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if( char.baseskill[ skill ] >= 300 ):
if( char.skill[ skill ] >= 300 ):
def onUse( char, item ): # Either the dummy is swinging or we aren't assigned to a dummy if( item.id != 0x1070 and item.id != 0x1074 ): return 1 # Distance & Direction checks if( char.distanceto( item ) > 1 ): char.message( 'You must be standing in front of or behind the dummy to use it.' ) return 1 # Calculates the...
wolfpack.addtimer( "training_dummy.resetid", 3000, (item.serial,) )
wolfpack.addtimer( random.randint( 2000, 3000 ), "training_dummy.resetid", [ item.serial ], 1 )
def onUse( char, item ): # Either the dummy is swinging or we aren't assigned to a dummy if( item.id != 0x1070 and item.id != 0x1074 ): return 1 # Distance & Direction checks if( char.distanceto( item ) > 1 ): char.message( 'You must be standing in front of or behind the dummy to use it.' ) return 1 # Calculates the...
wolfpack.queuecode(update_light, (item.serial, ))
def onDropOnItem( container, item ): dropper = item.container # Turn off the lightsource if item.id in burning and ids.has_key( item.id ): item.id = ids[item.id] #if not wolfpack.utilities.tocontainer(item, container): # item.update() dropper.soundeffect(0x226) return True
if not skills.checkskill(char, LUMBERJACKING, chance):
char.checkskill(LUMBERJACKING, 0, 1200) if chance < random():
def successlumberjacking( char, args ): socket = char.socket pos = args[0] # Target POS resource = wolfpack.finditem(args[1]) amount = args[2] tool = wolfpack.finditem(args[3]) resname = args[4] table = args[5] # Lets make sure we stayed next to the tree # Player can reach that ? if char.pos.map != pos.map or char.pos...
updateItemIdFromFluid(item, fluid)
item.id = target.item.id item.update()
def fillfromitem( target, item, cprops ): if target.item == item: return False if CONTAINERS.has_key(target.item.id): quantity = 0 if target.item.hastag('quantity'): quantity = int(target.item.gettag('quantity')) fluid = '' if target.item.hastag('fluid'): fluid = str(target.item.gettag('fluid')) if quantity > 0 and...
sql = """CREATE TABLE guilds_enemies ( guild unsigned int(10) NOT NULL default '0', enemy unsigned int(10) NOT NULL default '0', PRIMARY KEY(guild,enemy) );""" database.execute(sql) sql = """CREATE TABLE guilds_allies ( guild unsigned int(10) NOT NULL default '0', ally unsigned int(10) NOT NULL default '0', PRIMARY K...
sql = "CREATE TABLE `guilds_enemies` ( `guild` int(10) unsigned NOT NULL default '0', `enemy` int(10) unsigned NOT NULL default '0', PRIMARY KEY(`guild`,`enemy`)) TYPE=MYISAM CHARACTER SET utf8;" database.execute(sql) sql = "CREATE TABLE `guilds_allies` ( `guild` int(10) unsigned NOT NULL default '0', `ally` int(10) u...
def mysql_update_10(): # Create new guild tables sql = """CREATE TABLE guilds_enemies ( guild unsigned int(10) NOT NULL default '0', enemy unsigned int(10) NOT NULL default '0', PRIMARY KEY(guild,enemy) );""" database.execute(sql) sql = """CREATE TABLE guilds_allies ( guild unsigned int(10) NOT NULL default '0', all...
elif driver == 'sqlite':
else:
def onUpdateDatabase(current, version): # Find the update table for the database driver in use driver = database.driver(WORLD) if driver == 'mysql': updates = MYSQL_UPDATES elif driver == 'sqlite': updates = SQLITE_UPDATES else: console.log(LOG_ERROR, "Unknown database driver: %s.\n" % driver) return False for i in ra...
def updateacctversion(version): database.execute("REPLACE INTO settings VALUES('db_version', '%u');" % version)
def updateacctversion(version, driver): try: if driver == 'mysql': database.execute("REPLACE INTO `settings` VALUES('db_version', '%u');" % version) else: database.execute("REPLACE INTO settings VALUES('db_version', '%u');" % version) except Exception, e: console.log(LOG_WARNING, "Unable to update account database vers...
def updateacctversion(version): database.execute("REPLACE INTO settings VALUES('db_version', '%u');" % version)
if wolfpack.hasscript(event, EVENT_TELEKINESIS):
if wolfpack.hasevent(event, EVENT_TELEKINESIS):
def target(self, char, mode, targettype, target, args, item): char.turnto(target)
if wolfpack.hasscript(event, EVENT_USE):
if wolfpack.hasevent(event, EVENT_USE):
def target(self, char, mode, targettype, target, args, item): char.turnto(target)
pos = target.char
pos = target.char.pos
def targetexplosionpotion(char, args, target): potion = args[0] if not potion: return OOPS if target.char: pos = target.char elif target.item: item = target.item.getoutmostitem() if item.container: pos = item.container.pos else: pos = item.pos else: pos = target.pos if char.distanceto(pos) > 15: char.socket.clilocmess...
kegtype = getPotionType( potion )
kegtype = potions.utilities.getPotionType( potion )
def onDropOnItem( keg, potion ): char = potion.container socket = char.socket potiontype = None kegtype = None if not char or not socket: return False if not isPotionkeg( keg ) or not isPotion( potion ): return False if isPotion( potion ): # Potion Type if potion.hasintproperty( 'potiontype' ): potiontype = potion.g...
return tile in range( 3221, 3223 ) + \
return tile in range( 3220, 3223 ) + \
def istree( tile ): return tile in range( 3221, 3223 ) + \ range( 3230, 3231 ) + \ range( 3242, 3243 ) + \ range( 3274, 3278 ) + \ range( 3230, 3231 ) + \ range( 3242, 3243 ) + \ range( 3274, 3275 ) + \ range( 3280, 3281 ) + \ range( 3283, 3284 ) + \ range( 3286, 3287 ) + \ range( 3288, 3289 ) + \ range( 3290, 3291 ) +...
range( 3393, 3394 ) + \
range( 3393, 3397 ) + \
def istree( tile ): return tile in range( 3221, 3223 ) + \ range( 3230, 3231 ) + \ range( 3242, 3243 ) + \ range( 3274, 3278 ) + \ range( 3230, 3231 ) + \ range( 3242, 3243 ) + \ range( 3274, 3275 ) + \ range( 3280, 3281 ) + \ range( 3283, 3284 ) + \ range( 3286, 3287 ) + \ range( 3288, 3289 ) + \ range( 3290, 3291 ) +...
if target.item.baseid == "a1e":
elif target.item.baseid == "a1e":
def JarHoney( char, args, target ): honey = wolfpack.finditem( args[0] ) if not honey or not target.item: return False if not target.item.getoutmostchar() == char: char.socket.clilocmessage( 1042001 ) # That must be in your pack for you to use it. return True backpack = char.getbackpack() # Dough if target.item.basei...
honey.delete() consume()
if honey.amount > 1: honey.amount = honey.amount - 1 honey.update() else: honey.delete() target.item.delete()
def JarHoney( char, args, target ): honey = wolfpack.finditem( args[0] ) if not honey or not target.item: return False if not target.item.getoutmostchar() == char: char.socket.clilocmessage( 1042001 ) # That must be in your pack for you to use it. return True backpack = char.getbackpack() # Dough if target.item.basei...
if not kegtype:
if not kegtype and not kegtype == 0:
def onUse( char, potionkeg ): kegtype = None socket = char.socket backpack = char.getbackpack() if not char or not backpack: return False if not potionkeg.hasscript( 'potionkeg' ): return False if not potionkeg.hastag( 'kegfill' ): kegfill = 0 potionkeg.settag( 'kegfill', kegfill ) potionkeg.resendtooltip() else: ke...
if kegtype:
if kegtype >= 0:
def onDropOnItem( keg, potion ): char = potion.container socket = char.socket potiontype = None kegtype = None if not char or not socket: return False if not isPotionkeg( keg ) or not isPotion( potion ): return False if isPotion( potion ): # Potion Type if potion.hasintproperty( 'potiontype' ): potiontype = potion.g...
char.removefromview() char.moveto(target.pos) char.update() socket.resendworld()
if char.pos != target.pos: char.removefromview() char.moveto(target.pos) char.update() socket.resendworld()
def timer(char, args): socket = char.socket if not socket or not socket.hastag('follow_target'): return target_serial = socket.gettag('follow_target') target = wolfpack.findchar(target_serial) if not target or target.pos.map == 0xFF: message = tr('Stopped following 0x%x.') % target_serial socket.sysmessage(message) ...
multiitem( target, tooltip )
multiitem( target, tooltip, name )
def onShowToolTip( sender, target, tooltip ): if( target.isitem() ): if( target.amount > 1 ): multiitem( target, tooltip ) else: tooltip.add( 1050045, " \t" + target.getname() + "\t " ) else: tooltip.add( 1050045, " \t" + target.name + "\t " ) tooltip.send( sender ) return 1
tooltip.add( 1050045, " \t" + target.getname() + "\t " )
tooltip.add( 1050045, " \t" + name + "\t " )
def onShowToolTip( sender, target, tooltip ): if( target.isitem() ): if( target.amount > 1 ): multiitem( target, tooltip ) else: tooltip.add( 1050045, " \t" + target.getname() + "\t " ) else: tooltip.add( 1050045, " \t" + target.name + "\t " ) tooltip.send( sender ) return 1
tooltip.add( 1050045, " \t" + target.name + "\t " )
name = target.name name = rex.sub( "", name ) tooltip.add( 1050045, " \t" + name + "\t " )
def onShowToolTip( sender, target, tooltip ): if( target.isitem() ): if( target.amount > 1 ): multiitem( target, tooltip ) else: tooltip.add( 1050045, " \t" + target.getname() + "\t " ) else: tooltip.add( 1050045, " \t" + target.name + "\t " ) tooltip.send( sender ) return 1
def multiitem( target, tooltip ): tooltip.add( 1050039, str( target.amount ) + "\t" + target.getname() )
def multiitem( target, tooltip, name ): tooltip.add( 1050039, str( target.amount ) + "\t" + name )
def multiitem( target, tooltip ): tooltip.add( 1050039, str( target.amount ) + "\t" + target.getname() ) #$amount $name
if self.category == 'BUG':
if self.category == tr('BUG'):
def type(self): if self.category == 'BUG': return 0 elif self.category == 'STUCK': return 1 elif self.category == 'GAMEPLAY': return 2 else: return 3
elif self.category == 'STUCK':
elif self.category == tr('STUCK'):
def type(self): if self.category == 'BUG': return 0 elif self.category == 'STUCK': return 1 elif self.category == 'GAMEPLAY': return 2 else: return 3
elif self.category == 'GAMEPLAY':
elif self.category == tr('GAMEPLAY'):
def type(self): if self.category == 'BUG': return 0 elif self.category == 'STUCK': return 1 elif self.category == 'GAMEPLAY': return 2 else: return 3
result = "New %s page from '%s' on account '%s':" % (self.category, char.name, self.account)
result = tr("New %s page from '%s' on account '%s':") % (self.category, char.name, self.account)
def notification(self, updated = False): char = wolfpack.findchar(self.serial) if not char: return None if not updated: result = "New %s page from '%s' on account '%s':" % (self.category, char.name, self.account) else: result = "Updated %s page from '%s' on account '%s':" % (self.category, char.name, self.account)
result = "Updated %s page from '%s' on account '%s':" % (self.category, char.name, self.account)
result = tr("Updated %s page from '%s' on account '%s':") % (self.category, char.name, self.account)
def notification(self, updated = False): char = wolfpack.findchar(self.serial) if not char: return None if not updated: result = "New %s page from '%s' on account '%s':" % (self.category, char.name, self.account) else: result = "Updated %s page from '%s' on account '%s':" % (self.category, char.name, self.account)
player.socket.sysmessage('You requeue your previous page.', 0x846) player.log(LOG_MESSAGE, "%s requeues gm page from %s (%s).\n" % (player.name, char.name, self.account)) player.log(LOG_MESSAGE, "%s assigns gm page from %s (%s) to himself.\n" % (player.name, char.name, self.account))
player.socket.sysmessage(tr('You requeue your previous page.'), 0x846) player.log(LOG_MESSAGE, tr("%s requeues gm page from %s (%s).\n") % (player.name, char.name, self.account)) player.log(LOG_MESSAGE, tr("%s assigns gm page from %s (%s) to himself.\n") % (player.name, char.name, self.account))
def details(self, player): char = wolfpack.findchar(self.serial) if not char: return # Assign the page to the viewer if not self.assigned: # Requeue an old page the gm is assigned to global pages page = pages.findassigned(player.serial) if page: page.assigned = None player.socket.sysmessage('You requeue your previous...
player.socket.sysmessage('You assign the gm page to yourself.', 0x846)
player.socket.sysmessage(tr('You assign the gm page to yourself.'), 0x846)
def details(self, player): char = wolfpack.findchar(self.serial) if not char: return # Assign the page to the viewer if not self.assigned: # Requeue an old page the gm is assigned to global pages page = pages.findassigned(player.serial) if page: page.assigned = None player.socket.sysmessage('You requeue your previous...
player.socket.sysmessage('This page is already assigned to someone else.', 0x846)
player.socket.sysmessage(tr('This page is already assigned to someone else.'), 0x846)
def details(self, player): char = wolfpack.findchar(self.serial) if not char: return # Assign the page to the viewer if not self.assigned: # Requeue an old page the gm is assigned to global pages page = pages.findassigned(player.serial) if page: page.assigned = None player.socket.sysmessage('You requeue your previous...
gump.addText( 200, 20, "Page Menu", 0x530 )
gump.addText( 200, 20, tr("Page Menu"), 0x530 )
def details(self, player): char = wolfpack.findchar(self.serial) if not char: return # Assign the page to the viewer if not self.assigned: # Requeue an old page the gm is assigned to global pages page = pages.findassigned(player.serial) if page: page.assigned = None player.socket.sysmessage('You requeue your previous...
gump.addText( 150, 400, "Category: %s" % self.category, 0x844 + 5 * self.type() );
gump.addText( 150, 400, tr("Category: %s") % self.category, 0x844 + 5 * self.type() );
def details(self, player): char = wolfpack.findchar(self.serial) if not char: return # Assign the page to the viewer if not self.assigned: # Requeue an old page the gm is assigned to global pages page = pages.findassigned(player.serial) if page: page.assigned = None player.socket.sysmessage('You requeue your previous...
gump.addText( 50, 60, "Char name:", hue )
gump.addText( 50, 60, tr("Char name:"), hue )
def details(self, player): char = wolfpack.findchar(self.serial) if not char: return # Assign the page to the viewer if not self.assigned: # Requeue an old page the gm is assigned to global pages page = pages.findassigned(player.serial) if page: page.assigned = None player.socket.sysmessage('You requeue your previous...
gump.addText( 50, 80, "Account name:", hue )
gump.addText( 50, 80, tr("Account name:"), hue )
def details(self, player): char = wolfpack.findchar(self.serial) if not char: return # Assign the page to the viewer if not self.assigned: # Requeue an old page the gm is assigned to global pages page = pages.findassigned(player.serial) if page: page.assigned = None player.socket.sysmessage('You requeue your previous...
gump.addText( 50, 100, "Char position:", hue )
gump.addText( 50, 100, tr("Char position:"), hue )
def details(self, player): char = wolfpack.findchar(self.serial) if not char: return # Assign the page to the viewer if not self.assigned: # Requeue an old page the gm is assigned to global pages page = pages.findassigned(player.serial) if page: page.assigned = None player.socket.sysmessage('You requeue your previous...
gump.addText( 50, 120, "Page sent from:", hue )
gump.addText( 50, 120, tr("Page sent from:"), hue )
def details(self, player): char = wolfpack.findchar(self.serial) if not char: return # Assign the page to the viewer if not self.assigned: # Requeue an old page the gm is assigned to global pages page = pages.findassigned(player.serial) if page: page.assigned = None player.socket.sysmessage('You requeue your previous...
gump.addText( 50, 140, "Date/time:", hue )
gump.addText( 50, 140, tr("Date/time:"), hue )
def details(self, player): char = wolfpack.findchar(self.serial) if not char: return # Assign the page to the viewer if not self.assigned: # Requeue an old page the gm is assigned to global pages page = pages.findassigned(player.serial) if page: page.assigned = None player.socket.sysmessage('You requeue your previous...
gump.addText( 50, 160, "Message:", hue )
gump.addText( 50, 160, tr("Message:"), hue )
def details(self, player): char = wolfpack.findchar(self.serial) if not char: return # Assign the page to the viewer if not self.assigned: # Requeue an old page the gm is assigned to global pages page = pages.findassigned(player.serial) if page: page.assigned = None player.socket.sysmessage('You requeue your previous...
gump.addText( 55, 280, "Go to char position", 0x834 )
gump.addText( 55, 280, tr("Go to char position"), 0x834 )
def details(self, player): char = wolfpack.findchar(self.serial) if not char: return # Assign the page to the viewer if not self.assigned: # Requeue an old page the gm is assigned to global pages page = pages.findassigned(player.serial) if page: page.assigned = None player.socket.sysmessage('You requeue your previous...
gump.addText( 55, 300, "Bring char", 0x834 )
gump.addText( 55, 300, tr("Bring char"), 0x834 )
def details(self, player): char = wolfpack.findchar(self.serial) if not char: return # Assign the page to the viewer if not self.assigned: # Requeue an old page the gm is assigned to global pages page = pages.findassigned(player.serial) if page: page.assigned = None player.socket.sysmessage('You requeue your previous...
gump.addText( 55, 320, "Go to page position", 0x834 )
gump.addText( 55, 320, tr("Go to page position"), 0x834 )
def details(self, player): char = wolfpack.findchar(self.serial) if not char: return # Assign the page to the viewer if not self.assigned: # Requeue an old page the gm is assigned to global pages page = pages.findassigned(player.serial) if page: page.assigned = None player.socket.sysmessage('You requeue your previous...
gump.addText( 55, 360, "Send message:", 0x834 ) gump.addInputField( 200, 360, 190, 16, 0x834, 1, "<msg>" )
gump.addText( 55, 360, tr("Send message:"), 0x834 ) gump.addInputField( 200, 360, 190, 16, 0x834, 1, tr("<msg>") )
def details(self, player): char = wolfpack.findchar(self.serial) if not char: return # Assign the page to the viewer if not self.assigned: # Requeue an old page the gm is assigned to global pages page = pages.findassigned(player.serial) if page: page.assigned = None player.socket.sysmessage('You requeue your previous...
gump.addText( 255, 280, "Show socket info gump", 0x834 )
gump.addText( 255, 280, tr("Show socket info gump"), 0x834 )
def details(self, player): char = wolfpack.findchar(self.serial) if not char: return # Assign the page to the viewer if not self.assigned: # Requeue an old page the gm is assigned to global pages page = pages.findassigned(player.serial) if page: page.assigned = None player.socket.sysmessage('You requeue your previous...
gump.addText( 255, 300, "Requeue page", 0x834 )
gump.addText( 255, 300, tr("Requeue page"), 0x834 )
def details(self, player): char = wolfpack.findchar(self.serial) if not char: return # Assign the page to the viewer if not self.assigned: # Requeue an old page the gm is assigned to global pages page = pages.findassigned(player.serial) if page: page.assigned = None player.socket.sysmessage('You requeue your previous...
gump.addText( 255, 320, "Delete page", 0x834 )
gump.addText( 255, 320, tr("Delete page"), 0x834 )
def details(self, player): char = wolfpack.findchar(self.serial) if not char: return # Assign the page to the viewer if not self.assigned: # Requeue an old page the gm is assigned to global pages page = pages.findassigned(player.serial) if page: page.assigned = None player.socket.sysmessage('You requeue your previous...
gump.addText( 70, 400, "Close", 0x834 )
gump.addText( 70, 400, tr("Close"), 0x834 )
def details(self, player): char = wolfpack.findchar(self.serial) if not char: return # Assign the page to the viewer if not self.assigned: # Requeue an old page the gm is assigned to global pages page = pages.findassigned(player.serial) if page: page.assigned = None player.socket.sysmessage('You requeue your previous...
char.socket.sysmessage('A message from %s: %s' % (player.name, response.text[1]), 0x846) player.socket.sysmessage('The message has been sent.', 0x846)
char.socket.sysmessage(tr('A message from %s: %s') % (player.name, response.text[1]), 0x846) player.socket.sysmessage(tr('The message has been sent.'), 0x846)
def details_response(self, player, response): if response.button == 0: return char = wolfpack.findchar(self.serial) if not char: return # Go to character if response.button == 1: player.removefromview() player.moveto(char.pos) player.update() player.socket.resendworld() # Bring character elif response.button == 2: ...
player.socket.sysmessage('This player is currently offline. The message has not been sent.', 0x846) player.log(LOG_MESSAGE, "%s sends player %s (%s) a message: %s\n" % (player.name, char.name, self.account, response.text[1]))
player.socket.sysmessage(tr('This player is currently offline. The message has not been sent.'), 0x846) player.log(LOG_MESSAGE, tr("%s sends player %s (%s) a message: %s\n") % (player.name, char.name, self.account, response.text[1]))
def details_response(self, player, response): if response.button == 0: return char = wolfpack.findchar(self.serial) if not char: return # Go to character if response.button == 1: player.removefromview() player.moveto(char.pos) player.update() player.socket.resendworld() # Bring character elif response.button == 2: ...
player.socket.sysmessage('This player is currently offline.', 0x846)
player.socket.sysmessage(tr('This player is currently offline.'), 0x846)
def details_response(self, player, response): if response.button == 0: return char = wolfpack.findchar(self.serial) if not char: return # Go to character if response.button == 1: player.removefromview() player.moveto(char.pos) player.update() player.socket.resendworld() # Bring character elif response.button == 2: ...
player.socket.sysmessage('You requeue the page.', 0x846) player.log(LOG_MESSAGE, "%s requeues gm page from %s (%s).\n" % (player.name, char.name, self.account))
player.socket.sysmessage(tr('You requeue the page.'), 0x846) player.log(LOG_MESSAGE, tr("%s requeues gm page from %s (%s).\n") % (player.name, char.name, self.account)) pages_gump(player)
def details_response(self, player, response): if response.button == 0: return char = wolfpack.findchar(self.serial) if not char: return # Go to character if response.button == 1: player.removefromview() player.moveto(char.pos) player.update() player.socket.resendworld() # Bring character elif response.button == 2: ...
char.socket.sysmessage('Your gm page has been deleted.', 0x846) player.socket.sysmessage('You remove the page.', 0x846) player.log(LOG_MESSAGE, "%s deletes gm page from %s (%s).\n" % (player.name, char.name, self.account))
char.socket.sysmessage(tr('Your gm page has been deleted.'), 0x846) player.socket.sysmessage(tr('You remove the page.'), 0x846) player.log(LOG_MESSAGE, tr("%s deletes gm page from %s (%s).\n") % (player.name, char.name, self.account)) pages_gump(player)
def details_response(self, player, response): if response.button == 0: return char = wolfpack.findchar(self.serial) if not char: return # Go to character if response.button == 1: player.removefromview() player.moveto(char.pos) player.update() player.socket.resendworld() # Bring character elif response.button == 2: ...
char.log(LOG_MESSAGE, "%s (%s) updates his gm page [%s]:\n%s\n" % (char.name, page.account, page.category, "\n".join(page.message)))
char.log(LOG_MESSAGE, tr("%s (%s) updates his gm page [%s]:\n%s\n") % (char.name, page.account, page.category, page.getmessage()))
def add(self, page, notify = True): updated = False if page in self.pages: updated = True self.pages.remove(page) self.pages.append(page) self.save()
char.log(LOG_MESSAGE, "%s (%s) makes a gm page [%s]:\n%s\n" % (char.name, page.account, page.category, "\n".join(page.message)))
char.log(LOG_MESSAGE, tr("%s (%s) makes a gm page [%s]:\n%s\n") % (char.name, page.account, page.category, page.getmessage()))
def add(self, page, notify = True): updated = False if page in self.pages: updated = True self.pages.remove(page) self.pages.append(page) self.save()
char.socket.sysmessage('Your page has been removed.', 0x846) char.log(LOG_MESSAGE, "%s (%s) deletes his gm page.\n" % (char.name, page.account))
char.socket.sysmessage(tr('Your page has been removed.'), 0x846) char.log(LOG_MESSAGE, tr("%s (%s) deletes his gm page.\n") % (char.name, page.account))
def help_response(char, arguments, response): global pages if response.button == 0: return page = pages.find(char.account.name) # Delete previous page if page and 5 in response.switches: pages.remove(page) char.socket.sysmessage('Your page has been removed.', 0x846) char.log(LOG_MESSAGE, "%s (%s) deletes his gm page...
char.socket.sysmessage('You have to enter a message for your page.', 0x846)
char.socket.sysmessage(tr('You have to enter a message for your page.'), 0x846)
def help_response(char, arguments, response): global pages if response.button == 0: return page = pages.find(char.account.name) # Delete previous page if page and 5 in response.switches: pages.remove(page) char.socket.sysmessage('Your page has been removed.', 0x846) char.log(LOG_MESSAGE, "%s (%s) deletes his gm page...
page.category = 'BUG'
page.category = tr('BUG')
def help_response(char, arguments, response): global pages if response.button == 0: return page = pages.find(char.account.name) # Delete previous page if page and 5 in response.switches: pages.remove(page) char.socket.sysmessage('Your page has been removed.', 0x846) char.log(LOG_MESSAGE, "%s (%s) deletes his gm page...
page.category = 'STUCK'
page.category = tr('STUCK')
def help_response(char, arguments, response): global pages if response.button == 0: return page = pages.find(char.account.name) # Delete previous page if page and 5 in response.switches: pages.remove(page) char.socket.sysmessage('Your page has been removed.', 0x846) char.log(LOG_MESSAGE, "%s (%s) deletes his gm page...
page.category = 'GAMEPLAY'
page.category = tr('GAMEPLAY')
def help_response(char, arguments, response): global pages if response.button == 0: return page = pages.find(char.account.name) # Delete previous page if page and 5 in response.switches: pages.remove(page) char.socket.sysmessage('Your page has been removed.', 0x846) char.log(LOG_MESSAGE, "%s (%s) deletes his gm page...
page.category = 'BUILD'
page.category = tr('BUILD')
def help_response(char, arguments, response): global pages if response.button == 0: return page = pages.find(char.account.name) # Delete previous page if page and 5 in response.switches: pages.remove(page) char.socket.sysmessage('Your page has been removed.', 0x846) char.log(LOG_MESSAGE, "%s (%s) deletes his gm page...
gump.addText( 190, 90, "Help menu", 0x530 ) gump.addText( 50, 120, "Message:", 0x834 )
gump.addText( 190, 90, tr("Help menu"), 0x530 ) gump.addText( 50, 120, tr("Message:"), 0x834 )
def onHelp(char): global pages page = pages.find(char.account.name) gump = wolfpack.gumps.cGump() # Background if page: gump.addResizeGump(0, 40, 0xA28, 450, 330 + 40) else: gump.addResizeGump(0, 40, 0xA28, 450, 330) # Header gump.addGump( 105, 18, 0x58B ) # Fancy top-bar gump.addGump( 182, 0, 0x589 ) # "Button" lik...
gump.addText(50, 240, "Category:", 0x834) gump.addRadioButton( 50, 260, 0xD0, 0xD1, 1, category == 'BUG' ) gump.addText( 80, 260, 'BUG', 0x834 ) gump.addRadioButton( 250, 260, 0xD0, 0xD1, 2, category == 'STUCK' ) gump.addText( 280, 260, 'STUCK', 0x834 ) gump.addRadioButton( 50, 280, 0xD0, 0xD1, 3, category == 'GAMEP...
gump.addText(50, 240, tr("Category:"), 0x834) gump.addRadioButton( 50, 260, 0xD0, 0xD1, 1, category == tr('BUG') ) gump.addText( 80, 260, tr('BUG'), 0x834 ) gump.addRadioButton( 250, 260, 0xD0, 0xD1, 2, category == tr('STUCK') ) gump.addText( 280, 260, tr('STUCK'), 0x834 ) gump.addRadioButton( 50, 280, 0xD0, 0xD1, 3...
def onHelp(char): global pages page = pages.find(char.account.name) gump = wolfpack.gumps.cGump() # Background if page: gump.addResizeGump(0, 40, 0xA28, 450, 330 + 40) else: gump.addResizeGump(0, 40, 0xA28, 450, 330) # Header gump.addGump( 105, 18, 0x58B ) # Fancy top-bar gump.addGump( 182, 0, 0x589 ) # "Button" lik...
gump.addText( 80, 320, 'Delete page', 0x834 )
gump.addText( 80, 320, tr('Delete page'), 0x834 )
def onHelp(char): global pages page = pages.find(char.account.name) gump = wolfpack.gumps.cGump() # Background if page: gump.addResizeGump(0, 40, 0xA28, 450, 330 + 40) else: gump.addResizeGump(0, 40, 0xA28, 450, 330) # Header gump.addGump( 105, 18, 0x58B ) # Fancy top-bar gump.addGump( 182, 0, 0x589 ) # "Button" lik...
id = response.button - 1
id = response.button - 3
def pages_gump_response(player, arguments, response): if response.button == 0: return # Show a detail gump for a given page. global pages id = response.button - 1 if id < 0 or id >= len(pages.pages): return else: page = pages.pages[id] page.details(player)
def pages_gump(player):
def pages_gump(player, i=0): player.socket.closegump(0x87bde41a)
def pages_gump(player): global pages pages.check() # Make sure all pages are valid gump = wolfpack.gumps.cGump() gump.startPage(0) # Gump Background gump.addBackground( 0xE10, 480, 360 ) # Background gump.addCheckerTrans( 15, 15, 450, 330 ) # Gump Header gump.addGump( 180, 18, 0xFA8 ) gump.addText( 215, 20, "Page Q...
gump.startPage(0)
def pages_gump(player): global pages pages.check() # Make sure all pages are valid gump = wolfpack.gumps.cGump() gump.startPage(0) # Gump Background gump.addBackground( 0xE10, 480, 360 ) # Background gump.addCheckerTrans( 15, 15, 450, 330 ) # Gump Header gump.addGump( 180, 18, 0xFA8 ) gump.addText( 215, 20, "Page Q...
gump.addText( 215, 20, "Page Queue", 0x530 )
gump.addText( 215, 20, tr("Page Queue"), 0x530 )
def pages_gump(player): global pages pages.check() # Make sure all pages are valid gump = wolfpack.gumps.cGump() gump.startPage(0) # Gump Background gump.addBackground( 0xE10, 480, 360 ) # Background gump.addCheckerTrans( 15, 15, 450, 330 ) # Gump Header gump.addGump( 180, 18, 0xFA8 ) gump.addText( 215, 20, "Page Q...
gump.addText( 70, 320, "Close", 0x834 )
gump.addText( 70, 320, tr("Close"), 0x834 )
def pages_gump(player): global pages pages.check() # Make sure all pages are valid gump = wolfpack.gumps.cGump() gump.startPage(0) # Gump Background gump.addBackground( 0xE10, 480, 360 ) # Background gump.addCheckerTrans( 15, 15, 450, 330 ) # Gump Header gump.addGump( 180, 18, 0xFA8 ) gump.addText( 215, 20, "Page Q...
count = (pages.count() + 9) / 10
display = pages.pages[i * 5:][:5] pageid = i * 5 offset = 0
def pages_gump(player): global pages pages.check() # Make sure all pages are valid gump = wolfpack.gumps.cGump() gump.startPage(0) # Gump Background gump.addBackground( 0xE10, 480, 360 ) # Background gump.addCheckerTrans( 15, 15, 450, 330 ) # Gump Header gump.addGump( 180, 18, 0xFA8 ) gump.addText( 215, 20, "Page Q...
for i in range(0, count): gump.startPage(i + 1) offset = 0 for j in range(i * 10, i * 10 + 10): if j < pages.count(): page = pages.pages[j] pagetype = page.type() if not page.assigned: gump.addButton( 20, 60 + offset, 0xFA5, 0xFA7, 1 + j ) char = wolfpack.findchar(page.serial) if char.socket: gump.addText( 55, 60 +...
for page in display: pagetype = page.type() if not page.assigned: gump.addButton( 20, 70 + offset, 0xFA5, 0xFA7, 3 + pageid ) char = wolfpack.findchar(page.serial) if char.socket: gump.addText( 55, 60 + offset, tr("Char: ") + char.name, 0x844 + 5 * pagetype ) gump.addText( 55, 80 + offset, tr("Account: ") + page.acc...
def pages_gump(player): global pages pages.check() # Make sure all pages are valid gump = wolfpack.gumps.cGump() gump.startPage(0) # Gump Background gump.addBackground( 0xE10, 480, 360 ) # Background gump.addCheckerTrans( 15, 15, 450, 330 ) # Gump Header gump.addGump( 180, 18, 0xFA8 ) gump.addText( 215, 20, "Page Q...
gump.addText( 280, 320, "Page %u of %u" % ( i + 1, count ), 0x834 ) if i > 0: gump.addPageButton( 240, 320, 0x0FC, 0x0FC, i - 1 ) if i + 1 < count: gump.addPageButton( 260, 320, 0x0FA, 0x0FA, i + 2 )
gump.addText( 280, 320, tr("Page %u of %u") % ( i + 1, count ), 0x834 ) if i > 0: gump.addButton( 240, 320, 0x0FA, 0x0FA, 1 ) if i + 1 < count: gump.addButton( 260, 320, 0x0FC, 0x0FC, 2 ) gump.setArgs([i]) gump.setType(0x87bde41a)
def pages_gump(player): global pages pages.check() # Make sure all pages are valid gump = wolfpack.gumps.cGump() gump.startPage(0) # Gump Background gump.addBackground( 0xE10, 480, 360 ) # Background gump.addCheckerTrans( 15, 15, 450, 330 ) # Gump Header gump.addGump( 180, 18, 0xFA8 ) gump.addText( 215, 20, "Page Q...
else:
elif not target.char:
def bandage_response( char, args, target ): corpse = None if target.item: if validCorpseTarget( char, target.item ): corpse = target.item else: return elif target.char and not validCharTarget( char, target.char ): return else: char.message( 'You have to target either a corpse or a creature.' ) return if corpse and ...
item.decay = 1 item.movable = 1 if self.amount > 0: item.amount = self.amount
def make(self, player, arguments, nodelay=0): # See if we have enough skills to attempt if not self.checkskills(player, arguments): player.socket.clilocmessage(1044153) return 0
elif child.name == 'gainfactor':
elif child.name == 'gainchance':
skilldef = wolfpack.getdefinition(WPDT_SKILL, str(i))
socket.sysmessage("Sorting items, please wait...")
socket.sysmessage(tr("Sorting items, please wait..."))
def decoration( socket, command, arguments ): if len(arguments) > 0: args = str(arguments) if args == 'save': saveObject = DecorationSaveHandler(socket) socket.sysmessage("Sorting items, please wait...") saveObject.sort() socket.sysmessage("Writting file...") saveObject.save() return parser = xml.sax.make_parser() han...
socket.sysmessage("Writting file...")
socket.sysmessage(tr("Writting file..."))
def decoration( socket, command, arguments ): if len(arguments) > 0: args = str(arguments) if args == 'save': saveObject = DecorationSaveHandler(socket) socket.sysmessage("Sorting items, please wait...") saveObject.sort() socket.sysmessage("Writting file...") saveObject.save() return parser = xml.sax.make_parser() han...
maps = []
def decoration( socket, command, arguments ): if len(arguments) > 0: args = str(arguments) if args == 'save': saveObject = DecorationSaveHandler(socket) socket.sysmessage("Sorting items, please wait...") saveObject.sort() socket.sysmessage("Writting file...") saveObject.save() return parser = xml.sax.make_parser() han...
if maponly == 0 and wolfpack.hasmap(0): socket.sysmessage("Decorating map 0, please wait...") parser.parse("data/decoration.0.xml") elif maponly == 1 and wolfpack.hasmap(1): socket.sysmessage("Decorating map 1, please wait...") parser.parse("data/decoration.1.xml") elif maponly == 2 and wolfpack.hasmap(2): socket.sysme...
maps.append(maponly)
def decoration( socket, command, arguments ): if len(arguments) > 0: args = str(arguments) if args == 'save': saveObject = DecorationSaveHandler(socket) socket.sysmessage("Sorting items, please wait...") saveObject.sort() socket.sysmessage("Writting file...") saveObject.save() return parser = xml.sax.make_parser() han...
if wolfpack.hasmap(0): socket.sysmessage("Decorating map 0, please wait...") parser.parse("data/decoration.0.xml") if wolfpack.hasmap(1): socket.sysmessage("Decorating map 1, please wait...") parser.parse("data/decoration.1.xml") if wolfpack.hasmap(2): socket.sysmessage("Decorating map 2, please wait...") parser.parse(...
for map in maps: if wolfpack.hasmap(map): socket.sysmessage(tr("Decorating map %i, please wait...") % map) parser.parse("definitions/decoration/decoration.%i.xml" % map)
def decoration( socket, command, arguments ): if len(arguments) > 0: args = str(arguments) if args == 'save': saveObject = DecorationSaveHandler(socket) socket.sysmessage("Sorting items, please wait...") saveObject.sort() socket.sysmessage("Writting file...") saveObject.save() return parser = xml.sax.make_parser() han...
item = wolfpack.additem(random.choice(DEF_JEWELRY))
citem = wolfpack.additem(random.choice(DEF_JEWELRY))
def createpack(char, killer, corpse, pack): if killer: luckChance = properties.luckchance(killer) else: luckChance = 0 # A pack is actually a list of lists for item in pack: packchance = item[ PACK_CHANCE ] packstackable = item[ PACK_STACKABLE ] packamount = item[ PACK_AMOUNT ] packitem = item[ PACK_ITEM ] spawn = Fa...
item = wolfpack.additem(random.choice(DEF_SHIELDS))
citem = wolfpack.additem(random.choice(DEF_SHIELDS))
def createpack(char, killer, corpse, pack): if killer: luckChance = properties.luckchance(killer) else: luckChance = 0 # A pack is actually a list of lists for item in pack: packchance = item[ PACK_CHANCE ] packstackable = item[ PACK_STACKABLE ] packamount = item[ PACK_AMOUNT ] packitem = item[ PACK_ITEM ] spawn = Fa...
item = wolfpack.additem(random.choice(DEF_ARMOR))
citem = wolfpack.additem(random.choice(DEF_ARMOR))
def createpack(char, killer, corpse, pack): if killer: luckChance = properties.luckchance(killer) else: luckChance = 0 # A pack is actually a list of lists for item in pack: packchance = item[ PACK_CHANCE ] packstackable = item[ PACK_STACKABLE ] packamount = item[ PACK_AMOUNT ] packitem = item[ PACK_ITEM ] spawn = Fa...
item = wolfpack.additem(random.choice(DEF_ALLWEAPONS))
citem = wolfpack.additem(random.choice(DEF_ALLWEAPONS))
def createpack(char, killer, corpse, pack): if killer: luckChance = properties.luckchance(killer) else: luckChance = 0 # A pack is actually a list of lists for item in pack: packchance = item[ PACK_CHANCE ] packstackable = item[ PACK_STACKABLE ] packamount = item[ PACK_AMOUNT ] packitem = item[ PACK_ITEM ] spawn = Fa...
properties.applyRandom(item, maxproperties, minintensity, maxintensity, luckChance)
properties.applyRandom(citem, maxproperties, minintensity, maxintensity, luckChance)
def createpack(char, killer, corpse, pack): if killer: luckChance = properties.luckchance(killer) else: luckChance = 0 # A pack is actually a list of lists for item in pack: packchance = item[ PACK_CHANCE ] packstackable = item[ PACK_STACKABLE ] packamount = item[ PACK_AMOUNT ] packitem = item[ PACK_ITEM ] spawn = Fa...
item = wolfpack.additem(itemid)
citem = wolfpack.additem(itemid)
def createpack(char, killer, corpse, pack): if killer: luckChance = properties.luckchance(killer) else: luckChance = 0 # A pack is actually a list of lists for item in pack: packchance = item[ PACK_CHANCE ] packstackable = item[ PACK_STACKABLE ] packamount = item[ PACK_AMOUNT ] packitem = item[ PACK_ITEM ] spawn = Fa...
dropitem(item, char, corpse)
dropitem(citem, char, corpse)
def createpack(char, killer, corpse, pack): if killer: luckChance = properties.luckchance(killer) else: luckChance = 0 # A pack is actually a list of lists for item in pack: packchance = item[ PACK_CHANCE ] packstackable = item[ PACK_STACKABLE ] packamount = item[ PACK_AMOUNT ] packitem = item[ PACK_ITEM ] spawn = Fa...
player.socket.sysmessage("You've burnt your fingers!") return
player.socket.sysmessage( "You've burnt your fingers!" ) return False
def addscript_response(player, arguments, target): script = arguments[0] object = None if target.item: object = target.item elif target.char: if target.char.rank > player.rank and player != target.char: player.socket.sysmessage("You've burnt your fingers!") return object = target.char else: player.socket.sysmessage('...
player.socket.sysmessage('You have to target a character or item.') return
player.socket.sysmessage( 'You have to target a character or item.' ) return False
def addscript_response(player, arguments, target): script = arguments[0] object = None if target.item: object = target.item elif target.char: if target.char.rank > player.rank and player != target.char: player.socket.sysmessage("You've burnt your fingers!") return object = target.char else: player.socket.sysmessage('...
player.log(LOG_MESSAGE, "Adds script '%s' to object 0x%x.\n" % (script, object.serial)) object.addscript(script)
player.log( LOG_MESSAGE, "Adds script '%s' to object 0x%x.\n" % ( script, object.serial ) ) object.addscript( str( script ) )
def addscript_response(player, arguments, target): script = arguments[0] object = None if target.item: object = target.item elif target.char: if target.char.rank > player.rank and player != target.char: player.socket.sysmessage("You've burnt your fingers!") return object = target.char else: player.socket.sysmessage('...
player.socket.sysmessage('You add the script to your target.')
player.socket.sysmessage( 'You add the script to your target.' ) return True
def addscript_response(player, arguments, target): script = arguments[0] object = None if target.item: object = target.item elif target.char: if target.char.rank > player.rank and player != target.char: player.socket.sysmessage("You've burnt your fingers!") return object = target.char else: player.socket.sysmessage('...
socket.sysmessage('Usage: addscript <identifier>') return
socket.sysmessage( 'Usage: addscript <identifier>' ) return False
def commandAddscript(socket, command, arguments): if len(arguments) == 0: socket.sysmessage('Usage: addscript <identifier>') return script = arguments.strip() try: wolfpack.hasscript(script, EVENT_USE) except: socket.sysmessage('No such script: %s.' % script) return socket.sysmessage("Please select the object you wa...
wolfpack.hasscript(script, EVENT_USE)
wolfpack.hasevent( script, EVENT_USE )
def commandAddscript(socket, command, arguments): if len(arguments) == 0: socket.sysmessage('Usage: addscript <identifier>') return script = arguments.strip() try: wolfpack.hasscript(script, EVENT_USE) except: socket.sysmessage('No such script: %s.' % script) return socket.sysmessage("Please select the object you wa...
socket.sysmessage('No such script: %s.' % script) return
socket.sysmessage( 'No such script: %s.' % script ) return False
def commandAddscript(socket, command, arguments): if len(arguments) == 0: socket.sysmessage('Usage: addscript <identifier>') return script = arguments.strip() try: wolfpack.hasscript(script, EVENT_USE) except: socket.sysmessage('No such script: %s.' % script) return socket.sysmessage("Please select the object you wa...
player.socket.sysmessage("You've burnt your fingers!") return
player.socket.sysmessage( "You've burnt your fingers!" ) return False
def removescript_response(player, arguments, target): script = arguments[0] object = None if target.item: object = target.item elif target.char: if target.char.rank > player.rank and player != target.char: player.socket.sysmessage("You've burnt your fingers!") return object = target.char else: player.socket.sysmessag...
player.socket.sysmessage('You have to target a character or item.') return
player.socket.sysmessage( 'You have to target a character or item.' ) return False
def removescript_response(player, arguments, target): script = arguments[0] object = None if target.item: object = target.item elif target.char: if target.char.rank > player.rank and player != target.char: player.socket.sysmessage("You've burnt your fingers!") return object = target.char else: player.socket.sysmessag...
if object.hasscript(script): player.log(LOG_MESSAGE, "Removes script '%s' from object 0x%x.\n" % (script, object.serial)) object.removescript(script)
if object.hasscript( str( script ) ): player.log( LOG_MESSAGE, "Removes script '%s' from object 0x%x.\n" % ( script, object.serial ) ) object.removescript( str( script ) )
def removescript_response(player, arguments, target): script = arguments[0] object = None if target.item: object = target.item elif target.char: if target.char.rank > player.rank and player != target.char: player.socket.sysmessage("You've burnt your fingers!") return object = target.char else: player.socket.sysmessag...
player.socket.sysmessage('You remove the script from your target.')
player.socket.sysmessage( 'You remove the script from your target.' ) return True
def removescript_response(player, arguments, target): script = arguments[0] object = None if target.item: object = target.item elif target.char: if target.char.rank > player.rank and player != target.char: player.socket.sysmessage("You've burnt your fingers!") return object = target.char else: player.socket.sysmessag...
player.socket.sysmessage('Your target does not have the given script.')
player.socket.sysmessage( 'Your target does not have the given script.' ) return False
def removescript_response(player, arguments, target): script = arguments[0] object = None if target.item: object = target.item elif target.char: if target.char.rank > player.rank and player != target.char: player.socket.sysmessage("You've burnt your fingers!") return object = target.char else: player.socket.sysmessag...
return
return False
def commandRemovescript(socket, command, arguments): if len(arguments) == 0: socket.sysmessage('Usage: removescript <identifier>') return script = arguments.strip() try: wolfpack.hasscript(script, EVENT_USE) except: socket.sysmessage('No such script: %s.' % script) return socket.sysmessage("Please select the object ...
wolfpack.hasscript(script, EVENT_USE)
wolfpack.hasevent( script, EVENT_USE )
def commandRemovescript(socket, command, arguments): if len(arguments) == 0: socket.sysmessage('Usage: removescript <identifier>') return script = arguments.strip() try: wolfpack.hasscript(script, EVENT_USE) except: socket.sysmessage('No such script: %s.' % script) return socket.sysmessage("Please select the object ...