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-- argument parsing local cmdPrefix = config.command_prefixes if not config.command_prefixes or not config.command_prefixes[1] then local default = "d$" print('Command prefix not found, using default "' .. default .. '"') cmdPrefix = { default } end bot.commandPrefixes = cmdPrefix local cmdArgGrouper = "[\"']" loca...
nilq/small-lua-stack
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local cwtest = require "cwtest" local ltn12 = require "ltn12" local H = (require "socket.http").request local mp = (require "multipart-post").gen_request local enc = (require "multipart-post").encode local J do -- Find a JSON parser local ok, json = pcall(require, "cjson") if not ok then ok, json = pcall(requi...
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--- Date and Date Format classes. -- See @{05-dates.md|the Guide}. -- -- NOTE: the date module is deprecated! see -- https://github.com/lunarmodules/Penlight/issues/285 -- -- Dependencies: `pl.class`, `pl.stringx`, `pl.utils` -- @classmod pl.Date -- @pragma nostrip local class = require "pl.class" local os_time, os_d...
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local defaultOptions = { layout = DEFAULT_LAYOUT, -- set in init.lua vsync = true, showFps = true, showPing = true, fullscreen = false, classicView = not g_app.isMobile(), cacheMap = false, classicControl = not g_app.isMobile(), smartWalk = false, dash = false, autoChaseOverride = true, showStat...
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local xml2lua = require "xml2lua" local handler = require "xmlhandler.tree" local Util = require("Lua/Util/Util") --Util:MakeDir("cache_lua") local INPUT = "Lua/Data/cache/World_of_Warcraft_API.xml" local m = {} function m:SaveExport() local url = "https://wowpedia.fandom.com/wiki/Special:Export" local requestBody ...
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--[[ Copyright (c) 2016 Baidu.com, Inc. All Rights Reserved @file OstypeJudge.lua @author sunnnychan@gmail.com @date 2016/03/12 11:27:24 @brief os type judge ]]-- local BDLOG = require('lua.bdlib.BdLogWrite') local setmetatable = setmetatable local tonumber = tonumber local Method = require('models.service.rule.Judg...
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return { level = 49, need_exp = 70000, clothes_attrs = { 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, }, }
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local vehicleDef = { properties = { HealthPool = 1400, EnergyPool = 100, EnergyRechargeRate = 13, BoostEnergyCost = 20, BoostMultiplier = 1.5, MaxSpeed = 2500, MaxDivingSpeedMultiplier = 1.2, MinCrashDamageSpeed = 400, MaxCrashDamageS...
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---------------------- -- a module containing some classes. -- @module classes local _M = {} ---- a useful class. -- @type Bonzo _M.Bonzo = class() --- a method. -- function one function Bonzo:one() end --- a metamethod -- function __tostring function Bonzo:__tostring() end return M
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modifier_kassadin_riftwalk = class({}) -------------------------------------------------------------------------------- function modifier_kassadin_riftwalk:IsHidden() return ( self:GetStackCount() == 0 ) end -------------------------------------------------------------------------------- function modifier_kassadin...
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--[[ Utility functions and building blocks for functional programming styles. ]] local Tables = require(script.Parent.Tables) local t = require(script.Parent.Parent.t) local Functions = {} --[[ A simple function that does nothing, and returns nil. @usage Shorthand for `function() end`. Useful for when a function i...
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local feats = {} local flutedcolumn = { name = "Fluted Column", useWalkedOnImage = true, description = "A decorative stone column.", symbol = "|", passableFor={ghost=true}, color={r=200,g=200,b=200}, blocksMovement = true, alwaysDisplay = true, blocksSight = true, ghostPassable=true } function flut...
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ENDGAMESONGS = { "music/HL2_song29.mp3", "music/HL2_song14.mp3", "music/HL2_song26.mp3", "music/HL1_song20.mp3", "music/HL1_song19.mp3", "music/HL1_song16.mp3", "music/HL2_song20_submix0.mp3" } MINIGAMESONGS = { "labyrinth/music/minigame1.mp3" } GAMESTARTSONGS = { "labyrinth/music/gamestart1.mp3", "labyrint...
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------------------------------------- ---------------- Cuffs -------------- ------------------------------------- -- Copyright (c) 2015 Nathan Healy -- -------- All rights reserved -------- ------------------------------------- -- weapon_cuff_shackles.lua SHARED -- -- -- -- Strongest han...
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addEvent("onSkinChangeBuy",true) call ( getResourceFromName ( "scoreboard" ), "scoreboardAddColumn", "level" ) CPlayer = {} Players = {} --Constructor function CPlayer:constructor(id,name,password,serial,kills,tode,coins,level,adminlvl,skin) self.ID = id self.Name = name self.Password = passwor...
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Tools = dofile(global:getCurrentDirectory() .. "\\YayaTools\\Module\\Tools.lua") Craft = Tools.craft Movement = Tools.movement Zone = Tools.zone Packet = Tools.packet Character = Tools.character Gather = Tools.gather API = Tools.api Monsters = Tools.monsters function move() local dic = Tools.dictionnary() loc...
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------------------------------------------------------------------------------- -- Spine Runtimes Software License v2.5 -- -- Copyright (c) 2013-2016, Esoteric Software -- All rights reserved. -- -- You are granted a perpetual, non-exclusive, non-sublicensable, and -- non-transferable license to use, install, ex...
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function start (song) print("Song: " .. song .. " @ " .. bpm .. " downscroll: " .. downscroll) changeDadIcon('spirit-glitch') end local defaultHudX = 0 local defaultHudY = 0 local defaultWindowX = 0 local defaultWindowY = 0 local lastStep = 0 function update (elapsed) local currentBeat = (songPos / 1000)...
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-- CSS + Less + SASS Language Server local capabilities = vim.lsp.protocol.make_client_capabilities() capabilities.textDocument.completion.completionItem.snippetSupport = true require'lspconfig'.cssls.setup { capabilities = capabilities, }
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commando_house_loot_deed = { minimumLevel = 0, maximumLevel = -1, customObjectName = "Commando Bunker Blueprint", directObjectTemplate = "object/tangible/loot/loot_schematic/commando_house_loot_schem.iff", craftingValues = { }, customizationStringNames = {}, customizationValues = {} } addLootItemTemplate("comma...
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local Native = require('lib.stdlib.native') local converter = require('lib.stdlib.enum.converter') ---@class AbilityIntegerLevelArrayField local AbilityIntegerLevelArrayField = { } return AbilityIntegerLevelArrayField
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package.path = "../?.lua;" .. package.path require("tests/mock") local types = require("types") local Placeholder = require("placeholder") describe("Placeholder", function() describe("new_listener", function() it("modifies an environment to return placeholders for missing and new values", function() local temp_...
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local eq = assert.are.same local status = require'neogit.status' local harness = require'tests.git_harness' local in_prepared_repo = harness.in_prepared_repo local get_git_status = harness.get_git_status local get_git_diff = harness.get_git_diff local function act(normal_cmd) vim.cmd('normal '..normal_cmd) status....
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--=========== Copyright © 2019, Planimeter, All rights reserved. ===========-- -- -- Purpose: Frame Tab class -- --==========================================================================-- class "gui.frametab" ( "gui.radiobutton" ) local frametab = gui.frametab function frametab:frametab( parent, name, text ) gu...
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-- Server Objects includeFile("custom_content/tangible/event_perk/empire_day_defaced_recruitment_sign.lua") includeFile("custom_content/tangible/event_perk/empire_day_missing_sign.lua") includeFile("custom_content/tangible/event_perk/empire_day_player_defaced_recruitment_sign.lua") includeFile("custom_content/tangible/...
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messages = {} messages[2] = {bayld=7368, ease=7360, fail=7285, full=7283, notes=7367, points=7365, standing=7366, success=6388} messages[4] = {bayld=7362, ease=7354, fail=7279, full=7277, notes=7361, points=7359, standing=7360, success=6388} messages[5] = {bayld=7319, ease=7311, fail=7236, full=7234, notes=7318, points...
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addEventHandler("onClientResourceStart",resourceRoot, function () SKIN_ID=277 txd = engineLoadTXD ( "277.txd" ) engineImportTXD ( txd, SKIN_ID ) dff = engineLoadDFF ( "277.dff", SKIN_ID ) engineReplaceModel ( dff, SKIN_ID ) end)
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-- Server only if not Server then return end Script.Load("lua/bots/Bot.lua") kHallucinationModifyHealFactor = 0 PlayerHallucinationMixin = CreateMixin(PlayerHallucinationMixin) PlayerHallucinationMixin.type = "PlayerHallucination" PlayerHallucinationMixin.overrideFunctions = { "GetIsAllowedToBuy", } function P...
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require("../utils") Log = {} function Log:new(xLabel,yLabel) -- Initialise the instance local result = {} result.data = {} result.xLabel = xLabel or "x" result.yLabel = yLabel or "y" -- Do Lua class stuff setmetatable(result,self) self.__index = self -- Return the new instance...
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local OS_ID = os.get() local QT_MAC_BASE_PATH = "/Applications/Qt5.7.0/5.7/clang_64" local QT_MAC_LIB_BASE_PATH = QT_MAC_BASE_PATH.."/lib" local MAC_EMBEDDED_HELPER_PATH = "bin/%{cfg.buildcfg}/Asset Pipeline.app/Contents/Resources/Asset Pipeline Helper.app" function EscapeSpacesInPath(path) -- TODO: Make sure tha...
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-- Copyright 2004-present Facebook. All Rights Reserved. -- Always line-buffer stdout because we want our logs not to be slow, even -- if they are redirected. io.stdout:setvbuf('line') local pl = require('pl.import_into')() local util = require('fb.util') require 'totem' -- Compatibility stuff, LuaJIT in 5.2 compat ...
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local _, ns = ... local B, C, L, DB, P = unpack(ns) local S = P:GetModule("Skins") ---------------------------- -- Credit: ElvUI ---------------------------- local _G = getfenv(0) local select, pairs, type = select, pairs, type local r, g, b = DB.r, DB.g, DB.b local TT = B:GetModule("Tooltip") S.EarlyAceWidgets = {} f...
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require 'torch' require 'optim' require 'image' require 'fast_neural_style.DataLoader' require 'fast_neural_style.PerceptualCriterion' local utils = require 'fast_neural_style.utils' local preprocess = require 'fast_neural_style.preprocess' local models = require 'fast_neural_style.models' local cmd = torch.CmdLine(...
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#!/usr/bin/env tarantool local test = require("sqltester") test:plan(203) --!./tcltestrunner.lua -- 2015-01-19 -- -- The author disclaims copyright to this source code. In place of -- a legal notice, here is a blessing: -- -- May you do good and not evil. -- May you find forgiveness for yourself and forgive oth...
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SLASH_ANALYZE1 = "/analyze" SlashCmdList["ANALYZE"] = function(arg) if arg ~= "" then arg = _G[arg] else arg = GetMouseFocus() end if arg ~= nil then FRAME = arg end --Set the global variable FRAME to = whatever we are mousing over to simplify messing with frames that have no name. if arg ~= nil and ...
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Keys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPAC...
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local BonusItem = GetFileConfig("server/setting/reward/reward_item_cfg.lua").RuleData -- local BonusGold = GetFileConfig("server/setting/reward/reward_gold_cfg.lua").RuleData -- local BonusExp = GetFileConfig("server/setting/reward/reward_exp_cfg.lua").BonusRule return function(Data) local Reward = {} local DataTbl =...
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wmChat.chatCustom.config = wmChat.chatCustom.config or {} local CONFIG = wmChat.chatCustom.config local w, h = chat.GetChatBoxSize() CONFIG.MinWidth = 300 // Can't be larger than the chatbox CONFIG.MinHeight = 200 CONFIG.MinWidth = math.min(CONFIG.MinWidth, w) CONFIG.MinHeight = math.min(CONFIG.MinHeight, h) CONF...
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--[[--------------------------------------------------------- Material Design Core Copyright © 2015 Szymon (Szymekk) Jankowski All Rights Reserved Steam: https://steamcommunity.com/id/szymski -------------------------------------------------------------]] if SERVER then return end matcore = { } matcore.mat = { }...
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object_draft_schematic_genetic_engineering_beast_steroid_sub_adv = object_draft_schematic_genetic_engineering_shared_beast_steroid_sub_adv:new { } ObjectTemplates:addTemplate(object_draft_schematic_genetic_engineering_beast_steroid_sub_adv, "object/draft_schematic/genetic_engineering/beast_steroid_sub_adv.iff")
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-- 'nvim-telescope/telescope.nvim' return function(c, s, cs) return { { 'TelescopeBorder', c.gray, cs.bg('telescope') }, { 'TelescopeNormal', c.dark_white, cs.bg('telescope') }, { 'TelescopePreviewNormal', c.dark_white, cs.bg('telescope') }, { 'TelescopePromptPrefix', c.dark_white },...
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local maxSegments = 150 local function CreateSegments(Player) local t = Def.ActorFrame { }; local bars = Def.ActorFrame{ Name="CoverBars" }; local bpmFrame = Def.ActorFrame{ Name="BPMFrame"; }; local stopFrame = Def.ActorFrame{ Name="StopFrame"; }; local delayFrame = Def.ActorFrame{ Name="DelayFrame"; }; local w...
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object_draft_schematic_dance_prop_prop_ribbon_magic_l = object_draft_schematic_dance_prop_shared_prop_ribbon_magic_l:new { } ObjectTemplates:addTemplate(object_draft_schematic_dance_prop_prop_ribbon_magic_l, "object/draft_schematic/dance_prop/prop_ribbon_magic_l.iff")
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local path = ... if not path then error( "Expected path", 2 ) end path = shell.absolute(path) if not disk.exists(path) then error( "No such path", 2 ) end local suffixes = {"B", "kB", "MB", "GB"} local info = disk.info(path) local size = info.size local sizeSuffix = 1 while size > 1000 and sizeSuffix < #suffixes do ...
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----------------------------------------- -- ID: 15769 -- Olduum Ring -- Teleports to Wajoam Woodlands Leypoint ----------------------------------------- require("scripts/globals/status") ----------------------------------------- function onItemCheck(target) return 0 end function onItemUse(target) targe...
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endor_bordok_herd_master_neutral_none = Lair:new { mobiles = {{"bordok_herd_master",1},{"bordok_mare",1},{"bordok_foal",1},{"roaming_bordok_stud",1}}, spawnLimit = 15, buildingsVeryEasy = {}, buildingsEasy = {}, buildingsMedium = {}, buildingsHard = {}, buildingsVeryHard = {}, buildingType = "none", } addLairT...
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-------------------------------------------------------------------------------- -- Function......... : easeInQuad -- Author........... : -- Description...... : -------------------------------------------------------------------------------- ------------------------------------------------------------------------...
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-- -- This is fun64 code, you can copy paste it into https://xriss.github.io/fun64/pad/ to run it. -- hardware,main=system.configurator({ mode="fun64", -- select the standard 320x240 screen using the swanky32 palette. update=function() update() end, -- called repeatedly to update+draw }) local wstr=require("wetgenes...
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local composer = require( "composer" ) local scene = composer.newScene() -- ----------------------------------------------------------------------------------- -- Code outside of the scene event functions below will only be executed ONCE unless -- the scene is removed entirely (not recycled) via "composer.removeScen...
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-- This file is subject to copyright - contact swampservers@gmail.com for more information. DEFINE_BASECLASS("gun") SWEP.GunType = "smg" SWEP.PrintName = "UMP-45" SWEP.Purpose = "High damage, long range SMG" SWEP.HoldType = "smg" SWEP.Slot = 0 CSKillIcon(SWEP, "q") -- SWEP.WorldModel = "models/weapons/w_smg_ump45.mdl"...
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PJ_QUESTS = PJ_QUESTS or {} local mod = PJ_QUESTS mod.mission_sjoktraken_shipwreck_payload = function(char) cm:callback(function() CampaignUI.ToggleCinematicBorders(true) cm:stop_user_input(true) cm:scroll_camera_from_current(true, 0.01, {464.257, 490.1476, 6, d_to_r(120), 3}) cm:callback(function() cm:mov...
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--[[ Name: init.lua For: SantosRP By: TalosLife ]]-- AddCSLuaFile "cl_init.lua" AddCSLuaFile "shared.lua" include "shared.lua" function ENT:Initialize() self:SetModel( "models/props/cs_office/radio.mdl" ) self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) ...
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--[[------------------------------------------------------ h1. bt.Ground Create a simple solid shape representing the ground. --]]------------------------------------------------------ function bt.Ground(restitution) local groundShape = bt.StaticPlaneShape(bt.Vector3(0,1,0),1) local groundMotionState = bt.Defau...
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local _M = {} local cjson = require 'cjson' local dyups = require 'ngx.dyups' function _M.split(str, separator, max, regex) assert(separator ~= '') assert(max == nil or max >= 1) local record = {} if str:len() > 0 then local plain = not regex max = max or -1 local field=1 sta...
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-- LTSpice parser utilities local type = type local getmetatable = getmetatable local setmetatable = setmetatable local tonumber = tonumber local tostring = tostring local table = table local io = io local math = math local winapi = require("winapi") -- To convert UTF16 to UTF8 encoding local vstruct = ...
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local module = {} module.name = 'Mqtt' module.connected = false module.onReceive = nil local moduleConfig = nil local mq = nil local user_disconnect = false local function echo (text) print('['..module.name..'] '..text) end local function handle_message (conn, topic, data) echo ("Message received! Topic ".....
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local require = require local ej = require 'war3.enhanced_jass' local Math = require 'std.math' local Point = require 'std.point' local Timer = require 'war3.timer' local Text = require 'std.class'('Text') local Init, SetTrace, Scaling, Move, MoveSin, ComputeSinTrace, ComputeMin, UpdateText, IsExpired -- ex: Text:new...
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monitoring.wrap_global({"minetest", "find_nodes_in_area"}, "find_nodes_in_area") monitoring.wrap_global({"minetest", "find_node_near"}, "find_node_near") monitoring.wrap_global({"minetest", "get_objects_inside_radius"}, "get_objects_inside_radius") monitoring.wrap_global({"minetest", "check_player_privs"}, "check_play...
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local inn = require 'inn.env' local utils = {} -- a script to simplify trained net by incorporating every Spatial/VolumetricBatchNormalization -- to Spatial/VolumetricConvolution and BatchNormalization to Linear local function BNtoConv(net) for i,v in ipairs(net.modules) do if v.modules then BNtoConv(v) ...
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require("std/orklib") inspect = require("std/inspect") local s = ork.getscene(); printf("Hello world, from %s yo.",_VERSION) --printf( "Lua Initializing scene NumEnt<%d>",s:NumEntities() ) ------------------------------------- function OnSceneCompose() printf("OnSceneCompose()") end -------------------------------...
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----------------------------------- -- Ability: Warcry ----------------------------------- require("scripts/globals/monstertpmoves") require("scripts/globals/settings") require("scripts/globals/status") ----------------------------------- function OnMobSkillCheck(target, mob, skill) return 0 end function OnMobWea...
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---- Roleplay: Prison timer.Create("HungerTick", 24.0, 0, function() local AllPlayers = player.GetAll() for Index, Player in ipairs(AllPlayers) do if Player:Team() == TEAM_ROBBER or Player:Team() == TEAM_GUARD then local HungerMultiplier = 0.5 if Player:Team() == TEAM_GUARD and UtilCheckPlayerInArea(Pla...
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--[[ Sequence to sequence model with attention. ]] local Seq2Seq, parent = torch.class('Seq2Seq', 'Model') local options = { -- main network {'-layers', 2, [[Number of layers in the RNN encoder/decoder]], {valid=onmt.utils.ExtendedCmdLine.isUInt()}}, {'-rnn_size', 500, [[Size of RN...
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require "upgrade_ptr_to_ref" node_id_cfgs = {} NodeIdFinder = {} function NodeIdFinder.new(tctx, node_descriptions) local self = {} self.tctx = tctx self.node_descriptions = node_descriptions setmetatable(self, NodeIdFinder) NodeIdFinder.__index = NodeIdFinder return self end function Nod...
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---------------------------- --class ZMath 这个类主要用于编写数学算法 -- @author 郑灶生 -- Creation 2014-12-17 local ZMath=class("ZMath",math) --求两点间的距离 function ZMath.dist(ax, ay, bx, by) local dx, dy = bx - ax, by - ay return math.sqrt(dx * dx + dy * dy) end --算圆周上的点 传入 角度 半径 及 圆弧的x坐标 function ZMath.getrx(angle,r,x) r...
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----------------------------------------------------------- -- (c) 2020 Mustafa Erkam Badin -- ----------------------------------------------------------- -- Source: https://github.com/arthurealike/turtle.lua -- ----------------------------------------------------------- package.path = packa...
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local cjson = require "cjson" resp = ngx.location.capture('/__mesos_dns/v1/services/_' .. os.getenv("APP_NAME") .. '._tcp.marathon.mesos') backends = cjson.decode(resp.body) backend = backends[1] ngx.var.target = "http://" .. backend['ip'] .. ":" .. backend['port']
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dofile("/opt/domoticz/scripts/parse_config.lua") debug = false commandArray = {} time = os.date("*t") minutes = time.min + time.hour * 60 if debug then print('light=' .. otherdevices[conf['lightIntensity']]) end if (tonumber(otherdevices[conf['lightIntensity']]) < tonumber(conf['switchOnLux'])) then switchOnLux = t...
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local vRPserver = Tunnel.getInterface("vRP", "cars") local vRPCarsS = Tunnel.getInterface("cars", "cars") local vRPCarsC = {} RegisterCommand( "transferownership", function(source, args, rawCommand) local buyerID = tonumber(args[1]) local ped = GetPlayerPed(-1) local model = ...
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local MinimapHelper = {} function MinimapHelper:WorldToMiniMap(pos, screenWidth, screenHeight) local screenH = screenHeight local screenW = screenWidth local MapLeft = -8000 local MapTop = 7350 local MapRight = 7500 local MapBottom = -7200 local mapWidth = math.abs(MapLeft - MapRight) local mapHeight = math.a...
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----------------------------------- -- Ability: Chain Affinity -- Makes it possible for your next "physical" blue magic spell to be used in a skillchain. Effect varies with TP. -- Obtained: Blue Mage Level 40 -- Recast Time: 2 minutes -- Duration: 30 seconds or one Blue Magic spell -- May be used with Sneak Attack and ...
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---@type MessageData local MessageData = Classes.MessageData Ext.RegisterNetListener("LeaderLib_EnableFeature", function(channel, id) Features[id] = true end) Ext.RegisterNetListener("LeaderLib_DisableFeature", function(channel, id) Features[id] = false end) Ext.RegisterNetListener("LeaderLib_SyncFeatures", functi...
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-- i don't think i'll really use this class local Class = require'libs.hump.class' local Entity = require'entity' -- local lg = love.graphics local Ground = Class{ -- inherit entity __includes = Entity } function Ground:init(--[[world-,-]]x,y,w,h) Entity.init(self,--[[world,--]]x,y,w,h) -- self.world...
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--[[ This module prints the list of all Pokémon, alternative forms included, having a given ability. --]] local k = {} local tab = require('Wikilib-tables') -- luacheck: no unused local txt = require('Wikilib-strings') -- luacheck: no unused local list = require('Wikilib-lists') local oop = require('Wiki...
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local _, Addon = ... local Dominos = _G.Dominos local GoldBar = Dominos:CreateClass("Frame", Addon.ProgressBar) function GoldBar:Init() self:Update() self:SetColor(Addon.Config:GetColor("gold")) self:SetBonusColor(Addon.Config:GetColor("gold_realm")) end function GoldBar:Update() local gold = GetMoney("player") ...
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local layerBase = require("games/common2/module/layerBase"); --[[ 动画层 ]] local RoomAnimLayer = class(layerBase); RoomAnimLayer.s_cmds = { }; RoomAnimLayer.ctor = function(self) self:removeStateBroadcast(); end RoomAnimLayer.dtor = function(self) end -- 初始化layer的配置 RoomAnimLayer.initViewConf...
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local files = { "Blocks", "EastAsianWidth", "PropList", "Scripts", "UnicodeData", "DerivedCoreProperties", } local limit = 200000 local buffer = 190000 local head = "-- Automatically generated by build.lua, do not edit\n" for _,name in pairs(files) do local path = string.format("UCD/%s.txt", name) print("Bui...
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local entity_id = GetUpdatedEntityID() function spawn_trading_post( x, y ) GamePrint("spawn_trading_post start"); EntityLoad( "data/trading/trading_post.xml", x, y ) GamePrint("spawn_trading_post end"); end
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--==[[ libs ]]==-- local stringutils = {} stringutils.format = function(s, tab) return (s:gsub('($%b{})', function(w) return tab[w:sub(3, -2)] or w end)) end stringutils.split = function(s, delimiter) result = {} for match in (s .. delimiter):gmatch("(.-)" .. delimiter) do table.insert(result, match) end return...
nilq/small-lua-stack
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module("luci.controller.onliner",package.seeall) nixio=require"nixio" function index() entry({"admin","status","onliner"},alias("admin","status","onliner","onliner"),_("Connection info")) entry({"admin","status","onliner","onliner"},template("onliner/onliner"),_("Online User"),1) entry({"admin", "status","onliner","spe...
nilq/small-lua-stack
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local function onFocusedWindow(callback) local window = hs.window.focusedWindow() if window then callback(window) else hs.alert.show('No active window') end end local function fullScreen() onFocusedWindow(function (window) local frame = window:frame() local screen = window:screen() local...
nilq/small-lua-stack
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type Storage = { } var M = Contract<Storage>() function M:init() end function M:start(gift_num: string) local gift = math.floor(1.2) local a = b.c(123) end print ("123") return M
nilq/small-lua-stack
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--------------------------------------------------------------------- -- Project: irc -- Author: MCvarial -- Contact: mcvarial@gmail.com -- Version: 1.0.0 -- Date: 31.10.2010 --------------------------------------------------------------------- acl = {} local commands = {} ------------------------------------ -- Acl ...
nilq/small-lua-stack
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local _,L = ... local rematch = Rematch local dialog = RematchDialog local settings, saved rematch:InitModule(function() settings = RematchSettings saved = RematchSaved dialog:UpdateTabPicker() rematch:RegisterMenu("SaveAsTarget",{ { text=L["No Target"], npcID=nil, func=rematch.PickNpcID }, { text=function() r...
nilq/small-lua-stack
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local PLUGIN = PLUGIN PLUGIN.name = "Anomaly Controller" PLUGIN.author = "gumlefar" PLUGIN.desc = "Allows for randomly spawning anomaly entities" PLUGIN.anomalydefs = PLUGIN.anomalydefs or {} PLUGIN.anomalypoints = PLUGIN.anomalypoints or {} -- ANOMALYPOINTS STRUCTURE table.insert( PLUGIN.eventpoints, { position, radi...
nilq/small-lua-stack
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function onCreate() -- background shit makeLuaSprite('nightsky', 'miku concert night/nightsky', -360, -110); scaleObject('nightsky', 1.1, 1.1); makeLuaSprite('stageback', 'miku concert night/concerttop', -380, -110); setLuaSpriteScrollFactor('stageback', 0.9, 0.9); scaleObject('stageback', 1.1, 1....
nilq/small-lua-stack
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print(type("Hello world")) --> string print(type(10.4*3)) --> number print(type(print)) --> function print(type(type)) --> function print(type(true)) --> boolean print(type(nil)) --> nil print(type(type(X))) --> string
nilq/small-lua-stack
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-- collision-pi-visualizer -- (c) Vilhelm Prytz <vilhelm@prytznet.se> 2019 -- digits of pi d = 2 collisions = 0 -- left square left_square = {} left_square.x = 200 left_square.mass = 1 left_square.velocity = 0 -- right square right_square = {} right_square.x = 500 right_square.mass = math.pow(100, d-1) right_square...
nilq/small-lua-stack
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--[[ Copyright (C) 2013-2018 Draios Inc dba Sysdig. This file is part of sysdig. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by ...
nilq/small-lua-stack
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local K, _, L = unpack(KkthnxUI) if (not L) then return end local _G = _G local GetLocale = _G.GetLocale if GetLocale() ~= "frFR" then return end -- Module Locales L["%s players"] = "%s joueurs" L["Account Keystones"] = "Account Keystone" L["AddContactTip"] = "|nModifier la liste de contacts dont vous avez besoin...
nilq/small-lua-stack
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object_tangible_collection_col_gcw_city_reb_4 = object_tangible_collection_shared_col_gcw_city_reb_4:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_col_gcw_city_reb_4, "object/tangible/collection/col_gcw_city_reb_4.iff")
nilq/small-lua-stack
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--[[ Nginx Shard DiCT Cache operation utils --]] local cjson = require("core.utils.json") local shared_name = require("core.constants.shard_name") local shared = ngx.shared local cache_data = shared[shared_name.global_cache] local _Cache = {} function _Cache._get(key) return cache_data:get(key) end function...
nilq/small-lua-stack
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-- Build configuration for logos -- Matthew Leingang, 2020-09-23 bundle = "Gotham" module = "logos" maindir = ".." -- Files to install to the tex area of the texmf tree imagefiles = {"*.eps", "*.svg", "*_*_*.pdf", "*.png", "*.jpg"} sourcefiles = imagefiles installfiles = imagefiles -- Files to typeset for documenta...
nilq/small-lua-stack
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--[[ *** This file adapted from https://github.com/nvim-lua/plenary.nvim MIT License Copyright (c) 2020 TJ DeVries Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including ...
nilq/small-lua-stack
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local NumEntries = 13 local RowHeight = 24 local RpgYellow = color("0.902,0.765,0.529,1") local ItlPink = color("1,0.2,0.406,1") local paneWidth1Player = 330 local paneWidth2Player = 230 local paneWidth = (GAMESTATE:GetNumSidesJoined() == 1) and paneWidth1Player or paneWidth2Player local paneHeight = 360 local borderW...
nilq/small-lua-stack
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return PlaceObj("ModDef", { "title", "Example Delay Mystery", "version", 1, "version_major", 0, "version_minor", 1, "saved", 0, "image", "Preview.png", "id", "ChoGGi_ExampleDelayMystery", "author", "ChoGGi", "lua_revision", 249143, "code", { "Code/Script.lua", }, "description", [[Looks for a gamerule id c...
nilq/small-lua-stack
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local M = {} local titan_packer_util = require("titan.packer.util") local plugin_specs = nil local plugin_specs_by_name = nil local skip_plugins = nil local skip_all_plugins = false local function use(plugin_spec) local spec = { spec = plugin_spec, line = debug.getinfo(2, 'l').currentline, } spec.name ...
nilq/small-lua-stack
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return { strike1 = { animationId = "rbxassetid://2065686536"; looped = false; priority = Enum.AnimationPriority.Action; }; strike2 = { animationId = "rbxassetid://2035777674"; looped = false; priority = Enum.AnimationPriority.Action; }; strike3 = { animationId = "rbxassetid://4272381396"; ...
nilq/small-lua-stack
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---------------------------------------------------------------------------------------------- -- NETWORKING NETWORKING NETWORKING NETWORKING NETWORKING NETWORKING NETWORKING NETWOR ---------------------------------------------------------------------------------------------- net.Receive( "BP::OpenGui", function...
nilq/small-lua-stack
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do local _ = { ['item-with-tags'] = { icon = '__base__/graphics/icons/wooden-chest.png', name = 'item-with-tags', icon_mipmaps = 4, type = 'item-with-tags', order = 's[item-with-tags]-o[item-with-tags]', flags = {'hidden'}, ...
nilq/small-lua-stack
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