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- benchmark/task/Medieval_Daytime/task_x-000024_y-000481_z000240_t1_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x-000037_y-000027_z000230_t0_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x-000037_y-000027_z000230_t0_b.json +12 -0
- benchmark/task/Medieval_Daytime/task_x-000038_y-000459_z000239_t4_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x-000174_y000403_z000231_t4_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x-000218_y000047_z000244_t4_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x-000267_y000693_z000224_t4_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x-000268_y-001079_z000225_t4_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x-000345_y001442_z000247_t4_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x-000376_y000213_z000425_t4_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x-000458_y-000546_z000225_t4_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x-000521_y-001053_z000215_t1_b.json +12 -0
- benchmark/task/Medieval_Daytime/task_x-000521_y-001053_z000215_t1_c.json +12 -0
- benchmark/task/Medieval_Daytime/task_x-000576_y000258_z000212_t4_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x-000608_y-000172_z000244_t4_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x-000738_y-001536_z000215_t4_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x-001141_y-000392_z000280_t4_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x-001164_y-001036_z000469_t4_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x-001217_y-001460_z000273_t4_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x-001280_y-001239_z000272_t4_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x-002166_y-000078_z000275_t4_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x-002203_y-001946_z000276_t4_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x-002615_y-001086_z000275_t4_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x-002617_y-000764_z000261_t4_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x-002617_y-000764_z000261_t4_b.json +12 -0
- benchmark/task/Medieval_Daytime/task_x000014_y-000597_z000229_t0_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x000014_y-000597_z000229_t0_b.json +12 -0
- benchmark/task/Medieval_Daytime/task_x000014_y-000597_z000229_t0_c.json +12 -0
- benchmark/task/Medieval_Daytime/task_x000065_y000051_z000225_t1_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x000065_y000051_z000225_t1_b.json +12 -0
- benchmark/task/Medieval_Daytime/task_x000066_y-000125_z000225_t4_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x000077_y000001_z000225_t3_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x000077_y000001_z000225_t3_b.json +12 -0
- benchmark/task/Medieval_Daytime/task_x000077_y000001_z000225_t3_c.json +12 -0
- benchmark/task/Medieval_Daytime/task_x000120_y-000022_z000225_t2_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x000120_y-000022_z000225_t2_b.json +12 -0
- benchmark/task/Medieval_Daytime/task_x000141_y000260_z000225_t4_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x000190_y-000236_z000225_t0_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x000190_y-000236_z000225_t0_b.json +12 -0
- benchmark/task/Medieval_Daytime/task_x000293_y-001555_z000213_t4_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x000347_y-000174_z000225_t4_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x000347_y-000174_z000225_t4_b.json +12 -0
- benchmark/task/Medieval_Daytime/task_x000441_y-001507_z000402_t4_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x000454_y000217_z000225_t1_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x000454_y000217_z000225_t1_b.json +12 -0
- benchmark/task/Medieval_Daytime/task_x000495_y-000053_z000225_t4_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x000705_y-000347_z000225_t4_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x001028_y-000890_z000295_t4_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x001062_y000510_z000244_t4_a.json +12 -0
- benchmark/task/Medieval_Daytime/task_x001191_y-001012_z000681_t4_a.json +12 -0
benchmark/task/Medieval_Daytime/task_x-000024_y-000481_z000240_t1_a.json
ADDED
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{
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"Instruction": "Search for a cloth sack resting beside a crate in this village area, then navigate to it.",
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"Type": 1,
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"Start_Pose": [
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-23.504,
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-481.048,
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240.17,
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0.0,
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-40.993,
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0.0
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]
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}
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benchmark/task/Medieval_Daytime/task_x-000037_y-000027_z000230_t0_a.json
ADDED
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{
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"Instruction": "Walk to the wooden door of the ivy-covered house.",
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"Type": 0,
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+
"Start_Pose": [
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| 5 |
+
-37.45,
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| 6 |
+
-26.75,
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| 7 |
+
229.788,
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0,
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-12.96,
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0
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| 11 |
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]
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}
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benchmark/task/Medieval_Daytime/task_x-000037_y-000027_z000230_t0_b.json
ADDED
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{
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"Instruction": "Head toward the wooden barrel beside the fence.",
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"Type": 0,
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"Start_Pose": [
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| 5 |
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-37.45,
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-26.75,
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| 7 |
+
229.788,
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| 8 |
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0,
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| 9 |
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-12.96,
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| 10 |
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0
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| 11 |
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]
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| 12 |
+
}
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benchmark/task/Medieval_Daytime/task_x-000038_y-000459_z000239_t4_a.json
ADDED
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{
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"Instruction": "The wooden door on the stone building to the right is nestled among the ivy. Make your way there and pull it open.",
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"Type": 4,
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| 4 |
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"Start_Pose": [
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| 5 |
+
-37.559,
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| 6 |
+
-458.633,
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| 7 |
+
238.992,
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| 8 |
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0,
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| 9 |
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-140.993,
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0
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| 11 |
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]
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| 12 |
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}
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benchmark/task/Medieval_Daytime/task_x-000174_y000403_z000231_t4_a.json
ADDED
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{
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"Instruction": "Walk over to the wooden door on the stone building and pull it open.",
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"Type": 4,
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| 4 |
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"Start_Pose": [
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| 5 |
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-174.159,
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403.245,
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| 7 |
+
231.226,
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0,
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119.007,
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0
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| 11 |
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]
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}
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benchmark/task/Medieval_Daytime/task_x-000218_y000047_z000244_t4_a.json
ADDED
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{
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"Instruction": "The dark wooden door set into the stone wall ahead is your target. Make your way to it and pull it open.",
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"Type": 4,
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| 4 |
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"Start_Pose": [
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| 5 |
+
-217.924,
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| 6 |
+
47.191,
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| 7 |
+
243.888,
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| 8 |
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0.0,
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| 9 |
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-80.993,
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| 10 |
+
0.0
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| 11 |
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]
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| 12 |
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}
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benchmark/task/Medieval_Daytime/task_x-000267_y000693_z000224_t4_a.json
ADDED
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{
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"Instruction": "Head toward the weathered wooden door set into the stone wall and pull it open.",
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"Type": 4,
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| 4 |
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"Start_Pose": [
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| 5 |
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-267.248,
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| 6 |
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693.278,
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| 7 |
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223.579,
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| 8 |
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0.0,
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| 9 |
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99.007,
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| 10 |
+
-0.0
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| 11 |
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]
|
| 12 |
+
}
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benchmark/task/Medieval_Daytime/task_x-000268_y-001079_z000225_t4_a.json
ADDED
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{
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"Instruction": "Head toward the wooden door set into the stone wall covered in ivy and open it.",
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| 3 |
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"Type": 4,
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| 4 |
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"Start_Pose": [
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| 5 |
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-268.121,
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| 6 |
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-1079.268,
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| 7 |
+
224.887,
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| 8 |
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0.0,
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| 9 |
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-100.993,
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| 10 |
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0.0
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| 11 |
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]
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| 12 |
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}
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benchmark/task/Medieval_Daytime/task_x-000345_y001442_z000247_t4_a.json
ADDED
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{
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"Instruction": "Head to the wooden door set into the stone wall beneath the small window, and pull it open after reaching it.",
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| 3 |
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"Type": 4,
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| 4 |
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"Start_Pose": [
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| 5 |
+
-345.492,
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| 6 |
+
1442.205,
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| 7 |
+
246.717,
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| 8 |
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0.0,
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| 9 |
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-60.993,
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| 10 |
+
0.0
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| 11 |
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]
|
| 12 |
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}
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benchmark/task/Medieval_Daytime/task_x-000376_y000213_z000425_t4_a.json
ADDED
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{
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"Instruction": "Walk toward the door beneath the staircase and open it when you arrive.",
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"Type": 4,
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| 4 |
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"Start_Pose": [
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| 5 |
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-375.815,
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| 6 |
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213.415,
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| 7 |
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425.031,
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| 8 |
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0.0,
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| 9 |
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-60.993,
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| 10 |
+
0.0
|
| 11 |
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]
|
| 12 |
+
}
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benchmark/task/Medieval_Daytime/task_x-000458_y-000546_z000225_t4_a.json
ADDED
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{
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"Instruction": "Walk over to the small wooden door on the ivy-covered building to the left and pull it open.",
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| 3 |
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"Type": 4,
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| 4 |
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"Start_Pose": [
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| 5 |
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-458.252,
|
| 6 |
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-545.673,
|
| 7 |
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224.888,
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| 8 |
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0,
|
| 9 |
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-40.993,
|
| 10 |
+
0
|
| 11 |
+
]
|
| 12 |
+
}
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benchmark/task/Medieval_Daytime/task_x-000521_y-001053_z000215_t1_b.json
ADDED
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{
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"Instruction": "Search for the small wooden chair tucked beneath the stairway against the stone wall, then make your way over to it.",
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| 3 |
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"Type": 1,
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| 4 |
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"Start_Pose": [
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| 5 |
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-521.064,
|
| 6 |
+
-1052.51,
|
| 7 |
+
215.203,
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| 8 |
+
0,
|
| 9 |
+
-120.993,
|
| 10 |
+
0
|
| 11 |
+
]
|
| 12 |
+
}
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benchmark/task/Medieval_Daytime/task_x-000521_y-001053_z000215_t1_c.json
ADDED
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{
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"Instruction": "Locate the wooden barrel sitting under the stairs near the stone backdrop; after spotting it, head toward it.",
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| 3 |
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"Type": 1,
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| 4 |
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"Start_Pose": [
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| 5 |
+
-521.064,
|
| 6 |
+
-1052.51,
|
| 7 |
+
215.203,
|
| 8 |
+
0,
|
| 9 |
+
-120.993,
|
| 10 |
+
0
|
| 11 |
+
]
|
| 12 |
+
}
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benchmark/task/Medieval_Daytime/task_x-000576_y000258_z000212_t4_a.json
ADDED
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{
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"Instruction": "Proceed to the wooden door on the stone building ahead; once there, open it.",
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| 3 |
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"Type": 4,
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| 4 |
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"Start_Pose": [
|
| 5 |
+
-575.924,
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| 6 |
+
258.165,
|
| 7 |
+
212.276,
|
| 8 |
+
0.0,
|
| 9 |
+
59.007,
|
| 10 |
+
-0.0
|
| 11 |
+
]
|
| 12 |
+
}
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benchmark/task/Medieval_Daytime/task_x-000608_y-000172_z000244_t4_a.json
ADDED
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{
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"Instruction": "The dark wooden door set into the stone wall beneath the chandelier is your target. Head over and pull it open.",
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| 3 |
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"Type": 4,
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| 4 |
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"Start_Pose": [
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| 5 |
+
-608.107,
|
| 6 |
+
-171.531,
|
| 7 |
+
243.828,
|
| 8 |
+
0.0,
|
| 9 |
+
19.007,
|
| 10 |
+
-0.0
|
| 11 |
+
]
|
| 12 |
+
}
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benchmark/task/Medieval_Daytime/task_x-000738_y-001536_z000215_t4_a.json
ADDED
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@@ -0,0 +1,12 @@
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{
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"Instruction": "Walk over to the wooden door set into the stone wall between the two windows and pull it open.",
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| 3 |
+
"Type": 4,
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| 4 |
+
"Start_Pose": [
|
| 5 |
+
-737.704,
|
| 6 |
+
-1536.465,
|
| 7 |
+
215.158,
|
| 8 |
+
0.0,
|
| 9 |
+
39.007,
|
| 10 |
+
-0.0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x-001141_y-000392_z000280_t4_a.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "The wooden door with the glass pane set against the stone wall is your target. Head toward it and pull it open.",
|
| 3 |
+
"Type": 4,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
-1141.121,
|
| 6 |
+
-392.206,
|
| 7 |
+
279.725,
|
| 8 |
+
0.0,
|
| 9 |
+
139.007,
|
| 10 |
+
-0.0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x-001164_y-001036_z000469_t4_a.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "The small wooden door tucked beneath the staircase awaits. Head down to it and pull it open.",
|
| 3 |
+
"Type": 4,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
-1164.476,
|
| 6 |
+
-1035.525,
|
| 7 |
+
469.186,
|
| 8 |
+
0.0,
|
| 9 |
+
-160.993,
|
| 10 |
+
0.0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x-001217_y-001460_z000273_t4_a.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "The wooden door set into the stone wall ahead is your target. Make your way to it and pull it open.",
|
| 3 |
+
"Type": 4,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
-1216.717,
|
| 6 |
+
-1459.728,
|
| 7 |
+
272.597,
|
| 8 |
+
0.0,
|
| 9 |
+
119.007,
|
| 10 |
+
-0.0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x-001280_y-001239_z000272_t4_a.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "The wooden door set into the stone wall ahead is your target. Make your way to it and pull it open.",
|
| 3 |
+
"Type": 4,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
-1280.44,
|
| 6 |
+
-1239.31,
|
| 7 |
+
271.779,
|
| 8 |
+
0.0,
|
| 9 |
+
159.007,
|
| 10 |
+
-0.0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x-002166_y-000078_z000275_t4_a.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "Head toward the wooden door set into the stone wall of the building and pull it open.",
|
| 3 |
+
"Type": 4,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
-2166.019,
|
| 6 |
+
-78.032,
|
| 7 |
+
274.758,
|
| 8 |
+
0.0,
|
| 9 |
+
-20.993,
|
| 10 |
+
0.0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x-002203_y-001946_z000276_t4_a.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "Make your way to the dark doorway on the timber-framed building near the hanging banner and pull it open.",
|
| 3 |
+
"Type": 4,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
-2203.004,
|
| 6 |
+
-1946.113,
|
| 7 |
+
276.23,
|
| 8 |
+
0,
|
| 9 |
+
19.007,
|
| 10 |
+
0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x-002615_y-001086_z000275_t4_a.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "Make your way through the tall grass to the dark wooden door on the ground floor of the timber-framed building and pull it open.",
|
| 3 |
+
"Type": 4,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
-2615.417,
|
| 6 |
+
-1085.634,
|
| 7 |
+
274.953,
|
| 8 |
+
0,
|
| 9 |
+
-20.993,
|
| 10 |
+
0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x-002617_y-000764_z000261_t4_a.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "Locate the dark wooden door on the left side of the stone building; once there, pull it open.",
|
| 3 |
+
"Type": 4,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
-2616.959,
|
| 6 |
+
-764.497,
|
| 7 |
+
261.167,
|
| 8 |
+
0.0,
|
| 9 |
+
-0.993,
|
| 10 |
+
0.0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x-002617_y-000764_z000261_t4_b.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "Reach the wooden door on the right beneath the timber-framed facade, then open it.",
|
| 3 |
+
"Type": 4,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
-2616.959,
|
| 6 |
+
-764.497,
|
| 7 |
+
261.167,
|
| 8 |
+
0.0,
|
| 9 |
+
-0.993,
|
| 10 |
+
0.0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x000014_y-000597_z000229_t0_a.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "Walk to the wooden barrel near the bench.",
|
| 3 |
+
"Type": 0,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
14.449,
|
| 6 |
+
-597.057,
|
| 7 |
+
228.979,
|
| 8 |
+
0,
|
| 9 |
+
74.047,
|
| 10 |
+
0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x000014_y-000597_z000229_t0_b.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "Head toward the wooden door of the pointed-roof building.",
|
| 3 |
+
"Type": 0,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
14.449,
|
| 6 |
+
-597.057,
|
| 7 |
+
228.979,
|
| 8 |
+
0,
|
| 9 |
+
74.047,
|
| 10 |
+
0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x000014_y-000597_z000229_t0_c.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "Approach the wooden crates near the timber pavilion.",
|
| 3 |
+
"Type": 0,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
14.449,
|
| 6 |
+
-597.057,
|
| 7 |
+
228.979,
|
| 8 |
+
0,
|
| 9 |
+
74.047,
|
| 10 |
+
0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x000065_y000051_z000225_t1_a.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "Search for the single wooden wheel resting on the cobblestone ground near the barrels; after locating it, head over to it.",
|
| 3 |
+
"Type": 1,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
65.208,
|
| 6 |
+
50.956,
|
| 7 |
+
224.888,
|
| 8 |
+
0,
|
| 9 |
+
-100.993,
|
| 10 |
+
0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x000065_y000051_z000225_t1_b.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "Identify the round well covered by a small wooden roof, then proceed to it.",
|
| 3 |
+
"Type": 1,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
65.208,
|
| 6 |
+
50.956,
|
| 7 |
+
224.888,
|
| 8 |
+
0,
|
| 9 |
+
-100.993,
|
| 10 |
+
0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x000066_y-000125_z000225_t4_a.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "Proceed to the wooden plank door with the mail slot set in the stone wall; once there, pull it open.",
|
| 3 |
+
"Type": 4,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
66.379,
|
| 6 |
+
-124.961,
|
| 7 |
+
224.888,
|
| 8 |
+
0.0,
|
| 9 |
+
179.007,
|
| 10 |
+
-0.0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x000077_y000001_z000225_t3_a.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "Walk to the wooden barrel cluster, then head toward the burlap sack.",
|
| 3 |
+
"Type": 3,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
76.703,
|
| 6 |
+
0.616,
|
| 7 |
+
224.888,
|
| 8 |
+
0,
|
| 9 |
+
-20.993,
|
| 10 |
+
0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x000077_y000001_z000225_t3_b.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "Approach the cart wheel, then move to the ground-floor doorway with steps.",
|
| 3 |
+
"Type": 3,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
76.703,
|
| 6 |
+
0.616,
|
| 7 |
+
224.888,
|
| 8 |
+
0,
|
| 9 |
+
-20.993,
|
| 10 |
+
0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x000077_y000001_z000225_t3_c.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "Head toward the burlap sack, then navigate to the wooden barrel.",
|
| 3 |
+
"Type": 3,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
76.703,
|
| 6 |
+
0.616,
|
| 7 |
+
224.888,
|
| 8 |
+
0,
|
| 9 |
+
-20.993,
|
| 10 |
+
0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x000120_y-000022_z000225_t2_a.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "Walk to the leftmost ground-floor door on the far building.",
|
| 3 |
+
"Type": 2,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
119.612,
|
| 6 |
+
-21.617,
|
| 7 |
+
224.735,
|
| 8 |
+
0,
|
| 9 |
+
26.047,
|
| 10 |
+
0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x000120_y-000022_z000225_t2_b.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "Head toward the door on the far-right wall.",
|
| 3 |
+
"Type": 2,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
119.612,
|
| 6 |
+
-21.617,
|
| 7 |
+
224.735,
|
| 8 |
+
0,
|
| 9 |
+
26.047,
|
| 10 |
+
0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x000141_y000260_z000225_t4_a.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "Head toward the wooden door set into the stone building beneath the timber awning, and pull it open when you arrive.",
|
| 3 |
+
"Type": 4,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
141.274,
|
| 6 |
+
259.927,
|
| 7 |
+
224.888,
|
| 8 |
+
0,
|
| 9 |
+
59.007,
|
| 10 |
+
0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x000190_y-000236_z000225_t0_a.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "Move to the stone well under the wooden canopy.",
|
| 3 |
+
"Type": 0,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
189.848,
|
| 6 |
+
-235.992,
|
| 7 |
+
224.888,
|
| 8 |
+
0,
|
| 9 |
+
27.04,
|
| 10 |
+
0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x000190_y-000236_z000225_t0_b.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "Navigate to the burlap sack near the house entrance.",
|
| 3 |
+
"Type": 0,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
189.848,
|
| 6 |
+
-235.992,
|
| 7 |
+
224.888,
|
| 8 |
+
0,
|
| 9 |
+
27.04,
|
| 10 |
+
0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x000293_y-001555_z000213_t4_a.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "Head down the wooden corridor to the door at the far end and pull it open.",
|
| 3 |
+
"Type": 4,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
292.837,
|
| 6 |
+
-1554.711,
|
| 7 |
+
213.352,
|
| 8 |
+
0.0,
|
| 9 |
+
139.007,
|
| 10 |
+
-0.0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x000347_y-000174_z000225_t4_a.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "Head toward the wooden door on the left side, set into the ivy-covered stone wall, and pull it open.",
|
| 3 |
+
"Type": 4,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
346.966,
|
| 6 |
+
-173.518,
|
| 7 |
+
224.888,
|
| 8 |
+
0,
|
| 9 |
+
-160.993,
|
| 10 |
+
0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x000347_y-000174_z000225_t4_b.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "Reach the small wooden door on the right near the timber-framed structure and open it.",
|
| 3 |
+
"Type": 4,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
346.966,
|
| 6 |
+
-173.518,
|
| 7 |
+
224.888,
|
| 8 |
+
0,
|
| 9 |
+
-160.993,
|
| 10 |
+
0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x000441_y-001507_z000402_t4_a.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "Head downstairs to the wooden door and open it after reaching the lower level.",
|
| 3 |
+
"Type": 4,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
440.547,
|
| 6 |
+
-1506.896,
|
| 7 |
+
401.887,
|
| 8 |
+
0.0,
|
| 9 |
+
139.007,
|
| 10 |
+
-0.0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x000454_y000217_z000225_t1_a.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "Discover the four-wheeled wooden cart in this area, then navigate toward it.",
|
| 3 |
+
"Type": 1,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
453.654,
|
| 6 |
+
217.424,
|
| 7 |
+
224.888,
|
| 8 |
+
0,
|
| 9 |
+
39.007,
|
| 10 |
+
0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x000454_y000217_z000225_t1_b.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "Once you locate a wooden barrel whose lid has been removed and placed beside it, approach that barrel.",
|
| 3 |
+
"Type": 1,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
453.654,
|
| 6 |
+
217.424,
|
| 7 |
+
224.888,
|
| 8 |
+
0,
|
| 9 |
+
39.007,
|
| 10 |
+
0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x000495_y-000053_z000225_t4_a.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "Head up the wooden steps and open the large wooden door at the top of the staircase.",
|
| 3 |
+
"Type": 4,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
495.351,
|
| 6 |
+
-52.873,
|
| 7 |
+
224.888,
|
| 8 |
+
0,
|
| 9 |
+
-40.993,
|
| 10 |
+
0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x000705_y-000347_z000225_t4_a.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "Locate the wooden door set into the ivy-covered stone wall; once there, open it.",
|
| 3 |
+
"Type": 4,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
704.726,
|
| 6 |
+
-346.788,
|
| 7 |
+
224.888,
|
| 8 |
+
0,
|
| 9 |
+
179.007,
|
| 10 |
+
0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x001028_y-000890_z000295_t4_a.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "Head toward the wooden door with the decorative metal grille and pull it open.",
|
| 3 |
+
"Type": 4,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
1028.057,
|
| 6 |
+
-889.911,
|
| 7 |
+
295.144,
|
| 8 |
+
0.0,
|
| 9 |
+
59.007,
|
| 10 |
+
-0.0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x001062_y000510_z000244_t4_a.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "The small wooden door tucked beneath the timber arches and ivy is your target. Make your way there and pull it open.",
|
| 3 |
+
"Type": 4,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
1062.145,
|
| 6 |
+
510.309,
|
| 7 |
+
243.504,
|
| 8 |
+
0,
|
| 9 |
+
119.007,
|
| 10 |
+
0
|
| 11 |
+
]
|
| 12 |
+
}
|
benchmark/task/Medieval_Daytime/task_x001191_y-001012_z000681_t4_a.json
ADDED
|
@@ -0,0 +1,12 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"Instruction": "Locate the partially visible door on the right edge of the scene, then open it.",
|
| 3 |
+
"Type": 4,
|
| 4 |
+
"Start_Pose": [
|
| 5 |
+
1190.77,
|
| 6 |
+
-1011.885,
|
| 7 |
+
680.531,
|
| 8 |
+
0.0,
|
| 9 |
+
39.007,
|
| 10 |
+
-0.0
|
| 11 |
+
]
|
| 12 |
+
}
|