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if self.current_state == State.IDLE: # no source picked
draw_square_2d(source_x, source_y, square_width)
else:
# logger.info(f"source picked . self.target2d={self.target2d} - self.settings.draw_rubberband={self.settings.draw_rubberband}")
if self.closest_target_id >= 0:
color = (0, 1, 0, 1)
else:
color = (1, 1, 0, 1)
if self.settings.draw_rubberband:
draw_square_2d(source_x, source_y, square_width, color=color)
# if self.target2d:
if self.target is not None:
target_position_2d = bpy_extras.view3d_utils.location_3d_to_region_2d(context.region,
context.space_data.region_3d,
self.target)
target_x, target_y = target_position_2d[0], target_position_2d[1]
if self.closest_target_id >= 0:
snap_target_2d = bpy_extras.view3d_utils.location_3d_to_region_2d(
context.region,
context.space_data.region_3d,
self.snapdata_target.world_space[self.closest_target_id])
if len(self.snapping) > 0:
draw_square_2d(target_x, target_y, square_width,
color=color, line_width=0) # dot to target
draw_square_2d(snap_target_2d[0], snap_target_2d[1], square_width, color=color) # square to snapped point
else:
draw_square_2d(target_x, target_y, square_width, color=color)
else:
draw_square_2d(target_x, target_y, square_width, color=color,
line_width=0) # dot to target
if self.settings.draw_rubberband:
draw_line_2d(source_x, source_y, target_x, target_y, line_width=1, color=color)
elif self.current_state == State.IDLE:
# Draw grey square when tool is enabled, additional indication that the tool is active
draw_square_2d(self.mouse_position[0], self.mouse_position[1], square_width, color=(1, 1, 1, 0.3), point_width=0)
def draw_snap_axis(self, context):
"""
Draw axis lines depending on QuickSNap operator snapping settings.
"""
if self.closest_source_id >= 0 and self.snapping != "":
point_position = self.snapdata_source.world_space[self.closest_source_id]
if self.snapping_local:
for object_name in self.selection_objects:
obj_matrix = bpy.data.objects[object_name].matrix_world
if 'X' in self.snapping:
axis_x = Vector((obj_matrix[0][0], obj_matrix[1][0], obj_matrix[2][0])).normalized()
start = point_position + axis_x * 10 ** 5
end = point_position - axis_x * 10 ** 5
draw_line_3d(start, end, (1, 0.5, 0.5, 0.6), 1)
if 'Y' in self.snapping:
axis_y = Vector((obj_matrix[0][1], obj_matrix[1][1], obj_matrix[2][1])).normalized()
start = point_position + axis_y * 10 ** 5
end = point_position - axis_y * 10 ** 5
draw_line_3d(start, end, (0.5, 1, 0.5, 0.6), 1)
if 'Z' in self.snapping:
axis_z = Vector((obj_matrix[0][2], obj_matrix[1][2], obj_matrix[2][2])).normalized()
start = point_position + axis_z * 10 ** 5
end = point_position - axis_z * 10 ** 5
draw_line_3d(start, end, (0.2, 0.6, 1, 0.6), 1)
else:
if 'X' in self.snapping:
start = point_position.copy()
start[0] = start[0] + 10 ** 5
end = point_position.copy()
end[0] = end[0] - 10 ** 5
draw_line_3d(start, end, (1, 0.5, 0.5, 0.6), 1)
if 'Y' in self.snapping:
start = point_position.copy()
start[1] = start[1] + 10 ** 5
end = point_position.copy()
end[1] = end[1] - 10 ** 5
draw_line_3d(start, end, (0.5, 1, 0.5, 0.6), 1)
if 'Z' in self.snapping:
start = point_position.copy()
start[2] = start[2] + 10 ** 5
end = point_position.copy()
end[2] = end[2] - 10 ** 5
draw_line_3d(start, end, (0.2, 0.6, 1, 0.6), 1)
indices_bounds = (
(0, 1), (1, 2), (2, 3), (3, 0),
(4, 5), (5, 6), (6, 7), (7, 4),
(0, 4), (1, 5), (2, 6), (3, 7),
)
def draw_bounds(points, color=(1, 1, 0, 1), line_width=3, depth_test=False):
"""
Draw edges of bounds cube. Inputs bounds vertices.
"""
if line_width != 1:
gpu.state.line_width_set(line_width)