Dataset Viewer
Auto-converted to Parquet Duplicate
task
stringlengths
4
4
provider
stringclasses
1 value
model
stringclasses
1 value
effort
stringclasses
1 value
port
float64
status
stringclasses
3 values
win_levels
int64
4
9
rhae
float64
23.8
100
level0
int64
5
230
level1
int64
7
197
level2
int64
9
187
level3
int64
11
219
level4
float64
7
373
level5
float64
15
571
level6
float64
7
125
level7
float64
17
243
level8
float64
58
172
level9
float64
workdir
stringlengths
46
46
ar25
claude
claude-opus-4-8
max
null
win
8
100
18
14
41
22
28
53
46
47
null
null
~/agent-dataset/claude-opus-4-8_max_ar25_100.0
bp35
claude
claude-opus-4-8
max
null
win
9
62.91
19
54
43
53
45
571
103
243
134
null
~/agent-dataset/claude-opus-4-8_max_bp35_62.91
cd82
claude
claude-opus-4-8
max
null
win
6
100
38
11
25
15
16
16
null
null
null
null
~/agent-dataset/claude-opus-4-8_max_cd82_100.0
cn04
claude
claude-opus-4-8
max
null
win
6
100
18
46
24
29
253
109
null
null
null
null
~/agent-dataset/claude-opus-4-8_max_cn04_100.0
dc22
claude
claude-opus-4-8
max
null
stopped
4
38.86
230
77
50
128
null
null
null
null
null
null
~/agent-dataset/claude-opus-4-8_max_dc22_38.86
ft09
claude
claude-opus-4-8
max
null
win
6
100
5
7
14
21
32
15
null
null
null
null
~/agent-dataset/claude-opus-4-8_max_ft09_100.0
g50t
claude
claude-opus-4-8
max
null
win
7
100
138
57
75
116
52
63
43
null
null
null
~/agent-dataset/claude-opus-4-8_max_g50t_100.0
ka59
claude
claude-opus-4-8
max
null
win
7
100
30
51
33
90
20
90
117
null
null
null
~/agent-dataset/claude-opus-4-8_max_ka59_100.0
lf52
claude
claude-opus-4-8
max
null
stopped
5
23.76
19
47
50
219
140
null
null
null
null
null
~/agent-dataset/claude-opus-4-8_max_lf52_23.76
lp85
claude
claude-opus-4-8
max
null
win
8
100
9
11
23
14
17
20
8
32
null
null
~/agent-dataset/claude-opus-4-8_max_lp85_100.0
ls20
claude
claude-opus-4-8
max
null
win
7
100
19
59
69
49
65
261
120
null
null
null
~/agent-dataset/claude-opus-4-8_max_ls20_100.0
m0r0
claude
claude-opus-4-8
max
null
win
6
100
18
25
64
11
42
61
null
null
null
null
~/agent-dataset/claude-opus-4-8_max_m0r0_100.0
r11l
claude
claude-opus-4-8
max
null
win
6
100
6
11
18
14
17
17
null
null
null
null
~/agent-dataset/claude-opus-4-8_max_r11l_100.0
re86
claude
claude-opus-4-8
max
null
win
8
100
20
36
47
42
65
72
110
223
null
null
~/agent-dataset/claude-opus-4-8_max_re86_100.0
s5i5
claude
claude-opus-4-8
max
null
win
8
89.87
17
39
100
178
87
28
125
69
null
null
~/agent-dataset/claude-opus-4-8_max_s5i5_89.87
sb26
claude
claude-opus-4-8
max
null
win
8
82.51
9
66
15
48
156
19
17
17
null
null
~/agent-dataset/claude-opus-4-8_max_sb26_82.51
sc25
claude
claude-opus-4-8
max
null
win
6
93.88
32
7
27
101
159
37
null
null
null
null
~/agent-dataset/claude-opus-4-8_max_sc25_93.88
sk48
claude
claude-opus-4-8
max
null
stopped
7
77.78
53
54
89
55
50
257
73
null
null
null
~/agent-dataset/claude-opus-4-8_max_sk48_77.78
sp80
claude
claude-opus-4-8
max
null
ended
5
56.34
10
10
13
44
373
null
null
null
null
null
~/agent-dataset/claude-opus-4-8_max_sp80_56.34
su15
claude
claude-opus-4-8
max
null
win
9
61.51
24
14
17
19
7
91
7
93
172
null
~/agent-dataset/claude-opus-4-8_max_su15_61.51
tn36
claude
claude-opus-4-8
max
null
win
7
75.26
31
84
9
49
78
22
75
null
null
null
~/agent-dataset/claude-opus-4-8_max_tn36_75.26
tr87
claude
claude-opus-4-8
max
null
win
6
100
25
28
26
21
14
24
null
null
null
null
~/agent-dataset/claude-opus-4-8_max_tr87_100.0
tu93
claude
claude-opus-4-8
max
null
win
9
100
19
15
19
18
32
39
14
29
58
null
~/agent-dataset/claude-opus-4-8_max_tu93_100.0
vc33
claude
claude-opus-4-8
max
null
win
7
81.84
8
9
26
81
291
37
55
null
null
null
~/agent-dataset/claude-opus-4-8_max_vc33_81.84
wa30
claude
claude-opus-4-8
max
null
win
9
100
47
197
187
139
116
52
36
112
70
null
~/agent-dataset/claude-opus-4-8_max_wa30_100.0

ARC-AGI-3 Schema Gameplay Trajectories — Claude Opus 4.8

This release contains the best claude-opus-4-8 / max trajectory for each of the 25 public ARC-AGI-3 games, plus a dependency-free scoring utility. It is the Opus 4.8 counterpart of arc-agi-3-schema-traces-fable5, produced by the same agent harness (world_model_v5) and the same sanitizer, so the two collections can be compared game by game.

Each trajectory directory includes run.json, a streamed events.jsonl event log, sanitized session data, snapshots, and the shareable text/image files produced during the run.

Unlike the Fable 5 release, this one is not a clean sweep. Opus 4.8 never finished 4 of the 25 games, and those trajectories are published as they ended rather than being dropped or replaced. That is the honest ceiling of this model on this harness, and the incomplete runs are often the more interesting ones.

Layout

arc-agi-3-schema-traces-opus48/
├── README.md
├── baseline_actions.csv
├── score_trajectories.py
└── claude_opus_4_8_max/
    ├── evaluation_results.csv
    └── <25 trajectory directories>/

baseline_actions.csv contains the human action baselines (identical to the other releases in this family). evaluation_results.csv is a compact manifest of the 25 trajectories; its level0…level9 columns list the action counts of completed levels only.

Recompute all scores

Python 3.10 or newer is recommended. The scorer uses only the Python standard library, so no packages need to be installed.

python3 score_trajectories.py

The command discovers all trajectory directories, streams all 25 events.jsonl files, reconstructs per-level action counts, recomputes every RHAE score, and prints one 25-row table followed by a summary table. By default it also verifies that the event-derived actions and scores match evaluation_results.csv.

Useful options:

# Narrower terminal output
python3 score_trajectories.py --compact

# Score a copy located elsewhere
python3 score_trajectories.py --root ~/agent-dataset/arc-agi-3-schema-traces-opus48

# Allow a trajectory count other than 25
python3 score_trajectories.py --expected 0

# Recompute from events without checking the CSV manifest
python3 score_trajectories.py --no-manifest-check

The default command exits nonzero if a log is malformed, an action sequence is not contiguous, a baseline is missing, the collection does not contain exactly 25 trajectories, or a recomputed result differs from the manifest.

Scoring

For completed level i, with human baseline actions h_i and trajectory actions a_i, the per-level score is:

level_score_i = min(115, 100 * (h_i / a_i)^2)

Incomplete or missing levels receive zero. The raw game score is the weighted mean of the level scores, using the one-based level number as its weight. A completion cap prevents unfinished games from receiving more credit than the weighted share of levels they completed:

raw_game_score = weighted_mean(level_score_i, weight=i)
completion_cap = 100 * sum(i for completed levels) / sum(i for all levels)
RHAE           = min(raw_game_score, completion_cap)

The 115% per-level cap permits a more action-efficient trajectory to offset a less efficient level, while the final game score remains capped at 100%.

In the terminal table, Level actions lists only completed-level action counts in order.

Verified release summary

Running the scorer on the included data produces:

Collection Trajectories Wins Levels Mean RHAE
claude_opus_4_8_max 25 21 174/183 85.78%

Per game, highest first:

Game State Levels Actions Human baseline RHAE
ar25 WIN 8/8 269 748 100.00%
cd82 WIN 6/6 121 171 100.00%
cn04 WIN 6/6 479 789 100.00%
ft09 WIN 6/6 94 208 100.00%
g50t WIN 7/7 544 879 100.00%
ka59 WIN 7/7 431 730 100.00%
lp85 WIN 8/8 134 388 100.00%
ls20 WIN 7/7 642 776 100.00%
m0r0 WIN 6/6 221 1107 100.00%
r11l WIN 6/6 83 233 100.00%
re86 WIN 8/8 615 1255 100.00%
tr87 WIN 6/6 138 414 100.00%
tu93 WIN 9/9 243 462 100.00%
wa30 WIN 9/9 956 1843 100.00%
sc25 WIN 6/6 363 350 93.88%
s5i5 WIN 8/8 643 638 89.87%
sb26 WIN 8/8 347 213 82.51%
vc33 WIN 7/7 507 447 81.84%
sk48 stopped 7/8 752 1070 77.78%
tn36 WIN 7/7 348 317 75.26%
bp35 WIN 9/9 1265 651 62.91%
su15 WIN 9/9 444 361 61.51%
sp80 ended 5/6 3019 518 56.34%
dc22 stopped 4/6 1539 1228 38.86%
lf52 stopped 5/10 739 1339 23.76%

The two non-WIN states distinguish how a run ended, and neither means the agent hit a level it could not pass:

  • ended (sp80) — the harness closed the run itself after the agent exhausted its action budget on level 5.
  • stopped (dc22, lf52, sk48) — the run was still playing when its wall-clock budget expired, so there is no closing event. sk48 was one level from a win.

Provenance and integrity

  • Every RHAE above was recomputed from the sanitized events.jsonl with the official arc_agi.scorecard.EnvironmentScoreCalculator; no value was copied from a result CSV.
  • All 25 sanitized events.jsonl files were independently replayed against the trusted offline engine (arcengine, seed=0, ONLY_RESET_LEVELS=true): 14936/14936 transitions exact (grid, state, level).
  • 14 of the trajectories are byte-identical to the claude-opus-4-8 subset of arc-agi-3-schema-gameplay; the other 11 were sanitized for this release.

A note on timestamps

Timestamps were shifted by one offset per source batch, and this release mixes two batches (the 14 republished trajectories keep the offset of the earlier release). Timestamps are therefore comparable within a trajectory, but a delta computed between trajectories from different batches is meaningless.

A note on bp35

An Opus 4.8 run scored higher on bp35 (79.63%) using a different agent architecture. The trajectory published here is the best run from the same world_model_v5 harness as the other 24, so that every number in this release is comparable.

Downloads last month
22