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HTML
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<div class="section" id="module-pymatgen.entries.computed_entries">
<span id="pymatgen-entries-computed-entries-module"></span><h1>pymatgen.entries.computed_entries module<a class="headerlink" href="#module-pymatgen.entries.computed_entries" title="Permalink to this headline">¶</a></h1>
<p>This module implements equivalents of the basic ComputedEntry objects, which
is the basic entity that can be used to perform many analyses. ComputedEntries
contain calculated information, typically from VASP or other electronic
structure codes. For example, ComputedEntries can be used as inputs for phase
diagram analysis.</p>
<dl class="class">
<dt id="pymatgen.entries.computed_entries.ComputedEntry">
<em class="property">class </em><code class="sig-name descname">ComputedEntry</code><span class="sig-paren">(</span><em class="sig-param">composition: pymatgen.core.composition.Composition</em>, <em class="sig-param">energy: float</em>, <em class="sig-param">correction: float = 0.0</em>, <em class="sig-param">parameters: dict = None</em>, <em class="sig-param">data: dict = None</em>, <em class="sig-param">entry_id: object = None</em><span class="sig-paren">)</span><a class="reference external" href="https://github.com/materialsproject/pymatgen/blob/v2020.4.2/pymatgen/entries/computed_entries.py#L30-L129"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#pymatgen.entries.computed_entries.ComputedEntry" title="Permalink to this definition">¶</a></dt>
<dd><p>Bases: <a class="reference internal" href="pymatgen.entries.html#pymatgen.entries.Entry" title="pymatgen.entries.Entry"><code class="xref py py-class docutils literal notranslate"><span class="pre">pymatgen.entries.Entry</span></code></a></p>
<p>Lightweight Entry object for computed data. Contains facilities
for applying corrections to the .energy attribute and for storing
calculation parameters.</p>
<p>Initializes a ComputedEntry.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>composition</strong> (<a class="reference internal" href="pymatgen.core.composition.html#pymatgen.core.composition.Composition" title="pymatgen.core.composition.Composition"><em>Composition</em></a>) – Composition of the entry. For
flexibility, this can take the form of all the typical input
taken by a Composition, including a {symbol: amt} dict,
a string formula, and others.</p></li>
<li><p><strong>energy</strong> (<em>float</em>) – Energy of the entry. Usually the final calculated
energy from VASP or other electronic structure codes.</p></li>
<li><p><strong>correction</strong> (<em>float</em>) – A correction to be applied to the energy.
This is used to modify the energy for certain analyses.
Defaults to 0.0.</p></li>
<li><p><strong>parameters</strong> (<em>dict</em>) – An optional dict of parameters associated with
the entry. Defaults to None.</p></li>
<li><p><strong>data</strong> (<em>dict</em>) – An optional dict of any additional data associated
with the entry. Defaults to None.</p></li>
<li><p><strong>entry_id</strong> (<em>obj</em>) – An optional id to uniquely identify the entry.</p></li>
</ul>
</dd>
</dl>
<dl class="method">
<dt id="pymatgen.entries.computed_entries.ComputedEntry.as_dict">
<code class="sig-name descname">as_dict</code><span class="sig-paren">(</span><span class="sig-paren">)</span> → dict<a class="reference external" href="https://github.com/materialsproject/pymatgen/blob/v2020.4.2/pymatgen/entries/computed_entries.py#L120-L129"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#pymatgen.entries.computed_entries.ComputedEntry.as_dict" title="Permalink to this definition">¶</a></dt>
<dd><dl class="field-list simple">
<dt class="field-odd">Returns</dt>
<dd class="field-odd"><p>MSONable dict.</p>
</dd>
</dl>
</dd></dl>
<dl class="method">
<dt id="pymatgen.entries.computed_entries.ComputedEntry.energy">
<em class="property">property </em><code class="sig-name descname">energy</code><a class="reference external" href="https://github.com/materialsproject/pymatgen/blob/v2020.4.2/pymatgen/entries/computed_entries.py"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#pymatgen.entries.computed_entries.ComputedEntry.energy" title="Permalink to this definition">¶</a></dt>
<dd><p>the <em>corrected</em> energy of the entry.</p>
<dl class="field-list simple">
<dt class="field-odd">Type</dt>
<dd class="field-odd"><p>return</p>
</dd>
</dl>
</dd></dl>
<dl class="method">
<dt id="pymatgen.entries.computed_entries.ComputedEntry.from_dict">
<em class="property">classmethod </em><code class="sig-name descname">from_dict</code><span class="sig-paren">(</span><em class="sig-param">d</em><span class="sig-paren">)</span> → pymatgen.entries.computed_entries.ComputedEntry<a class="reference external" href="https://github.com/materialsproject/pymatgen/blob/v2020.4.2/pymatgen/entries/computed_entries.py#L106-L118"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#pymatgen.entries.computed_entries.ComputedEntry.from_dict" title="Permalink to this definition">¶</a></dt>
<dd><dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>d</strong> – Dict representation.</p>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p>ComputedEntry</p>
</dd>
</dl>
</dd></dl>
<dl class="method">
<dt id="pymatgen.entries.computed_entries.ComputedEntry.normalize">
<code class="sig-name descname">normalize</code><span class="sig-paren">(</span><em class="sig-param">mode: str = 'formula_unit'</em><span class="sig-paren">)</span> → None<a class="reference external" href="https://github.com/materialsproject/pymatgen/blob/v2020.4.2/pymatgen/entries/computed_entries.py#L79-L91"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#pymatgen.entries.computed_entries.ComputedEntry.normalize" title="Permalink to this definition">¶</a></dt>
<dd><p>Normalize the entry’s composition and energy.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>mode</strong> – “formula_unit” is the default, which normalizes to
composition.reduced_formula. The other option is “atom”, which
normalizes such that the composition amounts sum to 1.</p>
</dd>
</dl>
</dd></dl>
</dd></dl>
<dl class="class">
<dt id="pymatgen.entries.computed_entries.ComputedStructureEntry">
<em class="property">class </em><code class="sig-name descname">ComputedStructureEntry</code><span class="sig-paren">(</span><em class="sig-param">structure: pymatgen.core.structure.Structure</em>, <em class="sig-param">energy: float</em>, <em class="sig-param">correction: float = 0.0</em>, <em class="sig-param">parameters: dict = None</em>, <em class="sig-param">data: dict = None</em>, <em class="sig-param">entry_id: object = None</em><span class="sig-paren">)</span><a class="reference external" href="https://github.com/materialsproject/pymatgen/blob/v2020.4.2/pymatgen/entries/computed_entries.py#L132-L204"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#pymatgen.entries.computed_entries.ComputedStructureEntry" title="Permalink to this definition">¶</a></dt>
<dd><p>Bases: <a class="reference internal" href="#pymatgen.entries.computed_entries.ComputedEntry" title="pymatgen.entries.computed_entries.ComputedEntry"><code class="xref py py-class docutils literal notranslate"><span class="pre">pymatgen.entries.computed_entries.ComputedEntry</span></code></a></p>
<p>A heavier version of ComputedEntry which contains a structure as well. The
structure is needed for some analyses.</p>
<p>Initializes a ComputedStructureEntry.</p>
<dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><ul class="simple">
<li><p><strong>structure</strong> (<a class="reference internal" href="pymatgen.core.structure.html#pymatgen.core.structure.Structure" title="pymatgen.core.structure.Structure"><em>Structure</em></a>) – The actual structure of an entry.</p></li>
<li><p><strong>energy</strong> (<em>float</em>) – Energy of the entry. Usually the final calculated
energy from VASP or other electronic structure codes.</p></li>
<li><p><strong>correction</strong> (<em>float</em>) – A correction to be applied to the energy.
This is used to modify the energy for certain analyses.
Defaults to 0.0.</p></li>
<li><p><strong>parameters</strong> (<em>dict</em>) – An optional dict of parameters associated with
the entry. Defaults to None.</p></li>
<li><p><strong>data</strong> (<em>dict</em>) – An optional dict of any additional data associated
with the entry. Defaults to None.</p></li>
<li><p><strong>entry_id</strong> (<em>obj</em>) – An optional id to uniquely identify the entry.</p></li>
</ul>
</dd>
</dl>
<dl class="method">
<dt id="pymatgen.entries.computed_entries.ComputedStructureEntry.as_dict">
<code class="sig-name descname">as_dict</code><span class="sig-paren">(</span><span class="sig-paren">)</span> → dict<a class="reference external" href="https://github.com/materialsproject/pymatgen/blob/v2020.4.2/pymatgen/entries/computed_entries.py#L181-L189"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#pymatgen.entries.computed_entries.ComputedStructureEntry.as_dict" title="Permalink to this definition">¶</a></dt>
<dd><dl class="field-list simple">
<dt class="field-odd">Returns</dt>
<dd class="field-odd"><p>MSONAble dict.</p>
</dd>
</dl>
</dd></dl>
<dl class="method">
<dt id="pymatgen.entries.computed_entries.ComputedStructureEntry.from_dict">
<em class="property">classmethod </em><code class="sig-name descname">from_dict</code><span class="sig-paren">(</span><em class="sig-param">d</em><span class="sig-paren">)</span> → pymatgen.entries.computed_entries.ComputedStructureEntry<a class="reference external" href="https://github.com/materialsproject/pymatgen/blob/v2020.4.2/pymatgen/entries/computed_entries.py#L191-L204"><span class="viewcode-link">[source]</span></a><a class="headerlink" href="#pymatgen.entries.computed_entries.ComputedStructureEntry.from_dict" title="Permalink to this definition">¶</a></dt>
<dd><dl class="field-list simple">
<dt class="field-odd">Parameters</dt>
<dd class="field-odd"><p><strong>d</strong> – Dict representation.</p>
</dd>
<dt class="field-even">Returns</dt>
<dd class="field-even"><p>ComputedStructureEntry</p>
</dd>
</dl>
</dd></dl>
</dd></dl>
</div>
</div>
</div>
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<p class="short-description">Empleado controller.</p>
<p class="notes">
Located in <a class="field" href="_GlavBundle---Controller---EmpleadoController.php.html">/GlavBundle/Controller/EmpleadoController.php</a> (line <span class="field">15</span>)
</p>
<pre>Controller
|
--EmpleadoController</pre>
</div>
</div>
<a name="sec-method-summary"></a>
<div class="info-box">
<div class="info-box-title">Method Summary</span></div>
<div class="nav-bar">
<a href="#sec-description">Description</a> |
<span class="disabled">Methods</span> (<a href="#sec-methods">details</a>)
</div>
<div class="info-box-body">
<div class="method-summary">
<div class="method-definition">
<span class="method-result">void</span>
<a href="#createAction" title="details" class="method-name">createAction</a>
(<span class="var-type">Request</span> <span class="var-name">$request</span>)
</div>
<div class="method-definition">
<span class="method-result">void</span>
<a href="#deleteAction" title="details" class="method-name">deleteAction</a>
(<span class="var-type">Request</span> <span class="var-name">$request</span>, <span class="var-type"></span> <span class="var-name">$id</span>)
</div>
<div class="method-definition">
<span class="method-result">void</span>
<a href="#editAction" title="details" class="method-name">editAction</a>
(<span class="var-type"></span> <span class="var-name">$id</span>)
</div>
<div class="method-definition">
<span class="method-result">void</span>
<a href="#indexAction" title="details" class="method-name">indexAction</a>
()
</div>
<div class="method-definition">
<span class="method-result">void</span>
<a href="#newAction" title="details" class="method-name">newAction</a>
()
</div>
<div class="method-definition">
<span class="method-result">void</span>
<a href="#showAction" title="details" class="method-name">showAction</a>
(<span class="var-type"></span> <span class="var-name">$id</span>)
</div>
<div class="method-definition">
<span class="method-result">void</span>
<a href="#updateAction" title="details" class="method-name">updateAction</a>
(<span class="var-type">Request</span> <span class="var-name">$request</span>, <span class="var-type"></span> <span class="var-name">$id</span>)
</div>
</div>
</div>
</div>
<a name="sec-methods"></a>
<div class="info-box">
<div class="info-box-title">Methods</div>
<div class="nav-bar">
<a href="#sec-description">Description</a> |
<a href="#sec-method-summary">Methods</a> (<span class="disabled">details</span>)
</div>
<div class="info-box-body">
<A NAME='method_detail'></A>
<a name="methodcreateAction" id="createAction"><!-- --></a>
<div class="oddrow">
<div class="method-header">
<span class="method-title">createAction</span> (line <span class="line-number">38</span>)
</div>
<!-- ========== Info from phpDoc block ========= -->
<p class="short-description">Creates a new Empleado entity.</p>
<ul class="tags">
<li><span class="field">access:</span> public</li>
</ul>
<div class="method-signature">
<span class="method-result">void</span>
<span class="method-name">
createAction
</span>
(<span class="var-type">Request</span> <span class="var-name">$request</span>)
</div>
<ul class="parameters">
<li>
<span class="var-type">Request</span>
<span class="var-name">$request</span> </li>
</ul>
</div>
<a name="methoddeleteAction" id="deleteAction"><!-- --></a>
<div class="evenrow">
<div class="method-header">
<span class="method-title">deleteAction</span> (line <span class="line-number">190</span>)
</div>
<!-- ========== Info from phpDoc block ========= -->
<p class="short-description">Deletes a Empleado entity.</p>
<ul class="tags">
<li><span class="field">access:</span> public</li>
</ul>
<div class="method-signature">
<span class="method-result">void</span>
<span class="method-name">
deleteAction
</span>
(<span class="var-type">Request</span> <span class="var-name">$request</span>, <span class="var-type"></span> <span class="var-name">$id</span>)
</div>
<ul class="parameters">
<li>
<span class="var-type">Request</span>
<span class="var-name">$request</span> </li>
<li>
<span class="var-type"></span>
<span class="var-name">$id</span> </li>
</ul>
</div>
<a name="methodeditAction" id="editAction"><!-- --></a>
<div class="oddrow">
<div class="method-header">
<span class="method-title">editAction</span> (line <span class="line-number">118</span>)
</div>
<!-- ========== Info from phpDoc block ========= -->
<p class="short-description">Displays a form to edit an existing Empleado entity.</p>
<ul class="tags">
<li><span class="field">access:</span> public</li>
</ul>
<div class="method-signature">
<span class="method-result">void</span>
<span class="method-name">
editAction
</span>
(<span class="var-type"></span> <span class="var-name">$id</span>)
</div>
<ul class="parameters">
<li>
<span class="var-type"></span>
<span class="var-name">$id</span> </li>
</ul>
</div>
<a name="methodindexAction" id="indexAction"><!-- --></a>
<div class="evenrow">
<div class="method-header">
<span class="method-title">indexAction</span> (line <span class="line-number">22</span>)
</div>
<!-- ========== Info from phpDoc block ========= -->
<p class="short-description">Lists all Empleado entities.</p>
<ul class="tags">
<li><span class="field">access:</span> public</li>
</ul>
<div class="method-signature">
<span class="method-result">void</span>
<span class="method-name">
indexAction
</span>
()
</div>
</div>
<a name="methodnewAction" id="newAction"><!-- --></a>
<div class="oddrow">
<div class="method-header">
<span class="method-title">newAction</span> (line <span class="line-number">81</span>)
</div>
<!-- ========== Info from phpDoc block ========= -->
<p class="short-description">Displays a form to create a new Empleado entity.</p>
<ul class="tags">
<li><span class="field">access:</span> public</li>
</ul>
<div class="method-signature">
<span class="method-result">void</span>
<span class="method-name">
newAction
</span>
()
</div>
</div>
<a name="methodshowAction" id="showAction"><!-- --></a>
<div class="evenrow">
<div class="method-header">
<span class="method-title">showAction</span> (line <span class="line-number">96</span>)
</div>
<!-- ========== Info from phpDoc block ========= -->
<p class="short-description">Finds and displays a Empleado entity.</p>
<ul class="tags">
<li><span class="field">access:</span> public</li>
</ul>
<div class="method-signature">
<span class="method-result">void</span>
<span class="method-name">
showAction
</span>
(<span class="var-type"></span> <span class="var-name">$id</span>)
</div>
<ul class="parameters">
<li>
<span class="var-type"></span>
<span class="var-name">$id</span> </li>
</ul>
</div>
<a name="methodupdateAction" id="updateAction"><!-- --></a>
<div class="oddrow">
<div class="method-header">
<span class="method-title">updateAction</span> (line <span class="line-number">160</span>)
</div>
<!-- ========== Info from phpDoc block ========= -->
<p class="short-description">Edits an existing Empleado entity.</p>
<ul class="tags">
<li><span class="field">access:</span> public</li>
</ul>
<div class="method-signature">
<span class="method-result">void</span>
<span class="method-name">
updateAction
</span>
(<span class="var-type">Request</span> <span class="var-name">$request</span>, <span class="var-type"></span> <span class="var-name">$id</span>)
</div>
<ul class="parameters">
<li>
<span class="var-type">Request</span>
<span class="var-name">$request</span> </li>
<li>
<span class="var-type"></span>
<span class="var-name">$id</span> </li>
</ul>
</div>
</div>
</div>
<p class="notes" id="credit">
Documentation generated on Thu, 09 Jul 2015 15:47:25 +0000 by <a href="http://www.phpdoc.org" target="_blank">phpDocumentor 1.4.4</a>
</p>
</div></body>
</html>
|
anderipe/glav
|
docs/default/EmpleadoController.html
|
HTML
|
mit
| 9,787
|
---
### @mixin js-enabled
If you need styling that only applies to browsers that support JavaScript. Progressive enhancement for the win!
#### SCSS
{% highlight css %}
.foo {
@include js-enabled {
display: none;
}
}
{% endhighlight %}
#### CSS
{% highlight css %}
.js .foo {
display: none;
}
{% endhighlight %}
|
timble/illusion
|
docs/_includes/documentation/mixins/js-enabled.html
|
HTML
|
mit
| 327
|
<html>
<head>
<style type='text/css'>
html, body, div, span, p, blockquote, pre {
margin: 0;
padding: 0;
border: 0;
outline: 0;
font-weight: inherit;
font-style: inherit;
font-size: 100%;
font-family: inherit;
vertical-align: baseline;
}
body{
line-height: 1;
color: black;
background: white;
margin-left: 20px;
}
.src {
border: 1px solid #dddddd;
padding-top: 10px;
padding-right: 5px;
padding-left: 5px;
}
.covered {background-color: #ddffdd}
.uncovered {background-color: #ffdddd}
.killed {background-color: #aaffaa}
.survived {background-color: #ffaaaa}
.uncertain {background-color: #dde7ef}
.run_error {background-color: #dde7ef}
.na {background-color: #eeeeee}
.timed_out {background-color: #dde7ef}
.non_viable {background-color: #aaffaa}
.memory_error {background-color: #dde7ef}
.not_started {background-color: #dde7ef; color : red}
.no_coverage {background-color: #ffaaaa}
</style>
</head>
<body>
<h1>Pallo.java</h1>
<table class="src">
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<td class=''>
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<td class=''><pre><span class=''>/*</span></pre></td></tr>
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<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_2'></a>
</td>
<td class=''><pre><span class=''> * To change this license header, choose License Headers in Project Properties.</span></pre></td></tr>
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<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_3'></a>
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<td class=''><pre><span class=''> * To change this template file, choose Tools | Templates</span></pre></td></tr>
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<td class=''><pre><span class=''> * and open the template in the editor.</span></pre></td></tr>
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<td class=''><pre><span class=''> */</span></pre></td></tr>
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<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_6'></a>
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<td class=''><pre><span class=''>package pong_game.Oliot;</span></pre></td></tr>
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<td class=''><pre><span class=''></span></pre></td></tr>
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<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_8'></a>
</td>
<td class=''><pre><span class=''>import java.awt.Color;</span></pre></td></tr>
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<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_9'></a>
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<td class=''><pre><span class=''>import pong_game.PelinToiminta.Peli;</span></pre></td></tr>
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<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_10'></a>
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<td class=''><pre><span class=''>import java.awt.Rectangle;</span></pre></td></tr>
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<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_11'></a>
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<td class=''><pre><span class=''>import java.awt.Graphics;</span></pre></td></tr>
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<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_12'></a>
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<td class=''><pre><span class=''>import java.util.Random;</span></pre></td></tr>
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</td>
<td class=''><pre><span class=''>import pong_game.PelinToiminta.PelinTiedot;</span></pre></td></tr>
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</td>
<td class=''><pre><span class=''></span></pre></td></tr>
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<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_15'></a>
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<td class=''><pre><span class=''>/**</span></pre></td></tr>
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<td class=''><pre><span class=''> * Luokassa pallon toiminnallisuus</span></pre></td></tr>
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<td class=''><pre><span class=''> * @author Tommi</span></pre></td></tr>
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<td class=''><pre><span class=''> */</span></pre></td></tr>
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<td class=''><pre><span class=''>public class Pallo {</span></pre></td></tr>
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<td class=''><pre><span class=''></span></pre></td></tr>
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<td class=''><pre><span class=''> private int koko;</span></pre></td></tr>
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<td class=''><pre><span class=''> private int nopeusX;</span></pre></td></tr>
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<td class=''><pre><span class=''> private int nopeusY;</span></pre></td></tr>
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<td class=''><pre><span class=''> private int x;</span></pre></td></tr>
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<td class=''><pre><span class=''> private int y;</span></pre></td></tr>
<tr>
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<td class=''><pre><span class=''> private Rectangle palloImg;</span></pre></td></tr>
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<td class=''><pre><span class=''> private Peli peli;</span></pre></td></tr>
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<td class=''><pre><span class=''> private PelinTiedot pelinTiedot;</span></pre></td></tr>
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<td class=''><pre><span class=''> Object getX;</span></pre></td></tr>
<tr>
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<td class=''><pre><span class=''> private int vanhaNopeusX;</span></pre></td></tr>
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<td class=''><pre><span class=''> private Random satunnainen;</span></pre></td></tr>
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<td class=''><pre><span class=''></span></pre></td></tr>
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<td class=''><pre><span class=''> /**</span></pre></td></tr>
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<td class=''><pre><span class=''> * Asettaa pallon muuttujien arvot</span></pre></td></tr>
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<td class=''><pre><span class=''> */</span></pre></td></tr>
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<td class='covered'><pre><span class=''> public Pallo(PelinTiedot tiedot) {</span></pre></td></tr>
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<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_37'></a>
</td>
<td class='covered'><pre><span class=''> pelinTiedot = tiedot;</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_38'/>
38
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_38'></a>
</td>
<td class='covered'><pre><span class=''> koko = 10 * 2;</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_39'/>
39
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_39'></a>
</td>
<td class='covered'><pre><span class=''> nopeusX = 2;</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_40'/>
40
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_40'></a>
</td>
<td class='covered'><pre><span class=''> nopeusY = 2;</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_41'/>
41
</td>
<td class='killed'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_41'>1</a>
</td>
<td class='covered'><pre><span class='killed'> x = pelinTiedot.getPelilaudanLeveys() / 2;</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_42'/>
42
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_42'></a>
</td>
<td class='covered'><pre><span class=''> satunnainen = new Random();</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_43'/>
43
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_43'>1</a>
</td>
<td class='covered'><pre><span class='survived'> y = satunnainen.nextInt(pelinTiedot.getPelilaudanKorkeus() + 1);</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_44'/>
44
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_44'></a>
</td>
<td class='covered'><pre><span class=''> palloImg = new Rectangle(x, y, koko, koko);</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_45'/>
45
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_45'>1</a>
</td>
<td class='covered'><pre><span class='survived'> palloImg.setBounds(x, y, koko, koko);</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_46'/>
46
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_46'></a>
</td>
<td class='covered'><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_47'/>
47
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_47'></a>
</td>
<td class=''><pre><span class=''></span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_48'/>
48
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_48'></a>
</td>
<td class=''><pre><span class=''> public void setNopeus(int maara) {</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_49'/>
49
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_49'></a>
</td>
<td class='covered'><pre><span class=''> nopeusX = maara;</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_50'/>
50
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_50'></a>
</td>
<td class='covered'><pre><span class=''> nopeusY = maara;</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_51'/>
51
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_51'>2</a>
</td>
<td class='covered'><pre><span class='survived'> if (nopeusX < 0) {</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_52'/>
52
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_52'></a>
</td>
<td class='covered'><pre><span class=''> nopeusX = 0;</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_53'/>
53
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_53'></a>
</td>
<td class=''><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_54'/>
54
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_54'>2</a>
</td>
<td class='covered'><pre><span class='survived'> if (nopeusY < 0) {</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_55'/>
55
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_55'></a>
</td>
<td class='covered'><pre><span class=''> nopeusY = 0;</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_56'/>
56
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_56'></a>
</td>
<td class=''><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_57'/>
57
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_57'></a>
</td>
<td class='covered'><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_58'/>
58
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_58'></a>
</td>
<td class=''><pre><span class=''></span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_59'/>
59
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_59'></a>
</td>
<td class=''><pre><span class=''> public int getKoko() {</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_60'/>
60
</td>
<td class='killed'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_60'>1</a>
</td>
<td class='covered'><pre><span class='killed'> return koko;</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_61'/>
61
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_61'></a>
</td>
<td class=''><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_62'/>
62
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_62'></a>
</td>
<td class=''><pre><span class=''></span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_63'/>
63
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_63'></a>
</td>
<td class=''><pre><span class=''> public int getNopeusX() {</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_64'/>
64
</td>
<td class='killed'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_64'>1</a>
</td>
<td class='covered'><pre><span class='killed'> return nopeusX;</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_65'/>
65
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_65'></a>
</td>
<td class=''><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_66'/>
66
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_66'></a>
</td>
<td class=''><pre><span class=''></span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_67'/>
67
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_67'></a>
</td>
<td class=''><pre><span class=''> public int getNopeusY() {</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_68'/>
68
</td>
<td class='killed'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_68'>1</a>
</td>
<td class='covered'><pre><span class='killed'> return nopeusY;</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_69'/>
69
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_69'></a>
</td>
<td class=''><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_70'/>
70
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_70'></a>
</td>
<td class=''><pre><span class=''></span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_71'/>
71
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_71'></a>
</td>
<td class=''><pre><span class=''> public void kasvataNopeutta(int maara) {</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_72'/>
72
</td>
<td class='killed'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_72'>1</a>
</td>
<td class='covered'><pre><span class='killed'> nopeusX += maara;</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_73'/>
73
</td>
<td class='killed'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_73'>1</a>
</td>
<td class='covered'><pre><span class='killed'> nopeusY += maara;</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_74'/>
74
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_74'>2</a>
</td>
<td class='covered'><pre><span class='survived'> if (nopeusX < 0) {</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_75'/>
75
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_75'></a>
</td>
<td class='covered'><pre><span class=''> nopeusX = 0;</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_76'/>
76
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_76'></a>
</td>
<td class=''><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_77'/>
77
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_77'>2</a>
</td>
<td class='covered'><pre><span class='survived'> if (nopeusY < 0) {</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_78'/>
78
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_78'></a>
</td>
<td class='covered'><pre><span class=''> nopeusY = 0;</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_79'/>
79
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_79'></a>
</td>
<td class=''><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_80'/>
80
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_80'></a>
</td>
<td class='covered'><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_81'/>
81
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_81'></a>
</td>
<td class=''><pre><span class=''></span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_82'/>
82
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_82'></a>
</td>
<td class=''><pre><span class=''> public void kasvataKokoa(int maara) {</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_83'/>
83
</td>
<td class='killed'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_83'>1</a>
</td>
<td class='covered'><pre><span class='killed'> koko += maara;</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_84'/>
84
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_84'>2</a>
</td>
<td class='covered'><pre><span class='survived'> if (koko < 0) {</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_85'/>
85
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_85'></a>
</td>
<td class='covered'><pre><span class=''> koko = 0;</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_86'/>
86
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_86'></a>
</td>
<td class=''><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_87'/>
87
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_87'></a>
</td>
<td class='covered'><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_88'/>
88
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_88'></a>
</td>
<td class=''><pre><span class=''></span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_89'/>
89
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_89'></a>
</td>
<td class=''><pre><span class=''> /**</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_90'/>
90
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_90'></a>
</td>
<td class=''><pre><span class=''> * Metodissa asetetaan pallon paikka, sekä muutetaan sen x ja y arvoja eli</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_91'/>
91
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_91'></a>
</td>
<td class=''><pre><span class=''> * liikutetaan palloa</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_92'/>
92
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_92'></a>
</td>
<td class=''><pre><span class=''> *</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_93'/>
93
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_93'></a>
</td>
<td class=''><pre><span class=''> * @param peli pelattava peli</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_94'/>
94
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_94'></a>
</td>
<td class=''><pre><span class=''> */</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_95'/>
95
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_95'></a>
</td>
<td class=''><pre><span class=''> public void liiku(Peli peli) {</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_96'/>
96
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_96'></a>
</td>
<td class='covered'><pre><span class=''> this.peli = peli;</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_97'/>
97
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_97'>1</a>
</td>
<td class='covered'><pre><span class='survived'> palloImg.setBounds(x, y, koko, koko);</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_98'/>
98
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_98'>1</a>
</td>
<td class='covered'><pre><span class='survived'> tormaustestiReuna();</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_99'/>
99
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_99'>1</a>
</td>
<td class='covered'><pre><span class='survived'> x += nopeusX;</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_100'/>
100
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_100'>1</a>
</td>
<td class='covered'><pre><span class='survived'> y += nopeusY;</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_101'/>
101
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_101'>1</a>
</td>
<td class='covered'><pre><span class='survived'> tormaustestiMaila(peli);</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_102'/>
102
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_102'></a>
</td>
<td class='covered'><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_103'/>
103
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_103'></a>
</td>
<td class=''><pre><span class=''></span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_104'/>
104
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_104'></a>
</td>
<td class=''><pre><span class=''> /**</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_105'/>
105
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_105'></a>
</td>
<td class=''><pre><span class=''> * piirtää pallon</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_106'/>
106
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_106'></a>
</td>
<td class=''><pre><span class=''> *</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_107'/>
107
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_107'></a>
</td>
<td class=''><pre><span class=''> * @param g kyseinen graphics</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_108'/>
108
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_108'></a>
</td>
<td class=''><pre><span class=''> */</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_109'/>
109
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_109'></a>
</td>
<td class=''><pre><span class=''> public void piirra(Graphics g) {</span></pre></td></tr>
<tr>
<td class='uncovered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_110'/>
110
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_110'>1</a>
</td>
<td class='uncovered'><pre><span class='survived'> g.setColor(Color.WHITE);</span></pre></td></tr>
<tr>
<td class='uncovered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_111'/>
111
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_111'>1</a>
</td>
<td class='uncovered'><pre><span class='survived'> g.fillOval(x, y, koko, koko);</span></pre></td></tr>
<tr>
<td class='uncovered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_112'/>
112
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_112'></a>
</td>
<td class='uncovered'><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_113'/>
113
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_113'></a>
</td>
<td class=''><pre><span class=''></span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_114'/>
114
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_114'></a>
</td>
<td class=''><pre><span class=''> /**</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_115'/>
115
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_115'></a>
</td>
<td class=''><pre><span class=''> * Metodi testaa törmääkö pallo mailaan ja tekee siitä seuraavan tapahtuman.</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_116'/>
116
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_116'></a>
</td>
<td class=''><pre><span class=''> *</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_117'/>
117
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_117'></a>
</td>
<td class=''><pre><span class=''> * @param peli pelattava peli</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_118'/>
118
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_118'></a>
</td>
<td class=''><pre><span class=''> */</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_119'/>
119
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_119'></a>
</td>
<td class=''><pre><span class=''> public void tormaustestiMaila(Peli peli) {</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_120'/>
120
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_120'>2</a>
</td>
<td class='covered'><pre><span class='survived'> if (palloImg.intersects(peli.getYks().getMaila()) || palloImg.intersects(peli.getKaksi().getMaila())) {</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_121'/>
121
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_121'>6</a>
</td>
<td class='covered'><pre><span class='survived'> if ((palloImg.intersects(peli.getYks().getMaila()) && palloImg.getX() <= 38) || (palloImg.intersects(peli.getKaksi().getMaila()) && palloImg.getX() >= 743)) {</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_122'/>
122
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_122'>1</a>
</td>
<td class='covered'><pre><span class='survived'> tormausMailaNopeus();</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_123'/>
123
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_123'></a>
</td>
<td class=''><pre><span class=''> } else {</span></pre></td></tr>
<tr>
<td class='uncovered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_124'/>
124
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_124'>1</a>
</td>
<td class='uncovered'><pre><span class='survived'> nopeusX = -nopeusX;</span></pre></td></tr>
<tr>
<td class='uncovered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_125'/>
125
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_125'>2</a>
</td>
<td class='uncovered'><pre><span class='survived'> x += nopeusX * 5;</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_126'/>
126
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_126'></a>
</td>
<td class=''><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_127'/>
127
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_127'></a>
</td>
<td class=''><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_128'/>
128
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_128'></a>
</td>
<td class='covered'><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_129'/>
129
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_129'></a>
</td>
<td class=''><pre><span class=''></span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_130'/>
130
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_130'></a>
</td>
<td class=''><pre><span class=''> public void tormausMailaNopeus() {</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_131'/>
131
</td>
<td class='killed'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_131'>1</a>
</td>
<td class='covered'><pre><span class='killed'> nopeusY = -nopeusY;</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_132'/>
132
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_132'>2</a>
</td>
<td class='covered'><pre><span class='survived'> y += nopeusY * 5;</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_133'/>
133
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_133'></a>
</td>
<td class='covered'><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_134'/>
134
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_134'></a>
</td>
<td class=''><pre><span class=''>/**</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_135'/>
135
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_135'></a>
</td>
<td class=''><pre><span class=''> * Metodi testaa törmääkö pallo seinään ja tekee siitä seuravaan tapahtuman.</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_136'/>
136
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_136'></a>
</td>
<td class=''><pre><span class=''> */</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_137'/>
137
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_137'></a>
</td>
<td class=''><pre><span class=''> public void tormaustestiReuna() {</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_138'/>
138
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_138'>2</a>
</td>
<td class='covered'><pre><span class='survived'> if (x <= 0) {</span></pre></td></tr>
<tr>
<td class='uncovered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_139'/>
139
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_139'>1</a>
</td>
<td class='uncovered'><pre><span class='survived'> peli.getKaksi().lisaaPiste();</span></pre></td></tr>
<tr>
<td class='uncovered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_140'/>
140
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_140'>1</a>
</td>
<td class='uncovered'><pre><span class='survived'> arvoPallonPaikka();</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_141'/>
141
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_141'></a>
</td>
<td class=''><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_142'/>
142
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_142'>2</a>
</td>
<td class='covered'><pre><span class='survived'> if (x >= pelinTiedot.getPelilaudanLeveys()) {</span></pre></td></tr>
<tr>
<td class='uncovered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_143'/>
143
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_143'>1</a>
</td>
<td class='uncovered'><pre><span class='survived'> peli.getYks().lisaaPiste();</span></pre></td></tr>
<tr>
<td class='uncovered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_144'/>
144
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_144'>1</a>
</td>
<td class='uncovered'><pre><span class='survived'> arvoPallonPaikka();</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_145'/>
145
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_145'></a>
</td>
<td class=''><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_146'/>
146
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_146'>2</a>
</td>
<td class='covered'><pre><span class='survived'> if (y <= 0) {</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_147'/>
147
</td>
<td class='killed'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_147'>1</a>
</td>
<td class='covered'><pre><span class='killed'> nopeusY = -nopeusY;</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_148'/>
148
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_148'></a>
</td>
<td class=''><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_149'/>
149
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_149'>4</a>
</td>
<td class='covered'><pre><span class='survived'> if (y >= pelinTiedot.getPelilaudanKorkeus() - (koko / 2)) {</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_150'/>
150
</td>
<td class='killed'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_150'>1</a>
</td>
<td class='covered'><pre><span class='killed'> nopeusY = -nopeusY;</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_151'/>
151
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_151'></a>
</td>
<td class=''><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_152'/>
152
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_152'></a>
</td>
<td class='covered'><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_153'/>
153
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_153'></a>
</td>
<td class=''><pre><span class=''>/**</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_154'/>
154
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_154'></a>
</td>
<td class=''><pre><span class=''> * Metodi arpoo pallolle uuden paikan.</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_155'/>
155
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_155'></a>
</td>
<td class=''><pre><span class=''> */</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_156'/>
156
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_156'></a>
</td>
<td class=''><pre><span class=''> public void arvoPallonPaikka() {</span></pre></td></tr>
<tr>
<td class='uncovered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_157'/>
157
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_157'>2</a>
</td>
<td class='uncovered'><pre><span class='survived'> int satunnaineLuku = satunnainen.nextInt(pelinTiedot.getPelilaudanKorkeus() - 10) + 5;</span></pre></td></tr>
<tr>
<td class='uncovered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_158'/>
158
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_158'>1</a>
</td>
<td class='uncovered'><pre><span class='survived'> x = pelinTiedot.getPelilaudanLeveys() / 2;</span></pre></td></tr>
<tr>
<td class='uncovered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_159'/>
159
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_159'></a>
</td>
<td class='uncovered'><pre><span class=''> y = satunnaineLuku;</span></pre></td></tr>
<tr>
<td class='uncovered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_160'/>
160
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_160'>1</a>
</td>
<td class='uncovered'><pre><span class='survived'> int yy = satunnainen.nextInt(1) + 1;</span></pre></td></tr>
<tr>
<td class='uncovered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_161'/>
161
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_161'>1</a>
</td>
<td class='uncovered'><pre><span class='survived'> if (yy == 1) {</span></pre></td></tr>
<tr>
<td class='uncovered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_162'/>
162
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_162'>2</a>
</td>
<td class='uncovered'><pre><span class='survived'> setNopeusX(-getNopeusX());</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_163'/>
163
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_163'></a>
</td>
<td class=''><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='uncovered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_164'/>
164
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_164'></a>
</td>
<td class='uncovered'><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_165'/>
165
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_165'></a>
</td>
<td class=''><pre><span class=''></span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_166'/>
166
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_166'></a>
</td>
<td class=''><pre><span class=''> public void setNopeusX(int x) {</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_167'/>
167
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_167'></a>
</td>
<td class='covered'><pre><span class=''> nopeusX = x;</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_168'/>
168
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_168'></a>
</td>
<td class='covered'><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_169'/>
169
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_169'></a>
</td>
<td class=''><pre><span class=''></span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_170'/>
170
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_170'></a>
</td>
<td class=''><pre><span class=''> public void setNopeusY(int x) {</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_171'/>
171
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_171'></a>
</td>
<td class='covered'><pre><span class=''> nopeusY = x;</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_172'/>
172
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_172'></a>
</td>
<td class='covered'><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_173'/>
173
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_173'></a>
</td>
<td class=''><pre><span class=''></span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_174'/>
174
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_174'></a>
</td>
<td class=''><pre><span class=''> public Rectangle getPalloImg() {</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_175'/>
175
</td>
<td class='killed'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_175'>1</a>
</td>
<td class='covered'><pre><span class='killed'> return palloImg;</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_176'/>
176
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_176'></a>
</td>
<td class=''><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_177'/>
177
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_177'></a>
</td>
<td class=''><pre><span class=''></span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_178'/>
178
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_178'></a>
</td>
<td class=''><pre><span class=''> public Peli getPeli() {</span></pre></td></tr>
<tr>
<td class='uncovered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_179'/>
179
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_179'>1</a>
</td>
<td class='uncovered'><pre><span class='survived'> return peli;</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_180'/>
180
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_180'></a>
</td>
<td class=''><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_181'/>
181
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_181'></a>
</td>
<td class=''><pre><span class=''></span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_182'/>
182
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_182'></a>
</td>
<td class=''><pre><span class=''> public PelinTiedot getPelinTiedot() {</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_183'/>
183
</td>
<td class='killed'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_183'>1</a>
</td>
<td class='covered'><pre><span class='killed'> return pelinTiedot;</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_184'/>
184
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_184'></a>
</td>
<td class=''><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_185'/>
185
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_185'></a>
</td>
<td class=''><pre><span class=''></span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_186'/>
186
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_186'></a>
</td>
<td class=''><pre><span class=''> public void setX(int x) {</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_187'/>
187
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_187'></a>
</td>
<td class='covered'><pre><span class=''> this.x = x;</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_188'/>
188
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_188'></a>
</td>
<td class='covered'><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_189'/>
189
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_189'></a>
</td>
<td class=''><pre><span class=''> public void setY(int y) {</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_190'/>
190
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_190'></a>
</td>
<td class='covered'><pre><span class=''> this.y = y;</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_191'/>
191
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_191'></a>
</td>
<td class='covered'><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_192'/>
192
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_192'></a>
</td>
<td class=''><pre><span class=''> public int getX() {</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_193'/>
193
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_193'>1</a>
</td>
<td class='covered'><pre><span class='survived'> return x;</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_194'/>
194
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_194'></a>
</td>
<td class=''><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_195'/>
195
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_195'></a>
</td>
<td class=''><pre><span class=''> public int getY() {</span></pre></td></tr>
<tr>
<td class='covered'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_196'/>
196
</td>
<td class='survived'>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_196'>1</a>
</td>
<td class='covered'><pre><span class='survived'> return y;</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_197'/>
197
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_197'></a>
</td>
<td class=''><pre><span class=''> }</span></pre></td></tr>
<tr>
<td class='na'>
<a name='org.pitest.mutationtest.report.html.SourceFile@25972a5b_198'/>
198
</td>
<td class=''>
<a href='#grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_198'></a>
</td>
<td class=''><pre><span class=''>}</span></pre></td></tr>
<tr><td></td><td></td><td><h2>Mutations</h2></td></tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_41'>41</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_41'/>
<p class='KILLED'>Replaced integer division with multiplication : KILLED -> pong_game.Oliot.PalloTest.pong_game.Oliot.PalloTest</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_43'>43</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_43'/>
<p class='SURVIVED'>Replaced integer addition with subtraction : SURVIVED</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_45'>45</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_45'/>
<p class='SURVIVED'>removed call to java/awt/Rectangle::setBounds : SURVIVED</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_51'>51</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_51'/>
<p class='KILLED'>negated conditional : KILLED -> pong_game.Oliot.PalloTest.pong_game.Oliot.PalloTest</p> <p class='SURVIVED'>changed conditional boundary : SURVIVED</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_54'>54</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_54'/>
<p class='KILLED'>negated conditional : KILLED -> pong_game.Oliot.PalloTest.pong_game.Oliot.PalloTest</p> <p class='SURVIVED'>changed conditional boundary : SURVIVED</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_60'>60</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_60'/>
<p class='KILLED'>replaced return of integer sized value with (x == 0 ? 1 : 0) : KILLED -> pong_game.Oliot.PalloTest.pong_game.Oliot.PalloTest</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_64'>64</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_64'/>
<p class='KILLED'>replaced return of integer sized value with (x == 0 ? 1 : 0) : KILLED -> pong_game.Oliot.PalloTest.pong_game.Oliot.PalloTest</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_68'>68</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_68'/>
<p class='KILLED'>replaced return of integer sized value with (x == 0 ? 1 : 0) : KILLED -> pong_game.Oliot.PalloTest.pong_game.Oliot.PalloTest</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_72'>72</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_72'/>
<p class='KILLED'>Replaced integer addition with subtraction : KILLED -> pong_game.Oliot.PalloTest.pong_game.Oliot.PalloTest</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_73'>73</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_73'/>
<p class='KILLED'>Replaced integer addition with subtraction : KILLED -> pong_game.Oliot.PalloTest.pong_game.Oliot.PalloTest</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_74'>74</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_74'/>
<p class='KILLED'>negated conditional : KILLED -> pong_game.Oliot.PalloTest.pong_game.Oliot.PalloTest</p> <p class='SURVIVED'>changed conditional boundary : SURVIVED</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_77'>77</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_77'/>
<p class='SURVIVED'>changed conditional boundary : SURVIVED</p> <p class='KILLED'>negated conditional : KILLED -> pong_game.Oliot.PalloTest.pong_game.Oliot.PalloTest</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_83'>83</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_83'/>
<p class='KILLED'>Replaced integer addition with subtraction : KILLED -> pong_game.Oliot.PalloTest.pong_game.Oliot.PalloTest</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_84'>84</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_84'/>
<p class='KILLED'>negated conditional : KILLED -> pong_game.Oliot.PalloTest.pong_game.Oliot.PalloTest</p> <p class='SURVIVED'>changed conditional boundary : SURVIVED</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_97'>97</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_97'/>
<p class='SURVIVED'>removed call to java/awt/Rectangle::setBounds : SURVIVED</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_98'>98</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_98'/>
<p class='SURVIVED'>removed call to pong_game/Oliot/Pallo::tormaustestiReuna : SURVIVED</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_99'>99</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_99'/>
<p class='SURVIVED'>Replaced integer addition with subtraction : SURVIVED</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_100'>100</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_100'/>
<p class='SURVIVED'>Replaced integer addition with subtraction : SURVIVED</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_101'>101</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_101'/>
<p class='SURVIVED'>removed call to pong_game/Oliot/Pallo::tormaustestiMaila : SURVIVED</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_110'>110</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_110'/>
<p class='NO_COVERAGE'>removed call to java/awt/Graphics::setColor : NO_COVERAGE</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_111'>111</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_111'/>
<p class='NO_COVERAGE'>removed call to java/awt/Graphics::fillOval : NO_COVERAGE</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_120'>120</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_120'/>
<p class='SURVIVED'>negated conditional : SURVIVED</p> <p class='SURVIVED'>negated conditional : SURVIVED</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_121'>121</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_121'/>
<p class='SURVIVED'>negated conditional : SURVIVED</p> <p class='SURVIVED'>negated conditional : SURVIVED</p> <p class='SURVIVED'>negated conditional : SURVIVED</p> <p class='SURVIVED'>negated conditional : SURVIVED</p> <p class='SURVIVED'>changed conditional boundary : SURVIVED</p> <p class='SURVIVED'>changed conditional boundary : SURVIVED</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_122'>122</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_122'/>
<p class='SURVIVED'>removed call to pong_game/Oliot/Pallo::tormausMailaNopeus : SURVIVED</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_124'>124</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_124'/>
<p class='NO_COVERAGE'>removed negation : NO_COVERAGE</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_125'>125</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_125'/>
<p class='NO_COVERAGE'>Replaced integer multiplication with division : NO_COVERAGE</p> <p class='NO_COVERAGE'>Replaced integer addition with subtraction : NO_COVERAGE</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_131'>131</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_131'/>
<p class='KILLED'>removed negation : KILLED -> pong_game.Oliot.PalloTest.pong_game.Oliot.PalloTest</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_132'>132</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_132'/>
<p class='SURVIVED'>Replaced integer addition with subtraction : SURVIVED</p> <p class='SURVIVED'>Replaced integer multiplication with division : SURVIVED</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_138'>138</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_138'/>
<p class='KILLED'>negated conditional : KILLED -> pong_game.Oliot.PalloTest.pong_game.Oliot.PalloTest</p> <p class='SURVIVED'>changed conditional boundary : SURVIVED</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_139'>139</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_139'/>
<p class='NO_COVERAGE'>removed call to pong_game/Oliot/Pelaaja::lisaaPiste : NO_COVERAGE</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_140'>140</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_140'/>
<p class='NO_COVERAGE'>removed call to pong_game/Oliot/Pallo::arvoPallonPaikka : NO_COVERAGE</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_142'>142</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_142'/>
<p class='KILLED'>negated conditional : KILLED -> pong_game.Oliot.PalloTest.pong_game.Oliot.PalloTest</p> <p class='SURVIVED'>changed conditional boundary : SURVIVED</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_143'>143</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_143'/>
<p class='NO_COVERAGE'>removed call to pong_game/Oliot/Pelaaja::lisaaPiste : NO_COVERAGE</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_144'>144</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_144'/>
<p class='NO_COVERAGE'>removed call to pong_game/Oliot/Pallo::arvoPallonPaikka : NO_COVERAGE</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_146'>146</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_146'/>
<p class='SURVIVED'>changed conditional boundary : SURVIVED</p> <p class='KILLED'>negated conditional : KILLED -> pong_game.Oliot.PalloTest.pong_game.Oliot.PalloTest</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_147'>147</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_147'/>
<p class='KILLED'>removed negation : KILLED -> pong_game.Oliot.PalloTest.pong_game.Oliot.PalloTest</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_149'>149</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_149'/>
<p class='SURVIVED'>changed conditional boundary : SURVIVED</p> <p class='SURVIVED'>Replaced integer division with multiplication : SURVIVED</p> <p class='SURVIVED'>Replaced integer subtraction with addition : SURVIVED</p> <p class='KILLED'>negated conditional : KILLED -> pong_game.Oliot.PalloTest.pong_game.Oliot.PalloTest</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_150'>150</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_150'/>
<p class='KILLED'>removed negation : KILLED -> pong_game.Oliot.PalloTest.pong_game.Oliot.PalloTest</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_157'>157</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_157'/>
<p class='NO_COVERAGE'>Replaced integer addition with subtraction : NO_COVERAGE</p> <p class='NO_COVERAGE'>Replaced integer subtraction with addition : NO_COVERAGE</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_158'>158</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_158'/>
<p class='NO_COVERAGE'>Replaced integer division with multiplication : NO_COVERAGE</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_160'>160</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_160'/>
<p class='NO_COVERAGE'>Replaced integer addition with subtraction : NO_COVERAGE</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_161'>161</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_161'/>
<p class='NO_COVERAGE'>negated conditional : NO_COVERAGE</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_162'>162</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_162'/>
<p class='NO_COVERAGE'>removed call to pong_game/Oliot/Pallo::setNopeusX : NO_COVERAGE</p> <p class='NO_COVERAGE'>removed negation : NO_COVERAGE</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_175'>175</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_175'/>
<p class='KILLED'>mutated return of Object value for pong_game/Oliot/Pallo::getPalloImg to ( if (x != null) null else throw new RuntimeException ) : KILLED -> pong_game.Oliot.AmmuntaPalloTest.pong_game.Oliot.AmmuntaPalloTest</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_179'>179</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_179'/>
<p class='NO_COVERAGE'>mutated return of Object value for pong_game/Oliot/Pallo::getPeli to ( if (x != null) null else throw new RuntimeException ) : NO_COVERAGE</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_183'>183</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_183'/>
<p class='KILLED'>mutated return of Object value for pong_game/Oliot/Pallo::getPelinTiedot to ( if (x != null) null else throw new RuntimeException ) : KILLED -> pong_game.Oliot.AmmuntaPalloTest.pong_game.Oliot.AmmuntaPalloTest</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_193'>193</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_193'/>
<p class='SURVIVED'>replaced return of integer sized value with (x == 0 ? 1 : 0) : SURVIVED</p>
</td>
</tr>
<tr>
<td><a href='#org.pitest.mutationtest.report.html.SourceFile@25972a5b_196'>196</a></td>
<td></td>
<td>
<a name='grouporg.pitest.mutationtest.report.html.SourceFile@25972a5b_196'/>
<p class='SURVIVED'>replaced return of integer sized value with (x == 0 ? 1 : 0) : SURVIVED</p>
</td>
</tr>
</table>
<h2>Active mutators</h2>
<ul>
<li class='mutator'>INCREMENTS_MUTATOR</li>
<li class='mutator'>CONDITIONALS_BOUNDARY_MUTATOR</li>
<li class='mutator'>RETURN_VALS_MUTATOR</li>
<li class='mutator'>VOID_METHOD_CALL_MUTATOR</li>
<li class='mutator'>INVERT_NEGS_MUTATOR</li>
<li class='mutator'>MATH_MUTATOR</li>
<li class='mutator'>NEGATE_CONDITIONALS_MUTATOR</li>
</ul>
<h2>Tests examined</h2>
<ul>
<li>pong_game.PelinToiminta.PelinTiedotTest.pong_game.PelinToiminta.PelinTiedotTest (7 ms)</li><li>pong_game.Oliot.PalloTest.pong_game.Oliot.PalloTest (32 ms)</li><li>pong_game.Oliot.AmmuntaPalloTest.pong_game.Oliot.AmmuntaPalloTest (284 ms)</li><li>pong_game.Oliot.TuhoajaPalloAmmusTest.pong_game.Oliot.TuhoajaPalloAmmusTest (0 ms)</li><li>pong_game.Oliot.TuhoajaPalloTest.pong_game.Oliot.TuhoajaPalloTest (437 ms)</li><li>pong_game.AI.AInTest.pong_game.AI.AInTest (1074 ms)</li>
</ul>
<br/>
Report generated by <a href='http://pitest.org'>PIT</a> 0.30
</body>
</html>
|
topejee/Pong_game
|
dokumentaatio/PitRaportti/pong_game.Oliot/Pallo.java.html
|
HTML
|
mit
| 76,835
|
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seeseekey/jenet
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libs/commons-configuration-1.7/site/apidocs/org/apache/commons/configuration/interpol/class-use/EnvironmentLookup.html
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<li>javax.swing.plaf.metal.MetalIconFactory.TreeControlIcon</li>
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<dd><a href="../../../../java/io/Serializable.html" title="interface in java.io">Serializable</a>, <a href="../../../../javax/swing/Icon.html" title="interface in javax.swing">Icon</a></dd>
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<dt>Enclosing class:</dt>
<dd><a href="../../../../javax/swing/plaf/metal/MetalIconFactory.html" title="class in javax.swing.plaf.metal">MetalIconFactory</a></dd>
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<pre>public static class <span class="strong">MetalIconFactory.TreeControlIcon</span>
extends <a href="../../../../java/lang/Object.html" title="class in java.lang">Object</a>
implements <a href="../../../../javax/swing/Icon.html" title="interface in javax.swing">Icon</a>, <a href="../../../../java/io/Serializable.html" title="interface in java.io">Serializable</a></pre>
<div class="block"><p>
<strong>Warning:</strong>
Serialized objects of this class will not be compatible with
future Swing releases. The current serialization support is
appropriate for short term storage or RMI between applications running
the same version of Swing. As of 1.4, support for long term storage
of all JavaBeans<sup><font size="-2">TM</font></sup>
has been added to the <code>java.beans</code> package.
Please see <a href="../../../../java/beans/XMLEncoder.html" title="class in java.beans"><code>XMLEncoder</code></a>.</div>
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<td class="colFirst"><code>protected boolean</code></td>
<td class="colLast"><code><strong><a href="../../../../javax/swing/plaf/metal/MetalIconFactory.TreeControlIcon.html#isLight">isLight</a></strong></code> </td>
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<th class="colOne" scope="col">Constructor and Description</th>
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<td class="colOne"><code><strong><a href="../../../../javax/swing/plaf/metal/MetalIconFactory.TreeControlIcon.html#MetalIconFactory.TreeControlIcon(boolean)">MetalIconFactory.TreeControlIcon</a></strong>(boolean isCollapsed)</code> </td>
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<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../javax/swing/plaf/metal/MetalIconFactory.TreeControlIcon.html#getIconHeight()">getIconHeight</a></strong>()</code>
<div class="block">Returns the icon's height.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>int</code></td>
<td class="colLast"><code><strong><a href="../../../../javax/swing/plaf/metal/MetalIconFactory.TreeControlIcon.html#getIconWidth()">getIconWidth</a></strong>()</code>
<div class="block">Returns the icon's width.</div>
</td>
</tr>
<tr class="altColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../javax/swing/plaf/metal/MetalIconFactory.TreeControlIcon.html#paintIcon(java.awt.Component,%20java.awt.Graphics,%20int,%20int)">paintIcon</a></strong>(<a href="../../../../java/awt/Component.html" title="class in java.awt">Component</a> c,
<a href="../../../../java/awt/Graphics.html" title="class in java.awt">Graphics</a> g,
int x,
int y)</code>
<div class="block">Draw the icon at the specified location.</div>
</td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><strong><a href="../../../../javax/swing/plaf/metal/MetalIconFactory.TreeControlIcon.html#paintMe(java.awt.Component,%20java.awt.Graphics,%20int,%20int)">paintMe</a></strong>(<a href="../../../../java/awt/Component.html" title="class in java.awt">Component</a> c,
<a href="../../../../java/awt/Graphics.html" title="class in java.awt">Graphics</a> g,
int x,
int y)</code> </td>
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<h3>Methods inherited from class java.lang.<a href="../../../../java/lang/Object.html" title="class in java.lang">Object</a></h3>
<code><a href="../../../../java/lang/Object.html#clone()">clone</a>, <a href="../../../../java/lang/Object.html#equals(java.lang.Object)">equals</a>, <a href="../../../../java/lang/Object.html#finalize()">finalize</a>, <a href="../../../../java/lang/Object.html#getClass()">getClass</a>, <a href="../../../../java/lang/Object.html#hashCode()">hashCode</a>, <a href="../../../../java/lang/Object.html#notify()">notify</a>, <a href="../../../../java/lang/Object.html#notifyAll()">notifyAll</a>, <a href="../../../../java/lang/Object.html#toString()">toString</a>, <a href="../../../../java/lang/Object.html#wait()">wait</a>, <a href="../../../../java/lang/Object.html#wait(long)">wait</a>, <a href="../../../../java/lang/Object.html#wait(long,%20int)">wait</a></code></li>
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<a name="isLight">
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<h4>isLight</h4>
<pre>protected boolean isLight</pre>
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<a name="MetalIconFactory.TreeControlIcon(boolean)">
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<h4>MetalIconFactory.TreeControlIcon</h4>
<pre>public MetalIconFactory.TreeControlIcon(boolean isCollapsed)</pre>
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<a name="paintIcon(java.awt.Component, java.awt.Graphics, int, int)">
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<h4>paintIcon</h4>
<pre>public void paintIcon(<a href="../../../../java/awt/Component.html" title="class in java.awt">Component</a> c,
<a href="../../../../java/awt/Graphics.html" title="class in java.awt">Graphics</a> g,
int x,
int y)</pre>
<div class="block"><strong>Description copied from interface: <code><a href="../../../../javax/swing/Icon.html#paintIcon(java.awt.Component,%20java.awt.Graphics,%20int,%20int)">Icon</a></code></strong></div>
<div class="block">Draw the icon at the specified location. Icon implementations
may use the Component argument to get properties useful for
painting, e.g. the foreground or background color.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../javax/swing/Icon.html#paintIcon(java.awt.Component,%20java.awt.Graphics,%20int,%20int)">paintIcon</a></code> in interface <code><a href="../../../../javax/swing/Icon.html" title="interface in javax.swing">Icon</a></code></dd>
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<h4>paintMe</h4>
<pre>public void paintMe(<a href="../../../../java/awt/Component.html" title="class in java.awt">Component</a> c,
<a href="../../../../java/awt/Graphics.html" title="class in java.awt">Graphics</a> g,
int x,
int y)</pre>
</li>
</ul>
<a name="getIconWidth()">
<!-- -->
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<ul class="blockList">
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<h4>getIconWidth</h4>
<pre>public int getIconWidth()</pre>
<div class="block"><strong>Description copied from interface: <code><a href="../../../../javax/swing/Icon.html#getIconWidth()">Icon</a></code></strong></div>
<div class="block">Returns the icon's width.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../javax/swing/Icon.html#getIconWidth()">getIconWidth</a></code> in interface <code><a href="../../../../javax/swing/Icon.html" title="interface in javax.swing">Icon</a></code></dd>
<dt><span class="strong">Returns:</span></dt><dd>an int specifying the fixed width of the icon.</dd></dl>
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<a name="getIconHeight()">
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<h4>getIconHeight</h4>
<pre>public int getIconHeight()</pre>
<div class="block"><strong>Description copied from interface: <code><a href="../../../../javax/swing/Icon.html#getIconHeight()">Icon</a></code></strong></div>
<div class="block">Returns the icon's height.</div>
<dl>
<dt><strong>Specified by:</strong></dt>
<dd><code><a href="../../../../javax/swing/Icon.html#getIconHeight()">getIconHeight</a></code> in interface <code><a href="../../../../javax/swing/Icon.html" title="interface in javax.swing">Icon</a></code></dd>
<dt><span class="strong">Returns:</span></dt><dd>an int specifying the fixed height of the icon.</dd></dl>
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fbiville/annotation-processing-ftw
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doc/java/jdk7/javax/swing/plaf/metal/MetalIconFactory.TreeControlIcon.html
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HTML
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no" />
<title>דברי הימים ב 20 (WLC)</title>
<link href="../../../build/mobile.css" rel="stylesheet" />
<script src="../../../build/mobile.js"></script>
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<body dir="rtl" class="section-document">
<div class="header"><div class="nav">
<a class="name" href="R2.html">Westminster Leningrad Codex</a><a class="location" href="R2.html">דברי הימים ב 20</a><a class="prev" href="R219.html"><</a>
<a class="home" href="index.html">=</a>
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</div></div>
<div class="section chapter R2 R220 heb_wlc heb " dir="rtl" lang="he" data-id="R220" data-nextid="R221" data-previd="R219">
<div class="c">20</div>
<div class="p">
<span class="v-num v-1">1</span><span class="v R220_1" data-id="R220_1">
<l s="H1961">וַיְהִ֣י</l>
<l s="H310">אַֽחֲרֵיכֵ֡ן</l>
<l s="H935">בָּ֣אוּ</l>
<l s="H1121">בְנֵי</l>־<l s="H4124">מוֹאָב֩</l>
<l s="H1121">וּבְנֵ֨י</l>
<l s="H5983">עַמּ֜וֹן</l>
<l s="H5973">וְעִמָּהֶ֧ם</l>
׀
<l s="H5984">מֵֽהָעַמּוֹנִ֛ים</l>
<l s="H5921">עַל</l>־<l s="H3092">יְהוֹשָׁפָ֖ט</l>
<l s="H4421">לַמִּלְחָמָֽה</l>׃
</span>
<span class="v-num v-2">2</span><span class="v R220_2" data-id="R220_2">
<l s="H935">וַיָּבֹ֗אוּ</l>
<l s="H5046">וַיַּגִּ֤ידוּ</l>
<l s="H3092">לִֽיהוֹשָׁפָט֙</l>
<l s="H559">לֵאמֹ֔ר</l>
<l s="H935">בָּ֣א</l>
<l s="H5921">עָלֶ֜יךָ</l>
<l s="H1995">הָמ֥וֹן</l>
<l s="H7227">רָ֛ב</l>
<l s="H5676">מֵעֵ֥בֶר</l>
<l s="H3220">לַיָּ֖ם</l>
<l s="H758">מֵאֲרָ֑ם</l>
<l s="H2009">וְהִנָּם֙</l>
<l s="H2688">בְּחַֽצְצ֣וֹן</l>
<l s="H2688">תָּמָ֔ר</l>
<l s="H1931">הִ֖יא</l>
<l s="H5872">עֵ֥ין</l>
<l s="H5872">גֶּֽדִי</l>׃
</span>
<span class="v-num v-3">3</span><span class="v R220_3" data-id="R220_3">
<l s="H3372">וַיִּרָ֕א</l>
<l s="H5414">וַיִּתֵּ֧ן</l>
<l s="H3092">יְהוֹשָׁפָ֛ט</l>
<l s="H853">אֶת</l>־<l s="H6440">פָּנָ֖יו</l>
<l s="H1875">לִדְר֣וֹשׁ</l>
<l s="H3068">לַיהוָ֑ה</l>
<l s="H7121">וַיִּקְרָא</l>־<l s="H6685">צ֖וֹם</l>
<l s="H5921">עַל</l>־<l s="H3605">כָּל</l>־<l s="H3063">יְהוּדָֽה</l>׃
</span>
<span class="v-num v-4">4</span><span class="v R220_4" data-id="R220_4">
<l s="H6908">וַיִּקָּבְצ֣וּ</l>
<l s="H3063">יְהוּדָ֔ה</l>
<l s="H1245">לְבַקֵּ֖שׁ</l>
<l s="H3068">מֵֽיְהוָ֑ה</l>
<l s="H1571">גַּ֚ם</l>
<l s="H3605">מִכָּל</l>־<l s="H5892">עָרֵ֣י</l>
<l s="H3063">יְהוּדָ֔ה</l>
<l s="H935">בָּ֖אוּ</l>
<l s="H1245">לְבַקֵּ֥שׁ</l>
<l s="H853">אֶת</l>־<l s="H3068">יְהוָֽה</l>׃
</span>
<span class="v-num v-5">5</span><span class="v R220_5" data-id="R220_5">
<l s="H5975">וַיַּעֲמֹ֣ד</l>
<l s="H3092">יְהוֹשָׁפָ֗ט</l>
<l s="H6951">בִּקְהַ֧ל</l>
<l s="H3063">יְהוּדָ֛ה</l>
<l s="H3389">וִירוּשָׁלִַ֖ם</l>
<l s="H1004">בְּבֵ֣ית</l>
<l s="H3068">יְהוָ֑ה</l>
<l s="H6440">לִפְנֵ֖י</l>
<l s="H2691">הֶחָצֵ֥ר</l>
<l s="H2319">הַחֲדָשָֽׁה</l>׃
</span>
<span class="v-num v-6">6</span><span class="v R220_6" data-id="R220_6">
<l s="H559">וַיֹּאמַ֗ר</l>
<l s="H3068">יְהוָ֞ה</l>
<l s="H430">אֱלֹהֵ֤י</l>
<l s="H1">אֲבֹתֵ֙ינוּ֙</l>
<l s="H3808">הֲלֹ֨א</l>
<l s="H859">אַתָּֽה</l>־<l s="H1931">ה֤וּא</l>
<l s="H430">אֱלֹהִים֙</l>
<l s="H8064">בַּשָּׁמַ֔יִם</l>
<l s="H859">וְאַתָּ֣ה</l>
<l s="H4910">מוֹשֵׁ֔ל</l>
<l s="H3605">בְּכֹ֖ל</l>
<l s="H4467">מַמְלְכ֣וֹת</l>
<l s="H1471">הַגּוֹיִ֑ם</l>
<l s="H3027">וּבְיָדְךָ֙</l>
<l s="H3581">כֹּ֣חַ</l>
<l s="H1369">וּגְבוּרָ֔ה</l>
<l s="H369">וְאֵ֥ין</l>
<l s="H5973">עִמְּךָ֖</l>
<l s="H3320">לְהִתְיַצֵּֽב</l>׃
</span>
<span class="v-num v-7">7</span><span class="v R220_7" data-id="R220_7">
<l s="H3808">הֲלֹ֣א</l>
׀
<l s="H859">אַתָּ֣ה</l>
<l s="H430">אֱלֹהֵ֗ינוּ</l>
<l s="H3423">הוֹרַ֙שְׁתָּ֙</l>
<l s="H853">אֶת</l>־<l s="H3427">יֹשְׁבֵי֙</l>
<l s="H776">הָאָ֣רֶץ</l>
<l s="H2063">הַזֹּ֔את</l>
<l s="H6440">מִלִּפְנֵ֖י</l>
<l s="H5971">עַמְּךָ֣</l>
<l s="H3478">יִשְׂרָאֵ֑ל</l>
<l s="H5414">וַֽתִּתְּנָ֗הּ</l>
<l s="H2233">לְזֶ֛רַע</l>
<l s="H85">אַבְרָהָ֥ם</l>
<l s="H157">אֹֽהַבְךָ֖</l>
<l s="H5769">לְעוֹלָֽם</l>׃
</span>
<span class="v-num v-8">8</span><span class="v R220_8" data-id="R220_8">
<l s="H3427">וַיֵּשְׁב֖וּ</l>־<l s="H">בָ֑הּ</l>
<l s="H1129">וַיִּבְנ֨וּ</l>
<l s="H">לְךָ֧</l>
׀
<l s="H">בָּ֛הּ</l>
<l s="H4720">מִקְדָּ֖שׁ</l>
<l s="H8034">לְשִׁמְךָ֥</l>
<l s="H559">לֵאמֹֽר</l>׃
</span>
<span class="v-num v-9">9</span><span class="v R220_9" data-id="R220_9">
<l s="H518">אִם</l>־<l s="H935">תָּב֨וֹא</l>
<l s="H5921">עָלֵ֜ינוּ</l>
<l s="H7451">רָעָ֗ה</l>
<l s="H2719">חֶרֶב֮</l>
<l s="H8196">שְׁפוֹט֮</l>
<l s="H1698">וְדֶ֣בֶר</l>
<l s="H7458">וְרָעָב֒</l>
<l s="H5975">נַֽעַמְדָ֞ה</l>
<l s="H6440">לִפְנֵ֨י</l>
<l s="H1004">הַבַּ֤יִת</l>
<l s="H2088">הַזֶּה֙</l>
<l s="H6440">וּלְפָנֶ֔יךָ</l>
<l s="H3588">כִּ֥י</l>
<l s="H8034">שִׁמְךָ֖</l>
<l s="H1004">בַּבַּ֣יִת</l>
<l s="H2088">הַזֶּ֑ה</l>
<l s="H2199">וְנִזְעַ֥ק</l>
<l s="H413">אֵלֶ֛יךָ</l>
<l s="H6869">מִצָּרָתֵ֖נוּ</l>
<l s="H8085">וְתִשְׁמַ֥ע</l>
<l s="H3467">וְתוֹשִֽׁיעַ</l>׃
</span>
<span class="v-num v-10">10</span><span class="v R220_10" data-id="R220_10">
<l s="H6258">וְעַתָּ֡ה</l>
<l s="H2009">הִנֵּה֩</l>
<l s="H1121">בְנֵֽי</l>־<l s="H5983">עַמּ֨וֹן</l>
<l s="H4124">וּמוֹאָ֜ב</l>
<l s="H2022">וְהַר</l>־<l s="H8165">שֵׂעִ֗יר</l>
<l s="H834">אֲ֠שֶׁר</l>
<l s="H3808">לֹֽא</l>־<l s="H5414">נָתַ֤תָּה</l>
<l s="H3478">לְיִשְׂרָאֵל֙</l>
<l s="H935">לָב֣וֹא</l>
<l s="H">בָהֶ֔ם</l>
<l s="H935">בְּבֹאָ֖ם</l>
<l s="H776">מֵאֶ֣רֶץ</l>
<l s="H4714">מִצְרָ֑יִם</l>
<l s="H3588">כִּ֛י</l>
<l s="H5493">סָ֥רוּ</l>
<l s="H5921">מֵעֲלֵיהֶ֖ם</l>
<l s="H3808">וְלֹ֥א</l>
<l s="H8045">הִשְׁמִידֽוּם</l>׃
</span>
<span class="v-num v-11">11</span><span class="v R220_11" data-id="R220_11">
<l s="H2009">וְהִ֨נֵּה</l>־<l s="H1992">הֵ֔ם</l>
<l s="H1580">גֹּמְלִ֖ים</l>
<l s="H5921">עָלֵ֑ינוּ</l>
<l s="H935">לָבוֹא֙</l>
<l s="H1644">לְגָ֣רְשֵׁ֔נוּ</l>
<l s="H3425">מִיְּרֻשָּׁתְךָ֖</l>
<l s="H834">אֲשֶׁ֥ר</l>
<l s="H3423">הֽוֹרַשְׁתָּֽנוּ</l>׃
</span>
<span class="v-num v-12">12</span><span class="v R220_12" data-id="R220_12">
<l s="H430">אֱלֹהֵ֙ינוּ֙</l>
<l s="H3808">הֲלֹ֣א</l>
<l s="H8199">תִשְׁפָּט</l>־<l s="H">בָּ֔ם</l>
<l s="H3588">כִּ֣י</l>
<l s="H369">אֵ֥ין</l>
<l s="H">בָּ֙נוּ֙</l>
<l s="H3581">כֹּ֔חַ</l>
<l s="H6440">לִ֠פְנֵי</l>
<l s="H1995">הֶהָמ֥וֹן</l>
<l s="H7227">הָרָ֛ב</l>
<l s="H2088">הַזֶּ֖ה</l>
<l s="H935">הַבָּ֣א</l>
<l s="H5921">עָלֵ֑ינוּ</l>
<l s="H587">וַאֲנַ֗חְנוּ</l>
<l s="H3808">לֹ֤א</l>
<l s="H3045">נֵדַע֙</l>
<l s="H4100">מַֽה</l>־<l s="H6213">נַּעֲשֶׂ֔ה</l>
<l s="H3588">כִּ֥י</l>
<l s="H5921">עָלֶ֖יךָ</l>
<l s="H5869">עֵינֵֽינוּ</l>׃
</span>
<span class="v-num v-13">13</span><span class="v R220_13" data-id="R220_13">
<l s="H3605">וְכָ֨ל</l>־<l s="H3063">יְהוּדָ֔ה</l>
<l s="H5975">עֹמְדִ֖ים</l>
<l s="H6440">לִפְנֵ֣י</l>
<l s="H3068">יְהוָ֑ה</l>
<l s="H1571">גַּם</l>־<l s="H2945">טַפָּ֖ם</l>
<l s="H802">נְשֵׁיהֶ֥ם</l>
<l s="H1121">וּבְנֵיהֶֽם</l>׃
פ
</span>
<span class="v-num v-14">14</span><span class="v R220_14" data-id="R220_14">
<l s="H3166">וְיַחֲזִיאֵ֡ל</l>
<l s="H1121">בֶּן</l>־<l s="H2148">זְכַרְיָ֡הוּ</l>
<l s="H1121">בֶּן</l>־<l s="H1141">בְּ֠נָיָה</l>
<l s="H1121">בֶּן</l>־<l s="H3273">יְעִיאֵ֧ל</l>
<l s="H1121">בֶּן</l>־<l s="H4983">מַתַּנְיָ֛ה</l>
<l s="H3881">הַלֵּוִ֖י</l>
<l s="H4480">מִן</l>־<l s="H1121">בְּנֵ֣י</l>
<l s="H623">אָסָ֑ף</l>
<l s="H1961">הָיְתָ֤ה</l>
<l s="H5921">עָלָיו֙</l>
<l s="H7307">ר֣וּחַ</l>
<l s="H3068">יְהוָ֔ה</l>
<l s="H8432">בְּת֖וֹךְ</l>
<l s="H6951">הַקָּהָֽל</l>׃
</span>
<span class="v-num v-15">15</span><span class="v R220_15" data-id="R220_15">
<l s="H559">וַיֹּ֗אמֶר</l>
<l s="H7181">הַקְשִׁ֤יבוּ</l>
<l s="H3605">כָל</l>־<l s="H3063">יְהוּדָה֙</l>
<l s="H3427">וְיֹשְׁבֵ֣י</l>
<l s="H3389">יְרוּשָׁלִַ֔ם</l>
<l s="H4428">וְהַמֶּ֖לֶךְ</l>
<l s="H3092">יְהוֹשָׁפָ֑ט</l>
<l s="H3541">כֹּֽה</l>־<l s="H559">אָמַ֨ר</l>
<l s="H3068">יְהוָ֜ה</l>
<l s="H">לָכֶ֗ם</l>
<l s="H859">אַ֠תֶּם</l>
<l s="H408">אַל</l>־<l s="H3372">תִּֽירְא֤וּ</l>
<l s="H408">וְאַל</l>־<l s="H2865">תֵּחַ֙תּוּ֙</l>
<l s="H6440">מִפְּנֵ֨י</l>
<l s="H1995">הֶהָמ֤וֹן</l>
<l s="H7227">הָרָב֙</l>
<l s="H2088">הַזֶּ֔ה</l>
<l s="H3588">כִּ֣י</l>
<l s="H3808">לֹ֥א</l>
<l s="H">לָכֶ֛ם</l>
<l s="H4421">הַמִּלְחָמָ֖ה</l>
<l s="H3588">כִּ֥י</l>
<l s="H430">לֵאלֹהִֽים</l>׃
</span>
<span class="v-num v-16">16</span><span class="v R220_16" data-id="R220_16">
<l s="H4279">מָחָר֙</l>
<l s="H3381">רְד֣וּ</l>
<l s="H5921">עֲלֵיהֶ֔ם</l>
<l s="H2005">הִנָּ֥ם</l>
<l s="H5927">עֹלִ֖ים</l>
<l s="H4608">בְּמַעֲלֵ֣ה</l>
<l s="H6732">הַצִּ֑יץ</l>
<l s="H4672">וּמְצָאתֶ֤ם</l>
<l s="H853">אֹתָם֙</l>
<l s="H5490">בְּס֣וֹף</l>
<l s="H5158">הַנַּ֔חַל</l>
<l s="H6440">פְּנֵ֖י</l>
<l s="H4057">מִדְבַּ֥ר</l>
<l s="H3385">יְרוּאֵֽל</l>׃
</span>
<span class="v-num v-17">17</span><span class="v R220_17" data-id="R220_17">
<l s="H3808">לֹ֥א</l>
<l s="H">לָכֶ֖ם</l>
<l s="H3898">לְהִלָּחֵ֣ם</l>
<l s="H2063">בָּזֹ֑את</l>
<l s="H3320">הִתְיַצְּב֣וּ</l>
<l s="H5975">עִמְד֡וּ</l>
<l s="H7200">וּרְא֣וּ</l>
<l s="H853">אֶת</l>־<l s="H3444">יְשׁוּעַת֩</l>
<l s="H3068">יְהוָ֨ה</l>
<l s="H5973">עִמָּכֶ֜ם</l>
<l s="H3063">יְהוּדָ֣ה</l>
<l s="H3389">וִֽירוּשָׁלִַ֗ם</l>
<l s="H408">אַל</l>־<l s="H3372">תִּֽירְאוּ֙</l>
<l s="H408">וְאַל</l>־<l s="H2865">תֵּחַ֔תּוּ</l>
<l s="H4279">מָחָר֙</l>
<l s="H3318">צְא֣וּ</l>
<l s="H6440">לִפְנֵיהֶ֔ם</l>
<l s="H3068">וַיהוָ֖ה</l>
<l s="H5973">עִמָּכֶֽם</l>׃
</span>
<span class="v-num v-18">18</span><span class="v R220_18" data-id="R220_18">
<l s="H6915">וַיִּקֹּ֧ד</l>
<l s="H3092">יְהוֹשָׁפָ֛ט</l>
<l s="H639">אַפַּ֖יִם</l>
<l s="H776">אָ֑רְצָה</l>
<l s="H3605">וְכָל</l>־<l s="H3063">יְהוּדָ֞ה</l>
<l s="H3427">וְיֹשְׁבֵ֣י</l>
<l s="H3389">יְרוּשָׁלִַ֗ם</l>
<l s="H5307">נָֽפְלוּ֙</l>
<l s="H6440">לִפְנֵ֣י</l>
<l s="H3068">יְהוָ֔ה</l>
<l s="H7812">לְהִֽשְׁתַּחֲוֺ֖ת</l>
<l s="H3068">לַיהוָֽה</l>׃
</span>
<span class="v-num v-19">19</span><span class="v R220_19" data-id="R220_19">
<l s="H6965">וַיָּקֻ֧מוּ</l>
<l s="H3881">הַלְוִיִּ֛ם</l>
<l s="H4480">מִן</l>־<l s="H1121">בְּנֵ֥י</l>
<l s="H6956">הַקְּהָתִ֖ים</l>
<l s="H4480">וּמִן</l>־<l s="H1121">בְּנֵ֣י</l>
<l s="H7145">הַקָּרְחִ֑ים</l>
<l s="H1984">לְהַלֵּ֗ל</l>
<l s="H3068">לַיהוָה֙</l>
<l s="H430">אֱלֹהֵ֣י</l>
<l s="H3478">יִשְׂרָאֵ֔ל</l>
<l s="H6963">בְּק֥וֹל</l>
<l s="H1419">גָּד֖וֹל</l>
<l s="H4605">לְמָֽעְלָה</l>׃
</span>
<span class="v-num v-20">20</span><span class="v R220_20" data-id="R220_20">
<l s="H7925">וַיַּשְׁכִּ֣ימוּ</l>
<l s="H1242">בַבֹּ֔קֶר</l>
<l s="H3318">וַיֵּצְא֖וּ</l>
<l s="H4057">לְמִדְבַּ֣ר</l>
<l s="H8620">תְּק֑וֹעַ</l>
<l s="H3318">וּבְצֵאתָ֞ם</l>
<l s="H5975">עָמַ֣ד</l>
<l s="H3092">יְהוֹשָׁפָ֗ט</l>
<l s="H559">וַיֹּ֙אמֶר֙</l>
<l s="H8085">שְׁמָע֗וּנִי</l>
<l s="H3063">יְהוּדָה֙</l>
<l s="H3427">וְיֹשְׁבֵ֣י</l>
<l s="H3389">יְרוּשָׁלִַ֔ם</l>
<l s="H539">הַאֲמִ֜ינוּ</l>
<l s="H3068">בַּיהוָ֤ה</l>
<l s="H430">אֱלֹהֵיכֶם֙</l>
<l s="H539">וְתֵ֣אָמֵ֔נוּ</l>
<l s="H539">הַאֲמִ֥ינוּ</l>
<l s="H5030">בִנְבִיאָ֖יו</l>
<l s="H6743">וְהַצְלִֽיחוּ</l>׃
</span>
<span class="v-num v-21">21</span><span class="v R220_21" data-id="R220_21">
<l s="H3289">וַיִּוָּעַץ֙</l>
<l s="H413">אֶל</l>־<l s="H5971">הָעָ֔ם</l>
<l s="H5975">וַיַּעֲמֵ֤ד</l>
<l s="H7891">מְשֹֽׁרֲרִים֙</l>
<l s="H3068">לַיהוָ֔ה</l>
<l s="H1984">וּֽמְהַֽלְלִ֖ים</l>
<l s="H1927">לְהַדְרַת</l>־<l s="H6944">קֹ֑דֶשׁ</l>
<l s="H3318">בְּצֵאת֙</l>
<l s="H6440">לִפְנֵ֣י</l>
<l s="H2502">הֶֽחָל֔וּץ</l>
<l s="H559">וְאֹֽמְרִים֙</l>
<l s="H3034">הוֹד֣וּ</l>
<l s="H3068">לַיהוָ֔ה</l>
<l s="H3588">כִּ֥י</l>
<l s="H5769">לְעוֹלָ֖ם</l>
<l s="H2617">חַסְדּֽוֹ</l>׃
</span>
<span class="v-num v-22">22</span><span class="v R220_22" data-id="R220_22">
<l s="H6256">וּבְעֵת֩</l>
<l s="H2490">הֵחֵ֨לּוּ</l>
<l s="H7440">בְרִנָּ֜ה</l>
<l s="H8416">וּתְהִלָּ֗ה</l>
<l s="H5414">נָתַ֣ן</l>
<l s="H3068">יְהוָ֣ה</l>
׀
<l s="H693">מְ֠אָֽרְבִים</l>
<l s="H5921">עַל</l>־<l s="H1121">בְּנֵ֨י</l>
<l s="H5983">עַמּ֜וֹן</l>
<l s="H4124">מוֹאָ֧ב</l>
<l s="H2022">וְהַר</l>־<l s="H8165">שֵׂעִ֛יר</l>
<l s="H935">הַבָּאִ֥ים</l>
<l s="H3063">לִֽיהוּדָ֖ה</l>
<l s="H5062">וַיִּנָּגֵֽפוּ</l>׃
</span>
<span class="v-num v-23">23</span><span class="v R220_23" data-id="R220_23">
<l s="H5975">וַ֠יַּֽעַמְדוּ</l>
<l s="H1121">בְּנֵ֨י</l>
<l s="H5983">עַמּ֧וֹן</l>
<l s="H4124">וּמוֹאָ֛ב</l>
<l s="H5921">עַל</l>־<l s="H3427">יֹשְׁבֵ֥י</l>
<l s="H2022">הַר</l>־<l s="H8165">שֵׂעִ֖יר</l>
<l s="H2763">לְהַחֲרִ֣ים</l>
<l s="H8045">וּלְהַשְׁמִ֑יד</l>
<l s="H3615">וּכְכַלּוֹתָם֙</l>
<l s="H3427">בְּיוֹשְׁבֵ֣י</l>
<l s="H8165">שֵׂעִ֔יר</l>
<l s="H5826">עָזְר֥וּ</l>
<l s="H376">אִישׁ</l>־<l s="H7453">בְּרֵעֵ֖הוּ</l>
<l s="H4889">לְמַשְׁחִֽית</l>׃
</span>
<span class="v-num v-24">24</span><span class="v R220_24" data-id="R220_24">
<l s="H3063">וִֽיהוּדָ֛ה</l>
<l s="H935">בָּ֥א</l>
<l s="H5921">עַל</l>־<l s="H4707">הַמִּצְפֶּ֖ה</l>
<l s="H4057">לַמִּדְבָּ֑ר</l>
<l s="H6437">וַיִּפְנוּ֙</l>
<l s="H413">אֶל</l>־<l s="H1995">הֶ֣הָמ֔וֹן</l>
<l s="H2005">וְהִנָּ֧ם</l>
<l s="H6297">פְּגָרִ֛ים</l>
<l s="H5307">נֹפְלִ֥ים</l>
<l s="H776">אַ֖רְצָה</l>
<l s="H369">וְאֵ֥ין</l>
<l s="H6413">פְּלֵיטָֽה</l>׃
</span>
<span class="v-num v-25">25</span><span class="v R220_25" data-id="R220_25">
<l s="H935">וַיָּבֹ֨א</l>
<l s="H3092">יְהוֹשָׁפָ֣ט</l>
<l s="H5971">וְעַמּוֹ֮</l>
<l s="H962">לָבֹ֣ז</l>
<l s="H853">אֶת</l>־<l s="H7998">שְׁלָלָם֒</l>
<l s="H4672">וַיִּמְצְאוּ֩</l>
<l s="H">בָהֶ֨ם</l>
<l s="H7230">לָרֹ֜ב</l>
<l s="H7399">וּרְכ֤וּשׁ</l>
<l s="H6297">וּפְגָרִים֙</l>
<l s="H3627">וּכְלֵ֣י</l>
<l s="H2530">חֲמֻד֔וֹת</l>
<l s="H5337">וַיְנַצְּל֥וּ</l>
<l s="H">לָהֶ֖ם</l>
<l s="H369">לְאֵ֣ין</l>
<l s="H4853">מַשָּׂ֑א</l>
<l s="H1961">וַיִּֽהְי֞וּ</l>
<l s="H3117">יָמִ֧ים</l>
<l s="H7969">שְׁלוֹשָׁ֛ה</l>
<l s="H962">בֹּזְזִ֥ים</l>
<l s="H853">אֶת</l>־<l s="H7998">הַשָּׁלָ֖ל</l>
<l s="H3588">כִּ֥י</l>
<l s="H7227">רַב</l>־<l s="H1931">הֽוּא</l>׃
</span>
<span class="v-num v-26">26</span><span class="v R220_26" data-id="R220_26">
<l s="H3117">וּבַיּ֣וֹם</l>
<l s="H7243">הָרְבִעִ֗י</l>
<l s="H6950">נִקְהֲלוּ֙</l>
<l s="H6010">לְעֵ֣מֶק</l>
<l s="H1294">בְּרָכָ֔ה</l>
<l s="H3588">כִּי</l>־<l s="H8033">שָׁ֖ם</l>
<l s="H1288">בֵּרֲכ֣וּ</l>
<l s="H853">אֶת</l>־<l s="H3068">יְהוָ֑ה</l>
<l s="H5921">עַל</l>־<l s="H3651">כֵּ֡ן</l>
<l s="H7121">קָֽרְא֞וּ</l>
<l s="H853">אֶת</l>־<l s="H8034">שֵׁ֨ם</l>
<l s="H4725">הַמָּק֥וֹם</l>
<l s="H1931">הַה֛וּא</l>
<l s="H6010">עֵ֥מֶק</l>
<l s="H1294">בְּרָכָ֖ה</l>
<l s="H5704">עַד</l>־<l s="H3117">הַיּֽוֹם</l>׃
</span>
<span class="v-num v-27">27</span><span class="v R220_27" data-id="R220_27">
<l s="H7725">וַ֠יָּשֻׁבוּ</l>
<l s="H3605">כָּל</l>־<l s="H376">אִ֨ישׁ</l>
<l s="H3063">יְהוּדָ֤ה</l>
<l s="H3389">וִֽירוּשָׁלִַ֙ם֙</l>
<l s="H3092">וִֽיהוֹשָׁפָ֣ט</l>
<l s="H7218">בְּרֹאשָׁ֔ם</l>
<l s="H7725">לָשׁ֥וּב</l>
<l s="H413">אֶל</l>־<l s="H3389">יְרוּשָׁלִַ֖ם</l>
<l s="H8057">בְּשִׂמְחָ֑ה</l>
<l s="H3588">כִּֽי</l>־<l s="H8055">שִׂמְּחָ֥ם</l>
<l s="H3068">יְהוָ֖ה</l>
<l s="H341">מֵֽאוֹיְבֵיהֶֽם</l>׃
</span>
<span class="v-num v-28">28</span><span class="v R220_28" data-id="R220_28">
<l s="H935">וַיָּבֹ֙אוּ֙</l>
<l s="H3389">יְר֣וּשָׁלִַ֔ם</l>
<l s="H5035">בִּנְבָלִ֥ים</l>
<l s="H3658">וּבְכִנֹּר֖וֹת</l>
<l s="H2689">וּבַחֲצֹצְר֑וֹת</l>
<l s="H413">אֶל</l>־<l s="H1004">בֵּ֖ית</l>
<l s="H3068">יְהוָֽה</l>׃
</span>
<span class="v-num v-29">29</span><span class="v R220_29" data-id="R220_29">
<l s="H1961">וַיְהִי֙</l>
<l s="H6343">פַּ֣חַד</l>
<l s="H430">אֱלֹהִ֔ים</l>
<l s="H5921">עַ֖ל</l>
<l s="H3605">כָּל</l>־<l s="H4467">מַמְלְכ֣וֹת</l>
<l s="H776">הָאֲרָצ֑וֹת</l>
<l s="H8085">בְּשָׁמְעָ֕ם</l>
<l s="H3588">כִּ֚י</l>
<l s="H3898">נִלְחַ֣ם</l>
<l s="H3068">יְהוָ֔ה</l>
<l s="H5973">עִ֖ם</l>
<l s="H341">אוֹיְבֵ֥י</l>
<l s="H3478">יִשְׂרָאֵֽל</l>׃
</span>
<span class="v-num v-30">30</span><span class="v R220_30" data-id="R220_30">
<l s="H8252">וַתִּשְׁקֹ֖ט</l>
<l s="H4438">מַלְכ֣וּת</l>
<l s="H3092">יְהוֹשָׁפָ֑ט</l>
<l s="H5117">וַיָּ֧נַֽח</l>
<l s="H">ל֦וֹ</l>
<l s="H430">אֱלֹהָ֖יו</l>
<l s="H5439">מִסָּבִֽיב</l>׃
פ
</span>
<span class="v-num v-31">31</span><span class="v R220_31" data-id="R220_31">
<l s="H4427">וַיִּמְלֹ֥ךְ</l>
<l s="H3092">יְהוֹשָׁפָ֖ט</l>
<l s="H5921">עַל</l>־<l s="H3063">יְהוּדָ֑ה</l>
<l s="H1121">בֶּן</l>־<l s="H7970">שְׁלֹשִׁים֩</l>
<l s="H2568">וְחָמֵ֨שׁ</l>
<l s="H8141">שָׁנָ֜ה</l>
<l s="H4427">בְּמָלְכ֗וֹ</l>
<l s="H6242">וְעֶשְׂרִ֨ים</l>
<l s="H2568">וְחָמֵ֤שׁ</l>
<l s="H8141">שָׁנָה֙</l>
<l s="H4427">מָלַ֣ךְ</l>
<l s="H3389">בִּֽירוּשָׁלִַ֔ם</l>
<l s="H8034">וְשֵׁ֣ם</l>
<l s="H517">אִמּ֔וֹ</l>
<l s="H5806">עֲזוּבָ֖ה</l>
<l s="H1323">בַּת</l>־<l s="H7977">שִׁלְחִֽי</l>׃
</span>
<span class="v-num v-32">32</span><span class="v R220_32" data-id="R220_32">
<l s="H3212">וַיֵּ֗לֶךְ</l>
<l s="H1870">בְּדֶ֛רֶךְ</l>
<l s="H1">אָבִ֥יו</l>
<l s="H609">אָסָ֖א</l>
<l s="H3808">וְלֹא</l>־<l s="H5493">סָ֣ר</l>
<l s="H4480">מִמֶּ֑נָּה</l>
<l s="H6213">לַעֲשׂ֥וֹת</l>
<l s="H3477">הַיָּשָׁ֖ר</l>
<l s="H5869">בְּעֵינֵ֥י</l>
<l s="H3068">יְהוָֽה</l>׃
</span>
<span class="v-num v-33">33</span><span class="v R220_33" data-id="R220_33">
<l s="H389">אַ֥ךְ</l>
<l s="H1116">הַבָּמ֖וֹת</l>
<l s="H3808">לֹא</l>־<l s="H5493">סָ֑רוּ</l>
<l s="H5750">וְע֤וֹד</l>
<l s="H5971">הָעָם֙</l>
<l s="H3808">לֹא</l>־<l s="H3559">הֵכִ֣ינוּ</l>
<l s="H3824">לְבָבָ֔ם</l>
<l s="H430">לֵאלֹהֵ֖י</l>
<l s="H1">אֲבֹתֵיהֶֽם</l>׃
</span>
<span class="v-num v-34">34</span><span class="v R220_34" data-id="R220_34">
<l s="H3499">וְיֶ֙תֶר֙</l>
<l s="H1697">דִּבְרֵ֣י</l>
<l s="H3092">יְהוֹשָׁפָ֔ט</l>
<l s="H7223">הָרִאשֹׁנִ֖ים</l>
<l s="H314">וְהָאַחֲרֹנִ֑ים</l>
<l s="H2005">הִנָּ֣ם</l>
<l s="H3789">כְּתוּבִ֗ים</l>
<l s="H1697">בְּדִבְרֵי֙</l>
<l s="H3058">יֵה֣וּא</l>
<l s="H1121">בֶן</l>־<l s="H2607">חֲנָ֔נִי</l>
<l s="H834">אֲשֶׁ֣ר</l>
<l s="H5927">הֹֽעֲלָ֔ה</l>
<l s="H5921">עַל</l>־<l s="H5612">סֵ֖פֶר</l>
<l s="H4428">מַלְכֵ֥י</l>
<l s="H3478">יִשְׂרָאֵֽל</l>׃
</span>
<span class="v-num v-35">35</span><span class="v R220_35" data-id="R220_35">
<l s="H310">וְאַחֲרֵיכֵ֗ן</l>
<l s="H2266">אֶתְחַבַּר֙</l>
<l s="H3092">יְהוֹשָׁפָ֣ט</l>
<l s="H4428">מֶֽלֶךְ</l>־<l s="H3063">יְהוּדָ֔ה</l>
<l s="H5973">עִ֖ם</l>
<l s="H274">אֲחַזְיָ֣ה</l>
<l s="H4428">מֶֽלֶךְ</l>־<l s="H3478">יִשְׂרָאֵ֑ל</l>
<l s="H1931">ה֖וּא</l>
<l s="H7561">הִרְשִׁ֥יעַ</l>
<l s="H6213">לַעֲשֽׂוֹת</l>׃
</span>
<span class="v-num v-36">36</span><span class="v R220_36" data-id="R220_36">
<l s="H2266">וַיְחַבְּרֵ֣הוּ</l>
<l s="H5973">עִמּ֔וֹ</l>
<l s="H6213">לַעֲשׂ֥וֹת</l>
<l s="H591">אֳנִיּ֖וֹת</l>
<l s="H3212">לָלֶ֣כֶת</l>
<l s="H8659">תַּרְשִׁ֑ישׁ</l>
<l s="H6213">וַיַּעֲשׂ֥וּ</l>
<l s="H591">אֳנִיּ֖וֹת</l>
<l s="H6100">בְּעֶצְי֥וֹן</l>
<l s="H6100">גָּֽבֶר</l>׃
</span>
<span class="v-num v-37">37</span><span class="v R220_37" data-id="R220_37">
<l s="H5012">וַיִּתְנַבֵּ֞א</l>
<l s="H461">אֱלִיעֶ֤זֶר</l>
<l s="H1121">בֶּן</l>־<l s="H1735">דֹּדָוָ֙הוּ֙</l>
<l s="H4762">מִמָּ֣רֵשָׁ֔ה</l>
<l s="H5921">עַל</l>־<l s="H3092">יְהוֹשָׁפָ֖ט</l>
<l s="H559">לֵאמֹ֑ר</l>
<l s="H2266">כְּהִֽתְחַבֶּרְךָ֣</l>
<l s="H5973">עִם</l>־<l s="H274">אֲחַזְיָ֗הוּ</l>
<l s="H6555">פָּרַ֤ץ</l>
<l s="H3068">יְהוָה֙</l>
<l s="H853">אֶֽת</l>־<l s="H4639">מַעֲשֶׂ֔יךָ</l>
<l s="H7665">וַיִּשָּׁבְר֣וּ</l>
<l s="H591">אֳנִיּ֔וֹת</l>
<l s="H3808">וְלֹ֥א</l>
<l s="H6113">עָצְר֖וּ</l>
<l s="H3212">לָלֶ֥כֶת</l>
<l s="H413">אֶל</l>־<l s="H8659">תַּרְשִֽׁישׁ</l>׃
</span>
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commands service
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<article class="article">
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<h1>commands service </h1>
<p>Service to support blueprint commands. This service is provided via the
<a href="https://wmfs.github.io/plugins/tymly">tymly</a> plugin and isn't offered by any of the other core plugins.</p>
<h2 id="boot-config">Boot config</h2>
<ul>
<li>This service doesn’t require any configuration to boot.</li>
</ul>
<hr>
<h2 id="related">Related</h2>
<aside class="copyright" role="note">
© 2017 MIT –
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</div>
</article>
<div class="results" role="status" aria-live="polite">
<div class="scrollable">
<div class="wrapper">
<div class="meta"></div>
<div class="list"></div>
</div>
</div>
</div>
</main>
<script>
var base_url = 'https:\/\/wmfs.github.io\/';
var repo_id = 'wmfs\/tymly';
</script>
<script src="https://wmfs.github.io/javascripts/application.js"></script>
<script>
/* Add headers to scrollspy */
var headers = document.getElementsByTagName("h2");
var scrollspy = document.getElementById('scrollspy');
if(scrollspy) {
if(headers.length > 0) {
for(var i = 0; i < headers.length; i++) {
var li = document.createElement("li");
li.setAttribute("class", "anchor");
var a = document.createElement("a");
a.setAttribute("href", "#" + headers[i].id);
a.setAttribute("title", headers[i].innerHTML);
a.innerHTML = headers[i].innerHTML;
li.appendChild(a)
scrollspy.appendChild(li);
}
} else {
scrollspy.parentElement.removeChild(scrollspy)
}
/* Add permanent link next to the headers */
var headers = document.querySelectorAll("h1, h2, h3, h4, h5, h6");
for(var i = 0; i < headers.length; i++) {
var a = document.createElement("a");
a.setAttribute("class", "headerlink");
a.setAttribute("href", "#" + headers[i].id);
a.setAttribute("title", "Permanent link")
a.innerHTML = "#";
headers[i].appendChild(a);
}
}
</script>
<script>
(function(i,s,o,g,r,a,m){
i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){(i[r].q=i[r].q||
[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;
m.parentNode.insertBefore(a,m)
})(window, document,
'script', '//www.google-analytics.com/analytics.js', 'ga');
ga('create', 'UA-90924394-1', 'auto');
ga('set', 'anonymizeIp', true);
ga('send', 'pageview');
var buttons = document.querySelectorAll('a');
Array.prototype.map.call(buttons, function(item) {
if (item.host != document.location.host) {
item.addEventListener('click', function() {
var action = item.getAttribute('data-action') || 'follow';
ga('send', 'event', 'outbound', action, item.href);
});
}
});
var query = document.querySelector('.query');
query.addEventListener('blur', function() {
if (this.value) {
var path = document.location.pathname;
ga('send', 'pageview', path + '?q=' + this.value);
}
});
</script>
<script src="//cdnjs.cloudflare.com/ajax/libs/highlight.js/9.8.0/highlight.min.js"></script>
<script>hljs.initHighlightingOnLoad();</script>
</body>
</html>
|
wmfs/wmfs.github.io
|
reference/services/tymly-commands/index.html
|
HTML
|
mit
| 11,851
|
<!--
This template gets placed in the Pet tab's <ion-nav-view> directive.
It was wired up in the app config (app.js)
The 'pets' data comes from its $scope within PetIndexCtrl (controller.js)
-->
<ion-view title="'Home'">
<ion-content has-header="true" has-tabs="true">
<ion-list>
<ion-item ng-repeat="pet in pets" type="item-text-wrap" href="#/tab/pet/{{pet.id}}" class='item item-thumbnail-left'>
<img ng-src="{{pet.thumbnail}}">
<h3>{{pet.title}}</h3>
</ion-item>
</ion-list>
</ion-content>
</ion-view>
|
kimihito/myApp
|
www/templates/pet-index.html
|
HTML
|
mit
| 551
|
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>18 --> 19</title>
<link href="./../../assets/style.css" rel="stylesheet">
</head>
<body>
<h2>You have to be fast</h2>
<a href="./14746d97cb4e0e5b377f0bd4cad0d8d6f96dbc582123045a3eb6d24b28857d47.html">Teleport</a>
<hr>
<a href="./../../about.md">About</a> (Spoilers! )
<script src="./../../assets/md5.js"></script>
<script>
window.currentLevel = 7;
</script>
<script src="./../../assets/script.js"></script>
</body>
</html>
|
simonmysun/praxis
|
TAIHAO2019/pub/SmallGame/AsFastAsYouCan2/0bdb9f78982d557b7f1ed1d5dd4b935eff0ebff13cfeca0f9de44dcef5ce3907.html
|
HTML
|
mit
| 550
|
<!DOCTYPE html>
<html class="theme-next gemini use-motion" lang="zh-Hans">
<head><meta name="generator" content="Hexo 3.8.0">
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1">
<meta name="theme-color" content="#222">
<script src="/lib/pace/pace.min.js?v=1.0.2"></script>
<link href="/lib/pace/pace-theme-minimal.min.css?v=1.0.2" rel="stylesheet">
<meta http-equiv="Cache-Control" content="no-transform">
<meta http-equiv="Cache-Control" content="no-siteapp">
<link href="/lib/fancybox/source/jquery.fancybox.css?v=2.1.5" rel="stylesheet" type="text/css">
<link href="/lib/font-awesome/css/font-awesome.min.css?v=4.6.2" rel="stylesheet" type="text/css">
<link href="/css/main.css?v=5.1.4" rel="stylesheet" type="text/css">
<link rel="apple-touch-icon" sizes="180x180" href="/images/logo.png?v=5.1.4">
<link rel="icon" type="image/png" sizes="32x32" href="/images/logo.png?v=5.1.4">
<link rel="icon" type="image/png" sizes="16x16" href="/images/favicon.icon?v=5.1.4">
<link rel="mask-icon" href="/images/logo.png?v=5.1.4" color="#222">
<meta name="keywords" content="StefanJi, China, Android, Codeing, 纪阳">
<link rel="alternate" href="/atom.xml" title="Stefan Blog" type="application/atom+xml">
<meta name="description" content="Don't be evil.">
<meta name="keywords" content="Android, Python, Coding">
<meta property="og:type" content="website">
<meta property="og:title" content="Stefan Blog">
<meta property="og:url" content="https://stefanji.github.io/categories/Web/index.html">
<meta property="og:site_name" content="Stefan Blog">
<meta property="og:description" content="Don't be evil.">
<meta property="og:locale" content="zh-Hans">
<meta name="twitter:card" content="summary">
<meta name="twitter:title" content="Stefan Blog">
<meta name="twitter:description" content="Don't be evil.">
<script type="text/javascript" id="hexo.configurations">
var NexT = window.NexT || {};
var CONFIG = {
root: '/',
scheme: 'Gemini',
version: '5.1.4',
sidebar: {"position":"right","display":"post","offset":12,"b2t":true,"scrollpercent":true,"onmobile":false},
fancybox: true,
tabs: true,
motion: {"enable":true,"async":true,"transition":{"post_block":"fadeIn","post_header":"slideDownIn","post_body":"slideDownIn","coll_header":"slideLeftIn","sidebar":"slideUpIn"}},
duoshuo: {
userId: '0',
author: '博主'
},
algolia: {
applicationID: '',
apiKey: '',
indexName: '',
hits: {"per_page":10},
labels: {"input_placeholder":"Search for Posts","hits_empty":"We didn't find any results for the search: ${query}","hits_stats":"${hits} results found in ${time} ms"}
}
};
</script>
<link rel="canonical" href="https://stefanji.github.io/categories/Web/">
<title>分类: Web | Stefan Blog</title>
<link rel="stylesheet" href="/css/prism.css" type="text/css">
<link rel="stylesheet" href="/css/prism-line-numbers.css" type="text/css"></head>
<body itemscope itemtype="http://schema.org/WebPage" lang="zh-Hans">
<div class="container sidebar-position-right ">
<div class="headband"></div>
<header id="header" class="header" itemscope itemtype="http://schema.org/WPHeader">
<div class="header-inner"><div class="site-brand-wrapper">
<div class="site-meta ">
<div class="custom-logo-site-title">
<a href="/" class="brand" rel="start">
<span class="logo-line-before"><i></i></span>
<span class="site-title">Stefan Blog</span>
<span class="logo-line-after"><i></i></span>
</a>
</div>
<h1 class="site-subtitle" itemprop="description">A android developer who wants to learn more.</h1>
</div>
<div class="site-nav-toggle">
<button>
<span class="btn-bar"></span>
<span class="btn-bar"></span>
<span class="btn-bar"></span>
</button>
</div>
</div>
<nav class="site-nav">
<ul id="menu" class="menu">
<li class="menu-item menu-item-home">
<a href="/" rel="section">
<i class="menu-item-icon fa fa-fw fa-home"></i> <br>
首页
</a>
</li>
<li class="menu-item menu-item-archives">
<a href="/archives/" rel="section">
<i class="menu-item-icon fa fa-fw fa-archive"></i> <br>
归档
</a>
</li>
<li class="menu-item menu-item-about">
<a href="/about/" rel="section">
<i class="menu-item-icon fa fa-fw fa-user"></i> <br>
关于
</a>
</li>
<li class="menu-item menu-item-search">
<a href="javascript:;" class="popup-trigger">
<i class="menu-item-icon fa fa-search fa-fw"></i> <br>
搜索
</a>
</li>
</ul>
<div class="site-search">
<div class="popup search-popup local-search-popup">
<div class="local-search-header clearfix">
<span class="search-icon">
<i class="fa fa-search"></i>
</span>
<span class="popup-btn-close">
<i class="fa fa-times-circle"></i>
</span>
<div class="local-search-input-wrapper">
<input autocomplete="off" placeholder="搜索..." spellcheck="false" type="text" id="local-search-input">
</div>
</div>
<div id="local-search-result"></div>
</div>
</div>
</nav>
</div>
</header>
<main id="main" class="main">
<div class="main-inner">
<div class="content-wrap">
<div id="content" class="content">
<div class="post-block category">
<div id="posts" class="posts-collapse">
<div class="collection-title">
<h2>Web<small>分类</small>
</h2>
</div>
<article class="post post-type-normal" itemscope itemtype="http://schema.org/Article">
<header class="post-header">
<h3 class="post-title">
<a class="post-title-link" href="/2018/06/05/PWA从入门到实战/" itemprop="url">
<span itemprop="name">PWA从入门到实战</span>
</a>
</h3>
<div class="post-meta">
<time class="post-time" itemprop="dateCreated" datetime="2018-06-05T10:03:13+08:00" content="2018-06-05">
06-05
</time>
</div>
</header>
</article>
<article class="post post-type-normal" itemscope itemtype="http://schema.org/Article">
<header class="post-header">
<h3 class="post-title">
<a class="post-title-link" href="/2018/05/28/Flask自带的Session/" itemprop="url">
<span itemprop="name">Flask自带的Session</span>
</a>
</h3>
<div class="post-meta">
<time class="post-time" itemprop="dateCreated" datetime="2018-05-28T00:32:41+08:00" content="2018-05-28">
05-28
</time>
</div>
</header>
</article>
</div>
</div>
</div>
</div>
<div class="sidebar-toggle">
<div class="sidebar-toggle-line-wrap">
<span class="sidebar-toggle-line sidebar-toggle-line-first"></span>
<span class="sidebar-toggle-line sidebar-toggle-line-middle"></span>
<span class="sidebar-toggle-line sidebar-toggle-line-last"></span>
</div>
</div>
<aside id="sidebar" class="sidebar">
<div class="sidebar-inner">
<section class="site-overview-wrap sidebar-panel sidebar-panel-active">
<div class="site-overview">
<div class="site-author motion-element" itemprop="author" itemscope itemtype="http://schema.org/Person">
<img class="site-author-image" itemprop="image" src="/images/logo.png" alt="Stefanji">
<p class="site-author-name" itemprop="name">Stefanji</p>
<p class="site-description motion-element" itemprop="description"></p>
</div>
<nav class="site-state motion-element">
<div class="site-state-item site-state-posts">
<a href="/archives/">
<span class="site-state-item-count">108</span>
<span class="site-state-item-name">日志</span>
</a>
</div>
<div class="site-state-item site-state-categories">
<a href="/categories/index.html">
<span class="site-state-item-count">14</span>
<span class="site-state-item-name">分类</span>
</a>
</div>
<div class="site-state-item site-state-tags">
<a href="/tags/index.html">
<span class="site-state-item-count">69</span>
<span class="site-state-item-name">标签</span>
</a>
</div>
</nav>
<div class="feed-link motion-element">
<a href="/atom.xml" rel="alternate">
<i class="fa fa-rss"></i>
RSS
</a>
</div>
<div class="links-of-author motion-element">
<span class="links-of-author-item">
<a href="https://github.com/stefanji" target="_blank" title="GitHub">
<i class="fa fa-fw fa-github"></i>GitHub</a>
</span>
<span class="links-of-author-item">
<a href="mailto:jidaoyang@gmail.com" target="_blank" title="E-Mail">
<i class="fa fa-fw fa-envelope"></i>E-Mail</a>
</span>
</div>
</div>
</section>
<div class="back-to-top">
<i class="fa fa-arrow-up"></i>
<span id="scrollpercent"><span>0</span>%</span>
</div>
</div>
</aside>
</div>
</main>
<footer id="footer" class="footer">
<div class="footer-inner">
<div class="copyright">© 2016 — <span itemprop="copyrightYear">2019</span>
<span class="with-love">
<i class="fa fa-user"></i>
</span>
<span class="author" itemprop="copyrightHolder">Stefanji</span>
</div>
<div class="powered-by">由 <a class="theme-link" target="_blank" href="https://hexo.io">Hexo</a> 强力驱动</div>
</div>
</footer>
</div>
<script type="text/javascript">
if (Object.prototype.toString.call(window.Promise) !== '[object Function]') {
window.Promise = null;
}
</script>
<script type="text/javascript" src="/lib/jquery/index.js?v=2.1.3"></script>
<script type="text/javascript" src="/lib/fastclick/lib/fastclick.min.js?v=1.0.6"></script>
<script type="text/javascript" src="/lib/jquery_lazyload/jquery.lazyload.js?v=1.9.7"></script>
<script type="text/javascript" src="/lib/velocity/velocity.min.js?v=1.2.1"></script>
<script type="text/javascript" src="/lib/velocity/velocity.ui.min.js?v=1.2.1"></script>
<script type="text/javascript" src="/lib/fancybox/source/jquery.fancybox.pack.js?v=2.1.5"></script>
<script type="text/javascript" src="/lib/canvas-nest/canvas-nest.min.js"></script>
<script type="text/javascript" src="/js/src/utils.js?v=5.1.4"></script>
<script type="text/javascript" src="/js/src/motion.js?v=5.1.4"></script>
<script type="text/javascript" src="/js/src/affix.js?v=5.1.4"></script>
<script type="text/javascript" src="/js/src/schemes/pisces.js?v=5.1.4"></script>
<script type="text/javascript" src="/js/src/bootstrap.js?v=5.1.4"></script>
<script type="text/javascript">
// Popup Window;
var isfetched = false;
var isXml = true;
// Search DB path;
var search_path = "search.json";
if (search_path.length === 0) {
search_path = "search.xml";
} else if (/json$/i.test(search_path)) {
isXml = false;
}
var path = "/" + search_path;
// monitor main search box;
var onPopupClose = function (e) {
$('.popup').hide();
$('#local-search-input').val('');
$('.search-result-list').remove();
$('#no-result').remove();
$(".local-search-pop-overlay").remove();
$('body').css('overflow', '');
}
function proceedsearch() {
$("body")
.append('<div class="search-popup-overlay local-search-pop-overlay"></div>')
.css('overflow', 'hidden');
$('.search-popup-overlay').click(onPopupClose);
$('.popup').toggle();
var $localSearchInput = $('#local-search-input');
$localSearchInput.attr("autocapitalize", "none");
$localSearchInput.attr("autocorrect", "off");
$localSearchInput.focus();
}
// search function;
var searchFunc = function(path, search_id, content_id) {
'use strict';
// start loading animation
$("body")
.append('<div class="search-popup-overlay local-search-pop-overlay">' +
'<div id="search-loading-icon">' +
'<i class="fa fa-spinner fa-pulse fa-5x fa-fw"></i>' +
'</div>' +
'</div>')
.css('overflow', 'hidden');
$("#search-loading-icon").css('margin', '20% auto 0 auto').css('text-align', 'center');
$.ajax({
url: path,
dataType: isXml ? "xml" : "json",
async: true,
success: function(res) {
// get the contents from search data
isfetched = true;
$('.popup').detach().appendTo('.header-inner');
var datas = isXml ? $("entry", res).map(function() {
return {
title: $("title", this).text(),
content: $("content",this).text(),
url: $("url" , this).text()
};
}).get() : res;
var input = document.getElementById(search_id);
var resultContent = document.getElementById(content_id);
var inputEventFunction = function() {
var searchText = input.value.trim().toLowerCase();
var keywords = searchText.split(/[\s\-]+/);
if (keywords.length > 1) {
keywords.push(searchText);
}
var resultItems = [];
if (searchText.length > 0) {
// perform local searching
datas.forEach(function(data) {
var isMatch = false;
var hitCount = 0;
var searchTextCount = 0;
var title = data.title.trim();
var titleInLowerCase = title.toLowerCase();
var content = data.content.trim().replace(/<[^>]+>/g,"");
var contentInLowerCase = content.toLowerCase();
var articleUrl = decodeURIComponent(data.url);
var indexOfTitle = [];
var indexOfContent = [];
// only match articles with not empty titles
if(title != '') {
keywords.forEach(function(keyword) {
function getIndexByWord(word, text, caseSensitive) {
var wordLen = word.length;
if (wordLen === 0) {
return [];
}
var startPosition = 0, position = [], index = [];
if (!caseSensitive) {
text = text.toLowerCase();
word = word.toLowerCase();
}
while ((position = text.indexOf(word, startPosition)) > -1) {
index.push({position: position, word: word});
startPosition = position + wordLen;
}
return index;
}
indexOfTitle = indexOfTitle.concat(getIndexByWord(keyword, titleInLowerCase, false));
indexOfContent = indexOfContent.concat(getIndexByWord(keyword, contentInLowerCase, false));
});
if (indexOfTitle.length > 0 || indexOfContent.length > 0) {
isMatch = true;
hitCount = indexOfTitle.length + indexOfContent.length;
}
}
// show search results
if (isMatch) {
// sort index by position of keyword
[indexOfTitle, indexOfContent].forEach(function (index) {
index.sort(function (itemLeft, itemRight) {
if (itemRight.position !== itemLeft.position) {
return itemRight.position - itemLeft.position;
} else {
return itemLeft.word.length - itemRight.word.length;
}
});
});
// merge hits into slices
function mergeIntoSlice(text, start, end, index) {
var item = index[index.length - 1];
var position = item.position;
var word = item.word;
var hits = [];
var searchTextCountInSlice = 0;
while (position + word.length <= end && index.length != 0) {
if (word === searchText) {
searchTextCountInSlice++;
}
hits.push({position: position, length: word.length});
var wordEnd = position + word.length;
// move to next position of hit
index.pop();
while (index.length != 0) {
item = index[index.length - 1];
position = item.position;
word = item.word;
if (wordEnd > position) {
index.pop();
} else {
break;
}
}
}
searchTextCount += searchTextCountInSlice;
return {
hits: hits,
start: start,
end: end,
searchTextCount: searchTextCountInSlice
};
}
var slicesOfTitle = [];
if (indexOfTitle.length != 0) {
slicesOfTitle.push(mergeIntoSlice(title, 0, title.length, indexOfTitle));
}
var slicesOfContent = [];
while (indexOfContent.length != 0) {
var item = indexOfContent[indexOfContent.length - 1];
var position = item.position;
var word = item.word;
// cut out 100 characters
var start = position - 20;
var end = position + 80;
if(start < 0){
start = 0;
}
if (end < position + word.length) {
end = position + word.length;
}
if(end > content.length){
end = content.length;
}
slicesOfContent.push(mergeIntoSlice(content, start, end, indexOfContent));
}
// sort slices in content by search text's count and hits' count
slicesOfContent.sort(function (sliceLeft, sliceRight) {
if (sliceLeft.searchTextCount !== sliceRight.searchTextCount) {
return sliceRight.searchTextCount - sliceLeft.searchTextCount;
} else if (sliceLeft.hits.length !== sliceRight.hits.length) {
return sliceRight.hits.length - sliceLeft.hits.length;
} else {
return sliceLeft.start - sliceRight.start;
}
});
// select top N slices in content
var upperBound = parseInt('1');
if (upperBound >= 0) {
slicesOfContent = slicesOfContent.slice(0, upperBound);
}
// highlight title and content
function highlightKeyword(text, slice) {
var result = '';
var prevEnd = slice.start;
slice.hits.forEach(function (hit) {
result += text.substring(prevEnd, hit.position);
var end = hit.position + hit.length;
result += '<b class="search-keyword">' + text.substring(hit.position, end) + '</b>';
prevEnd = end;
});
result += text.substring(prevEnd, slice.end);
return result;
}
var resultItem = '';
if (slicesOfTitle.length != 0) {
resultItem += "<li><a href='" + articleUrl + "' class='search-result-title'>" + highlightKeyword(title, slicesOfTitle[0]) + "</a>";
} else {
resultItem += "<li><a href='" + articleUrl + "' class='search-result-title'>" + title + "</a>";
}
slicesOfContent.forEach(function (slice) {
resultItem += "<a href='" + articleUrl + "'>" +
"<p class=\"search-result\">" + highlightKeyword(content, slice) +
"...</p>" + "</a>";
});
resultItem += "</li>";
resultItems.push({
item: resultItem,
searchTextCount: searchTextCount,
hitCount: hitCount,
id: resultItems.length
});
}
})
};
if (keywords.length === 1 && keywords[0] === "") {
resultContent.innerHTML = '<div id="no-result"><i class="fa fa-search fa-5x" /></div>'
} else if (resultItems.length === 0) {
resultContent.innerHTML = '<div id="no-result"><i class="fa fa-frown-o fa-5x" /></div>'
} else {
resultItems.sort(function (resultLeft, resultRight) {
if (resultLeft.searchTextCount !== resultRight.searchTextCount) {
return resultRight.searchTextCount - resultLeft.searchTextCount;
} else if (resultLeft.hitCount !== resultRight.hitCount) {
return resultRight.hitCount - resultLeft.hitCount;
} else {
return resultRight.id - resultLeft.id;
}
});
var searchResultList = '<ul class=\"search-result-list\">';
resultItems.forEach(function (result) {
searchResultList += result.item;
})
searchResultList += "</ul>";
resultContent.innerHTML = searchResultList;
}
}
if ('auto' === 'auto') {
input.addEventListener('input', inputEventFunction);
} else {
$('.search-icon').click(inputEventFunction);
input.addEventListener('keypress', function (event) {
if (event.keyCode === 13) {
inputEventFunction();
}
});
}
// remove loading animation
$(".local-search-pop-overlay").remove();
$('body').css('overflow', '');
proceedsearch();
}
});
}
// handle and trigger popup window;
$('.popup-trigger').click(function(e) {
e.stopPropagation();
if (isfetched === false) {
searchFunc(path, 'local-search-input', 'local-search-result');
} else {
proceedsearch();
};
});
$('.popup-btn-close').click(onPopupClose);
$('.popup').click(function(e){
e.stopPropagation();
});
$(document).on('keyup', function (event) {
var shouldDismissSearchPopup = event.which === 27 &&
$('.search-popup').is(':visible');
if (shouldDismissSearchPopup) {
onPopupClose();
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<script type="text/x-mathjax-config">
MathJax.Hub.Config({
tex2jax: {
inlineMath: [ ['$','$'], ["\\(","\\)"] ],
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|
jiyangg/jiyangg.github.io
|
categories/Web/index.html
|
HTML
|
mit
| 26,033
|
<html>
<head>
<title>Gamma Ray : Majestic (2005) - críticas y revisiones de heavy metal en PandemoniuM</title>
<meta content="Rubén Béjar" http-equiv="content-owner">
<link href="../../common/pstyle.css" type="text/css" rel="stylesheet">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"></head>
<body class="blackBackground">
<table width="761" border="0">
<tr>
<td width="110"></td>
<td>
<img src="../../graphics/header.gif" width=541 height=61 border=0>
</td>
<td width="110">
</td>
<tr>
</table>
<table width="761" border="0">
<tr>
<td align="center">
<h1>Gamma Ray : Majestic (2005)</h1>
</td>
<tr>
</table>
<br>
<!-- Menú de la página -->
<div class="menu">
<a href="../../index.html"><img src="../../graphics/principal_button.gif" width=128 height=43 border=0></a>
<br><br><br>
<a href="../../reviews.html"><img src="../../graphics/critica_button.gif" width=128 height=43 border=0 alt="Página con todas las críticas"></a>
<br><br><br>
<br><br><br><br><br><br>
Rubén Béjar
<br>
<br>
<br><br><br>
<!-- Estadísticas Tripos-Lycos -->
</div>
<div class="withMenu">
<!-- Tabla con el contenido de la página -->
<table class="noBorder" width="570">
<!-- Fila con la foto del disco y la información -->
<tr>
<td class="noBorder" width="200" valign="top" align="left">
<img src="gr-m.jpg" width=150 height=150 border=0 alt="Portada del CD">
<br>
<a target="_blank" href="http://www.gamma-ray.com">http://www.gamma-ray.com</a>
</td>
<td class="noBorder" width="270" valign="top" align="left">
<p class="alignleft">
1. My Temple 4:57<br>
2. Fight 3:25<br>
3. Strange World 5:03<br>
4. Hell Is Thy Home 4:45<br>
5. Blood Religion 6:55<br>
6. Condemned To Hell 4:55<br>
7. Spiritual Dictator 5:41<br>
8. Majesty 6:25<br>
9. How Long 4:06<br>
10. Revelation 8:29<br>
</p>
</td>
<td class="noBorder" valign="top" align="center">
<h2>8.4/10</h2>
</td>
</tr>
<!-- Fila con la crítica -->
<tr>
<td class="noBorder" colspan="3">
<p>
Majestic es el título del nuevo álbum de una de las grandes
bandas del metal alemán, Gamma Ray. Tras casi cuatro años de
espera, Kai Hansen y su grupo nos traen de nuevo el inconfundible
estilo que ha definido sobre todo sus últimos discos.
</p>
<p>
El doble bombo anuncia arrollador "My temple", un buen tema de apertura,
con riffs de guitarra consistentes, cambios de ritmo y el inimitable
sello de la banda. Con cierto aire neoclásico comienza "Fight", una
canción de ritmo marcado, melodía pegadiza y coros directos y fáciles
de recordar, perfecta para tocar en vivo. Más lento es "Strange world",
tema que da algo más de protagonismo para los sintetizadores, y en el
que algunos cambios de ritmo y de intensidad elevan su interés. "Hell
is thy home" recupera el doble bombo, las guitarras desbocadas y los gritos
imposibles de Kai Hansen. El siguiente corte, "Blood religion", recuerda
al estilo del auténtico himno del grupo "Land of the Free",
siendo largo, con partes variadas, coros y un estribillo sencillo y efectivo.
"Condemned to hell" es oscuro, casi angustioso, con cierto aire a metal clásico,
y tiene uno de los mejores estribillos del disco. Un riff marca de la casa
abre "Spiritual dictator", un tema rápido y directo que en conjunto puede sonar
demasiado como algo ya conocido. "Majesty" aporta épica, coros, variedad de
ritmos y de atmósferas, y algunas frenéticas partes instrumentales. "How long"
es un tema muy melódico, con un puente y un estribillo fantásticos, quizás los
mejores del álbum, y un logrado solo de guitarra. La épica regresa en "Revelation",
otra pieza larga, melódica, con coros, algunos fragmentos de sonido clásico con
elaboradas capas de voces y otros de guitarras desbocadas que forman un conjunto
sólido y bien trenzado.
</p>
<p>
Como conclusión, éste es otro buen álbum para engrosar la carrera de Gamma Ray, y
que está sobre la línea que trazan sus predecesores inmediatos. La única pega que
se le puede sacar es que la voz de Kai Hansen no tiene el brillo de otros discos: no es que esté
mal, pero en algunos temas suena algo apagada y más grave de lo que debería ser.
Por otra parte, hace unos días tuve la ocasión de ver a la banda en
directo, en la gira de presentación de este álbum, y aunque tocaron pocos temas de
este disco (sólo "Fight" y "Blood religion" si no recuerdo mal), el concierto fue
fantástico, estuvieron unas dos horas, con dos bises, y tocaron una buena selección de
su amplio repertorio, dando más peso a los últimos álbums pero sin olvidar temas
clásicos como "Land of the Free" o el inevitable "I want out" de Helloween para cerrar
el concierto. Si tenéis ocasión de verles, vale la pena.
</p>
</td>
</tr>
<!-- Fila con el autor -->
<tr>
<td colspan="3" align="right"><br><br><p class="alignRight">- Crítica escrita por Rubén Béjar -</p></td>
</tr>
</table>
<br>
<br>
</div>
</body>
</html>
|
rbejar/rbejar.github.io
|
elpandemonium/reviews/october05/gr-m.html
|
HTML
|
mit
| 5,097
|
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>18 --> 19</title>
<link href="./../../assets/style.css" rel="stylesheet">
</head>
<body>
<h2>You have to be fast</h2>
<a href="./edf6e337d7f8bf6f978eeff5e40b3d480d07b2baa3d98e925123fdf5445253d8.html">Teleport</a>
<hr>
<a href="./../../about.md">About</a> (Spoilers! )
<script src="./../../assets/md5.js"></script>
<script>
window.currentLevel = 7;
</script>
<script src="./../../assets/script.js"></script>
</body>
</html>
|
simonmysun/praxis
|
TAIHAO2019/pub/SmallGame/AsFastAsYouCan2/83bdc0be9849a67ed69998ff4f28105e8bc5eff2f84a17e9cd8668c45a26e5fe.html
|
HTML
|
mit
| 550
|
---
layout: compress
title: Archive
---
<!DOCTYPE html>
<html lang="en">
{% include partials/head.html %}
<div class="container--archive">
<ul class="list post-list">
{% for post in paginator.posts %}
{% include partials/post.html %}
{% endfor %}
</ul>
{% include partials/archive/pagination.html %}
</div>
{% include partials/footer.html %}
</html>
|
ahmadassaf/blog-core
|
posts/index.html
|
HTML
|
mit
| 432
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
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<title>wxLua: Class Members - Functions</title>
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<li><a href="functions_func_0x67.html#index_g"><span>g</span></a></li>
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<li><a href="functions_func_0x69.html#index_i"><span>i</span></a></li>
<li><a href="functions_func_0x6b.html#index_k"><span>k</span></a></li>
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<li><a href="functions_func_0x6e.html#index_n"><span>n</span></a></li>
<li><a href="functions_func_0x6f.html#index_o"><span>o</span></a></li>
<li><a href="functions_func_0x70.html#index_p"><span>p</span></a></li>
<li><a href="functions_func_0x72.html#index_r"><span>r</span></a></li>
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<li><a href="functions_func_0x74.html#index_t"><span>t</span></a></li>
<li><a href="functions_func_0x77.html#index_w"><span>w</span></a></li>
<li><a href="functions_func_0x7e.html#index_~"><span>~</span></a></li>
</ul>
</div>
</div>
<div class="contents">
<h3><a class="anchor" id="index_b">- b -</a></h3><ul>
<li>BeginBatch()
: <a class="el" href="classwxLuaStackDialog.html#ad53c8f573c20fc37927a1a44a5508238">wxLuaStackDialog</a>
</li>
<li>Break()
: <a class="el" href="classwxLuaDebugTarget.html#aa23bc05a702583491de100018a7da232">wxLuaDebugTarget</a>
, <a class="el" href="classwxLuaDebuggerBase.html#abbde105243505559360a2b42bf69d134">wxLuaDebuggerBase</a>
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<hr class="footer"/><address style="text-align: right;"><small>Generated on Tue Jul 13 10:30:39 2010 for wxLua by
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|
ArcherSys/ArcherSys
|
Lua/docs/wxlua/doxygen/html/functions_func_0x62.html
|
HTML
|
mit
| 3,857
|
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<h2 title="Class SandboxFactory" class="title">Class SandboxFactory</h2>
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<pre>public class <span class="typeNameLabel">SandboxFactory</span>
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<a href="../../../org/robolectric/internal/dependency/DependencyResolver.html" title="interface in org.robolectric.internal.dependency">DependencyResolver</a> dependencyResolver,
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<pre>@Nonnull
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java.net.URL... urls)</pre>
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robolectric/robolectric.github.io
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javadoc/3.5/org/robolectric/internal/SandboxFactory.html
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HTML
|
mit
| 13,547
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<li type="circle">org.apache.commons.codec.binary.<a href="../../../../../org/apache/commons/codec/binary/BaseNCodec.html" title="class in org.apache.commons.codec.binary"><span class="strong">BaseNCodec</span></a> (implements org.apache.commons.codec.<a href="../../../../../org/apache/commons/codec/BinaryDecoder.html" title="interface in org.apache.commons.codec">BinaryDecoder</a>, org.apache.commons.codec.<a href="../../../../../org/apache/commons/codec/BinaryEncoder.html" title="interface in org.apache.commons.codec">BinaryEncoder</a>)
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<li type="circle">org.apache.commons.codec.binary.<a href="../../../../../org/apache/commons/codec/binary/Base32.html" title="class in org.apache.commons.codec.binary"><span class="strong">Base32</span></a></li>
<li type="circle">org.apache.commons.codec.binary.<a href="../../../../../org/apache/commons/codec/binary/Base64.html" title="class in org.apache.commons.codec.binary"><span class="strong">Base64</span></a></li>
</ul>
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<li type="circle">org.apache.commons.codec.binary.<a href="../../../../../org/apache/commons/codec/binary/BinaryCodec.html" title="class in org.apache.commons.codec.binary"><span class="strong">BinaryCodec</span></a> (implements org.apache.commons.codec.<a href="../../../../../org/apache/commons/codec/BinaryDecoder.html" title="interface in org.apache.commons.codec">BinaryDecoder</a>, org.apache.commons.codec.<a href="../../../../../org/apache/commons/codec/BinaryEncoder.html" title="interface in org.apache.commons.codec">BinaryEncoder</a>)</li>
<li type="circle">org.apache.commons.codec.binary.<a href="../../../../../org/apache/commons/codec/binary/Hex.html" title="class in org.apache.commons.codec.binary"><span class="strong">Hex</span></a> (implements org.apache.commons.codec.<a href="../../../../../org/apache/commons/codec/BinaryDecoder.html" title="interface in org.apache.commons.codec">BinaryDecoder</a>, org.apache.commons.codec.<a href="../../../../../org/apache/commons/codec/BinaryEncoder.html" title="interface in org.apache.commons.codec">BinaryEncoder</a>)</li>
<li type="circle">java.io.<a href="http://docs.oracle.com/javase/7/docs/api/java/io/InputStream.html?is-external=true" title="class or interface in java.io"><span class="strong">InputStream</span></a> (implements java.io.<a href="http://docs.oracle.com/javase/7/docs/api/java/io/Closeable.html?is-external=true" title="class or interface in java.io">Closeable</a>)
<ul>
<li type="circle">java.io.<a href="http://docs.oracle.com/javase/7/docs/api/java/io/FilterInputStream.html?is-external=true" title="class or interface in java.io"><span class="strong">FilterInputStream</span></a>
<ul>
<li type="circle">org.apache.commons.codec.binary.<a href="../../../../../org/apache/commons/codec/binary/BaseNCodecInputStream.html" title="class in org.apache.commons.codec.binary"><span class="strong">BaseNCodecInputStream</span></a>
<ul>
<li type="circle">org.apache.commons.codec.binary.<a href="../../../../../org/apache/commons/codec/binary/Base32InputStream.html" title="class in org.apache.commons.codec.binary"><span class="strong">Base32InputStream</span></a></li>
<li type="circle">org.apache.commons.codec.binary.<a href="../../../../../org/apache/commons/codec/binary/Base64InputStream.html" title="class in org.apache.commons.codec.binary"><span class="strong">Base64InputStream</span></a></li>
</ul>
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</ul>
</li>
</ul>
</li>
<li type="circle">java.io.<a href="http://docs.oracle.com/javase/7/docs/api/java/io/OutputStream.html?is-external=true" title="class or interface in java.io"><span class="strong">OutputStream</span></a> (implements java.io.<a href="http://docs.oracle.com/javase/7/docs/api/java/io/Closeable.html?is-external=true" title="class or interface in java.io">Closeable</a>, java.io.<a href="http://docs.oracle.com/javase/7/docs/api/java/io/Flushable.html?is-external=true" title="class or interface in java.io">Flushable</a>)
<ul>
<li type="circle">java.io.<a href="http://docs.oracle.com/javase/7/docs/api/java/io/FilterOutputStream.html?is-external=true" title="class or interface in java.io"><span class="strong">FilterOutputStream</span></a>
<ul>
<li type="circle">org.apache.commons.codec.binary.<a href="../../../../../org/apache/commons/codec/binary/BaseNCodecOutputStream.html" title="class in org.apache.commons.codec.binary"><span class="strong">BaseNCodecOutputStream</span></a>
<ul>
<li type="circle">org.apache.commons.codec.binary.<a href="../../../../../org/apache/commons/codec/binary/Base32OutputStream.html" title="class in org.apache.commons.codec.binary"><span class="strong">Base32OutputStream</span></a></li>
<li type="circle">org.apache.commons.codec.binary.<a href="../../../../../org/apache/commons/codec/binary/Base64OutputStream.html" title="class in org.apache.commons.codec.binary"><span class="strong">Base64OutputStream</span></a></li>
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<li type="circle">org.apache.commons.codec.binary.<a href="../../../../../org/apache/commons/codec/binary/StringUtils.html" title="class in org.apache.commons.codec.binary"><span class="strong">StringUtils</span></a></li>
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frandallfarmer/neohabitat-doc
|
docs/apidocs/org/apache/commons/codec/binary/package-tree.html
|
HTML
|
mit
| 9,823
|
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Swift functions</title>
<meta name="description" content="A framework for easily creating beautiful presentations using HTML">
<meta name="author" content="Hakim El Hattab">
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no, minimal-ui">
<link rel="stylesheet" href="https://rawgit.com/TelerikAcademy/Common/master/revealjs-theme/css/reveal.css">
<link rel="stylesheet" href="https://rawgit.com/TelerikAcademy/Common/master/revealjs-theme/css/theme/black.css" id="theme">
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<![endif]-->
</head>
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<script src="https://rawgit.com/TelerikAcademy/Common/master/revealjs-theme/lib/js/head.min.js"></script>
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<script>
var protocol = window.location.protocol,
pathname = window.location.pathname.substring(0, window.location.pathname.indexOf('index.html')),
host = window.location.host,
readmeLocation = protocol + "//" + host + pathname;
if (readmeLocation[readmeLocation.length - 1] !== '/') {
readmeLocation += '/';
}
readmeLocation += 'README.md';
render(readmeLocation);
</script>
</body>
</html>
|
TelerikAcademy/Mobile-Applications-with-iOS
|
Resources/Archive-2016/01. Swift-Overview/02. Swift-functions/slides/index.html
|
HTML
|
mit
| 2,777
|
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>tom - Scalable frontend, with Elm or Redux</title>
</head>
<body>
<div id="app"></div>
<script src="bundle.js"></script>
</body>
</html>
|
slorber/scalable-frontend-with-elm-or-redux
|
tom-binary-tree/dist/index.html
|
HTML
|
mit
| 363
|
<html><body>
<h4>Windows 10 x64 (19041.208) 2004</h4><br>
<h2>_STRING32</h2>
<font face="arial"> +0x000 Length : Uint2B<br>
+0x002 MaximumLength : Uint2B<br>
+0x004 Buffer : Uint4B<br>
</font></body></html>
|
epikcraw/ggool
|
public/Windows 10 x64 (19041.208) 2004/_STRING32.html
|
HTML
|
mit
| 243
|
<html><body>
<h4>Windows 10 x64 (18362.116)</h4><br>
<h2>_KSCHEDULING_GROUP_POLICY</h2>
<font face="arial"> +0x000 Value : Uint4B<br>
+0x000 Weight : Uint2B<br>
+0x000 MinRate : Uint2B<br>
+0x002 MaxRate : Uint2B<br>
+0x004 AllFlags : Uint4B<br>
+0x004 Type : Pos 0, 1 Bit<br>
+0x004 Disabled : Pos 1, 1 Bit<br>
+0x004 RankBias : Pos 2, 1 Bit<br>
+0x004 Spare1 : Pos 3, 29 Bits<br>
</font></body></html>
|
epikcraw/ggool
|
public/Windows 10 x64 (18362.116)/_KSCHEDULING_GROUP_POLICY.html
|
HTML
|
mit
| 514
|
<form style="display: inline" method="GET" action="/translator/edit/{{ lang }}">
<div style="float: right">
<select name="source" onchange="this.form.elements['contains'].value = ''; this.form.submit ()">
<option value="">- {"Limit to source file"} -</option>
{% foreach sources %}
<option value="{{ loop_value }}"{% if loop_value === $data->source %} selected{% end %}>{{ loop_value }}</option>
{% end %}
</select>
- {"or"} -
<input type="text" name="contains" placeholder="{"Contains text..."}" size="30" />
<input type="submit" value="{"Go"}" />
<a href="/translator/edit/{{ lang }}">{"Clear"}</a>
</div>
</form>
<p><a href="/translator/index">{"Done editing"}</a></p>
<p>
<table width="100%">
<tr>
<th width="48%">{"Original text"}</th>
<th width="52%">{{ name }}</th>
</tr>
{% foreach items %}
<tr id="tr-{{ loop_index|translator_field_id }}">
<td class="original" title="{"Source"}: {{ loop_value[src] }}">{{ loop_index }}</td>
<td class="translate">
<textarea
rows="1" style="float:left; width: 85%; height: 100%"
data-orig="{{ loop_index|quotes }}"
id="{{ loop_index|translator_field_id }}"
onblur="$.save_element (this)"
{% if empty ($data->loop_value[trans]) %} class="empty"{% end %}
>{{ loop_value[trans]|quotes }}</textarea>
<span id="saving-{{ loop_index|translator_field_id }}" class="notice" style="float: left; margin-left: 7px">{"Saving..."}</span>
</td>
</tr>
{% end %}
</table>
</p>
<script>
$(function () {
$('textarea')[0].focus ();
$('textarea').keyup (function (evt) {
if ($(this).val ().length > 0) {
$(this).removeClass ('empty');
} else {
$(this).addClass ('empty');
}
});
});
$.save_element = function (el) {
var id = $(el).attr ('id'),
orig = $(el).data ('orig'),
val = $(el).val ();
if (val.length === 0) {
$(el).addClass ('empty');
return;
}
$(el).removeClass ('empty');
$('#saving-' + id).html ('{"Saving..."}').show ();
$.post ('/translator/api/save', {lang: '{{ lang }}', orig: orig, value: val}, function (res) {
// Todo: error checking
$('#saving-' + id).html ('{"Saved!"}').delay (1000).fadeOut ();
});
};
</script>
<style>
.empty {
background: #ffd;
}
</style>
|
jbroadway/elefant-quickstart
|
apps/translator/views/edit_source.html
|
HTML
|
mit
| 2,201
|
{%- extends 'master.html' -%}
{%- block body -%}
<article class="post">
<section>
<h1>Login</h1>
{%- with messages = get_flashed_messages(with_categories=True) -%}
{%- if messages -%}
{%- for category, message in messages -%}
<div class="response">
<span class="message {{ category }}">{%- if category == 'success' -%}✔{%- endif -%} {{ message }}</span>
</div>
{%- endfor -%}
{%- endif -%}
{%- endwith -%}
<form method="post" action="{{ url_for('login') }}">
<div class="row uniform">
<div class="4u$ {% if error and error_type == 'validate' %}has-error{% endif %}">
{%- if error and error_type == 'validate' -%}
<label for="login-username">Required field</label>
{%- endif -%}
<input type="text" name="login-username" id="login-username" placeholder="username" required autocomplete="off" />
</div>
<div class="4u$ {% if error and error_type == 'validate' %}has-error{% endif %}">
{%- if error and error_type == 'validate' -%}
<label for="login-password">Required field</label>
{%- endif -%}
<input type="password" name="login-password" id="login-password" placeholder="password" required autocomplete="off" />
</div>
<div class="8u$">
<ul class="actions">
<li>
<input name="_csrf_token" type="hidden" value="{{ csrf_token() }}">
<input type="submit" value="Login" />
</li>
<li><input type="reset" value="Reset" /></li>
</ul>
</div>
</div>
</form>
</section>
</article>
{%- endblock -%}
|
orangesoncom/orangesoncom
|
templates/login.html
|
HTML
|
mit
| 2,175
|
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
</head>
<body>
<div id="demo">
<!-- <div v-for="c in category" v-show="c.type==='weekday'">
{{c.type}}
<div v-for="item in c.subType">{{ item.price }}</div>
<input v-for="item in c.subType" v-model="item.price" />
</div> -->
<div v-for="item in newTest">
<div>{{ item.type }}</div>
<!-- <div>{{ item.type }}</div> -->
<!-- <div>{{ item.price }}</div> -->
<div>{{ item.price }}</div>
</div>
<!-- <div v-for="item in category | get_items">
<div v-for="price in array">{{ price.price }}</div>
<div></div>
<div></div>
<div></div>
</div> -->
<!-- {{category | json}} -->
</div>
<script src="http://cdn.bootcss.com/vue/1.0.17/vue.min.js"></script>
<script>
'use strict';
new Vue({
el: '#demo',
data: {
category:
[
{
type: 'weekday',
subType: [
{
type: 'standrad',
price: '811'
},
{
type: 'select',
price: '550'
}
]
},
{
type: 'sunday',
subType: [
{
type: 'standrad',
price: '660'
},
{
type: 'select',
price: '450'
}
]
},
{
type: 'anyday',
subType: [
{
type: 'standrad',
price: '1111'
},
{
type: 'select',
price: '850'
}
]
}
],
array: [],
test: {
type: 'anyday',
subType: [
{
type: 'standrad',
price: '1111'
},
{
type: 'select',
price: '850'
}
]
},
newTest: [
{
type: 'standrad',
price: '1111'
},
{
type: 'select',
price: '850'
}
]
},
computed: {
items() {
return this.$eval('category | get_items')
//var arr = []
//this.category.forEach(c => c.subType.forEach(t => arr.push(t)))
//return arr
}
},
filters: {
get_items: function (category) {
console.log(category)
let categoryData = category.filter(function(item) {
return item.type === 'weekday'
})
var arr = []
categoryData.forEach(c => c.subType.forEach(t => arr.push(t)))
arr.push(arr[1])
arr.push(arr[1])
console.log(arr)
this.array = arr
return arr
}
},
created () {
this.category.forEach(function(item) {
item.subType.push(item.subType[1])
item.subType.push(item.subType[1])
})
console.log(this.category)
}
})
</script>
</body>
</html>
|
keisei77/ixiqi
|
v-for.html
|
HTML
|
mit
| 4,509
|
{% extends 'admin/base.html' %}
{% block body %}
<div class="container">
<br>
<a href="{{url_for('matchview.match_sha256', checksum=entry.image.checksum)}}"> {{entry.image.checksum}} </a>
<div class="row justify-content-center">
<div id='match-image' style="padding:10px">
<a href="{{entry.match_result.link}}">
<img class="img-responsive" src="{{entry.match_result.iqdb_thumb}}"></img>
</a>
</div>
</div>
<br/>
<div id="tag-info">
<h5>Tag</h5>
<ul id="tag-info-list" class="row">
{% for mtr in entry.match_result.matchtagrelationship_set | sort(attribute='tag.name') %}
<li class="tag-{{mtr.tag.namespace if mtr.tag.namespace else 'general'}} list-group-item col-md-3">{{mtr.tag.name}}</li>
{% else %}
<li>No tags found.</li>
{% endfor %}
</ul>
</div>
</div>
{% endblock %}
|
rachmadaniHaryono/iqdb_tagger
|
iqdb_tagger/templates/iqdb_tagger/match_single.html
|
HTML
|
mit
| 864
|
<!DOCTYPE html>
<link async rel="import" href="../poly-prep/poly-prep.html"/>
<dom-module id="xtal-fetch">
<script src="xtal-fetch.js"></script>
</dom-module>
|
bahrus/xtal
|
bower_components/xtal-fetch/xtal-fetch.html
|
HTML
|
mit
| 162
|
<!doctype html>
<html class="no-js" lang="en" dir="ltr">
<head>
<meta charset="utf-8">
<meta http-equiv="x-ua-compatible" content="ie=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Special</title>
<link rel="stylesheet" href="../css/animation.css">
<link href="https://fonts.googleapis.com/css?family=Inconsolata|Indie+Flower|Shadows+Into+Light" rel="stylesheet">
</head>
<body>
<header>
<nav>
<ul>
<li><a href="creep.html">creep</a></li>
<li><a href="float.html">float</a></li>
<li><a href="special.html">special</a></li>
</ul>
</nav>
<h1><a href="index.html">Creep</a></h1>
<h6>Radiohead</h6>
</header>
<section>
<p>And I wish I was special
You're so fuckin' special</p>
</section>
<section class="lyrics">
<div id="monkey">
<a href="index.html" class="float"><h1>Special</h1></a>
</div>
</section>
<script src="js/vendor/jquery.js"></script>
<script src="js/vendor/what-input.js"></script>
<script src="js/vendor/foundation.js"></script>
<script src="js/app.js"></script>
</body>
</html>
|
thatguyglen/art3870sp2017
|
Animation/special.html
|
HTML
|
mit
| 1,204
|
<!DOCTYPE html>
<html lang="en">
<head>
<title>UpdateTimestampable Protocol Reference</title>
<link rel="stylesheet" type="text/css" href="../css/jazzy.css" />
<link rel="stylesheet" type="text/css" href="../css/highlight.css" />
<meta charset='utf-8'>
<script src="../js/jquery.min.js" defer></script>
<script src="../js/jazzy.js" defer></script>
</head>
<body>
<a name="//apple_ref/swift/Protocol/UpdateTimestampable" class="dashAnchor"></a>
<a title="UpdateTimestampable Protocol Reference"></a>
<header>
<div class="content-wrapper">
<p><a href="../index.html"> Docs</a> (89% documented)</p>
</div>
</header>
<div class="content-wrapper">
<p id="breadcrumbs">
<a href="../index.html"> Reference</a>
<img id="carat" src="../img/carat.png" />
UpdateTimestampable Protocol Reference
</p>
</div>
<div class="content-wrapper">
<nav class="sidebar">
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<li class="nav-group-name">
<a href="../Enums.html">Enumerations</a>
<ul class="nav-group-tasks">
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</nav>
<article class="main-content">
<section>
<section class="section">
<h1>UpdateTimestampable</h1>
<div class="declaration">
<div class="language">
<pre class="highlight"><code><span class="kd">public</span> <span class="kd">protocol</span> <span class="kt">UpdateTimestampable</span><span class="p">:</span> <span class="kd">class</span></code></pre>
</div>
</div>
<p><strong>CoreDataPlus</strong></p>
<p>Objects adopting the <code>UpdateTimestampable</code> have an <code>updateAt</code> property.</p>
</section>
<section class="section task-group-section">
<div class="task-group">
<ul>
<li class="item">
<div>
<code>
<a name="/s:12CoreDataPlus19UpdateTimestampableP9updatedAt10Foundation4DateVv"></a>
<a name="//apple_ref/swift/Property/updatedAt" class="dashAnchor"></a>
<a class="token" href="#/s:12CoreDataPlus19UpdateTimestampableP9updatedAt10Foundation4DateVv">updatedAt</a>
</code>
</div>
<div class="height-container">
<div class="pointer-container"></div>
<section class="section">
<div class="pointer"></div>
<div class="abstract">
<p>Undocumented</p>
</div>
<div class="declaration">
<h4>Declaration</h4>
<div class="language">
<p class="aside-title">Swift</p>
<pre class="highlight"><code><span class="kd">public</span> <span class="kd">protocol</span> <span class="kt">UpdateTimestampable</span><span class="p">:</span> <span class="kd">class</span></code></pre>
</div>
</div>
</section>
</div>
</li>
</ul>
</div>
<div class="task-group">
<ul>
<li class="item">
<div>
<code>
<a name="/s:12CoreDataPlus19UpdateTimestampablePAASo15NSManagedObjectCRbzAaBRzlE07refreshD4DateyyF"></a>
<a name="//apple_ref/swift/Method/refreshUpdateDate()" class="dashAnchor"></a>
<a class="token" href="#/s:12CoreDataPlus19UpdateTimestampablePAASo15NSManagedObjectCRbzAaBRzlE07refreshD4DateyyF">refreshUpdateDate()</a>
</code>
<span class="declaration-note">
Extension method
</span>
</div>
<div class="height-container">
<div class="pointer-container"></div>
<section class="section">
<div class="pointer"></div>
<div class="abstract">
<p><strong>CoreDataPlus</strong></p>
<p>Protocol <code>UpdateTimestampable</code>.</p>
<p>Refreshes the update date iif the object has not unsaved update date.</p>
</div>
<div class="declaration">
<h4>Declaration</h4>
<div class="language">
<p class="aside-title">Swift</p>
<pre class="highlight"><code><span class="kd">public</span> <span class="kd">func</span> <span class="nf">refreshUpdateDate</span><span class="p">()</span></code></pre>
</div>
</div>
</section>
</div>
</li>
</ul>
</div>
</section>
</section>
<section id="footer">
<p>© 2017 <a class="link" href="" target="_blank" rel="external"></a>. All rights reserved. (Last updated: 2017-10-28)</p>
<p>Generated by <a class="link" href="https://github.com/realm/jazzy" target="_blank" rel="external">jazzy ♪♫ v0.8.4</a>, a <a class="link" href="http://realm.io" target="_blank" rel="external">Realm</a> project.</p>
</section>
</article>
</div>
</body>
</div>
</html>
|
tinrobots/CoreDataPlus
|
docs/docsets/.docset/Contents/Resources/Documents/Protocols/UpdateTimestampable.html
|
HTML
|
mit
| 7,526
|
<!DOCTYPE html>
<html>
<head>
<title>Parallax demo</title>
<link href='style.css' rel='stylesheet' type='text/css'>
</head>
<body>
<section class='parallax-container' style='height: 850px;'>
<img class='parallax' data-center='0.62' data-intensity='20' src='img4.jpg?0' />
<div class='teaser'>
<div class='content'>
<h1>Panorama Image</h1>
<p>Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod
</div>
</div>
</section>
<section class='parallax-container' style='height: 550px;'>
<img class='parallax' data-safe-height="0.3" src='img2.jpg?1' />
<div class='teaser'>
<div class='content'>
<h1>Duis aute</h1>
<p>Consectetur adipisicing elit, sed do eiusmod
</div>
</div>
</section>
<section class='parallax-container' style='height: 700px;'>
<img class='parallax' src='img3.jpg?2' />
<div class='teaser'>
<div class='content'>
<h1>Excepteur sint occaecat</h1>
<p>Lorem ipsum dolor sit amet
</div>
</div>
</section>
<section class='parallax-container' style='height: 768px;'>
<video class="parallax" width='100%' autoplay muted loop>
<source src='https://interactive-examples.mdn.mozilla.net/media/examples/flower.webm' type='video/webm'>
<source src='https://interactive-examples.mdn.mozilla.net/media/examples/flower.mp4' type='video/mp4'>
</video>
</section>
<article>
<h1>Cillum dolore eu fugiat nulla pariatur. </h1>
<p>Lorem ipsum dolor sit amet,
consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse
cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non
proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
<h1>Lorem ipsum dolor</h1>
<p>Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod
tempor incididunt ut labore et dolore magna aliqua. Ut enim ad m
</article>
<section class='parallax-container' style='height: 1000px;'>
<img class='parallax' src='img1.jpg?3' data-intensity='10' />
<div class='teaser'>
<div class='content'>
<h1>Ullamco laboris</h1>
<p>Excepteur sint occaecat cupidatat
</div>
</div>
</section>
<h1>Exercitation ullamco laboris nisi</h1>
<p>Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod
tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam,
quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo
<h1>Excepteur sint occaecat </h1>
<p>Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod
tempor incididunt ut labore
cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non
proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
<footer>
<h2>Images credits</h2>
<ul>
<li><a target='_blank' href='https://www.flickr.com/photos/jal33/15913572056/in/photolist-qfedy1-a9hMHB-9kBbwE-vQokXr-9BrUtY-abYQqH-gq6iN7-dCPEz8-e1LDHU-aWAJHM-bEFMm7-8K64MN-79X24m-6XuBtA-nt82zX-aub7mJ-c6PNJo-9g25DL-gvNaoP-aj4eda-9vNY5B-wza8Jm-rsqByR-ao8s16-hXkR2W-ex69op-5yJEPP-ex6aVa-e4amEd-c29PNq-e4MepZ-nf1k8S-c6b7SA-ctdxyb-9jtgc9-hY5KPW-iqgygN-bD6nKU-7PMSv-n4TrDa-aVg1uF-7VapRN-gb4CYP-fDPnTG-jHMbnB-7nRt5N-bsy8Gh-dMgpoR-9qgjB2-9KB1oa'>img2.jpg</a>
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<li><a target='_blank' href='https://www.flickr.com/photos/gsfc/5376362076/in/photolist-9c6g8S-dRciBu-9ibWFR-d2H8J3-dxkgAE-nffywb-kW9YmR-7NgSft-7ZLqmc-cc7w2s-dymWmf-dymWpN-aJeJUT-7N6NVg-nwLu8G-7u17Fb-d2H8Aq-eEUScY-nMZDYf-binyhX-qH5nW7-qH5nRY-eyTyM7-ekWFnr-nuGhm7-dQxtZx-q9KPet-qAbfDJ-kwBTxc-5nmCqL-pgG5cx-8Kcfu8-nnQCTx-wed78U-g9iNQK-q7jUq9-dNWFvz-a5xiAA-pMH5pg-eyQoGk-x12YJg-fyF1YU-eENKDp-7DuGyE-7PCURc-yv2isz-7PPtUP-nMSgA2-dAgz3p-nNapsV'>img4.jpg</a>
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</footer>
<script src='../dist/Parallax.js'></script>
<script>
var parallax = new Parallax('.parallax', {})
parallax.on('element:loaded', function() {
console.log(arguments)
})
parallax.on('elements:loaded', function() {
console.log(arguments)
})
parallax.init()
</script>
</body>
</html>
|
GianlucaGuarini/parallax
|
demo/index.html
|
HTML
|
mit
| 5,052
|
<section data-ng-controller="BillersController" data-ng-init="find()">
<div class="row">
<div class="col-lg-12">
<h1 class="page-header">Billers Application</h1>
</div>
<!-- /.col-lg-12 -->
</div>
<!-- /.row -->
<!-- main content-->
<div class="row">
<div class="col-md-12">
<div class="panel panel-default withtable">
<div class="panel-heading">
<h3 class="panel-title">Billers List</h3>
</div>
<div class="panel-body">
<div class="row tableoptions">
<div class="col-md-12">
<form class="form-inline pull-right" role="form">
<div class="form-group">
<select name="" id="input" class="form-control" required="required">
<option value="">--Select--</option>
</select>
</div>
<div class="form-group tablesearch">
<div class="input-group custom-search-form">
<input type="text" class="form-control" placeholder="Search...">
<span class="input-group-btn">
<button class="btn btn-default" type="button">
<i class="fa fa-search"></i>
</button>
</span>
</div>
</div>
</form>
</div>
</div>
<table class="table table-bordered table-striped table-hover">
<thead>
<tr>
<th>Created On</th>
<th>Applicants Name</th>
<th>Billers Name</th>
<th>Account Name</th>
<th>Account Number</th>
<th>Status</th>
<th>Action</th>
</tr>
</thead>
<tbody>
<tr>
<td>May 1, 2014 - 9:00 AM</td>
<td>Juan dela Cruz</td>
<td>Globe</td>
<td>Juan dela Cruz</td>
<td>35-15551-26997</td>
<td>Pending</td>
<td class="action">
<a href="" class="btn btn-primary btn-xs"><i class="fa fa-edit"></i></a>
<a href="" class="btn btn-primary btn-xs"><i class="fa fa-trash-o"></i></a>
</td>
</tr>
<tr>
<td>April 30, 2014 - 9:00 AM</td>
<td>Juan dela Cruz</td>
<td>Meralco</td>
<td>Juan dela Cruz</td>
<td>35-15551-26997</td>
<td>Pending</td>
<td class="action">
<a href="" class="btn btn-primary btn-xs"><i class="fa fa-edit"></i></a>
<a href="" class="btn btn-primary btn-xs"><i class="fa fa-trash-o"></i></a>
</td>
</tr>
<tr>
<td>April 30, 2014 - 9:00 AM</td>
<td>Juan dela Cruz</td>
<td>PLDT</td>
<td>Juan dela Cruz</td>
<td>35-15551-26997</td>
<td>Pending</td>
<td class="action">
<a href="" class="btn btn-primary btn-xs"><i class="fa fa-edit"></i></a>
<a href="" class="btn btn-primary btn-xs"><i class="fa fa-trash-o"></i></a>
</td>
</tr>
<tr>
<td>May 1, 2014 - 9:00 AM</td>
<td>Juan dela Cruz</td>
<td>Smart Telco</td>
<td>Juan dela Cruz</td>
<td>35-15551-26997</td>
<td>Pending</td>
<td class="action">
<a href="" class="btn btn-primary btn-xs"><i class="fa fa-edit"></i></a>
<a href="" class="btn btn-primary btn-xs"><i class="fa fa-trash-o"></i></a>
</td>
</tr>
</tbody>
</table>
</div>
</div>
</div><!-- column 12 -->
</div>
<!--<div class="page-header">-->
<!--<h1>Billers</h1>-->
<!--</div>-->
<!--<div class="list-group">-->
<!--<a data-ng-repeat="biller in billers" data-ng-href="#!/billers/{{biller._id}}" class="list-group-item">-->
<!--<small class="list-group-item-text">-->
<!--Posted on-->
<!--<span data-ng-bind="biller.created | date:'MMM dd yyyy H:mm'"></span>-->
<!--by-->
<!--<span data-ng-bind="biller.user.displayName"></span>-->
<!--</small>-->
<!--<h4 class="list-group-item-heading" data-ng-bind="biller.name"></h4>-->
<!--</a>-->
<!--</div>-->
<!--<div class="alert alert-warning text-center" data-ng-hide="!billers.$resolved || billers.length">-->
<!--No Billers yet, why don't you <a href="/#!/billers/create">create one</a>?-->
<!--</div>-->
</section>
|
mark-monserrat/gc
|
public/modules/billers/views/list-billers.client.view.html
|
HTML
|
mit
| 6,208
|
<html>
<head>
<title>Docs For Class PHPExcel_Cell_DefaultValueBinder</title>
<link rel="stylesheet" type="text/css" href="../media/style.css">
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<p><a href="../todolist.html">Todo List</a></p>
</div>
<b>Packages:</b><br />
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<a href="../li_PHPExcel_Reader_Excel5.html">PHPExcel_Reader_Excel5</a><br />
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<a href="../li_PHPExcel_Shared_Escher.html">PHPExcel_Shared_Escher</a><br />
<a href="../li_PHPExcel_Shared_OLE.html">PHPExcel_Shared_OLE</a><br />
<a href="../li_PHPExcel_Style.html">PHPExcel_Style</a><br />
<a href="../li_PHPExcel_Worksheet.html">PHPExcel_Worksheet</a><br />
<a href="../li_PHPExcel_Worksheet_Drawing.html">PHPExcel_Worksheet_Drawing</a><br />
<a href="../li_PHPExcel_Writer.html">PHPExcel_Writer</a><br />
<a href="../li_PHPExcel_Writer_Excel5.html">PHPExcel_Writer_Excel5</a><br />
<a href="../li_PHPExcel_Writer_Excel2007.html">PHPExcel_Writer_Excel2007</a><br />
<br /><br />
<b>Files:</b><br />
<div class="package">
<a href="../PHPExcel_Cell/_PHPExcel---Cell---AdvancedValueBinder.php.html"> AdvancedValueBinder.php
</a><br>
<a href="../PHPExcel_Cell/_PHPExcel---Cell.php.html"> Cell.php
</a><br>
<a href="../PHPExcel_Cell/_PHPExcel---Cell---DataType.php.html"> DataType.php
</a><br>
<a href="../PHPExcel_Cell/_PHPExcel---Cell---DataValidation.php.html"> DataValidation.php
</a><br>
<a href="../PHPExcel_Cell/_PHPExcel---Cell---DefaultValueBinder.php.html"> DefaultValueBinder.php
</a><br>
<a href="../PHPExcel_Cell/_PHPExcel---Cell---Hyperlink.php.html"> Hyperlink.php
</a><br>
<a href="../PHPExcel_Cell/_PHPExcel---Cell---IValueBinder.php.html"> IValueBinder.php
</a><br>
</div><br />
<b>Interfaces:</b><br />
<div class="package">
<a href="../PHPExcel_Cell/PHPExcel_Cell_IValueBinder.html">PHPExcel_Cell_IValueBinder</a><br />
</div>
<b>Classes:</b><br />
<div class="package">
<a href="../PHPExcel_Cell/PHPExcel_Cell.html">PHPExcel_Cell</a><br />
<a href="../PHPExcel_Cell/PHPExcel_Cell_AdvancedValueBinder.html">PHPExcel_Cell_AdvancedValueBinder</a><br />
<a href="../PHPExcel_Cell/PHPExcel_Cell_DataType.html">PHPExcel_Cell_DataType</a><br />
<a href="../PHPExcel_Cell/PHPExcel_Cell_DataValidation.html">PHPExcel_Cell_DataValidation</a><br />
<a href="../PHPExcel_Cell/PHPExcel_Cell_DefaultValueBinder.html">PHPExcel_Cell_DefaultValueBinder</a><br />
<a href="../PHPExcel_Cell/PHPExcel_Cell_Hyperlink.html">PHPExcel_Cell_Hyperlink</a><br />
</div>
</td>
<td>
<table cellpadding="10" cellspacing="0" width="100%" border="0"><tr><td valign="top">
<h1>Class: PHPExcel_Cell_DefaultValueBinder</h1>
Source Location: /PHPExcel/Cell/DefaultValueBinder.php<br /><br />
<table width="100%" border="0">
<tr><td valign="top">
<h3><a href="#class_details">Class Overview</a></h3>
<pre></pre><br />
<div class="description">PHPExcel_Cell_DefaultValueBinder</div><br /><br />
<h4>Author(s):</h4>
<ul>
</ul>
<h4>Copyright:</h4>
<ul>
<li>Copyright (c) 2006 - 2010 PHPExcel (http://www.codeplex.com/PHPExcel)</li>
</ul>
<p class="implements">
Implements interfaces:
<ul>
<li><a href="../PHPExcel_Cell/PHPExcel_Cell_IValueBinder.html">PHPExcel_Cell_IValueBinder</a></li> </ul>
</p>
</td>
<td valign="top">
<h3><a href="#class_methods">Methods</a></h3>
<ul>
<li><a href="../PHPExcel_Cell/PHPExcel_Cell_DefaultValueBinder.html#methodbindValue">bindValue</a></li>
<li><a href="../PHPExcel_Cell/PHPExcel_Cell_DefaultValueBinder.html#methoddataTypeForValue">dataTypeForValue</a></li>
</ul>
</td>
</tr></table>
<hr />
<table width="100%" border="0"><tr>
<td valign="top">
<h3>Child classes:</h3>
<div class="tags">
<dl>
<dt><a href="../PHPExcel_Cell/PHPExcel_Cell_AdvancedValueBinder.html">PHPExcel_Cell_AdvancedValueBinder</a></dt>
<dd>PHPExcel_Cell_AdvancedValueBinder</dd>
</dl>
</div>
</td>
</tr></table>
<hr />
<a name="class_details"></a>
<h3>Class Details</h3>
<div class="tags">
[line <a href="../__filesource/fsource_PHPExcel_Cell__PHPExcelCellDefaultValueBinder.php.html#a36">36</a>]<br />
PHPExcel_Cell_DefaultValueBinder<br /><br /><br /><br />
<h4>Tags:</h4>
<div class="tags">
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td><b>copyright:</b> </td><td>Copyright (c) 2006 - 2010 PHPExcel (http://www.codeplex.com/PHPExcel)</td>
</tr>
</table>
</div>
</div><br /><br />
<div class="top">[ <a href="#top">Top</a> ]</div><br />
<hr />
<a name="class_methods"></a>
<h3>Class Methods</h3>
<div class="tags">
<hr />
<a name="methoddataTypeForValue"></a>
<h3>static method dataTypeForValue <span class="smalllinenumber">[line <a href="../__filesource/fsource_PHPExcel_Cell__PHPExcelCellDefaultValueBinder.php.html#a65">65</a>]</span></h3>
<div class="function">
<table width="90%" border="0" cellspacing="0" cellpadding="1"><tr><td class="code_border">
<table width="100%" border="0" cellspacing="0" cellpadding="2"><tr><td class="code">
<code>static int dataTypeForValue(
[mixed
$pValue = null])</code>
</td></tr></table>
</td></tr></table><br />
DataType for value<br /><br /><br /><br />
<h4>Tags:</h4>
<div class="tags">
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td><b>access:</b> </td><td>public</td>
</tr>
</table>
</div>
<br /><br />
<h4>Parameters:</h4>
<div class="tags">
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td class="type">mixed </td>
<td><b>$pValue</b> </td>
<td></td>
</tr>
</table>
</div><br />
<div class="top">[ <a href="#top">Top</a> ]</div>
</div>
<hr />
<a name="methodbindValue"></a>
<h3>method bindValue <span class="smalllinenumber">[line <a href="../__filesource/fsource_PHPExcel_Cell__PHPExcelCellDefaultValueBinder.php.html#a45">45</a>]</span></h3>
<div class="function">
<table width="90%" border="0" cellspacing="0" cellpadding="1"><tr><td class="code_border">
<table width="100%" border="0" cellspacing="0" cellpadding="2"><tr><td class="code">
<code>boolean bindValue(
<a href="../PHPExcel_Cell/PHPExcel_Cell.html">PHPExcel_Cell</a>
$cell, [mixed
$value = null])</code>
</td></tr></table>
</td></tr></table><br />
Bind value to a cell<br /><br /><br /><br />
<h4>Tags:</h4>
<div class="tags">
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td><b>access:</b> </td><td>public</td>
</tr>
</table>
</div>
<br /><br />
<p>Overridden in child classes as:<br />
<dl>
<dt><a href="../PHPExcel_Cell/PHPExcel_Cell_AdvancedValueBinder.html#methodbindValue">PHPExcel_Cell_AdvancedValueBinder::bindValue()</a></dt>
<dd>Bind value to a cell</dd>
</dl>
</p>
<hr class="separator" />
<div class="notes">Implementation of:</div>
<dl>
<dt><a href="../PHPExcel_Cell/PHPExcel_Cell_IValueBinder.html#methodbindValue">PHPExcel_Cell_IValueBinder::bindValue()</a></dt>
<dd>Bind value to a cell</dd>
</dl>
<h4>Parameters:</h4>
<div class="tags">
<table border="0" cellspacing="0" cellpadding="0">
<tr>
<td class="type"><a href="../PHPExcel_Cell/PHPExcel_Cell.html">PHPExcel_Cell</a> </td>
<td><b>$cell</b> </td>
<td>Cell to bind value to</td>
</tr>
<tr>
<td class="type">mixed </td>
<td><b>$value</b> </td>
<td>Value to bind in cell</td>
</tr>
</table>
</div><br />
<div class="top">[ <a href="#top">Top</a> ]</div>
</div>
</div><br />
<div class="credit">
<hr />
Documentation generated on Thu, 26 Aug 2010 17:41:09 +0200 by <a href="http://www.phpdoc.org">phpDocumentor 1.4.3</a>
</div>
</td></tr></table>
</td>
</tr>
</table>
</body>
</html>
|
HadoDokis/Pragtico
|
app/vendors/PHPExcel/Documentation/API/PHPExcel_Cell/PHPExcel_Cell_DefaultValueBinder.html
|
HTML
|
mit
| 10,427
|
---
layout: default
title: "404: Page not found"
permalink: 404.html
---
<div class="page">
<h1 class="page-title">404: Page not found</h1>
<p class="lead"><img src="{{ site.url }}/assets/404.jpg">Sorry, we've misplaced that URL or it's pointing to something that doesn't exist. <a href="{{ site.baseurl }}/">Head back home</a> to try finding it again.</p>
</div>
|
litso/litso.github.io
|
404.html
|
HTML
|
mit
| 369
|
<!DOCTYPE html>
<!--[if lt IE 7]> <html lang="en" ng-app="meetme" class="no-js lt-ie9 lt-ie8 lt-ie7"> <![endif]-->
<!--[if IE 7]> <html lang="en" ng-app="meetme" class="no-js lt-ie9 lt-ie8"> <![endif]-->
<!--[if IE 8]> <html lang="en" ng-app="meetme" class="no-js lt-ie9"> <![endif]-->
<!--[if gt IE 8]><!--> <html lang="en" ng-app="meetme" class="no-js"> <!--<![endif]-->
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<title>Meet Meat</title>
<meta name="description" content="">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="stylesheet" href="bower_components/html5-boilerplate/dist/css/normalize.css">
<link rel="stylesheet" href="bower_components/html5-boilerplate/dist/css/main.css">
<link rel="stylesheet" href="app.css">
<script src="bower_components/html5-boilerplate/dist/js/vendor/modernizr-2.8.3.min.js"></script>
<link rel="stylesheet" type="text/css" href="bootstrap/dist/css/bootstrap.min.css" />
</head>
<body ng-app="meetme">
<!--[if lt IE 7]>
<p class="browsehappy">You are using an <strong>outdated</strong> browser. Please <a href="http://browsehappy.com/">upgrade your browser</a> to improve your experience.</p>
<![endif]-->
<div ng-view></div>
<!-- In production use:
<script src="//ajax.googleapis.com/ajax/libs/angularjs/x.x.x/angular.min.js"></script>
-->
<script src="bower_components/angular/angular.js"></script>
<script src="bower_components/angular-route/angular-route.js"></script>
<script src="app.js"></script>
<script src="homepage/homepage.js"></script>
<script src="result/result.js"></script>
<script src="components/version/version.js"></script>
<script src="components/version/version-directive.js"></script>
<script src="components/version/interpolate-filter.js"></script>
<script src="angular-bootstrap/ui-bootstrap.min.js"></script>
<script type="text/javascript" src="https://maps.googleapis.com/maps/api/js?key=AIzaSyBQxYucC78U57x9h-jvUW7tBIMNvBma2Ho&libraries=places"></script>
</body>
</html>
|
areebmalik9/meetmeat
|
app/index.html
|
HTML
|
mit
| 2,096
|
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Wetter</title>
<link rel="stylesheet" type="text/css" href="css/style.css" />
<meta name="author" content="Maurice Stolte, Florian Keller" />
<meta name="description" content="Eine kleine Wetter-Seite" />
<link href="http://maxcdn.bootstrapcdn.com/font-awesome/4.2.0/css/font-awesome.min.css" rel="stylesheet" />
</head>
<body>
<header><br>
<br>
<h1>Wetter</h1>
</header><br>
<div class="linkespalte">
<img src="img/karte.jpg" class="kleinesbild" /><br>
<br>
<form>
<i class="fa fa-bars"></i> <input type="text" placeholder="Nach Ort suchen" /> <i class="fa fa-search"></i>
</form><br>
<br>
<footer>
<hr />
Multimedia-Engineering I<br>
Beuth-Hochschule für Technik<br>
WS 14/15<br>
Maurice Stolte, Florian Keller
</footer>
</div>
<div class="content">
<table>
<thead>
<tr>
<th>Datum</th>
<th>Temperatur</th>
<th>Ort</th>
<th>Bild</th>
<th>Kommentar</th>
</tr>
</thead>
<tr>
<td>
01.10.2014
</td>
<td>
19 °C
</td>
<td>
Berlin
</td>
<td>
<img src="img/mitte20141001.jpg" class="wetterbild" alt="Wetterbild am 01.10.2014" />
</td>
<td>
Tolles Wetter :-)
</td>
<td>
<i class="fa fa-pencil-square fa-2x"></i> <i class="fa fa-times-circle fa-2x delete"></i>
</td>
</tr>
<tr>
<td>
08.10.2014
</td>
<td>
14 °C
</td>
<td>
Berlin
</td>
<td>
<img src="img/mitte20141008.jpg" class="wetterbild" alt="Wetterbild am 08.10.2014" />
</td>
<td>
Es wird langsam kalt
</td>
<td>
<i class="fa fa-pencil-square fa-2x"></i> <i class="fa fa-times-circle fa-2x delete"></i>
</td>
</tr>
<tr>
<td>
15.10.2014
</td>
<td>
14 °C
</td>
<td>
Berlin
</td>
<td>
<img src="img/mitte20141015.jpg" class="wetterbild" alt="Wetterbild am 15.10.2014" />
</td>
<td>
Das Wetter hält sich noch
</td>
<td>
<i class="fa fa-pencil-square fa-2x"></i> <i class="fa fa-times-circle fa-2x delete"></i>
</td>
</tr>
</table><br>
<br>
<form>
Neue Daten eingeben:<br>
<table style="padding-bottom: 10px">
<thead>
<!--<tr>
<th>Datum</th>
<th>Temperatur</th>
<th>Ort</th>
<th>Bild</th>
<th>Kommentar</th>
</tr>-->
</thead>
<tr>
<td>
<input type="date" placeholder="Datum" />
</td>
<td>
<input type="number" max="60" min="-72" placeholder="Temp." /> °C
</td>
<td>
<select name="Orte">
<option value="" disabled selected>Stadt</option>
<option value="berlin">Berlin</option>
<option value="koeln">Köln</option>
<option value="frankfurt">Frankfurt</option>
<option value="hamburg">Hamburg</option>
<option value="muenchen">München</option>
</select>
</td>
<td>
<button>Bild hochladen</button>
</td>
<td>
<input type="text" placeholder="Kommentar" />
</td>
<td>
<i class="fa fa-check-square fa-2x speichern"></i>
</td>
</tr>
</table>
</form>
</div>
</body>
</html>
|
ffflorian/html-beuth
|
alt/index.html
|
HTML
|
mit
| 3,448
|
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="author" content="Ted Vlady" />
<meta name="description" content="Personal website">
<link rel="favicon" href="static/img/favicon.ico">
<title>Page not found!</title>
<!-- Bootstrap -->
<link href="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/css/bootstrap.min.css" rel="stylesheet"
integrity="sha256-MfvZlkHCEqatNoGiOXveE8FIwMzZg4W85qfrfIFBfYc= sha512-dTfge/zgoMYpP7QbHy4gWMEGsbsdZeCXz7irItjcC3sPUFtf0kuFbDz/ixG7ArTxmDjLXDmezHubeNikyKGVyQ=="
crossorigin="anonymous">
<!-- HTML5 Shim and Respond.js IE8 support of HTML5 elements and media queries -->
<!-- WARNING: Respond.js doesn't work if you view the page via file:// -->
<!--[if lt IE 9]>
<script src="https://oss.maxcdn.com/libs/html5shiv/3.7.0/html5shiv.js"></script>
<script src="https://oss.maxcdn.com/libs/respond.js/1.4.2/respond.min.js"></script>
<![endif]-->
<!-- Custom styles for this template -->
<link rel="stylesheet" type="text/css" href="static/css/main.css" />
<link rel="stylesheet" type="text/css" href="https://fonts.googleapis.com/css?family=Source+Sans+Pro:200,400,200bold,400old" />
<link rel="stylesheet" type="text/css" href="https://maxcdn.bootstrapcdn.com/font-awesome/4.4.0/css/font-awesome.min.css" />
<link rel="stylesheet" type="text/css" href="static/css/syntax.css" />
<!-- Google Analytics -->
<script>
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
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})(window,document,'script','//www.google-analytics.com/analytics.js','ga');
ga('create', 'UA-69391421-1', 'auto');
ga('send', 'pageview');
</script>
</head>
<!-- Main Body-->
<body>
<!-- Wrap all page content here -->
<div id="wrap">
<!-- Navbar header -->
<nav class="navbar navbar-default">
<div class="container">
<div class="navbar-header">
<!-- <ul class="nav navbar-nav navbar-right">
<!-- <li><a href="/">HOME</a></li> -->
<!-- </ul> -->
<a class="navbar-brand" href="/"><i class="fa fa-home"></i></a>
</div>
<div id="navbar">
<ul class="nav navbar-nav navbar-right">
<!-- <li><a href="blog.html">BLOG</a></li> -->
<li><a href="projects.html">PROJECTS</a></li>
<li><a href="Resume.pdf" target="_blank">RESUME </a></li>
</ul>
</div>
</div>
</nav>
<div class="container">
<div class="page-not-found">
<h3>Uh oh! Page not found!</h3>
</div>
</div>
</div>
<!-- Footer -->
<!-- <a href="https://github.com/biomadeira/sustain"><img style="position: absolute; top: 0; right: 0; border: 0;" src="https://camo.githubusercontent.com/e7bbb0521b397edbd5fe43e7f760759336b5e05f/68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f6769746875622f726962626f6e732f666f726b6d655f72696768745f677265656e5f3030373230302e706e67" alt="Fork me on GitHub" data-canonical-src="https://s3.amazonaws.com/github/ribbons/forkme_right_green_007200.png"></a>
-->
<!-- jQuery (necessary for Bootstrap's JavaScript plugins) -->
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.3/jquery.min.js"></script>
<!-- Bootstrap core JavaScript -->
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/3.3.5/js/bootstrap.min.js"
integrity="sha256-Sk3nkD6mLTMOF0EOpNtsIry+s1CsaqQC1rVLTAy+0yc= sha512-K1qjQ+NcF2TYO/eI3M6v8EiNYZfA95pQumfvcVrTHtwQVDG+aHRqLi/ETn2uB+1JqwYqVG3LIvdm9lj6imS/pQ=="
crossorigin="anonymous"></script>
<!-- Include all compiled plugins (below), or include individual files as needed -->
<script src="static/js/docs.min.js"></script>
<script src="static/js/main.js"></script>
<!-- IE10 viewport hack for Surface/desktop Windows 8 bug -->
<script src="static/js/ie10-viewport-bug-workaround.js"></script>
</body>
</html>
|
tvlady/website
|
_site/404.html
|
HTML
|
mit
| 4,139
|
<div id="page"></div>
<div id="buttons" class="buttons"></div>
<div id="timer"></div>
|
dbachrach/skinner
|
src/skinner/core/layout/trial.html
|
HTML
|
mit
| 86
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (version 1.7.0_65) on Wed Dec 03 20:15:11 CET 2014 -->
<meta http-equiv="Content-Type" content="text/html" charset="UTF-8">
<title>Uses of Class net.sourceforge.pmd.lang.jsp.ast.ASTElExpression (PMD JSP 5.2.2 API)</title>
<meta name="date" content="2014-12-03">
<link rel="stylesheet" type="text/css" href="../../../../../../../stylesheet.css" title="Style">
</head>
<body>
<script type="text/javascript"><!--
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Class net.sourceforge.pmd.lang.jsp.ast.ASTElExpression (PMD JSP 5.2.2 API)";
}
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar_top">
<!-- -->
</a><a href="#skip-navbar_top" title="Skip navigation links"></a><a name="navbar_top_firstrow">
<!-- -->
</a>
<ul class="navList" title="Navigation">
<li><a href="../../../../../../../overview-summary.html">Overview</a></li>
<li><a href="../package-summary.html">Package</a></li>
<li><a href="../../../../../../../net/sourceforge/pmd/lang/jsp/ast/ASTElExpression.html" title="class in net.sourceforge.pmd.lang.jsp.ast">Class</a></li>
<li class="navBarCell1Rev">Use</li>
<li><a href="../package-tree.html">Tree</a></li>
<li><a href="../../../../../../../deprecated-list.html">Deprecated</a></li>
<li><a href="../../../../../../../index-all.html">Index</a></li>
<li><a href="../../../../../../../help-doc.html">Help</a></li>
</ul>
</div>
<div class="subNav">
<ul class="navList">
<li>Prev</li>
<li>Next</li>
</ul>
<ul class="navList">
<li><a href="../../../../../../../index.html?net/sourceforge/pmd/lang/jsp/ast/class-use/ASTElExpression.html" target="_top">Frames</a></li>
<li><a href="ASTElExpression.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_top">
<li><a href="../../../../../../../allclasses-noframe.html">All Classes</a></li>
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if(window==top) {
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<!-- ========= END OF TOP NAVBAR ========= -->
<div class="header">
<h2 title="Uses of Class net.sourceforge.pmd.lang.jsp.ast.ASTElExpression" class="title">Uses of Class<br>net.sourceforge.pmd.lang.jsp.ast.ASTElExpression</h2>
</div>
<div class="classUseContainer">
<ul class="blockList">
<li class="blockList">
<table border="0" cellpadding="3" cellspacing="0" summary="Use table, listing packages, and an explanation">
<caption><span>Packages that use <a href="../../../../../../../net/sourceforge/pmd/lang/jsp/ast/ASTElExpression.html" title="class in net.sourceforge.pmd.lang.jsp.ast">ASTElExpression</a></span><span class="tabEnd"> </span></caption>
<tr>
<th class="colFirst" scope="col">Package</th>
<th class="colLast" scope="col">Description</th>
</tr>
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<a href="http://docs.oracle.com/javase/6/docs/api/java/lang/Object.html?is-external=true" title="class or interface in java.lang">Object</a> data)</code> </td>
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<td class="colLast"><span class="strong">NoUnsanitizedJSPExpressionRule.</span><code><strong><a href="../../../../../../../net/sourceforge/pmd/lang/jsp/rule/basic/NoUnsanitizedJSPExpressionRule.html#visit(net.sourceforge.pmd.lang.jsp.ast.ASTElExpression,%20java.lang.Object)">visit</a></strong>(<a href="../../../../../../../net/sourceforge/pmd/lang/jsp/ast/ASTElExpression.html" title="class in net.sourceforge.pmd.lang.jsp.ast">ASTElExpression</a> node,
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Dry Lithography: Environmentally Responsible Processes
for High Resolution Pattern Transfer and Elimination of Image Collapse using Positive
Tone Resists|
Research Project Database | Grantee Research Project | ORD | US EPA</title>
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<li><a href="https://cfpub.epa.gov/ncer_abstracts/index.cfm/fuseaction/display.abstractDetail/abstract/2379/report/F">Final Report</a></li>
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<a href="https://cfpub.epa.gov/ncer_abstracts/index.cfm/fuseaction/display.publications/abstract/2379">22 publications for this project</a><br />
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<h2>
Dry Lithography: Environmentally Responsible Processes
for High Resolution Pattern Transfer and Elimination of Image Collapse using Positive
Tone Resists</h2>
<b>EPA Grant Number:</b> R829586<br />
<b>Title:</b> Dry Lithography: Environmentally Responsible Processes
for High Resolution Pattern Transfer and Elimination of Image Collapse using Positive
Tone Resists<br />
<b>Investigators:</b>
<a href="https://cfpub.epa.gov/ncer_abstracts/index.cfm/fuseaction/display.investigatorInfo/investigator/2743"> DeSimone, Joseph M. </a>
<br />
<strong>Institution:</strong>
<a href="https://cfpub.epa.gov/ncer_abstracts/index.cfm/fuseaction/display.institutionInfo/institution/11">
<b>University of North Carolina at Chapel Hill</b>
</a> <br />
<strong>EPA Project Officer:</strong>
<a href="https://cfpub.epa.gov/ncer_abstracts/index.cfm/fuseaction/display.investigatorInfo/investigator/690"> Richards, April </a>
<br />
<b>Project Period:</b>
November 1, 2001 through
November 1, 2004
<br />
<b>Project Amount:</b>
$347,898
<br />
<b>RFA:</b>
Technology for a Sustainable Environment (2001)
<a href="https://cfpub.epa.gov/ncer_abstracts/index.cfm/fuseaction/display.rfatext/rfa_id/222">RFA Text</a> |
<a href="https://cfpub.epa.gov/ncer_abstracts/index.cfm/fuseaction/recipients.display/rfa_id/222">Recipients Lists</a>
<br />
<b>Research Category:</b>
<a href="https://cfpub.epa.gov/ncer_abstracts/index.cfm/fuseaction/display.researchCategory/rc_id/1175">Sustainability</a>
,
<a href="https://cfpub.epa.gov/ncer_abstracts/index.cfm/fuseaction/display.researchCategory/rc_id/850">Nanotechnology</a>
,
<a href="https://cfpub.epa.gov/ncer_abstracts/index.cfm/fuseaction/display.researchCategory/rc_id/963">Pollution Prevention/Sustainable Development</a>
<br />
<br>
<h3>Description:</h3>
With the award of the NSF Science and Technology Center for Environmentally
Responsible Processes and Solvents in 1999 (<A
href="http://www.nsfstc.unc.edu">http://www.nsfstc.unc.edu</A> <IMG
alt="Exit EPA icon" src="https://www.epa.gov/ncer/images/exit.gif">) and prior partnerships formed with
industrial members of the Kenan Center for the Utilization of Carbon Dioxide
(CO<FONT size=-2>2</FONT>) in Manufacturing (<A
href="http://www2.ncsu.edu:8010/champagne/">http://www2.ncsu.edu:8010/champagne/</A>
<IMG alt="Exit EPA icon" src="https://www.epa.gov/ncer/images/exit.gif">), research endeavors by Joseph
DeSimone, the principal investigator of this proposal, have made significant
headway in replacing hazardous solvents and water with environmentally
responsible CO<FONT size=-2>2</FONT>. In particular, this research has helped
establish the scientific and engineering principles necessary for the
commercialization of CO<FONT size=-2>2</FONT> in the manufacture of
Teflon<SUP><FONT size=-2>TM</FONT></SUP> as well as professional garment care
(dry cleaning). It now seems feasible to drive this proposal and extend the
benefits of CO<FONT size=-2>2</FONT>-based processes to the microelectronics
industry, taking advantage of the low surface tension and viscosity of CO<FONT
size=-2>2</FONT> for applying and removing extremely thin films.
<P>The focus of this proposed research is to utilize liquid and supercritical carbon dioxide to integrate the film deposition and removal processes in positive tone lithography with the chemistry to totally eliminate the use of solvents and water. This integrated approach based on CO2 will convert lithography from an inherently "wet" process to a "dry" process. Such a dry process would also eliminate image collapse, enable the "solvent free" coating of large area wafers, eliminate ion contamination associated with water usage during development, and ultimately allow lithographic processes to be designed for the first time into cluster tool approaches.
<p></p>
<h3>Approach:</h3>
The research includes environmentally friendly synthesis of advanced
photoresists, the in situ and ex situ characterization of the photoresist film
formation process, the physical and chemical characterization of the resists
relative to processing in CO<FONT size=-2>2</FONT>, and the physical and
chemical characterization of the resists relative to resist performance.
Emphasis is on 193 and 157 nm resists.
<p></p>
<h3>Expected Results:</h3>
Much of what is learned about environmentally friendly synthesis, pattern
development avoiding collapse, and <I>in situ</I> and <I>ex situ</I> process
characterization will be useable for associated patterning technologies while
substantially and specifically advancing the practice of 157 nm lithography. The
team of researchers for this proposal is a multi-institutional,
multi-disciplinary team of scientists and engineers that are qualified to
provide sufficient process information to the microelectronics and photonics
industry for the rapid implementation of the CO<FONT size=-2>2</FONT> based
process for advanced technologies.
<p></p>
<h3>Publications and Presentations:</h3>
Publications have been submitted on this project: <a href="https://cfpub.epa.gov/ncer_abstracts/index.cfm/fuseaction/display.publications/abstract/2379">View all 22 publications for this project</a>
</p>
<h3>Supplemental Keywords:</h3>
<i>photoacid generators, fluoropolymers, spin coating.</i>, RFA, Scientific Discipline, Sustainable Industry/Business, Chemical Engineering, cleaner production/pollution prevention, Environmental Chemistry, Sustainable Environment, Technology for Sustainable Environment, Economics and Business, Environmental Engineering, supercritical carbon dioxide (SCCO2) technology, in-process waste minimization, cleaner production, clean technologies, green design, high resolution pattern transfer, environmentally benign solvents, alternative materials, supercritical carbon dioxide, alternative solvents, engineering, solvent substitute, microelectronics, environmentally benign alternative, dry lithography, pollution prevention, green chemistry <p />
<P><h3>Progress and Final Reports:</h3>
<a href="https://cfpub.epa.gov/ncer_abstracts/index.cfm/fuseaction/display.abstractDetail/abstract/2379/report/2002">2002 Progress Report</a><br>
<a href="https://cfpub.epa.gov/ncer_abstracts/index.cfm/fuseaction/display.abstractDetail/abstract/2379/report/2003">2003 Progress Report</a><br>
<a href="https://cfpub.epa.gov/ncer_abstracts/index.cfm/fuseaction/display.abstractDetail/abstract/2379/report/F">Final Report</a><br>
</P> </div>
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1wheel/scraping
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epa-grants/research/raw/02379.html
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HTML
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mit
| 25,085
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---
layout: default
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<h1>{{ page.title }}</h1>
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callmezyos/Callmezyos.github.io
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_layouts/page.html
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HTML
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mit
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jmagas/RedditDailyProgrammer
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lib/pmd-bin-5.0.4/docs/apidocs/net/sourceforge/pmd/cli/package-summary.html
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<h2 title="Annotation Type XmlEnumValue" class="title">Annotation Type XmlEnumValue</h2>
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<pre><a href="../../../../java/lang/annotation/Retention.html" title="annotation in java.lang.annotation">@Retention</a>(<a href="../../../../java/lang/annotation/Retention.html#value--">value</a>=<a href="../../../../java/lang/annotation/RetentionPolicy.html#RUNTIME">RUNTIME</a>)
<a href="../../../../java/lang/annotation/Target.html" title="annotation in java.lang.annotation">@Target</a>(<a href="../../../../java/lang/annotation/Target.html#value--">value</a>=<a href="../../../../java/lang/annotation/ElementType.html#FIELD">FIELD</a>)
public @interface <span class="memberNameLabel">XmlEnumValue</span></pre>
<div class="block">Maps an enum constant in <a href="../../../../java/lang/Enum.html" title="class in java.lang"><code>Enum</code></a> type to XML representation.
<p> <b>Usage</b> </p>
<p> The <tt>@XmlEnumValue</tt> annotation can be used with the
following program elements:
<ul>
<li>enum constant</li>
</ul>
<p>See "Package Specification" in javax.xml.bind.package javadoc for
additional common information.</p>
<p>This annotation, together with <a href="../../../../javax/xml/bind/annotation/XmlEnum.html" title="annotation in javax.xml.bind.annotation"><code>XmlEnum</code></a> provides a
mapping of enum type to XML representation.
<p>An enum type is mapped to a schema simple type with enumeration
facets. The schema type is derived from the Java type specified in
<tt>@XmlEnum.value()</tt>. Each enum constant <tt>@XmlEnumValue</tt>
must have a valid lexical representation for the type
<tt>@XmlEnum.value()</tt>
<p> In the absence of this annotation, <a href="../../../../java/lang/Enum.html#name--"><code>Enum.name()</code></a> is used
as the XML representation.
<p> <b>Example 1: </b>Map enum constant name -> enumeration facet</p>
<pre>
//Example: Code fragment
@XmlEnum(String.class)
public enum Card { CLUBS, DIAMONDS, HEARTS, SPADES }
<!-- Example: XML Schema fragment -->
<xs:simpleType name="Card">
<xs:restriction base="xs:string"/>
<xs:enumeration value="CLUBS"/>
<xs:enumeration value="DIAMONDS"/>
<xs:enumeration value="HEARTS"/>
<xs:enumeration value="SPADES"/>
</xs:simpleType>
</pre>
<p><b>Example 2: </b>Map enum constant name(value) -> enumeration facet </p>
<pre>
//Example: code fragment
@XmlType
@XmlEnum(Integer.class)
public enum Coin {
@XmlEnumValue("1") PENNY(1),
@XmlEnumValue("5") NICKEL(5),
@XmlEnumValue("10") DIME(10),
@XmlEnumValue("25") QUARTER(25) }
<!-- Example: XML Schema fragment -->
<xs:simpleType name="Coin">
<xs:restriction base="xs:int">
<xs:enumeration value="1"/>
<xs:enumeration value="5"/>
<xs:enumeration value="10"/>
<xs:enumeration value="25"/>
</xs:restriction>
</xs:simpleType>
</pre>
<p><b>Example 3: </b>Map enum constant name -> enumeration facet </p>
<pre>
//Code fragment
@XmlType
@XmlEnum(Integer.class)
public enum Code {
@XmlEnumValue("1") ONE,
@XmlEnumValue("2") TWO;
}
<!-- Example: XML Schema fragment -->
<xs:simpleType name="Code">
<xs:restriction base="xs:int">
<xs:enumeration value="1"/>
<xs:enumeration value="2"/>
</xs:restriction>
</xs:simpleType>
</pre></div>
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<pre>public abstract <a href="../../../../java/lang/String.html" title="class in java.lang">String</a> value</pre>
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fbiville/annotation-processing-ftw
|
doc/java/jdk8/javax/xml/bind/annotation/XmlEnumValue.html
|
HTML
|
mit
| 11,625
|
<!DOCTYPE html>
<html lang="en">
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<li><a href="../../..">Unstable</a></li>
<li><a href=".">8.5.dev / contrib:lin-alg 8.4.dev</a></li>
<li class="active"><a href="">2015-02-03 00:28:27</a></li>
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<div class="col-md-12">
<a href=".">« Up</a>
<h1>
contrib:lin-alg
<small>
8.4.dev
<span class="label label-info">Not compatible with this Coq</span>
</small>
</h1>
<p><em><script>document.write(moment("2015-02-03 00:28:27 +0000", "YYYY-MM-DD HH:mm:ss Z").fromNow());</script> (2015-02-03 00:28:27 UTC)</em><p>
<h2>Lint</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>ruby lint.rb unstable ../unstable/packages/coq:contrib:lin-alg/coq:contrib:lin-alg.8.4.dev</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
<dd>0 s</dd>
</dl>
<h2>Dry install</h2>
<p>Dry install with the current Coq version:</p>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>opam install -y --dry-run coq:contrib:lin-alg.8.4.dev coq.8.5.dev</code></dd>
<dt>Return code</dt>
<dd>768</dd>
<dt>Duration</dt>
<dd>0 s</dd>
<dt>Output</dt>
<dd><pre>[NOTE] Package coq is already installed (current version is 8.5.dev).
The following dependencies couldn't be met:
- coq:contrib:lin-alg -> coq <= 8.4.dev+ltacprof
Your request can't be satisfied:
- Conflicting version constraints for coq
No solution found, exiting
</pre></dd>
</dl>
<p>Dry install without Coq, to test if the problem was incompatibility with the current Coq version:</p>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>opam remove -y coq; opam install -y --dry-run coq:contrib:lin-alg.8.4.dev</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
<dd>4 s</dd>
</dl>
<h2>Install dependencies</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
<dd>0 s</dd>
</dl>
<h2>Install</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
<dd>0 s</dd>
</dl>
<h2>Installation size</h2>
<p>No files were installed.</p>
<h2>Uninstall</h2>
<dl class="dl-horizontal">
<dt>Command</dt>
<dd><code>true</code></dd>
<dt>Return code</dt>
<dd>0</dd>
<dt>Duration</dt>
<dd>0 s</dd>
<dt>Missing removes</dt>
<dd>
none
</dd>
<dt>Wrong removes</dt>
<dd>
none
</dd>
</dl>
</div>
</div>
</div>
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<small>Sources are on <a href="https://github.com/coq-bench">GitHub</a>. © Guillaume Claret.</small>
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coq-bench/coq-bench.github.io-old
|
clean/Linux-x86_64-4.02.1-1.2.0/unstable/8.5.dev/contrib:lin-alg/8.4.dev/2015-02-03_00-28-27.html
|
HTML
|
mit
| 5,658
|
<!DOCTYPE html>
<head>
<script type="text/javascript" src="static/js/jquery-2.1.1.js"></script>
<script type="text/javascript" src="static/js/loginscript.js"></script>
<link rel="stylesheet" type="text/css" href="static/css/loginstyle.css" />
<title>Register</title>
<meta charset="utf-8">
</head>
<body>
<!--WRAPPER-->
<div id="wrapper">
<!--SLIDE-IN ICONS-->
<!-- <div class="user-icon"></div>
<div class="pass-icon"></div>--!>
<!--END SLIDE-IN ICONS-->
<!--LOGIN FORM-->
<form name="login-form" class="login-form" action="" method="post">
<!--HEADER-->
<div class="header">
<!--TITLE--><h1>Registro</h1><!--END TITLE-->
<!--DESCRIPTION--><span>Completar los espacios en blanco para realizar el Registro</span><!--END DESCRIPTION-->
</div>
<!--END HEADER-->
<!--CONTENT-->
<div class="content">
<!--NAME--><input name="name" type="text" class="input username" value="Nombre" onfocus="this.value=''" /><!--END USERNAME
<!--USERNAME--><input name="email" type="email" class="input username" value="Usuario" onfocus="this.value=''" /><!--END USERNAME-->
<!--PASSWORD--><input name="password" type="password" class="input password" value="Contraseña" onfocus="this.value=''" /><!--END PASSWORD-->
</div>
<!--END CONTENT-->
<!--FOOTER-->
<div class="footer">
<!--REGISTER BUTTON--><input type="submit" name="submit" value="Registro" class="button" /><!--END REGISTER BUTTON-->
<a href="login" class="register" >Iniciar Sesión</a>
</div>
<!--END FOOTER-->
</form>
<!--END LOGIN FORM-->
</div>
<!--END WRAPPER-->
<!--GRADIENT--><div class="gradient"></div><!--END GRADIENT-->
</body>
</html>
|
Steve9502/BigByteSoft
|
app/templates/administration/users/register.html
|
HTML
|
mit
| 1,722
|
<div id='SR6WE'>
<input class="sheet_type" name="attr_sheet_type" type="hidden" value="pc"/>
<input class="character-type" name="attr_flag_special" type="hidden" value="mundane"/>
<input class="enable-modifiers" name="attr_enable_modifiers" type="hidden" value="0"/>
<div class="pc">
<img class="shadowrun-logo" alt="Shadowrun sixth edition logo" src="https://s3.amazonaws.com/files.d20.io/images/204802539/QInmmma8HvUBA90c8e8H8Q/max.png?1614545502"/>
<div class="tabs">
<div class="header-names">
<h1 data-i18n="character">Character</h1>
<label data-i18n-title="character name" title="character name">
<input type="text" name="attr_character_name" placeholder="Character name" title="@{character_name}"/>
</label>
<h1 data-i18n="player">Player</h1>
<label data-i18n-title="player name" title="player name">
<input type="text" name="attr_player_name" placeholder="Player name" title="@{player_name}"/>
</label>
</div>
<div class="header-toggles">
<span> </span>
<h2 data-i18n-title="whispergm">/w GM</h2>
<label class="switch" data-i18n-title="whispergm" title="Whisper rolls to GM">
<input class="whisper-toggle" name="attr_gm_toggle" type="checkbox" value="/w gm"/><span class="slider"></span>
</label>
<h2 data-i18n-title="wounds">Wounds</h2>
<label class="switch" data-i18n-title="wounds" title="Wounds">
<input class="whisper-toggle" name="attr_wounds_toggle" type="checkbox" value="@{wounds}"/><span class="slider"></span>
</label>
<h2 data-i18n-title="dicepoolmodifiers">Modifiers</h2>
<label class="switch" data-i18n-title="dicepoolmodifiers" title="Dicepool Modifiers">
<input class="whisper-toggle" name="attr_modifiers_toggle" type="checkbox" value="?{Modifiers +/-|0}"/><span class="slider"></span>
</label>
<h2 data-i18n-title="addedgetodicepool">Edge</h2>
<label class="switch" data-i18n-title="addedgetodicepool" title="Add Edge to your dice pool and exploding 6's">
<input class="whisper-toggle" name="attr_edge_toggle" type="checkbox" value="@{edge}"/><span class="slider"></span>
</label>
<h2 data-i18n-title="wilddie">Wild Die</h2>
<label class="switch" data-i18n-title="wilddie" title="Change Last # Dice To Wild Dice">
<input class="whisper-toggle" name="attr_wild_die" type="checkbox" value="?{# Wild Dice?|0}"/><span class="slider"></span>
</label>
<span> </span>
</div>
<div class="header-navtabs">
<input name="attr_tab" type="hidden" value="core"/>
<h1> </h1>
<button name="act_bump_fours1" type="action" style="display: none;"></button>
<button name="act_bump_fours2" type="action" style="display: none;"></button>
<button name="act_bump_fours3" type="action" style="display: none;"></button>
<button name="act_bump_fours4" type="action" style="display: none;"></button>
<button name="act_bump_fours5" type="action" style="display: none;"></button>
<button name="act_bump_fours6" type="action" style="display: none;"></button>
<button name="act_bump_fours7" type="action" style="display: none;"></button>
<button name="act_reroll1" type="action" style="display: none;"></button>
<button name="act_reroll2" type="action" style="display: none;"></button>
<button name="act_reroll3" type="action" style="display: none;"></button>
<button name="act_reroll4" type="action" style="display: none;"></button>
<button name="act_reroll5" type="action" style="display: none;"></button>
<button name="act_reroll6" type="action" style="display: none;"></button>
<button name="act_reroll7" type="action" style="display: none;"></button>
<button name="act_reroll8" type="action" style="display: none;"></button>
<button name="act_reroll9" type="action" style="display: none;"></button>
<button name="act_reroll10" type="action" style="display: none;"></button>
<button name="act_reroll11" type="action" style="display: none;"></button>
<button name="act_reroll12" type="action" style="display: none;"></button>
<button name="act_reroll13" type="action" style="display: none;"></button>
<button name="act_reroll14" type="action" style="display: none;"></button>
<button name="act_reroll15" type="action" style="display: none;"></button>
<button name="act_reroll16" type="action" style="display: none;"></button>
<button name="act_reroll17" type="action" style="display: none;"></button>
<button name="act_reroll18" type="action" style="display: none;"></button>
<button name="act_reroll19" type="action" style="display: none;"></button>
<button name="act_reroll20" type="action" style="display: none;"></button>
<button name="act_reroll21" type="action" style="display: none;"></button>
<button name="act_reroll22" type="action" style="display: none;"></button>
<button name="act_reroll23" type="action" style="display: none;"></button>
<button name="act_reroll24" type="action" style="display: none;"></button>
<button name="act_reroll25" type="action" style="display: none;"></button>
<button name="act_reroll26" type="action" style="display: none;"></button>
<button name="act_reroll27" type="action" style="display: none;"></button>
<button name="act_reroll28" type="action" style="display: none;"></button>
<button name="act_reroll29" type="action" style="display: none;"></button>
<button name="act_reroll30" type="action" style="display: none;"></button>
<button name="act_reroll31" type="action" style="display: none;"></button>
<button name="act_reroll32" type="action" style="display: none;"></button>
<button name="act_reroll33" type="action" style="display: none;"></button>
<button name="act_reroll34" type="action" style="display: none;"></button>
<button name="act_reroll35" type="action" style="display: none;"></button>
<button name="act_reroll36" type="action" style="display: none;"></button>
<button name="act_reroll37" type="action" style="display: none;"></button>
<button name="act_reroll38" type="action" style="display: none;"></button>
<button name="act_reroll39" type="action" style="display: none;"></button>
<button name="act_reroll40" type="action" style="display: none;"></button>
<button name="act_reroll41" type="action" style="display: none;"></button>
<button name="act_reroll42" type="action" style="display: none;"></button>
<button name="act_reroll43" type="action" style="display: none;"></button>
<button name="act_reroll44" type="action" style="display: none;"></button>
<button name="act_reroll45" type="action" style="display: none;"></button>
<button name="act_reroll46" type="action" style="display: none;"></button>
<button name="act_reroll47" type="action" style="display: none;"></button>
<button name="act_reroll48" type="action" style="display: none;"></button>
<button name="act_reroll49" type="action" style="display: none;"></button>
<button name="act_reroll50" type="action" style="display: none;"></button>
<button name="act_d6" title="Roll D6s" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{d6}}}{{dice=[[(?{d6s|0}d6>5?{Exploding 6's?|N, |Y,!})]]}}{{wilddie=[[?{Wild Die?|N,0|Y,1}d6]]}}">L</button>
<button class="pictos" name="act_tab_options" title="@{tab}" type="action">y</button>
<button data-i18n="core" name="act_tab_core" type="action" title="@{tab}">core</button>
<button data-i18n="arms" name="act_tab_arms" type="action" title="@{tab}">arms</button>
<button data-i18n="augs" name="act_tab_augs" type="action" title="@{tab}">augs</button>
<button data-i18n="gear" name="act_tab_gear" type="action" title="@{tab}">gear</button>
<button data-i18n="magic" name="act_tab_magic" type="action" title="@{tab}">magic</button>
<button data-i18n="matrix" name="act_tab_matrix" type="action" title="@{tab}">matrix</button>
<button data-i18n="social" name="act_tab_social" type="action" title="@{tab}">social</button>
<button data-i18n="vehicle" name="act_tab_vehicle" type="action" title="@{tab}">vehicle</button>
<button data-i18n="notes" name="act_tab_notes" type="action" title="@{tab}">notes</button>
<button data-i18n="rolls" name="act_tab_rolls" type="action" title="@{tab}">rolls</button>
</div>
</div>
<input class="options_toggle" name="attr_tab" type="hidden" value="options"/>
<div class="static pc-col">
<div class="pc-row core-info">
<div class="header"><div class="triangle"></div><h1 data-i18n="personal">Personal Data</h1></div>
<div class="border-box">
<div class="pc-box small-box">
<div class="row-long pd-nam">
<h2 data-i18n="namealias">NAME/PRIMARY ALIAS</h2><input type="text" name="attr_character_name" placeholder="name" title="@{name}" />
</div>
<div class="row-long pd-meta">
<h2 data-i18n="metatype">Metatype</h2><input type="text" name="attr_metatype" placeholder="metatype" title="@{metatype}" />
<h2 data-i18n="ethnicity">Ethnicity</h2><input type="text" name="attr_ethnicity" placeholder="ethnicity" title="@{ethnicity}" />
</div>
<div class="row-long pd-age">
<h2 data-i18n="age">Age</h2><input type="text" name="attr_age" placeholder="age" title="@{age}" />
<h2 data-i18n="sex">Sex</h2><input type="text" name="attr_sex" placeholder="sex" title="@{sex}" />
<h2 data-i18n="height-u">Height</h2><input type="text" name="attr_height" placeholder="height" title="@{height}" >
<h2 data-i18n="weight">Weight</h2><input type="text" name="attr_weight" placeholder="weight" title="@{weight}" />
</div>
<div class="row-long pd-rep">
<h2 data-i18n="reputation">Reputation</h2><input type="number" name="attr_reputation" placeholder="#" title="@{reputation}" />
<h2 data-i18n="heat">Heat</h2><input type="number" name="attr_heat" placeholder="#" title="@{heat}" />
<h2>¥</h2><input type="number" name="attr_nuyen" placeholder="0" title="@{nuyen}" />
</div>
<div class="row-long pd-kar">
<h2 data-i18n="karma">Karma</h2><input style="width: 2em;" type="number" name="attr_karma" placeholder="#" title="@{karma}" />
<h2 data-i18n="total karma">Total Karma</h2><input style="width: 2em;" type="number" name="attr_total_karma" placeholder="#" title="@{total_karma}" />
</div>
<div class="row-long pd-kar">
<h2 data-i18n="essence">Base Essence</h2><input disabled="disabled" style="width: 1.5em !important;" type="number" step="0.01" min="0.00" name="attr_essence_base" value="6" title="@{essence_base}" /> + <h2 data-i18n="essencemodifier">Modifier</h2><input style="width: 3em !important;" type="number" step="0.01" min="-6.00" name="attr_essence_mod" placeholder="0" title="@{essence_mod}" /> - <h2 data-i18n="augmentations">Augmentations</h2><span name="attr_aug_essence_cost" title="@{aug_essence_cost}"></span> = <h2 data-i18n="currentessence">Current Essence</h2><span name="attr_essence" title="@{essence}"></span>
</div>
</div>
</div>
</div>
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ START OF ATTRIBUTES ROW ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
<div class="pc-row">
<div class="header"><div class="triangle"></div>
<h1 data-i18n="attributes">Attributes</h1></div>
<div class="border-box">
<div class="pc-box medium-box attr-box">
<input type="checkbox" class="settings-toggle" name="attr_flag_attribute" checked="checked" title="Settings toggle" /><span>x</span>
<div class="attr-col attr-col-left">
<!-- ~~:+: Body :+:~~ -->
<input type="hidden" name="attr_body" value="" />
<button class="btn ui-draggable" name="act_body" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{body}}}{{dice=[[(@{body}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}"><span class="red" data-i18n="body">Body</span></button>
<div class="attr-und">
<div class="settings">
<input type="number" name="attr_body_base" value="1" placeholder="3" title="@{body_base}" /><span class="tiny-span"> + </span>
<input type="number" name="attr_body_modifier" value="" placeholder="0" title="@{body_modifier}" /><span class="tiny-span"> = </span>
<span class="totals" name="attr_display_body" title="@{body}"></span>
</div>
<div class="display"><span name="attr_display_body" title="@{body}"></span></div>
</div>
<!-- ~~:+: Agility :+:~~ -->
<input type="hidden" name="attr_agility" value="" />
<button name="act_agility" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{agility}}}{{dice=[[(@{agility}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span class="red" data-i18n="agility">Agility</span></button>
<div class="attr-und">
<div class="settings">
<input type="number" name="attr_agility_base" value="1" placeholder="3" title="@{agility_base}" /><span class="tiny-span"> + </span>
<input type="number" name="attr_agility_modifier" value="" placeholder="0" title="@{agility_modifier}" /><span class="tiny-span"> = </span>
<span class="totals" name="attr_display_agility" title="@{agility}"></span>
</div>
<div class="display"><span name="attr_display_agility" title="@{agility}"></span></div>
</div>
<!-- ~~:+: Reaction :+:~~ -->
<input type="hidden" name="attr_reaction" value="" />
<button name="act_reaction" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{reaction}}}{{dice=[[(@{reaction}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span class="red" data-i18n="reaction">Reaction</span></button>
<div class="attr-und">
<div class="settings">
<input type="number" name="attr_reaction_base" value="1" placeholder="3" title="@{reaction_base}" /><span class="tiny-span"> + </span>
<input type="number" name="attr_reaction_modifier" value="" placeholder="0" title="@{reaction_modifier}" /><span class="tiny-span"> = </span>
<span class="totals" name="attr_display_reaction" title="@{reaction}"></span>
</div>
<div class="display"><span name="attr_display_reaction" title="@{reaction}"></span></div>
</div>
<!-- ~~:+: Strength :+:~~ -->
<input type="hidden" name="attr_strength" value="" />
<button name="act_strength" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{strength}}}{{dice=[[(@{strength}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span class="red" data-i18n="strength">Strength</span></button>
<div class="attr-und">
<div class="settings">
<input type="number" name="attr_strength_base" value="1" placeholder="3" title="@{strength_base}" /><span class="tiny-span"> + </span>
<input type="number" name="attr_strength_modifier" value="" placeholder="0" title="@{strength_modifier}" /><span class="tiny-span"> = </span>
<span class="totals" name="attr_display_strength" title="@{strength}"></span>
</div>
<div class="display"><span name="attr_display_strength" title="@{strength}"></span></div>
</div>
<!-- ~~:+: Willpower :+:~~ -->
<input type="hidden" name="attr_willpower" value="" />
<button name="act_willpower" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{willpower}}}{{dice=[[(@{willpower}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="willpower">Willpower</span></button>
<div class="attr-und">
<div class="settings">
<input type="number" name="attr_willpower_base" value="1" placeholder="3" title="@{willpower_base}" /><span class="tiny-span"> + </span>
<input type="number" name="attr_willpower_modifier" value="" placeholder="0" title="@{willpower_modifier}" /><span class="tiny-span"> = </span>
<span class="totals" name="attr_display_willpower" title="@{willpower}"></span>
</div>
<div class="display"><span name="attr_display_willpower" title="@{willpower}"></span></div>
</div>
<!-- ~~:+: Logic :+:~~ -->
<input type="hidden" name="attr_logic" value="" />
<button name="act_logic" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{logic}}}{{dice=[[(@{logic}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="logic">Logic</span></button>
<div class="attr-und">
<div class="settings">
<input type="number" name="attr_logic_base" value="1" placeholder="3" title="@{logic_base}" /><span class="tiny-span"> + </span>
<input type="number" name="attr_logic_modifier" value="" placeholder="0" title="@{logic_modifier}" /><span class="tiny-span"> = </span>
<span class="totals" name="attr_display_logic" title="@{logic}"></span>
</div>
<div class="display"><span name="attr_display_logic" title="@{logic}"></span></div>
</div>
<!-- ~~:+: Intuition :+:~~ -->
<input type="hidden" name="attr_intuition" value="" />
<button name="act_intuition" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{intuition}}}{{dice=[[(@{intuition}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="intuition">Intuition</span></button>
<div class="attr-und">
<div class="settings">
<input type="number" name="attr_intuition_base" value="1" placeholder="3" title="@{intuition_base}" /><span class="tiny-span"> + </span>
<input type="number" name="attr_intuition_modifier" value="" placeholder="0" title="@{intuition_modifier}" /><span class="tiny-span"> = </span>
<span class="totals" name="attr_display_intuition" title="@{intuition}"></span>
</div>
<div class="display"><span name="attr_display_intuition" title="@{intuition}"></span></div>
</div>
<!-- ~~:+: Charisma :+:~~ -->
<input type="hidden" name="attr_charisma" value="" />
<button name="act_charisma" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{charisma}}}{{dice=[[(@{charisma}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="charisma">Charisma</span></button>
<div class="attr-und">
<div class="settings">
<input type="number" name="attr_charisma_base" value="1" placeholder="3" title="@{charisma_base}" /><span class="tiny-span"> + </span>
<input type="number" name="attr_charisma_modifier" value="" placeholder="0" title="@{charisma_modifier}" /><span class="tiny-span"> = </span>
<span class="totals" name="attr_display_charisma" title="@{charisma}"></span>
</div>
<div class="display"><span name="attr_display_charisma" title="@{charisma}"></span></div>
</div>
<!-- ~~:+: Edge :+:~~ -->
<button name="act_edge" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{edge}}}{{dice=[[(@{edge}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="edge">Edge</span></button>
<div class="attr-und">
<div class="settings">
<input type="number" name="attr_edge" value="1" placeholder="3" title="@{edge}" />
</div>
<div class="display"><span name="attr_edge" title="@{edge}"></span></div>
</div>
<div class="edg-hex" style="width: 100%;">
<input class="edge-zero" type="hidden" name="attr_edge_hex" value="0"/>
<input class="hex-hider" type="hidden" name="attr_edge_max" value="7"/>
<input type="hidden" name="attr_edge_hex_max" value="7"/>
<input type="checkbox" name="attr_edge_hex" value="1" /><span class="hexagon"></span>
<input type="checkbox" name="attr_edge_hex" value="2" /><span class="hexagon"></span>
<input type="checkbox" name="attr_edge_hex" value="3" /><span class="hexagon"></span>
<input type="checkbox" name="attr_edge_hex" value="4" /><span class="hexagon"></span>
<input type="checkbox" name="attr_edge_hex" value="5" /><span class="hexagon"></span>
<input type="checkbox" name="attr_edge_hex" value="6" /><span class="hexagon"></span>
<input type="checkbox" name="attr_edge_hex" value="7" /><span class="hexagon"></span>
</div>
</div>
<div class="attr-col attr-col-right">
<!-- ~~:+: Magic or Resonance :+:~~ -->
<input type="hidden" name="attr_display_magic" value="" />
<input type="hidden" name="attr_magic_max" value="6" />
<input type="hidden" name="attr_display_resonance" value="" />
<label data-i18n="magicres">Magic/Resonance</label>
<div class="attr-und">
<div class="settings">
<div class="hide-magic">
<input type="number" name="attr_magic_base" placeholder="0" title="@{magic_base}" /><span class="tiny-span"> + </span>
<input type="number" name="attr_magic_modifier" placeholder="0" title="@{magic_modifier}" /><span class="tiny-span"> = </span>
<span class="totals" name="attr_display_magic" title="@{magic}"></span>
</div>
<div class="hide-resonance">
<input type="number" name="attr_resonance_base" placeholder="0" title="@{resonance_base}" /><span class="tiny-span"> + </span>
<input type="number" name="attr_resonance_modifier" placeholder="0" title="@{resonance_modifier}" /><span class="tiny-span"> = </span>
<span class="totals" name="attr_display_resonance" title="@{resonance}"></span>
</div>
</div>
<div class="display">
<div class="hide-magic"><span name="attr_display_magic" title="@{magic}"></span></div>
<div class="hide-resonance"><span name="attr_display_resonance" title="@{resonance}"></span></div>
</div>
</div>
<!-- ~~:+: Initiative :+:~~ -->
<input type="hidden" name="attr_initiative_base" value="0" />
<input type="hidden" name="attr_initiative_dice_mod" value="1" />
<input type="hidden" name="attr_initiative_dice" value="1" />
<button class="attr-ini" name="act_initiative" type="action" value="@{gm_toggle} &{template:rolls}{{combat_paralysis=[[@{combat_paralysis}]]}}{{header=@{character_name}}}{{base=^{initiative}}}{{dice=[[ceil([[(@{initiative_base}+@{modifiers_toggle})+(1d6cf0 + (@{initiative_dice} + @{wounds_toggle} - 1)d6cf0)]] @{combat_paralysis_initiative_mod}) &{tracker}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}"><span class="attr-ini red" data-i18n="initiative">Initiative</span></button>
<div class="attr-und attr-ini">
<div class="settings">
<input type="number" name="attr_initiative_mod" value="0" placeholder="0" title="@{initiative_mod}" /><span class="tiny-span"> + </span>
<input type="number" name="attr_initiative_dice_mod" value="0" min="0" max="4" placeholder="mod" title="@{initiative_dice_mod}" />
<span class="tiny-span"> = </span>
<span name="attr_display_initiative_base"></span><span class="tiny-span"> + </span>
<span name="attr_initiative_dice"></span><span class="tiny-span" data-i18n="d6">d6</span>
</div>
<div class="display">
<span name="attr_display_initiative_base" title="@{display_initiative_base}"></span><span class="tiny-span"> + </span>
<span name="attr_initiative_dice" title="@{initiative_dice}"></span><span class="tiny-span" data-i18n="d6">d6</span>
</div>
</div>
<!-- ~~:+: Astral Initative :+:~~ -->
<input type="hidden" name="attr_astral_initiative_base" value="0" />
<input type="hidden" name="attr_astral_initiative_dice_mod" value="0" />
<input type="hidden" name="attr_astral_initiative_dice" value="2" />
<div class="hide-magic" style="width: 100% !important">
<button class="attr-ini" name="act_astral_initiative" type="action" value="@{gm_toggle} &{template:rolls}{{combat_paralysis=[[@{combat_paralysis}]]}}{{header=@{character_name}}}{{base=^{astral} ^{initiative}}}{{dice=[[ceil([[(@{astral_initiative_base}+@{modifiers_toggle})+(1d6cf0 + (@{astral_initiative_dice} + @{wounds_toggle} - 1)d6cf0)]] @{combat_paralysis_initiative_mod}) &{tracker}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
<span class="attr-ini red init-settings" data-i18n="astralini">Astral Ini</span>
<span class="attr-ini red init-display" data-i18n="astralinitiative">Astral Initiative</span>
</button>
<div class="attr-und attr-ini">
<div class="settings">
<input type="number" name="attr_astral_initiative_mod" value="0" placeholder="modifier" title="@{astral_initiative_mod}" /><span class="tiny-span"> + </span>
<input type="number" name="attr_astral_initiative_dice_mod" value="0" min="0" max="3" placeholder="modifier" title="@{astral_initiative_dice_mod}" />
<span class="tiny-span"> = </span>
<span name="attr_display_astral_initiative_base" title="@{display_astral_initiative_base}"></span><span class="tiny-span"> + </span>
<span name="attr_astral_initiative_dice" title="@{astral_initiative_dice}"></span><span class="tiny-span" data-i18n="d6">d6</span>
</div>
<div class="display">
<span name="attr_display_astral_initiative_base" title="@{display_astral_initiative_base}"></span><span class="tiny-span"> + </span>
<span name="attr_astral_initiative_dice" title="@{astral_initiative_dice}"></span><span class="tiny-span" data-i18n="d6">d6</span>
</div>
</div>
</div>
<!-- ~~:+: Matrix Initative :+:~~ -->
<input type="hidden" name="attr_matrix_initiative_base" value="0" />
<input type="hidden" name="attr_matrix_initiative_dice_mod" value="0" />
<input type="hidden" name="attr_matrix_initiative_dice" value="0" />
<button class="attr-ini" name="act_matrix_initiative" type="action" value="@{gm_toggle} &{template:rolls}{{combat_paralysis=[[@{combat_paralysis}]]}}{{header=@{character_name}}}{{base=^{matrixinitiative}}}{{dice=[[ceil([[(@{matrix_initiative_base}+@{modifiers_toggle})+(1d6cf0 + (@{matrix_initiative_dice}+@{wounds_toggle} - 1)d6cf0)]] @{combat_paralysis_initiative_mod}) &{tracker}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
<span class="attr-ini red init-settings" data-i18n="matrixinit">Matrix AR Ini</span>
<span class="attr-ini red init-display" data-i18n="matrixinitiative">Matrix AR Initiative</span>
</button>
<div class="attr-und attr-ini">
<div class="settings">
<input type="number" name="attr_matrix_initiative_mod" value="0" placeholder="0" title="@{matrix_initiative_mod}" /><span class="tiny-span"> + </span>
<input type="number" name="attr_matrix_initiative_dice_mod" value="0" min="0" max="5" placeholder="0" title="@{matrix_dice_mod}" />
<span class="tiny-span"> = </span>
<span name="attr_matrix_initiative_base" title="@{matrix_initiative_base}"></span><span class="tiny-span"> + </span>
<span name="attr_matrix_initiative_dice" title="@{matrix_initiative_dice}"></span><span class="tiny-span" data-i18n="d6">d6</span>
</div>
<div class="display">
<span name="attr_matrix_initiative_base" title="@{matrix_initiative_base}"></span><span class="tiny-span"> + </span>
<span name="attr_matrix_initiative_dice" title="@{matrix_initiative_dice}"></span><span class="tiny-span" data-i18n="d6">d6</span>
</div>
</div>
<!-- ~~:+: Cold Sim VR Initative :+:~~ -->
<input type="hidden" name="attr_cold_sim_initiative_base" value="0" />
<input type="hidden" name="attr_cold_sim_initiative_dice_mod" value="0" />
<input type="hidden" name="attr_cold_sim_initiative_dice" />
<button class="attr-ini" name="act_cold_sim_initiative" type="action" value="@{gm_toggle} &{template:rolls}{{combat_paralysis=[[@{combat_paralysis}]]}}{{header=@{character_name}}}{{base=^{coldsiminitiative}}}{{dice=[[ceil([[(@{cold_sim_initiative_base}+@{modifiers_toggle})+(1d6cf0 + (@{cold_sim_initiative_dice}+@{wounds_toggle} - 1)d6cf0)]] @{combat_paralysis_initiative_mod}) &{tracker}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
<span class="attr-ini red init-settings" data-i18n="coldsiminit">Cold Sim Init</span>
<span class="attr-ini red init-display" data-i18n="coldsiminitiative">Cold Sim VR Initiative</span>
</button>
<div class="attr-und attr-ini">
<div class="settings">
<input type="number" name="attr_cold_sim_initiative_mod" value="0" placeholder="0" title="@{cold_sim_initiative_mod}" /><span class="tiny-span"> + </span>
<input type="number" name="attr_cold_sim_initiative_dice_mod" value="0" min="0" max="5" placeholder="0" title="@{cold_sim_dice_mod}" />
<span class="tiny-span"> = </span>
<span name="attr_cold_sim_initiative_base" title="@{cold_sim_initiative_base}"></span><span class="tiny-span"> + </span>
<span name="attr_cold_sim_initiative_dice" title="@{cold_sim_initiative_dice}"></span><span class="tiny-span" data-i18n="d6">d6</span>
</div>
<div class="display">
<span name="attr_cold_sim_initiative_base" title="@{cold_sim_initiative_base}"></span><span class="tiny-span"> + </span>
<span name="attr_cold_sim_initiative_dice" title="@{cold_sim_initiative_dice}"></span><span class="tiny-span" data-i18n="d6">d6</span>
</div>
</div>
<!-- ~~:+: Hot Sim VR Initative :+:~~ -->
<input type="hidden" name="attr_hot_sim_initiative_base" value="0" />
<input type="hidden" name="attr_hot_sim_initiative_dice_mod" value="0" />
<input type="hidden" name="attr_hot_sim_initiative_dice" value="0" />
<button class="attr-ini" name="act_hot_sim_initiative" type="action" value="@{gm_toggle} &{template:rolls}{{combat_paralysis=[[@{combat_paralysis}]]}}{{header=@{character_name}}}{{base=^{hotsiminitiative}}}{{dice=[[ceil([[(@{hot_sim_initiative_base}+@{modifiers_toggle})+(1d6cf0+ (@{hot_sim_initiative_dice}+@{wounds_toggle}-1)d6cf0)]] @{combat_paralysis_initiative_mod}) &{tracker}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}">
<span class="attr-ini red init-settings" data-i18n="hotsiminit">Hot Sim Init</span>
<span class="attr-ini red init-display" data-i18n="hotsiminitiative">Hot Sim VR Initiative</span>
</button>
<div class="attr-und attr-ini">
<div class="settings">
<input type="number" name="attr_hot_sim_initiative_mod" value="0" placeholder="0" title="@{hot_sim_initiative_mod}" /><span class="tiny-span"> + </span>
<input type="number" name="attr_hot_sim_initiative_dice_mod" value="0" min="0" max="5" placeholder="0" title="@{hot_sim_dice_mod}" />
<span class="tiny-span"> = </span>
<span name="attr_hot_sim_initiative_base" title="@{hot_sim_initiative_base}"></span><span class="tiny-span"> + </span>
<span name="attr_hot_sim_initiative_dice" title="@{hot_sim_initiative_dice}"></span><span class="tiny-span" data-i18n="d6">d6</span>
</div>
<div class="display">
<span name="attr_hot_sim_initiative_base" title="@{hot_sim_base}"></span><span class="tiny-span"> + </span>
<span name="attr_hot_sim_initiative_dice" title="@{hot_sim_dice}"></span><span class="tiny-span" data-i18n="d6">d6</span>
</div>
</div>
<!-- ~~:+: Composure :+:~~ -->
<input type="hidden" name="attr_composure" value="" />
<button name="act_composure" data-i18n-title="Willpower + Charisma" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{composure}}}{{dice=[[(@{composure}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="composure">Composure</span></button>
<div class="attr-und">
<div class="settings">
<input type="number" name="attr_composure_modifier" placeholder="0" title="@{composure_modifier}" /><span class="tiny-span"> = </span>
<span class="totals" name="attr_composure" title="@{composure}"></span>
</div>
<div class="display">
<span name="attr_composure" title="@{composure}"></span>
</div>
</div>
<!-- ~~:+: Judge Intentions :+:~~ -->
<input type="hidden" name="attr_judge_intentions" value="" />
<button name="act_judge_intentions" data-i18n-title="Willpower + Intuition" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{judgeintentions}}}{{dice=[[(@{judge_intentions}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">
<span data-i18n="judgeintentions">Judge Intentions</span>
</button>
<div class="attr-und">
<div class="settings">
<input type="number" name="attr_judge_intentions_modifier" placeholder="0" title="@{judge_intentions_modifier}" /><span class="tiny-span"> = </span>
<span class="totals" name="attr_judge_intentions" title="@{judge_intentions}"></span>
</div>
<div class="display">
<span name="attr_judge_intentions" title="@{judge_intentions}"></span>
</div>
</div>
<!-- ~~:+: Memory :+:~~ -->
<input type="hidden" name="attr_memory" value="" />
<button name="act_memory" data-i18n-title="Logic + Intuition" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{memory}}}{{dice=[[(@{memory}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">
<span data-i18n="memory">Memory</span>
</button>
<div class="attr-und">
<div class="settings">
<input type="number" name="attr_memory_modifier" placeholder="0" title="@{memory_modifier}" /><span class="tiny-span"> = </span>
<span class="totals" name="attr_memory" title="@{memory}"></span>
</div>
<div class="display">
<span name="attr_memory" title="@{memory}"></span>
</div>
</div>
<!-- ~~:+: Social Rating :+:~~ -->
<input type="hidden" name="attr_social_rating" value="" />
<button type="action" name="act_social_rating" data-i18n-title="social_rating_desc" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{social_rating}}}{{rating=@{social_rating}}}">
<span data-i18n="social_rating">Social Rating</span>
</button>
<div class="attr-und">
<div class="settings">
<span name="attr_social_rating" title="@{social_rating}"></span>
</div>
<div class="display">
<span name="attr_social_rating" title="@{social_rating}"></span>
</div>
</div>
<!-- ~~:+: Lift & Carry :+:~~ -->
<input type="hidden" name="attr_lift_carry" value="" />
<button name="act_lift_carry" data-i18n-title="Body + Willpower" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{liftcarry}}}{{dice=[[(@{lift_carry}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">
<span data-i18n="liftcarry">Lift & Carry</span>
</button>
<div class="attr-und">
<div class="settings">
<input type="number" name="attr_lift_carry_modifier" placeholder="0" title="@{lift_carry_modifier}" /><span class="tiny-span"> = </span>
<span class="totals" name="attr_lift_carry" title="@{lift_carry}"></span>
</div>
<div class="display">
<span name="attr_lift_carry" title="@{lift_carry}"></span>
</div>
</div>
<!-- ~~:+: Walk & Run :+:~~ -->
<label data-i18n="movement">Movement</label>
<div class="attr-und">
<div class="settings">
<input style="width: 1.75em !important;" type="number" name="attr_move_speed" value="10" placeholder="10" title="@{move_speed}" />
<span class="tiny-span">/</span>
<input style="width: 1.75em !important;" type="number" name="attr_sprint_speed" value="15" placeholder="15" title="@{sprint_speed}" />
<span class="tiny-span">+</span>
<input style="width: 1.5em !important;" type="number" name="attr_sprint_modifier" value="1" title="@{sprint_modifier}" />
</div>
<div class="display">
<button name="act_sprint" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=@{sprint_speed}+(Athletics+Agility hits * @{sprint_modifier})}}{{dice=[[@{sprint_speed}+((@{athletics}+@{agility}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle} * @{sprint_modifier})]] meters}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">
<span data-i18n="sprint">Sprint</span>
</button>
</div>
</div>
</div>
</div>
</div>
</div><!-- ~~~~~~~~ End of PC Attributes~~~~~~~~ -->
<div class="pc-row">
<div class="header left-header">
<div class="header htab">
<div class="triangle"></div>
<input class="skills-toggle" name="attr_skills_toggle" title="@{skills_toggle}" type="radio" value="knowledge"/>
<h1>Knowledge</h1>
<div class="right-tri"></div>
</div>
<div class="header htab">
<div class="triangle"></div>
<input class="skills-toggle" name="attr_skills_toggle" title="@{skills_toggle}" type="radio" value="active" checked="checked"/>
<h1>Skills</h1>
</div>
</div>
<div class="border-box skill-box">
<div class="pc-box medium-box">
<input class="skills-toggle" name="attr_skills_toggle" type="hidden" value="active"/>
<div class="skills-active">
<div class="rows repeating-container">
<div class="row-long headers">
<h2 data-i18n="skill">Skill</h2>
<h2 data-i18n="rtg">RTG</h2>
<h2 data-i18n="mod">Mod</h2>
<h2 data-i18n="attribute">Attribute</h2>
</div>
<div class="row-long">
<input name="attr_default_display" type="hidden" value="Agility"/>
<button data-i18n="default" name="act_default" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{default} = @{default_display} - 1}}{{dice=[[((@{default_attribute}+@{unskilled_mod}+-1)+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">default</button><span class="text-align-center">-1</span>
<input name="attr_unskilled_mod" min="0" placeholder="0" type="number" step="1" value="0" title="attr_unskilled_mod"/>
<select class="attribute-select" name="attr_default_attribute" title="Skill attribute">
<option data-i18n="body" value="@{body}">Body</option>
<option data-i18n="agility" value="@{agility}" selected="selected">Agility</option>
<option data-i18n="reaction" value="@{reaction}">Reaction</option>
<option data-i18n="strength" value="@{strength}">Strength</option>
<option data-i18n="willpower" value="@{willpower}">Willpower</option>
<option data-i18n="logic" value="@{logic}">Logic</option>
<option data-i18n="intuition" value="@{intuition}">Intuition</option>
<option data-i18n="charisma" value="@{charisma}">Charisma</option>
<option data-i18n="magic" value="@{magic}">Magic</option>
<option data-i18n="resonance" value="@{resonance}">Resonance</option>
</select>
</div>
<fieldset class="repeating_skills">
<input name="attr_display_rating" type="hidden"/>
<input name="attr_display_spec" type="hidden" value=""/>
<input name="attr_display_expert" type="hidden" value=""/>
<input name="attr_display_attribute" type="hidden" value="Intuition"/>
<input name="attr_dicepool" type="hidden" value="0"/>
<input class="settings-flag" name="attr_flag" type="hidden" value="settings"/>
<div class="buttons">
<button name="act_skill" class="skill" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{name}}}{{dice=[[((@{rating}+@{attribute}+@{mod})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=@{notes}}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span name="attr_name"></span></button>
<span class="skill-button-hider" name="attr_spec">hideme</span><button name="act_spec" class="skill_spec" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{name} +2 (Spec: @{display_spec})}}{{dice=[[((@{rating}+@{attribute}+@{mod}+2)+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=Spec: @{spec}\n@{notes}}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span class="skill_spec" name="attr_display_spec"></span></button>
<span class="skill-button-hider" name="attr_expert">hideme</span><button name="act_expert" class="skill_expert" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{name} +3 (Expert: @{display_expert})}}{{dice=[[((@{rating}+@{attribute}+@{mod}+3)+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=Expertise: @{expert}\n@{notes}}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span class="skill_expert" name="attr_display_expert"></span></button>
</div>
<span class="text-align-center" name="attr_rating" title="@{repeating_skills_${x}_rating}"></span>
<input name="attr_mod" step="1" value="0" placeholder="0" type="number" title="mod"/>
<select class="attribute-select" name="attr_attribute" title="undefined_attribute">
<option data-i18n="body" value="@{body}">Body</option>
<option data-i18n="agility" value="@{agility}">Agility</option>
<option data-i18n="reaction" value="@{reaction}">Reaction</option>
<option data-i18n="strength" value="@{strength}">Strength</option>
<option data-i18n="willpower" value="@{willpower}">Willpower</option>
<option data-i18n="logic" value="@{logic}">Logic</option>
<option data-i18n="intuition" value="@{intuition}">Intuition</option>
<option data-i18n="charisma" value="@{charisma}">Charisma</option>
<option data-i18n="magic" value="@{magic}">Magic</option>
<option data-i18n="resonance" value="@{resonance}">Resonance</option>
</select>
<input class="collapse-flag" name="attr_display_flag" type="checkbox"/><span class="pictos">i</span>
<input class="settings-flag" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<div class="collapse"><span name="attr_notes"></span></div>
<div class="settings">
<select class="skill-select" name="attr_name" title="name">
<option value="Astral" data-i18n="astral">Astral</option>
<option value="Athletics" data-i18n="athletics">Athletics</option>
<option value="Biotech" data-i18n="biotech">Biotech</option>
<option value="Close Combat" data-i18n="closecombat">Close Combat</option>
<option value="Con" data-i18n="con">Con</option>
<option value="Conjuring" data-i18n="conjuring">Conjuring</option>
<option value="Cracking" data-i18n="cracking">Cracking</option>
<option value="Electronics" data-i18n="electronics">Electronics</option>
<option value="Enchanting" data-i18n="enchanting">Enchanting</option>
<option value="Engineering" data-i18n="engineering">Engineering</option>
<option value="Exotic Weapons" data-i18n="exoticweapons">Exotic Weapons</option>
<option value="Firearms" data-i18n="firearms">Firearms</option>
<option value="Influence" data-i18n="influence">Influence</option>
<option value="Outdoors" data-i18n="outdoors">Outdoors</option>
<option value="Perception" data-i18n="perception">Perception</option>
<option value="Piloting" data-i18n="piloting">Piloting</option>
<option value="Sorcery" data-i18n="sorcery">Sorcery</option>
<option value="Stealth" data-i18n="stealth">Stealth</option>
<option value="Tasking" data-i18n="tasking">Tasking</option>
<option value="Language" data-i18n="language">Language</option>
<option value="Knowledge" data-i18n="knowledge">Knowledge</option>
</select>
<label data-i18n-title="rating" title="rating">
<input name="attr_rating" step="1" placeholder="Rtg" type="number" title="rating" value='' />
</label>
<label data-i18n-title="mod" title="mod">
<input name="attr_mod" value="0" step="1" placeholder="Mod" type="number" title="mod"/>
</label>
<select class="attribute-select" name="attr_attribute" title="undefined_attribute">
<option data-i18n="body" value="@{body}">Body</option>
<option data-i18n="agility" value="@{agility}">Agility</option>
<option data-i18n="reaction" value="@{reaction}">Reaction</option>
<option data-i18n="strength" value="@{strength}">Strength</option>
<option data-i18n="willpower" value="@{willpower}">Willpower</option>
<option data-i18n="logic" value="@{logic}">Logic</option>
<option data-i18n="intuition" value="@{intuition}" selected="selected">Intuition</option>
<option data-i18n="charisma" value="@{charisma}">Charisma</option>
<option data-i18n="magic" value="@{magic}">Magic</option>
<option data-i18n="resonance" value="@{resonance}">Resonance</option>
</select>
<label data-i18n-title="specialization" title="specialization"> <span class="skill_spec" data-i18n="specialization">specialization</span>
<input name="attr_spec" placeholder="specialization" type="text" title="specialization"/>
</label>
<label data-i18n-title="expertise" title="expertise"> <span class="skill_expert" data-i18n="expertise">Expertise</span>
<input name="attr_expert" placeholder="expertise" type="text" title="expertise"/>
</label>
<label data-i18n-title="notes" title="notes"><span data-i18n="notes">Notes</span>
<textarea name="attr_notes" placeholder="Notes" title="undefined_notes}"></textarea>
</label>
</div>
</fieldset>
</div>
</div>
<div class="skills-knowledge">
<div class="rows repeating-container">
<div class="row-long headers">
<h2 data-i18n="knowledge">Knowledge</h2>
<h2 data-i18n="type">Type</h2>
</div>
<fieldset class="repeating_knowledges">
<span name="attr_name"></span>
<span class="center" name="attr_type"></span>
<input class="settings-flag" name="attr_flag" type="hidden" value="settings" title="undefined_flag}"/>
<input class="collapse-flag" name="attr_display_flag" type="checkbox"/><span class="pictos">i</span>
<input class="settings-flag" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<div class="collapse"><span name="attr_notes"></span></div>
<div class="settings">
<input type="text" name="attr_name" value="" placeholder="" title="Knowledge / Language Name" />
<select class="center" data-i18n-title="type" name="attr_type" title="skill_type">
<option data-i18n="knowledge" value="Knowledge">Knowledge</option>
<option data-i18n="language" value="Language">Language</option>
</select>
<label data-i18n-title="notes" title="notes"><span data-i18n="notes">Notes</span>
<textarea name="attr_notes" placeholder="Notes" title="undefined_notes}"></textarea>
</label>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="options pc-col">
<div class="pc-row">
<div class="header right-header"><h1 data-i18n="options">Options</h1><div class="right-tri"></div></div>
<div class="border-box">
<div class="pc-box">
<div class="op-col">
<div>
<h2 data-i18n="character">Character</h2><br />
<label data-i18n="mundane">Mundane</label><input class="character-type" type="checkbox" name="attr_flag_special" value="mundane" title="@{flag_special}" checked /><br />
<label data-i18n="awakened">Awakened</label><input class="character-type" type="checkbox" name="attr_flag_special" value="magic" title="@{flag_special}" /><br />
<label data-i18n="technomancer">Technomancer</label><input class="character-type" type="checkbox" name="attr_flag_special" value="resonance" title="@{flag_special}" />
</div>
<hr />
<div>
<h2 data-i18n="sheetselect">Sheet Select</h2><br />
<select name="attr_sheet_type" title="@{sheet_type}">
<option value="pc" data-i18n="pc">PC</option>
<option value="grunt" data-i18n="grunt">Grunt</option>
<option value="spirit" data=i18n="spirit">Spirit</option>
<option value="host" data-i18n="host">Host</option>
<option value="sprite" data-i18n="sprite">Sprite</option>
<option value="vehicle" data-i18n="vehicle">Vehicle</option>
</select>
</div>
<hr />
<div>
<h2 data-i18n="modifier_text_boxes">Modifier Text Boxes</h2><br />
<label data-i18n="enable_modifier_changes">Enable Modifier Changes</label><input class="enable-modifiers" type="checkbox" name="attr_enable_modifiers" value="1" title="@{enable_modifiers}" /><br />
<span class="tiny red">Warning: If not used correctly this can break your character data.</span><br />
<label data-i18n="enable_unrestricted_modifiers">Enable Unrestricted Modifiers</label><input type="checkbox" name="attr_enable_unrestricted_modifiers" value="1" title="@{enable_unrestricted_modifiers}" /><br />
</div>
</div>
<div class="op-col">
<div>
<h2 data-i18n="temporarymodifiers">Temporary Modifiers</h2><br />
<label data-i18n="defense">Defense</label><input type="number" name="attr_defense_temp" title="@{defense_temp}" /><input type="checkbox" name="attr_defense_temp_flag" value="on" checked />
<label data-i18n="soak">Soak</label><input type="number" name="attr_soak_temp" title="@{soak_temp}" /><input type="checkbox" name="attr_soak_temp_flag" value="on" checked />
<hr />
<label data-i18n="body">Body</label><input type="number" name="attr_body_temp" title="@{body_temp}" /><input type="checkbox" name="attr_body_temp_flag" value="on" checked />
<label data-i18n="agility">Agility</label><input type="number" name="attr_agility_temp" title="@{agility_temp}" /><input type="checkbox" name="attr_agility_temp_flag" value="on" checked />
<label data-i18n="reaction">Reaction</label><input type="number" name="attr_reaction_temp" title="@{reaction_temp}" /><input type="checkbox" name="attr_reaction_temp_flag" value="on" checked />
<label data-i18n="strength">Strength</label><input type="number" name="attr_strength_temp" title="@{strength_temp}" /><input type="checkbox" name="attr_strength_temp_flag" value="on" checked />
<label data-i18n="willpower">Willpower</label><input type="number" name="attr_willpower_temp" title="@{willpower_temp}" /><input type="checkbox" name="attr_willpower_temp_flag" value="on" checked />
<label data-i18n="logic">Logic</label><input type="number" name="attr_logic_temp" title="@{logic_temp}" /><input type="checkbox" name="attr_logic_temp_flag" value="on" checked />
<label data-i18n="intuition">Intuition</label><input type="number" name="attr_intuition_temp" title="@{intuition_temp}" /><input type="checkbox" name="attr_intuition_temp_flag" value="on" checked />
<label data-i18n="charisma">Charisma</label><input type="number" name="attr_charisma_temp" title="@{charisma_temp}" /><input type="checkbox" name="attr_charisma_temp_flag" value="on" checked />
<label data-i18n="magic">Magic</label><input type="number" name="attr_magic_temp" title="@{magic_temp}" /><input type="checkbox" name="attr_magic_temp_flag" value="on" checked />
<label data-i18n="resonance">Resonance</label><input type="number" name="attr_resonance_temp" title="@{resonance_temp}" /><input type="checkbox" name="attr_resonance_temp_flag" value="on" checked />
<hr />
<label data-i18n="initiative">Initiative</label><input type="number" name="attr_initiative_temp" title="@{initiative_temp}" /><input type="checkbox" name="attr_initiative_temp_flag" value="on" checked />
<label data-i18n="initiativedice">Initiative Dice</label><input type="number" name="attr_initiative_dice_temp" title="@{initiative_dice_temp}" /><input type="checkbox" name="attr_initiative_dice_temp_flag" value="on" checked />
<label data-i18n="astralinitiative">Astral Initiative</label><input type="number" name="attr_astral_initiative_temp" title="@{astral_initiative_temp}" /><input type="checkbox" name="attr_astral_initiative_temp_flag" value="on" checked />
<label data-i18n="astralinitiativedice">Initiative Dice</label><input type="number" name="attr_astral_initiative_dice_temp" title="@{astral_initiative_dice_temp}" /><input type="checkbox" name="attr_astral_initiative_dice_temp_flag" value="on" checked />
<label data-i18n="matrixinitiative">Matrix Initiative</label><input type="number" name="attr_matrix_initiative_temp" title="@{matrix_initiative_temp}" /><input type="checkbox" name="attr_matrix_initiative_temp_flag" value="on" checked />
<label data-i18n="matrixinitiativedice">Matrix Initiative Dice</label><input type="number" name="attr_matrix_initiative_dice_temp" title="@{matrix_initiative_dice_temp}" /><input type="checkbox" name="attr_matrix_initiative_dice_temp_flag" value="on" checked />
<label data-i18n="coldsiminitiative">Cold Sim VR Initiative</label><input type="number" name="attr_cold_sim_initiative_temp" title="@{cold_sim_initiative_temp}" /><input type="checkbox" name="attr_cold_sim_initiative_temp_flag" value="on" checked />
<label data-i18n="coldsiminitiativedice">Cold Sim VR Initiative Dice</label><input type="number" name="attr_cold_sim_initiative_dice_temp" title="@{cold_sim_initiative_dice_temp}" /><input type="checkbox" name="attr_cold_sim_initiative_dice_temp_flag" value="on" checked />
<label data-i18n="hotsiminitiative">Hot Sim VR Initiative</label><input type="number" name="attr_hot_sim_initiative_temp" title="@{hot_sim_initiative_temp}" /><input type="checkbox" name="attr_hot_sim_initiative_temp_flag" value="on" checked />
<label data-i18n="hotsiminitiativedice">Hot Sim VR Initiative Dice</label><input type="number" name="attr_hot_sim_initiative_dice_temp" title="@{hot_sim_initiative_dice_temp}" /><input type="checkbox" name="attr_hot_sim_initiative_dice_temp_flag" value="on" checked />
</div>
</div>
<div class="importer">
<input class="collapse-flag" name="attr_display_flag" type="checkbox"/>
<span class="pictos">c</span>
<div class="collapse importer-input">
<button class="import-button" name="act_import" type="action" value="">Import</button>
<textarea name="attr_import_data" placeholder="WARNING! Anything placed here CAN completely corrupt your character, make a copy!" title="Paste Genesis JSON Here"></textarea>
</div>
<span class="importer-feedback" name="attr_import_feedback"></span>
</div>
</div>
</div>
</div>
</div>
<div class="core pc-col">
<div class="pc-row">
<div class="header right-header">
<h1 data-i18n="corecombatinfo">Core Combat Info</h1>
<div class="right-tri"></div>
</div>
<div class="border-box">
<div class="pc-box small-box core-combat">
<div class="row-long cc-arm">
<div class="armor-info">
<div> </div>
<button type="action" name="act_dr" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{defense} ^{rating}}}{{rating=@{armor_rating}}}">
<span class="center"><span data-i18n="dr">DR</span> <span name="attr_armor_rating"></span></span>
</button>
<div> </div>
<button type="action" name="act_defense" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{defense} = ^{reaction} + ^{intuition}}}{{dice=[[((@{defense})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">
<span class="center" name="defense" title="@{defense} = Reaction + Intuition">Defense</span>
</button>
<div> </div>
<button type="action" name="act_soak" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{soak} ^{damage}}}{{dice=[[((@{soak})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">
<span class="center" name="soak" title="@{soak} = Body">Soak Damage</span>
</button>
<div> </div>
</div>
<div class="magic-defense">
<div> </div>
<button type="action" name="act_magic_ar" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{magic} ^{attack} ^{rating}}}{{rating=@{magic_ar}}}">
<span class="center"><span data-i18n="magicar">Magic AR</span> <span name="attr_magic_ar"></span></span>
</button>
<div> </div>
<button type="action" name="act_direct_magic_defense" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{direct} ^{magic} ^{defense}}}{{dice=[[((@{willpower}+@{intuition})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{desc=Willpower + Intuition}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">
<span class="center" title="Willpower + Intuition"><span class="center" data-i18n="directmagicdefense">Direct Magic Defense</span></span>
</button>
<div> </div>
<button type="action" name="act_indirect_magic_defense" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{indirect} ^{magic} ^{defense}}}{{dice=[[((@{reaction}+@{willpower})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{desc=Reaction + Willpower}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">
<span class="center" title="Reaction + Willpower"><span class="center" data-i18n="indirectmagicdefense">Indirect Magic Defense</span></span>
</button>
<div> </div>
</div>
<div class="armor-resists">
<h2 data-i18n="resists">Resists</h2>
<span class="armor-resist" title="@{resist_chem_total}"><span class="pictos3 chem">d</span><span class="chem"> Chem </span><span class="armor-resist-value" name="attr_resist_chem_total"></span></span>
<span class="armor-resist" title="@{resist_cold_total}"><span class='pictos cold'>b</span><span class="cold"> Cold </span><span class="armor-resist-value" name="attr_resist_cold_total"></span></span>
<span class="armor-resist" title="@{resist_elec_total}"><span class='pictos elec'>e</span><span class="elec"> Elec </span><span class="armor-resist-value" name="attr_resist_elec_total"></span></span>
<span class="armor-resist" title="@{resist_fire_total}"><span class="pictos3 fire">j</span><span class="fire"> Fire </span><span class="armor-resist-value" name="attr_resist_fire_total"></span></span>
</div>
</div>
<div>
<span> </span>
</div>
<div class="row-long cc-row primary-range">
<h2 data-i18n="primaryrangedweapon">Primary Ranged Weapon</h2>
<h2> </h2>
<h2 class="center" data-i18n="pool">Pool</h2>
<h2 class="center" data-i18n="dam">Dam</h2>
<h2 class="center" data-i18n="c" title="Close 0-3">C</h2>
<h2 class="center" data-i18n="n" title="Near 4-50">N</h2>
<h2 class="center" data-i18n="m" title="Medium 51-250">M</h2>
<h2 class="center" data-i18n="f" title="Far 251-500">F</h2>
<h2 class="center" data-i18n="e" title="Extreme 500+">E</h2>
</div>
<div class="cc-row primary-range">
<button name="act_primary_range_weapon" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{primary_range_weapon}}}{{dice=[[(@{primary_range_weapon_rating}+@{primary_range_weapon_attr_rating}+@{primary_range_weapon_spec}+@{primary_range_weapon_expert}+@{primary_range_weapon_dicepool_modifier}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=Mode @{primary_range_weapon_mode}, Damage @{primary_range_weapon_damage}, Skill @{primary_range_weapon_skill}, Attribute: @{primary_range_weapon_attribute}}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span name="attr_primary_range_weapon" title="@{primary_range_weapon}"></span></button>
<span> </span>
<span class="center" name="attr_primary_range_weapon_dicepool"></span>
<span class="center" name="attr_primary_range_weapon_damage"></span>
<span class="center" name="attr_primary_range_weapon_close"></span>
<span class="center" name="attr_primary_range_weapon_near"></span>
<span class="center" name="attr_primary_range_weapon_medium"></span>
<span class="center" name="attr_primary_range_weapon_far"></span>
<span class="center" name="attr_primary_range_weapon_extreme"></span>
</div>
<div class="row-long cc-row primary-range-row2">
<input type="hidden" name="attr_primary_range_weapon_mode_singleshot" value="0" />
<input type="hidden" name="attr_primary_range_weapon_mode_semiauto" value="0" />
<input type="hidden" name="attr_primary_range_weapon_mode_burst" value="0" />
<input type="hidden" name="attr_primary_range_weapon_mode_fullauto" value="0" />
<input type="hidden" name="attr_primary_range_weapon_mode_other" value="0" />
<input type="hidden" name="attr_primary_range_weapon_base_damage" value="0" />
<input type="hidden" name="attr_primary_range_weapon_base_close" value="0" />
<input type="hidden" name="attr_primary_range_weapon_base_near" value="0" />
<input type="hidden" name="attr_primary_range_weapon_base_medium" value="0" />
<input type="hidden" name="attr_primary_range_weapon_base_far" value="0" />
<input type="hidden" name="attr_primary_range_weapon_base_extreme" value="0" />
<select name="attr_primary_range_weapon_mode" title="@{primary_range_weapon_mode}">
<option data-i18n="singleshot" value="Single Shot" selected="selected">Single Shot</option>
<option data-i18n="semiauto" value="Semi Auto">Semi-Auto</option>
<option data-i18n="burstfire" value="Burst Fire">Burst Fire</option>
<option data-i18n="fullauto" value="Full Auto">Full Auto</option>
<option data-i18n="other" value="Other">Other</option>
</select>
<span> </span>
<!-- Ammo removal button -->
<button class="shots" name="act_shots_remove" type="action">4</button>
<button class="shots" type="action" name="act_primary_ammo" title="Shots Fired">
<img alt="small handgun icon" src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Shadowrun5thEdition/images/gun.png" /><span name="attr_shots_fired"></span>
</button>
<button class="shots" name="act_shots_add" type="action">4</button>
<span> </span>
<span name="attr_primary_range_weapon_ammo" title="@{primary_range_weapon_ammo}"></span>
<span name="attr_primary_range_weapon_ammo_max" title="@{primary_range_weapon_ammo_max}"></span>
<button class="pictos shots" name="act_reload" type="action">0</button>
</div>
<div>
<span> </span>
</div>
<div class="row-long cc-row primary-melee">
<h2 data-i18n="primarymeleeweapon">Primary Melee Weapon</h2>
<h2> </h2>
<h2 class="center" data-i18n="pool">Pool</h2>
<h2 class="center" data-i18n="dam">Dam</h2>
<h2 class="center" data-i18n="c" title="Close 0-3">C</h2>
<h2 class="center" data-i18n="n" title="Near 4-50">N</h2>
<h2 class="center" data-i18n="m" title="Medium 51-250">M</h2>
<h2 class="center" data-i18n="f" title="Far 251-500">F</h2>
<h2 class="center" data-i18n="e" title="Extreme 500+">E</h2>
</div>
<div class="cc-row primary-melee">
<button name="act_primary_melee_weapon" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{primary_melee_weapon_weapon}}}{{dice=[[(@{primary_melee_weapon_rating}+@{primary_melee_weapon_attr_rating}+@{primary_melee_weapon_spec}+@{primary_melee_weapon_expert}+@{primary_melee_weapon_dicepool_modifier}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=Damage @{primary_melee_weapon_damage}, Skill: @{primary_melee_weapon_skill}, Attribute: @{primary_melee_weapon_attribute}}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span name="attr_primary_melee_weapon_weapon"></span></button>
<span> </span>
<span class="center" name="attr_primary_melee_weapon_dicepool" title="@{primary_melee_weapon_dicepool}"></span>
<span class="center" name="attr_primary_melee_weapon_damage" title="@{primary_melee_weapon_damage}"></span>
<span class="center" name="attr_primary_melee_weapon_close" title="@{primary_melee_weapon_close}"></span>
<span class="center" name="attr_primary_melee_weapon_near" title="@{primary_melee_weapon_near}"></span>
<span class="center" name="attr_primary_melee_weapon_medium" title="@{primary_melee_weapon_medium}"></span>
<span class="center" name="attr_primary_melee_weapon_far" title="@{primary_melee_weapon_far}"></span>
<span class="center" name="attr_primary_melee_weapon_extreme" title="@{primary_melee_weapon_extreme}"></span>
</div>
</div>
</div>
</div>
<!-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ START OF THE CONDITION MONITOR ROW ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -->
<div class="pc-row">
<div class="header right-header"><h1 data-i18n="conditionmonitor">Condition Monitor</h1><div class="right-tri"></div></div>
<div class="border-box">
<div class="pc-box medium-box condition-box">
<input type="checkbox" class="settings-toggle" name="attr_flag_condition" checked="checked" title="Settings toggle" /><span>x</span>
<div class="settings">
<label data-i18n="conditionmonitormodifiers">Condition Monitor Modifiers (P/S): </label>
<input type="hidden" name="attr_physical" value="10" />
<input type="hidden" name="attr_stun" value="10" />
<input type="hidden" name="attr_physical_max" value="10" />
<input type="hidden" name="attr_stun_max" value="10" />
<input type="number" name="attr_physical_modifier" value="" placeholder="#" title="@{physical_modifier}" /><span> / </span>
<input type="number" name="attr_stun_modifier" value="" placeholder="#" title="@{stun_modifier}" /><br />
<input type="hidden" name="attr_overflow" value="3" />
<label data-i18n="overflowmodifier">Overflow Modifier</label><input type="number" name="attr_overflow_modifier" value="" placeholder="#" title="@{overflow_modifier}" /><br />
<label data-i18n="paintolerance">Pain Tolerance</label>
<select name="attr_pain_tolerance">
<option value="+1" data-i18n="highpaintolerance">High Pain Tolerance</option>
<option value="0" data-i18n="none" selected="selected">None</option>
<option value="-1" data-i18n="lowpaintolerance">Low Pain Tolerance</option>
</select>
<div class="con-footer">
<span data-i18n="painfooter">Low Pain Tolerance doubles wound modifiers and High Pain Tolerance lowers the modifier to wound modifiers by 1 per level.</span>
</div>
</div>
<div class="display">
<div class="con-track">
<input type="hidden" name="attr_physical_damage" value="0" />
<button name="act_cond_reset_physical" type="action" data-i18n="resetphysicaltrack">Reset Physical Track</button>
<button name="act_natural_healing_physical" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{natural} ^{healing} ^{physical}\n^{body} + ^{body}}}{{dice=[[(@{body}+@{body}+?{Medical Care?|No,0|Yes,2})d6>5]]}}{{desc=Natural Healing (Physical), This test can be performed once per 24 hours of rest to recover Overflow/Physical damage.\n\n☆ Duration is halved with the Quick Healer quality.}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}{{glitch=[[0]]}}"><span class="center"><span class="center" data-i18n="naturalhealingphysical">Natural Healing (Physical)</span></span></button>
<div class="squares">
<input class="hex-hider" type="hidden" name="attr_physical_max" value="10" />
<input type="radio" name="attr_physical_damage" value="1" /><span></span>
<input type="radio" name="attr_physical_damage" value="2" /><span></span>
<input type="radio" name="attr_physical_damage" value="3" /><span></span><div>-1</div>
<input type="radio" name="attr_physical_damage" value="4" /><span></span>
<input type="radio" name="attr_physical_damage" value="5" /><span></span>
<input type="radio" name="attr_physical_damage" value="6" /><span></span><div>-2</div>
<input type="radio" name="attr_physical_damage" value="7" /><span></span>
<input type="radio" name="attr_physical_damage" value="8" /><span></span>
<input type="radio" name="attr_physical_damage" value="9" /><span></span><div>-3</div>
<input type="radio" name="attr_physical_damage" value="10" /><span></span>
<input type="radio" name="attr_physical_damage" value="11" /><span></span>
<input type="radio" name="attr_physical_damage" value="12" /><span></span><div>-4</div>
<input type="radio" name="attr_physical_damage" value="13" /><span></span>
<input type="radio" name="attr_physical_damage" value="14" /><span></span>
<input type="radio" name="attr_physical_damage" value="15" /><span></span><div>-5</div>
<input type="radio" name="attr_physical_damage" value="16" /><span></span>
<input type="radio" name="attr_physical_damage" value="17" /><span></span>
<input type="radio" name="attr_physical_damage" value="18" /><span></span><div>-6</div>
</div>
<div class="con-footer" title="@{overflow}">
<label data-i18n="overflow">Overflow</label><div class="attr-und"><span name="attr_overflow"></span></div>
</div>
</div>
<div class="con-track">
<input type="hidden" name="attr_stun_damage" value="0" />
<button name="act_cond_reset_stun" type="action" data-i18n="resetstuntrack">Reset Stun Track</button>
<button name="act_natural_healing_stun" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{natural} ^{healing} ^{stun}\n^{body} + ^{willpower}}}{{dice=[[(@{body}+@{willpower}+?{Medical Care?|No,0|Yes,2})d6>5]]}}{{desc=Natural Healing (Stun), This test can be performed once per hour of rest to recover stun damage. ☆Duration is halved with the Quick Healer quality}}"><span class="center"><span class="center" data-i18n="naturalhealingstun">Natural Healing (Stun)</span></span></button>
<div class="squares">
<input class="hex-hider" type="hidden" name="attr_stun_max" value="10" />
<input type="radio" name="attr_stun_damage" value="1" /><span></span>
<input type="radio" name="attr_stun_damage" value="2" /><span></span>
<input type="radio" name="attr_stun_damage" value="3" /><span></span><div>-1</div>
<input type="radio" name="attr_stun_damage" value="4" /><span></span>
<input type="radio" name="attr_stun_damage" value="5" /><span></span>
<input type="radio" name="attr_stun_damage" value="6" /><span></span><div>-2</div>
<input type="radio" name="attr_stun_damage" value="7" /><span></span>
<input type="radio" name="attr_stun_damage" value="8" /><span></span>
<input type="radio" name="attr_stun_damage" value="9" /><span></span><div>-3</div>
<input type="radio" name="attr_stun_damage" value="10" /><span></span>
<input type="radio" name="attr_stun_damage" value="11" /><span></span>
<input type="radio" name="attr_stun_damage" value="12" /><span></span><div>-4</div>
<input type="radio" name="attr_stun_damage" value="13" /><span></span>
<input type="radio" name="attr_stun_damage" value="14" /><span></span>
<input type="radio" name="attr_stun_damage" value="15" /><span></span><div>-5</div>
</div>
<div class="con-footer">
<span data-i18n="conditionfooter">For every 3 boxes of damage on any one damage track, the character takes a -1 Dice Pool modifier on tests; these modifiers are cumulative within and across damage tracks.</span>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- ~~~~~~~~ End of Condition Monitor ~~~~~~~~ -->
<div class="quality-box">
<div class="header right-header">
<div class="header htab">
<input class="tab-switch" name="attr_quality_toggle" type="radio" value="quality" checked="checked"/>
<h1 data-i18n="qualities">Qualities</h1>
<div class="right-tri"></div>
</div>
<div class="header htab">
<div class="triangle"></div>
<input class="tab-switch" name="attr_quality_toggle" type="radio" value="martial"/>
<h1 data-i18n="martialarts">Martial Arts</h1>
<div class="right-tri"></div>
</div>
</div>
<div class="border-box">
<div class="pc-box medium-box">
<input class="tab-switch" name="attr_quality_toggle" type="hidden" value="quality"/>
<div class="quality">
<div class="row-long headers">
<h2 data-i18n="quality">Quality</h2>
<h2 data-i18n="rtg">RTG</h2>
<h2 data-i18n="type">Type</h2>
<h2> </h2>
</div>
<div class="rows repeating-container">
<fieldset class="repeating_quality">
<span name="attr_quality"></span>
<span class="center" name="attr_rating"></span>
<span class="center" name="attr_type"></span>
<input class="collapse-flag" name="attr_display_flag" type="checkbox"/><span class="pictos">i</span>
<button class="pictos" name="quality_chat" type="roll" value="@{gm_toggle} &{template:quality}{{header=@{character_name}}}{{base=@{quality}}}{{desc=@{notes}}}{{rating=@{rating}}}">w</button>
<input class="settings-flag" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<div class="collapse"><span name="attr_notes"></span></div>
<div class="settings">
<input name="attr_quality" placeholder="quality name" title="@{repeating_quality_${x}_quality}" type="text"/>
<label data-i18n-title="rating" title="@{repeating_quality_${x}_rating}">
<input name="attr_rating" placeholder="-" type="number" title="@{repeating_quality_${x}_rating}"/>
</label>
<select name="attr_type" title="@{repeating_quality_${x}_type}">
<option data-i18n="p" value="P" selected="selected">P</option>
<option data-i18n="n" value="N">N</option>
</select>
<h3 data-i18n="notes">notes</h3>
<label data-i18n-title="notes" title="notes">
<textarea name="attr_notes" placeholder="Notes" title="@{repeating_quality_${x}_notes}"></textarea>
</label>
<h3 data-i18n="modifications">modifications</h3>
<label data-i18n-title="modifications" title="modifications">
<textarea name="attr_modifications" placeholder="Mechanic: +/- mod" title="@{repeating_quality_${x}_modifications}"></textarea>
</label>
</div>
</fieldset>
</div>
</div>
<div class="martial">
<div class="row-long headers">
<h2 data-i18n="technique">Technique</h2>
<h2 data-i18n="style">Style</h2>
</div>
<div class="rows repeating-container">
<fieldset class="repeating_martial"><span name="attr_technique"></span><span class="center" name="attr_style"></span>
<button class="pictos" name="technique_chat" type="roll" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=@{style} - @{technique}}}{{desc=@{notes}}}">w</button>
<input class="collapse-flag" name="attr_display_flag" type="checkbox"/><span class="pictos">i</span>
<input class="settings-flag" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<div class="collapse"><span name="attr_notes"></span></div>
<div class="settings">
<input name="attr_technique" placeholder="technique name" title="@{repeating_martial_${x}_technique}" type="text"/>
<input name="attr_style" placeholder="style name" title="@{repeating_martial_${x}_style}" type="text"/>
<h3 data-i18n="notes">notes</h3>
<label data-i18n-title="notes" title="notes">
<textarea name="attr_notes" placeholder="Notes" title="@{repeating_martial_${x}_notes}"></textarea>
</label>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="arms pc-col">
<div class="pc-row weapons">
<div class="header right-header">
<h1 data-i18n="weapons">Weapons</h1>
<div class="right-tri"></div>
</div>
<div class="header right-header">
<div class="header htab">
<div class="triangle"></div>
<input class="tab-switch" name="attr_weapon_type_toggle" type="radio" value="range" checked="checked"/>
<h1 data-i18n="ranged">Ranged</h1>
<div class="right-tri"></div>
</div>
<div class="header htab">
<div class="triangle"></div>
<input class="tab-switch" name="attr_weapon_type_toggle" type="radio" value="melee"/>
<h1 data-i18n="melee">Melee</h1>
<div class="right-tri"></div>
</div>
<div class="header htab">
<div class="triangle"></div>
<input class="tab-switch" name="attr_weapon_type_toggle" type="radio" value="grenade"/>
<h1 data-i18n="grenade">Grenade</h1>
<div class="right-tri"></div>
</div>
</div>
<div class="border-box">
<div class="pc-box medium-box">
<input class="tab-switch" name="attr_weapon_type_toggle" type="hidden" value="range"/>
<div class="rows repeating-container weapon-range">
<div class="row-long headers">
<span></span>
<h2 data-i18n="weapon">Weapon</h2>
<h2 data-i18n="pool">Pool</h2>
<h2 data-i18n="dam">Dam</h2>
<h2 class="center" data-i18n="c" title="Close 0-3">C</h2>
<h2 class="center" data-i18n="n" title="Near 4-50">N</h2>
<h2 class="center" data-i18n="m" title="Medium 51-250">M</h2>
<h2 class="center" data-i18n="f" title="Far 251-500">F</h2>
<h2 class="center" data-i18n="e" title="Extreme 500+">E</h2>
<h2 data-i18n="ammo">Ammo</h2>
</div>
<fieldset class="repeating_range">
<input title="@{repeating_range_${x}_rating}" name="attr_rating" type="hidden" value="0" />
<input name="attr_skill" type="hidden" value=""/>
<input name="attr_attribute" type="hidden" value="Agility"/>
<input name="attr_attr_rating" type="hidden" value="1"/>
<input name="attr_updateme" type="hidden" value="0"/>
<input class="flag-primary" name="attr_primary" type="hidden" value=""/>
<input class="flag-primary" name="attr_additional" type="hidden" value=""/>
<input class="toggle" name="attr_primary" value="primary" type="checkbox" checked="checked"/>
<span class="pictos powerbutton">2</span>
<button name="act_rangeweapon" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{weapon}\n@{skill} + @{attribute}}}{{dice=[[(@{rating}+@{attr_rating}+@{spec}+@{expert}+@{dicepool_modifier}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=Mode: SS, Damage @{damage}, Skill: @{skill}, Attribute: @{attribute}, Notes @{notes}}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span name="attr_weapon"></span></button>
<span class="center" name="attr_dicepool"></span>
<span class="center" name="attr_damage"></span>
<span class="center" name="attr_close"></span>
<span class="center" name="attr_near"></span>
<span class="center" name="attr_medium"></span>
<span class="center" name="attr_far"></span>
<span class="center" name="attr_extreme"></span>
<span class="center" name="attr_ammo"></span>
<input class="collapse-flag" name="attr_display_flag" type="checkbox"/><span class="pictos">i</span>
<input class="settings-flag" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<div class="collapse"><span name="attr_notes"></span></div>
<div class="settings">
<span></span>
<label data-i18n-title="weapon" title="weapon">
<input name="attr_weapon" placeholder="Ares Predator" title="@{repeating_range_${x}_weapon}" type="text" value=""/>
</label>
<label data-i18n-title="pool" title="pool">
<input name="attr_dicepool" placeholder="" title="@{repeating_range_${x}_dicepool}" type="text" value=""/>
</label>
<label data-i18n-title="dam" title="dam">
<input name="attr_damage" placeholder="9P" title="@{repeating_range_${x}_damage}" type="text" value=""/>
</label>
<label data-i18n-title="c" title="Close">
<input name="attr_close" placeholder="-" title="@{repeating_range_${x}_close}" type="text" value=""/>
</label>
<label data-i18n-title="n" title="Near">
<input name="attr_near" placeholder="-" title="@{repeating_range_${x}_near}" type="text" value=""/>
</label>
<label data-i18n-title="m" title="Medium">
<input name="attr_medium" placeholder="-" title="@{repeating_range_${x}_medium}" type="text" value=""/>
</label>
<label data-i18n-title="f" title="Far">
<input name="attr_far" placeholder="-" title="@{repeating_range_${x}_far}" type="text" value=""/>
</label>
<label data-i18n-title="e" title="Extreme">
<input name="attr_extreme" placeholder="-" title="@{repeating_range_${x}_extreme}" type="text" value=""/>
</label>
<label data-i18n-title="ammo" title="ammo">
<input name="attr_ammo" placeholder="15" title="@{repeating_range_${x}_ammo}" type="number" value=""/>
</label>
<span></span>
<span></span>
<div class="row">
<h3 data-i18n="firingmodes">Firing Modes</h3>
<label data-i18n-title="modeoptions" title="Mode Options">
<input name="attr_firing_modes" placeholder="SA/BF/FA" type="text" title="@{repeating_range_${x}_firing_modes}}"/>
</label>
<!--
<h3 data-i18n="primary">primary</h3>
<label data-i18n-title="primary" title="Primary">
<input name="attr_primary" type="checkbox" title="@{repeating_range_${x}_primary}" value="primary"/>
</label>
-->
<h3 data-i18n="modifier">modifier</h3>
<label data-i18n-title="modifier" title="modifier">
<input name="attr_dicepool_modifier" title="@{repeating_range_${x}_dicepool_modifier}" value='0' type="number"/>
</label>
</div>
<div class="row">
<h3 data-i18n="skill">skill</h3>
<select name="attr_skill" title="@{repeating_range_${x}_skill}">
<option data-i18n="firearms" value="Firearms" selected="selected">Firearms</option>
<option data-i18n="exoticweapons" value="Exotic Weapons">Exotic Weapons</option>
<option data-i18n="athletics" value="Athletics">Athletics</option>
<option data-i18n="engineering" value="Engineering">Engineering</option>
</select>
<h3 data-i18n="specialization">specialization</h3>
<label data-i18n-title="specialization" title="specialization">
<input name="attr_spec" value="2" title="@{repeating_range_${x}_spec}" type="checkbox"/>
</label>
<h3 data-i18n="expertise">expertise</h3>
<label data-i18n-title="expertise" title="expertise">
<input name="attr_expert" value="3" title="@{repeating_range_${x}_expert}" type="checkbox"/>
</label>
<input name="attr_skill" type="hidden" value=""/>
<input name="attr_rating" type="hidden" value=""/>
<div class="exotic-warning"><i data-i18n="exoticnote">Exotic weapons are not linked to a skill. Use Modifier input to set dicepool.</i></div>
</div>
<h3 data-i18n="notes">notes</h3>
<label data-i18n-title="notes" title="notes">
<textarea name="attr_notes" placeholder="Notes" title="@{repeating_range_${x}_notes}"></textarea>
</label>
</div>
</fieldset>
</div>
<div class="rows repeating-container weapon-melee">
<div class="row-long headers">
<h2 data-i18n="weapon">Weapon</h2>
<h2 data-i18n="pool">Pool</h2>
<h2 data-i18n="dam">Dam</h2>
<h2 data-i18n="c" title="Close 0-3">C</h2>
<h2 data-i18n="n" title="Near 4-50">N</h2>
<h2 data-i18n="m" title="Medium 51-250">M</h2>
<h2 data-i18n="f" title="Far 251-500">F</h2>
<h2 data-i18n="e" title="Extreme 500+">E</h2>
</div>
<fieldset class="repeating_melee">
<input title="@{repeating_melee_${x}_rating}" name="attr_rating" type="hidden" value="0" />
<input name="attr_skill" type="hidden" value=""/>
<input name="attr_attribute" type="hidden" value="Agility"/>
<input name="attr_attr_rating" type="hidden" value="1"/>
<input name="attr_updateme" type="hidden" value="0"/>
<input class="flag-primary" name="attr_primary" type="hidden" value=""/>
<input class="flag-primary" name="attr_additional" type="hidden" value=""/>
<button name="act_meleeweapon" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{weapon}}}{{dice=[[(@{rating}+@{attr_rating}+@{spec}+@{expert}+@{dicepool_modifier}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=Damage @{damage}, Skill: @{skill}, Attribute: @{attribute}, Notes: @{notes}}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span name="attr_weapon"></span></button>
<span class="center" name="attr_dicepool"></span>
<span class="center" name="attr_damage"></span>
<span class="center" name="attr_close"></span>
<span class="center" name="attr_near"></span>
<span class="center" name="attr_medium"></span>
<span class="center" name="attr_far"></span>
<span class="center" name="attr_extreme"></span>
<input class="collapse-flag" name="attr_display_flag" type="checkbox"/><span class="pictos">i</span>
<input class="settings-flag" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<div class="collapse"><span name="attr_notes"></span></div>
<div class="settings">
<label data-i18n-title="weapon" title="weapon">
<input name="attr_weapon" placeholder="Katana" title="@{repeating_melee_${x}_weapon}" type="text" value=""/>
</label>
<label data-i18n-title="pool" title="pool">
<input name="attr_dicepool" placeholder="0d6" title="@{repeating_melee_${x}_dicepool}" type="text" value=""/>
</label>
<label data-i18n-title="dam" title="dam">
<input name="attr_damage" placeholder="5P" title="@{repeating_melee_${x}_damage}" type="text" value=""/>
</label>
<label data-i18n-title="close" title="Close 0-3">
<input name="attr_close" placeholder="-" title="@{repeating_melee_${x}_close}" type="text" value=""/>
</label>
<label data-i18n-title="near" title="Near 4-50">
<input name="attr_near" placeholder="-" title="@{repeating_melee_${x}_near}" type="text" value=""/>
</label>
<label data-i18n-title="medium" title="Medium 51-250">
<input name="attr_medium" placeholder="-" title="@{repeating_melee_${x}_medium}" type="text" value=""/>
</label>
<label data-i18n-title="far" title="Far 251-500">
<input name="attr_far" placeholder="-" title="@{repeating_melee_${x}_far}" type="text" value=""/>
</label>
<label data-i18n-title="extreme" title="Extreme 500+">
<input name="attr_extreme" placeholder="-" title="@{repeating_melee_${x}_extreme}" type="text" value=""/>
</label>
<div class="row">
<h3 data-i18n="skill">skill</h3>
<select name="attr_skill" title="@{repeating_melee_${x}_skill}">
<option data-i18n="closecombat" value="Close Combat" selected="selected">Close Combat</option>
<option data-i18n="athletics" value="Athletics">Athletics</option>
<option data-i18n="exoticweapons" value="Exotic Weapons">Exotic Weapons</option>
<option data-i18n="engineering" value="Engineering">Engineering</option>
</select>
<h3 data-i18n="specialization">specialization</h3>
<label data-i18n-title="specialization" title="specialization">
<input name="attr_spec" value="2" title="@{repeating_melee_${x}_spec}" type="checkbox"/>
</label>
<h3 data-i18n="expertise">expertise</h3>
<label data-i18n-title="expertise" title="expertise">
<input name="attr_expert" value="3" title="@{repeating_melee_${x}_expert}" type="checkbox"/>
</label>
<div class="exotic-warning"><i data-i18n="exoticnote">Exotic weapons are not linked to a skill. Use Modifier input to set dicepool.</i></div>
</div>
<div class="row">
<h3 data-i18n="primary">primary</h3>
<label data-i18n-title="primary" title="Primary">
<input name="attr_primary" type="checkbox" title="@{repeating_melee_${x}_primary}" value="primary"/>
</label>
<h3 data-i18n="modifier">modifier</h3>
<label data-i18n-title="modifier" title="modifier">
<input name="attr_dicepool_modifier" title="@{repeating_melee_${x}_dicepool_modifier}" value='0' type="number"/>
</label>
</div>
<h3 data-i18n="notes">notes</h3>
<label data-i18n-title="notes" title="notes">
<textarea name="attr_notes" placeholder="Notes" title="@{repeating_melee_${x}_notes}"></textarea>
</label>
</div>
</fieldset>
</div>
<div class="rows repeating-container weapon-grenade">
<button name="roll_GrenadeScatterAndDistance" style="display: none !important;" type="roll" value="/w GM &{template:multirow}{{header=Grenade}}{{base=Bounce & Scatter}}{{desc=Scatter Direction [[2d6]]}}{{desc2=Bounce Distance [[{[[2d6]]-(?{Hits?|0}?{Range?|Close,+4|Near,+2|Medium,+0|Far,-2|Extreme,-4}),0}kh1]]m}}"></button>
<div class="row-long headers">
<h2 data-i18n="weapon">Grenade</h2>
<h2 data-i18n="pool">Pool</h2>
<h2 data-i18n="gz" title="Ground Zero ~1m">GZ</h2>
<h2 data-i18n="c" title="Close 1-3">C</h2>
<h2 data-i18n="n" title="Near 4-50">N</h2>
<h2 data-i18n="blast" title="Blast Area">Blast</h2>
</div>
<fieldset class="repeating_grenade">
<input class="flag-primary" name="attr_primary" type="hidden" value=""/>
<input class="flag-primary" name="attr_additional" type="hidden" value=""/>
<button name="act_grenadeweapon" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{weapon}}}{{dice=[[(@{type}+@{spec}+@{expert}+@{dicepool_modifier}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=DV @{ground_zero}/@{close}/@{near}, Blast Area: @{blast}, Notes: @{notes} [GM Roll Scatter](~@{character_name}|GrenadeScatterAndDistance)}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span name="attr_weapon"></span></button>
<span class="center" name="attr_dicepool"></span>
<span class="center" name="attr_ground_zero"></span>
<span class="center" name="attr_close"></span>
<span class="center" name="attr_near"></span>
<span class="center" name="attr_blast"></span>
<input class="collapse-flag" name="attr_display_flag" type="checkbox"/><span class="pictos">i</span>
<input class="settings-flag" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<div class="collapse"><span name="attr_notes"></span></div>
<div class="settings">
<label data-i18n-title="weapon" title="weapon">
<input name="attr_weapon" placeholder="Fragmentation" title="@{repeating_grenade_${x}_weapon}" type="text" value=""/>
</label>
<label data-i18n-title="pool" title="pool">
<input name="attr_dicepool" title="@{repeating_grenade_${x}_dicepool}" type="text" value=""/>
</label>
<label data-i18n-title="gz" title="Ground Zero <1m">
<input name="attr_ground_zero" placeholder="16P" title="@{repeating_grenade_${x}_ground_zero}" type="text" value=""/>
</label>
<label data-i18n-title="close" title="Close 1-3">
<input name="attr_close" placeholder="12P" title="@{repeating_grenade_${x}_close}" type="text" value=""/>
</label>
<label data-i18n-title="near" title="Near 4-50">
<input name="attr_near" placeholder="8P" title="@{repeating_grenade_${x}_near}" type="text" value=""/>
</label>
<label data-i18n-title="blast" title="Blast Area">
<input name="attr_blast" placeholder="20m" title="@{repeating_grenade_${x}_blast}" type="text" value=""/>
</label>
<div class="row">
<h3 data-i18n="type">type</h3>
<select name="attr_type" title="@{repeating_grenade_${x}_type}">
<option data-i18n="thrown" value="@{athletics}+@{agility}">thrown</option>
<option data-i18n="launcher" value="@{exotic weapons}+@{logic}">Exotic Weapons</option>
</select>
<h3 data-i18n="specialization">specialization</h3>
<label data-i18n-title="specialization" title="specialization">
<input name="attr_spec" value="2" title="@{repeating_grenade_${x}_spec}" type="checkbox"/>
</label>
<h3 data-i18n="expertise">expertise</h3>
<label data-i18n-title="expertise" title="expertise">
<input name="attr_expert" value="3" title="@{repeating_grenade_${x}_expert}" type="checkbox"/>
</label>
</div>
<div class="row">
<h3 data-i18n="modifier">modifier</h3>
<label data-i18n-title="modifier" title="modifier">
<input name="attr_dicepool_modifier" title="@{repeating_grenade_${x}_dicepool_modifier}" placeholder='0' type="number" value="0"/>
</label>
</div>
<h3 data-i18n="notes">notes</h3>
<label data-i18n-title="notes" title="notes">
<textarea name="attr_notes" placeholder="Notes" title="@{repeating_grenade_${x}_notes}"></textarea>
</label>
</div>
</fieldset>
</div>
</div>
</div>
</div>
<div class="pc-row armor">
<div class="header right-header">
<h1 data-i18n="armor">Armor</h1>
<div class="right-tri"></div>
</div>
<div class="border-box">
<div class="pc-box medium-box">
<div class="rows repeating-container">
<div class="row-long headers">
<h2 data-i18n="armor">Armor</h2>
<h2 data-i18n="dr">DR</h2>
<h2 data-i18n="chem">Chem</h2>
<h2 data-i18n="cold">Cold</h2>
<h2 data-i18n="elec">Elec</h2>
<h2 data-i18n="fire">Fire</h2>
<h2 data-i18n="social">Social</h2>
</div>
<fieldset class="repeating_armor">
<input class="flag-primary" name="attr_primary" type="hidden" value=""/>
<span name="attr_name"></span>
<span class="center" name="attr_rating"></span>
<span class="center" name="attr_chem"></span>
<span class="center" name="attr_cold"></span>
<span class="center" name="attr_elec"></span>
<span class="center" name="attr_fire"></span>
<span class="center" name="attr_social"></span>
<input class="collapse-flag" name="attr_display_flag" type="checkbox"/><span class="pictos">i</span>
<input class="settings-flag" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<div class="collapse"><span name="attr_notes"></span></div>
<div class="settings">
<label data-i18n-title="name" title="name">
<input name="attr_name" placeholder="Armor Jacket" title="@{repeating_armor_${x}_name}" type="text" value=""/>
</label>
<label data-i18n-title="rating" title="rating">
<input name="attr_rating" placeholder="12" title="@{repeating_armor_${x}_rating}" type="number" value=""/>
</label>
<label data-i18n-title="chemical" title="chemical">
<input name="attr_chem" placeholder="0" title="@{repeating_armor_${x}_chem}" type="number" value="0" min="0" step="1"/>
</label>
<label data-i18n-title="cold" title="cold">
<input name="attr_cold" placeholder="0" title="@{repeating_armor_${x}_cold}" type="number" value="0" min="0" step="1"/>
</label>
<label data-i18n-title="elec" title="elec">
<input name="attr_elec" placeholder="0" title="@{repeating_armor_${x}_elec}" type="number" value="0" min="0" step="1"/>
</label>
<label data-i18n-title="fire" title="fire">
<input name="attr_fire" placeholder="0" title="@{repeating_armor_${x}_fire}" type="number" value="0" min="0" step="1"/>
</label>
<label data-i18n-title="social" title="social">
<input name="attr_social" placeholder="0" title="@{repeating_armor_${x}_social}" type="number" value="0" step="1"/>
</label>
<div class="row">
<h3 data-i18n="primary">Primary</h3>
<label data-i18n-title="primary" title="Primary">
<input name="attr_primary" type="checkbox" title="@{repeating_armor_${x}_primary}" value="primary"/>
</label>
<h3 data-i18n="cumulative">Cumulative</h3>
<label data-i18n-title="cumulative" title="Cumulative">
<input name="attr_cumulative" type="checkbox" title="@{repeating_armor_${x}_cumulative}" value="cumulative"/>
</label>
<h3 data-i18n="capacity">Capacity</h3>
<label data-i18n-title="capacity" title="Capacity">
<input name="attr_capacity" placeholder="0" title="@{repeating_armor_${x}_capacity}" type="number" value="0" step="1"/>
</label>
</div>
<h3 data-i18n="notes">notes</h3>
<label data-i18n-title="notes" title="notes">
<textarea name="attr_notes" placeholder="Notes" title="@{repeating_armor_${x}_notes}"></textarea>
</label>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<div class="augs pc-col">
<div class="pc-row">
<div class="header right-header">
<h1 data-i18n="augmentations">Augmentations</h1>
<div class="right-tri"></div>
</div>
<div class="border-box">
<div class="pc-box medium-box">
<div class="row-long headers">
<h2 data-i18n="augmentations">Augmentations</h2>
<h2 data-i18n="rating">Rating</h2>
<h2 data-i18n="esscost">Ess Cost</h2>
</div>
<div class="rows repeating-container">
<fieldset class="repeating_augmentations"><span name="attr_augmentation"></span><span class="center" name="attr_rating"></span><span class="center" name="attr_essence_cost"></span>
<input class="collapse-flag" name="attr_display_flag" type="checkbox"/><span class="pictos">i</span>
<input class="settings-flag" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<div class="collapse"><span name="attr_notes"></span></div>
<div class="settings">
<label data-i18n-title="Augmentations" title="Augmentations">
<input name="attr_augmentation" placeholder="name" title="@{repeating_augmentations_${x}_augmentation}" type="text" value=""/>
</label>
<label data-i18n-title="Rating" title="Rating">
<input name="attr_rating" placeholder="0" title="@{repeating_augmentations_${x}_rating}" type="number" value=""/>
</label>
<label data-i18n-title="Essence" title="Essence">
<input class="augmentation_essence" name="attr_essence_cost" placeholder="0" title="@{repeating_augmentations_${x}_essence_cost}" type="number" step='0.01' value=""/>
</label>
<span> </span>
<span> </span>
<label data-i18n-title="Grade" title="Grade">
<span data-i18n="grade"></span>
<select name="attr_grade" title="@{repeating_augmentations_${x}_grade}">
<option data-i18n="used" value="Used">Used</option>
<option data-i18n="standard" value="Standard" selected="selected">Standard</option>
<option data-i18n="alphaware" value="Alphaware">Alphaware</option>
<option data-i18n="betaware" value="Betaware">Betaware</option>
<option data-i18n="deltaware" value="Deltaware">Deltaware</option>
</select>
</label>
<h3 data-i18n="notes">notes</h3>
<label data-i18n-title="notes" title="notes">
<textarea name="attr_notes" placeholder="Notes" title="@{repeating_augmentations_${x}_notes}"></textarea>
</label>
<h3 data-i18n="modifications">modifications</h3>
<label data-i18n-title="modifications" title="modifications">
<textarea name="attr_modifications" placeholder="Mechanic: +/- mod" title="@{repeating_augmentations_${x}_modifications}"></textarea>
</label>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<div class="gear pc-col">
<div class="pc-row">
<div class="header right-header">
<h1 data-i18n="gear">Gear</h1>
<div class="right-tri"></div>
</div>
<div class="border-box">
<div class="pc-box medium-box">
<div class="row-long headers">
<h2 data-i18n="item">Item</h2>
<h2 data-i18n="rating">Rating</h2>
<h2 data-i18n="quantity">Quantity</h2>
</div>
<div class="rows repeating-container">
<fieldset class="repeating_items"><span name="attr_item"></span><span class="center" name="attr_rating"></span><span class="center" name="attr_quantity"></span>
<input class="collapse-flag" name="attr_display_flag" type="checkbox"/><span class="pictos">i</span>
<button class="pictos" name="item_chat" type="roll" value="@{gm_toggle} &{template:quality}{{header=@{character_name}}}{{base=@{item}}}{{desc=@{notes}}}{{rating=@{rating}}}">w</button>
<input class="settings-flag" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<div class="collapse"><span name="attr_notes"></span></div>
<div class="settings">
<label data-i18n-title="item" title="item">
<input name="attr_item" placeholder="Jammer" title="@{repeating_items_${x}_item}" type="text" value=""/>
</label>
<label data-i18n-title="rating" title="rating">
<input name="attr_rating" placeholder="3" title="@{repeating_items_${x}_rating}" type="text" value=""/>
</label>
<label data-i18n-title="quantity" title="quantity">
<input name="attr_quantity" placeholder="x3" title="@{repeating_items_${x}_quantity}" type="text" value=""/>
</label>
<h3 data-i18n="notes">notes</h3>
<label data-i18n-title="notes" title="notes">
<textarea name="attr_notes" placeholder="Notes" title="@{repeating_items_${x}_notes}"></textarea>
</label>
<h3 data-i18n="modifications">modifications</h3>
<label data-i18n-title="modifications" title="modifications">
<textarea name="attr_modifications" placeholder="Attribute: +/- mod" title="@{repeating_items_${x}_modifications}"></textarea>
</label>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<div class="magic pc-col">
<div class="pc-row spell-box">
<div class="header right-header">
<h1 data-i18n="magic">Magic</h1>
<div class="right-tri"></div>
</div>
<div class="header right-header">
<div class="header htab">
<div class="triangle"></div>
<input class="magic-toggle" name="attr_magic_toggle" title="@{magic_toggle}" type="radio" value="spells" checked="checked"/>
<h1 data-i18n="spells">Spells</h1>
<div class="right-tri"></div>
</div>
<div class="header htab">
<div class="triangle"></div>
<input class="magic-toggle" name="attr_magic_toggle" title="@{magic_toggle}" type="radio" value="preps"/>
<h1 data-i18n="prep">Prep...</h1>
<div class="right-tri"></div>
</div>
<div class="header htab">
<div class="triangle"></div>
<input class="magic-toggle" name="attr_magic_toggle" title="@{magic_toggle}" type="radio" value="rituals"/>
<h1 data-i18n="rituals">Rituals</h1>
<div class="right-tri"></div>
</div>
</div>
<div class="border-box">
<div class="pc-box medium-box">
<input class="magic-toggle" name="attr_magic_toggle" type="hidden" value="spells"/>
<div class="magic-spells spellsFormulas">
<div class="row-long">
<button data-i18n="drain" name="act_spell_drain" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{spell} ^{drain}}}{{dice=[[((@{spell_drain_attribute_1}+@{spell_drain_attribute_2}+@{spell_drain_modifier})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"></button>
<select class="attribute-select" name="attr_spell_drain_attribute_1" title="@{spell_drain_attribute_1}">
<option data-i18n="body" value="@{body}">Body</option>
<option data-i18n="agility" value="@{agility}">Agility</option>
<option data-i18n="reaction" value="@{reaction}">Reaction</option>
<option data-i18n="strength" value="@{strength}">Strength</option>
<option data-i18n="willpower" value="@{willpower}">Willpower</option>
<option data-i18n="logic" value="@{logic}" selected="selected">Logic</option>
<option data-i18n="intuition" value="@{intuition}">Intuition</option>
<option data-i18n="charisma" value="@{charisma}">Charisma</option>
<option data-i18n="magic" value="@{magic}">Magic</option>
<option data-i18n="resonance" value="@{resonance}">Resonance</option>
</select><span>+</span>
<select class="attribute-select" name="attr_spell_drain_attribute_2" title="@{spell_drain_attribute_2}">
<option data-i18n="body" value="@{body}">Body</option>
<option data-i18n="agility" value="@{agility}">Agility</option>
<option data-i18n="reaction" value="@{reaction}">Reaction</option>
<option data-i18n="strength" value="@{strength}">Strength</option>
<option data-i18n="willpower" value="@{willpower}" selected="selected">Willpower</option>
<option data-i18n="logic" value="@{logic}">Logic</option>
<option data-i18n="intuition" value="@{intuition}">Intuition</option>
<option data-i18n="charisma" value="@{charisma}">Charisma</option>
<option data-i18n="magic" value="@{magic}">Magic</option>
<option data-i18n="resonance" value="@{resonance}">Resonance</option>
</select>
<h3 data-i18n="modifier">modifier</h3>
<label data-i18n-title="modifier" title="modifier">
<input name="attr_spell_drain_modifier" title="@{spell_drain_modifier}" type="number" value="0"/>
</label>
</div>
<div class="rows repeating-container">
<div class="row-long headers">
<h2 data-i18n="spell">Spell</h2>
<h2 data-i18n="type">Type</h2>
<h2 data-i18n="range">Range</h2>
<h2 data-i18n="duration">Duration</h2>
<h2 data-i18n="drain">Drain</h2>
</div>
<fieldset class="repeating_spell">
<input name="attr_dicepool" type="hidden" value="0"/>
<button name="act_spell" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{name} (@{category} ^{magic})}}{{effecttype=@{effect_type}}}{{dice=[[((@{skill}+@{magic}+@{dicepool_modifier}+@{specialization}+@{expertise})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{ampup=[[?{Amp Up|0|1|2|3|4|5|6|7|8|9|10}]]}}{{increasearea=[[?{Increase Area|0m,0|2m,1|4m,2|6m,3|8m,4|10m,5|12m,5|14m,6|16m,8|18m,9|20m,10}*2]]}}{{drain=[[?{Amp Up}*2+?{Increase Area}+(@{drain})]]}}{{desc=@{notes}}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span name="attr_name"></span></button>
<span class="center" name="attr_type"></span>
<span class="center" name="attr_range"></span>
<span class="center" name="attr_duration"></span>
<span class="center" name="attr_drain"></span>
<input class="collapse-flag" name="attr_display_flag" type="checkbox" checked="checked"/><span class="pictos">i</span>
<input class="settings-flag" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<div class="collapse"><span name="attr_notes"></span></div>
<div class="settings">
<label data-i18n-title="name" title="Name">
<input name="attr_name" placeholder="Fireball" title="@{repeating_spell_${x}_name}" type="text"/>
</label>
<select name="attr_type" title="@{repeating_spell_${x}_type}">
<option data-i18n="mana" value="Mana">mana</option>
<option data-i18n="physical" value="Physical" selected="selected">physical</option>
</select>
<select name="attr_range" title="@{repeating_spell_${x}_range}">
<option data-i18n="los" value="LOS" selected="selected">los</option>
<option data-i18n="los (a)" value="LOS (A)">los (a)</option>
<option data-i18n="special" value="Special">special</option>
<option data-i18n="touch" value="T">touch</option>
</select>
<select name="attr_duration" title="@{repeating_spell_${x}_duration}">
<option data-i18n="instant" value="Instant" selected="selected">Instant</option>
<option data-i18n="sustained" value="Sustained">Sustained</option>
<option data-i18n="limited" value="Limited">Limited</option>
<option data-i18n="permanent" value="Permanent">Permanent</option>
</select>
<label data-i18n-title="drain" title="Drain">
<input name="attr_drain" placeholder="1" title="@{repeating_spell_${x}_drain}" type="number"/>
</label>
<div class="row">
<h3 data-i18n="category">Category</h3>
<select name="attr_category" title="@{repeating_spell_${x}_category}">
<option data-i18n="combat" value="Combat" selected="selected">combat</option>
<option data-i18n="detection" value="Detection">detection</option>
<option data-i18n="health" value="Health">health</option>
<option data-i18n="illusion" value="Illusion">illusion</option>
<option data-i18n="manipulation" value="Manipulation">manipulation</option>
</select>
<h3 data-i18n="effecttype">Effect Type</h3>
<select name="attr_effect_type" title="@{repeating_spell_${x}_effect_type}">
<option data-i18n="none" value="" selected="selected">None</option>
<option data-i18n="directcombat" value="Direct Combat">Direct Combat</option>
<option data-i18n="directcombatarea" value="Direct Combat, Area">Direct Combat, Area</option>
<option data-i18n="indirectcombat" value="Indirect Combat">Indirect Combat</option>
<option data-i18n="indirectcombatarea" value="Indirect Combat, Area">Indirect Combat, Area</option>
<option data-i18n="singlesense" value="Single-Sense">Single-Sense</option>
<option data-i18n="multisense" value="Multi-Sense">Multi-Sense</option>
</select>
</div>
<div class="row">
<h3 data-i18n="skill">Skill</h3>
<select name="attr_skill" title="@{repeating_spell_${x}_skill}">
<option data-i18n="sorcery" value="@{sorcery}">Sorcery</option>
<option data-i18n="conjuring" value="@{conjuring}" selected="selected">Conjuring</option>
<option data-i18n="enchanting" value="@{enchanting}">Enchanting</option>
</select>
<h3 data-i18n="specialization">Specialization</h3>
<label data-i18n-title="specialization" title="Specialization">
<input name="attr_specialization" title="@{repeating_spell_${x}_specialization}" type="checkbox" value="2"/>
</label>
<h3 data-i18n="expertise">Expertise</h3>
<label data-i18n-title="expertise" title="Expertise">
<input name="attr_expertise" title="@{repeating_spell_${x}_expertise}" type="checkbox" value="3"/>
</label>
</div>
<div class="row">
<h3 data-i18n="modifierdice">modifier dice</h3>
<label data-i18n-title="modifierdice" title="modifier dice">
<input name="attr_dicepool_modifier" placeholder="0" title="@{repeating_spell_${x}_dicepool_modifier}" type="text" value="0" />
</label>
</div>
<h3 data-i18n="notes">notes</h3>
<label data-i18n-title="notes" title="notes">
<textarea name="attr_notes" placeholder="Notes" title="@{repeating_spell_${x}_notes}"></textarea>
</label>
</div>
</fieldset>
</div>
</div>
<div class="magic-preps spellsFormulas">
<div class="row-long">
<button data-i18n="drain" name="act_preparation_drain" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{preparation} ^{drain}}}{{dice=[[((@{spell_drain_attribute_1}+@{spell_drain_attribute_2}+@{spell_drain_modifier})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"></button>
<select class="attribute-select" name="attr_spell_drain_attribute_1" title="@{spell_drain_attribute_1}">
<option data-i18n="body" value="@{body}">Body</option>
<option data-i18n="agility" value="@{agility}">Agility</option>
<option data-i18n="reaction" value="@{reaction}">Reaction</option>
<option data-i18n="strength" value="@{strength}">Strength</option>
<option data-i18n="willpower" value="@{willpower}">Willpower</option>
<option data-i18n="logic" value="@{logic}" selected="selected">Logic</option>
<option data-i18n="intuition" value="@{intuition}">Intuition</option>
<option data-i18n="charisma" value="@{charisma}">Charisma</option>
<option data-i18n="magic" value="@{magic}">Magic</option>
<option data-i18n="resonance" value="@{resonance}">Resonance</option>
</select><span>+</span>
<select class="attribute-select" name="attr_spell_drain_attribute_2" title="@{spell_drain_attribute_2}">
<option data-i18n="body" value="@{body}">Body</option>
<option data-i18n="agility" value="@{agility}">Agility</option>
<option data-i18n="reaction" value="@{reaction}">Reaction</option>
<option data-i18n="strength" value="@{strength}">Strength</option>
<option data-i18n="willpower" value="@{willpower}" selected="selected">Willpower</option>
<option data-i18n="logic" value="@{logic}">Logic</option>
<option data-i18n="intuition" value="@{intuition}">Intuition</option>
<option data-i18n="charisma" value="@{charisma}">Charisma</option>
<option data-i18n="magic" value="@{magic}">Magic</option>
<option data-i18n="resonance" value="@{resonance}">Resonance</option>
</select>
<h3 data-i18n="modifier">modifier</h3>
<label data-i18n-title="modifier" title="modifier">
<input name="attr_spell_drain_modifier" title="@{spell_drain_modifier}" type="number" value="0"/>
</label>
</div>
<div class="rows repeating-container prepared-preparations">
<div class="row-long headers">
<h3 data-i18n="preparation">preparation</h3>
<h3 data-i18n="magic">magic</h3>
<h3 data-i18n="potency">potency</h3>
<h3 data-i18n="trigger">trigger</h3>
</div>
<fieldset class="repeating_preparations">
<button name="act_preparation" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{name}}}{{dice=[[((@{magic}+@{potency}+@{expert}+@{spec})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=@{notes}}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span name="attr_name"></span></button>
<span class="center" name="attr_magic"></span>
<span class="center" name="attr_potency"></span>
<span class="center" name="attr_trigger"></span>
<input class="collapse-flag" name="attr_display_flag" type="checkbox"/><span class="pictos">i</span>
<input class="settings-flag" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<div class="collapse"><span name="attr_notes"></span></div>
<div class="settings">
<label data-i18n-title="name" title="name">
<input name="attr_name" placeholder="Name" title="@{repeating_preparations_${x}_name}" type="text" value=""/>
</label>
<label data-i18n-title="magic" title="magic">
<input name="attr_magic" placeholder="1" title="@{repeating_preparations_${x}_magic}" type="number" value=""/>
</label>
<label data-i18n-title="potency" title="potency">
<input name="attr_potency" placeholder="1" title="@{repeating_preparations_${x}_potency}" type="number" value=""/>
</label>
<select name="attr_trigger" title="@{repeating_preparations_${x}_trigger}">
<option data-i18n="command" value="Command">command</option>
<option data-i18n="contact" value="Contact" selected="selected">contact</option>
<option data-i18n="time" value="Time">time</option>
<option data-i18n="special" value="Special">special</option>
</select>
<div class="row">
<h3 data-i18n="specialization">Specialization</h3>
<label data-i18n-title="specialization" title="Specialization">
<input name="attr_spec" title="@{repeating_preparations_${x}_specialization}" type="checkbox" value="2"/>
</label>
<h3 data-i18n="expertise">Expertise</h3>
<label data-i18n-title="expertise" title="Expertise">
<input name="attr_expert" title="@{repeating_preparations_${x}_expertise}" type="checkbox" value="3"/>
</label>
</div>
<h3 data-i18n="notes">notes</h3>
<label data-i18n-title="notes" title="notes">
<textarea name="attr_notes" placeholder="Notes" title="@{repeating_preparations_${x}_notes}"></textarea>
</label>
</div>
</fieldset>
</div>
</div>
<div class="magic-rituals">
<div class="row-long">
<button data-i18n="drain" name="act_ritual_drain" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{ritual} ^{drain}}}{{dice=[[((@{spell_drain_attribute_1}+@{spell_drain_attribute_2}+@{spell_drain_modifier})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"></button>
<select class="attribute-select" name="attr_spell_drain_attribute_1" title="@{spell_drain_attribute_1}">
<option data-i18n="body" value="@{body}">Body</option>
<option data-i18n="agility" value="@{agility}">Agility</option>
<option data-i18n="reaction" value="@{reaction}">Reaction</option>
<option data-i18n="strength" value="@{strength}">Strength</option>
<option data-i18n="willpower" value="@{willpower}">Willpower</option>
<option data-i18n="logic" value="@{logic}" selected="selected">Logic</option>
<option data-i18n="intuition" value="@{intuition}">Intuition</option>
<option data-i18n="charisma" value="@{charisma}">Charisma</option>
<option data-i18n="magic" value="@{magic}">Magic</option>
<option data-i18n="resonance" value="@{resonance}">Resonance</option>
</select><span>+</span>
<select class="attribute-select" name="attr_spell_drain_attribute_2" title="@{spell_drain_attribute_2}">
<option data-i18n="body" value="@{body}">Body</option>
<option data-i18n="agility" value="@{agility}">Agility</option>
<option data-i18n="reaction" value="@{reaction}">Reaction</option>
<option data-i18n="strength" value="@{strength}">Strength</option>
<option data-i18n="willpower" value="@{willpower}" selected="selected">Willpower</option>
<option data-i18n="logic" value="@{logic}">Logic</option>
<option data-i18n="intuition" value="@{intuition}">Intuition</option>
<option data-i18n="charisma" value="@{charisma}">Charisma</option>
<option data-i18n="magic" value="@{magic}">Magic</option>
<option data-i18n="resonance" value="@{resonance}">Resonance</option>
</select>
<h3 data-i18n="modifier">modifier</h3>
<label data-i18n-title="modifier" title="modifier">
<input name="attr_spell_drain_modifier" title="@{spell_drain_modifier}" type="number" value="0"/>
</label>
</div>
<div class="rows repeating-container">
<div class="row-long headers">
<h2 data-i18n="ritual">Ritual</h2>
<h2 class="center" data-i18n="threshold">Threshold</h2>
</div>
<fieldset class="repeating_ritual">
<input name="attr_dicepool" type="hidden" value="0"/>
<button name="act_ritual" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{name} (Sorcery + Magic + Teamwork Hits)}}{{dice=[[((@{skill}+@{magic}+@{spec}+@{expert}+@{dicepool_modifier}+?{Teamwork test hits?|})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=Threshold: @{threshold}, Teamwork Test Hits: ?{Teamwork test hits?|}\nNotes:@{notes}}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span name="attr_name"></span></button>
<span class="center" name="attr_threshold"></span>
<input class="collapse-flag" name="attr_display_flag" type="checkbox"/><span class="pictos">i</span>
<input class="settings-flag" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<div class="collapse"><span name="attr_notes"></span></div>
<div class="settings">
<label data-i18n-title="name" title="name">
<input name="attr_name" placeholder="Ritual Name" title="@{@{repeating_undefined_${x}_name}" type="text"/>
</label>
<label data-i18n-title="threshold" title="threshold">
<input name="attr_threshold" title="@{@{repeating_ritual_${x}_threshold}" type="number" value="1" step="1"/>
</label>
<div class="row">
<input type="hidden" name="attr_skill" value="@{sorcery}">
<h3 data-i18n="specialization">Specialization</h3>
<label data-i18n-title="specialization" title="specialization">
<input name="attr_spec" title="@{@{repeating_ritual_${x}_spec}" type="checkbox" value="2"/>
</label>
<h3 data-i18n="expertise">Expertise</h3>
<label data-i18n-title="expertise" title="expertise">
<input name="attr_expert" title="@{@{repeating_ritual_${x}_expert}" type="checkbox" value="3"/>
</label>
<h3 data-i18n="mod">mod</h3>
<label data-i18n-title="modifier" title="modifier">
<input name="attr_dicepool_modifier" title="@{@{repeating_ritual_${x}_dicepool_modifier}" type="number"/>
</label>
</div>
<h3 data-i18n="notes">notes</h3>
<label data-i18n-title="notes" title="notes">
<textarea name="attr_notes" placeholder="Notes" title="@{repeating_ritual_${x}_notes}"></textarea>
</label>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
<div class="pc-row powers-box">
<div class="header right-header">
<div class="header htab">
<div class="triangle"></div>
<input class="powers-toggle" name="attr_powers_toggle" title="@{powers_toggle}" type="radio" value="adept" checked="checked"/>
<h1 data-i18n="adept">Adept</h1>
<div class="right-tri"></div>
</div>
<div class="header htab">
<div class="triangle"></div>
<input class="powers-toggle" name="attr_powers_toggle" title="@{powers_toggle}" type="radio" value="conjuring"/>
<h1 data-i18n="conjuring">Conjuring</h1>
<div class="right-tri"></div>
</div>
<div class="header htab">
<div class="triangle"></div>
<input class="powers-toggle" name="attr_powers_toggle" title="@{powers_toggle}" type="radio" value="meta"/>
<h1 data-i18n="meta">Meta</h1>
<div class="right-tri"></div>
</div>
</div>
<div class="border-box">
<div class="pc-box medium-box">
<input class="powers-toggle" name="attr_powers_toggle" type="hidden" value="adept"/>
<div class="powers-adept">
<div class="row-long">
<button data-i18n="drain" name="act_adept_drain" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{adept} ^{power} ^{drain}}}{{dice=[[((@{adept_drain_attribute_1}+@{adept_drain_attribute_2}+@{adept_drain_modifier})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"></button>
<select class="attribute-select" name="attr_adept_drain_attribute_1" title="@{adept_drain_attribute_1}">
<option data-i18n="body" value="@{body}" selected="selected">Body</option>
<option data-i18n="agility" value="@{agility}">Agility</option>
<option data-i18n="reaction" value="@{reaction}">Reaction</option>
<option data-i18n="strength" value="@{strength}">Strength</option>
<option data-i18n="willpower" value="@{willpower}">Willpower</option>
<option data-i18n="logic" value="@{logic}">Logic</option>
<option data-i18n="intuition" value="@{intuition}">Intuition</option>
<option data-i18n="charisma" value="@{charisma}">Charisma</option>
<option data-i18n="magic" value="@{magic}">Magic</option>
<option data-i18n="resonance" value="@{resonance}">Resonance</option>
</select><span>+</span>
<select class="attribute-select" name="attr_adept_drain_attribute_2" title="@{adept_drain_attribute_2}">
<option data-i18n="body" value="@{body}">Body</option>
<option data-i18n="agility" value="@{agility}">Agility</option>
<option data-i18n="reaction" value="@{reaction}">Reaction</option>
<option data-i18n="strength" value="@{strength}">Strength</option>
<option data-i18n="willpower" value="@{willpower}" selected="selected">Willpower</option>
<option data-i18n="logic" value="@{logic}">Logic</option>
<option data-i18n="intuition" value="@{intuition}">Intuition</option>
<option data-i18n="charisma" value="@{charisma}">Charisma</option>
<option data-i18n="magic" value="@{magic}">Magic</option>
<option data-i18n="resonance" value="@{resonance}">Resonance</option>
</select>
<h3 data-i18n="modifier">modifier</h3>
<label data-i18n-title="modifier" title="modifier">
<input name="attr_adept_drain_modifier" title="@{adept_drain_modifier}" type="number" value="0"/>
</label>
</div>
<div class="row-long headers">
<h2 data-i18n="name">Power</h2>
<h2 class="center" data-i18n="level">Level</h2>
<h2 class="center" data-i18n="act">Act</h2>
</div>
<div class="rows repeating-container powers">
<fieldset class="repeating_powers">
<span name="attr_name"></span>
<span class="center" name="attr_rating"></span>
<span class="center" name="attr_activation"></span>
<input class="collapse-flag" name="attr_display_flag" type="checkbox"/><span class="pictos">i</span>
<input class="settings-flag" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<div class="collapse"><span name="attr_notes"></span></div>
<div class="settings">
<label data-i18n-title="name" title="name">
<input name="attr_name" placeholder="name" title="@{repeating_powers_${x}_name}" type="text" value=""/>
</label>
<label data-i18n-title="rating" title="rating">
<input name="attr_rating" placeholder="rating" title="@{repeating_powers_${x}_rating}" type="number" value=""/>
</label>
<label data-i18n-title="activation" title="activation">
<select class="attribute-select" name="attr_activation" title="@{repeating_powers_${x}_activation}">
<option data-i18n="major" value="Major">Major</option>
<option data-i18n="minor" value="Minor">Minor</option>
<option data-i18n="passive" value="Passive">Passive</option>
</select>
</label>
<h3 data-i18n="notes">notes</h3>
<label data-i18n-title="notes" title="notes">
<textarea name="attr_notes" placeholder="Notes" title="@{repeating_powers_${x}_notes}"></textarea>
</label>
<h3 data-i18n="modifications">modifications</h3>
<label data-i18n-title="modifications" title="modifications">
<textarea name="attr_modifications" placeholder="Attribute: +/- mod" title="@{repeating_items_${x}_modifications}"></textarea>
</label>
</div>
</fieldset>
</div>
</div>
<div class="powers-conjuring">
<div class="row-long">
<button data-i18n="drain" name="act_conjuring_drain" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{conjuring} ^{drain}}}{{dice=[[((@{conjuring_drain_attribute_1}+@{conjuring_drain_attribute_2}+@{conjuring_drain_modifier})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"></button>
<select class="attribute-select" name="attr_conjuring_drain_attribute_1" title="@{conjuring_drain_attribute_1}">
<option data-i18n="body" value="@{body}" selected="selected">Body</option>
<option data-i18n="agility" value="@{agility}">Agility</option>
<option data-i18n="reaction" value="@{reaction}">Reaction</option>
<option data-i18n="strength" value="@{strength}">Strength</option>
<option data-i18n="willpower" value="@{willpower}">Willpower</option>
<option data-i18n="logic" value="@{logic}">Logic</option>
<option data-i18n="intuition" value="@{intuition}">Intuition</option>
<option data-i18n="charisma" value="@{charisma}">Charisma</option>
<option data-i18n="magic" value="@{magic}">Magic</option>
<option data-i18n="resonance" value="@{resonance}">Resonance</option>
</select><span>+</span>
<select class="attribute-select" name="attr_conjuring_drain_attribute_2" title="@{conjuring_drain_attribute_2}">
<option data-i18n="body" value="@{body}">Body</option>
<option data-i18n="agility" value="@{agility}">Agility</option>
<option data-i18n="reaction" value="@{reaction}">Reaction</option>
<option data-i18n="strength" value="@{strength}">Strength</option>
<option data-i18n="willpower" value="@{willpower}" selected="selected">Willpower</option>
<option data-i18n="logic" value="@{logic}">Logic</option>
<option data-i18n="intuition" value="@{intuition}">Intuition</option>
<option data-i18n="charisma" value="@{charisma}">Charisma</option>
<option data-i18n="magic" value="@{magic}">Magic</option>
<option data-i18n="resonance" value="@{resonance}">Resonance</option>
</select>
<h3 data-i18n="mod">Mod</h3>
<label data-i18n-title="modifier" title="modifier">
<input name="attr_conjuring_drain_modifier" title="@{conjuring_drain_modifier}" placeholder="mod" type="number" value="0"/>
</label>
</div>
<div class="row-long summon-spirit-button">
<span> </span>
<button name="act_conjuring" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Conjuring Spirit of ?{Spirit Type?|Air|Beasts|Earth|Fire|Kin|Water|Plant|Guardian|Guidance|Task} Force ?{Force?|1|2|3|4|5|6|7|8|9|10}}}{{dice=[[((@{conjuring}+@{magic}+?{Skill Level?|Skilled (+0),0|Specialization (+2),2|Expertise (+3),3})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=[Spirit Resist](~@{character_name}|SpiritResistForce?{Force?})}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="summonspirit"></span></button>
<span> </span>
<!-- hidden spirit resist buttons -->
<button class="btn ui-draggable" name="act_SpiritResistForce1" type="action" style="display: none;" value="@{gm_toggle} &{template:rolls}{{header=^{force} 1 ^{spirit}}}{{base=Summoning Resist}}{{dice=[[2d6>5]]}}{{desc=[Resist Drain](~@{character_name}|Drain)}}"></button>
<button class="btn ui-draggable" name="act_SpiritResistForce2" type="action" style="display: none;" value="@{gm_toggle} &{template:rolls}{{header=^{force} 2 ^{spirit}}}{{base=Summoning Resist}}{{dice=[[4d6>5]]}}{{desc=[Resist Drain](~@{character_name}|Drain)}}"></button>
<button class="btn ui-draggable" name="act_SpiritResistForce3" type="action" style="display: none;" value="@{gm_toggle} &{template:rolls}{{header=^{force} 3 ^{spirit}}}{{base=Summoning Resist}}{{dice=[[6d6>5]]}}{{desc=[Resist Drain](~@{character_name}|Drain)}}"></button>
<button class="btn ui-draggable" name="act_SpiritResistForce4" type="action" style="display: none;" value="@{gm_toggle} &{template:rolls}{{header=^{force} 4 ^{spirit}}}{{base=Summoning Resist}}{{dice=[[8d6>5]]}}{{desc=[Resist Drain](~@{character_name}|Drain)}}"></button>
<button class="btn ui-draggable" name="act_SpiritResistForce5" type="action" style="display: none;" value="@{gm_toggle} &{template:rolls}{{header=^{force} 5 ^{spirit}}}{{base=Summoning Resist}}{{dice=[[10d6>5]]}}{{desc=[Resist Drain](~@{character_name}|Drain)}}"></button>
<button class="btn ui-draggable" name="act_SpiritResistForce6" type="action" style="display: none;" value="@{gm_toggle} &{template:rolls}{{header=^{force} 6 ^{spirit}}}{{base=Summoning Resist}}{{dice=[[12d6>5]]}}{{desc=[Resist Drain](~@{character_name}|Drain)}}"></button>
<button class="btn ui-draggable" name="act_SpiritResistForce7" type="action" style="display: none;" value="@{gm_toggle} &{template:rolls}{{header=^{force} 7 ^{spirit}}}{{base=Summoning Resist}}{{dice=[[14d6>5]]}}{{desc=[Resist Drain](~@{character_name}|Drain)}}"></button>
<button class="btn ui-draggable" name="act_SpiritResistForce8" type="action" style="display: none;" value="@{gm_toggle} &{template:rolls}{{header=^{force} 8 ^{spirit}}}{{base=Summoning Resist}}{{dice=[[16d6>5]]}}{{desc=[Resist Drain](~@{character_name}|Drain)}}"></button>
<button class="btn ui-draggable" name="act_SpiritResistForce9" type="action" style="display: none;" value="@{gm_toggle} &{template:rolls}{{header=^{force} 9 ^{spirit}}}{{base=Summoning Resist}}{{dice=[[18d6>5]]}}{{desc=[Resist Drain](~@{character_name}|Drain)}}"></button>
<button class="btn ui-draggable" name="act_SpiritResistForce10" type="action" style="display: none;" value="@{gm_toggle} &{template:rolls}{{header=^{force} 10 ^{spirit}}}{{base=Summoning Resist}}{{dice=[[20d6>5]]}}{{desc=[Resist Drain](~@{character_name}|Drain)}}"></button>
</div>
<div class="row-long headers">
<h2 data-i18n="force">Force</h2>
<h2 class="left" data-i18n="spirit">Spirit</h2>
<h2 data-i18n="favors">Favors</h2>
</div>
<div class="rows repeating-container spirits">
<fieldset class="repeating_spirits">
<span class="center" name="attr_force"></span>
<span class="left" name="attr_spirit"></span>
<span class="center" name="attr_services"></span>
<input class="collapse-flag" name="attr_display_flag" type="checkbox"/><span class="pictos">i</span>
<input class="settings-flag" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<div class="collapse"><span name="attr_skills"></span></div>
<div class="collapse"><span name="attr_powers"></span></div>
<div class="collapse"><span name="attr_attacks"></span></div>
<div class="settings">
<div class="row spirit-top">
<label data-i18n-title="force" title="force">
<input name="attr_force" placeholder="force" title="@{repeating_spirits_${x}_force}" type="number" value=""/>
</label>
<label data-i18n-title="spirit" title="spirit">
<input class="left" name="attr_spirit" placeholder="spirit" title="@{repeating_spirits_${x}_spirit}" type="text" value=""/>
</label>
<label data-i18n-title="services" title="Services">
<input name="attr_services" placeholder="1" title="@{repeating_spirits_${x}_services}" type="number" value=""/>
</label>
</div>
<div class="row attr-headers">
<h2 data-i18n="b">B</h2>
<h2 data-i18n="a">A</h2>
<h2 data-i18n="r">R</h2>
<h2 data-i18n="s">S</h2>
<h2 data-i18n="w">W</h2>
<h2 data-i18n="l">L</h2>
<h2 data-i18n="i">I</h2>
<h2 data-i18n="c">C</h2>
<h2 data-i18n="m">M</h2>
<h2 data-i18n="ess">Ess</h2>
</div>
<div class="row spirit-attr">
<label data-i18n-title="body" title="Body">
<input name="attr_body" title="@{repeating_spirits_${x}_body}" placeholder="" type="number" step="1" value=""/>
</label>
<label data-i18n-title="agility" title="Agility">
<input name="attr_agility" title="@{repeating_spirits_${x}_agility}" placeholder="" type="number" step="1" value=""/>
</label>
<label data-i18n-title="reaction" title="Reaction">
<input name="attr_reaction" title="@{repeating_spirits_${x}_reaction}" placeholder="" type="number" step="1" value=""/>
</label>
<label data-i18n-title="strength" title="Strength">
<input name="attr_strength" title="@{repeating_spirits_${x}_strength}" placeholder="" type="number" step="1" value=""/>
</label>
<label data-i18n-title="willpower" title="Willpower">
<input name="attr_willpower" title="@{repeating_spirits_${x}_willpower}" placeholder="" type="number" step="1" value=""/>
</label>
<label data-i18n-title="logic" title="Logic">
<input name="attr_logic" title="@{repeating_spirits_${x}_logic}" placeholder="" type="number" step="1" value=""/>
</label>
<label data-i18n-title="intuition" title="Intuition">
<input name="attr_intuition" title="@{repeating_spirits_${x}_intuition}" placeholder="" type="number" step="1" value=""/>
</label>
<label data-i18n-title="charisma" title="Charisma">
<input name="attr_charisma" title="@{repeating_spirits_${x}_charisma}" placeholder="" type="number" step="1" value=""/>
</label>
<label data-i18n-title="magic" title="Magic">
<input name="attr_magic" title="@{repeating_spirits_${x}_magic}" placeholder="" type="number" step="1" value=""/>
</label>
<label data-i18n-title="essence" title="Essence">
<input name="attr_essence" title="@{repeating_spirits_${x}_essence}" placeholder="" type="number" step="1" value=""/>
</label>
</div>
<div class="row spirit-cmmove">
<h3 data-i18n="actions">Actions</h3>
<label data-i18n-title="actions" title="Actions">
<span data-i18n="a"> </span><input name="attr_actions_major" title="@{repeating_spirits_${x}_actions_major}" type="number" value="1"/>
<span class="tiny">/</span>
<span data-i18n="i"> </span><input name="attr_actions_minor" title="@{repeating_spirits_${x}_actions_minor}" type="number" value="2"/>
</label>
<h3 data-i18n="conditionmonitor">Condition Monitor</h3>
<label data-i18n-title="conditionmonitor" title="Condition Monitor">
<input name="attr_physical" title="@{repeating_spirits_${x}_physical}" type="number" value=""/>
</label>
<h3 data-i18n="movement">Movement</h3>
<label data-i18n-title="movement" title="Movement">
<input name="attr_move_speed" title="@{repeating_spirits_${x}_move_speed}" type="number" value="10"/>
<input name="attr_sprint_speed" title="@{repeating_spirits_${x}_sprint_speed}" type="number" value="15"/>
<input name="attr_sprint_mod" title="@{repeating_spirits_${x}_sprint_mod}" type="number" value="1"/>
</label>
</div>
<div class="row spirit-initiatives">
<h3 data-i18n="initiative">Initiative</h3>
<label data-i18n-title="initiative" title="Initiative">
<input name="attr_initiative_base" title="@{repeating_spirits_${x}_initiative_base}" type="number" value=""/>
<span class="tiny"> + </span>
<input name="attr_initiative_dice" title="@{repeating_spirits_${x}_initiative_dice}" type="number" value=""/>
<span class="tiny">d6</span>
</label>
<h3 data-i18n="astralinitiative">Astral Initiative</h3>
<label data-i18n-title="astralinitiative" title="Astral Initiative">
<input name="attr_astral_initiative_base" title="@{repeating_spirits_${x}_astral_initiative_base}" type="number" value=""/>
<span class="tiny"> + </span>
<input name="attr_astral_initiative_dice" title="@{repeating_spirits_${x}_astral_initiative_dice}" type="number" value=""/>
<span class="tiny">d6</span>
</label>
</div>
<div class="row spirit-skills">
<h3 data-i18n="skills">Skills</h3>
<label data-i18n-title="skills" title="Skills">
<textarea name="attr_skills" placeholder="Skills" title="@{repeating_spirits_${x}_skills}"></textarea>
</label>
</div>
<div class="row spirit-powers">
<h3 data-i18n="powers">powers</h3>
<label data-i18n-title="powers" title="powers">
<textarea name="attr_powers" placeholder="powers" title="@{repeating_spirits_${x}_powers}"></textarea>
</label>
</div>
<div class="row spirit-attacks">
<h3 data-i18n="attacks">attacks</h3>
<label data-i18n-title="attacks" title="attacks">
<textarea name="attr_attacks" placeholder="attacks" title="@{repeating_spirits_${x}_attacks}"></textarea>
</label>
</div>
</div>
</fieldset>
</div>
</div>
<div class="powers-meta">
<div class="row-long mage-setup">
<select class='mage-type' name='attr_mage_type' title='@{mage_type}'>
<option data-i18n="mage" value="Mage" selected="selected">Mage</option>
<option data-i18n="adept" value="Adept">Adept</option>
<option data-i18n="mysticadept" value="Mystic Adept">Mystic Adept</option>
</select>
<h3 data-i18n="initiategrade">Initiate Grade</h3>
<label data-i18n-title="initiategrade" title="initiategrade">
<input name="attr_initiate_grade" placeholder="-" title="@{initiate_grade}" type="number" min="0" step="1" value="">
</label>
<h2 class="magic-aspect" data-i18n-title="aspect" title="aspect">Aspect</h2>
<select class="magic-aspect" name='attr_aspect' title='@{aspect}'>
<option data-i18n="non-aspected" value="Non-Aspected">Non-Aspected</option>
<option data-i18n="sorcery" value="Sorcery">Sorcery</option>
<option data-i18n="conjuring" value="Conjuring">Conjuring</option>
<option data-i18n="enchanting" value="Enchanting">Enchanting</option>
</select>
<br>
<h2 data-i18n="tradition">Tradition</h2>
<label data-i18n-title="tradition" title="tradition">
<select name='attr_tradition' title='@{tradition}'>
<option data-i18n="hermeticism" value="Hermeticism">Hermeticism</option>
<option data-i18n="hermeticism-intuition" value="Hermeticism (Intuition)">Hermeticism (Intuition)</option>
<option data-i18n="hermeticism-charisma" value="Hermeticism (Charisma)">Hermeticism (Charisma)</option>
<option data-i18n="shamanism" value="Shamanism">Shamanism</option>
<option data-i18n="shamanism-logic" value="Shamanism (Logic)">Shamanism (Logic)</option>
<option data-i18n="shamanism-intuition" value="Shamanism (Intuition)">Shamanism (Intuition)</option>
</select>
</label>
<h2 data-i18n="magicar">Magic AR</h2>
<input type="hidden" name="attr_magic_ar" value="0">
<span name="attr_magic_ar"></span>
</div>
<div class="row-long headers">
<h2 data-i18n="metamagic">Metamagic</h2>
<h2 class="center" data-i18n="level">Level</h2>
</div>
<div class="rows repeating-container metamagic">
<fieldset class="repeating_metamagic">
<span name="attr_name"></span>
<span class="center" name="attr_rating"></span>
<input class="collapse-flag" name="attr_display_flag" type="checkbox"/><span class="pictos">i</span>
<input class="settings-flag" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<div class="collapse"><span name="attr_notes"></span></div>
<div class="settings">
<label data-i18n-title="name" title="name">
<input name="attr_name" placeholder="name" title="@{repeating_powers_${x}_name}" type="text" value=""/>
</label>
<label data-i18n-title="rating" title="rating">
<input name="attr_rating" placeholder="rating" title="@{repeating_powers_${x}_rating}" type="number" value=""/>
</label>
<h3 data-i18n="notes">notes</h3>
<label data-i18n-title="notes" title="notes">
<textarea name="attr_notes" placeholder="Notes" title="@{repeating_powers_${x}_notes}"></textarea>
</label>
<h3 data-i18n="modifications">modifications</h3>
<label data-i18n-title="modifications" title="modifications">
<textarea name="attr_modifications" placeholder="Attribute: +/- mod" title="@{repeating_items_${x}_modifications}"></textarea>
</label>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="matrix pc-col">
<div class="pc-row matrix-box">
<div class="header right-header">
<h1 data-i18n="persona">Persona</h1>
<div class="right-tri"></div>
</div>
<div class="border-box">
<div class="pc-box medium-box">
<div class="cyberdeck">
<div class="row-long row-matrix-combat-stats">
<input type="hidden" name="attr_matrix_device_rating" value="0">
<input type="hidden" name="attr_matrix_defense_rating" value="0">
<input type="hidden" name="attr_matrix_defense_rating_modifier" value="0">
<input type="hidden" name="attr_matrix_attack_rating" value="0">
<input type="hidden" name="attr_matrix_device_initiative_bonus" value="0">
<input type="hidden" name="attr_matrix_device_essence_cost" value="0">
<span> </span>
<label><button class="techno-hide" name="act_matrix_device_rating" type="action" value="&{template:rolls}{{header=@{character_name}}}{{base=Matrix Device Rating}}{{rating=@{matrix_device_rating}}}" title="Matrix Device Rating"><span data-i18n="devicerating">Device Rating</span><span name='attr_matrix_device_rating'></span></button></label>
<span> </span>
<label><button name="act_matrix_attack_rating" type="action" value="&{template:rolls}{{header=@{character_name}}}{{base=Matrix Attack Rating}}{{rating=[[(@{attack}+@{sleaze})]]}}{{desc=Attack + Sleaze}}" title="Matrix Attack Rating"><span data-i18n="attackrating">Attack Rating</span><span name='attr_matrix_attack_rating'></span></button></label>
<span> </span>
<label><button name="act_matrix_defense_rating" type="action" value="&{template:rolls}{{header=@{character_name}}}{{base=Matrix Defense Rating}}{{rating=[[@{matrix_defense_rating}]]}}{{desc=Data Processing + Firewall}}" title="Matrix Defense Rating"><span data-i18n="defenserating">Defense Rating</span><span name='attr_matrix_defense_rating'></span></button></label>
<span> </span>
</div>
<div class="row-long technomancer-attributes techno-see">
<span> </span>
<label data-i18n="attributearray">Attribute Array</label>
<input type="number" name="attr_attack_base" step="1" min="0" value="" placeholder="A" />
<input type="number" name="attr_sleaze_base" step="1" min="0" value="" placeholder="S" />
<input type="number" name="attr_data_processing_base" step="1" min="0" value="" placeholder="D" />
<input type="number" name="attr_firewall_base" step="1" min="0" value="" placeholder="F" />
<span> </span>
</div>
<div class="row-long">
<h3 data-i18n="total">Total</h3>
<h3 data-i18n="temp">Temp</h3>
<h3 data-i18n="modifier">modifier</h3>
<h3 data-i18n="base">Base</h3>
<h3 data-i18n="baseslider">Base slider</h3>
<br />
<label><button name="act_matrix_attack" type="action" value="&{template:rolls}{{header=@{character_name}}}{{base=^{matrix} ^{attack}}}{{dice=[[(@{attack}+(?{Attribute|Willpower,@{willpower}|Logic,@{logic}|Intuition,@{intuition}})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}" title="Roll attack" data-i18n="attack">Attack</button></label>
<div class="matrix-tot" title="@{attack}" ><span name="attr_attack"></span></div><span> = </span>
<input type="number" name="attr_attack_temp" min="0" value="0" placeholder="0" title="@{attack_temp}" /> +
<input type="number" name="attr_attack_modifier" min="0" value="0" placeholder="0" title="@{attack_modifier}" /> +
<input type="number" name="attr_attack_base" min="0" value="0" placeholder="7" title="@{attack_base}" />
<div class="device-attr">
<div class="matrix-bubble matrixAttack">
<input type="radio" name="attr_attack_base" value="0" /><span></span>
<input type="radio" name="attr_attack_base" value="1" /><span></span>
<input type="radio" name="attr_attack_base" value="2" /><span></span>
<input type="radio" name="attr_attack_base" value="3" /><span></span>
<input type="radio" name="attr_attack_base" value="4" /><span></span>
<input type="radio" name="attr_attack_base" value="5" /><span></span>
<input type="radio" name="attr_attack_base" value="6" /><span></span>
<input type="radio" name="attr_attack_base" value="7" /><span></span>
<input type="radio" name="attr_attack_base" value="8" /><span></span>
<input type="radio" name="attr_attack_base" value="9" /><span></span>
<input type="radio" name="attr_attack_base" value="10" /><span></span>
</div>
</div>
</div>
<div class="row-long">
<label><button name="act_matrix_sleaze" type="action" value="&{template:rolls}{{header=@{character_name}}}{{base=^{matrix} ^{sleaze}}}{{dice=[[(@{sleaze}+(?{Attribute|Willpower,@{willpower}|Logic,@{logic}|Intuition,@{intuition}})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}" title="Roll sleaze" data-i18n="sleaze">Sleaze</button></label>
<div class="matrix-tot" title="@{sleaze}" ><span name="attr_sleaze"></span></div><span> = </span>
<input type="number" name="attr_sleaze_temp" min="0" value="0" placeholder="0" title="@{sleaze_temp}" /> +
<input type="number" name="attr_sleaze_modifier" min="0" value="0" placeholder="0" title="@{sleaze_modifier}" /> +
<input type="number" name="attr_sleaze_base" min="0" value="0" placeholder="6" title="@{sleaze_base}" />
<div class="device-attr">
<div class="matrix-bubble matrixSleaze">
<input type="radio" name="attr_sleaze_base" value="0" /><span></span>
<input type="radio" name="attr_sleaze_base" value="1" /><span></span>
<input type="radio" name="attr_sleaze_base" value="2" /><span></span>
<input type="radio" name="attr_sleaze_base" value="3" /><span></span>
<input type="radio" name="attr_sleaze_base" value="4" /><span></span>
<input type="radio" name="attr_sleaze_base" value="5" /><span></span>
<input type="radio" name="attr_sleaze_base" value="6" /><span></span>
<input type="radio" name="attr_sleaze_base" value="7" /><span></span>
<input type="radio" name="attr_sleaze_base" value="8" /><span></span>
<input type="radio" name="attr_sleaze_base" value="9" /><span></span>
<input type="radio" name="attr_sleaze_base" value="10" /><span></span>
</div>
</div>
</div>
<div class="row-long">
<label><button name="act_matrix_data_processing" type="action" value="&{template:rolls}{{header=@{character_name}}}{{base=^{matrix} ^{data_processing}}}{{dice=[[(@{data_processing}+(?{Attribute|Willpower,@{willpower}|Logic,@{logic}|Intuition,@{intuition}})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}" title="Roll data processing" data-i18n="dataproc">Data Proc.</button></label>
<div class="matrix-tot" title="@{data_processing}" ><span name="attr_data_processing"></span></div><span> = </span>
<input type="number" name="attr_data_processing_temp" min="0" value="0" placeholder="0" title="@{data_processing_temp}" /> +
<input type="number" name="attr_data_processing_modifier" min="0" value="0" placeholder="0" title="@{data_processing_modifier}" /> +
<input type="number" name="attr_data_processing_base" min="0" value="0" placeholder="5" title="@{data_processing_base}" />
<div class="device-attr">
<div class="matrix-bubble matrixData">
<input type="radio" name="attr_data_processing_base" value="0" /><span></span>
<input type="radio" name="attr_data_processing_base" value="1" /><span></span>
<input type="radio" name="attr_data_processing_base" value="2" /><span></span>
<input type="radio" name="attr_data_processing_base" value="3" /><span></span>
<input type="radio" name="attr_data_processing_base" value="4" /><span></span>
<input type="radio" name="attr_data_processing_base" value="5" /><span></span>
<input type="radio" name="attr_data_processing_base" value="6" /><span></span>
<input type="radio" name="attr_data_processing_base" value="7" /><span></span>
<input type="radio" name="attr_data_processing_base" value="8" /><span></span>
<input type="radio" name="attr_data_processing_base" value="9" /><span></span>
<input type="radio" name="attr_data_processing_base" value="10" /><span></span>
</div>
</div>
</div>
<div class="row-long">
<label><button name="act_matrix_firewall" type="action" value="&{template:rolls}{{header=@{character_name}}}{{base=^{matrix} ^{firewall}}}{{dice=[[(@{firewall}+(?{Attribute|Willpower,@{willpower}|Logic,@{logic}|Intuition,@{intuition}})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}" title="Roll firewall" data-i18n="firewall">Firewall</button></label>
<div class="matrix-tot" title="@{firewall}" ><span name="attr_firewall"></span></div><span> = </span>
<input type="number" name="attr_firewall_temp" min="0" value="0" placeholder="0" title="@{firewall_temp}" /> +
<input type="number" name="attr_firewall_modifier" min="0" value="0" placeholder="0" title="@{firewall_modifier}" /> +
<input type="number" name="attr_firewall_base" min="0" value="0" placeholder="4" title="@{firewall_base}" />
<div class="device-attr">
<div class="matrix-bubble matrixFirewall">
<input type="radio" name="attr_firewall_base" value="0" /><span></span>
<input type="radio" name="attr_firewall_base" value="1" /><span></span>
<input type="radio" name="attr_firewall_base" value="2" /><span></span>
<input type="radio" name="attr_firewall_base" value="3" /><span></span>
<input type="radio" name="attr_firewall_base" value="4" /><span></span>
<input type="radio" name="attr_firewall_base" value="5" /><span></span>
<input type="radio" name="attr_firewall_base" value="6" /><span></span>
<input type="radio" name="attr_firewall_base" value="7" /><span></span>
<input type="radio" name="attr_firewall_base" value="8" /><span></span>
<input type="radio" name="attr_firewall_base" value="9" /><span></span>
<input type="radio" name="attr_firewall_base" value="10" /><span></span>
</div>
</div>
</div>
<div class="con-hex techno-hide">
<input type="hidden" name="attr_condition_monitor_link" value="">
<input type="hidden" name="attr_matrix_hex_max" value="12">
<input type="radio" name="attr_matrix_hex" value="0" /><h2 data-i18n="conditionmonitor">Condition Monitor</h2>
<input type="radio" name="attr_matrix_hex" value="1" /><span class="hexagon"></span>
<input type="radio" name="attr_matrix_hex" value="2" /><span class="hexagon"></span>
<input type="radio" name="attr_matrix_hex" value="3" /><span class="hexagon"></span>
<input type="radio" name="attr_matrix_hex" value="4" /><span class="hexagon"></span>
<input type="radio" name="attr_matrix_hex" value="5" /><span class="hexagon"></span>
<input type="radio" name="attr_matrix_hex" value="6" /><span class="hexagon"></span>
<input type="radio" name="attr_matrix_hex" value="7" /><span class="hexagon"></span>
<input type="radio" name="attr_matrix_hex" value="8" /><span class="hexagon"></span>
<input type="radio" name="attr_matrix_hex" value="9" /><span class="hexagon"></span>
<input type="radio" name="attr_matrix_hex" value="10" /><span class="hexagon"></span>
<input type="radio" name="attr_matrix_hex" value="11" /><span class="hexagon"></span>
<input type="radio" name="attr_matrix_hex" value="12" /><span class="hexagon"></span>
</div>
</div>
<div> </div>
<div class="rows repeating-container devices">
<div class="row-long headers">
<h2 data-i18n="device">Device</h2>
<h2 data-i18n="rtg">RTG</h2>
<h2 data-i18n="primary">Primary</h2>
<h2> </h2>
<h2> </h2>
</div>
<fieldset class="repeating_devices">
<span name="attr_device"></span>
<span name="attr_device_rating"></span>
<span name="attr_primary_device"></span>
<input class="collapse-flag" name="attr_display_flag" type="checkbox"/><span class="pictos">i</span>
<input class="settings-flag" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<div class="persona-attribute-buttons techno-hide">
<div class="row3">
<span> </span>
<span>
<input type="checkbox" name="attr_attack_primary" value="1">
<button name="attack"><span data-i18n="attack">Attack</span> <span name="attr_attack"></span></button>
</span>
<span>
<input type="checkbox" name="attr_sleaze_primary" value="1">
<button name="sleaze"><span data-i18n="sleaze"></span> <span name="attr_sleaze"></span></button>
</span>
<span>
<input type="checkbox" name="attr_data_processing_primary" value="1">
<button name="dataproc"><span data-i18n="dataproc"></span> <span name="attr_data_processing"></span></button>
</span>
<span>
<input type="checkbox" name="attr_firewall_primary" value="1">
<button name="firewall"><span data-i18n="firewall"></span> <span name="attr_firewall"></span></button>
</span>
<span> </span>
</div>
</div>
<div class="collapse">
<span name="attr_notes"></span>
</div>
<div class="settings">
<div class="rows">
<div class="row1">
<label data-i18n-title="device" title="device">
<input name="attr_device" title="@{repeating_devices_${x}_device}" type="text" value="" placeholder="Fairlight Excalibur"/>
</label>
<label data-i18n-title="devicerating" title="devicerating">
<input name="attr_device_rating" placeholder="6" title="@{repeating_devices_${x}_device_rating}" type="number" value=""/>
</label>
<label data-i18n-title="primary" title="primary">
<input type="checkbox" name="attr_primary_device" title="@{repeating_devices_${x}_primary_device}" value="1">
</label>
</div>
<div class="row2">
<span> </span>
<h3 data-i18n="devicetype">Device Type</h3>
<label data-i18n-title="devicetype" title="Device Type">
<select name="attr_type" title="@{repeating_devices_${x}_device}">
<option data-i18n="commlink" value="Commlink">Commlink</option>
<option data-i18n="cyberdeck" value="Cyberdeck">Cyberdeck</option>
<option data-i18n="cyberjack" value="Cyberjack">Cyberjack</option>
<option data-i18n="commandconsole" value="Command Console">Command Console</option>
<option data-i18n="mtoc" value="M-TOC">M-TOC</option>
</select>
</label>
<span> </span>
<h3 data-i18n="activeprogramslots">Program Slots</h3>
<label data-i18n-title="activeprogramslots" title="Program Slots">
<input name="attr_active_program_slots" title="@{repeating_devices_${x}_active_program_slots" type="number" step="1" value="0">
</label>
<span> </span>
</div>
<div class="row3">
<span> </span>
<label data-i18n-title="attack" title="attack">
<span data-i18n="attack"></span>
<input type="number" name="attr_attack" value="" placeholder="9" title="@{repeating_devices_${x}_attack" step="1">
</label>
<label data-i18n-title="sleaze" title="Sleaze">
<span data-i18n="sleaze"></span>
<input type="number" name="attr_sleaze" value="" placeholder="9" title="@{repeating_devices_${x}_sleaze" step="1">
</label>
<label data-i18n-title="dataproc" title="Data Proc">
<span data-i18n="dataproc"></span>
<input type="number" name="attr_data_processing" value="" placeholder="9" title="@{repeating_devices_${x}_data_processing" step="1">
</label>
<label data-i18n-title="firewall" title="Firewall">
<span data-i18n="firewall"></span>
<input type="number" name="attr_firewall" value="" placeholder="9" title="@{repeating_devices_${x}_firewall" step="1">
</label>
<span> </span>
</div>
<div class="row4">
<span> </span>
<h3 data-i18n="matrixinitiativebonus">Matrix Initiative Bonus</h3>
<label data-i18n-title="matrixinitiativebonus" title="Matrix Initiative Bonus">
<input type="number" name="attr_matrix_initiative_bonus" value="" title="@{repeating_devices_${x}_matrix_initiative_bonus" step="1">
</label>
<span> </span>
<h3 data-i18n="essencecost">Essence Cost</h3>
<label data-i18n-title="essencecost" title="Essence Cost">
<input type="number" name="attr_essence_cost" value="" title="@{repeating_devices_${x}_essence_cost" step=".01">
</label>
<span> </span>
</div>
<div class="row-condition-monitor">
<span> </span>
<h3 data-i18n="conditionmonitor">Current Condition Monitor</h3>
<label data-i18n-title="conditionmonitor" title="conditionmonitor">
<input type="number" name="attr_condition_monitor" value="" title="@{repeating_devices_${x}_condition_monitor}" step="1">
</label>
<span> </span>
<h3 data-i18n="conditionmonitormax">Condition Monitor Max</h3>
<label data-i18n-title="conditionmonitormax" title="conditionmonitormax">
<input type="number" name="attr_condition_monitor_max" value="" title="@{repeating_devices_${x}_condition_monitor_max}" step="1">
</label>
<span> </span>
</div>
<div class="row5">
<h3 data-i18n="notes">notes</h3>
<label data-i18n-title="notes" title="notes">
<textarea name="attr_notes" placeholder="Notes" title="@{repeating_devices_${x}_notes}"></textarea>
</label>
</div>
<div class="row5">
<h3 data-i18n="modifications">modifications</h3>
<label data-i18n-title="modifications" title="modifications">
<textarea name="attr_modifications" placeholder="Attribute: +/-mod" title="@{repeating_devices_${x}_modifications}"></textarea>
</label>
</div>
</div><!-- end rows -->
</div><!-- end settings -->
</fieldset>
</div>
<div class="rows repeating-container programs">
<h2 data-i18n="programs">Programs</h2>
<fieldset class="repeating_programs">
<input class="toggle" name="attr_powered_on" type="checkbox" checked="checked"/>
<span class="pictos">Q</span>
<span name="attr_program"></span>
<input class="collapse-flag" name="attr_display_flag" type="checkbox"/><span class="pictos">i</span>
<input class="settings-flag" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<div class="collapse"><span name="attr_notes"></span></div>
<div class="settings">
<label data-i18n-title="programs" title="programs">
<input name="attr_program" placeholder="Program name" title="@{repeating_programs_${x}_program}" type="text" value=""/>
</label>
<h3 data-i18n="notes">notes</h3>
<label data-i18n-title="notes" title="notes">
<textarea name="attr_notes" placeholder="Notes" title="@{repeating_programs_${x}_notes}"></textarea>
</label>
<h3 data-i18n="modifications">Modifications</h3>
<label data-i18n-title="modifications" title="Modifications">
<textarea name="attr_modifications" placeholder="Attribute: +/-mod" title="@{repeating_programs_${x}_modifications}"></textarea>
</label>
</div>
</fieldset>
</div>
</div>
</div>
</div>
<!-- Technomancer -->
<div class="pc-row techno techno-see">
<div class="header right-header">
<h1 data-i18n="technomancer">Technomancer</h1>
<div class="right-tri"></div>
</div>
<div class="header right-header">
<div class="header htab">
<div class="triangle"></div>
<input class="techno-toggle" name="attr_techno_toggle" title="@{techno_toggle}" type="radio" value="complexforms"/>
<h1 data-i18n="complexforms">Complex Forms</h1>
<div class="right-tri"></div>
</div>
<div class="header htab">
<div class="triangle"></div>
<input class="techno-toggle" name="attr_techno_toggle" title="@{techno_toggle}" type="radio" value="submersion"/>
<h1 data-i18n="submersion">Submersion</h1>
<div class="right-tri"></div>
</div>
</div>
<div class="border-box">
<div class="pc-box medium-box">
<input class="techno-toggle" name="attr_techno_toggle" type="hidden" value="complexforms"/>
<div class="complex-forms-rolls complexforms">
<input type="hidden" name="attr_complex_form_attack_rating" value="0">
<button name="roll_complex_forms_attack_rating" type="roll" value="&{template:rolls}{{header=@{character_name}}}{{base=Complex Form Attack Rating}}{{rating=[[@{electronics}+@{resonance}]]}}{{desc=Electronics + Resonance}}" title="Complex Form Attack Rating"><span data-i18n="attackrating">Attack Rating</span><span name='attr_complex_form_attack_rating'></span></button>
<button data-i18n="resistfade" name="act_fade" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{resistfade}}}{{dice=[[(@{willpower}+@{logic}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}{{desc=Willpower + Logic}}"></button>
<div class="rows repeating-container complex-forms">
<div class="row-long headers">
<h2 data-i18n="complexform">Complex Form</h2>
<h2 data-i18n="duration">Duration</h2>
<h2 data-i18n="fade">Fade</h2>
</div>
<fieldset class="repeating_forms">
<input name="attr_dicepool" type="hidden" value="0"/>
<span class='hide-roll-button' name='attr_skill'></span><span class='show-name'><button name="act_complexformnoroll" type="action" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{complexform} @{name}}}{{desc=@{notes}}}{{fade=[[@{fade}]]}}"><span name="attr_name"></span></button></span>
<button name="act_complexform" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{complexform} @{name}}}{{dice=[[((@{skill}+@{resonance}+@{dicepool_modifier}+@{spec}+@{expert})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=@{notes}}}{{fade=[[@{fade}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span name="attr_name"></span></button>
<span class="center" name="attr_duration"></span>
<span class="center" name="attr_fade"></span>
<input class="collapse-flag" name="attr_display_flag" type="checkbox"/><span class="pictos">i</span>
<input class="settings-flag" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<div class="collapse"><span name="attr_notes"></span></div>
<div class="settings">
<label data-i18n-title="name" title="name">
<input name="attr_name" placeholder="name" title="@{repeating_forms_${x}_name}" type="text" value=""/>
</label>
<select name="attr_duration" title="@{repeating_forms_${x}_duration}">
<option data-i18n="instant" value="Instant">Instant</option>
<option data-i18n="sustained" value="Sustained">Sustained</option>
<option data-i18n="permanent" value="Permanent">Permanent</option>
<option data-i18n="other" value="Other">Other</option>
</select>
<label data-i18n-title="fade" title="fade">
<input name="attr_fade" placeholder="-1" title="@{repeating_forms_${x}_fade}" type="number" value=""/>
</label>
<div class="row">
<h3 data-i18n="skill">skill</h3>
<select name="attr_skill" title="@{repeating_forms_${x}_skill}">
<option data-i18n="noroll" value="">No Roll</option>
<option data-i18n="cracking" value="@{cracking}">Cracking</option>
<option data-i18n="electronics" value="@{electronics}">Electronics</option>
<option data-i18n="tasking" value="@{tasking}">Tasking</option>
</select>
<h3 data-i18n="specialization">Specialization</h3>
<label data-i18n-title="specialization" title="Specialization">
<input name="attr_spec" value="2" title="@{repeating_forms_${x}_spec}" type="checkbox"/>
</label>
<h3 data-i18n="expertise">Expertise</h3>
<label data-i18n-title="expertise" title="Expertise">
<input name="attr_expert" value="3" title="@{repeating_forms_${x}_expert}" type="checkbox"/>
</label>
</div>
<div class="row">
<h3 data-i18n="modifier">modifier</h3>
<label data-i18n-title="modifier" title="modifier">
<input name="attr_dicepool_modifier" title="@{repeating_forms_${x}_dicepool_modifier}" type="number"/>
</label>
</div>
<h3 data-i18n="notes">notes</h3>
<label data-i18n-title="notes" title="notes">
<textarea name="attr_notes" placeholder="Notes" title="@{repeating_forms_${x}_notes}"></textarea>
</label>
<h3 data-i18n="modifications">Modifications</h3>
<label data-i18n-title="modifications" title="Modifications">
<textarea name="attr_modifications" placeholder="Attribute: +/-mod" title="@{repeating_forms_${x}_modifications}"></textarea>
</label>
</div>
</fieldset>
</div>
</div>
<div class="complex-forms-rolls submersion">
<input class="techno-toggle" name="attr_techno_toggle" type="hidden" value="submersion"/>
<div class="pc-row submersion-headers">
<button data-i18n="resistfade" name="act_fade_compiling" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{resistfade} ^{compiling}}}{{dice=[[(@{willpower}+@{charisma}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}{{desc=Willpower + Charisma}}"></button>
<span> </span>
<h2 data-i18n="submersionlevel">Submersion Level</h2>
<label data-i18n-title="submersionlevel" title="Submersion Level">
<input name="attr_submersion_level" value="0" title="@{submersion_level}" type="number" min='0' step='1'>
</label>
</div>
<div class="row-long compile-sprite-button">
<span> </span>
<button name="act_compiling" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Compiling ?{sprite Type?|Courier|Crack|Data|Fault|Machine|Other} Sprite, Level ?{Level?|1|2|3|4|5|6|7|8|9|10}}}{{dice=[[((@{tasking}+@{resonance}+?{Skill Level?|Skilled (+0),0|Specialization (+2),2|Expertise (+3),3})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=[Sprite Resist](~@{character_name}|spriteResistLevel?{Level?})}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="compilesprite"></span></button>
<span> </span>
<!-- hidden sprite resist buttons -->
<button class="btn ui-draggable" name="act_spriteresistlevel1" type="action" style="display: none !important;" value="@{gm_toggle} &{template:rolls}{{header=^{level} 1 ^{sprite}}}{{base=Compiling Resist}}{{dice=[[2d6>5]]}}{{desc=[Resist Fade](~@{character_name}|fade)}}"></button>
<button class="btn ui-draggable" name="act_spriteresistlevel2" type="action" style="display: none !important;" value="@{gm_toggle} &{template:rolls}{{header=^{level} 2 ^{sprite}}}{{base=Compiling Resist}}{{dice=[[4d6>5]]}}{{desc=[Resist Fade](~@{character_name}|fade)}}"></button>
<button class="btn ui-draggable" name="act_spriteresistlevel3" type="action" style="display: none !important;" value="@{gm_toggle} &{template:rolls}{{header=^{level} 3 ^{sprite}}}{{base=Compiling Resist}}{{dice=[[6d6>5]]}}{{desc=[Resist Fade](~@{character_name}|fade)}}"></button>
<button class="btn ui-draggable" name="act_spriteresistlevel4" type="action" style="display: none !important;" value="@{gm_toggle} &{template:rolls}{{header=^{level} 4 ^{sprite}}}{{base=Compiling Resist}}{{dice=[[8d6>5]]}}{{desc=[Resist Fade](~@{character_name}|fade)}}"></button>
<button class="btn ui-draggable" name="act_spriteresistlevel5" type="action" style="display: none !important;" value="@{gm_toggle} &{template:rolls}{{header=^{level} 5 ^{sprite}}}{{base=Compiling Resist}}{{dice=[[10d6>5]]}}{{desc=[Resist Fade](~@{character_name}|fade)}}"></button>
<button class="btn ui-draggable" name="act_spriteresistlevel6" type="action" style="display: none !important;" value="@{gm_toggle} &{template:rolls}{{header=^{level} 6 ^{sprite}}}{{base=Compiling Resist}}{{dice=[[12d6>5]]}}{{desc=[Resist Fade](~@{character_name}|fade)}}"></button>
<button class="btn ui-draggable" name="act_spriteresistlevel7" type="action" style="display: none !important;" value="@{gm_toggle} &{template:rolls}{{header=^{level} 7 ^{sprite}}}{{base=Compiling Resist}}{{dice=[[14d6>5]]}}{{desc=[Resist Fade](~@{character_name}|fade)}}"></button>
<button class="btn ui-draggable" name="act_spriteresistlevel8" type="action" style="display: none !important;" value="@{gm_toggle} &{template:rolls}{{header=^{level} 8 ^{sprite}}}{{base=Compiling Resist}}{{dice=[[16d6>5]]}}{{desc=[Resist Fade](~@{character_name}|fade)}}"></button>
<button class="btn ui-draggable" name="act_spriteresistlevel9" type="action" style="display: none !important;" value="@{gm_toggle} &{template:rolls}{{header=^{level} 9 ^{sprite}}}{{base=Compiling Resist}}{{dice=[[18d6>5]]}}{{desc=[Resist Fade](~@{character_name}|fade)}}"></button>
<button class="btn ui-draggable" name="act_spriteresistlevel10" type="action" style="display: none !important;" value="@{gm_toggle} &{template:rolls}{{header=^{level} 10 ^{sprite}}}{{base=Compiling Resist}}{{dice=[[20d6>5]]}}{{desc=[Resist Fade](~@{character_name}|fade)}}"></button>
</div>
<div class="rows">
<h1 data-i18n="echos">Echos</h1>
</div>
<div class="rows repeating-container echoes">
<fieldset class="repeating_echoes">
<span name="attr_echo"></span>
<input class="collapse-flag" name="attr_display_flag" type="checkbox"/><span class="pictos">i</span>
<input class="settings-flag" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<div class="collapse"><span name="attr_notes"></span></div>
<div class="settings">
<label data-i18n-title="echo" title="Echo">
<input name="attr_echo" type="text" title="Echo">
</label>
<label data-i18n-title="notes" title="Notes"><span data-i18n="notes">Notes</span>
<textarea name="attr_notes" placeholder="Notes" title="@{repeating_echos_${x}_notes}"></textarea>
</label>
<label data-i18n-title="modifications" title="Modifications"><span data-i18n="modifications">Modifications</span>
<textarea name="attr_modifications" placeholder="Attribute: +/-mod" title="@{repeating_echos_${x}_modifications}"></textarea>
</label>
</div>
</fieldset>
</div>
<div> </div>
<div class="rows">
<h1 data-i18n="sprites">Sprites</h1>
</div>
<div class="rows repeating-container sprites">
<div class="pc-row headers">
<span> </span>
<h2 data-i18n="lvl">Lvl</h2>
<h2 data-i18n="type">Type</h2>
<h2 data-i18n="tasks">Tasks</h2>
<span> </span>
<span> </span>
<span> </span>
</div>
<fieldset class="repeating_sprites">
<span> </span>
<span name="attr_level"></span>
<span name="attr_type"></span>
<span name="attr_tasks"></span>
<span> </span>
<input class="collapse-flag" name="attr_display_flag" type="checkbox"/><span class="pictos">i</span>
<input class="settings-flag" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<div class="collapse"><span name="attr_notes"></span></div>
<div class="settings">
<label data-i18n-title="level" title="Level">
<input name="attr_level" title="@{repeating_sprites_${x}_level}" type="number" min='0' step='1' value=''>
</label>
<label data-i18n-title="tasks" title="Tasks">
<select name="attr_type" title="@{repeating_sprites_${x}_type}">
<option data-i18n="couriersprite" value="Courier">Courier</option>
<option data-i18n="cracksprite" value="Crack">Crack</option>
<option data-i18n="datasprite" value="Data">Data</option>
<option data-i18n="faultsprite" value="Fault">Fault</option>
<option data-i18n="machinesprite" value="Machine">Machine</option>
<option data-i18n="other" value="Other">Other</option>
</select>
</label>
<label data-i18n-title="tasks" title="@{repeating_sprites_${x}_tasks}">
<input name="attr_tasks" type="number" title="@{repeating_sprites_${x}_tasks}" min='0' step='1' value=''>
</label>
<span> </span>
<label data-i18n-title="notes" title="Notes"><span data-i18n="notes">Notes</span>
<textarea name="attr_notes" placeholder="Notes" title="@{repeating_sprites_${x}_notes}"></textarea>
</label>
</div>
</fieldset>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="social pc-col">
<div class="pc-row"><!-- ~~~~~~~~ Start of Lifestyles Row ~~~~~~~~ -->
<div class="header right-header">
<h1 data-i18n="idslifestylecurrency">IDs/Lifestyles/Currency</h1>
<div class="right-tri"></div>
</div>
<div class="border-box repeat-box lifestyle">
<div class="pc-box small-box social-box">
<div class="row-long">
<h3>¥</h3>
<input type="text" name="attr_nuyen" placeholder="-" title="@{nuyen}" />
<h3 data-i18n="birthname">Birth Name</h3>
<input type="text" name="attr_birth_name" placeholder="John Q Public" title="@{birth_name}" />
</div>
<div class="row-long">
</div>
<div class="row-long sins-headers">
<h3 data-i18n="sinname">SIN Name</h3>
<h3 data-i18n="rtg">RTG</h3>
<h3 data-i18n="lifestylelicensesnotes" class="center">Lifestyle / Licenses / Notes</h3>
</div>
<fieldset class="repeating_lifestyle">
<input type="hidden" class="settings-toggle" name="attr_flag" value="settings" />
<div class="settings">
<div>
<h3 data-i18n="fakeid">Fake ID</h3>
<input type="text" name="attr_name" placeholder="SIN Name" title="SIN Name">
<h3 data-i18n="rating">Rating</h3>
<input type="number" name="attr_rating" placeholder="1" title="Rating">
<h3 data-i18n="relatedlifestyle">Related Lifestyle</h3>
<textarea name="attr_lifestyle" placeholder="Middle" title="Related lifestyle"></textarea>
<h3 data-i18n="licenses">Licenses</h3>
<textarea name="attr_licenses" placeholder="Technomancer, Pistols" title="Licenses"></textarea>
<h3 data-i18n="notes">Notes</h3>
<textarea name="attr_notes" placeholder="Notes" title="Notes"></textarea>
</div>
</div>
<div class="display">
<input class="display-flag" type="checkbox" name="attr_display_flag" />
<div class="display-row" title="SIN Name">
<span name="attr_name"></span>
<span class="center" name="attr_rating"></span>
</div>
<div class="collapsible">
<span class="desc-lifestyle" name="attr_lifestyle"></span>
<span class="desc-lifestyle" name="attr_licenses"></span>
<span class="desc-lifestyle" name="attr_notes"></span>
</div>
</div>
<button class="pictos settings-button" name="act_lifestyle" type="action">x</button>
</fieldset>
</div>
</div>
</div>
<!-- ~~~~~~~~ End of Lifestyle Row ~~~~~~~~ -->
<!-- ~~~~~~~~ Start Contacts Row ~~~~~~~~ -->
<div class="pc-row">
<div class="header right-header">
<h1 data-i18n="contacts">Contacts</h1>
<div class="right-tri"></div>
</div>
<div class="border-box repeat-box contacts">
<div class="pc-box small-box">
<button class="btn ui-draggable" name="act_loyalty1" type="action" style="display: none;" value="/w GM &{template:rolls}{{header=@{character_name}}}{{base=^{loyalty} 1}}{{dice=[[(@{charisma}+@{influence}+1)d6>5]]}}"></button>
<button class="btn ui-draggable" name="act_loyalty2" type="action" style="display: none;" value="/w GM &{template:rolls}{{header=@{character_name}}}{{base=^{loyalty} 2}}{{dice=[[(@{charisma}+@{influence}+2)d6>5]]}}"></button>
<button class="btn ui-draggable" name="act_loyalty3" type="action" style="display: none;" value="/w GM &{template:rolls}{{header=@{character_name}}}{{base=^{loyalty} 3}}{{dice=[[(@{charisma}+@{influence}+3)d6>5]]}}"></button>
<button class="btn ui-draggable" name="act_loyalty4" type="action" style="display: none;" value="/w GM &{template:rolls}{{header=@{character_name}}}{{base=^{loyalty} 4}}{{dice=[[(@{charisma}+@{influence}+4)d6>5]]}}"></button>
<button class="btn ui-draggable" name="act_loyalty5" type="action" style="display: none;" value="/w GM &{template:rolls}{{header=@{character_name}}}{{base=^{loyalty} 5}}{{dice=[[(@{charisma}+@{influence}+5)d6>5]]}}"></button>
<button class="btn ui-draggable" name="act_loyalty6" type="action" style="display: none;" value="/w GM &{template:rolls}{{header=@{character_name}}}{{base=^{loyalty} 6}}{{dice=[[(@{charisma}+@{influence}+6)d6>5]]}}"></button>
<button class="btn ui-draggable" name="act_loyalty7" type="action" style="display: none;" value="/w GM &{template:rolls}{{header=@{character_name}}}{{base=^{loyalty} 7}}{{dice=[[(@{charisma}+@{influence}+7)d6>5]]}}"></button>
<button class="btn ui-draggable" name="act_loyalty8" type="action" style="display: none;" value="/w GM &{template:rolls}{{header=@{character_name}}}{{base=^{loyalty} 8}}{{dice=[[(@{charisma}+@{influence}+8)d6>5]]}}"></button>
<button class="btn ui-draggable" name="act_loyalty9" type="action" style="display: none;" value="/w GM &{template:rolls}{{header=@{character_name}}}{{base=^{loyalty} 9}}{{dice=[[(@{charisma}+@{influence}+9)d6>5]]}}"></button>
<button class="btn ui-draggable" name="act_loyalty10" type="action" style="display: none;" value="/w GM &{template:rolls}{{header=@{character_name}}}{{base=^{loyalty} 10}}{{dice=[[(@{charisma}+@{influence}+10)d6>5]]}}"></button>
<button class="btn ui-draggable" name="act_connections1" type="action" style="display: none;" value="/w GM &{template:rolls}{{header=@{character_name}}}{{base=^{connection} 1}}{{dice=[[2d6>5]]}}"></button>
<button class="btn ui-draggable" name="act_connections2" type="action" style="display: none;" value="/w GM &{template:rolls}{{header=@{character_name}}}{{base=^{connection} 2}}{{dice=[[4d6>5]]}}"></button>
<button class="btn ui-draggable" name="act_connections3" type="action" style="display: none;" value="/w GM &{template:rolls}{{header=@{character_name}}}{{base=^{connection} 3}}{{dice=[[6d6>5]]}}"></button>
<button class="btn ui-draggable" name="act_connections4" type="action" style="display: none;" value="/w GM &{template:rolls}{{header=@{character_name}}}{{base=^{connection} 4}}{{dice=[[8d6>5]]}}"></button>
<button class="btn ui-draggable" name="act_connections5" type="action" style="display: none;" value="/w GM &{template:rolls}{{header=@{character_name}}}{{base=^{connection} 5}}{{dice=[[10d6>5]]}}"></button>
<button class="btn ui-draggable" name="act_connections6" type="action" style="display: none;" value="/w GM &{template:rolls}{{header=@{character_name}}}{{base=^{connection} 6}}{{dice=[[12d6>5]]}}"></button>
<button class="btn ui-draggable" name="act_connections7" type="action" style="display: none;" value="/w GM &{template:rolls}{{header=@{character_name}}}{{base=^{connection} 7}}{{dice=[[14d6>5]]}}"></button>
<button class="btn ui-draggable" name="act_connections8" type="action" style="display: none;" value="/w GM &{template:rolls}{{header=@{character_name}}}{{base=^{connection} 8}}{{dice=[[16d6>5]]}}"></button>
<button class="btn ui-draggable" name="act_connections9" type="action" style="display: none;" value="/w GM &{template:rolls}{{header=@{character_name}}}{{base=^{connection} 9}}{{dice=[[18d6>5]]}}"></button>
<button class="btn ui-draggable" name="act_connections10" type="action" style="display: none;" value="/w GM &{template:rolls}{{header=@{character_name}}}{{base=^{connection} 10}}{{dice=[[20d6>5]]}}"></button>
<div class="row-long">
<h3 data-i18n="name">Name</h3>
<h3 data-i18n="loyalty">Loyalty</h3>
<h3 data-i18n="connection">Connection</h3>
<h3 data-i18n="favor">Favor</h3>
<span> </span>
<span> </span>
</div>
<fieldset class="repeating_contacts">
<input type="hidden" class="settings-toggle" name="attr_flag" value="settings" />
<div class="settings">
<div>
<input type="text" name="attr_name" placeholder="Contact Name" title="Contact name" />
<input type="number" name="attr_loyalty" min="1" placeholder="1" title="Loyalty" />
<input type="number" name="attr_influence" min="1" placeholder="1" title="Influence" />
<input type="number" name="attr_favors" placeholder="-" title="Favors" />
<span> </span>
<span> </span>
</div>
<div>
<h3 data-i18n="notes">Notes</h3>
<textarea name="attr_notes" placeholder="Notes"></textarea>
</div>
</div>
<div class="display">
<input class="display-flag" type="checkbox" name="attr_display_flag" />
<label title="Contact name"><span name="attr_display"></span></label>
<label title="Loyalty"><span name="attr_loyalty"></span></label>
<label title="Influence"><span name="attr_influence"></span></label>
<label title="Favors"><span name="attr_favors"></span></label>
<span> </span>
<span> </span>
<div class="collapsible">
<div class="desc" title="Notes"><span name="attr_notes"></span></div>
</div>
</div>
<button class="pictos" name="contact_chat" type="roll" value="@{gm_toggle} &{template:contact}{{header=@{character_name}}}{{name=@{name}}}{{loyalty=@{loyalty}}}{{connection=@{influence}}}{{favor=@{favors}}}{{desc=@{notes}}}">w</button>
<button class="pictos settings-button" name="act_contacts" type="action">x</button>
</fieldset>
</div>
</div>
</div><!-- ~~~~~~~~ End of Contacts row ~~~~~~~~ -->
</div>
<!-- PC Vehicles / Drones -->
<div class="vehicle pc-col">
<div class="pc-row">
<div class="header right-header"><h1 data-i18n="vehicle">Vehicle</h1><div class="right-tri"></div></div>
<div class="border-box repeat-box vehicle-box">
<div class="pc-box medium-box">
<fieldset class="repeating_vehicle">
<input type="hidden" class="settings-toggle" name="attr_flag" value="settings" />
<div class="settings">
<div>
<div class="row-long">
<label style="width: 10%;" data-i18n="vehicle">Vehicle</label>
<input style="width: 30%;" type="text" name="attr_name" placeholder="name" title="Vehicle name" />
<span> </span>
<span> </span>
<span> </span>
<span> </span>
<span> </span>
<label data-i18n="type" style="width: 10%; text-align: right;">Type</label>
<select class="attribute-select" style="width: 30%" name="attr_type" title="@{repeating_vehicle_${x}_type}">
<option data-i18n="bike" value="Bike">Bike</option>
<option data-i18n="atv" value="ATV">ATV</option>
<option data-i18n="car" value="Car">Car</option>
<option data-i18n="truck" value="Truck">Truck</option>
<option data-i18n="van" value="Van">Van</option>
<option data-i18n="bus" value="Bus">Bus</option>
<option data-i18n="tracked" value="Tracked">Tracked</option>
<option data-i18n="hovercraft" value="Hovercraft">Hovercraft</option>
<option data-i18n="pwc" value="PWC">PWC</option>
<option data-i18n="boat" value="Boat">Boat</option>
<option data-i18n="ship" value="Ship">Ship</option>
<option data-i18n="submarine" value="Submarine">Submarine</option>
<option data-i18n="fixedwingaircraft" value="Fixed Wing Aircraft">Fixed Wing Aircraft</option>
<option data-i18n="rotorcraft" value="Rotorcraft">Rotorcraft</option>
<option data-i18n="vtolvstol" value="VTOL/VSTOL">VTOL/VSTOL</option>
<option data-i18n="ltav" value="LTAV">LTAV</option>
<option data-i18n="lav" value="LAV">LAV</option>
<option data-i18n="gravity" value="Gravity">Gravity</option>
<option data-i18n="trailer" value="Trailer">Trailer</option>
<option data-i18n="other" value="Other">Other</option>
<option data-i18n="drone" value="Drone">Drone</option>
<option data-i18n="microdrone" value="Microdrone">Microdrone</option>
<option data-i18n="minidrone" value="Minidrone">Minidrone</option>
<option data-i18n="smalldrone" value="Small Drone">Small Drone</option>
<option data-i18n="mediumdrone" value="Medium Drone">Medium Drone</option>
<option data-i18n="largedrone" value="Large Drone">Large Drone</option>
</select>
</div>
<div class="row-long">
<label data-i18n="handling">Handling</label>
<input type="hidden" name="attr_handling" />
<input type="number" name="attr_handling_onroad" placeholder="On" title="Handling On-Road" />
<input type="number" name="attr_handling_offroad" placeholder="Off" title="Handling Off-Road" />
<input type="number" name="attr_handling_modifier" placeholder="Mod" title="Handling Temp Modifier" />
<input type="hidden" name="attr_display_handling" />
<input type="hidden" name="attr_seats" />
<label data-i18n="seats" style="width: 14%;" >Seats</label>
<input type="number" name="attr_seats" placeholder="#" title="# Seats" />
</div>
<div class="row-long">
<label data-i18n="acceleration">Acceleration</label>
<input type="hidden" name="attr_acceleration" />
<input type="number" name="attr_acceleration_base" placeholder="Base" title="Acceleration Base" />
<input type="number" name="attr_acceleration_modifier" placeholder="Mod" title="Acceleration Modifier" />
<input type="hidden" name="attr_display_acceleration" />
<span> </span>
<label data-i18n="speed">Speed</label>
<input type="hidden" name="attr_speed" />
<input type="number" name="attr_speed_base" placeholder="Base" title="Speed Interval" />
<input type="number" name="attr_speed_modifier" placeholder="Mod" title="Speed Modifier" />
<input type="number" name="attr_speed_max" placeholder="Max" title="Speed Max" />
<input type="hidden" name="attr_display_speed" />
</div>
<div class="row-long">
<label data-i18n="body">Body</label>
<input type="hidden" name="attr_body" />
<input type="number" name="attr_body_base" placeholder="Base" title="Body Base" />
<input type="number" name="attr_body_modifier" placeholder="Mod" title="Body Modifier" />
<span> </span>
<input type="hidden" name="attr_display_body" />
<label data-i18n="armor">Armor</label>
<input type="hidden" name="attr_armor" />
<input type="number" name="attr_armor_base" placeholder="Base" title="Armor Base" />
<input type="number" name="attr_armor_modifier" placeholder="Mod" title="Armor Modifier" />
<span> </span>
<input type="hidden" name="attr_display_armor" />
</div>
<div class="row-long">
<label data-i18n="pilot">Pilot</label>
<input type="hidden" name="attr_pilot" />
<input type="number" name="attr_pilot_base" placeholder="Base" title="Pilot Base" />
<input type="number" name="attr_pilot_modifier" placeholder="Mod" title="Pilot Modifier" />
<span> </span>
<input type="hidden" name="attr_display_pilot" />
<label data-i18n="sensor">Sensor</label>
<input type="hidden" name="attr_sensor" />
<input type="number" name="attr_sensor_base" placeholder="Base" title="Sensor Base" />
<input type="number" name="attr_sensor_modifier" placeholder="Mod" title="Sensor Modifier" />
<span> </span>
<input type="hidden" name="attr_display_sensor" />
</div>
<div class="row-long autosofts">
<div class="autosoft-column">
<input class="toggle" name="attr_powered_on_clearsight" type="checkbox" value='1'/>
<span class="pictos">Q</span>
<button data-i18n="clearsight" name="act_pcclearsight" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name} / @{name}}}{{base=^{clearsight} = ^{clearsight} + ^{sensor}}}{{dice=[[(@{clearsight}+@{display_sensor}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"></button>
<input type="number" name="attr_clearsight" title="Clearsight" value="0">
</div>
<span> </span>
<div class="autosoft-column">
<input class="toggle" name="attr_powered_on_electronicwarfare" type="checkbox" value='1'/>
<span class="pictos">Q</span>
<button data-i18n="electronicwarfare" name="act_pcelectronicwarfare" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name} / @{name}}}{{base=^{electronicwarfare} = ^{electronicwarfare} + ^{sensor}}}{{dice=[[(@{electronicwarfare}+@{display_sensor}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"></button>
<input type="number" name="attr_electronicwarfare" title="Electronic Warfare" value="0">
</div>
</div>
<div class="row-long autosofts">
<div class="autosoft-column">
<input class="toggle" name="attr_powered_on_evasion" type="checkbox" value='1'/>
<span class="pictos">Q</span>
<button data-i18n="evasion" name="act_pcevasion" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name} / @{name}}}{{base=^{evasion} = ^{evasion} + ^{pilot}}}{{dice=[[(@{evasion}+@{display_pilot}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"></button>
<input type="number" name="attr_evasion" title="evasion" value="0">
</div>
<span> </span>
<div class="autosoft-column">
<input class="toggle" name="attr_powered_on_maneuvering" type="checkbox" value='1'/>
<span class="pictos">Q</span>
<button data-i18n="maneuvering" name="act_pcmaneuvering" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name} / @{name}}}{{base=^{maneuvering} = ^{maneuvering} + ^{pilot}}}{{dice=[[(@{maneuvering}+@{display_pilot}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"></button>
<input type="number" name="attr_maneuvering" title="Electronic Warfare" value="0">
</div>
</div>
<div class="row-long autosofts">
<div class="autosoft-column">
<input class="toggle" name="attr_powered_on_stealth" type="checkbox" value='1'/>
<span class="pictos">Q</span>
<button data-i18n="stealth" name="act_pcstealth" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name} / @{name}}}{{base=^{stealth} = ^{stealth} + ^{pilot}}}{{dice=[[(@{stealth}+@{display_pilot}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"></button>
<input type="number" name="attr_stealth" title="stealth" value="0">
</div>
<span> </span>
<div class="autosoft-column">
<input class="toggle" name="attr_powered_on_targeting_0" type="checkbox" value='1'/>
<span class="pictos">Q</span>
<button data-i18n="targeting" name="act_pctargeting" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name} / @{name}}}{{base=^{targeting} = ^{targeting} + ^{sensor}}}{{dice=[[(@{targeting}+@{display_sensor}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"></button>
<input type="number" name="attr_targeting" title="[Weapon] Targeting" value="0">
</div>
</div>
<h3 data-i18n="notes">Notes</h3>
<textarea name="attr_notes" placeholder="Notes"></textarea>
</div>
<div><br><br></div>
</div>
<div class="display">
<input class="display-flag" type="checkbox" name="attr_display_flag" />
<div class="row-long">
<div class="display-row" title="Vehicle">
<h3 data-i18n="vehicle">Vehicle</h3>
<div>
<span name="attr_name"></span>
</div>
</div>
<div class="display-row" title="Type">
<h3 data-i18n="type">Type</h3>
<div>
<span name="attr_type"></span>
</div>
</div>
</div>
<div class="row-long">
<div class="display-row" title="Handling">
<h3 data-i18n="handling">Handling</h3>
<div class="vehicle-stat">
<span name="attr_display_handling"></span>
</div>
</div>
<div class="display-row" title="Seats">
<h3 data-i18n="seats">Seats</h3>
<div class="vehicle-stat">
<span name="attr_seats"></span>
</div>
</div>
</div>
<div class="row-long">
<div class="display-row" title="Acceleration">
<h3 data-i18n="acceleration">Acceleration</h3>
<div class="vehicle-stat">
<span name="attr_display_acceleration"></span>
</div>
</div>
<div class="display-row" title="Speed">
<h3 data-i18n="speed">Speed</h3>
<div class="vehicle-stat">
<span name="attr_display_speed"></span>
</div>
</div>
</div>
<div class="row-long">
<div class="display-row" title="Body">
<h3 data-i18n="body">Body</h3>
<div class="vehicle-stat">
<span name="attr_display_body"></span>
</div>
</div>
<div class="display-row" title="Armor">
<h3 data-i18n="armor">Armor</h3>
<div class="vehicle-stat">
<span name="attr_display_armor"></span>
</div>
</div>
</div>
<div class="row-long">
<div class="display-row" title="Pilot">
<h3 data-i18n="pilot">Pilot</h3>
<div class="vehicle-stat">
<span name="attr_display_pilot"></span>
</div>
</div>
<div class="display-row" title="Sensor">
<h3 data-i18n="sensor">Sensor</h3>
<div class="vehicle-stat">
<span name="attr_display_sensor"></span>
</div>
</div>
</div>
<div class="row-long autosofts">
<div class="autosoft-column">
<input class="toggle" name="attr_powered_on_clearsight" type="checkbox" value='1'/>
<span class="pictos">Q</span>
<button data-i18n="clearsight" name="act_pcclearsight" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name} / @{name}}}{{base=^{clearsight} = ^{clearsight} + ^{sensor}}}{{dice=[[(@{clearsight}+@{display_sensor}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"></button>
<span name="attr_clearsight"></span>
</div>
<span> </span>
<div class="autosoft-column">
<input class="toggle" name="attr_powered_on_electronicwarfare" type="checkbox" value='1'/>
<span class="pictos">Q</span>
<button data-i18n="electronicwarfare" name="act_pcelectronicwarfare" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name} / @{name}}}{{base=^{electronicwarfare} = ^{electronicwarfare} + ^{sensor}}}{{dice=[[(@{electronicwarfare}+@{display_sensor}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"></button>
<span name="attr_electronicwarfare"></span>
</div>
</div>
<div class="row-long autosofts">
<div class="autosoft-column">
<input class="toggle" name="attr_powered_on_evasion" type="checkbox" value='1'/>
<span class="pictos">Q</span>
<button data-i18n="evasion" name="act_pcevasion" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name} / @{name}}}{{base=^{evasion} = ^{evasion} + ^{pilot}}}{{dice=[[(@{evasion}+@{display_pilot}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"></button>
<span name="attr_evasion"></span>
</div>
<span> </span>
<div class="autosoft-column">
<input class="toggle" name="attr_powered_on_maneuvering" type="checkbox" value='1'/>
<span class="pictos">Q</span>
<button data-i18n="maneuvering" name="act_pcmaneuvering" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name} / @{name}}}{{base=^{maneuvering} = ^{maneuvering} + ^{pilot}}}{{dice=[[(@{maneuvering}+@{display_pilot}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"></button>
<span name="attr_maneuvering"></span>
</div>
</div>
<div class="row-long autosofts">
<div class="autosoft-column">
<input class="toggle" name="attr_powered_on_stealth" type="checkbox" value='1'/>
<span class="pictos">Q</span>
<button data-i18n="stealth" name="act_pcstealth" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name} / @{name}}}{{base=^{stealth} = ^{stealth} + ^{pilot}}}{{dice=[[(@{stealth}+@{display_pilot}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"></button>
<span name="attr_stealth"></span>
</div>
<span> </span>
<div class="autosoft-column">
<input class="toggle" name="attr_powered_on_targeting_0" type="checkbox" value='1'/>
<span class="pictos">Q</span>
<button data-i18n="targeting" name="act_pctargeting" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name} / @{name}}}{{base=^{targeting} = ^{targeting} + ^{sensor}}}{{dice=[[(@{targeting}+@{display_sensor}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"></button>
<span name="attr_targeting"></span>
</div>
</div>
<div class="collapsible">
<div class="desc"><span name="attr_notes"></span></div>
</div>
</div>
<button class="pictos settings-button" name="act_vehicle" type="action">x</button>
</fieldset>
</div>
</div>
</div>
</div>
<div class="notes pc-col">
<div class="pc-row">
<div class="header right-header">
<h1 data-i18n="notes">Notes</h1>
<div class="right-tri"></div>
</div>
<div class="border-box">
<div class="pc-box">
<!-- <div><img name="attr_character_token" style="width: 70px; float: left;"><img name="attr_character_avatar" style="width: 100px; float: right;"></div> -->
<div class="notes-col">
<textarea name="attr_player_notes" class="pc-notes" placeholder="This space intentionally left blank."></textarea>
</div>
</div>
</div>
</div>
</div>
<div class="rolls pc-col">
<div class="pc-row">
<div class="header right-header">
<h1 data-i18n="rolls">Rolls</h1>
<div class="right-tri"></div>
</div>
<br>
<div class="header right-header">
<div class="header htab">
<div class="triangle"></div>
<input class="tab-switch" name="attr_rolls_toggle" type="radio" value="matrix" checked="checked"/>
<h1 data-i18n="matrixactions">Matrix Actions</h1>
<div class="right-tri"></div>
</div>
<div class="header htab">
<div class="triangle"></div>
<input class="tab-switch" name="attr_rolls_toggle" type="radio" value="misc"/>
<h1 data-i18n="misc">Misc</h1>
<div class="right-tri"></div>
</div>
</div>
<div class="border-box">
<div class="pc-box">
<div class="rolls-col">
<input class="tab-switch" name="attr_rolls_toggle" type="hidden" value="matrix"/>
<div class="rolls-matrix">
<h3 data-i18n="rollbuttonsdisclaimer"></h3><br>
<h2 data-i18n="matrixmajor">Matrix Major Actions</h2>
<button title="Cracking + Logic" class="illegal outsider" name="act_matrix_backdoor_entry" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Backdoor Entry}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), vs. Willpower + Firewall}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="backdoorentry"></span></button>
<button title="Cracking + Logic" class="illegal outsider user admin" name="act_matrix_brute_force" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Brute Force}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), vs. Willpower + Firewall}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="bruteforce"></span></button>
<button title="Cracking + Logic" class="illegal admin" name="act_matrix_check_os" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Check OS}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), Threshold: 4}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="checkos"></span></button>
<button title="Electronics + Logic" class="legal user admin" name="act_matrix_control_device" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Control Device}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Legal), vs. Willpower + Firewall}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="controldevice"></span></button>
<button title="Cracking + Logic" class="illegal user admin" name="act_matrix_crack_file" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Crack File}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), vs. Encryption Rating x 2}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="crackfile"></span></button>
<button title="Cracking + Logic" class="illegal admin" name="act_matrix_crash_program" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Crash Program}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), vs. Data Processing + Device Rating}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="crashprogram"></span></button>
<button title="Cracking + Logic" class="illegal outsider user admin" name="act_matrix_data_spike" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Data Spike}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), vs. Data Processing + Firewall}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="dataspike"></span></button>
<button title="Cracking + Logic" class="legal user admin" name="act_matrix_disarm_data_bomb" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Disarm Data Bomb}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Legal), vs. Data Bomb Rating x 2}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="disarmdatabomb"></span></button>
<button title="Electronics + Logic" class="legal user admin" name="act_matrix_edit_file" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Edit File}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Legal), vs. Intuition + Firewall |or| Firewall + Sleaze}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="editfile"></span></button>
<button title="Electronics + Logic" class="legal user admin" name="act_matrix_encrypt_file" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Encrypt File}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Legal), Hits = Encryption Rating}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="encryptfile"></span></button>
<button title="Electronics + Logic" class="illegal user admin" name="act_matrix_erase_matrix_signature" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Erase Matrix Signature}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), vs. Willpower + Firewall |or| Firewall x 2}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="erasematrixsignature"></span></button>
<button title="Electronics + Logic" class="legal admin" name="act_matrix_format_device" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Format Device}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Legal), vs. Willpower + Firewall |or| Firewall x 2}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="formatdevice"></span></button>
<span class="matrix-action legal outsider user admin" data-i18n="fullmatrixdefense"></span>
<button title="Electronics + Logic" class="illegal user" name="act_matrix_hash_check" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Hash Check}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), CRB pg.182}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="hashcheck"></span></button>
<button title="Cracking + Intuition" class="illegal outsider user admin" name="act_matrix_hide" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Hide}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{intuition}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), vs. Intuition + Data Processing |or| Data Processing + Sleaze}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="hide"></span></button>
<button title="Electronics + Willpower" class="legal outsider user admin" name="act_matrix_jackout" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Jack Out}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{willpower}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Legal), vs. Charisma + Data Processing |or| Attack + Data Processing}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="jackout"></span></button>
<button title="Cracking + Logic" class="illegal admin" name="act_matrix_jam_signals" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Jam Signals}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), CRB pg.182}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="jamsignals"></span></button>
<button title="Electronics + Logic" class="legal user admin" name="act_matrix_jump_into_rigged_device" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Jump Into Rigged Device}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Legal), vs. Willpower + Firewall |or| Firewall x 2}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="jumpintoriggeddevice"></span></button>
<button title="Electronics + Intuition" class="legal outsider user admin" name="act_matrix_matrix_perception" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Matrix Perception}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{intuition}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Legal), * Without Resonance or Cyberdeck), vs. Willpower + Sleaze}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="matrixperception"></span></button>
<button title="Electronics + Intuition" class="legal outsider user admin" name="act_matrix_matrix_search" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Matrix Search}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{intuition}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Legal), Extended Test, 10 Minute Interval}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="matrixsearch"></span></button>
<button title="Cracking + Logic" class="illegal outsider user admin" name="act_matrix_probe" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Probe}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), vs. Willpower + Firewall |or| Firewall x 2}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="probe"></span></button>
<button title="Electronics + Logic" class="legal admin" name="act_matrix_reboot_device" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Reboot Device}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Legal), vs. Willpower + Firewall |or| Firewall x 2}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="rebootdevice"></span></button>
<button title="Electronics + Logic" class="illegal admin" name="act_matrix_set_data_bomb" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Set Data Bomb}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), vs. Device Rating x 2}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="setdatabomb"></span></button>
<button title="Cracking + Logic" class="illegal admin" name="act_matrix_snoop" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Snoop}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), vs. Logic + Firewall |or| Data Processing + Firewall}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="snoop"></span></button>
<button title="Cracking + Logic" class="illegal outsider user admin" name="act_matrix_spoof_command" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Spoof Command}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), vs. (Data Processing or Pilot) + Firewall}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="spoofcommand"></span></button>
<button title="Cracking + Logic" class="illegal outsider user admin" name="act_matrix_tarpit" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Tar Pit}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), vs. Data Processing + Firewall}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="tarpit"></span></button>
<button title="Electronics + Intuition" class="illegal admin" name="act_matrix_trace_icon" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Trace Icon}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{intuition}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), vs. Willpower + Sleaze |or| Firewall + Sleaze}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="traceicon"></span></button>
<h2 data-i18n="matrixminor">Matrix Minor Actions</h2>
<span class="matrix-action legal user admin" data-i18n="changeicon"></span>
<span class="matrix-action legal" data-i18n="enterexithost"></span>
<button title="Electronics + Intuition" class="legal outsider user admin" name="act_matrix_matrix_perception" type="action" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Matrix Perception}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{intuition}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=* With Resonance or Cyberdeck, (Legal), vs. Willpower + Sleaze}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="matrixperception"></span></button>
<span class="matrix-action legal admin" data-i18n="reconfigurematrixattribute"></span>
<span class="matrix-action legal outsider user admin" data-i18n="sendmessage"></span>
<span class="matrix-action legal admin" data-i18n="switchinterfacemode"></span>
</div>
<input class="tab-switch" name="attr_rolls_toggle" type="hidden" value="misc"/>
<div class="rolls-misc">
<h2 data-i18n="convert">Convert</h2>
<span> </span>
<input type=number name="attr_measurement1" value="">
<select name="attr_conversion">
<option data-i18n="lb-kg" value="lb-kg">lb <=> kg</option>
<option data-i18n="ft-m" value="ft-m">ft <=> m</option>
<option data-i18n="mi-km" value="mi-km">mi <=> km</option>
</select>
<input type=number name="attr_measurement2" value="">
<span> </span>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- NPC SHEET -->
<div class="npc">
<img class="shadowrun-logo" alt="Shadowrun sixth edition logo" src="https://s3.amazonaws.com/files.d20.io/images/204802539/QInmmma8HvUBA90c8e8H8Q/max.png?1614545502"/>
<input name="attr_stats_toggle" type="hidden" value="settings" checked="checked"/>
<div class="tabs border-box">
<div class="pc-box">
<div class="header-nav">
<input name="attr_stats_toggle" type="checkbox" value="settings" checked="checked"/>
<span class="pictos">y</span>
<select name="attr_sheet_type" title="Sheet Type">
<option value="pc" data-i18n="pc">PC</option>
<option value="grunt" data-i18n="grunt">Grunt</option>
<option value="spirit" data=i18n="spirit">Spirit</option>
<option value="host" data-i18n="host">Host</option>
<option value="sprite" data-i18n="sprite">Sprite</option>
<option value="vehicle" data-i18n="vehicle">Vehicle</option>
</select>
<select class="sprite" name="attr_sprite_type" title="Sprite Type">
<option value="Courier" data-i18n="couriersprite">Courier</option>
<option value="Crack" data-i18n="cracksprite">Crack</option>
<option value="Data" data-i18n="datasprite">Data</option>
<option value="Fault" data-i18n="faultsprite">Fault</option>
<option value="Machine" data-i18n="machinesprite">Machine</option>
<option value="Other" data-i18n="other">Other</option>
</select>
<select class="spirit" name="attr_spirit_type" title="Sprite Type">
<option value="Air" data-i18n="air">Air</option>
<option value="Beasts" data-i18n="beasts">Beasts</option>
<option value="Earth" data-i18n="earth">Earth</option>
<option value="Fire" data-i18n="fire">Fire</option>
<option value="Guardian" data-i18n="guardian">Guardian</option>
<option value="Guidance" data-i18n="guidance">Guidance</option>
<option value="Kin" data-i18n="kin">Kin</option>
<option value="Plant" data-i18n="plant">Plant</option>
<option value="Task" data-i18n="task">Task</option>
<option value="Water" data-i18n="water">Water</option>
<option value="Other" data-i18n="other">Other</option>
</select>
<h2 class="grunt" data-i18n="metatype"></h2>
<input class="grunt" name="attr_metatype" type="text" />
<span class="host vehicle"> </span>
<span class="spirit">
<h3 data-i18n-title="resettoggle" data-i18n="reset"></h3>
</span>
<span class="spirit">
<label class="switch" data-i18n-title="resettoggle" title="Reset skills, powers and weapons when changing type or force">
<input name="attr_spirit_reset_toggle" type="checkbox" value="reset"/><span class="slider"></span>
</label>
</span>
<span class="host vehicle sprite"> </span>
<span></span>
<h2 data-i18n="name"></h2>
<input name="attr_character_name" type="text" />
</div>
<div class="header-toggles pc-box">
<span> </span>
<button name="d6" title="Roll D6s" type="roll" value="@{gm_toggle} &{template:rolls}{{header=^{d6}}}{{base=^{d6}}}{{dice=[[(?{d6s|0}d6>5)]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">L</button>
<h2 data-i18n-title="whispergm">/w GM</h2>
<label class="switch" data-i18n-title="whispergm" title="Whisper rolls to GM">
<input class="whisper-toggle" name="attr_gm_toggle" type="checkbox" value="/w gm"/><span class="slider"></span>
</label>
<h2 data-i18n-title="wounds">Wounds</h2>
<label class="switch" data-i18n-title="wounds" title="Wounds">
<input class="whisper-toggle" name="attr_wounds_toggle" type="checkbox" value="@{wounds}"/><span class="slider"></span>
</label>
<h2 data-i18n-title="dicepoolmodifiers">Modifiers</h2>
<label class="switch" data-i18n-title="dicepoolmodifiers" title="Dicepool Modifiers">
<input class="whisper-toggle" name="attr_modifiers_toggle" type="checkbox" value="?{Modifiers +/-|0}"/><span class="slider"></span>
</label>
<h2 data-i18n-title="addedgetodicepool">Edge</h2>
<label class="switch" data-i18n-title="addedgetodicepool" title="Add Edge to your dice pool and exploding 6's">
<input class="whisper-toggle" name="attr_edge_toggle" type="checkbox" value="@{edge}"/><span class="slider"></span>
</label>
<h2 data-i18n-title="wilddie">Wild Die</h2>
<label class="switch" data-i18n-title="wilddie" title="Roll a single wild die">
<input class="whisper-toggle" name="attr_wild_die" type="checkbox" value="1"/><span class="slider"></span>
</label>
<span> </span>
</div>
</div>
</div>
<div class="border-box">
<div class="grunt attribute pc-box">
<button data-i18n="body" name="roll_body" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{body}}}{{dice=[[(@{body}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">b</button>
<span name="attr_display_body"></span>
<label class="settings" data-i18n-title="Body" title="Body">
<input name="attr_body_base" placeholder="3" title="@{body_base}" type="number" value="3"/>
</label>
<label class="settings" data-i18n-title="modifier" title="modifier">
<input name="attr_body_modifier" placeholder="+" title="@{body_modifier}" type="number" value=""/>
</label>
<button data-i18n="agility" name="roll_agility" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{agility}}}{{dice=[[(@{agility}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">a</button>
<span name="attr_display_agility"></span>
<label class="settings" data-i18n-title="Agility" title="Agility">
<input name="attr_agility_base" placeholder="3" title="@{agility_base}" type="number" value="3"/>
</label>
<label class="settings" data-i18n-title="modifier" title="modifier">
<input name="attr_agility_modifier" placeholder="+" title="@{agility_modifier}" type="number" value=""/>
</label>
<button data-i18n="reaction" name="roll_reaction" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{reaction}}}{{dice=[[(@{reaction}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">r</button>
<span name="attr_display_reaction"></span>
<label class="settings" data-i18n-title="Reaction" title="Reaction">
<input name="attr_reaction_base" placeholder="3" title="@{reaction_base}" type="number" value="3"/>
</label>
<label class="settings" data-i18n-title="modifier" title="modifier">
<input name="attr_reaction_modifier" placeholder="+" title="@{reaction_modifier}" type="number" value=""/>
</label>
<button data-i18n="strength" name="roll_strength" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{strength}}}{{dice=[[(@{strength}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">s</button>
<span name="attr_display_strength"></span>
<label class="settings" data-i18n-title="Strength" title="Strength">
<input name="attr_strength_base" placeholder="3" title="@{strength_base}" type="number" value="3"/>
</label>
<label class="settings" data-i18n-title="modifier" title="modifier">
<input name="attr_strength_modifier" placeholder="+" title="@{strength_modifier}" type="number" value=""/>
</label>
<button data-i18n="willpower" name="roll_willpower" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{willpower}}}{{dice=[[(@{willpower}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">w</button>
<span name="attr_display_willpower"></span>
<label class="settings" data-i18n-title="Willpower" title="Willpower">
<input name="attr_willpower_base" placeholder="3" title="@{willpower_base}" type="number" value="3"/>
</label>
<label class="settings" data-i18n-title="modifier" title="modifier">
<input name="attr_willpower_modifier" placeholder="+" title="@{willpower_modifier}" type="number" value=""/>
</label>
<button data-i18n="logic" name="roll_logic" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{logic}}}{{dice=[[(@{logic}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">l</button>
<span name="attr_display_logic"></span>
<label class="settings" data-i18n-title="Logic" title="Logic">
<input name="attr_logic_base" placeholder="3" title="@{logic_base}" type="number" value="3"/>
</label>
<label class="settings" data-i18n-title="modifier" title="modifier">
<input name="attr_logic_modifier" placeholder="+" title="@{logic_modifier}" type="number" value=""/>
</label>
<button data-i18n="intuition" name="roll_intuition" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{intuition}}}{{dice=[[(@{intuition}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">i</button>
<span name="attr_display_intuition"></span>
<label class="settings" data-i18n-title="Intuition" title="Intuition">
<input name="attr_intuition_base" placeholder="3" title="@{intuition_base}" type="number" value="3"/>
</label>
<label class="settings" data-i18n-title="modifier" title="modifier">
<input name="attr_intuition_modifier" placeholder="+" title="@{intuition_modifier}" type="number" value=""/>
</label>
<button data-i18n="charisma" name="roll_charisma" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{charisma}}}{{dice=[[(@{charisma}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">c</button>
<span name="attr_display_charisma"></span>
<label class="settings" data-i18n-title="Charisma" title="Charisma">
<input name="attr_charisma_base" placeholder="3" title="@{charisma_base}" type="number" value="3"/>
</label>
<label class="settings" data-i18n-title="modifier" title="modifier">
<input name="attr_charisma_modifier" placeholder="+" title="@{charisma_modifier}" type="number" value=""/>
</label>
<button data-i18n="edge" name="roll_edge" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{edge}}}{{dice=[[(@{edge}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">e</button>
<span name="attr_edge"></span>
<label class="settings" data-i18n-title="edge" title="edge">
<input name="attr_edge" placeholder="3" title="@{edge}" type="number" value="3"/>
</label>
<h1 data-i18n="ess">ess</h1><span name="attr_essence"></span>
<label class="settings" data-i18n-title="essence" title="essence">
<input name="attr_essence" placeholder="6" title="@{essence}" type="number" step='0.01' min='-6.00' max='6.00' value="6"/>
</label>
<h1 class="hide-magic" data-i18n="magic">m</h1><span class="hide-magic" name="attr_magic"></span>
<label class="hide-magic" data-i18n-title="magic" title="magic"><span class="settings">
<input name="attr_magic" placeholder="6" title="@{magic}" type="number" value="6"/>
</span></label>
<h1 class="hide-resonance" data-i18n="resonance">r</h1><span class="hide-resonance" name="attr_resonance"></span>
<label class="hide-resonance" data-i18n-title="resonance" title="resonance"><span class="settings">
<input class="hide-resonance" name="attr_resonance" placeholder="6" title="@{resonance}" type="number" value="6"/>
</span></label>
</div>
<div class="spirit attribute pc-box">
<h1 data-i18n="force">Force</h1><span name="attr_force"></span>
<label data-i18n-title="force" title="force"><span class="settings">
<input name="attr_force" placeholder="0" title="@{force}" type="number" value="1"/>
</span></label>
<label class="settings" data-i18n-title="modifier" title="modifier" style="display: none;"></label>
<h1 data-i18n="tasks">Tasks</h1><span class="spirit" name="attr_tasks"></span>
<label data-i18n-title="tasks" title="tasks"><span class="settings">
<input name="attr_tasks_base" placeholder="0" title="@{tasks}" type="number" value="1"/>
</span></label>
<label class="settings" data-i18n-title="modifier" title="modifier">
<input name="attr_tasks_modifier" placeholder="+" title="@{tasks_modifier}" type="number" value=""/>
</label>
<button data-i18n="body" name="roll_body" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{body}}}{{dice=[[(@{body}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">b</button>
<span name="attr_display_body"></span>
<label class="settings" data-i18n-title="Body" title="Body">
<input name="attr_body_base" placeholder="3" title="@{body_base}" type="number" value="1"/>
</label>
<label class="settings" data-i18n-title="modifier" title="modifier">
<input name="attr_body_modifier" placeholder="+" title="@{body_modifier}" type="number" value=""/>
</label>
<button data-i18n="agility" name="roll_agility" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{agility}}}{{dice=[[(@{agility}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">a</button>
<span name="attr_display_agility"></span>
<label class="settings" data-i18n-title="Agility" title="Agility">
<input name="attr_agility_base" placeholder="3" title="@{agility_base}" type="number" value="1"/>
</label>
<label class="settings" data-i18n-title="modifier" title="modifier">
<input name="attr_agility_modifier" placeholder="+" title="@{agility_modifier}" type="number" value=""/>
</label>
<button data-i18n="reaction" name="roll_reaction" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{reaction}}}{{dice=[[(@{reaction}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">r</button>
<span name="attr_display_reaction"></span>
<label class="settings" data-i18n-title="Reaction" title="Reaction">
<input name="attr_reaction_base" placeholder="3" title="@{reaction_base}" type="number" value="1"/>
</label>
<label class="settings" data-i18n-title="modifier" title="modifier">
<input name="attr_reaction_modifier" placeholder="+" title="@{reaction_modifier}" type="number" value=""/>
</label>
<button data-i18n="strength" name="roll_strength" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{strength}}}{{dice=[[(@{strength}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">s</button>
<span name="attr_display_strength"></span>
<label class="settings" data-i18n-title="Strength" title="Strength">
<input name="attr_strength_base" placeholder="3" title="@{strength_base}" type="number" value="1"/>
</label>
<label class="settings" data-i18n-title="modifier" title="modifier">
<input name="attr_strength_modifier" placeholder="+" title="@{strength_modifier}" type="number" value=""/>
</label>
<button data-i18n="willpower" name="roll_willpower" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{willpower}}}{{dice=[[(@{willpower}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">w</button>
<span name="attr_display_willpower"></span>
<label class="settings" data-i18n-title="Willpower" title="Willpower">
<input name="attr_willpower_base" placeholder="3" title="@{willpower_base}" type="number" value="1"/>
</label>
<label class="settings" data-i18n-title="modifier" title="modifier">
<input name="attr_willpower_modifier" placeholder="+" title="@{willpower_modifier}" type="number" value=""/>
</label>
<button data-i18n="logic" name="roll_logic" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{logic}}}{{dice=[[(@{logic}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">l</button>
<span name="attr_display_logic"></span>
<label class="settings" data-i18n-title="Logic" title="Logic">
<input name="attr_logic_base" placeholder="3" title="@{logic_base}" type="number" value="1"/>
</label>
<label class="settings" data-i18n-title="modifier" title="modifier">
<input name="attr_logic_modifier" placeholder="+" title="@{logic_modifier}" type="number" value=""/>
</label>
<button data-i18n="intuition" name="roll_intuition" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{intuition}}}{{dice=[[(@{intuition}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">i</button>
<span name="attr_display_intuition"></span>
<label class="settings" data-i18n-title="Intuition" title="Intuition">
<input name="attr_intuition_base" placeholder="3" title="@{intuition_base}" type="number" value="1"/>
</label>
<label class="settings" data-i18n-title="modifier" title="modifier">
<input name="attr_intuition_modifier" placeholder="+" title="@{intuition_modifier}" type="number" value=""/>
</label>
<button data-i18n="charisma" name="roll_charisma" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{charisma}}}{{dice=[[(@{charisma}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">c</button>
<span name="attr_display_charisma"></span>
<label class="settings" data-i18n-title="Charisma" title="Charisma">
<input name="attr_charisma_base" placeholder="3" title="@{charisma_base}" type="number" value="1"/>
</label>
<label class="settings" data-i18n-title="modifier" title="modifier">
<input name="attr_charisma_modifier" placeholder="+" title="@{charisma_modifier}" type="number" value=""/>
</label>
<button data-i18n="edge" name="roll_edge" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{edge}}}{{dice=[[(@{edge}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">e</button>
<span name="attr_edge"></span>
<label class="settings" data-i18n-title="edge" title="edge">
<input name="attr_edge" placeholder="3" title="@{edge}" type="number" value="0"/>
</label>
<h1 data-i18n="ess">ess</h1><span name="attr_essence"></span>
<label class="settings" data-i18n-title="essence" title="essence">
<input name="attr_essence" placeholder="6" title="@{essence}" type="number" step='0.01' min='-6.00' max='6' value="6"/>
</label>
<h1 data-i18n="magic">m</h1><span name="attr_magic"></span>
<label data-i18n-title="magic" title="magic"><span class="settings">
<input name="attr_magic" placeholder="6" title="@{magic}" type="number" value="1"/>
</span></label>
</div>
<div class="host attribute pc-box">
<button data-i18n="host_rating" name="roll_host_rating" type="roll" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{host_rating}}}{{rating=@{host_rating}}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">host_rating</button><span name="attr_host_rating"></span>
<label class="settings" data-i18n-title="host_rating" title="Host Rating">
<input name="attr_host_rating" placeholder="5" title="@{host_rating}" type="number" value=""/>
</label>
<button data-i18n="attack" name="roll_attack" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{attack}}}{{dice=[[(@{attack}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">attack</button><span name="attr_attack"></span>
<label class="settings" data-i18n-title="attack" title="Attack">
<input name="attr_attack" placeholder="5" title="@{attack}" type="number" value=""/>
</label>
<button data-i18n="sleaze" name="roll_sleaze" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{sleaze}}}{{dice=[[(@{sleaze}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">sleaze</button><span name="attr_sleaze"></span>
<label class="settings" data-i18n-title="sleaze" title="Sleaze">
<input name="attr_sleaze" placeholder="6" title="@{sleaze}" type="number" value=""/>
</label>
<button data-i18n="data_processing" name="roll_data_processing" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{data_processing}}}{{dice=[[(@{data_processing}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">data_processing</button><span name="attr_data_processing"></span>
<label class="settings" data-i18n-title="data_processing" title="Data Processing">
<input name="attr_data_processing" placeholder="7" title="@{data_processing}" type="number" value=""/>
</label>
<button data-i18n="firewall" name="roll_firewall" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{firewall}}}{{dice=[[@{firewall}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">firewall</button><span name="attr_firewall"></span>
<label class="settings" data-i18n-title="firewall" title="Firewall">
<input name="attr_firewall" placeholder="8" title="@{firewall}" type="number" value=""/>
</label>
</div>
<div class="vehicle attribute pc-box">
<h1 data-i18n="hand">Hand</h1><span name="attr_handling"></span>
<label class="settings" data-i18n-title="hand" title="Handling">
<input name="attr_handling" placeholder="3" title="@{handling}" type="number" value=""/>
</label>
<h1 data-i18n="handoff">Hand (Off)</h1><span name="attr_handling_offroad"></span>
<label class="settings" data-i18n-title="handoff" title="Handling (Offroad)">
<input name="attr_handling_offroad" placeholder="3" title="@{handling_offroad}" type="number" value=""/>
</label>
<h1 data-i18n="accel">Accel</h1><span name="attr_acceleration"></span>
<label class="settings" data-i18n-title="accel" title="Accel">
<input name="attr_acceleration" placeholder="3" title="@{acceleration}" type="number" value=""/>
</label>
<h1 data-i18n="interval">Interval</h1><span name="attr_interval"></span>
<label class="settings" data-i18n-title="interval" title="Speed Interval">
<input name="attr_interval" placeholder="3" title="@{interval}" type="number" value=""/>
</label>
<input name='attr_speed' type='hidden' value='0'>
<h1 data-i18n="maxspeed">Max Speed</h1><span name="attr_speed_max"></span>
<label class="settings" data-i18n-title="maxspeed" title="Max Speed">
<input name="attr_speed_max" placeholder="3" title="@{speed_max}" type="number" value=""/>
</label>
<h1 data-i18n="body">Body</h1><span name="attr_body"></span>
<label class="settings" data-i18n-title="body" title="Body">
<input name="attr_body_base" placeholder="3" title="@{body}" type="number" value=""/>
</label>
<h1 data-i18n="armor">Armor</h1><span name="attr_armor"></span>
<label class="settings" data-i18n-title="armor" title="Armor">
<input name="attr_armor" placeholder="3" title="@{armor}" type="number" value=""/>
</label>
<button data-i18n="pilot" name="roll_pilot" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=^{pilot}}}{{base=^{pilot}}}{{dice=[[(@{pilot}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">pilot</button><span name="attr_pilot"></span>
<label class="settings" data-i18n-title="pilot" title="Pilot">
<input name="attr_pilot" placeholder="3" title="@{pilot}" type="number" value=""/>
</label>
<h1 data-i18n="sensor">Sensor</h1><span name="attr_sensor"></span>
<label class="settings" data-i18n-title="sensor" title="Sensor">
<input name="attr_sensor" placeholder="3" title="@{sensor}" type="number" value=""/>
</label>
<h1 data-i18n="seat">Seat</h1><span name="attr_seating"></span>
<label class="settings" data-i18n-title="seat" title="Seat">
<input name="attr_seating" placeholder="3" title="@{seating}" type="number" value=""/>
</label>
</div>
<div class="sprite attribute pc-box">
<button data-i18n="level" name="roll_level" type="roll" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{level}}}{{rating=@{level}}}">Level</button><span name="attr_level"></span>
<label class="settings" data-i18n-title="level" title="Level">
<input name="attr_level" placeholder="5" title="@{level}" type="number" value=""/>
</label>
<h1 data-i18n="tasks">Tasks</h1><span name="attr_tasks"></span>
<label class="settings" data-i18n-title="tasks" title="Tasks">
<input name="attr_tasks" placeholder="0" title="@{tasks}" type="number" value=""/>
</label>
<button data-i18n="attack" name="roll_attack" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{attack}}}{{dice=[[(@{attack}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">attack</button><span name="attr_attack"></span>
<label class="settings" data-i18n-title="attack" title="Attack">
<input name="attr_attack" placeholder="5" title="@{attack}" type="number" value=""/>
</label>
<button data-i18n="sleaze" name="roll_sleaze" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{sleaze}}}{{dice=[[(@{sleaze}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">sleaze</button><span name="attr_sleaze"></span>
<label class="settings" data-i18n-title="sleaze" title="Sleaze">
<input name="attr_sleaze" placeholder="6" title="@{sleaze}" type="number" value=""/>
</label>
<button data-i18n="data_processing" name="roll_data_processing" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{data_processing}}}{{dice=[[(@{data_processing}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">data_processing</button><span name="attr_data_processing"></span>
<label class="settings" data-i18n-title="data_processing" title="Data Processing">
<input name="attr_data_processing" placeholder="7" title="@{data_processing}" type="number" value=""/>
</label>
<button data-i18n="firewall" name="roll_firewall" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{firewall}}}{{dice=[[(@{firewall}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">firewall</button><span name="attr_firewall"></span>
<label class="settings" data-i18n-title="firewall" title="Firewall">
<input name="attr_firewall" placeholder="8" title="@{firewall}" type="number" value=""/>
</label>
<button data-i18n="resonance" name="roll_resonance" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{resonance}}}{{dice=[[(@{resonance}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">resonance</button><span name="attr_resonance"></span>
<label class="settings" data-i18n-title="resonance" title="resonance">
<input name="attr_resonance" placeholder="8" title="@{resonance}" type="number" value=""/>
</label>
</div>
</div>
<div class="mid body">
<div class="column">
<!-- INITIATIVE/ACTIONS -->
<div class="rows">
<h1 data-i18n="init_actions">Initiative / Actions</h1>
</div>
<input name="attr_pr" type="hidden" value=""/>
<div class="rows grunt">
<h2 data-i18n="pr">Professional Rating</h2><span name="attr_pr" style="margin-left: 2%;"></span>
<label class="settings" data-i18n-title="pr" title="Professional Rating">
<input name="attr_pr" title="@{pr}" type="number"/>
</label>
</div>
<div class="rows grunt spirit vehicle sprite host">
<h2 data-i18n="actions">Actions</h2>
<label class="settings" data-i18n-title="majoractions" title="Major Actions">
<span data-i18n="a">A</span><input name="attr_major_actions" placeholder="1" title="@{major_actions}" type="number" value="1"/>
</label>
<span class="settings">, </span>
<label class="settings" data-i18n-title="minoractions" title="Minor Actions">
<span data-i18n="i">I</span><input min="0" name="attr_minor_actions" placeholder="2" title="@{minor_actions}" type="number" value="2"/>
</label>
<span class="toggle-display"> <span data-i18n="a">A</span><span name="attr_major_actions"></span><span class="tiny-span">, </span><span data-i18n="i">I</span><span name="attr_minor_actions"></span></span>
</div>
<div class="rows grunt spirit">
<button data-i18n="initiative" name="Initiative" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{initiative}}}{{dice=[[(@{initiative_base}+@{wounds_toggle}+@{modifiers_toggle})+(@{initiative_dice})d6cf0 &{tracker}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">Initiative</button>
<label class="settings" data-i18n-title="modifier" title="modifier">
<input name="attr_initiative_base" placeholder="0" title="@{initiative_base}" type="number" value="0"/>
</label><span class="settings">+</span>
<label class="settings" data-i18n-title="initiativedice" title="Initiative Dice">
<input min="0" max="4" name="attr_initiative_dice" placeholder="0" title="@{initiative_dice}" type="number" value="0"/>
</label><span class="settings" data-i18n="d6">d6</span>
<span class="toggle-display"> <span class="settings tiny-span">=</span><span name="attr_initiative_base"></span><span class="tiny-span">+</span><span name="attr_initiative_dice"></span><span class="tiny-span" data-i18n="d6">d6</span></span>
</div>
<div class="rows grunt hide-magic">
<button data-i18n="astralinitiative" name="Astral Initiative" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{astralinitiative}}}{{dice=[[(@{astral_initiative_base}+@{wounds_toggle}+@{modifiers_toggle})+(@{astral_initiative_dice})d6cf0 &{tracker}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">Astral Initiative</button>
<label class="settings" data-i18n-title="modifier" title="modifier">
<input name="attr_astral_initiative_base" placeholder="0" title="@{astral_initiative_base}" type="number" value="0"/>
</label><span class="settings">+</span>
<label class="settings" data-i18n-title="astral_initiative_dice" title="Astral Initiative Dice">
<input min="0" max="4" name="attr_astral_initiative_dice" placeholder="0" title="@{astral_initiative_dice}" type="number" value="0"/>
</label><span class="settings" data-i18n="d6">d6</span>
<span class="toggle-display"> <span class="settings tiny-span">=</span><span name="attr_astral_initiative_base"></span><span class="tiny-span">+</span><span name="attr_astral_initiative_dice"></span><span class="tiny-span" data-i18n="d6">d6</span></span>
</div>
<div class="rows spirit">
<button data-i18n="astralinitiative" name="Astral Initiative" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{astralinitiative}}}{{dice=[[(@{astral_initiative_base}+@{wounds_toggle}+@{modifiers_toggle})+(@{astral_initiative_dice})d6cf0 &{tracker}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">Astral Initiative</button>
<label class="settings" data-i18n-title="modifier" title="modifier">
<input name="attr_astral_initiative_base" placeholder="0" title="@{astral_initiative_base}" type="number" value="0"/>
</label><span class="settings">+</span>
<label class="settings" data-i18n-title="astral_initiative_dice" title="Astral Initiative Dice">
<input min="0" max="4" name="attr_astral_initiative_dice" placeholder="0" title="@{astral_initiative_dice}" type="number" value="0"/>
</label><span class="settings" data-i18n="d6">d6</span>
<span class="toggle-display"> <span class="settings tiny-span">=</span><span name="attr_astral_initiative_base"></span><span class="tiny-span">+</span><span name="attr_astral_initiative_dice"></span><span class="tiny-span" data-i18n="d6">d6</span></span>
</div>
<div class="rows grunt">
<button data-i18n="matrixinitiative" name="Matrix Initiative" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{matrixinitiative}}}{{dice=[[(@{matrix_initiative_base}+@{wounds_toggle}+@{modifiers_toggle})+(@{matrix_initiative_dice})d6cf0 &{tracker}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">Matrix Initiative</button>
<label class="settings" data-i18n-title="modifier" title="modifier">
<input name="attr_matrix_initiative_base" placeholder="0" title="@{matrix_initiative_base}" type="number" value="0"/>
</label><span class="settings">+</span>
<label class="settings" data-i18n-title="matrix_initiative_dice" title="Matrix Initiative Dice">
<input min="0" max="4" name="attr_matrix_initiative_dice" placeholder="0" title="@{matrix_initiative_dice}" type="number" value="0"/>
</label><span class="settings" data-i18n="d6">d6</span>
<span class="toggle-display"> <span class="settings tiny-span">=</span><span name="attr_matrix_initiative_base"></span><span class="tiny-span">+</span><span name="attr_matrix_initiative_dice"></span><span class="tiny-span" data-i18n="d6">d6</span></span>
</div>
<div class="rows grunt">
<button data-i18n="coldsiminitiative" name="Cold Sim Initiative" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{coldsiminitiative}}}{{dice=[[(@{cold_sim_initiative_base}+@{wounds_toggle}+@{modifiers_toggle})+(@{cold_sim_initiative_dice})d6cf0 &{tracker}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">Cold Sim Initiative</button>
<label class="settings" data-i18n-title="modifier" title="modifier">
<input name="attr_cold_sim_initiative_base" placeholder="0" title="@{cold_sim_initiative_base}" type="number" value="0"/>
</label><span class="settings">+</span>
<label class="settings" data-i18n-title="coldsiminitiativedice" title="Cold Sim Initiative Dice">
<input min="0" max="4" name="attr_cold_sim_initiative_dice" placeholder="0" title="@{cold_sim_initiative_dice}" type="number" value="0"/>
</label><span class="settings" data-i18n="d6">d6</span>
<span class="toggle-display"> <span class="settings tiny-span">=</span><span name="attr_cold_sim_initiative_base"></span><span class="tiny-span">+</span><span name="attr_cold_sim_initiative_dice"></span><span class="tiny-span" data-i18n="d6">d6</span></span>
</div>
<div class="rows grunt sprite host">
<button data-i18n="hotsiminitiative" name="Hot Sim Initiative" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{hotsiminitiative}}}{{dice=[[(@{hot_sim_initiative_base}+@{wounds_toggle}+@{modifiers_toggle})+(@{hot_sim_initiative_dice})d6cf0 &{tracker}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">Hot Sim Initiative</button>
<label class="settings" data-i18n-title="modifier" title="modifier">
<input name="attr_hot_sim_initiative_base" placeholder="0" title="@{hot_sim_initiative_base}" type="number" value="0"/>
</label><span class="settings">+</span>
<label class="settings" data-i18n-title="hotsiminitiativedice" title="Hot Sim Initiative Dice">
<input min="0" max="4" name="attr_hot_sim_initiative_dice" placeholder="0" title="@{hot_sim_initiative_dice}" type="number" value="0"/>
</label><span class="settings" data-i18n="d6">d6</span>
<span class="toggle-display"> <span class="settings tiny-span">=</span><span name="attr_hot_sim_initiative_base"></span><span class="tiny-span">+</span><span name="attr_hot_sim_initiative_dice"></span><span class="tiny-span" data-i18n="d6">d6</span></span>
</div>
<div class="rows vehicle">
<button data-i18n="initiative" name="Initiative" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{initiative}}}{{dice=[[(@{initiative_base}+@{wounds_toggle}+@{modifiers_toggle})+(@{initiative_dice})d6cf0 &{tracker}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">Initiative</button>
<label class="settings" data-i18n-title="modifier" title="modifier">
<input name="attr_initiative_base" placeholder="0" title="@{initiative_base}" type="number" value="0"/>
</label><span class="settings">+</span>
<label class="settings" data-i18n-title="initiativedice" title="Initiative Dice">
<input min="0" max="4" name="attr_initiative_dice" placeholder="0" title="@{initiative_dice}" type="number" value="4"/>
</label><span class="settings" data-i18n="d6">d6</span>
<span class="toggle-display"> <span class="settings tiny-span">=</span><span name="attr_initiative_base"></span><span class="tiny-span">+</span><span name="attr_initiative_dice"></span><span class="tiny-span" data-i18n="d6">d6</span></span>
</div>
<div class="rows grunt spirit">
<button name="sprint" type="roll" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=@{sprint_speed}+(Athletics+Agility hits * @{sprint_modifier})}}{{dice=[[@{sprint_speed}+((@{athletics}+@{agility}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle} * @{sprint_modifier})]] meters}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="sprint"></span></button>
<label class="settings" data-i18n-title="move speed" title="Move Speed">
<input name="attr_move_speed" placeholder="0" title="@{move_speed}" type="number" value="10"/>
</label><span class="settings"> / </span>
<label class="settings" data-i18n-title="sprint speed" title="Sprint Speed">
<input name="attr_sprint_speed" placeholder="0" title="@{sprint_speed}" type="number" value="15"/>
</label><span class="settings"> / + </span>
<label class="settings" data-i18n-title="sprint modifier" title="Sprint Modifier">
<input name="attr_sprint_modifier" placeholder="2" title="@{sprint_modifier}" type="number" value="1"/>
</label><span class="settings"></span>
<span class="toggle-display"> <span class="settings tiny-span">=</span><span name="attr_move_speed" title="@{move_speed}"></span><span> / </span><span name="attr_sprint_speed" title="@{sprint_speed}"></span><span> / + </span><span name="attr_sprint_modifier" title="@{sprint_modifier}"></span><span></span></span>
</div>
<div class="rows grunt spirit">
<button data-i18n="conditionmonitor" name="act_cond_reset" type="action">Condition Monitor</button>
<label class="settings" data-i18n-title="conditionmonitor" title="Condition Monitor">
<input name="attr_physical" placeholder="0" title="@{physical}" type="number" value=""/>
</label>
<span class="toggle-display" name="attr_physical_max" title="@{physical_max}"></span>
</div>
<div class="rows vehicle">
<button data-i18n="conditionmonitorpm" name="act_cond_reset" type="action">Condition Monitor (P/M)</button>
<label class="settings" data-i18n-title="physicalbonus" title="physicalbonus">
<input name="attr_physical" placeholder="0" title="@{physical}" type="number" value="0"/>
</label><span class="settings">/</span>
<label class="settings" data-i18n-title="matrix" title="matrix">
<input name="attr_matrix_max" placeholder="0" title="@{matrix_max}" type="number" value="0"/>
</label>
<span class="toggle-display"> <span class="settings tiny-span">=</span><span name="attr_physical" title="@{physical}"></span><span>/</span><span name="attr_matrix" title="@{matrix}"></span></span>
</div>
<div class="rows host sprite">
<button data-i18n="conditionmonitor" name="act_cond_reset" type="action">Condition Monitor</button>
<label class="settings" data-i18n-title="matrix" title="matrix">
<input name="attr_matrix" placeholder="0" title="@{matrix}" type="number" value="0"/>
</label>
<span class="toggle-display"><span name="attr_matrix"></span></span>
</div>
</div>
<div class="column">
<!-- DEFENSES -->
<div class="rows">
<h1 data-i18n="defenses">Defenses</h1>
</div>
<div class="rows grunt spirit">
<button type="roll" name="roll_direct_magic_defense" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{direct} ^{magic} ^{defense}}}{{dice=[[((@{willpower}+@{intuition})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{desc=Willpower + Intuition}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">
<span class="center" title="Willpower + Intuition"><span class="center" data-i18n="directmagicdefense">Direct Magic Defense</span></span>
</button>
<button type="roll" name="roll_indirect_magic_defense" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{indirect} ^{magic} ^{defense}}}{{dice=[[((@{reaction}+@{willpower})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{desc=Reaction + Willpower}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">
<span class="center" title="Reaction + Willpower"><span class="center" data-i18n="indirectmagicdefense">Indirect Magic Defense</span></span>
</button>
</div>
<div class="rows grunt spirit">
<button name="roll_dr" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{defenserating}}}{{rating=@{defense_rating}}}">
<span class="center"><span data-i18n="dr">DR</span> <span name="attr_defense_rating"></span></span>
</button>
<label class="settings" data-i18n-title="defenserating" title="defenserating">
<input name="attr_defense_rating" placeholder="9" title="@{defense_rating}" type="number" value="0"/>
</label>
<button data-i18n="defense" name="roll_defense" type="roll" title="Reaction + Intuition" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{defense} = ^{reaction} + ^{intuition}}}{{dice=[[(@{reaction}+@{intuition}+@{defense_modifier}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">defense</button>
<label class="settings" data-i18n-title="defense" title="defense">
<input name="attr_defense_modifier" placeholder="9" title="@{defense_modifier}" type="number" value="0"/>
</label>
<span class="toggle-display"> <span class="tiny">+</span><span name="attr_defense_modifier"></span></span>
<button data-i18n="soak" name="roll_soak" type="roll" title="Body" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{soak} ^{damage}}}{{dice=[[(@{body}+@{soak_modifier}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">soak</button>
<label class="settings" data-i18n-title="soak" title="soak">
<input name="attr_soak_modifier" placeholder="0" title="@{soak_modifier}" type="number" value="0"/>
</label>
<span class="toggle-display"> <span class="tiny">+</span><span name="attr_soak_modifier"></span></span>
</div>
<div class="rows grunt">
<button data-i18n="soakmatrix" name="roll_soak" type="roll" title="Firewall" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{soak} ^{matrix} ^{damage} = ^{firewall}}}{{dice=[[(@{firewall}+@{soak_matrix_modifier}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">soak matrix</button>
<label class="settings" data-i18n-title="soakmatrix" title="soak">
<input name="attr_soak_matrix_modifier" placeholder="0" title="@{soak_matrix_modifier}" type="number" value="0"/>
</label>
<span class="toggle-display"> <span class="tiny">+</span><span name="attr_soak_matrix_modifier"></span></span>
<button data-i18n="soakbiofeedback" name="roll_soak" type="roll" title="Willpower" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{soak} ^{biofeedback} ^{damage} = ^{willpower}}}{{dice=[[(@{willpower}+@{soak_biofeedback_modifier}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">soak biofeedback</button>
<label class="settings" data-i18n-title="soakbiofeedback" title="soak">
<input name="attr_soak_biofeedback_modifier" placeholder="0" title="@{soak_biofeedback_modifier}" type="number" value="0"/>
</label>
<span class="toggle-display"> <span class="tiny">+</span><span name="attr_soak_biofeedback_modifier"></span></span>
</div>
<div class="rows grunt">
<span class="pictos3 chem">d</span><span class="chem"> Chem </span> <span name="attr_chem_total"></span>
<label class="settings" data-i18n-title="chemprotection" title="chemprotection">
<input name="attr_chem_modifier" placeholder="0" title="@{chem_modifier}" type="number" value="0"/>
</label>
<span class="toggle-display"> <span name="attr_chem_modifier"></span></span>
<span class="pictos cold">b</span><span class="cold"> Cold </span> <span name="attr_cold_total"></span>
<label class="settings" data-i18n-title="coldprotection" title="coldprotection">
<input name="attr_cold_modifier" placeholder="0" title="@{cold_modifier}" type="number" value="0"/>
</label>
<span class="toggle-display"> <span name="attr_cold_modifier"></span></span>
</div>
<div class="rows grunt">
<span class="pictos elec">e</span><span class="elec"> Elec </span> <span name="attr_elec_total"></span>
<label class="settings" data-i18n-title="elecprotection" title="elecprotection">
<input name="attr_elec_modifier" placeholder="0" title="@{elec_modifier}" type="number" value="0"/>
</label>
<span class="toggle-display"> <span name="attr_elec_modifier"></span></span>
<span class="pictos3 fire">j</span><span class="fire"> Fire </span> <span name="attr_fire_total"></span>
<label class="settings" data-i18n-title="fireprotection" title="fireprotection">
<input name="attr_fire_modifier" placeholder="0" title="@{fire_modifier}" type="number" value="0"/>
</label>
<span class="toggle-display"> <span name="attr_fire_modifier"></span></span>
</div>
<div class="rows vehicle">
<button data-i18n="defense" name="roll_defense" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{defense} = ^{pilot} + ^{evasion}}}{{dice=[[((?{Pilot Rating?| No Pilot, @{pilot}| 1| 2| 3| 4| 5| 6| 7| 8| 9| 10}+?{Evasion Autosoft Rating?| No Evasion Autosoft, 0| 1| 2| 3| 4| 5| 6| 7| 8| 9| 10}+@{defense_modifier})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">defense</button>
<label class="settings" data-i18n-title="defense" title="defense">
<input name="attr_defense_modifier" placeholder="9" title="@{defense_modifier}" type="number" value="0"/>
</label>
<span class="toggle-display"> <span class="tiny">+</span><span name="attr_defense_modifier"></span></span>
</div>
<div class="rows host">
<button data-i18n="defense" name="roll_defense" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{defense} = ^{data_processing} + ^{firewall}}}{{dice=[[(@{data_processing}+@{firewall}+@{defense_modifier}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">defense</button>
<label class="settings" data-i18n-title="defense" title="defense">
<input name="attr_defense_modifier" placeholder="9" title="@{defense_modifier}" type="number" value="0"/>
</label>
<span class="toggle-display"> <span class="tiny">+</span><span name="attr_defense_modifier"></span></span>
</div>
<div class="rows vehicle">
<button data-i18n="soak" name="roll_soak" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{soak} ^{damage}}}{{dice=[[(@{body}+@{soak_modifier}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">soak</button>
<label class="settings" data-i18n-title="soak" title="soak">
<input name="attr_soak_modifier" placeholder="0" title="@{soak_modifier}" type="number" value="0"/>
</label>
<span class="toggle-display"> <span class="tiny">+</span><span name="attr_soak_modifier"></span></span>
</div>
<div class="rows vehicle">
<button data-i18n="soakmatrix" name="roll_soak" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{soak} ^{matrix} ^{damage} = ^{firewall}}}{{dice=[[(@{firewall}+@{soak_matrix_modifier}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">soak matrix</button>
<label class="settings" data-i18n-title="soakmatrix" title="soak">
<input name="attr_soak_matrix_modifier" placeholder="0" title="@{soak_matrix_modifier}" type="number" value="0"/>
</label>
<span class="toggle-display"> <span class="tiny">+</span><span name="attr_soak_matrix_modifier"></span></span>
</div>
<div class="rows sprite host">
<button data-i18n="attackrating" name="roll_ar" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{attackrating} = ^{attack} + ^{sleaze}}}{{rating=[[@{attack}+@{sleaze}]]}}">attackrating</button> <span name="attr_matrix_attack_rating"></span>
</div>
<div class="rows sprite host">
<button data-i18n="defenserating" name="roll_dr" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{defenserating} = ^{data_processing} + ^{firewall}}}{{rating=[[@{data_processing}+@{firewall}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}">defenserating</button> <span name="attr_matrix_defense_rating"></span>
</div>
</div>
<!-- OPTIONS -->
<div class="column">
<div class="rows">
<h1 data-i18n="options">Options</h1>
</div>
<div class="rows grunt">
<label class="settings" data-i18n-title="archetype" title="Archetype">
<h2 data-i18n="archetype">Archetype</h2>
<select name="attr_flag_special">
<option value="mundane" data-i18n="mundane" selected="selected">Mundane</option>
<option value="magic" data-i18n="awakened">Awakened</option>
<option value="resonance" data-i18n="technomancer">Technomancer</option>
</select>
</label>
<label class="settings" data-i18n-title="paintolerance" title="Pain Tolerance">
<h2 data-i18n="paintolerance">Pain Tolerance</h2>
<select name="attr_pain_tolerance">
<option value="+1" data-i18n="highpaintolerance">High Pain Tolerance</option>
<option value="0" data-i18n="none" selected="selected">None</option>
<option value="-1" data-i18n="lowpaintolerance">Low Pain Tolerance</option>
</select>
</label>
</div>
<div class="rows host grunt vehicle">
<label class="settings" title="Has Matrix Device">
<input class="character-type" name="attr_flag_matrix" title="@{flag_matrix}" type="checkbox" value="matrix"/>
<h2 data-i18n="hasmatrixdevice">Has Matrix Device</h2>
</label>
</div>
<div class="rows grunt spirit">
<label title="Grunt Group">
<input class="grunt-group-member" name="attr_grunt_group_member" title="@{grunt_group_member}" type="checkbox" value="grunt_group_member"/>
<h2 data-i18n="gruntgroupmember">Grunt Group Member</h2>
</label>
</div>
<div class="rows grunt spirit">
<label title="Grunt Count">
<h2 data-i18n="number_grunts"># Grunts</h2>
<input class="grunt-group-count" name="attr_grunt_group_count" title="@{grunt_group_count}" type="number" min='0' value="0"/>
</label>
</div>
<div class="rows vehicle">
<label class="settings" title="Drone">
<input class="character-type" name="attr_flag_drone" title="@{flag_drone}" type="checkbox" value="drone"/>
<h2>Drone</h2>
</label>
</div>
</div>
</div>
<div class="end body">
<input name="attr_quality" type="hidden" value=""/>
<div class="textrow grunt">
<h1 data-i18n="qualities">Qualities</h1>
<span name="attr_quality"></span><br>
<label class="settings" data-i18n-title="quality" title="Qualities">
<textarea class="full-row" name="attr_quality" placeholder="Qualities" title="@{quality}"></textarea>
</label>
</div>
<input name="attr_augmentations" type="hidden" value=""/>
<div class="textrow grunt">
<h1 data-i18n="augmentations">Augmentations</h1>
<span name="attr_augmentations"></span><br>
<label class="settings" data-i18n-title="augmentations" title="Augmentations">
<textarea class="full-row" name="attr_augmentations" placeholder="Augmentations" title="@{augmentations}"></textarea>
</label>
</div>
<input name="attr_gear" type="hidden" value=""/>
<div class="textrow grunt vehicle">
<h1 data-i18n="gear">Gear</h1>
<span name="attr_gear"></span><br>
<label class="settings" data-i18n-title="gear" title="Gear">
<textarea class="full-row" name="attr_gear" placeholder="Gear" title="@{gear}"></textarea>
</label>
</div>
<div class="textrow vehicle">
<h1 data-i18n="autosofts">Autosofts</h1>
<div class="textrow autosofts">
<span> </span>
<div class="autosoft-column">
<input class="toggle" name="attr_powered_on_clearsight" type="checkbox" value='1'/>
<span class="pictos">Q</span>
<button data-i18n="clearsight" name="roll_clearsight" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{clearsight} = ^{clearsight} + ^{sensor}}}{{dice=[[(@{clearsight}+@{sensor}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"></button>
<input class="settings" type="number" name="attr_clearsight" title="Clearsight" value="0">
<span class="toggle-display" name="attr_clearsight"></span>
</div>
<span> </span>
<div class="autosoft-column">
<input class="toggle" name="attr_powered_on_electronicwarfare" type="checkbox" value='1'/>
<span class="pictos">Q</span>
<button data-i18n="electronicwarfare" name="roll_npc_ew" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{electronicwarfare} = ^{electronicwarfare} + ^{sensor}}}{{dice=[[(@{electronicwarfare}+@{sensor}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"></button>
<input class="settings" type="number" name="attr_electronicwarfare" title="Electronic Warfare" value="0">
<span class="toggle-display" name="attr_electronicwarfare"></span>
</div>
<span> </span>
</div>
<div class="textrow autosofts">
<span> </span>
<div class="autosoft-column">
<input class="toggle" name="attr_powered_on_evasion" type="checkbox" value='1'/>
<span class="pictos">Q</span>
<button data-i18n="evasion" name="roll_npc_evasion" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{evasion} = ^{evasion} + ^{pilot}}}{{dice=[[(@{evasion}+@{pilot}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"></button>
<input class="settings" type="number" name="attr_evasion" title="evasion" value="0">
<span class="toggle-display" name="attr_evasion"></span>
</div>
<span> </span>
<div class="autosoft-column">
<input class="toggle" name="attr_powered_on_maneuvering" type="checkbox" value='1'/>
<span class="pictos">Q</span>
<button data-i18n="maneuvering" name="roll_npc_maneuvering" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{maneuvering} = ^{maneuvering} + ^{pilot}}}{{dice=[[(@{maneuvering}+@{pilot}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"></button>
<input class="settings" type="number" name="attr_maneuvering" title="Electronic Warfare" value="0">
<span class="toggle-display" name="attr_maneuvering"></span>
</div>
<span> </span>
</div>
<div class="textrow autosofts">
<span> </span>
<div class="autosoft-column">
<input class="toggle" name="attr_powered_on_stealth" type="checkbox" value='1'/>
<span class="pictos">Q</span>
<button data-i18n="stealth" name="roll_npc_stealth" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{stealth} = ^{stealth} + ^{pilot}}}{{dice=[[(@{stealth}+@{pilot}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"></button>
<input class="settings" type="number" name="attr_stealth" title="stealth" value="0">
<span class="toggle-display" name="attr_stealth"></span>
</div>
<span> </span>
<div class="autosoft-column">
<input class="toggle" name="attr_powered_on_targeting_1" type="checkbox" value='1'/>
<span class="pictos">Q</span>
<button data-i18n="targeting" name="roll_npc_targeting" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{targeting_weapon} ^{targeting} = ^{targeting} + ^{sensor}}}{{dice=[[(@{targeting}+@{sensor}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"></button>
<input class="settings" type="number" name="attr_targeting" title="[Weapon] Targeting" value="0">
<input class="settings" type="text" name="attr_targeting_weapon" title="[Weapon]" value="" placeholder="AK-97">
<span class="toggle-display" name="attr_targeting"></span>
<span class="toggle-display"></span>
<span class="toggle-display" name="attr_targeting_weapon"></span>
</div>
<span> </span>
</div>
<div class="textrow autosofts">
<span> </span>
<div class="autosoft-column">
<input class="toggle" name="attr_powered_on_targeting_2" type="checkbox" value='1'/>
<span class="pictos">Q</span>
<button data-i18n="targeting" name="roll_npc_targeting2" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{targeting2_weapon} ^{targeting} = ^{targeting} + ^{sensor}}}{{dice=[[(@{targeting2}+@{sensor}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"></button>
<input class="settings" type="number" name="attr_targeting2" title="[Weapon2] Targeting" value="0">
<input class="settings" type="text" name="attr_targeting2_weapon" title="[Weapon2]" value="" placeholder="AK-97">
<span class="toggle-display" name="attr_targeting2"></span>
<span class="toggle-display"></span>
<span class="toggle-display" name="attr_targeting2_weapon"></span>
</div>
<span> </span>
<div class="autosoft-column">
<input class="toggle" name="attr_powered_on_targeting_3" type="checkbox" value='1'/>
<span class="pictos">Q</span>
<button data-i18n="targeting" name="roll_npc_targeting3" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{targeting3_weapon} ^{targeting} = ^{targeting} + ^{sensor}}}{{dice=[[(@{targeting3}+@{sensor}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"></button>
<input class="settings" type="number" name="attr_targeting3" title="[Weapon3] Targeting" value="0">
<input class="settings" type="text" name="attr_targeting3_weapon" title="[Weapon3]" value="" placeholder="AK-97">
<span class="toggle-display" name="attr_targeting3"></span>
<span class="toggle-display"></span>
<span class="toggle-display" name="attr_targeting3_weapon"></span>
</div>
<span> </span>
</div>
</div>
<input name="attr_programs" type="hidden" value=""/>
<div class="textrow vehicle">
<h1 data-i18n="programs">Programs</h1>
<span name="attr_programs"></span><br>
<label class="settings" data-i18n-title="programs" title="Programs">
<textarea class="full-row" name="attr_programs" placeholder="Programs" title="@{programs}"></textarea>
</label>
</div>
<input name="attr_modifications" type="hidden" value=""/>
<div class="textrow vehicle">
<h1 data-i18n="modifications">Modifications</h1>
<span name="attr_modifications"></span><br>
<label class="settings" data-i18n-title="modifications" title="Modifications">
<textarea class="full-row" name="attr_modifications" placeholder="Modifications" title="@{modifications}"></textarea>
</label>
</div>
<input name="attr_powers" type="hidden" value=""/>
<div class="textrow grunt hide-magic">
<h1 data-i18n="powers">Powers</h1>
<span name="attr_powers"></span><br>
<label class="settings" data-i18n-title="powers" title="Powers">
<textarea class="full-row" name="attr_powers" placeholder="Powers" title="@{powers}"></textarea>
</label>
</div>
<div class="textrow grunt hide-magic">
<input name="attr_initiate" type="hidden" value=""/>
<h1 data-i18n="initiation">Initiation</h1>
<span name="attr_initiate"></span><br>
<label class="settings" data-i18n-title="initiate" title="Initiate">
<input name="attr_initiate" placeholder="initiate" type="number" title="@{initiate}"/>
</label><br/><span name="attr_metamagic"></span>
<label class="settings" data-i18n-title="metamagic" title="metamagic">
<textarea class="full-row" name="attr_metamagic" placeholder="metamagic" title="@{metamagic}"></textarea>
</label>
</div>
<div class="textrow grunt hide-resonance">
<input name="attr_submersion" type="hidden" value=""/>
<h1 data-i18n="submersion">key</h1><span name="attr_submersion"></span>
<label class="settings" data-i18n-title="submersion" title="Submersion">
<input name="attr_submersion" placeholder="submersion" type="number" title="@{submersion}"/>
</label><br/><span name="attr_echos"></span>
<label class="settings" data-i18n-title="echos" title="echos">
<textarea class="full-row" name="attr_echos" placeholder="echos" title="@{echos}"></textarea>
</label>
</div>
<div class="rows grunt repeating inline-repeating">
<h1 data-i18n="skills">Skills</h1>
<fieldset class="repeating_skills">
<input name="attr_display_rating" type="hidden"/>
<input name="attr_specialization" type="hidden" value=""/>
<input name="attr_expertise" type="hidden" value=""/>
<input name="attr_display_attribute" type="hidden" value="Intuition"/>
<input name="attr_dicepool" type="hidden" value="0"/>
<input class="toggle" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<button name="roll_skill" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{name} (@{display_attribute})}}{{dice=[[(@{dicepool}+@{attribute}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span><span name="attr_name"></span> <span name="attr_dicepool"></span></span></button>
<button name="roll_specialization" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{name} (@{display_attribute}) + ^{specialization}}}{{dice=[[(@{dicepool}+@{attribute}+2+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=Spec: @{specialization}}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span class="skill_spec" name="attr_specialization"></span></button>
<button name="roll_expertise" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{name} (@{display_attribute}) + ^{expertise}}}{{dice=[[(@{dicepool}+@{attribute}+3+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=Expert: @{expertise}}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span class="skill_expert" name="attr_expertise"></span></button><span class="tiny">, </span>
<div class="settings">
<h2 data-i18n="skill">Skill</h2>
<h2 data-i18n="rating">Rating</h2>
<h2 data-i18n="mod">Mod</h2>
<h2 data-i18n="attribute">Attribute</h2>
<select class="skill-select" name="attr_name" title="@{repeating_skills_${x}_name}">
<option value="Astral" data-i18n="astral">Astral</option>
<option value="Athletics" data-i18n="athletics">Athletics</option>
<option value="Biotech" data-i18n="biotech">Biotech</option>
<option value="Close Combat" data-i18n="closecombat">Close Combat</option>
<option value="Con" data-i18n="con">Con</option>
<option value="Conjuring" data-i18n="conjuring">Conjuring</option>
<option value="Cracking" data-i18n="cracking">Cracking</option>
<option value="Electronics" data-i18n="electronics">Electronics</option>
<option value="Enchanting" data-i18n="enchanting">Enchanting</option>
<option value="Engineering" data-i18n="engineering">Engineering</option>
<option value="Exotic Weapons" data-i18n="exoticweapons">Exotic Weapons</option>
<option value="Firearms" data-i18n="firearms">Firearms</option>
<option value="Influence" data-i18n="influence">Influence</option>
<option value="Outdoors" data-i18n="outdoors">Outdoors</option>
<option value="Perception" data-i18n="perception">Perception</option>
<option value="Piloting" data-i18n="piloting">Piloting</option>
<option value="Sorcery" data-i18n="sorcery">Sorcery</option>
<option value="Stealth" data-i18n="stealth">Stealth</option>
<option value="Tasking" data-i18n="tasking">Tasking</option>
</select>
<label data-i18n-title="rating" title="rating">
<input name="attr_rating" min="0" placeholder="0" title="@{repeating_skills_${x}_rating}" type="number"/>
</label>
<label data-i18n-title="ratingmodifier" title="Rating Modifier">
<input name="attr_rating_modifier" min="0" placeholder="0" title="@{repeating_skills_${x}_rating_modifier}" type="number"/>
</label>
<select class="attribute-select" name="attr_attribute" title="@{repeating_skills_${x}_attribute}">
<option data-i18n="body" value="@{body}">Body</option>
<option data-i18n="agility" value="@{agility}">Agility</option>
<option data-i18n="reaction" value="@{reaction}">Reaction</option>
<option data-i18n="strength" value="@{strength}">Strength</option>
<option data-i18n="willpower" value="@{willpower}">Willpower</option>
<option data-i18n="logic" value="@{logic}">Logic</option>
<option data-i18n="intuition" value="@{intuition}" selected="selected">Intuition</option>
<option data-i18n="charisma" value="@{charisma}">Charisma</option>
<option data-i18n="magic" value="@{magic}">Magic</option>
<option data-i18n="resonance" value="@{resonance}">Resonance</option>
</select>
<h2 class="full-row skill_spec" data-i18n="specialization">Specialization (+2)</h2>
<label class="full-row" data-i18n-title="specialization" title="specialization">
<input name="attr_specialization" placeholder="Specalizations" title="@{repeating_skills_${x}_specialization}" type="text"/>
</label>
<h2 class="full-row skill_expert" data-i18n="expertise">Expertise (+3)</h2>
<label class="full-row" data-i18n-title="expertise" title="expertise">
<input name="attr_expertise" placeholder="Expertise" title="@{repeating_skills_${x}_expertise}" type="text"/>
</label>
</div>
</fieldset>
</div>
<div class="rows grunt repeating inline-repeating">
<h1 data-i18n="knowledge">knowledge</h1><br>
<fieldset class="repeating_knowledge">
<input class="toggle red" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<button name="roll_npc_knowledge" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{name} (@{type})}}{{desc=@{notes}}}"><span name="attr_name"></span></button>
<div class="settings">
<h2 data-i18n="skill">Skill</h2>
<label data-i18n-title="name" title="Name">
<input name="attr_name" placeholder="Name" title="@{repeating_knowledge_${x}_name}" type="text"/>
</label>
<label data-i18n-title="type" title="Type">
<select class="center" data-i18n-title="type" name="attr_type" title="skill_type">
<option data-i18n="knowledge" value="Knowledge">Knowledge</option>
<option data-i18n="language" value="Language">Language</option>
</select>
</label>
<label data-i18n-title="notes" title="notes"><span data-i18n="notes">Notes</span>
<textarea class="full-row" name="attr_notes" placeholder="Notes" title="@{repeating_knowledge_${x}_notes}"></textarea>
</label>
</div>
</fieldset>
</div>
<div class="rows sprite repeating inline-repeating">
<h1 data-i18n="skills">skills</h1>
<fieldset class="repeating_skills">
<input class="toggle" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<button name="roll_sprite_skill" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{skill} @{level} + Attribute ?{Attribute|Logic,@{data_processing}|Intuition,@{sleaze}|Charisma,@{attack}|Willpower,@{firewall}|None,0}}}{{dice=[[(@{level}+?{Attribute}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span name="attr_skill"></span></button>
<div class="settings">
<h2 class="full-row" data-i18n="skill">Skill</h2>
<select class="skill-select" name="attr_skill" title="@{repeating_skills_${x}_skill}">
<option value="Cracking" data-i18n="cracking">Cracking</option>
<option value="Electronics" data-i18n="electronics">Electronics</option>
<option value="Engineering" data-i18n="engineering">Engineering</option>
</select>
</div>
</fieldset>
</div>
<div class="rows spirit repeating inline-repeating">
<h1 data-i18n="skills">Skills</h1>
<fieldset class="repeating_skills">
<input class="toggle" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<button name="roll_spirit_skill" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{skill} ^{force} (@{force}) + ^{attribute} (?{Attribute|Body,@{body}|Agility,@{agility}|Reaction,@{reaction}|Strength,@{strength}|Willpower,@{willpower}|Logic,@{logic}|Intuition,@{intuition}|Charisma,@{charisma}|None,0})}}{{dice=[[(@{force}+?{Attribute}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span name="attr_skill"></span></button>
<div class="settings">
<h2 class="full-row" data-i18n="skill">Skill</h2>
<label data-i18n-title="name" title="name">
<input name="attr_skill" placeholder="name" title="@{repeating_skills_${x}_skill}" type="text"/>
</label>
<h2 class="full-row" data-i18n="notes">Notes</h2>
<label class="full-row" data-i18n-title="notes" title="notes">
<textarea class="full-row" name="attr_notes" placeholder="skills notes" title="@{repeating_skills_${x}_notes}"></textarea>
</label>
</div>
</fieldset>
</div>
<div class="rows sprite spirit repeating inline-repeating">
<h1 data-i18n="powers">Powers</h1>
<fieldset class="repeating_powers">
<input class="toggle" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<button name="roll_power" type="roll" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=@{name}}}{{desc=@{notes}}}"><span name="attr_name"></span></button>
<div class="settings">
<h2 class="full-row" data-i18n="name">name</h2>
<label data-i18n-title="name" title="name">
<input name="attr_name" placeholder="name" title="@{repeating_powers_${x}_name}" type="text"/>
</label>
<h2 class="full-row" data-i18n="notes">Notes</h2>
<label class="full-row" data-i18n-title="notes" title="notes">
<textarea class="full-row" name="attr_notes" placeholder="Powers notes" title="@{repeating_powers_${x}_notes}"></textarea>
</label>
</div>
</fieldset>
</div>
<div class="rows grunt spirit vehicle repeating-container weapon-range">
<h1 data-i18n="rangedweapons">Ranged Weapons</h1>
<div class="row-long headers">
<h2 data-i18n="weapon">Weapon</h2>
<h2 data-i18n="pool">Pool</h2>
<h2 data-i18n="dam">Dam</h2>
<h2 data-i18n="c">C</h2>
<h2 data-i18n="n">N</h2>
<h2 data-i18n="m">M</h2>
<h2 data-i18n="f">F</h2>
<h2 data-i18n="e">E</h2>
<h2 data-i18n="mode">Mode</h2>
<h2 data-i18n="ammo">Ammo</h2>
</div>
<fieldset class="repeating_range">
<input title="@{repeating_range_${x}_rating}" name="attr_rating" type="hidden" value="0" />
<input name="attr_skill" type="hidden" value=""/>
<input class="flag-primary" name="attr_primary" type="hidden" value=""/>
<input class="flag-primary" name="attr_additional" type="hidden" value=""/>
<input name="attr_dicepool" type="hidden" value=""/>
<input name="attr_damage" type="hidden" value=""/>
<input name="attr_close" type="hidden" value=""/>
<input name="attr_near" type="hidden" value=""/>
<input name="attr_medium" type="hidden" value=""/>
<input name="attr_far" type="hidden" value=""/>
<input name="attr_extreme" type="hidden" value=""/>
<button name="roll_npc_range_weapon" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{weapon} (Dicepool: @{dicepool})}}{{dice=[[(@{dicepool}+@{dicepool_modifier}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=Mode @{mode}, Damage @{damage}, Dicepool = @{dicepool} + Wounds @{wounds_toggle} + Modifiers @{modifiers_toggle} + Edge @{edge_toggle}, Notes @{notes}}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span name="attr_weapon"></span></button>
<span class="center" name="attr_dicepool"></span>
<span class="center" name="attr_damage"></span>
<span class="center" name="attr_close"></span>
<span class="center" name="attr_near"></span>
<span class="center" name="attr_medium"></span>
<span class="center" name="attr_far"></span>
<span class="center" name="attr_extreme"></span>
<select name="attr_mode" title="@{mode}">
<option data-i18n="ss" value="SS">SS</option>
<option data-i18n="sa" value="SA">SA</option>
<option data-i18n="bf" value="BF">BF</option>
<option data-i18n="fa" value="FA">FA</option>
<option data-i18n="other" value="Other">Other</option>
</select>
<span class="center" name="attr_ammo"></span>
<input class="collapse-flag" name="attr_display_flag" type="checkbox"/><span class="pictos">i</span>
<input class="settings-flag" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<div class="collapse"><span name="attr_notes"></span></div>
<div class="settings">
<label data-i18n-title="weapon" title="weapon">
<input name="attr_weapon" placeholder="Ares Predator" title="@{repeating_range_${x}_weapon}" type="text" value=""/>
</label>
<label data-i18n-title="pool" title="pool">
<input name="attr_dicepool_base" placeholder="" title="@{repeating_range_${x}_dicepool_base}" type="text" value=""/>
</label>
<label data-i18n-title="dam" title="dam">
<input name="attr_damage_base" placeholder="9P" title="@{repeating_range_${x}_damage_base}" type="text" value=""/>
</label>
<label data-i18n-title="c" title="Close">
<input name="attr_close_base" placeholder="-" title="@{repeating_range_${x}_close_base}" type="text" value=""/>
</label>
<label data-i18n-title="n" title="Near">
<input name="attr_near_base" placeholder="-" title="@{repeating_range_${x}_near_base}" type="text" value=""/>
</label>
<label data-i18n-title="m" title="Medium">
<input name="attr_medium_base" placeholder="-" title="@{repeating_range_${x}_medium_base}" type="text" value=""/>
</label>
<label data-i18n-title="f" title="Far">
<input name="attr_far_base" placeholder="-" title="@{repeating_range_${x}_far_base}" type="text" value=""/>
</label>
<label data-i18n-title="e" title="Extreme">
<input name="attr_extreme_base" placeholder="-" title="@{repeating_range_${x}_extreme_base}" type="text" value=""/>
</label>
<span class="center">SS</span>
<label data-i18n-title="ammo" title="ammo">
<input name="attr_ammo" placeholder="15" title="@{repeating_range_${x}_ammo}" type="number" value=""/>
</label>
<span></span>
<span></span>
<div class="row">
<h3 data-i18n="firingmodes">Firing Modes</h3>
<label data-i18n-title="modeoptions" title="Mode Options">
<input name="attr_firing_modes" placeholder="SA/BF/FA" type="text" title="@{repeating_range_${x}_firing_modes}}"/>
</label>
<h3 data-i18n="modifier">modifier</h3>
<label data-i18n-title="modifier" title="modifier">
<input name="attr_dicepool_modifier" title="@{repeating_range_${x}_dicepool_modifier}" type="number" value="0"/>
</label>
</div>
<h3 data-i18n="notes">notes</h3>
<label data-i18n-title="notes" title="notes">
<textarea name="attr_notes" placeholder="Notes" title="@{repeating_range_${x}_notes}"></textarea>
</label>
</div>
</fieldset>
</div>
<div class="rows grunt spirit vehicle rows repeating-container weapon-melee">
<h1 data-i18n="meleeweapons">Melee Weapons</h1>
<div class="row-long headers">
<h2 data-i18n="weapon">Weapon</h2>
<h2 data-i18n="pool">Pool</h2>
<h2 data-i18n="dam">Dam</h2>
<h2 data-i18n="c" title="Close 0-3">C</h2>
<h2 data-i18n="n" title="Near 4-50">N</h2>
<h2 data-i18n="m" title="Medium 51-250">M</h2>
<h2 data-i18n="f" title="Far 251-500">F</h2>
<h2 data-i18n="e" title="Extreme 500+">E</h2>
</div>
<fieldset class="repeating_melee">
<input title="@{repeating_melee_${x}_rating}" name="attr_rating" type="hidden" value="0" />
<input name="attr_skill" type="hidden" value=""/>
<input class="flag-primary" name="attr_primary" type="hidden" value=""/>
<input class="flag-primary" name="attr_additional" type="hidden" value=""/>
<input name="attr_dicepool" type="hidden" value=""/>
<input name="attr_damage" type="hidden" value=""/>
<input name="attr_close" type="hidden" value=""/>
<input name="attr_near" type="hidden" value=""/>
<input name="attr_medium" type="hidden" value=""/>
<input name="attr_far" type="hidden" value=""/>
<input name="attr_extreme" type="hidden" value=""/>
<button name="roll_npc_melee_weapon" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{weapon} (Dicepool: @{dicepool})}}{{dice=[[(@{dicepool}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=DV @{damage}, Notes: @{notes}}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span name="attr_weapon"></span></button>
<span class="center" name="attr_dicepool"></span>
<span class="center" name="attr_damage"></span>
<span class="center" name="attr_close"></span>
<span class="center" name="attr_near"></span>
<span class="center" name="attr_medium"></span>
<span class="center" name="attr_far"></span>
<span class="center" name="attr_extreme"></span>
<input class="collapse-flag" name="attr_display_flag" type="checkbox"/><span class="pictos">i</span>
<input class="settings-flag" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<div class="collapse"><span name="attr_notes"></span></div>
<div class="settings">
<label data-i18n-title="weapon" title="weapon">
<input name="attr_weapon" placeholder="Katana" title="@{repeating_melee_${x}_weapon}" type="text" value=""/>
</label>
<label data-i18n-title="pool" title="pool">
<input name="attr_dicepool_base" placeholder="0d6" title="@{repeating_melee_${x}_dicepool_base}" type="text" value=""/>
</label>
<label data-i18n-title="dam" title="dam">
<input name="attr_damage_base" placeholder="5P" title="@{repeating_melee_${x}_damage_base}" type="text" value=""/>
</label>
<label data-i18n-title="close" title="Close 0-3">
<input name="attr_close_base" placeholder="-" title="@{repeating_melee_${x}_close_base}" type="text" value=""/>
</label>
<label data-i18n-title="near" title="Near 4-50">
<input name="attr_near_base" placeholder="-" title="@{repeating_melee_${x}_near_base}" type="text" value=""/>
</label>
<label data-i18n-title="medium" title="Medium 51-250">
<input name="attr_medium_base" placeholder="-" title="@{repeating_melee_${x}_medium_base}" type="text" value=""/>
</label>
<label data-i18n-title="far" title="Far 251-500">
<input name="attr_far_base" placeholder="-" title="@{repeating_melee_${x}_far_base}" type="text" value=""/>
</label>
<label data-i18n-title="extreme" title="Extreme 500+">
<input name="attr_extreme_base" placeholder="-" title="@{repeating_melee_${x}_extreme_base}" type="text" value=""/>
</label>
<h3 data-i18n="notes">notes</h3>
<label data-i18n-title="notes" title="notes">
<textarea name="attr_notes" placeholder="Notes" title="@{repeating_melee_${x}_notes}"></textarea>
</label>
</div>
</fieldset>
</div>
<div class="rows grunt repeating-container spells hide-magic">
<h1 data-i18n="spells">Spells</h1>
<div class="row-long">
<button type="roll" name="roll_magic_ar" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{magic} ^{attack} ^{rating}}}{{rating=@{magic_ar}}}">
<span class="center"><span data-i18n="magicar">Magic AR</span> <span name="attr_magic_ar"></span></span>
</button>
<button data-i18n="drain" name="roll_drain" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{spell} ^{drain}}}{{dice=[[((@{spell_drain_attribute_1}+@{spell_drain_attribute_2}+@{spell_drain_modifier})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"></button>
<select class="attribute-select" name="attr_spell_drain_attribute_1" title="@{spell_drain_attribute_1}">
<option data-i18n="willpower" value="@{willpower}">Willpower</option>
</select><span>+</span>
<select class="attribute-select" name="attr_spell_drain_attribute_2" title="@{spell_drain_attribute_2}">
<option data-i18n="willpower" value="@{willpower}" selected="selected">Willpower</option>
<option data-i18n="logic" value="@{logic}">Logic</option>
<option data-i18n="intuition" value="@{intuition}">Intuition</option>
<option data-i18n="charisma" value="@{charisma}">Charisma</option>
</select>
<h3 data-i18n="modifier">modifier</h3>
<label data-i18n-title="modifier" title="modifier">
<input name="attr_spell_drain_modifier" title="@{spell_drain_modifier}" type="number" value="0"/>
</label>
</div>
<div class="rows headers spells-header">
<h2 data-i18n="name">Name</h2>
<h2 data-i18n="dice">Dice</h2>
<h2 data-i18n="type">Type</h2>
<h2 data-i18n="range">Range</h2>
<h2 data-i18n="duration">Duration</h2>
<h2 data-i18n="drain">Drain</h2>
<span> </span>
<span> </span>
</div>
<fieldset class="repeating_NPCspell">
<button name="roll_npc_spell" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{name} (@{category} ^{magic})}}{{effecttype=@{effect_type}}}{{dice=[[(@{dicepool}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{ampup=[[?{Amp Up|0|1|2|3|4|5|6|7|8|9|10}]]}}{{increasearea=[[?{Increase Area|0m,0|2m,1|4m,2|6m,3|8m,4|10m,5|12m,5|14m,6|16m,8|18m,9|20m,10}*2]]}}{{drain=[[?{Amp Up}*2+?{Increase Area}+(@{drain})]]}}{{desc=@{notes}}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span name="attr_name"></span></button>
<span class="center" name="attr_dicepool"></span>
<span class="center" name="attr_type"></span>
<span class="center" name="attr_range"></span>
<span class="center" name="attr_duration"></span>
<span class="center" name="attr_drain"></span>
<input class="collapse-flag" name="attr_display_flag" type="checkbox" checked="checked"/><span class="pictos">i</span>
<input class="settings-flag" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<div class="collapse"><span name="attr_notes"></span></div>
<div class="settings">
<div class="row1">
<label data-i18n-title="name" title="Name">
<input name="attr_name" placeholder="Fireball" title="@{repeating_NPCspell_${x}_name}" type="text"/>
</label>
<label data-i18n-title="dice" title="Dice">
<input name="attr_dicepool" placeholder="18" title="@{repeating_NPCspell_${x}_dicepool}" type="number"/>
</label>
<select name="attr_type" title="@{repeating_NPCspell_${x}_type}">
<option data-i18n="mana" value="M">mana</option>
<option data-i18n="physical" value="P">physical</option>
</select>
<select name="attr_range" title="@{repeating_NPCspell_${x}_range}">
<option data-i18n="los" value="LOS">los</option>
<option data-i18n="los (a)" value="LOS (A)">los (a)</option>
<option data-i18n="special" value="Special">special</option>
<option data-i18n="touch" value="T">Touch</option>
</select>
<select name="attr_duration" title="@{repeating_NPCspell_${x}_duration}">
<option data-i18n="instant" value="Instant">instant</option>
<option data-i18n="permanent" value="Permanent">permanent</option>
<option data-i18n="special" value="Special">special</option>
<option data-i18n="sustained" value="Sustained">sustained</option>
</select>
<label data-i18n-title="drain" title="Drain">
<input name="attr_drain" placeholder="-1" title="@{repeating_NPCspell_${x}_drain}" type="number"/>
</label>
<span> </span>
<span> </span>
</div>
<div class="row2">
<input name="attr_category" type="hidden" value="combat"/>
<h3 class="right" data-i18n="category">Category</h3>
<select name="attr_category" title="@{repeating_NPCspell_${x}_category}">
<option data-i18n="combat" value="Combat" selected="selected">combat</option>
<option data-i18n="detection" value="Detection">detection</option>
<option data-i18n="health" value="Health">health</option>
<option data-i18n="illusion" value="Illusion">illusion</option>
<option data-i18n="manipulation" value="Manipulation">manipulation</option>
</select>
<h3 class="right" data-i18n="effecttype">Effect Type</h3>
<select name="attr_effect_type" title="@{repeating_NPCspell_${x}_effect_type}">
<option data-i18n="none" value="" selected="selected">None</option>
<option data-i18n="directcombat" value="Direct Combat">Direct Combat</option>
<option data-i18n="directcombatarea" value="Direct Combat, Area">Direct Combat, Area</option>
<option data-i18n="indirectcombat" value="Indirect Combat">Indirect Combat</option>
<option data-i18n="indirectcombatarea" value="Indirect Combat, Area">Indirect Combat, Area</option>
<option data-i18n="singlesense" value="Single-Sense">Single-Sense</option>
<option data-i18n="multisense" value="Multi-Sense">Multi-Sense</option>
</select>
<h3 class="right" data-i18n="damage">Damage</h3>
<select name="attr_damage" title="@{repeating_NPCspell_${x}_damage}">
<option data-i18n="physical" value="Physical">Physical</option>
<option data-i18n="stun" value="Stun">Stun</option>
<option data-i18n="pspecial" value="Physical, Special">Physical, Special</option>
</select>
<h3 data-i18n="notes">Notes</h3>
<label data-i18n-title="notes" title="Notes">
<textarea class="full-row" name="attr_notes" placeholder="may start fires" title="@{repeating_NPCspell_${x}_notes}" type="text"/></textarea>
</label>
</div>
</div>
</fieldset>
</div>
<div class="rows grunt repeating forms hide-resonance">
<h1 data-i18n="complexform">Complex Forms</h1>
<fieldset class="repeating_form">
<input name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/><span class="pictos">x</span>
<input name="attr_form" type="hidden" value=""/>
<span name="attr_dice"></span>
<button name="roll_complex form" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{name}}}{{dice=[[(@{dice}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=Fade @{fade}}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span name="attr_name"></span></button>
<span name="attr_duration"></span>
<span name="attr_fade"></span>
<div class="settings">
<h2 data-i18n="dice">Dice</h2>
<h2 data-i18n="name">Name</h2>
<h2 data-i18n="duration">Duration</h2>
<h2 data-i18n="fade">Fade</h2>
<label data-i18n-title="dice" title="Dice">
<input name="attr_dice" placeholder="18" title="@{repeating_form_${x}_dice}" type="number"/>
</label>
<label data-i18n-title="name" title="Name">
<input name="attr_name" placeholder="Editor" title="@{repeating_form_${x}_name}" type="text"/>
</label>
<label data-i18n-title="duration" title="Duration">
<select name="attr_duration" title="@{repeating_forms_${x}_duration}">
<option data-i18n="instant" value="Instant">Instant</option>
<option data-i18n="sustained" value="Sustained">Sustained</option>
<option data-i18n="permanent" value="Permanent">Permanent</option>
<option data-i18n="other" value="Other">Other</option>
</select>
</label>
<label data-i18n-title="fade" title="Fade">
<input name="attr_fade" placeholder="+2" title="@{repeating_form_${x}_fade}" type="number"/>
</label>
<label data-i18n-title="notes" title="Notes">
<input name="attr_notes" placeholder="edit files" title="@{repeating_form_${x}_notes}" type="text"/>
</label>
</div>
</fieldset>
</div>
<div class="rows host repeating-container ic">
<h1 data-i18n="intrusioncountermeasures">Intrusion Countermeasures</h1>
<div class="row-long headers">
<span> </span>
<h2 data-i18n="ic">IC</h2>
<h2 data-i18n="pool">Pool</h2>
<h2 data-i18n="ar">AR</h2>
<h2 data-i18n="cm">CM</h2>
<h2 data-i18n="init">Init</h2>
<h2 data-i18n="defense">Defense</h2>
<span> </span>
<span> </span>
</div>
<fieldset class="repeating_IC">
<input name="attr_IC" type="hidden" value=""/>
<input class="toggle" name="attr_powered_on_IC" type="checkbox" value='1'/>
<span class="pictos">Q</span>
<button name="roll_IC" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{ic}: @{IC_name}}}{{dice=[[(@{IC_dice}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=vs. @{IC_attribute}+@{IC_matrix}\n@{IC_note}}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span name="attr_IC_name"></span></button>
<span class="center" name="attr_IC_dice"></span>
<span class="center" name="attr_IC_ar"></span>
<label data-i18n-title="cm" title="Condition Monitor">
<input name="attr_IC_cm" title="@{repeating_form_${x}_cm}" type="number"/>
</label>
<button name="roll_IC_init" type="roll" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}:IC}}{{base=^{ic}: ^{initiative}}}{{dice=[[(@{IC_initdice}+@{modifiers_toggle}+@{edge_toggle})d6+@{IC_init}]]}}"><span data-i18n="initiative"></span></button>
<span class="center" name="attr_IC_defense"></span>
<input class="collapse-flag" name="attr_display_flag" type="checkbox" />
<span class="pictos">i</span>
<input class="settings-toggle" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked" />
<span class="pictos">x</span>
<div class="collapse"><span name="attr_IC_note"></span></div>
<div class="settings">
<span> </span>
<label data-i18n-title="name" title="Name">
<input name="attr_IC_name" placeholder="Black" title="@{repeating_IC_${x}_name}" type="text"/>
</label>
<label data-i18n-title="dice" title="Dice">
<input name="attr_IC_dice" title="@{repeating_IC_${x}_dice}" type="number"/>
</label>
<label data-i18n-title="ar" title="Attack Rating">
<input name="attr_IC_ar" title="@{repeating_IC_${x}_ar}" type="number"/>
</label>
<label data-i18n-title="cm" title="Condition Monitor">
<input name="attr_IC_cm" title="@{repeating_IC_${x}_cm}" type="number"/>
</label>
<span class="initiative center">
<label data-i18n-title="init" title="Initiative">
<input name="attr_IC_init" title="@{repeating_IC_${x}_init}" type="number" />
</label>
<span class="tiny">+</span>
<label data-i18n-title="init" title="Initiative Dice">
<input name="attr_IC_initdice" title="@{repeating_IC_${x}_initdice}" type="number" value="3" />
</label>
<span class="tiny">d6</span>
</span>
<span class="defense_attributes center">
<select name="attr_IC_attribute" title="@{repeating_IC_${x}_attribute}">
<option data-i18n="none" value="None">None</option>
<option data-i18n="intuition" value="Intuition">intuition</option>
<option data-i18n="logic" value="Logic">logic</option>
<option data-i18n="willpower" value="Willpower" selected="selected">willpower</option>
</select>
<span class="tiny">+</span>
<select name="attr_IC_matrix" title="@{repeating_IC_${x}_matrix}">
<option data-i18n="none" value="None">None</option>
<option data-i18n="attack" value="Attack">attack</option>
<option data-i18n="sleaze" value="Sleaze">sleaze</option>
<option data-i18n="data_processing" value="Data Processing">data_processing</option>
<option data-i18n="firewall" value="Firewall" selected="selected">firewall</option>
</select>
</span>
<span> </span>
<span> </span>
<label data-i18n-title="notes" title="Notes">
<textarea name="attr_IC_note" placeholder="deploy the ic"></textarea>
</label>
</div>
</fieldset>
</div>
<div class="textrow host slaved-devices">
<h1 data-i18n="slaveddevices">Slaved Devices</h1><br>
<span name='attr_slaved_devices'></span>
<label class="settings" data-i18n-title="slaveddevices" title="Slaved Devices">
<textarea class="full-row" name="attr_slaved_devices" placeholder="Cameras, door locks, elevator controls..." title="@{slaved_devices}"></textarea>
</label>
</div>
<div class="textrow host sculpting">
<h1 data-i18n="sculpting">Sculpting</h1><br>
<span name='attr_sculpting'></span>
<label class="settings" data-i18n-title="sculpting" title="Sculpting">
<textarea class="full-row" name="attr_sculpting" placeholder="In VR, the host is designed to look like a large black pyramid..." title="@{sculpting}"></textarea>
</label>
</div>
<div class="textrow host security-procedures">
<h1 data-i18n="securityprocedures">Security Procedures</h1><br>
<span name='attr_security_procedures'></span>
<label class="settings" data-i18n-title="securityprocedures" title="Security Procedures">
<textarea class="full-row" name="attr_security_procedures" placeholder="Patrol IC running at all times, Once alarmed, the host launches IC in this order..." title="@{security_procedures}"></textarea>
</label>
</div>
<div class="textrow host pay-data">
<h1 data-i18n="paydata">Pay Data</h1><br>
<span name='attr_pay_data'></span>
<label class="settings" data-i18n-title="paydata" title="Pay Data">
<textarea class="full-row" name="attr_pay_data" placeholder="Housekeeping codes worth 500nuyen if sold within a week..." title="@{pay_data}"></textarea>
</label>
</div>
<div class="textrow grunt host sprite spirit vehicle notes">
<h1 data-i18n="notes">Notes</h1><br>
<span name='attr_notes'></span>
<label class="settings" data-i18n-title="notes" title="Notes">
<textarea class="full-row" name="attr_notes" placeholder="" title="@{notes}"></textarea>
</label>
</div>
</div>
<input name="attr_flag_matrix" type="hidden" value=""/>
<div class="matrix body matrix-device">
<div class="rows">
<h1 data-i18n="matrixdevice">Matrix Device</h1>
<label data-i18n-title="device" title="device">
<input name="attr_device_name" placeholder="Sony CIY-720" type="text"/>
</label>
<button data-i18n="devicerating" name="device rating" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{device_name} ^{device} ^{rating}}}{{dice=[[(@{device_rating}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}" type="roll">Device Rating</button>
<label class="round" data-i18n-title="devicerating" title="devicerating">
<input name="attr_device_rating" placeholder="4" type="number" value=""/>
</label>
</div>
<div class="rows">
<button data-i18n="attack" name="Attack" value="&{template:rolls}{{header=@{character_name}}}{{base=^{attack}}}{{dice=[[(@{attack}+(?{Attribute|Willpower,@{willpower}|Logic,@{logic}|Intuition,@{intuition}})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}" type="roll">Attack</button>
<div class="matrix-bubble matrixAttack">
<input name="attr_attack" value="0" type="radio"/><span></span>
<input name="attr_attack" value="1" type="radio"/><span></span>
<input name="attr_attack" value="2" type="radio"/><span></span>
<input name="attr_attack" value="3" type="radio"/><span></span>
<input name="attr_attack" value="4" type="radio"/><span></span>
<input name="attr_attack" value="5" type="radio"/><span></span>
<input name="attr_attack" value="6" type="radio"/><span></span>
<input name="attr_attack" value="7" type="radio"/><span></span>
<input name="attr_attack" value="8" type="radio"/><span></span>
<input name="attr_attack" value="9" type="radio"/><span></span>
<input name="attr_attack" value="10" type="radio"/><span></span>
<input name="attr_attack" value="11" type="radio"/><span></span>
<input name="attr_attack" value="12" type="radio"/><span></span>
<input name="attr_attack" value="13" type="radio"/><span></span>
<input name="attr_attack" value="14" type="radio"/><span></span>
<input name="attr_attack" value="15" type="radio"/><span></span>
<input name="attr_attack" value="16" type="radio"/><span></span>
<input name="attr_attack" value="17" type="radio"/><span></span>
<input name="attr_attack" value="18" type="radio"/><span></span>
<input name="attr_attack" value="19" type="radio"/><span></span>
<input name="attr_attack" value="20" type="radio"/><span></span>
</div>
<label class="round" data-i18n-title="attack" title="attack">
<input name="attr_attack" placeholder="4" type="number" value=""/>
</label>
</div>
<div class="rows">
<button data-i18n="sleaze" name="Sleaze" value="&{template:rolls}{{header=@{character_name}}}{{base=^{sleaze}}}{{dice=[[(@{sleaze}+(?{Attribute|Willpower,@{willpower}|Logic,@{logic}|Intuition,@{intuition}})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}" type="roll">Sleaze</button>
<div class="matrix-bubble matrixSleaze">
<input name="attr_sleaze" value="0" type="radio"/><span></span>
<input name="attr_sleaze" value="1" type="radio"/><span></span>
<input name="attr_sleaze" value="2" type="radio"/><span></span>
<input name="attr_sleaze" value="3" type="radio"/><span></span>
<input name="attr_sleaze" value="4" type="radio"/><span></span>
<input name="attr_sleaze" value="5" type="radio"/><span></span>
<input name="attr_sleaze" value="6" type="radio"/><span></span>
<input name="attr_sleaze" value="7" type="radio"/><span></span>
<input name="attr_sleaze" value="8" type="radio"/><span></span>
<input name="attr_sleaze" value="9" type="radio"/><span></span>
<input name="attr_sleaze" value="10" type="radio"/><span></span>
<input name="attr_sleaze" value="11" type="radio"/><span></span>
<input name="attr_sleaze" value="12" type="radio"/><span></span>
<input name="attr_sleaze" value="13" type="radio"/><span></span>
<input name="attr_sleaze" value="14" type="radio"/><span></span>
<input name="attr_sleaze" value="15" type="radio"/><span></span>
<input name="attr_sleaze" value="16" type="radio"/><span></span>
<input name="attr_sleaze" value="17" type="radio"/><span></span>
<input name="attr_sleaze" value="18" type="radio"/><span></span>
<input name="attr_sleaze" value="19" type="radio"/><span></span>
<input name="attr_sleaze" value="20" type="radio"/><span></span>
</div>
<label class="round" data-i18n-title="sleaze" title="sleaze">
<input name="attr_sleaze" placeholder="4" type="number" value=""/>
</label>
</div>
<div class="rows">
<button data-i18n="data_processing" name="Data Processing" value="&{template:rolls}{{header=@{character_name}}}{{base=^{data_processing}}}{{dice=[[(@{data_processing}+(?{Attribute|Willpower,@{willpower}|Logic,@{logic}|Intuition,@{intuition}})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}" type="roll">Data Processing</button>
<div class="matrix-bubble matrixData">
<input name="attr_data_processing" value="0" type="radio"/><span></span>
<input name="attr_data_processing" value="1" type="radio"/><span></span>
<input name="attr_data_processing" value="2" type="radio"/><span></span>
<input name="attr_data_processing" value="3" type="radio"/><span></span>
<input name="attr_data_processing" value="4" type="radio"/><span></span>
<input name="attr_data_processing" value="5" type="radio"/><span></span>
<input name="attr_data_processing" value="6" type="radio"/><span></span>
<input name="attr_data_processing" value="7" type="radio"/><span></span>
<input name="attr_data_processing" value="8" type="radio"/><span></span>
<input name="attr_data_processing" value="9" type="radio"/><span></span>
<input name="attr_data_processing" value="10" type="radio"/><span></span>
<input name="attr_data_processing" value="11" type="radio"/><span></span>
<input name="attr_data_processing" value="12" type="radio"/><span></span>
<input name="attr_data_processing" value="13" type="radio"/><span></span>
<input name="attr_data_processing" value="14" type="radio"/><span></span>
<input name="attr_data_processing" value="15" type="radio"/><span></span>
<input name="attr_data_processing" value="16" type="radio"/><span></span>
<input name="attr_data_processing" value="17" type="radio"/><span></span>
<input name="attr_data_processing" value="18" type="radio"/><span></span>
<input name="attr_data_processing" value="19" type="radio"/><span></span>
<input name="attr_data_processing" value="20" type="radio"/><span></span>
</div>
<label class="round" data-i18n-title="data_processing" title="data_processing">
<input name="attr_data_processing" placeholder="4" type="number" value=""/>
</label>
</div>
<div class="rows">
<button data-i18n="firewall" name="Firewall" value="&{template:rolls}{{header=@{character_name}}}{{base=^{firewall}}}{{dice=[[(@{firewall}+(?{Attribute|Willpower,@{willpower}|Logic,@{logic}|Intuition,@{intuition}})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}" type="roll">Firewall</button>
<div class="matrix-bubble matrixFirewall">
<input name="attr_firewall" value="0" type="radio"/><span></span>
<input name="attr_firewall" value="1" type="radio"/><span></span>
<input name="attr_firewall" value="2" type="radio"/><span></span>
<input name="attr_firewall" value="3" type="radio"/><span></span>
<input name="attr_firewall" value="4" type="radio"/><span></span>
<input name="attr_firewall" value="5" type="radio"/><span></span>
<input name="attr_firewall" value="6" type="radio"/><span></span>
<input name="attr_firewall" value="7" type="radio"/><span></span>
<input name="attr_firewall" value="8" type="radio"/><span></span>
<input name="attr_firewall" value="9" type="radio"/><span></span>
<input name="attr_firewall" value="10" type="radio"/><span></span>
<input name="attr_firewall" value="11" type="radio"/><span></span>
<input name="attr_firewall" value="12" type="radio"/><span></span>
<input name="attr_firewall" value="13" type="radio"/><span></span>
<input name="attr_firewall" value="14" type="radio"/><span></span>
<input name="attr_firewall" value="15" type="radio"/><span></span>
<input name="attr_firewall" value="16" type="radio"/><span></span>
<input name="attr_firewall" value="17" type="radio"/><span></span>
<input name="attr_firewall" value="18" type="radio"/><span></span>
<input name="attr_firewall" value="19" type="radio"/><span></span>
<input name="attr_firewall" value="20" type="radio"/><span></span>
</div>
<label class="round" data-i18n-title="firewall" title="firewall">
<input name="attr_firewall" placeholder="4" type="number" value=""/>
</label>
</div>
<div class="rows repeating">
<h1 data-i18n="programs">Programs</h1>
<fieldset class="repeating_programs">
<input class="toggle" name="attr_powered_on" type="checkbox" checked="checked"/>
<span class="pictos">Q</span>
<button name="roll_program" type="roll" value="@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=@{program}}}{{desc=@{program_note}}}"><span name="attr_program"></span></button>
<input class="toggle" name="attr_flag" title="Settings toggle" type="checkbox" checked="checked"/>
<span class="pictos">x</span>
<input class="collapse-flag" name="attr_display_flag" type="checkbox"/>
<span class="pictos">i</span>
<div class="collapse">
<span name="attr_program_note"></span>
</div>
<div class="settings">
<h2 data-i18n="name">name</h2>
<label data-i18n-title="name" title="name">
<input name="attr_program" placeholder="Program Name" title="@{repeating_programs_${x}_program}" type="text" value=""/>
</label>
<h2 data-i18n="notes">notes</h2>
<label data-i18n-title="notes" title="notes">
<textarea name="attr_program_note" placeholder="Program Description" title="@{repeating_programs_${x}_program_note}"></textarea>
</label>
</div>
</fieldset>
</div>
<div class="npc-roll-rows">
<div class="pc-row">
<div class="header right-header">
<h1 data-i18n="matrixactions">Matrix Actions</h1>
</div>
</div>
<div class="pc-row">
<div class="border-box">
<div class="pc-box">
<div class="rolls-col">
<input class="tab-switch" name="attr_rolls_toggle" type="hidden" value="matrix"/>
<h3 data-i18n="rollbuttonsdisclaimer"></h3><br>
<h2 data-i18n="matrixmajor">Matrix Major Actions</h2>
<div class="rolls-matrix">
<button type="roll" title="Cracking + Logic" class="illegal outsider" name="roll_matrix_backdoor_entry" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Backdoor Entry}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), vs. Willpower + Firewall}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="backdoorentry"></span></button>
<button type="roll" title="Cracking + Logic" class="illegal outsider user admin" name="roll_matrix_brute_force" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Brute Force}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), vs. Willpower + Firewall}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="bruteforce"></span></button>
<button type="roll" title="Cracking + Logic" class="illegal admin" name="roll_matrix_check_os" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Check OS}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), Threshold: 4}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="checkos"></span></button>
<button type="roll" title="Electronics + Logic" class="legal user admin" name="roll_matrix_control_device" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Control Device}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Legal), vs. Willpower + Firewall}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="controldevice"></span></button>
<button type="roll" title="Cracking + Logic" class="illegal user admin" name="roll_matrix_crack_file" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Crack File}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), vs. Encryption Rating x 2}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="crackfile"></span></button>
<button type="roll" title="Cracking + Logic" class="illegal admin" name="roll_matrix_crash_program" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Crash Program}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), vs. Data Processing + Device Rating}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="crashprogram"></span></button>
<button type="roll" title="Cracking + Logic" class="illegal outsider user admin" name="roll_matrix_data_spike" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Data Spike}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), vs. Data Processing + Firewall}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="dataspike"></span></button>
<button type="roll" title="Cracking + Logic" class="legal user admin" name="roll_matrix_disarm_data_bomb" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Disarm Data Bomb}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Legal), vs. Data Bomb Rating x 2}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="disarmdatabomb"></span></button>
<button type="roll" title="Electronics + Logic" class="legal user admin" name="roll_matrix_edit_file" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Edit File}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Legal), vs. Intuition + Firewall |or| Firewall + Sleaze}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="editfile"></span></button>
<button type="roll" title="Electronics + Logic" class="legal user admin" name="roll_matrix_encrypt_file" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Encrypt File}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Legal), Hits = Encryption Rating}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="encryptfile"></span></button>
<button type="roll" title="Electronics + Logic" class="illegal user admin" name="roll_matrix_erase_matrix_signature" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Erase Matrix Signature}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), vs. Willpower + Firewall |or| Firewall x 2}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="erasematrixsignature"></span></button>
<button type="roll" title="Electronics + Logic" class="legal admin" name="roll_matrix_format_device" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Format Device}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Legal), vs. Willpower + Firewall |or| Firewall x 2}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="formatdevice"></span></button>
<span class="matrix-action legal outsider user admin" data-i18n="fullmatrixdefense"></span>
<button type="roll" title="Electronics + Logic" class="illegal user" name="roll_matrix_hash_check" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Hash Check}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), CRB pg.182}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="hashcheck"></span></button>
<button type="roll" title="Cracking + Intuition" class="illegal outsider user admin" name="roll_matrix_hide" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Hide}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{intuition}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), vs. Intuition + Data Processing |or| Data Processing + Sleaze}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="hide"></span></button>
<button type="roll" title="Electronics + Willpower" class="legal outsider user admin" name="roll_matrix_jackout" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Jack Out}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{willpower}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Legal), vs. Charisma + Data Processing |or| Attack + Data Processing}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="jackout"></span></button>
<button type="roll" title="Cracking + Logic" class="illegal admin" name="roll_matrix_jam_signals" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Jam Signals}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), CRB pg.182}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="jamsignals"></span></button>
<button type="roll" title="Electronics + Logic" class="legal user admin" name="roll_matrix_jump_into_rigged_device" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Jump Into Rigged Device}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Legal), vs. Willpower + Firewall |or| Firewall x 2}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="jumpintoriggeddevice"></span></button>
<button type="roll" title="Electronics + Intuition" class="legal outsider user admin" name="roll_matrix_matrix_perception" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Matrix Perception}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{intuition}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Legal), * Without Resonance or Cyberdeck), vs. Willpower + Sleaze}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="matrixperception"></span></button>
<button type="roll" title="Electronics + Intuition" class="legal outsider user admin" name="roll_matrix_matrix_search" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Matrix Search}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{intuition}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Legal), Extended Test, 10 Minute Interval}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="matrixsearch"></span></button>
<button type="roll" title="Cracking + Logic" class="illegal outsider user admin" name="roll_matrix_probe" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Probe}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), vs. Willpower + Firewall |or| Firewall x 2}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="probe"></span></button>
<button type="roll" title="Electronics + Logic" class="legal admin" name="roll_matrix_reboot_device" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Reboot Device}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Legal), vs. Willpower + Firewall |or| Firewall x 2}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="rebootdevice"></span></button>
<button type="roll" title="Electronics + Logic" class="illegal admin" name="roll_matrix_set_data_bomb" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Set Data Bomb}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), vs. Device Rating x 2}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="setdatabomb"></span></button>
<button type="roll" title="Cracking + Logic" class="illegal admin" name="roll_matrix_snoop" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Snoop}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), vs. Logic + Firewall |or| Data Processing + Firewall}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="snoop"></span></button>
<button type="roll" title="Cracking + Logic" class="illegal outsider user admin" name="roll_matrix_spoof_command" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Spoof Command}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), vs. (Data Processing or Pilot) + Firewall}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="spoofcommand"></span></button>
<button type="roll" title="Cracking + Logic" class="illegal outsider user admin" name="roll_matrix_tarpit" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Tar Pit}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), vs. Data Processing + Firewall}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="tarpit"></span></button>
<button type="roll" title="Electronics + Intuition" class="illegal admin" name="roll_matrix_trace_icon" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Trace Icon}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{intuition}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=(Illegal), vs. Willpower + Sleaze |or| Firewall + Sleaze}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="traceicon"></span></button>
</div>
<h2 data-i18n="matrixminor">Matrix Minor Actions</h2>
<div class="rolls-matrix">
<span class="matrix-action legal user admin" data-i18n="changeicon"></span>
<span class="matrix-action legal" data-i18n="enterexithost"></span>
<button type="roll" title="Electronics + Intuition" class="legal outsider user admin" name="roll_matrix_matrix_perception" value="@{gm_toggle} &{template:rolls}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Matrix Perception}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{intuition}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle})d6>5@{explode_toggle}]]}}{{desc=* With Resonance or Cyberdeck, (Legal), vs. Willpower + Sleaze}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}"><span data-i18n="matrixperception"></span></button>
<span class="matrix-action legal admin" data-i18n="reconfigurematrixattribute"></span>
<span class="matrix-action legal outsider user admin" data-i18n="sendmessage"></span>
<span class="matrix-action legal admin" data-i18n="switchinterfacemode"></span>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="footer">
<div>
<span data-i18n="copyrightfooter">The Topps Company, Inc. has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in influence with the game Shadowrun. The Topps Company, Inc. has granted permission to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with any official capacity whatsoever.
</span>
<span>Version </span><span name="attr_version"></span>
</div>
</div>
<div class="rolltemplates">
<!--Roll Template for Generic Info 6 each desc and bigdesc rows-->
<rolltemplate class="rolltemplate-multirow">
<div class="template-body">
<div class="template-header">
{{#header}}{{header}}{{/header}}
{{#base}}<br><span>{{base}}</span>{{/base}}
</div>
{{#desc}}<div class="template-row">
<span class="template-desc">
{{desc}}
</span>
</div>{{/desc}}
{{#bigdesc}}<div class="template-row">
{{bigdesc}}
</div>{{/bigdesc}}
{{#divided}}<div class="template-row split">
<span>{{#left}}{{left}}{{/left}}</span>
<span>{{#right}}{{right}}{{/right}}</span>
</div>{{/divided}}
{{#desc2}}<div class="template-row">
<span class="template-desc">
{{desc2}}
</span>
</div>{{/desc2}}
{{#bigdesc2}}<div class="template-row">
{{bigdesc2}}
</div>{{/bigdesc2}}
{{#divided2}}<div class="template-row split">
<span>{{#left2}}{{left2}}{{/left2}}</span>
<span>{{#right2}}{{right2}}{{/right2}}</span>
</div>{{/divided2}}
{{#desc3}}<div class="template-row">
<span class="template-desc">
{{desc3}}
</span>
</div>{{/desc3}}
{{#bigdesc3}}<div class="template-row">
{{bigdesc3}}
</div>{{/bigdesc3}}
{{#divided3}}<div class="template-row split">
<span>{{#left3}}{{left3}}{{/left3}}</span>
<span>{{#right3}}{{right3}}{{/right3}}</span>
</div>{{/divided3}}
{{#desc4}}<div class="template-row">
<span class="template-desc">
{{desc4}}
</span>
</div>{{/desc4}}
{{#bigdesc4}}<div class="template-row">
{{bigdesc4}}
</div>{{/bigdesc4}}
{{#divided4}}<div class="template-row split">
<span>{{#left4}}{{left4}}{{/left4}}</span>
<span>{{#right4}}{{right4}}{{/right4}}</span>
</div>{{/divided4}}
{{#desc5}}<div class="template-row">
<span class="template-desc">
{{desc5}}
</span>
</div>{{/desc5}}
{{#bigdesc5}}<div class="template-row">
{{bigdesc5}}
</div>{{/bigdesc5}}
{{#divided5}}<div class="template-row split">
<span>{{#left5}}{{left5}}{{/left5}}</span>
<span>{{#right5}}{{right5}}{{/right5}}</span>
</div>{{/divided5}}
{{#desc6}}<div class="template-row">
<span class="template-desc">
{{desc6}}
</span>
</div>{{/desc6}}
{{#bigdesc6}}<div class="template-row">
{{bigdesc6}}
</div>{{/bigdesc6}}
{{#divided6}}<div class="template-row split">
<span>{{#left6}}{{left6}}{{/left6}}</span>
<span>{{#right6}}{{right6}}{{/right6}}</span>
</div>{{/divided6}}
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-multirow">
<div class="sheet-template-body">
<div class="sheet-template-header">
{{#header}}{{header}}{{/header}}
{{#base}}<br><span>{{base}}</span>{{/base}}
</div>
{{#desc}}<div class="sheet-template-row">
<span class="sheet-template-desc">
{{desc}}
</span>
</div>{{/desc}}
{{#bigdesc}}<div class="sheet-template-row">
{{bigdesc}}
</div>{{/bigdesc}}
{{#divided}}<div class="sheet-template-row sheet-split">
<span>{{#left}}{{left}}{{/left}}</span>
<span>{{#right}}{{right}}{{/right}}</span>
</div>{{/divided}}
{{#desc2}}<div class="sheet-template-row">
<span class="sheet-template-desc">
{{desc2}}
</span>
</div>{{/desc2}}
{{#bigdesc2}}<div class="sheet-template-row">
{{bigdesc2}}
</div>{{/bigdesc2}}
{{#divided2}}<div class="sheet-template-row sheet-split">
<span>{{#left2}}{{left2}}{{/left2}}</span>
<span>{{#right2}}{{right2}}{{/right2}}</span>
</div>{{/divided2}}
{{#desc3}}<div class="sheet-template-row">
<span class="sheet-template-desc">
{{desc3}}
</span>
</div>{{/desc3}}
{{#bigdesc3}}<div class="sheet-template-row">
{{bigdesc3}}
</div>{{/bigdesc3}}
{{#divided3}}<div class="sheet-template-row sheet-split">
<span>{{#left3}}{{left3}}{{/left3}}</span>
<span>{{#right3}}{{right3}}{{/right3}}</span>
</div>{{/divided3}}
{{#desc4}}<div class="sheet-template-row">
<span class="sheet-template-desc">
{{desc4}}
</span>
</div>{{/desc4}}
{{#bigdesc4}}<div class="sheet-template-row">
{{bigdesc4}}
</div>{{/bigdesc4}}
{{#divided4}}<div class="sheet-template-row sheet-split">
<span>{{#left4}}{{left4}}{{/left4}}</span>
<span>{{#right4}}{{right4}}{{/right4}}</span>
</div>{{/divided4}}
{{#desc5}}<div class="sheet-template-row">
<span class="sheet-template-desc">
{{desc5}}
</span>
</div>{{/desc5}}
{{#bigdesc5}}<div class="sheet-template-row">
{{bigdesc5}}
</div>{{/bigdesc5}}
{{#divided5}}<div class="sheet-template-row sheet-split">
<span>{{#left5}}{{left5}}{{/left5}}</span>
<span>{{#right5}}{{right5}}{{/right5}}</span>
</div>{{/divided5}}
{{#desc6}}<div class="sheet-template-row">
<span class="sheet-template-desc">
{{desc6}}
</span>
</div>{{/desc6}}
{{#bigdesc6}}<div class="sheet-template-row">
{{bigdesc6}}
</div>{{/bigdesc6}}
{{#divided6}}<div class="sheet-template-row sheet-split">
<span>{{#left6}}{{left6}}{{/left6}}</span>
<span>{{#right6}}{{right6}}{{/right6}}</span>
</div>{{/divided6}}
</div>
</rolltemplate>
<!--Roll Template for sharing Quality Info-->
<rolltemplate class="rolltemplate-quality">
<div class="template-body">
<div class="template-header">
{{#header}}{{header}}{{/header}}
{{#base}}<br><span>{{base}}</span>{{/base}}
{{#rating}}<br><span>Rating: {{rating}}</span>{{/rating}}
</div>
<div class="template-row">
<span class="template-desc">
{{#desc}}{{desc}}{{/desc}}
</span>
</div>
</div>
</rolltemplate>
<!--Roll Template for sharing Quality Info-->
<rolltemplate class="sheet-rolltemplate-quality">
<div class="sheet-template-body">
<div class="sheet-template-header">
{{#header}}{{header}}{{/header}}
{{#base}}<br><span>{{base}}</span>{{/base}}
{{#rating}}<br><span>Rating: {{rating}}</span>{{/rating}}
</div>
<div class="sheet-template-row">
<span class="sheet-template-desc">
{{#desc}}{{desc}}{{/desc}}
</span>
</div>
</div>
</rolltemplate>
<!--Roll Template for sharing Contact Info-->
<rolltemplate class="rolltemplate-contact">
<div class="template-body">
<div class="template-header">
{{#header}}{{header}}{{/header}}
</div>
{{#name}}<div class="template-row">{{name}}</div>{{/name}}
<div class="template-row sheet-split">
<span>{{#loyalty}}Loyalty<br>{{loyalty}}{{/loyalty}}</span>
<span>{{#connection}}Connection<br>{{connection}}{{/connection}}</span>
</div>
{{#desc}}
<div class="template-row">
<span class="template-desc">
{{desc}}
</span>
</div>
{{/desc}}
<div class="template-row">
<span class="template-desc">
[Roll Loyalty](~{{header}}|Loyalty{{loyalty}})
</span>
<span class="template-desc">
[Roll Connections](~{{header}}|Connections{{connection}})
</span>
</div>
</div>
</rolltemplate>
<!--Roll Template for sharing Contact Info-->
<rolltemplate class="sheet-rolltemplate-contact">
<div class="sheet-template-body">
<div class="sheet-template-header">
{{#header}}{{header}}{{/header}}
</div>
{{#name}}<div class="sheet-template-row">{{name}}</div>{{/name}}
<div class="sheet-template-row sheet-split">
<span>{{#loyalty}}Loyalty<br>{{loyalty}}{{/loyalty}}</span>
<span>{{#connection}}Connection<br>{{connection}}{{/connection}}</span>
</div>
{{#desc}}
<div class="sheet-template-row">
<span class="sheet-template-desc">
{{desc}}
</span>
</div>
{{/desc}}
<div class="sheet-template-row">
<span class="sheet-template-desc">
[Roll Loyalty](~{{header}}|Loyalty{{loyalty}})
</span>
<span class="sheet-template-desc">
[Roll Connections](~{{header}}|Connections{{connection}})
</span>
</div>
</div>
</rolltemplate>
<!--Roll Template Original-->
<rolltemplate class="sheet-rolltemplate-rolls">
<div class="sheet-template-body">
<div class="sheet-template-header">
{{#header}}{{header}}{{/header}}{{#spec}}<span> ({{spec}})</span>{{/spec}}<br />
{{#arm}}<span>{{arm}}</span>{{/arm}}
{{#base}}<span>{{base}}</span><br>{{/base}}
{{#rollLess() wound 0}}<span>|</span><span data-i18n="wounds">Wounds</span> ({{wound}})<span>|</span>{{/rollLess() wound 0}}
{{#rollLess() mod 0}}<span>|</span><span data-i18n="modifier">Modifier</span> ({{mod}})<span>|</span>{{/rollLess() mod 0}}
{{#rollGreater() mod 0}}<span>|</span><span data-i18n="modifier">Modifier</span> ({{mod}})<span>|</span>{{/rollGreater() mod 0}}
{{#rollGreater() edge 0}}<span>|</span><span data-i18n="edge">Edge</span> ({{edge}})<span>|</span>{{/rollGreater() edge 0}}
{{#rollGreater() combat_paralysis 0}}<span>|</span><span data-i18n="combat_paralysis">Combat Paralysis</span><span>|</span>{{/rollGreater() combat_paralysis 0}}
{{#effecttype}}<br /><span>{{effecttype}}</span>{{/effecttype}}
</div>
{{#dice}}<div class="sheet-template-row">Hits: {{dice}}</div>{{/dice}}
{{#rollGreater() wilddie 0}}
<div class="sheet-template-row">Wild Die Rolled! {{wilddie}}<br>
{{#rollLess() wilddie 2}}
<div class="sheet-template-row"><span class="sheet-red">Remove all 5s!</span></div>
{{/rollLess() wilddie 2}}
{{#rollBetween() wilddie 2 4}}
<div class="sheet-template-row">No Change!</div>
{{/rollBetween() wilddie 2 4}}
{{#rollGreater() wilddie 4}}
<div class="sheet-template-row green"><span class="sheet-green">+3 Hits!</span></div>
{{/rollGreater() wilddie 4}}
</div>
{{/rollGreater() wilddie 0}}
{{#rating}}<div class="sheet-template-row">{{rating}}</div>{{/rating}}
{{#ampup}}{{#rollGreater() ampup 0}}
<div class="sheet-template-row">
<span class="sheet-template-desc">Amp Up: {{ampup}}</span>
</div>
{{/rollGreater() ampup 0}}{{/ampup}}
{{#drain}}{{#rollGreater() drain 0}}
<div class="sheet-template-row">
<span class="sheet-template-desc">Drain: {{drain}}</span>
</div>
{{/rollGreater() drain 0}}{{/drain}}
{{#increasearea}}{{#rollGreater() increasearea 0}}
<div class="sheet-template-row">
<span class="sheet-template-desc">Increase Area: {{increasearea}}m</span>
</div>
{{/rollGreater() increasearea 0}}{{/increasearea}}
{{#fade}}{{#rollGreater() fade 0}}
<div class="sheet-template-row">
<span class="sheet-template-desc">Fade: {{fade}}</span>
</div>
{{/rollGreater() fade 0}}{{/fade}}
{{#desc}}
<div class="sheet-template-row">
<span class="sheet-template-desc">
{{desc}}
{{#rollGreater() rea 0}}, <span data-i18n="reach">Reach</span> {{rea}}{{/rollGreater() rea 0}}
{{#rollLess() drain 2}}, <span data-i18n="drain-2">Drain 2</span>{{/rollLess() drain 2}}
</span>
</div>
{{/desc}}
{{#opp}}<div class="sheet-template-row">{{opp}}</div>{{/opp}}
</div>
</rolltemplate>
<!--Roll Template New Computed Stuff-->
<rolltemplate class="sheet-rolltemplate-rolls-computed">
<div class="sheet-template-body">
<div class="sheet-template-header">
{{#header}}{{header}}{{/header}}{{#spec}}<span> ({{spec}})</span>{{/spec}}<br />
{{#arm}}<span>{{arm}}</span>{{/arm}}
{{#base}}<span>{{base}}</span><br>{{/base}}
{{#effecttype}}<span>{{effecttype}}</span><br>{{/effecttype}}
{{#computed::dicepool}}<span class="dicepool">Dicepool: {{computed::dicepool}}</span><br>{{/computed::dicepool}}
{{#rollLess() wound 0}}<span>|</span><span data-i18n="wounds">Wounds</span> ({{wound}})<span>|</span>{{/rollLess() wound 0}}
{{#rollLess() mod 0}}<span>|</span><span data-i18n="modifier">Modifier</span> ({{mod}})<span>|</span>{{/rollLess() mod 0}}
{{#rollGreater() mod 0}}<span>|</span><span data-i18n="modifier">Modifier</span> ({{mod}})<span>|</span>{{/rollGreater() mod 0}}
{{#rollGreater() edge 0}}<span>|</span><span data-i18n="edge">Edge</span> ({{edge}})<span>|</span>{{/rollGreater() edge 0}}
{{#rollGreater() overclock 0}}<span>|</span><span data-i18n="overclock">Overclock</span> (2)<span>|</span>{{/rollGreater() overclock 0}}
{{#rollGreater() combat_paralysis 0}}<span>|</span><span data-i18n="combat_paralysis">Combat Paralysis</span><span>|</span>{{/rollGreater() combat_paralysis 0}}
</div>
{{#rollGreater() computed::glitch 0}}
{{#rollLess() computed::glitch 2}}<div class="sheet-template-row red"><span class="sheet-red">GLITCH!</span></div>{{/rollLess() computed::glitch 2}}
{{#rollGreater() computed::glitch 1}}<div class="sheet-template-row red"><span class="sheet-red">CRITICAL GLITCH!</span></div>{{/rollGreater() computed::glitch 1}}
{{/rollGreater() computed::glitch 0}}
{{#dice}}
<div class="sheet-template-row">
<span class="left" style="width: 30%">{{#rollGreater() rerolls 0}}<span title="Reroll Misses">[+](~{{header}}|reroll{{computed::misses}})</span>
<span title="Bump 4's to 5's">{{#rollGreater() computed::fours 0}}[+4s](~{{header}}|bump_fours{{computed::fours}}){{/rollGreater() computed::fours 0}}</span>{{/rollGreater() rerolls 0}}</span>
<span style="width: 70%">Hits: <!-- {{dice}} => -->{{computed::dice}}</span>
<span class="right" style="width: 30%">{{#rollGreater() rerolls 0}}<span title="Reroll Hits">{{#rollGreater() rerolls 0}}[-](~{{header}}|reroll{{computed::hits}}){{/rollGreater() rerolls 0}}</span>{{/rollGreater() rerolls 0}}</span>
</div>
{{/dice}}
{{#sprint}}<div class="sheet-template-row">Sprint: {{dice}} meters</div>{{/sprint}}
{{#initiative}}<div class="sheet-template-row">Initiative: <!-- {{initiative}} => --> {{computed::initiative}}</div>{{/initiative}}
{{#rollGreater() wilddie 0}}
<div class="sheet-template-row">{{wilddie}} Wild Dice!<br>[{{computed::wilddie_dice}}]</div>
{{/rollGreater() wilddie 0}}
{{#rating}}<div class="sheet-template-row">{{rating}}</div>{{/rating}}
{{#ampup}}{{#rollGreater() ampup 0}}
<div class="sheet-template-row">
<span class="sheet-template-desc">Amp Up: {{ampup}}</span>
</div>
{{/rollGreater() ampup 0}}{{/ampup}}
{{#drain}}{{#rollGreater() drain 0}}
<div class="sheet-template-row">
<span class="sheet-template-desc">Drain: {{drain}}</span>
</div>
{{/rollGreater() drain 0}}{{/drain}}
{{#increasearea}}{{#rollGreater() increasearea 0}}
<div class="sheet-template-row">
<span class="sheet-template-desc">Increase Area: {{increasearea}}m</span>
</div>
{{/rollGreater() increasearea 0}}{{/increasearea}}
{{#fade}}{{#rollGreater() fade 0}}
<div class="sheet-template-row">
<span class="sheet-template-desc">Fade: {{fade}}</span>
</div>
{{/rollGreater() fade 0}}{{/fade}}
{{#desc}}
<div class="sheet-template-row">
<span class="sheet-template-desc">
{{desc}}
{{#rollGreater() rea 0}}, <span data-i18n="reach">Reach</span> {{rea}}{{/rollGreater() rea 0}}
{{#rollLess() drain 2}}, <span data-i18n="drain-2">Drain 2</span>{{/rollLess() drain 2}}
</span>
</div>
{{/desc}}
{{#opp}}<div class="sheet-template-row">{{opp}}</div>{{/opp}}
</div>
</rolltemplate>
</div>
<input type="hidden" name="attr_wounds" value="0" />
<input type="hidden" name="attr_explode_toggle" value="" />
<input type="hidden" name="attr_attribute_roll" value="" />
<input type="hidden" name="attr_armor_name" value="select a Primary in Arms" />
<input type="hidden" name="attr_soak" value="3" />
<input type="hidden" name="attr_armor" value="3" />
<input type="hidden" name="attr_chem_protection" value="3" />
<input type="hidden" name="attr_cold_protection" value="3" />
<input type="hidden" name="attr_elec_protection" value="3" />
<input type="hidden" name="attr_fire_protection" value="3" />
<input type="hidden" name="attr_radiation_protection" value="3" />
<input type="hidden" name="attr_primary_range_weapon" value="select a Primary in Arms" />
<input type="hidden" name="attr_primary_range_weapon_skill" />
<input type="hidden" name="attr_primary_range_weapon_damage" />
<input type="hidden" name="attr_primary_range_weapon_dicepool" />
<input type="hidden" name="attr_primary_range_weapon_spec" />
<input type="hidden" name="attr_primary_range_weapon_expert" />
<input type="hidden" name="attr_primary_range_weapon_ammo" />
<input type="hidden" name="attr_shots_fired" value="1" />
<input type="hidden" name="attr_primary_melee_weapon" value="select a Primary in Arms" />
<input type="hidden" name="attr_primary_melee_weapon_skill" />
<input type="hidden" name="attr_primary_melee_weapon_damage" />
<input type="hidden" name="attr_primary_melee_weapon_dicepool" />
<input type="hidden" name="attr_primary_melee_weapon_reach" />
<input type="hidden" name="attr_aug_essence_cost" value="0" />
<input type="hidden" name="attr_initiative_mod" value="0" />
<input type="hidden" name="attr_initiative_dice" value="1" />
<input type="hidden" name="attr_astral_mod" value="6" />
<input type="hidden" name="attr_astral_dice" value="2" />
<input type="hidden" name="attr_matrix_mod" value="0" />
<input type="hidden" name="attr_matrix_dice" />
<input type="hidden" name="attr_matrix_dice_mod" value="0" />
<input type="hidden" name="attr_cold_sim_mod" value="0" />
<input type="hidden" name="attr_cold_sim_dice" />
<input type="hidden" name="attr_cold_sim_dice_mod" value="0" />
<input type="hidden" name="attr_hot_sim_mod" value="0" />
<input type="hidden" name="attr_hot_sim_dice" />
<input type="hidden" name="attr_hot_sim_dice_mod" value="0" />
<input type="hidden" name="attr_walk" value="12" />
<input type="hidden" name="attr_run" value="24" />
<input type="hidden" name="attr_physical" value="10" />
<input type="hidden" name="attr_stun" value="10" />
<input type="hidden" name="attr_physical_max" value="10" />
<input type="hidden" name="attr_stun_max" value="10" />
<input type="hidden" name="attr_matrix" value="10" />
<input type="hidden" name="attr_matrix_max" value="10" />
<input type="hidden" name="attr_defense" value="6" />
<input type="hidden" name="attr_acting" value="0" />
<input type="hidden" name="attr_aeronauticsmechanic" value="0" />
<input type="hidden" name="attr_alchemy" value="0" />
<input type="hidden" name="attr_animalhandling" value="0" />
<input type="hidden" name="attr_arcana" value="0" />
<input type="hidden" name="attr_archery" value="0" />
<input type="hidden" name="attr_armorer" value="0" />
<input type="hidden" name="attr_artificing" value="0" />
<input type="hidden" name="attr_artisan" value="0" />
<input type="hidden" name="attr_assensing" value="0" />
<input type="hidden" name="attr_astralcombat" value="0" />
<input type="hidden" name="attr_athletics" value="0" />
<input type="hidden" name="attr_automatics" value="0" />
<input type="hidden" name="attr_automotivemechanic" value="0" />
<input type="hidden" name="attr_banishing" value="0" />
<input type="hidden" name="attr_binding" value="0" />
<input type="hidden" name="attr_biotech" value="0" />
<input type="hidden" name="attr_biotechnology" value="0" />
<input type="hidden" name="attr_blades" value="0" />
<input type="hidden" name="attr_chemistry" value="0" />
<input type="hidden" name="attr_closecombat" value="0" />
<input type="hidden" name="attr_clubs" value="0" />
<input type="hidden" name="attr_compiling" value="0" />
<input type="hidden" name="attr_computer" value="0" />
<input type="hidden" name="attr_con" value="0" />
<input type="hidden" name="attr_conjuring" value="0" />
<input type="hidden" name="attr_counterspelling" value="0" />
<input type="hidden" name="attr_cracking" value="0" />
<input type="hidden" name="attr_cybercombat" value="0" />
<input type="hidden" name="attr_cybertechnology" value="0" />
<input type="hidden" name="attr_decompiling" value="0" />
<input type="hidden" name="attr_demolitions" value="0" />
<input type="hidden" name="attr_disenchanting" value="0" />
<input type="hidden" name="attr_disguise" value="0" />
<input type="hidden" name="attr_diving" value="0" />
<input type="hidden" name="attr_electronics" value="0" />
<input type="hidden" name="attr_electronicwarfare" value="0" />
<input type="hidden" name="attr_enchanting" value="0" />
<input type="hidden" name="attr_engineering" value="0" />
<input type="hidden" name="attr_escapeartist" value="0" />
<input type="hidden" name="attr_etiquette" value="0" />
<input type="hidden" name="attr_exoticmelee" value="0" />
<input type="hidden" name="attr_exoticrange" value="0" />
<input type="hidden" name="attr_exoticweapons" value="0" />
<input type="hidden" name="attr_firearms" value="0" />
<input type="hidden" name="attr_firstaid" value="0" />
<input type="hidden" name="attr_flight" value="0" />
<input type="hidden" name="attr_forgery" value="0" />
<input type="hidden" name="attr_freefall" value="0" />
<input type="hidden" name="attr_gunnery" value="0" />
<input type="hidden" name="attr_gymnastics" value="0" />
<input type="hidden" name="attr_hacking" value="0" />
<input type="hidden" name="attr_hardware" value="0" />
<input type="hidden" name="attr_heavyweapons" value="0" />
<input type="hidden" name="attr_impersonation" value="0" />
<input type="hidden" name="attr_industrialmechanic" value="0" />
<input type="hidden" name="attr_influence" value="0" />
<input type="hidden" name="attr_instruction" value="0" />
<input type="hidden" name="attr_intimidation" value="0" />
<input type="hidden" name="attr_leadership" value="0" />
<input type="hidden" name="attr_locksmith" value="0" />
<input type="hidden" name="attr_longarms" value="0" />
<input type="hidden" name="attr_medicine" value="0" />
<input type="hidden" name="attr_nauticalmechanic" value="0" />
<input type="hidden" name="attr_navigation" value="0" />
<input type="hidden" name="attr_negotiation" value="0" />
<input type="hidden" name="attr_outdoors" value="0" />
<input type="hidden" name="attr_palming" value="0" />
<input type="hidden" name="attr_perception" value="0" />
<input type="hidden" name="attr_performance" value="0" />
<input type="hidden" name="attr_pilot" value="0" />
<input type="hidden" name="attr_pistols" value="0" />
<input type="hidden" name="attr_registering" value="0" />
<input type="hidden" name="attr_ritualspellcasting" value="0" />
<input type="hidden" name="attr_running" value="0" />
<input type="hidden" name="attr_sneaking" value="0" />
<input type="hidden" name="attr_software" value="0" />
<input type="hidden" name="attr_sorcery" value="0" />
<input type="hidden" name="attr_spellcasting" value="0" />
<input type="hidden" name="attr_stealth" value="0" />
<input type="hidden" name="attr_summoning" value="0" />
<input type="hidden" name="attr_survival" value="0" />
<input type="hidden" name="attr_swimming" value="0" />
<input type="hidden" name="attr_tasking" value="0" />
<input type="hidden" name="attr_throwingweapons" value="0" />
<input type="hidden" name="attr_tracking" value="0" />
<input type="hidden" name="attr_unarmedcombat" value="0" />
<input type="hidden" name="attr_combat_paralysis" value="0" />
<input type="hidden" name="attr_combat_paralysis_initiative_mod" value="" />
<input type="hidden" name="attr_bad_luck" value="0" />
<input type="hidden" name="attr_matrix_overclock" value="0" />
<input type="hidden" name="attr_rerolls" value="0" />
<input type="hidden" name="attr_sheet_version" value="0.49">
<input type="hidden" name="attr_data_version" value="0">
<script type="text/worker">
// Sheet workers
// Data conversion for changes between sheet versions
on("sheet:opened", function() {
getAttrs(['sheet_type', 'sheet_version', 'data_version'], (v) => {
console.log(`%c Shadowrun 6th World v${v['sheet_version']}`, "color: blue; font-weight:bold");
console.log(`%c Sheet Type: ${v['sheet_type']}`, "color: red; font-weight:bold");
console.log(`%c Data Version: v${v['data_version']}`, "color: black; font-weight:bold");
if(v.sheet_version != v.data_version) {
console.log("Sheet and Data version mismatch, updating...");
switch(v.data_version) {
case '0':
// fixed broken soak values
update_common_rolls(["body", "soak_modifier", "soak_temp", `soak_temp_flag`]);
['body', 'agility', 'reaction', 'strength', 'willpower', 'logic', 'intuition', 'charisma', 'magic', 'resonance'].forEach(attr => {
update_attributes(attr);
});
update_essence();
techno_update();
update_initiative();
update_astral_initiative();
update_matrix_initiative();
sprite_update();
case '0.37':
_pre_v37_update();
console.log("Data now fits v.37");
case '0.38':
_v38_update();
console.log("Data now fits v.38");
case '0.39':
_v39_update();
console.log("Data now fits v.39");
case '0.41':
_v41_update();
console.log("Data now fits v.42");
default:
setAttrs({
'data_version': v.sheet_version
});
break;
}
console.log("Done.");
}
});
});
var _v41_update = () => {
// Update repeating_skills_${x}_attribute and _display_attribute
getSectionIDs('repeating_skills', (skillRows) => {
skillRows.forEach((row) => {
getAttrs([`repeating_skills_${row}_name`], (v) => {
update_skill_attribute(`repeating_skills_${row}`, v[`repeating_skills_${row}_name`]);
});
});
});
};
var _v39_update = () => {
// this section updates the AR values that were set for attr_close - attr_extreme to be the value for the previously undefined attr_close_base - attr_extreme_base
['range', 'melee'].forEach((type) => {
getSectionIDs(`repeating_${type}`, (sections) => {
sections.forEach((section) => {
[`repeating_${type}_${section}_close`, `repeating_${type}_${section}_near`, `repeating_${type}_${section}_medium`, `repeating_${type}_${section}_far`, `repeating_${type}_${section}_extreme`, `repeating_${type}_${section}_dicepool`, `repeating_${type}_${section}_damage`, 'sheet_type'].forEach((attr) => {
getAttrs([`${attr}`], (v) => {
setAttrs({
[`${attr}_base`]: v[`${attr}`]
});
});
});
});
});
});
};
var _v38_update = () => {
getAttrs(['sheet_type'], (v) => {
if(v.sheet_type === 'grunt') {
// Grunt skills somehow ended up thinking they were all based on agility at least for the display part and for many apparently the actual selected attribute.
// this code just sets them to their default associated attribute which should annoy the fewest users.
getSectionIDs('repeating_skills', (skill) => {
skill.forEach((skillID) => {
getAttrs([`repeating_skills_${skillID}_attribute`, `repeating_skills_${skillID}_display_attribute`, `repeating_skills_${skillID}_name`], (attrs) => {
var attribute;
switch(attrs[`repeating_skills_${skillID}_name`]) {
case 'Athletics':
case 'Close Combat':
case 'Exotic Weapons':
case 'Firearms':
case 'Stealth':
attribute = 'Agility';
break;
case 'Con':
case 'Influence':
attribute = 'Charisma';
break;
case 'Astral':
case 'Outdoors':
case 'Perception':
attribute = 'Intuition';
break;
case 'Biotech':
case 'Cracking':
case 'Electronics':
case 'Engineering':
attribute = 'Logic';
break;
case 'Conjuring':
case 'Enchanting':
case 'Sorcery':
attribute = 'Magic';
break;
case 'Piloting':
attribute = 'Reaction';
break;
case 'Tasking':
attribute = 'Resonance';
break;
default:
attribute = 'Agility';
break;
}
setAttrs({
[`repeating_skills_${skillID}_attribute`]: '@{'+attribute.toLowerCase()+'}',
[`repeating_skills_${skillID}_display_attribute`]: attribute
});
});
});
});
}
});
}
var _pre_v37_update = () => {
// Update trigger sheetworkers for weapons to set attribute and attr_rating values
['melee', 'range'].forEach((type) => {
getSectionIDs(`${type}`, function(ids) {
for(var i = 0; i < ids.length; i++) {
let skill = `repeating_${type}_` + ids[i] + "_skill";
let attr = `repeating_${type}_` + ids[i] + "_attribute";
let rating = `repeating_${type}_` + ids[i] + "_attr_rating";
let prim = `repeating_${type}_` + ids[i] + "_primary";
let updme = `repeating_${type}_` + ids[i] + "_updateme";
getAttrs([skill, prim, 'agility', 'logic', `primary_${type}_weapon_dicepool_modifier`], (v) => {
var attribute = 'Agility';
var attr_rating = v.agility;
switch(v[`${skill}`]) {
case 'engineering':
attribute = 'Logic';
attr_rating = v.logic;
break;
case 'athletics':
case 'close combat':
case 'exotic weapons':
case 'firearms':
default:
attribute = 'Agility';
attr_rating = v.agility;
break;
}
setAttrs({
[attr]: attribute,
[rating]: attr_rating
});
if(v[`${prim}`] === "primary") {
var dpm = v[`primary_${type}_weapon_dicepool_modifier`] || 0;
setAttrs({
[`primary_${type}_weapon_attribute`]: attribute,
[`primary_${type}_weapon_attr_rating`]: attr_rating,
[`primary_${type}_weapon_dicepool_modifier`]: dpm,
[`${updme}`]: ".37"
});
}
});
}
});
});
}
// Allows changes to "notes" fields to act as a pseudo-importer
on("change:repeating_spell:notes change:repeating_npcspell:notes change:repeating_augmentations:notes change:repeating_quality:notes change:repeating_IC:IC_note change:repeating_range:notes change:repeating_melee:notes", (eventInfo) => {
if(eventInfo.sourceType != 'player') {
return;
}
var rep_row = eventInfo.sourceAttribute.match(/(repeating_[^_]+?)_([^_]+?)_(.+)/);
var note = eventInfo.newValue;
var dat = {};
if(note.search("JSON=") == 0) {
note = note.slice(5);
dat = JSON.parse(note);
toSave = {};
Object.keys(dat).forEach(k => {
toSave[`${rep_row[1]}_${rep_row[2]}_${k}`] = dat[k];
});
setAttrs(toSave);
}
});
/*************************************************************
* Post Roll Processing *
*************************************************************/
// Roll Button Definitions
const rollButtons = {
// d6: "@{gm_toggle} &{template:rolls-computed}{{dice=[[(?{d6s|0}d6>5cs>5cf<[[(1+@{bad_luck})]]?{Exploding 6's?|N, |Y,!})]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{misses=[[0]]}}{{hits=[[0]]}}{{fours=[[0]]}}{{rerolls=@{rerolls}}}{{header=@{character_name}}}{{base=^{d6}}}",
d6: "@{gm_toggle} &{template:rolls-computed}{{header=@{character_name}}}{{base=^{d6}}}{{dice=[[(?{d6s|0}d6>5cs>5cf<[[(1+@{bad_luck})]]?{Exploding 6's?|N, |Y,!})]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
bump_fours: "@{gm_toggle} &{template:rolls-computed}{{header=@{character_name}}}{{base=^{bump4s}}}{{desc=Bumping ?{How many?|-#-} fours to fives. +?{How many?} hits, -[[?{How many?} * 2]] Edge}}",
reroll: "@{gm_toggle} &{template:rolls-computed}{{dice=[[(?{Reroll how many?|-#-}d6>5cs>5cf<[[(1+@{bad_luck})]])]]}}{{dicepool=[[0]]}}{{header=@{character_name}}}{{base=^{rerolling} ?{Reroll how many?|-#-} ^{dice}}}",
body: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{body}}}{{dice=[[(@{body}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
agility: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{agility}}}{{dice=[[(@{agility}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
reaction: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{reaction}}}{{dice=[[(@{reaction}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
strength: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{strength}}}{{dice=[[(@{strength}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
willpower: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{willpower}}}{{dice=[[(@{willpower}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
logic: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{logic}}}{{dice=[[(@{logic}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
intuition: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{intuition}}}{{dice=[[(@{intuition}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
charisma: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{charisma}}}{{dice=[[(@{charisma}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
edge: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{edge}}}{{dice=[[(@{edge}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
composure: "@{gm_toggle} &{template:rolls-computed}{{header=@{character_name}}}{{base=^{composure}}}{{dice=[[(@{composure}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
judge_intentions: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{judgeintentions}}}{{dice=[[(@{judge_intentions}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
memory: "@{gm_toggle} &{template:rolls-computed}{{header=@{character_name}}}{{base=^{memory}}}{{dice=[[(@{memory}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
social_rating: "@{gm_toggle} &{template:rolls-computed}{{header=@{character_name}}}{{base=^{social_rating}}}{{rating=@{social_rating}}}",
lift_carry: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{liftcarry}}}{{dice=[[(@{lift_carry}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
sprint: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{sprint_speed}+(Athletics + Agility hits * @{sprint_modifier}) meters}}{{dice=[[@{sprint_speed}+((@{athletics}+@{agility}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]] * @{sprint_modifier})]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{sprint=[[0]]}}",
default: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{default} = @{default_display} - 1}}{{dice=[[((@{default_attribute}+@{unskilled_mod}+-1)+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
skill: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{name} + @{display_attribute}}}{{dice=[[((@{rating}+@{attribute}+@{mod})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=@{notes}}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
spec: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{name} + @{display_attribute} +2}}{{dice=[[((@{rating}+@{attribute}+@{mod}+2)+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=Spec: @{spec}\n@{notes}}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
specialization: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{name} + @{display_attribute} + ^{specialization}}}{{dice=[[(@{dicepool}+@{attribute}+2+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=Spec: @{specialization}}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
expert: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{name} + @{display_attribute} +3}}{{dice=[[((@{rating}+@{attribute}+@{mod}+3)+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=Expert: @{expert}\n@{notes}}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
expertise: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{name} + @{display_attribute} + ^{expertise}}}{{dice=[[(@{dicepool}+@{attribute}+3+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=Expert: @{expertise}}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
dr: "@{gm_toggle} &{template:rolls-computed}{{header=@{character_name}}}{{base=^{defenserating}}}{{rating=@{armor_rating}}}",
defense: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{defense} = ^{reaction} + ^{intuition}}}{{dice=[[((@{defense})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
soak: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{soak} ^{damage}}}{{dice=[[((@{soak})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
magic_ar: "@{gm_toggle} &{template:rolls-computed}{{header=@{character_name}}}{{base=^{magic} ^{attack} ^{rating}}}{{rating=@{magic_ar}}}",
direct_magic_defense: "@{gm_toggle} &{template:rolls-computed}{{header=@{character_name}}}{{base=^{direct} ^{magic} ^{defense}}}{{dice=[[((@{willpower}+@{intuition})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{desc=Willpower + Intuition}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
indirect_magic_defense: "@{gm_toggle} &{template:rolls-computed}{{header=@{character_name}}}{{base=^{indirect} ^{magic} ^{defense}}}{{dice=[[((@{reaction}+@{willpower})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{desc=Reaction + Willpower}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
primary_melee_weapon: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{primary_melee_weapon_weapon}}}{{dice=[[(@{primary_melee_weapon_rating}+@{primary_melee_weapon_attr_rating}+@{primary_melee_weapon_spec}+@{primary_melee_weapon_expert}+@{primary_melee_weapon_dicepool_modifier}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=Damage @{primary_melee_weapon_damage}, Skill: @{primary_melee_weapon_skill}, Attribute: @{primary_melee_weapon_attribute}}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
primary_range_weapon: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{primary_range_weapon}}}{{dice=[[(@{primary_range_weapon_rating}+@{primary_range_weapon_attr_rating}+@{primary_range_weapon_spec}+@{primary_range_weapon_expert}+@{primary_range_weapon_dicepool_modifier}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=Mode @{primary_range_weapon_mode}, Damage @{primary_range_weapon_damage}, Skill @{primary_range_weapon_skill}, Attribute: @{primary_range_weapon_attribute}}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
natural_healing_physical: "@{gm_toggle} &{template:rolls-computed}{{header=@{character_name}}}{{base=^{natural} ^{healing} ^{physical}\n^{body} + ^{body}}}{{dice=[[(@{body}+@{body}+?{Medical Care?|No,0|Yes,2})d6>5cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=Natural Healing (Physical), This test can be performed once per 24 hours of rest to recover Overflow/Physical damage.\n\n☆ Duration is halved with the Quick Healer quality.}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
natural_healing_stun: "@{gm_toggle} &{template:rolls-computed}{{header=@{character_name}}}{{base=^{natural} ^{healing} ^{stun}\n^{body} + ^{willpower}}}{{dice=[[(@{body}+@{willpower}+?{Medical Care?|No,0|Yes,2})d6>5cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=Natural Healing (Stun), This test can be performed once per hour of rest to recover stun damage. ☆Duration is halved with the Quick Healer quality}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
rangeweapon: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{weapon}}}{{dice=[[(@{rating}+@{attr_rating}+@{spec}+@{expert}+@{dicepool_modifier}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=Mode @{mode}, Damage @{damage}, Skill: @{skill}, Attribute: @{attribute}, Notes @{notes}}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
meleeweapon: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{weapon}}}{{dice=[[(@{rating}+@{attr_rating}+@{spec}+@{expert}+@{dicepool_modifier}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=Damage @{damage}, Skill: @{skill}, Attribute: @{attribute}, Notes: @{notes}}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
grenadeweapon: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{weapon}}}{{dice=[[(@{type}+@{spec}+@{expert}+@{dicepool_modifier}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=DV @{ground_zero}/@{close}/@{near}, Blast Area: @{blast}, Notes: @{notes} [GM Roll Scatter](~@{character_name}|GrenadeScatterAndDistance)}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
GrenadeScatterAndDistance: "/w GM &{template:multirow}{{header=Grenade}}{{base=Bounce & Scatter}}{{desc=Scatter Direction [[2d6]]}}{{desc2=Bounce Distance [[{[[2d6]]-(?{Hits?|0}?{Range?|Close,+4|Near,+2|Medium,+0|Far,-2|Extreme,-4}),0}kh1]]m}}",
spell: "@{gm_toggle} &{template:rolls-computed}{{dice=[[((@{skill}+@{magic}+@{dicepool_modifier}+@{specialization}+@{expertise})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{misses=[[0]]}}{{hits=[[0]]}}{{fours=[[0]]}}{{rerolls=[[@{rerolls}]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{ampup=[[?{Amp Up|0|1|2|3|4|5|6|7|8|9|10}]]}}{{increasearea=[[?{Increase Area|0m,0|2m,1|4m,2|6m,3|8m,4|10m,5|12m,5|14m,6|16m,8|18m,9|20m,10}*2]]}}{{drain=[[?{Amp Up}*2+?{Increase Area}+(@{drain})]]}}{{header=@{character_name}}}{{base=@{name} (@{category} ^{magic})}}{{effecttype=@{effect_type}}}{{desc=@{notes}}}",
preparation: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{name}}}{{dice=[[((@{magic}+@{potency}+@{expert}+@{spec})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=@{notes}}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
ritual: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{name} (Sorcery + Magic + Teamwork Hits)}}{{dice=[[((@{skill}+@{magic}+@{spec}+@{expert}+@{dicepool_modifier}+?{Teamwork test hits?|})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=Threshold: @{threshold}, Teamwork Test Hits: ?{Teamwork test hits?|}\nNotes:@{notes}}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
spell_drain: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{spell} ^{drain}}}{{dice=[[((@{spell_drain_attribute_1}+@{spell_drain_attribute_2}+@{spell_drain_modifier})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
preparation_drain: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{preparation} ^{drain}}}{{dice=[[((@{spell_drain_attribute_1}+@{spell_drain_attribute_2}+@{spell_drain_modifier})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
ritual_drain: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{ritual} ^{drain}}}{{dice=[[((@{spell_drain_attribute_1}+@{spell_drain_attribute_2}+@{spell_drain_modifier})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
adept_drain: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{adept} ^{power} ^{drain}}}{{dice=[[((@{adept_drain_attribute_1}+@{adept_drain_attribute_2}+@{adept_drain_modifier})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
conjuring_drain: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{conjuring} ^{drain}}}{{dice=[[((@{conjuring_drain_attribute_1}+@{conjuring_drain_attribute_2}+@{conjuring_drain_modifier})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
conjuring: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Conjuring Spirit of ?{Spirit Type?|Air|Beasts|Earth|Fire|Kin|Water|Plant|Guardian|Guidance|Task} Force ?{Force?|1|2|3|4|5|6|7|8|9|10}}}{{dice=[[((@{conjuring}+@{magic}+?{Skill Level?|Skilled (+0),0|Specialization (+2),2|Expertise (+3),3})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=[Spirit Resist](~@{character_name}|SpiritResistForce?{Force?})}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
spiritresistforce1: "@{gm_toggle} &{template:rolls-computed}{{header=^{force} 1 ^{spirit}}}{{base=Summoning Resist}}{{dice=[[2d6>5]]}}{{desc=[Resist Drain](~@{character_name}|Conjuring_Drain)}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
spiritresistforce2: "@{gm_toggle} &{template:rolls-computed}{{header=^{force} 2 ^{spirit}}}{{base=Summoning Resist}}{{dice=[[4d6>5]]}}{{desc=[Resist Drain](~@{character_name}|Conjuring_Drain)}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
spiritresistforce3: "@{gm_toggle} &{template:rolls-computed}{{header=^{force} 3 ^{spirit}}}{{base=Summoning Resist}}{{dice=[[6d6>5]]}}{{desc=[Resist Drain](~@{character_name}|Conjuring_Drain)}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
spiritresistforce4: "@{gm_toggle} &{template:rolls-computed}{{header=^{force} 4 ^{spirit}}}{{base=Summoning Resist}}{{dice=[[8d6>5]]}}{{desc=[Resist Drain](~@{character_name}|Conjuring_Drain)}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
spiritresistforce5: "@{gm_toggle} &{template:rolls-computed}{{header=^{force} 5 ^{spirit}}}{{base=Summoning Resist}}{{dice=[[10d6>5]]}}{{desc=[Resist Drain](~@{character_name}|Conjuring_Drain)}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
spiritresistforce6: "@{gm_toggle} &{template:rolls-computed}{{header=^{force} 6 ^{spirit}}}{{base=Summoning Resist}}{{dice=[[12d6>5]]}}{{desc=[Resist Drain](~@{character_name}|Conjuring_Drain)}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
spiritresistforce7: "@{gm_toggle} &{template:rolls-computed}{{header=^{force} 7 ^{spirit}}}{{base=Summoning Resist}}{{dice=[[14d6>5]]}}{{desc=[Resist Drain](~@{character_name}|Conjuring_Drain)}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
spiritresistforce8: "@{gm_toggle} &{template:rolls-computed}{{header=^{force} 8 ^{spirit}}}{{base=Summoning Resist}}{{dice=[[16d6>5]]}}{{desc=[Resist Drain](~@{character_name}|Conjuring_Drain)}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
spiritresistforce9: "@{gm_toggle} &{template:rolls-computed}{{header=^{force} 9 ^{spirit}}}{{base=Summoning Resist}}{{dice=[[18d6>5]]}}{{desc=[Resist Drain](~@{character_name}|Conjuring_Drain)}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
spiritresistforce10: "@{gm_toggle} &{template:rolls-computed}{{header=^{force} 10 ^{spirit}}}{{base=Summoning Resist}}{{dice=[[20d6>5]]}}{{desc=[Resist Drain](~@{character_name}|Conjuring_Drain)}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
matrix_device_rating: "&{template:rolls-computed}{{header=@{character_name}}}{{base=Matrix Device Rating}}{{rating=@{matrix_device_rating}}}",
matrix_attack_rating: "&{template:rolls-computed}{{header=@{character_name}}}{{base=Matrix Attack Rating}}{{rating=[[(@{attack}+@{sleaze})]]}}{{desc=Attack + Sleaze}}",
matrix_defense_rating: "&{template:rolls-computed}{{header=@{character_name}}}{{base=Matrix Defense Rating}}{{rating=[[@{matrix_defense_rating}]]}}{{desc=Data Processing + Firewall}}",
matrix_attack: "&{template:rolls-computed}{{header=@{character_name}}}{{base=^{matrix} ^{attack}}}{{dice=[[(@{attack}+(?{Attribute|Willpower,@{willpower}|Logic,@{logic}|Intuition,@{intuition}})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
matrix_sleaze: "&{template:rolls-computed}{{header=@{character_name}}}{{base=^{matrix} ^{sleaze}}}{{dice=[[(@{sleaze}+(?{Attribute|Willpower,@{willpower}|Logic,@{logic}|Intuition,@{intuition}})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
matrix_data_processing: "&{template:rolls-computed}{{header=@{character_name}}}{{base=^{matrix} ^{data_processing}}}{{dice=[[(@{data_processing}+(?{Attribute|Willpower,@{willpower}|Logic,@{logic}|Intuition,@{intuition}})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
matrix_firewall: "&{template:rolls-computed}{{header=@{character_name}}}{{base=^{matrix} ^{firewall}}}{{dice=[[(@{firewall}+(?{Attribute|Willpower,@{willpower}|Logic,@{logic}|Intuition,@{intuition}})+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
fade: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{resistfade}}}{{dice=[[(@{willpower}+@{logic}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{desc=Willpower + Logic}}{{dicepool=[[0]]}}",
fade_compiling: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{resistfade} ^{compiling}}}{{dice=[[(@{willpower}+@{charisma}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{desc=Willpower + Charisma}}{{dicepool=[[0]]}}",
compiling: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Compiling ?{sprite Type?|Courier|Crack|Data|Fault|Machine|Other} Sprite, Level ?{Level?|1|2|3|4|5|6|7|8|9|10}}}{{dice=[[((@{tasking}+@{resonance}+?{Skill Level?|Skilled (+0),0|Specialization (+2),2|Expertise (+3),3})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=[Sprite Resist](~@{character_name}|spriteresistlevel?{Level?})}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
spriteresistlevel1: "@{gm_toggle} &{template:rolls-computed}{{header=^{level} 1 ^{sprite}}}{{base=Compiling Resist}}{{dice=[[2d6>5]]}}{{desc=[Resist Fade](~@{character_name}|fade)}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
spriteresistlevel2: "@{gm_toggle} &{template:rolls-computed}{{header=^{level} 2 ^{sprite}}}{{base=Compiling Resist}}{{dice=[[4d6>5]]}}{{desc=[Resist Fade](~@{character_name}|fade)}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
spriteresistlevel3: "@{gm_toggle} &{template:rolls-computed}{{header=^{level} 3 ^{sprite}}}{{base=Compiling Resist}}{{dice=[[6d6>5]]}}{{desc=[Resist Fade](~@{character_name}|fade)}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
spriteresistlevel4: "@{gm_toggle} &{template:rolls-computed}{{header=^{level} 4 ^{sprite}}}{{base=Compiling Resist}}{{dice=[[8d6>5]]}}{{desc=[Resist Fade](~@{character_name}|fade)}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
spriteresistlevel5: "@{gm_toggle} &{template:rolls-computed}{{header=^{level} 5 ^{sprite}}}{{base=Compiling Resist}}{{dice=[[10d6>5]]}}{{desc=[Resist Fade](~@{character_name}|fade)}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
spriteresistlevel6: "@{gm_toggle} &{template:rolls-computed}{{header=^{level} 6 ^{sprite}}}{{base=Compiling Resist}}{{dice=[[12d6>5]]}}{{desc=[Resist Fade](~@{character_name}|fade)}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
spriteresistlevel7: "@{gm_toggle} &{template:rolls-computed}{{header=^{level} 7 ^{sprite}}}{{base=Compiling Resist}}{{dice=[[14d6>5]]}}{{desc=[Resist Fade](~@{character_name}|fade)}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
spriteresistlevel8: "@{gm_toggle} &{template:rolls-computed}{{header=^{level} 8 ^{sprite}}}{{base=Compiling Resist}}{{dice=[[16d6>5]]}}{{desc=[Resist Fade](~@{character_name}|fade)}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
spriteresistlevel9: "@{gm_toggle} &{template:rolls-computed}{{header=^{level} 9 ^{sprite}}}{{base=Compiling Resist}}{{dice=[[18d6>5]]}}{{desc=[Resist Fade](~@{character_name}|fade)}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
spriteresistlevel10: "@{gm_toggle} &{template:rolls-computed}{{header=^{level} 10 ^{sprite}}}{{base=Compiling Resist}}{{dice=[[20d6>5]]}}{{desc=[Resist Fade](~@{character_name}|fade)}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
complexform: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{complexform} @{name}}}{{dice=[[((@{skill}+@{resonance}+@{dicepool_modifier}+@{spec}+@{expert})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=@{notes}}}{{fade=[[@{fade}]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
complexformnoroll: "@{gm_toggle} &{template:rolls}{{header=@{character_name}}}{{base=^{complexform} @{name}}}{{desc=@{notes}}}{{fade=[[@{fade}]]}}",
connections1: "/w GM &{template:rolls-computed}{{header=@{character_name}}}{{base=^{connection} 1}}{{dice=[[(?{Specialized Knowledge?|N,0|Y,3}+2)d6>5]]}}{{glitch=[[0]]}}{{dicepool=[[0]]}}",
connections2: "/w GM &{template:rolls-computed}{{header=@{character_name}}}{{base=^{connection} 2}}{{dice=[[(?{Specialized Knowledge?|N,0|Y,3}+4)d6>5]]}}{{glitch=[[0]]}}{{dicepool=[[0]]}}",
connections3: "/w GM &{template:rolls-computed}{{header=@{character_name}}}{{base=^{connection} 3}}{{dice=[[(?{Specialized Knowledge?|N,0|Y,3}+6)d6>5]]}}{{glitch=[[0]]}}{{dicepool=[[0]]}}",
connections4: "/w GM &{template:rolls-computed}{{header=@{character_name}}}{{base=^{connection} 4}}{{dice=[[(?{Specialized Knowledge?|N,0|Y,3}+8)d6>5]]}}{{glitch=[[0]]}}{{dicepool=[[0]]}}",
connections5: "/w GM &{template:rolls-computed}{{header=@{character_name}}}{{base=^{connection} 5}}{{dice=[[(?{Specialized Knowledge?|N,0|Y,3}+10)d6>5]]}}{{glitch=[[0]]}}{{dicepool=[[0]]}}",
connections6: "/w GM &{template:rolls-computed}{{header=@{character_name}}}{{base=^{connection} 6}}{{dice=[[(?{Specialized Knowledge?|N,0|Y,3}+12)d6>5]]}}{{glitch=[[0]]}}{{dicepool=[[0]]}}",
connections7: "/w GM &{template:rolls-computed}{{header=@{character_name}}}{{base=^{connection} 7}}{{dice=[[(?{Specialized Knowledge?|N,0|Y,3}+14)d6>5]]}}{{glitch=[[0]]}}{{dicepool=[[0]]}}",
connections8: "/w GM &{template:rolls-computed}{{header=@{character_name}}}{{base=^{connection} 8}}{{dice=[[(?{Specialized Knowledge?|N,0|Y,3}+16)d6>5]]}}{{glitch=[[0]]}}{{dicepool=[[0]]}}",
connections9: "/w GM &{template:rolls-computed}{{header=@{character_name}}}{{base=^{connection} 9}}{{dice=[[(?{Specialized Knowledge?|N,0|Y,3}+18)d6>5]]}}{{glitch=[[0]]}}{{dicepool=[[0]]}}",
connections10: "/w GM &{template:rolls-computed}{{header=@{character_name}}}{{base=^{connection} 10}}{{dice=[[(?{Specialized Knowledge?|N,0|Y,3}+20)d6>5]]}}{{glitch=[[0]]}}{{dicepool=[[0]]}}",
loyalty1: "/w GM &{template:rolls-computed}{{header=@{character_name}}}{{base=^{loyalty} 1}}{{dice=[[(@{charisma}+@{influence}+1)d6>5]]}}{{dicepool=[[0]]}}",
loyalty2: "/w GM &{template:rolls-computed}{{header=@{character_name}}}{{base=^{loyalty} 2}}{{dice=[[(@{charisma}+@{influence}+2)d6>5]]}}{{dicepool=[[0]]}}",
loyalty3: "/w GM &{template:rolls-computed}{{header=@{character_name}}}{{base=^{loyalty} 3}}{{dice=[[(@{charisma}+@{influence}+3)d6>5]]}}{{dicepool=[[0]]}}",
loyalty4: "/w GM &{template:rolls-computed}{{header=@{character_name}}}{{base=^{loyalty} 4}}{{dice=[[(@{charisma}+@{influence}+4)d6>5]]}}{{dicepool=[[0]]}}",
loyalty5: "/w GM &{template:rolls-computed}{{header=@{character_name}}}{{base=^{loyalty} 5}}{{dice=[[(@{charisma}+@{influence}+5)d6>5]]}}{{dicepool=[[0]]}}",
loyalty6: "/w GM &{template:rolls-computed}{{header=@{character_name}}}{{base=^{loyalty} 6}}{{dice=[[(@{charisma}+@{influence}+6)d6>5]]}}{{dicepool=[[0]]}}",
loyalty7: "/w GM &{template:rolls-computed}{{header=@{character_name}}}{{base=^{loyalty} 7}}{{dice=[[(@{charisma}+@{influence}+7)d6>5]]}}{{dicepool=[[0]]}}",
loyalty8: "/w GM &{template:rolls-computed}{{header=@{character_name}}}{{base=^{loyalty} 8}}{{dice=[[(@{charisma}+@{influence}+8)d6>5]]}}{{dicepool=[[0]]}}",
loyalty9: "/w GM &{template:rolls-computed}{{header=@{character_name}}}{{base=^{loyalty} 9}}{{dice=[[(@{charisma}+@{influence}+9)d6>5]]}}{{dicepool=[[0]]}}",
loyalty10: "/w GM &{template:rolls-computed}{{header=@{character_name}}}{{base=^{loyalty} 10}}{{dice=[[(@{charisma}+@{influence}+10)d6>5]]}}{{dicepool=[[0]]}}",
pcclearsight: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name} / @{name}}}{{base=^{clearsight} = ^{clearsight} + ^{sensor}}}{{dice=[[(@{clearsight}+@{display_sensor}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
pcevasion: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name} / @{name}}}{{base=^{evasion} = ^{evasion} + ^{pilot}}}{{dice=[[(@{evasion}+@{display_pilot}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
pcstealth: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name} / @{name}}}{{base=^{stealth} = ^{stealth} + ^{pilot}}}{{dice=[[(@{stealth}+@{display_pilot}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
pcelectronicwarfare: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name} / @{name}}}{{base=^{electronicwarfare} = ^{electronicwarfare} + ^{sensor}}}{{dice=[[(@{electronicwarfare}+@{display_sensor}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
pcmaneuvering: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name} / @{name}}}{{base=^{maneuvering} = ^{maneuvering} + ^{pilot}}}{{dice=[[(@{maneuvering}+@{display_pilot}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
pctargeting: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name} / @{name}}}{{base=^{targeting} = ^{targeting} + ^{sensor}}}{{dice=[[(@{targeting}+@{display_sensor}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}",
matrix_backdoor_entry: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Backdoor Entry}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle}+(@{matrix_overclock}*2))d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=(Illegal), vs. Willpower + Firewall}}{{wilddie=[[@{wild_die}+@{matrix_overclock}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{overclock=[[@{matrix_overclock}]]}}",
matrix_brute_force: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Brute Force}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle}+(@{matrix_overclock}*2))d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=(Illegal), vs. Willpower + Firewall}}{{wilddie=[[@{wild_die}+@{matrix_overclock}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{overclock=@{matrix_overclock}}}",
matrix_check_os: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Check OS}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle}+(@{matrix_overclock}*2))d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=(Illegal), Threshold: 4}}{{wilddie=[[@{wild_die}+@{matrix_overclock}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{overclock=@{matrix_overclock}}}",
matrix_control_device: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Control Device}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle}+(@{matrix_overclock}*2))d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=(Legal), vs. Willpower + Firewall}}{{wilddie=[[@{wild_die}+@{matrix_overclock}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{overclock=@{matrix_overclock}}}",
matrix_crack_file: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Crack File}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle}+(@{matrix_overclock}*2))d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=(Illegal), vs. Encryption Rating x 2}}{{wilddie=[[@{wild_die}+@{matrix_overclock}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{overclock=@{matrix_overclock}}}",
matrix_crash_program: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Crash Program}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle}+(@{matrix_overclock}*2))d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=(Illegal), vs. Data Processing + Device Rating}}{{wilddie=[[@{wild_die}+@{matrix_overclock}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{overclock=@{matrix_overclock}}}",
matrix_data_spike: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Data Spike}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle}+(@{matrix_overclock}*2))d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=(Illegal), vs. Data Processing + Firewall}}{{wilddie=[[@{wild_die}+@{matrix_overclock}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{overclock=@{matrix_overclock}}}",
matrix_disarm_data_bomb: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Disarm Data Bomb}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle}+(@{matrix_overclock}*2))d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=(Legal), vs. Data Bomb Rating x 2}}{{wilddie=[[@{wild_die}+@{matrix_overclock}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{overclock=@{matrix_overclock}}}",
matrix_edit_file: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Edit File}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle}+(@{matrix_overclock}*2))d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=(Legal), vs. Intuition + Firewall |or| Firewall + Sleaze}}{{wilddie=[[@{wild_die}+@{matrix_overclock}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{overclock=@{matrix_overclock}}}",
matrix_encrypt_file: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Encrypt File}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle}+(@{matrix_overclock}*2))d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=(Legal), Hits = Encryption Rating}}{{wilddie=[[@{wild_die}+@{matrix_overclock}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{overclock=@{matrix_overclock}}}",
matrix_erase_matrix_signature: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Erase Matrix Signature}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle}+(@{matrix_overclock}*2))d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=(Illegal), vs. Willpower + Firewall |or| Firewall x 2}}{{wilddie=[[@{wild_die}+@{matrix_overclock}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{overclock=@{matrix_overclock}}}",
matrix_format_device: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Format Device}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle}+(@{matrix_overclock}*2))d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=(Legal), vs. Willpower + Firewall |or| Firewall x 2}}{{wilddie=[[@{wild_die}+@{matrix_overclock}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{overclock=@{matrix_overclock}}}",
matrix_hash_check: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Hash Check}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle}+(@{matrix_overclock}*2))d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=(Illegal), CRB pg.182}}{{wilddie=[[@{wild_die}+@{matrix_overclock}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{overclock=@{matrix_overclock}}}",
matrix_hide: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Hide}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{intuition}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle}+(@{matrix_overclock}*2))d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=(Illegal), vs. Intuition + Data Processing |or| Data Processing + Sleaze}}{{wilddie=[[@{wild_die}+@{matrix_overclock}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{overclock=@{matrix_overclock}}}",
matrix_jackout: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Jack Out}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{willpower}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle}+(@{matrix_overclock}*2))d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=(Legal), vs. Charisma + Data Processing |or| Attack + Data Processing}}{{wilddie=[[@{wild_die}+@{matrix_overclock}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{overclock=@{matrix_overclock}}}",
matrix_jam_signals: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Jam Signals}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle}+(@{matrix_overclock}*2))d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=(Illegal), CRB pg.182}}{{wilddie=[[@{wild_die}+@{matrix_overclock}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{overclock=@{matrix_overclock}}}",
matrix_jump_into_rigged_device: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Jump Into Rigged Device}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle}+(@{matrix_overclock}*2))d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=(Legal), vs. Willpower + Firewall |or| Firewall x 2}}{{wilddie=[[@{wild_die}+@{matrix_overclock}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{overclock=@{matrix_overclock}}}",
matrix_matrix_perception: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Matrix Perception}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{intuition}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle}+(@{matrix_overclock}*2))d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=(Legal), vs. Willpower + Sleaze}}{{wilddie=[[@{wild_die}+@{matrix_overclock}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{overclock=@{matrix_overclock}}}",
matrix_matrix_search: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Matrix Search}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{intuition}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle}+(@{matrix_overclock}*2))d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=(Legal), Extended Test, 10 Minute Interval}}{{wilddie=[[@{wild_die}+@{matrix_overclock}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{overclock=@{matrix_overclock}}}",
matrix_probe: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Probe}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle}+(@{matrix_overclock}*2))d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=(Illegal), vs. Willpower + Firewall |or| Firewall x 2}}{{wilddie=[[@{wild_die}+@{matrix_overclock}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{overclock=@{matrix_overclock}}}",
matrix_reboot_device: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Reboot Device}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle}+(@{matrix_overclock}*2))d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=(Legal), vs. Willpower + Firewall |or| Firewall x 2}}{{wilddie=[[@{wild_die}+@{matrix_overclock}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{overclock=@{matrix_overclock}}}",
matrix_set_data_bomb: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Set Data Bomb}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle}+(@{matrix_overclock}*2))d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=(Illegal), vs. Device Rating x 2}}{{wilddie=[[@{wild_die}+@{matrix_overclock}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{overclock=@{matrix_overclock}}}",
matrix_snoop: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Snoop}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle}+(@{matrix_overclock}*2))d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=(Illegal), vs. Logic + Firewall |or| Data Processing + Firewall}}{{wilddie=[[@{wild_die}+@{matrix_overclock}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{overclock=@{matrix_overclock}}}",
matrix_spoof_command: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Spoof Command}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle}+(@{matrix_overclock}*2))d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=(Illegal), vs. (Data Processing or Pilot) + Firewall}}{{wilddie=[[@{wild_die}+@{matrix_overclock}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{overclock=@{matrix_overclock}}}",
matrix_tarpit: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Tar Pit}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{cracking}+@{logic}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle}+(@{matrix_overclock}*2))d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=(Illegal), vs. Data Processing + Firewall}}{{wilddie=[[@{wild_die}+@{matrix_overclock}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{overclock=@{matrix_overclock}}}",
matrix_trace_icon: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=Matrix Trace Icon}}{{?{Specialization or Expertise?|No,0|Specialized,2|Expertise,3}}}{{dice=[[(@{electronics}+@{intuition}+?{Specialization or Expertise?|0}+@{modifiers_toggle}+@{wounds_toggle}+@{edge_toggle}+(@{matrix_overclock}*2))d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=(Illegal), vs. Willpower + Sleaze |or| Firewall + Sleaze}}{{wilddie=[[@{wild_die}+@{matrix_overclock}]]}}{{glitch=[[0]]}}{{wilddie_dice=[[0]]}}{{dicepool=[[0]]}}{{overclock=@{matrix_overclock}}}",
ar: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{attackrating} = ^{attack} + ^{sleaze}}}{{rating=[[@{attack}+@{sleaze}]]}}",
attack: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{attack}}}{{dice=[[(@{attack}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}",
complex_forms_attack_rating: "&{template:rolls-computed}{{header=@{character_name}}}{{base=Complex Form Attack Rating}}{{rating=[[@{electronics}+@{resonance}]]}}{{desc=Electronics + Resonance}}",
contchat: "@{gm_toggle} &{template:contact}{{header=@{character_name}}}{{name=@{name}}}{{loyalty=@{loyalty}}}{{connection=@{influence}}}{{favor=@{favors}}}{{desc=@{notes}}}",
data_processing: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{data_processing}}}{{dice=[[(@{data_processing}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}",
matrix_dr: "@{gm_toggle} &{template:rolls-computed}{{header=@{character_name}}}{{base=^{matrix} ^{defenserating}}}{{rating=[[@{data_processing}+@{firewall}]]}}{{desc=Data Processing + Firewall}}",
firewall: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{firewall}}}{{dice=[[(@{firewall}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}",
host_rating: "@{gm_toggle} &{template:rolls-computed}{{header=@{character_name}}}{{base=^{host_rating}}}{{rating=@{host_rating}}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}",
IC: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{ic}: @{IC_name}}}{{dice=[[(@{IC_dice}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=vs. @{IC_attribute}+@{IC_matrix}}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}",
IC_init: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}:IC}}{{base=^{ic}: ^{initiative}}}{{dice=[[(@{IC_initdice}+@{modifiers_toggle}+@{edge_toggle})d6+@{IC_init}]]}}",
item_chat: "@{gm_toggle} &{template:quality}{{header=@{character_name}}}{{base=@{item}}}{{desc=@{notes}}}{{rating=@{rating}}}",
level: "@{gm_toggle} &{template:rolls-computed}{{header=@{character_name}}}{{base=^{level}}}{{rating=@{level}}}",
matrix_defense: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{defense} = ^{data_processing} + ^{firewall}}}{{dice=[[(@{data_processing}+@{firewall}+@{defense_modifier}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}",
npc_defense: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{defense} = ^{reaction} + ^{intuition}}}{{dice=[[(@{reaction}+@{intuition}+@{defense_modifier}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}",
npc_evasion: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{evasion} = ^{evasion} + ^{pilot}}}{{dice=[[(@{evasion}+@{pilot}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}",
npc_ew: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{electronicwarfare} = ^{electronicwarfare} + ^{sensor}}}{{dice=[[(@{electronicwarfare}+@{sensor}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}",
npc_knowledge: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{name} (@{type})}}{{desc=@{notes}}}",
npc_maneuvering: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{maneuvering} = ^{maneuvering} + ^{pilot}}}{{dice=[[(@{maneuvering}+@{pilot}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}",
npc_melee_weapon: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{weapon} (Dicepool: @{dicepool})}}{{dice=[[(@{dicepool}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=DV @{damage}, Notes: @{notes}}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}",
npc_range_weapon: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{weapon} (Dicepool: @{dicepool})}}{{dice=[[(@{dicepool}+@{dicepool_modifier}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=Mode @{mode}, Damage @{damage}, Dicepool = @{dicepool} + Wounds @{wounds_toggle} + Modifiers @{modifiers_toggle} + Edge @{edge_toggle}, Notes @{notes}}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}",
npc_spell: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{name} (@{category} ^{magic})}}{{effecttype=@{effect_type}}}{{dice=[[(@{dicepool}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{ampup=[[?{Amp Up|0|1|2|3|4|5|6|7|8|9|10}]]}}{{increasearea=[[?{Increase Area|0m,0|2m,1|4m,2|6m,3|8m,4|10m,5|12m,5|14m,6|16m,8|18m,9|20m,10}*2]]}}{{drain=[[?{Amp Up}*2+?{Increase Area}+(@{drain})]]}}{{desc=@{notes}}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}",
npc_skill: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{name} (@{display_attribute})}}{{dice=[[(@{dicepool}+@{attribute}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{desc=}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}",
npc_soak: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{soak} ^{damage}}}{{dice=[[(@{body}+@{soak_modifier}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}",
npc_matrix_soak: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{soak} ^{matrix} ^{damage} = ^{firewall}}}{{dice=[[(@{firewall}+@{soak_matrix_modifier}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}",
npc_biofeedback_soak: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{soak} ^{biofeedback} ^{damage} = ^{willpower}}}{{dice=[[(@{willpower}+@{soak_biofeedback_modifier}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}",
npc_stealth: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{stealth} = ^{stealth} + ^{pilot}}}{{dice=[[(@{stealth}+@{pilot}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}",
npc_targeting: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{targeting_weapon} ^{targeting} = ^{targeting} + ^{sensor}}}{{dice=[[(@{targeting}+@{sensor}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}",
npc_targeting2: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{targeting2_weapon} ^{targeting} = ^{targeting} + ^{sensor}}}{{dice=[[(@{targeting2}+@{sensor}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}",
npc_targeting3: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{targeting3_weapon} ^{targeting} = ^{targeting} + ^{sensor}}}{{dice=[[(@{targeting3}+@{sensor}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}",
pilot: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=^{pilot}}}{{base=^{pilot}}}{{dice=[[(@{pilot}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}",
power: "@{gm_toggle} &{template:rolls-computed}{{header=@{character_name}}}{{base=@{name}}}{{desc=@{notes}}}",
program: "@{gm_toggle} &{template:rolls-computed}{{header=@{character_name}}}{{base=@{program}}}{{desc=@{program_note}}}",
quality_chat: "@{gm_toggle} &{template:quality}{{header=@{character_name}}}{{base=@{quality}}}{{desc=@{notes}}}{{rating=@{rating}}}",
resonance: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{resonance}}}{{dice=[[(@{resonance}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}",
sleaze: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{sleaze}}}{{dice=[[(@{sleaze}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}",
spirit_skill: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{skill} ^{force} (@{force}) + ^{attribute} (?{Attribute|Body,@{body}|Agility,@{agility}|Reaction,@{reaction}|Strength,@{strength}|Willpower,@{willpower}|Logic,@{logic}|Intuition,@{intuition}|Charisma,@{charisma}|None,0})}}{{dice=[[(@{force}+?{Attribute}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}",
sprite_skill: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=@{skill} @{level} + Attribute ?{Attribute|Logic,@{data_processing}|Intuition,@{sleaze}|Charisma,@{attack}|Willpower,@{firewall}|None,0}}}{{dice=[[(@{level}+?{Attribute}+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}",
technique_chat: "@{gm_toggle} &{template:rolls-computed}{{header=@{character_name}}}{{base=@{style} - @{technique}}}{{desc=@{notes}}}",
vehicle_defense: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[@{wounds_toggle}]]}}{{edge=[[@{edge_toggle}]]}}{{header=@{character_name}}}{{base=^{defense} = ^{pilot} + ^{evasion}}}{{dice=[[((?{Pilot Rating?| No Pilot, @{pilot}| 1| 2| 3| 4| 5| 6| 7| 8| 9| 10}+?{Evasion Autosoft Rating?| No Evasion Autosoft, 0| 1| 2| 3| 4| 5| 6| 7| 8| 9| 10}+@{defense_modifier})+@{wounds_toggle}+@{modifiers_toggle}+@{edge_toggle})d6>5@{explode_toggle}cs>5cf<[[(1+@{bad_luck})]]]]}}{{wilddie=[[@{wild_die}]]}}{{wilddie_dice=[[0]]}}",
};
const initiatives = {
initiative: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[0]]}}{{edge=[[0]]}}{{combat_paralysis=[[@{combat_paralysis}]]}}{{header=@{character_name}}}{{base=^{initiative}}}{{initiative=[[(@{initiative_base}+@{modifiers_toggle})+(@{initiative_dice}d6cf0)]]}}",
astral_initiative: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[0]]}}{{edge=[[0]]}}{{combat_paralysis=[[@{combat_paralysis}]]}}{{header=@{character_name}}}{{base=^{astral} ^{initiative}}}{{initiative=[[(@{astral_initiative_base}+@{modifiers_toggle})+(@{astral_initiative_dice}d6cf0)]]}}",
cold_sim_initiative: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[0]]}}{{edge=[[0]]}}{{combat_paralysis=[[@{combat_paralysis}]]}}{{header=@{character_name}}}{{base=^{coldsiminitiative}}}{{initiative=[[(@{cold_sim_initiative_base}+@{modifiers_toggle})+(@{cold_sim_initiative_dice}d6cf0)]]}}",
hot_sim_initiative: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[0]]}}{{edge=[[0]]}}{{combat_paralysis=[[@{combat_paralysis}]]}}{{header=@{character_name}}}{{base=^{hotsiminitiative}}}{{initiative=[[(@{hot_sim_initiative_base}+@{modifiers_toggle})+(@{hot_sim_initiative_dice}d6cf0)]]}}",
matrix_initiative: "@{gm_toggle} &{template:rolls-computed}{{mod=[[@{modifiers_toggle}]]}}{{wound=[[0]]}}{{edge=[[0]]}}{{combat_paralysis=[[@{combat_paralysis}]]}}{{header=@{character_name}}}{{base=^{matrixinitiative}}}{{initiative=[[(@{matrix_initiative_base}+@{modifiers_toggle})+(@{matrix_initiative_dice}d6cf0)]]}}",
};
// Initiative Rollers
Object.keys(initiatives).forEach((ini) => {
on(`clicked:${ini}`, (eventInfo) => {
const displayRoll = startRoll(initiatives[eventInfo.triggerName.slice(8)], (results) => {
var rolled = results.results.initiative.dice;
var init = results.results.initiative.result;
// combat_paralysis means initiative gets divided by 2 rounded up.
if(results.results.combat_paralysis.result) {
init = Math.ceil(init / 2);
}
let trueInitiative = init;
finishRoll(
results.rollId, {
initiative: init,
glitch: 0,
wilddie_dice: 0,
wilddie: 0,
}
);
// Roll with the API (!) to hide the roll and add the same value as the calculated initiative to the tracker
const trackerRoll = startRoll(`![[${trueInitiative}&{tracker}]]`, (tracker) => {
finishRoll(
tracker.rollId, {}
);
});
});
});
});
// Normal non-repeating rollers
['d6',
'body', 'agility', 'reaction', 'strength', 'willpower', 'logic', 'intuition', 'charisma', 'edge',
'composure', 'judge_intentions', 'memory', 'social_rating', 'lift_carry', 'sprint',
'default',
'dr', 'defense', 'soak', 'magic_ar', 'direct_magic_defense', 'indirect_magic_defense', 'primary_range_weapon', 'primary_melee_weapon',
'natural_healing_physical', 'natural_healing_stun',
'spell_drain', 'preparation_drain', 'ritual_drain', 'adept_drain', 'conjuring_drain',
'conjuring', 'SpiritResistForce1', 'SpiritResistForce2', 'SpiritResistForce3', 'SpiritResistForce4', 'SpiritResistForce5', 'SpiritResistForce6', 'SpiritResistForce7', 'SpiritResistForce8', 'SpiritResistForce9', 'SpiritResistForce10',
'matrix_device_rating', 'matrix_attack_rating', 'matrix_defense_rating', 'matrix_attack', 'matrix_sleaze', 'matrix_data_processing', 'matrix_firewall',
'fade', 'fade_compiling', 'compiling', 'spriteresistlevel1', 'spriteresistlevel2', 'spriteresistlevel3', 'spriteresistlevel4', 'spriteresistlevel5', 'spriteresistlevel6', 'spriteresistlevel7', 'spriteresistlevel8', 'spriteresistlevel9', 'spriteresistlevel10',
'connections1', 'connections2', 'connections3', 'connections4', 'connections5', 'connections6', 'connections7', 'connections8', 'connections9', 'connections10',
'loyalty1', 'loyalty2', 'loyalty3', 'loyalty4', 'loyalty5', 'loyalty6', 'loyalty7', 'loyalty8', 'loyalty9', 'loyalty10',
'matrix_backdoor_entry', 'matrix_brute_force', 'matrix_check_os', 'matrix_control_device', 'matrix_crack_file', 'matrix_crash_program', 'matrix_data_spike', 'matrix_disarm_data_bomb', 'matrix_edit_file', 'matrix_encrypt_file', 'matrix_erase_matrix_signature', 'matrix_format_device', 'matrix_hash_check', 'matrix_hide', 'matrix_jackout', 'matrix_jam_signals', 'matrix_jump_into_rigged_device', 'matrix_matrix_perception', 'matrix_matrix_search', 'matrix_probe', 'matrix_reboot_device', 'matrix_set_data_bomb', 'matrix_snoop', 'matrix_spoof_command', 'matrix_tarpit', 'matrix_trace_icon',
].forEach((button) => {
on(`clicked:${button}`, (eventInfo) => {
console.log(eventInfo);
var rollButton = rollButtons[eventInfo.triggerName.slice(8)];
console.log(rollButton);
rollProcessor(rollButton);
});
});
// Bump 4s 1-7
for(c = 1; c < 7; c++) {
on(`clicked:bump_fours${c}`, (eventInfo) => {
var to_bump = eventInfo.triggerName.slice(18);
var rollButton = rollButtons.bump_fours;
rollButton = rollButton.replace('-#-', to_bump);
rollProcessor(rollButton);
});
}
// Rerolls 1-50
for(c = 1; c < 50; c++) {
on(`clicked:reroll${c}`, (eventInfo) => {
var default_dice = eventInfo.triggerName.slice(14);
var rollButton = rollButtons.reroll;
rollButton = rollButton.replace('-#-', default_dice);
rollProcessor(rollButton);
});
}
// Repeating Skill Rolls
['repeating_skills:skill', 'repeating_skills:spec', 'repeating_skills:expert'].forEach((button) => {
on(`clicked:${button}`, (eventInfo) => {
var buttonType = eventInfo.triggerName.split('_')[eventInfo.triggerName.split('_').length - 1];
var rollButton = rollButtons[buttonType];
['name', 'spec', 'expert', 'display_spec', 'display_expert', 'rating', 'attribute', 'display_attribute', 'mod', 'notes'].forEach((field) => {
var replacement = eventInfo.triggerName.slice(8);
var re = RegExp(buttonType+'$', "g");
replacement = replacement.replace(re, field);
rollButton = rollButton.replace('@{'+field+'}', '@{'+replacement+'}');
});
rollProcessor(rollButton);
});
});
// Repeating Weapon Rolls
['repeating_range:rangeweapon', 'repeating_melee:meleeweapon', 'repeating_grenade:grenadeweapon'].forEach((button) => {
on(`clicked:${button}`, (eventInfo) => {
var buttonType = eventInfo.triggerName.split('_')[eventInfo.triggerName.split('_').length - 1];
var rollButton = rollButtons[buttonType];
['weapon', 'type', 'spec', 'expert', 'dicepool_modifier', 'ground_zero', 'close', 'near', 'blast', 'rating', 'attr_rating', 'damage', 'skill', 'attribute', 'mode', 'notes'].forEach((field) => {
var replacement = eventInfo.triggerName.slice(8);
var re = RegExp(buttonType+'$', "g");
replacement = replacement.replace(re, field);
rollButton = rollButton.replace('@{'+field+'}', '@{'+replacement+'}');
});
rollProcessor(rollButton);
});
});
// Repeating Spell/Preparation/Ritual Rolls
['repeating_spell:spell', 'repeating_preparations:preparation', 'repeating_ritual:ritual'].forEach((button) => {
on(`clicked:${button}`, (eventInfo) => {
var buttonType = eventInfo.triggerName.split('_')[eventInfo.triggerName.split('_').length - 1];
var rollButton = rollButtons[buttonType];
['name', 'category', 'effect_type', 'skill', 'dicepool_modifier', 'specialization', 'expertise', 'drain', 'spec', 'expert', 'threshold', 'potency', 'notes'].forEach((field) => {
var replacement = eventInfo.triggerName.slice(8);
var re = RegExp(buttonType+'$', "g");
replacement = replacement.replace(re, field);
rollButton = rollButton.replace('@{'+field+'}', '@{'+replacement+'}');
});
rollProcessor(rollButton);
});
});
// Repeating Complex Form Rolls
['repeating_forms:complexform', 'repeating_forms:complexformnoroll'].forEach((button) => {
on(`clicked:${button}`, (eventInfo) => {
var buttonType = eventInfo.triggerName.split('_')[eventInfo.triggerName.split('_').length - 1];
var rollButton = rollButtons[buttonType];
['name', 'skill', 'dicepool_modifier', 'spec', 'expert', 'fade', 'notes'].forEach((field) => {
var replacement = eventInfo.triggerName.slice(8);
var re = RegExp(buttonType+'$', "g");
replacement = replacement.replace(re, field);
rollButton = rollButton.replace('@{'+field+'}', '@{'+replacement+'}');
});
rollProcessor(rollButton);
});
});
// Repeating Vehicle Rolls
['repeating_vehicle:pcclearsight', 'repeating_vehicle:pcevasion', 'repeating_vehicle:pcstealth', 'repeating_vehicle:pcelectronicwarfare', 'repeating_vehicle:pcmaneuvering', 'repeating_vehicle:pctargeting'].forEach((button) => {
on(`clicked:${button}`, (eventInfo) => {
var buttonType = eventInfo.triggerName.split('_')[eventInfo.triggerName.split('_').length - 1];
var rollButton = rollButtons[buttonType];
['name', 'display_sensor', 'display_pilot', 'clearsight', 'evasion', 'stealth', 'electronicwarfare', 'maneuvering', 'targeting', 'notes'].forEach((field) => {
var replacement = eventInfo.triggerName.slice(8);
var re = RegExp(buttonType+'$', "g");
replacement = replacement.replace(re, field);
rollButton = rollButton.replace('@{'+field+'}', '@{'+replacement+'}');
});
rollProcessor(rollButton);
});
});
/************************************
* Roll Processor
* - This does the heavy lifting
************************************/
var rollProcessor = (rollButton) => {
getAttrs(["bad_luck"], (v) => {
startRoll(rollButton, (results) => {
console.log(results.results);
if(! results.results.dice) {
results.results.dice = {dice: []}
}
if(! results.results.wilddie) {
results.results.wilddie = {dice: []}
}
var rolled = results.results.dice.dice;
console.log("Dicepool: "+rolled.length);
console.log("Rolled: ");
console.log(rolled);
var fours = rolled.reduce((a, v) => (v == 4 ? a + 1 : a), 0);
console.log("Rolled "+fours+" fours");
var wild_die_results = [];
var wilddie_dice = [];
if(results.results.wilddie.result) {
console.log("# Wild Dice: "+results.results.wilddie.result);
wild_die_results = rolled.slice(0, results.results.wilddie.result);
wilddie_dice = wild_die_results.join(', ');
} else {
results.results.wilddie.result = 0;
}
wd_results = wild_die_results.join(', ');
console.log("Wild Die Results");
console.log(wd_results);
var wild_die_hits = 0;
var hits_threshold = 5;
var wd_hits = 0;
var wd_glitch = 0;
// deal with (potentially) multiple wild dice
// we sort these in ascending order because glitches impact other stuff
wild_die_results.sort(function(a, b){return a-b}).forEach((die) => {
console.log("Die: "+die);
if(die < 2) {
console.log("Wild Die Rolled 1!");
hits_threshold = 6;
wd_glitch++;
}
if(die >= hits_threshold) {
console.log("Wild Die Rolled High!");
wd_hits += 2;
}
});
console.log("Hit Threshold: "+hits_threshold);
var hits = rolled.reduce((a, v) => (v >= hits_threshold ? a + 1 : a), 0);
var total_hits = hits + wd_hits;
var glitch_threshold = 1;
if(parseInt(v.bad_luck) > 0) {
glitch_threshold = 2;
}
var glitches_ones = rolled.reduce((a, v) => (v == 1 ? a + 1 : a), 0);
var glitches = rolled.reduce((a, v) => (v <= glitch_threshold ? a + 1 : a), 0);
console.log("Glitch Threshold: "+glitch_threshold);
// bad luck will not cause critical glitches so if it would have been a critical glitch counting 2s it is just a glitch
var glitch = 0;
if(glitches > rolled.length / 2) {
if(hits) {
glitch = 1;
} else if(glitches_ones <= rolled.length / 2) {
// without bad luck it would not have been a glitch so critical glitch just becomes a glitch.
glitch = 1;
} else {
glitch = 2;
}
}
console.log("Original Hits: "+hits+" Hits: "+total_hits+" Glitches: "+glitches+" Glitch: "+glitch);
console.log("Dicepool: "+results.results.dice.dice.length);
console.log("Wild Dice Results: "+wd_results);
if(results.results.sprint) {
dice = results.results.dice.results;
}
var misses = results.results.dice.dice.length - hits;
console.log("total_hits: "+total_hits);
finishRoll(
results.rollId, {
dice: total_hits,
glitch: glitch,
wilddie_dice: wd_results,
wilddie: results.results.wilddie.result,
dicepool: results.results.dice.dice.length,
misses: misses,
hits: hits,
fours: fours,
}
);
});
});
};
/*******************************************
* Modifications field processing *
* - This allows custom attribute overrides *
* via the 'Modifications' inputs *
*******************************************/
on("change:repeating_quality:modifications remove:repeating_quality change:repeating_augmentations:modifications remove:repeating_augmentations change:repeating_items:modifications remove:repeating_items change:repeating_devices:modifications remove:repeating_devices change:repeating_programs:modifications change:repeating_programs:powered_on remove:repeating_programs change:repeating_echoes:modifications remove:repeating_echoes change:repeating_forms:modifications remove:repeating_forms change:repeating_powers:modifications remove:repeating_powers change:repeating_metamagic remove:repeating_metamagic", (eventInfo) => {
var allowed_modifiers = [
'body_modifier', 'agility_modifier', 'reaction_modifier', 'strength_modifier', 'willpower_modifier', 'logic_modifier', 'intuition_modifier', 'charisma_modifier',
'magic_modifier', 'resonance_modifier',
'overflow_modifier', 'physical_modifier', 'stun_modifier',
'initiative_mod', 'initiative_dice_mod', 'astral_initiative_mod', 'astral_dice_mod', 'matrix_initiative_mod', 'matrix_dice_mod', 'cold_sim_initiative_mod', 'cold_sim_initiative_dice_mod', 'hot_sim_initiative_mod', 'hot_sim_initiative_dice_mod',
'composure_modifier', 'judge_intentions_modifier', 'memory_modifier', 'lift_carry_modifier', 'move_speed', 'sprint_speed', 'sprint_modifier',
'attack_modifier', 'sleaze_modifier', 'data_processing_modifier', 'firewall_modifier', 'matrix_defense_rating_modifier',
'combat_paralysis'
];
var attrsToGet = ['enable_modifiers', 'enable_unrestricted_modifiers'];
var prog = /(.+)_modifications$/.exec(eventInfo.triggerName);
if(prog && prog[1] && eventInfo.triggerName.includes("powered_on")) {
attrsToGet.push(`${prog[1]}_powered_on`);
} else {
prog = [];
}
var rep_prog = /(.+)_powered_on$/.exec(eventInfo.triggerName);
if(eventInfo.triggerName.endsWith("_powered_on")) {
attrsToGet.push(`${rep_prog[1]}_modifications`);
}
getAttrs(attrsToGet, (v) => {
if(v.enable_modifiers != "1") {
return;
}
if(prog && prog[1] && v[`${prog[1]}_powered_on`] !== "on") {
return;
}
if(rep_prog && v[`${rep_prog[1]}_modifications`]) {
if(eventInfo.newValue === "on") {
eventInfo.previousValue = '';
eventInfo.newValue = v[`${rep_prog[1]}_modifications`];
} else {
eventInfo.newValue = '';
eventInfo.previousValue = v[`${rep_prog[1]}_modifications`];
}
}
if(eventInfo.removedInfo) {
eventInfo.previousValue = eventInfo.removedInfo[`${eventInfo.sourceAttribute}_modifications`];
eventInfo.newValue = '';
}
// if previousValue and newValue are the same and it wasn't removed it was added. Not sure why roll20 gives us the newValue as previousValue when creating an entry
if(eventInfo.previousValue === eventInfo.newValue) {
eventInfo.previousValue = '';
}
var oldParts = (eventInfo.previousValue) ? eventInfo.previousValue.split(/\s*,\s*/) : [];
var newParts = (eventInfo.newValue) ? eventInfo.newValue.split(/\s*,\s*/) : [];
var op = {},
np = {},
mods = {},
keys = {};
mods.old = {};
mods.new = {};
oldParts.forEach(e => {
parts = e.split(/\s*:\s*/);
mods.old[parts[0]] = parts[1];
(typeof keys[parts[0]] === 'undefined') ? keys[parts[0]] = 1 : keys[parts[0]]++;
})
newParts.forEach(e => {
parts = e.split(/\s*:\s*/);
mods.new[parts[0]] = parts[1];
(typeof keys[parts[0]] === 'undefined') ? keys[parts[0]] = 1 : keys[parts[0]]++;
})
Object.keys(keys).forEach(k => {
if(! allowed_modifiers.includes(k) && v[`enable_unrestricted_modifiers`] != 1) {
console.log('Unrestricted Modifiers not enabled, tried to update ('+k+') which is not whitelisted');
} else if(k !== "0" && k !== "on") {
update_attribute({
'key': k,
'old': mods.old[k],
'new': mods.new[k]
});
}
})
});
});
var update_attribute = (attr) => {
getAttrs([`${attr.key}`], (v) => {
if(v[`${attr.key}`]) {
currentV = /([+-]*\d+)(.*)/.exec(v[`${attr.key}`]);
} else {
currentV = [0, 0, ''];
}
var newV = 0;
// the mod was removed, undo the old value
if(attr.old && ! attr.new) {
newV = parseInt(currentV[1]) - parseInt(attr.old)
}
// the mod was added, use the new value
if(! attr.old && attr.new) {
newV = parseInt(currentV[1]) + parseInt(attr.new);
}
// it's an update to the mod, figure out the difference and apply it
if(attr.old && attr.new && attr.old != attr.new) {
var diff = modify_value([attr.old, attr.new]);
newV = parseInt(v[`${attr.key}`]) + parseInt(diff)
}
setAttrs({
[`${attr.key}`]: newV + currentV[2]
});
});
};
var modify_value = (params) => {
var diff = 0;
var re = /([+-]*)([\d+])/;
var oldV = re.exec(params[0]);
var newV = re.exec(params[1]);
if(parseInt(oldV[0]) > parseInt(newV[0])) { // oldV is higher, we are subtracting
diff = -1 * (parseInt(oldV[0]) - parseInt(newV[0]));
} else if(parseInt(oldV[0]) < parseInt(newV[0])) { // newV is higher, we are adding
diff = parseInt(newV[0]) - parseInt(oldV[0]);
} else { // they are equal
// no change diff still 0;
}
return diff;
};
on("clicked:shots_remove clicked:shots_add", (eventInfo) => {
getAttrs([`shots_fired`], (v) => {
let shots = parseInt(v[`shots_fired`]) || 0;
const trigger = eventInfo.triggerName;
setAttrs({
shots_fired: (shots > 0 && trigger.includes("remove")) ? shots -= 1 : trigger.includes("add") ? shots += 1 : shots
});
});
});
on("clicked:primary_ammo", (eventInfo) => {
getAttrs([`primary_range_weapon_ammo`, `shots_fired`], (v) => {
let ammo = parseInt(v[`primary_range_weapon_ammo`]) || 0;
const shots = parseInt(v[`shots_fired`]) || 0;
setAttrs({
primary_range_weapon_ammo: ammo -= shots
});
});
});
on("change:primary_range_weapon_mode", (eventInfo) => {
var mode = eventInfo.newValue;
var rounds = 1;
getAttrs(['primary_range_weapon_base_damage', 'primary_range_weapon_base_close', 'primary_range_weapon_base_near', 'primary_range_weapon_base_medium', 'primary_range_weapon_base_far', 'primary_range_weapon_base_extreme'], (v) => {
var toSet = {
primary_range_weapon_damage: v.primary_range_weapon_base_damage,
primary_range_weapon_close: v.primary_range_weapon_base_close,
primary_range_weapon_near: v.primary_range_weapon_base_near,
primary_range_weapon_medium: v.primary_range_weapon_base_medium,
primary_range_weapon_far: v.primary_range_weapon_base_far,
primary_range_weapon_extreme: v.primary_range_weapon_base_extreme,
};
switch(mode) {
case "Full Auto":
// 10 rounds, AR -6, split dice pool... how do I split the dice pool for this without an api
rounds = 10;
toSet = adjAttrs({
attrs: toSet,
arMod: -6,
dvMod: 0
});
break;
case "Burst Fire":
// 4 rounds, AR -4, DV +2
rounds = 4;
toSet = adjAttrs({
attrs: toSet,
arMod: -4,
dvMod: 2
});
break;
case "Semi Auto":
// 2 rounds, AR -2, DV +1
rounds = 2;
toSet = adjAttrs({
attrs: toSet,
arMod: -2,
dvMod: 1
});
break;
case "Single Shot":
default:
// 1 round, No changes
rounds = 1;
toSet = adjAttrs({
attrs: toSet,
arMod: 0,
dvMod: 0
});
}
toSet.shots_fired = rounds;
setAttrs(toSet);
});
});
var adjAttrs = (p) => {
Object.keys(p.attrs).forEach(a => {
mod = p.arMod;
if(a.endsWith("_damage")) {
mod = p.dvMod;
}
pieces = /(\d+)(.*)/.exec(p.attrs[`${a}`]);
var tot = p.attrs[`${a}`];
if(pieces) {
if(pieces[1] && pieces[1] > 0) {
tot = parseInt(pieces[1]) + parseInt(mod);
if(tot < 0) {
tot = 0;
}
}
p.attrs[`${a}`] = tot + pieces[2];
}
});
return p.attrs;
}
on("clicked:reload", (eventInfo) => {
getAttrs([`primary_range_weapon_ammo_max`], (v) => {
const reload = parseInt(v[`primary_range_weapon_ammo_max`]) || 0;
setAttrs({
primary_range_weapon_ammo: reload
});
});
});
// 2022-02-01 I don't think this does anything
["active", "knowledge", "language"].forEach((attr) => {
on(`clicked:repeating_${attr}:skill`, (eventInfo) => {
settingsToggle(eventInfo);
});
});
["quality", "martial", "items", "range", "melee", "armor", "spell", "preps", "ritual", "powers", "forms", "vehicle", "augementations", "lifestyle", "contacts", "programs"].forEach((attr) => {
on(`clicked:repeating_${attr}:${attr}`, (eventInfo) => {
settingsToggle(eventInfo);
});
});
// This triggers hiding settings when the player clicks one of the roll buttons
const settingsToggle = (eventInfo) => {
const split = eventInfo.sourceAttribute.split("_");
const source = `${split[0]}_${split[1]}_${split[2]}`;
getAttrs([`${source}_flag`], (v) => {
setAttrs({
[`${source}_flag`]: (v[`${source}_flag`] === "settings") ? "display" : "settings"
});
});
};
[`core`, `arms`, `augs`, `gear`, `magic`, `matrix`, `social`, `vehicle`, `options`, `notes`, `rolls`].forEach(attr => {
on(`clicked:tab_${attr}`, () => {
setAttrs({tab: attr});
});
});
on("change:body change:strength change:lift_carry_modifier", (eventInfo) => {
const source = eventInfo.sourceAttribute;
update_common_rolls(["body", "willpower", "lift_carry_modifier"]);
//ONLY RUN ON BODY CHANGE
if (source.includes("body")) {
update_common_rolls(["body", "body", "overflow_modifier"]);
update_common_rolls(["body", "soak_modifier", "soak_temp", `soak_temp_flag`]);
update_track("physical");
};
});
on("change:overflow_modifier", (eventInfo) => {
update_common_rolls(["body", "body", "overflow_modifier"]);
});
on("change:reaction change:intuition", (eventInfo) => {
const source = eventInfo.sourceAttribute;
update_common_rolls(["reaction", "intuition", "defense_modifier", "defense_temp", `defense_temp_flag`]);
update_initiative();
//ONLY RUN ON INTUITION CHANGE
(source.includes("intuition")) ? update_common_rolls(["willpower", "intuition", "judge_intentions_modifier"]) : false;
});
on("change:willpower", () => {
update_common_rolls(["charisma", "willpower", "composure_modifier"]);
update_common_rolls(["body", "willpower", "lift_carry_modifier"]);
update_track("stun");
});
on("change:logic change:memory_modifier", (eventInfo) => {
const source = eventInfo.sourceAttribute;
update_common_rolls(["logic", "intuition", "memory_modifier"]);
});
on("change:intuition change:memory_modifier", (eventInfo) => {
const source = eventInfo.sourceAttribute;
update_common_rolls(["logic", "intuition", "memory_modifier"]);
});
on("change:charisma change:composure_modifier change:judge_intentions_modifier", (eventInfo) => {
const source = eventInfo.sourceAttribute;
//CHARISMA & COMPOSURE UPDATE COMPOSURE
(source.includes("charisma") || source.includes("composure")) ? update_common_rolls(["charisma", "willpower", "composure_modifier"]) : false;
//CHARISMA & JUDGE INTENTIONS UPDATE JUDGE INTENTIONS
(source.includes("charisma") || source.includes("judge")) ? update_common_rolls(["willpower", "intuition", "judge_intentions_modifier"]) : false;
});
on("change:essence", () => {
// This shouldn't be manually changed by the player it's a calculated value. See the update_essence function.
});
on("change:physical_modifier change:flag_drone", () => {
update_track("physical");
});
on("change:stun_modifier", () => {
update_track("stun");
});
on("change:combat_paralysis", (eventInfo) => {
if(eventInfo.newValue == 1) {
setAttrs({
'combat_paralysis_initiative_mod': '/2'
});
} else {
setAttrs({
'combat_paralysis_initiative_mod': ''
});
}
});
on("change:reaction change:intuition change:defense_modifier change:defense_temp change:defense_temp_flag", () => {
update_common_rolls(["reaction", "intuition", "defense_modifier", "defense_temp", `defense_temp_flag`]);
});
on("change:body change:soak_modifier change:soak_temp change:soak_temp_flag", () => {
update_common_rolls(["body", "doesntmatter", "soak_modifier", "soak_temp", `soak_temp_flag`]);
});
on("change:pain_tolerance", () => {
update_wounds();
});
// Update the name of the attribute used when rolling Unskilled Skill Use
on("change:default_attribute", (eventInfo) => {
getAttrs(['default_attribute'], (v) => {
var new_attr;
if(eventInfo.newValue) {
new_attr = eventInfo.newValue;
} else {
new_attr = v.default_attribute;
}
// newValue will be something like "@{attribute_name}" so we cut out the @{ and } and capitalize the first letter
setAttrs({
'default_display': new_attr.charAt(2).toUpperCase() + new_attr.slice(3, -1)
});
});
});
//Calculate ATTRIBUTES
['tasks', 'body', 'agility', 'reaction', 'strength', 'willpower', 'logic', 'intuition', 'charisma', 'magic', 'resonance'].forEach(attr => {
// Attach listener
on(`change:${attr}_base change:${attr}_modifier change:${attr}_temp change:${attr}_temp_flag`, () => {
update_attributes(attr);
});
});
var update_attributes = (attr) => {
// Load attribute values
getAttrs([`${attr}_base`, `${attr}_modifier`, `${attr}_temp`, `${attr}_temp_flag`], (v) => {
// Do some math to calculate the total
const bas = parseInt(v[`${attr}_base`]) || 0;
const mod = parseInt(v[`${attr}_modifier`]) || 0;
const tem = (v[`${attr}_temp_flag`] === "on") ? parseInt(v[`${attr}_temp`]) || 0 : 0;
const bon = mod + tem;
const stat = bas + bon;
// Update the finalized total
setAttrs({
[attr]: stat,
[`display_${attr}`]: bon === 0 ? bas : `${bas} (${stat})`
});
});
};
// Update the essence count (6 - aug_mods - calculated augmentation costs = total)
var update_essence = () => {
let ess = 6;
getSectionIDs("augmentations", (ids) => {
_.each(ids, (id) => {
getAttrs([`repeating_augmentations_${id}_essence_cost`], (aug_ess) => {
ess -= aug_ess[`repeating_augmentations_${id}_essence_cost`];
aug_cost = 6 - parseFloat(ess);
setAttrs({
essence: parseFloat(ess).toFixed(2),
aug_essence_cost: parseFloat(aug_cost).toFixed(2)
});
});
});
getAttrs(['essence_mod', 'magic', 'matrix_device_essence_cost'], (a) => {
var em = 0;
if(! isNaN(a['essence_mod']) && a['essence_mod'] !== '') {
em = a['essence_mod'];
}
ess += parseFloat(em);
ess -= parseFloat(a['matrix_device_essence_cost']) || 0;
// Trying to update magic as essence drops but it's not a simple process will revisit later
// var magic = 0;
// if(! isNaN(a['magic']) && a['magic'] !== '') {
// magic = a['magic'];
// }
setAttrs({
essence: parseFloat(ess).toFixed(2)
});
});
});
};
//This function watches for changes to augmentations and updates recalculates essence
on("change:essence_mod remove:repeating_augmentations change:repeating_augmentations:essence_cost change:matrix_device_essence_cost", (eventInfo) => {
update_essence();
});
// Catch changes to magic, tradition, logic or charisma to update magic AR
on("change:magic change:tradition change:logic change: charisma change:spell_drain_attribute_1 change:spell_drain_attribute_2", (eventInfo) => {
getAttrs(["sheet_type", "magic", "tradition", "logic", "intuition", "charisma", "spell_drain_attribute_1", "spell_drain_attribute_2"], (v) => {
var magic_ar = v.magic;
// do magic_ar different for grunts and spirits
if(v.sheet_type === 'grunt' || v.sheet_type === 'spirit') {
var drain_attr = v.spell_drain_attribute_2;
drain_attr = drain_attr.replace("@{", "");
drain_attr = drain_attr.replace("}", "");
magic_ar = parseInt(v.magic) + parseInt(v[`${drain_attr}`]);
setAttrs({
'magic_ar': magic_ar
});
return;
}
switch(v.tradition) {
case "Hermeticism (Logic)":
case "Hermeticism":
magic_ar += v.logic;
break;
case "Hermeticism (Intuition)":
magic_ar += v.intuition;
break;
case "Hermeticism (Charisma)":
magic_ar += v.charisma;
break;
case "Shamanism (Charisma)":
case "Shamanism":
magic_ar += v.charisma;
break;
case "Shamanism (Logic)":
magic_ar += v.logic;
break;
case "Shamanism (Intuition)":
magic_ar += v.intuition;
break;
default:
magic_ar = 0;
break;
}
setAttrs({
'magic_ar': magic_ar
});
});
});
/********************************************************/
/* MATRIX TAB SHEET WORKERS */
/********************************************************/
//This function watches for changes to repeating_devices and updates the ASDF and Device Rating as needed
on("change:repeating_devices remove:repeating_devices", (eventInfo) => {
const source = eventInfo.sourceAttribute;
const newV = eventInfo.newValue;
// sum repeating device matrix initiative bonuses and essence costs
getSectionIDs('devices', function(ids) {
var matrix_bonus = 0;
var essence_cost = 0;
ids.forEach(id => {
getAttrs([`repeating_devices_${id}_matrix_initiative_bonus`, `repeating_devices_${id}_essence_cost`], (a) => {
matrix_bonus += parseInt(a[`repeating_devices_${id}_matrix_initiative_bonus`]) || 0;
essence_cost += parseFloat(a[`repeating_devices_${id}_essence_cost`]) || 0;
setAttrs({
matrix_device_initiative_bonus: matrix_bonus,
matrix_device_essence_cost: essence_cost
});
});
});
// If the device list is empty update these to 0 which triggers recalculations.
if(ids.length == 0) {
setAttrs({
matrix_device_initiative_bonus: 0,
matrix_device_essence_cost: 0,
matrix_device_rating: 0
});
}
});
// Get a bunch of attributes (device rating, primary, ASDF, condition monitor, condition monitor max)
getAttrs(['attr_matrix_con', 'attr_condition_monitor_link', 'repeating_device_device', 'repeating_device_device_rating', 'repeating_device_primary_device', 'repeating_device_attack', 'repeating_device_attack_primary', 'repeating_device_sleaze', 'repeating_device_sleaze_primary', 'repeating_device_data_processing', 'repeating_device_data_processing_primary', 'repeating_device_firewall', 'repeating_device_firewall_primary', 'repeating_device_condition_monitor', 'repeating_device_condition_monitor_max', 'repeating_device_matrix_initiative_bonus'], (v) => {
var toUpdate = {};
// Check if the event was related to the primary flag being turned on (we'll need to recalculate
if(source.includes('primary_device') && newV == '1') {
// Update the attr_matrix_device_rating
toUpdate['matrix_device_rating'] = v['repeating_device_device_rating'] || 0;
// Update condition_monitor_link with the full id of this device
toUpdate['condition_monitor_link'] = eventInfo.triggerName;
// Update matrix_hex with the new condition
toUpdate['matrix_hex'] = v['repeating_device_condition_monitor'] || 0;
// Update matrix_hex with the new condition
toUpdate['matrix_hex_max'] = v['repeating_device_condition_monitor_max'] || 0;
// Uncheck 'primary' from other devices
getSectionIDs('devices', function(ids) {
var updates = {};
ids.forEach(id => {
if('repeating_devices_'+id != eventInfo.triggerName) {
updates[`repeating_devices_${id}_primary_device`] = 0;
}
});
setAttrs(updates);
});
}
/* When the device rating changes so should the Condition Monitor Max ONLY IF they haven't entered something there already*/
if(source.includes('device_rating')) {
if(! v['repeating_device_condition_monitor_max']) {
var device_condition_monitor_max = 8 + Math.ceil(v['repeating_device_device_rating'] / 2)
toUpdate[`${eventInfo.triggerName}_condition_monitor_max`] = device_condition_monitor_max;
if(typeof(v['repeating_device_condition_monitor']) == 'undefined') {
toUpdate[`${eventInfo.triggerName}_condition_monitor`] = device_condition_monitor_max;
}
}
}
/* If they changed the device's condition monitor update the hexes ONLY IF THIS IS THE PRIMARY DEVICE */
if(source.includes('condition_monitor') && v['repeating_device_primary_device'] == '1') {
// Update matrix_hex with the new condition
toUpdate['matrix_hex'] = v['repeating_device_condition_monitor'] || 0;
}
/* If they changed an attribute
If the attribute from this device is used by the persona
Update the persona attribute as well
*/
['attack', 'sleaze', 'data_processing', 'firewall'].forEach(attr => {
if(source.includes(`${attr}`)) {
// one of the attrs changed, is it the primary for the persona?
if(v[`repeating_device_${attr}_primary`] == '1') {
toUpdate[`${attr}_base`] = v[`repeating_device_${attr}`] || 0;
}
if(source.includes(`${attr}_primary`) && newV == '1') {
// If they selected the button uncheck the attribute button from other devices
getSectionIDs('devices', function(ids) {
var updates = {};
ids.forEach(id => {
if('repeating_devices_'+id != eventInfo.triggerName) {
updates[`repeating_devices_${id}_${attr}_primary`] = 0;
}
});
setAttrs(updates);
});
}
}
});
// update everything in toUpdate
setAttrs(toUpdate);
});
});
on("sheet:opened change:attack change:sleaze", (eventInfo) => {
getAttrs(['attack', 'sleaze'], (v) => {
const attack = v['attack'] || 0;
const sleaze = v['sleaze'] || 0;
setAttrs({
matrix_attack_rating: parseInt(attack) + parseInt(sleaze)
});
});
});
on("sheet:opened change:data_processing change:firewall change:matrix_defense_rating_modifier", (eventInfo) => {
getAttrs(['data_processing', 'firewall', 'matrix_defense_rating_modifier'], (v) => {
const data_processing = v['data_processing'] || 0;
const firewall = v['firewall'] || 0;
const matrix_defense_rating_modifier = v['matrix_defense_rating_modifier'] || 0;
setAttrs({
matrix_defense_rating: parseInt(data_processing) + parseInt(firewall) + parseInt(matrix_defense_rating_modifier)
});
});
});
on("change:willpower change:logic change:intuition change:charisma change:flag_special", (eventInfo) => {
techno_update();
});
var techno_update = () => {
getAttrs(['willpower', 'logic', 'intuition', 'charisma', 'flag_special'], (v) => {
if(v['flag_special'] == 'resonance') {
setAttrs({
attack_base: v['charisma'],
sleaze_base: v['intuition'],
data_processing_base: v['logic'],
firewall_base: v['willpower'],
});
}
});
};
/* condition monitor hex change updates device condition monitor */
on("change:matrix_hex", (eventInfo) => {
getAttrs(['matrix_hex', 'condition_monitor_link'], (v) => {
setAttrs({
[`${v['condition_monitor_link']}_condition_monitor`]: v['matrix_hex']
});
});
});
/* Complex Forms Sheetworkers */
on("change:electronics change:resonance", (eventInfo) => {
getAttrs(['electronics', 'resonance'], (v) => {
var complex_forms_attack_rating = parseInt(v['electronics']) || 0;
complex_forms_attack_rating += parseInt(v['resonance']) || 0;
setAttrs({
'complex_form_attack_rating': complex_forms_attack_rating
});
});
});
//This function checks changes to repeating_armor and updates the Primary Armor if needed
on("change:repeating_armor change:body change:charisma", (eventInfo) => {
const source = eventInfo.sourceAttribute;
const newV = eventInfo.newValue;
const arm = ["repeating_armor"];
const armors = [`${arm}_name`, `${arm}_rating`, `${arm}_chem_modifier`, `${arm}_elec_modifier`, `${arm}_cold_modifier`,`${arm}_fire_modifier`, `${arm}_dicepool_modifier`];
//Check if the event was related to the primary flag & armor is set to primary
if (source.includes('primary') && newV === 'primary') {
//Get attributes from the repeating_armor
getAttrs(armors, (v) => {
let update = {};
//Update the hidden static Primary Armor attributes with the repeating_armor attributes
_.each(armors, (armor) => {
const name = (armor.includes("name") || armor.includes("rating")) ? armor.split("repeating_")[1] : armor.split(`${arm}_`)[1];
update[`${name}`] = v[`${armor}`];
});
setAttrs(update);
});
//Set the other repeating_armor primary flags to 0 aka unchecked
getSectionIDs(`${arm}`, function(ids) {
let IDs = [];
let update = {};
for(var i=0; i < ids.length; i++) {
IDs.push(`${arm}_` + ids[i] + "_primary");
};
IDs.forEach(id => {
if (id != source) {
update[`${id}`] = 0;
};
});
setAttrs(update);
});
//Check if the event was for a relevant Primary Armor attribute
} else if (source.includes('name') || source.includes('rating') || source.includes('dicepool') || source.includes('chem') || source.includes('cold') || source.includes('elec') || source.includes('fire')) {
//Get the primary flag attribute for this armor. Also get the repeating_armor attribute we'll need for an update, doing it now is more efficient.
getAttrs([`${arm}_primary`, `${source}`], (v) => {
//Check if this armor is the designated Primary Armor.
if (v[`${arm}_primary`] === 'primary') {
let update = {};
//Apply the repeating_armor attribute to its static counterpart
switch (true) {
case /name/.test(source) :
update["armor_name"] = v[`${source}`];
break;
case /rating/.test(source) :
update["armor_rating"] = v[`${source}`];
break;
case /dicepool/.test(source) :
update["soak_modifier"] = v[`${source}`];
break;
case /chem/.test(source) :
update["chem_modifier"] = v[`${source}`];
break;
case /cold/.test(source) :
update["cold_modifier"] = v[`${source}`];
break;
case /elec/.test(source):
update["elec_modifier"] = v[`${source}`];
break;
case /fire/.test(source) :
update["fire_modifier"] = v[`${source}`];
break;
default:
console.log(`Source ${source} was invalid`);
}
setAttrs(update);
};
});
}
// Update DR and resists on Core Combat Info -> Armor section
getSectionIDs("armor", function(ids) {
// Update rating and resist totals
let ratingTot = 0,
chemTot = 0,
coldTot = 0,
elecTot = 0,
fireTot = 0,
socialTot = 0;
getAttrs(['body', 'charisma'], (v) => {
ratingTot = v['body'];
socialTot = v['charisma'];
});
ids.forEach(id => {
var armorFields = [`${arm}_${id}_rating`, `${arm}_${id}_chem`, `${arm}_${id}_cold`, `${arm}_${id}_elec`, `${arm}_${id}_fire`, `${arm}_${id}_social`, `${arm}_${id}_primary`, `${arm}_${id}_cumulative`];
getAttrs(armorFields, (af) => {
if(af[`${arm}_${id}_primary`] != 0 || af[`${arm}_${id}_cumulative`] != 0) {
ratingTot += parseInt(af[`${arm}_${id}_rating`]);
socialTot += parseInt(af[`${arm}_${id}_social`]);
}
chemTot += parseInt(af[`${arm}_${id}_chem`]);
coldTot += parseInt(af[`${arm}_${id}_cold`]);
elecTot += parseInt(af[`${arm}_${id}_elec`]);
fireTot += parseInt(af[`${arm}_${id}_fire`]);
setAttrs({
'armor_rating': ratingTot,
'resist_cold_total': coldTot,
'resist_chem_total': chemTot,
'resist_elec_total': elecTot,
'resist_fire_total': fireTot,
'social_rating': socialTot,
});
});
});
});
});
// COMMON ROLLS: MEMORY, JUDGE INTENTIONS, COMPOSURE, LIFT & CARRY, OVERFLOW, DEFENSE, & SOAK ROLLS
const update_common_rolls = (attrs) => {
getAttrs(attrs, (v) => {
const found = attrs.find((mod) => { return mod.includes("_modifier") });
const name = found.split("_modifier")[0];
let numbers = [];
//DEFENSE & SOAK HAVE TWO EXTRA ATTRIBUTES. TEMP IS NEEDED BUT ONLY IF THE FLAG IS CHECKED IN SETTINGS
const array = (name === "defense" || name === "soak") ? (v[`${name}_temp_flag`] === "on") ? attrs.splice(0, 4) : attrs.splice(0, 3) : attrs;
_.each(array, (attr) => {
numbers.push(parseInt(v[`${attr}`]) || 0);
});
const add = (a, b) => a + b, sum = numbers.reduce(add);
setAttrs({[`${name}`]: sum});
});
};
//Update condition tracks
const update_track = (track) => {
let attrs = [`${track}_modifier`, `${track}_damage`];
(track === "stun") ? attrs.push("willpower") : attrs.push("body", "sheet_type", "flag_drone");
getAttrs(attrs, (v) =>{
const attr1 = attrs[2], stat1 = parseInt(v[`${attr1}`]) || 0; //Willpower or Body
const mod = parseInt(v[`${track}_modifier`]) || 0;
const dam = parseInt(v[`${track}_damage`]) || 0;
let update = {};
if (track === "stun" || v["sheet_type"] === "pc" || v["sheet_type"] === "grunt") {
tot = Math.ceil(stat1/2) + 8 + mod;
} else if (v["sheet_type"] === "vehicle" && v["flag_drone"] === "drone") {
tot = (Math.ceil(stat1/2) + 8 + mod);
} else if (v["sheet_type"] === "vehicle") {
tot = (Math.ceil(stat1/2) + 8 + mod);
} else if (v["sheet_type"] === "spirit") {
// spirits are auto calculated
return;
} else {
tot = 0; //Sprites don't have Stun or Physical track
};
const current = (dam != 0) ? tot - dam : tot;
update[`${track}`] = current;
update[`${track}_max`] = tot;
setAttrs(update, {silent:true});
});
};
//Calculate Device Rating Track
on("change:device_rating change:matrix_modifier change:sensor", () => {
getAttrs(["sheet_type", "device_rating","matrix_modifier","matrix", "sensor"], (v) =>{
if(v.sheet_type == "vehicle") {
dev = parseInt(v.sensor) || 0;
mod = parseInt(v.matrix_modifier) || 0;
} else {
dev = parseInt(v.device_rating) || 0;
mod = parseInt(v.matrix_modifier) || 0;
}
const dam = parseInt(v.matrix) || 0;
const tot = Math.ceil(dev/2) + 8 + mod;
const current = (dam > 0) ? dam : tot;
setAttrs({matrix: current});
setAttrs({matrix_max: tot});
});
});
//Convert physical into the physical damage track boxes and reverse
['physical', 'stun'].forEach(attr => {
on(`change:${attr} change:${attr}_damage`, (eventInfo) => {
getAttrs([`${attr}`, `${attr}_damage`, `${attr}_max`, 'sheet_type'], (v) => {
const stat = parseInt(v[`${attr}`]) || 0,
dam = parseInt(v[`${attr}_damage`]) || 0,
max = parseInt(v[`${attr}_max`]) || 0,
source = eventInfo.sourceAttribute;
const wou = (source === `${attr}`) ? max - stat : max - dam;
if (source === `${attr}`) {
(dam === wou) ? false : ((stat < max && dam != wou) ? setAttrs({[`${attr}_damage`]: wou}, {silent: true}) : setAttrs({[`${attr}_damage`]: 0}, {silent: true}));
} else {
(stat === wou) ? false : setAttrs({[`${attr}`]: wou}, {silent: true});
};
update_wounds();
});
});
});
const update_wounds = () => {
getAttrs(["stun_damage", "physical_damage", "pain_tolerance"], (v) => {
const stu = parseInt(v.stun_damage) || 0,
phy = parseInt(v.physical_damage) || 0,
pai = parseInt(v.pain_tolerance) || 0;
pMod = (phy > 0) ? (Math.floor(phy/3)) : 0;
sMod = (stu > 0) ? (Math.floor(stu/3)) : 0;
wou = Math.floor(-(pMod) + -(sMod));
if(pai < 0) {
wou = wou * 2;
} else if(pai > 0 && wou < 0) {
wou = wou + 1;
}
setAttrs({wounds: wou});
});
};
// Trigger initiative updates
['initiative_mod', 'initiative_dice_mod', 'initiative_temp', 'initiative_temp_flag', 'initiative_dice_temp', 'initiative_dice_temp_flag', 'pilot'].forEach(attr => {
on(`change:${attr}`, (eventInfo) => {
if(eventInfo.sourceType == 'player') {
update_initiative();
}
});
});
//Calculate Initiative
var update_initiative = () => {
getAttrs(["sheet_type", "pilot", "reaction", "intuition", "initiative_mod", "initiative_temp", "initiative_temp_flag", "initiative_dice_mod", "initiative_dice_temp", "initiative_dice_temp_flag"], (v) => {
if(v.sheet_type === 'spirit') {
// spirit initiative is auto-calculated elsewhere
return;
}
const rea = parseInt(v.reaction) || 0;
const int = parseInt(v.intuition) || 0;
const mod = parseInt(v.initiative_mod) || 0;
const tmp = (v.initiative_temp_flag === "on") ? parseInt(v.initiative_temp) || 0 : 0;
var bas = rea + int;
var tot = rea + int + mod + tmp;
const dice_mod = parseInt(v.initiative_dice_mod) || 0;
const dice_tmp = (v.initiative_dice_temp_flag === "on") ? parseInt(v.initiative_dice_temp) || 0 : 0;
var dice_tot = 1 + dice_mod + dice_tmp;
if(v.sheet_type === 'vehicle') {
bas = v.pilot * 2 || 0;
tot = bas + mod + tmp;
dice_tot = 4 + dice_mod + dice_tmp;
}
let update = {};
update["initiative_base"] = tot;
update["display_initiative_base"] = (mod != 0 || tmp != 0) ? `${bas} (${tot})` : bas;
update["initiative_dice"] = dice_tot;
setAttrs(update);
});
};
// Trigger astral initiative updates
['astral_initiative_mod', 'astral_initiative_dice_mod', 'astral_initiative_temp', 'astral_initiative_temp_flag', 'astral_initiative_dice_temp', 'astral_initiative_dice_temp_flag', 'intuition', 'logic'].forEach(attr => {
on(`change:${attr}`, (eventInfo) => {
update_astral_initiative();
});
});
//Calculate Astral Initiative
var update_astral_initiative = () => {
getAttrs(["intuition", "logic", "astral_initiative_mod", "astral_initiative_temp", "astral_initiative_temp_flag", "astral_initiative_dice_mod", "astral_initiative_dice_temp", "astral_initiative_dice_temp_flag"], (v) => {
const int = parseInt(v.intuition) || 0;
const log = parseInt(v.logic) || 0;
const mod = parseInt(v.astral_initiative_mod) || 0;
const tmp = (v.astral_initiative_temp_flag === "on") ? parseInt(v.astral_initiative_temp) || 0 : 0;
const bas = int + log;
const tot = int + log + mod + tmp;
const dice_mod = parseInt(v.astral_initiative_dice_mod) || 0;
const dice_tmp = (v.astral_initiative_dice_temp_flag === "on") ? parseInt(v.astral_initiative_dice_temp) || 0 : 0;
const dice_tot = 2 + dice_mod + dice_tmp;
let update = {};
update["astral_initiative_base"] = tot;
update["display_astral_initiative_base"] = (mod != 0 || tmp != 0) ? `${bas} (${tot})` : bas;
update["astral_initiative_dice"] = dice_tot;
setAttrs(update);
});
};
//Calculate Matrix Initiatve.
on("change:host_rating change:data_processing change:intuition change:reaction change:level change:matrix_initiative_mod change:matrix_initiative_dice_mod change:matrix_initiative_temp change:matrix_initiative_temp_flag change:matrix_initiative_dice_temp change:matrix_initiative_dice_temp_flag change:cold_sim_initiative_mod change:cold_sim_initiative_dice_mod change:cold_sim_initiative_temp change:cold_sim_initiative_temp_flag change:cold_sim_initiative_dice_temp change:cold_sim_initiative_dice_temp_flag change:hot_sim_initiative_mod change:hot_sim_initiative_dice_mod change:hot_sim_initiative_temp change:hot_sim_initiative_temp_flag change:hot_sim_initiative_dice_temp change:hot_sim_initiative_dice_temp_flag change:matrix_device_initiative_bonus", (eventInfo) => {
update_matrix_initiative();
});
var update_matrix_initiative = () => {
getAttrs(["sheet_type", "data_processing", "pilot", "intuition", "reaction", "host_rating", "level", "matrix_initiative_mod", "matrix_initiative_dice_mod", "matrix_initiative_temp", "matrix_initiative_temp_flag", "matrix_initiative_dice_temp", "matrix_initiative_dice_temp_flag", "cold_sim_initiative_mod", "cold_sim_initiative_dice_mod", "cold_sim_initiative_temp", "cold_sim_initiative_temp_flag", "cold_sim_initiative_dice_temp", "cold_sim_initiative_dice_temp_flag", "hot_sim_initiative_mod", "hot_sim_initiative_dice_mod", "hot_sim_initiative_temp", "hot_sim_initiative_temp_flag", "hot_sim_initiative_dice_temp", "hot_sim_initiative_dice_temp_flag", "matrix_device_initiative_bonus"], (v) => {
const dat = parseInt(v.data_processing) || 0;
const pil = parseInt(v.pilot) || 0;
const int = parseInt(v.intuition) || 0;
const rea = parseInt(v.reaction) || 0;
const hos = parseInt(v.host_rating) || 0;
const lev = parseInt(v.level) || 0;
const dev = parseInt(v.matrix_device_initiative_bonus) || 0;
const init_mod = parseInt(v.matrix_initiative_mod) || 0;
const cold_sim_init_mod = parseInt(v.cold_sim_initiative_mod) || 0;
const hot_sim_init_mod = parseInt(v.hot_sim_initiative_mod) || 0;
const dice_mod = parseInt(v.matrix_initiative_dice_mod) || 0;
const cold_sim_dice_mod = parseInt(v.cold_sim_initiative_dice_mod) || 0;
const hot_sim_dice_mod = parseInt(v.hot_sim_initiative_dice_mod) || 0;
const tmp = (v.matrix_initiative_temp_flag === "on") ? parseInt(v.matrix_initiative_temp) || 0 : 0;
const dice_tmp = (v.matrix_initiative_dice_temp_flag === "on") ? parseInt(v.matrix_initiative_dice_temp) || 0 : 0;
const cold_tmp = (v.cold_sim_initiative_temp_flag === "on") ? parseInt(v.cold_sim_initiative_temp) || 0 : 0;
const cold_dice_tmp = (v.cold_sim_initiative_dice_temp_flag === "on") ? parseInt(v.cold_sim_initiative_dice_temp) || 0 : 0;
const hot_tmp = (v.hot_sim_initiative_temp_flag === "on") ? parseInt(v.hot_sim_initiative_temp) || 0 : 0;
const hot_dice_tmp = (v.hot_sim_initiative_dice_temp_flag === "on") ? parseInt(v.hot_sim_initiative_dice_temp) || 0 : 0;
let update = {};
matrix_dice = 1;
cold_sim_dice = 2;
hot_sim_dice = 3;
switch(v.sheet_type) {
case 'pc':
matrix_tot = rea + int + dev + init_mod + tmp;
matrix_dice = matrix_dice + dice_mod + dice_tmp;
cold_sim_tot = int + dat + dev + cold_sim_init_mod + cold_tmp;
cold_sim_dice = cold_sim_dice + cold_sim_dice_mod + cold_dice_tmp;
hot_sim_tot = int + dat + dev + hot_sim_init_mod + hot_tmp;
hot_sim_dice = hot_sim_dice + hot_sim_dice_mod + hot_dice_tmp;
break;
case 'sprite':
/* Handled when spirit_type and force are changed */
return;
case 'vehicle':
matrix_tot = pil + pil;
cold_sim_tot = pil + pil;
hot_sim_tot = pil + pil;
hot_sim_dice = 4;
break;
case 'host':
hot_sim_tot = dat + dat;
cold_sim_tot = hot_sim_tot;
matrix_tot = hot_sim_tot;
break;
case 'sprite':
/* Handled when sprite_type and level are changed */
return;
default:
matrix_tot = rea + int;
cold_sim_tot = int + dat;
hot_sim_tot = int + dat;
break;
}
update["matrix_initiative_base"] = matrix_tot;
update["matrix_initiative_dice"] = matrix_dice;
update["cold_sim_initiative_base"] = cold_sim_tot;
update["cold_sim_initiative_dice"] = cold_sim_dice;
update["hot_sim_initiative_base"] = hot_sim_tot;
update["hot_sim_initiative_dice"] = hot_sim_dice;
setAttrs(update);
});
};
//Edge toggle to include ! for exploding dice
on("change:edge_toggle", () => {
getAttrs(["edge_toggle"], (v) =>{
edg = (v.edge_toggle != 0) ? "!" : "";
setAttrs({explode_toggle: edg});
});
});
//Calculate Reset Condition Track
on("clicked:cond_reset", () => {
getAttrs(["sheet_type","physical_max","stun_max", "matrix_max"], (v) => {
var phy = parseInt(v.physical_max) || 0;
var stun = parseInt(v.stun_max) || 0;
var mat = parseInt(v.matrix_max) || 0;
let update = {};
if (v.sheet_type === "grunt" || v.sheet_type === "pc") {
update["physical"] = phy;
update["stun"] = stun;
} else if (v.sheet_type === "sprite") {
update["matrix"] = mat;
} else if (v.sheet_type === "vehicle") {
update["physical"] = phy;
update["matrix"] = mat;
} else {
return "Not a grunt or vehicle";
};
setAttrs(update);
});
});
on("clicked:cond_reset_physical clicked:cond_reset_stun", (eventInfo) => {
const attr = eventInfo.triggerName.split("_")[2];
setAttrs({
[`${attr}_damage`] : 0
});
});
//Weapon displays set into an Array
// Builder function to display details properly
// Note that since undefined are falsey if there's no label or sign we can leave the parameters blank
function repeatingStringBuilder(v, keyBase) {
return function(key, label, sign) {
// fetch the attr from v checking if it has a value
const val = v[`${keyBase}${key}`];
if (!val) return '';
// Apply the sign if needed
const disp = sign && val > 0 ? `+${val}` : val;
// Apply label if needed
return label ? `${label} ${disp}` : disp;
}
}
on("change:repeating_weapon", () => {
const source = "repeating_weapon_weapon";
getAttrs([`${source}_range`, `${source}_type`, `${source}_dv`, `${source}_ap`, `${source}_mode`, `${source}_rc`, `${source}_ammo`, `${source}_note`, `${source}_primary`], (v) => {
// Local builder putting the needed variables into scope for repeatingStringBuilder
const b = repeatingStringBuilder(v, `${source}_`);
// Determine fields to display and in their proper order and formatting
// Anonymous function is purely stylistic and adds more overhead than just a simple switch/case. Personally I find the function looks cleaner and hides any internal scope that might conflict with outside
const display = (() => {
// 0 for weapon_range is a ranged weapon. A 1 is a melee weapon.
switch(v.repeating_weapon_weapon_range) {
case '0':
// Not a fan of how ammo has to be handled. Could potentially be placed in the repeatingStringBuilder if used more often for other change:repeating functions as some sort of suffix parameter
const ammo = b('amm');
return [
b('type'),
b('dv', 'DV'),
b('mode'),
ammo ? `${ammo} (c)` : '',
b('note')
];
case '1': return [
b('type'),
b('dv', 'DV'),
b('note')
];
default: return [
b('type'),
b('dv', 'DV'),
b('note')
];
}
})()
// Remove all empty strings
.filter(s => s)
// Concat all the strings and add comma between
.join(', ');
let update = {};
update[`${source}`] = `[${display}]`;
// Finally wrap square brackets around the weapon display
setAttrs(update);
});
});
//Spell displays set into an Array
on("change:repeating_NPCspell", () => {
getAttrs(["repeating_NPCspell_combat_type", "repeating_NPCspell_type", "repeating_NPCspell_range", "repeating_NPCspell_damage", "repeating_NPCspell_duration", "repeating_NPCspell_drain", "repeating_NPCspell_note"], (v) =>{
const com = v.repeating_NPCspell_combat_type;
const typ = `Type ${v.repeating_NPCspell_type}, `;
const ran = `${v.repeating_NPCspell_range}, `;
const dam = `Damage ${v.repeating_NPCspell_damage}, `;
const dur = `Duration ${v.repeating_NPCspell_duration}, `;
const not = `, ${v.repeating_NPCspell_note}`;
const dra = v.repeating_NPCspell_drain;
const drain = (dra > 0) ? `F+${dra} ` : (dra < 0) ? `F${dra} ` :"F ";
const info = `[${typ}${ran}${dam}${dur}${drain}${not}]`;
display = (com === "Direct, Force ") ? ` (Direct) ${info}` :
(com === "Indirect, Force ?{Force|}, AP -") ? ` (Indirect) ${info}` : `${info}`;
setAttrs({repeating_NPCspell_spell: display});
});
});
//IC displays are set into an Array
on("change:repeating_IC", () => {
getAttrs(["host_rating", "attack", "data_processing", "repeating_IC_IC_attribute", "repeating_IC_IC_matrix", "repeating_IC_IC_note"], (v) =>{
const host = v.host_rating;
const att = parseInt(v.attack) || 0;
const data = parseInt(v.data_processing) || 0;
const attr = v.repeating_IC_IC_attribute;
const mat = v.repeating_IC_IC_matrix;
const not = v.repeating_IC_IC_note;
var def = 'None';
if(attr == 'None' && mat == 'None') {
def = 'None';
} else {
def = `${attr} \+ ${mat}`;
}
setAttrs({
repeating_IC_IC_defense: def
});
});
});
//IC Attack Dice & Condition Track
on("change:host_rating", () => {
getAttrs(["host_rating"], (v) => {
var hos = parseInt(v.host_rating) || 0;
var tot = 8 + Math.ceil(hos/2);
var atk = Math.min(hos + hos);
setAttrs({matrix: tot});
setAttrs({ic_attack: atk});
});
});
//Sprite Condition Track
on("change:level", () => {
getAttrs(["level"], (v) => {
var lev = parseInt(v.level) || 0;
var tot = 8 + Math.ceil(lev/2);
setAttrs({matrix: tot});
});
});
on("change:repeating_skills:name", (eventInfo) => {
update_skill_attribute(eventInfo.triggerName.replace('_name', ''), eventInfo.newValue);
});
var update_skill_attribute = (prefix, skill) => {
switch(skill) {
case 'Athletics':
case 'Close Combat':
case 'Exotic Weapons':
case 'Firearms':
case 'Stealth':
translation = getTranslationByKey("agility");
setAttrs({[`${prefix}_attribute`]: '@{agility}', [`${prefix}_display_attribute`]: translation});
break;
case 'Con':
case 'Influence':
translation = getTranslationByKey("charisma");
setAttrs({[`${prefix}_attribute`]: '@{charisma}', [`${prefix}_display_attribute`]: translation});
break;
case 'Astral':
case 'Outdoors':
case 'Perception':
translation = getTranslationByKey("intuition");
setAttrs({[`${prefix}_attribute`]: '@{intuition}', [`${prefix}_display_attribute`]: translation});
break;
case 'Biotech':
case 'Cracking':
case 'Electronics':
case 'Engineering':
translation = getTranslationByKey("logic");
setAttrs({[`${prefix}_attribute`]: '@{logic}', [`${prefix}_display_attribute`]: translation});
break;
case 'Conjuring':
case 'Enchanting':
case 'Sorcery':
translation = getTranslationByKey("magic");
setAttrs({[`${prefix}_attribute`]: '@{magic}', [`${prefix}_display_attribute`]: translation});
break;
case 'Piloting':
translation = getTranslationByKey("reaction");
setAttrs({[`${prefix}_attribute`]: '@{reaction}', [`${prefix}_display_attribute`]: translation});
break;
case 'Tasking':
translation = getTranslationByKey("resonance");
setAttrs({[`${prefix}_attribute`]: '@{resonance}', [`${prefix}_display_attribute`]: translation});
break;
default:
translation = getTranslationByKey("agility");
setAttrs({[`${prefix}_attribute`]: '@{agility}', [`${prefix}_display_attribute`]: translation});
break;
}
};
//REFACTORED Skills
['repeating_skills','repeating_active','repeating_knowledge','repeating_language', 'agility', 'logic'].forEach(field => {
on(`change:${field}`, (eventInfo) => {
const source = eventInfo.sourceAttribute;
const type = eventInfo.sourceType;
// updating agility was causing this to trigger for "repeating_skills_attribute"
if(eventInfo.sourceAttribute == 'repeating_skills_attribute') {
return;
}
if (source.includes("rating")) {
getAttrs([`${field}_rating`, `${field}_rating_modifier`, `${field}_name`, 'sheet_type'], (v) => {
if(v.sheet_type == 'spirit') {
return;
}
const bas = parseInt(v[`${field}_rating`]) || 0;
const mod = parseInt(v[`${field}_rating_modifier`]) || 0;
const tot = parseInt(bas) + parseInt(mod);
const skill = v[`${field}_name`] || '';
// Update repeating melee weapon skill and rating values
getSectionIDs("melee", function(ids) {
for(var i = 0; i < ids.length; i++) {
let skillIdName = "repeating_melee_" + ids[i] + "_skill";
let skillRating = "repeating_melee_" + ids[i] + "_rating";
getAttrs([skillIdName], (v2) => {
if(v2[skillIdName] == v[`${field}_name`]) {
setAttrs({
[skillRating]: bas
});
}
});
}
});
// Update repeating range weapon skill and rating values
getSectionIDs("range", function(ids) {
for(var i = 0; i < ids.length; i++) {
let skillIdName = "repeating_range_" + ids[i] + "_skill";
let skillRating = "repeating_range_" + ids[i] + "_rating";
getAttrs([skillIdName], (v2) => {
if(v2[skillIdName] == v[`${field}_name`]) {
setAttrs({
[skillRating]: bas
});
}
});
}
});
setAttrs({
[`${field}_dicepool`]: tot,
[`${field}_rating`]: bas,
[`${field}_display_rating`]: (mod === 0) ? bas : `${bas} (${tot})`,
[skill]: bas
});
});
} else if (source.includes("logic") || source.includes("agility")) {
var diff = eventInfo.newValue - eventInfo.previousValue;
// Update repeating melee and range weapon dicepool if it uses this attribute
['range', 'melee'].forEach((type) => {
getSectionIDs(type, function(ids) {
for(var i = 0; i < ids.length; i++) {
let attr = `repeating_${type}_` + ids[i] + "_attribute";
let attr_rating = `repeating_${type}_` + ids[i] + "_attr_rating";
let pool = `repeating_${type}_` + ids[i] + "_dicepool";
getAttrs([attr, pool, 'sheet_type'], (v2) => {
if(v2.sheet_type == 'spirit' || v2.sheet_type == 'grunt' || v2.sheet_type == 'vehicle') {
return;
}
if(v2[`${attr}`].toLowerCase() == source.toLowerCase()) {
setAttrs({
[`${pool}`]: parseInt(v2[`${pool}`]) + diff,
[`${attr_rating}`]: eventInfo.newValue
});
}
});
}
});
});
} else if (source.includes("attribute") && type === "player") {
getAttrs([`${source}`], (v) => {
const attribute = v[`${source}`].slice(2, -1);
const translation = getTranslationByKey(`${attribute}`);
setAttrs({
[`${field}_display_attribute`]: translation
});
});
} else if (source.includes("spec") && type === "player") {
getAttrs([`${source}`], (v) => {
const bas = v[`${source}`];
const size = bas.length;
let display = (size >= 0 && size <= 15) ? `${bas}` : "(" + bas.slice(0, 15) + "...)";
setAttrs({
[`${field}_display_spec`]: display
});
});
} else if (source.includes("expert") && type === "player") {
getAttrs([`${source}`], (v) => {
const bas = v[`${source}`];
const size = bas.length;
let display = (size >= 0 && size <= 15) ? `${bas}` : "(" + bas.slice(0, 15) + "...)";
setAttrs({
[`${field}_display_expert`]: display
});
});
} else if (source.endsWith("skill")) {
getAttrs([`${source}`], (v) => {
const bas = v[`${source}`];
const size = bas.length;
let display = (size > 0 && size <= 20) ? bas : (size > 20 ) ? bas.slice(0, 20) + "..." : " ";
setAttrs({
[`${field}_display`]: display
});
});
} else if (source.includes("dicepool")) {
getAttrs([`${source}`, `${field}_skill`], (v) => {
const skill = v[`${field}_skill`];
let lowercase = skill.toLowerCase();
let removeGroup = (lowercase.includes("group")) ? lowercase.slice(0, -6) : lowercase;
let skillSet = (removeGroup.includes(" ")) ? removeGroup.replace(/ /g,"") : removeGroup;
setAttrs({
[`${skillSet}`]: v[`${source}`]
});
});
} else {
// console.log('Change to '+source+' did not set attr');
};
});
});
//REFACTORED Range & MELEE UPDATES
['repeating_range','repeating_melee'].forEach(weap => {
on(`change:${weap}`, (eventInfo) => {
const source = eventInfo.sourceAttribute;
const newV = eventInfo.newValue;
const type = weap.slice(-5);
getAttrs([`${weap}_weapon`, `${weap}_dicepool_modifier`, `${weap}_spec`, `${weap}_expert`, `${weap}_skill`, `${weap}_attribute`, `${weap}_attr_rating`, `${weap}_primary`, `${weap}_firing_modes`, `${weap}_damage`, `${weap}_close`, `${weap}_near`, `${weap}_medium`, `${weap}_far`, `${weap}_extreme`, `sheet_type`], (v) => {
if(v.sheet_type != 'pc') {
return;
}
const mod = parseInt(v[`${weap}_dicepool_modifier`]) || 0;
const spec = parseInt(v[`${weap}_spec`]) || 0;
const expert = parseInt(v[`${weap}_expert`]) || 0;
const skill = v[`${weap}_skill`] || '';
var attribute = 'Agility';
switch(skill) {
case 'Engineering':
attribute = 'Logic';
break;
case 'Firearms':
case 'Close Combat':
case 'Athletics':
case 'Exotic Weapons':
attribute = 'Agility';
break;
}
getAttrs([`${skill}`, `${attribute}`], (s) => {
rating = s[`${skill}`] || -1;
attr = s[`${attribute}`] || 1;
const tot = parseInt(attr) + parseInt(mod) + parseInt(spec) + parseInt(expert) + parseInt(rating);
setAttrs({
[`${weap}_rating`]: s[`${skill}`] || -1,
[`${weap}_dicepool`]: tot,
[`${weap}_attribute`]: attribute,
[`${weap}_attr_rating`]: attr
});
});
/* if it's the primary weapon any update needs to be reflected on Core->Arms */
if (v[`${weap}_primary`] === "primary") {
//Shared attributes names.
let array = ["dicepool", "dicepool_modifier", "weapon", "damage", "skill", "rating", "close", "near", "medium", "far", "extreme", "spec", "expert", "attribute", "attr_rating"];
//Add the range or melee specific ones
if(type === "range") {
array.push("ammo", "ammo_max", "mode");
// update the primary range firing modes available
var modes = v[`repeating_range_firing_modes`].split(/\s*\/\s*/i);
var toEnable = {
primary_range_weapon_mode_singleshot: 0,
primary_range_weapon_mode_semiauto: 0,
primary_range_weapon_mode_burst: 0,
primary_range_weapon_mode_fullauto: 0,
primary_range_weapon_mode_other: 0,
};
modes.forEach(mode => {
switch(mode.toUpperCase()) {
case 'SS':
toEnable.primary_range_weapon_mode_singleshot = 1;
break;
case 'SA':
toEnable.primary_range_weapon_mode_semiauto = 1;
break;
case 'BF':
toEnable.primary_range_weapon_mode_burst = 1;
break;
case 'FA':
toEnable.primary_range_weapon_mode_fullauto = 1;
break;
default:
toEnable.primary_range_weapon_mode_other = 1;
break;
};
});
// save the weapon's damage and ARs to the primary base for use in the firing mode calculator
toEnable.primary_range_weapon_base_damage = v[`${weap}_damage`];
toEnable.primary_range_weapon_base_close = v[`${weap}_close`];
toEnable.primary_range_weapon_base_near = v[`${weap}_near`];
toEnable.primary_range_weapon_base_medium = v[`${weap}_medium`];
toEnable.primary_range_weapon_base_far = v[`${weap}_far`];
toEnable.primary_range_weapon_base_extreme = v[`${weap}_extreme`];
setAttrs(toEnable);
}
// Add any range specific attributes
if(type === "melee") {
}
//Add the repeating section to the begining of each attribute
let attrs = [];
for(var i=0; i < array.length; i++) {
attrs.push(`${weap}_` + array[i]);
};
getAttrs(attrs, (v) => {
let update = {};
//Primary weapon name does not follow the naming scheme.
update[`primary_${type}_weapon`] = v[`${weap}_weapon`];
_.each(array, (value) => {
if (value != undefined || value != "weapon") {
update[`primary_${type}_weapon_${value}`] = (value === "ammo_max") ? v[`${weap}_ammo`] : v[`${weap}_${value}`];
};
});
setAttrs(update);
});
};
// If the player changed the primary status of the weapon, uncheck the other weapons
if (source.includes('primary') && eventInfo.sourceType === "player") {
//Set the other repeating_weapon primarys to 0 aka unchecked
getSectionIDs(`${weap}`, function(ids) {
let IDs = [];
let update = {};
for(var i=0; i < ids.length; i++) {
IDs.push(`${weap}_` + ids[i] + "_primary");
};
IDs.forEach(id => {
if (id != source) {
update[`${id}`] = 0;
}
});
setAttrs(update);
});
} else if(source.includes('dicepool') || source.includes('weapon') || source.includes('damage') || source.includes('skill') || source.includes('rating') || source.includes('ammo') || source.includes('mode') || source.includes('close') || source.includes('near') || source.includes('medium') || source.includes('far') || source.includes('extreme') || source.includes('spec') || source.includes('expert')) {
getAttrs([`${weap}_primary`, `${source}`], (v) => {
if (v[`${weap}_primary`] === 'primary') {
let update = {};
//This whole process needs refactored in the future. Its working for now.
if (source.includes('ammo')) {
update[`primary_${type}_weapon_ammo`] = v[`${source}`];
update[`primary_${type}_weapon_ammo_max`] = v[`${source}`];
} else {
// console.log(eventInfo);
};
setAttrs(update);
};
});
} else {
console.log("Change was not relevant.");
};
});
});
});
// Grunt weapon AR change
['range', 'melee'].forEach((type) => {
on(`change:repeating_${type}:close_base change:repeating_${type}:near_base change:repeating_${type}:medium_base change:repeating_${type}:far_base change:repeating_${type}:extreme_base change:repeating_${type}:dicepool_base`, (eventInfo) => {
if(parseInt(eventInfo.newValue) < 0 || isNaN(eventInfo.newValue)) {
eventInfo.newValue = 0;
}
if(parseInt(eventInfo.previousValue) < 0 || isNaN(eventInfo.previousValue)) {
eventInfo.previousValue = 0;
}
delta = parseInt(eventInfo.newValue) - parseInt(eventInfo.previousValue);
display = eventInfo.sourceAttribute.slice(0,-5);
getAttrs(['sheet_type', display], (v) => {
// this only gets applied to grunts, spirits and vehicles
if(v.sheet_type != 'grunt' && v.sheet_type != 'spirit' && v.sheet_type != 'vehicle') {
return;
}
var newV = parseInt(v[`${display}`]) + delta || 0;
if(newV < 0) {
newV = 0;
}
setAttrs({
[`${display}`]: newV
});
});
});
});
// Grunt Groups Count changes
on("change:grunt_group_count change:grunt_group_member change:repeating_melee:mode change:repeating_range:mode change:repeating_melee:damage_base change:repeating_range:damage_base", (eventInfo) => {
['range', 'melee'].forEach((wtype) => {
getSectionIDs(`${wtype}`, (ids) => {
ids.forEach((id) => {
getAttrs([`repeating_${wtype}_${id}_dicepool_base`, `repeating_${wtype}_${id}_dicepool_modifier`, `repeating_${wtype}_${id}_close_base`, `repeating_${wtype}_${id}_near_base`, `repeating_${wtype}_${id}_medium_base`, `repeating_${wtype}_${id}_far_base`, `repeating_${wtype}_${id}_extreme_base`, `repeating_${wtype}_${id}_damage_base`, `repeating_${wtype}_${id}_mode`, 'mode', 'grunt_group_count', 'grunt_group_member', 'sheet_type'], (w) => {
if(w.sheet_type != 'grunt' && w.sheet_type != 'spirit' && w.sheet_type != 'vehicle') {
return;
}
var grunts = 0;
if(w.grunt_group_member == 0) {
grunts = 0;
} else {
grunts = w.grunt_group_count;
}
firing_mode_mods = {
SS: { AR: 0, DV: 0 },
SA: { AR: -2, DV: +1 },
BF: { AR: -4, DV: +2 },
FA: { AR: -6, DV: 0 },
Other: { AR: 0, DV: 0 }
};
var firing_mode = 'SS';
if(wtype == 'range') {
firing_mode = w[`repeating_${wtype}_${id}_mode`] || w.mode || 'SS';
}
var DV = adjAttrs({
dvMod: firing_mode_mods[firing_mode].DV,
arMod: firing_mode_mods[firing_mode].AR,
attrs: {
attr_damage: w[`repeating_${wtype}_${id}_damage_base`]
}
}).attr_damage;
var bonuses = {
AR: 0,
dice: 0
}
if(w.grunt_group_member != '0' && parseInt(w.grunt_group_count) > 1) {
bonuses = grunt_group_bonuses(w.grunt_group_count);
}
var c = parseInt(w[`repeating_${wtype}_${id}_close_base`]) || '';
c = (c > 0) ? c + parseInt(bonuses.AR) + parseInt(firing_mode_mods[firing_mode].AR) : '';
c = (c <= 0) ? '' : c;
var n = parseInt(w[`repeating_${wtype}_${id}_near_base`]) || '';
n = (n > 0) ? n + parseInt(bonuses.AR) + parseInt(firing_mode_mods[firing_mode].AR) : '';
n = (n <= 0) ? '' : n;
var m = parseInt(w[`repeating_${wtype}_${id}_medium_base`]) || '';
m = (m > 0) ? m + parseInt(bonuses.AR) + parseInt(firing_mode_mods[firing_mode].AR) : '';
m = (m <= 0) ? '' : m;
var f = parseInt(w[`repeating_${wtype}_${id}_far_base`]) || '';
f = (f > 0) ? f + parseInt(bonuses.AR) + parseInt(firing_mode_mods[firing_mode].AR) : '';
f = (f <= 0) ? '' : f;
var e = parseInt(w[`repeating_${wtype}_${id}_extreme_base`]) || '';
e = (e > 0) ? e + parseInt(bonuses.AR) + parseInt(firing_mode_mods[firing_mode].AR) : '';
e = (e <= 0) ? '' : e;
var dice = parseInt(w[`repeating_${wtype}_${id}_dicepool_base`]) || '';
var diceMod = parseInt(w[`repeating_${wtype}_${id}_dicepool_modifier`]) || 0;
if(w.grunt_group_member == 0) { // Not a grunt group member
var dp = parseInt(dice) + parseInt(diceMod) + parseInt(bonuses.dice) || 0;
setAttrs({
[`repeating_${wtype}_${id}_damage`]: DV,
[`repeating_${wtype}_${id}_dicepool`]: dp,
[`repeating_${wtype}_${id}_close`]: c,
[`repeating_${wtype}_${id}_near`]: n,
[`repeating_${wtype}_${id}_medium`]: m,
[`repeating_${wtype}_${id}_far`]: f,
[`repeating_${wtype}_${id}_extreme`]: e
});
} else { // they are now a grunt group member we need to adjust dicepool and ARs
var dp = parseInt(dice) + parseInt(diceMod) + parseInt(bonuses.dice) || 0;
setAttrs({
[`repeating_${wtype}_${id}_damage`]: DV,
[`repeating_${wtype}_${id}_dicepool`]: dp,
[`repeating_${wtype}_${id}_close`]: c,
[`repeating_${wtype}_${id}_near`]: n,
[`repeating_${wtype}_${id}_medium`]: m,
[`repeating_${wtype}_${id}_far`]: f,
[`repeating_${wtype}_${id}_extreme`]: e
});
}
});
});
});
});
});
var grunt_group_bonuses = (p) => {
var b = {
AR: p - 1,
dice: Math.floor((p - 1) / 2)
};
return b;
};
//Repeating contacts for PC sheet
on("change:repeating_contacts", () => {
getAttrs(["repeating_contacts_name"], (v) => {
const name = (v.repeating_contacts_name);
((name).length > 0 && (name).length <= 30) ? setAttrs({repeating_contacts_display: (name)}) :
((name).length > 30) ? setAttrs({repeating_contacts_display: (name).slice(0, 30) + "..."}) :
setAttrs({repeating_contacts_display: " "});
});
});
//Cyberdeck Calculations
['attack', 'sleaze', 'data_processing', 'firewall'].forEach(attr => {
on(`change:${attr}_base change:${attr}_modifier change:${attr}_temp`, () => {
update_common_rolls([`${attr}_base`, `${attr}_modifier`, `${attr}_temp`]);
});
});
on("change:repeating_vehicle", (eventInfo) => {
const id = eventInfo.triggerName;
getAttrs([`${id}_handling_onroad`, `${id}_handling_offroad`, `${id}_handling_modifier`, `${id}_acceleration_base`, `${id}_acceleration_modifier`, `${id}_speed_base`, `${id}_speed_modifier`, `${id}_speed_max`, `${id}_armor_base`, `${id}_armor_modifier`, `${id}_body_base`, `${id}_body_modifier`, `${id}_pilot_base`, `${id}_pilot_modifier`, `${id}_sensor_base`, `${id}_sensor_modifier`, `${id}_seats`], (v) => {
Object.keys(v).forEach(k => {
if(isNaN(parseInt(v[`${k}`]))) {
v[`${k}`] = 0;
}
});
var handling = parseInt(v[`${id}_handling_onroad`]) + parseInt(v[`${id}_handling_modifier`]);
if(v[`${id}_handling_offroad`] != 0) {
handling = handling + ' (' + v[`${id}_handling_offroad`] + ')';
}
var speed = parseInt(v[`${id}_speed_base`]) + parseInt(v[`${id}_speed_modifier`]);
speed = speed + ' (' + v[`${id}_speed_max`] + ')';
setAttrs({
"repeating_vehicle_display_handling": handling,
"repeating_vehicle_display_speed": speed,
"repeating_vehicle_display_acceleration": parseInt(v[`${id}_acceleration_base`]) + parseInt(v[`${id}_acceleration_modifier`]),
"repeating_vehicle_display_body": parseInt(v[`${id}_body_base`]) + parseInt(v[`${id}_body_modifier`]),
"repeating_vehicle_display_armor": parseInt(v[`${id}_armor_base`]) + parseInt(v[`${id}_armor_modifier`]),
"repeating_vehicle_display_pilot": parseInt(v[`${id}_pilot_base`]) + parseInt(v[`${id}_pilot_modifier`]),
"repeating_vehicle_display_sensor": parseInt(v[`${id}_sensor_base`]) + parseInt(v[`${id}_sensor_modifier`])
});
});
});
/*
['acceleration', 'armor', 'body', 'data_processing', 'handling_onroad', 'handling_offroad', 'pilot', 'sensor','speed'].forEach(attr => {
// Attach listener
on(`change:repeating_vehicle:${attr}_base change:repeating_vehicle:${attr}_modifier change:repeating_vehicle:${attr}_temp change:repeating_vehicle:${attr}_max`, () => {
// Load attribute values
getAttrs([`repeating_vehicle_${attr}_base`, `repeating_vehicle_${attr}_modifier`, `repeating_vehicle_${attr}_temp`, `repeating_vehicle_${attr}_max`], (v) => {
// Do some math to calculate the total
const bas = parseInt(v[`repeating_vehicle_${attr}_base`]) || 0;
const mod = parseInt(v[`repeating_vehicle_${attr}_modifier`]) || 0;
const tem = parseInt(v[`repeating_vehicle_${attr}_temp`]) || 0;
const max = parseInt(v[`repeating_vehicle_${attr}_max`]) || 0;
const bon = mod + tem;
const stat = bas + bon;
// Update the finalized total
setAttrs({
[attr]: stat,
[`repeating_vehicle_display_${attr}`]: bon === 0 ? bas : `${bas} (${stat})`
}, {silent: true});
});
});
});
*/
/******************/
/* Sprite Scripts */
/******************/
on("change:sprite_type change:level", (eventInfo) => {
sprite_update();
});
var sprite_update = () => {
getAttrs(['level', 'sprite_type', 'sheet_type'], (v) => {
if(v.sheet_type != 'sprite') {
return;
}
var level = parseInt(v.level);
var attack = 1,
sleaze = 1,
dataproc = 1,
firewall = 1,
resonance = 1,
hot_base = 1,
hot_dice = 1;
var skills = ['Electronics', 'Cracking'];
var powers = [];
switch(v.sprite_type) {
case 'Courier':
attack = level;
sleaze = level + 3;
dataproc = level + 1;
firewall = level + 2;
resonance = level;
hot_base = (level * 2) + 1;
hot_dice = 4;
powers = ['Cookie', 'Hash'];
break;
case 'Crack':
attack = level;
sleaze = level + 3;
dataproc = level + 2;
firewall = level + 1;
resonance = level;
hot_base = (level * 2) + 2;
hot_dice = 4;
powers = ['Phantom', 'Suppression'];
break;
case 'Data':
attack = (level - 1) || 1;
sleaze = level;
dataproc = level + 4;
firewall = level + 1;
resonance = level;
hot_base = (level * 2) + 4;
hot_dice = 4;
powers = ['Camouflage', 'Watermark'];
break;
case 'Fault':
attack = level + 3;
sleaze = level;
dataproc = level + 1;
firewall = level + 2;
resonance = level;
hot_base = (level * 2) + 1;
hot_dice = 4;
powers = ['Electron Storm', 'Trap'];
break;
case 'Machine':
attack = level + 1;
sleaze = level;
dataproc = level + 3;
firewall = level + 2;
resonance = level;
hot_base = (level * 2) + 3;
hot_dice = 4;
skills = ['Electronics', 'Engineering'];
powers = ['Diagnostics', 'Override', 'Stability'];
break;
default:
attack = level;
sleaze = level;
dataproc = level;
firewall = level;
resonance = level;
hot_base = (level * 2) + 1;
hot_dice = 4;
break;
}
setAttrs({
'attack': attack,
'sleaze': sleaze,
'data_processing': dataproc,
'firewall': firewall,
'resonance': resonance,
'hot_sim_initiative_base': hot_base,
'hot_sim_initiative_dice': hot_dice
});
// Check if there are already skills
getSectionIDs(['repeating_skills'], function (ids) {
// if there are any skills already set up let's not mess with them
// the GM / player may have them how they want them.
if(ids.length == 0) {
skills.forEach(skill => {
// make a new repeatingRowID
var newId = generateRowID();
setAttrs({
[`repeating_skills_${newId}_skill`]: skill,
[`repeating_skills_${newId}_level`]: level,
[`repeating_skills_${newId}_flag`]: 0
});
});
}
});
// Some notes for the powers, we don't want to infringe copyrights so we'll point to the Core Rule Book page,
// They can type whatever they want in later
var notes = {
'Camouflage': 'CRB pg.194',
'Cookie': 'CRB pg.194',
'Diagnostics': 'CRB pg.194',
'Electron Storm': 'CRB pg.194',
'Hash': 'CRB pg.194',
'Override': 'CRB pg.194',
'Phantom': 'CRB pg.194',
'Stability': 'CRB pg.194',
'Suppression': 'CRB pg.194',
'Trap': 'CRB pg.194',
'Watermark': 'CRB pg.195'
};
// Check if there are already powers
getSectionIDs(['repeating_powers'], function (ids) {
// if there are any powers already set up let's not mess with them
// the GM / player may have them how they want them.
if(ids.length == 0) {
powers.forEach(power => {
// make a new repeatingRowID
var newId = generateRowID();
setAttrs({
[`repeating_powers_${newId}_name`]: power,
[`repeating_powers_${newId}_notes`]: notes[power],
[`repeating_powers_${newId}_flag`]: 0
});
});
}
});
});
};
/******************/
/* Spirit Scripts */
/******************/
on("change:spirit_type change:force", (eventInfo) => {
spirit_update();
});
var spirit_update = () => {
setAttrs({
grunt_group_member: 'grunt_group_member'
}, {}, () => { console.log("grunt group member set"); });
getAttrs(['force', 'spirit_type', 'sheet_type', 'spirit_reset_toggle'], (v) => {
if(v.sheet_type != 'spirit') {
return;
}
var force = parseInt(v.force);
var spirit = {
tasks_modifier: 0,
body: 1,
agility: 1,
reaction: 1,
strength: 1,
willpower: 1,
logic: 1,
intuition: 1,
charisma: 1,
edge: 0,
magic: force,
essence: force,
major_actions: 1,
minor_actions: 2,
physical: 9,
move_speed: 10,
sprint_speed: 15,
sprint_modifier: 1,
initiative_base: 6,
initiative_dice: 2,
astral_initiative_base: 2,
astral_initiative_dice: 3,
defense_rating: 1,
number_optional_powers: Math.floor(force / 3)
};
var skills = ['Astral'];
var powers = ['Astral Form', 'Materialization', 'Sapience'];
var ranged = {};
var close = {};
switch(v.spirit_type) {
case 'Air':
spirit.tasks_modifier = '';
spirit.body = (force > 2) ? force - 2 : 1;
spirit.agility = force + 3;
spirit.reaction = force + 4;
spirit.strength = (force > 3) ? force - 3 : 1;
spirit.willpower = force;
spirit.logic = force;
spirit.intuition = force;
spirit.charisma = force;
spirit.major_actions = 1;
spirit.minor_actions = 3;
spirit.physical = Math.ceil(force / 2) + 8;
spirit.move_speed = 5;
spirit.sprint_speed = 10;
spirit.sprint_modifier = 5;
spirit.initiative_base = (force * 2) + 4;
spirit.initiative_dice = 2;
spirit.astral_initiative_base = (force * 2);
spirit.astral_initiative_dice = 3;
spirit.defense_rating = (force > 2) ? force - 2 : 1;
skills = ['Astral', 'Athletics', 'Close Combat', 'Exotic Ranged Weapon', 'Perception'];
powers = ['Accident', 'Astral Form', 'Concealment', 'Confusion', 'Engulf (Air)', 'Materialization', 'Movement', 'Sapience', 'Search'];
optional_powers = ['Elemental Attack (Cold)', 'Elemental Attack (Electricity)', 'Energy Aura', 'Fear', 'Guard', 'Noxious Breath', 'Psychokinesis'];
ranged = {
'weapon': 'Elemental Attack',
'pool': force + spirit.agility,
'dam': force + 'P',
'c': force * 2,
'n': ((force * 2) - 2),
'm': ((force * 2) - 8),
'f': ((force * 2) - 10),
'e': 0,
'notes': ''
};
close = {
'weapon': 'Engulf',
'pool': force + spirit.agility,
'dam': parseInt(force + 2) + 'S',
'c': (force * 2) + 1,
'n': 0,
'm': 0,
'f': 0,
'e': 0,
'notes': 'Damage adds Fatigue'
};
break;
case 'Beasts':
spirit.tasks_modifier = '';
spirit.body = force + 2;
spirit.agility = force + 1;
spirit.reaction = force;
spirit.strength = force + 2;
spirit.willpower = force;
spirit.logic = force;
spirit.intuition = force;
spirit.charisma = force;
spirit.major_actions = 1;
spirit.minor_actions = 3;
spirit.physical = Math.ceil(force / 2) + 8;
spirit.move_speed = 5;
spirit.sprint_speed = 10;
spirit.sprint_modifier = 3;
spirit.initiative_base = force * 2;
spirit.initiative_dice = 2;
spirit.astral_initiative_base = force * 2;
spirit.astral_initiative_dice = 3;
spirit.defense_rating = force + 2;
skills = ['Astral', 'Close Combat', 'Perception'];
powers = ['Animal Control', 'Astral Form', 'Enhanced Senses (Hearing)', 'Enhanced Senses (Low-Light Vision)', 'Enhanced Senses (Smell)', 'Fear', 'Materialization', 'Movement', 'Sapience'];
optional_powers = ['Concealment', 'Confusion', 'Guard', 'Natural Weapon', 'Noxious Breath', 'Search', 'Venom'];
ranged = {};
close = {
'weapon': 'Claws/Bite',
'pool': force + spirit.agility,
'dam': parseInt(Math.ceil(force / 2)) + 'P',
'c': force * 2,
'n': 0,
'm': 0,
'f': 0,
'e': 0,
'notes': 'Only if Natural Weapon (claws/bite) Optional Power is selected'
};
break;
case 'Earth':
spirit.tasks_modifier = '';
spirit.body = force + 4;
spirit.agility = (force > 2) ? force - 2 : 1;
spirit.reaction = (force > 1) ? force - 1 : 1;
spirit.strength = force + 4;
spirit.willpower = force;
spirit.logic = (force > 1) ? force - 1 : 1;
spirit.intuition = force;
spirit.charisma = force;
spirit.major_actions = 1;
spirit.minor_actions = 3;
spirit.physical = Math.ceil(force / 2) + 8;
spirit.move_speed = 5;
spirit.sprint_speed = 10;
spirit.sprint_modifier = 1;
spirit.initiative_base = (force * 2) - 1;
spirit.initiative_dice = 2;
spirit.astral_initiative_base = force * 2;
spirit.astral_initiative_dice = 3;
spirit.defense_rating = force + 4;
skills = ['Astral', 'Close Combat', 'Exotic Ranged Weapons', 'Perception'];
powers = ['Astral Form', 'Binding', 'Guard', 'Fear', 'Materialization', 'Movement', 'Sapience', 'Search'];
optional_powers = ['Concealment', 'Confusion', 'Elemental Attack (Chemical)', 'Engulf (Earth)', 'Fear'];
ranged = {
'weapon': 'Elemental Attack',
'pool': force + spirit.agility,
'dam': force + 'P',
'c': force * 2,
'n': ((force * 2) - 2),
'm': ((force * 2) - 8),
'f': ((force * 2) - 10),
'e': 0,
'notes': ''
};
close = {};
break;
case 'Fire':
spirit.tasks_modifier = '';
spirit.body = force + 1;
spirit.agility = force + 2;
spirit.reaction = force + 3;
spirit.strength = (force > 2) ? force - 2 : 1;
spirit.willpower = force;
spirit.logic = force;
spirit.intuition = force + 1;
spirit.charisma = force;
spirit.major_actions = 1;
spirit.minor_actions = 3;
spirit.physical = Math.ceil(force / 2) + 8;
spirit.move_speed = 5;
spirit.sprint_speed = 10;
spirit.sprint_modifier = 5;
spirit.initiative_base = (force * 2) + 4;
spirit.initiative_dice = 2;
spirit.astral_initiative_base = (force * 2);
spirit.astral_initiative_dice = 3;
spirit.defense_rating = force + 1;
skills = ['Astral', 'Athletics', 'Close Combat', 'Exotic Ranged Weapon', 'Perception'];
powers = ['Accident', 'Astral Form', 'Confusion', 'Elemental Attack (Fire)', 'Energy Aura (Fire)', 'Engulf (Fire)', 'Materialization', 'Sapience'];
optional_powers = ['Fear', 'Guard', 'Noxious Breath', 'Search'];
ranged = {
'weapon': 'Elemental Attack',
'pool': force + spirit.agility,
'dam': force + 'P',
'c': force * 2,
'n': ((force * 2) - 2),
'm': ((force * 2) - 8),
'f': ((force * 2) - 10),
'e': 0,
'notes': ''
};
close = {
'weapon': 'Engulf',
'pool': force + spirit.agility,
'dam': parseInt(force + 2) + 'S',
'c': (force * 2) + 1,
'n': 0,
'm': 0,
'f': 0,
'e': 0,
'notes': ''
};
break;
case 'Kin':
spirit.tasks_modifier = '';
spirit.body = force + 1;
spirit.agility = force;
spirit.reaction = force + 2;
spirit.strength = (force > 2) ? force - 2 : 1;
spirit.willpower = force;
spirit.logic = force;
spirit.intuition = force + 1;
spirit.charisma = force;
spirit.major_actions = 1;
spirit.minor_actions = 3;
spirit.physical = Math.ceil(force / 2) + 8;
spirit.move_speed = 5;
spirit.sprint_speed = 10;
spirit.sprint_modifier = 1;
spirit.initiative_base = (force * 2) + 3;
spirit.initiative_dice = 2;
spirit.astral_initiative_base = (force * 2);
spirit.astral_initiative_dice = 3;
spirit.defense_rating = force + 1;
skills = ['Astral', 'Close Combat', 'Perception', 'Sorcery'];
powers = ['Accident', 'Astral Form', 'Concealment', 'Confusion', 'Enhanced Senses (Low-Light Vision)', 'Enhanced Senses (Thermographic Vision)', 'Guard', 'Influence', 'Materialization', 'Sapience', 'Search'];
optional_powers = ['Fear', 'Innate Spell', 'Movement', 'Psychokinesis'];
ranged = {};
close = {
'weapon': 'Fists',
'pool': force + spirit.agility,
'dam': parseInt(Math.ceil(force / 2)) + 'S',
'c': force * 2,
'n': 0,
'm': 0,
'f': 0,
'e': 0,
'notes': ''
};
break;
case 'Water':
spirit.tasks_modifier = '';
spirit.body = force;
spirit.agility = force + 1;
spirit.reaction = force + 2;
spirit.strength = force;
spirit.willpower = force;
spirit.logic = force;
spirit.intuition = force;
spirit.charisma = force;
spirit.major_actions = 1;
spirit.minor_actions = 3;
spirit.physical = Math.ceil(force / 2) + 8;
spirit.move_speed = 5;
spirit.sprint_speed = 10;
spirit.sprint_modifier = 2;
spirit.initiative_base = (force * 2) + 2;
spirit.initiative_dice = 2;
spirit.astral_initiative_base = (force * 2);
spirit.astral_initiative_dice = 3;
spirit.defense_rating = force;
skills = ['Astral', 'Athletics (Swimming)', 'Close Combat', 'Exotic Ranged Weapon', 'Perception'];
powers = ['Astral Form', 'Concealment', 'Confusion', 'Engulf (Water)', 'Materialization', 'Movement', 'Sapience', 'Search'];
optional_powers = ['Accident', 'Binding', 'Elemental Attack (Cold)', 'Energy Aura (Cold)', 'Guard', 'Weather Control'];
ranged = {
'weapon': 'Elemental Attack',
'pool': force + spirit.agility,
'dam': force + 'P',
'c': force * 2,
'n': ((force * 2) - 2),
'm': ((force * 2) - 8),
'f': ((force * 2) - 10),
'e': 0,
'notes': ''
};
close = {
'weapon': 'Engulf',
'pool': force + spirit.agility,
'dam': parseInt(force + 2) + 'S',
'c': (force * 2) + 1,
'n': 0,
'm': 0,
'f': 0,
'e': 0,
'notes': 'Damage adds Fatigue I'
};
break;
case 'Plant':
spirit.tasks_modifier = '';
spirit.body = force + 2;
spirit.agility = (force > 1) ? force - 1 : 1;
spirit.reaction = force;
spirit.strength = force + 1;
spirit.willpower = force;
spirit.logic = (force > 1) ? force - 1 : 1;
spirit.intuition = force;
spirit.charisma = force;
spirit.major_actions = 1;
spirit.minor_actions = 3;
spirit.physical = Math.ceil(force / 2) + 8;
spirit.move_speed = 10;
spirit.sprint_speed = 15;
spirit.sprint_modifier = 1;
spirit.initiative_base = force * 2;
spirit.initiative_dice = 2;
spirit.astral_initiative_base = force * 2;
spirit.astral_initiative_dice = 3;
spirit.defense_rating = force + 2;
skills = ['Astral', 'Close Combat', 'Exotic Ranged Weapon', 'Perception', 'Spellcasting'];
powers = ['Astral Form', 'Concealment', 'Engulf', 'Fear', 'Guard', 'Magical Guard', 'Materialization', 'Sapience', 'Silence'];
optional_powers = ['Accident', 'Confusion', 'Movement', 'Noxious Breath', 'Search'];
ranged = {};
close = {
'weapon': 'Engulf',
'pool': force + spirit.agility,
'dam': force + 'S',
'c': force * 3,
'n': 0,
'm': 0,
'f': 0,
'e': 0,
'notes': ''
};
break;
case 'Guardian':
spirit.tasks_modifier = '';
spirit.body = force + 1;
spirit.agility = force + 2;
spirit.reaction = force + 3;
spirit.strength = force + 2;
spirit.willpower = force;
spirit.logic = force;
spirit.intuition = force;
spirit.charisma = force;
spirit.major_actions = 1;
spirit.minor_actions = 4;
spirit.physical = Math.ceil((force + 1) / 2) + 8;
spirit.move_speed = 10;
spirit.sprint_speed = 15;
spirit.sprint_modifier = 1;
spirit.initiative_base = (force * 2) + 3;
spirit.initiative_dice = 2;
spirit.astral_initiative_base = (force * 2);
spirit.astral_initiative_dice = 3;
spirit.defense_rating = (force * 2) + 1;
skills = ['Astral', 'Close Combat', 'Exotic Ranged Weapon', 'Perception'];
powers = ['Astral Form', 'Fear', 'Guard', 'Magical Guard', 'Materialization', 'Movement', 'Sapience'];
optional_powers = ['Animal Control', 'Concealment', 'Elemental Attack', 'Natural Weapon', 'Psychokinesis', 'Skill Specialization'];
ranged = {};
close = {
'weapon': 'Natural Weapon',
'pool': force + spirit.agility,
'dam': parseInt((force / 2) + 1) + 'P',
'c': force * 2,
'n': 0,
'm': 0,
'f': 0,
'e': 0,
'notes': 'Optional, requires "Natural Weapon" optional power.'
};
break;
case 'Guidance':
spirit.tasks_modifier = '';
spirit.body = force + 3;
spirit.agility = (force > 1) ? force - 1 : 1;
spirit.reaction = force + 2;
spirit.strength = force + 1;
spirit.willpower = force;
spirit.logic = force;
spirit.intuition = force;
spirit.charisma = force;
spirit.major_actions = 1;
spirit.minor_actions = 3;
spirit.physical = Math.ceil(force / 2) + 8;
spirit.move_speed = 10;
spirit.sprint_speed = 15;
spirit.sprint_modifier = 1;
spirit.initiative_base = (force * 2) + 2;
spirit.initiative_dice = 2;
spirit.astral_initiative_base = force * 2;
spirit.astral_initiative_dice = 3;
spirit.defense_rating = force + 3;
skills = ['Astral', 'Close Combat', 'Perception', 'Spellcasting'];
powers = ['Astral Form', 'Confusion', 'Divining', 'Guard', 'Magical Guard', 'Materialization', 'Sapience', 'Search', 'Shadow Cloak'];
optional_powers = ['Engulf', 'Enhanced Senses (Hearing)', 'Enhanced Senses (Low-Light Vision)', 'Enhanced Senses (Thermographic Vision)', 'Enhanced Senses (Smell)', 'Fear', 'Influence'];
ranged = {};
close = {};
break;
case 'Task':
spirit.tasks_modifier = '1';
spirit.body = force;
spirit.agility = force;
spirit.reaction = force + 2;
spirit.strength = force + 2;
spirit.willpower = force;
spirit.logic = force;
spirit.intuition = force;
spirit.charisma = force;
spirit.major_actions = 1;
spirit.minor_actions = 3;
spirit.physical = Math.ceil(force / 2) + 8;
spirit.move_speed = 10;
spirit.sprint_speed = 15;
spirit.sprint_modifier = 1;
spirit.initiative_base = (force * 2) + 2;
spirit.initiative_dice = 2;
spirit.astral_initiative_base = force * 2;
spirit.astral_initiative_dice = 3;
spirit.defense_rating = force;
skills = ['Astral', 'Close Combat', 'Perception'];
powers = ['Accident', 'Astral Form', 'Binding', 'Materialization', 'Movement', 'Sapience', 'Search', 'Skill', 'Skill Specialization'];
optional_powers = ['Concealment', 'Enhanced Senses (Hearing)', 'Enhanced Senses (Low-Light Vision)', 'Enhanced Senses (Thermographic Vision)', 'Enhanced Senses (Smell)', 'Influence', 'Psychokinesis', 'Skill'];
ranged = {};
close = {};
break;
default:
spirit.tasks_modifier = '';
spirit.body = 1;
spirit.agility = 1;
spirit.reaction = 1;
spirit.strength = 1;
spirit.willpower = 1;
spirit.logic = 1;
spirit.intuition = 1;
spirit.charisma = 1;
spirit.magic = 1;
spirit.major_actions = 1;
spirit.minor_actions = 3;
spirit.physical = 9;
spirit.move_speed = 10;
spirit.sprint_speed = 15;
spirit.sprint_modifier = 1;
spirit.initiative_base = 5;
spirit.initiative_dice = 2;
spirit.astral_initiative_base = 2;
spirit.astral_initiative_dice = 3;
spirit.defense_rating = 1;
powers = [];
skills = [];
break;
}
setAttrs({
'tasks_modifier': spirit.tasks_modifier,
'body_base': spirit.body,
'agility_base': spirit.agility,
'reaction_base': spirit.reaction,
'strength_base': spirit.strength,
'willpower_base': spirit.willpower,
'logic_base': spirit.logic,
'intuition_base': spirit.intuition,
'charisma_base': spirit.charisma,
'edge': spirit.edge,
'magic': spirit.magic,
'essence': spirit.essence,
'major_actions': spirit.major_actions,
'minor_actions': spirit.minor_actions,
'physical': spirit.physical,
'physical_max': spirit.physical,
'move_speed': spirit.move_speed,
'sprint_speed': spirit.sprint_speed,
'sprint_modifier': spirit.sprint_modifier,
'initiative_base': spirit.initiative_base,
'initiative_dice': spirit.initiative_dice,
'astral_initiative_base': spirit.astral_initiative_base,
'astral_initiative_dice': spirit.astral_initiative_dice,
'defense_rating': spirit.defense_rating
});
// Check if there are already skills
getSectionIDs(['repeating_skills'], function (ids) {
// if there are any skills already set up let's not mess with them
// the GM / player may have them how they want them.
toUpdate = {};
if(v.spirit_reset_toggle === 'reset') {
// The reset toggle is turned on, wipe out the skills
ids.forEach(rowId => {
removeRepeatingRow(`repeating_skills_${rowId}`);
});
}
if(ids.length == 0 || v.spirit_reset_toggle === 'reset') {
skills.forEach(skillname => {
// make a new repeatingRowID
var newId = generateRowID();
toUpdate[`repeating_skills_${newId}_skill`] = skillname;
toUpdate[`repeating_skills_${newId}_flag`] = 0;
});
setAttrs(toUpdate);
}
});
// Some notes for the powers, we don't want to infringe copyrights so we'll point to the Core Rule Book page,
// They can type whatever they want in later
var notes = {
'Accident': 'CRB pg.221',
'Animal Control': 'CRB pg.221',
'Astral Form': 'CRB pg.222',
'Binding': 'CRB pg.222',
'Concealment': 'CRB pg.222',
'Confusion': 'CRB pg.222',
'Divining': 'SW pg.67',
'Elemental Attack': 'conjuror chooses element duiring summoning - CRB pg.223',
'Elemental Attack (Cold)': 'CRB pg.223',
'Elemental Attack (Chemical)': 'CRB pg.223',
'Elemental Attack (Electricity)': 'CRB pg.223',
'Elemental Attack (Fire)': 'CRB pg.223',
'Energy Aura (Cold)': 'CRB pg.223',
'Energy Aura (Electricity)': 'CRB pg.223',
'Energy Aura (Fire)': 'CRB pg.223',
'Engulf': 'CRB pg.223',
'Engulf (Air)': 'CRB pg.223',
'Engulf (Earth)': 'CRB pg.223',
'Engulf (Fire)': 'CRB pg.223',
'Engulf (Water)': 'CRB pg.223',
'Enhanced Senses (Hearing)' : 'CRB pg.223',
'Enhanced Senses (Low-Light)' : 'CRB pg.223',
'Enhanced Senses (Smell)' : 'CRB pg.223',
'Enhanced Senses (Thermographic)' : 'CRB pg.223',
'Enhanced Senses (Select One)': 'CRB pg.223',
'Fear': 'CRB pg.224',
'Guard': 'CRB pg.224',
'Influence': 'CRB pg.225',
'Innate Spell': 'any one spell known by the summoner; only one spell effect may be added - CRB pg.225',
'Magical Guard': 'SW pg.69',
'Materialization': 'CRB pg.225',
'Movement': 'CRB pg.226',
'Natural Weapon (claws/bite)': 'CRB pg.226',
'Noxious Breath': 'CRB pg.226',
'Psychokinesis': 'CRB pg.227',
'Sapience': 'CRB pg.227',
'Search': 'CRB pg.227',
'Shadow Cloak': 'SW pg.70',
'Silence': 'SW pg.70',
'Skill': 'Choose one from Biotech, Electronics, Engineering, Outdoors or Piloting and a Specialization in the chosen skill as well as an appropriate Knowledge Skill - SW pg.56',
'Skill Specialization': 'choose any skill specialization appropriate to the spirit - SW pg.55',
'Venom': 'CRB pg.228',
'Weather Control': 'CRB pg.228'
};
// Check if there are already powers
getSectionIDs(['repeating_powers'], function (ids) {
// if there are any powers already set up let's not mess with them
// the GM / player may have them how they want them.
if(v.spirit_reset_toggle === 'reset') {
// The reset toggle is turned on, wipe out the skills
ids.forEach(rowId => {
removeRepeatingRow(`repeating_powers_${rowId}`);
});
}
if(ids.length == 0 || v.spirit_reset_toggle === 'reset') {
powers.forEach(power => {
// make a new repeatingRowID
var newId = generateRowID();
setAttrs({
[`repeating_powers_${newId}_name`]: power,
[`repeating_powers_${newId}_notes`]: notes[power] || '',
[`repeating_powers_${newId}_flag`]: 0
});
});
}
});
// Check if there are already ranged weapons
if((ranged && Object.keys(ranged).length > 0) || v.spirit_reset_toggle === 'reset') {
getSectionIDs(['repeating_range'], function (ids) {
// if there are any ranged already set up let's not mess with them
// the GM / player may have them how they want them.
if(v.spirit_reset_toggle === 'reset') {
// The reset toggle is turned on, wipe out the skills
ids.forEach(rowId => {
removeRepeatingRow(`repeating_range_${rowId}`);
});
}
if((ids.length == 0 || v.spirit_reset_toggle === 'reset') && ranged && Object.keys(ranged).length > 0) {
// make a new repeatingRowID
var newId = generateRowID();
setAttrs({
[`repeating_range_${newId}_weapon`]: ranged.weapon,
[`repeating_range_${newId}_dicepool`]: ranged.pool,
[`repeating_range_${newId}_dicepool_base`]: ranged.pool,
[`repeating_range_${newId}_damage_base`]: ranged.dam,
[`repeating_range_${newId}_close_base`]: (ranged.c > 0) ? ranged.c : 0,
[`repeating_range_${newId}_near_base`]: (ranged.n > 0) ? ranged.n : 0,
[`repeating_range_${newId}_medium_base`]: (ranged.m > 0) ? ranged.m : 0,
[`repeating_range_${newId}_far_base`]: (ranged.f > 0) ? ranged.f : 0,
[`repeating_range_${newId}_extreme_base`]: (ranged.e > 0) ? ranged.e : 0,
[`repeating_range_${newId}_notes`]: ranged.notes,
[`repeating_range_${newId}_flag`]: 0
}, {silent: true});
}
});
}
// Check if there are already melee weapons
if((close && Object.keys(close).length > 0) || v.spirit_reset_toggle === 'reset') {
getSectionIDs(['repeating_melee'], function (ids) {
// if there are any melee already set up let's not mess with them
// the GM / player may have them how they want them.
if(v.spirit_reset_toggle === 'reset') {
// The reset toggle is turned on, wipe out the skills
ids.forEach(rowId => {
removeRepeatingRow(`repeating_melee_${rowId}`);
});
}
if((ids.length == 0 || v.spirit_reset_toggle === 'reset') && close && Object.keys(close).length > 0) {
// make a new repeatingRowID
var newId = generateRowID();
setAttrs({
[`repeating_melee_${newId}_weapon`]: close.weapon,
[`repeating_melee_${newId}_dicepool`]: close.pool,
[`repeating_melee_${newId}_dicepool_base`]: close.pool,
[`repeating_melee_${newId}_damage_base`]: close.dam,
[`repeating_melee_${newId}_close_base`]: (close.c > 0) ? close.c : 0,
[`repeating_melee_${newId}_near_base`]: (close.n > 0) ? close.n : 0,
[`repeating_melee_${newId}_medium_base`]: (close.m > 0) ? close.m : 0,
[`repeating_melee_${newId}_far_base`]: (close.f > 0) ? close.f : 0,
[`repeating_melee_${newId}_extreme_base`]: (close.e > 0) ? close.e : 0,
[`repeating_melee_${newId}_notes`]: close.notes,
[`repeating_melee_${newId}_flag`]: 0
}, {silent: true});
}
});
}
setAttrs({
grunt_group_member: 0
}, {}, () => { console.log("grunt group member updated"); });
});
};
on("change:measurement1 change:measurement2", (eventInfo) => {
if(eventInfo.sourceType !== "player") {
return;
}
getAttrs(['measurement1', 'measurement2', 'conversion'], (v) => {
switch (v.conversion) {
case 'lb-kg':
if(eventInfo.sourceAttribute === 'measurement1') {
var kg = v.measurement1 * .453592;
setAttrs({
'measurement2': kg.toFixed(2)
});
} else {
var lb = v.measurement2 / .453592;
setAttrs({
'measurement1': lb.toFixed(2)
});
}
break;
case 'ft-m':
if(eventInfo.sourceAttribute === 'measurement1') {
var ft = v.measurement1 * .3048;
setAttrs({
'measurement2': ft.toFixed(2)
});
} else {
var m = v.measurement2 / .3048;
setAttrs({
'measurement1': m.toFixed(2)
});
}
break;
case 'mi-km':
if(eventInfo.sourceAttribute === 'measurement1') {
var mi = v.measurement1 * 1.60934;
setAttrs({
'measurement2': mi.toFixed(2)
});
} else {
var km = v.measurement2 / 1.60934;
setAttrs({
'measurement1': km.toFixed(2)
});
}
break;
default:
break;
}
});
});
//USEFUL FUNCTIONS
const capitialize = (string) => {
return string.charAt(0).toUpperCase() + string.slice(1);
};
const addFeedback = (attribute, value) => {
return `<p class="feedback"><strong>${capitialize(attribute)}:</strong> ${value} </p>`
};
const alphabatizeKeys = (unsortedJSON) => {
let alphabeticalKeys = {};
Object.keys(unsortedJSON).sort().forEach((key) => {
alphabeticalKeys[key] = unsortedJSON[key];
});
return alphabeticalKeys
};
const getValInParen = (value) => {
return value.split("(")[1].split(")")[0];
};
const getArray = (array) => {
return Array.isArray(array) ? array : [ array ];
};
const getSplitNum = (value) => {
return value.split("/")[0];
}
mylog = function(msg) {
let d = new Date();
let lines = new Error().stack.split("\n");
log(d.toUTCString() + " " + lines[2].trim() + " " + msg);
}
/************/
/* IMPORTER */
/************/
on("clicked:import", (eventInfo) => {
let setText = {};
let applyEnabled = true;
getAttrs(['import_data'], (v) => {
// Verify the user entered a JSON in the textarea. If not, provide user feedabck.
let parsedData = '';
if (v.import_data) {
setText[`import-feedback`] = "";
// Try to parse the JSON
try{
parsedData = JSON.parse(v.import_data) || false;
} catch(e) {
setText[`import-feedback`] += `JSON Parse Error: ` + e + "\n";
}
// There is a value in the textarea! Check to see if its a valid JSON. Provide users feeadback
if (parsedData) {
setText[`import-feedback`] += `Valid JSON was imported.` + "\n";
} else {
setText[`import-feedback`] += `The text imported is not valid JSON. Verify the JSON is formatted correctly. Check the format at, JSONLint.com.` + "\n";
applyEnabled = false
};
} else {
setText[`import-feedback`] = `Nothing entered in the JSON text area.` + "\n";
applyEnabled = false
};
let import_feedback = '';
if(applyEnabled) {
let success = doImport(parsedData);
if(success) {
import_feedback = 'Import successful. ' + "\n";
} else {
import_feedback = 'Import failed. ' + "\n";
import_feedback += setText[`import-feedback`];
}
} else {
import_feedback = 'Import failed. ' + "\n";
import_feedback += setText[`import-feedback`];
}
setAttrs({
import_feedback: import_feedback
});
});
});
// clear the import_feedback when they change the contents of import_data
on("change:import_data", (eventInfo) => {
setAttrs({
import_feedback: " "
});
});
var doImport = (json) => {
setAttrs({
import_feedback: ' '
});
// wipe the current character
clean();
console.log("Doing character import");
// Mappings [Genesis attr]: [Roll20 attr]
// top level data
var base = {
name: "birth_name",
metaType: "metatype",
age: "age",
freeKarma: "karma",
gender: "sex",
karma: "total_karma",
notes: "notes",
nuyen: "nuyen",
streetName: "character_name",
weight: "weight",
size: "height",
initiation: "initiate_grade",
submersion: "submersion_level",
notes: "player_notes",
heat: "heat",
reputation: "reputation",
};
var attributes = {
BODY: "body_base",
AGILITY: "agility_base",
REACTION: "reaction_base",
STRENGTH: "strength_base",
WILLPOWER: "willpower_base",
LOGIC: "logic_base",
INTUITION: "intuition_base",
CHARISMA: "charisma_base",
EDGE: "edge",
MAGIC: "magic_base",
RESONANCE: "resonance_base",
POWER_POINTS: "power_points"
};
var attrs = {};
attrs.flag_special = 'mundane';
Object.keys(base).forEach(key => {
if(json[key]) {
attrs[base[`${key}`]] = json[`${key}`];
}
});
attrs.player_notes = 'Character imported on ' + new Date().toJSON() + "\n" + attrs.player_notes + "\n";
console.log("Character base imported.");
json.attributes.forEach(attribute => {
if(attribute.id && attribute.modifiedValue) {
attrs[attributes[attribute.id]] = attribute.modifiedValue;
// change character type (flag_special) for technomancers and awakened
if(attribute.id == "MAGIC" && attribute.modifiedValue > 0) {
attrs.flag_special = 'magic';
} else if (attribute.id == "RESONANCE" && attribute.modifiedValue > 0) {
attrs.flag_special = 'resonance';
}
// update edge hexes too
if(attribute.id == "EDGE") {
attrs.edge_hex = attribute.modifiedValue;
}
}
});
console.log("Character attributes imported.");
// Set the non-repeating attributes now
setAttrs(attrs);
// Process qualities
json.qualities.forEach(quality => {
rowattrs = {};
row_id = generateRowID();
if(quality.choice) {
rowattrs["repeating_quality_" + row_id + "_quality"] = quality.name + " (" + quality.choice + ")";
} else {
rowattrs["repeating_quality_" + row_id + "_quality"] = quality.name;
}
rowattrs["repeating_quality_" + row_id + "_type"] = quality.positive ? "P" : "N";
rowattrs["repeating_quality_" + row_id + "_notes"] = quality.page;
rowattrs["repeating_quality_" + row_id + "_rating"] = quality.rating || '';
rowattrs["repeating_quality_" + row_id + "_flag"] = 'display';
setAttrs(rowattrs);
});
console.log("Character qualities imported.");
// Process skills, knowledges and languages
json.skills.forEach(skill => {
rowattrs = {};
row_id = generateRowID();
if(skill.id != "knowledge" && skill.id != "language") {
rowattrs["repeating_skills_" + row_id + "_name"] = skill.name;
rowattrs["repeating_skills_" + row_id + "_display_attribute"] = skill.attribute;
rowattrs["repeating_skills_" + row_id + "_attribute"] = skill.attribute;
rowattrs["repeating_skills_" + row_id + "_rating"] = skill.rating;
rowattrs["repeating_skills_" + row_id + "_dicepool"] = skill.rating;
rowattrs["repeating_skills_" + row_id + "_display_rating"] = skill.rating;
rowattrs["repeating_skills_" + row_id + "_flag"] = 'display';
rowattrs[skill.name] = skill.rating;
if(skill.specializations) {
skill.specializations.forEach(spec => {
if(spec.expertise) {
rowattrs["repeating_skills_" + row_id + "_expert"] = spec.name;
rowattrs["repeating_skills_" + row_id + "_display_expert"] = spec.name;
} else {
rowattrs["repeating_skills_" + row_id + "_spec"] = spec.name;
rowattrs["repeating_skills_" + row_id + "_display_spec"] = spec.name;
}
});
}
if(skill.influencedBy) {
rowattrs["repeating_skills_" + row_id + "_notes"] = skill.influencedBy.join(", ");
}
} else {
rowattrs["repeating_knowledges_" + row_id + "_name"] = skill.name;
rowattrs["repeating_knowledges_" + row_id + "_type"] = skill.id.charAt(0).toUpperCase() + skill.id.slice(1);
rowattrs["repeating_knowledges_" + row_id + "_flag"] = 'display';
if(skill.influencedBy) {
rowattrs["repeating_knowledges_" + row_id + "_notes"] = skill.influencedBy.join(", ");
}
}
setAttrs(rowattrs);
});
console.log("Character skills, knowledges and languages imported.");
// Process armor
json.armors.forEach(armor => {
rowattrs = {};
row_id = generateRowID();
rowattrs["repeating_armor_" + row_id + "_name"] = armor.name;
rowattrs["repeating_armor_" + row_id + "_rating"] = armor.rating;
rowattrs["repeating_armor_" + row_id + "_social"] = (armor.socialrating) ? armor.socialrating : 0;
rowattrs["repeating_armor_" + row_id + "_notes"] = armor.page;
rowattrs["repeating_armor_" + row_id + "_flag"] = 'display';
if(! armor.isIgnored) {
rowattrs["repeating_armor_" + row_id + "_cumulative"] = 'cumulative';
}
if(armor.accessories) {
armor.accessories.forEach(acc => {
rowattrs["repeating_armor_" + row_id + "_notes"] += ", " + acc.name;
if(acc.name.includes(" Protection", -11)) {
var resist = acc.name.slice(0, 4);
resist = resist.toLowerCase();
rowattrs["repeating_armor_" + row_id + "_" + resist] = acc.rating || 1;
} else if(acc.name.includes(" Resistance", -11)) {
var resist = acc.name.slice(0, 4);
resist = resist.toLowerCase();
rowattrs["repeating_armor_" + row_id + "_" + resist] = acc.rating || 1;
}
});
}
setAttrs(rowattrs);
});
console.log("Character armor imported");
// Process items
json.items.forEach(item => {
rowattrs = {};
row_id = generateRowID();
rowattrs["repeating_items_" + row_id + "_item"] = item.name;
rowattrs["repeating_items_" + row_id + "_rating"] = item.rating;
rowattrs["repeating_items_" + row_id + "_quantity"] = item.count;
rowattrs["repeating_items_" + row_id + "_flag"] = 'display';
rowattrs["repeating_items_" + row_id + "_notes"] = '[' + item.type + ']{' + item.subType + '} ' + item.page + "\n";
rowattrs["repeating_items_" + row_id + "_type"] = item.type;
rowattrs["repeating_items_" + row_id + "_sub_type"] = item.subType;
if(item.accessories) {
item.accessories.forEach(acc => {
rowattrs["repeating_items_" + row_id + "_notes"] += ", " + acc.name;
});
}
setAttrs(rowattrs);
});
console.log("Character items imported");
// Process augmentations
var aug_grades = {
'STANDARD': 'Standard',
'ALPHA': 'Alphaware',
'BETA': 'Betaware',
'DELTA': 'Deltaware',
'USED': 'Used'
};
json.augmentations.forEach(augmentation => {
rowattrs = {};
row_id = generateRowID();
if(augmentation.level == '-') {
augmentation.level = '';
}
// some augs have the rating in the name...
if(augmentation.name.includes("Rating")) {
const re = /^(.*), Rating (\d+)/i;
var m = augmentation.name.match(re);
if(m && m[1]) {
augmentation.name = m[1];
}
if(m && m[2] && ! augmentation.level) {
augmentation.level = parseInt(m[2]);
}
}
rowattrs["repeating_augmentations_" + row_id + "_augmentation"] = augmentation.name;
rowattrs["repeating_augmentations_" + row_id + "_rating"] = augmentation.level;
rowattrs["repeating_augmentations_" + row_id + "_grade"] = aug_grades[augmentation.quality];
rowattrs["repeating_augmentations_" + row_id + "_essence_cost"] = augmentation.essence;
rowattrs["repeating_augmentations_" + row_id + "_flag"] = 'display';
rowattrs["repeating_augmentations_" + row_id + "_notes"] = augmentation.page + "\n";
if(augmentation.accessories) {
augmentation.accessories.forEach(acc => {
rowattrs["repeating_augmentations_" + row_id + "_notes"] += ", " + acc.name;
});
}
setAttrs(rowattrs);
});
console.log("Character augmentations imported");
// Process vehicles and drones
veh_types = {
'VEHICLES': {
'BIKES': 'Bikes',
'ATVS': 'ATV',
'CARS': 'Car',
'TRUCKS': 'Truck',
'VANS': 'Van',
'BUS': 'Bus',
'TRACKED': 'Tracked',
'HOVERCRAFT': 'Hovercraft',
'PWC': 'PWC',
'BOATS': 'Boat',
'SHIPS': 'Ship',
'SUBMARINES': 'Submarine',
'FIXED_WING': 'Fixed Wing Aircraft',
'ROTORCRAFT': 'Rotorcraft',
'VTOL': 'VTOL/VSTOL',
'LTAV': 'LTAV',
'LAV': 'LAV',
'GRAV': 'Gravity',
'MOD_TRAILER': 'Trailer',
'OTHER': 'Other'
},
'DRONES': {
'DRONE_LARGE': 'Large Drone',
'DRONE_MEDIUM': 'Medium Drone',
'DRONE_SMALL': 'Small Drone',
'DRONE_MINI': 'Minidrone',
'DRONE_MICRO': 'Microdrone',
}
};
json.vehicles.concat(json.drones).forEach(vehicle => {
rowattrs = {};
row_id = generateRowID();
if(vehicle.type && vehicle.type == 'VEHICLES') {
rowattrs["repeating_vehicle_" + row_id + "_type"] = veh_types.VEHICLES[vehicle.subtype] || 'Other';
rowattrs["repeating_vehicle_" + row_id + "_subtype"] = vehicle.subtype || ' ';
} else {
rowattrs["repeating_vehicle_" + row_id + "_type"] = veh_types.DRONES[vehicle.type] || 'Drone';
rowattrs["repeating_vehicle_" + row_id + "_subtype"] = vehicle.subtype || ' ';
}
rowattrs["repeating_vehicle_" + row_id + "_name"] = vehicle.name;
rowattrs["repeating_vehicle_" + row_id + "_handling_onroad"] = vehicle.handlOn;
rowattrs["repeating_vehicle_" + row_id + "_handling_offroad"] = vehicle.handlOff;
rowattrs["repeating_vehicle_" + row_id + "_acceleration_base"] = vehicle.accelOn;
rowattrs["repeating_vehicle_" + row_id + "_speed_base"] = vehicle.speedIntOn;
rowattrs["repeating_vehicle_" + row_id + "_speed_max"] = vehicle.speed;
rowattrs["repeating_vehicle_" + row_id + "_body_base"] = vehicle.body;
rowattrs["repeating_vehicle_" + row_id + "_armor_base"] = vehicle.armor;
rowattrs["repeating_vehicle_" + row_id + "_pilot_base"] = vehicle.pilot;
rowattrs["repeating_vehicle_" + row_id + "_sensor_base"] = vehicle.sensor;
rowattrs["repeating_vehicle_" + row_id + "_seats"] = vehicle.seats || 0;
rowattrs["repeating_vehicle_" + row_id + "_flag"] = 'display';
rowattrs["repeating_vehicle_" + row_id + "_notes"] = vehicle.page + "\n";
if(vehicle.accessories) {
var accs = [];
vehicle.accessories.forEach(acc => {
accs.push(acc.name);
});
rowattrs["repeating_vehicle_" + row_id + "_notes"] += accs.join(', ');
}
setAttrs(rowattrs);
});
console.log("Character vehicles and drones imported");
// Process SINs
var sins = {};
json.sins.forEach(sin => {
sins[sin.name] = sin;
sins[sin.name].lifestyle = '';
sins[sin.name].licenses = '';
});
json.lifestyles.forEach(life => {
sins[life.sin].lifestyle += '(' + life.customName + ', ' + life.name + ', ' + life.paidMonths + ' months)';
});
json.licenses.forEach(lic => {
sins[lic.sin].licenses += '(' + lic.name + ') ';
});
Object.keys(sins).forEach(key => {
rowattrs = {};
row_id = generateRowID();
rowattrs["repeating_lifestyle_" + row_id + "_name"] = sins[key].name;
rowattrs["repeating_lifestyle_" + row_id + "_rating"] = sins[key].quality;
rowattrs["repeating_lifestyle_" + row_id + "_lifestyle"] = sins[key].lifestyle;
rowattrs["repeating_lifestyle_" + row_id + "_licenses"] = sins[key].licenses;
rowattrs["repeating_lifestyle_" + row_id + "_notes"] = sins[key].description || '';
rowattrs["repeating_lifestyle_" + row_id + "_flag"] = 'display';
setAttrs(rowattrs);
});
console.log("Character sins, lifestyles and licenses imported");
// Process contacts
json.contacts.forEach(contact => {
rowattrs = {};
row_id = generateRowID();
rowattrs["repeating_contacts_" + row_id + "_favors"] = '0';
if(contact.name && contact.name.includes("FP")) {
const re = /\s*\((\d+)\s*FP\)/i;
var m = contact.name.match(re);
rowattrs["repeating_contacts_" + row_id + "_favors"] = m[1] || '';
contact.name = contact.name.replace(re, '');
}
rowattrs["repeating_contacts_" + row_id + "_name"] = contact.name || 'Anonymous ' + contact.type;
rowattrs["repeating_contacts_" + row_id + "_loyalty"] = contact.loyalty || 0;
rowattrs["repeating_contacts_" + row_id + "_influence"] = contact.influence || 0;
rowattrs["repeating_contacts_" + row_id + "_notes"] = contact.type + "\n" + contact.description;
rowattrs["repeating_contacts_" + row_id + "_flag"] = 'display';
setAttrs(rowattrs);
});
console.log("Character contacts imported");
// Process ranged weapons
var weapon_skills = {
'firearms': 'Firearms',
'exotic_weapons': 'Exotic Weapons',
'athletics': 'Athletics',
'close_combat': 'Close Combat',
'engineering': 'Engineering'
};
json.longRangeWeapons.forEach(range => {
rowattrs = {};
row_id = generateRowID();
rowattrs["repeating_range_" + row_id + "_weapon"] = range.name;
rowattrs["repeating_range_" + row_id + "_pool"] = range.pool;
rowattrs["repeating_range_" + row_id + "_dicepool_base"] = range.pool;
rowattrs["repeating_range_" + row_id + "_damage"] = range.damage;
rowattrs["repeating_range_" + row_id + "_skill"] = weapon_skills[range.skill];
rowattrs["repeating_range_" + row_id + "_type"] = range.type || '';
rowattrs["repeating_range_" + row_id + "_subtype"] = range.subtype || '';
rowattrs["repeating_range_" + row_id + "_flag"] = 'display';
var ARs = range.attackRating.split('/');
rowattrs["repeating_range_" + row_id + "_close"] = ARs[0];
rowattrs["repeating_range_" + row_id + "_near"] = ARs[1];
rowattrs["repeating_range_" + row_id + "_medium"] = ARs[2];
rowattrs["repeating_range_" + row_id + "_far"] = ARs[3];
rowattrs["repeating_range_" + row_id + "_extreme"] = ARs[4];
var re = /(\d+)/;
var m = range.ammunition.match(re);
if(m) {
rowattrs["repeating_range_" + row_id + "_ammo"] = m[1] || 0;
} else {
rowattrs["repeating_range_" + row_id + "_ammo"] = 0;
}
rowattrs["repeating_range_" + row_id + "_firing_modes"] = range.mode;
rowattrs["repeating_range_" + row_id + "_notes"] = range.page + "\n";
if(range.wifi) {
range.wifi.forEach(wifi => {
rowattrs["repeating_range_" + row_id + "_notes"] += "Wireless: " + wifi + "\n";
});
}
var modifier = 0;
if(range.accessories) {
var accessories = [];
range.accessories.forEach(acc => {
accessories.push(acc.name);
if(acc.name.includes('martlink') || acc.name.includes('martgun')) {
modifier = 1;
}
});
rowattrs["repeating_range_" + row_id + "_notes"] += accessories.join(', ');
}
rowattrs["repeating_range_" + row_id + "_dicepool_modifier"] = modifier;
setAttrs(rowattrs);
});
console.log("Character long range weapons imported");
// Process melee weapons
json.closeCombatWeapons.forEach(melee => {
rowattrs = {};
row_id = generateRowID();
rowattrs["repeating_melee_" + row_id + "_weapon"] = melee.name;
rowattrs["repeating_melee_" + row_id + "_dicepool"] = melee.pool;
rowattrs["repeating_melee_" + row_id + "_dicepool_base"] = melee.pool;
rowattrs["repeating_melee_" + row_id + "_damage"] = melee.damage;
rowattrs["repeating_melee_" + row_id + "_type"] = melee.type || '';
rowattrs["repeating_melee_" + row_id + "_subtype"] = melee.subtype || '';
rowattrs["repeating_melee_" + row_id + "_skill"] = weapon_skills[melee.skill];
rowattrs["repeating_melee_" + row_id + "_flag"] = 'display';
var ARs = melee.attackRating.split('/');
rowattrs["repeating_melee_" + row_id + "_close"] = ARs[0];
rowattrs["repeating_melee_" + row_id + "_near"] = ARs[1];
rowattrs["repeating_melee_" + row_id + "_medium"] = ARs[2];
rowattrs["repeating_melee_" + row_id + "_far"] = ARs[3];
rowattrs["repeating_melee_" + row_id + "_extreme"] = ARs[4];
rowattrs["repeating_melee_" + row_id + "_notes"] = melee.page + "\n";
if(melee.wifi) {
melee.wifi.forEach(wifi => {
rowattrs["repeating_melee_" + row_id + "_notes"] += "Wireless: " + wifi + "\n";
});
}
var modifier = 0;
if(melee.accessories) {
var accessories = [];
melee.accessories.forEach(acc => {
accessories.push(acc.name);
});
rowattrs["repeating_melee_" + row_id + "_notes"] += accessories.join(', ');
}
rowattrs["repeating_melee_" + row_id + "_dicepool_modifier"] = modifier;
setAttrs(rowattrs);
});
console.log("Character melee weapons imported");
// Process spells and Preparations
var categories = {
'Combat spells': 'Combat',
'Detection spells': 'Detection',
'Heal spells': 'Health',
'Illusion spells': 'Illusion',
'Manipulation spells': 'Manipulation'
};
var effect_types = {
'Direct Combat': 'Direct Combat',
'Indirect Combat': 'Indirect Combat',
'Direct Combat, Area': 'Direct Combat, Area',
'Indirect Combat, Area': 'Indirect Combat, Area',
'Single-Sense': 'Single-Sense',
'Multi-Sense': 'Multi-Sense'
};
var durations = {
'Instantaneous': 'Instant',
'Sustained': 'Sustained',
'Limited': 'Limited',
'Permanent': 'Permanent'
};
var ranges = {
'Line of sight': 'LOS',
'Line of sight (Area)': 'LOS (A)',
'Special': 'Special',
'Touch': 'T'
};
json.spells.forEach(spell => {
rowattrs = {};
row_id = generateRowID();
var spell_type = 'spell';
if(spell.isAlchemistic) {
spell_type = 'preparations';
}
rowattrs["repeating_" + spell_type + "_" + row_id + "_name"] = spell.name;
rowattrs["repeating_" + spell_type + "_" + row_id + "_category"] = categories[spell.category];
rowattrs["repeating_" + spell_type + "_" + row_id + "_effect_type"] = '';
rowattrs["repeating_" + spell_type + "_" + row_id + "_type"] = spell.type;
rowattrs["repeating_" + spell_type + "_" + row_id + "_duration"] = durations[spell.duration];
rowattrs["repeating_" + spell_type + "_" + row_id + "_range"] = ranges[spell.range];
rowattrs["repeating_" + spell_type + "_" + row_id + "_drain"] = spell.drain;
rowattrs["repeating_" + spell_type + "_" + row_id + "_skill"] = '@{sorcery}';
if(spell.features) {
var effect_type = '';
var effect_area = '';
spell.features.forEach(fea => {
if(fea == 'area') {
effect_area = 'area';
} else {
effect_type = fea;
}
});
switch(effect_type) {
case 'direct':
effect_type = 'Direct Combat';
break;
case 'indirect':
effect_type = 'Indirect Combat';
break;
case 'sense_single':
effect_type = 'Single-Sense';
break;
case 'sense_multi':
effect_type = 'Multi-Sense';
break;
default:
effect_type = 'None';
break;
}
spell.effect_type = effect_type;
if(effect_area == 'area') {
spell.effect_type = spell.effect_type + ', Area';
}
rowattrs["repeating_" + spell_type + "_" + row_id + "_effect_type"] = spell.effect_type;
}
rowattrs["repeating_" + spell_type + "_" + row_id + "_display_flag"] = 'display';
rowattrs["repeating_" + spell_type + "_" + row_id + "_notes"] = spell.page + "\n";
if(spell.influencedBy[0]) {
rowattrs["repeating_" + spell_type + "_" + row_id + "_notes"] += "Influenced By: ";
var influences = [];
spell.influencedBy.forEach(inf => {
influences.push(inf);
});
rowattrs["repeating_" + spell_type + "_" + row_id + "_notes"] += influences.join(', ') + "\n";
}
setAttrs(rowattrs);
});
console.log("Character spells and preparations imported");
// Process rituals
json.rituals.forEach(ritual => {
rowattrs = {};
row_id = generateRowID();
rowattrs["repeating_ritual_" + row_id + "_name"] = ritual.name;
rowattrs["repeating_ritual_" + row_id + "_threshold"] = ritual.threshold;
rowattrs["repeating_ritual_" + row_id + "_flag"] = 'display';
rowattrs["repeating_ritual_" + row_id + "_notes"] = ritual.page + "\n";
if(ritual.features[0]) {
rowattrs["repeating_ritual_" + row_id + "_notes"] += "Features: ";
var feats = [];
ritual.features.forEach(inf => {
feats.push(inf);
});
rowattrs["repeating_ritual_" + row_id + "_notes"] += feats.join(', ') + "\n";
}
console.log(rowattrs);
setAttrs(rowattrs);
});
console.log("Character rituals imported");
// Process adept powers
var powerActivations = {
'MAJOR_ACTION': 'Major',
'MINOR_ACTION': 'Minor',
'PASSIVE': 'Passive',
};
json.adeptPowers.forEach(power => {
rowattrs = {};
row_id = generateRowID();
power.rating = 1;
re = /\s*(\d+)$/;
var m = power.name.match(re);
if(m && m[1]) {
power.rating = m[1];
power.name = power.name.replace(re, '');
}
rowattrs["repeating_powers_" + row_id + "_name"] = power.name;
rowattrs["repeating_powers_" + row_id + "_rating"] = power.level || '';
rowattrs["repeating_powers_" + row_id + "_cost"] = power.cost;
rowattrs["repeating_powers_" + row_id + "_activation"] = powerActivations[power.activation];
rowattrs["repeating_powers_" + row_id + "_display_flag"] = 'display';
rowattrs["repeating_powers_" + row_id + "_notes"] = power.page + "\n";
setAttrs(rowattrs);
});
console.log("Character adept powers imported");
// Process metamagic
if(json.metamagic) {
json.metamagic.forEach(meta => {
rowattrs = {};
row_id = generateRowID();
rowattrs["repeating_metamagic_" + row_id + "_name"] = meta.name;
rowattrs["repeating_metamagic_" + row_id + "_display_flag"] = 'display';
rowattrs["repeating_metamagic_" + row_id + "_notes"] = meta.page + "\n";
console.log(rowattrs);
setAttrs(rowattrs);
});
console.log("Character meta magics imported");
}
// Process echoes
if(json.echoes) {
json.echoes.forEach(echo => {
rowattrs = {};
row_id = generateRowID();
rowattrs["repeating_echoes_" + row_id + "_echo"] = echo.name;
rowattrs["repeating_echoes_" + row_id + "_display_flag"] = 'display';
rowattrs["repeating_echoes_" + row_id + "_notes"] = echo.page + "\n";
setAttrs(rowattrs);
});
console.log("Character echoes imported");
}
// Process complex forms
var cf_durations = {
'Sustained': 'Sustained',
'Immediate': 'Instant',
'Permanent': 'Permanent'
};
if(json.complexForms) {
json.complexForms.forEach(form => {
rowattrs = {};
row_id = generateRowID();
rowattrs["repeating_forms_" + row_id + "_name"] = form.name;
rowattrs["repeating_forms_" + row_id + "_duration"] = cf_durations[form.duration];
rowattrs["repeating_forms_" + row_id + "_fade"] = form.fading;
rowattrs["repeating_forms_" + row_id + "_display_flag"] = 'display';
rowattrs["repeating_forms_" + row_id + "_notes"] = form.page + "\n";
if(form.influences[0]) {
rowattrs["repeating_forms_" + row_id + "_notes"] += "Influenced By: ";
var influences = [];
form.influences.forEach(inf => {
influences.push(inf);
});
rowattrs["repeating_forms_" + row_id + "_notes"] += influences.join(', ') + "\n";
}
setAttrs(rowattrs);
});
console.log("Character complex forms imported");
}
// Process martial arts
if(json.martialArts) {
json.martialArts.forEach(mart => {
if(mart.techniques[0]) {
mart.techniques.forEach(tech => {
rowattrs = {};
row_id = generateRowID();
rowattrs["repeating_martial_" + row_id + "_technique"] = tech;
rowattrs["repeating_martial_" + row_id + "_style"] = mart.name;
rowattrs["repeating_martial_" + row_id + "_display_flag"] = 'display';
rowattrs["repeating_martial_" + row_id + "_notes"] = mart.page + "\n";
setAttrs(rowattrs);
});
}
});
console.log("Character martial arts imported");
}
// Process matrix devices
var programs = {};
var prog_list = [];
var matrix_device_types = {
'COMMLINK': 'Commlink',
'CYBERDECK': 'Cyberdeck',
'CYBER_HEADWARE': 'Cyberjack',
'RIGGER_CONSOLE': 'Command Console',
'TAC_NET': 'M-TOC'
}
if(json.matrixItems) {
json.matrixItems.forEach(dev => {
rowattrs = {};
row_id = generateRowID();
rowattrs["repeating_devices_" + row_id + "_device"] = dev.name;
rowattrs["repeating_devices_" + row_id + "_device_rating"] = dev.deviceRating;
rowattrs["repeating_devices_" + row_id + "_type"] = matrix_device_types[dev.subType];
rowattrs["repeating_devices_" + row_id + "_active_program_slots"] = dev.concurrentPrograms;
rowattrs["repeating_devices_" + row_id + "_attack"] = dev.attack;
rowattrs["repeating_devices_" + row_id + "_sleaze"] = dev.sleaze;
rowattrs["repeating_devices_" + row_id + "_data_processing"] = dev.dataProcessing;
rowattrs["repeating_devices_" + row_id + "_firewall"] = dev.firewall;
rowattrs["repeating_devices_" + row_id + "_display_flag"] = 'display';
rowattrs["repeating_devices_" + row_id + "_notes"] = dev.page + "\n";
if(dev.accessories) {
var accessories = [];
dev.accessories.forEach(acc => {
if(acc.rating) {
accessories.push(acc.name + ' ' + acc.rating);
} else {
accessories.push(acc.name);
}
});
rowattrs["repeating_devices_" + row_id + "_notes"] += accessories.join(', ');
}
// Build the list of programs to be used later
if(dev.programs) {
dev.programs.forEach(prog => {
if(! prog_list.includes(prog.name)) {
prog_list.push(prog.name);
programs[prog.name] = prog;
}
});
}
setAttrs(rowattrs);
});
console.log("Character matrix devices imported");
}
// Process programs
if(programs) {
rowattrs = {};
Object.keys(programs).forEach(key => {
row_id = generateRowID();
rowattrs["repeating_programs_" + row_id + "_program"] = programs[key].name;
rowattrs["repeating_programs_" + row_id + "_notes"] = programs[key].page;
});
setAttrs(rowattrs);
console.log("Character programs imported");
}
return true;
};
const clean = () => {
["quality", "skills", "knowledges", "armor", "items", "augmentations", "vehicle", "lifestyle", "contacts", "range", "melee", "spell", "ritual", "powers", "metamagic", "echoes", "forms", "martial", "devices", "programs"].forEach(group => {
getSectionIDs(`repeating_${group}`, (ids) => {
ids.forEach((id) => {
removeRepeatingRow(`repeating_${group}_${id}`);
});
});
});
};
</script>
</div>
|
kreuvf/roll20-character-sheets
|
Shadowrun Sixth World/Shadowrun6thEdition.html
|
HTML
|
mit
| 608,134
|
<ion-content overflow-scroll="true" class="trip-days-modal">
<ion-list>
<div class="item item-divider item-royal">
<span class="modal-title">
{{ 'TRIP_DATE' | translate }}
</span>
<i class="icon ion-close-circled modal-close" ng-click="closeSelectTripDateModal()"></i>
</div>
<label class="item item-input">
<span class="input-label">{{ 'DATE' | translate }}</span>
<input type="date" ng-model="trip.date">
</label>
<button class="button button-full button-royal no-margin"
ng-click="closeSelectTripDateModal()">
{{'DONE' | translate}}
</button>
</ion-list>
</ion-content>
|
Liampronan/pooler
|
ionic/ionic/www/dash/templates/selectTripDateModal.html
|
HTML
|
mit
| 660
|
<!DOCTYPE html>
<html xmlns:th="http://www.thymeleaf.org">
<head>
<meta charset="UTF-8" />
<title>Products - Spring MVC Application</title>
<th:block th:include="layout/header"></th:block>
</head>
<body>
</body>
</html>
|
neocorp/spring-mvc-thymeleaf-crud
|
src/main/resources/templates/index.html
|
HTML
|
mit
| 232
|
<!DOCTYPE html>
<!--[if lt IE 7]> <html class="no-js lt-ie9 lt-ie8 lt-ie7"> <![endif]-->
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<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
<title>Byebye wordpress / Some monitoring guys</title>
<meta name="description" content="">
<meta name="viewport" content="width=device-width">
<link rel="shortcut icon" href="/theme/favicon16.png" />
<link rel="apple-touch-icon" href="/theme/favicon32.png.png" />
<link rel="apple-touch-icon" sizes="72x72" href="/theme/favicon48.png" />
<link rel="apple-touch-icon" sizes="114x114" href="/theme/favicon64.png" />
<link rel="apple-touch-icon" sizes="144x144" href="/theme/favicon64.png" />
<link href='http://fonts.googleapis.com/css?family=Lato:400,700,300italic,300' rel='stylesheet' type='text/css'>
<!-- <link rel="stylesheet" href="/theme/css/bootstrap.min.css">-->
<script>window.jQuery || document.write('<script src="/theme/js/vendor/jquery-1.11.1.min.js"><\/script>')</script>
<script src="/theme/js/vendor/modernizr-latest.js"></script>
<link rel="stylesheet" href="/theme/css/bootstrap.css">
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<link rel="stylesheet" href="/theme/css/colorbox.css">
<link rel="stylesheet" href="/theme/css/main.css">
<!-- <script src="/theme/js/vendor/modernizr-2.6.2-respond-1.1.0.min.js"></script>-->
<script src="/theme/js/vendor/jquery.lavalamp.js"></script>
<script src="/theme/js/vendor/respond.min.js"></script>
</head>
<body>
<div id="Web_Map">
<div class="row">
<div class="col-sm-3">
<div class="Content">
<div class="Logo_Frame">
<a href="http://shinken-solutions.com" target="_blank">
<img alt="Logo Ninja Solutions Shinken Monitoring" class="Logo" src="/theme/img/ninjagrey.png">
<p class="Title_Map">shinken-solutions.com</p>
<p><tiny>Business-centric monitoring</tiny></p>
</a>
</div>
</div>
</div>
<div class="col-sm-3 ">
<div class="Content">
<div class="Logo_Frame">
<a href="http://shinken-monitoring.org" target="_blank">
<img alt="Logo Ninja Framework Shinken" class="Logo" src="/theme/img/ninjagreen.png">
<p class="Title_Map">shinken-monitoring.org</p>
<p>Shinken framework project</p>
</a>
</div>
</div>
</div>
<div class="col-sm-3">
<div class="Content">
<div class="Logo_Frame">
<a href="http://shinken.io" target="_blank">
<img alt="Logo Ninja Framework Shinken" class="Logo" src="/theme/img/ninjagreen.png">
<p class="Title_Map">shinken.io</p>
<p>Shinken packages platform</p>
</a>
</div>
</div>
</div>
<div class="col-sm-3">
<div class="Content">
<div class="Logo_Frame">
<a href="http://shinkenlab.io" target="_blank">
<img alt="Logo Ninja Framework Shinken" class="Logo" src="/theme/img/ninjagreen.png">
<p class="Title_Map">shinkenlab.io</p>
<p>Let's discuss about monitoring</p>
</a>
</div>
</div>
</div>
</div>
</div>
<nav class="navbar navbar-default" role="navigation">
<div class="container-fluid">
<div class="navbar-header">
<button type="button" class="navbar-toggle" data-toggle="collapse" data-target=".navbar-collapse">
<span class="sr-only">Toggle navigation</span>
<span class="icon-bar"></span>
<span class="icon-bar"></span>
<span class="icon-bar"></span>
</button>
<a class="navbar-brand" href="http://shinkenlab.io">
<img alt="Logo Solutions Shinken" class="Logo" src="/theme/img/Logoframeworkblack.png">
</a>
</div>
<div class="collapse navbar-collapse">
<ul class="nav navbar-nav" id="Lavalamp">
<li>
<a href="http://shinkenlab.io">Home</a>
</li>
<li>
<a href="http://www.shinken-monitoring.org/">Download</a>
</li>
<li>
<a href="https://shinken.readthedocs.org/en/latest/">Docs</a>
</li>
</ul>
<ul class="nav navbar-nav navbar-right">
<li class="dropdown hide" id="MainDropDown">
<img alt="Corners Shinken Solutions Dropdown" src="/theme/img/corners.png" id="CornerL">
<a href="#" class="dropdown-toggle" data-toggle="dropdown">
<span class="caret"></span>
<img alt="Logo Shinken" src="/theme/img/logomonogrammewhite.png" class="Dropdown_Logo">
</a>
<img alt="Corners Shinken Solutions Dropdown" src="/theme/img/corners.png" id="CornerR">
</li>
</ul>
</div>
</div>
</nav>
<!--[if lt IE 7]>
<p class="chromeframe">You are using an <strong>outdated</strong> browser. Please <a href="http://browsehappy.com/">upgrade your browser</a> or <a href="http://www.google.com/chromeframe/?redirect=true">activate Google Chrome Frame</a> to improve your experience.</p>
<![endif]-->
<div class="row">
<div class="col-md-1"></div>
<div class="container col-md-8">
<div class="row">
<div class="span2" id='content'>
</div> <!-- logo+navigation span -->
<div class="span10">
<header id="site-header">
<h1>
<a href="">Some monitoring guys</a>
<small>
<span class="divider">/</span>
</small>
</h1>
<!--<p>
</p>-->
</header>
<div class="content">
<time datetime="2014-02-16T10:20:00"><div class="DateDay">16</div><span class="DateMounth"> Feb 2014 </span><span class="triangle"></span></time>
<section>
<article>
<header>
<h2><a href="/byebye-wordpress/" rel="bookmark">Byebye wordpress</a></h2>
<span class='author'>Gabès Jean</span>
</header>
<p>Hi,</p>
<p>Aside moving the old website to a brand new one <a href="http://shinken-monitoring.org/">there</a> we are also moving the old wordpress based blog to this new one. It's based on the great <a href="http://blog.getpelican.com/">Pelican</a> tool. You can get the full sources of this blog on <a href="https://github.com/naparuba/shinkenlab.io">github</a>.</p>
<p>We want this blog to be a great place to exchange about the project, but also the whole monitoring or dev world, especially python and javascript. Everyone in the community is welcomed to send a post if you want, just send us a pull-request, and if your post is great, it will be published :)</p>
<p>I hope this new file based post will encourage more core devs to posts news about the project or the incomming features, instead of one big thread each release. I talk also about myself here :)</p>
<p>From my personnal part I'll also expose where we are in the incomming 2.0 release, where the project is going (like "is the Enterprise version will hurt the community project?" questions) and why not a global roadmap before start to work on the next 2.2 version.</p>
<p>I'll also start new posts about tutorials. I think we should not limit the tutorials to the wiki but instead post them so everyone will easily find them. I'm working on a tutorial plan <a href="https://docs.google.com/document/d/1xP5I4oYFedZuBIHg8xApy-xqCQS76DO0n7t9OsXjx5Q/edit#">on google doc</a> and if you want some tutorials about specific topics, you can add your idea :)</p>
<p>I'll try to do small videos for each tutorials, I'm looking at how to do this (if you know about good software about it I'm aware :) ).</p>
<p>So let's start with what make a good blog, not a great theme nor lot of widgets: it's content :)</p>
<p style='border: 2px solid rgba(0,39,59,.2);border-radius: 4px;'><img style='width: 48px;' data-role="user-avatar" data-user="94550631" src="//a.disquscdn.com/uploads/users/9455/631/avatar92.jpg?1392209481"><a href='#'> jean gabès </a>
<a href='mailto:j.gabes@shinken-solutions.com'><img src="/theme/img/Mail.png" /></a>
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<li><a href="class-PHPExcel_Style_Borders.html">PHPExcel_Style_Borders</a></li>
<li><a href="class-PHPExcel_Style_Color.html">PHPExcel_Style_Color</a></li>
<li><a href="class-PHPExcel_Style_Conditional.html">PHPExcel_Style_Conditional</a></li>
<li><a href="class-PHPExcel_Style_Fill.html">PHPExcel_Style_Fill</a></li>
<li><a href="class-PHPExcel_Style_Font.html">PHPExcel_Style_Font</a></li>
<li><a href="class-PHPExcel_Style_NumberFormat.html">PHPExcel_Style_NumberFormat</a></li>
<li><a href="class-PHPExcel_Style_Protection.html">PHPExcel_Style_Protection</a></li>
<li><a href="class-PHPExcel_Style_Supervisor.html">PHPExcel_Style_Supervisor</a></li>
<li><a href="class-PHPExcel_Worksheet.html">PHPExcel_Worksheet</a></li>
<li><a href="class-PHPExcel_Worksheet_AutoFilter.html">PHPExcel_Worksheet_AutoFilter</a></li>
<li><a href="class-PHPExcel_Worksheet_AutoFilter_Column.html">PHPExcel_Worksheet_AutoFilter_Column</a></li>
<li><a href="class-PHPExcel_Worksheet_AutoFilter_Column_Rule.html">PHPExcel_Worksheet_AutoFilter_Column_Rule</a></li>
<li><a href="class-PHPExcel_Worksheet_BaseDrawing.html">PHPExcel_Worksheet_BaseDrawing</a></li>
<li><a href="class-PHPExcel_Worksheet_CellIterator.html">PHPExcel_Worksheet_CellIterator</a></li>
<li><a href="class-PHPExcel_Worksheet_Column.html">PHPExcel_Worksheet_Column</a></li>
<li><a href="class-PHPExcel_Worksheet_ColumnCellIterator.html">PHPExcel_Worksheet_ColumnCellIterator</a></li>
<li><a href="class-PHPExcel_Worksheet_ColumnDimension.html">PHPExcel_Worksheet_ColumnDimension</a></li>
<li><a href="class-PHPExcel_Worksheet_ColumnIterator.html">PHPExcel_Worksheet_ColumnIterator</a></li>
<li><a href="class-PHPExcel_Worksheet_Drawing.html">PHPExcel_Worksheet_Drawing</a></li>
<li><a href="class-PHPExcel_Worksheet_Drawing_Shadow.html">PHPExcel_Worksheet_Drawing_Shadow</a></li>
<li><a href="class-PHPExcel_Worksheet_HeaderFooter.html">PHPExcel_Worksheet_HeaderFooter</a></li>
<li><a href="class-PHPExcel_Worksheet_HeaderFooterDrawing.html">PHPExcel_Worksheet_HeaderFooterDrawing</a></li>
<li><a href="class-PHPExcel_Worksheet_MemoryDrawing.html">PHPExcel_Worksheet_MemoryDrawing</a></li>
<li><a href="class-PHPExcel_Worksheet_PageMargins.html">PHPExcel_Worksheet_PageMargins</a></li>
<li><a href="class-PHPExcel_Worksheet_PageSetup.html">PHPExcel_Worksheet_PageSetup</a></li>
<li><a href="class-PHPExcel_Worksheet_Protection.html">PHPExcel_Worksheet_Protection</a></li>
<li><a href="class-PHPExcel_Worksheet_Row.html">PHPExcel_Worksheet_Row</a></li>
<li><a href="class-PHPExcel_Worksheet_RowCellIterator.html">PHPExcel_Worksheet_RowCellIterator</a></li>
<li><a href="class-PHPExcel_Worksheet_RowDimension.html">PHPExcel_Worksheet_RowDimension</a></li>
<li><a href="class-PHPExcel_Worksheet_RowIterator.html">PHPExcel_Worksheet_RowIterator</a></li>
<li><a href="class-PHPExcel_Worksheet_SheetView.html">PHPExcel_Worksheet_SheetView</a></li>
<li><a href="class-PHPExcel_WorksheetIterator.html">PHPExcel_WorksheetIterator</a></li>
<li><a href="class-PHPExcel_Writer_Abstract.html">PHPExcel_Writer_Abstract</a></li>
<li><a href="class-PHPExcel_Writer_CSV.html">PHPExcel_Writer_CSV</a></li>
<li><a href="class-PHPExcel_Writer_Excel2007.html">PHPExcel_Writer_Excel2007</a></li>
<li><a href="class-PHPExcel_Writer_Excel2007_Chart.html">PHPExcel_Writer_Excel2007_Chart</a></li>
<li><a href="class-PHPExcel_Writer_Excel2007_Comments.html">PHPExcel_Writer_Excel2007_Comments</a></li>
<li><a href="class-PHPExcel_Writer_Excel2007_ContentTypes.html">PHPExcel_Writer_Excel2007_ContentTypes</a></li>
<li><a href="class-PHPExcel_Writer_Excel2007_DocProps.html">PHPExcel_Writer_Excel2007_DocProps</a></li>
<li><a href="class-PHPExcel_Writer_Excel2007_Drawing.html">PHPExcel_Writer_Excel2007_Drawing</a></li>
<li><a href="class-PHPExcel_Writer_Excel2007_Rels.html">PHPExcel_Writer_Excel2007_Rels</a></li>
<li><a href="class-PHPExcel_Writer_Excel2007_RelsRibbon.html">PHPExcel_Writer_Excel2007_RelsRibbon</a></li>
<li><a href="class-PHPExcel_Writer_Excel2007_RelsVBA.html">PHPExcel_Writer_Excel2007_RelsVBA</a></li>
<li><a href="class-PHPExcel_Writer_Excel2007_StringTable.html">PHPExcel_Writer_Excel2007_StringTable</a></li>
<li><a href="class-PHPExcel_Writer_Excel2007_Style.html">PHPExcel_Writer_Excel2007_Style</a></li>
<li><a href="class-PHPExcel_Writer_Excel2007_Theme.html">PHPExcel_Writer_Excel2007_Theme</a></li>
<li><a href="class-PHPExcel_Writer_Excel2007_Workbook.html">PHPExcel_Writer_Excel2007_Workbook</a></li>
<li><a href="class-PHPExcel_Writer_Excel2007_Worksheet.html">PHPExcel_Writer_Excel2007_Worksheet</a></li>
<li><a href="class-PHPExcel_Writer_Excel2007_WriterPart.html">PHPExcel_Writer_Excel2007_WriterPart</a></li>
<li><a href="class-PHPExcel_Writer_Excel5.html">PHPExcel_Writer_Excel5</a></li>
<li><a href="class-PHPExcel_Writer_Excel5_BIFFwriter.html">PHPExcel_Writer_Excel5_BIFFwriter</a></li>
<li><a href="class-PHPExcel_Writer_Excel5_Escher.html">PHPExcel_Writer_Excel5_Escher</a></li>
<li><a href="class-PHPExcel_Writer_Excel5_Font.html">PHPExcel_Writer_Excel5_Font</a></li>
<li><a href="class-PHPExcel_Writer_Excel5_Parser.html">PHPExcel_Writer_Excel5_Parser</a></li>
<li><a href="class-PHPExcel_Writer_Excel5_Workbook.html">PHPExcel_Writer_Excel5_Workbook</a></li>
<li><a href="class-PHPExcel_Writer_Excel5_Worksheet.html">PHPExcel_Writer_Excel5_Worksheet</a></li>
<li><a href="class-PHPExcel_Writer_Excel5_Xf.html">PHPExcel_Writer_Excel5_Xf</a></li>
<li><a href="class-PHPExcel_Writer_HTML.html">PHPExcel_Writer_HTML</a></li>
<li><a href="class-PHPExcel_Writer_OpenDocument.html">PHPExcel_Writer_OpenDocument</a></li>
<li><a href="class-PHPExcel_Writer_OpenDocument_Cell_Comment.html">PHPExcel_Writer_OpenDocument_Cell_Comment</a></li>
<li><a href="class-PHPExcel_Writer_OpenDocument_Content.html">PHPExcel_Writer_OpenDocument_Content</a></li>
<li><a href="class-PHPExcel_Writer_OpenDocument_Meta.html">PHPExcel_Writer_OpenDocument_Meta</a></li>
<li><a href="class-PHPExcel_Writer_OpenDocument_MetaInf.html">PHPExcel_Writer_OpenDocument_MetaInf</a></li>
<li><a href="class-PHPExcel_Writer_OpenDocument_Mimetype.html">PHPExcel_Writer_OpenDocument_Mimetype</a></li>
<li><a href="class-PHPExcel_Writer_OpenDocument_Settings.html">PHPExcel_Writer_OpenDocument_Settings</a></li>
<li><a href="class-PHPExcel_Writer_OpenDocument_Styles.html">PHPExcel_Writer_OpenDocument_Styles</a></li>
<li><a href="class-PHPExcel_Writer_OpenDocument_Thumbnails.html">PHPExcel_Writer_OpenDocument_Thumbnails</a></li>
<li><a href="class-PHPExcel_Writer_OpenDocument_WriterPart.html">PHPExcel_Writer_OpenDocument_WriterPart</a></li>
<li><a href="class-PHPExcel_Writer_PDF.html">PHPExcel_Writer_PDF</a></li>
<li><a href="class-PHPExcel_Writer_PDF_Core.html">PHPExcel_Writer_PDF_Core</a></li>
<li><a href="class-PHPExcel_Writer_PDF_DomPDF.html">PHPExcel_Writer_PDF_DomPDF</a></li>
<li><a href="class-PHPExcel_Writer_PDF_mPDF.html">PHPExcel_Writer_PDF_mPDF</a></li>
<li><a href="class-PHPExcel_Writer_PDF_tcPDF.html">PHPExcel_Writer_PDF_tcPDF</a></li>
<li><a href="class-ReferenceHelperTest.html">ReferenceHelperTest</a></li>
<li><a href="class-Registro.html">Registro</a></li>
<li><a href="class-RestablecerContrasenha.html">RestablecerContrasenha</a></li>
<li><a href="class-RowCellIteratorTest.html">RowCellIteratorTest</a></li>
<li><a href="class-RowIteratorTest.html">RowIteratorTest</a></li>
<li><a href="class-RuleTest.html">RuleTest</a></li>
<li><a href="class-SesionNoIniciada.html">SesionNoIniciada</a></li>
<li><a href="class-SingularValueDecomposition.html">SingularValueDecomposition</a></li>
<li><a href="class-StringTest.html">StringTest</a></li>
<li><a href="class-testDataFileIterator.html">testDataFileIterator</a></li>
<li><a href="class-TextDataTest.html">TextDataTest</a></li>
<li><a href="class-Tienda01.html">Tienda01</a></li>
<li><a href="class-Tienda02.html">Tienda02</a></li>
<li><a href="class-Tiendas_Model.html">Tiendas_Model</a></li>
<li><a href="class-TimeZoneTest.html">TimeZoneTest</a></li>
<li><a href="class-trendClass.html">trendClass</a></li>
<li><a href="class-TTFParser.html">TTFParser</a></li>
<li><a href="class-WorksheetColumnTest.html">WorksheetColumnTest</a></li>
<li><a href="class-WorksheetRowTest.html">WorksheetRowTest</a></li>
<li><a href="class-XEEValidatorTest.html">XEEValidatorTest</a></li>
<li><a href="class-XML.html">XML</a></li>
<li><a href="class-XML_RPC_Client.html" class="invalid">XML_RPC_Client</a></li>
<li><a href="class-XML_RPC_Message.html" class="invalid">XML_RPC_Message</a></li>
<li><a href="class-XML_RPC_Response.html" class="invalid">XML_RPC_Response</a></li>
<li><a href="class-XML_RPC_Values.html" class="invalid">XML_RPC_Values</a></li>
</ul>
<h3>Interfaces</h3>
<ul>
<li><a href="class-PHPExcel_CachedObjectStorage_ICache.html">PHPExcel_CachedObjectStorage_ICache</a></li>
<li><a href="class-PHPExcel_Cell_IValueBinder.html">PHPExcel_Cell_IValueBinder</a></li>
<li><a href="class-PHPExcel_IComparable.html">PHPExcel_IComparable</a></li>
<li><a href="class-PHPExcel_Reader_IReader.html">PHPExcel_Reader_IReader</a></li>
<li><a href="class-PHPExcel_Reader_IReadFilter.html">PHPExcel_Reader_IReadFilter</a></li>
<li><a href="class-PHPExcel_RichText_ITextElement.html">PHPExcel_RichText_ITextElement</a></li>
<li><a href="class-PHPExcel_Writer_IWriter.html">PHPExcel_Writer_IWriter</a></li>
<li><a href="class-SessionHandlerInterface.html">SessionHandlerInterface</a></li>
</ul>
<h3>Exceptions</h3>
<ul>
<li><a href="class-PHPExcel_Calculation_Exception.html">PHPExcel_Calculation_Exception</a></li>
<li><a href="class-PHPExcel_Chart_Exception.html">PHPExcel_Chart_Exception</a></li>
<li><a href="class-PHPExcel_Exception.html">PHPExcel_Exception</a></li>
<li><a href="class-PHPExcel_Reader_Exception.html">PHPExcel_Reader_Exception</a></li>
<li><a href="class-PHPExcel_Writer_Exception.html">PHPExcel_Writer_Exception</a></li>
</ul>
<h3>Functions</h3>
<ul>
<li><a href="function-_attributes_to_string.html" class="invalid">_attributes_to_string</a></li>
<li><a href="function-_error_handler.html">_error_handler</a></li>
<li><a href="function-_exception_handler.html" class="invalid">_exception_handler</a></li>
<li><a href="function-_get_smiley_array.html" class="invalid">_get_smiley_array</a></li>
<li><a href="function-_get_validation_object.html" class="invalid">_get_validation_object</a></li>
<li><a href="function-_list.html" class="invalid">_list</a></li>
<li><a href="function-_parse_attributes.html">_parse_attributes</a></li>
<li><a href="function-_parse_form_attributes.html" class="invalid">_parse_form_attributes</a></li>
<li><a href="function-_shutdown_handler.html">_shutdown_handler</a></li>
<li><a href="function-_stringify_attributes.html">_stringify_attributes</a></li>
<li><a href="function-acosh.html">acosh</a></li>
<li><a href="function-alternator.html" class="invalid">alternator</a></li>
<li><a href="function-anchor.html" class="invalid">anchor</a></li>
<li><a href="function-anchor_popup.html" class="invalid">anchor_popup</a></li>
<li><a href="function-array_column.html">array_column</a></li>
<li><a href="function-array_replace.html">array_replace</a></li>
<li><a href="function-array_replace_recursive.html">array_replace_recursive</a></li>
<li><a href="function-ascii_to_entities.html" class="invalid">ascii_to_entities</a></li>
<li><a href="function-asinh.html">asinh</a></li>
<li><a href="function-atanh.html">atanh</a></li>
<li><a href="function-auto_link.html" class="invalid">auto_link</a></li>
<li><a href="function-auto_typography.html" class="invalid">auto_typography</a></li>
<li><a href="function-base_url.html" class="invalid">base_url</a></li>
<li><a href="function-br.html" class="invalid">br</a></li>
<li><a href="function-byte_format.html" class="invalid">byte_format</a></li>
<li><a href="function-cambiaFormatoFecha.html">cambiaFormatoFecha</a></li>
<li><a href="function-camelize.html" class="invalid">camelize</a></li>
<li><a href="function-character_limiter.html" class="invalid">character_limiter</a></li>
<li><a href="function-claves_check.html">claves_check</a></li>
<li><a href="function-composerRequire03216eaa5a0e5a7f5bbbeeae5708a458.html">composerRequire03216eaa5a0e5a7f5bbbeeae5708a458</a></li>
<li><a href="function-config_item.html" class="invalid">config_item</a></li>
<li><a href="function-convert_accented_characters.html" class="invalid">convert_accented_characters</a></li>
<li><a href="function-CreaArrayParaSelect.html">CreaArrayParaSelect</a></li>
<li><a href="function-CreaSelect.html">CreaSelect</a></li>
<li><a href="function-CreaSelectMod.html">CreaSelectMod</a></li>
<li><a href="function-create_captcha.html" class="invalid">create_captcha</a></li>
<li><a href="function-current_url.html" class="invalid">current_url</a></li>
<li><a href="function-date_range.html">date_range</a></li>
<li><a href="function-days_in_month.html" class="invalid">days_in_month</a></li>
<li><a href="function-DB.html" class="invalid">DB</a></li>
<li><a href="function-delete_cookie.html" class="invalid">delete_cookie</a></li>
<li><a href="function-delete_files.html" class="invalid">delete_files</a></li>
<li><a href="function-directory_map.html" class="invalid">directory_map</a></li>
<li><a href="function-dni_LetraNIF.html">dni_LetraNIF</a></li>
<li><a href="function-do_hash.html" class="invalid">do_hash</a></li>
<li><a href="function-doctype.html" class="invalid">doctype</a></li>
<li><a href="function-element.html" class="invalid">element</a></li>
<li><a href="function-elements.html" class="invalid">elements</a></li>
<li><a href="function-ellipsize.html" class="invalid">ellipsize</a></li>
<li><a href="function-encode_php_tags.html" class="invalid">encode_php_tags</a></li>
<li><a href="function-entities_to_ascii.html" class="invalid">entities_to_ascii</a></li>
<li><a href="function-entity_decode.html" class="invalid">entity_decode</a></li>
<li><a href="function-Error.html">Error</a></li>
<li><a href="function-force_download.html" class="invalid">force_download</a></li>
<li><a href="function-form_button.html" class="invalid">form_button</a></li>
<li><a href="function-form_checkbox.html" class="invalid">form_checkbox</a></li>
<li><a href="function-form_close.html" class="invalid">form_close</a></li>
<li><a href="function-form_dropdown.html" class="invalid">form_dropdown</a></li>
<li><a href="function-form_error.html" class="invalid">form_error</a></li>
<li><a href="function-form_fieldset.html" class="invalid">form_fieldset</a></li>
<li><a href="function-form_fieldset_close.html" class="invalid">form_fieldset_close</a></li>
<li><a href="function-form_hidden.html" class="invalid">form_hidden</a></li>
<li><a href="function-form_input.html" class="invalid">form_input</a></li>
<li><a href="function-form_label.html" class="invalid">form_label</a></li>
<li><a href="function-form_multiselect.html" class="invalid">form_multiselect</a></li>
<li><a href="function-form_open.html" class="invalid">form_open</a></li>
<li><a href="function-form_open_multipart.html" class="invalid">form_open_multipart</a></li>
<li><a href="function-form_password.html" class="invalid">form_password</a></li>
<li><a href="function-form_prep.html" class="invalid">form_prep</a></li>
<li><a href="function-form_radio.html" class="invalid">form_radio</a></li>
<li><a href="function-form_reset.html" class="invalid">form_reset</a></li>
<li><a href="function-form_submit.html" class="invalid">form_submit</a></li>
<li><a href="function-form_textarea.html" class="invalid">form_textarea</a></li>
<li><a href="function-form_upload.html" class="invalid">form_upload</a></li>
<li><a href="function-function_usable.html">function_usable</a></li>
<li><a href="function-get_clickable_smileys.html" class="invalid">get_clickable_smileys</a></li>
<li><a href="function-get_config.html" class="invalid">get_config</a></li>
<li><a href="function-get_cookie.html" class="invalid">get_cookie</a></li>
<li class="active"><a href="function-get_dir_file_info.html" class="invalid">get_dir_file_info</a></li>
<li><a href="function-get_file_info.html" class="invalid">get_file_info</a></li>
<li><a href="function-get_filenames.html" class="invalid">get_filenames</a></li>
<li><a href="function-get_instance.html" class="invalid">get_instance</a></li>
<li><a href="function-get_mime_by_extension.html" class="invalid">get_mime_by_extension</a></li>
<li><a href="function-get_mimes.html">get_mimes</a></li>
<li><a href="function-getFicheroXML_Monedas.html">getFicheroXML_Monedas</a></li>
<li><a href="function-GetInfoFromTrueType.html">GetInfoFromTrueType</a></li>
<li><a href="function-GetInfoFromType1.html">GetInfoFromType1</a></li>
<li><a href="function-getPrecioFinal.html">getPrecioFinal</a></li>
<li><a href="function-gmt_to_local.html" class="invalid">gmt_to_local</a></li>
<li><a href="function-hash_equals.html">hash_equals</a></li>
<li><a href="function-hash_pbkdf2.html">hash_pbkdf2</a></li>
<li><a href="function-heading.html" class="invalid">heading</a></li>
<li><a href="function-hex2bin.html">hex2bin</a></li>
<li><a href="function-highlight_code.html" class="invalid">highlight_code</a></li>
<li><a href="function-highlight_phrase.html" class="invalid">highlight_phrase</a></li>
<li><a href="function-html_escape.html" class="invalid">html_escape</a></li>
<li><a href="function-human_to_unix.html" class="invalid">human_to_unix</a></li>
<li><a href="function-humanize.html" class="invalid">humanize</a></li>
<li><a href="function-hypo.html">hypo</a></li>
<li><a href="function-img.html" class="invalid">img</a></li>
<li><a href="function-increment_string.html" class="invalid">increment_string</a></li>
<li><a href="function-index_page.html" class="invalid">index_page</a></li>
<li><a href="function-is_cli.html">is_cli</a></li>
<li><a href="function-is_countable.html">is_countable</a></li>
<li><a href="function-is_false.html" class="invalid">is_false</a></li>
<li><a href="function-is_https.html">is_https</a></li>
<li><a href="function-is_loaded.html" class="invalid">is_loaded</a></li>
<li><a href="function-is_php.html" class="invalid">is_php</a></li>
<li><a href="function-is_really_writable.html" class="invalid">is_really_writable</a></li>
<li><a href="function-is_true.html" class="invalid">is_true</a></li>
<li><a href="function-JAMAError.html">JAMAError</a></li>
<li><a href="function-js_insert_smiley.html">js_insert_smiley</a></li>
<li><a href="function-lang.html" class="invalid">lang</a></li>
<li><a href="function-link_tag.html" class="invalid">link_tag</a></li>
<li><a href="function-load_class.html" class="invalid">load_class</a></li>
<li><a href="function-LoadMap.html">LoadMap</a></li>
<li><a href="function-local_to_gmt.html" class="invalid">local_to_gmt</a></li>
<li><a href="function-log_message.html" class="invalid">log_message</a></li>
<li><a href="function-mailto.html" class="invalid">mailto</a></li>
<li><a href="function-MakeDefinitionFile.html">MakeDefinitionFile</a></li>
<li><a href="function-MakeFont.html">MakeFont</a></li>
<li><a href="function-MakeFontDescriptor.html">MakeFontDescriptor</a></li>
<li><a href="function-MakeFontEncoding.html">MakeFontEncoding</a></li>
<li><a href="function-MakeUnicodeArray.html">MakeUnicodeArray</a></li>
<li><a href="function-MakeWidthArray.html">MakeWidthArray</a></li>
<li><a href="function-mb_str_replace.html">mb_str_replace</a></li>
<li><a href="function-mb_strlen.html">mb_strlen</a></li>
<li><a href="function-mb_strpos.html">mb_strpos</a></li>
<li><a href="function-mb_substr.html">mb_substr</a></li>
<li><a href="function-mdate.html" class="invalid">mdate</a></li>
<li><a href="function-Message.html">Message</a></li>
<li><a href="function-meta.html" class="invalid">meta</a></li>
<li><a href="function-MostrarDescuento.html">MostrarDescuento</a></li>
<li><a href="function-MuestraMonedas.html">MuestraMonedas</a></li>
<li><a href="function-mysql_to_unix.html" class="invalid">mysql_to_unix</a></li>
<li><a href="function-nbs.html" class="invalid">nbs</a></li>
<li><a href="function-nice_date.html">nice_date</a></li>
<li><a href="function-nl2br_except_pre.html" class="invalid">nl2br_except_pre</a></li>
<li><a href="function-Notice.html">Notice</a></li>
<li><a href="function-now.html" class="invalid">now</a></li>
<li><a href="function-octal_permissions.html" class="invalid">octal_permissions</a></li>
<li><a href="function-odbc_fetch_array.html">odbc_fetch_array</a></li>
<li><a href="function-odbc_fetch_object.html">odbc_fetch_object</a></li>
<li><a href="function-ol.html" class="invalid">ol</a></li>
<li><a href="function-parse_smileys.html" class="invalid">parse_smileys</a></li>
<li><a href="function-password_get_info.html">password_get_info</a></li>
<li><a href="function-password_hash.html">password_hash</a></li>
<li><a href="function-password_needs_rehash.html">password_needs_rehash</a></li>
<li><a href="function-password_verify.html">password_verify</a></li>
<li><a href="function-PclZipUtilCopyBlock.html">PclZipUtilCopyBlock</a></li>
<li><a href="function-PclZipUtilOptionText.html">PclZipUtilOptionText</a></li>
<li><a href="function-PclZipUtilPathInclusion.html">PclZipUtilPathInclusion</a></li>
<li><a href="function-PclZipUtilPathReduction.html">PclZipUtilPathReduction</a></li>
<li><a href="function-PclZipUtilRename.html">PclZipUtilRename</a></li>
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counter.fetchWhenSave(true);
counter.increment("time");
counter.save(null, {
success: function(counter) {
var $element = $(document.getElementById(url));
$element.find('.leancloud-visitors-count').text(counter.get('time'));
},
error: function(counter, error) {
console.log('Failed to save Visitor num, with error message: ' + error.message);
}
});
} else {
var newcounter = new Counter();
/* Set ACL */
var acl = new AV.ACL();
acl.setPublicReadAccess(true);
acl.setPublicWriteAccess(true);
newcounter.setACL(acl);
/* End Set ACL */
newcounter.set("title", title);
newcounter.set("url", url);
newcounter.set("time", 1);
newcounter.save(null, {
success: function(newcounter) {
var $element = $(document.getElementById(url));
$element.find('.leancloud-visitors-count').text(newcounter.get('time'));
},
error: function(newcounter, error) {
console.log('Failed to create');
}
});
}
},
error: function(error) {
console.log('Error:' + error.code + " " + error.message);
}
});
}
$(function() {
var Counter = AV.Object.extend("Counter");
if ($('.leancloud_visitors').length == 1) {
addCount(Counter);
} else if ($('.post-title-link').length > 1) {
showTime(Counter);
}
});
</script>
<script>
(function(){
var bp = document.createElement('script');
var curProtocol = window.location.protocol.split(':')[0];
if (curProtocol === 'https') {
bp.src = 'https://zz.bdstatic.com/linksubmit/push.js';
}
else {
bp.src = 'http://push.zhanzhang.baidu.com/push.js';
}
var s = document.getElementsByTagName("script")[0];
s.parentNode.insertBefore(bp, s);
})();
</script>
</body>
</html>
|
zerofate/zerofate.github.io
|
archives/2017/08/index.html
|
HTML
|
mit
| 22,952
|
<head>
<style>
div {
font-family: monospace;
}
table, th, td {
border: 1px solid black;
border-collapse: collapse;
}
tr:nth-child(odd) {
background-color: #FFFFFF;
}
tr:nth-child(even) {
background-color: #EBF2F2;
}
th, td {
text-align: left;
padding: 5px 10px 5px 5px;
}
</style>
</head>
<div>
<h1>peer_review_part_free_responses</h1>
<h2>Description</h2>
<p>
Answers to free response review schema questions ("singleLineInput" and "multiLineInput")
</p>
<h2> Columns </h2>
<table>
<tr><th>Name</th><th>Description</th></tr>
<tr>
<td>peer_assignment_id</td><td>The assignment that this answer applies to</td>
</tr>
<tr>
<td>peer_assignment_review_schema_part_id</td><td>The part of the review schema that this answer applies to</td>
</tr>
<tr>
<td>peer_review_id</td><td>The review that this answer is part of</td>
</tr>
<tr>
<td>peer_review_part_free_response_text</td><td>The answer</td>
</tr>
</table>
<h2>SQL create statement</h2>
<pre>
CREATE TABLE peer_review_part_free_responses (
peer_assignment_id VARCHAR(50)
,peer_assignment_review_schema_part_id VARCHAR(50)
,peer_review_id VARCHAR(50)
,peer_review_part_free_response_text VARCHAR(65535)
,PRIMARY KEY (peer_assignment_id, peer_assignment_review_schema_part_id, peer_review_id)
,FOREIGN KEY (peer_review_id) REFERENCES peer_reviews(peer_review_id)
,FOREIGN KEY (peer_assignment_id, peer_assignment_review_schema_part_id) REFERENCES peer_assignment_review_schema_parts(peer_assignment_id, peer_assignment_review_schema_part_id)
,FOREIGN KEY (peer_assignment_id) REFERENCES peer_assignments(peer_assignment_id)
);
</pre>
</div>
|
401LearningAnalytics/Project
|
server_side/intro/peer_review_part_free_responses.html
|
HTML
|
mit
| 1,955
|
<p>app-bar works!</p>
|
graham-miller/ScotlandsMountains
|
UI/src/app/app-bar/app-bar.component.html
|
HTML
|
mit
| 22
|
<!DOCTYPE html>
<html lang="en-us">
<head>
<link href="http://gmpg.org/xfn/11" rel="profile">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta http-equiv="content-type" content="text/html; charset=utf-8">
<!-- Enable responsiveness on mobile devices-->
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1">
<title>
jshlbrd github io
</title>
<!-- CSS -->
<link rel="stylesheet" href="/public/css/poole.css">
<link rel="stylesheet" href="/public/css/syntax.css">
<link rel="stylesheet" href="/public/css/hyde.css">
<link rel="stylesheet" href="http://fonts.googleapis.com/css?family=PT+Sans:400,400italic,700|Abril+Fatface">
<!-- Icons -->
<link rel="apple-touch-icon-precomposed" sizes="144x144" href="/public/apple-touch-icon-144-precomposed.png">
<link rel="shortcut icon" href="/public/favicon.ico">
<!-- RSS -->
<link rel="alternate" type="application/rss+xml" title="RSS" href="/atom.xml">
</head>
<body>
<div class="sidebar">
<div class="container sidebar-sticky">
<div class="sidebar-about">
<h1>
<a href="/">
jshlbrd github io
</a>
</h1>
<p class="lead">network forensics, threat detection, incident response</p>
</div>
<nav class="sidebar-nav">
<a class="sidebar-nav-item active" href="/">Home</a>
<a class="sidebar-nav-item" href="/archive/">Archive</a>
<a class="sidebar-nav-item" href="https://twitter.com/jshlbrd" target="_blank">Twitter</a>
<a class="sidebar-nav-item" href="https://github.com/jshlbrd" target="_blank">GitHub</a>
</nav>
<p>© 2016. All rights reserved.</p>
</div>
</div>
<div class="content container">
<div class="posts">
<div class="post">
<h1 class="post-title">
<a href="/blog/2015/08/18/sinkholes/">
Digging up sinkholes
</a>
</h1>
<span class="post-date">18 Aug 2015</span>
<p>Detecting sinkhole server requests is something I have never been fully satisfied with, and <a href="http://t46791.security-ids-snort-emerging-sigs.securityupdate.info/et-trojan-dns-reply-sinkhole-t46791.html">this thread</a> from 2013 sums up my dissatisfaction. IDS rules that alert on sinkhole servers don't provide you with enough data to make a decision on what to do next.</p>
<p>These IDS rules create two problems:</p>
<ul>
<li>You (probably) don't know what endpoint made the request</li>
<li>You don't know what domain was requested</li>
</ul>
<p>This post doesn't address the first problem. You can't get around the fact that you need some information to connect the DNS request to an endpoint. What this post addresses is the second problem.</p>
<h2>The problem with detecting sinkhole servers</h2>
<p>The problems listed above are best explained through a couple scenarios.</p>
<p>Scenario A:</p>
<ul>
<li>You run an IDS on the edge of the network</li>
<li>You do not collect PCAP</li>
<li>You see this alert: "ET TROJAN DNS Reply Sinkhole - Anubis - 195.22.26.192/26"</li>
</ul>
<p>This is the worst case scenario. The data available to you from the IDS includes connection flow data (source IP + port, destination IP + port), timestamp for when the event occurred, and metadata surrounding the alert (action, category, severity, etc). Keep in mind that the source IP address is your external DNS server. Since you don't collect PCAP, you have no hope of capturing the domain that was requested.</p>
<p>What this alert tells you is that some endpoint in your environment requested a domain that resolved to the Anubis sinkhole. You don't know what domain the endpoint requested or what endpoint performed the request. While you might get lucky by spending time digging through DNS server logs and attempting to match up timestamps with the alert timestamp, in my opinion this alert is a dead-end.</p>
<p>Scenario B:</p>
<ul>
<li>You run an IDS on the edge of the network</li>
<li>You do collect PCAP</li>
<li>You see this alert: "ET TROJAN DNS Reply Sinkhole - Anubis - 195.22.26.192/26"</li>
</ul>
<p>This is the best case scenario. You have all the data available to you from Scenario A, plus some or all of the raw packet data. You might think this is great, but, as you'll read, this still isn't ideal. Having PCAP of the session kind of solves the problem of knowing what domain was requested-- while the domain exists in PCAP, that data is not quickly accessible. You have to identify the specific session that the DNS activity occurred in (some tools can do this for you), then review the PCAP manually to identify the requested domain. Though this is the best case scenario, it still introduces a lot of unnecessary steps (identifying PCAP, retrieving PCAP, analyzing PCAP) into what should be a simple process.</p>
<p>Both of these scenarios relied on having additional data (DNS server logs, PCAP) to identify the domain. What if you could find the domain without needing additional data?</p>
<h2>What if you just instantly knew what domain was requested?</h2>
<p>You can probably tell where this is going. With enough time and effort, the best case scenario will eventually lead you to the requested domain. Wouldn't it be better if you just had the the domain without having to do any extra work and without having to rely on multiple sources of data? I wrote <a href="https://github.com/CrowdStrike/cs-bro/tree/master/bro-scripts/sinkholes">a Bro script</a> that does exactly that by building upon the dns.log.</p>
<p>The script uses the Bro Input framework to read a file that contains a list of sinkhole server IP addresses / netblocks. Whenever Bro sees a DNS reply that contains answers, it will reference the supplied list of sinkhole servers, check for the answer in the list, and append the boolean field "sinkhole" to dns.log. (By default, this field's value is false.) Below is an example dns.log that uses the Anubis sinkhole servers:</p>
<div class="highlight"><pre><code class="language-bro" data-lang="bro"><span class="c1">#fields ts uid id.orig_h id.orig_p id.resp_h id.resp_p proto trans_id query qclasqclass_name qtype qtype_name rcode rcode_name AA TC RD RA Z answers TTLs rejected sinkhole</span>
<span class="m">1359930253</span><span class="mf">.708622</span> <span class="n">CHTzdSTuBRxDjyX81</span> <span class="m">172.16.253.129</span> <span class="mf">53</span> <span class="m">4.2.2.2</span> <span class="mf">53</span> <span class="n">udp</span> <span class="mf">48752</span> <span class="s">www.ald-transports-express.eu</span> <span class="mf">1</span> <span class="n">C_INTERNET</span> <span class="mf">1</span> <span class="n">A</span> <span class="mf">0</span> <span class="n">NOERROR</span> <span class="kc">F</span> <span class="kc">F</span> <span class="kc">T</span> <span class="kc">T</span> <span class="mf">0</span> <span class="m">195.22.26.231</span> <span class="s">100.000000</span> <span class="kc">F</span> <span class="kc">T</span></code></pre></div>
<p>By looking at the fields <em>query</em> and <em>sinkhole</em>, we immediately know that the request (www.ald-transports-express.eu) was answered by a sinkhole. (In this case, it's a Sality domain.)</p>
<p>That's it, it's that simple. If you run Bro, then you can grab the script, build a list of sinkhole servers, and start tracking sinkhole server requests with ease.</p>
</div>
<div class="post">
<h1 class="post-title">
<a href="/blog/2015/08/18/new-blog/">
New blog
</a>
</h1>
<span class="post-date">18 Aug 2015</span>
<p>I've become accustomed to and enjoy using markdown, so I've decided to give github.io a chance. My old blog posts will continue to be hosted here: <a href="http://jshlbrd.blogspot.com/">http://jshlbrd.blogspot.com/</a></p>
</div>
</div>
<div class="pagination">
<span class="pagination-item older">Older</span>
<span class="pagination-item newer">Newer</span>
</div>
</div>
</body>
</html>
|
jshlbrd/jshlbrd.github.io
|
_site/index.html
|
HTML
|
mit
| 8,390
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc (1.8.0_65) on Fri Oct 27 18:28:39 AEST 2017 -->
<title>Uses of Class PlayerWarpGUI.Listeners.RedProtectListener</title>
<meta name="date" content="2017-10-27">
<link rel="stylesheet" type="text/css" href="../../../stylesheet.css" title="Style">
<script type="text/javascript" src="../../../script.js"></script>
</head>
<body>
<script type="text/javascript"><!--
try {
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Class PlayerWarpGUI.Listeners.RedProtectListener";
}
}
catch(err) {
}
//-->
</script>
<noscript>
<div>JavaScript is disabled on your browser.</div>
</noscript>
<!-- ========= START OF TOP NAVBAR ======= -->
<div class="topNav"><a name="navbar.top">
<!-- -->
</a>
<div class="skipNav"><a href="#skip.navbar.top" title="Skip navigation links">Skip navigation links</a></div>
<a name="navbar.top.firstrow">
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<ul class="navList" title="Navigation">
<li><a href="../../../overview-summary.html">Overview</a></li>
<li><a href="../package-summary.html">Package</a></li>
<li><a href="../../../PlayerWarpGUI/Listeners/RedProtectListener.html" title="class in PlayerWarpGUI.Listeners">Class</a></li>
<li class="navBarCell1Rev">Use</li>
<li><a href="../package-tree.html">Tree</a></li>
<li><a href="../../../deprecated-list.html">Deprecated</a></li>
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<h2 title="Uses of Class PlayerWarpGUI.Listeners.RedProtectListener" class="title">Uses of Class<br>PlayerWarpGUI.Listeners.RedProtectListener</h2>
</div>
<div class="classUseContainer">No usage of PlayerWarpGUI.Listeners.RedProtectListener</div>
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<li><a href="RedProtectListener.html" target="_top">No Frames</a></li>
</ul>
<ul class="navList" id="allclasses_navbar_bottom">
<li><a href="../../../allclasses-noframe.html">All Classes</a></li>
</ul>
<div>
<script type="text/javascript"><!--
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if(window==top) {
allClassesLink.style.display = "block";
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</html>
|
theLastHero/special-octo-palm-tree
|
docs/PlayerWarpGUI/Listeners/class-use/RedProtectListener.html
|
HTML
|
mit
| 4,471
|
{% extends "base.html" %}
{% load placeholder placeholder_tags %}
{% block title %}{{ block.super }}: {% if category.parent %}{{ category.parent.title }}: {% endif %}{{ category.title }}{% endblock %}
{% block content %}
{% get_placeholder category.top inherit as top %}
{% get_placeholder category.bottom as bottom %}
{% if top %}
<section id="top">
{{ top }}
</section>
{% endif %}
<div class="well">
<h1>{{ category.title }}</h1>
{{ category.body|linebreaks }}
</div>
{% if category.children.all %}
{% for category in category.children.select_related.all %}
<div id="cat-{{ category.slug }}">
<h2><a href="{{ category.get_absolute_url }}">{{ category.title }}</a></h2>
{{ category.body|linebreaks }}
<ul>
{% for product in category.product_set.select_related.all %}
<li>
<h3><a href="{{ product.get_absolute_url }}">{{ product.title }}</a></h3>
{{ product.body|linebreaks }}
</li>
{% endfor %}
</ul>
</div>
{% endfor %}
{% else %}
<ul>
{% for product in category.product_set.select_related.all %}
<h2><a href="{{ product.get_absolute_url }}">{{ product.title }}</a></h2>
<p>{{ product.body }}</p>
{% endfor %}
</ul>
{% endif %}
{% if bottom %}
<section id="bottom">
{{ bottom }}
</section>
{% endif %}
{% endblock %}
|
ozgurgunes/django-cmskit
|
cmskit/products/templates/products/category.html
|
HTML
|
mit
| 1,520
|
<html><body>
<h4>Windows 10 x64 (18362.116)</h4><br>
<h2>_HEAP_OPPORTUNISTIC_LARGE_PAGE_STATS</h2>
<font face="arial"> +0x000 SmallPagesInUseWithinLarge : Uint8B<br>
+0x008 OpportunisticLargePageCount : Uint8B<br>
</font></body></html>
|
epikcraw/ggool
|
public/Windows 10 x64 (18362.116)/_HEAP_OPPORTUNISTIC_LARGE_PAGE_STATS.html
|
HTML
|
mit
| 240
|
<!--
used for store_cart.js
The cart viewer is basically just a container for two other elements that get translated.
Currently, the elements within that get translated have 'fixed' template ID's and element IDs.
cartTemplateContents is the id used for a list of the items in the cart, and it uses template id cartTemplateProductTemplate.
cartSummaryTotals is the id used for totals, subtotal, tax, shipping, etc. It uses template id cartSummaryTotalsTemplate.
fixed id's and templates was a decision that was made for usability. transferring around the two id's for each template was
sticky, so they're fixed. Makes it easier on the designer and the developer.
So the cart template should contain these two elements and the extension should contain these two templates.
-->
<div id='cartTemplate' class='loadingBG'>
<form id='cartTemplateForm' action='#' onSubmit='return false'>
<table class='cartContainer'>
<tr>
<td class='cartStuffContainer'>
<ul id='cartStuffList' data-bind="var: cart(@ITEMS); format:stuffList; loadsTemplate:productListTemplateCart;" class='listStyleNone fluidList clearfix noPadOrMargin productList lineItemProdlist'></ul>
</td>
<td class='cartSummaryTotalsContainer'>
<div class='ui-widget ui-widget-content ui-helper-clearfix ui-corner-all'>
<h2 class='ui-widget-header ui-helper-clearfix ui-corner-all ui-header'>Cart Totals</h2>
<div class='cartSummaryContainer'>
<div id='cartMessaging'></div>
<section id='cartTemplateCostSummary' class='cartSummary'>
<div data-bind="var: cart(sum/items_total); format:money; className:orderSubtotal; hideZero:false; currencySign: $; pretext:Subtotal: ; "></div>
<div data-bind='var: cart(sum/tax_total); format:money; className:orderTax; hideZero:true;currencySign: $; pretext:Tax: ; '></div>
<div data-bind='var: cart(want/shipping_id); format:shipInfoById; className:orderShipping; hideZero:false; extension:store_cart;'></div>
<div data-bind='var: cart(sum/order_total); format:money; className:orderTotal; hideZero:false; currencySign: $; pretext:Order Total: ; '></div>
<div data-bind='var: cart(sum/gfc_total); format:money; className:orderGiftcardTotal; hideZero:false; currencySign: $; pretext:Giftcard(s): ; '></div>
<div data-bind='var: cart(sum/balance_due_total); format:orderBalance; className:orderBalanceDue; hideZero:false; currencySign: $; pretext:Estimated Total: ; extension:store_cart;'></div>
</section>
<section id='cartTemplateShippingContainer'>
<h3>Shipping:</h3>
<ul class='noPadOrMargin listStyleNone cartShipMethods' data-bind='var: cart(@shipmethods); format:shipMethodsAsRadioButtons; extension:store_cart;'></ul>
</section>
<section class='stdMargin'>
<div class='cartZipCodeContainer'>
<label for='data-ship_zip'>Zip/Postal Code:</label>
<input type='text' size='6' name='ship/postal' id='data-ship_zip' value='' data-bind='var: cart(ship/postal); format:popVal;' maxlength='10' onChange="app.calls.cartSet.init({'ship/postal':this.value});
app.ext.store_cart.u.updateCartSummary();
app.ext.store_cart.calls.cartShippingMethodsWithUpdate.init();
app.model.dispatchThis('immutable');" />
</div>
<!-- some buttons that are alternatives to checkout. fewer is better -->
<button class='ui-button-text ui-button ui-state-default ui-corner-all continueShoppingButton' onClick="$('.ui-dialog-content').dialog('close');
">Continue Shopping</button>
<br /><br />
<div class='checkoutButtonsContainer'>
<div title='proceed to secure checkout'><button class='ui-button ui-button-text ui-state-highlight ui-corner-all checkoutButton' onClick="app.ext.myRIA.u.handleCheckout();">Store Checkout</button></div><br />
<div id='paypalECButton' data-bind='var: cart(id); format:paypalECButton;'></div><br />
<div id='googleCheckoutButton' data-bind='var: cart(id); format:googleCheckoutButton;'></div>
</div>
</section>
</div>
</div>
</td>
</tr>
</table>
</form>
</div><!-- /cartTemplate -->
<!-- cart line-item template -->
<ul>
<li id='productListTemplateCart' class='padMargBorderBottom clearfix'>
<button class='ui-state-default ui-corner-all floatRight removeButton' data-bind='var: product(stid); format:removeItemBtn; extension:store_cart;'>
<span class='ui-icon ui-icon-closethick'></span>
</button>
<div class='floatLeft'><img src='blank.gif' class='prodThumb' data-bind='var: product(zoovy:prod_image1); format:imageURL;' width='75' height='75' /></div>
<h4 data-bind='var: product(prod_name); format:text; '></h4>
<div class='ztable_row_small stid' data-bind='var: product(sku); format:text; className: stid; pretext: Sku: ;'></div>
<div>
qty: <input type='number' class='qtyInput' onChange="app.ext.store_cart.u.updateCartQty($(this).attr('data-stid'),this.value); app.model.dispatchThis('immutable');" data-bind='format:cartItemQty;extension:store_cart;useParentData:true;' size='3' />
<span data-bind='var: product(price); format:money; currencySign: $; hideZero:false; pretext: x ;' ></span>
<span data-bind='var: product(extended); format:money; currencySign: $; hideZero:false; pretext: = ;'></span>
</div>
<div class='ztable_row_small prodOptions' data-bind='var: variations(%options); format:selectedOptionsDisplay;'></div>
</li>
</ul>
<!--
used for store_product.js ( product viewer )
form - the form id gets modified to be unique in case multiple viewers are open at the same time. _pid is appended to it.
NOTE - currently, variations.js supports only 1 viewer at a time. this will change.
2 fieldsets are present:
-> One is for variations/options and really ought to be present.
-> The other is for a quantity input and is optional
the submit button does not need to be within the form (a button could be used elsewhere if needed.
-> use the button to submit the form, not execute the call or utility separately. That way if additional
actions are added to the submit, they only have to be managed in one place.
note - this is draft 1. currently, the view in modal utility has the reviewsummary and reviews content ID's hard coded.
reviewSummaryID='prodViewerReviewSummary'
reviewsID='prodViewerReviews'
Additionally, the cross selling features also have hard coded id's, though they're specified within this extension in the xsell callback.
this will likely become more flexible in the future. ###
-->
<div id='productTemplate' >
<table id='prodViewerTable' class='prodViewerContainer'>
<tr>
<td class='imageContainer'>
<div onClick='app.ext.store_product.u.showPicsInModal({"pid":$(this).attr("data-pid")});' class='pointer clearfix' data-bind='var:product(pid);format:assignAttribute; attribute:data-pid;'>
<div data-bind="var: product(zoovy:prod_is_tags); format:addTagSpans;" class='tagsContainer'></div>
<img src='blank.gif' class='prodBigImage' data-bind='var: product(zoovy:prod_image1); format:imageURL;' width='330' height='330' />
</div>
<div data-bind='var:product(pid);format:assignAttribute; attribute:data-pid;' class='prodThumbs'>
<div onClick='app.ext.store_product.u.showPicsInModal({"pid":$(this).parent().attr("data-pid"),"int":"2"});' class='pointer'><img src='blank.gif' data-bind='var: product(zoovy:prod_image2); format:imageURL;' width='100' height='100' /></div>
<div onClick='app.ext.store_product.u.showPicsInModal({"pid":$(this).parent().attr("data-pid"),"int":"3"});' class='pointer'><img src='blank.gif' data-bind='var: product(zoovy:prod_image3); format:imageURL;' width='100' height='100' /></div>
<div onClick='app.ext.store_product.u.showPicsInModal({"pid":$(this).parent().attr("data-pid"),"int":"4"});' class='pointer'><img src='blank.gif' data-bind='var: product(zoovy:prod_image4); format:imageURL;' width='100' height='100' /></div>
</div>
</td>
<td class='prodSummaryContainer marginBottom no_underline'>
<h1 data-bind='var: product(zoovy:prod_name); format:text;'></h1>
<h6 class='ztable_row_small stid' data-bind='var: product(pid); format:text; className: stid; pretext: Sku#: ;'></h6>
<div data-bind='var: product(pid); format:priceRetailSavings; extension:myRIA;' class='priceContainer'></div>
<!-- <div data-bind='var: product(@inventory.inv); format:simpleInvDisplay; extension:store_product;' class='inventory'></div> -->
<div data-bind='var: product(zoovy:ship_latency); format:text;pretext:Normally ships in ;posttext: day(s);' class='latency'></div>
<!--
you'll likely want to something MUCH more custom here. this just simply adds it to the cart and reports a success. it can be used, if desired.
-->
<form data-bind='var: product(pid); format:atcForm; extension:store_product;' class='prodViewerAddToCartForm clearfix' id='prodViewerAddToCartFrm' action='#' onSubmit="app.ext.myRIA.u.handleAddToCart(this.id); return false;">
<fieldset data-bind='var: product(pid); format:atcVariations; extension:store_product;' class='borderNone'></fieldset>
<fieldset data-bind='var: product(pid); format:atcQuantityInput; extension:store_product; pretext:Quantity: ;' class='borderNone'></fieldset>
<input type='submit' value='Add to Cart' class='ui-button ui-button-text ui-corner-all ui-state-active addToCartButton displayNone' data-bind='var: product(pid); format:addToCartButton; extension:store_product;' id='addToCartBtn' />
</form>
<div data-bind='var:product(zoovy:qty_price);format:quantityDiscounts; extension:store_product; pretext:Quantity Discounts:; className:marginBottom;'></div>
</td>
</tr>
<tr>
<td colspan='2' id="tabbedProductContentTD">
<div id="tabbedProductContent">
<div id="prodDesc" data-bind='var: product(zoovy:prod_desc); format:wiki; wikiFormats:myRIA;'></div>
<h4 id='prodDetailTab' class='displayNone' data-bind='var: product(zoovy:prod_detail); format:showIfSet;'>Specs</h4>
<div id="prodDetail" data-bind='var: product(zoovy:prod_detail); format:wiki; wikiFormats:myRIA; '></div>
<h4 id='prodFeaturesTab' class='displayNone' data-bind='var: product(zoovy:prod_features); format:showIfSet;'>Features</h4>
<div id="prodFeatures" data-bind='var: product(zoovy:prod_features); format:wiki; wikiFormats:myRIA; '></div>
<div id="prodVideo" data-bind='var: product(youtube:videoid); format:youtubeVideo;'>
<div id="mediaplayer"></div>
</div>
</div>
</td>
</tr>
</table>
</div>
<!--
used on a product layout. Some product have 'children' which may represent the same item in a different color (variations are commonly used for sizing)
-->
<ul>
<li id='productListTemplateChildren' class='floatLeft'>
<img src='blank.gif' class='prodThumb' data-bind='var: product(zoovy:prod_image1); format:imageURL;' width='50' height='50' />
<div data-bind='var: product(amz:grp_varvalue); defaultVar: product(zoovy:prod_name); format:text;'></div>
</li>
</ul>
<!-- individual review template -->
<ul>
<li id='productReviewsTemplateDetail' class='reviewLineItem'>
<ul class='prodReviewInfo'>
<li data-bind='var:review(RATING); format:addClass; pretext:review_;className:reviewSprite;'></li>
<li data-bind='var:review(CUSTOMER_NAME); format:text;'></li>
<li data-bind='var:review(LOCATION); format:text; pretext:of ;'></li>
<li data-bind='var:review(CREATED_GMT); format:unix2mdy; pretext:on ;'></li>
</ul>
<blockquote>
<h2 data-bind='var:review(SUBJECT); format:text;'></h2>
<p data-bind='var:review(MESSAGE); format:text; ;'></p>
</blockquote>
</li>
</ul>
<!-- image viewer template -->
<div id='imageViewerTemplate'>
<table>
<tr>
<td><img src='blank.gif' class='prodBigImage' data-bind='var: product(zoovy:prod_image1); format:imageURL;' width='500' height='500' /></td>
<td>
<img src='blank.gif' class='prodThumb' data-bind='var: product(zoovy:prod_image2); format:imageURL;' width='100' height='100' />
<img src='blank.gif' class='prodThumb' data-bind='var: product(zoovy:prod_image3); format:imageURL;' width='100' height='100' />
<img src='blank.gif' class='prodThumb' data-bind='var: product(zoovy:prod_image4); format:imageURL;' width='100' height='100' />
<img src='blank.gif' class='prodThumb' data-bind='var: product(zoovy:prod_image5); format:imageURL;' width='100' height='100' />
<img src='blank.gif' class='prodThumb' data-bind='var: product(zoovy:prod_image6); format:imageURL;' width='100' height='100' />
</td>
</tr>
</table>
</div>
<!--
used for store_crm.js
-->
<div id='reviewFrmTemplate'>
<form name="reviewFrm" id="reviewFrm" action="#" onSubmit="app.ext.store_crm.u.handleReviews('reviewFrm'); return false;">
<input type='hidden' name='pid' id='reviewsPid' value='' data-bind='var: product(pid); format:popVal;' />
<label for='reviewsCustomerName'>Your Name:</label>
<input type="text" name="CUSTOMER_NAME" id='reviewsCustomerName' value="" MAXLENGTH="30" />
<br />
<label for='reviewsLocation'>Location:</label>
<input type="text" MAXLENGTH="30" name="LOCATION" id='reviewsLocation' value="" />
<br />
<label for='reviewsSubject'>Subject:</label>
<input type="text" MAXLENGTH="60" name="SUBJECT" id='reviewsSubject' />
<br />
<label for='reviewsMessage'>Review:</label>
<textarea name="MESSAGE" id='reviewsMessage'></textarea>
<br />
<label for='reviewsRating'>Score:</label>
<select name="RATING" id='reviewsRating'>
<option value="10">5</option>
<option value="9">4.5</option>
<option value="8">4</option>
<option value="7">3.5</option>
<option value="6">3</option>
<option value="5">2.5</option>
<option value="4">2</option>
<option value="3">1.5</option>
<option value="2">1</option>
<option value="1">.5</option>
</select>
<br />
<input type="submit" value="submit review" class='ui-button-text ui-button ui-state-default ui-corner-all ui-state-active' />
</form>
</div>
<div id='subscribeFormTemplate'>
<form action='#' id='subscribeFrm' name='subscribeFrm' onSubmit="app.ext.store_crm.u.handleSubscribe('subscribeFrm'); return false">
<fieldset class='userInfo'>
<div>
<label for='subscribeLogin'>Email Address</label>
<input type='email' maxlength='50' size='30' name='login' id='subscribeLogin' value='' />
</div>
<div>
<label for='subscribeFullname'>Full Name</label>
<input type='text' maxlength='50' size='30' name='fullname' id='subscribeFullname' value='' />
</div>
</fieldset>
<fieldset data-bind="var:newsletters(@lists); format:subscribeCheckboxes; extension:store_crm;" class='borderNone subscriberLists'></fieldset>
<input type='submit' class='ui-button-text ui-button ui-state-default ui-corner-all ui-state-active' value='Subscribe'>
</form>
</div>
|
downlite/SealyB2B-AnyCommerceApp
|
examples/carousel-ad/templates.html
|
HTML
|
mit
| 14,521
|
{% extends "base.html" %}
{% block title %}{% if config.title %}{{ config.title }}{% else %}Welcome to wt-powered site!{% endif %}{% endblock %}
{% block head %}
<style>
html, body { background-color: beige; margin: 0; font-family: sans-serif; }
.header { padding: 2em; background-color: slategray; color: cornsilk; }
.header h1 { margin: 0; }
.content { padding: 2em; }
.content pre { margin: 1em 5em; padding: .5em; background-color: #000; color: #fff; }
.content p, .content li { line-height: 24px; }
.underline { text-decoration: underline; }
</style>
{% endblock %}
{% block content %}
<div class="header">
<h1>Welcome to wt-powered site!</h1>
</div>
<div class="content">
<p>This is the index page of your site generated using default <strong>mainpage</strong> template.</p>
<p class="underline">Usage examples:</p>
<pre><code>$ wt -h # cli usage help
$ wt init . # bootstrap project in current directory
$ wt develop # start development mode web-server
$ wt build # build project</code></pre>
<p class="underline">Short notes on default values:</p>
<ul>
<li>your project metadata should live in <strong>wt.yaml</strong> configuration file</li>
<li>your pages and posts metadata (url, title, etc.) should be specified using <strong>YAML front matter</strong> within content files</li>
<li>your templates should live in <strong>templates/</strong> folder</li>
<li>your content should live in <strong>content/pages/</strong> and <strong>content/posts/</strong> folders</li>
<li>static files should live in <strong>static/</strong> folder</li>
<li>generated project goes to <strong>output/</strong> folder</li>
</ul>
<p>The project is maintained on <a href="https://github.com/ysegorov/wt">GitHub</a>. Feel free to open <a href="https://github.com/ysegorov/wt/issues">an issue</a> if needed.</p>
<hr>
<p>Thank you for choosing <strong>wt</strong>!</p>
</div>
{% endblock %}
|
ysegorov/wt
|
wt/templates/mainpage.html
|
HTML
|
mit
| 2,016
|
{{<layout}}
{{$pageTitle}}
Local government links
{{/pageTitle}}
{{$content}}
<main id="content" role="main">
<div class="grid-row">
<div class="column-two-thirds">
<p> <h1 class="heading-xlarge">Pay your Council Tax</h1>
<!--<h2 class="heading-medium">Pay council tax to <br><span class="heading-large">The Royal Borough of Greenwich</span></h2>-->
<!-- <div class="find-where-i-am">-->
<p class="font-large">We've matched this postcode to </br> <span class="bold-large">the Royal Borough of Greenwich</span>.</span></br>
<br>
<a href="http://www.royalgreenwich.gov.uk/site/" class="button button-get-started" role="button">Go to their website</a>
<!--<div class="start-on-council"><p><span class="heading-small">on the Royal Borough of Greenwich council website</span></p></div>-->
<p><span class="font-medium"><a href="pay-council-tax_2">Search again</a></p>
</p>
</div>
<div class="column-third">
<div class="service-links">
<h2 class="heading-medium">Council Tax</h2>
<ul><li>
<a href="/council-tax">Council Tax</a>
</li>
<li>
<a href="/council-tax-bands">Check your Council Tax band</a>
</li>
<li>
<a href="/council-tax-reduction">Council Tax Reduction</a>
</li>
<li class="related-topic"><a href="/browse/housing-local-services/council-tax">More <span class="visuallyhidden">in Council Tax</span></a></li>
</ul></nav>
</div>
</div>
</div>
</main>
{{/content}}
{{/layout}}
|
rivalee/local-gov-links
|
app/views/start-now-simple_2.html
|
HTML
|
mit
| 1,603
|
<!DOCTYPE html>
<html>
<head>
<title>Options for Deezer Mediakeys Reloaded</title>
<style>
body { position: relative; padding: 10px; }
label { display: block; padding-bottom: 25px }
label * { display: inline-block; vertical-align: middle }
#status { display: inline-block; padding-left: 5px }
</style>
</head>
<body>
<label>
<input type="checkbox" id="notifications"/>
<span>Enable notifications</span>
</label>
<button id="save">Save</button>
<div id="status"></div>
<script src="js/options.js"></script>
</body>
</html>
|
julianxhokaxhiu/chrome-deezer-mediakeys-reloaded
|
options.html
|
HTML
|
mit
| 562
|
---
layout: default
sitemap: true
id: documentation
---
<div class="page {{ page.class }}">
<header class="page-header">
<div class="container">
<div class="edit-this-page">
<a target="_blank" href="https://github.com/Kong/docs.konghq.com/tree/master/app/{{page.path}}"><i class="fa fa-github"></i>
Edit this Page</a>
</div>
<nav class="docs-navigation">
<a href="/" {% if page.edition=='community' %} class="active" {% endif %}>Kong</a>
<a href="/enterprise" {% if page.edition=='enterprise' %} class="active" {% endif %}>Kong Enterprise</a>
<span class="sidebar-toggle">Open Sidebar</span>
</nav>
<div class="page-header-icon">
<img src="/assets/images/icons/icn-documentation{% if page.edition == 'enterprise' %}-ee{%else%}-ce{% endif %}.svg"
alt="Documentation" />
</div>
<div class="page-header-title">
<h1>{{page.title}}</h1>
</div>
{% if page.kong_versions.size > 1 %}
<div class="versions-dropdown dropdown page-header-right {% if page.edition=='enterprise' %} page-header-right-enterprise {% endif %}">
<button class="page-header-btn" id="version-dropdown" type="button" data-toggle="dropdown" aria-haspopup="true"
aria-expanded="false">
Version {{page.kong_version}}
{% if page.kong_version == page.kong_latest.release %}<em>(latest)</em>{% endif %}
<span class="caret"></span>
</button>
<ul class="dropdown-menu dropdown-menu-right" role="menu" aria-labelledby="version-dropdown">
{% for ver in page.kong_versions reversed %}
<li {% if page.kong_version==ver.release %} class="active" {% endif %}>
<a href="/{%if page.edition == 'enterprise' %}enterprise/{% endif %}{{ver.release}}" {% if ver.release==page.kong_version
%} class="active" {% endif %}>
{{ver.release}} {% if ver.release == page.kong_latest.release %}<em>(latest)</em>{% endif %}
</a>
</li>
{% endfor %}
</ul>
<div id="getkong-algolia-search" class="search-input">
<i class="fa fa-search"></i>
<input type="text" placeholder="Search" id="getkong-algolia-search-input" />
</div>
</div>
{% endif %}
</div>
</header>
<div class="container">
<aside class="page-navigation">
<span class="close-sidebar"></span>
{% if page.edition == 'community' %}
{% assign docs_url = '/' | append: page.kong_version %}
{% else %}
{% assign docs_url = '/' | append: 'enterprise/' | append: page.kong_version %}
{% endif %}
{% for nav in page.nav_items %}
<nav>
{% if nav.url %}
<a href="{{docs_url | append: nav.url}}">
<h5>{{nav.title}}</h5>
</a>
{% else %}
<h5>{{nav.title}}</h5>
{% endif %}
<ul>
{% for item in nav.items %}
{% capture url %}{{ docs_url | append: item.url }}/{% endcapture %}
<li>
<a {% if item.absolute_url %}href="{{item.url}}" {% else %}href="{{docs_url | append: item.url}}" {% endif
%} {% if page.url==url %}class="active" {% endif %}>
{{item.text}}
</a>
{% if item.items %}
<ul>
{% for subitem in item.items %}
{% capture sub_url %}{{ docs_url | append: subitem.url }}/{% endcapture %}
<li>
<a href="{{docs_url | append: subitem.url}}" {% if page.url==sub_url %}class="active" {% endif %}>{{subitem.text}}</a>
{% if subitem.items %}
<ul>
{% for subitem in subitem.items %}
{% capture sub_url %}{{ docs_url | append: subitem.url }}/{% endcapture %}
<li>
<a href="{{docs_url | append: subitem.url}}" {% if page.url==sub_url %}class="active" {% endif %}>{{subitem.text}}</a>
</li>
{% endfor %}
</ul>
{% endif %}
</li>
{% endfor %}
</ul>
{% endif %}
</li>
{% endfor %}
</ul>
</nav>
{% endfor %}
</aside>
<div class="page-content-container" id="documentation">
<div class="page-content">
<div class="content show-anchor-links">
{% if page.edition == 'community' %}
<div class="alert alert-ee">
Maybe you were looking for the <a href="/enterprise"><strong>Enterprise Documentation</strong></a>
instead?
</div>
{% endif %}
{% if page.kong_version != page.kong_latest.release and page.has_version %}
<div class="alert alert-warning">
<strong>Careful!</strong> You are browsing documentation for an outdated version of Kong. Go <a href="/latest">here</a>
to browse the documentation for the latest version.
</div>
{% endif %}
{% assign filename = page.path | split: '/' | last %}
{% if page.toc == true or
page.toc != false and filename != "index.md" %}
<h2 id="table-of-contents">Table of Contents</h2>
{% include toc.html html=content anchor_class="scroll-to" h_max=4 %}
{% endif %}
<h2>Introduction</h2>
<p>This guide covers an example OpenID Connect plugin configuration
to authenticate browser clients using {{page.IDP}}'s identity provider.</p>
<h2>Prerequisites</h2>
<p>Because OpenID Connect deals with user credentials, all
transactions should take place over HTTPS. Although user passwords
for third party identity providers are only submitted to those
providers and not Kong, authentication tokens do grant access to a
subset of user account data and protected APIs, and should be secured.
As such, you should make Kong's proxy available via a fully-qualified
domain name and
<a href="/enterprise/{{page.kong_version}}/admin-api/#add-certificate"> add a certificate</a>
for it.</p>
<h2>Kong Configuration</h2>
<p>If you have not yet
<a href="/enterprise/{{page.kong_version}}/getting-started/add-service">added a **Service**</a>,
go ahead and do so. Again, note that you should be able to secure
this API with HTTPS, so if you are configuring a host, use a
hostname you have a certificate for.</p>
{{ content }}
</div>
</div>
</div>
</div>
</div>
<style>
@media (max-width: 768px) {
.algolia-docsearch-suggestion--subcategory-column{
display: none !important;
}
}
</style>
<script type="text/javascript" src="https://cdn.jsdelivr.net/npm/docsearch.js@2/dist/cdn/docsearch.min.js"></script>
{% if page.edition == 'community' %}
<script type="text/javascript">
docsearch({
apiKey: '691286ef280379144076a4f8df47a1d1',
indexName: 'getkong',
inputSelector: '#getkong-algolia-search-input',
algoliaOptions: {
hitsPerPage: 5,
'facetFilters': ["version: {{page.kong_version}}"]
},
// Override selected event to allow for local environment navigation
handleSelected: function (input, event, suggestion) {
input.setVal('');
window.location.href = window.location.protocol + "//" + window.location.host + suggestion.url.split(
"docs.konghq.com")[1]
}
// ,debug: true // Set debug to true if you want to inspect the dropdown
});
</script>
{% endif %}
{% if page.edition == 'enterprise' %}
<script type="text/javascript">
docsearch({
appId: 'T5JKD83LWT',
apiKey: '1390283021f26e36117242934deb8d9d',
indexName: 'prod_EE',
inputSelector: '#getkong-algolia-search-input',
algoliaOptions: {
hitsPerPage: 5,
'facetFilters': ["version: {{page.kong_version}}"]
},
// Override selected event to allow for local environment navigation
handleSelected: function (input, event, suggestion) {
input.setVal('');
window.location.href = window.location.protocol + "//" + window.location.host + suggestion.url.split(
"docs.konghq.com")[1]
}
// ,debug: true // Set debug to true if you want to inspect the dropdown
});
</script>
{% endif %}
|
Mashape/getkong.org
|
app/_layouts/oidc.html
|
HTML
|
mit
| 8,430
|
<HTML><HEAD>
<TITLE>Review for Fear and Loathing in Las Vegas (1998)</TITLE>
<LINK REL="STYLESHEET" TYPE="text/css" HREF="/ramr.css">
</HEAD>
<BODY BGCOLOR="#FFFFFF" TEXT="#000000">
<H1 ALIGN="CENTER" CLASS="title"><A HREF="/Title?0120669">Fear and Loathing in Las Vegas (1998)</A></H1><H3 ALIGN=CENTER>reviewed by<BR><A HREF="/ReviewsBy?Omar+Odeh">Omar Odeh</A></H3><HR WIDTH="40%" SIZE="4">
<PRE>"I think America is still a very confused place. What I can see now is
that its got a lot of wonderful things that I rejected before, yet
there's an inherent dumbness that floats through the whole thing."
-Terry Gilliam, Sight and Sound</PRE>
<P>Adapt, the last time I checked, means to 'make suitable for a new use
or situation'. No where in the dictionary that I consulted did it say
to 'clumsily and simple mindedly try to force something into a new
situation.' And yet for some reason the majority of filmmakers seem to
use the latter definition in screen adaptations. (The English Patient,
Forrest Gump etc...) Such films fail because of a misguided approach
to adaptation which usually involves simply directly translating
original material into a photoplay. This ignores that implicit in the
very definition of the word adaptation is a transformation a complete
change to give rise to something new, not a simple translation. Often
reactions to adaptations will discuss whether 'justice to the
original' was served. To ask a film to do this is ridiculous. Some of
my favourite adaptations have yielded something wholly other than the
original and in so doing simultaneously converges with the tone or
central concerns of that work. Terry Gilliam's (Brazil, The
Adventures of Baron Munchausen) latest film, Fear and Loathing in Las
Vegas is to be commended for carrying out this imperative despite
source material that was touted as 'unfilmable'. Although it has been
repeated a thousand times elsewhere, the perfect fit between Gilliam's
style and Hunter S. Thompson's 'novel' cannot be overstated. it is
surely because of such a perfect match that Gilliam has been able to
craft a masterwork from an original that would have stumped many
another director.</P>
<P> The film recounts the misadventures of journalist Raoul Duke
(Johnny Depp) and his attorney Dr. Gonzo (Benicio Del Toro) over the
course of a debilitating weekend in Las Vegas during which Duke is
meant to cover a motorcycle race. The two centrepieces of the
adaptation are the visual design and the tone of the film. Gilliam is
known for paying careful attention to the details of his worlds; not
just the look, but the very shape and texture of them. Director of
Photographer Nicola Pecorini does an outstanding job of rendering a
multiplicity colour to each frame. Instead of a colour scheme that
implies an overriding pattern or logic, most scenes are constructed in
exactly the opposite way. There are red skies, shifting filter
colours and a hilarious amount of excess. The Vegas setting that
occupies much of the film has never seemed more ominous despite much
more realistic recent portrayals (Leaving Las Vegas). The chaotic
visuals are anchored to a narrative that is exemplary in its subtle
shifts in tone and point of view. This is the key element that
elevates the film. Through careful manipulation of the duo's
interactions Gilliam is never far from reminding the viewer of the
very temporary nature of theirpleasures. (Not unlike those of the
conventional cinema) Duke's repeated returns to the type writer-
despite his condition making the task seemingly impossible- are an
example of the tonal shifts. On the one hand it is hilarious that
what comes out is so lucid and yet the whole circumstance itslef is
haunting. Such shifts achieve their greatest effect in one of the
final scenes of the film that occurs in a diner. The ensuing events
can only be described as unsettling and serve as a clear reminder that
the film's ambition lies beyond being a quizzical cult artifact.</P>
<P> Gilliam goes further to lend the material weight by using a very
carefully constructed soundtrack. A number of aspects of the film call
attention to this device from the very perticular articulations of the
two main characters, to the final third of the film that finds Duke
trying to reconstruct past events from a sound recording of them. The
sound effects found throughout the film are rarely only the directly
motivated sounds of on-screen events. The result is a soundtrack that
contributes to the discomfort felt throughout the film but also denies
the convenient conclusion of a single unified and coherent narrator.
The voice-over is a big part of this density that Gilliam acheves
through sound. Although nitially the voice-over is ostensibly a
conventional first person narration, through the course of the film
this gets collapsed with the 'read-over' of Duke's writing. The
bridging of this gap further undermines the protoagonist as a reliable
narrator and puts into question any notions of the two protagonists as
heroes.</P>
<P> Some of the moments in the film that most terrified me are the
interations between the two main characters - played impeccably by
Depp and Del Toro - and the other Vegas dwellers. It is this
interations that show the chasm like gap that exists between the two
protagonists and the current conventions. This is very much the matter
of the film as opposed to it being purly 'about drugs'. The early
scene in which bar patrons take on the semblance of giant lizards
signals any such interactions as important moments in the film: The
subsequent scenes involving Duke trying to leave his hotel without
paying or Gonzo scaring people in a neighbouring car are chilling
reminders of what side of the spectrum most of us occupy. </P>
<P>-Omar Odeh <A HREF="http://www.geocities.com/Hollywood/Theater/3920">http://www.geocities.com/Hollywood/Theater/3920</A></P>
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<div class="col-sm-8 col-offset-1">
<h1>Python Permutations</h1>
<span class="time">19 Apr 2016</span>
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» <a href="/category/python">python</a>
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<div class="post"><p>This simply how to implement the module of permutations in python.</p>
<figure class="highlight"><pre><code class="language-ruby" data-lang="ruby"><span class="o">>>></span> <span class="n">from</span> <span class="n">itertools</span> <span class="n">import</span> <span class="n">permutations</span>
<span class="o">>>></span> <span class="n">perms</span> <span class="o">=</span> <span class="p">[</span><span class="s1">''</span><span class="p">.</span><span class="nf">join</span><span class="p">(</span><span class="nb">p</span><span class="p">)</span><span class="o">+</span><span class="s2">"@gmail.com"</span> <span class="k">for</span> <span class="nb">p</span> <span class="k">in</span> <span class="n">permutations</span><span class="p">(</span><span class="s1">'abc'</span><span class="p">,</span> <span class="mi">3</span><span class="p">)]</span>
<span class="o">>>></span> <span class="k">for</span> <span class="n">x</span> <span class="k">in</span> <span class="n">range</span><span class="p">(</span><span class="mi">0</span><span class="p">,</span> <span class="n">len</span><span class="p">(</span><span class="n">perms</span><span class="p">)):</span>
<span class="p">.</span><span class="nf">.</span><span class="p">.</span> <span class="nf">print</span> <span class="p">(</span><span class="n">perms</span><span class="p">[</span><span class="n">x</span><span class="p">])</span>
<span class="p">.</span><span class="nf">.</span><span class="p">.</span>
<span class="nf">abc</span><span class="vi">@gmail</span><span class="p">.</span><span class="nf">com</span>
<span class="n">acb</span><span class="vi">@gmail</span><span class="p">.</span><span class="nf">com</span>
<span class="n">bac</span><span class="vi">@gmail</span><span class="p">.</span><span class="nf">com</span>
<span class="n">bca</span><span class="vi">@gmail</span><span class="p">.</span><span class="nf">com</span>
<span class="n">cab</span><span class="vi">@gmail</span><span class="p">.</span><span class="nf">com</span>
<span class="n">cba</span><span class="vi">@gmail</span><span class="p">.</span><span class="nf">com</span>
<span class="o">>>></span> </code></pre></figure>
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<h2>Get element attributes</h2>
<pre>getAttribs() : array</pre>
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<h3>Returns</h3>
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<h2>Get jQuery option parameters</h2>
<pre>getJQueryParams() : array</pre>
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<td></td>
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<h3>Returns</h3>
<div class="subelement response"><code>array</code></div>
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<h2>Render an jQuery UI Widget Pane using its associated view helper</h2>
<pre>render(string $content) : string</pre>
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<pre>$_jQueryParams : array</pre>
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<h2>Container title</h2>
<pre>$_title : string</pre>
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kenirwin/Suma
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service/lib/zend/extras/documentation/api/extras/classes/ZendX_JQuery_Form_Decorator_TabPane.html
|
HTML
|
mit
| 13,586
|
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>jQuery Image Art Direction</title>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/2.0.0/jquery.min.js"></script>
<script src="../src/jquery.imageartdirection.js"></script>
<link href='http://fonts.googleapis.com/css?family=Open+Sans' rel='stylesheet' type='text/css'>
<style>
* {
font-family: 'Open Sans', sans-serif;
margin: 0;
}
.half {
float: left;
width: 48%;
padding: 0.7%;
}
.pattern {
overflow: hidden;
}
.landscape {
display: block;
max-width: 100%;
height: auto;
}
h1 {
font-size: 18px;
font-style: italic;
font-weight: 300;
margin: 10px 0;
}
.pattern + h1 {
margin-top: 20px;
}
a {
color: #4183C4;
text-decoration: none;
}
p {
padding: 0.7%;
font-size: 14px;
}
.half + .half {
border-left: 1px solid #DDD;
}
</style>
</head>
<body>
<div class="intro">
<p>
This example shows how images are resized and cropped when the plugin is used with custom configuration.
The red lines indicate the middle of the image and the blue dot is the focus point.
Resize your window to see how much is cropped from the original images.
</p>
</div>
<div class="half">
<h1><a href="http://www.flickr.com/photos/barackobamadotcom/5795228030/sizes/l/in/photostream/">Original image</a> resized by the browser</h1>
<div class="pattern">
<img src="http://farm3.staticflickr.com/2494/5795228030_7bb7cc0e3b_b.jpg" alt="Resized by the browser" class="landscape">
</div>
<h1>Resized with art direction (default crop ratio of 30%)</h1>
<div class="pattern">
<img src="http://farm3.staticflickr.com/2494/5795228030_7bb7cc0e3b_b.jpg" alt="Resized with art direction (crop ratio 30%)" class="landscape artdirection" data-artdirection-focus-point="484,235">
</div>
<h1>Resized with art direction (crop ratio 60%)</h1>
<div class="pattern">
<img src="http://farm3.staticflickr.com/2494/5795228030_7bb7cc0e3b_b.jpg" alt="Resized with art direction (default crop ratio of 60%)" class="landscape artdirection" data-artdirection-focus-point="484,235" data-artdirection-crop-ratio="60%">
</div>
<h1>Resized with art direction (crop ratio 90%)</h1>
<div class="pattern">
<img src="http://farm3.staticflickr.com/2494/5795228030_7bb7cc0e3b_b.jpg" alt="Resized with art direction (crop ratio 90%)" class="landscape artdirection" data-artdirection-focus-point="484,235" data-artdirection-crop-ratio="90%">
</div>
</div>
<div class="half">
<h1><a href="http://www.flickr.com/photos/whitehouse/8077970711/sizes/l/in/photostream/">Original image</a> resized by the browser</h1>
<div class="pattern">
<img src="http://farm9.staticflickr.com/8049/8077970711_ffa01a65bc_b.jpg" alt="Resized by the browser" class="landscape">
</div>
<h1>Resized with art direction (default crop ratio of 30%)</h1>
<div class="pattern">
<img src="http://farm9.staticflickr.com/8049/8077970711_ffa01a65bc_b.jpg" alt="Resized with art direction (crop ratio 30%)" class="landscape artdirection" data-artdirection-focus-point="552,421">
</div>
<h1>Resized with art direction (crop ratio 60%)</h1>
<div class="pattern">
<img src="http://farm9.staticflickr.com/8049/8077970711_ffa01a65bc_b.jpg" alt="Resized with art direction (default crop ratio of 60%)" class="landscape artdirection" data-artdirection-focus-point="552,421" data-artdirection-crop-ratio="60%">
</div>
<h1>Resized with art direction (crop ratio 90%)</h1>
<div class="pattern">
<img src="http://farm9.staticflickr.com/8049/8077970711_ffa01a65bc_b.jpg" alt="Resized with art direction (crop ratio 90%)" class="landscape artdirection" data-artdirection-focus-point="552,421" data-artdirection-crop-ratio="90%">
</div>
</div>
<script>
$(window).load(function() {
$(function() {
$('img.artdirection').artDirectionCropResize({
cropRatio: "30%",
onCropResizeComplete: function ( data ) {
var $element = this;
$element.siblings('div.img-artdirection-half-horizontal').remove();
$element.siblings('div.img-artdirection-half-vertical').remove();
$element.siblings('div.img-artdirection-focus-point').remove();
var halfHorizontal = $("<div></div>").addClass('img-artdirection-half-horizontal');
var halfVertical = $("<div></div>").addClass('img-artdirection-half-vertical');
var divOffset = $element.parent('div.img-artdirection-wrapper').offset();
halfHorizontal.css('display', 'block')
.css('width', '2px')
.css('z-index', '190')
.css('position', 'absolute')
.css('opacity', '0.5')
.css('background-color', 'red')
.css('height', data.currentImageHeight)
.css('left', (divOffset.left + data.currentImageWidth/2))
.css('top', divOffset.top);
$element.parent('div.img-artdirection-wrapper').append(halfHorizontal);
halfVertical.css('display', 'block')
.css('height', '2px')
.css('z-index', '190')
.css('position', 'absolute')
.css('opacity', '0.5')
.css('background-color', 'red')
.css('width', data.currentImageWidth)
.css('left', divOffset.left)
.css('top', (divOffset.top + data.currentImageHeight/2));
$element.parent('div.img-artdirection-wrapper').append(halfVertical);
var bgWidth = (data.currentImageWidth + data.cropFromLeft + data.cropFromRight);
var bgHeight = (data.currentImageHeight + data.cropFromTop + data.cropFromBottom);
var bgResizePercentage = (data.fullImageWidth - bgWidth) / data.fullImageWidth * 100;
var focusPoint = $("<div></div>").addClass('img-artdirection-focus-point');
var focusPointDisplaySize = 10;
var focusPointXResized = Math.round(data.focusPointX * (100-bgResizePercentage) / 100 - parseInt(data.cropFromLeft)) - focusPointDisplaySize/2;
var focusPointYResized = Math.round(data.focusPointY * (100-bgResizePercentage) / 100 - parseInt(data.cropFromTop)) - focusPointDisplaySize/2;
focusPoint.css('display', 'block')
.css('width', focusPointDisplaySize)
.css('height', focusPointDisplaySize)
.css('border-radius', focusPointDisplaySize/2)
.css('z-index', '191')
.css('position', 'absolute')
.css('opacity', '0.5')
.css('background-color', 'blue')
.css('left', divOffset.left + focusPointXResized)
.css('top', divOffset.top + focusPointYResized);
$element.parent('div.img-artdirection-wrapper').append(focusPoint);
}
});
});
});
</script>
</body>
</html>
|
kierate/jquery-imageartdirection
|
demo/index-custom-debug.html
|
HTML
|
mit
| 6,799
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!-- NewPage -->
<html lang="en">
<head>
<!-- Generated by javadoc -->
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>org.apache.catalina.connector (Apache Tomcat 9.0.0.M11 API Documentation)</title><script>var _hmt = _hmt || [];(function() {var hm = document.createElement("script");hm.src = "//hm.baidu.com/hm.js?dd1361ca20a10cc161e72d4bc4fef6df";var s = document.getElementsByTagName("script")[0];s.parentNode.insertBefore(hm, s);})();</script>
<link rel="stylesheet" type="text/css" href="../../../../stylesheet.css" title="Style">
<script type="text/javascript" src="../../../../script.js"></script>
</head>
<body>
<h1 class="bar"><a href="../../../../org/apache/catalina/connector/package-summary.html" target="classFrame">org.apache.catalina.connector</a></h1>
<div class="indexContainer">
<h2 title="Classes">Classes</h2>
<ul title="Classes">
<li><a href="Connector.html" title="class in org.apache.catalina.connector" target="classFrame">Connector</a></li>
<li><a href="CoyoteAdapter.html" title="class in org.apache.catalina.connector" target="classFrame">CoyoteAdapter</a></li>
<li><a href="CoyoteInputStream.html" title="class in org.apache.catalina.connector" target="classFrame">CoyoteInputStream</a></li>
<li><a href="CoyoteOutputStream.html" title="class in org.apache.catalina.connector" target="classFrame">CoyoteOutputStream</a></li>
<li><a href="CoyotePrincipal.html" title="class in org.apache.catalina.connector" target="classFrame">CoyotePrincipal</a></li>
<li><a href="CoyoteReader.html" title="class in org.apache.catalina.connector" target="classFrame">CoyoteReader</a></li>
<li><a href="CoyoteWriter.html" title="class in org.apache.catalina.connector" target="classFrame">CoyoteWriter</a></li>
<li><a href="InputBuffer.html" title="class in org.apache.catalina.connector" target="classFrame">InputBuffer</a></li>
<li><a href="OutputBuffer.html" title="class in org.apache.catalina.connector" target="classFrame">OutputBuffer</a></li>
<li><a href="Request.html" title="class in org.apache.catalina.connector" target="classFrame">Request</a></li>
<li><a href="RequestFacade.html" title="class in org.apache.catalina.connector" target="classFrame">RequestFacade</a></li>
<li><a href="Response.html" title="class in org.apache.catalina.connector" target="classFrame">Response</a></li>
<li><a href="ResponseFacade.html" title="class in org.apache.catalina.connector" target="classFrame">ResponseFacade</a></li>
</ul>
<h2 title="Exceptions">Exceptions</h2>
<ul title="Exceptions">
<li><a href="ClientAbortException.html" title="class in org.apache.catalina.connector" target="classFrame">ClientAbortException</a></li>
</ul>
</div>
</body>
</html>
|
piterlin/piterlin.github.io
|
doc/tomcat-9.0-doc/api/org/apache/catalina/connector/package-frame.html
|
HTML
|
mit
| 2,800
|
<wide-header-page title="{{'Swap Crypto Settings' | translate}}">
<div page-content>
<ion-list class="bp-list top-padding">
<ion-item *ngIf="!fromExchangeCryptoPage">
<ion-label>{{'Show "Swap Crypto"' | translate}}</ion-label>
<ion-toggle [(ngModel)]="showInHome" (ionChange)="showInHomeSwitch()"></ion-toggle>
</ion-item>
<div *ngIf="changellySwapTxs?.length || oneInchSwapTxs?.length">
<ion-item-divider>{{'Used Exchanges' | translate}}</ion-item-divider>
<ion-list class="bp-list">
<button *ngIf="changellySwapTxs?.length" ion-item (click)="goToChangellyPage()">
<ion-icon class="item-img" item-start>
<img src="assets/img/exchange-crypto/changelly-vector-logo{{themeProvider.isDarkModeEnabled() ? '-dark' : ''}}.svg">
</ion-icon>
</button>
<button *ngIf="oneInchSwapTxs?.length" ion-item (click)="goToOneInchPage()">
<ion-icon class="item-img" item-start>
<img src="assets/img/exchange-crypto/1inch-logo.svg" width="90">
</ion-icon>
</button>
</ion-list>
</div>
</ion-list>
</div>
</wide-header-page>
|
cmgustavo/copay
|
src/pages/exchange-crypto/exchange-crypto-settings/exchange-crypto-settings.html
|
HTML
|
mit
| 1,197
|
<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link rel="shortcut icon" href="%PUBLIC_URL%/favicon.ico">
<title>Pet Land</title>
</head>
<body>
<div id="root"></div>
</body>
</html>
|
beleidy/Pet-Land
|
public/index.html
|
HTML
|
mit
| 299
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>CTEST_BUILD_NAME — CMake 3.8.2 Documentation</title>
<link rel="stylesheet" href="../_static/cmake.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
URL_ROOT: '../',
VERSION: '3.8.2',
COLLAPSE_INDEX: false,
FILE_SUFFIX: '.html',
HAS_SOURCE: true,
SOURCELINK_SUFFIX: '.txt'
};
</script>
<script type="text/javascript" src="../_static/jquery.js"></script>
<script type="text/javascript" src="../_static/underscore.js"></script>
<script type="text/javascript" src="../_static/doctools.js"></script>
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<link rel="index" title="Index" href="../genindex.html" />
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accesskey="N">next</a> |</li>
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<span id="variable:CTEST_BUILD_NAME"></span><h1>CTEST_BUILD_NAME<a class="headerlink" href="#ctest-build-name" title="Permalink to this headline">¶</a></h1>
<p>Specify the CTest <code class="docutils literal"><span class="pre">BuildName</span></code> setting
in a <span class="target" id="index-0-manual:ctest(1)"></span><a class="reference internal" href="../manual/ctest.1.html#manual:ctest(1)" title="ctest(1)"><code class="xref cmake cmake-manual docutils literal"><span class="pre">ctest(1)</span></code></a> dashboard client script.</p>
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</body>
</html>
|
pipou/rae
|
builder/cmake/linux/doc/cmake/html/variable/CTEST_BUILD_NAME.html
|
HTML
|
mit
| 5,484
|
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Blog</title>
<link rel="stylesheet" href="vendor/style/normalize.css">
<link rel="stylesheet" href="styles/icons.css">
<link rel="stylesheet" href="styles/base.css">
<link rel="stylesheet" href="styles/layout.css">
<link rel="stylesheet" href="styles/modules.css">
<link rel="stylesheet" href="vendor/styles/railscasts.css">
<script id="project-template" type="text/x-handlebars-template">
<article data-coder="{{coder}}" data-category="{{category}}" class="clearfix">
<header>
<h3>{{title}}</h3>
<div class="byline">
By <address><a href="{{coderUrl}}">{{coder}}</a></address>
{{publishStatus}}
</div>
</header>
<section class="project-body">{{{body}}}</section>
<a href="#" class="read-on">Read on →</a>
</article>
</script>
</head>
<body>
<header class="site-header clearfix">
<section class="heading-group-h1 pull-left">
<h2>
Bishop's Blog!
</h2>
<p>Welcome to the blog of Michael Bishop! Checkout some of my projects or Resume. The site is currently being built and improved on almost a daily basis. You can always check out my LinkdIn profile to pass the time.</p>
<nav class="main-nav">
<div class="icon-menu" ></div>
<ul>
<li class="tab" data-content="write"><a href="#" class="icon-home"> Write</a></li>
<li class="tab" data-content="projects"><a href="#" class="icon-home"> Preview</a></li>
</ul>
</nav>
</header>
</section>
<main class="clearfix">
<section id="write" class="tab-content">
<h1>New project</h1>
<form action="#" id="new-form">
<label>
<input type="text" id="project-title" placeholder="Project title" required>
</label>
<textarea id="project-body" rows="8" cols="40" required></textarea>
<label>
<input type="text" id="project-author" placeholder="Coder's Name" required>
</label>
<label>
<input type="text" id="project-coder-url" placeholder="Coder's URL" required>
</label>
<label>
<input type="text" id="project-category" placeholder="Category" required>
</label>
<label>
<input type="checkbox" id="project-published"> Published
</label>
</form>
</section>
<section id="projects" class="tab-content">
</section>
<section id="project-export">
<label id="export-field" for="project-json" class="pull-right">
<input type="text" readonly id="project-json">
When complete, you can copy and paste into the json project file of the proper directory.
</label>
</section>
</main>
<footer>
© 2015 Code Fellows | Static Blog | Happy Ipsum!
</footer>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.4/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/handlebars.js/4.0.4/handlebars.js"></script>
<script src="vendor/scripts/marked.js"></script>
<script src="vendor/scripts/highlight.pack.js"></script>
<script src="js/app.js"></script>
<script src="js/project.js"></script>
<script>
projectView.startNewProjectPage();
</script>
</body>
</html>
|
silvershotm1/301n2-portfolio
|
newproject.html
|
HTML
|
mit
| 3,537
|
{% extends "tasks/page_template.html" %}
{% block title %}Edit User{% endblock %}
{% block content %}
<div class="jumbotron">
<h2>Update user</h2>
</div>
<div class="bs-callout bs-callout-primary">
<form action="" method="post" role="form" enctype="multipart/form-data">{% csrf_token %}
<table class="table table-hover">
{{ form.as_table }}
</table>
<button type="submit" class="btn btn-primary">
Update
<span class="glyphicon glyphicon-ok"></span>
</button>
</form>
</div>
{% endblock %}
|
E2Soft/StarTrac
|
src/tasks/templates/tasks/uupdate.html
|
HTML
|
mit
| 550
|
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<!--NewPage-->
<HTML>
<HEAD>
<!-- Generated by javadoc (build 1.6.0_24) on Mon Apr 01 21:56:34 EDT 2013 -->
<TITLE>
BrowseRequest.Sorting (ATG Java API)
</TITLE>
<META NAME="date" CONTENT="2013-04-01">
<LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../stylesheet.css" TITLE="Style">
<SCRIPT type="text/javascript">
function windowTitle()
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}
}
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<NOSCRIPT>
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<BODY BGCOLOR="white" onload="windowTitle();">
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<!-- ========= START OF TOP NAVBAR ======= -->
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atg.search.routing.command.search</FONT>
<BR>
Class BrowseRequest.Sorting</H2>
<PRE>
java.lang.Object
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../atg/core/util/Enum.html" title="class in atg.core.util">atg.core.util.Enum</A>
<IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>atg.search.routing.command.search.BrowseRequest.Sorting</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>java.io.Serializable, java.lang.Comparable</DD>
</DL>
<DL>
<DT><B>Enclosing class:</B><DD><A HREF="../../../../../atg/search/routing/command/search/BrowseRequest.html" title="class in atg.search.routing.command.search">BrowseRequest</A></DD>
</DL>
<HR>
<DL>
<DT><PRE>public static class <B>BrowseRequest.Sorting</B><DT>extends <A HREF="../../../../../atg/core/util/Enum.html" title="class in atg.core.util">Enum</A></DL>
</PRE>
<P>
Sorting (grouping) for results.
See <CODE>SearchPropertyEditors</CODE>.
<P>
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<CODE>static <A HREF="../../../../../atg/search/routing/command/search/BrowseRequest.Sorting.html" title="class in atg.search.routing.command.search">BrowseRequest.Sorting</A></CODE></FONT></TD>
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<CODE>static <A HREF="../../../../../atg/search/routing/command/search/BrowseRequest.Sorting.html" title="class in atg.search.routing.command.search">BrowseRequest.Sorting</A></CODE></FONT></TD>
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<CODE>static java.util.Iterator</CODE></FONT></TD>
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<CODE>static <A HREF="../../../../../atg/search/routing/command/search/BrowseRequest.Sorting.html" title="class in atg.search.routing.command.search">BrowseRequest.Sorting</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../../atg/search/routing/command/search/BrowseRequest.Sorting.html#valueOf(java.lang.String)">valueOf</A></B>(java.lang.String pName)</CODE>
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Method to get the enumerated value object for the given string.</TD>
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public static final <A HREF="../../../../../atg/search/routing/command/search/BrowseRequest.Sorting.html" title="class in atg.search.routing.command.search">BrowseRequest.Sorting</A> <B>DOCUMENT</B></PRE>
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<A NAME="PROPERTY"><!-- --></A><H3>
PROPERTY</H3>
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public static final <A HREF="../../../../../atg/search/routing/command/search/BrowseRequest.Sorting.html" title="class in atg.search.routing.command.search">BrowseRequest.Sorting</A> <B>PROPERTY</B></PRE>
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valueOf</H3>
<PRE>
public static <A HREF="../../../../../atg/search/routing/command/search/BrowseRequest.Sorting.html" title="class in atg.search.routing.command.search">BrowseRequest.Sorting</A> <B>valueOf</B>(java.lang.String pName)</PRE>
<DL>
<DD>Method to get the enumerated value object for the given string.
<P>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>pName</CODE> - String name to lookup.
<DT><B>Returns:</B><DD>Enum for the given name.</DL>
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getIterator</H3>
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public static java.util.Iterator <B>getIterator</B>()</PRE>
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<h2 title="Class EV3UltrasonicSensor.ListenMode" class="title">Class EV3UltrasonicSensor.ListenMode</h2>
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<li>java.lang.Object</li>
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<li>ev3dev.sensors.ev3.EV3UltrasonicSensor.ListenMode</li>
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<dd><a href="../../../ev3dev/sensors/SensorMode.html" title="interface in ev3dev.sensors">SensorMode</a></dd>
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<dt>Enclosing class:</dt>
<dd><a href="../../../ev3dev/sensors/ev3/EV3UltrasonicSensor.html" title="class in ev3dev.sensors.ev3">EV3UltrasonicSensor</a></dd>
</dl>
<hr>
<br>
<pre>private class <span class="typeNameLabel">EV3UltrasonicSensor.ListenMode</span>
extends <a href="../../../ev3dev/sensors/ev3/EV3DevSensorMode.html" title="class in ev3dev.sensors.ev3">EV3DevSensorMode</a></pre>
<div class="block">Represents a Ultrasonic sensors in listen mode</div>
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<th class="colLast" scope="col">Field and Description</th>
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<tr class="altColor">
<td class="colFirst"><code>private static java.lang.String</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../ev3dev/sensors/ev3/EV3UltrasonicSensor.ListenMode.html#MODE">MODE</a></span></code> </td>
</tr>
<tr class="rowColor">
<td class="colFirst"><code>private java.io.File</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../ev3dev/sensors/ev3/EV3UltrasonicSensor.ListenMode.html#pathDevice">pathDevice</a></span></code> </td>
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<h3>Fields inherited from class ev3dev.sensors.ev3.<a href="../../../ev3dev/sensors/ev3/EV3DevSensorMode.html" title="class in ev3dev.sensors.ev3">EV3DevSensorMode</a></h3>
<code><a href="../../../ev3dev/sensors/ev3/EV3DevSensorMode.html#VALUE0">VALUE0</a>, <a href="../../../ev3dev/sensors/ev3/EV3DevSensorMode.html#VALUE1">VALUE1</a>, <a href="../../../ev3dev/sensors/ev3/EV3DevSensorMode.html#VALUE2">VALUE2</a>, <a href="../../../ev3dev/sensors/ev3/EV3DevSensorMode.html#VALUE3">VALUE3</a>, <a href="../../../ev3dev/sensors/ev3/EV3DevSensorMode.html#VALUE4">VALUE4</a>, <a href="../../../ev3dev/sensors/ev3/EV3DevSensorMode.html#VALUE5">VALUE5</a>, <a href="../../../ev3dev/sensors/ev3/EV3DevSensorMode.html#VALUE6">VALUE6</a>, <a href="../../../ev3dev/sensors/ev3/EV3DevSensorMode.html#VALUE7">VALUE7</a></code></li>
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<td class="colOne"><code><span class="memberNameLink"><a href="../../../ev3dev/sensors/ev3/EV3UltrasonicSensor.ListenMode.html#ListenMode-java.io.File-">ListenMode</a></span>(java.io.File pathDevice)</code> </td>
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<td class="colFirst"><code>void</code></td>
<td class="colLast"><code><span class="memberNameLink"><a href="../../../ev3dev/sensors/ev3/EV3UltrasonicSensor.ListenMode.html#fetchSample-float:A-int-">fetchSample</a></span>(float[] sample,
int offset)</code> </td>
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<h1 title="Swift - нововведения">Swift - нововведения</h1>
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30 MAR 2015
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<p>Я не сомневаюсь, что многие из нас вчера смотрели презентацию WWDC 2014 от Apple. Были представлены новая операционная система OS X Yosemite, а так же iOS 8. Но главное, чем наверное взбудоражило Apple программистов во всем мире, так это новым языком - Swift!</p>
<p>Swift является новым инновационным языком программирования для Cocoa and Cocoa Touch с еще более кратким и выразительным синтаксисом, с помощью которого приложения пишутся молниеносно. Это делает написание кода интерактивнее и веселее, и работает бок о бок с Objective-C. По словам Федериги, некоторые функции Swift работают быстрее, чем в других объектно-ориентированных языках: например, сортировка сложных объектов происходит в 3,9 раза быстрее, чем в Python, и почти в полтора раза быстрее, чем в Objective-C.</p>
<p>Хотелось бы выделить несколько главных нововведений:</p>
<p>Переменные и константы:</p>
<p><img src="http://habrastorage.org/getpro/habr/post_images/dd3/e1f/024/dd3e1f024c894a887698c57a377fdbbe.jpg" /></p>
<p>Тип присваивается автоматом:</p>
<p><img src="http://habrastorage.org/getpro/habr/post_images/823/696/594/823696594995826252e488d255b9bf02.jpg" /></p>
<p>Сравнение имен методов:</p>
<p><img src="http://habrastorage.org/getpro/habr/post_images/54c/3b5/004/54c3b5004d09e7961e8a6d262364df16.jpg" /></p>
<p>Вызов методов:</p>
<p><img src="http://habrastorage.org/getpro/habr/post_images/afc/6e8/5d1/afc6e85d1bac3abc91aa698f33266161.jpg" /></p>
<p>Условие if:</p>
<p><img src="http://habrastorage.org/getpro/habr/post_images/2a5/eb4/6f4/2a5eb46f4343742b3c6e1f0cf7e4ddb2.jpg" /></p>
<p>ENUM:</p>
<p><img src="http://habrastorage.org/getpro/habr/post_images/80e/7b3/247/80e7b32472006e4368ad38285184205c.jpg" /></p>
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</li>
<li>WriteAsciiChunk()
: <a class="el" href="classv8_1_1_output_stream.html#a42adc62ebe43d00159f80328538f217f">v8::OutputStream</a>
</li>
<li>WriteHeapStatsChunk()
: <a class="el" href="classv8_1_1_output_stream.html#a104fd1a0b5ef685e1d4967aaacbb9e9d">v8::OutputStream</a>
</li>
<li>WriteOptions
: <a class="el" href="classv8_1_1_string.html#a9ce7f1458ffd08f8eb2b9c8dc056e616">v8::String</a>
</li>
</ul>
</div><!-- contents -->
<!-- start footer part -->
<hr class="footer"/><address class="footer"><small>
Generated on Tue Aug 11 2015 23:45:12 for V8 API Reference Guide for node.js v0.10.26 by  <a href="http://www.doxygen.org/index.html">
<img class="footer" src="doxygen.png" alt="doxygen"/>
</a> 1.8.9.1
</small></address>
</body>
</html>
|
v8-dox/v8-dox.github.io
|
fac8f39/html/functions_w.html
|
HTML
|
mit
| 7,015
|
<!DOCTYPE html>
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title>SysBundle/DependencyInjection</title>
<link rel="stylesheet" type="text/css" href="style.css">
<!--[if IE]><script src="excanvas.compressed.js"></script><![endif]-->
<script src="RGraph.common.core.js" ></script>
<script src="RGraph.common.tooltips.js" ></script>
<script src="RGraph.bar.js" ></script>
<script src="RGraph.scatter.js" ></script>
</head>
<body>
<table width="100%" border="0" cellspacing="0" cellpadding="0">
<tr><td class="title">SysBundle/DependencyInjection</td></tr>
<tr><td><div align="center"><p><a href="SysBundle_DependencyInjection.html">Back to Code Coverage report</a></p></div></td></tr>
<tr><td class="ruler"><img src="glass.png" width="3" height="3" alt=""></td></tr>
</table>
<br />
<center>
<table width="90%" cellpadding="2" cellspacing="1" border="0">
<tr>
<td valign="top">
<h2>Class Coverage Distribution</h2>
<canvas id="classCoverageDistribution" width="475" height="200"></canvas>
<script>
var ccd = new RGraph.Bar('classCoverageDistribution', [2,0,0,0,0,0,0,0,0,0,0,0]);
ccd.Set('chart.background.barcolor1', 'white');
ccd.Set('chart.background.barcolor2', 'white');
ccd.Set('chart.colors', ['blue']);
ccd.Set('chart.shadow', true);
ccd.Set('chart.shadow.offsetx', 3);
ccd.Set('chart.shadow.offsety', 3);
ccd.Set('chart.labels', ['0%','0-10%','10-20%','20-30%','30-40%','40-50%','50-60%','60-70%','70-80%','80-90%','90-100%','100%']);
ccd.Set('chart.text.size', 5);
ccd.Draw();
</script>
</td>
<td valign="top">
<h2>Class Complexity</h2>
<canvas id="classComplexity" width="475" height="200"></canvas>
<script>
var cc = new RGraph.Scatter('classComplexity', [[0,1,"blue","Configuration"],[0,1,"blue","MyCompanyMyProjectSysExtension"]]);
cc.Set('chart.xmax', 100);
cc.Set('chart.background.barcolor1', 'white');
cc.Set('chart.background.barcolor2', 'white');
cc.Set('chart.tickmarks', 'plus');
cc.Set('chart.ticksize', 5);
cc.Set('chart.text.size', 5);
cc.Set('chart.ylabels', false);
cc.Draw();
</script>
</td>
</tr>
<tr>
<td valign="top">
<h2>Top Project Risks</h2>
<ul>
</ul>
</td>
<td valign="top">
<h2>Least Tested Methods</h2>
<ul>
<li><a href="SysBundle_DependencyInjection_MyCompanyMyProjectSysExtension.php.html#23">MyCompanyMyProjectSysExtension::load</a> (0%)</li>
<li><a href="SysBundle_DependencyInjection_Configuration.php.html#18">Configuration::getConfigTreeBuilder</a> (0%)</li>
</ul>
</td>
</tr>
</table>
</center>
<br />
<table width="100%" border="0" cellspacing="0" cellpadding="0">
<tr><td class="ruler"><img src="glass.png" width="3" height="3" alt=""></td></tr>
<tr><td class="versionInfo">Generated by <a href="http://github.com/sebastianbergmann/php-code-coverage" target="_top">PHP_CodeCoverage 1.0.4</a> using <a href="http://www.php.net/" target="_top">PHP 5.3.5</a> and PHPUnit 3.5.14 at Thu Oct 6 9:13:13 UTC 2011.</td></tr>
</table>
<br/>
</body>
</html>
|
ithone/pam
|
app/cov/SysBundle_DependencyInjection.dashboard.html
|
HTML
|
mit
| 3,605
|
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8" />
</head>
<body>
<header>
<ui-icon data-name="window"></ui-icon>
<ui-title data-lang="Dialog">Dialog</ui-title>
<ui-buttons>
<button data-action="window:close"></button>
<button data-action="window:minimize"></button>
</ui-buttons>
</header>
<section>
<section-header>
<h1 data-lang="Dialog">Dialog</h1>
<p data-lang="Message">Message</p>
</section-header>
</section>
<footer></footer>
<script type="text/javascript">
var a = require('../Classes/Application.js');
const Application = new a(true);
Application.importCSS(
'../Design/UI-Global.css',
'../Design/UI-Window.css',
'../Design/UI-Controls.css',
'../Design/UI-Dialog.css',
'../Design/UI-Forms.css'
);
Application.importJS('Dialog.js');
</script>
</body>
</html>
|
DST-Tools/DSTEd
|
Source/Window/Dialog.html
|
HTML
|
mit
| 863
|
<!DOCTYPE html>
<html>
<!-- Hiya! Nice to see you here! -->
<head>
<title>NitroGuy</title>
<meta charset="UTF-8">
<meta name="description" content="The Sass's Older Tracks">
<meta name="author" content="NitroGuy/NitroGuy10/The Sass">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="apple-touch-icon" sizes="180x180" href="../favicon/apple-touch-icon.png">
<link rel="icon" type="image/png" sizes="32x32" href="../favicon/favicon-32x32.png">
<link rel="icon" type="image/png" sizes="16x16" href="../favicon/favicon-16x16.png">
<link rel="manifest" href="../favicon/site.webmanifest">
<link href="https://fonts.googleapis.com/css?family=Tomorrow&display=swap" rel="stylesheet">
<!-- <link rel="stylesheet" type="text/css" href="style.css"> -->
<style>
body {
font-family: "Tomorrow", sans-serif;
color: #dddddd;
background-color: #121212;
margin: 0px;
text-align: center;
}
h1 {
font-size: 150px;
background-color: #333333;
line-height: 180px;
margin: 0px;
padding-bottom: 20px;
}
h2 {
font-size: 75px;
}
h3 {
font-size: 15px;
text-align: left;
}
table {
width: 100%;
border-collapse: collapse;
}
p {
font-size: 30px;
}
td {
font-size: 30px;
vertical-align: top;
border-top: 1px solid #444444;
padding-top: 30px;
}
li {
font-size: 30px;
}
button {
background-color: #252525;
border: none;
padding: 15px;
text-align: center;
text-decoration: none;
display: inline-block;
font-size: 40px;
font-family: "Tomorrow", sans-serif;
color: #bbbbbb;
}
a:link {
color: #1277CC;
}
a:visited {
color: #5544FF;
}
a.download:link,
a.download:visited {
color: #00aaff;
}
#email {
font-size: 12px;
}
#copyright {
padding-top: 15px;
padding-bottom: 3px;
}
#games {
text-align: center;
}
#random {
text-align: center;
}
#monkey {
padding-left: 30px;
}
#songDesc1 {
padding-right: 15px;
}
#cover {
margin-bottom: 0px;
}
iframe {
margin: 0px;
padding: 0px;
}
button:hover {
background-color: #171717;
}
#content {
text-align: justify;
/* margin-left: 300px;
margin-right: 300px; */
margin-left: 20%;
margin-right: 20%;
}
@media only screen and (max-width: 1030px) {
h1 {
font-size: 14vw;
line-height: 22vw;
}
h2 {
font-size: 10vw;
line-height: 10vw;
}
p {
font-size: 4vw;
}
button {
font-size: 5vw;
padding: 1vw;
}
.gamesgif {
width: 98%
}
#content {
margin-left: 5%;
margin-right: 5%;
text-align: left;
}
}
</style>
<script src="../js/song_data.js"></script>
<script>
// Remember that you can set the hash in order to automatically scroll to a song
// The song name should be in all lower case with underscores instead of spaces
function populate() {
for (let info of songData[0]) {
let song = document.createElement("TR")
song.className = "songInfo"
song.id = replaceAll(info.name.toLowerCase(), [" ", "_", "(", "", ")", ""])
let songDesc1 = document.createElement("TD")
songDesc1.id = "songDesc1"
let songTitle = document.createElement("STRONG")
songTitle.innerHTML = info.name
songDesc1.appendChild(songTitle)
let songDescription = document.createElement("P")
songDescription.innerHTML = info.description
songDesc1.appendChild(songDescription)
song.appendChild(songDesc1)
let songDesc2 = document.createElement("TD")
songDesc2.id = "songDesc2"
let coverP = document.createElement("P")
coverP.id = "cover"
let coverLinksTo = document.createElement("A")
coverLinksTo.href = "../links_to.html#" + replaceAll(info.name.toLowerCase(), [" ", "_", "(", "", ")", ""])
let cover = document.createElement("IMG")
cover.className = "coverimg"
cover.src = "../icons/" + info.coverLink
cover.width = "250"
cover.height = "250"
coverLinksTo.appendChild(cover)
coverP.appendChild(coverLinksTo)
songDesc2.appendChild(coverP)
let date = document.createElement("H3")
date.innerHTML = "Released: " + info.releaseDate
songDesc2.appendChild(date)
let genre = document.createElement("H3")
genre.innerHTML = "Genre: " + info.genre
songDesc2.appendChild(genre)
let download = document.createElement("H3")
let mp3Link = document.createElement("A")
mp3Link.href = info.mp3Link
mp3Link.className = "download"
mp3Link.target = "_blank"
mp3Link.innerHTML = "(mp3)"
download.appendChild(mp3Link)
download.innerHTML += " "
let wavLink = document.createElement("A")
wavLink.href = info.wavLink
wavLink.className = "download"
wavLink.target = "_blank"
wavLink.innerHTML = "(wav)"
download.appendChild(wavLink)
if (info.itLink !== null) {
download.innerHTML += " "
let itLink = document.createElement("A")
itLink.href = info.itLink
itLink.className = "download"
itLink.target = "_blank"
itLink.innerHTML = "(it)"
download.appendChild(itLink)
}
if (info.midiLink !== null) {
download.innerHTML += " "
let midiLink = document.createElement("A")
midiLink.href = info.midiLink
midiLink.className = "download"
midiLink.target = "_blank"
midiLink.innerHTML = "(midi)"
download.appendChild(midiLink)
}
songDesc2.appendChild(download)
song.appendChild(songDesc2)
document.getElementById("songList").appendChild(song)
}
}
</script>
</head>
<body onload="populate()">
<h1>The Sass</h1>
<p>
<button onclick="window.location.href = '../index.html#music'">Back to Site</button>
</p>
<div id="content">
<h2>Older Tracks</h2>
<div id="about">
<p>This is where you can download my older songs and read a bit about my story with them. I certainly feel
like I have grown a lot since I have started producing. These older tracks will always have a special
place in my heart but, I'll admit, their production is less-than-spectacular. I mean, seriously, I
didn't do ANY mastering on my old FL tracks. Literally JUST the default limiter. Come on.</p>
</div>
<noscript>
<hr>
<p>Darn.</p>
<p>It looks like JavaScript is disabled in your browser :(</p>
<p>I use JavaScript to do some of the heavy lifting for me and to keep my song information consistant across
all pages.</p>
<p>If you REALLY need to read about or download my music and enabling JavaScript is not an option, you can
finagle your way through <a href="../js/song_data.js">the .js file</a> and try to find what you need.
(Ctrl+F might help)</p>
</noscript>
<div id="eachTrack">
<table id="songList">
<!-- <tr class="songInfo">
<td id="songDesc1">
<strong>Freedom</strong>
<p>This is a pretty cool song This is a pretty cool song This is a pretty cool song This is a pretty cool song This is a pretty cool song This is a pretty cool song This is a pretty cool song This is a pretty cool song This is a pretty cool song This is a pretty cool song This is a pretty cool song This is a pretty cool song This is a pretty cool song This is a pretty cool song This is a pretty cool song This is a pretty cool song This is a pretty cool song This is a pretty cool song This is a pretty cool song This is a pretty cool song This is a pretty cool song This is a pretty cool song This is a pretty cool song This is a pretty cool song This is a pretty cool song This is a pretty cool song This is a pretty cool song This is a pretty cool song This is a pretty cool song This is a pretty cool song </p>
</td>
<td id="songDesc2">
<p id="cover"><img src="../icons/candyFFFFF_fractals_cover_final.png" width="250px" height="250px"></p>
<h3>Released: 25 May 2019</h3>
<h3>Genre: Progressive House</h3>
<h3><a href="roboplato.html" class="download" target="_blank">(mp3)</a> (wav)</h3>
</td>
</tr> -->
</table>
</div>
</div>
<footer>
<a href="https://www.youtube.com/channel/UCoJpTVMgEBnrF0KzaRZlklQ"><img
src="../icons/youtube_social_icon_red2.png" height="32px" width="32px" title="YouTube"
alt="YouTube"></a>
<a href="https://soundcloud.com/the-sass-music"><img src="../icons/orange_transparent_32-94fc761.png" height="32px"
width="32px" title="SoundCloud" alt="SoundCloud"></a>
<a href="https://github.com/NitroGuy10"><img src="../icons/GitHub-Mark-Light-120px-plus2.png" height="32px"
width="32px" title="GitHub" alt="GitHub"></a>
<a href="https://twitter.com/NitroGuy10"><img src="../icons/Twitter_Logo_Blue.png" height="32px" width="32px"
title="Twitter" alt="Twitter"></a>
<div id="email" title="E-Mail">nitroguysm(at)gmail.com</div>
</footer>
<footer id="copyright">© 2021 NitroGuy</footer>
</body>
</html>
|
NitroGuy10/NitroGuy10.github.io
|
pages/older_tracks.html
|
HTML
|
mit
| 11,254
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<link href="/stylesheets/blah.css" type="text/css" media="screen">
<script src="/javascripts/blah.js" type="text/javascript"></script>
<title>untitled</title>
</head>
<body>
<p>
Some text right here with an
<a href="#">embedded link</a>.
</p>
<ol>
<li>First.</li>
<li>Second.</li>
<li>Third.</li>
</ol>
<p>There's also an image here:</p>
<img src="/images/image.png">
</body>
</html>
|
logicaltext/rack-prettify
|
spec/fixtures/xhtml_prettified_as_html.html
|
HTML
|
mit
| 715
|
{% extends "base.html" %}
{% block header %}
{% module navbar() %}
{% end %}
{% block body %}
<div class="container" style="margin: 60px auto 64px">
<form action="/upload" method="post">
{% raw xsrf_form_html() %}
<div class="row" style="text-align: center;margin: 80px auto 10px;">
<h1>上传游戏记录</h1>
<small>可以一次上传多个记录</small>
</div>
<div class="row">
<textarea id="ta-logs" class="form-control" rows="13" title="Logs texts" name="logs" placeholder="粘贴您的天凤对战日志..." required="required"></textarea>
</div>
<div class="row" style="text-align: center;margin: 10px auto 10px;">
<button type="submit" class="btn btn-primary"><i class="fa fa-upload"></i> 上传</button>
<button type="button" class="btn" onclick="$('#ta-logs').val('');$('#ta-logs').focus();"><i class="fa fa-remove"></i> 清除</button>
<button type="button" class="btn"><i class="fa fa-question"></i> 帮助</button>
</div>
</form>
</div>
{% end %}
|
SakuraSa/TenhouLoggerX
|
template/uploadPage.html
|
HTML
|
mit
| 1,028
|
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>IIFE</title>
</head>
<body>
<h1>IIFE</h1>
<p id="message">This is a message, if you can read this I screwed up.</p>
<p id="function">This is a message, if you can read this I screwed up again.</p>
<script src="app.js"></script>
<script>
// just a property/accessor
document.getElementById("message").textContent = app.message;
// call a function
document.getElementById("function").textContent = app.didSomething({name:"Ken", age:"old"});
</script>
</body>
</html>
|
kenwilcox/JavaScriptPatterns
|
namespace/index.html
|
HTML
|
mit
| 566
|
<div style="position: absolute; top:0; width: 100%; height: 100%; background: white; opacity: 0.65; margin: 0px -15px; z-index:9999; ">
<span class="helper" style=" display: inline-block; height: 100%; vertical-align: middle; width: 50%; "></span>
<img src="/images/spin.gif" style="margin-left: -25px; vertical-align: middle; ">
</div>
|
nmalex/DSTNAT
|
Trunk/Site/App/views/wait-overlay.html
|
HTML
|
mit
| 348
|
<div class="breadcrumbs" ng-class="{'bg-bch': isBCH, 'bg-abs':isABS}" ng-hide="breadcrumbs.get().length == 1">
<div class=" bs5 ms-3 p-3"><a rel="noopener" translation-url href="https://www.cbd.int" class="margin-right-xs">КБР</a> <span ng-repeat="breadcrumb in getBreadcrumbs()">/ <span ng-if="!breadcrumb.param"><a rel="noopener" translation-url ng-if="!$last" ng-href="{{ breadcrumb.path }}"
ng-bind="breadcrumb.label" class="margin-right-xs"></a> <span ng-if="$last" ng-bind="breadcrumb.label"></span></span> <span ng-if="breadcrumb.param"><a rel="noopener" translation-url ng-if="!$last" ng-href="{{ breadcrumb.path }}"
ng-bind="breadcrumb.label" class="margin-right-xs"></a> <span ng-if="$last" ng-bind="breadcrumb.label"></span></span></span></div>
</div>
|
scbd/absch.cbd.int
|
i18n/ru/app/templates/directives/breadcrumbs.html
|
HTML
|
mit
| 811
|
<!DOCTYPE HTML>
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:b="http://bindster.com" xmlns:fb="http://ogp.me/ns/fb#" xml:lang="en" lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="description" content="Amorphic sample application">
<meta name="keywords" content="amorphic nodejs mongodb">
<meta name="title" content="Amorphic sample application">
<title> Amorphic Ticket Demo </title>
<!-- First include your library files -->
<script src="modules/q/q.js?ver=0q.js?ver=0"></script>
<script src="js/lib/underscore.js?ver=0"></script>
<!-- Bootstrap -->
<!--[if lt IE 9]>
<script src="https://oss.maxcdn.com/libs/html5shiv/3.7.0/html5shiv.js"></script>
<script src="https://oss.maxcdn.com/libs/respond.js/1.3.0/respond.min.js"></script>
<![endif]-->
<script src="js/lib/jquery.js"></script>
<script src="js/lib/bootstrap.min.js"></script>
<link href="css/bootstrap.min.css" rel="stylesheet">
<!-- Then include the amorphic files -->
<script src="supertype/index.js?ver=0"></script>
<script src="semotus/index.js?ver=0"></script>
<script src="amorphic/client.js?ver=0"></script>
<script src="bindster/index.js?ver=1"></script>
<script src="bindster/router.js?ver=0"></script>
<script src="js/router.js?ver=0"></script>
<!-- Dynamically generated script that will contain the controller and related objects -->
<script src="amorphic/init/ticket.js?ver=0"></script>
</head>
<body style="visibility:hidden;">
<!--#include virtual="inc/mappers.html" -->
<!--#include virtual="inc/messages.html" -->
<b:include url="menu.html"></b:include>
<div class="container" id="container" style="margin-top: 50px">
<!-- HOME PAGE GOES HERE WHERE SEARCH ENGINES WILL SEE IT -->
<b:if test="!file">
<div b:showif="loggedIn" class="page-header">
<h1>Hey <span b:bind="loggedInPerson.firstName"></span></h1>
<p>
Welcome to the Amorphic Ticket Demo
</p>
</div>
<div b:showif="!loggedIn" class="page-header">
<h1>Welcome to the Amorphic Ticket Demo</h1>
<p>
Amorphic is an open source project on
<a href="https://github.com/selsamman/amorphic" target="_blank">github</a>
</p>
</div>
<div style="text-align: center;color: red;margin-top: 20px" b:bind="error"></div>
</b:if>
<b:if test="file">
<b:include url="{file}"></b:include>
</b:if>
</div>
<!--#include virtual="inc/mocha.html" -->
<script src="bindster/bindster-amorphic.js"></script>
</body>
</html>
|
hackerrdave/amorphic-ticket-demo
|
apps/ticket/public/index.html
|
HTML
|
mit
| 2,811
|
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset=utf-8>
<meta name="viewport" content="width=device-width">
<title>HTML5 Demo: geolocation</title>
<link rel="stylesheet" href="/css/html5demos.css">
<script src="/js/h5utils.js"></script></head>
<body>
<section id="wrapper">
<script async type="text/javascript" src="//cdn.carbonads.com/carbon.js?zoneid=1673&serve=C6AILKT&placement=html5demoscom" id="_carbonads_js"></script>
<header>
<h1>geolocation</h1>
</header>
<meta name="viewport" content="width=620" />
<script type="text/javascript" src="https://maps.google.com/maps/api/js?sensor=false"></script>
<article>
<p>Finding your location: <span id="status">checking...</span></p>
</article>
<script>
function success(position) {
var s = document.querySelector('#status');
if (s.className == 'success') {
// not sure why we're hitting this twice in FF, I think it's to do with a cached result coming back
return;
}
s.innerHTML = "found you!";
s.className = 'success';
var mapcanvas = document.createElement('div');
mapcanvas.id = 'mapcanvas';
mapcanvas.style.height = '400px';
mapcanvas.style.width = '560px';
document.querySelector('article').appendChild(mapcanvas);
var latlng = new google.maps.LatLng(position.coords.latitude, position.coords.longitude);
var myOptions = {
zoom: 15,
center: latlng,
mapTypeControl: false,
navigationControlOptions: {style: google.maps.NavigationControlStyle.SMALL},
mapTypeId: google.maps.MapTypeId.ROADMAP
};
var map = new google.maps.Map(document.getElementById("mapcanvas"), myOptions);
var marker = new google.maps.Marker({
position: latlng,
map: map,
title:"You are here! (at least within a "+position.coords.accuracy+" meter radius)"
});
}
function error(msg) {
var s = document.querySelector('#status');
s.innerHTML = typeof msg == 'string' ? msg : "failed";
s.className = 'fail';
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}
if (navigator.geolocation) {
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<footer><a href="/">HTML5 demos</a>/<a id="built" href="http://twitter.com/rem">@rem built this</a>/<a href="#view-source">view source</a></footer>
</section>
<a id="forkme" href="http://github.com/remy/html5demos"><img style="position: absolute; top: 0; left: 0; border: 0;" src="https://s3.amazonaws.com/github/ribbons/forkme_left_darkblue_121621.png" alt="Fork me on GitHub" /></a>
<script src="/js/prettify.packed.js"></script>
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<script>
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} catch(err) {}</script>
</body>
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|
matikbird/matikbird.github.io
|
portfolio/copylee/views/found_you.html
|
HTML
|
mit
| 3,504
|
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
<title>
No More Finding Aids: A New Frontend for Special Collections & Archives at UAlbany - Greg Wiedeman
</title>
<meta name="description" content="Presentation at New England Code4Lib in Amherst, MA that argues the finding aid as a concept is no longer useful.">
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<div class="container">
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<div class="col-lg-8 col-md-10 mx-auto">
<div class="post-heading">
<h1>No More Finding Aids: A New Frontend for Special Collections & Archives at UAlbany</h1>
</div>
</div>
</div>
</div>
</header>
<div class="container">
<div class="row">
<div class="col-lg-8 col-md-10 mx-auto">
<h2>2016 December 5 <i class="fa fa-cube" aria-hidden="true" style="margin: 0px 15px;"></i>
<i>New England Code4Lib</i></h2>
<p>Presentation at New England Code4Lib in Amherst, MA that argues the finding aid as a concept is no longer useful.</p>
<a href="/slides/c4lne.html"><button name="button" class="btn btn-primary btn-lg" onclick="/slides/c4lne.html">Slides</button></a>
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|
gwiedeman/gwiedeman.github.io
|
_site/presentations/c4lne.html
|
HTML
|
mit
| 5,667
|
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<link rel="shortcut icon" type="image/ico" href="http://www.datatables.net/favicon.ico">
<meta name="viewport" content="initial-scale=1.0, maximum-scale=2.0">
<title>DataTables example - Flat array data source</title>
<link rel="stylesheet" type="text/css" href="../../media/css/jquery.dataTables.css">
<link rel="stylesheet" type="text/css" href="../resources/syntax/shCore.css">
<link rel="stylesheet" type="text/css" href="../resources/demo.css">
<style type="text/css" class="init">
</style>
<script type="text/javascript" language="javascript" src="//code.jquery.com/jquery-1.11.3.min.js"></script>
<script type="text/javascript" language="javascript" src="../../media/js/jquery.dataTables.js"></script>
<script type="text/javascript" language="javascript" src="../resources/syntax/shCore.js"></script>
<script type="text/javascript" language="javascript" src="../resources/demo.js"></script>
<script type="text/javascript" language="javascript" class="init">
$(document).ready(function() {
$('#example').DataTable( {
"ajax": {
"url": "data/objects_root_array.txt",
"dataSrc": ""
},
"columns": [
{ "data": "name" },
{ "data": "position" },
{ "data": "office" },
{ "data": "extn" },
{ "data": "start_date" },
{ "data": "salary" }
]
} );
} );
</script>
</head>
<body class="dt-example">
<div class="container">
<section>
<h1>DataTables example <span>Flat array data source</span></h1>
<div class="info">
<p>When loading data from an Ajax source, by default, DataTables will look for the data to use in the <code>data</code> parameter of a returned object (e.g.
<code>{ "data": [...] }</code>). This can easily be change by using the <code>dataSrc</code> option of the <a href=
"//datatables.net/reference/option/ajax"><code class="option" title="DataTables initialisation option">ajax</code></a> initiation option.</p>
<p>The <a href="//datatables.net/reference/option/ajax.dataSrc"><code class="option" title="DataTables initialisation option">ajax.dataSrc</code></a> has a number
of ways in which it can be used:</p>
<ul class="markdown">
<li>As a string (e.g. <code>dataSrc: 'myData'</code>) - obtain data from a different property in the source object.</li>
<li>As an empty string (e.g. <code>dataSrc: ''</code>) - the data source is not an object but an array.</li>
<li>As a function (e.g. <code>dataSrc: function(json) {}</code>) - a function can be used to transform the data from one source format to another (for example
you could convert from XML to a Javascript object). The value returned from the function is used as the data for the table.</li>
</ul>
<p>The example below shows <a href="//datatables.net/reference/option/ajax.dataSrc"><code class="option" title=
"DataTables initialisation option">ajax.dataSrc</code></a> being used as an empty string. This tells DataTables that the JSON loaded is a plain array, not an
object with an array inside it as is the default.</p>
</div>
<table id="example" class="display" cellspacing="0" width="100%">
<thead>
<tr>
<th>Name</th>
<th>Position</th>
<th>Office</th>
<th>Extn.</th>
<th>Start date</th>
<th>Salary</th>
</tr>
</thead>
<tfoot>
<tr>
<th>Name</th>
<th>Position</th>
<th>Office</th>
<th>Extn.</th>
<th>Start date</th>
<th>Salary</th>
</tr>
</tfoot>
</table>
<ul class="tabs">
<li class="active">Javascript</li>
<li>HTML</li>
<li>CSS</li>
<li>Ajax</li>
<li>Server-side script</li>
</ul>
<div class="tabs">
<div class="js">
<p>The Javascript shown below is used to initialise the table shown in this example:</p><code class="multiline language-js">$(document).ready(function() {
$('#example').DataTable( {
"ajax": {
"url": "data/objects_root_array.txt",
"dataSrc": ""
},
"columns": [
{ "data": "name" },
{ "data": "position" },
{ "data": "office" },
{ "data": "extn" },
{ "data": "start_date" },
{ "data": "salary" }
]
} );
} );</code>
<p>In addition to the above code, the following Javascript library files are loaded for use in this example:</p>
<ul>
<li><a href="//code.jquery.com/jquery-1.11.3.min.js">//code.jquery.com/jquery-1.11.3.min.js</a></li>
<li><a href="../../media/js/jquery.dataTables.js">../../media/js/jquery.dataTables.js</a></li>
</ul>
</div>
<div class="table">
<p>The HTML shown below is the raw HTML table element, before it has been enhanced by DataTables:</p>
</div>
<div class="css">
<div>
<p>This example uses a little bit of additional CSS beyond what is loaded from the library files (below), in order to correctly display the table. The
additional CSS used is shown below:</p><code class="multiline language-css"></code>
</div>
<p>The following CSS library files are loaded for use in this example to provide the styling of the table:</p>
<ul>
<li><a href="../../media/css/jquery.dataTables.css">../../media/css/jquery.dataTables.css</a></li>
</ul>
</div>
<div class="ajax">
<p>This table loads data by Ajax. The latest data that has been loaded is shown below. This data will update automatically as any additional data is
loaded.</p>
</div>
<div class="php">
<p>The script used to perform the server-side processing for this table is shown below. Please note that this is just an example script using PHP. Server-side
processing scripts can be written in any language, using <a href="//datatables.net/manual/server-side">the protocol described in the DataTables
documentation</a>.</p>
</div>
</div>
</section>
</div>
<section>
<div class="footer">
<div class="gradient"></div>
<div class="liner">
<h2>Other examples</h2>
<div class="toc">
<div class="toc-group">
<h3><a href="../basic_init/index.html">Basic initialisation</a></h3>
<ul class="toc">
<li><a href="../basic_init/zero_configuration.html">Zero configuration</a></li>
<li><a href="../basic_init/filter_only.html">Feature enable / disable</a></li>
<li><a href="../basic_init/table_sorting.html">Default ordering (sorting)</a></li>
<li><a href="../basic_init/multi_col_sort.html">Multi-column ordering</a></li>
<li><a href="../basic_init/multiple_tables.html">Multiple tables</a></li>
<li><a href="../basic_init/hidden_columns.html">Hidden columns</a></li>
<li><a href="../basic_init/complex_header.html">Complex headers (rowspan and colspan)</a></li>
<li><a href="../basic_init/dom.html">DOM positioning</a></li>
<li><a href="../basic_init/flexible_width.html">Flexible table width</a></li>
<li><a href="../basic_init/state_save.html">State saving</a></li>
<li><a href="../basic_init/alt_pagination.html">Alternative pagination</a></li>
<li><a href="../basic_init/scroll_y.html">Scroll - vertical</a></li>
<li><a href="../basic_init/scroll_y_dynamic.html">Scroll - vertical, dynamic height</a></li>
<li><a href="../basic_init/scroll_x.html">Scroll - horizontal</a></li>
<li><a href="../basic_init/scroll_xy.html">Scroll - horizontal and vertical</a></li>
<li><a href="../basic_init/comma-decimal.html">Language - Comma decimal place</a></li>
<li><a href="../basic_init/language.html">Language options</a></li>
</ul>
</div>
<div class="toc-group">
<h3><a href="../advanced_init/index.html">Advanced initialisation</a></h3>
<ul class="toc">
<li><a href="../advanced_init/events_live.html">DOM / jQuery events</a></li>
<li><a href="../advanced_init/dt_events.html">DataTables events</a></li>
<li><a href="../advanced_init/column_render.html">Column rendering</a></li>
<li><a href="../advanced_init/length_menu.html">Page length options</a></li>
<li><a href="../advanced_init/dom_multiple_elements.html">Multiple table control elements</a></li>
<li><a href="../advanced_init/complex_header.html">Complex headers (rowspan / colspan)</a></li>
<li><a href="../advanced_init/object_dom_read.html">Read HTML to data objects</a></li>
<li><a href="../advanced_init/html5-data-attributes.html">HTML5 data-* attributes - cell data</a></li>
<li><a href="../advanced_init/html5-data-options.html">HTML5 data-* attributes - table options</a></li>
<li><a href="../advanced_init/language_file.html">Language file</a></li>
<li><a href="../advanced_init/defaults.html">Setting defaults</a></li>
<li><a href="../advanced_init/row_callback.html">Row created callback</a></li>
<li><a href="../advanced_init/row_grouping.html">Row grouping</a></li>
<li><a href="../advanced_init/footer_callback.html">Footer callback</a></li>
<li><a href="../advanced_init/dom_toolbar.html">Custom toolbar elements</a></li>
<li><a href="../advanced_init/sort_direction_control.html">Order direction sequence control</a></li>
</ul>
</div>
<div class="toc-group">
<h3><a href="../styling/index.html">Styling</a></h3>
<ul class="toc">
<li><a href="../styling/display.html">Base style</a></li>
<li><a href="../styling/no-classes.html">Base style - no styling classes</a></li>
<li><a href="../styling/cell-border.html">Base style - cell borders</a></li>
<li><a href="../styling/compact.html">Base style - compact</a></li>
<li><a href="../styling/hover.html">Base style - hover</a></li>
<li><a href="../styling/order-column.html">Base style - order-column</a></li>
<li><a href="../styling/row-border.html">Base style - row borders</a></li>
<li><a href="../styling/stripe.html">Base style - stripe</a></li>
<li><a href="../styling/bootstrap.html">Bootstrap</a></li>
<li><a href="../styling/foundation.html">Foundation</a></li>
<li><a href="../styling/jqueryUI.html">jQuery UI ThemeRoller</a></li>
</ul>
</div>
<div class="toc-group">
<h3><a href="../data_sources/index.html">Data sources</a></h3>
<ul class="toc">
<li><a href="../data_sources/dom.html">HTML (DOM) sourced data</a></li>
<li><a href="../data_sources/ajax.html">Ajax sourced data</a></li>
<li><a href="../data_sources/js_array.html">Javascript sourced data</a></li>
<li><a href="../data_sources/server_side.html">Server-side processing</a></li>
</ul>
</div>
<div class="toc-group">
<h3><a href="../api/index.html">API</a></h3>
<ul class="toc">
<li><a href="../api/add_row.html">Add rows</a></li>
<li><a href="../api/multi_filter.html">Individual column searching (text inputs)</a></li>
<li><a href="../api/multi_filter_select.html">Individual column searching (select inputs)</a></li>
<li><a href="../api/highlight.html">Highlighting rows and columns</a></li>
<li><a href="../api/row_details.html">Child rows (show extra / detailed information)</a></li>
<li><a href="../api/select_row.html">Row selection (multiple rows)</a></li>
<li><a href="../api/select_single_row.html">Row selection and deletion (single row)</a></li>
<li><a href="../api/form.html">Form inputs</a></li>
<li><a href="../api/counter_columns.html">Index column</a></li>
<li><a href="../api/show_hide.html">Show / hide columns dynamically</a></li>
<li><a href="../api/api_in_init.html">Using API in callbacks</a></li>
<li><a href="../api/tabs_and_scrolling.html">Scrolling and jQuery UI tabs</a></li>
<li><a href="../api/regex.html">Search API (regular expressions)</a></li>
</ul>
</div>
<div class="toc-group">
<h3><a href="./index.html">Ajax</a></h3>
<ul class="toc active">
<li><a href="./simple.html">Ajax data source (arrays)</a></li>
<li><a href="./objects.html">Ajax data source (objects)</a></li>
<li><a href="./deep.html">Nested object data (objects)</a></li>
<li><a href="./objects_subarrays.html">Nested object data (arrays)</a></li>
<li><a href="./orthogonal-data.html">Orthogonal data</a></li>
<li><a href="./null_data_source.html">Generated content for a column</a></li>
<li><a href="./custom_data_property.html">Custom data source property</a></li>
<li class="active"><a href="./custom_data_flat.html">Flat array data source</a></li>
<li><a href="./defer_render.html">Deferred rendering for speed</a></li>
</ul>
</div>
<div class="toc-group">
<h3><a href="../server_side/index.html">Server-side</a></h3>
<ul class="toc">
<li><a href="../server_side/simple.html">Server-side processing</a></li>
<li><a href="../server_side/custom_vars.html">Custom HTTP variables</a></li>
<li><a href="../server_side/post.html">POST data</a></li>
<li><a href="../server_side/ids.html">Automatic addition of row ID attributes</a></li>
<li><a href="../server_side/object_data.html">Object data source</a></li>
<li><a href="../server_side/row_details.html">Row details</a></li>
<li><a href="../server_side/select_rows.html">Row selection</a></li>
<li><a href="../server_side/jsonp.html">JSONP data source for remote domains</a></li>
<li><a href="../server_side/defer_loading.html">Deferred loading of data</a></li>
<li><a href="../server_side/pipeline.html">Pipelining data to reduce Ajax calls for paging</a></li>
</ul>
</div>
<div class="toc-group">
<h3><a href="../plug-ins/index.html">Plug-ins</a></h3>
<ul class="toc">
<li><a href="../plug-ins/api.html">API plug-in methods</a></li>
<li><a href="../plug-ins/sorting_auto.html">Ordering plug-ins (with type detection)</a></li>
<li><a href="../plug-ins/sorting_manual.html">Ordering plug-ins (no type detection)</a></li>
<li><a href="../plug-ins/range_filtering.html">Custom filtering - range search</a></li>
<li><a href="../plug-ins/dom_sort.html">Live DOM ordering</a></li>
</ul>
</div>
</div>
<div class="epilogue">
<p>Please refer to the <a href="http://www.datatables.net">DataTables documentation</a> for full information about its API properties and methods.<br>
Additionally, there are a wide range of <a href="http://www.datatables.net/extensions">extensions</a> and <a href=
"http://www.datatables.net/plug-ins">plug-ins</a> which extend the capabilities of DataTables.</p>
<p class="copyright">DataTables designed and created by <a href="http://www.sprymedia.co.uk">SpryMedia Ltd</a> © 2007-2015<br>
DataTables is licensed under the <a href="http://www.datatables.net/mit">MIT license</a>.</p>
</div>
</div>
</div>
</section>
</body>
</html>
|
ilovezy/DataTables
|
examples/ajax/custom_data_flat.html
|
HTML
|
mit
| 15,142
|
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<div class="title">SessionList.cpp File Reference</div> </div>
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<div class="textblock"><code>#include "<a class="el" href="TheMain_8h_source.html">TheMain.h</a>"</code><br />
<code>#include "<a class="el" href="SessionList_8h_source.html">SessionList.h</a>"</code><br />
<code>#include "<a class="el" href="SessionSerializer_8h_source.html">SessionSerializer.h</a>"</code><br />
<code>#include <EnEx.h></code><br />
<code>#include <Log.h></code><br />
<code>#include <AnException.h></code><br />
<code>#include <Lock.h></code><br />
<code>#include <File.h></code><br />
<code>#include <XmlHelpers.h></code><br />
</div><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="var-members"></a>
Variables</h2></td></tr>
<tr class="memitem:a9a2055b108dadc43fe3594430c42f611"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="classHelix_1_1Glob_1_1SessionList.html">SessionList</a> * </td><td class="memItemRight" valign="bottom"><a class="el" href="SessionList_8cpp.html#a9a2055b108dadc43fe3594430c42f611">m_sessionlist</a> = NULL</td></tr>
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<td class="memname"><a class="el" href="classHelix_1_1Glob_1_1SessionList.html">SessionList</a>* m_sessionlist = NULL</td>
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<li class="footer">Generated on Wed Jan 14 2015 12:23:31 for Helix by
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|
smc314/helix
|
html/devdoc/html/SessionList_8cpp.html
|
HTML
|
mit
| 6,684
|
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8" />
<title>
FC Tank - a coffeescript rewritten of classic 90 tank on Nintendo Family
Computer
</title>
<script type="text/javascript" src="js/jquery-v1.9.1.min.js"></script>
<script type="text/javascript" src="js/lodash-v1.2.1.min.js"></script>
<script type="text/javascript" src="js/kinetic-v4.5.1.min.js"></script>
<script type="text/javascript" src="js/howler-v1.1.5.min.js"></script>
<style type="text/css">
#tank_sprite {
display: none;
}
#canvas {
background: #000;
width: 600px;
height: 520px;
}
#game_instructions {
padding: 2em;
}
#row {
display: flex;
}
body {
background: #999;
}
strong {
font-weight: bold;
}
</style>
</head>
<body>
<img
id="tank_sprite"
alt="tanks"
width="400"
height="360"
src="image/tanks.png"
/>
<div id="row">
<div id="canvas"></div>
<div id="game_instructions">
<dl class="p1">
<dt>P1 Control</dt>
<dd>Press keyboard <strong>UP, DOWN, LEFT, RIGHT</strong> to move</dd>
<dd>Press keyboard <strong>Z</strong> to fire</dd>
<dd>
Press keyboard <strong>SPACE</strong> to toggle 1 user or 2 users
mode
</dd>
<dd>
Press keyboard <strong>ENTER</strong> to start game or toggle game
start/pause
</dd>
</dl>
<dl class="p2">
<dt>P2 Control</dt>
<dd>Press keyboard <strong>W, S, A, D</strong> to move</dd>
<dd>Press keyboard <strong>J</strong> to fire</dd>
</dl>
</div>
</div>
<script type="module" src="src/bootstrap.js"></script>
</body>
</html>
|
bencao/fc_tank
|
index.html
|
HTML
|
mit
| 1,907
|
<!DOCTYPE html>
<html>
<head>
<meta />
<title>Critique 4</title>
</head>
<body>
<div style="width: 80%; max-width: 1000px;">
<h4>Benji Smith</h4>
<h4>Crit 04: Usability Evaluation Considered Harmful (Some of the Time), Buxton & Greenberg</h4>
<p>While I can appreciate the general message of the paper, I have to take fault with a few of the details. Firstly, it seems like this mostly focused on preaching about what's already known. They do provide examples, but it's ultimately "usability testing isn't always the best idea," something which should be known to most already. The paper discusses how it can reduce the generation of alternative ideas for an interface, and instead lead to polishing a single one. But that's more a case of doing user testing wrong. Testing can be done with multiple interfaces to see which is preferred, or it can lead to some ideas being scrapped entirely and starting over.</p>
<p>Yes, sometimes testing can make good ideas seem bad, but that's better than not knowing what users will think of it. If a designer creates an interface, and never has actual users test it, then it will more than likely fail. Any other method of evaluation just doesn't have the same grounding in real life. The other examples they give of usability testing's faults are that they are rarely replicated, and that they are not as objective as claimed. I have to disagree with their points here, because they're saying that subjective methods are equal to objective ones, when they can't really be compared. Most objective studies have conclusions, but they back them up using facts. Subjective methods of design might be useful for generating ideas, but they always need to be brought back to earth with proper testing.</p>
<p>The final point about replication of studies seems to be less a problem with usability testing, and more with the community. If those studies are rarely replicated, or at least the replications are rarely published, then that's an issue with people, not with usability testing. It does mean that, under real world circumstances, these studies lose some of their credibility. But the data is still out there, meaning people can draw their own conclusions. So overall, I think this paper doesn't bring much new, and I think they put too much on a couple small faults of usability testing.</p>
</div>
</body>
</html>
|
Benjins/CCSPage
|
HCI/crit4.html
|
HTML
|
mit
| 2,376
|
<h3 id="actions" class="page-header">
Actions <a class="permalink" href="#actions" title="Permalink"><small>¶</small></a>
</h3>
<ol class="breadcrumb">
<li><a href="/documentation">Documentation</a></li>
<li><a href="/documentation/backend">Backend</a></li>
<li><a href="/documentation/backend/controllers">Controllers</a></li>
<li class="active">Actions</li>
</ol>
<div class="bs-callout bs-callout-danger">
<h4>Needs more information</h4>
<p>This section of the documentation is either out-dated or incomplete, please ask for help in github or gitter if you need more information.</p>
</div>
<p>
When doing a GET /example it will route to either listAction first OR getAction if listAction is not defined.<br>
If neither are defined, express's .next() function will be called allowing it to fall through the controller and move onto any other middleware you may have configured.<br>
If you want /example/hello as a route, you can simply implement helloAction in your controller and it will be automatically routed to it.
</p>
<div class="bs-callout bs-callout-info">
<h4>Standard for defining actions</h4>
<p>This is the default way to setup a controller to use actions. By default you can also visit /example/12 and it will route to the getAction function in your controller (if it's defined) with this.req.params.id set for you to use (the same applies for all HTTP methods, eg PUT/DELETE/POST/et cetera)</p>
</div>
|
CleverStack/cleverstack.io
|
docs/_includes/sections/backend/controllers/actions.html
|
HTML
|
mit
| 1,447
|
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