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Compilando una rutina de menu
[url=http://postimage.org/:kpl4dqwt][img:kpl4dqwt]http://s24.postimg.org/emcrrke1x/Title146.png[/img:kpl4dqwt][/url:kpl4dqwt] Pero implementar los submenus es mas complicado para usar con las clases de Fivewin
Compilando una rutina de menu
[quote="horacio":1obgethd]Aclaro que esto no es un desarrollo mio, como dije lo baje de algun lado que no recuerdo y no encuentro por ningun lado los creditos. Me gustaria poder echarlo a andar. Saludos[/quote:1obgethd] Horacio, he encontrado el tema en el foro Creo que la clase original es de Arturo Tamayo Daza Si alguien tiene los fuentes, podria facilitarlos ya que los links que hay ya no funcionan <!-- m --><a class="postlink" href="http://fivetechsupport.com/forums/viewtopic.php?f=6&t=5567#p24583">http://fivetechsupport.com/forums/viewt ... 567#p24583</a><!-- m -->
Compilando una rutina de menu
Cristobal, yo tengo los fuentes pero algunos son modificaciones de clases y funciones de FW. Deberia postear solo las modificaciones pero algunos están tan alterados que eso me parece dificil. Si Antonio no tiene inconvenientes los cuelgo de este hilo. Saludos
Compilando una rutina de menu
[quote="horacio":qla9cs59]Cristobal, yo tengo los fuentes pero algunos son modificaciones de clases y funciones de FW. Deberia postear solo las modificaciones pero algunos están tan alterados que eso me parece dificil. Si Antonio no tiene inconvenientes los cuelgo de este hilo. Saludos[/quote:qla9cs59] Horacio, no hace falta He buscado entre "el baul de los recuerdos" y ya tenia los fuentes originales de Arturo Tamayo y ya tengo funcionando su clase, con un minimo cambio, con Fwh 15.03 y el ultimo Harbour Cuando tenga una rato, miraré a ver como lo compatibilizo con las nuevas versiones [url=http&#58;//postimage&#46;org/:qla9cs59][img:qla9cs59]http&#58;//s8&#46;postimg&#46;org/xoxsxpgyt/Title147&#46;png[/img:qla9cs59][/url:qla9cs59]
Compilando una rutina de menu
Cristobal, buenisimo !!! Saludos
Compilando una rutina de menu
Cristobal, a ver si me echas una manito, al compilar tengo estE error. [code=fw:17my63e0]<div class="fw" id="{CB}" style="font-family: monospace;"><br />Unresolved external _HB_FUN___CLS_PARAM &nbsp;referenced <span style="color: #0000ff;">from</span> OBJ\<span style="color: #0000ff;">MENU</span>.OBJ<br />&nbsp;</div>[/code:17my63e0] Gracias y Saludos
Compilando una rutina de menu
Has eliminado la palabra PARAMS en la llamada a las funciones?
Compilando una rutina de menu
Ok, ya no sale. Compila perfectamente pero muestra una ventana un segundo y se cierra. Alguna idea. Compilo con FWH14.12 y Harbour. Muchas gracias Saludos
Compilando una rutina de menu
Añade a la clase de Arturo las Datas l2007 y l2010 e inicializalas a .F. Añade el metodo SetSkin que hay en la clase TMenu de Fw y prueba
Compilando una rutina de menu
Cristobal, muchas gracias por tu ayuda. Funcionó perfectamente. Sería bueno poder ponerlo como una contribución, supongo que su autor estará de acuerdo en compartirlo como lo hizo en el 2007. Nuevamente gracias. Saludos
Compilando una rutina de menu
Ya solo quedaria poder cambiar el Font del menu <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> [code=fw:2pv0o1vo]<div class="fw" id="{CB}" style="font-family: monospace;"><br />&nbsp; &nbsp;<span style="color: #00C800;">Local</span> cFont &nbsp; := <span style="color: #ff0000;">"Segoe UI Symbol"</span><br />&nbsp; &nbsp;<span style="color: #00C800;">Local</span> cFontH &nbsp;:= <span style="color: #000000;">-14</span><br /><br />&nbsp; &nbsp;<span style="color: #0000ff;">DEFINE</span> <span style="color: #0000ff;">FONT</span> oFontMenu <span style="color: #0000ff;">NAME</span> cFont <span style="color: #0000ff;">SIZE</span> <span style="color: #000000;">0</span>, cFontH<br />&nbsp;</div>[/code:2pv0o1vo] [url=http&#58;//postimage&#46;org/:2pv0o1vo][img:2pv0o1vo]http&#58;//s9&#46;postimg&#46;org/yn5e4ep5b/Title148&#46;png[/img:2pv0o1vo][/url:2pv0o1vo]
Compilando una rutina de menu
Cristobal, además del font también seria bueno que la sombra asociada al control fuera opcional ya que Windows 8 no usa ni sombras ni degradados. Saludos
Compilando una rutina de menu
Horacio, precisamente por trabajar con Win8 es por lo que me interesa tanto este tema En cuanto al sombreado exterior, ojo, habitualmente no tiene, pero mira los menus contextuales [url=http&#58;//postimage&#46;org/:26hprgh4][img:26hprgh4]http&#58;//s4&#46;postimg&#46;org/b979k05bx/Title149&#46;png[/img:26hprgh4][/url:26hprgh4]
Compilando una rutina de menu
Cristobal, tenés razón. Se me ocurre entonces que el box del menú no tendría que tener ese borde gris que le da aspecto 3D, solo la sombra. Además faltaría la linea que separa las leyendas de los bitmaps. Con eso quedaría pipi cucu jajajajaja. Saludos
Compilando una rutina de menu
[quote="horacio":310p2xgm]Cristobal, tenés razón. Se me ocurre entonces que el box del menú no tendría que tener ese borde gris que le da aspecto 3D, solo la sombra. Además faltaría la linea que separa las leyendas de los bitmaps. Con eso quedaría pipi cucu jajajajaja. Saludos[/quote:310p2xgm] Horacio, has avanzado en este tema?
Compilando una rutina de menu
Hola, Mirad por favor este hilo, porque tenemos que estar preparados para Windows 10 cuanto antes: <!-- l --><a class="postlink-local" href="http://forums.fivetechsupport.com/viewtopic.php?f=6&t=30633">viewtopic.php?f=6&t=30633</a><!-- l --> Saludos cordiales,
Compilando una rutina de menu
Poco a poco De momento, ya cambia el Font, y el alto de la barra de menu, aunque aun queda para su total implementacion [url=http&#58;//postimage&#46;org/:1gl4lhmk][img:1gl4lhmk]http&#58;//s10&#46;postimg&#46;org/80pj1rjl5/Title151&#46;png[/img:1gl4lhmk][/url:1gl4lhmk] [url=http&#58;//postimage&#46;org/:1gl4lhmk][img:1gl4lhmk]http&#58;//s9&#46;postimg&#46;org/m119ydnlb/Title152&#46;png[/img:1gl4lhmk][/url:1gl4lhmk]
Compilando una rutina de menu
Cristóbal, por falta de tiempo no he podido ponerme con estas rutinas. veré de ponerme la semana que viene. Saludos
Compilando una rutina de menu
Para los que usan o usaron alguna vez VERCE, de Juan Carlos Salinas Ojeda, este programa utiliza este tipo de Menus, y la class fue modificada por JCSO, esperemos pueda compartir los fuentes si es que aun anda por estos foros, saludos JCSO. Cesar.
Compilando una rutina de menu
[quote="horacio":28z9wsrh]Cristobal, muchas gracias por tu ayuda. Funcionó perfectamente. Sería bueno poder ponerlo como una contribución, supongo que su autor estará de acuerdo en compartirlo como lo hizo en el 2007. Nuevamente gracias. Saludos[/quote:28z9wsrh] Seria factible una copia de de deste menu.
Compilando una rutina de menu
Sustituyendo recursos [url=http&#58;//postimage&#46;org/:s869suii][img:s869suii]http&#58;//s27&#46;postimg&#46;org/59i7gu5n7/Title157&#46;png[/img:s869suii][/url:s869suii] En este ejecutable se ve que puede haber distintos tipos de menus Ojo, usa el Font Segoe UI Symbol <!-- m --><a class="postlink" href="https://www.dropbox.com/s/hd53bjvmxj36dhh/prucmenu.zip?dl=0">https://www.dropbox.com/s/hd53bjvmxj36d ... u.zip?dl=0</a><!-- m -->
Compilando una rutina de menu
[quote="cnavarro":2y8s337m]Aqui tienes la ultima [code=fw:2y8s337m]<div class="fw" id="{CB}" style="font-family: monospace;"><br /><span style="color: #B900B9;">//#include <WinTen.h></span><br /><span style="color: #00D7D7;">#include</span> <Windows.h><br /><span style="color: #B900B9;">//#include <ClipApi.h></span><br /><span style="color: #00D7D7;">#include</span> <HbApi.h><br /><span style="color: #00D7D7;">#include</span> <commctrl.h><br /><span style="color: #00D7D7;">#include</span> <StdLib.h><br /><br /><span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />void DegradColor<span style="color: #000000;">&#40;</span> HDC hDC, RECT * rori, COLORREF cFrom, COLORREF cTo, int iType, int iRound <span style="color: #000000;">&#41;</span><br /><span style="color: #000000;">&#123;</span><br />   int clr1r, clr1g, clr1b, clr2r, clr2g, clr2b ;<br />   signed int iEle, iRed, iGreen, iBlue, iTot, iHalf ;<br />   BOOL bHorz = <span style="color: #000000;">&#40;</span> iType == <span style="color: #000000;">2</span> || iType == <span style="color: #000000;">4</span> <span style="color: #000000;">&#41;</span> ;<br />   BOOL bDir ;<br />   RECT rct ;<br />   HPEN hOldPen, hPen ;<br />   LOGBRUSH lb ;<br />   HBRUSH hOldBrush, hBrush, hNull ;<br /><br />   rct.top = rori->top ;<br />   rct.<span style="color: #0000ff;">left</span> = rori->left ;<br />   rct.bottom = rori->bottom ;<br />   rct.<span style="color: #0000ff;">right</span> = rori->right ;<br /><br />    iTot   = <span style="color: #000000;">&#40;</span> ! bHorz ? <span style="color: #000000;">&#40;</span> rct.bottom  - rct.top + <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> : <span style="color: #000000;"><span style="color: #000000;">&#40;</span></span> rct.<span style="color: #0000ff;">right</span> - rct.<span style="color: #0000ff;">left</span> + <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br /><br />   iHalf  = iTot / <span style="color: #000000;">2</span> ;<br />    lb.lbStyle = BS_NULL ;<br />    hNull  = CreateBrushIndirect<span style="color: #000000;">&#40;</span>&lb<span style="color: #000000;">&#41;</span> ;<br /><br />   clr1r = GetRValue<span style="color: #000000;">&#40;</span> cFrom <span style="color: #000000;">&#41;</span> ;<br />   clr1g = GetGValue<span style="color: #000000;">&#40;</span> cFrom <span style="color: #000000;">&#41;</span> ;<br />   clr1b = GetBValue<span style="color: #000000;">&#40;</span> cFrom <span style="color: #000000;">&#41;</span> ;<br /><br />   clr2r = GetRValue<span style="color: #000000;">&#40;</span> cTo <span style="color: #000000;">&#41;</span> ;<br />   clr2g = GetGValue<span style="color: #000000;">&#40;</span> cTo <span style="color: #000000;">&#41;</span> ;<br />   clr2b = GetBValue<span style="color: #000000;">&#40;</span> cTo <span style="color: #000000;">&#41;</span> ;<br /><br />   iRed   =  <span style="color: #0000ff;">abs</span><span style="color: #000000;">&#40;</span> clr2r - clr1r <span style="color: #000000;">&#41;</span> ;<br />   iGreen =  <span style="color: #0000ff;">abs</span><span style="color: #000000;">&#40;</span> clr2g - clr1g <span style="color: #000000;">&#41;</span> ;<br />   iBlue  =  <span style="color: #0000ff;">abs</span><span style="color: #000000;">&#40;</span> clr2b - clr1b <span style="color: #000000;">&#41;</span> ;<br /><br />   iRed   = <span style="color: #000000;">&#40;</span> iRed <= <span style="color: #000000;">0</span> ? <span style="color: #000000;">0</span> : <span style="color: #000000;"><span style="color: #000000;">&#40;</span></span> iRed / iTot <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />   iGreen = <span style="color: #000000;">&#40;</span> iGreen <= <span style="color: #000000;">0</span> ? <span style="color: #000000;">0</span> : <span style="color: #000000;"><span style="color: #000000;">&#40;</span></span> iGreen / iTot <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />   iBlue  = <span style="color: #000000;">&#40;</span> iBlue <= <span style="color: #000000;">0</span> ? <span style="color: #000000;">0</span> : <span style="color: #000000;"><span style="color: #000000;">&#40;</span></span> iBlue / iTot <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br /><br />   <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iType == <span style="color: #000000;">3</span> || iType == <span style="color: #000000;">4</span> <span style="color: #000000;">&#41;</span><br />   <span style="color: #000000;">&#123;</span><br />    iRed   *= <span style="color: #000000;">2</span> ;<br />      iGreen *= <span style="color: #000000;">2</span> ;<br />      iBlue  *= <span style="color: #000000;">2</span> ;<br />   <span style="color: #000000;">&#125;</span><br /><br />   <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iType == <span style="color: #000000;">5</span> <span style="color: #000000;">&#41;</span><br />   <span style="color: #000000;">&#123;</span><br />      rct.top  += <span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> rct.bottom - rct.top <span style="color: #000000;">&#41;</span> / <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span> ;<br />      rct.<span style="color: #0000ff;">left</span> += <span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> rct.<span style="color: #0000ff;">right</span> - rct.<span style="color: #0000ff;">left</span> <span style="color: #000000;">&#41;</span> / <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span> ;<br />      rct.top  -= <span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> rct.bottom - rct.top <span style="color: #000000;">&#41;</span> / <span style="color: #000000;">3</span> <span style="color: #000000;">&#41;</span> ;<br />      rct.bottom = rct.top + <span style="color: #000000;">2</span> ;<br />      rct.<span style="color: #0000ff;">right</span>  = rct.<span style="color: #0000ff;">left</span> + <span style="color: #000000;">2</span> ;<br />   <span style="color: #000000;">&#125;</span><br />   <span style="color: #00C800;">else</span><br />   <span style="color: #000000;">&#123;</span><br />    <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> ! bHorz <span style="color: #000000;">&#41;</span><br />        rct.bottom = rct.top + <span style="color: #000000;">1</span> ;<br />       <span style="color: #00C800;">else</span><br />        rct.<span style="color: #0000ff;">right</span> = rct.<span style="color: #0000ff;">left</span> + <span style="color: #000000;">1</span> ;<br />   <span style="color: #000000;">&#125;</span><br /><br /><br />   <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iType == <span style="color: #000000;">5</span> <span style="color: #000000;">&#41;</span><br />   <span style="color: #000000;">&#123;</span><br />       hPen      = CreatePen<span style="color: #000000;">&#40;</span> PS_SOLID, <span style="color: #000000;">1</span>, RGB<span style="color: #000000;">&#40;</span> clr2r, clr2g, clr2b <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />    hOldPen   = SelectObject<span style="color: #000000;">&#40;</span> hDC, hPen <span style="color: #000000;">&#41;</span> ;<br />        hBrush    = CreateSolidBrush<span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span> clr2r, clr2g, clr2b <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />    hOldBrush = SelectObject<span style="color: #000000;">&#40;</span> hDC, hBrush <span style="color: #000000;">&#41;</span> ;<br />      <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iRound == <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span><br />            Ellipse<span style="color: #000000;">&#40;</span> hDC, rori->left, rori->top, rori->right, rori->bottom <span style="color: #000000;">&#41;</span> ;<br />      <span style="color: #00C800;">else</span><br />            RoundRect<span style="color: #000000;">&#40;</span> hDC, rori->left, rori->top, rori->right, rori->bottom, <span style="color: #000000;">16</span>, <span style="color: #000000;">16</span> <span style="color: #000000;">&#41;</span> ;<br /><br />    SelectObject<span style="color: #000000;">&#40;</span> hDC, hOldBrush <span style="color: #000000;">&#41;</span> ;<br />       DeleteObject<span style="color: #000000;">&#40;</span> hBrush <span style="color: #000000;">&#41;</span> ;<br />    SelectObject<span style="color: #000000;">&#40;</span> hDC, hOldPen <span style="color: #000000;">&#41;</span> ;<br />       DeleteObject<span style="color: #000000;">&#40;</span> hPen <span style="color: #000000;">&#41;</span> ;<br />       hPen    = CreatePen<span style="color: #000000;">&#40;</span> PS_SOLID, <span style="color: #000000;">2</span>, RGB<span style="color: #000000;">&#40;</span> clr1r, clr1g, clr1b <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />    hOldPen = SelectObject<span style="color: #000000;">&#40;</span> hDC, hPen <span style="color: #000000;">&#41;</span> ;<br />    SelectObject<span style="color: #000000;">&#40;</span> hDC, hNull <span style="color: #000000;">&#41;</span> ;<br />      <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iRound == <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span><br />            Ellipse<span style="color: #000000;">&#40;</span> hDC, rct.<span style="color: #0000ff;">left</span>, rct.top, rct.<span style="color: #0000ff;">right</span>, rct.bottom <span style="color: #000000;">&#41;</span> ;<br />      <span style="color: #00C800;">else</span><br />            RoundRect<span style="color: #000000;">&#40;</span> hDC, rct.<span style="color: #0000ff;">left</span>, rct.top, rct.<span style="color: #0000ff;">right</span>, rct.bottom, <span style="color: #000000;">16</span>, <span style="color: #000000;">16</span> <span style="color: #000000;">&#41;</span> ;<br /><br />   <span style="color: #000000;">&#125;</span><br />   <span style="color: #00C800;">else</span><br />   <span style="color: #000000;">&#123;</span><br />       hPen      = CreatePen<span style="color: #000000;">&#40;</span> PS_SOLID, <span style="color: #000000;">1</span>, RGB<span style="color: #000000;">&#40;</span> clr1r, clr1g, clr1b <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />    hOldPen   = SelectObject<span style="color: #000000;">&#40;</span> hDC, hPen <span style="color: #000000;">&#41;</span> ;<br />        hBrush    = CreateSolidBrush<span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span> clr1r, clr1g, clr1b <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />    hOldBrush = SelectObject<span style="color: #000000;">&#40;</span> hDC, hBrush <span style="color: #000000;">&#41;</span> ;<br />   <span style="color: #000000;">&#125;</span><br /><br />   <span style="color: #00C800;">for</span><span style="color: #000000;">&#40;</span> iEle = <span style="color: #000000;">1</span>; iEle < iTot; iEle++ <span style="color: #000000;">&#41;</span><br />   <span style="color: #000000;">&#123;</span><br /><br />        <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iType > <span style="color: #000000;">2</span> && iType < <span style="color: #000000;">5</span> && iEle > iHalf <span style="color: #000000;">&#41;</span><br />      <span style="color: #000000;">&#123;</span><br />        clr2r = GetRValue<span style="color: #000000;">&#40;</span> cFrom <span style="color: #000000;">&#41;</span> ;<br />        clr2g = GetGValue<span style="color: #000000;">&#40;</span> cFrom <span style="color: #000000;">&#41;</span> ;<br />        clr2b = GetBValue<span style="color: #000000;">&#40;</span> cFrom <span style="color: #000000;">&#41;</span> ;<br />      <span style="color: #000000;">&#125;</span><br /><br />      bDir = <span style="color: #000000;">&#40;</span> clr2r > clr1r ? <span style="color: #00C800;">TRUE</span> : <span style="color: #00C800;">FALSE</span> <span style="color: #000000;">&#41;</span> ;<br />      <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> bDir <span style="color: #000000;">&#41;</span><br />        clr1r += iRed ;<br />      <span style="color: #00C800;">else</span><br />        clr1r -= iRed ;<br /><br />      clr1r = <span style="color: #000000;">&#40;</span> clr1r < <span style="color: #000000;">0</span> ? <span style="color: #000000;">0</span> : <span style="color: #000000;">clr1r</span> > <span style="color: #000000;">255</span> ? <span style="color: #000000;">255</span> : <span style="color: #000000;">clr1r</span> <span style="color: #000000;">&#41;</span> ;<br /><br />      bDir = <span style="color: #000000;">&#40;</span> clr2g > clr1g ? <span style="color: #00C800;">TRUE</span> : <span style="color: #00C800;">FALSE</span>  <span style="color: #000000;">&#41;</span> ;<br />      <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> bDir <span style="color: #000000;">&#41;</span><br />        clr1g += iGreen ;<br />      <span style="color: #00C800;">else</span><br />        clr1g -= iGreen ;<br /><br />      clr1g = <span style="color: #000000;">&#40;</span> clr1g < <span style="color: #000000;">0</span> ? <span style="color: #000000;">0</span> : <span style="color: #000000;">clr1g</span> > <span style="color: #000000;">255</span> ? <span style="color: #000000;">255</span> : <span style="color: #000000;">clr1g</span> <span style="color: #000000;">&#41;</span> ;<br /><br />      bDir = <span style="color: #000000;">&#40;</span> clr2b > clr1b ? <span style="color: #00C800;">TRUE</span> : <span style="color: #00C800;">FALSE</span>  <span style="color: #000000;">&#41;</span> ;<br /><br />      <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> bDir <span style="color: #000000;">&#41;</span><br />        clr1b += iBlue ;<br />      <span style="color: #00C800;">else</span><br />        clr1b -= iBlue ;<br /><br />      clr1b = <span style="color: #000000;">&#40;</span> clr1b < <span style="color: #000000;">0</span> ? <span style="color: #000000;">0</span> : <span style="color: #000000;">clr1b</span> > <span style="color: #000000;">255</span> ? <span style="color: #000000;">255</span> : <span style="color: #000000;">clr1b</span> <span style="color: #000000;">&#41;</span> ;<br /><br />      <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iType == <span style="color: #000000;">5</span> <span style="color: #000000;">&#41;</span><br />      <span style="color: #000000;">&#123;</span><br />              SelectObject<span style="color: #000000;">&#40;</span> hDC, hOldBrush <span style="color: #000000;">&#41;</span> ;<br />           DeleteObject<span style="color: #000000;">&#40;</span> hNull <span style="color: #000000;">&#41;</span> ;<br />                hNull  = CreateBrushIndirect<span style="color: #000000;">&#40;</span>&lb<span style="color: #000000;">&#41;</span> ;<br />              SelectObject<span style="color: #000000;">&#40;</span> hDC, hNull <span style="color: #000000;">&#41;</span> ;<br />          SelectObject<span style="color: #000000;">&#40;</span> hDC, hOldPen <span style="color: #000000;">&#41;</span> ;<br />            DeleteObject<span style="color: #000000;">&#40;</span> hPen <span style="color: #000000;">&#41;</span> ;<br />            hPen = CreatePen<span style="color: #000000;">&#40;</span> PS_SOLID, <span style="color: #000000;">2</span>, RGB<span style="color: #000000;">&#40;</span> clr1r, clr1g, clr1b <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />            SelectObject<span style="color: #000000;">&#40;</span> hDC, hPen <span style="color: #000000;">&#41;</span> ;<br />       <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iRound == <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span><br />            Ellipse<span style="color: #000000;">&#40;</span> hDC, rct.<span style="color: #0000ff;">left</span>, rct.top, rct.<span style="color: #0000ff;">right</span> + <span style="color: #000000;">1</span>, rct.bottom + <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> ;<br />          <span style="color: #00C800;">else</span><br />            RoundRect<span style="color: #000000;">&#40;</span> hDC, rct.<span style="color: #0000ff;">left</span>, rct.top, rct.<span style="color: #0000ff;">right</span> + <span style="color: #000000;">1</span>, rct.bottom + <span style="color: #000000;">1</span>, <span style="color: #000000;">16</span>, <span style="color: #000000;">16</span> <span style="color: #000000;">&#41;</span> ;<br /><br />          <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iRound == <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span><br />            Ellipse<span style="color: #000000;">&#40;</span> hDC, rct.<span style="color: #0000ff;">left</span>, rct.top, rct.<span style="color: #0000ff;">right</span> + <span style="color: #000000;">1</span>, rct.bottom + <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> ;<br />        <span style="color: #00C800;">else</span><br />            RoundRect<span style="color: #000000;">&#40;</span> hDC, rct.<span style="color: #0000ff;">left</span>, rct.top, rct.<span style="color: #0000ff;">right</span> + <span style="color: #000000;">1</span>, rct.bottom + <span style="color: #000000;">1</span>, <span style="color: #000000;">16</span>, <span style="color: #000000;">16</span> <span style="color: #000000;">&#41;</span> ;<br /><br />            rct.top    -= <span style="color: #000000;">&#40;</span> rct.top <= rori->top ? <span style="color: #000000;">0</span> : <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> ;<br />            rct.<span style="color: #0000ff;">left</span>   -= <span style="color: #000000;">&#40;</span> rct.<span style="color: #0000ff;">left</span> <= rori->left ? <span style="color: #000000;">0</span> : <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>;<br />            rct.bottom +=  <span style="color: #000000;">&#40;</span> rct.bottom >= rori->bottom ? <span style="color: #000000;">0</span> : <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> ;<br />            rct.<span style="color: #0000ff;">right</span>  +=  <span style="color: #000000;">&#40;</span> rct.<span style="color: #0000ff;">right</span> >= rori->right ? <span style="color: #000000;">0</span> : <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> ;<br />       <span style="color: #000000;">&#125;</span><br />      <span style="color: #00C800;">else</span><br />      <span style="color: #000000;">&#123;</span><br />          SelectObject<span style="color: #000000;">&#40;</span> hDC, hOldBrush <span style="color: #000000;">&#41;</span> ;<br />       DeleteObject<span style="color: #000000;">&#40;</span> hBrush <span style="color: #000000;">&#41;</span> ;<br />        hBrush = CreateSolidBrush<span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span> clr1r, clr1g, clr1b <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />          SelectObject<span style="color: #000000;">&#40;</span> hDC, hBrush <span style="color: #000000;">&#41;</span> ;<br /><br />        FillRect<span style="color: #000000;">&#40;</span> hDC, &rct, hBrush <span style="color: #000000;">&#41;</span> ;<br /><br />        <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> ! bHorz <span style="color: #000000;">&#41;</span><br />        <span style="color: #000000;">&#123;</span><br />                rct.top++ ;<br />        rct.bottom++ ;<br />        <span style="color: #000000;">&#125;</span><br />        <span style="color: #00C800;">else</span><br />        <span style="color: #000000;">&#123;</span><br />            rct.<span style="color: #0000ff;">left</span>++ ;<br />            rct.<span style="color: #0000ff;">right</span>++ ;<br />        <span style="color: #000000;">&#125;</span><br />      <span style="color: #000000;">&#125;</span><br />   <span style="color: #000000;">&#125;</span><br />    SelectObject<span style="color: #000000;">&#40;</span> hDC, hOldBrush <span style="color: #000000;">&#41;</span> ;<br />    SelectObject<span style="color: #000000;">&#40;</span> hDC, hOldPen <span style="color: #000000;">&#41;</span> ;<br />   DeleteObject<span style="color: #000000;">&#40;</span> hBrush <span style="color: #000000;">&#41;</span> ;<br />   DeleteObject<span style="color: #000000;">&#40;</span> hPen <span style="color: #000000;">&#41;</span> ;<br />   DeleteObject<span style="color: #000000;">&#40;</span> hNull <span style="color: #000000;">&#41;</span> ;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//---------------------------------------------------------------------------//</span><br /><br />void DegardeFill<span style="color: #000000;">&#40;</span> HDC hDC, RECT* rct, COLORREF crStart, COLORREF crEnd, int bVertical <span style="color: #000000;">&#41;</span><br />    <span style="color: #000000;">&#123;</span><br />       int nSegments = <span style="color: #000000;">100</span>;<br />       COLORREF cr;<br />       int nR      = GetRValue<span style="color: #000000;">&#40;</span>crStart<span style="color: #000000;">&#41;</span>;<br />       int nG      = GetGValue<span style="color: #000000;">&#40;</span>crStart<span style="color: #000000;">&#41;</span>;<br />       int nB      = GetBValue<span style="color: #000000;">&#40;</span>crStart<span style="color: #000000;">&#41;</span>;<br />       int neB     = GetBValue<span style="color: #000000;">&#40;</span>crEnd<span style="color: #000000;">&#41;</span>;<br />       int neG     = GetGValue<span style="color: #000000;">&#40;</span>crEnd<span style="color: #000000;">&#41;</span>;<br />       int neR     = GetRValue<span style="color: #000000;">&#40;</span>crEnd<span style="color: #000000;">&#41;</span>;<br />       int nDiffR  = <span style="color: #000000;">&#40;</span>neR - nR<span style="color: #000000;">&#41;</span>;<br />       int nDiffG  = <span style="color: #000000;">&#40;</span>neG - nG<span style="color: #000000;">&#41;</span>;<br />       int nDiffB  = <span style="color: #000000;">&#40;</span>neB - nB<span style="color: #000000;">&#41;</span>;<br />       int ndR ;<br />       int ndG ;<br />       int ndB ;<br />       int nCX ;<br />       int nCY ;<br />       int nTop    = rct->top;<br />       int nBottom ; <span style="color: #B900B9;">//= rct->bottom;</span><br />       int nLeft   = rct->left;<br />       int nRight ; <span style="color: #B900B9;">// = rct->right;</span><br />       HBRUSH hBrush;<br />       RECT rc;<br /><br />       int i;<br /><br />       <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> !bVertical <span style="color: #000000;">&#41;</span><br />       <span style="color: #000000;">&#123;</span><br />          <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> nSegments > <span style="color: #000000;">&#40;</span> rct->right - rct->left <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span><br />          <span style="color: #000000;">&#123;</span><br />            nSegments = <span style="color: #000000;">&#40;</span> rct->right - rct->left <span style="color: #000000;">&#41;</span>;<br />          <span style="color: #000000;">&#125;</span><br />       <span style="color: #000000;">&#125;</span><br />       <span style="color: #00C800;">else</span><br />       <span style="color: #000000;">&#123;</span><br />          <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> nSegments > <span style="color: #000000;">&#40;</span> rct->bottom - rct->top <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span><br />          <span style="color: #000000;">&#123;</span><br />            nSegments = <span style="color: #000000;">&#40;</span> rct->bottom - rct->top <span style="color: #000000;">&#41;</span>;<br />          <span style="color: #000000;">&#125;</span><br />       <span style="color: #000000;">&#125;</span><br /><br />       ndR = <span style="color: #000000;">256</span> * <span style="color: #000000;">&#40;</span>nDiffR<span style="color: #000000;">&#41;</span> / <span style="color: #000000;">&#40;</span><span style="color: #0000ff;">max</span><span style="color: #000000;">&#40;</span>nSegments,<span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br />       ndG = <span style="color: #000000;">256</span> * <span style="color: #000000;">&#40;</span>nDiffG<span style="color: #000000;">&#41;</span> / <span style="color: #000000;">&#40;</span><span style="color: #0000ff;">max</span><span style="color: #000000;">&#40;</span>nSegments,<span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br />       ndB = <span style="color: #000000;">256</span> * <span style="color: #000000;">&#40;</span>nDiffB<span style="color: #000000;">&#41;</span> / <span style="color: #000000;">&#40;</span><span style="color: #0000ff;">max</span><span style="color: #000000;">&#40;</span>nSegments,<span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br />       nCX = <span style="color: #000000;">&#40;</span>rct->right-rct->left<span style="color: #000000;">&#41;</span> / <span style="color: #0000ff;">max</span><span style="color: #000000;">&#40;</span>nSegments,<span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span>;<br />       nCY = <span style="color: #000000;">&#40;</span>rct->bottom-rct->top<span style="color: #000000;">&#41;</span> / <span style="color: #0000ff;">max</span><span style="color: #000000;">&#40;</span>nSegments,<span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span>;<br /><br />       nR *= <span style="color: #000000;">256</span>;<br />       nG *= <span style="color: #000000;">256</span>;<br />       nB *= <span style="color: #000000;">256</span>;<br /><br />       <span style="color: #00C800;">for</span> <span style="color: #000000;">&#40;</span>i = <span style="color: #000000;">0</span>; i < nSegments; i++, nR += ndR, nG += ndG, nB += ndB<span style="color: #000000;">&#41;</span><br />       <span style="color: #000000;">&#123;</span><br /><br />               <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span>i == <span style="color: #000000;">&#40;</span>nSegments - <span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><br />               <span style="color: #000000;">&#123;</span><br />                  nRight  = rct->right;<br />                  nBottom = rct->bottom;<br />               <span style="color: #000000;">&#125;</span><br />               <span style="color: #00C800;">else</span><br />               <span style="color: #000000;">&#123;</span><br />                  nBottom = nTop + nCY;<br />                  nRight = nLeft + nCX;<br />               <span style="color: #000000;">&#125;</span><br /><br />               cr = RGB<span style="color: #000000;">&#40;</span>nR / <span style="color: #000000;">256</span>, nG / <span style="color: #000000;">256</span>, nB / <span style="color: #000000;">256</span><span style="color: #000000;">&#41;</span>;<br /><br />               <span style="color: #000000;">&#123;</span><br />                  hBrush = CreateSolidBrush<span style="color: #000000;">&#40;</span> cr <span style="color: #000000;">&#41;</span>;<br />                  <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> bVertical <span style="color: #000000;">&#41;</span><br />                  <span style="color: #000000;">&#123;</span><br />                     rc.top    = nTop;<br />                     rc.<span style="color: #0000ff;">left</span>   = rct->left;<br />                     rc.bottom = nBottom + <span style="color: #000000;">1</span>;<br />                     rc.<span style="color: #0000ff;">right</span>  = rct->right;<br />                  <span style="color: #000000;">&#125;</span><br />                  <span style="color: #00C800;">else</span><br />                  <span style="color: #000000;">&#123;</span><br />                     rc.top    = rct->top;<br />                     rc.<span style="color: #0000ff;">left</span>   = nLeft;<br />                     rc.bottom = rct->bottom;<br />                     rc.<span style="color: #0000ff;">right</span>  = nRight<span style="color: #000000;">+1</span>;<br />                  <span style="color: #000000;">&#125;</span><br />                  FillRect<span style="color: #000000;">&#40;</span>hDC, &rc, hBrush <span style="color: #000000;">&#41;</span>;<br />                  DeleteObject<span style="color: #000000;">&#40;</span> hBrush <span style="color: #000000;">&#41;</span>;<br />               <span style="color: #000000;">&#125;</span><br /><br />               nLeft = nRight;<br />               nTop = nBottom;<br />       <span style="color: #000000;">&#125;</span><br />    <span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />COLORREF MixedColor<span style="color: #000000;">&#40;</span>COLORREF colorA,COLORREF colorB<span style="color: #000000;">&#41;</span><br /><span style="color: #000000;">&#123;</span><br />  <span style="color: #B900B9;">// ( 86a + 14b ) / 100</span><br />  int red   = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">86</span>,GetRValue<span style="color: #000000;">&#40;</span>colorA<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">100</span><span style="color: #000000;">&#41;</span> + MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">14</span>,GetRValue<span style="color: #000000;">&#40;</span>colorB<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">100</span><span style="color: #000000;">&#41;</span>;<br />  int green = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">86</span>,GetGValue<span style="color: #000000;">&#40;</span>colorA<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">100</span><span style="color: #000000;">&#41;</span> + MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">14</span>,GetGValue<span style="color: #000000;">&#40;</span>colorB<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">100</span><span style="color: #000000;">&#41;</span>;<br />  int blue  = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">86</span>,GetBValue<span style="color: #000000;">&#40;</span>colorA<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">100</span><span style="color: #000000;">&#41;</span> + MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">14</span>,GetBValue<span style="color: #000000;">&#40;</span>colorB<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">100</span><span style="color: #000000;">&#41;</span>;<br /><br />  <span style="color: #00C800;">return</span> RGB<span style="color: #000000;">&#40;</span> <span style="color: #0000ff;">min</span><span style="color: #000000;">&#40;</span>red,0xff<span style="color: #000000;">&#41;</span>,<span style="color: #0000ff;">min</span><span style="color: #000000;">&#40;</span>green,0xff<span style="color: #000000;">&#41;</span>, <span style="color: #0000ff;">min</span><span style="color: #000000;">&#40;</span>blue,0xff<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />COLORREF MidColor<span style="color: #000000;">&#40;</span>COLORREF colorA,COLORREF colorB<span style="color: #000000;">&#41;</span><br /><span style="color: #000000;">&#123;</span><br />  <span style="color: #B900B9;">// (7a + 3b)/10</span><br />  int red   = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">7</span>,GetRValue<span style="color: #000000;">&#40;</span>colorA<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span> + MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">3</span>,GetRValue<span style="color: #000000;">&#40;</span>colorB<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span>;<br />  int green = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">7</span>,GetGValue<span style="color: #000000;">&#40;</span>colorA<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span> + MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">3</span>,GetGValue<span style="color: #000000;">&#40;</span>colorB<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span>;<br />  int blue  = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">7</span>,GetBValue<span style="color: #000000;">&#40;</span>colorA<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span> + MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">3</span>,GetBValue<span style="color: #000000;">&#40;</span>colorB<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span>;<br /><br />  <span style="color: #00C800;">return</span> RGB<span style="color: #000000;">&#40;</span> <span style="color: #0000ff;">min</span><span style="color: #000000;">&#40;</span>red,0xff<span style="color: #000000;">&#41;</span>,<span style="color: #0000ff;">min</span><span style="color: #000000;">&#40;</span>green,0xff<span style="color: #000000;">&#41;</span>, <span style="color: #0000ff;">min</span><span style="color: #000000;">&#40;</span>blue,0xff<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />COLORREF GrayColor<span style="color: #000000;">&#40;</span>COLORREF crColor<span style="color: #000000;">&#41;</span><br /><span style="color: #000000;">&#123;</span><br />  int Gray  = <span style="color: #000000;">&#40;</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#40;</span>int<span style="color: #000000;">&#41;</span>GetRValue<span style="color: #000000;">&#40;</span>crColor<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span> + GetGValue<span style="color: #000000;">&#40;</span>crColor<span style="color: #000000;">&#41;</span> + GetBValue<span style="color: #000000;">&#40;</span>crColor<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>/<span style="color: #000000;">3</span>;<br /><br />  <span style="color: #00C800;">return</span> RGB<span style="color: #000000;">&#40;</span> Gray,Gray,Gray<span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />BOOL IsLightColor<span style="color: #000000;">&#40;</span>COLORREF crColor<span style="color: #000000;">&#41;</span><br /><span style="color: #000000;">&#123;</span><br />  <span style="color: #00C800;">return</span> <span style="color: #000000;">&#40;</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#40;</span>int<span style="color: #000000;">&#41;</span>GetRValue<span style="color: #000000;">&#40;</span>crColor<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span> + GetGValue<span style="color: #000000;">&#40;</span>crColor<span style="color: #000000;">&#41;</span> + GetBValue<span style="color: #000000;">&#40;</span>crColor<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>><span style="color: #000000;">&#40;</span><span style="color: #000000;">3</span>*<span style="color: #000000;">128</span><span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />COLORREF BleachColor<span style="color: #000000;">&#40;</span>int Add, COLORREF <span style="color: #0000ff;">color</span><span style="color: #000000;">&#41;</span><br /><span style="color: #000000;">&#123;</span><br />  <span style="color: #00C800;">return</span> RGB<span style="color: #000000;">&#40;</span> <span style="color: #0000ff;">min</span> <span style="color: #000000;">&#40;</span>GetRValue<span style="color: #000000;">&#40;</span><span style="color: #0000ff;">color</span><span style="color: #000000;">&#41;</span>+Add, <span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>,<br />              <span style="color: #0000ff;">min</span> <span style="color: #000000;">&#40;</span>GetGValue<span style="color: #000000;">&#40;</span><span style="color: #0000ff;">color</span><span style="color: #000000;">&#41;</span>+Add, <span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>,<br />              <span style="color: #0000ff;">min</span> <span style="color: #000000;">&#40;</span>GetBValue<span style="color: #000000;">&#40;</span><span style="color: #0000ff;">color</span><span style="color: #000000;">&#41;</span>+Add, <span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//------------------------------------------------------//</span><br /><br /><span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> DARKENCOLORXP <span style="color: #000000;">&#41;</span> <span style="color: #B900B9;">//COLORREF lcolor)</span><br /><span style="color: #000000;">&#123;</span><br />  COLORREF lcolor = hb_parnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span>;<br />  hb_retnl<span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span> MulDiv<span style="color: #000000;">&#40;</span>GetRValue<span style="color: #000000;">&#40;</span>lcolor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">7</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span>,<br />                 MulDiv<span style="color: #000000;">&#40;</span>GetGValue<span style="color: #000000;">&#40;</span>lcolor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">7</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span>,<br />                 MulDiv<span style="color: #000000;">&#40;</span>GetBValue<span style="color: #000000;">&#40;</span>lcolor<span style="color: #000000;">&#41;</span><span style="color: #000000;">+55</span>,<span style="color: #000000;">7</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><span style="color: #B900B9;">//------------------------------------------------------//</span><br /><br /><span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> DARKENCOLOR <span style="color: #000000;">&#41;</span> <span style="color: #B900B9;">// long lScale, COLORREF lColor)</span><br /><span style="color: #000000;">&#123;</span><br />  COLORREF lColor = hb_parnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">2</span><span style="color: #000000;">&#41;</span>;<br />  LONG lScale = hb_parni<span style="color: #000000;">&#40;</span><span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span>;<br /><br />  long red   = MulDiv<span style="color: #000000;">&#40;</span>GetRValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-lScale<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>;<br />  long green = MulDiv<span style="color: #000000;">&#40;</span>GetGValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-lScale<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>;<br />  long blue  = MulDiv<span style="color: #000000;">&#40;</span>GetBValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-lScale<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>;<br /><br />  hb_retnl<span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span>red, green, blue<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />COLORREF DarkenColor<span style="color: #000000;">&#40;</span>long lScale, COLORREF lColor<span style="color: #000000;">&#41;</span><br /><span style="color: #000000;">&#123;</span><br /><br />  long red   = MulDiv<span style="color: #000000;">&#40;</span>GetRValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-lScale<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>;<br />  long green = MulDiv<span style="color: #000000;">&#40;</span>GetGValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-lScale<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>;<br />  long blue  = MulDiv<span style="color: #000000;">&#40;</span>GetBValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-lScale<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>;<br /><br />  <span style="color: #00C800;">return</span><span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span>red, green, blue<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//-------------------------------------------------------//</span><br /><br /><span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> LIGHTCOLOR <span style="color: #000000;">&#41;</span> <span style="color: #B900B9;">//long lScale, COLORREF lColor)</span><br /><span style="color: #000000;">&#123;</span><br />  COLORREF lColor = hb_parnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">2</span><span style="color: #000000;">&#41;</span>;<br />  LONG lScale = hb_parni<span style="color: #000000;">&#40;</span><span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span>;<br /><br />  long R = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-GetRValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,lScale,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>+GetRValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>;<br />  long G = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-GetGValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,lScale,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>+GetGValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>;<br />  long B = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-GetBValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,lScale,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>+GetBValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>;<br /><br />  hb_retnl<span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span>R, G, B<span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />COLORREF LightenColor<span style="color: #000000;">&#40;</span> long lScale, COLORREF lColor<span style="color: #000000;">&#41;</span><br /><span style="color: #000000;">&#123;</span><br />  long R = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-GetRValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,lScale,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>+GetRValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>;<br />  long G = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-GetGValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,lScale,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>+GetGValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>;<br />  long B = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-GetBValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,lScale,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>+GetBValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>;<br /><br />  <span style="color: #00C800;">return</span><span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span>R, G, B<span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//-------------------------------------//</span><br /><br /><span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> DEGRADADO <span style="color: #000000;">&#41;</span><br />   <span style="color: #000000;">&#123;</span><br />           RECT rct;<br /><br />           rct.top      = hb_parvni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span>, <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>;<br />           rct.<span style="color: #0000ff;">left</span>     = hb_parvni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span>, <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span>;<br />           rct.bottom   = hb_parvni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span>, <span style="color: #000000;">3</span> <span style="color: #000000;">&#41;</span>;<br />           rct.<span style="color: #0000ff;">right</span>    = hb_parvni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span>, <span style="color: #000000;">4</span> <span style="color: #000000;">&#41;</span>;<br /><br />           DegardeFill<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> HDC <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> , &rct, hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">3</span> <span style="color: #000000;">&#41;</span>, hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">4</span> <span style="color: #000000;">&#41;</span>, hb_parl<span style="color: #000000;">&#40;</span><span style="color: #000000;">5</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />   <span style="color: #000000;">&#125;</span><br /><br /> <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br /> </div>[/code:2y8s337m][/quote:2y8s337m] Saludos Lol trato de complar menu.c y da este error Como es el parametro de compilacion [code=fw:2y8s337m]<div class="fw" id="{CB}" style="font-family: monospace;"><br /><br />K:\v_xharb_v3>k:\bcc582\bin\make -fproy_h.mak <br />MAKE Version <span style="color: #000000;">5.2</span>  Copyright <span style="color: #000000;">&#40;</span>c<span style="color: #000000;">&#41;</span> <span style="color: #000000;">1987</span>, <span style="color: #000000;">2000</span> Borland<br />    echo -c -tWM -D__HARBOUR__ -DHB_API_MACROS > tmp<br />    echo -I\harbour\include;\fwh\include >> tmp<br />    \bcc582\bin\bcc32 -o.\obj_h\<span style="color: #0000ff;">menu</span> @tmp .\lc\<span style="color: #0000ff;">menu</span>.c<br />Embarcadero C++ <span style="color: #000000;">6.80</span> <span style="color: #00C800;">for</span> Win32 Copyright <span style="color: #000000;">&#40;</span>c<span style="color: #000000;">&#41;</span> <span style="color: #000000;">1993</span><span style="color: #000000;">-2014</span> Embarcadero Technologies, Inc.<br />.\lc\<span style="color: #0000ff;">menu</span>.c:<br /><span style="color: #000000;">Error</span> E2141 .\lc\<span style="color: #0000ff;">menu</span>.c <span style="color: #000000;">591</span>: <span style="color: #000000;">Declaration</span> syntax error<br />Error E2223 .\lc\<span style="color: #0000ff;">menu</span>.c <span style="color: #000000;">596</span>: <span style="color: #000000;">Too</span> many decimal points<br />*** <span style="color: #000000;">2</span> errors in Compile ***<br /><br /> </div>[/code:2y8s337m]
Compilando una rutina de menu
Que utilizas Harbour o XHarbour?
Compilando una rutina de menu
Actualizado con distincion de versiones Editado - 24/05/2015 <!-- m --><a class="postlink" href="https://www.dropbox.com/s/hd53bjvmxj36dhh/prucmenu.zip?dl=0">https://www.dropbox.com/s/hd53bjvmxj36d ... u.zip?dl=0</a><!-- m -->
Compilando una rutina de menu
Mezcla de estilos Ojo, el menu principal tiene estilo 2007, por eso se ven los items iniciales todos con ese estilo [url=http&#58;//postimage&#46;org/:2y99mrh4][img:2y99mrh4]http&#58;//s18&#46;postimg&#46;org/6kmz12hs9/Title158&#46;png[/img:2y99mrh4][/url:2y99mrh4] [url=http&#58;//postimage&#46;org/:2y99mrh4][img:2y99mrh4]http&#58;//s23&#46;postimg&#46;org/7bz4rj0bv/Title159&#46;png[/img:2y99mrh4][/url:2y99mrh4] [url=http&#58;//postimage&#46;org/:2y99mrh4][img:2y99mrh4]http&#58;//s18&#46;postimg&#46;org/ez772w87d/Title160&#46;png[/img:2y99mrh4][/url:2y99mrh4] [url=http&#58;//postimage&#46;org/:2y99mrh4][img:2y99mrh4]http&#58;//s7&#46;postimg&#46;org/o8aj1otjv/Title161&#46;png[/img:2y99mrh4][/url:2y99mrh4] [url=http&#58;//postimage&#46;org/:2y99mrh4][img:2y99mrh4]http&#58;//s13&#46;postimg&#46;org/wys8gu313/Title162&#46;png[/img:2y99mrh4][/url:2y99mrh4]
Compilando una rutina de menu
[quote="cnavarro":4y7kkc1h]Que utilizas Harbour o XHarbour?[/quote:4y7kkc1h] Uso Harbour y xHarbour. El fuente que quiero compilar es menu.c y uso bcc_6.8 Este es el menu.c que poblicaron y lo quiero compilar, como lo compilo en C. Cual es el parametro para compilar [code=fw:4y7kkc1h]<div class="fw" id="{CB}" style="font-family: monospace;"><br /><br /><br />    <span style="color: #00D7D7;">#define</span> OEMRESOURCE<br /><br /><br /><br /><span style="color: #B900B9;">//#include <WinTen.h></span><br /><span style="color: #00D7D7;">#include</span> <Windows.h><br /><span style="color: #B900B9;">//#include <ClipApi.h></span><br /><span style="color: #00D7D7;">#include</span> <HbApi.h><br /><span style="color: #00D7D7;">#include</span> <commctrl.h><br /><span style="color: #00D7D7;">#include</span> <StdLib.h><br /><br /><span style="color: #B900B9;">/*<br />    //#include <WinTen.h><br />    #include <Windows.h><br />    //#include <ClipApi.h><br />    #include <HbApi.h><br />    //#include <hbapiitm.h><br />*/</span><br /><br />    BOOL bStrAt<span style="color: #000000;">&#40;</span> BYTE bChar, LPSTR szText <span style="color: #000000;">&#41;</span>;<br />    LPSTR StrToken<span style="color: #000000;">&#40;</span> LPSTR szText, WORD wOcurrence, BYTE bSeparator, LPWORD pwLen <span style="color: #000000;">&#41;</span>;<br /><br />    void WindowBoxIn<span style="color: #000000;">&#40;</span> HDC hDC, RECT * pRect <span style="color: #000000;">&#41;</span>;<br />    void WndDrawBox<span style="color: #000000;">&#40;</span> HDC hDC, RECT * rct, HPEN hPUpLeft, HPEN hPBotRit <span style="color: #000000;">&#41;</span>;<br />    void WindowInset<span style="color: #000000;">&#40;</span> HDC hDC, RECT * pRect <span style="color: #000000;">&#41;</span>;<br />    void WindowRaised<span style="color: #000000;">&#40;</span> HDC hDC, RECT * pRect <span style="color: #000000;">&#41;</span>;<br />    void DrawBitmap<span style="color: #000000;">&#40;</span> HDC, HBITMAP, WORD, WORD, WORD, WORD, DWORD <span style="color: #000000;">&#41;</span>;<br />    void DrawMasked<span style="color: #000000;">&#40;</span> HDC, HBITMAP, WORD, WORD <span style="color: #000000;">&#41;</span>;<br />    void DrawGrayed<span style="color: #000000;">&#40;</span> HDC, HBITMAP, int, int <span style="color: #000000;">&#41;</span>;<br />    void RectDisable<span style="color: #000000;">&#40;</span> HDC, LPRECT<span style="color: #000000;">&#41;</span>;<br />    void DegardeFill<span style="color: #000000;">&#40;</span> HDC hDC, RECT * rori, COLORREF cFrom, COLORREF cTo, int nDegType <span style="color: #000000;">&#41;</span> ;<br />    void DegradColor<span style="color: #000000;">&#40;</span> HDC hDC, RECT * rori, COLORREF cFrom, COLORREF cTo, int nDegType, int iRound <span style="color: #000000;">&#41;</span> ;<br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> CREATEMENU <span style="color: #000000;">&#41;</span><br />    <span style="color: #000000;">&#123;</span><br />       hb_retnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> LONG <span style="color: #000000;">&#41;</span> CreateMenu<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> CREATEPOPUPMENU <span style="color: #000000;">&#41;</span><br />    <span style="color: #000000;">&#123;</span><br />       hb_retnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> LONG <span style="color: #000000;">&#41;</span> CreatePopupMenu<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> TRACKPOPUP <span style="color: #000000;">&#41;</span><br />    <span style="color: #000000;">&#123;</span><br />      hb_retl<span style="color: #000000;">&#40;</span> TrackPopupMenu<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> HMENU <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>, hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span>, hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">4</span> <span style="color: #000000;">&#41;</span>,<br />             hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">3</span> <span style="color: #000000;">&#41;</span>, hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">5</span> <span style="color: #000000;">&#41;</span>, <span style="color: #000000;">&#40;</span> HWND <span style="color: #000000;">&#41;</span> hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">6</span> <span style="color: #000000;">&#41;</span>, <span style="color: #00C800;">NULL</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> ENABLEMENUITEM <span style="color: #000000;">&#41;</span><br />    <span style="color: #000000;">&#123;</span><br />       hb_retl<span style="color: #000000;">&#40;</span> EnableMenuItem<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> HMENU <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>, hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span>, hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">3</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> CHECKMENUITEM <span style="color: #000000;">&#41;</span>   <span style="color: #B900B9;">// ()</span><br />    <span style="color: #000000;">&#123;</span><br />       hb_retl<span style="color: #000000;">&#40;</span> CheckMenuItem<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> HMENU <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>, hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span>, hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">3</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> GETMITEMCOUNT <span style="color: #000000;">&#41;</span>   <span style="color: #B900B9;">// ()</span><br />    <span style="color: #000000;">&#123;</span><br />       hb_retni<span style="color: #000000;">&#40;</span> GetMenuItemCount<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> HMENU <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> GETMITEMID <span style="color: #000000;">&#41;</span>    <span style="color: #B900B9;">// hMenu, nPos</span><br />    <span style="color: #000000;">&#123;</span><br />       hb_retni<span style="color: #000000;">&#40;</span> GetMenuItemID<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> HMENU <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>, hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> GETSYSTEMMENU <span style="color: #000000;">&#41;</span>    <span style="color: #B900B9;">// ()</span><br />    <span style="color: #000000;">&#123;</span><br />       hb_retnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> LONG <span style="color: #000000;">&#41;</span> GetSystemMenu<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> HWND <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>, hb_parl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> DESTROYMENU <span style="color: #000000;">&#41;</span>   <span style="color: #B900B9;">//  ()   hMenu</span><br />    <span style="color: #000000;">&#123;</span><br />       hb_retl<span style="color: #000000;">&#40;</span> DestroyMenu<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> HMENU <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> GETSUBMENU <span style="color: #000000;">&#41;</span>    <span style="color: #B900B9;">// hMenu, nPos</span><br />    <span style="color: #000000;">&#123;</span><br />       hb_retnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> LONG <span style="color: #000000;">&#41;</span> GetSubMenu<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> HMENU <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>, hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> GETMENUSTRING <span style="color: #000000;">&#41;</span>    <span style="color: #B900B9;">// ()   hMenu, nId, nPosOrValue</span><br />    <span style="color: #000000;">&#123;</span><br />       BYTE bBuffer<span style="color: #000000;">&#91;</span> <span style="color: #000000;">200</span> <span style="color: #000000;">&#93;</span>;<br />       WORD wLen = GetMenuString<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> HMENU <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>, hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span>, <span style="color: #000000;">&#40;</span> char * <span style="color: #000000;">&#41;</span> bBuffer,<br />                                  <span style="color: #000000;">199</span>, hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">3</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br /><br />       hb_retclen<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> char * <span style="color: #000000;">&#41;</span> bBuffer, wLen <span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> GETMENUSTATE <span style="color: #000000;">&#41;</span>    <span style="color: #B900B9;">// ()   hMenu, nId, nFlags</span><br />    <span style="color: #000000;">&#123;</span><br />       hb_retni<span style="color: #000000;">&#40;</span> GetMenuState<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> HMENU <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>, hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span>, hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">3</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> DRAWMENUBAR <span style="color: #000000;">&#41;</span>    <span style="color: #B900B9;">// ()    hWnd</span><br />    <span style="color: #000000;">&#123;</span><br />       DrawMenuBar<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> HWND <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> HILITEMENUITEM <span style="color: #000000;">&#41;</span>  <span style="color: #B900B9;">// ()  hWnd, hMenu, idItem, nHiliteFlags</span><br />    <span style="color: #000000;">&#123;</span><br />       hb_retl<span style="color: #000000;">&#40;</span> HiliteMenuItem<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> HWND <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>, <span style="color: #000000;">&#40;</span> HMENU <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span>,<br />                              hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">3</span> <span style="color: #000000;">&#41;</span>, hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">4</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> LOADMENU <span style="color: #000000;">&#41;</span><br />    <span style="color: #000000;">&#123;</span><br />       <span style="color: #00C800;">if</span> <span style="color: #000000;">&#40;</span> HB_ISCHAR<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span><br />          hb_retnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> LONG <span style="color: #000000;">&#41;</span> LoadMenu<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> HINSTANCE <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>,<br />                         <span style="color: #000000;">&#40;</span> LPSTR <span style="color: #000000;">&#41;</span> hb_parc<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />       <span style="color: #00C800;">else</span><br />          hb_retnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> LONG <span style="color: #000000;">&#41;</span> LoadMenu<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> HINSTANCE <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>,<br />                         <span style="color: #000000;">&#40;</span> LPSTR <span style="color: #000000;">&#41;</span> MAKEINTRESOURCE<span style="color: #000000;">&#40;</span> hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> APPENDMENU <span style="color: #000000;">&#41;</span><br />    <span style="color: #000000;">&#123;</span><br />       <span style="color: #00C800;">if</span> <span style="color: #000000;">&#40;</span> HB_ISCHAR<span style="color: #000000;">&#40;</span> <span style="color: #000000;">4</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span><br />          hb_retl<span style="color: #000000;">&#40;</span> AppendMenu<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> HMENU <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>, <span style="color: #000000;">&#40;</span> UINT <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span>, hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">3</span> <span style="color: #000000;">&#41;</span>,<br />                           hb_parc<span style="color: #000000;">&#40;</span> <span style="color: #000000;">4</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />       <span style="color: #00C800;">else</span>  <br />          hb_retl<span style="color: #000000;">&#40;</span> AppendMenu<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> HMENU <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>, <span style="color: #000000;">&#40;</span> UINT <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span>, hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">3</span> <span style="color: #000000;">&#41;</span>,<br />                           <span style="color: #000000;">&#40;</span> LPSTR <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">4</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> SETMENU <span style="color: #000000;">&#41;</span><br />    <span style="color: #000000;">&#123;</span><br />       hb_retl<span style="color: #000000;">&#40;</span> SetMenu<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> HWND <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>, <span style="color: #000000;">&#40;</span> HMENU <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> MODIFYMENU <span style="color: #000000;">&#41;</span><br />    <span style="color: #000000;">&#123;</span><br />       <span style="color: #00C800;">if</span> <span style="color: #000000;">&#40;</span> HB_ISCHAR<span style="color: #000000;">&#40;</span> <span style="color: #000000;">5</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span><br />          hb_retl<span style="color: #000000;">&#40;</span> ModifyMenu<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> HMENU <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>, <span style="color: #000000;">&#40;</span> UINT <span style="color: #000000;">&#41;</span> hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span>,<br />              hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">3</span> <span style="color: #000000;">&#41;</span>, <span style="color: #000000;">&#40;</span> UINT <span style="color: #000000;">&#41;</span> hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">4</span> <span style="color: #000000;">&#41;</span>, hb_parc<span style="color: #000000;">&#40;</span> <span style="color: #000000;">5</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />       <span style="color: #00C800;">else</span><br />          hb_retl<span style="color: #000000;">&#40;</span> ModifyMenu<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> HMENU <span style="color: #000000;">&#41;</span> hb_parvnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>, <span style="color: #000000;">&#40;</span> UINT <span style="color: #000000;">&#41;</span> hb_parvni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span>,<br />              hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">3</span> <span style="color: #000000;">&#41;</span>, <span style="color: #000000;">&#40;</span> UINT <span style="color: #000000;">&#41;</span> hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">4</span> <span style="color: #000000;">&#41;</span>, <span style="color: #000000;">&#40;</span> LPSTR <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">5</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> INSERTMENU <span style="color: #000000;">&#41;</span> <span style="color: #B900B9;">// ( hMenu, nIdItem, nFlags, nNewItem, cPrompt ) --> lSuccess</span><br />    <span style="color: #000000;">&#123;</span><br />       hb_retl<span style="color: #000000;">&#40;</span> InsertMenu<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> HMENU <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>, hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span>, hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">3</span> <span style="color: #000000;">&#41;</span>,<br />                          hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">4</span> <span style="color: #000000;">&#41;</span>, hb_parc<span style="color: #000000;">&#40;</span> <span style="color: #000000;">5</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> REMOVEMENU <span style="color: #000000;">&#41;</span> <span style="color: #B900B9;">// ( hMenu, nItem, nFlags ) --> lSuccess</span><br />    <span style="color: #000000;">&#123;</span><br />       hb_retl<span style="color: #000000;">&#40;</span> RemoveMenu<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> HMENU <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>,<br />                          <span style="color: #000000;">&#40;</span> UINT <span style="color: #000000;">&#41;</span> hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span>,<br />                          <span style="color: #000000;">&#40;</span> UINT <span style="color: #000000;">&#41;</span> hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">3</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> ATMENUDRAWITEM <span style="color: #000000;">&#41;</span> <span style="color: #B900B9;">// ( pDrawItemStruct, cPrompt, lTop, hBitmap,lSeparator,acolor,lbar )</span><br />    <span style="color: #000000;">&#123;</span><br />       LPDRAWITEMSTRUCT lpdis = <span style="color: #000000;">&#40;</span> LPDRAWITEMSTRUCT <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>;<br />       LPSTR szPrompt = <span style="color: #000000;">&#40;</span> char * <span style="color: #000000;">&#41;</span> hb_parc<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span>;<br />       BOOL bTab = bStrAt<span style="color: #000000;">&#40;</span> <span style="color: #000000;">9</span>, szPrompt <span style="color: #000000;">&#41;</span>;<br />       WORD wLen;<br />       BOOL lSeparator = hb_parl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">5</span> <span style="color: #000000;">&#41;</span>;<br />       BOOL lBar       = hb_parl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">7</span> <span style="color: #000000;">&#41;</span>;<br />       HPEN hNormal, hOldPen;<br />       HBRUSH hBrush;<br />       LOGBRUSH lb;<br />       RECT rct;<br />       RECT rctdg;<br />       RECT rctsep;<br />       RECT rctshd;<br />       COLORREF nClrMenu     =  hb_parvnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">6</span>,<span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span>;<br />       COLORREF nClrMenuTxt  =  hb_parvnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">6</span>,<span style="color: #000000;">2</span><span style="color: #000000;">&#41;</span>;<br />       COLORREF nClrBack     =  hb_parvnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">6</span>,<span style="color: #000000;">3</span><span style="color: #000000;">&#41;</span>;<br />       COLORREF nClrTo       =  hb_parvnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">6</span>,<span style="color: #000000;">4</span><span style="color: #000000;">&#41;</span>;<br />       COLORREF nClrHighBai  =  hb_parvnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">6</span>,<span style="color: #000000;">5</span><span style="color: #000000;">&#41;</span>;<br />       COLORREF nClrHighBaf  =  hb_parvnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">6</span>,<span style="color: #000000;">6</span><span style="color: #000000;">&#41;</span>;<br />       COLORREF nClrHighTxt  =  hb_parvnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">6</span>,<span style="color: #000000;">7</span><span style="color: #000000;">&#41;</span>;<br />       COLORREF nClrHighBar  =  hb_parvnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">6</span>,<span style="color: #000000;">8</span><span style="color: #000000;">&#41;</span>;<br /><br />       HBITMAP hBmp = <span style="color: #000000;">&#40;</span> HBITMAP <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">4</span> <span style="color: #000000;">&#41;</span>;<br />       <br />       HGDIOBJ hOldFont;<br />       <span style="color: #00C800;">switch</span><span style="color: #000000;">&#40;</span> lpdis->itemAction <span style="color: #000000;">&#41;</span><br />       <span style="color: #000000;">&#123;</span><br />          <span style="color: #00C800;">case</span> ODA_DRAWENTIRE:<br />          <span style="color: #00C800;">case</span> ODA_SELECT:<br />               lb.lbStyle = BS_SOLID;<br />               lb.lbColor = nClrMenu;<br />               hBrush = CreateBrushIndirect<span style="color: #000000;">&#40;</span> &lb <span style="color: #000000;">&#41;</span>;<br />               FillRect<span style="color: #000000;">&#40;</span> lpdis->hDC, &lpdis->rcItem, hBrush <span style="color: #000000;">&#41;</span>;<br />               DeleteObject<span style="color: #000000;">&#40;</span> hBrush <span style="color: #000000;">&#41;</span>;<br /><br />               SetBkColor<span style="color: #000000;">&#40;</span> lpdis->hDC, nClrMenu <span style="color: #000000;">&#41;</span>;<br />               SetBkMode<span style="color: #000000;">&#40;</span> lpdis->hDC, TRANSPARENT <span style="color: #000000;">&#41;</span>;<br />               SetTextColor<span style="color: #000000;">&#40;</span> lpdis->hDC, nClrMenuTxt<span style="color: #000000;">&#41;</span>;<br /><br /><br />               <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> lpdis->itemState & ODS_SELECTED &&<br />                   ! <span style="color: #000000;">&#40;</span> lpdis->itemState & ODS_GRAYED <span style="color: #000000;">&#41;</span> && !lSeparator <span style="color: #000000;">&#41;</span><br />               <span style="color: #000000;">&#123;</span><br />                  lb.lbColor = nClrHighBai;<br />                  SetBkColor<span style="color: #000000;">&#40;</span> lpdis->hDC, nClrHighBai <span style="color: #000000;">&#41;</span>;<br />                  SetTextColor<span style="color: #000000;">&#40;</span> lpdis->hDC, nClrHighTxt <span style="color: #000000;">&#41;</span>;<br />                  <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> !lBar <span style="color: #000000;">&#41;</span><br />                    lpdis->rcItem.<span style="color: #0000ff;">left</span> += <span style="color: #000000;">22</span>;<br />               <span style="color: #000000;">&#125;</span><br />               <span style="color: #00C800;">else</span><br />                  lb.lbColor = nClrMenu;<br /><br /><br />               hBrush = CreateBrushIndirect<span style="color: #000000;">&#40;</span> &lb <span style="color: #000000;">&#41;</span>;<br />               FillRect<span style="color: #000000;">&#40;</span> lpdis->hDC, &lpdis->rcItem, hBrush <span style="color: #000000;">&#41;</span>;<br />               DeleteObject<span style="color: #000000;">&#40;</span> hBrush <span style="color: #000000;">&#41;</span>;<br />               <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> lpdis->itemState & ODS_SELECTED &&<br />                  ! <span style="color: #000000;">&#40;</span> lpdis->itemState & ODS_GRAYED <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span><br />               <span style="color: #000000;">&#123;</span><br />                 <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> !lBar <span style="color: #000000;">&#41;</span><br />                     lpdis->rcItem.<span style="color: #0000ff;">left</span> -= <span style="color: #000000;">22</span>;<br />               <span style="color: #000000;">&#125;</span><br /><br />               <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span>!lBar<span style="color: #000000;">&#41;</span><br />               <span style="color: #000000;">&#123;</span><br />                 rct.top    = lpdis->rcItem.top<span style="color: #000000;">+1</span>;<br />                 rct.<span style="color: #0000ff;">left</span>   = lpdis->rcItem.left<span style="color: #000000;">+1</span>;<br />                 rct.<span style="color: #0000ff;">right</span>  = lpdis->rcItem.right<span style="color: #000000;">-1</span>; <span style="color: #B900B9;">//22;</span><br />                 rct.bottom = lpdis->rcItem.bottom - <span style="color: #000000;">2</span>;<br />               <span style="color: #000000;">&#125;</span><br />               <span style="color: #00C800;">else</span><br />               <span style="color: #000000;">&#123;</span><br />                 rct.top    = lpdis->rcItem.top<span style="color: #000000;">+1</span>;<br />                 rct.<span style="color: #0000ff;">left</span>   = lpdis->rcItem.left<span style="color: #000000;">+1</span>;<br />                 rct.<span style="color: #0000ff;">right</span>  = lpdis->rcItem.right<span style="color: #000000;">-4</span>;<br />                 rct.bottom = lpdis->rcItem.bottom - <span style="color: #000000;">1</span>;<br /><br />                 rctshd.top    = lpdis->rcItem.top<span style="color: #000000;">+3</span>;<br />                 rctshd.<span style="color: #0000ff;">left</span>   = lpdis->rcItem.right<span style="color: #000000;">-3</span>;<br />                 rctshd.<span style="color: #0000ff;">right</span>  = lpdis->rcItem.<span style="color: #0000ff;">right</span>;<br />                 rctshd.bottom = lpdis->rcItem.bottom;<br /><br />               <span style="color: #000000;">&#125;</span><br /><br />               rctdg.top    = lpdis->rcItem.top<span style="color: #000000;">-1</span>; <span style="color: #B900B9;">//-4</span><br />               rctdg.<span style="color: #0000ff;">left</span>   = lpdis->rcItem.<span style="color: #0000ff;">left</span>;<br />               rctdg.<span style="color: #0000ff;">right</span>  = <span style="color: #000000;">22</span>;<br />               rctdg.bottom = lpdis->rcItem.bottom<span style="color: #000000;">+1</span>; <span style="color: #B900B9;">// - 1;</span><br /><br />               <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> !lBar <span style="color: #000000;">&#41;</span><br />                  DegradColor<span style="color: #000000;">&#40;</span> lpdis->hDC, &rctdg, nClrBack, nClrTo, <span style="color: #000000;">2</span>, <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> ;<br /><br />               <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> lpdis->itemState & ODS_SELECTED <span style="color: #000000;">&#41;</span><br />                  <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> ! <span style="color: #000000;">&#40;</span> lpdis->itemState & ODS_GRAYED <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> <span style="color: #B900B9;">//&&</span><br />                    <span style="color: #000000;">&#123;</span><br />                         hNormal = CreatePen<span style="color: #000000;">&#40;</span>PS_SOLID,<span style="color: #000000;">0</span>,nClrHighBar<span style="color: #000000;">&#41;</span>;<br />                         hOldPen = SelectObject<span style="color: #000000;">&#40;</span>lpdis->hDC,hNormal<span style="color: #000000;">&#41;</span>;<br />                         Rectangle<span style="color: #000000;">&#40;</span>lpdis->hDC,rct.left<span style="color: #000000;">-1</span>,rct.top<span style="color: #000000;">-1</span>,rct.right<span style="color: #000000;">+1</span>,rct.bottom<span style="color: #000000;">+1</span><span style="color: #000000;">&#41;</span>;<br />                         SelectObject<span style="color: #000000;">&#40;</span>lpdis->hDC,hOldPen<span style="color: #000000;">&#41;</span>;<br />                         DeleteObject<span style="color: #000000;">&#40;</span> hNormal <span style="color: #000000;">&#41;</span>;<br />                         DegradColor<span style="color: #000000;">&#40;</span> lpdis->hDC, &rct, nClrHighBai, nClrHighBaf, <span style="color: #000000;">1</span>, <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> ;<br />                         <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span>lBar<span style="color: #000000;">&#41;</span><br />                         <span style="color: #000000;">&#123;</span><br />                           lb.lbColor = GetSysColor<span style="color: #000000;">&#40;</span><span style="color: #000000;">16</span><span style="color: #000000;">&#41;</span>;<br />                           hBrush = CreateBrushIndirect<span style="color: #000000;">&#40;</span> &lb <span style="color: #000000;">&#41;</span>;<br />                           FillRect<span style="color: #000000;">&#40;</span> lpdis->hDC, &rctshd, hBrush <span style="color: #000000;">&#41;</span>;<br />                           DeleteObject<span style="color: #000000;">&#40;</span> hBrush <span style="color: #000000;">&#41;</span>;<br />                           rctshd.top    = lpdis->rcItem.top;<br />                           rctshd.<span style="color: #0000ff;">left</span>   = lpdis->rcItem.right<span style="color: #000000;">-3</span>;<br />                           rctshd.<span style="color: #0000ff;">right</span>  = lpdis->rcItem.<span style="color: #0000ff;">right</span>;<br />                           rctshd.bottom = lpdis->rcItem.top<span style="color: #000000;">+3</span>;<br />                           lb.lbColor = nClrMenu;<br />                           hBrush = CreateBrushIndirect<span style="color: #000000;">&#40;</span> &lb <span style="color: #000000;">&#41;</span>;<br />                           FillRect<span style="color: #000000;">&#40;</span> lpdis->hDC, &rctshd, hBrush <span style="color: #000000;">&#41;</span>;<br />                           DeleteObject<span style="color: #000000;">&#40;</span> hBrush <span style="color: #000000;">&#41;</span>;<br /><br />                         <span style="color: #000000;">&#125;</span><br />                    <span style="color: #000000;">&#125;</span><br />    <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span>!lBar<span style="color: #000000;">&#41;</span><br />    <span style="color: #000000;">&#123;</span><br /><br />               <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> lpdis->itemState & ODS_CHECKED <span style="color: #000000;">&#41;</span><br />               <span style="color: #000000;">&#123;</span><br />                  HBITMAP hBmp = LoadBitmap<span style="color: #000000;">&#40;</span> <span style="color: #000000;">0</span>, MAKEINTRESOURCE<span style="color: #000000;">&#40;</span> OBM_CHECK <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br /><br />                  <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> ! <span style="color: #000000;">&#40;</span> lpdis->itemState & ODS_SELECTED <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span><br />                     DrawMasked<span style="color: #000000;">&#40;</span> lpdis->hDC, hBmp, lpdis->rcItem.top + <span style="color: #000000;">3</span>,<br />                                 lpdis->rcItem.<span style="color: #0000ff;">left</span> + <span style="color: #000000;">4</span> <span style="color: #000000;">&#41;</span>;<br />                  <span style="color: #00C800;">else</span><br />                     DrawMasked<span style="color: #000000;">&#40;</span> lpdis->hDC, hBmp, lpdis->rcItem.top + <span style="color: #000000;">3</span>,<br />                                 lpdis->rcItem.<span style="color: #0000ff;">left</span> + <span style="color: #000000;">4</span> <span style="color: #000000;">&#41;</span>;<br />                  DeleteObject<span style="color: #000000;">&#40;</span> hBmp <span style="color: #000000;">&#41;</span>;<br />               <span style="color: #000000;">&#125;</span><br /><br /><br />               <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> hBmp  && !<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span>int<span style="color: #000000;">&#41;</span> hBmp == <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>  <span style="color: #000000;">&#41;</span><br />               <span style="color: #000000;">&#123;</span><br />                  <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> ! <span style="color: #000000;">&#40;</span> lpdis->itemState & ODS_CHECKED <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span><br />                     DrawMasked<span style="color: #000000;">&#40;</span> lpdis->hDC, hBmp, lpdis->rcItem.top + <span style="color: #000000;">3</span>, <span style="color: #B900B9;">//ojo</span><br />                                lpdis->rcItem.<span style="color: #0000ff;">left</span> + <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span>;<br />                  <span style="color: #00C800;">else</span><br />                     <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> ! <span style="color: #000000;">&#40;</span> lpdis->itemState & ODS_SELECTED <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span><br />                        DrawGrayed<span style="color: #000000;">&#40;</span> lpdis->hDC, hBmp, lpdis->rcItem.top + <span style="color: #000000;">3</span>,<br />                                    lpdis->rcItem.<span style="color: #0000ff;">left</span> + <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span>;<br />                     <span style="color: #00C800;">else</span><br />                        DrawMasked<span style="color: #000000;">&#40;</span> lpdis->hDC, hBmp, lpdis->rcItem.top + <span style="color: #000000;">3</span>,<br />                                    lpdis->rcItem.<span style="color: #0000ff;">left</span> + <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span>;<br />               <span style="color: #000000;">&#125;</span><br />    <span style="color: #000000;">&#125;</span><br />               <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span>!lBar<span style="color: #000000;">&#41;</span><br />               <span style="color: #000000;">&#123;</span><br />                 lpdis->rcItem.top  += <span style="color: #000000;">4</span>;<br />                 lpdis->rcItem.<span style="color: #0000ff;">left</span> += <span style="color: #000000;">26</span>;<br />               <span style="color: #000000;">&#125;</span><br />               <span style="color: #00C800;">else</span><br />               <span style="color: #000000;">&#123;</span><br />                 lpdis->rcItem.top  += <span style="color: #000000;">2</span>;<br />                 lpdis->rcItem.<span style="color: #0000ff;">left</span> += <span style="color: #000000;">3</span>;<br />               <span style="color: #000000;">&#125;</span>            <br />               <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> !bTab <span style="color: #000000;">&#41;</span><br />               <span style="color: #000000;">&#123;</span><br />                  <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> lSeparator <span style="color: #000000;">&#41;</span><br />                  <span style="color: #000000;">&#123;</span><br />                     rctsep.top    = lpdis->rcItem.top<span style="color: #000000;">-1</span>;<br />                     rctsep.<span style="color: #0000ff;">left</span>   = lpdis->rcItem.<span style="color: #0000ff;">left</span>;<br />                     rctsep.<span style="color: #0000ff;">right</span>  = lpdis->rcItem.right<span style="color: #000000;">+5</span>;<br />                     rctsep.bottom = lpdis->rcItem.bottom - <span style="color: #000000;">4</span>;<br />                     lb.lbStyle = BS_SOLID;<br />                     lb.lbColor = nClrHighBar ;<br />                     hBrush = CreateBrushIndirect<span style="color: #000000;">&#40;</span> &lb <span style="color: #000000;">&#41;</span>;<br />                     FillRect<span style="color: #000000;">&#40;</span> lpdis->hDC, &rctsep, hBrush <span style="color: #000000;">&#41;</span>;<br />                     DeleteObject<span style="color: #000000;">&#40;</span> hBrush <span style="color: #000000;">&#41;</span>;<br />                  <span style="color: #000000;">&#125;</span><br />                  <span style="color: #00C800;">else</span><br />                  <span style="color: #000000;">&#123;</span><br />                  <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span>!lBar<span style="color: #000000;">&#41;</span><br />                    <span style="color: #000000;">&#123;</span><br />                       DrawText<span style="color: #000000;">&#40;</span> lpdis->hDC, szPrompt, <span style="color: #000000;">-1</span>, &lpdis->rcItem, DT_LEFT <span style="color: #000000;">&#41;</span>;<br />                    <span style="color: #000000;">&#125;</span><br />                    <span style="color: #00C800;">else</span><br />                    <span style="color: #000000;">&#123;</span><br />                       lpdis->rcItem.<span style="color: #0000ff;">left</span> -= <span style="color: #000000;">5</span>;<br />                       DrawText<span style="color: #000000;">&#40;</span> lpdis->hDC, szPrompt, <span style="color: #000000;">-1</span>, &lpdis->rcItem, DT_CENTER <span style="color: #000000;">&#41;</span>;<br />                       lpdis->rcItem.<span style="color: #0000ff;">left</span> += <span style="color: #000000;">5</span>;<br />                    <span style="color: #000000;">&#125;</span><br />                  <span style="color: #000000;">&#125;</span><br />               <span style="color: #000000;">&#125;</span><br />               <span style="color: #00C800;">else</span><br />               <span style="color: #000000;">&#123;</span><br />                  lpdis->rcItem.<span style="color: #0000ff;">right</span> -= <span style="color: #000000;">26</span>;<br />                  StrToken<span style="color: #000000;">&#40;</span> szPrompt, <span style="color: #000000;">1</span>, <span style="color: #000000;">9</span>, &wLen <span style="color: #000000;">&#41;</span>; <span style="color: #B900B9;">// 32 bits does not fill wLen before</span><br />                  DrawText<span style="color: #000000;">&#40;</span> lpdis->hDC, StrToken<span style="color: #000000;">&#40;</span>szPrompt, <span style="color: #000000;">1</span>, <span style="color: #000000;">9</span>, &wLen<span style="color: #000000;">&#41;</span>, wLen, &lpdis->rcItem, DT_LEFT <span style="color: #000000;">&#41;</span>;<br />                  StrToken<span style="color: #000000;">&#40;</span> szPrompt, <span style="color: #000000;">2</span>, <span style="color: #000000;">9</span>, &wLen <span style="color: #000000;">&#41;</span>; <span style="color: #B900B9;">// 32 bits does not fill wLen before</span><br />                  DrawText<span style="color: #000000;">&#40;</span> lpdis->hDC, StrToken<span style="color: #000000;">&#40;</span>szPrompt, <span style="color: #000000;">2</span>, <span style="color: #000000;">9</span>, &wLen<span style="color: #000000;">&#41;</span>, wLen, &lpdis->rcItem, DT_RIGHT <span style="color: #000000;">&#41;</span>;<br />                  lpdis->rcItem.<span style="color: #0000ff;">right</span> += <span style="color: #000000;">26</span>;<br />               <span style="color: #000000;">&#125;</span><br />               <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span>!lBar<span style="color: #000000;">&#41;</span><br />               <span style="color: #000000;">&#123;</span><br />                 <span style="color: #B900B9;">/*<br />                  if( !lSeparator )<br />                    {<br />                    if( lpdis->itemState & ODS_GRAYED )<br />                       RectDisable( lpdis->hDC, &lpdis->rcItem );<br />                    }<br />                 */</span><br />                 lpdis->rcItem.top  -= <span style="color: #000000;">4</span>;<br />                 lpdis->rcItem.<span style="color: #0000ff;">left</span> -= <span style="color: #000000;">26</span>;<br />               <span style="color: #000000;">&#125;</span><br />               <span style="color: #00C800;">else</span><br />               <span style="color: #000000;">&#123;</span><br />                 lpdis->rcItem.top  -= <span style="color: #000000;">2</span>;<br />                 lpdis->rcItem.<span style="color: #0000ff;">left</span> -= <span style="color: #000000;">4</span>;<br />               <span style="color: #000000;">&#125;</span><br /><br /><br /><br />               hb_retl<span style="color: #000000;">&#40;</span> <span style="color: #00C800;">TRUE</span> <span style="color: #000000;">&#41;</span>;<br />               <span style="color: #00C800;">break</span>;<br /><br />          <span style="color: #00C800;">case</span> ODA_FOCUS:<br />               hb_retl<span style="color: #000000;">&#40;</span> <span style="color: #00C800;">FALSE</span> <span style="color: #000000;">&#41;</span>;<br />               <span style="color: #00C800;">break</span>;<br />       <span style="color: #000000;">&#125;</span><br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br />    <span style="color: #B900B9;">/*<br />    #ifdef __HARBOUR__<br />       CLIPPER MENUMEASUREITEM( PARAMS ) // ( pMeasureItemStruct, nLen )<br />    #else<br />       CLIPPER MENUMEASUR( PARAMS ) // EITEM( pMeasureItemStruct, nLen )<br />    #endif<br />    {<br />       LPMEASUREITEMSTRUCT lp = ( LPMEASUREITEMSTRUCT ) _parnl( 1 );<br />       lp->itemWidth  = hb_parni( 2 );<br />       lp->itemHeight = GetSystemMetrics( SM_CYMENU ); //18<br />    }<br />    */</span><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> GETMEAITEM <span style="color: #000000;">&#41;</span> <span style="color: #B900B9;">// ( pMeasureItemStruct ) --> nMenuItemID</span><br />    <span style="color: #000000;">&#123;</span><br />       LPMEASUREITEMSTRUCT lp = <span style="color: #000000;">&#40;</span> LPMEASUREITEMSTRUCT <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>;<br /><br />       hb_retnl<span style="color: #000000;">&#40;</span> lp->itemID <span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> GETDRAWITEM <span style="color: #000000;">&#41;</span> <span style="color: #B900B9;">// ( pDrawItemStruct ) --> nMenuItemID</span><br />    <span style="color: #000000;">&#123;</span><br />       LPDRAWITEMSTRUCT lpdis = <span style="color: #000000;">&#40;</span> LPDRAWITEMSTRUCT <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>;<br /><br />       hb_retnl<span style="color: #000000;">&#40;</span> lpdis->itemID <span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> GETDRAWMENU <span style="color: #000000;">&#41;</span> <span style="color: #B900B9;">// ( pDrawItemStruct ) --> hMenu</span><br />    <span style="color: #000000;">&#123;</span><br />       LPDRAWITEMSTRUCT lpdis = <span style="color: #000000;">&#40;</span> LPDRAWITEMSTRUCT <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>;<br /><br />       hb_retnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> LONG <span style="color: #000000;">&#41;</span> lpdis->hwndItem <span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> ISMENU <span style="color: #000000;">&#41;</span><br />    <span style="color: #000000;">&#123;</span><br />       hb_retl<span style="color: #000000;">&#40;</span> IsMenu<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> HMENU <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> _GETMENUID <span style="color: #000000;">&#41;</span><br />    <span style="color: #000000;">&#123;</span><br />        hb_retnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#40;</span>LONG<span style="color: #000000;">&#41;</span>GetMenu<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#40;</span>HWND<span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span> <span style="color: #000000;">&#40;</span> _COLORMENU <span style="color: #000000;">&#41;</span><br />    <span style="color: #000000;">&#123;</span><br />       HMENU      iMenu;<br />       MENUINFO   iMenuInfo ;<br />       COLORREF lColor = hb_parnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">2</span><span style="color: #000000;">&#41;</span>;<br />       BOOL  lSubMenu = hb_parl<span style="color: #000000;">&#40;</span><span style="color: #000000;">3</span><span style="color: #000000;">&#41;</span>;<br />       HWND  himage ;<br /><br />       himage = <span style="color: #000000;">&#40;</span>HWND<span style="color: #000000;">&#41;</span>LoadImage<span style="color: #000000;">&#40;</span><span style="color: #000000;">0</span>,hb_parc<span style="color: #000000;">&#40;</span><span style="color: #000000;">4</span><span style="color: #000000;">&#41;</span>,IMAGE_BITMAP ,<span style="color: #000000;">0</span>,<span style="color: #000000;">0</span>,LR_LOADFROMFILE | LR_LOADMAP3DCOLORS | LR_LOADTRANSPARENT <span style="color: #000000;">&#41;</span>;<br /><br />       <span style="color: #00C800;">if</span> <span style="color: #000000;">&#40;</span>himage==<span style="color: #00C800;">NULL</span><span style="color: #000000;">&#41;</span><br />         <span style="color: #000000;">&#123;</span><br />           himage = <span style="color: #000000;">&#40;</span>HWND<span style="color: #000000;">&#41;</span>LoadImage<span style="color: #000000;">&#40;</span>GetModuleHandle<span style="color: #000000;">&#40;</span><span style="color: #00C800;">NULL</span><span style="color: #000000;">&#41;</span>,hb_parc<span style="color: #000000;">&#40;</span><span style="color: #000000;">4</span><span style="color: #000000;">&#41;</span>,IMAGE_BITMAP ,<span style="color: #000000;">0</span>,<span style="color: #000000;">0</span>, LR_LOADMAP3DCOLORS    | LR_LOADTRANSPARENT <span style="color: #000000;">&#41;</span>;<br />         <span style="color: #000000;">&#125;</span><br />       iMenu              = GetMenu<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#40;</span>HWND<span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br />       GetMenuInfo<span style="color: #000000;">&#40;</span>iMenu, &iMenuInfo<span style="color: #000000;">&#41;</span>;<br />       iMenuInfo.cbSize   = sizeof<span style="color: #000000;">&#40;</span>MENUINFO<span style="color: #000000;">&#41;</span>;<br />       iMenuInfo.dwStyle  = GetWindowLongPtr<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span>HWND<span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span>, GWL_STYLE <span style="color: #000000;">&#41;</span>;<br /><br />       <span style="color: #00C800;">if</span> <span style="color: #000000;">&#40;</span>lSubMenu<span style="color: #000000;">&#41;</span><br />        <span style="color: #000000;">&#123;</span><br />          iMenuInfo.fMask    = MIM_BACKGROUND | MIM_APPLYTOSUBMENUS ;<br />        <span style="color: #000000;">&#125;</span><br />       <span style="color: #00C800;">else</span><br />        <span style="color: #000000;">&#123;</span><br />          iMenuInfo.fMask    = MIM_BACKGROUND;<br />        <span style="color: #000000;">&#125;</span><br /><br />       <span style="color: #00C800;">if</span> <span style="color: #000000;">&#40;</span>himage==<span style="color: #00C800;">NULL</span><span style="color: #000000;">&#41;</span><br />        <span style="color: #000000;">&#123;</span><br />           iMenuInfo.hbrBack = CreateSolidBrush<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>;<br />        <span style="color: #000000;">&#125;</span><br />       <span style="color: #00C800;">else</span><br />        <span style="color: #000000;">&#123;</span><br />           iMenuInfo.hbrBack = CreatePatternBrush<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span>HBITMAP<span style="color: #000000;">&#41;</span> himage<span style="color: #000000;">&#41;</span>;<br />        <span style="color: #000000;">&#125;</span><br /><br />       SetMenuInfo<span style="color: #000000;">&#40;</span>iMenu, &iMenuInfo<span style="color: #000000;">&#41;</span>;<br />       DrawMenuBar<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#40;</span>HWND<span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br /><br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span> <span style="color: #000000;">&#40;</span> _COLORSUBMENU <span style="color: #000000;">&#41;</span><br />    <span style="color: #000000;">&#123;</span><br />       HMENU      iMenu;<br />       MENUINFO   iMenuInfo ;<br />       COLORREF lColor = hb_parnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">2</span><span style="color: #000000;">&#41;</span>;<br />       iMenu              = GetMenu<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#40;</span>HWND<span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br />       GetMenuInfo<span style="color: #000000;">&#40;</span>iMenu, &iMenuInfo<span style="color: #000000;">&#41;</span>;<br />       iMenuInfo.cbSize   = sizeof<span style="color: #000000;">&#40;</span>MENUINFO<span style="color: #000000;">&#41;</span>;<br />       iMenuInfo.fMask    = MIM_BACKGROUND | MIM_APPLYTOSUBMENUS;<br />       iMenuInfo.hbrBack  = CreateSolidBrush<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>;<br />       SetMenuInfo<span style="color: #000000;">&#40;</span>iMenu, &iMenuInfo<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #B900B9;">//   DrawMenuBar((HWND) _parnl(1));</span><br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br />    <span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> CHGMENUMEA <span style="color: #000000;">&#41;</span> <span style="color: #B900B9;">// pMeasureItemStruct, nWidth, nHeight</span><br />    <span style="color: #000000;">&#123;</span><br />       LPMEASUREITEMSTRUCT lp = <span style="color: #000000;">&#40;</span> LPMEASUREITEMSTRUCT <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>;<br />       lp->itemWidth  = hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span> ;<br />       lp->itemHeight = hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">3</span> <span style="color: #000000;">&#41;</span> ;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> GETDRAWISR <span style="color: #000000;">&#41;</span> <span style="color: #B900B9;">// ( pDrawitemstruct )</span><br />    <span style="color: #000000;">&#123;</span><br />       LPDRAWITEMSTRUCT lp = <span style="color: #000000;">&#40;</span> LPDRAWITEMSTRUCT <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>;<br /><br />       hb_reta<span style="color: #000000;">&#40;</span> <span style="color: #000000;">12</span> <span style="color: #000000;">&#41;</span>;<br /><br />       hb_storvni<span style="color: #000000;">&#40;</span> lp->CtlType      ,    <span style="color: #000000;">-1</span>, <span style="color: #000000;">1</span>  <span style="color: #000000;">&#41;</span>;<br />       hb_storvni<span style="color: #000000;">&#40;</span> lp->CtlID        ,    <span style="color: #000000;">-1</span>, <span style="color: #000000;">2</span>  <span style="color: #000000;">&#41;</span>;<br />       hb_storvni<span style="color: #000000;">&#40;</span> lp->itemID       ,    <span style="color: #000000;">-1</span>, <span style="color: #000000;">3</span>  <span style="color: #000000;">&#41;</span>;<br />       hb_storvni<span style="color: #000000;">&#40;</span> lp->itemAction   ,    <span style="color: #000000;">-1</span>, <span style="color: #000000;">4</span>  <span style="color: #000000;">&#41;</span>;<br />       hb_storvni<span style="color: #000000;">&#40;</span> lp->itemState    ,    <span style="color: #000000;">-1</span>, <span style="color: #000000;">5</span>  <span style="color: #000000;">&#41;</span>;<br />       hb_storvni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> LONG <span style="color: #000000;">&#41;</span> lp->hwndItem     ,    <span style="color: #000000;">-1</span>, <span style="color: #000000;">6</span>  <span style="color: #000000;">&#41;</span>;<br />       hb_storvni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> LONG <span style="color: #000000;">&#41;</span> lp->hDC          ,    <span style="color: #000000;">-1</span>, <span style="color: #000000;">7</span>  <span style="color: #000000;">&#41;</span>;<br />       hb_storvni<span style="color: #000000;">&#40;</span> lp->rcItem.top   ,    <span style="color: #000000;">-1</span>, <span style="color: #000000;">8</span>  <span style="color: #000000;">&#41;</span>;<br />       hb_storvni<span style="color: #000000;">&#40;</span> lp->rcItem.<span style="color: #0000ff;">left</span>  ,    <span style="color: #000000;">-1</span>, <span style="color: #000000;">9</span>  <span style="color: #000000;">&#41;</span>;<br />       hb_storvni<span style="color: #000000;">&#40;</span> lp->rcItem.bottom,    <span style="color: #000000;">-1</span>, <span style="color: #000000;">10</span> <span style="color: #000000;">&#41;</span>;<br />       hb_storvni<span style="color: #000000;">&#40;</span> lp->rcItem.<span style="color: #0000ff;">right</span> ,    <span style="color: #000000;">-1</span>, <span style="color: #000000;">11</span> <span style="color: #000000;">&#41;</span>;<br />       hb_storvnd<span style="color: #000000;">&#40;</span> lp->itemData     ,    <span style="color: #000000;">-1</span>, <span style="color: #000000;">12</span> <span style="color: #000000;">&#41;</span>;<br /><br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> GETMEAUSUR <span style="color: #000000;">&#41;</span> <span style="color: #B900B9;">// ( pMeasureItemStruct )</span><br />    <span style="color: #000000;">&#123;</span><br />       LPMEASUREITEMSTRUCT lp = <span style="color: #000000;">&#40;</span> LPMEASUREITEMSTRUCT <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>;<br /><br />       hb_reta<span style="color: #000000;">&#40;</span> <span style="color: #000000;">6</span> <span style="color: #000000;">&#41;</span>;<br /><br />       hb_storvni<span style="color: #000000;">&#40;</span> lp->CtlType      ,    <span style="color: #000000;">-1</span>, <span style="color: #000000;">1</span>  <span style="color: #000000;">&#41;</span>;<br />       hb_storvni<span style="color: #000000;">&#40;</span> lp->CtlID        ,    <span style="color: #000000;">-1</span>, <span style="color: #000000;">2</span>  <span style="color: #000000;">&#41;</span>;<br />       hb_storvni<span style="color: #000000;">&#40;</span> lp->itemID       ,    <span style="color: #000000;">-1</span>, <span style="color: #000000;">3</span>  <span style="color: #000000;">&#41;</span>;<br />       hb_storvni<span style="color: #000000;">&#40;</span> lp->itemWidth    ,    <span style="color: #000000;">-1</span>, <span style="color: #000000;">4</span>  <span style="color: #000000;">&#41;</span>;<br />       hb_storvni<span style="color: #000000;">&#40;</span> lp->itemHeight   ,    <span style="color: #000000;">-1</span>, <span style="color: #000000;">5</span>  <span style="color: #000000;">&#41;</span>;<br />       hb_storvnd<span style="color: #000000;">&#40;</span> lp->itemData     ,    <span style="color: #000000;">-1</span>, <span style="color: #000000;">12</span> <span style="color: #000000;">&#41;</span>;<br /><br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />     <br /><br />Muchas gracias. Many thanks.<br /><br />Saludos,Regards<br />-------------------------------------------------------------------------------------<br />Cristobal Navarro<br />Harbour <span style="color: #000000;">3.2</span>.0dev <span style="color: #000000;">&#40;</span>r1501292255<span style="color: #000000;">&#41;</span> - FWH <span style="color: #000000;">15.04</span><br /><br />User avatar<br />cnavarro    <br />     <br />    Posts: <span style="color: #000000;">1660</span><br />    Joined: <span style="color: #000000;">Wed</span> Feb <span style="color: #000000;">15</span>, <span style="color: #000000;">2012</span> <span style="color: #000000;">8</span>:<span style="color: #000000;">25</span> pm<br />    Location: <span style="color: #000000;">Espa</span>ña<br /><br />Top<br />Re: <span style="color: #000000;">Compilando</span> una rutina de <span style="color: #0000ff;">menu</span><br /><br />Postby horacio » Sat Apr <span style="color: #000000;">25</span>, <span style="color: #000000;">2015</span> <span style="color: #000000;">1</span>:<span style="color: #000000;">03</span> am<br />Ahhh, ok. Me habia olvidado de esa rutina. Aqui te mando la otra rutina en C.<br /><br />Code: <span style="color: #0000ff;">Select</span> all  Collapse view<br />    <span style="color: #00D7D7;">#include</span> <WinTen.h>  <br />    <span style="color: #00D7D7;">#include</span> <Windows.h><br />    <span style="color: #00D7D7;">#include</span> <hbApi.h>  <br />    <span style="color: #00D7D7;">#include</span> <commctrl.h><br />    <span style="color: #00D7D7;">#include</span> <StdLib.h><br /><br />    void DegradColor<span style="color: #000000;">&#40;</span> HDC hDC, RECT * rori, COLORREF cFrom, COLORREF cTo, int iType, int iRound <span style="color: #000000;">&#41;</span><br />    <span style="color: #000000;">&#123;</span><br />       int clr1r, clr1g, clr1b, clr2r, clr2g, clr2b ;<br />       signed int iEle, iRed, iGreen, iBlue, iTot, iHalf ;<br />       BOOL bHorz = <span style="color: #000000;">&#40;</span> iType == <span style="color: #000000;">2</span> || iType == <span style="color: #000000;">4</span> <span style="color: #000000;">&#41;</span> ;<br />       BOOL bDir ;<br />       RECT rct ;<br />       HPEN hOldPen, hPen ;<br />       LOGBRUSH lb ;<br />       HBRUSH hOldBrush, hBrush, hNull ;<br /><br />       rct.top = rori->top ;<br />       rct.<span style="color: #0000ff;">left</span> = rori->left ;<br />       rct.bottom = rori->bottom ;<br />       rct.<span style="color: #0000ff;">right</span> = rori->right ;<br /><br />        iTot   = <span style="color: #000000;">&#40;</span> ! bHorz ? <span style="color: #000000;">&#40;</span> rct.bottom  - rct.top + <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> : <span style="color: #000000;"><span style="color: #000000;">&#40;</span></span> rct.<span style="color: #0000ff;">right</span> - rct.<span style="color: #0000ff;">left</span> + <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br /><br />       iHalf  = iTot / <span style="color: #000000;">2</span> ;<br />        lb.lbStyle = BS_NULL ;<br />        hNull  = CreateBrushIndirect<span style="color: #000000;">&#40;</span>&lb<span style="color: #000000;">&#41;</span> ;<br /><br />       clr1r = GetRValue<span style="color: #000000;">&#40;</span> cFrom <span style="color: #000000;">&#41;</span> ;<br />       clr1g = GetGValue<span style="color: #000000;">&#40;</span> cFrom <span style="color: #000000;">&#41;</span> ;<br />       clr1b = GetBValue<span style="color: #000000;">&#40;</span> cFrom <span style="color: #000000;">&#41;</span> ;<br /><br />       clr2r = GetRValue<span style="color: #000000;">&#40;</span> cTo <span style="color: #000000;">&#41;</span> ;<br />       clr2g = GetGValue<span style="color: #000000;">&#40;</span> cTo <span style="color: #000000;">&#41;</span> ;<br />       clr2b = GetBValue<span style="color: #000000;">&#40;</span> cTo <span style="color: #000000;">&#41;</span> ;<br /><br />       iRed   =  <span style="color: #0000ff;">abs</span><span style="color: #000000;">&#40;</span> clr2r - clr1r <span style="color: #000000;">&#41;</span> ;<br />       iGreen =  <span style="color: #0000ff;">abs</span><span style="color: #000000;">&#40;</span> clr2g - clr1g <span style="color: #000000;">&#41;</span> ;<br />       iBlue  =  <span style="color: #0000ff;">abs</span><span style="color: #000000;">&#40;</span> clr2b - clr1b <span style="color: #000000;">&#41;</span> ;<br /><br />       iRed   = <span style="color: #000000;">&#40;</span> iRed <= <span style="color: #000000;">0</span> ? <span style="color: #000000;">0</span> : <span style="color: #000000;"><span style="color: #000000;">&#40;</span></span> iRed / iTot <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />       iGreen = <span style="color: #000000;">&#40;</span> iGreen <= <span style="color: #000000;">0</span> ? <span style="color: #000000;">0</span> : <span style="color: #000000;"><span style="color: #000000;">&#40;</span></span> iGreen / iTot <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />       iBlue  = <span style="color: #000000;">&#40;</span> iBlue <= <span style="color: #000000;">0</span> ? <span style="color: #000000;">0</span> : <span style="color: #000000;"><span style="color: #000000;">&#40;</span></span> iBlue / iTot <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br /><br />       <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iType == <span style="color: #000000;">3</span> || iType == <span style="color: #000000;">4</span> <span style="color: #000000;">&#41;</span><br />       <span style="color: #000000;">&#123;</span><br />        iRed   *= <span style="color: #000000;">2</span> ;<br />          iGreen *= <span style="color: #000000;">2</span> ;<br />          iBlue  *= <span style="color: #000000;">2</span> ;<br />       <span style="color: #000000;">&#125;</span><br /><br />       <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iType == <span style="color: #000000;">5</span> <span style="color: #000000;">&#41;</span><br />       <span style="color: #000000;">&#123;</span><br />          rct.top  += <span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> rct.bottom - rct.top <span style="color: #000000;">&#41;</span> / <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span> ;<br />          rct.<span style="color: #0000ff;">left</span> += <span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> rct.<span style="color: #0000ff;">right</span> - rct.<span style="color: #0000ff;">left</span> <span style="color: #000000;">&#41;</span> / <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span> ;<br />          rct.top  -= <span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> rct.bottom - rct.top <span style="color: #000000;">&#41;</span> / <span style="color: #000000;">3</span> <span style="color: #000000;">&#41;</span> ;<br />          rct.bottom = rct.top + <span style="color: #000000;">2</span> ;<br />          rct.<span style="color: #0000ff;">right</span>  = rct.<span style="color: #0000ff;">left</span> + <span style="color: #000000;">2</span> ;<br />       <span style="color: #000000;">&#125;</span><br />       <span style="color: #00C800;">else</span><br />       <span style="color: #000000;">&#123;</span><br />        <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> ! bHorz <span style="color: #000000;">&#41;</span><br />            rct.bottom = rct.top + <span style="color: #000000;">1</span> ;<br />           <span style="color: #00C800;">else</span><br />            rct.<span style="color: #0000ff;">right</span> = rct.<span style="color: #0000ff;">left</span> + <span style="color: #000000;">1</span> ;<br />       <span style="color: #000000;">&#125;</span><br /><br /><br />       <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iType == <span style="color: #000000;">5</span> <span style="color: #000000;">&#41;</span><br />       <span style="color: #000000;">&#123;</span><br />           hPen      = CreatePen<span style="color: #000000;">&#40;</span> PS_SOLID, <span style="color: #000000;">1</span>, RGB<span style="color: #000000;">&#40;</span> clr2r, clr2g, clr2b <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />        hOldPen   = SelectObject<span style="color: #000000;">&#40;</span> hDC, hPen <span style="color: #000000;">&#41;</span> ;<br />            hBrush    = CreateSolidBrush<span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span> clr2r, clr2g, clr2b <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />        hOldBrush = SelectObject<span style="color: #000000;">&#40;</span> hDC, hBrush <span style="color: #000000;">&#41;</span> ;<br />          <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iRound == <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span><br />                Ellipse<span style="color: #000000;">&#40;</span> hDC, rori->left, rori->top, rori->right, rori->bottom <span style="color: #000000;">&#41;</span> ;<br />          <span style="color: #00C800;">else</span><br />                RoundRect<span style="color: #000000;">&#40;</span> hDC, rori->left, rori->top, rori->right, rori->bottom, <span style="color: #000000;">16</span>, <span style="color: #000000;">16</span> <span style="color: #000000;">&#41;</span> ;<br /><br />        SelectObject<span style="color: #000000;">&#40;</span> hDC, hOldBrush <span style="color: #000000;">&#41;</span> ;<br />           DeleteObject<span style="color: #000000;">&#40;</span> hBrush <span style="color: #000000;">&#41;</span> ;<br />        SelectObject<span style="color: #000000;">&#40;</span> hDC, hOldPen <span style="color: #000000;">&#41;</span> ;<br />           DeleteObject<span style="color: #000000;">&#40;</span> hPen <span style="color: #000000;">&#41;</span> ;<br />           hPen    = CreatePen<span style="color: #000000;">&#40;</span> PS_SOLID, <span style="color: #000000;">2</span>, RGB<span style="color: #000000;">&#40;</span> clr1r, clr1g, clr1b <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />        hOldPen = SelectObject<span style="color: #000000;">&#40;</span> hDC, hPen <span style="color: #000000;">&#41;</span> ;<br />        SelectObject<span style="color: #000000;">&#40;</span> hDC, hNull <span style="color: #000000;">&#41;</span> ;<br />          <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iRound == <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span><br />                Ellipse<span style="color: #000000;">&#40;</span> hDC, rct.<span style="color: #0000ff;">left</span>, rct.top, rct.<span style="color: #0000ff;">right</span>, rct.bottom <span style="color: #000000;">&#41;</span> ;<br />          <span style="color: #00C800;">else</span><br />                RoundRect<span style="color: #000000;">&#40;</span> hDC, rct.<span style="color: #0000ff;">left</span>, rct.top, rct.<span style="color: #0000ff;">right</span>, rct.bottom, <span style="color: #000000;">16</span>, <span style="color: #000000;">16</span> <span style="color: #000000;">&#41;</span> ;<br /><br />       <span style="color: #000000;">&#125;</span><br />       <span style="color: #00C800;">else</span><br />       <span style="color: #000000;">&#123;</span><br />           hPen      = CreatePen<span style="color: #000000;">&#40;</span> PS_SOLID, <span style="color: #000000;">1</span>, RGB<span style="color: #000000;">&#40;</span> clr1r, clr1g, clr1b <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />        hOldPen   = SelectObject<span style="color: #000000;">&#40;</span> hDC, hPen <span style="color: #000000;">&#41;</span> ;<br />            hBrush    = CreateSolidBrush<span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span> clr1r, clr1g, clr1b <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />        hOldBrush = SelectObject<span style="color: #000000;">&#40;</span> hDC, hBrush <span style="color: #000000;">&#41;</span> ;<br />       <span style="color: #000000;">&#125;</span><br /><br />       <span style="color: #00C800;">for</span><span style="color: #000000;">&#40;</span> iEle = <span style="color: #000000;">1</span>; iEle < iTot; iEle++ <span style="color: #000000;">&#41;</span><br />       <span style="color: #000000;">&#123;</span><br /><br />            <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iType > <span style="color: #000000;">2</span> && iType < <span style="color: #000000;">5</span> && iEle > iHalf <span style="color: #000000;">&#41;</span><br />          <span style="color: #000000;">&#123;</span><br />            clr2r = GetRValue<span style="color: #000000;">&#40;</span> cFrom <span style="color: #000000;">&#41;</span> ;<br />            clr2g = GetGValue<span style="color: #000000;">&#40;</span> cFrom <span style="color: #000000;">&#41;</span> ;<br />            clr2b = GetBValue<span style="color: #000000;">&#40;</span> cFrom <span style="color: #000000;">&#41;</span> ;<br />          <span style="color: #000000;">&#125;</span><br /><br />          bDir = <span style="color: #000000;">&#40;</span> clr2r > clr1r ? <span style="color: #00C800;">TRUE</span> : <span style="color: #00C800;">FALSE</span> <span style="color: #000000;">&#41;</span> ;<br />          <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> bDir <span style="color: #000000;">&#41;</span><br />            clr1r += iRed ;<br />          <span style="color: #00C800;">else</span><br />            clr1r -= iRed ;<br /><br />          clr1r = <span style="color: #000000;">&#40;</span> clr1r < <span style="color: #000000;">0</span> ? <span style="color: #000000;">0</span> : <span style="color: #000000;">clr1r</span> > <span style="color: #000000;">255</span> ? <span style="color: #000000;">255</span> : <span style="color: #000000;">clr1r</span> <span style="color: #000000;">&#41;</span> ;<br /><br />          bDir = <span style="color: #000000;">&#40;</span> clr2g > clr1g ? <span style="color: #00C800;">TRUE</span> : <span style="color: #00C800;">FALSE</span>  <span style="color: #000000;">&#41;</span> ;<br />          <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> bDir <span style="color: #000000;">&#41;</span><br />            clr1g += iGreen ;<br />          <span style="color: #00C800;">else</span><br />            clr1g -= iGreen ;<br /><br />          clr1g = <span style="color: #000000;">&#40;</span> clr1g < <span style="color: #000000;">0</span> ? <span style="color: #000000;">0</span> : <span style="color: #000000;">clr1g</span> > <span style="color: #000000;">255</span> ? <span style="color: #000000;">255</span> : <span style="color: #000000;">clr1g</span> <span style="color: #000000;">&#41;</span> ;<br /><br />          bDir = <span style="color: #000000;">&#40;</span> clr2b > clr1b ? <span style="color: #00C800;">TRUE</span> : <span style="color: #00C800;">FALSE</span>  <span style="color: #000000;">&#41;</span> ;<br /><br />          <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> bDir <span style="color: #000000;">&#41;</span><br />            clr1b += iBlue ;<br />          <span style="color: #00C800;">else</span><br />            clr1b -= iBlue ;<br /><br />          clr1b = <span style="color: #000000;">&#40;</span> clr1b < <span style="color: #000000;">0</span> ? <span style="color: #000000;">0</span> : <span style="color: #000000;">clr1b</span> > <span style="color: #000000;">255</span> ? <span style="color: #000000;">255</span> : <span style="color: #000000;">clr1b</span> <span style="color: #000000;">&#41;</span> ;<br /><br />          <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iType == <span style="color: #000000;">5</span> <span style="color: #000000;">&#41;</span><br />          <span style="color: #000000;">&#123;</span><br />                  SelectObject<span style="color: #000000;">&#40;</span> hDC, hOldBrush <span style="color: #000000;">&#41;</span> ;<br />               DeleteObject<span style="color: #000000;">&#40;</span> hNull <span style="color: #000000;">&#41;</span> ;<br />                    hNull  = CreateBrushIndirect<span style="color: #000000;">&#40;</span>&lb<span style="color: #000000;">&#41;</span> ;<br />                  SelectObject<span style="color: #000000;">&#40;</span> hDC, hNull <span style="color: #000000;">&#41;</span> ;<br />              SelectObject<span style="color: #000000;">&#40;</span> hDC, hOldPen <span style="color: #000000;">&#41;</span> ;<br />                DeleteObject<span style="color: #000000;">&#40;</span> hPen <span style="color: #000000;">&#41;</span> ;<br />                hPen = CreatePen<span style="color: #000000;">&#40;</span> PS_SOLID, <span style="color: #000000;">2</span>, RGB<span style="color: #000000;">&#40;</span> clr1r, clr1g, clr1b <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />                SelectObject<span style="color: #000000;">&#40;</span> hDC, hPen <span style="color: #000000;">&#41;</span> ;<br />           <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iRound == <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span><br />                Ellipse<span style="color: #000000;">&#40;</span> hDC, rct.<span style="color: #0000ff;">left</span>, rct.top, rct.<span style="color: #0000ff;">right</span> + <span style="color: #000000;">1</span>, rct.bottom + <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> ;<br />              <span style="color: #00C800;">else</span><br />                RoundRect<span style="color: #000000;">&#40;</span> hDC, rct.<span style="color: #0000ff;">left</span>, rct.top, rct.<span style="color: #0000ff;">right</span> + <span style="color: #000000;">1</span>, rct.bottom + <span style="color: #000000;">1</span>, <span style="color: #000000;">16</span>, <span style="color: #000000;">16</span> <span style="color: #000000;">&#41;</span> ;<br /><br />              <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iRound == <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span><br />                Ellipse<span style="color: #000000;">&#40;</span> hDC, rct.<span style="color: #0000ff;">left</span>, rct.top, rct.<span style="color: #0000ff;">right</span> + <span style="color: #000000;">1</span>, rct.bottom + <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> ;<br />            <span style="color: #00C800;">else</span><br />                RoundRect<span style="color: #000000;">&#40;</span> hDC, rct.<span style="color: #0000ff;">left</span>, rct.top, rct.<span style="color: #0000ff;">right</span> + <span style="color: #000000;">1</span>, rct.bottom + <span style="color: #000000;">1</span>, <span style="color: #000000;">16</span>, <span style="color: #000000;">16</span> <span style="color: #000000;">&#41;</span> ;<br /><br />                rct.top    -= <span style="color: #000000;">&#40;</span> rct.top <= rori->top ? <span style="color: #000000;">0</span> : <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> ;<br />                rct.<span style="color: #0000ff;">left</span>   -= <span style="color: #000000;">&#40;</span> rct.<span style="color: #0000ff;">left</span> <= rori->left ? <span style="color: #000000;">0</span> : <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>;<br />                rct.bottom +=  <span style="color: #000000;">&#40;</span> rct.bottom >= rori->bottom ? <span style="color: #000000;">0</span> : <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> ;<br />                rct.<span style="color: #0000ff;">right</span>  +=  <span style="color: #000000;">&#40;</span> rct.<span style="color: #0000ff;">right</span> >= rori->right ? <span style="color: #000000;">0</span> : <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> ;<br />           <span style="color: #000000;">&#125;</span><br />          <span style="color: #00C800;">else</span><br />          <span style="color: #000000;">&#123;</span><br />              SelectObject<span style="color: #000000;">&#40;</span> hDC, hOldBrush <span style="color: #000000;">&#41;</span> ;<br />           DeleteObject<span style="color: #000000;">&#40;</span> hBrush <span style="color: #000000;">&#41;</span> ;<br />            hBrush = CreateSolidBrush<span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span> clr1r, clr1g, clr1b <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />              SelectObject<span style="color: #000000;">&#40;</span> hDC, hBrush <span style="color: #000000;">&#41;</span> ;<br /><br />            FillRect<span style="color: #000000;">&#40;</span> hDC, &rct, hBrush <span style="color: #000000;">&#41;</span> ;<br /><br />            <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> ! bHorz <span style="color: #000000;">&#41;</span><br />            <span style="color: #000000;">&#123;</span><br />                    rct.top++ ;<br />            rct.bottom++ ;<br />            <span style="color: #000000;">&#125;</span><br />            <span style="color: #00C800;">else</span><br />            <span style="color: #000000;">&#123;</span><br />                rct.<span style="color: #0000ff;">left</span>++ ;<br />                rct.<span style="color: #0000ff;">right</span>++ ;<br />            <span style="color: #000000;">&#125;</span><br />          <span style="color: #000000;">&#125;</span><br />       <span style="color: #000000;">&#125;</span><br />        SelectObject<span style="color: #000000;">&#40;</span> hDC, hOldBrush <span style="color: #000000;">&#41;</span> ;<br />        SelectObject<span style="color: #000000;">&#40;</span> hDC, hOldPen <span style="color: #000000;">&#41;</span> ;<br />       DeleteObject<span style="color: #000000;">&#40;</span> hBrush <span style="color: #000000;">&#41;</span> ;<br />       DeleteObject<span style="color: #000000;">&#40;</span> hPen <span style="color: #000000;">&#41;</span> ;<br />       DeleteObject<span style="color: #000000;">&#40;</span> hNull <span style="color: #000000;">&#41;</span> ;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//---------------------------------------------------------------------------//</span><br /><br />    void DegardeFill<span style="color: #000000;">&#40;</span> HDC hDC, RECT* rct, COLORREF crStart, COLORREF crEnd, int bVertical <span style="color: #000000;">&#41;</span><br />        <span style="color: #000000;">&#123;</span><br />           int nSegments = <span style="color: #000000;">100</span>;<br />           COLORREF cr;<br />           int nR      = GetRValue<span style="color: #000000;">&#40;</span>crStart<span style="color: #000000;">&#41;</span>;<br />           int nG      = GetGValue<span style="color: #000000;">&#40;</span>crStart<span style="color: #000000;">&#41;</span>;<br />           int nB      = GetBValue<span style="color: #000000;">&#40;</span>crStart<span style="color: #000000;">&#41;</span>;<br />           int neB     = GetBValue<span style="color: #000000;">&#40;</span>crEnd<span style="color: #000000;">&#41;</span>;<br />           int neG     = GetGValue<span style="color: #000000;">&#40;</span>crEnd<span style="color: #000000;">&#41;</span>;<br />           int neR     = GetRValue<span style="color: #000000;">&#40;</span>crEnd<span style="color: #000000;">&#41;</span>;<br />           int nDiffR  = <span style="color: #000000;">&#40;</span>neR - nR<span style="color: #000000;">&#41;</span>;<br />           int nDiffG  = <span style="color: #000000;">&#40;</span>neG - nG<span style="color: #000000;">&#41;</span>;<br />           int nDiffB  = <span style="color: #000000;">&#40;</span>neB - nB<span style="color: #000000;">&#41;</span>;<br />           int ndR ;<br />           int ndG ;<br />           int ndB ;<br />           int nCX ;<br />           int nCY ;<br />           int nTop    = rct->top;<br />           int nBottom ; <span style="color: #B900B9;">//= rct->bottom;</span><br />           int nLeft   = rct->left;<br />           int nRight ; <span style="color: #B900B9;">// = rct->right;</span><br />           HBRUSH hBrush;<br />           RECT rc;<br /><br />           int i;<br /><br />           <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> !bVertical <span style="color: #000000;">&#41;</span><br />           <span style="color: #000000;">&#123;</span><br />              <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> nSegments > <span style="color: #000000;">&#40;</span> rct->right - rct->left <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span><br />              <span style="color: #000000;">&#123;</span><br />                nSegments = <span style="color: #000000;">&#40;</span> rct->right - rct->left <span style="color: #000000;">&#41;</span>;<br />              <span style="color: #000000;">&#125;</span><br />           <span style="color: #000000;">&#125;</span><br />           <span style="color: #00C800;">else</span><br />           <span style="color: #000000;">&#123;</span><br />              <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> nSegments > <span style="color: #000000;">&#40;</span> rct->bottom - rct->top <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span><br />              <span style="color: #000000;">&#123;</span><br />                nSegments = <span style="color: #000000;">&#40;</span> rct->bottom - rct->top <span style="color: #000000;">&#41;</span>;<br />              <span style="color: #000000;">&#125;</span><br />           <span style="color: #000000;">&#125;</span><br /><br />           ndR = <span style="color: #000000;">256</span> * <span style="color: #000000;">&#40;</span>nDiffR<span style="color: #000000;">&#41;</span> / <span style="color: #000000;">&#40;</span><span style="color: #0000ff;">max</span><span style="color: #000000;">&#40;</span>nSegments,<span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br />           ndG = <span style="color: #000000;">256</span> * <span style="color: #000000;">&#40;</span>nDiffG<span style="color: #000000;">&#41;</span> / <span style="color: #000000;">&#40;</span><span style="color: #0000ff;">max</span><span style="color: #000000;">&#40;</span>nSegments,<span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br />           ndB = <span style="color: #000000;">256</span> * <span style="color: #000000;">&#40;</span>nDiffB<span style="color: #000000;">&#41;</span> / <span style="color: #000000;">&#40;</span><span style="color: #0000ff;">max</span><span style="color: #000000;">&#40;</span>nSegments,<span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br />           nCX = <span style="color: #000000;">&#40;</span>rct->right-rct->left<span style="color: #000000;">&#41;</span> / <span style="color: #0000ff;">max</span><span style="color: #000000;">&#40;</span>nSegments,<span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span>;<br />           nCY = <span style="color: #000000;">&#40;</span>rct->bottom-rct->top<span style="color: #000000;">&#41;</span> / <span style="color: #0000ff;">max</span><span style="color: #000000;">&#40;</span>nSegments,<span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span>;<br /><br />           nR *= <span style="color: #000000;">256</span>;<br />           nG *= <span style="color: #000000;">256</span>;<br />           nB *= <span style="color: #000000;">256</span>;<br /><br />           <span style="color: #00C800;">for</span> <span style="color: #000000;">&#40;</span>i = <span style="color: #000000;">0</span>; i < nSegments; i++, nR += ndR, nG += ndG, nB += ndB<span style="color: #000000;">&#41;</span><br />           <span style="color: #000000;">&#123;</span><br /><br />                   <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span>i == <span style="color: #000000;">&#40;</span>nSegments - <span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><br />                   <span style="color: #000000;">&#123;</span><br />                      nRight  = rct->right;<br />                      nBottom = rct->bottom;<br />                   <span style="color: #000000;">&#125;</span><br />                   <span style="color: #00C800;">else</span><br />                   <span style="color: #000000;">&#123;</span><br />                      nBottom = nTop + nCY;<br />                      nRight = nLeft + nCX;<br />                   <span style="color: #000000;">&#125;</span><br /><br />                   cr = RGB<span style="color: #000000;">&#40;</span>nR / <span style="color: #000000;">256</span>, nG / <span style="color: #000000;">256</span>, nB / <span style="color: #000000;">256</span><span style="color: #000000;">&#41;</span>;<br /><br />                   <span style="color: #000000;">&#123;</span><br />                      hBrush = CreateSolidBrush<span style="color: #000000;">&#40;</span> cr <span style="color: #000000;">&#41;</span>;<br />                      <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> bVertical <span style="color: #000000;">&#41;</span><br />                      <span style="color: #000000;">&#123;</span><br />                         rc.top    = nTop;<br />                         rc.<span style="color: #0000ff;">left</span>   = rct->left;<br />                         rc.bottom = nBottom + <span style="color: #000000;">1</span>;<br />                         rc.<span style="color: #0000ff;">right</span>  = rct->right;<br />                      <span style="color: #000000;">&#125;</span><br />                      <span style="color: #00C800;">else</span><br />                      <span style="color: #000000;">&#123;</span><br />                         rc.top    = rct->top;<br />                         rc.<span style="color: #0000ff;">left</span>   = nLeft;<br />                         rc.bottom = rct->bottom;<br />                         rc.<span style="color: #0000ff;">right</span>  = nRight<span style="color: #000000;">+1</span>;<br />                      <span style="color: #000000;">&#125;</span><br />                      FillRect<span style="color: #000000;">&#40;</span>hDC, &rc, hBrush <span style="color: #000000;">&#41;</span>;<br />                      DeleteObject<span style="color: #000000;">&#40;</span> hBrush <span style="color: #000000;">&#41;</span>;<br />                   <span style="color: #000000;">&#125;</span><br /><br />                   nLeft = nRight;<br />                   nTop = nBottom;<br />           <span style="color: #000000;">&#125;</span><br />        <span style="color: #000000;">&#125;</span><br /><br />    COLORREF MixedColor<span style="color: #000000;">&#40;</span>COLORREF colorA,COLORREF colorB<span style="color: #000000;">&#41;</span><br />    <span style="color: #000000;">&#123;</span><br />      <span style="color: #B900B9;">// ( 86a + 14b ) / 100</span><br />      int red   = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">86</span>,GetRValue<span style="color: #000000;">&#40;</span>colorA<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">100</span><span style="color: #000000;">&#41;</span> + MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">14</span>,GetRValue<span style="color: #000000;">&#40;</span>colorB<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">100</span><span style="color: #000000;">&#41;</span>;<br />      int green = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">86</span>,GetGValue<span style="color: #000000;">&#40;</span>colorA<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">100</span><span style="color: #000000;">&#41;</span> + MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">14</span>,GetGValue<span style="color: #000000;">&#40;</span>colorB<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">100</span><span style="color: #000000;">&#41;</span>;<br />      int blue  = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">86</span>,GetBValue<span style="color: #000000;">&#40;</span>colorA<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">100</span><span style="color: #000000;">&#41;</span> + MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">14</span>,GetBValue<span style="color: #000000;">&#40;</span>colorB<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">100</span><span style="color: #000000;">&#41;</span>;<br /><br />      <span style="color: #00C800;">return</span> RGB<span style="color: #000000;">&#40;</span> <span style="color: #0000ff;">min</span><span style="color: #000000;">&#40;</span>red,0xff<span style="color: #000000;">&#41;</span>,<span style="color: #0000ff;">min</span><span style="color: #000000;">&#40;</span>green,0xff<span style="color: #000000;">&#41;</span>, <span style="color: #0000ff;">min</span><span style="color: #000000;">&#40;</span>blue,0xff<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    COLORREF MidColor<span style="color: #000000;">&#40;</span>COLORREF colorA,COLORREF colorB<span style="color: #000000;">&#41;</span><br />    <span style="color: #000000;">&#123;</span><br />      <span style="color: #B900B9;">// (7a + 3b)/10</span><br />      int red   = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">7</span>,GetRValue<span style="color: #000000;">&#40;</span>colorA<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span> + MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">3</span>,GetRValue<span style="color: #000000;">&#40;</span>colorB<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span>;<br />      int green = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">7</span>,GetGValue<span style="color: #000000;">&#40;</span>colorA<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span> + MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">3</span>,GetGValue<span style="color: #000000;">&#40;</span>colorB<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span>;<br />      int blue  = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">7</span>,GetBValue<span style="color: #000000;">&#40;</span>colorA<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span> + MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">3</span>,GetBValue<span style="color: #000000;">&#40;</span>colorB<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span>;<br /><br />      <span style="color: #00C800;">return</span> RGB<span style="color: #000000;">&#40;</span> <span style="color: #0000ff;">min</span><span style="color: #000000;">&#40;</span>red,0xff<span style="color: #000000;">&#41;</span>,<span style="color: #0000ff;">min</span><span style="color: #000000;">&#40;</span>green,0xff<span style="color: #000000;">&#41;</span>, <span style="color: #0000ff;">min</span><span style="color: #000000;">&#40;</span>blue,0xff<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    COLORREF GrayColor<span style="color: #000000;">&#40;</span>COLORREF crColor<span style="color: #000000;">&#41;</span><br />    <span style="color: #000000;">&#123;</span><br />      int Gray  = <span style="color: #000000;">&#40;</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#40;</span>int<span style="color: #000000;">&#41;</span>GetRValue<span style="color: #000000;">&#40;</span>crColor<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span> + GetGValue<span style="color: #000000;">&#40;</span>crColor<span style="color: #000000;">&#41;</span> + GetBValue<span style="color: #000000;">&#40;</span>crColor<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>/<span style="color: #000000;">3</span>;<br /><br />      <span style="color: #00C800;">return</span> RGB<span style="color: #000000;">&#40;</span> Gray,Gray,Gray<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    BOOL IsLightColor<span style="color: #000000;">&#40;</span>COLORREF crColor<span style="color: #000000;">&#41;</span><br />    <span style="color: #000000;">&#123;</span><br />      <span style="color: #00C800;">return</span> <span style="color: #000000;">&#40;</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#40;</span>int<span style="color: #000000;">&#41;</span>GetRValue<span style="color: #000000;">&#40;</span>crColor<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span> + GetGValue<span style="color: #000000;">&#40;</span>crColor<span style="color: #000000;">&#41;</span> + GetBValue<span style="color: #000000;">&#40;</span>crColor<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>><span style="color: #000000;">&#40;</span><span style="color: #000000;">3</span>*<span style="color: #000000;">128</span><span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    COLORREF BleachColor<span style="color: #000000;">&#40;</span>int Add, COLORREF <span style="color: #0000ff;">color</span><span style="color: #000000;">&#41;</span><br />    <span style="color: #000000;">&#123;</span><br />      <span style="color: #00C800;">return</span> RGB<span style="color: #000000;">&#40;</span> <span style="color: #0000ff;">min</span> <span style="color: #000000;">&#40;</span>GetRValue<span style="color: #000000;">&#40;</span><span style="color: #0000ff;">color</span><span style="color: #000000;">&#41;</span>+Add, <span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>,<br />                  <span style="color: #0000ff;">min</span> <span style="color: #000000;">&#40;</span>GetGValue<span style="color: #000000;">&#40;</span><span style="color: #0000ff;">color</span><span style="color: #000000;">&#41;</span>+Add, <span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>,<br />                  <span style="color: #0000ff;">min</span> <span style="color: #000000;">&#40;</span>GetBValue<span style="color: #000000;">&#40;</span><span style="color: #0000ff;">color</span><span style="color: #000000;">&#41;</span>+Add, <span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br />    <span style="color: #B900B9;">//------------------------------------------------------//</span><br />    HARBOUR HB_FUN_DARKENCOLORXP<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span> <span style="color: #B900B9;">//COLORREF lcolor)</span><br />    <span style="color: #000000;">&#123;</span><br />      COLORREF lcolor = hb_parnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span>;<br />      hb_retnl<span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span> MulDiv<span style="color: #000000;">&#40;</span>GetRValue<span style="color: #000000;">&#40;</span>lcolor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">7</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span>,<br />                     MulDiv<span style="color: #000000;">&#40;</span>GetGValue<span style="color: #000000;">&#40;</span>lcolor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">7</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span>,<br />                     MulDiv<span style="color: #000000;">&#40;</span>GetBValue<span style="color: #000000;">&#40;</span>lcolor<span style="color: #000000;">&#41;</span><span style="color: #000000;">+55</span>,<span style="color: #000000;">7</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br />    <span style="color: #B900B9;">//------------------------------------------------------//</span><br />    HARBOUR HB_FUN_DARKENCOLOR<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span> <span style="color: #B900B9;">// long lScale, COLORREF lColor)</span><br />    <span style="color: #000000;">&#123;</span><br />      COLORREF lColor = hb_parnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">2</span><span style="color: #000000;">&#41;</span>;<br />      LONG lScale = hb_parni<span style="color: #000000;">&#40;</span><span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span>;<br /><br />      long red   = MulDiv<span style="color: #000000;">&#40;</span>GetRValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-lScale<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>;<br />      long green = MulDiv<span style="color: #000000;">&#40;</span>GetGValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-lScale<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>;<br />      long blue  = MulDiv<span style="color: #000000;">&#40;</span>GetBValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-lScale<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>;<br /><br />      hb_retnl<span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span>red, green, blue<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    COLORREF DarkenColor<span style="color: #000000;">&#40;</span>long lScale, COLORREF lColor<span style="color: #000000;">&#41;</span><br />    <span style="color: #000000;">&#123;</span><br /><br />      long red   = MulDiv<span style="color: #000000;">&#40;</span>GetRValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-lScale<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>;<br />      long green = MulDiv<span style="color: #000000;">&#40;</span>GetGValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-lScale<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>;<br />      long blue  = MulDiv<span style="color: #000000;">&#40;</span>GetBValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-lScale<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>;<br /><br />      <span style="color: #00C800;">return</span><span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span>red, green, blue<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//-------------------------------------------------------//</span><br />    HARBOUR HB_FUN_LIGHTCOLOR<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#41;</span> <span style="color: #B900B9;">//long lScale, COLORREF lColor)</span><br />    <span style="color: #000000;">&#123;</span><br />      COLORREF lColor = hb_parnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">2</span><span style="color: #000000;">&#41;</span>;<br />      LONG lScale = hb_parni<span style="color: #000000;">&#40;</span><span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span>;<br /><br />      long R = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-GetRValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,lScale,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>+GetRValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>;<br />      long G = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-GetGValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,lScale,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>+GetGValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>;<br />      long B = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-GetBValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,lScale,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>+GetBValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>;<br /><br />      hb_retnl<span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span>R, G, B<span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    COLORREF LightenColor<span style="color: #000000;">&#40;</span> long lScale, COLORREF lColor<span style="color: #000000;">&#41;</span><br />    <span style="color: #000000;">&#123;</span><br />      long R = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-GetRValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,lScale,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>+GetRValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>;<br />      long G = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-GetGValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,lScale,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>+GetGValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>;<br />      long B = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-GetBValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,lScale,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>+GetBValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>;<br /><br />      <span style="color: #00C800;">return</span><span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span>R, G, B<span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//-------------------------------------//</span><br /><br />    HARBOUR HB_FUN_DEGRADADO<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><br />       <span style="color: #000000;">&#123;</span><br />               RECT rct;<br /><br />               rct.top      = hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span>, <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>;<br />               rct.<span style="color: #0000ff;">left</span>     = hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span>, <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span>;<br />               rct.bottom   = hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span>, <span style="color: #000000;">3</span> <span style="color: #000000;">&#41;</span>;<br />               rct.<span style="color: #0000ff;">right</span>    = hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span>, <span style="color: #000000;">4</span> <span style="color: #000000;">&#41;</span>;<br /><br />               DegardeFill<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> HDC <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> , &rct, hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">3</span> <span style="color: #000000;">&#41;</span>, hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">4</span> <span style="color: #000000;">&#41;</span>, hb_parl<span style="color: #000000;">&#40;</span><span style="color: #000000;">5</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />       <span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />void DegradColor<span style="color: #000000;">&#40;</span> HDC hDC, RECT * rori, COLORREF cFrom, COLORREF cTo, int iType, int iRound <span style="color: #000000;">&#41;</span><br /><span style="color: #000000;">&#123;</span><br />   int clr1r, clr1g, clr1b, clr2r, clr2g, clr2b ;<br />   signed int iEle, iRed, iGreen, iBlue, iTot, iHalf ;<br />   BOOL bHorz = <span style="color: #000000;">&#40;</span> iType == <span style="color: #000000;">2</span> || iType == <span style="color: #000000;">4</span> <span style="color: #000000;">&#41;</span> ;<br />   BOOL bDir ;<br />   RECT rct ;<br />   HPEN hOldPen, hPen ;<br />   LOGBRUSH lb ;<br />   HBRUSH hOldBrush, hBrush, hNull ;<br /><br />   rct.top = rori->top ;<br />   rct.<span style="color: #0000ff;">left</span> = rori->left ;<br />   rct.bottom = rori->bottom ;<br />   rct.<span style="color: #0000ff;">right</span> = rori->right ;<br /><br />    iTot   = <span style="color: #000000;">&#40;</span> ! bHorz ? <span style="color: #000000;">&#40;</span> rct.bottom  - rct.top + <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> : <span style="color: #000000;"><span style="color: #000000;">&#40;</span></span> rct.<span style="color: #0000ff;">right</span> - rct.<span style="color: #0000ff;">left</span> + <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br /><br />   iHalf  = iTot / <span style="color: #000000;">2</span> ;<br />    lb.lbStyle = BS_NULL ;<br />    hNull  = CreateBrushIndirect<span style="color: #000000;">&#40;</span>&lb<span style="color: #000000;">&#41;</span> ;<br /><br />   clr1r = GetRValue<span style="color: #000000;">&#40;</span> cFrom <span style="color: #000000;">&#41;</span> ;<br />   clr1g = GetGValue<span style="color: #000000;">&#40;</span> cFrom <span style="color: #000000;">&#41;</span> ;<br />   clr1b = GetBValue<span style="color: #000000;">&#40;</span> cFrom <span style="color: #000000;">&#41;</span> ;<br /><br />   clr2r = GetRValue<span style="color: #000000;">&#40;</span> cTo <span style="color: #000000;">&#41;</span> ;<br />   clr2g = GetGValue<span style="color: #000000;">&#40;</span> cTo <span style="color: #000000;">&#41;</span> ;<br />   clr2b = GetBValue<span style="color: #000000;">&#40;</span> cTo <span style="color: #000000;">&#41;</span> ;<br /><br />   iRed   =  <span style="color: #0000ff;">abs</span><span style="color: #000000;">&#40;</span> clr2r - clr1r <span style="color: #000000;">&#41;</span> ;<br />   iGreen =  <span style="color: #0000ff;">abs</span><span style="color: #000000;">&#40;</span> clr2g - clr1g <span style="color: #000000;">&#41;</span> ;<br />   iBlue  =  <span style="color: #0000ff;">abs</span><span style="color: #000000;">&#40;</span> clr2b - clr1b <span style="color: #000000;">&#41;</span> ;<br /><br />   iRed   = <span style="color: #000000;">&#40;</span> iRed <= <span style="color: #000000;">0</span> ? <span style="color: #000000;">0</span> : <span style="color: #000000;"><span style="color: #000000;">&#40;</span></span> iRed / iTot <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />   iGreen = <span style="color: #000000;">&#40;</span> iGreen <= <span style="color: #000000;">0</span> ? <span style="color: #000000;">0</span> : <span style="color: #000000;"><span style="color: #000000;">&#40;</span></span> iGreen / iTot <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />   iBlue  = <span style="color: #000000;">&#40;</span> iBlue <= <span style="color: #000000;">0</span> ? <span style="color: #000000;">0</span> : <span style="color: #000000;"><span style="color: #000000;">&#40;</span></span> iBlue / iTot <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br /><br />   <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iType == <span style="color: #000000;">3</span> || iType == <span style="color: #000000;">4</span> <span style="color: #000000;">&#41;</span><br />   <span style="color: #000000;">&#123;</span><br />    iRed   *= <span style="color: #000000;">2</span> ;<br />      iGreen *= <span style="color: #000000;">2</span> ;<br />      iBlue  *= <span style="color: #000000;">2</span> ;<br />   <span style="color: #000000;">&#125;</span><br /><br />   <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iType == <span style="color: #000000;">5</span> <span style="color: #000000;">&#41;</span><br />   <span style="color: #000000;">&#123;</span><br />      rct.top  += <span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> rct.bottom - rct.top <span style="color: #000000;">&#41;</span> / <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span> ;<br />      rct.<span style="color: #0000ff;">left</span> += <span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> rct.<span style="color: #0000ff;">right</span> - rct.<span style="color: #0000ff;">left</span> <span style="color: #000000;">&#41;</span> / <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span> ;<br />      rct.top  -= <span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> rct.bottom - rct.top <span style="color: #000000;">&#41;</span> / <span style="color: #000000;">3</span> <span style="color: #000000;">&#41;</span> ;<br />      rct.bottom = rct.top + <span style="color: #000000;">2</span> ;<br />      rct.<span style="color: #0000ff;">right</span>  = rct.<span style="color: #0000ff;">left</span> + <span style="color: #000000;">2</span> ;<br />   <span style="color: #000000;">&#125;</span><br />   <span style="color: #00C800;">else</span><br />   <span style="color: #000000;">&#123;</span><br />    <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> ! bHorz <span style="color: #000000;">&#41;</span><br />        rct.bottom = rct.top + <span style="color: #000000;">1</span> ;<br />       <span style="color: #00C800;">else</span><br />        rct.<span style="color: #0000ff;">right</span> = rct.<span style="color: #0000ff;">left</span> + <span style="color: #000000;">1</span> ;<br />   <span style="color: #000000;">&#125;</span><br /><br /><br />   <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iType == <span style="color: #000000;">5</span> <span style="color: #000000;">&#41;</span><br />   <span style="color: #000000;">&#123;</span><br />       hPen      = CreatePen<span style="color: #000000;">&#40;</span> PS_SOLID, <span style="color: #000000;">1</span>, RGB<span style="color: #000000;">&#40;</span> clr2r, clr2g, clr2b <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />    hOldPen   = SelectObject<span style="color: #000000;">&#40;</span> hDC, hPen <span style="color: #000000;">&#41;</span> ;<br />        hBrush    = CreateSolidBrush<span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span> clr2r, clr2g, clr2b <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />    hOldBrush = SelectObject<span style="color: #000000;">&#40;</span> hDC, hBrush <span style="color: #000000;">&#41;</span> ;<br />      <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iRound == <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span><br />            Ellipse<span style="color: #000000;">&#40;</span> hDC, rori->left, rori->top, rori->right, rori->bottom <span style="color: #000000;">&#41;</span> ;<br />      <span style="color: #00C800;">else</span><br />            RoundRect<span style="color: #000000;">&#40;</span> hDC, rori->left, rori->top, rori->right, rori->bottom, <span style="color: #000000;">16</span>, <span style="color: #000000;">16</span> <span style="color: #000000;">&#41;</span> ;<br /><br />    SelectObject<span style="color: #000000;">&#40;</span> hDC, hOldBrush <span style="color: #000000;">&#41;</span> ;<br />       DeleteObject<span style="color: #000000;">&#40;</span> hBrush <span style="color: #000000;">&#41;</span> ;<br />    SelectObject<span style="color: #000000;">&#40;</span> hDC, hOldPen <span style="color: #000000;">&#41;</span> ;<br />       DeleteObject<span style="color: #000000;">&#40;</span> hPen <span style="color: #000000;">&#41;</span> ;<br />       hPen    = CreatePen<span style="color: #000000;">&#40;</span> PS_SOLID, <span style="color: #000000;">2</span>, RGB<span style="color: #000000;">&#40;</span> clr1r, clr1g, clr1b <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />    hOldPen = SelectObject<span style="color: #000000;">&#40;</span> hDC, hPen <span style="color: #000000;">&#41;</span> ;<br />    SelectObject<span style="color: #000000;">&#40;</span> hDC, hNull <span style="color: #000000;">&#41;</span> ;<br />      <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iRound == <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span><br />            Ellipse<span style="color: #000000;">&#40;</span> hDC, rct.<span style="color: #0000ff;">left</span>, rct.top, rct.<span style="color: #0000ff;">right</span>, rct.bottom <span style="color: #000000;">&#41;</span> ;<br />      <span style="color: #00C800;">else</span><br />            RoundRect<span style="color: #000000;">&#40;</span> hDC, rct.<span style="color: #0000ff;">left</span>, rct.top, rct.<span style="color: #0000ff;">right</span>, rct.bottom, <span style="color: #000000;">16</span>, <span style="color: #000000;">16</span> <span style="color: #000000;">&#41;</span> ;<br /><br />   <span style="color: #000000;">&#125;</span><br />   <span style="color: #00C800;">else</span><br />   <span style="color: #000000;">&#123;</span><br />       hPen      = CreatePen<span style="color: #000000;">&#40;</span> PS_SOLID, <span style="color: #000000;">1</span>, RGB<span style="color: #000000;">&#40;</span> clr1r, clr1g, clr1b <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />    hOldPen   = SelectObject<span style="color: #000000;">&#40;</span> hDC, hPen <span style="color: #000000;">&#41;</span> ;<br />        hBrush    = CreateSolidBrush<span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span> clr1r, clr1g, clr1b <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />    hOldBrush = SelectObject<span style="color: #000000;">&#40;</span> hDC, hBrush <span style="color: #000000;">&#41;</span> ;<br />   <span style="color: #000000;">&#125;</span><br /><br />   <span style="color: #00C800;">for</span><span style="color: #000000;">&#40;</span> iEle = <span style="color: #000000;">1</span>; iEle < iTot; iEle++ <span style="color: #000000;">&#41;</span><br />   <span style="color: #000000;">&#123;</span><br /><br />        <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iType > <span style="color: #000000;">2</span> && iType < <span style="color: #000000;">5</span> && iEle > iHalf <span style="color: #000000;">&#41;</span><br />      <span style="color: #000000;">&#123;</span><br />        clr2r = GetRValue<span style="color: #000000;">&#40;</span> cFrom <span style="color: #000000;">&#41;</span> ;<br />        clr2g = GetGValue<span style="color: #000000;">&#40;</span> cFrom <span style="color: #000000;">&#41;</span> ;<br />        clr2b = GetBValue<span style="color: #000000;">&#40;</span> cFrom <span style="color: #000000;">&#41;</span> ;<br />      <span style="color: #000000;">&#125;</span><br /><br />      bDir = <span style="color: #000000;">&#40;</span> clr2r > clr1r ? <span style="color: #00C800;">TRUE</span> : <span style="color: #00C800;">FALSE</span> <span style="color: #000000;">&#41;</span> ;<br />      <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> bDir <span style="color: #000000;">&#41;</span><br />        clr1r += iRed ;<br />      <span style="color: #00C800;">else</span><br />        clr1r -= iRed ;<br /><br />      clr1r = <span style="color: #000000;">&#40;</span> clr1r < <span style="color: #000000;">0</span> ? <span style="color: #000000;">0</span> : <span style="color: #000000;">clr1r</span> > <span style="color: #000000;">255</span> ? <span style="color: #000000;">255</span> : <span style="color: #000000;">clr1r</span> <span style="color: #000000;">&#41;</span> ;<br /><br />      bDir = <span style="color: #000000;">&#40;</span> clr2g > clr1g ? <span style="color: #00C800;">TRUE</span> : <span style="color: #00C800;">FALSE</span>  <span style="color: #000000;">&#41;</span> ;<br />      <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> bDir <span style="color: #000000;">&#41;</span><br />        clr1g += iGreen ;<br />      <span style="color: #00C800;">else</span><br />        clr1g -= iGreen ;<br /><br />      clr1g = <span style="color: #000000;">&#40;</span> clr1g < <span style="color: #000000;">0</span> ? <span style="color: #000000;">0</span> : <span style="color: #000000;">clr1g</span> > <span style="color: #000000;">255</span> ? <span style="color: #000000;">255</span> : <span style="color: #000000;">clr1g</span> <span style="color: #000000;">&#41;</span> ;<br /><br />      bDir = <span style="color: #000000;">&#40;</span> clr2b > clr1b ? <span style="color: #00C800;">TRUE</span> : <span style="color: #00C800;">FALSE</span>  <span style="color: #000000;">&#41;</span> ;<br /><br />      <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> bDir <span style="color: #000000;">&#41;</span><br />        clr1b += iBlue ;<br />      <span style="color: #00C800;">else</span><br />        clr1b -= iBlue ;<br /><br />      clr1b = <span style="color: #000000;">&#40;</span> clr1b < <span style="color: #000000;">0</span> ? <span style="color: #000000;">0</span> : <span style="color: #000000;">clr1b</span> > <span style="color: #000000;">255</span> ? <span style="color: #000000;">255</span> : <span style="color: #000000;">clr1b</span> <span style="color: #000000;">&#41;</span> ;<br /><br />      <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iType == <span style="color: #000000;">5</span> <span style="color: #000000;">&#41;</span><br />      <span style="color: #000000;">&#123;</span><br />              SelectObject<span style="color: #000000;">&#40;</span> hDC, hOldBrush <span style="color: #000000;">&#41;</span> ;<br />           DeleteObject<span style="color: #000000;">&#40;</span> hNull <span style="color: #000000;">&#41;</span> ;<br />                hNull  = CreateBrushIndirect<span style="color: #000000;">&#40;</span>&lb<span style="color: #000000;">&#41;</span> ;<br />              SelectObject<span style="color: #000000;">&#40;</span> hDC, hNull <span style="color: #000000;">&#41;</span> ;<br />          SelectObject<span style="color: #000000;">&#40;</span> hDC, hOldPen <span style="color: #000000;">&#41;</span> ;<br />            DeleteObject<span style="color: #000000;">&#40;</span> hPen <span style="color: #000000;">&#41;</span> ;<br />            hPen = CreatePen<span style="color: #000000;">&#40;</span> PS_SOLID, <span style="color: #000000;">2</span>, RGB<span style="color: #000000;">&#40;</span> clr1r, clr1g, clr1b <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />            SelectObject<span style="color: #000000;">&#40;</span> hDC, hPen <span style="color: #000000;">&#41;</span> ;<br />       <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iRound == <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span><br />            Ellipse<span style="color: #000000;">&#40;</span> hDC, rct.<span style="color: #0000ff;">left</span>, rct.top, rct.<span style="color: #0000ff;">right</span> + <span style="color: #000000;">1</span>, rct.bottom + <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> ;<br />          <span style="color: #00C800;">else</span><br />            RoundRect<span style="color: #000000;">&#40;</span> hDC, rct.<span style="color: #0000ff;">left</span>, rct.top, rct.<span style="color: #0000ff;">right</span> + <span style="color: #000000;">1</span>, rct.bottom + <span style="color: #000000;">1</span>, <span style="color: #000000;">16</span>, <span style="color: #000000;">16</span> <span style="color: #000000;">&#41;</span> ;<br /><br />          <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iRound == <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span><br />            Ellipse<span style="color: #000000;">&#40;</span> hDC, rct.<span style="color: #0000ff;">left</span>, rct.top, rct.<span style="color: #0000ff;">right</span> + <span style="color: #000000;">1</span>, rct.bottom + <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> ;<br />        <span style="color: #00C800;">else</span><br />            RoundRect<span style="color: #000000;">&#40;</span> hDC, rct.<span style="color: #0000ff;">left</span>, rct.top, rct.<span style="color: #0000ff;">right</span> + <span style="color: #000000;">1</span>, rct.bottom + <span style="color: #000000;">1</span>, <span style="color: #000000;">16</span>, <span style="color: #000000;">16</span> <span style="color: #000000;">&#41;</span> ;<br /><br />            rct.top    -= <span style="color: #000000;">&#40;</span> rct.top <= rori->top ? <span style="color: #000000;">0</span> : <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> ;<br />            rct.<span style="color: #0000ff;">left</span>   -= <span style="color: #000000;">&#40;</span> rct.<span style="color: #0000ff;">left</span> <= rori->left ? <span style="color: #000000;">0</span> : <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>;<br />            rct.bottom +=  <span style="color: #000000;">&#40;</span> rct.bottom >= rori->bottom ? <span style="color: #000000;">0</span> : <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> ;<br />            rct.<span style="color: #0000ff;">right</span>  +=  <span style="color: #000000;">&#40;</span> rct.<span style="color: #0000ff;">right</span> >= rori->right ? <span style="color: #000000;">0</span> : <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> ;<br />       <span style="color: #000000;">&#125;</span><br />      <span style="color: #00C800;">else</span><br />      <span style="color: #000000;">&#123;</span><br />          SelectObject<span style="color: #000000;">&#40;</span> hDC, hOldBrush <span style="color: #000000;">&#41;</span> ;<br />       DeleteObject<span style="color: #000000;">&#40;</span> hBrush <span style="color: #000000;">&#41;</span> ;<br />        hBrush = CreateSolidBrush<span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span> clr1r, clr1g, clr1b <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />          SelectObject<span style="color: #000000;">&#40;</span> hDC, hBrush <span style="color: #000000;">&#41;</span> ;<br /><br />        FillRect<span style="color: #000000;">&#40;</span> hDC, &rct, hBrush <span style="color: #000000;">&#41;</span> ;<br /><br />        <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> ! bHorz <span style="color: #000000;">&#41;</span><br />        <span style="color: #000000;">&#123;</span><br />                rct.top++ ;<br />        rct.bottom++ ;<br />        <span style="color: #000000;">&#125;</span><br />        <span style="color: #00C800;">else</span><br />        <span style="color: #000000;">&#123;</span><br />            rct.<span style="color: #0000ff;">left</span>++ ;<br />            rct.<span style="color: #0000ff;">right</span>++ ;<br />        <span style="color: #000000;">&#125;</span><br />      <span style="color: #000000;">&#125;</span><br />   <span style="color: #000000;">&#125;</span><br />    SelectObject<span style="color: #000000;">&#40;</span> hDC, hOldBrush <span style="color: #000000;">&#41;</span> ;<br />    SelectObject<span style="color: #000000;">&#40;</span> hDC, hOldPen <span style="color: #000000;">&#41;</span> ;<br />   DeleteObject<span style="color: #000000;">&#40;</span> hBrush <span style="color: #000000;">&#41;</span> ;<br />   DeleteObject<span style="color: #000000;">&#40;</span> hPen <span style="color: #000000;">&#41;</span> ;<br />   DeleteObject<span style="color: #000000;">&#40;</span> hNull <span style="color: #000000;">&#41;</span> ;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//---------------------------------------------------------------------------//</span><br /><br />void DegardeFill<span style="color: #000000;">&#40;</span> HDC hDC, RECT* rct, COLORREF crStart, COLORREF crEnd, int bVertical <span style="color: #000000;">&#41;</span><br />    <span style="color: #000000;">&#123;</span><br />       int nSegments = <span style="color: #000000;">100</span>;<br />       COLORREF cr;<br />       int nR      = GetRValue<span style="color: #000000;">&#40;</span>crStart<span style="color: #000000;">&#41;</span>;<br />       int nG      = GetGValue<span style="color: #000000;">&#40;</span>crStart<span style="color: #000000;">&#41;</span>;<br />       int nB      = GetBValue<span style="color: #000000;">&#40;</span>crStart<span style="color: #000000;">&#41;</span>;<br />       int neB     = GetBValue<span style="color: #000000;">&#40;</span>crEnd<span style="color: #000000;">&#41;</span>;<br />       int neG     = GetGValue<span style="color: #000000;">&#40;</span>crEnd<span style="color: #000000;">&#41;</span>;<br />       int neR     = GetRValue<span style="color: #000000;">&#40;</span>crEnd<span style="color: #000000;">&#41;</span>;<br />       int nDiffR  = <span style="color: #000000;">&#40;</span>neR - nR<span style="color: #000000;">&#41;</span>;<br />       int nDiffG  = <span style="color: #000000;">&#40;</span>neG - nG<span style="color: #000000;">&#41;</span>;<br />       int nDiffB  = <span style="color: #000000;">&#40;</span>neB - nB<span style="color: #000000;">&#41;</span>;<br />       int ndR ;<br />       int ndG ;<br />       int ndB ;<br />       int nCX ;<br />       int nCY ;<br />       int nTop    = rct->top;<br />       int nBottom ; <span style="color: #B900B9;">//= rct->bottom;</span><br />       int nLeft   = rct->left;<br />       int nRight ; <span style="color: #B900B9;">// = rct->right;</span><br />       HBRUSH hBrush;<br />       RECT rc;<br /><br />       int i;<br /><br />       <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> !bVertical <span style="color: #000000;">&#41;</span><br />       <span style="color: #000000;">&#123;</span><br />          <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> nSegments > <span style="color: #000000;">&#40;</span> rct->right - rct->left <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span><br />          <span style="color: #000000;">&#123;</span><br />            nSegments = <span style="color: #000000;">&#40;</span> rct->right - rct->left <span style="color: #000000;">&#41;</span>;<br />          <span style="color: #000000;">&#125;</span><br />       <span style="color: #000000;">&#125;</span><br />       <span style="color: #00C800;">else</span><br />       <span style="color: #000000;">&#123;</span><br />          <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> nSegments > <span style="color: #000000;">&#40;</span> rct->bottom - rct->top <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span><br />          <span style="color: #000000;">&#123;</span><br />            nSegments = <span style="color: #000000;">&#40;</span> rct->bottom - rct->top <span style="color: #000000;">&#41;</span>;<br />          <span style="color: #000000;">&#125;</span><br />       <span style="color: #000000;">&#125;</span><br /><br />       ndR = <span style="color: #000000;">256</span> * <span style="color: #000000;">&#40;</span>nDiffR<span style="color: #000000;">&#41;</span> / <span style="color: #000000;">&#40;</span><span style="color: #0000ff;">max</span><span style="color: #000000;">&#40;</span>nSegments,<span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br />       ndG = <span style="color: #000000;">256</span> * <span style="color: #000000;">&#40;</span>nDiffG<span style="color: #000000;">&#41;</span> / <span style="color: #000000;">&#40;</span><span style="color: #0000ff;">max</span><span style="color: #000000;">&#40;</span>nSegments,<span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br />       ndB = <span style="color: #000000;">256</span> * <span style="color: #000000;">&#40;</span>nDiffB<span style="color: #000000;">&#41;</span> / <span style="color: #000000;">&#40;</span><span style="color: #0000ff;">max</span><span style="color: #000000;">&#40;</span>nSegments,<span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br />       nCX = <span style="color: #000000;">&#40;</span>rct->right-rct->left<span style="color: #000000;">&#41;</span> / <span style="color: #0000ff;">max</span><span style="color: #000000;">&#40;</span>nSegments,<span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span>;<br />       nCY = <span style="color: #000000;">&#40;</span>rct->bottom-rct->top<span style="color: #000000;">&#41;</span> / <span style="color: #0000ff;">max</span><span style="color: #000000;">&#40;</span>nSegments,<span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span>;<br /><br />       nR *= <span style="color: #000000;">256</span>;<br />       nG *= <span style="color: #000000;">256</span>;<br />       nB *= <span style="color: #000000;">256</span>;<br /><br />       <span style="color: #00C800;">for</span> <span style="color: #000000;">&#40;</span>i = <span style="color: #000000;">0</span>; i < nSegments; i++, nR += ndR, nG += ndG, nB += ndB<span style="color: #000000;">&#41;</span><br />       <span style="color: #000000;">&#123;</span><br /><br />               <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span>i == <span style="color: #000000;">&#40;</span>nSegments - <span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><br />               <span style="color: #000000;">&#123;</span><br />                  nRight  = rct->right;<br />                  nBottom = rct->bottom;<br />               <span style="color: #000000;">&#125;</span><br />               <span style="color: #00C800;">else</span><br />               <span style="color: #000000;">&#123;</span><br />                  nBottom = nTop + nCY;<br />                  nRight = nLeft + nCX;<br />               <span style="color: #000000;">&#125;</span><br /><br />               cr = RGB<span style="color: #000000;">&#40;</span>nR / <span style="color: #000000;">256</span>, nG / <span style="color: #000000;">256</span>, nB / <span style="color: #000000;">256</span><span style="color: #000000;">&#41;</span>;<br /><br />               <span style="color: #000000;">&#123;</span><br />                  hBrush = CreateSolidBrush<span style="color: #000000;">&#40;</span> cr <span style="color: #000000;">&#41;</span>;<br />                  <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> bVertical <span style="color: #000000;">&#41;</span><br />                  <span style="color: #000000;">&#123;</span><br />                     rc.top    = nTop;<br />                     rc.<span style="color: #0000ff;">left</span>   = rct->left;<br />                     rc.bottom = nBottom + <span style="color: #000000;">1</span>;<br />                     rc.<span style="color: #0000ff;">right</span>  = rct->right;<br />                  <span style="color: #000000;">&#125;</span><br />                  <span style="color: #00C800;">else</span><br />                  <span style="color: #000000;">&#123;</span><br />                     rc.top    = rct->top;<br />                     rc.<span style="color: #0000ff;">left</span>   = nLeft;<br />                     rc.bottom = rct->bottom;<br />                     rc.<span style="color: #0000ff;">right</span>  = nRight<span style="color: #000000;">+1</span>;<br />                  <span style="color: #000000;">&#125;</span><br />                  FillRect<span style="color: #000000;">&#40;</span>hDC, &rc, hBrush <span style="color: #000000;">&#41;</span>;<br />                  DeleteObject<span style="color: #000000;">&#40;</span> hBrush <span style="color: #000000;">&#41;</span>;<br />               <span style="color: #000000;">&#125;</span><br /><br />               nLeft = nRight;<br />               nTop = nBottom;<br />       <span style="color: #000000;">&#125;</span><br />    <span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />COLORREF MixedColor<span style="color: #000000;">&#40;</span>COLORREF colorA,COLORREF colorB<span style="color: #000000;">&#41;</span><br /><span style="color: #000000;">&#123;</span><br />  <span style="color: #B900B9;">// ( 86a + 14b ) / 100</span><br />  int red   = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">86</span>,GetRValue<span style="color: #000000;">&#40;</span>colorA<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">100</span><span style="color: #000000;">&#41;</span> + MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">14</span>,GetRValue<span style="color: #000000;">&#40;</span>colorB<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">100</span><span style="color: #000000;">&#41;</span>;<br />  int green = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">86</span>,GetGValue<span style="color: #000000;">&#40;</span>colorA<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">100</span><span style="color: #000000;">&#41;</span> + MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">14</span>,GetGValue<span style="color: #000000;">&#40;</span>colorB<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">100</span><span style="color: #000000;">&#41;</span>;<br />  int blue  = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">86</span>,GetBValue<span style="color: #000000;">&#40;</span>colorA<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">100</span><span style="color: #000000;">&#41;</span> + MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">14</span>,GetBValue<span style="color: #000000;">&#40;</span>colorB<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">100</span><span style="color: #000000;">&#41;</span>;<br /><br />  <span style="color: #00C800;">return</span> RGB<span style="color: #000000;">&#40;</span> <span style="color: #0000ff;">min</span><span style="color: #000000;">&#40;</span>red,0xff<span style="color: #000000;">&#41;</span>,<span style="color: #0000ff;">min</span><span style="color: #000000;">&#40;</span>green,0xff<span style="color: #000000;">&#41;</span>, <span style="color: #0000ff;">min</span><span style="color: #000000;">&#40;</span>blue,0xff<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />COLORREF MidColor<span style="color: #000000;">&#40;</span>COLORREF colorA,COLORREF colorB<span style="color: #000000;">&#41;</span><br /><span style="color: #000000;">&#123;</span><br />  <span style="color: #B900B9;">// (7a + 3b)/10</span><br />  int red   = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">7</span>,GetRValue<span style="color: #000000;">&#40;</span>colorA<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span> + MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">3</span>,GetRValue<span style="color: #000000;">&#40;</span>colorB<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span>;<br />  int green = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">7</span>,GetGValue<span style="color: #000000;">&#40;</span>colorA<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span> + MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">3</span>,GetGValue<span style="color: #000000;">&#40;</span>colorB<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span>;<br />  int blue  = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">7</span>,GetBValue<span style="color: #000000;">&#40;</span>colorA<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span> + MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">3</span>,GetBValue<span style="color: #000000;">&#40;</span>colorB<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span>;<br /><br />  <span style="color: #00C800;">return</span> RGB<span style="color: #000000;">&#40;</span> <span style="color: #0000ff;">min</span><span style="color: #000000;">&#40;</span>red,0xff<span style="color: #000000;">&#41;</span>,<span style="color: #0000ff;">min</span><span style="color: #000000;">&#40;</span>green,0xff<span style="color: #000000;">&#41;</span>, <span style="color: #0000ff;">min</span><span style="color: #000000;">&#40;</span>blue,0xff<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />COLORREF GrayColor<span style="color: #000000;">&#40;</span>COLORREF crColor<span style="color: #000000;">&#41;</span><br /><span style="color: #000000;">&#123;</span><br />  int Gray  = <span style="color: #000000;">&#40;</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#40;</span>int<span style="color: #000000;">&#41;</span>GetRValue<span style="color: #000000;">&#40;</span>crColor<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span> + GetGValue<span style="color: #000000;">&#40;</span>crColor<span style="color: #000000;">&#41;</span> + GetBValue<span style="color: #000000;">&#40;</span>crColor<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>/<span style="color: #000000;">3</span>;<br /><br />  <span style="color: #00C800;">return</span> RGB<span style="color: #000000;">&#40;</span> Gray,Gray,Gray<span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />BOOL IsLightColor<span style="color: #000000;">&#40;</span>COLORREF crColor<span style="color: #000000;">&#41;</span><br /><span style="color: #000000;">&#123;</span><br />  <span style="color: #00C800;">return</span> <span style="color: #000000;">&#40;</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#40;</span>int<span style="color: #000000;">&#41;</span>GetRValue<span style="color: #000000;">&#40;</span>crColor<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span> + GetGValue<span style="color: #000000;">&#40;</span>crColor<span style="color: #000000;">&#41;</span> + GetBValue<span style="color: #000000;">&#40;</span>crColor<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>><span style="color: #000000;">&#40;</span><span style="color: #000000;">3</span>*<span style="color: #000000;">128</span><span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />COLORREF BleachColor<span style="color: #000000;">&#40;</span>int Add, COLORREF <span style="color: #0000ff;">color</span><span style="color: #000000;">&#41;</span><br /><span style="color: #000000;">&#123;</span><br />  <span style="color: #00C800;">return</span> RGB<span style="color: #000000;">&#40;</span> <span style="color: #0000ff;">min</span> <span style="color: #000000;">&#40;</span>GetRValue<span style="color: #000000;">&#40;</span><span style="color: #0000ff;">color</span><span style="color: #000000;">&#41;</span>+Add, <span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>,<br />              <span style="color: #0000ff;">min</span> <span style="color: #000000;">&#40;</span>GetGValue<span style="color: #000000;">&#40;</span><span style="color: #0000ff;">color</span><span style="color: #000000;">&#41;</span>+Add, <span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>,<br />              <span style="color: #0000ff;">min</span> <span style="color: #000000;">&#40;</span>GetBValue<span style="color: #000000;">&#40;</span><span style="color: #0000ff;">color</span><span style="color: #000000;">&#41;</span>+Add, <span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//------------------------------------------------------//</span><br /><br /><span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> DARKENCOLORXP <span style="color: #000000;">&#41;</span> <span style="color: #B900B9;">//COLORREF lcolor)</span><br /><span style="color: #000000;">&#123;</span><br />  COLORREF lcolor = hb_parnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span>;<br />  hb_retnl<span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span> MulDiv<span style="color: #000000;">&#40;</span>GetRValue<span style="color: #000000;">&#40;</span>lcolor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">7</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span>,<br />                 MulDiv<span style="color: #000000;">&#40;</span>GetGValue<span style="color: #000000;">&#40;</span>lcolor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">7</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span>,<br />                 MulDiv<span style="color: #000000;">&#40;</span>GetBValue<span style="color: #000000;">&#40;</span>lcolor<span style="color: #000000;">&#41;</span><span style="color: #000000;">+55</span>,<span style="color: #000000;">7</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><span style="color: #B900B9;">//------------------------------------------------------//</span><br /><br /><span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> DARKENCOLOR <span style="color: #000000;">&#41;</span> <span style="color: #B900B9;">// long lScale, COLORREF lColor)</span><br /><span style="color: #000000;">&#123;</span><br />  COLORREF lColor = hb_parnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">2</span><span style="color: #000000;">&#41;</span>;<br />  LONG lScale = hb_parni<span style="color: #000000;">&#40;</span><span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span>;<br /><br />  long red   = MulDiv<span style="color: #000000;">&#40;</span>GetRValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-lScale<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>;<br />  long green = MulDiv<span style="color: #000000;">&#40;</span>GetGValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-lScale<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>;<br />  long blue  = MulDiv<span style="color: #000000;">&#40;</span>GetBValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-lScale<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>;<br /><br />  hb_retnl<span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span>red, green, blue<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />COLORREF DarkenColor<span style="color: #000000;">&#40;</span>long lScale, COLORREF lColor<span style="color: #000000;">&#41;</span><br /><span style="color: #000000;">&#123;</span><br /><br />  long red   = MulDiv<span style="color: #000000;">&#40;</span>GetRValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-lScale<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>;<br />  long green = MulDiv<span style="color: #000000;">&#40;</span>GetGValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-lScale<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>;<br />  long blue  = MulDiv<span style="color: #000000;">&#40;</span>GetBValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-lScale<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>;<br /><br />  <span style="color: #00C800;">return</span><span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span>red, green, blue<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//-------------------------------------------------------//</span><br /><br /><span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> LIGHTCOLOR <span style="color: #000000;">&#41;</span> <span style="color: #B900B9;">//long lScale, COLORREF lColor)</span><br /><span style="color: #000000;">&#123;</span><br />  COLORREF lColor = hb_parnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">2</span><span style="color: #000000;">&#41;</span>;<br />  LONG lScale = hb_parni<span style="color: #000000;">&#40;</span><span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span>;<br /><br />  long R = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-GetRValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,lScale,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>+GetRValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>;<br />  long G = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-GetGValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,lScale,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>+GetGValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>;<br />  long B = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-GetBValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,lScale,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>+GetBValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>;<br /><br />  hb_retnl<span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span>R, G, B<span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />COLORREF LightenColor<span style="color: #000000;">&#40;</span> long lScale, COLORREF lColor<span style="color: #000000;">&#41;</span><br /><span style="color: #000000;">&#123;</span><br />  long R = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-GetRValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,lScale,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>+GetRValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>;<br />  long G = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-GetGValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,lScale,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>+GetGValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>;<br />  long B = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-GetBValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,lScale,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>+GetBValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>;<br /><br />  <span style="color: #00C800;">return</span><span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span>R, G, B<span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//-------------------------------------//</span><br /><br /><span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> DEGRADADO <span style="color: #000000;">&#41;</span><br />   <span style="color: #000000;">&#123;</span><br />           RECT rct;<br /><br />           rct.top      = hb_parvni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span>, <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>;<br />           rct.<span style="color: #0000ff;">left</span>     = hb_parvni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span>, <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span>;<br />           rct.bottom   = hb_parvni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span>, <span style="color: #000000;">3</span> <span style="color: #000000;">&#41;</span>;<br />           rct.<span style="color: #0000ff;">right</span>    = hb_parvni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span>, <span style="color: #000000;">4</span> <span style="color: #000000;">&#41;</span>;<br /><br />           DegardeFill<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> HDC <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> , &rct, hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">3</span> <span style="color: #000000;">&#41;</span>, hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">4</span> <span style="color: #000000;">&#41;</span>, hb_parl<span style="color: #000000;">&#40;</span><span style="color: #000000;">5</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />   <span style="color: #000000;">&#125;</span><br /><br /> <span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br /> <br /><br /><br /> </div>[/code:4y7kkc1h]
Compilando una rutina de menu
Ruben, qué utilizas Harbour o XHarbour? Que version de Borland?
Compilando una rutina de menu
[quote="cnavarro":3a4mmxlt]Ruben, qué utilizas Harbour o XHarbour? Que version de Borland?[/quote:3a4mmxlt] Gracias. Uso las dos Versiones Harbour y xHarbour. La version de BCC de Borland? es la version 6.8 Estoy tratando de compilar el menu.c publicado.
Compilando una rutina de menu
Hola amigos Podéis pasar las fuentes y algún ejemplo. Un saludo y gracias
Compilando una rutina de menu
Me uno a la lista. Ya que el codigo que se publico no funciona compile el ejemplo que se publico. y el ejemplo falta el archivo .rc este es el error [code=fw:11g06j7m]<div class="fw" id="{CB}" style="font-family: monospace;"><br /><br />Application<br />===========<br />   Path and <span style="color: #0000ff;">name</span>: <span style="color: #000000;">K</span>:\v_xharb_v3\menu_h.exe <span style="color: #000000;">&#40;</span><span style="color: #000000;">32</span> bits<span style="color: #000000;">&#41;</span><br />   <span style="color: #0000ff;">Size</span>:   <span style="color: #000000;">993</span>,<span style="color: #000000;">792</span> bytes<br />   Compiler version: <span style="color: #000000;">Harbour</span> <span style="color: #000000;">3.2</span>.0dev <span style="color: #000000;">&#40;</span>r1501292255<span style="color: #000000;">&#41;</span><br />   FiveWin  Version: <span style="color: #000000;">FWH</span> <span style="color: #000000;">14.12</span><br />   Windows version: <span style="color: #000000;">6.2</span>, Build <span style="color: #000000;">9200</span> <br /><br />   Time <span style="color: #0000ff;">from</span> start: <span style="color: #000000;">0</span> hours <span style="color: #000000;">0</span> mins <span style="color: #000000;">0</span> secs <br />   Error occurred <span style="color: #00C800;">at</span>: <span style="color: #000000;">05</span>/<span style="color: #000000;">24</span>/<span style="color: #000000;">15</span>, <span style="color: #000000;">19</span>:<span style="color: #000000;">58</span>:<span style="color: #000000;">40</span><br />   Error description: <span style="color: #000000;">Error</span> BASE/<span style="color: #000000;">1066</span>  Argument error: <span style="color: #000000;">conditional</span><br />   Args:<br />     <span style="color: #000000;">&#91;</span>   <span style="color: #000000;">1</span><span style="color: #000000;">&#93;</span> = N   <span style="color: #000000;">0</span><br /><br />Stack Calls<br />===========<br />   Called <span style="color: #0000ff;">from</span>: .\source\classes\PDMENU.PRG => MENUADDITEM<span style="color: #000000;">&#40;</span> <span style="color: #000000;">47</span> <span style="color: #000000;">&#41;</span><br />   Called <span style="color: #0000ff;">from</span>: .\prg\menu_p.prg => BUILDMENU<span style="color: #000000;">&#40;</span> <span style="color: #000000;">114</span> <span style="color: #000000;">&#41;</span><br />   Called <span style="color: #0000ff;">from</span>: .\prg\menu_p.prg => MAIN<span style="color: #000000;">&#40;</span> <span style="color: #000000;">39</span> <span style="color: #000000;">&#41;</span><br /><br />System<br />======<br />   CPU type: <span style="color: #000000;">Intel</span><span style="color: #000000;">&#40;</span>R<span style="color: #000000;">&#41;</span> Core<span style="color: #000000;">&#40;</span>TM<span style="color: #000000;">&#41;</span> i3<span style="color: #000000;">-2100</span> CPU @ <span style="color: #000000;">3</span>.10GHz <span style="color: #000000;">3100</span> Mhz<br />   Hardware memory: <span style="color: #000000;">7385</span> megs<br /><br />   Free System resources: <span style="color: #000000;">90</span> %<br />        GDI    resources: <span style="color: #000000;">90</span> %<br />        User   resources: <span style="color: #000000;">90</span> %<br /><br />   Windows total applications running: <span style="color: #000000;">3</span><br />      <span style="color: #000000;">1</span> ,                                                                                                     <br />      <span style="color: #000000;">2</span> Conmutación de tareas, K:\v_xharb_v3\menu_h.exe</div>[/code:11g06j7m] Gracias
Compilando una rutina de menu
En cuanto a la publicacion de los fuentes Cita de Horacio [quote:23i0vj95] Cristobal, yo tengo los fuentes pero algunos son modificaciones de clases y funciones de FW. Deberia postear solo las modificaciones pero algunos están tan alterados que eso me parece dificil. Si Antonio no tiene inconvenientes los cuelgo de este hilo. [/quote:23i0vj95] Este es el RC que se usa en el ejemplo [code=fw:23i0vj95]<div class="fw" id="{CB}" style="font-family: monospace;"><br /><span style="color: #00C800;">New</span> &nbsp; &nbsp;BITMAP <span style="color: #ff0000;">"c:/fwh/bitmaps/16x16/new.bmp"</span><br /><span style="color: #0000ff;">Dialog</span> BITMAP <span style="color: #ff0000;">"c:/fwh/bitmaps/16x16/form.bmp"</span><br />Open &nbsp; BITMAP <span style="color: #ff0000;">"c:/fwh/bitmaps/16x16/open.bmp"</span><br />Save &nbsp; BITMAP <span style="color: #ff0000;">"c:/fwh/bitmaps/16x16/floppy.bmp"</span><br />Exit &nbsp; BITMAP <span style="color: #ff0000;">"c:/fwh/bitmaps/16x16/exit.bmp"</span><br />bitmap BITMAP <span style="color: #ff0000;">"c:/fwh/bitmaps/16x16/bitmap.bmp"</span><br /><span style="color: #0000ff;">icon</span> &nbsp; BITMAP <span style="color: #ff0000;">"c:/fwh/bitmaps/16x16/icon.bmp"</span><br /><span style="color: #B900B9;">//blanco BITMAP "otro.bmp"</span><br /><br />&nbsp;</div>[/code:23i0vj95] Estoy preparando unos ejemplos
Compilando una rutina de menu
Saludos Tienes un ejemplo de como se usa , el codigo publico en c para menus. [code=fw:31c4awfl]<div class="fw" id="{CB}" style="font-family: monospace;"><br /><br /><span style="color: #B900B9;">//#include <WinTen.h></span><br /><span style="color: #00D7D7;">#include</span> <Windows.h><br /><span style="color: #B900B9;">//#include <ClipApi.h></span><br /><span style="color: #00D7D7;">#include</span> <HbApi.h><br /><span style="color: #00D7D7;">#include</span> <commctrl.h><br /><span style="color: #00D7D7;">#include</span> <StdLib.h><br /><br /><span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />void DegradColor<span style="color: #000000;">&#40;</span> HDC hDC, RECT * rori, COLORREF cFrom, COLORREF cTo, int iType, int iRound <span style="color: #000000;">&#41;</span><br /><span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp;int clr1r, clr1g, clr1b, clr2r, clr2g, clr2b ;<br />&nbsp; &nbsp;signed int iEle, iRed, iGreen, iBlue, iTot, iHalf ;<br />&nbsp; &nbsp;BOOL bHorz = <span style="color: #000000;">&#40;</span> iType == <span style="color: #000000;">2</span> || iType == <span style="color: #000000;">4</span> <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp;BOOL bDir ;<br />&nbsp; &nbsp;RECT rct ;<br />&nbsp; &nbsp;HPEN hOldPen, hPen ;<br />&nbsp; &nbsp;LOGBRUSH lb ;<br />&nbsp; &nbsp;HBRUSH hOldBrush, hBrush, hNull ;<br /><br />&nbsp; &nbsp;rct.top = rori->top ;<br />&nbsp; &nbsp;rct.<span style="color: #0000ff;">left</span> = rori->left ;<br />&nbsp; &nbsp;rct.bottom = rori->bottom ;<br />&nbsp; &nbsp;rct.<span style="color: #0000ff;">right</span> = rori->right ;<br /><br />&nbsp; &nbsp; iTot &nbsp; = <span style="color: #000000;">&#40;</span> ! bHorz ? <span style="color: #000000;">&#40;</span> rct.bottom &nbsp;- rct.top + <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> : <span style="color: #000000;"><span style="color: #000000;">&#40;</span></span> rct.<span style="color: #0000ff;">right</span> - rct.<span style="color: #0000ff;">left</span> + <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br /><br />&nbsp; &nbsp;iHalf &nbsp;= iTot / <span style="color: #000000;">2</span> ;<br />&nbsp; &nbsp; lb.lbStyle = BS_NULL ;<br />&nbsp; &nbsp; hNull &nbsp;= CreateBrushIndirect<span style="color: #000000;">&#40;</span>&lb<span style="color: #000000;">&#41;</span> ;<br /><br />&nbsp; &nbsp;clr1r = GetRValue<span style="color: #000000;">&#40;</span> cFrom <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp;clr1g = GetGValue<span style="color: #000000;">&#40;</span> cFrom <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp;clr1b = GetBValue<span style="color: #000000;">&#40;</span> cFrom <span style="color: #000000;">&#41;</span> ;<br /><br />&nbsp; &nbsp;clr2r = GetRValue<span style="color: #000000;">&#40;</span> cTo <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp;clr2g = GetGValue<span style="color: #000000;">&#40;</span> cTo <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp;clr2b = GetBValue<span style="color: #000000;">&#40;</span> cTo <span style="color: #000000;">&#41;</span> ;<br /><br />&nbsp; &nbsp;iRed &nbsp; = &nbsp;<span style="color: #0000ff;">abs</span><span style="color: #000000;">&#40;</span> clr2r - clr1r <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp;iGreen = &nbsp;<span style="color: #0000ff;">abs</span><span style="color: #000000;">&#40;</span> clr2g - clr1g <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp;iBlue &nbsp;= &nbsp;<span style="color: #0000ff;">abs</span><span style="color: #000000;">&#40;</span> clr2b - clr1b <span style="color: #000000;">&#41;</span> ;<br /><br />&nbsp; &nbsp;iRed &nbsp; = <span style="color: #000000;">&#40;</span> iRed <= <span style="color: #000000;">0</span> ? <span style="color: #000000;">0</span> : <span style="color: #000000;"><span style="color: #000000;">&#40;</span></span> iRed / iTot <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp;iGreen = <span style="color: #000000;">&#40;</span> iGreen <= <span style="color: #000000;">0</span> ? <span style="color: #000000;">0</span> : <span style="color: #000000;"><span style="color: #000000;">&#40;</span></span> iGreen / iTot <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp;iBlue &nbsp;= <span style="color: #000000;">&#40;</span> iBlue <= <span style="color: #000000;">0</span> ? <span style="color: #000000;">0</span> : <span style="color: #000000;"><span style="color: #000000;">&#40;</span></span> iBlue / iTot <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br /><br />&nbsp; &nbsp;<span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iType == <span style="color: #000000;">3</span> || iType == <span style="color: #000000;">4</span> <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp;<span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp; iRed &nbsp; *= <span style="color: #000000;">2</span> ;<br />&nbsp; &nbsp; &nbsp; iGreen *= <span style="color: #000000;">2</span> ;<br />&nbsp; &nbsp; &nbsp; iBlue &nbsp;*= <span style="color: #000000;">2</span> ;<br />&nbsp; &nbsp;<span style="color: #000000;">&#125;</span><br /><br />&nbsp; &nbsp;<span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iType == <span style="color: #000000;">5</span> <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp;<span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp; &nbsp; rct.top &nbsp;+= <span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> rct.bottom - rct.top <span style="color: #000000;">&#41;</span> / <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; rct.<span style="color: #0000ff;">left</span> += <span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> rct.<span style="color: #0000ff;">right</span> - rct.<span style="color: #0000ff;">left</span> <span style="color: #000000;">&#41;</span> / <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; rct.top &nbsp;-= <span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> rct.bottom - rct.top <span style="color: #000000;">&#41;</span> / <span style="color: #000000;">3</span> <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; rct.bottom = rct.top + <span style="color: #000000;">2</span> ;<br />&nbsp; &nbsp; &nbsp; rct.<span style="color: #0000ff;">right</span> &nbsp;= rct.<span style="color: #0000ff;">left</span> + <span style="color: #000000;">2</span> ;<br />&nbsp; &nbsp;<span style="color: #000000;">&#125;</span><br />&nbsp; &nbsp;<span style="color: #00C800;">else</span><br />&nbsp; &nbsp;<span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp; <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> ! bHorz <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; rct.bottom = rct.top + <span style="color: #000000;">1</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #00C800;">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; rct.<span style="color: #0000ff;">right</span> = rct.<span style="color: #0000ff;">left</span> + <span style="color: #000000;">1</span> ;<br />&nbsp; &nbsp;<span style="color: #000000;">&#125;</span><br /><br /><br />&nbsp; &nbsp;<span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iType == <span style="color: #000000;">5</span> <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp;<span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;hPen &nbsp; &nbsp; &nbsp;= CreatePen<span style="color: #000000;">&#40;</span> PS_SOLID, <span style="color: #000000;">1</span>, RGB<span style="color: #000000;">&#40;</span> clr2r, clr2g, clr2b <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; hOldPen &nbsp; = SelectObject<span style="color: #000000;">&#40;</span> hDC, hPen <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; hBrush &nbsp; &nbsp;= CreateSolidBrush<span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span> clr2r, clr2g, clr2b <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; hOldBrush = SelectObject<span style="color: #000000;">&#40;</span> hDC, hBrush <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iRound == <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Ellipse<span style="color: #000000;">&#40;</span> hDC, rori->left, rori->top, rori->right, rori->bottom <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; <span style="color: #00C800;">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; RoundRect<span style="color: #000000;">&#40;</span> hDC, rori->left, rori->top, rori->right, rori->bottom, <span style="color: #000000;">16</span>, <span style="color: #000000;">16</span> <span style="color: #000000;">&#41;</span> ;<br /><br />&nbsp; &nbsp; SelectObject<span style="color: #000000;">&#40;</span> hDC, hOldBrush <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp;DeleteObject<span style="color: #000000;">&#40;</span> hBrush <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; SelectObject<span style="color: #000000;">&#40;</span> hDC, hOldPen <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp;DeleteObject<span style="color: #000000;">&#40;</span> hPen <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp;hPen &nbsp; &nbsp;= CreatePen<span style="color: #000000;">&#40;</span> PS_SOLID, <span style="color: #000000;">2</span>, RGB<span style="color: #000000;">&#40;</span> clr1r, clr1g, clr1b <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; hOldPen = SelectObject<span style="color: #000000;">&#40;</span> hDC, hPen <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; SelectObject<span style="color: #000000;">&#40;</span> hDC, hNull <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iRound == <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Ellipse<span style="color: #000000;">&#40;</span> hDC, rct.<span style="color: #0000ff;">left</span>, rct.top, rct.<span style="color: #0000ff;">right</span>, rct.bottom <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; <span style="color: #00C800;">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; RoundRect<span style="color: #000000;">&#40;</span> hDC, rct.<span style="color: #0000ff;">left</span>, rct.top, rct.<span style="color: #0000ff;">right</span>, rct.bottom, <span style="color: #000000;">16</span>, <span style="color: #000000;">16</span> <span style="color: #000000;">&#41;</span> ;<br /><br />&nbsp; &nbsp;<span style="color: #000000;">&#125;</span><br />&nbsp; &nbsp;<span style="color: #00C800;">else</span><br />&nbsp; &nbsp;<span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;hPen &nbsp; &nbsp; &nbsp;= CreatePen<span style="color: #000000;">&#40;</span> PS_SOLID, <span style="color: #000000;">1</span>, RGB<span style="color: #000000;">&#40;</span> clr1r, clr1g, clr1b <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; hOldPen &nbsp; = SelectObject<span style="color: #000000;">&#40;</span> hDC, hPen <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; hBrush &nbsp; &nbsp;= CreateSolidBrush<span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span> clr1r, clr1g, clr1b <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; hOldBrush = SelectObject<span style="color: #000000;">&#40;</span> hDC, hBrush <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp;<span style="color: #000000;">&#125;</span><br /><br />&nbsp; &nbsp;<span style="color: #00C800;">for</span><span style="color: #000000;">&#40;</span> iEle = <span style="color: #000000;">1</span>; iEle < iTot; iEle++ <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp;<span style="color: #000000;">&#123;</span><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iType > <span style="color: #000000;">2</span> && iType < <span style="color: #000000;">5</span> && iEle > iHalf <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; clr2r = GetRValue<span style="color: #000000;">&#40;</span> cFrom <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; clr2g = GetGValue<span style="color: #000000;">&#40;</span> cFrom <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; clr2b = GetBValue<span style="color: #000000;">&#40;</span> cFrom <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#125;</span><br /><br />&nbsp; &nbsp; &nbsp; bDir = <span style="color: #000000;">&#40;</span> clr2r > clr1r ? <span style="color: #00C800;">TRUE</span> : <span style="color: #00C800;">FALSE</span> <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> bDir <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; clr1r += iRed ;<br />&nbsp; &nbsp; &nbsp; <span style="color: #00C800;">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; clr1r -= iRed ;<br /><br />&nbsp; &nbsp; &nbsp; clr1r = <span style="color: #000000;">&#40;</span> clr1r < <span style="color: #000000;">0</span> ? <span style="color: #000000;">0</span> : <span style="color: #000000;">clr1r</span> > <span style="color: #000000;">255</span> ? <span style="color: #000000;">255</span> : <span style="color: #000000;">clr1r</span> <span style="color: #000000;">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; bDir = <span style="color: #000000;">&#40;</span> clr2g > clr1g ? <span style="color: #00C800;">TRUE</span> : <span style="color: #00C800;">FALSE</span> &nbsp;<span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> bDir <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; clr1g += iGreen ;<br />&nbsp; &nbsp; &nbsp; <span style="color: #00C800;">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; clr1g -= iGreen ;<br /><br />&nbsp; &nbsp; &nbsp; clr1g = <span style="color: #000000;">&#40;</span> clr1g < <span style="color: #000000;">0</span> ? <span style="color: #000000;">0</span> : <span style="color: #000000;">clr1g</span> > <span style="color: #000000;">255</span> ? <span style="color: #000000;">255</span> : <span style="color: #000000;">clr1g</span> <span style="color: #000000;">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; bDir = <span style="color: #000000;">&#40;</span> clr2b > clr1b ? <span style="color: #00C800;">TRUE</span> : <span style="color: #00C800;">FALSE</span> &nbsp;<span style="color: #000000;">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> bDir <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; clr1b += iBlue ;<br />&nbsp; &nbsp; &nbsp; <span style="color: #00C800;">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; clr1b -= iBlue ;<br /><br />&nbsp; &nbsp; &nbsp; clr1b = <span style="color: #000000;">&#40;</span> clr1b < <span style="color: #000000;">0</span> ? <span style="color: #000000;">0</span> : <span style="color: #000000;">clr1b</span> > <span style="color: #000000;">255</span> ? <span style="color: #000000;">255</span> : <span style="color: #000000;">clr1b</span> <span style="color: #000000;">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iType == <span style="color: #000000;">5</span> <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SelectObject<span style="color: #000000;">&#40;</span> hDC, hOldBrush <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;DeleteObject<span style="color: #000000;">&#40;</span> hNull <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; hNull &nbsp;= CreateBrushIndirect<span style="color: #000000;">&#40;</span>&lb<span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SelectObject<span style="color: #000000;">&#40;</span> hDC, hNull <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SelectObject<span style="color: #000000;">&#40;</span> hDC, hOldPen <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; DeleteObject<span style="color: #000000;">&#40;</span> hPen <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; hPen = CreatePen<span style="color: #000000;">&#40;</span> PS_SOLID, <span style="color: #000000;">2</span>, RGB<span style="color: #000000;">&#40;</span> clr1r, clr1g, clr1b <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SelectObject<span style="color: #000000;">&#40;</span> hDC, hPen <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iRound == <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Ellipse<span style="color: #000000;">&#40;</span> hDC, rct.<span style="color: #0000ff;">left</span>, rct.top, rct.<span style="color: #0000ff;">right</span> + <span style="color: #000000;">1</span>, rct.bottom + <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #00C800;">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; RoundRect<span style="color: #000000;">&#40;</span> hDC, rct.<span style="color: #0000ff;">left</span>, rct.top, rct.<span style="color: #0000ff;">right</span> + <span style="color: #000000;">1</span>, rct.bottom + <span style="color: #000000;">1</span>, <span style="color: #000000;">16</span>, <span style="color: #000000;">16</span> <span style="color: #000000;">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iRound == <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Ellipse<span style="color: #000000;">&#40;</span> hDC, rct.<span style="color: #0000ff;">left</span>, rct.top, rct.<span style="color: #0000ff;">right</span> + <span style="color: #000000;">1</span>, rct.bottom + <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #00C800;">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; RoundRect<span style="color: #000000;">&#40;</span> hDC, rct.<span style="color: #0000ff;">left</span>, rct.top, rct.<span style="color: #0000ff;">right</span> + <span style="color: #000000;">1</span>, rct.bottom + <span style="color: #000000;">1</span>, <span style="color: #000000;">16</span>, <span style="color: #000000;">16</span> <span style="color: #000000;">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rct.top &nbsp; &nbsp;-= <span style="color: #000000;">&#40;</span> rct.top <= rori->top ? <span style="color: #000000;">0</span> : <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rct.<span style="color: #0000ff;">left</span> &nbsp; -= <span style="color: #000000;">&#40;</span> rct.<span style="color: #0000ff;">left</span> <= rori->left ? <span style="color: #000000;">0</span> : <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rct.bottom += &nbsp;<span style="color: #000000;">&#40;</span> rct.bottom >= rori->bottom ? <span style="color: #000000;">0</span> : <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rct.<span style="color: #0000ff;">right</span> &nbsp;+= &nbsp;<span style="color: #000000;">&#40;</span> rct.<span style="color: #0000ff;">right</span> >= rori->right ? <span style="color: #000000;">0</span> : <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #000000;">&#125;</span><br />&nbsp; &nbsp; &nbsp; <span style="color: #00C800;">else</span><br />&nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SelectObject<span style="color: #000000;">&#40;</span> hDC, hOldBrush <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp;DeleteObject<span style="color: #000000;">&#40;</span> hBrush <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; hBrush = CreateSolidBrush<span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span> clr1r, clr1g, clr1b <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; SelectObject<span style="color: #000000;">&#40;</span> hDC, hBrush <span style="color: #000000;">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; FillRect<span style="color: #000000;">&#40;</span> hDC, &rct, hBrush <span style="color: #000000;">&#41;</span> ;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> ! bHorz <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rct.top++ ;<br />&nbsp; &nbsp; &nbsp; &nbsp; rct.bottom++ ;<br />&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #00C800;">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rct.<span style="color: #0000ff;">left</span>++ ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; rct.<span style="color: #0000ff;">right</span>++ ;<br />&nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#125;</span><br />&nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#125;</span><br />&nbsp; &nbsp;<span style="color: #000000;">&#125;</span><br />&nbsp; &nbsp; SelectObject<span style="color: #000000;">&#40;</span> hDC, hOldBrush <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; SelectObject<span style="color: #000000;">&#40;</span> hDC, hOldPen <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp;DeleteObject<span style="color: #000000;">&#40;</span> hBrush <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp;DeleteObject<span style="color: #000000;">&#40;</span> hPen <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp;DeleteObject<span style="color: #000000;">&#40;</span> hNull <span style="color: #000000;">&#41;</span> ;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//---------------------------------------------------------------------------//</span><br /><br />void DegardeFill<span style="color: #000000;">&#40;</span> HDC hDC, RECT* rct, COLORREF crStart, COLORREF crEnd, int bVertical <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; <span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;int nSegments = <span style="color: #000000;">100</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;COLORREF cr;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nR &nbsp; &nbsp; &nbsp;= GetRValue<span style="color: #000000;">&#40;</span>crStart<span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nG &nbsp; &nbsp; &nbsp;= GetGValue<span style="color: #000000;">&#40;</span>crStart<span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nB &nbsp; &nbsp; &nbsp;= GetBValue<span style="color: #000000;">&#40;</span>crStart<span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int neB &nbsp; &nbsp; = GetBValue<span style="color: #000000;">&#40;</span>crEnd<span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int neG &nbsp; &nbsp; = GetGValue<span style="color: #000000;">&#40;</span>crEnd<span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int neR &nbsp; &nbsp; = GetRValue<span style="color: #000000;">&#40;</span>crEnd<span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nDiffR &nbsp;= <span style="color: #000000;">&#40;</span>neR - nR<span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nDiffG &nbsp;= <span style="color: #000000;">&#40;</span>neG - nG<span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nDiffB &nbsp;= <span style="color: #000000;">&#40;</span>neB - nB<span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;int ndR ;<br />&nbsp; &nbsp; &nbsp; &nbsp;int ndG ;<br />&nbsp; &nbsp; &nbsp; &nbsp;int ndB ;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nCX ;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nCY ;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nTop &nbsp; &nbsp;= rct->top;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nBottom ; <span style="color: #B900B9;">//= rct->bottom;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;int nLeft &nbsp; = rct->left;<br />&nbsp; &nbsp; &nbsp; &nbsp;int nRight ; <span style="color: #B900B9;">// = rct->right;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;HBRUSH hBrush;<br />&nbsp; &nbsp; &nbsp; &nbsp;RECT rc;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp;int i;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> !bVertical <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> nSegments > <span style="color: #000000;">&#40;</span> rct->right - rct->left <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; nSegments = <span style="color: #000000;">&#40;</span> rct->right - rct->left <span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #000000;">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #00C800;">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> nSegments > <span style="color: #000000;">&#40;</span> rct->bottom - rct->top <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; nSegments = <span style="color: #000000;">&#40;</span> rct->bottom - rct->top <span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #000000;">&#125;</span><br /><br />&nbsp; &nbsp; &nbsp; &nbsp;ndR = <span style="color: #000000;">256</span> * <span style="color: #000000;">&#40;</span>nDiffR<span style="color: #000000;">&#41;</span> / <span style="color: #000000;">&#40;</span><span style="color: #0000ff;">max</span><span style="color: #000000;">&#40;</span>nSegments,<span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;ndG = <span style="color: #000000;">256</span> * <span style="color: #000000;">&#40;</span>nDiffG<span style="color: #000000;">&#41;</span> / <span style="color: #000000;">&#40;</span><span style="color: #0000ff;">max</span><span style="color: #000000;">&#40;</span>nSegments,<span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;ndB = <span style="color: #000000;">256</span> * <span style="color: #000000;">&#40;</span>nDiffB<span style="color: #000000;">&#41;</span> / <span style="color: #000000;">&#40;</span><span style="color: #0000ff;">max</span><span style="color: #000000;">&#40;</span>nSegments,<span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;nCX = <span style="color: #000000;">&#40;</span>rct->right-rct->left<span style="color: #000000;">&#41;</span> / <span style="color: #0000ff;">max</span><span style="color: #000000;">&#40;</span>nSegments,<span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;nCY = <span style="color: #000000;">&#40;</span>rct->bottom-rct->top<span style="color: #000000;">&#41;</span> / <span style="color: #0000ff;">max</span><span style="color: #000000;">&#40;</span>nSegments,<span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span>;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp;nR *= <span style="color: #000000;">256</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;nG *= <span style="color: #000000;">256</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp;nB *= <span style="color: #000000;">256</span>;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #00C800;">for</span> <span style="color: #000000;">&#40;</span>i = <span style="color: #000000;">0</span>; i < nSegments; i++, nR += ndR, nG += ndG, nB += ndB<span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #000000;">&#123;</span><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span>i == <span style="color: #000000;">&#40;</span>nSegments - <span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; nRight &nbsp;= rct->right;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; nBottom = rct->bottom;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #000000;">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #00C800;">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; nBottom = nTop + nCY;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; nRight = nLeft + nCX;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #000000;">&#125;</span><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;cr = RGB<span style="color: #000000;">&#40;</span>nR / <span style="color: #000000;">256</span>, nG / <span style="color: #000000;">256</span>, nB / <span style="color: #000000;">256</span><span style="color: #000000;">&#41;</span>;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; hBrush = CreateSolidBrush<span style="color: #000000;">&#40;</span> cr <span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> bVertical <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.top &nbsp; &nbsp;= nTop;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.<span style="color: #0000ff;">left</span> &nbsp; = rct->left;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.bottom = nBottom + <span style="color: #000000;">1</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.<span style="color: #0000ff;">right</span> &nbsp;= rct->right;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #00C800;">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.top &nbsp; &nbsp;= rct->top;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.<span style="color: #0000ff;">left</span> &nbsp; = nLeft;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.bottom = rct->bottom;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rc.<span style="color: #0000ff;">right</span> &nbsp;= nRight<span style="color: #000000;">+1</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FillRect<span style="color: #000000;">&#40;</span>hDC, &rc, hBrush <span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; DeleteObject<span style="color: #000000;">&#40;</span> hBrush <span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #000000;">&#125;</span><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;nLeft = nRight;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;nTop = nBottom;<br />&nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #000000;">&#125;</span><br />&nbsp; &nbsp; <span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />COLORREF MixedColor<span style="color: #000000;">&#40;</span>COLORREF colorA,COLORREF colorB<span style="color: #000000;">&#41;</span><br /><span style="color: #000000;">&#123;</span><br />&nbsp; <span style="color: #B900B9;">// ( 86a + 14b ) / 100</span><br />&nbsp; int red &nbsp; = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">86</span>,GetRValue<span style="color: #000000;">&#40;</span>colorA<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">100</span><span style="color: #000000;">&#41;</span> + MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">14</span>,GetRValue<span style="color: #000000;">&#40;</span>colorB<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">100</span><span style="color: #000000;">&#41;</span>;<br />&nbsp; int green = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">86</span>,GetGValue<span style="color: #000000;">&#40;</span>colorA<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">100</span><span style="color: #000000;">&#41;</span> + MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">14</span>,GetGValue<span style="color: #000000;">&#40;</span>colorB<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">100</span><span style="color: #000000;">&#41;</span>;<br />&nbsp; int blue &nbsp;= MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">86</span>,GetBValue<span style="color: #000000;">&#40;</span>colorA<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">100</span><span style="color: #000000;">&#41;</span> + MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">14</span>,GetBValue<span style="color: #000000;">&#40;</span>colorB<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">100</span><span style="color: #000000;">&#41;</span>;<br /><br />&nbsp; <span style="color: #00C800;">return</span> RGB<span style="color: #000000;">&#40;</span> <span style="color: #0000ff;">min</span><span style="color: #000000;">&#40;</span>red,0xff<span style="color: #000000;">&#41;</span>,<span style="color: #0000ff;">min</span><span style="color: #000000;">&#40;</span>green,0xff<span style="color: #000000;">&#41;</span>, <span style="color: #0000ff;">min</span><span style="color: #000000;">&#40;</span>blue,0xff<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />COLORREF MidColor<span style="color: #000000;">&#40;</span>COLORREF colorA,COLORREF colorB<span style="color: #000000;">&#41;</span><br /><span style="color: #000000;">&#123;</span><br />&nbsp; <span style="color: #B900B9;">// (7a + 3b)/10</span><br />&nbsp; int red &nbsp; = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">7</span>,GetRValue<span style="color: #000000;">&#40;</span>colorA<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span> + MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">3</span>,GetRValue<span style="color: #000000;">&#40;</span>colorB<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span>;<br />&nbsp; int green = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">7</span>,GetGValue<span style="color: #000000;">&#40;</span>colorA<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span> + MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">3</span>,GetGValue<span style="color: #000000;">&#40;</span>colorB<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span>;<br />&nbsp; int blue &nbsp;= MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">7</span>,GetBValue<span style="color: #000000;">&#40;</span>colorA<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span> + MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">3</span>,GetBValue<span style="color: #000000;">&#40;</span>colorB<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span>;<br /><br />&nbsp; <span style="color: #00C800;">return</span> RGB<span style="color: #000000;">&#40;</span> <span style="color: #0000ff;">min</span><span style="color: #000000;">&#40;</span>red,0xff<span style="color: #000000;">&#41;</span>,<span style="color: #0000ff;">min</span><span style="color: #000000;">&#40;</span>green,0xff<span style="color: #000000;">&#41;</span>, <span style="color: #0000ff;">min</span><span style="color: #000000;">&#40;</span>blue,0xff<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />COLORREF GrayColor<span style="color: #000000;">&#40;</span>COLORREF crColor<span style="color: #000000;">&#41;</span><br /><span style="color: #000000;">&#123;</span><br />&nbsp; int Gray &nbsp;= <span style="color: #000000;">&#40;</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#40;</span>int<span style="color: #000000;">&#41;</span>GetRValue<span style="color: #000000;">&#40;</span>crColor<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span> + GetGValue<span style="color: #000000;">&#40;</span>crColor<span style="color: #000000;">&#41;</span> + GetBValue<span style="color: #000000;">&#40;</span>crColor<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>/<span style="color: #000000;">3</span>;<br /><br />&nbsp; <span style="color: #00C800;">return</span> RGB<span style="color: #000000;">&#40;</span> Gray,Gray,Gray<span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />BOOL IsLightColor<span style="color: #000000;">&#40;</span>COLORREF crColor<span style="color: #000000;">&#41;</span><br /><span style="color: #000000;">&#123;</span><br />&nbsp; <span style="color: #00C800;">return</span> <span style="color: #000000;">&#40;</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#40;</span>int<span style="color: #000000;">&#41;</span>GetRValue<span style="color: #000000;">&#40;</span>crColor<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span> + GetGValue<span style="color: #000000;">&#40;</span>crColor<span style="color: #000000;">&#41;</span> + GetBValue<span style="color: #000000;">&#40;</span>crColor<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>><span style="color: #000000;">&#40;</span><span style="color: #000000;">3</span>*<span style="color: #000000;">128</span><span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />COLORREF BleachColor<span style="color: #000000;">&#40;</span>int Add, COLORREF <span style="color: #0000ff;">color</span><span style="color: #000000;">&#41;</span><br /><span style="color: #000000;">&#123;</span><br />&nbsp; <span style="color: #00C800;">return</span> RGB<span style="color: #000000;">&#40;</span> <span style="color: #0000ff;">min</span> <span style="color: #000000;">&#40;</span>GetRValue<span style="color: #000000;">&#40;</span><span style="color: #0000ff;">color</span><span style="color: #000000;">&#41;</span>+Add, <span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #0000ff;">min</span> <span style="color: #000000;">&#40;</span>GetGValue<span style="color: #000000;">&#40;</span><span style="color: #0000ff;">color</span><span style="color: #000000;">&#41;</span>+Add, <span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #0000ff;">min</span> <span style="color: #000000;">&#40;</span>GetBValue<span style="color: #000000;">&#40;</span><span style="color: #0000ff;">color</span><span style="color: #000000;">&#41;</span>+Add, <span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//------------------------------------------------------//</span><br /><br /><span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> DARKENCOLORXP <span style="color: #000000;">&#41;</span> <span style="color: #B900B9;">//COLORREF lcolor)</span><br /><span style="color: #000000;">&#123;</span><br />&nbsp; COLORREF lcolor = hb_parnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span>;<br />&nbsp; hb_retnl<span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span> MulDiv<span style="color: #000000;">&#40;</span>GetRValue<span style="color: #000000;">&#40;</span>lcolor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">7</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;MulDiv<span style="color: #000000;">&#40;</span>GetGValue<span style="color: #000000;">&#40;</span>lcolor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">7</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span>,<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;MulDiv<span style="color: #000000;">&#40;</span>GetBValue<span style="color: #000000;">&#40;</span>lcolor<span style="color: #000000;">&#41;</span><span style="color: #000000;">+55</span>,<span style="color: #000000;">7</span>,<span style="color: #000000;">10</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><span style="color: #B900B9;">//------------------------------------------------------//</span><br /><br /><span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> DARKENCOLOR <span style="color: #000000;">&#41;</span> <span style="color: #B900B9;">// long lScale, COLORREF lColor)</span><br /><span style="color: #000000;">&#123;</span><br />&nbsp; COLORREF lColor = hb_parnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">2</span><span style="color: #000000;">&#41;</span>;<br />&nbsp; LONG lScale = hb_parni<span style="color: #000000;">&#40;</span><span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span>;<br /><br />&nbsp; long red &nbsp; = MulDiv<span style="color: #000000;">&#40;</span>GetRValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-lScale<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>;<br />&nbsp; long green = MulDiv<span style="color: #000000;">&#40;</span>GetGValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-lScale<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>;<br />&nbsp; long blue &nbsp;= MulDiv<span style="color: #000000;">&#40;</span>GetBValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-lScale<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>;<br /><br />&nbsp; hb_retnl<span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span>red, green, blue<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />COLORREF DarkenColor<span style="color: #000000;">&#40;</span>long lScale, COLORREF lColor<span style="color: #000000;">&#41;</span><br /><span style="color: #000000;">&#123;</span><br /><br />&nbsp; long red &nbsp; = MulDiv<span style="color: #000000;">&#40;</span>GetRValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-lScale<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>;<br />&nbsp; long green = MulDiv<span style="color: #000000;">&#40;</span>GetGValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-lScale<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>;<br />&nbsp; long blue &nbsp;= MulDiv<span style="color: #000000;">&#40;</span>GetBValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-lScale<span style="color: #000000;">&#41;</span>,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>;<br /><br />&nbsp; <span style="color: #00C800;">return</span><span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span>red, green, blue<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//-------------------------------------------------------//</span><br /><br /><span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> LIGHTCOLOR <span style="color: #000000;">&#41;</span> <span style="color: #B900B9;">//long lScale, COLORREF lColor)</span><br /><span style="color: #000000;">&#123;</span><br />&nbsp; COLORREF lColor = hb_parnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">2</span><span style="color: #000000;">&#41;</span>;<br />&nbsp; LONG lScale = hb_parni<span style="color: #000000;">&#40;</span><span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span>;<br /><br />&nbsp; long R = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-GetRValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,lScale,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>+GetRValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>;<br />&nbsp; long G = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-GetGValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,lScale,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>+GetGValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>;<br />&nbsp; long B = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-GetBValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,lScale,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>+GetBValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>;<br /><br />&nbsp; hb_retnl<span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span>R, G, B<span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />COLORREF LightenColor<span style="color: #000000;">&#40;</span> long lScale, COLORREF lColor<span style="color: #000000;">&#41;</span><br /><span style="color: #000000;">&#123;</span><br />&nbsp; long R = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-GetRValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,lScale,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>+GetRValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>;<br />&nbsp; long G = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-GetGValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,lScale,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>+GetGValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>;<br />&nbsp; long B = MulDiv<span style="color: #000000;">&#40;</span><span style="color: #000000;">255</span>-GetBValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>,lScale,<span style="color: #000000;">255</span><span style="color: #000000;">&#41;</span>+GetBValue<span style="color: #000000;">&#40;</span>lColor<span style="color: #000000;">&#41;</span>;<br /><br />&nbsp; <span style="color: #00C800;">return</span><span style="color: #000000;">&#40;</span> RGB<span style="color: #000000;">&#40;</span>R, G, B<span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #B900B9;">//-------------------------------------//</span><br /><br /><span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> DEGRADADO <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp;<span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;RECT rct;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rct.top &nbsp; &nbsp; &nbsp;= hb_parvni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span>, <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rct.<span style="color: #0000ff;">left</span> &nbsp; &nbsp; = hb_parvni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span>, <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rct.bottom &nbsp; = hb_parvni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span>, <span style="color: #000000;">3</span> <span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;rct.<span style="color: #0000ff;">right</span> &nbsp; &nbsp;= hb_parvni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span>, <span style="color: #000000;">4</span> <span style="color: #000000;">&#41;</span>;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;DegardeFill<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span> HDC <span style="color: #000000;">&#41;</span> hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> , &rct, hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">3</span> <span style="color: #000000;">&#41;</span>, hb_parnl<span style="color: #000000;">&#40;</span> <span style="color: #000000;">4</span> <span style="color: #000000;">&#41;</span>, hb_parl<span style="color: #000000;">&#40;</span><span style="color: #000000;">5</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp;<span style="color: #000000;">&#125;</span><br /><br />&nbsp;<span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br />&nbsp;</div>[/code:31c4awfl]
Compilando una rutina de menu
Gente; alguna posibilidad de obtener esta contribución?
Compilando updftp.prg MVC 2010
Hola, Cuando intento compilar este codigo con Harbour y MVC 2010 me salen estos mensajes de error y warnings, este corresponde a el tema de actualizacion de aplicaciones en la pagina de bieelsys [url:p1ce1s3y]http&#58;//bielsys&#46;blogspot&#46;com/2009/02/actualizacion-automatica-de&#46;html[/url:p1ce1s3y] [code=fw:p1ce1s3y]<div class="fw" id="{CB}" style="font-family: monospace;"><br /><br /><span style="color: #00D7D7;">#pragma</span> BEGINDUMP<br />&nbsp;<br /><span style="color: #00D7D7;">#include</span> <Windows.h><br /><span style="color: #00D7D7;">#include</span> <mapiwin.h><br /><span style="color: #00D7D7;">#include</span> <hbapi.h><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #B900B9;">//nTime 1=Last Update, 2=Last Acces, 3=Creation, defecto last update</span><br /><span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> FILETIMES <span style="color: #000000;">&#41;</span> <span style="color: #B900B9;">// params cFileName, nTime --> { nYear, nMonth, nDay, nHour, nMin, nSec }</span><br /><span style="color: #000000;">&#123;</span><br />&nbsp;<span style="color: #B900B9;">// &nbsp;LPSTR cFileName = hb_parc( 1 ) ; &nbsp;NMM</span><br />&nbsp; &nbsp;LPSTR cFileName = <span style="color: #000000;">&#40;</span> LPSTR <span style="color: #000000;">&#41;</span> hb_parc<span style="color: #000000;">&#40;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp;int nTime &nbsp; &nbsp; &nbsp; = <span style="color: #000000;">&#40;</span> HB_ISNUM<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span> ? hb_parni<span style="color: #000000;">&#40;</span> <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span> : &nbsp;<span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> ; <span style="color: #B900B9;">// defaults to 1</span><br /><br />&nbsp; &nbsp;FILETIME ftCreate, ftAccess, ftWrite ;<br />&nbsp; &nbsp;SYSTEMTIME stTime ;<br />&nbsp; <span style="color: #B900B9;">// BOOL bRet ;</span><br />&nbsp; &nbsp;HANDLE hFile = CreateFile<span style="color: #000000;">&#40;</span> cFileName, GENERIC_READ, FILE_SHARE_READ, <span style="color: #000000;">0</span>, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, <span style="color: #000000;">0</span> <span style="color: #000000;">&#41;</span> ;<br /><br />&nbsp; &nbsp;<span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> ! hFile <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp; <span style="color: #00C800;">return</span> ;<br /><br />&nbsp; &nbsp;GetFileTime<span style="color: #000000;">&#40;</span> <span style="color: #000000;">&#40;</span>HANDLE<span style="color: #000000;">&#41;</span> hFile, &ftCreate, &ftAccess, &ftWrite <span style="color: #000000;">&#41;</span> ;<br /><br />&nbsp; &nbsp;<span style="color: #00C800;">switch</span><span style="color: #000000;">&#40;</span> nTime <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp;<span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp; &nbsp; <span style="color: #00C800;">case</span> <span style="color: #000000;">1</span> : <span style="color: #B900B9;">// last update</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;FileTimeToSystemTime<span style="color: #000000;">&#40;</span> &ftWrite, &stTime <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #00C800;">break</span> ;<br />&nbsp; &nbsp; &nbsp; <span style="color: #00C800;">case</span> <span style="color: #000000;">2</span> : <span style="color: #B900B9;">// last access</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;FileTimeToSystemTime<span style="color: #000000;">&#40;</span> &ftAccess, &stTime <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #00C800;">break</span> ;<br />&nbsp; &nbsp; &nbsp; <span style="color: #00C800;">case</span> <span style="color: #000000;">3</span> : <span style="color: #B900B9;">// creation</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;FileTimeToSystemTime<span style="color: #000000;">&#40;</span> &ftCreate, &stTime <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #00C800;">break</span> ;<br />&nbsp; &nbsp; &nbsp; <span style="color: #00C800;">default</span> : <span style="color: #B900B9;">// last update</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;FileTimeToSystemTime<span style="color: #000000;">&#40;</span> &ftWrite, &stTime <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #00C800;">break</span> ;<br />&nbsp; &nbsp;<span style="color: #000000;">&#125;</span><br /><br />&nbsp; &nbsp;SystemTimeToTzSpecificLocalTime<span style="color: #000000;">&#40;</span> <span style="color: #00C800;">NULL</span>, &stTime, &stTime <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp;CloseHandle<span style="color: #000000;">&#40;</span> hFile <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp;hb_reta<span style="color: #000000;">&#40;</span> <span style="color: #000000;">6</span> <span style="color: #000000;">&#41;</span> ;<br /><br />&nbsp; &nbsp;hb_storvni<span style="color: #000000;">&#40;</span> stTime.wYear, &nbsp; <span style="color: #000000;">-1</span>, <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp;hb_storvni<span style="color: #000000;">&#40;</span> stTime.wMonth, &nbsp;<span style="color: #000000;">-1</span>, <span style="color: #000000;">2</span> <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp;hb_storvni<span style="color: #000000;">&#40;</span> stTime.wDay, &nbsp; &nbsp;<span style="color: #000000;">-1</span>, <span style="color: #000000;">3</span> <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp;hb_storvni<span style="color: #000000;">&#40;</span> stTime.wHour, &nbsp; <span style="color: #000000;">-1</span>, <span style="color: #000000;">4</span> <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp;hb_storvni<span style="color: #000000;">&#40;</span> stTime.wMinute, <span style="color: #000000;">-1</span>, <span style="color: #000000;">5</span> <span style="color: #000000;">&#41;</span> ;<br />&nbsp; &nbsp;hb_storvni<span style="color: #000000;">&#40;</span> stTime.wSecond, <span style="color: #000000;">-1</span>, <span style="color: #000000;">6</span> <span style="color: #000000;">&#41;</span> ;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #00D7D7;">#pragma</span> ENDDUMP<br /><br /><span style="color: #00D7D7;">#define</span> FA_RDONLY &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">1</span> &nbsp; <span style="color: #B900B9;">/* R */</span><br /><span style="color: #00D7D7;">#define</span> FA_HIDDEN &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">2</span> &nbsp; <span style="color: #B900B9;">/* H */</span><br /><span style="color: #00D7D7;">#define</span> FA_SYSTEM &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">4</span> &nbsp; <span style="color: #B900B9;">/* S */</span><br /><span style="color: #00D7D7;">#define</span> FA_LABEL &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #000000;">8</span> &nbsp; <span style="color: #B900B9;">/* V */</span><br /><span style="color: #00D7D7;">#define</span> FA_DIREC &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">16</span> &nbsp; <span style="color: #B900B9;">/* D */</span><br /><span style="color: #00D7D7;">#define</span> FA_ARCH &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #000000;">32</span> &nbsp; <span style="color: #B900B9;">/* A */</span><br /><span style="color: #00D7D7;">#define</span> FA_NORMAL &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">0</span><br /><br /><span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span>FILESIZE<span style="color: #000000;">&#41;</span><br /><br />&nbsp; &nbsp;<span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp;LPCTSTR szFile;<br />&nbsp; &nbsp;DWORD dwFlags=FILE_ATTRIBUTE_ARCHIVE;<br />&nbsp; &nbsp;HANDLE hFind;<br />&nbsp; &nbsp;WIN32_FIND_DATA &nbsp;hFilesFind;<br />&nbsp; &nbsp; &nbsp; int iAttr;<br />&nbsp; &nbsp; &nbsp; <span style="color: #00C800;">if</span> <span style="color: #000000;">&#40;</span>hb_pcount<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span> >=<span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;szFile=hb_parc<span style="color: #000000;">&#40;</span><span style="color: #000000;">1</span><span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #00C800;">if</span> <span style="color: #000000;">&#40;</span>HB_ISNUM<span style="color: #000000;">&#40;</span><span style="color: #000000;">2</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span> &nbsp; &nbsp; &nbsp;<span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; iAttr=hb_parnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">2</span><span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #000000;">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #00C800;">else</span><span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;iAttr=<span style="color: #000000;">63</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #000000;">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iAttr & FA_RDONLY <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;dwFlags |= FILE_ATTRIBUTE_READONLY;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iAttr & FA_HIDDEN <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;dwFlags |= FILE_ATTRIBUTE_HIDDEN;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iAttr & FA_SYSTEM <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;dwFlags |= FILE_ATTRIBUTE_SYSTEM;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span> iAttr & FA_NORMAL <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;dwFlags |= &nbsp; &nbsp;FILE_ATTRIBUTE_NORMAL;<br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; hFind = FindFirstFile<span style="color: #000000;">&#40;</span>szFile,&hFilesFind<span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #00C800;">if</span> <span style="color: #000000;">&#40;</span>hFind != INVALID_HANDLE_VALUE<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #00C800;">if</span> <span style="color: #000000;">&#40;</span>dwFlags & hFilesFind.dwFileAttributes<span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span>hFilesFind.nFileSizeHigh><span style="color: #000000;">0</span><span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; hb_retnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#40;</span>hFilesFind.nFileSizeHigh*MAXDWORD<span style="color: #000000;">&#41;</span>+hFilesFind.nFileSizeLow<span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #00C800;">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; hb_retnl<span style="color: #000000;">&#40;</span>hFilesFind.nFileSizeLow<span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #000000;">&#125;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #00C800;">else</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;hb_retnl<span style="color: #000000;">&#40;</span><span style="color: #000000;">-1</span><span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #000000;">&#125;</span><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<span style="color: #000000;">&#125;</span><br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #00C800;">HB_FUNC</span><span style="color: #000000;">&#40;</span> RESTOFILE <span style="color: #000000;">&#41;</span><br /><span style="color: #000000;">&#123;</span><br />&nbsp; &nbsp;HRSRC res=FindResource<span style="color: #000000;">&#40;</span><span style="color: #00C800;">NULL</span>,<span style="color: #ff0000;">"ACTVER"</span>,RT_RCDATA<span style="color: #000000;">&#41;</span>;<br />&nbsp; <span style="color: #B900B9;">// LPDWORD bytesWritten;</span><br />&nbsp; &nbsp;DWORD bytesWritten;<br />&nbsp; &nbsp;int <span style="color: #0000ff;">size</span>=SizeofResource<span style="color: #000000;">&#40;</span><span style="color: #00C800;">NULL</span>,res<span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp;HGLOBAL hRes=LoadResource<span style="color: #000000;">&#40;</span><span style="color: #00C800;">NULL</span>,res<span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp;unsigned char *pRes=<span style="color: #000000;">&#40;</span>unsigned char *<span style="color: #000000;">&#41;</span>LockResource<span style="color: #000000;">&#40;</span>hRes<span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp;HANDLE hFile=CreateFile<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"ACTVER.EXE"</span>,GENERIC_WRITE,<span style="color: #000000;">0</span>,<span style="color: #00C800;">NULL</span>,CREATE_ALWAYS,<span style="color: #000000;">0</span>,<span style="color: #00C800;">NULL</span><span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp;WriteFile<span style="color: #000000;">&#40;</span>hFile,pRes,<span style="color: #0000ff;">size</span>,&bytesWritten,<span style="color: #00C800;">NULL</span><span style="color: #000000;">&#41;</span>;<br />&nbsp; &nbsp;CloseHandle<span style="color: #000000;">&#40;</span>hFile<span style="color: #000000;">&#41;</span>;<br /><span style="color: #000000;">&#125;</span><br /><br /><span style="color: #00D7D7;">#pragma</span> ENDDUMP<br /><br />&nbsp;</div>[/code:p1ce1s3y] Executando: harbour.exe "C:\fuentes\Librerias\recurlib\Source\UpdFtp2.prg" /q /o"C:\fuentes\fwhx\sqlcontrol\obj\UpdFtp2.c" /M /N Harbour 3.1.0dev (Rev. 17025) Copyright (c) 1999-2011, <!-- m --><a class="postlink" href="http://harbour-project.org/">http://harbour-project.org/</a><!-- m --> Compilador de optimización de C/C++ de 32 bits de Microsoft (R) versión 16.00.30319.01 para 80x86 (C) Microsoft Corporation. Reservados todos los derechos. cl -c /D_CRT_SECURE_NO_WARNINGS -D__HARBOUR__ "obj\UpdFtp2.c" /Foobj\UpdFtp2.obj UpdFtp2.c C:\VC2010\SDK\Include\ws2def.h(91) : warning C4005: 'AF_IPX' : redefinición de macro C:\VC2010\SDK\Include\winsock.h(460) : vea la definición anterior de 'AF_IPX' C:\VC2010\SDK\Include\ws2def.h(131) : warning C4005: 'AF_MAX' : redefinición de macro C:\VC2010\SDK\Include\winsock.h(479) : vea la definición anterior de 'AF_MAX' C:\VC2010\SDK\Include\ws2def.h(168) : warning C4005: 'SO_DONTLINGER' : redefinición de macro C:\VC2010\SDK\Include\winsock.h(402) : vea la definición anterior de 'SO_DONTLINGER' C:\VC2010\SDK\Include\ws2def.h(212) : error C2011: 'sockaddr' : nueva definición del tipo 'struct' C:\VC2010\SDK\Include\winsock.h(485) : vea la declaración de 'sockaddr' C:\VC2010\SDK\Include\ws2def.h(390) : error C2059: error de sintaxis : 'constante' C:\VC2010\SDK\Include\ws2def.h(524) : warning C4005: 'IN_CLASSA' : redefinición de macro C:\VC2010\SDK\Include\winsock.h(287) : vea la definición anterior de 'IN_CLASSA' C:\VC2010\SDK\Include\ws2def.h(530) : warning C4005: 'IN_CLASSB' : redefinición de macro C:\VC2010\SDK\Include\winsock.h(293) : vea la definición anterior de 'IN_CLASSB' C:\VC2010\SDK\Include\ws2def.h(536) : warning C4005: 'IN_CLASSC' : redefinición de macro C:\VC2010\SDK\Include\winsock.h(299) : vea la definición anterior de 'IN_CLASSC' C:\VC2010\SDK\Include\ws2def.h(547) : warning C4005: 'INADDR_ANY' : redefinición de macro C:\VC2010\SDK\Include\winsock.h(304) : vea la definición anterior de 'INADDR_ANY' C:\VC2010\SDK\Include\ws2def.h(549) : warning C4005: 'INADDR_BROADCAST' : redefinición de macro C:\VC2010\SDK\Include\winsock.h(306) : vea la definición anterior de 'INADDR_BROADCAST' C:\VC2010\SDK\Include\ws2def.h(583) : error C2011: 'sockaddr_in' : nueva definición del tipo 'struct' C:\VC2010\SDK\Include\winsock.h(312) : vea la declaración de 'sockaddr_in' C:\VC2010\SDK\Include\winsock2.h(132) : error C2011: 'fd_set' : nueva definición del tipo 'struct' C:\VC2010\SDK\Include\winsock.h(68) : vea la declaración de 'fd_set' C:\VC2010\SDK\Include\winsock2.h(167) : warning C4005: 'FD_SET' : redefinición de macro C:\VC2010\SDK\Include\winsock.h(102) : vea la definición anterior de 'FD_SET' C:\VC2010\SDK\Include\winsock2.h(176) : error C2011: 'timeval' : nueva definición del tipo 'struct' C:\VC2010\SDK\Include\winsock.h(111) : vea la declaración de 'timeval' C:\VC2010\SDK\Include\winsock2.h(232) : error C2011: 'hostent' : nueva definición del tipo 'struct' C:\VC2010\SDK\Include\winsock.h(167) : vea la declaración de 'hostent' C:\VC2010\SDK\Include\winsock2.h(245) : error C2011: 'netent' : nueva definición del tipo 'struct' C:\VC2010\SDK\Include\winsock.h(180) : vea la declaración de 'netent' C:\VC2010\SDK\Include\winsock2.h(252) : error C2011: 'servent' : nueva definición del tipo 'struct' C:\VC2010\SDK\Include\winsock.h(187) : vea la declaración de 'servent' C:\VC2010\SDK\Include\winsock2.h(264) : error C2011: 'protoent' : nueva definición del tipo 'struct' C:\VC2010\SDK\Include\winsock.h(199) : vea la declaración de 'protoent' C:\VC2010\SDK\Include\winsock2.h(360) : error C2011: 'WSAData' : nueva definición del tipo 'struct' C:\VC2010\SDK\Include\winsock.h(322) : vea la declaración de 'WSAData' C:\VC2010\SDK\Include\winsock2.h(458) : error C2011: 'sockproto' : nueva definición del tipo 'struct' C:\VC2010\SDK\Include\winsock.h(494) : vea la declaración de 'sockproto' C:\VC2010\SDK\Include\winsock2.h(500) : error C2011: 'linger' : nueva definición del tipo 'struct' C:\VC2010\SDK\Include\winsock.h(531) : vea la declaración de 'linger' C:\VC2010\SDK\Include\winsock2.h(513) : warning C4005: 'SOMAXCONN' : redefinición de macro C:\VC2010\SDK\Include\winsock.h(544) : vea la definición anterior de 'SOMAXCONN' C:\VC2010\SDK\Include\winsock2.h(542) : warning C4005: 'FD_READ' : redefinición de macro C:\VC2010\SDK\Include\winsock.h(562) : vea la definición anterior de 'FD_READ' C:\VC2010\SDK\Include\winsock2.h(545) : warning C4005: 'FD_WRITE' : redefinición de macro C:\VC2010\SDK\Include\winsock.h(563) : vea la definición anterior de 'FD_WRITE' C:\VC2010\SDK\Include\winsock2.h(548) : warning C4005: 'FD_OOB' : redefinición de macro C:\VC2010\SDK\Include\winsock.h(564) : vea la definición anterior de 'FD_OOB' C:\VC2010\SDK\Include\winsock2.h(551) : warning C4005: 'FD_ACCEPT' : redefinición de macro C:\VC2010\SDK\Include\winsock.h(565) : vea la definición anterior de 'FD_ACCEPT' C:\VC2010\SDK\Include\winsock2.h(554) : warning C4005: 'FD_CONNECT' : redefinición de macro C:\VC2010\SDK\Include\winsock.h(566) : vea la definición anterior de 'FD_CONNECT' C:\VC2010\SDK\Include\winsock2.h(557) : warning C4005: 'FD_CLOSE' : redefinición de macro C:\VC2010\SDK\Include\winsock.h(567) : vea la definición anterior de 'FD_CLOSE' C:\VC2010\SDK\Include\winsock2.h(1578) : error C2375: accept' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(742) : vea la declaración de 'accept' C:\VC2010\SDK\Include\winsock2.h(1600) : error C2375: bind' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(747) : vea la declaración de 'bind' C:\VC2010\SDK\Include\winsock2.h(1619) : error C2375: closesocket' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(752) : vea la declaración de 'closesocket' C:\VC2010\SDK\Include\winsock2.h(1638) : error C2375: connect' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(754) : vea la declaración de 'connect' C:\VC2010\SDK\Include\winsock2.h(1659) : error C2375: ioctlsocket' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(759) : vea la declaración de 'ioctlsocket' C:\VC2010\SDK\Include\winsock2.h(1680) : error C2375: getpeername' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(764) : vea la declaración de 'getpeername' C:\VC2010\SDK\Include\winsock2.h(1701) : error C2375: getsockname' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(769) : vea la declaración de 'getsockname' C:\VC2010\SDK\Include\winsock2.h(1724) : error C2375: getsockopt' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(774) : vea la declaración de 'getsockopt' C:\VC2010\SDK\Include\winsock2.h(1745) : error C2375: htonl' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(781) : vea la declaración de 'htonl' C:\VC2010\SDK\Include\winsock2.h(1762) : error C2375: htons' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(783) : vea la declaración de 'htons' C:\VC2010\SDK\Include\winsock2.h(1780) : error C2375: inet_addr' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(785) : vea la declaración de 'inet_addr' C:\VC2010\SDK\Include\winsock2.h(1797) : error C2375: inet_ntoa' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(787) : vea la declaración de 'inet_ntoa' C:\VC2010\SDK\Include\winsock2.h(1815) : error C2375: listen' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(789) : vea la declaración de 'listen' C:\VC2010\SDK\Include\winsock2.h(1833) : error C2375: ntohl' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(793) : vea la declaración de 'ntohl' C:\VC2010\SDK\Include\winsock2.h(1850) : error C2375: ntohs' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(795) : vea la declaración de 'ntohs' C:\VC2010\SDK\Include\winsock2.h(1870) : error C2375: recv' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(797) : vea la declaración de 'recv' C:\VC2010\SDK\Include\winsock2.h(1895) : error C2375: recvfrom' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(803) : vea la declaración de 'recvfrom' C:\VC2010\SDK\Include\winsock2.h(1921) : error C2375: select' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(811) : vea la declaración de 'select' C:\VC2010\SDK\Include\winsock2.h(1945) : error C2375: send' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(818) : vea la declaración de 'send' C:\VC2010\SDK\Include\winsock2.h(1970) : error C2375: sendto' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(824) : vea la declaración de 'sendto' C:\VC2010\SDK\Include\winsock2.h(1996) : error C2375: setsockopt' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(832) : vea la declaración de 'setsockopt' C:\VC2010\SDK\Include\winsock2.h(2018) : error C2375: shutdown' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(839) : vea la declaración de 'shutdown' C:\VC2010\SDK\Include\winsock2.h(2039) : error C2375: socket' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(843) : vea la declaración de 'socket' C:\VC2010\SDK\Include\winsock2.h(2063) : error C2375: gethostbyaddr' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(850) : vea la declaración de 'gethostbyaddr' C:\VC2010\SDK\Include\winsock2.h(2083) : error C2375: gethostbyname' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(855) : vea la declaración de 'gethostbyname' C:\VC2010\SDK\Include\winsock2.h(2101) : error C2375: gethostname' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(857) : vea la declaración de 'gethostname' C:\VC2010\SDK\Include\winsock2.h(2121) : error C2375: getservbyport' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(861) : vea la declaración de 'getservbyport' C:\VC2010\SDK\Include\winsock2.h(2141) : error C2375: getservbyname' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(865) : vea la declaración de 'getservbyname' C:\VC2010\SDK\Include\winsock2.h(2160) : error C2375: getprotobynumber' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(869) : vea la declaración de 'getprotobynumber' C:\VC2010\SDK\Include\winsock2.h(2178) : error C2375: getprotobyname' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(871) : vea la declaración de 'getprotobyname' C:\VC2010\SDK\Include\winsock2.h(2200) : error C2375: WSAStartup' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(875) : vea la declaración de 'WSAStartup' C:\VC2010\SDK\Include\winsock2.h(2219) : error C2375: WSACleanup' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(879) : vea la declaración de 'WSACleanup' C:\VC2010\SDK\Include\winsock2.h(2236) : error C2375: WSASetLastError' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(881) : vea la declaración de 'WSASetLastError' C:\VC2010\SDK\Include\winsock2.h(2253) : error C2375: WSAGetLastError' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(883) : vea la declaración de 'WSAGetLastError' C:\VC2010\SDK\Include\winsock2.h(2270) : error C2375: WSAIsBlocking' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(885) : vea la declaración de 'WSAIsBlocking' C:\VC2010\SDK\Include\winsock2.h(2287) : error C2375: WSAUnhookBlockingHook' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(887) : vea la declaración de 'WSAUnhookBlockingHook' C:\VC2010\SDK\Include\winsock2.h(2304) : error C2375: WSASetBlockingHook' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(889) : vea la declaración de 'WSASetBlockingHook' C:\VC2010\SDK\Include\winsock2.h(2321) : error C2375: WSACancelBlockingCall' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(891) : vea la declaración de 'WSACancelBlockingCall' C:\VC2010\SDK\Include\winsock2.h(2343) : error C2375: WSAAsyncGetServByName' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(893) : vea la declaración de 'WSAAsyncGetServByName' C:\VC2010\SDK\Include\winsock2.h(2370) : error C2375: WSAAsyncGetServByPort' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(901) : vea la declaración de 'WSAAsyncGetServByPort' C:\VC2010\SDK\Include\winsock2.h(2396) : error C2375: WSAAsyncGetProtoByName' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(909) : vea la declaración de 'WSAAsyncGetProtoByName' C:\VC2010\SDK\Include\winsock2.h(2421) : error C2375: WSAAsyncGetProtoByNumber' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(916) : vea la declaración de 'WSAAsyncGetProtoByNumber' C:\VC2010\SDK\Include\winsock2.h(2446) : error C2375: WSAAsyncGetHostByName' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(923) : vea la declaración de 'WSAAsyncGetHostByName' C:\VC2010\SDK\Include\winsock2.h(2473) : error C2375: WSAAsyncGetHostByAddr' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(930) : vea la declaración de 'WSAAsyncGetHostByAddr' C:\VC2010\SDK\Include\winsock2.h(2496) : error C2375: WSACancelAsyncRequest' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(939) : vea la declaración de 'WSACancelAsyncRequest' C:\VC2010\SDK\Include\winsock2.h(2517) : error C2375: WSAAsyncSelect' : nueva definición; vinculación distinta C:\VC2010\SDK\Include\winsock.h(941) : vea la declaración de 'WSAAsyncSelect' Slds
Compilando updftp.prg MVC 2010
Compile en codigo C en otro PRG y compilo perfecto asi que no se que este causando los errores y los warning. Slds
Compilar
Hola a todos, Alguien sabe si hay alguna forma de que cuando compilo ejecutando un archivo compilar.bat este me genere un archivo solo con los errores y warnings que tenga el prg? Mi compilar.log es así: [code:2slpjh88] HARBOUR INICIO /a /n /w /oC\ >COMPILAR&#46;LOG echo -------------------------------------------------------------------- >>COMPILAR&#46;LOG BCC32 -M -c -nOBJ\ C\INICIO&#46;C >>COMPILAR&#46;LOG echo -------------------------------------------------------------------- >>COMPILAR&#46;LOG [/code:2slpjh88] Desde ya muchas gracias a todos. Saludos, Esteban
Compilar
Esteban, Si sólo quieres la información del PRG entonces no uses >> COMPILAR.LOG en esta línea: BCC32 -M -c -nOBJ\ C\INICIO.C
Compilar
Gracias Antonio, Aun así sigue generando muchas lineas solo con los numeros de lineas de los prg. Así me genera el compilar.log [code:ujqy0wye] Harbour Alpha build 1&#46;0 Intl&#46; Copyright 1999-2007, http&#58;//www&#46;harbour-project&#46;org/ Compiling 'RECIBOS&#46;prg'&#46;&#46;&#46; 100 100 200 300 &#46;&#46;&#46; &#46;&#46;&#46; 1200 RECIBOS&#46;prg&#40;1201&#41; Warning W0001 Ambiguous reference&#58; 'IMP2' 1300 RECIBOS&#46;prg&#40;1317&#41; Warning W0001 Ambiguous reference&#58; 'G' 1400 1500 Lines 5927, Functions/Procedures 27 Generating C source output to 'C\RECIBOS&#46;c'&#46;&#46;&#46; Done&#46; -------------------------------------------------------------------- [/code:ujqy0wye] Yo solo quisiera si se puede solo lo siguiente: [code:ujqy0wye] Harbour Alpha build 1&#46;0 Intl&#46; Copyright 1999-2007, http&#58;//www&#46;harbour-project&#46;org/ Compiling 'RECIBOS&#46;prg'&#46;&#46;&#46; RECIBOS&#46;prg&#40;1201&#41; Warning W0001 Ambiguous reference&#58; 'IMP2' RECIBOS&#46;prg&#40;1317&#41; Warning W0001 Ambiguous reference&#58; 'G' [/code:ujqy0wye] Ademas de esto desearia que el archivo compilar.log solo se genere si existen Warnings o errores en el prg.
Compilar
jrestojeda, Puedes usar VERCE <!-- m --><a class="postlink" href="http://incos.sytes.net/fivewin">http://incos.sytes.net/fivewin</a><!-- m --> con gusto te ayudamos a hacer lo que necesites para compilar con VERCE o puedes contactarme via messenger
Compilar
Amigos.he colocado la instrccion"include "ahora la compilacion es tal cual se hace con clipper ?
Compilar
Si, tal y como haces con Clipper.De todas formas revisa el fichero fw\samples\build.bat que te indica exactamente como usarlo.Situate en fw\samples y haz:build.bat tutor02Debe construirte tutor02.exe y ejecutarlo.
Compilar 64 bits con Fivedit
Mod Harbour al igual que FivEdit está construído con Visual Studio 2019, y Harbour 64 bits, por lo que cualquier distribución de Harbour 64 bits con la que se construye ModHarbour os sirve. A ver si esta os va bien [url:2ujz4tv4]https&#58;//github&#46;com/FiveTechSoft/Harbour_builder/blob/master/harbour_win64_ads_msvc_2020_12_25_build&#46;zip[/url:2ujz4tv4] [url:2ujz4tv4]https&#58;//github&#46;com/FiveTechSoft/Harbour_builder/blob/master/harbour_win64_ads_msvc_2020_12_25_build2&#46;zip[/url:2ujz4tv4]
Compilar 64 bits con Fivedit
Amigos buenos días para todo, Voy a iniciar con el tema de compilación en 64 bits, hice cambio de compilador de Microsoft, pero al intentar compilar el primer prg, me arroja el siguiente error: [code=fw:zo8m9wf9]<div class="fw" id="{CB}" style="font-family: monospace;"><br />Harbour <span style="color: #000000;">3.2</span>.0dev <span style="color: #000000;">&#40;</span>r1904111533<span style="color: #000000;">&#41;</span><br />Copyright <span style="color: #000000;">&#40;</span>c<span style="color: #000000;">&#41;</span> <span style="color: #000000;">1999</span><span style="color: #000000;">-2019</span>, https:<span style="color: #B900B9;">//harbour.github.io/</span><br />Compiling <span style="color: #ff0000;">'c:<span style="color: #000000;">\d</span>lyma<span style="color: #000000;">\p</span>rg<span style="color: #000000;">\R</span>32_menu.prg'</span>...<br /><br />Lines <span style="color: #000000;">8166</span>, Functions/Procedures <span style="color: #000000;">34</span><br />Generating C source output <span style="color: #0000ff;">to</span> <span style="color: #ff0000;">'C:<span style="color: #000000;">\d</span>lyma<span style="color: #000000;">\P</span>rg<span style="color: #000000;">\R</span>32_menu.c'</span>... Done.<br />R32_menu.c<br />C:\Harbour_32_VSC2019\include\hbdefs.h<span style="color: #000000;">&#40;</span><span style="color: #000000;">50</span><span style="color: #000000;">&#41;</span>: <span style="color: #000000;">fatal</span> error C1083: <span style="color: #000000;">No</span> se puede abrir el archivo incluir: <span style="color: #ff0000;">'stdarg.h'</span>: <span style="color: #000000;">No</span> such file or directory<br />&nbsp;</div>[/code:zo8m9wf9] De antemano gracias
Compilar 64 bits con Fivedit
Hola Leandro. Yo tambien estoy interesado en compilar con 64 bits. con el compilador de Microsoft, veo que el Fivetech Team es el compilador que han elegido FivEdit de Cristobal esta construido con el, no se el mod_harbour pero supongo que tambien. Lo primero que me interesaria es conseguir un Harbour de 64 bits construido con VSC 2019, ¿De donde lo has conseguido? Y el compilador de Microsoft yo creo que no nos hace falta descargar todas las herramientas de Visual Studio Tools o instalar el Visual studio 2019, bueno quien quiera por supuesto que si, pero a ver si alguien que lo esta utilizando tiene una version mas liviana con lo esencial que nos hace falta. Como en la web del amigo Mel que existe una version del compilador de Microsoft pero para VS 2017. Despues por supuesto el paso final seria actualizarnos a Fivewin 64 bits. Gracias a todos por vuestra ayuda. Jose.
Compilar Fast Report
Pessoal, To tentando compilar o programa Demo do FastReport, e da dando esse erro abaixo, se alguem puder mostrar o caminho da LUZ!!! Abracos, FastRepH.c: Error E2257 C:\BCC55\include\windef.h 172: , expected Error E2257 C:\BCC55\include\windef.h 197: , expected Error E2257 C:\BCC55\include\windef.h 203: , expected Error E2257 C:\BCC55\include\windef.h 242: , expected Error E2257 C:\BCC55\include\windef.h 243: , expected Error E2257 C:\BCC55\include\windef.h 246: , expected Error E2257 C:\BCC55\include\windef.h 284: , expected Error E2147 C:\BCC55\include\winbase.h 1263: 'HINSTANCE' cannot start a parameter declaration Error E2303 C:\BCC55\include\winbase.h 1264: Type name expected Error E2147 C:\BCC55\include\winbase.h 1273: 'HMODULE' cannot start a parameter declaration Error E2147 C:\BCC55\include\winbase.h 1282: 'HMODULE' cannot start a parameter declaration Error E2147 C:\BCC55\include\winbase.h 1290: 'HMODULE' cannot start a parameter declaration Error E2147 C:\BCC55\include\winbase.h 1297: 'HMODULE' cannot start a parameter declaration Error E2147 C:\BCC55\include\winbase.h 2516: 'HMODULE' cannot start a parameter declaration Error E2303 C:\BCC55\include\winbase.h 2517: Type name expected Error E2147 C:\BCC55\include\winbase.h 2524: 'HMODULE' cannot start a parameter declaration Error E2303 C:\BCC55\include\winbase.h 2525: Type name expected Error E2141 C:\BCC55\include\winbase.h 2531: Declaration syntax error Error E2141 C:\BCC55\include\winbase.h 2545: Declaration syntax error Error E2141 C:\BCC55\include\winbase.h 4450: Declaration syntax error Error E2141 C:\BCC55\include\winbase.h 4456: Declaration syntax error Error E2141 C:\BCC55\include\winbase.h 4468: Declaration syntax error Error E2141 C:\BCC55\include\winbase.h 4476: Declaration syntax error Error E2147 C:\BCC55\include\winbase.h 4498: 'HMODULE' cannot start a parameter declaration Error E2147 C:\BCC55\include\winbase.h 4506: 'HMODULE' cannot start a parameter declaration Error E2228 C:\BCC55\include\winbase.h 4506: Too many error or warning messages *** 26 errors in Compile *** Cleber Conde FWH 2.5/SQLLIB/xHARBOUR 0.94 / xDEV / xMATE <!-- e --><a href="mailto:cleberconde@hotmail.com">cleberconde@hotmail.com</a><!-- e -->
Compilar Fast Report
Cleber, Puedes mostrar aqui las primeras lineas de FastRepH.c ? gracias
Compilar Fast Report
Buenos días Antonio y Cleber, Tanto en la version trial como la que compras, de Fast Report para x[Harbour] vienen sólo tres ficheros: FastRepH.ch --> Fichero a incluir en tus prgs (#include "FastRepH.ch") FastRepH.prg -->Fichero a incluir en tu compilador y linkador, como si se tratara de un prg de los que componen tu aplicacion. FrSystH.dll --> Librería necesaria para la ejecución del programa, visualizar los informes o el diseño de los mismos. La unica diferencia de la version trial es que tiene una marca de agua en los informes que generas y sólo puedes generar informes de 5 paginas. En la web del producto:[url:1n1b9mvf]http&#58;//www&#46;paritetsoft&#46;ru/frh&#46;htm[/url:1n1b9mvf], especifica: [code=fw:1n1b9mvf]<div class="fw" id="{CB}" style="font-family: monospace;">FRH is fully compatible with: <br />   xHarbour starting with <span style="color: #000000;">0.99</span><span style="color: #000000;">.70</span> and later <br />  Harbour starting with <span style="color: #000000;">0.99</span><span style="color: #000000;">-3</span> and later<br /> </div>[/code:1n1b9mvf] Quizás vaya por ahí el error, la versión del x[Harbour], ya que no requiere ninguna configuración especial. Un cordial saludo Ernesto.
Compilar Fast Report
/////////////////////////////////////////////////////////////////////////////// // // FastRepH.PRG // // Copyright: // Spirin Sergey, Paritet Soft, (c) 1992-2008. All rights reserved. // // Contents: // Source File for frReportManager and other classes for // "FastReport for [x]Harbour" // /////////////////////////////////////////////////////////////////////////////// #pragma BEGINDUMP #include "windows.h" #include "hbapiitm.h" #include "hbvm.h" #include "hbapirdd.h" #include "hbxvm.h" typedef void *pointer; typedef void (*proc_)(void); typedef void (*proc_I)(long param1); typedef void (*proc_IP) (int funcnum, pointer adr); typedef void (*proc_C)(char * param); typedef void (*proc_IC)(int param1, char * param2); typedef void (*proc_CC)(char * param1, char * param2); typedef void (*proc_CCC)(char * param1, char * param2, char * param3); typedef void (*proc_IIII)(long param1, long param2, long param3, long param4); typedef LONG (*func__I)(void); typedef LONG (*func_I_I)(long param); typedef LONG (*func_C_I)(char * param); typedef LONG (*func_II_I)(long param1, long param2); typedef LONG (*func_IC_I)(long param1, char * param2); typedef LONG (*func_CC_I)(char * param1, char * param2); typedef LONG (*func_CCC_I)(char * param1, char * param2, char * param3); typedef LONG (*func_CCI_I)(char * param1, char * param2, long param3); typedef LONG (*func_III_I)(long param1, long param2, long param3); typedef LONG (*func_CIII_I)(char * param1, long param2, long param3, long param4); typedef LONG (*func_CICCCCCCCC_I)(char * param1, long param2, char * param3, char * param4, char * param5, char * param6, char * param7, char * param8, char * param9, char * param10); HB_FUNC( FRLOAD ) { hb_retnl((long)(HMODULE)LoadLibrary(hb_parc(1))); } HB_FUNC( GETFRPROCADDRESS ) { hb_retnl((long)(FARPROC)GetProcAddress((HMODULE)hb_parnl(1) , hb_parc(2))); } HB_FUNC( FRUNLOAD ) { FreeLibrary((HMODULE)hb_parnl(1)); } HB_FUNC( CALL_PROC_ ) { proc_ CurProc = (proc_)hb_parnl(1); CurProc(); } HB_FUNC( CALL_PROC_I ) { proc_I CurProc = (proc_I)hb_parnl(1); CurProc(hb_parnl(2)); } HB_FUNC( CALL_PROC_C ) { proc_C CurProc = (proc_C)hb_parnl(1); CurProc(hb_parc(2)); } HB_FUNC( CALL_PROC_IC ) { proc_IC CurProc = (proc_IC)hb_parnl(1); CurProc(hb_parnl(2), hb_parc(3)); } HB_FUNC( CALL_PROC_CC ) { proc_CC CurProc = (proc_CC)hb_parnl(1); CurProc(hb_parc(2), hb_parc(3)); } HB_FUNC( CALL_PROC_CCC ) { proc_CCC CurProc = (proc_CCC)hb_parnl(1); CurProc(hb_parc(2), hb_parc(3), hb_parc(4)); } HB_FUNC( CALL_PROC_IIII ) { proc_IIII CurProc = (proc_IIII)hb_parnl(1); CurProc(hb_parnl(2), hb_parnl(3), hb_parnl(4), hb_parnl(5)); } HB_FUNC( CALL_FUNC__I ) { func__I CurFunc = (func__I)hb_parnl(1); hb_retnl(CurFunc()); } HB_FUNC( CALL_FUNC_I_I ) { func_I_I CurFunc = (func_I_I)hb_parnl(1); hb_retnl(CurFunc(hb_parnl(2))); } HB_FUNC( CALL_FUNC_C_I ) { func_C_I CurFunc = (func_C_I)hb_parnl(1); hb_retnl(CurFunc(hb_parc(2))); } HB_FUNC( CALL_FUNC_II_I ) { func_II_I CurFunc = (func_II_I)hb_parnl(1); hb_retnl(CurFunc(hb_parnl(2), hb_parnl(3))); } HB_FUNC( CALL_FUNC_IC_I ) { func_IC_I CurFunc = (func_IC_I)hb_parnl(1); hb_retnl(CurFunc(hb_parnl(2), hb_parc(3))); } HB_FUNC( CALL_FUNC_CC_I ) { func_CC_I CurFunc = (func_CC_I)hb_parnl(1); hb_retnl(CurFunc(hb_parc(2), hb_parc(3))); } HB_FUNC( CALL_FUNC_CCC_I ) { func_CCC_I CurFunc = (func_CCC_I)hb_parnl(1); hb_retnl(CurFunc(hb_parc(2), hb_parc(3), hb_parc(4))); } HB_FUNC( CALL_FUNC_CCI_I ) { func_CCI_I CurFunc = (func_CCI_I)hb_parnl(1); hb_retnl(CurFunc(hb_parc(2), hb_parc(3), hb_parnl(4))); } HB_FUNC( CALL_FUNC_III_I ) { func_III_I CurFunc = (func_III_I)hb_parnl(1); hb_retnl(CurFunc(hb_parnl(2), hb_parnl(3), hb_parnl(4))); } HB_FUNC( CALL_FUNC_CIII_I ) { func_CIII_I CurFunc = (func_CIII_I)hb_parnl(1); hb_retnl(CurFunc(hb_parc(2), hb_parnl(3), hb_parnl(4), hb_parnl(5))); } HB_FUNC( CALL_FUNC_CICCCCCCCC_I ) { func_CICCCCCCCC_I CurFunc = (func_CICCCCCCCC_I)hb_parnl(1); hb_retnl(CurFunc(hb_parc(2), hb_parnl(3), hb_parc(4), hb_parc(5), hb_parc(6), hb_parc(7), hb_parc(8), hb_parc(9), hb_parc(10), hb_parc(11))); } ERRCODE TmpGetWA( AREAP area, void * ptr) { proc_I CurFunc = (proc_I)ptr; CurFunc(area->uiArea); return 0; } long GetPAOptions(char * opt) { strcpy(opt, "114249174018099039044112155104154096243252115157097116252111142156029153064134008130073066053023026191047220247113080104232009"); return (long)&TmpGetWA; } HB_FUNC( INITENGINE ) { proc_IP InitEng = (proc_IP)GetProcAddress((HMODULE)hb_parnl(1) , "InitEngine"); if (InitEng) { InitEng(1, &hb_itemNew); InitEng(2, &hb_itemRelease); InitEng(3, &hb_itemPutNI); InitEng(4, &hb_itemGetNI); InitEng(6, &hb_dynsymGetSymbol); InitEng(10, &hb_itemType); InitEng(11, &hb_itemGetPtr); InitEng(12, &hb_itemGetNL); InitEng(13, &hb_itemGetND); InitEng(14, &hb_itemGetDS); InitEng(15, &hb_itemGetL); InitEng(16, &hb_itemGetCLen); InitEng(17, &hb_itemCopyC); InitEng(18, &hb_itemArrayGet); InitEng(19, &hb_arrayLen); InitEng(20, &hb_itemPutPtr); InitEng(21, &hb_itemPutNL); InitEng(22, &hb_itemPutND); InitEng(23, &hb_itemPutDS); InitEng(24, &hb_itemPutL); InitEng(25, &hb_itemPutC); InitEng(26, &hb_itemArrayNew); InitEng(27, &hb_itemArrayPut); InitEng(28, &hb_vmPush); InitEng(29, &hb_vmPushSymbol); InitEng(30, &hb_vmPushNil); InitEng(31, &hb_dynsymFindSymbol); InitEng(32, &hb_vmDo); InitEng(33, &hb_param); InitEng(34, &hb_itemClear); InitEng(35, &hb_macroCompile); InitEng(36, &hb_macroRun); InitEng(37, &hb_macroDelete); InitEng(38, &hb_xvmRetValue); InitEng(39, &hb_rddGetCurrentWorkAreaNumber); InitEng(40, &hb_rddSelectWorkAreaNumber); InitEng(41, &hb_rddGetFieldValue); InitEng(42, &hb_rddPutFieldValue); InitEng(43, &hb_itemGetNLL); InitEng(44, &hb_itemPutNLL); InitEng(45, &hb_itemCopy); InitEng(46, &GetPAOptions); InitEng(47, &hb_vmFunction); InitEng(48, &hb_vmEvalBlock); InitEng(49, &hb_vmEvalBlockV); InitEng(50, &hb_vmEvalBlockOrMacro); InitEng(51, &hb_itemPutCL); InitEng(52, &hb_rddIterateWorkAreas); InitEng(53, &TmpGetWA); } } #pragma ENDDUMP #include "hbclass.ch" #include "error.ch" #include "common.ch" #include "FastRepH.ch" EXTERNAL EVAL EXTERNAL DBSKIP EXTERNAL ALIAS EXTERNAL DBUSEAREA EXTERNAL DBCLOSEAREA EXTERNAL ORDSCOPE EXTERNAL BOF EXTERNAL EOF EXTERNAL DBGOBOTTOM EXTERNAL DBGOTOP EXTERNAL DBDELETE EXTERNAL DBGOTO EXTERNAL SELECT EXTERNAL DBSELECTAREA EXTERNAL SET EXTERNAL ORDSETFOCUS EXTERNAL DBAPPEND EXTERNAL DBRLOCK EXTERNAL NETERR EXTERNAL DBUNLOCK EXTERNAL RECNO EXTERNAL ORDCONDSET EXTERNAL ORDCOUNT EXTERNAL ORDLISTADD EXTERNAL ORDNAME EXTERNAL ORDKEY EXTERNAL ORDFOR EXTERNAL ORDLISTCLEAR EXTERNAL DBSEEK EXTERNAL LASTREC EXTERNAL DBSETRELATION EXTERNAL DBCLEARRELATION EXTERNAL DBSETFILTER EXTERNAL DBCLEARFILTER EXTERNAL __DBLOCATE EXTERNAL __MVGET EXTERNAL __MVPUT EXTERNAL __MVEXIST
Compilar Harbour 3 en 64 Bits
Hola, buen día Estoy tratando de compilar los ejemplos de que hay en la carpeta \tests para modo consola en 64 bits sin conseguirlo. Alguien que me pueda orientar en los cambios que debo hacer para lograr la compilación. Saludos
Compilar SQLRDD + xHarbour
Amigos, estou tentando Compilar SQLRDD + xHarbour 1.2.3 + BCC582 e estou recebendo o seguinte erro: ?????????????????????????????????????????????????????????????????????????????? ? FiveWin for xHarbour 16.04 - Apr. 2016 xHarbour development power ?? ? (c) FiveTech 1993-2016 for Microsoft Windows 9X/NT/200X/ME/XP/Vista/7/8/10 ?? ???????????????????????????????????????????????????????????????????????????????   ????????????????????????????????????????????????????????????????????????????? Compiling... xHarbour 1.2.3 Intl. (SimpLex) (Build 20140725) Copyright 1999-2014, <!-- m --><a class="postlink" href="http://www.xharbour.org">http://www.xharbour.org</a><!-- m --> <!-- m --><a class="postlink" href="http://www.harbour-project.org/">http://www.harbour-project.org/</a><!-- m --> Compiling 'testdlg.prg' and generating preprocessed output to 'testdlg.ppo'... Generating C source output to 'testdlg.c'... Done. Lines 31, Functions/Procedures 1, pCodes 231 Borland C++ 5.82 for Win32 Copyright (c) 1993, 2005 Borland testdlg.c: Turbo Incremental Link 5.69 Copyright (c) 1997-2005 Borland Error: 'C:\FWH1604\SAMPLES\SQL.LIB' contains invalid OMF record, type 0x21 (possibly COFF) * Linking errors *
Compilar SQLRDD + xHarbour
Trocou de versão da .LIB? Se sim, destruiu os .Objs compilados com a versão anterior? Você já perguntou a mesma coisa aqui: [url:3gkzi1k5]http&#58;//forums&#46;fivetechsupport&#46;com/viewtopic&#46;php?f=6&t=31294[/url:3gkzi1k5]
Compilar SQLRDD + xHarbour
Karinha, obrigado por responder. No outro tópico estávamos ralizando testes com Harbour e Visual Studio. Error: 'C:\HARBOUR\LIB\HBWIN.LIB' contains invalid OMF record, type 0x21 (possibly COFF) Agora, estamos tentando compilar SQLRDD(sql.lib) com xHarbour + BCC582: Error: 'C:\FWH1604\SAMPLES\SQL.LIB' contains invalid OMF record, type 0x21 (possibly COFF) já tentamos, com: xharbour: 1.2.1 e 1.2.3 e BCC582 e BCC7 e o erro persiste!
Compilar SQLRDD + xHarbour
Esta SQLRDD(sql.lib) é compatível com esta versão do FWHX1604? FWHX1604, é obrigatório usar o BCC7. Verifique com o pessoal do xHarbour(Culik), se não tem que atualizar essa SQLRDD.
Compilar SQLRDD + xHarbour
obrigado
Compilar Sistema
Hi amigos listeros, tengo un sistema de mas 250 programas y me gustaria antes de realizar la transformacion a FW,compilarlo con Harbour,por favor me puedes decir cual seria el metodo mas conveniente para hacer esto y si tienen algun ejemplo con el cual me pueda guiar.Desde ya muchas gracias.
Compilar Sistema
puedes utilizar VERCE
Compilar Sistema
Yo... prefieros... *.mak puros y duros....
Compilar Sistema
yo te recomendaria, despues de hacer durante años mis archivos *.bat puros y duros para compilar...que uses verce y te quitaras dolores de cabezas puros y duros, 100% te soluciona y es 100% confiable, eso si decirte el tiempo que te ahorras que se traduce en dinero
Compilar Sistema
Cada cual que use lo que mejor le sirva <!-- s:-) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":-)" title="Smile" /><!-- s:-) -->Yo tambien uso makes de toda la vida...
Compilar Sistema
Gracias amigos, pero tendrian por ahí algun ejemplo que pueda orientarme....gracias.
Compilar Sistema
En FWH\makes\ tienes un ejemplo de make para Borland (bormake.zip) y otro para Microsoft (msmake.zip)
Compilar Sistema
Antonio, gracias por la ayuda, he estado tratando de compilar y me da el siguiente error que talvez puedas ayudarme a solucionar,cuando trato de enlazar los objs** error 2 ** deletingCreo que es un error en las opciones de compilacion....pero no se que sera.....Les comento que es un sistema en DOS....el b32.bc que uso es: echo $(BCDIR)\bin\c0w32.obj + > b32.bc echo obj\obj1 obj\obj2 + >> b32.bc echo obj\obj3 obj\obj4 + >> b32.bc echo sistema.exe, + >> b32.bc echo sistema.map, + >> b32.bc # echo $(FWDIR)\lib\FiveH.lib $(FWDIR)\lib\FiveHC.lib + >> b32.bc echo $(HBDIR)\lib\rtl.lib + >> b32.bc echo $(HBDIR)\lib\vm.lib + >> b32.bc echo $(HBDIR)\lib\gtgui.lib + >> b32.bc echo $(HBDIR)\lib\lang.lib + >> b32.bc echo $(HBDIR)\lib\macro.lib + >> b32.bc echo $(HBDIR)\lib\rdd.lib + >> b32.bc echo $(HBDIR)\lib\dbfntx.lib + >> b32.bc echo $(HBDIR)\lib\dbfcdx.lib + >> b32.bc echo $(HBDIR)\lib\dbffpt.lib + >> b32.bc echo $(HBDIR)\lib\hbsix.lib + >> b32.bc echo $(HBDIR)\lib\debug.lib + >> b32.bc echo $(HBDIR)\lib\common.lib + >> b32.bc echo $(HBDIR)\lib\pp.lib + >> b32.bc echo $(HBDIR)\lib\codepage.lib + >> b32.bc rem Uncomment these two lines to use Advantage RDD echo $(HBDIR)\lib\rddads.lib + >> b32.bc echo $(HBDIR)\lib\Ace32.lib + >> b32.bc echo $(BCDIR)\lib\cw32.lib + >> b32.bc echo $(BCDIR)\lib\import32.lib + >> b32.bc echo $(BCDIR)\lib\psdk\odbc32.lib + >> b32.bc echo $(BCDIR)\lib\psdk\nddeapi.lib + >> b32.bc echo $(BCDIR)\lib\psdk\iphlpapi.lib + >> b32.bc echo $(BCDIR)\lib\psdk\rasapi32.lib, >> b32.bc $(BCDIR)\bin\ilink32 -Gn -Tpe -s /L$(BCDIR)\include @b32.bcEspero me puedan ayudar con esto...desde ya gracias.
Compilar Sistema
Este bat lo utilizo para compilar en DOS, espero te sirva. Si no me equivoco no puedes utilizar gtgui.lib sino gtwin.lib y ninguna libreria grafica.[code:707528gs]@echo off DEL *&#46;EXE DEL *&#46;OBJ DEL *&#46;C set HB_INSTALL=c&#58;\xharbour set BCC_DIR=c&#58;\bcc55 ECHO Compiling&#46;&#46;&#46; REM %HB_INSTALL%\bin\harbour HYMPLUSX -es2 -p -n -w -i%HB_INSTALL%\include > log REM %HB_INSTALL%\bin\harbour H96EMAM -es2 -p -n -w -i%HB_INSTALL%\include > log REM %HB_INSTALL%\bin\harbour H96EMA1 -es2 -p -n -w -i%HB_INSTALL%\include > log REM %HB_INSTALL%\bin\harbour H96EMA2 -es2 -p -n -w -i%HB_INSTALL%\include > log REM %HB_INSTALL%\bin\harbour H96EMA3 -es2 -p -n -w -i%HB_INSTALL%\include > log REM ECHO si necesita colocar el restro de prgs hay que colocarlos aqui REM pause echo -O2 -tW -M -DHB_API_MACROS -DHB_STACK_MACROS -DHB_OS_WIN_32 -DHB_FM_STATISTICS_OFF > b32&#46;bc echo -I%HB_INSTALL%\include;%BCC_DIR%\include >> b32&#46;bc echo -c HYMPLUSX&#46;c >> b32&#46;bc echo -c H96EMAM&#46;c >> b32&#46;bc echo -c H96EMA0&#46;c >> b32&#46;bc echo -c H96EMA1&#46;c >> b32&#46;bc echo -c H96EMA2&#46;c >> b32&#46;bc echo -c H96EMA3&#46;c >> b32&#46;bc REM ECHO si necesita colocar el restro de los archivos hay que colocarlos aqui REM pause %BCC_DIR%\BIN\bcc32 @b32&#46;bc echo %BCC_DIR%\lib\c0w32&#46;obj + > b32&#46;bc echo HYMPLUSX&#46;obj + >> b32&#46;bc echo H96EMAM&#46;obj + >> b32&#46;bc echo H96EMA0&#46;obj + >> b32&#46;bc echo H96EMA1&#46;obj + >> b32&#46;bc echo H96EMA2&#46;obj + >> b32&#46;bc echo H96EMA3&#46;obj + >> b32&#46;bc REM ECHO si necesita colocar el restro de los archivos hay que colocarlos aqui REM pause echo , + >> b32&#46;bc echo %HYMPLUSX&#46;EXE, + >> b32&#46;bc echo %HYMPLUSX&#46;map, + >> b32&#46;bc echo %BCC_DIR%\lib\ws2_32&#46;lib + >> b32&#46;bc echo %HB_INSTALL%\lib\rtl&#46;lib + >> b32&#46;bc echo %HB_INSTALL%\lib\pcrepos&#46;lib + >> b32&#46;bc echo %HB_INSTALL%\lib\vm&#46;lib + >> b32&#46;bc echo %HB_INSTALL%\lib\gtwin&#46;lib + >> b32&#46;bc echo %HB_INSTALL%\lib\lang&#46;lib + >> b32&#46;bc echo %HB_INSTALL%\lib\macro&#46;lib + >> b32&#46;bc ECHO %HB_INSTALL%\lib\rdd&#46;lib + >> b32&#46;bc ECHO %HB_INSTALL%\lib\dbfntx&#46;lib + >> b32&#46;bc REM ECHO %HB_INSTALL%\lib\dbfcdx&#46;lib + >> b32&#46;bc ECHO %HB_INSTALL%\lib\dbffpt&#46;lib + >> b32&#46;bc ECHO %HB_INSTALL%\lib\hbsix&#46;lib + >> b32&#46;bc echo %HB_INSTALL%\lib\debug&#46;lib + >> b32&#46;bc echo %HB_INSTALL%\lib\common&#46;lib + >> b32&#46;bc echo %HB_INSTALL%\lib\pp&#46;lib + >> b32&#46;bc echo %HB_INSTALL%\lib\codepage&#46;lib + >> b32&#46;bc ECHO %bcc_dir%\lib\cw32&#46;lib + >> b32&#46;bc ECHO %bcc_dir%\lib\import32&#46;lib + >> b32&#46;bc ECHO * ECHO Linking&#46;&#46;&#46; %BCC_DIR%\bin\ilink32 -Gn -Tpe -L%HB_INSTALL%\lib\;%BCC_DIR%\lib\ -s @b32&#46;bc If exist HYMPLUSX&#46;EXE HYMPLUSX [/code:707528gs]Saludos,
Compilar Sistema
Gracias, Mauricio, intente tus consejos pero aun me sigue saliendo el mismo error....Turbo Incremental Link 5.00 Copyright (c) 1997, 2000 BorlandFatal: Illegal option: ABACO.OBJ** error 2 ** deleting abaco.exeEl codigo que uso es:[code:36kwr0yi] #Borland make sample, &#40;c&#41; FiveTech Software 2005 HBDIR=d&#58;\softdesa\xharbour BCDIR=d&#58;\softdesa\bcc55 FWDIR=d&#58;\softdesa\fwh #change these paths as needed &#46;path&#46;OBJ = &#46;\obj &#46;path&#46;PRG = &#46;\ &#46;path&#46;CH = $&#40;FWDIR&#41;\include;$&#40;HBDIR&#41;\include &#46;path&#46;C = &#46;\ &#46;path&#46;rc = &#46;\ #important&#58; Use Uppercase for filenames extensions, in the next two rules! PRG = \ ABACO&#46;PRG \ MSPRUTI&#46;PRG \ MSPPEPE&#46;PRG \ MSPCOL&#46;PRG \ HELP&#46;PRG \ CLASSIDX&#46;PRG \ LISTIDX&#46;PRG \ BAP1000&#46;PRG \ BAP2000&#46;PRG \ BAP3100&#46;PRG \ BAP3200&#46;PRG \ BAP3300&#46;PRG \ BAP4100&#46;PRG \ BAP4200&#46;PRG \ BAP4300&#46;PRG \ BAP5100&#46;PRG \ BAP5200&#46;PRG \ BAP5300&#46;PRG \ BAP5400&#46;PRG \ BAP6000&#46;PRG \ CCP1100&#46;PRG \ CCP1200&#46;PRG \ CCP1300&#46;PRG \ CCP1400&#46;PRG \ CCP1500&#46;PRG \ CCP1600&#46;PRG \ CCP1700&#46;PRG \ CCP1800&#46;PRG \ CCP2110&#46;PRG \ CCP2120&#46;PRG \ CCP2130&#46;PRG \ CCP2210&#46;PRG \ CCP2220&#46;PRG \ CCP2310&#46;PRG \ CCP2320&#46;PRG \ CCP2400&#46;PRG \ CCP2500&#46;PRG \ CCP2600&#46;PRG \ CCP2700&#46;PRG \ CCP2800&#46;PRG \ CCP2900&#46;PRG \ CCP3110&#46;PRG \ CCP3120&#46;PRG \ CCP3210&#46;PRG \ CCP3220&#46;PRG \ CCP3310&#46;PRG \ CCP3320&#46;PRG \ CCP3400&#46;PRG \ CCP3500&#46;PRG \ CCP3600&#46;PRG \ CCP3700&#46;PRG \ CCP37A0&#46;PRG \ CCP3800&#46;PRG \ CCP3900&#46;PRG \ CCP39A0&#46;PRG \ CCP39D0&#46;PRG \ CCP4100&#46;PRG \ CCP4200&#46;PRG \ CCPRUTI&#46;PRG \ CLP1100&#46;PRG \ CLP2100&#46;PRG \ CLP3100&#46;PRG \ CLP4100&#46;PRG \ CLP4200&#46;PRG \ CLP4500&#46;PRG \ CLP5100&#46;PRG \ CLPRUTI&#46;PRG \ CPP1100&#46;PRG \ CPP1200&#46;PRG \ CPP1300&#46;PRG \ CPP1400&#46;PRG \ CPP1500&#46;PRG \ CPP2100&#46;PRG \ CPP2200&#46;PRG \ CPP2300&#46;PRG \ CPP2400&#46;PRG \ CPP2500&#46;PRG \ CPP3200&#46;PRG \ CPPRUTI&#46;PRG \ DDP1100&#46;PRG \ DDP1200&#46;PRG \ DDP1210&#46;PRG \ DDP1220&#46;PRG \ DDP1230&#46;PRG \ EVP1000&#46;PRG \ EVP2000&#46;PRG \ EVP3000&#46;PRG \ EVP4000&#46;PRG \ EVP5000&#46;PRG \ EVP6000&#46;PRG \ EVP7000&#46;PRG \ EVP8000&#46;PRG \ EVP9000&#46;PRG \ FAP1000&#46;PRG \ FAP2000&#46;PRG \ FAP3000&#46;PRG \ FAP2100&#46;PRG \ FAP5000&#46;PRG \ FAP6000&#46;PRG \ FAP7100&#46;PRG \ FAP8000&#46;PRG \ FAP9000&#46;PRG \ FAP9100&#46;PRG \ FAP9200&#46;PRG \ FAP9300&#46;PRG \ FAP9400&#46;PRG \ FAP9500&#46;PRG \ FAP9600&#46;PRG \ FAP9700&#46;PRG \ FAP9A00&#46;PRG \ # FAP9B00&#46;PRG \ FAPRUTI&#46;PRG \ INP1000&#46;PRG \ INP2000&#46;PRG \ INP3000&#46;PRG \ INP3110&#46;PRG \ INP3120&#46;PRG \ INP3130&#46;PRG \ INP3140&#46;PRG \ INP3150&#46;PRG \ INP3160&#46;PRG \ INP3170&#46;PRG \ INP3180&#46;PRG \ INP3190&#46;PRG \ INP31A0&#46;PRG \ INP3200&#46;PRG \ INP3600&#46;PRG \ INP3900&#46;PRG \ INP5100&#46;PRG \ INP5200&#46;PRG \ INP5300&#46;PRG \ INP5400&#46;PRG \ INP5500&#46;PRG \ INP5600&#46;PRG \ INP5700&#46;PRG \ INP5800&#46;PRG \ INP5900&#46;PRG \ INP5A00&#46;PRG \ INP5B00&#46;PRG \ INP5C00&#46;PRG \ INP5D00&#46;PRG \ INP5E00&#46;PRG \ INP5F00&#46;PRG \ INP6100&#46;PRG \ INP6200&#46;PRG \ INP6300&#46;PRG \ INP6400&#46;PRG \ INP6500&#46;PRG \ INP6600&#46;PRG \ INP6900&#46;PRG \ INP6A00&#46;PRG \ INP6B00&#46;PRG \ INP6C00&#46;PRG \ INP6D00&#46;PRG \ INP6E00&#46;PRG \ INP6F00&#46;PRG \ INP7000&#46;PRG \ INP8000&#46;PRG \ INPRUTI&#46;PRG \ MIP1000&#46;PRG \ MIP2000&#46;PRG \ MIP8000&#46;PRG \ MSP1000&#46;PRG \ MSP2000&#46;PRG \ MSP3000&#46;PRG \ PEP1000&#46;PRG \ PEP2000&#46;PRG \ PEP3000&#46;PRG \ PRP1100&#46;PRG \ PRP2000&#46;PRG \ PRP4000&#46;PRG \ PRPRUTI&#46;PRG \ RCP1000&#46;PRG \ RCP2000&#46;PRG \ RCP3000&#46;PRG \ RCP4000&#46;PRG \ RCP5000&#46;PRG \ RCP6000&#46;PRG \ RCPRUTI&#46;PRG \ SSP1100&#46;PRG \ SSP1200&#46;PRG \ SSP1300&#46;PRG \ SSP1400&#46;PRG # C = \ # two&#46;C PROJECT &#58; abaco&#46;exe abaco&#46;exe &#58; $&#40;PRG&#58;&#46;PRG=&#46;OBJ&#41; $&#40;C&#58;&#46;C=&#46;OBJ&#41; echo off echo $&#40;BCDIR&#41;\bin\c0w32&#46;obj + > b32&#46;bc echo obj/ABACO&#46;OBJ obj/MSPRUTI&#46;OBJ obj/MSPPEPE&#46;OBJ obj/MSPCOL&#46;OBJ >> b32&#46;bc echo obj/HELP&#46;OBJ obj/CLASSIDX&#46;OBJ obj/LISTIDX&#46;OBJ >> b32&#46;bc echo obj/BAP1000&#46;OBJ obj/BAP2000&#46;OBJ obj/BAP3100&#46;OBJ obj/BAP3200&#46;OBJ >> b32&#46;bc echo obj/BAP3300&#46;OBJ obj/BAP4100&#46;OBJ obj/BAP4200&#46;OBJ obj/BAP4300&#46;OBJ >> b32&#46;bc echo obj/BAP5100&#46;OBJ obj/BAP5200&#46;OBJ obj/BAP5300&#46;OBJ obj/BAP5400&#46;OBJ obj/BAP6000&#46;OBJ >> b32&#46;bc echo obj/CCP1100&#46;OBJ obj/CCP1200&#46;OBJ obj/CCP1300&#46;OBJ obj/CCP1400&#46;OBJ >> b32&#46;bc echo obj/CCP1500&#46;OBJ obj/CCP1600&#46;OBJ obj/CCP1700&#46;OBJ obj/CCP1800&#46;OBJ >> b32&#46;bc echo obj/CCP2110&#46;OBJ obj/CCP2120&#46;OBJ obj/CCP2130&#46;OBJ obj/CCP2210&#46;OBJ >> b32&#46;bc echo obj/CCP2220&#46;OBJ obj/CCP2310&#46;OBJ obj/CCP2320&#46;OBJ obj/CCP2400&#46;OBJ >> b32&#46;bc echo obj/CCP2500&#46;OBJ obj/CCP2600&#46;OBJ obj/CCP2700&#46;OBJ obj/CCP2800&#46;OBJ >> b32&#46;bc echo obj/CCP2900&#46;OBJ obj/CCP3110&#46;OBJ obj/CCP3120&#46;OBJ obj/CCP3210&#46;OBJ >> b32&#46;bc echo obj/CCP3220&#46;OBJ obj/CCP3310&#46;OBJ obj/CCP3320&#46;OBJ obj/CCP3400&#46;OBJ >> b32&#46;bc echo obj/CCP3500&#46;OBJ obj/CCP3600&#46;OBJ obj/CCP3700&#46;OBJ obj/CCP37A0&#46;OBJ >> b32&#46;bc echo obj/CCP3800&#46;OBJ obj/CCP3900&#46;OBJ obj/CCP39A0&#46;OBJ obj/CCP39D0&#46;OBJ >> b32&#46;bc echo obj/CCP4100&#46;OBJ obj/CCP4200&#46;OBJ obj/CCPRUTI&#46;OBJ >> b32&#46;bc echo obj/CLP1100&#46;OBJ obj/CLP2100&#46;OBJ obj/CLP3100&#46;OBJ obj/CLP4100&#46;OBJ >> b32&#46;bc echo obj/CLP4200&#46;OBJ obj/CLP4500&#46;OBJ obj/CLP5100&#46;OBJ obj/CLPRUTI&#46;OBJ >> b32&#46;bc echo obj/CPP1100&#46;OBJ obj/CPP1200&#46;OBJ obj/CPP1300&#46;OBJ obj/CPP1400&#46;OBJ >> b32&#46;bc echo obj/CPP1500&#46;OBJ obj/CPP2100&#46;OBJ obj/CPP2200&#46;OBJ obj/CPP2300&#46;OBJ >> b32&#46;bc echo obj/CPP2400&#46;OBJ obj/CPP2500&#46;OBJ obj/CPP3200&#46;OBJ obj/CPPRUTI&#46;OBJ >> b32&#46;bc echo obj/DDP1100&#46;OBJ obj/DDP1200&#46;OBJ obj/DDP1210&#46;OBJ obj/DDP1220&#46;OBJ obj/DDP1230&#46;OBJ >> b32&#46;bc echo obj/EVP1000&#46;OBJ obj/EVP2000&#46;OBJ obj/EVP3000&#46;OBJ obj/EVP4000&#46;OBJ >> b32&#46;bc echo obj/EVP5000&#46;OBJ obj/EVP6000&#46;OBJ obj/EVP7000&#46;OBJ obj/EVP8000&#46;OBJ obj/EVP9000&#46;OBJ >> b32&#46;bc echo obj/FAP1000&#46;OBJ obj/FAP2000&#46;OBJ obj/FAP3000&#46;OBJ obj/FAP2100&#46;OBJ >> b32&#46;bc echo obj/FAP5000&#46;OBJ obj/FAP6000&#46;OBJ obj/FAP7100&#46;OBJ obj/FAP8000&#46;OBJ >> b32&#46;bc echo obj/FAP9000&#46;OBJ obj/FAP9100&#46;OBJ obj/FAP9200&#46;OBJ obj/FAP9300&#46;OBJ >> b32&#46;bc echo obj/FAP9400&#46;OBJ obj/FAP9500&#46;OBJ obj/FAP9600&#46;OBJ obj/FAP9700&#46;OBJ >> b32&#46;bc echo obj/FAP9A00&#46;OBJ obj/FAPRUTI&#46;OBJ >> b32&#46;bc echo obj/INP1000&#46;OBJ obj/INP2000&#46;OBJ obj/INP3000&#46;OBJ obj/INP3110&#46;OBJ >> b32&#46;bc echo obj/INP3120&#46;OBJ obj/INP3130&#46;OBJ obj/INP3140&#46;OBJ obj/INP3150&#46;OBJ >> b32&#46;bc echo obj/INP3160&#46;OBJ obj/INP3170&#46;OBJ obj/INP3180&#46;OBJ obj/INP3190&#46;OBJ >> b32&#46;bc echo obj/INP31A0&#46;OBJ obj/INP3200&#46;OBJ obj/INP3600&#46;OBJ obj/INP3900&#46;OBJ >> b32&#46;bc echo obj/INP5100&#46;OBJ obj/INP5200&#46;OBJ obj/INP5300&#46;OBJ obj/INP5400&#46;OBJ >> b32&#46;bc echo obj/INP5500&#46;OBJ obj/INP5600&#46;OBJ obj/INP5700&#46;OBJ obj/INP5800&#46;OBJ >> b32&#46;bc echo obj/INP5900&#46;OBJ obj/INP5A00&#46;OBJ obj/INP5B00&#46;OBJ obj/INP5C00&#46;OBJ >> b32&#46;bc echo obj/INP5D00&#46;OBJ obj/INP5E00&#46;OBJ obj/INP5F00&#46;OBJ obj/INP6100&#46;OBJ >> b32&#46;bc echo obj/INP6200&#46;OBJ obj/INP6300&#46;OBJ obj/INP6400&#46;OBJ obj/INP6500&#46;OBJ >> b32&#46;bc echo obj/INP6600&#46;OBJ obj/INP6900&#46;OBJ obj/INP6A00&#46;OBJ obj/INP6B00&#46;OBJ >> b32&#46;bc echo obj/INP6C00&#46;OBJ obj/INP6D00&#46;OBJ obj/INP6E00&#46;OBJ obj/INP6F00&#46;OBJ >> b32&#46;bc echo obj/INP7000&#46;OBJ obj/INP8000&#46;OBJ obj/INPRUTI&#46;OBJ >> b32&#46;bc echo obj/MIP1000&#46;OBJ obj/MIP2000&#46;OBJ obj/MIP8000&#46;OBJ >> b32&#46;bc echo obj/MSP1000&#46;OBJ obj/MSP2000&#46;OBJ obj/MSP3000&#46;OBJ >> b32&#46;bc echo obj/PEP1000&#46;OBJ obj/PEP2000&#46;OBJ obj/PEP3000&#46;OBJ >> b32&#46;bc echo obj/PRP1100&#46;OBJ obj/PRP2000&#46;OBJ obj/PRP4000&#46;OBJ obj/PRPRUTI&#46;OBJ >> b32&#46;bc echo obj/RCP1000&#46;OBJ obj/RCP2000&#46;OBJ obj/RCP3000&#46;OBJ obj/RCP4000&#46;OBJ >> b32&#46;bc echo obj/RCP5000&#46;OBJ obj/RCP6000&#46;OBJ obj/RCPRUTI&#46;OBJ >> b32&#46;bc echo obj/SSP1100&#46;OBJ obj/SSP1200&#46;OBJ obj/SSP1300&#46;OBJ obj/SSP1400&#46;OBJ, + >> b32&#46;bc echo abaco&#46;exe, + >> b32&#46;bc echo abaco&#46;map, + >> b32&#46;bc # echo $&#40;FWDIR&#41;\lib\FiveH&#46;lib $&#40;FWDIR&#41;\lib\FiveHC&#46;lib + >> b32&#46;bc echo $&#40;BCDIR&#41;\lib\ws2_32&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\rtl&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\pcrepos&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\vm&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\gtwin&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\lang&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\macro&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\rdd&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\dbfntx&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\dbfcdx&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\dbffpt&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\hbsix&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\debug&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\common&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\pp&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\codepage&#46;lib + >> b32&#46;bc rem Uncomment these two lines to use Advantage RDD echo $&#40;HBDIR&#41;\lib\rddads&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\Ace32&#46;lib + >> b32&#46;bc echo $&#40;BCDIR&#41;\lib\cw32&#46;lib + >> b32&#46;bc echo $&#40;BCDIR&#41;\lib\import32&#46;lib + >> b32&#46;bc echo $&#40;BCDIR&#41;\lib\psdk\odbc32&#46;lib + >> b32&#46;bc echo $&#40;BCDIR&#41;\lib\psdk\nddeapi&#46;lib + >> b32&#46;bc echo $&#40;BCDIR&#41;\lib\psdk\iphlpapi&#46;lib + >> b32&#46;bc echo $&#40;BCDIR&#41;\lib\psdk\rasapi32&#46;lib, >> b32&#46;bc IF EXIST abaco&#46;res echo abaco&#46;res >> b32&#46;bc $&#40;BCDIR&#41;\bin\ilink32 -Gn -aa -Tpe -s -v /L$&#40;BCDIR&#41;\include @b32&#46;bc del b32&#46;bc &#46;PRG&#46;OBJ&#58; $&#40;HBDIR&#41;\bin\harbour $< /L /N /W /Oobj\ /I$&#40;FWDIR&#41;\include;$&#40;HBDIR&#41;\include;$&#40;BCDIR&#41;\include > clip&#46;log echo ************** >> clip&#46;log $&#40;BCDIR&#41;\bin\bcc32 -c -tWM -I$&#40;FWDIR&#41;\include;$&#40;HBDIR&#41;\include;$&#40;BCDIR&#41;\include -oobj\$& obj\$&&#46;c >> clip&#46;log &#46;C&#46;OBJ&#58; echo -c -tWM -D__HARBOUR__ -DHB_API_MACROS > tmp echo -I$&#40;HBDIR&#41;\include;$&#40;FWDIR&#41;\include >> tmp $&#40;BCDIR&#41;\bin\bcc32 -oobj\$& @tmp $&&#46;c del tmp abaco&#46;res &#58; abaco&#46;rc $&#40;BCDIR&#41;\bin\brc32&#46;exe -r abaco&#46;rc [/code:36kwr0yi]
Compilar Sistema
Gracias, Mauricio, intente tus consejos pero aun me sigue saliendo el mismo error....Turbo Incremental Link 5.00 Copyright (c) 1997, 2000 BorlandFatal: Illegal option: ABACO.OBJ** error 2 ** deleting abaco.exeEl codigo que uso es:[code:3sq25se8] #Borland make sample, &#40;c&#41; FiveTech Software 2005 HBDIR=d&#58;\softdesa\xharbour BCDIR=d&#58;\softdesa\bcc55 FWDIR=d&#58;\softdesa\fwh #change these paths as needed &#46;path&#46;OBJ = &#46;\obj &#46;path&#46;PRG = &#46;\ &#46;path&#46;CH = $&#40;FWDIR&#41;\include;$&#40;HBDIR&#41;\include &#46;path&#46;C = &#46;\ &#46;path&#46;rc = &#46;\ #important&#58; Use Uppercase for filenames extensions, in the next two rules! PRG = \ ABACO&#46;PRG \ MSPRUTI&#46;PRG \ MSPPEPE&#46;PRG \ MSPCOL&#46;PRG \ HELP&#46;PRG \ CLASSIDX&#46;PRG \ LISTIDX&#46;PRG \ BAP1000&#46;PRG \ BAP2000&#46;PRG \ BAP3100&#46;PRG \ BAP3200&#46;PRG \ BAP3300&#46;PRG \ BAP4100&#46;PRG \ BAP4200&#46;PRG \ BAP4300&#46;PRG \ BAP5100&#46;PRG \ BAP5200&#46;PRG \ BAP5300&#46;PRG \ BAP5400&#46;PRG \ BAP6000&#46;PRG \ CCP1100&#46;PRG \ CCP1200&#46;PRG \ CCP1300&#46;PRG \ CCP1400&#46;PRG \ CCP1500&#46;PRG \ CCP1600&#46;PRG \ CCP1700&#46;PRG \ CCP1800&#46;PRG \ CCP2110&#46;PRG \ CCP2120&#46;PRG \ CCP2130&#46;PRG \ CCP2210&#46;PRG \ CCP2220&#46;PRG \ CCP2310&#46;PRG \ CCP2320&#46;PRG \ CCP2400&#46;PRG \ CCP2500&#46;PRG \ CCP2600&#46;PRG \ CCP2700&#46;PRG \ CCP2800&#46;PRG \ CCP2900&#46;PRG \ CCP3110&#46;PRG \ CCP3120&#46;PRG \ CCP3210&#46;PRG \ CCP3220&#46;PRG \ CCP3310&#46;PRG \ CCP3320&#46;PRG \ CCP3400&#46;PRG \ CCP3500&#46;PRG \ CCP3600&#46;PRG \ CCP3700&#46;PRG \ CCP37A0&#46;PRG \ CCP3800&#46;PRG \ CCP3900&#46;PRG \ CCP39A0&#46;PRG \ CCP39D0&#46;PRG \ CCP4100&#46;PRG \ CCP4200&#46;PRG \ CCPRUTI&#46;PRG \ CLP1100&#46;PRG \ CLP2100&#46;PRG \ CLP3100&#46;PRG \ CLP4100&#46;PRG \ CLP4200&#46;PRG \ CLP4500&#46;PRG \ CLP5100&#46;PRG \ CLPRUTI&#46;PRG \ CPP1100&#46;PRG \ CPP1200&#46;PRG \ CPP1300&#46;PRG \ CPP1400&#46;PRG \ CPP1500&#46;PRG \ CPP2100&#46;PRG \ CPP2200&#46;PRG \ CPP2300&#46;PRG \ CPP2400&#46;PRG \ CPP2500&#46;PRG \ CPP3200&#46;PRG \ CPPRUTI&#46;PRG \ DDP1100&#46;PRG \ DDP1200&#46;PRG \ DDP1210&#46;PRG \ DDP1220&#46;PRG \ DDP1230&#46;PRG \ EVP1000&#46;PRG \ EVP2000&#46;PRG \ EVP3000&#46;PRG \ EVP4000&#46;PRG \ EVP5000&#46;PRG \ EVP6000&#46;PRG \ EVP7000&#46;PRG \ EVP8000&#46;PRG \ EVP9000&#46;PRG \ FAP1000&#46;PRG \ FAP2000&#46;PRG \ FAP3000&#46;PRG \ FAP2100&#46;PRG \ FAP5000&#46;PRG \ FAP6000&#46;PRG \ FAP7100&#46;PRG \ FAP8000&#46;PRG \ FAP9000&#46;PRG \ FAP9100&#46;PRG \ FAP9200&#46;PRG \ FAP9300&#46;PRG \ FAP9400&#46;PRG \ FAP9500&#46;PRG \ FAP9600&#46;PRG \ FAP9700&#46;PRG \ FAP9A00&#46;PRG \ # FAP9B00&#46;PRG \ FAPRUTI&#46;PRG \ INP1000&#46;PRG \ INP2000&#46;PRG \ INP3000&#46;PRG \ INP3110&#46;PRG \ INP3120&#46;PRG \ INP3130&#46;PRG \ INP3140&#46;PRG \ INP3150&#46;PRG \ INP3160&#46;PRG \ INP3170&#46;PRG \ INP3180&#46;PRG \ INP3190&#46;PRG \ INP31A0&#46;PRG \ INP3200&#46;PRG \ INP3600&#46;PRG \ INP3900&#46;PRG \ INP5100&#46;PRG \ INP5200&#46;PRG \ INP5300&#46;PRG \ INP5400&#46;PRG \ INP5500&#46;PRG \ INP5600&#46;PRG \ INP5700&#46;PRG \ INP5800&#46;PRG \ INP5900&#46;PRG \ INP5A00&#46;PRG \ INP5B00&#46;PRG \ INP5C00&#46;PRG \ INP5D00&#46;PRG \ INP5E00&#46;PRG \ INP5F00&#46;PRG \ INP6100&#46;PRG \ INP6200&#46;PRG \ INP6300&#46;PRG \ INP6400&#46;PRG \ INP6500&#46;PRG \ INP6600&#46;PRG \ INP6900&#46;PRG \ INP6A00&#46;PRG \ INP6B00&#46;PRG \ INP6C00&#46;PRG \ INP6D00&#46;PRG \ INP6E00&#46;PRG \ INP6F00&#46;PRG \ INP7000&#46;PRG \ INP8000&#46;PRG \ INPRUTI&#46;PRG \ MIP1000&#46;PRG \ MIP2000&#46;PRG \ MIP8000&#46;PRG \ MSP1000&#46;PRG \ MSP2000&#46;PRG \ MSP3000&#46;PRG \ PEP1000&#46;PRG \ PEP2000&#46;PRG \ PEP3000&#46;PRG \ PRP1100&#46;PRG \ PRP2000&#46;PRG \ PRP4000&#46;PRG \ PRPRUTI&#46;PRG \ RCP1000&#46;PRG \ RCP2000&#46;PRG \ RCP3000&#46;PRG \ RCP4000&#46;PRG \ RCP5000&#46;PRG \ RCP6000&#46;PRG \ RCPRUTI&#46;PRG \ SSP1100&#46;PRG \ SSP1200&#46;PRG \ SSP1300&#46;PRG \ SSP1400&#46;PRG # C = \ # two&#46;C PROJECT &#58; abaco&#46;exe abaco&#46;exe &#58; $&#40;PRG&#58;&#46;PRG=&#46;OBJ&#41; $&#40;C&#58;&#46;C=&#46;OBJ&#41; echo off echo $&#40;BCDIR&#41;\bin\c0w32&#46;obj + > b32&#46;bc echo obj/ABACO&#46;OBJ obj/MSPRUTI&#46;OBJ obj/MSPPEPE&#46;OBJ obj/MSPCOL&#46;OBJ >> b32&#46;bc echo obj/HELP&#46;OBJ obj/CLASSIDX&#46;OBJ obj/LISTIDX&#46;OBJ >> b32&#46;bc echo obj/BAP1000&#46;OBJ obj/BAP2000&#46;OBJ obj/BAP3100&#46;OBJ obj/BAP3200&#46;OBJ >> b32&#46;bc echo obj/BAP3300&#46;OBJ obj/BAP4100&#46;OBJ obj/BAP4200&#46;OBJ obj/BAP4300&#46;OBJ >> b32&#46;bc echo obj/BAP5100&#46;OBJ obj/BAP5200&#46;OBJ obj/BAP5300&#46;OBJ obj/BAP5400&#46;OBJ obj/BAP6000&#46;OBJ >> b32&#46;bc echo obj/CCP1100&#46;OBJ obj/CCP1200&#46;OBJ obj/CCP1300&#46;OBJ obj/CCP1400&#46;OBJ >> b32&#46;bc echo obj/CCP1500&#46;OBJ obj/CCP1600&#46;OBJ obj/CCP1700&#46;OBJ obj/CCP1800&#46;OBJ >> b32&#46;bc echo obj/CCP2110&#46;OBJ obj/CCP2120&#46;OBJ obj/CCP2130&#46;OBJ obj/CCP2210&#46;OBJ >> b32&#46;bc echo obj/CCP2220&#46;OBJ obj/CCP2310&#46;OBJ obj/CCP2320&#46;OBJ obj/CCP2400&#46;OBJ >> b32&#46;bc echo obj/CCP2500&#46;OBJ obj/CCP2600&#46;OBJ obj/CCP2700&#46;OBJ obj/CCP2800&#46;OBJ >> b32&#46;bc echo obj/CCP2900&#46;OBJ obj/CCP3110&#46;OBJ obj/CCP3120&#46;OBJ obj/CCP3210&#46;OBJ >> b32&#46;bc echo obj/CCP3220&#46;OBJ obj/CCP3310&#46;OBJ obj/CCP3320&#46;OBJ obj/CCP3400&#46;OBJ >> b32&#46;bc echo obj/CCP3500&#46;OBJ obj/CCP3600&#46;OBJ obj/CCP3700&#46;OBJ obj/CCP37A0&#46;OBJ >> b32&#46;bc echo obj/CCP3800&#46;OBJ obj/CCP3900&#46;OBJ obj/CCP39A0&#46;OBJ obj/CCP39D0&#46;OBJ >> b32&#46;bc echo obj/CCP4100&#46;OBJ obj/CCP4200&#46;OBJ obj/CCPRUTI&#46;OBJ >> b32&#46;bc echo obj/CLP1100&#46;OBJ obj/CLP2100&#46;OBJ obj/CLP3100&#46;OBJ obj/CLP4100&#46;OBJ >> b32&#46;bc echo obj/CLP4200&#46;OBJ obj/CLP4500&#46;OBJ obj/CLP5100&#46;OBJ obj/CLPRUTI&#46;OBJ >> b32&#46;bc echo obj/CPP1100&#46;OBJ obj/CPP1200&#46;OBJ obj/CPP1300&#46;OBJ obj/CPP1400&#46;OBJ >> b32&#46;bc echo obj/CPP1500&#46;OBJ obj/CPP2100&#46;OBJ obj/CPP2200&#46;OBJ obj/CPP2300&#46;OBJ >> b32&#46;bc echo obj/CPP2400&#46;OBJ obj/CPP2500&#46;OBJ obj/CPP3200&#46;OBJ obj/CPPRUTI&#46;OBJ >> b32&#46;bc echo obj/DDP1100&#46;OBJ obj/DDP1200&#46;OBJ obj/DDP1210&#46;OBJ obj/DDP1220&#46;OBJ obj/DDP1230&#46;OBJ >> b32&#46;bc echo obj/EVP1000&#46;OBJ obj/EVP2000&#46;OBJ obj/EVP3000&#46;OBJ obj/EVP4000&#46;OBJ >> b32&#46;bc echo obj/EVP5000&#46;OBJ obj/EVP6000&#46;OBJ obj/EVP7000&#46;OBJ obj/EVP8000&#46;OBJ obj/EVP9000&#46;OBJ >> b32&#46;bc echo obj/FAP1000&#46;OBJ obj/FAP2000&#46;OBJ obj/FAP3000&#46;OBJ obj/FAP2100&#46;OBJ >> b32&#46;bc echo obj/FAP5000&#46;OBJ obj/FAP6000&#46;OBJ obj/FAP7100&#46;OBJ obj/FAP8000&#46;OBJ >> b32&#46;bc echo obj/FAP9000&#46;OBJ obj/FAP9100&#46;OBJ obj/FAP9200&#46;OBJ obj/FAP9300&#46;OBJ >> b32&#46;bc echo obj/FAP9400&#46;OBJ obj/FAP9500&#46;OBJ obj/FAP9600&#46;OBJ obj/FAP9700&#46;OBJ >> b32&#46;bc echo obj/FAP9A00&#46;OBJ obj/FAPRUTI&#46;OBJ >> b32&#46;bc echo obj/INP1000&#46;OBJ obj/INP2000&#46;OBJ obj/INP3000&#46;OBJ obj/INP3110&#46;OBJ >> b32&#46;bc echo obj/INP3120&#46;OBJ obj/INP3130&#46;OBJ obj/INP3140&#46;OBJ obj/INP3150&#46;OBJ >> b32&#46;bc echo obj/INP3160&#46;OBJ obj/INP3170&#46;OBJ obj/INP3180&#46;OBJ obj/INP3190&#46;OBJ >> b32&#46;bc echo obj/INP31A0&#46;OBJ obj/INP3200&#46;OBJ obj/INP3600&#46;OBJ obj/INP3900&#46;OBJ >> b32&#46;bc echo obj/INP5100&#46;OBJ obj/INP5200&#46;OBJ obj/INP5300&#46;OBJ obj/INP5400&#46;OBJ >> b32&#46;bc echo obj/INP5500&#46;OBJ obj/INP5600&#46;OBJ obj/INP5700&#46;OBJ obj/INP5800&#46;OBJ >> b32&#46;bc echo obj/INP5900&#46;OBJ obj/INP5A00&#46;OBJ obj/INP5B00&#46;OBJ obj/INP5C00&#46;OBJ >> b32&#46;bc echo obj/INP5D00&#46;OBJ obj/INP5E00&#46;OBJ obj/INP5F00&#46;OBJ obj/INP6100&#46;OBJ >> b32&#46;bc echo obj/INP6200&#46;OBJ obj/INP6300&#46;OBJ obj/INP6400&#46;OBJ obj/INP6500&#46;OBJ >> b32&#46;bc echo obj/INP6600&#46;OBJ obj/INP6900&#46;OBJ obj/INP6A00&#46;OBJ obj/INP6B00&#46;OBJ >> b32&#46;bc echo obj/INP6C00&#46;OBJ obj/INP6D00&#46;OBJ obj/INP6E00&#46;OBJ obj/INP6F00&#46;OBJ >> b32&#46;bc echo obj/INP7000&#46;OBJ obj/INP8000&#46;OBJ obj/INPRUTI&#46;OBJ >> b32&#46;bc echo obj/MIP1000&#46;OBJ obj/MIP2000&#46;OBJ obj/MIP8000&#46;OBJ >> b32&#46;bc echo obj/MSP1000&#46;OBJ obj/MSP2000&#46;OBJ obj/MSP3000&#46;OBJ >> b32&#46;bc echo obj/PEP1000&#46;OBJ obj/PEP2000&#46;OBJ obj/PEP3000&#46;OBJ >> b32&#46;bc echo obj/PRP1100&#46;OBJ obj/PRP2000&#46;OBJ obj/PRP4000&#46;OBJ obj/PRPRUTI&#46;OBJ >> b32&#46;bc echo obj/RCP1000&#46;OBJ obj/RCP2000&#46;OBJ obj/RCP3000&#46;OBJ obj/RCP4000&#46;OBJ >> b32&#46;bc echo obj/RCP5000&#46;OBJ obj/RCP6000&#46;OBJ obj/RCPRUTI&#46;OBJ >> b32&#46;bc echo obj/SSP1100&#46;OBJ obj/SSP1200&#46;OBJ obj/SSP1300&#46;OBJ obj/SSP1400&#46;OBJ, + >> b32&#46;bc echo abaco&#46;exe, + >> b32&#46;bc echo abaco&#46;map, + >> b32&#46;bc # echo $&#40;FWDIR&#41;\lib\FiveH&#46;lib $&#40;FWDIR&#41;\lib\FiveHC&#46;lib + >> b32&#46;bc echo $&#40;BCDIR&#41;\lib\ws2_32&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\rtl&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\pcrepos&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\vm&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\gtwin&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\lang&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\macro&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\rdd&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\dbfntx&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\dbfcdx&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\dbffpt&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\hbsix&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\debug&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\common&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\pp&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\codepage&#46;lib + >> b32&#46;bc rem Uncomment these two lines to use Advantage RDD echo $&#40;HBDIR&#41;\lib\rddads&#46;lib + >> b32&#46;bc echo $&#40;HBDIR&#41;\lib\Ace32&#46;lib + >> b32&#46;bc echo $&#40;BCDIR&#41;\lib\cw32&#46;lib + >> b32&#46;bc echo $&#40;BCDIR&#41;\lib\import32&#46;lib + >> b32&#46;bc echo $&#40;BCDIR&#41;\lib\psdk\odbc32&#46;lib + >> b32&#46;bc echo $&#40;BCDIR&#41;\lib\psdk\nddeapi&#46;lib + >> b32&#46;bc echo $&#40;BCDIR&#41;\lib\psdk\iphlpapi&#46;lib + >> b32&#46;bc echo $&#40;BCDIR&#41;\lib\psdk\rasapi32&#46;lib, >> b32&#46;bc IF EXIST abaco&#46;res echo abaco&#46;res >> b32&#46;bc $&#40;BCDIR&#41;\bin\ilink32 -Gn -aa -Tpe -s -v /L$&#40;BCDIR&#41;\include @b32&#46;bc del b32&#46;bc &#46;PRG&#46;OBJ&#58; $&#40;HBDIR&#41;\bin\harbour $< /L /N /W /Oobj\ /I$&#40;FWDIR&#41;\include;$&#40;HBDIR&#41;\include;$&#40;BCDIR&#41;\include > clip&#46;log echo ************** >> clip&#46;log $&#40;BCDIR&#41;\bin\bcc32 -c -tWM -I$&#40;FWDIR&#41;\include;$&#40;HBDIR&#41;\include;$&#40;BCDIR&#41;\include -oobj\$& obj\$&&#46;c >> clip&#46;log &#46;C&#46;OBJ&#58; echo -c -tWM -D__HARBOUR__ -DHB_API_MACROS > tmp echo -I$&#40;HBDIR&#41;\include;$&#40;FWDIR&#41;\include >> tmp $&#40;BCDIR&#41;\bin\bcc32 -oobj\$& @tmp $&&#46;c del tmp abaco&#46;res &#58; abaco&#46;rc $&#40;BCDIR&#41;\bin\brc32&#46;exe -r abaco&#46;rc [/code:3sq25se8]
Compilar Sistema
Cambia obj[color=red:a6fb3lna]/[/color:a6fb3lna]ABACO.OBJ y similares para que usen la barra a la izquierda:obj[color=red:a6fb3lna]\[/color:a6fb3lna]ABACO.OBJ
Compilar Sistema
Antonio, gracias por el consejo....hice el cambio que me recomendaste pero igual me sigue dando el mismo resultado.
Compilar Sistema
Prueba a poner al final de cada línea de OBJs un signo [color=red:3kkicdrb]+[/color:3kkicdrb] :echo obj/ABACO.OBJ obj/MSPRUTI.OBJ obj/MSPPEPE.OBJ obj/MSPCOL.OBJ [color=red:3kkicdrb]+[/color:3kkicdrb] >> b32.bc
Compilar Sistema
Antonio, gracias por tu consejo, hice lo que me recomendaste pero compilo a medias....Realice el cambio de libreria que recomendo nuestro amigo Mauro..gtgui.lib por gtwin.libPero al compilar ahora me el siguiente error:Turbo Incremental Link 5.00 Copyright (c) 1997, 2000 BorlandFatal: Unable to open file 'UUID.LIB'** error 2 ** deleting abaco.exeColoque en el test.rmk:echo d:\softdesa\bcc55\lib\uuid.lib + >> b32.bcPero igual me da el error.Por favor si tuvieran alguna idea de lo que esta pasando, desde ya se los agradeceria....
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Comprueba que tienes creado el fichero c:\bcc55\bin\ilink32.cfg y que contiene esta línea: -L"C:\Bcc55\lib"
Compilar Sistema
Antonio, para agradecerte a ti y a los listeros tu valiosa ayuda, estare comentando como van mis prueba al compilar de 16 a 32 bits.saludos y nuevamente gracias.
Compilar TDolphin
Compañeros, bajé del repositorio las fuentes de esta clase, pero al compilar obtengo estos errores [code=fw:2h6f8x7y]<div class="fw" id="{CB}" style="font-family: monospace;"><br /><br />PATH ... C:\harbour_fwh1412\bin;C:\bcc582\Bin;C:\FWH1412<br />INCLUDE. C:\harbour_fwh1412\include;C:\bcc582\include;C:\FWH1412\include<br />LIB .... C:\harbour_fwh1412\lib;C:\bcc582\lib;C:\bcc582\lib\psdk;C:\FWH1412\lib<br /><br />Variaveis de Ambiente:<br />         PATH ... C:\harbour_fwh1412\bin;C:\bcc582\Bin;C:\FWH1412;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1<span style="color: #000000;">.0</span>\;C:\Program Files\Broadcom\Broadcom <span style="color: #000000;">802.11</span> Network Adapter\Driver;C:\Program Files\Skype\Phone\<br />         INCLUDE. C:\harbour_fwh1412\include;C:\bcc582\include;C:\FWH1412\include;;<br />         LIB .... C:\harbour_fwh1412\lib;C:\bcc582\lib;C:\bcc582\lib\psdk;C:\FWH1412\lib;;<br /><br />Executando: <span style="color: #000000;">BCC32</span> -M -c @B32.BC<br />Borland C++ <span style="color: #000000;">5.82</span> <span style="color: #00C800;">for</span> Win32 Copyright <span style="color: #000000;">&#40;</span>c<span style="color: #000000;">&#41;</span> <span style="color: #000000;">1993</span>, <span style="color: #000000;">2005</span> Borland<br />C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c:<br /><span style="color: #000000;">Error</span> E2139 mysql_com.h <span style="color: #000000;">268</span>: <span style="color: #000000;">Declaration</span> missing ;<br />Error E2147 mysql_com.h <span style="color: #000000;">437</span>: <span style="color: #ff0000;">'SOCKET'</span> cannot start a parameter declaration<br />Error E2303 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">77</span>: <span style="color: #000000;">Type</span> <span style="color: #0000ff;">name</span> expected<br />Error E2451 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">255</span>: <span style="color: #000000;">Undefined</span> symbol <span style="color: #ff0000;">'ULONG'</span> in <span style="color: #00C800;">function</span> HB_FUN_VAL2ESCAPE<br />Error E2379 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">255</span>: <span style="color: #000000;">Statement</span> missing ; in <span style="color: #00C800;">function</span> HB_FUN_VAL2ESCAPE<br />Error E2140 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">256</span>: <span style="color: #000000;">Declaration</span> is not allowed here in <span style="color: #00C800;">function</span> HB_FUN_VAL2ESCAPE<br />Error E2451 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">257</span>: <span style="color: #000000;">Undefined</span> symbol <span style="color: #ff0000;">'BOOL'</span> in <span style="color: #00C800;">function</span> HB_FUN_VAL2ESCAPE<br />Error E2379 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">257</span>: <span style="color: #000000;">Statement</span> missing ; in <span style="color: #00C800;">function</span> HB_FUN_VAL2ESCAPE<br />Error E2451 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">258</span>: <span style="color: #000000;">Undefined</span> symbol <span style="color: #ff0000;">'iSize'</span> in <span style="color: #00C800;">function</span> HB_FUN_VAL2ESCAPE<br />Error E2451 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">268</span>: <span style="color: #000000;">Undefined</span> symbol <span style="color: #ff0000;">'bResult'</span> in <span style="color: #00C800;">function</span> HB_FUN_VAL2ESCAPE<br />Error E2451 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">271</span>: <span style="color: #000000;">Undefined</span> symbol <span style="color: #ff0000;">'bResult'</span> in <span style="color: #00C800;">function</span> HB_FUN_VAL2ESCAPE<br />Error E2451 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">290</span>: <span style="color: #000000;">Undefined</span> symbol <span style="color: #ff0000;">'ULONG'</span> in <span style="color: #00C800;">function</span> HB_FUN_MYSQLESCAPE<br />Error E2379 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">290</span>: <span style="color: #000000;">Statement</span> missing ; in <span style="color: #00C800;">function</span> HB_FUN_MYSQLESCAPE<br />Error E2140 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">291</span>: <span style="color: #000000;">Declaration</span> is not allowed here in <span style="color: #00C800;">function</span> HB_FUN_MYSQLESCAPE<br />Error E2451 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">292</span>: <span style="color: #000000;">Undefined</span> symbol <span style="color: #ff0000;">'BOOL'</span> in <span style="color: #00C800;">function</span> HB_FUN_MYSQLESCAPE<br />Error E2379 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">292</span>: <span style="color: #000000;">Statement</span> missing ; in <span style="color: #00C800;">function</span> HB_FUN_MYSQLESCAPE<br />Error E2140 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">293</span>: <span style="color: #000000;">Declaration</span> is not allowed here in <span style="color: #00C800;">function</span> HB_FUN_MYSQLESCAPE<br />Error E2451 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">295</span>: <span style="color: #000000;">Undefined</span> symbol <span style="color: #ff0000;">'iSize'</span> in <span style="color: #00C800;">function</span> HB_FUN_MYSQLESCAPE<br />Error E2451 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">307</span>: <span style="color: #000000;">Undefined</span> symbol <span style="color: #ff0000;">'bResult'</span> in <span style="color: #00C800;">function</span> HB_FUN_MYSQLESCAPE<br />Error E2451 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">310</span>: <span style="color: #000000;">Undefined</span> symbol <span style="color: #ff0000;">'bResult'</span> in <span style="color: #00C800;">function</span> HB_FUN_MYSQLESCAPE<br />Warning W8065 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">328</span>: <span style="color: #000000;">Call</span> <span style="color: #0000ff;">to</span> <span style="color: #00C800;">function</span> <span style="color: #ff0000;">'ISNUM'</span> with no prototype in <span style="color: #00C800;">function</span> HB_FUN_MYSEEK<br />Error E2451 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">333</span>: <span style="color: #000000;">Undefined</span> symbol <span style="color: #ff0000;">'BOOL'</span> in <span style="color: #00C800;">function</span> HB_FUN_MYSEEK<br />Error E2379 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">333</span>: <span style="color: #000000;">Statement</span> missing ; in <span style="color: #00C800;">function</span> HB_FUN_MYSEEK<br />Warning W8065 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">338</span>: <span style="color: #000000;">Call</span> <span style="color: #0000ff;">to</span> <span style="color: #00C800;">function</span> <span style="color: #ff0000;">'ISNUM'</span> with no prototype in <span style="color: #00C800;">function</span> HB_FUN_MYSEEK<br />Error E2451 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">351</span>: <span style="color: #000000;">Undefined</span> symbol <span style="color: #ff0000;">'bSoft'</span> in <span style="color: #00C800;">function</span> HB_FUN_MYSEEK<br />Warning W8065 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">414</span>: <span style="color: #000000;">Call</span> <span style="color: #0000ff;">to</span> <span style="color: #00C800;">function</span> <span style="color: #ff0000;">'ISNUM'</span> with no prototype in <span style="color: #00C800;">function</span> HB_FUN_MYSQLSSLCONNECT<br />Warning W8065 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">415</span>: <span style="color: #000000;">Call</span> <span style="color: #0000ff;">to</span> <span style="color: #00C800;">function</span> <span style="color: #ff0000;">'ISNUM'</span> with no prototype in <span style="color: #00C800;">function</span> HB_FUN_MYSQLSSLCONNECT<br />Error E2451 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">428</span>: <span style="color: #000000;">Undefined</span> symbol <span style="color: #ff0000;">'FALSE'</span> in <span style="color: #00C800;">function</span> HB_FUN_MYSQLSSLCONNECT<br />Warning W8065 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">458</span>: <span style="color: #000000;">Call</span> <span style="color: #0000ff;">to</span> <span style="color: #00C800;">function</span> <span style="color: #ff0000;">'ISNUM'</span> with no prototype in <span style="color: #00C800;">function</span> HB_FUN_MYSQLCONNECT<br />Warning W8065 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">459</span>: <span style="color: #000000;">Call</span> <span style="color: #0000ff;">to</span> <span style="color: #00C800;">function</span> <span style="color: #ff0000;">'ISNUM'</span> with no prototype in <span style="color: #00C800;">function</span> HB_FUN_MYSQLCONNECT<br />Error E2451 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">572</span>: <span style="color: #000000;">Undefined</span> symbol <span style="color: #ff0000;">'UINT'</span> in <span style="color: #00C800;">function</span> HB_FUN_MYSQLFETCHROW<br />Error E2228 C:\TDolphin\source\c\<span style="color: #00C800;">function</span>.c <span style="color: #000000;">572</span>: <span style="color: #000000;">Too</span> many error or warning messages in <span style="color: #00C800;">function</span> HB_FUN_MYSQLFETCHROW<br />*** <span style="color: #000000;">26</span> errors in Compile ***<br /> </div>[/code:2h6f8x7y] Alguna idea ? Muchísimas gracias. Saludos
Compilar TDolphin
Colocastes libmysql.dll donde quedara tu .exe.? agregastes las LIB dolphin y libmysql.? saludos... <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: -->
Compilar TDolphin
Luis, gracias por responder, estoy compilando las fuentes de TDolphin, creando la librería. Son errores de compilación no de linkedicion. Saludos
Compilar TDolphin
[quote="horacio":1d8jov17]Luis, gracias por responder, estoy compilando las fuentes de TDolphin, creando la librería. Son errores de compilación no de linkedicion. Saludos[/quote:1d8jov17] Solo por preguntar, revisastes setenvh.bat y setenvx.bat, creo con esa se crea la lib dentro de directorio Hb y xHb, saludos... <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: -->
Compilar TDolphin
Luis, gracias por el tip. Ya logré generar la librería. Saludos
Compilar TSBUTTON 7.0 Para Carlos Vargas
Saludos. Hace tiempo tuve el mismo problema que hoy: no puedo compilar la lib TSBUTTON 7.0, me marca errores iguales que antes: Embarcadero C++ 6.50 for Win32 Copyright (c) 1993-2012 Embarcadero Technologies, Inc. c:\autosys\prgs\tsbutton\source\function\BPAINT.C: Error E2257 c:\autosys\prgs\bcc\include\dinkumware\yvals.h 960: , expected Error E2238 c:\autosys\prgs\bcc\include\stdarg.h 32: Multiple declaration for 'va_list' Error E2344 c:\autosys\prgs\bcc\include\dinkumware\yvals.h 960: Earlier declaration of 'va_list' *** 3 errors in Compile *** mis cfg son: bcc32.cfg [code=fw:k9z2y7y3]<div class="fw" id="{CB}" style="font-family: monospace;"><br />-Ic:\autosys\prgs\bcc\include<br />-Ic:\autosys\prgs\bcc\include\dinkumware<br />-Ic:\autosys\prgs\bcc\include\windows\crtl<br />-Ic:\autosys\prgs\bcc\include\windows\rtl<br />-Ic:\autosys\prgs\bcc\include\windows\sdk<br />-Lc:\autosys\prgs\bcc\lib;c:\autosys\prgs\fun;c:\autosys\prgs\fwh\lib;c:\autosys\prgs\xharbour\lib<br />&nbsp;</div>[/code:k9z2y7y3][code=fw:k9z2y7y3]<div class="fw" id="{CB}" style="font-family: monospace;"><br />ilink32.cfg<br />&nbsp;</div>[/code:k9z2y7y3] -Lc:\autosys\prgs\bcc\lib;c:\autosys\prgs\bcc\lib\psdk;c:\autosys\prgs\fun;c:\autosys\prgs\fwh\lib;c:\autosys\prgs\xharbour\lib [/code][code] Una ayudita porfa.
Compilar TSBUTTON 7.0 Para Carlos Vargas
Me refiero a Carlos Vargas, ya que en el programa BPAINT.c, vienen ajustes a su nombre. Por fa, necesito hacer un cambio a esta lib, para mi uso personal, y no la puedo compilar. Alguien que me pueda indicar donde bajar una actualizacion de borland c++ 6.5 o mayor para xharbour 1.2.3, fhw 13.07 gracias.
Compilar TSBUTTON 7.0 Para Carlos Vargas
Noé, Puedes publicar aqui el código fuente de BPAINT.c ? gracias
Compilar TSBUTTON 7.0 Para Carlos Vargas
Esta version no es válida? <!-- m --><a class="postlink" href="https://bitbucket.org/fivetech/fivewin-contributions/downloads/tsbuttonu.zip">https://bitbucket.org/fivetech/fivewin- ... uttonu.zip</a><!-- m -->
Compilar TSBUTTON 7.0 Para Carlos Vargas
Noe, te envie link con el bcc, harbour, xharbour y tsbutton compilado para esa version de compilador c. salu2 carlos vargas
Compilar TSBUTTON 7.0 Para Carlos Vargas
stdarg.h [code=fw:3qckgkmy]<div class="fw" id="{CB}" style="font-family: monospace;"><br /><span style="color: #B900B9;">/* &nbsp;stdarg.h<br /><br />&nbsp; &nbsp; Definitions for accessing parameters in functions that accept<br />&nbsp; &nbsp; a variable number of arguments.<br /><br />*/</span><br /><br /><span style="color: #B900B9;">/*<br />&nbsp;* &nbsp; &nbsp; &nbsp;C/C++ Run Time Library - Version 11.0<br />&nbsp;*<br />&nbsp;* &nbsp; &nbsp; &nbsp;Copyright (c) 1987, 2004 by Borland Software Corporation<br />&nbsp;* &nbsp; &nbsp; &nbsp;All Rights Reserved.<br />&nbsp;*<br />&nbsp;*/</span><br /><br /><span style="color: #B900B9;">/* $Revision: 9.7 $ */</span><br /><br />#ifndef __STDARG_H<br /><span style="color: #00D7D7;">#define</span> __STDARG_H<br /><span style="color: #00D7D7;">#define</span> _INC_STDARG &nbsp;<span style="color: #B900B9;">/* MSC Guard name */</span><br /><br />#ifdef __VARARGS_H<br />#error Can<span style="color: #ff0000;">'t include both STDARG.H and VARARGS.H<br />#endif<br /><br />#include <_stddef.h><br /><br />#ifdef __cplusplus<br />namespace std {<br />#endif /* __cplusplus */<br /><br />typedef void _FAR *va_list;<br /><br />#define __size(x) ((sizeof(x)+sizeof(int)-1) & ~(sizeof(int)-1))<br /><br />#ifdef __cplusplus<br />#define va_start(ap, parmN) ((void)((ap) = (std::va_list)((char _FAR *)(&parmN)+__size(parmN))))<br />#else<br />#define va_start(ap, parmN) ((void)((ap) = (va_list)((char _FAR *)(&parmN)+__size(parmN))))<br />#endif<br /><br />#define va_arg(ap, type) (*(type _FAR *)(((*(char _FAR *_FAR *)&(ap))+=__size(type))-(__size(type))))<br />#define va_end(ap) &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;((void)0)<br /><br />#if !defined(__STDC__)<br />#define _va_ptr &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; (...)<br />#endif<br /><br />#ifdef __cplusplus<br />} // std<br />#endif /* __cplusplus */<br /><br />#endif &nbsp;/* __STDARG_H */<br /><br />#if defined(__cplusplus) && !defined(__USING_CNAME__) && !defined(__STDARG_H_USING_LIST)<br />#define __STDARG_H_USING_LIST<br />&nbsp; &nbsp; &nbsp;using std::va_list;<br />#endif /* __USING_CNAME__ */<br /><br /></span></div>[/code:3qckgkmy]
Compilar TSBUTTON 7.0 Para Carlos Vargas
C.Navarro la version de tsbutton que publicaste es la misma que tengo, la compile y me marca el mismo error.
Compilar TSBUTTON 7.0 Para Carlos Vargas
Asunto arreglado, con la version bcc7 sin problemas. Gracias a todos.
Compilar Testtab2.prg
O exemplo abaixo esta no samples, porém não estou conseguindo compila-lo O que está faltando neste exemplo ? #include "FiveWin.ch" FUNCTION MAIN() local odlg local otabs DEFINE DIALOG oDlg TITLE "Selección articulos" FROM 77,178 TO 353,662 ; PIXEL //FIVEWIDI ACTIVATE DIALOG odlg PIXEL ; ON INIT PlaceTabs( oDlg, oTabs ) RETURN Nil function PlaceTabs( oDlg, oTabs ) @ 119.00,1.00 TABS oTabs OF oDlg ITEMS "Orde Natural","Codigo Artigo", ; "Alfabetica" ACTION (MSGALERT("Error en TABS", "Aqui vá") ) ; PIXEL SIZE 242.00,32.00 MESSAGE "Ordem da lista" return nil abaixo o erro que está dando quando na compilação testtab2.prg(20) Error E0030 Syntax error: "syntax error at '@'"
Compilar Testtab2.prg
Zeca, Aqui compilou normal....
Compilar Varios Prg
Antonio buenos días.... Tuve que parar por unos días el desarrollo de la aplicación para fwppc, pero ya me toca retomar de nuevo el tema, ya que antes de fin de mes debo hacer que se impriman los códigos de barras en los tiquetes. Por eso se me hace necesario poder compilar varios prg. Segui las instrucciones que me dejaste en el otro foro, pero aun no logro compilar. Me arroja el siguiente error: [code=fw:soafapij]<div class="fw" id="{CB}" style="font-family: monospace;"><br />C:\fwppc\makes\msmake>go<br /><br />C:\fwppc\makes\msmake>c:\vce2008\bin\nmake -ftest.mak<br /><br />Microsoft <span style="color: #000000;">&#40;</span>R<span style="color: #000000;">&#41;</span> Program Maintenance Utility   Version <span style="color: #000000;">6.00</span><span style="color: #000000;">.8168</span><span style="color: #000000;">.0</span><br />Copyright <span style="color: #000000;">&#40;</span>C<span style="color: #000000;">&#41;</span> Microsoft Corp <span style="color: #000000;">1988</span><span style="color: #000000;">-1998</span>. All rights reserved.<br /><br />        echo test.obj one.obj > msvc.tmp<br />        echo c:\fwppc\lib\FiveHM.lib c:\fwppc\lib\FiveHCM.lib >> msvc.tmp<br />        echo c:\harbour_3.4_fwppc\lib\vc\rtl.lib      >> msvc.tmp<br />        echo c:\harbour_3.4_fwppc\lib\vc\vm.lib       >> msvc.tmp<br />        echo c:\harbour_3.4_fwppc\lib\vc\gtgui.lib    >> msvc.tmp<br />        echo c:\harbour_3.4_fwppc\lib\vc\lang.lib     >> msvc.tmp<br />        echo c:\harbour_3.4_fwppc\lib\vc\macro.lib    >> msvc.tmp<br />        echo c:\harbour_3.4_fwppc\lib\vc\rdd.lib      >> msvc.tmp<br />        echo c:\harbour_3.4_fwppc\lib\vc\dbfntx.lib   >> msvc.tmp<br />        echo c:\harbour_3.4_fwppc\lib\vc\dbfcdx.lib   >> msvc.tmp<br />        echo c:\harbour_3.4_fwppc\lib\vc\dbffpt.lib   >> msvc.tmp<br />        echo c:\harbour_3.4_fwppc\lib\vc\hbsix.lib    >> msvc.tmp<br />        echo c:\harbour_3.4_fwppc\lib\vc\debug.lib    >> msvc.tmp<br />        echo c:\harbour_3.4_fwppc\lib\vc\common.lib   >> msvc.tmp<br />        echo c:\harbour_3.4_fwppc\lib\vc\pp.lib       >> msvc.tmp<br />        echo c:\harbour_3.4_fwppc\lib\vc\codepage.lib >> msvc.tmp<br />        echo c:\vce2008\lib\kernel32.lib  >> msvc.tmp<br />        echo c:\vce2008\lib\user32.lib    >> msvc.tmp<br />        echo c:\vce2008\lib\gdi32.lib     >> msvc.tmp<br />        echo c:\vce2008\lib\winspool.lib  >> msvc.tmp<br />        echo c:\vce2008\lib\comctl32.lib  >> msvc.tmp<br />        echo c:\vce2008\lib\comdlg32.lib  >> msvc.tmp<br />        echo c:\vce2008\lib\advapi32.lib  >> msvc.tmp<br />        echo c:\vce2008\lib\shell32.lib   >> msvc.tmp<br />        echo c:\vce2008\lib\ole32.lib     >> msvc.tmp<br />        echo c:\vce2008\lib\oleaut32.lib  >> msvc.tmp<br />        echo c:\vce2008\lib\uuid.lib      >> msvc.tmp<br />        echo c:\vce2008\lib\odbc32.lib    >> msvc.tmp<br />        echo c:\vce2008\lib\odbccp32.lib  >> msvc.tmp<br />        echo c:\vce2008\lib\iphlpapi.lib  >> msvc.tmp<br />        echo c:\vce2008\lib\mpr.lib       >> msvc.tmp<br />        echo c:\vce2008\lib\version.lib   >> msvc.tmp<br />        echo c:\vce2008\lib\wsock32.lib   >> msvc.tmp<br />        <span style="color: #00C800;">IF</span> EXIST test.res echo test.res >> msvc.tmp<br />        SET LIB=c:\vce2008\lib<br />        c:\vce2008\bin\link @msvc.tmp /nologo /subsystem:<span style="color: #000000;">windows</span> /force:<span style="color: #000000;">multiple</span><br /> > link.log<br />NMAKE : <span style="color: #000000;">fatal</span> error U1077: <span style="color: #ff0000;">'c:<span style="color: #000000;">\v</span>ce2008<span style="color: #000000;">\b</span>in<span style="color: #000000;">\l</span>ink'</span> : <span style="color: #00C800;">return</span> code <span style="color: #ff0000;">'0x49d'</span><br />Stop.<br /><br />C:\fwppc\makes\msmake></div>[/code:soafapij] Aun no me genera el ejecutable y no logre entender el error que arroja.
Compilar Varios Prg
Antonio cambie el .mak que viene con el fwppc, por el que me enviaste y ya compilo exitosamente. Voy a seguir haciendo mas pruebas. Cualquier cosa grito. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> Saludos test.mak [code=fw:wdmp61rb]<div class="fw" id="{CB}" style="font-family: monospace;"><br />#FWPPC make sample, <span style="color: #000000;">&#40;</span>c<span style="color: #000000;">&#41;</span> FiveTech Software <span style="color: #000000;">2015</span><br /><br />HBDIR=c:\harbour_3.4_fwppc<br />FWDIR=c:\fwppc<br />VCDIR=c:\vce2008<br /><br />PRGS = &nbsp; &nbsp; &nbsp; \<br />test.prg &nbsp;\<br />one.prg &nbsp; &nbsp; \<br />#aqui tantos PRGs como quieras<br /><br />.SUFFIXES: .prg .c .obj .rc .res<br /><br />test.exe : $<span style="color: #000000;">&#40;</span>PRGS:.prg=.obj<span style="color: #000000;">&#41;</span> test.res<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>PRGS:.prg=.obj<span style="color: #000000;">&#41;</span> > msvc.tmp<br /><br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>FWDIR<span style="color: #000000;">&#41;</span>\lib\Fivece.lib $<span style="color: #000000;">&#40;</span>FWDIR<span style="color: #000000;">&#41;</span>\lib\fivecec.lib >> msvc.tmp<br /><br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hbrtl.lib &nbsp; &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hbvm.lib &nbsp; &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\gtgui.lib &nbsp; &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hblang.lib &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hbmacro.lib &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hbrdd.lib &nbsp; &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\rddntx.lib &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\rddcdx.lib &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\rddfpt.lib &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hbsix.lib &nbsp; &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hbdebug.lib &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hbcommon.lib >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hbpp.lib &nbsp; &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hbwin.lib &nbsp; &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hbcplr.lib &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\xhb.lib &nbsp; &nbsp; &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hbpcre.lib &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hbct.lib &nbsp; &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hbcpage.lib &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hbzlib.lib &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\png.lib &nbsp; &nbsp; &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\gtwvt.lib &nbsp; >> msvc.tmp<br /><br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>VCDIR<span style="color: #000000;">&#41;</span>\lib\coredll.lib &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>VCDIR<span style="color: #000000;">&#41;</span>\lib\corelibc.lib &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>VCDIR<span style="color: #000000;">&#41;</span>\lib\aygshell.lib &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>VCDIR<span style="color: #000000;">&#41;</span>\lib\ws2.lib &nbsp; &nbsp; &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>VCDIR<span style="color: #000000;">&#41;</span>\lib\ole32.lib &nbsp; &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>VCDIR<span style="color: #000000;">&#41;</span>\lib\oleaut32.lib &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>VCDIR<span style="color: #000000;">&#41;</span>\lib\uuid.lib &nbsp; &nbsp; &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>VCDIR<span style="color: #000000;">&#41;</span>\lib\ceshell.lib &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>VCDIR<span style="color: #000000;">&#41;</span>\lib\commctrl.lib &nbsp;>> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>VCDIR<span style="color: #000000;">&#41;</span>\lib\wininet.lib &nbsp; >> msvc.tmp<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>VCDIR<span style="color: #000000;">&#41;</span>\lib\winsock.lib &nbsp; >> msvc.tmp<br /><br />&nbsp; &nbsp;<span style="color: #00C800;">IF</span> EXIST test.res echo test.res >> msvc.tmp<br /><br />&nbsp; &nbsp;$<span style="color: #000000;">&#40;</span>VCDIR<span style="color: #000000;">&#41;</span>\bin\link @msvc.tmp /nologo /SUBSYSTEM:<span style="color: #000000;">WINDOWSCE</span>,<span style="color: #000000;">4.20</span> /MACHINE:<span style="color: #000000;">THUMB</span> /ARMPADCODE /NODEFAULTLIB:<span style="color: #000000;">libcmt</span> /NODEFAULTLIB:<span style="color: #000000;">oldnames</span> > link.log<br />&nbsp; &nbsp;@type link.log<br />&nbsp; &nbsp;@del $<span style="color: #000000;">&#40;</span>PRGS:.prg=.obj<span style="color: #000000;">&#41;</span><br /><br />$<span style="color: #000000;">&#40;</span>PRGS:.prg=.obj<span style="color: #000000;">&#41;</span> : $<span style="color: #000000;">&#40;</span>PRGS:.prg=.c<span style="color: #000000;">&#41;</span><br />$<span style="color: #000000;">&#40;</span>PRGS:.prg=.c<span style="color: #000000;">&#41;</span> : $<span style="color: #000000;">&#40;</span>PRGS<span style="color: #000000;">&#41;</span><br /><br />test.res : <span style="color: #000000;">test</span>.rc<br />&nbsp; &nbsp;$<span style="color: #000000;">&#40;</span>VCDIR<span style="color: #000000;">&#41;</span>\bin\rc.exe -r -d__FLAT__ -I$<span style="color: #000000;">&#40;</span>VCDIR<span style="color: #000000;">&#41;</span>\include test.rc<br /><br />.prg.c:<br />&nbsp; &nbsp;$<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\bin\harbour $< /n /i$<span style="color: #000000;">&#40;</span>FWDIR<span style="color: #000000;">&#41;</span>\include;$<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\include<br /><br />.c.obj:<br />&nbsp; &nbsp;$<span style="color: #000000;">&#40;</span>VCDIR<span style="color: #000000;">&#41;</span>\bin\cl.exe -c -TC -W3 -I$<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\include -I$<span style="color: #000000;">&#40;</span>VCDIR<span style="color: #000000;">&#41;</span>\include $<<br />&nbsp;</div>[/code:wdmp61rb]
Compilar Wbquery.prg
He intentado compilar el programa Wbquery.prg en samples y me dice que no localiza los ficheros include: [code:23lf09bp] #include "winbrow&#46;ch" //<<<<<Este no esta #include "dbstruct&#46;ch" #include "filepart&#46;ch" //<<<<<Este no esta [/code:23lf09bp] He mirado en todos los includes y el unico que localizo es el dbstruct.ch. Antonio donde los localizo. Saludos
Compilar Wbquery.prg
Andrés, Posiblemente se trata de un ejemplo que nos envio algún usuario para revisarlo. No tenemos esos ficheros de cabecera ni el RC que usa. Lo hemos borrado del directorio samples, discúlpanos.
Compilar Wbquery.prg
Gracias Antonio, estoy buscando un ejemplo de Query que recuerdo haber visto en los ejemplos y que ahora no localizo, era un ejemplo consistia en una serie de botones que podias seleccionar los campos de la base de datos y operadores del tipo and, or y demas, e incluso habia un boton que te testeaba la formula antes de ser ejecutada. Seguro que estaba en antiguas versiones de fw, pero que ahora no localizo. Te suena de algo?.... Saludos
Compilar Wbquery.prg
Andrés, Revisa el código de source\function\expbuild.prg
Compilar Wbquery.prg
Esto es justo lo que necesito, me imagino que por algun lado estaran los recursos que utiliza .RC, estoy intentando cambiar la formula del los reportes de crystal reports, para que el usuario pueda cambiarla a su gusto en tiempo de ejecucion. Mil gracias Antonio. Saludos.
Compilar Wbquery.prg
Sigo con problemas con los .CH, en el codigo pide por el y no lo encuentro por ningun lado. [code:1yb1hv5d] // Expression Builder Dialog // FiveWin - Dialog tools #include "FiveWin&#46;ch" #include "resource\ExpBuild&#46;ch" //-----------------------------------------------------[/code:1yb1hv5d] Saludos
Compilar Wbquery.prg
Sigo con problemas con los .CH, en el codigo pide por el y no lo encuentro por ningun lado. [code:2594fuff] // Expression Builder Dialog // FiveWin - Dialog tools #include "FiveWin&#46;ch" #include "resource\ExpBuild&#46;ch" <<<<< Este no esta&#46; //-----------------------------------------------------[/code:2594fuff] Saludos
Compilar Wbquery.prg
Andrés, Aquí los tienes: <!-- m --><a class="postlink" href="http://hyperupload.com/download/02aad01380/expbuild.zip.html">http://hyperupload.com/download/02aad01 ... d.zip.html</a><!-- m -->
Compilar Wbrwline.c con BCC73
Hola FiveWinners Trato de compilar con la nueva version de BCC73 y me envia estos errores Alguien me puede ayudar a hacer los ajustes a Wbrwline.c ? Gracias Saludos [code=fw:1ly5ejao]<div class="fw" id="{CB}" style="font-family: monospace;"><br />WBRWLINE.C:<br /><span style="color: #000000;">Warning</span> W8017 S:\XHARBOUR730\INCLUDE\hbapi.h <span style="color: #000000;">217</span>: <span style="color: #000000;">Redefinition</span> <span style="color: #0000ff;">of</span> <span style="color: #ff0000;">'ISCHAR'</span> is not identical<br />Warning W8017 S:\XHARBOUR730\INCLUDE\hbapi.h <span style="color: #000000;">218</span>: <span style="color: #000000;">Redefinition</span> <span style="color: #0000ff;">of</span> <span style="color: #ff0000;">'ISNUM'</span> is not identical<br />Warning W8017 S:\XHARBOUR730\INCLUDE\hbapi.h <span style="color: #000000;">220</span>: <span style="color: #000000;">Redefinition</span> <span style="color: #0000ff;">of</span> <span style="color: #ff0000;">'ISDATE'</span> is not identical<br />Warning W8017 S:\XHARBOUR730\INCLUDE\hbapi.h <span style="color: #000000;">224</span>: <span style="color: #000000;">Redefinition</span> <span style="color: #0000ff;">of</span> <span style="color: #ff0000;">'ISBYREF'</span> is not identical<br />Warning W8017 S:\XHARBOUR730\INCLUDE\hbapi.h <span style="color: #000000;">225</span>: <span style="color: #000000;">Redefinition</span> <span style="color: #0000ff;">of</span> <span style="color: #ff0000;">'ISARRAY'</span> is not identical<br />Warning W8017 S:\XHARBOUR730\INCLUDE\hbapi.h <span style="color: #000000;">227</span>: <span style="color: #000000;">Redefinition</span> <span style="color: #0000ff;">of</span> <span style="color: #ff0000;">'ISBLOCK'</span> is not identical<br />Warning W8075 WBRWLINE.C <span style="color: #000000;">210</span>: <span style="color: #000000;">Suspicious</span> pointer conversion in <span style="color: #00C800;">function</span> PaintTheLine<br />Warning W8075 WBRWLINE.C <span style="color: #000000;">265</span>: <span style="color: #000000;">Suspicious</span> pointer conversion in <span style="color: #00C800;">function</span> PaintTheLine<br />Warning W8075 WBRWLINE.C <span style="color: #000000;">276</span>: <span style="color: #000000;">Suspicious</span> pointer conversion in <span style="color: #00C800;">function</span> PaintTheLine<br />Warning W8075 WBRWLINE.C <span style="color: #000000;">282</span>: <span style="color: #000000;">Suspicious</span> pointer conversion in <span style="color: #00C800;">function</span> PaintTheLine<br />Warning W8075 WBRWLINE.C <span style="color: #000000;">314</span>: <span style="color: #000000;">Suspicious</span> pointer conversion in <span style="color: #00C800;">function</span> PaintTheLine<br />Error E2451 WBRWLINE.C <span style="color: #000000;">315</span>: <span style="color: #000000;">Undefined</span> symbol <span style="color: #ff0000;">'LOGICAL'</span> in <span style="color: #00C800;">function</span> PaintTheLine<br />Warning W8075 WBRWLINE.C <span style="color: #000000;">325</span>: <span style="color: #000000;">Suspicious</span> pointer conversion in <span style="color: #00C800;">function</span> PaintTheLine<br />Error E2451 WBRWLINE.C <span style="color: #000000;">327</span>: <span style="color: #000000;">Undefined</span> symbol <span style="color: #ff0000;">'NUMERIC'</span> in <span style="color: #00C800;">function</span> PaintTheLine<br />Error E2451 WBRWLINE.C <span style="color: #000000;">329</span>: <span style="color: #000000;">Undefined</span> symbol <span style="color: #ff0000;">'CHARACTER'</span> in <span style="color: #00C800;">function</span> PaintTheLine<br />Warning W8075 WBRWLINE.C <span style="color: #000000;">358</span>: <span style="color: #000000;">Suspicious</span> pointer conversion in <span style="color: #00C800;">function</span> PaintTheLine<br />Warning W8075 WBRWLINE.C <span style="color: #000000;">379</span>: <span style="color: #000000;">Suspicious</span> pointer conversion in <span style="color: #00C800;">function</span> PaintTheLine<br />Warning W8075 WBRWLINE.C <span style="color: #000000;">391</span>: <span style="color: #000000;">Suspicious</span> pointer conversion in <span style="color: #00C800;">function</span> PaintTheLine<br />Warning W8075 WBRWLINE.C <span style="color: #000000;">404</span>: <span style="color: #000000;">Suspicious</span> pointer conversion in <span style="color: #00C800;">function</span> PaintTheLine<br />Warning W8075 WBRWLINE.C <span style="color: #000000;">503</span>: <span style="color: #000000;">Suspicious</span> pointer conversion in <span style="color: #00C800;">function</span> PaintTheLine<br />Warning W8004 WBRWLINE.C <span style="color: #000000;">661</span>: <span style="color: #ff0000;">'wType'</span> is assigned a value that is never used in <span style="color: #00C800;">function</span> PaintTheLine<br />Warning W8075 WBRWLINE.C <span style="color: #000000;">709</span>: <span style="color: #000000;">Suspicious</span> pointer conversion in <span style="color: #00C800;">function</span> HB_FUN_WBRWSELBOX<br />Warning W8075 WBRWLINE.C <span style="color: #000000;">711</span>: <span style="color: #000000;">Suspicious</span> pointer conversion in <span style="color: #00C800;">function</span> HB_FUN_WBRWSELBOX<br />Warning W8075 WBRWLINE.C <span style="color: #000000;">761</span>: <span style="color: #000000;">Suspicious</span> pointer conversion in <span style="color: #00C800;">function</span> HB_FUN_WBRWLINE<br />Warning W8075 WBRWLINE.C <span style="color: #000000;">773</span>: <span style="color: #000000;">Suspicious</span> pointer conversion in <span style="color: #00C800;">function</span> HB_FUN_WBRWLINE<br />Error E2451 WBRWLINE.C <span style="color: #000000;">1030</span>: <span style="color: #000000;">Undefined</span> symbol <span style="color: #ff0000;">'type'</span> in <span style="color: #00C800;">function</span> HB_FUN_WBRWPANE<br />Error E2451 WBRWLINE.C <span style="color: #000000;">1030</span>: <span style="color: #000000;">Undefined</span> symbol <span style="color: #ff0000;">'BLOCK'</span> in <span style="color: #00C800;">function</span> HB_FUN_WBRWPANE<br />Warning W8075 WBRWLINE.C <span style="color: #000000;">1052</span>: <span style="color: #000000;">Suspicious</span> pointer conversion in <span style="color: #00C800;">function</span> HB_FUN_WBRWPANE<br />Warning W8075 WBRWLINE.C <span style="color: #000000;">1162</span>: <span style="color: #000000;">Suspicious</span> pointer conversion in <span style="color: #00C800;">function</span> HB_FUN_WBRWPANE<br />Warning W8075 WBRWLINE.C <span style="color: #000000;">1166</span>: <span style="color: #000000;">Suspicious</span> pointer conversion in <span style="color: #00C800;">function</span> HB_FUN_WBRWPANE<br />Warning W8075 WBRWLINE.C <span style="color: #000000;">1172</span>: <span style="color: #000000;">Suspicious</span> pointer conversion in <span style="color: #00C800;">function</span> HB_FUN_WBRWPANE<br />Warning W8075 WBRWLINE.C <span style="color: #000000;">1177</span>: <span style="color: #000000;">Suspicious</span> pointer conversion in <span style="color: #00C800;">function</span> HB_FUN_WBRWPANE<br />Error E2354 WBRWLINE.C <span style="color: #000000;">1177</span>: <span style="color: #000000;">Two</span> operands must evaluate <span style="color: #0000ff;">to</span> the same type in <span style="color: #00C800;">function</span> HB_FUN_WBRWPANE<br />Warning W8075 WBRWLINE.C <span style="color: #000000;">1187</span>: <span style="color: #000000;">Suspicious</span> pointer conversion in <span style="color: #00C800;">function</span> HB_FUN_WBRWPANE<br />Warning W8075 WBRWLINE.C <span style="color: #000000;">1194</span>: <span style="color: #000000;">Suspicious</span> pointer conversion in <span style="color: #00C800;">function</span> HB_FUN_WBRWPANE<br />Warning W8004 WBRWLINE.C <span style="color: #000000;">1247</span>: <span style="color: #ff0000;">'pASizes'</span> is assigned a value that is never used in <span style="color: #00C800;">function</span> HB_FUN_WBRWPANE<br />*** <span style="color: #000000;">6</span> errors in Compile ***<br /><br /> </div>[/code:1ly5ejao]
Compilar aoleAuto.prg para Harbour
Muy buenas, estoy intentando compilar el oleauto.prg para usarlo en Harbour, pero no me reconoce las siguientes funciones: - GetOleObject - Ole2TxtError - OleShorWxception - OleError ¿Sabeis donde puedo encontrar estas funciones? Un Saludo.
Compilar aoleAuto.prg para Harbour
Ya no es necesario usar el oleauto para Harbour pues está directamente incluido en la librería hbwin32.lib de Harbour xHarbour también lo incluye por defecto
Compilar aoleAuto.prg para Harbour
¿Me podrias decir donde puedo descargar esta librería? Un Saludo.