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test
RecordDumpLoader.create_file
Create a single file with all versions.
invenio_migrator/records.py
def create_file(self, bucket, key, file_versions): """Create a single file with all versions.""" objs = [] for file_ver in file_versions: f = FileInstance.create().set_uri( file_ver['full_path'], file_ver['size'], 'md5:{0}'.format(file_ver['checksum']), ) obj = ObjectVersion.create(bucket, key).set_file(f) obj.created = arrow.get( file_ver['creation_date']).datetime.replace(tzinfo=None) objs.append(obj) # Set head version db.session.commit() return objs[-1]
def create_file(self, bucket, key, file_versions): """Create a single file with all versions.""" objs = [] for file_ver in file_versions: f = FileInstance.create().set_uri( file_ver['full_path'], file_ver['size'], 'md5:{0}'.format(file_ver['checksum']), ) obj = ObjectVersion.create(bucket, key).set_file(f) obj.created = arrow.get( file_ver['creation_date']).datetime.replace(tzinfo=None) objs.append(obj) # Set head version db.session.commit() return objs[-1]
[ "Create", "a", "single", "file", "with", "all", "versions", "." ]
inveniosoftware/invenio-migrator
python
https://github.com/inveniosoftware/invenio-migrator/blob/6902c6968a39b747d15e32363f43b7dffe2622c2/invenio_migrator/records.py#L197-L213
[ "def", "create_file", "(", "self", ",", "bucket", ",", "key", ",", "file_versions", ")", ":", "objs", "=", "[", "]", "for", "file_ver", "in", "file_versions", ":", "f", "=", "FileInstance", ".", "create", "(", ")", ".", "set_uri", "(", "file_ver", "[", "'full_path'", "]", ",", "file_ver", "[", "'size'", "]", ",", "'md5:{0}'", ".", "format", "(", "file_ver", "[", "'checksum'", "]", ")", ",", ")", "obj", "=", "ObjectVersion", ".", "create", "(", "bucket", ",", "key", ")", ".", "set_file", "(", "f", ")", "obj", ".", "created", "=", "arrow", ".", "get", "(", "file_ver", "[", "'creation_date'", "]", ")", ".", "datetime", ".", "replace", "(", "tzinfo", "=", "None", ")", "objs", ".", "append", "(", "obj", ")", "# Set head version", "db", ".", "session", ".", "commit", "(", ")", "return", "objs", "[", "-", "1", "]" ]
6902c6968a39b747d15e32363f43b7dffe2622c2
test
RecordDumpLoader.delete_buckets
Delete the bucket.
invenio_migrator/records.py
def delete_buckets(cls, record): """Delete the bucket.""" files = record.get('_files', []) buckets = set() for f in files: buckets.add(f.get('bucket')) for b_id in buckets: b = Bucket.get(b_id) b.deleted = True
def delete_buckets(cls, record): """Delete the bucket.""" files = record.get('_files', []) buckets = set() for f in files: buckets.add(f.get('bucket')) for b_id in buckets: b = Bucket.get(b_id) b.deleted = True
[ "Delete", "the", "bucket", "." ]
inveniosoftware/invenio-migrator
python
https://github.com/inveniosoftware/invenio-migrator/blob/6902c6968a39b747d15e32363f43b7dffe2622c2/invenio_migrator/records.py#L216-L224
[ "def", "delete_buckets", "(", "cls", ",", "record", ")", ":", "files", "=", "record", ".", "get", "(", "'_files'", ",", "[", "]", ")", "buckets", "=", "set", "(", ")", "for", "f", "in", "files", ":", "buckets", ".", "add", "(", "f", ".", "get", "(", "'bucket'", ")", ")", "for", "b_id", "in", "buckets", ":", "b", "=", "Bucket", ".", "get", "(", "b_id", ")", "b", ".", "deleted", "=", "True" ]
6902c6968a39b747d15e32363f43b7dffe2622c2
test
RecordDump.missing_pids
Filter persistent identifiers.
invenio_migrator/records.py
def missing_pids(self): """Filter persistent identifiers.""" missing = [] for p in self.pids: try: PersistentIdentifier.get(p.pid_type, p.pid_value) except PIDDoesNotExistError: missing.append(p) return missing
def missing_pids(self): """Filter persistent identifiers.""" missing = [] for p in self.pids: try: PersistentIdentifier.get(p.pid_type, p.pid_value) except PIDDoesNotExistError: missing.append(p) return missing
[ "Filter", "persistent", "identifiers", "." ]
inveniosoftware/invenio-migrator
python
https://github.com/inveniosoftware/invenio-migrator/blob/6902c6968a39b747d15e32363f43b7dffe2622c2/invenio_migrator/records.py#L260-L268
[ "def", "missing_pids", "(", "self", ")", ":", "missing", "=", "[", "]", "for", "p", "in", "self", ".", "pids", ":", "try", ":", "PersistentIdentifier", ".", "get", "(", "p", ".", "pid_type", ",", "p", ".", "pid_value", ")", "except", "PIDDoesNotExistError", ":", "missing", ".", "append", "(", "p", ")", "return", "missing" ]
6902c6968a39b747d15e32363f43b7dffe2622c2
test
RecordDump.prepare_revisions
Prepare data.
invenio_migrator/records.py
def prepare_revisions(self): """Prepare data.""" # Prepare revisions self.revisions = [] it = [self.data['record'][0]] if self.latest_only \ else self.data['record'] for i in it: self.revisions.append(self._prepare_revision(i))
def prepare_revisions(self): """Prepare data.""" # Prepare revisions self.revisions = [] it = [self.data['record'][0]] if self.latest_only \ else self.data['record'] for i in it: self.revisions.append(self._prepare_revision(i))
[ "Prepare", "data", "." ]
inveniosoftware/invenio-migrator
python
https://github.com/inveniosoftware/invenio-migrator/blob/6902c6968a39b747d15e32363f43b7dffe2622c2/invenio_migrator/records.py#L287-L296
[ "def", "prepare_revisions", "(", "self", ")", ":", "# Prepare revisions", "self", ".", "revisions", "=", "[", "]", "it", "=", "[", "self", ".", "data", "[", "'record'", "]", "[", "0", "]", "]", "if", "self", ".", "latest_only", "else", "self", ".", "data", "[", "'record'", "]", "for", "i", "in", "it", ":", "self", ".", "revisions", ".", "append", "(", "self", ".", "_prepare_revision", "(", "i", ")", ")" ]
6902c6968a39b747d15e32363f43b7dffe2622c2
test
RecordDump.prepare_files
Get files from data dump.
invenio_migrator/records.py
def prepare_files(self): """Get files from data dump.""" # Prepare files files = {} for f in self.data['files']: k = f['full_name'] if k not in files: files[k] = [] files[k].append(f) # Sort versions for k in files.keys(): files[k].sort(key=lambda x: x['version']) self.files = files
def prepare_files(self): """Get files from data dump.""" # Prepare files files = {} for f in self.data['files']: k = f['full_name'] if k not in files: files[k] = [] files[k].append(f) # Sort versions for k in files.keys(): files[k].sort(key=lambda x: x['version']) self.files = files
[ "Get", "files", "from", "data", "dump", "." ]
inveniosoftware/invenio-migrator
python
https://github.com/inveniosoftware/invenio-migrator/blob/6902c6968a39b747d15e32363f43b7dffe2622c2/invenio_migrator/records.py#L298-L312
[ "def", "prepare_files", "(", "self", ")", ":", "# Prepare files", "files", "=", "{", "}", "for", "f", "in", "self", ".", "data", "[", "'files'", "]", ":", "k", "=", "f", "[", "'full_name'", "]", "if", "k", "not", "in", "files", ":", "files", "[", "k", "]", "=", "[", "]", "files", "[", "k", "]", ".", "append", "(", "f", ")", "# Sort versions", "for", "k", "in", "files", ".", "keys", "(", ")", ":", "files", "[", "k", "]", ".", "sort", "(", "key", "=", "lambda", "x", ":", "x", "[", "'version'", "]", ")", "self", ".", "files", "=", "files" ]
6902c6968a39b747d15e32363f43b7dffe2622c2
test
RecordDump.prepare_pids
Prepare persistent identifiers.
invenio_migrator/records.py
def prepare_pids(self): """Prepare persistent identifiers.""" self.pids = [] for fetcher in self.pid_fetchers: val = fetcher(None, self.revisions[-1][1]) if val: self.pids.append(val)
def prepare_pids(self): """Prepare persistent identifiers.""" self.pids = [] for fetcher in self.pid_fetchers: val = fetcher(None, self.revisions[-1][1]) if val: self.pids.append(val)
[ "Prepare", "persistent", "identifiers", "." ]
inveniosoftware/invenio-migrator
python
https://github.com/inveniosoftware/invenio-migrator/blob/6902c6968a39b747d15e32363f43b7dffe2622c2/invenio_migrator/records.py#L314-L320
[ "def", "prepare_pids", "(", "self", ")", ":", "self", ".", "pids", "=", "[", "]", "for", "fetcher", "in", "self", ".", "pid_fetchers", ":", "val", "=", "fetcher", "(", "None", ",", "self", ".", "revisions", "[", "-", "1", "]", "[", "1", "]", ")", "if", "val", ":", "self", ".", "pids", ".", "append", "(", "val", ")" ]
6902c6968a39b747d15e32363f43b7dffe2622c2
test
RecordDump.is_deleted
Check if record is deleted.
invenio_migrator/records.py
def is_deleted(self, record=None): """Check if record is deleted.""" record = record or self.revisions[-1][1] return any( col == 'deleted' for col in record.get('collections', []) )
def is_deleted(self, record=None): """Check if record is deleted.""" record = record or self.revisions[-1][1] return any( col == 'deleted' for col in record.get('collections', []) )
[ "Check", "if", "record", "is", "deleted", "." ]
inveniosoftware/invenio-migrator
python
https://github.com/inveniosoftware/invenio-migrator/blob/6902c6968a39b747d15e32363f43b7dffe2622c2/invenio_migrator/records.py#L337-L343
[ "def", "is_deleted", "(", "self", ",", "record", "=", "None", ")", ":", "record", "=", "record", "or", "self", ".", "revisions", "[", "-", "1", "]", "[", "1", "]", "return", "any", "(", "col", "==", "'deleted'", "for", "col", "in", "record", ".", "get", "(", "'collections'", ",", "[", "]", ")", ")" ]
6902c6968a39b747d15e32363f43b7dffe2622c2
test
load_community
Load community from data dump. :param data: Dictionary containing community data. :type data: dict :param logos_dir: Path to a local directory with community logos. :type logos_dir: str
invenio_migrator/tasks/communities.py
def load_community(data, logos_dir): """Load community from data dump. :param data: Dictionary containing community data. :type data: dict :param logos_dir: Path to a local directory with community logos. :type logos_dir: str """ from invenio_communities.models import Community from invenio_communities.utils import save_and_validate_logo logo_ext_washed = logo_ext_wash(data['logo_ext']) c = Community( id=data['id'], id_user=data['id_user'], title=data['title'], description=data['description'], page=data['page'], curation_policy=data['curation_policy'], last_record_accepted=iso2dt_or_none(data['last_record_accepted']), logo_ext=logo_ext_washed, ranking=data['ranking'], fixed_points=data['fixed_points'], created=iso2dt(data['created']), updated=iso2dt(data['last_modified']), ) logo_path = join(logos_dir, "{0}.{1}".format(c.id, logo_ext_washed)) db.session.add(c) if isfile(logo_path): with open(logo_path, 'rb') as fp: save_and_validate_logo(fp, logo_path, c.id) db.session.commit()
def load_community(data, logos_dir): """Load community from data dump. :param data: Dictionary containing community data. :type data: dict :param logos_dir: Path to a local directory with community logos. :type logos_dir: str """ from invenio_communities.models import Community from invenio_communities.utils import save_and_validate_logo logo_ext_washed = logo_ext_wash(data['logo_ext']) c = Community( id=data['id'], id_user=data['id_user'], title=data['title'], description=data['description'], page=data['page'], curation_policy=data['curation_policy'], last_record_accepted=iso2dt_or_none(data['last_record_accepted']), logo_ext=logo_ext_washed, ranking=data['ranking'], fixed_points=data['fixed_points'], created=iso2dt(data['created']), updated=iso2dt(data['last_modified']), ) logo_path = join(logos_dir, "{0}.{1}".format(c.id, logo_ext_washed)) db.session.add(c) if isfile(logo_path): with open(logo_path, 'rb') as fp: save_and_validate_logo(fp, logo_path, c.id) db.session.commit()
[ "Load", "community", "from", "data", "dump", "." ]
inveniosoftware/invenio-migrator
python
https://github.com/inveniosoftware/invenio-migrator/blob/6902c6968a39b747d15e32363f43b7dffe2622c2/invenio_migrator/tasks/communities.py#L39-L69
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6902c6968a39b747d15e32363f43b7dffe2622c2
test
load_featured
Load community featuring from data dump. :param data: Dictionary containing community featuring data. :type data: dict
invenio_migrator/tasks/communities.py
def load_featured(data): """Load community featuring from data dump. :param data: Dictionary containing community featuring data. :type data: dict """ from invenio_communities.models import FeaturedCommunity obj = FeaturedCommunity(id=data['id'], id_community=data['id_community'], start_date=iso2dt(data['start_date'])) db.session.add(obj) db.session.commit()
def load_featured(data): """Load community featuring from data dump. :param data: Dictionary containing community featuring data. :type data: dict """ from invenio_communities.models import FeaturedCommunity obj = FeaturedCommunity(id=data['id'], id_community=data['id_community'], start_date=iso2dt(data['start_date'])) db.session.add(obj) db.session.commit()
[ "Load", "community", "featuring", "from", "data", "dump", "." ]
inveniosoftware/invenio-migrator
python
https://github.com/inveniosoftware/invenio-migrator/blob/6902c6968a39b747d15e32363f43b7dffe2622c2/invenio_migrator/tasks/communities.py#L73-L84
[ "def", "load_featured", "(", "data", ")", ":", "from", "invenio_communities", ".", "models", "import", "FeaturedCommunity", "obj", "=", "FeaturedCommunity", "(", "id", "=", "data", "[", "'id'", "]", ",", "id_community", "=", "data", "[", "'id_community'", "]", ",", "start_date", "=", "iso2dt", "(", "data", "[", "'start_date'", "]", ")", ")", "db", ".", "session", ".", "add", "(", "obj", ")", "db", ".", "session", ".", "commit", "(", ")" ]
6902c6968a39b747d15e32363f43b7dffe2622c2
test
dump
Dump data from Invenio legacy.
invenio_migrator/legacy/cli.py
def dump(thing, query, from_date, file_prefix, chunk_size, limit, thing_flags): """Dump data from Invenio legacy.""" init_app_context() file_prefix = file_prefix if file_prefix else '{0}_dump'.format(thing) kwargs = dict((f.strip('-').replace('-', '_'), True) for f in thing_flags) try: thing_func = collect_things_entry_points()[thing] except KeyError: click.Abort( '{0} is not in the list of available things to migrate: ' '{1}'.format(thing, collect_things_entry_points())) click.echo("Querying {0}...".format(thing)) count, items = thing_func.get(query, from_date, limit=limit, **kwargs) progress_i = 0 # Progress bar counter click.echo("Dumping {0}...".format(thing)) with click.progressbar(length=count) as bar: for i, chunk_ids in enumerate(grouper(items, chunk_size)): with open('{0}_{1}.json'.format(file_prefix, i), 'w') as fp: fp.write("[\n") for _id in chunk_ids: try: json.dump( thing_func.dump(_id, from_date, **kwargs), fp, default=set_serializer ) fp.write(",") except Exception as e: click.secho("Failed dump {0} {1} ({2})".format( thing, _id, e.message), fg='red') progress_i += 1 bar.update(progress_i) # Strip trailing comma. fp.seek(fp.tell()-1) fp.write("\n]")
def dump(thing, query, from_date, file_prefix, chunk_size, limit, thing_flags): """Dump data from Invenio legacy.""" init_app_context() file_prefix = file_prefix if file_prefix else '{0}_dump'.format(thing) kwargs = dict((f.strip('-').replace('-', '_'), True) for f in thing_flags) try: thing_func = collect_things_entry_points()[thing] except KeyError: click.Abort( '{0} is not in the list of available things to migrate: ' '{1}'.format(thing, collect_things_entry_points())) click.echo("Querying {0}...".format(thing)) count, items = thing_func.get(query, from_date, limit=limit, **kwargs) progress_i = 0 # Progress bar counter click.echo("Dumping {0}...".format(thing)) with click.progressbar(length=count) as bar: for i, chunk_ids in enumerate(grouper(items, chunk_size)): with open('{0}_{1}.json'.format(file_prefix, i), 'w') as fp: fp.write("[\n") for _id in chunk_ids: try: json.dump( thing_func.dump(_id, from_date, **kwargs), fp, default=set_serializer ) fp.write(",") except Exception as e: click.secho("Failed dump {0} {1} ({2})".format( thing, _id, e.message), fg='red') progress_i += 1 bar.update(progress_i) # Strip trailing comma. fp.seek(fp.tell()-1) fp.write("\n]")
[ "Dump", "data", "from", "Invenio", "legacy", "." ]
inveniosoftware/invenio-migrator
python
https://github.com/inveniosoftware/invenio-migrator/blob/6902c6968a39b747d15e32363f43b7dffe2622c2/invenio_migrator/legacy/cli.py#L57-L97
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6902c6968a39b747d15e32363f43b7dffe2622c2
test
check
Check data in Invenio legacy.
invenio_migrator/legacy/cli.py
def check(thing): """Check data in Invenio legacy.""" init_app_context() try: thing_func = collect_things_entry_points()[thing] except KeyError: click.Abort( '{0} is not in the list of available things to migrate: ' '{1}'.format(thing, collect_things_entry_points())) click.echo("Querying {0}...".format(thing)) count, items = thing_func.get_check() i = 0 click.echo("Checking {0}...".format(thing)) with click.progressbar(length=count) as bar: for _id in items: thing_func.check(_id) i += 1 bar.update(i)
def check(thing): """Check data in Invenio legacy.""" init_app_context() try: thing_func = collect_things_entry_points()[thing] except KeyError: click.Abort( '{0} is not in the list of available things to migrate: ' '{1}'.format(thing, collect_things_entry_points())) click.echo("Querying {0}...".format(thing)) count, items = thing_func.get_check() i = 0 click.echo("Checking {0}...".format(thing)) with click.progressbar(length=count) as bar: for _id in items: thing_func.check(_id) i += 1 bar.update(i)
[ "Check", "data", "in", "Invenio", "legacy", "." ]
inveniosoftware/invenio-migrator
python
https://github.com/inveniosoftware/invenio-migrator/blob/6902c6968a39b747d15e32363f43b7dffe2622c2/invenio_migrator/legacy/cli.py#L102-L122
[ "def", "check", "(", "thing", ")", ":", "init_app_context", "(", ")", "try", ":", "thing_func", "=", "collect_things_entry_points", "(", ")", "[", "thing", "]", "except", "KeyError", ":", "click", ".", "Abort", "(", "'{0} is not in the list of available things to migrate: '", "'{1}'", ".", "format", "(", "thing", ",", "collect_things_entry_points", "(", ")", ")", ")", "click", ".", "echo", "(", "\"Querying {0}...\"", ".", "format", "(", "thing", ")", ")", "count", ",", "items", "=", "thing_func", ".", "get_check", "(", ")", "i", "=", "0", "click", ".", "echo", "(", "\"Checking {0}...\"", ".", "format", "(", "thing", ")", ")", "with", "click", ".", "progressbar", "(", "length", "=", "count", ")", "as", "bar", ":", "for", "_id", "in", "items", ":", "thing_func", ".", "check", "(", "_id", ")", "i", "+=", "1", "bar", ".", "update", "(", "i", ")" ]
6902c6968a39b747d15e32363f43b7dffe2622c2
test
BasicWidget.registerEventHandlers
Registers event handlers used by this widget, e.g. mouse click/motion and window resize. This will allow the widget to redraw itself upon resizing of the window in case the position needs to be adjusted.
peng3d/gui/widgets.py
def registerEventHandlers(self): """ Registers event handlers used by this widget, e.g. mouse click/motion and window resize. This will allow the widget to redraw itself upon resizing of the window in case the position needs to be adjusted. """ self.peng.registerEventHandler("on_mouse_press",self.on_mouse_press) self.peng.registerEventHandler("on_mouse_release",self.on_mouse_release) self.peng.registerEventHandler("on_mouse_drag",self.on_mouse_drag) self.peng.registerEventHandler("on_mouse_motion",self.on_mouse_motion) self.peng.registerEventHandler("on_resize",self.on_resize)
def registerEventHandlers(self): """ Registers event handlers used by this widget, e.g. mouse click/motion and window resize. This will allow the widget to redraw itself upon resizing of the window in case the position needs to be adjusted. """ self.peng.registerEventHandler("on_mouse_press",self.on_mouse_press) self.peng.registerEventHandler("on_mouse_release",self.on_mouse_release) self.peng.registerEventHandler("on_mouse_drag",self.on_mouse_drag) self.peng.registerEventHandler("on_mouse_motion",self.on_mouse_motion) self.peng.registerEventHandler("on_resize",self.on_resize)
[ "Registers", "event", "handlers", "used", "by", "this", "widget", "e", ".", "g", ".", "mouse", "click", "/", "motion", "and", "window", "resize", ".", "This", "will", "allow", "the", "widget", "to", "redraw", "itself", "upon", "resizing", "of", "the", "window", "in", "case", "the", "position", "needs", "to", "be", "adjusted", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/widgets.py#L173-L183
[ "def", "registerEventHandlers", "(", "self", ")", ":", "self", ".", "peng", ".", "registerEventHandler", "(", "\"on_mouse_press\"", ",", "self", ".", "on_mouse_press", ")", "self", ".", "peng", ".", "registerEventHandler", "(", "\"on_mouse_release\"", ",", "self", ".", "on_mouse_release", ")", "self", ".", "peng", ".", "registerEventHandler", "(", "\"on_mouse_drag\"", ",", "self", ".", "on_mouse_drag", ")", "self", ".", "peng", ".", "registerEventHandler", "(", "\"on_mouse_motion\"", ",", "self", ".", "on_mouse_motion", ")", "self", ".", "peng", ".", "registerEventHandler", "(", "\"on_resize\"", ",", "self", ".", "on_resize", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
BasicWidget.pos
Property that will always be a 2-tuple representing the position of the widget. Note that this method may call the method given as ``pos`` in the initializer. The returned object will actually be an instance of a helper class to allow for setting only the x/y coordinate. This property also respects any :py:class:`Container` set as its parent, any offset will be added automatically. Note that setting this property will override any callable set permanently.
peng3d/gui/widgets.py
def pos(self): """ Property that will always be a 2-tuple representing the position of the widget. Note that this method may call the method given as ``pos`` in the initializer. The returned object will actually be an instance of a helper class to allow for setting only the x/y coordinate. This property also respects any :py:class:`Container` set as its parent, any offset will be added automatically. Note that setting this property will override any callable set permanently. """ if isinstance(self._pos,list) or isinstance(self._pos,tuple): r = self._pos elif callable(self._pos): w,h = self.submenu.size[:] r = self._pos(w,h,*self.size) else: raise TypeError("Invalid position type") ox,oy = self.submenu.pos r = r[0]+ox,r[1]+oy #if isinstance(self.submenu,ScrollableContainer) and not self._is_scrollbar:# and self.name != "__scrollbar_%s"%self.submenu.name: # Widget inside scrollable container and not the scrollbar # r = r[0],r[1]+self.submenu.offset_y return _WatchingList(r,self._wlredraw_pos)
def pos(self): """ Property that will always be a 2-tuple representing the position of the widget. Note that this method may call the method given as ``pos`` in the initializer. The returned object will actually be an instance of a helper class to allow for setting only the x/y coordinate. This property also respects any :py:class:`Container` set as its parent, any offset will be added automatically. Note that setting this property will override any callable set permanently. """ if isinstance(self._pos,list) or isinstance(self._pos,tuple): r = self._pos elif callable(self._pos): w,h = self.submenu.size[:] r = self._pos(w,h,*self.size) else: raise TypeError("Invalid position type") ox,oy = self.submenu.pos r = r[0]+ox,r[1]+oy #if isinstance(self.submenu,ScrollableContainer) and not self._is_scrollbar:# and self.name != "__scrollbar_%s"%self.submenu.name: # Widget inside scrollable container and not the scrollbar # r = r[0],r[1]+self.submenu.offset_y return _WatchingList(r,self._wlredraw_pos)
[ "Property", "that", "will", "always", "be", "a", "2", "-", "tuple", "representing", "the", "position", "of", "the", "widget", ".", "Note", "that", "this", "method", "may", "call", "the", "method", "given", "as", "pos", "in", "the", "initializer", ".", "The", "returned", "object", "will", "actually", "be", "an", "instance", "of", "a", "helper", "class", "to", "allow", "for", "setting", "only", "the", "x", "/", "y", "coordinate", ".", "This", "property", "also", "respects", "any", ":", "py", ":", "class", ":", "Container", "set", "as", "its", "parent", "any", "offset", "will", "be", "added", "automatically", ".", "Note", "that", "setting", "this", "property", "will", "override", "any", "callable", "set", "permanently", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/widgets.py#L186-L211
[ "def", "pos", "(", "self", ")", ":", "if", "isinstance", "(", "self", ".", "_pos", ",", "list", ")", "or", "isinstance", "(", "self", ".", "_pos", ",", "tuple", ")", ":", "r", "=", "self", ".", "_pos", "elif", "callable", "(", "self", ".", "_pos", ")", ":", "w", ",", "h", "=", "self", ".", "submenu", ".", "size", "[", ":", "]", "r", "=", "self", ".", "_pos", "(", "w", ",", "h", ",", "*", "self", ".", "size", ")", "else", ":", "raise", "TypeError", "(", "\"Invalid position type\"", ")", "ox", ",", "oy", "=", "self", ".", "submenu", ".", "pos", "r", "=", "r", "[", "0", "]", "+", "ox", ",", "r", "[", "1", "]", "+", "oy", "#if isinstance(self.submenu,ScrollableContainer) and not self._is_scrollbar:# and self.name != \"__scrollbar_%s\"%self.submenu.name: # Widget inside scrollable container and not the scrollbar", "# r = r[0],r[1]+self.submenu.offset_y", "return", "_WatchingList", "(", "r", ",", "self", ".", "_wlredraw_pos", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
BasicWidget.size
Similar to :py:attr:`pos` but for the size instead.
peng3d/gui/widgets.py
def size(self): """ Similar to :py:attr:`pos` but for the size instead. """ if isinstance(self._size,list) or isinstance(self._size,tuple): s = self._size elif callable(self._size): w,h = self.submenu.size[:] s = self._size(w,h) else: raise TypeError("Invalid size type") s = s[:] if s[0]==-1: s[0]=self.getMinSize()[0] if s[1]==-1: s[1]=self.getMinSize()[1] # Prevents crashes with negative size s = [max(s[0],0),max(s[1],0)] return _WatchingList(s,self._wlredraw_size)
def size(self): """ Similar to :py:attr:`pos` but for the size instead. """ if isinstance(self._size,list) or isinstance(self._size,tuple): s = self._size elif callable(self._size): w,h = self.submenu.size[:] s = self._size(w,h) else: raise TypeError("Invalid size type") s = s[:] if s[0]==-1: s[0]=self.getMinSize()[0] if s[1]==-1: s[1]=self.getMinSize()[1] # Prevents crashes with negative size s = [max(s[0],0),max(s[1],0)] return _WatchingList(s,self._wlredraw_size)
[ "Similar", "to", ":", "py", ":", "attr", ":", "pos", "but", "for", "the", "size", "instead", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/widgets.py#L218-L239
[ "def", "size", "(", "self", ")", ":", "if", "isinstance", "(", "self", ".", "_size", ",", "list", ")", "or", "isinstance", "(", "self", ".", "_size", ",", "tuple", ")", ":", "s", "=", "self", ".", "_size", "elif", "callable", "(", "self", ".", "_size", ")", ":", "w", ",", "h", "=", "self", ".", "submenu", ".", "size", "[", ":", "]", "s", "=", "self", ".", "_size", "(", "w", ",", "h", ")", "else", ":", "raise", "TypeError", "(", "\"Invalid size type\"", ")", "s", "=", "s", "[", ":", "]", "if", "s", "[", "0", "]", "==", "-", "1", ":", "s", "[", "0", "]", "=", "self", ".", "getMinSize", "(", ")", "[", "0", "]", "if", "s", "[", "1", "]", "==", "-", "1", ":", "s", "[", "1", "]", "=", "self", ".", "getMinSize", "(", ")", "[", "1", "]", "# Prevents crashes with negative size", "s", "=", "[", "max", "(", "s", "[", "0", "]", ",", "0", ")", ",", "max", "(", "s", "[", "1", "]", ",", "0", ")", "]", "return", "_WatchingList", "(", "s", ",", "self", ".", "_wlredraw_size", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
BasicWidget.clickable
Property used for determining if the widget should be clickable by the user. This is only true if the submenu of this widget is active and this widget is enabled. The widget may be either disabled by setting this property or the :py:attr:`enabled` attribute.
peng3d/gui/widgets.py
def clickable(self): """ Property used for determining if the widget should be clickable by the user. This is only true if the submenu of this widget is active and this widget is enabled. The widget may be either disabled by setting this property or the :py:attr:`enabled` attribute. """ if not isinstance(self.submenu,Container): return self.submenu.name == self.submenu.menu.activeSubMenu and self.submenu.menu.name == self.window.activeMenu and self.enabled else: return self.submenu.clickable and self.enabled
def clickable(self): """ Property used for determining if the widget should be clickable by the user. This is only true if the submenu of this widget is active and this widget is enabled. The widget may be either disabled by setting this property or the :py:attr:`enabled` attribute. """ if not isinstance(self.submenu,Container): return self.submenu.name == self.submenu.menu.activeSubMenu and self.submenu.menu.name == self.window.activeMenu and self.enabled else: return self.submenu.clickable and self.enabled
[ "Property", "used", "for", "determining", "if", "the", "widget", "should", "be", "clickable", "by", "the", "user", ".", "This", "is", "only", "true", "if", "the", "submenu", "of", "this", "widget", "is", "active", "and", "this", "widget", "is", "enabled", ".", "The", "widget", "may", "be", "either", "disabled", "by", "setting", "this", "property", "or", "the", ":", "py", ":", "attr", ":", "enabled", "attribute", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/widgets.py#L246-L257
[ "def", "clickable", "(", "self", ")", ":", "if", "not", "isinstance", "(", "self", ".", "submenu", ",", "Container", ")", ":", "return", "self", ".", "submenu", ".", "name", "==", "self", ".", "submenu", ".", "menu", ".", "activeSubMenu", "and", "self", ".", "submenu", ".", "menu", ".", "name", "==", "self", ".", "window", ".", "activeMenu", "and", "self", ".", "enabled", "else", ":", "return", "self", ".", "submenu", ".", "clickable", "and", "self", ".", "enabled" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
BasicWidget.delete
Deletes resources of this widget that require manual cleanup. Currently removes all actions, event handlers and the background. The background itself should automatically remove all vertex lists to avoid visual artifacts. Note that this method is currently experimental, as it seems to have a memory leak.
peng3d/gui/widgets.py
def delete(self): """ Deletes resources of this widget that require manual cleanup. Currently removes all actions, event handlers and the background. The background itself should automatically remove all vertex lists to avoid visual artifacts. Note that this method is currently experimental, as it seems to have a memory leak. """ # TODO: fix memory leak upon widget deletion del self.bg.widget del self.bg #self.clickable=False del self._pos del self._size self.actions = {} for e_type,e_handlers in self.peng.eventHandlers.items(): if True or e_type in eh: to_del = [] for e_handler in e_handlers: # Weird workaround due to implementation details of WeakMethod if isinstance(e_handler,weakref.ref): if super(weakref.WeakMethod,e_handler).__call__() is self: to_del.append(e_handler) elif e_handler is self: to_del.append(e_handler) for d in to_del: try: #print("Deleting handler %s of type %s"%(d,e_type)) del e_handlers[e_handlers.index(d)] except Exception: #print("Could not delete handler %s, memory leak may occur"%d) import traceback;traceback.print_exc()
def delete(self): """ Deletes resources of this widget that require manual cleanup. Currently removes all actions, event handlers and the background. The background itself should automatically remove all vertex lists to avoid visual artifacts. Note that this method is currently experimental, as it seems to have a memory leak. """ # TODO: fix memory leak upon widget deletion del self.bg.widget del self.bg #self.clickable=False del self._pos del self._size self.actions = {} for e_type,e_handlers in self.peng.eventHandlers.items(): if True or e_type in eh: to_del = [] for e_handler in e_handlers: # Weird workaround due to implementation details of WeakMethod if isinstance(e_handler,weakref.ref): if super(weakref.WeakMethod,e_handler).__call__() is self: to_del.append(e_handler) elif e_handler is self: to_del.append(e_handler) for d in to_del: try: #print("Deleting handler %s of type %s"%(d,e_type)) del e_handlers[e_handlers.index(d)] except Exception: #print("Could not delete handler %s, memory leak may occur"%d) import traceback;traceback.print_exc()
[ "Deletes", "resources", "of", "this", "widget", "that", "require", "manual", "cleanup", ".", "Currently", "removes", "all", "actions", "event", "handlers", "and", "the", "background", ".", "The", "background", "itself", "should", "automatically", "remove", "all", "vertex", "lists", "to", "avoid", "visual", "artifacts", ".", "Note", "that", "this", "method", "is", "currently", "experimental", "as", "it", "seems", "to", "have", "a", "memory", "leak", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/widgets.py#L379-L416
[ "def", "delete", "(", "self", ")", ":", "# TODO: fix memory leak upon widget deletion", "del", "self", ".", "bg", ".", "widget", "del", "self", ".", "bg", "#self.clickable=False", "del", "self", ".", "_pos", "del", "self", ".", "_size", "self", ".", "actions", "=", "{", "}", "for", "e_type", ",", "e_handlers", "in", "self", ".", "peng", ".", "eventHandlers", ".", "items", "(", ")", ":", "if", "True", "or", "e_type", "in", "eh", ":", "to_del", "=", "[", "]", "for", "e_handler", "in", "e_handlers", ":", "# Weird workaround due to implementation details of WeakMethod", "if", "isinstance", "(", "e_handler", ",", "weakref", ".", "ref", ")", ":", "if", "super", "(", "weakref", ".", "WeakMethod", ",", "e_handler", ")", ".", "__call__", "(", ")", "is", "self", ":", "to_del", ".", "append", "(", "e_handler", ")", "elif", "e_handler", "is", "self", ":", "to_del", ".", "append", "(", "e_handler", ")", "for", "d", "in", "to_del", ":", "try", ":", "#print(\"Deleting handler %s of type %s\"%(d,e_type))", "del", "e_handlers", "[", "e_handlers", ".", "index", "(", "d", ")", "]", "except", "Exception", ":", "#print(\"Could not delete handler %s, memory leak may occur\"%d)", "import", "traceback", "traceback", ".", "print_exc", "(", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Widget.on_redraw
Draws the background and the widget itself. Subclasses should use ``super()`` to call this method, or rendering may glitch out.
peng3d/gui/widgets.py
def on_redraw(self): """ Draws the background and the widget itself. Subclasses should use ``super()`` to call this method, or rendering may glitch out. """ if self.bg is not None: if not self.bg.initialized: self.bg.init_bg() self.bg.initialized=True self.bg.redraw_bg() super(Widget,self).on_redraw()
def on_redraw(self): """ Draws the background and the widget itself. Subclasses should use ``super()`` to call this method, or rendering may glitch out. """ if self.bg is not None: if not self.bg.initialized: self.bg.init_bg() self.bg.initialized=True self.bg.redraw_bg() super(Widget,self).on_redraw()
[ "Draws", "the", "background", "and", "the", "widget", "itself", ".", "Subclasses", "should", "use", "super", "()", "to", "call", "this", "method", "or", "rendering", "may", "glitch", "out", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/widgets.py#L456-L467
[ "def", "on_redraw", "(", "self", ")", ":", "if", "self", ".", "bg", "is", "not", "None", ":", "if", "not", "self", ".", "bg", ".", "initialized", ":", "self", ".", "bg", ".", "init_bg", "(", ")", "self", ".", "bg", ".", "initialized", "=", "True", "self", ".", "bg", ".", "redraw_bg", "(", ")", "super", "(", "Widget", ",", "self", ")", ".", "on_redraw", "(", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
calcSphereCoordinates
Calculates the Cartesian coordinates from spherical coordinates. ``pos`` is a simple offset to offset the result with. ``radius`` is the radius of the input. ``rot`` is a 2-tuple of ``(azimuth,polar)`` angles. Angles are given in degrees. Most directions in this game use the same convention. The azimuth ranges from 0 to 360 degrees with 0 degrees pointing directly to the x-axis. The polar angle ranges from -90 to 90 with -90 degrees pointing straight down and 90 degrees straight up. A visualization of the angles required is given in the source code of this function.
peng3d/model.py
def calcSphereCoordinates(pos,radius,rot): """ Calculates the Cartesian coordinates from spherical coordinates. ``pos`` is a simple offset to offset the result with. ``radius`` is the radius of the input. ``rot`` is a 2-tuple of ``(azimuth,polar)`` angles. Angles are given in degrees. Most directions in this game use the same convention. The azimuth ranges from 0 to 360 degrees with 0 degrees pointing directly to the x-axis. The polar angle ranges from -90 to 90 with -90 degrees pointing straight down and 90 degrees straight up. A visualization of the angles required is given in the source code of this function. """ # Input angles should be in degrees, as in the rest of the game # E.g. phi=inclination and theta=azimuth # phi is yrad # Look from above #(Z goes positive towards you) # # Y- Z- # | / # | / "far" # |/ # X- ------+-------> X+ # /| yrad | # "near" / |<-----+ # / | "polar angle" # Z+ Y+ # theta is xrad # Look from above #(Z goes positive towards you) # # Y- Z- # | / # | / "far" # |/ # X- ------+-------> X+ # /| xrad | # "near" /<-------+ # / | "azimuth angle" # Z+ Y+ # Based on http://stackoverflow.com/questions/39647735/calculation-of-spherical-coordinates # https://en.wikipedia.org/wiki/Spherical_coordinate_system # http://stackoverflow.com/questions/25404613/converting-spherical-coordinates-to-cartesian?rq=1 phi,theta = rot phi+=90 # very important, took me four days of head-scratching to figure out phi,theta = math.radians(phi),math.radians(theta) x = pos[0]+radius * math.sin(phi) * math.cos(theta) y = pos[1]+radius * math.sin(phi) * math.sin(theta) z = pos[2]+radius * math.cos(phi) return x,y,z
def calcSphereCoordinates(pos,radius,rot): """ Calculates the Cartesian coordinates from spherical coordinates. ``pos`` is a simple offset to offset the result with. ``radius`` is the radius of the input. ``rot`` is a 2-tuple of ``(azimuth,polar)`` angles. Angles are given in degrees. Most directions in this game use the same convention. The azimuth ranges from 0 to 360 degrees with 0 degrees pointing directly to the x-axis. The polar angle ranges from -90 to 90 with -90 degrees pointing straight down and 90 degrees straight up. A visualization of the angles required is given in the source code of this function. """ # Input angles should be in degrees, as in the rest of the game # E.g. phi=inclination and theta=azimuth # phi is yrad # Look from above #(Z goes positive towards you) # # Y- Z- # | / # | / "far" # |/ # X- ------+-------> X+ # /| yrad | # "near" / |<-----+ # / | "polar angle" # Z+ Y+ # theta is xrad # Look from above #(Z goes positive towards you) # # Y- Z- # | / # | / "far" # |/ # X- ------+-------> X+ # /| xrad | # "near" /<-------+ # / | "azimuth angle" # Z+ Y+ # Based on http://stackoverflow.com/questions/39647735/calculation-of-spherical-coordinates # https://en.wikipedia.org/wiki/Spherical_coordinate_system # http://stackoverflow.com/questions/25404613/converting-spherical-coordinates-to-cartesian?rq=1 phi,theta = rot phi+=90 # very important, took me four days of head-scratching to figure out phi,theta = math.radians(phi),math.radians(theta) x = pos[0]+radius * math.sin(phi) * math.cos(theta) y = pos[1]+radius * math.sin(phi) * math.sin(theta) z = pos[2]+radius * math.cos(phi) return x,y,z
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not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L73-L133
[ "def", "calcSphereCoordinates", "(", "pos", ",", "radius", ",", "rot", ")", ":", "# Input angles should be in degrees, as in the rest of the game", "# E.g. phi=inclination and theta=azimuth", "# phi is yrad", "# Look from above ", "#(Z goes positive towards you) ", "# ", "# Y- Z- ", "# | / ", "# | / \"far\" ", "# |/ ", "# X- ------+-------> X+ ", "# /| yrad | ", "# \"near\" / |<-----+ ", "# / | \"polar angle\" ", "# Z+ Y+ ", "# theta is xrad", "# Look from above ", "#(Z goes positive towards you) ", "# ", "# Y- Z- ", "# | / ", "# | / \"far\" ", "# |/ ", "# X- ------+-------> X+ ", "# /| xrad | ", "# \"near\" /<-------+ ", "# / | \"azimuth angle\"", "# Z+ Y+ ", "# Based on http://stackoverflow.com/questions/39647735/calculation-of-spherical-coordinates", "# https://en.wikipedia.org/wiki/Spherical_coordinate_system", "# http://stackoverflow.com/questions/25404613/converting-spherical-coordinates-to-cartesian?rq=1", "phi", ",", "theta", "=", "rot", "phi", "+=", "90", "# very important, took me four days of head-scratching to figure out", "phi", ",", "theta", "=", "math", ".", "radians", "(", "phi", ")", ",", "math", ".", "radians", "(", "theta", ")", "x", "=", "pos", "[", "0", "]", "+", "radius", "*", "math", ".", "sin", "(", "phi", ")", "*", "math", ".", "cos", "(", "theta", ")", "y", "=", "pos", "[", "1", "]", "+", "radius", "*", "math", ".", "sin", "(", "phi", ")", "*", "math", ".", "sin", "(", "theta", ")", "z", "=", "pos", "[", "2", "]", "+", "radius", "*", "math", ".", "cos", "(", "phi", ")", "return", "x", ",", "y", ",", "z" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
v_magnitude
Simple vector helper function returning the length of a vector. ``v`` may be any vector, with any number of dimensions
peng3d/model.py
def v_magnitude(v): """ Simple vector helper function returning the length of a vector. ``v`` may be any vector, with any number of dimensions """ return math.sqrt(sum(v[i]*v[i] for i in range(len(v))))
def v_magnitude(v): """ Simple vector helper function returning the length of a vector. ``v`` may be any vector, with any number of dimensions """ return math.sqrt(sum(v[i]*v[i] for i in range(len(v))))
[ "Simple", "vector", "helper", "function", "returning", "the", "length", "of", "a", "vector", ".", "v", "may", "be", "any", "vector", "with", "any", "number", "of", "dimensions" ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L135-L141
[ "def", "v_magnitude", "(", "v", ")", ":", "return", "math", ".", "sqrt", "(", "sum", "(", "v", "[", "i", "]", "*", "v", "[", "i", "]", "for", "i", "in", "range", "(", "len", "(", "v", ")", ")", ")", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
v_normalize
Normalizes the given vector. The vector given may have any number of dimensions.
peng3d/model.py
def v_normalize(v): """ Normalizes the given vector. The vector given may have any number of dimensions. """ vmag = v_magnitude(v) return [ v[i]/vmag for i in range(len(v)) ]
def v_normalize(v): """ Normalizes the given vector. The vector given may have any number of dimensions. """ vmag = v_magnitude(v) return [ v[i]/vmag for i in range(len(v)) ]
[ "Normalizes", "the", "given", "vector", ".", "The", "vector", "given", "may", "have", "any", "number", "of", "dimensions", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L143-L150
[ "def", "v_normalize", "(", "v", ")", ":", "vmag", "=", "v_magnitude", "(", "v", ")", "return", "[", "v", "[", "i", "]", "/", "vmag", "for", "i", "in", "range", "(", "len", "(", "v", ")", ")", "]" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Material.transformTexCoords
Transforms the given texture coordinates using the internal texture coordinates. Currently, the dimensionality of the input texture coordinates must always be 2 and the output is 3-dimensional with the last coordinate always being zero. The given texture coordinates are fitted to the internal texture coordinates. Note that values higher than 1 or lower than 0 may result in unexpected visual glitches. The length of the given texture coordinates should be divisible by the dimensionality.
peng3d/model.py
def transformTexCoords(self,data,texcoords,dims=2): """ Transforms the given texture coordinates using the internal texture coordinates. Currently, the dimensionality of the input texture coordinates must always be 2 and the output is 3-dimensional with the last coordinate always being zero. The given texture coordinates are fitted to the internal texture coordinates. Note that values higher than 1 or lower than 0 may result in unexpected visual glitches. The length of the given texture coordinates should be divisible by the dimensionality. """ assert dims==2 # TODO out = [] origcoords = self.tex_coords min_u,min_v = origcoords[0],origcoords[1] max_u,max_v = origcoords[6],origcoords[7] diff_u,diff_v = max_u-min_u, max_v-min_v itexcoords = iter(texcoords) for u,v in zip(itexcoords,itexcoords): # Based on http://stackoverflow.com/a/5389547/3490549 out_u = min_u+(diff_u*u) out_v = min_v+(diff_v*v) out.extend((out_u,out_v,0)) return out
def transformTexCoords(self,data,texcoords,dims=2): """ Transforms the given texture coordinates using the internal texture coordinates. Currently, the dimensionality of the input texture coordinates must always be 2 and the output is 3-dimensional with the last coordinate always being zero. The given texture coordinates are fitted to the internal texture coordinates. Note that values higher than 1 or lower than 0 may result in unexpected visual glitches. The length of the given texture coordinates should be divisible by the dimensionality. """ assert dims==2 # TODO out = [] origcoords = self.tex_coords min_u,min_v = origcoords[0],origcoords[1] max_u,max_v = origcoords[6],origcoords[7] diff_u,diff_v = max_u-min_u, max_v-min_v itexcoords = iter(texcoords) for u,v in zip(itexcoords,itexcoords): # Based on http://stackoverflow.com/a/5389547/3490549 out_u = min_u+(diff_u*u) out_v = min_v+(diff_v*v) out.extend((out_u,out_v,0)) return out
[ "Transforms", "the", "given", "texture", "coordinates", "using", "the", "internal", "texture", "coordinates", ".", "Currently", "the", "dimensionality", "of", "the", "input", "texture", "coordinates", "must", "always", "be", "2", "and", "the", "output", "is", "3", "-", "dimensional", "with", "the", "last", "coordinate", "always", "being", "zero", ".", "The", "given", "texture", "coordinates", "are", "fitted", "to", "the", "internal", "texture", "coordinates", ".", "Note", "that", "values", "higher", "than", "1", "or", "lower", "than", "0", "may", "result", "in", "unexpected", "visual", "glitches", ".", "The", "length", "of", "the", "given", "texture", "coordinates", "should", "be", "divisible", "by", "the", "dimensionality", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L211-L237
[ "def", "transformTexCoords", "(", "self", ",", "data", ",", "texcoords", ",", "dims", "=", "2", ")", ":", "assert", "dims", "==", "2", "# TODO", "out", "=", "[", "]", "origcoords", "=", "self", ".", "tex_coords", "min_u", ",", "min_v", "=", "origcoords", "[", "0", "]", ",", "origcoords", "[", "1", "]", "max_u", ",", "max_v", "=", "origcoords", "[", "6", "]", ",", "origcoords", "[", "7", "]", "diff_u", ",", "diff_v", "=", "max_u", "-", "min_u", ",", "max_v", "-", "min_v", "itexcoords", "=", "iter", "(", "texcoords", ")", "for", "u", ",", "v", "in", "zip", "(", "itexcoords", ",", "itexcoords", ")", ":", "# Based on http://stackoverflow.com/a/5389547/3490549", "out_u", "=", "min_u", "+", "(", "diff_u", "*", "u", ")", "out_v", "=", "min_v", "+", "(", "diff_v", "*", "v", ")", "out", ".", "extend", "(", "(", "out_u", ",", "out_v", ",", "0", ")", ")", "return", "out" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Bone.ensureBones
Helper method ensuring per-entity bone data has been properly initialized. Should be called at the start of every method accessing per-entity data. ``data`` is the entity to check in dictionary form.
peng3d/model.py
def ensureBones(self,data): """ Helper method ensuring per-entity bone data has been properly initialized. Should be called at the start of every method accessing per-entity data. ``data`` is the entity to check in dictionary form. """ if "_bones" not in data: data["_bones"]={} if self.name not in data["_bones"]: data["_bones"][self.name]={"rot":self.start_rot[:],"length":self.blength}
def ensureBones(self,data): """ Helper method ensuring per-entity bone data has been properly initialized. Should be called at the start of every method accessing per-entity data. ``data`` is the entity to check in dictionary form. """ if "_bones" not in data: data["_bones"]={} if self.name not in data["_bones"]: data["_bones"][self.name]={"rot":self.start_rot[:],"length":self.blength}
[ "Helper", "method", "ensuring", "per", "-", "entity", "bone", "data", "has", "been", "properly", "initialized", ".", "Should", "be", "called", "at", "the", "start", "of", "every", "method", "accessing", "per", "-", "entity", "data", ".", "data", "is", "the", "entity", "to", "check", "in", "dictionary", "form", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L262-L273
[ "def", "ensureBones", "(", "self", ",", "data", ")", ":", "if", "\"_bones\"", "not", "in", "data", ":", "data", "[", "\"_bones\"", "]", "=", "{", "}", "if", "self", ".", "name", "not", "in", "data", "[", "\"_bones\"", "]", ":", "data", "[", "\"_bones\"", "]", "[", "self", ".", "name", "]", "=", "{", "\"rot\"", ":", "self", ".", "start_rot", "[", ":", "]", ",", "\"length\"", ":", "self", ".", "blength", "}" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Bone.setRot
Sets the rotation of this bone on the given entity. ``data`` is the entity to modify in dictionary form. ``rot`` is the rotation of the bone in the format used in :py:func:`calcSphereCoordinates()`\ .
peng3d/model.py
def setRot(self,data,rot): """ Sets the rotation of this bone on the given entity. ``data`` is the entity to modify in dictionary form. ``rot`` is the rotation of the bone in the format used in :py:func:`calcSphereCoordinates()`\ . """ self.ensureBones(data) rot = rot[0]%360,max(-90, min(90, rot[1])) data["_bones"][self.name]["rot"]=rot
def setRot(self,data,rot): """ Sets the rotation of this bone on the given entity. ``data`` is the entity to modify in dictionary form. ``rot`` is the rotation of the bone in the format used in :py:func:`calcSphereCoordinates()`\ . """ self.ensureBones(data) rot = rot[0]%360,max(-90, min(90, rot[1])) data["_bones"][self.name]["rot"]=rot
[ "Sets", "the", "rotation", "of", "this", "bone", "on", "the", "given", "entity", ".", "data", "is", "the", "entity", "to", "modify", "in", "dictionary", "form", ".", "rot", "is", "the", "rotation", "of", "the", "bone", "in", "the", "format", "used", "in", ":", "py", ":", "func", ":", "calcSphereCoordinates", "()", "\\", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L275-L285
[ "def", "setRot", "(", "self", ",", "data", ",", "rot", ")", ":", "self", ".", "ensureBones", "(", "data", ")", "rot", "=", "rot", "[", "0", "]", "%", "360", ",", "max", "(", "-", "90", ",", "min", "(", "90", ",", "rot", "[", "1", "]", ")", ")", "data", "[", "\"_bones\"", "]", "[", "self", ".", "name", "]", "[", "\"rot\"", "]", "=", "rot" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Bone.setLength
Sets the length of this bone on the given entity. ``data`` is the entity to modify in dictionary form. ``blength`` is the new length of the bone.
peng3d/model.py
def setLength(self,data,blength): """ Sets the length of this bone on the given entity. ``data`` is the entity to modify in dictionary form. ``blength`` is the new length of the bone. """ self.ensureBones(data) data["_bones"][self.name]["length"]=blength
def setLength(self,data,blength): """ Sets the length of this bone on the given entity. ``data`` is the entity to modify in dictionary form. ``blength`` is the new length of the bone. """ self.ensureBones(data) data["_bones"][self.name]["length"]=blength
[ "Sets", "the", "length", "of", "this", "bone", "on", "the", "given", "entity", ".", "data", "is", "the", "entity", "to", "modify", "in", "dictionary", "form", ".", "blength", "is", "the", "new", "length", "of", "the", "bone", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L295-L304
[ "def", "setLength", "(", "self", ",", "data", ",", "blength", ")", ":", "self", ".", "ensureBones", "(", "data", ")", "data", "[", "\"_bones\"", "]", "[", "self", ".", "name", "]", "[", "\"length\"", "]", "=", "blength" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Bone.setParent
Sets the parent of this bone for all entities. Note that this method must be called before many other methods to ensure internal state has been initialized. This method also registers this bone as a child of its parent.
peng3d/model.py
def setParent(self,parent): """ Sets the parent of this bone for all entities. Note that this method must be called before many other methods to ensure internal state has been initialized. This method also registers this bone as a child of its parent. """ self.parent = parent self.parent.child_bones[self.name]=self
def setParent(self,parent): """ Sets the parent of this bone for all entities. Note that this method must be called before many other methods to ensure internal state has been initialized. This method also registers this bone as a child of its parent. """ self.parent = parent self.parent.child_bones[self.name]=self
[ "Sets", "the", "parent", "of", "this", "bone", "for", "all", "entities", ".", "Note", "that", "this", "method", "must", "be", "called", "before", "many", "other", "methods", "to", "ensure", "internal", "state", "has", "been", "initialized", ".", "This", "method", "also", "registers", "this", "bone", "as", "a", "child", "of", "its", "parent", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L316-L325
[ "def", "setParent", "(", "self", ",", "parent", ")", ":", "self", ".", "parent", "=", "parent", "self", ".", "parent", ".", "child_bones", "[", "self", ".", "name", "]", "=", "self" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Bone.setRotate
Sets the OpenGL state required for proper drawing of the model. Mostly rotates and translates the camera. It is important to call :py:meth:`unsetRotate()` after calling this method to properly unset state and avoid OpenGL errors.
peng3d/model.py
def setRotate(self,data): """ Sets the OpenGL state required for proper drawing of the model. Mostly rotates and translates the camera. It is important to call :py:meth:`unsetRotate()` after calling this method to properly unset state and avoid OpenGL errors. """ self.parent.setRotate(data) glPushMatrix() x,y = self.getRot(data) pivot = self.getPivotPoint(data) px,py,pz = pivot #ppx,ppy,ppz = self.parent.getPivotPoint(data) #rot_vec = px-ppx,py-ppy,pz-ppz #print([px,py,pz],[ppx,ppy,ppz],rot_vec,[x,y],self.getLength(data)) #norm = v_normalize(rot_vec,self.name) if v_magnitude(rot_vec)==0 else [0,1,0] # prevents a zero divison error normx = [0,1,0] # currently fixed to the up vector, should be changed in the future for proper rotation that is not along the y or z axis normy = [0,0,1] #offset = -px,-py,-pz glTranslatef(px,py,pz)#-offset[0],-offset[1],-offset[2]) glRotatef(x-self.start_rot[0], normx[0],normx[1],normx[2]) glRotatef(y-self.start_rot[1], normy[0],normy[1],normy[2]) glTranslatef(-px,-py,-pz)#offset[0],offset[1],offset[2])
def setRotate(self,data): """ Sets the OpenGL state required for proper drawing of the model. Mostly rotates and translates the camera. It is important to call :py:meth:`unsetRotate()` after calling this method to properly unset state and avoid OpenGL errors. """ self.parent.setRotate(data) glPushMatrix() x,y = self.getRot(data) pivot = self.getPivotPoint(data) px,py,pz = pivot #ppx,ppy,ppz = self.parent.getPivotPoint(data) #rot_vec = px-ppx,py-ppy,pz-ppz #print([px,py,pz],[ppx,ppy,ppz],rot_vec,[x,y],self.getLength(data)) #norm = v_normalize(rot_vec,self.name) if v_magnitude(rot_vec)==0 else [0,1,0] # prevents a zero divison error normx = [0,1,0] # currently fixed to the up vector, should be changed in the future for proper rotation that is not along the y or z axis normy = [0,0,1] #offset = -px,-py,-pz glTranslatef(px,py,pz)#-offset[0],-offset[1],-offset[2]) glRotatef(x-self.start_rot[0], normx[0],normx[1],normx[2]) glRotatef(y-self.start_rot[1], normy[0],normy[1],normy[2]) glTranslatef(-px,-py,-pz)#offset[0],offset[1],offset[2])
[ "Sets", "the", "OpenGL", "state", "required", "for", "proper", "drawing", "of", "the", "model", ".", "Mostly", "rotates", "and", "translates", "the", "camera", ".", "It", "is", "important", "to", "call", ":", "py", ":", "meth", ":", "unsetRotate", "()", "after", "calling", "this", "method", "to", "properly", "unset", "state", "and", "avoid", "OpenGL", "errors", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L327-L353
[ "def", "setRotate", "(", "self", ",", "data", ")", ":", "self", ".", "parent", ".", "setRotate", "(", "data", ")", "glPushMatrix", "(", ")", "x", ",", "y", "=", "self", ".", "getRot", "(", "data", ")", "pivot", "=", "self", ".", "getPivotPoint", "(", "data", ")", "px", ",", "py", ",", "pz", "=", "pivot", "#ppx,ppy,ppz = self.parent.getPivotPoint(data)", "#rot_vec = px-ppx,py-ppy,pz-ppz", "#print([px,py,pz],[ppx,ppy,ppz],rot_vec,[x,y],self.getLength(data))", "#norm = v_normalize(rot_vec,self.name) if v_magnitude(rot_vec)==0 else [0,1,0] # prevents a zero divison error", "normx", "=", "[", "0", ",", "1", ",", "0", "]", "# currently fixed to the up vector, should be changed in the future for proper rotation that is not along the y or z axis", "normy", "=", "[", "0", ",", "0", ",", "1", "]", "#offset = -px,-py,-pz", "glTranslatef", "(", "px", ",", "py", ",", "pz", ")", "#-offset[0],-offset[1],-offset[2])", "glRotatef", "(", "x", "-", "self", ".", "start_rot", "[", "0", "]", ",", "normx", "[", "0", "]", ",", "normx", "[", "1", "]", ",", "normx", "[", "2", "]", ")", "glRotatef", "(", "y", "-", "self", ".", "start_rot", "[", "1", "]", ",", "normy", "[", "0", "]", ",", "normy", "[", "1", "]", ",", "normy", "[", "2", "]", ")", "glTranslatef", "(", "-", "px", ",", "-", "py", ",", "-", "pz", ")", "#offset[0],offset[1],offset[2])" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Bone.getPivotPoint
Returns the point this bone pivots around on the given entity. This method works recursively by calling its parent and then adding its own offset. The resulting coordinate is relative to the entity, not the world.
peng3d/model.py
def getPivotPoint(self,data): """ Returns the point this bone pivots around on the given entity. This method works recursively by calling its parent and then adding its own offset. The resulting coordinate is relative to the entity, not the world. """ ppos = self.parent.getPivotPoint(data) rot = self.parent.getRot(data) length = self.parent.getLength(data) out = calcSphereCoordinates(ppos,length,rot) return out
def getPivotPoint(self,data): """ Returns the point this bone pivots around on the given entity. This method works recursively by calling its parent and then adding its own offset. The resulting coordinate is relative to the entity, not the world. """ ppos = self.parent.getPivotPoint(data) rot = self.parent.getRot(data) length = self.parent.getLength(data) out = calcSphereCoordinates(ppos,length,rot) return out
[ "Returns", "the", "point", "this", "bone", "pivots", "around", "on", "the", "given", "entity", ".", "This", "method", "works", "recursively", "by", "calling", "its", "parent", "and", "then", "adding", "its", "own", "offset", ".", "The", "resulting", "coordinate", "is", "relative", "to", "the", "entity", "not", "the", "world", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L363-L375
[ "def", "getPivotPoint", "(", "self", ",", "data", ")", ":", "ppos", "=", "self", ".", "parent", ".", "getPivotPoint", "(", "data", ")", "rot", "=", "self", ".", "parent", ".", "getRot", "(", "data", ")", "length", "=", "self", ".", "parent", ".", "getLength", "(", "data", ")", "out", "=", "calcSphereCoordinates", "(", "ppos", ",", "length", ",", "rot", ")", "return", "out" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Region.getVertices
Returns the vertices of this region already transformed and ready-to-use. Internally uses :py:meth:`Bone.transformVertices()`\ .
peng3d/model.py
def getVertices(self,data): """ Returns the vertices of this region already transformed and ready-to-use. Internally uses :py:meth:`Bone.transformVertices()`\ . """ return self.bone.transformVertices(data,self.vertices,self.dims)
def getVertices(self,data): """ Returns the vertices of this region already transformed and ready-to-use. Internally uses :py:meth:`Bone.transformVertices()`\ . """ return self.bone.transformVertices(data,self.vertices,self.dims)
[ "Returns", "the", "vertices", "of", "this", "region", "already", "transformed", "and", "ready", "-", "to", "-", "use", ".", "Internally", "uses", ":", "py", ":", "meth", ":", "Bone", ".", "transformVertices", "()", "\\", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L487-L493
[ "def", "getVertices", "(", "self", ",", "data", ")", ":", "return", "self", ".", "bone", ".", "transformVertices", "(", "data", ",", "self", ".", "vertices", ",", "self", ".", "dims", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Region.getTexCoords
Returns the texture coordinates, if any, to accompany the vertices of this region already transformed. Note that it is recommended to check the :py:attr:`enable_tex` flag first. Internally uses :py:meth:`Material.transformTexCoords()`\ .
peng3d/model.py
def getTexCoords(self,data): """ Returns the texture coordinates, if any, to accompany the vertices of this region already transformed. Note that it is recommended to check the :py:attr:`enable_tex` flag first. Internally uses :py:meth:`Material.transformTexCoords()`\ . """ return self.material.transformTexCoords(data,self.tex_coords,self.tex_dims)
def getTexCoords(self,data): """ Returns the texture coordinates, if any, to accompany the vertices of this region already transformed. Note that it is recommended to check the :py:attr:`enable_tex` flag first. Internally uses :py:meth:`Material.transformTexCoords()`\ . """ return self.material.transformTexCoords(data,self.tex_coords,self.tex_dims)
[ "Returns", "the", "texture", "coordinates", "if", "any", "to", "accompany", "the", "vertices", "of", "this", "region", "already", "transformed", ".", "Note", "that", "it", "is", "recommended", "to", "check", "the", ":", "py", ":", "attr", ":", "enable_tex", "flag", "first", ".", "Internally", "uses", ":", "py", ":", "meth", ":", "Material", ".", "transformTexCoords", "()", "\\", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L501-L509
[ "def", "getTexCoords", "(", "self", ",", "data", ")", ":", "return", "self", ".", "material", ".", "transformTexCoords", "(", "data", ",", "self", ".", "tex_coords", ",", "self", ".", "tex_dims", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Animation.startAnimation
Callback that is called to initialize this animation on a specific actor. Internally sets the ``_anidata`` key of the given dict ``data``\ . ``jumptype`` is either ``jump`` or ``animate`` to define how to switch to this animation.
peng3d/model.py
def startAnimation(self,data,jumptype): """ Callback that is called to initialize this animation on a specific actor. Internally sets the ``_anidata`` key of the given dict ``data``\ . ``jumptype`` is either ``jump`` or ``animate`` to define how to switch to this animation. """ data["_anidata"]={} adata = data["_anidata"] adata["keyframe"]=0 adata["last_tick"]=time.time() adata["jumptype"]=jumptype adata["phase"]="transition"
def startAnimation(self,data,jumptype): """ Callback that is called to initialize this animation on a specific actor. Internally sets the ``_anidata`` key of the given dict ``data``\ . ``jumptype`` is either ``jump`` or ``animate`` to define how to switch to this animation. """ data["_anidata"]={} adata = data["_anidata"] adata["keyframe"]=0 adata["last_tick"]=time.time() adata["jumptype"]=jumptype adata["phase"]="transition"
[ "Callback", "that", "is", "called", "to", "initialize", "this", "animation", "on", "a", "specific", "actor", ".", "Internally", "sets", "the", "_anidata", "key", "of", "the", "given", "dict", "data", "\\", ".", "jumptype", "is", "either", "jump", "or", "animate", "to", "define", "how", "to", "switch", "to", "this", "animation", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L579-L593
[ "def", "startAnimation", "(", "self", ",", "data", ",", "jumptype", ")", ":", "data", "[", "\"_anidata\"", "]", "=", "{", "}", "adata", "=", "data", "[", "\"_anidata\"", "]", "adata", "[", "\"keyframe\"", "]", "=", "0", "adata", "[", "\"last_tick\"", "]", "=", "time", ".", "time", "(", ")", "adata", "[", "\"jumptype\"", "]", "=", "jumptype", "adata", "[", "\"phase\"", "]", "=", "\"transition\"" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Animation.tickEntity
Callback that should be called regularly to update the animation. It is recommended to call this method about 60 times a second for smooth animations. Irregular calling of this method will be automatically adjusted. This method sets all the bones in the given actor to the next state of the animation. Note that :py:meth:`startAnimation()` must have been called before calling this method.
peng3d/model.py
def tickEntity(self,data): """ Callback that should be called regularly to update the animation. It is recommended to call this method about 60 times a second for smooth animations. Irregular calling of this method will be automatically adjusted. This method sets all the bones in the given actor to the next state of the animation. Note that :py:meth:`startAnimation()` must have been called before calling this method. """ adata = data["_anidata"] if adata.get("anitype",self.name)!=self.name: return # incorrectly called dt = time.time()-adata.get("last_tick",time.time()) adata["last_tick"]=time.time() if adata.get("phase","transition")=="transition": # If transitioning to this animation if adata.get("jumptype",self.default_jt)=="jump": # Jumping to the animation, e.g. set all bones to the start frame for bone,dat in self.start_frame.get("bones",{}).items(): if "rot" in dat: self.bones[bone].setRot(data,dat["rot"]) if "length" in dat: self.bones[bone].setLength(data,dat["length"]) adata["phase"]="animation" if self.atype=="keyframes": adata["from_frame"]=self.start_frame.get("frame",0) elif adata.get("jumptype",self.default_jt)=="animate": raise NotImplementedError("Animation update phase transition type animate not yet implemented") # Not yet working if "transition_frame" not in adata: adata["transition_frame"] = 0 tlen = self.anidata.get("transition_length",self.anidata.get("length",60)/3) tspeed = self.anidata.get("transition_speed",self.anidata.get("keyframespersecond",60)) framediff=int(dt/(1./tspeed)) # Number of frames that have passed since the last update overhang = dt-(framediff*(1./tspeed)) # time that has passed but is not enough for a full frame adata["last_tick"]-=overhang # causes the next frame to include the overhang from this frame if framediff == 0: return # optimization that saves time frame1 = adata["transition_frame"] adata["transition_frame"]+=framediff if adata["transition_frame"]>tlen: adata["phase"]="animation" if self.atype=="keyframes": adata["from_frame"]=self.start_frame.get("frame",0) return frame2 = adata["transition_frame"] if "frombones" not in adata: frombones = {} for bname,bone in self.bones.items(): frombones[bname]={"rot":bone.getRot(data),"length":bone.getLength(data)} adata["frombones"] = frombones if "tobones" not in adata: tobones = {} for bname,bone in self.start_frame["bones"].items(): tobones[bname]=bone adata["tobones"] = tobones frombones = adata["frombones"] tobones = adata["tobones"] from_frame = 0 to_frame = tlen for bname,bone in self.bones.items(): # rot if bname not in frombones or bname not in tobones: continue from_rot = frombones[bname]["rot"] to_rot = tobones[bname]["rot"] from_x,from_y=from_rot to_x,to_y=to_rot delta_per_frame_x = (to_x-from_x)/(to_frame-from_frame) delta_per_frame_y = (to_y-from_y)/(to_frame-from_frame) delta_x = delta_per_frame_x*(frame2-frame1) delta_y = delta_per_frame_y*(frame2-frame1) rot = bone.getRot(data) new_rot = [rot[0]+delta_x,rot[1]+delta_y] bone.setRot(data,new_rot) # length # Not yet implemented elif adata["phase"]=="animation": # If animating if self.atype == "static": pass # Should not need any updates as the transition will set the bones elif self.atype == "keyframes": framediff=int(dt/(1./self.kps)) # Number of frames that have passed since the last update overhang = dt-(framediff*(1./self.kps)) # time that has passed but is not enough for a full frame adata["last_tick"]-=overhang # causes the next frame to include the overhang from this frame if framediff == 0: return # optimization that saves time frame1 = adata["keyframe"] adata["keyframe"]+=framediff if adata["keyframe"]>self.anilength: repeat = True adata["keyframe"]%=self.anilength else: repeat = False frame2 = adata["keyframe"] if repeat: frame1 = frame2 frame2+=1 for bname,bone in self.bones.items(): # Rot if bname in self.rframes_per_bone: from_frame = None#adata["from_frame"] to_frame = None for framenum,rot in self.rframes_per_bone[bname].items(): if (from_frame is None or framenum>from_frame) and framenum<=frame1: # from_frame is the largest frame number that is before the starting point from_frame = framenum if (to_frame is None or framenum<to_frame) and framenum>=frame2: # to_frame is the smallest frame number that is after the end point to_frame = framenum if from_frame is None or to_frame is None: raise ValueError("Invalid frames for bone %s in animation %s"%(bname,self.name)) if from_frame==to_frame or repeat: if self.anidata.get("repeat","jump")=="jump": for b,dat in self.start_frame.get("bones",{}).items(): if "rot" in dat: self.bones[b].setRot(data,dat["rot"]) if "length" in dat: self.bones[b].setLength(data,dat["length"]) elif self.anidata.get("repeat","jump")=="animate": from_frame = adata["to_frame"] adata["from_frame"]=from_frame adata["to_frame"]=to_frame from_rot = self.rframes_per_bone[bname][from_frame] to_rot = self.rframes_per_bone[bname][to_frame] from_x,from_y=from_rot to_x,to_y=to_rot if self.anidata.get("interpolation","linear") == "linear": delta_per_frame_x = (to_x-from_x)/(to_frame-from_frame) delta_per_frame_y = (to_y-from_y)/(to_frame-from_frame) delta_x = delta_per_frame_x*(frame2-frame1) delta_y = delta_per_frame_y*(frame2-frame1) rot = bone.getRot(data) new_rot = [rot[0]+delta_x,rot[1]+delta_y] elif self.anidata["interpolation"] == "jump": new_rot = to_x,to_y else: raise ValueError("Invalid interpolation method '%s' for animation %s"%(self.anidata["interpolation"],self.name)) bone.setRot(data,new_rot) # Length if bname in self.lframes_per_bone: # Not yet implemented pass else: # Should not be possible, but still raise ValueError("Invalid animation type %s for animation %s during tick"%(self.atype,name))
def tickEntity(self,data): """ Callback that should be called regularly to update the animation. It is recommended to call this method about 60 times a second for smooth animations. Irregular calling of this method will be automatically adjusted. This method sets all the bones in the given actor to the next state of the animation. Note that :py:meth:`startAnimation()` must have been called before calling this method. """ adata = data["_anidata"] if adata.get("anitype",self.name)!=self.name: return # incorrectly called dt = time.time()-adata.get("last_tick",time.time()) adata["last_tick"]=time.time() if adata.get("phase","transition")=="transition": # If transitioning to this animation if adata.get("jumptype",self.default_jt)=="jump": # Jumping to the animation, e.g. set all bones to the start frame for bone,dat in self.start_frame.get("bones",{}).items(): if "rot" in dat: self.bones[bone].setRot(data,dat["rot"]) if "length" in dat: self.bones[bone].setLength(data,dat["length"]) adata["phase"]="animation" if self.atype=="keyframes": adata["from_frame"]=self.start_frame.get("frame",0) elif adata.get("jumptype",self.default_jt)=="animate": raise NotImplementedError("Animation update phase transition type animate not yet implemented") # Not yet working if "transition_frame" not in adata: adata["transition_frame"] = 0 tlen = self.anidata.get("transition_length",self.anidata.get("length",60)/3) tspeed = self.anidata.get("transition_speed",self.anidata.get("keyframespersecond",60)) framediff=int(dt/(1./tspeed)) # Number of frames that have passed since the last update overhang = dt-(framediff*(1./tspeed)) # time that has passed but is not enough for a full frame adata["last_tick"]-=overhang # causes the next frame to include the overhang from this frame if framediff == 0: return # optimization that saves time frame1 = adata["transition_frame"] adata["transition_frame"]+=framediff if adata["transition_frame"]>tlen: adata["phase"]="animation" if self.atype=="keyframes": adata["from_frame"]=self.start_frame.get("frame",0) return frame2 = adata["transition_frame"] if "frombones" not in adata: frombones = {} for bname,bone in self.bones.items(): frombones[bname]={"rot":bone.getRot(data),"length":bone.getLength(data)} adata["frombones"] = frombones if "tobones" not in adata: tobones = {} for bname,bone in self.start_frame["bones"].items(): tobones[bname]=bone adata["tobones"] = tobones frombones = adata["frombones"] tobones = adata["tobones"] from_frame = 0 to_frame = tlen for bname,bone in self.bones.items(): # rot if bname not in frombones or bname not in tobones: continue from_rot = frombones[bname]["rot"] to_rot = tobones[bname]["rot"] from_x,from_y=from_rot to_x,to_y=to_rot delta_per_frame_x = (to_x-from_x)/(to_frame-from_frame) delta_per_frame_y = (to_y-from_y)/(to_frame-from_frame) delta_x = delta_per_frame_x*(frame2-frame1) delta_y = delta_per_frame_y*(frame2-frame1) rot = bone.getRot(data) new_rot = [rot[0]+delta_x,rot[1]+delta_y] bone.setRot(data,new_rot) # length # Not yet implemented elif adata["phase"]=="animation": # If animating if self.atype == "static": pass # Should not need any updates as the transition will set the bones elif self.atype == "keyframes": framediff=int(dt/(1./self.kps)) # Number of frames that have passed since the last update overhang = dt-(framediff*(1./self.kps)) # time that has passed but is not enough for a full frame adata["last_tick"]-=overhang # causes the next frame to include the overhang from this frame if framediff == 0: return # optimization that saves time frame1 = adata["keyframe"] adata["keyframe"]+=framediff if adata["keyframe"]>self.anilength: repeat = True adata["keyframe"]%=self.anilength else: repeat = False frame2 = adata["keyframe"] if repeat: frame1 = frame2 frame2+=1 for bname,bone in self.bones.items(): # Rot if bname in self.rframes_per_bone: from_frame = None#adata["from_frame"] to_frame = None for framenum,rot in self.rframes_per_bone[bname].items(): if (from_frame is None or framenum>from_frame) and framenum<=frame1: # from_frame is the largest frame number that is before the starting point from_frame = framenum if (to_frame is None or framenum<to_frame) and framenum>=frame2: # to_frame is the smallest frame number that is after the end point to_frame = framenum if from_frame is None or to_frame is None: raise ValueError("Invalid frames for bone %s in animation %s"%(bname,self.name)) if from_frame==to_frame or repeat: if self.anidata.get("repeat","jump")=="jump": for b,dat in self.start_frame.get("bones",{}).items(): if "rot" in dat: self.bones[b].setRot(data,dat["rot"]) if "length" in dat: self.bones[b].setLength(data,dat["length"]) elif self.anidata.get("repeat","jump")=="animate": from_frame = adata["to_frame"] adata["from_frame"]=from_frame adata["to_frame"]=to_frame from_rot = self.rframes_per_bone[bname][from_frame] to_rot = self.rframes_per_bone[bname][to_frame] from_x,from_y=from_rot to_x,to_y=to_rot if self.anidata.get("interpolation","linear") == "linear": delta_per_frame_x = (to_x-from_x)/(to_frame-from_frame) delta_per_frame_y = (to_y-from_y)/(to_frame-from_frame) delta_x = delta_per_frame_x*(frame2-frame1) delta_y = delta_per_frame_y*(frame2-frame1) rot = bone.getRot(data) new_rot = [rot[0]+delta_x,rot[1]+delta_y] elif self.anidata["interpolation"] == "jump": new_rot = to_x,to_y else: raise ValueError("Invalid interpolation method '%s' for animation %s"%(self.anidata["interpolation"],self.name)) bone.setRot(data,new_rot) # Length if bname in self.lframes_per_bone: # Not yet implemented pass else: # Should not be possible, but still raise ValueError("Invalid animation type %s for animation %s during tick"%(self.atype,name))
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not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L595-L772
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"]", "==", "\"animation\"", ":", "# If animating", "if", "self", ".", "atype", "==", "\"static\"", ":", "pass", "# Should not need any updates as the transition will set the bones", "elif", "self", ".", "atype", "==", "\"keyframes\"", ":", "framediff", "=", "int", "(", "dt", "/", "(", "1.", "/", "self", ".", "kps", ")", ")", "# Number of frames that have passed since the last update", "overhang", "=", "dt", "-", "(", "framediff", "*", "(", "1.", "/", "self", ".", "kps", ")", ")", "# time that has passed but is not enough for a full frame", "adata", "[", "\"last_tick\"", "]", "-=", "overhang", "# causes the next frame to include the overhang from this frame", "if", "framediff", "==", "0", ":", "return", "# optimization that saves time ", "frame1", "=", "adata", "[", "\"keyframe\"", "]", "adata", "[", "\"keyframe\"", "]", "+=", "framediff", "if", "adata", "[", "\"keyframe\"", "]", ">", "self", ".", "anilength", ":", "repeat", "=", "True", "adata", "[", "\"keyframe\"", "]", "%=", "self", ".", "anilength", "else", ":", "repeat", "=", "False", "frame2", "=", "adata", "[", "\"keyframe\"", "]", "if", "repeat", ":", "frame1", "=", "frame2", "frame2", "+=", "1", "for", "bname", ",", "bone", "in", "self", ".", "bones", ".", "items", "(", ")", ":", "# Rot", "if", "bname", "in", "self", ".", "rframes_per_bone", ":", "from_frame", "=", "None", "#adata[\"from_frame\"]", "to_frame", "=", "None", "for", "framenum", ",", "rot", "in", "self", ".", "rframes_per_bone", "[", "bname", "]", ".", "items", "(", ")", ":", "if", "(", "from_frame", "is", "None", "or", "framenum", ">", "from_frame", ")", "and", "framenum", "<=", "frame1", ":", "# from_frame is the largest frame number that is before the starting point", "from_frame", "=", "framenum", "if", "(", "to_frame", "is", "None", "or", "framenum", "<", "to_frame", ")", "and", "framenum", ">=", "frame2", ":", "# to_frame is the smallest frame number that is after the end point", "to_frame", "=", "framenum", "if", "from_frame", "is", "None", "or", "to_frame", "is", "None", ":", "raise", "ValueError", "(", "\"Invalid frames for bone %s in animation %s\"", "%", "(", "bname", ",", "self", ".", "name", ")", ")", "if", "from_frame", "==", "to_frame", "or", "repeat", ":", "if", "self", ".", "anidata", ".", "get", "(", "\"repeat\"", ",", "\"jump\"", ")", "==", "\"jump\"", ":", "for", "b", ",", "dat", "in", "self", ".", "start_frame", ".", "get", "(", "\"bones\"", ",", "{", "}", ")", ".", "items", "(", ")", ":", "if", "\"rot\"", "in", "dat", ":", "self", ".", "bones", "[", "b", "]", ".", "setRot", "(", "data", ",", "dat", "[", "\"rot\"", "]", ")", "if", "\"length\"", "in", "dat", ":", "self", ".", "bones", "[", "b", "]", ".", "setLength", "(", "data", ",", "dat", "[", "\"length\"", "]", ")", "elif", "self", ".", "anidata", ".", "get", "(", "\"repeat\"", ",", "\"jump\"", ")", "==", "\"animate\"", ":", "from_frame", "=", "adata", "[", "\"to_frame\"", "]", "adata", "[", "\"from_frame\"", "]", "=", "from_frame", "adata", "[", "\"to_frame\"", "]", "=", "to_frame", "from_rot", "=", "self", ".", "rframes_per_bone", "[", "bname", "]", "[", "from_frame", "]", "to_rot", "=", "self", ".", "rframes_per_bone", "[", "bname", "]", "[", "to_frame", "]", "from_x", ",", "from_y", "=", "from_rot", "to_x", ",", "to_y", "=", "to_rot", "if", "self", ".", "anidata", ".", "get", "(", "\"interpolation\"", ",", "\"linear\"", ")", "==", "\"linear\"", ":", "delta_per_frame_x", "=", "(", "to_x", "-", "from_x", ")", "/", "(", "to_frame", "-", "from_frame", ")", "delta_per_frame_y", "=", "(", "to_y", "-", "from_y", ")", "/", "(", "to_frame", "-", "from_frame", ")", "delta_x", "=", "delta_per_frame_x", "*", "(", "frame2", "-", "frame1", ")", "delta_y", "=", "delta_per_frame_y", "*", "(", "frame2", "-", "frame1", ")", "rot", "=", "bone", ".", "getRot", "(", "data", ")", "new_rot", "=", "[", "rot", "[", "0", "]", "+", "delta_x", ",", "rot", "[", "1", "]", "+", "delta_y", "]", "elif", "self", ".", "anidata", "[", "\"interpolation\"", "]", "==", "\"jump\"", ":", "new_rot", "=", "to_x", ",", "to_y", "else", ":", "raise", "ValueError", "(", "\"Invalid interpolation method '%s' for animation %s\"", "%", "(", "self", ".", "anidata", "[", "\"interpolation\"", "]", ",", "self", ".", "name", ")", ")", "bone", ".", "setRot", "(", "data", ",", "new_rot", ")", "# Length", "if", "bname", "in", "self", ".", "lframes_per_bone", ":", "# Not yet implemented", "pass", "else", ":", "# Should not be possible, but still", "raise", "ValueError", "(", "\"Invalid animation type %s for animation %s during tick\"", "%", "(", "self", ".", "atype", ",", "name", ")", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
JSONModelGroup.set_state
Sets the state required for this actor. Currently translates the matrix to the position of the actor.
peng3d/model.py
def set_state(self): """ Sets the state required for this actor. Currently translates the matrix to the position of the actor. """ x,y,z = self.obj.pos glTranslatef(x,y,z)
def set_state(self): """ Sets the state required for this actor. Currently translates the matrix to the position of the actor. """ x,y,z = self.obj.pos glTranslatef(x,y,z)
[ "Sets", "the", "state", "required", "for", "this", "actor", ".", "Currently", "translates", "the", "matrix", "to", "the", "position", "of", "the", "actor", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L791-L798
[ "def", "set_state", "(", "self", ")", ":", "x", ",", "y", ",", "z", "=", "self", ".", "obj", ".", "pos", "glTranslatef", "(", "x", ",", "y", ",", "z", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
JSONModelGroup.unset_state
Resets the state required for this actor to the default state. Currently resets the matrix to its previous translation.
peng3d/model.py
def unset_state(self): """ Resets the state required for this actor to the default state. Currently resets the matrix to its previous translation. """ x,y,z = self.obj.pos glTranslatef(-x,-y,-z)
def unset_state(self): """ Resets the state required for this actor to the default state. Currently resets the matrix to its previous translation. """ x,y,z = self.obj.pos glTranslatef(-x,-y,-z)
[ "Resets", "the", "state", "required", "for", "this", "actor", "to", "the", "default", "state", ".", "Currently", "resets", "the", "matrix", "to", "its", "previous", "translation", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L800-L807
[ "def", "unset_state", "(", "self", ")", ":", "x", ",", "y", ",", "z", "=", "self", ".", "obj", ".", "pos", "glTranslatef", "(", "-", "x", ",", "-", "y", ",", "-", "z", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
JSONRegionGroup.set_state
Sets the state required for this vertex region. Currently binds and enables the texture of the material of the region.
peng3d/model.py
def set_state(self): """ Sets the state required for this vertex region. Currently binds and enables the texture of the material of the region. """ glEnable(self.region.material.target) glBindTexture(self.region.material.target, self.region.material.id) self.region.bone.setRotate(self.data)
def set_state(self): """ Sets the state required for this vertex region. Currently binds and enables the texture of the material of the region. """ glEnable(self.region.material.target) glBindTexture(self.region.material.target, self.region.material.id) self.region.bone.setRotate(self.data)
[ "Sets", "the", "state", "required", "for", "this", "vertex", "region", ".", "Currently", "binds", "and", "enables", "the", "texture", "of", "the", "material", "of", "the", "region", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L834-L842
[ "def", "set_state", "(", "self", ")", ":", "glEnable", "(", "self", ".", "region", ".", "material", ".", "target", ")", "glBindTexture", "(", "self", ".", "region", ".", "material", ".", "target", ",", "self", ".", "region", ".", "material", ".", "id", ")", "self", ".", "region", ".", "bone", ".", "setRotate", "(", "self", ".", "data", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
JSONRegionGroup.unset_state
Resets the state required for this actor to the default state. Currently only disables the target of the texture of the material, it may still be bound.
peng3d/model.py
def unset_state(self): """ Resets the state required for this actor to the default state. Currently only disables the target of the texture of the material, it may still be bound. """ glDisable(self.region.material.target) self.region.bone.unsetRotate(self.data)
def unset_state(self): """ Resets the state required for this actor to the default state. Currently only disables the target of the texture of the material, it may still be bound. """ glDisable(self.region.material.target) self.region.bone.unsetRotate(self.data)
[ "Resets", "the", "state", "required", "for", "this", "actor", "to", "the", "default", "state", ".", "Currently", "only", "disables", "the", "target", "of", "the", "texture", "of", "the", "material", "it", "may", "still", "be", "bound", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L844-L851
[ "def", "unset_state", "(", "self", ")", ":", "glDisable", "(", "self", ".", "region", ".", "material", ".", "target", ")", "self", ".", "region", ".", "bone", ".", "unsetRotate", "(", "self", ".", "data", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Model.ensureModelData
Ensures that the given ``obj`` has been initialized to be used with this model. If the object is found to not be initialized, it will be initialized.
peng3d/model.py
def ensureModelData(self,obj): """ Ensures that the given ``obj`` has been initialized to be used with this model. If the object is found to not be initialized, it will be initialized. """ if not hasattr(obj,"_modeldata"): self.create(obj,cache=True) if "_modelcache" not in obj._modeldata: # Assume all initialization is missing, simply reinitialize self.create(obj,cache=True)
def ensureModelData(self,obj): """ Ensures that the given ``obj`` has been initialized to be used with this model. If the object is found to not be initialized, it will be initialized. """ if not hasattr(obj,"_modeldata"): self.create(obj,cache=True) if "_modelcache" not in obj._modeldata: # Assume all initialization is missing, simply reinitialize self.create(obj,cache=True)
[ "Ensures", "that", "the", "given", "obj", "has", "been", "initialized", "to", "be", "used", "with", "this", "model", ".", "If", "the", "object", "is", "found", "to", "not", "be", "initialized", "it", "will", "be", "initialized", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L888-L898
[ "def", "ensureModelData", "(", "self", ",", "obj", ")", ":", "if", "not", "hasattr", "(", "obj", ",", "\"_modeldata\"", ")", ":", "self", ".", "create", "(", "obj", ",", "cache", "=", "True", ")", "if", "\"_modelcache\"", "not", "in", "obj", ".", "_modeldata", ":", "# Assume all initialization is missing, simply reinitialize", "self", ".", "create", "(", "obj", ",", "cache", "=", "True", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Model.create
Initializes per-actor data on the given object for this model. If ``cache`` is set to True, the entity will not be redrawn after initialization. Note that this method may set several attributes on the given object, most of them starting with underscores. During initialization of vertex regions, several vertex lists will be created. If the given object has an attribute called ``batch3d`` it will be used, else it will be created. If the batch already existed, the :py:meth:`draw()` method will do nothing, else it will draw the batch. Memory leaks may occur if this is called more than once on the same object without calling :py:meth:`cleanup()` first.
peng3d/model.py
def create(self,obj,cache=False): """ Initializes per-actor data on the given object for this model. If ``cache`` is set to True, the entity will not be redrawn after initialization. Note that this method may set several attributes on the given object, most of them starting with underscores. During initialization of vertex regions, several vertex lists will be created. If the given object has an attribute called ``batch3d`` it will be used, else it will be created. If the batch already existed, the :py:meth:`draw()` method will do nothing, else it will draw the batch. Memory leaks may occur if this is called more than once on the same object without calling :py:meth:`cleanup()` first. """ obj._modeldata = {} data = obj._modeldata data["_model"]=self data["_modelcache"] = {} moddata = data["_modelcache"] # Model group, for pos of entity moddata["group"] = JSONModelGroup(self,data,obj) modgroup = moddata["group"] if not hasattr(obj,"batch3d"): obj.batch3d = pyglet.graphics.Batch() data["_manual_render"]=True # Vlists/Regions moddata["vlists"] = {} for name,region in self.modeldata["regions"].items(): v = region.getVertices(data) vlistlen = int(len(v)/region.dims) if region.enable_tex: vlist = obj.batch3d.add(vlistlen,region.getGeometryType(data),JSONRegionGroup(self,data,region,modgroup), "v3f/static", "t3f/static", ) else: vlist = obj.batch3d.add(vlistlen,region.getGeometryType(data),modgroup, "v3f/static", ) moddata["vlists"][name]=vlist self.setAnimation(obj,self.modeldata["default_animation"].name,transition="jump") self.data = data if not cache: self.redraw(obj)
def create(self,obj,cache=False): """ Initializes per-actor data on the given object for this model. If ``cache`` is set to True, the entity will not be redrawn after initialization. Note that this method may set several attributes on the given object, most of them starting with underscores. During initialization of vertex regions, several vertex lists will be created. If the given object has an attribute called ``batch3d`` it will be used, else it will be created. If the batch already existed, the :py:meth:`draw()` method will do nothing, else it will draw the batch. Memory leaks may occur if this is called more than once on the same object without calling :py:meth:`cleanup()` first. """ obj._modeldata = {} data = obj._modeldata data["_model"]=self data["_modelcache"] = {} moddata = data["_modelcache"] # Model group, for pos of entity moddata["group"] = JSONModelGroup(self,data,obj) modgroup = moddata["group"] if not hasattr(obj,"batch3d"): obj.batch3d = pyglet.graphics.Batch() data["_manual_render"]=True # Vlists/Regions moddata["vlists"] = {} for name,region in self.modeldata["regions"].items(): v = region.getVertices(data) vlistlen = int(len(v)/region.dims) if region.enable_tex: vlist = obj.batch3d.add(vlistlen,region.getGeometryType(data),JSONRegionGroup(self,data,region,modgroup), "v3f/static", "t3f/static", ) else: vlist = obj.batch3d.add(vlistlen,region.getGeometryType(data),modgroup, "v3f/static", ) moddata["vlists"][name]=vlist self.setAnimation(obj,self.modeldata["default_animation"].name,transition="jump") self.data = data if not cache: self.redraw(obj)
[ "Initializes", "per", "-", "actor", "data", "on", "the", "given", "object", "for", "this", "model", ".", "If", "cache", "is", "set", "to", "True", "the", "entity", "will", "not", "be", "redrawn", "after", "initialization", ".", "Note", "that", "this", "method", "may", "set", "several", "attributes", "on", "the", "given", "object", "most", "of", "them", "starting", "with", "underscores", ".", "During", "initialization", "of", "vertex", "regions", "several", "vertex", "lists", "will", "be", "created", ".", "If", "the", "given", "object", "has", "an", "attribute", "called", "batch3d", "it", "will", "be", "used", "else", "it", "will", "be", "created", ".", "If", "the", "batch", "already", "existed", "the", ":", "py", ":", "meth", ":", "draw", "()", "method", "will", "do", "nothing", "else", "it", "will", "draw", "the", "batch", ".", "Memory", "leaks", "may", "occur", "if", "this", "is", "called", "more", "than", "once", "on", "the", "same", "object", "without", "calling", ":", "py", ":", "meth", ":", "cleanup", "()", "first", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L900-L954
[ "def", "create", "(", "self", ",", "obj", ",", "cache", "=", "False", ")", ":", "obj", ".", "_modeldata", "=", "{", "}", "data", "=", "obj", ".", "_modeldata", "data", "[", "\"_model\"", "]", "=", "self", "data", "[", "\"_modelcache\"", "]", "=", "{", "}", "moddata", "=", "data", "[", "\"_modelcache\"", "]", "# Model group, for pos of entity", "moddata", "[", "\"group\"", "]", "=", "JSONModelGroup", "(", "self", ",", "data", ",", "obj", ")", "modgroup", "=", "moddata", "[", "\"group\"", "]", "if", "not", "hasattr", "(", "obj", ",", "\"batch3d\"", ")", ":", "obj", ".", "batch3d", "=", "pyglet", ".", "graphics", ".", "Batch", "(", ")", "data", "[", "\"_manual_render\"", "]", "=", "True", "# Vlists/Regions", "moddata", "[", "\"vlists\"", "]", "=", "{", "}", "for", "name", ",", "region", "in", "self", ".", "modeldata", "[", "\"regions\"", "]", ".", "items", "(", ")", ":", "v", "=", "region", ".", "getVertices", "(", "data", ")", "vlistlen", "=", "int", "(", "len", "(", "v", ")", "/", "region", ".", "dims", ")", "if", "region", ".", "enable_tex", ":", "vlist", "=", "obj", ".", "batch3d", ".", "add", "(", "vlistlen", ",", "region", ".", "getGeometryType", "(", "data", ")", ",", "JSONRegionGroup", "(", "self", ",", "data", ",", "region", ",", "modgroup", ")", ",", "\"v3f/static\"", ",", "\"t3f/static\"", ",", ")", "else", ":", "vlist", "=", "obj", ".", "batch3d", ".", "add", "(", "vlistlen", ",", "region", ".", "getGeometryType", "(", "data", ")", ",", "modgroup", ",", "\"v3f/static\"", ",", ")", "moddata", "[", "\"vlists\"", "]", "[", "name", "]", "=", "vlist", "self", ".", "setAnimation", "(", "obj", ",", "self", ".", "modeldata", "[", "\"default_animation\"", "]", ".", "name", ",", "transition", "=", "\"jump\"", ")", "self", ".", "data", "=", "data", "if", "not", "cache", ":", "self", ".", "redraw", "(", "obj", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Model.cleanup
Cleans up any left over data structures, including vertex lists that reside in GPU memory. Behaviour is undefined if it is attempted to use this model with the same object without calling :py:meth:`create()` first. It is very important to call this method manually during deletion as this will delete references to data objects stored in global variables of third-party modules.
peng3d/model.py
def cleanup(self,obj): """ Cleans up any left over data structures, including vertex lists that reside in GPU memory. Behaviour is undefined if it is attempted to use this model with the same object without calling :py:meth:`create()` first. It is very important to call this method manually during deletion as this will delete references to data objects stored in global variables of third-party modules. """ if not hasattr(obj,"_modeldata"): return # already not initialized data = obj._modeldata if "_modelcache" in data: moddata = data["_modelcache"] if "vlists" in moddata: for vlist in list(moddata["vlists"].keys()): del moddata["vlists"][vlist] del moddata["vlists"] if "_bones" in data: for bone in list(data["_bones"].keys()): del data["_bones"][bone] del data["_bones"] if "_anidata" in data: adata = data["_anidata"] if "_schedfunc" in adata: pyglet.clock.unschedule(adata["_schedfunc"]) if data.get("_manual_render",False): del obj.batch3d # Removes open vertex lists and other caches if "_modelcache" not in data: return moddata = data["_modelcache"] if "vlist" in moddata: moddata["vlist"].delete() # Free up the graphics memory if "group" in moddata: del moddata["group"] del data["_modelcache"], moddata
def cleanup(self,obj): """ Cleans up any left over data structures, including vertex lists that reside in GPU memory. Behaviour is undefined if it is attempted to use this model with the same object without calling :py:meth:`create()` first. It is very important to call this method manually during deletion as this will delete references to data objects stored in global variables of third-party modules. """ if not hasattr(obj,"_modeldata"): return # already not initialized data = obj._modeldata if "_modelcache" in data: moddata = data["_modelcache"] if "vlists" in moddata: for vlist in list(moddata["vlists"].keys()): del moddata["vlists"][vlist] del moddata["vlists"] if "_bones" in data: for bone in list(data["_bones"].keys()): del data["_bones"][bone] del data["_bones"] if "_anidata" in data: adata = data["_anidata"] if "_schedfunc" in adata: pyglet.clock.unschedule(adata["_schedfunc"]) if data.get("_manual_render",False): del obj.batch3d # Removes open vertex lists and other caches if "_modelcache" not in data: return moddata = data["_modelcache"] if "vlist" in moddata: moddata["vlist"].delete() # Free up the graphics memory if "group" in moddata: del moddata["group"] del data["_modelcache"], moddata
[ "Cleans", "up", "any", "left", "over", "data", "structures", "including", "vertex", "lists", "that", "reside", "in", "GPU", "memory", ".", "Behaviour", "is", "undefined", "if", "it", "is", "attempted", "to", "use", "this", "model", "with", "the", "same", "object", "without", "calling", ":", "py", ":", "meth", ":", "create", "()", "first", ".", "It", "is", "very", "important", "to", "call", "this", "method", "manually", "during", "deletion", "as", "this", "will", "delete", "references", "to", "data", "objects", "stored", "in", "global", "variables", "of", "third", "-", "party", "modules", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L956-L1000
[ "def", "cleanup", "(", "self", ",", "obj", ")", ":", "if", "not", "hasattr", "(", "obj", ",", "\"_modeldata\"", ")", ":", "return", "# already not initialized", "data", "=", "obj", ".", "_modeldata", "if", "\"_modelcache\"", "in", "data", ":", "moddata", "=", "data", "[", "\"_modelcache\"", "]", "if", "\"vlists\"", "in", "moddata", ":", "for", "vlist", "in", "list", "(", "moddata", "[", "\"vlists\"", "]", ".", "keys", "(", ")", ")", ":", "del", "moddata", "[", "\"vlists\"", "]", "[", "vlist", "]", "del", "moddata", "[", "\"vlists\"", "]", "if", "\"_bones\"", "in", "data", ":", "for", "bone", "in", "list", "(", "data", "[", "\"_bones\"", "]", ".", "keys", "(", ")", ")", ":", "del", "data", "[", "\"_bones\"", "]", "[", "bone", "]", "del", "data", "[", "\"_bones\"", "]", "if", "\"_anidata\"", "in", "data", ":", "adata", "=", "data", "[", "\"_anidata\"", "]", "if", "\"_schedfunc\"", "in", "adata", ":", "pyglet", ".", "clock", ".", "unschedule", "(", "adata", "[", "\"_schedfunc\"", "]", ")", "if", "data", ".", "get", "(", "\"_manual_render\"", ",", "False", ")", ":", "del", "obj", ".", "batch3d", "# Removes open vertex lists and other caches", "if", "\"_modelcache\"", "not", "in", "data", ":", "return", "moddata", "=", "data", "[", "\"_modelcache\"", "]", "if", "\"vlist\"", "in", "moddata", ":", "moddata", "[", "\"vlist\"", "]", ".", "delete", "(", ")", "# Free up the graphics memory", "if", "\"group\"", "in", "moddata", ":", "del", "moddata", "[", "\"group\"", "]", "del", "data", "[", "\"_modelcache\"", "]", ",", "moddata" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Model.redraw
Redraws the model of the given object. Note that currently this method probably won't change any data since all movement and animation is done through pyglet groups.
peng3d/model.py
def redraw(self,obj): """ Redraws the model of the given object. Note that currently this method probably won't change any data since all movement and animation is done through pyglet groups. """ self.ensureModelData(obj) data = obj._modeldata vlists = data["_modelcache"]["vlists"] for name,region in self.modeldata["regions"].items(): vlists[name].vertices = region.getVertices(data) if region.enable_tex: vlists[name].tex_coords = region.getTexCoords(data)
def redraw(self,obj): """ Redraws the model of the given object. Note that currently this method probably won't change any data since all movement and animation is done through pyglet groups. """ self.ensureModelData(obj) data = obj._modeldata vlists = data["_modelcache"]["vlists"] for name,region in self.modeldata["regions"].items(): vlists[name].vertices = region.getVertices(data) if region.enable_tex: vlists[name].tex_coords = region.getTexCoords(data)
[ "Redraws", "the", "model", "of", "the", "given", "object", ".", "Note", "that", "currently", "this", "method", "probably", "won", "t", "change", "any", "data", "since", "all", "movement", "and", "animation", "is", "done", "through", "pyglet", "groups", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L1002-L1016
[ "def", "redraw", "(", "self", ",", "obj", ")", ":", "self", ".", "ensureModelData", "(", "obj", ")", "data", "=", "obj", ".", "_modeldata", "vlists", "=", "data", "[", "\"_modelcache\"", "]", "[", "\"vlists\"", "]", "for", "name", ",", "region", "in", "self", ".", "modeldata", "[", "\"regions\"", "]", ".", "items", "(", ")", ":", "vlists", "[", "name", "]", ".", "vertices", "=", "region", ".", "getVertices", "(", "data", ")", "if", "region", ".", "enable_tex", ":", "vlists", "[", "name", "]", ".", "tex_coords", "=", "region", ".", "getTexCoords", "(", "data", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Model.draw
Actually draws the model of the given object to the render target. Note that if the batch used for this object already existed, drawing will be skipped as the batch should be drawn by the owner of it.
peng3d/model.py
def draw(self,obj): """ Actually draws the model of the given object to the render target. Note that if the batch used for this object already existed, drawing will be skipped as the batch should be drawn by the owner of it. """ self.ensureModelData(obj) data = obj._modeldata if data.get("_manual_render",False): obj.batch3d.draw()
def draw(self,obj): """ Actually draws the model of the given object to the render target. Note that if the batch used for this object already existed, drawing will be skipped as the batch should be drawn by the owner of it. """ self.ensureModelData(obj) data = obj._modeldata if data.get("_manual_render",False): obj.batch3d.draw()
[ "Actually", "draws", "the", "model", "of", "the", "given", "object", "to", "the", "render", "target", ".", "Note", "that", "if", "the", "batch", "used", "for", "this", "object", "already", "existed", "drawing", "will", "be", "skipped", "as", "the", "batch", "should", "be", "drawn", "by", "the", "owner", "of", "it", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L1018-L1028
[ "def", "draw", "(", "self", ",", "obj", ")", ":", "self", ".", "ensureModelData", "(", "obj", ")", "data", "=", "obj", ".", "_modeldata", "if", "data", ".", "get", "(", "\"_manual_render\"", ",", "False", ")", ":", "obj", ".", "batch3d", ".", "draw", "(", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Model.setAnimation
Sets the animation to be used by the object. See :py:meth:`Actor.setAnimation()` for more information.
peng3d/model.py
def setAnimation(self,obj,animation,transition=None,force=False): """ Sets the animation to be used by the object. See :py:meth:`Actor.setAnimation()` for more information. """ self.ensureModelData(obj) data = obj._modeldata # Validity check if animation not in self.modeldata["animations"]: raise ValueError("There is no animation of name '%s' for model '%s'"%(animation,self.modelname)) if data.get("_anidata",{}).get("anitype",None)==animation and not force: return # animation is already running # Cache the obj to improve readability anim = self.modeldata["animations"][animation] # Set to default if not set if transition is None: transition = anim.default_jt # Notify the animation to allow it to initialize itself anim.startAnimation(data,transition) # initialize animation data if "_anidata" not in data: data["_anidata"]={} adata = data["_anidata"] adata["anitype"]=animation if "_schedfunc" in adata: # unschedule the old animation, if any # prevents clashing and crashes pyglet.clock.unschedule(adata["_schedfunc"]) # Schedule the animation function def schedfunc(*args): # This function is defined locally to create a closure # The closure stores the local variables, e.g. anim and data even after the parent function has finished # Note that this may also prevent the garbage collection of any objects defined in the parent scope anim.tickEntity(data) # register the function to pyglet pyglet.clock.schedule_interval(schedfunc,1./(anim.kps if anim.atype=="keyframes" else 60)) # save it for later for de-initialization adata["_schedfunc"] = schedfunc
def setAnimation(self,obj,animation,transition=None,force=False): """ Sets the animation to be used by the object. See :py:meth:`Actor.setAnimation()` for more information. """ self.ensureModelData(obj) data = obj._modeldata # Validity check if animation not in self.modeldata["animations"]: raise ValueError("There is no animation of name '%s' for model '%s'"%(animation,self.modelname)) if data.get("_anidata",{}).get("anitype",None)==animation and not force: return # animation is already running # Cache the obj to improve readability anim = self.modeldata["animations"][animation] # Set to default if not set if transition is None: transition = anim.default_jt # Notify the animation to allow it to initialize itself anim.startAnimation(data,transition) # initialize animation data if "_anidata" not in data: data["_anidata"]={} adata = data["_anidata"] adata["anitype"]=animation if "_schedfunc" in adata: # unschedule the old animation, if any # prevents clashing and crashes pyglet.clock.unschedule(adata["_schedfunc"]) # Schedule the animation function def schedfunc(*args): # This function is defined locally to create a closure # The closure stores the local variables, e.g. anim and data even after the parent function has finished # Note that this may also prevent the garbage collection of any objects defined in the parent scope anim.tickEntity(data) # register the function to pyglet pyglet.clock.schedule_interval(schedfunc,1./(anim.kps if anim.atype=="keyframes" else 60)) # save it for later for de-initialization adata["_schedfunc"] = schedfunc
[ "Sets", "the", "animation", "to", "be", "used", "by", "the", "object", ".", "See", ":", "py", ":", "meth", ":", "Actor", ".", "setAnimation", "()", "for", "more", "information", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/model.py#L1039-L1086
[ "def", "setAnimation", "(", "self", ",", "obj", ",", "animation", ",", "transition", "=", "None", ",", "force", "=", "False", ")", ":", "self", ".", "ensureModelData", "(", "obj", ")", "data", "=", "obj", ".", "_modeldata", "# Validity check", "if", "animation", "not", "in", "self", ".", "modeldata", "[", "\"animations\"", "]", ":", "raise", "ValueError", "(", "\"There is no animation of name '%s' for model '%s'\"", "%", "(", "animation", ",", "self", ".", "modelname", ")", ")", "if", "data", ".", "get", "(", "\"_anidata\"", ",", "{", "}", ")", ".", "get", "(", "\"anitype\"", ",", "None", ")", "==", "animation", "and", "not", "force", ":", "return", "# animation is already running", "# Cache the obj to improve readability", "anim", "=", "self", ".", "modeldata", "[", "\"animations\"", "]", "[", "animation", "]", "# Set to default if not set", "if", "transition", "is", "None", ":", "transition", "=", "anim", ".", "default_jt", "# Notify the animation to allow it to initialize itself", "anim", ".", "startAnimation", "(", "data", ",", "transition", ")", "# initialize animation data", "if", "\"_anidata\"", "not", "in", "data", ":", "data", "[", "\"_anidata\"", "]", "=", "{", "}", "adata", "=", "data", "[", "\"_anidata\"", "]", "adata", "[", "\"anitype\"", "]", "=", "animation", "if", "\"_schedfunc\"", "in", "adata", ":", "# unschedule the old animation, if any", "# prevents clashing and crashes", "pyglet", ".", "clock", ".", "unschedule", "(", "adata", "[", "\"_schedfunc\"", "]", ")", "# Schedule the animation function", "def", "schedfunc", "(", "*", "args", ")", ":", "# This function is defined locally to create a closure", "# The closure stores the local variables, e.g. anim and data even after the parent function has finished", "# Note that this may also prevent the garbage collection of any objects defined in the parent scope", "anim", ".", "tickEntity", "(", "data", ")", "# register the function to pyglet", "pyglet", ".", "clock", ".", "schedule_interval", "(", "schedfunc", ",", "1.", "/", "(", "anim", ".", "kps", "if", "anim", ".", "atype", "==", "\"keyframes\"", "else", "60", ")", ")", "# save it for later for de-initialization", "adata", "[", "\"_schedfunc\"", "]", "=", "schedfunc" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Actor.setModel
Sets the model this actor should use when drawing. This method also automatically initializes the new model and removes the old, if any.
peng3d/actor/__init__.py
def setModel(self,model): """ Sets the model this actor should use when drawing. This method also automatically initializes the new model and removes the old, if any. """ if self.model is not None: self.model.cleanup(self) self.model = model model.create(self)
def setModel(self,model): """ Sets the model this actor should use when drawing. This method also automatically initializes the new model and removes the old, if any. """ if self.model is not None: self.model.cleanup(self) self.model = model model.create(self)
[ "Sets", "the", "model", "this", "actor", "should", "use", "when", "drawing", ".", "This", "method", "also", "automatically", "initializes", "the", "new", "model", "and", "removes", "the", "old", "if", "any", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/actor/__init__.py#L102-L111
[ "def", "setModel", "(", "self", ",", "model", ")", ":", "if", "self", ".", "model", "is", "not", "None", ":", "self", ".", "model", ".", "cleanup", "(", "self", ")", "self", ".", "model", "=", "model", "model", ".", "create", "(", "self", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Actor.setAnimation
Sets the animation the model of this actor should show. ``animation`` is the name of the animation to switch to. ``transition`` can be used to override the transition between the animations. ``force`` can be used to force reset the animation even if it is already running. If there is no model set for this actor, a :py:exc:`RuntimeError` will be raised.
peng3d/actor/__init__.py
def setAnimation(self,animation,transition=None,force=False): """ Sets the animation the model of this actor should show. ``animation`` is the name of the animation to switch to. ``transition`` can be used to override the transition between the animations. ``force`` can be used to force reset the animation even if it is already running. If there is no model set for this actor, a :py:exc:`RuntimeError` will be raised. """ if self.model is None: raise RuntimeError("Can only set animation if a model is set") self.model.setAnimation(self,animation,transition,force)
def setAnimation(self,animation,transition=None,force=False): """ Sets the animation the model of this actor should show. ``animation`` is the name of the animation to switch to. ``transition`` can be used to override the transition between the animations. ``force`` can be used to force reset the animation even if it is already running. If there is no model set for this actor, a :py:exc:`RuntimeError` will be raised. """ if self.model is None: raise RuntimeError("Can only set animation if a model is set") self.model.setAnimation(self,animation,transition,force)
[ "Sets", "the", "animation", "the", "model", "of", "this", "actor", "should", "show", ".", "animation", "is", "the", "name", "of", "the", "animation", "to", "switch", "to", ".", "transition", "can", "be", "used", "to", "override", "the", "transition", "between", "the", "animations", ".", "force", "can", "be", "used", "to", "force", "reset", "the", "animation", "even", "if", "it", "is", "already", "running", ".", "If", "there", "is", "no", "model", "set", "for", "this", "actor", "a", ":", "py", ":", "exc", ":", "RuntimeError", "will", "be", "raised", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/actor/__init__.py#L113-L127
[ "def", "setAnimation", "(", "self", ",", "animation", ",", "transition", "=", "None", ",", "force", "=", "False", ")", ":", "if", "self", ".", "model", "is", "None", ":", "raise", "RuntimeError", "(", "\"Can only set animation if a model is set\"", ")", "self", ".", "model", ".", "setAnimation", "(", "self", ",", "animation", ",", "transition", ",", "force", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
RotatableActor.move
Moves the actor using standard trigonometry along the current rotational vector. :param float dist: Distance to move .. todo:: Test this method, also with negative distances
peng3d/actor/__init__.py
def move(self,dist): """ Moves the actor using standard trigonometry along the current rotational vector. :param float dist: Distance to move .. todo:: Test this method, also with negative distances """ x, y = self._rot y_angle = math.radians(y) x_angle = math.radians(x) m = math.cos(y_angle) dy = math.sin(y_angle) dy = 0.0 dx = math.cos(x_angle) dz = math.sin(x_angle) dx,dy,dz = dx*dist,dy*dist,dz*dist x,y,z = self._pos self.pos = x+dx,y+dy,z+dz return dx,dy,dz
def move(self,dist): """ Moves the actor using standard trigonometry along the current rotational vector. :param float dist: Distance to move .. todo:: Test this method, also with negative distances """ x, y = self._rot y_angle = math.radians(y) x_angle = math.radians(x) m = math.cos(y_angle) dy = math.sin(y_angle) dy = 0.0 dx = math.cos(x_angle) dz = math.sin(x_angle) dx,dy,dz = dx*dist,dy*dist,dz*dist x,y,z = self._pos self.pos = x+dx,y+dy,z+dz return dx,dy,dz
[ "Moves", "the", "actor", "using", "standard", "trigonometry", "along", "the", "current", "rotational", "vector", ".", ":", "param", "float", "dist", ":", "Distance", "to", "move", "..", "todo", "::", "Test", "this", "method", "also", "with", "negative", "distances" ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/actor/__init__.py#L175-L196
[ "def", "move", "(", "self", ",", "dist", ")", ":", "x", ",", "y", "=", "self", ".", "_rot", "y_angle", "=", "math", ".", "radians", "(", "y", ")", "x_angle", "=", "math", ".", "radians", "(", "x", ")", "m", "=", "math", ".", "cos", "(", "y_angle", ")", "dy", "=", "math", ".", "sin", "(", "y_angle", ")", "dy", "=", "0.0", "dx", "=", "math", ".", "cos", "(", "x_angle", ")", "dz", "=", "math", ".", "sin", "(", "x_angle", ")", "dx", ",", "dy", ",", "dz", "=", "dx", "*", "dist", ",", "dy", "*", "dist", ",", "dz", "*", "dist", "x", ",", "y", ",", "z", "=", "self", ".", "_pos", "self", ".", "pos", "=", "x", "+", "dx", ",", "y", "+", "dy", ",", "z", "+", "dz", "return", "dx", ",", "dy", ",", "dz" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
XunitDestination.write_reports
write the collection of reports to the given path
xunitgen/disk_writing.py
def write_reports(self, relative_path, suite_name, reports, package_name=None): """write the collection of reports to the given path""" dest_path = self.reserve_file(relative_path) with open(dest_path, 'wb') as outf: outf.write(toxml(reports, suite_name, package_name=package_name)) return dest_path
def write_reports(self, relative_path, suite_name, reports, package_name=None): """write the collection of reports to the given path""" dest_path = self.reserve_file(relative_path) with open(dest_path, 'wb') as outf: outf.write(toxml(reports, suite_name, package_name=package_name)) return dest_path
[ "write", "the", "collection", "of", "reports", "to", "the", "given", "path" ]
uucidl/uu.xunitgen
python
https://github.com/uucidl/uu.xunitgen/blob/3c74fe60dfd15a528622195577f2aab3027693f0/xunitgen/disk_writing.py#L13-L20
[ "def", "write_reports", "(", "self", ",", "relative_path", ",", "suite_name", ",", "reports", ",", "package_name", "=", "None", ")", ":", "dest_path", "=", "self", ".", "reserve_file", "(", "relative_path", ")", "with", "open", "(", "dest_path", ",", "'wb'", ")", "as", "outf", ":", "outf", ".", "write", "(", "toxml", "(", "reports", ",", "suite_name", ",", "package_name", "=", "package_name", ")", ")", "return", "dest_path" ]
3c74fe60dfd15a528622195577f2aab3027693f0
test
XunitDestination.reserve_file
reserve a XML file for the slice at <relative_path>.xml - the relative path will be created for you - not writing anything to that file is an error
xunitgen/disk_writing.py
def reserve_file(self, relative_path): """reserve a XML file for the slice at <relative_path>.xml - the relative path will be created for you - not writing anything to that file is an error """ if os.path.isabs(relative_path): raise ValueError('%s must be a relative path' % relative_path) dest_path = os.path.join(self.root_dir, '%s.xml' % relative_path) if os.path.exists(dest_path): raise ValueError('%r must not already exist' % dest_path) if dest_path in self.expected_xunit_files: raise ValueError('%r already reserved' % dest_path) dest_dir = os.path.dirname(dest_path) if not os.path.isdir(dest_dir): os.makedirs(dest_dir) self.expected_xunit_files.append(dest_path) return dest_path
def reserve_file(self, relative_path): """reserve a XML file for the slice at <relative_path>.xml - the relative path will be created for you - not writing anything to that file is an error """ if os.path.isabs(relative_path): raise ValueError('%s must be a relative path' % relative_path) dest_path = os.path.join(self.root_dir, '%s.xml' % relative_path) if os.path.exists(dest_path): raise ValueError('%r must not already exist' % dest_path) if dest_path in self.expected_xunit_files: raise ValueError('%r already reserved' % dest_path) dest_dir = os.path.dirname(dest_path) if not os.path.isdir(dest_dir): os.makedirs(dest_dir) self.expected_xunit_files.append(dest_path) return dest_path
[ "reserve", "a", "XML", "file", "for", "the", "slice", "at", "<relative_path", ">", ".", "xml" ]
uucidl/uu.xunitgen
python
https://github.com/uucidl/uu.xunitgen/blob/3c74fe60dfd15a528622195577f2aab3027693f0/xunitgen/disk_writing.py#L23-L46
[ "def", "reserve_file", "(", "self", ",", "relative_path", ")", ":", "if", "os", ".", "path", ".", "isabs", "(", "relative_path", ")", ":", "raise", "ValueError", "(", "'%s must be a relative path'", "%", "relative_path", ")", "dest_path", "=", "os", ".", "path", ".", "join", "(", "self", ".", "root_dir", ",", "'%s.xml'", "%", "relative_path", ")", "if", "os", ".", "path", ".", "exists", "(", "dest_path", ")", ":", "raise", "ValueError", "(", "'%r must not already exist'", "%", "dest_path", ")", "if", "dest_path", "in", "self", ".", "expected_xunit_files", ":", "raise", "ValueError", "(", "'%r already reserved'", "%", "dest_path", ")", "dest_dir", "=", "os", ".", "path", ".", "dirname", "(", "dest_path", ")", "if", "not", "os", ".", "path", ".", "isdir", "(", "dest_dir", ")", ":", "os", ".", "makedirs", "(", "dest_dir", ")", "self", ".", "expected_xunit_files", ".", "append", "(", "dest_path", ")", "return", "dest_path" ]
3c74fe60dfd15a528622195577f2aab3027693f0
test
toxml
convert test reports into an xml file
xunitgen/main.py
def toxml(test_reports, suite_name, hostname=gethostname(), package_name="tests"): """convert test reports into an xml file""" testsuites = et.Element("testsuites") testsuite = et.SubElement(testsuites, "testsuite") test_count = len(test_reports) if test_count < 1: raise ValueError('there must be at least one test report') assert test_count > 0, 'expecting at least one test' error_count = len([r for r in test_reports if r.errors]) failure_count = len([r for r in test_reports if r.failures]) ts = test_reports[0].start_ts start_timestamp = datetime.fromtimestamp(ts).isoformat() total_duration = test_reports[-1].end_ts - test_reports[0].start_ts def quote_attribute(value): return value if value is not None else "(null)" testsuite.attrib = dict( id="0", errors=str(error_count), failures=str(failure_count), tests=str(test_count), hostname=quote_attribute(hostname), timestamp=quote_attribute(start_timestamp), time="%f" % total_duration, name=quote_attribute(suite_name), package=quote_attribute(package_name), ) for r in test_reports: test_name = r.name test_duration = r.end_ts - r.start_ts class_name = r.src_location testcase = et.SubElement(testsuite, "testcase") testcase.attrib = dict( name=test_name, classname=quote_attribute(class_name), time="%f" % test_duration, ) if r.errors or r.failures: if r.failures: failure = et.SubElement(testcase, "failure") failure.attrib = dict( type="exception", message=quote_attribute('\n'.join(['%s' % e for e in r.failures])), ) else: error = et.SubElement(testcase, "error") error.attrib = dict( type="exception", message=quote_attribute('\n'.join(['%s' % e for e in r.errors])), ) return et.tostring(testsuites, encoding="utf-8")
def toxml(test_reports, suite_name, hostname=gethostname(), package_name="tests"): """convert test reports into an xml file""" testsuites = et.Element("testsuites") testsuite = et.SubElement(testsuites, "testsuite") test_count = len(test_reports) if test_count < 1: raise ValueError('there must be at least one test report') assert test_count > 0, 'expecting at least one test' error_count = len([r for r in test_reports if r.errors]) failure_count = len([r for r in test_reports if r.failures]) ts = test_reports[0].start_ts start_timestamp = datetime.fromtimestamp(ts).isoformat() total_duration = test_reports[-1].end_ts - test_reports[0].start_ts def quote_attribute(value): return value if value is not None else "(null)" testsuite.attrib = dict( id="0", errors=str(error_count), failures=str(failure_count), tests=str(test_count), hostname=quote_attribute(hostname), timestamp=quote_attribute(start_timestamp), time="%f" % total_duration, name=quote_attribute(suite_name), package=quote_attribute(package_name), ) for r in test_reports: test_name = r.name test_duration = r.end_ts - r.start_ts class_name = r.src_location testcase = et.SubElement(testsuite, "testcase") testcase.attrib = dict( name=test_name, classname=quote_attribute(class_name), time="%f" % test_duration, ) if r.errors or r.failures: if r.failures: failure = et.SubElement(testcase, "failure") failure.attrib = dict( type="exception", message=quote_attribute('\n'.join(['%s' % e for e in r.failures])), ) else: error = et.SubElement(testcase, "error") error.attrib = dict( type="exception", message=quote_attribute('\n'.join(['%s' % e for e in r.errors])), ) return et.tostring(testsuites, encoding="utf-8")
[ "convert", "test", "reports", "into", "an", "xml", "file" ]
uucidl/uu.xunitgen
python
https://github.com/uucidl/uu.xunitgen/blob/3c74fe60dfd15a528622195577f2aab3027693f0/xunitgen/main.py#L88-L150
[ "def", "toxml", "(", "test_reports", ",", "suite_name", ",", "hostname", "=", "gethostname", "(", ")", ",", "package_name", "=", "\"tests\"", ")", ":", "testsuites", "=", "et", ".", "Element", "(", "\"testsuites\"", ")", "testsuite", "=", "et", ".", "SubElement", "(", "testsuites", ",", "\"testsuite\"", ")", "test_count", "=", "len", "(", "test_reports", ")", "if", "test_count", "<", "1", ":", "raise", "ValueError", "(", "'there must be at least one test report'", ")", "assert", "test_count", ">", "0", ",", "'expecting at least one test'", "error_count", "=", "len", "(", "[", "r", "for", "r", "in", "test_reports", "if", "r", ".", "errors", "]", ")", "failure_count", "=", "len", "(", "[", "r", "for", "r", "in", "test_reports", "if", "r", ".", "failures", "]", ")", "ts", "=", "test_reports", "[", "0", "]", ".", "start_ts", "start_timestamp", "=", "datetime", ".", "fromtimestamp", "(", "ts", ")", ".", "isoformat", "(", ")", "total_duration", "=", "test_reports", "[", "-", "1", "]", ".", "end_ts", "-", "test_reports", "[", "0", "]", ".", "start_ts", "def", "quote_attribute", "(", "value", ")", ":", "return", "value", "if", "value", "is", "not", "None", "else", "\"(null)\"", "testsuite", ".", "attrib", "=", "dict", "(", "id", "=", "\"0\"", ",", "errors", "=", "str", "(", "error_count", ")", ",", "failures", "=", "str", "(", "failure_count", ")", ",", "tests", "=", "str", "(", "test_count", ")", ",", "hostname", "=", "quote_attribute", "(", "hostname", ")", ",", "timestamp", "=", "quote_attribute", "(", "start_timestamp", ")", ",", "time", "=", "\"%f\"", "%", "total_duration", ",", "name", "=", "quote_attribute", "(", "suite_name", ")", ",", "package", "=", "quote_attribute", "(", "package_name", ")", ",", ")", "for", "r", "in", "test_reports", ":", "test_name", "=", "r", ".", "name", "test_duration", "=", "r", ".", "end_ts", "-", "r", ".", "start_ts", "class_name", "=", "r", ".", "src_location", "testcase", "=", "et", ".", "SubElement", "(", "testsuite", ",", "\"testcase\"", ")", "testcase", ".", "attrib", "=", "dict", "(", "name", "=", "test_name", ",", "classname", "=", "quote_attribute", "(", "class_name", ")", ",", "time", "=", "\"%f\"", "%", "test_duration", ",", ")", "if", "r", ".", "errors", "or", "r", ".", "failures", ":", "if", "r", ".", "failures", ":", "failure", "=", "et", ".", "SubElement", "(", "testcase", ",", "\"failure\"", ")", "failure", ".", "attrib", "=", "dict", "(", "type", "=", "\"exception\"", ",", "message", "=", "quote_attribute", "(", "'\\n'", ".", "join", "(", "[", "'%s'", "%", "e", "for", "e", "in", "r", ".", "failures", "]", ")", ")", ",", ")", "else", ":", "error", "=", "et", ".", "SubElement", "(", "testcase", ",", "\"error\"", ")", "error", ".", "attrib", "=", "dict", "(", "type", "=", "\"exception\"", ",", "message", "=", "quote_attribute", "(", "'\\n'", ".", "join", "(", "[", "'%s'", "%", "e", "for", "e", "in", "r", ".", "errors", "]", ")", ")", ",", ")", "return", "et", ".", "tostring", "(", "testsuites", ",", "encoding", "=", "\"utf-8\"", ")" ]
3c74fe60dfd15a528622195577f2aab3027693f0
test
PengWindow.setup
Sets up the OpenGL state. This method should be called once after the config has been created and before the main loop is started. You should not need to manually call this method, as it is automatically called by :py:meth:`run()`\ . Repeatedly calling this method has no effects.
peng3d/window.py
def setup(self): """ Sets up the OpenGL state. This method should be called once after the config has been created and before the main loop is started. You should not need to manually call this method, as it is automatically called by :py:meth:`run()`\ . Repeatedly calling this method has no effects. """ if self._setup: return self._setup = True # Ensures that default values are supplied #self.cleanConfig() # Sets min/max window size, if specified if self.cfg["graphics.min_size"] is not None: self.set_minimum_size(*self.cfg["graphics.min_size"]) if self.cfg["graphics.max_size"] is not None: self.set_maximum_size(*self.cfg["graphics.max_size"]) # Sets up basic OpenGL state glClearColor(*self.cfg["graphics.clearColor"]) glEnable(GL_DEPTH_TEST) glEnable(GL_BLEND) glShadeModel(GL_SMOOTH) if self.cfg["graphics.fogSettings"]["enable"]: self.setupFog() if self.cfg["graphics.lightSettings"]["enable"]: self.setupLight()
def setup(self): """ Sets up the OpenGL state. This method should be called once after the config has been created and before the main loop is started. You should not need to manually call this method, as it is automatically called by :py:meth:`run()`\ . Repeatedly calling this method has no effects. """ if self._setup: return self._setup = True # Ensures that default values are supplied #self.cleanConfig() # Sets min/max window size, if specified if self.cfg["graphics.min_size"] is not None: self.set_minimum_size(*self.cfg["graphics.min_size"]) if self.cfg["graphics.max_size"] is not None: self.set_maximum_size(*self.cfg["graphics.max_size"]) # Sets up basic OpenGL state glClearColor(*self.cfg["graphics.clearColor"]) glEnable(GL_DEPTH_TEST) glEnable(GL_BLEND) glShadeModel(GL_SMOOTH) if self.cfg["graphics.fogSettings"]["enable"]: self.setupFog() if self.cfg["graphics.lightSettings"]["enable"]: self.setupLight()
[ "Sets", "up", "the", "OpenGL", "state", ".", "This", "method", "should", "be", "called", "once", "after", "the", "config", "has", "been", "created", "and", "before", "the", "main", "loop", "is", "started", ".", "You", "should", "not", "need", "to", "manually", "call", "this", "method", "as", "it", "is", "automatically", "called", "by", ":", "py", ":", "meth", ":", "run", "()", "\\", ".", "Repeatedly", "calling", "this", "method", "has", "no", "effects", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/window.py#L71-L104
[ "def", "setup", "(", "self", ")", ":", "if", "self", ".", "_setup", ":", "return", "self", ".", "_setup", "=", "True", "# Ensures that default values are supplied", "#self.cleanConfig()", "# Sets min/max window size, if specified", "if", "self", ".", "cfg", "[", "\"graphics.min_size\"", "]", "is", "not", "None", ":", "self", ".", "set_minimum_size", "(", "*", "self", ".", "cfg", "[", "\"graphics.min_size\"", "]", ")", "if", "self", ".", "cfg", "[", "\"graphics.max_size\"", "]", "is", "not", "None", ":", "self", ".", "set_maximum_size", "(", "*", "self", ".", "cfg", "[", "\"graphics.max_size\"", "]", ")", "# Sets up basic OpenGL state", "glClearColor", "(", "*", "self", ".", "cfg", "[", "\"graphics.clearColor\"", "]", ")", "glEnable", "(", "GL_DEPTH_TEST", ")", "glEnable", "(", "GL_BLEND", ")", "glShadeModel", "(", "GL_SMOOTH", ")", "if", "self", ".", "cfg", "[", "\"graphics.fogSettings\"", "]", "[", "\"enable\"", "]", ":", "self", ".", "setupFog", "(", ")", "if", "self", ".", "cfg", "[", "\"graphics.lightSettings\"", "]", "[", "\"enable\"", "]", ":", "self", ".", "setupLight", "(", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
PengWindow.setupFog
Sets the fog system up. The specific options available are documented under :confval:`graphics.fogSettings`\ .
peng3d/window.py
def setupFog(self): """ Sets the fog system up. The specific options available are documented under :confval:`graphics.fogSettings`\ . """ fogcfg = self.cfg["graphics.fogSettings"] if not fogcfg["enable"]: return glEnable(GL_FOG) if fogcfg["color"] is None: fogcfg["color"] = self.cfg["graphics.clearColor"] # Set the fog color. glFogfv(GL_FOG_COLOR, (GLfloat * 4)(*fogcfg["color"])) # Set the performance hint. glHint(GL_FOG_HINT, GL_DONT_CARE) # TODO: add customization, including headless support # Specify the equation used to compute the blending factor. glFogi(GL_FOG_MODE, GL_LINEAR) # How close and far away fog starts and ends. The closer the start and end, # the denser the fog in the fog range. glFogf(GL_FOG_START, fogcfg["start"]) glFogf(GL_FOG_END, fogcfg["end"])
def setupFog(self): """ Sets the fog system up. The specific options available are documented under :confval:`graphics.fogSettings`\ . """ fogcfg = self.cfg["graphics.fogSettings"] if not fogcfg["enable"]: return glEnable(GL_FOG) if fogcfg["color"] is None: fogcfg["color"] = self.cfg["graphics.clearColor"] # Set the fog color. glFogfv(GL_FOG_COLOR, (GLfloat * 4)(*fogcfg["color"])) # Set the performance hint. glHint(GL_FOG_HINT, GL_DONT_CARE) # TODO: add customization, including headless support # Specify the equation used to compute the blending factor. glFogi(GL_FOG_MODE, GL_LINEAR) # How close and far away fog starts and ends. The closer the start and end, # the denser the fog in the fog range. glFogf(GL_FOG_START, fogcfg["start"]) glFogf(GL_FOG_END, fogcfg["end"])
[ "Sets", "the", "fog", "system", "up", ".", "The", "specific", "options", "available", "are", "documented", "under", ":", "confval", ":", "graphics", ".", "fogSettings", "\\", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/window.py#L105-L128
[ "def", "setupFog", "(", "self", ")", ":", "fogcfg", "=", "self", ".", "cfg", "[", "\"graphics.fogSettings\"", "]", "if", "not", "fogcfg", "[", "\"enable\"", "]", ":", "return", "glEnable", "(", "GL_FOG", ")", "if", "fogcfg", "[", "\"color\"", "]", "is", "None", ":", "fogcfg", "[", "\"color\"", "]", "=", "self", ".", "cfg", "[", "\"graphics.clearColor\"", "]", "# Set the fog color.", "glFogfv", "(", "GL_FOG_COLOR", ",", "(", "GLfloat", "*", "4", ")", "(", "*", "fogcfg", "[", "\"color\"", "]", ")", ")", "# Set the performance hint.", "glHint", "(", "GL_FOG_HINT", ",", "GL_DONT_CARE", ")", "# TODO: add customization, including headless support", "# Specify the equation used to compute the blending factor.", "glFogi", "(", "GL_FOG_MODE", ",", "GL_LINEAR", ")", "# How close and far away fog starts and ends. The closer the start and end,", "# the denser the fog in the fog range.", "glFogf", "(", "GL_FOG_START", ",", "fogcfg", "[", "\"start\"", "]", ")", "glFogf", "(", "GL_FOG_END", ",", "fogcfg", "[", "\"end\"", "]", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
PengWindow.run
Runs the application in the current thread. This method should not be called directly, especially when using multiple windows, use :py:meth:`Peng.run()` instead. Note that this method is blocking as rendering needs to happen in the main thread. It is thus recommendable to run your game logic in another thread that should be started before calling this method. ``evloop`` may optionally be a subclass of :py:class:`pyglet.app.base.EventLoop` to replace the default event loop.
peng3d/window.py
def run(self,evloop=None): """ Runs the application in the current thread. This method should not be called directly, especially when using multiple windows, use :py:meth:`Peng.run()` instead. Note that this method is blocking as rendering needs to happen in the main thread. It is thus recommendable to run your game logic in another thread that should be started before calling this method. ``evloop`` may optionally be a subclass of :py:class:`pyglet.app.base.EventLoop` to replace the default event loop. """ self.setup() if evloop is not None: pyglet.app.event_loop = evloop pyglet.app.run() # This currently just calls the basic pyglet main loop, maybe implement custom main loop for more control
def run(self,evloop=None): """ Runs the application in the current thread. This method should not be called directly, especially when using multiple windows, use :py:meth:`Peng.run()` instead. Note that this method is blocking as rendering needs to happen in the main thread. It is thus recommendable to run your game logic in another thread that should be started before calling this method. ``evloop`` may optionally be a subclass of :py:class:`pyglet.app.base.EventLoop` to replace the default event loop. """ self.setup() if evloop is not None: pyglet.app.event_loop = evloop pyglet.app.run() # This currently just calls the basic pyglet main loop, maybe implement custom main loop for more control
[ "Runs", "the", "application", "in", "the", "current", "thread", ".", "This", "method", "should", "not", "be", "called", "directly", "especially", "when", "using", "multiple", "windows", "use", ":", "py", ":", "meth", ":", "Peng", ".", "run", "()", "instead", ".", "Note", "that", "this", "method", "is", "blocking", "as", "rendering", "needs", "to", "happen", "in", "the", "main", "thread", ".", "It", "is", "thus", "recommendable", "to", "run", "your", "game", "logic", "in", "another", "thread", "that", "should", "be", "started", "before", "calling", "this", "method", ".", "evloop", "may", "optionally", "be", "a", "subclass", "of", ":", "py", ":", "class", ":", "pyglet", ".", "app", ".", "base", ".", "EventLoop", "to", "replace", "the", "default", "event", "loop", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/window.py#L140-L154
[ "def", "run", "(", "self", ",", "evloop", "=", "None", ")", ":", "self", ".", "setup", "(", ")", "if", "evloop", "is", "not", "None", ":", "pyglet", ".", "app", ".", "event_loop", "=", "evloop", "pyglet", ".", "app", ".", "run", "(", ")", "# This currently just calls the basic pyglet main loop, maybe implement custom main loop for more control" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
PengWindow.changeMenu
Changes to the given menu. ``menu`` must be a valid menu name that is currently known. .. versionchanged:: 1.2a1 The push/pop handlers have been deprecated in favor of the new :py:meth:`Menu.on_enter() <peng3d.menu.Menu.on_enter>`\ , :py:meth:`Menu.on_exit() <peng3d.menu.Menu.on_exit>`\ , etc. events.
peng3d/window.py
def changeMenu(self,menu): """ Changes to the given menu. ``menu`` must be a valid menu name that is currently known. .. versionchanged:: 1.2a1 The push/pop handlers have been deprecated in favor of the new :py:meth:`Menu.on_enter() <peng3d.menu.Menu.on_enter>`\ , :py:meth:`Menu.on_exit() <peng3d.menu.Menu.on_exit>`\ , etc. events. """ if menu not in self.menus: raise ValueError("Menu %s does not exist!"%menu) elif menu == self.activeMenu: return # Ignore double menu activation to prevent bugs in menu initializer old = self.activeMenu self.activeMenu = menu if old is not None: self.menus[old].on_exit(menu) self.menus[old].doAction("exit") #self.pop_handlers() self.menu.on_enter(old) self.menu.doAction("enter") self.peng.sendEvent("peng3d:window.menu.change",{"peng":self.peng,"window":self,"old":old,"menu":menu})
def changeMenu(self,menu): """ Changes to the given menu. ``menu`` must be a valid menu name that is currently known. .. versionchanged:: 1.2a1 The push/pop handlers have been deprecated in favor of the new :py:meth:`Menu.on_enter() <peng3d.menu.Menu.on_enter>`\ , :py:meth:`Menu.on_exit() <peng3d.menu.Menu.on_exit>`\ , etc. events. """ if menu not in self.menus: raise ValueError("Menu %s does not exist!"%menu) elif menu == self.activeMenu: return # Ignore double menu activation to prevent bugs in menu initializer old = self.activeMenu self.activeMenu = menu if old is not None: self.menus[old].on_exit(menu) self.menus[old].doAction("exit") #self.pop_handlers() self.menu.on_enter(old) self.menu.doAction("enter") self.peng.sendEvent("peng3d:window.menu.change",{"peng":self.peng,"window":self,"old":old,"menu":menu})
[ "Changes", "to", "the", "given", "menu", ".", "menu", "must", "be", "a", "valid", "menu", "name", "that", "is", "currently", "known", ".", "..", "versionchanged", "::", "1", ".", "2a1", "The", "push", "/", "pop", "handlers", "have", "been", "deprecated", "in", "favor", "of", "the", "new", ":", "py", ":", "meth", ":", "Menu", ".", "on_enter", "()", "<peng3d", ".", "menu", ".", "Menu", ".", "on_enter", ">", "\\", ":", "py", ":", "meth", ":", "Menu", ".", "on_exit", "()", "<peng3d", ".", "menu", ".", "Menu", ".", "on_exit", ">", "\\", "etc", ".", "events", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/window.py#L191-L213
[ "def", "changeMenu", "(", "self", ",", "menu", ")", ":", "if", "menu", "not", "in", "self", ".", "menus", ":", "raise", "ValueError", "(", "\"Menu %s does not exist!\"", "%", "menu", ")", "elif", "menu", "==", "self", ".", "activeMenu", ":", "return", "# Ignore double menu activation to prevent bugs in menu initializer", "old", "=", "self", ".", "activeMenu", "self", ".", "activeMenu", "=", "menu", "if", "old", "is", "not", "None", ":", "self", ".", "menus", "[", "old", "]", ".", "on_exit", "(", "menu", ")", "self", ".", "menus", "[", "old", "]", ".", "doAction", "(", "\"exit\"", ")", "#self.pop_handlers()", "self", ".", "menu", ".", "on_enter", "(", "old", ")", "self", ".", "menu", ".", "doAction", "(", "\"enter\"", ")", "self", ".", "peng", ".", "sendEvent", "(", "\"peng3d:window.menu.change\"", ",", "{", "\"peng\"", ":", "self", ".", "peng", ",", "\"window\"", ":", "self", ",", "\"old\"", ":", "old", ",", "\"menu\"", ":", "menu", "}", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
PengWindow.addMenu
Adds a menu to the list of menus.
peng3d/window.py
def addMenu(self,menu): """ Adds a menu to the list of menus. """ # If there is no menu selected currently, this menu will automatically be made active. # Add the line above to the docstring if fixed self.menus[menu.name]=menu self.peng.sendEvent("peng3d:window.menu.add",{"peng":self.peng,"window":self,"menu":menu})
def addMenu(self,menu): """ Adds a menu to the list of menus. """ # If there is no menu selected currently, this menu will automatically be made active. # Add the line above to the docstring if fixed self.menus[menu.name]=menu self.peng.sendEvent("peng3d:window.menu.add",{"peng":self.peng,"window":self,"menu":menu})
[ "Adds", "a", "menu", "to", "the", "list", "of", "menus", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/window.py#L215-L222
[ "def", "addMenu", "(", "self", ",", "menu", ")", ":", "# If there is no menu selected currently, this menu will automatically be made active.", "# Add the line above to the docstring if fixed", "self", ".", "menus", "[", "menu", ".", "name", "]", "=", "menu", "self", ".", "peng", ".", "sendEvent", "(", "\"peng3d:window.menu.add\"", ",", "{", "\"peng\"", ":", "self", ".", "peng", ",", "\"window\"", ":", "self", ",", "\"menu\"", ":", "menu", "}", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
PengWindow.dispatch_event
Internal event handling method. This method extends the behavior inherited from :py:meth:`pyglet.window.Window.dispatch_event()` by calling the various :py:meth:`handleEvent()` methods. By default, :py:meth:`Peng.handleEvent()`\ , :py:meth:`handleEvent()` and :py:meth:`Menu.handleEvent()` are called in this order to handle events. Note that some events may not be handled by all handlers during early startup.
peng3d/window.py
def dispatch_event(self,event_type,*args): """ Internal event handling method. This method extends the behavior inherited from :py:meth:`pyglet.window.Window.dispatch_event()` by calling the various :py:meth:`handleEvent()` methods. By default, :py:meth:`Peng.handleEvent()`\ , :py:meth:`handleEvent()` and :py:meth:`Menu.handleEvent()` are called in this order to handle events. Note that some events may not be handled by all handlers during early startup. """ super(PengWindow,self).dispatch_event(event_type,*args) try: p = self.peng m = self.menu except AttributeError: # To prevent early startup errors if hasattr(self,"peng") and self.peng.cfg["debug.events.logerr"]: print("Error:") traceback.print_exc() return p.handleEvent(event_type,args,self) self.handleEvent(event_type,args) m.handleEvent(event_type,args)
def dispatch_event(self,event_type,*args): """ Internal event handling method. This method extends the behavior inherited from :py:meth:`pyglet.window.Window.dispatch_event()` by calling the various :py:meth:`handleEvent()` methods. By default, :py:meth:`Peng.handleEvent()`\ , :py:meth:`handleEvent()` and :py:meth:`Menu.handleEvent()` are called in this order to handle events. Note that some events may not be handled by all handlers during early startup. """ super(PengWindow,self).dispatch_event(event_type,*args) try: p = self.peng m = self.menu except AttributeError: # To prevent early startup errors if hasattr(self,"peng") and self.peng.cfg["debug.events.logerr"]: print("Error:") traceback.print_exc() return p.handleEvent(event_type,args,self) self.handleEvent(event_type,args) m.handleEvent(event_type,args)
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not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/window.py#L255-L277
[ "def", "dispatch_event", "(", "self", ",", "event_type", ",", "*", "args", ")", ":", "super", "(", "PengWindow", ",", "self", ")", ".", "dispatch_event", "(", "event_type", ",", "*", "args", ")", "try", ":", "p", "=", "self", ".", "peng", "m", "=", "self", ".", "menu", "except", "AttributeError", ":", "# To prevent early startup errors", "if", "hasattr", "(", "self", ",", "\"peng\"", ")", "and", "self", ".", "peng", ".", "cfg", "[", "\"debug.events.logerr\"", "]", ":", "print", "(", "\"Error:\"", ")", "traceback", ".", "print_exc", "(", ")", "return", "p", ".", "handleEvent", "(", "event_type", ",", "args", ",", "self", ")", "self", ".", "handleEvent", "(", "event_type", ",", "args", ")", "m", ".", "handleEvent", "(", "event_type", ",", "args", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
PengWindow.toggle_exclusivity
Toggles mouse exclusivity via pyglet's :py:meth:`set_exclusive_mouse()` method. If ``override`` is given, it will be used instead. You may also read the current exclusivity state via :py:attr:`exclusive`\ .
peng3d/window.py
def toggle_exclusivity(self,override=None): """ Toggles mouse exclusivity via pyglet's :py:meth:`set_exclusive_mouse()` method. If ``override`` is given, it will be used instead. You may also read the current exclusivity state via :py:attr:`exclusive`\ . """ if override is not None: new = override else: new = not self.exclusive self.exclusive = new self.set_exclusive_mouse(self.exclusive) self.peng.sendEvent("peng3d:window.toggle_exclusive",{"peng":self.peng,"window":self,"exclusive":self.exclusive})
def toggle_exclusivity(self,override=None): """ Toggles mouse exclusivity via pyglet's :py:meth:`set_exclusive_mouse()` method. If ``override`` is given, it will be used instead. You may also read the current exclusivity state via :py:attr:`exclusive`\ . """ if override is not None: new = override else: new = not self.exclusive self.exclusive = new self.set_exclusive_mouse(self.exclusive) self.peng.sendEvent("peng3d:window.toggle_exclusive",{"peng":self.peng,"window":self,"exclusive":self.exclusive})
[ "Toggles", "mouse", "exclusivity", "via", "pyglet", "s", ":", "py", ":", "meth", ":", "set_exclusive_mouse", "()", "method", ".", "If", "override", "is", "given", "it", "will", "be", "used", "instead", ".", "You", "may", "also", "read", "the", "current", "exclusivity", "state", "via", ":", "py", ":", "attr", ":", "exclusive", "\\", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/window.py#L320-L334
[ "def", "toggle_exclusivity", "(", "self", ",", "override", "=", "None", ")", ":", "if", "override", "is", "not", "None", ":", "new", "=", "override", "else", ":", "new", "=", "not", "self", ".", "exclusive", "self", ".", "exclusive", "=", "new", "self", ".", "set_exclusive_mouse", "(", "self", ".", "exclusive", ")", "self", ".", "peng", ".", "sendEvent", "(", "\"peng3d:window.toggle_exclusive\"", ",", "{", "\"peng\"", ":", "self", ".", "peng", ",", "\"window\"", ":", "self", ",", "\"exclusive\"", ":", "self", ".", "exclusive", "}", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
PengWindow.set2d
Configures OpenGL to draw in 2D. Note that wireframe mode is always disabled in 2D-Mode, but can be re-enabled by calling ``glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)``\ .
peng3d/window.py
def set2d(self): """ Configures OpenGL to draw in 2D. Note that wireframe mode is always disabled in 2D-Mode, but can be re-enabled by calling ``glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)``\ . """ # Light glDisable(GL_LIGHTING) # To avoid accidental wireframe GUIs and fonts glPolygonMode( GL_FRONT_AND_BACK, GL_FILL) width, height = self.get_size() glDisable(GL_DEPTH_TEST) glViewport(0, 0, width, height) glMatrixMode(GL_PROJECTION) glLoadIdentity() glOrtho(0, width, 0, height, -1, 1) glMatrixMode(GL_MODELVIEW) glLoadIdentity()
def set2d(self): """ Configures OpenGL to draw in 2D. Note that wireframe mode is always disabled in 2D-Mode, but can be re-enabled by calling ``glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)``\ . """ # Light glDisable(GL_LIGHTING) # To avoid accidental wireframe GUIs and fonts glPolygonMode( GL_FRONT_AND_BACK, GL_FILL) width, height = self.get_size() glDisable(GL_DEPTH_TEST) glViewport(0, 0, width, height) glMatrixMode(GL_PROJECTION) glLoadIdentity() glOrtho(0, width, 0, height, -1, 1) glMatrixMode(GL_MODELVIEW) glLoadIdentity()
[ "Configures", "OpenGL", "to", "draw", "in", "2D", ".", "Note", "that", "wireframe", "mode", "is", "always", "disabled", "in", "2D", "-", "Mode", "but", "can", "be", "re", "-", "enabled", "by", "calling", "glPolygonMode", "(", "GL_FRONT_AND_BACK", "GL_LINE", ")", "\\", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/window.py#L336-L356
[ "def", "set2d", "(", "self", ")", ":", "# Light", "glDisable", "(", "GL_LIGHTING", ")", "# To avoid accidental wireframe GUIs and fonts", "glPolygonMode", "(", "GL_FRONT_AND_BACK", ",", "GL_FILL", ")", "width", ",", "height", "=", "self", ".", "get_size", "(", ")", "glDisable", "(", "GL_DEPTH_TEST", ")", "glViewport", "(", "0", ",", "0", ",", "width", ",", "height", ")", "glMatrixMode", "(", "GL_PROJECTION", ")", "glLoadIdentity", "(", ")", "glOrtho", "(", "0", ",", "width", ",", "0", ",", "height", ",", "-", "1", ",", "1", ")", "glMatrixMode", "(", "GL_MODELVIEW", ")", "glLoadIdentity", "(", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
PengWindow.set3d
Configures OpenGL to draw in 3D. This method also applies the correct rotation and translation as set in the supplied camera ``cam``\ . It is discouraged to use :py:func:`glTranslatef()` or :py:func:`glRotatef()` directly as this may cause visual glitches. If you need to configure any of the standard parameters, see the docs about :doc:`/configoption`\ . The :confval:`graphics.wireframe` config value can be used to enable a wireframe mode, useful for debugging visual glitches.
peng3d/window.py
def set3d(self,cam): """ Configures OpenGL to draw in 3D. This method also applies the correct rotation and translation as set in the supplied camera ``cam``\ . It is discouraged to use :py:func:`glTranslatef()` or :py:func:`glRotatef()` directly as this may cause visual glitches. If you need to configure any of the standard parameters, see the docs about :doc:`/configoption`\ . The :confval:`graphics.wireframe` config value can be used to enable a wireframe mode, useful for debugging visual glitches. """ if not isinstance(cam,camera.Camera): raise TypeError("cam is not of type Camera!") # Light #glEnable(GL_LIGHTING) if self.cfg["graphics.wireframe"]: glPolygonMode(GL_FRONT_AND_BACK, GL_LINE) width, height = self.get_size() glEnable(GL_DEPTH_TEST) glViewport(0, 0, width, height) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(self.cfg["graphics.fieldofview"], width / float(height), self.cfg["graphics.nearclip"], self.cfg["graphics.farclip"]) # default 60 glMatrixMode(GL_MODELVIEW) glLoadIdentity() x, y = cam.rot glRotatef(x, 0, 1, 0) glRotatef(-y, math.cos(math.radians(x)), 0, math.sin(math.radians(x))) x, y, z = cam.pos glTranslatef(-x, -y, -z)
def set3d(self,cam): """ Configures OpenGL to draw in 3D. This method also applies the correct rotation and translation as set in the supplied camera ``cam``\ . It is discouraged to use :py:func:`glTranslatef()` or :py:func:`glRotatef()` directly as this may cause visual glitches. If you need to configure any of the standard parameters, see the docs about :doc:`/configoption`\ . The :confval:`graphics.wireframe` config value can be used to enable a wireframe mode, useful for debugging visual glitches. """ if not isinstance(cam,camera.Camera): raise TypeError("cam is not of type Camera!") # Light #glEnable(GL_LIGHTING) if self.cfg["graphics.wireframe"]: glPolygonMode(GL_FRONT_AND_BACK, GL_LINE) width, height = self.get_size() glEnable(GL_DEPTH_TEST) glViewport(0, 0, width, height) glMatrixMode(GL_PROJECTION) glLoadIdentity() gluPerspective(self.cfg["graphics.fieldofview"], width / float(height), self.cfg["graphics.nearclip"], self.cfg["graphics.farclip"]) # default 60 glMatrixMode(GL_MODELVIEW) glLoadIdentity() x, y = cam.rot glRotatef(x, 0, 1, 0) glRotatef(-y, math.cos(math.radians(x)), 0, math.sin(math.radians(x))) x, y, z = cam.pos glTranslatef(-x, -y, -z)
[ "Configures", "OpenGL", "to", "draw", "in", "3D", ".", "This", "method", "also", "applies", "the", "correct", "rotation", "and", "translation", "as", "set", "in", "the", "supplied", "camera", "cam", "\\", ".", "It", "is", "discouraged", "to", "use", ":", "py", ":", "func", ":", "glTranslatef", "()", "or", ":", "py", ":", "func", ":", "glRotatef", "()", "directly", "as", "this", "may", "cause", "visual", "glitches", ".", "If", "you", "need", "to", "configure", "any", "of", "the", "standard", "parameters", "see", "the", "docs", "about", ":", "doc", ":", "/", "configoption", "\\", ".", "The", ":", "confval", ":", "graphics", ".", "wireframe", "config", "value", "can", "be", "used", "to", "enable", "a", "wireframe", "mode", "useful", "for", "debugging", "visual", "glitches", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/window.py#L357-L390
[ "def", "set3d", "(", "self", ",", "cam", ")", ":", "if", "not", "isinstance", "(", "cam", ",", "camera", ".", "Camera", ")", ":", "raise", "TypeError", "(", "\"cam is not of type Camera!\"", ")", "# Light", "#glEnable(GL_LIGHTING)", "if", "self", ".", "cfg", "[", "\"graphics.wireframe\"", "]", ":", "glPolygonMode", "(", "GL_FRONT_AND_BACK", ",", "GL_LINE", ")", "width", ",", "height", "=", "self", ".", "get_size", "(", ")", "glEnable", "(", "GL_DEPTH_TEST", ")", "glViewport", "(", "0", ",", "0", ",", "width", ",", "height", ")", "glMatrixMode", "(", "GL_PROJECTION", ")", "glLoadIdentity", "(", ")", "gluPerspective", "(", "self", ".", "cfg", "[", "\"graphics.fieldofview\"", "]", ",", "width", "/", "float", "(", "height", ")", ",", "self", ".", "cfg", "[", "\"graphics.nearclip\"", "]", ",", "self", ".", "cfg", "[", "\"graphics.farclip\"", "]", ")", "# default 60", "glMatrixMode", "(", "GL_MODELVIEW", ")", "glLoadIdentity", "(", ")", "x", ",", "y", "=", "cam", ".", "rot", "glRotatef", "(", "x", ",", "0", ",", "1", ",", "0", ")", "glRotatef", "(", "-", "y", ",", "math", ".", "cos", "(", "math", ".", "radians", "(", "x", ")", ")", ",", "0", ",", "math", ".", "sin", "(", "math", ".", "radians", "(", "x", ")", ")", ")", "x", ",", "y", ",", "z", "=", "cam", ".", "pos", "glTranslatef", "(", "-", "x", ",", "-", "y", ",", "-", "z", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Label.redraw_label
Re-draws the text by calculating its position. Currently, the text will always be centered on the position of the label.
peng3d/gui/text.py
def redraw_label(self): """ Re-draws the text by calculating its position. Currently, the text will always be centered on the position of the label. """ # Convenience variables sx,sy = self.size x,y = self.pos # Label position self._label.font_name = self.font_name self._label.font_size = self.font_size self._label.font_color = self.font_color self._label.x = int(x+sx/2.) self._label.y = int(y+sy/2.) self._label.width = self.size[0] self._label.height = self.size[1] self._label._update()
def redraw_label(self): """ Re-draws the text by calculating its position. Currently, the text will always be centered on the position of the label. """ # Convenience variables sx,sy = self.size x,y = self.pos # Label position self._label.font_name = self.font_name self._label.font_size = self.font_size self._label.font_color = self.font_color self._label.x = int(x+sx/2.) self._label.y = int(y+sy/2.) self._label.width = self.size[0] self._label.height = self.size[1] self._label._update()
[ "Re", "-", "draws", "the", "text", "by", "calculating", "its", "position", ".", "Currently", "the", "text", "will", "always", "be", "centered", "on", "the", "position", "of", "the", "label", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/text.py#L104-L123
[ "def", "redraw_label", "(", "self", ")", ":", "# Convenience variables", "sx", ",", "sy", "=", "self", ".", "size", "x", ",", "y", "=", "self", ".", "pos", "# Label position", "self", ".", "_label", ".", "font_name", "=", "self", ".", "font_name", "self", ".", "_label", ".", "font_size", "=", "self", ".", "font_size", "self", ".", "_label", ".", "font_color", "=", "self", ".", "font_color", "self", ".", "_label", ".", "x", "=", "int", "(", "x", "+", "sx", "/", "2.", ")", "self", ".", "_label", ".", "y", "=", "int", "(", "y", "+", "sy", "/", "2.", ")", "self", ".", "_label", ".", "width", "=", "self", ".", "size", "[", "0", "]", "self", ".", "_label", ".", "height", "=", "self", ".", "size", "[", "1", "]", "self", ".", "_label", ".", "_update", "(", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
TextInput.redraw_label
Re-draws the label by calculating its position. Currently, the label will always be centered on the position of the label.
peng3d/gui/text.py
def redraw_label(self): """ Re-draws the label by calculating its position. Currently, the label will always be centered on the position of the label. """ # Convenience variables sx,sy = self.size x,y = self.pos # Label position x = x+self.bg.border[0] y = y+sy/2.-self._text.font_size/4. w = self.size[0] h = self.size[1] self._text.x,self._text.y = x,y self._text.width,self._text.height=w,h self._default.x,self._default.y = x,y self._default.width,self._default.height=w,h self._text._update() # Needed to prevent the label from drifting to the top-left after resizing by odd amounts self._default._update()
def redraw_label(self): """ Re-draws the label by calculating its position. Currently, the label will always be centered on the position of the label. """ # Convenience variables sx,sy = self.size x,y = self.pos # Label position x = x+self.bg.border[0] y = y+sy/2.-self._text.font_size/4. w = self.size[0] h = self.size[1] self._text.x,self._text.y = x,y self._text.width,self._text.height=w,h self._default.x,self._default.y = x,y self._default.width,self._default.height=w,h self._text._update() # Needed to prevent the label from drifting to the top-left after resizing by odd amounts self._default._update()
[ "Re", "-", "draws", "the", "label", "by", "calculating", "its", "position", ".", "Currently", "the", "label", "will", "always", "be", "centered", "on", "the", "position", "of", "the", "label", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/text.py#L264-L287
[ "def", "redraw_label", "(", "self", ")", ":", "# Convenience variables", "sx", ",", "sy", "=", "self", ".", "size", "x", ",", "y", "=", "self", ".", "pos", "# Label position", "x", "=", "x", "+", "self", ".", "bg", ".", "border", "[", "0", "]", "y", "=", "y", "+", "sy", "/", "2.", "-", "self", ".", "_text", ".", "font_size", "/", "4.", "w", "=", "self", ".", "size", "[", "0", "]", "h", "=", "self", ".", "size", "[", "1", "]", "self", ".", "_text", ".", "x", ",", "self", ".", "_text", ".", "y", "=", "x", ",", "y", "self", ".", "_text", ".", "width", ",", "self", ".", "_text", ".", "height", "=", "w", ",", "h", "self", ".", "_default", ".", "x", ",", "self", ".", "_default", ".", "y", "=", "x", ",", "y", "self", ".", "_default", ".", "width", ",", "self", ".", "_default", ".", "height", "=", "w", ",", "h", "self", ".", "_text", ".", "_update", "(", ")", "# Needed to prevent the label from drifting to the top-left after resizing by odd amounts", "self", ".", "_default", ".", "_update", "(", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
GUIMenu.changeSubMenu
Changes the submenu that is displayed. :raises ValueError: if the name was not previously registered
peng3d/gui/__init__.py
def changeSubMenu(self,submenu): """ Changes the submenu that is displayed. :raises ValueError: if the name was not previously registered """ if submenu not in self.submenus: raise ValueError("Submenu %s does not exist!"%submenu) elif submenu == self.activeSubMenu: return # Ignore double submenu activation to prevent bugs in submenu initializer old = self.activeSubMenu self.activeSubMenu = submenu if old is not None: self.submenus[old].on_exit(submenu) self.submenus[old].doAction("exit") self.submenu.on_enter(old) self.submenu.doAction("enter")
def changeSubMenu(self,submenu): """ Changes the submenu that is displayed. :raises ValueError: if the name was not previously registered """ if submenu not in self.submenus: raise ValueError("Submenu %s does not exist!"%submenu) elif submenu == self.activeSubMenu: return # Ignore double submenu activation to prevent bugs in submenu initializer old = self.activeSubMenu self.activeSubMenu = submenu if old is not None: self.submenus[old].on_exit(submenu) self.submenus[old].doAction("exit") self.submenu.on_enter(old) self.submenu.doAction("enter")
[ "Changes", "the", "submenu", "that", "is", "displayed", ".", ":", "raises", "ValueError", ":", "if", "the", "name", "was", "not", "previously", "registered" ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/__init__.py#L68-L84
[ "def", "changeSubMenu", "(", "self", ",", "submenu", ")", ":", "if", "submenu", "not", "in", "self", ".", "submenus", ":", "raise", "ValueError", "(", "\"Submenu %s does not exist!\"", "%", "submenu", ")", "elif", "submenu", "==", "self", ".", "activeSubMenu", ":", "return", "# Ignore double submenu activation to prevent bugs in submenu initializer", "old", "=", "self", ".", "activeSubMenu", "self", ".", "activeSubMenu", "=", "submenu", "if", "old", "is", "not", "None", ":", "self", ".", "submenus", "[", "old", "]", ".", "on_exit", "(", "submenu", ")", "self", ".", "submenus", "[", "old", "]", ".", "doAction", "(", "\"exit\"", ")", "self", ".", "submenu", ".", "on_enter", "(", "old", ")", "self", ".", "submenu", ".", "doAction", "(", "\"enter\"", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
SubMenu.draw
Draws the submenu and its background. Note that this leaves the OpenGL state set to 2d drawing.
peng3d/gui/__init__.py
def draw(self): """ Draws the submenu and its background. Note that this leaves the OpenGL state set to 2d drawing. """ # Sets the OpenGL state for 2D-Drawing self.window.set2d() # Draws the background if isinstance(self.bg,Layer): self.bg._draw() elif hasattr(self.bg,"draw") and callable(self.bg.draw): self.bg.draw() elif isinstance(self.bg,list) or isinstance(self.bg,tuple): self.bg_vlist.draw(GL_QUADS) elif callable(self.bg): self.bg() elif isinstance(self.bg,Background): # The background will be drawn via the batch if not self.bg.initialized: self.bg.init_bg() self.bg.redraw_bg() self.bg.initialized=True elif self.bg=="blank": pass else: raise TypeError("Unknown background type") # In case the background modified relevant state self.window.set2d() # Check that all widgets that need redrawing have been redrawn for widget in self.widgets.values(): if widget.do_redraw: widget.on_redraw() widget.do_redraw = False # Actually draw the content self.batch2d.draw() # Call custom draw methods where needed for widget in self.widgets.values(): widget.draw()
def draw(self): """ Draws the submenu and its background. Note that this leaves the OpenGL state set to 2d drawing. """ # Sets the OpenGL state for 2D-Drawing self.window.set2d() # Draws the background if isinstance(self.bg,Layer): self.bg._draw() elif hasattr(self.bg,"draw") and callable(self.bg.draw): self.bg.draw() elif isinstance(self.bg,list) or isinstance(self.bg,tuple): self.bg_vlist.draw(GL_QUADS) elif callable(self.bg): self.bg() elif isinstance(self.bg,Background): # The background will be drawn via the batch if not self.bg.initialized: self.bg.init_bg() self.bg.redraw_bg() self.bg.initialized=True elif self.bg=="blank": pass else: raise TypeError("Unknown background type") # In case the background modified relevant state self.window.set2d() # Check that all widgets that need redrawing have been redrawn for widget in self.widgets.values(): if widget.do_redraw: widget.on_redraw() widget.do_redraw = False # Actually draw the content self.batch2d.draw() # Call custom draw methods where needed for widget in self.widgets.values(): widget.draw()
[ "Draws", "the", "submenu", "and", "its", "background", ".", "Note", "that", "this", "leaves", "the", "OpenGL", "state", "set", "to", "2d", "drawing", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/__init__.py#L132-L175
[ "def", "draw", "(", "self", ")", ":", "# Sets the OpenGL state for 2D-Drawing", "self", ".", "window", ".", "set2d", "(", ")", "# Draws the background", "if", "isinstance", "(", "self", ".", "bg", ",", "Layer", ")", ":", "self", ".", "bg", ".", "_draw", "(", ")", "elif", "hasattr", "(", "self", ".", "bg", ",", "\"draw\"", ")", "and", "callable", "(", "self", ".", "bg", ".", "draw", ")", ":", "self", ".", "bg", ".", "draw", "(", ")", "elif", "isinstance", "(", "self", ".", "bg", ",", "list", ")", "or", "isinstance", "(", "self", ".", "bg", ",", "tuple", ")", ":", "self", ".", "bg_vlist", ".", "draw", "(", "GL_QUADS", ")", "elif", "callable", "(", "self", ".", "bg", ")", ":", "self", ".", "bg", "(", ")", "elif", "isinstance", "(", "self", ".", "bg", ",", "Background", ")", ":", "# The background will be drawn via the batch", "if", "not", "self", ".", "bg", ".", "initialized", ":", "self", ".", "bg", ".", "init_bg", "(", ")", "self", ".", "bg", ".", "redraw_bg", "(", ")", "self", ".", "bg", ".", "initialized", "=", "True", "elif", "self", ".", "bg", "==", "\"blank\"", ":", "pass", "else", ":", "raise", "TypeError", "(", "\"Unknown background type\"", ")", "# In case the background modified relevant state", "self", ".", "window", ".", "set2d", "(", ")", "# Check that all widgets that need redrawing have been redrawn", "for", "widget", "in", "self", ".", "widgets", ".", "values", "(", ")", ":", "if", "widget", ".", "do_redraw", ":", "widget", ".", "on_redraw", "(", ")", "widget", ".", "do_redraw", "=", "False", "# Actually draw the content", "self", ".", "batch2d", ".", "draw", "(", ")", "# Call custom draw methods where needed", "for", "widget", "in", "self", ".", "widgets", ".", "values", "(", ")", ":", "widget", ".", "draw", "(", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
SubMenu.delWidget
Deletes the widget by the given name. Note that this feature is currently experimental as there seems to be a memory leak with this method.
peng3d/gui/__init__.py
def delWidget(self,widget): """ Deletes the widget by the given name. Note that this feature is currently experimental as there seems to be a memory leak with this method. """ # TODO: fix memory leak upon widget deletion #print("*"*50) #print("Start delWidget") if isinstance(widget,BasicWidget): widget = widget.name if widget not in self.widgets: return w = self.widgets[widget] #print("refs: %s"%sys.getrefcount(w)) w.delete() del self.widgets[widget] del widget #w_wref = weakref.ref(w) #print("GC: GARBAGE") #print(gc.garbage) #print("Widget Info") #print(w_wref()) #import objgraph #print("Objgraph") #objgraph.show_refs([w], filename='./mem_widget.png') #print("refs: %s"%sys.getrefcount(w)) #w_r = gc.get_referrers(w) #print("GC: REFS") #for w_ref in w_r: # print(repr(w_ref)[:512]) #print("GC: END") #print("len: %s"%len(w_r)) #del w_ref,w_r #print("after del %s"%w_wref()) #print("refs: %s"%sys.getrefcount(w)) del w
def delWidget(self,widget): """ Deletes the widget by the given name. Note that this feature is currently experimental as there seems to be a memory leak with this method. """ # TODO: fix memory leak upon widget deletion #print("*"*50) #print("Start delWidget") if isinstance(widget,BasicWidget): widget = widget.name if widget not in self.widgets: return w = self.widgets[widget] #print("refs: %s"%sys.getrefcount(w)) w.delete() del self.widgets[widget] del widget #w_wref = weakref.ref(w) #print("GC: GARBAGE") #print(gc.garbage) #print("Widget Info") #print(w_wref()) #import objgraph #print("Objgraph") #objgraph.show_refs([w], filename='./mem_widget.png') #print("refs: %s"%sys.getrefcount(w)) #w_r = gc.get_referrers(w) #print("GC: REFS") #for w_ref in w_r: # print(repr(w_ref)[:512]) #print("GC: END") #print("len: %s"%len(w_r)) #del w_ref,w_r #print("after del %s"%w_wref()) #print("refs: %s"%sys.getrefcount(w)) del w
[ "Deletes", "the", "widget", "by", "the", "given", "name", ".", "Note", "that", "this", "feature", "is", "currently", "experimental", "as", "there", "seems", "to", "be", "a", "memory", "leak", "with", "this", "method", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/__init__.py#L188-L230
[ "def", "delWidget", "(", "self", ",", "widget", ")", ":", "# TODO: fix memory leak upon widget deletion", "#print(\"*\"*50)", "#print(\"Start delWidget\")", "if", "isinstance", "(", "widget", ",", "BasicWidget", ")", ":", "widget", "=", "widget", ".", "name", "if", "widget", "not", "in", "self", ".", "widgets", ":", "return", "w", "=", "self", ".", "widgets", "[", "widget", "]", "#print(\"refs: %s\"%sys.getrefcount(w))", "w", ".", "delete", "(", ")", "del", "self", ".", "widgets", "[", "widget", "]", "del", "widget", "#w_wref = weakref.ref(w)", "#print(\"GC: GARBAGE\")", "#print(gc.garbage)", "#print(\"Widget Info\")", "#print(w_wref())", "#import objgraph", "#print(\"Objgraph\")", "#objgraph.show_refs([w], filename='./mem_widget.png')", "#print(\"refs: %s\"%sys.getrefcount(w))", "#w_r = gc.get_referrers(w)", "#print(\"GC: REFS\")", "#for w_ref in w_r:", "# print(repr(w_ref)[:512])", "#print(\"GC: END\")", "#print(\"len: %s\"%len(w_r))", "#del w_ref,w_r", "#print(\"after del %s\"%w_wref())", "#print(\"refs: %s\"%sys.getrefcount(w))", "del", "w" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
SubMenu.setBackground
Sets the background of the submenu. The background may be a RGB or RGBA color to fill the background with. Alternatively, a :py:class:`peng3d.layer.Layer` instance or other object with a ``.draw()`` method may be supplied. It is also possible to supply any other method or function that will get called. Also, the strings ``flat``\ , ``gradient``\ , ``oldshadow`` and ``material`` may be given, resulting in a background that looks similar to buttons. Lastly, the string ``"blank"`` may be passed to skip background drawing.
peng3d/gui/__init__.py
def setBackground(self,bg): """ Sets the background of the submenu. The background may be a RGB or RGBA color to fill the background with. Alternatively, a :py:class:`peng3d.layer.Layer` instance or other object with a ``.draw()`` method may be supplied. It is also possible to supply any other method or function that will get called. Also, the strings ``flat``\ , ``gradient``\ , ``oldshadow`` and ``material`` may be given, resulting in a background that looks similar to buttons. Lastly, the string ``"blank"`` may be passed to skip background drawing. """ self.bg = bg if isinstance(bg,list) or isinstance(bg,tuple): if len(bg)==3 and isinstance(bg,list): bg.append(255) self.bg_vlist.colors = bg*4 elif bg in ["flat","gradient","oldshadow","material"]: self.bg = ContainerButtonBackground(self,borderstyle=bg) self.on_resize(self.window.width,self.window.height)
def setBackground(self,bg): """ Sets the background of the submenu. The background may be a RGB or RGBA color to fill the background with. Alternatively, a :py:class:`peng3d.layer.Layer` instance or other object with a ``.draw()`` method may be supplied. It is also possible to supply any other method or function that will get called. Also, the strings ``flat``\ , ``gradient``\ , ``oldshadow`` and ``material`` may be given, resulting in a background that looks similar to buttons. Lastly, the string ``"blank"`` may be passed to skip background drawing. """ self.bg = bg if isinstance(bg,list) or isinstance(bg,tuple): if len(bg)==3 and isinstance(bg,list): bg.append(255) self.bg_vlist.colors = bg*4 elif bg in ["flat","gradient","oldshadow","material"]: self.bg = ContainerButtonBackground(self,borderstyle=bg) self.on_resize(self.window.width,self.window.height)
[ "Sets", "the", "background", "of", "the", "submenu", ".", "The", "background", "may", "be", "a", "RGB", "or", "RGBA", "color", "to", "fill", "the", "background", "with", ".", "Alternatively", "a", ":", "py", ":", "class", ":", "peng3d", ".", "layer", ".", "Layer", "instance", "or", "other", "object", "with", "a", ".", "draw", "()", "method", "may", "be", "supplied", ".", "It", "is", "also", "possible", "to", "supply", "any", "other", "method", "or", "function", "that", "will", "get", "called", ".", "Also", "the", "strings", "flat", "\\", "gradient", "\\", "oldshadow", "and", "material", "may", "be", "given", "resulting", "in", "a", "background", "that", "looks", "similar", "to", "buttons", ".", "Lastly", "the", "string", "blank", "may", "be", "passed", "to", "skip", "background", "drawing", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/__init__.py#L234-L254
[ "def", "setBackground", "(", "self", ",", "bg", ")", ":", "self", ".", "bg", "=", "bg", "if", "isinstance", "(", "bg", ",", "list", ")", "or", "isinstance", "(", "bg", ",", "tuple", ")", ":", "if", "len", "(", "bg", ")", "==", "3", "and", "isinstance", "(", "bg", ",", "list", ")", ":", "bg", ".", "append", "(", "255", ")", "self", ".", "bg_vlist", ".", "colors", "=", "bg", "*", "4", "elif", "bg", "in", "[", "\"flat\"", ",", "\"gradient\"", ",", "\"oldshadow\"", ",", "\"material\"", "]", ":", "self", ".", "bg", "=", "ContainerButtonBackground", "(", "self", ",", "borderstyle", "=", "bg", ")", "self", ".", "on_resize", "(", "self", ".", "window", ".", "width", ",", "self", ".", "window", ".", "height", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
ButtonBackground.getPosSize
Helper function converting the actual widget position and size into a usable and offsetted form. This function should return a 6-tuple of ``(sx,sy,x,y,bx,by)`` where sx and sy are the size, x and y the position and bx and by are the border size. All values should be in pixels and already include all offsets, as they are used directly for generation of vertex data. This method can also be overridden to limit the background to a specific part of its widget.
peng3d/gui/button.py
def getPosSize(self): """ Helper function converting the actual widget position and size into a usable and offsetted form. This function should return a 6-tuple of ``(sx,sy,x,y,bx,by)`` where sx and sy are the size, x and y the position and bx and by are the border size. All values should be in pixels and already include all offsets, as they are used directly for generation of vertex data. This method can also be overridden to limit the background to a specific part of its widget. """ sx,sy = self.widget.size x,y = self.widget.pos bx,by = self.border return sx,sy,x,y,bx,by
def getPosSize(self): """ Helper function converting the actual widget position and size into a usable and offsetted form. This function should return a 6-tuple of ``(sx,sy,x,y,bx,by)`` where sx and sy are the size, x and y the position and bx and by are the border size. All values should be in pixels and already include all offsets, as they are used directly for generation of vertex data. This method can also be overridden to limit the background to a specific part of its widget. """ sx,sy = self.widget.size x,y = self.widget.pos bx,by = self.border return sx,sy,x,y,bx,by
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not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/button.py#L112-L125
[ "def", "getPosSize", "(", "self", ")", ":", "sx", ",", "sy", "=", "self", ".", "widget", ".", "size", "x", ",", "y", "=", "self", ".", "widget", ".", "pos", "bx", ",", "by", "=", "self", ".", "border", "return", "sx", ",", "sy", ",", "x", ",", "y", ",", "bx", ",", "by" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
ButtonBackground.getColors
Overrideable function that generates the colors to be used by various borderstyles. Should return a 5-tuple of ``(bg,o,i,s,h)``\ . ``bg`` is the base color of the background. ``o`` is the outer color, it is usually the same as the background color. ``i`` is the inner color, it is usually lighter than the background color. ``s`` is the shadow color, it is usually quite a bit darker than the background. ``h`` is the highlight color, it is usually quite a bit lighter than the background.
peng3d/gui/button.py
def getColors(self): """ Overrideable function that generates the colors to be used by various borderstyles. Should return a 5-tuple of ``(bg,o,i,s,h)``\ . ``bg`` is the base color of the background. ``o`` is the outer color, it is usually the same as the background color. ``i`` is the inner color, it is usually lighter than the background color. ``s`` is the shadow color, it is usually quite a bit darker than the background. ``h`` is the highlight color, it is usually quite a bit lighter than the background. """ bg = self.submenu.bg[:3] if isinstance(self.submenu.bg,list) or isinstance(self.submenu.bg,tuple) else [242,241,240] o,i = bg, [min(bg[0]+8,255),min(bg[1]+8,255),min(bg[2]+8,255)] s,h = [max(bg[0]-40,0),max(bg[1]-40,0),max(bg[2]-40,0)], [min(bg[0]+12,255),min(bg[1]+12,255),min(bg[2]+12,255)] # Outer,Inner,Shadow,Highlight return bg,o,i,s,h
def getColors(self): """ Overrideable function that generates the colors to be used by various borderstyles. Should return a 5-tuple of ``(bg,o,i,s,h)``\ . ``bg`` is the base color of the background. ``o`` is the outer color, it is usually the same as the background color. ``i`` is the inner color, it is usually lighter than the background color. ``s`` is the shadow color, it is usually quite a bit darker than the background. ``h`` is the highlight color, it is usually quite a bit lighter than the background. """ bg = self.submenu.bg[:3] if isinstance(self.submenu.bg,list) or isinstance(self.submenu.bg,tuple) else [242,241,240] o,i = bg, [min(bg[0]+8,255),min(bg[1]+8,255),min(bg[2]+8,255)] s,h = [max(bg[0]-40,0),max(bg[1]-40,0),max(bg[2]-40,0)], [min(bg[0]+12,255),min(bg[1]+12,255),min(bg[2]+12,255)] # Outer,Inner,Shadow,Highlight return bg,o,i,s,h
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not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/button.py#L126-L146
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1151be665b26cc8a479f6307086ba919e4d32d85
test
CheckboxBackground.redraw_bg
if not self.widget.pressed: self.vlist_cross.colors = 6*bg else: if self.borderstyle=="flat": c = [min(bg[0]+8,255),min(bg[1]+8,255),min(bg[2]+8,255)] elif self.borderstyle=="gradient": c = h elif self.borderstyle=="oldshadow": c = h elif self.borderstyle=="material": c = s self.vlist_cross.colors = 6*c # Convenience variables sx,sy = self.widget.size x,y = self.widget.pos bx,by = self.border v1 = x+bx, y+(sy-by*2)/2+by v2 = x+sx/2, y+(sy-by*2)/4+by v3 = v6 v4 = x+sx, y+sy v5 = x+sx/2, y+by v6 = x+bx, y+(sy-by*2)/4+by self.vlist_cross.vertices = v2+v1+v6+v5+v4+v3
peng3d/gui/button.py
def redraw_bg(self): # Convenience variables sx,sy = self.widget.size x,y = self.widget.pos bx,by = self.border # Button background # Outer vertices # x y v1 = x, y+sy v2 = x+sx, y+sy v3 = x, y v4 = x+sx, y # Inner vertices # x y v5 = x+bx, y+sy-by v6 = x+sx-bx, y+sy-by v7 = x+bx, y+by v8 = x+sx-bx, y+by # 5 Quads, for edges and the center qb1 = v5+v6+v2+v1 qb2 = v8+v4+v2+v6 qb3 = v3+v4+v8+v7 qb4 = v3+v7+v5+v1 qc = v7+v8+v6+v5 v = qb1+qb2+qb3+qb4+qc self.vlist.vertices = v bg = self.submenu.bg[:3] if isinstance(self.submenu.bg,list) or isinstance(self.submenu.bg,tuple) else [242,241,240] o,i = bg, [min(bg[0]+8,255),min(bg[1]+8,255),min(bg[2]+8,255)] s,h = [max(bg[0]-40,0),max(bg[1]-40,0),max(bg[2]-40,0)], [min(bg[0]+12,255),min(bg[1]+12,255),min(bg[2]+12,255)] # Outer,Inner,Shadow,Highlight if self.borderstyle == "flat": if self.widget.pressed: i = s cb1 = i+i+i+i cb2 = i+i+i+i cb3 = i+i+i+i cb4 = i+i+i+i cc = i+i+i+i elif self.borderstyle == "gradient": if self.widget.pressed: i = s elif self.widget.is_hovering: i = [min(i[0]+6,255),min(i[1]+6,255),min(i[2]+6,255)] cb1 = i+i+o+o cb2 = i+o+o+i cb3 = o+o+i+i cb4 = o+i+i+o cc = i+i+i+i elif self.borderstyle == "oldshadow": if self.widget.pressed: i = s s,h = h,s elif self.widget.is_hovering: i = [min(i[0]+6,255),min(i[1]+6,255),min(i[2]+6,255)] s = [min(s[0]+6,255),min(s[1]+6,255),min(s[2]+6,255)] cb1 = h+h+h+h cb2 = s+s+s+s cb3 = s+s+s+s cb4 = h+h+h+h cc = i+i+i+i elif self.borderstyle == "material": if self.widget.pressed: i = [max(bg[0]-20,0),max(bg[1]-20,0),max(bg[2]-20,0)] elif self.widget.is_hovering: i = [max(bg[0]-10,0),max(bg[1]-10,0),max(bg[2]-10,0)] cb1 = s+s+o+o cb2 = s+o+o+s cb3 = o+o+s+s cb4 = o+s+s+o cc = i+i+i+i else: raise ValueError("Invalid Border style") c = cb1+cb2+cb3+cb4+cc self.vlist.colors = c # Cross # Old method that displayed a tick """if not self.widget.pressed: self.vlist_cross.colors = 6*bg else: if self.borderstyle=="flat": c = [min(bg[0]+8,255),min(bg[1]+8,255),min(bg[2]+8,255)] elif self.borderstyle=="gradient": c = h elif self.borderstyle=="oldshadow": c = h elif self.borderstyle=="material": c = s self.vlist_cross.colors = 6*c # Convenience variables sx,sy = self.widget.size x,y = self.widget.pos bx,by = self.border v1 = x+bx, y+(sy-by*2)/2+by v2 = x+sx/2, y+(sy-by*2)/4+by v3 = v6 v4 = x+sx, y+sy v5 = x+sx/2, y+by v6 = x+bx, y+(sy-by*2)/4+by self.vlist_cross.vertices = v2+v1+v6+v5+v4+v3""" # TODO: add better visual indicator v1 = x+bx*1.5, y+sy-by*1.5 v2 = x+sx-bx*1.5, y+sy-by*1.5 v3 = x+bx*1.5, y+by*1.5 v4 = x+sx-bx*1.5, y+by*1.5 self.vlist_check.colors = self.checkcolor*4 if self.widget.pressed else i*4 self.vlist_check.vertices = v3+v4+v2+v1
def redraw_bg(self): # Convenience variables sx,sy = self.widget.size x,y = self.widget.pos bx,by = self.border # Button background # Outer vertices # x y v1 = x, y+sy v2 = x+sx, y+sy v3 = x, y v4 = x+sx, y # Inner vertices # x y v5 = x+bx, y+sy-by v6 = x+sx-bx, y+sy-by v7 = x+bx, y+by v8 = x+sx-bx, y+by # 5 Quads, for edges and the center qb1 = v5+v6+v2+v1 qb2 = v8+v4+v2+v6 qb3 = v3+v4+v8+v7 qb4 = v3+v7+v5+v1 qc = v7+v8+v6+v5 v = qb1+qb2+qb3+qb4+qc self.vlist.vertices = v bg = self.submenu.bg[:3] if isinstance(self.submenu.bg,list) or isinstance(self.submenu.bg,tuple) else [242,241,240] o,i = bg, [min(bg[0]+8,255),min(bg[1]+8,255),min(bg[2]+8,255)] s,h = [max(bg[0]-40,0),max(bg[1]-40,0),max(bg[2]-40,0)], [min(bg[0]+12,255),min(bg[1]+12,255),min(bg[2]+12,255)] # Outer,Inner,Shadow,Highlight if self.borderstyle == "flat": if self.widget.pressed: i = s cb1 = i+i+i+i cb2 = i+i+i+i cb3 = i+i+i+i cb4 = i+i+i+i cc = i+i+i+i elif self.borderstyle == "gradient": if self.widget.pressed: i = s elif self.widget.is_hovering: i = [min(i[0]+6,255),min(i[1]+6,255),min(i[2]+6,255)] cb1 = i+i+o+o cb2 = i+o+o+i cb3 = o+o+i+i cb4 = o+i+i+o cc = i+i+i+i elif self.borderstyle == "oldshadow": if self.widget.pressed: i = s s,h = h,s elif self.widget.is_hovering: i = [min(i[0]+6,255),min(i[1]+6,255),min(i[2]+6,255)] s = [min(s[0]+6,255),min(s[1]+6,255),min(s[2]+6,255)] cb1 = h+h+h+h cb2 = s+s+s+s cb3 = s+s+s+s cb4 = h+h+h+h cc = i+i+i+i elif self.borderstyle == "material": if self.widget.pressed: i = [max(bg[0]-20,0),max(bg[1]-20,0),max(bg[2]-20,0)] elif self.widget.is_hovering: i = [max(bg[0]-10,0),max(bg[1]-10,0),max(bg[2]-10,0)] cb1 = s+s+o+o cb2 = s+o+o+s cb3 = o+o+s+s cb4 = o+s+s+o cc = i+i+i+i else: raise ValueError("Invalid Border style") c = cb1+cb2+cb3+cb4+cc self.vlist.colors = c # Cross # Old method that displayed a tick """if not self.widget.pressed: self.vlist_cross.colors = 6*bg else: if self.borderstyle=="flat": c = [min(bg[0]+8,255),min(bg[1]+8,255),min(bg[2]+8,255)] elif self.borderstyle=="gradient": c = h elif self.borderstyle=="oldshadow": c = h elif self.borderstyle=="material": c = s self.vlist_cross.colors = 6*c # Convenience variables sx,sy = self.widget.size x,y = self.widget.pos bx,by = self.border v1 = x+bx, y+(sy-by*2)/2+by v2 = x+sx/2, y+(sy-by*2)/4+by v3 = v6 v4 = x+sx, y+sy v5 = x+sx/2, y+by v6 = x+bx, y+(sy-by*2)/4+by self.vlist_cross.vertices = v2+v1+v6+v5+v4+v3""" # TODO: add better visual indicator v1 = x+bx*1.5, y+sy-by*1.5 v2 = x+sx-bx*1.5, y+sy-by*1.5 v3 = x+bx*1.5, y+by*1.5 v4 = x+sx-bx*1.5, y+by*1.5 self.vlist_check.colors = self.checkcolor*4 if self.widget.pressed else i*4 self.vlist_check.vertices = v3+v4+v2+v1
[ "if", "not", "self", ".", "widget", ".", "pressed", ":", "self", ".", "vlist_cross", ".", "colors", "=", "6", "*", "bg", "else", ":", "if", "self", ".", "borderstyle", "==", "flat", ":", "c", "=", "[", "min", "(", "bg", "[", "0", "]", "+", "8", "255", ")", "min", "(", "bg", "[", "1", "]", "+", "8", "255", ")", "min", "(", "bg", "[", "2", "]", "+", "8", "255", ")", "]", "elif", "self", ".", "borderstyle", "==", "gradient", ":", "c", "=", "h", "elif", "self", ".", "borderstyle", "==", "oldshadow", ":", "c", "=", "h", "elif", "self", ".", "borderstyle", "==", "material", ":", "c", "=", "s", "self", ".", "vlist_cross", ".", "colors", "=", "6", "*", "c", "#", "Convenience", "variables", "sx", "sy", "=", "self", ".", "widget", ".", "size", "x", "y", "=", "self", ".", "widget", ".", "pos", "bx", "by", "=", "self", ".", "border", "v1", "=", "x", "+", "bx", "y", "+", "(", "sy", "-", "by", "*", "2", ")", "/", "2", "+", "by", "v2", "=", "x", "+", "sx", "/", "2", "y", "+", "(", "sy", "-", "by", "*", "2", ")", "/", "4", "+", "by", "v3", "=", "v6", "v4", "=", "x", "+", "sx", "y", "+", "sy", "v5", "=", "x", "+", "sx", "/", "2", "y", "+", "by", "v6", "=", "x", "+", "bx", "y", "+", "(", "sy", "-", "by", "*", "2", ")", "/", "4", "+", "by", "self", ".", "vlist_cross", ".", "vertices", "=", "v2", "+", "v1", "+", "v6", "+", "v5", "+", "v4", "+", "v3" ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/button.py#L705-L828
[ "def", "redraw_bg", "(", "self", ")", ":", "# Convenience variables", "sx", ",", "sy", "=", "self", ".", "widget", ".", "size", "x", ",", "y", "=", "self", ".", "widget", ".", "pos", "bx", ",", "by", "=", "self", ".", "border", "# Button background", "# Outer vertices", "# x y", "v1", "=", "x", ",", "y", "+", "sy", "v2", "=", "x", "+", "sx", ",", "y", "+", "sy", "v3", "=", "x", ",", "y", "v4", "=", "x", "+", "sx", ",", "y", "# Inner vertices", "# x y", "v5", "=", "x", "+", "bx", ",", "y", "+", "sy", "-", "by", "v6", "=", "x", "+", "sx", "-", "bx", ",", "y", "+", "sy", "-", "by", "v7", "=", "x", "+", "bx", ",", "y", "+", "by", "v8", "=", "x", "+", "sx", "-", "bx", ",", "y", "+", "by", "# 5 Quads, for edges and the center", "qb1", "=", "v5", "+", "v6", "+", "v2", "+", "v1", "qb2", "=", "v8", "+", "v4", "+", "v2", "+", "v6", "qb3", "=", "v3", "+", "v4", "+", "v8", "+", "v7", "qb4", "=", "v3", "+", "v7", "+", "v5", "+", "v1", "qc", "=", "v7", "+", "v8", "+", "v6", "+", "v5", "v", "=", "qb1", "+", "qb2", "+", "qb3", "+", "qb4", "+", "qc", "self", ".", "vlist", ".", "vertices", "=", "v", "bg", "=", "self", ".", "submenu", ".", "bg", "[", ":", "3", "]", "if", "isinstance", "(", "self", ".", "submenu", ".", "bg", ",", "list", ")", "or", "isinstance", "(", "self", ".", "submenu", ".", "bg", ",", "tuple", ")", "else", "[", "242", ",", "241", ",", "240", "]", "o", ",", "i", "=", "bg", ",", "[", "min", "(", "bg", "[", "0", "]", "+", "8", ",", "255", ")", ",", "min", "(", "bg", "[", "1", "]", "+", "8", ",", "255", ")", ",", "min", "(", "bg", "[", "2", "]", "+", "8", ",", "255", ")", "]", "s", ",", "h", "=", "[", "max", "(", "bg", "[", "0", "]", "-", "40", ",", "0", ")", ",", "max", "(", "bg", "[", "1", "]", "-", "40", ",", "0", ")", ",", "max", "(", "bg", "[", "2", "]", "-", "40", ",", "0", ")", "]", ",", "[", "min", "(", "bg", "[", "0", "]", "+", "12", ",", "255", ")", ",", "min", "(", "bg", "[", "1", "]", "+", "12", ",", "255", ")", ",", "min", "(", "bg", "[", "2", "]", "+", "12", ",", "255", ")", "]", "# Outer,Inner,Shadow,Highlight", "if", "self", ".", "borderstyle", "==", "\"flat\"", ":", "if", "self", ".", "widget", ".", "pressed", ":", "i", "=", "s", "cb1", "=", "i", "+", "i", "+", "i", "+", "i", "cb2", "=", "i", "+", "i", "+", "i", "+", "i", "cb3", "=", "i", "+", "i", "+", "i", "+", "i", "cb4", "=", "i", "+", "i", "+", "i", "+", "i", "cc", "=", "i", "+", "i", "+", "i", "+", "i", "elif", "self", ".", "borderstyle", "==", "\"gradient\"", ":", "if", "self", ".", "widget", ".", "pressed", ":", "i", "=", "s", "elif", "self", ".", "widget", ".", "is_hovering", ":", "i", "=", "[", "min", "(", "i", "[", "0", "]", "+", "6", ",", "255", ")", ",", "min", "(", "i", "[", "1", "]", "+", "6", ",", "255", ")", ",", "min", "(", "i", "[", "2", "]", "+", "6", ",", "255", ")", "]", "cb1", "=", "i", "+", "i", "+", "o", "+", "o", "cb2", "=", "i", "+", "o", "+", "o", "+", "i", "cb3", "=", "o", "+", "o", "+", "i", "+", "i", "cb4", "=", "o", "+", "i", "+", "i", "+", "o", "cc", "=", "i", "+", "i", "+", "i", "+", "i", "elif", "self", ".", "borderstyle", "==", "\"oldshadow\"", ":", "if", "self", ".", "widget", ".", "pressed", ":", "i", "=", "s", "s", ",", "h", "=", "h", ",", "s", "elif", "self", ".", "widget", ".", "is_hovering", ":", "i", "=", "[", "min", "(", "i", "[", "0", "]", "+", "6", ",", "255", ")", ",", "min", "(", "i", "[", "1", "]", "+", "6", ",", "255", ")", ",", "min", "(", "i", "[", "2", "]", "+", "6", ",", "255", ")", "]", "s", "=", "[", "min", "(", "s", "[", "0", "]", "+", "6", ",", "255", ")", ",", "min", "(", "s", "[", "1", "]", "+", "6", ",", "255", ")", ",", "min", "(", "s", "[", "2", "]", "+", "6", ",", "255", ")", "]", "cb1", "=", "h", "+", "h", "+", "h", "+", "h", "cb2", "=", "s", "+", "s", "+", "s", "+", "s", "cb3", "=", "s", "+", "s", "+", "s", "+", "s", "cb4", "=", "h", "+", "h", "+", "h", "+", "h", "cc", "=", "i", "+", "i", "+", "i", "+", "i", "elif", "self", ".", "borderstyle", "==", "\"material\"", ":", "if", "self", ".", "widget", ".", "pressed", ":", "i", "=", "[", "max", "(", "bg", "[", "0", "]", "-", "20", ",", "0", ")", ",", "max", "(", "bg", "[", "1", "]", "-", "20", ",", "0", ")", ",", "max", "(", "bg", "[", "2", "]", "-", "20", ",", "0", ")", "]", "elif", "self", ".", "widget", ".", "is_hovering", ":", "i", "=", "[", "max", "(", "bg", "[", "0", "]", "-", "10", ",", "0", ")", ",", "max", "(", "bg", "[", "1", "]", "-", "10", ",", "0", ")", ",", "max", "(", "bg", "[", "2", "]", "-", "10", ",", "0", ")", "]", "cb1", "=", "s", "+", "s", "+", "o", "+", "o", "cb2", "=", "s", "+", "o", "+", "o", "+", "s", "cb3", "=", "o", "+", "o", "+", "s", "+", "s", "cb4", "=", "o", "+", "s", "+", "s", "+", "o", "cc", "=", "i", "+", "i", "+", "i", "+", "i", "else", ":", "raise", "ValueError", "(", "\"Invalid Border style\"", ")", "c", "=", "cb1", "+", "cb2", "+", "cb3", "+", "cb4", "+", "cc", "self", ".", "vlist", ".", "colors", "=", "c", "# Cross", "# Old method that displayed a tick", "# TODO: add better visual indicator", "v1", "=", "x", "+", "bx", "*", "1.5", ",", "y", "+", "sy", "-", "by", "*", "1.5", "v2", "=", "x", "+", "sx", "-", "bx", "*", "1.5", ",", "y", "+", "sy", "-", "by", "*", "1.5", "v3", "=", "x", "+", "bx", "*", "1.5", ",", "y", "+", "by", "*", "1.5", "v4", "=", "x", "+", "sx", "-", "bx", "*", "1.5", ",", "y", "+", "by", "*", "1.5", "self", ".", "vlist_check", ".", "colors", "=", "self", ".", "checkcolor", "*", "4", "if", "self", ".", "widget", ".", "pressed", "else", "i", "*", "4", "self", ".", "vlist_check", ".", "vertices", "=", "v3", "+", "v4", "+", "v2", "+", "v1" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Checkbox.redraw_label
Re-calculates the position of the Label.
peng3d/gui/button.py
def redraw_label(self): """ Re-calculates the position of the Label. """ # Convenience variables sx,sy = self.size x,y = self.pos # Label position self._label.anchor_x = "left" self._label.x = x+sx/2.+sx self._label.y = y+sy/2.+sy*.15 self._label._update()
def redraw_label(self): """ Re-calculates the position of the Label. """ # Convenience variables sx,sy = self.size x,y = self.pos # Label position self._label.anchor_x = "left" self._label.x = x+sx/2.+sx self._label.y = y+sy/2.+sy*.15 self._label._update()
[ "Re", "-", "calculates", "the", "position", "of", "the", "Label", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/button.py#L848-L860
[ "def", "redraw_label", "(", "self", ")", ":", "# Convenience variables", "sx", ",", "sy", "=", "self", ".", "size", "x", ",", "y", "=", "self", ".", "pos", "# Label position", "self", ".", "_label", ".", "anchor_x", "=", "\"left\"", "self", ".", "_label", ".", "x", "=", "x", "+", "sx", "/", "2.", "+", "sx", "self", ".", "_label", ".", "y", "=", "y", "+", "sy", "/", "2.", "+", "sy", "*", ".15", "self", ".", "_label", ".", "_update", "(", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
KeybindHandler.add
Adds a keybind to the internal registry. Keybind names should be of the format ``namespace:category.subcategory.name``\ e.g. ``peng3d:actor.player.controls.forward`` for the forward key combo for the player actor. :param str keybind: Keybind string, as described above :param str kbname: Name of the keybind, may be used to later change the keybinding without re-registering :param function handler: Function or any other callable called with the positional arguments ``(symbol,modifiers,release)`` if the keybind is pressed or released :param int mod: If the keybind should respect modifiers
peng3d/keybind.py
def add(self,keybind,kbname,handler,mod=True): """ Adds a keybind to the internal registry. Keybind names should be of the format ``namespace:category.subcategory.name``\ e.g. ``peng3d:actor.player.controls.forward`` for the forward key combo for the player actor. :param str keybind: Keybind string, as described above :param str kbname: Name of the keybind, may be used to later change the keybinding without re-registering :param function handler: Function or any other callable called with the positional arguments ``(symbol,modifiers,release)`` if the keybind is pressed or released :param int mod: If the keybind should respect modifiers """ keybind = keybind.lower() if mod: if keybind not in self.keybinds: self.keybinds[keybind]=[] self.keybinds[keybind].append(kbname) else: if keybind not in self.keybinds_nm: self.keybinds_nm[keybind]=[] self.keybinds_nm[keybind].append(kbname) self.kbname[kbname]=handler self.peng.sendEvent("peng3d:keybind.add",{"peng":self.peng,"keybind":keybind,"kbname":kbname,"handler":handler,"mod":mod})
def add(self,keybind,kbname,handler,mod=True): """ Adds a keybind to the internal registry. Keybind names should be of the format ``namespace:category.subcategory.name``\ e.g. ``peng3d:actor.player.controls.forward`` for the forward key combo for the player actor. :param str keybind: Keybind string, as described above :param str kbname: Name of the keybind, may be used to later change the keybinding without re-registering :param function handler: Function or any other callable called with the positional arguments ``(symbol,modifiers,release)`` if the keybind is pressed or released :param int mod: If the keybind should respect modifiers """ keybind = keybind.lower() if mod: if keybind not in self.keybinds: self.keybinds[keybind]=[] self.keybinds[keybind].append(kbname) else: if keybind not in self.keybinds_nm: self.keybinds_nm[keybind]=[] self.keybinds_nm[keybind].append(kbname) self.kbname[kbname]=handler self.peng.sendEvent("peng3d:keybind.add",{"peng":self.peng,"keybind":keybind,"kbname":kbname,"handler":handler,"mod":mod})
[ "Adds", "a", "keybind", "to", "the", "internal", "registry", ".", "Keybind", "names", "should", "be", "of", "the", "format", "namespace", ":", "category", ".", "subcategory", ".", "name", "\\", "e", ".", "g", ".", "peng3d", ":", "actor", ".", "player", ".", "controls", ".", "forward", "for", "the", "forward", "key", "combo", "for", "the", "player", "actor", ".", ":", "param", "str", "keybind", ":", "Keybind", "string", "as", "described", "above", ":", "param", "str", "kbname", ":", "Name", "of", "the", "keybind", "may", "be", "used", "to", "later", "change", "the", "keybinding", "without", "re", "-", "registering", ":", "param", "function", "handler", ":", "Function", "or", "any", "other", "callable", "called", "with", "the", "positional", "arguments", "(", "symbol", "modifiers", "release", ")", "if", "the", "keybind", "is", "pressed", "or", "released", ":", "param", "int", "mod", ":", "If", "the", "keybind", "should", "respect", "modifiers" ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/keybind.py#L107-L128
[ "def", "add", "(", "self", ",", "keybind", ",", "kbname", ",", "handler", ",", "mod", "=", "True", ")", ":", "keybind", "=", "keybind", ".", "lower", "(", ")", "if", "mod", ":", "if", "keybind", "not", "in", "self", ".", "keybinds", ":", "self", ".", "keybinds", "[", "keybind", "]", "=", "[", "]", "self", ".", "keybinds", "[", "keybind", "]", ".", "append", "(", "kbname", ")", "else", ":", "if", "keybind", "not", "in", "self", ".", "keybinds_nm", ":", "self", ".", "keybinds_nm", "[", "keybind", "]", "=", "[", "]", "self", ".", "keybinds_nm", "[", "keybind", "]", ".", "append", "(", "kbname", ")", "self", ".", "kbname", "[", "kbname", "]", "=", "handler", "self", ".", "peng", ".", "sendEvent", "(", "\"peng3d:keybind.add\"", ",", "{", "\"peng\"", ":", "self", ".", "peng", ",", "\"keybind\"", ":", "keybind", ",", "\"kbname\"", ":", "kbname", ",", "\"handler\"", ":", "handler", ",", "\"mod\"", ":", "mod", "}", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
KeybindHandler.changeKeybind
Changes a keybind of a specific keybindname. :param str kbname: Same as kbname of :py:meth:`add()` :param str combo: New key combination
peng3d/keybind.py
def changeKeybind(self,kbname,combo): """ Changes a keybind of a specific keybindname. :param str kbname: Same as kbname of :py:meth:`add()` :param str combo: New key combination """ for key,value in self.keybinds.items(): if kbname in value: del value[value.index(kbname)] break if combo not in self.keybinds: self.keybinds[combo]=[] self.keybinds[combo].append(kbname) self.peng.sendEvent("peng3d.keybind.change",{"peng":self.peng,"kbname":kbname,"combo":combo})
def changeKeybind(self,kbname,combo): """ Changes a keybind of a specific keybindname. :param str kbname: Same as kbname of :py:meth:`add()` :param str combo: New key combination """ for key,value in self.keybinds.items(): if kbname in value: del value[value.index(kbname)] break if combo not in self.keybinds: self.keybinds[combo]=[] self.keybinds[combo].append(kbname) self.peng.sendEvent("peng3d.keybind.change",{"peng":self.peng,"kbname":kbname,"combo":combo})
[ "Changes", "a", "keybind", "of", "a", "specific", "keybindname", ".", ":", "param", "str", "kbname", ":", "Same", "as", "kbname", "of", ":", "py", ":", "meth", ":", "add", "()", ":", "param", "str", "combo", ":", "New", "key", "combination" ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/keybind.py#L129-L143
[ "def", "changeKeybind", "(", "self", ",", "kbname", ",", "combo", ")", ":", "for", "key", ",", "value", "in", "self", ".", "keybinds", ".", "items", "(", ")", ":", "if", "kbname", "in", "value", ":", "del", "value", "[", "value", ".", "index", "(", "kbname", ")", "]", "break", "if", "combo", "not", "in", "self", ".", "keybinds", ":", "self", ".", "keybinds", "[", "combo", "]", "=", "[", "]", "self", ".", "keybinds", "[", "combo", "]", ".", "append", "(", "kbname", ")", "self", ".", "peng", ".", "sendEvent", "(", "\"peng3d.keybind.change\"", ",", "{", "\"peng\"", ":", "self", ".", "peng", ",", "\"kbname\"", ":", "kbname", ",", "\"combo\"", ":", "combo", "}", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
KeybindHandler.mod_is_held
Helper method to simplify checking if a modifier is held. :param str modname: Name of the modifier, see :py:data:`MODNAME2MODIFIER` :param int modifiers: Bitmask to check in, same as the modifiers argument of the on_key_press etc. handlers
peng3d/keybind.py
def mod_is_held(self,modname,modifiers): """ Helper method to simplify checking if a modifier is held. :param str modname: Name of the modifier, see :py:data:`MODNAME2MODIFIER` :param int modifiers: Bitmask to check in, same as the modifiers argument of the on_key_press etc. handlers """ modifier = MODNAME2MODIFIER[modname.lower()] return modifiers&modifier
def mod_is_held(self,modname,modifiers): """ Helper method to simplify checking if a modifier is held. :param str modname: Name of the modifier, see :py:data:`MODNAME2MODIFIER` :param int modifiers: Bitmask to check in, same as the modifiers argument of the on_key_press etc. handlers """ modifier = MODNAME2MODIFIER[modname.lower()] return modifiers&modifier
[ "Helper", "method", "to", "simplify", "checking", "if", "a", "modifier", "is", "held", ".", ":", "param", "str", "modname", ":", "Name", "of", "the", "modifier", "see", ":", "py", ":", "data", ":", "MODNAME2MODIFIER", ":", "param", "int", "modifiers", ":", "Bitmask", "to", "check", "in", "same", "as", "the", "modifiers", "argument", "of", "the", "on_key_press", "etc", ".", "handlers" ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/keybind.py#L144-L152
[ "def", "mod_is_held", "(", "self", ",", "modname", ",", "modifiers", ")", ":", "modifier", "=", "MODNAME2MODIFIER", "[", "modname", ".", "lower", "(", ")", "]", "return", "modifiers", "&", "modifier" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
KeybindHandler.handle_combo
Handles a key combination and dispatches associated events. First, all keybind handlers registered via :py:meth:`add` will be handled, then the pyglet event :peng3d:pgevent:`on_key_combo` with params ``(combo,symbol,modifiers,release,mod)`` is sent to the :py:class:`Peng()` instance. Also sends the events :peng3d:event:`peng3d:keybind.combo`\, :peng3d:event:`peng3d:keybind.combo.press` and :peng3d:event`peng3d:keybind.combo.release`\ . :params str combo: Key combination pressed :params int symbol: Key pressed, passed from the same argument within pyglet :params int modifiers: Modifiers held while the key was pressed :params bool release: If the combo was released :params bool mod: If the combo was sent without mods
peng3d/keybind.py
def handle_combo(self,combo,symbol,modifiers,release=False,mod=True): """ Handles a key combination and dispatches associated events. First, all keybind handlers registered via :py:meth:`add` will be handled, then the pyglet event :peng3d:pgevent:`on_key_combo` with params ``(combo,symbol,modifiers,release,mod)`` is sent to the :py:class:`Peng()` instance. Also sends the events :peng3d:event:`peng3d:keybind.combo`\, :peng3d:event:`peng3d:keybind.combo.press` and :peng3d:event`peng3d:keybind.combo.release`\ . :params str combo: Key combination pressed :params int symbol: Key pressed, passed from the same argument within pyglet :params int modifiers: Modifiers held while the key was pressed :params bool release: If the combo was released :params bool mod: If the combo was sent without mods """ if self.peng.cfg["controls.keybinds.debug"]: print("combo: nm=%s %s"%(mod,combo)) if mod: for kbname in self.keybinds.get(combo,[]): self.kbname[kbname](symbol,modifiers,release) else: for kbname in self.keybinds_nm.get(combo,[]): self.kbname[kbname](symbol,modifiers,release) self.peng.sendPygletEvent("on_key_combo",(combo,symbol,modifiers,release,mod)) self.peng.sendEvent("peng3d:keybind.combo",{"peng":self.peng,"combo":combo,"symbol":symbol,"modifiers":modifiers,"release":release,"mod":mod}) if release: self.peng.sendEvent("peng3d:keybind.combo.release",{"peng":self.peng,"combo":combo,"symbol":symbol,"modifiers":modifiers,"release":release,"mod":mod}) else: self.peng.sendEvent("peng3d:keybind.combo.press",{"peng":self.peng,"combo":combo,"symbol":symbol,"modifiers":modifiers,"release":release,"mod":mod})
def handle_combo(self,combo,symbol,modifiers,release=False,mod=True): """ Handles a key combination and dispatches associated events. First, all keybind handlers registered via :py:meth:`add` will be handled, then the pyglet event :peng3d:pgevent:`on_key_combo` with params ``(combo,symbol,modifiers,release,mod)`` is sent to the :py:class:`Peng()` instance. Also sends the events :peng3d:event:`peng3d:keybind.combo`\, :peng3d:event:`peng3d:keybind.combo.press` and :peng3d:event`peng3d:keybind.combo.release`\ . :params str combo: Key combination pressed :params int symbol: Key pressed, passed from the same argument within pyglet :params int modifiers: Modifiers held while the key was pressed :params bool release: If the combo was released :params bool mod: If the combo was sent without mods """ if self.peng.cfg["controls.keybinds.debug"]: print("combo: nm=%s %s"%(mod,combo)) if mod: for kbname in self.keybinds.get(combo,[]): self.kbname[kbname](symbol,modifiers,release) else: for kbname in self.keybinds_nm.get(combo,[]): self.kbname[kbname](symbol,modifiers,release) self.peng.sendPygletEvent("on_key_combo",(combo,symbol,modifiers,release,mod)) self.peng.sendEvent("peng3d:keybind.combo",{"peng":self.peng,"combo":combo,"symbol":symbol,"modifiers":modifiers,"release":release,"mod":mod}) if release: self.peng.sendEvent("peng3d:keybind.combo.release",{"peng":self.peng,"combo":combo,"symbol":symbol,"modifiers":modifiers,"release":release,"mod":mod}) else: self.peng.sendEvent("peng3d:keybind.combo.press",{"peng":self.peng,"combo":combo,"symbol":symbol,"modifiers":modifiers,"release":release,"mod":mod})
[ "Handles", "a", "key", "combination", "and", "dispatches", "associated", "events", ".", "First", "all", "keybind", "handlers", "registered", "via", ":", "py", ":", "meth", ":", "add", "will", "be", "handled", "then", "the", "pyglet", "event", ":", "peng3d", ":", "pgevent", ":", "on_key_combo", "with", "params", "(", "combo", "symbol", "modifiers", "release", "mod", ")", "is", "sent", "to", "the", ":", "py", ":", "class", ":", "Peng", "()", "instance", ".", "Also", "sends", "the", "events", ":", "peng3d", ":", "event", ":", "peng3d", ":", "keybind", ".", "combo", "\\", ":", "peng3d", ":", "event", ":", "peng3d", ":", "keybind", ".", "combo", ".", "press", "and", ":", "peng3d", ":", "event", "peng3d", ":", "keybind", ".", "combo", ".", "release", "\\", ".", ":", "params", "str", "combo", ":", "Key", "combination", "pressed", ":", "params", "int", "symbol", ":", "Key", "pressed", "passed", "from", "the", "same", "argument", "within", "pyglet", ":", "params", "int", "modifiers", ":", "Modifiers", "held", "while", "the", "key", "was", "pressed", ":", "params", "bool", "release", ":", "If", "the", "combo", "was", "released", ":", "params", "bool", "mod", ":", "If", "the", "combo", "was", "sent", "without", "mods" ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/keybind.py#L173-L201
[ "def", "handle_combo", "(", "self", ",", "combo", ",", "symbol", ",", "modifiers", ",", "release", "=", "False", ",", "mod", "=", "True", ")", ":", "if", "self", ".", "peng", ".", "cfg", "[", "\"controls.keybinds.debug\"", "]", ":", "print", "(", "\"combo: nm=%s %s\"", "%", "(", "mod", ",", "combo", ")", ")", "if", "mod", ":", "for", "kbname", "in", "self", ".", "keybinds", ".", "get", "(", "combo", ",", "[", "]", ")", ":", "self", ".", "kbname", "[", "kbname", "]", "(", "symbol", ",", "modifiers", ",", "release", ")", "else", ":", "for", "kbname", "in", "self", ".", "keybinds_nm", ".", "get", "(", "combo", ",", "[", "]", ")", ":", "self", ".", "kbname", "[", "kbname", "]", "(", "symbol", ",", "modifiers", ",", "release", ")", "self", ".", "peng", ".", "sendPygletEvent", "(", "\"on_key_combo\"", ",", "(", "combo", ",", "symbol", ",", "modifiers", ",", "release", ",", "mod", ")", ")", "self", ".", "peng", ".", "sendEvent", "(", "\"peng3d:keybind.combo\"", ",", "{", "\"peng\"", ":", "self", ".", "peng", ",", "\"combo\"", ":", "combo", ",", "\"symbol\"", ":", "symbol", ",", "\"modifiers\"", ":", "modifiers", ",", "\"release\"", ":", "release", ",", "\"mod\"", ":", "mod", "}", ")", "if", "release", ":", "self", ".", "peng", ".", "sendEvent", "(", "\"peng3d:keybind.combo.release\"", ",", "{", "\"peng\"", ":", "self", ".", "peng", ",", "\"combo\"", ":", "combo", ",", "\"symbol\"", ":", "symbol", ",", "\"modifiers\"", ":", "modifiers", ",", "\"release\"", ":", "release", ",", "\"mod\"", ":", "mod", "}", ")", "else", ":", "self", ".", "peng", ".", "sendEvent", "(", "\"peng3d:keybind.combo.press\"", ",", "{", "\"peng\"", ":", "self", ".", "peng", ",", "\"combo\"", ":", "combo", ",", "\"symbol\"", ":", "symbol", ",", "\"modifiers\"", ":", "modifiers", ",", "\"release\"", ":", "release", ",", "\"mod\"", ":", "mod", "}", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
FourDirectionalMoveController.registerEventHandlers
Registers needed keybinds and schedules the :py:meth:`update` Method. You can control what keybinds are used via the :confval:`controls.controls.forward` etc. Configuration Values.
peng3d/actor/player.py
def registerEventHandlers(self): """ Registers needed keybinds and schedules the :py:meth:`update` Method. You can control what keybinds are used via the :confval:`controls.controls.forward` etc. Configuration Values. """ # Forward self.peng.keybinds.add(self.peng.cfg["controls.controls.forward"],"peng3d:actor.%s.player.controls.forward"%self.actor.uuid,self.on_fwd_down,False) # Backward self.peng.keybinds.add(self.peng.cfg["controls.controls.backward"],"peng3d:actor.%s.player.controls.backward"%self.actor.uuid,self.on_bwd_down,False) # Strafe Left self.peng.keybinds.add(self.peng.cfg["controls.controls.strafeleft"],"peng3d:actor.%s.player.controls.strafeleft"%self.actor.uuid,self.on_left_down,False) # Strafe Right self.peng.keybinds.add(self.peng.cfg["controls.controls.straferight"],"peng3d:actor.%s.player.controls.straferight"%self.actor.uuid,self.on_right_down,False) pyglet.clock.schedule_interval(self.update,1.0/60)
def registerEventHandlers(self): """ Registers needed keybinds and schedules the :py:meth:`update` Method. You can control what keybinds are used via the :confval:`controls.controls.forward` etc. Configuration Values. """ # Forward self.peng.keybinds.add(self.peng.cfg["controls.controls.forward"],"peng3d:actor.%s.player.controls.forward"%self.actor.uuid,self.on_fwd_down,False) # Backward self.peng.keybinds.add(self.peng.cfg["controls.controls.backward"],"peng3d:actor.%s.player.controls.backward"%self.actor.uuid,self.on_bwd_down,False) # Strafe Left self.peng.keybinds.add(self.peng.cfg["controls.controls.strafeleft"],"peng3d:actor.%s.player.controls.strafeleft"%self.actor.uuid,self.on_left_down,False) # Strafe Right self.peng.keybinds.add(self.peng.cfg["controls.controls.straferight"],"peng3d:actor.%s.player.controls.straferight"%self.actor.uuid,self.on_right_down,False) pyglet.clock.schedule_interval(self.update,1.0/60)
[ "Registers", "needed", "keybinds", "and", "schedules", "the", ":", "py", ":", "meth", ":", "update", "Method", ".", "You", "can", "control", "what", "keybinds", "are", "used", "via", "the", ":", "confval", ":", "controls", ".", "controls", ".", "forward", "etc", ".", "Configuration", "Values", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/actor/player.py#L51-L65
[ "def", "registerEventHandlers", "(", "self", ")", ":", "# Forward", "self", ".", "peng", ".", "keybinds", ".", "add", "(", "self", ".", "peng", ".", "cfg", "[", "\"controls.controls.forward\"", "]", ",", "\"peng3d:actor.%s.player.controls.forward\"", "%", "self", ".", "actor", ".", "uuid", ",", "self", ".", "on_fwd_down", ",", "False", ")", "# Backward", "self", ".", "peng", ".", "keybinds", ".", "add", "(", "self", ".", "peng", ".", "cfg", "[", "\"controls.controls.backward\"", "]", ",", "\"peng3d:actor.%s.player.controls.backward\"", "%", "self", ".", "actor", ".", "uuid", ",", "self", ".", "on_bwd_down", ",", "False", ")", "# Strafe Left", "self", ".", "peng", ".", "keybinds", ".", "add", "(", "self", ".", "peng", ".", "cfg", "[", "\"controls.controls.strafeleft\"", "]", ",", "\"peng3d:actor.%s.player.controls.strafeleft\"", "%", "self", ".", "actor", ".", "uuid", ",", "self", ".", "on_left_down", ",", "False", ")", "# Strafe Right", "self", ".", "peng", ".", "keybinds", ".", "add", "(", "self", ".", "peng", ".", "cfg", "[", "\"controls.controls.straferight\"", "]", ",", "\"peng3d:actor.%s.player.controls.straferight\"", "%", "self", ".", "actor", ".", "uuid", ",", "self", ".", "on_right_down", ",", "False", ")", "pyglet", ".", "clock", ".", "schedule_interval", "(", "self", ".", "update", ",", "1.0", "/", "60", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
FourDirectionalMoveController.get_motion_vector
Returns the movement vector according to held buttons and the rotation. :return: 3-Tuple of ``(dx,dy,dz)`` :rtype: tuple
peng3d/actor/player.py
def get_motion_vector(self): """ Returns the movement vector according to held buttons and the rotation. :return: 3-Tuple of ``(dx,dy,dz)`` :rtype: tuple """ if any(self.move): x, y = self.actor._rot strafe = math.degrees(math.atan2(*self.move)) y_angle = math.radians(y) x_angle = math.radians(x + strafe) dy = 0.0 dx = math.cos(x_angle) dz = math.sin(x_angle) else: dy = 0.0 dx = 0.0 dz = 0.0 return (dx, dy, dz)
def get_motion_vector(self): """ Returns the movement vector according to held buttons and the rotation. :return: 3-Tuple of ``(dx,dy,dz)`` :rtype: tuple """ if any(self.move): x, y = self.actor._rot strafe = math.degrees(math.atan2(*self.move)) y_angle = math.radians(y) x_angle = math.radians(x + strafe) dy = 0.0 dx = math.cos(x_angle) dz = math.sin(x_angle) else: dy = 0.0 dx = 0.0 dz = 0.0 return (dx, dy, dz)
[ "Returns", "the", "movement", "vector", "according", "to", "held", "buttons", "and", "the", "rotation", ".", ":", "return", ":", "3", "-", "Tuple", "of", "(", "dx", "dy", "dz", ")", ":", "rtype", ":", "tuple" ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/actor/player.py#L85-L104
[ "def", "get_motion_vector", "(", "self", ")", ":", "if", "any", "(", "self", ".", "move", ")", ":", "x", ",", "y", "=", "self", ".", "actor", ".", "_rot", "strafe", "=", "math", ".", "degrees", "(", "math", ".", "atan2", "(", "*", "self", ".", "move", ")", ")", "y_angle", "=", "math", ".", "radians", "(", "y", ")", "x_angle", "=", "math", ".", "radians", "(", "x", "+", "strafe", ")", "dy", "=", "0.0", "dx", "=", "math", ".", "cos", "(", "x_angle", ")", "dz", "=", "math", ".", "sin", "(", "x_angle", ")", "else", ":", "dy", "=", "0.0", "dx", "=", "0.0", "dz", "=", "0.0", "return", "(", "dx", ",", "dy", ",", "dz", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
EgoMouseRotationalController.registerEventHandlers
Registers the motion and drag handlers. Note that because of the way pyglet treats mouse dragging, there is also an handler registered to the on_mouse_drag event.
peng3d/actor/player.py
def registerEventHandlers(self): """ Registers the motion and drag handlers. Note that because of the way pyglet treats mouse dragging, there is also an handler registered to the on_mouse_drag event. """ self.world.registerEventHandler("on_mouse_motion",self.on_mouse_motion) self.world.registerEventHandler("on_mouse_drag",self.on_mouse_drag)
def registerEventHandlers(self): """ Registers the motion and drag handlers. Note that because of the way pyglet treats mouse dragging, there is also an handler registered to the on_mouse_drag event. """ self.world.registerEventHandler("on_mouse_motion",self.on_mouse_motion) self.world.registerEventHandler("on_mouse_drag",self.on_mouse_drag)
[ "Registers", "the", "motion", "and", "drag", "handlers", ".", "Note", "that", "because", "of", "the", "way", "pyglet", "treats", "mouse", "dragging", "there", "is", "also", "an", "handler", "registered", "to", "the", "on_mouse_drag", "event", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/actor/player.py#L123-L130
[ "def", "registerEventHandlers", "(", "self", ")", ":", "self", ".", "world", ".", "registerEventHandler", "(", "\"on_mouse_motion\"", ",", "self", ".", "on_mouse_motion", ")", "self", ".", "world", ".", "registerEventHandler", "(", "\"on_mouse_drag\"", ",", "self", ".", "on_mouse_drag", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
BasicFlightController.registerEventHandlers
Registers the up and down handlers. Also registers a scheduled function every 60th of a second, causing pyglet to redraw your window with 60fps.
peng3d/actor/player.py
def registerEventHandlers(self): """ Registers the up and down handlers. Also registers a scheduled function every 60th of a second, causing pyglet to redraw your window with 60fps. """ # Crouch/fly down self.peng.keybinds.add(self.peng.cfg["controls.controls.crouch"],"peng3d:actor.%s.player.controls.crouch"%self.actor.uuid,self.on_crouch_down,False) # Jump/fly up self.peng.keybinds.add(self.peng.cfg["controls.controls.jump"],"peng3d:actor.%s.player.controls.jump"%self.actor.uuid,self.on_jump_down,False) pyglet.clock.schedule_interval(self.update,1.0/60)
def registerEventHandlers(self): """ Registers the up and down handlers. Also registers a scheduled function every 60th of a second, causing pyglet to redraw your window with 60fps. """ # Crouch/fly down self.peng.keybinds.add(self.peng.cfg["controls.controls.crouch"],"peng3d:actor.%s.player.controls.crouch"%self.actor.uuid,self.on_crouch_down,False) # Jump/fly up self.peng.keybinds.add(self.peng.cfg["controls.controls.jump"],"peng3d:actor.%s.player.controls.jump"%self.actor.uuid,self.on_jump_down,False) pyglet.clock.schedule_interval(self.update,1.0/60)
[ "Registers", "the", "up", "and", "down", "handlers", ".", "Also", "registers", "a", "scheduled", "function", "every", "60th", "of", "a", "second", "causing", "pyglet", "to", "redraw", "your", "window", "with", "60fps", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/actor/player.py#L155-L165
[ "def", "registerEventHandlers", "(", "self", ")", ":", "# Crouch/fly down", "self", ".", "peng", ".", "keybinds", ".", "add", "(", "self", ".", "peng", ".", "cfg", "[", "\"controls.controls.crouch\"", "]", ",", "\"peng3d:actor.%s.player.controls.crouch\"", "%", "self", ".", "actor", ".", "uuid", ",", "self", ".", "on_crouch_down", ",", "False", ")", "# Jump/fly up", "self", ".", "peng", ".", "keybinds", ".", "add", "(", "self", ".", "peng", ".", "cfg", "[", "\"controls.controls.jump\"", "]", ",", "\"peng3d:actor.%s.player.controls.jump\"", "%", "self", ".", "actor", ".", "uuid", ",", "self", ".", "on_jump_down", ",", "False", ")", "pyglet", ".", "clock", ".", "schedule_interval", "(", "self", ".", "update", ",", "1.0", "/", "60", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
BasicFlightController.update
Should be called regularly to move the actor. This method does nothing if the :py:attr:`enabled` property is set to False. This method is called automatically and should not be called manually.
peng3d/actor/player.py
def update(self,dt): """ Should be called regularly to move the actor. This method does nothing if the :py:attr:`enabled` property is set to False. This method is called automatically and should not be called manually. """ if not self.enabled: return dy = self.speed * dt * self.move x,y,z = self.actor._pos newpos = x,dy+y,z self.actor.pos = newpos
def update(self,dt): """ Should be called regularly to move the actor. This method does nothing if the :py:attr:`enabled` property is set to False. This method is called automatically and should not be called manually. """ if not self.enabled: return dy = self.speed * dt * self.move x,y,z = self.actor._pos newpos = x,dy+y,z self.actor.pos = newpos
[ "Should", "be", "called", "regularly", "to", "move", "the", "actor", ".", "This", "method", "does", "nothing", "if", "the", ":", "py", ":", "attr", ":", "enabled", "property", "is", "set", "to", "False", ".", "This", "method", "is", "called", "automatically", "and", "should", "not", "be", "called", "manually", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/actor/player.py#L166-L179
[ "def", "update", "(", "self", ",", "dt", ")", ":", "if", "not", "self", ".", "enabled", ":", "return", "dy", "=", "self", ".", "speed", "*", "dt", "*", "self", ".", "move", "x", ",", "y", ",", "z", "=", "self", ".", "actor", ".", "_pos", "newpos", "=", "x", ",", "dy", "+", "y", ",", "z", "self", ".", "actor", ".", "pos", "=", "newpos" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
FirstPersonPlayer.update
Internal method used for moving the player. :param float dt: Time delta since the last call to this method
peng3d/actor/player.py
def update(self,dt): """ Internal method used for moving the player. :param float dt: Time delta since the last call to this method """ speed = self.movespeed d = dt * speed # distance covered this tick. dx, dy, dz = self.get_motion_vector() # New position in space, before accounting for gravity. dx, dy, dz = dx * d, dy * d, dz * d #dy+=self.vert*VERT_SPEED x,y,z = self._pos newpos = dx+x, dy+y, dz+z self.pos = newpos
def update(self,dt): """ Internal method used for moving the player. :param float dt: Time delta since the last call to this method """ speed = self.movespeed d = dt * speed # distance covered this tick. dx, dy, dz = self.get_motion_vector() # New position in space, before accounting for gravity. dx, dy, dz = dx * d, dy * d, dz * d #dy+=self.vert*VERT_SPEED x,y,z = self._pos newpos = dx+x, dy+y, dz+z self.pos = newpos
[ "Internal", "method", "used", "for", "moving", "the", "player", ".", ":", "param", "float", "dt", ":", "Time", "delta", "since", "the", "last", "call", "to", "this", "method" ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/actor/player.py#L223-L237
[ "def", "update", "(", "self", ",", "dt", ")", ":", "speed", "=", "self", ".", "movespeed", "d", "=", "dt", "*", "speed", "# distance covered this tick.", "dx", ",", "dy", ",", "dz", "=", "self", ".", "get_motion_vector", "(", ")", "# New position in space, before accounting for gravity.", "dx", ",", "dy", ",", "dz", "=", "dx", "*", "d", ",", "dy", "*", "d", ",", "dz", "*", "d", "#dy+=self.vert*VERT_SPEED", "x", ",", "y", ",", "z", "=", "self", ".", "_pos", "newpos", "=", "dx", "+", "x", ",", "dy", "+", "y", ",", "dz", "+", "z", "self", ".", "pos", "=", "newpos" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
DialogSubMenu.add_widgets
Called by the initializer to add all widgets. Widgets are discovered by searching through the :py:attr:`WIDGETS` class attribute. If a key in :py:attr:`WIDGETS` is also found in the keyword arguments and not none, the function with the name given in the value of the key will be called with its only argument being the value of the keyword argument. For more complex usage scenarios, it is also possible to override this method in a subclass, but the original method should always be called to ensure compatibility with classes relying on this feature.
peng3d/gui/menus.py
def add_widgets(self,**kwargs): """ Called by the initializer to add all widgets. Widgets are discovered by searching through the :py:attr:`WIDGETS` class attribute. If a key in :py:attr:`WIDGETS` is also found in the keyword arguments and not none, the function with the name given in the value of the key will be called with its only argument being the value of the keyword argument. For more complex usage scenarios, it is also possible to override this method in a subclass, but the original method should always be called to ensure compatibility with classes relying on this feature. """ for name,fname in self.WIDGETS.items(): if name in kwargs and kwargs[name] is not None: assert hasattr(self,fname) assert callable(getattr(self,fname)) getattr(self,fname)(kwargs[name])
def add_widgets(self,**kwargs): """ Called by the initializer to add all widgets. Widgets are discovered by searching through the :py:attr:`WIDGETS` class attribute. If a key in :py:attr:`WIDGETS` is also found in the keyword arguments and not none, the function with the name given in the value of the key will be called with its only argument being the value of the keyword argument. For more complex usage scenarios, it is also possible to override this method in a subclass, but the original method should always be called to ensure compatibility with classes relying on this feature. """ for name,fname in self.WIDGETS.items(): if name in kwargs and kwargs[name] is not None: assert hasattr(self,fname) assert callable(getattr(self,fname)) getattr(self,fname)(kwargs[name])
[ "Called", "by", "the", "initializer", "to", "add", "all", "widgets", ".", "Widgets", "are", "discovered", "by", "searching", "through", "the", ":", "py", ":", "attr", ":", "WIDGETS", "class", "attribute", ".", "If", "a", "key", "in", ":", "py", ":", "attr", ":", "WIDGETS", "is", "also", "found", "in", "the", "keyword", "arguments", "and", "not", "none", "the", "function", "with", "the", "name", "given", "in", "the", "value", "of", "the", "key", "will", "be", "called", "with", "its", "only", "argument", "being", "the", "value", "of", "the", "keyword", "argument", ".", "For", "more", "complex", "usage", "scenarios", "it", "is", "also", "possible", "to", "override", "this", "method", "in", "a", "subclass", "but", "the", "original", "method", "should", "always", "be", "called", "to", "ensure", "compatibility", "with", "classes", "relying", "on", "this", "feature", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/menus.py#L132-L149
[ "def", "add_widgets", "(", "self", ",", "*", "*", "kwargs", ")", ":", "for", "name", ",", "fname", "in", "self", ".", "WIDGETS", ".", "items", "(", ")", ":", "if", "name", "in", "kwargs", "and", "kwargs", "[", "name", "]", "is", "not", "None", ":", "assert", "hasattr", "(", "self", ",", "fname", ")", "assert", "callable", "(", "getattr", "(", "self", ",", "fname", ")", ")", "getattr", "(", "self", ",", "fname", ")", "(", "kwargs", "[", "name", "]", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
DialogSubMenu.add_label_main
Adds the main label of the dialog. This widget can be triggered by setting the label ``label_main`` to a string. This widget will be centered on the screen.
peng3d/gui/menus.py
def add_label_main(self,label_main): """ Adds the main label of the dialog. This widget can be triggered by setting the label ``label_main`` to a string. This widget will be centered on the screen. """ # Main Label self.wlabel_main = text.Label("label_main",self,self.window,self.peng, pos=lambda sw,sh, bw,bh: (sw/2-bw/2,sh/2-bh/2), size=[0,0], label=label_main, #multiline=True, # TODO: implement multine dialog ) self.wlabel_main.size = lambda sw,sh: (sw,self.wlabel_main._label.font_size) self.addWidget(self.wlabel_main)
def add_label_main(self,label_main): """ Adds the main label of the dialog. This widget can be triggered by setting the label ``label_main`` to a string. This widget will be centered on the screen. """ # Main Label self.wlabel_main = text.Label("label_main",self,self.window,self.peng, pos=lambda sw,sh, bw,bh: (sw/2-bw/2,sh/2-bh/2), size=[0,0], label=label_main, #multiline=True, # TODO: implement multine dialog ) self.wlabel_main.size = lambda sw,sh: (sw,self.wlabel_main._label.font_size) self.addWidget(self.wlabel_main)
[ "Adds", "the", "main", "label", "of", "the", "dialog", ".", "This", "widget", "can", "be", "triggered", "by", "setting", "the", "label", "label_main", "to", "a", "string", ".", "This", "widget", "will", "be", "centered", "on", "the", "screen", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/menus.py#L151-L167
[ "def", "add_label_main", "(", "self", ",", "label_main", ")", ":", "# Main Label", "self", ".", "wlabel_main", "=", "text", ".", "Label", "(", "\"label_main\"", ",", "self", ",", "self", ".", "window", ",", "self", ".", "peng", ",", "pos", "=", "lambda", "sw", ",", "sh", ",", "bw", ",", "bh", ":", "(", "sw", "/", "2", "-", "bw", "/", "2", ",", "sh", "/", "2", "-", "bh", "/", "2", ")", ",", "size", "=", "[", "0", ",", "0", "]", ",", "label", "=", "label_main", ",", "#multiline=True, # TODO: implement multine dialog", ")", "self", ".", "wlabel_main", ".", "size", "=", "lambda", "sw", ",", "sh", ":", "(", "sw", ",", "self", ".", "wlabel_main", ".", "_label", ".", "font_size", ")", "self", ".", "addWidget", "(", "self", ".", "wlabel_main", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
DialogSubMenu.add_btn_ok
Adds an OK button to allow the user to exit the dialog. This widget can be triggered by setting the label ``label_ok`` to a string. This widget will be mostly centered on the screen, but below the main label by the double of its height.
peng3d/gui/menus.py
def add_btn_ok(self,label_ok): """ Adds an OK button to allow the user to exit the dialog. This widget can be triggered by setting the label ``label_ok`` to a string. This widget will be mostly centered on the screen, but below the main label by the double of its height. """ # OK Button self.wbtn_ok = button.Button("btn_ok",self,self.window,self.peng, pos=lambda sw,sh, bw,bh: (sw/2-bw/2,sh/2-bh/2-bh*2), size=[0,0], label=label_ok, borderstyle=self.borderstyle ) self.wbtn_ok.size = lambda sw,sh: (self.wbtn_ok._label.font_size*8,self.wbtn_ok._label.font_size*2) self.addWidget(self.wbtn_ok) def f(): self.doAction("click_ok") self.exitDialog() self.wbtn_ok.addAction("click",f)
def add_btn_ok(self,label_ok): """ Adds an OK button to allow the user to exit the dialog. This widget can be triggered by setting the label ``label_ok`` to a string. This widget will be mostly centered on the screen, but below the main label by the double of its height. """ # OK Button self.wbtn_ok = button.Button("btn_ok",self,self.window,self.peng, pos=lambda sw,sh, bw,bh: (sw/2-bw/2,sh/2-bh/2-bh*2), size=[0,0], label=label_ok, borderstyle=self.borderstyle ) self.wbtn_ok.size = lambda sw,sh: (self.wbtn_ok._label.font_size*8,self.wbtn_ok._label.font_size*2) self.addWidget(self.wbtn_ok) def f(): self.doAction("click_ok") self.exitDialog() self.wbtn_ok.addAction("click",f)
[ "Adds", "an", "OK", "button", "to", "allow", "the", "user", "to", "exit", "the", "dialog", ".", "This", "widget", "can", "be", "triggered", "by", "setting", "the", "label", "label_ok", "to", "a", "string", ".", "This", "widget", "will", "be", "mostly", "centered", "on", "the", "screen", "but", "below", "the", "main", "label", "by", "the", "double", "of", "its", "height", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/menus.py#L169-L191
[ "def", "add_btn_ok", "(", "self", ",", "label_ok", ")", ":", "# OK Button", "self", ".", "wbtn_ok", "=", "button", ".", "Button", "(", "\"btn_ok\"", ",", "self", ",", "self", ".", "window", ",", "self", ".", "peng", ",", "pos", "=", "lambda", "sw", ",", "sh", ",", "bw", ",", "bh", ":", "(", "sw", "/", "2", "-", "bw", "/", "2", ",", "sh", "/", "2", "-", "bh", "/", "2", "-", "bh", "*", "2", ")", ",", "size", "=", "[", "0", ",", "0", "]", ",", "label", "=", "label_ok", ",", "borderstyle", "=", "self", ".", "borderstyle", ")", "self", ".", "wbtn_ok", ".", "size", "=", "lambda", "sw", ",", "sh", ":", "(", "self", ".", "wbtn_ok", ".", "_label", ".", "font_size", "*", "8", ",", "self", ".", "wbtn_ok", ".", "_label", ".", "font_size", "*", "2", ")", "self", ".", "addWidget", "(", "self", ".", "wbtn_ok", ")", "def", "f", "(", ")", ":", "self", ".", "doAction", "(", "\"click_ok\"", ")", "self", ".", "exitDialog", "(", ")", "self", ".", "wbtn_ok", ".", "addAction", "(", "\"click\"", ",", "f", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
DialogSubMenu.exitDialog
Helper method that exits the dialog. This method will cause the previously active submenu to activate.
peng3d/gui/menus.py
def exitDialog(self): """ Helper method that exits the dialog. This method will cause the previously active submenu to activate. """ if self.prev_submenu is not None: # change back to the previous submenu # could in theory form a stack if one dialog opens another self.menu.changeSubMenu(self.prev_submenu) self.prev_submenu = None
def exitDialog(self): """ Helper method that exits the dialog. This method will cause the previously active submenu to activate. """ if self.prev_submenu is not None: # change back to the previous submenu # could in theory form a stack if one dialog opens another self.menu.changeSubMenu(self.prev_submenu) self.prev_submenu = None
[ "Helper", "method", "that", "exits", "the", "dialog", ".", "This", "method", "will", "cause", "the", "previously", "active", "submenu", "to", "activate", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/menus.py#L231-L241
[ "def", "exitDialog", "(", "self", ")", ":", "if", "self", ".", "prev_submenu", "is", "not", "None", ":", "# change back to the previous submenu", "# could in theory form a stack if one dialog opens another", "self", ".", "menu", ".", "changeSubMenu", "(", "self", ".", "prev_submenu", ")", "self", ".", "prev_submenu", "=", "None" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
ConfirmSubMenu.add_btn_confirm
Adds a confirm button to let the user confirm whatever action they were presented with. This widget can be triggered by setting the label ``label_confirm`` to a string. This widget will be positioned slightly below the main label and to the left of the cancel button.
peng3d/gui/menus.py
def add_btn_confirm(self,label_confirm): """ Adds a confirm button to let the user confirm whatever action they were presented with. This widget can be triggered by setting the label ``label_confirm`` to a string. This widget will be positioned slightly below the main label and to the left of the cancel button. """ # Confirm Button self.wbtn_confirm = button.Button("btn_confirm",self,self.window,self.peng, pos=lambda sw,sh, bw,bh: (sw/2-bw-4,sh/2-bh/2-bh*2), size=[0,0], label=label_confirm, borderstyle=self.borderstyle ) self.wbtn_confirm.size = lambda sw,sh: (self.wbtn_confirm._label.font_size*8,self.wbtn_confirm._label.font_size*2) self.addWidget(self.wbtn_confirm) def f(): self.doAction("confirm") self.exitDialog() self.wbtn_confirm.addAction("click",f)
def add_btn_confirm(self,label_confirm): """ Adds a confirm button to let the user confirm whatever action they were presented with. This widget can be triggered by setting the label ``label_confirm`` to a string. This widget will be positioned slightly below the main label and to the left of the cancel button. """ # Confirm Button self.wbtn_confirm = button.Button("btn_confirm",self,self.window,self.peng, pos=lambda sw,sh, bw,bh: (sw/2-bw-4,sh/2-bh/2-bh*2), size=[0,0], label=label_confirm, borderstyle=self.borderstyle ) self.wbtn_confirm.size = lambda sw,sh: (self.wbtn_confirm._label.font_size*8,self.wbtn_confirm._label.font_size*2) self.addWidget(self.wbtn_confirm) def f(): self.doAction("confirm") self.exitDialog() self.wbtn_confirm.addAction("click",f)
[ "Adds", "a", "confirm", "button", "to", "let", "the", "user", "confirm", "whatever", "action", "they", "were", "presented", "with", ".", "This", "widget", "can", "be", "triggered", "by", "setting", "the", "label", "label_confirm", "to", "a", "string", ".", "This", "widget", "will", "be", "positioned", "slightly", "below", "the", "main", "label", "and", "to", "the", "left", "of", "the", "cancel", "button", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/menus.py#L278-L300
[ "def", "add_btn_confirm", "(", "self", ",", "label_confirm", ")", ":", "# Confirm Button", "self", ".", "wbtn_confirm", "=", "button", ".", "Button", "(", "\"btn_confirm\"", ",", "self", ",", "self", ".", "window", ",", "self", ".", "peng", ",", "pos", "=", "lambda", "sw", ",", "sh", ",", "bw", ",", "bh", ":", "(", "sw", "/", "2", "-", "bw", "-", "4", ",", "sh", "/", "2", "-", "bh", "/", "2", "-", "bh", "*", "2", ")", ",", "size", "=", "[", "0", ",", "0", "]", ",", "label", "=", "label_confirm", ",", "borderstyle", "=", "self", ".", "borderstyle", ")", "self", ".", "wbtn_confirm", ".", "size", "=", "lambda", "sw", ",", "sh", ":", "(", "self", ".", "wbtn_confirm", ".", "_label", ".", "font_size", "*", "8", ",", "self", ".", "wbtn_confirm", ".", "_label", ".", "font_size", "*", "2", ")", "self", ".", "addWidget", "(", "self", ".", "wbtn_confirm", ")", "def", "f", "(", ")", ":", "self", ".", "doAction", "(", "\"confirm\"", ")", "self", ".", "exitDialog", "(", ")", "self", ".", "wbtn_confirm", ".", "addAction", "(", "\"click\"", ",", "f", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
ConfirmSubMenu.add_btn_cancel
Adds a cancel button to let the user cancel whatever choice they were given. This widget can be triggered by setting the label ``label_cancel`` to a string. This widget will be positioned slightly below the main label and to the right of the confirm button.
peng3d/gui/menus.py
def add_btn_cancel(self,label_cancel): """ Adds a cancel button to let the user cancel whatever choice they were given. This widget can be triggered by setting the label ``label_cancel`` to a string. This widget will be positioned slightly below the main label and to the right of the confirm button. """ # Cancel Button self.wbtn_cancel = button.Button("btn_cancel",self,self.window,self.peng, pos=lambda sw,sh, bw,bh: (sw/2+4,sh/2-bh/2-bh*2), size=[0,0], label=label_cancel, borderstyle=self.borderstyle ) self.wbtn_cancel.size = lambda sw,sh: (self.wbtn_cancel._label.font_size*8,self.wbtn_cancel._label.font_size*2) self.addWidget(self.wbtn_cancel) def f(): self.doAction("cancel") self.exitDialog() self.wbtn_cancel.addAction("click",f)
def add_btn_cancel(self,label_cancel): """ Adds a cancel button to let the user cancel whatever choice they were given. This widget can be triggered by setting the label ``label_cancel`` to a string. This widget will be positioned slightly below the main label and to the right of the confirm button. """ # Cancel Button self.wbtn_cancel = button.Button("btn_cancel",self,self.window,self.peng, pos=lambda sw,sh, bw,bh: (sw/2+4,sh/2-bh/2-bh*2), size=[0,0], label=label_cancel, borderstyle=self.borderstyle ) self.wbtn_cancel.size = lambda sw,sh: (self.wbtn_cancel._label.font_size*8,self.wbtn_cancel._label.font_size*2) self.addWidget(self.wbtn_cancel) def f(): self.doAction("cancel") self.exitDialog() self.wbtn_cancel.addAction("click",f)
[ "Adds", "a", "cancel", "button", "to", "let", "the", "user", "cancel", "whatever", "choice", "they", "were", "given", ".", "This", "widget", "can", "be", "triggered", "by", "setting", "the", "label", "label_cancel", "to", "a", "string", ".", "This", "widget", "will", "be", "positioned", "slightly", "below", "the", "main", "label", "and", "to", "the", "right", "of", "the", "confirm", "button", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/menus.py#L302-L324
[ "def", "add_btn_cancel", "(", "self", ",", "label_cancel", ")", ":", "# Cancel Button", "self", ".", "wbtn_cancel", "=", "button", ".", "Button", "(", "\"btn_cancel\"", ",", "self", ",", "self", ".", "window", ",", "self", ".", "peng", ",", "pos", "=", "lambda", "sw", ",", "sh", ",", "bw", ",", "bh", ":", "(", "sw", "/", "2", "+", "4", ",", "sh", "/", "2", "-", "bh", "/", "2", "-", "bh", "*", "2", ")", ",", "size", "=", "[", "0", ",", "0", "]", ",", "label", "=", "label_cancel", ",", "borderstyle", "=", "self", ".", "borderstyle", ")", "self", ".", "wbtn_cancel", ".", "size", "=", "lambda", "sw", ",", "sh", ":", "(", "self", ".", "wbtn_cancel", ".", "_label", ".", "font_size", "*", "8", ",", "self", ".", "wbtn_cancel", ".", "_label", ".", "font_size", "*", "2", ")", "self", ".", "addWidget", "(", "self", ".", "wbtn_cancel", ")", "def", "f", "(", ")", ":", "self", ".", "doAction", "(", "\"cancel\"", ")", "self", ".", "exitDialog", "(", ")", "self", ".", "wbtn_cancel", ".", "addAction", "(", "\"click\"", ",", "f", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
ProgressSubMenu.update_progressbar
Updates the progressbar by re-calculating the label. It is not required to manually call this method since setting any of the properties of this class will automatically trigger a re-calculation.
peng3d/gui/menus.py
def update_progressbar(self): """ Updates the progressbar by re-calculating the label. It is not required to manually call this method since setting any of the properties of this class will automatically trigger a re-calculation. """ n,nmin,nmax = self.wprogressbar.n,self.wprogressbar.nmin,self.wprogressbar.nmax if (nmax-nmin)==0: percent = 0 # prevents ZeroDivisionError else: percent = max(min((n-nmin)/(nmax-nmin),1.),0.)*100 dat = {"value":round(n,4),"n":round(n,4),"nmin":round(nmin,4),"nmax":round(nmax,4),"percent":round(percent,4),"p":round(percent,4)} txt = self._label_progressbar.format(**dat) self.wprogresslabel.label = txt
def update_progressbar(self): """ Updates the progressbar by re-calculating the label. It is not required to manually call this method since setting any of the properties of this class will automatically trigger a re-calculation. """ n,nmin,nmax = self.wprogressbar.n,self.wprogressbar.nmin,self.wprogressbar.nmax if (nmax-nmin)==0: percent = 0 # prevents ZeroDivisionError else: percent = max(min((n-nmin)/(nmax-nmin),1.),0.)*100 dat = {"value":round(n,4),"n":round(n,4),"nmin":round(nmin,4),"nmax":round(nmax,4),"percent":round(percent,4),"p":round(percent,4)} txt = self._label_progressbar.format(**dat) self.wprogresslabel.label = txt
[ "Updates", "the", "progressbar", "by", "re", "-", "calculating", "the", "label", ".", "It", "is", "not", "required", "to", "manually", "call", "this", "method", "since", "setting", "any", "of", "the", "properties", "of", "this", "class", "will", "automatically", "trigger", "a", "re", "-", "calculation", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/menus.py#L473-L487
[ "def", "update_progressbar", "(", "self", ")", ":", "n", ",", "nmin", ",", "nmax", "=", "self", ".", "wprogressbar", ".", "n", ",", "self", ".", "wprogressbar", ".", "nmin", ",", "self", ".", "wprogressbar", ".", "nmax", "if", "(", "nmax", "-", "nmin", ")", "==", "0", ":", "percent", "=", "0", "# prevents ZeroDivisionError", "else", ":", "percent", "=", "max", "(", "min", "(", "(", "n", "-", "nmin", ")", "/", "(", "nmax", "-", "nmin", ")", ",", "1.", ")", ",", "0.", ")", "*", "100", "dat", "=", "{", "\"value\"", ":", "round", "(", "n", ",", "4", ")", ",", "\"n\"", ":", "round", "(", "n", ",", "4", ")", ",", "\"nmin\"", ":", "round", "(", "nmin", ",", "4", ")", ",", "\"nmax\"", ":", "round", "(", "nmax", ",", "4", ")", ",", "\"percent\"", ":", "round", "(", "percent", ",", "4", ")", ",", "\"p\"", ":", "round", "(", "percent", ",", "4", ")", "}", "txt", "=", "self", ".", "_label_progressbar", ".", "format", "(", "*", "*", "dat", ")", "self", ".", "wprogresslabel", ".", "label", "=", "txt" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
AdvancedProgressSubMenu.add_progressbar
Adds a progressbar and label displaying the progress within a certain task. This widget can be triggered by setting the label ``label_progressbar`` to a string. The progressbar will be displayed centered and below the main label. The progress label will be displayed within the progressbar. The label of the progressbar may be a string containing formatting codes which will be resolved via the ``format()`` method. Currently, there are six keys available: ``n`` and ``value`` are the current progress rounded to 4 decimal places. ``nmin`` is the minimum progress value rounded to 4 decimal places. ``nmax`` is the maximum progress value rounded to 4 decimal places. ``p`` and ``percent`` are the percentage value that the progressbar is completed rounded to 4 decimal places. By default, the progressbar label will be ``{percent}%`` displaying the percentage the progressbar is complete.
peng3d/gui/menus.py
def add_progressbar(self,label_progressbar): """ Adds a progressbar and label displaying the progress within a certain task. This widget can be triggered by setting the label ``label_progressbar`` to a string. The progressbar will be displayed centered and below the main label. The progress label will be displayed within the progressbar. The label of the progressbar may be a string containing formatting codes which will be resolved via the ``format()`` method. Currently, there are six keys available: ``n`` and ``value`` are the current progress rounded to 4 decimal places. ``nmin`` is the minimum progress value rounded to 4 decimal places. ``nmax`` is the maximum progress value rounded to 4 decimal places. ``p`` and ``percent`` are the percentage value that the progressbar is completed rounded to 4 decimal places. By default, the progressbar label will be ``{percent}%`` displaying the percentage the progressbar is complete. """ # Progressbar self.wprogressbar = slider.AdvancedProgressbar("progressbar",self,self.window,self.peng, pos=lambda sw,sh, bw,bh: (sw/2-bw/2,self.wlabel_main.pos[1]-bh*1.5), size=[0,0], #label=label_progressbar # TODO: add label borderstyle=self.borderstyle ) self.addWidget(self.wprogressbar) # Progress Label self.wprogresslabel = text.Label("progresslabel",self,self.window,self.peng, pos=lambda sw,sh, bw,bh: (sw/2-bw/2,self.wprogressbar.pos[1]+8), size=[0,0], label="", # set by update_progressbar() ) self.wprogresslabel.size = lambda sw,sh: (sw,self.wprogresslabel._label.font_size) self.addWidget(self.wprogresslabel) self.wprogressbar.size = lambda sw,sh: (sw*0.8,self.wprogresslabel._label.font_size+10) self._label_progressbar = label_progressbar if getattr(label_progressbar,"_dynamic",False): def f(): self.label_progressbar = str(label_progressbar) self.peng.i18n.addAction("setlang",f) self.wprogressbar.addAction("progresschange",self.update_progressbar) self.update_progressbar()
def add_progressbar(self,label_progressbar): """ Adds a progressbar and label displaying the progress within a certain task. This widget can be triggered by setting the label ``label_progressbar`` to a string. The progressbar will be displayed centered and below the main label. The progress label will be displayed within the progressbar. The label of the progressbar may be a string containing formatting codes which will be resolved via the ``format()`` method. Currently, there are six keys available: ``n`` and ``value`` are the current progress rounded to 4 decimal places. ``nmin`` is the minimum progress value rounded to 4 decimal places. ``nmax`` is the maximum progress value rounded to 4 decimal places. ``p`` and ``percent`` are the percentage value that the progressbar is completed rounded to 4 decimal places. By default, the progressbar label will be ``{percent}%`` displaying the percentage the progressbar is complete. """ # Progressbar self.wprogressbar = slider.AdvancedProgressbar("progressbar",self,self.window,self.peng, pos=lambda sw,sh, bw,bh: (sw/2-bw/2,self.wlabel_main.pos[1]-bh*1.5), size=[0,0], #label=label_progressbar # TODO: add label borderstyle=self.borderstyle ) self.addWidget(self.wprogressbar) # Progress Label self.wprogresslabel = text.Label("progresslabel",self,self.window,self.peng, pos=lambda sw,sh, bw,bh: (sw/2-bw/2,self.wprogressbar.pos[1]+8), size=[0,0], label="", # set by update_progressbar() ) self.wprogresslabel.size = lambda sw,sh: (sw,self.wprogresslabel._label.font_size) self.addWidget(self.wprogresslabel) self.wprogressbar.size = lambda sw,sh: (sw*0.8,self.wprogresslabel._label.font_size+10) self._label_progressbar = label_progressbar if getattr(label_progressbar,"_dynamic",False): def f(): self.label_progressbar = str(label_progressbar) self.peng.i18n.addAction("setlang",f) self.wprogressbar.addAction("progresschange",self.update_progressbar) self.update_progressbar()
[ "Adds", "a", "progressbar", "and", "label", "displaying", "the", "progress", "within", "a", "certain", "task", ".", "This", "widget", "can", "be", "triggered", "by", "setting", "the", "label", "label_progressbar", "to", "a", "string", ".", "The", "progressbar", "will", "be", "displayed", "centered", "and", "below", "the", "main", "label", ".", "The", "progress", "label", "will", "be", "displayed", "within", "the", "progressbar", ".", "The", "label", "of", "the", "progressbar", "may", "be", "a", "string", "containing", "formatting", "codes", "which", "will", "be", "resolved", "via", "the", "format", "()", "method", ".", "Currently", "there", "are", "six", "keys", "available", ":", "n", "and", "value", "are", "the", "current", "progress", "rounded", "to", "4", "decimal", "places", ".", "nmin", "is", "the", "minimum", "progress", "value", "rounded", "to", "4", "decimal", "places", ".", "nmax", "is", "the", "maximum", "progress", "value", "rounded", "to", "4", "decimal", "places", ".", "p", "and", "percent", "are", "the", "percentage", "value", "that", "the", "progressbar", "is", "completed", "rounded", "to", "4", "decimal", "places", ".", "By", "default", "the", "progressbar", "label", "will", "be", "{", "percent", "}", "%", "displaying", "the", "percentage", "the", "progressbar", "is", "complete", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/gui/menus.py#L558-L614
[ "def", "add_progressbar", "(", "self", ",", "label_progressbar", ")", ":", "# Progressbar", "self", ".", "wprogressbar", "=", "slider", ".", "AdvancedProgressbar", "(", "\"progressbar\"", ",", "self", ",", "self", ".", "window", ",", "self", ".", "peng", ",", "pos", "=", "lambda", "sw", ",", "sh", ",", "bw", ",", "bh", ":", "(", "sw", "/", "2", "-", "bw", "/", "2", ",", "self", ".", "wlabel_main", ".", "pos", "[", "1", "]", "-", "bh", "*", "1.5", ")", ",", "size", "=", "[", "0", ",", "0", "]", ",", "#label=label_progressbar # TODO: add label", "borderstyle", "=", "self", ".", "borderstyle", ")", "self", ".", "addWidget", "(", "self", ".", "wprogressbar", ")", "# Progress Label", "self", ".", "wprogresslabel", "=", "text", ".", "Label", "(", "\"progresslabel\"", ",", "self", ",", "self", ".", "window", ",", "self", ".", "peng", ",", "pos", "=", "lambda", "sw", ",", "sh", ",", "bw", ",", "bh", ":", "(", "sw", "/", "2", "-", "bw", "/", "2", ",", "self", ".", "wprogressbar", ".", "pos", "[", "1", "]", "+", "8", ")", ",", "size", "=", "[", "0", ",", "0", "]", ",", "label", "=", "\"\"", ",", "# set by update_progressbar()", ")", "self", ".", "wprogresslabel", ".", "size", "=", "lambda", "sw", ",", "sh", ":", "(", "sw", ",", "self", ".", "wprogresslabel", ".", "_label", ".", "font_size", ")", "self", ".", "addWidget", "(", "self", ".", "wprogresslabel", ")", "self", ".", "wprogressbar", ".", "size", "=", "lambda", "sw", ",", "sh", ":", "(", "sw", "*", "0.8", ",", "self", ".", "wprogresslabel", ".", "_label", ".", "font_size", "+", "10", ")", "self", ".", "_label_progressbar", "=", "label_progressbar", "if", "getattr", "(", "label_progressbar", ",", "\"_dynamic\"", ",", "False", ")", ":", "def", "f", "(", ")", ":", "self", ".", "label_progressbar", "=", "str", "(", "label_progressbar", ")", "self", ".", "peng", ".", "i18n", ".", "addAction", "(", "\"setlang\"", ",", "f", ")", "self", ".", "wprogressbar", ".", "addAction", "(", "\"progresschange\"", ",", "self", ".", "update_progressbar", ")", "self", ".", "update_progressbar", "(", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Peng.createWindow
createWindow(cls=window.PengWindow, *args, **kwargs) Creates a new window using the supplied ``cls``\ . If ``cls`` is not given, :py:class:`peng3d.window.PengWindow()` will be used. Any other positional or keyword arguments are passed to the class constructor. Note that this method currently does not support using multiple windows. .. todo:: Implement having multiple windows.
peng3d/peng.py
def createWindow(self,cls=None,caption_t=None,*args,**kwargs): """ createWindow(cls=window.PengWindow, *args, **kwargs) Creates a new window using the supplied ``cls``\ . If ``cls`` is not given, :py:class:`peng3d.window.PengWindow()` will be used. Any other positional or keyword arguments are passed to the class constructor. Note that this method currently does not support using multiple windows. .. todo:: Implement having multiple windows. """ if cls is None: from . import window cls = window.PengWindow if self.window is not None: raise RuntimeError("Window already created!") self.sendEvent("peng3d:window.create.pre",{"peng":self,"cls":cls}) if caption_t is not None: kwargs["caption"] = "Peng3d Application" self.window = cls(self,*args,**kwargs) self.sendEvent("peng3d:window.create.post",{"peng":self,"window":self.window}) if self.cfg["rsrc.enable"] and self.resourceMgr is None: self.sendEvent("peng3d:rsrc.init.pre",{"peng":self,"basepath":self.cfg["rsrc.basepath"]}) self.resourceMgr = resource.ResourceManager(self,self.cfg["rsrc.basepath"]) self.rsrcMgr = self.resourceMgr self.sendEvent("peng3d:rsrc.init.post",{"peng":self,"rsrcMgr":self.resourceMgr}) if self.cfg["i18n.enable"] and self.i18n is None: self.sendEvent("peng3d:i18n.init.pre",{"peng":self}) self.i18n = i18n.TranslationManager(self) self._t = self.i18n.t self._tl = self.i18n.tl self.sendEvent("peng3d:i18n.init.post",{"peng":self,"i18n":self.i18n}) if caption_t is not None: self.window.set_caption(self.t(caption_t)) def f(): self.window.set_caption(self.t(caption_t)) self.i18n.addAction("setlang",f) return self.window
def createWindow(self,cls=None,caption_t=None,*args,**kwargs): """ createWindow(cls=window.PengWindow, *args, **kwargs) Creates a new window using the supplied ``cls``\ . If ``cls`` is not given, :py:class:`peng3d.window.PengWindow()` will be used. Any other positional or keyword arguments are passed to the class constructor. Note that this method currently does not support using multiple windows. .. todo:: Implement having multiple windows. """ if cls is None: from . import window cls = window.PengWindow if self.window is not None: raise RuntimeError("Window already created!") self.sendEvent("peng3d:window.create.pre",{"peng":self,"cls":cls}) if caption_t is not None: kwargs["caption"] = "Peng3d Application" self.window = cls(self,*args,**kwargs) self.sendEvent("peng3d:window.create.post",{"peng":self,"window":self.window}) if self.cfg["rsrc.enable"] and self.resourceMgr is None: self.sendEvent("peng3d:rsrc.init.pre",{"peng":self,"basepath":self.cfg["rsrc.basepath"]}) self.resourceMgr = resource.ResourceManager(self,self.cfg["rsrc.basepath"]) self.rsrcMgr = self.resourceMgr self.sendEvent("peng3d:rsrc.init.post",{"peng":self,"rsrcMgr":self.resourceMgr}) if self.cfg["i18n.enable"] and self.i18n is None: self.sendEvent("peng3d:i18n.init.pre",{"peng":self}) self.i18n = i18n.TranslationManager(self) self._t = self.i18n.t self._tl = self.i18n.tl self.sendEvent("peng3d:i18n.init.post",{"peng":self,"i18n":self.i18n}) if caption_t is not None: self.window.set_caption(self.t(caption_t)) def f(): self.window.set_caption(self.t(caption_t)) self.i18n.addAction("setlang",f) return self.window
[ "createWindow", "(", "cls", "=", "window", ".", "PengWindow", "*", "args", "**", "kwargs", ")", "Creates", "a", "new", "window", "using", "the", "supplied", "cls", "\\", ".", "If", "cls", "is", "not", "given", ":", "py", ":", "class", ":", "peng3d", ".", "window", ".", "PengWindow", "()", "will", "be", "used", ".", "Any", "other", "positional", "or", "keyword", "arguments", "are", "passed", "to", "the", "class", "constructor", ".", "Note", "that", "this", "method", "currently", "does", "not", "support", "using", "multiple", "windows", ".", "..", "todo", "::", "Implement", "having", "multiple", "windows", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/peng.py#L77-L119
[ "def", "createWindow", "(", "self", ",", "cls", "=", "None", ",", "caption_t", "=", "None", ",", "*", "args", ",", "*", "*", "kwargs", ")", ":", "if", "cls", "is", "None", ":", "from", ".", "import", "window", "cls", "=", "window", ".", "PengWindow", "if", "self", ".", "window", "is", "not", "None", ":", "raise", "RuntimeError", "(", "\"Window already created!\"", ")", "self", ".", "sendEvent", "(", "\"peng3d:window.create.pre\"", ",", "{", "\"peng\"", ":", "self", ",", "\"cls\"", ":", "cls", "}", ")", "if", "caption_t", "is", "not", "None", ":", "kwargs", "[", "\"caption\"", "]", "=", "\"Peng3d Application\"", "self", ".", "window", "=", "cls", "(", "self", ",", "*", "args", ",", "*", "*", "kwargs", ")", "self", ".", "sendEvent", "(", "\"peng3d:window.create.post\"", ",", "{", "\"peng\"", ":", "self", ",", "\"window\"", ":", "self", ".", "window", "}", ")", "if", "self", ".", "cfg", "[", "\"rsrc.enable\"", "]", "and", "self", ".", "resourceMgr", "is", "None", ":", "self", ".", "sendEvent", "(", "\"peng3d:rsrc.init.pre\"", ",", "{", "\"peng\"", ":", "self", ",", "\"basepath\"", ":", "self", ".", "cfg", "[", "\"rsrc.basepath\"", "]", "}", ")", "self", ".", "resourceMgr", "=", "resource", ".", "ResourceManager", "(", "self", ",", "self", ".", "cfg", "[", "\"rsrc.basepath\"", "]", ")", "self", ".", "rsrcMgr", "=", "self", ".", "resourceMgr", "self", ".", "sendEvent", "(", "\"peng3d:rsrc.init.post\"", ",", "{", "\"peng\"", ":", "self", ",", "\"rsrcMgr\"", ":", "self", ".", "resourceMgr", "}", ")", "if", "self", ".", "cfg", "[", "\"i18n.enable\"", "]", "and", "self", ".", "i18n", "is", "None", ":", "self", ".", "sendEvent", "(", "\"peng3d:i18n.init.pre\"", ",", "{", "\"peng\"", ":", "self", "}", ")", "self", ".", "i18n", "=", "i18n", ".", "TranslationManager", "(", "self", ")", "self", ".", "_t", "=", "self", ".", "i18n", ".", "t", "self", ".", "_tl", "=", "self", ".", "i18n", ".", "tl", "self", ".", "sendEvent", "(", "\"peng3d:i18n.init.post\"", ",", "{", "\"peng\"", ":", "self", ",", "\"i18n\"", ":", "self", ".", "i18n", "}", ")", "if", "caption_t", "is", "not", "None", ":", "self", ".", "window", ".", "set_caption", "(", "self", ".", "t", "(", "caption_t", ")", ")", "def", "f", "(", ")", ":", "self", ".", "window", ".", "set_caption", "(", "self", ".", "t", "(", "caption_t", ")", ")", "self", ".", "i18n", ".", "addAction", "(", "\"setlang\"", ",", "f", ")", "return", "self", ".", "window" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Peng.run
Runs the application main loop. This method is blocking and needs to be called from the main thread to avoid OpenGL bugs that can occur. ``evloop`` may optionally be a subclass of :py:class:`pyglet.app.base.EventLoop` to replace the default event loop.
peng3d/peng.py
def run(self,evloop=None): """ Runs the application main loop. This method is blocking and needs to be called from the main thread to avoid OpenGL bugs that can occur. ``evloop`` may optionally be a subclass of :py:class:`pyglet.app.base.EventLoop` to replace the default event loop. """ self.sendEvent("peng3d:peng.run",{"peng":self,"window":self.window,"evloop":evloop}) self.window.run(evloop) self.sendEvent("peng3d:peng.exit",{"peng":self})
def run(self,evloop=None): """ Runs the application main loop. This method is blocking and needs to be called from the main thread to avoid OpenGL bugs that can occur. ``evloop`` may optionally be a subclass of :py:class:`pyglet.app.base.EventLoop` to replace the default event loop. """ self.sendEvent("peng3d:peng.run",{"peng":self,"window":self.window,"evloop":evloop}) self.window.run(evloop) self.sendEvent("peng3d:peng.exit",{"peng":self})
[ "Runs", "the", "application", "main", "loop", ".", "This", "method", "is", "blocking", "and", "needs", "to", "be", "called", "from", "the", "main", "thread", "to", "avoid", "OpenGL", "bugs", "that", "can", "occur", ".", "evloop", "may", "optionally", "be", "a", "subclass", "of", ":", "py", ":", "class", ":", "pyglet", ".", "app", ".", "base", ".", "EventLoop", "to", "replace", "the", "default", "event", "loop", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/peng.py#L121-L131
[ "def", "run", "(", "self", ",", "evloop", "=", "None", ")", ":", "self", ".", "sendEvent", "(", "\"peng3d:peng.run\"", ",", "{", "\"peng\"", ":", "self", ",", "\"window\"", ":", "self", ".", "window", ",", "\"evloop\"", ":", "evloop", "}", ")", "self", ".", "window", ".", "run", "(", "evloop", ")", "self", ".", "sendEvent", "(", "\"peng3d:peng.exit\"", ",", "{", "\"peng\"", ":", "self", "}", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Peng.sendPygletEvent
Handles a pyglet event. This method is called by :py:meth:`PengWindow.dispatch_event()` and handles all events. See :py:meth:`registerEventHandler()` for how to listen to these events. This method should be used to send pyglet events. For new code, it is recommended to use :py:meth:`sendEvent()` instead. For "tunneling" pyglet events, use event names of the format ``pyglet:<event>`` and for the data use ``{"args":<args as list>,"window":<window object or none>,"src":<event source>,"event_type":<event type>}`` Note that you should send pyglet events only via this method, the above event will be sent automatically. Do not use this method to send custom events, use :py:meth:`sendEvent` instead.
peng3d/peng.py
def sendPygletEvent(self,event_type,args,window=None): """ Handles a pyglet event. This method is called by :py:meth:`PengWindow.dispatch_event()` and handles all events. See :py:meth:`registerEventHandler()` for how to listen to these events. This method should be used to send pyglet events. For new code, it is recommended to use :py:meth:`sendEvent()` instead. For "tunneling" pyglet events, use event names of the format ``pyglet:<event>`` and for the data use ``{"args":<args as list>,"window":<window object or none>,"src":<event source>,"event_type":<event type>}`` Note that you should send pyglet events only via this method, the above event will be sent automatically. Do not use this method to send custom events, use :py:meth:`sendEvent` instead. """ args = list(args) self.sendEvent("pyglet:%s"%event_type,{"peng":self,"args":args,"window":window,"src":self,"event_type":event_type}) self.sendEvent("peng3d:pyglet",{"peng":self,"args":args,"window":window,"src":self,"event_type":event_type}) if event_type not in ["on_draw","on_mouse_motion"] and self.cfg["debug.events.dump"]: print("Event %s with args %s"%(event_type,args)) if event_type in self.pygletEventHandlers: for whandler in self.pygletEventHandlers[event_type]: # This allows for proper collection of deleted handler methods by using weak references handler = whandler() if handler is None: del self.pygletEventHandlers[event_type][self.pygletEventHandlers[event_type].index(whandler)] handler(*args)
def sendPygletEvent(self,event_type,args,window=None): """ Handles a pyglet event. This method is called by :py:meth:`PengWindow.dispatch_event()` and handles all events. See :py:meth:`registerEventHandler()` for how to listen to these events. This method should be used to send pyglet events. For new code, it is recommended to use :py:meth:`sendEvent()` instead. For "tunneling" pyglet events, use event names of the format ``pyglet:<event>`` and for the data use ``{"args":<args as list>,"window":<window object or none>,"src":<event source>,"event_type":<event type>}`` Note that you should send pyglet events only via this method, the above event will be sent automatically. Do not use this method to send custom events, use :py:meth:`sendEvent` instead. """ args = list(args) self.sendEvent("pyglet:%s"%event_type,{"peng":self,"args":args,"window":window,"src":self,"event_type":event_type}) self.sendEvent("peng3d:pyglet",{"peng":self,"args":args,"window":window,"src":self,"event_type":event_type}) if event_type not in ["on_draw","on_mouse_motion"] and self.cfg["debug.events.dump"]: print("Event %s with args %s"%(event_type,args)) if event_type in self.pygletEventHandlers: for whandler in self.pygletEventHandlers[event_type]: # This allows for proper collection of deleted handler methods by using weak references handler = whandler() if handler is None: del self.pygletEventHandlers[event_type][self.pygletEventHandlers[event_type].index(whandler)] handler(*args)
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not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/peng.py#L133-L163
[ "def", "sendPygletEvent", "(", "self", ",", "event_type", ",", "args", ",", "window", "=", "None", ")", ":", "args", "=", "list", "(", "args", ")", "self", ".", "sendEvent", "(", "\"pyglet:%s\"", "%", "event_type", ",", "{", "\"peng\"", ":", "self", ",", "\"args\"", ":", "args", ",", "\"window\"", ":", "window", ",", "\"src\"", ":", "self", ",", "\"event_type\"", ":", "event_type", "}", ")", "self", ".", "sendEvent", "(", "\"peng3d:pyglet\"", ",", "{", "\"peng\"", ":", "self", ",", "\"args\"", ":", "args", ",", "\"window\"", ":", "window", ",", "\"src\"", ":", "self", ",", "\"event_type\"", ":", "event_type", "}", ")", "if", "event_type", "not", "in", "[", "\"on_draw\"", ",", "\"on_mouse_motion\"", "]", "and", "self", ".", "cfg", "[", "\"debug.events.dump\"", "]", ":", "print", "(", "\"Event %s with args %s\"", "%", "(", "event_type", ",", "args", ")", ")", "if", "event_type", "in", "self", ".", "pygletEventHandlers", ":", "for", "whandler", "in", "self", ".", "pygletEventHandlers", "[", "event_type", "]", ":", "# This allows for proper collection of deleted handler methods by using weak references", "handler", "=", "whandler", "(", ")", "if", "handler", "is", "None", ":", "del", "self", ".", "pygletEventHandlers", "[", "event_type", "]", "[", "self", ".", "pygletEventHandlers", "[", "event_type", "]", ".", "index", "(", "whandler", ")", "]", "handler", "(", "*", "args", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Peng.addPygletListener
Registers an event handler. The specified callable handler will be called every time an event with the same ``event_type`` is encountered. All event arguments are passed as positional arguments. This method should be used to listen for pyglet events. For new code, it is recommended to use :py:meth:`addEventListener()` instead. See :py:meth:`handleEvent()` for information about tunneled pyglet events. For custom events, use :py:meth:`addEventListener()` instead.
peng3d/peng.py
def addPygletListener(self,event_type,handler): """ Registers an event handler. The specified callable handler will be called every time an event with the same ``event_type`` is encountered. All event arguments are passed as positional arguments. This method should be used to listen for pyglet events. For new code, it is recommended to use :py:meth:`addEventListener()` instead. See :py:meth:`handleEvent()` for information about tunneled pyglet events. For custom events, use :py:meth:`addEventListener()` instead. """ if self.cfg["debug.events.register"]: print("Registered Event: %s Handler: %s"%(event_type,handler)) if event_type not in self.pygletEventHandlers: self.pygletEventHandlers[event_type]=[] # Only a weak reference is kept if inspect.ismethod(handler): handler = weakref.WeakMethod(handler) else: handler = weakref.ref(handler) self.pygletEventHandlers[event_type].append(handler)
def addPygletListener(self,event_type,handler): """ Registers an event handler. The specified callable handler will be called every time an event with the same ``event_type`` is encountered. All event arguments are passed as positional arguments. This method should be used to listen for pyglet events. For new code, it is recommended to use :py:meth:`addEventListener()` instead. See :py:meth:`handleEvent()` for information about tunneled pyglet events. For custom events, use :py:meth:`addEventListener()` instead. """ if self.cfg["debug.events.register"]: print("Registered Event: %s Handler: %s"%(event_type,handler)) if event_type not in self.pygletEventHandlers: self.pygletEventHandlers[event_type]=[] # Only a weak reference is kept if inspect.ismethod(handler): handler = weakref.WeakMethod(handler) else: handler = weakref.ref(handler) self.pygletEventHandlers[event_type].append(handler)
[ "Registers", "an", "event", "handler", ".", "The", "specified", "callable", "handler", "will", "be", "called", "every", "time", "an", "event", "with", "the", "same", "event_type", "is", "encountered", ".", "All", "event", "arguments", "are", "passed", "as", "positional", "arguments", ".", "This", "method", "should", "be", "used", "to", "listen", "for", "pyglet", "events", ".", "For", "new", "code", "it", "is", "recommended", "to", "use", ":", "py", ":", "meth", ":", "addEventListener", "()", "instead", ".", "See", ":", "py", ":", "meth", ":", "handleEvent", "()", "for", "information", "about", "tunneled", "pyglet", "events", ".", "For", "custom", "events", "use", ":", "py", ":", "meth", ":", "addEventListener", "()", "instead", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/peng.py#L164-L188
[ "def", "addPygletListener", "(", "self", ",", "event_type", ",", "handler", ")", ":", "if", "self", ".", "cfg", "[", "\"debug.events.register\"", "]", ":", "print", "(", "\"Registered Event: %s Handler: %s\"", "%", "(", "event_type", ",", "handler", ")", ")", "if", "event_type", "not", "in", "self", ".", "pygletEventHandlers", ":", "self", ".", "pygletEventHandlers", "[", "event_type", "]", "=", "[", "]", "# Only a weak reference is kept", "if", "inspect", ".", "ismethod", "(", "handler", ")", ":", "handler", "=", "weakref", ".", "WeakMethod", "(", "handler", ")", "else", ":", "handler", "=", "weakref", ".", "ref", "(", "handler", ")", "self", ".", "pygletEventHandlers", "[", "event_type", "]", ".", "append", "(", "handler", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Peng.sendEvent
Sends an event with attached data. ``event`` should be a string of format ``<namespace>:<category1>.<subcategory2>.<name>``\ . There may be an arbitrary amount of subcategories. Also note that this format is not strictly enforced, but rather recommended by convention. ``data`` may be any Python Object, but it usually is a dictionary containing relevant parameters. For example, most built-in events use a dictionary containing at least the ``peng`` key set to an instance of this class. If there are no handlers for the event, a corresponding message will be printed to the log file. To prevent spam, the maximum amount of ignored messages can be configured via :confval:`events.maxignore` and defaults to 3. If the config value :confval:`debug.events.dumpfile` is a file path, the event type will be added to an internal list and be saved to the given file during program exit.
peng3d/peng.py
def sendEvent(self,event,data=None): """ Sends an event with attached data. ``event`` should be a string of format ``<namespace>:<category1>.<subcategory2>.<name>``\ . There may be an arbitrary amount of subcategories. Also note that this format is not strictly enforced, but rather recommended by convention. ``data`` may be any Python Object, but it usually is a dictionary containing relevant parameters. For example, most built-in events use a dictionary containing at least the ``peng`` key set to an instance of this class. If there are no handlers for the event, a corresponding message will be printed to the log file. To prevent spam, the maximum amount of ignored messages can be configured via :confval:`events.maxignore` and defaults to 3. If the config value :confval:`debug.events.dumpfile` is a file path, the event type will be added to an internal list and be saved to the given file during program exit. """ if self.cfg["debug.events.dumpfile"]!="" and event not in self.event_list: self.event_list.add(event) if event not in self.eventHandlers: if event not in self.events_ignored or self.events_ignored[event]<=self.cfg["events.maxignore"]: # Prevents spamming logfile with ignored event messages # TODO: write to logfile # Needs a logging module first... self.events_ignored[event] = self.events_ignored.get(event,0)+1 return for handler in self.eventHandlers[event]: f = handler[0] try: f(event,data) except Exception: if not handler[1]: raise else: # TODO: write to logfile if self.cfg["events.removeonerror"]: self.delEventListener(event,f)
def sendEvent(self,event,data=None): """ Sends an event with attached data. ``event`` should be a string of format ``<namespace>:<category1>.<subcategory2>.<name>``\ . There may be an arbitrary amount of subcategories. Also note that this format is not strictly enforced, but rather recommended by convention. ``data`` may be any Python Object, but it usually is a dictionary containing relevant parameters. For example, most built-in events use a dictionary containing at least the ``peng`` key set to an instance of this class. If there are no handlers for the event, a corresponding message will be printed to the log file. To prevent spam, the maximum amount of ignored messages can be configured via :confval:`events.maxignore` and defaults to 3. If the config value :confval:`debug.events.dumpfile` is a file path, the event type will be added to an internal list and be saved to the given file during program exit. """ if self.cfg["debug.events.dumpfile"]!="" and event not in self.event_list: self.event_list.add(event) if event not in self.eventHandlers: if event not in self.events_ignored or self.events_ignored[event]<=self.cfg["events.maxignore"]: # Prevents spamming logfile with ignored event messages # TODO: write to logfile # Needs a logging module first... self.events_ignored[event] = self.events_ignored.get(event,0)+1 return for handler in self.eventHandlers[event]: f = handler[0] try: f(event,data) except Exception: if not handler[1]: raise else: # TODO: write to logfile if self.cfg["events.removeonerror"]: self.delEventListener(event,f)
[ "Sends", "an", "event", "with", "attached", "data", ".", "event", "should", "be", "a", "string", "of", "format", "<namespace", ">", ":", "<category1", ">", ".", "<subcategory2", ">", ".", "<name", ">", "\\", ".", "There", "may", "be", "an", "arbitrary", "amount", "of", "subcategories", ".", "Also", "note", "that", "this", "format", "is", "not", "strictly", "enforced", "but", "rather", "recommended", "by", "convention", ".", "data", "may", "be", "any", "Python", "Object", "but", "it", "usually", "is", "a", "dictionary", "containing", "relevant", "parameters", ".", "For", "example", "most", "built", "-", "in", "events", "use", "a", "dictionary", "containing", "at", "least", "the", "peng", "key", "set", "to", "an", "instance", "of", "this", "class", ".", "If", "there", "are", "no", "handlers", "for", "the", "event", "a", "corresponding", "message", "will", "be", "printed", "to", "the", "log", "file", ".", "To", "prevent", "spam", "the", "maximum", "amount", "of", "ignored", "messages", "can", "be", "configured", "via", ":", "confval", ":", "events", ".", "maxignore", "and", "defaults", "to", "3", ".", "If", "the", "config", "value", ":", "confval", ":", "debug", ".", "events", ".", "dumpfile", "is", "a", "file", "path", "the", "event", "type", "will", "be", "added", "to", "an", "internal", "list", "and", "be", "saved", "to", "the", "given", "file", "during", "program", "exit", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/peng.py#L194-L229
[ "def", "sendEvent", "(", "self", ",", "event", ",", "data", "=", "None", ")", ":", "if", "self", ".", "cfg", "[", "\"debug.events.dumpfile\"", "]", "!=", "\"\"", "and", "event", "not", "in", "self", ".", "event_list", ":", "self", ".", "event_list", ".", "add", "(", "event", ")", "if", "event", "not", "in", "self", ".", "eventHandlers", ":", "if", "event", "not", "in", "self", ".", "events_ignored", "or", "self", ".", "events_ignored", "[", "event", "]", "<=", "self", ".", "cfg", "[", "\"events.maxignore\"", "]", ":", "# Prevents spamming logfile with ignored event messages", "# TODO: write to logfile", "# Needs a logging module first...", "self", ".", "events_ignored", "[", "event", "]", "=", "self", ".", "events_ignored", ".", "get", "(", "event", ",", "0", ")", "+", "1", "return", "for", "handler", "in", "self", ".", "eventHandlers", "[", "event", "]", ":", "f", "=", "handler", "[", "0", "]", "try", ":", "f", "(", "event", ",", "data", ")", "except", "Exception", ":", "if", "not", "handler", "[", "1", "]", ":", "raise", "else", ":", "# TODO: write to logfile", "if", "self", ".", "cfg", "[", "\"events.removeonerror\"", "]", ":", "self", ".", "delEventListener", "(", "event", ",", "f", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Peng.addEventListener
Adds a handler to the given event. A event may have an arbitrary amount of handlers, though assigning too many handlers may slow down event processing. For the format of ``event``\ , see :py:meth:`sendEvent()`\ . ``func`` is the handler which will be executed with two arguments, ``event_type`` and ``data``\ , as supplied to :py:meth:`sendEvent()`\ . If ``raiseErrors`` is True, exceptions caused by the handler will be re-raised. Defaults to ``False``\ .
peng3d/peng.py
def addEventListener(self,event,func,raiseErrors=False): """ Adds a handler to the given event. A event may have an arbitrary amount of handlers, though assigning too many handlers may slow down event processing. For the format of ``event``\ , see :py:meth:`sendEvent()`\ . ``func`` is the handler which will be executed with two arguments, ``event_type`` and ``data``\ , as supplied to :py:meth:`sendEvent()`\ . If ``raiseErrors`` is True, exceptions caused by the handler will be re-raised. Defaults to ``False``\ . """ if not isinstance(event,str): raise TypeError("Event types must always be strings") if event not in self.eventHandlers: self.eventHandlers[event]=[] self.eventHandlers[event].append([func,raiseErrors])
def addEventListener(self,event,func,raiseErrors=False): """ Adds a handler to the given event. A event may have an arbitrary amount of handlers, though assigning too many handlers may slow down event processing. For the format of ``event``\ , see :py:meth:`sendEvent()`\ . ``func`` is the handler which will be executed with two arguments, ``event_type`` and ``data``\ , as supplied to :py:meth:`sendEvent()`\ . If ``raiseErrors`` is True, exceptions caused by the handler will be re-raised. Defaults to ``False``\ . """ if not isinstance(event,str): raise TypeError("Event types must always be strings") if event not in self.eventHandlers: self.eventHandlers[event]=[] self.eventHandlers[event].append([func,raiseErrors])
[ "Adds", "a", "handler", "to", "the", "given", "event", ".", "A", "event", "may", "have", "an", "arbitrary", "amount", "of", "handlers", "though", "assigning", "too", "many", "handlers", "may", "slow", "down", "event", "processing", ".", "For", "the", "format", "of", "event", "\\", "see", ":", "py", ":", "meth", ":", "sendEvent", "()", "\\", ".", "func", "is", "the", "handler", "which", "will", "be", "executed", "with", "two", "arguments", "event_type", "and", "data", "\\", "as", "supplied", "to", ":", "py", ":", "meth", ":", "sendEvent", "()", "\\", ".", "If", "raiseErrors", "is", "True", "exceptions", "caused", "by", "the", "handler", "will", "be", "re", "-", "raised", ".", "Defaults", "to", "False", "\\", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/peng.py#L231-L250
[ "def", "addEventListener", "(", "self", ",", "event", ",", "func", ",", "raiseErrors", "=", "False", ")", ":", "if", "not", "isinstance", "(", "event", ",", "str", ")", ":", "raise", "TypeError", "(", "\"Event types must always be strings\"", ")", "if", "event", "not", "in", "self", ".", "eventHandlers", ":", "self", ".", "eventHandlers", "[", "event", "]", "=", "[", "]", "self", ".", "eventHandlers", "[", "event", "]", ".", "append", "(", "[", "func", ",", "raiseErrors", "]", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
Peng.delEventListener
Removes the given handler from the given event. If the event does not exist, a :py:exc:`NameError` is thrown. If the handler has not been registered previously, also a :py:exc:`NameError` will be thrown.
peng3d/peng.py
def delEventListener(self,event,func): """ Removes the given handler from the given event. If the event does not exist, a :py:exc:`NameError` is thrown. If the handler has not been registered previously, also a :py:exc:`NameError` will be thrown. """ if event not in self.eventHandlers: raise NameError("No handlers exist for event %s"%event) if [func,True] in self.eventHandlers[event]: del self.eventHandlers[event][self.eventHandlers[event].index(func)] elif [func,False] in self.eventHandler[event]: del self.eventHandlers[event][self.eventHandlers[event].index(func)] else: raise NameError("This handler is not registered for event %s"%event) if self.eventHandlers[event] == []: del self.eventHandlers[event]
def delEventListener(self,event,func): """ Removes the given handler from the given event. If the event does not exist, a :py:exc:`NameError` is thrown. If the handler has not been registered previously, also a :py:exc:`NameError` will be thrown. """ if event not in self.eventHandlers: raise NameError("No handlers exist for event %s"%event) if [func,True] in self.eventHandlers[event]: del self.eventHandlers[event][self.eventHandlers[event].index(func)] elif [func,False] in self.eventHandler[event]: del self.eventHandlers[event][self.eventHandlers[event].index(func)] else: raise NameError("This handler is not registered for event %s"%event) if self.eventHandlers[event] == []: del self.eventHandlers[event]
[ "Removes", "the", "given", "handler", "from", "the", "given", "event", ".", "If", "the", "event", "does", "not", "exist", "a", ":", "py", ":", "exc", ":", "NameError", "is", "thrown", ".", "If", "the", "handler", "has", "not", "been", "registered", "previously", "also", "a", ":", "py", ":", "exc", ":", "NameError", "will", "be", "thrown", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/peng.py#L251-L268
[ "def", "delEventListener", "(", "self", ",", "event", ",", "func", ")", ":", "if", "event", "not", "in", "self", ".", "eventHandlers", ":", "raise", "NameError", "(", "\"No handlers exist for event %s\"", "%", "event", ")", "if", "[", "func", ",", "True", "]", "in", "self", ".", "eventHandlers", "[", "event", "]", ":", "del", "self", ".", "eventHandlers", "[", "event", "]", "[", "self", ".", "eventHandlers", "[", "event", "]", ".", "index", "(", "func", ")", "]", "elif", "[", "func", ",", "False", "]", "in", "self", ".", "eventHandler", "[", "event", "]", ":", "del", "self", ".", "eventHandlers", "[", "event", "]", "[", "self", ".", "eventHandlers", "[", "event", "]", ".", "index", "(", "func", ")", "]", "else", ":", "raise", "NameError", "(", "\"This handler is not registered for event %s\"", "%", "event", ")", "if", "self", ".", "eventHandlers", "[", "event", "]", "==", "[", "]", ":", "del", "self", ".", "eventHandlers", "[", "event", "]" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
TranslationManager.setLang
Sets the default language for all domains. For recommendations regarding the format of the language code, see :py:class:`TranslationManager`\ . Note that the ``lang`` parameter of both :py:meth:`translate()` and :py:meth:`translate_lazy()` will override this setting. Also note that the code won't be checked for existence or plausibility. This may cause the fallback strings to be displayed instead if the language does not exist. Calling this method will cause the ``setlang`` action and the :peng3d:event`peng3d:i18n.set_lang` event to be triggered. Note that both action and event will be triggered even if the language did not actually change. This method also automatically updates the :confval:`i18n.lang` config value.
peng3d/i18n.py
def setLang(self,lang): """ Sets the default language for all domains. For recommendations regarding the format of the language code, see :py:class:`TranslationManager`\ . Note that the ``lang`` parameter of both :py:meth:`translate()` and :py:meth:`translate_lazy()` will override this setting. Also note that the code won't be checked for existence or plausibility. This may cause the fallback strings to be displayed instead if the language does not exist. Calling this method will cause the ``setlang`` action and the :peng3d:event`peng3d:i18n.set_lang` event to be triggered. Note that both action and event will be triggered even if the language did not actually change. This method also automatically updates the :confval:`i18n.lang` config value. """ self.lang = lang self.peng.cfg["i18n.lang"] = lang if lang not in self.cache: self.cache[lang]={} self.doAction("setlang") self.peng.sendEvent("peng3d:i18n.set_lang",{"lang":self.lang,"i18n":self})
def setLang(self,lang): """ Sets the default language for all domains. For recommendations regarding the format of the language code, see :py:class:`TranslationManager`\ . Note that the ``lang`` parameter of both :py:meth:`translate()` and :py:meth:`translate_lazy()` will override this setting. Also note that the code won't be checked for existence or plausibility. This may cause the fallback strings to be displayed instead if the language does not exist. Calling this method will cause the ``setlang`` action and the :peng3d:event`peng3d:i18n.set_lang` event to be triggered. Note that both action and event will be triggered even if the language did not actually change. This method also automatically updates the :confval:`i18n.lang` config value. """ self.lang = lang self.peng.cfg["i18n.lang"] = lang if lang not in self.cache: self.cache[lang]={} self.doAction("setlang") self.peng.sendEvent("peng3d:i18n.set_lang",{"lang":self.lang,"i18n":self})
[ "Sets", "the", "default", "language", "for", "all", "domains", ".", "For", "recommendations", "regarding", "the", "format", "of", "the", "language", "code", "see", ":", "py", ":", "class", ":", "TranslationManager", "\\", ".", "Note", "that", "the", "lang", "parameter", "of", "both", ":", "py", ":", "meth", ":", "translate", "()", "and", ":", "py", ":", "meth", ":", "translate_lazy", "()", "will", "override", "this", "setting", ".", "Also", "note", "that", "the", "code", "won", "t", "be", "checked", "for", "existence", "or", "plausibility", ".", "This", "may", "cause", "the", "fallback", "strings", "to", "be", "displayed", "instead", "if", "the", "language", "does", "not", "exist", ".", "Calling", "this", "method", "will", "cause", "the", "setlang", "action", "and", "the", ":", "peng3d", ":", "event", "peng3d", ":", "i18n", ".", "set_lang", "event", "to", "be", "triggered", ".", "Note", "that", "both", "action", "and", "event", "will", "be", "triggered", "even", "if", "the", "language", "did", "not", "actually", "change", ".", "This", "method", "also", "automatically", "updates", "the", ":", "confval", ":", "i18n", ".", "lang", "config", "value", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/i18n.py#L75-L102
[ "def", "setLang", "(", "self", ",", "lang", ")", ":", "self", ".", "lang", "=", "lang", "self", ".", "peng", ".", "cfg", "[", "\"i18n.lang\"", "]", "=", "lang", "if", "lang", "not", "in", "self", ".", "cache", ":", "self", ".", "cache", "[", "lang", "]", "=", "{", "}", "self", ".", "doAction", "(", "\"setlang\"", ")", "self", ".", "peng", ".", "sendEvent", "(", "\"peng3d:i18n.set_lang\"", ",", "{", "\"lang\"", ":", "self", ".", "lang", ",", "\"i18n\"", ":", "self", "}", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
TranslationManager.discoverLangs
Generates a list of languages based on files found on disk. The optional ``domain`` argument may specify a domain to use when checking for files. By default, all domains are checked. This internally uses the :py:mod:`glob` built-in module and the :confval:`i18n.lang.format` config option to find suitable filenames. It then applies the regex in :confval:`i18n.discover_regex` to extract the language code.
peng3d/i18n.py
def discoverLangs(self,domain="*"): """ Generates a list of languages based on files found on disk. The optional ``domain`` argument may specify a domain to use when checking for files. By default, all domains are checked. This internally uses the :py:mod:`glob` built-in module and the :confval:`i18n.lang.format` config option to find suitable filenames. It then applies the regex in :confval:`i18n.discover_regex` to extract the language code. """ rsrc = self.peng.cfg["i18n.lang.format"].format(domain=domain,lang="*") pattern = self.peng.rsrcMgr.resourceNameToPath(rsrc,self.peng.cfg["i18n.lang.ext"]) files = glob.iglob(pattern) langs = set() r = re.compile(self.peng.cfg["i18n.discover_regex"]) for f in files: m = r.fullmatch(f) if m is not None: langs.add(m.group("lang")) return list(langs)
def discoverLangs(self,domain="*"): """ Generates a list of languages based on files found on disk. The optional ``domain`` argument may specify a domain to use when checking for files. By default, all domains are checked. This internally uses the :py:mod:`glob` built-in module and the :confval:`i18n.lang.format` config option to find suitable filenames. It then applies the regex in :confval:`i18n.discover_regex` to extract the language code. """ rsrc = self.peng.cfg["i18n.lang.format"].format(domain=domain,lang="*") pattern = self.peng.rsrcMgr.resourceNameToPath(rsrc,self.peng.cfg["i18n.lang.ext"]) files = glob.iglob(pattern) langs = set() r = re.compile(self.peng.cfg["i18n.discover_regex"]) for f in files: m = r.fullmatch(f) if m is not None: langs.add(m.group("lang")) return list(langs)
[ "Generates", "a", "list", "of", "languages", "based", "on", "files", "found", "on", "disk", ".", "The", "optional", "domain", "argument", "may", "specify", "a", "domain", "to", "use", "when", "checking", "for", "files", ".", "By", "default", "all", "domains", "are", "checked", ".", "This", "internally", "uses", "the", ":", "py", ":", "mod", ":", "glob", "built", "-", "in", "module", "and", "the", ":", "confval", ":", "i18n", ".", "lang", ".", "format", "config", "option", "to", "find", "suitable", "filenames", ".", "It", "then", "applies", "the", "regex", "in", ":", "confval", ":", "i18n", ".", "discover_regex", "to", "extract", "the", "language", "code", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/i18n.py#L104-L128
[ "def", "discoverLangs", "(", "self", ",", "domain", "=", "\"*\"", ")", ":", "rsrc", "=", "self", ".", "peng", ".", "cfg", "[", "\"i18n.lang.format\"", "]", ".", "format", "(", "domain", "=", "domain", ",", "lang", "=", "\"*\"", ")", "pattern", "=", "self", ".", "peng", ".", "rsrcMgr", ".", "resourceNameToPath", "(", "rsrc", ",", "self", ".", "peng", ".", "cfg", "[", "\"i18n.lang.ext\"", "]", ")", "files", "=", "glob", ".", "iglob", "(", "pattern", ")", "langs", "=", "set", "(", ")", "r", "=", "re", ".", "compile", "(", "self", ".", "peng", ".", "cfg", "[", "\"i18n.discover_regex\"", "]", ")", "for", "f", "in", "files", ":", "m", "=", "r", ".", "fullmatch", "(", "f", ")", "if", "m", "is", "not", "None", ":", "langs", ".", "add", "(", "m", ".", "group", "(", "\"lang\"", ")", ")", "return", "list", "(", "langs", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
World.addCamera
Add the camera to the internal registry. Each camera name must be unique, or else only the most recent version will be used. This behavior should not be relied on because some objects may cache objects. Additionally, only instances of :py:class:`Camera() <peng3d.camera.Camera>` may be used, everything else raises a :py:exc:`TypeError`\ .
peng3d/world.py
def addCamera(self,camera): """ Add the camera to the internal registry. Each camera name must be unique, or else only the most recent version will be used. This behavior should not be relied on because some objects may cache objects. Additionally, only instances of :py:class:`Camera() <peng3d.camera.Camera>` may be used, everything else raises a :py:exc:`TypeError`\ . """ if not isinstance(camera,Camera): raise TypeError("camera is not of type Camera!") self.cameras[camera.name]=camera
def addCamera(self,camera): """ Add the camera to the internal registry. Each camera name must be unique, or else only the most recent version will be used. This behavior should not be relied on because some objects may cache objects. Additionally, only instances of :py:class:`Camera() <peng3d.camera.Camera>` may be used, everything else raises a :py:exc:`TypeError`\ . """ if not isinstance(camera,Camera): raise TypeError("camera is not of type Camera!") self.cameras[camera.name]=camera
[ "Add", "the", "camera", "to", "the", "internal", "registry", ".", "Each", "camera", "name", "must", "be", "unique", "or", "else", "only", "the", "most", "recent", "version", "will", "be", "used", ".", "This", "behavior", "should", "not", "be", "relied", "on", "because", "some", "objects", "may", "cache", "objects", ".", "Additionally", "only", "instances", "of", ":", "py", ":", "class", ":", "Camera", "()", "<peng3d", ".", "camera", ".", "Camera", ">", "may", "be", "used", "everything", "else", "raises", "a", ":", "py", ":", "exc", ":", "TypeError", "\\", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/world.py#L58-L68
[ "def", "addCamera", "(", "self", ",", "camera", ")", ":", "if", "not", "isinstance", "(", "camera", ",", "Camera", ")", ":", "raise", "TypeError", "(", "\"camera is not of type Camera!\"", ")", "self", ".", "cameras", "[", "camera", ".", "name", "]", "=", "camera" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
World.addView
Adds the supplied :py:class:`WorldView()` object to the internal registry. The same restrictions as for cameras apply, e.g. no duplicate names. Additionally, only instances of :py:class:`WorldView()` may be used, everything else raises a :py:exc:`TypeError`\ .
peng3d/world.py
def addView(self,view): """ Adds the supplied :py:class:`WorldView()` object to the internal registry. The same restrictions as for cameras apply, e.g. no duplicate names. Additionally, only instances of :py:class:`WorldView()` may be used, everything else raises a :py:exc:`TypeError`\ . """ if not isinstance(view,WorldView): raise TypeError("view is not of type WorldView!") self.views[view.name]=view
def addView(self,view): """ Adds the supplied :py:class:`WorldView()` object to the internal registry. The same restrictions as for cameras apply, e.g. no duplicate names. Additionally, only instances of :py:class:`WorldView()` may be used, everything else raises a :py:exc:`TypeError`\ . """ if not isinstance(view,WorldView): raise TypeError("view is not of type WorldView!") self.views[view.name]=view
[ "Adds", "the", "supplied", ":", "py", ":", "class", ":", "WorldView", "()", "object", "to", "the", "internal", "registry", ".", "The", "same", "restrictions", "as", "for", "cameras", "apply", "e", ".", "g", ".", "no", "duplicate", "names", ".", "Additionally", "only", "instances", "of", ":", "py", ":", "class", ":", "WorldView", "()", "may", "be", "used", "everything", "else", "raises", "a", ":", "py", ":", "exc", ":", "TypeError", "\\", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/world.py#L69-L79
[ "def", "addView", "(", "self", ",", "view", ")", ":", "if", "not", "isinstance", "(", "view", ",", "WorldView", ")", ":", "raise", "TypeError", "(", "\"view is not of type WorldView!\"", ")", "self", ".", "views", "[", "view", ".", "name", "]", "=", "view" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
World.getView
Returns the view with name ``name``\ . Raises a :py:exc:`ValueError` if the view does not exist.
peng3d/world.py
def getView(self,name): """ Returns the view with name ``name``\ . Raises a :py:exc:`ValueError` if the view does not exist. """ if name not in self.views: raise ValueError("Unknown world view") return self.views[name]
def getView(self,name): """ Returns the view with name ``name``\ . Raises a :py:exc:`ValueError` if the view does not exist. """ if name not in self.views: raise ValueError("Unknown world view") return self.views[name]
[ "Returns", "the", "view", "with", "name", "name", "\\", ".", "Raises", "a", ":", "py", ":", "exc", ":", "ValueError", "if", "the", "view", "does", "not", "exist", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/world.py#L88-L96
[ "def", "getView", "(", "self", ",", "name", ")", ":", "if", "name", "not", "in", "self", ".", "views", ":", "raise", "ValueError", "(", "\"Unknown world view\"", ")", "return", "self", ".", "views", "[", "name", "]" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
World.render3d
Renders the world in 3d-mode. If you want to render custom terrain, you may override this method. Be careful that you still call the original method or else actors may not be rendered.
peng3d/world.py
def render3d(self,view=None): """ Renders the world in 3d-mode. If you want to render custom terrain, you may override this method. Be careful that you still call the original method or else actors may not be rendered. """ for actor in self.actors.values(): actor.render(view)
def render3d(self,view=None): """ Renders the world in 3d-mode. If you want to render custom terrain, you may override this method. Be careful that you still call the original method or else actors may not be rendered. """ for actor in self.actors.values(): actor.render(view)
[ "Renders", "the", "world", "in", "3d", "-", "mode", ".", "If", "you", "want", "to", "render", "custom", "terrain", "you", "may", "override", "this", "method", ".", "Be", "careful", "that", "you", "still", "call", "the", "original", "method", "or", "else", "actors", "may", "not", "be", "rendered", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/world.py#L98-L105
[ "def", "render3d", "(", "self", ",", "view", "=", "None", ")", ":", "for", "actor", "in", "self", ".", "actors", ".", "values", "(", ")", ":", "actor", ".", "render", "(", "view", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
StaticWorld.render3d
Renders the world.
peng3d/world.py
def render3d(self,view=None): """ Renders the world. """ super(StaticWorld,self).render3d(view) self.batch3d.draw()
def render3d(self,view=None): """ Renders the world. """ super(StaticWorld,self).render3d(view) self.batch3d.draw()
[ "Renders", "the", "world", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/world.py#L158-L163
[ "def", "render3d", "(", "self", ",", "view", "=", "None", ")", ":", "super", "(", "StaticWorld", ",", "self", ")", ".", "render3d", "(", "view", ")", "self", ".", "batch3d", ".", "draw", "(", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
WorldView.setActiveCamera
Sets the active camera. This method also calls the :py:meth:`Camera.on_activate() <peng3d.camera.Camera.on_activate>` event handler if the camera is not already active.
peng3d/world.py
def setActiveCamera(self,name): """ Sets the active camera. This method also calls the :py:meth:`Camera.on_activate() <peng3d.camera.Camera.on_activate>` event handler if the camera is not already active. """ if name == self.activeCamera: return # Cam is already active if name not in self.world.cameras: raise ValueError("Unknown camera name") old = self.activeCamera self.activeCamera = name self.cam.on_activate(old)
def setActiveCamera(self,name): """ Sets the active camera. This method also calls the :py:meth:`Camera.on_activate() <peng3d.camera.Camera.on_activate>` event handler if the camera is not already active. """ if name == self.activeCamera: return # Cam is already active if name not in self.world.cameras: raise ValueError("Unknown camera name") old = self.activeCamera self.activeCamera = name self.cam.on_activate(old)
[ "Sets", "the", "active", "camera", ".", "This", "method", "also", "calls", "the", ":", "py", ":", "meth", ":", "Camera", ".", "on_activate", "()", "<peng3d", ".", "camera", ".", "Camera", ".", "on_activate", ">", "event", "handler", "if", "the", "camera", "is", "not", "already", "active", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/world.py#L179-L191
[ "def", "setActiveCamera", "(", "self", ",", "name", ")", ":", "if", "name", "==", "self", ".", "activeCamera", ":", "return", "# Cam is already active", "if", "name", "not", "in", "self", ".", "world", ".", "cameras", ":", "raise", "ValueError", "(", "\"Unknown camera name\"", ")", "old", "=", "self", ".", "activeCamera", "self", ".", "activeCamera", "=", "name", "self", ".", "cam", ".", "on_activate", "(", "old", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85
test
WorldViewMouseRotatable.on_menu_enter
Fake event handler, same as :py:meth:`WorldView.on_menu_enter()` but forces mouse exclusivity.
peng3d/world.py
def on_menu_enter(self,old): """ Fake event handler, same as :py:meth:`WorldView.on_menu_enter()` but forces mouse exclusivity. """ super(WorldViewMouseRotatable,self).on_menu_enter(old) self.world.peng.window.toggle_exclusivity(True)
def on_menu_enter(self,old): """ Fake event handler, same as :py:meth:`WorldView.on_menu_enter()` but forces mouse exclusivity. """ super(WorldViewMouseRotatable,self).on_menu_enter(old) self.world.peng.window.toggle_exclusivity(True)
[ "Fake", "event", "handler", "same", "as", ":", "py", ":", "meth", ":", "WorldView", ".", "on_menu_enter", "()", "but", "forces", "mouse", "exclusivity", "." ]
not-na/peng3d
python
https://github.com/not-na/peng3d/blob/1151be665b26cc8a479f6307086ba919e4d32d85/peng3d/world.py#L258-L263
[ "def", "on_menu_enter", "(", "self", ",", "old", ")", ":", "super", "(", "WorldViewMouseRotatable", ",", "self", ")", ".", "on_menu_enter", "(", "old", ")", "self", ".", "world", ".", "peng", ".", "window", ".", "toggle_exclusivity", "(", "True", ")" ]
1151be665b26cc8a479f6307086ba919e4d32d85