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# a copy of this software and associated documentation files (the
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# "Software"), to deal in the Software without restriction, including
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# without limitation the rights to use, copy, modify, merge, publish,
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# distribute, sublicense, and/or sell copies of the Software, and to
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# permit persons to whom the Software is furnished to do so, subject to
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# the following conditions:
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# The above copyright notice and this permission notice shall be
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# included in all copies or substantial portions of the Software.
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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# <FILESEP>
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from pathlib import Path
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import bgl
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import bpy
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import bpy_extras
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import gpu
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import logging
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import numpy as np
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import os
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import time
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from gpu_extras.batch import batch_for_shader
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from mathutils import Vector
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from .quicksnap_utils import State
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from .quicksnap_utils import dump
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if bpy.app.version >= (3, 4, 0):
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from .quicksnap_shader_gpu_module import shader_2d_image_color, shader_2d_uniform_color, shader_3d_uniform_color, shader_3d_smooth_color, shader_3d_polyline_smooth_color
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else:
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from .quicksnap_shader_legacy import shader_2d_image_color, shader_2d_uniform_color, shader_3d_uniform_color, shader_3d_smooth_color, shader_3d_polyline_smooth_color
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__name_addon__ = '.'.join(__name__.split('.')[:-1])
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logger = logging.getLogger(__name_addon__)
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square_indices = ((0, 1), (1, 2), (2, 3), (3, 0))
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icons = {}
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def draw_square_2d(position_x, position_y, size, color=(1, 1, 0, 1), line_width=1, point_width=4):
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"""
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Draw a 2D square of size {size}, color {color}, line_width, and draw 2D point of width {point_width}
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if line_width==0: Only draw point.
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if point_width==0: Only draw square.
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"""
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if line_width != 1:
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gpu.state.line_width_set(line_width)
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gpu.state.blend_set("ALPHA")
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if line_width > 0:
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vertices = (
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(position_x - size, position_y - size),
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(position_x + size, position_y - size),
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(position_x + size, position_y + size),
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(position_x - size, position_y + size))
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batch = batch_for_shader(shader_2d_uniform_color, 'LINES', {"pos": vertices}, indices=square_indices)
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shader_2d_uniform_color.bind()
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shader_2d_uniform_color.uniform_float("color", color)
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batch.draw(shader_2d_uniform_color)
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if point_width > 0:
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gpu.state.point_size_set(point_width)
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batch = batch_for_shader(shader_2d_uniform_color, 'POINTS', {"pos": [(position_x, position_y)]})
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shader_2d_uniform_color.bind()
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shader_2d_uniform_color.uniform_float("color", color)
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batch.draw(shader_2d_uniform_color)
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gpu.state.point_size_set(5)
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if line_width != 1:
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gpu.state.line_width_set(1)
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gpu.state.blend_set("NONE")
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def draw_image(self, position_x=100, position_y=100, size=20, image='MISSING', color=(1, 1, 1, 1),
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color_bg=(0, 0, 0, 1), fade=1):
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"""
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Draw an icon in the viewport.
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"""
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halfsize = size * .5
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vertices = (
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(position_x - halfsize, position_y - halfsize),
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(position_x + halfsize, position_y - halfsize),
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(position_x + halfsize, position_y + halfsize),
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(position_x - halfsize, position_y + halfsize))
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previous_blend_state = gpu.state.blend_get()
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gpu.state.blend_set("ALPHA")
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if image not in icons:
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texture_name = f'QUICKSNAP_{image}.tif'
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texture_path = get_icons_dir() / texture_name
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if not texture_path.exists():
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texture_path = get_icons_dir() / f'QUICKSNAP_MISSING.tif'
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if not texture_path.exists():
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return
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if texture_name in bpy.data.images:
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bpy.data.images.remove(bpy.data.images[f'QUICKSNAP_{image}.tif'])
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