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macro substitution & in fieldnames
Thanks guys, With the samples I get it to work ! [quote="hmpaquito":b009oga3]Macro substitution is bad: - slow (more slow than dbf field functions) - avoid compiler syntax analisys. Better harbour programming style is do not use macro substitution: [/quote:b009oga3] Out of curiosity, You suggested code from Harbour Style. I'm just new with the FW programming and my skilss are not ready for it yet, but I wonder how your working code would look like. Here is the code that works for me now. Should you have any time, i would be a great learning stuff for me. [code=fw:b009oga3]<div class="fw" id="{CB}" style="font-family: monospace;"><br /><br /><span style="color: #00C800;">function</span> filldbf<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><br />   <span style="color: #00C800;">Local</span> aCustfields:=<span style="color: #000000;">&#123;</span><span style="color: #000000;">&#125;</span><br />   <span style="color: #00C800;">local</span> cField<br />   <span style="color: #00C800;">local</span> uVal<br />   <span style="color: #00C800;">local</span> cM_field<br /><br />   MEMVAR cAlias<br /><br />   use slave<br />   <span style="color: #0000ff;">select</span> slave<br />   zap<br />   close<br />   use DASSY <span style="color: #00C800;">NEW</span> <span style="color: #0000ff;">alias</span> CUST<br />   use slave <span style="color: #00C800;">NEW</span> <span style="color: #0000ff;">alias</span> slave<br />   use master <span style="color: #00C800;">NEW</span> <span style="color: #0000ff;">alias</span> master<br /><br />   <span style="color: #0000ff;">select</span> cust<br />   AliasCust = <span style="color: #0000ff;">alias</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><br />   <span style="color: #0000ff;">select</span> slave<br />   Aliasslave = <span style="color: #0000ff;">alias</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><br />   <span style="color: #0000ff;">select</span> master<br />   Aliasmaster = <span style="color: #0000ff;">alias</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><br /><br />   <span style="color: #0000ff;">select</span> cust<br />   <span style="color: #00C800;">for</span> i = <span style="color: #000000;">1</span> <span style="color: #0000ff;">to</span> cust-><span style="color: #000000;">&#40;</span>FCOUNT<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><br />      AADD<span style="color: #000000;">&#40;</span>aCustfields,Fieldname<span style="color: #000000;">&#40;</span>i<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>  <span style="color: #B900B9;">// make arry with all fieldnames from datafile</span><br />   <span style="color: #00C800;">next</span><br /><br />   <span style="color: #0000ff;">select</span> master<br />   master-><span style="color: #000000;">&#40;</span>dbgotop<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><br />   nMasterfields = master-><span style="color: #000000;">&#40;</span>fcount<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><br /><br />   master-><span style="color: #000000;">&#40;</span>dbgotop<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><br />   cust-><span style="color: #000000;">&#40;</span>dbgotop<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><br />   <span style="color: #00C800;">do</span> <span style="color: #00C800;">while</span> !cust-><span style="color: #000000;">&#40;</span>eof<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><br />      slave-><span style="color: #000000;">&#40;</span>dbappend<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><br />      <span style="color: #00C800;">for</span> i = <span style="color: #000000;">1</span> <span style="color: #0000ff;">to</span> nMasterfields<br />         cM_Field := alltrim<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#40;</span> Aliasmaster <span style="color: #000000;">&#41;</span>-><span style="color: #000000;">&#40;</span>FieldGet<span style="color: #000000;">&#40;</span>i<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><br />         <span style="color: #00C800;">if</span> !empty<span style="color: #000000;">&#40;</span>cM_Field<span style="color: #000000;">&#41;</span><br />             nPos = ascan<span style="color: #000000;">&#40;</span>aCustfields,cM_Field<span style="color: #000000;">&#41;</span>  <span style="color: #B900B9;">// to see if the data is a fieldname, could also be simple data</span><br />             cSlaveField := <span style="color: #ff0000;">"slave->"</span>+<span style="color: #000000;">&#40;</span>aliasslave<span style="color: #000000;">&#41;</span>-><span style="color: #000000;">&#40;</span>fieldname<span style="color: #000000;">&#40;</span>i<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><br />             <span style="color: #00C800;">if</span> nPos > <span style="color: #000000;">0</span>  <span style="color: #B900B9;">// found as a fieldname</span><br />                &<span style="color: #000000;">&#40;</span>cSlavefield<span style="color: #000000;">&#41;</span> := cust-><span style="color: #000000;">&#40;</span>fieldget<span style="color: #000000;">&#40;</span>nPos<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><br />             <span style="color: #00C800;">else</span>  <span style="color: #B900B9;">// standard data, but no fieldname</span><br />                &<span style="color: #000000;">&#40;</span>cSlavefield<span style="color: #000000;">&#41;</span> := &<span style="color: #000000;">&#40;</span>AliasMaster<span style="color: #000000;">&#41;</span>-><span style="color: #000000;">&#40;</span>fieldget<span style="color: #000000;">&#40;</span>I<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><br />             <span style="color: #00C800;">endif</span><br />         <span style="color: #00C800;">endif</span><br />        <span style="color: #00C800;">next</span><br />      cust-><span style="color: #000000;">&#40;</span>dbskip<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><br />   <span style="color: #00C800;">enddo</span><br />   <span style="color: #0000ff;">select</span> slave<br />   <span style="color: #0000ff;">xbrowse</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><br />   close all<br /><span style="color: #00C800;">return</span><br /><br /><br /> </div>[/code:b009oga3]
macro substitution & in fieldnames
Here you are: [code=fw:1tlmodpx]<div class="fw" id="{CB}" style="font-family: monospace;"><br /><br /><span style="color: #00C800;">function</span> filldbf<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><br />   <span style="color: #00C800;">Local</span> aCustfields:=<span style="color: #000000;">&#123;</span><span style="color: #000000;">&#125;</span><br />   <span style="color: #00C800;">local</span> cField<br />   <span style="color: #00C800;">local</span> uVal<br />   <span style="color: #00C800;">local</span> cM_field<br /><br />   <span style="color: #B900B9;">// MEMVAR cAlias</span><br /><br />   use slave<br />   <span style="color: #0000ff;">select</span> slave<br />   zap<br />   close<br />   use DASSY <span style="color: #00C800;">NEW</span> <span style="color: #0000ff;">alias</span> CUST<br />   use slave <span style="color: #00C800;">NEW</span> <span style="color: #0000ff;">alias</span> slave<br />   use master <span style="color: #00C800;">NEW</span> <span style="color: #0000ff;">alias</span> master<br /><br />   <span style="color: #0000ff;">select</span> cust<br />   AliasCust = <span style="color: #0000ff;">alias</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><br />   <span style="color: #0000ff;">select</span> slave<br />   Aliasslave = <span style="color: #0000ff;">alias</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><br />   <span style="color: #0000ff;">select</span> master<br />   Aliasmaster = <span style="color: #0000ff;">alias</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><br /><br />   <span style="color: #0000ff;">select</span> cust<br />   <span style="color: #00C800;">for</span> i = <span style="color: #000000;">1</span> <span style="color: #0000ff;">to</span> cust-><span style="color: #000000;">&#40;</span>FCOUNT<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><br />      AADD<span style="color: #000000;">&#40;</span>aCustfields,Fieldname<span style="color: #000000;">&#40;</span>i<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span>  <span style="color: #B900B9;">// make arry with all fieldnames from datafile</span><br />   <span style="color: #00C800;">next</span><br /><br />   <span style="color: #0000ff;">select</span> master<br />   master-><span style="color: #000000;">&#40;</span>dbgotop<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><br />   nMasterfields = master-><span style="color: #000000;">&#40;</span>fcount<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><br /><br />   master-><span style="color: #000000;">&#40;</span>dbgotop<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><br />   cust-><span style="color: #000000;">&#40;</span>dbgotop<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><br />   <span style="color: #00C800;">do</span> <span style="color: #00C800;">while</span> !cust-><span style="color: #000000;">&#40;</span>eof<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><br />      slave-><span style="color: #000000;">&#40;</span>dbappend<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><br />      <span style="color: #00C800;">for</span> i = <span style="color: #000000;">1</span> <span style="color: #0000ff;">to</span> nMasterfields<br />         cM_Field := alltrim<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#40;</span> Aliasmaster <span style="color: #000000;">&#41;</span>-><span style="color: #000000;">&#40;</span>FieldGet<span style="color: #000000;">&#40;</span>i<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><br />         <span style="color: #00C800;">if</span> !empty<span style="color: #000000;">&#40;</span>cM_Field<span style="color: #000000;">&#41;</span><br />             nPos = ascan<span style="color: #000000;">&#40;</span>aCustfields,cM_Field<span style="color: #000000;">&#41;</span>  <span style="color: #B900B9;">// to see if the data is a fieldname, could also be simple data</span><br />             cSlaveField := <span style="color: #ff0000;">"slave->"</span>+<span style="color: #000000;">&#40;</span>aliasslave<span style="color: #000000;">&#41;</span>-><span style="color: #000000;">&#40;</span>fieldname<span style="color: #000000;">&#40;</span>i<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><br />             <span style="color: #00C800;">if</span> nPos > <span style="color: #000000;">0</span>  <span style="color: #B900B9;">// found as a fieldname</span><br />                <span style="color: #B900B9;">// &(cSlavefield) := cust->(fieldget(nPos))</span><br />                Slave-> <span style="color: #000000;">&#40;</span> FieldPut <span style="color: #000000;">&#40;</span> i,  Cust-><span style="color: #000000;">&#40;</span>FieldGet<span style="color: #000000;">&#40;</span>nPos<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>  <span style="color: #B900B9;">// This and...</span><br />             <span style="color: #00C800;">else</span>  <span style="color: #B900B9;">// standard data, but no fieldname</span><br />                <span style="color: #B900B9;">// &(cSlavefield) := &(AliasMaster)->(fieldget(I))</span><br />                Slave-> <span style="color: #000000;">&#40;</span> FieldPut <span style="color: #000000;">&#40;</span> i,  <span style="color: #000000;">&#40;</span>cAliasMaster<span style="color: #000000;">&#41;</span>-><span style="color: #000000;">&#40;</span>FieldGet<span style="color: #000000;">&#40;</span>i<span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#41;</span>  <span style="color: #B900B9;">// ... this </span><br />             <span style="color: #00C800;">endif</span><br />         <span style="color: #00C800;">endif</span><br />        <span style="color: #00C800;">next</span><br />      cust-><span style="color: #000000;">&#40;</span>dbskip<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><span style="color: #000000;">&#41;</span><br />   <span style="color: #00C800;">enddo</span><br />   <span style="color: #0000ff;">select</span> slave<br />   <span style="color: #0000ff;">xbrowse</span><span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><br />   close all<br /><span style="color: #00C800;">return</span><br /><br /><br /> </div>[/code:1tlmodpx]
macro substitution & in fieldnames
Thanks, It works! and is better for reading the code. Learning every day.. Thanks.
mail
Amigos del foro: He leido en estos foros algo acerca de TSMTP y Blat. Quisiera saber: 1.- Si se ha liberado algo de clases para SMTP para FWPPC. 2.- SI existe manera de leer o extraer un archivo que esta en la bandeja de entrada sin necesidad de intervención del usuario, obviamente ingresando la información de la cuenta y password. Gracias de antemano por sus comentarios
mail
Arturo, Has localizado algo al respecto ?
mail
Gracias a Felix por la información: <!-- m --><a class="postlink" href="http://www.pocketpcdn.com/sections/mail.html">http://www.pocketpcdn.com/sections/mail.html</a><!-- m -->
mail
Antonio: No, en realidad no he invertido el tiempo necesario para resolver toda la parte de conectividad desarrollando con FWPPC. Es mi primera aplicacion FWPPC. Estoy apenas a punto de concluir la parte de interfaz de usuario, se trata de un sistema de venta en campo. Ahora estoy preocupado porque no he visto respuestas concretas a como resolver la parte de impresion por IRDA. Desde este foro, RF de google Mexico me habia sugerido utilizar una libreria de terceros, me puse encontacto con el, pero finalmente no pudo recordar el nombre del programa que utilizo en su momento. Respecto al envio de datos por GPRS-FTP, espero el programa de ejemplo, segun lo que he seguido en el foro, trabaja sin problemas. MUCHAS GRACIAS de antemano por cualquier informacion concreta referente a conectividad, DEBO ACLARAR:no me siento capacitado aun como para desarrollar yo mismo una DLL con C++ y resolver los problemas. SALUDOS. [quote="Antonio Linares":1r5va4qz]Arturo, Has localizado algo al respecto ?[/quote:1r5va4qz]
mail
Arturo, Nosotros te ayudaremos en todo lo posible, quedate tranquilo Hay alguna razón específica para que sea por IRDA ?
mail
Tu pregunta es lógica, pues en general hoy la impresion tiende a ir por BT, el problema es que tengo un usuario final que conserva aún impresoras IRDA en perfecto funcionamiento, están operando con la plataforma que estamos por migrar y desea conservarlas. Gracias por tus comentarios. No dudo que será todo un éxito la migración a FWPPC. tiene [quote="Antonio Linares":8s0n2z2i]Arturo, Nosotros te ayudaremos en todo lo posible, quedate tranquilo Hay alguna razón específica para que sea por IRDA ?[/quote:8s0n2z2i]
mail
Arturo, Avísame cuando vayas a necesitar las funciones de IRDA y nos ponemos a ayudarte con ellas,
mail
Gracias Antonio. El inicio sera enviar alguna cadena exitosamente por COM3: De hecho ayer comence a probar las funciones y clases documentadas de comunicacion serial, aunque no pude obtener respuesta de la impresora. Hoy voy a probar el codigo de respuesta que le envio Salvador Gallardo a Joop Hermsen desde este foro. Estare en contacto. [quote="Antonio Linares":39q7kzkh]Arturo, Avísame cuando vayas a necesitar las funciones de IRDA y nos ponemos a ayudarte con ellas,[/quote:39q7kzkh]
maindllp.obj
Hola a todos: Alguien me podria indicar donde encuentro este archivo que esta incluido en buildhdp.bat y es para generar dlls. Gracias
maindllp.obj
Alvaro, Aqui lo tienes: <!-- m --><a class="postlink" href="http://hyperupload.com/download/015ae9e742/maindllp.obj.html">http://hyperupload.com/download/015ae9e ... p.obj.html</a><!-- m -->
maindllp.obj
Antonio, Ya lo baje pero me da dos errores: unresolved external _HB_FUN_MSGINFO y _HB_FUN_ERRORSYS. La idea es tener un dll con algunas funciones de impresion personalizadas como lo tengo actualmente con fw/blinker y que este dll utilice funciones del exe. como puedo utilizar funciones externas ya que el linker no crea el exe. Gracias
maindllp.obj
Alvaro, Decláralas como funciones "dummy": function MsgInfo() ; return nil function ErrorSys() ; return nil
maindllp.obj
Antonio, Las declaro como tu dices pero entonces no puedo usar las funciones del EXE. En fw/blinker puedo invocar las funciones, pasar parametros del EXE al DLL y utilizar las variables publicas del EXE, como podria hacer en FWH ? Gracias
mak file to harbour
hi, someone have an .mak file updated to user with Harbour (not xharbour)? very thanks
mak file to harbour
Norberto, Please review FWH\makes\bormake.zip
make - project
Hi Antonio,From the samples I can see how to compile and link one prg with buildce.How do I compile some Prgs (like make / project)?**I can see in FWPPC\makes the go.bat and test.mak, but i'm not sure that I understood it all.Thanks,Moshe Yarden
make - project
I use Xmate No problem ( for fwh and fwppc)
make - project
Moshe,You can easily add more PRGs to buildce.bat:%hdir%\bin\harbour [b:2yptj7o8]%1[/b:2yptj7o8] /n /i%fwppc%\include;%hdir%\include /p %2 %3 > clip.log%vcdir%\bin\clarm -W3 -c /DARM /DUNICODE /I%hdir%\include /I..\include [b:2yptj7o8]%1.c[/b:2yptj7o8]%hdir%\bin\harbour [b:2yptj7o8]two.prg[/b:2yptj7o8] /n /i%fwppc%\include;%hdir%\include /p %2 %3 > clip.log%vcdir%\bin\clarm -W3 -c /DARM /DUNICODE /I%hdir%\include /I..\include [b:2yptj7o8]two.c[/b:2yptj7o8]%hdir%\bin\harbour [b:2yptj7o8]three.prg[/b:2yptj7o8] /n /i%fwppc%\include;%hdir%\include /p %2 %3 > clip.log%vcdir%\bin\clarm -W3 -c /DARM /DUNICODE /I%hdir%\include /I..\include [b:2yptj7o8]three.c[/b:2yptj7o8]...echo %1.obj [b:2yptj7o8]two.obj three.obj[/b:2yptj7o8] > msvc.tmp...You can add more the same way
make - project
Thanks.I've downloaded xMate - its seems that it will take time to leaarn it.The sample Antonio sent is working ok.Regards,Moshe
make - project
Moshe,We do use and recommend UEStudio as a powerful and professional IDE with visual make, source code editor, sources files compare, and a lot more features.We can help you to learn how to build your projects with UEStudio.Also there are some available tutorial videos posted in these forums.
make - project
Antonio,Thanks. I'll try it.Are there 3rd party libs for FWPPC to shorten the screens/get/say (objects) writing process?I need to convert an application written in turbo pascal to fwppc, and it has a lot of screens and alerts or yes/no boxes. It could help to use functions that are having the objects in them.Regards,Moshe Yarden
make - project
Moshe,You should use a resources editor for such task. There are many of them, and they will speed up very much the design of your screens:ResEdit: (free) <!-- m --><a class="postlink" href="http://www.resedit.net/">http://www.resedit.net/</a><!-- m --> PellesC (free) <!-- m --><a class="postlink" href="http://www.smorgasbordet.com/pellesc/">http://www.smorgasbordet.com/pellesc/</a><!-- m --> VSX (Microsoft) free <!-- m --><a class="postlink" href="http://forums.fivetechsoft.com/viewtopic.php?t=9572">http://forums.fivetechsoft.com/viewtopic.php?t=9572</a><!-- m -->But if you already have the source code in Turbo Pascal, then I would suggest you to build a little tool to parse your already design screens and translate them into RC files (ascii).Please review fwppc\samples\*.rc to understand the structure of RC files. They are quite simple.
make a rectangule with a brush
could someone help me in making a rectangle with a specific brush ( borland bdiagonal) ? I tried with [code=fw:7wwy6pmc]<div class="fw" id="{CB}" style="font-family: monospace;"><br />&nbsp;hLite &nbsp; := CreatePen<span style="color: #000000;">&#40;</span> PS_SOLID, <span style="color: #000000;">1</span>, ::<span style="color: #000000;">nClrLite</span> <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp;hDark &nbsp; := CreatePen<span style="color: #000000;">&#40;</span> PS_SOLID, <span style="color: #000000;">1</span>, ::<span style="color: #000000;">nClrDark</span> <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp;hBack &nbsp; := CreatePen<span style="color: #000000;">&#40;</span> PS_SOLID, <span style="color: #000000;">1</span>, ::<span style="color: #000000;">oWnd</span>:<span style="color: #000000;">nClrPane</span> <span style="color: #000000;">&#41;</span><br /><br />&nbsp; &nbsp; <span style="color: #0000ff;">DEFINE</span> <span style="color: #0000ff;">BRUSH</span> hBrush &nbsp; &nbsp;<span style="color: #0000ff;">STYLE</span> BDIAGONAL <span style="color: #0000ff;">COLOR</span> &nbsp;Rgb<span style="color: #000000;">&#40;</span><span style="color: #000000;">195</span>,<span style="color: #000000;">195</span>,<span style="color: #000000;">185</span><span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp;hOldBru := SelectObject<span style="color: #000000;">&#40;</span> ::<span style="color: #000000;">hDC</span>, hBrush <span style="color: #000000;">&#41;</span><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Rectangle<span style="color: #000000;">&#40;</span> ::<span style="color: #000000;">hDC</span>, aRect<span style="color: #000000;">&#91;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#93;</span> + <span style="color: #000000;">1</span> , aRect<span style="color: #000000;">&#91;</span> <span style="color: #000000;">2</span> <span style="color: #000000;">&#93;</span> + <span style="color: #000000;">1</span>, aRect<span style="color: #000000;">&#91;</span> <span style="color: #000000;">3</span> <span style="color: #000000;">&#93;</span>, aRect<span style="color: #000000;">&#91;</span> <span style="color: #000000;">4</span> <span style="color: #000000;">&#93;</span>, hLite <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Rectangle<span style="color: #000000;">&#40;</span> ::<span style="color: #000000;">hDC</span>, aRect<span style="color: #000000;">&#91;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#93;</span>, aRect<span style="color: #000000;">&#91;</span> <span style="color: #000000;">2</span> <span style="color: #000000;">&#93;</span>, aRect<span style="color: #000000;">&#91;</span> <span style="color: #000000;">3</span> <span style="color: #000000;">&#93;</span> - <span style="color: #000000;">1</span>, aRect<span style="color: #000000;">&#91;</span> <span style="color: #000000;">4</span> <span style="color: #000000;">&#93;</span> - <span style="color: #000000;">1</span>, hDark <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;MoveTo<span style="color: #000000;">&#40;</span> ::<span style="color: #000000;">hDC</span>, aRect<span style="color: #000000;">&#91;</span> <span style="color: #000000;">2</span> <span style="color: #000000;">&#93;</span> + <span style="color: #000000;">1</span>, aRect<span style="color: #000000;">&#91;</span> <span style="color: #000000;">3</span> <span style="color: #000000;">&#93;</span> - <span style="color: #000000;">3</span> <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LineTo<span style="color: #000000;">&#40;</span> ::<span style="color: #000000;">hDC</span>, aRect<span style="color: #000000;">&#91;</span> <span style="color: #000000;">2</span> <span style="color: #000000;">&#93;</span> + <span style="color: #000000;">1</span>, aRect<span style="color: #000000;">&#91;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#93;</span> + <span style="color: #000000;">1</span>, hLite <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LineTo<span style="color: #000000;">&#40;</span> ::<span style="color: #000000;">hDC</span>, aRect<span style="color: #000000;">&#91;</span> <span style="color: #000000;">4</span> <span style="color: #000000;">&#93;</span> - <span style="color: #000000;">2</span>, aRect<span style="color: #000000;">&#91;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#93;</span> + <span style="color: #000000;">1</span>, hLite <span style="color: #000000;">&#41;</span><br /><br />&nbsp; &nbsp; &nbsp; &nbsp; FillRect<span style="color: #000000;">&#40;</span> ::<span style="color: #000000;">hDC</span>, <span style="color: #000000;">&#123;</span> aRect<span style="color: #000000;">&#91;</span> <span style="color: #000000;">1</span> <span style="color: #000000;">&#93;</span> + <span style="color: #000000;">1</span> , aRect<span style="color: #000000;">&#91;</span> <span style="color: #000000;">2</span> <span style="color: #000000;">&#93;</span> + <span style="color: #000000;">1</span>, aRect<span style="color: #000000;">&#91;</span> <span style="color: #000000;">3</span> <span style="color: #000000;">&#93;</span>, aRect<span style="color: #000000;">&#91;</span> <span style="color: #000000;">4</span> <span style="color: #000000;">&#93;</span> <span style="color: #000000;">&#125;</span>, hBrush <span style="color: #000000;">&#41;</span></div>[/code:7wwy6pmc] it draw the rectangule without the brush [img:7wwy6pmc]https&#58;//i&#46;postimg&#46;cc/YCbw9Ffn/g&#46;jpg[/img:7wwy6pmc] but not run ok
make a rectangule with a brush
[code=fw:7kw0s0sn]<div class="fw" id="{CB}" style="font-family: monospace;"> &nbsp; &nbsp;<span style="color: #0000ff;">DEFINE</span> <span style="color: #0000ff;">BRUSH</span> hBrush &nbsp; &nbsp;<span style="color: #0000ff;">STYLE</span> BDIAGONAL <span style="color: #0000ff;">COLOR</span> &nbsp;Rgb<span style="color: #000000;">&#40;</span><span style="color: #000000;">195</span>,<span style="color: #000000;">195</span>,<span style="color: #000000;">185</span><span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp;hOldBru := SelectObject<span style="color: #000000;">&#40;</span> ::<span style="color: #000000;">hDC</span>, hBrush <span style="color: #000000;">&#41;</span><br />&nbsp;</div>[/code:7kw0s0sn] should be [code=fw:7kw0s0sn]<div class="fw" id="{CB}" style="font-family: monospace;"> &nbsp; &nbsp;<span style="color: #0000ff;">DEFINE</span> <span style="color: #0000ff;">BRUSH</span> oBrush &nbsp; &nbsp;<span style="color: #0000ff;">STYLE</span> BDIAGONAL <span style="color: #0000ff;">COLOR</span> &nbsp;Rgb<span style="color: #000000;">&#40;</span><span style="color: #000000;">195</span>,<span style="color: #000000;">195</span>,<span style="color: #000000;">185</span><span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp;hOldBru := SelectObject<span style="color: #000000;">&#40;</span> ::<span style="color: #000000;">hDC</span>, oBrush:<span style="color: #000000;">hBrush</span> <span style="color: #000000;">&#41;</span><br />&nbsp;</div>[/code:7kw0s0sn]
make a rectangule with a brush
Or we can also do this with minimal code like this: [code=fw:2qvsky2m]<div class="fw" id="{CB}" style="font-family: monospace;">   &nbsp;<span style="color: #0000ff;">DEFINE</span> <span style="color: #0000ff;">BRUSH</span> oBrush <span style="color: #0000ff;">STYLE</span> BDIAGONAL <span style="color: #0000ff;">COLOR</span> CLR_GREEN<br />   oDlg:<span style="color: #000000;">bPainted</span> := <span style="color: #000000;">&#123;</span> || oDlg:<span style="color: #000000;">Box</span><span style="color: #000000;">&#40;</span> <span style="color: #000000;">100</span>,<span style="color: #000000;">100</span>,<span style="color: #000000;">200</span>,<span style="color: #000000;">300</span>, <span style="color: #000000;">&#123;</span> CLR_HRED, <span style="color: #000000;">2</span> <span style="color: #000000;">&#125;</span>, oBrush, <span style="color: #ff0000;">"TEXT"</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#125;</span><br /> </div>[/code:2qvsky2m] [url=https&#58;//imageshack&#46;com/i/poyVyHySp:2qvsky2m][img:2qvsky2m]https&#58;//imagizer&#46;imageshack&#46;com/v2/xq70/924/yVyHyS&#46;png[/img:2qvsky2m][/url:2qvsky2m]
make a rectangule with a brush
[quote="nageswaragunupudi":wm3rg1zj]Or we can also do this with minimal code like this: [code=fw:wm3rg1zj]<div class="fw" id="{CB}" style="font-family: monospace;">    <span style="color: #0000ff;">DEFINE</span> <span style="color: #0000ff;">BRUSH</span> oBrush <span style="color: #0000ff;">STYLE</span> BDIAGONAL <span style="color: #0000ff;">COLOR</span> CLR_GREEN<br />   oDlg:<span style="color: #000000;">bPainted</span> := <span style="color: #000000;">&#123;</span> || oDlg:<span style="color: #000000;">Box</span><span style="color: #000000;">&#40;</span> <span style="color: #000000;">100</span>,<span style="color: #000000;">100</span>,<span style="color: #000000;">200</span>,<span style="color: #000000;">300</span>, <span style="color: #000000;">&#123;</span> CLR_HRED, <span style="color: #000000;">2</span> <span style="color: #000000;">&#125;</span>, oBrush, <span style="color: #ff0000;">"TEXT"</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#125;</span><br /> </div>[/code:wm3rg1zj] [url=https&#58;//imageshack&#46;com/i/poyVyHySp:wm3rg1zj][img:wm3rg1zj]https&#58;//imagizer&#46;imageshack&#46;com/v2/xq70/924/yVyHyS&#46;png[/img:wm3rg1zj][/url:wm3rg1zj][/quote:wm3rg1zj] Thanks Rao , But I need it to replace a btnbmp when it's disabled, the problem is that a btnbmp when disabled looks ugly and behaves differently from a get or a say
make a rectangule with a brush
[quote:33wlzmkr] the problem is that a btnbmp when disabled looks ugly[/quote:33wlzmkr] Depends on the program.
make a rectangule with a brush
[code=fw:gdtl1h3i]<div class="fw" id="{CB}" style="font-family: monospace;"><span style="color: #00C800;">function</span> test<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><br /><br />&nbsp; &nbsp;<span style="color: #00C800;">local</span> oDlg, oBtn, hBmp := LinesBmp<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp;<span style="color: #00C800;">local</span> lEnabled := .t.<br /><br />&nbsp; &nbsp;<span style="color: #0000ff;">DEFINE</span> <span style="color: #0000ff;">DIALOG</span> oDlg <span style="color: #0000ff;">SIZE</span> <span style="color: #000000;">200</span>,<span style="color: #000000;">200</span> <span style="color: #0000ff;">PIXEL</span> TRUEPIXEL<br /><br />&nbsp; &nbsp;@ &nbsp;<span style="color: #000000;">40</span>,<span style="color: #000000;">60</span> <span style="color: #0000ff;">BTNBMP</span> oBtn ;<br />&nbsp; &nbsp; &nbsp; FILE <span style="color: #ff0000;">"..<span style="color: #000000;">\b</span>itmaps<span style="color: #000000;">\p</span>ngs<span style="color: #000000;">\i</span>mage1.png"</span>, <span style="color: #ff0000;">""</span>, hBmp, <span style="color: #ff0000;">""</span> ;<br />&nbsp; &nbsp; &nbsp; <span style="color: #0000ff;">SIZE</span> <span style="color: #000000;">64</span>,<span style="color: #000000;">64</span> <span style="color: #0000ff;">PIXEL</span> FLAT GDIP <span style="color: #0000ff;">WHEN</span> lEnabled <span style="color: #0000ff;">OF</span> oDlg<br /><br />&nbsp; &nbsp;@ <span style="color: #000000;">130</span>,<span style="color: #000000;">60</span> <span style="color: #0000ff;">CHECKBOX</span> lEnabled <span style="color: #0000ff;">PROMPT</span> <span style="color: #ff0000;">"ENABLED"</span> ;<br />&nbsp; &nbsp; &nbsp; <span style="color: #0000ff;">SIZE</span> <span style="color: #000000;">80</span>,<span style="color: #000000;">20</span> <span style="color: #0000ff;">PIXEL</span> <span style="color: #0000ff;">OF</span> oDlg<br /><br /><br />&nbsp; &nbsp;<span style="color: #0000ff;">ACTIVATE</span> <span style="color: #0000ff;">DIALOG</span> oDlg <span style="color: #0000ff;">CENTERED</span><br /><br /><span style="color: #00C800;">return</span> <span style="color: #00C800;">nil</span><br /><br /><span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br /><span style="color: #00C800;">static</span> <span style="color: #00C800;">function</span> LinesBmp<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><br /><br />&nbsp; &nbsp;<span style="color: #00C800;">local</span> hBmp, oBrush<br /><br />&nbsp; &nbsp;<span style="color: #0000ff;">DEFINE</span> <span style="color: #0000ff;">BRUSH</span> oBrush <span style="color: #0000ff;">STYLE</span> BDIAGONAL <span style="color: #0000ff;">COLOR</span> CLR_GRAY<br />&nbsp; &nbsp;hBmp &nbsp;:= FW_MakeYourBitmap<span style="color: #000000;">&#40;</span> <span style="color: #000000;">96</span>,<span style="color: #000000;">96</span>, <|hDC,w,h|<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FillRect<span style="color: #000000;">&#40;</span> hDC, <span style="color: #000000;">&#123;</span> <span style="color: #000000;">0</span>,<span style="color: #000000;">0</span>,<span style="color: #000000;">95</span>,<span style="color: #000000;">95</span> <span style="color: #000000;">&#125;</span>, oBrush:<span style="color: #000000;">hBrush</span> <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #00C800;">return</span> <span style="color: #00C800;">nil</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; > <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp;<span style="color: #0000ff;">RELEASE</span> <span style="color: #0000ff;">BRUSH</span> oBrush<br /><br /><span style="color: #00C800;">return</span> hBmp<br />&nbsp;</div>[/code:gdtl1h3i] [url=https&#58;//imageshack&#46;com/i/pnh2yqQGg:gdtl1h3i][img:gdtl1h3i]https&#58;//imagizer&#46;imageshack&#46;com/img923/4312/h2yqQG&#46;gif[/img:gdtl1h3i][/url:gdtl1h3i]
make a rectangule with a brush
[quote="nageswaragunupudi":2fuap274][code=fw:2fuap274]<div class="fw" id="{CB}" style="font-family: monospace;"><span style="color: #00C800;">function</span> test<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><br /><br />   <span style="color: #00C800;">local</span> oDlg, oBtn, hBmp := LinesBmp<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><br />   <span style="color: #00C800;">local</span> lEnabled := .t.<br /><br />   <span style="color: #0000ff;">DEFINE</span> <span style="color: #0000ff;">DIALOG</span> oDlg <span style="color: #0000ff;">SIZE</span> <span style="color: #000000;">200</span>,<span style="color: #000000;">200</span> <span style="color: #0000ff;">PIXEL</span> TRUEPIXEL<br /><br />   @  <span style="color: #000000;">40</span>,<span style="color: #000000;">60</span> <span style="color: #0000ff;">BTNBMP</span> oBtn ;<br />      FILE <span style="color: #ff0000;">"..<span style="color: #000000;">\b</span>itmaps<span style="color: #000000;">\p</span>ngs<span style="color: #000000;">\i</span>mage1.png"</span>, <span style="color: #ff0000;">""</span>, hBmp, <span style="color: #ff0000;">""</span> ;<br />      <span style="color: #0000ff;">SIZE</span> <span style="color: #000000;">64</span>,<span style="color: #000000;">64</span> <span style="color: #0000ff;">PIXEL</span> FLAT GDIP <span style="color: #0000ff;">WHEN</span> lEnabled <span style="color: #0000ff;">OF</span> oDlg<br /><br />   @ <span style="color: #000000;">130</span>,<span style="color: #000000;">60</span> <span style="color: #0000ff;">CHECKBOX</span> lEnabled <span style="color: #0000ff;">PROMPT</span> <span style="color: #ff0000;">"ENABLED"</span> ;<br />      <span style="color: #0000ff;">SIZE</span> <span style="color: #000000;">80</span>,<span style="color: #000000;">20</span> <span style="color: #0000ff;">PIXEL</span> <span style="color: #0000ff;">OF</span> oDlg<br /><br /><br />   <span style="color: #0000ff;">ACTIVATE</span> <span style="color: #0000ff;">DIALOG</span> oDlg <span style="color: #0000ff;">CENTERED</span><br /><br /><span style="color: #00C800;">return</span> <span style="color: #00C800;">nil</span><br /><br /><span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br /><span style="color: #00C800;">static</span> <span style="color: #00C800;">function</span> LinesBmp<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><br /><br />   <span style="color: #00C800;">local</span> hBmp, oBrush<br /><br />   <span style="color: #0000ff;">DEFINE</span> <span style="color: #0000ff;">BRUSH</span> oBrush <span style="color: #0000ff;">STYLE</span> BDIAGONAL <span style="color: #0000ff;">COLOR</span> CLR_GRAY<br />   hBmp  := FW_MakeYourBitmap<span style="color: #000000;">&#40;</span> <span style="color: #000000;">96</span>,<span style="color: #000000;">96</span>, <|hDC,w,h|<br />            FillRect<span style="color: #000000;">&#40;</span> hDC, <span style="color: #000000;">&#123;</span> <span style="color: #000000;">0</span>,<span style="color: #000000;">0</span>,<span style="color: #000000;">95</span>,<span style="color: #000000;">95</span> <span style="color: #000000;">&#125;</span>, oBrush:<span style="color: #000000;">hBrush</span> <span style="color: #000000;">&#41;</span><br />            <span style="color: #00C800;">return</span> <span style="color: #00C800;">nil</span><br />            > <span style="color: #000000;">&#41;</span><br />   <span style="color: #0000ff;">RELEASE</span> <span style="color: #0000ff;">BRUSH</span> oBrush<br /><br /><span style="color: #00C800;">return</span> hBmp<br /> </div>[/code:2fuap274] [url=https&#58;//imageshack&#46;com/i/pnh2yqQGg:2fuap274][img:2fuap274]https&#58;//imagizer&#46;imageshack&#46;com/img923/4312/h2yqQG&#46;gif[/img:2fuap274][/url:2fuap274][/quote:2fuap274] Good Mr Rao ....and the Border of Btbnbmp ? it is allways black oBtn:nClrBorder := RGB( 245,245,235) on init go ok then I wish modify it
make a rectangule with a brush
Rao, I modify your test inserting the gradient I use and the color of border [code=fw:1agnwi4v]<div class="fw" id="{CB}" style="font-family: monospace;"><span style="color: #00D7D7;">#include</span> <span style="color: #ff0000;">"fivewin.ch"</span><br /><br /><br /><br /><span style="color: #00C800;">function</span> test<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><br /><br />&nbsp; &nbsp;<span style="color: #00C800;">local</span> oDlg, oBtn, hBmp := LinesBmp<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp;<span style="color: #00C800;">local</span> lEnabled := .t.<br /><br /><br /><br /><br />&nbsp; &nbsp;<span style="color: #0000ff;">DEFINE</span> <span style="color: #0000ff;">DIALOG</span> oDlg <span style="color: #0000ff;">SIZE</span> <span style="color: #000000;">200</span>,<span style="color: #000000;">200</span> <span style="color: #0000ff;">PIXEL</span> TRUEPIXEL<br /><br />&nbsp; &nbsp;@ &nbsp;<span style="color: #000000;">40</span>,<span style="color: #000000;">60</span> <span style="color: #0000ff;">BTNBMP</span> oBtn ;<br />&nbsp; &nbsp; &nbsp; FILE <span style="color: #ff0000;">"C:<span style="color: #000000;">\W</span>ORK<span style="color: #000000;">\F</span>WH<span style="color: #000000;">\b</span>itmaps<span style="color: #000000;">\p</span>ngs<span style="color: #000000;">\i</span>mage1.png"</span>, <span style="color: #ff0000;">""</span>, hBmp, <span style="color: #ff0000;">""</span> ;<br />&nbsp; &nbsp; &nbsp; <span style="color: #0000ff;">SIZE</span> <span style="color: #000000;">64</span>,<span style="color: #000000;">64</span> <span style="color: #0000ff;">PIXEL</span> FLAT NOROUND GDIP <span style="color: #0000ff;">WHEN</span> lEnabled <span style="color: #0000ff;">OF</span> oDlg<br /><br />&nbsp; &nbsp;oBtn:<span style="color: #000000;">nClrBorder</span> := RGB<span style="color: #000000;">&#40;</span><span style="color: #000000;">195</span>,<span style="color: #000000;">195</span>,<span style="color: #000000;">185</span><span style="color: #000000;">&#41;</span><br /><br />&nbsp; &nbsp; oBtn:<span style="color: #000000;">bClrGrad</span> = <span style="color: #000000;">&#123;</span> | lInvert | <span style="color: #00C800;">If</span><span style="color: #000000;">&#40;</span> ! lInvert,;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#123;</span> <span style="color: #000000;">&#123;</span> <span style="color: #000000;">0.25</span>, RGB<span style="color: #000000;">&#40;</span> <span style="color: #000000;">245</span>,<span style="color: #000000;">245</span>,<span style="color: #000000;">235</span><span style="color: #000000;">&#41;</span>, &nbsp;RGB<span style="color: #000000;">&#40;</span><span style="color: #000000;">250</span>,<span style="color: #000000;">250</span>,<span style="color: #000000;">245</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#125;</span>,;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#123;</span> <span style="color: #000000;">0.75</span>, &nbsp;RGB<span style="color: #000000;">&#40;</span><span style="color: #000000;">250</span>,<span style="color: #000000;">250</span>,<span style="color: #000000;">245</span><span style="color: #000000;">&#41;</span>, RGB<span style="color: #000000;">&#40;</span> <span style="color: #000000;">245</span>,<span style="color: #000000;">245</span>,<span style="color: #000000;">235</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#125;</span> <span style="color: #000000;">&#125;</span>,;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#123;</span> <span style="color: #000000;">&#123;</span> <span style="color: #000000;">0.25</span>, &nbsp;RGB<span style="color: #000000;">&#40;</span><span style="color: #000000;">250</span>,<span style="color: #000000;">250</span>,<span style="color: #000000;">245</span><span style="color: #000000;">&#41;</span>, RGB<span style="color: #000000;">&#40;</span> <span style="color: #000000;">245</span>,<span style="color: #000000;">245</span>,<span style="color: #000000;">235</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#125;</span>, ;<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #000000;">&#123;</span> <span style="color: #000000;">0.75</span>, RGB<span style="color: #000000;">&#40;</span> <span style="color: #000000;">245</span>,<span style="color: #000000;">245</span>,<span style="color: #000000;">235</span><span style="color: #000000;">&#41;</span>, &nbsp;RGB<span style="color: #000000;">&#40;</span><span style="color: #000000;">250</span>,<span style="color: #000000;">250</span>,<span style="color: #000000;">245</span><span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#125;</span> <span style="color: #000000;">&#125;</span> <span style="color: #000000;">&#41;</span> <span style="color: #000000;">&#125;</span><br /><br /><br /><br /><br />&nbsp; &nbsp;@ <span style="color: #000000;">130</span>,<span style="color: #000000;">60</span> <span style="color: #0000ff;">CHECKBOX</span> lEnabled <span style="color: #0000ff;">PROMPT</span> <span style="color: #ff0000;">"ENABLED"</span> ;<br />&nbsp; &nbsp; &nbsp; <span style="color: #0000ff;">SIZE</span> <span style="color: #000000;">80</span>,<span style="color: #000000;">20</span> <span style="color: #0000ff;">PIXEL</span> <span style="color: #0000ff;">OF</span> oDlg<br /><br /><br />&nbsp; &nbsp;<span style="color: #0000ff;">ACTIVATE</span> <span style="color: #0000ff;">DIALOG</span> oDlg <span style="color: #0000ff;">CENTERED</span><br /><br /><span style="color: #00C800;">return</span> <span style="color: #00C800;">nil</span><br /><br /><span style="color: #B900B9;">//----------------------------------------------------------------------------//</span><br /><br /><span style="color: #00C800;">static</span> <span style="color: #00C800;">function</span> LinesBmp<span style="color: #000000;">&#40;</span><span style="color: #000000;">&#41;</span><br /><br />&nbsp; &nbsp;<span style="color: #00C800;">local</span> hBmp, oBrush<br /><br />&nbsp; &nbsp;<span style="color: #0000ff;">DEFINE</span> <span style="color: #0000ff;">BRUSH</span> oBrush <span style="color: #0000ff;">STYLE</span> BDIAGONAL <span style="color: #0000ff;">COLOR</span> CLR_GRAY<br />&nbsp; &nbsp;hBmp &nbsp;:= FW_MakeYourBitmap<span style="color: #000000;">&#40;</span> <span style="color: #000000;">96</span>,<span style="color: #000000;">96</span>, <|hDC,w,h|<br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; FillRect<span style="color: #000000;">&#40;</span> hDC, <span style="color: #000000;">&#123;</span> <span style="color: #000000;">0</span>,<span style="color: #000000;">0</span>,<span style="color: #000000;">95</span>,<span style="color: #000000;">95</span> <span style="color: #000000;">&#125;</span>, oBrush:<span style="color: #000000;">hBrush</span> <span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <span style="color: #00C800;">return</span> <span style="color: #00C800;">nil</span><br />&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; > <span style="color: #000000;">&#41;</span><br /><br />&nbsp; &nbsp;<span style="color: #0000ff;">RELEASE</span> <span style="color: #0000ff;">BRUSH</span> oBrush<br /><br /><span style="color: #00C800;">return</span> hBmp<br /><br /><br />&nbsp;</div>[/code:1agnwi4v] [img:1agnwi4v]https&#58;//i&#46;postimg&#46;cc/RhSthHhv/Immagin&#46;jpg[/img:1agnwi4v] if you enlarge the button with a zoom you will see that there are [b:1agnwi4v]problems[/b:1agnwi4v] which I've been asking for a long time i.e. both the gradient and the oblique lines come out of the edge of the button if you want to change the border online it is not possible because it is always black
make a rectangule with a brush
Enlarge? Pls provide an example.
make a rectangule with a brush
Mr. Rao, I meant that if you see well the button has problems when using the gradient or the brush with diagonal lines, in both cases they come out of the border when they shouldn't.
make a rectangule with a brush
[quote="Silvio.Falconi":34882vnc]Mr. Rao, I meant that if you see well the button has problems when using the gradient or the brush with diagonal lines, in both cases they come out of the border when they shouldn't.[/quote:34882vnc] I see your point. We will look into this.
make de Borland no me compila los ficheros modificados
Hola <!-- s:-) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":-)" title="Smile" /><!-- s:-) --> Tengo un fichero .mak para compilar mi proyecto y lo hace perfectamente. El problema es que si modifico cualquier fichero de código (.prg) el make no se entera y tengo que ir al directorio OBJ donde están los .OBJ de los ficheros y eliminar el fichero modificado para que make lo vuelva a compilar. ¿Cómo hacer que make se entere de los ficheros que están modificados y los compile? C:\Borland\BCC55\Bin\make -fcompilab.mak Un saludo y gracias <!-- s:-) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":-)" title="Smile" /><!-- s:-) -->
make de Borland no me compila los ficheros modificados
Colega yo uso rmk de toda la vida, sin problemas, compilo con bcc582. Podrias hacer una comparación. saludos. [code=fw:691aw82d]<div class="fw" id="{CB}" style="font-family: monospace;"><br /><br />#Borland make sample<br /><br />HBDIR=\xharbcvs<br />BCDIR=\bcc582<br />FWDIR=\FWH<br /><br />#cambiar estos path a sus necesidades<br />#LOS ARCHIVOS .CH PERSONALES COPIARLOS A INCLUDE DE FWH<br />.path.OBJ = .\obj<br />.path.PRG = .\prg<br />.path.CH &nbsp;= $<span style="color: #000000;">&#40;</span>FWDIR<span style="color: #000000;">&#41;</span>\include;$<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\include<br />.path.C &nbsp; = .\prg<br />.path.rc &nbsp;= .\res<br /><br />#Archivos PRG.s que se compilan!<br /><br />PRG = &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;\<br />ScAdmin.PRG &nbsp; &nbsp;\<br />test1.PRG &nbsp; &nbsp; &nbsp;\<br />Funs.PRG &nbsp; &nbsp; &nbsp; \<br />TrasPasos.PRG &nbsp;\<br />Remaes.PRG &nbsp; &nbsp; \<br />tExcels.PRG &nbsp; &nbsp;\<br />SubeSaldos.PRG \<br />SubeCaritas.PRG \<br />CatalogoUnidades.PRG \<br />SubeClientes.PRG \<br />SubeDiarioNeto.PRG \<br />SubeRemisiones.PRG \<br />DatosIniciales.PRG \<br />CatalogoClientes.PRG \<br />Cierres.PRG \<br />SubeCreInt.PRG \<br />SubeCargos.PRG \<br />CatalogoCP.PRG \<br />SubeGuia.PRG \<br />CatalogoLineas.PRG \<br />Usuarios.PRG \<br />Labels1.PRG \<br />CatalogoChoferes.PRG \<br />SubeMprd.PRG \<br />SubePagos.PRG \<br />CatalogoFacturas.PRG \<br />TransCtes.PRG \<br />Tarjeta.PRG \<br /><br />#Archivos de c++ que se compilan!<br />C = &nbsp; \<br /><br />PROJECT &nbsp; &nbsp;: <span style="color: #000000;">ScAdmin</span>.exe<br /><br />ScAdmin.exe &nbsp;: $<span style="color: #000000;">&#40;</span>PRG:.PRG=.OBJ<span style="color: #000000;">&#41;</span> $<span style="color: #000000;">&#40;</span>C:.C=.OBJ<span style="color: #000000;">&#41;</span> .\res\ScAdmin.res<br />&nbsp; &nbsp;echo off<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\c0w32.obj + > b32.bc<br />&nbsp; &nbsp;echo obj\ScAdmin.obj &nbsp; &nbsp; &nbsp;\<br />&nbsp; &nbsp; &nbsp; &nbsp; obj\TrasPasos.obj &nbsp; &nbsp;\<br />&nbsp; &nbsp; &nbsp; &nbsp; obj\Funs.obj &nbsp; &nbsp; &nbsp; &nbsp; \<br />&nbsp; &nbsp; &nbsp; &nbsp; obj\Remaes.obj &nbsp; &nbsp; &nbsp; \<br />&nbsp; &nbsp; &nbsp; &nbsp; obj\tExcels.obj &nbsp; &nbsp; &nbsp;\<br />&nbsp; &nbsp; &nbsp; &nbsp; obj\SubeSaldos.obj &nbsp; \<br />&nbsp; &nbsp; &nbsp; &nbsp; obj\SubeCaritas.obj &nbsp; \<br />&nbsp; &nbsp; &nbsp; &nbsp; obj\CatalogoUnidades.obj \<br />&nbsp; &nbsp; &nbsp; &nbsp; obj\SubeClientes.obj \<br />&nbsp; &nbsp; &nbsp; &nbsp; obj\SubeDiarioNeto.obj \<br />&nbsp; &nbsp; &nbsp; &nbsp; obj\SubeRemisiones.obj \<br />&nbsp; &nbsp; &nbsp; &nbsp; obj\DatosIniciales.obj \<br />&nbsp; &nbsp; &nbsp; &nbsp; obj\CatalogoClientes.obj \<br />&nbsp; &nbsp; &nbsp; &nbsp; obj\Cierres.obj \<br />&nbsp; &nbsp; &nbsp; &nbsp; obj\SubeCreInt.obj \<br />&nbsp; &nbsp; &nbsp; &nbsp; obj\SubeCargos.obj \<br />&nbsp; &nbsp; &nbsp; &nbsp; obj\CatalogoCP.obj \<br />&nbsp; &nbsp; &nbsp; &nbsp; obj\SubeGuia.obj \<br />&nbsp; &nbsp; &nbsp; &nbsp; obj\CatalogoLineas.obj \<br />&nbsp; &nbsp; &nbsp; &nbsp; obj\Usuarios.obj \<br />&nbsp; &nbsp; &nbsp; &nbsp; obj\Labels1.obj \<br />&nbsp; &nbsp; &nbsp; &nbsp; obj\CatalogoChoferes.obj \<br />&nbsp; &nbsp; &nbsp; &nbsp; obj\SubeMprd.obj \<br />&nbsp; &nbsp; &nbsp; &nbsp; obj\SubePagos.obj \<br />&nbsp; &nbsp; &nbsp; &nbsp; obj\CatalogoFacturas.obj \<br />&nbsp; &nbsp; &nbsp; &nbsp; obj\TransCtes.obj \<br />&nbsp; &nbsp; &nbsp; &nbsp; obj\Tarjeta.obj \<br />&nbsp; &nbsp; &nbsp; &nbsp; obj\test1.obj, + >> b32.bc<br />&nbsp; &nbsp;echo ScAdmin.exe, + >> b32.bc<br />&nbsp; &nbsp;echo ScAdmin.map, + >> b32.bc<br /><br />&nbsp; &nbsp;rem librerias de terceros<br />&nbsp; &nbsp;rem echo C:\dolphin\TDOLPHIN\LIB\dolphinx.LIB &nbsp; + >> b32.bc<br />&nbsp; &nbsp;rem echo C:\dolphin\tdolphin\LIB\mysql\omf\libmysql.LIB &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo C:\fwh\LIB\ttaskpanel.LIB &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo C:\fwh\LIB\pdfing.LIB &nbsp; &nbsp; &nbsp; + >> b32.bc<br /><br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>FWDIR<span style="color: #000000;">&#41;</span>\lib\FiveHx.lib $<span style="color: #000000;">&#40;</span>FWDIR<span style="color: #000000;">&#41;</span>\lib\FiveHC.lib + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\rtl.lib &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\vm.lib &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\gtgui.lib &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\lang.lib &nbsp; &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\macro.lib &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\rdd.lib &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\dbfntx.lib &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\dbfcdx.lib &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\dbffpt.lib &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hbsix.lib &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\debug.lib &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\common.lib &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\pp.lib &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\codepage.lib + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\ct.lib + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\pcrepos.lib &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\zlib.lib &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\libmisc.lib &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\tip.lib &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\png.lib &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;rem echo c:\XHB1006\lib\pdfing.lib + >> b32.bc<br />&nbsp; &nbsp;rem echo C:\XHB1006\LIB\HBZIP.LIB &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;rem echo C:\XHB1006\LIB\ZLIB.LIB &nbsp; + >> b32.bc<br /><br />&nbsp; &nbsp;rem quitar el comentario en estas <span style="color: #000000;">2</span> lineas si se usa Advantage RDD<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\rddads.lib + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\Ace32.lib + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>FWDIR<span style="color: #000000;">&#41;</span>\lib\dolphinx.lib + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>FWDIR<span style="color: #000000;">&#41;</span>\lib\libmysql.lib + >> b32.bc<br /><br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\cw32.lib + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\import32.lib + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\uuid.lib + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\ws2_32.lib + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\psdk\odbc32.lib + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\psdk\nddeapi.lib + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\psdk\iphlpapi.lib + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\psdk\msimg32.lib + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\psdk\rasapi32.lib + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\psdk\psapi.lib + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\psdk\gdiplus.lib, >> b32.bc<br /><br />&nbsp; &nbsp;<span style="color: #00C800;">IF</span> EXIST .\res\ScAdmin.res echo .\res\ScAdmin.res >> b32.bc<br />&nbsp; &nbsp;$<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\bin\ilink32 -Gn -aa -Tpe -s &nbsp;@b32.bc<br />&nbsp; &nbsp;del b32.bc<br /><br />.PRG.OBJ:<br />&nbsp; $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\bin\harbour $< &nbsp;/N /m /es2 /gc1 /Oobj\ /I$<span style="color: #000000;">&#40;</span>FWDIR<span style="color: #000000;">&#41;</span>\include;$<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\include<br />&nbsp; #$<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\bin\harbour $< /L /N &nbsp;/Oobj\ /I$<span style="color: #000000;">&#40;</span>FWDIR<span style="color: #000000;">&#41;</span>\include;$<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\include<br />&nbsp; $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\bin\bcc32 -c -tWM -I$<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\include -oobj\$& obj\$&.c<br /><br />.C.OBJ:<br />&nbsp; <span style="color: #000000;">echo</span> -c -tWM -D__HARBOUR__ -DHB_API_MACROS > tmp2<br />&nbsp; echo -I$<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\include;$<span style="color: #000000;">&#40;</span>FWDIR<span style="color: #000000;">&#41;</span>\include >> tmp2<br />&nbsp; $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\bin\bcc32 -oobj\$& @tmp2 $&.c<br />&nbsp; del tmp2<br /><br />ScAdmin.res : <span style="color: #000000;">ScAdmin</span>.res<br /><br /><br />&nbsp;</div>[/code:691aw82d]
make de Borland no me compila los ficheros modificados
[quote="sysctrl2"]Colega yo uso rmk de toda la vida, sin problemas, compilo con bcc582. Podrias hacer una comparación. saludos. Hola <!-- s:-) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":-)" title="Smile" /><!-- s:-) --> He comparado este ejemplo con lo que tengo pero sigue sin funcionar. El que tengo está así: #Borland make sample, (c) FiveTech Software 2005-2009 HBDIR=c:\harbour BCDIR=C:\Borland\BCC55 FWDIR=c:\fwh #change these paths as needed .path.OBJ = .\obj .path.PRG = .\ .path.CH = $(FWDIR)\include;$(HBDIR)\include .path.C = .\obj .path.rc = .\ #important: Use Uppercase for filenames extensions, in the next two rules! PRG = \ FactuGes.PRG \ MGeneral.PRG \ klofunc.PRG \ KTMPFILT.PRG \ tblfiltr.PRG \ kfiltro.PRG \ tempresa.PRG \ fempresa.PRG \ tcliente.PRG \ fcliente.PRG \ toperari.PRG \ foperari.PRG \ thtrab.PRG \ tbanco.PRG \ fbanco.PRG \ tbcuenta.PRG \ fbcuenta.PRG \ tdiario.PRG \ Fdiario.PRG \ fcontra.PRG \ talbaran.PRG \ tcontra.PRG \ falbaran.PRG \ tfactura.PRG \ ffactura.PRG \ trcontro.PRG \ frcontro.PRG \ tprovee.PRG \ fprovee.PRG \ talbap.PRG \ falbap.PRG \ tarticul.PRG \ farticul.PRG \ tpresupu.PRG \ fpresupu.PRG \ tfactup.PRG \ ffactup.PRG \ fimpuest.PRG \ finforme.PRG \ tmoinf.PRG \ fnuevoin.PRG \ asistein.PRG \ ttitulo.PRG \ ftitulo.PRG \ tcabece.PRG \ fcabece.PRG \ tpie.PRG \ fpie.PRG \ tresume.PRG \ fresume.PRG \ tcuerpo.PRG \ fcuerpo.PRG \ timpres.PRG \ historia.PRG \ fhistori.PRG \ tpfactu.PRG \ rclipob.PRG \ rcli.PRG \ facalba.PRG \ facalbap.PRG \ facfact.PRG \ fdesglo.PRG \ tfpago.PRG \ ffpago.PRG \ fvence.PRG \ tvence.PRG \ tcfactu.PRG \ tpvence.PRG \ fpvence.PRG \ tprecio.PRG \ fcbarras.PRG \ tmoeart.PRG \ reorgani.PRG \ ccampos.PRG \ imporinf.PRG \ reestruc.PRG \ floinfor.PRG \ rartvent.PRG \ fcplus.PRG \ registro.PRG \ tcpsal.PRG \ tcpent.PRG \ tagente.PRG \ fagente.PRG \ tafactu.PRG \ tmorecic.PRG \ tlineas.PRG \ flineas.PRG \ actuinf.PRG \ flcombo.PRG \ tenvase.PRG \ fenvase.PRG \ ttrdia.PRG \ ftrdia.PRG \ fltrdia.PRG \ tfmchof.PRG \ ffmchof.PRG \ rartcli.PRG \ imporhwc.PRG \ rvencli.PRG \ tpedido.PRG \ fpedido.PRG \ tpedidoc.PRG \ fpedidoc.PRG \ pcontrol.PRG \ etiqueta.PRG \ abredato.PRG \ tetiart.PRG \ tpagop.PRG \ tpagopg.PRG \ rresuimp.PRG \ rartpro.PRG \ rartcomp.PRG \ tfamilia.PRG \ ffamilia.PRG \ tdescu.PRG \ fdescu.PRG \ tdosprn.PRG \ morecibo.PRG \ tpcarga.PRG \ fpcarga.PRG \ rgancli.PRG \ factiket.PRG \ thcobro.PRG \ fhcobro.PRG \ thpago.PRG \ fhpago.PRG \ imporpda.PRG \ fimprec.PRG \ asistere.PRG \ trecticl.PRG \ frecticl.PRG \ preciart.PRG \ eliminar.PRG \ rrangven.PRG \ rclismov.PRG \ exportcc.PRG \ tfamcoca.PRG \ ffamcoca.PRG \ TEXCEPCI.PRG \ FEXCEPCI.PRG \ C = \ PROJECT : FactuGes.exe FactuGes.exe : $(PRG:.PRG=.OBJ) $(C:.C=.OBJ) FactuGes.res echo off echo $(BCDIR)\lib\c0w32.obj + >> b32.bc echo Obj\factuges.OBJ Obj\klofunc.OBJ noautlog.OBJ Obj\mgeneral.OBJ Obj\kfiltro.OBJ + >> b32.bc echo Obj\KTMPFILT.OBJ Obj\tblfiltr.OBJ + >> b32.bc echo .\Obj\tempresa.OBJ .\Obj\fempresa.OBJ .\Obj\tcliente.OBJ .\Obj\fcliente.OBJ + >> b32.bc echo .\Obj\toperari.OBJ .\Obj\foperari.OBJ .\Obj\thtrab.OBJ .\Obj\tbanco.OBJ + >> b32.bc echo .\Obj\fbanco.OBJ .\Obj\tbcuenta.OBJ .\Obj\fbcuenta.OBJ .\Obj\tdiario.OBJ + >> b32.bc echo .\Obj\fdiario.OBJ .\Obj\fcontra.OBJ .\Obj\talbaran.OBJ .\Obj\tcontra.OBJ + >> b32.bc echo .\Obj\talbaran.OBJ .\Obj\tcontra.OBJ .\Obj\falbaran.OBJ .\Obj\ffactura.OBJ + >> b32.bc echo .\Obj\tfactura.OBJ .\Obj\trcontro.OBJ .\Obj\frcontro.OBJ .\Obj\tprovee.OBJ + >> b32.bc echo .\Obj\fprovee.OBJ .\Obj\tarticul.OBJ .\Obj\farticul.OBJ .\Obj\tpresupu.OBJ + >> b32.bc echo .\Obj\fpresupu.OBJ .\Obj\talbap.OBJ .\Obj\falbap.OBJ .\Obj\tfactup.OBJ + >> b32.bc echo .\Obj\ffactup.OBJ .\Obj\fimpuest.OBJ .\Obj\finforme.OBJ .\Obj\tmoinf.OBJ + >> b32.bc echo .\Obj\fnuevoin.OBJ .\Obj\asistein.OBJ .\Obj\ttitulo.OBJ .\Obj\ftitulo.OBJ + >> b32.bc echo .\Obj\tcabece.OBJ .\Obj\fcabece.OBJ .\Obj\tpie.OBJ .\Obj\fpie.OBJ + >> b32.bc echo .\Obj\tresume.OBJ .\Obj\fresume.OBJ .\Obj\tcuerpo.OBJ .\Obj\fcuerpo.OBJ + >> b32.bc echo .\Obj\timpres.OBJ .\Obj\historia.OBJ .\Obj\fhistori.OBJ .\Obj\tpfactu.OBJ + >> b32.bc echo .\Obj\rclipob.OBJ .\Obj\rcli.OBJ .\Obj\facalba.OBJ .\Obj\facalbap.OBJ + >> b32.bc echo .\Obj\facfact.OBJ .\Obj\fdesglo.OBJ .\Obj\kfiltro.OBJ .\Obj\tfpago.OBJ + >> b32.bc echo .\Obj\ffpago.OBJ .\Obj\fvence.OBJ .\Obj\tvence.OBJ .\Obj\tcfactu.OBJ + >> b32.bc echo .\Obj\tpvence.OBJ .\Obj\fpvence.OBJ .\Obj\tprecio.OBJ .\Obj\fcbarras.OBJ + >> b32.bc echo .\Obj\tmoeart.OBJ .\Obj\reorgani.OBJ .\Obj\ccampos.OBJ .\Obj\imporinf.OBJ + >> b32.bc echo .\Obj\reestruc.OBJ .\Obj\floinfor.OBJ .\Obj\rartvent.OBJ .\Obj\fcplus.OBJ + >> b32.bc echo .\Obj\registro.OBJ .\Obj\tcpsal.OBJ .\Obj\tcpent.OBJ .\Obj\tagente.OBJ + >> b32.bc echo .\Obj\fagente.OBJ .\Obj\tafactu.OBJ .\Obj\tmorecic.OBJ .\Obj\tlineas.OBJ + >> b32.bc echo .\Obj\flineas.OBJ .\Obj\actuinf.OBJ .\Obj\flcombo.OBJ .\Obj\tenvase.OBJ + >> b32.bc echo .\Obj\fenvase.OBJ .\Obj\ttrdia.OBJ .\Obj\ftrdia.OBJ .\Obj\fltrdia.OBJ + >> b32.bc echo .\Obj\tfmchof.OBJ .\Obj\ffmchof.OBJ .\Obj\rartcli.OBJ .\Obj\imporhwc.OBJ + >> b32.bc echo .\Obj\rvencli.OBJ .\Obj\tpedido.OBJ .\Obj\fpedido.OBJ .\Obj\pcontrol.OBJ + >> b32.bc echo .\Obj\etiqueta.OBJ .\Obj\abredato.OBJ .\Obj\tetiart.OBJ .\Obj\tpagop.OBJ + >> b32.bc echo .\Obj\tpagopg.OBJ .\Obj\rresuimp.OBJ .\Obj\rartpro.OBJ .\Obj\rartcomp.OBJ + >> b32.bc echo .\Obj\tfamilia.OBJ .\Obj\ffamilia.OBJ .\Obj\tdosprn.OBJ .\Obj\tdescu.OBJ + >> b32.bc echo .\Obj\tpedidoc.OBJ .\Obj\fpedidoc.OBJ .\Obj\morecibo.OBJ .\Obj\tpcarga.OBJ + >> b32.bc echo .\Obj\fpcarga.OBJ .\Obj\rgancli.OBJ .\Obj\factiket.OBJ + >> b32.bc echo .\Obj\thcobro.OBJ .\Obj\fhcobro.OBJ .\Obj\thpago.OBJ .\Obj\fhpago.OBJ + >> b32.bc echo .\Obj\fdescu.OBJ .\Obj\imporpda.OBJ .\Obj\fimprec.OBJ .\Obj\rrangven.OBJ + >> b32.bc echo .\Obj\rclismov.OBJ + >> b32.bc echo .\Obj\asistere.OBJ .\Obj\eliminar.OBJ .\Obj\trecticl.OBJ + >> b32.bc echo .\Obj\frecticl.OBJ .\Obj\preciart.OBJ + >> b32.bc echo .\Obj\exportcc.OBJ .\Obj\tfamcoca.OBJ .\Obj\ffamcoca.OBJ .\Obj\TEXCEPCI.OBJ .\Obj\FEXCEPCI.OBJ, + >> b32.bc echo factuges.exe, + >> b32.bc echo factuges.map, + >> b32.bc echo $(FWDIR)\lib\twbrowse.Lib + >> b32.bc echo $(FWDIR)\lib\FiveH.lib $(FWDIR)\lib\FiveHC.lib + >> b32.bc echo $(HBDIR)\lib\hbrtl.lib + >> b32.bc echo $(HBDIR)\lib\hbvm.lib + >> b32.bc echo $(HBDIR)\lib\gtgui.lib + >> b32.bc echo $(HBDIR)\lib\hblang.lib + >> b32.bc echo $(HBDIR)\lib\hbmacro.lib + >> b32.bc echo $(HBDIR)\lib\hbrdd.lib + >> b32.bc echo $(HBDIR)\lib\rddntx.lib + >> b32.bc echo $(HBDIR)\lib\rddcdx.lib + >> b32.bc echo $(HBDIR)\lib\rddfpt.lib + >> b32.bc echo $(HBDIR)\lib\hbsix.lib + >> b32.bc echo $(HBDIR)\lib\hbdebug.lib + >> b32.bc echo $(HBDIR)\lib\hbcommon.lib + >> b32.bc echo $(HBDIR)\lib\hbpp.lib + >> b32.bc echo $(HBDIR)\lib\hbwin.lib + >> b32.bc echo $(HBDIR)\lib\hbcpage.lib + >> b32.bc echo $(HBDIR)\lib\hbct.lib + >> b32.bc echo $(BCDIR)\lib\cw32.lib + >> b32.bc echo $(BCDIR)\lib\import32.lib + >> b32.bc echo $(BCDIR)\lib\psdk\odbc32.lib + >> b32.bc echo $(BCDIR)\lib\psdk\nddeapi.lib + >> b32.bc echo $(BCDIR)\lib\psdk\iphlpapi.lib + >> b32.bc echo $(BCDIR)\lib\psdk\msimg32.lib + >> b32.bc echo $(BCDIR)\lib\psdk\rasapi32.lib + >> b32.bc echo $(BCDIR)\lib\psdk\psapi.lib + >> b32.bc echo $(HBDIR)\lib\hbpcre.lib + >> b32.bc echo $(HBDIR)\lib\hbcplr.lib + >> b32.bc echo $(HBDIR)\lib\hbziparc.lib + >> b32.bc echo $(HBDIR)\lib\hbmzip.lib + >> b32.bc echo $(HBDIR)\lib\minizip.lib + >> b32.bc echo $(HBDIR)\lib\hbzlib.lib + >> b32.bc echo $(HBDIR)\lib\xhb.lib + >> b32.bc echo $(HBDIR)\lib\png.lib, >> b32.bc IF EXIST FactuGes.res echo FactuGes.res >> b32.bc $(BCDIR)\bin\ilink32 -Gn -aa -Tpe -s -v @b32.bc del b32.bc .PRG.OBJ: $(HBDIR)\bin\harbour $< /N /m /es2 /gc1 /Oobj\ /I$(FWDIR)\include;$(HBDIR)\include #$(HBDIR)\bin\harbour $< /L /N /Oobj\ /I$(FWDIR)\include;$(HBDIR)\include $(BCDIR)\bin\bcc32 -c -tWM -I$(HBDIR)\include -oobj\$& obj\$&.c .C.OBJ: echo -c -tWM -D__HARBOUR__ -DHB_API_MACROS > tmp2 echo -I$(HBDIR)\include;$(FWDIR)\include >> tmp2 $(BCDIR)\bin\bcc32 -oobj\$& @tmp2 $&.c del tmp2 Gracias y un saludo <!-- s:-) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":-)" title="Smile" /><!-- s:-) -->
make de Borland no me compila los ficheros modificados
Intenta: En el inicio del archivo poner: [code=fw:3p9ixii7]<div class="fw" id="{CB}" style="font-family: monospace;"><br />@<span style="color: #00C800;">If</span> Exist *.Exe &nbsp; &nbsp; &nbsp; &nbsp;Del *.EXE<br />@<span style="color: #00C800;">If</span> Exist *.Obj &nbsp; &nbsp; &nbsp; &nbsp;Del *.Obj<br />@<span style="color: #00C800;">If</span> Exist *.Log &nbsp; &nbsp; &nbsp; &nbsp;Del *.Log<br />@<span style="color: #00C800;">If</span> Exist *.Ppo &nbsp; &nbsp; &nbsp; &nbsp;Del *.Ppo<br />@<span style="color: #00C800;">If</span> Exist *.C &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Del *.C<br />@<span style="color: #00C800;">If</span> Exist *.Map &nbsp; &nbsp; &nbsp; &nbsp;Del *.Map<br />&nbsp;</div>[/code:3p9ixii7]
make error after upgating to MacOs Catalina
Hello group, Last week I updated my Macboork to MacOs 10.15 (Catalina). Now when I try to compile my program I get an error that my path is not set correctly: [code=fw:jepkmp7u]<div class="fw" id="{CB}" style="font-family: monospace;">Symbol not found: _OBJC_IVAR_$_NSFont._fFlags Referenced <span style="color: #0000ff;">from</span>: /Applications/Xcode.app/Contents/SharedFrameworks/DVTDocumentation.framework/Versions/A/../../../../SharedFrameworks/DVTKit.framework/Versions/A/DVTKit<br />  Expected in: /System/<span style="color: #0000ff;">Library</span>/Frameworks/AppKit.framework/Versions/C/AppKit<br /> in /Applications/Xcode.app/Contents/SharedFrameworks/DVTDocumentation.framework/Versions/A/../../../../SharedFrameworks/DVTKit.framework/Versions/A/DVTKit<br />make: <span style="color: #000000;">error</span>: <span style="color: #000000;">unable</span> <span style="color: #0000ff;">to</span> locate xcodebuild, please make sure the path <span style="color: #0000ff;">to</span> the Xcode <span style="color: #0000ff;">folder</span> is set correctly!<br />make: <span style="color: #000000;">error</span>: <span style="color: #000000;">You</span> can set the path <span style="color: #0000ff;">to</span> the Xcode <span style="color: #0000ff;">folder</span> using /usr/bin/xcode-<span style="color: #0000ff;">select</span> -<span style="color: #00C800;">switch</span></div>[/code:jepkmp7u] I try to set the path using: [code=fw:jepkmp7u]<div class="fw" id="{CB}" style="font-family: monospace;">/usr/bin/xcode-<span style="color: #0000ff;">select</span> -s /Applications</div>[/code:jepkmp7u] This gives the next message: [code=fw:jepkmp7u]<div class="fw" id="{CB}" style="font-family: monospace;">xcode-<span style="color: #0000ff;">select</span>: <span style="color: #000000;">error</span>: --<span style="color: #00C800;">switch</span> must be run as root <span style="color: #000000;">&#40;</span>e.g. `sudo xcode-<span style="color: #0000ff;">select</span> --<span style="color: #00C800;">switch</span> <xcode_folder_path>`<span style="color: #000000;">&#41;</span>.</div>[/code:jepkmp7u] So I give next command: [code=fw:jepkmp7u]<div class="fw" id="{CB}" style="font-family: monospace;">sudo xcode-<span style="color: #0000ff;">select</span> --<span style="color: #00C800;">switch</span> /Applications</div>[/code:jepkmp7u] But the path is still not correct. What should I do
make error after upgating to MacOs Catalina
René, I have not installed Catalina yet. I am going to test it and also ask Manuel Alvarez who surely may have tested it already... A quick solution is coming, don't despair <!-- s:-) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":-)" title="Smile" /><!-- s:-) -->
make error after upgating to MacOs Catalina
Hello Antonio and Manuel, Thank you for looking into this problem. BTW, i am using xcode version 9 (version 9.4.1) because some users of my software use an older version of MacOs and they got an error when I compiled with xcode 10 (software not suitable for this version)
make error after upgating to MacOs Catalina
Steps to use OSX Catalina: 1. xcode-select --install After this FiveMac working fine! <!-- s:-) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":-)" title="Smile" /><!-- s:-) -->
make error after upgating to MacOs Catalina
Hello antonio, I tried this, but gives the same error: [code=fw:3ph12lr6]<div class="fw" id="{CB}" style="font-family: monospace;">make<br />dyld: <span style="color: #000000;">Symbol</span> not found: _OBJC_IVAR_$_NSFont._fFlags<br />  Referenced <span style="color: #0000ff;">from</span>: /Applications/Xcode.app/Contents/SharedFrameworks/DVTDocumentation.framework/Versions/A/../../../../SharedFrameworks/DVTKit.framework/Versions/A/DVTKit<br />  Expected in: /System/<span style="color: #0000ff;">Library</span>/Frameworks/AppKit.framework/Versions/C/AppKit<br /> in /Applications/Xcode.app/Contents/SharedFrameworks/DVTDocumentation.framework/Versions/A/../../../../SharedFrameworks/DVTKit.framework/Versions/A/DVTKit<br />make: <span style="color: #000000;">error</span>: <span style="color: #000000;">unable</span> <span style="color: #0000ff;">to</span> locate xcodebuild, please make sure the path <span style="color: #0000ff;">to</span> the Xcode <span style="color: #0000ff;">folder</span> is set correctly!<br />make: <span style="color: #000000;">error</span>: <span style="color: #000000;">You</span> can set the path <span style="color: #0000ff;">to</span> the Xcode <span style="color: #0000ff;">folder</span> using /usr/bin/xcode-<span style="color: #0000ff;">select</span> -<span style="color: #00C800;">switch</span><br /> </div>[/code:3ph12lr6] What next? Where do I find xcodebuild
make error after upgating to MacOs Catalina
René, Please try this: sudo xcode-select --switch /Library/Developer/CommandLineTools/ [url:1ovp4lyd]https&#58;//stackoverflow&#46;com/questions/19647788/git-error-unable-to-locate-xcodebuild-after-a-fresh-os-x-mavericks-upgrade/19649139[/url:1ovp4lyd]
make error after upgating to MacOs Catalina
Hello Antonio, YES, thank you. Back on track again.
make file for MinGW
Hi, I want to compile with MinGW, does anyone have a .mak file to compile? Thank you
make file for MinGW
FWH\samples\buildg.bat
make file for projects
Hi , After a long period , I returned to old project with Fwh + harbour/xHarbour + Bcc ( 5.8 or 6.3 ) . I have fwh 11.11 . Can you advice with which - harbour or xharbour - it's better to work at this time ? With old xharbour ( 0.99.7 ) I was working through .bc , in which direct all prgs , libs and etc . Now tried to do he same with new xharbour ( 1.2.1 ) . It return error : ENGEL.PRG(1) Error E0007 Unterminated string: 'Ⱦ' Please help , where I'm wrong ( publiching here bc file ) : [code=fw:33kouxb2]<div class="fw" id="{CB}" style="font-family: monospace;"><br />#BCC<br />VERSION=BCB<span style="color: #000000;">.01</span><br />!ifndef BCB<br />BCB = \bcc63<br />!<span style="color: #00C800;">endif</span><br /><br />!ifndef BHC<br />BHC = \a\xhrb<br /><span style="color: #00C800;">endif</span><br /><br />RECURSE= NO<br /><br />COMPRESS = NO<br />EXTERNALLIB = NO<br />XFWH = YES<br />FILESTOADD = <span style="color: #000000;">6</span><br />WARNINGLEVEL = &nbsp;<span style="color: #000000;">0</span><br />USERDEFINE =<br />USERINCLUDE =<br />FWH = \fwh<br />GUI = YES<br />MT = NO<br />OBJ = obj<br />PROJECT = engel.exe $<span style="color: #000000;">&#40;</span>PR<span style="color: #000000;">&#41;</span><br />OBJFILES = &nbsp;$<span style="color: #000000;">&#40;</span>OBJ<span style="color: #000000;">&#41;</span>\ENGEL.obj $<span style="color: #000000;">&#40;</span>OBJ<span style="color: #000000;">&#41;</span>\TEXCELS.obj $<span style="color: #000000;">&#40;</span>OBJ<span style="color: #000000;">&#41;</span>\FUNC.obj $<span style="color: #000000;">&#40;</span>OBJ<span style="color: #000000;">&#41;</span>\FUNC_DSG.obj $<span style="color: #000000;">&#40;</span>OBJ<span style="color: #000000;">&#41;</span>\FUNC_DT.obj $<span style="color: #000000;">&#40;</span>OBJ<span style="color: #000000;">&#41;</span>\TARRAY.obj $<span style="color: #000000;">&#40;</span>OB<span style="color: #000000;">&#41;</span><br />PRGFILES = &nbsp;ENGEL.PRG TEXCELS.PRG FUNC.PRG FUNC_DSG.PRG FUNC_DT.PRG TARRAY.PRG $<span style="color: #000000;">&#40;</span>PS<span style="color: #000000;">&#41;</span><br />OBJCFILES = $<span style="color: #000000;">&#40;</span>OBC<span style="color: #000000;">&#41;</span><br />CFILES = $<span style="color: #000000;">&#40;</span>CF<span style="color: #000000;">&#41;</span><br />RESFILES = engel<br />RESDEPEN = engel<br />TOPMODULE = engel.prg<br />LIBFILES = \fwh\lib\fivehx.lib \fwh\lib\fivehc.lib rtl.lib vm.lib gtgui.lib lang.lib macro.lib rdd.lib dbfntx.lib dbfcdx.lib dbffpt.lib hbsix.lib common.lib pp.lib codepage.lib pcrepos.lib ct.lib<br />DEFFILE =<br />HARBOURFLAGS =<br />CFLAG1 = &nbsp;-OS $<span style="color: #000000;">&#40;</span>CFLAGS<span style="color: #000000;">&#41;</span> -d -L\xhrb\lib;\fwh\lib -c -I -D__FLAT__<br />CFLAG2 = &nbsp;-I\xhrb\include;\bcc63\include<br />RFLAGS =<br />LFLAGS = -L\bcc63\lib\obj;\bcc63\lib;\xhrb\lib -Gn -M -m -s -Tpe -aa -L\xhrb\lib<br />IFLAGS =<br />LINKER = ilink32<br /><br />ALLOBJ = \bcc63\lib\c0w32.obj $<span style="color: #000000;">&#40;</span>OBJFILES<span style="color: #000000;">&#41;</span> $<span style="color: #000000;">&#40;</span>OBJCFILES<span style="color: #000000;">&#41;</span><br />ALLRES = $<span style="color: #000000;">&#40;</span>RESDEPEN<span style="color: #000000;">&#41;</span><br />ALLLIB = $<span style="color: #000000;">&#40;</span>LIBFILES<span style="color: #000000;">&#41;</span> \bcc63\lib\import32.lib \bcc63\lib\cw32.lib \bcc63\lib\psdk\nddeapi.lib \bcc63\lib\psdk\msimg32.lib \bcc63\lib\psdk\rasapi32.lib<br />.autodepend<br /><br />#COMMANDS<br />.cpp.obj:<br />\bcc63\BIN\bcc32 $<span style="color: #000000;">&#40;</span>CFLAG1<span style="color: #000000;">&#41;</span> $<span style="color: #000000;">&#40;</span>CFLAG2<span style="color: #000000;">&#41;</span> -o$* $**<br /><br />.c.obj:<br />\bcc63\BIN\bcc32 -I\xhrb\include $<span style="color: #000000;">&#40;</span>CFLAG1<span style="color: #000000;">&#41;</span> $<span style="color: #000000;">&#40;</span>CFLAG2<span style="color: #000000;">&#41;</span> -o$* $**<br /><br />.prg.obj:<br />\xhrb\bin\harbour -n -go -I\xhrb\include $<span style="color: #000000;">&#40;</span>HARBOURFLAGS<span style="color: #000000;">&#41;</span> -I\fwh\include -o$* $**<br /><br />.rc.res:<br />\bcc63\BIN\brcc32 $<span style="color: #000000;">&#40;</span>RFLAGS<span style="color: #000000;">&#41;</span> $<<br /><br />#BUILD<br /><br />$<span style="color: #000000;">&#40;</span>PROJECT<span style="color: #000000;">&#41;</span>: $<span style="color: #000000;">&#40;</span>CFILES<span style="color: #000000;">&#41;</span> $<span style="color: #000000;">&#40;</span>OBJFILES<span style="color: #000000;">&#41;</span> $<span style="color: #000000;">&#40;</span>RESDEPEN<span style="color: #000000;">&#41;</span> $<span style="color: #000000;">&#40;</span>DEFFILE<span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp; \bcc63\BIN\ilink32 @&&!<br />&nbsp; &nbsp; $<span style="color: #000000;">&#40;</span>LFLAGS<span style="color: #000000;">&#41;</span> +<br />&nbsp; &nbsp; $<span style="color: #000000;">&#40;</span>ALLOBJ<span style="color: #000000;">&#41;</span>, +<br />&nbsp; &nbsp; $<span style="color: #000000;">&#40;</span>PROJECT<span style="color: #000000;">&#41;</span>,, +<br />&nbsp; &nbsp; $<span style="color: #000000;">&#40;</span>ALLLIB<span style="color: #000000;">&#41;</span>, +<br />&nbsp; &nbsp; $<span style="color: #000000;">&#40;</span>DEFFILE<span style="color: #000000;">&#41;</span>, +<br />&nbsp; &nbsp; $<span style="color: #000000;">&#40;</span>ALLRES<span style="color: #000000;">&#41;</span><br />!<br />&nbsp;</div>[/code:33kouxb2] Many thanks in advance ! With best regards !
make file for projects
Please try to reduce the code to the minimum yet showing the problem. EMG
make file for projects
Rimantas, I have only one advice : try xmate . You need only one env-file . switching between harbour or xharbour is very easy. Frank
make file for xMate
<!-- m --><a class="postlink" href="http://forums.fivetechsoft.com/viewtopic.php?p=70684#70684">http://forums.fivetechsoft.com/viewtopi ... 0684#70684</a><!-- m -->
make file para MinGW
Hola, Quiero compilar con MinGW, ¿ Alguien tiene un archivo .mak para compilar ? Gracias
make file para MinGW
FWH\samples\buildg.bat
make file para hbmake com fwppc
Olá Alguem teria um exemplo de arquivo make para uso do hbmake com fwppc? Já tentei criar um a partir do zero mas surgem diversos erros na compilação. []'s Rogerio
make file para hbmake com fwppc
Rogerio, Aqui tienes un ejemplo funcionando de make para Microsoft: <!-- m --><a class="postlink" href="http://hyperupload.com/download/eb016d22/fwcemake.zip.html">http://hyperupload.com/download/eb016d2 ... e.zip.html</a><!-- m -->
make utility
I can not put all my code in 1 files . Can somebody guide me How to use make utility .
make utility
Ehab, Please review fwh\makes directory. There you have one make for Borland and another for Microsoft.
make utility
I fixed the path in test.rmk and those errors where found . E:\COMPILER\clipper\FWH\makes\bormake>if not exist obj md obj E:\COMPILER\clipper\FWH\makes\bormake>e:\compiler\cpp_lang\bcc55\bin\make -fmine.rmk MAKE Version 5.2 Copyright (c) 1987, 2000 Borland e:\compiler\clipper\harbour\bin\harbour .\alert.PRG /L /N /W /Oobj\ /Ie:\compiler\clipper\fwh\include;e:\compiler\clipper\harbour\include Harbour Compiler Alpha build 45.0 (Flex) Copyright 1999-2005, <!-- m --><a class="postlink" href="http://www.harbour-project.org/">http://www.harbour-project.org/</a><!-- m --> Compiling '.\alert.PRG'... Lines 29, Functions/Procedures 2 Generating C source output to 'obj\alert.c'... Done. e:\compiler\cpp_lang\bcc55\bin\bcc32 -c -tWM -Ie:\compiler\clipper\harbour\include -oobj\alert obj\alert.c Borland C++ 5.5.1 for Win32 Copyright (c) 1993, 2000 Borland obj\alert.c: e:\compiler\clipper\harbour\bin\harbour .\one.PRG /L /N /W /Oobj\ /Ie:\compiler\clipper\fwh\include;e:\compiler\clipper\harbour\include Harbour Compiler Alpha build 45.0 (Flex) Copyright 1999-2005, <!-- m --><a class="postlink" href="http://www.harbour-project.org/">http://www.harbour-project.org/</a><!-- m --> Compiling '.\one.PRG'... Lines 6, Functions/Procedures 1 Generating C source output to 'obj\one.c'... Done. e:\compiler\cpp_lang\bcc55\bin\bcc32 -c -tWM -Ie:\compiler\clipper\harbour\include -oobj\one obj\one.c Borland C++ 5.5.1 for Win32 Copyright (c) 1993, 2000 Borland obj\one.c: echo -c -tWM -D__HARBOUR__ -DHB_API_MACROS > tmp echo -Ie:\compiler\clipper\harbour\include;e:\compiler\clipper\fwh\include >> tmp e:\compiler\cpp_lang\bcc55\bin\bcc32 -oobj\two @tmp two.c Borland C++ 5.5.1 for Win32 Copyright (c) 1993, 2000 Borland TWO.C: del tmp echo off echo e:\compiler\cpp_lang\bcc55\bin\c0w32.obj + > b32.bc echo obj\alert.obj obj\one.obj obj\two.obj, + >> b32.bc echo alert.exe, + >> b32.bc echo alert.map, + >> b32.bc echo e:\compiler\clipper\fwh\lib\FiveH.lib e:\compiler\clipper\fwh\lib\FiveHC.lib + >> b32.bc echo e:\compiler\clipper\harbour\lib\rtl.lib + >> b32.bc echo e:\compiler\clipper\harbour\lib\vm.lib + >> b32.bc echo e:\compiler\clipper\harbour\lib\gtwin.lib + >> b32.bc echo e:\compiler\clipper\harbour\lib\lang.lib + >> b32.bc echo e:\compiler\clipper\harbour\lib\macro.lib + >> b32.bc echo e:\compiler\clipper\harbour\lib\rdd.lib + >> b32.bc echo e:\compiler\clipper\harbour\lib\dbfntx.lib + >> b32.bc echo e:\compiler\clipper\harbour\lib\dbfcdx.lib + >> b32.bc echo e:\compiler\clipper\harbour\lib\dbfdbt.lib + >> b32.bc echo e:\compiler\clipper\harbour\lib\debug.lib + >> b32.bc echo e:\compiler\clipper\harbour\lib\common.lib + >> b32.bc echo e:\compiler\clipper\harbour\lib\pp.lib + >> b32.bc echo e:\compiler\clipper\harbour\lib\codepage.lib + >> b32.bc rem Uncomment these two lines to use Advantage RDD rem echo e:\compiler\clipper\harbour\lib\rddads.lib + >> b32.bc rem echo e:\compiler\clipper\harbour\lib\Ace32.lib + >> b32.bc echo e:\compiler\cpp_lang\bcc55\lib\cw32.lib + >> b32.bc echo e:\compiler\cpp_lang\bcc55\lib\import32.lib + >> b32.bc echo e:\compiler\cpp_lang\bcc55\lib\psdk\odbc32.lib + >> b32.bc echo e:\compiler\cpp_lang\bcc55\lib\psdk\nddeapi.lib + >> b32.bc echo e:\compiler\cpp_lang\bcc55\lib\psdk\iphlpapi.lib + >> b32.bc echo e:\compiler\cpp_lang\bcc55\lib\psdk\rasapi32.lib, >> b32.bc IF EXIST Alert.res echo Alert.res >> b32.bc e:\compiler\cpp_lang\bcc55\bin\ilink32 -Gn -aa -Tpe -s @b32.bc Turbo Incremental Link 5.00 Copyright (c) 1997, 2000 Borland Error: Unresolved external '_hb_sxDeCrypt' referenced from E:\COMPILER\CLIPPER\HARBOUR\LIB\RDD.LIB|dbf1 Error: Unresolved external '_hb_sxPtoD' referenced from E:\COMPILER\CLIPPER\HARBOUR\LIB\RDD.LIB|dbf1 Error: Unresolved external '_hb_sxDtoP' referenced from E:\COMPILER\CLIPPER\HARBOUR\LIB\RDD.LIB|dbf1 Error: Unresolved external '_hb_sxEnCrypt' referenced from E:\COMPILER\CLIPPER\HARBOUR\LIB\RDD.LIB|dbf1 Error: Unresolved external '_HB_FUN_DBFFPT' referenced from E:\COMPILER\CLIPPER\HARBOUR\LIB\RDD.LIB|rddsys ** error 2 ** deleting Alert.exe
make utility
Ehab, You have to link hbsix.lib and dbffpt.lib too. These changes were implemented after the makes were developed.
make utility
What are the rules of making variable(Dialog) visible to main and sub-program such as public variable in clipper ? Also I faced that error in the sub-program Compiling '.\cust.PRG'... .\cust.PRG(16) Error E0030 Syntax error: "parse error at 'DIALOG'" .\cust.PRG(19) Error E0030 Syntax error: "parse error at '@'" .\cust.PRG(45) Error E0030 Syntax error: "parse error at '@'" .\cust.PRG(52) Error E0030 Syntax error: "parse error at '@'" .\cust.PRG(63) Error E0030 Syntax error: "parse error at '@'" .\cust.PRG(64) Error E0030 Syntax error: "parse error at '@'" .\cust.PRG(65) Error E0030 Syntax error: "parse error at '@'" .\cust.PRG(66) Error E0030 Syntax error: "parse error at '@'" .\cust.PRG(69) Error E0030 Syntax error: "parse error at '@'" .\cust.PRG(70) Error E0030 Syntax error: "parse error at '@'" .\cust.PRG(72) Error E0030 Syntax error: "parse error at '@'" .\cust.PRG(73) Error E0030 Syntax error: "parse error at '@'" .\cust.PRG(74) Error E0030 Syntax error: "parse error at '@'" .\cust.PRG(78) Error E0030 Syntax error: "parse error at 'DIALOG'" 14 errors No code generated ** error 1 ** deleting cust.OBJ function listcust()//cust.prg *----------------- local custDlg,oLbx,oRec *local oLbx,oRec select 1 USE cust INDEX ON cust->cu_acct TO cust SET INDEX TO cust GO TOP if RecCount() == 0 APPEND BLANK endif DEFINE DIALOG custDlg FROM 0,0 TO 45,128 TITLE "Customer Management" *oWnd:oClient:=oLbx @ 0, 1 SAY " &Customer List" OF custDlg @ 1, 1 LISTBOX oLbx FIELDS; cust->CU_ACCT,; cust->CU_NAME,; cust->cu_stre,; cust->cu_gove,; cust->cu_city,; cust->cu_coun,; cust->CU_phon,; cust->CU_fax,; cust->CU_MAN,; cust->CU_mobi,; cust->CU_appr; HEADERS "Account No.",; "NAME",; "Street",; "Governer",; "City",; "Country",; "Phone",; "Fax",; "Customer Man",; "Customer Mobile",; "Aprreviation"; ON CHANGE oLbx:Say( "Rec: " + cValToChar( RecNo() ) + "/" + ; cValToChar( RecCount() ) ); SIZE 480, 280 OF custDlg *FIELDSIZES 200,200,200,200,200,200,200,200; /* ON CHANGE oRec:SetText( "Rec: " + cValToChar( RecNo() ) + "/" + ; cValToChar( RecCount() ) )*/ @14,35 SAY oRec OF custDlg // Lets use different row colors oLbx:nClrText = { || SelColor( 3 ) } oLbx:nClrForeFocus = { || SelColor( 3 ) } // Uncomment this to quickly calculate the desired columns width // Right click with the mouse over the browse and you will // see the columns sizes! oLbx:bRClicked = { || oLbx:ShowSizes() } @ 17, 1 BUTTON "&New" OF custDlg SIZE 40, 12 ACTION Editcust( oLbx, .t. ) @ 17, 8 BUTTON "&Modify" OF custDlg SIZE 40, 12 ACTION Editcust( oLbx, .f. ) @ 17, 15 BUTTON "&Delete" OF custDlg SIZE 40, 12 ACTION Delrecord( oLbx ) @ 17, 22 BUTTON "&Search" OF custDlg SIZE 40, 12 ACTION SeekCust( oLbx ) @ 17, 29 BUTTON "&Print" OF custDlg ; ACTION oLbx:Report( "Customers Report", .t. ) ; // .t. --> wants preview SIZE 40, 12 @ 17, 36 BUTTON "&Exit" OF custDlg ACTION custDlg:End() SIZE 40, 12 @ 18, 1 BUTTON "&Order" OF custDlg ACTION ordermach(oLbx) SIZE 40, 12 @ 18, 8 BUTTON "&Filter" OF custDlg ACTION filtermach(oLbx) SIZE 40, 12 @ 18, 15 BUTTON "&Unfilter" OF custDlg ACTION Nonfiltermach(oLbx) SIZE 40, 12 ACTIVATE DIALOG custDlg USE return nil
make utility
Ehab, Please start new threads for new questions. Have you #include "FiveWin.ch" at the beginning ? Variables values may be public and they keep the values. A dialog (modal) ends when it is closed.
make utility
I faced that error after including in my sub-programs after including : #include "FiveWin.ch" #include "colors.ch" #include "Folder.ch" listcust() is the function of the sub-program called from the main program as action listcust() IF EXIST sitex.res echo sitex.res >> b32.bc e:\compiler\cpp_lang\bcc55\bin\ilink32 -Gn -aa -Tpe -s @b32.bc Turbo Incremental Link 5.00 Copyright (c) 1997, 2000 Borland Error: Unresolved external '_HB_FUN_SELCOLOR' referenced from E:\PROGRAMS\CLIPPER\FWH\SITEX\SITEX2\OBJ\CUST.OBJ Warning: Public symbol '_HB_FUN_LISTCUST' defined in both module E:\PROGRAMS\CLIPPER\FWH\SITEX\SITEX2\OBJ\SITEX.OBJ and E:\PROGRAMS\CLIPPER\FWH\SITEX\SITEX2\OBJ\CUST.OBJ ** error 2 ** deleting sitex.exe
make g++ y los archivos .o
buenas noches. Se que no es de Fivewin pero necesito que me ayuden en esto que no doy pie con bola. necesito que al compilar por medio de un makefile los OBJ se generen en una carpeta en particular y no en la carpeta de los .c [code=fw:1h4hhm9e]<div class="fw" id="{CB}" style="font-family: monospace;"><br />DIR:=src/<br />OBJ:=obj/<br /><br />g++ -c $<span style="color: #000000;">&#40;</span>DIR<span style="color: #000000;">&#41;</span>/test.c</div>[/code:1h4hhm9e] gracias.
make g++ y los archivos .o
Gustavo, DIR:=src/ OBJ:=obj/ g++ -c $(DIR)test.c -o$(OBJ)test.o
make g++ y los archivos .o
Hola Antonio, Aparentemente cuando usas los comodines: [code=fw:2vjzsnou]<div class="fw" id="{CB}" style="font-family: monospace;">d_src:=src<br />d_obj:= obj<br /><br />SRC:= $<span style="color: #000000;">&#40;</span>wildcard, &nbsp;$<span style="color: #000000;">&#40;</span>d_src<span style="color: #000000;">&#41;</span><span style="color: #B900B9;">/*.c))<br />OBJ:= $(substr,$(d_src),$(d_obj),(substr, .c, .o, $(SRC)))<br /><br />APP: $(OBJ)<br />&nbsp; &nbsp;g++ -o $@ $^<br /><br />%.o: %.c<br />&nbsp; &nbsp;g++ -c$^ -o$@<br /><br /></span></div>[/code:2vjzsnou] en la definicion de la regla $.o: $.c tanto el lado derecho como el izquierdo debe de decir lo mismo (exceptuando el .c y el .o) Si me das una mano por favor (antes que haga mi propio make) gracias. Gustavo
makefile de Borland genérico para múltiples PRGs
go.bat [code=fw:2ixxtfpf]<div class="fw" id="{CB}" style="font-family: monospace;"><span style="color: #00C800;">if</span> not exist obj md obj<br />c:\bcc582\bin\make -fone.mak</div>[/code:2ixxtfpf] one.mak [code=fw:2ixxtfpf]<div class="fw" id="{CB}" style="font-family: monospace;">HBDIR=c:\harbour<br />BCDIR=c:\bcc582<br />FWDIR=c:\fwh<br /><br />#change these paths as needed<br />.path.OBJ = .\obj<br />.path.PRG = .\<br />.path.CH  = $<span style="color: #000000;">&#40;</span>FWDIR<span style="color: #000000;">&#41;</span>\include;$<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\include<br />.path.C   = .\<br />.path.rc  = .\<br /><br />PRG =     \<br />.\one.prg   \<br />.\two.prg \<br />.\three.prg \<br />.\four.prg \<br />.\five.prg \<br />.\six.prg \<br />.\seven.prg \<br />.\eight.prg<br /><br />OBJ=$<span style="color: #000000;">&#40;</span>PRG:.prg=.obj<span style="color: #000000;">&#41;</span><br />OBJS=$<span style="color: #000000;">&#40;</span>OBJ:.\=.\obj\<span style="color: #000000;">&#41;</span><br /><br />PROJECT    :  one.exe<br /><br />one.exe  : $<span style="color: #000000;">&#40;</span>OBJS<span style="color: #000000;">&#41;</span> one.res<br />   echo off<br />   echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\c0w32.obj + > b32.bc<br />   echo $<span style="color: #000000;">&#40;</span>OBJS<span style="color: #000000;">&#41;</span>, + >> b32.bc<br />   echo one.exe, + >> b32.bc<br />   echo one.map, + >> b32.bc<br />   echo $<span style="color: #000000;">&#40;</span>FWDIR<span style="color: #000000;">&#41;</span>\lib\FiveH.lib $<span style="color: #000000;">&#40;</span>FWDIR<span style="color: #000000;">&#41;</span>\lib\FiveHC.lib + >> b32.bc<br />   echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hbrtl.lib + >> b32.bc<br />   echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hbvm.lib + >> b32.bc<br />   echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\gtgui.lib + >> b32.bc<br />   echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hblang.lib + >> b32.bc<br />   echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hbmacro.lib + >> b32.bc<br />   echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hbrdd.lib + >> b32.bc<br />   echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\rddntx.lib + >> b32.bc<br />   echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\rddcdx.lib + >> b32.bc<br />   echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\rddfpt.lib + >> b32.bc<br />   echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hbsix.lib + >> b32.bc<br />   echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hbdebug.lib + >> b32.bc<br />   echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hbcommon.lib + >> b32.bc<br />   echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hbpp.lib + >> b32.bc<br />   echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hbwin.lib + >> b32.bc<br />   echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hbcpage.lib + >> b32.bc<br />   echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hbct.lib + >> b32.bc<br />   echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hbcplr.lib + >> b32.bc<br />   echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\xhb.lib + >> b32.bc<br />   echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\png.lib + >> b32.bc<br />   echo $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\lib\hbzlib.lib + >> b32.bc<br /><br />   echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\cw32.lib + >> b32.bc<br />   echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\import32.lib + >> b32.bc<br />   echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\psdk\odbc32.lib + >> b32.bc<br />   echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\psdk\nddeapi.lib + >> b32.bc<br />   echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\psdk\iphlpapi.lib + >> b32.bc<br />   echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\psdk\msimg32.lib + >> b32.bc<br />   echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\psdk\rasapi32.lib, >> b32.bc<br /><br />   echo one.res >> b32.bc<br />   $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\bin\ilink32 -Gn -aa -Tpe -s @b32.bc<br />   del b32.bc<br /><br />.PRG.OBJ:<br />  $<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\bin\harbour $< /L /N /W /Oobj\ /I$<span style="color: #000000;">&#40;</span>FWDIR<span style="color: #000000;">&#41;</span>\include;$<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\include<br />  $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\bin\bcc32 -c -tWM -I$<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\include -oobj\$& obj\$&.c<br /><br />.C.OBJ:<br />  echo -c -tWM -D__HARBOUR__ -DHB_API_MACROS > tmp<br />  echo -I$<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\include;$<span style="color: #000000;">&#40;</span>FWDIR<span style="color: #000000;">&#41;</span>\include >> tmp<br />  $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\bin\bcc32 -oobj\$& @tmp $&.c<br />  del tmp<br /><br />one.res : <span style="color: #000000;">one</span>.rc<br />  $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\bin\brc32.exe -r one.rc</div>[/code:2ixxtfpf]
makefile de Borland genérico para múltiples PRGs
Antonio, si hubiera posibilidad de incluir en el .mak una directiva (#include "mis.prgs") o algo parecido que sustituyera a: [code=fw:1dqqlp1n]<div class="fw" id="{CB}" style="font-family: monospace;"><br />PRG = &nbsp; &nbsp; \<br />.\one.prg &nbsp; \<br />.\two.prg \<br />.\three.prg \<br />.\four.prg \<br />.\five.prg \<br />.\six.prg \<br />.\seven.prg \<br />.\eight.prg<br /><br />&nbsp;</div>[/code:1dqqlp1n] Sería mucho más genérico, no?
makefile de Borland genérico para múltiples PRGs
Usando xHarbour: [code=fw:jszwvavq]<div class="fw" id="{CB}" style="font-family: monospace;"><br />#Borland make sample, <span style="color: #000000;">&#40;</span>c<span style="color: #000000;">&#41;</span> FiveTech Software <span style="color: #000000;">2005</span><span style="color: #000000;">-2014</span> With xHarbour<br /><br />HDIRL=c:\XHB280714<br />BCDIR=c:\BCC582<br />FWDIR=c:\FWH1306<br />&nbsp;<br />#change these paths as needed<br />.path.OBJ = .\obj<br />.path.PRG = .\<br />.path.CH &nbsp;= $<span style="color: #000000;">&#40;</span>FWDIR<span style="color: #000000;">&#41;</span>\include;$<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\include<br />.path.C &nbsp; = .\<br />.path.rc &nbsp;= .\<br />&nbsp;<br />#important: <span style="color: #000000;">Use</span> Uppercase <span style="color: #00C800;">for</span> filenames extensions, in the <span style="color: #00C800;">next</span> two rules!<br />&nbsp;<br />PRG = &nbsp; &nbsp; &nbsp; &nbsp;\<br />.\TESTBRW3.PRG \<br />.\WBROWSE.PRG<br /><br /># Comentario<br />#REM ONE.PRG &nbsp; \<br />#REM TWO.PRG &nbsp; \<br />#REM THREE.PRG<br /><br />OBJ=$<span style="color: #000000;">&#40;</span>PRG:.prg=.obj<span style="color: #000000;">&#41;</span><br />OBJS=$<span style="color: #000000;">&#40;</span>OBJ:.\=.\obj\<span style="color: #000000;">&#41;</span><br />&nbsp;<br />C = &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;\<br />TESTBRW3.C &nbsp; &nbsp;\<br />WBROWSE.C<br />&nbsp;<br />PROJECT &nbsp; &nbsp;: <span style="color: #000000;">TESTBRW3</span>.exe<br />&nbsp;<br />TESTBRW3.exe : $<span style="color: #000000;">&#40;</span>PRG:.PRG=.OBJ<span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp;echo off<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\c0w32.obj &nbsp; &nbsp; &nbsp; &nbsp; + &nbsp;> b32.bc<br />&nbsp; &nbsp;echo OBJ\TESTBRW3.obj &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo OBJ\WBROWSE.obj, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo TESTBRW3.exe, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo TESTBRW3.map, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>FWDIR<span style="color: #000000;">&#41;</span>\lib\FiveHx.lib &nbsp; &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>FWDIR<span style="color: #000000;">&#41;</span>\lib\FiveHC.lib &nbsp; &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\rtl.lib &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\vm.lib &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\gtgui.lib &nbsp; &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\lang.lib &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\codepage.lib &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\macro.lib &nbsp; &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\rdd.lib &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\dbfntx.lib &nbsp; &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\dbfcdx.lib &nbsp; &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\dbffpt.lib &nbsp; &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\hbsix.lib &nbsp; &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\debug.lib &nbsp; &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\common.lib &nbsp; &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\pp.lib &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\pcrepos.lib &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\ct.lib &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\zlib.lib &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\hbzip.lib &nbsp; &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\libmisc.lib &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\tip.lib &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\png.lib &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp;<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\cw32.lib &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\import32.lib &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\psdk\odbc32.lib &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\psdk\nddeapi.lib &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\psdk\iphlpapi.lib + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\psdk\msimg32.lib &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\psdk\psapi.lib &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\psdk\rasapi32.lib, &nbsp;>> b32.bc<br />&nbsp;<br />&nbsp; &nbsp;<span style="color: #00C800;">IF</span> EXIST TESTBRW3.res &nbsp;echo TESTBRW3.res &nbsp; >> b32.bc<br />&nbsp; &nbsp; &nbsp; $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\bin\ilink32 -Gn -aa -Tpe -s @b32.bc<br /><br /># &nbsp;<span style="color: #00C800;">IF</span> EXIST WBROWSE.res echo WBROWSE.res >> b32.bc<br /># &nbsp; &nbsp; $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\bin\ilink32 -Gn -aa -Tpe -s @b32.bc<br />&nbsp;<br /># &nbsp; del b32.bc<br />&nbsp;<br />.PRG.OBJ:<br />&nbsp; $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\bin\harbour $< /L /N /W /Oobj\ /I$<span style="color: #000000;">&#40;</span>FWDIR<span style="color: #000000;">&#41;</span>\include;$<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\include<br />&nbsp; $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\bin\bcc32 -c -tWM -I$<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\include -oobj\$& obj\$&.c<br />&nbsp;<br />.C.OBJ:<br />&nbsp; <span style="color: #000000;">echo</span> -c -tWM -D__HARBOUR__ -DHB_API_MACROS > tmp<br />&nbsp; echo -I$<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\include;$<span style="color: #000000;">&#40;</span>FWDIR<span style="color: #000000;">&#41;</span>\include >> tmp<br />&nbsp; $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\bin\bcc32 -oobj\$& @tmp $&.c<br />&nbsp;<br />&nbsp; del tmp<br />&nbsp;<br />TESTBRW3.res : <span style="color: #000000;">TESTBRW3</span>.rc<br />&nbsp; $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\bin\brc32.exe -r TESTBRW3.rc<br />&nbsp;</div>[/code:jszwvavq] 
makefile de Borland genérico para múltiples PRGs
[quote="cnavarro":39idyonc]En el .bat buildh.bat del subdirectorio samples de Fwh, aparece un buen ejemplo de lo que preguntas ( las librerias TDolphin, aparecen comentadas )[/quote:39idyonc] ok. gracias
makefile de Borland genérico para múltiples PRGs
hola de nuevo. donde hay info de los parametros que se pueden incluir en un .mak? necesito saberlo para ver si puedo eliminar estas lineas: [code=fw:2boyiqgl]<div class="fw" id="{CB}" style="font-family: monospace;">#change these paths as needed<br />.path.OBJ = .\obj<br />.path.PRG = .\<br />.path.CH &nbsp;= $<span style="color: #000000;">&#40;</span>FWDIR<span style="color: #000000;">&#41;</span>\include;$<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\include<br />.path.C &nbsp; = .\<br />.path.rc &nbsp;= .\</div>[/code:2boyiqgl] y poner los .prg directamente asi: [code=fw:2boyiqgl]<div class="fw" id="{CB}" style="font-family: monospace;">PRG = &nbsp; &nbsp; \<br />C:\EJEMPLO\<span style="color: #000000;">1</span>.PRG<br />C:\EJEMPLO\<span style="color: #000000;">2</span>.PRG<br />C:\EJEMPLO\<span style="color: #000000;">3</span>.PRG<br />&nbsp;</div>[/code:2boyiqgl] GRACIAS.
makefile de Borland genérico para múltiples PRGs
Esoty haciendo una app simple que me genere este .mak una pregunta: en que parte sumo las .lib como ser tdolphin.lib, y las dll? gracias.
makefile de Borland genérico para múltiples PRGs
En el .bat buildh.bat del subdirectorio samples de Fwh, aparece un buen ejemplo de lo que preguntas ( las librerias TDolphin, aparecen comentadas )
makefile de Borland genérico para múltiples PRGs
[quote="goosfancito":2arrfwc6]hola de nuevo. donde hay info de los parametros que se pueden incluir en un .mak? necesito saberlo para ver si puedo eliminar estas lineas: [code=fw:2arrfwc6]<div class="fw" id="{CB}" style="font-family: monospace;">#change these paths as needed<br />.path.OBJ = .\obj<br />.path.PRG = .\<br />.path.CH  = $<span style="color: #000000;">&#40;</span>FWDIR<span style="color: #000000;">&#41;</span>\include;$<span style="color: #000000;">&#40;</span>HBDIR<span style="color: #000000;">&#41;</span>\include<br />.path.C   = .\<br />.path.rc  = .\</div>[/code:2arrfwc6] GRACIAS.[/quote:2arrfwc6] No deberías borrarlos, es más, ahí puedes definir la carpeta donde irán los ficheros producidos o tus sources y rcs para no tener que incluir los paths
makefile de Borland genérico para múltiples PRGs
Pero me fuerza a que los sources esten en el mismo directorio, y si necesito que utilice un source que esta en otro directorio? tenes skype? farameo si podes gracias.
makefile de Borland genérico para múltiples PRGs
Comenta esta linea [quote:1nrvn7wf] #.path.PRG = .\ [/quote:1nrvn7wf] pon los ficheros que necesitas con sus paths y pruébalo o inténtalo asi [quote:1nrvn7wf] .path.PRG = c; [/quote:1nrvn7wf] y los ficheros los defines asi [quote:1nrvn7wf] \MIPATH\MIFICHERO.PRG [/quote:1nrvn7wf] No uso Skype, lo siento, a ver si me hago una cuenta
makefile de Borland genérico para múltiples PRGs
Puedo incluir un .res en vez de un .rc? podrian explicarme como? gracias.
makefile de Borland genérico para múltiples PRGs
Aunque no me ha surgido nunca, prueba asi [quote:2mlrk19c] one.exe : $(OBJS) one.res otro.res [/quote:2mlrk19c] En el que otro.res es otro fichero que quieres añadir Esto es si lo tienes creado y no es el de la aplicacion Por otra parte: Si es el de la aplicacion que ya lo tienes creado [quote:2mlrk19c] one.exe : $(OBJS) one.res [/quote:2mlrk19c] y elimina del .mak [quote:2mlrk19c] one.res : one.rc $(BCDIR)\bin\brc32.exe -r one.rc [/quote:2mlrk19c]
makefile de Borland genérico para múltiples PRGs
gracias. Es que estoy haceindo una app practica para generar ese .mak y .bat y por eso tantas preguntas ya que nunca utilice un .mak. Hasta ahora va funcionando pero veo que tengo algunos errores al crear el script, una vez que tenga armado bien lo subo para poder compartirlo y que puedan ayudar con las modificaciones. Esto por ahora es para xharbour no puedo para harbour porque no tengo instalado harbour y por ende no puedo chequear que el script funcione. [url:3s3hoakb]http&#58;//1drv&#46;ms/1CAPNwg[/url:3s3hoakb] gracias.
makefile de Borland genérico para múltiples PRGs
Hace mucho, mucho tiempo que no uso XHarbour ( sólo lo probé cuando migré a 32 bits ) Anímate, y cambia, es mi consejo Es un dolor de muelas durante un par de dias, y luego coser y cantar
makefile de Borland genérico para múltiples PRGs
Karina. Tu script me tira este error: Fatal: Too many MAP file names: Z:\xh\fwh\lib\FiveHC.lib solo he cambiado los nombres de mi .prg. Podes darme una mano? gracias.
makefile de Borland genérico para múltiples PRGs
Hola. Antonio tendras uno generico tambien para xharbour? gracias.
makefile de Borland genérico para múltiples PRGs
[quote="goosfancito":1tsgdf0g]Karina. Tu script me tira este error: Fatal: Too many MAP file names: Z:\xh\fwh\lib\FiveHC.lib solo he cambiado los nombres de mi .prg. Podes darme una mano? gracias.[/quote:1tsgdf0g] Fatal: Too many MAP file names <!-- l --><a class="postlink-local" href="http://forums.fivetechsupport.com/viewtopic.php?f=3&t=5240&start=0">viewtopic.php?f=3&t=5240&start=0</a><!-- l --> <!-- m --><a class="postlink" href="http://fivetechsupport.com/forums/viewtopic.php?f=3&t=23867&start=0">http://fivetechsupport.com/forums/viewt ... 67&start=0</a><!-- m --> Acá compila bién. FWH13.06 salu2
makefile de Borland genérico para múltiples PRGs
Mejoras utilizando xHarbour: [code=fw:108zcaua]<div class="fw" id="{CB}" style="font-family: monospace;"><br />#Borland make sample, <span style="color: #000000;">&#40;</span>c<span style="color: #000000;">&#41;</span> FiveTech Software <span style="color: #000000;">2005</span><span style="color: #000000;">-2014</span> With xHarbour<br /><br />HDIRL=c:\XHB280714<br />BCDIR=c:\BCC582<br />FWDIR=c:\FWH1306<br />&nbsp;<br />#change these paths as needed<br />.path.OBJ = .\obj<br />.path.PRG = .\<br />.path.CH &nbsp;= $<span style="color: #000000;">&#40;</span>FWDIR<span style="color: #000000;">&#41;</span>\include;$<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\include<br />.path.C &nbsp; = .\<br />.path.rc &nbsp;= .\<br />&nbsp;<br />#important: <span style="color: #000000;">Use</span> Uppercase <span style="color: #00C800;">for</span> filenames extensions, in the <span style="color: #00C800;">next</span> two rules!<br />&nbsp;<br />PRG = &nbsp; &nbsp; &nbsp; &nbsp;\<br />.\TESTE.PRG \<br />.\<span style="color: #00C800;">DISPLAY</span>.PRG<br /><br /># Comentario<br />#REM ONE.PRG &nbsp; \<br />#REM TWO.PRG &nbsp; \<br />#REM THREE.PRG<br /><br />OBJ=$<span style="color: #000000;">&#40;</span>PRG:.prg=.obj<span style="color: #000000;">&#41;</span><br />OBJS=$<span style="color: #000000;">&#40;</span>OBJ:.\=.\obj\<span style="color: #000000;">&#41;</span><br />&nbsp;<br />C = &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;\<br />TESTE.C &nbsp; &nbsp;\<br /><span style="color: #00C800;">DISPLAY</span>.C<br />&nbsp;<br />PROJECT &nbsp; &nbsp;: <span style="color: #000000;">TESTE</span>.exe<br />&nbsp;<br />TESTE.exe : $<span style="color: #000000;">&#40;</span>PRG:.PRG=.OBJ<span style="color: #000000;">&#41;</span><br />&nbsp; &nbsp;echo off<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\c0w32.obj &nbsp; &nbsp; &nbsp; &nbsp; + &nbsp;> b32.bc<br />&nbsp; &nbsp;echo OBJ\TESTE.obj &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo OBJ\<span style="color: #00C800;">DISPLAY</span>.obj, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo TESTE.exe, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo TESTE.map, &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>FWDIR<span style="color: #000000;">&#41;</span>\lib\FiveHx.lib &nbsp; &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>FWDIR<span style="color: #000000;">&#41;</span>\lib\FiveHC.lib &nbsp; &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\rtl.lib &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\vm.lib &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\gtgui.lib &nbsp; &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\lang.lib &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\codepage.lib &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\macro.lib &nbsp; &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\rdd.lib &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\dbfntx.lib &nbsp; &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\dbfcdx.lib &nbsp; &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\dbffpt.lib &nbsp; &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\hbsix.lib &nbsp; &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\debug.lib &nbsp; &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\common.lib &nbsp; &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\pp.lib &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\pcrepos.lib &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\ct.lib &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\zlib.lib &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\hbzip.lib &nbsp; &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\libmisc.lib &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\tip.lib &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\lib\png.lib &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; + >> b32.bc<br />&nbsp;<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\cw32.lib &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\import32.lib &nbsp; &nbsp; &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\psdk\odbc32.lib &nbsp; + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\psdk\nddeapi.lib &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\psdk\iphlpapi.lib + >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\psdk\msimg32.lib &nbsp;+ >> b32.bc<br />&nbsp; &nbsp;echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\psdk\psapi.lib &nbsp; &nbsp;+ >> b32.bc<br /><br />&nbsp; &nbsp;<span style="color: #00C800;">IF</span> NOT EXIST TESTE.RES echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\psdk\rasapi32.lib >> b32.bc<br /><br />&nbsp; &nbsp;<span style="color: #00C800;">IF</span> EXIST TESTE.RES echo $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\lib\psdk\rasapi32.lib, &nbsp; &nbsp;>> b32.bc<br />&nbsp;<br />&nbsp; &nbsp;<span style="color: #00C800;">IF</span> EXIST TESTE.res &nbsp;echo TESTE.res &nbsp; >> b32.bc<br />&nbsp; &nbsp; &nbsp; $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\bin\ilink32 -Gn -aa -Tpe -s @b32.bc<br /><br /># &nbsp;<span style="color: #00C800;">IF</span> EXIST <span style="color: #00C800;">DISPLAY</span>.res echo <span style="color: #00C800;">DISPLAY</span>.res >> b32.bc<br /># &nbsp; &nbsp; $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\bin\ilink32 -Gn -aa -Tpe -s @b32.bc<br />&nbsp;<br /># &nbsp; del b32.bc<br />&nbsp;<br />.PRG.OBJ:<br />&nbsp; $<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\bin\harbour $< /L /N /W /Oobj\ /I$<span style="color: #000000;">&#40;</span>FWDIR<span style="color: #000000;">&#41;</span>\include;$<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\include<br />&nbsp; $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\bin\bcc32 -c -tWM -I$<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\include -oobj\$& obj\$&.c<br />&nbsp;<br />.C.OBJ:<br />&nbsp; <span style="color: #000000;">echo</span> -c -tWM -D__HARBOUR__ -DHB_API_MACROS > tmp<br />&nbsp; echo -I$<span style="color: #000000;">&#40;</span>HDIRL<span style="color: #000000;">&#41;</span>\include;$<span style="color: #000000;">&#40;</span>FWDIR<span style="color: #000000;">&#41;</span>\include >> tmp<br />&nbsp; $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\bin\bcc32 -oobj\$& @tmp $&.c<br />&nbsp;<br />&nbsp; del tmp<br />&nbsp;<br />TESTE.res : <span style="color: #00C800;">IF</span> EXIST TESTE.rc<br />&nbsp; $<span style="color: #000000;">&#40;</span>BCDIR<span style="color: #000000;">&#41;</span>\bin\brc32.exe -r TESTE.rc<br />&nbsp;</div>[/code:108zcaua]
makefile de Borland genérico para múltiples PRGs
B32.BC [code=fw:32fn6gdd]<div class="fw" id="{CB}" style="font-family: monospace;"><br />c:\BCC582\lib\c0w32.obj + <br />OBJ\TESTE.obj + <br />OBJ\<span style="color: #00C800;">DISPLAY</span>.obj, + <br />TESTE.exe, + <br />TESTE.map, + <br />c:\FWH1306\lib\FiveHx.lib + <br />c:\FWH1306\lib\FiveHC.lib + <br />c:\XHB280714\lib\rtl.lib + <br />c:\XHB280714\lib\vm.lib + <br />c:\XHB280714\lib\gtgui.lib + <br />c:\XHB280714\lib\lang.lib + <br />c:\XHB280714\lib\codepage.lib + <br />c:\XHB280714\lib\macro.lib + <br />c:\XHB280714\lib\rdd.lib + <br />c:\XHB280714\lib\dbfntx.lib + <br />c:\XHB280714\lib\dbfcdx.lib + <br />c:\XHB280714\lib\dbffpt.lib + <br />c:\XHB280714\lib\hbsix.lib + <br />c:\XHB280714\lib\debug.lib + <br />c:\XHB280714\lib\common.lib + <br />c:\XHB280714\lib\pp.lib + <br />c:\XHB280714\lib\pcrepos.lib + <br />c:\XHB280714\lib\ct.lib + <br />c:\XHB280714\lib\zlib.lib + <br />c:\XHB280714\lib\hbzip.lib + <br />c:\XHB280714\lib\libmisc.lib + <br />c:\XHB280714\lib\tip.lib + <br />c:\XHB280714\lib\png.lib + <br />c:\BCC582\lib\cw32.lib + <br />c:\BCC582\lib\import32.lib + <br />c:\BCC582\lib\psdk\odbc32.lib + <br />c:\BCC582\lib\psdk\nddeapi.lib + <br />c:\BCC582\lib\psdk\iphlpapi.lib + <br />c:\BCC582\lib\psdk\msimg32.lib + <br />c:\BCC582\lib\psdk\psapi.lib + <br />c:\BCC582\lib\psdk\rasapi32.lib, <br />TESTE.res<br />&nbsp;</div>[/code:32fn6gdd]
makefile de Borland genérico para múltiples PRGs
Ok Karinha, gracias, voy a probarlo.
making a installation package
Hello, Maybe this is not the place to ask this, but I try. My app is nearly finished and now I want to distribute it. I think I need to make a pkg file, but I don't know how. This is the requirement: [list:ujavy7ru]the app must be placed in the /program/ folder the database I want to put in the users/USERNAME/plantenkennis'/ folder so I can reach them with my app[/list:u:ujavy7ru] I think I need to use pkgbuild or or productbuild, but I don't know how to use all commands. I have read a lot on it on the internet, but now I am stuck (and hopeless <!-- s:cry: --><img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" /><!-- s:cry: --> ) Hope someone has a script example on how to do this.
making a installation package
René, Have a look at fivemac/setup/fivemac.pmproj
making a installation package
It seems as pmproj is deprecated Please review: [url:2ejj8nda]http&#58;//stackoverflow&#46;com/questions/11487596/making-os-x-installer-packages-like-a-pro-xcode-developer-id-ready-pkg[/url:2ejj8nda]
making a installation package
[url:36t20xgl]http&#58;//s&#46;sudre&#46;free&#46;fr/Software/Packages/about&#46;html[/url:36t20xgl]
making a installation package
Hello Antonio, I think packages is just what I need. With the online help I was able to build a pkg file. Thanks.
mamartin
Hola, Me gustaría saber si puedo trabajar con folders a partir de dialogos creados desde el fuente (no los tengo en el .rc) Otra cuestión, ¿Se pueden añadir barras de scroll vertical en una ventana o en un dialogo ?En caso de que se pueda, ¿me podrían mostrar como se haría? Muchas gracias.
mamartin
Revisa samples\TestFold.prg En cuanto a las barras de scroll, vamos a publicar pronto un nuevo build de FWPPC con esa capacidad.
mamartin
Hola! Me gustaría saber si hay alguna función que nos devuelva la versión del sistema operativo que esta instalado en nuestra Pocket PC. Muchas gracias.
mamartin
Miguel Angel, [code:34hioqd2] #include "FWCE&#46;ch" function Main&#40;&#41; local aVer &#58;= GetVersion&#40;&#41; MsgInfo&#40; "Windows Version &#58; " + Str&#40; aVer&#91; 1 &#93;, 3 &#41; + "&#46;" + ; AllTrim&#40; Str&#40; aVer&#91; 2 &#93;, 3 &#41; &#41; &#41; return nil [/code:34hioqd2]
mamartin
Muchas gracias
mamartin
de nada <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
manage with FIVEWIN your mod harbour megamenu
Hello friends, Now we can manage the megamenu inside our mod harbour newspager from a FIVEWIN program. If someone is interested in more detail, please post your questions. Best regards, Otto [img:vhwgqg4l]https&#58;//mybergland&#46;com/fwforum/megamenuvw&#46;gif[/img:vhwgqg4l]
manage with FIVEWIN your mod harbour megamenu
Hello friends, Now we manage the web page content with xBrowse. Data is from a DBF file. Best regards, Otto [img:1peiud9p]https&#58;//mybergland&#46;com/fwforum/webpagemanagement&#46;jpg[/img:1peiud9p] Set filter [img:1peiud9p]https&#58;//mybergland&#46;com/fwforum/webpagemanagementfilter&#46;jpg[/img:1peiud9p]