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<span id="variable:CMAKE_MODULE_LINKER_FLAGS_INIT"></span><h1>CMAKE_MODULE_LINKER_FLAGS_INIT<a class="headerlink" href="#cmake-module-linker-flags-init" title="Permalink to this headline">¶</a></h1>
<p>Value used to initialize the <span class="target" id="index-0-variable:CMAKE_MODULE_LINKER_FLAGS"></span><a class="reference internal" href="CMAKE_MODULE_LINKER_FLAGS.html#variable:CMAKE_MODULE_LINKER_FLAGS" title="CMAKE_MODULE_LINKER_FLAGS"><code class="xref cmake cmake-variable docutils literal"><span class="pre">CMAKE_MODULE_LINKER_FLAGS</span></code></a>
cache entry the first time a build tree is configured.
This variable is meant to be set by a <span class="target" id="index-0-variable:CMAKE_TOOLCHAIN_FILE"></span><a class="reference internal" href="CMAKE_TOOLCHAIN_FILE.html#variable:CMAKE_TOOLCHAIN_FILE" title="CMAKE_TOOLCHAIN_FILE"><code class="xref cmake cmake-variable docutils literal"><span class="pre">toolchain</span> <span class="pre">file</span></code></a>. CMake may prepend or append content to
the value based on the environment and target platform.</p>
<p>See also the configuration-specific variable
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<p>All attendees, speakers, sponsors and volunteers at our conference are required to agree with the following code of conduct. Organisers will enforce this code throughout the event. We are expecting cooperation from all participants to help ensuring a safe environment for everybody. A strong community benefits everyone. To that end, please consider as a goal that you should always try to benefit the community by encouraging participation, open-mindedness, learning, and safety in every interaction. Behaviour outside of our community guidelines is unacceptable and should and will not be tolerated by anyone.</p>
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<meta name="abstract" content="The derby.locks.monitor property specifies that all deadlock errors are logged to the error log." />
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<title>derby.locks.monitor</title>
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<h1 class="topictitle1">derby.locks.monitor</h1>
<div><p>The <em>derby.locks.monitor</em> property specifies that all deadlock
errors are logged to the error log.</p>
<div class="section">
<p>If
<em><a href="rrefproper26985.html">derby.stream.error.logSeverityLevel</a></em>
is set to ignore deadlock errors, <em>derby.locks.monitor</em> overrides it.</p>
</div>
<div class="section"><h2 class="sectiontitle">Default</h2>
<p>False.</p>
</div>
<div class="example"><h2 class="sectiontitle">Example</h2>
<pre><strong><span>-- system property</span>
derby.locks.monitor=true
CALL SYSCS_UTIL.SYSCS_SET_DATABASE_PROPERTY(
'derby.locks.monitor', 'true')</strong></pre>
</div>
<div class="section"><h2 class="sectiontitle">Dynamic or static</h2>
<p>Dynamic; the change takes effect immediately. For information about dynamic
changes to properties, see <a href="crefproperdynstat.html">Dynamic and static properties</a>.</p>
</div>
</div>
<div>
<div class="familylinks">
<div class="parentlink"><strong>Parent topic:</strong> <a href="crefproper22250.html" title="The Derby properties are used for configuring the system and database, as well as for diagnostics such as logging statements, and monitoring and tracing locks.">Derby properties</a></div>
</div>
<div class="relref"><strong>Related reference</strong><br />
<div><a href="rrefproperbuiltinalgorithm.html" title="The derby.authentication.builtin.algorithm property specifies the message digest algorithm to use to protect the passwords that are stored in the database when using NATIVE authentication.">derby.authentication.builtin.algorithm</a></div>
<div><a href="rrefproperiterations.html" title="The derby.authentication.builtin.iterations property specifies the number of times to apply the hash function (which is specified by the derby.authentication.builtin.algorithm property) on the credentials.">derby.authentication.builtin.iterations</a></div>
<div><a href="rrefpropersaltlength.html" title="The derby.authentication.builtin.saltLength property specifies the number of bytes of random salt that will be added to users' credentials before hashing them.">derby.authentication.builtin.saltLength</a></div>
<div><a href="rrefproperauthdn.html" title="Along with derby.authentication.ldap.searchAuthPW, the derby.authentication.ldap.searchAuthDN property indicates how Derby should bind with the LDAP directory server to do searches for user DN (distinguished name).">derby.authentication.ldap.searchAuthDN</a></div>
<div><a href="rrefproperauthpw.html" title="Along with derby.authentication.ldap.searchAuthDN, the derby.authentication.ldap.searchAuthPW property indicates how Derby should bind with the directory server to do searches in order to retrieve a fully qualified user DN (distinguished name).">derby.authentication.ldap.searchAuthPW</a></div>
<div><a href="rrefproper26978.html" title="The derby.authentication.ldap.searchBase property specifies the root DN of the point in your hierarchy from which to begin a guest or anonymous search for the user's DN.">derby.authentication.ldap.searchBase</a></div>
<div><a href="rrefproper37341.html" title="The derby.authentication.ldap.searchFilter property specifies the search filter to use to determine what constitutes a user (and other search predicate) for Derby searches for a full DN during user authentication.">derby.authentication.ldap.searchFilter</a></div>
<div><a href="rrefproperpasswordmillis.html" title="The derby.authentication.native.passwordLifetimeMillis property specifies the number of milliseconds a NATIVE authentication password remains valid after being created, reset, or modified.">derby.authentication.native.passwordLifetimeMillis</a></div>
<div><a href="rrefproperpasswordthreshold.html" title="The derby.authentication.native.passwordLifetimeThreshold property specifies the threshold that triggers a connection-time warning that a password is about to expire.">derby.authentication.native.passwordLifetimeThreshold</a></div>
<div><a href="rrefproper13766.html" title="The derby.authentication.provider property specifies the authentication provider for Derby user authentication.">derby.authentication.provider</a></div>
<div><a href="rrefproper25581.html" title="The derby.authentication.server property specifies the location of the external directory service that provides user authentication for the Derby system as defined with the derby.authentication.provider property.">derby.authentication.server</a></div>
<div><a href="rrefproper27467.html" title="The derby.connection.requireAuthentication property turns on user authentication for Derby.">derby.connection.requireAuthentication</a></div>
<div><a href="rrefproperclasspath.html" title="The derby.database.classpath property specifies the classpath that Derby should use when searching for jar files in a database.">derby.database.classpath</a></div>
<div><a href="rrefproper24846.html" title="The derby.database.defaultConnectionMode property, one of the user authorization properties, defines the default connection mode for users of the database or system for which this property is set.">derby.database.defaultConnectionMode</a></div>
<div><a href="rrefproper81405.html" title="The derby.database.forceDatabaseLock property, if set to true on some platforms, prevents Derby from booting a database if a db.lck file is present in the database directory.">derby.database.forceDatabaseLock</a></div>
<div><a href="rrefproper25025.html" title="The derby.database.fullAccessUsers property, one of the user authorization properties, specifies a list of users to which full (read-write) access to a database is granted.">derby.database.fullAccessUsers</a></div>
<div><a href="rrefpropernoautoboot.html" title="The derby.database.noAutoBoot property specifies that a database should not be automatically booted at startup time.">derby.database.noAutoBoot</a></div>
<div><a href="rrefproper24390.html" title="The derby.database.propertiesOnly property, when set to true, ensures that database-wide properties cannot be overridden by system-wide properties.">derby.database.propertiesOnly</a></div>
<div><a href="rrefproper39325.html" title="The derby.database.readOnlyAccessUsers property, one of the user authorization properties, specifies a list of users to which read-only access to a database is granted.">derby.database.readOnlyAccessUsers</a></div>
<div><a href="rrefpropersqlauth.html" title="The derby.database.sqlAuthorization property, one of the user authorization properties, enables the SQL standard authorization mode for the database or system on which this property is set.">derby.database.sqlAuthorization</a></div>
<div><a href="rrefproper13217.html" title="The derby.infolog.append property specifies whether to append to or overwrite (delete and recreate) the derby.log file when the Derby engine is started.">derby.infolog.append</a></div>
<div><a href="rrefproperxatrantimeout.html" title="The derby.jdbc.xaTransactionTimeout property specifies the default value of the XA transaction timeout that is used when a user either does not specify the XA transaction timeout or requests to use the default value.">derby.jdbc.xaTransactionTimeout</a></div>
<div><a href="rrefproper43414.html" title="The derby.language.logQueryPlan property, when set to true, tells Derby to write the query plan information into the derby.log file for all executed queries.">derby.language.logQueryPlan</a></div>
<div><a href="rrefproper43517.html" title="The derby.language.logStatementText property, when set to true, tells Derby to write the text and parameter values of all executed statements to the information log at the beginning of execution.">derby.language.logStatementText</a></div>
<div><a href="rrefproperpreallocator.html" title="The derby.language.sequence.preallocator property specifies how many values to preallocate for sequences.">derby.language.sequence.preallocator</a></div>
<div><a href="rrefproperstatementcachesize.html" title="The derby.language.statementCacheSize property defines the size, in number of statements, of the database statement cache (prepared statements kept in memory).">derby.language.statementCacheSize</a></div>
<div><a href="rrefproper10607.html" title="The derby.locks.deadlockTimeout property determines the number of seconds after which Derby checks whether a transaction waiting to obtain a lock is involved in a deadlock.">derby.locks.deadlockTimeout</a></div>
<div><a href="rrefproper23835.html" title="The derby.locks.deadlockTrace property causes a detailed list of locks at the time of a deadlock or a timeout to be written to the error log (typically the file derby.log).">derby.locks.deadlockTrace</a></div>
<div><a href="rrefproper40346.html" title="The derby.locks.escalationThreshold property is used by the Derby system at runtime in determining when to attempt to escalate locking for at least one of the tables involved in a transaction from row-level locking to table-level locking.">derby.locks.escalationThreshold</a></div>
<div><a href="rrefproper46141.html" title="The derby.locks.waitTimeout property specifies the number of seconds after which Derby aborts a transaction when it is waiting for a lock.">derby.locks.waitTimeout</a></div>
<div><a href="rrefproperlogbuffersize.html" title="The derby.replication.logBufferSize property specifies the size of the replication log buffers in bytes.">derby.replication.logBufferSize</a></div>
<div><a href="rrefpropermaxlogshippinginterval.html" title="The derby.replication.maxLogShippingInterval property specifies, in milliseconds, the longest interval between two consecutive shipments of the transaction log from the master to the slave.">derby.replication.maxLogShippingInterval</a></div>
<div><a href="rrefproperminlogshippinginterval.html" title="The derby.replication.minLogShippingInterval property specifies, in milliseconds, the shortest interval between two consecutive shipments of the transaction log from the master to the slave.">derby.replication.minLogShippingInterval</a></div>
<div><a href="rrefproperverbose.html" title="The derby.replication.verbose property specifies whether replication messages are written to the Derby log.">derby.replication.verbose</a></div>
<div><a href="rrefproperindexstatsauto.html" title="The derby.storage.indexStats.auto property, if set to true (the default), specifies that outdated index cardinality statistics are updated automatically during query compilation.">derby.storage.indexStats.auto</a></div>
<div><a href="rrefproperindexstatslog.html" title="The derby.storage.indexStats.log property, if set to true, specifies that the thread that updates index cardinality statistics during query compilation will write messages to the Derby system log (derby.log) every time it performs a task.">derby.storage.indexStats.log</a></div>
<div><a href="rrefproperindexstatstrace.html" title="The derby.storage.indexStats.trace property allows you to enable more detailed logging of index cardinality statistics than the derby.storage.indexStats.log property provides.">derby.storage.indexStats.trace</a></div>
<div><a href="rrefproper27529.html" title="The derby.storage.initialPages property creates a Derby table or index with a number of pages already pre-allocated.">derby.storage.initialPages</a></div>
<div><a href="rrefproperstormin.html" title="The derby.storage.minimumRecordSize property indicates the minimum user row size in bytes for on-disk database pages for tables when you are creating a table.">derby.storage.minimumRecordSize</a></div>
<div><a href="rrefproper81359.html" title="The derby.storage.pageCacheSize property defines the size, in number of pages, of the data page cache in the database (data pages kept in memory).">derby.storage.pageCacheSize</a></div>
<div><a href="rrefproper28026.html" title="The derby.storage.pageReservedSpace property defines the percentage of space reserved for updates on an on-disk database page for tables only (not indexes) and indicates the percentage of space to keep free on a page when inserting.">derby.storage.pageReservedSpace</a></div>
<div><a href="rrefproper40688.html" title="The derby.storage.pageSize property defines the page size, in bytes, for on-disk database pages for tables or indexes used during table or index creation.">derby.storage.pageSize</a></div>
<div><a href="rrefproperrowlocking.html" title="The derby.storage.rowLocking property, if set to true, enables row-level locking.">derby.storage.rowLocking</a></div>
<div><a href="rrefproper34037.html" title="The derby.storage.tempDirectory property defines the location on disk for temporary file space needed by Derby for performing large sorts and deferred deletes and updates.">derby.storage.tempDirectory</a></div>
<div><a href="rrefproperdefaultfileperms.html" title="The derby.storage.useDefaultFilePermissions property overrides the default access to files on systems that run on the Java SE 7 platform.">derby.storage.useDefaultFilePermissions</a></div>
<div><a href="rrefproperextdiagsevlevel.html" title="The derby.stream.error.extendedDiagSeverityLevel property specifies whether thread dump information and extended diagnostic information are created, and at what level, in the event of a system crash or session error.">derby.stream.error.extendedDiagSeverityLevel</a></div>
<div><a href="rrefproper33027.html" title="The derby.stream.error.field property specifies a static field that references a stream to which the error log is written.">derby.stream.error.field</a></div>
<div><a href="rrefproper18151.html" title="The derby.stream.error.file property specifies the name of the file to which the error log is written.">derby.stream.error.file</a></div>
<div><a href="rrefproperlogboottrace.html" title="The derby.stream.error.logBootTrace property specifies whether boot errors are written to the Derby log file.">derby.stream.error.logBootTrace</a></div>
<div><a href="rrefproper26985.html" title="The derby.stream.error.logSeverityLevel property specifies which errors are logged to the Derby error log (typically the derby.log file).">derby.stream.error.logSeverityLevel</a></div>
<div><a href="rrefproper35028.html" title="The derby.stream.error.method property specifies a static method that returns a stream to which the Derby error log is written.">derby.stream.error.method</a></div>
<div><a href="rrefproperrollingfilecount.html" title="The derby.stream.error.rollingFile.count property specifies the number of rolling log files to permit before deleting the oldest file when rolling to the next file, if derby.stream.error.style is set to rollingFile.">derby.stream.error.rollingFile.count</a></div>
<div><a href="rrefproperrollingfilelimit.html" title="The derby.stream.error.rollingFile.limit property specifies the number of bytes to which to limit each rolling log file before it is rolled over to the next file, if derby.stream.error.style is set to rollingFile.">derby.stream.error.rollingFile.limit</a></div>
<div><a href="rrefproperrollingfilepattern.html" title="The derby.stream.error.rollingFile.pattern property specifies the naming pattern to use for the rolling log files, if derby.stream.error.style is set to rollingFile.">derby.stream.error.rollingFile.pattern</a></div>
<div><a href="rrefproperrollingfile.html" title="The derby.stream.error.style property specifies that the Derby log file should be rolled over when it reaches a certain size.">derby.stream.error.style</a></div>
<div><a href="rrefproperbootall.html" title="The derby.system.bootAll property specifies that all databases in the directory specified by the derby.system.home property should be automatically booted at startup time.">derby.system.bootAll</a></div>
<div><a href="rrefproperdurability.html" title="The derby.system.durability property changes the default durability of Derby to improve performance at the expense of consistency and durability of the database.">derby.system.durability</a></div>
<div><a href="rrefproper32066.html" title="The derby.system.home property specifies the Derby system directory, which is the directory that contains subdirectories holding databases that you create and the text file derby.properties.">derby.system.home</a></div>
<div><a href="rrefproper27355.html" title="The derby.user.UserName property caches user DNs locally when derby.authentication.provider is set to LDAP and derby.authentication.ldap.searchFilter is set to derby.user.">derby.user.UserName</a></div>
<div><a href="rrefproperdatadictversion.html" title="The DataDictionaryVersion property shows the version of the on-disk data in the database.">DataDictionaryVersion</a></div>
</div>
</div>
</body>
</html>
| sadrayan/topic_web | db/db-derby-10.13.1.1-bin/docs/html/ref/rrefproper98166.html | HTML | apache-2.0 | 23,738 |
<!-- partial HTML -->
<div id="ov-roadm-port" class="less-gap" ng-init="queryShowItems()">
<div class="tabular-header">
<h2>Ports for Optical Device {{devId}} ({{tableData.length}} total)</h2>
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<td colId="name" sortable>Name </td>
<td colId="type" sortable>Type </td>
<td colId="enabled" sortable>Enabled </td>
<td colId="minFreq" sortable>Min Freq <span class="units">(THz)</span> </td>
<td colId="maxFreq" sortable>Max Freq <span class="units">(THz)</span> </td>
<td colId="grid" sortable>Grid <span class="units">(GHz)</span> </td>
<td colId="powerRange" sortable>Power Range </td>
<td colId="currentPower">Current Power <span class="units">(0.01dBm)</span> </td>
<td colId="serviceState" ng-show="showServiceState">Protection Status </td>
<td colId="targetPower" col-width="200px" ng-show="showTargetPower">Target Power <span class="units">(0.01dBm)</span> </td>
</tr>
</table>
</div>
<div class="table-body">
<table>
<tr ng-if="!tableData.length" class="no-data">
<td colspan="11">
{{annots.no_rows_msg}}
</td>
</tr>
<tr ng-repeat="item in tableData track by $index"
ng-class="{selected: item.id === selId}">
<td>{{item.id}}</td>
<td>{{item.name}}</td>
<td>{{item.type}}</td>
<td>{{item.enabled}}</td>
<td>{{item.minFreq}}</td>
<td>{{item.maxFreq}}</td>
<td>{{item.grid}}</td>
<td>{{item.powerRange}}</td>
<td>{{item.currentPower}}</td>
<td ng-show="showServiceState">{{item.serviceState}}</td>
<td ng-show="showTargetPower" class="editable" roadm-power="item" roadm-set-power="setPortPower(port, targetVal, cb)"></td>
</tr>
</table>
<div class="mode-select" ng-show="showServiceState">
<hr/>
<label class="mode-title">Protection Switch:</label>
<select ng-model="opsModeType" ng-options="mode.name for mode in opsModeTypes"></select>
<button ng-click="changeOpsMode()" title="Click to apply selected protection mode">Apply</button>
<label class="mode-fail" ng-if="changeModeFail">{{changeModeFailMsg}}</label>
</div>
</div>
</div>
</div>
| kuujo/onos | apps/roadm/src/main/resources/app/view/roadmPort/roadmPort.html | HTML | apache-2.0 | 3,782 |
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<h1>Toronto 2015
- Proposal </h1>
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<hr>
<h3>Hacking the CxO Code</h3>
<p><strong>Abstract:</strong></p>
<p>That famous saying begins "First they ignore you, then they laugh at you, then they fight you..."</p>
<p>The past five years has presented plenty of evidence that certain technical practices and organizational ethos do result in better outcomes. These successes can no longer be ignored and the laughter of those who claimed "that'll never work" is steadily dying out.</p>
<p>But as organizations of all sizes try to wrap their collective heads around the tectonic industry transformations occurring today, to us practitioners, managers, and the "team in the trenches" it often feels like we're stuck in the "fight to convince" everyone that DevOps and (lower-case) agility really are our key to survival.</p>
<p>In this talk, we'll look at:</p>
<ul>
<li>Why a disconnect can so easily form when communicating with leadership</li>
<li>Why it seems leaders are looking at a different part of the "DevOps elephant" (and just what part is that, exactly?)</li>
<li>Methods to align our needs for support with the things our leaders are really concerned with</li>
<li>What accounting has to do with DevOps (and what you can do about it)</li>
<li>Simple ways to make your own observations become "obvious" to everyone</li>
<li>How to get past the DevOps "culture vs. tooling" debate with one simple trick</li>
</ul>
<p>At the end of this talk, you'll be able to go into tough conversations with organizational leaders, armed with the right language, convincing data sets, and persuasive techniques to move the conversation forward and secure the resources you need to start changing your company's operations.</p>
<p>"... and then you win."</p>
<p><strong>Speaker:</strong></p>
<p>J. Paul Reed</p>
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| joelaha/devopsdays-web | static/events/2015-toronto/proposals/Hacking the CxO Code/index.html | HTML | apache-2.0 | 9,743 |
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<div class="refentry" title="Selections">
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<h2><span class="refentrytitle"><a name="gdk-Selections.top_of_page"></a>Selections</span></h2>
<p>Selections — Functions for transfering data via the X selection mechanism</p>
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<div class="refsynopsisdiv" title="Synopsis">
<a name="gdk-Selections.synopsis"></a><h2>Synopsis</h2>
<pre class="synopsis">
#include <gdk/gdk.h>
typedef <a class="link" href="gdk-Selections.html#GdkSelection" title="GdkSelection">GdkSelection</a>;
typedef <a class="link" href="gdk-Selections.html#GdkSelectionType" title="GdkSelectionType">GdkSelectionType</a>;
typedef <a class="link" href="gdk-Selections.html#GdkTarget" title="GdkTarget">GdkTarget</a>;
#define <a class="link" href="gdk-Selections.html#GDK-SELECTION-PRIMARY:CAPS" title="GDK_SELECTION_PRIMARY">GDK_SELECTION_PRIMARY</a>
#define <a class="link" href="gdk-Selections.html#GDK-SELECTION-SECONDARY:CAPS" title="GDK_SELECTION_SECONDARY">GDK_SELECTION_SECONDARY</a>
#define <a class="link" href="gdk-Selections.html#GDK-SELECTION-CLIPBOARD:CAPS" title="GDK_SELECTION_CLIPBOARD">GDK_SELECTION_CLIPBOARD</a>
#define <a class="link" href="gdk-Selections.html#GDK-TARGET-BITMAP:CAPS" title="GDK_TARGET_BITMAP">GDK_TARGET_BITMAP</a>
#define <a class="link" href="gdk-Selections.html#GDK-TARGET-COLORMAP:CAPS" title="GDK_TARGET_COLORMAP">GDK_TARGET_COLORMAP</a>
#define <a class="link" href="gdk-Selections.html#GDK-TARGET-DRAWABLE:CAPS" title="GDK_TARGET_DRAWABLE">GDK_TARGET_DRAWABLE</a>
#define <a class="link" href="gdk-Selections.html#GDK-TARGET-PIXMAP:CAPS" title="GDK_TARGET_PIXMAP">GDK_TARGET_PIXMAP</a>
#define <a class="link" href="gdk-Selections.html#GDK-TARGET-STRING:CAPS" title="GDK_TARGET_STRING">GDK_TARGET_STRING</a>
#define <a class="link" href="gdk-Selections.html#GDK-SELECTION-TYPE-ATOM:CAPS" title="GDK_SELECTION_TYPE_ATOM">GDK_SELECTION_TYPE_ATOM</a>
#define <a class="link" href="gdk-Selections.html#GDK-SELECTION-TYPE-BITMAP:CAPS" title="GDK_SELECTION_TYPE_BITMAP">GDK_SELECTION_TYPE_BITMAP</a>
#define <a class="link" href="gdk-Selections.html#GDK-SELECTION-TYPE-COLORMAP:CAPS" title="GDK_SELECTION_TYPE_COLORMAP">GDK_SELECTION_TYPE_COLORMAP</a>
#define <a class="link" href="gdk-Selections.html#GDK-SELECTION-TYPE-DRAWABLE:CAPS" title="GDK_SELECTION_TYPE_DRAWABLE">GDK_SELECTION_TYPE_DRAWABLE</a>
#define <a class="link" href="gdk-Selections.html#GDK-SELECTION-TYPE-INTEGER:CAPS" title="GDK_SELECTION_TYPE_INTEGER">GDK_SELECTION_TYPE_INTEGER</a>
#define <a class="link" href="gdk-Selections.html#GDK-SELECTION-TYPE-PIXMAP:CAPS" title="GDK_SELECTION_TYPE_PIXMAP">GDK_SELECTION_TYPE_PIXMAP</a>
#define <a class="link" href="gdk-Selections.html#GDK-SELECTION-TYPE-WINDOW:CAPS" title="GDK_SELECTION_TYPE_WINDOW">GDK_SELECTION_TYPE_WINDOW</a>
#define <a class="link" href="gdk-Selections.html#GDK-SELECTION-TYPE-STRING:CAPS" title="GDK_SELECTION_TYPE_STRING">GDK_SELECTION_TYPE_STRING</a>
<a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#gboolean"><span class="returnvalue">gboolean</span></a> <a class="link" href="gdk-Selections.html#gdk-selection-owner-set" title="gdk_selection_owner_set ()">gdk_selection_owner_set</a> (<em class="parameter"><code><a class="link" href="gdk-Windows.html#GdkWindow"><span class="type">GdkWindow</span></a> *owner</code></em>,
<em class="parameter"><code><a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> selection</code></em>,
<em class="parameter"><code><a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#guint32"><span class="type">guint32</span></a> time_</code></em>,
<em class="parameter"><code><a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#gboolean"><span class="type">gboolean</span></a> send_event</code></em>);
<a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#gboolean"><span class="returnvalue">gboolean</span></a> <a class="link" href="gdk-Selections.html#gdk-selection-owner-set-for-display" title="gdk_selection_owner_set_for_display ()">gdk_selection_owner_set_for_display</a> (<em class="parameter"><code><a class="link" href="GdkDisplay.html" title="GdkDisplay"><span class="type">GdkDisplay</span></a> *display</code></em>,
<em class="parameter"><code><a class="link" href="gdk-Windows.html#GdkWindow"><span class="type">GdkWindow</span></a> *owner</code></em>,
<em class="parameter"><code><a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> selection</code></em>,
<em class="parameter"><code><a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#guint32"><span class="type">guint32</span></a> time_</code></em>,
<em class="parameter"><code><a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#gboolean"><span class="type">gboolean</span></a> send_event</code></em>);
<a class="link" href="gdk-Windows.html#GdkWindow"><span class="returnvalue">GdkWindow</span></a>* <a class="link" href="gdk-Selections.html#gdk-selection-owner-get" title="gdk_selection_owner_get ()">gdk_selection_owner_get</a> (<em class="parameter"><code><a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> selection</code></em>);
<a class="link" href="gdk-Windows.html#GdkWindow"><span class="returnvalue">GdkWindow</span></a> * <a class="link" href="gdk-Selections.html#gdk-selection-owner-get-for-display" title="gdk_selection_owner_get_for_display ()">gdk_selection_owner_get_for_display</a> (<em class="parameter"><code><a class="link" href="GdkDisplay.html" title="GdkDisplay"><span class="type">GdkDisplay</span></a> *display</code></em>,
<em class="parameter"><code><a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> selection</code></em>);
<span class="returnvalue">void</span> <a class="link" href="gdk-Selections.html#gdk-selection-convert" title="gdk_selection_convert ()">gdk_selection_convert</a> (<em class="parameter"><code><a class="link" href="gdk-Windows.html#GdkWindow"><span class="type">GdkWindow</span></a> *requestor</code></em>,
<em class="parameter"><code><a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> selection</code></em>,
<em class="parameter"><code><a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> target</code></em>,
<em class="parameter"><code><a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#guint32"><span class="type">guint32</span></a> time_</code></em>);
<a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#gint"><span class="returnvalue">gint</span></a> <a class="link" href="gdk-Selections.html#gdk-selection-property-get" title="gdk_selection_property_get ()">gdk_selection_property_get</a> (<em class="parameter"><code><a class="link" href="gdk-Windows.html#GdkWindow"><span class="type">GdkWindow</span></a> *requestor</code></em>,
<em class="parameter"><code><a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#guchar"><span class="type">guchar</span></a> **data</code></em>,
<em class="parameter"><code><a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> *prop_type</code></em>,
<em class="parameter"><code><a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#gint"><span class="type">gint</span></a> *prop_format</code></em>);
<span class="returnvalue">void</span> <a class="link" href="gdk-Selections.html#gdk-selection-send-notify" title="gdk_selection_send_notify ()">gdk_selection_send_notify</a> (<em class="parameter"><code><a class="link" href="gdk-Event-Structures.html#GdkNativeWindow" title="GdkNativeWindow"><span class="type">GdkNativeWindow</span></a> requestor</code></em>,
<em class="parameter"><code><a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> selection</code></em>,
<em class="parameter"><code><a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> target</code></em>,
<em class="parameter"><code><a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> property</code></em>,
<em class="parameter"><code><a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#guint32"><span class="type">guint32</span></a> time_</code></em>);
<span class="returnvalue">void</span> <a class="link" href="gdk-Selections.html#gdk-selection-send-notify-for-display" title="gdk_selection_send_notify_for_display ()">gdk_selection_send_notify_for_display</a>
(<em class="parameter"><code><a class="link" href="GdkDisplay.html" title="GdkDisplay"><span class="type">GdkDisplay</span></a> *display</code></em>,
<em class="parameter"><code><a class="link" href="gdk-Event-Structures.html#GdkNativeWindow" title="GdkNativeWindow"><span class="type">GdkNativeWindow</span></a> requestor</code></em>,
<em class="parameter"><code><a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> selection</code></em>,
<em class="parameter"><code><a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> target</code></em>,
<em class="parameter"><code><a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> property</code></em>,
<em class="parameter"><code><a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#guint32"><span class="type">guint32</span></a> time_</code></em>);
</pre>
</div>
<div class="refsect1" title="Description">
<a name="gdk-Selections.description"></a><h2>Description</h2>
<p>
The X selection mechanism provides a way to transfer
arbitrary chunks of data between programs.
A <em class="firstterm">selection</em> is a essentially
a named clipboard, identified by a string interned
as a <a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a>. By claiming ownership of a selection,
an application indicates that it will be responsible
for supplying its contents. The most common
selections are <code class="literal">PRIMARY</code> and
<code class="literal">CLIPBOARD</code>.
</p>
<p>
The contents of a selection can be represented in
a number of formats, called <em class="firstterm">targets</em>.
Each target is identified by an atom. A list of
all possible targets supported by the selection owner
can be retrieved by requesting the special target
<code class="literal">TARGETS</code>. When a selection is
retrieved, the data is accompanied by a type
(an atom), and a format (an integer, representing
the number of bits per item).
See <a class="link" href="gdk-Properties-and-Atoms.html" title="Properties and Atoms">Properties and Atoms</a>
for more information.
</p>
<p>
The functions in this section only contain the lowlevel
parts of the selection protocol. A considerably more
complicated implementation is needed on top of this.
GTK+ contains such an implementation in the functions
in <code class="literal">gtkselection.h</code> and programmers
should use those functions instead of the ones presented
here. If you plan to implement selection handling
directly on top of the functions here, you should refer
to the X Inter-client Communication Conventions Manual
(ICCCM).
</p>
</div>
<div class="refsect1" title="Details">
<a name="gdk-Selections.details"></a><h2>Details</h2>
<div class="refsect2" title="GdkSelection">
<a name="GdkSelection"></a><h3>GdkSelection</h3>
<pre class="programlisting">typedef GdkAtom GdkSelection;
</pre>
<div class="warning" title="Warning" style="margin-left: 0.5in; margin-right: 0.5in;">
<h3 class="title">Warning</h3>
<p><code class="literal">GdkSelection</code> is deprecated and should not be used in newly-written code.</p>
</div>
<p>
The <a class="link" href="gdk-Selections.html#GdkSelection" title="GdkSelection"><span class="type">GdkSelection</span></a> enumeration contains predefined
atom values for several common selections.
</p>
</div>
<hr>
<div class="refsect2" title="GdkSelectionType">
<a name="GdkSelectionType"></a><h3>GdkSelectionType</h3>
<pre class="programlisting">typedef GdkAtom GdkSelectionType;
</pre>
<div class="warning" title="Warning" style="margin-left: 0.5in; margin-right: 0.5in;">
<h3 class="title">Warning</h3>
<p><code class="literal">GdkSelectionType</code> is deprecated and should not be used in newly-written code.</p>
</div>
<p>
The <a class="link" href="gdk-Selections.html#GdkSelectionType" title="GdkSelectionType"><span class="type">GdkSelectionType</span></a> enumeration contains predefined
atom values used to represent the types of data transferred
in response to a request for a target. See the
ICCCM for details about what data should be transferred
for each of these types. Other atoms can be used,
and the recommended practice for GTK+ is to to use mime
types for this purpose. However, supporting these types
may be useful for compatibility with older programs.
</p>
</div>
<hr>
<div class="refsect2" title="GdkTarget">
<a name="GdkTarget"></a><h3>GdkTarget</h3>
<pre class="programlisting">typedef GdkAtom GdkTarget;
</pre>
<div class="warning" title="Warning" style="margin-left: 0.5in; margin-right: 0.5in;">
<h3 class="title">Warning</h3>
<p><code class="literal">GdkTarget</code> is deprecated and should not be used in newly-written code.</p>
</div>
<p>
The <a class="link" href="gdk-Selections.html#GdkTarget" title="GdkTarget"><span class="type">GdkTarget</span></a> enumeration contains predefined atom values which are
used to describe possible targets for a selection. Other atoms can be
used, and the recommended practice for GTK+ is to to use mime types
for this purpose. However, supporting these types may be useful for
compatibility with older programs.
</p>
</div>
<hr>
<div class="refsect2" title="GDK_SELECTION_PRIMARY">
<a name="GDK-SELECTION-PRIMARY:CAPS"></a><h3>GDK_SELECTION_PRIMARY</h3>
<pre class="programlisting">#define GDK_SELECTION_PRIMARY _GDK_MAKE_ATOM (1)
</pre>
<p>
A <a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> representing the <code class="literal">PRIMARY</code> selection.
</p>
</div>
<hr>
<div class="refsect2" title="GDK_SELECTION_SECONDARY">
<a name="GDK-SELECTION-SECONDARY:CAPS"></a><h3>GDK_SELECTION_SECONDARY</h3>
<pre class="programlisting">#define GDK_SELECTION_SECONDARY _GDK_MAKE_ATOM (2)
</pre>
<p>
A <a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> representing the <code class="literal">SECONDARY</code> selection.
</p>
</div>
<hr>
<div class="refsect2" title="GDK_SELECTION_CLIPBOARD">
<a name="GDK-SELECTION-CLIPBOARD:CAPS"></a><h3>GDK_SELECTION_CLIPBOARD</h3>
<pre class="programlisting">#define GDK_SELECTION_CLIPBOARD _GDK_MAKE_ATOM (69)
</pre>
<p>
A <a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> representing the <code class="literal">CLIPBOARD</code> selection.
</p>
</div>
<hr>
<div class="refsect2" title="GDK_TARGET_BITMAP">
<a name="GDK-TARGET-BITMAP:CAPS"></a><h3>GDK_TARGET_BITMAP</h3>
<pre class="programlisting">#define GDK_TARGET_BITMAP _GDK_MAKE_ATOM (5)
</pre>
<p>
A <a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> representing the <code class="literal">BITMAP</code> selection target.
</p>
</div>
<hr>
<div class="refsect2" title="GDK_TARGET_COLORMAP">
<a name="GDK-TARGET-COLORMAP:CAPS"></a><h3>GDK_TARGET_COLORMAP</h3>
<pre class="programlisting">#define GDK_TARGET_COLORMAP _GDK_MAKE_ATOM (7)
</pre>
<p>
A <a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> representing the <code class="literal">COLORMAP</code> selection target.
</p>
</div>
<hr>
<div class="refsect2" title="GDK_TARGET_DRAWABLE">
<a name="GDK-TARGET-DRAWABLE:CAPS"></a><h3>GDK_TARGET_DRAWABLE</h3>
<pre class="programlisting">#define GDK_TARGET_DRAWABLE _GDK_MAKE_ATOM (17)
</pre>
<p>
A <a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> representing the <code class="literal">DRAWABLE</code> selection target.
</p>
</div>
<hr>
<div class="refsect2" title="GDK_TARGET_PIXMAP">
<a name="GDK-TARGET-PIXMAP:CAPS"></a><h3>GDK_TARGET_PIXMAP</h3>
<pre class="programlisting">#define GDK_TARGET_PIXMAP _GDK_MAKE_ATOM (20)
</pre>
<p>
A <a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> representing the <code class="literal">PIXMAP</code> selection target.
</p>
</div>
<hr>
<div class="refsect2" title="GDK_TARGET_STRING">
<a name="GDK-TARGET-STRING:CAPS"></a><h3>GDK_TARGET_STRING</h3>
<pre class="programlisting">#define GDK_TARGET_STRING _GDK_MAKE_ATOM (31)
</pre>
<p>
A <a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> representing the <code class="literal">STRING</code> selection target.
</p>
</div>
<hr>
<div class="refsect2" title="GDK_SELECTION_TYPE_ATOM">
<a name="GDK-SELECTION-TYPE-ATOM:CAPS"></a><h3>GDK_SELECTION_TYPE_ATOM</h3>
<pre class="programlisting">#define GDK_SELECTION_TYPE_ATOM _GDK_MAKE_ATOM (4)
</pre>
<p>
A <a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> representing the <code class="literal">ATOM</code> selection type.
</p>
</div>
<hr>
<div class="refsect2" title="GDK_SELECTION_TYPE_BITMAP">
<a name="GDK-SELECTION-TYPE-BITMAP:CAPS"></a><h3>GDK_SELECTION_TYPE_BITMAP</h3>
<pre class="programlisting">#define GDK_SELECTION_TYPE_BITMAP _GDK_MAKE_ATOM (5)
</pre>
<p>
A <a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> representing the <code class="literal">BITMAP</code> selection type.
</p>
</div>
<hr>
<div class="refsect2" title="GDK_SELECTION_TYPE_COLORMAP">
<a name="GDK-SELECTION-TYPE-COLORMAP:CAPS"></a><h3>GDK_SELECTION_TYPE_COLORMAP</h3>
<pre class="programlisting">#define GDK_SELECTION_TYPE_COLORMAP _GDK_MAKE_ATOM (7)
</pre>
<p>
A <a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> representing the <code class="literal">COLORMAP</code> selection type.
</p>
</div>
<hr>
<div class="refsect2" title="GDK_SELECTION_TYPE_DRAWABLE">
<a name="GDK-SELECTION-TYPE-DRAWABLE:CAPS"></a><h3>GDK_SELECTION_TYPE_DRAWABLE</h3>
<pre class="programlisting">#define GDK_SELECTION_TYPE_DRAWABLE _GDK_MAKE_ATOM (17)
</pre>
<p>
A <a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> representing the <code class="literal">DRAWABLE</code> selection type.
</p>
</div>
<hr>
<div class="refsect2" title="GDK_SELECTION_TYPE_INTEGER">
<a name="GDK-SELECTION-TYPE-INTEGER:CAPS"></a><h3>GDK_SELECTION_TYPE_INTEGER</h3>
<pre class="programlisting">#define GDK_SELECTION_TYPE_INTEGER _GDK_MAKE_ATOM (19)
</pre>
<p>
A <a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> representing the <code class="literal">INTEGER</code> selection type.
</p>
</div>
<hr>
<div class="refsect2" title="GDK_SELECTION_TYPE_PIXMAP">
<a name="GDK-SELECTION-TYPE-PIXMAP:CAPS"></a><h3>GDK_SELECTION_TYPE_PIXMAP</h3>
<pre class="programlisting">#define GDK_SELECTION_TYPE_PIXMAP _GDK_MAKE_ATOM (20)
</pre>
<p>
A <a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> representing the <code class="literal">PIXMAP</code> selection type.
</p>
</div>
<hr>
<div class="refsect2" title="GDK_SELECTION_TYPE_WINDOW">
<a name="GDK-SELECTION-TYPE-WINDOW:CAPS"></a><h3>GDK_SELECTION_TYPE_WINDOW</h3>
<pre class="programlisting">#define GDK_SELECTION_TYPE_WINDOW _GDK_MAKE_ATOM (33)
</pre>
<p>
A <a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> representing the <code class="literal">WINDOW</code> selection type.
</p>
</div>
<hr>
<div class="refsect2" title="GDK_SELECTION_TYPE_STRING">
<a name="GDK-SELECTION-TYPE-STRING:CAPS"></a><h3>GDK_SELECTION_TYPE_STRING</h3>
<pre class="programlisting">#define GDK_SELECTION_TYPE_STRING _GDK_MAKE_ATOM (31)
</pre>
<p>
A <a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> representing the <code class="literal">STRING</code> selection type.
</p>
</div>
<hr>
<div class="refsect2" title="gdk_selection_owner_set ()">
<a name="gdk-selection-owner-set"></a><h3>gdk_selection_owner_set ()</h3>
<pre class="programlisting"><a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#gboolean"><span class="returnvalue">gboolean</span></a> gdk_selection_owner_set (<em class="parameter"><code><a class="link" href="gdk-Windows.html#GdkWindow"><span class="type">GdkWindow</span></a> *owner</code></em>,
<em class="parameter"><code><a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> selection</code></em>,
<em class="parameter"><code><a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#guint32"><span class="type">guint32</span></a> time_</code></em>,
<em class="parameter"><code><a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#gboolean"><span class="type">gboolean</span></a> send_event</code></em>);</pre>
<p>
Sets the owner of the given selection.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>owner</code></em> :</span></p></td>
<td>a <a class="link" href="gdk-Windows.html#GdkWindow"><span class="type">GdkWindow</span></a> or <a href="http://library.gnome.org/devel/glib/unstable/glib-Standard-Macros.html#NULL:CAPS"><code class="literal">NULL</code></a> to indicate that the
the owner for the given should be unset.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>selection</code></em> :</span></p></td>
<td>an atom identifying a selection.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>time_</code></em> :</span></p></td>
<td>timestamp to use when setting the selection.
If this is older than the timestamp given last
time the owner was set for the given selection, the
request will be ignored.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>send_event</code></em> :</span></p></td>
<td>if <a href="http://library.gnome.org/devel/glib/unstable/glib-Standard-Macros.html#TRUE:CAPS"><code class="literal">TRUE</code></a>, and the new owner is different
from the current owner, the current owner
will be sent a SelectionClear event.
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>
<a href="http://library.gnome.org/devel/glib/unstable/glib-Standard-Macros.html#TRUE:CAPS"><code class="literal">TRUE</code></a> if the selection owner was successfully
changed to <em class="parameter"><code>owner</code></em>, otherwise <a href="http://library.gnome.org/devel/glib/unstable/glib-Standard-Macros.html#FALSE:CAPS"><code class="literal">FALSE</code></a>.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="gdk_selection_owner_set_for_display ()">
<a name="gdk-selection-owner-set-for-display"></a><h3>gdk_selection_owner_set_for_display ()</h3>
<pre class="programlisting"><a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#gboolean"><span class="returnvalue">gboolean</span></a> gdk_selection_owner_set_for_display (<em class="parameter"><code><a class="link" href="GdkDisplay.html" title="GdkDisplay"><span class="type">GdkDisplay</span></a> *display</code></em>,
<em class="parameter"><code><a class="link" href="gdk-Windows.html#GdkWindow"><span class="type">GdkWindow</span></a> *owner</code></em>,
<em class="parameter"><code><a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> selection</code></em>,
<em class="parameter"><code><a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#guint32"><span class="type">guint32</span></a> time_</code></em>,
<em class="parameter"><code><a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#gboolean"><span class="type">gboolean</span></a> send_event</code></em>);</pre>
<p>
Sets the <a class="link" href="gdk-Windows.html#GdkWindow"><span class="type">GdkWindow</span></a> <em class="parameter"><code>owner</code></em> as the current owner of the selection <em class="parameter"><code>selection</code></em>.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>display</code></em> :</span></p></td>
<td>the <a class="link" href="GdkDisplay.html" title="GdkDisplay"><span class="type">GdkDisplay</span></a>.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>owner</code></em> :</span></p></td>
<td>a <a class="link" href="gdk-Windows.html#GdkWindow"><span class="type">GdkWindow</span></a> or <a href="http://library.gnome.org/devel/glib/unstable/glib-Standard-Macros.html#NULL:CAPS"><code class="literal">NULL</code></a> to indicate that the owner for
the given should be unset.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>selection</code></em> :</span></p></td>
<td>an atom identifying a selection.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>time_</code></em> :</span></p></td>
<td>timestamp to use when setting the selection.
If this is older than the timestamp given last time the owner was
set for the given selection, the request will be ignored.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>send_event</code></em> :</span></p></td>
<td>if <a href="http://library.gnome.org/devel/glib/unstable/glib-Standard-Macros.html#TRUE:CAPS"><code class="literal">TRUE</code></a>, and the new owner is different from the current
owner, the current owner will be sent a SelectionClear event.
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> <a href="http://library.gnome.org/devel/glib/unstable/glib-Standard-Macros.html#TRUE:CAPS"><code class="literal">TRUE</code></a> if the selection owner was successfully changed to owner,
otherwise <a href="http://library.gnome.org/devel/glib/unstable/glib-Standard-Macros.html#FALSE:CAPS"><code class="literal">FALSE</code></a>.
</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 2.2</p>
</div>
<hr>
<div class="refsect2" title="gdk_selection_owner_get ()">
<a name="gdk-selection-owner-get"></a><h3>gdk_selection_owner_get ()</h3>
<pre class="programlisting"><a class="link" href="gdk-Windows.html#GdkWindow"><span class="returnvalue">GdkWindow</span></a>* gdk_selection_owner_get (<em class="parameter"><code><a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> selection</code></em>);</pre>
<p>
Determines the owner of the given selection.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>selection</code></em> :</span></p></td>
<td>an atom indentifying a selection.
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td>if there is a selection owner for this window,
and it is a window known to the current process,
the <a class="link" href="gdk-Windows.html#GdkWindow"><span class="type">GdkWindow</span></a> that owns the selection, otherwise
<a href="http://library.gnome.org/devel/glib/unstable/glib-Standard-Macros.html#NULL:CAPS"><code class="literal">NULL</code></a>. Note that the return value may be owned
by a different process if a foreign window
was previously created for that window, but
a new foreign window will never be created by
this call.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="gdk_selection_owner_get_for_display ()">
<a name="gdk-selection-owner-get-for-display"></a><h3>gdk_selection_owner_get_for_display ()</h3>
<pre class="programlisting"><a class="link" href="gdk-Windows.html#GdkWindow"><span class="returnvalue">GdkWindow</span></a> * gdk_selection_owner_get_for_display (<em class="parameter"><code><a class="link" href="GdkDisplay.html" title="GdkDisplay"><span class="type">GdkDisplay</span></a> *display</code></em>,
<em class="parameter"><code><a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> selection</code></em>);</pre>
<p>
Determine the owner of the given selection.
</p>
<p>
Note that the return value may be owned by a different
process if a foreign window was previously created for that
window, but a new foreign window will never be created by this call.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>display</code></em> :</span></p></td>
<td>a <a class="link" href="GdkDisplay.html" title="GdkDisplay"><span class="type">GdkDisplay</span></a>.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>selection</code></em> :</span></p></td>
<td>an atom indentifying a selection.
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> if there is a selection owner for this window, and it is a
window known to the current process, the <a class="link" href="gdk-Windows.html#GdkWindow"><span class="type">GdkWindow</span></a> that owns the
selection, otherwise <a href="http://library.gnome.org/devel/glib/unstable/glib-Standard-Macros.html#NULL:CAPS"><code class="literal">NULL</code></a>.
</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 2.2</p>
</div>
<hr>
<div class="refsect2" title="gdk_selection_convert ()">
<a name="gdk-selection-convert"></a><h3>gdk_selection_convert ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> gdk_selection_convert (<em class="parameter"><code><a class="link" href="gdk-Windows.html#GdkWindow"><span class="type">GdkWindow</span></a> *requestor</code></em>,
<em class="parameter"><code><a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> selection</code></em>,
<em class="parameter"><code><a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> target</code></em>,
<em class="parameter"><code><a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#guint32"><span class="type">guint32</span></a> time_</code></em>);</pre>
<p>
Retrieves the contents of a selection in a given
form.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>requestor</code></em> :</span></p></td>
<td>a <a class="link" href="gdk-Windows.html#GdkWindow"><span class="type">GdkWindow</span></a>.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>selection</code></em> :</span></p></td>
<td>an atom identifying the selection to get the
contents of.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>target</code></em> :</span></p></td>
<td>the form in which to retrieve the selection.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>time_</code></em> :</span></p></td>
<td>the timestamp to use when retrieving the
selection. The selection owner may refuse the
request if it did not own the selection at
the time indicated by the timestamp.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="gdk_selection_property_get ()">
<a name="gdk-selection-property-get"></a><h3>gdk_selection_property_get ()</h3>
<pre class="programlisting"><a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#gint"><span class="returnvalue">gint</span></a> gdk_selection_property_get (<em class="parameter"><code><a class="link" href="gdk-Windows.html#GdkWindow"><span class="type">GdkWindow</span></a> *requestor</code></em>,
<em class="parameter"><code><a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#guchar"><span class="type">guchar</span></a> **data</code></em>,
<em class="parameter"><code><a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> *prop_type</code></em>,
<em class="parameter"><code><a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#gint"><span class="type">gint</span></a> *prop_format</code></em>);</pre>
<p>
Retrieves selection data that was stored by the selection
data in response to a call to <a class="link" href="gdk-Selections.html#gdk-selection-convert" title="gdk_selection_convert ()"><code class="function">gdk_selection_convert()</code></a>. This function
will not be used by applications, who should use the <a href="http://library.gnome.org/devel/gtk/unstable/gtk3-Clipboards.html#GtkClipboard"><span class="type">GtkClipboard</span></a>
API instead.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>requestor</code></em> :</span></p></td>
<td>the window on which the data is stored
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>data</code></em> :</span></p></td>
<td>location to store a pointer to the retrieved data.
If the retrieval failed, <a href="http://library.gnome.org/devel/glib/unstable/glib-Standard-Macros.html#NULL:CAPS"><code class="literal">NULL</code></a> we be stored here, otherwise, it
will be non-<a href="http://library.gnome.org/devel/glib/unstable/glib-Standard-Macros.html#NULL:CAPS"><code class="literal">NULL</code></a> and the returned data should be freed with <a href="http://library.gnome.org/devel/glib/unstable/glib-Memory-Allocation.html#g-free"><code class="function">g_free()</code></a>
when you are finished using it. The length of the
allocated memory is one more than the length
of the returned data, and the final byte will always
be zero, to ensure nul-termination of strings.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>prop_type</code></em> :</span></p></td>
<td>location to store the type of the property.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>prop_format</code></em> :</span></p></td>
<td>location to store the format of the property.
</td>
</tr>
<tr>
<td><p><span class="term"><span class="emphasis"><em>Returns</em></span> :</span></p></td>
<td> the length of the retrieved data.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="gdk_selection_send_notify ()">
<a name="gdk-selection-send-notify"></a><h3>gdk_selection_send_notify ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> gdk_selection_send_notify (<em class="parameter"><code><a class="link" href="gdk-Event-Structures.html#GdkNativeWindow" title="GdkNativeWindow"><span class="type">GdkNativeWindow</span></a> requestor</code></em>,
<em class="parameter"><code><a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> selection</code></em>,
<em class="parameter"><code><a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> target</code></em>,
<em class="parameter"><code><a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> property</code></em>,
<em class="parameter"><code><a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#guint32"><span class="type">guint32</span></a> time_</code></em>);</pre>
<p>
Sends a response to SelectionRequest event.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>requestor</code></em> :</span></p></td>
<td>window to which to deliver response.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>selection</code></em> :</span></p></td>
<td>selection that was requested.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>target</code></em> :</span></p></td>
<td>target that was selected.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>property</code></em> :</span></p></td>
<td>property in which the selection owner stored the
data, or <a class="link" href="gdk-Properties-and-Atoms.html#GDK-NONE:CAPS" title="GDK_NONE"><code class="literal">GDK_NONE</code></a> to indicate that the request
was rejected.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>time_</code></em> :</span></p></td>
<td>timestamp.
</td>
</tr>
</tbody>
</table></div>
</div>
<hr>
<div class="refsect2" title="gdk_selection_send_notify_for_display ()">
<a name="gdk-selection-send-notify-for-display"></a><h3>gdk_selection_send_notify_for_display ()</h3>
<pre class="programlisting"><span class="returnvalue">void</span> gdk_selection_send_notify_for_display
(<em class="parameter"><code><a class="link" href="GdkDisplay.html" title="GdkDisplay"><span class="type">GdkDisplay</span></a> *display</code></em>,
<em class="parameter"><code><a class="link" href="gdk-Event-Structures.html#GdkNativeWindow" title="GdkNativeWindow"><span class="type">GdkNativeWindow</span></a> requestor</code></em>,
<em class="parameter"><code><a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> selection</code></em>,
<em class="parameter"><code><a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> target</code></em>,
<em class="parameter"><code><a class="link" href="gdk-Properties-and-Atoms.html#GdkAtom" title="GdkAtom"><span class="type">GdkAtom</span></a> property</code></em>,
<em class="parameter"><code><a href="http://library.gnome.org/devel/glib/unstable/glib-Basic-Types.html#guint32"><span class="type">guint32</span></a> time_</code></em>);</pre>
<p>
Send a response to SelectionRequest event.
</p>
<div class="variablelist"><table border="0">
<col align="left" valign="top">
<tbody>
<tr>
<td><p><span class="term"><em class="parameter"><code>display</code></em> :</span></p></td>
<td>the <a class="link" href="GdkDisplay.html" title="GdkDisplay"><span class="type">GdkDisplay</span></a> where <em class="parameter"><code>requestor</code></em> is realized
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>requestor</code></em> :</span></p></td>
<td>window to which to deliver response.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>selection</code></em> :</span></p></td>
<td>selection that was requested.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>target</code></em> :</span></p></td>
<td>target that was selected.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>property</code></em> :</span></p></td>
<td>property in which the selection owner stored the data,
or <a class="link" href="gdk-Properties-and-Atoms.html#GDK-NONE:CAPS" title="GDK_NONE"><code class="literal">GDK_NONE</code></a> to indicate that the request was rejected.
</td>
</tr>
<tr>
<td><p><span class="term"><em class="parameter"><code>time_</code></em> :</span></p></td>
<td>timestamp.
</td>
</tr>
</tbody>
</table></div>
<p class="since">Since 2.2</p>
</div>
</div>
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<div class="section" id="exceptions-package">
<h1>exceptions Package<a class="headerlink" href="#exceptions-package" title="Permalink to this headline">¶</a></h1>
<div class="section" id="id1">
<h2><tt class="xref py py-mod docutils literal"><span class="pre">exceptions</span></tt> Package<a class="headerlink" href="#id1" title="Permalink to this headline">¶</a></h2>
<span class="target" id="module-pythonzimbra.exceptions"></span></div>
<div class="section" id="module-pythonzimbra.exceptions.request">
<span id="request-module"></span><h2><tt class="xref py py-mod docutils literal"><span class="pre">request</span></tt> Module<a class="headerlink" href="#module-pythonzimbra.exceptions.request" title="Permalink to this headline">¶</a></h2>
<p>Request exceptions</p>
<dl class="exception">
<dt id="pythonzimbra.exceptions.request.NoNamespaceGiven">
<em class="property">exception </em><tt class="descclassname">pythonzimbra.exceptions.request.</tt><tt class="descname">NoNamespaceGiven</tt><a class="reference internal" href="_modules/pythonzimbra/exceptions/request.html#NoNamespaceGiven"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#pythonzimbra.exceptions.request.NoNamespaceGiven" title="Permalink to this definition">¶</a></dt>
<dd><p>Bases: <tt class="xref py py-class docutils literal"><span class="pre">exceptions.Exception</span></tt></p>
<p>No namespace specified, when it should be</p>
</dd></dl>
<dl class="exception">
<dt id="pythonzimbra.exceptions.request.RequestHeaderContextException">
<em class="property">exception </em><tt class="descclassname">pythonzimbra.exceptions.request.</tt><tt class="descname">RequestHeaderContextException</tt><a class="reference internal" href="_modules/pythonzimbra/exceptions/request.html#RequestHeaderContextException"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#pythonzimbra.exceptions.request.RequestHeaderContextException" title="Permalink to this definition">¶</a></dt>
<dd><p>Bases: <tt class="xref py py-class docutils literal"><span class="pre">exceptions.Exception</span></tt></p>
<p>Invalid context parameter specified</p>
</dd></dl>
</div>
</div>
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<li><a class="reference internal" href="#">exceptions Package</a><ul>
<li><a class="reference internal" href="#id1"><tt class="docutils literal"><span class="pre">exceptions</span></tt> Package</a></li>
<li><a class="reference internal" href="#module-pythonzimbra.exceptions.request"><tt class="docutils literal"><span class="pre">request</span></tt> Module</a></li>
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{% load i18n %}
<tr>
<td>{{ repeater.url }}</td>
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<div class="container documentation">
<h2>Instructions</h2>
<p>The virtual machine instructions are contained in <code>vm/instructions.def</code>. The
documentation below is generated by <code>rakelib/vm.rake</code>.</p>
<h3><a class="instruction" name="noop">noop()</a></h3>
<p>The classic no-op operator. It performs no actions and does not modify the
stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#pop">pop</a></li>
</ul>
<h3><a class="instruction" name="push_nil">push_nil()</a></h3>
<p>The special object <code>nil</code> is pushed onto the stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>nil</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="push_true">push_true()</a></h3>
<p>The special value <code>true</code> is pushed onto the stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>true</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="push_false">push_false()</a></h3>
<p>The special object <code>false</code> is pushed onto the stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>false</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="push_int">push_int(number)</a></h3>
<p>Pushes the value of the integer literal onto the stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>number</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h4 id="notes">Notes</h4>
<p>Certain common cases (i.e. -1, 0, 1, and 2) are optimised to avoid the
decoding of the argument.</p>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#meta_push_0">meta_push_0</a></li>
<li><a href="#meta_push_1">meta_push_1</a></li>
<li><a href="#meta_push_2">meta_push_2</a></li>
<li><a href="#meta_push_neg_1">meta_push_neg_1</a></li>
</ul>
<h3><a class="instruction" name="push_self">push_self()</a></h3>
<p>The current <code>self</code> object is pushed onto the stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>self</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="set_literal">set_literal(literal)</a></h3>
<p>Used to set the value of a literal. The stack top is set to the literal
indicated by the operand.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>value</td><td>value</td></tr>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h4 id="notes-1">Notes</h4>
<p>Unlike other literals such as strings and numbers, creating a Regexp
literal (i.e. via the /regex/ syntax) is a two step process to create the
literal slot for the Regexp, create a literal for the string between the
‘/’ delimiters and create a new Regexp object passing it the string. Only
then can the literal value be set, using the set_literal opcode.</p>
<h3><a class="instruction" name="push_literal">push_literal(literal)</a></h3>
<p>The value identified by the operand <em>literal</em> in the current state
literals tuple is retrieved and placed onto the stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>literal</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h4 id="notes-2">Notes</h4>
<p>The literals tuple is part of the machine state, and holds all literal
objects defined or used within a particular scope.</p>
<h3><a class="instruction" name="goto">goto(location)</a></h3>
<p>Unconditionally moves the instruction pointer to the position specified by
<em>location</em>.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h4 id="notes-3">Notes</h4>
<p>All goto instructions use absolute addressing. This is absolute movement
rather than a relative one, so the operand must specify the ip starting
from 0 to move to.</p>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#goto_if_true">goto_if_true</a></li>
<li><a href="#goto_if_false">goto_if_false</a></li>
</ul>
<h3><a class="instruction" name="goto_if_false">goto_if_false(location)</a></h3>
<p>Remove the top value on the stack, and if <code>nil</code> or <code>false</code>, set the
instruction pointer to the value specified by <em>location</em>.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>value</td><td>...</td></tr>
<tr><td>...</td><td /></tr>
</tbody>
</table>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#goto">goto</a></li>
<li><a href="#goto_if_true">goto_if_true</a></li>
</ul>
<h3><a class="instruction" name="goto_if_true">goto_if_true(location)</a></h3>
<p>Remove the top value on the stack, and if not <code>nil</code> or <code>false</code>, set the
instruction pointer to the value specified by <em>location</em>.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>value</td><td>...</td></tr>
<tr><td>...</td><td /></tr>
</tbody>
</table>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#goto">goto</a></li>
<li><a href="#goto_if_false">goto_if_false</a></li>
</ul>
<h3><a class="instruction" name="ret">ret()</a></h3>
<p>Return a value to the direct caller</p>
<p>Pops the top value from the stack, and returns to the direct caller of the
current invocation.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>value</td><td>value</td></tr>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h4 id="notes-4">Notes</h4>
<p>In a method, the <code>return</code> keyword uses this instruction. In a block
though, <code>return</code> uses the raise_return instruction and <code>next</code> uses this
instruction.</p>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#raise_return">raise_return</a></li>
<li><a href="#raise_exc">raise_exc</a></li>
</ul>
<h3><a class="instruction" name="swap_stack">swap_stack()</a></h3>
<p>Swaps the top two values on the stack, so that the second value becomes
the first, and the first value becomes the second.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>s0</td><td>s1</td></tr>
<tr><td>s1</td><td>s0</td></tr>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="dup_top">dup_top()</a></h3>
<p>Read a value from the top of the stack and push it on the stack again
without removing the original value.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>s0</td><td>s0</td></tr>
<tr><td>...</td><td>s0</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="dup_many">dup_many(count)</a></h3>
<p>Duplicate multiple values on the stack</p>
<p>Read <em>count</em> values from the stack and push them onto the stack again
in order without removing the original values.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td> value1
</td><td> value1
</td></tr>
<tr><td> value2
</td><td> value2
</td></tr>
<tr><td> ...
</td><td> value1
</td></tr>
<tr><td /><td> value2
</td></tr>
<tr><td /><td> ...
</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="pop">pop()</a></h3>
<p>Removes the top value from the stack, discarding it.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>value</td><td>...</td></tr>
<tr><td>...</td><td /></tr>
</tbody>
</table>
<h4 id="notes-5">Notes</h4>
<p>Pop is typically used when the return value of another opcode is not
required.</p>
<h3><a class="instruction" name="pop_many">pop_many(count)</a></h3>
<p>Removes <em>count</em> values from the stack and discard them.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td> value1
</td><td> ...
</td></tr>
<tr><td> value2
</td><td /></tr>
<tr><td> ...
</td><td /></tr>
</tbody>
</table>
<h3><a class="instruction" name="rotate">rotate(count)</a></h3>
<p>Reverses the order on the stack of the top <em>count</em> values.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td> obj1
</td><td> obj3
</td></tr>
<tr><td> obj2
</td><td> obj2
</td></tr>
<tr><td> obj3
</td><td> obj1
</td></tr>
<tr><td> ...
</td><td> ...
</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="move_down">move_down(positions)</a></h3>
<p>The top value on the stack is moved down by the specified number of
<em>positions</em>, with all values above that position shuffling up by one.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td> obj1
</td><td> obj2
</td></tr>
<tr><td> obj2
</td><td> ...
</td></tr>
<tr><td> ...
</td><td> objn
</td></tr>
<tr><td> objn
</td><td> obj1
</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="set_local">set_local(local)</a></h3>
<p>Read the top of the stack and set the local variable identified by operand
<em>local</em> to it. The stack is not modified by this instruction.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>value</td><td>value</td></tr>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#push_local">push_local</a></li>
</ul>
<h3><a class="instruction" name="push_local">push_local(local)</a></h3>
<p>Retrieves the current value of the local variable referenced by operand
<em>local</em> and push it onto the stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>value</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#set_local">set_local</a></li>
</ul>
<h3><a class="instruction" name="push_local_depth">push_local_depth(depth, index)</a></h3>
<p>Pushes the value of a local from an enclosing scope onto the stack</p>
<p>Retrieves the value of a local variable. Operand <em>depth</em> indicates how many
upward enclosing scopes to walk up and then operand <em>index</em> indicates which
local in that context to read. The value is then pushed on the stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>value</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h4 id="example">Example</h4>
<pre><code> k = 0
foo.each do |i|
bar.each do |j|
# i is a local variable from enclosing scope at depth 1
# k is a local variable from enclosing scope at depth 2
i = i + j + k
end
end
</code></pre>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#set_local_depth">set_local_depth</a></li>
</ul>
<h3><a class="instruction" name="set_local_depth">set_local_depth(depth, index)</a></h3>
<p>Updates the value of a local variable contained in an enclosing scope</p>
<p>Read a value from the top of the stack and use it to update a local
variable in an enclosing scope. The <em>depth</em> and <em>index</em> operands
identify the specific local the same as in <code>push_local_depth</code>.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>value</td><td>value</td></tr>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h4 id="example-1">Example</h4>
<pre><code> foo.each do |i|
bar.each do |j|
i = i + j # i is a local variable from enclosing scope at depth 1
end
end
</code></pre>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#push_local_depth">push_local_depth</a></li>
</ul>
<h3><a class="instruction" name="passed_arg">passed_arg(index)</a></h3>
<p>Checks if the argument specified by the operand <em>index</em> was passed to
the current invocation. If so, push true, otherwise false.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>boolean</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h4 id="notes-6">Notes</h4>
<p>Arguments are specified via a zero-index, so the first argument is 0.</p>
<h3><a class="instruction" name="push_current_exception">push_current_exception()</a></h3>
<p>Pushes the current exception onto the stack, so that it can be used for
some purpose, such as checking the exception type, setting an exception
variable in a rescue clause, etc.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>exception</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h4 id="example-2">Example</h4>
<pre><code> begin
foo = BAR # BAR is not defined
rescue NameError # push_exception used to check type of exception (via ===)
puts "No BAR"
end
</code></pre>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#raise_exc">raise_exc</a></li>
</ul>
<h3><a class="instruction" name="clear_exception">clear_exception()</a></h3>
<p>Clears any exceptions from the current thread.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="push_exception_state">push_exception_state()</a></h3>
<p>Package up the current exception state into an object and push it. This
is used to preserve the exception state around code that might mutate it.
For instance, when handling an ensure while an exception is being raised</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>exc_state</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="restore_exception_state">restore_exception_state()</a></h3>
<p>Pops a value off the stack and set the threads exception state from it.
This instruction is only to be used with a value pushed on the stack
by the push_exception_state instruction.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>exception</td><td>...</td></tr>
<tr><td>...</td><td /></tr>
</tbody>
</table>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#push_exception_state">push_exception_state</a></li>
</ul>
<h3><a class="instruction" name="raise_exc">raise_exc()</a></h3>
<p>Raises an exception</p>
<p>Pops a value off the stack and make it the current exception.
If the value is not an instance of Exception, a TypeError is raised.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>value</td><td>...</td></tr>
<tr><td>...</td><td /></tr>
</tbody>
</table>
<h3><a class="instruction" name="setup_unwind">setup_unwind(ip, type)</a></h3>
<p>Register an unwind handler</p>
<p>Registers what to happen when an exception wants to unwind through the
current invocation. Operand <em>ip</em> specifies where to set the instruction
pointer if used. Operand <em>type</em> is either 0 for if the value should be
used in rescue style (not run when unwinding because of a return caused by
<code>raise_return</code>) or 1 for ensure style (always used). The registrations are
nested within the current invocation and are automatically removed from
the registry when they are used. The <code>pop_unwind</code> instruction can be used
to remove an unused registration.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h4 id="notes-7">Notes</h4>
<p>The registration also contains the value of the stack depth when
created. If the registration is used, then the stack depth is
restored to the value contained in the registration</p>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#pop_unwind">pop_unwind</a></li>
</ul>
<h3><a class="instruction" name="pop_unwind">pop_unwind()</a></h3>
<p>Remove the next unused unwind registration from the current invocation.
This instruction is paired with <code>setup_unwind</code> to remove registrations
when control exits a section of code that registered a handler but didn’t
use it. For example, exiting a begin that had a rescue expression.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#setup_unwind">setup_unwind</a></li>
</ul>
<h3><a class="instruction" name="raise_return">raise_return()</a></h3>
<p>Cause the toplevel enclosing scope to return</p>
<p>Only used in a block, pop a value from the stack and raise a special
internal exception and begin unwinding the stack. The toplevel method
scope will rescue the exception and return the value.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>value</td><td>value</td></tr>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#ret">ret</a></li>
</ul>
<h3><a class="instruction" name="ensure_return">ensure_return()</a></h3>
<p>Return from a scope but run ensures first</p>
<p>A one use instruction, used only in a method toplevel within a begin
that has an ensure. Use the same internal exception as <code>raise_return</code>
which will coax the ensure registration to run.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>value</td><td>value</td></tr>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#ret">ret</a></li>
<li><a href="#raise_return">raise_return</a></li>
</ul>
<h3><a class="instruction" name="raise_break">raise_break()</a></h3>
<p>Cause the method that yielded the current block to return. Used to
implement the <code>break</code> keyword in a block.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>value</td><td>value</td></tr>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="reraise">reraise()</a></h3>
<p>Continue unwinding the stack with the current exception. Verify that there
is a current exception, then begin the unwinding process again.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="make_array">make_array(count)</a></h3>
<p>Create an array and populate with values on the stack</p>
<p>Creates a new array, populating its contents by remove the number of
values specified by operand <em>count</em> and putting them into the array in the
order they were on the stack. The resulting array is pushed onto the
stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td> valueN
</td><td> [value1, value2, ..., valueN]
</td></tr>
<tr><td> ...
</td><td> ...
</td></tr>
<tr><td> value2
</td><td /></tr>
<tr><td> value1
</td><td /></tr>
<tr><td> ...
</td><td /></tr>
</tbody>
</table>
<h3><a class="instruction" name="cast_array">cast_array()</a></h3>
<p>Removes the object on the top of the stack, and:</p>
<ol>
<li>If the input is a tuple, a new array object is created based on the
tuple data.</li>
<li>If the input is an array, it is unmodified.</li>
<li>If in 1.9 mode and the input is nil, an empty Array is returned</li>
</ol>
<p>If the input is any other type, call <code>Array.coerce_into_array(value)</code>.
If the return value of the method call is an <code>Array</code>, make it the result.
Otherwise make the result an 1 element <code>Array</code> contain the original value.</p>
<p>The resulting array is then pushed back onto the stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>value</td><td>array</td></tr>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="shift_array">shift_array()</a></h3>
<p>Pops an array off the top of the stack. If the array is empty, it is
pushed back onto the stack, followed by <code>nil</code>.</p>
<p>Otherwise, the array is shifted, then pushed back onto the stack,
followed by the object that was shifted from the front of the array.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td> [value1, value2, ..., valueN]
</td><td> value1
</td></tr>
<tr><td> ...
</td><td> [value2, ..., valueN]
</td></tr>
<tr><td /><td> ...
</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="set_ivar">set_ivar(index)</a></h3>
<p>Pops a value off the stack, and uses it to set the value of the instance
variable identifies by the literal specified by operand <em>index</em>. The
value popped off the stack is then pushed back on again.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>value</td><td>value</td></tr>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="push_ivar">push_ivar(index)</a></h3>
<p>Pushes the instance variable identified by <em>index</em> onto the stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>value</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="push_const">push_const(literal)</a></h3>
<p>Locates the constant indicated by the operand <em>literal</em> from the current
context, and pushes it onto the stack. If the constant cannot be found in
the current context, nothing is pushed onto the stack, and a NameError
exception is raised.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>constant</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h4 id="example-3">Example</h4>
<pre><code> engine = RUBY_ENGINE # RUBY_ENGINE is a constant defined by Rubinius
</code></pre>
<h3><a class="instruction" name="set_const">set_const(index)</a></h3>
<p>Pops an object off the stack, and uses value to set a constant named
by the literal <em>index</em>. The value is pushed back onto the stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>value</td><td>value</td></tr>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="set_const_at">set_const_at(index)</a></h3>
<p>Pop a value from the literals table specified by the operand <em>index</em> and
use it as the value of a constant named inside a Module object popped from
the stack. The <em>value</em> is pushed back on the stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td> value
</td><td> value
</td></tr>
<tr><td> module
</td><td> ...
</td></tr>
<tr><td> ...
</td><td /></tr>
</tbody>
</table>
<h3><a class="instruction" name="find_const">find_const(index)</a></h3>
<p>Pops <em>module</em> off the stack, and searches within its namespace for the
constant named by the literal specified by the operand <em>index</em>. If found,
it is pushed onto the stack; otherwise, nothing is pushed onto the stack,
and a <code>NameError</code> exception is raised.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>module</td><td>constant</td></tr>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h4 id="example-4">Example</h4>
<pre><code> str = "abc"
enum = Enumerable::Enumerator(str, :each_byte)
</code></pre>
<h3><a class="instruction" name="push_cpath_top">push_cpath_top()</a></h3>
<p>Pushes the top-level global object that represents the top-level namespace
for constants. Used to find constants relative to the toplevel. In Ruby,
this is the class <code>Object</code>.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>constant</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="push_const_fast">push_const_fast(literal, association)</a></h3>
<p>Pushes a constant onto the stack. Caches the lookup to provide faster
future lookup. This instruction is normally emitted only by the Generator.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>constant</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h4 id="example-5">Example</h4>
<pre><code> engine = RUBY_ENGINE # RUBY_ENGINE is a constant defined by Rubinius
</code></pre>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#push_const">push_const</a></li>
</ul>
<h3><a class="instruction" name="set_call_flags">set_call_flags(flags)</a></h3>
<p>The call flags on the current execution context are set to the opcode
argument <em>flags</em>.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h4 id="notes-8">Notes</h4>
<p>Currently this only has one use, which is that send_stack_with_splat
checks if flags is set to CALL_FLAG_CONCAT which indicates that
the splat represents arguments at the beginning rather than the end.</p>
<h3><a class="instruction" name="allow_private">allow_private()</a></h3>
<p>Indicate that the next send is allowed to see <code>private</code> methods.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="send_method">send_method(literal)</a></h3>
<p>Pops a <em>receiver</em> object off the top of the stack and sends it the
message specified by the operand <em>literal</em> with zero arguments.</p>
<p>When the method returns, the return value is pushed on the stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>receiver</td><td>value</td></tr>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h4 id="notes-9">Notes</h4>
<p>This form of send is for methods that take no arguments.</p>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#send_stack">send_stack</a></li>
</ul>
<h3><a class="instruction" name="send_stack">send_stack(literal, count)</a></h3>
<p>Sends a message with arguments on the stack</p>
<p>Pops the <em>receiver</em> of the message off the stack and sends the message
specified by the operand <em>literal</em> with <em>count</em> arguments. The arguments
are removed from the stack also.</p>
<p>When the method returns, the return value is pushed on the stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td> argN
</td><td> value
</td></tr>
<tr><td> ...
</td><td> ...
</td></tr>
<tr><td> arg2
</td><td /></tr>
<tr><td> arg1
</td><td /></tr>
<tr><td> receiver
</td><td /></tr>
</tbody>
</table>
<h4 id="notes-10">Notes</h4>
<p>This opcode does not pass a block to the receiver; see
<code>send_stack_with_block</code> for the equivalent op code used when a block is to
be passed.</p>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#send_stack_with_block">send_stack_with_block</a></li>
</ul>
<h3><a class="instruction" name="send_stack_with_block">send_stack_with_block(literal, count)</a></h3>
<p>Sends a message with arguments and a block on the stack</p>
<p>Pops the <em>receiver</em> of the message off the stack and sends the message
specified by the operand <em>literal</em> with <em>count</em> arguments. The arguments
are removed from the stack also. A value that represents the block to pass
on is popped off the stack after the normal arguments.</p>
<p>When the method returns, the return value will be on top of the stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td> block
</td><td> retval
</td></tr>
<tr><td> argN
</td><td> ...
</td></tr>
<tr><td> ...
</td><td /></tr>
<tr><td> arg2
</td><td /></tr>
<tr><td> arg1
</td><td /></tr>
<tr><td> receiver
</td><td /></tr>
</tbody>
</table>
<h4 id="notes-11">Notes</h4>
<p>This opcode passes a block to the receiver; see <code>send_stack</code> for the
equivalent op code used when no block is to be passed.</p>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#send_stack">send_stack</a></li>
</ul>
<h3><a class="instruction" name="send_stack_with_splat">send_stack_with_splat(literal, count)</a></h3>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>block</td><td>value</td></tr>
<tr><td>array</td><td>...</td></tr>
<tr><td>receiver</td><td /></tr>
<tr><td>...</td><td /></tr>
</tbody>
</table>
<h3><a class="instruction" name="send_super_stack_with_block">send_super_stack_with_block(literal, count)</a></h3>
<p>Call a method on the superclass with a block</p>
<p>The same as <code>send_stack_with_block</code>, but receiver is the current self
instead of being read from the stack, and the method to call is looked up
starting with the receiver superclass.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td> block
</td><td> retval
</td></tr>
<tr><td> argN
</td><td> ...
</td></tr>
<tr><td> ...
</td><td /></tr>
<tr><td> arg2
</td><td /></tr>
<tr><td> arg1
</td><td /></tr>
</tbody>
</table>
<h3><a class="instruction" name="send_super_stack_with_splat">send_super_stack_with_splat(literal, count)</a></h3>
<p>Call a method on the superclass, passing args plus a block.</p>
<p>The same as <code>send_stack_with_block</code>, but receiver is the current <code>self</code>
instead of being read from the stack, and the method to call is looked up
starting with the receiver superclass.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td> block
</td><td> retval
</td></tr>
<tr><td> argN
</td><td> ...
</td></tr>
<tr><td> ...
</td><td /></tr>
<tr><td> arg2
</td><td /></tr>
<tr><td> arg1
</td><td /></tr>
</tbody>
</table>
<h3><a class="instruction" name="push_block">push_block()</a></h3>
<p>Pushes the current block onto the stack. The value is not wrapped in a
<code>Proc</code> if it is a <code>BlockEnvironment</code>.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>block</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#push_proc">push_proc</a></li>
</ul>
<h3><a class="instruction" name="passed_blockarg">passed_blockarg(count)</a></h3>
<p>Check if exactly <em>count</em> arguments were passed to the current invocation.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>boolean</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h4 id="notes-12">Notes</h4>
<p><em>This instruction is deprecated and no longer used.</em></p>
<h3><a class="instruction" name="create_block">create_block(literal)</a></h3>
<p>Read a CompiledMethod specified by the operand +literal+ and create a
<code>BlockEnvironment</code>. Push the new <code>BlockEnvironment</code> object on the stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>block</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="cast_for_single_block_arg">cast_for_single_block_arg()</a></h3>
<p>Converts the value on the top of the stack into an argument for a block
taking one argument.</p>
<p>The value on the top of the stack is popped, and:</p>
<p>If it has no fields, the result is <code>nil</code>.</p>
<p>If the value contains a single field, the result is the value in the
first field.</p>
<p>Otherwise, package up all the arguments in an <code>Array</code> as the result.</p>
<p>The result is then pushed onto the stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>argument</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h4 id="notes-13">Notes</h4>
<p>This is a single use instruction, only used to simplify how to handle a
block that accepts one argument.</p>
<h3><a class="instruction" name="cast_for_multi_block_arg">cast_for_multi_block_arg()</a></h3>
<p>Converts a block argument single-valued tuple into multiple arguments if
the arg is an array.</p>
<p>If the Proc invoked from was in lambda mode, and one argument is passed:
* and it’s an Array, push it.
* and it responds to <code>#to_ary</code>, try and convert it and push it.
* otherwise wrap it in a one element Array and push it.</p>
<p>Otherwise:
Package up the arguments into an <code>Array</code> and push it onto the stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td> value1
</td><td> array[value1,..] | value1
</td></tr>
<tr><td> value2
</td><td> ...
</td></tr>
<tr><td> ...
</td><td /></tr>
</tbody>
</table>
<h4 id="example-6">Example</h4>
<pre><code> [[1,2,3]].each do |i,j,k|
# do something
end
</code></pre>
<h4 id="notes-14">Notes</h4>
<p>This is a single use instruction, only used to simplify how to handle a
block that accepts 2 or more arguments. The semantics for this instruction
change depending on if the current block invocation is from a Proc with
lambda semantics or not.</p>
<h3><a class="instruction" name="cast_for_splat_block_arg">cast_for_splat_block_arg()</a></h3>
<p>Take all arguments passed to the current invocation and package
them into an <code>Array</code>, which is then pushed on the stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>arguments</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="yield_stack">yield_stack(count)</a></h3>
<p>Invoke the current block, passing <em>count</em> arguments to it.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td> argN
</td><td> value
</td></tr>
<tr><td> ...
</td><td> ...
</td></tr>
<tr><td> arg2
</td><td /></tr>
<tr><td> arg1
</td><td /></tr>
<tr><td> ...
</td><td /></tr>
</tbody>
</table>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#send_stack">send_stack</a></li>
</ul>
<h3><a class="instruction" name="yield_splat">yield_splat(count)</a></h3>
<p>Invoke the current block, passing <em>count</em> arguments to it in
addition to the values in the <code>Array</code> <em>array</em>.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td> array
</td><td> value
</td></tr>
<tr><td> argN
</td><td> ...
</td></tr>
<tr><td> ...
</td><td /></tr>
<tr><td> arg2
</td><td /></tr>
<tr><td> arg1
</td><td /></tr>
<tr><td> ...
</td><td /></tr>
</tbody>
</table>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#send_stack_with_splat">send_stack_with_splat</a></li>
</ul>
<h3><a class="instruction" name="string_append">string_append()</a></h3>
<p>Pops two strings off the stack, appends the second to the first, and
then pushes the combined string back onto the stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>prefix</td><td>string</td></tr>
<tr><td>suffix</td><td>...</td></tr>
<tr><td>...</td><td /></tr>
</tbody>
</table>
<h4 id="notes-15">Notes</h4>
<p>The original string is modified by the append.</p>
<h3><a class="instruction" name="string_build">string_build(count)</a></h3>
<p>Build a new string using many substrings</p>
<p>Remove <em>count</em> elements from the stack and interpret each as a <code>String</code>.
Build a new string which is all the removed elements concatenated together in
the order they were on the stack.</p>
<p>Push the resulting string.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td> stringN
</td><td> string1string2..stringN
</td></tr>
<tr><td> ...
</td><td> ...
</td></tr>
<tr><td> string2
</td><td /></tr>
<tr><td> string1
</td><td /></tr>
</tbody>
</table>
<h3><a class="instruction" name="string_dup">string_dup()</a></h3>
<p>Consume the string on the stack, replacing it with a duplicate. Mutating
operations on the original string will not affect the duplicate, and
vice-versa.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>string</td><td>string</td></tr>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="push_scope">push_scope()</a></h3>
<p>Pushes the current <code>StaticScope</code> object on the stack. Many operations are
defered to the current scope. This operation retrieves the current scope
so methods can be called on it.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>scope</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="add_scope">add_scope()</a></h3>
<p>Create a new <code>StaticScope</code> object for the given Module on the stack.
This scope is chained off the current scope of the method.</p>
<p>This also sets the scope of the current <code>CompiledMethod</code> to the new
<code>StaticScope</code>.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>module</td><td>...</td></tr>
<tr><td>...</td><td /></tr>
</tbody>
</table>
<h3><a class="instruction" name="push_variables">push_variables()</a></h3>
<p>Push the <code>VariableScope</code> for the current method/block invocation on the
stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>scope</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="check_interrupts">check_interrupts()</a></h3>
<p>Perform required occasional checks that must be done. This instruction is
used by loops to allow them to be interrupted externally, and thus also
cause the current method to heat up.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="yield_debugger">yield_debugger()</a></h3>
<p>Pauses virtual machine execution and yields control to the debugger on the
debug channel. If no debugger is registered, an error is raised.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h4 id="notes-16">Notes</h4>
<p><em>This instruction is deprecated and should not be used.</em></p>
<h3><a class="instruction" name="is_nil">is_nil()</a></h3>
<p>Pop the <em>value</em> from the stack, and push <code>true</code> or <code>false</code> depending on
whether the consumed value was the special value <code>nil</code>.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>value</td><td>boolean</td></tr>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="check_serial">check_serial(literal, serial)</a></h3>
<p>Checks if the specified method serial number matches an expected value.</p>
<p>Pops the <em>receiver</em> object from the stack and checks if it responds to the
message specified by the operand <em>literal</em> and the target method has
serial number <em>serial</em>. If so, push <code>true</code>, else push <code>false</code>.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>receiver</td><td>boolean</td></tr>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h4 id="notes-17">Notes</h4>
<p>This opcode is typically used to determine at runtime whether an
optimisation can be performed. At compile time, two code paths are
generated: a slow, but guaranteed correct path, and a fast path that uses
certain optimisations. The serial number check is then performed at
runtime to determine which code path is executed.</p>
<p>For example, a method such as <code>Fixnum#times</code> can be optimised at compile
time, but we can’t know until runtime whether or not the <code>Fixnum#times</code>
method has been overridden. The serial number check is used to determine
each time the code is executed, whether or not the standard <code>Fixnum#times</code>
has been overridden. It leverages the serial number field on a
<code>CompiledMethod</code>, is initialised to either 0 (for kernel land methods) or
1 (for user land methods).</p>
<h3><a class="instruction" name="check_serial_private">check_serial_private(literal, serial)</a></h3>
<p>Checks if the specified method’s serial number matches an expected value.
Considers <code>private</code> methods too.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>receiver</td><td>boolean</td></tr>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#check_serial">check_serial</a></li>
</ul>
<h3><a class="instruction" name="push_my_field">push_my_field(index)</a></h3>
<p>Pushes the value of the specified field in the current object onto the
stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>value</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h4 id="notes-18">Notes</h4>
<p>Fields are similar to instance variables, but have dedicated storage
allocated. They are primarily used on core or bootstrap classes.
This instruction should not be used directly. The VM will specialize
push_ivar instructions into this.</p>
<h3><a class="instruction" name="store_my_field">store_my_field(index)</a></h3>
<p>Stores the value at the top of the stack into the field specified by
<em>index</em> on <code>self</code>.</p>
<p>The stack is left unmodified.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>value</td><td>value</td></tr>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h4 id="notes-19">Notes</h4>
<p>This instruction should not be used directly. The VM will specialize
push_ivar instructions into this.</p>
<h3><a class="instruction" name="kind_of">kind_of()</a></h3>
<p>Evaluate if <em>object</em> is an instance of <em>class</em> or of an ancestor of
<em>class</em>. If so, push <code>true</code>, else push <code>false</code>.</p>
<p>The equivalent of <code>object.kind_of?(klass)</code> in Ruby.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>object</td><td>boolean</td></tr>
<tr><td>class</td><td>...</td></tr>
<tr><td>...</td><td /></tr>
</tbody>
</table>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#instance_of">instance_of</a></li>
</ul>
<h3><a class="instruction" name="instance_of">instance_of()</a></h3>
<p>Evaluate if <em>object</em> is an instance of <em>class</em>. If so, push <code>true</code>, else
push <code>false</code>.</p>
<p>The equivalent of <code>object.instance_of?(klass)</code> in Ruby.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>object</td><td>boolean</td></tr>
<tr><td>class</td><td>...</td></tr>
<tr><td>...</td><td /></tr>
</tbody>
</table>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#kind_of">kind_of</a></li>
</ul>
<h3><a class="instruction" name="meta_push_neg_1">meta_push_neg_1()</a></h3>
<p>Push <code>-1</code> (negative 1) onto the stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>value</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h4 id="notes-20">Notes</h4>
<p>This is an optimisation applied by the compiler.</p>
<h3><a class="instruction" name="meta_push_0">meta_push_0()</a></h3>
<p>Push <code>0</code> (zero) onto the stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>value</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h4 id="notes-21">Notes</h4>
<p>This is an optimisation applied by the compiler.</p>
<h3><a class="instruction" name="meta_push_1">meta_push_1()</a></h3>
<p>Push <code>1</code> (one) onto the stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>value</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h4 id="notes-22">Notes</h4>
<p>This is an optimisation applied by the compiler.</p>
<h3><a class="instruction" name="meta_push_2">meta_push_2()</a></h3>
<p>Push <code>2</code> (two) onto the stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>value</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h4 id="notes-23">Notes</h4>
<p>This is an optimisation applied by the compiler.</p>
<h3><a class="instruction" name="meta_send_op_plus">meta_send_op_plus(literal)</a></h3>
<p>Implementation of <code>#+</code> optimised for <code>Fixnum</code>.</p>
<p>Pops <em>value1</em> and <em>value2</em> off the stack, and pushes the <em>sum</em> (<em>value1</em>
<code>+</code> <em>value2</em>). If both values are Fixnums, the addition is done directly
via the <code>fixnum_add</code> primitive. Otherwise, the <code>#+</code> method is called on
<em>value1</em>, passing <em>value2</em> as the argument.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>value1</td><td>sum</td></tr>
<tr><td>value2</td><td>...</td></tr>
<tr><td>...</td><td /></tr>
</tbody>
</table>
<h3><a class="instruction" name="meta_send_op_minus">meta_send_op_minus(literal)</a></h3>
<p>Implementation of <code>#-</code> optimised for <code>Fixnum</code>.</p>
<p>Pops <em>value1</em> and <em>value2</em> off the stack, and pushes the <em>difference</em> (<em>value1</em>
<code>-</code> <em>value2</em>). If both values are Fixnums, the subtraction is done directly
via the <code>fixnum_sub</code> primitive. Otherwise, the <code>#-</code> method is called on
<em>value1</em>, passing <em>value2</em> as the argument.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>value1</td><td>difference</td></tr>
<tr><td>value2</td><td>...</td></tr>
<tr><td>...</td><td /></tr>
</tbody>
</table>
<h3><a class="instruction" name="meta_send_op_equal">meta_send_op_equal(literal)</a></h3>
<p>Implementation of <code>#==</code> optimised for <code>Fixnum</code> and <code>Symbol</code>.</p>
<p>Pops <em>value1</em> and <em>value2</em> off the stack and pushes the logical result
of (<em>value1</em> <code>==</code> <em>value2</em>). If <em>value1</em> and <em>value2</em> are both Fixnums or
both Symbols, the comparison is done directly. Otherwise, the <code>#==</code> method
is called on <em>value1</em>, passing <em>value2</em> as the argument.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>value1</td><td>boolean</td></tr>
<tr><td>value2</td><td>...</td></tr>
<tr><td>...</td><td /></tr>
</tbody>
</table>
<h3><a class="instruction" name="meta_send_op_lt">meta_send_op_lt(literal)</a></h3>
<p>Implementation of <code>#<</code> optimised for <code>Fixnum</code>.</p>
<p>Pops <em>value1</em> and <em>value2</em> off the stack, and pushes the logical result
of (<em>value1</em> <code><</code> <em>value2</em>). If <em>value1</em> and <em>value2</em> are both Fixnums, the
comparison is done directly. Otherwise, the <code>#<</code> method is called on
<em>value1</em>, passing <em>value2</em> as the argument.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>value1</td><td>boolean</td></tr>
<tr><td>value2</td><td>...</td></tr>
<tr><td>...</td><td /></tr>
</tbody>
</table>
<h3><a class="instruction" name="meta_send_op_gt">meta_send_op_gt(literal)</a></h3>
<p>Implementation of <code>#></code> optimised for <code>Fixnum</code>.</p>
<p>Pops <em>value1</em> and <em>value2</em> off the stack, and pushes the logical result
of (<em>value1</em> <code>></code> <em>value2</em>). If <em>value1</em> and <em>value2</em> are both Fixnums, the
comparison is done directly. Otherwise, the <code>#></code> method is called on
<em>value1</em>, passing <em>value2</em> as the argument.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>value1</td><td>boolean</td></tr>
<tr><td>value2</td><td>...</td></tr>
<tr><td>...</td><td /></tr>
</tbody>
</table>
<h3><a class="instruction" name="meta_send_op_tequal">meta_send_op_tequal(literal)</a></h3>
<p>Implementation of <code>#===</code> (triple equal) optimised for <code>Fixnum</code> and
<code>Symbol</code>.</p>
<p>Pops <em>value1</em> and <em>value2</em> off the stack, and pushes the logical result
of (<em>value1</em> <code>===</code> <em>value2</em>). If <em>value1</em> and <em>value2</em> are both Fixnums or
both Symbols, the comparison is done directly. Otherwise, the <code>#===</code> method
is called on <em>value1</em>, passing <em>value2</em> as the argument.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>value1</td><td>boolean</td></tr>
<tr><td>value2</td><td>...</td></tr>
<tr><td>...</td><td /></tr>
</tbody>
</table>
<h4 id="notes-24">Notes</h4>
<p>Exactly like equal, except calls <code>#===</code> if it can’t handle it directly.</p>
<h3><a class="instruction" name="meta_send_call">meta_send_call(literal, count)</a></h3>
<p>Simplified call instruction used for non-dynamic <code>yield</code> calls and for
simple calls with static arguments.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td> argN
</td><td> retval
</td></tr>
<tr><td> ...
</td><td /></tr>
<tr><td> arg1
</td><td /></tr>
<tr><td> receiver
</td><td /></tr>
</tbody>
</table>
<h3><a class="instruction" name="push_my_offset">push_my_offset(index)</a></h3>
<p>Pushes a value read directly from within the body of an object.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>offset</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h4 id="notes-25">Notes</h4>
<p>This instruction must never be used directly. The VM will specialize
<code>push_my_field</code> instructions into this.</p>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#push_my_field">push_my_field</a></li>
</ul>
<h3><a class="instruction" name="zsuper">zsuper(literal)</a></h3>
<p>Call a superclass method on the current, passing the arguments
passed to the current invocation.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td> argN
</td><td> value
</td></tr>
<tr><td> ...
</td><td> ...
</td></tr>
<tr><td> arg2
</td><td /></tr>
<tr><td> arg1
</td><td /></tr>
<tr><td> ...
</td><td /></tr>
</tbody>
</table>
<h4 id="notes-26">Notes</h4>
<p>This is a specialization of <code>send_super_with_stack</code> that is necessary for
Ruby semantics regarding how to read the original arguments.</p>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#send_super_with_stack">send_super_with_stack</a></li>
</ul>
<h3><a class="instruction" name="push_block_arg">push_block_arg()</a></h3>
<p>Push the block passed as an argument to the current invocation.
This differs from <code>push_block</code> in that in is not the block for the
current scope because of how the current block is seen within
an existing block.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>block</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#push_block">push_block</a></li>
</ul>
<h3><a class="instruction" name="push_undef">push_undef()</a></h3>
<p>Push the special undefined value on the stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>value</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="push_stack_local">push_stack_local(which)</a></h3>
<p>Push the stack local identified by operand <em>which</em>.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>value</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h4 id="notes-27">Notes</h4>
<p>Stack locals differ from normal locals in that they are not viewable by
closures.</p>
<h3><a class="instruction" name="set_stack_local">set_stack_local(which)</a></h3>
<p>Set the stack local identified by operand <em>which</em> using the value on the
top of the stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>value</td><td>value</td></tr>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h4 id="notes-28">Notes</h4>
<p>Stack locals differ from normal locals in that they are not viewable by
closures.</p>
<h3><a class="instruction" name="push_has_block">push_has_block()</a></h3>
<p>Push <code>true</code> or <code>false</code> based on whether there is a current block.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>value</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h4 id="notes-29">Notes</h4>
<p>Used to implement <code>block_given?</code> without having to directly expose
the block object itself. This simplifies JIT inlining.</p>
<h3><a class="instruction" name="push_proc">push_proc()</a></h3>
<p>Wrap the current block in a <code>Proc</code> and push it onto the stack. If there
is no current block, push <code>nil</code>.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>value</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h4 id="notes-30">Notes</h4>
<p>Used to implement <code>&block</code> in a method signature.</p>
<h4>See Also</h4>
<ul class="insn_cross_ref">
<li><a href="#push_block">push_block</a></li>
</ul>
<h3><a class="instruction" name="check_frozen">check_frozen()</a></h3>
<p>Check if the value on the top of the stack is frozen. If so, raise a
<code>TypeError</code> indicating so.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>value</td><td>value</td></tr>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h4 id="notes-31">Notes</h4>
<p>An optimization to deal with check for frozen.</p>
<h3><a class="instruction" name="cast_multi_value">cast_multi_value()</a></h3>
<p>Convert a value into an Array</p>
<p>Pop <em>value</em>. If it is an <code>Array</code>, push it back on the stack. Otherwise,
attempt to convert it to an <code>Array</code> using <code>#to_ary</code> and push the result.
If the value can not be converted to an array, it is wrapped in a one
element <code>Array</code>.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>value</td><td>array</td></tr>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="invoke_primitive">invoke_primitive(literal, count)</a></h3>
<p>Directly invoke a primitive by name.</p>
<p>Pop <em>count</em> values off the stack and pass them directly to the primitive
operation named by the operand <em>literal</em>.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td> argN
</td><td> value
</td></tr>
<tr><td> ...
</td><td> ...
</td></tr>
<tr><td> arg2
</td><td /></tr>
<tr><td> arg1
</td><td /></tr>
</tbody>
</table>
<h3><a class="instruction" name="push_rubinius">push_rubinius()</a></h3>
<p>Pushes the top-level global <code>Rubinius</code> constant onto the stack. Generally
this is done to call a utility method.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>constant</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
<h3><a class="instruction" name="call_custom">call_custom(literal, count)</a></h3>
<p>Invoke a method via the call custom protocol.</p>
<p>Pop the <em>receiver</em> and <em>count</em> values off the stack and begin the call
custom invocation protocol with them as arguments.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td> argN
</td><td> value
</td></tr>
<tr><td> ...
</td><td> ...
</td></tr>
<tr><td> arg2
</td><td /></tr>
<tr><td> arg1
</td><td /></tr>
<tr><td> reciever
</td><td /></tr>
</tbody>
</table>
<h3><a class="instruction" name="meta_to_s">meta_to_s(literal)</a></h3>
<p>Pop a value off the stack and if it’s not a <code>String</code>, call a method
indicated by <em>literal</em> on it. Push the resulting object back on the
stack.</p>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>object</td><td>string</td></tr>
<tr><td>...</td><td>...</td></tr>
</tbody>
</table>
<h4 id="notes-32">Notes</h4>
<p>Normally literal is <code>:to_s</code>, but this instruction leaves it up to the user
to indicate for flexibility.</p>
<h3><a class="instruction" name="push_type">push_type()</a></h3>
<table class="stack_effect">
<thead>
<tr><th>Before</th><th>After</th></tr>
</thead>
<tbody>
<tr><td>...</td><td>constant</td></tr>
<tr><td /><td>...</td></tr>
</tbody>
</table>
</div>
<div class="container doc_page_nav">
<span class="label">Vorherige:</span>
<a href="/doc/de/virtual-machine">Virtual Machine</a>
<span class="label">Aufwärts:</span>
<a href="/doc/de/">Inhaltsverzeichnis</a>
<span class="label">Nächste:</span>
<a href="/doc/de/virtual-machine/custom-dispatch-logic">Custom Dispatch Logic</a>
</div>
<div class="container">
<div id="disqus_thread"></div>
<script type="text/javascript">
var disqus_shortname = 'rubinius';
var disqus_identifier = '/doc/de/virtual-machine/instructions/';
var disqus_url = 'http://rubini.us/doc/de/virtual-machine/instructions/';
(function() {
var dsq = document.createElement('script'); dsq.type = 'text/javascript'; dsq.async = true;
dsq.src = 'http://' + disqus_shortname + '.disqus.com/embed.js';
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})();
</script>
<noscript>Please enable JavaScript to view the <a href="http://disqus.com/?ref_noscript">comments powered by Disqus.</a></noscript>
</div>
<footer>
<div class='container'>
<nav>
<ul>
<li><a rel="external" href="http://twitter.com/rubinius">Follow Rubinius on Twitter</a></li>
<li><a rel="external" href="http://github.com/rubinius/rubinius">Fork Rubinius on github</a></li>
<li><a rel="external" href="http://engineyard.com">An Engine Yard project</a></li>
</ul>
</nav>
</div>
</footer>
<script>
var _gaq=[['_setAccount','UA-12328521-1'],['_trackPageview']];
(function(d,t){var g=d.createElement(t),s=d.getElementsByTagName(t)[0];g.async=1;
g.src=('https:'==location.protocol?'//ssl':'//www')+'.google-analytics.com/ga.js';
s.parentNode.insertBefore(g,s)}(document,'script'));
</script>
</body>
</html>
| slawosz/rubinius | web/_site/doc/de/virtual-machine/instructions/index.html | HTML | bsd-3-clause | 64,877 |
<!DOCTYPE HTML>
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="robots" content="index, follow">
<title>aciTree drag & drop sorting demo - A javascript treeview control with jQuery</title>
<meta name="description" content="A demo to show you how aciTree can be used with aciSortable, check the plugin page to see all the functions exposed by the API">
<meta name="keywords" content="aciTree, treeview, control, tree view, javascript, jQuery">
<link rel="stylesheet" type="text/css" href="css/aciTree.css" media="all">
<link rel="stylesheet" type="text/css" href="css/demo.css" media="all">
<script type="text/javascript" src="js/jquery.min.js"></script>
<script type="text/javascript" src="js/jquery.aciPlugin.min.js"></script>
<script type="text/javascript" src="js/jquery.aciSortable.min.js"></script>
<script type="text/javascript" src="js/jquery.aciTree.dom.js"></script>
<script type="text/javascript" src="js/jquery.aciTree.core.js"></script>
<script type="text/javascript" src="js/jquery.aciTree.utils.js"></script>
<script type="text/javascript" src="js/jquery.aciTree.selectable.js"></script>
<script type="text/javascript" src="js/jquery.aciTree.sortable.js"></script>
</head>
<body>
<div>
<p>The <i>sortable</i> extension is using the aciSortable plugin, the available callback init options and the options parameter of the event handler
receives the properties as defined by aciSortable (see the docs). aciTree adds a few extra events on top of aciSortable so we can handle
with ease the drag start and check for a valid drop target. In this way we can limit what items can be dragged and where they can be dropped.</p>
<p>For dragging tree items out of the tree - check <a href="aciTree-drag-outside.html" target="_blank" title="Dragging items outside tree">this</a> demo.</p>
<p>See the examples below for what can be done by responding to only two events: <b>beforedrag</b> and <b>checkdrop</b>.</p>
<p>Note: you can also implement your own <b>options.sortDrag</b> and <b>options.sortValid</b>
callbacks to set the helper (the element that follows the mouse pointer when in drag) the way you want.
For the default implementation - check the source code of the <i>sortable</i> extension.</p>
<p>The default implementation (<b>options.sortable</b> needs to be active), you can drag & drop items anywhere, before or after another one,
set as a child of a leaf node (it will be transformed in a inode by default), the parent can be changed:</p>
<div id="tree1" class="aciTree"><div>
<a style="font-size:10px" href="/source/php/niceJson.php?file=source/aciTree/json/checkbox.json" title="See the JSON data" target="_blank">see the JSON behind this tree</a>
<br>The easy way to find a car that's right for you</div></div>
<div class="log">Tree Log... <a class="clear_log" style="font-size:10px" href="#" title="Clear the LOG" target="_blank">clear log</a>
<div></div></div>
<div style="clear:both"></div>
<script class="code" type="text/javascript">
$(function() {
// init the tree
$('#tree1').aciTree({
ajax: {
url: 'json/checkbox-radio-button.json'
},
sortable: true
});
});
</script>
<br><br><br>
<p>Limit the number of newly created tree levels to only #3 (we wont be able to add more than #3 levels deep but still be able to sort
existing items in more than #3 levels deep):</p>
<div id="tree2" class="aciTree"><div>
<a style="font-size:10px" href="/source/php/niceJson.php?file=source/aciTree/json/checkbox.json" title="See the JSON data" target="_blank">see the JSON behind this tree</a>
<br>The easy way to find a car that's right for you</div></div>
<div class="log">Tree Log... <a class="clear_log" style="font-size:10px" href="#" title="Clear the LOG" target="_blank">clear log</a>
<div></div></div>
<div style="clear:both"></div>
<script class="code" type="text/javascript">
$(function() {
// listen for the events
$('#tree2').on('acitree', function(event, api, item, eventName, options) {
switch (eventName) {
case 'checkdrop':
if (options.isContainer) {
// a new container was created (for a leaf item)
// check the tree level
var target = api.itemFrom(options.hover);
if (api.level(target) >= 2) {
// mark the drop target as invalid
return false;
}
} else {
if (options.before === null) {
// container creation is disabled for levels >= #3
var target = api.itemFrom(options.hover);
if (api.level(target) >= 2) {
// mark the drop target as invalid
return false;
}
}
}
break;
}
});
// init the tree
$('#tree2').aciTree({
ajax: {
url: 'json/checkbox-radio-button.json'
},
sortable: true
});
});
</script>
<br><br><br>
<p>Limit the items that can be dragged around to just leaf items:</p>
<div id="tree3" class="aciTree"><div>
<a style="font-size:10px" href="/source/php/niceJson.php?file=source/aciTree/json/checkbox.json" title="See the JSON data" target="_blank">see the JSON behind this tree</a>
<br>The easy way to find a car that's right for you</div></div>
<div class="log">Tree Log... <a class="clear_log" style="font-size:10px" href="#" title="Clear the LOG" target="_blank">clear log</a>
<div></div></div>
<div style="clear:both"></div>
<script class="code" type="text/javascript">
$(function() {
// listen for the events
$('#tree3').on('acitree', function(event, api, item, eventName, options) {
switch (eventName) {
case 'beforedrag':
if (!api.isLeaf(item)) {
// mark the item as not draggable
return false;
}
break;
}
});
// init the tree
$('#tree3').aciTree({
ajax: {
url: 'json/checkbox-radio-button.json'
},
sortable: true
});
});
</script>
<br><br><br>
<p>Items can be dragged around only inside the same parent (items can't change parent):</p>
<div id="tree4" class="aciTree"><div>
<a style="font-size:10px" href="/source/php/niceJson.php?file=source/aciTree/json/checkbox.json" title="See the JSON data" target="_blank">see the JSON behind this tree</a>
<br>The easy way to find a car that's right for you</div></div>
<div class="log">Tree Log... <a class="clear_log" style="font-size:10px" href="#" title="Clear the LOG" target="_blank">clear log</a>
<div></div></div>
<div style="clear:both"></div>
<script class="code" type="text/javascript">
$(function() {
// listen for the events
$('#tree4').on('acitree', function(event, api, item, eventName, options) {
switch (eventName) {
case 'checkdrop':
if (options.isContainer) {
// mark the drop target as invalid
return false;
} else {
if (options.before === null) {
// container creation is disabled
return false;
}
// check to have the same parent
var target = api.itemFrom(options.hover);
if (!api.sameParent(item, target)) {
// mark the drop target as invalid
return false;
}
}
break;
}
});
// init the tree
$('#tree4').aciTree({
ajax: {
url: 'json/checkbox-radio-button.json'
},
sortable: true
});
});
</script>
<script type="text/javascript">
$(function() {
// write to log
$('[id^=tree]').on('acitree', function(event, api, item, eventName, options) {
var log = $(this).next('.log').find('div');
if (api.isItem(item)) {
log.prepend('<p>' + eventName + ' [' + api.getId(item) + ']</p>');
} else {
log.prepend('<p>' + eventName + ' [tree]</p>');
}
});
$('.clear_log').click(function() {
$(this).closest('.log').find('div').html('');
return false;
});
});
</script>
</div>
<script type="text/javascript">
$(function() {
$('script.code').each(function() {
$(this).before('<div style="clear:both;margin:10px 0 10px 0"><pre style="padding:20px;border:1px dashed #000;background:#f6f6f6;display:inline-block;"></pre></div>');
$(this).prev('div').find('pre').text($(this).html());
});
});
</script>
</body>
</html> | ocodersolutions/fakhar-e | public/vendor/aciTree/aciTree-drag-drop.html | HTML | bsd-3-clause | 11,557 |
<html>
<head>
<meta name="viewport" content="width=device-width, user-scalable=no"
<title>JavaScript Programming | ZENVA.com</title>
<style>
canvas {
width: 100%;
}
body {
padding: 0;
margin: 0;
background-color: black;
}
</style>
</head>
<body>
<!--<h1>Touch Events and Viewport</h1>-->
<canvas id="mycanvas" width="640" height="360" ></canvas>
<script>
window.addEventListener("load",function() {
//constants
var GAME_WIDTH = 640;
var GAME_HEIGHT = 360;
//enemies
var enemies = [
{
x: 100, //x coordinate
y: 100, //y coordinate
speedY: 1, //speed in Y
w: 40, //width
h: 40 //heght
},
{
x: 260,
y: 100,
speedY: 2,
w: 40,
h: 40
},
{
x: 380,
y: 100,
speedY: 3,
w: 40,
h: 40
},
{
x: 450,
y: 100,
speedY: 7,
w: 40,
h: 40
}
];
//the player object
var player = {
x: 10,
y: 160,
speedX: 2,
isMoving: false, //keep track whether the player is moving or not
w: 40,
h: 40
};
var movePlayer = function() {
player.isMoving = true;
}
var stopPlayer = function() {
player.isMoving = false;
}
//grab the canvas and context
var canvas = document.getElementById("mycanvas");
var ctx = canvas.getContext("2d");
//event listeners to move player
canvas.addEventListener('mousedown', movePlayer);
canvas.addEventListener('mouseup', stopPlayer);
canvas.addEventListener('touchstart', movePlayer);
canvas.addEventListener('touchend', stopPlayer);
//update the logic
var update = function() {
//update player
if(player.isMoving) {
player.x = player.x + player.speedX;
}
//update enemies
var i = 0;
var n = enemies.length;
enemies.forEach(function(element, index){
element.y += element.speedY;
//check borders
if(element.y <= 10) {
element.y = 10;
//element.speedY = element.speedY * -1;
element.speedY *= -1;
}
else if(element.y >= GAME_HEIGHT - 50) {
element.y = GAME_HEIGHT - 50;
element.speedY *= -1;
}
});
};
//show the game on the screen
var draw = function() {
//clear the canvas
ctx.clearRect(0,0,GAME_WIDTH,GAME_HEIGHT);
//draw player
ctx.fillStyle = "#00FF00";
ctx.fillRect(player.x, player.y, player.w, player.h);
//draw enemies
ctx.fillStyle = "#3333FF";
enemies.forEach(function(element, index){
ctx.fillRect(element.x, element.y, element.w, element.h);
});
};
//gets executed multiple times per second
var step = function() {
update();
draw();
window.requestAnimationFrame(step);
};
//initial kick
step();
});
</script>
</body>
</html>
| svinotavr/JavascriptPhaserTutorials | Tutorial files/M1-JavaScript-Programming2/27 touch events/index.html | HTML | bsd-3-clause | 3,282 |
<!DOCTYPE html>
<html>
<head>
<script src="../../../resources/testharness.js"></script>
<script src="../../../resources/testharnessreport.js"></script>
<script src="../resources/common.js"></script>
<script src="../resources/picker-common.js"></script>
<script src="../calendar-picker/resources/calendar-picker-common.js"></script>
</head>
<body>
<input type="time" id="time" value="23:15" step="1">
<script>
let t = async_test('Test select 12PM value in time popup');
function selectValue() {
let timeElement = document.getElementById("time");
timeElement.addEventListener("change", t.step_func_done(() => {
assert_equals(timeElement.value, "12:17:04");
}));
clickTimeCellAt(0, 1);
clickTimeCellAt(1, 2);
clickTimeCellAt(2, 4);
eventSender.keyDown('Enter');
}
t.step(() => {
openPicker(document.getElementById('time'), t.step_func(selectValue));
});
</script>
</body>
</html> | scheib/chromium | third_party/blink/web_tests/fast/forms/time/time-picker-select-value-12-PM.html | HTML | bsd-3-clause | 899 |
<p>Inline image --- <img src="http://example.net/image.png" alt="image" title="Image Caption" />.</p>
<p>Figure:</p>
<p><img src="http://example.net/image.png" alt="image" title="Image Caption" /></p>
| masih/nevis | src/test/resources/flavours/Multimarkdown/Tests/Compatibility.html | HTML | bsd-3-clause | 203 |
<div id="{{mojit_view_id}}" class="recent-news-articles">
{{#if articles.length}}
<header>
<h1>There are {{articles.length}} top stories today.</h1>
</header>
<section class="article-container">
{{#each articles}}
<article>
<header>
<hgroup>
<h1><a href="{{link}}" target="_blank">{{title}}</a></h1>
<h2>{{formatDate pubDate}}, <a href="{{source.url}}">{{source.content}}</a></h2>
</hgroup>
</header>
<section>
{{&description}}
</section>
</article>
{{/each}}
</section>
{{else}}
<header>
<h1>No top stories today.</h1>
</header>
{{/if}}
</div>
| jeremyosborne/nodejs | third_party/mojito/news_reader/news_reader_v08/mojits/recentNews/views/index.hb.html | HTML | mit | 765 |
<a href='https://github.com/angular/angular.js/edit/v1.3.x/src/ng/directive/ngEventDirs.js?message=docs(ngPaste)%3A%20describe%20your%20change...#L466' class='improve-docs btn btn-primary'><i class="glyphicon glyphicon-edit"> </i>Improve this Doc</a>
<a href='https://github.com/angular/angular.js/tree/v1.3.4/src/ng/directive/ngEventDirs.js#L466' class='view-source pull-right btn btn-primary'>
<i class="glyphicon glyphicon-zoom-in"> </i>View Source
</a>
<header class="api-profile-header">
<h1 class="api-profile-header-heading">ngPaste</h1>
<ol class="api-profile-header-structure naked-list step-list">
<li>
- directive in module <a href="api/ng">ng</a>
</li>
</ol>
</header>
<div class="api-profile-description">
<p>Specify custom behavior on paste event.</p>
</div>
<div>
<h2>Directive Info</h2>
<ul>
<li>This directive executes at priority level 0.</li>
</ul>
<h2 id="usage">Usage</h2>
<div class="usage">
<ul>
<li>as attribute:
<pre><code><window, input, select, textarea, a ng-paste=""> ... </window, input, select, textarea, a></code></pre>
</li>
</div>
<section class="api-section">
<h3>Arguments</h3>
<table class="variables-matrix input-arguments">
<thead>
<tr>
<th>Param</th>
<th>Type</th>
<th>Details</th>
</tr>
</thead>
<tbody>
<tr>
<td>
ngPaste
</td>
<td>
<a href="" class="label type-hint type-hint-expression">expression</a>
</td>
<td>
<p><a href="guide/expression">Expression</a> to evaluate upon
paste. (<a href="guide/expression#-event-">Event object is available as <code>$event</code></a>)</p>
</td>
</tr>
</tbody>
</table>
</section>
<h2 id="example">Example</h2><p>
<div>
<a ng-click="openPlunkr('examples/example-example82')" class="btn pull-right">
<i class="glyphicon glyphicon-edit"> </i>
Edit in Plunker</a>
<div class="runnable-example"
path="examples/example-example82">
<div class="runnable-example-file"
name="index.html"
language="html"
type="html">
<pre><code><input ng-paste="paste=true" ng-init="paste=false" placeholder='paste here'> pasted: {{paste}}</code></pre>
</div>
<iframe class="runnable-example-frame" src="examples/example-example82/index.html" name="example-example82"></iframe>
</div>
</div>
</p>
</div>
| thiagoaslima/fatoresApp | libs/angular-1.3.4/docs/partials/api/ng/directive/ngPaste.html | HTML | mit | 2,579 |
<!doctype html>
<html>
<head>
<title>Holder Testing</title>
<meta charset="utf-8">
<link rel="stylesheet" href="http://netdna.bootstrapcdn.com/font-awesome/4.1.0/css/font-awesome.min.css" class="holderjs">
<link href='http://fonts.googleapis.com/css?family=Pacifico' rel='stylesheet' type='text/css' class="holderjs">
<link href='http://fonts.googleapis.com/css?family=Raleway' rel='stylesheet' type='text/css' class='holderjs'>
<style>
body {font-family:Arial,sans-serif;width:1050px;margin:0 auto}
.thumb {width:300px;height:250px;margin:25px;float:left}
.thumb img, .thumb .holderjs, .thumb object {display:block;margin:0 auto}
.thumb .caption {padding:10px;text-align:center;margin-top:10px}
.thumb.fullpage {float:none;clear:both;width:auto;height:100px;margin:25px}
.autosize img {width:100%}
#holder1 {background:url('?holder.js/300x200/text:Background%20placeholder/^eee:^222');width:300px;height:200px}
</style>
</head>
<body>
<div class="thumb">
<img data-src="holder.js/300x200">
<div class="caption">
Plain placeholder
</div>
</div>
<div class="thumb">
<img data-src="holder.js/300x200/social">
<div class="caption">
Themed placeholder
</div>
</div>
<div class="thumb">
<img data-src="holder.js/300x200/random/font:Droid Sans/text:Droid Sans">
<div class="caption">
Placeholder with random theme
</div>
</div>
<div class="thumb">
<img data-src="holder.js/300x200/text:заполнитель">
<div class="caption">
Placeholder with text
</div>
</div>
<div class="thumb">
<img data-src="holder.js/300x200/#EE403D:#FFFFFF/text:Lorem ipsum dolor sit amet, consectetur adipiscing elit.">
<div class="caption">
Placeholder with lengthy text
</div>
</div>
<div class="thumb">
<img data-src="holder.canvas/300x200/#EE403D:#FFFFFF/text:Lorem ipsum dolor sit amet, consectetur adipiscing elit.">
<div class="caption">
Canvas placeholder with lengthy text
</div>
</div>
<div class="thumb">
<img data-src="holder.js/300x200/social/text:Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec tempor, libero quis accumsan fringilla, augue est laoreet orci, consectetur euismod augue nisl sit amet arcu. Fusce ultrices ornare metus in porta. Aenean ac nisl ut tellus dignissim auctor quis id arcu. Vivamus lorem neque, pulvinar non dictum vel, sagittis lobortis odio.">
<div class="caption">
Placeholder with very lengthy text
</div>
</div>
<div class="thumb">
<img data-src="holder.js/300x200/social/text:Lorem ipsum \n dolor sit amet, consectetur adipiscing elit.">
<div class="caption">
Placeholder with custom newline
</div>
</div>
<div class="thumb">
<img data-src="holder.js/300x200/randomrandom/hello:world/$$$$/%25%25%67/industrial/text:заполнитель">
<div class="caption">
Placeholder with text and bad flags
</div>
</div>
<div class="thumb">
<script>
var r = Math.random();
if(r > 0.5){
document.write('<img data-src="holder.js/200x150" src="missing.jpg" style="width:200px;height:150px;outline:solid 3px red">');
}
else{
document.write('<img data-src="holder.js/200x150" src="image.jpg" style="width:200px;height:150px;outline:solid 3px green">');
}
</script>
<div class="caption">
Placeholder with (randomly) missing image source
</div>
</div>
<div class="thumb">
<div class="autosize">
<img data-src="holder.js/200x133/#111:#ffff00/auto">
</div>
<div class="caption">
Auto-sized placeholder
</div>
</div>
<div class="thumb">
<div class="autosize">
<img data-src="holder.js/200x133/#111:#ffff00/auto/textmode:exact">
</div>
<div class="caption">
Auto-sized placeholder in exact mode
</div>
</div>
<div class="thumb">
<div class="holderjs" id="holder1"></div>
<div class="caption">
<code><div></code> with background placeholder
</div>
</div>
<div class="thumb">
<div class="holderjs" style="width:300px;height:200px" data-background-src="?holder.js/300x200/#ff8362:#5e422e"></div>
<div class="caption">
<code><div></code> with <code>data-background-src</code> placeholder
</div>
</div>
<div class="thumb">
<div id="thumb1">
</div>
<div class="caption">
Placeholder added through Holder API
</div>
</div>
<div class="thumb">
<img data-src="custom.holder/150x100/custom/auto" style="width:300px;height:200px">
<div class="caption">
Auto-sized <code>canvas</code> placeholder with custom domain and theme
</div>
</div>
<div class="thumb">
<img data-src="holder.js/300x200/font:Pacifico/#4466ff:#fff/text:Pacifico">
<div class="caption">
Placeholder using <span style="font-family:Pacifico">Pacifico</span> font</span>
</div>
</div>
<div class="thumb">
<object data="holder.js/300x200/font:Pacifico/#4466ff:#fff/text:Pacifico"></object>
<div class="caption">
<code>object</code> placeholder using <span style="font-family:Pacifico">Pacifico</span> font</span>
</div>
</div>
<div class="thumb">
<div style="overflow:hidden">
<img data-src="holder.js/50x75/sky" style="float:left">
<img data-src="holder.js/100x75/vine" style="float:left">
<img data-src="holder.js/150x75/lava" style="float:left">
</div>
<div style="overflow:hidden">
<img data-src="holder.js/300x125/industrial" style="float:left">
</div>
<div class="caption">
Placeholders demonstrating adaptive text size
</div>
</div>
<div class="thumb">
<div style="height:200px">
<img data-src="holder.js/100%25x50%25/sky">
<img data-src="holder.js/100%25x50%25/lava">
</div>
<div class="caption">Two fluid placeholders in one parent using URI encoding</div>
</div>
<div class="thumb">
<img data-src="holder.js/80%x50%/vine">
<div class="caption">
Fluid placeholder
</div>
</div>
<div class="fullpage thumb">
<img data-src="holder.js/90%x80%/sky">
<div class="caption">
Full-page fluid placeholder
</div>
</div>
<div class="fullpage thumb">
<object data-src="holder.js/90%x80%/vine"></object>
<div class="caption">
Full-page fluid <code>object</code> placeholder
</div>
</div>
<div class="fullpage thumb">
<img data-src="holder.js/90%x80%/lava/textmode:literal">
<div class="caption">
Full-page fluid placeholder in literal mode
</div>
</div>
<div class="thumb">
<img data-src="holder.js/300x200">
<div class="caption">
Plain placeholder to ensure themes aren't leaked forward
</div>
</div>
<script src="http://code.jquery.com/jquery-1.11.0.min.js"></script>
<script src="../holder.js"></script>
<!--
<script src="require.js" data-main="test.js"></script>
-->
<script>
Holder.add_image("holder.js/300x200/sky", "#thumb1").run();
Holder.add_theme("custom", {foreground: "#fff", background: "#000", size: 15}).run({
domain: "custom.holder",
use_canvas: true
})
Holder.add_theme("fontawesome", {foreground: "#00ccaa", background: "#002211", size: 12}).run({
domain: "fontawesome.holder"
})
Holder.run({
domain: "holder.canvas",
use_canvas: true
});
</script>
</body>
</html>
| sirojan24/BusinessPipeline | web/bundles_v2.0/bower_components/holderjs/test/index.html | HTML | mit | 7,056 |
<wide-header-page title="{{'Language'|translate}}">
<div page-content>
<ion-list radio-group [(ngModel)]="currentLanguage" class="settings-list bp-list">
<ion-item *ngFor="let language of languages">
<ion-label>
{{ language.name }}
</ion-label>
<ion-radio (click)="save(language.isoCode)" [value]="language.isoCode"></ion-radio>
</ion-item>
<div class="explanation">
<div translate>
We are always looking for translation contributions! You can make corrections or help to make this app available in your native language by joining our community on Crowdin.
</div>
<div translate>
Don't see your language on Crowdin? Contact the Owner on Crowdin! We'd love to support your language.
</div>
</div>
</ion-list>
<button ion-button class="button-standard" (click)="openExternalLink()">
{{'Contribute translations' | translate}}
</button>
</div>
</wide-header-page> | cmgustavo/copay | src/pages/settings/language/language.html | HTML | mit | 996 |
<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
<title>Property Tree as a Container</title>
<link rel="stylesheet" href="../../../doc/src/boostbook.css" type="text/css">
<meta name="generator" content="DocBook XSL Stylesheets V1.76.1">
<link rel="home" href="../index.html" title="The Boost C++ Libraries BoostBook Documentation Subset">
<link rel="up" href="../property_tree.html" title="Chapter 25. Boost.PropertyTree">
<link rel="prev" href="tutorial.html" title="Five Minute Tutorial">
<link rel="next" href="synopsis.html" title="Property Tree Synopsis">
</head>
<body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF">
<table cellpadding="2" width="100%"><tr>
<td valign="top"><img alt="Boost C++ Libraries" width="277" height="86" src="../../../boost.png"></td>
<td align="center"><a href="../../../index.html">Home</a></td>
<td align="center"><a href="../../../libs/libraries.htm">Libraries</a></td>
<td align="center"><a href="http://www.boost.org/users/people.html">People</a></td>
<td align="center"><a href="http://www.boost.org/users/faq.html">FAQ</a></td>
<td align="center"><a href="../../../more/index.htm">More</a></td>
</tr></table>
<hr>
<div class="spirit-nav">
<a accesskey="p" href="tutorial.html"><img src="../../../doc/src/images/prev.png" alt="Prev"></a><a accesskey="u" href="../property_tree.html"><img src="../../../doc/src/images/up.png" alt="Up"></a><a accesskey="h" href="../index.html"><img src="../../../doc/src/images/home.png" alt="Home"></a><a accesskey="n" href="synopsis.html"><img src="../../../doc/src/images/next.png" alt="Next"></a>
</div>
<div class="section">
<div class="titlepage"><div><div><h2 class="title" style="clear: both">
<a name="property_tree.container"></a><a class="link" href="container.html" title="Property Tree as a Container">Property Tree as a Container</a>
</h2></div></div></div>
<p>
Every property tree node models the ReversibleSequence concept, providing access
to its immediate children. This means that iterating over a <code class="computeroutput"><a class="link" href="../boost/property_tree/ptree.html" title="Type definition ptree">ptree</a></code>
(which is the same as its root node - every <code class="computeroutput"><a class="link" href="../boost/property_tree/ptree.html" title="Type definition ptree">ptree</a></code>
node is also the subtree it starts) iterates only a single level of the hierarchy.
There is no way to iterate over the entire tree.
</p>
<p>
It is very important to remember that the property sequence is <span class="bold"><strong>not</strong></span>
ordered by the key. It preserves the order of insertion. It closely resembles
a std::list. Fast access to children by name is provided via a separate lookup
structure. Do not attempt to use algorithms that expect an ordered sequence
(like binary_search) on a node's children.
</p>
<p>
The property tree exposes a second container-like interface, called the associative
view. Its iterator type is the nested type assoc_iterator (and its const counterpart
const_assoc_iterator). You can get an ordered view of all children by using
ordered_begin() and ordered_end().
</p>
<p>
The associative view also provides find() and equal_range() members, which
return assoc_iterators, but otherwise have the same semantics as the members
of std::map of the same name.
</p>
<p>
You can get a normal iterator from an assoc_iterator by using the to_iterator()
member function. Converting the other way is not possible.
</p>
</div>
<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
<td align="left"></td>
<td align="right"><div class="copyright-footer">Copyright © 2008-2010 Marcin Kalicinski<br>Copyright © 2010-2013 Sebastian
Redl<p>
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
</p>
</div></td>
</tr></table>
<hr>
<div class="spirit-nav">
<a accesskey="p" href="tutorial.html"><img src="../../../doc/src/images/prev.png" alt="Prev"></a><a accesskey="u" href="../property_tree.html"><img src="../../../doc/src/images/up.png" alt="Up"></a><a accesskey="h" href="../index.html"><img src="../../../doc/src/images/home.png" alt="Home"></a><a accesskey="n" href="synopsis.html"><img src="../../../doc/src/images/next.png" alt="Next"></a>
</div>
</body>
</html>
| yinchunlong/abelkhan-1 | ext/c++/thirdpart/c++/boost/doc/html/property_tree/container.html | HTML | mit | 4,750 |
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Angular Slick Carousel</title>
<!-- Stylesheets -->
<link rel="stylesheet" href="//cdnjs.cloudflare.com/ajax/libs/twitter-bootstrap/3.3.5/css/bootstrap.min.css">
<link rel="stylesheet" href="//cdnjs.cloudflare.com/ajax/libs/slick-carousel/1.5.7/slick.min.css">
<link rel="stylesheet" href="//cdnjs.cloudflare.com/ajax/libs/slick-carousel/1.5.7/slick-theme.min.css">
<link rel="stylesheet" href="css/app.css">
</head>
<body ng-app="slickExampleApp">
<div class="container">
<div class="header">
<div class="header-content text-center">
<div class="title">Angular Slick Carousel</div>
<p class="sub-title">Angular directive for slick carousel.</p>
<p><a class="btn btn-lg blue" href="https://github.com/devmark/angular-slick-carousel" role="button">Code on
GitHub</a></p>
</div>
</div>
</div>
<div ng-view=""></div>
<div class="container">
<div class="footer">
<div class="footer-content text-center">
<div class="title">Go Get It</div>
<p><a class="btn btn-lg blue" href="https://github.com/devmark/angular-slick-carousel" role="button">Code on
GitHub</a></p>
</div>
</div>
</div>
<!-- JavaScript -->
<!--[if IE 8]>
<script src="http://code.jquery.com/jquery-1.11.1.min.js"></script>
<script src="http://cdnjs.cloudflare.com/ajax/libs/es5-shim/3.4.0/es5-shim.min.js"></script>
<![endif]-->
<script src="//cdnjs.cloudflare.com/ajax/libs/jquery/3.0.0-alpha1/jquery.min.js"></script>
<script src="//cdnjs.cloudflare.com/ajax/libs/twitter-bootstrap/3.3.5/js/bootstrap.min.js"></script>
<script src="//cdnjs.cloudflare.com/ajax/libs/angular.js/1.4.3/angular.min.js"></script>
<script src="//cdnjs.cloudflare.com/ajax/libs/angular.js/1.4.3/angular-route.min.js"></script>
<script src="//cdnjs.cloudflare.com/ajax/libs/slick-carousel/1.5.8/slick.min.js"></script>
<script src="../dist/angular-slick.js"></script>
<script src="js/app.js"></script>
</body>
</html>
| wenszxc/Thesis | web/bower_components/angular-slick-carousel/examples/index.html | HTML | mit | 2,103 |
<style>
.custom_select { max-width: 500px; }
.custom_select .fs-dropdown-selected { border-width: 2px; }
.custom_select .fs-dropdown-options { border-width: 0 2px 2px; padding: 1%; }
.custom_select .fs-dropdown-item { border-radius: 3px !important; border: none; margin: 0 0 1%; }
.custom_select .fs-dropdown-item:last-child { margin: 0; }
/* .fs-dropdown-open .fs-dropdown-selected, .fs-dropdown-focus .fs-dropdown-selected { border: 2px solid lightblue !important; } */
</style>
<script>
/*
$(function() {
// All
$(".demo_form select").dropdown();
$(".demo_form").on("click", ".toggle", toggleEnabled);
});
*/
function toggleEnabled(e) {
e.preventDefault();
e.stopPropagation();
var $target = $(this),
$select = $target.parents(".form_fieldset").find("select");
if ($target.hasClass("toggle_item")) {
// Toggle item
if ($select.find("option").eq(0).is(":disabled")) {
$select.dropdown("enable", "1");
$target.text("Disable Item '1'");
} else {
$select.dropdown("disable", "1");
$target.text("Enable Item '1'");
}
} else {
// Toggle select
if ($select.is(":disabled")) {
$select.dropdown("enable");
$target.text("Disable");
} else {
$select.dropdown("disable");
$target.text("Enable");
}
}
}
</script>
<form action="#" method="GET" class="form demo_form">
<div class="fs-row">
<div class="fs-cell fs-sm-half fs-md-half fs-lg-half">
<h4>Basic</h4>
<fieldset class="form_fieldset">
<label for="demo_basic" class="form_label">Label</label>
<select name="demo_basic" id="demo_basic">
<option data-label="Option One">One</option>
<option data-label="Option Two">Two</option>
</select>
</fieldset>
<h4>Option Groups</h4>
<fieldset class="form_fieldset">
<label for="demo_groups" class="form_label">Label</label>
<select name="demo_groups" id="demo_groups">
<optgroup label="Group One">
<option value="1">One</option>
<option value="2">Two</option>
<option value="3">Three</option>
</optgroup>
<optgroup label="Group One">
<option value="4">Four</option>
<option value="5">Five</option>
<option value="6">Six</option>
<option value="7">Seven</option>
</optgroup>
<optgroup label="Group Three">
<option value="8">Eight</option>
<option value="9">Nine</option>
<option value="10">Ten</option>
</optgroup>
</select>
</fieldset>
<h4>Default Label</h4>
<fieldset class="form_fieldset">
<label for="demo_label" class="form_label">Label</label>
<select name="demo_label" id="demo_label" data-dropdown-options='{"label":"Select A State"}'>
<option value="AL">Alabama</option>
<option value="AK">Alaska</option>
<option value="AZ">Arizona</option>
<option value="AR">Arkansas</option>
<option value="CA">California</option>
<option value="CO">Colorado</option>
<option value="CT">Connecticut</option>
<option value="DE">Delaware</option>
<option value="DC">District Of Columbia</option>
<option value="FL">Florida</option>
<option value="GA">Georgia</option>
<option value="HI">Hawaii</option>
<option value="ID">Idaho</option>
<option value="IL">Illinois</option>
<option value="IN">Indiana</option>
<option value="IA">Iowa</option>
<option value="KS">Kansas</option>
<option value="KY">Kentucky</option>
<option value="LA">Louisiana</option>
<option value="ME">Maine</option>
<option value="MD">Maryland</option>
<option value="MA">Massachusetts</option>
<option value="MI">Michigan</option>
<option value="MN">Minnesota</option>
<option value="MS">Mississippi</option>
<option value="MO">Missouri</option>
<option value="MT">Montana</option>
<option value="NE">Nebraska</option>
<option value="NV">Nevada</option>
<option value="NH">New Hampshire</option>
<option value="NJ">New Jersey</option>
<option value="NM">New Mexico</option>
<option value="NY">New York</option>
<option value="NC">North Carolina</option>
<option value="ND">North Dakota</option>
<option value="OH">Ohio</option>
<option value="OK">Oklahoma</option>
<option value="OR">Oregon</option>
<option value="PA">Pennsylvania</option>
<option value="RI">Rhode Island</option>
<option value="SC">South Carolina</option>
<option value="SD">South Dakota</option>
<option value="TN">Tennessee</option>
<option value="TX"> Texas</option>
<option value="UT">Utah</option>
<option value="VT">Vermont</option>
<option value="VA">Virginia</option>
<option value="WA">Washington</option>
<option value="WV">West Virginia</option>
<option value="WI">Wisconsin</option>
<option value="WY">Wyoming</option>
</select>
</fieldset>
</div>
<div class="fs-cell fs-sm-half fs-md-half fs-lg-half">
<h4>Multiple</h4>
<fieldset class="form_fieldset">
<label for="demo_multiple" class="form_label">Label</label>
<select name="demo_multiple" id="demo_multiple" multiple>
<option value="1">One</option>
<option value="2">Two</option>
<option value="3">Three</option>
<option value="4">Four</option>
<option value="5">Five</option>
<option value="6">Six</option>
<option value="7">Seven</option>
<option value="8">Eight</option>
<option value="9">Nine</option>
<option value="10">Ten</option>
</select>
</fieldset>
</div>
</div>
<div class="fs-row">
<div class="fs-cell fs-sm-half fs-md-half fs-lg-half">
<h4>Links</h4>
<fieldset class="form_fieldset">
<label for="demo_links" class="form_label">Label</label>
<select name="demo_links" id="demo_links" data-dropdown-options='{"label":"Jump Sites","links":true}'>
<option value="http://google.com">Google Search</option>
<option value="http://boingboing.com">Boing Boing</option>
<option value="http://cnn.com">CNN News</option>
</select>
</fieldset>
</div>
<div class="fs-cell fs-sm-half fs-md-half fs-lg-half">
<h4>External Links</h4>
<fieldset class="form_fieldset">
<label for="demo_external" class="form_label">Label</label>
<select name="demo_external" id="demo_external" data-dropdown-options='{"label":"Jump Sites","external":"true"}'>
<option value="http://google.com">Google Search</option>
<option value="http://boingboing.com">Boing Boing</option>
<option value="http://cnn.com">CNN News</option>
</select>
</fieldset>
</div>
<div class="fs-cell fs-sm-half fs-md-half fs-lg-half">
<h4>Cover</h4>
<fieldset class="form_fieldset">
<label for="demo_cover" class="form_label">Label</label>
<select name="demo_cover" id="demo_cover" data-dropdown-options='{"cover":"true"}'>
<option value="1">One</option>
<option value="2">Two</option>
<option value="3">Three</option>
<option value="4">Four</option>
<option value="5">Five</option>
</select>
</fieldset>
</div>
<div class="fs-cell fs-sm-half fs-md-half fs-lg-half">
<h4>Custom Class</h4>
<fieldset class="form_fieldset">
<label for="demo_custom" class="form_label">Label</label>
<select name="demo_custom" id="demo_custom" data-dropdown-options='{"customClass":"custom"}'>
<option value="1">One</option>
<option value="2">Two</option>
<option value="3">Three</option>
<option value="4">Four</option>
<option value="5">Five</option>
</select>
</fieldset>
</div>
<div class="fs-cell fs-sm-half fs-md-half fs-lg-half">
<h4>Disable</h4>
<fieldset class="form_fieldset">
<label for="demo_disable" class="form_label">Label</label>
<select name="demo_disable" id="demo_disable" disabled>
<option value="1">One</option>
<option value="2">Two</option>
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<th>{$lang.price}</th>
<th>{$lang.stock}</th>
</tr>
<!--{foreach from=$goods.gs item=spec}-->
<tr>
<!--{if $goods.spec_name_1}--><td class="align2">{$spec.spec_1|escape}</td><!--{/if}-->
<!--{if $goods.spec_name_2}--><td class="align2">{$spec.spec_2|escape}</td><!--{/if}-->
<td class="align2"><input type="text" class="text width2" name="price[{$spec.spec_id}]" value="{$spec.price}" /></td>
<td class="align2"><input type="text" class="text width2" name="stock[{$spec.spec_id}]" value="{$spec.stock}" /></td>
</tr>
<!--{/foreach}-->
</table>
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<div class="submit"><input type="submit" class="btn" value="{$lang.save}" /></div>
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<div class="titlepage"><div><div><h4 class="title">
<a name="asio.reference.basic_signal_set.implementation"></a><a class="link" href="implementation.html" title="basic_signal_set::implementation">basic_signal_set::implementation</a>
</h4></div></div></div>
<p>
<span class="emphasis"><em>Inherited from basic_io_object.</em></span>
</p>
<p>
<a class="indexterm" name="idp120024624"></a>
(Deprecated: Use <code class="computeroutput"><span class="identifier">get_implementation</span><span class="special">()</span></code>.) The underlying implementation of the
I/O object.
</p>
<pre class="programlisting"><span class="identifier">implementation_type</span> <span class="identifier">implementation</span><span class="special">;</span>
</pre>
</div>
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<td align="right"><div class="copyright-footer">Copyright © 2003-2015 Christopher M.
Kohlhoff<p>
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
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<title>Struct template id_translator</title>
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<div class="refnamediv">
<h2><span class="refentrytitle">Struct template id_translator</span></h2>
<p>boost::property_tree::id_translator — Simple implementation of the Translator concept. It does no translation. </p>
</div>
<h2 xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" class="refsynopsisdiv-title">Synopsis</h2>
<div xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" class="refsynopsisdiv"><pre class="synopsis"><span class="comment">// In header: <<a class="link" href="../../property_tree/reference.html#header.boost.property_tree.ptree_fwd_hpp" title="Header <boost/property_tree/ptree_fwd.hpp>">boost/property_tree/ptree_fwd.hpp</a>>
</span><span class="keyword">template</span><span class="special"><</span><span class="keyword">typename</span> T<span class="special">></span>
<span class="keyword">struct</span> <a class="link" href="id_translator.html" title="Struct template id_translator">id_translator</a> <span class="special">{</span>
<span class="comment">// <a class="link" href="id_translator.html#idp156057296-bb">public member functions</a></span>
<span class="identifier">boost</span><span class="special">::</span><span class="identifier">optional</span><span class="special"><</span> <span class="identifier">T</span> <span class="special">></span> <a class="link" href="id_translator.html#idp156057744-bb"><span class="identifier">get_value</span></a><span class="special">(</span><span class="keyword">const</span> <span class="identifier">T</span> <span class="special">&</span><span class="special">)</span><span class="special">;</span>
<span class="identifier">boost</span><span class="special">::</span><span class="identifier">optional</span><span class="special"><</span> <span class="identifier">T</span> <span class="special">></span> <a class="link" href="id_translator.html#idp156059280-bb"><span class="identifier">put_value</span></a><span class="special">(</span><span class="keyword">const</span> <span class="identifier">T</span> <span class="special">&</span><span class="special">)</span><span class="special">;</span>
<span class="special">}</span><span class="special">;</span></pre></div>
<div class="refsect1">
<a name="idp351166576"></a><h2>Description</h2>
<div class="refsect2">
<a name="idp351166992"></a><h3>
<a name="idp156057296-bb"></a><code class="computeroutput">id_translator</code> public member functions</h3>
<div class="orderedlist"><ol class="orderedlist" type="1">
<li class="listitem"><pre class="literallayout"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">optional</span><span class="special"><</span> <span class="identifier">T</span> <span class="special">></span> <a name="idp156057744-bb"></a><span class="identifier">get_value</span><span class="special">(</span><span class="keyword">const</span> <span class="identifier">T</span> <span class="special">&</span> v<span class="special">)</span><span class="special">;</span></pre></li>
<li class="listitem"><pre class="literallayout"><span class="identifier">boost</span><span class="special">::</span><span class="identifier">optional</span><span class="special"><</span> <span class="identifier">T</span> <span class="special">></span> <a name="idp156059280-bb"></a><span class="identifier">put_value</span><span class="special">(</span><span class="keyword">const</span> <span class="identifier">T</span> <span class="special">&</span> v<span class="special">)</span><span class="special">;</span></pre></li>
</ol></div>
</div>
</div>
</div>
<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
<td align="left"></td>
<td align="right"><div class="copyright-footer">Copyright © 2008 Marcin Kalicinski<p>
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
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| biospi/seamass-windeps | src/boost_1_57_0/doc/html/boost/property_tree/id_translator.html | HTML | apache-2.0 | 6,547 |
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Apache CloudStack 4.14.1.0-SNAPSHOT Root Admin API Reference
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<h1>listSecurityGroups</h1>
<p>Lists security groups</p>
</div>
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<a class="api_backbutton" href="../index.html"></a>
</div>
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<h2>Request parameters</h2>
<table class="apitable">
<tr class="hed">
<td style="width:200px;"><strong>Parameter Name</strong></td><td style="width:500px;">Description</td><td style="width:180px;">Required</td>
</tr>
<tr>
<td style="width:200px;"><i>account</i></td><td style="width:500px;"><i>list resources by account. Must be used with the domainId parameter.</i></td><td style="width:180px;"><i>false</i></td>
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<td style="width:200px;"><i>domainid</i></td><td style="width:500px;"><i>list only resources belonging to the domain specified</i></td><td style="width:180px;"><i>false</i></td>
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<td style="width:200px;"><i>id</i></td><td style="width:500px;"><i>list the security group by the id provided</i></td><td style="width:180px;"><i>false</i></td>
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<tr>
<td style="width:200px;"><i>isrecursive</i></td><td style="width:500px;"><i>defaults to false, but if true, lists all resources from the parent specified by the domainId till leaves.</i></td><td style="width:180px;"><i>false</i></td>
</tr>
<tr>
<td style="width:200px;"><i>keyword</i></td><td style="width:500px;"><i>List by keyword</i></td><td style="width:180px;"><i>false</i></td>
</tr>
<tr>
<td style="width:200px;"><i>listall</i></td><td style="width:500px;"><i>If set to false, list only resources belonging to the command's caller; if set to true - list resources that the caller is authorized to see. Default value is false</i></td><td style="width:180px;"><i>false</i></td>
</tr>
<tr>
<td style="width:200px;"><i>page</i></td><td style="width:500px;"><i></i></td><td style="width:180px;"><i>false</i></td>
</tr>
<tr>
<td style="width:200px;"><i>pagesize</i></td><td style="width:500px;"><i></i></td><td style="width:180px;"><i>false</i></td>
</tr>
<tr>
<td style="width:200px;"><i>projectid</i></td><td style="width:500px;"><i>list objects by project</i></td><td style="width:180px;"><i>false</i></td>
</tr>
<tr>
<td style="width:200px;"><i>securitygroupname</i></td><td style="width:500px;"><i>lists security groups by name</i></td><td style="width:180px;"><i>false</i></td>
</tr>
<tr>
<td style="width:200px;"><i>tags</i></td><td style="width:500px;"><i>List resources by tags (key/value pairs)</i></td><td style="width:180px;"><i>false</i></td>
</tr>
<tr>
<td style="width:200px;"><i>virtualmachineid</i></td><td style="width:500px;"><i>lists security groups by virtual machine id</i></td><td style="width:180px;"><i>false</i></td>
</tr>
</table>
</div>
<div class="api_tablepanel">
<h2>Response Tags</h2>
<table class="apitable">
<tr class="hed">
<td style="width:200px;"><strong>Response Name</strong></td><td style="width:500px;">Description</td>
</tr>
<tr>
<td style="width:200px;"><strong>id</strong></td><td style="width:500px;">the ID of the security group</td>
</tr>
<tr>
<td style="width:200px;"><strong>account</strong></td><td style="width:500px;">the account owning the security group</td>
</tr>
<tr>
<td style="width:200px;"><strong>description</strong></td><td style="width:500px;">the description of the security group</td>
</tr>
<tr>
<td style="width:200px;"><strong>domain</strong></td><td style="width:500px;">the domain name of the security group</td>
</tr>
<tr>
<td style="width:200px;"><strong>domainid</strong></td><td style="width:500px;">the domain ID of the security group</td>
</tr>
<tr>
<td style="width:200px;"><strong>name</strong></td><td style="width:500px;">the name of the security group</td>
</tr>
<tr>
<td style="width:200px;"><strong>project</strong></td><td style="width:500px;">the project name of the group</td>
</tr>
<tr>
<td style="width:200px;"><strong>projectid</strong></td><td style="width:500px;">the project id of the group</td>
</tr>
<tr>
<td style="width:200px;"><strong>virtualmachinecount</strong></td><td style="width:500px;">the number of virtualmachines associated with this securitygroup</td>
</tr>
<tr>
<td style="width:200px;"><strong>virtualmachineids</strong></td><td style="width:500px;">the list of virtualmachine ids associated with this securitygroup</td>
</tr>
<tr>
<td style="width:200px;"><strong>egressrule(*)</strong></td><td style="width:500px;">the list of egress rules associated with the security group</td>
<tr>
<td style="width:180px; padding-left:25px;"><strong>account</strong></td><td style="width:500px;">account owning the security group rule</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>cidr</strong></td><td style="width:500px;">the CIDR notation for the base IP address of the security group rule</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>endport</strong></td><td style="width:500px;">the ending IP of the security group rule </td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>icmpcode</strong></td><td style="width:500px;">the code for the ICMP message response</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>icmptype</strong></td><td style="width:500px;">the type of the ICMP message response</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>protocol</strong></td><td style="width:500px;">the protocol of the security group rule</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>ruleid</strong></td><td style="width:500px;">the id of the security group rule</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>securitygroupname</strong></td><td style="width:500px;">security group name</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>startport</strong></td><td style="width:500px;">the starting IP of the security group rule</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>tags(*)</strong></td><td style="width:500px;">the list of resource tags associated with the rule</td>
</tr>
<tr>
<td style="width:165px; padding-left:40px;">account</td><td style="width:500px;">the account associated with the tag</td>
</tr>
<tr>
<td style="width:165px; padding-left:40px;">customer</td><td style="width:500px;">customer associated with the tag</td>
</tr>
<tr>
<td style="width:165px; padding-left:40px;">domain</td><td style="width:500px;">the domain associated with the tag</td>
</tr>
<tr>
<td style="width:165px; padding-left:40px;">domainid</td><td style="width:500px;">the ID of the domain associated with the tag</td>
</tr>
<tr>
<td style="width:165px; padding-left:40px;">key</td><td style="width:500px;">tag key name</td>
</tr>
<tr>
<td style="width:165px; padding-left:40px;">project</td><td style="width:500px;">the project name where tag belongs to</td>
</tr>
<tr>
<td style="width:165px; padding-left:40px;">projectid</td><td style="width:500px;">the project id the tag belongs to</td>
</tr>
<tr>
<td style="width:165px; padding-left:40px;">resourceid</td><td style="width:500px;">id of the resource</td>
</tr>
<tr>
<td style="width:165px; padding-left:40px;">resourcetype</td><td style="width:500px;">resource type</td>
</tr>
<tr>
<td style="width:165px; padding-left:40px;">value</td><td style="width:500px;">tag value</td>
</tr>
</tr>
<tr>
<td style="width:200px;"><strong>ingressrule(*)</strong></td><td style="width:500px;">the list of ingress rules associated with the security group</td>
<tr>
<td style="width:180px; padding-left:25px;"><strong>account</strong></td><td style="width:500px;">account owning the security group rule</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>cidr</strong></td><td style="width:500px;">the CIDR notation for the base IP address of the security group rule</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>endport</strong></td><td style="width:500px;">the ending IP of the security group rule </td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>icmpcode</strong></td><td style="width:500px;">the code for the ICMP message response</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>icmptype</strong></td><td style="width:500px;">the type of the ICMP message response</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>protocol</strong></td><td style="width:500px;">the protocol of the security group rule</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>ruleid</strong></td><td style="width:500px;">the id of the security group rule</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>securitygroupname</strong></td><td style="width:500px;">security group name</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>startport</strong></td><td style="width:500px;">the starting IP of the security group rule</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>tags(*)</strong></td><td style="width:500px;">the list of resource tags associated with the rule</td>
</tr>
<tr>
<td style="width:165px; padding-left:40px;">account</td><td style="width:500px;">the account associated with the tag</td>
</tr>
<tr>
<td style="width:165px; padding-left:40px;">customer</td><td style="width:500px;">customer associated with the tag</td>
</tr>
<tr>
<td style="width:165px; padding-left:40px;">domain</td><td style="width:500px;">the domain associated with the tag</td>
</tr>
<tr>
<td style="width:165px; padding-left:40px;">domainid</td><td style="width:500px;">the ID of the domain associated with the tag</td>
</tr>
<tr>
<td style="width:165px; padding-left:40px;">key</td><td style="width:500px;">tag key name</td>
</tr>
<tr>
<td style="width:165px; padding-left:40px;">project</td><td style="width:500px;">the project name where tag belongs to</td>
</tr>
<tr>
<td style="width:165px; padding-left:40px;">projectid</td><td style="width:500px;">the project id the tag belongs to</td>
</tr>
<tr>
<td style="width:165px; padding-left:40px;">resourceid</td><td style="width:500px;">id of the resource</td>
</tr>
<tr>
<td style="width:165px; padding-left:40px;">resourcetype</td><td style="width:500px;">resource type</td>
</tr>
<tr>
<td style="width:165px; padding-left:40px;">value</td><td style="width:500px;">tag value</td>
</tr>
</tr>
<tr>
<td style="width:200px;"><strong>tags(*)</strong></td><td style="width:500px;">the list of resource tags associated with the rule</td>
<tr>
<td style="width:180px; padding-left:25px;"><strong>account</strong></td><td style="width:500px;">the account associated with the tag</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>customer</strong></td><td style="width:500px;">customer associated with the tag</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>domain</strong></td><td style="width:500px;">the domain associated with the tag</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>domainid</strong></td><td style="width:500px;">the ID of the domain associated with the tag</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>key</strong></td><td style="width:500px;">tag key name</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>project</strong></td><td style="width:500px;">the project name where tag belongs to</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>projectid</strong></td><td style="width:500px;">the project id the tag belongs to</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>resourceid</strong></td><td style="width:500px;">id of the resource</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>resourcetype</strong></td><td style="width:500px;">resource type</td>
</tr>
<tr>
<td style="width:180px; padding-left:25px;"><strong>value</strong></td><td style="width:500px;">tag value</td>
</tr>
</tr>
<tr>
<td style="width:200px;"><strong>jobid</strong></td><td style="width:500px;">the ID of the latest async job acting on this object</td>
</tr>
<tr>
<td style="width:200px;"><strong>jobstatus</strong></td><td style="width:500px;">the current status of the latest async job acting on this object</td>
</tr>
</table>
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| apache/cloudstack-www | source/api/apidocs-4.14/apis/listSecurityGroups.html | HTML | apache-2.0 | 25,848 |
{% extends "admin/change_form.html" %}{% load i18n %}
{% block breadcrumbs %}
{% if original and original.is_cross_site %}
<p class="errornote">{% trans "This object can be displayed on multiple sites. Please verify that links in the content work across all sites." %}</p>
{% endif %}
{{ block.super }}
{% endblock %}
| jpotterm/django-fluent-contents | fluent_contents/plugins/sharedcontent/templates/admin/sharedcontent/sharedcontent/change_form.html | HTML | apache-2.0 | 329 |
{% extends 'openidgae-base.html' %}
{% block title %}Log In{% endblock %}
{% block content %}
<h2>Login</h2>
<form action="{% url openidgae.views.OpenIDStartSubmit %}?continue={{continueUrl}}" method="post">
<input type="text" name="openid_identifier" id="openid_identifier" />
<input type="submit" value="Verify" />
</form>
<!-- BEGIN ID SELECTOR -->
<script type="text/javascript" id="__openidselector" src="https://www.idselector.com/selector/46b0e6d0c8ba5c8617f6f5b970865604c9f87da5" charset="utf-8"></script>
<!-- END ID SELECTOR -->
{% endblock %}
| Arcanfel/whatToPlay | openidgae/templates/openidgae-login.html | HTML | apache-2.0 | 559 |
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<B>Uses of Class<br>org.apache.hadoop.ipc.Server</B></H2>
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Packages that use <A HREF="../../../../../org/apache/hadoop/ipc/Server.html" title="class in org.apache.hadoop.ipc">Server</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#org.apache.hadoop.ipc"><B>org.apache.hadoop.ipc</B></A></TD>
<TD>Tools to help define network clients and servers. </TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#org.apache.hadoop.ipc.metrics"><B>org.apache.hadoop.ipc.metrics</B></A></TD>
<TD> </TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#org.apache.hadoop.net"><B>org.apache.hadoop.net</B></A></TD>
<TD>Network-related classes. </TD>
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<A NAME="org.apache.hadoop.ipc"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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Uses of <A HREF="../../../../../org/apache/hadoop/ipc/Server.html" title="class in org.apache.hadoop.ipc">Server</A> in <A HREF="../../../../../org/apache/hadoop/ipc/package-summary.html">org.apache.hadoop.ipc</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../org/apache/hadoop/ipc/Server.html" title="class in org.apache.hadoop.ipc">Server</A> in <A HREF="../../../../../org/apache/hadoop/ipc/package-summary.html">org.apache.hadoop.ipc</A></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static class</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/apache/hadoop/ipc/RPC.Server.html" title="class in org.apache.hadoop.ipc">RPC.Server</A></B></CODE>
<BR>
An RPC Server.</TD>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../org/apache/hadoop/ipc/package-summary.html">org.apache.hadoop.ipc</A> that return <A HREF="../../../../../org/apache/hadoop/ipc/Server.html" title="class in org.apache.hadoop.ipc">Server</A></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static <A HREF="../../../../../org/apache/hadoop/ipc/Server.html" title="class in org.apache.hadoop.ipc">Server</A></CODE></FONT></TD>
<TD><CODE><B>Server.</B><B><A HREF="../../../../../org/apache/hadoop/ipc/Server.html#get()">get</A></B>()</CODE>
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Returns the server instance called under or null.</TD>
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Uses of <A HREF="../../../../../org/apache/hadoop/ipc/Server.html" title="class in org.apache.hadoop.ipc">Server</A> in <A HREF="../../../../../org/apache/hadoop/ipc/metrics/package-summary.html">org.apache.hadoop.ipc.metrics</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../org/apache/hadoop/ipc/metrics/package-summary.html">org.apache.hadoop.ipc.metrics</A> with parameters of type <A HREF="../../../../../org/apache/hadoop/ipc/Server.html" title="class in org.apache.hadoop.ipc">Server</A></FONT></TH>
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<TD><CODE><B><A HREF="../../../../../org/apache/hadoop/ipc/metrics/RpcMetrics.html#RpcMetrics(java.lang.String, java.lang.String, org.apache.hadoop.ipc.Server)">RpcMetrics</A></B>(<A HREF="http://java.sun.com/javase/6/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> hostName,
<A HREF="http://java.sun.com/javase/6/docs/api/java/lang/String.html?is-external=true" title="class or interface in java.lang">String</A> port,
<A HREF="../../../../../org/apache/hadoop/ipc/Server.html" title="class in org.apache.hadoop.ipc">Server</A> server)</CODE>
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</TR>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static <A HREF="http://java.sun.com/javase/6/docs/api/java/net/InetSocketAddress.html?is-external=true" title="class or interface in java.net">InetSocketAddress</A></CODE></FONT></TD>
<TD><CODE><B>NetUtils.</B><B><A HREF="../../../../../org/apache/hadoop/net/NetUtils.html#getConnectAddress(org.apache.hadoop.ipc.Server)">getConnectAddress</A></B>(<A HREF="../../../../../org/apache/hadoop/ipc/Server.html" title="class in org.apache.hadoop.ipc">Server</A> server)</CODE>
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Returns InetSocketAddress that a client can use to
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| hanhlh/hadoop-0.20.2_FatBTree | docs/api/org/apache/hadoop/ipc/class-use/Server.html | HTML | apache-2.0 | 12,219 |
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| TheRealRasu/arx | doc/gui/org/deidentifier/arx/gui/view/impl/class-use/MainMenuGroup.html | HTML | apache-2.0 | 4,270 |
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<li class="item" data-name="qtek.animation.easing">
<span class="title">
<a href="qtek.animation.easing.html">qtek.animation.easing</a>
<span class="static">static</span>
</span>
<ul class="members itemMembers">
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.animation.easing.BackIn"><a href="qtek.animation.easing.html#.BackIn">BackIn</a></li>
<li data-name="qtek.animation.easing.BackInOut"><a href="qtek.animation.easing.html#.BackInOut">BackInOut</a></li>
<li data-name="qtek.animation.easing.BackOut"><a href="qtek.animation.easing.html#.BackOut">BackOut</a></li>
<li data-name="qtek.animation.easing.BounceIn"><a href="qtek.animation.easing.html#.BounceIn">BounceIn</a></li>
<li data-name="qtek.animation.easing.BounceInOut"><a href="qtek.animation.easing.html#.BounceInOut">BounceInOut</a></li>
<li data-name="qtek.animation.easing.BounceOut"><a href="qtek.animation.easing.html#.BounceOut">BounceOut</a></li>
<li data-name="qtek.animation.easing.CircularIn"><a href="qtek.animation.easing.html#.CircularIn">CircularIn</a></li>
<li data-name="qtek.animation.easing.CircularInOut"><a href="qtek.animation.easing.html#.CircularInOut">CircularInOut</a></li>
<li data-name="qtek.animation.easing.CircularOut"><a href="qtek.animation.easing.html#.CircularOut">CircularOut</a></li>
<li data-name="qtek.animation.easing.CubicIn"><a href="qtek.animation.easing.html#.CubicIn">CubicIn</a></li>
<li data-name="qtek.animation.easing.CubicInOut"><a href="qtek.animation.easing.html#.CubicInOut">CubicInOut</a></li>
<li data-name="qtek.animation.easing.CubicOut"><a href="qtek.animation.easing.html#.CubicOut">CubicOut</a></li>
<li data-name="qtek.animation.easing.ElasticIn"><a href="qtek.animation.easing.html#.ElasticIn">ElasticIn</a></li>
<li data-name="qtek.animation.easing.ElasticInOut"><a href="qtek.animation.easing.html#.ElasticInOut">ElasticInOut</a></li>
<li data-name="qtek.animation.easing.ElasticOut"><a href="qtek.animation.easing.html#.ElasticOut">ElasticOut</a></li>
<li data-name="qtek.animation.easing.ExponentialIn"><a href="qtek.animation.easing.html#.ExponentialIn">ExponentialIn</a></li>
<li data-name="qtek.animation.easing.ExponentialInOut"><a href="qtek.animation.easing.html#.ExponentialInOut">ExponentialInOut</a></li>
<li data-name="qtek.animation.easing.ExponentialOut"><a href="qtek.animation.easing.html#.ExponentialOut">ExponentialOut</a></li>
<li data-name="qtek.animation.easing.Linear"><a href="qtek.animation.easing.html#.Linear">Linear</a></li>
<li data-name="qtek.animation.easing.QuadraticIn"><a href="qtek.animation.easing.html#.QuadraticIn">QuadraticIn</a></li>
<li data-name="qtek.animation.easing.QuadraticInOut"><a href="qtek.animation.easing.html#.QuadraticInOut">QuadraticInOut</a></li>
<li data-name="qtek.animation.easing.QuadraticOut"><a href="qtek.animation.easing.html#.QuadraticOut">QuadraticOut</a></li>
<li data-name="qtek.animation.easing.QuarticIn"><a href="qtek.animation.easing.html#.QuarticIn">QuarticIn</a></li>
<li data-name="qtek.animation.easing.QuarticInOut"><a href="qtek.animation.easing.html#.QuarticInOut">QuarticInOut</a></li>
<li data-name="qtek.animation.easing.QuarticOut"><a href="qtek.animation.easing.html#.QuarticOut">QuarticOut</a></li>
<li data-name="qtek.animation.easing.QuinticIn"><a href="qtek.animation.easing.html#.QuinticIn">QuinticIn</a></li>
<li data-name="qtek.animation.easing.QuinticInOut"><a href="qtek.animation.easing.html#.QuinticInOut">QuinticInOut</a></li>
<li data-name="qtek.animation.easing.QuinticOut"><a href="qtek.animation.easing.html#.QuinticOut">QuinticOut</a></li>
<li data-name="qtek.animation.easing.SinusoidalIn"><a href="qtek.animation.easing.html#.SinusoidalIn">SinusoidalIn</a></li>
<li data-name="qtek.animation.easing.SinusoidalInOut"><a href="qtek.animation.easing.html#.SinusoidalInOut">SinusoidalInOut</a></li>
<li data-name="qtek.animation.easing.SinusoidalOut"><a href="qtek.animation.easing.html#.SinusoidalOut">SinusoidalOut</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.async">
<span class="title">
<a href="qtek.async.html">qtek.async</a>
<span class="static">static</span>
</span>
<ul class="members itemMembers">
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.camera">
<span class="title">
<a href="qtek.camera_.html">qtek.camera</a>
<span class="static">static</span>
</span>
<ul class="members itemMembers">
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.compositor">
<span class="title">
<a href="qtek.compositor.html">qtek.compositor</a>
<span class="static">static</span>
</span>
<ul class="members itemMembers">
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.core">
<span class="title">
<a href="qtek.core.html">qtek.core</a>
<span class="static">static</span>
</span>
<ul class="members itemMembers">
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.core.glenum">
<span class="title">
<a href="qtek.core.glenum.html">qtek.core.glenum</a>
<span class="static">static</span>
</span>
<ul class="members itemMembers">
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.core.glinfo">
<span class="title">
<a href="qtek.core.glinfo.html">qtek.core.glinfo</a>
<span class="static">static</span>
</span>
<ul class="members itemMembers">
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.core.glinfo.dispose"><a href="qtek.core.glinfo.html#.dispose">dispose</a></li>
<li data-name="qtek.core.glinfo.getExtension"><a href="qtek.core.glinfo.html#.getExtension">getExtension</a></li>
<li data-name="qtek.core.glinfo.initialize"><a href="qtek.core.glinfo.html#.initialize">initialize</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.core.util">
<span class="title">
<a href="qtek.core.util.html">qtek.core.util</a>
<span class="static">static</span>
</span>
<ul class="members itemMembers">
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.core.util.clone"><a href="qtek.core.util.html#.clone">clone</a></li>
<li data-name="qtek.core.util.defaults"><a href="qtek.core.util.html#.defaults">defaults</a></li>
<li data-name="qtek.core.util.defaultsWithPropList"><a href="qtek.core.util.html#.defaultsWithPropList">defaultsWithPropList</a></li>
<li data-name="qtek.core.util.each"><a href="qtek.core.util.html#.each">each</a></li>
<li data-name="qtek.core.util.extend"><a href="qtek.core.util.html#.extend">extend</a></li>
<li data-name="qtek.core.util.extendWithPropList"><a href="qtek.core.util.html#.extendWithPropList">extendWithPropList</a></li>
<li data-name="qtek.core.util.genGUID"><a href="qtek.core.util.html#.genGUID">genGUID</a></li>
<li data-name="qtek.core.util.isArray"><a href="qtek.core.util.html#.isArray">isArray</a></li>
<li data-name="qtek.core.util.isArrayLike"><a href="qtek.core.util.html#.isArrayLike">isArrayLike</a></li>
<li data-name="qtek.core.util.isObject"><a href="qtek.core.util.html#.isObject">isObject</a></li>
<li data-name="qtek.core.util.relative2absolute"><a href="qtek.core.util.html#.relative2absolute">relative2absolute</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.geometry">
<span class="title">
<a href="qtek.geometry_.html">qtek.geometry</a>
<span class="static">static</span>
</span>
<ul class="members itemMembers">
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.helper">
<span class="title">
<a href="qtek.helper.html">qtek.helper</a>
<span class="static">static</span>
</span>
<ul class="members itemMembers">
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.light">
<span class="title">
<a href="qtek.light.html">qtek.light</a>
<span class="static">static</span>
</span>
<ul class="members itemMembers">
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.loader">
<span class="title">
<a href="qtek.loader.html">qtek.loader</a>
<span class="static">static</span>
</span>
<ul class="members itemMembers">
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.math">
<span class="title">
<a href="qtek.math.html">qtek.math</a>
<span class="static">static</span>
</span>
<ul class="members itemMembers">
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.particleSystem">
<span class="title">
<a href="qtek.particleSystem.html">qtek.particleSystem</a>
<span class="static">static</span>
</span>
<ul class="members itemMembers">
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.plugin">
<span class="title">
<a href="qtek.plugin.html">qtek.plugin</a>
<span class="static">static</span>
</span>
<ul class="members itemMembers">
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.prePass">
<span class="title">
<a href="qtek.prePass.html">qtek.prePass</a>
<span class="static">static</span>
</span>
<ul class="members itemMembers">
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.shader">
<span class="title">
<a href="qtek.shader.html">qtek.shader</a>
<span class="static">static</span>
</span>
<ul class="members itemMembers">
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.shader.library">
<span class="title">
<a href="qtek.shader.library.html">qtek.shader.library</a>
<span class="static">static</span>
</span>
<ul class="members itemMembers">
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.shader.library.template"><a href="qtek.shader.library.html#.template">template</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.texture">
<span class="title">
<a href="qtek.texture_.html">qtek.texture</a>
<span class="static">static</span>
</span>
<ul class="members itemMembers">
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.util">
<span class="title">
<a href="qtek.util.html">qtek.util</a>
<span class="static">static</span>
</span>
<ul class="members itemMembers">
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.util.mesh">
<span class="title">
<a href="qtek.util.mesh.html">qtek.util.mesh</a>
<span class="static">static</span>
</span>
<ul class="members itemMembers">
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.util.mesh.merge"><a href="qtek.util.mesh.html#.merge">merge</a></li>
<li data-name="qtek.util.mesh.splitByJoints"><a href="qtek.util.mesh.html#.splitByJoints">splitByJoints</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.util.texture">
<span class="title">
<a href="qtek.util.texture.html">qtek.util.texture</a>
<span class="static">static</span>
</span>
<ul class="members itemMembers">
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.util.texture.createBlank"><a href="qtek.util.texture.html#.createBlank">createBlank</a></li>
<li data-name="qtek.util.texture.createChessboard"><a href="qtek.util.texture.html#.createChessboard">createChessboard</a></li>
<li data-name="qtek.util.texture.loadPanorama"><a href="qtek.util.texture.html#.loadPanorama">loadPanorama</a></li>
<li data-name="qtek.util.texture.loadTexture"><a href="qtek.util.texture.html#.loadTexture">loadTexture</a></li>
<li data-name="qtek.util.texture.panoramaToCubeMap"><a href="qtek.util.texture.html#.panoramaToCubeMap">panoramaToCubeMap</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.animation.Animation">
<span class="title">
<a href="qtek.animation.Animation.html">qtek.animation.Animation</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.animation.Animation#stage"><a href="qtek.animation.Animation.html#stage">stage</a></li>
<li data-name="qtek.animation.Animation#__GUID__"><a href="qtek.animation.Animation.html#__GUID__">__GUID__</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.animation.Animation#addClip"><a href="qtek.animation.Animation.html#addClip">addClip</a></li>
<li data-name="qtek.animation.Animation#animate"><a href="qtek.animation.Animation.html#animate">animate</a></li>
<li data-name="qtek.animation.Animation#removeClip"><a href="qtek.animation.Animation.html#removeClip">removeClip</a></li>
<li data-name="qtek.animation.Animation#removeClipsAll"><a href="qtek.animation.Animation.html#removeClipsAll">removeClipsAll</a></li>
<li data-name="qtek.animation.Animation#start"><a href="qtek.animation.Animation.html#start">start</a></li>
<li data-name="qtek.animation.Animation#stop"><a href="qtek.animation.Animation.html#stop">stop</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.animation.Animation._Deferred">
<span class="title">
<a href="qtek.animation.Animation._Deferred.html">qtek.animation.Animation._Deferred</a>
</span>
<ul class="members itemMembers">
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.animation.Animation._Deferred#delay"><a href="qtek.animation.Animation._Deferred.html#delay">delay</a></li>
<li data-name="qtek.animation.Animation._Deferred#done"><a href="qtek.animation.Animation._Deferred.html#done">done</a></li>
<li data-name="qtek.animation.Animation._Deferred#during"><a href="qtek.animation.Animation._Deferred.html#during">during</a></li>
<li data-name="qtek.animation.Animation._Deferred#getClips"><a href="qtek.animation.Animation._Deferred.html#getClips">getClips</a></li>
<li data-name="qtek.animation.Animation._Deferred#start"><a href="qtek.animation.Animation._Deferred.html#start">start</a></li>
<li data-name="qtek.animation.Animation._Deferred#stop"><a href="qtek.animation.Animation._Deferred.html#stop">stop</a></li>
<li data-name="qtek.animation.Animation._Deferred#when"><a href="qtek.animation.Animation._Deferred.html#when">when</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.animation.Blend1DClip">
<span class="title">
<a href="qtek.animation.Blend1DClip.html">qtek.animation.Blend1DClip</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.animation.Blend1DClip#inputs"><a href="qtek.animation.Blend1DClip.html#inputs">inputs</a></li>
<li data-name="qtek.animation.Blend1DClip#output"><a href="qtek.animation.Blend1DClip.html#output">output</a></li>
<li data-name="qtek.animation.Blend1DClip#position"><a href="qtek.animation.Blend1DClip.html#position">position</a></li>
<li data-name="qtek.animation.Blend1DClip#name"><a href="qtek.animation.Blend1DClip.html#name">name</a></li>
<li data-name="qtek.animation.Blend1DClip#ondestroy"><a href="qtek.animation.Blend1DClip.html#ondestroy">ondestroy</a></li>
<li data-name="qtek.animation.Blend1DClip#onframe"><a href="qtek.animation.Blend1DClip.html#onframe">onframe</a></li>
<li data-name="qtek.animation.Blend1DClip#onrestart"><a href="qtek.animation.Blend1DClip.html#onrestart">onrestart</a></li>
<li data-name="qtek.animation.Blend1DClip#target"><a href="qtek.animation.Blend1DClip.html#target">target</a></li>
</ul>
<ul class="typedefs itemMembers">
<span class="subtitle">Typedefs</span>
<li data-name="qtek.animation.Blend1DClip.IClipInput"><a href="qtek.animation.Blend1DClip.html#.IClipInput">IClipInput</a></li>
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.animation.Blend1DClip#addInput"><a href="qtek.animation.Blend1DClip.html#addInput">addInput</a></li>
<li data-name="qtek.animation.Blend1DClip#clone"><a href="qtek.animation.Blend1DClip.html#clone">clone</a></li>
<li data-name="qtek.animation.Blend1DClip#setEasing"><a href="qtek.animation.Blend1DClip.html#setEasing">setEasing</a></li>
<li data-name="qtek.animation.Blend1DClip#setLoop"><a href="qtek.animation.Blend1DClip.html#setLoop">setLoop</a></li>
<li data-name="qtek.animation.Blend1DClip#setTime"><a href="qtek.animation.Blend1DClip.html#setTime">setTime</a></li>
<li data-name="qtek.animation.Blend1DClip#step"><a href="qtek.animation.Blend1DClip.html#step">step</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.animation.Blend2DClip">
<span class="title">
<a href="qtek.animation.Blend2DClip.html">qtek.animation.Blend2DClip</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.animation.Blend2DClip#inputs"><a href="qtek.animation.Blend2DClip.html#inputs">inputs</a></li>
<li data-name="qtek.animation.Blend2DClip#output"><a href="qtek.animation.Blend2DClip.html#output">output</a></li>
<li data-name="qtek.animation.Blend2DClip#position"><a href="qtek.animation.Blend2DClip.html#position">position</a></li>
<li data-name="qtek.animation.Blend2DClip#name"><a href="qtek.animation.Blend2DClip.html#name">name</a></li>
<li data-name="qtek.animation.Blend2DClip#ondestroy"><a href="qtek.animation.Blend2DClip.html#ondestroy">ondestroy</a></li>
<li data-name="qtek.animation.Blend2DClip#onframe"><a href="qtek.animation.Blend2DClip.html#onframe">onframe</a></li>
<li data-name="qtek.animation.Blend2DClip#onrestart"><a href="qtek.animation.Blend2DClip.html#onrestart">onrestart</a></li>
<li data-name="qtek.animation.Blend2DClip#target"><a href="qtek.animation.Blend2DClip.html#target">target</a></li>
</ul>
<ul class="typedefs itemMembers">
<span class="subtitle">Typedefs</span>
<li data-name="qtek.animation.Blend2DClip.IClipInput"><a href="qtek.animation.Blend2DClip.html#.IClipInput">IClipInput</a></li>
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.animation.Blend2DClip#addInput"><a href="qtek.animation.Blend2DClip.html#addInput">addInput</a></li>
<li data-name="qtek.animation.Blend2DClip#clone"><a href="qtek.animation.Blend2DClip.html#clone">clone</a></li>
<li data-name="qtek.animation.Blend2DClip#setEasing"><a href="qtek.animation.Blend2DClip.html#setEasing">setEasing</a></li>
<li data-name="qtek.animation.Blend2DClip#setLoop"><a href="qtek.animation.Blend2DClip.html#setLoop">setLoop</a></li>
<li data-name="qtek.animation.Blend2DClip#setTime"><a href="qtek.animation.Blend2DClip.html#setTime">setTime</a></li>
<li data-name="qtek.animation.Blend2DClip#step"><a href="qtek.animation.Blend2DClip.html#step">step</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.animation.Clip">
<span class="title">
<a href="qtek.animation.Clip.html">qtek.animation.Clip</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.animation.Clip#delay"><a href="qtek.animation.Clip.html#delay">delay</a></li>
<li data-name="qtek.animation.Clip#gap"><a href="qtek.animation.Clip.html#gap">gap</a></li>
<li data-name="qtek.animation.Clip#life"><a href="qtek.animation.Clip.html#life">life</a></li>
<li data-name="qtek.animation.Clip#name"><a href="qtek.animation.Clip.html#name">name</a></li>
<li data-name="qtek.animation.Clip#ondestroy"><a href="qtek.animation.Clip.html#ondestroy">ondestroy</a></li>
<li data-name="qtek.animation.Clip#onframe"><a href="qtek.animation.Clip.html#onframe">onframe</a></li>
<li data-name="qtek.animation.Clip#onrestart"><a href="qtek.animation.Clip.html#onrestart">onrestart</a></li>
<li data-name="qtek.animation.Clip#playbackRatio"><a href="qtek.animation.Clip.html#playbackRatio">playbackRatio</a></li>
<li data-name="qtek.animation.Clip#target"><a href="qtek.animation.Clip.html#target">target</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.animation.Clip#setEasing"><a href="qtek.animation.Clip.html#setEasing">setEasing</a></li>
<li data-name="qtek.animation.Clip#setLoop"><a href="qtek.animation.Clip.html#setLoop">setLoop</a></li>
<li data-name="qtek.animation.Clip#setTime"><a href="qtek.animation.Clip.html#setTime">setTime</a></li>
<li data-name="qtek.animation.Clip#step"><a href="qtek.animation.Clip.html#step">step</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.animation.SamplerClip">
<span class="title">
<a href="qtek.animation.SamplerClip.html">qtek.animation.SamplerClip</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.animation.SamplerClip#position"><a href="qtek.animation.SamplerClip.html#position">position</a></li>
<li data-name="qtek.animation.SamplerClip#rotation"><a href="qtek.animation.SamplerClip.html#rotation">rotation</a></li>
<li data-name="qtek.animation.SamplerClip#scale"><a href="qtek.animation.SamplerClip.html#scale">scale</a></li>
<li data-name="qtek.animation.SamplerClip#name"><a href="qtek.animation.SamplerClip.html#name">name</a></li>
<li data-name="qtek.animation.SamplerClip#ondestroy"><a href="qtek.animation.SamplerClip.html#ondestroy">ondestroy</a></li>
<li data-name="qtek.animation.SamplerClip#onframe"><a href="qtek.animation.SamplerClip.html#onframe">onframe</a></li>
<li data-name="qtek.animation.SamplerClip#onrestart"><a href="qtek.animation.SamplerClip.html#onrestart">onrestart</a></li>
<li data-name="qtek.animation.SamplerClip#target"><a href="qtek.animation.SamplerClip.html#target">target</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.animation.SamplerClip#additiveBlend"><a href="qtek.animation.SamplerClip.html#additiveBlend">additiveBlend</a></li>
<li data-name="qtek.animation.SamplerClip#blend1D"><a href="qtek.animation.SamplerClip.html#blend1D">blend1D</a></li>
<li data-name="qtek.animation.SamplerClip#blend2D"><a href="qtek.animation.SamplerClip.html#blend2D">blend2D</a></li>
<li data-name="qtek.animation.SamplerClip#clone"><a href="qtek.animation.SamplerClip.html#clone">clone</a></li>
<li data-name="qtek.animation.SamplerClip#getSubClip"><a href="qtek.animation.SamplerClip.html#getSubClip">getSubClip</a></li>
<li data-name="qtek.animation.SamplerClip#subtractiveBlend"><a href="qtek.animation.SamplerClip.html#subtractiveBlend">subtractiveBlend</a></li>
<li data-name="qtek.animation.SamplerClip#setEasing"><a href="qtek.animation.SamplerClip.html#setEasing">setEasing</a></li>
<li data-name="qtek.animation.SamplerClip#setLoop"><a href="qtek.animation.SamplerClip.html#setLoop">setLoop</a></li>
<li data-name="qtek.animation.SamplerClip#setTime"><a href="qtek.animation.SamplerClip.html#setTime">setTime</a></li>
<li data-name="qtek.animation.SamplerClip#step"><a href="qtek.animation.SamplerClip.html#step">step</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.animation.SkinningClip">
<span class="title">
<a href="qtek.animation.SkinningClip.html">qtek.animation.SkinningClip</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.animation.SkinningClip#name"><a href="qtek.animation.SkinningClip.html#name">name</a></li>
<li data-name="qtek.animation.SkinningClip#ondestroy"><a href="qtek.animation.SkinningClip.html#ondestroy">ondestroy</a></li>
<li data-name="qtek.animation.SkinningClip#onframe"><a href="qtek.animation.SkinningClip.html#onframe">onframe</a></li>
<li data-name="qtek.animation.SkinningClip#onrestart"><a href="qtek.animation.SkinningClip.html#onrestart">onrestart</a></li>
<li data-name="qtek.animation.SkinningClip#target"><a href="qtek.animation.SkinningClip.html#target">target</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.animation.SkinningClip#addJointClip"><a href="qtek.animation.SkinningClip.html#addJointClip">addJointClip</a></li>
<li data-name="qtek.animation.SkinningClip#additiveBlend"><a href="qtek.animation.SkinningClip.html#additiveBlend">additiveBlend</a></li>
<li data-name="qtek.animation.SkinningClip#blend1D"><a href="qtek.animation.SkinningClip.html#blend1D">blend1D</a></li>
<li data-name="qtek.animation.SkinningClip#blend2D"><a href="qtek.animation.SkinningClip.html#blend2D">blend2D</a></li>
<li data-name="qtek.animation.SkinningClip#copy"><a href="qtek.animation.SkinningClip.html#copy">copy</a></li>
<li data-name="qtek.animation.SkinningClip#getSubClip"><a href="qtek.animation.SkinningClip.html#getSubClip">getSubClip</a></li>
<li data-name="qtek.animation.SkinningClip#removeJointClip"><a href="qtek.animation.SkinningClip.html#removeJointClip">removeJointClip</a></li>
<li data-name="qtek.animation.SkinningClip#subtractiveBlend"><a href="qtek.animation.SkinningClip.html#subtractiveBlend">subtractiveBlend</a></li>
<li data-name="qtek.animation.SkinningClip#setEasing"><a href="qtek.animation.SkinningClip.html#setEasing">setEasing</a></li>
<li data-name="qtek.animation.SkinningClip#setLoop"><a href="qtek.animation.SkinningClip.html#setLoop">setLoop</a></li>
<li data-name="qtek.animation.SkinningClip#setTime"><a href="qtek.animation.SkinningClip.html#setTime">setTime</a></li>
<li data-name="qtek.animation.SkinningClip#step"><a href="qtek.animation.SkinningClip.html#step">step</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.animation.TransformClip">
<span class="title">
<a href="qtek.animation.TransformClip.html">qtek.animation.TransformClip</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.animation.TransformClip#position"><a href="qtek.animation.TransformClip.html#position">position</a></li>
<li data-name="qtek.animation.TransformClip#rotation"><a href="qtek.animation.TransformClip.html#rotation">rotation</a></li>
<li data-name="qtek.animation.TransformClip#scale"><a href="qtek.animation.TransformClip.html#scale">scale</a></li>
<li data-name="qtek.animation.TransformClip#name"><a href="qtek.animation.TransformClip.html#name">name</a></li>
<li data-name="qtek.animation.TransformClip#ondestroy"><a href="qtek.animation.TransformClip.html#ondestroy">ondestroy</a></li>
<li data-name="qtek.animation.TransformClip#onframe"><a href="qtek.animation.TransformClip.html#onframe">onframe</a></li>
<li data-name="qtek.animation.TransformClip#onrestart"><a href="qtek.animation.TransformClip.html#onrestart">onrestart</a></li>
<li data-name="qtek.animation.TransformClip#target"><a href="qtek.animation.TransformClip.html#target">target</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.animation.TransformClip#addKeyFrame"><a href="qtek.animation.TransformClip.html#addKeyFrame">addKeyFrame</a></li>
<li data-name="qtek.animation.TransformClip#addKeyFrames"><a href="qtek.animation.TransformClip.html#addKeyFrames">addKeyFrames</a></li>
<li data-name="qtek.animation.TransformClip#additiveBlend"><a href="qtek.animation.TransformClip.html#additiveBlend">additiveBlend</a></li>
<li data-name="qtek.animation.TransformClip#blend1D"><a href="qtek.animation.TransformClip.html#blend1D">blend1D</a></li>
<li data-name="qtek.animation.TransformClip#blend2D"><a href="qtek.animation.TransformClip.html#blend2D">blend2D</a></li>
<li data-name="qtek.animation.TransformClip#clone"><a href="qtek.animation.TransformClip.html#clone">clone</a></li>
<li data-name="qtek.animation.TransformClip#getSubClip"><a href="qtek.animation.TransformClip.html#getSubClip">getSubClip</a></li>
<li data-name="qtek.animation.TransformClip#subtractiveBlend"><a href="qtek.animation.TransformClip.html#subtractiveBlend">subtractiveBlend</a></li>
<li data-name="qtek.animation.TransformClip#setEasing"><a href="qtek.animation.TransformClip.html#setEasing">setEasing</a></li>
<li data-name="qtek.animation.TransformClip#setLoop"><a href="qtek.animation.TransformClip.html#setLoop">setLoop</a></li>
<li data-name="qtek.animation.TransformClip#setTime"><a href="qtek.animation.TransformClip.html#setTime">setTime</a></li>
<li data-name="qtek.animation.TransformClip#step"><a href="qtek.animation.TransformClip.html#step">step</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.async.Task">
<span class="title">
<a href="qtek.async.Task.html">qtek.async.Task</a>
</span>
<ul class="members itemMembers">
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.async.Task#after"><a href="qtek.async.Task.html#after">after</a></li>
<li data-name="qtek.async.Task#before"><a href="qtek.async.Task.html#before">before</a></li>
<li data-name="qtek.async.Task#error"><a href="qtek.async.Task.html#error">error</a></li>
<li data-name="qtek.async.Task#has"><a href="qtek.async.Task.html#has">has</a></li>
<li data-name="qtek.async.Task#isFullfilled"><a href="qtek.async.Task.html#isFullfilled">isFullfilled</a></li>
<li data-name="qtek.async.Task#isRejected"><a href="qtek.async.Task.html#isRejected">isRejected</a></li>
<li data-name="qtek.async.Task#isSettled"><a href="qtek.async.Task.html#isSettled">isSettled</a></li>
<li data-name="qtek.async.Task.makeRequestTask"><a href="qtek.async.Task.html#.makeRequestTask">makeRequestTask</a></li>
<li data-name="qtek.async.Task.makeTask"><a href="qtek.async.Task.html#.makeTask">makeTask</a></li>
<li data-name="qtek.async.Task#off"><a href="qtek.async.Task.html#off">off</a></li>
<li data-name="qtek.async.Task#on"><a href="qtek.async.Task.html#on">on</a></li>
<li data-name="qtek.async.Task#once"><a href="qtek.async.Task.html#once">once</a></li>
<li data-name="qtek.async.Task#reject"><a href="qtek.async.Task.html#reject">reject</a></li>
<li data-name="qtek.async.Task#resolve"><a href="qtek.async.Task.html#resolve">resolve</a></li>
<li data-name="qtek.async.Task#success"><a href="qtek.async.Task.html#success">success</a></li>
<li data-name="qtek.async.Task#trigger"><a href="qtek.async.Task.html#trigger">trigger</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.async.TaskGroup">
<span class="title">
<a href="qtek.async.TaskGroup.html">qtek.async.TaskGroup</a>
</span>
<ul class="members itemMembers">
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.async.TaskGroup#all"><a href="qtek.async.TaskGroup.html#all">all</a></li>
<li data-name="qtek.async.TaskGroup#allSettled"><a href="qtek.async.TaskGroup.html#allSettled">allSettled</a></li>
<li data-name="qtek.async.TaskGroup#getFulfilledNumber"><a href="qtek.async.TaskGroup.html#getFulfilledNumber">getFulfilledNumber</a></li>
<li data-name="qtek.async.TaskGroup#getRejectedNumber"><a href="qtek.async.TaskGroup.html#getRejectedNumber">getRejectedNumber</a></li>
<li data-name="qtek.async.TaskGroup#getSettledNumber"><a href="qtek.async.TaskGroup.html#getSettledNumber">getSettledNumber</a></li>
<li data-name="qtek.async.TaskGroup#getTaskNumber"><a href="qtek.async.TaskGroup.html#getTaskNumber">getTaskNumber</a></li>
<li data-name="qtek.async.TaskGroup#isFullfilled"><a href="qtek.async.TaskGroup.html#isFullfilled">isFullfilled</a></li>
<li data-name="qtek.async.TaskGroup#isRejected"><a href="qtek.async.TaskGroup.html#isRejected">isRejected</a></li>
<li data-name="qtek.async.TaskGroup#isSettled"><a href="qtek.async.TaskGroup.html#isSettled">isSettled</a></li>
<li data-name="qtek.async.TaskGroup#reject"><a href="qtek.async.TaskGroup.html#reject">reject</a></li>
<li data-name="qtek.async.TaskGroup#resolve"><a href="qtek.async.TaskGroup.html#resolve">resolve</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.Camera">
<span class="title">
<a href="qtek.Camera.html">qtek.Camera</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.Camera#frustum"><a href="qtek.Camera.html#frustum">frustum</a></li>
<li data-name="qtek.Camera#invProjectionMatrix"><a href="qtek.Camera.html#invProjectionMatrix">invProjectionMatrix</a></li>
<li data-name="qtek.Camera#projectionMatrix"><a href="qtek.Camera.html#projectionMatrix">projectionMatrix</a></li>
<li data-name="qtek.Camera#sceneBoundingBoxLastFrame"><a href="qtek.Camera.html#sceneBoundingBoxLastFrame">sceneBoundingBoxLastFrame</a></li>
<li data-name="qtek.Camera#viewMatrix"><a href="qtek.Camera.html#viewMatrix">viewMatrix</a></li>
<li data-name="qtek.Camera#__GUID__"><a href="qtek.Camera.html#__GUID__">__GUID__</a></li>
<li data-name="qtek.Camera#autoUpdateLocalTransform"><a href="qtek.Camera.html#autoUpdateLocalTransform">autoUpdateLocalTransform</a></li>
<li data-name="qtek.Camera#localTransform"><a href="qtek.Camera.html#localTransform">localTransform</a></li>
<li data-name="qtek.Camera#position"><a href="qtek.Camera.html#position">position</a></li>
<li data-name="qtek.Camera#rotation"><a href="qtek.Camera.html#rotation">rotation</a></li>
<li data-name="qtek.Camera#scale"><a href="qtek.Camera.html#scale">scale</a></li>
<li data-name="qtek.Camera#visible"><a href="qtek.Camera.html#visible">visible</a></li>
<li data-name="qtek.Camera#worldTransform"><a href="qtek.Camera.html#worldTransform">worldTransform</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.Camera#castRay"><a href="qtek.Camera.html#castRay">castRay</a></li>
<li data-name="qtek.Camera#clone"><a href="qtek.Camera.html#clone">clone</a></li>
<li data-name="qtek.Camera#updateProjectionMatrix"><a href="qtek.Camera.html#updateProjectionMatrix">updateProjectionMatrix</a></li>
<li data-name="qtek.Camera#add"><a href="qtek.Camera.html#add">add</a></li>
<li data-name="qtek.Camera#children"><a href="qtek.Camera.html#children">children</a></li>
<li data-name="qtek.Camera#decomposeLocalTransform"><a href="qtek.Camera.html#decomposeLocalTransform">decomposeLocalTransform</a></li>
<li data-name="qtek.Camera#decomposeWorldTransform"><a href="qtek.Camera.html#decomposeWorldTransform">decomposeWorldTransform</a></li>
<li data-name="qtek.Camera#getChildByName"><a href="qtek.Camera.html#getChildByName">getChildByName</a></li>
<li data-name="qtek.Camera#getDescendantByName"><a href="qtek.Camera.html#getDescendantByName">getDescendantByName</a></li>
<li data-name="qtek.Camera#getParent"><a href="qtek.Camera.html#getParent">getParent</a></li>
<li data-name="qtek.Camera#getPath"><a href="qtek.Camera.html#getPath">getPath</a></li>
<li data-name="qtek.Camera#getScene"><a href="qtek.Camera.html#getScene">getScene</a></li>
<li data-name="qtek.Camera#getWorldPosition"><a href="qtek.Camera.html#getWorldPosition">getWorldPosition</a></li>
<li data-name="qtek.Camera#isAncestor"><a href="qtek.Camera.html#isAncestor">isAncestor</a></li>
<li data-name="qtek.Camera#isRenderable"><a href="qtek.Camera.html#isRenderable">isRenderable</a></li>
<li data-name="qtek.Camera#lookAt"><a href="qtek.Camera.html#lookAt">lookAt</a></li>
<li data-name="qtek.Camera#queryNode"><a href="qtek.Camera.html#queryNode">queryNode</a></li>
<li data-name="qtek.Camera#remove"><a href="qtek.Camera.html#remove">remove</a></li>
<li data-name="qtek.Camera#rotateAround"><a href="qtek.Camera.html#rotateAround">rotateAround</a></li>
<li data-name="qtek.Camera#setLocalTransform"><a href="qtek.Camera.html#setLocalTransform">setLocalTransform</a></li>
<li data-name="qtek.Camera#setName"><a href="qtek.Camera.html#setName">setName</a></li>
<li data-name="qtek.Camera#setWorldTransform"><a href="qtek.Camera.html#setWorldTransform">setWorldTransform</a></li>
<li data-name="qtek.Camera#traverse"><a href="qtek.Camera.html#traverse">traverse</a></li>
<li data-name="qtek.Camera#update"><a href="qtek.Camera.html#update">update</a></li>
<li data-name="qtek.Camera#updateLocalTransform"><a href="qtek.Camera.html#updateLocalTransform">updateLocalTransform</a></li>
<li data-name="qtek.Camera#updateWorldTransform"><a href="qtek.Camera.html#updateWorldTransform">updateWorldTransform</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.camera.Orthographic">
<span class="title">
<a href="qtek.camera.Orthographic.html">qtek.camera.Orthographic</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.camera.Orthographic#bottom"><a href="qtek.camera.Orthographic.html#bottom">bottom</a></li>
<li data-name="qtek.camera.Orthographic#far"><a href="qtek.camera.Orthographic.html#far">far</a></li>
<li data-name="qtek.camera.Orthographic#left"><a href="qtek.camera.Orthographic.html#left">left</a></li>
<li data-name="qtek.camera.Orthographic#near"><a href="qtek.camera.Orthographic.html#near">near</a></li>
<li data-name="qtek.camera.Orthographic#right"><a href="qtek.camera.Orthographic.html#right">right</a></li>
<li data-name="qtek.camera.Orthographic#top"><a href="qtek.camera.Orthographic.html#top">top</a></li>
<li data-name="qtek.camera.Orthographic#__GUID__"><a href="qtek.camera.Orthographic.html#__GUID__">__GUID__</a></li>
<li data-name="qtek.camera.Orthographic#autoUpdateLocalTransform"><a href="qtek.camera.Orthographic.html#autoUpdateLocalTransform">autoUpdateLocalTransform</a></li>
<li data-name="qtek.camera.Orthographic#frustum"><a href="qtek.camera.Orthographic.html#frustum">frustum</a></li>
<li data-name="qtek.camera.Orthographic#invProjectionMatrix"><a href="qtek.camera.Orthographic.html#invProjectionMatrix">invProjectionMatrix</a></li>
<li data-name="qtek.camera.Orthographic#localTransform"><a href="qtek.camera.Orthographic.html#localTransform">localTransform</a></li>
<li data-name="qtek.camera.Orthographic#position"><a href="qtek.camera.Orthographic.html#position">position</a></li>
<li data-name="qtek.camera.Orthographic#projectionMatrix"><a href="qtek.camera.Orthographic.html#projectionMatrix">projectionMatrix</a></li>
<li data-name="qtek.camera.Orthographic#rotation"><a href="qtek.camera.Orthographic.html#rotation">rotation</a></li>
<li data-name="qtek.camera.Orthographic#scale"><a href="qtek.camera.Orthographic.html#scale">scale</a></li>
<li data-name="qtek.camera.Orthographic#sceneBoundingBoxLastFrame"><a href="qtek.camera.Orthographic.html#sceneBoundingBoxLastFrame">sceneBoundingBoxLastFrame</a></li>
<li data-name="qtek.camera.Orthographic#viewMatrix"><a href="qtek.camera.Orthographic.html#viewMatrix">viewMatrix</a></li>
<li data-name="qtek.camera.Orthographic#visible"><a href="qtek.camera.Orthographic.html#visible">visible</a></li>
<li data-name="qtek.camera.Orthographic#worldTransform"><a href="qtek.camera.Orthographic.html#worldTransform">worldTransform</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.camera.Orthographic#clone"><a href="qtek.camera.Orthographic.html#clone">clone</a></li>
<li data-name="qtek.camera.Orthographic#add"><a href="qtek.camera.Orthographic.html#add">add</a></li>
<li data-name="qtek.camera.Orthographic#castRay"><a href="qtek.camera.Orthographic.html#castRay">castRay</a></li>
<li data-name="qtek.camera.Orthographic#children"><a href="qtek.camera.Orthographic.html#children">children</a></li>
<li data-name="qtek.camera.Orthographic#decomposeLocalTransform"><a href="qtek.camera.Orthographic.html#decomposeLocalTransform">decomposeLocalTransform</a></li>
<li data-name="qtek.camera.Orthographic#decomposeWorldTransform"><a href="qtek.camera.Orthographic.html#decomposeWorldTransform">decomposeWorldTransform</a></li>
<li data-name="qtek.camera.Orthographic#getChildByName"><a href="qtek.camera.Orthographic.html#getChildByName">getChildByName</a></li>
<li data-name="qtek.camera.Orthographic#getDescendantByName"><a href="qtek.camera.Orthographic.html#getDescendantByName">getDescendantByName</a></li>
<li data-name="qtek.camera.Orthographic#getParent"><a href="qtek.camera.Orthographic.html#getParent">getParent</a></li>
<li data-name="qtek.camera.Orthographic#getPath"><a href="qtek.camera.Orthographic.html#getPath">getPath</a></li>
<li data-name="qtek.camera.Orthographic#getScene"><a href="qtek.camera.Orthographic.html#getScene">getScene</a></li>
<li data-name="qtek.camera.Orthographic#getWorldPosition"><a href="qtek.camera.Orthographic.html#getWorldPosition">getWorldPosition</a></li>
<li data-name="qtek.camera.Orthographic#isAncestor"><a href="qtek.camera.Orthographic.html#isAncestor">isAncestor</a></li>
<li data-name="qtek.camera.Orthographic#isRenderable"><a href="qtek.camera.Orthographic.html#isRenderable">isRenderable</a></li>
<li data-name="qtek.camera.Orthographic#lookAt"><a href="qtek.camera.Orthographic.html#lookAt">lookAt</a></li>
<li data-name="qtek.camera.Orthographic#queryNode"><a href="qtek.camera.Orthographic.html#queryNode">queryNode</a></li>
<li data-name="qtek.camera.Orthographic#remove"><a href="qtek.camera.Orthographic.html#remove">remove</a></li>
<li data-name="qtek.camera.Orthographic#rotateAround"><a href="qtek.camera.Orthographic.html#rotateAround">rotateAround</a></li>
<li data-name="qtek.camera.Orthographic#setLocalTransform"><a href="qtek.camera.Orthographic.html#setLocalTransform">setLocalTransform</a></li>
<li data-name="qtek.camera.Orthographic#setName"><a href="qtek.camera.Orthographic.html#setName">setName</a></li>
<li data-name="qtek.camera.Orthographic#setWorldTransform"><a href="qtek.camera.Orthographic.html#setWorldTransform">setWorldTransform</a></li>
<li data-name="qtek.camera.Orthographic#traverse"><a href="qtek.camera.Orthographic.html#traverse">traverse</a></li>
<li data-name="qtek.camera.Orthographic#update"><a href="qtek.camera.Orthographic.html#update">update</a></li>
<li data-name="qtek.camera.Orthographic#updateLocalTransform"><a href="qtek.camera.Orthographic.html#updateLocalTransform">updateLocalTransform</a></li>
<li data-name="qtek.camera.Orthographic#updateProjectionMatrix"><a href="qtek.camera.Orthographic.html#updateProjectionMatrix">updateProjectionMatrix</a></li>
<li data-name="qtek.camera.Orthographic#updateWorldTransform"><a href="qtek.camera.Orthographic.html#updateWorldTransform">updateWorldTransform</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.camera.Perspective">
<span class="title">
<a href="qtek.camera.Perspective.html">qtek.camera.Perspective</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.camera.Perspective#aspect"><a href="qtek.camera.Perspective.html#aspect">aspect</a></li>
<li data-name="qtek.camera.Perspective#far"><a href="qtek.camera.Perspective.html#far">far</a></li>
<li data-name="qtek.camera.Perspective#fov"><a href="qtek.camera.Perspective.html#fov">fov</a></li>
<li data-name="qtek.camera.Perspective#near"><a href="qtek.camera.Perspective.html#near">near</a></li>
<li data-name="qtek.camera.Perspective#__GUID__"><a href="qtek.camera.Perspective.html#__GUID__">__GUID__</a></li>
<li data-name="qtek.camera.Perspective#autoUpdateLocalTransform"><a href="qtek.camera.Perspective.html#autoUpdateLocalTransform">autoUpdateLocalTransform</a></li>
<li data-name="qtek.camera.Perspective#frustum"><a href="qtek.camera.Perspective.html#frustum">frustum</a></li>
<li data-name="qtek.camera.Perspective#invProjectionMatrix"><a href="qtek.camera.Perspective.html#invProjectionMatrix">invProjectionMatrix</a></li>
<li data-name="qtek.camera.Perspective#localTransform"><a href="qtek.camera.Perspective.html#localTransform">localTransform</a></li>
<li data-name="qtek.camera.Perspective#position"><a href="qtek.camera.Perspective.html#position">position</a></li>
<li data-name="qtek.camera.Perspective#projectionMatrix"><a href="qtek.camera.Perspective.html#projectionMatrix">projectionMatrix</a></li>
<li data-name="qtek.camera.Perspective#rotation"><a href="qtek.camera.Perspective.html#rotation">rotation</a></li>
<li data-name="qtek.camera.Perspective#scale"><a href="qtek.camera.Perspective.html#scale">scale</a></li>
<li data-name="qtek.camera.Perspective#sceneBoundingBoxLastFrame"><a href="qtek.camera.Perspective.html#sceneBoundingBoxLastFrame">sceneBoundingBoxLastFrame</a></li>
<li data-name="qtek.camera.Perspective#viewMatrix"><a href="qtek.camera.Perspective.html#viewMatrix">viewMatrix</a></li>
<li data-name="qtek.camera.Perspective#visible"><a href="qtek.camera.Perspective.html#visible">visible</a></li>
<li data-name="qtek.camera.Perspective#worldTransform"><a href="qtek.camera.Perspective.html#worldTransform">worldTransform</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.camera.Perspective#clone"><a href="qtek.camera.Perspective.html#clone">clone</a></li>
<li data-name="qtek.camera.Perspective#add"><a href="qtek.camera.Perspective.html#add">add</a></li>
<li data-name="qtek.camera.Perspective#castRay"><a href="qtek.camera.Perspective.html#castRay">castRay</a></li>
<li data-name="qtek.camera.Perspective#children"><a href="qtek.camera.Perspective.html#children">children</a></li>
<li data-name="qtek.camera.Perspective#decomposeLocalTransform"><a href="qtek.camera.Perspective.html#decomposeLocalTransform">decomposeLocalTransform</a></li>
<li data-name="qtek.camera.Perspective#decomposeWorldTransform"><a href="qtek.camera.Perspective.html#decomposeWorldTransform">decomposeWorldTransform</a></li>
<li data-name="qtek.camera.Perspective#getChildByName"><a href="qtek.camera.Perspective.html#getChildByName">getChildByName</a></li>
<li data-name="qtek.camera.Perspective#getDescendantByName"><a href="qtek.camera.Perspective.html#getDescendantByName">getDescendantByName</a></li>
<li data-name="qtek.camera.Perspective#getParent"><a href="qtek.camera.Perspective.html#getParent">getParent</a></li>
<li data-name="qtek.camera.Perspective#getPath"><a href="qtek.camera.Perspective.html#getPath">getPath</a></li>
<li data-name="qtek.camera.Perspective#getScene"><a href="qtek.camera.Perspective.html#getScene">getScene</a></li>
<li data-name="qtek.camera.Perspective#getWorldPosition"><a href="qtek.camera.Perspective.html#getWorldPosition">getWorldPosition</a></li>
<li data-name="qtek.camera.Perspective#isAncestor"><a href="qtek.camera.Perspective.html#isAncestor">isAncestor</a></li>
<li data-name="qtek.camera.Perspective#isRenderable"><a href="qtek.camera.Perspective.html#isRenderable">isRenderable</a></li>
<li data-name="qtek.camera.Perspective#lookAt"><a href="qtek.camera.Perspective.html#lookAt">lookAt</a></li>
<li data-name="qtek.camera.Perspective#queryNode"><a href="qtek.camera.Perspective.html#queryNode">queryNode</a></li>
<li data-name="qtek.camera.Perspective#remove"><a href="qtek.camera.Perspective.html#remove">remove</a></li>
<li data-name="qtek.camera.Perspective#rotateAround"><a href="qtek.camera.Perspective.html#rotateAround">rotateAround</a></li>
<li data-name="qtek.camera.Perspective#setLocalTransform"><a href="qtek.camera.Perspective.html#setLocalTransform">setLocalTransform</a></li>
<li data-name="qtek.camera.Perspective#setName"><a href="qtek.camera.Perspective.html#setName">setName</a></li>
<li data-name="qtek.camera.Perspective#setWorldTransform"><a href="qtek.camera.Perspective.html#setWorldTransform">setWorldTransform</a></li>
<li data-name="qtek.camera.Perspective#traverse"><a href="qtek.camera.Perspective.html#traverse">traverse</a></li>
<li data-name="qtek.camera.Perspective#update"><a href="qtek.camera.Perspective.html#update">update</a></li>
<li data-name="qtek.camera.Perspective#updateLocalTransform"><a href="qtek.camera.Perspective.html#updateLocalTransform">updateLocalTransform</a></li>
<li data-name="qtek.camera.Perspective#updateProjectionMatrix"><a href="qtek.camera.Perspective.html#updateProjectionMatrix">updateProjectionMatrix</a></li>
<li data-name="qtek.camera.Perspective#updateWorldTransform"><a href="qtek.camera.Perspective.html#updateWorldTransform">updateWorldTransform</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.compositor.Compositor">
<span class="title">
<a href="qtek.compositor.Compositor.html">qtek.compositor.Compositor</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.compositor.Compositor#__GUID__"><a href="qtek.compositor.Compositor.html#__GUID__">__GUID__</a></li>
<li data-name="qtek.compositor.Compositor#nodes"><a href="qtek.compositor.Compositor.html#nodes">nodes</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.compositor.Compositor#render"><a href="qtek.compositor.Compositor.html#render">render</a></li>
<li data-name="qtek.compositor.Compositor#addNode"><a href="qtek.compositor.Compositor.html#addNode">addNode</a></li>
<li data-name="qtek.compositor.Compositor#findNode"><a href="qtek.compositor.Compositor.html#findNode">findNode</a></li>
<li data-name="qtek.compositor.Compositor#removeNode"><a href="qtek.compositor.Compositor.html#removeNode">removeNode</a></li>
<li data-name="qtek.compositor.Compositor#update"><a href="qtek.compositor.Compositor.html#update">update</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.compositor.Graph">
<span class="title">
<a href="qtek.compositor.Graph.html">qtek.compositor.Graph</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.compositor.Graph#nodes"><a href="qtek.compositor.Graph.html#nodes">nodes</a></li>
<li data-name="qtek.compositor.Graph#__GUID__"><a href="qtek.compositor.Graph.html#__GUID__">__GUID__</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.compositor.Graph#addNode"><a href="qtek.compositor.Graph.html#addNode">addNode</a></li>
<li data-name="qtek.compositor.Graph#findNode"><a href="qtek.compositor.Graph.html#findNode">findNode</a></li>
<li data-name="qtek.compositor.Graph#removeNode"><a href="qtek.compositor.Graph.html#removeNode">removeNode</a></li>
<li data-name="qtek.compositor.Graph#update"><a href="qtek.compositor.Graph.html#update">update</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.compositor.Node">
<span class="title">
<a href="qtek.compositor.Node.html">qtek.compositor.Node</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.compositor.Node#inputLinks"><a href="qtek.compositor.Node.html#inputLinks">inputLinks</a></li>
<li data-name="qtek.compositor.Node#inputs"><a href="qtek.compositor.Node.html#inputs">inputs</a></li>
<li data-name="qtek.compositor.Node#name"><a href="qtek.compositor.Node.html#name">name</a></li>
<li data-name="qtek.compositor.Node#outputLinks"><a href="qtek.compositor.Node.html#outputLinks">outputLinks</a></li>
<li data-name="qtek.compositor.Node#outputs"><a href="qtek.compositor.Node.html#outputs">outputs</a></li>
<li data-name="qtek.compositor.Node#pass"><a href="qtek.compositor.Node.html#pass">pass</a></li>
<li data-name="qtek.compositor.Node#shader"><a href="qtek.compositor.Node.html#shader">shader</a></li>
<li data-name="qtek.compositor.Node#__GUID__"><a href="qtek.compositor.Node.html#__GUID__">__GUID__</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.compositor.Node#getParameter"><a href="qtek.compositor.Node.html#getParameter">getParameter</a></li>
<li data-name="qtek.compositor.Node#render"><a href="qtek.compositor.Node.html#render">render</a></li>
<li data-name="qtek.compositor.Node#setParameter"><a href="qtek.compositor.Node.html#setParameter">setParameter</a></li>
<li data-name="qtek.compositor.Node#setParameters"><a href="qtek.compositor.Node.html#setParameters">setParameters</a></li>
<li data-name="qtek.compositor.Node#setShader"><a href="qtek.compositor.Node.html#setShader">setShader</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.compositor.Pass">
<span class="title">
<a href="qtek.compositor.Pass.html">qtek.compositor.Pass</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.compositor.Pass#fragment"><a href="qtek.compositor.Pass.html#fragment">fragment</a></li>
<li data-name="qtek.compositor.Pass#material"><a href="qtek.compositor.Pass.html#material">material</a></li>
<li data-name="qtek.compositor.Pass#outputs"><a href="qtek.compositor.Pass.html#outputs">outputs</a></li>
<li data-name="qtek.compositor.Pass#__GUID__"><a href="qtek.compositor.Pass.html#__GUID__">__GUID__</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.compositor.Pass#attachOutput"><a href="qtek.compositor.Pass.html#attachOutput">attachOutput</a></li>
<li data-name="qtek.compositor.Pass#detachOutput"><a href="qtek.compositor.Pass.html#detachOutput">detachOutput</a></li>
<li data-name="qtek.compositor.Pass#getUniform"><a href="qtek.compositor.Pass.html#getUniform">getUniform</a></li>
<li data-name="qtek.compositor.Pass#render"><a href="qtek.compositor.Pass.html#render">render</a></li>
<li data-name="qtek.compositor.Pass#renderQuad"><a href="qtek.compositor.Pass.html#renderQuad">renderQuad</a></li>
<li data-name="qtek.compositor.Pass#setUniform"><a href="qtek.compositor.Pass.html#setUniform">setUniform</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.compositor.SceneNode">
<span class="title">
<a href="qtek.compositor.SceneNode.html">qtek.compositor.SceneNode</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.compositor.SceneNode#autoUpdateScene"><a href="qtek.compositor.SceneNode.html#autoUpdateScene">autoUpdateScene</a></li>
<li data-name="qtek.compositor.SceneNode#camera"><a href="qtek.compositor.SceneNode.html#camera">camera</a></li>
<li data-name="qtek.compositor.SceneNode#preZ"><a href="qtek.compositor.SceneNode.html#preZ">preZ</a></li>
<li data-name="qtek.compositor.SceneNode#scene"><a href="qtek.compositor.SceneNode.html#scene">scene</a></li>
<li data-name="qtek.compositor.SceneNode#__GUID__"><a href="qtek.compositor.SceneNode.html#__GUID__">__GUID__</a></li>
<li data-name="qtek.compositor.SceneNode#inputs"><a href="qtek.compositor.SceneNode.html#inputs">inputs</a></li>
<li data-name="qtek.compositor.SceneNode#name"><a href="qtek.compositor.SceneNode.html#name">name</a></li>
<li data-name="qtek.compositor.SceneNode#outputs"><a href="qtek.compositor.SceneNode.html#outputs">outputs</a></li>
<li data-name="qtek.compositor.SceneNode#pass"><a href="qtek.compositor.SceneNode.html#pass">pass</a></li>
<li data-name="qtek.compositor.SceneNode#shader"><a href="qtek.compositor.SceneNode.html#shader">shader</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.compositor.SceneNode#getParameter"><a href="qtek.compositor.SceneNode.html#getParameter">getParameter</a></li>
<li data-name="qtek.compositor.SceneNode#render"><a href="qtek.compositor.SceneNode.html#render">render</a></li>
<li data-name="qtek.compositor.SceneNode#setParameter"><a href="qtek.compositor.SceneNode.html#setParameter">setParameter</a></li>
<li data-name="qtek.compositor.SceneNode#setParameters"><a href="qtek.compositor.SceneNode.html#setParameters">setParameters</a></li>
<li data-name="qtek.compositor.SceneNode#setShader"><a href="qtek.compositor.SceneNode.html#setShader">setShader</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.compositor.TextureNode">
<span class="title">
<a href="qtek.compositor.TextureNode.html">qtek.compositor.TextureNode</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.compositor.TextureNode#texture"><a href="qtek.compositor.TextureNode.html#texture">texture</a></li>
<li data-name="qtek.compositor.TextureNode#__GUID__"><a href="qtek.compositor.TextureNode.html#__GUID__">__GUID__</a></li>
<li data-name="qtek.compositor.TextureNode#inputs"><a href="qtek.compositor.TextureNode.html#inputs">inputs</a></li>
<li data-name="qtek.compositor.TextureNode#name"><a href="qtek.compositor.TextureNode.html#name">name</a></li>
<li data-name="qtek.compositor.TextureNode#outputs"><a href="qtek.compositor.TextureNode.html#outputs">outputs</a></li>
<li data-name="qtek.compositor.TextureNode#pass"><a href="qtek.compositor.TextureNode.html#pass">pass</a></li>
<li data-name="qtek.compositor.TextureNode#shader"><a href="qtek.compositor.TextureNode.html#shader">shader</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.compositor.TextureNode#getParameter"><a href="qtek.compositor.TextureNode.html#getParameter">getParameter</a></li>
<li data-name="qtek.compositor.TextureNode#render"><a href="qtek.compositor.TextureNode.html#render">render</a></li>
<li data-name="qtek.compositor.TextureNode#setParameter"><a href="qtek.compositor.TextureNode.html#setParameter">setParameter</a></li>
<li data-name="qtek.compositor.TextureNode#setParameters"><a href="qtek.compositor.TextureNode.html#setParameters">setParameters</a></li>
<li data-name="qtek.compositor.TextureNode#setShader"><a href="qtek.compositor.TextureNode.html#setShader">setShader</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.core.Base">
<span class="title">
<a href="qtek.core.Base.html">qtek.core.Base</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.core.Base#__GUID__"><a href="qtek.core.Base.html#__GUID__">__GUID__</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.core.Base#after"><a href="qtek.core.Base.html#after">after</a></li>
<li data-name="qtek.core.Base#before"><a href="qtek.core.Base.html#before">before</a></li>
<li data-name="qtek.core.Base#error"><a href="qtek.core.Base.html#error">error</a></li>
<li data-name="qtek.core.Base#has"><a href="qtek.core.Base.html#has">has</a></li>
<li data-name="qtek.core.Base#off"><a href="qtek.core.Base.html#off">off</a></li>
<li data-name="qtek.core.Base#on"><a href="qtek.core.Base.html#on">on</a></li>
<li data-name="qtek.core.Base#once"><a href="qtek.core.Base.html#once">once</a></li>
<li data-name="qtek.core.Base#success"><a href="qtek.core.Base.html#success">success</a></li>
<li data-name="qtek.core.Base#trigger"><a href="qtek.core.Base.html#trigger">trigger</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.core.LinkedList">
<span class="title">
<a href="qtek.core.LinkedList.html">qtek.core.LinkedList</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.core.LinkedList#head"><a href="qtek.core.LinkedList.html#head">head</a></li>
<li data-name="qtek.core.LinkedList#tail"><a href="qtek.core.LinkedList.html#tail">tail</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.core.LinkedList#clear"><a href="qtek.core.LinkedList.html#clear">clear</a></li>
<li data-name="qtek.core.LinkedList#forEach"><a href="qtek.core.LinkedList.html#forEach">forEach</a></li>
<li data-name="qtek.core.LinkedList#getAt"><a href="qtek.core.LinkedList.html#getAt">getAt</a></li>
<li data-name="qtek.core.LinkedList#getHead"><a href="qtek.core.LinkedList.html#getHead">getHead</a></li>
<li data-name="qtek.core.LinkedList#getTail"><a href="qtek.core.LinkedList.html#getTail">getTail</a></li>
<li data-name="qtek.core.LinkedList#indexOf"><a href="qtek.core.LinkedList.html#indexOf">indexOf</a></li>
<li data-name="qtek.core.LinkedList#insert"><a href="qtek.core.LinkedList.html#insert">insert</a></li>
<li data-name="qtek.core.LinkedList#insertAt"><a href="qtek.core.LinkedList.html#insertAt">insertAt</a></li>
<li data-name="qtek.core.LinkedList#insertEntry"><a href="qtek.core.LinkedList.html#insertEntry">insertEntry</a></li>
<li data-name="qtek.core.LinkedList#isEmpty"><a href="qtek.core.LinkedList.html#isEmpty">isEmpty</a></li>
<li data-name="qtek.core.LinkedList#length"><a href="qtek.core.LinkedList.html#length">length</a></li>
<li data-name="qtek.core.LinkedList#remove"><a href="qtek.core.LinkedList.html#remove">remove</a></li>
<li data-name="qtek.core.LinkedList#removeAt"><a href="qtek.core.LinkedList.html#removeAt">removeAt</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.core.LinkedList.Entry">
<span class="title">
<a href="qtek.core.LinkedList.Entry.html">qtek.core.LinkedList.Entry</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.core.LinkedList.Entry#next"><a href="qtek.core.LinkedList.Entry.html#next">next</a></li>
<li data-name="qtek.core.LinkedList.Entry#prev"><a href="qtek.core.LinkedList.Entry.html#prev">prev</a></li>
<li data-name="qtek.core.LinkedList.Entry#value"><a href="qtek.core.LinkedList.Entry.html#value">value</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.core.LRU">
<span class="title">
<a href="qtek.core.LRU.html">qtek.core.LRU</a>
</span>
<ul class="members itemMembers">
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.core.LRU#clear"><a href="qtek.core.LRU.html#clear">clear</a></li>
<li data-name="qtek.core.LRU#get"><a href="qtek.core.LRU.html#get">get</a></li>
<li data-name="qtek.core.LRU#put"><a href="qtek.core.LRU.html#put">put</a></li>
<li data-name="qtek.core.LRU#remove"><a href="qtek.core.LRU.html#remove">remove</a></li>
<li data-name="qtek.core.LRU#setMaxSize"><a href="qtek.core.LRU.html#setMaxSize">setMaxSize</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.DynamicGeometry">
<span class="title">
<a href="qtek.DynamicGeometry.html">qtek.DynamicGeometry</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.DynamicGeometry#faces"><a href="qtek.DynamicGeometry.html#faces">faces</a></li>
<li data-name="qtek.DynamicGeometry#__GUID__"><a href="qtek.DynamicGeometry.html#__GUID__">__GUID__</a></li>
<li data-name="qtek.DynamicGeometry#attributes"><a href="qtek.DynamicGeometry.html#attributes">attributes</a></li>
<li data-name="qtek.DynamicGeometry#boundingBox"><a href="qtek.DynamicGeometry.html#boundingBox">boundingBox</a></li>
<li data-name="qtek.DynamicGeometry#dynamic"><a href="qtek.DynamicGeometry.html#dynamic">dynamic</a></li>
<li data-name="qtek.DynamicGeometry#mainAttribute"><a href="qtek.DynamicGeometry.html#mainAttribute">mainAttribute</a></li>
<li data-name="qtek.DynamicGeometry#pickByRay"><a href="qtek.DynamicGeometry.html#pickByRay">pickByRay</a></li>
<li data-name="qtek.DynamicGeometry#useFace"><a href="qtek.DynamicGeometry.html#useFace">useFace</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.DynamicGeometry#getEnabledAttributes"><a href="qtek.DynamicGeometry.html#getEnabledAttributes">getEnabledAttributes</a></li>
<li data-name="qtek.DynamicGeometry#applyTransform"><a href="qtek.DynamicGeometry.html#applyTransform">applyTransform</a></li>
<li data-name="qtek.DynamicGeometry#createAttribute"><a href="qtek.DynamicGeometry.html#createAttribute">createAttribute</a></li>
<li data-name="qtek.DynamicGeometry#dirty"><a href="qtek.DynamicGeometry.html#dirty">dirty</a></li>
<li data-name="qtek.DynamicGeometry#dispose"><a href="qtek.DynamicGeometry.html#dispose">dispose</a></li>
<li data-name="qtek.DynamicGeometry#generateBarycentric"><a href="qtek.DynamicGeometry.html#generateBarycentric">generateBarycentric</a></li>
<li data-name="qtek.DynamicGeometry#generateFaceNormals"><a href="qtek.DynamicGeometry.html#generateFaceNormals">generateFaceNormals</a></li>
<li data-name="qtek.DynamicGeometry#generateTangents"><a href="qtek.DynamicGeometry.html#generateTangents">generateTangents</a></li>
<li data-name="qtek.DynamicGeometry#generateUniqueVertex"><a href="qtek.DynamicGeometry.html#generateUniqueVertex">generateUniqueVertex</a></li>
<li data-name="qtek.DynamicGeometry#generateVertexNormals"><a href="qtek.DynamicGeometry.html#generateVertexNormals">generateVertexNormals</a></li>
<li data-name="qtek.DynamicGeometry#getFace"><a href="qtek.DynamicGeometry.html#getFace">getFace</a></li>
<li data-name="qtek.DynamicGeometry#getFaceNumber"><a href="qtek.DynamicGeometry.html#getFaceNumber">getFaceNumber</a></li>
<li data-name="qtek.DynamicGeometry#getVertexNumber"><a href="qtek.DynamicGeometry.html#getVertexNumber">getVertexNumber</a></li>
<li data-name="qtek.DynamicGeometry#isUniqueVertex"><a href="qtek.DynamicGeometry.html#isUniqueVertex">isUniqueVertex</a></li>
<li data-name="qtek.DynamicGeometry#isUseFace"><a href="qtek.DynamicGeometry.html#isUseFace">isUseFace</a></li>
<li data-name="qtek.DynamicGeometry#removeAttribute"><a href="qtek.DynamicGeometry.html#removeAttribute">removeAttribute</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.FrameBuffer">
<span class="title">
<a href="qtek.FrameBuffer.html">qtek.FrameBuffer</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.FrameBuffer#depthBuffer"><a href="qtek.FrameBuffer.html#depthBuffer">depthBuffer</a></li>
<li data-name="qtek.FrameBuffer#__GUID__"><a href="qtek.FrameBuffer.html#__GUID__">__GUID__</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.FrameBuffer#attach"><a href="qtek.FrameBuffer.html#attach">attach</a></li>
<li data-name="qtek.FrameBuffer#bind"><a href="qtek.FrameBuffer.html#bind">bind</a></li>
<li data-name="qtek.FrameBuffer#dispose"><a href="qtek.FrameBuffer.html#dispose">dispose</a></li>
<li data-name="qtek.FrameBuffer#resize"><a href="qtek.FrameBuffer.html#resize">resize</a></li>
<li data-name="qtek.FrameBuffer#unbind"><a href="qtek.FrameBuffer.html#unbind">unbind</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.Geometry">
<span class="title">
<a href="qtek.Geometry.html">qtek.Geometry</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.Geometry#attributes"><a href="qtek.Geometry.html#attributes">attributes</a></li>
<li data-name="qtek.Geometry#boundingBox"><a href="qtek.Geometry.html#boundingBox">boundingBox</a></li>
<li data-name="qtek.Geometry#dynamic"><a href="qtek.Geometry.html#dynamic">dynamic</a></li>
<li data-name="qtek.Geometry#mainAttribute"><a href="qtek.Geometry.html#mainAttribute">mainAttribute</a></li>
<li data-name="qtek.Geometry#pickByRay"><a href="qtek.Geometry.html#pickByRay">pickByRay</a></li>
<li data-name="qtek.Geometry#useFace"><a href="qtek.Geometry.html#useFace">useFace</a></li>
<li data-name="qtek.Geometry#__GUID__"><a href="qtek.Geometry.html#__GUID__">__GUID__</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.Geometry#applyTransform"><a href="qtek.Geometry.html#applyTransform">applyTransform</a></li>
<li data-name="qtek.Geometry#createAttribute"><a href="qtek.Geometry.html#createAttribute">createAttribute</a></li>
<li data-name="qtek.Geometry#dirty"><a href="qtek.Geometry.html#dirty">dirty</a></li>
<li data-name="qtek.Geometry#dispose"><a href="qtek.Geometry.html#dispose">dispose</a></li>
<li data-name="qtek.Geometry#generateBarycentric"><a href="qtek.Geometry.html#generateBarycentric">generateBarycentric</a></li>
<li data-name="qtek.Geometry#generateFaceNormals"><a href="qtek.Geometry.html#generateFaceNormals">generateFaceNormals</a></li>
<li data-name="qtek.Geometry#generateTangents"><a href="qtek.Geometry.html#generateTangents">generateTangents</a></li>
<li data-name="qtek.Geometry#generateUniqueVertex"><a href="qtek.Geometry.html#generateUniqueVertex">generateUniqueVertex</a></li>
<li data-name="qtek.Geometry#generateVertexNormals"><a href="qtek.Geometry.html#generateVertexNormals">generateVertexNormals</a></li>
<li data-name="qtek.Geometry#getFace"><a href="qtek.Geometry.html#getFace">getFace</a></li>
<li data-name="qtek.Geometry#getFaceNumber"><a href="qtek.Geometry.html#getFaceNumber">getFaceNumber</a></li>
<li data-name="qtek.Geometry#getVertexNumber"><a href="qtek.Geometry.html#getVertexNumber">getVertexNumber</a></li>
<li data-name="qtek.Geometry#isUniqueVertex"><a href="qtek.Geometry.html#isUniqueVertex">isUniqueVertex</a></li>
<li data-name="qtek.Geometry#isUseFace"><a href="qtek.Geometry.html#isUseFace">isUseFace</a></li>
<li data-name="qtek.Geometry#removeAttribute"><a href="qtek.Geometry.html#removeAttribute">removeAttribute</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.geometry.Cone">
<span class="title">
<a href="qtek.geometry.Cone.html">qtek.geometry.Cone</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.geometry.Cone#bottomRadius"><a href="qtek.geometry.Cone.html#bottomRadius">bottomRadius</a></li>
<li data-name="qtek.geometry.Cone#capSegments"><a href="qtek.geometry.Cone.html#capSegments">capSegments</a></li>
<li data-name="qtek.geometry.Cone#height"><a href="qtek.geometry.Cone.html#height">height</a></li>
<li data-name="qtek.geometry.Cone#heightSegments"><a href="qtek.geometry.Cone.html#heightSegments">heightSegments</a></li>
<li data-name="qtek.geometry.Cone#topRadius"><a href="qtek.geometry.Cone.html#topRadius">topRadius</a></li>
<li data-name="qtek.geometry.Cone#__GUID__"><a href="qtek.geometry.Cone.html#__GUID__">__GUID__</a></li>
<li data-name="qtek.geometry.Cone#attributes"><a href="qtek.geometry.Cone.html#attributes">attributes</a></li>
<li data-name="qtek.geometry.Cone#boundingBox"><a href="qtek.geometry.Cone.html#boundingBox">boundingBox</a></li>
<li data-name="qtek.geometry.Cone#dynamic"><a href="qtek.geometry.Cone.html#dynamic">dynamic</a></li>
<li data-name="qtek.geometry.Cone#faces"><a href="qtek.geometry.Cone.html#faces">faces</a></li>
<li data-name="qtek.geometry.Cone#mainAttribute"><a href="qtek.geometry.Cone.html#mainAttribute">mainAttribute</a></li>
<li data-name="qtek.geometry.Cone#pickByRay"><a href="qtek.geometry.Cone.html#pickByRay">pickByRay</a></li>
<li data-name="qtek.geometry.Cone#useFace"><a href="qtek.geometry.Cone.html#useFace">useFace</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.geometry.Cone#build"><a href="qtek.geometry.Cone.html#build">build</a></li>
<li data-name="qtek.geometry.Cone#applyTransform"><a href="qtek.geometry.Cone.html#applyTransform">applyTransform</a></li>
<li data-name="qtek.geometry.Cone#createAttribute"><a href="qtek.geometry.Cone.html#createAttribute">createAttribute</a></li>
<li data-name="qtek.geometry.Cone#dirty"><a href="qtek.geometry.Cone.html#dirty">dirty</a></li>
<li data-name="qtek.geometry.Cone#dispose"><a href="qtek.geometry.Cone.html#dispose">dispose</a></li>
<li data-name="qtek.geometry.Cone#generateBarycentric"><a href="qtek.geometry.Cone.html#generateBarycentric">generateBarycentric</a></li>
<li data-name="qtek.geometry.Cone#generateFaceNormals"><a href="qtek.geometry.Cone.html#generateFaceNormals">generateFaceNormals</a></li>
<li data-name="qtek.geometry.Cone#generateTangents"><a href="qtek.geometry.Cone.html#generateTangents">generateTangents</a></li>
<li data-name="qtek.geometry.Cone#generateUniqueVertex"><a href="qtek.geometry.Cone.html#generateUniqueVertex">generateUniqueVertex</a></li>
<li data-name="qtek.geometry.Cone#generateVertexNormals"><a href="qtek.geometry.Cone.html#generateVertexNormals">generateVertexNormals</a></li>
<li data-name="qtek.geometry.Cone#getEnabledAttributes"><a href="qtek.geometry.Cone.html#getEnabledAttributes">getEnabledAttributes</a></li>
<li data-name="qtek.geometry.Cone#getFace"><a href="qtek.geometry.Cone.html#getFace">getFace</a></li>
<li data-name="qtek.geometry.Cone#getFaceNumber"><a href="qtek.geometry.Cone.html#getFaceNumber">getFaceNumber</a></li>
<li data-name="qtek.geometry.Cone#getVertexNumber"><a href="qtek.geometry.Cone.html#getVertexNumber">getVertexNumber</a></li>
<li data-name="qtek.geometry.Cone#isUniqueVertex"><a href="qtek.geometry.Cone.html#isUniqueVertex">isUniqueVertex</a></li>
<li data-name="qtek.geometry.Cone#isUseFace"><a href="qtek.geometry.Cone.html#isUseFace">isUseFace</a></li>
<li data-name="qtek.geometry.Cone#removeAttribute"><a href="qtek.geometry.Cone.html#removeAttribute">removeAttribute</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.geometry.Cube">
<span class="title">
<a href="qtek.geometry.Cube.html">qtek.geometry.Cube</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.geometry.Cube#depthSegments"><a href="qtek.geometry.Cube.html#depthSegments">depthSegments</a></li>
<li data-name="qtek.geometry.Cube#heightSegments"><a href="qtek.geometry.Cube.html#heightSegments">heightSegments</a></li>
<li data-name="qtek.geometry.Cube#inside"><a href="qtek.geometry.Cube.html#inside">inside</a></li>
<li data-name="qtek.geometry.Cube#widthSegments"><a href="qtek.geometry.Cube.html#widthSegments">widthSegments</a></li>
<li data-name="qtek.geometry.Cube#__GUID__"><a href="qtek.geometry.Cube.html#__GUID__">__GUID__</a></li>
<li data-name="qtek.geometry.Cube#attributes"><a href="qtek.geometry.Cube.html#attributes">attributes</a></li>
<li data-name="qtek.geometry.Cube#boundingBox"><a href="qtek.geometry.Cube.html#boundingBox">boundingBox</a></li>
<li data-name="qtek.geometry.Cube#dynamic"><a href="qtek.geometry.Cube.html#dynamic">dynamic</a></li>
<li data-name="qtek.geometry.Cube#faces"><a href="qtek.geometry.Cube.html#faces">faces</a></li>
<li data-name="qtek.geometry.Cube#mainAttribute"><a href="qtek.geometry.Cube.html#mainAttribute">mainAttribute</a></li>
<li data-name="qtek.geometry.Cube#pickByRay"><a href="qtek.geometry.Cube.html#pickByRay">pickByRay</a></li>
<li data-name="qtek.geometry.Cube#useFace"><a href="qtek.geometry.Cube.html#useFace">useFace</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.geometry.Cube#build"><a href="qtek.geometry.Cube.html#build">build</a></li>
<li data-name="qtek.geometry.Cube#applyTransform"><a href="qtek.geometry.Cube.html#applyTransform">applyTransform</a></li>
<li data-name="qtek.geometry.Cube#createAttribute"><a href="qtek.geometry.Cube.html#createAttribute">createAttribute</a></li>
<li data-name="qtek.geometry.Cube#dirty"><a href="qtek.geometry.Cube.html#dirty">dirty</a></li>
<li data-name="qtek.geometry.Cube#dispose"><a href="qtek.geometry.Cube.html#dispose">dispose</a></li>
<li data-name="qtek.geometry.Cube#generateBarycentric"><a href="qtek.geometry.Cube.html#generateBarycentric">generateBarycentric</a></li>
<li data-name="qtek.geometry.Cube#generateFaceNormals"><a href="qtek.geometry.Cube.html#generateFaceNormals">generateFaceNormals</a></li>
<li data-name="qtek.geometry.Cube#generateTangents"><a href="qtek.geometry.Cube.html#generateTangents">generateTangents</a></li>
<li data-name="qtek.geometry.Cube#generateUniqueVertex"><a href="qtek.geometry.Cube.html#generateUniqueVertex">generateUniqueVertex</a></li>
<li data-name="qtek.geometry.Cube#generateVertexNormals"><a href="qtek.geometry.Cube.html#generateVertexNormals">generateVertexNormals</a></li>
<li data-name="qtek.geometry.Cube#getEnabledAttributes"><a href="qtek.geometry.Cube.html#getEnabledAttributes">getEnabledAttributes</a></li>
<li data-name="qtek.geometry.Cube#getFace"><a href="qtek.geometry.Cube.html#getFace">getFace</a></li>
<li data-name="qtek.geometry.Cube#getFaceNumber"><a href="qtek.geometry.Cube.html#getFaceNumber">getFaceNumber</a></li>
<li data-name="qtek.geometry.Cube#getVertexNumber"><a href="qtek.geometry.Cube.html#getVertexNumber">getVertexNumber</a></li>
<li data-name="qtek.geometry.Cube#isUniqueVertex"><a href="qtek.geometry.Cube.html#isUniqueVertex">isUniqueVertex</a></li>
<li data-name="qtek.geometry.Cube#isUseFace"><a href="qtek.geometry.Cube.html#isUseFace">isUseFace</a></li>
<li data-name="qtek.geometry.Cube#removeAttribute"><a href="qtek.geometry.Cube.html#removeAttribute">removeAttribute</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.geometry.Cylinder">
<span class="title">
<a href="qtek.geometry.Cylinder.html">qtek.geometry.Cylinder</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.geometry.Cylinder#capSegments"><a href="qtek.geometry.Cylinder.html#capSegments">capSegments</a></li>
<li data-name="qtek.geometry.Cylinder#height"><a href="qtek.geometry.Cylinder.html#height">height</a></li>
<li data-name="qtek.geometry.Cylinder#heightSegments"><a href="qtek.geometry.Cylinder.html#heightSegments">heightSegments</a></li>
<li data-name="qtek.geometry.Cylinder#radius"><a href="qtek.geometry.Cylinder.html#radius">radius</a></li>
<li data-name="qtek.geometry.Cylinder#__GUID__"><a href="qtek.geometry.Cylinder.html#__GUID__">__GUID__</a></li>
<li data-name="qtek.geometry.Cylinder#attributes"><a href="qtek.geometry.Cylinder.html#attributes">attributes</a></li>
<li data-name="qtek.geometry.Cylinder#boundingBox"><a href="qtek.geometry.Cylinder.html#boundingBox">boundingBox</a></li>
<li data-name="qtek.geometry.Cylinder#dynamic"><a href="qtek.geometry.Cylinder.html#dynamic">dynamic</a></li>
<li data-name="qtek.geometry.Cylinder#faces"><a href="qtek.geometry.Cylinder.html#faces">faces</a></li>
<li data-name="qtek.geometry.Cylinder#mainAttribute"><a href="qtek.geometry.Cylinder.html#mainAttribute">mainAttribute</a></li>
<li data-name="qtek.geometry.Cylinder#pickByRay"><a href="qtek.geometry.Cylinder.html#pickByRay">pickByRay</a></li>
<li data-name="qtek.geometry.Cylinder#useFace"><a href="qtek.geometry.Cylinder.html#useFace">useFace</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.geometry.Cylinder#build"><a href="qtek.geometry.Cylinder.html#build">build</a></li>
<li data-name="qtek.geometry.Cylinder#applyTransform"><a href="qtek.geometry.Cylinder.html#applyTransform">applyTransform</a></li>
<li data-name="qtek.geometry.Cylinder#createAttribute"><a href="qtek.geometry.Cylinder.html#createAttribute">createAttribute</a></li>
<li data-name="qtek.geometry.Cylinder#dirty"><a href="qtek.geometry.Cylinder.html#dirty">dirty</a></li>
<li data-name="qtek.geometry.Cylinder#dispose"><a href="qtek.geometry.Cylinder.html#dispose">dispose</a></li>
<li data-name="qtek.geometry.Cylinder#generateBarycentric"><a href="qtek.geometry.Cylinder.html#generateBarycentric">generateBarycentric</a></li>
<li data-name="qtek.geometry.Cylinder#generateFaceNormals"><a href="qtek.geometry.Cylinder.html#generateFaceNormals">generateFaceNormals</a></li>
<li data-name="qtek.geometry.Cylinder#generateTangents"><a href="qtek.geometry.Cylinder.html#generateTangents">generateTangents</a></li>
<li data-name="qtek.geometry.Cylinder#generateUniqueVertex"><a href="qtek.geometry.Cylinder.html#generateUniqueVertex">generateUniqueVertex</a></li>
<li data-name="qtek.geometry.Cylinder#generateVertexNormals"><a href="qtek.geometry.Cylinder.html#generateVertexNormals">generateVertexNormals</a></li>
<li data-name="qtek.geometry.Cylinder#getEnabledAttributes"><a href="qtek.geometry.Cylinder.html#getEnabledAttributes">getEnabledAttributes</a></li>
<li data-name="qtek.geometry.Cylinder#getFace"><a href="qtek.geometry.Cylinder.html#getFace">getFace</a></li>
<li data-name="qtek.geometry.Cylinder#getFaceNumber"><a href="qtek.geometry.Cylinder.html#getFaceNumber">getFaceNumber</a></li>
<li data-name="qtek.geometry.Cylinder#getVertexNumber"><a href="qtek.geometry.Cylinder.html#getVertexNumber">getVertexNumber</a></li>
<li data-name="qtek.geometry.Cylinder#isUniqueVertex"><a href="qtek.geometry.Cylinder.html#isUniqueVertex">isUniqueVertex</a></li>
<li data-name="qtek.geometry.Cylinder#isUseFace"><a href="qtek.geometry.Cylinder.html#isUseFace">isUseFace</a></li>
<li data-name="qtek.geometry.Cylinder#removeAttribute"><a href="qtek.geometry.Cylinder.html#removeAttribute">removeAttribute</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.geometry.Plane">
<span class="title">
<a href="qtek.geometry.Plane.html">qtek.geometry.Plane</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.geometry.Plane#heightSegments"><a href="qtek.geometry.Plane.html#heightSegments">heightSegments</a></li>
<li data-name="qtek.geometry.Plane#widthSegments"><a href="qtek.geometry.Plane.html#widthSegments">widthSegments</a></li>
<li data-name="qtek.geometry.Plane#__GUID__"><a href="qtek.geometry.Plane.html#__GUID__">__GUID__</a></li>
<li data-name="qtek.geometry.Plane#attributes"><a href="qtek.geometry.Plane.html#attributes">attributes</a></li>
<li data-name="qtek.geometry.Plane#boundingBox"><a href="qtek.geometry.Plane.html#boundingBox">boundingBox</a></li>
<li data-name="qtek.geometry.Plane#dynamic"><a href="qtek.geometry.Plane.html#dynamic">dynamic</a></li>
<li data-name="qtek.geometry.Plane#faces"><a href="qtek.geometry.Plane.html#faces">faces</a></li>
<li data-name="qtek.geometry.Plane#mainAttribute"><a href="qtek.geometry.Plane.html#mainAttribute">mainAttribute</a></li>
<li data-name="qtek.geometry.Plane#pickByRay"><a href="qtek.geometry.Plane.html#pickByRay">pickByRay</a></li>
<li data-name="qtek.geometry.Plane#useFace"><a href="qtek.geometry.Plane.html#useFace">useFace</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.geometry.Plane#build"><a href="qtek.geometry.Plane.html#build">build</a></li>
<li data-name="qtek.geometry.Plane#applyTransform"><a href="qtek.geometry.Plane.html#applyTransform">applyTransform</a></li>
<li data-name="qtek.geometry.Plane#createAttribute"><a href="qtek.geometry.Plane.html#createAttribute">createAttribute</a></li>
<li data-name="qtek.geometry.Plane#dirty"><a href="qtek.geometry.Plane.html#dirty">dirty</a></li>
<li data-name="qtek.geometry.Plane#dispose"><a href="qtek.geometry.Plane.html#dispose">dispose</a></li>
<li data-name="qtek.geometry.Plane#generateBarycentric"><a href="qtek.geometry.Plane.html#generateBarycentric">generateBarycentric</a></li>
<li data-name="qtek.geometry.Plane#generateFaceNormals"><a href="qtek.geometry.Plane.html#generateFaceNormals">generateFaceNormals</a></li>
<li data-name="qtek.geometry.Plane#generateTangents"><a href="qtek.geometry.Plane.html#generateTangents">generateTangents</a></li>
<li data-name="qtek.geometry.Plane#generateUniqueVertex"><a href="qtek.geometry.Plane.html#generateUniqueVertex">generateUniqueVertex</a></li>
<li data-name="qtek.geometry.Plane#generateVertexNormals"><a href="qtek.geometry.Plane.html#generateVertexNormals">generateVertexNormals</a></li>
<li data-name="qtek.geometry.Plane#getEnabledAttributes"><a href="qtek.geometry.Plane.html#getEnabledAttributes">getEnabledAttributes</a></li>
<li data-name="qtek.geometry.Plane#getFace"><a href="qtek.geometry.Plane.html#getFace">getFace</a></li>
<li data-name="qtek.geometry.Plane#getFaceNumber"><a href="qtek.geometry.Plane.html#getFaceNumber">getFaceNumber</a></li>
<li data-name="qtek.geometry.Plane#getVertexNumber"><a href="qtek.geometry.Plane.html#getVertexNumber">getVertexNumber</a></li>
<li data-name="qtek.geometry.Plane#isUniqueVertex"><a href="qtek.geometry.Plane.html#isUniqueVertex">isUniqueVertex</a></li>
<li data-name="qtek.geometry.Plane#isUseFace"><a href="qtek.geometry.Plane.html#isUseFace">isUseFace</a></li>
<li data-name="qtek.geometry.Plane#removeAttribute"><a href="qtek.geometry.Plane.html#removeAttribute">removeAttribute</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.geometry.Sphere">
<span class="title">
<a href="qtek.geometry.Sphere.html">qtek.geometry.Sphere</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.geometry.Sphere#heightSegments"><a href="qtek.geometry.Sphere.html#heightSegments">heightSegments</a></li>
<li data-name="qtek.geometry.Sphere#phiLength"><a href="qtek.geometry.Sphere.html#phiLength">phiLength</a></li>
<li data-name="qtek.geometry.Sphere#phiStart"><a href="qtek.geometry.Sphere.html#phiStart">phiStart</a></li>
<li data-name="qtek.geometry.Sphere#radius"><a href="qtek.geometry.Sphere.html#radius">radius</a></li>
<li data-name="qtek.geometry.Sphere#thetaLength"><a href="qtek.geometry.Sphere.html#thetaLength">thetaLength</a></li>
<li data-name="qtek.geometry.Sphere#thetaStart"><a href="qtek.geometry.Sphere.html#thetaStart">thetaStart</a></li>
<li data-name="qtek.geometry.Sphere#widthSegments"><a href="qtek.geometry.Sphere.html#widthSegments">widthSegments</a></li>
<li data-name="qtek.geometry.Sphere#__GUID__"><a href="qtek.geometry.Sphere.html#__GUID__">__GUID__</a></li>
<li data-name="qtek.geometry.Sphere#attributes"><a href="qtek.geometry.Sphere.html#attributes">attributes</a></li>
<li data-name="qtek.geometry.Sphere#boundingBox"><a href="qtek.geometry.Sphere.html#boundingBox">boundingBox</a></li>
<li data-name="qtek.geometry.Sphere#dynamic"><a href="qtek.geometry.Sphere.html#dynamic">dynamic</a></li>
<li data-name="qtek.geometry.Sphere#faces"><a href="qtek.geometry.Sphere.html#faces">faces</a></li>
<li data-name="qtek.geometry.Sphere#mainAttribute"><a href="qtek.geometry.Sphere.html#mainAttribute">mainAttribute</a></li>
<li data-name="qtek.geometry.Sphere#pickByRay"><a href="qtek.geometry.Sphere.html#pickByRay">pickByRay</a></li>
<li data-name="qtek.geometry.Sphere#useFace"><a href="qtek.geometry.Sphere.html#useFace">useFace</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.geometry.Sphere#build"><a href="qtek.geometry.Sphere.html#build">build</a></li>
<li data-name="qtek.geometry.Sphere#applyTransform"><a href="qtek.geometry.Sphere.html#applyTransform">applyTransform</a></li>
<li data-name="qtek.geometry.Sphere#createAttribute"><a href="qtek.geometry.Sphere.html#createAttribute">createAttribute</a></li>
<li data-name="qtek.geometry.Sphere#dirty"><a href="qtek.geometry.Sphere.html#dirty">dirty</a></li>
<li data-name="qtek.geometry.Sphere#dispose"><a href="qtek.geometry.Sphere.html#dispose">dispose</a></li>
<li data-name="qtek.geometry.Sphere#generateBarycentric"><a href="qtek.geometry.Sphere.html#generateBarycentric">generateBarycentric</a></li>
<li data-name="qtek.geometry.Sphere#generateFaceNormals"><a href="qtek.geometry.Sphere.html#generateFaceNormals">generateFaceNormals</a></li>
<li data-name="qtek.geometry.Sphere#generateTangents"><a href="qtek.geometry.Sphere.html#generateTangents">generateTangents</a></li>
<li data-name="qtek.geometry.Sphere#generateUniqueVertex"><a href="qtek.geometry.Sphere.html#generateUniqueVertex">generateUniqueVertex</a></li>
<li data-name="qtek.geometry.Sphere#generateVertexNormals"><a href="qtek.geometry.Sphere.html#generateVertexNormals">generateVertexNormals</a></li>
<li data-name="qtek.geometry.Sphere#getEnabledAttributes"><a href="qtek.geometry.Sphere.html#getEnabledAttributes">getEnabledAttributes</a></li>
<li data-name="qtek.geometry.Sphere#getFace"><a href="qtek.geometry.Sphere.html#getFace">getFace</a></li>
<li data-name="qtek.geometry.Sphere#getFaceNumber"><a href="qtek.geometry.Sphere.html#getFaceNumber">getFaceNumber</a></li>
<li data-name="qtek.geometry.Sphere#getVertexNumber"><a href="qtek.geometry.Sphere.html#getVertexNumber">getVertexNumber</a></li>
<li data-name="qtek.geometry.Sphere#isUniqueVertex"><a href="qtek.geometry.Sphere.html#isUniqueVertex">isUniqueVertex</a></li>
<li data-name="qtek.geometry.Sphere#isUseFace"><a href="qtek.geometry.Sphere.html#isUseFace">isUseFace</a></li>
<li data-name="qtek.geometry.Sphere#removeAttribute"><a href="qtek.geometry.Sphere.html#removeAttribute">removeAttribute</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.Joint">
<span class="title">
<a href="qtek.Joint.html">qtek.Joint</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.Joint#index"><a href="qtek.Joint.html#index">index</a></li>
<li data-name="qtek.Joint#name"><a href="qtek.Joint.html#name">name</a></li>
<li data-name="qtek.Joint#node"><a href="qtek.Joint.html#node">node</a></li>
<li data-name="qtek.Joint#parentIndex"><a href="qtek.Joint.html#parentIndex">parentIndex</a></li>
<li data-name="qtek.Joint#rootNode"><a href="qtek.Joint.html#rootNode">rootNode</a></li>
<li data-name="qtek.Joint#__GUID__"><a href="qtek.Joint.html#__GUID__">__GUID__</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.Light">
<span class="title">
<a href="qtek.Light_.html">qtek.Light</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.Light#castShadow"><a href="qtek.Light_.html#castShadow">castShadow</a></li>
<li data-name="qtek.Light#color"><a href="qtek.Light_.html#color">color</a></li>
<li data-name="qtek.Light#intensity"><a href="qtek.Light_.html#intensity">intensity</a></li>
<li data-name="qtek.Light#shadowResolution"><a href="qtek.Light_.html#shadowResolution">shadowResolution</a></li>
<li data-name="qtek.Light#type"><a href="qtek.Light_.html#type">type</a></li>
<li data-name="qtek.Light#__GUID__"><a href="qtek.Light_.html#__GUID__">__GUID__</a></li>
<li data-name="qtek.Light#autoUpdateLocalTransform"><a href="qtek.Light_.html#autoUpdateLocalTransform">autoUpdateLocalTransform</a></li>
<li data-name="qtek.Light#localTransform"><a href="qtek.Light_.html#localTransform">localTransform</a></li>
<li data-name="qtek.Light#position"><a href="qtek.Light_.html#position">position</a></li>
<li data-name="qtek.Light#rotation"><a href="qtek.Light_.html#rotation">rotation</a></li>
<li data-name="qtek.Light#scale"><a href="qtek.Light_.html#scale">scale</a></li>
<li data-name="qtek.Light#visible"><a href="qtek.Light_.html#visible">visible</a></li>
<li data-name="qtek.Light#worldTransform"><a href="qtek.Light_.html#worldTransform">worldTransform</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.Light#clone"><a href="qtek.Light_.html#clone">clone</a></li>
<li data-name="qtek.Light#add"><a href="qtek.Light_.html#add">add</a></li>
<li data-name="qtek.Light#children"><a href="qtek.Light_.html#children">children</a></li>
<li data-name="qtek.Light#decomposeLocalTransform"><a href="qtek.Light_.html#decomposeLocalTransform">decomposeLocalTransform</a></li>
<li data-name="qtek.Light#decomposeWorldTransform"><a href="qtek.Light_.html#decomposeWorldTransform">decomposeWorldTransform</a></li>
<li data-name="qtek.Light#getChildByName"><a href="qtek.Light_.html#getChildByName">getChildByName</a></li>
<li data-name="qtek.Light#getDescendantByName"><a href="qtek.Light_.html#getDescendantByName">getDescendantByName</a></li>
<li data-name="qtek.Light#getParent"><a href="qtek.Light_.html#getParent">getParent</a></li>
<li data-name="qtek.Light#getPath"><a href="qtek.Light_.html#getPath">getPath</a></li>
<li data-name="qtek.Light#getScene"><a href="qtek.Light_.html#getScene">getScene</a></li>
<li data-name="qtek.Light#getWorldPosition"><a href="qtek.Light_.html#getWorldPosition">getWorldPosition</a></li>
<li data-name="qtek.Light#isAncestor"><a href="qtek.Light_.html#isAncestor">isAncestor</a></li>
<li data-name="qtek.Light#isRenderable"><a href="qtek.Light_.html#isRenderable">isRenderable</a></li>
<li data-name="qtek.Light#lookAt"><a href="qtek.Light_.html#lookAt">lookAt</a></li>
<li data-name="qtek.Light#queryNode"><a href="qtek.Light_.html#queryNode">queryNode</a></li>
<li data-name="qtek.Light#remove"><a href="qtek.Light_.html#remove">remove</a></li>
<li data-name="qtek.Light#rotateAround"><a href="qtek.Light_.html#rotateAround">rotateAround</a></li>
<li data-name="qtek.Light#setLocalTransform"><a href="qtek.Light_.html#setLocalTransform">setLocalTransform</a></li>
<li data-name="qtek.Light#setName"><a href="qtek.Light_.html#setName">setName</a></li>
<li data-name="qtek.Light#setWorldTransform"><a href="qtek.Light_.html#setWorldTransform">setWorldTransform</a></li>
<li data-name="qtek.Light#traverse"><a href="qtek.Light_.html#traverse">traverse</a></li>
<li data-name="qtek.Light#update"><a href="qtek.Light_.html#update">update</a></li>
<li data-name="qtek.Light#updateLocalTransform"><a href="qtek.Light_.html#updateLocalTransform">updateLocalTransform</a></li>
<li data-name="qtek.Light#updateWorldTransform"><a href="qtek.Light_.html#updateWorldTransform">updateWorldTransform</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.light.Ambient">
<span class="title">
<a href="qtek.light.Ambient.html">qtek.light.Ambient</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.light.Ambient#__GUID__"><a href="qtek.light.Ambient.html#__GUID__">__GUID__</a></li>
<li data-name="qtek.light.Ambient#autoUpdateLocalTransform"><a href="qtek.light.Ambient.html#autoUpdateLocalTransform">autoUpdateLocalTransform</a></li>
<li data-name="qtek.light.Ambient#castShadow"><a href="qtek.light.Ambient.html#castShadow">castShadow</a></li>
<li data-name="qtek.light.Ambient#color"><a href="qtek.light.Ambient.html#color">color</a></li>
<li data-name="qtek.light.Ambient#intensity"><a href="qtek.light.Ambient.html#intensity">intensity</a></li>
<li data-name="qtek.light.Ambient#localTransform"><a href="qtek.light.Ambient.html#localTransform">localTransform</a></li>
<li data-name="qtek.light.Ambient#position"><a href="qtek.light.Ambient.html#position">position</a></li>
<li data-name="qtek.light.Ambient#rotation"><a href="qtek.light.Ambient.html#rotation">rotation</a></li>
<li data-name="qtek.light.Ambient#scale"><a href="qtek.light.Ambient.html#scale">scale</a></li>
<li data-name="qtek.light.Ambient#shadowResolution"><a href="qtek.light.Ambient.html#shadowResolution">shadowResolution</a></li>
<li data-name="qtek.light.Ambient#type"><a href="qtek.light.Ambient.html#type">type</a></li>
<li data-name="qtek.light.Ambient#visible"><a href="qtek.light.Ambient.html#visible">visible</a></li>
<li data-name="qtek.light.Ambient#worldTransform"><a href="qtek.light.Ambient.html#worldTransform">worldTransform</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.light.Ambient#clone"><a href="qtek.light.Ambient.html#clone">clone</a></li>
<li data-name="qtek.light.Ambient#add"><a href="qtek.light.Ambient.html#add">add</a></li>
<li data-name="qtek.light.Ambient#children"><a href="qtek.light.Ambient.html#children">children</a></li>
<li data-name="qtek.light.Ambient#decomposeLocalTransform"><a href="qtek.light.Ambient.html#decomposeLocalTransform">decomposeLocalTransform</a></li>
<li data-name="qtek.light.Ambient#decomposeWorldTransform"><a href="qtek.light.Ambient.html#decomposeWorldTransform">decomposeWorldTransform</a></li>
<li data-name="qtek.light.Ambient#getChildByName"><a href="qtek.light.Ambient.html#getChildByName">getChildByName</a></li>
<li data-name="qtek.light.Ambient#getDescendantByName"><a href="qtek.light.Ambient.html#getDescendantByName">getDescendantByName</a></li>
<li data-name="qtek.light.Ambient#getParent"><a href="qtek.light.Ambient.html#getParent">getParent</a></li>
<li data-name="qtek.light.Ambient#getPath"><a href="qtek.light.Ambient.html#getPath">getPath</a></li>
<li data-name="qtek.light.Ambient#getScene"><a href="qtek.light.Ambient.html#getScene">getScene</a></li>
<li data-name="qtek.light.Ambient#getWorldPosition"><a href="qtek.light.Ambient.html#getWorldPosition">getWorldPosition</a></li>
<li data-name="qtek.light.Ambient#isAncestor"><a href="qtek.light.Ambient.html#isAncestor">isAncestor</a></li>
<li data-name="qtek.light.Ambient#isRenderable"><a href="qtek.light.Ambient.html#isRenderable">isRenderable</a></li>
<li data-name="qtek.light.Ambient#lookAt"><a href="qtek.light.Ambient.html#lookAt">lookAt</a></li>
<li data-name="qtek.light.Ambient#queryNode"><a href="qtek.light.Ambient.html#queryNode">queryNode</a></li>
<li data-name="qtek.light.Ambient#remove"><a href="qtek.light.Ambient.html#remove">remove</a></li>
<li data-name="qtek.light.Ambient#rotateAround"><a href="qtek.light.Ambient.html#rotateAround">rotateAround</a></li>
<li data-name="qtek.light.Ambient#setLocalTransform"><a href="qtek.light.Ambient.html#setLocalTransform">setLocalTransform</a></li>
<li data-name="qtek.light.Ambient#setName"><a href="qtek.light.Ambient.html#setName">setName</a></li>
<li data-name="qtek.light.Ambient#setWorldTransform"><a href="qtek.light.Ambient.html#setWorldTransform">setWorldTransform</a></li>
<li data-name="qtek.light.Ambient#traverse"><a href="qtek.light.Ambient.html#traverse">traverse</a></li>
<li data-name="qtek.light.Ambient#update"><a href="qtek.light.Ambient.html#update">update</a></li>
<li data-name="qtek.light.Ambient#updateLocalTransform"><a href="qtek.light.Ambient.html#updateLocalTransform">updateLocalTransform</a></li>
<li data-name="qtek.light.Ambient#updateWorldTransform"><a href="qtek.light.Ambient.html#updateWorldTransform">updateWorldTransform</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.light.Directional">
<span class="title">
<a href="qtek.light.Directional.html">qtek.light.Directional</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.light.Directional#shadowBias"><a href="qtek.light.Directional.html#shadowBias">shadowBias</a></li>
<li data-name="qtek.light.Directional#shadowSlopeScale"><a href="qtek.light.Directional.html#shadowSlopeScale">shadowSlopeScale</a></li>
<li data-name="qtek.light.Directional#__GUID__"><a href="qtek.light.Directional.html#__GUID__">__GUID__</a></li>
<li data-name="qtek.light.Directional#autoUpdateLocalTransform"><a href="qtek.light.Directional.html#autoUpdateLocalTransform">autoUpdateLocalTransform</a></li>
<li data-name="qtek.light.Directional#castShadow"><a href="qtek.light.Directional.html#castShadow">castShadow</a></li>
<li data-name="qtek.light.Directional#color"><a href="qtek.light.Directional.html#color">color</a></li>
<li data-name="qtek.light.Directional#intensity"><a href="qtek.light.Directional.html#intensity">intensity</a></li>
<li data-name="qtek.light.Directional#localTransform"><a href="qtek.light.Directional.html#localTransform">localTransform</a></li>
<li data-name="qtek.light.Directional#position"><a href="qtek.light.Directional.html#position">position</a></li>
<li data-name="qtek.light.Directional#rotation"><a href="qtek.light.Directional.html#rotation">rotation</a></li>
<li data-name="qtek.light.Directional#scale"><a href="qtek.light.Directional.html#scale">scale</a></li>
<li data-name="qtek.light.Directional#shadowResolution"><a href="qtek.light.Directional.html#shadowResolution">shadowResolution</a></li>
<li data-name="qtek.light.Directional#type"><a href="qtek.light.Directional.html#type">type</a></li>
<li data-name="qtek.light.Directional#visible"><a href="qtek.light.Directional.html#visible">visible</a></li>
<li data-name="qtek.light.Directional#worldTransform"><a href="qtek.light.Directional.html#worldTransform">worldTransform</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.light.Directional#clone"><a href="qtek.light.Directional.html#clone">clone</a></li>
<li data-name="qtek.light.Directional#add"><a href="qtek.light.Directional.html#add">add</a></li>
<li data-name="qtek.light.Directional#children"><a href="qtek.light.Directional.html#children">children</a></li>
<li data-name="qtek.light.Directional#decomposeLocalTransform"><a href="qtek.light.Directional.html#decomposeLocalTransform">decomposeLocalTransform</a></li>
<li data-name="qtek.light.Directional#decomposeWorldTransform"><a href="qtek.light.Directional.html#decomposeWorldTransform">decomposeWorldTransform</a></li>
<li data-name="qtek.light.Directional#getChildByName"><a href="qtek.light.Directional.html#getChildByName">getChildByName</a></li>
<li data-name="qtek.light.Directional#getDescendantByName"><a href="qtek.light.Directional.html#getDescendantByName">getDescendantByName</a></li>
<li data-name="qtek.light.Directional#getParent"><a href="qtek.light.Directional.html#getParent">getParent</a></li>
<li data-name="qtek.light.Directional#getPath"><a href="qtek.light.Directional.html#getPath">getPath</a></li>
<li data-name="qtek.light.Directional#getScene"><a href="qtek.light.Directional.html#getScene">getScene</a></li>
<li data-name="qtek.light.Directional#getWorldPosition"><a href="qtek.light.Directional.html#getWorldPosition">getWorldPosition</a></li>
<li data-name="qtek.light.Directional#isAncestor"><a href="qtek.light.Directional.html#isAncestor">isAncestor</a></li>
<li data-name="qtek.light.Directional#isRenderable"><a href="qtek.light.Directional.html#isRenderable">isRenderable</a></li>
<li data-name="qtek.light.Directional#lookAt"><a href="qtek.light.Directional.html#lookAt">lookAt</a></li>
<li data-name="qtek.light.Directional#queryNode"><a href="qtek.light.Directional.html#queryNode">queryNode</a></li>
<li data-name="qtek.light.Directional#remove"><a href="qtek.light.Directional.html#remove">remove</a></li>
<li data-name="qtek.light.Directional#rotateAround"><a href="qtek.light.Directional.html#rotateAround">rotateAround</a></li>
<li data-name="qtek.light.Directional#setLocalTransform"><a href="qtek.light.Directional.html#setLocalTransform">setLocalTransform</a></li>
<li data-name="qtek.light.Directional#setName"><a href="qtek.light.Directional.html#setName">setName</a></li>
<li data-name="qtek.light.Directional#setWorldTransform"><a href="qtek.light.Directional.html#setWorldTransform">setWorldTransform</a></li>
<li data-name="qtek.light.Directional#traverse"><a href="qtek.light.Directional.html#traverse">traverse</a></li>
<li data-name="qtek.light.Directional#update"><a href="qtek.light.Directional.html#update">update</a></li>
<li data-name="qtek.light.Directional#updateLocalTransform"><a href="qtek.light.Directional.html#updateLocalTransform">updateLocalTransform</a></li>
<li data-name="qtek.light.Directional#updateWorldTransform"><a href="qtek.light.Directional.html#updateWorldTransform">updateWorldTransform</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.light.Point">
<span class="title">
<a href="qtek.light.Point.html">qtek.light.Point</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.light.Point#castShadow"><a href="qtek.light.Point.html#castShadow">castShadow</a></li>
<li data-name="qtek.light.Point#range"><a href="qtek.light.Point.html#range">range</a></li>
<li data-name="qtek.light.Point#__GUID__"><a href="qtek.light.Point.html#__GUID__">__GUID__</a></li>
<li data-name="qtek.light.Point#autoUpdateLocalTransform"><a href="qtek.light.Point.html#autoUpdateLocalTransform">autoUpdateLocalTransform</a></li>
<li data-name="qtek.light.Point#color"><a href="qtek.light.Point.html#color">color</a></li>
<li data-name="qtek.light.Point#intensity"><a href="qtek.light.Point.html#intensity">intensity</a></li>
<li data-name="qtek.light.Point#localTransform"><a href="qtek.light.Point.html#localTransform">localTransform</a></li>
<li data-name="qtek.light.Point#position"><a href="qtek.light.Point.html#position">position</a></li>
<li data-name="qtek.light.Point#rotation"><a href="qtek.light.Point.html#rotation">rotation</a></li>
<li data-name="qtek.light.Point#scale"><a href="qtek.light.Point.html#scale">scale</a></li>
<li data-name="qtek.light.Point#shadowResolution"><a href="qtek.light.Point.html#shadowResolution">shadowResolution</a></li>
<li data-name="qtek.light.Point#type"><a href="qtek.light.Point.html#type">type</a></li>
<li data-name="qtek.light.Point#visible"><a href="qtek.light.Point.html#visible">visible</a></li>
<li data-name="qtek.light.Point#worldTransform"><a href="qtek.light.Point.html#worldTransform">worldTransform</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.light.Point#clone"><a href="qtek.light.Point.html#clone">clone</a></li>
<li data-name="qtek.light.Point#add"><a href="qtek.light.Point.html#add">add</a></li>
<li data-name="qtek.light.Point#children"><a href="qtek.light.Point.html#children">children</a></li>
<li data-name="qtek.light.Point#decomposeLocalTransform"><a href="qtek.light.Point.html#decomposeLocalTransform">decomposeLocalTransform</a></li>
<li data-name="qtek.light.Point#decomposeWorldTransform"><a href="qtek.light.Point.html#decomposeWorldTransform">decomposeWorldTransform</a></li>
<li data-name="qtek.light.Point#getChildByName"><a href="qtek.light.Point.html#getChildByName">getChildByName</a></li>
<li data-name="qtek.light.Point#getDescendantByName"><a href="qtek.light.Point.html#getDescendantByName">getDescendantByName</a></li>
<li data-name="qtek.light.Point#getParent"><a href="qtek.light.Point.html#getParent">getParent</a></li>
<li data-name="qtek.light.Point#getPath"><a href="qtek.light.Point.html#getPath">getPath</a></li>
<li data-name="qtek.light.Point#getScene"><a href="qtek.light.Point.html#getScene">getScene</a></li>
<li data-name="qtek.light.Point#getWorldPosition"><a href="qtek.light.Point.html#getWorldPosition">getWorldPosition</a></li>
<li data-name="qtek.light.Point#isAncestor"><a href="qtek.light.Point.html#isAncestor">isAncestor</a></li>
<li data-name="qtek.light.Point#isRenderable"><a href="qtek.light.Point.html#isRenderable">isRenderable</a></li>
<li data-name="qtek.light.Point#lookAt"><a href="qtek.light.Point.html#lookAt">lookAt</a></li>
<li data-name="qtek.light.Point#queryNode"><a href="qtek.light.Point.html#queryNode">queryNode</a></li>
<li data-name="qtek.light.Point#remove"><a href="qtek.light.Point.html#remove">remove</a></li>
<li data-name="qtek.light.Point#rotateAround"><a href="qtek.light.Point.html#rotateAround">rotateAround</a></li>
<li data-name="qtek.light.Point#setLocalTransform"><a href="qtek.light.Point.html#setLocalTransform">setLocalTransform</a></li>
<li data-name="qtek.light.Point#setName"><a href="qtek.light.Point.html#setName">setName</a></li>
<li data-name="qtek.light.Point#setWorldTransform"><a href="qtek.light.Point.html#setWorldTransform">setWorldTransform</a></li>
<li data-name="qtek.light.Point#traverse"><a href="qtek.light.Point.html#traverse">traverse</a></li>
<li data-name="qtek.light.Point#update"><a href="qtek.light.Point.html#update">update</a></li>
<li data-name="qtek.light.Point#updateLocalTransform"><a href="qtek.light.Point.html#updateLocalTransform">updateLocalTransform</a></li>
<li data-name="qtek.light.Point#updateWorldTransform"><a href="qtek.light.Point.html#updateWorldTransform">updateWorldTransform</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.light.Spot">
<span class="title">
<a href="qtek.light.Spot.html">qtek.light.Spot</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.light.Spot.falloffFactor"><a href="qtek.light.Spot.html#.falloffFactor">falloffFactor</a></li>
<li data-name="qtek.light.Spot.penumbraAngle"><a href="qtek.light.Spot.html#.penumbraAngle">penumbraAngle</a></li>
<li data-name="qtek.light.Spot.range"><a href="qtek.light.Spot.html#.range">range</a></li>
<li data-name="qtek.light.Spot.shadowBias"><a href="qtek.light.Spot.html#.shadowBias">shadowBias</a></li>
<li data-name="qtek.light.Spot.shadowSlopeScale"><a href="qtek.light.Spot.html#.shadowSlopeScale">shadowSlopeScale</a></li>
<li data-name="qtek.light.Spot.umbraAngle"><a href="qtek.light.Spot.html#.umbraAngle">umbraAngle</a></li>
<li data-name="qtek.light.Spot#__GUID__"><a href="qtek.light.Spot.html#__GUID__">__GUID__</a></li>
<li data-name="qtek.light.Spot#autoUpdateLocalTransform"><a href="qtek.light.Spot.html#autoUpdateLocalTransform">autoUpdateLocalTransform</a></li>
<li data-name="qtek.light.Spot#castShadow"><a href="qtek.light.Spot.html#castShadow">castShadow</a></li>
<li data-name="qtek.light.Spot#color"><a href="qtek.light.Spot.html#color">color</a></li>
<li data-name="qtek.light.Spot#intensity"><a href="qtek.light.Spot.html#intensity">intensity</a></li>
<li data-name="qtek.light.Spot#localTransform"><a href="qtek.light.Spot.html#localTransform">localTransform</a></li>
<li data-name="qtek.light.Spot#position"><a href="qtek.light.Spot.html#position">position</a></li>
<li data-name="qtek.light.Spot#rotation"><a href="qtek.light.Spot.html#rotation">rotation</a></li>
<li data-name="qtek.light.Spot#scale"><a href="qtek.light.Spot.html#scale">scale</a></li>
<li data-name="qtek.light.Spot#shadowResolution"><a href="qtek.light.Spot.html#shadowResolution">shadowResolution</a></li>
<li data-name="qtek.light.Spot#type"><a href="qtek.light.Spot.html#type">type</a></li>
<li data-name="qtek.light.Spot#visible"><a href="qtek.light.Spot.html#visible">visible</a></li>
<li data-name="qtek.light.Spot#worldTransform"><a href="qtek.light.Spot.html#worldTransform">worldTransform</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.light.Spot#clone"><a href="qtek.light.Spot.html#clone">clone</a></li>
<li data-name="qtek.light.Spot#add"><a href="qtek.light.Spot.html#add">add</a></li>
<li data-name="qtek.light.Spot#children"><a href="qtek.light.Spot.html#children">children</a></li>
<li data-name="qtek.light.Spot#decomposeLocalTransform"><a href="qtek.light.Spot.html#decomposeLocalTransform">decomposeLocalTransform</a></li>
<li data-name="qtek.light.Spot#decomposeWorldTransform"><a href="qtek.light.Spot.html#decomposeWorldTransform">decomposeWorldTransform</a></li>
<li data-name="qtek.light.Spot#getChildByName"><a href="qtek.light.Spot.html#getChildByName">getChildByName</a></li>
<li data-name="qtek.light.Spot#getDescendantByName"><a href="qtek.light.Spot.html#getDescendantByName">getDescendantByName</a></li>
<li data-name="qtek.light.Spot#getParent"><a href="qtek.light.Spot.html#getParent">getParent</a></li>
<li data-name="qtek.light.Spot#getPath"><a href="qtek.light.Spot.html#getPath">getPath</a></li>
<li data-name="qtek.light.Spot#getScene"><a href="qtek.light.Spot.html#getScene">getScene</a></li>
<li data-name="qtek.light.Spot#getWorldPosition"><a href="qtek.light.Spot.html#getWorldPosition">getWorldPosition</a></li>
<li data-name="qtek.light.Spot#isAncestor"><a href="qtek.light.Spot.html#isAncestor">isAncestor</a></li>
<li data-name="qtek.light.Spot#isRenderable"><a href="qtek.light.Spot.html#isRenderable">isRenderable</a></li>
<li data-name="qtek.light.Spot#lookAt"><a href="qtek.light.Spot.html#lookAt">lookAt</a></li>
<li data-name="qtek.light.Spot#queryNode"><a href="qtek.light.Spot.html#queryNode">queryNode</a></li>
<li data-name="qtek.light.Spot#remove"><a href="qtek.light.Spot.html#remove">remove</a></li>
<li data-name="qtek.light.Spot#rotateAround"><a href="qtek.light.Spot.html#rotateAround">rotateAround</a></li>
<li data-name="qtek.light.Spot#setLocalTransform"><a href="qtek.light.Spot.html#setLocalTransform">setLocalTransform</a></li>
<li data-name="qtek.light.Spot#setName"><a href="qtek.light.Spot.html#setName">setName</a></li>
<li data-name="qtek.light.Spot#setWorldTransform"><a href="qtek.light.Spot.html#setWorldTransform">setWorldTransform</a></li>
<li data-name="qtek.light.Spot#traverse"><a href="qtek.light.Spot.html#traverse">traverse</a></li>
<li data-name="qtek.light.Spot#update"><a href="qtek.light.Spot.html#update">update</a></li>
<li data-name="qtek.light.Spot#updateLocalTransform"><a href="qtek.light.Spot.html#updateLocalTransform">updateLocalTransform</a></li>
<li data-name="qtek.light.Spot#updateWorldTransform"><a href="qtek.light.Spot.html#updateWorldTransform">updateWorldTransform</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.loader.FX">
<span class="title">
<a href="qtek.loader.FX.html">qtek.loader.FX</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.loader.FX#rootPath"><a href="qtek.loader.FX.html#rootPath">rootPath</a></li>
<li data-name="qtek.loader.FX#shaderRootPath"><a href="qtek.loader.FX.html#shaderRootPath">shaderRootPath</a></li>
<li data-name="qtek.loader.FX#textureRootPath"><a href="qtek.loader.FX.html#textureRootPath">textureRootPath</a></li>
<li data-name="qtek.loader.FX#__GUID__"><a href="qtek.loader.FX.html#__GUID__">__GUID__</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.loader.FX#load"><a href="qtek.loader.FX.html#load">load</a></li>
<li data-name="qtek.loader.FX#parse"><a href="qtek.loader.FX.html#parse">parse</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.loader.GLTF">
<span class="title">
<a href="qtek.loader.GLTF.html">qtek.loader.GLTF</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.loader.GLTF#bufferRootPath"><a href="qtek.loader.GLTF.html#bufferRootPath">bufferRootPath</a></li>
<li data-name="qtek.loader.GLTF#includeAnimation"><a href="qtek.loader.GLTF.html#includeAnimation">includeAnimation</a></li>
<li data-name="qtek.loader.GLTF#includeCamera"><a href="qtek.loader.GLTF.html#includeCamera">includeCamera</a></li>
<li data-name="qtek.loader.GLTF#includeLight"><a href="qtek.loader.GLTF.html#includeLight">includeLight</a></li>
<li data-name="qtek.loader.GLTF#includeMesh"><a href="qtek.loader.GLTF.html#includeMesh">includeMesh</a></li>
<li data-name="qtek.loader.GLTF#rootNode"><a href="qtek.loader.GLTF.html#rootNode">rootNode</a></li>
<li data-name="qtek.loader.GLTF#rootPath"><a href="qtek.loader.GLTF.html#rootPath">rootPath</a></li>
<li data-name="qtek.loader.GLTF#shaderName"><a href="qtek.loader.GLTF.html#shaderName">shaderName</a></li>
<li data-name="qtek.loader.GLTF#textureRootPath"><a href="qtek.loader.GLTF.html#textureRootPath">textureRootPath</a></li>
<li data-name="qtek.loader.GLTF#__GUID__"><a href="qtek.loader.GLTF.html#__GUID__">__GUID__</a></li>
</ul>
<ul class="typedefs itemMembers">
<span class="subtitle">Typedefs</span>
<li data-name="qtek.loader.GLTF.IResult"><a href="qtek.loader.GLTF.html#.IResult">IResult</a></li>
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.loader.GLTF#load"><a href="qtek.loader.GLTF.html#load">load</a></li>
<li data-name="qtek.loader.GLTF#parse"><a href="qtek.loader.GLTF.html#parse">parse</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.loader.ThreeModel">
<span class="title">
<a href="qtek.loader.ThreeModel.html">qtek.loader.ThreeModel</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.loader.ThreeModel#rootPath"><a href="qtek.loader.ThreeModel.html#rootPath">rootPath</a></li>
<li data-name="qtek.loader.ThreeModel#textureRootPath"><a href="qtek.loader.ThreeModel.html#textureRootPath">textureRootPath</a></li>
<li data-name="qtek.loader.ThreeModel#__GUID__"><a href="qtek.loader.ThreeModel.html#__GUID__">__GUID__</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.math.BoundingBox">
<span class="title">
<a href="qtek.math.BoundingBox.html">qtek.math.BoundingBox</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.math.BoundingBox#max"><a href="qtek.math.BoundingBox.html#max">max</a></li>
<li data-name="qtek.math.BoundingBox#min"><a href="qtek.math.BoundingBox.html#min">min</a></li>
<li data-name="qtek.math.BoundingBox#vertices"><a href="qtek.math.BoundingBox.html#vertices">vertices</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.math.BoundingBox#applyProjection"><a href="qtek.math.BoundingBox.html#applyProjection">applyProjection</a></li>
<li data-name="qtek.math.BoundingBox#applyTransform"><a href="qtek.math.BoundingBox.html#applyTransform">applyTransform</a></li>
<li data-name="qtek.math.BoundingBox#clone"><a href="qtek.math.BoundingBox.html#clone">clone</a></li>
<li data-name="qtek.math.BoundingBox#copy"><a href="qtek.math.BoundingBox.html#copy">copy</a></li>
<li data-name="qtek.math.BoundingBox#intersectBoundingBox"><a href="qtek.math.BoundingBox.html#intersectBoundingBox">intersectBoundingBox</a></li>
<li data-name="qtek.math.BoundingBox#union"><a href="qtek.math.BoundingBox.html#union">union</a></li>
<li data-name="qtek.math.BoundingBox#updateFromVertices"><a href="qtek.math.BoundingBox.html#updateFromVertices">updateFromVertices</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.math.Frustum">
<span class="title">
<a href="qtek.math.Frustum.html">qtek.math.Frustum</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.math.Frustum#boundingBox"><a href="qtek.math.Frustum.html#boundingBox">boundingBox</a></li>
<li data-name="qtek.math.Frustum#planes"><a href="qtek.math.Frustum.html#planes">planes</a></li>
<li data-name="qtek.math.Frustum#vertices"><a href="qtek.math.Frustum.html#vertices">vertices</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.math.Frustum#getTransformedBoundingBox"><a href="qtek.math.Frustum.html#getTransformedBoundingBox">getTransformedBoundingBox</a></li>
<li data-name="qtek.math.Frustum#setFromProjection"><a href="qtek.math.Frustum.html#setFromProjection">setFromProjection</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.math.Matrix2">
<span class="title">
<a href="qtek.math.Matrix2.html">qtek.math.Matrix2</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.math.Matrix2#_array"><a href="qtek.math.Matrix2.html#_array">_array</a></li>
<li data-name="qtek.math.Matrix2#_dirty"><a href="qtek.math.Matrix2.html#_dirty">_dirty</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.math.Matrix2#adjoint"><a href="qtek.math.Matrix2.html#adjoint">adjoint</a></li>
<li data-name="qtek.math.Matrix2.adjoint"><a href="qtek.math.Matrix2.html#.adjoint">adjoint</a></li>
<li data-name="qtek.math.Matrix2#clone"><a href="qtek.math.Matrix2.html#clone">clone</a></li>
<li data-name="qtek.math.Matrix2#copy"><a href="qtek.math.Matrix2.html#copy">copy</a></li>
<li data-name="qtek.math.Matrix2.copy"><a href="qtek.math.Matrix2.html#.copy">copy</a></li>
<li data-name="qtek.math.Matrix2#determinant"><a href="qtek.math.Matrix2.html#determinant">determinant</a></li>
<li data-name="qtek.math.Matrix2.determinant"><a href="qtek.math.Matrix2.html#.determinant">determinant</a></li>
<li data-name="qtek.math.Matrix2#identity"><a href="qtek.math.Matrix2.html#identity">identity</a></li>
<li data-name="qtek.math.Matrix2.identity"><a href="qtek.math.Matrix2.html#.identity">identity</a></li>
<li data-name="qtek.math.Matrix2#invert"><a href="qtek.math.Matrix2.html#invert">invert</a></li>
<li data-name="qtek.math.Matrix2.invert"><a href="qtek.math.Matrix2.html#.invert">invert</a></li>
<li data-name="qtek.math.Matrix2.mul"><a href="qtek.math.Matrix2.html#.mul">mul</a></li>
<li data-name="qtek.math.Matrix2#mul"><a href="qtek.math.Matrix2.html#mul">mul</a></li>
<li data-name="qtek.math.Matrix2#mulLeft"><a href="qtek.math.Matrix2.html#mulLeft">mulLeft</a></li>
<li data-name="qtek.math.Matrix2#multiply"><a href="qtek.math.Matrix2.html#multiply">multiply</a></li>
<li data-name="qtek.math.Matrix2.multiply"><a href="qtek.math.Matrix2.html#.multiply">multiply</a></li>
<li data-name="qtek.math.Matrix2#multiplyLeft"><a href="qtek.math.Matrix2.html#multiplyLeft">multiplyLeft</a></li>
<li data-name="qtek.math.Matrix2.rotate"><a href="qtek.math.Matrix2.html#.rotate">rotate</a></li>
<li data-name="qtek.math.Matrix2#rotate"><a href="qtek.math.Matrix2.html#rotate">rotate</a></li>
<li data-name="qtek.math.Matrix2#scale"><a href="qtek.math.Matrix2.html#scale">scale</a></li>
<li data-name="qtek.math.Matrix2.scale"><a href="qtek.math.Matrix2.html#.scale">scale</a></li>
<li data-name="qtek.math.Matrix2#transpose"><a href="qtek.math.Matrix2.html#transpose">transpose</a></li>
<li data-name="qtek.math.Matrix2.transpose"><a href="qtek.math.Matrix2.html#.transpose">transpose</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.math.Matrix2d">
<span class="title">
<a href="qtek.math.Matrix2d.html">qtek.math.Matrix2d</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.math.Matrix2d#_array"><a href="qtek.math.Matrix2d.html#_array">_array</a></li>
<li data-name="qtek.math.Matrix2d#_dirty"><a href="qtek.math.Matrix2d.html#_dirty">_dirty</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.math.Matrix2d#clone"><a href="qtek.math.Matrix2d.html#clone">clone</a></li>
<li data-name="qtek.math.Matrix2d.copy"><a href="qtek.math.Matrix2d.html#.copy">copy</a></li>
<li data-name="qtek.math.Matrix2d#copy"><a href="qtek.math.Matrix2d.html#copy">copy</a></li>
<li data-name="qtek.math.Matrix2d#determinant"><a href="qtek.math.Matrix2d.html#determinant">determinant</a></li>
<li data-name="qtek.math.Matrix2d.determinant"><a href="qtek.math.Matrix2d.html#.determinant">determinant</a></li>
<li data-name="qtek.math.Matrix2d#identity"><a href="qtek.math.Matrix2d.html#identity">identity</a></li>
<li data-name="qtek.math.Matrix2d.identity"><a href="qtek.math.Matrix2d.html#.identity">identity</a></li>
<li data-name="qtek.math.Matrix2d#invert"><a href="qtek.math.Matrix2d.html#invert">invert</a></li>
<li data-name="qtek.math.Matrix2d.invert"><a href="qtek.math.Matrix2d.html#.invert">invert</a></li>
<li data-name="qtek.math.Matrix2d.mul"><a href="qtek.math.Matrix2d.html#.mul">mul</a></li>
<li data-name="qtek.math.Matrix2d#mul"><a href="qtek.math.Matrix2d.html#mul">mul</a></li>
<li data-name="qtek.math.Matrix2d#mulLeft"><a href="qtek.math.Matrix2d.html#mulLeft">mulLeft</a></li>
<li data-name="qtek.math.Matrix2d.multiply"><a href="qtek.math.Matrix2d.html#.multiply">multiply</a></li>
<li data-name="qtek.math.Matrix2d#multiply"><a href="qtek.math.Matrix2d.html#multiply">multiply</a></li>
<li data-name="qtek.math.Matrix2d#multiplyLeft"><a href="qtek.math.Matrix2d.html#multiplyLeft">multiplyLeft</a></li>
<li data-name="qtek.math.Matrix2d.rotate"><a href="qtek.math.Matrix2d.html#.rotate">rotate</a></li>
<li data-name="qtek.math.Matrix2d#rotate"><a href="qtek.math.Matrix2d.html#rotate">rotate</a></li>
<li data-name="qtek.math.Matrix2d.scale"><a href="qtek.math.Matrix2d.html#.scale">scale</a></li>
<li data-name="qtek.math.Matrix2d#scale"><a href="qtek.math.Matrix2d.html#scale">scale</a></li>
<li data-name="qtek.math.Matrix2d.translate"><a href="qtek.math.Matrix2d.html#.translate">translate</a></li>
<li data-name="qtek.math.Matrix2d#translate"><a href="qtek.math.Matrix2d.html#translate">translate</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.math.Matrix3">
<span class="title">
<a href="qtek.math.Matrix3.html">qtek.math.Matrix3</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.math.Matrix3#_array"><a href="qtek.math.Matrix3.html#_array">_array</a></li>
<li data-name="qtek.math.Matrix3#_dirty"><a href="qtek.math.Matrix3.html#_dirty">_dirty</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.math.Matrix3#adjoint"><a href="qtek.math.Matrix3.html#adjoint">adjoint</a></li>
<li data-name="qtek.math.Matrix3.adjoint"><a href="qtek.math.Matrix3.html#.adjoint">adjoint</a></li>
<li data-name="qtek.math.Matrix3#clone"><a href="qtek.math.Matrix3.html#clone">clone</a></li>
<li data-name="qtek.math.Matrix3#copy"><a href="qtek.math.Matrix3.html#copy">copy</a></li>
<li data-name="qtek.math.Matrix3.copy"><a href="qtek.math.Matrix3.html#.copy">copy</a></li>
<li data-name="qtek.math.Matrix3.determinant"><a href="qtek.math.Matrix3.html#.determinant">determinant</a></li>
<li data-name="qtek.math.Matrix3#determinant"><a href="qtek.math.Matrix3.html#determinant">determinant</a></li>
<li data-name="qtek.math.Matrix3.fromMat2d"><a href="qtek.math.Matrix3.html#.fromMat2d">fromMat2d</a></li>
<li data-name="qtek.math.Matrix3#fromMat2d"><a href="qtek.math.Matrix3.html#fromMat2d">fromMat2d</a></li>
<li data-name="qtek.math.Matrix3#fromMat4"><a href="qtek.math.Matrix3.html#fromMat4">fromMat4</a></li>
<li data-name="qtek.math.Matrix3.fromMat4"><a href="qtek.math.Matrix3.html#.fromMat4">fromMat4</a></li>
<li data-name="qtek.math.Matrix3.fromQuat"><a href="qtek.math.Matrix3.html#.fromQuat">fromQuat</a></li>
<li data-name="qtek.math.Matrix3#fromQuat"><a href="qtek.math.Matrix3.html#fromQuat">fromQuat</a></li>
<li data-name="qtek.math.Matrix3.identity"><a href="qtek.math.Matrix3.html#.identity">identity</a></li>
<li data-name="qtek.math.Matrix3#identity"><a href="qtek.math.Matrix3.html#identity">identity</a></li>
<li data-name="qtek.math.Matrix3#invert"><a href="qtek.math.Matrix3.html#invert">invert</a></li>
<li data-name="qtek.math.Matrix3.invert"><a href="qtek.math.Matrix3.html#.invert">invert</a></li>
<li data-name="qtek.math.Matrix3#mul"><a href="qtek.math.Matrix3.html#mul">mul</a></li>
<li data-name="qtek.math.Matrix3.mul"><a href="qtek.math.Matrix3.html#.mul">mul</a></li>
<li data-name="qtek.math.Matrix3#mulLeft"><a href="qtek.math.Matrix3.html#mulLeft">mulLeft</a></li>
<li data-name="qtek.math.Matrix3#multiply"><a href="qtek.math.Matrix3.html#multiply">multiply</a></li>
<li data-name="qtek.math.Matrix3.multiply"><a href="qtek.math.Matrix3.html#.multiply">multiply</a></li>
<li data-name="qtek.math.Matrix3#multiplyLeft"><a href="qtek.math.Matrix3.html#multiplyLeft">multiplyLeft</a></li>
<li data-name="qtek.math.Matrix3#normalFromMat4"><a href="qtek.math.Matrix3.html#normalFromMat4">normalFromMat4</a></li>
<li data-name="qtek.math.Matrix3.normalFromMat4"><a href="qtek.math.Matrix3.html#.normalFromMat4">normalFromMat4</a></li>
<li data-name="qtek.math.Matrix3#rotate"><a href="qtek.math.Matrix3.html#rotate">rotate</a></li>
<li data-name="qtek.math.Matrix3.rotate"><a href="qtek.math.Matrix3.html#.rotate">rotate</a></li>
<li data-name="qtek.math.Matrix3.scale"><a href="qtek.math.Matrix3.html#.scale">scale</a></li>
<li data-name="qtek.math.Matrix3#scale"><a href="qtek.math.Matrix3.html#scale">scale</a></li>
<li data-name="qtek.math.Matrix3.translate"><a href="qtek.math.Matrix3.html#.translate">translate</a></li>
<li data-name="qtek.math.Matrix3#translate"><a href="qtek.math.Matrix3.html#translate">translate</a></li>
<li data-name="qtek.math.Matrix3#transpose"><a href="qtek.math.Matrix3.html#transpose">transpose</a></li>
<li data-name="qtek.math.Matrix3.transpose"><a href="qtek.math.Matrix3.html#.transpose">transpose</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.math.Matrix4">
<span class="title">
<a href="qtek.math.Matrix4.html">qtek.math.Matrix4</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.math.Matrix4#_array"><a href="qtek.math.Matrix4.html#_array">_array</a></li>
<li data-name="qtek.math.Matrix4#_dirty"><a href="qtek.math.Matrix4.html#_dirty">_dirty</a></li>
<li data-name="qtek.math.Matrix4#decomposeMatrix"><a href="qtek.math.Matrix4.html#decomposeMatrix">decomposeMatrix</a></li>
<li data-name="qtek.math.Matrix4#x"><a href="qtek.math.Matrix4.html#x">x</a></li>
<li data-name="qtek.math.Matrix4#y"><a href="qtek.math.Matrix4.html#y">y</a></li>
<li data-name="qtek.math.Matrix4#z"><a href="qtek.math.Matrix4.html#z">z</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.math.Matrix4#adjoint"><a href="qtek.math.Matrix4.html#adjoint">adjoint</a></li>
<li data-name="qtek.math.Matrix4.adjoint"><a href="qtek.math.Matrix4.html#.adjoint">adjoint</a></li>
<li data-name="qtek.math.Matrix4#clone"><a href="qtek.math.Matrix4.html#clone">clone</a></li>
<li data-name="qtek.math.Matrix4#copy"><a href="qtek.math.Matrix4.html#copy">copy</a></li>
<li data-name="qtek.math.Matrix4.copy"><a href="qtek.math.Matrix4.html#.copy">copy</a></li>
<li data-name="qtek.math.Matrix4.determinant"><a href="qtek.math.Matrix4.html#.determinant">determinant</a></li>
<li data-name="qtek.math.Matrix4#determinant"><a href="qtek.math.Matrix4.html#determinant">determinant</a></li>
<li data-name="qtek.math.Matrix4.fromMat2d"><a href="qtek.math.Matrix4.html#.fromMat2d">fromMat2d</a></li>
<li data-name="qtek.math.Matrix4#fromMat2d"><a href="qtek.math.Matrix4.html#fromMat2d">fromMat2d</a></li>
<li data-name="qtek.math.Matrix4#fromQuat"><a href="qtek.math.Matrix4.html#fromQuat">fromQuat</a></li>
<li data-name="qtek.math.Matrix4.fromQuat"><a href="qtek.math.Matrix4.html#.fromQuat">fromQuat</a></li>
<li data-name="qtek.math.Matrix4#fromRotationTranslation"><a href="qtek.math.Matrix4.html#fromRotationTranslation">fromRotationTranslation</a></li>
<li data-name="qtek.math.Matrix4.fromRotationTranslation"><a href="qtek.math.Matrix4.html#.fromRotationTranslation">fromRotationTranslation</a></li>
<li data-name="qtek.math.Matrix4#frustum"><a href="qtek.math.Matrix4.html#frustum">frustum</a></li>
<li data-name="qtek.math.Matrix4.identity"><a href="qtek.math.Matrix4.html#.identity">identity</a></li>
<li data-name="qtek.math.Matrix4#identity"><a href="qtek.math.Matrix4.html#identity">identity</a></li>
<li data-name="qtek.math.Matrix4#invert"><a href="qtek.math.Matrix4.html#invert">invert</a></li>
<li data-name="qtek.math.Matrix4.invert"><a href="qtek.math.Matrix4.html#.invert">invert</a></li>
<li data-name="qtek.math.Matrix4#lookAt"><a href="qtek.math.Matrix4.html#lookAt">lookAt</a></li>
<li data-name="qtek.math.Matrix4.lookAt"><a href="qtek.math.Matrix4.html#.lookAt">lookAt</a></li>
<li data-name="qtek.math.Matrix4#mul"><a href="qtek.math.Matrix4.html#mul">mul</a></li>
<li data-name="qtek.math.Matrix4.mul"><a href="qtek.math.Matrix4.html#.mul">mul</a></li>
<li data-name="qtek.math.Matrix4#mulLeft"><a href="qtek.math.Matrix4.html#mulLeft">mulLeft</a></li>
<li data-name="qtek.math.Matrix4#multiply"><a href="qtek.math.Matrix4.html#multiply">multiply</a></li>
<li data-name="qtek.math.Matrix4.multiply"><a href="qtek.math.Matrix4.html#.multiply">multiply</a></li>
<li data-name="qtek.math.Matrix4#multiplyLeft"><a href="qtek.math.Matrix4.html#multiplyLeft">multiplyLeft</a></li>
<li data-name="qtek.math.Matrix4.ortho"><a href="qtek.math.Matrix4.html#.ortho">ortho</a></li>
<li data-name="qtek.math.Matrix4#ortho"><a href="qtek.math.Matrix4.html#ortho">ortho</a></li>
<li data-name="qtek.math.Matrix4.perspective"><a href="qtek.math.Matrix4.html#.perspective">perspective</a></li>
<li data-name="qtek.math.Matrix4#perspective"><a href="qtek.math.Matrix4.html#perspective">perspective</a></li>
<li data-name="qtek.math.Matrix4#rotate"><a href="qtek.math.Matrix4.html#rotate">rotate</a></li>
<li data-name="qtek.math.Matrix4.rotate"><a href="qtek.math.Matrix4.html#.rotate">rotate</a></li>
<li data-name="qtek.math.Matrix4#rotateX"><a href="qtek.math.Matrix4.html#rotateX">rotateX</a></li>
<li data-name="qtek.math.Matrix4.rotateX"><a href="qtek.math.Matrix4.html#.rotateX">rotateX</a></li>
<li data-name="qtek.math.Matrix4#rotateY"><a href="qtek.math.Matrix4.html#rotateY">rotateY</a></li>
<li data-name="qtek.math.Matrix4.rotateY"><a href="qtek.math.Matrix4.html#.rotateY">rotateY</a></li>
<li data-name="qtek.math.Matrix4#rotateZ"><a href="qtek.math.Matrix4.html#rotateZ">rotateZ</a></li>
<li data-name="qtek.math.Matrix4.rotateZ"><a href="qtek.math.Matrix4.html#.rotateZ">rotateZ</a></li>
<li data-name="qtek.math.Matrix4.scale"><a href="qtek.math.Matrix4.html#.scale">scale</a></li>
<li data-name="qtek.math.Matrix4#scale"><a href="qtek.math.Matrix4.html#scale">scale</a></li>
<li data-name="qtek.math.Matrix4#translate"><a href="qtek.math.Matrix4.html#translate">translate</a></li>
<li data-name="qtek.math.Matrix4.translate"><a href="qtek.math.Matrix4.html#.translate">translate</a></li>
<li data-name="qtek.math.Matrix4#transpose"><a href="qtek.math.Matrix4.html#transpose">transpose</a></li>
<li data-name="qtek.math.Matrix4.transpose"><a href="qtek.math.Matrix4.html#.transpose">transpose</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.math.Plane">
<span class="title">
<a href="qtek.math.Plane.html">qtek.math.Plane</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.math.Plane#distance"><a href="qtek.math.Plane.html#distance">distance</a></li>
<li data-name="qtek.math.Plane#normal"><a href="qtek.math.Plane.html#normal">normal</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.math.Plane#applyTransform"><a href="qtek.math.Plane.html#applyTransform">applyTransform</a></li>
<li data-name="qtek.math.Plane#clone"><a href="qtek.math.Plane.html#clone">clone</a></li>
<li data-name="qtek.math.Plane#copy"><a href="qtek.math.Plane.html#copy">copy</a></li>
<li data-name="qtek.math.Plane#distanceToPoint"><a href="qtek.math.Plane.html#distanceToPoint">distanceToPoint</a></li>
<li data-name="qtek.math.Plane#intersectFrustum"><a href="qtek.math.Plane.html#intersectFrustum">intersectFrustum</a></li>
<li data-name="qtek.math.Plane#intersectLine"><a href="qtek.math.Plane.html#intersectLine">intersectLine</a></li>
<li data-name="qtek.math.Plane#normalize"><a href="qtek.math.Plane.html#normalize">normalize</a></li>
<li data-name="qtek.math.Plane#projectPoint"><a href="qtek.math.Plane.html#projectPoint">projectPoint</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.math.Quaternion">
<span class="title">
<a href="qtek.math.Quaternion.html">qtek.math.Quaternion</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.math.Quaternion#_array"><a href="qtek.math.Quaternion.html#_array">_array</a></li>
<li data-name="qtek.math.Quaternion#_dirty"><a href="qtek.math.Quaternion.html#_dirty">_dirty</a></li>
<li data-name="qtek.math.Quaternion#fromMat4"><a href="qtek.math.Quaternion.html#fromMat4">fromMat4</a></li>
<li data-name="qtek.math.Quaternion#w"><a href="qtek.math.Quaternion.html#w">w</a></li>
<li data-name="qtek.math.Quaternion#x"><a href="qtek.math.Quaternion.html#x">x</a></li>
<li data-name="qtek.math.Quaternion#y"><a href="qtek.math.Quaternion.html#y">y</a></li>
<li data-name="qtek.math.Quaternion#z"><a href="qtek.math.Quaternion.html#z">z</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.math.Quaternion.add"><a href="qtek.math.Quaternion.html#.add">add</a></li>
<li data-name="qtek.math.Quaternion#add"><a href="qtek.math.Quaternion.html#add">add</a></li>
<li data-name="qtek.math.Quaternion#calculateW"><a href="qtek.math.Quaternion.html#calculateW">calculateW</a></li>
<li data-name="qtek.math.Quaternion.calculateW"><a href="qtek.math.Quaternion.html#.calculateW">calculateW</a></li>
<li data-name="qtek.math.Quaternion#clone"><a href="qtek.math.Quaternion.html#clone">clone</a></li>
<li data-name="qtek.math.Quaternion#conjugate"><a href="qtek.math.Quaternion.html#conjugate">conjugate</a></li>
<li data-name="qtek.math.Quaternion.conjugate"><a href="qtek.math.Quaternion.html#.conjugate">conjugate</a></li>
<li data-name="qtek.math.Quaternion#copy"><a href="qtek.math.Quaternion.html#copy">copy</a></li>
<li data-name="qtek.math.Quaternion.copy"><a href="qtek.math.Quaternion.html#.copy">copy</a></li>
<li data-name="qtek.math.Quaternion.dot"><a href="qtek.math.Quaternion.html#.dot">dot</a></li>
<li data-name="qtek.math.Quaternion#dot"><a href="qtek.math.Quaternion.html#dot">dot</a></li>
<li data-name="qtek.math.Quaternion#fromMat3"><a href="qtek.math.Quaternion.html#fromMat3">fromMat3</a></li>
<li data-name="qtek.math.Quaternion.fromMat3"><a href="qtek.math.Quaternion.html#.fromMat3">fromMat3</a></li>
<li data-name="qtek.math.Quaternion#identity"><a href="qtek.math.Quaternion.html#identity">identity</a></li>
<li data-name="qtek.math.Quaternion.identity"><a href="qtek.math.Quaternion.html#.identity">identity</a></li>
<li data-name="qtek.math.Quaternion#invert"><a href="qtek.math.Quaternion.html#invert">invert</a></li>
<li data-name="qtek.math.Quaternion.invert"><a href="qtek.math.Quaternion.html#.invert">invert</a></li>
<li data-name="qtek.math.Quaternion.len"><a href="qtek.math.Quaternion.html#.len">len</a></li>
<li data-name="qtek.math.Quaternion#len"><a href="qtek.math.Quaternion.html#len">len</a></li>
<li data-name="qtek.math.Quaternion#length"><a href="qtek.math.Quaternion.html#length">length</a></li>
<li data-name="qtek.math.Quaternion#lerp"><a href="qtek.math.Quaternion.html#lerp">lerp</a></li>
<li data-name="qtek.math.Quaternion.lerp"><a href="qtek.math.Quaternion.html#.lerp">lerp</a></li>
<li data-name="qtek.math.Quaternion.mul"><a href="qtek.math.Quaternion.html#.mul">mul</a></li>
<li data-name="qtek.math.Quaternion#mul"><a href="qtek.math.Quaternion.html#mul">mul</a></li>
<li data-name="qtek.math.Quaternion#mulLeft"><a href="qtek.math.Quaternion.html#mulLeft">mulLeft</a></li>
<li data-name="qtek.math.Quaternion.multiply"><a href="qtek.math.Quaternion.html#.multiply">multiply</a></li>
<li data-name="qtek.math.Quaternion#multiply"><a href="qtek.math.Quaternion.html#multiply">multiply</a></li>
<li data-name="qtek.math.Quaternion#multiplyLeft"><a href="qtek.math.Quaternion.html#multiplyLeft">multiplyLeft</a></li>
<li data-name="qtek.math.Quaternion#normalize"><a href="qtek.math.Quaternion.html#normalize">normalize</a></li>
<li data-name="qtek.math.Quaternion.normalize"><a href="qtek.math.Quaternion.html#.normalize">normalize</a></li>
<li data-name="qtek.math.Quaternion#rotateX"><a href="qtek.math.Quaternion.html#rotateX">rotateX</a></li>
<li data-name="qtek.math.Quaternion.rotateX"><a href="qtek.math.Quaternion.html#.rotateX">rotateX</a></li>
<li data-name="qtek.math.Quaternion#rotateY"><a href="qtek.math.Quaternion.html#rotateY">rotateY</a></li>
<li data-name="qtek.math.Quaternion.rotateY"><a href="qtek.math.Quaternion.html#.rotateY">rotateY</a></li>
<li data-name="qtek.math.Quaternion#rotateZ"><a href="qtek.math.Quaternion.html#rotateZ">rotateZ</a></li>
<li data-name="qtek.math.Quaternion.rotateZ"><a href="qtek.math.Quaternion.html#.rotateZ">rotateZ</a></li>
<li data-name="qtek.math.Quaternion.rotationTo"><a href="qtek.math.Quaternion.html#.rotationTo">rotationTo</a></li>
<li data-name="qtek.math.Quaternion#rotationTo"><a href="qtek.math.Quaternion.html#rotationTo">rotationTo</a></li>
<li data-name="qtek.math.Quaternion.set"><a href="qtek.math.Quaternion.html#.set">set</a></li>
<li data-name="qtek.math.Quaternion#set"><a href="qtek.math.Quaternion.html#set">set</a></li>
<li data-name="qtek.math.Quaternion#setArray"><a href="qtek.math.Quaternion.html#setArray">setArray</a></li>
<li data-name="qtek.math.Quaternion#setAxes"><a href="qtek.math.Quaternion.html#setAxes">setAxes</a></li>
<li data-name="qtek.math.Quaternion.setAxes"><a href="qtek.math.Quaternion.html#.setAxes">setAxes</a></li>
<li data-name="qtek.math.Quaternion#setAxisAngle"><a href="qtek.math.Quaternion.html#setAxisAngle">setAxisAngle</a></li>
<li data-name="qtek.math.Quaternion.setAxisAngle"><a href="qtek.math.Quaternion.html#.setAxisAngle">setAxisAngle</a></li>
<li data-name="qtek.math.Quaternion#slerp"><a href="qtek.math.Quaternion.html#slerp">slerp</a></li>
<li data-name="qtek.math.Quaternion.slerp"><a href="qtek.math.Quaternion.html#.slerp">slerp</a></li>
<li data-name="qtek.math.Quaternion#sqrLen"><a href="qtek.math.Quaternion.html#sqrLen">sqrLen</a></li>
<li data-name="qtek.math.Quaternion.sqrLen"><a href="qtek.math.Quaternion.html#.sqrLen">sqrLen</a></li>
<li data-name="qtek.math.Quaternion.squaredLength"><a href="qtek.math.Quaternion.html#.squaredLength">squaredLength</a></li>
<li data-name="qtek.math.Quaternion#squaredLength"><a href="qtek.math.Quaternion.html#squaredLength">squaredLength</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.math.Ray">
<span class="title">
<a href="qtek.math.Ray.html">qtek.math.Ray</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.math.Ray#direction"><a href="qtek.math.Ray.html#direction">direction</a></li>
<li data-name="qtek.math.Ray#intersectSphere"><a href="qtek.math.Ray.html#intersectSphere">intersectSphere</a></li>
<li data-name="qtek.math.Ray#intersectTriangle"><a href="qtek.math.Ray.html#intersectTriangle">intersectTriangle</a></li>
<li data-name="qtek.math.Ray#origin"><a href="qtek.math.Ray.html#origin">origin</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.math.Ray#applyTransform"><a href="qtek.math.Ray.html#applyTransform">applyTransform</a></li>
<li data-name="qtek.math.Ray#clone"><a href="qtek.math.Ray.html#clone">clone</a></li>
<li data-name="qtek.math.Ray#copy"><a href="qtek.math.Ray.html#copy">copy</a></li>
<li data-name="qtek.math.Ray#intersectBoundingBox"><a href="qtek.math.Ray.html#intersectBoundingBox">intersectBoundingBox</a></li>
<li data-name="qtek.math.Ray#intersectPlane"><a href="qtek.math.Ray.html#intersectPlane">intersectPlane</a></li>
<li data-name="qtek.math.Ray#mirrorAgainstPlane"><a href="qtek.math.Ray.html#mirrorAgainstPlane">mirrorAgainstPlane</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.math.Value">
<span class="title">
<a href="qtek.math.Value.html">qtek.math.Value</a>
</span>
<ul class="members itemMembers">
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.math.Value.constant"><a href="qtek.math.Value.html#.constant">constant</a></li>
<li data-name="qtek.math.Value#get"><a href="qtek.math.Value.html#get">get</a></li>
<li data-name="qtek.math.Value.random1D"><a href="qtek.math.Value.html#.random1D">random1D</a></li>
<li data-name="qtek.math.Value.random2D"><a href="qtek.math.Value.html#.random2D">random2D</a></li>
<li data-name="qtek.math.Value.random3D"><a href="qtek.math.Value.html#.random3D">random3D</a></li>
<li data-name="qtek.math.Value.vector"><a href="qtek.math.Value.html#.vector">vector</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.math.Vector2">
<span class="title">
<a href="qtek.math.Vector2.html">qtek.math.Vector2</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.math.Vector2#_array"><a href="qtek.math.Vector2.html#_array">_array</a></li>
<li data-name="qtek.math.Vector2#_dirty"><a href="qtek.math.Vector2.html#_dirty">_dirty</a></li>
<li data-name="qtek.math.Vector2#x"><a href="qtek.math.Vector2.html#x">x</a></li>
<li data-name="qtek.math.Vector2#y"><a href="qtek.math.Vector2.html#y">y</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.math.Vector2#add"><a href="qtek.math.Vector2.html#add">add</a></li>
<li data-name="qtek.math.Vector2.add"><a href="qtek.math.Vector2.html#.add">add</a></li>
<li data-name="qtek.math.Vector2#clone"><a href="qtek.math.Vector2.html#clone">clone</a></li>
<li data-name="qtek.math.Vector2#copy"><a href="qtek.math.Vector2.html#copy">copy</a></li>
<li data-name="qtek.math.Vector2.copy"><a href="qtek.math.Vector2.html#.copy">copy</a></li>
<li data-name="qtek.math.Vector2.cross"><a href="qtek.math.Vector2.html#.cross">cross</a></li>
<li data-name="qtek.math.Vector2#cross"><a href="qtek.math.Vector2.html#cross">cross</a></li>
<li data-name="qtek.math.Vector2#dist"><a href="qtek.math.Vector2.html#dist">dist</a></li>
<li data-name="qtek.math.Vector2.dist"><a href="qtek.math.Vector2.html#.dist">dist</a></li>
<li data-name="qtek.math.Vector2.distance"><a href="qtek.math.Vector2.html#.distance">distance</a></li>
<li data-name="qtek.math.Vector2#distance"><a href="qtek.math.Vector2.html#distance">distance</a></li>
<li data-name="qtek.math.Vector2.div"><a href="qtek.math.Vector2.html#.div">div</a></li>
<li data-name="qtek.math.Vector2#div"><a href="qtek.math.Vector2.html#div">div</a></li>
<li data-name="qtek.math.Vector2.divide"><a href="qtek.math.Vector2.html#.divide">divide</a></li>
<li data-name="qtek.math.Vector2#divide"><a href="qtek.math.Vector2.html#divide">divide</a></li>
<li data-name="qtek.math.Vector2#dot"><a href="qtek.math.Vector2.html#dot">dot</a></li>
<li data-name="qtek.math.Vector2.dot"><a href="qtek.math.Vector2.html#.dot">dot</a></li>
<li data-name="qtek.math.Vector2.len"><a href="qtek.math.Vector2.html#.len">len</a></li>
<li data-name="qtek.math.Vector2#len"><a href="qtek.math.Vector2.html#len">len</a></li>
<li data-name="qtek.math.Vector2#length"><a href="qtek.math.Vector2.html#length">length</a></li>
<li data-name="qtek.math.Vector2#lerp"><a href="qtek.math.Vector2.html#lerp">lerp</a></li>
<li data-name="qtek.math.Vector2.lerp"><a href="qtek.math.Vector2.html#.lerp">lerp</a></li>
<li data-name="qtek.math.Vector2.max"><a href="qtek.math.Vector2.html#.max">max</a></li>
<li data-name="qtek.math.Vector2#max"><a href="qtek.math.Vector2.html#max">max</a></li>
<li data-name="qtek.math.Vector2#min"><a href="qtek.math.Vector2.html#min">min</a></li>
<li data-name="qtek.math.Vector2.min"><a href="qtek.math.Vector2.html#.min">min</a></li>
<li data-name="qtek.math.Vector2.mul"><a href="qtek.math.Vector2.html#.mul">mul</a></li>
<li data-name="qtek.math.Vector2#mul"><a href="qtek.math.Vector2.html#mul">mul</a></li>
<li data-name="qtek.math.Vector2#multiply"><a href="qtek.math.Vector2.html#multiply">multiply</a></li>
<li data-name="qtek.math.Vector2.multiply"><a href="qtek.math.Vector2.html#.multiply">multiply</a></li>
<li data-name="qtek.math.Vector2.negate"><a href="qtek.math.Vector2.html#.negate">negate</a></li>
<li data-name="qtek.math.Vector2#negate"><a href="qtek.math.Vector2.html#negate">negate</a></li>
<li data-name="qtek.math.Vector2#normalize"><a href="qtek.math.Vector2.html#normalize">normalize</a></li>
<li data-name="qtek.math.Vector2.normalize"><a href="qtek.math.Vector2.html#.normalize">normalize</a></li>
<li data-name="qtek.math.Vector2.random"><a href="qtek.math.Vector2.html#.random">random</a></li>
<li data-name="qtek.math.Vector2#random"><a href="qtek.math.Vector2.html#random">random</a></li>
<li data-name="qtek.math.Vector2#scale"><a href="qtek.math.Vector2.html#scale">scale</a></li>
<li data-name="qtek.math.Vector2.scale"><a href="qtek.math.Vector2.html#.scale">scale</a></li>
<li data-name="qtek.math.Vector2#scaleAndAdd"><a href="qtek.math.Vector2.html#scaleAndAdd">scaleAndAdd</a></li>
<li data-name="qtek.math.Vector2.scaleAndAdd"><a href="qtek.math.Vector2.html#.scaleAndAdd">scaleAndAdd</a></li>
<li data-name="qtek.math.Vector2#set"><a href="qtek.math.Vector2.html#set">set</a></li>
<li data-name="qtek.math.Vector2.set"><a href="qtek.math.Vector2.html#.set">set</a></li>
<li data-name="qtek.math.Vector2#setArray"><a href="qtek.math.Vector2.html#setArray">setArray</a></li>
<li data-name="qtek.math.Vector2#sqrDist"><a href="qtek.math.Vector2.html#sqrDist">sqrDist</a></li>
<li data-name="qtek.math.Vector2.sqrDist"><a href="qtek.math.Vector2.html#.sqrDist">sqrDist</a></li>
<li data-name="qtek.math.Vector2#sqrLen"><a href="qtek.math.Vector2.html#sqrLen">sqrLen</a></li>
<li data-name="qtek.math.Vector2.sqrLen"><a href="qtek.math.Vector2.html#.sqrLen">sqrLen</a></li>
<li data-name="qtek.math.Vector2#squaredDistance"><a href="qtek.math.Vector2.html#squaredDistance">squaredDistance</a></li>
<li data-name="qtek.math.Vector2.squaredDistance"><a href="qtek.math.Vector2.html#.squaredDistance">squaredDistance</a></li>
<li data-name="qtek.math.Vector2.squaredLength"><a href="qtek.math.Vector2.html#.squaredLength">squaredLength</a></li>
<li data-name="qtek.math.Vector2#squaredLength"><a href="qtek.math.Vector2.html#squaredLength">squaredLength</a></li>
<li data-name="qtek.math.Vector2#sub"><a href="qtek.math.Vector2.html#sub">sub</a></li>
<li data-name="qtek.math.Vector2.sub"><a href="qtek.math.Vector2.html#.sub">sub</a></li>
<li data-name="qtek.math.Vector2.subtract"><a href="qtek.math.Vector2.html#.subtract">subtract</a></li>
<li data-name="qtek.math.Vector2#subtract"><a href="qtek.math.Vector2.html#subtract">subtract</a></li>
<li data-name="qtek.math.Vector2#transformMat2"><a href="qtek.math.Vector2.html#transformMat2">transformMat2</a></li>
<li data-name="qtek.math.Vector2.transformMat2"><a href="qtek.math.Vector2.html#.transformMat2">transformMat2</a></li>
<li data-name="qtek.math.Vector2.transformMat2d"><a href="qtek.math.Vector2.html#.transformMat2d">transformMat2d</a></li>
<li data-name="qtek.math.Vector2#transformMat2d"><a href="qtek.math.Vector2.html#transformMat2d">transformMat2d</a></li>
<li data-name="qtek.math.Vector2#transformMat3"><a href="qtek.math.Vector2.html#transformMat3">transformMat3</a></li>
<li data-name="qtek.math.Vector2.transformMat3"><a href="qtek.math.Vector2.html#.transformMat3">transformMat3</a></li>
<li data-name="qtek.math.Vector2#transformMat4"><a href="qtek.math.Vector2.html#transformMat4">transformMat4</a></li>
<li data-name="qtek.math.Vector2.transformMat4"><a href="qtek.math.Vector2.html#.transformMat4">transformMat4</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.math.Vector3">
<span class="title">
<a href="qtek.math.Vector3.html">qtek.math.Vector3</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.math.Vector3.NEGATIVE_X"><a href="qtek.math.Vector3.html#.NEGATIVE_X">NEGATIVE_X</a></li>
<li data-name="qtek.math.Vector3.NEGATIVE_Y"><a href="qtek.math.Vector3.html#.NEGATIVE_Y">NEGATIVE_Y</a></li>
<li data-name="qtek.math.Vector3.NEGATIVE_Z"><a href="qtek.math.Vector3.html#.NEGATIVE_Z">NEGATIVE_Z</a></li>
<li data-name="qtek.math.Vector3.POSITIVE_X"><a href="qtek.math.Vector3.html#.POSITIVE_X">POSITIVE_X</a></li>
<li data-name="qtek.math.Vector3.POSITIVE_Y"><a href="qtek.math.Vector3.html#.POSITIVE_Y">POSITIVE_Y</a></li>
<li data-name="qtek.math.Vector3.POSITIVE_Z"><a href="qtek.math.Vector3.html#.POSITIVE_Z">POSITIVE_Z</a></li>
<li data-name="qtek.math.Vector3.UP"><a href="qtek.math.Vector3.html#.UP">UP</a></li>
<li data-name="qtek.math.Vector3.ZERO"><a href="qtek.math.Vector3.html#.ZERO">ZERO</a></li>
<li data-name="qtek.math.Vector3#_array"><a href="qtek.math.Vector3.html#_array">_array</a></li>
<li data-name="qtek.math.Vector3#_dirty"><a href="qtek.math.Vector3.html#_dirty">_dirty</a></li>
<li data-name="qtek.math.Vector3#x"><a href="qtek.math.Vector3.html#x">x</a></li>
<li data-name="qtek.math.Vector3#y"><a href="qtek.math.Vector3.html#y">y</a></li>
<li data-name="qtek.math.Vector3#z"><a href="qtek.math.Vector3.html#z">z</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.math.Vector3#add"><a href="qtek.math.Vector3.html#add">add</a></li>
<li data-name="qtek.math.Vector3.add"><a href="qtek.math.Vector3.html#.add">add</a></li>
<li data-name="qtek.math.Vector3#applyProjection"><a href="qtek.math.Vector3.html#applyProjection">applyProjection</a></li>
<li data-name="qtek.math.Vector3#clone"><a href="qtek.math.Vector3.html#clone">clone</a></li>
<li data-name="qtek.math.Vector3.copy"><a href="qtek.math.Vector3.html#.copy">copy</a></li>
<li data-name="qtek.math.Vector3#copy"><a href="qtek.math.Vector3.html#copy">copy</a></li>
<li data-name="qtek.math.Vector3.cross"><a href="qtek.math.Vector3.html#.cross">cross</a></li>
<li data-name="qtek.math.Vector3#cross"><a href="qtek.math.Vector3.html#cross">cross</a></li>
<li data-name="qtek.math.Vector3.dist"><a href="qtek.math.Vector3.html#.dist">dist</a></li>
<li data-name="qtek.math.Vector3#dist"><a href="qtek.math.Vector3.html#dist">dist</a></li>
<li data-name="qtek.math.Vector3.distance"><a href="qtek.math.Vector3.html#.distance">distance</a></li>
<li data-name="qtek.math.Vector3#distance"><a href="qtek.math.Vector3.html#distance">distance</a></li>
<li data-name="qtek.math.Vector3.div"><a href="qtek.math.Vector3.html#.div">div</a></li>
<li data-name="qtek.math.Vector3#div"><a href="qtek.math.Vector3.html#div">div</a></li>
<li data-name="qtek.math.Vector3#divide"><a href="qtek.math.Vector3.html#divide">divide</a></li>
<li data-name="qtek.math.Vector3.divide"><a href="qtek.math.Vector3.html#.divide">divide</a></li>
<li data-name="qtek.math.Vector3.dot"><a href="qtek.math.Vector3.html#.dot">dot</a></li>
<li data-name="qtek.math.Vector3#dot"><a href="qtek.math.Vector3.html#dot">dot</a></li>
<li data-name="qtek.math.Vector3.eulerFromQuaternion"><a href="qtek.math.Vector3.html#.eulerFromQuaternion">eulerFromQuaternion</a></li>
<li data-name="qtek.math.Vector3#len"><a href="qtek.math.Vector3.html#len">len</a></li>
<li data-name="qtek.math.Vector3.len"><a href="qtek.math.Vector3.html#.len">len</a></li>
<li data-name="qtek.math.Vector3#length"><a href="qtek.math.Vector3.html#length">length</a></li>
<li data-name="qtek.math.Vector3.lerp"><a href="qtek.math.Vector3.html#.lerp">lerp</a></li>
<li data-name="qtek.math.Vector3#lerp"><a href="qtek.math.Vector3.html#lerp">lerp</a></li>
<li data-name="qtek.math.Vector3.max"><a href="qtek.math.Vector3.html#.max">max</a></li>
<li data-name="qtek.math.Vector3#max"><a href="qtek.math.Vector3.html#max">max</a></li>
<li data-name="qtek.math.Vector3.min"><a href="qtek.math.Vector3.html#.min">min</a></li>
<li data-name="qtek.math.Vector3#min"><a href="qtek.math.Vector3.html#min">min</a></li>
<li data-name="qtek.math.Vector3#mul"><a href="qtek.math.Vector3.html#mul">mul</a></li>
<li data-name="qtek.math.Vector3.mul"><a href="qtek.math.Vector3.html#.mul">mul</a></li>
<li data-name="qtek.math.Vector3.multiply"><a href="qtek.math.Vector3.html#.multiply">multiply</a></li>
<li data-name="qtek.math.Vector3#multiply"><a href="qtek.math.Vector3.html#multiply">multiply</a></li>
<li data-name="qtek.math.Vector3#negate"><a href="qtek.math.Vector3.html#negate">negate</a></li>
<li data-name="qtek.math.Vector3.negate"><a href="qtek.math.Vector3.html#.negate">negate</a></li>
<li data-name="qtek.math.Vector3.normalize"><a href="qtek.math.Vector3.html#.normalize">normalize</a></li>
<li data-name="qtek.math.Vector3#normalize"><a href="qtek.math.Vector3.html#normalize">normalize</a></li>
<li data-name="qtek.math.Vector3.random"><a href="qtek.math.Vector3.html#.random">random</a></li>
<li data-name="qtek.math.Vector3#random"><a href="qtek.math.Vector3.html#random">random</a></li>
<li data-name="qtek.math.Vector3#scale"><a href="qtek.math.Vector3.html#scale">scale</a></li>
<li data-name="qtek.math.Vector3.scale"><a href="qtek.math.Vector3.html#.scale">scale</a></li>
<li data-name="qtek.math.Vector3.scaleAndAdd"><a href="qtek.math.Vector3.html#.scaleAndAdd">scaleAndAdd</a></li>
<li data-name="qtek.math.Vector3#scaleAndAdd"><a href="qtek.math.Vector3.html#scaleAndAdd">scaleAndAdd</a></li>
<li data-name="qtek.math.Vector3.set"><a href="qtek.math.Vector3.html#.set">set</a></li>
<li data-name="qtek.math.Vector3#set"><a href="qtek.math.Vector3.html#set">set</a></li>
<li data-name="qtek.math.Vector3#setArray"><a href="qtek.math.Vector3.html#setArray">setArray</a></li>
<li data-name="qtek.math.Vector3.sqrDist"><a href="qtek.math.Vector3.html#.sqrDist">sqrDist</a></li>
<li data-name="qtek.math.Vector3#sqrDist"><a href="qtek.math.Vector3.html#sqrDist">sqrDist</a></li>
<li data-name="qtek.math.Vector3.sqrLen"><a href="qtek.math.Vector3.html#.sqrLen">sqrLen</a></li>
<li data-name="qtek.math.Vector3#sqrLen"><a href="qtek.math.Vector3.html#sqrLen">sqrLen</a></li>
<li data-name="qtek.math.Vector3.squaredDistance"><a href="qtek.math.Vector3.html#.squaredDistance">squaredDistance</a></li>
<li data-name="qtek.math.Vector3#squaredDistance"><a href="qtek.math.Vector3.html#squaredDistance">squaredDistance</a></li>
<li data-name="qtek.math.Vector3.squaredLength"><a href="qtek.math.Vector3.html#.squaredLength">squaredLength</a></li>
<li data-name="qtek.math.Vector3#squaredLength"><a href="qtek.math.Vector3.html#squaredLength">squaredLength</a></li>
<li data-name="qtek.math.Vector3.sub"><a href="qtek.math.Vector3.html#.sub">sub</a></li>
<li data-name="qtek.math.Vector3#sub"><a href="qtek.math.Vector3.html#sub">sub</a></li>
<li data-name="qtek.math.Vector3#subtract"><a href="qtek.math.Vector3.html#subtract">subtract</a></li>
<li data-name="qtek.math.Vector3.subtract"><a href="qtek.math.Vector3.html#.subtract">subtract</a></li>
<li data-name="qtek.math.Vector3.transformMat3"><a href="qtek.math.Vector3.html#.transformMat3">transformMat3</a></li>
<li data-name="qtek.math.Vector3#transformMat3"><a href="qtek.math.Vector3.html#transformMat3">transformMat3</a></li>
<li data-name="qtek.math.Vector3#transformMat4"><a href="qtek.math.Vector3.html#transformMat4">transformMat4</a></li>
<li data-name="qtek.math.Vector3.transformMat4"><a href="qtek.math.Vector3.html#.transformMat4">transformMat4</a></li>
<li data-name="qtek.math.Vector3#transformQuat"><a href="qtek.math.Vector3.html#transformQuat">transformQuat</a></li>
<li data-name="qtek.math.Vector3.transformQuat"><a href="qtek.math.Vector3.html#.transformQuat">transformQuat</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.math.Vector4">
<span class="title">
<a href="qtek.math.Vector4.html">qtek.math.Vector4</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.math.Vector4#_array"><a href="qtek.math.Vector4.html#_array">_array</a></li>
<li data-name="qtek.math.Vector4#_dirty"><a href="qtek.math.Vector4.html#_dirty">_dirty</a></li>
<li data-name="qtek.math.Vector4#w"><a href="qtek.math.Vector4.html#w">w</a></li>
<li data-name="qtek.math.Vector4#x"><a href="qtek.math.Vector4.html#x">x</a></li>
<li data-name="qtek.math.Vector4#y"><a href="qtek.math.Vector4.html#y">y</a></li>
<li data-name="qtek.math.Vector4#z"><a href="qtek.math.Vector4.html#z">z</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.math.Vector4#add"><a href="qtek.math.Vector4.html#add">add</a></li>
<li data-name="qtek.math.Vector4.add"><a href="qtek.math.Vector4.html#.add">add</a></li>
<li data-name="qtek.math.Vector4#clone"><a href="qtek.math.Vector4.html#clone">clone</a></li>
<li data-name="qtek.math.Vector4#copy"><a href="qtek.math.Vector4.html#copy">copy</a></li>
<li data-name="qtek.math.Vector4.copy"><a href="qtek.math.Vector4.html#.copy">copy</a></li>
<li data-name="qtek.math.Vector4.dist"><a href="qtek.math.Vector4.html#.dist">dist</a></li>
<li data-name="qtek.math.Vector4#dist"><a href="qtek.math.Vector4.html#dist">dist</a></li>
<li data-name="qtek.math.Vector4#distance"><a href="qtek.math.Vector4.html#distance">distance</a></li>
<li data-name="qtek.math.Vector4.distance"><a href="qtek.math.Vector4.html#.distance">distance</a></li>
<li data-name="qtek.math.Vector4.div"><a href="qtek.math.Vector4.html#.div">div</a></li>
<li data-name="qtek.math.Vector4#div"><a href="qtek.math.Vector4.html#div">div</a></li>
<li data-name="qtek.math.Vector4.divide"><a href="qtek.math.Vector4.html#.divide">divide</a></li>
<li data-name="qtek.math.Vector4#divide"><a href="qtek.math.Vector4.html#divide">divide</a></li>
<li data-name="qtek.math.Vector4.dot"><a href="qtek.math.Vector4.html#.dot">dot</a></li>
<li data-name="qtek.math.Vector4#dot"><a href="qtek.math.Vector4.html#dot">dot</a></li>
<li data-name="qtek.math.Vector4.len"><a href="qtek.math.Vector4.html#.len">len</a></li>
<li data-name="qtek.math.Vector4#len"><a href="qtek.math.Vector4.html#len">len</a></li>
<li data-name="qtek.math.Vector4#length"><a href="qtek.math.Vector4.html#length">length</a></li>
<li data-name="qtek.math.Vector4#lerp"><a href="qtek.math.Vector4.html#lerp">lerp</a></li>
<li data-name="qtek.math.Vector4.lerp"><a href="qtek.math.Vector4.html#.lerp">lerp</a></li>
<li data-name="qtek.math.Vector4.max"><a href="qtek.math.Vector4.html#.max">max</a></li>
<li data-name="qtek.math.Vector4#max"><a href="qtek.math.Vector4.html#max">max</a></li>
<li data-name="qtek.math.Vector4.min"><a href="qtek.math.Vector4.html#.min">min</a></li>
<li data-name="qtek.math.Vector4#min"><a href="qtek.math.Vector4.html#min">min</a></li>
<li data-name="qtek.math.Vector4.mul"><a href="qtek.math.Vector4.html#.mul">mul</a></li>
<li data-name="qtek.math.Vector4#mul"><a href="qtek.math.Vector4.html#mul">mul</a></li>
<li data-name="qtek.math.Vector4#multiply"><a href="qtek.math.Vector4.html#multiply">multiply</a></li>
<li data-name="qtek.math.Vector4.multiply"><a href="qtek.math.Vector4.html#.multiply">multiply</a></li>
<li data-name="qtek.math.Vector4.negate"><a href="qtek.math.Vector4.html#.negate">negate</a></li>
<li data-name="qtek.math.Vector4#negate"><a href="qtek.math.Vector4.html#negate">negate</a></li>
<li data-name="qtek.math.Vector4.normalize"><a href="qtek.math.Vector4.html#.normalize">normalize</a></li>
<li data-name="qtek.math.Vector4#normalize"><a href="qtek.math.Vector4.html#normalize">normalize</a></li>
<li data-name="qtek.math.Vector4.random"><a href="qtek.math.Vector4.html#.random">random</a></li>
<li data-name="qtek.math.Vector4#random"><a href="qtek.math.Vector4.html#random">random</a></li>
<li data-name="qtek.math.Vector4.scale"><a href="qtek.math.Vector4.html#.scale">scale</a></li>
<li data-name="qtek.math.Vector4#scale"><a href="qtek.math.Vector4.html#scale">scale</a></li>
<li data-name="qtek.math.Vector4#scaleAndAdd"><a href="qtek.math.Vector4.html#scaleAndAdd">scaleAndAdd</a></li>
<li data-name="qtek.math.Vector4.scaleAndAdd"><a href="qtek.math.Vector4.html#.scaleAndAdd">scaleAndAdd</a></li>
<li data-name="qtek.math.Vector4.set"><a href="qtek.math.Vector4.html#.set">set</a></li>
<li data-name="qtek.math.Vector4#set"><a href="qtek.math.Vector4.html#set">set</a></li>
<li data-name="qtek.math.Vector4#setArray"><a href="qtek.math.Vector4.html#setArray">setArray</a></li>
<li data-name="qtek.math.Vector4#sqrDist"><a href="qtek.math.Vector4.html#sqrDist">sqrDist</a></li>
<li data-name="qtek.math.Vector4.sqrDist"><a href="qtek.math.Vector4.html#.sqrDist">sqrDist</a></li>
<li data-name="qtek.math.Vector4#sqrLen"><a href="qtek.math.Vector4.html#sqrLen">sqrLen</a></li>
<li data-name="qtek.math.Vector4.sqrLen"><a href="qtek.math.Vector4.html#.sqrLen">sqrLen</a></li>
<li data-name="qtek.math.Vector4#squaredDistance"><a href="qtek.math.Vector4.html#squaredDistance">squaredDistance</a></li>
<li data-name="qtek.math.Vector4.squaredDistance"><a href="qtek.math.Vector4.html#.squaredDistance">squaredDistance</a></li>
<li data-name="qtek.math.Vector4#squaredLength"><a href="qtek.math.Vector4.html#squaredLength">squaredLength</a></li>
<li data-name="qtek.math.Vector4.squaredLength"><a href="qtek.math.Vector4.html#.squaredLength">squaredLength</a></li>
<li data-name="qtek.math.Vector4#sub"><a href="qtek.math.Vector4.html#sub">sub</a></li>
<li data-name="qtek.math.Vector4.sub"><a href="qtek.math.Vector4.html#.sub">sub</a></li>
<li data-name="qtek.math.Vector4.subtract"><a href="qtek.math.Vector4.html#.subtract">subtract</a></li>
<li data-name="qtek.math.Vector4#subtract"><a href="qtek.math.Vector4.html#subtract">subtract</a></li>
<li data-name="qtek.math.Vector4.transformMat4"><a href="qtek.math.Vector4.html#.transformMat4">transformMat4</a></li>
<li data-name="qtek.math.Vector4#transformMat4"><a href="qtek.math.Vector4.html#transformMat4">transformMat4</a></li>
<li data-name="qtek.math.Vector4#transformQuat"><a href="qtek.math.Vector4.html#transformQuat">transformQuat</a></li>
<li data-name="qtek.math.Vector4.transformQuat"><a href="qtek.math.Vector4.html#.transformQuat">transformQuat</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.Mesh">
<span class="title">
<a href="qtek.Mesh.html">qtek.Mesh</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.Mesh#joints"><a href="qtek.Mesh.html#joints">joints</a></li>
<li data-name="qtek.Mesh#skeleton"><a href="qtek.Mesh.html#skeleton">skeleton</a></li>
<li data-name="qtek.Mesh#__GUID__"><a href="qtek.Mesh.html#__GUID__">__GUID__</a></li>
<li data-name="qtek.Mesh#autoUpdateLocalTransform"><a href="qtek.Mesh.html#autoUpdateLocalTransform">autoUpdateLocalTransform</a></li>
<li data-name="qtek.Mesh#castShadow"><a href="qtek.Mesh.html#castShadow">castShadow</a></li>
<li data-name="qtek.Mesh#cullFace"><a href="qtek.Mesh.html#cullFace">cullFace</a></li>
<li data-name="qtek.Mesh#culling"><a href="qtek.Mesh.html#culling">culling</a></li>
<li data-name="qtek.Mesh#frontFace"><a href="qtek.Mesh.html#frontFace">frontFace</a></li>
<li data-name="qtek.Mesh#frustumCulling"><a href="qtek.Mesh.html#frustumCulling">frustumCulling</a></li>
<li data-name="qtek.Mesh#geometry"><a href="qtek.Mesh.html#geometry">geometry</a></li>
<li data-name="qtek.Mesh#ignorePicking"><a href="qtek.Mesh.html#ignorePicking">ignorePicking</a></li>
<li data-name="qtek.Mesh#lineWidth"><a href="qtek.Mesh.html#lineWidth">lineWidth</a></li>
<li data-name="qtek.Mesh#localTransform"><a href="qtek.Mesh.html#localTransform">localTransform</a></li>
<li data-name="qtek.Mesh#material"><a href="qtek.Mesh.html#material">material</a></li>
<li data-name="qtek.Mesh#mode"><a href="qtek.Mesh.html#mode">mode</a></li>
<li data-name="qtek.Mesh#position"><a href="qtek.Mesh.html#position">position</a></li>
<li data-name="qtek.Mesh#receiveShadow"><a href="qtek.Mesh.html#receiveShadow">receiveShadow</a></li>
<li data-name="qtek.Mesh#rotation"><a href="qtek.Mesh.html#rotation">rotation</a></li>
<li data-name="qtek.Mesh#scale"><a href="qtek.Mesh.html#scale">scale</a></li>
<li data-name="qtek.Mesh#visible"><a href="qtek.Mesh.html#visible">visible</a></li>
<li data-name="qtek.Mesh#worldTransform"><a href="qtek.Mesh.html#worldTransform">worldTransform</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.Mesh#add"><a href="qtek.Mesh.html#add">add</a></li>
<li data-name="qtek.Mesh#children"><a href="qtek.Mesh.html#children">children</a></li>
<li data-name="qtek.Mesh#clone"><a href="qtek.Mesh.html#clone">clone</a></li>
<li data-name="qtek.Mesh#decomposeLocalTransform"><a href="qtek.Mesh.html#decomposeLocalTransform">decomposeLocalTransform</a></li>
<li data-name="qtek.Mesh#decomposeWorldTransform"><a href="qtek.Mesh.html#decomposeWorldTransform">decomposeWorldTransform</a></li>
<li data-name="qtek.Mesh#getChildByName"><a href="qtek.Mesh.html#getChildByName">getChildByName</a></li>
<li data-name="qtek.Mesh#getDescendantByName"><a href="qtek.Mesh.html#getDescendantByName">getDescendantByName</a></li>
<li data-name="qtek.Mesh#getParent"><a href="qtek.Mesh.html#getParent">getParent</a></li>
<li data-name="qtek.Mesh#getPath"><a href="qtek.Mesh.html#getPath">getPath</a></li>
<li data-name="qtek.Mesh#getScene"><a href="qtek.Mesh.html#getScene">getScene</a></li>
<li data-name="qtek.Mesh#getWorldPosition"><a href="qtek.Mesh.html#getWorldPosition">getWorldPosition</a></li>
<li data-name="qtek.Mesh#isAncestor"><a href="qtek.Mesh.html#isAncestor">isAncestor</a></li>
<li data-name="qtek.Mesh#isRenderable"><a href="qtek.Mesh.html#isRenderable">isRenderable</a></li>
<li data-name="qtek.Mesh#lookAt"><a href="qtek.Mesh.html#lookAt">lookAt</a></li>
<li data-name="qtek.Mesh#queryNode"><a href="qtek.Mesh.html#queryNode">queryNode</a></li>
<li data-name="qtek.Mesh#remove"><a href="qtek.Mesh.html#remove">remove</a></li>
<li data-name="qtek.Mesh#render"><a href="qtek.Mesh.html#render">render</a></li>
<li data-name="qtek.Mesh#rotateAround"><a href="qtek.Mesh.html#rotateAround">rotateAround</a></li>
<li data-name="qtek.Mesh#setLocalTransform"><a href="qtek.Mesh.html#setLocalTransform">setLocalTransform</a></li>
<li data-name="qtek.Mesh#setName"><a href="qtek.Mesh.html#setName">setName</a></li>
<li data-name="qtek.Mesh#setWorldTransform"><a href="qtek.Mesh.html#setWorldTransform">setWorldTransform</a></li>
<li data-name="qtek.Mesh#traverse"><a href="qtek.Mesh.html#traverse">traverse</a></li>
<li data-name="qtek.Mesh#update"><a href="qtek.Mesh.html#update">update</a></li>
<li data-name="qtek.Mesh#updateLocalTransform"><a href="qtek.Mesh.html#updateLocalTransform">updateLocalTransform</a></li>
<li data-name="qtek.Mesh#updateWorldTransform"><a href="qtek.Mesh.html#updateWorldTransform">updateWorldTransform</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.Node">
<span class="title">
<a href="qtek.Node.html">qtek.Node</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.Node#autoUpdateLocalTransform"><a href="qtek.Node.html#autoUpdateLocalTransform">autoUpdateLocalTransform</a></li>
<li data-name="qtek.Node#localTransform"><a href="qtek.Node.html#localTransform">localTransform</a></li>
<li data-name="qtek.Node#name"><a href="qtek.Node.html#name">name</a></li>
<li data-name="qtek.Node#position"><a href="qtek.Node.html#position">position</a></li>
<li data-name="qtek.Node#rotation"><a href="qtek.Node.html#rotation">rotation</a></li>
<li data-name="qtek.Node#scale"><a href="qtek.Node.html#scale">scale</a></li>
<li data-name="qtek.Node#visible"><a href="qtek.Node.html#visible">visible</a></li>
<li data-name="qtek.Node#worldTransform"><a href="qtek.Node.html#worldTransform">worldTransform</a></li>
<li data-name="qtek.Node#__GUID__"><a href="qtek.Node.html#__GUID__">__GUID__</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.Node#add"><a href="qtek.Node.html#add">add</a></li>
<li data-name="qtek.Node#children"><a href="qtek.Node.html#children">children</a></li>
<li data-name="qtek.Node#clone"><a href="qtek.Node.html#clone">clone</a></li>
<li data-name="qtek.Node#decomposeLocalTransform"><a href="qtek.Node.html#decomposeLocalTransform">decomposeLocalTransform</a></li>
<li data-name="qtek.Node#decomposeWorldTransform"><a href="qtek.Node.html#decomposeWorldTransform">decomposeWorldTransform</a></li>
<li data-name="qtek.Node#getChildByName"><a href="qtek.Node.html#getChildByName">getChildByName</a></li>
<li data-name="qtek.Node#getDescendantByName"><a href="qtek.Node.html#getDescendantByName">getDescendantByName</a></li>
<li data-name="qtek.Node#getParent"><a href="qtek.Node.html#getParent">getParent</a></li>
<li data-name="qtek.Node#getPath"><a href="qtek.Node.html#getPath">getPath</a></li>
<li data-name="qtek.Node#getScene"><a href="qtek.Node.html#getScene">getScene</a></li>
<li data-name="qtek.Node#getWorldPosition"><a href="qtek.Node.html#getWorldPosition">getWorldPosition</a></li>
<li data-name="qtek.Node#isAncestor"><a href="qtek.Node.html#isAncestor">isAncestor</a></li>
<li data-name="qtek.Node#isRenderable"><a href="qtek.Node.html#isRenderable">isRenderable</a></li>
<li data-name="qtek.Node#lookAt"><a href="qtek.Node.html#lookAt">lookAt</a></li>
<li data-name="qtek.Node#queryNode"><a href="qtek.Node.html#queryNode">queryNode</a></li>
<li data-name="qtek.Node#remove"><a href="qtek.Node.html#remove">remove</a></li>
<li data-name="qtek.Node#rotateAround"><a href="qtek.Node.html#rotateAround">rotateAround</a></li>
<li data-name="qtek.Node#setLocalTransform"><a href="qtek.Node.html#setLocalTransform">setLocalTransform</a></li>
<li data-name="qtek.Node#setName"><a href="qtek.Node.html#setName">setName</a></li>
<li data-name="qtek.Node#setWorldTransform"><a href="qtek.Node.html#setWorldTransform">setWorldTransform</a></li>
<li data-name="qtek.Node#traverse"><a href="qtek.Node.html#traverse">traverse</a></li>
<li data-name="qtek.Node#update"><a href="qtek.Node.html#update">update</a></li>
<li data-name="qtek.Node#updateLocalTransform"><a href="qtek.Node.html#updateLocalTransform">updateLocalTransform</a></li>
<li data-name="qtek.Node#updateWorldTransform"><a href="qtek.Node.html#updateWorldTransform">updateWorldTransform</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.particleSystem.Emitter">
<span class="title">
<a href="qtek.particleSystem.Emitter.html">qtek.particleSystem.Emitter</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.particleSystem.Emitter#amount"><a href="qtek.particleSystem.Emitter.html#amount">amount</a></li>
<li data-name="qtek.particleSystem.Emitter#angularVelocity"><a href="qtek.particleSystem.Emitter.html#angularVelocity">angularVelocity</a></li>
<li data-name="qtek.particleSystem.Emitter#life"><a href="qtek.particleSystem.Emitter.html#life">life</a></li>
<li data-name="qtek.particleSystem.Emitter#max"><a href="qtek.particleSystem.Emitter.html#max">max</a></li>
<li data-name="qtek.particleSystem.Emitter#position"><a href="qtek.particleSystem.Emitter.html#position">position</a></li>
<li data-name="qtek.particleSystem.Emitter#rotation"><a href="qtek.particleSystem.Emitter.html#rotation">rotation</a></li>
<li data-name="qtek.particleSystem.Emitter#spriteSize"><a href="qtek.particleSystem.Emitter.html#spriteSize">spriteSize</a></li>
<li data-name="qtek.particleSystem.Emitter#velocity"><a href="qtek.particleSystem.Emitter.html#velocity">velocity</a></li>
<li data-name="qtek.particleSystem.Emitter#weight"><a href="qtek.particleSystem.Emitter.html#weight">weight</a></li>
<li data-name="qtek.particleSystem.Emitter#__GUID__"><a href="qtek.particleSystem.Emitter.html#__GUID__">__GUID__</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.particleSystem.Emitter.constant"><a href="qtek.particleSystem.Emitter.html#.constant">constant</a></li>
<li data-name="qtek.particleSystem.Emitter#emit"><a href="qtek.particleSystem.Emitter.html#emit">emit</a></li>
<li data-name="qtek.particleSystem.Emitter#kill"><a href="qtek.particleSystem.Emitter.html#kill">kill</a></li>
<li data-name="qtek.particleSystem.Emitter.random1D"><a href="qtek.particleSystem.Emitter.html#.random1D">random1D</a></li>
<li data-name="qtek.particleSystem.Emitter.random2D"><a href="qtek.particleSystem.Emitter.html#.random2D">random2D</a></li>
<li data-name="qtek.particleSystem.Emitter.random3D"><a href="qtek.particleSystem.Emitter.html#.random3D">random3D</a></li>
<li data-name="qtek.particleSystem.Emitter.vector"><a href="qtek.particleSystem.Emitter.html#.vector">vector</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.particleSystem.Field">
<span class="title">
<a href="qtek.particleSystem.Field.html">qtek.particleSystem.Field</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.particleSystem.Field#__GUID__"><a href="qtek.particleSystem.Field.html#__GUID__">__GUID__</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.particleSystem.Field#applyTo"><a href="qtek.particleSystem.Field.html#applyTo">applyTo</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.particleSystem.ForceField">
<span class="title">
<a href="qtek.particleSystem.ForceField.html">qtek.particleSystem.ForceField</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.particleSystem.ForceField#__GUID__"><a href="qtek.particleSystem.ForceField.html#__GUID__">__GUID__</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.particleSystem.ForceField#applyTo"><a href="qtek.particleSystem.ForceField.html#applyTo">applyTo</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.particleSystem.Particle">
<span class="title">
<a href="qtek.particleSystem.Particle.html">qtek.particleSystem.Particle</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.particleSystem.Particle#age"><a href="qtek.particleSystem.Particle.html#age">age</a></li>
<li data-name="qtek.particleSystem.Particle#angularVelocity"><a href="qtek.particleSystem.Particle.html#angularVelocity">angularVelocity</a></li>
<li data-name="qtek.particleSystem.Particle#emitter"><a href="qtek.particleSystem.Particle.html#emitter">emitter</a></li>
<li data-name="qtek.particleSystem.Particle#life"><a href="qtek.particleSystem.Particle.html#life">life</a></li>
<li data-name="qtek.particleSystem.Particle#position"><a href="qtek.particleSystem.Particle.html#position">position</a></li>
<li data-name="qtek.particleSystem.Particle#rotation"><a href="qtek.particleSystem.Particle.html#rotation">rotation</a></li>
<li data-name="qtek.particleSystem.Particle#spriteSize"><a href="qtek.particleSystem.Particle.html#spriteSize">spriteSize</a></li>
<li data-name="qtek.particleSystem.Particle#velocity"><a href="qtek.particleSystem.Particle.html#velocity">velocity</a></li>
<li data-name="qtek.particleSystem.Particle#weight"><a href="qtek.particleSystem.Particle.html#weight">weight</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.particleSystem.Particle#update"><a href="qtek.particleSystem.Particle.html#update">update</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.particleSystem.ParticleRenderable">
<span class="title">
<a href="qtek.particleSystem.ParticleRenderable.html">qtek.particleSystem.ParticleRenderable</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.particleSystem.ParticleRenderable#duration"><a href="qtek.particleSystem.ParticleRenderable.html#duration">duration</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#loop"><a href="qtek.particleSystem.ParticleRenderable.html#loop">loop</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#oneshot"><a href="qtek.particleSystem.ParticleRenderable.html#oneshot">oneshot</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#spriteAnimationRepeat"><a href="qtek.particleSystem.ParticleRenderable.html#spriteAnimationRepeat">spriteAnimationRepeat</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#spriteAnimationTileX"><a href="qtek.particleSystem.ParticleRenderable.html#spriteAnimationTileX">spriteAnimationTileX</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#spriteAnimationTileY"><a href="qtek.particleSystem.ParticleRenderable.html#spriteAnimationTileY">spriteAnimationTileY</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#__GUID__"><a href="qtek.particleSystem.ParticleRenderable.html#__GUID__">__GUID__</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#autoUpdateLocalTransform"><a href="qtek.particleSystem.ParticleRenderable.html#autoUpdateLocalTransform">autoUpdateLocalTransform</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#castShadow"><a href="qtek.particleSystem.ParticleRenderable.html#castShadow">castShadow</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#cullFace"><a href="qtek.particleSystem.ParticleRenderable.html#cullFace">cullFace</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#culling"><a href="qtek.particleSystem.ParticleRenderable.html#culling">culling</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#frontFace"><a href="qtek.particleSystem.ParticleRenderable.html#frontFace">frontFace</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#frustumCulling"><a href="qtek.particleSystem.ParticleRenderable.html#frustumCulling">frustumCulling</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#geometry"><a href="qtek.particleSystem.ParticleRenderable.html#geometry">geometry</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#ignorePicking"><a href="qtek.particleSystem.ParticleRenderable.html#ignorePicking">ignorePicking</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#lineWidth"><a href="qtek.particleSystem.ParticleRenderable.html#lineWidth">lineWidth</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#localTransform"><a href="qtek.particleSystem.ParticleRenderable.html#localTransform">localTransform</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#material"><a href="qtek.particleSystem.ParticleRenderable.html#material">material</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#mode"><a href="qtek.particleSystem.ParticleRenderable.html#mode">mode</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#position"><a href="qtek.particleSystem.ParticleRenderable.html#position">position</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#receiveShadow"><a href="qtek.particleSystem.ParticleRenderable.html#receiveShadow">receiveShadow</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#rotation"><a href="qtek.particleSystem.ParticleRenderable.html#rotation">rotation</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#scale"><a href="qtek.particleSystem.ParticleRenderable.html#scale">scale</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#visible"><a href="qtek.particleSystem.ParticleRenderable.html#visible">visible</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#worldTransform"><a href="qtek.particleSystem.ParticleRenderable.html#worldTransform">worldTransform</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.particleSystem.ParticleRenderable#addEmitter"><a href="qtek.particleSystem.ParticleRenderable.html#addEmitter">addEmitter</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#addField"><a href="qtek.particleSystem.ParticleRenderable.html#addField">addField</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#clone"><a href="qtek.particleSystem.ParticleRenderable.html#clone">clone</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#dispose"><a href="qtek.particleSystem.ParticleRenderable.html#dispose">dispose</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#isFinished"><a href="qtek.particleSystem.ParticleRenderable.html#isFinished">isFinished</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#removeEmitter"><a href="qtek.particleSystem.ParticleRenderable.html#removeEmitter">removeEmitter</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#removeField"><a href="qtek.particleSystem.ParticleRenderable.html#removeField">removeField</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#reset"><a href="qtek.particleSystem.ParticleRenderable.html#reset">reset</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#updateParticles"><a href="qtek.particleSystem.ParticleRenderable.html#updateParticles">updateParticles</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#add"><a href="qtek.particleSystem.ParticleRenderable.html#add">add</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#children"><a href="qtek.particleSystem.ParticleRenderable.html#children">children</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#decomposeLocalTransform"><a href="qtek.particleSystem.ParticleRenderable.html#decomposeLocalTransform">decomposeLocalTransform</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#decomposeWorldTransform"><a href="qtek.particleSystem.ParticleRenderable.html#decomposeWorldTransform">decomposeWorldTransform</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#getChildByName"><a href="qtek.particleSystem.ParticleRenderable.html#getChildByName">getChildByName</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#getDescendantByName"><a href="qtek.particleSystem.ParticleRenderable.html#getDescendantByName">getDescendantByName</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#getParent"><a href="qtek.particleSystem.ParticleRenderable.html#getParent">getParent</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#getPath"><a href="qtek.particleSystem.ParticleRenderable.html#getPath">getPath</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#getScene"><a href="qtek.particleSystem.ParticleRenderable.html#getScene">getScene</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#getWorldPosition"><a href="qtek.particleSystem.ParticleRenderable.html#getWorldPosition">getWorldPosition</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#isAncestor"><a href="qtek.particleSystem.ParticleRenderable.html#isAncestor">isAncestor</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#isRenderable"><a href="qtek.particleSystem.ParticleRenderable.html#isRenderable">isRenderable</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#lookAt"><a href="qtek.particleSystem.ParticleRenderable.html#lookAt">lookAt</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#queryNode"><a href="qtek.particleSystem.ParticleRenderable.html#queryNode">queryNode</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#remove"><a href="qtek.particleSystem.ParticleRenderable.html#remove">remove</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#render"><a href="qtek.particleSystem.ParticleRenderable.html#render">render</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#rotateAround"><a href="qtek.particleSystem.ParticleRenderable.html#rotateAround">rotateAround</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#setLocalTransform"><a href="qtek.particleSystem.ParticleRenderable.html#setLocalTransform">setLocalTransform</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#setName"><a href="qtek.particleSystem.ParticleRenderable.html#setName">setName</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#setWorldTransform"><a href="qtek.particleSystem.ParticleRenderable.html#setWorldTransform">setWorldTransform</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#traverse"><a href="qtek.particleSystem.ParticleRenderable.html#traverse">traverse</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#update"><a href="qtek.particleSystem.ParticleRenderable.html#update">update</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#updateLocalTransform"><a href="qtek.particleSystem.ParticleRenderable.html#updateLocalTransform">updateLocalTransform</a></li>
<li data-name="qtek.particleSystem.ParticleRenderable#updateWorldTransform"><a href="qtek.particleSystem.ParticleRenderable.html#updateWorldTransform">updateWorldTransform</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.picking.PixelPicking">
<span class="title">
<a href="qtek.picking.PixelPicking.html">qtek.picking.PixelPicking</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.picking.PixelPicking#downSampleRatio"><a href="qtek.picking.PixelPicking.html#downSampleRatio">downSampleRatio</a></li>
<li data-name="qtek.picking.PixelPicking#renderer"><a href="qtek.picking.PixelPicking.html#renderer">renderer</a></li>
<li data-name="qtek.picking.PixelPicking#__GUID__"><a href="qtek.picking.PixelPicking.html#__GUID__">__GUID__</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.picking.PixelPicking#pick"><a href="qtek.picking.PixelPicking.html#pick">pick</a></li>
<li data-name="qtek.picking.PixelPicking#setPrecision"><a href="qtek.picking.PixelPicking.html#setPrecision">setPrecision</a></li>
<li data-name="qtek.picking.PixelPicking#update"><a href="qtek.picking.PixelPicking.html#update">update</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.picking.RayPicking">
<span class="title">
<a href="qtek.picking.RayPicking.html">qtek.picking.RayPicking</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.picking.RayPicking#camera"><a href="qtek.picking.RayPicking.html#camera">camera</a></li>
<li data-name="qtek.picking.RayPicking#renderer"><a href="qtek.picking.RayPicking.html#renderer">renderer</a></li>
<li data-name="qtek.picking.RayPicking#scene"><a href="qtek.picking.RayPicking.html#scene">scene</a></li>
<li data-name="qtek.picking.RayPicking#__GUID__"><a href="qtek.picking.RayPicking.html#__GUID__">__GUID__</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.picking.RayPicking#pick"><a href="qtek.picking.RayPicking.html#pick">pick</a></li>
<li data-name="qtek.picking.RayPicking#pickAll"><a href="qtek.picking.RayPicking.html#pickAll">pickAll</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.picking.RayPicking~Intersection">
<span class="title">
<a href="qtek.picking.RayPicking-Intersection.html">qtek.picking.RayPicking~Intersection</a>
</span>
<ul class="members itemMembers">
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.plugin.FirstPersonControl">
<span class="title">
<a href="qtek.plugin.FirstPersonControl.html">qtek.plugin.FirstPersonControl</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.plugin.FirstPersonControl#domElement"><a href="qtek.plugin.FirstPersonControl.html#domElement">domElement</a></li>
<li data-name="qtek.plugin.FirstPersonControl#sensitivity"><a href="qtek.plugin.FirstPersonControl.html#sensitivity">sensitivity</a></li>
<li data-name="qtek.plugin.FirstPersonControl#speed"><a href="qtek.plugin.FirstPersonControl.html#speed">speed</a></li>
<li data-name="qtek.plugin.FirstPersonControl#target"><a href="qtek.plugin.FirstPersonControl.html#target">target</a></li>
<li data-name="qtek.plugin.FirstPersonControl#up"><a href="qtek.plugin.FirstPersonControl.html#up">up</a></li>
<li data-name="qtek.plugin.FirstPersonControl#verticalMoveLock"><a href="qtek.plugin.FirstPersonControl.html#verticalMoveLock">verticalMoveLock</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.plugin.FirstPersonControl#disable"><a href="qtek.plugin.FirstPersonControl.html#disable">disable</a></li>
<li data-name="qtek.plugin.FirstPersonControl#enable"><a href="qtek.plugin.FirstPersonControl.html#enable">enable</a></li>
<li data-name="qtek.plugin.FirstPersonControl#update"><a href="qtek.plugin.FirstPersonControl.html#update">update</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.plugin.OrbitControl">
<span class="title">
<a href="qtek.plugin.OrbitControl.html">qtek.plugin.OrbitControl</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.plugin.OrbitControl#domElement"><a href="qtek.plugin.OrbitControl.html#domElement">domElement</a></li>
<li data-name="qtek.plugin.OrbitControl#maxDistance"><a href="qtek.plugin.OrbitControl.html#maxDistance">maxDistance</a></li>
<li data-name="qtek.plugin.OrbitControl#maxPolarAngle"><a href="qtek.plugin.OrbitControl.html#maxPolarAngle">maxPolarAngle</a></li>
<li data-name="qtek.plugin.OrbitControl#minDistance"><a href="qtek.plugin.OrbitControl.html#minDistance">minDistance</a></li>
<li data-name="qtek.plugin.OrbitControl#minPolarAngle"><a href="qtek.plugin.OrbitControl.html#minPolarAngle">minPolarAngle</a></li>
<li data-name="qtek.plugin.OrbitControl#origin"><a href="qtek.plugin.OrbitControl.html#origin">origin</a></li>
<li data-name="qtek.plugin.OrbitControl#sensitivity"><a href="qtek.plugin.OrbitControl.html#sensitivity">sensitivity</a></li>
<li data-name="qtek.plugin.OrbitControl#target"><a href="qtek.plugin.OrbitControl.html#target">target</a></li>
<li data-name="qtek.plugin.OrbitControl#up"><a href="qtek.plugin.OrbitControl.html#up">up</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.plugin.OrbitControl#disable"><a href="qtek.plugin.OrbitControl.html#disable">disable</a></li>
<li data-name="qtek.plugin.OrbitControl#enable"><a href="qtek.plugin.OrbitControl.html#enable">enable</a></li>
<li data-name="qtek.plugin.OrbitControl#update"><a href="qtek.plugin.OrbitControl.html#update">update</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.plugin.Skybox">
<span class="title">
<a href="qtek.plugin.Skybox.html">qtek.plugin.Skybox</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.plugin.Skybox#camera"><a href="qtek.plugin.Skybox.html#camera">camera</a></li>
<li data-name="qtek.plugin.Skybox#scene"><a href="qtek.plugin.Skybox.html#scene">scene</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.plugin.Skybox#attachScene"><a href="qtek.plugin.Skybox.html#attachScene">attachScene</a></li>
<li data-name="qtek.plugin.Skybox#detachScene"><a href="qtek.plugin.Skybox.html#detachScene">detachScene</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.plugin.Skydome">
<span class="title">
<a href="qtek.plugin.Skydome.html">qtek.plugin.Skydome</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.plugin.Skydome#scene"><a href="qtek.plugin.Skydome.html#scene">scene</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.plugin.Skydome#attachScene"><a href="qtek.plugin.Skydome.html#attachScene">attachScene</a></li>
<li data-name="qtek.plugin.Skydome#detachScene"><a href="qtek.plugin.Skydome.html#detachScene">detachScene</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.plugin.Sprite">
<span class="title">
<a href="qtek.plugin.Sprite.html">qtek.plugin.Sprite</a>
</span>
<ul class="members itemMembers">
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.prePass.EnvironmentMap">
<span class="title">
<a href="qtek.prePass.EnvironmentMap.html">qtek.prePass.EnvironmentMap</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.prePass.EnvironmentMap#far"><a href="qtek.prePass.EnvironmentMap.html#far">far</a></li>
<li data-name="qtek.prePass.EnvironmentMap#near"><a href="qtek.prePass.EnvironmentMap.html#near">near</a></li>
<li data-name="qtek.prePass.EnvironmentMap#position"><a href="qtek.prePass.EnvironmentMap.html#position">position</a></li>
<li data-name="qtek.prePass.EnvironmentMap#texture"><a href="qtek.prePass.EnvironmentMap.html#texture">texture</a></li>
<li data-name="qtek.prePass.EnvironmentMap#__GUID__"><a href="qtek.prePass.EnvironmentMap.html#__GUID__">__GUID__</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.prePass.ShadowMap">
<span class="title">
<a href="qtek.prePass.ShadowMap.html">qtek.prePass.ShadowMap</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.prePass.ShadowMap.PCF"><a href="qtek.prePass.ShadowMap.html#.PCF">PCF</a></li>
<li data-name="qtek.prePass.ShadowMap.VSM"><a href="qtek.prePass.ShadowMap.html#.VSM">VSM</a></li>
<li data-name="qtek.prePass.ShadowMap#cascadeSplitLogFactor"><a href="qtek.prePass.ShadowMap.html#cascadeSplitLogFactor">cascadeSplitLogFactor</a></li>
<li data-name="qtek.prePass.ShadowMap#shadowBlur"><a href="qtek.prePass.ShadowMap.html#shadowBlur">shadowBlur</a></li>
<li data-name="qtek.prePass.ShadowMap#shadowCascade"><a href="qtek.prePass.ShadowMap.html#shadowCascade">shadowCascade</a></li>
<li data-name="qtek.prePass.ShadowMap#softShadow"><a href="qtek.prePass.ShadowMap.html#softShadow">softShadow</a></li>
<li data-name="qtek.prePass.ShadowMap#__GUID__"><a href="qtek.prePass.ShadowMap.html#__GUID__">__GUID__</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.prePass.ShadowMap#dispose"><a href="qtek.prePass.ShadowMap.html#dispose">dispose</a></li>
<li data-name="qtek.prePass.ShadowMap#render"><a href="qtek.prePass.ShadowMap.html#render">render</a></li>
<li data-name="qtek.prePass.ShadowMap#renderDebug"><a href="qtek.prePass.ShadowMap.html#renderDebug">renderDebug</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.Renderable">
<span class="title">
<a href="qtek.Renderable.html">qtek.Renderable</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.Renderable#castShadow"><a href="qtek.Renderable.html#castShadow">castShadow</a></li>
<li data-name="qtek.Renderable#cullFace"><a href="qtek.Renderable.html#cullFace">cullFace</a></li>
<li data-name="qtek.Renderable#culling"><a href="qtek.Renderable.html#culling">culling</a></li>
<li data-name="qtek.Renderable#frontFace"><a href="qtek.Renderable.html#frontFace">frontFace</a></li>
<li data-name="qtek.Renderable#frustumCulling"><a href="qtek.Renderable.html#frustumCulling">frustumCulling</a></li>
<li data-name="qtek.Renderable#geometry"><a href="qtek.Renderable.html#geometry">geometry</a></li>
<li data-name="qtek.Renderable#ignorePicking"><a href="qtek.Renderable.html#ignorePicking">ignorePicking</a></li>
<li data-name="qtek.Renderable#lineWidth"><a href="qtek.Renderable.html#lineWidth">lineWidth</a></li>
<li data-name="qtek.Renderable#material"><a href="qtek.Renderable.html#material">material</a></li>
<li data-name="qtek.Renderable#mode"><a href="qtek.Renderable.html#mode">mode</a></li>
<li data-name="qtek.Renderable#receiveShadow"><a href="qtek.Renderable.html#receiveShadow">receiveShadow</a></li>
<li data-name="qtek.Renderable#__GUID__"><a href="qtek.Renderable.html#__GUID__">__GUID__</a></li>
<li data-name="qtek.Renderable#autoUpdateLocalTransform"><a href="qtek.Renderable.html#autoUpdateLocalTransform">autoUpdateLocalTransform</a></li>
<li data-name="qtek.Renderable#localTransform"><a href="qtek.Renderable.html#localTransform">localTransform</a></li>
<li data-name="qtek.Renderable#position"><a href="qtek.Renderable.html#position">position</a></li>
<li data-name="qtek.Renderable#rotation"><a href="qtek.Renderable.html#rotation">rotation</a></li>
<li data-name="qtek.Renderable#scale"><a href="qtek.Renderable.html#scale">scale</a></li>
<li data-name="qtek.Renderable#visible"><a href="qtek.Renderable.html#visible">visible</a></li>
<li data-name="qtek.Renderable#worldTransform"><a href="qtek.Renderable.html#worldTransform">worldTransform</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.Renderable#clone"><a href="qtek.Renderable.html#clone">clone</a></li>
<li data-name="qtek.Renderable#isRenderable"><a href="qtek.Renderable.html#isRenderable">isRenderable</a></li>
<li data-name="qtek.Renderable#render"><a href="qtek.Renderable.html#render">render</a></li>
<li data-name="qtek.Renderable#add"><a href="qtek.Renderable.html#add">add</a></li>
<li data-name="qtek.Renderable#children"><a href="qtek.Renderable.html#children">children</a></li>
<li data-name="qtek.Renderable#decomposeLocalTransform"><a href="qtek.Renderable.html#decomposeLocalTransform">decomposeLocalTransform</a></li>
<li data-name="qtek.Renderable#decomposeWorldTransform"><a href="qtek.Renderable.html#decomposeWorldTransform">decomposeWorldTransform</a></li>
<li data-name="qtek.Renderable#getChildByName"><a href="qtek.Renderable.html#getChildByName">getChildByName</a></li>
<li data-name="qtek.Renderable#getDescendantByName"><a href="qtek.Renderable.html#getDescendantByName">getDescendantByName</a></li>
<li data-name="qtek.Renderable#getParent"><a href="qtek.Renderable.html#getParent">getParent</a></li>
<li data-name="qtek.Renderable#getPath"><a href="qtek.Renderable.html#getPath">getPath</a></li>
<li data-name="qtek.Renderable#getScene"><a href="qtek.Renderable.html#getScene">getScene</a></li>
<li data-name="qtek.Renderable#getWorldPosition"><a href="qtek.Renderable.html#getWorldPosition">getWorldPosition</a></li>
<li data-name="qtek.Renderable#isAncestor"><a href="qtek.Renderable.html#isAncestor">isAncestor</a></li>
<li data-name="qtek.Renderable#lookAt"><a href="qtek.Renderable.html#lookAt">lookAt</a></li>
<li data-name="qtek.Renderable#queryNode"><a href="qtek.Renderable.html#queryNode">queryNode</a></li>
<li data-name="qtek.Renderable#remove"><a href="qtek.Renderable.html#remove">remove</a></li>
<li data-name="qtek.Renderable#rotateAround"><a href="qtek.Renderable.html#rotateAround">rotateAround</a></li>
<li data-name="qtek.Renderable#setLocalTransform"><a href="qtek.Renderable.html#setLocalTransform">setLocalTransform</a></li>
<li data-name="qtek.Renderable#setName"><a href="qtek.Renderable.html#setName">setName</a></li>
<li data-name="qtek.Renderable#setWorldTransform"><a href="qtek.Renderable.html#setWorldTransform">setWorldTransform</a></li>
<li data-name="qtek.Renderable#traverse"><a href="qtek.Renderable.html#traverse">traverse</a></li>
<li data-name="qtek.Renderable#update"><a href="qtek.Renderable.html#update">update</a></li>
<li data-name="qtek.Renderable#updateLocalTransform"><a href="qtek.Renderable.html#updateLocalTransform">updateLocalTransform</a></li>
<li data-name="qtek.Renderable#updateWorldTransform"><a href="qtek.Renderable.html#updateWorldTransform">updateWorldTransform</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.Renderer">
<span class="title">
<a href="qtek.Renderer.html">qtek.Renderer</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.Renderer#alhpa"><a href="qtek.Renderer.html#alhpa">alhpa</a></li>
<li data-name="qtek.Renderer#antialias"><a href="qtek.Renderer.html#antialias">antialias</a></li>
<li data-name="qtek.Renderer#canvas"><a href="qtek.Renderer.html#canvas">canvas</a></li>
<li data-name="qtek.Renderer#clear"><a href="qtek.Renderer.html#clear">clear</a></li>
<li data-name="qtek.Renderer#color"><a href="qtek.Renderer.html#color">color</a></li>
<li data-name="qtek.Renderer#depth"><a href="qtek.Renderer.html#depth">depth</a></li>
<li data-name="qtek.Renderer#gl"><a href="qtek.Renderer.html#gl">gl</a></li>
<li data-name="qtek.Renderer#isFrustumCulled"><a href="qtek.Renderer.html#isFrustumCulled">isFrustumCulled</a></li>
<li data-name="qtek.Renderer#premultipliedAlpha"><a href="qtek.Renderer.html#premultipliedAlpha">premultipliedAlpha</a></li>
<li data-name="qtek.Renderer#preserveDrawingBuffer"><a href="qtek.Renderer.html#preserveDrawingBuffer">preserveDrawingBuffer</a></li>
<li data-name="qtek.Renderer#stencil"><a href="qtek.Renderer.html#stencil">stencil</a></li>
<li data-name="qtek.Renderer#throwError"><a href="qtek.Renderer.html#throwError">throwError</a></li>
<li data-name="qtek.Renderer#viewport"><a href="qtek.Renderer.html#viewport">viewport</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.Renderer#dispose"><a href="qtek.Renderer.html#dispose">dispose</a></li>
<li data-name="qtek.Renderer#disposeFrameBuffer"><a href="qtek.Renderer.html#disposeFrameBuffer">disposeFrameBuffer</a></li>
<li data-name="qtek.Renderer#disposeGeometry"><a href="qtek.Renderer.html#disposeGeometry">disposeGeometry</a></li>
<li data-name="qtek.Renderer#disposeNode"><a href="qtek.Renderer.html#disposeNode">disposeNode</a></li>
<li data-name="qtek.Renderer#disposeScene"><a href="qtek.Renderer.html#disposeScene">disposeScene</a></li>
<li data-name="qtek.Renderer#disposeShader"><a href="qtek.Renderer.html#disposeShader">disposeShader</a></li>
<li data-name="qtek.Renderer#disposeTexture"><a href="qtek.Renderer.html#disposeTexture">disposeTexture</a></li>
<li data-name="qtek.Renderer#getDevicePixelRatio"><a href="qtek.Renderer.html#getDevicePixelRatio">getDevicePixelRatio</a></li>
<li data-name="qtek.Renderer#getExtension"><a href="qtek.Renderer.html#getExtension">getExtension</a></li>
<li data-name="qtek.Renderer#getHeight"><a href="qtek.Renderer.html#getHeight">getHeight</a></li>
<li data-name="qtek.Renderer#getWidth"><a href="qtek.Renderer.html#getWidth">getWidth</a></li>
<li data-name="qtek.Renderer#render"><a href="qtek.Renderer.html#render">render</a></li>
<li data-name="qtek.Renderer#renderQueue"><a href="qtek.Renderer.html#renderQueue">renderQueue</a></li>
<li data-name="qtek.Renderer#resize"><a href="qtek.Renderer.html#resize">resize</a></li>
<li data-name="qtek.Renderer#restoreClear"><a href="qtek.Renderer.html#restoreClear">restoreClear</a></li>
<li data-name="qtek.Renderer#restoreViewport"><a href="qtek.Renderer.html#restoreViewport">restoreViewport</a></li>
<li data-name="qtek.Renderer#saveClear"><a href="qtek.Renderer.html#saveClear">saveClear</a></li>
<li data-name="qtek.Renderer#saveViewport"><a href="qtek.Renderer.html#saveViewport">saveViewport</a></li>
<li data-name="qtek.Renderer#screenToNdc"><a href="qtek.Renderer.html#screenToNdc">screenToNdc</a></li>
<li data-name="qtek.Renderer#setDevicePixelRatio"><a href="qtek.Renderer.html#setDevicePixelRatio">setDevicePixelRatio</a></li>
<li data-name="qtek.Renderer#setViewport"><a href="qtek.Renderer.html#setViewport">setViewport</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.Scene">
<span class="title">
<a href="qtek.Scene.html">qtek.Scene</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.Scene#autoUpdate"><a href="qtek.Scene.html#autoUpdate">autoUpdate</a></li>
<li data-name="qtek.Scene#material"><a href="qtek.Scene.html#material">material</a></li>
<li data-name="qtek.Scene#opaqueQueue"><a href="qtek.Scene.html#opaqueQueue">opaqueQueue</a></li>
<li data-name="qtek.Scene#transparentQueue"><a href="qtek.Scene.html#transparentQueue">transparentQueue</a></li>
<li data-name="qtek.Scene#__GUID__"><a href="qtek.Scene.html#__GUID__">__GUID__</a></li>
<li data-name="qtek.Scene#autoUpdateLocalTransform"><a href="qtek.Scene.html#autoUpdateLocalTransform">autoUpdateLocalTransform</a></li>
<li data-name="qtek.Scene#localTransform"><a href="qtek.Scene.html#localTransform">localTransform</a></li>
<li data-name="qtek.Scene#position"><a href="qtek.Scene.html#position">position</a></li>
<li data-name="qtek.Scene#rotation"><a href="qtek.Scene.html#rotation">rotation</a></li>
<li data-name="qtek.Scene#scale"><a href="qtek.Scene.html#scale">scale</a></li>
<li data-name="qtek.Scene#visible"><a href="qtek.Scene.html#visible">visible</a></li>
<li data-name="qtek.Scene#worldTransform"><a href="qtek.Scene.html#worldTransform">worldTransform</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.Scene#addToScene"><a href="qtek.Scene.html#addToScene">addToScene</a></li>
<li data-name="qtek.Scene#cloneNode"><a href="qtek.Scene.html#cloneNode">cloneNode</a></li>
<li data-name="qtek.Scene#dispose"><a href="qtek.Scene.html#dispose">dispose</a></li>
<li data-name="qtek.Scene#getNode"><a href="qtek.Scene.html#getNode">getNode</a></li>
<li data-name="qtek.Scene#removeFromScene"><a href="qtek.Scene.html#removeFromScene">removeFromScene</a></li>
<li data-name="qtek.Scene#update"><a href="qtek.Scene.html#update">update</a></li>
<li data-name="qtek.Scene#add"><a href="qtek.Scene.html#add">add</a></li>
<li data-name="qtek.Scene#children"><a href="qtek.Scene.html#children">children</a></li>
<li data-name="qtek.Scene#clone"><a href="qtek.Scene.html#clone">clone</a></li>
<li data-name="qtek.Scene#decomposeLocalTransform"><a href="qtek.Scene.html#decomposeLocalTransform">decomposeLocalTransform</a></li>
<li data-name="qtek.Scene#decomposeWorldTransform"><a href="qtek.Scene.html#decomposeWorldTransform">decomposeWorldTransform</a></li>
<li data-name="qtek.Scene#getChildByName"><a href="qtek.Scene.html#getChildByName">getChildByName</a></li>
<li data-name="qtek.Scene#getDescendantByName"><a href="qtek.Scene.html#getDescendantByName">getDescendantByName</a></li>
<li data-name="qtek.Scene#getParent"><a href="qtek.Scene.html#getParent">getParent</a></li>
<li data-name="qtek.Scene#getPath"><a href="qtek.Scene.html#getPath">getPath</a></li>
<li data-name="qtek.Scene#getScene"><a href="qtek.Scene.html#getScene">getScene</a></li>
<li data-name="qtek.Scene#getWorldPosition"><a href="qtek.Scene.html#getWorldPosition">getWorldPosition</a></li>
<li data-name="qtek.Scene#isAncestor"><a href="qtek.Scene.html#isAncestor">isAncestor</a></li>
<li data-name="qtek.Scene#isRenderable"><a href="qtek.Scene.html#isRenderable">isRenderable</a></li>
<li data-name="qtek.Scene#lookAt"><a href="qtek.Scene.html#lookAt">lookAt</a></li>
<li data-name="qtek.Scene#queryNode"><a href="qtek.Scene.html#queryNode">queryNode</a></li>
<li data-name="qtek.Scene#remove"><a href="qtek.Scene.html#remove">remove</a></li>
<li data-name="qtek.Scene#rotateAround"><a href="qtek.Scene.html#rotateAround">rotateAround</a></li>
<li data-name="qtek.Scene#setLocalTransform"><a href="qtek.Scene.html#setLocalTransform">setLocalTransform</a></li>
<li data-name="qtek.Scene#setName"><a href="qtek.Scene.html#setName">setName</a></li>
<li data-name="qtek.Scene#setWorldTransform"><a href="qtek.Scene.html#setWorldTransform">setWorldTransform</a></li>
<li data-name="qtek.Scene#traverse"><a href="qtek.Scene.html#traverse">traverse</a></li>
<li data-name="qtek.Scene#updateLocalTransform"><a href="qtek.Scene.html#updateLocalTransform">updateLocalTransform</a></li>
<li data-name="qtek.Scene#updateWorldTransform"><a href="qtek.Scene.html#updateWorldTransform">updateWorldTransform</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.Shader">
<span class="title">
<a href="qtek.Shader_.html">qtek.Shader</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.Shader.Shader.codes"><a href="qtek.Shader_.html#.Shader.codes">Shader.codes</a></li>
<li data-name="qtek.Shader#fragment"><a href="qtek.Shader_.html#fragment">fragment</a></li>
<li data-name="qtek.Shader#fragmentDefines"><a href="qtek.Shader_.html#fragmentDefines">fragmentDefines</a></li>
<li data-name="qtek.Shader#vertex"><a href="qtek.Shader_.html#vertex">vertex</a></li>
<li data-name="qtek.Shader#vertexDefines"><a href="qtek.Shader_.html#vertexDefines">vertexDefines</a></li>
<li data-name="qtek.Shader#__GUID__"><a href="qtek.Shader_.html#__GUID__">__GUID__</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.Shader.Shader.source"><a href="qtek.Shader_.html#.Shader.source">Shader.source</a></li>
<li data-name="qtek.Shader.Shader['import']"><a href="qtek.Shader_.html#.Shader%255B'import'%255D">Shader['import']</a></li>
<li data-name="qtek.Shader#bind"><a href="qtek.Shader_.html#bind">bind</a></li>
<li data-name="qtek.Shader#clone"><a href="qtek.Shader_.html#clone">clone</a></li>
<li data-name="qtek.Shader#define"><a href="qtek.Shader_.html#define">define</a></li>
<li data-name="qtek.Shader#dirty"><a href="qtek.Shader_.html#dirty">dirty</a></li>
<li data-name="qtek.Shader#disableTexture"><a href="qtek.Shader_.html#disableTexture">disableTexture</a></li>
<li data-name="qtek.Shader#disableTexturesAll"><a href="qtek.Shader_.html#disableTexturesAll">disableTexturesAll</a></li>
<li data-name="qtek.Shader#dispose"><a href="qtek.Shader_.html#dispose">dispose</a></li>
<li data-name="qtek.Shader#enableTexture"><a href="qtek.Shader_.html#enableTexture">enableTexture</a></li>
<li data-name="qtek.Shader#enableTexturesAll"><a href="qtek.Shader_.html#enableTexturesAll">enableTexturesAll</a></li>
<li data-name="qtek.Shader#getDefine"><a href="qtek.Shader_.html#getDefine">getDefine</a></li>
<li data-name="qtek.Shader#isDefined"><a href="qtek.Shader_.html#isDefined">isDefined</a></li>
<li data-name="qtek.Shader#isTextureEnabled"><a href="qtek.Shader_.html#isTextureEnabled">isTextureEnabled</a></li>
<li data-name="qtek.Shader#setFragment"><a href="qtek.Shader_.html#setFragment">setFragment</a></li>
<li data-name="qtek.Shader#setVertex"><a href="qtek.Shader_.html#setVertex">setVertex</a></li>
<li data-name="qtek.Shader#unDefine"><a href="qtek.Shader_.html#unDefine">unDefine</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.Skeleton">
<span class="title">
<a href="qtek.Skeleton.html">qtek.Skeleton</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.Skeleton#joints"><a href="qtek.Skeleton.html#joints">joints</a></li>
<li data-name="qtek.Skeleton#name"><a href="qtek.Skeleton.html#name">name</a></li>
<li data-name="qtek.Skeleton#roots"><a href="qtek.Skeleton.html#roots">roots</a></li>
<li data-name="qtek.Skeleton#update"><a href="qtek.Skeleton.html#update">update</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.Skeleton#addClip"><a href="qtek.Skeleton.html#addClip">addClip</a></li>
<li data-name="qtek.Skeleton#getClip"><a href="qtek.Skeleton.html#getClip">getClip</a></li>
<li data-name="qtek.Skeleton#getClipNumber"><a href="qtek.Skeleton.html#getClipNumber">getClipNumber</a></li>
<li data-name="qtek.Skeleton#removeClip"><a href="qtek.Skeleton.html#removeClip">removeClip</a></li>
<li data-name="qtek.Skeleton#removeClipsAll"><a href="qtek.Skeleton.html#removeClipsAll">removeClipsAll</a></li>
<li data-name="qtek.Skeleton#setPose"><a href="qtek.Skeleton.html#setPose">setPose</a></li>
<li data-name="qtek.Skeleton#updateHierarchy"><a href="qtek.Skeleton.html#updateHierarchy">updateHierarchy</a></li>
<li data-name="qtek.Skeleton#updateJointMatrices"><a href="qtek.Skeleton.html#updateJointMatrices">updateJointMatrices</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.StaticGeometry">
<span class="title">
<a href="qtek.StaticGeometry.html">qtek.StaticGeometry</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.StaticGeometry#faces"><a href="qtek.StaticGeometry.html#faces">faces</a></li>
<li data-name="qtek.StaticGeometry#__GUID__"><a href="qtek.StaticGeometry.html#__GUID__">__GUID__</a></li>
<li data-name="qtek.StaticGeometry#attributes"><a href="qtek.StaticGeometry.html#attributes">attributes</a></li>
<li data-name="qtek.StaticGeometry#boundingBox"><a href="qtek.StaticGeometry.html#boundingBox">boundingBox</a></li>
<li data-name="qtek.StaticGeometry#dynamic"><a href="qtek.StaticGeometry.html#dynamic">dynamic</a></li>
<li data-name="qtek.StaticGeometry#mainAttribute"><a href="qtek.StaticGeometry.html#mainAttribute">mainAttribute</a></li>
<li data-name="qtek.StaticGeometry#pickByRay"><a href="qtek.StaticGeometry.html#pickByRay">pickByRay</a></li>
<li data-name="qtek.StaticGeometry#useFace"><a href="qtek.StaticGeometry.html#useFace">useFace</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.StaticGeometry#getEnabledAttributes"><a href="qtek.StaticGeometry.html#getEnabledAttributes">getEnabledAttributes</a></li>
<li data-name="qtek.StaticGeometry#applyTransform"><a href="qtek.StaticGeometry.html#applyTransform">applyTransform</a></li>
<li data-name="qtek.StaticGeometry#createAttribute"><a href="qtek.StaticGeometry.html#createAttribute">createAttribute</a></li>
<li data-name="qtek.StaticGeometry#dirty"><a href="qtek.StaticGeometry.html#dirty">dirty</a></li>
<li data-name="qtek.StaticGeometry#dispose"><a href="qtek.StaticGeometry.html#dispose">dispose</a></li>
<li data-name="qtek.StaticGeometry#generateBarycentric"><a href="qtek.StaticGeometry.html#generateBarycentric">generateBarycentric</a></li>
<li data-name="qtek.StaticGeometry#generateFaceNormals"><a href="qtek.StaticGeometry.html#generateFaceNormals">generateFaceNormals</a></li>
<li data-name="qtek.StaticGeometry#generateTangents"><a href="qtek.StaticGeometry.html#generateTangents">generateTangents</a></li>
<li data-name="qtek.StaticGeometry#generateUniqueVertex"><a href="qtek.StaticGeometry.html#generateUniqueVertex">generateUniqueVertex</a></li>
<li data-name="qtek.StaticGeometry#generateVertexNormals"><a href="qtek.StaticGeometry.html#generateVertexNormals">generateVertexNormals</a></li>
<li data-name="qtek.StaticGeometry#getFace"><a href="qtek.StaticGeometry.html#getFace">getFace</a></li>
<li data-name="qtek.StaticGeometry#getFaceNumber"><a href="qtek.StaticGeometry.html#getFaceNumber">getFaceNumber</a></li>
<li data-name="qtek.StaticGeometry#getVertexNumber"><a href="qtek.StaticGeometry.html#getVertexNumber">getVertexNumber</a></li>
<li data-name="qtek.StaticGeometry#isUniqueVertex"><a href="qtek.StaticGeometry.html#isUniqueVertex">isUniqueVertex</a></li>
<li data-name="qtek.StaticGeometry#isUseFace"><a href="qtek.StaticGeometry.html#isUseFace">isUseFace</a></li>
<li data-name="qtek.StaticGeometry#removeAttribute"><a href="qtek.StaticGeometry.html#removeAttribute">removeAttribute</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.Texture">
<span class="title">
<a href="qtek.Texture.html">qtek.Texture</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.Texture#anisotropic"><a href="qtek.Texture.html#anisotropic">anisotropic</a></li>
<li data-name="qtek.Texture#dynamic"><a href="qtek.Texture.html#dynamic">dynamic</a></li>
<li data-name="qtek.Texture#flipY"><a href="qtek.Texture.html#flipY">flipY</a></li>
<li data-name="qtek.Texture#format"><a href="qtek.Texture.html#format">format</a></li>
<li data-name="qtek.Texture#height"><a href="qtek.Texture.html#height">height</a></li>
<li data-name="qtek.Texture#magFilter"><a href="qtek.Texture.html#magFilter">magFilter</a></li>
<li data-name="qtek.Texture#minFilter"><a href="qtek.Texture.html#minFilter">minFilter</a></li>
<li data-name="qtek.Texture#premultiplyAlpha"><a href="qtek.Texture.html#premultiplyAlpha">premultiplyAlpha</a></li>
<li data-name="qtek.Texture#type"><a href="qtek.Texture.html#type">type</a></li>
<li data-name="qtek.Texture#unpackAlignment"><a href="qtek.Texture.html#unpackAlignment">unpackAlignment</a></li>
<li data-name="qtek.Texture#useMipmap"><a href="qtek.Texture.html#useMipmap">useMipmap</a></li>
<li data-name="qtek.Texture#width"><a href="qtek.Texture.html#width">width</a></li>
<li data-name="qtek.Texture#wrapS"><a href="qtek.Texture.html#wrapS">wrapS</a></li>
<li data-name="qtek.Texture#wrapT"><a href="qtek.Texture.html#wrapT">wrapT</a></li>
<li data-name="qtek.Texture#__GUID__"><a href="qtek.Texture.html#__GUID__">__GUID__</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.Texture#dirty"><a href="qtek.Texture.html#dirty">dirty</a></li>
<li data-name="qtek.Texture#dispose"><a href="qtek.Texture.html#dispose">dispose</a></li>
<li data-name="qtek.Texture#isRenderable"><a href="qtek.Texture.html#isRenderable">isRenderable</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.Texture2D">
<span class="title">
<a href="qtek.Texture2D.html">qtek.Texture2D</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.Texture2D#image"><a href="qtek.Texture2D.html#image">image</a></li>
<li data-name="qtek.Texture2D#mipmaps"><a href="qtek.Texture2D.html#mipmaps">mipmaps</a></li>
<li data-name="qtek.Texture2D#pixels"><a href="qtek.Texture2D.html#pixels">pixels</a></li>
<li data-name="qtek.Texture2D#__GUID__"><a href="qtek.Texture2D.html#__GUID__">__GUID__</a></li>
<li data-name="qtek.Texture2D#anisotropic"><a href="qtek.Texture2D.html#anisotropic">anisotropic</a></li>
<li data-name="qtek.Texture2D#dynamic"><a href="qtek.Texture2D.html#dynamic">dynamic</a></li>
<li data-name="qtek.Texture2D#flipY"><a href="qtek.Texture2D.html#flipY">flipY</a></li>
<li data-name="qtek.Texture2D#format"><a href="qtek.Texture2D.html#format">format</a></li>
<li data-name="qtek.Texture2D#height"><a href="qtek.Texture2D.html#height">height</a></li>
<li data-name="qtek.Texture2D#premultiplyAlpha"><a href="qtek.Texture2D.html#premultiplyAlpha">premultiplyAlpha</a></li>
<li data-name="qtek.Texture2D#type"><a href="qtek.Texture2D.html#type">type</a></li>
<li data-name="qtek.Texture2D#unpackAlignment"><a href="qtek.Texture2D.html#unpackAlignment">unpackAlignment</a></li>
<li data-name="qtek.Texture2D#width"><a href="qtek.Texture2D.html#width">width</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.Texture2D#generateMipmap"><a href="qtek.Texture2D.html#generateMipmap">generateMipmap</a></li>
<li data-name="qtek.Texture2D#dirty"><a href="qtek.Texture2D.html#dirty">dirty</a></li>
<li data-name="qtek.Texture2D#dispose"><a href="qtek.Texture2D.html#dispose">dispose</a></li>
<li data-name="qtek.Texture2D#isRenderable"><a href="qtek.Texture2D.html#isRenderable">isRenderable</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
<li class="item" data-name="qtek.TextureCube">
<span class="title">
<a href="qtek.TextureCube.html">qtek.TextureCube</a>
</span>
<ul class="members itemMembers">
<span class="subtitle">Members</span>
<li data-name="qtek.TextureCube#image"><a href="qtek.TextureCube.html#image">image</a></li>
<li data-name="qtek.TextureCube#mipmaps"><a href="qtek.TextureCube.html#mipmaps">mipmaps</a></li>
<li data-name="qtek.TextureCube#pixels"><a href="qtek.TextureCube.html#pixels">pixels</a></li>
<li data-name="qtek.TextureCube#__GUID__"><a href="qtek.TextureCube.html#__GUID__">__GUID__</a></li>
<li data-name="qtek.TextureCube#anisotropic"><a href="qtek.TextureCube.html#anisotropic">anisotropic</a></li>
<li data-name="qtek.TextureCube#dynamic"><a href="qtek.TextureCube.html#dynamic">dynamic</a></li>
<li data-name="qtek.TextureCube#flipY"><a href="qtek.TextureCube.html#flipY">flipY</a></li>
<li data-name="qtek.TextureCube#format"><a href="qtek.TextureCube.html#format">format</a></li>
<li data-name="qtek.TextureCube#height"><a href="qtek.TextureCube.html#height">height</a></li>
<li data-name="qtek.TextureCube#premultiplyAlpha"><a href="qtek.TextureCube.html#premultiplyAlpha">premultiplyAlpha</a></li>
<li data-name="qtek.TextureCube#type"><a href="qtek.TextureCube.html#type">type</a></li>
<li data-name="qtek.TextureCube#unpackAlignment"><a href="qtek.TextureCube.html#unpackAlignment">unpackAlignment</a></li>
<li data-name="qtek.TextureCube#width"><a href="qtek.TextureCube.html#width">width</a></li>
</ul>
<ul class="typedefs itemMembers">
</ul>
<ul class="methods itemMembers">
<span class="subtitle">Methods</span>
<li data-name="qtek.TextureCube#generateMipmap"><a href="qtek.TextureCube.html#generateMipmap">generateMipmap</a></li>
<li data-name="qtek.TextureCube#dirty"><a href="qtek.TextureCube.html#dirty">dirty</a></li>
<li data-name="qtek.TextureCube#dispose"><a href="qtek.TextureCube.html#dispose">dispose</a></li>
<li data-name="qtek.TextureCube#isRenderable"><a href="qtek.TextureCube.html#isRenderable">isRenderable</a></li>
</ul>
<ul class="events itemMembers">
</ul>
</li>
</ul>
</div>
<div class="main">
<h1 class="page-title" data-filename="qtek.async.html">Namespace: async</h1>
<section>
<header>
<h2>
<span class="ancestors"><a href="qtek.html">qtek</a>.</span>
async
</h2>
</header>
<article>
<div class="container-overview">
<dl class="details">
</dl>
</div>
<h3 class="subsection-title">Classes</h3>
<dl>
<dt><a href="qtek.async.Task.html">Task</a></dt>
<dd></dd>
<dt><a href="qtek.async.TaskGroup.html">TaskGroup</a></dt>
<dd></dd>
</dl>
</article>
</section>
<footer>
Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.3.0-beta1</a> on Wed Mar 18 2015 14:55:42 GMT+0800 (CST)
</footer>
</div>
</div>
<script>prettyPrint();</script>
<script src="scripts/linenumber.js"></script>
<script src="scripts/main.js"></script>
</body>
</html> | uooo/qtek | doc/api/qtek.async.html | HTML | bsd-2-clause | 309,205 |
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<script src="../../../../../tools/svgweb/src/svg.js" data-path="../../../../../tools/svgweb/src"></script>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<meta name="keywords" content="W3C SVG 1.1 2nd Edition Test Suite"/>
<meta name="description" content="W3C SVG 1.1 2nd Edition SVGWeb Test Suite"/>
<title>
SVG 1.1 2nd Edition Test (svgweb): text-tspan-01-b.svg
</title>
<style type="text/css">
<!--
.bodytext { font-family:verdana, helvetica, sans-serif; font-size: 12pt; line-height: 125%; text-align: Left; margin-top: 0; margin-bottom: 0 }
.pageTitle { line-height: 150%; font-size: 20pt; font-weight : 900; margin-bottom: 20pt }
.pageSubTitle { color : blue; line-height: 100%; font-size: 24pt; font-weight : 900 }
.openChapter { color : blue; line-height: 125%; font-weight : 900 }
.openSection { color : blue; line-height: 125%; font-weight : 900 }
.info { color : black; line-height: 110%; font-size: 10pt; font-weight : 100 }
p { margin-top:0; margin-bottom:0; padding-top:0; padding-bottom:0 }
blockquote { margin-top:0; margin-bottom:0; padding-top:0; padding-bottom:0 }
.opscript { margin-left: 3%; margin-right: 3%; }
.opscript p { margin-top: 0.7em }
.navbar { background: black; color: white; font-weight: bold }
.warning { color: red; text-align: Center;}
a,a:visited { color: blue }
-->
</style>
<link rel="prev" href="text-tselect-03-f.html" />
<link rel="index" href="index.html" />
<link rel="next" href="text-tspan-02-b.html" />
<script src="../resources/testharnessreport.js"></script>
</head>
<body class="bodytext">
<div class="linkbar">
<p>Specification link: <a target="spec" href="http://www.w3.org/TR/SVG11/text.html#TSpanElement">10.5 The 'tspan' element</a></p>
<p>
<a href="text-tselect-03-f.html" rel="prev">text-tselect-03-f ←</a>
<a href="index.html" rel="index">index</a>
<a href="text-tspan-02-b.html" rel="next">→ text-tspan-02-b</a>
</p>
</div>
<div>
<br />
<p class="warning">
Tests that contain the draft-watermark are under development and may be incorrectly testing a feature.
</p>
</div>
<table align="center" border="0" cellspacing="0" cellpadding="10">
<tr>
<td align="center" colspan="3">
<table border="0" cellpadding="8">
<tr>
<td align="center" colspan="2" class="pageTitle">
<h1>text-tspan-01-b.svg</h1>
</td>
</tr>
<tr class="navbar">
<td align="center">
SVG Image
</td>
<td align="center">
PNG Image
</td>
</tr>
<tr>
<td align="right">
<!--[if IE]>
<object src="../../svg/text-tspan-01-b.svg" width="480" height="360" classid="image/svg+xml"><p style="font-size:300%;color:red">FAIL</p>
<![endif]-->
<!--[if !IE]>-->
<object data="../../svg/text-tspan-01-b.svg" width="480" height="360" type="image/svg+xml"><p style="font-size:300%;color:red">FAIL</p>
<!--<![endif]-->
</object>
</td>
<td align="left">
<img alt="raster image of text-tspan-01-b.svg" src="../../png/text-tspan-01-b.png" width="480" height="360"/>
</td>
</tr>
</table>
</td>
</tr>
</table>
<div class="opscript">
<h2 id="operatorscript">
Operator Script
</h2>
<div>
<p>
Run the test. No interaction required.
</p>
</div>
<h2 id="passcriteria">
Pass Criteria
</h2>
<div>
<p>
The test has passed if:
</p><ul>
<li>"You are not a banana" is displayed with the word "not" in bold green, with the rest of the sentence in normal blue.</li>
<li>"But you are a peach!" is displayed with the word "are" in bold green raised above the baseline, and "a peach!" lowered below the baseline.</li>
<li>"Cute and fuzzy" is displayed like there was spaces between each character, and "fuzzy" is displayed on a line below "Cute and".</li>
</ul>
</div>
<h2 id="testdescription">
Test Description
</h2>
<div>
<p>
Test tspan element styling and relative position adjustments.
</p>
</div>
</div>
<br/>
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| frivoal/presto-testo | SVG/Testsuites/W3C-1_1F2/harness/htmlSVGWeb/text-tspan-01-b.html | HTML | bsd-3-clause | 4,931 |
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| frivoal/presto-testo | css/image-fit/reftests/embed-jpg-wide/visible_cover_left_.html | HTML | bsd-3-clause | 428 |
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| kivi8/ars-poetica | www/forum/styles/prosilver/template/overall_header.html | HTML | bsd-3-clause | 5,156 |
<html>
<head>
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<tr><th colspan=2>GB18030<th colspan=3>Unicode
<tr><td>=8139E730<td> 9ç0 <td>U+33AC<td>㎬<td class=u>SQUARE GPA
<tr><td>=8139E731<td> 9ç1 <td>U+33AD<td>㎭<td class=u>SQUARE RAD
<tr><td>=8139E732<td> 9ç2 <td>U+33AE<td>㎮<td class=u>SQUARE RAD OVER S
<tr><td>=8139E733<td> 9ç3 <td>U+33AF<td>㎯<td class=u>SQUARE RAD OVER S SQUARED
<tr><td>=8139E734<td> 9ç4 <td>U+33B0<td>㎰<td class=u>SQUARE PS
<tr><td>=8139E735<td> 9ç5 <td>U+33B1<td>㎱<td class=u>SQUARE NS
<tr><td>=8139E736<td> 9ç6 <td>U+33B2<td>㎲<td class=u>SQUARE MU S
<tr><td>=8139E737<td> 9ç7 <td>U+33B3<td>㎳<td class=u>SQUARE MS
<tr><td>=8139E738<td> 9ç8 <td>U+33B4<td>㎴<td class=u>SQUARE PV
<tr><td>=8139E739<td> 9ç9 <td>U+33B5<td>㎵<td class=u>SQUARE NV
</table>
<p><a href='charset/GB18030.html'>Return</a></p>
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| frivoal/presto-testo | imported/peter/unicode/comparative/GB18030-8139e7.html | HTML | bsd-3-clause | 1,134 |
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<pre class="programlisting">typedef std::future< Result > return_type;
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<h2><span class="refentrytitle">Struct template portable_rebind_alloc</span></h2>
<p>allocator_traits::portable_rebind_alloc</p>
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<h2 xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" class="refsynopsisdiv-title">Synopsis</h2>
<div xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" class="refsynopsisdiv"><pre class="synopsis"><span class="comment">// In header: <<a class="link" href="../boost_container_header_reference.html#header.boost.container.allocator_traits_hpp" title="Header <boost/container/allocator_traits.hpp>">boost/container/allocator_traits.hpp</a>>
</span>
<span class="keyword">template</span><span class="special"><</span><span class="keyword">typename</span> T<span class="special">></span>
<span class="keyword">struct</span> <a class="link" href="portable_rebind_alloc.html" title="Struct template portable_rebind_alloc">portable_rebind_alloc</a> <span class="special">{</span>
<span class="comment">// types</span>
<span class="keyword">typedef</span> <span class="identifier">see_documentation</span> <a name="allocator_traits.portable_rebind_alloc.type"></a><span class="identifier">type</span><span class="special">;</span>
<span class="special">}</span><span class="special">;</span></pre></div>
<div class="refsect1">
<a name="idp34035328"></a><h2>Description</h2>
<p>Non-standard extension: Portable allocator rebind for C++03 and C++11 compilers. `type` is an allocator related to Alloc deduced deduced by rules explained in `rebind_alloc`. </p>
</div>
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<a name="boost_asio.reference.deadline_timer_service.expires_from_now"></a><a class="link" href="expires_from_now.html" title="deadline_timer_service::expires_from_now">deadline_timer_service::expires_from_now</a>
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<p>
<a class="indexterm" name="idp149576352"></a>
Get the expiry time for the timer
relative to now.
</p>
<pre class="programlisting"><span class="identifier">duration_type</span> <a class="link" href="expires_from_now/overload1.html" title="deadline_timer_service::expires_from_now (1 of 2 overloads)">expires_from_now</a><span class="special">(</span>
<span class="keyword">const</span> <span class="identifier">implementation_type</span> <span class="special">&</span> <span class="identifier">impl</span><span class="special">)</span> <span class="keyword">const</span><span class="special">;</span>
<span class="emphasis"><em>» <a class="link" href="expires_from_now/overload1.html" title="deadline_timer_service::expires_from_now (1 of 2 overloads)">more...</a></em></span>
</pre>
<p>
Set the expiry time for the timer relative to now.
</p>
<pre class="programlisting"><span class="identifier">std</span><span class="special">::</span><span class="identifier">size_t</span> <a class="link" href="expires_from_now/overload2.html" title="deadline_timer_service::expires_from_now (2 of 2 overloads)">expires_from_now</a><span class="special">(</span>
<span class="identifier">implementation_type</span> <span class="special">&</span> <span class="identifier">impl</span><span class="special">,</span>
<span class="keyword">const</span> <span class="identifier">duration_type</span> <span class="special">&</span> <span class="identifier">expiry_time</span><span class="special">,</span>
<span class="identifier">boost</span><span class="special">::</span><span class="identifier">system</span><span class="special">::</span><span class="identifier">error_code</span> <span class="special">&</span> <span class="identifier">ec</span><span class="special">);</span>
<span class="emphasis"><em>» <a class="link" href="expires_from_now/overload2.html" title="deadline_timer_service::expires_from_now (2 of 2 overloads)">more...</a></em></span>
</pre>
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Distributed under the Boost Software License, Version 1.0. (See accompanying
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<a name="boost_asio.reference.ip__tcp.endpoint"></a><a class="link" href="endpoint.html" title="ip::tcp::endpoint">ip::tcp::endpoint</a>
</h4></div></div></div>
<p>
<a class="indexterm" name="boost_asio.indexterm.ip__tcp.endpoint"></a>
The type of a TCP endpoint.
</p>
<pre class="programlisting">typedef basic_endpoint< tcp > endpoint;
</pre>
<h6>
<a name="boost_asio.reference.ip__tcp.endpoint.h0"></a>
<span class="phrase"><a name="boost_asio.reference.ip__tcp.endpoint.types"></a></span><a class="link" href="endpoint.html#boost_asio.reference.ip__tcp.endpoint.types">Types</a>
</h6>
<div class="informaltable"><table class="table">
<colgroup>
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Name
</p>
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<th>
<p>
Description
</p>
</th>
</tr></thead>
<tbody>
<tr>
<td>
<p>
<a class="link" href="../ip__basic_endpoint/data_type.html" title="ip::basic_endpoint::data_type"><span class="bold"><strong>data_type</strong></span></a>
</p>
</td>
<td>
<p>
The type of the endpoint structure. This type is dependent on
the underlying implementation of the socket layer.
</p>
</td>
</tr>
<tr>
<td>
<p>
<a class="link" href="../ip__basic_endpoint/protocol_type.html" title="ip::basic_endpoint::protocol_type"><span class="bold"><strong>protocol_type</strong></span></a>
</p>
</td>
<td>
<p>
The protocol type associated with the endpoint.
</p>
</td>
</tr>
</tbody>
</table></div>
<h6>
<a name="boost_asio.reference.ip__tcp.endpoint.h1"></a>
<span class="phrase"><a name="boost_asio.reference.ip__tcp.endpoint.member_functions"></a></span><a class="link" href="endpoint.html#boost_asio.reference.ip__tcp.endpoint.member_functions">Member
Functions</a>
</h6>
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<td>
<p>
<a class="link" href="../ip__basic_endpoint/address.html" title="ip::basic_endpoint::address"><span class="bold"><strong>address</strong></span></a>
</p>
</td>
<td>
<p>
Get the IP address associated with the endpoint. <br> <span class="silver"> —</span><br>
Set the IP address associated with the endpoint.
</p>
</td>
</tr>
<tr>
<td>
<p>
<a class="link" href="../ip__basic_endpoint/basic_endpoint.html" title="ip::basic_endpoint::basic_endpoint"><span class="bold"><strong>basic_endpoint</strong></span></a>
</p>
</td>
<td>
<p>
Default constructor. <br> <span class="silver"> —</span><br> Construct an endpoint using
a port number, specified in the host's byte order. The IP address
will be the any address (i.e. INADDR_ANY or in6addr_any). This
constructor would typically be used for accepting new connections.
<br> <span class="silver"> —</span><br> Construct an endpoint using a port number and an
IP address. This constructor may be used for accepting connections
on a specific interface or for making a connection to a remote
endpoint. <br> <span class="silver"> —</span><br> Copy constructor. <br> <span class="silver"> —</span><br> Move
constructor.
</p>
</td>
</tr>
<tr>
<td>
<p>
<a class="link" href="../ip__basic_endpoint/capacity.html" title="ip::basic_endpoint::capacity"><span class="bold"><strong>capacity</strong></span></a>
</p>
</td>
<td>
<p>
Get the capacity of the endpoint in the native type.
</p>
</td>
</tr>
<tr>
<td>
<p>
<a class="link" href="../ip__basic_endpoint/data.html" title="ip::basic_endpoint::data"><span class="bold"><strong>data</strong></span></a>
</p>
</td>
<td>
<p>
Get the underlying endpoint in the native type.
</p>
</td>
</tr>
<tr>
<td>
<p>
<a class="link" href="../ip__basic_endpoint/operator_eq_.html" title="ip::basic_endpoint::operator="><span class="bold"><strong>operator=</strong></span></a>
</p>
</td>
<td>
<p>
Assign from another endpoint. <br> <span class="silver"> —</span><br> Move-assign from
another endpoint.
</p>
</td>
</tr>
<tr>
<td>
<p>
<a class="link" href="../ip__basic_endpoint/port.html" title="ip::basic_endpoint::port"><span class="bold"><strong>port</strong></span></a>
</p>
</td>
<td>
<p>
Get the port associated with the endpoint. The port number is
always in the host's byte order. <br> <span class="silver"> —</span><br> Set the port associated
with the endpoint. The port number is always in the host's byte
order.
</p>
</td>
</tr>
<tr>
<td>
<p>
<a class="link" href="../ip__basic_endpoint/protocol.html" title="ip::basic_endpoint::protocol"><span class="bold"><strong>protocol</strong></span></a>
</p>
</td>
<td>
<p>
The protocol associated with the endpoint.
</p>
</td>
</tr>
<tr>
<td>
<p>
<a class="link" href="../ip__basic_endpoint/resize.html" title="ip::basic_endpoint::resize"><span class="bold"><strong>resize</strong></span></a>
</p>
</td>
<td>
<p>
Set the underlying size of the endpoint in the native type.
</p>
</td>
</tr>
<tr>
<td>
<p>
<a class="link" href="../ip__basic_endpoint/size.html" title="ip::basic_endpoint::size"><span class="bold"><strong>size</strong></span></a>
</p>
</td>
<td>
<p>
Get the underlying size of the endpoint in the native type.
</p>
</td>
</tr>
</tbody>
</table></div>
<h6>
<a name="boost_asio.reference.ip__tcp.endpoint.h2"></a>
<span class="phrase"><a name="boost_asio.reference.ip__tcp.endpoint.friends"></a></span><a class="link" href="endpoint.html#boost_asio.reference.ip__tcp.endpoint.friends">Friends</a>
</h6>
<div class="informaltable"><table class="table">
<colgroup>
<col>
<col>
</colgroup>
<thead><tr>
<th>
<p>
Name
</p>
</th>
<th>
<p>
Description
</p>
</th>
</tr></thead>
<tbody>
<tr>
<td>
<p>
<a class="link" href="../ip__basic_endpoint/operator_not__eq_.html" title="ip::basic_endpoint::operator!="><span class="bold"><strong>operator!=</strong></span></a>
</p>
</td>
<td>
<p>
Compare two endpoints for inequality.
</p>
</td>
</tr>
<tr>
<td>
<p>
<a class="link" href="../ip__basic_endpoint/operator_lt_.html" title="ip::basic_endpoint::operator<"><span class="bold"><strong>operator<</strong></span></a>
</p>
</td>
<td>
<p>
Compare endpoints for ordering.
</p>
</td>
</tr>
<tr>
<td>
<p>
<a class="link" href="../ip__basic_endpoint/operator_lt__eq_.html" title="ip::basic_endpoint::operator<="><span class="bold"><strong>operator<=</strong></span></a>
</p>
</td>
<td>
<p>
Compare endpoints for ordering.
</p>
</td>
</tr>
<tr>
<td>
<p>
<a class="link" href="../ip__basic_endpoint/operator_eq__eq_.html" title="ip::basic_endpoint::operator=="><span class="bold"><strong>operator==</strong></span></a>
</p>
</td>
<td>
<p>
Compare two endpoints for equality.
</p>
</td>
</tr>
<tr>
<td>
<p>
<a class="link" href="../ip__basic_endpoint/operator_gt_.html" title="ip::basic_endpoint::operator>"><span class="bold"><strong>operator></strong></span></a>
</p>
</td>
<td>
<p>
Compare endpoints for ordering.
</p>
</td>
</tr>
<tr>
<td>
<p>
<a class="link" href="../ip__basic_endpoint/operator_gt__eq_.html" title="ip::basic_endpoint::operator>="><span class="bold"><strong>operator>=</strong></span></a>
</p>
</td>
<td>
<p>
Compare endpoints for ordering.
</p>
</td>
</tr>
</tbody>
</table></div>
<h6>
<a name="boost_asio.reference.ip__tcp.endpoint.h3"></a>
<span class="phrase"><a name="boost_asio.reference.ip__tcp.endpoint.related_functions"></a></span><a class="link" href="endpoint.html#boost_asio.reference.ip__tcp.endpoint.related_functions">Related
Functions</a>
</h6>
<div class="informaltable"><table class="table">
<colgroup>
<col>
<col>
</colgroup>
<thead><tr>
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<a class="link" href="../ip__basic_endpoint/operator_lt__lt_.html" title="ip::basic_endpoint::operator<<"><span class="bold"><strong>operator<<</strong></span></a>
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<p>
Output an endpoint as a string.
</p>
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<p>
The <a class="link" href="../ip__basic_endpoint.html" title="ip::basic_endpoint"><code class="computeroutput">ip::basic_endpoint</code></a>
class template describes an endpoint that may be associated with a particular
socket.
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<h6>
<a name="boost_asio.reference.ip__tcp.endpoint.h4"></a>
<span class="phrase"><a name="boost_asio.reference.ip__tcp.endpoint.thread_safety"></a></span><a class="link" href="endpoint.html#boost_asio.reference.ip__tcp.endpoint.thread_safety">Thread Safety</a>
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<span class="emphasis"><em>Distinct</em></span> <span class="emphasis"><em>objects:</em></span> Safe.
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<span class="emphasis"><em>Shared</em></span> <span class="emphasis"><em>objects:</em></span> Unsafe.
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<h6>
<a name="boost_asio.reference.ip__tcp.endpoint.h5"></a>
<span class="phrase"><a name="boost_asio.reference.ip__tcp.endpoint.requirements"></a></span><a class="link" href="endpoint.html#boost_asio.reference.ip__tcp.endpoint.requirements">Requirements</a>
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<span class="emphasis"><em>Header: </em></span><code class="literal">boost/asio/ip/tcp.hpp</code>
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<span class="emphasis"><em>Convenience header: </em></span><code class="literal">boost/asio.hpp</code>
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<h2 title="Interface NeuralMethod" class="title">Interface NeuralMethod</h2>
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<dt>All Superinterfaces:</dt>
<dd>java.io.Serializable</dd>
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<pre>public interface <span class="strong">NeuralMethod</span>
extends java.io.Serializable</pre>
<div class="block">This is an interface used to create classes that can be used by the
neuralnode to perform all it's computations.</div>
<dl><dt><span class="strong">Version:</span></dt>
<dd>$Revision: 8034 $</dd>
<dt><span class="strong">Author:</span></dt>
<dd>Malcolm Ware (mfw4@cs.waikato.ac.nz)</dd></dl>
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<caption><span>Methods</span><span class="tabEnd"> </span></caption>
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<td class="colFirst"><code>double</code></td>
<td class="colLast"><code><strong><a href="../../../../weka/classifiers/functions/neural/NeuralMethod.html#errorValue(weka.classifiers.functions.neural.NeuralNode)">errorValue</a></strong>(<a href="../../../../weka/classifiers/functions/neural/NeuralNode.html" title="class in weka.classifiers.functions.neural">NeuralNode</a> node)</code>
<div class="block">This function calculates what the error value should be.</div>
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<td class="colFirst"><code>double</code></td>
<td class="colLast"><code><strong><a href="../../../../weka/classifiers/functions/neural/NeuralMethod.html#outputValue(weka.classifiers.functions.neural.NeuralNode)">outputValue</a></strong>(<a href="../../../../weka/classifiers/functions/neural/NeuralNode.html" title="class in weka.classifiers.functions.neural">NeuralNode</a> node)</code>
<div class="block">This function calculates what the output value should be.</div>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../weka/classifiers/functions/neural/NeuralMethod.html#updateWeights(weka.classifiers.functions.neural.NeuralNode,%20double,%20double)">updateWeights</a></strong>(<a href="../../../../weka/classifiers/functions/neural/NeuralNode.html" title="class in weka.classifiers.functions.neural">NeuralNode</a> node,
double learn,
double momentum)</code>
<div class="block">This function will calculate what the change in weights should be
and also update them.</div>
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<h4>outputValue</h4>
<pre>double outputValue(<a href="../../../../weka/classifiers/functions/neural/NeuralNode.html" title="class in weka.classifiers.functions.neural">NeuralNode</a> node)</pre>
<div class="block">This function calculates what the output value should be.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>node</code> - The node to calculate the value for.</dd>
<dt><span class="strong">Returns:</span></dt><dd>The value.</dd></dl>
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<pre>double errorValue(<a href="../../../../weka/classifiers/functions/neural/NeuralNode.html" title="class in weka.classifiers.functions.neural">NeuralNode</a> node)</pre>
<div class="block">This function calculates what the error value should be.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>node</code> - The node to calculate the error for.</dd>
<dt><span class="strong">Returns:</span></dt><dd>The error.</dd></dl>
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<h4>updateWeights</h4>
<pre>void updateWeights(<a href="../../../../weka/classifiers/functions/neural/NeuralNode.html" title="class in weka.classifiers.functions.neural">NeuralNode</a> node,
double learn,
double momentum)</pre>
<div class="block">This function will calculate what the change in weights should be
and also update them.</div>
<dl><dt><span class="strong">Parameters:</span></dt><dd><code>node</code> - The node to update the weights for.</dd><dd><code>learn</code> - The learning rate to use.</dd><dd><code>momentum</code> - The momentum to use.</dd></dl>
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| Ishub/hack-the-talk | weka-3-7-13/doc/weka/classifiers/functions/neural/NeuralMethod.html | HTML | mit | 10,622 |
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<p class='vspace'></p><h2>detachInterrupt()</h2>
<h4>Description</h4>
<p>Turns off the given interrupt.
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<p class='vspace'></p><h4>Syntax</h4>
<table border='0' cellpadding='5' cellspacing='0' width='80%'><tr><td width='400px' valign='top'> detachInterrupt(<em>interrupt</em>)
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</li><li><em>pin</em>: the pin number of the interrupt to disable (<em>Arduino Due only</em>)
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<h2><span class="refentrytitle">Struct median</span></h2>
<p>boost::accumulators::tag::median</p>
</div>
<h2 xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" class="refsynopsisdiv-title">Synopsis</h2>
<div xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" class="refsynopsisdiv"><pre class="synopsis"><span class="comment">// In header: <<a class="link" href="../../../accumulators/reference.html#header.boost.accumulators.statistics.median_hpp" title="Header <boost/accumulators/statistics/median.hpp>">boost/accumulators/statistics/median.hpp</a>>
</span>
<span class="keyword">struct</span> <a class="link" href="median.html" title="Struct median">median</a> <span class="special">:</span>
<span class="keyword">public</span> <span class="identifier">boost</span><span class="special">::</span><span class="identifier">accumulators</span><span class="special">::</span><span class="identifier">depends_on</span><span class="special"><</span> <span class="identifier">p_square_quantile_for_median</span> <span class="special">></span>
<span class="special">{</span>
<span class="special">}</span><span class="special">;</span></pre></div>
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Distributed under the Boost Software License, Version 1.0. (See accompanying
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(1 of 3 overloads)</a>
</h5></div></div></div>
<p>
Send some data on the socket.
</p>
<pre class="programlisting">template<
typename <a class="link" href="../../ConstBufferSequence.html" title="Constant buffer sequence requirements">ConstBufferSequence</a>>
std::size_t send(
const ConstBufferSequence & buffers);
</pre>
<p>
This function is used to send data on the stream socket. The function
call will block until one or more bytes of the data has been sent successfully,
or an until error occurs.
</p>
<h6>
<a name="boost_asio.reference.basic_stream_socket.send.overload1.h0"></a>
<span class="phrase"><a name="boost_asio.reference.basic_stream_socket.send.overload1.parameters"></a></span><a class="link" href="overload1.html#boost_asio.reference.basic_stream_socket.send.overload1.parameters">Parameters</a>
</h6>
<div class="variablelist">
<p class="title"><b></b></p>
<dl class="variablelist">
<dt><span class="term">buffers</span></dt>
<dd><p>
One or more data buffers to be sent on the socket.
</p></dd>
</dl>
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<h6>
<a name="boost_asio.reference.basic_stream_socket.send.overload1.h1"></a>
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Value</a>
</h6>
<p>
The number of bytes sent.
</p>
<h6>
<a name="boost_asio.reference.basic_stream_socket.send.overload1.h2"></a>
<span class="phrase"><a name="boost_asio.reference.basic_stream_socket.send.overload1.exceptions"></a></span><a class="link" href="overload1.html#boost_asio.reference.basic_stream_socket.send.overload1.exceptions">Exceptions</a>
</h6>
<div class="variablelist">
<p class="title"><b></b></p>
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<dt><span class="term">boost::system::system_error</span></dt>
<dd><p>
Thrown on failure.
</p></dd>
</dl>
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<a name="boost_asio.reference.basic_stream_socket.send.overload1.h3"></a>
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</h6>
<p>
The send operation may not transmit all of the data to the peer. Consider
using the <a class="link" href="../../write.html" title="write"><code class="computeroutput">write</code></a>
function if you need to ensure that all data is written before the blocking
operation completes.
</p>
<h6>
<a name="boost_asio.reference.basic_stream_socket.send.overload1.h4"></a>
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</h6>
<p>
To send a single data buffer use the <a class="link" href="../../buffer.html" title="buffer"><code class="computeroutput">buffer</code></a>
function as follows:
</p>
<pre class="programlisting">socket.send(boost::asio::buffer(data, size));
</pre>
<p>
See the <a class="link" href="../../buffer.html" title="buffer"><code class="computeroutput">buffer</code></a>
documentation for information on sending multiple buffers in one go,
and how to use it with arrays, boost::array or std::vector.
</p>
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<td align="right"><div class="copyright-footer">Copyright © 2003-2018 Christopher M. Kohlhoff<p>
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
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<div class="refnamediv">
<h2><span class="refentrytitle">Struct template binary_expr</span></h2>
<p>boost::proto::binary_expr — A metafunction for generating binary expression types with a specified tag type,
a grammar element for matching binary expressions, and
a <a class="link" href="../../PrimitiveTransform.html" title="Concept PrimitiveTransform">PrimitiveTransform</a>
that dispatches to the
<code class="computeroutput"><a class="link" href="pass_through.html" title="Struct template pass_through">proto::pass_through<></a></code>
transform.</p>
</div>
<h2 xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" class="refsynopsisdiv-title">Synopsis</h2>
<div xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" class="refsynopsisdiv"><pre class="synopsis"><span class="comment">// In header: <<a class="link" href="../../proto/reference.html#header.boost.proto.traits_hpp" title="Header <boost/proto/traits.hpp>">boost/proto/traits.hpp</a>>
</span><span class="keyword">template</span><span class="special"><</span><span class="keyword">typename</span> Tag<span class="special">,</span> <span class="keyword">typename</span> T<span class="special">,</span> <span class="keyword">typename</span> U<span class="special">></span>
<span class="keyword">struct</span> <a class="link" href="binary_expr.html" title="Struct template binary_expr">binary_expr</a> <span class="special">:</span> <span class="keyword"></span> <a class="link" href="transform.html" title="Struct template transform">proto::transform</a><span class="special"><</span> <span class="identifier">binary_expr</span><span class="special"><</span><span class="identifier">Tag</span><span class="special">,</span> <span class="identifier">T</span><span class="special">,</span> <span class="identifier">U</span><span class="special">></span> <span class="special">></span> <span class="special">{</span>
<span class="comment">// types</span>
<span class="keyword">typedef</span> <a class="link" href="expr.html" title="Struct template expr">proto::expr</a><span class="special"><</span> <span class="identifier">Tag</span><span class="special">,</span> <a class="link" href="listN.html" title="Struct template listN">proto::list2</a><span class="special"><</span> <span class="identifier">T</span><span class="special">,</span> <span class="identifier">U</span> <span class="special">></span> <span class="special">></span> <a name="boost.proto.binary_expr.type"></a><span class="identifier">type</span><span class="special">;</span>
<span class="keyword">typedef</span> <a class="link" href="basic_expr.html" title="Struct template basic_expr">proto::basic_expr</a><span class="special"><</span> <span class="identifier">Tag</span><span class="special">,</span> <a class="link" href="listN.html" title="Struct template listN">proto::list2</a><span class="special"><</span> <span class="identifier">T</span><span class="special">,</span> <span class="identifier">U</span> <span class="special">></span> <span class="special">></span> <a name="boost.proto.binary_expr.proto_grammar"></a><span class="identifier">proto_grammar</span><span class="special">;</span>
<span class="comment">// member classes/structs/unions</span>
<span class="keyword">template</span><span class="special"><</span><span class="keyword">typename</span> <a class="link" href="../../Expr.html" title="Concept Expr">Expr</a><span class="special">,</span> <span class="keyword">typename</span> State<span class="special">,</span> <span class="keyword">typename</span> Data<span class="special">></span>
<span class="keyword">struct</span> <a class="link" href="binary_expr/impl.html" title="Struct template impl">impl</a> <span class="special">:</span>
<span class="keyword"></span> <a class="link" href="pass_through.html" title="Struct template pass_through">proto::pass_through</a><binary_expr>::template impl<Expr, State, Data>
<span class="special">{</span>
<span class="special">}</span><span class="special">;</span>
<span class="special">}</span><span class="special">;</span></pre></div>
<div class="refsect1">
<a name="id-1.3.34.5.41.68.4"></a><h2>Description</h2>
<p>
Use <code class="computeroutput">proto::binary_expr<<a class="link" href="_.html" title="Struct _">proto::_</a>, <a class="link" href="_.html" title="Struct _">proto::_</a>, <a class="link" href="_.html" title="Struct _">proto::_</a>></code> as a grammar element to match any binary expression.
</p>
</div>
</div>
<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
<td align="left"></td>
<td align="right"><div class="copyright-footer">Copyright © 2008 Eric Niebler<p>
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
</p>
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<a name="boost_asio.reference.ssl__context.options"></a><a class="link" href="options.html" title="ssl::context::options">ssl::context::options</a>
</h4></div></div></div>
<p>
<a class="indexterm" name="boost_asio.indexterm.ssl__context.options"></a>
Bitmask type
for SSL options.
</p>
<pre class="programlisting">typedef long options;
</pre>
<h6>
<a name="boost_asio.reference.ssl__context.options.h0"></a>
<span class="phrase"><a name="boost_asio.reference.ssl__context.options.requirements"></a></span><a class="link" href="options.html#boost_asio.reference.ssl__context.options.requirements">Requirements</a>
</h6>
<p>
<span class="emphasis"><em>Header: </em></span><code class="literal">boost/asio/ssl/context.hpp</code>
</p>
<p>
<span class="emphasis"><em>Convenience header: </em></span><code class="literal">boost/asio/ssl.hpp</code>
</p>
</div>
<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
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<td align="right"><div class="copyright-footer">Copyright © 2003-2018 Christopher M. Kohlhoff<p>
Distributed under the Boost Software License, Version 1.0. (See accompanying
file LICENSE_1_0.txt or copy at <a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>)
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<div class="refnamediv">
<h2><span class="refentrytitle">
BoostBook element <code class="sgmltag-element">template-arg</code></span></h2>
<p>template-arg — A template argument in a specialization</p>
</div>
<h2 xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" class="refsynopsisdiv-title">Synopsis</h2>
<div xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" class="refsynopsisdiv">template-arg ::=
(ANY)
</div>
<div class="refsection">
<a name="idp546050416"></a><h2>Attributes</h2>
<div class="informaltable"><table class="table">
<colgroup>
<col>
<col>
<col>
<col>
</colgroup>
<thead><tr>
<th>Name</th>
<th>Type</th>
<th>Value</th>
<th>Purpose</th>
</tr></thead>
<tbody>
<tr>
<td>last-revision</td>
<td>#IMPLIED</td>
<td>CDATA</td>
<td>Set to $Date$ to keep "last revised" information in sync with CVS changes</td>
</tr>
<tr>
<td>id</td>
<td>#IMPLIED</td>
<td>CDATA</td>
<td>A global identifier for this element</td>
</tr>
<tr>
<td>pack</td>
<td>#IMPLIED</td>
<td>CDATA</td>
<td>Set to '1' if this is a pack exapansion.</td>
</tr>
<tr>
<td>xml:base</td>
<td>#IMPLIED</td>
<td>CDATA</td>
<td>Implementation detail used by XIncludes</td>
</tr>
</tbody>
</table></div>
</div>
</div>
<table xmlns:rev="http://www.cs.rpi.edu/~gregod/boost/tools/doc/revision" width="100%"><tr>
<td align="left"></td>
<td align="right"><div class="copyright-footer">Copyright © 2003-2005 Douglas Gregor<p>Distributed under the Boost Software License, Version 1.0.
(See accompanying file LICENSE_1_0.txt or copy at
<a href="http://www.boost.org/LICENSE_1_0.txt" target="_top">http://www.boost.org/LICENSE_1_0.txt</a>).
</p>
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<html>
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<meta name="description" content="The RPly Homepage">
<meta name="keywords" content="open source, C, Library, PLY, file format,
input, output, tools">
<title>
RPly: ANSI C library for PLY file format input and output
</title>
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<img border=0 alt="RPly" src="rply.png">
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<tr><td align=center valign=top>ANSI C Library for PLY file format input and output
</td></tr>
</table>
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<!-- Introduction +++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<h1>Introduction</h1>
<p>RPly is a library that lets applications read and write PLY files. The
PLY file format is widely used to store geometric information, such as 3D
models, but is general enough to be useful for other purposes.
</p>
<p>There are other libraries out there, of course. I tried using them and
finally decided to write my own. The result is RPly, and I
hope you are as happy with it as I am. </p>
<p>RPly is easy to use, well documented, small, free,
open-source, ANSI C, efficient, and well tested. I will keep supporting it
for a while because all my tools use the library for input/output. The highlights are: </p>
<ul>
<li> A callback mechanism that makes PLY file input straightforward;
<li> Support for the full range of numeric formats though the user only
deals with doubles;
<li> Binary (big and little endian) and text modes are fully supported;
<li> Input and output are buffered for efficiency;
<li> Available under the
<a href=http://www.opensource.org/licenses/mit-license.html>MIT license</a>
for added freedom.
</ul>
<p>
The format was developed at <a
href=http://graphics.stanford.edu/data/3Dscanrep/>Stanford University</a>
for use with their 3D scanning projects. Greg Turk's PLY library, available
from <a href=http://www.cc.gatech.edu/projects/large_models>
Georgia Institute of Technology</a>, seems to be the standard reference
to the PLY file format, although there are some variations out there.
</p>
<p> Whatever documentation and examples were found, were taken into
consideration to create RPly. In theory, since RPly doesn't try to interpret
the meaning of the data in a PLY file, it should be able to read any PLY file.
In practice, the library works with all PLY files that I could find. </p>
<h2>Download</h2>
<p>
Version 1.1.2 of RPly is available for download in source
code from <a href=rply-1.1.2.tar.gz>this link</a>. Examples and documentation
are packed inside the tar ball. Have fun!
</p>
<p>
Copyright © 2003-2012 Diego Nehab. All rights reserved. <br>
Author: <A href="http://www.impa.br/~diego">Diego Nehab</a>
</p>
<h2>What's new?</h2>
<ul>
<li> Fixed bug when writing empty elements (i.e., containing no instances);
<li> Support for 64-bit architectures using C99's
<tt><stdint.h></tt>;
<li> Support for the LF, CR+LF, and CR end-of-line conventions in ASCII PLY files;
<li> Support for (broken) ASCII PLY files that don't end with a end-of-line marker;
<li> Error callback now receives the PLY handle from which user data can be obtained.
<li> Manual updated to describe these changes.
</ul>
<h2> RPly's idea of what a PLY file is </h2>
<p> A PLY file contains the description of one object. This object is
composed by <em>elements</em>, each element type
being defined by a group of <em>properties</em>. The PLY file
format specifies a syntax for the description of element types and the
properties that compose them, as well as comments and meta-information.
</p>
<p> The element type descriptions come in a header, which is followed by
element instances. Element instances come grouped by their type, in the
order of declaration. Each element instance is defined by the value
of its properties. Properties values also appear in the order of their
declaration. Here is a sample PLY file describing a triangle: </p>
<pre class=example>
ply
format ascii 1.0
comment this is a simple file
obj_info any data, in one line of free form text
element vertex 3
property float x
property float y
property float z
element face 1
property list uchar int vertex_indices
end_header
-1 0 0
0 1 0
1 0 0
3 0 1 2
</pre>
<p> The header goes from the first line to the line marked by
<tt>end_header</tt>. The first line contains only <tt>ply\n</tt> and is
used to detect whether a file is in PLY format or not (RPly
also accepts files that start with <tt>ply\r\n</tt>, in
which case the end-of-line terminator is assumed to be
<tt>\r\n</tt> throughout.) The second line
specifies the <tt>format</tt> number (which is always <tt>1.0</tt>) and the
storage mode (<tt>ascii</tt>, <tt>binary_big_endian</tt> or
<tt>binary_little_endian</tt>). </p>
<p> Lines that start with <tt>comment</tt> are just comments, of course.
Lines that start with <tt>obj_info</tt> contain meta-information about the
object. <tt>Comment</tt>s and <tt>obj_info</tt>s are optional and their
relative order in the header is irrelevant. </p>
<p> In the sample PLY file, the first element type is declared with name
<tt>vertex</tt>, and on the same line we learn that there will be 3
instances of this element type. The properties following describe what a
<tt>vertex</tt> element looks like. Each <tt>vertex</tt> is declared to
consist of 3 scalar properties, named <tt>x</tt>, <tt>y</tt> and
<tt>z</tt>. Each scalar property is declared to be of type <tt>float</tt>.
</p>
<p> Scalar types can be any of the following: <tt>int8</tt>,
<tt>uint8</tt>, <tt>int16</tt>, <tt>uint16</tt>, <tt>int32</tt>,
<tt>uint32</tt>, <tt>float32</tt>, <tt>float64</tt>, <tt>char</tt>,
<tt>uchar</tt>, <tt>short</tt>, <tt>ushort</tt>, <tt>int</tt>,
<tt>uint</tt>, <tt>float</tt>, <tt>double</tt>. They consist of signed
and unsigned integer types of sizes 8, 16 and 32 bits, as well as floating
point types of 32 and 64bits.
<p> Next, the <tt>face</tt> element type is declared, of which only 1
instance will be given. This element consists of a <tt>list</tt> property,
named <tt>vertex_indices</tt>. Lists are sequences on which the
first value, the <em>length</em>, gives the number of remaining values. List properties are described by the scalar
type of their length field and the scalar type of the remaining fields.
In the case of <tt>vertex_indices</tt>, the length field
is of type <tt>uchar</tt> and the remaining values are of type
<tt>int</tt>. </p>
<p> Following the header, come the elements, in the order they were
declared in the header. First come the 3 elements of type <tt>vertex</tt>,
each represented by the value of their properties <tt>x</tt>, <tt>y</tt>
and <tt>z</tt>. Then comes the single <tt>face</tt> element, composed by a
single list of type <tt>vertex_indices</tt> containing 3 values
(0 1 2).</p>
<h2> How to read a file with RPly </h2>
<p> Most users that want to read a PLY file already know which elements and
properties they are interested in. In the following example, we will
implement a simple program that dumps the contents of a PLY file to the
terminal, in a different, simpler format that only works for triangles.
</p>
<p> This simple format has a header that gives the number of vertices in the
first line and the number of triangles in the second line. Following the
header come the vertices, and finally the triangles. Here is the sample
code for the program:</p>
<pre class=example>
#include <stdio.h>
#include "rply.h"
static int vertex_cb(p_ply_argument argument) {
long eol;
ply_get_argument_user_data(argument, NULL, &eol);
printf("%g", ply_get_argument_value(argument));
if (eol) printf("\n");
else printf(" ");
return 1;
}
static int face_cb(p_ply_argument argument) {
long length, value_index;
ply_get_argument_property(argument, NULL, &length, &value_index);
switch (value_index) {
case 0:
case 1:
printf("%g ", ply_get_argument_value(argument));
break;
case 2:
printf("%g\n", ply_get_argument_value(argument));
break;
default:
break;
}
return 1;
}
int main(void) {
long nvertices, ntriangles;
p_ply ply = ply_open("input.ply", NULL, 0, NULL);
if (!ply) return 1;
if (!ply_read_header(ply)) return 1;
nvertices = ply_set_read_cb(ply, "vertex", "x", vertex_cb, NULL, 0);
ply_set_read_cb(ply, "vertex", "y", vertex_cb, NULL, 0);
ply_set_read_cb(ply, "vertex", "z", vertex_cb, NULL, 1);
ntriangles = ply_set_read_cb(ply, "face", "vertex_indices", face_cb, NULL, 0);
printf("%ld\n%ld\n", nvertices, ntriangles);
if (!ply_read(ply)) return 1;
ply_close(ply);
return 0;
}
</pre>
<p> RPly uses callbacks to pass data to an application. Independent callbacks
can be associated with each property of each element. For scalar
properties, the callback is invoked once for each instance. For list
properties, the callback is invoked first with the number of
entries in the instance, and then once for each of the data entries.
<em>This is exactly the order in which the data items appear in the
file.</em></p>
<p> To keep things simple, values are always passed as <tt>double</tt>,
regardless of how they are stored in the file. From its parameters,
callbacks can find out exactly which part of the file is being processed
(including the actual type of the value), plus access custom information
provided by the user in the form of a pointer and an integer constant. </p>
<p> In our example, we start with a call to <tt>ply_open</tt> to open a
file for reading. Then we get RPly to parse it's header, with a call to
<tt>ply_read_header</tt>. After the header is parsed, RPly knows which
element types and properties are available. We then set callbacks for each
of the <tt>vertex</tt> element properties and the <tt>face</tt> property
(using <tt>ply_set_read_cb</tt>). Finally, we invoke the main RPly reading
function, <tt>ply_read</tt>. This function reads all data in the file,
passing the data to the appropriate callbacks. After all reading is done,
we call <tt>ply_close</tt> to release any resources used by RPly.</p>
<p>There are some details, of course. <tt>Ply_set_read_cb</tt> returns the
number of instances of the target property (which is the same as the number
of element instances). This is how the program obtains the number of
vertices and faces in the file. </p>
<p>RPly lets us associate one pointer <em>and</em> one integer to each
callback. We are free to use either or both to link some context to our
callbacks. Our example uses the integer placeholder to tell
<tt>vertex_cb</tt> that it has to break the line after the <tt>z</tt>
property (notice the last argument of <tt>ply_set_read_cb</tt>).</p>
<p><tt>Vertex_cb</tt> gets the user data and the property value from it's
argument and prints accordingly. The <tt>face_cb</tt> callback is a bit
more complicated because lists are more complicated. Since the
simple file format only supports triangles, it only prints the first
3 list values, after which it breaks the line. </p>
<p> The output of the program, as expected, is: </p>
<pre class=example>
3
1
-1 0 0
0 1 0
1 0 0
0 1 2
</pre>
<h2> Writing files with RPly </h2>
<p> The next example is somewhat more involved. We will create a program
that converts our simple PLY file to binary mode. Besides showing how to
write a PLY file, this example also illustrates the query functions. We
do not know a priori which elements and properties, comments and obj_infos
will be in the input file, so we need a way to find out. Although our simple
program would work on any PLY file, a better version of this program is
available from the RPly distribution. For simplicity, the simple version
omits error messages and command line parameter processing. </p>
<p> In practice, writing a file is even easier than reading one. First we
create a file in binary mode, with a call to <tt>ply_create</tt> (notice
the argument <tt>PLY_LITTLE_ENDIAN</tt> that gives the storage mode). Then,
we define the elements using <tt>ply_add_element</tt>. After each element, we
define its properties using <tt>ply_add_scalar_property</tt> or
<tt>ply_add_list_property</tt>. When we are done with elements and
properties, we add comments and obj_infos. We then write the header with
<tt>ply_write_header</tt> and send all data items. The data items are sent
one by one, with calls to <tt>ply_write</tt>, <em>in the same order they
are to appear in the file</em>. Again, to simplify things, this function
receives data as <tt>double</tt> and performs the needed conversion. Here
is the code for the example: </p>
<pre class=example>
#include <stdio.h>
#include "rply.h"
static int callback(p_ply_argument argument) {
void *pdata;
/* just pass the value from the input file to the output file */
ply_get_argument_user_data(argument, &pdata, NULL);
ply_write((p_ply) pdata, ply_get_argument_value(argument));
return 1;
}
static int setup_callbacks(p_ply iply, p_ply oply) {
p_ply_element element = NULL;
/* iterate over all elements in input file */
while ((element = ply_get_next_element(iply, element))) {
p_ply_property property = NULL;
long ninstances = 0;
const char *element_name;
ply_get_element_info(element, &element_name, &ninstances);
/* add this element to output file */
if (!ply_add_element(oply, element_name, ninstances)) return 0;
/* iterate over all properties of current element */
while ((property = ply_get_next_property(element, property))) {
const char *property_name;
e_ply_type type, length_type, value_type;
ply_get_property_info(property, &property_name, &type,
&length_type, &value_type);
/* setup input callback for this property */
if (!ply_set_read_cb(iply, element_name, property_name, callback,
oply, 0)) return 0;
/* add this property to output file */
if (!ply_add_property(oply, property_name, type, length_type,
value_type)) return 0;
}
}
return 1;
}
int main(int argc, char *argv[]) {
const char *value;
p_ply iply, oply;
iply = ply_open("input.ply", NULL, 0, NULL);
if (!iply) return 1;
if (!ply_read_header(iply)) return 1;
oply = ply_create("output.ply", PLY_LITTLE_ENDIAN, NULL, 0, NULL);
if (!oply) return 1;
if (!setup_callbacks(iply, oply)) return 1;
/* pass comments and obj_infos from input to output */
value = NULL;
while ((value = ply_get_next_comment(iply, value)))
if (!ply_add_comment(oply, value)) return 1;
value = NULL;
while ((value = ply_get_next_obj_info(iply, value)))
if (!ply_add_obj_info(oply, value)) return 1;;
/* write output header */
if (!ply_write_header(oply)) return 1;
/* read input file generating callbacks that pass data to output file */
if (!ply_read(iply)) return 1;
/* close up, we are done */
if (!ply_close(iply)) return 1;
if (!ply_close(oply)) return 1;
return 0;
}
</pre>
<p> RPly uses iterators to let the user loop over a PLY file header. A
function is used to get the first item of a given class (element, property
etc). Passing the last returned item to the same function produces the next
item, until there are no more items. Examples of iterator use can be seen
in the <tt>main</tt> function, which uses them to loop over comments and
obj_infos, and in the <tt>setup_callbacks</tt> function, which loops over
elements and properties. </p>
<p> In the <tt>setup_callbacks</tt> function, for each element in the
input, an equivalent element is defined in the output. For each property in
each element, an equivalent property is defined in the output. Notice that
the same callback is specified for all properties. It is given the output
PLY handle as the context pointer. Each time it is called, it passes the
received value to <tt>ply_write</tt> on the output handle. It is as simple
as that. </p>
<h2> A note on locale </h2>
<p> ASCII PLY files are supposed to use the <tt>C</tt>
locale for numeric formatting. RPly relies on library
functions (such as <tt>fprintf</tt> and <tt>strtod</tt>)
that are affected by the current locale. If your software
modifies the locale (or if it uses another library/toolkit that
does) and you use RPly under the modified locale, you may be
unable to read or write properly formatted ASCII PLY files.
</p>
<p> Modifying RPly internally to hedge against different
locales would be complicated, particularly in multi-threaded
applications. Therefore, RPly leaves this as your
responsibility. To protect against locale problems in the
simplest scenario, you should bracket RPly I/O as follows: </p>
<pre class="example">
#include <locale.h>
/* Save application locale */
const char *old_locale = setlocale(LC_NUMERIC, NULL);
/* Change to PLY standard */
setlocale(LC_NUMERIC, "C");
/* Use the RPly library */
...
/* Restore application locale when done */
setlocale(LC_NUMERIC, old_locale);
</pre>
<h1>Reference Manual</h1>
<!-- ply_open ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=ply_open>
p_ply <b>ply_open</b>(const char *name, p_ply_error_cb error_cb, long idata, void *pdata)
</p>
<p class=description>
Opens a PLY file for reading, checks if it is a valid PLY file
and returns a handle to it.
</p>
<p class=arguments>
<tt>Name</tt> is the file name, and <tt>error_cb</tt> is a function to
be called when an error is found.
Arguments <tt>idata</tt>
and <tt>pdata</tt> are available to the error callback via the
<a href=#ply_get_ply_user_data><tt>ply_get_ply_user_data</tt></a>
function.
If <tt>error_cb</tt> is NULL, the default
error callback is used. It prints a message to the standard error stream.
</p>
<p class=return>
Returns a handle to the file or NULL on error.
</p>
<p class=note>
Note: <tt>Error_cb</tt> is of type <tt>void
(*p_ply_error_cb)(p_ply ply, const char *message)</tt>.
</p>
<!-- ply_get_ply_user_data ++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=ply_get_ply_user_data>
int <b>ply_get_ply_user_data</b>(p_ply_ply ply, void *pdata, long *idata)
</p>
<p class=description>
Retrieves user data from the ply handle.
</p>
<p class=arguments>
<tt>Ply</tt> is the handle passed to the error callback.
<tt>Pdata</tt> receives the user data pointer.
<tt>Idata</tt> receives the user data integer.
<tt>Pdata</tt> and <tt>idata</tt> can be NULL.
</p>
<p class=return>
Returns 1 in case of success, 0 otherwise.
</p>
<!-- ply_read_header +++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=ply_read_header>
int <b>ply_read_header</b>(p_ply ply)
</p>
<p class=description>
Reads and parses the header of a PLY file.
After a call to this function, the query functions
<a href=#ply_get_next_element><tt>ply_get_next_element</tt></a>,
<a href=#ply_get_next_property><tt>ply_get_next_property</tt></a>,
<a href=#ply_get_next_comment><tt>ply_get_next_comment</tt></a>, and
<a href=#ply_get_next_obj_info><tt>ply_get_next_obj_info</tt></a> can be
called. Callbacks can also be set with the
<a href=#ply_set_read_cb><tt>ply_set_read_cb</tt></a> function.
</p>
<p class=arguments>
<tt>Ply</tt> is a handle returned by <a href=#ply_open><tt>ply_open</tt></a>.
</p>
<p class=return>
Returns 1 in case of success, 0 otherwise.
</p>
<!-- ply_set_read_cb +++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=ply_set_read_cb>
long <b>ply_set_read_cb</b>(<br>
p_ply ply,<br>
const char *element_name,<br>
const char *property_name,<br>
p_ply_read_cb read_cb,<br>
void *pdata,<br>
long idata<br>
)
</p>
<p class=description>
Sets up the callback to be invoked when the value of a property is read.
</p>
<p class=arguments>
<tt>Ply</tt> is a handle returned by <a href=#ply_open><tt>ply_open</tt></a>.
<tt>Element_name</tt> and <tt>property_name</tt> are the names of the
element and property of interest. <tt>Read_cb</tt> is the callback
function. <tt>Pdata</tt> and <tt>idata</tt> are user data to be passed to
the callback function.
</p>
<p class=return>
Returns the number of instances of the element of interest.
</p>
<p class=note>
Note: <tt>Read_cb</tt> is of type
<tt>int (*p_ply_read_cb)(p_ply_argument argument)</tt>.
The callback should return 1 to continue the reading process,
or return 0 to abort.
<!-- ply_get_argument_element ++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=ply_get_argument_element>
int <b>ply_get_argument_element</b>(<br>
p_ply_argument argument,<br>
p_ply_element *element,<br>
long *instance_index<br>
)
</p>
<p class=description>
Retrieves element information from the callback argument.
</p>
<p class=arguments>
<tt>Argument</tt> is the handle passed to the callback.
<tt>Element</tt> receives a handle to the element
originating the callback. <tt>Instance_index</tt> receives
the index of the instance of the element
being read. <tt>Element</tt> and <tt>instance_index</tt> can be NULL.
</p>
<p class=return>
Returns 1 in case of success, 0 otherwise.
</p>
<p class=note>
Note: further information can be obtained from <tt>element</tt> with a
call to <a href=#ply_get_element_info>ply_get_element_info</a>.
</p>
<!-- ply_get_argument_property +++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=ply_get_argument_property>
int <b>ply_get_argument_property</b>(<br>
p_ply_argument argument,<br>
p_ply_property *property,<br>
long *length,<br>
long *value_index<br>
)
</p>
<p class=description>
Retrieves property information from the callback argument.
</p>
<p class=arguments>
<tt>Argument</tt> is the handle passed to the callback.
<tt>Property</tt> receives a handle to the property
originating the callback. <tt>Length</tt> receives the number
of values in the list property (1 for scalar properties).
<tt>Value_index</tt> receives the index of the current property entry (0 for
scalar properties, -1 for the first value of a list property, the one that
gives the number of entries). <tt>Property</tt>, <tt>length</tt> and
<tt>value_index</tt> can be NULL.
</p>
<p class=return>
Returns 1 in case of success, 0 otherwise.
</p>
<p class=note>
Note: further information can be obtained from <tt>property</tt> with a
call to <a href=#ply_get_property_info>ply_get_property_info</a>.
</p>
<!-- ply_get_argument_user_data +++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=ply_get_argument_user_data>
int <b>ply_get_argument_user_data</b>(p_ply_argument argument, void *pdata,
long *idata)
</p>
<p class=description>
Retrieves the user data from the callback argument.
</p>
<p class=arguments>
<tt>Argument</tt> is the handle passed to the callback.
<tt>Pdata</tt> receives the user data pointer.
<tt>Idata</tt> receives the user data integer.
<tt>Pdata</tt> and <tt>idata</tt> can be NULL.
</p>
<p class=return>
Returns 1 in case of success, 0 otherwise.
</p>
<!-- ply_get_argument_value +++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=ply_get_argument_value>
double <b>ply_get_argument_value</b>(p_ply_argument argument)
</p>
<p class=description>
Retrieves the property value from the callback argument.
</p>
<p class=arguments>
<tt>Argument</tt> is the handle passed to the callback.
</p>
<p class=return>
Returns the property value.
</p>
<!-- ply_read +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=ply_read>
int <b>ply_read</b>(p_ply ply)
</p>
<p class=description>
Reads all data in file, calling appropriate callbacks.
</p>
<p class=arguments>
<tt>Ply</tt> is a handle returned by <a href=#ply_open><tt>ply_open</tt></a>.
</p>
<p class=return>
Returns 1 in case of success, 0 otherwise.
</p>
<!-- ply_get_next_element ++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=ply_get_next_element>
p_ply_element <b>ply_get_next_element</b>(p_ply ply, p_ply_element last)
</p>
<p class=description>
Iterates over all elements on the header of a PLY file.
</p>
<p class=arguments>
<tt>Ply</tt> is a handle returned by <a href=#ply_open><tt>ply_open</tt></a>.
<a href=#ply_read_header><tt>Ply_read_header</tt></a> must have been called
on the handle otherwise no elements will be found.
<tt>Last</tt> is NULL to retrieve the first element, and an element to
retrieve the next element.
</p>
<p class=return>
Returns the next element, or NULL if no more elements.
</p>
<p class=note>
Note: further information can be obtained from an element with a
call to <a href=#ply_get_element_info>ply_get_element_info</a>.
</p>
<!-- ply_get_next_property +++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=ply_get_next_property>
p_ply_property <b>ply_get_next_property</b>(p_ply_element element, p_ply_property last)
</p>
<p class=description>
Iterates over all properties of an element.
</p>
<p class=arguments>
<tt>Element</tt> is an element handle.
<tt>Last</tt> is NULL to retrieve the first property, and a property to
retrieve the next property.
</p>
<p class=return>
Returns the next property, or NULL if no more properties.
</p>
<p class=note>
Note: further information can be obtained from a property with a
call to <a href=#ply_get_property_info>ply_get_property_info</a>.
</p>
<!-- ply_get_next_comment ++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=ply_get_next_comment>
const char *<b>ply_get_next_comment</b>(p_ply ply, const char *last)
</p>
<p class=description>
Iterates over all comments on the header of a PLY file.
</p>
<p class=arguments>
<tt>Ply</tt> is a handle returned by <a href=#ply_open><tt>ply_open</tt></a>.
<a href=#ply_read_header><tt>Ply_read_header</tt></a> must have been called
on the handle otherwise no comments will be found.
<tt>Last</tt> is NULL to retrieve the first comment, and a comment to
retrieve the next comment.
</p>
<p class=return>
Returns the next comment, or NULL if no more comments.
</p>
<!-- ply_get_next_obj_info +++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=ply_get_next_obj_info>
const char *<b>ply_get_next_obj_info</b>(p_ply ply, const char *last)
</p>
<p class=description>
Iterates over all obj_infos on the header of a PLY file.
</p>
<p class=arguments>
<tt>Ply</tt> is a handle returned by <a href=#ply_open><tt>ply_open</tt></a>.
<a href=#ply_read_header><tt>Ply_read_header</tt></a> must have been called
on the handle otherwise no obj_infos will be found.
<tt>Last</tt> is NULL to retrieve the first obj_info, and a obj_info to
retrieve the next obj_info.
</p>
<p class=return>
Returns the next obj_info, or NULL if no more obj_infos.
</p>
<!-- ply_get_element_info ++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=ply_get_element_info>
int <b>ply_get_element_info</b>(p_ply_element element, const char** name,
long *ninstances)
</p>
<p class=description>
Retrieves information from an element handle.
</p>
<p class=arguments>
<tt>Element</tt> is the handle of the element of interest.
<tt>Name</tt> receives the internal copy of the element name.
<tt>Ninstances</tt> receives the number of instances of this element
in the file. Both <tt>name</tt> and <tt>ninstances</tt> can be NULL.
</p>
<p class=return>
Returns 1 in case of success, 0 otherwise.
</p>
<!-- ply_get_property_info +++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=ply_get_property_info>
int <b>ply_get_property_info</b>(<br>
p_ply_property property,<br>
const char** name,<br>
e_ply_type *type,<br>
e_ply_type *length_type,<br>
e_ply_type *value_type<br>
)
</p>
<p class=description>
Retrieves information from a property handle.
</p>
<p class=arguments>
<tt>Property</tt> is the handle of the property of interest.
<tt>Name</tt> receives the internal copy of the property name.
<tt>Type</tt> receives the property type.
<tt>Length_type</tt> receives the scalar type of the first entry
in a list property (the one that gives the number of entries).
<tt>Value_type</tt> receives the scalar type of the remaining list entries.
<tt>Name</tt>, <tt>type</tt>, <tt>length_type</tt>, and
<tt>value_type</tt> can be NULL.
</p>
<p class=return>
Returns 1 in case of success, 0 otherwise.
</p>
<p class=note>
Note: <tt>Length_type</tt> and <tt>value_type</tt> can
receive any of the constants for scalar types defined in
<tt>e_ply_type</tt>. <tt>Type</tt> can, in addition, be <tt>PLY_LIST</tt>,
in which case the property is a list property and the fields
<tt>length_type</tt> and <tt>value_type</tt> become meaningful.
</p>
<!-- ply_create ++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=ply_create>
p_ply <b>ply_create</b>(const char *name, e_ply_storage_mode storage_mode,
p_ply_error_cb error_cb)
</p>
<p class=description>
Creates a PLY file for writing.
</p>
<p class=arguments>
<tt>Name</tt> is the file name, <tt>storage_mode</tt> is the file storage mode
(<tt>PLY_ASCII</tt>, <tt>PLY_LITTLE_ENDIAN</tt>,
<tt>PLY_BIG_ENDIAN</tt>, or <tt>PLY_DEFAULT</tt> to
automatically detect host endianess).
<tt>Error_cb</tt> is a function to be called when an error is found.
Arguments <tt>idata</tt>
and <tt>pdata</tt> are available to the error callback via the
<a href=#ply_get_ply_user_data><tt>ply_get_ply_user_data</tt></a>
function.
If <tt>error_cb</tt> is NULL, the default
error callback is used. It prints a message to the standard error stream.
</p>
<p class=return>
Returns a handle to the file or NULL on error.
</p>
<p class=note>
Note: <tt>Error_cb</tt> is of type <tt>void
(*p_ply_error_cb)(const char *message)</tt>
</p>
<!-- ply_add_element +++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=ply_add_element>
int <b>ply_add_element</b>(p_ply ply, const char *name, long ninstances)
</p>
<p class=description>
Adds a new element to the ply file.
</p>
<p class=arguments>
<tt>Ply</tt> is a handle returned by
<a href=#ply_create><tt>ply_create</tt></a>, <tt>name</tt> is the element
name and <tt>ninstances</tt> is the number of instances of this element that
will be written to the file.
</p>
<p class=return>
Returns 1 in case of success, 0 otherwise.
</p>
<!-- ply_add_property ++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=ply_add_property>
int <b>ply_add_property</b>(<br>
p_ply ply,<br>
const char *name,<br>
e_ply_type type,<br>
e_ply_type length_type,<br>
e_ply_type value_type<br>
)
</p>
<p class=description>
Adds a new property to the last element added to the ply file.
</p>
<p class=arguments>
<tt>Ply</tt> is a handle returned by
<a href=#ply_create><tt>ply_create</tt></a> and <tt>name</tt> is the
property name.
<tt>Type</tt> is the property type.
<tt>Length_type</tt> is the scalar type of the first entry
in a list property (the one that gives the number of entries).
<tt>Value_type</tt> is the scalar type of the remaining list entries.
If <tt>type</tt> is not <tt>PLY_LIST</tt>, <tt>length_type</tt> and
<tt>value_type</tt> are ignored.
</p>
<p class=return>
Returns 1 in case of success, 0 otherwise.
</p>
<p class=note>
Note: <tt>Length_type</tt> and <tt>value_type</tt> can
be any of the constants for scalar types defined in
<tt>e_ply_type</tt>. <tt>Type</tt> can, in addition, be <tt>PLY_LIST</tt>,
in which case the property is a list property and the fields
<tt>length_type</tt> and <tt>value_type</tt> become meaningful.
</p>
<!-- ply_add_list_property ++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=ply_add_list_property>
int <b>ply_add_list_property</b>(<br>
p_ply ply,<br>
const char *name,<br>
e_ply_type length_type,<br>
e_ply_type value_type<br>
)
</p>
<p class=description>
Same as <a href=#ply_add_property><tt>ply_add_property</tt></a> if
<tt>type</tt> is <tt>PLY_LIST</tt>.
</p>
<!-- ply_add_scalar_property +++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=ply_add_scalar_property>
int <b>ply_add_scalar_property</b>(p_ply ply, const char *name, e_ply_type type)
</p>
<p class=description>
Same as <a href=#ply_add_property><tt>ply_add_property</tt></a> if
<tt>type</tt> is <em>not</em> <tt>PLY_LIST</tt>.
</p>
<!-- ply_add_comment +++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=ply_add_comment>
int <b>ply_add_comment</b>(p_ply ply, const char *comment);
</p>
<p class=description>
Adds a comment to a PLY file.
</p>
<p class=arguments>
<tt>Ply</tt> is a handle returned by
<a href=#ply_create><tt>ply_create</tt></a> and <tt>comment</tt> is the
comment text.
</p>
<p class=return>
Returns 1 in case of success, 0 otherwise.
</p>
<!-- ply_add_obj_info ++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=ply_add_obj_info>
int <b>ply_add_obj_info</b>(p_ply ply, const char *obj_info);
</p>
<p class=description>
Adds a obj_info to a PLY file.
</p>
<p class=arguments>
<tt>Ply</tt> is a handle returned by
<a href=#ply_create><tt>ply_create</tt></a> and <tt>obj_info</tt> is the
obj_info text.
</p>
<p class=return>
Returns 1 in case of success, 0 otherwise.
</p>
<!-- ply_write_header ++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=ply_write_header>
int <b>ply_write_header</b>(p_ply ply);
</p>
<p class=description>
Writes the PLY file header to disk, after all elements, properties,
comments and obj_infos have been added to the handle.
</p>
<p class=arguments>
<tt>Ply</tt> is a handle returned by
<a href=#ply_create><tt>ply_create</tt></a> and <tt>comment</tt> is the
comment text.
</p>
<p class=return>
Returns 1 in case of success, 0 otherwise.
</p>
<!-- ply_write +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=ply_write>
int <b>ply_write</b>(p_ply ply, double value);
</p>
<p class=description>
Passes a value to be stored in the PLY file.
Values must be passed in the order they will appear in the file.
</p>
<p class=arguments>
<tt>Ply</tt> is a handle returned by
<a href=#ply_create><tt>ply_create</tt></a> and <tt>value</tt> is the
value to be stored. For simplicity, values are always passed as
<tt>double</tt> and conversion is performed as needed.
</p>
<p class=return>
Returns 1 in case of success, 0 otherwise.
</p>
<!-- ply_close +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=ply_close>
int <b>ply_close</b>(p_ply ply);
</p>
<p class=description>
Closes the handle and ensures that all resources have been freed and data
have been written.
</p>
<p class=arguments>
<tt>Ply</tt> is a handle returned by
<a href=#ply_create><tt>ply_create</tt></a> or by
<a href=#ply_open><tt>ply_open</tt></a>.
</p>
<p class=return>
Returns 1 in case of success, 0 otherwise.
</p>
<!-- footer ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class=footer>
<hr>
<center>
<p>
<small>
Last modified by Diego Nehab on <br>
Tue Oct 4 18:47:20 BRT 2011
</small>
</p>
</center>
</div>
</body>
</html>
| jirihnidek/librply | manual/manual.html | HTML | mit | 35,554 |
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SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | CONSTR | <A HREF="#method_summary">METHOD</A></FONT></TD>
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org.apache.poi.ss.usermodel</FONT>
<BR>
Class ConditionType</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.apache.poi.ss.usermodel.ConditionType</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class <B>ConditionType</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
Represents a type of a conditional formatting rule
<P>
<P>
<HR>
<P>
<!-- =========== FIELD SUMMARY =========== -->
<A NAME="field_summary"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
<B>Field Summary</B></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static <A HREF="../../../../../org/apache/poi/ss/usermodel/ConditionType.html" title="class in org.apache.poi.ss.usermodel">ConditionType</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/apache/poi/ss/usermodel/ConditionType.html#CELL_VALUE_IS">CELL_VALUE_IS</A></B></CODE>
<BR>
This conditional formatting rule compares a cell value
to a formula calculated result, using an operator</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static <A HREF="../../../../../org/apache/poi/ss/usermodel/ConditionType.html" title="class in org.apache.poi.ss.usermodel">ConditionType</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/apache/poi/ss/usermodel/ConditionType.html#COLOR_SCALE">COLOR_SCALE</A></B></CODE>
<BR>
This conditional formatting rule contains a color scale,
with the cell background set according to a gradient.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static <A HREF="../../../../../org/apache/poi/ss/usermodel/ConditionType.html" title="class in org.apache.poi.ss.usermodel">ConditionType</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/apache/poi/ss/usermodel/ConditionType.html#DATA_BAR">DATA_BAR</A></B></CODE>
<BR>
This conditional formatting rule sets a data bar, with the
cell populated with bars based on their values</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static <A HREF="../../../../../org/apache/poi/ss/usermodel/ConditionType.html" title="class in org.apache.poi.ss.usermodel">ConditionType</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/apache/poi/ss/usermodel/ConditionType.html#FILTER">FILTER</A></B></CODE>
<BR>
This conditional formatting rule that files the values</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static <A HREF="../../../../../org/apache/poi/ss/usermodel/ConditionType.html" title="class in org.apache.poi.ss.usermodel">ConditionType</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/apache/poi/ss/usermodel/ConditionType.html#FORMULA">FORMULA</A></B></CODE>
<BR>
This conditional formatting rule contains a formula to evaluate.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static <A HREF="../../../../../org/apache/poi/ss/usermodel/ConditionType.html" title="class in org.apache.poi.ss.usermodel">ConditionType</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/apache/poi/ss/usermodel/ConditionType.html#ICON_SET">ICON_SET</A></B></CODE>
<BR>
This conditional formatting rule sets a data bar, with the
cell populated with bars based on their values</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> byte</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/apache/poi/ss/usermodel/ConditionType.html#id">id</A></B></CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/apache/poi/ss/usermodel/ConditionType.html#type">type</A></B></CODE>
<BR>
</TD>
</TR>
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<CODE>static <A HREF="../../../../../org/apache/poi/ss/usermodel/ConditionType.html" title="class in org.apache.poi.ss.usermodel">ConditionType</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/apache/poi/ss/usermodel/ConditionType.html#forId(byte)">forId</A></B>(byte id)</CODE>
<BR>
</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>static <A HREF="../../../../../org/apache/poi/ss/usermodel/ConditionType.html" title="class in org.apache.poi.ss.usermodel">ConditionType</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/apache/poi/ss/usermodel/ConditionType.html#forId(int)">forId</A></B>(int id)</CODE>
<BR>
</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
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<CODE> java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/apache/poi/ss/usermodel/ConditionType.html#toString()">toString</A></B>()</CODE>
<BR>
</TD>
</TR>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
<P>
<!-- ============ FIELD DETAIL =========== -->
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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</TABLE>
<A NAME="CELL_VALUE_IS"><!-- --></A><H3>
CELL_VALUE_IS</H3>
<PRE>
public static final <A HREF="../../../../../org/apache/poi/ss/usermodel/ConditionType.html" title="class in org.apache.poi.ss.usermodel">ConditionType</A> <B>CELL_VALUE_IS</B></PRE>
<DL>
<DD>This conditional formatting rule compares a cell value
to a formula calculated result, using an operator
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="FORMULA"><!-- --></A><H3>
FORMULA</H3>
<PRE>
public static final <A HREF="../../../../../org/apache/poi/ss/usermodel/ConditionType.html" title="class in org.apache.poi.ss.usermodel">ConditionType</A> <B>FORMULA</B></PRE>
<DL>
<DD>This conditional formatting rule contains a formula to evaluate.
When the formula result is true, the cell is highlighted.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="COLOR_SCALE"><!-- --></A><H3>
COLOR_SCALE</H3>
<PRE>
public static final <A HREF="../../../../../org/apache/poi/ss/usermodel/ConditionType.html" title="class in org.apache.poi.ss.usermodel">ConditionType</A> <B>COLOR_SCALE</B></PRE>
<DL>
<DD>This conditional formatting rule contains a color scale,
with the cell background set according to a gradient.
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="DATA_BAR"><!-- --></A><H3>
DATA_BAR</H3>
<PRE>
public static final <A HREF="../../../../../org/apache/poi/ss/usermodel/ConditionType.html" title="class in org.apache.poi.ss.usermodel">ConditionType</A> <B>DATA_BAR</B></PRE>
<DL>
<DD>This conditional formatting rule sets a data bar, with the
cell populated with bars based on their values
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="FILTER"><!-- --></A><H3>
FILTER</H3>
<PRE>
public static final <A HREF="../../../../../org/apache/poi/ss/usermodel/ConditionType.html" title="class in org.apache.poi.ss.usermodel">ConditionType</A> <B>FILTER</B></PRE>
<DL>
<DD>This conditional formatting rule that files the values
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="ICON_SET"><!-- --></A><H3>
ICON_SET</H3>
<PRE>
public static final <A HREF="../../../../../org/apache/poi/ss/usermodel/ConditionType.html" title="class in org.apache.poi.ss.usermodel">ConditionType</A> <B>ICON_SET</B></PRE>
<DL>
<DD>This conditional formatting rule sets a data bar, with the
cell populated with bars based on their values
<P>
<DL>
</DL>
</DL>
<HR>
<A NAME="id"><!-- --></A><H3>
id</H3>
<PRE>
public final byte <B>id</B></PRE>
<DL>
<DL>
</DL>
</DL>
<HR>
<A NAME="type"><!-- --></A><H3>
type</H3>
<PRE>
public final java.lang.String <B>type</B></PRE>
<DL>
<DL>
</DL>
</DL>
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toString</H3>
<PRE>
public java.lang.String <B>toString</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>toString</CODE> in class <CODE>java.lang.Object</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="forId(byte)"><!-- --></A><H3>
forId</H3>
<PRE>
public static <A HREF="../../../../../org/apache/poi/ss/usermodel/ConditionType.html" title="class in org.apache.poi.ss.usermodel">ConditionType</A> <B>forId</B>(byte id)</PRE>
<DL>
<DD><DL>
</DL>
</DD>
</DL>
<HR>
<A NAME="forId(int)"><!-- --></A><H3>
forId</H3>
<PRE>
public static <A HREF="../../../../../org/apache/poi/ss/usermodel/ConditionType.html" title="class in org.apache.poi.ss.usermodel">ConditionType</A> <B>forId</B>(int id)</PRE>
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| Sebaxtian/KDD | poi-3.14/docs/apidocs/org/apache/poi/ss/usermodel/ConditionType.html | HTML | mit | 18,204 |
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<link rel="shortcut icon" href="/favicon.ico" type="image/x-icon" />
<title>$.Array.intersect</title>
<script>
window.$$path = location.protocol + "//" + location.host;
document.write('<script src="' + $$path + '/mass_merge.js"><\/script>')
document.write('<script src="' + $$path + '/doc/scripts/common.js"><\/script>')
</script>
</head>
<body>
<article>
<h3>$.Array.intersect(arr,arr2)</h3>
<p>
<span class="stress">描述:</span>
</p>
<p>求arr与arr2的交集。</p>
<p>
<span class="stress">参数:</span>
</p>
<dl>
<dt>arr2</dt>
<dd>必需。Array。</dd>
</dl>
<fieldset>
<legend>例子</legend>
<pre class="brush:javascript;gutter:false;toolbar:false">
$.require("lang", function() {
var a = [1, 2, 3, "a"];
var b = $.Array.intersect(a, [1, "a", 2]); //取交集
var ret = $.dump(b); //序列化
$.log(ret, true) //1,2,"a"
});
</pre>
<button class="doc_btn" type="button">点我,执行代码</button>
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</html> | LiXiaoRan/mass-Framework | doc/lang/Array.intersect.html | HTML | mit | 1,420 |
<template data-controller-name="testdata.complexsyntax">
<div>
<h2><div data-sap-ui-type="sap.ui.core.HTML" id="MyHTMLControl" data-content="<div>Hello Mr. {/singleEntry/firstName}, {/singleEntry/lastName}</div>"></div></h2>
<div data-sap-ui-type="sap.ui.table.Table" id="MyTable" data-rows="{/table}">
<div data-sap-ui-aggregation="columns">
<div data-sap-ui-type="sap.ui.table.Column">
<div data-sap-ui-type="sap.ui.commons.Label" data-text="Name"></div>
<div data-sap-ui-aggregation="template">
<div data-sap-ui-type="sap.ui.commons.TextField" data-value="{firstName}, {lastName}"></div>
</div>
</div>
<div data-sap-ui-type="sap.ui.table.Column">
<div data-sap-ui-type="sap.ui.commons.Label" data-text="Birthday"></div>
<div data-sap-ui-aggregation="template">
<div data-sap-ui-type="sap.ui.commons.TextField" data-value="{parts:[{path:'birthday/day'},{path:'birthday/month'},{path:'birthday/year'}], formatter:'my.globalFormatter'}"></div>
</div>
</div>
</div>
</div>
<h2><div data-sap-ui-type="sap.ui.commons.Label" id="MyLabelType" data-text="A type test: {path:'/singleEntry/amount', type:'sap.ui.model.type.Float', formatOptions: { minFractionDigits: 1}} EUR"></div></h2>
</div>
</template> | SQCLabs/openui5 | src/sap.ui.core/test/sap/ui/core/samples/databinding/testdata/complexsyntax.view.html | HTML | apache-2.0 | 1,272 |
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
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<script type="text/javascript" charset="utf-8" src="ueditor.all.min.js"> </script>
<style type="text/css">
div{
width:100%;
}
</style>
</head>
<body>
<div>
<h1>完整demo</h1>
<script id="editor" type="text/plain" style="width:1024px;height:500px;"></script>
</div>
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arr.push(UE.getEditor('editor').getContentTxt());
alert(arr.join("\n"));
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arr.push(UE.getEditor('editor').hasContents());
alert(arr.join("\n"));
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btn.setAttribute("disabled", "true");
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UE.dom.domUtils.removeAttributes(btn, ["disabled"]);
}
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<nav class="site-breadcrumb-nav site-nav">
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OutputStreamFunneler (Apache Ant API)
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org.apache.tools.ant.util</FONT>
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Class OutputStreamFunneler</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>org.apache.tools.ant.util.OutputStreamFunneler</B>
</PRE>
<HR>
<DL>
<DT><PRE>public class <B>OutputStreamFunneler</B><DT>extends java.lang.Object</DL>
</PRE>
<P>
Manages a set of <code>OutputStream</code>s to
write to a single underlying stream, which is
closed only when the last "funnel"
has been closed.
<P>
<P>
<HR>
<P>
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<CODE>static long</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/apache/tools/ant/util/OutputStreamFunneler.html#DEFAULT_TIMEOUT_MILLIS">DEFAULT_TIMEOUT_MILLIS</A></B></CODE>
<BR>
Default timeout.</TD>
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<TD><CODE><B><A HREF="../../../../../org/apache/tools/ant/util/OutputStreamFunneler.html#OutputStreamFunneler(java.io.OutputStream)">OutputStreamFunneler</A></B>(java.io.OutputStream out)</CODE>
<BR>
Create a new <code>OutputStreamFunneler</code> for
the specified <code>OutputStream</code>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../../../../../org/apache/tools/ant/util/OutputStreamFunneler.html#OutputStreamFunneler(java.io.OutputStream, long)">OutputStreamFunneler</A></B>(java.io.OutputStream out,
long timeoutMillis)</CODE>
<BR>
Create a new <code>OutputStreamFunneler</code> for
the specified <code>OutputStream</code>, with the
specified timeout value.</TD>
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<CODE> java.io.OutputStream</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/apache/tools/ant/util/OutputStreamFunneler.html#getFunnelInstance()">getFunnelInstance</A></B>()</CODE>
<BR>
Get a "funnel" <code>OutputStream</code> instance to
write to this <code>OutputStreamFunneler</code>'s underlying
<code>OutputStream</code>.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
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<CODE> void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../org/apache/tools/ant/util/OutputStreamFunneler.html#setTimeout(long)">setTimeout</A></B>(long timeoutMillis)</CODE>
<BR>
Set the timeout for this <code>OutputStreamFunneler</code>.</TD>
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<A NAME="DEFAULT_TIMEOUT_MILLIS"><!-- --></A><H3>
DEFAULT_TIMEOUT_MILLIS</H3>
<PRE>
public static final long <B>DEFAULT_TIMEOUT_MILLIS</B></PRE>
<DL>
<DD>Default timeout.
<P>
<DL>
<DT><B>See Also:</B><DD><A HREF="../../../../../org/apache/tools/ant/util/OutputStreamFunneler.html#setTimeout(long)"><CODE>setTimeout(long)</CODE></A>,
<A HREF="../../../../../constant-values.html#org.apache.tools.ant.util.OutputStreamFunneler.DEFAULT_TIMEOUT_MILLIS">Constant Field Values</A></DL>
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<A NAME="OutputStreamFunneler(java.io.OutputStream)"><!-- --></A><H3>
OutputStreamFunneler</H3>
<PRE>
public <B>OutputStreamFunneler</B>(java.io.OutputStream out)</PRE>
<DL>
<DD>Create a new <code>OutputStreamFunneler</code> for
the specified <code>OutputStream</code>.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>out</CODE> - <code>OutputStream</code>.</DL>
</DL>
<HR>
<A NAME="OutputStreamFunneler(java.io.OutputStream, long)"><!-- --></A><H3>
OutputStreamFunneler</H3>
<PRE>
public <B>OutputStreamFunneler</B>(java.io.OutputStream out,
long timeoutMillis)</PRE>
<DL>
<DD>Create a new <code>OutputStreamFunneler</code> for
the specified <code>OutputStream</code>, with the
specified timeout value.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>out</CODE> - <code>OutputStream</code>.<DD><CODE>timeoutMillis</CODE> - <code>long</code>.<DT><B>See Also:</B><DD><A HREF="../../../../../org/apache/tools/ant/util/OutputStreamFunneler.html#setTimeout(long)"><CODE>setTimeout(long)</CODE></A></DL>
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<A NAME="setTimeout(long)"><!-- --></A><H3>
setTimeout</H3>
<PRE>
public void <B>setTimeout</B>(long timeoutMillis)</PRE>
<DL>
<DD>Set the timeout for this <code>OutputStreamFunneler</code>.
This is the maximum time that may elapse between the closure
of the last "funnel" and the next call to
<code>getOutputStream()</code> without closing the
underlying stream.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>timeoutMillis</CODE> - <code>long</code> timeout value.</DL>
</DD>
</DL>
<HR>
<A NAME="getFunnelInstance()"><!-- --></A><H3>
getFunnelInstance</H3>
<PRE>
public java.io.OutputStream <B>getFunnelInstance</B>()
throws java.io.IOException</PRE>
<DL>
<DD>Get a "funnel" <code>OutputStream</code> instance to
write to this <code>OutputStreamFunneler</code>'s underlying
<code>OutputStream</code>.
<P>
<DD><DL>
<DT><B>Returns:</B><DD><code>OutputStream</code>.
<DT><B>Throws:</B>
<DD><CODE>java.io.IOException</CODE> - if unable to create the funnel.</DL>
</DD>
</DL>
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| splunk/splunk-shuttl | contrib/apache-ant-1.8.2/docs/manual/api/org/apache/tools/ant/util/OutputStreamFunneler.html | HTML | apache-2.0 | 14,836 |
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<title>Example - example-ng-checked-production</title>
<script src="//ajax.googleapis.com/ajax/libs/angularjs/1.6.6/angular.min.js"></script>
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<label>Check me to check both: <input type="checkbox" ng-model="master"></label><br/>
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</html> | lianglunzhong/llzcms | public/js/angular-1.6.6/docs/examples/example-ng-checked/index-production.html | HTML | apache-2.0 | 435 |
<html>
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<body>
<p>Exposes DOM XML nodes to templates as easily traversable trees;
see <a href="http://freemarker.org/docs/xgui.html" target="_blank">in the Manual</a>.
The {@link freemarker.template.DefaultObjectWrapper default object wrapper} of FreeMarker
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<img alt="->" src="../images/arrow.gif" /> double::to-string</td>
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v0.92</td>
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<h1>double::to-string</h1>
<p> Converts the specified <a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/cpref/html/frlrfSystemDoubleClassTopic.asp">Double</a> to its equivalent string representation. </p>
<h3>Usage</h3>
<code>string double::to-string(<span class="parameter">value</span>)
</code>
<p />
<h3>Parameters</h3>
<div class="table">
<table>
<tr>
<th>Name</th>
<th>Type</th>
<th>Description</th>
</tr>
<tr>
<td>value</td>
<td>double</td>
<td>A <a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/cpref/html/frlrfSystemDoubleClassTopic.asp">Double</a> to convert.</td>
</tr>
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</div>
<h3>Return Value</h3> The string representation of <i>value</i> formatted using the general format specifier ("G"). <h3>Remarks</h3><i>value</i> is formatted with the <a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/cpref/html/frlrfSystemGlobalizationNumberFormatInfoClassTopic.asp">NumberFormatInfo</a> for the invariant culture. <h3>Requirements</h3><div style="margin-left: 20px;"><b>Assembly:</b> NAnt.Core (0.92.4543.0)
</div></body>
</html> | thomast74/spring-net-data-mongodb | tools/nant/doc/help/functions/double.to-string(System.Double).html | HTML | apache-2.0 | 2,339 |
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>Timely</title>
<link rel="stylesheet" href="demo.css">
</head>
<body>
<form class="form" data-validator-option="{timely:0}">
<h3>timely: 0 <span class="note">(only validation on submit)</span></h3>
<div class="form-item">
<input type="text" name="user[email]" data-rule="required;email" placeholder="Email">
</div>
<div class="form-item">
<button type="submit">Submit</button>
</div>
</form>
<form class="form" data-validator-option="{timely:1, focusCleanup:true}">
<h3>timely: 1 <span class="note">(default, validation on blur)</span></h3>
<div class="form-item">
<input type="text" name="user[email]" data-rule="required;email" placeholder="Email">
</div>
<div class="form-item">
<button type="submit">Submit</button>
</div>
</form>
<form class="form" data-validator-option="{timely:2, focusCleanup:true}">
<h3>timely: 2 <span class="note">(validation on input)</span></h3>
<div class="form-item">
<input type="text" name="user[email]" data-rule="required;email" placeholder="Email">
</div>
<div class="form-item">
<button type="submit">Submit</button>
</div>
</form>
<form class="form" data-validator-option="{timely:3, focusCleanup:true}">
<h3>timely: 3 <span class="note">(validation on input and blur)</span></h3>
<p>Unlike "timely:2", when focusout an empty field.</p>
<div class="form-item">
<input type="text" name="user[email]"
data-rule="required;email"
data-tip="Please fill a email." placeholder="Email">
</div>
<div class="form-item">
<button type="submit">Submit</button>
</div>
</form>
<form class="form" data-validator-option="{timely:8, focusCleanup:true, theme:'yellow_right'}">
<h3>timely: 8 <span class="note">(validation on input, show every rule message)</span></h3>
<div class="form-item">
<input type="text" name="user[email]" data-rule="required;email" placeholder="Email">
</div>
<div class="form-item">
<button type="submit">Submit</button>
</div>
</form>
<form class="form" data-validator-option="{timely:9, focusCleanup:true, theme:'yellow_right'}">
<h3>timely: 9 <span class="note">(validation on input and blur, show every rule message)</span></h3>
<p>Unlike "timely:8", when focusout an empty field.</p>
<div class="form-item">
<input type="text" name="user[email]" data-rule="required;email" placeholder="Email">
</div>
<div class="form-item">
<button type="submit">Submit</button>
</div>
</form>
<form class="form" data-validator-option="{focusCleanup:true, theme:'yellow_right'}">
<h3>Set different timely value in one form</h3>
<div class="form-item">
<input type="text" name="field0" data-rule="required;length(6~)" data-timely="0" placeholder="timely:0, submit">
</div>
<div class="form-item">
<input type="text" name="field1" data-rule="required;length(6~)" data-timely="1" placeholder="timely:1, submit / focusout" data-ok="">
</div>
<div class="form-item">
<input type="text" name="field2" data-rule="required;length(6~)" data-timely="2" placeholder="timely:2, submit / input" data-tip="Just a test!">
</div>
<div class="form-item">
<input type="text" name="field3" data-rule="required;length(6~)" data-timely="3" placeholder="timely:3, submit / input / focusout">
</div>
<div class="form-item">
<input type="text" name="field8" data-rule="required;length(6~)" data-timely="8" placeholder="timely:8, submit / input">
</div>
<div class="form-item">
<input type="text" name="field9" data-rule="required;length(6~)" data-timely="9" placeholder="timely:9, submit / input / focusout">
</div>
<div class="form-item">
<button type="submit">Submit</button>
</div>
</form>
<script src="https://cdn.jsdelivr.net/jquery/1.12.3/jquery.min.js"></script>
<script src="../dist/jquery.validator.js?local=en"></script>
</body>
</html> | WTXGBG/loltpc | tp5/public/assets/libs/nice-validator/demo/option-timely.html | HTML | apache-2.0 | 4,106 |
<html>
<body>
Converts access to an indexed value via a <code>.getAt()</code> or <code>.setAt()</code> call to the equivalent <code>[]</code> form.
</body>
</html>
| smmribeiro/intellij-community | plugins/groovy/groovy-psi/resources/intentionDescriptions/IndexingMethodConversionIntention/description.html | HTML | apache-2.0 | 164 |
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
<head>
<!-- Generated by javadoc (1.8.0_71) on Tue May 17 00:28:46 UTC 2016 -->
<title>quarks.connectors.pubsub.oplets Class Hierarchy (Quarks v0.4.0)</title>
<meta name="date" content="2016-05-17">
<link rel="stylesheet" type="text/css" href="../../../../stylesheet.css" title="Style">
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<script type="text/javascript"><!--
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catch(err) {
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<div class="header">
<h1 class="title">Hierarchy For Package quarks.connectors.pubsub.oplets</h1>
<span class="packageHierarchyLabel">Package Hierarchies:</span>
<ul class="horizontal">
<li><a href="../../../../overview-tree.html">All Packages</a></li>
</ul>
</div>
<div class="contentContainer">
<h2 title="Class Hierarchy">Class Hierarchy</h2>
<ul>
<li type="circle">java.lang.Object
<ul>
<li type="circle">quarks.oplet.core.<a href="../../../../quarks/oplet/core/AbstractOplet.html" title="class in quarks.oplet.core"><span class="typeNameLink">AbstractOplet</span></a><I,O> (implements quarks.oplet.<a href="../../../../quarks/oplet/Oplet.html" title="interface in quarks.oplet">Oplet</a><I,O>)
<ul>
<li type="circle">quarks.oplet.core.<a href="../../../../quarks/oplet/core/Sink.html" title="class in quarks.oplet.core"><span class="typeNameLink">Sink</span></a><T>
<ul>
<li type="circle">quarks.connectors.pubsub.oplets.<a href="../../../../quarks/connectors/pubsub/oplets/Publish.html" title="class in quarks.connectors.pubsub.oplets"><span class="typeNameLink">Publish</span></a><T></li>
</ul>
</li>
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</li>
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</li>
</ul>
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<li><a href="../../../../deprecated-list.html">Deprecated</a></li>
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<li><a href="../../../../help-doc.html">Help</a></li>
</ul>
<div class="aboutLanguage"><a href="http://quarks.incubator.apache.org">Apache Quarks (incubating)</a></div>
</div>
<div class="subNav">
<ul class="navList">
<li><a href="../../../../quarks/connectors/pubsub/package-tree.html">Prev</a></li>
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<ul class="navList">
<li><a href="../../../../index.html?quarks/connectors/pubsub/oplets/package-tree.html" target="_top">Frames</a></li>
<li><a href="package-tree.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="../../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
allClassesLink = document.getElementById("allclasses_navbar_bottom");
if(window==top) {
allClassesLink.style.display = "block";
}
else {
allClassesLink.style.display = "none";
}
//-->
</script>
</div>
<a name="skip.navbar.bottom">
<!-- -->
</a></div>
<!-- ======== END OF BOTTOM NAVBAR ======= -->
<p class="legalCopy"><small>Copyright © 2016 The Apache Software Foundation. All Rights Reserved - d6cdfc6-20160517-0028</small></p>
</body>
</html>
| queeniema/incubator-edgent-website | content/javadoc/lastest/quarks/connectors/pubsub/oplets/package-tree.html | HTML | apache-2.0 | 5,494 |
<html>
<body>
Puts elements on multiple lines.
</body>
</html> | smmribeiro/intellij-community | platform/platform-resources-en/src/intentionDescriptions/SplitLineIntention/description.html | HTML | apache-2.0 | 62 |
<!DOCTYPE html>
<html>
<head>
<title>VDE Prototype Four</title>
<link rel="stylesheet" type="text/css" href="css/styles.css" />
<link rel="stylesheet" type="text/css" href="css/inspectors.css" />
<script src="http://d3js.org/d3.v3.min.js"></script>
<script src="http://trifacta.github.com/vega/vega.js"></script>
<script src="lib/vde.js"></script>
<script src="lib/vde/ui.js"></script>
<script src="lib/vde/ui/inspector.js"></script>
<script src="lib/vde/ui/capsule.js"></script>
<script src="lib/vde/Primitive.js"></script>
<script src="lib/vde/primitives/Scale.js"></script>
<script src="lib/vde/primitives/Mark.js"></script>
<script src="lib/vde/primitives/marks/Group.js"></script>
<script src="lib/vde/primitives/marks/Rect.js"></script>
<script src="lib/vde/primitives/marks/Arc.js"></script>
</head>
<body>
<div id="data" class="toolbar"></div>
<div id="primitives" class="toolbar">
<ul></ul>
</div>
<div id="vis">
</div>
<a href="#" id="export-link" class="toolbar" onclick="vde.ui.export();">Export</a>
<textarea id="export"></textarea>
</body>
</html>
| jsanch/lyra | prototypes/four/index.html | HTML | bsd-3-clause | 1,168 |
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.5.0_22) on Sun Oct 21 11:03:15 GMT+01:00 2012 -->
<META http-equiv="Content-Type" content="text/html; charset=UTF-8">
<TITLE>
Uses of Class org.apache.http.impl.conn.tsccm.WaitingThread (HttpComponents Client 4.2.2 API)
</TITLE>
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
{
parent.document.title="Uses of Class org.apache.http.impl.conn.tsccm.WaitingThread (HttpComponents Client 4.2.2 API)";
}
</SCRIPT>
<NOSCRIPT>
</NOSCRIPT>
</HEAD>
<BODY BGCOLOR="white" onload="windowTitle();">
<!-- ========= START OF TOP NAVBAR ======= -->
<A NAME="navbar_top"><!-- --></A>
<A HREF="#skip-navbar_top" title="Skip navigation links"></A>
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
<TR>
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
<A NAME="navbar_top_firstrow"><!-- --></A>
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
<TR ALIGN="center" VALIGN="top">
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/WaitingThread.html" title="class in org.apache.http.impl.conn.tsccm"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD>
<TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD>
<TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD>
</TR>
</TABLE>
</TD>
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
</EM>
</TD>
</TR>
<TR>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
PREV
NEXT</FONT></TD>
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
<A HREF="../../../../../../../index.html?org/apache/http/impl/conn/tsccm/class-use/WaitingThread.html" target="_top"><B>FRAMES</B></A>
<A HREF="WaitingThread.html" target="_top"><B>NO FRAMES</B></A>
<SCRIPT type="text/javascript">
<!--
if(window==top) {
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<CENTER>
<H2>
<B>Uses of Class<br>org.apache.http.impl.conn.tsccm.WaitingThread</B></H2>
</CENTER>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Packages that use <A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/WaitingThread.html" title="class in org.apache.http.impl.conn.tsccm">WaitingThread</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><A HREF="#org.apache.http.impl.conn.tsccm"><B>org.apache.http.impl.conn.tsccm</B></A></TD>
<TD>The implementation of a thread-safe client connection manager. </TD>
</TR>
</TABLE>
<P>
<A NAME="org.apache.http.impl.conn.tsccm"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
Uses of <A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/WaitingThread.html" title="class in org.apache.http.impl.conn.tsccm">WaitingThread</A> in <A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/package-summary.html">org.apache.http.impl.conn.tsccm</A></FONT></TH>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/package-summary.html">org.apache.http.impl.conn.tsccm</A> with type parameters of type <A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/WaitingThread.html" title="class in org.apache.http.impl.conn.tsccm">WaitingThread</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected <A HREF="http://download.oracle.com/javase/1.5.0/docs/api/java/util/Queue.html" title="class or interface in java.util">Queue</A><<A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/WaitingThread.html" title="class in org.apache.http.impl.conn.tsccm">WaitingThread</A>></CODE></FONT></TD>
<TD><CODE><B>ConnPoolByRoute.</B><B><A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/ConnPoolByRoute.html#waitingThreads">waitingThreads</A></B></CODE>
<BR>
<B>Deprecated.</B> The list of WaitingThreads waiting for a connection</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected <A HREF="http://download.oracle.com/javase/1.5.0/docs/api/java/util/Queue.html" title="class or interface in java.util">Queue</A><<A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/WaitingThread.html" title="class in org.apache.http.impl.conn.tsccm">WaitingThread</A>></CODE></FONT></TD>
<TD><CODE><B>RouteSpecificPool.</B><B><A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/RouteSpecificPool.html#waitingThreads">waitingThreads</A></B></CODE>
<BR>
<B>Deprecated.</B> The list of threads waiting for this pool.</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/package-summary.html">org.apache.http.impl.conn.tsccm</A> that return <A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/WaitingThread.html" title="class in org.apache.http.impl.conn.tsccm">WaitingThread</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected <A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/WaitingThread.html" title="class in org.apache.http.impl.conn.tsccm">WaitingThread</A></CODE></FONT></TD>
<TD><CODE><B>ConnPoolByRoute.</B><B><A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/ConnPoolByRoute.html#newWaitingThread(java.util.concurrent.locks.Condition, org.apache.http.impl.conn.tsccm.RouteSpecificPool)">newWaitingThread</A></B>(<A HREF="http://download.oracle.com/javase/1.5.0/docs/api/java/util/concurrent/locks/Condition.html" title="class or interface in java.util.concurrent.locks">Condition</A> cond,
<A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/RouteSpecificPool.html" title="class in org.apache.http.impl.conn.tsccm">RouteSpecificPool</A> rospl)</CODE>
<BR>
<B>Deprecated.</B> Creates a new waiting thread.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> <A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/WaitingThread.html" title="class in org.apache.http.impl.conn.tsccm">WaitingThread</A></CODE></FONT></TD>
<TD><CODE><B>RouteSpecificPool.</B><B><A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/RouteSpecificPool.html#nextThread()">nextThread</A></B>()</CODE>
<BR>
<B>Deprecated.</B> Returns the next thread in the queue.</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/package-summary.html">org.apache.http.impl.conn.tsccm</A> that return types with arguments of type <A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/WaitingThread.html" title="class in org.apache.http.impl.conn.tsccm">WaitingThread</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>protected <A HREF="http://download.oracle.com/javase/1.5.0/docs/api/java/util/Queue.html" title="class or interface in java.util">Queue</A><<A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/WaitingThread.html" title="class in org.apache.http.impl.conn.tsccm">WaitingThread</A>></CODE></FONT></TD>
<TD><CODE><B>ConnPoolByRoute.</B><B><A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/ConnPoolByRoute.html#createWaitingThreadQueue()">createWaitingThreadQueue</A></B>()</CODE>
<BR>
<B>Deprecated.</B> Creates the queue for <A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/ConnPoolByRoute.html#waitingThreads"><CODE>ConnPoolByRoute.waitingThreads</CODE></A>.</TD>
</TR>
</TABLE>
<P>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/package-summary.html">org.apache.http.impl.conn.tsccm</A> with parameters of type <A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/WaitingThread.html" title="class in org.apache.http.impl.conn.tsccm">WaitingThread</A></FONT></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B>RouteSpecificPool.</B><B><A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/RouteSpecificPool.html#queueThread(org.apache.http.impl.conn.tsccm.WaitingThread)">queueThread</A></B>(<A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/WaitingThread.html" title="class in org.apache.http.impl.conn.tsccm">WaitingThread</A> wt)</CODE>
<BR>
<B>Deprecated.</B> Adds a waiting thread.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
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<CODE> void</CODE></FONT></TD>
<TD><CODE><B>RouteSpecificPool.</B><B><A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/RouteSpecificPool.html#removeThread(org.apache.http.impl.conn.tsccm.WaitingThread)">removeThread</A></B>(<A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/WaitingThread.html" title="class in org.apache.http.impl.conn.tsccm">WaitingThread</A> wt)</CODE>
<BR>
<B>Deprecated.</B> Removes a waiting thread, if it is queued.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE> void</CODE></FONT></TD>
<TD><CODE><B>WaitingThreadAborter.</B><B><A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/WaitingThreadAborter.html#setWaitingThread(org.apache.http.impl.conn.tsccm.WaitingThread)">setWaitingThread</A></B>(<A HREF="../../../../../../../org/apache/http/impl/conn/tsccm/WaitingThread.html" title="class in org.apache.http.impl.conn.tsccm">WaitingThread</A> waitingThread)</CODE>
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Class android.view.<A HREF="../../../../reference/android/view/WindowManager.LayoutParams.html" target="_top"><font size="+2"><code>WindowManager.LayoutParams</code></font></A>
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<A NAME="android.view.WindowManager.LayoutParams.FLAG_DITHER"></A>
<nobr><code>int</code> <A HREF="../../../../reference/android/view/WindowManager.LayoutParams.html#FLAG_DITHER" target="_top"><code>FLAG_DITHER</code></font></A></nobr> </TD>
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| AzureZhao/android-developer-cn | sdk/api_diff/17/changes/android.view.WindowManager.LayoutParams.html | HTML | mit | 4,833 |
<!doctype html>
<head>
<meta charset="utf-8">
<title>New Angular Router</title>
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<h1>Configuring the Router</h1><p>This guide shows the many ways to map URLs to components.</p>
<p>A router takes an array of pairings like this:</p>
<pre><code class="lang-js"><span class="identifier">MyController</span>.<span class="identifier">$routeConfig</span> <span class="operator">=</span> [
{ <span class="identifier">path</span>: <span class="string">'/user'</span>, <span class="identifier">component</span>: <span class="string">'user'</span> }
];
</code></pre>
<h2 id="sibling-viewports"><a class="anchor" href="#sibling-viewports"><span class="header-link"></span></a>Sibling Viewports</h2><p>You can configure multiple viewports on the same path like this:</p>
<pre><code class="lang-js"><span class="identifier">MyController</span>.<span class="identifier">$routeConfig</span> <span class="operator">=</span> [
{ <span class="identifier">path</span>: <span class="string">'/user'</span>,
<span class="identifier">components</span>: {
<span class="identifier">master</span>: <span class="string">'userList'</span>,
<span class="identifier">detail</span>: <span class="string">'user'</span>
} }
];
</code></pre>
<pre><code class="lang-html"><span class="tag"><<span class="title">div</span> <span class="attribute">ng-viewport</span>=<span class="value">"master"</span>></span><span class="tag"></<span class="title">div</span>></span>
<span class="tag"><<span class="title">div</span> <span class="attribute">ng-viewport</span>=<span class="value">"detail"</span>></span><span class="tag"></<span class="title">div</span>></span>
</code></pre>
<p>You can link to any sibling just as you normally would:</p>
<pre><code class="lang-html"><span class="tag"><<span class="title">p</span>></span>These both link to the same view:<span class="tag"></<span class="title">p</span>></span>
<span class="tag"><<span class="title">a</span> <span class="attribute">ng-link</span>=<span class="value">"userList"</span>></span>link to userList<span class="tag"></<span class="title">a</span>></span>
<span class="tag"><<span class="title">a</span> <span class="attribute">ng-link</span>=<span class="value">"user"</span>></span>link to user component<span class="tag"></<span class="title">a</span>></span>
</code></pre>
<p>Or, you can explicitly link to a viewport-component pair link this:</p>
<pre><code class="lang-html"><span class="tag"><<span class="title">p</span>></span>These both link to the same view:<span class="tag"></<span class="title">p</span>></span>
<span class="tag"><<span class="title">a</span> <span class="attribute">ng-link</span>=<span class="value">"master:userList"</span>></span>link to userList<span class="tag"></<span class="title">a</span>></span>
<span class="tag"><<span class="title">a</span> <span class="attribute">ng-link</span>=<span class="value">"detail:user"</span>></span>link to user component<span class="tag"></<span class="title">a</span>></span>
</code></pre>
<h2 id="redirect-to"><a class="anchor" href="#redirect-to"><span class="header-link"></span></a>redirectTo</h2><p>Useful for migrating to a new URL scheme and setting up default routes.</p>
<p>With the following configuration:</p>
<pre><code class="lang-js"><span class="identifier">MyController</span>.<span class="identifier">$routeConfig</span> <span class="operator">=</span> [
{ <span class="identifier">path</span>: <span class="string">'/'</span>, <span class="identifier">redirectTo</span>: <span class="string">'/user'</span> },
{ <span class="identifier">path</span>: <span class="string">'/user'</span>, <span class="identifier">component</span>: <span class="string">'user'</span> }
];
</code></pre>
<p>A navigation to <code>/</code> will result in the URL changing to <code>/user</code> and the viewport at that level loading the <code>user</code> component.</p>
<h2 id="aliases"><a class="anchor" href="#aliases"><span class="header-link"></span></a>Aliases</h2><p>Consider the following route configuration:</p>
<pre><code class="lang-js"><span class="identifier">MyController</span>.<span class="identifier">$routeConfig</span> <span class="operator">=</span> [
{ <span class="identifier">path</span>: <span class="string">'/'</span>, <span class="identifier">component</span>: <span class="string">'user'</span> }
];
</code></pre>
<p>When linking to a route, you normally use the name of the component:</p>
<pre><code class="lang-html"><span class="tag"><<span class="title">a</span> <span class="attribute">ng-link</span>=<span class="value">"user"</span>></span>link to user component<span class="tag"></<span class="title">a</span>></span>
</code></pre>
<p>If you want to refer to it differently...</p>
<pre><code class="lang-js"><span class="identifier">MyController</span>.<span class="identifier">$routeConfig</span> <span class="operator">=</span> [
{ <span class="identifier">path</span>: <span class="string">'/'</span>, <span class="identifier">component</span>: <span class="string">'user'</span>, <span class="identifier">as</span>: <span class="string">'myUser'</span> }
];
</code></pre>
<pre><code class="lang-html"><span class="tag"><<span class="title">a</span> <span class="attribute">ng-link</span>=<span class="value">"myUser"</span>></span>link to user component<span class="tag"></<span class="title">a</span>></span>
</code></pre>
<p>This can be useful in cases where you have sibling components, but want to refer to that entire level of routing:</p>
<pre><code class="lang-js"><span class="identifier">MyController</span>.<span class="identifier">$routeConfig</span> <span class="operator">=</span> [
{ <span class="identifier">path</span>: <span class="string">'/'</span>,
<span class="identifier">components</span>: {
<span class="identifier">master</span>: <span class="string">'userList'</span>,
<span class="identifier">detail</span>: <span class="string">'user'</span>
},
<span class="identifier">as</span>: <span class="string">'myUser'</span>
}
];
</code></pre>
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| melleio/cycle_ | web/bower_components/angular-new-router/dist/docs/configuration.html | HTML | mit | 6,394 |
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</html> | malept/guardhaus | main/libc/unix/linux_like/linux/gnu/b64/x86_64/constant.SA_NOCLDSTOP.html | HTML | mit | 449 |
<!DOCTYPE html>
<html>
<head>
<title></title>
</head>
<body>
<div>
This benchmark compare different methods for scheduling custom events. Open the console to see the results.
</div>
<script>
var DELAY = 500
, STOP = 40000
, stats = {
1: {
title: 'ScriptProcessorNode',
counter: 1,
diffs: [],
start: 0
},
2: {
title: 'setInterval',
counter: 1,
diffs: [],
start: null
}
}
var context = new webkitAudioContext()
var timeDiff = function(ind) {
var stat = stats[ind]
, expected = stat.start + stat.counter * DELAY
stat.diffs.push(Math.abs(expected - context.currentTime * 1000))
stat.counter += 1
}
// --------- METHOD 1, using a ScriptProcessorNode
var bufferSize = 256
, node = context.createJavaScriptNode(bufferSize, 1, 1)
, precision = 0.5 * 1000 * bufferSize / context.sampleRate
precision = precision + precision * 0.1 // To protect from edges
node.connect(context.destination)
node.onaudioprocess = function () {
if (Math.abs(stats[1].counter * DELAY - context.currentTime * 1000) < precision)
setTimeout(function() { timeDiff(1) }, 0)
}
// --------- METHOD 2, using setInterval
var intId
setTimeout(function() {
stats[2].start = context.currentTime * 1000
intId = setInterval(function() { timeDiff(2) }, DELAY)
}, 400)
// ------- END
setTimeout(function() {
var couldHaveRan = Math.floor((context.currentTime * 1000) / DELAY)
clearInterval(intId)
node.disconnect(context.destination)
console.log('TIME ELAPSED (ms)', context.currentTime * 1000)
console.log('')
var printStats = function(ind) {
var count = stats[ind].counter - 1
, diffs = stats[ind].diffs
, avg = diffs.reduce(function(tot, val) { return val + tot }, 0) / count
, variance = diffs.reduce(function(tot, val) { return Math.pow(val - avg, 2) }, 0) / count
console.log('------------------ ' + stats[ind].title + ' ------------------')
console.log('RAN', count)
console.log('DROPPED', couldHaveRan - count)
console.log('AVERAGE DIFF (ms)', avg)
console.log('VARIANCE', variance)
console.log('')
}
printStats(1)
printStats(2)
console.log('-----------------------------------------------')
console.log(stats)
}, STOP)
</script>
</body>
</html> | rapofran/WAAClock | benchmarks/custom-events-benchmark.html | HTML | mit | 2,552 |
<html>
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| RoganMurley/hitagi.js | examples/example1/index.html | HTML | mit | 124 |
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<a class="menu-top-user" href="javascript:void(0)"><span class="avatar pull-left"><img alt="alt text for John Smith avatar" src="images/users/avatar-001.jpg"></span>John Smith</a>
</div>
<div class="menu-top-info-sub">
<small>Some additional information about John Smith</small>
</div>
</div>
<div class="menu-content">
<ul class="nav">
<li>
<a href="javascript:void(0)"><span class="icon icon-lg">account_box</span>Profile Settings</a>
</li>
<li>
<a href="javascript:void(0)"><span class="icon icon-lg">add_to_photos</span>Upload Photo</a>
</li>
<li>
<a href="page-login.html"><span class="icon icon-lg">exit_to_app</span>Logout</a>
</li>
</ul>
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<td class="colFirst"><a href="#org.apache.edgent.runtime.appservice">org.apache.edgent.runtime.appservice</a></td>
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<h3>Uses of <a href="../../../../../../org/apache/edgent/topology/mbeans/ApplicationServiceMXBean.html" title="interface in org.apache.edgent.topology.mbeans">ApplicationServiceMXBean</a> in <a href="../../../../../../org/apache/edgent/runtime/appservice/package-summary.html">org.apache.edgent.runtime.appservice</a></h3>
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<caption><span>Classes in <a href="../../../../../../org/apache/edgent/runtime/appservice/package-summary.html">org.apache.edgent.runtime.appservice</a> that implement <a href="../../../../../../org/apache/edgent/topology/mbeans/ApplicationServiceMXBean.html" title="interface in org.apache.edgent.topology.mbeans">ApplicationServiceMXBean</a></span><span class="tabEnd"> </span></caption>
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<td class="colFirst"><code>class </code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../../../../org/apache/edgent/runtime/appservice/AppServiceControl.html" title="class in org.apache.edgent.runtime.appservice">AppServiceControl</a></span></code> </td>
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| youtube/cobalt | third_party/web_platform_tests/html-imports/fetching/resources/parent-of-hello.html | HTML | bsd-3-clause | 65 |
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<h2 id="api">API (v0.1.14)</h2>
<h3 id="core">Core</h3>
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<li><a href="mithril.html">m</a></li>
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<h2 id="m">m</h2>
<p>This is a convenience method to compose virtual elements that can be rendered via <a href="mithril.render"><code>m.render()</code></a>.</p>
<p>You are encouraged to use CSS selectors to define virtual elements. See "Signature" section for details.</p>
<hr>
<h3 id="usage">Usage</h3>
<p>You can use simple tag selectors to make templates resemble HTML:</p>
<pre><code class="lang-javascript">m("br"); //yields a virtual element that represents <br>
m("div", "Hello"); //yields <div>Hello</div>
m("div", {class: "container"}, "Hello"); //yields <div class="container">Hello</div></code></pre>
<p>Note that the output value from <code>m()</code> is not an actual DOM element. In order to turn the virtual element into a real DOM element, you must call <a href="mithril.render"><code>m.render()</code></a>.</p>
<pre><code class="lang-javascript">m.render(document.body, m("br")); //puts a <br> in <body></code></pre>
<p>You can also use more complex CSS selectors:</p>
<pre><code class="lang-javascript">m(".container"); //yields <div class="container"></div>
m("#layout"); //yields <div id="layout"></div>
m("a[name=top]"); //yields <a name="top"></a>
m("[contenteditable]"); //yields <div contenteditable></div>
m("a#google.external[href='http://google.com']", "Google"); //yields <a id="google" class="external" href="http://google.com">Google</a></code></pre>
<p>Each <code>m()</code> call creates a virtual DOM element, that is, a Javascript object that represents a DOM element, and which is eventually converted into one.</p>
<p>You can, of course, nest virtual elements:</p>
<pre><code class="lang-javascript">m("ul", [
m("li", "item 1"),
m("li", "item 2"),
]);
/*
yields
<ul>
<li>item 1</li>
<li>item 2</li>
</ul>
*/</code></pre>
<p>Be aware that when nesting virtual elements, the child elements must be in an Array.</p>
<hr>
<p>The CSS selector syntax (e.g. <code>a#google.external[href='http://google.com']</code>) is meant to be used for declaring static attributes in the element, i.e. attribute values that don't change dynamically when the user interacts with the app.</p>
<p>The <code>attributes</code> argument (i.e. the second parameter in the <code>m("div", {class: "container"}, "Hello")</code> example) is meant to be used for attributes whose values we want to dynamically populate.</p>
<p>For example, let's say that you're generating a link from an entry that comes from a web service:</p>
<pre><code class="lang-javascript">//assume the variable `link` came from a web service
var link = {url: "http://google.com", title: "Google"}
m("a", {href: link.url}, link.title); //yields <a href="http://google.com">Google</a></code></pre>
<p>Here's a less trivial example:</p>
<pre><code class="lang-javascript">var links = [
{title: "item 1", url: "/item1"},
{title: "item 2", url: "/item2"},
{title: "item 3", url: "/item3"}
];
m.render(document.body, [
m("ul.nav", [
m("li", links.map(function(link) {
return m("a", {href: link.url}, link.title)
}))
])
]);</code></pre>
<p>yields:</p>
<pre><code class="lang-markup"><body>
<ul class="nav">
<li>
<a href="/item1">item 1</a>
<a href="/item2">item 2</a>
<a href="/item3">item 3</a>
</li>
</ul>
</body></code></pre>
<p>As you can see, flow control is done with vanilla Javascript. This allows the developer to abstract away any aspect of the template at will.</p>
<hr>
<p>Note that you can use both Javascript property names and HTML attribute names to set values in the <code>attributes</code> argument, but you should pass a value of appropriate type. If an attribute has the same name in Javascript and in HTML, then Mithril assumes you're setting the Javascript property.</p>
<pre><code class="lang-javascript">m("div", {class: "widget"}); //yields <div class="widget"></div>
m("div", {className: "widget"}); //yields <div class="widget"></div>
m("input", {readonly: true}); //yields <input readonly />
m("button", {onclick: alert}); //yields <button></button>, which alerts its event argument when clicked</code></pre>
<hr>
<p>Note that you can use JSON syntax if the attribute name you are setting has non-alphanumeric characters:</p>
<pre><code class="lang-javascript">m("div", {"data-index": 1}); //yields <div data-index="1"></div></code></pre>
<p>You can set inline styles like this:</p>
<pre><code class="lang-javascript">m("div", {style: {border: "1px solid red"}}); //yields <div style="border:1px solid red;"></div></code></pre>
<p>Note that in order to keep the framework lean, Mithril does not auto-append units like <code>px</code> or <code>%</code> to any values. Typically, you should not even be using inline styles to begin with (unless you are dynamically changing them).</p>
<p>Mithril also does not auto-camel-case CSS properties on inline style attributes, so you should use the Javascript syntax when setting them via Javascript objects:</p>
<pre><code class="lang-javascript">m("div", {style: {textAlign: "center"}}); //yields <div style="text-align:center;"></div>
//this does not work
m("div", {style: {"text-align": "center"}});</code></pre>
<p>You can, however, use CSS syntax when defining style rules as inline strings:</p>
<pre><code class="lang-javascript">m("div[style='text-align:center']"); //yields <div style="text-align:center;"></div></code></pre>
<p>One caveat of using the CSS syntax is that it clobbers the <code>style</code> attribute in the DOM element on redraws, so this syntax is not appropriate if you need to use it in conjunction with 3rd party tools that modify the element's style outside of Mithril's templates (e.g. via <code>config</code>, which is explained below)</p>
<hr>
<p>You can define a non-HTML-standard attribute called <code>config</code>. This special parameter allows you to call methods on the DOM element after it gets created.</p>
<p>This is useful, for example, if you declare a <code>canvas</code> element and want to use the Javascript API to draw:</p>
<pre><code class="lang-javascript">function draw(element, isInitialized) {
//don't redraw if we did once already
if (isInitialized) return;
var ctx = element.getContext("2d");
/* draws stuff */
}
var view = [
m("canvas", {config: draw})
]
//this creates the canvas element, and therefore, `isInitialized` is false
m.render(document.body, view);
//here, isInitialized is `true`
m.render(document.body, view);</code></pre>
<p>One common way of using <code>config</code> is in conjunction with <a href="mithril.route"><code>m.route</code></a>, which is an unobtrusive extension to links that allow Mithril's routing system to work transparently regardless of which routing mode is used.</p>
<pre><code class="lang-javascript">//this link can use any of Mithril's routing system modes
//(i.e. it can use either the hash, the querystring or the pathname as the router implementation)
//without needing to hard-code any syntax (`#` or `?`) in the `href` attribute.
m("a[href='/dashboard']", {config: m.route}, "Dashboard");</code></pre>
<p>The <code>config</code> mechanism can also be used to put focus on form inputs, and call methods that would not be possible to execute via the regular attribute syntax.</p>
<p>It is only meant to be used to call methods on DOM elements that cannot be called otherwise.</p>
<p>It is NOT a "free out-of-jail card". You should not use this method to modify element properties that could be modified via the <code>attributes</code> argument, nor values outside of the DOM element in question.</p>
<p>Also note that the <code>config</code> callback only runs after a rendering lifecycle is done. Therefore, you should not use <code>config</code> to modify controller and model values, if you expect these changes to render immediately. Changes to controller and model values in this fashion will only render on the next <code>m.render</code> or <code>m.module</code> call.</p>
<p>You can use this mechanism to attach custom event listeners to controller methods (for example, when integrating with third party libraries), but you are responsible for making sure the integration with Mithril's autoredrawing system is in place. See the <a href="integration.html">integration guide</a> for more information.</p>
<hr>
<p>You can use Mithril to create SVG documents (as long as you don't need to support browsers that don't support SVG natively).</p>
<p>Mithril automatically figures out the correct XML namespaces when it sees an SVG island in the virtual DOM tree.</p>
<pre><code class="lang-javascript">m("svg[height='200px'][width='200px']", [
m("image[href='foo.jpg'][height='200px'][width='200px']")
])</code></pre>
<hr>
<h3 id="signature">Signature</h3>
<p><a href="how-to-read-signatures.html">How to read signatures</a></p>
<pre><code class="lang-clike">VirtualElement m(String selector [, Attributes attributes] [, Children children])
where:
VirtualElement :: Object { String tag, Attributes attributes, Children children }
Attributes :: Object<any | void config(DOMElement element, Boolean isInitialized)>
Children :: String text | VirtualElement virtualElement | SubtreeDirective directive | Array<Children children>
SubtreeDirective :: Object { String subtree }</code></pre>
<ul>
<li><p><strong>String selector</strong></p>
<p>This string should be a CSS rule that represents a DOM element.</p>
<p>Only tag, id, class and attribute selectors are supported.</p>
<p>If the tag selector is omitted, it defaults to <code>div</code>.</p>
<p>Note that if the same attribute is defined in the both <code>selector</code> and <code>attributes</code> parameters, the value in <code>attributes</code> is used.</p>
<p>For developer convenience, Mithril makes an exception for the <code>class</code> attribute: if there are classes defined in both parameters, they are concatenated as a space separated list. It does not, however, de-dupe classes if the same class is declared twice.</p>
<p><em>Examples:</em></p>
<p><code>"div"</code></p>
<p><code>"#container"</code></p>
<p><code>".active"</code></p>
<p><code>"[title='Application']"</code></p>
<p><code>"div#container.active[title='Application']"</code></p>
<p><code>".active#container"</code></p>
</li>
<li><p><strong>Attributes attributes</strong> (optional)</p>
<p>This key-value map should define a list of HTML attributes and their respective values.</p>
<p>You can use both HTML and Javascript attribute names. For example, both <code>class</code> and <code>className</code> are valid.</p>
<p>Values' types should match the expected type for the respective attribute.</p>
<p>For example, the value for <code>className</code> should be a string.</p>
<p>When a attribute name expects different types for the value in HTML and Javascript, the Javascript type should be used. </p>
<p>For example, the value for the <code>onclick</code> attribute should be a function.</p>
<p>Similar, setting the value of attribute <code>readonly</code> to <code>false</code> is equivalent to removing the attribute in HTML.</p>
<p>It's also possible to set values to Javascript-only properties, such as <code>hash</code> in a <code><a></code> element.</p>
<p>Note that if the same attribute is defined in the both <code>selector</code> and <code>attributes</code> parameters, the value in <code>attributes</code> is used.</p>
<p>For developer convenience, Mithril makes an exception for the <code>class</code> attribute: if there are classes defined in both parameters, they are concatenated as a space separated list. It does not, however, de-dupe classes if the same class is declared twice.</p>
<p><em>Examples:</em></p>
<p><code>{ title: "Application" }</code></p>
<p><code>{ onclick: function(e) { /*do stuff*/ } }</code></p>
<p><code>{ style: {border: "1px solid red"} }</code></p>
</li>
<li><h4 id="the-config-attribute">The <code>config</code> attribute</h4>
<p><strong>void config(DOMElement element, Boolean isInitialized)</strong> (optional)</p>
<p>You can define a non-HTML-standard attribute called <code>config</code>. This special parameter allows you to call methods on the DOM element after it gets created.</p>
<p>This is useful, for example, if you declare a <code>canvas</code> element and want to use the Javascript API to draw:</p>
<pre><code class="lang-javascript">function draw(element, isInitialized) {
//don't redraw if we did once already
if (isInitialized) return;
var ctx = element.getContext("2d");
/* draws stuff */
}
var view = [
m("canvas", {config: draw})
]
//this creates the canvas element, and therefore, `isInitialized` is false
m.render(document.body, view);
//here, isInitialized is `true`
m.render(document.body, view);</code></pre>
<p>One common way of using <code>config</code> is in conjunction with <a href="mithril.route"><code>m.route</code></a>, which is an unobtrusive extension to links that allow Mithril's routing system to work transparently regardless of which routing mode is used.</p>
<pre><code class="lang-javascript">//this link can use any of Mithril's routing system modes
//(i.e. it can use either the hash, the querystring or the pathname as the router implementation)
//without needing to hard-code any syntax (`#` or `?`) in the `href` attribute.
m("a[href='/dashboard']", {config: m.route}, "Dashboard");</code></pre>
<p>The <code>config</code> mechanism can also be used to put focus on form inputs, and call methods that would not be possible to execute via the regular attribute syntax.</p>
<p>It is only meant to be used to call methods on DOM elements that cannot be called otherwise.</p>
<p>It is NOT a "free out-of-jail card". You should not use this method to modify element properties that could be modified via the <code>attributes</code> argument, nor values outside of the DOM element in question.</p>
<p>Also note that the <code>config</code> callback only runs after a rendering lifecycle is done. Therefore, you should not use <code>config</code> to modify controller and model values, if you expect these changes to render immediately. Changes to controller and model values in this fashion will only render on the next <code>m.render</code> or <code>m.module</code> call.</p>
<p>You can use this mechanism to attach custom event listeners to controller methods (for example, when integrating with third party libraries), but you are responsible for making sure the integration with Mithril's autoredrawing system is in place. See the <a href="integration.html">integration guide</a> for more information.</p>
<ul>
<li><strong>DOMElement element</strong></li>
</ul>
<p>The DOM element that corresponds to virtual element defined by the <code>m()</code> call.</p>
<ul>
<li><strong>Boolean isInitialized</strong></li>
</ul>
<p>Whether this is the first time we are running this function on this element. This flag is false the first time it runs on an element, and true on redraws that happen after the element has been created.</p>
</li>
<li><p><strong>Children children</strong> (optional)</p>
<p>If this argument is a string, it will be rendered as a text node. To render a string as HTML, see <a href="mithril.trust"><code>m.trust</code></a></p>
<p>If it's a VirtualElement, it will be rendered as a DOM Element.</p>
<p>If it's a list, its contents will recursively be rendered as appropriate and appended as children of the element being created.</p>
<p>If it's a SubtreeDirective with the value "retain", it will retain the existing DOM tree in place, if any. See <a href="mithril.render#subtree-directives">subtree directives</a> for more information.</p>
</li>
<li><p><strong>returns</strong> VirtualElement</p>
<p>The returned VirtualElement is a Javascript data structure that represents the DOM element to be rendered by <a href="mithril.render"><code>m.render</code></a></p>
</li>
</ul>
</div>
</div>
</div>
</section>
</main>
<footer>
<div class="container">
Released under the <a href="http://opensource.org/licenses/MIT" target="_blank">MIT license</a>
<br />© 2014 Leo Horie
</div>
</footer>
<script src="lib/prism/prism.js"></script>
</body>
</html> | ybybzj/m-react-todomvc-perf | todomvc/mithril/bower_components/mithril/archive/v0.1.14/mithril.html | HTML | mit | 19,975 |
Tabs for the form.
<div class="definition">
Object, default = {}
</div>
If you define tabs then you have to define multiple pages with the form and the number of pages should be equal
to the number of tabs. Multiple pages are defined by providing multiple div tags, for example:
<textarea class="html">
<div class="w2ui-page page-0">
<!-- fields -->
</div>
<div class="w2ui-page page-1">
<!-- fields -->
</div>
<div class="w2ui-buttons">
<!-- actions -->
</div>
</textarea>
If it is an object then it is a <span class="method">w2tabs</span> object definition. If it is an array then it is tabs definition that
should correspond to <span class="method">w2tabs.tabs</span> array.
<div style="height: 10px"></div>
<b>Important:</b> After the form has been initialized, <span class="method">.tabs</span> is a w2tabs object.
<div style="height: 10px"></div>
You should define tabs during object creation:
<textarea class="javascript">
$('#form').w2form({
name: 'form',
formHTML:
'<div class="w2ui-page page-0">'+
' <div class="w2ui-field">'+
' <label>First Name</label>'+
' <div>'+
' <input name="first_name" type="text" maxlength="100" size="60"/>'+
' </div>'+
' </div>'+
' <div class="w2ui-field">'+
' <label>Last Name</label>'+
' <div>'+
' <input name="last_name" type="text" maxlength="100" size="60"/>'+
' </div>'+
' </div>'+
' <div class="w2ui-field">'+
' <label>Email</label>'+
' <div>'+
' <input name="email" type="text" maxlength="100" size="60"/>'+
' </div>'+
' </div>'+
'</div>'+
'<div class="w2ui-page page-1">'+
' <div class="w2ui-field">'+
' <label>Other Fields</label>'+
' <div>'+
' <input name="other" type="text" maxlength="100" size="60"/>'+
' </div>'+
' </div>'+
'</div>'+
'<div class="w2ui-buttons">'+
' <button class="w2ui-btn" name="reset">Reset</button>'+
' <button class="w2ui-btn w2ui-btn-green" name="save">Save</button>'+
'</div>',
tabs: [
{ id: 'tab1', caption: 'Tab 1' },
{ id: 'tab2', caption: 'Tab 2' }
],
fields: [
{ name: 'first_name', type: 'text', required: true },
{ name: 'last_name', type: 'text', required: true },
{ name: 'email', type: 'email' },
{ name: 'extra_field', type: 'date' }
],
record: {
first_name : 'John',
last_name : 'Doe',
email : 'jdoe@email.com',
extra_field : ''
},
actions: {
"save": function () { this.validate(); },
"reset": function () { this.clear(); },
}
});
</textarea>
| suitedJK/w2ui | docs/details/w2form.tabs.html | HTML | mit | 2,920 |
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Example - example-example107-production</title>
<script src="//ajax.googleapis.com/ajax/libs/angularjs/1.3.12/angular.min.js"></script>
</head>
<body ng-app="">
<div ng-init="username='A user'">
<p ng-init="apptitle='Escaping demo'">{{apptitle}}: \{\{ username = "defaced value"; \}\}
</p>
<p><strong>{{username}}</strong> attempts to inject code which will deface the
application, but fails to accomplish their task, because the server has correctly
escaped the interpolation start/end markers with REVERSE SOLIDUS U+005C (backslash)
characters.</p>
<p>Instead, the result of the attempted script injection is visible, and can be removed
from the database by an administrator.</p>
</div>
</body>
</html> | code4hk/budget-explorer | public/vendor/angular-1.3.13/docs/examples/example-example107/index-production.html | HTML | mit | 819 |
<footer>
© {{ site.time | date: '%Y' }} {{ site.owner.name }}. Managed by <a href="http://siteco.xyz">Siteco.xyz</a>. Website by <a href="http://brooklyn.technology">Brooklyn Technology</a></i>
</footer>
| sitecoxyz/aesops-fables.myths.xyz | _includes/footer.html | HTML | mit | 212 |
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<title><!-- Insert title here --></title>
<meta name="description" content="">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="../dist/css/paper.min.css">
<link rel="stylesheet" href="css/demo.css">
<link rel="stylesheet" href="css/timeline.css">
</head>
<body>
<nav class="navbar navbar-default" role="navigation">
<div class="container">
<div class="navbar-header">
<button type="button" class="navbar-toggle collapsed" data-toggle="collapse" data-target="#bs-example-navbar-collapse-1">
<span class="sr-only">Toggle navigation</span>
<span class="icon-bar"></span>
<span class="icon-bar"></span>
<span class="icon-bar"></span>
</button>
<a id="logo" class="navbar-brand" href="../index.html"><!-- Title --></a>
</div>
<div class="collapse navbar-collapse" id="bs-example-navbar-collapse-1">
<ul class="nav navbar-nav navbar-right">
<li class="dropdown">
<a id="notification" href="#" class="dropdown-toggle navbar-icons" data-toggle="dropdown">
<i class="fa fa-bell-o"></i>
</a>
<!-- Notifications List -->
<ul id="notifications" class="dropdown-menu" role="menu">
<li class="dropdown-title">
<h5><b><!-- Dropdown list title --></b></h5>
</li>
<li>
<a href="#">
<h5><b><!-- Title --></b></h5>
<!-- Content -->
</a>
</li>
...
<li>
<a href="#" class="text-center">
<span><b><i class="fa fa-bars"></i><!-- Load More Notifications --></b></span>
</a>
</li>
</ul>
<!-- end -->
</li>
<li class="dropdown">
<a id="inbox" href="#" class="dropdown-toggle navbar-icons" data-toggle="dropdown">
<i class="fa fa-inbox"></i>
</a>
<!-- Private Messages List -->
<ul id="messages" class="dropdown-menu" role="menu">
<li class="dropdown-title">
<h5><b><!-- Dropdown list title --></b></h5>
</li>
<li>
<a href="#">
<h6><b><!-- User --></b></h6>
<!-- Message -->
</a>
</li>
...
<li>
<a href="#" class="text-center">
<span><b><i class="fa fa-bars"></i><!-- Load More Messages --></b></span>
</a>
</li>
</ul>
<!-- end -->
</li>
<li>
<!-- Link to Profile with user avatar -->
<a href="#"><img class="navbar-avatar" src="img/avatar.png" alt="Profile"> sudharti </a>
</li>
</ul>
<!-- Search Form -->
<form class="navbar-form navbar-right" role="search">
<div class="form-group">
<div class="input-group">
<input type="text" class="form-control" placeholder="Search">
<div class="input-group-addon"><i class="fa fa-search"></i></div>
</div>
</div>
</form>
<!-- end -->
</div>
</div>
</nav>
<div class="container">
<div class="row">
<div class="col-lg-3 col-md-3">
<div class="well">
<div class="cover-pic">
<!-- User Avatar -->
<img src="img/avatar.png" alt="" class="profile-pic">
</div>
<div class="about">
<label class="name"><!-- name --></label>
<label class="username"><!-- username --></label>
<span><!-- about user --></span>
<label id="location"><i class="fa fa-map-marker"></i> <!-- location --></label>
</div>
</div><br>
<!-- Left Panel -->
<div class="panel panel-default">
<div class="panel-heading">
<h3 class="panel-title"><b><!-- Left Panel title --></b></h3>
</div>
<div class="panel-body">
<!-- Left panel list -->
<ul id="trends" class="panel-list">
<li><a href="#"><!-- List Item name --></a></li>
</ul>
</div>
</div>
</div>
<!-- end -->
<div class="col-lg-6 col-md-5">
<div class="panel panel-default">
<div id="new-micropost" class="panel-body">
<!-- New post form -->
<form role="form">
<div class="form-group">
<textarea rows="1" cols="10" class="form-control" placeholder="Compose Micropost"></textarea>
</div>
<button id="share" class="btn btn-success">
<i class="fa fa-send-o"></i> <b>Share</b>
</button>
</form>
<!-- end -->
</div>
</div>
<div id="microposts" class="well">
<div class="micropost">
<div class="row">
<div class="col-lg-1 col-md-1 col-xs-1">
<!-- User avatar -->
<img src="img/avatar.png" alt="avatar" class="avatar">
</div>
<div class="col-lg-9 col-md-11 col-xs-11">
<span class="name"><!-- name --></span>
<span class="username"><!-- username --></span>
<div class="post">
<!-- post -->
</div>
</div>
<div class="col-lg-2 col-lg-offset-0 col-md-4 col-md-offset-2 col-xs-4 col-xs-offset-2">
<span class="time"><!-- time --></span>
</div>
</div>
<!-- actions -->
<div class="row actions">
<div class="col-lg-11 col-lg-offset-1">
<a href="#">
<i class="fa fa-arrow-left"></i>
</a>
<a href="#">
<i class="fa fa-retweet"></i>
</a>
<a href="#">
<i class="fa fa-heart"></i>
</a>
</div>
</div>
<!-- end -->
</div>
...
</div>
</div>
<!-- Right panel -->
<div class="col-lg-3 col-md-4">
<div class="panel panel-default">
<div class="panel-heading">
<h3 class="panel-title"><b><!-- Right Panel Title --></b></h3>
</div>
<div class="panel-body">
<ul id="suggestions" class="panel-list">
<li>
<a href="#">
<div class="row">
<div class="col-lg-3 col-md-3 col-xs-2">
<img src="img/avatar.png" alt="" class="avatar">
</div>
<div class="col-lg-5 col-md-5 col-xs-3">
<span class="name"><!-- name --></span>
<span class="username"><!-- username --></span>
</div>
<div class="col-lg-4 col-md-4 col-md-offset-0 col-xs-4 col-xs-offset-3">
<button class="btn btn-success btn-sm">
Button
</button>
</div>
</div>
</a>
</li>
...
</ul>
</div>
</div>
<!-- Footer -->
<div class="well">
<div class="footer">
<h5><b><!-- Title --></b></h5>
<!-- Links -->
<a href="#"><!-- Link --></a>
<!-- end -->
</div>
</div>
<!-- end -->
</div>
</div>
</div>
<script type="text/javascript" src="../dist/js/vendor/jquery.min.js"></script>
<script type="text/javascript" src="../dist/js/paper.min.js"></script>
<script type="text/javascript" src="js/handlebars-v2.0.0.js"></script>
<script type="text/javascript" src="js/jquery.backstretch.min.js"></script>
<script type="text/javascript" src="js/jquery.autosize.min.js"></script>
<script type="text/javascript" src="js/timeline.js"></script>
</body>
</html> | KirubanP/paper | templates/code-templates/timeline-template.html | HTML | mit | 8,369 |
<script src="/socket.io/socket.io.js"></script>
<script>
var socket = io('//localhost');
var chat = io('/chat');
var news = io('/news');
socket.on('server_expects_callback', function(payload, fn) {fn(payload)});
socket.emit('trigger_server_expects_callback', 'whee');
socket.emit('emit');
socket.emit('emit_with_payload');
socket.emit('emit_with_multiple_payloads', 'aaa', 'bbb');
socket.emit('emit_with_callback', function() {console.log('whee')});
socket.emit('emit_with_callback_with_payload', function(x) {console.log('whee ' + x)});
socket.emit('emit_with_callback_with_multiple_payloads', function(x, y) {console.log('whee ' + x + ' ' + y)});
socket.emit('emit_with_event');
socket.emit('aaa');
chat.on('server_expects_callback', function(payload, fn) {fn(payload)});
chat.emit('trigger_server_expects_callback', 'whee');
chat.emit('emit_with_payload');
chat.emit('aaa');
news.emit('emit_with_payload');
news.emit('aaa');
</script>
| feus4177/socketIO-client-2 | socketIO_client/tests/index.html | HTML | mit | 941 |
<html>
<body>
Reports <code>list.remove(index)</code> calls inside an ascending counted loop.
<p>
This is suspicious as the list becomes
shorter after the removal, and the next element gets skipped. A simple fix is to decrease the index variable
after the removal,
but probably removing via an iterator or using the <code>removeIf()</code> method (Java 8 and later) is a more robust alternative.
If you don't expect that <code>remove()</code> will be called more than once in a loop, consider adding a <code>break</code> after it.
</p>
<p><b>Example:</b></p>
<pre><code> public static void main(String[] args) {
process(new ArrayList<>(
Arrays.asList("1", "2", "|", "3", "4")));
}
static void process(List<String> list) {
for (int i = 0; i < list.size(); i++) {
if (list.get(i).equals("|")) {
list.remove(i);
continue;
}
System.out.println(list.get(i));
}
}
</code></pre>
<p>The code looks like <code>1 2 3 4</code> is going to be printed, but in reality, <code>3</code> will be skipped in the output.</p>
<!-- tooltip end -->
<p><small>New in 2018.2</small></p>
</body>
</html> | jwren/intellij-community | java/java-impl/src/inspectionDescriptions/SuspiciousListRemoveInLoop.html | HTML | apache-2.0 | 1,161 |
<!DOCTYPE html>
<html>
<head>
<title>button demo 4</title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width">
<link type="text/css" rel="stylesheet" href="../highlight/shCore.css"/>
<link type="text/css" rel="stylesheet" href="../style/avalon.doc.css"/>
<script src="../highlight/shCore.js"></script>
<script type="text/javascript" src="../avalon.js"></script>
<style>
body {
padding-bottom: 200px;
}
fieldset > div {
margin-bottom: 20px;
}
.inline {
display: inline-block;
*display: inline;
zoom: 1;
margin-right: 30px;
vertical-align: bottom;
}
</style>
</head>
<body ms-controller="demo">
<fieldset>
<legend>button group by ms-widget="buttonset"</legend>
<div>
<div ms-widget="buttonset" class="inline">
<div href="#" ms-widget="button">button 1</div>
<div href="#" ms-widget="button">button 2</div>
<div href="#" ms-widget="button">button 3</div>
</div>
<div ms-widget="buttonset" class="inline">
<div href="#" ms-widget="button" data-button-type="icon" data-button-icon-position="left" data-button-icon="\&\#xf086;"></div>
<div href="#" ms-widget="button" data-button-type="icon" data-button-icon-position="left" data-button-icon="\&\#xf084;"></div>
<div href="#" ms-widget="button" data-button-type="icon" data-button-icon-position="left" data-button-icon="\&\#xf085;"></div>
</div>
<div ms-widget="buttonset" class="inline">
<div href="#" ms-widget="button" data-button-type="labeledIcon" data-button-icon-position="left" data-button-icon="\&\#xf086;">暂停</div>
<div href="#" ms-widget="button" data-button-type="labeledIcon" data-button-icon-position="left" data-button-icon="\&\#xf084;">播放</div>
<div href="#" ms-widget="button" data-button-type="labeledIcon" data-button-icon-position="left" data-button-icon="\&\#xf085;">拖曳</div>
</div>
<div ms-widget="buttonset" class="inline">
<div href="#" ms-widget="button" data-button-type="labeledIcon" data-button-icon-position="right" data-button-icon="\&\#xf086;">暂停</div>
<div href="#" ms-widget="button" data-button-type="labeledIcon" data-button-icon-position="right" data-button-icon="\&\#xf084;">播放</div>
<div href="#" ms-widget="button" data-button-type="labeledIcon" data-button-icon-position="right" data-button-icon="\&\#xf085;">拖曳</div>
</div>
</div>
<div>
<div ms-widget="buttonset" class="inline">
<div href="#" ms-widget="button" data-button-color="info" data-button-size="small">button 1</div>
<div href="#" ms-widget="button" data-button-color="info" data-button-size="small">button 2</div>
<div href="#" ms-widget="button" data-button-color="info" data-button-size="small">button 3</div>
</div>
<div ms-widget="buttonset" class="inline">
<div href="#" ms-widget="button" data-button-color="danger" data-button-type="icon" data-button-icon-position="left" data-button-icon="\&\#xf086;"></div>
<div href="#" ms-widget="button" data-button-color="danger" data-button-type="icon" data-button-icon-position="left" data-button-icon="\&\#xf084;"></div>
<div href="#" ms-widget="button" data-button-color="danger" data-button-type="icon" data-button-icon-position="left" data-button-icon="\&\#xf085;"></div>
</div>
<div ms-widget="buttonset" class="inline">
<div href="#" ms-widget="button" data-button-color="success" data-button-size="big" data-button-type="labeledIcon" data-button-icon-position="left" data-button-icon="\&\#xf086;">暂停</div>
<div href="#" ms-widget="button" data-button-color="success" data-button-size="big" data-button-type="labeledIcon" data-button-icon-position="left" data-button-icon="\&\#xf084;">播放</div>
<div href="#" ms-widget="button" data-button-color="success" data-button-size="big" data-button-type="labeledIcon" data-button-icon-position="left" data-button-icon="\&\#xf085;">拖曳</div>
</div>
<div ms-widget="buttonset" class="inline">
<div href="#" ms-widget="button" data-button-color="warning" data-button-size="large" data-button-type="labeledIcon" data-button-icon-position="left" data-button-icon="\&\#xf086;">暂停</div>
<div href="#" ms-widget="button" data-button-color="warning" data-button-size="large" data-button-type="labeledIcon" data-button-icon-position="left" data-button-icon="\&\#xf084;">播放</div>
<div href="#" ms-widget="button" data-button-color="warning" data-button-size="large" data-button-type="labeledIcon" data-button-icon-position="left" data-button-icon="\&\#xf085;">拖曳</div>
</div>
</div>
<div>
<div ms-widget="buttonset" data-button-direction="vertical" class="inline">
<div href="#" ms-widget="button" data-button-color="danger">button 1</div>
<div href="#" ms-widget="button" data-button-color="danger">button 2</div>
<div href="#" ms-widget="button" data-button-color="danger">button 3</div>
</div>
<div ms-widget="buttonset" class="inline" data-buttonset-direction="vertical" data-buttonset-width="50">
<div href="#" ms-widget="button" data-button-color="info" data-button-type="icon" data-button-icon-position="left" data-button-icon="\&\#xf086;"></div>
<div href="#" ms-widget="button" data-button-color="info" data-button-type="icon" data-button-icon-position="left" data-button-icon="\&\#xf084;"></div>
<div href="#" ms-widget="button" data-button-color="info" data-button-type="icon" data-button-icon-position="left" data-button-icon="\&\#xf085;"></div>
</div>
<div ms-widget="buttonset" data-buttonset-direction="vertical" class="inline">
<div href="#" ms-widget="button" data-button-color="warning" data-button-type="labeledIcon" data-button-icon-position="left" data-button-icon="\&\#xf086;">暂停</div>
<div href="#" ms-widget="button" data-button-color="warning" data-button-type="labeledIcon" data-button-icon-position="left" data-button-icon="\&\#xf084;">播放</div>
<div href="#" ms-widget="button" data-button-color="warning" data-button-type="labeledIcon" data-button-icon-position="left" data-button-icon="\&\#xf085;">拖曳</div>
</div>
<div ms-widget="buttonset" data-buttonset-direction="vertical" data-buttonset-corner="false" class="inline">
<div href="#" ms-widget="button" data-button-color="success" data-button-size="large" data-button-type="labeledIcon" data-button-icon-position="right" data-button-icon="\&\#xf086;" id="test">暂停</div>
<div href="#" ms-widget="button" data-button-color="success" data-button-size="large" data-button-type="labeledIcon" data-button-icon-position="right" data-button-icon="\&\#xf084;">播放</div>
<div href="#" ms-widget="button" data-button-color="success" data-button-size="large" data-button-type="labeledIcon" data-button-icon-position="right" data-button-icon="\&\#xf085;">拖曳</div>
</div>
</div>
</fieldset>
<script>
require(["./button/avalon.button"], function() {
avalon.define("demo", function(vm) {
})
avalon.scan()
})
</script>
<div ms-skip>
<pre class="brush: js; html-script: true; gutter: false; toolbar: false">
<!DOCTYPE html>
<html>
<head>
<title>button demo 4</title>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width">
<link type="text/css" rel="stylesheet" href="../highlight/shCore.css"/>
<link type="text/css" rel="stylesheet" href="../style/avalon.doc.css"/>
<script src="../highlight/shCore.js"></script>
<script type="text/javascript" src="../avalon.js"></script>
<style>
body {
padding-bottom: 200px;
}
fieldset > div {
margin-bottom: 20px;
}
.inline {
display: inline-block;
margin-right: 30px;
vertical-align: bottom;
}
</style>
</head>
<body ms-controller="demo">
<fieldset>
<legend>button group by ms-widget="buttonset"</legend>
<div>
<div ms-widget="buttonset" class="inline">
<a href="#" ms-widget="button">button 1</a>
<a href="#" ms-widget="button">button 2</a>
<a href="#" ms-widget="button">button 3</a>
</div>
<div ms-widget="buttonset" class="inline">
<a href="#" ms-widget="button" data-button-type="icon" data-button-icon-position="left" data-button-icon="\&\#xf086;"></a>
<a href="#" ms-widget="button" data-button-type="icon" data-button-icon-position="left" data-button-icon="\&\#xf084;"></a>
<a href="#" ms-widget="button" data-button-type="icon" data-button-icon-position="left" data-button-icon="\&\#xf085;"></a>
</div>
<div ms-widget="buttonset" class="inline">
<a href="#" ms-widget="button" data-button-type="labeledIcon" data-button-icon-position="left" data-button-icon="\&\#xf086;">暂停</a>
<a href="#" ms-widget="button" data-button-type="labeledIcon" data-button-icon-position="left" data-button-icon="\&\#xf084;">播放</a>
<a href="#" ms-widget="button" data-button-type="labeledIcon" data-button-icon-position="left" data-button-icon="\&\#xf085;">拖曳</a>
</div>
<div ms-widget="buttonset" class="inline">
<a href="#" ms-widget="button" data-button-type="labeledIcon" data-button-icon-position="right" data-button-icon="\&\#xf086;">暂停</a>
<a href="#" ms-widget="button" data-button-type="labeledIcon" data-button-icon-position="right" data-button-icon="\&\#xf084;">播放</a>
<a href="#" ms-widget="button" data-button-type="labeledIcon" data-button-icon-position="right" data-button-icon="\&\#xf085;">拖曳</a>
</div>
</div>
<div>
<div ms-widget="buttonset" class="inline">
<a href="#" ms-widget="button" data-button-color="info" data-button-size="small">button 1</a>
<a href="#" ms-widget="button" data-button-color="info" data-button-size="small">button 2</a>
<a href="#" ms-widget="button" data-button-color="info" data-button-size="small">button 3</a>
</div>
<div ms-widget="buttonset" class="inline">
<a href="#" ms-widget="button" data-button-color="danger" data-button-type="icon" data-button-icon-position="left" data-button-icon="\&\#xf086;"></a>
<a href="#" ms-widget="button" data-button-color="danger" data-button-type="icon" data-button-icon-position="left" data-button-icon="\&\#xf084;"></a>
<a href="#" ms-widget="button" data-button-color="danger" data-button-type="icon" data-button-icon-position="left" data-button-icon="\&\#xf085;"></a>
</div>
<div ms-widget="buttonset" class="inline">
<a href="#" ms-widget="button" data-button-color="success" data-button-size="big" data-button-type="labeledIcon" data-button-icon-position="left" data-button-icon="\&\#xf086;">暂停</a>
<a href="#" ms-widget="button" data-button-color="success" data-button-size="big" data-button-type="labeledIcon" data-button-icon-position="left" data-button-icon="\&\#xf084;">播放</a>
<a href="#" ms-widget="button" data-button-color="success" data-button-size="big" data-button-type="labeledIcon" data-button-icon-position="left" data-button-icon="\&\#xf085;">拖曳</a>
</div>
<div ms-widget="buttonset" class="inline">
<a href="#" ms-widget="button" data-button-color="warning" data-button-size="large" data-button-type="labeledIcon" data-button-icon-position="left" data-button-icon="\&\#xf086;">暂停</a>
<a href="#" ms-widget="button" data-button-color="warning" data-button-size="large" data-button-type="labeledIcon" data-button-icon-position="left" data-button-icon="\&\#xf084;">播放</a>
<a href="#" ms-widget="button" data-button-color="warning" data-button-size="large" data-button-type="labeledIcon" data-button-icon-position="left" data-button-icon="\&\#xf085;">拖曳</a>
</div>
</div>
<div>
<div ms-widget="buttonset" data-button-direction="vertical" class="inline">
<a href="#" ms-widget="button" data-button-color="danger">button 1</a>
<a href="#" ms-widget="button" data-button-color="danger">button 2</a>
<a href="#" ms-widget="button" data-button-color="danger">button 3</a>
</div>
<div ms-widget="buttonset" class="inline" data-buttonset-direction="vertical" data-buttonset-width="50">
<a href="#" ms-widget="button" data-button-color="info" data-button-type="icon" data-button-icon-position="left" data-button-icon="\&\#xf086;"></a>
<a href="#" ms-widget="button" data-button-color="info" data-button-type="icon" data-button-icon-position="left" data-button-icon="\&\#xf084;"></a>
<a href="#" ms-widget="button" data-button-color="info" data-button-type="icon" data-button-icon-position="left" data-button-icon="\&\#xf085;"></a>
</div>
<div ms-widget="buttonset" data-buttonset-direction="vertical" class="inline">
<a href="#" ms-widget="button" data-button-color="warning" data-button-type="labeledIcon" data-button-icon-position="left" data-button-icon="\&\#xf086;">暂停</a>
<a href="#" ms-widget="button" data-button-color="warning" data-button-type="labeledIcon" data-button-icon-position="left" data-button-icon="\&\#xf084;">播放</a>
<a href="#" ms-widget="button" data-button-color="warning" data-button-type="labeledIcon" data-button-icon-position="left" data-button-icon="\&\#xf085;">拖曳</a>
</div>
<div ms-widget="buttonset" data-buttonset-direction="vertical" data-buttonset-corner="false" class="inline">
<a href="#" ms-widget="button" data-button-color="success" data-button-size="large" data-button-type="labeledIcon" data-button-icon-position="right" data-button-icon="\&\#xf086;">暂停</a>
<a href="#" ms-widget="button" data-button-color="success" data-button-size="large" data-button-type="labeledIcon" data-button-icon-position="right" data-button-icon="\&\#xf084;">播放</a>
<a href="#" ms-widget="button" data-button-color="success" data-button-size="large" data-button-type="labeledIcon" data-button-icon-position="right" data-button-icon="\&\#xf085;">拖曳</a>
</div>
</div>
</fieldset>
<script>
require(["./button/avalon.button"], function() {
avalon.define("demo", function(vm) {
})
avalon.scan()
})
</script>
</body>
</html>
</pre>
</div>
</body>
</html>
| GSSBuse/GSSB | src/main/webapp/static/frontend-jam/static/vendors/avalon/plugin/button/avalon.button.ex4.html | HTML | apache-2.0 | 17,322 |
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml"
><head
><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"
/><title
>BugExportHeadings</title
><link href="ocean.css" rel="stylesheet" type="text/css" title="Ocean"
/><script src="haddock-util.js" type="text/javascript"
></script
><script src="https://cdn.mathjax.org/mathjax/latest/MathJax.js?config=TeX-AMS-MML_HTMLorMML" type="text/javascript"
></script
><script type="text/javascript"
>//<![CDATA[
window.onload = function () {pageLoad();};
//]]>
</script
></head
><body id="mini"
><div id="module-header"
><p class="caption"
>BugExportHeadings</p
></div
><div id="interface"
><h1
>Foo</h1
><div class="top"
><p class="src"
><a href="" target="main"
>foo</a
></p
></div
><h1
>Bar</h1
><div class="top"
><p class="src"
><a href="" target="main"
>bar</a
></p
></div
><h1
>Baz</h1
><div class="top"
><p class="src"
><a href="" target="main"
>baz</a
></p
></div
><h1
>One</h1
><div class="top"
><p class="src"
><a href="" target="main"
>one</a
></p
></div
><h1
>Two</h1
><div class="top"
><p class="src"
><a href="" target="main"
>two</a
></p
></div
><h1
>Three</h1
><div class="top"
><p class="src"
><a href="" target="main"
>three</a
></p
></div
></div
></body
></html
>
| Helkafen/haddock | html-test/ref/mini_BugExportHeadings.html | HTML | bsd-2-clause | 1,624 |
<!DOCTYPE html>
<html>
<head>
<meta charset=utf-8 />
<title>Furatto :: Grid</title>
<link rel="stylesheet" href="assets/css/normalize.css" />
<link rel="stylesheet" href="assets/css/furatto.css" />
<meta name="viewport" content="width=device-width, initial-scale=1.0">
</head>
<body>
<div class="navbar inverse-navbar navbar-fixed-top navbar-alpha">
<div class="navbar-inner">
<div class="container">
<a href="#menu" class="menu-trigger meteocon" data-meteocon="M"></a>
<div class="nav-collapse collapse">
<nav id="menu">
<ul class="nav">
<li><a class="brand" href="index.html">Furatto</a></li>
<li class=""><a href="buttons.html">Buttons</a></li>
<li class=""><a href="images.html">Images</a></li>
<li class=""><a href="tables.html">Tables</a></li>
<li class=""><a href="base.html">Base</a></li>
<li class="active"><a href="grid.html">Grid</a></li>
<li class=""><a href="forms.html">Forms</a></li>
<li class=""><a href="components.html">Components</a></li>
<li class=""><a href="javascript.html">Javascript</a></li>
</ul>
</nav>
</div>
</div>
</div>
</div>
<div class="main-container">
<div class="row-fluid">
<div class="span12">
<div class="furatto-block">
<div class="furatto-large-header">
<div class="furatto-large-container">
<h1 class="large-header">Grid</h1>
<p class="motto">
A twelve column grid
</p>
<hr/>
</div>
</div>
</div>
</div>
</div>
<div class="container-center">
<div class="furatto-block">
<h3 class="light">Grid Layout</h3>
<p>Furatto comes with a 12-column grid based on the one from <a href="http://twitter.github.io/bootstrap/scaffolding.html#gridSystem">Bootstrap</a>. Below 767px viewports, the columns become fluid and stack vertically.</p>
<div class="grid-demo">
<div class="row-fluid">
<div class="span1">
1
</div>
<div class="span1">
1
</div>
<div class="span1">
1
</div>
<div class="span1">
1
</div>
<div class="span1">
1
</div>
<div class="span1">
1
</div>
<div class="span1">
1
</div>
<div class="span1">
1
</div>
<div class="span1">
1
</div>
<div class="span1">
1
</div>
<div class="span1">
1
</div>
<div class="span1">
1
</div>
</div>
</div>
<div class="grid-demo">
<div class="row-fluid">
<div class="span2">
2
</div>
<div class="span4">
4
</div>
<div class="span1">
1
</div>
<div class="span3">
3
</div>
<div class="span2">
2
</div>
</div>
</div>
<div class="grid-demo">
<div class="row-fluid">
<div class="span4">
4
</div>
<div class="span8">
8
</div>
</div>
</div>
<div class="grid-demo">
<div class="row-fluid">
<div class="span6">
6
</div>
<div class="span6">
6
</div>
</div>
</div>
<h3 class="light">Grid HTML</h3>
<p>For a simple three column layout just add the <span class="code html">.row-fluid</span> class name and add the correct number of <span class="code html">.span*</span> columns. The span class name for the columns comes from the 1 to the 12 as is a 12 column grid.</p>
<pre data-language="html">
<code>
<div class="row-fluid">
<div class="span4">...</div>
<div class="span4">...</div>
<div class="span4">...</div>
</div>
</code>
</pre>
<p>Given the last example the three div elements with <span class="code html">.span</span> class name make a total of 12.</p>
</div>
<div class="furatto-block">
<h3 class="light">Nesting columns</h3>
<p>When comes to nesting Furatto helps you add multiple span class elements. You just have to add a <span class="code html">.row-fluid</span> class into an existing <span class="code html">.span*</span> column. The nested rows should also match a 12, you can see it as if is another <span class="code html">.row-fluid</span> element.</p>
<div class="nested-grid-demo">
<div class="row-fluid">
<div class="span9">
<p>I'm a span9 class column</p>
<div class="row-fluid">
<div class="span6">
I'm a span6 column
</div>
<div class="span6">
I'm a span6 column
</div>
</div>
</div>
<div class="span3 text-center">
<p>I'm a span3 class column</p>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footer">
<div class="footer-wrapper">
<div class="container">
<div class="row-fluid">
<div class="span12">
<div class="span6">
<p class="copyright">Code licensed under <a href="http://www.apache.org/licenses/LICENSE-2.0" target="_blank" class="link">Apache License v2.0</a></p>
</div>
<div class="span6">
<ul class="hrz-nav pull-right">
<li><a href="index.html">Home</a></li>
<li><a href="assets/furatto.zip">Download</a></li>
<li><a href="https://github.com/IcaliaLabs/furatto-rails">Rails</a></li>
<li><a href="https://github.com/IcaliaLabs/furatto" target="_blank">Github</a></li>
</ul>
</div>
</div>
</div>
</div>
</div>
</div>
<script>
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
})(window,document,'script','//www.google-analytics.com/analytics.js','ga');
ga('create', 'UA-32608013-3', 'icalialabs.github.io');
ga('send', 'pageview');
</script>
<script src="assets/js/jquery.js"></script>
<script src="assets/js/jpanel.js"></script>
<script src="assets/js/jquery.dropkick-1.0.0.js"></script>
<script src="assets/js/jquery.icheck.js"></script>
<script src="assets/js/rainbow-custom.min.js"></script>
<script src="assets/js/tooltip.js"></script>
<script src="assets/js/jquery.tagsinput.js"></script>
<script src="assets/js/picker.js"></script>
<script src="assets/js/picker.date.js"></script>
<script src="assets/js/picker.time.js"></script>
<script src="assets/js/legacy.js"></script>
<script src="assets/js/jquery.toolbar.js"></script>
<script src="assets/js/jquery.avgrund.js"></script>
<script src="assets/js/responsiveslides.js"></script>
<script src="assets/js/responsive-tables.js"></script>
<script src="assets/js/dropdown.js"></script>
<script src="assets/js/manifest.js"></script>
</body>
</html>
| zerin108/furatto | docs/old_docs/v2/old_docs/grid.html | HTML | mit | 7,458 |
{% extends "base.html" %}
{% block content %}
<h2>Countries</h2>
<ul>
{% for country in object_list %}
<li><a href="/{{ country.slug }}">{{ country.name }}</a></li>
{% endfor %}
</ul>
{% endblock %}
| illing2005/django-cities | example/templates/countries.html | HTML | mit | 235 |
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="description" content="">
<meta name="author" content="">
<link rel="shortcut icon" href="/ico/favicon.ico">
<title>快乐零食</title>
<!-- Bootstrap core CSS -->
<link href="/lib/yeti/css/bootstrap.min.css" rel="stylesheet">
<style type="text/css" media="">
#logo{
width:80px;
}
.breadcrumb {
font-size:12px;
}
.center {
width: auto;
display: table;
margin-left: auto;
margin-right: auto;
}
.text-center {
text-align: center;
}
</style>
<!-- Just for debugging purposes. Don't actually copy this line! -->
<!--[if lt IE 9]><script src="../../assets/js/ie8-responsive-file-warning.js"></script><![endif]-->
<!-- HTML5 shim and Respond.js IE8 support of HTML5 elements and media queries -->
<!--[if lt IE 9]>
<script src="https://oss.maxcdn.com/libs/html5shiv/3.7.0/html5shiv.js"></script>
<script src="https://oss.maxcdn.com/libs/respond.js/1.4.2/respond.min.js"></script>
<![endif]-->
</head>
<body>
<!-- Static navbar -->
<div class="navbar navbar-inverse">
<div class="navbar-header">
<button type="button" class="navbar-toggle" data-toggle="collapse" data-target=".navbar-inverse-collapse">
<span class="icon-bar"></span>
<span class="icon-bar"></span>
<span class="icon-bar"></span>
</button>
<a href="/">
<img id="logo" src="/images/title.png" />
</a>
</div>
<div class="navbar-collapse collapse navbar-inverse-collapse">
<ul class="nav navbar-nav navbar-right">
<li><a href="#">登陆/登出</a></li>
<li class="dropdown">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">个人账户<b class="caret"></b></a>
<ul class="dropdown-menu">
<li><a href="#">Action</a></li>
<li><a href="#">Another action</a></li>
<li><a href="#">Something else here</a></li>
<li class="divider"></li>
<li><a href="#">Separated link</a></li>
</ul>
</li>
</ul>
</div>
</div>
<ul class="nav nav-pills">
<li class="col-lg-2 col-xs-2 btn-group">
<button type="button" class="btn btn-success btn-sm">零食分类</button>
<button type="button" class="btn btn-success btn-sm dropdown-toggle" data-toggle="dropdown"><span class="caret"></span></button>
<ul class="dropdown-menu">
<li><a href="#">Action</a></li>
<li><a href="#">Another action</a></li>
<li><a href="#">Something else here</a></li>
<li class="divider"></li>
<li><a href="#">Separated link</a></li>
</ul>
</li>
<li class="col-lg-6 col-xs-6">
<div class="input-group">
<input type="text" class="form-control" placeholder="输入零食名称">
<span class="input-group-btn">
<button class="btn btn-default" type="button">搜索零食</button>
</span>
</div><!-- /input-group -->
</div><!-- /.col-lg-6 -->
</li>
<li class="col-lg-2 col-xs-2 navbar-right">
<button type="button" class="btn btn-sm btn-danger">购物车</button>
</li>
</ul>
<p></p>
<ol class="breadcrumb">
<li><a href="#">主页</a></li>
<li class="active">商品列表</li>
</ol>
<div class="container">
<div class="row">
<div class="col-sm-6 col-md-4">
<div class="thumbnail">
<img src="/images/1.png" alt="zi">
<div class="caption">
<h3>洽洽瓜子</h3>
<p>价格:<span class="price">900</span>元<p>
<p><a href="#" class="btn btn-primary btn-sm" role="button">购买</a>
<a href="#" class="btn btn-sm btn-default" role="button">收藏</a>
</p>
</div>
</div>
</div>
<div class="col-sm-6 col-md-4">
<div class="thumbnail">
<img src="/images/1.png" alt="zi">
<div class="caption">
<h3>洽洽瓜子</h3>
<p>价格:<span class="price">900</span>元<p>
<p><a href="#" class="btn btn-primary btn-sm" role="button">购买</a>
<a href="#" class="btn btn-sm btn-default" role="button">收藏</a>
</p>
</div>
</div>
</div>
<div class="col-sm-6 col-md-4">
<div class="thumbnail">
<img src="/images/1.png" alt="zi">
<div class="caption">
<h3>洽洽瓜子</h3>
<p>价格:<span class="price">900</span>元<p>
<p><a href="#" class="btn btn-primary btn-sm" role="button">购买</a>
<a href="#" class="btn btn-sm btn-default" role="button">收藏</a>
</p>
</div>
</div>
</div>
</div>
<div class="row">
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<Head>
<Title>Boost Graph Library: Adjacency List</Title>
<BODY BGCOLOR="#ffffff" LINK="#0000ee" TEXT="#000000" VLINK="#551a8b"
ALINK="#ff0000">
<IMG SRC="../../../boost.png"
ALT="C++ Boost" width="277" height="86">
<BR Clear>
<H1><A NAME="sec:adjacency-list-class"></A>
<pre>
adjacency_list<OutEdgeList, VertexList, Directed,
VertexProperties, EdgeProperties,
GraphProperties, EdgeList>
</pre>
</H1>
<P>
The <TT>adjacency_list</TT> class implements a generalized adjacency
list graph structure. The template parameters provide many
configuration options so that you can pick a version of the class that
best meets your needs. An <a
href="graph_theory_review.html#sec:adjacency-list-representation">adjacency-list</a>
is basically a two-dimensional structure, where each element of the
first dimension represents a vertex, and each of the vertices contains
a one-dimensional structure that is its edge list. <a
href="#fig:adj-list-graph">Figure 1</a> shows an adjacency list
representation of a directed graph.
<P></P>
<DIV ALIGN="center"><A NAME="fig:adj-list-graph"></A>
<TABLE>
<CAPTION ALIGN="BOTTOM"><STRONG>Figure 1:</STRONG> Adjacency List Representation of a Directed Graph.</CAPTION>
<TR><TD><IMG SRC="./figs/adj-matrix-graph2.gif" width="386" height="284"></TD>
<TD><IMG SRC="./figs/adj-list2.gif" width="62" height="122"></TD></TR>
</TABLE>
</DIV><P></P>
The
<TT>VertexList</TT> template parameter of the <TT>adjacency_list</TT>
class controls what kind of container is used to represent the outer
two-dimensional container. The <TT>OutEdgeList</TT> template parameter
controls what kind of container is used to represent the edge
lists. The choices for <TT>OutEdgeList</TT> and <TT>VertexList</TT> will
determine the space complexity of the graph structure, and will
determine the time complexity of the various graph operations. The
possible choices and tradeoffs are discussed in Section <A
HREF="./using_adjacency_list.html#sec:choosing-graph-type">Choosing
the <TT>Edgelist</TT> and <TT>VertexList</TT></A>.
<P>
The <TT>Directed</TT> template parameter controls whether the graph is
directed, undirected, or directed with access to both the in-edges and
out-edges (which we call bidirectional). The bidirectional graph takes
up twice the space (per edge) of a directed graph since each edge will
appear in both an out-edge and in-edge list. <a
href="#fig:undir-adj-list-graph">Figure 2</a> shows an adjacency list
representation of an undirected graph.
<P></P>
<DIV ALIGN="center"><A NAME="fig:undir-adj-list-graph"></A>
<TABLE>
<CAPTION ALIGN="BOTTOM"><STRONG>Figure 2:</STRONG> Adjacency List Representation of an Undirected Graph.</CAPTION>
<TR><TD><IMG SRC="./figs/undir-adj-matrix-graph2.gif" width="260" height="240"></TD>
<TD><IMG SRC="./figs/undir-adj-list.gif" width="62" height="122"></TD></TR>
</TABLE>
</DIV><P></P>
<P>
A tutorial on how to use the <TT>adjacency_list</TT> class is in
Section <A HREF="./using_adjacency_list.html">Using
<TT>adjacency_list</TT></A>.
<P>
<H3>Example</H3>
<P>
The example in <a
href="../example/family-tree-eg.cpp"><tt>examples/family-tree-eg.cpp</tt></a>
shows how to represent a family tree with a graph.
<H3>Template Parameters</H3>
<P>
<TABLE border>
<TR>
<th>Parameter</th><th>Description</th><th>Default</th>
</tr>
<TR><TD><TT>OutEdgeList</TT></TD>
<TD>The selector for the container used to represent the
edge-list for each of the vertices.</TD>
<TD><TT>vecS</TT></TD>
</TR>
<TR>
<TD><TT>VertexList</TT></TD>
<TD>The selector for the container used to represent the
vertex-list of the graph.</TD>
<TD><TT>vecS</TT></TD>
</TR>
<TR>
<TD><TT>Directed</TT></TD>
<TD>A selector to choose whether the graph is directed, undirected, or directed with bidirectional edge access (access to both out-edges and in-edges). The options are <TT>directedS</TT>, <TT>undirectedS</TT>, and <TT>bidirectionalS</TT>.</TD>
<TD><TT>directedS</TT></TD>
</TR>
<TR>
<TD><TT>VertexProperties</TT></TD>
<TD>for specifying internal property storage.</TD>
<TD><TT>no_property</TT></TD>
</TR>
<TR>
<TD><TT>EdgeProperties</TT></TD>
<TD>for specifying internal property storage.</TD>
<TD><TT>no_property</TT></TD>
</TR>
<TR>
<TD><TT>GraphProperties</TT></TD>
<TD>for specifying property storage for the graph object.</TD>
<TD><TT>no_property</TT></TD>
</TR>
<TR><TD><TT>EdgeList</TT></TD>
<TD>The selector for the container used to represent the
edge-list for the graph.</TD>
<TD><TT>listS</TT></TD>
</TR>
</TABLE>
<P>
<H3>Model of</H3>
<P>
<a href="./VertexAndEdgeListGraph.html">VertexAndEdgeListGraph</a>,
<a href="./MutablePropertyGraph.html">MutablePropertyGraph</a>,
<a href="../../utility/CopyConstructible.html">CopyConstructible</a>,
<a href="../../utility/Assignable.html">Assignable</a>,
and <a href="../../serialization/doc/index.html">Serializable</a>.
<P>
<H3>Where Defined</H3>
<P>
<a href="../../../boost/graph/adjacency_list.hpp"><TT>boost/graph/adjacency_list.hpp</TT></a><br><br>
Also, the serialization functionality is in
<a href="../../../boost/graph/adj_list_serialize.hpp"><tt>boost/graph/adj_list_serialize.hpp</tt></a>.
<P>
<H2>Vertex and Edge Properties</H2>
<P>
Properties such as color, distance, weight, and user-defined
properties can be attached to the vertices and edges of the graph
using properties. The property values can be read from and written to
via the property maps provided by the graph. The property maps are
obtained via the <TT>get(property, g)</TT> function. How to use
properties is described in Section <A
HREF="./using_adjacency_list.html#sec:adjacency-list-properties">Internal
Properties </A>. The property maps are objects that implement the
interface defined in Section <A
HREF="../../property_map/doc/property_map.html">Property Map
Concepts</A> or may be <a href="bundles.html">bundled properties</a>,
which have a more succinct syntax. The types of all property values
must be Copy Constructible, Assignable, and Default Constructible.
The property maps obtained from the
<TT>adjacency_list</TT> class are models of the <a
href="../../property_map/doc/LvaluePropertyMap.html">Lvalue Property
Map</a> concept. If the <TT>adjacency_list</TT> is const,
then the property map is constant, otherwise the property
map is mutable.
<P>
If the <TT>VertexList</TT> of the graph is <TT>vecS</TT>, then the
graph has a builtin vertex indices accessed via the property map for
the <TT>vertex_index_t</TT> property. The indices fall in the range
<TT>[0, num_vertices(g))</TT> and are contiguous. When a vertex is
removed the indices are adjusted so that they retain these
properties. Some care must be taken when using these indices to access
exterior property storage. The property map for vertex index is a
model of <a href="../../property_map/doc/ReadablePropertyMap.html">Readable
Property Map</a>.
<P>
<h2>Iterator and Descriptor Stability/Invalidation</h2>
Some care must be taken when changing the structure of a graph (via
adding or removing edges). Depending on the type of
<tt>adjacency_list</tt> and on the operation, some of the iterator or
descriptor objects that point into the graph may become invalid. For
example, the following code will result in undefined (bad) behavior:
<pre>
typedef adjacency_list<listS, vecS> Graph; <b>// VertexList=vecS</b>
Graph G(N);
<b>// Fill in the graph...</b>
<b>// Attempt to remove all the vertices. Wrong!</b>
graph_traits<Graph>::vertex_iterator vi, vi_end;
for (boost::tie(vi, vi_end) = vertices(G); vi != vi_end; ++vi)
remove_vertex(*vi, G);
<b>// Remove all the vertices. This is still wrong!</b>
graph_traits<Graph>::vertex_iterator vi, vi_end, next;
boost::tie(vi, vi_end) = vertices(G);
for (next = vi; vi != vi_end; vi = next) {
++next;
remove_vertex(*vi, G);
}
</pre>
The reason this is a problem is that we are invoking
<tt>remove_vertex()</tt>, which when used with an
<tt>adjacency_list</tt> where <tt>VertexList=vecS</tt>, invalidates
all iterators and descriptors for the graph (such as <tt>vi</tt> and
<tt>vi_end</tt>), thereby causing trouble in subsequent iterations of
the loop.
<p>
If we use a different kind of <tt>adjacency_list</tt>, where
<tt>VertexList=listS</tt>, then the iterators are not invalidated by
calling <tt>remove_vertex</tt> unless the iterator is pointing to the
actual vertex that was removed. The following code demonstrates this.
<pre>
typedef adjacency_list<listS, listS> Graph; <b>// VertexList=listS</b>
Graph G(N);
<b>// Fill in the graph...</b>
<b>// Attempt to remove all the vertices. Wrong!</b>
graph_traits<Graph>::vertex_iterator vi, vi_end;
for (boost::tie(vi, vi_end) = vertices(G); vi != vi_end; ++vi)
remove_vertex(*vi, G);
<b>// Remove all the vertices. This is OK.</b>
graph_traits<Graph>::vertex_iterator vi, vi_end, next;
boost::tie(vi, vi_end) = vertices(G);
for (next = vi; vi != vi_end; vi = next) {
++next;
remove_vertex(*vi, G);
}
</pre>
<p>
The stability issue also affects vertex and edge descriptors. For
example, suppose you use vector of vertex descriptors to keep track of
the parents (or predecessors) of vertices in a shortest paths tree
(see <a
href="../example/dijkstra-example.cpp"><tt>examples/dijkstra-example.cpp</tt></a>).
You create the parent vector with a call to
<tt>dijkstra_shortest_paths()</tt>, and then remove a vertex from the
graph. Subsequently you try to use the parent vector, but since all
vertex descriptors have become invalid, the result is incorrect.
<pre>
std::vector<Vertex> parent(num_vertices(G));
std::vector<Vertex> distance(num_vertices(G));
dijkstra_shortest_paths(G, s, distance_map(&distance[0]).
predecessor_map(&parent[0]));
remove_vertex(s, G); <b>// Bad idea! Invalidates vertex descriptors in parent vector.</b>
<b>// The following will produce incorrect results</b>
for(boost::tie(vi, vend) = vertices(G); vi != vend; ++vi)
std::cout << p[*vi] << " is the parent of " << *vi << std::endl;
</pre>
<p>
Note that in this discussion iterator and descriptor invalidation is
concerned with the invalidation of iterators and descriptors that are
<b>not directly affected</b> by the operation. For example, performing
<tt>remove_edge(u, v, g)</tt> will always invalidate any edge
descriptor for <i>(u,v)</i> or edge iterator pointing to <i>(u,v)</i>,
regardless of the kind <tt>adjacency_list</tt>. In this discussion
of iterator and descriptor invalidation, we are only concerned with the
affect of <tt>remove_edge(u, v, g)</tt> on edge descriptors and
iterators that point to other edges (not <i>(u,v)</i>).
<p>
In general, if you want your vertex and edge descriptors to be stable
(never invalidated) then use <tt>listS</tt> or <tt>setS</tt> for the
<tt>VertexList</tt> and <tt>OutEdgeList</tt> template parameters of
<tt>adjacency_list</tt>. If you are not as concerned about descriptor
and iterator stability, and are more concerned about memory
consumption and graph traversal speed, use <tt>vecS</tt> for the
<tt>VertexList</tt> and/or <tt>OutEdgeList</tt> template parameters.
<p>
The following table summarizes which operations cause descriptors and
iterators to become invalid. In the table, <tt>EL</tt> is an
abbreviation for <tt>OutEdgeList</tt> and <tt>VL</tt> means
<tt>VertexList</tt>. The <b>Adj Iter</b> category includes the
<tt>out_edge_iterator</tt>, <tt>in_edge_iterator</tt>, and
<tt>adjacency_iterator</tt> types. A more detailed description of
descriptor and iterator invalidation is given in the documentation for
each operation.
<p>
<table border>
<CAPTION ALIGN="BOTTOM"><STRONG>Table:</STRONG>
Summary of Descriptor and Iterator Invalidation.
</CAPTION>
<tr>
<th>Function</th>
<th>Vertex Desc</th>
<th>Edge Desc</th>
<th>Vertex Iter</th>
<th>Edge Iter</th>
<th>Adj Iter</th>
</tr>
<tr>
<td>
<tt>add_edge()</tt></td>
<td align=center><tt>OK</tt></td>
<td align=center><tt>OK</tt></td>
<td align=center><tt>OK</tt></td>
<td align=center><tt>EL=vecS && <br>Directed=directedS</tt></td>
<td align=center><tt>EL=vecS</tt></td>
</tr>
<tr>
<td><tt>remove_edge()<br>remove_edge_if()<br>remove_out_edge_if()<br>
remove_in_edge_if()<br>clear_vertex()</tt>
</td>
<td align=center><tt>OK</tt></td>
<td align=center><tt>OK</tt></td>
<td align=center><tt>OK</tt></td>
<td align=center><tt>EL=vecS && <br>Directed=directedS</tt></td>
<td align=center><tt>EL=vecS</tt></td>
</tr>
<tr>
<td><tt>add_vertex()</tt></td>
<td align=center><tt>OK</tt></td>
<td align=center><tt>OK</tt></td>
<td align=center><tt>OK</tt></td>
<td align=center><tt>VL=vecS && <br/> Directed=directedS</tt></td>
<td align=center><tt>VL=vecS && <br/> Directed=directedS</tt></td>
</tr>
<tr>
<td><tt>remove_vertex()</tt></td>
<td align=center><tt>VL=vecS</tt></td>
<td align=center><tt>VL=vecS</tt></td>
<td align=center><tt>VL=vecS</tt></td>
<td align=center><tt>VL=vecS</tt></td>
<td align=center><tt>VL=vecS</tt></td>
</tr>
</table>
<H2>Associated Types</H2>
<hr>
<tt>graph_traits<adjacency_list>::vertex_descriptor</tt>
<br>
and
<br>
<tt>adjacency_list_traits<OutEdgeList, VertexList, Directed, EdgeList>::vertex_descriptor</tt>
<br><br>
The type for the vertex descriptors associated with the
<TT>adjacency_list</TT>.
<hr>
<tt>graph_traits<adjacency_list>::edge_descriptor</tt><br>
and<br>
<tt>adjacency_list_traits<OutEdgeList, VertexList, Directed, EdgeList>::edge_descriptor</tt>
<br><br>
The type for the edge descriptors associated with the
<TT>adjacency_list</TT>.
<hr>
<tt>graph_traits<adjacency_list>::vertex_iterator</tt>
<br><br>
The type for the iterators returned by <TT>vertices()</TT>.
When <tt>VertexList=vecS</tt> then the <tt>vertex_iterator</tt> models
<a
href="http://www.sgi.com/tech/stl/RandomAccessIterator.html">RandomAccessIterator</a>. Otherwise
the <tt>vertex_iterator</tt> models <a
href="http://www.sgi.com/tech/stl/BidirectionalIterator.html">BidirectionalIterator</a>.
<hr>
<tt>graph_traits<adjacency_list>::edge_iterator</tt>
<br><br>
The type for the iterators returned by <TT>edges()</TT>.
The <tt>edge_iterator</tt> models <a
href="http://www.sgi.com/tech/stl/BidirectionalIterator.html">BidirectionalIterator</a>.
<hr>
<tt>graph_traits<adjacency_list>::out_edge_iterator</tt>
<br><br>
The type for the iterators returned by <TT>out_edges()</TT>.
When <tt>OutEdgeList=vecS</tt> then the <tt>out_edge_iterator</tt> models
<a href="http://www.sgi.com/tech/stl/RandomAccessIterator.html">
RandomAccessIterator</a>. When <tt>OutEdgeList=slistS</tt> then the
<tt>out_edge_iterator</tt> models <a
href="http://www.sgi.com/tech/stl/ForwardIterator.html">
ForwardIterator</a>. Otherwise the <tt>out_edge_iterator</tt> models
<a
href="http://www.sgi.com/tech/stl/BidirectionalIterator.html">
BidirectionalIterator</a>.
<hr>
<tt>graph_traits<adjacency_list>::adjacency_iterator</tt>
<br><br>
The type for the iterators returned by <TT>adjacent_vertices()</TT>.
The <tt>adjacency_iterator</tt> models the same iterator concept
as <tt>out_edge_iterator</tt>.
<hr>
<tt>adjacency_list::inv_adjacency_iterator</tt>
<br><br>
The type for the iterators returned by <TT>inv_adjacent_vertices()</TT>.
The <tt>inv_adjacency_iterator</tt> models the same iterator concept
as <tt>out_edge_iterator</tt>.
<hr>
<tt>graph_traits<adjacency_list>::directed_category</tt><br>
and<br>
<tt>adjacency_list_traits<OutEdgeList, VertexList, Directed, EdgeList>::directed_category</tt>
<br><br>
Provides information about whether the graph is
directed (<TT>directed_tag</TT>) or undirected
(<TT>undirected_tag</TT>).
<hr>
<tt>graph_traits<adjacency_list>::edge_parallel_category</tt><br>
and<br>
<tt>adjacency_list_traits<OutEdgeList, VertexList, Directed, EdgeList>::edge_parallel_category</tt>
<br><br>
This describes whether the graph class allows the insertion of
parallel edges (edges with the same source and target). The two tags
are <TT>allow_parallel_edge-_tag</TT> and
<TT>disallow_parallel_edge_tag</TT>. The
<TT>setS</TT> and <TT>hash_setS</TT> variants disallow
parallel edges while the others allow parallel edges.
<hr>
<tt>graph_traits<adjacency_list>::vertices_size_type</tt><br>
and<br>
<tt>adjacency_list_traits<OutEdgeList, VertexList, Directed_list, EdgeList>::vertices_size_type</tt><br>
<br><br>
The type used for dealing with the number of vertices in the graph.
<hr>
<tt>graph_traits<adjacency_list>::edge_size_type</tt><br>
and<br>
<tt>adjacency_list_traits<OutEdgeList, VertexList, Directed_list, EdgeList>::edge_size_type</tt><br>
<br><br>
The type used for dealing with the number of edges in the graph.
<hr>
<tt>graph_traits<adjacency_list>::degree_size_type</tt>
<br><br>
The type used for dealing with the number of edges incident to a vertex
in the graph.
<hr>
<tt>property_map<adjacency_list, Property>::type</tt><br>
and<br>
<tt>property_map<adjacency_list, Property>::const_type</tt>
<br><br>
The property map type for vertex or edge properties in the graph. The
specific property is specified by the <TT>Property</TT> template argument,
and must match one of the properties specified in the
<TT>VertexProperties</TT> or <TT>EdgeProperties</TT> for the graph.
<hr>
<tt>graph_property<adjacency_list, Property>::type</tt>
<br><br>
The property value type for the graph property specified by the
<tt>Property</tt> tag.
<hr>
<tt>adjacency_list::out_edge_list_selector</tt>
<br><br>
The type <tt>OutEdgeListS</tt>.
<hr>
<tt>adjacency_list::vertex_list_selector</tt>
<br><br>
The type <tt>VertexListS</tt>.
<hr>
<tt>adjacency_list::directed_selector</tt>
<br><br>
The type <tt>DirectedS</tt>.
<hr>
<tt>adjacency_list::edge_list_selector</tt>
<br><br>
The type <tt>EdgeListS</tt>.
<hr>
<H2>Member Functions</H2>
<hr>
<pre>
adjacency_list(const GraphProperty& p = GraphProperty())
</pre>
Default constructor. Creates an empty graph object with zero vertices
and zero edges.
<hr>
<pre>
adjacency_list(const adjacency_list& x)
</pre>
Copy constructor. Creates a new graph that is a copy of graph
<tt>x</tt>, including the edges, vertices, and properties.
<hr>
<pre>
adjacency_list& operator=(const adjacency_list& x)
</pre>
Assignment operator. Makes this graph a copy of graph
<tt>x</tt>, including the edges, vertices, and properties.
<hr>
<pre>
adjacency_list(vertices_size_type n,
const GraphProperty& p = GraphProperty())
</pre>
Creates a graph object with <TT>n</TT> vertices and zero edges.
<hr>
<a name="sec:iterator-constructor">
<pre>
template <class EdgeIterator>
adjacency_list(EdgeIterator first, EdgeIterator last,
vertices_size_type n,
edges_size_type m = 0,
const GraphProperty& p = GraphProperty())
</pre>
Creates a graph object with <TT>n</TT> vertices and with the edges
specified in the edge list given by the range <TT>[first, last)</TT>.
The <tt>EdgeIterator</tt> must be a model of <a
href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a>.
The value type of the <TT>EdgeIterator</TT> must be a
<TT>std::pair</TT>, where the type in the pair is an integer type. The
integers will correspond to vertices, and they must all fall in the
range of <TT>[0, n)</TT>.
</a>
<hr>
<pre>
template <class EdgeIterator, class EdgePropertyIterator>
adjacency_list(EdgeIterator first, EdgeIterator last,
EdgePropertyIterator ep_iter,
vertices_size_type n,
edges_size_type m = 0,
const GraphProperty& p = GraphProperty())
</pre>
Creates a graph object with <TT>n</TT> vertices and with the edges
specified in the edge list given by the range <TT>[first, last)</TT>.
The <tt>EdgeIterator</tt> and <tt>EdgePropertyIterator</tt> must be a
model of <a
href="http://www.sgi.com/tech/stl/InputIterator.html">InputIterator</a>.
The value type of the <TT>EdgeIterator</TT> must be a
<TT>std::pair</TT>, where the type in the pair is an integer type. The
integers will correspond to vertices, and they must all fall in the
range of <TT>[0, n)</TT>. The <TT>value_type</TT> of the
<TT>ep_iter</TT> should be <TT>EdgeProperties</TT>.
<hr>
<pre>
void clear()
</pre>
Remove all of the edges and vertices from the graph.
<hr>
<pre>
void swap(adjacency_list& x)
</pre>
Swap the vertices, edges, and properties of this graph with the
vertices, edges, and properties of graph <tt>x</tt>.
<hr>
<P>
<H2>Non-Member Functions</H2>
<h4>Structure Access</h4>
<hr>
<pre>
std::pair<vertex_iterator, vertex_iterator>
vertices(const adjacency_list& g)
</pre>
Returns an iterator-range providing access to the vertex set of graph
<tt>g</tt>.
<hr>
<pre>
std::pair<edge_iterator, edge_iterator>
edges(const adjacency_list& g)
</pre>
Returns an iterator-range providing access to the edge set of graph
<tt>g</tt>.
<hr>
<pre>
std::pair<adjacency_iterator, adjacency_iterator>
adjacent_vertices(vertex_descriptor u, const adjacency_list& g)
</pre>
Returns an iterator-range providing access to the vertices adjacent to
vertex <tt>u</tt> in graph <tt>g</tt>. For example, if <tt>u -> v</tt>
is an edge in the graph, then <tt>v</tt> will be in this iterator-range.
<hr>
<pre>
std::pair<inv_adjacency_iterator, inv_adjacency_iterator>
inv_adjacent_vertices(vertex_descriptor u, const adjacency_list& g)
</pre>
Returns an iterator-range providing access to the vertices in graph
<tt>g</tt> to which <tt>u</tt> is adjacent. (<tt>inv</tt> is for
inverse.) For example, if <tt>v -> u</tt> is an edge in the graph,
then <tt>v</tt> will be in this iterator range. This function is only
available for bidirectional and undirected <tt>adjacency_list</tt>'s.
<hr>
<pre>
std::pair<out_edge_iterator, out_edge_iterator>
out_edges(vertex_descriptor u, const adjacency_list& g)
</pre>
Returns an iterator-range providing access to the out-edges of vertex
<tt>u</tt> in graph <tt>g</tt>. If the graph is undirected, this
iterator-range provides access to all edges incident on vertex
<tt>u</tt>. For both directed and undirected graphs, for an out-edge
<tt>e</tt>, <tt>source(e, g) == u</tt> and <tt>target(e, g) == v</tt>
where <tt>v</tt> is a vertex adjacent to <tt>u</tt>.
<hr>
<pre>
std::pair<in_edge_iterator, in_edge_iterator>
in_edges(vertex_descriptor v, const adjacency_list& g)
</pre>
Returns an iterator-range providing access to the in-edges of vertex
<tt>v</tt> in graph <tt>g</tt>. This operation is only available if
<TT>bidirectionalS</TT> was specified for the <TT>Directed</TT>
template parameter. For an in-edge <tt>e</tt>, <tt>target(e, g) == v</tt>
and <tt>source(e, g) == u</tt> for some vertex <tt>u</tt> that is
adjacent to <tt>v</tt>, whether the graph is directed or undirected.
<hr>
<pre>
vertex_descriptor
source(edge_descriptor e, const adjacency_list& g)
</pre>
Returns the source vertex of edge <tt>e</tt>.
<hr>
<pre>
vertex_descriptor
target(edge_descriptor e, const adjacency_list& g)
</pre>
Returns the target vertex of edge <tt>e</tt>.
<hr>
<pre>
degree_size_type
out_degree(vertex_descriptor u, const adjacency_list& g)
</pre>
Returns the number of edges leaving vertex <tt>u</tt>.
<hr>
<pre>
degree_size_type
in_degree(vertex_descriptor u, const adjacency_list& g)
</pre>
Returns the number of edges entering vertex <tt>u</tt>. This operation
is only available if <TT>bidirectionalS</TT> was specified for
the <TT>Directed</TT> template parameter.
<hr>
<pre>
vertices_size_type
num_vertices(const adjacency_list& g)
</pre>
Returns the number of vertices in the graph <tt>g</tt>.
<hr>
<pre>
edges_size_type
num_edges(const adjacency_list& g)
</pre>
Returns the number of edges in the graph <tt>g</tt>.
<hr>
<pre>
vertex_descriptor
vertex(vertices_size_type n, const adjacency_list& g)
</pre>
Returns the nth vertex in the graph's vertex list.
<hr>
<pre>
std::pair<edge_descriptor, bool>
edge(vertex_descriptor u, vertex_descriptor v,
const adjacency_list& g)
</pre>
If an edge from vertex <tt>u</tt> to vertex <tt>v</tt> exists, return a pair
containing one such edge and <tt>true</tt>. If there are no edges between
<tt>u</tt> and <tt>v</tt>, return a pair with an arbitrary edge descriptor and
<tt>false</tt>.
<hr>
<pre>
std::pair<out_edge_iterator, out_edge_iterator>
edge_range(vertex_descriptor u, vertex_descriptor v,
const adjacency_list& g)
</pre>
Returns a pair of out-edge iterators that give the range for
all the parallel edges from <tt>u</tt> to <tt>v</tt>. This
function only works when the <tt>OutEdgeList</tt> for the
<tt>adjacency_list</tt> is a container that sorts the
out edges according to target vertex, and allows for
parallel edges. The <tt>multisetS</tt> selector chooses
such a container.
<hr>
<h4>Structure Modification</h4>
<hr>
<pre>
std::pair<edge_descriptor, bool>
add_edge(vertex_descriptor u, vertex_descriptor v,
adjacency_list& g)
</pre>
Adds edge <i>(u,v)</i> to the graph and returns the edge descriptor
for the new edge. For graphs that do not allow parallel edges, if the
edge is already in the graph then a duplicate will not be added and
the <TT>bool</TT> flag will be <TT>false</TT>. When the flag is
<TT>false</TT>, the
returned edge descriptor points to the already existing edge.
<p>
The placement of the new edge in the out-edge list is in general
unspecified, though ordering of the out-edge list can be accomplished
through the choice of <tt>OutEdgeList</tt>.
If the <tt>VertexList</tt> selector is
<tt>vecS</tt>, and if either vertex descriptor <tt>u</tt> or
<tt>v</tt> (which are integers) has a value greater than the current
number of vertices in the graph, the graph is enlarged so that the
number of vertices is <tt>std::max(u,v) + 1</tt>.
<p>
If the <TT>OutEdgeList</TT> selector is <TT>vecS</TT> then this operation
will invalidate any <tt>out_edge_iterator</tt> for vertex
<i>u</i>. This also applies if the <TT>OutEdgeList</TT> is a user-defined
container that invalidates its iterators when <TT>push(container,
x)</TT> is invoked (see Section <A
HREF="./using_adjacency_list.html#sec:custom-storage">Customizing the
Adjacency List Storage</A>). If the graph is also bidirectional then
any <tt>in_edge_iterator</tt> for <i>v</i> is also invalidated. If
instead the graph is undirected then any <tt>out_edge_iterator</tt>
for <i>v</i> is also invalidated. If instead the graph is directed,
then <tt>add_edge()</tt> also invalidates any <tt>edge_iterator</tt>.
<hr>
<pre>
std::pair<edge_descriptor, bool>
add_edge(vertex_descriptor u, vertex_descriptor v,
const EdgeProperties& p,
adjacency_list& g)
</pre>
Adds edge <i>(u,v)</i> to the graph and attaches <TT>p</TT> as the
value of the edge's internal property storage. Also see the previous
<TT>add_edge()</TT> member function for more details.
<hr>
<pre>
void remove_edge(vertex_descriptor u, vertex_descriptor v,
adjacency_list& g)
</pre>
Removes the edge <i>(u,v)</i> from the graph.
<p>
This operation causes any outstanding edge descriptors or iterators
that point to edge <i>(u,v)</i> to become invalid. In addition, if
the <TT>OutEdgeList</TT> selector is <TT>vecS</TT> then this operation
will invalidate any iterators that point into the edge-list for vertex
<i>u</i> and also for vertex <i>v</i> in the undirected and
bidirectional case. Also, for directed graphs this invalidates any
<tt>edge_iterator</tt>.
<hr>
<pre>
void remove_edge(edge_descriptor e, adjacency_list& g)
</pre>
Removes the edge <tt>e</tt> from the graph. This differs from the
<tt>remove_edge(u, v, g)</tt> function in the case of a
multigraph. This <tt>remove_edge(e, g)</tt> function removes a single
edge, whereas the <tt>remove_edge(u, v, g)</tt> function removes all
edges <i>(u,v)</i>.
<p>
This operation invalidates any outstanding edge descriptors and
iterators for the same edge pointed to by descriptor <tt>e</tt>. In
addition, this operation will invalidate any iterators that point into
the edge-list for the <tt>target(e, g)</tt>. Also, for directed
graphs this invalidates any <tt>edge_iterator</tt> for the graph.
<hr>
<pre>
void remove_edge(out_edge_iterator iter, adjacency_list& g)
</pre>
This has the same effect as <tt>remove_edge(*iter, g)</tt>. The
difference is that this function has constant time complexity
in the case of directed graphs, whereas <tt>remove_edge(e, g)</tt>
has time complexity <i>O(E/V)</i>.
<hr>
<pre>
template <class <a href="http://www.sgi.com/tech/stl/Predicate.html">Predicate</a>>
void remove_out_edge_if(vertex_descriptor u, Predicate predicate,
adjacency_list& g)
</pre>
Removes all out-edges of vertex <i>u</i> from the graph that satisfy
the <tt>predicate</tt>. That is, if the predicate returns true when
applied to an edge descriptor, then the edge is removed.
<p>
The affect on descriptor and iterator stability is the same as that of
invoking <tt>remove_edge()</tt> on each of the removed edges.
<hr>
<pre>
template <class <a
href="http://www.sgi.com/tech/stl/Predicate.html">Predicate</a>>
void remove_in_edge_if(vertex_descriptor v, Predicate predicate,
adjacency_list& g)
</pre>
Removes all in-edges of vertex <i>v</i> from the graph that satisfy
the <tt>predicate</tt>. That is, if the predicate returns true when
applied to an edge descriptor, then the edge is removed.
<p>
The affect on descriptor and iterator stability is the
same as that of invoking <tt>remove_edge()</tt> on each of the
removed edges.
<p>
This operation is available for undirected and bidirectional
<tt>adjacency_list</tt> graphs, but not for directed.
<hr>
<pre>
template <class <a href="http://www.sgi.com/tech/stl/Predicate.html">Predicate</a>>
void remove_edge_if(Predicate predicate, adjacency_list& g)
</pre>
Removes all edges from the graph that satisfy
the <tt>predicate</tt>. That is, if the predicate returns true when
applied to an edge descriptor, then the edge is removed.
<p>
The affect on descriptor and iterator stability is the same as that of
invoking <tt>remove_edge()</tt> on each of the removed edges.
<hr>
<a name="sec:add-vertex">
<pre>
vertex_descriptor
add_vertex(adjacency_list& g)
</pre>
Adds a vertex to the graph and returns the vertex descriptor for the
new vertex.
</a>
<hr>
<pre>
vertex_descriptor
add_vertex(const VertexProperties& p,
adjacency_list& g)
</pre>
Adds a vertex to the graph with the specified properties. Returns the
vertex descriptor for the new vertex.
</a>
<hr>
<pre>
void clear_vertex(vertex_descriptor u, adjacency_list& g)
</pre>
Removes all edges to and from vertex <i>u</i>. The vertex still appears
in the vertex set of the graph.
<p>
The affect on descriptor and iterator stability is the
same as that of invoking <tt>remove_edge()</tt> for all of
the edges that have <tt>u</tt> as the source or target.
<hr>
<pre>
void clear_out_edges(vertex_descriptor u, adjacency_list& g)
</pre>
Removes all out-edges from vertex <i>u</i>. The vertex still appears
in the vertex set of the graph.
<p>
The affect on descriptor and iterator stability is the
same as that of invoking <tt>remove_edge()</tt> for all of
the edges that have <tt>u</tt> as the source.
<p>
This operation is not applicable to undirected graphs
(use <tt>clear_vertex()</tt> instead).
<hr>
<pre>
void clear_in_edges(vertex_descriptor u, adjacency_list& g)
</pre>
Removes all in-edges from vertex <i>u</i>. The vertex still appears
in the vertex set of the graph.
<p>
The affect on descriptor and iterator stability is the
same as that of invoking <tt>remove_edge()</tt> for all of
the edges that have <tt>u</tt> as the target.
<p>
This operation is only applicable to bidirectional graphs.
<hr>
<pre>
void remove_vertex(vertex_descriptor u, adjacency_list& g)
</pre>
Remove vertex <i>u</i> from the vertex set of the graph. It is assumed
that there are no edges to or from vertex <i>u</i> when it is removed.
One way to make sure of this is to invoke <TT>clear_vertex()</TT>
beforehand.
<p>
If the <TT>VertexList</TT> template parameter of the
<TT>adjacency_list</TT> was <TT>vecS</TT>, then all vertex
descriptors, edge descriptors, and iterators for the graph are
invalidated by this operation. The builtin
<tt>vertex_index_t</tt> property for each vertex is renumbered so that
after the operation the vertex indices still form a contiguous range
<TT>[0, num_vertices(g))</TT>. If you are using external property
storage based on the builtin vertex index, then the external storage
will need to be adjusted. Another option is to not use the builtin
vertex index, and instead use a property to add your own vertex index
property. If you need to make frequent use of the
<TT>remove_vertex()</TT> function the <TT>listS</TT> selector is a
much better choice for the <TT>VertexList</TT> template parameter.
<hr>
<h4><a name="property-map-accessors">Property Map Accessors</a></h4>
<hr>
<pre>
template <class <a href="./PropertyTag.html">PropertyTag</a>>
property_map<adjacency_list, PropertyTag>::type
get(PropertyTag, adjacency_list& g)
template <class <a href="./PropertyTag.html">PropertyTag</a>>
property_map<adjacency_list, Tag>::const_type
get(PropertyTag, const adjacency_list& g)
</pre>
Returns the property map object for the vertex property specified by
<TT>PropertyTag</TT>. The <TT>PropertyTag</TT> must match one of the
properties specified in the graph's <TT>VertexProperty</TT> template
argument.
<hr>
<pre>
template <class <a href="./PropertyTag.html">PropertyTag</a>, class X>
typename property_traits<property_map<adjacency_list, PropertyTag>::const_type>::value_type
get(PropertyTag, const adjacency_list& g, X x)
</pre>
This returns the property value for <tt>x</tt>, where <tt>x</tt> is either
a vertex or edge descriptor.
<hr>
<pre>
template <class <a href="./PropertyTag.html">PropertyTag</a>, class X, class Value>
void
put(PropertyTag, const adjacency_list& g, X x, const Value& value)
</pre>
This sets the property value for <tt>x</tt> to
<tt>value</tt>. <tt>x</tt> is either a vertex or edge descriptor.
<tt>Value</tt> must be convertible to
<tt>typename property_traits<property_map<adjacency_list, PropertyTag>::type>::value_type</tt>
<hr>
<pre>
template <class GraphProperties, class <a href="./PropertyTag.html#GraphPropertyTag">GraphPropertyTag</a>>
typename graph_property<adjacency_list, GraphPropertyTag>::type&
get_property(adjacency_list& g, GraphPropertyTag);
</pre>
Return the property specified by <tt>GraphPropertyTag</tt> that is
attached to the graph object <tt>g</tt>. The <tt>graph_property</tt>
traits class is defined in <a
href="../../../boost/graph/adjacency_list.hpp"><tt>boost/graph/adjacency_list.hpp</tt></a>.
<hr>
<pre>
template <class GraphProperties, class <a href="./PropertyTag.html#GraphPropertyTag">GraphPropertyTag</a>>
const typename graph_property<adjacency_list, GraphPropertyTag>::type&
get_property(const adjacency_list& g, GraphPropertyTag);
</pre>
Return the property specified by <tt>GraphPropertyTag</tt> that is
attached to the graph object <tt>g</tt>. The <tt>graph_property</tt>
traits class is defined in <a
href="../../../boost/graph/adjacency_list.hpp"><tt>boost/graph/adjacency_list.hpp</tt></a>.
<!-- add the shortcut property functions -->
<hr>
<h4><a name="serialization">Serialization</a></h4>
<hr>
<pre>
template<class <a href="../../serialization/doc/archives.html#saving_interface">SavingArchive</a>>
SavingArchive& operator<<(SavingArchive& ar, const adjacency_list& graph);
</pre>
Serializes the graph into the archive. Requires the vertex and edge properties of the
graph to be <a href="../../serialization/doc/index.html">Serializable</a>.
<br>
Include <a href="../../../boost/graph/adj_list_serialize.hpp"><tt>boost/graph/adj_list_serialize.hpp</tt></a>.
<hr>
<pre>
template<class <a href="../../serialization/doc/archives.html#loading_interface">LoadingArchive</a>>
LoadingArchive& operator>>(LoadingArchive& ar, const adjacency_list& graph);
</pre>
Reads the graph from the archive. Requires the vertex and edge properties of the
graph to be <a href="../../serialization/doc/index.html">Serializable</a>.
<br>
Include <a href="../../../boost/graph/adj_list_serialize.hpp"><tt>boost/graph/adj_list_serialize.hpp</tt></a>.
<hr>
<h3>See Also</h3>
<a href="./adjacency_list_traits.html"><tt>adjacency_list_traits</tt></a>,
<a href="./property_map.html"><tt>property_map</tt></a>,
<a href="./graph_traits.html"><tt>graph_traits</tt></a>
<br>
<HR>
<TABLE>
<TR valign=top>
<TD nowrap>Copyright © 2000-2001</TD><TD>
<A HREF="http://www.boost.org/people/jeremy_siek.htm">Jeremy Siek</A>,
Indiana University (<A
HREF="mailto:jsiek@osl.iu.edu">jsiek@osl.iu.edu</A>)<br>
<A HREF="http://www.boost.org/people/liequan_lee.htm">Lie-Quan Lee</A>, Indiana University (<A HREF="mailto:llee@cs.indiana.edu">llee@cs.indiana.edu</A>)<br>
<A HREF="http://www.osl.iu.edu/~lums">Andrew Lumsdaine</A>,
Indiana University (<A
HREF="mailto:lums@osl.iu.edu">lums@osl.iu.edu</A>)
</TD></TR></TABLE>
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Parameters for configuring <i>HttpAuth</i>.
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<div class="occurrences"><a href="../org/vertx/scala/core/dns/MxRecord.html" class="extype" name="org.vertx.scala.core.dns.MxRecord">MxRecord</a> <a href="../org/vertx/scala/core/dns/SrvRecord.html" class="extype" name="org.vertx.scala.core.dns.SrvRecord">SrvRecord</a> <a href="../org/vertx/scala/core/http/HttpServerFileUpload.html" class="extype" name="org.vertx.scala.core.http.HttpServerFileUpload">HttpServerFileUpload</a> </div>
</div><div class="entry">
<div class="name">net</div>
<div class="occurrences"><a href="../org/vertx/scala/core/package.html" class="extype" name="org.vertx.scala.core">core</a> </div>
</div><div class="entry">
<div class="name">netSocket</div>
<div class="occurrences"><a href="../org/vertx/scala/core/http/HttpClientResponse.html" class="extype" name="org.vertx.scala.core.http.HttpClientResponse">HttpClientResponse</a> <a href="../org/vertx/scala/core/http/HttpServerRequest.html" class="extype" name="org.vertx.scala.core.http.HttpServerRequest">HttpServerRequest</a> </div>
</div><div class="entry">
<div class="name">newDelimited</div>
<div class="occurrences"><a href="../org/vertx/scala/core/parsetools/RecordParser$.html" class="extype" name="org.vertx.scala.core.parsetools.RecordParser">RecordParser</a> </div>
</div><div class="entry">
<div class="name">newFixed</div>
<div class="occurrences"><a href="../org/vertx/scala/core/parsetools/RecordParser$.html" class="extype" name="org.vertx.scala.core.parsetools.RecordParser">RecordParser</a> </div>
</div><div class="entry">
<div class="name">newInstance</div>
<div class="occurrences"><a href="../org/vertx/scala/lang/ClassLoaders$.html" class="extype" name="org.vertx.scala.lang.ClassLoaders">ClassLoaders</a> </div>
</div><div class="entry">
<div class="name">newVerticle</div>
<div class="occurrences"><a href="../org/vertx/scala/platform/impl/ScalaVerticle$.html" class="extype" name="org.vertx.scala.platform.impl.ScalaVerticle">ScalaVerticle</a> </div>
</div><div class="entry">
<div class="name">newVertx</div>
<div class="occurrences"><a href="../org/vertx/scala/core/package.html" class="extype" name="org.vertx.scala.core">core</a> </div>
</div><div class="entry">
<div class="name">nsc</div>
<div class="occurrences"><a href="../scala/tools/package.html" class="extype" name="scala.tools">tools</a> </div>
</div></body>
</html> | vietj/vertx | src/main/vertx2/api/scala/index/index-n.html | HTML | apache-2.0 | 6,641 |
<html>
<script>
if (window.testRunner)
testRunner.dumpAsText();
</script>
<body>
<span id="message">This computer will self-destruct in</span>
<input id="time" type="text" value="10" aria-describedby="description"/>
<span id="unit"> minutes.</span>
<div id="description">Allows you to specify the number of minutes after which the computer will self-destruct.</div>
<div id="result"></div>
<script>
if (window.accessibilityController) {
var labeledItem = document.getElementById("time");
labeledItem.focus();
var result = document.getElementById("result");
result.innerText = "\nThe accessibility description is \"" + accessibilityController.focusedElement.deprecatedHelpText + "\"";
}
</script>
</body>
</html>
| vadimtk/chrome4sdp | third_party/WebKit/LayoutTests/accessibility/aria-describedby-on-input.html | HTML | bsd-3-clause | 821 |
<html>
<title>Page with title</title>
</html> | scheib/chromium | headless/test/data/protocol/sanity/resources/title.html | HTML | bsd-3-clause | 46 |
<!DOCTYPE html>
<script src="../resources/testharness.js"></script>
<script src="../resources/testharnessreport.js"></script>
<script src="resources/bluetooth-helpers.js"></script>
<script>
'use strict';
test(t => { assert_exists(window, 'testRunner'); t.done(); },
'window.testRunner is required for the following tests.');
promise_test(() => {
testRunner.setBluetoothMockDataSet('HeartRateAdapter');
return requestDeviceWithKeyDown({filters: [{services: ['heart_rate']}]})
.then(device => device.connectGATT())
.then(gattServer => gattServer.getPrimaryService('generic_access'))
.then(service => service.getCharacteristic('gap.device_name'))
.then(characteristic => {
testRunner.setBluetoothMockDataSet('EmptyAdapter');
return assert_promise_rejects_with_message(
characteristic.writeValue(new ArrayBuffer(1 /* length */)),
new DOMException(
'Bluetooth Device is no longer in range.', 'NetworkError'),
'Device went out of range.');
});
}, 'Device goes out of range. Reject with NetworkError.');
promise_test(() => {
testRunner.setBluetoothMockDataSet('HeartRateAdapter');
return requestDeviceWithKeyDown({filters: [{services: ['heart_rate']}]})
.then(device => device.connectGATT())
.then(gattServer => gattServer.getPrimaryService('generic_access'))
.then(service => service.getCharacteristic('gap.device_name'))
.then(characteristic => {
testRunner.setBluetoothMockDataSet('MissingServiceHeartRateAdapter');
return assert_promise_rejects_with_message(
characteristic.writeValue(new ArrayBuffer(1 /* length */)),
new DOMException('GATT Service no longer exists.',
'InvalidStateError'),
'Service got removed.');
});
}, 'Service gets removed. Reject with InvalidStateError.');
promise_test(() => {
testRunner.setBluetoothMockDataSet('HeartRateAdapter');
return requestDeviceWithKeyDown({filters: [{services: ['heart_rate']}]})
.then(device => device.connectGATT())
.then(gattServer => gattServer.getPrimaryService('generic_access'))
.then(service => service.getCharacteristic('gap.device_name'))
.then(characteristic => {
testRunner.setBluetoothMockDataSet('MissingCharacteristicHeartRateAdapter');
return assert_promise_rejects_with_message(
characteristic.writeValue(new ArrayBuffer(1 /* length */)),
new DOMException(
'GATT Characteristic no longer exists.', 'InvalidStateError'),
'Characteristic got removed.');
});
}, 'Characteristic gets removed. Reject with InvalidStateError.');
gatt_errors_tests.forEach(testSpec => {
promise_test(() => {
testRunner.setBluetoothMockDataSet('FailingGATTOperationsAdapter');
return requestDeviceWithKeyDown({filters: [{services: [errorUUID(0xA0)]}]})
.then(device => device.connectGATT())
.then(gattServer => gattServer.getPrimaryService(errorUUID(0xA0)))
.then(service => service.getCharacteristic(testSpec.uuid))
.then(characteristic => {
return assert_promise_rejects_with_message(
characteristic.writeValue(new Uint8Array([1])),
testSpec.error,
'Trying to write to a characteristic failed.');
});
}, testSpec.testName);
});
promise_test(() => {
testRunner.setBluetoothMockDataSet('HeartRateAdapter');
return requestDeviceWithKeyDown({filters: [{services: ['heart_rate']}]})
.then(device => device.connectGATT())
.then(gattServer => gattServer.getPrimaryService('generic_access'))
.then(service => service.getCharacteristic('gap.device_name'))
.then(characteristic => {
return assert_promise_rejects_with_message(
characteristic.writeValue(new Uint8Array(513 /* length */)),
new DOMException(
'Value can\'t exceed 512 bytes.', 'InvalidModificationError'),
'Value passed was too long.');
});
}, 'Trying to write more than 512 bytes should return an error.');
promise_test(() => {
testRunner.setBluetoothMockDataSet('HeartRateAdapter');
return requestDeviceWithKeyDown({filters: [{services: ['heart_rate']}]})
.then(device => device.connectGATT())
.then(gattServer => gattServer.getPrimaryService('generic_access'))
.then(service => service.getCharacteristic('gap.device_name'))
.then(characteristic => Promise.all(
[characteristic.writeValue(new Uint8Array(1 /* length */)),
characteristic.writeValue(new ArrayBuffer(1 /* length */)),
characteristic.writeValue(new DataView(new ArrayBuffer(1 /* length */)))]));
}, 'A regular write request to a writable characteristic should succeed.');
</script>
| js0701/chromium-crosswalk | third_party/WebKit/LayoutTests/bluetooth/writeValue.html | HTML | bsd-3-clause | 4,663 |
<script src="bower_components/katex/build/katex.js"></script>
<dom-module
id="ka-tex"
>
<template>
<link rel="stylesheet" href="bower_components/katex/build/katex.min.css">
<span id="rendered"></span>
</template>
<script>
Polymer({
is: "ka-tex",
behaviors: [EscherMixins.LifeCycle],
properties: {
source: {
type: String,
value: "",
observer: "_sourceChanged"
},
block: {
type: Boolean,
value: false,
observer: "_blockChanged"
},
},
render: function () {
katex.render(this.source, this.$.rendered, {displayMode: this.block})
},
domInit: function () {
this.render()
},
_sourceChanged: function () {
this.render()
},
_blockChanged: function () {
this.render()
}
})
</script>
</dom-module>
| PallHaraldsson/Escher.jl | assets/tex.html | HTML | mit | 797 |
<!doctype html>
<style>
.cursor {
cursor: pointer;
}
.box {
display: inline-block;
position: absolute;
width: 100px;
}
div {
margin-top: 5px;
border: 1px solid black;
}
div div {
margin-top: 0;
width: 100px;
border: none;
}
* {
background: white;
}
.green {
/* To help debugging, every element in resultMap is green */
background: lightgreen;
}
.gray {
/* To help debugging, every skippable-element is gray */
background: lightgray;
}
</style>
<button class="green" id="start">Start</button>
<div class="clickable green" id="a">A
<div>A-child1</div>
<div>A-child2</div>
</div>
<div class="cursor green" id="b">B
<div>B-child1</div>
<div>B-child2</div>
</div>
<div class="cursor green" id="c" style="height: 20px; margin-bottom: 40px;">C
<!-- |c-child| is out side of |c|. -->
<div class="green" tabindex="0" id="c-child" style="margin-top: 20px;">C-child</div>
</div>
<div class="cursor green" id="d" style="height: 20px; margin-bottom: 20px;">D
<!-- |d-child| extends outside of the ancestor of |d|. -->
<div class="green" tabindex="0" id="d-child">D-child</div>
</div>
<div id="e" style="position: relative; height: 50px">E
<div class="clickable box" id="e-child1" style="left: 110px; top: 30px;">E-child1</div>
<div class="clickable box gray" id="e-child2" style="left: 0; top: 15px;">E-child2
<div class="clickable green" id="e-child2-child">E-child2-child</div>
</div>
</div>
<button class="green" style="margin-left: 90px;" id="button">Button</button>
<div id="f" style=" position: relative; height: 50px">F
<div class="clickable box green" id="f-child1" style="left: 110px; top: 30px;">F-child1</div>
<div class="clickable box gray" id="f-child2" style="left: 0; top: 15px;">F-child2
<div class="clickable" id="f-child2-child">F-child2-child</div>
</div>
</div>
<div class="cursor green" tabindex="0" id="g">G
<div class="green" tabindex="0" id="g-child">G-child</div>
</div>
<div class="editable green" id="h">H
<div class="clickable green uneditable" id="h-child">H-child</div>
</div>
<div class="green" id="i" style="height: 50px; overflow-y: scroll;">I
<div class="clickable green" id="i-child" style="margin: 20px;">I-child</div>
</div>
<p>This test ensures that an element that SupportsSpatialNavigationFocus()
becomes a candidate in some cases, even though it has an inner focusable descendant.
</p>
<script src="../../resources/testharness.js"></script>
<script src="../../resources/testharnessreport.js"></script>
<script src="resources/snav-testharness.js"></script>
<script>
const noop = () => { };
const clickableElements = document.getElementsByClassName("clickable");
for (let elem of clickableElements) {
elem.addEventListener('click', noop);
}
document.getElementsByClassName("editable")[0].contentEditable = true;
document.getElementsByClassName("uneditable")[0].contentEditable = false;
var resultMap = [
["Down", "a"],
["Down", "b"],
["Down", "c"],
["Down", "c-child"],
["Down", "d"],
["Down", "d-child"],
["Down", "e-child2-child"],
["Down", "button"],
["Down", "f-child1"],
["Down", "g"],
["Down", "g-child"],
["Down", "h"],
["Down", "h-child"],
["Down", "i"],
["Down", "i-child"]
];
// Start from a known place.
document.getElementById("start").focus();
snav.assertFocusMoves(resultMap);
</script>
| chromium/chromium | third_party/blink/web_tests/fast/spatial-navigation/snav-skippable-candidate-unskippable.html | HTML | bsd-3-clause | 3,452 |
<!doctype html>
<script src="../../../resources/testharness.js"></script>
<script src="../../../resources/testharnessreport.js"></script>
<script src="../../assert_selection.js"></script>
<script>
selection_test(
'<div contenteditable dir="rtl" style="width: 120px;">|\u05DC\u05E4\u05E0\u05D9 after encyclopedia</div>',
selection => selection.modify('move', 'left', 'character'),
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC|\u05E4\u05E0\u05D9 after encyclopedia</div>',
'18-0 rtl left character');
selection_test(
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC|\u05E4\u05E0\u05D9 after encyclopedia</div>',
selection => selection.modify('move', 'left', 'character'),
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4|\u05E0\u05D9 after encyclopedia</div>',
'18-1 rtl left character');
selection_test(
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4|\u05E0\u05D9 after encyclopedia</div>',
selection => selection.modify('move', 'left', 'character'),
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0|\u05D9 after encyclopedia</div>',
'18-2 rtl left character');
selection_test(
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0|\u05D9 after encyclopedia</div>',
selection => selection.modify('move', 'left', 'character'),
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9| after encyclopedia</div>',
'18-3 rtl left character');
selection_test(
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9| after encyclopedia</div>',
selection => selection.modify('move', 'left', 'character'),
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 | after encyclopedia</div>',
'18-4 rtl left character');
selection_test(
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 | after encyclopedia</div>',
selection => selection.modify('move', 'left', 'character'),
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 a|fter encyclopedia</div>',
'18-5 rtl left character');
selection_test(
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 | after encyclopedia</div>',
selection => selection.modify('move', 'left', 'character'),
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 a|fter encyclopedia</div>',
'18-6 rtl left character');
selection_test(
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 | after encyclopedia</div>',
selection => selection.modify('move', 'left', 'character'),
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 a|fter encyclopedia</div>',
'18-7 rtl left character');
selection_test(
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 |after encyclopedia</div>',
selection => selection.modify('move', 'left', 'character'),
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 a|fter encyclopedia</div>',
'18-8 rtl left character');
selection_test(
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 a|fter encyclopedia</div>',
selection => selection.modify('move', 'left', 'character'),
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 af|ter encyclopedia</div>',
'18-9 rtl left character');
selection_test(
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 af|ter encyclopedia</div>',
selection => selection.modify('move', 'left', 'character'),
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 aft|er encyclopedia</div>',
'18-10 rtl left character');
selection_test(
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 aft|er encyclopedia</div>',
selection => selection.modify('move', 'left', 'character'),
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 afte|r encyclopedia</div>',
'18-11 rtl left character');
selection_test(
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 afte|r encyclopedia</div>',
selection => selection.modify('move', 'left', 'character'),
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 after| encyclopedia</div>',
'18-12 rtl left character');
selection_test(
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 after| encyclopedia</div>',
selection => selection.modify('move', 'left', 'character'),
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 after |encyclopedia</div>',
'18-13 rtl left character');
selection_test(
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 after |encyclopedia</div>',
selection => selection.modify('move', 'left', 'character'),
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 after e|ncyclopedia</div>',
'18-14 rtl left character');
selection_test(
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 after e|ncyclopedia</div>',
selection => selection.modify('move', 'left', 'character'),
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 after en|cyclopedia</div>',
'18-15 rtl left character');
selection_test(
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 after en|cyclopedia</div>',
selection => selection.modify('move', 'left', 'character'),
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 after enc|yclopedia</div>',
'18-16 rtl left character');
selection_test(
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 after enc|yclopedia</div>',
selection => selection.modify('move', 'left', 'character'),
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 after ency|clopedia</div>',
'18-17 rtl left character');
selection_test(
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 after ency|clopedia</div>',
selection => selection.modify('move', 'left', 'character'),
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 after encyc|lopedia</div>',
'18-18 rtl left character');
selection_test(
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 after encyc|lopedia</div>',
selection => selection.modify('move', 'left', 'character'),
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 after encycl|opedia</div>',
'18-19 rtl left character');
selection_test(
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 after encycl|opedia</div>',
selection => selection.modify('move', 'left', 'character'),
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 after encyclo|pedia</div>',
'18-20 rtl left character');
selection_test(
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 after encyclo|pedia</div>',
selection => selection.modify('move', 'left', 'character'),
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 after encyclop|edia</div>',
'18-21 rtl left character');
selection_test(
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 after encyclop|edia</div>',
selection => selection.modify('move', 'left', 'character'),
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 after encyclope|dia</div>',
'18-22 rtl left character');
selection_test(
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 after encyclope|dia</div>',
selection => selection.modify('move', 'left', 'character'),
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 after encycloped|ia</div>',
'18-23 rtl left character');
selection_test(
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 after encycloped|ia</div>',
selection => selection.modify('move', 'left', 'character'),
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 after encyclopedi|a</div>',
'18-24 rtl left character');
selection_test(
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 after encyclopedi|a</div>',
selection => selection.modify('move', 'left', 'character'),
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 after encyclopedia|</div>',
'18-25 rtl left character');
selection_test(
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 after encyclopedia|</div>',
selection => selection.modify('move', 'left', 'character'),
'<div contenteditable dir="rtl" style="width: 120px;">\u05DC\u05E4\u05E0\u05D9 after encyclopedia|</div>',
'18-26 rtl left character');
</script>
| chromium/chromium | third_party/blink/web_tests/editing/selection/modify_move/move_left_character_18_rtl.html | HTML | bsd-3-clause | 9,215 |
<!-- saved from url=(0014)about:internet --><!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0//EN">
<html>
<!-- Standard Head Part -->
<head>
<title>NUnit - AssemblyIsolation</title>
<meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
<meta http-equiv="Content-Language" content="en-US">
<link rel="stylesheet" type="text/css" href="nunit.css">
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<a href="http://www.nunit.org">NUnit</a>
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<h3>Assembly Isolation</h3>
<p>NUnit isolates test assemblies from its own code and from one another
by use of separate AppDomains and/or Processes.
<p>By default, NUnit loads a test assembly into a separate <b>AppDomain</b>,
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<p>The built-in NUnit defaults may be overridden using the <b>Assembly Isolation</b>
panel of the NUnit <b>Settings Dialog</b>. Settings made here are saved and become
the new default values for all executions of NUnit until changed. For more info,
see the <a href="settingsDialog.html">Settings Dialog</a> page.
<h4>Project Settings</h4>
<p>Isolation settings may be specified for an individual NUnit project using the
<a href="projectEditor.html">Project Editor</a>.
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| joshball/Lucene.In.Action.NET | vendor/lucene.net/lib/NUnit.org/NUnit/2.5.9/doc/assemblyIsolation.html | HTML | mit | 4,313 |
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| flingone/frameworks_base_cmds_remoted | libs/boost/libs/thread/index.html | HTML | apache-2.0 | 401 |
FOO<!-->BAZ
| danpomerantz/buses | node_modules/zombie/node_modules/html5/data/tree-construction/comments01.dat-8/input.html | HTML | bsd-3-clause | 12 |
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<script src="../../resources/testharness.js"></script>
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