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Can not create dialog 7.11
No borland control's. I try to use in most dialog's the same procedure First , in main , a MDI window is opened in a global var ownd. Other modules have GLOBAL EXTERNAL oWnd When in the menu is choosen to edit a dbf , a dialog from oWnd (no wait clausule)with xbrowse is opened to choose the record. This can be done with RETURN or lDblClick. I noticed that when lDblClick is used the memory tends to increase, not with RETURN All the dialog's follow the same procedure : [code:1am0wcfs] DEFINE DIALOG oDlg RESOURCE "INVLEV" OF oWnd TITLE WinTit oDlg:bGotFocus = { ||dbSelectArea(cAlias) } .... Define xbrowse and some buttons .... ACTIVATE DIALOG oDlg NOMODAL; ON INIT (SetXpos(oBrw,nLast) , oBrw:Setsize(BrwWidth) , InitDlg(oDlg)); VALID ( IIF(lSluit , .T. , IIF(GETKEYSTATE(VK_ESCAPE) , (oBut:Setfocus() , .F.) , .T.) ) ) [/code:1am0wcfs] lSluit is set to .T. with the action from the ok-button From this dialog the edit dialog is opened , same procedure Antonio , it is a serious problem , making it impossible to use fwh7.11 Monday (+/- 10 customers) , i had 15 errors. After compiling with 7.7 and activating this exe , no errors anymore !!!!!! On some computers , the error happens after 30 min , other after one or two hours. Frank
Can not create dialog 7.11
Frank, Please post the RC source for RESOURCE "INVLEV" Also please remove NOMODAL, just for a test, and lets see if that makes a difference. Thanks
Can not create dialog 7.11
Frank, Could you recompile FWH 7.10 PRGs with the xHarbour build used with 7.07 and build your EXE again ? Or recompile FWH 7.07 PRGs with current xHarbour build. Both tests are fine. Just to check that it is not a xHarbour related issue, thanks
Can not create dialog box (tsbrowse)
Hola foro, estoy migrando mi aplicación de clip53+fw2.0 a harbour+fwh. Me encuentro con el horrible error que pongo en el título y me lo produce el control tsbrowse. AQUI VA EL .RC que uso. PIDEUSU DIALOG 65, 46, 276, 208 STYLE DS_MODALFRAME | 0x4L | WS_POPUP | WS_VISIBLE FONT 8, "MS Sans Serif" { EDITTEXT 102, 231, 166, 32, 12, ES_PASSWORD | WS_BORDER | WS_TABSTOP LTEXT "Clave de acceso del usuario", -1, 130, 169, 91, 8 PUSHBUTTON "&Aceptar", 400, 121, 185, 50, 14 PUSHBUTTON "&Cancelar", 401, 176, 185, 50, 14 CONTROL "", 200, "TBitmap", 0 | WS_CHILD | WS_VISIBLE, 5, 3, 107, 194 LTEXT "Aplicación de Contabilidad General", -1, 131, 28, 111, 8 LTEXT "Copyright (c) 1997-2005 Sigev, S.L.", -1, 131, 39, 112, 8 LTEXT "info@sigev.com", 250, 4, 198, 54, 8 LTEXT "Selección de usuario", -1, 125, 80, 93, 8 LTEXT "www.sigev.com", 251, 60, 198, 53, 8 LTEXT "SICONTAWIN", 252, 131, 11, 127, 16 CONTROL "", 201, "TBitmap", 0 | WS_CHILD | WS_VISIBLE, 132, 51, 22, 18 LTEXT "Teléfono : 964 455 551", -1, 158, 50, 85, 8 LTEXT "Fax : 964 450 664", -1, 158, 60, 79, 8 CONTROL "", 103, "TBitmap", 0 | WS_CHILD | WS_VISIBLE, 216, 95, 53, 63 CONTROL "", 110, "TSBrowse", 0 | WS_CHILD | WS_VISIBLE | WS_BORDER | WS_TABSTOP, 125, 96, 83, 62 } Pues bien, si quito el control 110 "TsBrowse" el programa presenta el diálogo sin problemas, pero al ponerlo me peta con el cannot create dialog box. Estoy usando el workshop y grabo rc que luego compilo. Necesito ayuda urgente. Gracias.
Can not create dialog box (tsbrowse)
Que no me había "logueado" y he salido como guest.
Can not create dialog box (tsbrowse)
Estás redefiniendo el control 110 desde el PRG ?
Can not create dialog box (tsbrowse)
Cieeeerto, ese era el problema. Al estar migrando desde Clip53+FW, llamaba a una función que me crea los Browses y estaba llamando al que usaba con FW. Gracias.
Can not detect explanation of function in chm or your wiki.
Dear Antonio, I was upgraded yesterday, fwh15.02. By the way, can not detect explanation of recently add function in fwfun.chm or wiki.fivetechsoft.com. For example, FW _ OpenAdoConnection() ? FW _ QuotedColSQL() ? FW _ OpenRecordSet() etc. ... If is added in help, was wished to record together when was added from fwh version. Also, ran respectively programs in examples but was so old or data file has thing which do not discharge because is not,. Was wished to supplement perfectly.
Can not detect explanation of function in chm or your wiki.
Moon, Please review our wiki: [url:3oywnkzj]http&#58;//wiki&#46;fivetechsoft&#46;com/doku&#46;php?id=fwh_ado_api[/url:3oywnkzj] Not all functions are listed there yet, but surely it will help you <!-- s:-) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":-)" title="Smile" /><!-- s:-) --> Full source code is available from FWH\source\function\adofuncs.prg
Can not disable GET when using WHEN clause
Hello,Is this a bug or a feature? <!-- s;-) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";-)" title="Wink" /><!-- s;-) -->You can not disable any control when you use a WHEN clause. For example:[code:395yy0t0]#include "FiveWin&#46;ch" FUNCTION Main&#40;&#41; LOCAL oDlg, oGet1, oGet2 LOCAL cVar1&#58;="test 1" LOCAL cVar2&#58;="test 2" SetGetColorFocus&#40;&#41; DEFINE DIALOG oDlg TITLE "Test" @ 1, 6 GET oGet1 VAR cVar1 OF oDlg SIZE 60, 10 @ 2, 6 GET oGet2 VAR cVar2 OF oDlg SIZE 60, 10 WHEN &#46;T&#46; oGet2&#58;Disable&#40;&#41; @ 3, 7 BUTTON "&Ok" OF oDlg SIZE 30, 12 ACTION oDlg&#58;End&#40;&#41; @ 3,16 BUTTON "&Cancel" SIZE 30, 12 OF oDlg ACTION oDlg&#58;End&#40;&#41; CANCEL ACTIVATE DIALOG oDlg CENTERED RETURN NIL[/code:395yy0t0]Is this a feature or a bug?Patrick
Can not disable GET when using WHEN clause
Patrick,[quote="Patrick Mast":r3g8lvlx]Hello, Is this a bug or a feature? <!-- s;-) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";-)" title="Wink" /><!-- s;-) --> You can not disable any control when you use a WHEN clause. For example: [code:r3g8lvlx]#include "FiveWin&#46;ch" FUNCTION Main&#40;&#41; LOCAL oDlg, oGet1, oGet2 LOCAL cVar1&#58;="test 1" LOCAL cVar2&#58;="test 2" SetGetColorFocus&#40;&#41; DEFINE DIALOG oDlg TITLE "Test" @ 1, 6 GET oGet1 VAR cVar1 OF oDlg SIZE 60, 10 @ 2, 6 GET oGet2 VAR cVar2 OF oDlg SIZE 60, 10 //when &#46;T&#46; @ 3, 7 BUTTON "&Ok" OF oDlg SIZE 30, 12 ACTION oDlg&#58;End&#40;&#41; @ 3,16 BUTTON "&Cancel" SIZE 30, 12 OF oDlg ACTION oDlg&#58;End&#40;&#41; CANCEL ACTIVATE DIALOG oDlg CENTERED ON INIT&#40;oGet2&#58;Disable&#40;&#41;&#41; RETURN NIL[/code:r3g8lvlx] Is this a feature or a bug? Patrick[/quote:r3g8lvlx]
Can not disable GET when using WHEN clause
Hey SGS,Thanks for your sample. But I actualy want to do this:[code:1swwe4ge]#include "FiveWin&#46;ch" FUNCTION Main&#40;&#41; LOCAL oDlg, oGet1, oGet2 LOCAL cVar1&#58;="test 1" LOCAL cVar2&#58;="test 2" SetGetColorFocus&#40;&#41; DEFINE DIALOG oDlg TITLE "Test" @ 1, 6 GET oGet1 VAR cVar1 OF oDlg SIZE 60, 10 @ 2, 6 GET oGet2 VAR cVar2 OF oDlg SIZE 60, 10 WHEN &#46;T&#46; @ 3, 7 BUTTON "Disable" SIZE 30, 12 OF oDlg ACTION oGet2&#58;Disable&#40;&#41; @ 3,16 BUTTON "Enable" SIZE 30, 12 OF oDlg ACTION oGet2&#58;Enable&#40;&#41; ACTIVATE DIALOG oDlg CENTERED RETURN NIL[/code:1swwe4ge]And that does not work.Patrick
Can not disable GET when using WHEN clause
PatrickIt is normal. I placed a tracelog in the when clausule :@ 2, 6 GET oGet2 VAR cVar2 OF oDlg SIZE 60, 10 WHEN (tracelog(),.T.)with as result :[testfw.prg->(b)MAIN] (14) Called from: WINDOW.PRG->TDIALOG:AEVALWHEN(0) DIALOG.PRG->TDIALOG:INITIATE(0) DIALOG.PRG->TDIALOG:HANDLEEVENT(0) ->DIALOGBOXINDIRECT(0) DIALOG.PRG->TDIALOG:ACTIVATE(0) testfw.prg->MAIN(19)[testfw.prg->(b)MAIN] (14) Called from: WINDOW.PRG->TDIALOG:AEVALWHEN(0) CONTROL.PRG->TGET:FORWHEN(0) CONTROL.PRG->TGET:FWLOSTFOCUS(0) CONTROL.PRG->TCONTROL:HANDLEEVENT(0) TGET.PRG->TGET:HANDLEEVENT(0) WINDOW.PRG->_FWH(0) ->DIALOGBOXINDIRECT(0) DIALOG.PRG->TDIALOG:ACTIVATE(0) testfw.prg->MAIN(19)[testfw.prg->(b)MAIN] (14) Called from: WINDOW.PRG->TDIALOG:AEVALWHEN(0) CONTROL.PRG->(b)TCONTROL:TCONTROL(0) ->TCONTROL:CLICK(0) BUTTON.PRG->TBUTTON:CLICK(0) CONTROL.PRG->TBUTTON:HANDLEEVENT(0) WINDOW.PRG->_FWH(0) ->SENDMESSAGE(0) DIALOG.PRG->TDIALOG:COMMAND(0) ->TWINDOW:HANDLEEVENT(0) DIALOG.PRG->TDIALOG:HANDLEEVENT(0) ->DIALOGBOXINDIRECT(0) DIALOG.PRG->TDIALOG:ACTIVATE(0) testfw.prg->MAIN(19)After the disable is executed follows a aevalwhen and is the when clausule evaluated.The when clausule must depend from the action from the button !Frank[code:25oq25lw]#include "FiveWin&#46;ch" FUNCTION Main&#40;&#41; LOCAL oDlg, oGet1, oGet2 LOCAL cVar1&#58;="test 1" LOCAL cVar2&#58;="test 2" LOCAL lEnable &#58;= &#46;T&#46; SetGetColorFocus&#40;&#41; DEFINE DIALOG oDlg TITLE "Test" @ 1, 6 GET oGet1 VAR cVar1 OF oDlg SIZE 60, 10 @ 2, 6 GET oGet2 VAR cVar2 OF oDlg SIZE 60, 10 WHEN &#40;tracelog&#40;&#41;,lEnable&#41; @ 3, 7 BUTTON "Disable" SIZE 30, 12 OF oDlg ACTION &#40;lEnable &#58;= &#46;F&#46;&#41; @ 3,16 BUTTON "Enable" SIZE 30, 12 OF oDlg ACTION &#40;lEnable &#58;= &#46;T&#46;&#41; ACTIVATE DIALOG oDlg CENTERED RETURN NIL [/code:25oq25lw] [quote="Patrick Mast":25oq25lw]Hey SGS, Thanks for your sample. But I actualy want to do this: [code:25oq25lw]#include "FiveWin&#46;ch" FUNCTION Main&#40;&#41; LOCAL oDlg, oGet1, oGet2 LOCAL cVar1&#58;="test 1" LOCAL cVar2&#58;="test 2" SetGetColorFocus&#40;&#41; DEFINE DIALOG oDlg TITLE "Test" @ 1, 6 GET oGet1 VAR cVar1 OF oDlg SIZE 60, 10 @ 2, 6 GET oGet2 VAR cVar2 OF oDlg SIZE 60, 10 WHEN &#46;T&#46; @ 3, 7 BUTTON "Disable" SIZE 30, 12 OF oDlg ACTION oGet2&#58;Disable&#40;&#41; @ 3,16 BUTTON "Enable" SIZE 30, 12 OF oDlg ACTION oGet2&#58;Enable&#40;&#41; ACTIVATE DIALOG oDlg CENTERED RETURN NIL[/code:25oq25lw] And that does not work. Patrick[/quote:25oq25lw]
Can not disable GET when using WHEN clause
PatrickIt is normal. I placed a tracelog in the when clausule :@ 2, 6 GET oGet2 VAR cVar2 OF oDlg SIZE 60, 10 WHEN (tracelog(),.T.)with as result :[testfw.prg->(b)MAIN] (14) Called from: WINDOW.PRG->TDIALOG:AEVALWHEN(0) DIALOG.PRG->TDIALOG:INITIATE(0) DIALOG.PRG->TDIALOG:HANDLEEVENT(0) ->DIALOGBOXINDIRECT(0) DIALOG.PRG->TDIALOG:ACTIVATE(0) testfw.prg->MAIN(19)[testfw.prg->(b)MAIN] (14) Called from: WINDOW.PRG->TDIALOG:AEVALWHEN(0) CONTROL.PRG->TGET:FORWHEN(0) CONTROL.PRG->TGET:FWLOSTFOCUS(0) CONTROL.PRG->TCONTROL:HANDLEEVENT(0) TGET.PRG->TGET:HANDLEEVENT(0) WINDOW.PRG->_FWH(0) ->DIALOGBOXINDIRECT(0) DIALOG.PRG->TDIALOG:ACTIVATE(0) testfw.prg->MAIN(19)[testfw.prg->(b)MAIN] (14) Called from: WINDOW.PRG->TDIALOG:AEVALWHEN(0) CONTROL.PRG->(b)TCONTROL:TCONTROL(0) ->TCONTROL:CLICK(0) BUTTON.PRG->TBUTTON:CLICK(0) CONTROL.PRG->TBUTTON:HANDLEEVENT(0) WINDOW.PRG->_FWH(0) ->SENDMESSAGE(0) DIALOG.PRG->TDIALOG:COMMAND(0) ->TWINDOW:HANDLEEVENT(0) DIALOG.PRG->TDIALOG:HANDLEEVENT(0) ->DIALOGBOXINDIRECT(0) DIALOG.PRG->TDIALOG:ACTIVATE(0) testfw.prg->MAIN(19)After the disable is executed follows a aevalwhen and is the when clausule evaluated.The when clausule must depend from the action from the button !Frank[code:3743wyhu]#include "FiveWin&#46;ch" FUNCTION Main&#40;&#41; LOCAL oDlg, oGet1, oGet2 LOCAL cVar1&#58;="test 1" LOCAL cVar2&#58;="test 2" LOCAL lEnable &#58;= &#46;T&#46; SetGetColorFocus&#40;&#41; DEFINE DIALOG oDlg TITLE "Test" @ 1, 6 GET oGet1 VAR cVar1 OF oDlg SIZE 60, 10 @ 2, 6 GET oGet2 VAR cVar2 OF oDlg SIZE 60, 10 WHEN &#40;tracelog&#40;&#41;,lEnable&#41; @ 3, 7 BUTTON "Disable" SIZE 30, 12 OF oDlg ACTION &#40;lEnable &#58;= &#46;F&#46;&#41; @ 3,16 BUTTON "Enable" SIZE 30, 12 OF oDlg ACTION &#40;lEnable &#58;= &#46;T&#46;&#41; ACTIVATE DIALOG oDlg CENTERED RETURN NIL [/code:3743wyhu] [quote="Patrick Mast":3743wyhu]Hey SGS, Thanks for your sample. But I actualy want to do this: [code:3743wyhu]#include "FiveWin&#46;ch" FUNCTION Main&#40;&#41; LOCAL oDlg, oGet1, oGet2 LOCAL cVar1&#58;="test 1" LOCAL cVar2&#58;="test 2" SetGetColorFocus&#40;&#41; DEFINE DIALOG oDlg TITLE "Test" @ 1, 6 GET oGet1 VAR cVar1 OF oDlg SIZE 60, 10 @ 2, 6 GET oGet2 VAR cVar2 OF oDlg SIZE 60, 10 WHEN &#46;T&#46; @ 3, 7 BUTTON "Disable" SIZE 30, 12 OF oDlg ACTION oGet2&#58;Disable&#40;&#41; @ 3,16 BUTTON "Enable" SIZE 30, 12 OF oDlg ACTION oGet2&#58;Enable&#40;&#41; ACTIVATE DIALOG oDlg CENTERED RETURN NIL[/code:3743wyhu] And that does not work. Patrick[/quote:3743wyhu]
Can not disable GET when using WHEN clause
Patrick,Try it this way:[code:2q1jkt6v] #include "FiveWin&#46;ch" FUNCTION Main&#40;&#41; LOCAL oDlg, oGet1, oGet2, lStatus &#58;= &#46;T&#46; LOCAL cVar1&#58;="test 1" LOCAL cVar2&#58;="test 2" SetGetColorFocus&#40;&#41; DEFINE DIALOG oDlg TITLE "Test" @ 1, 6 GET oGet1 VAR cVar1 OF oDlg SIZE 60, 10 @ 2, 6 GET oGet2 VAR cVar2 OF oDlg SIZE 60, 10 WHEN lStatus @ 3, 7 BUTTON "Disable" SIZE 30, 12 OF oDlg ACTION &#40; lStatus &#58;= &#46;F&#46;, oDlg&#58;AEvalWhen&#40;&#41; &#41; @ 3,16 BUTTON "Enable" SIZE 30, 12 OF oDlg ACTION &#40; lStatus &#58;= &#46;T&#46;, oDlg&#58;AEvalWhen&#40;&#41; &#41; ACTIVATE DIALOG oDlg CENTERED RETURN NIL [/code:2q1jkt6v]
Can not open UUID.DLL
This issue relates to BUILDH.BAT linking the required exe using [color=#FF0000:22bawcju]iLink.exe --> Borland 582.[/color:22bawcju] Solution: Open the iLink.cfg file to be found in the folder: borland\bcc582\bin and correct the path
Can not open UUID.DLL
<!-- l --><a class="postlink-local" href="http://forums.fivetechsupport.com/viewtopic.php?f=17&t=13098">viewtopic.php?f=17&t=13098</a><!-- l -->
Can not use resources with _ (Underscore)
Hello, We have a very interesting problem with [b:3qhujscw]Microsoft Compatibe[/b:3qhujscw] DLL files build from resources. If we compile the resource file with Borland, the problem goes away. If we use a _ (underscore) in a resource name, and there is another resource name that begins with the same letter as the one with the _ in it, the app crashes if the resource name is a dialog or does not show the bitmap if the resource is a bitmap. We found out that this is because the app can not find the resource name without the _ in it if there is a resource that starts with the same letter. For example: [u:3qhujscw]This does NOT work:[/u:3qhujscw] IN_DBFYES INSERT -> Starts with IN [u:3qhujscw]This works:[/u:3qhujscw] IN_DBFYES NOINSERT -> Works because this resource name does NOT start with IN This is the source for a reduced sample: PRG:[code:3qhujscw]#include "FiveWin&#46;ch" Function Test_Resource&#40;&#41; LOCAL oDlg, oBmp SET RESOURCES TO "Test&#46;dll" DEFINE DIALOG oDlg TITLE "Dll problem" FROM 0,0 TO 200,500 PIXEL @ 10,10 IMAGE oBmp RESOURCE "INSERT" SIZE 20, 20 PIXEL OF oDlg @ 10,40 IMAGE oBmp RESOURCE "CHANGE" SIZE 20, 20 PIXEL OF oDlg @ 10,70 IMAGE oBmp RESOURCE "IN_DBFNO" SIZE 20, 20 PIXEL OF oDlg @ 10,100 IMAGE oBmp RESOURCE "IN_DBFYES" SIZE 20, 20 PIXEL OF oDlg ACTIVATE DIALOG oDlg CENTERED RETURN NIL [/code:3qhujscw] RC: [code:3qhujscw]IN_DBFYES BITMAP "BITMAPS\\IN_DBF_YES&#46;BMP" IN_DBFNO BITMAP "BITMAPS\\IN_DBF_NO&#46;BMP" INSERT BITMAP "BITMAPS\\INSERT&#46;BMP" CHANGE BITMAP "BITMAPS\\CHANGE&#46;BMP" [/code:3qhujscw] To download the source to build this test app, please download [url:3qhujscw]http&#58;//s194970364&#46;onlinehome&#46;us/Test_resource&#46;zip[/url:3qhujscw] We are puzzled why this works with a Borland compiled DL, and NOT with a Microsoft build DLL. Can someone confirm, or even better, is there a solution or bugfix for this? <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> Thanks! Patrick Mast
Can not use resources with _ (Underscore)
Patrick, Try to write the resources this way: IN_DBFYES BITMAP "BITMAPS/IN_DBF_YES.BMP" IN_DBFNO BITMAP "BITMAPS/IN_DBF_NO.BMP" INSERT BITMAP "BITMAPS/INSERT.BMP" CHANGE BITMAP "BITMAPS/CHANGE.BMP"
Can not use resources with _ (Underscore)
Patrick, You may also (binary) compare the RES files from Borland and Microsoft to check what the differences are
Can not use resources with _ (Underscore)
[quote="Antonio Linares":1pdkelzg]Patrick, Try to write the resources this way: IN_DBFYES BITMAP "BITMAPS/IN_DBF_YES.BMP" IN_DBFNO BITMAP "BITMAPS/IN_DBF_NO.BMP" INSERT BITMAP "BITMAPS/INSERT.BMP" CHANGE BITMAP "BITMAPS/CHANGE.BMP"[/quote:1pdkelzg] No.. It does not fix it. Patrick
Can not use resources with _ (Underscore)
Patrick, Have you binary compared the two RES files ?
Can not use resources with _ (Underscore)
[quote="Antonio Linares":h7xbpedk]Have you binary compared the two RES files ?[/quote:h7xbpedk]Yes, and they have a few bytes difference. You can download both BCC and MSVC build DLL, MAP, RC and RES from here: <!-- m --><a class="postlink" href="http://s194970364.onlinehome.us/Test_resource_.dll.zip">http://s194970364.onlinehome.us/Test_resource_.dll.zip</a><!-- m --> (32KB) Those RES files are binary files, so, I only "See" differences, WHAT they are, I have no clue <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> I also tried to build the MSVC DLL with Resource Builder form <!-- m --><a class="postlink" href="http://www.resource-builder.com">http://www.resource-builder.com</a><!-- m --> but it has the same problem. So, it seems it's not the "building" itself that's the problem, but maybe the reading of the DLL by the EXE? Patrick
Can not use resources with _ (Underscore)
Patrick, Have you tried to place the Borland RES file into the Microsoft compatible DLL ? If you open the RES files with PellesC, they look exactly the same except that Borland is using Dutch (Belgium) instead of English (United States)
Can not use resources with _ (Underscore)
[quote="Antonio Linares":2oe6s5g3]Have you tried to place the Borland RES file into the Microsoft compatible DLL ?[/quote:2oe6s5g3]Yes, but problem stays the same. [quote:2oe6s5g3]If you open the RES files with PellesC, they look exactly the same except that Borland is using Dutch (Belgium) instead of English (United States)[/quote:2oe6s5g3]Ok. But since it also does not work with the RES file from Borland, it seems that it's not the RES file. Do you think that's the bug is in BUILDING the DLL, or maybe in the EXE READING the DLL? I seem to be thinking its the READING? Patrick
Can not use resources with _ (Underscore)
Patrick, I think the difference comes from building the DLL, as the DLL reading is performed by standard Windows API functions
Can not use resources with _ (Underscore)
Patrick, PellesC IDE properly opens the Borland DLL, but fails opening the other DLL with error: "user stopped resources enumeration"
Can not use resources with _ (Underscore)
[quote="Antonio Linares":3il5b73o]I think the difference comes from building the DLL, as the DLL reading is performed by standard Windows API functions[/quote:3il5b73o]Ok. Now, problem is, I build the MSVC Compatible Testdll with xHarbour Builder AND for test also with Resoure Builder, and they both show the same problem. Any more ideas? Patrick
Can not use resources with _ (Underscore)
Have you tried to build the DLL using MSVC ?
Can not use resources with _ (Underscore)
[quote="Antonio Linares":32p5v3py]Have you tried to build the DLL using MSVC ?[/quote:32p5v3py]It works OK when I build the DLL with Visual Studio 2005. Patrick
Can raw keyboard input be implemented????
Can raw keyboard input be implemented?The Idea is-You have a multi monitor pc.1st execution of your application is displayed on monitor 1.2nd execution of your application is displayed on monitor 2.3rd execution of your application is displayed on monitor 3.4th execution of your application is displayed on monitor 4.5th execution of your application is displayed on monitor 5.6th execution of your application is displayed on monitor 6.Then each application executing could be assigned a keyboard to use. (Based on the keyboard device handle.)You then have a 6 terminal application with only 1 pc and no network.This would create big money savings for your end users.I found an article on The Code Project that shows how to do this.Link <!-- m --><a class="postlink" href="http://www.codeproject.com/KB/system/rawinput.aspx">http://www.codeproject.com/KB/system/rawinput.aspx</a><!-- m -->You can download an install of the project from <!-- m --><a class="postlink" href="http://trimpos.net/RawInput.zip">http://trimpos.net/RawInput.zip</a><!-- m --> And install multiple keyboards on one pc and see the keyboard device handle change each time you press a key on the different keyboards.I have no idea where or how to implement in FiveWin / Xharbour applications any help would be appreciated.Mike.[url][/url]
Can raw keyboard input be implemented????
Mike,It doesn't look difficult to be implemented:<!-- m --><a class="postlink" href="http://msdn.microsoft.com/en-us/library/ms645590(VS.85">http://msdn.microsoft.com/en-us/library/ms645590(VS.85</a><!-- m -->).aspxAs a start you could inherit a new Class TMyWindow FROM TWindow and redefine the Method HandleEvent() to process WM_INPUT messages, once the application has be registered to receive raw input messages, using RegisterRawInputDevices().Just a curiosity: If several users use the same computer, how will you control them from doing some tasks that may generate a conflict ? Or will you just allow them to use your application ?
Can raw keyboard input be implemented????
Antonio – I am hoping that when I implement this into an executable that it would only be active in that executable.Can anyone help with the dll32 function calls to user32.dll to process the raw keyboard calls. I have no idea where to start with this. Once I can see how to get the keyboards handle and the key pressed I will be off and running. If I can get this working I will post an example so that anyone can use.I found an article on The Code Project that shows how to do this. Link <!-- m --><a class="postlink" href="http://www.codeproject.com/KB/system/rawinput.aspx">http://www.codeproject.com/KB/system/rawinput.aspx</a><!-- m -->Any help would be greatly appreciated.Thanks in advance.Mike
Can raw keyboard input be implemented????
Mike,Here you have a first prototype. Actually it is just receiving the keyboard events. We need to find the flag for the mouse events too. Click on the window and then press some keyboard keys. You will hear "beeps" <!-- s:-) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":-)" title="Smile" /><!-- s:-) -->Though this example is already workable, please notice that this is a work in progress:rawinput.prg[code:6ru4agp7] #include "FiveWin&#46;ch" #define WM_INPUT 0x00FF function Main&#40;&#41; local oWnd &#58;= TMyWindow&#40;&#41;&#58;New&#40;&#41; oWnd&#58;SetText&#40; "Raw Input test" &#41; MsgInfo&#40; RegisterRawInputDevices&#40; oWnd&#58;hWnd &#41; &#41; oWnd&#58;Activate&#40;&#41; return nil CLASS TMyWindow FROM TWindow CLASSDATA lRegistered METHOD HandleEvent&#40; nMsg, nWParam, nLParam &#41; ENDCLASS METHOD HandleEvent&#40; nMsg, nWParam, nLParam &#41; CLASS TMyWindow if nMsg == WM_INPUT MsgBeep&#40;&#41; // ok, we are receiving WM_INPUT messages endif return Super&#58;HandleEvent&#40; nMsg, nWParam, nLParam &#41; #pragma BEGINDUMP #include <hbapi&#46;h> #include <windows&#46;h> #define RIDEV_INPUTSINK 0x00000100 typedef struct tagRAWINPUTDEVICE &#123; USHORT usUsagePage; USHORT usUsage; DWORD dwFlags; HWND hwndTarget; &#125; RAWINPUTDEVICE, * PRAWINPUTDEVICE, * LPRAWINPUTDEVICE; typedef BOOL WINAPI &#40; * PREGISTERRAWINPUTDEVICES &#41; &#40; PRAWINPUTDEVICE pRawInputDevices, UINT uiNumDevices, UINT cbSize &#41;; HB_FUNC&#40; REGISTERRAWINPUTDEVICES &#41; &#123; RAWINPUTDEVICE rid; PREGISTERRAWINPUTDEVICES pRegisterRawInputDevices; HINSTANCE hUser32 = LoadLibrary&#40; "user32&#46;dll" &#41;; pRegisterRawInputDevices = &#40; PREGISTERRAWINPUTDEVICES &#41; GetProcAddress&#40; hUser32, "RegisterRawInputDevices" &#41;; rid&#46;usUsagePage = 0x01; rid&#46;usUsage = 0x06; rid&#46;dwFlags = RIDEV_INPUTSINK; rid&#46;hwndTarget = &#40; HWND &#41; hb_parnl&#40; 1 &#41;; hb_retl&#40; pRegisterRawInputDevices&#40; &rid, 1, sizeof&#40; RAWINPUTDEVICE &#41; &#41; &#41;; FreeLibrary&#40; hUser32 &#41;; &#125; #pragma ENDDUMP [/code:6ru4agp7]
Can raw keyboard input be implemented????
This new version manages the mouse and the keyboard. Please notice that it will beep like crazy because it detects all the mouse movements <!-- s:-) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":-)" title="Smile" /><!-- s:-) -->Next we need to select the events that are just for our window:rawinput.prg[code:16994jgq] #include "FiveWin&#46;ch" #define WM_INPUT 0x00FF function Main&#40;&#41; local oWnd &#58;= TMyWindow&#40;&#41;&#58;New&#40;&#41; oWnd&#58;SetText&#40; "Raw Input test" &#41; MsgInfo&#40; RegisterRawInputDevices&#40; oWnd&#58;hWnd &#41; &#41; oWnd&#58;Activate&#40;&#41; return nil CLASS TMyWindow FROM TWindow CLASSDATA lRegistered METHOD HandleEvent&#40; nMsg, nWParam, nLParam &#41; ENDCLASS METHOD HandleEvent&#40; nMsg, nWParam, nLParam &#41; CLASS TMyWindow if nMsg == WM_INPUT MsgBeep&#40;&#41; // ok, we are receiving WM_INPUT messages endif return Super&#58;HandleEvent&#40; nMsg, nWParam, nLParam &#41; #pragma BEGINDUMP #include <hbapi&#46;h> #include <windows&#46;h> #define RIDEV_INPUTSINK 0x00000100 typedef struct tagRAWINPUTDEVICE &#123; USHORT usUsagePage; USHORT usUsage; DWORD dwFlags; HWND hwndTarget; &#125; RAWINPUTDEVICE, * PRAWINPUTDEVICE, * LPRAWINPUTDEVICE; typedef BOOL WINAPI &#40; * PREGISTERRAWINPUTDEVICES &#41; &#40; PRAWINPUTDEVICE pRawInputDevices, UINT uiNumDevices, UINT cbSize &#41;; HB_FUNC&#40; REGISTERRAWINPUTDEVICES &#41; &#123; RAWINPUTDEVICE rid&#91; 2 &#93;; PREGISTERRAWINPUTDEVICES pRegisterRawInputDevices; HINSTANCE hUser32 = LoadLibrary&#40; "user32&#46;dll" &#41;; pRegisterRawInputDevices = &#40; PREGISTERRAWINPUTDEVICES &#41; GetProcAddress&#40; hUser32, "RegisterRawInputDevices" &#41;; rid&#91; 0 &#93;&#46;usUsagePage = 0x01; rid&#91; 0 &#93;&#46;usUsage = 0x02; // Mouse rid&#91; 0 &#93;&#46;dwFlags = RIDEV_INPUTSINK; rid&#91; 0 &#93;&#46;hwndTarget = &#40; HWND &#41; hb_parnl&#40; 1 &#41;; rid&#91; 1 &#93;&#46;usUsagePage = 0x01; rid&#91; 1 &#93;&#46;usUsage = 0x06; // Keyboard rid&#91; 1 &#93;&#46;dwFlags = RIDEV_INPUTSINK; rid&#91; 1 &#93;&#46;hwndTarget = &#40; HWND &#41; hb_parnl&#40; 1 &#41;; hb_retl&#40; pRegisterRawInputDevices&#40; rid, 2, sizeof&#40; RAWINPUTDEVICE &#41; &#41; &#41;; FreeLibrary&#40; hUser32 &#41;; &#125; #pragma ENDDUMP [/code:16994jgq]
Can raw keyboard input be implemented????
Wow that’s great I can’t thank you enough.I was out of the office today and was very excited to see a response from you.I don’t know if I understand correctly how this will work.Will it be that we filter the device id for a particular keyboard and mouse for the active application?(one on each screen)I have already put setups in my application to define the monitor to be displayed on up to 6 monitors.Anyway I feel that this would be such a great contribution to FiveWin that I would like to offer to pay you for your time working on this, please bill me for your time.Thank You Very Very MuchMike S. Buckler
Can raw keyboard input be implemented????
A new version implementing GETRAWINPUTDATA():[code:gciwes64] // Windows Raw Input API support demo, &#40;c&#41; FiveTech Software #include "FiveWin&#46;ch" #define WM_INPUT 0x00FF function Main&#40;&#41; local oWnd &#58;= TMyWindow&#40;&#41;&#58;New&#40;&#41; oWnd&#58;SetText&#40; "Raw Input test" &#41; MsgInfo&#40; RegisterRawInputDevices&#40; oWnd&#58;hWnd &#41; &#41; oWnd&#58;Activate&#40;&#41; return nil CLASS TMyWindow FROM TWindow CLASSDATA lRegistered METHOD HandleEvent&#40; nMsg, nWParam, nLParam &#41; ENDCLASS METHOD HandleEvent&#40; nMsg, nWParam, nLParam &#41; CLASS TMyWindow if nMsg == WM_INPUT MsgBeep&#40;&#41; // ok, we are receiving WM_INPUT messages endif return Super&#58;HandleEvent&#40; nMsg, nWParam, nLParam &#41; #pragma BEGINDUMP #include <hbapi&#46;h> #include <windows&#46;h> #define RIDEV_INPUTSINK 0x00000100 #define RID_INPUT 0x10000003 typedef struct tagRAWINPUTDEVICE &#123; USHORT usUsagePage; USHORT usUsage; DWORD dwFlags; HWND hwndTarget; &#125; RAWINPUTDEVICE, * PRAWINPUTDEVICE, * LPRAWINPUTDEVICE; typedef BOOL WINAPI &#40; * PREGISTERRAWINPUTDEVICES &#41; &#40; PRAWINPUTDEVICE pRawInputDevices, UINT uiNumDevices, UINT cbSize &#41;; typedef struct tagRAWINPUTHEADER &#123; DWORD dwType; DWORD dwSize; HANDLE hDevice; WPARAM wParam; &#125; RAWINPUTHEADER, * PRAWINPUTHEADER; typedef struct tagRAWMOUSE &#123; USHORT usFlags; union &#123; ULONG ulButtons; struct &#123; USHORT usButtonFlags; USHORT usButtonData; &#125;; &#125;; ULONG ulRawButtons; LONG lLastX; LONG lLastY; ULONG ulExtraInformation; &#125; RAWMOUSE, *PRAWMOUSE, *LPRAWMOUSE; typedef struct tagRAWKEYBOARD &#123; USHORT MakeCode; USHORT Flags; USHORT Reserved; USHORT VKey; UINT Message; ULONG ExtraInformation; &#125; RAWKEYBOARD, *PRAWKEYBOARD, *LPRAWKEYBOARD; typedef struct tagRAWHID &#123; DWORD dwSizeHid; DWORD dwCount; BYTE bRawData; &#125; RAWHID, **LPRAWHID; typedef struct tagRAWINPUT &#123; RAWINPUTHEADER header; union &#123; RAWMOUSE mouse; RAWKEYBOARD keyboard; RAWHID hid; &#125; data; &#125; RAWINPUT, * PRAWINPUT, * LPRAWINPUT; typedef UINT WINAPI &#40; * PGETRAWINPUTDATA &#41; &#40; LPRAWINPUT hRawInput, UINT uiCommand, LPVOID pData, PUINT pcbSize, UINT cbSizeHeader &#41;; HB_FUNC&#40; REGISTERRAWINPUTDEVICES &#41; &#123; RAWINPUTDEVICE rid&#91; 2 &#93;; PREGISTERRAWINPUTDEVICES pRegisterRawInputDevices; HINSTANCE hUser32 = LoadLibrary&#40; "user32&#46;dll" &#41;; pRegisterRawInputDevices = &#40; PREGISTERRAWINPUTDEVICES &#41; GetProcAddress&#40; hUser32, "RegisterRawInputDevices" &#41;; rid&#91; 0 &#93;&#46;usUsagePage = 0x01; rid&#91; 0 &#93;&#46;usUsage = 0x02; // Mouse rid&#91; 0 &#93;&#46;dwFlags = RIDEV_INPUTSINK; rid&#91; 0 &#93;&#46;hwndTarget = &#40; HWND &#41; hb_parnl&#40; 1 &#41;; rid&#91; 1 &#93;&#46;usUsagePage = 0x01; rid&#91; 1 &#93;&#46;usUsage = 0x06; // Keyboard rid&#91; 1 &#93;&#46;dwFlags = RIDEV_INPUTSINK; rid&#91; 1 &#93;&#46;hwndTarget = &#40; HWND &#41; hb_parnl&#40; 1 &#41;; hb_retl&#40; pRegisterRawInputDevices&#40; rid, 2, sizeof&#40; RAWINPUTDEVICE &#41; &#41; &#41;; FreeLibrary&#40; hUser32 &#41;; &#125; HB_FUNC&#40; GETRAWINPUTDATA &#41; &#123; UINT dwSize; LPBYTE lpb; PGETRAWINPUTDATA pGetRawInputData; HINSTANCE hUser32 = LoadLibrary&#40; "user32&#46;dll" &#41;; pGetRawInputData = &#40; PGETRAWINPUTDATA &#41; GetProcAddress&#40; hUser32, "GetRawInputData" &#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, NULL, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; lpb = &#40; LPBYTE &#41; hb_xgrab&#40; dwSize &#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, lpb, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; hb_retnl&#40; &#40; unsigned long &#41; lpb &#41;; FreeLibrary&#40; hUser32 &#41;; &#125; #pragma ENDDUMP [/code:gciwes64]Next we are going to list the available HIDs (Human Interface Devices) to select the ones that we want to use from our applications.
Can raw keyboard input be implemented????
Thanks for your time AntonioMike.
Can raw keyboard input be implemented????
Mike,Lets see if we get a good and well designed Raw Input implementation, as simple as possible <!-- s:-) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":-)" title="Smile" /><!-- s:-) -->I am still reading a lot about this interesting Windows API to find the right way to do it and make it real easy to be used <!-- s:-) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":-)" title="Smile" /><!-- s:-) -->
Can raw keyboard input be implemented????
This version already list the available HIDs.Mike, please connect several keyboards and mouses and lets see how they look like in the list, thanks <!-- s:-) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":-)" title="Smile" /><!-- s:-) -->[code:1gfnpu50] // Windows Raw Input API support demo, &#40;c&#41; FiveTech Software #include "FiveWin&#46;ch" #define WM_INPUT 0x00FF function Main&#40;&#41; local aHIDevices &#58;= GetRawInputDeviceList&#40;&#41; MsgSelect&#40; aHIDevices, "", "Human Interface Devices" &#41; /* local oWnd &#58;= TMyWindow&#40;&#41;&#58;New&#40;&#41; oWnd&#58;SetText&#40; "Raw Input test" &#41; MsgInfo&#40; RegisterRawInputDevices&#40; oWnd&#58;hWnd &#41; &#41; oWnd&#58;Activate&#40;&#41; */ return nil function MsgSelect&#40; aItems, cValue, cTitle &#41; local oDlg DEFAULT cTitle &#58;= "Please, select" DEFINE DIALOG oDlg FROM 5,10 TO 24, 80 TITLE cTitle @ 0&#46;5, 0&#46;7 LISTBOX cValue ITEMS aItems SIZE 268, 110 OF oDlg @ 7, 14 BUTTON "&OK" OF oDlg SIZE 40, 12 ; ACTION oDlg&#58;End&#40;&#41; DEFAULT @ 7, 24 BUTTON "&Cancel" OF oDlg SIZE 40, 12 ; ACTION &#40; cValue &#58;= nil, oDlg&#58;End&#40;&#41; &#41; ACTIVATE DIALOG oDlg CENTERED return cValue CLASS TMyWindow FROM TWindow CLASSDATA lRegistered METHOD HandleEvent&#40; nMsg, nWParam, nLParam &#41; ENDCLASS METHOD HandleEvent&#40; nMsg, nWParam, nLParam &#41; CLASS TMyWindow if nMsg == WM_INPUT MsgBeep&#40;&#41; // ok, we are receiving WM_INPUT messages endif return Super&#58;HandleEvent&#40; nMsg, nWParam, nLParam &#41; #pragma BEGINDUMP #include <hbapi&#46;h> #include <windows&#46;h> #define RIDEV_INPUTSINK 0x00000100 #define RID_INPUT 0x10000003 #define RIDI_DEVICENAME 0x20000007 typedef struct tagRAWINPUTDEVICE &#123; USHORT usUsagePage; USHORT usUsage; DWORD dwFlags; HWND hwndTarget; &#125; RAWINPUTDEVICE, * PRAWINPUTDEVICE, * LPRAWINPUTDEVICE; typedef BOOL WINAPI &#40; * PREGISTERRAWINPUTDEVICES &#41; &#40; PRAWINPUTDEVICE pRawInputDevices, UINT uiNumDevices, UINT cbSize &#41;; typedef struct tagRAWINPUTHEADER &#123; DWORD dwType; DWORD dwSize; HANDLE hDevice; WPARAM wParam; &#125; RAWINPUTHEADER, * PRAWINPUTHEADER; typedef struct tagRAWMOUSE &#123; USHORT usFlags; union &#123; ULONG ulButtons; struct &#123; USHORT usButtonFlags; USHORT usButtonData; &#125;; &#125;; ULONG ulRawButtons; LONG lLastX; LONG lLastY; ULONG ulExtraInformation; &#125; RAWMOUSE, *PRAWMOUSE, *LPRAWMOUSE; typedef struct tagRAWKEYBOARD &#123; USHORT MakeCode; USHORT Flags; USHORT Reserved; USHORT VKey; UINT Message; ULONG ExtraInformation; &#125; RAWKEYBOARD, *PRAWKEYBOARD, *LPRAWKEYBOARD; typedef struct tagRAWHID &#123; DWORD dwSizeHid; DWORD dwCount; BYTE bRawData; &#125; RAWHID, **LPRAWHID; typedef struct tagRAWINPUT &#123; RAWINPUTHEADER header; union &#123; RAWMOUSE mouse; RAWKEYBOARD keyboard; RAWHID hid; &#125; data; &#125; RAWINPUT, * PRAWINPUT, * LPRAWINPUT; typedef UINT WINAPI &#40; * PGETRAWINPUTDATA &#41; &#40; LPRAWINPUT hRawInput, UINT uiCommand, LPVOID pData, PUINT pcbSize, UINT cbSizeHeader &#41;; typedef struct tagRAWINPUTDEVICELIST &#123; HANDLE hDevice; DWORD dwType; &#125; RAWINPUTDEVICELIST, * PRAWINPUTDEVICELIST; typedef UINT WINAPI &#40; * PGETRAWINPUTDEVICELIST &#41; &#40; PRAWINPUTDEVICELIST pRawInputDeviceList, PUINT puiNumDevices, UINT cbSize &#41;; typedef UINT WINAPI &#40; * PGETRAWINPUTDEVICEINFO &#41; &#40; HANDLE hDevice, UINT uiCommand, LPVOID pData, PUINT pcbSize &#41;; HB_FUNC&#40; REGISTERRAWINPUTDEVICES &#41; &#123; RAWINPUTDEVICE rid&#91; 2 &#93;; PREGISTERRAWINPUTDEVICES pRegisterRawInputDevices; HINSTANCE hUser32 = LoadLibrary&#40; "user32&#46;dll" &#41;; pRegisterRawInputDevices = &#40; PREGISTERRAWINPUTDEVICES &#41; GetProcAddress&#40; hUser32, "RegisterRawInputDevices" &#41;; rid&#91; 0 &#93;&#46;usUsagePage = 0x01; rid&#91; 0 &#93;&#46;usUsage = 0x02; // Mouse rid&#91; 0 &#93;&#46;dwFlags = RIDEV_INPUTSINK; rid&#91; 0 &#93;&#46;hwndTarget = &#40; HWND &#41; hb_parnl&#40; 1 &#41;; rid&#91; 1 &#93;&#46;usUsagePage = 0x01; rid&#91; 1 &#93;&#46;usUsage = 0x06; // Keyboard rid&#91; 1 &#93;&#46;dwFlags = RIDEV_INPUTSINK; rid&#91; 1 &#93;&#46;hwndTarget = &#40; HWND &#41; hb_parnl&#40; 1 &#41;; hb_retl&#40; pRegisterRawInputDevices&#40; rid, 2, sizeof&#40; RAWINPUTDEVICE &#41; &#41; &#41;; FreeLibrary&#40; hUser32 &#41;; &#125; HB_FUNC&#40; GETRAWINPUTDATA &#41; &#123; UINT dwSize; LPBYTE lpb; PGETRAWINPUTDATA pGetRawInputData; HINSTANCE hUser32 = LoadLibrary&#40; "user32&#46;dll" &#41;; pGetRawInputData = &#40; PGETRAWINPUTDATA &#41; GetProcAddress&#40; hUser32, "GetRawInputData" &#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, NULL, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; lpb = &#40; LPBYTE &#41; hb_xgrab&#40; dwSize &#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, lpb, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; hb_retnl&#40; &#40; unsigned long &#41; lpb &#41;; FreeLibrary&#40; hUser32 &#41;; &#125; HB_FUNC&#40; GETRAWINPUTDEVICELIST &#41; &#123; UINT nDevices; PRAWINPUTDEVICELIST pRawInputDeviceList; HINSTANCE hUser32 = LoadLibrary&#40; "user32&#46;dll" &#41;; PGETRAWINPUTDEVICELIST pGetRawInputDeviceList; PGETRAWINPUTDEVICEINFO pGetRawInputDeviceInfo; pGetRawInputDeviceList = &#40; PGETRAWINPUTDEVICELIST &#41; GetProcAddress&#40; hUser32, "GetRawInputDeviceList" &#41;; pGetRawInputDeviceInfo = &#40; PGETRAWINPUTDEVICEINFO &#41; GetProcAddress&#40; hUser32, "GetRawInputDeviceInfoA" &#41;; pGetRawInputDeviceList&#40; NULL, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; if&#40; nDevices &#41; &#123; UINT ui; pRawInputDeviceList = &#40; PRAWINPUTDEVICELIST &#41; hb_xgrab&#40; sizeof&#40; RAWINPUTDEVICELIST &#41; * nDevices &#41;; pGetRawInputDeviceList&#40; pRawInputDeviceList, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; hb_reta&#40; nDevices &#41;; for&#40; ui = 0; ui < nDevices; ui++ &#41; &#123; char name&#91; 512 &#93;; UINT uiSize = 511; pGetRawInputDeviceInfo&#40; pRawInputDeviceList&#91; ui &#93;&#46;hDevice, RIDI_DEVICENAME, &#40; void * &#41; name, &uiSize &#41;; hb_storclen&#40; name, uiSize, -1, ui + 1 &#41;; &#125; hb_xfree&#40; &#40; void * &#41; pRawInputDeviceList &#41;; &#125; FreeLibrary&#40; hUser32 &#41;; &#125; #pragma ENDDUMP [/code:1gfnpu50]
Can raw keyboard input be implemented????
Keyboard and Mouse devices seem to use KBD and MOU in their names:[url=http&#58;//imageshack&#46;us:3070p13h][img:3070p13h]http&#58;//img529&#46;imageshack&#46;us/img529/3865/hidsbz0&#46;jpg[/img:3070p13h][/url:3070p13h]
Can raw keyboard input be implemented????
Here you have the EXE and PRG for those of you that want to try it on your computers:<!-- m --><a class="postlink" href="http://rapidshare.com/files/148687954/rawinput.zip.html">http://rapidshare.com/files/148687954/rawinput.zip.html</a><!-- m -->
Can raw keyboard input be implemented????
I think that the easiest implementation would be something like this <!-- s:-) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":-)" title="Smile" /><!-- s:-) -->SET KEYBOARD TO 1SET MOUSE TO 1For another application:SET KEYBOARD TO 2SET MOUSE TO 2or even simpler: The application automatically selects the next available device (?)
Can raw keyboard input be implemented????
A new version that counts the number of mouses and returns the handle for each one.[code:23f0uu99] // Windows Raw Input API support demo, &#40;c&#41; FiveTech Software #include "FiveWin&#46;ch" #define WM_INPUT 0x00FF function Main&#40;&#41; local nMouses &#58;= GetRawMouses&#40;&#41;, n MsgInfo&#40; "Number of available mouses&#58; " + AllTrim&#40; Str&#40; nMouses &#41; &#41; &#41; for n = 1 to nMouses MsgInfo&#40; GetRawMouse&#40; n &#41;, "Mouse " + AllTrim&#40; Str&#40; n &#41; &#41; &#41; next /* local oWnd &#58;= TMyWindow&#40;&#41;&#58;New&#40;&#41; oWnd&#58;SetText&#40; "Raw Input test" &#41; MsgInfo&#40; RegisterRawInputDevices&#40; oWnd&#58;hWnd &#41; &#41; oWnd&#58;Activate&#40;&#41; */ return nil function MsgSelect&#40; aItems, cValue, cTitle &#41; local oDlg DEFAULT cTitle &#58;= "Please, select" DEFINE DIALOG oDlg FROM 5,10 TO 24, 80 TITLE cTitle @ 0&#46;5, 0&#46;7 LISTBOX cValue ITEMS aItems SIZE 268, 110 OF oDlg @ 7, 14 BUTTON "&OK" OF oDlg SIZE 40, 12 ; ACTION oDlg&#58;End&#40;&#41; DEFAULT @ 7, 24 BUTTON "&Cancel" OF oDlg SIZE 40, 12 ; ACTION &#40; cValue &#58;= nil, oDlg&#58;End&#40;&#41; &#41; ACTIVATE DIALOG oDlg CENTERED return cValue CLASS TMyWindow FROM TWindow CLASSDATA lRegistered METHOD HandleEvent&#40; nMsg, nWParam, nLParam &#41; ENDCLASS METHOD HandleEvent&#40; nMsg, nWParam, nLParam &#41; CLASS TMyWindow if nMsg == WM_INPUT MsgBeep&#40;&#41; // ok, we are receiving WM_INPUT messages endif return Super&#58;HandleEvent&#40; nMsg, nWParam, nLParam &#41; #pragma BEGINDUMP #include <hbapi&#46;h> #include <windows&#46;h> #define RIDEV_INPUTSINK 0x00000100 #define RID_INPUT 0x10000003 #define RIDI_DEVICENAME 0x20000007 #define RIDI_DEVICEINFO 0x2000000b #define RIM_TYPEMOUSE 0 #define RIM_TYPEKEYBOARD 1 #define RIM_TYPEHID 2 typedef struct tagRAWINPUTDEVICE &#123; USHORT usUsagePage; USHORT usUsage; DWORD dwFlags; HWND hwndTarget; &#125; RAWINPUTDEVICE, * PRAWINPUTDEVICE, * LPRAWINPUTDEVICE; typedef BOOL WINAPI &#40; * PREGISTERRAWINPUTDEVICES &#41; &#40; PRAWINPUTDEVICE pRawInputDevices, UINT uiNumDevices, UINT cbSize &#41;; typedef struct tagRAWINPUTHEADER &#123; DWORD dwType; DWORD dwSize; HANDLE hDevice; WPARAM wParam; &#125; RAWINPUTHEADER, * PRAWINPUTHEADER; typedef struct tagRAWMOUSE &#123; USHORT usFlags; union &#123; ULONG ulButtons; struct &#123; USHORT usButtonFlags; USHORT usButtonData; &#125;; &#125;; ULONG ulRawButtons; LONG lLastX; LONG lLastY; ULONG ulExtraInformation; &#125; RAWMOUSE, *PRAWMOUSE, *LPRAWMOUSE; typedef struct tagRAWKEYBOARD &#123; USHORT MakeCode; USHORT Flags; USHORT Reserved; USHORT VKey; UINT Message; ULONG ExtraInformation; &#125; RAWKEYBOARD, *PRAWKEYBOARD, *LPRAWKEYBOARD; typedef struct tagRAWHID &#123; DWORD dwSizeHid; DWORD dwCount; BYTE bRawData; &#125; RAWHID, **LPRAWHID; typedef struct tagRAWINPUT &#123; RAWINPUTHEADER header; union &#123; RAWMOUSE mouse; RAWKEYBOARD keyboard; RAWHID hid; &#125; data; &#125; RAWINPUT, * PRAWINPUT, * LPRAWINPUT; typedef UINT WINAPI &#40; * PGETRAWINPUTDATA &#41; &#40; LPRAWINPUT hRawInput, UINT uiCommand, LPVOID pData, PUINT pcbSize, UINT cbSizeHeader &#41;; typedef struct tagRAWINPUTDEVICELIST &#123; HANDLE hDevice; DWORD dwType; &#125; RAWINPUTDEVICELIST, * PRAWINPUTDEVICELIST; typedef UINT WINAPI &#40; * PGETRAWINPUTDEVICELIST &#41; &#40; PRAWINPUTDEVICELIST pRawInputDeviceList, PUINT puiNumDevices, UINT cbSize &#41;; typedef struct tagRID_DEVICE_INFO_MOUSE &#123; DWORD dwId; DWORD dwNumberOfButtons; DWORD dwSampleRate; BOOL fHasHorizontalWheel; &#125; RID_DEVICE_INFO_MOUSE, * PRID_DEVICE_INFO_MOUSE; typedef struct tagRID_DEVICE_INFO_KEYBOARD &#123; DWORD dwType; DWORD dwSubType; DWORD dwKeyboardMode; DWORD dwNumberOfFunctionKeys; DWORD dwNumberOfIndicators; DWORD dwNumberOfKeysTotal; &#125; RID_DEVICE_INFO_KEYBOARD, * PRID_DEVICE_INFO_KEYBOARD; typedef struct tagRID_DEVICE_INFO_HID &#123; DWORD dwVendorId; DWORD dwProductId; DWORD dwVersionNumber; USHORT usUsagePage; USHORT usUsage; &#125; RID_DEVICE_INFO_HID, * PRID_DEVICE_INFO_HID; typedef struct tagRID_DEVICE_INFO &#123; DWORD cbSize; DWORD dwType; union &#123; RID_DEVICE_INFO_MOUSE mouse; RID_DEVICE_INFO_KEYBOARD keyboard; RID_DEVICE_INFO_HID hid; &#125;; &#125; RID_DEVICE_INFO, * PRID_DEVICE_INFO, * LPRID_DEVICE_INFO; typedef UINT WINAPI &#40; * PGETRAWINPUTDEVICEINFO &#41; &#40; HANDLE hDevice, UINT uiCommand, LPVOID pData, PUINT pcbSize &#41;; HB_FUNC&#40; REGISTERRAWINPUTDEVICES &#41; &#123; RAWINPUTDEVICE rid&#91; 2 &#93;; PREGISTERRAWINPUTDEVICES pRegisterRawInputDevices; HINSTANCE hUser32 = LoadLibrary&#40; "user32&#46;dll" &#41;; pRegisterRawInputDevices = &#40; PREGISTERRAWINPUTDEVICES &#41; GetProcAddress&#40; hUser32, "RegisterRawInputDevices" &#41;; rid&#91; 0 &#93;&#46;usUsagePage = 0x01; rid&#91; 0 &#93;&#46;usUsage = 0x02; // Mouse rid&#91; 0 &#93;&#46;dwFlags = RIDEV_INPUTSINK; rid&#91; 0 &#93;&#46;hwndTarget = &#40; HWND &#41; hb_parnl&#40; 1 &#41;; rid&#91; 1 &#93;&#46;usUsagePage = 0x01; rid&#91; 1 &#93;&#46;usUsage = 0x06; // Keyboard rid&#91; 1 &#93;&#46;dwFlags = RIDEV_INPUTSINK; rid&#91; 1 &#93;&#46;hwndTarget = &#40; HWND &#41; hb_parnl&#40; 1 &#41;; hb_retl&#40; pRegisterRawInputDevices&#40; rid, 2, sizeof&#40; RAWINPUTDEVICE &#41; &#41; &#41;; FreeLibrary&#40; hUser32 &#41;; &#125; HB_FUNC&#40; GETRAWINPUTDATA &#41; &#123; UINT dwSize; LPBYTE lpb; PGETRAWINPUTDATA pGetRawInputData; HINSTANCE hUser32 = LoadLibrary&#40; "user32&#46;dll" &#41;; pGetRawInputData = &#40; PGETRAWINPUTDATA &#41; GetProcAddress&#40; hUser32, "GetRawInputData" &#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, NULL, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; lpb = &#40; LPBYTE &#41; hb_xgrab&#40; dwSize &#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, lpb, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; hb_retnl&#40; &#40; unsigned long &#41; lpb &#41;; FreeLibrary&#40; hUser32 &#41;; &#125; HB_FUNC&#40; GETRAWINPUTDEVICELIST &#41; &#123; UINT nDevices; PRAWINPUTDEVICELIST pRawInputDeviceList; HINSTANCE hUser32 = LoadLibrary&#40; "user32&#46;dll" &#41;; PGETRAWINPUTDEVICELIST pGetRawInputDeviceList; PGETRAWINPUTDEVICEINFO pGetRawInputDeviceInfo; pGetRawInputDeviceList = &#40; PGETRAWINPUTDEVICELIST &#41; GetProcAddress&#40; hUser32, "GetRawInputDeviceList" &#41;; pGetRawInputDeviceInfo = &#40; PGETRAWINPUTDEVICEINFO &#41; GetProcAddress&#40; hUser32, "GetRawInputDeviceInfoA" &#41;; pGetRawInputDeviceList&#40; NULL, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; if&#40; nDevices &#41; &#123; UINT ui; pRawInputDeviceList = &#40; PRAWINPUTDEVICELIST &#41; hb_xgrab&#40; sizeof&#40; RAWINPUTDEVICELIST &#41; * nDevices &#41;; pGetRawInputDeviceList&#40; pRawInputDeviceList, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; hb_reta&#40; nDevices &#41;; for&#40; ui = 0; ui < nDevices; ui++ &#41; &#123; char name&#91; 512 &#93;; UINT uiSize = 511; pGetRawInputDeviceInfo&#40; pRawInputDeviceList&#91; ui &#93;&#46;hDevice, RIDI_DEVICENAME, &#40; void * &#41; name, &uiSize &#41;; hb_storclen&#40; name, uiSize, -1, ui + 1 &#41;; &#125; hb_xfree&#40; &#40; void * &#41; pRawInputDeviceList &#41;; &#125; FreeLibrary&#40; hUser32 &#41;; &#125; HB_FUNC&#40; GETRAWMOUSE &#41; // nMouse --> hDevice &#123; UINT nDevices; PRAWINPUTDEVICELIST pRawInputDeviceList; HINSTANCE hUser32 = LoadLibrary&#40; "user32&#46;dll" &#41;; PGETRAWINPUTDEVICELIST pGetRawInputDeviceList; PGETRAWINPUTDEVICEINFO pGetRawInputDeviceInfo; pGetRawInputDeviceList = &#40; PGETRAWINPUTDEVICELIST &#41; GetProcAddress&#40; hUser32, "GetRawInputDeviceList" &#41;; pGetRawInputDeviceInfo = &#40; PGETRAWINPUTDEVICEINFO &#41; GetProcAddress&#40; hUser32, "GetRawInputDeviceInfoA" &#41;; pGetRawInputDeviceList&#40; NULL, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; if&#40; nDevices &#41; &#123; UINT ui; UINT uiMouses = 0; pRawInputDeviceList = &#40; PRAWINPUTDEVICELIST &#41; hb_xgrab&#40; sizeof&#40; RAWINPUTDEVICELIST &#41; * nDevices &#41;; pGetRawInputDeviceList&#40; pRawInputDeviceList, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; for&#40; ui = 0; ui < nDevices; ui++ &#41; &#123; RID_DEVICE_INFO rdi; UINT uiSize = sizeof&#40; RID_DEVICE_INFO &#41;; UINT uiMouse = hb_parnl&#40; 1 &#41;; rdi&#46;cbSize = sizeof&#40; RID_DEVICE_INFO &#41;; pGetRawInputDeviceInfo&#40; pRawInputDeviceList&#91; ui &#93;&#46;hDevice, RIDI_DEVICEINFO, &#40; void * &#41; &rdi, &uiSize &#41;; if&#40; rdi&#46;dwType == RIM_TYPEMOUSE &#41; &#123; if&#40; ++uiMouses == uiMouse &#41; &#123; hb_retnl&#40; &#40; unsigned long &#41; pRawInputDeviceList&#91; ui &#93;&#46;hDevice &#41;; hb_xfree&#40; &#40; void * &#41; pRawInputDeviceList &#41;; return; &#125; &#125; &#125; hb_retnl&#40; 0 &#41;; hb_xfree&#40; &#40; void * &#41; pRawInputDeviceList &#41;; &#125; FreeLibrary&#40; hUser32 &#41;; &#125; HB_FUNC&#40; GETRAWMOUSES &#41; // --> nMouses &#123; UINT nDevices; PRAWINPUTDEVICELIST pRawInputDeviceList; HINSTANCE hUser32 = LoadLibrary&#40; "user32&#46;dll" &#41;; PGETRAWINPUTDEVICELIST pGetRawInputDeviceList; PGETRAWINPUTDEVICEINFO pGetRawInputDeviceInfo; UINT uiMouses = 0; pGetRawInputDeviceList = &#40; PGETRAWINPUTDEVICELIST &#41; GetProcAddress&#40; hUser32, "GetRawInputDeviceList" &#41;; pGetRawInputDeviceInfo = &#40; PGETRAWINPUTDEVICEINFO &#41; GetProcAddress&#40; hUser32, "GetRawInputDeviceInfoA" &#41;; pGetRawInputDeviceList&#40; NULL, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; if&#40; nDevices &#41; &#123; UINT ui; pRawInputDeviceList = &#40; PRAWINPUTDEVICELIST &#41; hb_xgrab&#40; sizeof&#40; RAWINPUTDEVICELIST &#41; * nDevices &#41;; pGetRawInputDeviceList&#40; pRawInputDeviceList, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; for&#40; ui = 0; ui < nDevices; ui++ &#41; &#123; RID_DEVICE_INFO rdi; UINT uiSize = sizeof&#40; RID_DEVICE_INFO &#41;; rdi&#46;cbSize = sizeof&#40; RID_DEVICE_INFO &#41;; pGetRawInputDeviceInfo&#40; pRawInputDeviceList&#91; ui &#93;&#46;hDevice, RIDI_DEVICEINFO, &#40; void * &#41; &rdi, &uiSize &#41;; if&#40; rdi&#46;dwType == RIM_TYPEMOUSE &#41; uiMouses++; &#125; hb_xfree&#40; &#40; void * &#41; pRawInputDeviceList &#41;; &#125; hb_retnl&#40; --uiMouses &#41;; // Windows reports an extra mouse &#40;?&#41; FreeLibrary&#40; hUser32 &#41;; &#125; #pragma ENDDUMP [/code:23f0uu99]Here you have the source code and EXE to test it:<!-- m --><a class="postlink" href="http://rapidshare.com/files/148757037/rawinput.zip.html">http://rapidshare.com/files/148757037/rawinput.zip.html</a><!-- m -->
Can raw keyboard input be implemented????
In this new version we can select the mouse to use, though we are not processing its events yet:[code:zqjg23n6] // Windows Raw Input API support demo, &#40;c&#41; FiveTech Software #include "FiveWin&#46;ch" #define WM_INPUT 0x00FF function Main&#40;&#41; local oWnd &#58;= TMyWindow&#40;&#41;&#58;New&#40;&#41; oWnd&#58;SetText&#40; "Raw Input test" &#41; oWnd&#58;hMouse = GetRawMouse&#40; 2 &#41; // Use mouse 2 only RegisterRawInputDevices&#40; oWnd&#58;hWnd &#41; oWnd&#58;Activate&#40;&#41; return nil CLASS TMyWindow FROM TWindow CLASSDATA lRegistered DATA hMouse // handle of the mouse to use METHOD HandleEvent&#40; nMsg, nWParam, nLParam &#41; ENDCLASS METHOD HandleEvent&#40; nMsg, nWParam, nLParam &#41; CLASS TMyWindow if nMsg == WM_INPUT if RawIsMouse&#40; nLParam &#41; &#46;and&#46; RawGetHandle&#40; nLParam &#41; == &#58;&#58;hMouse // MsgBeep&#40;&#41; LogFile&#40; "rawinput&#46;txt", &#123; RawIsMouse&#40; nLParam &#41;, RawGetHandle&#40; nLParam &#41;, &#58;&#58;hMouse &#125; &#41; endif endif return Super&#58;HandleEvent&#40; nMsg, nWParam, nLParam &#41; #pragma BEGINDUMP #include <hbapi&#46;h> #include <windows&#46;h> #define RIDEV_INPUTSINK 0x00000100 #define RID_INPUT 0x10000003 #define RID_HEADER 0x10000005 #define RIDI_DEVICENAME 0x20000007 #define RIDI_DEVICEINFO 0x2000000b #define RIM_TYPEMOUSE 0 #define RIM_TYPEKEYBOARD 1 #define RIM_TYPEHID 2 typedef struct tagRAWINPUTDEVICE &#123; USHORT usUsagePage; USHORT usUsage; DWORD dwFlags; HWND hwndTarget; &#125; RAWINPUTDEVICE, * PRAWINPUTDEVICE, * LPRAWINPUTDEVICE; typedef BOOL WINAPI &#40; * PREGISTERRAWINPUTDEVICES &#41; &#40; PRAWINPUTDEVICE pRawInputDevices, UINT uiNumDevices, UINT cbSize &#41;; typedef struct tagRAWINPUTHEADER &#123; DWORD dwType; DWORD dwSize; HANDLE hDevice; WPARAM wParam; &#125; RAWINPUTHEADER, * PRAWINPUTHEADER; typedef struct tagRAWMOUSE &#123; USHORT usFlags; union &#123; ULONG ulButtons; struct &#123; USHORT usButtonFlags; USHORT usButtonData; &#125;; &#125;; ULONG ulRawButtons; LONG lLastX; LONG lLastY; ULONG ulExtraInformation; &#125; RAWMOUSE, * PRAWMOUSE, * LPRAWMOUSE; typedef struct tagRAWKEYBOARD &#123; USHORT MakeCode; USHORT Flags; USHORT Reserved; USHORT VKey; UINT Message; ULONG ExtraInformation; &#125; RAWKEYBOARD, *PRAWKEYBOARD, *LPRAWKEYBOARD; typedef struct tagRAWHID &#123; DWORD dwSizeHid; DWORD dwCount; BYTE bRawData; &#125; RAWHID, **LPRAWHID; typedef struct tagRAWINPUT &#123; RAWINPUTHEADER header; union &#123; RAWMOUSE mouse; RAWKEYBOARD keyboard; RAWHID hid; &#125; data; &#125; RAWINPUT, * PRAWINPUT, * LPRAWINPUT; typedef UINT WINAPI &#40; * PGETRAWINPUTDATA &#41; &#40; LPRAWINPUT hRawInput, UINT uiCommand, LPVOID pData, PUINT pcbSize, UINT cbSizeHeader &#41;; typedef struct tagRAWINPUTDEVICELIST &#123; HANDLE hDevice; DWORD dwType; &#125; RAWINPUTDEVICELIST, * PRAWINPUTDEVICELIST; typedef UINT WINAPI &#40; * PGETRAWINPUTDEVICELIST &#41; &#40; PRAWINPUTDEVICELIST pRawInputDeviceList, PUINT puiNumDevices, UINT cbSize &#41;; typedef struct tagRID_DEVICE_INFO_MOUSE &#123; DWORD dwId; DWORD dwNumberOfButtons; DWORD dwSampleRate; BOOL fHasHorizontalWheel; &#125; RID_DEVICE_INFO_MOUSE, * PRID_DEVICE_INFO_MOUSE; typedef struct tagRID_DEVICE_INFO_KEYBOARD &#123; DWORD dwType; DWORD dwSubType; DWORD dwKeyboardMode; DWORD dwNumberOfFunctionKeys; DWORD dwNumberOfIndicators; DWORD dwNumberOfKeysTotal; &#125; RID_DEVICE_INFO_KEYBOARD, * PRID_DEVICE_INFO_KEYBOARD; typedef struct tagRID_DEVICE_INFO_HID &#123; DWORD dwVendorId; DWORD dwProductId; DWORD dwVersionNumber; USHORT usUsagePage; USHORT usUsage; &#125; RID_DEVICE_INFO_HID, * PRID_DEVICE_INFO_HID; typedef struct tagRID_DEVICE_INFO &#123; DWORD cbSize; DWORD dwType; union &#123; RID_DEVICE_INFO_MOUSE mouse; RID_DEVICE_INFO_KEYBOARD keyboard; RID_DEVICE_INFO_HID hid; &#125;; &#125; RID_DEVICE_INFO, * PRID_DEVICE_INFO, * LPRID_DEVICE_INFO; typedef UINT WINAPI &#40; * PGETRAWINPUTDEVICEINFO &#41; &#40; HANDLE hDevice, UINT uiCommand, LPVOID pData, PUINT pcbSize &#41;; HB_FUNC&#40; REGISTERRAWINPUTDEVICES &#41; &#123; RAWINPUTDEVICE rid&#91; 2 &#93;; PREGISTERRAWINPUTDEVICES pRegisterRawInputDevices; HINSTANCE hUser32 = LoadLibrary&#40; "user32&#46;dll" &#41;; pRegisterRawInputDevices = &#40; PREGISTERRAWINPUTDEVICES &#41; GetProcAddress&#40; hUser32, "RegisterRawInputDevices" &#41;; rid&#91; 0 &#93;&#46;usUsagePage = 0x01; rid&#91; 0 &#93;&#46;usUsage = 0x02; // Mouse rid&#91; 0 &#93;&#46;dwFlags = RIDEV_INPUTSINK; rid&#91; 0 &#93;&#46;hwndTarget = &#40; HWND &#41; hb_parnl&#40; 1 &#41;; rid&#91; 1 &#93;&#46;usUsagePage = 0x01; rid&#91; 1 &#93;&#46;usUsage = 0x06; // Keyboard rid&#91; 1 &#93;&#46;dwFlags = RIDEV_INPUTSINK; rid&#91; 1 &#93;&#46;hwndTarget = &#40; HWND &#41; hb_parnl&#40; 1 &#41;; hb_retl&#40; pRegisterRawInputDevices&#40; rid, 2, sizeof&#40; RAWINPUTDEVICE &#41; &#41; &#41;; FreeLibrary&#40; hUser32 &#41;; &#125; HB_FUNC&#40; GETRAWINPUTDATA &#41; &#123; UINT dwSize; LPBYTE lpb; PGETRAWINPUTDATA pGetRawInputData; HINSTANCE hUser32 = LoadLibrary&#40; "user32&#46;dll" &#41;; pGetRawInputData = &#40; PGETRAWINPUTDATA &#41; GetProcAddress&#40; hUser32, "GetRawInputData" &#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, NULL, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; lpb = &#40; LPBYTE &#41; hb_xgrab&#40; dwSize &#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, lpb, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; hb_retnl&#40; &#40; unsigned long &#41; lpb &#41;; FreeLibrary&#40; hUser32 &#41;; &#125; HB_FUNC&#40; GETRAWINPUTDEVICELIST &#41; &#123; UINT nDevices; PRAWINPUTDEVICELIST pRawInputDeviceList; HINSTANCE hUser32 = LoadLibrary&#40; "user32&#46;dll" &#41;; PGETRAWINPUTDEVICELIST pGetRawInputDeviceList; PGETRAWINPUTDEVICEINFO pGetRawInputDeviceInfo; pGetRawInputDeviceList = &#40; PGETRAWINPUTDEVICELIST &#41; GetProcAddress&#40; hUser32, "GetRawInputDeviceList" &#41;; pGetRawInputDeviceInfo = &#40; PGETRAWINPUTDEVICEINFO &#41; GetProcAddress&#40; hUser32, "GetRawInputDeviceInfoA" &#41;; pGetRawInputDeviceList&#40; NULL, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; if&#40; nDevices &#41; &#123; UINT ui; pRawInputDeviceList = &#40; PRAWINPUTDEVICELIST &#41; hb_xgrab&#40; sizeof&#40; RAWINPUTDEVICELIST &#41; * nDevices &#41;; pGetRawInputDeviceList&#40; pRawInputDeviceList, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; hb_reta&#40; nDevices &#41;; for&#40; ui = 0; ui < nDevices; ui++ &#41; &#123; char name&#91; 512 &#93;; UINT uiSize = 511; pGetRawInputDeviceInfo&#40; pRawInputDeviceList&#91; ui &#93;&#46;hDevice, RIDI_DEVICENAME, &#40; void * &#41; name, &uiSize &#41;; hb_storclen&#40; name, uiSize, -1, ui + 1 &#41;; &#125; hb_xfree&#40; &#40; void * &#41; pRawInputDeviceList &#41;; &#125; FreeLibrary&#40; hUser32 &#41;; &#125; HB_FUNC&#40; GETRAWMOUSE &#41; // nMouse --> hDevice &#123; UINT nDevices; PRAWINPUTDEVICELIST pRawInputDeviceList; HINSTANCE hUser32 = LoadLibrary&#40; "user32&#46;dll" &#41;; PGETRAWINPUTDEVICELIST pGetRawInputDeviceList; PGETRAWINPUTDEVICEINFO pGetRawInputDeviceInfo; pGetRawInputDeviceList = &#40; PGETRAWINPUTDEVICELIST &#41; GetProcAddress&#40; hUser32, "GetRawInputDeviceList" &#41;; pGetRawInputDeviceInfo = &#40; PGETRAWINPUTDEVICEINFO &#41; GetProcAddress&#40; hUser32, "GetRawInputDeviceInfoA" &#41;; pGetRawInputDeviceList&#40; NULL, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; if&#40; nDevices &#41; &#123; UINT ui; UINT uiMouses = 0; pRawInputDeviceList = &#40; PRAWINPUTDEVICELIST &#41; hb_xgrab&#40; sizeof&#40; RAWINPUTDEVICELIST &#41; * nDevices &#41;; pGetRawInputDeviceList&#40; pRawInputDeviceList, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; for&#40; ui = 0; ui < nDevices; ui++ &#41; &#123; RID_DEVICE_INFO rdi; UINT uiSize = sizeof&#40; RID_DEVICE_INFO &#41;; UINT uiMouse = hb_parnl&#40; 1 &#41;; rdi&#46;cbSize = sizeof&#40; RID_DEVICE_INFO &#41;; pGetRawInputDeviceInfo&#40; pRawInputDeviceList&#91; ui &#93;&#46;hDevice, RIDI_DEVICEINFO, &#40; void * &#41; &rdi, &uiSize &#41;; if&#40; rdi&#46;dwType == RIM_TYPEMOUSE &#41; &#123; if&#40; ++uiMouses == uiMouse &#41; &#123; hb_retnl&#40; &#40; unsigned long &#41; pRawInputDeviceList&#91; ui &#93;&#46;hDevice &#41;; hb_xfree&#40; &#40; void * &#41; pRawInputDeviceList &#41;; return; &#125; &#125; &#125; hb_retnl&#40; 0 &#41;; hb_xfree&#40; &#40; void * &#41; pRawInputDeviceList &#41;; &#125; FreeLibrary&#40; hUser32 &#41;; &#125; HB_FUNC&#40; GETRAWMOUSES &#41; // --> nMouses &#123; UINT nDevices; PRAWINPUTDEVICELIST pRawInputDeviceList; HINSTANCE hUser32 = LoadLibrary&#40; "user32&#46;dll" &#41;; PGETRAWINPUTDEVICELIST pGetRawInputDeviceList; PGETRAWINPUTDEVICEINFO pGetRawInputDeviceInfo; UINT uiMouses = 0; pGetRawInputDeviceList = &#40; PGETRAWINPUTDEVICELIST &#41; GetProcAddress&#40; hUser32, "GetRawInputDeviceList" &#41;; pGetRawInputDeviceInfo = &#40; PGETRAWINPUTDEVICEINFO &#41; GetProcAddress&#40; hUser32, "GetRawInputDeviceInfoA" &#41;; pGetRawInputDeviceList&#40; NULL, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; if&#40; nDevices &#41; &#123; UINT ui; pRawInputDeviceList = &#40; PRAWINPUTDEVICELIST &#41; hb_xgrab&#40; sizeof&#40; RAWINPUTDEVICELIST &#41; * nDevices &#41;; pGetRawInputDeviceList&#40; pRawInputDeviceList, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; for&#40; ui = 0; ui < nDevices; ui++ &#41; &#123; RID_DEVICE_INFO rdi; UINT uiSize = sizeof&#40; RID_DEVICE_INFO &#41;; rdi&#46;cbSize = sizeof&#40; RID_DEVICE_INFO &#41;; pGetRawInputDeviceInfo&#40; pRawInputDeviceList&#91; ui &#93;&#46;hDevice, RIDI_DEVICEINFO, &#40; void * &#41; &rdi, &uiSize &#41;; if&#40; rdi&#46;dwType == RIM_TYPEMOUSE &#41; uiMouses++; &#125; hb_xfree&#40; &#40; void * &#41; pRawInputDeviceList &#41;; &#125; hb_retnl&#40; --uiMouses &#41;; // Windows reports an extra mouse &#40;?&#41; FreeLibrary&#40; hUser32 &#41;; &#125; HB_FUNC&#40; RAWISMOUSE &#41; &#123; LPRAWINPUT pri = &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;; UINT dwSize; LPBYTE lpb; PGETRAWINPUTDATA pGetRawInputData; HINSTANCE hUser32 = LoadLibrary&#40; "user32&#46;dll" &#41;; pGetRawInputData = &#40; PGETRAWINPUTDATA &#41; GetProcAddress&#40; hUser32, "GetRawInputData" &#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_HEADER, NULL, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; lpb = &#40; LPBYTE &#41; hb_xgrab&#40; dwSize &#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_HEADER, lpb, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; hb_retl&#40; &#40; &#40; PRAWINPUTHEADER &#41; lpb &#41;->dwType == RIM_TYPEMOUSE &#41;; hb_xfree&#40; &#40; void * &#41; lpb &#41;; FreeLibrary&#40; hUser32 &#41;; &#125; HB_FUNC&#40; RAWGETHANDLE &#41; &#123; LPRAWINPUT pri = &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;; UINT dwSize; LPBYTE lpb; PGETRAWINPUTDATA pGetRawInputData; HINSTANCE hUser32 = LoadLibrary&#40; "user32&#46;dll" &#41;; pGetRawInputData = &#40; PGETRAWINPUTDATA &#41; GetProcAddress&#40; hUser32, "GetRawInputData" &#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_HEADER, NULL, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; lpb = &#40; LPBYTE &#41; hb_xgrab&#40; dwSize &#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_HEADER, lpb, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; hb_retnl&#40; &#40; unsigned long &#41; &#40; &#40; PRAWINPUTHEADER &#41; lpb &#41;->hDevice &#41;; hb_xfree&#40; &#40; void * &#41; lpb &#41;; FreeLibrary&#40; hUser32 &#41;; &#125; #pragma ENDDUMP [/code:zqjg23n6]
Can raw keyboard input be implemented????
Olá Antonio,É possível saber:1) Qual objeto esta focado na WM_INPUT ?2) Se estou usando o teclado, qual tecla foi pressionada.3) Se estou usando o mouse, em qual objeto cliquei.Obrigado,Rossine.
Can raw keyboard input be implemented????
Rossine,We are doing many tests to find the right way to use the Raw Input API. We think there is a mistake in Microsoft docs regarding DefRawInputProc():<!-- m --><a class="postlink" href="http://msdn.microsoft.com/en-us/library/ms645594(VS.85">http://msdn.microsoft.com/en-us/library/ms645594(VS.85</a><!-- m -->).aspxMicrosoft docs says: "DefRawInputProc is called with the same parameters received by the window procedure." But thats not true according to the function prototype:[code:31a57qj3] LRESULT DefRawInputProc&#40; PRAWINPUT *paRawInput, INT nInput, UINT cbSizeHeader &#41;; [/code:31a57qj3] Those are not the parameters that a window procedure receives. So we need to find the right way to call DefRawInputProc(). This is our most recent code. You will find some answers to your questions in it <!-- s:-) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":-)" title="Smile" /><!-- s:-) --> [code:31a57qj3] // Windows Raw Input API support demo, &#40;c&#41; FiveTech Software #include "FiveWin&#46;ch" #define WM_INPUT 0x00FF function Main&#40;&#41; local oWnd1 &#58;= TMyWindow&#40;&#41;&#58;New&#40;&#41;, oWnd2 &#58;= TMyWindow&#40;&#41;&#58;New&#40;&#41; oWnd1&#58;SetText&#40; "Mouse 1" &#41; oWnd2&#58;SetText&#40; "Mouse 2" &#41; oWnd1&#58;hMouse = GetRawMouse&#40; 1 &#41; // Use mouse 1 only oWnd2&#58;hMouse = GetRawMouse&#40; 2 &#41; // Use mouse 2 only RegisterRawInputDevices&#40; oWnd1&#58;hWnd &#41; RegisterRawInputDevices&#40; oWnd2&#58;hWnd &#41; WndTop&#40; oWnd2&#58;hWnd, 350 &#41; oWnd2&#58;Show&#40;&#41; oWnd2&#58;bLClicked = &#123; || MsgInfo&#40; "mouse 2 click" &#41; &#125; ACTIVATE WINDOW oWnd1 ; ON CLICK MsgInfo&#40; "mouse 1 click" &#41; return nil CLASS TMyWindow FROM TWindow CLASSDATA lRegistered DATA hMouse // handle of the mouse to use DATA lProcessMouse INIT &#46;F&#46; METHOD HandleEvent&#40; nMsg, nWParam, nLParam &#41; ENDCLASS METHOD HandleEvent&#40; nMsg, nWParam, nLParam &#41; CLASS TMyWindow local nButtons if nMsg == WM_INPUT &#58;&#58;SetText&#40; Str&#40; RawGetHandle&#40; nLParam &#41; &#41; &#41; &#58;&#58;lProcessMouse = RawIsMouse&#40; nLParam &#41; &#46;and&#46; RawGetHandle&#40; nLParam &#41; == &#58;&#58;hMouse return DefRawInputProc&#40; nLParam &#41; endif if nMsg == WM_LBUTTONDOWN &#46;and&#46; ! &#58;&#58;lProcessMouse return nil endif return Super&#58;HandleEvent&#40; nMsg, nWParam, nLParam &#41; #pragma BEGINDUMP #include <hbapi&#46;h> #include <windows&#46;h> #define RIDEV_NOLEGACY 0x00000030 #define RIDEV_INPUTSINK 0x00000100 #define RID_INPUT 0x10000003 #define RID_HEADER 0x10000005 #define RIDI_DEVICENAME 0x20000007 #define RIDI_DEVICEINFO 0x2000000b #define RIM_TYPEMOUSE 0 #define RIM_TYPEKEYBOARD 1 #define RIM_TYPEHID 2 #define RI_MOUSE_LEFT_BUTTON_DOWN 0x0001 // Left Button changed to down&#46; #define RI_MOUSE_LEFT_BUTTON_UP 0x0002 // Left Button changed to up&#46; #define RI_MOUSE_RIGHT_BUTTON_DOWN 0x0004 // Right Button changed to down&#46; #define RI_MOUSE_RIGHT_BUTTON_UP 0x0008 // Right Button changed to up&#46; #define RI_MOUSE_MIDDLE_BUTTON_DOWN 0x0010 // Middle Button changed to down&#46; #define RI_MOUSE_MIDDLE_BUTTON_UP 0x0020 // Middle Button changed to up&#46; typedef struct tagRAWINPUTDEVICE &#123; USHORT usUsagePage; USHORT usUsage; DWORD dwFlags; HWND hwndTarget; &#125; RAWINPUTDEVICE, * PRAWINPUTDEVICE, * LPRAWINPUTDEVICE; typedef BOOL WINAPI &#40; * PREGISTERRAWINPUTDEVICES &#41; &#40; PRAWINPUTDEVICE pRawInputDevices, UINT uiNumDevices, UINT cbSize &#41;; typedef struct tagRAWINPUTHEADER &#123; DWORD dwType; DWORD dwSize; HANDLE hDevice; WPARAM wParam; &#125; RAWINPUTHEADER, * PRAWINPUTHEADER; typedef struct tagRAWMOUSE &#123; USHORT usFlags; union &#123; ULONG ulButtons; struct &#123; USHORT usButtonFlags; USHORT usButtonData; &#125;; &#125;; ULONG ulRawButtons; LONG lLastX; LONG lLastY; ULONG ulExtraInformation; &#125; RAWMOUSE, * PRAWMOUSE, * LPRAWMOUSE; typedef struct tagRAWKEYBOARD &#123; USHORT MakeCode; USHORT Flags; USHORT Reserved; USHORT VKey; UINT Message; ULONG ExtraInformation; &#125; RAWKEYBOARD, *PRAWKEYBOARD, *LPRAWKEYBOARD; typedef struct tagRAWHID &#123; DWORD dwSizeHid; DWORD dwCount; BYTE bRawData; &#125; RAWHID, **LPRAWHID; typedef struct tagRAWINPUT &#123; RAWINPUTHEADER header; union &#123; RAWMOUSE mouse; RAWKEYBOARD keyboard; RAWHID hid; &#125; data; &#125; RAWINPUT, * PRAWINPUT, * LPRAWINPUT; typedef UINT WINAPI &#40; * PGETRAWINPUTDATA &#41; &#40; LPRAWINPUT hRawInput, UINT uiCommand, LPVOID pData, PUINT pcbSize, UINT cbSizeHeader &#41;; typedef struct tagRAWINPUTDEVICELIST &#123; HANDLE hDevice; DWORD dwType; &#125; RAWINPUTDEVICELIST, * PRAWINPUTDEVICELIST; typedef UINT WINAPI &#40; * PGETRAWINPUTDEVICELIST &#41; &#40; PRAWINPUTDEVICELIST pRawInputDeviceList, PUINT puiNumDevices, UINT cbSize &#41;; typedef struct tagRID_DEVICE_INFO_MOUSE &#123; DWORD dwId; DWORD dwNumberOfButtons; DWORD dwSampleRate; BOOL fHasHorizontalWheel; &#125; RID_DEVICE_INFO_MOUSE, * PRID_DEVICE_INFO_MOUSE; typedef struct tagRID_DEVICE_INFO_KEYBOARD &#123; DWORD dwType; DWORD dwSubType; DWORD dwKeyboardMode; DWORD dwNumberOfFunctionKeys; DWORD dwNumberOfIndicators; DWORD dwNumberOfKeysTotal; &#125; RID_DEVICE_INFO_KEYBOARD, * PRID_DEVICE_INFO_KEYBOARD; typedef struct tagRID_DEVICE_INFO_HID &#123; DWORD dwVendorId; DWORD dwProductId; DWORD dwVersionNumber; USHORT usUsagePage; USHORT usUsage; &#125; RID_DEVICE_INFO_HID, * PRID_DEVICE_INFO_HID; typedef struct tagRID_DEVICE_INFO &#123; DWORD cbSize; DWORD dwType; union &#123; RID_DEVICE_INFO_MOUSE mouse; RID_DEVICE_INFO_KEYBOARD keyboard; RID_DEVICE_INFO_HID hid; &#125;; &#125; RID_DEVICE_INFO, * PRID_DEVICE_INFO, * LPRID_DEVICE_INFO; typedef UINT WINAPI &#40; * PGETRAWINPUTDEVICEINFO &#41; &#40; HANDLE hDevice, UINT uiCommand, LPVOID pData, PUINT pcbSize &#41;; typedef LRESULT WINAPI &#40; * PDEFRAWINPUTPROC &#41; &#40; PRAWINPUT * paRawInput, INT nInput, UINT cbSizeHeader &#41;; static PREGISTERRAWINPUTDEVICES pRegisterRawInputDevices; static PGETRAWINPUTDEVICELIST pGetRawInputDeviceList; static PGETRAWINPUTDEVICEINFO pGetRawInputDeviceInfo; static PGETRAWINPUTDATA pGetRawInputData; static PDEFRAWINPUTPROC pDefRawInputProc; static void RawInit&#40; void &#41; &#123; static BOOL bInit = FALSE; if&#40; ! bInit &#41; &#123; HINSTANCE hUser32 = LoadLibrary&#40; "user32&#46;dll" &#41;; pRegisterRawInputDevices = &#40; PREGISTERRAWINPUTDEVICES &#41; GetProcAddress&#40; hUser32, "RegisterRawInputDevices" &#41;; pGetRawInputDeviceList = &#40; PGETRAWINPUTDEVICELIST &#41; GetProcAddress&#40; hUser32, "GetRawInputDeviceList" &#41;; pGetRawInputDeviceInfo = &#40; PGETRAWINPUTDEVICEINFO &#41; GetProcAddress&#40; hUser32, "GetRawInputDeviceInfoA" &#41;; pGetRawInputData = &#40; PGETRAWINPUTDATA &#41; GetProcAddress&#40; hUser32, "GetRawInputData" &#41;; pDefRawInputProc = &#40; PDEFRAWINPUTPROC &#41; GetProcAddress&#40; hUser32, "DefRawInputProc" &#41;; FreeLibrary&#40; hUser32 &#41;; bInit = TRUE; &#125; &#125; HB_FUNC&#40; REGISTERRAWINPUTDEVICES &#41; &#123; RAWINPUTDEVICE rid&#91; 2 &#93;; RawInit&#40;&#41;; rid&#91; 0 &#93;&#46;usUsagePage = 0x01; rid&#91; 0 &#93;&#46;usUsage = 0x02; // Mouse rid&#91; 0 &#93;&#46;dwFlags = RIDEV_INPUTSINK; // RIDEV_NOLEGACY; rid&#91; 0 &#93;&#46;hwndTarget = &#40; HWND &#41; hb_parnl&#40; 1 &#41;; rid&#91; 1 &#93;&#46;usUsagePage = 0x01; rid&#91; 1 &#93;&#46;usUsage = 0x06; // Keyboard rid&#91; 1 &#93;&#46;dwFlags = RIDEV_INPUTSINK; rid&#91; 1 &#93;&#46;hwndTarget = &#40; HWND &#41; hb_parnl&#40; 1 &#41;; hb_retl&#40; pRegisterRawInputDevices&#40; rid, 2, sizeof&#40; RAWINPUTDEVICE &#41; &#41; &#41;; &#125; HB_FUNC&#40; GETRAWINPUTDATA &#41; &#123; UINT dwSize; LPBYTE lpb; RawInit&#40;&#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, NULL, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; lpb = &#40; LPBYTE &#41; hb_xgrab&#40; dwSize &#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, lpb, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; hb_retnl&#40; &#40; unsigned long &#41; lpb &#41;; &#125; HB_FUNC&#40; GETRAWINPUTDEVICELIST &#41; &#123; UINT nDevices; PRAWINPUTDEVICELIST pRawInputDeviceList; RawInit&#40;&#41;; pGetRawInputDeviceList&#40; NULL, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; if&#40; nDevices &#41; &#123; UINT ui; pRawInputDeviceList = &#40; PRAWINPUTDEVICELIST &#41; hb_xgrab&#40; sizeof&#40; RAWINPUTDEVICELIST &#41; * nDevices &#41;; pGetRawInputDeviceList&#40; pRawInputDeviceList, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; hb_reta&#40; nDevices &#41;; for&#40; ui = 0; ui < nDevices; ui++ &#41; &#123; char name&#91; 512 &#93;; UINT uiSize = 511; pGetRawInputDeviceInfo&#40; pRawInputDeviceList&#91; ui &#93;&#46;hDevice, RIDI_DEVICENAME, &#40; void * &#41; name, &uiSize &#41;; hb_storclen&#40; name, uiSize, -1, ui + 1 &#41;; &#125; hb_xfree&#40; &#40; void * &#41; pRawInputDeviceList &#41;; &#125; &#125; HB_FUNC&#40; GETRAWMOUSE &#41; // nMouse --> hDevice &#123; UINT nDevices; PRAWINPUTDEVICELIST pRawInputDeviceList; RawInit&#40;&#41;; pGetRawInputDeviceList&#40; NULL, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; if&#40; nDevices &#41; &#123; UINT ui; UINT uiMouses = 0; pRawInputDeviceList = &#40; PRAWINPUTDEVICELIST &#41; hb_xgrab&#40; sizeof&#40; RAWINPUTDEVICELIST &#41; * nDevices &#41;; pGetRawInputDeviceList&#40; pRawInputDeviceList, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; for&#40; ui = 0; ui < nDevices; ui++ &#41; &#123; RID_DEVICE_INFO rdi; UINT uiSize = sizeof&#40; RID_DEVICE_INFO &#41;; UINT uiMouse = hb_parnl&#40; 1 &#41;; rdi&#46;cbSize = sizeof&#40; RID_DEVICE_INFO &#41;; pGetRawInputDeviceInfo&#40; pRawInputDeviceList&#91; ui &#93;&#46;hDevice, RIDI_DEVICEINFO, &#40; void * &#41; &rdi, &uiSize &#41;; if&#40; rdi&#46;dwType == RIM_TYPEMOUSE &#41; &#123; if&#40; ++uiMouses == uiMouse &#41; &#123; hb_retnl&#40; &#40; unsigned long &#41; pRawInputDeviceList&#91; ui &#93;&#46;hDevice &#41;; hb_xfree&#40; &#40; void * &#41; pRawInputDeviceList &#41;; return; &#125; &#125; &#125; hb_retnl&#40; 0 &#41;; hb_xfree&#40; &#40; void * &#41; pRawInputDeviceList &#41;; &#125; &#125; HB_FUNC&#40; GETRAWMOUSES &#41; // --> nMouses &#123; UINT nDevices, uiMouses = 0; PRAWINPUTDEVICELIST pRawInputDeviceList; RawInit&#40;&#41;; pGetRawInputDeviceList&#40; NULL, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; if&#40; nDevices &#41; &#123; UINT ui; pRawInputDeviceList = &#40; PRAWINPUTDEVICELIST &#41; hb_xgrab&#40; sizeof&#40; RAWINPUTDEVICELIST &#41; * nDevices &#41;; pGetRawInputDeviceList&#40; pRawInputDeviceList, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; for&#40; ui = 0; ui < nDevices; ui++ &#41; &#123; RID_DEVICE_INFO rdi; UINT uiSize = sizeof&#40; RID_DEVICE_INFO &#41;; rdi&#46;cbSize = sizeof&#40; RID_DEVICE_INFO &#41;; pGetRawInputDeviceInfo&#40; pRawInputDeviceList&#91; ui &#93;&#46;hDevice, RIDI_DEVICEINFO, &#40; void * &#41; &rdi, &uiSize &#41;; if&#40; rdi&#46;dwType == RIM_TYPEMOUSE &#41; uiMouses++; &#125; hb_xfree&#40; &#40; void * &#41; pRawInputDeviceList &#41;; &#125; hb_retnl&#40; --uiMouses &#41;; // Windows reports an extra mouse &#40;?&#41; &#125; HB_FUNC&#40; RAWISMOUSE &#41; &#123; LPBYTE lpb; UINT dwSize; RawInit&#40;&#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, NULL, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; lpb = &#40; LPBYTE &#41; hb_xgrab&#40; dwSize &#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, lpb, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; hb_retl&#40; &#40; &#40; PRAWINPUT &#41; lpb &#41;->header&#46;dwType == RIM_TYPEMOUSE &#41;; hb_xfree&#40; &#40; void * &#41; lpb &#41;; &#125; HB_FUNC&#40; RAWGETHANDLE &#41; &#123; LPBYTE lpb; UINT dwSize; RawInit&#40;&#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, NULL, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; lpb = &#40; LPBYTE &#41; hb_xgrab&#40; dwSize &#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, lpb, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; hb_retnl&#40; &#40; unsigned long &#41; &#40; &#40; PRAWINPUT &#41; lpb &#41;->header&#46;hDevice &#41;; hb_xfree&#40; &#40; void * &#41; lpb &#41;; &#125; HB_FUNC&#40; RAWBUTTONS &#41; &#123; LPBYTE lpb; UINT dwSize; RawInit&#40;&#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, NULL, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; lpb = &#40; LPBYTE &#41; hb_xgrab&#40; dwSize &#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, lpb, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; hb_retnl&#40; &#40; unsigned long &#41; &#40; &#40; PRAWINPUT &#41; lpb &#41;->data&#46;mouse&#46;usButtonFlags &#41;; hb_xfree&#40; &#40; void * &#41; lpb &#41;; &#125; HB_FUNC&#40; DEFRAWINPUTPROC &#41; &#123; LPRAWINPUT pri = &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;; RawInit&#40;&#41;; hb_retnl&#40; &#40; unsigned long &#41; pDefRawInputProc&#40; &pri, 1, sizeof&#40; RAWINPUTHEADER &#41; &#41; &#41;; &#125; #pragma ENDDUMP [/code:31a57qj3]
Can raw keyboard input be implemented????
This is the most recent PRG and EXE:<!-- m --><a class="postlink" href="http://rapidshare.com/files/148882254/rawinput.zip.html">http://rapidshare.com/files/148882254/rawinput.zip.html</a><!-- m -->We need to properly call DefRawInputProc() or the first window does not receive WM_INPUT messages.
Can raw keyboard input be implemented????
This is a better example that lets you select the mouse to use. Please connect several mouses to your computer and select the one to use from the main menu:PRG and EXE here:<!-- m --><a class="postlink" href="http://rapidshare.com/files/148918411/rawinput.zip.html">http://rapidshare.com/files/148918411/rawinput.zip.html</a><!-- m -->[code:2z72b8hb] // Windows Raw Input API support demo, &#40;c&#41; FiveTech Software #include "FiveWin&#46;ch" #define WM_INPUT 0x00FF function Main&#40;&#41; local oWnd &#58;= TMyWindow&#40;&#41;&#58;New&#40;&#41; oWnd&#58;SetText&#40; "Raw API test" &#41; oWnd&#58;SetMenu&#40; BuildMenu&#40; oWnd &#41; &#41; oWnd&#58;hMouse = GetRawMouse&#40; 1 &#41; RegisterRawInputDevices&#40; oWnd&#58;hWnd &#41; SET MESSAGE OF oWnd TO "Click on the window to test it" 2007 ACTIVATE WINDOW oWnd ; ON CLICK MsgInfo&#40; "mouse click" &#41; return nil function BuildMenu&#40; oWnd &#41; local oMenu, oMit1, oMit2, oMit3 MENU oMenu MENUITEM "Select Mouse" MENU MENUITEM oMit1 PROMPT "Mouse 1" CHECKED ACTION &#40; oWnd&#58;hMouse &#58;= GetRawMouse&#40; 1 &#41;, oMit1&#58;SetCheck&#40; &#46;T&#46; &#41;, oMit2&#58;SetCheck&#40; &#46;F&#46; &#41;, oMit3&#58;SetCheck&#40; &#46;F&#46; &#41; &#41; MENUITEM oMit2 PROMPT "Mouse 2" ACTION &#40; oWnd&#58;hMouse &#58;= GetRawMouse&#40; 2 &#41;, oMit1&#58;SetCheck&#40; &#46;F&#46; &#41;, oMit2&#58;SetCheck&#40; &#46;T&#46; &#41;, oMit3&#58;SetCheck&#40; &#46;F&#46; &#41; &#41; MENUITEM oMit3 PROMPT "Mouse 3" ACTION &#40; oWnd&#58;hMouse &#58;= GetRawMouse&#40; 3 &#41;, oMit1&#58;SetCheck&#40; &#46;F&#46; &#41;, oMit2&#58;SetCheck&#40; &#46;F&#46; &#41;, oMit3&#58;SetCheck&#40; &#46;T&#46; &#41; &#41; SEPARATOR MENUITEM "Exit" ACTION oWnd&#58;End&#40;&#41; ENDMENU ENDMENU return oMenu CLASS TMyWindow FROM TWindow CLASSDATA lRegistered DATA hMouse // handle of the mouse to use DATA lProcessMouse INIT &#46;F&#46; METHOD HandleEvent&#40; nMsg, nWParam, nLParam &#41; ENDCLASS METHOD HandleEvent&#40; nMsg, nWParam, nLParam &#41; CLASS TMyWindow local nButtons if nMsg == WM_INPUT &#58;&#58;lProcessMouse = RawIsMouse&#40; nLParam &#41; &#46;and&#46; RawGetHandle&#40; nLParam &#41; == &#58;&#58;hMouse endif if nMsg == WM_LBUTTONDOWN &#46;and&#46; ! &#58;&#58;lProcessMouse return nil endif return Super&#58;HandleEvent&#40; nMsg, nWParam, nLParam &#41; #pragma BEGINDUMP #include <hbapi&#46;h> #include <windows&#46;h> #define RIDEV_NOLEGACY 0x00000030 #define RIDEV_INPUTSINK 0x00000100 #define RID_INPUT 0x10000003 #define RID_HEADER 0x10000005 #define RIDI_DEVICENAME 0x20000007 #define RIDI_DEVICEINFO 0x2000000b #define RIM_TYPEMOUSE 0 #define RIM_TYPEKEYBOARD 1 #define RIM_TYPEHID 2 #define RI_MOUSE_LEFT_BUTTON_DOWN 0x0001 // Left Button changed to down&#46; #define RI_MOUSE_LEFT_BUTTON_UP 0x0002 // Left Button changed to up&#46; #define RI_MOUSE_RIGHT_BUTTON_DOWN 0x0004 // Right Button changed to down&#46; #define RI_MOUSE_RIGHT_BUTTON_UP 0x0008 // Right Button changed to up&#46; #define RI_MOUSE_MIDDLE_BUTTON_DOWN 0x0010 // Middle Button changed to down&#46; #define RI_MOUSE_MIDDLE_BUTTON_UP 0x0020 // Middle Button changed to up&#46; typedef struct tagRAWINPUTDEVICE &#123; USHORT usUsagePage; USHORT usUsage; DWORD dwFlags; HWND hwndTarget; &#125; RAWINPUTDEVICE, * PRAWINPUTDEVICE, * LPRAWINPUTDEVICE; typedef BOOL WINAPI &#40; * PREGISTERRAWINPUTDEVICES &#41; &#40; PRAWINPUTDEVICE pRawInputDevices, UINT uiNumDevices, UINT cbSize &#41;; typedef struct tagRAWINPUTHEADER &#123; DWORD dwType; DWORD dwSize; HANDLE hDevice; WPARAM wParam; &#125; RAWINPUTHEADER, * PRAWINPUTHEADER; typedef struct tagRAWMOUSE &#123; USHORT usFlags; union &#123; ULONG ulButtons; struct &#123; USHORT usButtonFlags; USHORT usButtonData; &#125;; &#125;; ULONG ulRawButtons; LONG lLastX; LONG lLastY; ULONG ulExtraInformation; &#125; RAWMOUSE, * PRAWMOUSE, * LPRAWMOUSE; typedef struct tagRAWKEYBOARD &#123; USHORT MakeCode; USHORT Flags; USHORT Reserved; USHORT VKey; UINT Message; ULONG ExtraInformation; &#125; RAWKEYBOARD, *PRAWKEYBOARD, *LPRAWKEYBOARD; typedef struct tagRAWHID &#123; DWORD dwSizeHid; DWORD dwCount; BYTE bRawData; &#125; RAWHID, **LPRAWHID; typedef struct tagRAWINPUT &#123; RAWINPUTHEADER header; union &#123; RAWMOUSE mouse; RAWKEYBOARD keyboard; RAWHID hid; &#125; data; &#125; RAWINPUT, * PRAWINPUT, * LPRAWINPUT; typedef UINT WINAPI &#40; * PGETRAWINPUTDATA &#41; &#40; LPRAWINPUT hRawInput, UINT uiCommand, LPVOID pData, PUINT pcbSize, UINT cbSizeHeader &#41;; typedef struct tagRAWINPUTDEVICELIST &#123; HANDLE hDevice; DWORD dwType; &#125; RAWINPUTDEVICELIST, * PRAWINPUTDEVICELIST; typedef UINT WINAPI &#40; * PGETRAWINPUTDEVICELIST &#41; &#40; PRAWINPUTDEVICELIST pRawInputDeviceList, PUINT puiNumDevices, UINT cbSize &#41;; typedef struct tagRID_DEVICE_INFO_MOUSE &#123; DWORD dwId; DWORD dwNumberOfButtons; DWORD dwSampleRate; BOOL fHasHorizontalWheel; &#125; RID_DEVICE_INFO_MOUSE, * PRID_DEVICE_INFO_MOUSE; typedef struct tagRID_DEVICE_INFO_KEYBOARD &#123; DWORD dwType; DWORD dwSubType; DWORD dwKeyboardMode; DWORD dwNumberOfFunctionKeys; DWORD dwNumberOfIndicators; DWORD dwNumberOfKeysTotal; &#125; RID_DEVICE_INFO_KEYBOARD, * PRID_DEVICE_INFO_KEYBOARD; typedef struct tagRID_DEVICE_INFO_HID &#123; DWORD dwVendorId; DWORD dwProductId; DWORD dwVersionNumber; USHORT usUsagePage; USHORT usUsage; &#125; RID_DEVICE_INFO_HID, * PRID_DEVICE_INFO_HID; typedef struct tagRID_DEVICE_INFO &#123; DWORD cbSize; DWORD dwType; union &#123; RID_DEVICE_INFO_MOUSE mouse; RID_DEVICE_INFO_KEYBOARD keyboard; RID_DEVICE_INFO_HID hid; &#125;; &#125; RID_DEVICE_INFO, * PRID_DEVICE_INFO, * LPRID_DEVICE_INFO; typedef UINT WINAPI &#40; * PGETRAWINPUTDEVICEINFO &#41; &#40; HANDLE hDevice, UINT uiCommand, LPVOID pData, PUINT pcbSize &#41;; typedef LRESULT WINAPI &#40; * PDEFRAWINPUTPROC &#41; &#40; PRAWINPUT * paRawInput, INT nInput, UINT cbSizeHeader &#41;; static PREGISTERRAWINPUTDEVICES pRegisterRawInputDevices; static PGETRAWINPUTDEVICELIST pGetRawInputDeviceList; static PGETRAWINPUTDEVICEINFO pGetRawInputDeviceInfo; static PGETRAWINPUTDATA pGetRawInputData; static PDEFRAWINPUTPROC pDefRawInputProc; static void RawInit&#40; void &#41; &#123; static BOOL bInit = FALSE; if&#40; ! bInit &#41; &#123; HINSTANCE hUser32 = LoadLibrary&#40; "user32&#46;dll" &#41;; pRegisterRawInputDevices = &#40; PREGISTERRAWINPUTDEVICES &#41; GetProcAddress&#40; hUser32, "RegisterRawInputDevices" &#41;; pGetRawInputDeviceList = &#40; PGETRAWINPUTDEVICELIST &#41; GetProcAddress&#40; hUser32, "GetRawInputDeviceList" &#41;; pGetRawInputDeviceInfo = &#40; PGETRAWINPUTDEVICEINFO &#41; GetProcAddress&#40; hUser32, "GetRawInputDeviceInfoA" &#41;; pGetRawInputData = &#40; PGETRAWINPUTDATA &#41; GetProcAddress&#40; hUser32, "GetRawInputData" &#41;; pDefRawInputProc = &#40; PDEFRAWINPUTPROC &#41; GetProcAddress&#40; hUser32, "DefRawInputProc" &#41;; FreeLibrary&#40; hUser32 &#41;; bInit = TRUE; &#125; &#125; HB_FUNC&#40; REGISTERRAWINPUTDEVICES &#41; &#123; RAWINPUTDEVICE rid&#91; 2 &#93;; RawInit&#40;&#41;; rid&#91; 0 &#93;&#46;usUsagePage = 0x01; rid&#91; 0 &#93;&#46;usUsage = 0x02; // Mouse rid&#91; 0 &#93;&#46;dwFlags = RIDEV_INPUTSINK; // RIDEV_NOLEGACY; rid&#91; 0 &#93;&#46;hwndTarget = &#40; HWND &#41; hb_parnl&#40; 1 &#41;; rid&#91; 1 &#93;&#46;usUsagePage = 0x01; rid&#91; 1 &#93;&#46;usUsage = 0x06; // Keyboard rid&#91; 1 &#93;&#46;dwFlags = RIDEV_INPUTSINK; rid&#91; 1 &#93;&#46;hwndTarget = &#40; HWND &#41; hb_parnl&#40; 1 &#41;; hb_retl&#40; pRegisterRawInputDevices&#40; rid, 2, sizeof&#40; RAWINPUTDEVICE &#41; &#41; &#41;; &#125; HB_FUNC&#40; GETRAWINPUTDATA &#41; &#123; UINT dwSize; LPBYTE lpb; RawInit&#40;&#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, NULL, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; lpb = &#40; LPBYTE &#41; hb_xgrab&#40; dwSize &#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, lpb, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; hb_retnl&#40; &#40; unsigned long &#41; lpb &#41;; &#125; HB_FUNC&#40; GETRAWINPUTDEVICELIST &#41; &#123; UINT nDevices; PRAWINPUTDEVICELIST pRawInputDeviceList; RawInit&#40;&#41;; pGetRawInputDeviceList&#40; NULL, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; if&#40; nDevices &#41; &#123; UINT ui; pRawInputDeviceList = &#40; PRAWINPUTDEVICELIST &#41; hb_xgrab&#40; sizeof&#40; RAWINPUTDEVICELIST &#41; * nDevices &#41;; pGetRawInputDeviceList&#40; pRawInputDeviceList, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; hb_reta&#40; nDevices &#41;; for&#40; ui = 0; ui < nDevices; ui++ &#41; &#123; char name&#91; 512 &#93;; UINT uiSize = 511; pGetRawInputDeviceInfo&#40; pRawInputDeviceList&#91; ui &#93;&#46;hDevice, RIDI_DEVICENAME, &#40; void * &#41; name, &uiSize &#41;; hb_storclen&#40; name, uiSize, -1, ui + 1 &#41;; &#125; hb_xfree&#40; &#40; void * &#41; pRawInputDeviceList &#41;; &#125; &#125; HB_FUNC&#40; GETRAWMOUSE &#41; // nMouse --> hDevice &#123; UINT nDevices; PRAWINPUTDEVICELIST pRawInputDeviceList; RawInit&#40;&#41;; pGetRawInputDeviceList&#40; NULL, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; if&#40; nDevices &#41; &#123; UINT ui; UINT uiMouses = 0; pRawInputDeviceList = &#40; PRAWINPUTDEVICELIST &#41; hb_xgrab&#40; sizeof&#40; RAWINPUTDEVICELIST &#41; * nDevices &#41;; pGetRawInputDeviceList&#40; pRawInputDeviceList, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; for&#40; ui = 0; ui < nDevices; ui++ &#41; &#123; RID_DEVICE_INFO rdi; UINT uiSize = sizeof&#40; RID_DEVICE_INFO &#41;; UINT uiMouse = hb_parnl&#40; 1 &#41;; rdi&#46;cbSize = sizeof&#40; RID_DEVICE_INFO &#41;; pGetRawInputDeviceInfo&#40; pRawInputDeviceList&#91; ui &#93;&#46;hDevice, RIDI_DEVICEINFO, &#40; void * &#41; &rdi, &uiSize &#41;; if&#40; rdi&#46;dwType == RIM_TYPEMOUSE &#41; &#123; if&#40; ++uiMouses == uiMouse &#41; &#123; hb_retnl&#40; &#40; unsigned long &#41; pRawInputDeviceList&#91; ui &#93;&#46;hDevice &#41;; hb_xfree&#40; &#40; void * &#41; pRawInputDeviceList &#41;; return; &#125; &#125; &#125; hb_retnl&#40; 0 &#41;; hb_xfree&#40; &#40; void * &#41; pRawInputDeviceList &#41;; &#125; &#125; HB_FUNC&#40; GETRAWMOUSES &#41; // --> nMouses &#123; UINT nDevices, uiMouses = 0; PRAWINPUTDEVICELIST pRawInputDeviceList; RawInit&#40;&#41;; pGetRawInputDeviceList&#40; NULL, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; if&#40; nDevices &#41; &#123; UINT ui; pRawInputDeviceList = &#40; PRAWINPUTDEVICELIST &#41; hb_xgrab&#40; sizeof&#40; RAWINPUTDEVICELIST &#41; * nDevices &#41;; pGetRawInputDeviceList&#40; pRawInputDeviceList, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; for&#40; ui = 0; ui < nDevices; ui++ &#41; &#123; RID_DEVICE_INFO rdi; UINT uiSize = sizeof&#40; RID_DEVICE_INFO &#41;; rdi&#46;cbSize = sizeof&#40; RID_DEVICE_INFO &#41;; pGetRawInputDeviceInfo&#40; pRawInputDeviceList&#91; ui &#93;&#46;hDevice, RIDI_DEVICEINFO, &#40; void * &#41; &rdi, &uiSize &#41;; if&#40; rdi&#46;dwType == RIM_TYPEMOUSE &#41; uiMouses++; &#125; hb_xfree&#40; &#40; void * &#41; pRawInputDeviceList &#41;; &#125; hb_retnl&#40; --uiMouses &#41;; // Windows reports an extra mouse &#40;?&#41; &#125; HB_FUNC&#40; RAWISMOUSE &#41; &#123; LPBYTE lpb; UINT dwSize; RawInit&#40;&#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, NULL, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; lpb = &#40; LPBYTE &#41; hb_xgrab&#40; dwSize &#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, lpb, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; hb_retl&#40; &#40; &#40; PRAWINPUT &#41; lpb &#41;->header&#46;dwType == RIM_TYPEMOUSE &#41;; hb_xfree&#40; &#40; void * &#41; lpb &#41;; &#125; HB_FUNC&#40; RAWGETHANDLE &#41; &#123; LPBYTE lpb; UINT dwSize; RawInit&#40;&#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, NULL, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; lpb = &#40; LPBYTE &#41; hb_xgrab&#40; dwSize &#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, lpb, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; hb_retnl&#40; &#40; unsigned long &#41; &#40; &#40; PRAWINPUT &#41; lpb &#41;->header&#46;hDevice &#41;; hb_xfree&#40; &#40; void * &#41; lpb &#41;; &#125; HB_FUNC&#40; RAWBUTTONS &#41; &#123; LPBYTE lpb; UINT dwSize; RawInit&#40;&#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, NULL, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; lpb = &#40; LPBYTE &#41; hb_xgrab&#40; dwSize &#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, lpb, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; hb_retnl&#40; &#40; unsigned long &#41; &#40; &#40; PRAWINPUT &#41; lpb &#41;->data&#46;mouse&#46;usButtonFlags &#41;; hb_xfree&#40; &#40; void * &#41; lpb &#41;; &#125; HB_FUNC&#40; DEFRAWINPUTPROC &#41; &#123; LPBYTE lpb; UINT dwSize; RawInit&#40;&#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, NULL, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; lpb = &#40; LPBYTE &#41; hb_xgrab&#40; dwSize &#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, lpb, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; pDefRawInputProc&#40; &#40; LPRAWINPUT * &#41; &lpb, 1, sizeof&#40; RAWINPUTHEADER &#41; &#41;; hb_xfree&#40; &#40; void * &#41; lpb &#41;; &#125; #pragma ENDDUMP [/code:2z72b8hb]
Can raw keyboard input be implemented????
First Off Great Work AntonioThis is what I noticed.I added to METHOD HandleEvent()if nMsg == WM_MOUSEMOVE if RawGetHandle( nLParam ) == ::hMouse ::MouseMove( nHiWord( nLParam ), nLoWord( nLParam ), nWParam ) return nil else return nil endifendifAnd also added to the window-oWnd:OnMouseMove:= {|SELF,X,Y,FLAGS|(oWnd:SetText( "Raw API test Mouse at"+str(x)+" "+str(y) ) ,oWnd:refresh())}When you move the mouse that is not active the mouse moves.I there a way to fake a mouse that is only displayed on a specific monitor?Thanks Mike
Can raw keyboard input be implemented????
Mike,Let me explain you what we have discovered so far:1) When we use RIDEV_INPUTSINK when we call REGISTERRAWINPUTDEVICES() then we receive standard Windows mouse and keyboard messages besides the WM_INPUT messages.2) If we use RIDEV_NOLEGACY instead of RIDEV_INPUTSINK, then Windows does not send any mouse or keyboard message at all, so it is our responsability to translate WM_INPUT messages into the WM_(mouse)... and WM_(keyb)... equivalents ones.If using 2) then we can not directly call the FWH methods as there are many processes (i.e. when you drag and move a window) that have to be managed by Windows. So basically we have to do: SendMessage( ::hWnd, WM_(proper message), proper params... )On our first tests the 2) seems more complex to be implemented, but obviously we will have full control on what it is allowed and what we don't allow.
Can raw keyboard input be implemented????
Antonio what are your thoughts on how to move forward?Mike
Can raw keyboard input be implemented????
Mike,I think that we have to go for the option 2) to have full control of the mouse and keyboard
Can raw keyboard input be implemented????
Antonio if I knew how to do c programming I would jump right in there and help you. I believe that the hardware dollar savings that an end user could realize, would make our FiveWin applications really shine over our competition.Thanks Again Mike
Can raw keyboard input be implemented????
Hello Antonio,I find this important and very interesting matter.Congratulations,Rossine.
Can raw keyboard input be implemented????
In this example we try to analize all mouse input that we receive. If you run this example you will see that we get all the mouse activity. We need to find a way to select just the messages for the used window:[code:t67evavg] // Windows Raw Input API support demo, &#40;c&#41; FiveTech Software #include "FiveWin&#46;ch" #define WM_INPUT 0x00FF #define RI_MOUSE_LEFT_BUTTON_DOWN 0x0001 // Left Button changed to down&#46; #define RI_MOUSE_LEFT_BUTTON_UP 0x0002 // Left Button changed to up&#46; #define RI_MOUSE_RIGHT_BUTTON_DOWN 0x0004 // Right Button changed to down&#46; #define RI_MOUSE_RIGHT_BUTTON_UP 0x0008 // Right Button changed to up&#46; #define RI_MOUSE_MIDDLE_BUTTON_DOWN 0x0010 // Middle Button changed to down&#46; #define RI_MOUSE_MIDDLE_BUTTON_UP 0x0020 // Middle Button changed to up&#46; function Main&#40;&#41; local oWnd &#58;= TMyWindow&#40;&#41;&#58;New&#40;&#41; oWnd&#58;SetText&#40; "Raw API test" &#41; oWnd&#58;SetMenu&#40; BuildMenu&#40; oWnd &#41; &#41; oWnd&#58;hMouse = GetRawMouse&#40; 1 &#41; // First mouse is not valid RegisterRawInputDevices&#40; oWnd&#58;hWnd &#41; SET MESSAGE OF oWnd TO "Click on the window to test it" 2007 ACTIVATE WINDOW oWnd ; ON CLICK MsgInfo&#40; "mouse click" &#41; return nil function BuildMenu&#40; oWnd &#41; local oMenu, oMit1, oMit2, oMit3 MENU oMenu MENUITEM "Select Mouse" MENU MENUITEM oMit1 PROMPT "Mouse 1" CHECKED ACTION &#40; oWnd&#58;hMouse &#58;= GetRawMouse&#40; 1 &#41;, oMit1&#58;SetCheck&#40; &#46;T&#46; &#41;, oMit2&#58;SetCheck&#40; &#46;F&#46; &#41;, oMit3&#58;SetCheck&#40; &#46;F&#46; &#41; &#41; MENUITEM oMit2 PROMPT "Mouse 2" ACTION &#40; oWnd&#58;hMouse &#58;= GetRawMouse&#40; 2 &#41;, oMit1&#58;SetCheck&#40; &#46;F&#46; &#41;, oMit2&#58;SetCheck&#40; &#46;T&#46; &#41;, oMit3&#58;SetCheck&#40; &#46;F&#46; &#41; &#41; MENUITEM oMit3 PROMPT "Mouse 3" ACTION &#40; oWnd&#58;hMouse &#58;= GetRawMouse&#40; 3 &#41;, oMit1&#58;SetCheck&#40; &#46;F&#46; &#41;, oMit2&#58;SetCheck&#40; &#46;F&#46; &#41;, oMit3&#58;SetCheck&#40; &#46;T&#46; &#41; &#41; SEPARATOR MENUITEM "Exit" ACTION oWnd&#58;End&#40;&#41; ENDMENU ENDMENU return oMenu CLASS TMyWindow FROM TWindow CLASSDATA lRegistered DATA hMouse // handle of the mouse to use DATA lProcessMouse INIT &#46;F&#46; METHOD HandleEvent&#40; nMsg, nWParam, nLParam &#41; ENDCLASS METHOD HandleEvent&#40; nMsg, nWParam, nLParam &#41; CLASS TMyWindow local nButtons if nMsg == WM_INPUT // &#58;&#58;lProcessMouse = RawIsMouse&#40; nLParam &#41; &#46;and&#46; RawGetHandle&#40; nLParam &#41; == &#58;&#58;hMouse if RawIsMouse&#40; nLParam &#41; &#46;and&#46; RawGetHandle&#40; nLParam &#41; == &#58;&#58;hMouse nButtons = RawButtons&#40; nLParam &#41; do case case nAnd&#40; nButtons, RI_MOUSE_LEFT_BUTTON_DOWN &#41; == RI_MOUSE_LEFT_BUTTON_DOWN MsgInfo&#40; "Left button down" &#41; endcase endif endif if nMsg == WM_LBUTTONDOWN &#46;and&#46; ! &#58;&#58;lProcessMouse return nil endif return Super&#58;HandleEvent&#40; nMsg, nWParam, nLParam &#41; #pragma BEGINDUMP #include <hbapi&#46;h> #include <windows&#46;h> #define RIDEV_NOLEGACY 0x00000030 #define RIDEV_INPUTSINK 0x00000100 #define RID_INPUT 0x10000003 #define RID_HEADER 0x10000005 #define RIDI_DEVICENAME 0x20000007 #define RIDI_DEVICEINFO 0x2000000b #define RIM_TYPEMOUSE 0 #define RIM_TYPEKEYBOARD 1 #define RIM_TYPEHID 2 #define RI_MOUSE_LEFT_BUTTON_DOWN 0x0001 // Left Button changed to down&#46; #define RI_MOUSE_LEFT_BUTTON_UP 0x0002 // Left Button changed to up&#46; #define RI_MOUSE_RIGHT_BUTTON_DOWN 0x0004 // Right Button changed to down&#46; #define RI_MOUSE_RIGHT_BUTTON_UP 0x0008 // Right Button changed to up&#46; #define RI_MOUSE_MIDDLE_BUTTON_DOWN 0x0010 // Middle Button changed to down&#46; #define RI_MOUSE_MIDDLE_BUTTON_UP 0x0020 // Middle Button changed to up&#46; typedef struct tagRAWINPUTDEVICE &#123; USHORT usUsagePage; USHORT usUsage; DWORD dwFlags; HWND hwndTarget; &#125; RAWINPUTDEVICE, * PRAWINPUTDEVICE, * LPRAWINPUTDEVICE; typedef BOOL WINAPI &#40; * PREGISTERRAWINPUTDEVICES &#41; &#40; PRAWINPUTDEVICE pRawInputDevices, UINT uiNumDevices, UINT cbSize &#41;; typedef struct tagRAWINPUTHEADER &#123; DWORD dwType; DWORD dwSize; HANDLE hDevice; WPARAM wParam; &#125; RAWINPUTHEADER, * PRAWINPUTHEADER; typedef struct tagRAWMOUSE &#123; USHORT usFlags; union &#123; ULONG ulButtons; struct &#123; USHORT usButtonFlags; USHORT usButtonData; &#125;; &#125;; ULONG ulRawButtons; LONG lLastX; LONG lLastY; ULONG ulExtraInformation; &#125; RAWMOUSE, * PRAWMOUSE, * LPRAWMOUSE; typedef struct tagRAWKEYBOARD &#123; USHORT MakeCode; USHORT Flags; USHORT Reserved; USHORT VKey; UINT Message; ULONG ExtraInformation; &#125; RAWKEYBOARD, *PRAWKEYBOARD, *LPRAWKEYBOARD; typedef struct tagRAWHID &#123; DWORD dwSizeHid; DWORD dwCount; BYTE bRawData; &#125; RAWHID, **LPRAWHID; typedef struct tagRAWINPUT &#123; RAWINPUTHEADER header; union &#123; RAWMOUSE mouse; RAWKEYBOARD keyboard; RAWHID hid; &#125; data; &#125; RAWINPUT, * PRAWINPUT, * LPRAWINPUT; typedef UINT WINAPI &#40; * PGETRAWINPUTDATA &#41; &#40; LPRAWINPUT hRawInput, UINT uiCommand, LPVOID pData, PUINT pcbSize, UINT cbSizeHeader &#41;; typedef struct tagRAWINPUTDEVICELIST &#123; HANDLE hDevice; DWORD dwType; &#125; RAWINPUTDEVICELIST, * PRAWINPUTDEVICELIST; typedef UINT WINAPI &#40; * PGETRAWINPUTDEVICELIST &#41; &#40; PRAWINPUTDEVICELIST pRawInputDeviceList, PUINT puiNumDevices, UINT cbSize &#41;; typedef struct tagRID_DEVICE_INFO_MOUSE &#123; DWORD dwId; DWORD dwNumberOfButtons; DWORD dwSampleRate; BOOL fHasHorizontalWheel; &#125; RID_DEVICE_INFO_MOUSE, * PRID_DEVICE_INFO_MOUSE; typedef struct tagRID_DEVICE_INFO_KEYBOARD &#123; DWORD dwType; DWORD dwSubType; DWORD dwKeyboardMode; DWORD dwNumberOfFunctionKeys; DWORD dwNumberOfIndicators; DWORD dwNumberOfKeysTotal; &#125; RID_DEVICE_INFO_KEYBOARD, * PRID_DEVICE_INFO_KEYBOARD; typedef struct tagRID_DEVICE_INFO_HID &#123; DWORD dwVendorId; DWORD dwProductId; DWORD dwVersionNumber; USHORT usUsagePage; USHORT usUsage; &#125; RID_DEVICE_INFO_HID, * PRID_DEVICE_INFO_HID; typedef struct tagRID_DEVICE_INFO &#123; DWORD cbSize; DWORD dwType; union &#123; RID_DEVICE_INFO_MOUSE mouse; RID_DEVICE_INFO_KEYBOARD keyboard; RID_DEVICE_INFO_HID hid; &#125;; &#125; RID_DEVICE_INFO, * PRID_DEVICE_INFO, * LPRID_DEVICE_INFO; typedef UINT WINAPI &#40; * PGETRAWINPUTDEVICEINFO &#41; &#40; HANDLE hDevice, UINT uiCommand, LPVOID pData, PUINT pcbSize &#41;; typedef LRESULT WINAPI &#40; * PDEFRAWINPUTPROC &#41; &#40; PRAWINPUT * paRawInput, INT nInput, UINT cbSizeHeader &#41;; static PREGISTERRAWINPUTDEVICES pRegisterRawInputDevices; static PGETRAWINPUTDEVICELIST pGetRawInputDeviceList; static PGETRAWINPUTDEVICEINFO pGetRawInputDeviceInfo; static PGETRAWINPUTDATA pGetRawInputData; static PDEFRAWINPUTPROC pDefRawInputProc; static void RawInit&#40; void &#41; &#123; static BOOL bInit = FALSE; if&#40; ! bInit &#41; &#123; HINSTANCE hUser32 = LoadLibrary&#40; "user32&#46;dll" &#41;; pRegisterRawInputDevices = &#40; PREGISTERRAWINPUTDEVICES &#41; GetProcAddress&#40; hUser32, "RegisterRawInputDevices" &#41;; pGetRawInputDeviceList = &#40; PGETRAWINPUTDEVICELIST &#41; GetProcAddress&#40; hUser32, "GetRawInputDeviceList" &#41;; pGetRawInputDeviceInfo = &#40; PGETRAWINPUTDEVICEINFO &#41; GetProcAddress&#40; hUser32, "GetRawInputDeviceInfoA" &#41;; pGetRawInputData = &#40; PGETRAWINPUTDATA &#41; GetProcAddress&#40; hUser32, "GetRawInputData" &#41;; pDefRawInputProc = &#40; PDEFRAWINPUTPROC &#41; GetProcAddress&#40; hUser32, "DefRawInputProc" &#41;; FreeLibrary&#40; hUser32 &#41;; bInit = TRUE; &#125; &#125; HB_FUNC&#40; REGISTERRAWINPUTDEVICES &#41; &#123; RAWINPUTDEVICE rid&#91; 2 &#93;; RawInit&#40;&#41;; rid&#91; 0 &#93;&#46;usUsagePage = 0x01; rid&#91; 0 &#93;&#46;usUsage = 0x02; // Mouse rid&#91; 0 &#93;&#46;dwFlags = RIDEV_INPUTSINK; // RIDEV_NOLEGACY; rid&#91; 0 &#93;&#46;hwndTarget = &#40; HWND &#41; hb_parnl&#40; 1 &#41;; rid&#91; 1 &#93;&#46;usUsagePage = 0x01; rid&#91; 1 &#93;&#46;usUsage = 0x06; // Keyboard rid&#91; 1 &#93;&#46;dwFlags = RIDEV_INPUTSINK; rid&#91; 1 &#93;&#46;hwndTarget = &#40; HWND &#41; hb_parnl&#40; 1 &#41;; hb_retl&#40; pRegisterRawInputDevices&#40; rid, 2, sizeof&#40; RAWINPUTDEVICE &#41; &#41; &#41;; &#125; HB_FUNC&#40; GETRAWINPUTDATA &#41; &#123; UINT dwSize; LPBYTE lpb; RawInit&#40;&#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, NULL, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; lpb = &#40; LPBYTE &#41; hb_xgrab&#40; dwSize &#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, lpb, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; hb_retnl&#40; &#40; unsigned long &#41; lpb &#41;; &#125; HB_FUNC&#40; GETRAWINPUTDEVICELIST &#41; &#123; UINT nDevices; PRAWINPUTDEVICELIST pRawInputDeviceList; RawInit&#40;&#41;; pGetRawInputDeviceList&#40; NULL, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; if&#40; nDevices &#41; &#123; UINT ui; pRawInputDeviceList = &#40; PRAWINPUTDEVICELIST &#41; hb_xgrab&#40; sizeof&#40; RAWINPUTDEVICELIST &#41; * nDevices &#41;; pGetRawInputDeviceList&#40; pRawInputDeviceList, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; hb_reta&#40; nDevices &#41;; for&#40; ui = 0; ui < nDevices; ui++ &#41; &#123; char name&#91; 512 &#93;; UINT uiSize = 511; pGetRawInputDeviceInfo&#40; pRawInputDeviceList&#91; ui &#93;&#46;hDevice, RIDI_DEVICENAME, &#40; void * &#41; name, &uiSize &#41;; hb_storclen&#40; name, uiSize, -1, ui + 1 &#41;; &#125; hb_xfree&#40; &#40; void * &#41; pRawInputDeviceList &#41;; &#125; &#125; HB_FUNC&#40; GETRAWMOUSE &#41; // nMouse --> hDevice &#123; UINT nDevices; PRAWINPUTDEVICELIST pRawInputDeviceList; RawInit&#40;&#41;; pGetRawInputDeviceList&#40; NULL, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; if&#40; nDevices &#41; &#123; UINT ui; UINT uiMouses = 0; pRawInputDeviceList = &#40; PRAWINPUTDEVICELIST &#41; hb_xgrab&#40; sizeof&#40; RAWINPUTDEVICELIST &#41; * nDevices &#41;; pGetRawInputDeviceList&#40; pRawInputDeviceList, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; for&#40; ui = 0; ui < nDevices; ui++ &#41; &#123; RID_DEVICE_INFO rdi; UINT uiSize = sizeof&#40; RID_DEVICE_INFO &#41;; UINT uiMouse = hb_parnl&#40; 1 &#41;; rdi&#46;cbSize = sizeof&#40; RID_DEVICE_INFO &#41;; pGetRawInputDeviceInfo&#40; pRawInputDeviceList&#91; ui &#93;&#46;hDevice, RIDI_DEVICEINFO, &#40; void * &#41; &rdi, &uiSize &#41;; if&#40; rdi&#46;dwType == RIM_TYPEMOUSE &#41; &#123; if&#40; ++uiMouses == uiMouse &#41; &#123; hb_retnl&#40; &#40; unsigned long &#41; pRawInputDeviceList&#91; ui &#93;&#46;hDevice &#41;; hb_xfree&#40; &#40; void * &#41; pRawInputDeviceList &#41;; return; &#125; &#125; &#125; hb_retnl&#40; 0 &#41;; hb_xfree&#40; &#40; void * &#41; pRawInputDeviceList &#41;; &#125; &#125; HB_FUNC&#40; GETRAWMOUSES &#41; // --> nMouses &#123; UINT nDevices, uiMouses = 0; PRAWINPUTDEVICELIST pRawInputDeviceList; RawInit&#40;&#41;; pGetRawInputDeviceList&#40; NULL, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; if&#40; nDevices &#41; &#123; UINT ui; pRawInputDeviceList = &#40; PRAWINPUTDEVICELIST &#41; hb_xgrab&#40; sizeof&#40; RAWINPUTDEVICELIST &#41; * nDevices &#41;; pGetRawInputDeviceList&#40; pRawInputDeviceList, &nDevices, sizeof&#40; RAWINPUTDEVICELIST &#41; &#41;; for&#40; ui = 0; ui < nDevices; ui++ &#41; &#123; RID_DEVICE_INFO rdi; UINT uiSize = sizeof&#40; RID_DEVICE_INFO &#41;; rdi&#46;cbSize = sizeof&#40; RID_DEVICE_INFO &#41;; pGetRawInputDeviceInfo&#40; pRawInputDeviceList&#91; ui &#93;&#46;hDevice, RIDI_DEVICEINFO, &#40; void * &#41; &rdi, &uiSize &#41;; if&#40; rdi&#46;dwType == RIM_TYPEMOUSE &#41; uiMouses++; &#125; hb_xfree&#40; &#40; void * &#41; pRawInputDeviceList &#41;; &#125; hb_retnl&#40; --uiMouses &#41;; // Windows reports an extra mouse &#40;?&#41; &#125; HB_FUNC&#40; RAWISMOUSE &#41; &#123; LPBYTE lpb; UINT dwSize; RawInit&#40;&#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, NULL, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; lpb = &#40; LPBYTE &#41; hb_xgrab&#40; dwSize &#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, lpb, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; hb_retl&#40; &#40; &#40; PRAWINPUT &#41; lpb &#41;->header&#46;dwType == RIM_TYPEMOUSE &#41;; hb_xfree&#40; &#40; void * &#41; lpb &#41;; &#125; HB_FUNC&#40; RAWGETHANDLE &#41; &#123; LPBYTE lpb; UINT dwSize; RawInit&#40;&#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, NULL, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; lpb = &#40; LPBYTE &#41; hb_xgrab&#40; dwSize &#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, lpb, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; hb_retnl&#40; &#40; unsigned long &#41; &#40; &#40; PRAWINPUT &#41; lpb &#41;->header&#46;hDevice &#41;; hb_xfree&#40; &#40; void * &#41; lpb &#41;; &#125; HB_FUNC&#40; RAWBUTTONS &#41; &#123; LPBYTE lpb; UINT dwSize; RawInit&#40;&#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, NULL, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; lpb = &#40; LPBYTE &#41; hb_xgrab&#40; dwSize &#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, lpb, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; hb_retnl&#40; &#40; unsigned long &#41; &#40; &#40; PRAWINPUT &#41; lpb &#41;->data&#46;mouse&#46;usButtonFlags &#41;; hb_xfree&#40; &#40; void * &#41; lpb &#41;; &#125; HB_FUNC&#40; DEFRAWINPUTPROC &#41; &#123; LPBYTE lpb; UINT dwSize; RawInit&#40;&#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, NULL, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; lpb = &#40; LPBYTE &#41; hb_xgrab&#40; dwSize &#41;; pGetRawInputData&#40; &#40; LPRAWINPUT &#41; hb_parnl&#40; 1 &#41;, RID_INPUT, lpb, &dwSize, sizeof&#40; RAWINPUTHEADER &#41; &#41;; pDefRawInputProc&#40; &#40; LPRAWINPUT * &#41; &lpb, 1, sizeof&#40; RAWINPUTHEADER &#41; &#41;; hb_xfree&#40; &#40; void * &#41; lpb &#41;; &#125; #pragma ENDDUMP [/code:t67evavg]
Can raw keyboard input be implemented????
Thanks For Your Effort AntonioMike
Can raw keyboard input be implemented????
I am googling for info about how to proceed. It looks as other programmers have our same questions:<!-- m --><a class="postlink" href="http://www.tech-archive.net/Archive/Development/microsoft.public.win32.programmer.ui/2008-03/msg00021.html">http://www.tech-archive.net/Archive/Dev ... 00021.html</a><!-- m -->The problem is that WM_INPUT does not provide info about the windows handle where the event hapenned. Meanwhile I am typing this an idea arised: if our windows has the focus and we get a WM_INPUT message then it is for us. If we don't have the focus, it is not for us...Time for more tests <!-- s:-) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":-)" title="Smile" /><!-- s:-) -->
Can raw keyboard input be implemented????
This line may be the missing part that we need:[code:1lbifc5t] if &#58;&#58;hWnd == GetFocus&#40;&#41; &#46;and&#46; RawIsMouse&#40; nLParam &#41; &#46;and&#46; RawGetHandle&#40; nLParam &#41; == &#58;&#58;hMouse [/code:1lbifc5t]More tests... <!-- s:-) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":-)" title="Smile" /><!-- s:-) -->
Can raw keyboard input be implemented????
No, not yet.We need to keep searching how to do the right conversion from WM_INPUT to WM_(mouse) and WM_(keyb) messages.
Can raw keyboard input be implemented????
Olá Antonio,Não sei se isto tem algo a ver com o que procura: [code:2cz6c1ec] #define WH_MIN &#40;-1&#41; #define WH_MSGFILTER &#40;-1&#41; #define WH_JOURNALRECORD 0 #define WH_JOURNALPLAYBACK 1 #define WH_KEYBOARD 2 #define WH_GETMESSAGE 3 #define WH_CALLWNDPROC 4 #define WH_CBT 5 #define WH_SYSMSGFILTER 6 #define WH_MOUSE 7 [/code:2cz6c1ec]Desculpe não esntendo muito de "C++"Veja este link também: [url:2cz6c1ec]http&#58;//bytes&#46;com/forum/thread534448&#46;html[/url:2cz6c1ec]Saludos,Rossine.
Can raw keyboard input be implemented????
Antonio,Veja este link também: [url:1jp99abd]http&#58;//www&#46;purebasic&#46;fr/english/viewtopic&#46;php?t=25750&postdays=0&postorder=asc&start=0[/url:1jp99abd]SaludosRossine.
Can raw keyboard input be implemented????
Rossine,Thanks for the link. I had already reviewed it before <!-- s:-) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":-)" title="Smile" /><!-- s:-) -->We need to know the right way to translate WM_INPUT into WM_(mouse) and WM_(keyb) messages (if possible!) <!-- s:-) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":-)" title="Smile" /><!-- s:-) -->
Can raw keyboard input be implemented????
Antonio Said -The problem is that WM_INPUT does not provide info about the windows handle where the event hapenned. Meanwhile I am typing this an idea arised: if our windows has the focus and we get a WM_INPUT message then it is for us. If we don't have the focus, it is not for us... That is a good thought but-Say we have 6 Touch Screens, 6 mouse and 6 keyboards on one pc displaying the same application in each screen. (If my application is app.exe it will be executing 6 times, once for each screen) Can we have the different application keep focus on the screen or dialog that each person is entering data on? Thanks Mike
Can raw keyboard input be implemented????
Mike,I have been thinking about it, and I see there is a major problem with it:We can't have several applications having the focus at the same time, in the same computer. So it may be impossible to manage them simultaneously.Unless I am missing something...
Can some one share a ebook of fwh
Hi, i have lot of problem while learning FWH as a beginer .so Please upload a ebook or path to find it so it will a real boost for me. <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> Regards sajith
Can some one share a ebook of fwh
Sajith, It is available from here: [url:36166zaa]http&#58;//www&#46;fivetechsoft&#46;com/files/fivewin&#46;chm[/url:36166zaa]
Can some one share a ebook of fwh
many thanks for your support for ebook. <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> but this book does not provide entire feature can u provide a book with entire feature so it will be greatful for my work. Regards sajith
Can some one share a ebook of fwh
Sajith, When you buy FWH then you get the full documentation, thanks
Can some one share a ebook of fwh
Sajith, There is no book that covers all of FW's capabilities. There are a few articles that I wrote thay may help. You can find them on my website here. [url:3o8jmzko]http&#58;//ourworld&#46;compuserve&#46;com/homepages/jbott/program&#46;htm[/url:3o8jmzko] Regards, James
Can some one share a ebook of fwh
many thanks for ur great help <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D --> Regards sajith
Can the preview be closed with ESC?
Dear friends, I need to close the preview with ESC. Can it be done? EMG
Can this be done ?
I'm calling a FWH (GUI) program from a harbour console (text) one. The FWH program displays an image, but I want to return control to the caller (console) one leaving the image open. Here's the code but it's not working: [code=fw:3eyyqxrz]<div class="fw" id="{CB}" style="font-family: monospace;"><span style="color: #0000ff;">ACTIVATE</span> <span style="color: #0000ff;">DIALOG</span> oDlg <span style="color: #0000ff;">ON</span> <span style="color: #0000ff;">PAINT</span> SetFocus<span style="color: #000000;">&#40;</span> FindWindow<span style="color: #000000;">&#40;</span> <span style="color: #000000;">0</span>, cCaller <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span><br /> </div>[/code:3eyyqxrz] cCaller has the correct caption for the caller program.
Can this be done ?
Ah!, I do understand Please test ACTIVATE DIALOG............... NOMODAL
Can this be done ?
Cristobal: De programa closes itself with the NOMODAL clause.
Can we connect and get function from Google/translate?
Dear All, I have no idea that can we connect and get translate function from google.com/translate? Thanks for any idea.
Can we connect and get function from Google/translate?
Dutch, It appears that Google Translate only works for websites. Is that what you need? If so you can use the Translate gadget if it is your own website, otherwise for other websites you have to use the Translate API which is a paid service. <!-- m --><a class="postlink" href="https://developers.google.com/translate/v2/getting_started">https://developers.google.com/translate ... ng_started</a><!-- m --> James
Can we convert php code to FWH
Hello, My Mailing provider has API stuff to let me retrieve data from my account into php. I never used it, but maybe if it can be cenverted to FWH it becomes interesting. Has someone done something simular once ? [code=fw:329x5kvd]<div class="fw" id="{CB}" style="font-family: monospace;"><?php<br /><br />require_once <span style="color: #ff0000;">'YMLP_API.class.php'</span>;<br /><br /><span style="color: #B900B9;">// variables: your key & username</span><br />$ApiKey = <span style="color: #ff0000;">"YourAPIKey"</span>;<br />$ApiUsername = <span style="color: #ff0000;">"YourUsername"</span>;<br /><br /><span style="color: #B900B9;">// create API class</span><br />$api = <span style="color: #00C800;">new</span> YMLP_API<span style="color: #000000;">&#40;</span>$ApiKey,$ApiUsername<span style="color: #000000;">&#41;</span>;<br /><br /><span style="color: #B900B9;">// run command</span><br />$NewsletterID = <span style="color: #ff0000;">'123'</span>;<br />$UniqueOpens = <span style="color: #ff0000;">''</span>;<br />$Page = <span style="color: #ff0000;">''</span>;<br />$NumberPerPage = <span style="color: #ff0000;">''</span>;<br />$Sorting = <span style="color: #ff0000;">''</span>;<br /><br />$output=$api->ArchiveGetOpens<span style="color: #000000;">&#40;</span>$NewsletterID , $UniqueOpens , $Page , $NumberPerPage , $Sorting<span style="color: #000000;">&#41;</span>;<br /><br /><span style="color: #B900B9;">// output results</span><br /><span style="color: #00C800;">if</span> <span style="color: #000000;">&#40;</span> $api->ErrorMessage <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />    echo <span style="color: #ff0000;">"There's a connection problem: "</span> . $api->ErrorMessage;<br /><span style="color: #000000;">&#125;</span><br /><span style="color: #00C800;">else</span> <span style="color: #000000;">&#123;</span><br />    <span style="color: #00C800;">if</span> <span style="color: #000000;">&#40;</span> isset<span style="color: #000000;">&#40;</span>$output<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Code"</span><span style="color: #000000;">&#93;</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        echo <span style="color: #ff0000;">"{$output["</span>Code<span style="color: #ff0000;">"]} => {$output["</span>Output<span style="color: #ff0000;">"]}"</span>;<br />    <span style="color: #000000;">&#125;</span><br />    elseif <span style="color: #000000;">&#40;</span>!<span style="color: #0000ff;">count</span><span style="color: #000000;">&#40;</span>$output<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        echo <span style="color: #ff0000;">"No data available"</span>;<br />        <span style="color: #000000;">&#125;</span><br />    <span style="color: #00C800;">else</span> <span style="color: #000000;">&#123;</span><br />        foreach <span style="color: #000000;">&#40;</span>$output as $item<span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />            foreach <span style="color: #000000;">&#40;</span>$item as $key=>$value<span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />                echo $key . <span style="color: #ff0000;">":"</span>. $value . <span style="color: #ff0000;">","</span>;<br />                <span style="color: #000000;">&#125;</span><br />            echo <span style="color: #ff0000;">"<br>"</span>; <br />        <span style="color: #000000;">&#125;</span><br />    <span style="color: #000000;">&#125;</span><br /><span style="color: #000000;">&#125;</span><br /><br />?></div>[/code:329x5kvd] This is the class : [code=fw:329x5kvd]<div class="fw" id="{CB}" style="font-family: monospace;"><?php<br /><br /><span style="color: #00C800;">class</span> YMLP_API <span style="color: #000000;">&#123;</span><br />    <span style="color: #0000ff;">var</span> $ErrorMessage;<br />    <span style="color: #0000ff;">var</span> $ApiUrl = <span style="color: #ff0000;">"www.ymlp.com/api/"</span>;<br />    <span style="color: #0000ff;">var</span> $ApiUsername;<br />    <span style="color: #0000ff;">var</span> $ApiKey;<br />    <span style="color: #0000ff;">var</span> $Secure = <span style="color: #00C800;">false</span>;<br />    <span style="color: #0000ff;">var</span> $Curl = <span style="color: #00C800;">true</span>;<br />    <span style="color: #0000ff;">var</span> $CurlAvailable = <span style="color: #00C800;">true</span>;<br /><br />    <span style="color: #00C800;">function</span> __construct<span style="color: #000000;">&#40;</span>$ApiKey=<span style="color: #00C800;">null</span>,$ApiUsername=<span style="color: #00C800;">null</span>,$secure=<span style="color: #00C800;">false</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $this->ApiKey = $ApiKey;<br />        $this->ApiUsername = $ApiUsername;<br />        $this->Secure = $secure;<br />        $this->CurlAvailable = function_exists<span style="color: #000000;">&#40;</span> <span style="color: #ff0000;">'curl_init'</span> <span style="color: #000000;">&#41;</span> && function_exists<span style="color: #000000;">&#40;</span> <span style="color: #ff0000;">'curl_setopt'</span> <span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #00C800;">function</span> useSecure<span style="color: #000000;">&#40;</span>$val<span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        <span style="color: #00C800;">if</span> <span style="color: #000000;">&#40;</span>$val===<span style="color: #00C800;">true</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><br />            $this->Secure = <span style="color: #00C800;">true</span>;<br />        <span style="color: #000000;">&#125;</span> <span style="color: #00C800;">else</span> <span style="color: #000000;">&#123;</span><br />            $this->Secure = <span style="color: #00C800;">false</span>;<br />        <span style="color: #000000;">&#125;</span><br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #00C800;">function</span> doCall<span style="color: #000000;">&#40;</span>$method = <span style="color: #ff0000;">''</span>,$params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br /><br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"key"</span><span style="color: #000000;">&#93;</span> = $this->ApiKey;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"username"</span><span style="color: #000000;">&#93;</span> = $this->ApiUsername;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"output"</span><span style="color: #000000;">&#93;</span> = <span style="color: #ff0000;">"PHP"</span>;<br />        $this->ErrorMessage = <span style="color: #ff0000;">""</span>;<br /><br />        <span style="color: #00C800;">if</span> <span style="color: #000000;">&#40;</span>!isset<span style="color: #000000;">&#40;</span>$postdata<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span>$postdata = <span style="color: #ff0000;">''</span>;<span style="color: #000000;">&#125;</span><br />        foreach <span style="color: #000000;">&#40;</span> $params as $k => $v <span style="color: #000000;">&#41;</span><br />            $postdata .= <span style="color: #ff0000;">'&'</span> . $k . <span style="color: #ff0000;">'='</span> .rawurlencode<span style="color: #000000;">&#40;</span>utf8_encode<span style="color: #000000;">&#40;</span>$v<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>;<br /><br />        <span style="color: #00C800;">if</span> <span style="color: #000000;">&#40;</span> $this->Curl && $this->CurlAvailable <span style="color: #000000;">&#41;</span>  <span style="color: #000000;">&#123;</span><br />            $ch = curl_init<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />            curl_setopt<span style="color: #000000;">&#40;</span> $ch, CURLOPT_POST, <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>;<br />            curl_setopt<span style="color: #000000;">&#40;</span> $ch, CURLOPT_POSTFIELDS, $postdata <span style="color: #000000;">&#41;</span>;<br />            curl_setopt<span style="color: #000000;">&#40;</span> $ch, CURLOPT_RETURNTRANSFER, <span style="color: #000000;">1</span> <span style="color: #000000;">&#41;</span>;<br />            <span style="color: #00C800;">if</span> <span style="color: #000000;">&#40;</span>$this->Secure<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><br />                curl_setopt<span style="color: #000000;">&#40;</span> $ch, CURLOPT_URL, <span style="color: #ff0000;">"https://"</span> .$this->ApiUrl . $method <span style="color: #000000;">&#41;</span>;<br />            <span style="color: #000000;">&#125;</span> <span style="color: #00C800;">else</span> <span style="color: #000000;">&#123;</span><br />                curl_setopt<span style="color: #000000;">&#40;</span> $ch, CURLOPT_URL, <span style="color: #ff0000;">"http://"</span> .$this->ApiUrl . $method <span style="color: #000000;">&#41;</span>;<br />            <span style="color: #000000;">&#125;</span>           <br />            $response = curl_exec<span style="color: #000000;">&#40;</span> $ch <span style="color: #000000;">&#41;</span>;<br />            <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span>curl_errno<span style="color: #000000;">&#40;</span>$ch<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />                $this->ErrorMessage = curl_error<span style="color: #000000;">&#40;</span>$ch<span style="color: #000000;">&#41;</span>;<br />                <span style="color: #00C800;">return</span> <span style="color: #00C800;">false</span>;<br />                <span style="color: #000000;">&#125;</span><br />            <span style="color: #000000;">&#125;</span><br />        <span style="color: #00C800;">else</span> <span style="color: #000000;">&#123;</span><br />            $this->ApiUrl = parse_url<span style="color: #000000;">&#40;</span> <span style="color: #ff0000;">"http://"</span> .$this->ApiUrl . $method<span style="color: #000000;">&#41;</span>;<br />            $payload = <span style="color: #ff0000;">"POST "</span> . $this->ApiUrl<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"path"</span><span style="color: #000000;">&#93;</span> . <span style="color: #ff0000;">"?"</span> . $this->ApiUrl<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"query"</span><span style="color: #000000;">&#93;</span> . <span style="color: #ff0000;">" HTTP/1.0<span style="color: #000000;">\r</span><span style="color: #000000;">\n</span>"</span>;<br />            $payload .= <span style="color: #ff0000;">"Host: "</span> . $this->ApiUrl<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"host"</span><span style="color: #000000;">&#93;</span> . <span style="color: #ff0000;">"<span style="color: #000000;">\r</span><span style="color: #000000;">\n</span>"</span>;<br />            $payload .= <span style="color: #ff0000;">"User-Agent: YMLP_API<span style="color: #000000;">\r</span><span style="color: #000000;">\n</span>"</span>;<br />            $payload .= <span style="color: #ff0000;">"Content-type: application/x-www-form-urlencoded<span style="color: #000000;">\r</span><span style="color: #000000;">\n</span>"</span>;<br />            $payload .= <span style="color: #ff0000;">"Content-length: "</span> . <span style="color: #0000ff;">strlen</span><span style="color: #000000;">&#40;</span>$postdata<span style="color: #000000;">&#41;</span> . <span style="color: #ff0000;">"<span style="color: #000000;">\r</span><span style="color: #000000;">\n</span>"</span>;<br />            $payload .= <span style="color: #ff0000;">"Connection: close <span style="color: #000000;">\r</span><span style="color: #000000;">\n</span><span style="color: #000000;">\r</span><span style="color: #000000;">\n</span>"</span>;<br />            $payload .= $postdata;<br /><br />            ob_start<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />            <span style="color: #00C800;">if</span> <span style="color: #000000;">&#40;</span>$this->Secure<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#123;</span><br />                $sock = fsockopen<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"ssl://"</span>.$this->ApiUrl<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"host"</span><span style="color: #000000;">&#93;</span>, <span style="color: #000000;">443</span>, $errno, $errstr<span style="color: #000000;">&#41;</span>;<br />            <span style="color: #000000;">&#125;</span> <span style="color: #00C800;">else</span> <span style="color: #000000;">&#123;</span><br />                $sock = fsockopen<span style="color: #000000;">&#40;</span>$this->ApiUrl<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"host"</span><span style="color: #000000;">&#93;</span>, <span style="color: #000000;">80</span>, $errno, $errstr<span style="color: #000000;">&#41;</span>;<br />            <span style="color: #000000;">&#125;</span><br /><br />            <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span>!$sock<span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />                $this->ErrorMessage = <span style="color: #ff0000;">"ERROR $errno: $errstr"</span>;<br />                ob_end_clean<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />                <span style="color: #00C800;">return</span> <span style="color: #00C800;">false</span>;<br />            <span style="color: #000000;">&#125;</span><br />        <br />            $response = <span style="color: #ff0000;">""</span>;<br />            fwrite<span style="color: #000000;">&#40;</span>$sock, $payload<span style="color: #000000;">&#41;</span>;<br />            <span style="color: #00C800;">while</span><span style="color: #000000;">&#40;</span>!feof<span style="color: #000000;">&#40;</span>$sock<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />                $response .= fread<span style="color: #000000;">&#40;</span>$sock,<span style="color: #000000;">8192</span><span style="color: #000000;">&#41;</span>;<br />            <span style="color: #000000;">&#125;</span><br />            fclose<span style="color: #000000;">&#40;</span>$sock<span style="color: #000000;">&#41;</span>;<br />            ob_end_clean<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br /><br />            list<span style="color: #000000;">&#40;</span>$throw, $response<span style="color: #000000;">&#41;</span> = explode<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"<span style="color: #000000;">\r</span><span style="color: #000000;">\n</span><span style="color: #000000;">\r</span><span style="color: #000000;">\n</span>"</span>, $response, <span style="color: #000000;">2</span><span style="color: #000000;">&#41;</span>;<br />        <span style="color: #000000;">&#125;</span><br /><br />        <span style="color: #00C800;">if</span><span style="color: #000000;">&#40;</span>ini_get<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"magic_quotes_runtime"</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span> $response = stripslashes<span style="color: #000000;">&#40;</span>$response<span style="color: #000000;">&#41;</span>;<br /><br />        <span style="color: #00C800;">if</span> <span style="color: #000000;">&#40;</span>strtoupper<span style="color: #000000;">&#40;</span>$params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"output"</span><span style="color: #000000;">&#93;</span><span style="color: #000000;">&#41;</span> == <span style="color: #ff0000;">"PHP"</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />            $serial = unserialize<span style="color: #000000;">&#40;</span>$response<span style="color: #000000;">&#41;</span>;<br />            <span style="color: #00C800;">if</span> <span style="color: #000000;">&#40;</span>$response && $serial === <span style="color: #00C800;">false</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />                $this->ErrorMessage = <span style="color: #ff0000;">"Bad Response: "</span> . $response;<br />                <span style="color: #00C800;">return</span> <span style="color: #00C800;">false</span>;<br />                <span style="color: #000000;">&#125;</span><br />            <span style="color: #00C800;">else</span> <span style="color: #000000;">&#123;</span><br />                $response = $serial;<br />                <span style="color: #000000;">&#125;</span><br />            <span style="color: #000000;">&#125;</span><br />    <br />    <span style="color: #00C800;">return</span> $response;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #00C800;">function</span> Ping<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Ping"</span><span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #B900B9;">//------------------------------------------------------------</span><br />    <span style="color: #B900B9;">// GROUPS [begin]</span><br />    <span style="color: #B900B9;">//------------------------------------------------------------</span><br />    <span style="color: #00C800;">function</span> GroupsGetList<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Groups.GetList"</span><span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #00C800;">function</span> GroupsAdd<span style="color: #000000;">&#40;</span>$GroupName = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"GroupName"</span><span style="color: #000000;">&#93;</span> = $GroupName;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Groups.Add"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #00C800;">function</span> GroupsDelete<span style="color: #000000;">&#40;</span>$GroupId = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"GroupId"</span><span style="color: #000000;">&#93;</span> = $GroupId;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Groups.Delete"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #00C800;">function</span> GroupsUpdate<span style="color: #000000;">&#40;</span>$GroupId = <span style="color: #ff0000;">''</span>, $GroupName = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"GroupId"</span><span style="color: #000000;">&#93;</span> = $GroupId;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"GroupName"</span><span style="color: #000000;">&#93;</span> = $GroupName;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Groups.Update"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #00C800;">function</span> GroupsEmpty<span style="color: #000000;">&#40;</span>$GroupId = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"GroupId"</span><span style="color: #000000;">&#93;</span> = $GroupId;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Groups.Empty"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br />    <span style="color: #B900B9;">//------------------------------------------------------------</span><br />    <span style="color: #B900B9;">// GROUPS [end]</span><br />    <span style="color: #B900B9;">//------------------------------------------------------------</span><br /><br />    <span style="color: #B900B9;">//------------------------------------------------------------</span><br />    <span style="color: #B900B9;">// FIELDS [begin]</span><br />    <span style="color: #B900B9;">//------------------------------------------------------------</span><br />    <span style="color: #00C800;">function</span> FieldsGetList<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Fields.GetList"</span><span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #00C800;">function</span> FieldsAdd<span style="color: #000000;">&#40;</span>$FieldName = <span style="color: #ff0000;">''</span>, $Alias = <span style="color: #ff0000;">''</span>, $DefaultValue = <span style="color: #ff0000;">''</span>, $CorrectUppercase = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"FieldName"</span><span style="color: #000000;">&#93;</span> = $FieldName;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Alias"</span><span style="color: #000000;">&#93;</span> = $Alias;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"DefaultValue"</span><span style="color: #000000;">&#93;</span> = $DefaultValue;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"CorrectUppercase"</span><span style="color: #000000;">&#93;</span> = $CorrectUppercase;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Fields.Add"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #00C800;">function</span> FieldsDelete<span style="color: #000000;">&#40;</span>$FieldId = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"FieldId"</span><span style="color: #000000;">&#93;</span> = $FieldId;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Fields.Delete"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #00C800;">function</span> FieldsUpdate<span style="color: #000000;">&#40;</span>$FieldId = <span style="color: #ff0000;">''</span>, $FieldName = <span style="color: #ff0000;">''</span>, $Alias = <span style="color: #ff0000;">''</span>, $DefaultValue = <span style="color: #ff0000;">''</span>, $CorrectUppercase = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"FieldId"</span><span style="color: #000000;">&#93;</span> = $FieldId;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"FieldName"</span><span style="color: #000000;">&#93;</span> = $FieldName;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Alias"</span><span style="color: #000000;">&#93;</span> = $Alias;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"DefaultValue"</span><span style="color: #000000;">&#93;</span> = $DefaultValue;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"CorrectUppercase"</span><span style="color: #000000;">&#93;</span> = $CorrectUppercase;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Fields.Update"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br />    <span style="color: #B900B9;">//------------------------------------------------------------</span><br />    <span style="color: #B900B9;">// FIELDS [end]</span><br />    <span style="color: #B900B9;">//------------------------------------------------------------</span><br /><br />    <span style="color: #B900B9;">//------------------------------------------------------------</span><br />    <span style="color: #B900B9;">// CONTACTS [begin]</span><br />    <span style="color: #B900B9;">//------------------------------------------------------------</span><br />    <span style="color: #00C800;">function</span> ContactsAdd<span style="color: #000000;">&#40;</span>$Email = <span style="color: #ff0000;">''</span>, $OtherFields = <span style="color: #ff0000;">''</span>, $GroupID = <span style="color: #ff0000;">''</span>, $OverruleUnsubscribedBounced = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Email"</span><span style="color: #000000;">&#93;</span> = $Email;<br />        <span style="color: #00C800;">if</span> <span style="color: #000000;">&#40;</span>!is_array<span style="color: #000000;">&#40;</span>$OtherFields<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span> $OtherFields=array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        foreach <span style="color: #000000;">&#40;</span>$OtherFields as $key=>$value<span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />            $params<span style="color: #000000;">&#91;</span>$key<span style="color: #000000;">&#93;</span> = $value;<br />            <span style="color: #000000;">&#125;</span><br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"GroupID"</span><span style="color: #000000;">&#93;</span> = $GroupID;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"OverruleUnsubscribedBounced"</span><span style="color: #000000;">&#93;</span> = $OverruleUnsubscribedBounced;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Contacts.Add"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #00C800;">function</span> ContactsUnsubscribe<span style="color: #000000;">&#40;</span>$Email = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Email"</span><span style="color: #000000;">&#93;</span> = $Email;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Contacts.Unsubscribe"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #00C800;">function</span> ContactsDelete<span style="color: #000000;">&#40;</span>$Email = <span style="color: #ff0000;">''</span>, $GroupID = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Email"</span><span style="color: #000000;">&#93;</span> = $Email;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"GroupID"</span><span style="color: #000000;">&#93;</span> = $GroupID;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Contacts.Delete"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #00C800;">function</span> ContactsGetContact<span style="color: #000000;">&#40;</span>$Email = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Email"</span><span style="color: #000000;">&#93;</span> = $Email;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Contacts.GetContact"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #00C800;">function</span> ContactsGetList<span style="color: #000000;">&#40;</span>$GroupID = <span style="color: #ff0000;">''</span>, $FieldID = <span style="color: #ff0000;">''</span>, $Page = <span style="color: #ff0000;">''</span>, $NumberPerPage = <span style="color: #ff0000;">''</span>, $StartDate = <span style="color: #ff0000;">''</span>, $StopDate = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"GroupID"</span><span style="color: #000000;">&#93;</span> = $GroupID;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"FieldID"</span><span style="color: #000000;">&#93;</span> = $FieldID;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Page"</span><span style="color: #000000;">&#93;</span> = $Page;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"NumberPerPage"</span><span style="color: #000000;">&#93;</span> = $NumberPerPage;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"StartDate"</span><span style="color: #000000;">&#93;</span> = $StartDate;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"StopDate"</span><span style="color: #000000;">&#93;</span> = $StopDate;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Contacts.GetList"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #00C800;">function</span> ContactsGetUnsubscribed<span style="color: #000000;">&#40;</span>$FieldID = <span style="color: #ff0000;">''</span>, $Page = <span style="color: #ff0000;">''</span>, $NumberPerPage = <span style="color: #ff0000;">''</span>, $StartDate = <span style="color: #ff0000;">''</span>, $StopDate = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"FieldID"</span><span style="color: #000000;">&#93;</span> = $FieldID;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Page"</span><span style="color: #000000;">&#93;</span> = $Page;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"NumberPerPage"</span><span style="color: #000000;">&#93;</span> = $NumberPerPage;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"StartDate"</span><span style="color: #000000;">&#93;</span> = $StartDate;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"StopDate"</span><span style="color: #000000;">&#93;</span> = $StopDate;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Contacts.GetUnsubscribed"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #00C800;">function</span> ContactsGetDeleted<span style="color: #000000;">&#40;</span>$FieldID = <span style="color: #ff0000;">''</span>, $Page = <span style="color: #ff0000;">''</span>, $NumberPerPage = <span style="color: #ff0000;">''</span>, $StartDate = <span style="color: #ff0000;">''</span>, $StopDate = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"FieldID"</span><span style="color: #000000;">&#93;</span> = $FieldID;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Page"</span><span style="color: #000000;">&#93;</span> = $Page;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"NumberPerPage"</span><span style="color: #000000;">&#93;</span> = $NumberPerPage;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"StartDate"</span><span style="color: #000000;">&#93;</span> = $StartDate;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"StopDate"</span><span style="color: #000000;">&#93;</span> = $StopDate;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Contacts.GetDeleted"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #00C800;">function</span> ContactsGetBounced<span style="color: #000000;">&#40;</span>$FieldID = <span style="color: #ff0000;">''</span>, $Page = <span style="color: #ff0000;">''</span>, $NumberPerPage = <span style="color: #ff0000;">''</span>, $StartDate = <span style="color: #ff0000;">''</span>, $StopDate = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"FieldID"</span><span style="color: #000000;">&#93;</span> = $FieldID;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Page"</span><span style="color: #000000;">&#93;</span> = $Page;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"NumberPerPage"</span><span style="color: #000000;">&#93;</span> = $NumberPerPage;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"StartDate"</span><span style="color: #000000;">&#93;</span> = $StartDate;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"StopDate"</span><span style="color: #000000;">&#93;</span> = $StopDate;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Contacts.GetBounced"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br />    <span style="color: #B900B9;">//------------------------------------------------------------</span><br />    <span style="color: #B900B9;">// CONTACTS [end]</span><br />    <span style="color: #B900B9;">//------------------------------------------------------------</span><br /><br />    <span style="color: #B900B9;">//------------------------------------------------------------</span><br />    <span style="color: #B900B9;">// FILTERS [begin]</span><br />    <span style="color: #B900B9;">//------------------------------------------------------------</span><br />    <span style="color: #00C800;">function</span> FiltersGetList<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Filters.GetList"</span><span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #00C800;">function</span> FiltersAdd<span style="color: #000000;">&#40;</span>$FilterName = <span style="color: #ff0000;">''</span>, $Field = <span style="color: #ff0000;">''</span>, $Operand = <span style="color: #ff0000;">''</span>, $Value = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"FilterName"</span><span style="color: #000000;">&#93;</span> = $FilterName;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Field"</span><span style="color: #000000;">&#93;</span> = $Field;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Operand"</span><span style="color: #000000;">&#93;</span> = $Operand;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Value"</span><span style="color: #000000;">&#93;</span> = $Value;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Filters.Add"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #00C800;">function</span> FiltersDelete<span style="color: #000000;">&#40;</span>$FilterId = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"FilterId"</span><span style="color: #000000;">&#93;</span> = $FilterId;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Filters.Delete"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br />    <span style="color: #B900B9;">//------------------------------------------------------------</span><br />    <span style="color: #B900B9;">// FILTERS [end]</span><br />    <span style="color: #B900B9;">//------------------------------------------------------------</span><br /><br />    <span style="color: #B900B9;">//------------------------------------------------------------</span><br />    <span style="color: #B900B9;">// ARCHIVE [begin]</span><br />    <span style="color: #B900B9;">//------------------------------------------------------------</span><br />    <span style="color: #00C800;">function</span> ArchiveGetList<span style="color: #000000;">&#40;</span>$Page = <span style="color: #ff0000;">''</span>, $NumberPerPage = <span style="color: #ff0000;">''</span>, $StartDate = <span style="color: #ff0000;">''</span>, $StopDate = <span style="color: #ff0000;">''</span>, $Sorting = <span style="color: #ff0000;">''</span>, $ShowTestMessages = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Page"</span><span style="color: #000000;">&#93;</span> = $Page;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"NumberPerPage"</span><span style="color: #000000;">&#93;</span> = $NumberPerPage;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"StartDate"</span><span style="color: #000000;">&#93;</span> = $StartDate;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"StopDate"</span><span style="color: #000000;">&#93;</span> = $StopDate;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Sorting"</span><span style="color: #000000;">&#93;</span> = $Sorting;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"ShowTestMessages"</span><span style="color: #000000;">&#93;</span> = $ShowTestMessages;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Archive.GetList"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #00C800;">function</span> ArchiveGetSummary<span style="color: #000000;">&#40;</span>$NewsletterID = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"NewsletterID"</span><span style="color: #000000;">&#93;</span> = $NewsletterID;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Archive.GetSummary"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br />    <br />    <span style="color: #00C800;">function</span> ArchiveGetContent<span style="color: #000000;">&#40;</span>$NewsletterID = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"NewsletterID"</span><span style="color: #000000;">&#93;</span> = $NewsletterID;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Archive.GetContent"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br />    <br />    <span style="color: #00C800;">function</span> ArchiveGetRecipients<span style="color: #000000;">&#40;</span>$NewsletterID = <span style="color: #ff0000;">''</span>, $Page = <span style="color: #ff0000;">''</span>, $NumberPerPage = <span style="color: #ff0000;">''</span>, $Sorting = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"NewsletterID"</span><span style="color: #000000;">&#93;</span> = $NewsletterID;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Page"</span><span style="color: #000000;">&#93;</span> = $Page;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"NumberPerPage"</span><span style="color: #000000;">&#93;</span> = $NumberPerPage;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Sorting"</span><span style="color: #000000;">&#93;</span> = $Sorting;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Archive.GetRecipients"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br />    <br />    <span style="color: #00C800;">function</span> ArchiveGetDelivered<span style="color: #000000;">&#40;</span>$NewsletterID = <span style="color: #ff0000;">''</span>, $Page = <span style="color: #ff0000;">''</span>, $NumberPerPage = <span style="color: #ff0000;">''</span>, $Sorting = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"NewsletterID"</span><span style="color: #000000;">&#93;</span> = $NewsletterID;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Page"</span><span style="color: #000000;">&#93;</span> = $Page;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"NumberPerPage"</span><span style="color: #000000;">&#93;</span> = $NumberPerPage;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Sorting"</span><span style="color: #000000;">&#93;</span> = $Sorting;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Archive.GetDelivered"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br />    <br />    <span style="color: #00C800;">function</span> ArchiveGetBounces<span style="color: #000000;">&#40;</span>$NewsletterID = <span style="color: #ff0000;">''</span>, $ShowHardBounces = <span style="color: #ff0000;">''</span>, $ShowSoftBounces = <span style="color: #ff0000;">''</span>, $Page = <span style="color: #ff0000;">''</span>, $NumberPerPage = <span style="color: #ff0000;">''</span>, $Sorting = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"NewsletterID"</span><span style="color: #000000;">&#93;</span> = $NewsletterID;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"ShowHardBounces"</span><span style="color: #000000;">&#93;</span> = $ShowHardBounces;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"ShowSoftBounces"</span><span style="color: #000000;">&#93;</span> = $ShowSoftBounces;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Page"</span><span style="color: #000000;">&#93;</span> = $Page;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"NumberPerPage"</span><span style="color: #000000;">&#93;</span> = $NumberPerPage;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Sorting"</span><span style="color: #000000;">&#93;</span> = $Sorting;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Archive.GetBounces"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br />    <br />    <span style="color: #00C800;">function</span> ArchiveGetOpens<span style="color: #000000;">&#40;</span>$NewsletterID = <span style="color: #ff0000;">''</span>, $UniqueOpens = <span style="color: #ff0000;">''</span>, $Page = <span style="color: #ff0000;">''</span>, $NumberPerPage = <span style="color: #ff0000;">''</span>, $Sorting = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"NewsletterID"</span><span style="color: #000000;">&#93;</span> = $NewsletterID;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"UniqueOpens"</span><span style="color: #000000;">&#93;</span> = $UniqueOpens;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Page"</span><span style="color: #000000;">&#93;</span> = $Page;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"NumberPerPage"</span><span style="color: #000000;">&#93;</span> = $NumberPerPage;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Sorting"</span><span style="color: #000000;">&#93;</span> = $Sorting;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Archive.GetOpens"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br />    <br />    <span style="color: #00C800;">function</span> ArchiveGetUnopened<span style="color: #000000;">&#40;</span>$NewsletterID = <span style="color: #ff0000;">''</span>, $Page = <span style="color: #ff0000;">''</span>, $NumberPerPage = <span style="color: #ff0000;">''</span>, $Sorting = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"NewsletterID"</span><span style="color: #000000;">&#93;</span> = $NewsletterID;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Page"</span><span style="color: #000000;">&#93;</span> = $Page;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"NumberPerPage"</span><span style="color: #000000;">&#93;</span> = $NumberPerPage;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Sorting"</span><span style="color: #000000;">&#93;</span> = $Sorting;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Archive.GetUnopened"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br />    <br />    <span style="color: #00C800;">function</span> ArchiveGetTrackedLinks<span style="color: #000000;">&#40;</span>$NewsletterID = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"NewsletterID"</span><span style="color: #000000;">&#93;</span> = $NewsletterID;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Archive.GetTrackedLinks"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br />    <br />    <span style="color: #00C800;">function</span> ArchiveGetClicks<span style="color: #000000;">&#40;</span>$NewsletterID = <span style="color: #ff0000;">''</span>, $LinkID = <span style="color: #ff0000;">''</span>, $UniqueClicks = <span style="color: #ff0000;">''</span>, $Page = <span style="color: #ff0000;">''</span>, $NumberPerPage = <span style="color: #ff0000;">''</span>, $Sorting = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"NewsletterID"</span><span style="color: #000000;">&#93;</span> = $NewsletterID;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"LinkID"</span><span style="color: #000000;">&#93;</span> = $LinkID;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"UniqueClicks"</span><span style="color: #000000;">&#93;</span> = $UniqueClicks;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Page"</span><span style="color: #000000;">&#93;</span> = $Page;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"NumberPerPage"</span><span style="color: #000000;">&#93;</span> = $NumberPerPage;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Sorting"</span><span style="color: #000000;">&#93;</span> = $Sorting;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Archive.GetClicks"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br />    <br />    <span style="color: #00C800;">function</span> ArchiveGetForwards<span style="color: #000000;">&#40;</span>$NewsletterID = <span style="color: #ff0000;">''</span>, $Page = <span style="color: #ff0000;">''</span>, $NumberPerPage = <span style="color: #ff0000;">''</span>, $Sorting = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"NewsletterID"</span><span style="color: #000000;">&#93;</span> = $NewsletterID;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Page"</span><span style="color: #000000;">&#93;</span> = $Page;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"NumberPerPage"</span><span style="color: #000000;">&#93;</span> = $NumberPerPage;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Sorting"</span><span style="color: #000000;">&#93;</span> = $Sorting;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Archive.GetForwards"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br />    <span style="color: #B900B9;">//------------------------------------------------------------</span><br />    <span style="color: #B900B9;">// ARCHIVE [end]</span><br />    <span style="color: #B900B9;">//------------------------------------------------------------</span><br /><br />    <span style="color: #B900B9;">//------------------------------------------------------------</span><br />    <span style="color: #B900B9;">// NEWSLETTER [begin]</span><br />    <span style="color: #B900B9;">//------------------------------------------------------------</span><br />    <span style="color: #00C800;">function</span> NewsletterGetFroms<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Newsletter.GetFroms"</span><span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br /><br />    <span style="color: #00C800;">function</span> NewsletterAddFrom<span style="color: #000000;">&#40;</span>$FromEmail = <span style="color: #ff0000;">''</span>, $FromName = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"FromEmail"</span><span style="color: #000000;">&#93;</span> = $FromEmail;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"FromName"</span><span style="color: #000000;">&#93;</span> = $FromName;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Newsletter.AddFrom"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br />    <br />    <span style="color: #00C800;">function</span> NewsletterDeleteFrom<span style="color: #000000;">&#40;</span>$FromID = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"FromID"</span><span style="color: #000000;">&#93;</span> = $FromID;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Newsletter.DeleteFrom"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br />    <br />    <span style="color: #00C800;">function</span> NewsletterSend<span style="color: #000000;">&#40;</span>$Subject = <span style="color: #ff0000;">''</span>, $HTML = <span style="color: #ff0000;">''</span>, $Text = <span style="color: #ff0000;">''</span>, $DeliveryTime = <span style="color: #ff0000;">''</span>,<br />                            $FromID = <span style="color: #ff0000;">''</span>, $TrackOpens = <span style="color: #ff0000;">''</span>, $TrackClicks = <span style="color: #ff0000;">''</span>, $TestMessage = <span style="color: #ff0000;">''</span>,<br />                            $GroupID = <span style="color: #ff0000;">''</span>, $FilterID = <span style="color: #ff0000;">''</span>, $CombineFilters = <span style="color: #ff0000;">''</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#123;</span><br />        $params = array<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span>;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Subject"</span><span style="color: #000000;">&#93;</span> = $Subject;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"HTML"</span><span style="color: #000000;">&#93;</span> = $HTML;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"Text"</span><span style="color: #000000;">&#93;</span> = $Text;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"DeliveryTime"</span><span style="color: #000000;">&#93;</span> = $DeliveryTime;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"FromID"</span><span style="color: #000000;">&#93;</span> = $FromID;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"TrackOpens"</span><span style="color: #000000;">&#93;</span> = $TrackOpens;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"TrackClicks"</span><span style="color: #000000;">&#93;</span> = $TrackClicks;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"TestMessage"</span><span style="color: #000000;">&#93;</span> = $TestMessage;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"GroupID"</span><span style="color: #000000;">&#93;</span> = $GroupID;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"FilterID"</span><span style="color: #000000;">&#93;</span> = $FilterID;<br />        $params<span style="color: #000000;">&#91;</span><span style="color: #ff0000;">"CombineFilters"</span><span style="color: #000000;">&#93;</span> = $CombineFilters;<br />        <span style="color: #00C800;">return</span> $this->doCall<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Newsletter.Send"</span>, $params<span style="color: #000000;">&#41;</span>;<br />    <span style="color: #000000;">&#125;</span><br />    <span style="color: #B900B9;">//------------------------------------------------------------</span><br />    <span style="color: #B900B9;">// NEWSLETTER [end]</span><br />    <span style="color: #B900B9;">//------------------------------------------------------------</span><br />    <br /><span style="color: #000000;">&#125;</span></div>[/code:329x5kvd]
Can we convert php code to FWH
I think that you don't need to convert the php code to FiveWin, instead you make a call to the php from fivewin and capture its output. The output seems to be JSON. You can further process the JSON output from Fivewin. For this to work, you need to know the URL that is to be called. For eg. something like [code=fw:1q2vmnur]<div class="fw" id="{CB}" style="font-family: monospace;">oHttp:=CreateObject<span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"Microsoft.XMLHTTP"</span><span style="color: #000000;">&#41;</span><br />cURL:=<span style="color: #ff0000;">"http://YourURLtoAccessThisParticularReport.php"</span><br />oHttp:<span style="color: #000000;">Open</span><span style="color: #000000;">&#40;</span><span style="color: #ff0000;">"GET"</span>,cURL,.F.<span style="color: #000000;">&#41;</span></div>[/code:1q2vmnur] Its just an idea. EDIT:- It looks like that the APIkey and your username is fixed in the php code. Ask them whether you can pass this as parameters to the php. OR whether each client gets a different php code so that you can fix the APIKey and username in your php code itself. Regards [b:1q2vmnur]Anser[/b:1q2vmnur]
Can we convert php code to FWH
AFAIK, It seems it can be done with harbour, and translated without too much effort using hb_curl, that youcan find in the Harbour's contribs.
Can we have Menus in ReBar like Ms-Word Menus
Hi Could anybody try to place menus on ReBar ? - Ramesh Babu P
Can we have Menus in ReBar like Ms-Word Menus
Ramesh, No, not yet. They are not directly supported by the Windows API, though we believe we will be able to implement them.
Can we have Menus in ReBar like Ms-Word Menus
[quote="RAMESHBABU":2g4v3pt0]Hi Could anybody try to place menus on ReBar ? - Ramesh Babu P[/quote:2g4v3pt0]
Can we have Menus in ReBar like Ms-Word Menus
Hi goosfancito Thank you for your posting and the link. I could look at the pictures and understood that menus could be placed on ReBar. But I am very sorry! that I could not understand the language and I could not find that the library is commercial or free one. I did not find any samples also the the site. Please provide me some information in English Language. Regards - Ramesh Babu P
Can we have Menus in ReBar like Ms-Word Menus
Hi goosfancito I could find the link to downloads. Regards - Ramesh Babu P
Can we have Menus in ReBar like Ms-Word Menus
[quote="RAMESHBABU":2icr30ub]Hi goosfancito I could find the link to downloads. Regards - Ramesh Babu P[/quote:2icr30ub] Hi, You need CVS software to download the class. This class is a modify to the original fivewin Class. See later.
Can we have Menus in ReBar like Ms-Word Menus
Hi goosfancito Thanks for your reply. I could download the following TTbar.prg of which the header is as below: /* $Id: TTBar.prg,v 1.3 2006/05/27 17:25:25 Administrador Exp $ Project: TXBrowseH File: TTBar Created: 10/31/2005 08:00 Lira Lira Oscar Joel */ Please check whether it is the same class you were referring about. I did not test it. In case it is not the one, you were referring, kindly provide me copy of that class to me to <!-- e --><a href="mailto:aksharasoft@hotmail.com">aksharasoft@hotmail.com</a><!-- e --> Regards, - Ramesh Babu P
Can we have Menus in ReBar like Ms-Word Menus
Oskar, Could you provide us with the commctrl.ch file? I couldn't find it in the Fivewin, Harbour, xHarbour, or Borland files. James
Can we know the relations from SQL/MARIADB databases
I can open and edit many tables from a online database (Prestashop) from my server. I know that Prestashop has relations, indexes, .... from many of his tables. EX. Table : PS_products must have a relation or so from table PS_ATTRIBUTES Can we somehow know with a command/function in SQL if there is a relation between tables ?
Can we know the relations from SQL/MARIADB databases
I see that the program HeidiSql mentioned on the forum gives most of the info.
Can we make Chrome extension software with Fivewin/Harbour?
Dear All members, Can we make Chrome extension with Fivewin for Harbour/xHarbour? Recently, I found we can not use ActiveX for several websites... And, those kinds of websites are increasing.. When I try to connect those sites with ActiveX, it was mentioned as followings. "Internet Explorer 7 is no longer supported !" And, even in many websites where ActiveX is still valid, it was rather difficult to full control websites through ActiveX, as in Chrome extension. Today, I've met new version of "Free Download Manager" as Chrome Extension... So, I came to think that it might be possible to make certain chrome extension with Fivewin/Harbour.. Dear Mr.Antonio Linares, and FiveWin Freinds, Is my opinion correct? Thanks.
Can we make Chrome extension software with Fivewin/Harbour?
Look if you serve <!-- l --><a class="postlink-local" href="http://forums.fivetechsupport.com/viewtopic.php?f=6&t=25471&start=0">viewtopic.php?f=6&t=25471&start=0</a><!-- l -->
Can we modify class #DEFINE
In the class for tget, we have the following: #define COLOR_GRAYTEXT 17 I realize this is a Windows standard. It is used when displaying a Read Only field. Some of my clients say it is too hard to read. So normally, I take the tget.prg, modify the value to 1, and link that into the application. However, anytime there are changes to tget.prg I have to copy over the new source, modify it, and then re-link. With all of the changes that come along, that is an annoying task. So, is there anyway I can setup the MAIN.prg to use the value I want and ignore the #define in the class ? I've asked this in the past and there wasn't, but just in case something changed .... Thank You.
Can we modify class #DEFINE
Tim, We can change it into a CLASSDATA. We will implement it for FWH 15.12
Can we modify class #DEFINE
That would be helpful. I have no problem myself but the one client ( and others will follow ) use older monitors and they are quite picky.
Can we modify class #DEFINE
done <!-- s:-) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":-)" title="Smile" /><!-- s:-) -->
Can we modify class #DEFINE
The other problem, however, is the xbrowse column auto sizing issue that I found in 15.10. I had to revert that program back to 15.06 and it works perfectly. So hopefully I can find the problem for that before 15.12. Exact same code is fine with .06, but scrunches columns in 15.10. I will test it shortly in 15.11
Can we paint transparant group box on gradiated dialog
Hi Friends As subject [url=http&#58;//img233&#46;imageshack&#46;us/my&#46;php?image=groupeo3&#46;png:20r9hhlm][img:20r9hhlm]http&#58;//img233&#46;imageshack&#46;us/img233/6300/groupeo3&#46;th&#46;png[/img:20r9hhlm][/url:20r9hhlm] Regards - Ramesh Babu P
Can we paint transparant group box on gradiated dialog
[quote="RAMESHBABU":2vk4fxrt]Hi Friends As subject [url=http&#58;//img233&#46;imageshack&#46;us/my&#46;php?image=groupeo3&#46;png:2vk4fxrt][img:2vk4fxrt]http&#58;//img233&#46;imageshack&#46;us/img233/6300/groupeo3&#46;th&#46;png[/img:2vk4fxrt][/url:2vk4fxrt] Regards - Ramesh Babu P[/quote:2vk4fxrt] Please check: [code:2vk4fxrt] REDEFINE GROUP oGrp001 ID 10018 PROMPT "Caption" OF oDlg TRANSPARENT [/code:2vk4fxrt] Regards, Norbert
Can we paint transparant group box on gradiated dialog
Mr.Norbert Thanks for your reply. This picture is generated after having used TRANSPARENT clause. TRANSPARENT clause is working normally OK, when the dialog/window is painted with any BMP / COLOR brush. But, here the dialog is painted with color gradiation with code. Regards - Ramesh Babu P