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class TransactionError(Exception): def __init__(self, message): self.message = message # Call the base class constructor with the parameters it needs super().__init__(message) class UserError(Exception): def __init__(self, message): self.message = message # Call the base class constructor with the parameters it needs super().__init__(message) class HackerError(Exception): def __init__(self, message, low_level=False, victim_chat_id=None): self.message = message self.low_level = low_level self.victim_chat_id = victim_chat_id # Call the base class constructor with the parameters it needs super().__init__(message) class AddressRecordError(Exception): def __init__(self, message): self.message = message # Call the base class constructor with the parameters it needs super().__init__(message) class MessageError(Exception): def __init__(self, message): self.message = message # Call the base class constructor with the parameters it needs super().__init__(message)
""" Python solution for challenge: "Tennis Game Points" To start the tests, type from CLI: python test_solution_sum_of_missing_numbers.py """ def tennis_game_points(score): # From call to points call_points = {"love": 0, "15": 1, "30": 2, "40": 3} # From string to list (using the separator "-") calls = score.split("-") # First player points points = call_points[calls[0]] # Second player points if calls[1] in call_points: # different score points += call_points[calls[1]] else: # same score points *= 2 # Total score return points
def e_sum(x, y): return x + y def e_sub(x, y): return x - y
s = set(); print(s, type(s)) s = set([1,2,3]); print(s, type(s)) s = set([1,2,3,2,1]); print(s, type(s)) s = {}; print(s, type(s))#dict s = {1,2,3,2,1}; print(s, type(s))
class EventRecorder(object): def __init__(self): super(EventRecorder, self).__init__() self.events = {} self.timestamp = 0 def record(self, event_name, **kwargs): assert event_name not in self.events, "Event {} already recorded".format(event_name) self.timestamp += 1 self.events[event_name] = Event(self.timestamp, kwargs) def __getitem__(self, event_name): return self.events[event_name] class Event(object): happened = True def __init__(self, timestamp, info): super(Event, self).__init__() self.timestamp = timestamp self.info = info
level = [ (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 0, 0, 0, 0, 0, 2, 1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), #0-2 (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), #3-5 (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 0, 0, 0, 0, 0, 2, 1), #6-8 (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), #9-11 (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), #12-14 (1, 0, 0, 0, 0, 0, 2, 1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), #15-17 (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), #18-20 (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 0, 0, 0, 0, 0, 2, 1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), #21-23 (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), #24-26 (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 0, 0, 1, 0, 1, 0, 1), #27-29 (1, 1 ,0 ,1 ,1 ,0 ,0 ,1), (0, 0, 0, 0, 0, 0, 0, 1), (1, 1, 0, 1, 1, 0, 0, 1), #30-32 (0, 0, 0, 0, 0, 0, 0 ,1), (1, 0, 0, 0, 0, 0, 0, 1), (1, 0, 0, 0, 0, 0, 0, 1), #33-35 (1, 0, 0, 0, 0, 0, 0, 0), (1, 0, 0, 0, 0, 0, 0 ,0), (0, 0, 0, 0, 0, 0, 0, 0), #36-38 (1, 0, 0, 1, 1, 1, 0, 1), (1, 0, 0, 1, 1, 1 ,0 ,1), (1, 0, 0, 0, 1, 1, 1, 1), #39-41 (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), #42-44 (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), #45-47 (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), #48-50 (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), #51-53 (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), #54-56 (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), #57-59 (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), #60-62 (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), #63-65 (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), #66-68 (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), (1, 1 ,1 ,1 ,1 ,1 ,1 ,1), #69-71 ]
# -*- coding: utf-8 -*- class ScraperError(Exception): pass
PYTHON = "python" CPP = "cpp" CSHARP = "csharp" JAVA = 'java' CHOICES = ( (PYTHON, 'Python3'), (CPP, 'C++'), (CSHARP, 'C#'), (JAVA, 'Java') )
# %% Building out get asset events limit = 50 collection_slug, token_id, ='gutter-cat-gang', None asset_contract_addresses, offset, only_opensea, auction_type, occurred_before, occurred_after = None, None, None, None, None, None account_address = None # initiatie query with limit: query = {"limit" : str(limit)} # Check if user provided value for each input parameter, if True, add parameter to query dictionary: # if on_sale: # query["on_sale"] = on_sale if collection_slug: query["collection_slug"] = collection_slug if token_id: query["token_id"] = token_id if asset_contract_addresses: query["asset_contract_addresses"] = asset_contract_addresses if offset: query["offset"] = str(offset) if occurred_before: query["occurred_before"] = pd.to_datetime(occurred_before) if occurred_after: query["occurred_after"] = pd.to_datetime(occurred_after) if account_address: query["account_address"] = account_address if only_opensea: query["only_opensea"] = only_opensea if auction_type: query["auction_type"] = auction_type # Create Header in API call w/ Personal API key (Private) headers = {"Accept": "application/json", "X-API-KEY": api_key} # Get API URL for Bundles: url = urls['asset_events'] # Query Opensea API response = requests.request("GET", url, headers=headers, params=query) raw_output = response.json() status_code = response.status_code # Check if Error Code returned in response: if status_code == 400 or status_code == 404: err_msg = raw_output output = [] else: # If not error in response, expand nested dictionaries in raw JSON format returned output_list = raw_output["asset_events"] output = pd.json_normalize( output_list, max_level=2, errors='ignore') err_msg = "Success" # %% # %% # %% PRIOR CODE TO DO MASS PULL FOR COLLECTIONS try: os.remove('events.xlsx') except: print('no file to delete') input_type = 'asset_events' try: for i in range(0, 100): querystring = { "collection_slug": "cool-cats-nft", "only_opensea" : "false", "offset" : "300", "limit" : "300", "event_type" : "created", } headers = {"Accept": "application/json", "X-API-KEY": api_key} url = urls[input_type] response = requests.request("GET", url, headers=headers, params=querystring) j = response.json() j = j[input_type] if i == 0: df_events_loop, df_asset_loop, df_from_loop, df_payment_loop = read_events(j) else: df_events_i, df_asset_i, df_from_i, df_payment_i = read_events(j) df_events_loop = pd.concat([df_events_loop, df_events_i]) df_asset_loop = pd.concat([df_asset_loop, df_asset_i]) df_from_loop = pd.concat([df_from_loop, df_from_i]) df_payment_loop = pd.concat([df_payment_loop, df_payment_i]) except: with pd.ExcelWriter('events.xlsx') as writer: df_events_loop.to_excel(writer, sheet_name='events') df_asset_loop.to_excel(writer, sheet_name='asset') df_from_loop.to_excel(writer, sheet_name='from') df_payment_loop.to_excel(writer, sheet_name='payment') with pd.ExcelWriter('events.xlsx') as writer: df_events_loop.to_excel(writer, sheet_name='events') df_asset_loop.to_excel(writer, sheet_name='asset') df_from_loop.to_excel(writer, sheet_name='from') df_payment_loop.to_excel(writer, sheet_name='payment')
class AWSCloudWatchAlarmPermissions: def get_permissions(self, resname, res): alarmname = self._get_property_or_default(res, "*", "AlarmName") alarmactions = self._get_property_or_default(res, None, "AlarmActions") insufficientdataactions = self._get_property_or_default(res, None, "InsufficientDataActions") okactions = self._get_property_or_default(res, None, "OKActions") self.permissions.add( resname=resname, lifecycle='Create', actions=[ 'cloudwatch:PutMetricAlarm' ], resources=[ 'arn:aws:cloudwatch:{}:{}:alarm:{}'.format(self.region, self.accountid, alarmname) ] ) if alarmname != "*": self.permissions.add( resname=resname, lifecycle='Create', actions=[ 'cloudwatch:DescribeAlarms' ], resources=[ 'arn:aws:cloudwatch:{}:{}:alarm:{}'.format(self.region, self.accountid, alarmname) ] ) createslr = False if alarmactions: for alarmaction in self._forcelist(alarmactions): if alarmaction.startswith("arn:aws:automate"): createslr = True if insufficientdataactions: for insufficientdataaction in self._forcelist(insufficientdataactions): if insufficientdataaction.startswith("arn:aws:automate"): createslr = True if okactions: for okaction in self._forcelist(okactions): if okaction.startswith("arn:aws:automate"): createslr = True if createslr: self.permissions.add( resname=resname, lifecycle='Create', actions=[ 'iam:CreateServiceLinkedRole' ], resources=[ 'arn:aws:iam::{}:role/aws-service-role/events.amazonaws.com/AWSServiceRoleForCloudWatchEvents'.format(self.accountid) ], conditions={ 'StringEquals': { 'iam:AWSServiceName': 'events.amazonaws.com' } } ) self.permissions.add( resname=resname, lifecycle='Delete', actions=[ 'cloudwatch:DeleteAlarms' ], resources=[ 'arn:aws:cloudwatch:{}:{}:alarm:{}'.format(self.region, self.accountid, alarmname) ] )
""" Configurations for local development and production """ class Config: """ Standard configurations """ DEBUG = False class DevelopmentConfig(Config): """ Configuration for local development """ FLASK_PORT = 5000 FLASK_HOST = '0.0.0.0' class ProductionConfig(Config): """ Configuration for production """ class TestConfig(Config): """ Configuration for production """ DEBUG = True FLASK_PORT = 5000 FLASK_HOST = '0.0.0.0'
"""import nltk import re #import numpy as np #import pandas as pd from nltk.corpus import stopwords from nltk.stem import * #from textblob.classifiers import NaiveBayesClassifier #from sklearn.cross_validation import KFold from nltk.classify.naivebayes import NaiveBayesClassifier #from llda import LLDA #from word_prob_dist import word_distribution from optparse import OptionParser # In[3]: ''' Reading the Dataset (ISEAR Dataset) ''' Data = pd.read_csv('my_table.csv',header=None) ''' 36 - Class Label 40 - Sentence ''' # In[4]: ''' Emotion Labels ''' emotion_labels = ['joy', 'fear', 'anger', 'sadness', 'disgust', 'shame', 'guilt'] # In[5]: ''' Negation words ''' negation_words = ['not', 'neither', 'nor', 'but', 'however', 'although', 'nonetheless', 'despite', 'except', 'even though', 'yet'] # In[6]: ''' Returns a list of all corresponding class labels ''' def class_labels(emotions): labels = [] labelset = [] for e in emotions: labels.append(e) labelset.append([e]) return labels, labelset # In[7]: ''' Removes unnecessary characters from sentences ''' def removal(sentences): sentence_list = [] count = 0 for sen in sentences: count += 1 # print count # print sen # print type(sen) s = nltk.word_tokenize(sen) characters = ["Γ‘", "\xc3", "\xa1", "\n", ",", "."] new = ' '.join([i for i in s if not [e for e in characters if e in i]]) sentence_list.append(new) return sentence_list # In[8]: ''' POS-TAGGER, returns NAVA words ''' def pos_tag(sentences): tags = [] #have the pos tag included nava_sen = [] for s in sentences: s_token = nltk.word_tokenize(s) pt = nltk.pos_tag(s_token) nava = [] nava_words = [] for t in pt: if t[1].startswith('NN') or t[1].startswith('JJ') or t[1].startswith('VB') or t[1].startswith('RB'): nava.append(t) nava_words.append(t[0]) tags.append(nava) nava_sen.append(nava_words) return tags, nava_sen # In[9]: ''' Performs stemming ''' def stemming(sentences): sentence_list = [] sen_string = [] sen_token = [] stemmer = PorterStemmer() # i = 0 for sen in sentences: # print i, # i += 1 st = "" for word in sen: word_l = word.lower() if len(word_l) >= 3: st += stemmer.stem(word_l) + " " sen_string.append(st) w_set = nltk.word_tokenize(st) sen_token.append(w_set) w_text = nltk.Text(w_set) sentence_list.append(w_text) return sentence_list, sen_string, sen_token # In[10]: ''' Write to file ''' def write_to_file(filename, text): o = open(filename,'w') o.write(str(text)) o.close() # In[11]: ''' Creating the dataframe ''' def create_frame(Data): emotions = Data[36] sit = Data[40] labels, labelset = class_labels(emotions[1:]) sent = removal(sit[1:]) nava, sent_pt = pos_tag(sent) sentences, sen_string, sen_token = stemming(sent_pt) frame = pd.DataFrame({0 : labels, 1 : sentences, 2 : sen_string, 3 : sen_token, 4 : labelset}) return frame # In[12]: c = create_frame(Data) # In[20]: ''' Reads the emotion representative words file ''' def readfile(filename): f = open(filename,'r') representative_words = [] for line in f.readlines(): characters = ["\n", " ", "\r", "\t"] new = ''.join([i for i in line if not [e for e in characters if e in i]]) representative_words.append(new) return representative_words # In[21]: ''' Makes a list of all words semantically related to an emotion and Stemming ''' def affect_wordlist(words): affect_words = [] stemmer = PorterStemmer() for w in words: w_l = w.lower() word_stem = stemmer.stem(w_l) if word_stem not in affect_words: affect_words.append(word_stem) return affect_words # In[22]: ''' Creating an emotion wordnet ''' def emotion_word_set(emotions): word_set = {} for e in emotions: representative_words = readfile(e) wordlist = affect_wordlist(representative_words) word_set[e] = wordlist return word_set # In[23]: ''' Lexicon based approach - Check for lexicons ''' def lexicon_based(sentences, word_set): text_vector = [] for sen in sentences: s_vector = [] for word in sen: w_vector = {} for emo in word_set: if word in word_set[emo]: # print word try: if emo not in w_vector[word]: w_vector[word].append(emo) except KeyError: w_vector[word] = [emo] if w_vector: s_vector.append(w_vector) if not s_vector: text_vector.append(s_vector) else: text_vector.append(s_vector) return text_vector # In[24]: ''' Lexicon based approach - Classify based on lexicons ''' def classify_lexicon(text_vector, labels, emotion_labels): count = 0 total = 0 for j in range(len(text_vector)): sen = text_vector[j] sen_emo = np.empty(len(emotion_labels)) sen_emo.fill(0) if sen: total += 1 w_emo = [] for word in sen: emotions = word.values()[0][0] # print emotions, type(emotions), j w_emo.append(emotions) i = emotion_labels.index(emotions) sen_emo[i] += 1 # print sen_emo winner = np.argwhere(sen_emo == np.amax(sen_emo)) indices = winner.flatten().tolist() for i in indices: if emotion_labels[i] == labels[j]: count += 1 break # else: # print j, text_vector[j] accuracy = count/len(text_vector) tot_accuracy = count/total return accuracy, tot_accuracy # In[25]: e = emotion_word_set(emotion_labels) l = lexicon_based(c[1],e) a, b = classify_lexicon(l, c[0], emotion_labels) # In[26]: ''' Calculate pmi ''' def pmi(x, y, sentences): count_x = 1 count_y = 1 count_xy = 1 for sen in sentences: if x and y in sentences: count_xy += 1 count_x += 1 count_y += 1 if x in sentences: count_x += 1 if y in sentences: count_y += 1 result = count_xy/(count_x * count_y) return result # In[27]: print a*100, '%' print b*100, "%" # In[ ]: # In[20]: ''' Getting synonyms from wordnet synsets ''' from nltk.corpus import wordnet as wn jw = wn.synsets('shame') for s in jw: v = s.name() print wn.synset(v).lemma_names() # In[28]: ''' Creating training/testing set for Naive Bayes classifier TextBlob ''' def create_dataset_textblob(sentences, emotions): train = [] sen = [] emo = [] for s in sentences: sen.append(s) for e in emotions: emo.append(e) for i in range(len(sen)): s = sen[i] e = emo[i] train.append((str(s), e)) return train # In[29]: ''' Testing for Naive Bayes Classifier ''' def testing(cl, test): print cl.classify('angry') for s, e in test: r = cl.classify(s) print s, e, r if r == e: print "*" # In[30]: ''' Create dataset for nltk Naive Bayes ''' def create_data(sentence, emotion): data = [] for i in range(len(sentence)): sen = [] for s in sentence[i]: sen.append(str(s)) emo = emotion[i] data.append((sen, emo)) return data # In[31]: ''' Get all words in dataset ''' def get_words_in_dataset(dataset): all_words = [] for (words, sentiment) in dataset: all_words.extend(words) return all_words # In[32]: ''' Getting frequency dist of words ''' def get_word_features(wordlist): wordlist = nltk.FreqDist(wordlist) word_features = wordlist.keys() return word_features # In[33]: ''' Extacting features ''' def extract_features(document): document_words = set(document) features = {} for word in word_features: features['contains(%s)' % word] = (word in document_words) return features # In[34]: ''' Create test data ''' def create_test(sentence, emotion): data = [] sen = [] emo = [] for s in sentence: sen.append(str(s)) for e in emotion: emo.append(e) for i in range(len(sen)): temp = [] temp.append(sen[i]) temp.append(emo[i]) data.append(temp) return data # In[35]: ''' Classifier ''' def classify_dataset(data): return classifier.classify(extract_features(nltk.word_tokenize(data))) # In[36]: ''' Get accuracy ''' def get_accuracy(test_data, classifier): total = accuracy = float(len(test_data)) for data in test_data: if classify_dataset(data[0]) != data[1]: accuracy -= 1 print('Total accuracy: %f%% (%d/20).' % (accuracy / total * 100, accuracy)) # # In[37]: # # Create training and testing data # sen = c[3] # emo = c[0] # l = len(c[3]) # limit = (9*l)//10 # sente = c[2] # Data = create_data(sen[:limit], emo[:limit]) # test_data = create_test(sente[limit:], emo[limit:]) # # In[38]: # # extract the word features out from the training data # word_features = get_word_features( get_words_in_dataset(Data)) # # In[39]: # # get the training set and train the Naive Bayes Classifier # training_set = nltk.classify.util.apply_features(extract_features, Data) # classifier = NaiveBayesClassifier.train(training_set) # # In[40]: # get_accuracy(test_data, classifier) # In[19]: b = word_distribution(emotion_labels,c[1],c[0]) o = open('emotion_words.txt','w') o.write(str(b)) o.close() # In[ ]: """
#!/usr/bin/env python3 distro={ } library=[] distro["name"]="RedHat" distro["versions"]=["4.0","5.0","6.0","7.0","8.0"] library.append(distro.copy()) distro["name"]="Suse" distro["versions"]=["10.0","11.0","15.0","42.0"] library.append(distro.copy()) print(library)
class Method(): def __init__(self): self.methodDefinition = None self.locals = [] self.instructions = [] self.maxStack = -1 self.returnType = None self.parameters = [] self.attributes = []
class Elevator: occupancy_limit = 8 def __init__(self, occupants): if occupants > self.occupancy_limit: print("The maximum occupancy limit has been exceeded." f" {occupants - self.occupancy_limit} occupants must exit the elevator.") self.occupants = occupants elevator1 = Elevator(6) print("Elevator 1 occupants:", elevator1.occupants) elevator2 = Elevator(10) print("Elevator 2 occupants:", elevator2.occupants)
first = ['Aousnik', 'Ronodeep', 'Anirban'] last = ['Gupta', 'Gupta', 'Chaudhuri'] names = zip(first, last) # joins the first and last list in the tuples 'names' for a, b in names: print(a, b) ''' this function just basically makes a list of tuples like: [('Aousnik', 'Gupta'), ('Ronodeep', Gupta), ('Anirban', 'Chaudhuri')] just like tuples '''
# SPDX-FileCopyrightText: 2019 Nicholas Tollervey, written for Adafruit Industries # # SPDX-License-Identifier: MIT """A simple directory based Python module that's missing metadata.""" def hello(): """A hello function""" return "Hello, World!"
# x = 5 # y = 10 # z = 20 # x, y, z = 5, 16, 20 # x, y = y, x # x += 5 #x = x + 5 # x -= 5 #x = x - 5 # x *= 5 #x = x * 5 # x /= 5 #x = x / 5 # x %= 5 #x = x % 5 # y //= 5 #y = y // 5 # y **= z #y = y ** z values = 1, 2, 3, 4, 5 print(values) print(type(values)) x, y, *z = values print(x, y, z) print(x, y, z[1])
hght = 420 wdth = 1188 #size(1188,420) #define window size - doesnt work unless in setup inix = int(random(10,50)) #define x as first value for loop iniy1 = int(random(0,hght)) #define y1 as random between 0 and 420=height, no global value yet #iniy2 = iniy1 iniy2 = int(random(0,hght)) #define y2 ---"--- , start values for first line while iniy1 == iniy2 : iniy2 = int(random(0,hght)) #iniy1 and iniy2 shouldnt be the same value cnt = 0 #define count and assign value 0 x = 0 isw = int(random (1,3)) #initial strokeweight random x_values=[] #create a list to hold the x values y_values=[] #create a list to hold the y values def setup(): global x background(255) #white bg (RGB) stroke(0) #black stroke size(wdth,hght) #define window size x= inix strokeWeight(isw) line(inix, iniy1, inix, iniy2) #draws the initial vertical line x_values.append(inix) x_values.append(inix) y_values.append(iniy1) y_values.append(iniy2) print("X",x_values,"Y", y_values) #while cnt =< hour(): def draw(): # delay(2000) global x, inix, cnt, isw y=year() mo=month() d=day() h=hour() m=minute() s=second() timeframe = str(str(y)+"-"+str(mo)+"-"+str(d)+"-"+str(h)+":"+str(m)+":"+str(s)) # print(timeframe) while cnt<= second(): loop() cnt=cnt+1 print ('count', cnt) colorMode(HSB, 255) #set color mode to HSB - max value = 255 hu= int(random(0,255)) #random color sa= int(random(150,255)) br= int(random(150,255)) op= int(random(50,200)) stroke(hu,255,50,) y1= int(random(0,height)) x1= int(random(inix, width)) x_values.append(x1) y_values.append(y1) print("X",x_values,"Y", y_values) fill(hu,sa,br,op) strokeWeight(isw) #define width of stroke beginShape() vertex(x_values[-3], y_values[-3]) vertex(x_values[-2], y_values[-2]) vertex(x_values[-1], y_values[-1]) vertex(x_values[-3], y_values[-3]) endShape() #saveFrame("1-4-####.png") def mousePressed(): noLoop() #Holding down the mouse activates looping def mouseReleased(): loop() #Releasing the mouse stops looping draw()
class InvalidWithdrawal(Exception): pass raise InvalidWithdrawal("You don't have $50 in your account")
n1 = float(input('Primeira nota do aluno:')) n2 = float(input('Segunda nota do aluno:')) n3 = float(input('Terceira nota do aluno:')) m = (n1 + n2 + n3) / 3 print('A mΓ©dia entre {:.1f} e {:.1f} e {:.1f} Γ© de {:.1f}'.format(n1, n2, n3, m))
speed_light_si = 299792458.0 electron_mass_si = 9.10938215e-31 elementary_charge_si = 1.602176487e-19 mu_0_si = 4.0*math.pi*1e-7 epsilon_0_si = 1.0/(mu_0_si*speed_light_si**2) planck_si = 6.62606896e-34 hbar_si = planck_si / (2.0 * math.pi) fine_structure_si = elementary_charge_si**2/(4.0*math.pi*epsilon_0_si*hbar_si*speed_light_si) metre = electron_mass_si*speed_light_si*fine_structure_si/hbar_si barn = metre*metre*1.0e-28 millibarn = barn*1.0e-3 joule = 1.0/(fine_structure_si**2*electron_mass_si*speed_light_si**2) hertz = planck_si*joule megahertz = hertz*1e6 def efg_to_Cq(efg, s): # Magic constants to convert from millibarns to a.u. and then back to MHz if s in Q_iso: return sorted_evals(efg)[0] * (Q_common[s] * millibarn) / megahertz else: return None def efg_to_Cq_isotope(efg, species, isotope): # Magic constants to convert from millibarns to a.u. and then back to MHz return sorted_evals(efg)[0] * (Q[(species, isotope)] * millibarn) / megahertz def val_to_Cq(ev, s): if s in Q_iso: return ev * Q_common[s] * millibarn / megahertz else: return ev def K_to_J(K, s1, s2): # More magic constants. Should make a proper atomic unit conversion function return (K + K.T)/2.0 * gamma_common[s1] * gamma_common[s2] * 1.05457148e-15 / (2*math.pi) def K_to_J_iso(K, s1, iso1, s2, iso2): return (K + K.T)/2.0 * gamma[(s1,iso1)] * gamma[(s2,iso2)] * 1.05457148e-15 / (2*math.pi) # Nuclear gyromagnetic ratios, from constants.f90, source IUPAC Recommendations 2001, Robin K. Harris et al gamma={('H', 1): 26.7522128e7, ('H', 2): 4.10662791e7, ('H', 3): 28.5349779e7, ('He', 3): -20.3801587e7, ('Li', 6): 3.9371709e7, ('Li', 7): 10.3977013e7, ('Be', 9): -3.759666e7, ('B', 10): 2.8746786e7, ('B', 11): 8.5847044e7, ('C', 13): 6.728284e7, ('N', 14): 1.9337792e7, ('N', 15): -2.71261804e7, ('O', 17): -3.62808e7, ('F', 19): 25.18148e7, ('Ne', 21): -2.11308e7, ('Na', 23): 7.0808493e7, ('Mg', 25): -1.63887e7, ('Al', 27): 6.9762715e7, ('Si', 29): -5.3190e7, ('P', 31): 10.8394e7, ('S', 33): 2.055685e7, ('Cl', 35): 2.624198e7, ('Cl', 37): 2.184368e7, ('K', 39): 1.2500608e7, ('K', 40): -1.5542854e7, ('K', 41): 0.68606808e7, ('Ca', 43): -1.803069e7, ('Sc', 45): 6.5087973e7, ('Ti', 47): -1.5105e7, ('Ti', 49): -1.51095e7, ('V', 50): 2.6706490e7, ('V', 51): 7.0455117e7, ('Cr', 53): -1.5152e7, ('Mn', 55): 6.6452546e7, ('Fe', 57): 0.8680624e7, ('Co', 59): 6.332e7, ('Ni', 61): -2.3948e7, ('Cu', 63): 7.1117890e7, ('Cu', 65): 7.60435e7, ('Zn', 67): 1.676688e7, ('Ga', 69): 6.438855e7, ('Ga', 71): 8.181171e7, ('Ge', 73): -0.9360303e7, ('As', 75): 4.596163e7, ('Se', 77): 5.1253857e7, ('Br', 79): 6.725616e7, ('Br', 81): 7.249776e7, ('Kr', 83): -1.03310e7, ('Rb', 85): 2.5927050e7, ('Rb', 87): 8.786400e7, ('Sr', 87): -1.1639376e7, ('Y', 89): -1.3162791e7, ('Zr', 91): -2.49743e7, ('Nb', 93): 6.5674e7, ('Mo', 95): 1.751e7, ('Mo', 97): -1.788e7, ('Tc', 99): 6.046e7, ('Ru', 99): -1.229e7, ('Rh', 103): -0.8468e7, ('Pd', 105): -1.23e7, ('Ag', 107): -1.0889181e7, ('Ag', 109): -1.2518634e7, ('Cd', 111): -5.6983131e7, ('Cd', 113): -5.9609155e7, ('In', 113): 5.8845e7, ('In', 115): 5.8972e7, ('Sn', 115): -8.8013e7, ('Sn', 117): -9.58879e7, ('Sn', 119): -10.0317e7, ('Sb', 121): 6.4435e7, ('Sb', 123): 3.4892e7, ('Te', 123): -7.059098e7, ('Te', 125): -8.5108404e7, ('I', 127): 5.389573e7, ('Xe', 131): 2.209076e7, ('Cs', 133): 3.5332539e7, ('Ba', 135): 2.67550e7, ('Ba', 137): 2.99295e7, ('La', 138): 3.557239e7, ('La', 139): 3.8083318e7, ('Pr', 141): 8.1907e7, ('Nd', 143): -1.457e7, ('Nd', 145): -0.898e7, ('Sm', 147): -1.115e7, ('Sm', 149): -0.9192e7, ('Eu', 151): 6.6510e7, ('Eu', 153): 2.9369e7, ('Gd', 155): -0.82132e7, ('Gd', 157): -1.0769e7, ('Tb', 159): 6.431e7, ('Dy', 161): -0.9201e7, ('Dy', 163): 1.289e7, ('Ho', 165): 5.710e7, ('Er', 167): -0.77157e7, ('Tm', 169): -2.218e7, ('Yb', 171): 4.7288e7, ('Yb', 173): -1.3025e7, ('Lu', 175): 3.0552e7, ('Lu', 176): 2.1684e7, ('Hf', 177): 1.086e7, ('Hf', 179): -0.6821, ('Ta', 181): 3.2438e7, ('W', 183): 1.1282403e7, ('Re', 185): 6.1057e7, ('Re', 187): 6.1682e7, ('Os', 189): 2.10713e7, ('Ir', 191): 0.4812e7, ('Ir', 193): 0.5227e7, ('Pt', 195): 5.8385e7, ('Au', 197): 0.473060e7, ('Hg', 201): -1.788769e7, ('Hg', 199): 4.8457916e7, ('Tl', 203): 15.5393338e7, ('Tl', 205): 15.6921808e7, ('Pb', 207): 5.58046e7, ('Bi', 209): 4.3750e7, ('U', 235): -0.52e7,} # Isotope of most common spin active nucleus for each species gamma_iso = {'H': 1, 'He': 3, 'Li': 7, 'Be': 9, 'B': 11, 'C': 13, 'N': 14, # 'O': 17, 'F': 19, 'Ne': 21, 'Na': 23, 'Mg': 25, 'Al': 27, 'Si': 29, 'P': 31, 'S': 33, 'Cl': 35, 'K': 39, 'Ca': 43, 'Sc': 45, 'Ti': 49, # Maybe exclude arbitrary ones from this? 47Ti and 49Ti both fairly equal, UI can prompt 'V': 51, 'Cr': 53, 'Mn': 55, 'Fe': 57, 'Co': 59, 'Ni': 61, 'Cu': 65, # 'Zn': 67, 'Ga': 71, 'Ge': 73, 'As': 75, 'Se': 77, 'Br': 81, 'Kr': 83, 'Rb': 87, 'Sr': 87, 'Y': 89, 'Zr': 91, 'Nb': 93, 'Mo': 95, 'Tc': 99, 'Ru': 99, # Also 101 'Rh': 103, 'Pd': 105, 'Ag': 109, # 'Cd': 113, 'In': 115, 'Sb': 121, 'I': 127, 'Sn': 119, 'Te': 125, 'Xe': 129, # Also 131 'Cs': 133, 'Ba': 137, 'La': 139, 'Hf': 179, # Also 177 'Ta': 181, 'W': 183, 'Re': 187, 'Os': 187, # Also 189 ?? no 187Os in gamma list 'Ir': 193, 'Pt': 195, 'Au': 197, 'Hg': 199, # Also 201 'Tl': 205, 'Pb': 207, 'Bi': 209,} gamma_common = {} for s, i in gamma_iso.items(): if (s,i) in gamma: gamma_common[s] = gamma[(s,i)] # Quadrupole moments of all nuclear isotopes, from P. Pyykko, J. Mol. Phys, 2008 106 1965-1974 # Units of mb, Q/10/fm^2 Q = {('H', 2): 2.860, ('Li', 6): -0.808, ('Li', 7): -40.1, ('Be', 9): 52.88, ('B', 10): 84.59, ('B', 11): 40.59, ('C', 11): 33.27, ('N', 14): 20.44, ('O', 17): -25.58, ('F', 19): -94.2, ('Ne', 21): 101.55, ('Na', 23): 104, ('Mg', 25): 199.4, ('Al', 27): 146.6, ('S', 33): -67.8, ('S', 35): 47.1, ('Cl', 35): -81.65, ('Cl', 37): -64.35, ('K', 39): 58.5, ('K', 40): -73, ('K', 41): 71.1, ('Ca', 41): -66.5, ('Ca', 43): -40.8, ('Sc', 45): -220, ('Ti', 47): 302, ('Ti', 49): 247, ('V', 50): 210, ('V', 51): -52, ('Cr', 53): -150, ('Mn', 55): 330, ('Fe', 57): 160, ('Co', 59): 420, ('Ni', 61): 162, ('Cu', 63): -220, ('Cu', 65): -204, ('Zn', 67): 150, ('Ga', 69): 171, ('Ga', 71): 107, ('Ge', 73): -196, ('As', 75): 314, ('Se', 77): 760, ('Br', 79): 313, ('Br', 81): 262, ('Kr', 83): 259, ('Rb', 85): 276, ('Rb', 87): 133.5, ('Sr', 87): 305, ('Y', 90): -125, ('Zr', 91): -176, ('Nb', 93): -320, ('Mo', 95): -22, ('Mo', 97): 255, ('Tc', 99): -129, ('Ru', 99): 79, ('Ru', 101): 457, ('Pd', 105): 660, ('In', 113): 759, ('In', 115): 770, ('Sn', 119): -132, ('Sb', 121): -543, ('Sb', 123): -692, ('I', 127): -696, ('Xe', 131): -114, ('Cs', 133): -3.43, ('Ba', 135): 160, ('Ba', 137): 245, ('La', 138): 450, ('La', 139): 200, ('Pr', 141): -58.9, ('Nd', 143): -630, ('Nd', 145): -330, ('Pm', 147): 740, ('Sm', 147): -259, ('Sm', 149): 75, ('Eu', 151): 903, ('Eu', 153): 2412, ('Gd', 155): 1270, ('Gd', 157): 1350, ('Tb', 159): 1432, ('Dy', 161): 2507, ('Dy', 163): 2648, ('Ho', 165): 3580, ('Er', 167): 3565, ('Tm', 169): -1200, # Tm missing from Pyykko ('Yb', 173): 2800, ('Lu', 175): 3490, ('Lu', 176): 4970, ('Hf', 177): 3365, ('Hf', 179): 3793, ('Ta', 181): 3170, ('Re', 185): 2180, ('Re', 187): 2070, ('Os', 189): 856, ('Ir', 191): 816, ('Ir', 193): 751, ('Au', 197): 547, ('Hg', 201): 387, ('Pb', 209): -269, ('Bi', 209): -516, ('Rn', 209): 311, ('Fr', 223): 1170, ('Ra', 223): 1210, # Ra missing from Pyykko ('Ac', 227): 1700, ('Th', 229): 4300, ('Pa', 231): -1720, ('U', 233): 3663, ('U', 235): 4936, ('Np', 237): 3886, ('Pu', 241): 5600, ('Am', 243): 4210, ('Es', 253): 6700, } # Isotope of most common quadrupolar nucleus, from castep constants.f90 Q_iso = {'H': 2, 'Li': 7, 'Be': 9, 'B': 11, 'C': 11, 'N': 14, 'O': 17, 'Ne': 21, 'Na': 23, 'Mg': 25, 'Al': 27, 'S': 33, 'Cl': 35, 'K': 39, 'Ca': 43, 'Sc': 45, 'Ti': 47, 'V': 51, 'Cr': 53, 'Mn': 55, 'Fe': 57, 'Co': 59, 'Ni': 61, 'Cu': 63, 'Zn': 67, 'Ga': 71, 'Ge': 73, 'As': 75, 'Br': 81, 'Kr': 83, 'Rb': 87, 'Sr': 87, 'Y': 90, 'Zr': 91, 'Nb': 93, 'Mo': 95, 'Tc': 99, 'Ru': 99, 'Pd': 105, 'In': 115, 'Sb': 121, 'I': 127, 'Xe': 131, 'Cs': 133, 'Ba': 137, 'La': 139, 'Pr': 141, 'Nd': 143, 'Pm': 147, 'Sm': 149, 'Eu': 153, 'Gd': 157, 'Tb': 159, 'Dy': 163, 'Ho': 165, 'Er': 167, 'Tm': 169, 'Yb': 173, 'Lu': 175, 'Hf': 177, 'Ta': 181, 'Re': 187, 'Os': 189, 'Ir': 193, 'Au': 197, 'Hg': 201, 'Pb': 209, 'Bi': 209, 'Rn': 209, 'Fr': 223, 'Ra': 223, 'Ac': 227, 'Th': 229, 'Pa': 231, 'U': 235, 'Np': 237, 'Pu': 241, 'Am': 243, 'Es': 253,} Q_common = {} for s, i in Q_iso.items(): if (s,i) in gamma: Q_common[s] = Q[(s,i)] iso_spin = {('Ne', 22): 0.0, ('Cl', 35): 1.5, ('Tl', 205): 0.5, ('Te', 123): 0.5, ('W', 180): 0.0, ('Pm', 147): 3.5, ('Tb', 160): 3.0, ('Cd', 106): 0.0, ('Sb', 121): 2.5, ('Hf', 180): 0.0, ('Ac', 227): 1.5, ('Eu', 151): 2.5, ('Pb', 206): 0.0, ('Kr', 80): 0.0, ('As', 75): 1.5, ('K', 41): 1.5, ('Pb', 204): 0.0, ('Sb', 125): 3.5, ('Zr', 90): 0.0, ('Sn', 117): 0.5, ('In', 113): 4.5, ('Os', 189): 1.5, ('Ca', 48): 0.0, ('Gd', 157): 1.5, ('S', 36): 0.0, ('Ce', 136): 0.0, ('Xe', 124): 0.0, ('Tb', 157): 1.5, ('Hf', 179): 4.5, ('Cs', 133): 3.5, ('Ge', 72): 0.0, ('Nb', 93): 4.5, ('Sn', 115): 0.5, ('Kr', 78): 0.0, ('Mo', 95): 2.5, ('Tb', 159): 1.5, ('Kr', 83): 4.5, ('Ca', 43): 3.5, ('Sm', 150): 0.0, ('Se', 78): 0.0, ('Pd', 108): 0.0, ('Sm', 154): 0.0, ('Ar', 36): 0.0, ('Ba', 132): 0.0, ('Se', 80): 0.0, ('Ru', 101): 2.5, ('Xe', 134): 0.0, ('Cl', 37): 1.5, ('Yb', 172): 0.0, ('C', 12): 0.0, ('Yb', 174): 0.0, ('Zn', 66): 0.0, ('Ta', 180): 0.0, ('Cr', 53): 1.5, ('Ba', 133): 0.5, ('Pt', 195): 0.5, ('Ni', 62): 0.0, ('Rh', 102): 6.0, ('Er', 170): 0.0, ('Er', 167): 3.5, ('Cd', 108): 0.0, ('Fe', 57): 0.5, ('Cu', 65): 1.5, ('Ta', 181): 3.5, ('Ru', 99): 2.5, ('Fe', 54): 0.0, ('Cd', 112): 0.0, ('B', 10): 3.0, ('Lu', 176): 7.0, ('Ca', 44): 0.0, ('Y', 89): 0.5, ('Te', 120): 0.0, ('Pd', 105): 2.5, ('Sb', 123): 3.5, ('Xe', 136): 0.0, ('Be', 9): 1.5, ('Mo', 97): 2.5, ('He', 3): 0.5, ('Ru', 96): 0.0, ('Gd', 154): 0.0, ('Rb', 85): 2.5, ('Zr', 91): 2.5, ('Re', 185): 2.5, ('Ba', 138): 0.0, ('Yb', 171): 0.5, ('Th', 232): 0.0, ('Hf', 176): 0.0, ('Dy', 156): 0.0, ('Sn', 120): 0.0, ('H', 3): 0.5, ('Na', 22): 3.0, ('Dy', 158): 0.0, ('Ga', 69): 1.5, ('Sm', 144): 0.0, ('Pb', 208): 0.0, ('Si', 28): 0.0, ('Pt', 196): 0.0, ('Zr', 94): 0.0, ('Mg', 24): 0.0, ('Pd', 106): 0.0, ('Ne', 21): 1.5, ('Ge', 76): 0.0, ('S', 32): 0.0, ('Te', 122): 0.0, ('Se', 82): 0.0, ('Xe', 130): 0.0, ('Dy', 164): 0.0, ('W', 184): 0.0, ('Hg', 201): 1.5, ('Cd', 114): 0.0, ('Os', 190): 0.0, ('Eu', 152): 3.0, ('Po', 209): 0.5, ('Se', 77): 0.5, ('Ag', 109): 0.5, ('Dy', 160): 0.0, ('Hg', 198): 0.0, ('Tm', 171): 0.5, ('Kr', 84): 0.0, ('Ar', 40): 0.0, ('Sn', 116): 0.0, ('Co', 60): 5.0, ('Nd', 142): 0.0, ('Sr', 84): 0.0, ('W', 182): 0.0, ('Gd', 155): 1.5, ('Ce', 140): 0.0, ('Ir', 193): 1.5, ('Ge', 73): 4.5, ('Tc', 99): 4.5, ('Gd', 160): 0.0, ('Hf', 177): 3.5, ('Tl', 204): 2.0, ('Mo', 92): 0.0, ('Gd', 158): 0.0, ('Kr', 82): 0.0, ('Ca', 40): 0.0, ('Se', 79): 3.5, ('I', 129): 3.5, ('Ar', 39): 3.5, ('Sn', 119): 0.5, ('Pr', 141): 2.5, ('Ru', 100): 0.0, ('Sr', 87): 4.5, ('Cl', 36): 2.0, ('Mn', 55): 2.5, ('C', 13): 0.5, ('Pt', 194): 0.0, ('Zn', 67): 2.5, ('Sm', 149): 3.5, ('Cr', 52): 0.0, ('Xe', 131): 1.5, ('Yb', 168): 0.0, ('Ni', 61): 1.5, ('Rh', 103): 0.5, ('N', 15): 0.5, ('Fe', 56): 0.0, ('Ge', 74): 0.0, ('Yb', 176): 0.0, ('Er', 166): 0.0, ('Bi', 207): 4.5, ('Se', 76): 0.0, ('Ag', 107): 0.5, ('Pt', 192): 0.0, ('Co', 59): 3.5, ('Pd', 110): 0.0, ('Dy', 163): 2.5, ('Hg', 204): 0.0, ('Cu', 63): 1.5, ('Sm', 148): 0.0, ('Te', 126): 0.0, ('Nd', 144): 0.0, ('Xe', 132): 0.0, ('La', 139): 3.5, ('Ni', 64): 0.0, ('C', 14): 3.0, ('Zn', 68): 0.0, ('Ti', 50): 0.0, ('Cd', 113): 0.5, ('Ba', 137): 1.5, ('Yb', 170): 0.0, ('Ce', 138): 0.0, ('Er', 168): 0.0, ('O', 16): 0.0, ('Lu', 175): 3.5, ('H', 2): 1.0, ('Br', 81): 1.5, ('Pt', 190): 0.0, ('Gd', 152): 0.0, ('Sn', 118): 0.0, ('Si', 29): 0.5, ('Ca', 46): 0.0, ('Sc', 45): 3.5, ('Ho', 165): 3.5, ('Mg', 25): 2.5, ('Os', 186): 0.0, ('Ne', 20): 0.0, ('Bi', 209): 4.5, ('Tl', 203): 0.5, ('Eu', 155): 2.5, ('S', 33): 1.5, ('Te', 125): 0.5, ('Ru', 98): 0.0, ('V', 51): 3.5, ('Ba', 135): 1.5, ('Rb', 87): 1.5, ('Sn', 112): 0.0, ('Ti', 49): 3.5, ('Cr', 50): 0.0, ('Xe', 128): 0.0, ('Cd', 111): 0.5, ('Nd', 148): 0.0, ('Th', 229): 2.5, ('U', 238): 0.0, ('Eu', 153): 2.5, ('Ga', 71): 1.5, ('Ti', 47): 2.5, ('Cs', 137): 3.5, ('Sn', 122): 0.0, ('Si', 30): 0.0, ('Sr', 88): 0.0, ('Mg', 26): 0.0, ('In', 115): 4.5, ('Nd', 143): 3.5, ('W', 183): 0.5, ('Mo', 100): 0.0, ('Hg', 199): 0.5, ('S', 34): 0.0, ('He', 4): 0.0, ('Ir', 191): 1.5, ('Xe', 126): 0.0, ('W', 186): 0.0, ('Re', 187): 2.5, ('F', 19): 0.5, ('Ge', 70): 0.0, ('Er', 162): 0.0, ('Os', 192): 0.0, ('Au', 197): 1.5, ('Te', 130): 0.0, ('U', 234): 0.0, ('Ca', 41): 3.5, ('Hf', 174): 0.0, ('K', 40): 4.0, ('Tm', 169): 0.5, ('Sm', 152): 0.0, ('Ar', 38): 0.0, ('K', 39): 1.5, ('Os', 188): 0.0, ('Sr', 86): 0.0, ('U', 235): 3.5, ('P', 31): 0.5, ('Zn', 64): 0.0, ('Ru', 104): 0.0, ('Ni', 60): 0.0, ('Ce', 142): 0.0, ('Sm', 151): 2.5, ('N', 14): 1.0, ('Xe', 129): 0.5, ('Ba', 130): 0.0, ('Cd', 110): 0.0, ('Mo', 94): 0.0, ('Gd', 156): 0.0, ('Hg', 200): 0.0, ('Ca', 42): 0.0, ('Sn', 124): 0.0, ('Pt', 198): 0.0, ('Br', 79): 1.5, ('Li', 6): 1.0, ('Dy', 162): 0.0, ('Cd', 116): 0.0, ('Ru', 102): 0.0, ('Cs', 134): 4.0, ('La', 138): 5.0, ('Mn', 53): 3.5, ('Mo', 98): 0.0, ('Cr', 54): 0.0, ('Ba', 136): 0.0, ('Yb', 173): 2.5, ('Hf', 178): 0.0, ('O', 17): 2.5, ('I', 127): 2.5, ('Fe', 58): 0.0, ('H', 1): 0.5, ('Os', 184): 0.0, ('Er', 164): 0.0, ('Hg', 202): 0.0, ('Lu', 173): 3.5, ('B', 11): 1.5, ('Lu', 174): 1.0, ('Al', 27): 2.5, ('Sm', 147): 3.5, ('Zr', 92): 0.0, ('Se', 74): 0.0, ('Pd', 104): 0.0, ('Os', 187): 0.5, ('Dy', 161): 2.5, ('Mo', 96): 0.0, ('Te', 124): 0.0, ('Nd', 150): 0.0, ('V', 50): 6.0, ('La', 137): 3.5, ('Te', 128): 0.0, ('Zn', 70): 0.0, ('Ti', 48): 0.0, ('Zr', 96): 0.0, ('Nd', 146): 0.0, ('Ni', 58): 0.0, ('Cs', 135): 3.5, ('O', 18): 0.0, ('Eu', 154): 3.0, ('Na', 23): 1.5, ('Kr', 85): 4.5, ('Ti', 46): 0.0, ('Ba', 134): 0.0, ('Pb', 207): 0.5, ('Pd', 102): 0.0, ('Kr', 86): 0.0, ('Hg', 196): 0.0, ('Nd', 145): 3.5, ('Sn', 114): 0.0, ('Li', 7): 1.5}
def print_sum(*values): s = 0 for number in values: s += number print(f'The sum of {values} is {s}') print_sum(5, 2) print_sum(2, 9, 4)
#!/usr/bin/env python # *-* coding: UTF-8 *-* """Stabileste daca o expresie de paranteze este corecta.""" def este_corect(expresie): """Apreciaza corectitudinea expresiei.""" memo = [] for _, val in enumerate(expresie): if val not in '([)]': return False if val == '(' or val == '[': memo.append(val) if val == ')': if memo and memo[len(memo)-1] == '(': memo.pop() else: return False if val == ']': if memo and memo[len(memo)-1] == '[': memo.pop() else: return False return not memo if __name__ == "__main__": assert not este_corect("[9]") assert not este_corect("[") assert este_corect("[()[]]"), "Probleme la expresia 1" assert este_corect("()()[][]"), "Probleme la expresia 2" assert este_corect("([([])])"), "Probleme la expresia 3" assert not este_corect("[)()()()"), "Probleme la expresia 4" assert not este_corect("][[()][]"), "Probleme la expresia 5" assert not este_corect("([()]))"), "Probleme la expresia 6" assert not este_corect("([)]"), "Probleme la expresia 7"
x = 0 soma = 0 i = 0 while x != -1: x = int(input('digite uma idade: ')) if x != -1: soma += x i += 1 print(soma/i)
if __name__ == '__main__': n = int(input()) output = "" for i in range(1, n+1): output = output + str(i) print(output)
""" Calibration following https://casaguides.nrao.edu/index.php?title=EVLA_6cmWideband_Tutorial_SN2010FZ https://casaguides.nrao.edu/index.php/EVLA_high_frequency_Spectral_Line_tutorial_-_IRC%2B10216-CASA4.5#Bandpass_and_Delay """ vis = '16B-202.sb32532587.eb32875589.57663.07622001157.ms' line_vis = '16B-202.lines.ms' refant = 'ea14' fluxcal = '0137+331=3C48' phasecal = 'J1922+1530' source = 'W51e2w,W51 North' spwrange = "" contspw = '2,4,5,6,7,8,9,10,12,13,14,15,16,17,18,19,22,23,24,25,26,28,29,30,31,32,34,35,36,37,39,42,44,45,47,48,49,50,51,52,53,54,55,56,57,58,59,60,62,63,64' linespw = ",".join([str(x) for x in range(2,65) if x not in map(int, contspw.split(","))]) linespw = '3,11,20,21,27,33,38,40,41,43,46,61,18,23,42' # add 18, 23, 42 for OCS, H51a contspwlist = list(map(int, contspw.split(','))) def findprev(val): while val not in contspwlist: val = val - 1 return contspwlist.index(val) def findnext(val): while val not in contspwlist: val = val + 1 return contspwlist.index(val) spwmap = [[findprev(val), findnext(val)] for val in map(int, linespw.split(","))] # [[0, 1], [7, 8], [15, 16], [15, 16], [20, 21], [25, 26], [29, 30], [30, 31], # [30, 31], [31, 32], [33, 34], [47, 48], [14, 14], [17, 17], [31, 31]] spwmap = [[0,1], [7,8], [15,16], [15,16], [20,21], [25,26], [29,30], [30,31], [30,31], [31,32], [33,34], [47,48], [14], [17], [31]] spwmap = [0,7,15,15,20,25,29,30,30,31,33,47,14,17,31] split(vis=vis, outputvis=line_vis, datacolumn='data', spw=linespw) flagdata(vis=line_vis, mode='unflag') # flag 1st scan (non-science) flagdata(vis=line_vis, flagbackup=T, mode='manual', scan='1') #quack start of scans flagdata(vis=line_vis, mode='quack', quackinterval=10.0, quackmode='beg') # flag pre-pointing obs flagdata(vis=line_vis, mode='manual', timerange='01:50:46.0~01:51:44.0') setjy_dict = setjy(vis=line_vis, field=fluxcal, scalebychan=True, model='3C48_C.im', usescratch=False, standard='Perley-Butler 2013') print('setjy: ', setjy_dict) # causes segfault. # applycal(vis=line_vis, field=fluxcal, gaintable=['cal_cont_spws.gaincurve',], # gainfield=['',], interp=['',], spwmap=spwmap, parang=False, # calwt=False) applycal(vis=line_vis, field=fluxcal, gaintable=['cal_cont_spws.K0',], gainfield=['',], interp=['',], spwmap=spwmap, parang=False, calwt=False) applycal(vis=line_vis, field=fluxcal, gaintable=['cal_cont_spws.B0',], gainfield=['',], interp=['linearPD,linear',], spwmap=spwmap, parang=False, calwt=False) applycal(vis=line_vis, field=fluxcal, gaintable=['cal_cont_spws.G1int',], gainfield=['',], interp=['linearPD,linear',], spwmap=spwmap, parang=False, calwt=False) applycal(vis=line_vis, field=fluxcal, gaintable=['cal_cont_spws.G2',], gainfield=['',], interp=['linearPD,linear'], spwmap=spwmap, parang=False, calwt=False) applycal(vis=line_vis, field=fluxcal, gaintable=['cal_cont_spws.gaincurve','cal_cont_spws.K0', 'cal_cont_spws.B0','cal_cont_spws.G1int','cal_cont_spws.G2'], gainfield=['','','','',fluxcal,fluxcal], interp=['', '', 'linearPD, linear', 'linearPD, linear', 'linearPD, linear', 'linearPD, linear'], spwmap=[spwmap]*5, parang=False,calwt=False) applycal(vis=line_vis,field=phasecal, gaintable=['cal_cont_spws.gaincurve','cal_cont_spws.K0', 'cal_cont_spws.B0','cal_cont_spws.G1int','cal_cont_spws.G2', 'cal_cont_spws.F3inc'], gainfield=['','','','',phasecal,phasecal,phasecal], interp=['', '', 'linearPD, linear', 'linearPD, linear', 'linearPD, linear', 'linearPD, linear'], spwmap=spwmap, parang=False,calwt=False) applycal(vis=line_vis,field=source, gaintable=['cal_cont_spws.gaincurve','cal_cont_spws.K0', 'cal_cont_spws.B0','cal_cont_spws.G1inf','cal_cont_spws.G2', 'cal_cont_spws.F3inc'], gainfield=['','','','',phasecal,phasecal,phasecal], interp=['', '', 'linearPD, linear', 'linearPD, linear', 'linearPD, linear', 'linearPD, linear'], spwmap=spwmap, parang=False,calwt=False)
# # arr1 = [100,100,200,300,300,400,400] # # arr2 = [14,90,100,100,200,200,450,450,0,0,0,0,0,0,0] # # arr1 = [1,3,5] # # arr2 = [2,4,6,0,0,0] # arr1 = [1,1,1,1,1,1] # arr2 = [12,1,1,1,1,1,2,0,0,0,0,0,0] # # arr1_ptr, arr2_ptr = 0,0 # # while arr2_ptr <= len(arr1) - 1: # # if arr2[arr2_ptr] <= arr1[arr1_ptr]: # # arr2_ptr += 1 # # else: # arr2_ptr > arr1_ptr # # arr2[arr2_ptr], arr1[arr1_ptr] = arr1[arr1_ptr], arr2[arr2_ptr] # # arr2_ptr += 1 # # arr1.sort() # # arr2[len(arr1):] = arr1 # # print(arr2) # ptr1, ptr2 = len(arr1) - 1, len(arr2) -1 # run_ptr = len(arr2) - len(arr1) - 1 # while ptr2 > 0: # if arr2[run_ptr] < arr1[ptr1]: # arr2[ptr2] = arr1[ptr1] # ptr2 -= 1 # ptr1 -= 1 # else: # arr2[ptr2] = arr2[run_ptr] # ptr2 -= 1 # run_ptr -= 1 # while ptr1 >= 0: # arr2[ptr2] = arr1[ptr1] # ptr1 -= 1 # # ptr1, ptr2 = 0,0 # # while ptr2 <= len(arr1) - 1: # # if arr2[ptr2] > arr1[0]: # # arr2[ptr2], arr1[0] = arr1[0], arr2[ptr2] # # ptr2 += 1 # # # arr1.sort() # # while ptr1 < len(arr1) - 1: # # if arr1[ptr1] > arr1[ptr1 + 1]: # # arr1[ptr1], arr1[ptr1 + 1] = arr1[ptr1 + 1], arr1[ptr1] # # ptr1 += 1 # # else: # arr1[ptr1] <= ptr1+1 # # ptr1 = 0 # # break # # else: # arr2 < arr1 # # ptr2 += 1 # # arr2[len(arr1):] = arr1 # print(arr2) # # s = "abcde" # # # res = [""] # # # new_elm = "" # # # for str in s: # # # new_elm += str # # # res.append(new_elm) # # # print(res) # # # string = [char for char in s] # # # string2='' # # # string2= "".join(string[0]) # # def generate_all_subsets(s): # # res = [] # # string = [char for char in s] # # def helper(data, index, slate): # # #base case # # if index < 0: # # res.append("") # # return # # #recurssion # # slate = helper(data, index-1, slate) # # slate += ''.join(data[index]) # # res.append(slate) # # return slate # # helper(string,len(s)-1,"") # # return res # # if __name__ == "__main__": # # print(generate_all_subsets(s)) def generate_all_subsets(s): res = [] def helper(data, index, slate): #base case if index == len(data): # if slate == slate[::-1]: res.append("|".join(slate)) return #rcursion for i in range(index+1,len(data)+1): curr = string[index,i] slate.append(data[index]) helper(data, index+1, slate) slate.pop() return helper(s,len(s)-1,[]) return res if __name__ == "__main__": s = "abracadabra" print(generate_all_subsets(s))
def factorize(x: int): d = 2 while x != 1: if x % d == 0: print('Hello') yield d x //= d else: d += 1 A = factorize(1023) print(A) for x in map(str, A): print('Factor:', x)
#!/usr/bin/env python3 # -*- coding: utf-8 -*- """ Π‘ΠΎΠ·Π΄Π°Ρ‚ΡŒ класс Money для Ρ€Π°Π±ΠΎΡ‚Ρ‹ с Π΄Π΅Π½Π΅ΠΆΠ½Ρ‹ΠΌΠΈ суммами. Число Π΄ΠΎΠ»ΠΆΠ½ΠΎ Π±Ρ‹Ρ‚ΡŒ прСдставлСно двумя полями: Ρ‚ΠΈΠΏΠ° int для Ρ€ΡƒΠ±Π»Π΅ΠΉ ΠΈ ΠΊΠΎΠΏΠ΅Π΅ΠΊ. Дробная Ρ‡Π°ΡΡ‚ΡŒ (ΠΊΠΎΠΏΠ΅ΠΉΠΊΠΈ) ΠΏΡ€ΠΈ Π²Ρ‹Π²ΠΎΠ΄Π΅ Π½Π° экран Π΄ΠΎΠ»ΠΆΠ½Π° Π±Ρ‹Ρ‚ΡŒ ΠΎΡ‚Π΄Π΅Π»Π΅Π½Π° ΠΎΡ‚ Ρ†Π΅Π»ΠΎΠΉ части запятой. Π Π΅Π°Π»ΠΈΠ·ΠΎΠ²Π°Ρ‚ΡŒ слоТСниС, Π²Ρ‹Ρ‡ΠΈΡ‚Π°Π½ΠΈΠ΅, Π΄Π΅Π»Π΅Π½ΠΈΠ΅ сумм, Π΄Π΅Π»Π΅Π½ΠΈΠ΅ суммы Π½Π° Π΄Ρ€ΠΎΠ±Π½ΠΎΠ΅ число, ΡƒΠΌΠ½ΠΎΠΆΠ΅Π½ΠΈΠ΅ Π½Π° Π΄Ρ€ΠΎΠ±Π½ΠΎΠ΅ число ΠΈ ΠΎΠΏΠ΅Ρ€Π°Ρ†ΠΈΠΈ сравнСния. """ class Money: def __init__(self, rub=0, kop=0): self.rub = int(rub) self.kop = int(kop) if (self.rub < 0) or (self.kop < 0): raise ValueError() def read(self): self.rub = input("Π’Π²Π΅Π΄ΠΈΡ‚Π΅ количСство Ρ€ΡƒΠ±Π»Π΅ΠΉ ") self.kop = input("Π’Π²Π΅Π΄ΠΈΡ‚Π΅ количСство ΠΊΠΎΠΏΠ΅Π΅ΠΊ ") def display(self): print(f"Π‘ΡƒΠΌΠΌΠ° - {self.rub},{self.kop} Ρ€ΡƒΠ±Π»Π΅ΠΉ") def add(self, rhs): if isinstance(rhs, Money): a1 = float(str(self.rub) + "." + str(self.kop)) a2 = float(str(rhs.rub) + "." + str(rhs.kop)) return Monye(a1, a2) else: raise ValueError() # Π’Ρ‹Ρ‡ΠΈΡ‚Π°Π½ΠΈΠ΅ def sub(self, rhs): if isinstance(rhs, Money): a1 = float(str(self.rub) + "." + str(self.kop)) a2 = float(str(rhs.rub) + "." + str(rhs.kop)) return Money(a1, a2) else: raise ValueError() # Π£ΠΌΠ½ΠΎΠΆΠ΅Π½ΠΈΠ΅ Π½Π° Π΄Ρ€ΠΎΠ±ΡŒ. def mul(self): frc = input("Π’Π²Π΅Π΄ΠΈΡ‚Π΅ Π΄Ρ€ΠΎΠ±ΡŒ Π² Π²ΠΈΠ΄Π΅ Число/Число ") parts = list(map(int, frc.split('/', maxsplit=1))) a1 = float(str(self.rub) + "." + str(self.kop)) a2 = (a1 * int(parts[0]))/int(parts[1]) return Money(a1, a2) # Π”Π΅Π»Π΅Π½ΠΈΠ΅ def div(self, rhs): if isinstance(rhs, Money): a1 = float(str(self.rub) + "." + str(self.kop)) a2 = float(str(rhs.rub) + "." + str(rhs.kop)) return Money(a1, a2) else: raise ValueError() # Π‘Ρ€Π°Π²Π½Π΅Π½ΠΈΠ΅ def compare(self, rhs): if isinstance(rhs, Money): a2 = float(str(self.rub) + "." + str(self.kop)) a1 = float(str(rhs.rub) + "." + str(rhs.kop)) if a1 > a2: print("ΠŸΠ΅Ρ€Π²Π°Ρ сумма большС") elif a1 < a2: print("Вторая сумма большС") else: print("Π‘ΡƒΠΌΠΌΡ‹ Ρ€Π°Π²Π½Ρ‹") if __name__ == '__main__': r1 = Money(35, 50) r1.display() r2 = Money() r2.read() r2.display() r3 = r2.add(r1).display() r4 = r2.sub(r1).display() r5 = r2.div(r1).display() r6 = r2.mul().display() r7 = r2.compare(r1)
#Desafio: Criptografando e descriptografando mensagens #lista de letras para criptografar alfabeto = 'abcdefghijklmnopqrstuvwxyz' #capture a mensagem do usuΓ‘rio mensagem = input("Por favor, entre com a mensagem a ser criptografada: ").lower() mensagemCriptografada = '' #captura a chave secreta chave = int(input("Digite uma chave (nΓΊmero) entra (0 e 26): ")) #percorra cada carctere na mensagem for m in mensagem: if m in alfabeto: #encontre a posiΓ§Γ£o da letra em alfabeto #exemplo: 'a' estΓ‘ na posiΓ§Γ£o 0, 'e' estΓ‘ na posiΓ§Γ£o 4, etc. posicao = alfabeto.find(m) #some a chave secreta para encontrar a posiΓ§Γ£o letra criptografada #% 26 significa 'volte para 0 quando vocΓͺ chegar na nova posiΓ§Γ£o 26' novaPosicao = (posicao + chave) % 26 #acrescenta a letra descriptografada Γ  mensagem #a letra criptografada estΓ‘ no alfabeto na nova posiΓ§Γ£o mensagemCriptografada += alfabeto[novaPosicao] else: #alguns caracteres (po exempo '?') nΓ£o estΓ‘ no alfabeto, # entΓ£o simlesmente adicione a letra criptografada Γ  mensagem mensagemCriptografada += m print(f"Sua mensagem criptografada Γ© ({mensagemCriptografada})")
def insertion_sort(v): for i in range (1, len(v)): x = v[i] j = i-1 while j>=0 and x< v[j]: v[j+1] = v[j] j -= 1 v[j+1] = x print() b = [8,3,9,2,1,10,7,5,4,6] print(b) print() a = insertion_sort(b) print() a = b print(a) print()
""" ==== KEY POINTS ==== - Given a fixed length array arr of integers, duplicate each occurrence of zero, shifting the remaining elements to the right. - Do the above modifications to the input array in place, do not return anything from your function. - arr.length <= 10000 - arr[i] <= 9 """ """ ==== BRUTE FORCE SOLUTION (IN-PLACE) ==== Time Complexity: O(n^2) Space Complexity: O(1) """ def duplicate_zeros1(arr): length = len(arr) highest_length = length - 1 for i in range(highest_length, -1, -1): num = arr[i] should_duplicate_zero = num == 0 and i < highest_length if should_duplicate_zero: for j in range(highest_length, i, -1): is_out_of_range = j >= highest_length if not is_out_of_range: arr[j + 1] = arr[j] j -= 1 arr[i + 1] = 0 print(arr) # duplicate_zeros1([1, 0, 2, 3, 0, 4, 5, 0]) # duplicate_zeros1([1, 2, 3]) """ ==== SCALABLE SOLUTION (IN-PLACE) ==== Time Complexity: O(n) Space Complexity: O(1) """ def duplicate_zeros2(arr): length = len(arr) with_zeros_length = length + arr.count(0) i = length - 1 j = with_zeros_length - 1 while j >= 0: if j < length: arr[j] = arr[i] j -= 1 if arr[i] == 0: if j < length: arr[j] = arr[i] j -= 1 i -= 1 print(arr) # duplicate_zeros2([1, 0, 2, 3, 0, 4, 5, 0]) # duplicate_zeros2([1, 2, 3]) """ ==== SCALABLE SOLUTION (EXTRA SPACE) ==== Time Complexity: O(n) Space Complexity: O(n) """ def duplicate_zeros3(arr): source = arr[:] i = j = 0 n = len(arr) while j < n: arr[j] = source[i] j += 1 if source[i] == 0: if j < n: arr[j] = source[i] j += 1 i += 1 print(arr) duplicate_zeros3([1, 0, 2, 3, 0, 4, 5, 0]) duplicate_zeros3([1, 2, 3])
op = 0 n1 = int(input('NΓΊmero 1: ')) n2 = int(input('NΓΊmero 2: ')) while op != 5: print('---------------------') print(' [1] Somar') print(' [2] Multiplicar') print(' [3] Maior') print(' [4] Novos NΓΊmeros') print(' [5] Sair') print('---------------------') op = int(input(' OpΓ§Γ£o: ')) if op == 1: r = n1 + n2 elif op == 2: r = n1 * n2 elif op == 3: if n1 > n2: r = n1 else: r = n2 elif op == 4: n1 = int(input('NΓΊmero 1: ')) n2 = int(input('NΓΊmero 2: ')) elif op != 5: r = 'OpΓ§Γ£o invΓ‘lida' print('Resultado: {}'.format(r))
""" Escribir un programa que guarde en un diccionario los precios de las frutas de la tabla, pregunte al usuario por una fruta, un nΓΊmero de kilos y muestre por pantalla el precio de ese nΓΊmero de kilos de fruta. Si la fruta no estΓ‘ en el diccionario debe mostrar un mensaje informando de ello. Fruta Precio PlΓ‘tano 1.35 Manzana 0.80 Pera 0.85 Naranja 0.70 """ frutas = {'Platano':1.35, 'manzana':0.80, 'Pera':0.85, 'Naranja':0.70} fruta = input('Digite la fruta: ').title() kilo = float(input('Digite los kilos: ')) if fruta in frutas: print("Fruta ", fruta, " y precio final ", frutas[fruta]*kilo) else: print('la fruta {} no esta'.format(fruta) )
class User(): def __init__(self , Name , userName , username_type , Game , data_dict): self.index = data_dict.getIndex()+1 self.name = Name self.username = userName self.username_type = username_type self.game = Game self.data = data_dict self.data.AddUser(self) class DataStorage(): def __init__(self): self.dict = self.CreateDict() def CreateDict(self): return dict() def AddUser(self,user): self.dict[user.index] = user def getIndex(self): max_index = 0 for user in self.dict.values(): if user.index > max_index: max_index = user.index return max_index def getUser(self,name="",index=0): if name: for user in self.dict: if user.name == name: return user elif index: for user in self.data: if user.index == index: return user else: return None def CheckUsername(self , username,game): for user in self.dict.values(): if user.username == username and user.game == game: return True return False def UpdateJSON(self): pass def CreateJSON(self): pass class GameSort(): def __init__(self,data_dict): self.game_dict = dict() self.data = data_dict self.__init_gameslist() def __init_gameslist(self): list_ = ['Destiny2' ,'Fortnite','Call Of Duty Warzone','PUBG' , 'Apex Legends','Clash Royale','Clash of Clans','Houseparty'] for game in list_: self.game_dict[game] = 0 def Count(self): for user in self.data.values(): if user.game in self.game_dict.keys(): self.game_dict[user.game]+=1 else: self.game_dict[user.game] = 1 def CheckGame(self , game): if game in self.game_dict.keys(): self.game_dict[game]+=1 else: self.game_dict[game]=1 def GetList(self): self.Count() return self.game_dict.keys()
class Time60(object): 'Time60 - track hours and minutes' def __init__(self, hr, min): self.hr = hr self.min = min def __str__(self): return '%d:%d' %(self.hr, self.min) __repr__ = __str__ def __add__(self, other): return self.__class__(self.hr + other.hr, self.min + other.min) def __iadd__(self, other): self.hr += other.hr self.min += other.min return self
#!/usr/bin/env python # -*- coding: utf-8 -*- # AUTHOR = 'gauravssnl' SITENAME = 'Gauravssnl Tech Blog' SITEURL = 'https://gauravssnl.github.io' # Legal SITE_LICENSE = """ &copy; Copyright 2020 by Gaurav (@gauravssnl) and licensed under a <a rel="license" href="http://creativecommons.org/licenses/by/4.0/"> <img alt="Creative Commons License" style="border-width:0" src="https://i.creativecommons.org/l/by/4.0/80x15.png" /> Creative Commons Attribution 4.0 International License</a>. """ PATH = 'content' TIMEZONE = 'Asia/Kolkata' DEFAULT_LANG = 'English' # Feed generation is usually not desired when developing FEED_ALL_ATOM = None CATEGORY_FEED_ATOM = None TRANSLATION_FEED_ATOM = None AUTHOR_FEED_ATOM = None AUTHOR_FEED_RSS = None # Blogroll # LINKS = (('Pelican', 'https://getpelican.com/'), # ('Python.org', 'https://www.python.org/'), # ('Jinja2', 'https://palletsprojects.com/p/jinja/'), # ('You can modify those links in your config file', '#'),) # # Social widget SOCIAL = ( ("Github", "https://github.com/gauravssnl", "Github"), ("LinkedIn", "https://www.linkedin.com/in/gauravssnl/", "LinkedIn"), ("Twitter", "https://twitter.com/gauravssnl", "Twitter"), ('Email', 'gauravssnl@gmail.com', 'My Email Address', "Email"), ("RSS", SITEURL + "/feeds/all.atom.xml", "RSS"), ) SOCIAL_PROFILE_LABEL = u'Stay in Touch' # Pagination DEFAULT_PAGINATION = 20 # Uncomment following line if you want document-relative URLs when developing RELATIVE_URLS = True # import alchemy # THEME = alchemy.path() # THEME = "notmyidea" # THEME = "simple" # CSS_FILE = "wide.css" THEME = "themes/elegant-master" ARTICLE_PATHS = ['blog'] ARTICLE_SAVE_AS = '{date:%Y}/{date:%m}/{date:%d}/{slug}.html' ARTICLE_URL = '{date:%Y}/{date:%m}/{date:%d}/{slug}' TWITTER_USERNAME = "gauravssnl" FOOTER_LINKS = (('Pelican', 'https://getpelican.com/'), ('Python.org', 'https://www.python.org/'), ('Jinja2', 'https://palletsprojects.com/p/jinja/'), ('You can modify those links in your config file', '#'),) DIRECT_TEMPLATES = ['404', 'search', 'index', 'tags', 'categories','archives'] # Plugins and extensions MARKDOWN = { "extension_configs": { "markdown.extensions.admonition": {}, "markdown.extensions.codehilite": {"css_class": "highlight"}, "markdown.extensions.extra": {}, "markdown.extensions.meta": {}, "markdown.extensions.toc": {"permalink": " "}, } } PLUGIN_PATHS = ["plugins/"] PLUGINS = [ "extract_toc", "liquid_tags.img", "liquid_tags.include_code", "neighbors", "related_posts", "render_math", "series", "share_post", "tipue_search", "post_stats", "sitemap", "assets", ] SITEMAP = { "format": "xml", "priorities": {"articles": 0.5, "indexes": 0.5, "pages": 0.5}, "changefreqs": {"articles": "monthly", "indexes": "daily", "pages": "monthly"}, } # Hide About # DISPLAY_PAGES_ON_MENU = True # DISPLAY_CATEGORIES_ON_MENU = True # USE_FOLDER_AS_CATEGORY = False # PAGE_PATHS = ['pages'] # # Add page titles here if you don't want them linked to automatically # EXCLUDED_PAGES = ['Web Chat'] # Additional main menue items # MENUITEMS = [ # ('<i class="fas fa-info-circle"></i> About', '/pages/about.html'), # ('<i class="fas fa-file-powerpoint"></i> Presentations', '/pages/presentations.html'), # ('<i class="fab fa-discord"></i> Discord Chat <i class="fas fa-external-link-alt"></i>', 'https://discord.gg/ch7TPCx'), # ('<i class="fab fa-meetup"></i> Meetup Group <i class="fas fa-external-link-alt"></i>', 'https://www.meetup.com/Phoenix-Python-Meetup-Group/'), # ] STATIC_PATHS = ['images', 'extra/robots.txt', 'extra/favicon.ico', 'extra/googlec4c83e4356cde945.html'] EXTRA_PATH_METADATA = { 'extra/robots.txt': {'path': 'robots.txt'}, 'extra/favicon.ico': {'path': 'favicon.ico'}, 'extra/googlec4c83e4356cde945.html': {'path' : 'googlec4c83e4356cde945.html'}, }
""" bilibili_api.utils.aid_bvid_transformer av ε·ε’Œ bv ε·δΊ’θ½¬οΌŒδ»£η ζ₯源:https://www.zhihu.com/question/381784377/answer/1099438784。 """ def bvid2aid(bvid: str): """ BV 号转 AV 号。 Args: bvid (str): BV 号。 Returns: int: AV 号。 """ table = 'fZodR9XQDSUm21yCkr6zBqiveYah8bt4xsWpHnJE7jL5VG3guMTKNPAwcF' tr = {} for i in range(58): tr[table[i]] = i s = [11, 10, 3, 8, 4, 6] xor = 177451812 add = 8728348608 def dec(x): r = 0 for i in range(6): r += tr[x[s[i]]] * 58 ** i return (r - add) ^ xor return dec(bvid) def aid2bvid(aid: int): """ AV 号转 BV 号。 Args: aid (int): AV 号。 Returns: str: BV 号。 """ table = 'fZodR9XQDSUm21yCkr6zBqiveYah8bt4xsWpHnJE7jL5VG3guMTKNPAwcF' tr = {} for i in range(58): tr[table[i]] = i s = [11, 10, 3, 8, 4, 6] xor = 177451812 add = 8728348608 def enc(x): x = (x ^ xor) + add r = list('BV1 4 1 7 ') for i in range(6): r[s[i]] = table[x // 58 ** i % 58] return ''.join(r) return enc(aid)
# internal flags TRANS_FLIPX = 1 TRANS_FLIPY = 2 TRANS_ROT = 4 # Tiled gid flags GID_TRANS_FLIPX = 1 << 31 GID_TRANS_FLIPY = 1 << 30 GID_TRANS_ROT = 1 << 29
INSTALLED_APPS += ( "django_mailbox", # "social", 'reversion', # "social_django", 'django_outlook', )
# -*- coding: utf-8 -*- """ Created on Wed Jun 17 17:05:02 2020 @author: fcosta """
#Cleansing #remove urls, usernames, NA, special charactars, and numbers class TwitterCleanuper: def iterate(self): for cleanup_method in [self.remove_urls, self.remove_usernames, self.remove_na, self.remove_special_chars, self.remove_numbers]: yield cleanup_method def remove_by_regex(tweets, regexp): tweets.loc[:, "text"].replace(regexp, "", inplace=True) return tweets def remove_urls(self, tweets): return TwitterCleanuper.remove_by_regex(tweets, regex.compile(r"http.?://[^\s]+[\s]?")) def remove_na(self, tweets): return tweets[tweets["text"] != "Not Available"] def remove_special_chars(self, tweets): # it unrolls the hashtags to normal words for remove in map(lambda r: regex.compile(regex.escape(r)), [",", ":", "\"", "=", "&", ";", "%", "$", "@", "%", "^", "*", "(", ")", "{", "}", "[", "]", "|", "/", "\\", ">", "<", "-", "!", "?", ".", "'", "_", "\n", "RT", "--", "---", "#"]): tweets.loc[:, "text"].replace(remove, "", inplace=True) return tweets def remove_usernames(self, tweets): return TwitterCleanuper.remove_by_regex(tweets, regex.compile(r"@[^\s]+[\s]?")) def remove_numbers(self, tweets): return TwitterCleanuper.remove_by_regex(tweets, regex.compile(r"\s?[0-9]+\.?[0-9]*")) class TwitterData_Cleansing(TwitterData_Initialize): def __init__(self, previous): self.processed_data = previous.processed_data def cleanup(self, cleanuper): t = self.processed_data for cleanup_method in cleanuper.iterate(): if not self.is_testing: t = cleanup_method(t) else: if cleanup_method.__name__ != "remove_na": t = cleanup_method(t) self.processed_data = t # Remove Chinese Characthers self.processed_data['text'] = self.processed_data['text'].str.replace(r'[^\x00-\x7F]+', '') data = TwitterData_Cleansing(data) data.cleanup(TwitterCleanuper()) # implement text cleansing. # remove uncessary space between text. def ls_strip(x): return x.strip() data.processed_data['text'] = data.processed_data.apply(lambda row: ls_strip(row['text']), axis=1) # lower case def lower_case(x): return x.lower() data.processed_data['text'] = data.processed_data.apply(lambda row: lower_case(row['text']), axis=1)
class TweetCriteria: """Search parameters class""" def __init__(self): self.max_tweets = 0 self.top_tweets = False self.within = "15mi" self.username = None self.since = None self.until = None self.near = None self.query_search = None self.lang = None def set_username(self, username): """Set username(s) of tweets author(s) Examples: setUsername('barackobama') setUsername('barackobama,whitehouse') setUsername('barackobama whitehouse') setUsername(['barackobama','whitehouse']) Parameters ---------- username : str or iterable If `username' is specified by str it should be a single username or usernames separeated by spaces or commas. `username` can contain a leading @ """ self.username = username return self def set_since(self, since): """Set a lower bound date in UTC Parameters ---------- since : str, format: "yyyy-mm-dd" """ self.since = since return self def set_until(self, until): """Set an upper bound date in UTC (not included in results) Parameters ---------- until : str, format: "yyyy-mm-dd" """ self.until = until return self def set_near(self, near): """Set location to search nearby Parameters ---------- near : str, for example "Berlin, Germany" """ self.near = near return self def set_within(self, within): """Set the radius for search by location Parameters ---------- within : str, for example "15mi" """ self.within = within return self def set_query_search(self, query_search): """Set a text to be searched for Parameters ---------- query_search : str """ self.query_search = query_search return self def set_max_tweets(self, max_tweets): """Set the maximum number of tweets to search Parameters ---------- max_tweets : int """ self.max_tweets = max_tweets return self def set_lang(self, lang): """Set language Parameters ---------- lang : str """ self.lang = lang return self def set_top_tweets(self, top_tweets): """Set the flag to search only for top tweets Parameters ---------- top_tweets : bool """ self.top_tweets = top_tweets return self
def get_right(pat, r=256): right = [-1] * r for i in range(len(pat)): right[ord(pat[i])] = i return right def boyemoore_search(txt, pat): right = get_right(pat) skip = 0 i = 0 while i <= len(txt) - len(pat): skip = 0 j = len(pat) - 1 while j >= 0: if pat[j] != txt[i + j]: skip = j - right[ord(txt[i + j])] if skip < 1: skip = 1 break j -= 1 if skip == 0: return i i += skip return len(txt) def boyemoore_test(): txt = 'abcabcabdabcabcabc' pat = 'abcabcabc' ret = boyemoore_search(txt, pat) print(ret) print(txt[ret:])
# This is a comment! ''' This isn't technically a comment, but no program can execute between the quotes, and it's fun! ''' """ Same goes here! """ # I am so excited for everything we will learn in this course. # 🐍🐍🐍🐍🐍🐍🐍🐍🐍🐍🐍 # To any of my fellow peers reading this, have you heard of pyLadies? # There's a Slack channel and a former meetup group in SF. # It doesn't look like much is happening now, but study groups would be great!
def validate_empty(field, name=None): if not field: raise ValueError('This field is Required.') if name and not field: raise validate_empty('{} is Required'.format(name))
# Copyright 2017 The Chromium Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. DEPS = [ 'chromium', 'chromium_android', 'recipe_engine/json', 'recipe_engine/properties', ] def RunSteps(api): api.chromium.set_config('chromium') api.chromium_android.set_config('main_builder') api.chromium_android.run_sharded_perf_tests( config=api.json.input({'steps': {}, 'version': 1}), max_battery_temp=350) def GenTests(api): yield ( api.test('basic') + api.properties( buildername='test_buildername', buildnumber=123, bot_id='test_bot_id') )
# coded in python3 # video : text = input("Enter your text : ") check = True etext = "" for chars in text: if(ord(chars)) <= 90 and ord(chars) <= 65: if((ord(chars) + 13) > 90): x = 64 + ((ord(chars) + 13) - 90) else: x = ord(chars) + 13 elif(ord(chars) <= 122 and ord(chars) >= 97): if (ord(chars) + 13 > 122): x = 96 + ((ord(chars) + 13) - 122) else: x = ord(chars) + 13 elif(ord(chars) == 32): x = 32 else: check = False break etext = str(etext) + chr(x) if(check == False): print("Invalid Characters found") else: print(etext)
a = [74,-72,94,-53,-59,-3,-66,36,-13,22,73,15,-52,75] def maxSubArraySum(a): current_sequence = 0 best_sequence = a[0] for x in a: current_sequence = max(x,current_sequence+x) best_sequence = max(best_sequence,current_sequence) return best_sequence print("Largest sum contiguous subarray:",maxSubArraySum(a))
class Pic16f15356DeviceInformationArea: def __init__(self, address, dia): if len(dia) != 32: raise ValueError('dia', f'PIC16F15356 DIA is 32 words but received {len(dia)} words') self._address = address self._raw = dia.copy() self._device_id = ''.join(['{:04x}'.format(id_byte) for id_byte in dia[0x00:0x09]]) self._fvra2x = dia[0x19] @property def address(self): return self._address @property def raw(self): return self._raw.copy() @property def device_id(self): return self._device_id @property def fvra2x(self): return self._fvra2x
arduino = Runtime.createAndStart("arduino","Arduino") arduino.setBoardMega() arduino.connect("COM7") arduino1 = Runtime.createAndStart("arduino1","Arduino") arduino1.setBoardNano() #connecting arduino1 to arduino Serial1 instead to a COMX arduino1.connect(arduino,"Serial1") servo = Runtime.createAndStart("servo","Servo") servo.attach(arduino1,5) #attaching procedure take a bit more time to do, wait a little before using it sleep(1) servo.moveTo(90)
# Copyright (c) 2015 Intel Corporation # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. class DashboardApiConfig(object): dashboard_api_version = "v1" dashboard_call_auth_token = dashboard_api_version + "/api/auth/token" class GearpumpApiConfig(object): version = "v1.0" prefix = "/api/" + version prefix_master = prefix + "/master/" call_login = "/login" call_submit = prefix_master + "submitapp" call_submit_with_args = call_submit + "?args=" call_applist = prefix_master + "applist" call_appmaster = prefix + "/appmaster"
##Patterns: W0199 assert (1 == 1, 2 == 2), "no error" ##Warn: W0199 assert (1 == 1, 2 == 2) assert 1 == 1, "no error" assert (1 == 1,), "no error" assert (1 == 1,) assert (1 == 1, 2 == 2, 3 == 5), "no error" assert () ##Warn: W0199 assert (True, 'error msg')
class Parameters(object): def __init__(self, *, p, q, g): if isinstance(p, bytes): p = int.from_bytes(p, 'big') self.p = p if isinstance(q, bytes): q = int.from_bytes(q, 'big') self.q = q if isinstance(g, bytes): g = int.from_bytes(g, 'big') self.g = g NIST_80 = Parameters( p=( b'\xfd\x7f\x53\x81\x1d\x75\x12\x29\x52\xdf\x4a\x9c\x2e\xec\xe4\xe7' b'\xf6\x11\xb7\x52\x3c\xef\x44\x00\xc3\x1e\x3f\x80\xb6\x51\x26\x69' b'\x45\x5d\x40\x22\x51\xfb\x59\x3d\x8d\x58\xfa\xbf\xc5\xf5\xba\x30' b'\xf6\xcb\x9b\x55\x6c\xd7\x81\x3b\x80\x1d\x34\x6f\xf2\x66\x60\xb7' b'\x6b\x99\x50\xa5\xa4\x9f\x9f\xe8\x04\x7b\x10\x22\xc2\x4f\xbb\xa9' b'\xd7\xfe\xb7\xc6\x1b\xf8\x3b\x57\xe7\xc6\xa8\xa6\x15\x0f\x04\xfb' b'\x83\xf6\xd3\xc5\x1e\xc3\x02\x35\x54\x13\x5a\x16\x91\x32\xf6\x75' b'\xf3\xae\x2b\x61\xd7\x2a\xef\xf2\x22\x03\x19\x9d\xd1\x48\x01\xc7' ), q=( b'\x97\x60\x50\x8f\x15\x23\x0b\xcc\xb2\x92\xb9\x82\xa2\xeb\x84\x0b' b'\xf0\x58\x1c\xf5' ), g=( b'\xf7\xe1\xa0\x85\xd6\x9b\x3d\xde\xcb\xbc\xab\x5c\x36\xb8\x57\xb9' b'\x79\x94\xaf\xbb\xfa\x3a\xea\x82\xf9\x57\x4c\x0b\x3d\x07\x82\x67' b'\x51\x59\x57\x8e\xba\xd4\x59\x4f\xe6\x71\x07\x10\x81\x80\xb4\x49' b'\x16\x71\x23\xe8\x4c\x28\x16\x13\xb7\xcf\x09\x32\x8c\xc8\xa6\xe1' b'\x3c\x16\x7a\x8b\x54\x7c\x8d\x28\xe0\xa3\xae\x1e\x2b\xb3\xa6\x75' b'\x91\x6e\xa3\x7f\x0b\xfa\x21\x35\x62\xf1\xfb\x62\x7a\x01\x24\x3b' b'\xcc\xa4\xf1\xbe\xa8\x51\x90\x89\xa8\x83\xdf\xe1\x5a\xe5\x9f\x06' b'\x92\x8b\x66\x5e\x80\x7b\x55\x25\x64\x01\x4c\x3b\xfe\xcf\x49\x2a' ), ) NIST_112 = Parameters( p=( b'\xC1\x96\xBA\x05\xAC\x29\xE1\xF9\xC3\xC7\x2D\x56\xDF\xFC\x61\x54' b'\xA0\x33\xF1\x47\x7A\xC8\x8E\xC3\x7F\x09\xBE\x6C\x5B\xB9\x5F\x51' b'\xC2\x96\xDD\x20\xD1\xA2\x8A\x06\x7C\xCC\x4D\x43\x16\xA4\xBD\x1D' b'\xCA\x55\xED\x10\x66\xD4\x38\xC3\x5A\xEB\xAA\xBF\x57\xE7\xDA\xE4' b'\x28\x78\x2A\x95\xEC\xA1\xC1\x43\xDB\x70\x1F\xD4\x85\x33\xA3\xC1' b'\x8F\x0F\xE2\x35\x57\xEA\x7A\xE6\x19\xEC\xAC\xC7\xE0\xB5\x16\x52' b'\xA8\x77\x6D\x02\xA4\x25\x56\x7D\xED\x36\xEA\xBD\x90\xCA\x33\xA1' b'\xE8\xD9\x88\xF0\xBB\xB9\x2D\x02\xD1\xD2\x02\x90\x11\x3B\xB5\x62' b'\xCE\x1F\xC8\x56\xEE\xB7\xCD\xD9\x2D\x33\xEE\xA6\xF4\x10\x85\x9B' b'\x17\x9E\x7E\x78\x9A\x8F\x75\xF6\x45\xFA\xE2\xE1\x36\xD2\x52\xBF' b'\xFA\xFF\x89\x52\x89\x45\xC1\xAB\xE7\x05\xA3\x8D\xBC\x2D\x36\x4A' b'\xAD\xE9\x9B\xE0\xD0\xAA\xD8\x2E\x53\x20\x12\x14\x96\xDC\x65\xB3' b'\x93\x0E\x38\x04\x72\x94\xFF\x87\x78\x31\xA1\x6D\x52\x28\x41\x8D' b'\xE8\xAB\x27\x5D\x7D\x75\x65\x1C\xEF\xED\x65\xF7\x8A\xFC\x3E\xA7' b'\xFE\x4D\x79\xB3\x5F\x62\xA0\x40\x2A\x11\x17\x59\x9A\xDA\xC7\xB2' b'\x69\xA5\x9F\x35\x3C\xF4\x50\xE6\x98\x2D\x3B\x17\x02\xD9\xCA\x83' ), q=( b'\x90\xEA\xF4\xD1\xAF\x07\x08\xB1\xB6\x12\xFF\x35\xE0\xA2\x99\x7E' b'\xB9\xE9\xD2\x63\xC9\xCE\x65\x95\x28\x94\x5C\x0D' ), g=( b'\xA5\x9A\x74\x9A\x11\x24\x2C\x58\xC8\x94\xE9\xE5\xA9\x18\x04\xE8' b'\xFA\x0A\xC6\x4B\x56\x28\x8F\x8D\x47\xD5\x1B\x1E\xDC\x4D\x65\x44' b'\x4F\xEC\xA0\x11\x1D\x78\xF3\x5F\xC9\xFD\xD4\xCB\x1F\x1B\x79\xA3' b'\xBA\x9C\xBE\xE8\x3A\x3F\x81\x10\x12\x50\x3C\x81\x17\xF9\x8E\x50' b'\x48\xB0\x89\xE3\x87\xAF\x69\x49\xBF\x87\x84\xEB\xD9\xEF\x45\x87' b'\x6F\x2E\x6A\x5A\x49\x5B\xE6\x4B\x6E\x77\x04\x09\x49\x4B\x7F\xEE' b'\x1D\xBB\x1E\x4B\x2B\xC2\xA5\x3D\x4F\x89\x3D\x41\x8B\x71\x59\x59' b'\x2E\x4F\xFF\xDF\x69\x69\xE9\x1D\x77\x0D\xAE\xBD\x0B\x5C\xB1\x4C' b'\x00\xAD\x68\xEC\x7D\xC1\xE5\x74\x5E\xA5\x5C\x70\x6C\x4A\x1C\x5C' b'\x88\x96\x4E\x34\xD0\x9D\xEB\x75\x3A\xD4\x18\xC1\xAD\x0F\x4F\xDF' b'\xD0\x49\xA9\x55\xE5\xD7\x84\x91\xC0\xB7\xA2\xF1\x57\x5A\x00\x8C' b'\xCD\x72\x7A\xB3\x76\xDB\x6E\x69\x55\x15\xB0\x5B\xD4\x12\xF5\xB8' b'\xC2\xF4\xC7\x7E\xE1\x0D\xA4\x8A\xBD\x53\xF5\xDD\x49\x89\x27\xEE' b'\x7B\x69\x2B\xBB\xCD\xA2\xFB\x23\xA5\x16\xC5\xB4\x53\x3D\x73\x98' b'\x0B\x2A\x3B\x60\xE3\x84\xED\x20\x0A\xE2\x1B\x40\xD2\x73\x65\x1A' b'\xD6\x06\x0C\x13\xD9\x7F\xD6\x9A\xA1\x3C\x56\x11\xA5\x1B\x90\x85' ), ) NIST_128 = Parameters( p=( b'\x90\x06\x64\x55\xB5\xCF\xC3\x8F\x9C\xAA\x4A\x48\xB4\x28\x1F\x29' b'\x2C\x26\x0F\xEE\xF0\x1F\xD6\x10\x37\xE5\x62\x58\xA7\x79\x5A\x1C' b'\x7A\xD4\x60\x76\x98\x2C\xE6\xBB\x95\x69\x36\xC6\xAB\x4D\xCF\xE0' b'\x5E\x67\x84\x58\x69\x40\xCA\x54\x4B\x9B\x21\x40\xE1\xEB\x52\x3F' b'\x00\x9D\x20\xA7\xE7\x88\x0E\x4E\x5B\xFA\x69\x0F\x1B\x90\x04\xA2' b'\x78\x11\xCD\x99\x04\xAF\x70\x42\x0E\xEF\xD6\xEA\x11\xEF\x7D\xA1' b'\x29\xF5\x88\x35\xFF\x56\xB8\x9F\xAA\x63\x7B\xC9\xAC\x2E\xFA\xAB' b'\x90\x34\x02\x22\x9F\x49\x1D\x8D\x34\x85\x26\x1C\xD0\x68\x69\x9B' b'\x6B\xA5\x8A\x1D\xDB\xBE\xF6\xDB\x51\xE8\xFE\x34\xE8\xA7\x8E\x54' b'\x2D\x7B\xA3\x51\xC2\x1E\xA8\xD8\xF1\xD2\x9F\x5D\x5D\x15\x93\x94' b'\x87\xE2\x7F\x44\x16\xB0\xCA\x63\x2C\x59\xEF\xD1\xB1\xEB\x66\x51' b'\x1A\x5A\x0F\xBF\x61\x5B\x76\x6C\x58\x62\xD0\xBD\x8A\x3F\xE7\xA0' b'\xE0\xDA\x0F\xB2\xFE\x1F\xCB\x19\xE8\xF9\x99\x6A\x8E\xA0\xFC\xCD' b'\xE5\x38\x17\x52\x38\xFC\x8B\x0E\xE6\xF2\x9A\xF7\xF6\x42\x77\x3E' b'\xBE\x8C\xD5\x40\x24\x15\xA0\x14\x51\xA8\x40\x47\x6B\x2F\xCE\xB0' b'\xE3\x88\xD3\x0D\x4B\x37\x6C\x37\xFE\x40\x1C\x2A\x2C\x2F\x94\x1D' b'\xAD\x17\x9C\x54\x0C\x1C\x8C\xE0\x30\xD4\x60\xC4\xD9\x83\xBE\x9A' b'\xB0\xB2\x0F\x69\x14\x4C\x1A\xE1\x3F\x93\x83\xEA\x1C\x08\x50\x4F' b'\xB0\xBF\x32\x15\x03\xEF\xE4\x34\x88\x31\x0D\xD8\xDC\x77\xEC\x5B' b'\x83\x49\xB8\xBF\xE9\x7C\x2C\x56\x0E\xA8\x78\xDE\x87\xC1\x1E\x3D' b'\x59\x7F\x1F\xEA\x74\x2D\x73\xEE\xC7\xF3\x7B\xE4\x39\x49\xEF\x1A' b'\x0D\x15\xC3\xF3\xE3\xFC\x0A\x83\x35\x61\x70\x55\xAC\x91\x32\x8E' b'\xC2\x2B\x50\xFC\x15\xB9\x41\xD3\xD1\x62\x4C\xD8\x8B\xC2\x5F\x3E' b'\x94\x1F\xDD\xC6\x20\x06\x89\x58\x1B\xFE\xC4\x16\xB4\xB2\xCB\x73' ), q=( b'\xCF\xA0\x47\x8A\x54\x71\x7B\x08\xCE\x64\x80\x5B\x76\xE5\xB1\x42' b'\x49\xA7\x7A\x48\x38\x46\x9D\xF7\xF7\xDC\x98\x7E\xFC\xCF\xB1\x1D' ), g=( b'\x5E\x5C\xBA\x99\x2E\x0A\x68\x0D\x88\x5E\xB9\x03\xAE\xA7\x8E\x4A' b'\x45\xA4\x69\x10\x3D\x44\x8E\xDE\x3B\x7A\xCC\xC5\x4D\x52\x1E\x37' b'\xF8\x4A\x4B\xDD\x5B\x06\xB0\x97\x0C\xC2\xD2\xBB\xB7\x15\xF7\xB8' b'\x28\x46\xF9\xA0\xC3\x93\x91\x4C\x79\x2E\x6A\x92\x3E\x21\x17\xAB' b'\x80\x52\x76\xA9\x75\xAA\xDB\x52\x61\xD9\x16\x73\xEA\x9A\xAF\xFE' b'\xEC\xBF\xA6\x18\x3D\xFC\xB5\xD3\xB7\x33\x2A\xA1\x92\x75\xAF\xA1' b'\xF8\xEC\x0B\x60\xFB\x6F\x66\xCC\x23\xAE\x48\x70\x79\x1D\x59\x82' b'\xAA\xD1\xAA\x94\x85\xFD\x8F\x4A\x60\x12\x6F\xEB\x2C\xF0\x5D\xB8' b'\xA7\xF0\xF0\x9B\x33\x97\xF3\x93\x7F\x2E\x90\xB9\xE5\xB9\xC9\xB6' b'\xEF\xEF\x64\x2B\xC4\x83\x51\xC4\x6F\xB1\x71\xB9\xBF\xA9\xEF\x17' b'\xA9\x61\xCE\x96\xC7\xE7\xA7\xCC\x3D\x3D\x03\xDF\xAD\x10\x78\xBA' b'\x21\xDA\x42\x51\x98\xF0\x7D\x24\x81\x62\x2B\xCE\x45\x96\x9D\x9C' b'\x4D\x60\x63\xD7\x2A\xB7\xA0\xF0\x8B\x2F\x49\xA7\xCC\x6A\xF3\x35' b'\xE0\x8C\x47\x20\xE3\x14\x76\xB6\x72\x99\xE2\x31\xF8\xBD\x90\xB3' b'\x9A\xC3\xAE\x3B\xE0\xC6\xB6\xCA\xCE\xF8\x28\x9A\x2E\x28\x73\xD5' b'\x8E\x51\xE0\x29\xCA\xFB\xD5\x5E\x68\x41\x48\x9A\xB6\x6B\x5B\x4B' b'\x9B\xA6\xE2\xF7\x84\x66\x08\x96\xAF\xF3\x87\xD9\x28\x44\xCC\xB8' b'\xB6\x94\x75\x49\x6D\xE1\x9D\xA2\xE5\x82\x59\xB0\x90\x48\x9A\xC8' b'\xE6\x23\x63\xCD\xF8\x2C\xFD\x8E\xF2\xA4\x27\xAB\xCD\x65\x75\x0B' b'\x50\x6F\x56\xDD\xE3\xB9\x88\x56\x7A\x88\x12\x6B\x91\x4D\x78\x28' b'\xE2\xB6\x3A\x6D\x7E\xD0\x74\x7E\xC5\x9E\x0E\x0A\x23\xCE\x7D\x8A' b'\x74\xC1\xD2\xC2\xA7\xAF\xB6\xA2\x97\x99\x62\x0F\x00\xE1\x1C\x33' b'\x78\x7F\x7D\xED\x3B\x30\xE1\xA2\x2D\x09\xF1\xFB\xDA\x1A\xBB\xBF' b'\xBF\x25\xCA\xE0\x5A\x13\xF8\x12\xE3\x45\x63\xF9\x94\x10\xE7\x3B' ), )
############################################## ## CONFIG BLOCK ## ############################################## # @string token - API Token # @string user - This is found in Zendesk under Admin > Channels > API, Commonly your login_email/token # @list user_defined_list - List of emails comma delimeted with the users you need to pull time from # @string admin_email - Email of the person that will recieve the JIRA importable CSV # @int default_days - Number of days to pull time for # @string from_addr - Email that will be set up to send email via SMTP # @string smtp_server - Hostname to send email from # @string password - Password to the email that this will be sent from token = 'TOKEN' user = 'APIUSER/token' user_defined_list = ['useremail@company.com', 'useremail2@company.com'] admin_email = "user@email.com" default_days = 7 from_addr = "user@company.com" smtp_server = 'mail.server.net' email_pass = 'password'
# define the time range we are interested in end_time = datetime(2017, 9, 12, 0) start_time = end_time - timedelta(days=2) # build the query query = ncss.query() query.lonlat_point(-155.1, 19.7) query.time_range(start_time, end_time) query.variables('altimeter_setting', 'temperature', 'dewpoint', 'wind_direction', 'wind_speed') query.accept('csv') data = ncss.get_data(query) df = pd.DataFrame(data) # Parse the date time stamps df['time'] = pd.to_datetime(df['time'].str.decode('utf-8'), infer_datetime_format=True) # Station names are bytes, we need to convert them to strings df['station'] = df['station'].str.decode('utf-8') # Make the plot ax = df.plot(x='time', y=['temperature', 'dewpoint'], color=['tab:red', 'tab:green'], grid=True, figsize=(10,6), fontsize=14) # Set good labels ax.set_xlabel('Time', fontsize=16) ax.set_ylabel('DegC', fontsize=16) ax.set_title(f"{df['station'][0]} {df['time'][0]:%Y/%m/%d}", fontsize=22) # Improve on the default ticking locator = AutoDateLocator() hoursFmt = DateFormatter('%H') ax.xaxis.set_major_locator(locator) ax.xaxis.set_major_formatter(hoursFmt)
# Given an array A (index starts at 1) consisting of N integers: A1, A2, ..., AN and an integer B. The integer B denotes that from any place (suppose the index is i) in the array A, you can jump to any one of the place in the array A indexed i+1, i+2, …, i+B if this place can be jumped to. Also, if you step on the index i, you have to pay Ai coins. If Ai is -1, it means you can’t jump to the place indexed i in the array. # # Now, you start from the place indexed 1 in the array A, and your aim is to reach the place indexed N using the minimum coins. You need to return the path of indexes (starting from 1 to N) in the array you should take to get to the place indexed N using minimum coins. # # If there are multiple paths with the same cost, return the lexicographically smallest such path. # # If it's not possible to reach the place indexed N then you need to return an empty array. # # Example 1: # Input: [1,2,4,-1,2], 2 # Output: [1,3,5] # Example 2: # Input: [1,2,4,-1,2], 1 # Output: [] # Note: # Path Pa1, Pa2, ..., Pan is lexicographically smaller than Pb1, Pb2, ..., Pbm, if and only if at the first i where Pai and Pbi differ, Pai < Pbi; when no such i exists, then n < m. # A1 >= 0. A2, ..., AN (if exist) will in the range of [-1, 100]. # Length of A is in the range of [1, 1000]. # B is in the range of [1, 100]. class Solution: def cheapestJump(self, A, B): """ :type A: List[int] :type B: int :rtype: List[int] """ if not A or A[0] == -1: return [] dp = [2147483647 for _ in range(len(A))] pre = [-1 for _ in range(len(A))] dp[0] = A[0] for i in range(1, len(A)): if A[i] == -1: continue for j in range(i): if A[j] == -1: continue if j <= i <= j + B: temp = dp[i] dp[i] = min(dp[i], dp[j] + A[i]) if dp[i] != temp: pre[i] = j if pre[-1] == -1: return [] i = len(A) - 1 res = [] while i >= 0: res.append(i + 1) i = pre[i] return res[::-1] s = Solution() print(s.cheapestJump([0, 0, 0, 0, 0, 0], 3))
#Fixed by overriding. This does not change behavior, but makes it explicit and comprehensible. class ThreadingTCPServerOverriding(ThreadingMixIn, TCPServer): def process_request(self, request, client_address): #process_request forwards to do_work, so it is OK to call ThreadingMixIn.process_request directly ThreadingMixIn.process_request(self, request, client_address) #Fixed by separating threading functionality from request handling. class ThreadingMixIn: """Mix-in class to help with threads.""" def do_job_in_thread(self, job, args): """Start a new thread to do the job""" t = threading.Thread(target = job, args = args) t.start() class ThreadingTCPServerChangedHierarchy(ThreadingMixIn, TCPServer): def process_request(self, request, client_address): """Start a new thread to process the request.""" self.do_job_in_thread(self.do_work, (request, client_address))
# -*- coding: utf-8 -*- class Announce: def __init__(self, data=None): self.guild_id: str = "" self.channel_id: str = "" self.message_id: str = "" if data: self.__dict__ = data class CreateAnnounceRequest: def __init__(self, channel_id: str, message_id: str): self.channel_id = channel_id self.message_id = message_id class CreateChannelAnnounceRequest: def __init__(self, message_id: str): self.message_id = message_id
#!/usr/bin/python3.4 # This program """ Print main text 2 with Exit, List characteristics, Change characteristics, Change characteristics Ask me to choice one of them if choice "Exit": Exit game elif choice "List characteristics": show all characteristics and return to main menu elif choice "Change characteristics": show me all characteristics and ask me output characteristic, count of points, input characteristic. Show me new List. Return to main menu """ pool = [30] power = [0] health = [0] wisdom = [0] agility = [0] choice = None while choice != 0: print( """\ 0 - Exit 1 - List characteristics 2 - Change characteristics\ """ ) choice = int(input("\tYour choice?\n")) print() if choice == 0: print ("Good bue") elif choice == 1: print ("pool = " + str(pool[0]) + "\nhealth = " + str(health[0]) + "\nwisdom = " + str(wisdom[0]) + "\nagility = " + str(agility[0]), end="\n\n") elif choice == 2: print ("From: \n" + "1 - Pool \n" + "2 - Health \n" + "3 - Wisdom \n" + "4 - Agility") from_ = int(input("")) if from_ == 1: from_ = pool elif from_ == 2: from_ = health elif from_ == 3: from_ = wisdom elif from_ == 4: from_ = agility print() count = int(input("Count?\n")) print() while from_[0] < count: print ("Too large count") count = int(input("Inter a count\n")) print() print ("To: \n" + "1 - Pool \n" + "2 - Health \n" + "3 - Wisdom \n" + "4 - Agility\n") to = int(input("")) if to == 1: to = pool elif to == 2: to = health elif to == 3: to = wisdom elif to == 4: to = agility print() from_[0] = from_[0] - count to[0] = to[0] + count
num1 = input('Değer Giriniz: ') unit1 = input('Hangi Birimden Dânüştürmek İstersiniz?') unit2 = input('Hangi Birime Dânüştürmek İstersiniz?') if unit1 == "cm" and unit2 == "m": ans = float(num1)/100 print(ans) elif unit1 == "mm" and unit2 == "cm": ans = float(num1)/10 print(ans) elif unit1 == "m" and unit2 == "cm": ans = float(num1)*100 print(ans) elif unit1 == "cm" and unit2 == "mm": ans = float(num1)*10 print(ans) elif unit1 == "mm" and unit2 == "m": ans = float(num1)/1000 print(ans) elif unit1 == "m" and unit2 == "mm": ans = float(num1)*1000 print(ans) elif unit1 == "km" and unit2 == "m": ans = float(num1)*1000 print(ans) elif unit1 == "m" and unit2 == "km": ans = float(num1)/1000 print(ans) elif unit1 == "mm" and unit2 == "km": ans = float(num1)/1000000 print(ans) elif unit1 == "ft" and unit2 == "cm": ans = float(num1)*30.48 print(ans) elif unit1 == "ft" and unit2 == "mm": ans = float(num1)*304.8 print(ans) elif unit1 == "ft" and unit2 == "inch": ans = float(num1)*12 print(ans) elif unit1 == "inch" and unit2 == "cm": ans = float(num1)*2.54 elif unit1 == "inch" and unit2 == "mm": ans = float(num1)*25.4
__all__ = ['class_in_class_factory'] def class_in_class_factory(parent_class, name, bases=None, **fields): if not (isinstance(bases, tuple) or bases is None): raise TypeError('`bases` must be tuple.') fields['__module__'] = '{parent_class_module_name}.{parent_class_name}'.format( parent_class_module_name=parent_class.__module__, parent_class_name=parent_class.__name__, ) return type(name, bases or (object, ), fields)
class Tree(object): def __init__(self, x): self.value = x self.left = None self.right = None def balancedBinaryTree(root): def get_height(root): if root is None: return 0 return max(get_height(root.left), get_height(root.right)) + 1 if root is None: return True left_height = get_height(root.left) right_height = get_height(root.right) if ( (abs(left_height - right_height) <= 1) and balancedBinaryTree(root.left) is True and balancedBinaryTree(root.right) is True ): return True return False
#Project Euler Question 54 #Poker hands poker_file = open(r"C:\Users\Clayton\Documents\Python Other Files\p054_poker.txt") content = poker_file.read() content = content.replace(" ", "") content = content.split("\n") card_values = {"2": 2, "3": 3, "4": 4, "5": 5, "6": 6, "7": 7, "8": 8, "9": 9, "T": 10, "J": 11, "Q": 12, "K": 13, "A": 14} def royal_flush(hand, suits): if len(suits) == 1: pass else: return [] royal_values = ["T", "J", "Q", "K", "A"] for value in royal_values: if value in hand: pass else: return [] return ["A"] def straight_flush(hand, suits): if len(suits) == 1: pass else: return [] hand = [card_values[card] for card in hand] hand.sort() c1 = 1 for card in hand[0:4]: if hand[c1] - card == 1: pass else: return [] c1 += 1 hand = [list(card_values.keys())[list(card_values.values()).index(card)] for card in hand] return [hand[4]] def four_of_a_kind(hand, suits): for card in hand: if hand.count(card) > 3: return card return [] def full_house(hand, suits): hand_check = hand.copy() high_cards = [] for card in hand_check: if hand_check.count(card) > 2: high_cards.append(card) while card in hand_check: hand_check.remove(card) break else: return [] for card in hand_check: if hand_check.count(card) > 1: return high_cards else: return [] def flush(hand, suits): if len(suits) == 1: hand.sort() return [hand[4]] else: return [] def straight(hand, suits): low_values = ["A", "2", "3", "4", "5"] for value in low_values: if value in hand: pass else: break else: return ["5"] hand = [card_values[card] for card in hand] hand.sort() c1 = 1 for card in hand[0:4]: if int(hand[c1]) - int(card) == 1: pass else: return [] c1 += 1 hand = [list(card_values.keys())[list(card_values.values()).index(card)] for card in hand] return hand[4] def three_of_a_kind(hand, suits): for card in hand: if hand.count(card) > 2: return card return [] def two_pair(hand, suits): hand_check = hand.copy() hand_check = [card_values[card] for card in hand] counter = 0 high_cards = [] for card in hand_check: if hand_check.count(card) > 1: counter += 1 high_cards.append(card) while card in hand_check: hand_check.remove(card) if counter == 2: high_cards.sort() high_cards = [list(card_values.keys())[list(card_values.values()).index(card)] for card in high_cards] return high_cards return [] def one_pair(hand, suits): for card in hand: if hand.count(card) > 1: return card return [] def high_card(hand, suits): highest = 2 for card in hand: high_card = card_values[card] if high_card > highest: highest = high_card highest_card = card return highest_card def winning_hand(h1, s1, h2, s2): check_1 = royal_flush(h1, s1) check_2 = royal_flush(h2, s2) if len(check_1) > 0: return True elif len(check_2) > 0: return False else: check_1 = straight_flush(h1, s1) check_2 = straight_flush(h2, s2) #Royal Flush to Straight Flush if len(check_1) > 0: if len(check_2) > 0: if card_values[check_1] > card_values[check_2]: return True else: return False else: return True elif len(check_2) > 0: return False else: check_1 = four_of_a_kind(h1, s1) check_2 = four_of_a_kind(h2, s2) #Straight Flush to Four of a Kind if len(check_1) > 0: if len(check_2) > 0: if card_values[check_1] > card_values[check_2]: return True else: return False else: return True elif len(check_2) > 0: return False else: check_1 = full_house(h1, s1) check_2 = full_house(h2, s2) #Four of a Kind to Full House if len(check_1) > 0: if len(check_2) > 0: if card_values[check_1] > card_values[check_2]: return True else: return False else: return True elif len(check_2) > 0: return False else: check_1 = flush(h1, s1) check_2 = flush(h2, s2) #Full House to Flush if len(check_1) > 0: if len(check_2) > 0: if card_values[check_1] > card_values[check_2]: return True else: return False else: return True elif len(check_2) > 0: return False else: check_1 = straight(h1, s1) check_2 = straight(h2, s2) #Flush to Straight if len(check_1) > 0: if len(check_2) > 0: if card_values[check_1] > card_values[check_2]: return True else: return False else: return True elif len(check_2) > 0: return False else: check_1 = three_of_a_kind(h1, s1) check_2 = three_of_a_kind(h2, s2) #Straight to Three of a Kind if len(check_1) > 0: if len(check_2) > 0: if card_values[check_1] > card_values[check_2]: return True else: return False else: return True elif len(check_2) > 0: return False else: check_1 = two_pair(h1, s1) check_2 = two_pair(h2, s2) #Three of a Kind to Two Pair if len(check_1) > 0: if len(check_2) > 0: if card_values[check_1[1]] > card_values[check_2[1]]: return True elif card_values[check_2[1]] > card_values[check_1[1]]: return False elif card_values[check_1[0]] > card_values[check_2[0]]: return True elif card_values[check_2[0]] > card_values[check_1[0]]: return False else: h1_copy = h1.copy() h2_copy = h2.copy() for term in check_1: while term in h1_copy: h1_copy.remove(term) for term in check_2: while term in h2_copy: h2_copy.remove(term) check_1 = one_pair(h1_copy, s1) check_2 = one_pair(h2_copy, s2) if len(check_1) > 0: if len(check_2) > 0: if card_values[check_1] > card_values[check_2]: return True elif card_values[check_2] > card_values[check_1]: return False else: h1_copy = h1.copy() h2_copy = h2.copy() while check_1 in h1_copy: h1_copy.remove(check_1) while check_2 in h2_copy: h2_copy.remove(check_2) check_1 = high_card(h1_copy, s1) check_2 = high_card(h2_copy, s2) if card_values[check_1] > card_values[check_2]: return True elif card_values[check_2] > card_values[check_1]: return False else: return None else: return True else: return True elif len(check_2) > 0: return False else: check_1 = one_pair(h1, s1) check_2 = one_pair(h2, s2) #Two Pair to One Pair if len(check_1) > 0: if len(check_2) > 0: if card_values[check_1] > card_values[check_2]: return True elif card_values[check_2] > card_values[check_1]: return False else: h1_copy = h1.copy() h2_copy = h2.copy() while check_1 in h1_copy: h1_copy.remove(check_1) while check_2 in h2_copy: h2_copy.remove(check_2) check_1 = high_card(h1_copy, s1) check_2 = high_card(h2_copy, s2) for x in range(0,3): if card_values[check_1] > card_values[check_2]: return True elif card_values[check_2] > card_values[check_1]: return False else: while check_1 in h1_copy: h1_copy.remove(check_1) while check_2 in h2_copy: h2_copy.remove(check_2) check_1 = high_card(h1_copy, s1) check_2 = high_card(h2_copy, s2) else: return True elif len(check_2) > 0: return False else: check_1 = high_card(h1, s1) check_2 = high_card(h2, s2) #One Pair to High Card h1_copy = h1.copy() h2_copy = h2.copy() for x in range(0,5): if card_values[check_1] > card_values[check_2]: return True elif card_values[check_2] > card_values[check_1]: return False else: while check_1 in h1_copy: h1_copy.remove(check_1) while check_2 in h2_copy: h2_copy.remove(check_2) check_1 = high_card(h1_copy, s1) check_2 = high_card(h2_copy, s2) win1_list = 0 for row in content: if len(row) == 0: continue hand_1 = [card for card in row[0:10:2]] suits_1 = {card for card in row[1:11:2]} hand_2 = [card for card in row[10::2]] suits_2 = {card for card in row[11::2]} #print (hand_1, hand_2) #print (suits_1, suits_2) winner_1 = winning_hand(hand_1, suits_1, hand_2, suits_2) #print (winner_1) #print () if winner_1 is True: win1_list += 1 print (win1_list) poker_file.close()
def did_from_credential_definition_id(credential_definition_id: str) -> str: parts = credential_definition_id.split(":") return parts[0]
def solve_knapsack(profits, weights, capacity): n = len(profits) if capacity <= 0 or n == 0 or len(weights) != n: # basic checks return 0 # We only need one previous row to find the optimal solution, # Overall we need '2' rows, the solution is similar to the previous solution, the only difference is that # we use `i % 2` instead if `i` and `(i-1) % 2` instead if `i-1` when querying the DP matrix dp = [[0 for x in range(capacity + 1)] for y in range(2)] # if we have only one weight, we will take it if it is not more than the capacity for c in range(0, capacity + 1): if weights[0] <= c: dp[0][c] = dp[1][c] = profits[0] # Note : Updating data in both the rows ** # process all sub-arrays for all the capacities for i in range(1, n): for c in range(0, capacity + 1): profit_by_including, profit_by_excluding = 0, 0 if weights[i] <= c: # include the item, if it is not more than the capacity profit_by_including = profits[i] + dp[(i - 1) % 2][c - weights[i]] profit_by_excluding = dp[(i - 1) % 2][c] # exclude the item dp[i % 2][c] = max(profit_by_including, profit_by_excluding) # take maximum return dp[(n - 1) % 2][capacity] if __name__ == '__main__': print("Total knapsack profit: ", str(solve_knapsack([1, 6, 10, 16], [1, 2, 3, 5], 7))) print("Total knapsack profit: ", str(solve_knapsack([1, 6, 10, 16], [1, 2, 3, 5], 6)))
# Chapter 4 # 60 sec/min * 60 min/hr * 24 hr/day # seconds_per_day = 86400 seconds_per_day = 86400 # 60 sec/min * 60 min/hr * 24 hr/day # Continue Lines with \ alphabet = 'abcdefg' + \ 'hijklmnop' + \ 'qrstuv' + \ 'wxyz' print(alphabet) # Compare with if, elif, and else disaster = True if disaster: print("Woe!") else: print("Whee!") # Some examples about comparison # make multiple comparisons and, or, not x = 7 r = (5 < x) and (x < 10) print(r) r = (5 < x) and not (x > 10) print(r) # multiple comparisons with one variable r = 5 < x < 10 print(r) # longer comparisons r = 5 < x < 10 < 5 print(r) # Python use another ways to check for empty data structures # No only use boolean values # Considered an value "False" # (null | None) # (int | 0) # (float | 0.0) # (empty string | "") # (empty list | []) # (empty tuple | ()) # (empty dict | {}) # (empty set | set()) some_list = [] if some_list: print("There's something in here") else: print("Hey, it's empty!") # Do Multiple Comparisons with in letter = 'o' if letter == 'a' or letter == 'e' or letter == 'i' or letter == 'o' or letter == 'u': print(letter, 'is a vowel') else: print(letter, 'is not a vowel') # Check values using "in" # string vowels = "aeiou" letter = 'o' print(letter in vowels) # Set vowel_set = {'a', 'e', 'i', 'o', 'u'} print(letter in vowel_set) # list vowel_list = ['a', 'e', 'i', 'o', 'u'] print(letter in vowel_set) # tuple vowel_tuple = ('a', 'e', 'i', 'o', 'u') print(letter in vowel_tuple) # dict vowel_dict = {'a': 'apple', 'e': 'elephant','i': 'impala', 'o': 'ocelot', 'u': 'unicorn'} print(letter in vowel_dict) # Repeat with while count = 1 while count <= 5: print(count) count += 1 # loop infinite with break statement while True: stuff = input("String to capitalize [type q to quit]: ") if stuff == 'q': break print(stuff.capitalize()) # Skip Ahead with continue while True: value = input("Integer, [please type q to quit]: ") if value == 'q': break number = int(value) if number % 2 == 0: continue print(number, "squared is", number*number) # Use break with else numbers = [1, 5, 3] position = 0 while position < len(numbers): number = numbers[position] if number % 2 == 0: print("Found even number: ", number) break position += 1 else: # break not called print('No even number found') # For rabbits = ['Flopsy', 'Mopsy', 'Cottontail', 'Peter'] current = 0 while current < len(rabbits): print(rabbits[current]) current += 1 # Better for rabbit in rabbits: print(rabbit) # dict accusation = {'room': 'ballroom', 'weapon': 'lead pipe', 'person': 'Col. Mustard'} for card in accusation: # or, for card in accusation.keys(): print(card) # Values for value in accusation.values(): # or, for card in accusation.keys(): print(value) # Item for item in accusation.items(): # or, for card in accusation.keys(): print(item) # zip() to pair tuples english = 'Monday', 'Tuesday', 'Wednesday' french = 'Lundi', 'Mardi', 'Mercredi' lst = list(zip(english, french)) print(lst) zip_dict = dict(zip(english, french)) print(zip_dict) # Zip days = ['Monday', 'Tuesday', 'Wednesday'] fruits = ['banana', 'orange', 'peach'] drinks = ['coffee', 'tea', 'beer'] desserts = ['tiramisu', 'ice cream', 'pie', 'pudding'] binary = ["True", "False", "Other"] integer = [1, 0] print(tuple(zip(integer, binary))) new_dict = dict(zip(integer, binary)) print(new_dict[1]) for day, fruit, drink, dessert in zip(days, fruits, drinks, desserts): print(day, ": drink", drink, "- eat", fruit, "- enjoy", dessert) # Generate Number Sequences with range() for item in range(0, 3): print(item) print(list(range(0, 3))) # make a range from 2 down to 0 for item in range(2, -1, -1): print(item) # Comprehensions # List Comprehensions # create a list without using comprehension number_list = list(range(1, 6)) print(number_list) # create a list using comprehension number_list = [number for number in range(1, 6) if number % 2 == 1] print(number_list) # Using comprehension to create cells rows = range(1, 4) cols = range(1, 3) cells = [(row, col) for row in rows for col in cols] for cell in cells: print(cell) # Dictionary Comprehensions word = 'letters' letters_count = {letter: word.count(letter) for letter in word} print(letters_count) # Now using set() letters_count = {letter: word.count(letter) for letter in set(word)} print(letters_count) # Set Comprehensions a_set = {number for number in range(1, 6) if number % 3 == 1} print(a_set) # Generator number_thing = (number for number in range(1, 6)) print(type(number_thing)) number_list = list(number_thing) print(number_list) try_again = list(number_thing) print(try_again) # Functions def agree(): return True if agree(): print('Splendid!') else: print('That was unexpected.') # Parameters def echo(anything): return print(anything + ' ' + anything) echo('LAM') # With parameters and arguments def commentary(color): if color == 'red': return "It's a tomato." elif color == "green": return "It's a green pepper." elif color == 'bee purple': return "I don't know what it is, but only bees can see it." else: return "I've never heard of the color " + color + "." comment = commentary('blue') print(comment) # None value on functions def do_something(): pass print(do_something()) thing = None if thing: print("It's some thing") else: print("It's no thing") # distinguish None from boolean False if thing is None: print("It's some thing") else: print("It's no thing") def is_none(thing): if thing is None: print("It's None") elif thing: print("It's True") else: print("It's False") is_none(None) is_none(True) is_none(False) is_none(0) is_none(0.0) is_none(()) is_none([]) is_none({}) is_none(set()) def menu(wine, entree, dessert): return {'wine': wine, 'entree': entree, 'dessert': dessert} print(menu('chardonnay', 'chicken', 'cake')) # Using print(menu(entree='beef', dessert='bagel', wine='bordeaux')) # Specify Default Parameter Values def menu(wine, entree, dessert='pudding'): return {'wine': wine, 'entree': entree, 'dessert': dessert} print(menu('chardonnay', 'chicken')) # Important, Default argument values are calculated when the function is # defined, not when it is run def buggy(arg, result=[]): result.append(arg) print(result) # In above function: there’s a bug: it’s empty only the first time it’s called. The second time, result # still has one item from the previous call: print(buggy('a')) print(buggy('b')) # fixing last bug def works(arg): result = list() result.append(arg) return result print(works('a')) print(works('b')) def non_buggy(arg, result=None): if result is None: result = [] result.append(arg) print(result) print(non_buggy('a')) # Wow def print_args(*args): print('Positional argument tuple:', args) print(print_args()) # Nothing return print(print_args(3, 2, 1, 'wait!', 'uh...')) # If your function has required positional arguments as well, *args goes at # the end and grabs all the res # Gather Positional Arguments with * def print_more(required1, required2, *args): print('Need this one:', required1) print('Need this one too:', required2) print('All the rest:', args) print_more('cap', 'gloves', 'scarf', 'monocle', 'mustache wax') # Gather Positional Arguments with * def print_kwargs(**kwargs): print('Keyword arguments:', kwargs) print_kwargs(wine='merlot', entree='mutton', dessert='macaroon') # Docstrings # Functions Are First-Class Citizens def add_args(arg1, arg2): print(arg1 + arg2) def run_something_with_args(func, arg1, arg2): func(arg1, arg2) print(run_something_with_args(add_args, 5, 4)) # another example with *arg and **kwarg def sum_args(*args): return sum(args) def run_with_positional_args(func, *args): return func(*args) print(run_with_positional_args(sum_args, 1, 2, 3, 4, 5)) # Closure functions examples def parent_function(name): def child_function(): print("I am a child function called " + name) return child_function closure = parent_function('Gio10') print(closure) print(type(closure)) closure() # Anonymous Functions: the lambda() Function def edit_story(words, func): for word in words: print(func(word)) stairs = ['thud', 'meow', 'thud', 'hiss'] def enliven(word): # give that prose more punch return word.capitalize() + '!' # edit_story(stairs, enliven) edit_story(stairs, lambda arg: arg.capitalize() + '!') def my_range(first=0, last=10, step=1): number = first while number < last: yield number * 2 number += step ranger = my_range(1, 20) print(ranger) for item in ranger: print(item) # Decorators def document_it(func): def new_function(*args, **kwargs): print('Running function:', func.__name__) print('Positional arguments:', args) print('Keyword arguments:', kwargs) result = func(*args, **kwargs) print('Result:', result) return result return new_function # Another decorator def square_it(func): def new_function(*args, **kwargs): result = func(*args, **kwargs) return result * result return new_function @square_it @document_it def add_ints(a, b): return a + b print(add_ints(3, 5)) # Manual decorator cooler_add_ints = document_it(add_ints) cooler_add_ints(3, 5) # No manual print(add_ints(3, 5)) # Things to Do # 4.4 numbers = [number for number in range(10)] print(numbers) # 4.5 squares = {number: number*number for number in range(10)} print(squares) # 4.6 odd_numbers = set(number for number in range(10) if number % 2 == 1) print(odd_numbers) # 4.7 for item in ['Got %s' % num for num in range(10)]: print(item)
# Parent class 1 class Person: def person_info(self, name, age): print('Inside Person class') print('Name:', name, 'Age:', age) # Parent class 2 class Company: def company_info(self, company_name, location): print('Inside Company class') print('Name:', company_name, 'location:', location) # Child class class Employee(Person, Company): def employee_info(self, salary, skill): print('Inside Employee class') print('Salary:', salary, 'Skill:', skill) # Create object of Employee emp = Employee() # access data emp.person_info('Jessa', 28) emp.company_info('Google', 'Atlanta') emp.employee_info(12000, 'Machine Learning') class Employee2(Person): def __init__(self): self.company = Company() def employee_info(self, salary, skill): print('Inside Employee class') print('Salary:', salary, 'Skill:', skill) # Create object of Employee emp2 = Employee2() # access data emp2.person_info('Lisa', 26) emp2.company.company_info('Facebook', 'San Francisco') emp2.employee_info(11000, 'Machine Learning')
BINDIR = '/usr/local/bin' BLOCK_MESSAGE_KEYS = [] BUILD_TYPE = 'app' BUNDLE_NAME = 'pebble-World-Cup.pbw' DEFINES = ['RELEASE'] LIBDIR = '/usr/local/lib' LIB_DIR = 'node_modules' MESSAGE_KEYS = {} MESSAGE_KEYS_HEADER = '/root/hello-pebblejs/pebble-World-Cup/build/include/message_keys.auto.h' NODE_PATH = '/root/.pebble-sdk/SDKs/current/node_modules' PEBBLE_SDK_COMMON = '/root/.pebble-sdk/SDKs/current/sdk-core/pebble/common' PEBBLE_SDK_ROOT = '/root/.pebble-sdk/SDKs/current/sdk-core/pebble' PREFIX = '/usr/local' PROJECT_INFO = {u'sdkVersion': u'3', u'uuid': u'133215f0-cf20-4c05-997b-3c9be5a64e5b', u'appKeys': {}, u'companyName': u'Araulin', 'messageKeys': {}, u'targetPlatforms': [u'aplite', u'basalt', u'chalk', u'diorite', u'emery'], u'capabilities': [u'configurable'], u'versionLabel': u'0.4', u'longName': u'World Cup', u'versionCode': 1, u'shortName': u'World Cup', u'watchapp': {u'watchface': False}, u'resources': {u'media': [{u'menuIcon': True, u'type': u'bitmap', u'name': u'IMAGE_MENU_ICON', u'file': u'images/menu_icon.png'}, {u'type': u'bitmap', u'name': u'IMAGE_CUP', u'file': u'images/cup.png'}, {u'type': u'font', u'name': u'SANS_50', u'file': u'fonts/OpenSans.ttf'}]}} REQUESTED_PLATFORMS = [u'aplite', u'basalt', u'chalk', u'diorite', u'emery'] RESOURCES_JSON = [{u'menuIcon': True, u'type': u'bitmap', u'name': u'IMAGE_MENU_ICON', u'file': u'images/menu_icon.png'}, {u'type': u'bitmap', u'name': u'IMAGE_CUP', u'file': u'images/cup.png'}, {u'type': u'font', u'name': u'SANS_50', u'file': u'fonts/OpenSans.ttf'}] SANDBOX = False SUPPORTED_PLATFORMS = ['aplite', 'basalt', 'chalk', 'diorite', 'emery'] TARGET_PLATFORMS = ['emery', 'diorite', 'chalk', 'basalt', 'aplite'] TIMESTAMP = 1530641517 USE_GROUPS = True VERBOSE = 0 WEBPACK = '/root/.pebble-sdk/SDKs/current/node_modules/.bin/webpack'
# -*- coding: utf-8 -*- __author__ = 'viruzzz-kun' class OptionsFinish(Exception): pass
cube = lambda x: pow(x,3) def fibonacci(n): if n >= 0: lst = [0] if n >= 1: lst.append(1) if n >= 2: for i in range(2,n+1): lst.append(lst[-1]+ lst[-2]) return lst[:n] if __name__ == '__main__': n = int(input()) print(list(map(cube, fibonacci(n))))
def wire(data): x, y = (0, 0) for dir, step in [(x[0], int(x[1:])) for x in data.split(",")]: for _ in range(step): x += -1 if dir == "L" else 1 if dir == "R" else 0 y += -1 if dir == "D" else 1 if dir == "U" else 0 yield x, y def aoc(data): wires = [set(wire(line)) for line in data.split("\n")] dist = set() for cord in wires[0] | wires[1]: if cord in wires[0] and cord in wires[1]: dist.add(abs(cord[0]) + abs(cord[1])) return min(dist)
"""Template python project""" def factorial(n: int) -> int: # pylint: disable=invalid-name """Calculates factorial Example: >>> factorial(10) 3628800 """ return [1, 0][n > 1] or factorial(n-1) * n
def find_tree(row, index): if index > len(row): row = row * ((index // len(row)) + 1) if row[index] == '#': return 1 return 0 if __name__ == '__main__': with open('input.txt') as f: data = [r.strip() for r in f.readlines()] indices = range(0, len(data) * 3, 3) tree_count = 0 for row, i in zip(data, indices): tree_count += find_tree(row, i) print(f'Total trees: {tree_count}')
class BufferToLines(object): def __init__(self): self._acc_buff = "" self._last_line = "" self._in_middle_of_line = False def add(self, buff): self._acc_buff += buff.decode() self._in_middle_of_line = False if self._acc_buff[-1] == '\n' else True def lines(self): lines = self._acc_buff.split('\n') up_to_index = len(lines) - 2 if self._in_middle_of_line else len(lines) - 1 self._acc_buff = lines[-1] if self._in_middle_of_line else "" for iii in range(up_to_index): yield lines[iii]
"""Contains name, version, and description.""" NAME = "saltant-py" VERSION = "0.4.0" DESCRIPTION = "saltant SDK for Python"
""" Tema: Funciones decoradoras. Curso: Curso de python, video 74. Plataforma: Youtube. Profesor: Juan diaz - Pildoras informaticas. Alumno: @edinsonrequena. """ def funcion_decoradora(funcion_como_parametro): def funcion_interior(*args, **kwargs): print('Codigo que se ejecutara antes de llamar a la funcion a decorar') funcion_como_parametro(*args, **kwargs) print('Codigo que se ejecutara despues de llamar a la funcion a decorar') return funcion_interior @funcion_decoradora def suma(num1, num2, num3): print(num1+num2+num3) def resta(num1, num2): print(num1-num2) @funcion_decoradora def division(num1, num2): print(num1/num2) @funcion_decoradora def potencia(base, exponente): print(pow(base,exponente)) if __name__ == '__main__': suma(5,10,16) resta(8,6) potencia(base=5, exponente=10) division(5,7)
GET_ACTION_LIST = 'get_action_list' EXECUTE_ACTION = 'execute_action' GET_FIELD_OPTIONS = 'get_field_options' GET_ELEMENT_STATUS = 'get_element_status' message_handlers = {} def add_handler(message_name, func): message_handlers[message_name] = func def get_handler(message_name): return message_handlers.get(message_name)
""" Parameters for etl & mondrian """ Patient = { "resourceType" : "Patient", "QI": {"resourceType" : 0, "birthDate" : 1, "address" : 1, "gender" : 0, "ord_latitude" : 1, "ord_logitude" : 1, "version" : 0}, "CATEGORICAL": { "resourceType" : 1, "birthDate" : 0, "address" : 1, "gender" : 1, "ord_latitude" : 0, "ord_logitude" : 0, "version" : 1}, "k":10 } # Observation = { # "resourceType" : "Observation", # "QI": {"resourceType":0}, # "CATEGORICAL": { "resourceType" : 1} # } # DiagnosticReport = { # "resourceType" : "DiagnosticReport", # "QI" : {"resourceType":0}, # "CATEGORICAL": { "resourceType" : 1} # } # Location = { # "resourceType" : "Location", # "QI" : {"resourceType":0}, # "CATEGORICAL": { "resourceType" : 1} # } # Encounter = { # "resourceType" : "Encounter", # "QI" : {"resourceType":0}, # "CATEGORICAL": { "resourceType" : 1} # }
# Write a program that asks the number of kilometers a car has driven and the number of days it has been hired. # Calculate the price to pay, knowing that the car costs US$ 60 per day and US$ 0.15 per km driven. k = float(input('Enter how many kilometers the car has traveled: ')) d = float(input('Enter how many days the car has been rented: ')) t = (k * 0.15) + (d * 60) print('The total rental of the car is {}US${:.2f}{}'.format('\033[1;31;40m', t, '\033[m'))
#!/usr/bin/env python ## ============================================================================= jsonStr = """[{"DT":"\/Date(1495333623000-0700)\/", "ST":"\/Date(1495337144000)\/", "Trend":8, "Value":245, "WT":"\/Date(1495326471000)\/"}, {"DT":"\/Date(1519423410000-0700)\/", "ST":"\/Date(1519423939000)\/", "Trend":8, "Value":245, "WT":"\/Date(1519423410000)\/"} ]"""
# Copyright (c) 2020-2021 CJ Kucera (cj@apocalyptech.com) # # This software is provided 'as-is', without any express or implied warranty. # In no event will the authors be held liable for any damages arising from # the use of this software. # # Permission is granted to anyone to use this software for any purpose, # including commercial applications, and to alter it and redistribute it # freely, subject to the following restrictions: # # 1. The origin of this software must not be misrepresented; you must not # claim that you wrote the original software. If you use this software in a # product, an acknowledgment in the product documentation would be # appreciated but is not required. # # 2. Altered source versions must be plainly marked as such, and must not be # misrepresented as being the original software. # # 3. This notice may not be removed or altered from any source distribution. # Editor Version __version__ = '1.16.1b1' # Classes (BEASTMASTER, GUNNER, OPERATIVE, SIREN) = range(4) class_to_eng = { BEASTMASTER: 'Beastmaster', GUNNER: 'Gunner', OPERATIVE: 'Operative', SIREN: 'Siren', } classobj_to_class = { '/Game/PlayerCharacters/Beastmaster/PlayerClassId_Beastmaster.PlayerClassId_Beastmaster': BEASTMASTER, '/Game/PlayerCharacters/Gunner/PlayerClassId_Gunner.PlayerClassId_Gunner': GUNNER, '/Game/PlayerCharacters/Operative/PlayerClassId_Operative.PlayerClassId_Operative': OPERATIVE, '/Game/PlayerCharacters/SirenBrawler/PlayerClassId_Siren.PlayerClassId_Siren': SIREN, } # Pets # TODO (ish): Looks like there's currently no support for renaming your Loader # pet. Make sure to add that in, if they ever get that in the game. (I did try # just injecting some data even though there's no in-game UI, and couldn't # find a string that worked.) (JABBER, SPIDERANT, SKAG) = range(3) pet_to_eng = { JABBER: 'Jabber', SPIDERANT: 'Spiderant', SKAG: 'Skag', } petkey_to_pet = { 'petmonkey': JABBER, 'petspiderant': SPIDERANT, 'petskag': SKAG, } pet_to_petkey = {v: k for k, v in petkey_to_pet.items()} # Currencies (MONEY, ERIDIUM) = range(2) currency_to_eng = { MONEY: 'Money', ERIDIUM: 'Eridium', } currency_to_curhash = { MONEY: 618814354, ERIDIUM: 3679636065 } curhash_to_currency = {v: k for k, v in currency_to_curhash.items()} # Inventory Slots (WEAPON1, WEAPON2, WEAPON3, WEAPON4, SHIELD, GRENADE, COM, ARTIFACT) = range(8) slot_to_eng = { WEAPON1: 'Weapon 1', WEAPON2: 'Weapon 2', WEAPON3: 'Weapon 3', WEAPON4: 'Weapon 4', SHIELD: 'Shield', GRENADE: 'Grenade', COM: 'COM', ARTIFACT: 'Artifact', } slotobj_to_slot = { '/Game/Gear/Weapons/_Shared/_Design/InventorySlots/BPInvSlot_Weapon1.BPInvSlot_Weapon1': WEAPON1, '/Game/Gear/Weapons/_Shared/_Design/InventorySlots/BPInvSlot_Weapon2.BPInvSlot_Weapon2': WEAPON2, '/Game/Gear/Weapons/_Shared/_Design/InventorySlots/BPInvSlot_Weapon3.BPInvSlot_Weapon3': WEAPON3, '/Game/Gear/Weapons/_Shared/_Design/InventorySlots/BPInvSlot_Weapon4.BPInvSlot_Weapon4': WEAPON4, '/Game/Gear/Shields/_Design/A_Data/BPInvSlot_Shield.BPInvSlot_Shield': SHIELD, '/Game/Gear/GrenadeMods/_Design/A_Data/BPInvSlot_GrenadeMod.BPInvSlot_GrenadeMod': GRENADE, '/Game/Gear/ClassMods/_Design/_Data/BPInvSlot_ClassMod.BPInvSlot_ClassMod': COM, '/Game/Gear/Artifacts/_Design/_Data/BPInvSlot_Artifact.BPInvSlot_Artifact': ARTIFACT, } slot_to_slotobj = {v: k for k, v in slotobj_to_slot.items()} # SDUs (SDU_BACKPACK, SDU_AR, SDU_PISTOL, SDU_SNIPER, SDU_SHOTGUN, SDU_GRENADE, SDU_SMG, SDU_HEAVY) = range(8) ammo_sdus = [SDU_AR, SDU_PISTOL, SDU_SNIPER, SDU_SHOTGUN, SDU_GRENADE, SDU_SMG, SDU_HEAVY] sdu_to_eng = { SDU_BACKPACK: 'Backpack', SDU_AR: 'AR', SDU_PISTOL: 'Pistol', SDU_SNIPER: 'Sniper', SDU_SHOTGUN: 'Shotgun', SDU_GRENADE: 'Grenade', SDU_SMG: 'SMG', SDU_HEAVY: 'Heavy', } sduobj_to_sdu = { '/Game/Pickups/SDU/SDU_Backpack.SDU_Backpack': SDU_BACKPACK, '/Game/Pickups/SDU/SDU_AssaultRifle.SDU_AssaultRifle': SDU_AR, '/Game/Pickups/SDU/SDU_Pistol.SDU_Pistol': SDU_PISTOL, '/Game/Pickups/SDU/SDU_SniperRifle.SDU_SniperRifle': SDU_SNIPER, '/Game/Pickups/SDU/SDU_Shotgun.SDU_Shotgun': SDU_SHOTGUN, '/Game/Pickups/SDU/SDU_Grenade.SDU_Grenade': SDU_GRENADE, '/Game/Pickups/SDU/SDU_SMG.SDU_SMG': SDU_SMG, '/Game/Pickups/SDU/SDU_Heavy.SDU_Heavy': SDU_HEAVY, } sdu_to_sduobj = {v: k for k, v in sduobj_to_sdu.items()} sdu_to_max = { SDU_BACKPACK: 13, SDU_AR: 10, SDU_PISTOL: 10, SDU_SNIPER: 13, SDU_SHOTGUN: 10, SDU_GRENADE: 10, SDU_SMG: 10, SDU_HEAVY: 13, } # Profile SDUs (PSDU_LOSTLOOT, PSDU_BANK) = range(2) psdu_to_eng = { PSDU_LOSTLOOT: 'Lost Loot', PSDU_BANK: 'Bank', } psduobj_to_psdu = { '/Game/Pickups/SDU/SDU_LostLoot.SDU_LostLoot': PSDU_LOSTLOOT, '/Game/Pickups/SDU/SDU_Bank.SDU_Bank': PSDU_BANK, } psdu_to_psduobj = {v: k for k, v in psduobj_to_psdu.items()} psdu_to_max = { PSDU_LOSTLOOT: 10, PSDU_BANK: 28, } # Ammo (AMMO_AR, AMMO_GRENADE, AMMO_HEAVY, AMMO_PISTOL, AMMO_SMG, AMMO_SHOTGUN, AMMO_SNIPER) = range(7) ammo_to_eng = { AMMO_AR: 'AR', AMMO_GRENADE: 'Grenade', AMMO_HEAVY: 'Heavy', AMMO_PISTOL: 'Pistol', AMMO_SMG: 'SMG', AMMO_SHOTGUN: 'Shotgun', AMMO_SNIPER: 'Sniper', } ammoobj_to_ammo = { '/Game/GameData/Weapons/Ammo/Resource_Ammo_AssaultRifle.Resource_Ammo_AssaultRifle': AMMO_AR, '/Game/GameData/Weapons/Ammo/Resource_Ammo_Grenade.Resource_Ammo_Grenade': AMMO_GRENADE, '/Game/GameData/Weapons/Ammo/Resource_Ammo_Heavy.Resource_Ammo_Heavy': AMMO_HEAVY, '/Game/GameData/Weapons/Ammo/Resource_Ammo_Pistol.Resource_Ammo_Pistol': AMMO_PISTOL, '/Game/GameData/Weapons/Ammo/Resource_Ammo_SMG.Resource_Ammo_SMG': AMMO_SMG, '/Game/GameData/Weapons/Ammo/Resource_Ammo_Shotgun.Resource_Ammo_Shotgun': AMMO_SHOTGUN, '/Game/GameData/Weapons/Ammo/Resource_Ammo_Sniper.Resource_Ammo_Sniper': AMMO_SNIPER, } ammo_to_ammoobj = {v: k for k, v in ammoobj_to_ammo.items()} ammo_to_max = { AMMO_AR: 1680, AMMO_GRENADE: 13, AMMO_HEAVY: 51, AMMO_PISTOL: 1200, AMMO_SMG: 2160, AMMO_SHOTGUN: 280, AMMO_SNIPER: 204, } # Challenges (ERIDIAN_ANALYZER, ERIDIAN_RESONATOR, MAYHEM, CHAL_ARTIFACT, COM_BEASTMASTER, COM_GUNNER, COM_OPERATIVE, COM_SIREN, ) = range(8) challenge_to_eng = { ERIDIAN_ANALYZER: 'Eridian Analyzer', ERIDIAN_RESONATOR: 'Eridian Resonator', MAYHEM: 'Mayhem Mode', CHAL_ARTIFACT: 'Artifact Slot', COM_BEASTMASTER: 'Beastmaster COM Slot', COM_GUNNER: 'Gunner COM Slot', COM_OPERATIVE: 'Operative COM Slot', COM_SIREN: 'Siren COM Slot', } challenge_char_lock = { COM_BEASTMASTER: BEASTMASTER, COM_GUNNER: GUNNER, COM_OPERATIVE: OPERATIVE, COM_SIREN: SIREN, } challengeobj_to_challenge = { '/Game/GameData/Challenges/Account/Challenge_VaultReward_Analyzer.Challenge_VaultReward_Analyzer_C': ERIDIAN_ANALYZER, '/Game/GameData/Challenges/Account/Challenge_VaultReward_Resonator.Challenge_VaultReward_Resonator_C': ERIDIAN_RESONATOR, '/Game/GameData/Challenges/Account/Challenge_VaultReward_Mayhem.Challenge_VaultReward_Mayhem_C': MAYHEM, '/Game/GameData/Challenges/Account/Challenge_VaultReward_ArtifactSlot.Challenge_VaultReward_ArtifactSlot_C': CHAL_ARTIFACT, '/Game/GameData/Challenges/Character/Beastmaster/BP_Challenge_Beastmaster_ClassMod.BP_Challenge_Beastmaster_ClassMod_C': COM_BEASTMASTER, '/Game/GameData/Challenges/Character/Gunner/BP_Challenge_Gunner_ClassMod.BP_Challenge_Gunner_ClassMod_C': COM_GUNNER, '/Game/GameData/Challenges/Character/Operative/BP_Challenge_Operative_ClassMod.BP_Challenge_Operative_ClassMod_C': COM_OPERATIVE, '/Game/GameData/Challenges/Character/Siren/BP_Challenge_Siren_ClassMod.BP_Challenge_Siren_ClassMod_C': COM_SIREN, # This alone is not sufficient to unlock Sanctuary early #'/Game/GameData/Challenges/FastTravel/Challenge_FastTravel_Sanctuary3_2.Challenge_FastTravel_Sanctuary3_2_C': FOO, # Unlocking Fabricator really doesn't interest me; I think you'd need the item drop to go along with it, too. #'/Game/GameData/Challenges/Account/Challenge_VaultReward_Fabricator.Challenge_VaultReward_Fabricator_C': FOO, # Also, where are the other two gun slots? } challenge_to_challengeobj = {v: k for k, v in challengeobj_to_challenge.items()} # Level-based challenges (probably unimportant, but I've already started doing it, # so here we go anyway) level_stat = '/Game/PlayerCharacters/_Shared/_Design/Stats/Character/Stat_Character_Level.Stat_Character_Level' level_challenges = [ (2, '/Game/GameData/Challenges/System/BP_Challenge_Console_1.BP_Challenge_Console_1_C'), (10, '/Game/GameData/Challenges/System/BP_Challenge_Console_2.BP_Challenge_Console_2_C'), (25, '/Game/GameData/Challenges/System/BP_Challenge_Console_3.BP_Challenge_Console_3_C'), (50, '/Game/GameData/Challenges/System/BP_Challenge_Console_4.BP_Challenge_Console_4_C'), ] # Borderlands Science borderlands_science_levels = [ (5, "Claptrap"), (10, "Brick"), (15, "Mordecai"), (20, "Torgue"), (25, "Marcus"), (30, "Ellie"), (35, "Lilith"), (40, "Mad Moxxi"), (50, "Tannis"), (0, "True Tannis") ] # Vehicle info. We're not doing as much object-to-english mapping stuff here, 'cause # I don't care enough to code it into the editor. Just doing some more general # "unlock all" type activity. (OUTRUNNER, TECHNICAL, CYCLONE, JETBEAST) = range(4) vehicle_to_eng = { OUTRUNNER: 'Outrunner', TECHNICAL: 'Technical', CYCLONE: 'Cyclone', JETBEAST: 'Jetbeast', } vehicle_chassis = { OUTRUNNER: set([ '/Game/Vehicles/Outrunner/Design/WT_Outrunner_BuggyWheels.WT_Outrunner_BuggyWheels', '/Game/Vehicles/Outrunner/Design/WT_Outrunner_HoverWheels.WT_Outrunner_HoverWheels', '/Game/Vehicles/Outrunner/Design/WT_Outrunner_TwitchyWheels.WT_Outrunner_TwitchyWheels', '/Game/Vehicles/Outrunner/Design/WT_Outrunner_ZipWheels.WT_Outrunner_ZipWheels', ]), TECHNICAL: set([ '/Game/Vehicles/Technical/Design/WT_Technical_AllTerrainWheels.WT_Technical_AllTerrainWheels', '/Game/Vehicles/Technical/Design/WT_Technical_BarbedWheels.WT_Technical_BarbedWheels', '/Game/Vehicles/Technical/Design/WT_Technical_HoverWheels.WT_Technical_HoverWheels', '/Game/Vehicles/Technical/Design/WT_Technical_MonsterWheels.WT_Technical_MonsterWheels', ]), CYCLONE: set([ '/Game/Vehicles/Revolver/Design/WT_Revolver_DualWheel.WT_Revolver_DualWheel', '/Game/Vehicles/Revolver/Design/WT_Revolver_HoverWheel.WT_Revolver_HoverWheel', '/Game/Vehicles/Revolver/Design/WT_Revolver_MonoWheel.WT_Revolver_MonoWheel', '/Game/Vehicles/Revolver/Design/WT_Revolver_WIdeWheel.WT_Revolver_WIdeWheel', ]), JETBEAST: set([ # This one's technically in the saves, but is there by default and isn't available on its own. #'/Geranium/Vehicles/Horse/Design/WT_Horse_Base.WT_Horse_Base', '/Geranium/Vehicles/Horse/Design/WT_Horse_Biobeast.WT_Horse_Biobeast', '/Geranium/Vehicles/Horse/Design/WT_Horse_Predator.WT_Horse_Predator', '/Geranium/Vehicles/Horse/Design/WT_Horse_Tyrant.WT_Horse_Tyrant', ]), } # Chassis types to *not* unlock. Added for DLC3 since the game is apparently hardcoded to # unlock the main Jetbeast type, and will do so even if we've already unlocked it, which # makes it show up in the list twice. This doesn't actually seem to cause any problems, but # it bothers me, so an `excluders` for unlocking it is. jetbeast_main_chassis = '/Geranium/Vehicles/Horse/Design/WT_Horse_Biobeast.WT_Horse_Biobeast' chassis_excluders = set([ jetbeast_main_chassis, ]) chassis_to_vehicle = {} for vehicle, chassislist in vehicle_chassis.items(): for chassis in chassislist: chassis_to_vehicle[chassis] = vehicle vehicle_parts = { OUTRUNNER: set([ '/Game/Vehicles/Outrunner/Design/Parts/Armor/VehiclePart_Outrunner_Armor_BasicArmor.VehiclePart_Outrunner_Armor_BasicArmor', '/Game/Vehicles/Outrunner/Design/Parts/Armor/VehiclePart_Outrunner_Armor_HeavyArmor.VehiclePart_Outrunner_Armor_HeavyArmor', '/Game/Vehicles/Outrunner/Design/Parts/CoreMod/BlazeBooster/VehiclePart_CoreMod_BlazeBooster.VehiclePart_CoreMod_BlazeBooster', '/Game/Vehicles/Outrunner/Design/Parts/CoreMod/BoostCanisters/VehiclePart_CoreMod_BoostCanisters.VehiclePart_CoreMod_BoostCanisters', '/Game/Vehicles/Outrunner/Design/Parts/CoreMod/EnergyCells/VehiclePart_CoreMod_EnergyCells.VehiclePart_CoreMod_EnergyCells', '/Game/Vehicles/Outrunner/Design/Parts/CoreMod/RazerWings/VehiclePart_CoreMod_RazerWings.VehiclePart_CoreMod_RazerWings', '/Game/Vehicles/VehicleWeapons/DriverWeapons/Type_FlameThrower/FlameThrower/VehiclePart_WeaponDriver_FlameThrower_Native.VehiclePart_WeaponDriver_FlameThrower_Native', '/Game/Vehicles/VehicleWeapons/DriverWeapons/Type_FlameThrower/TeslaCoil/VehiclePart_WeaponDriver_TeslaCoil_Native.VehiclePart_WeaponDriver_TeslaCoil_Native', '/Game/Vehicles/VehicleWeapons/DriverWeapons/Type_MachineGun/OutrunnerMachineGun/VehiclePart_WeaponDriver_OutrunnerMachineGun_Native.VehiclePart_WeaponDriver_OutrunnerMachineGun_Native', '/Game/Vehicles/VehicleWeapons/GunnerWeapons/Type_MissileLauncher/HeavyMissile/VehiclePart_Weapon_HeavyMissile_Native.VehiclePart_Weapon_HeavyMissile_Native', '/Game/Vehicles/VehicleWeapons/GunnerWeapons/Type_MissileLauncher/ShotgunMissile/VehiclePart_Weapon_ShotgunMissile_Native.VehiclePart_Weapon_ShotgunMissile_Native', '/Game/Vehicles/VehicleWeapons/GunnerWeapons/Type_MissileLauncher/SwarmerMissile/VehiclePart_Weapon_SwarmerMissile_Native.VehiclePart_Weapon_SwarmerMissile_Native', ]), TECHNICAL: set([ '/Game/Vehicles/Technical/Design/Parts/Accessory/FlatBed/VehiclePart_CoreMod_Flatbed.VehiclePart_CoreMod_Flatbed', '/Game/Vehicles/Technical/Design/Parts/Accessory/FuelBarrels/VehiclePart_CoreMod_FuelBarrels.VehiclePart_CoreMod_FuelBarrels', '/Game/Vehicles/Technical/Design/Parts/Accessory/JetBooster/VehiclePart_CoreMod_JetBooster.VehiclePart_CoreMod_JetBooster', '/Game/Vehicles/Technical/Design/Parts/Accessory/ToxicBooster/VehiclePart_CoreMod_ToxicBooster.VehiclePart_CoreMod_ToxicBooster', '/Game/Vehicles/Technical/Design/Parts/Armor/VehiclePart_Techincal_Armor_BasicArmor.VehiclePart_Techincal_Armor_BasicArmor', '/Game/Vehicles/Technical/Design/Parts/Armor/VehiclePart_Technical_Armor_HeavyArmor.VehiclePart_Technical_Armor_HeavyArmor', '/Game/Vehicles/Technical/Design/Parts/Armor/VehiclePart_Technical_Armor_MeatGrinder.VehiclePart_Technical_Armor_MeatGrinder', '/Game/Vehicles/VehicleWeapons/DriverWeapons/Type_MachineGun/FlakCannon/VehiclePart_WeaponDriver_FlakCannon_Native.VehiclePart_WeaponDriver_FlakCannon_Native', '/Game/Vehicles/VehicleWeapons/DriverWeapons/Type_MachineGun/MachineGun/VehiclePart_WeaponDriver_MachineGun_Native.VehiclePart_WeaponDriver_MachineGun_Native', '/Game/Vehicles/VehicleWeapons/GunnerWeapons/Type_Catapult/BarrelLauncher/VehiclePart_Weapon_BarrelLauncher_Native.VehiclePart_Weapon_BarrelLauncher_Native', '/Game/Vehicles/VehicleWeapons/GunnerWeapons/Type_Catapult/PropelledBombsLauncher/VehiclePart_Weapon_PropelledBombsLauncher_Native.VehiclePart_Weapon_PropelledBombsLauncher_Native', '/Game/Vehicles/VehicleWeapons/GunnerWeapons/Type_Catapult/StickyBombLauncher/VehiclePart_Weapon_StickyBombs_Native.VehiclePart_Weapon_StickyBombs_Native', ]), CYCLONE: set([ '/Game/Vehicles/Revolver/Design/Parts/Armor/VehiclePart_Revolver_Armor_BasicArmor.VehiclePart_Revolver_Armor_BasicArmor', '/Game/Vehicles/Revolver/Design/Parts/Armor/VehiclePart_Revolver_Armor_HeavyArmor.VehiclePart_Revolver_Armor_HeavyArmor', '/Game/Vehicles/Revolver/Design/Parts/CoreMod/CryoBooster/VehiclePart_CryoBooster.VehiclePart_CryoBooster', '/Game/Vehicles/Revolver/Design/Parts/CoreMod/DigiThruster/VehiclePart_DigiThruster.VehiclePart_DigiThruster', '/Game/Vehicles/Revolver/Design/Parts/CoreMod/Firestarter/VehiclePart_FireStarter.VehiclePart_FireStarter', '/Game/Vehicles/Revolver/Design/Parts/CoreMod/HeavyBooster/VehiclePart_HeavyBooster.VehiclePart_HeavyBooster', '/Game/Vehicles/VehicleWeapons/DriverWeapons/Type_MechanicalLauncher/BlazeRodLancer/VehiclePart_WeaponDriver_BlazeRodLauncher_Native.VehiclePart_WeaponDriver_BlazeRodLauncher_Native', '/Game/Vehicles/VehicleWeapons/DriverWeapons/Type_MechanicalLauncher/RevolverMachineGun/VehiclePart_WeaponDriver_RevolverMachineGun_Native.VehiclePart_WeaponDriver_RevolverMachineGun_Native', '/Game/Vehicles/VehicleWeapons/DriverWeapons/Type_MechanicalLauncher/SawBladeLancer/VehiclePart_WeaponDriver_SawBladeLauncher_Native.VehiclePart_WeaponDriver_SawBladeLauncher_Native', ]), JETBEAST: set([ '/Geranium/Vehicles/Horse/Design/Parts/CoreMod/SingleEngine/VehiclePart_SingleBooster_Horse.VehiclePart_SingleBooster_Horse', '/Geranium/Vehicles/Horse/Design/Parts/CoreMod/TwinEngine/VehiclePart_TwinEngine_Horse.VehiclePart_TwinEngine_Horse', '/Geranium/Vehicles/Horse/Design/Parts/Armor/VehiclePart_Horse_Armor_SoftSaddleBags.VehiclePart_Horse_Armor_SoftSaddleBags', '/Geranium/Vehicles/Horse/Design/Parts/Armor/VehiclePart_Horse_Armor_HardSaddleBags.VehiclePart_Horse_Armor_HardSaddleBags', '/Geranium/Vehicles/VehicleWeapons/Type_Cannon/VehiclePart_WeaponDriver_Horse_Cannon.VehiclePart_WeaponDriver_Horse_Cannon', '/Geranium/Vehicles/VehicleWeapons/Type_DualMachineGun/VehiclePart_WeaponDriver_Horse_DualMachineGun.VehiclePart_WeaponDriver_Horse_DualMachineGun', '/Geranium/Vehicles/VehicleWeapons/Type_Mortar/VehiclePart_Weapon_Horse_Mortar.VehiclePart_Weapon_Horse_Mortar', ]), } part_to_vehicle = {} for vehicle, parts in vehicle_parts.items(): for part in parts: part_to_vehicle[part] = vehicle vehicle_skins = { OUTRUNNER: set([ '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_Atlas.VehiclePart_Mat_VehiclePart_Outrunner_Atlas', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_Batmobile.VehiclePart_Mat_VehiclePart_Outrunner_Batmobile', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_COV.VehiclePart_Mat_VehiclePart_Outrunner_COV', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_Dahl.VehiclePart_Mat_VehiclePart_Outrunner_Dahl', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_Default.VehiclePart_Mat_VehiclePart_Outrunner_Default', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_Ellie1.VehiclePart_Mat_VehiclePart_Outrunner_Ellie1', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_FF.VehiclePart_Mat_VehiclePart_Outrunner_FF', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_Fire.VehiclePart_Mat_VehiclePart_Outrunner_Fire', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_Forest.VehiclePart_Mat_VehiclePart_Outrunner_Forest', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_GBX.VehiclePart_Mat_VehiclePart_Outrunner_GBX', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_Gold.VehiclePart_Mat_VehiclePart_Outrunner_Gold', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_Grog.VehiclePart_Mat_VehiclePart_Outrunner_Grog', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_Gulf.VehiclePart_Mat_VehiclePart_Outrunner_Gulf', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_Herbie.VehiclePart_Mat_VehiclePart_Outrunner_Herbie', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_Hexagon.VehiclePart_Mat_VehiclePart_Outrunner_Hexagon', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_Houndstooth.VehiclePart_Mat_VehiclePart_Outrunner_Houndstooth', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_HubbaBubba.VehiclePart_Mat_VehiclePart_Outrunner_HubbaBubba', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_Hyp.VehiclePart_Mat_VehiclePart_Outrunner_Hyp', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_Hyp2.VehiclePart_Mat_VehiclePart_Outrunner_Hyp2', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_Infection.VehiclePart_Mat_VehiclePart_Outrunner_Infection', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_Jakobs.VehiclePart_Mat_VehiclePart_Outrunner_Jakobs', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_Maliwan.VehiclePart_Mat_VehiclePart_Outrunner_Maliwan', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_Maya.VehiclePart_Mat_VehiclePart_Outrunner_Maya', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_Pirate.VehiclePart_Mat_VehiclePart_Outrunner_Pirate', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_Prisa.VehiclePart_Mat_VehiclePart_Outrunner_Prisa', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_RedMachine.VehiclePart_Mat_VehiclePart_Outrunner_RedMachine', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_SDCC.VehiclePart_Mat_VehiclePart_Outrunner_SDCC', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_Stealth.VehiclePart_Mat_VehiclePart_Outrunner_Stealth', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_Torgue.VehiclePart_Mat_VehiclePart_Outrunner_Torgue', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_Tri.VehiclePart_Mat_VehiclePart_Outrunner_Tri', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_Vladof.VehiclePart_Mat_VehiclePart_Outrunner_Vladof', '/Game/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_Wrap.VehiclePart_Mat_VehiclePart_Outrunner_Wrap', '/Game/PatchDLC/Hibiscus/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_Fish.VehiclePart_Mat_VehiclePart_Outrunner_Fish', '/Game/PatchDLC/Hibiscus/Vehicles/Outrunner/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Outrunner_Tentacle.VehiclePart_Mat_VehiclePart_Outrunner_Tentacle', ]), TECHNICAL: set([ '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_Atlas.VehiclePart_Mat_VehiclePart_Technical_Atlas', '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_Bling.VehiclePart_Mat_VehiclePart_Technical_Bling', '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_BlueAngel.VehiclePart_Mat_VehiclePart_Technical_BlueAngel', '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_Bubblegum.VehiclePart_Mat_VehiclePart_Technical_Bubblegum', '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_Camo.VehiclePart_Mat_VehiclePart_Technical_Camo', '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_Checker.VehiclePart_Mat_VehiclePart_Technical_Checker', '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_Cov.VehiclePart_Mat_VehiclePart_Technical_Cov', '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_Dahl.VehiclePart_Mat_VehiclePart_Technical_Dahl', '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_Default.VehiclePart_Mat_VehiclePart_Technical_Default', '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_Dino.VehiclePart_Mat_VehiclePart_Technical_Dino', '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_E3.VehiclePart_Mat_VehiclePart_Technical_E3', '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_Ellie1.VehiclePart_Mat_VehiclePart_Technical_Ellie1', '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_Festi.VehiclePart_Mat_VehiclePart_Technical_Festi', '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_Forest.VehiclePart_Mat_VehiclePart_Technical_Forest', '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_GBX.VehiclePart_Mat_VehiclePart_Technical_GBX', '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_GoldenTicket.VehiclePart_Mat_VehiclePart_Technical_GoldenTicket', '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_HYP.VehiclePart_Mat_VehiclePart_Technical_HYP', '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_Halftone.VehiclePart_Mat_VehiclePart_Technical_Halftone', '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_JAK.VehiclePart_Mat_VehiclePart_Technical_JAK', '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_MAL.VehiclePart_Mat_VehiclePart_Technical_MAL', '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_Maya.VehiclePart_Mat_VehiclePart_Technical_Maya', '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_Plaid.VehiclePart_Mat_VehiclePart_Technical_Plaid', '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_Roadkill.VehiclePart_Mat_VehiclePart_Technical_Roadkill', '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_Sand.VehiclePart_Mat_VehiclePart_Technical_Sand', '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_Skag.VehiclePart_Mat_VehiclePart_Technical_Skag', '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_Stealth.VehiclePart_Mat_VehiclePart_Technical_Stealth', '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_Thunderbird.VehiclePart_Mat_VehiclePart_Technical_Thunderbird', '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_Torgue.VehiclePart_Mat_VehiclePart_Technical_Torgue', '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_Vaughn.VehiclePart_Mat_VehiclePart_Technical_Vaughn', '/Game/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_Vladof.VehiclePart_Mat_VehiclePart_Technical_Vladof', '/Game/PatchDLC/Hibiscus/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_Tentacle.VehiclePart_Mat_VehiclePart_Technical_Tentacle', '/Game/PatchDLC/Hibiscus/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_Fish.VehiclePart_Mat_VehiclePart_Technical_Fish', '/Game/PatchDLC/Hibiscus/Vehicles/Technical/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Technical_Frost.VehiclePart_Mat_VehiclePart_Technical_Frost', ]), CYCLONE: set([ '/Game/Vehicles/Revolver/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Revolver_Atlas.VehiclePart_Mat_VehiclePart_Revolver_Atlas', '/Game/Vehicles/Revolver/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Revolver_COV.VehiclePart_Mat_VehiclePart_Revolver_COV', '/Game/Vehicles/Revolver/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Revolver_Chopper.VehiclePart_Mat_VehiclePart_Revolver_Chopper', '/Game/Vehicles/Revolver/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Revolver_Chups.VehiclePart_Mat_VehiclePart_Revolver_Chups', '/Game/Vehicles/Revolver/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Revolver_Dahl.VehiclePart_Mat_VehiclePart_Revolver_Dahl', '/Game/Vehicles/Revolver/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Revolver_Dark.VehiclePart_Mat_VehiclePart_Revolver_Dark', '/Game/Vehicles/Revolver/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Revolver_Default.VehiclePart_Mat_VehiclePart_Revolver_Default', '/Game/Vehicles/Revolver/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Revolver_Ellie1.VehiclePart_Mat_VehiclePart_Revolver_Ellie1', '/Game/Vehicles/Revolver/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Revolver_Forest.VehiclePart_Mat_VehiclePart_Revolver_Forest', '/Game/Vehicles/Revolver/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Revolver_GBX.VehiclePart_Mat_VehiclePart_Revolver_GBX', '/Game/Vehicles/Revolver/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Revolver_GC.VehiclePart_Mat_VehiclePart_Revolver_GC', '/Game/Vehicles/Revolver/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Revolver_HubbaBubba.VehiclePart_Mat_VehiclePart_Revolver_HubbaBubba', '/Game/Vehicles/Revolver/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Revolver_Hyp.VehiclePart_Mat_VehiclePart_Revolver_Hyp', '/Game/Vehicles/Revolver/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Revolver_Hyp2.VehiclePart_Mat_VehiclePart_Revolver_Hyp2', '/Game/Vehicles/Revolver/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Revolver_Jakobs.VehiclePart_Mat_VehiclePart_Revolver_Jakobs', '/Game/Vehicles/Revolver/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Revolver_LifeSaver.VehiclePart_Mat_VehiclePart_Revolver_LifeSaver', '/Game/Vehicles/Revolver/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Revolver_Maliwan.VehiclePart_Mat_VehiclePart_Revolver_Maliwan', '/Game/Vehicles/Revolver/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Revolver_Mask.VehiclePart_Mat_VehiclePart_Revolver_Mask', '/Game/Vehicles/Revolver/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Revolver_Maya.VehiclePart_Mat_VehiclePart_Revolver_Maya', '/Game/Vehicles/Revolver/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Revolver_Ninja.VehiclePart_Mat_VehiclePart_Revolver_Ninja', '/Game/Vehicles/Revolver/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Revolver_Pepto.VehiclePart_Mat_VehiclePart_Revolver_Pepto', '/Game/Vehicles/Revolver/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Revolver_Police.VehiclePart_Mat_VehiclePart_Revolver_Police', '/Game/Vehicles/Revolver/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Revolver_Stealth.VehiclePart_Mat_VehiclePart_Revolver_Stealth', '/Game/Vehicles/Revolver/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Revolver_Torgue.VehiclePart_Mat_VehiclePart_Revolver_Torgue', '/Game/Vehicles/Revolver/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Revolver_Vladof.VehiclePart_Mat_VehiclePart_Revolver_Vladof', '/Game/PatchDLC/Hibiscus/Vehicles/Revolver/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Revolver_Fish.VehiclePart_Mat_VehiclePart_Revolver_Fish', ]), JETBEAST: set([ '/Geranium/Vehicles/Horse/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Horse_Default.VehiclePart_Mat_VehiclePart_Horse_Default', '/Geranium/Vehicles/Horse/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Horse_Skin1.VehiclePart_Mat_VehiclePart_Horse_Skin1', '/Geranium/Vehicles/Horse/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Horse_Skin2.VehiclePart_Mat_VehiclePart_Horse_Skin2', '/Geranium/Vehicles/Horse/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Horse_Skin3.VehiclePart_Mat_VehiclePart_Horse_Skin3', '/Geranium/Vehicles/Horse/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Horse_Skin4.VehiclePart_Mat_VehiclePart_Horse_Skin4', '/Geranium/Vehicles/Horse/Design/Parts/Materials/VehiclePart_Mat_VehiclePart_Horse_Skin5.VehiclePart_Mat_VehiclePart_Horse_Skin5', ]), } skin_to_vehicle = {} for vehicle, skins in vehicle_skins.items(): for skin in skins: skin_to_vehicle[skin] = vehicle # Profile customizations - Skins # (all these customization sections omit the ones unlocked by default, # which don't seem to show up in the profile usually) profile_skins = set([ '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/_Shared/CustomSkin_Beastmaster_DLC4_01.CustomSkin_Beastmaster_DLC4_01', '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/_Shared/CustomSkin_Gunner_DLC4_01.CustomSkin_Gunner_DLC4_01', '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/_Shared/CustomSkin_Operative__DLC4_01.CustomSkin_Operative__DLC4_01', '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/_Shared/CustomSkin_Siren__DLC4_01.CustomSkin_Siren__DLC4_01', '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/Beastmaster/Skins/CustomSkin_Beastmaster_63.CustomSkin_Beastmaster_63', '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/Gunner/Skins/CustomSkin_Gunner_63.CustomSkin_Gunner_63', '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/Operative/Skins/CustomSkin_Operative_63.CustomSkin_Operative_63', '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/SirenBrawler/Skins/CustomSkin_Siren_63.CustomSkin_Siren_63', '/Game/PatchDLC/BloodyHarvest/PlayerCharacters/_Customizations/Beastmaster/Skins/CustomSkin_Beastmaster_40.CustomSkin_Beastmaster_40', '/Game/PatchDLC/BloodyHarvest/PlayerCharacters/_Customizations/Gunner/Skins/CustomSkin_Gunner_40.CustomSkin_Gunner_40', '/Game/PatchDLC/BloodyHarvest/PlayerCharacters/_Customizations/Operative/Skins/CustomSkin_Operative_40.CustomSkin_Operative_40', '/Game/PatchDLC/BloodyHarvest/PlayerCharacters/_Customizations/SirenBrawler/Skins/CustomSkin_Siren_40.CustomSkin_Siren_40', '/Game/PatchDLC/CitizenScience/PlayerCharacters/_Customizations/Beastmaster/Skins/CustomSkin_Beastmaster_CS.CustomSkin_Beastmaster_CS', '/Game/PatchDLC/CitizenScience/PlayerCharacters/_Customizations/Gunner/Skins/CustomSkin_Gunner_CS.CustomSkin_Gunner_CS', '/Game/PatchDLC/CitizenScience/PlayerCharacters/_Customizations/Operative/Skins/CustomSkin_Operative_CS.CustomSkin_Operative_CS', '/Game/PatchDLC/CitizenScience/PlayerCharacters/_Customizations/SirenBrawler/Skins/CustomSkin_Siren_CS.CustomSkin_Siren_CS', '/Game/PatchDLC/Dandelion/PlayerCharacters/_Customizations/_Shared/CustomSkin_Beastmaster_44.CustomSkin_Beastmaster_44', '/Game/PatchDLC/Dandelion/PlayerCharacters/_Customizations/_Shared/CustomSkin_Beastmaster_46.CustomSkin_Beastmaster_46', '/Game/PatchDLC/Dandelion/PlayerCharacters/_Customizations/_Shared/CustomSkin_Gunner_44.CustomSkin_Gunner_44', '/Game/PatchDLC/Dandelion/PlayerCharacters/_Customizations/_Shared/CustomSkin_Gunner_46.CustomSkin_Gunner_46', '/Game/PatchDLC/Dandelion/PlayerCharacters/_Customizations/_Shared/CustomSkin_Operative_44.CustomSkin_Operative_44', '/Game/PatchDLC/Dandelion/PlayerCharacters/_Customizations/_Shared/CustomSkin_Operative_46.CustomSkin_Operative_46', '/Game/PatchDLC/Dandelion/PlayerCharacters/_Customizations/_Shared/CustomSkin_Siren_44.CustomSkin_Siren_44', '/Game/PatchDLC/Dandelion/PlayerCharacters/_Customizations/_Shared/CustomSkin_Siren_46.CustomSkin_Siren_46', '/Game/PatchDLC/Event2/PlayerCharacters/_Customizations/Beastmaster/Skins/CustomSkin_Beastmaster_47.CustomSkin_Beastmaster_47', '/Game/PatchDLC/Event2/PlayerCharacters/_Customizations/Beastmaster/Skins/CustomSkin_Beastmaster_48.CustomSkin_Beastmaster_48', '/Game/PatchDLC/Event2/PlayerCharacters/_Customizations/Gunner/Skins/CustomSkin_Gunner_47.CustomSkin_Gunner_47', '/Game/PatchDLC/Event2/PlayerCharacters/_Customizations/Gunner/Skins/CustomSkin_Gunner_48.CustomSkin_Gunner_48', '/Game/PatchDLC/Event2/PlayerCharacters/_Customizations/Operative/Skins/CustomSkin_Operative_47.CustomSkin_Operative_47', '/Game/PatchDLC/Event2/PlayerCharacters/_Customizations/Operative/Skins/CustomSkin_Operative_48.CustomSkin_Operative_48', '/Game/PatchDLC/Event2/PlayerCharacters/_Customizations/SirenBrawler/Skins/CustomSkin_Siren_47.CustomSkin_Siren_47', '/Game/PatchDLC/Event2/PlayerCharacters/_Customizations/SirenBrawler/Skins/CustomSkin_Siren_48.CustomSkin_Siren_48', '/Game/PatchDLC/EventVDay/PlayerCharacters/_Shared/CustomSkin_Beastmaster_50.CustomSkin_Beastmaster_50', '/Game/PatchDLC/EventVDay/PlayerCharacters/_Shared/CustomSkin_Beastmaster_65.CustomSkin_Beastmaster_65', '/Game/PatchDLC/EventVDay/PlayerCharacters/_Shared/CustomSkin_Gunner_50.CustomSkin_Gunner_50', '/Game/PatchDLC/EventVDay/PlayerCharacters/_Shared/CustomSkin_Gunner_65.CustomSkin_Gunner_65', '/Game/PatchDLC/EventVDay/PlayerCharacters/_Shared/CustomSkin_Operative_50.CustomSkin_Operative_50', '/Game/PatchDLC/EventVDay/PlayerCharacters/_Shared/CustomSkin_Operative_65.CustomSkin_Operative_65', '/Game/PatchDLC/EventVDay/PlayerCharacters/_Shared/CustomSkin_Siren_50.CustomSkin_Siren_50', '/Game/PatchDLC/EventVDay/PlayerCharacters/_Shared/CustomSkin_Siren_65.CustomSkin_Siren_65', '/Game/PatchDLC/EventVDay/TwitchDrops/PlayerCharacters/_Customizations/Beastmaster/Skins/CustomSkin_Beastmaster_61.CustomSkin_Beastmaster_61', '/Game/PatchDLC/EventVDay/TwitchDrops/PlayerCharacters/_Customizations/Gunner/Skins/CustomSkin_Gunner_61.CustomSkin_Gunner_61', '/Game/PatchDLC/EventVDay/TwitchDrops/PlayerCharacters/_Customizations/Operative/Skins/CustomSkin_Operative_61.CustomSkin_Operative_61', '/Game/PatchDLC/EventVDay/TwitchDrops/PlayerCharacters/_Customizations/Siren/Skins/CustomSkin_Siren_61.CustomSkin_Siren_61', '/Game/PatchDLC/Geranium/Customizations/PlayerSkin/CustomSkin_Beastmaster_DLC3_1.CustomSkin_Beastmaster_DLC3_1', 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'/Game/PlayerCharacters/_Customizations/SirenBrawler/Skins/CustomSkin_Siren_25.CustomSkin_Siren_25', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Skins/CustomSkin_Siren_26.CustomSkin_Siren_26', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Skins/CustomSkin_Siren_27.CustomSkin_Siren_27', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Skins/CustomSkin_Siren_28.CustomSkin_Siren_28', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Skins/CustomSkin_Siren_29.CustomSkin_Siren_29', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Skins/CustomSkin_Siren_3.CustomSkin_Siren_3', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Skins/CustomSkin_Siren_30.CustomSkin_Siren_30', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Skins/CustomSkin_Siren_31.CustomSkin_Siren_31', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Skins/CustomSkin_Siren_32.CustomSkin_Siren_32', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Skins/CustomSkin_Siren_34.CustomSkin_Siren_34', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Skins/CustomSkin_Siren_35.CustomSkin_Siren_35', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Skins/CustomSkin_Siren_36.CustomSkin_Siren_36', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Skins/CustomSkin_Siren_37.CustomSkin_Siren_37', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Skins/CustomSkin_Siren_39.CustomSkin_Siren_39', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Skins/CustomSkin_Siren_4.CustomSkin_Siren_4', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Skins/CustomSkin_Siren_41.CustomSkin_Siren_41', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Skins/CustomSkin_Siren_42.CustomSkin_Siren_42', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Skins/CustomSkin_Siren_43.CustomSkin_Siren_43', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Skins/CustomSkin_Siren_5.CustomSkin_Siren_5', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Skins/CustomSkin_Siren_6.CustomSkin_Siren_6', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Skins/CustomSkin_Siren_7.CustomSkin_Siren_7', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Skins/CustomSkin_Siren_8.CustomSkin_Siren_8', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Skins/CustomSkin_Siren_9.CustomSkin_Siren_9', ]) profile_skins_defaults = set([ '/Game/PlayerCharacters/_Customizations/Beastmaster/Skins/CustomSkin_Beastmaster_Default.CustomSkin_Beastmaster_Default', '/Game/PlayerCharacters/_Customizations/Gunner/Skins/CustomSkin_Gunner_Default.CustomSkin_Gunner_Default', '/Game/PlayerCharacters/_Customizations/Operative/Skins/CustomSkin_Operative_Default.CustomSkin_Operative_Default', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Skins/CustomSkin_Siren_Default.CustomSkin_Siren_Default', ]) # Profile customizations - Heads profile_heads = set([ '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/_Shared/CustomHead_Beastmaster_DLC4_01.CustomHead_Beastmaster_DLC4_01', '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/_Shared/CustomHead_Gunner_DLC4_01.CustomHead_Gunner_DLC4_01', '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/_Shared/CustomHead_Operative_DLC4_01.CustomHead_Operative_DLC4_01', '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/_Shared/CustomHead_Siren_DLC4_01.CustomHead_Siren_DLC4_01', '/Game/PatchDLC/CitizenScience/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_CS.CustomHead_Beastmaster_CS', '/Game/PatchDLC/CitizenScience/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_CS.CustomHead_Gunner_CS', '/Game/PatchDLC/CitizenScience/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_CS.CustomHead_Operative_CS', '/Game/PatchDLC/CitizenScience/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_CS.CustomHead_Siren_CS', '/Game/PatchDLC/Customizations/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_25.CustomHead_Beastmaster_25', '/Game/PatchDLC/Customizations/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_27.CustomHead_Beastmaster_27', '/Game/PatchDLC/Customizations/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_28.CustomHead_Beastmaster_28', '/Game/PatchDLC/Customizations/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_29.CustomHead_Beastmaster_29', '/Game/PatchDLC/Customizations/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_25.CustomHead_Gunner_25', '/Game/PatchDLC/Customizations/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_27.CustomHead_Gunner_27', '/Game/PatchDLC/Customizations/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_28.CustomHead_Gunner_28', '/Game/PatchDLC/Customizations/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_29.CustomHead_Gunner_29', '/Game/PatchDLC/Customizations/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_25.CustomHead_Operative_25', '/Game/PatchDLC/Customizations/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_27.CustomHead_Operative_27', '/Game/PatchDLC/Customizations/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_28.CustomHead_Operative_28', '/Game/PatchDLC/Customizations/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_29.CustomHead_Operative_29', '/Game/PatchDLC/Customizations/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_25.CustomHead_Siren_25', '/Game/PatchDLC/Customizations/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_27.CustomHead_Siren_27', '/Game/PatchDLC/Customizations/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_28.CustomHead_Siren_28', '/Game/PatchDLC/Customizations/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_29.CustomHead_Siren_29', '/Game/PatchDLC/Dandelion/PlayerCharacters/_Customizations/_Shared/CustomHead_Beastmaster_30.CustomHead_Beastmaster_30', '/Game/PatchDLC/Dandelion/PlayerCharacters/_Customizations/_Shared/CustomHead_Gunner_30.CustomHead_Gunner_30', '/Game/PatchDLC/Dandelion/PlayerCharacters/_Customizations/_Shared/CustomHead_Operative_30.CustomHead_Operative_30', '/Game/PatchDLC/Dandelion/PlayerCharacters/_Customizations/_Shared/CustomHead_Siren_30.CustomHead_Siren_30', '/Game/PatchDLC/Event2/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_34.CustomHead_Beastmaster_34', '/Game/PatchDLC/Event2/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_34.CustomHead_Gunner_34', '/Game/PatchDLC/Event2/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_34.CustomHead_Operative_34', '/Game/PatchDLC/Event2/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_34.CustomHead_Siren_34', '/Game/PatchDLC/EventVDay/PlayerCharacters/_Shared/CustomHead_BeastMaster_Twitch.CustomHead_BeastMaster_Twitch', '/Game/PatchDLC/EventVDay/PlayerCharacters/_Shared/CustomHead_Gunner_Twitch.CustomHead_Gunner_Twitch', '/Game/PatchDLC/EventVDay/PlayerCharacters/_Shared/CustomHead_Operative_Twitch.CustomHead_Operative_Twitch', '/Game/PatchDLC/EventVDay/PlayerCharacters/_Shared/CustomHead_Siren_Twitch.CustomHead_Siren_Twitch', '/Game/PatchDLC/EventVDay/TwitchDrops/PlayerCharacters/_Customizations/Beastmaster/Heads/DA_BMHead33.DA_BMHead33', '/Game/PatchDLC/EventVDay/TwitchDrops/PlayerCharacters/_Customizations/Beastmaster/Heads/DA_BMHead35.DA_BMHead35', '/Game/PatchDLC/EventVDay/TwitchDrops/PlayerCharacters/_Customizations/Beastmaster/Heads/DA_BMHead36.DA_BMHead36', '/Game/PatchDLC/EventVDay/TwitchDrops/PlayerCharacters/_Customizations/Beastmaster/Heads/DA_BMHead37.DA_BMHead37', '/Game/PatchDLC/EventVDay/TwitchDrops/PlayerCharacters/_Customizations/Gunner/Heads/DA_GNRHead33.DA_GNRHead33', '/Game/PatchDLC/EventVDay/TwitchDrops/PlayerCharacters/_Customizations/Gunner/Heads/DA_GNRHead35.DA_GNRHead35', '/Game/PatchDLC/EventVDay/TwitchDrops/PlayerCharacters/_Customizations/Gunner/Heads/DA_GNRHead36.DA_GNRHead36', '/Game/PatchDLC/EventVDay/TwitchDrops/PlayerCharacters/_Customizations/Gunner/Heads/DA_GNRHead37.DA_GNRHead37', '/Game/PatchDLC/EventVDay/TwitchDrops/PlayerCharacters/_Customizations/Operative/Heads/DA_OPHead33.DA_OPHead33', '/Game/PatchDLC/EventVDay/TwitchDrops/PlayerCharacters/_Customizations/Operative/Heads/DA_OPHead35.DA_OPHead35', '/Game/PatchDLC/EventVDay/TwitchDrops/PlayerCharacters/_Customizations/Operative/Heads/DA_OPHead36.DA_OPHead36', '/Game/PatchDLC/EventVDay/TwitchDrops/PlayerCharacters/_Customizations/Operative/Heads/DA_OPHead37.DA_OPHead37', '/Game/PatchDLC/EventVDay/TwitchDrops/PlayerCharacters/_Customizations/Siren/Heads/DA_SRNHead33.DA_SRNHead33', '/Game/PatchDLC/EventVDay/TwitchDrops/PlayerCharacters/_Customizations/Siren/Heads/DA_SRNHead35.DA_SRNHead35', '/Game/PatchDLC/EventVDay/TwitchDrops/PlayerCharacters/_Customizations/Siren/Heads/DA_SRNHead36.DA_SRNHead36', '/Game/PatchDLC/EventVDay/TwitchDrops/PlayerCharacters/_Customizations/Siren/Heads/DA_SRNHead37.DA_SRNHead37', '/Game/PatchDLC/Geranium/Customizations/PlayerHead/CustomHead38/CustomHead_Beastmaster_38.CustomHead_Beastmaster_38', '/Game/PatchDLC/Geranium/Customizations/PlayerHead/CustomHead38/CustomHead_Gunner_38.CustomHead_Gunner_38', '/Game/PatchDLC/Geranium/Customizations/PlayerHead/CustomHead38/CustomHead_Operative_38.CustomHead_Operative_38', '/Game/PatchDLC/Geranium/Customizations/PlayerHead/CustomHead38/CustomHead_Siren_38.CustomHead_Siren_38', '/Game/PatchDLC/Hibiscus/PlayerCharacters/_Customizations/_Shared/CustomHead_Beastmaster_DLC2_01.CustomHead_Beastmaster_DLC2_01', '/Game/PatchDLC/Hibiscus/PlayerCharacters/_Customizations/_Shared/CustomHead_Gunner_DLC2_01.CustomHead_Gunner_DLC2_01', '/Game/PatchDLC/Hibiscus/PlayerCharacters/_Customizations/_Shared/CustomHead_Operative_DLC2_01.CustomHead_Operative_DLC2_01', '/Game/PatchDLC/Hibiscus/PlayerCharacters/_Customizations/_Shared/CustomHead_Siren_DLC2_01.CustomHead_Siren_DLC2_01', '/Game/PatchDLC/Ixora/PlayerCharacters/Beastmaster/Heads/DA_BMHead39.DA_BMHead39', '/Game/PatchDLC/Ixora/PlayerCharacters/Gunner/Heads/DA_GNRHead39.DA_GNRHead39', '/Game/PatchDLC/Ixora/PlayerCharacters/Operative/Heads/DA_OPHead39.DA_OPHead39', '/Game/PatchDLC/Ixora/PlayerCharacters/SirenBrawler/Heads/DA_SRNHead39.DA_SRNHead39', '/Game/PatchDLC/Takedown2/PlayerCharacters/_Customizations/CustomHeads/CustomHead46/CustomHead_Beastmaster_46.CustomHead_Beastmaster_46', '/Game/PatchDLC/Takedown2/PlayerCharacters/_Customizations/CustomHeads/CustomHead46/CustomHead_Gunner_46.CustomHead_Gunner_46', '/Game/PatchDLC/Takedown2/PlayerCharacters/_Customizations/CustomHeads/CustomHead46/CustomHead_Operative_46.CustomHead_Operative_46', '/Game/PatchDLC/Takedown2/PlayerCharacters/_Customizations/CustomHeads/CustomHead46/CustomHead_Siren_46.CustomHead_Siren_46', '/Game/PatchDLC/VaultCard/PlayerCharacters/_Shared/CustomHeads/CustomHead47/CustomHead_Beastmaster_47.CustomHead_Beastmaster_47', '/Game/PatchDLC/VaultCard/PlayerCharacters/_Shared/CustomHeads/CustomHead47/CustomHead_Gunner_47.CustomHead_Gunner_47', '/Game/PatchDLC/VaultCard/PlayerCharacters/_Shared/CustomHeads/CustomHead47/CustomHead_Operative_47.CustomHead_Operative_47', '/Game/PatchDLC/VaultCard/PlayerCharacters/_Shared/CustomHeads/CustomHead47/CustomHead_Siren_47.CustomHead_Siren_47', '/Game/PatchDLC/VaultCard2/PlayerCharacters/_Shared/CustomHeads/CustomHead_Beastmaster_49.CustomHead_Beastmaster_49', '/Game/PatchDLC/VaultCard2/PlayerCharacters/_Shared/CustomHeads/CustomHead_Gunner_49.CustomHead_Gunner_49', '/Game/PatchDLC/VaultCard2/PlayerCharacters/_Shared/CustomHeads/CustomHead_Operative_49.CustomHead_Operative_49', '/Game/PatchDLC/VaultCard2/PlayerCharacters/_Shared/CustomHeads/CustomHead_Siren_49.CustomHead_Siren_49', '/Game/PatchDLC/VaultCard2/PlayerCharacters/Beastmaster/Heads/DA_BMHead03.DA_BMHead03', '/Game/PatchDLC/VaultCard2/PlayerCharacters/Gunner/Heads/DA_GNRHead03.DA_GNRHead03', '/Game/PatchDLC/VaultCard2/PlayerCharacters/Operative/Heads/DA_OPHead03.DA_OPHead03', '/Game/PatchDLC/VaultCard2/PlayerCharacters/SirenBrawler/Heads/DA_SRNHead03.DA_SRNHead03', '/Game/PatchDLC/VaultCard3/PlayerCharacters/_Shared/CustomHeads/CustomHead_Beastmaster_32.CustomHead_Beastmaster_32', '/Game/PatchDLC/VaultCard3/PlayerCharacters/_Shared/CustomHeads/CustomHead_Beastmaster_48.CustomHead_Beastmaster_48', '/Game/PatchDLC/VaultCard3/PlayerCharacters/_Shared/CustomHeads/CustomHead_Gunner_32.CustomHead_Gunner_32', '/Game/PatchDLC/VaultCard3/PlayerCharacters/_Shared/CustomHeads/CustomHead_Gunner_48.CustomHead_Gunner_48', '/Game/PatchDLC/VaultCard3/PlayerCharacters/_Shared/CustomHeads/CustomHead_Operative_32.CustomHead_Operative_32', '/Game/PatchDLC/VaultCard3/PlayerCharacters/_Shared/CustomHeads/CustomHead_Operative_48.CustomHead_Operative_48', '/Game/PatchDLC/VaultCard3/PlayerCharacters/_Shared/CustomHeads/CustomHead_Siren_32.CustomHead_Siren_32', '/Game/PatchDLC/VaultCard3/PlayerCharacters/_Shared/CustomHeads/CustomHead_Siren_48.CustomHead_Siren_48', '/Game/PatchDLC/VaultCard3/PlayerCharacters/Beastmaster/Heads/DA_BMHead40.DA_BMHead40', '/Game/PatchDLC/VaultCard3/PlayerCharacters/Beastmaster/Heads/DA_BMHead41.DA_BMHead41', '/Game/PatchDLC/VaultCard3/PlayerCharacters/Beastmaster/Heads/DA_BMHead42.DA_BMHead42', '/Game/PatchDLC/VaultCard3/PlayerCharacters/Beastmaster/Heads/DA_BMHead44.DA_BMHead44', '/Game/PatchDLC/VaultCard3/PlayerCharacters/Gunner/Heads/DA_GNRHead40.DA_GNRHead40', '/Game/PatchDLC/VaultCard3/PlayerCharacters/Gunner/Heads/DA_GNRHead41.DA_GNRHead41', '/Game/PatchDLC/VaultCard3/PlayerCharacters/Gunner/Heads/DA_GNRHead42.DA_GNRHead42', '/Game/PatchDLC/VaultCard3/PlayerCharacters/Gunner/Heads/DA_GNRHead44.DA_GNRHead44', '/Game/PatchDLC/VaultCard3/PlayerCharacters/Operative/Heads/DA_OPHead40.DA_OPHead40', '/Game/PatchDLC/VaultCard3/PlayerCharacters/Operative/Heads/DA_OPHead41.DA_OPHead41', '/Game/PatchDLC/VaultCard3/PlayerCharacters/Operative/Heads/DA_OPHead42.DA_OPHead42', '/Game/PatchDLC/VaultCard3/PlayerCharacters/Operative/Heads/DA_OPHead44.DA_OPHead44', '/Game/PatchDLC/VaultCard3/PlayerCharacters/SirenBrawler/Heads/DA_SRNHead40.DA_SRNHead40', '/Game/PatchDLC/VaultCard3/PlayerCharacters/SirenBrawler/Heads/DA_SRNHead41.DA_SRNHead41', '/Game/PatchDLC/VaultCard3/PlayerCharacters/SirenBrawler/Heads/DA_SRNHead42.DA_SRNHead42', '/Game/PatchDLC/VaultCard3/PlayerCharacters/SirenBrawler/Heads/SRNHead44/DA_SRNHead44.DA_SRNHead44', '/Game/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_1.CustomHead_Beastmaster_1', '/Game/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_10.CustomHead_Beastmaster_10', '/Game/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_11.CustomHead_Beastmaster_11', '/Game/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_12.CustomHead_Beastmaster_12', '/Game/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_13.CustomHead_Beastmaster_13', '/Game/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_14.CustomHead_Beastmaster_14', '/Game/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_15.CustomHead_Beastmaster_15', '/Game/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_16.CustomHead_Beastmaster_16', '/Game/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_17.CustomHead_Beastmaster_17', '/Game/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_18.CustomHead_Beastmaster_18', '/Game/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_19.CustomHead_Beastmaster_19', '/Game/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_20.CustomHead_Beastmaster_20', '/Game/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_21.CustomHead_Beastmaster_21', '/Game/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_22.CustomHead_Beastmaster_22', '/Game/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_23.CustomHead_Beastmaster_23', '/Game/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_24.CustomHead_Beastmaster_24', '/Game/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_26.CustomHead_Beastmaster_26', '/Game/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_4.CustomHead_Beastmaster_4', '/Game/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_5.CustomHead_Beastmaster_5', '/Game/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_6.CustomHead_Beastmaster_6', '/Game/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_7.CustomHead_Beastmaster_7', '/Game/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_8.CustomHead_Beastmaster_8', '/Game/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_9.CustomHead_Beastmaster_9', '/Game/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_1.CustomHead_Gunner_1', '/Game/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_10.CustomHead_Gunner_10', '/Game/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_11.CustomHead_Gunner_11', '/Game/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_12.CustomHead_Gunner_12', '/Game/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_13.CustomHead_Gunner_13', '/Game/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_14.CustomHead_Gunner_14', '/Game/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_15.CustomHead_Gunner_15', '/Game/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_16.CustomHead_Gunner_16', '/Game/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_17.CustomHead_Gunner_17', '/Game/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_18.CustomHead_Gunner_18', '/Game/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_19.CustomHead_Gunner_19', '/Game/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_20.CustomHead_Gunner_20', '/Game/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_21.CustomHead_Gunner_21', '/Game/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_22.CustomHead_Gunner_22', '/Game/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_23.CustomHead_Gunner_23', '/Game/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_24.CustomHead_Gunner_24', '/Game/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_26.CustomHead_Gunner_26', '/Game/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_4.CustomHead_Gunner_4', '/Game/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_5.CustomHead_Gunner_5', '/Game/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_6.CustomHead_Gunner_6', '/Game/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_7.CustomHead_Gunner_7', '/Game/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_8.CustomHead_Gunner_8', '/Game/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_9.CustomHead_Gunner_9', '/Game/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_1.CustomHead_Operative_1', '/Game/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_10.CustomHead_Operative_10', '/Game/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_11.CustomHead_Operative_11', '/Game/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_12.CustomHead_Operative_12', '/Game/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_13.CustomHead_Operative_13', '/Game/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_14.CustomHead_Operative_14', '/Game/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_15.CustomHead_Operative_15', '/Game/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_16.CustomHead_Operative_16', '/Game/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_17.CustomHead_Operative_17', '/Game/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_18.CustomHead_Operative_18', '/Game/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_19.CustomHead_Operative_19', '/Game/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_20.CustomHead_Operative_20', '/Game/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_21.CustomHead_Operative_21', '/Game/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_22.CustomHead_Operative_22', '/Game/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_23.CustomHead_Operative_23', '/Game/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_24.CustomHead_Operative_24', '/Game/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_26.CustomHead_Operative_26', '/Game/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_4.CustomHead_Operative_4', '/Game/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_5.CustomHead_Operative_5', '/Game/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_6.CustomHead_Operative_6', '/Game/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_7.CustomHead_Operative_7', '/Game/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_8.CustomHead_Operative_8', '/Game/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_9.CustomHead_Operative_9', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_1.CustomHead_Siren_1', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_10.CustomHead_Siren_10', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_11.CustomHead_Siren_11', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_12.CustomHead_Siren_12', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_13.CustomHead_Siren_13', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_14.CustomHead_Siren_14', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_15.CustomHead_Siren_15', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_16.CustomHead_Siren_16', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_17.CustomHead_Siren_17', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_18.CustomHead_Siren_18', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_19.CustomHead_Siren_19', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_20.CustomHead_Siren_20', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_21.CustomHead_Siren_21', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_22.CustomHead_Siren_22', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_23.CustomHead_Siren_23', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_24.CustomHead_Siren_24', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_26.CustomHead_Siren_26', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_4.CustomHead_Siren_4', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_5.CustomHead_Siren_5', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_6.CustomHead_Siren_6', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_7.CustomHead_Siren_7', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_8.CustomHead_Siren_8', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_9.CustomHead_Siren_9', ]) profile_heads_defaults = set([ '/Game/PlayerCharacters/_Customizations/Beastmaster/Heads/CustomHead_Beastmaster_Default.CustomHead_Beastmaster_Default', '/Game/PlayerCharacters/_Customizations/Gunner/Heads/CustomHead_Gunner_Default.CustomHead_Gunner_Default', '/Game/PlayerCharacters/_Customizations/Operative/Heads/CustomHead_Operative_Default.CustomHead_Operative_Default', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Heads/CustomHead_Siren_Default.CustomHead_Siren_Default', ]) # Profile customizations - ECHO themes profile_echothemes = set([ '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_79.ECHOTheme_79', '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_DLC4_01.ECHOTheme_DLC4_01', '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_DLC4_02.ECHOTheme_DLC4_02', '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_DLC4_03.ECHOTheme_DLC4_03', '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_DLC4_04.ECHOTheme_DLC4_04', '/Game/PatchDLC/BloodyHarvest/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_11.ECHOTheme_11', '/Game/PatchDLC/Customizations/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_37.ECHOTheme_37', '/Game/PatchDLC/Dandelion/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_36.ECHOTheme_36', '/Game/PatchDLC/Dandelion/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_64.ECHOTheme_64', '/Game/PatchDLC/Dandelion/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_65.ECHOTheme_65', '/Game/PatchDLC/Dandelion/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_66.ECHOTheme_66', '/Game/PatchDLC/Event2/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_40.ECHOTheme_40', '/Game/PatchDLC/Event2/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_44.ECHOTheme_44', '/Game/PatchDLC/EventVDay/PlayerCharacters/_Shared/ECHODevice/EchoTheme_Valentines_01.EchoTheme_Valentines_01', '/Game/PatchDLC/EventVDay/PlayerCharacters/_Shared/ECHODevice/EchoTheme_Valentines_02.EchoTheme_Valentines_02', '/Game/PatchDLC/EventVDay/TwitchDrops/PlayerCharacters/_Shared/ECHODevice/ECHOTheme_46.ECHOTheme_46', '/Game/PatchDLC/Geranium/Customizations/EchoTheme/ECHOTheme_73.ECHOTheme_73', '/Game/PatchDLC/Geranium/Customizations/EchoTheme/ECHOTheme_74.ECHOTheme_74', '/Game/PatchDLC/Geranium/Customizations/EchoTheme/ECHOTheme_75.ECHOTheme_75', '/Game/PatchDLC/Geranium/Customizations/EchoTheme/ECHOTheme_76.ECHOTheme_76', '/Game/PatchDLC/Hibiscus/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_DLC2_01.ECHOTheme_DLC2_01', '/Game/PatchDLC/Hibiscus/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_DLC2_02.ECHOTheme_DLC2_02', '/Game/PatchDLC/Hibiscus/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_DLC2_03.ECHOTheme_DLC2_03', '/Game/PatchDLC/Hibiscus/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_DLC2_04.ECHOTheme_DLC2_04', '/Game/PatchDLC/Ixora/Customizations/ECHOTheme/ECHOTheme_50.ECHOTheme_50', '/Game/PatchDLC/Ixora/Customizations/ECHOTheme/ECHOTheme_52.ECHOTheme_52', '/Game/PatchDLC/Ixora/Customizations/ECHOTheme/ECHOTheme_57a.ECHOTheme_57a', '/Game/PatchDLC/Ixora/Customizations/ECHOTheme/ECHOTheme_58.ECHOTheme_58', '/Game/PatchDLC/Raid1/Customizations/EchoDevice/ECHOTheme_38.ECHOTheme_38', '/Game/PatchDLC/Takedown2/PlayerCharacters/_Customizations/EchoDevice/EchoTheme_Takedown2.EchoTheme_Takedown2', '/Game/PatchDLC/VaultCard/Customizations/EchoDevice/ECHOTheme_VC1_1.ECHOTheme_VC1_1', '/Game/PatchDLC/VaultCard/Customizations/EchoDevice/ECHOTheme_VC1_2.ECHOTheme_VC1_2', '/Game/PatchDLC/VaultCard/Customizations/EchoDevice/ECHOTheme_VC1_3.ECHOTheme_VC1_3', '/Game/PatchDLC/VaultCard/Customizations/EchoDevice/ECHOTheme_VC1_4.ECHOTheme_VC1_4', '/Game/PatchDLC/VaultCard2/Customizations/EchoDevice/ECHOTheme_VC2_1.ECHOTheme_VC2_1', '/Game/PatchDLC/VaultCard2/Customizations/EchoDevice/ECHOTheme_VC2_2.ECHOTheme_VC2_2', '/Game/PatchDLC/VaultCard2/Customizations/EchoDevice/ECHOTheme_VC2_3.ECHOTheme_VC2_3', '/Game/PatchDLC/VaultCard2/Customizations/EchoDevice/ECHOTheme_VC2_4.ECHOTheme_VC2_4', '/Game/PatchDLC/VaultCard2/Customizations/EchoDevice/ECHOTheme_VC2_5.ECHOTheme_VC2_5', '/Game/PatchDLC/VaultCard3/Customizations/EchoDevice/ECHOTheme_39.ECHOTheme_39', '/Game/PatchDLC/VaultCard3/Customizations/EchoDevice/ECHOTheme_41.ECHOTheme_41', '/Game/PatchDLC/VaultCard3/Customizations/EchoDevice/ECHOTheme_42.ECHOTheme_42', '/Game/PatchDLC/VaultCard3/Customizations/EchoDevice/ECHOTheme_43.ECHOTheme_43', '/Game/PatchDLC/VaultCard3/Customizations/EchoDevice/ECHOTheme_47.ECHOTheme_47', '/Game/PatchDLC/VaultCard3/Customizations/EchoDevice/ECHOTheme_48.ECHOTheme_48', '/Game/PatchDLC/VaultCard3/Customizations/EchoDevice/ECHOTheme_49.ECHOTheme_49', '/Game/PatchDLC/VaultCard3/Customizations/EchoDevice/ECHOTheme_51.ECHOTheme_51', '/Game/PatchDLC/VaultCard3/Customizations/EchoDevice/ECHOTheme_53.ECHOTheme_53', '/Game/PatchDLC/VaultCard3/Customizations/EchoDevice/ECHOTheme_54.ECHOTheme_54', '/Game/PatchDLC/VaultCard3/Customizations/EchoDevice/ECHOTheme_55.ECHOTheme_55', '/Game/PatchDLC/VaultCard3/Customizations/EchoDevice/ECHOTheme_56.ECHOTheme_56', '/Game/PatchDLC/VaultCard3/Customizations/EchoDevice/ECHOTheme_59.ECHOTheme_59', '/Game/PatchDLC/VaultCard3/Customizations/EchoDevice/ECHOTheme_61.ECHOTheme_61', '/Game/PatchDLC/VaultCard3/Customizations/EchoDevice/ECHOTheme_62.ECHOTheme_62', '/Game/PatchDLC/VaultCard3/Customizations/EchoDevice/ECHOTheme_77.ECHOTheme_77', '/Game/PatchDLC/VaultCard3/Customizations/EchoDevice/ECHOTheme_80.ECHOTheme_80', '/Game/PatchDLC/VaultCard3/Customizations/EchoDevice/ECHOTheme_Poop.ECHOTheme_Poop', '/Game/PatchDLC/VaultCard3/Customizations/EchoDevice/ECHOTheme_VC3_1.ECHOTheme_VC3_1', '/Game/PatchDLC/VaultCard3/Customizations/EchoDevice/ECHOTheme_VC3_2.ECHOTheme_VC3_2', '/Game/PatchDLC/VaultCard3/Customizations/EchoDevice/ECHOTheme_VC3_3.ECHOTheme_VC3_3', '/Game/PatchDLC/VaultCard3/Customizations/EchoDevice/ECHOTheme_VC3_4.ECHOTheme_VC3_4', '/Game/PatchDLC/VaultCard3/PlayerCharacters/Beastmaster/EchoDevice/ECHOTheme_25.ECHOTheme_25', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_01.ECHOTheme_01', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_02.ECHOTheme_02', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_03.ECHOTheme_03', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_04.ECHOTheme_04', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_05.ECHOTheme_05', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_06.ECHOTheme_06', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_07.ECHOTheme_07', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_08.ECHOTheme_08', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_09.ECHOTheme_09', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_10.ECHOTheme_10', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_12.ECHOTheme_12', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_13.ECHOTheme_13', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_14.ECHOTheme_14', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_15.ECHOTheme_15', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_16.ECHOTheme_16', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_17.ECHOTheme_17', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_18.ECHOTheme_18', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_19.ECHOTheme_19', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_20.ECHOTheme_20', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_21.ECHOTheme_21', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_22.ECHOTheme_22', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_23.ECHOTheme_23', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_24.ECHOTheme_24', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_26.ECHOTheme_26', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_27.ECHOTheme_27', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_28.ECHOTheme_28', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_29.ECHOTheme_29', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_30.ECHOTheme_30', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_31.ECHOTheme_31', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_32.ECHOTheme_32', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_33.ECHOTheme_33', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_34.ECHOTheme_34', '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_35.ECHOTheme_35', ]) profile_echothemes_defaults = set([ '/Game/PlayerCharacters/_Customizations/EchoDevice/ECHOTheme_Default.ECHOTheme_Default', ]) # Profile customizations - Emotes profile_emotes = set([ '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/Emotes/Beastmaster/CustomEmote_Beastmaster_DLC4_01.CustomEmote_Beastmaster_DLC4_01', '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/Emotes/Beastmaster/CustomEmote_Beastmaster_DLC4_02.CustomEmote_Beastmaster_DLC4_02', '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/Emotes/Gunner/CustomEmote_Gunner_DLC4_01.CustomEmote_Gunner_DLC4_01', '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/Emotes/Gunner/CustomEmote_Gunner_DLC4_02.CustomEmote_Gunner_DLC4_02', '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/Emotes/Operative/CustomEmote_Operative_DLC4_01.CustomEmote_Operative_DLC4_01', '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/Emotes/Operative/CustomEmote_Operative_DLC4_02.CustomEmote_Operative_DLC4_02', '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/Emotes/SirenBrawler/CustomEmote_Siren_DLC4_01.CustomEmote_Siren_DLC4_01', '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/Emotes/SirenBrawler/CustomEmote_Siren_DLC4_02.CustomEmote_Siren_DLC4_02', '/Game/PatchDLC/Dandelion/PlayerCharacters/_Customizations/Emotes/Beastmaster/CustomEmote_Beastmaster_13_HandsomeJack.CustomEmote_Beastmaster_13_HandsomeJack', '/Game/PatchDLC/Dandelion/PlayerCharacters/_Customizations/Emotes/Beastmaster/CustomEmote_Beastmaster_14_MakeItRain.CustomEmote_Beastmaster_14_MakeItRain', '/Game/PatchDLC/Dandelion/PlayerCharacters/_Customizations/Emotes/Gunner/CustomEmote_Gunner_13_Handsome_Jack.CustomEmote_Gunner_13_Handsome_Jack', '/Game/PatchDLC/Dandelion/PlayerCharacters/_Customizations/Emotes/Gunner/CustomEmote_Gunner_14_MakeItRain.CustomEmote_Gunner_14_MakeItRain', '/Game/PatchDLC/Dandelion/PlayerCharacters/_Customizations/Emotes/Operative/CustomEmote_Operative_13_HandsomeJack.CustomEmote_Operative_13_HandsomeJack', '/Game/PatchDLC/Dandelion/PlayerCharacters/_Customizations/Emotes/Operative/CustomEmote_Operative_14_MakeItRain.CustomEmote_Operative_14_MakeItRain', '/Game/PatchDLC/Dandelion/PlayerCharacters/_Customizations/Emotes/SirenBrawler/CustomEmote_Siren_13_HandsomeJack.CustomEmote_Siren_13_HandsomeJack', '/Game/PatchDLC/Dandelion/PlayerCharacters/_Customizations/Emotes/SirenBrawler/CustomEmote_Siren_14_MakeItRain.CustomEmote_Siren_14_MakeItRain', '/Game/PatchDLC/Geranium/Customizations/PlayerEmote/CustomEmote_Beastmaster_DLC3_1.CustomEmote_Beastmaster_DLC3_1', '/Game/PatchDLC/Geranium/Customizations/PlayerEmote/CustomEmote_Beastmaster_DLC3_2.CustomEmote_Beastmaster_DLC3_2', '/Game/PatchDLC/Geranium/Customizations/PlayerEmote/CustomEmote_Gunner_DLC3_1.CustomEmote_Gunner_DLC3_1', '/Game/PatchDLC/Geranium/Customizations/PlayerEmote/CustomEmote_Gunner_DLC3_2.CustomEmote_Gunner_DLC3_2', '/Game/PatchDLC/Geranium/Customizations/PlayerEmote/CustomEmote_Operative_DLC3_1.CustomEmote_Operative_DLC3_1', '/Game/PatchDLC/Geranium/Customizations/PlayerEmote/CustomEmote_Operative_DLC3_2.CustomEmote_Operative_DLC3_2', '/Game/PatchDLC/Geranium/Customizations/PlayerEmote/CustomEmote_Siren_DLC3_1.CustomEmote_Siren_DLC3_1', '/Game/PatchDLC/Geranium/Customizations/PlayerEmote/CustomEmote_Siren_DLC3_2.CustomEmote_Siren_DLC3_2', '/Game/PatchDLC/Hibiscus/PlayerCharacters/_Customizations/Emotes/Beastmaster/CustomEmote_Beastmaster_15.CustomEmote_Beastmaster_15', '/Game/PatchDLC/Hibiscus/PlayerCharacters/_Customizations/Emotes/Beastmaster/CustomEmote_Beastmaster_16.CustomEmote_Beastmaster_16', '/Game/PatchDLC/Hibiscus/PlayerCharacters/_Customizations/Emotes/Gunner/CustomEmote_Gunner_15.CustomEmote_Gunner_15', '/Game/PatchDLC/Hibiscus/PlayerCharacters/_Customizations/Emotes/Gunner/CustomEmote_Gunner_16.CustomEmote_Gunner_16', '/Game/PatchDLC/Hibiscus/PlayerCharacters/_Customizations/Emotes/Operative/CustomEmote_Operative_15.CustomEmote_Operative_15', '/Game/PatchDLC/Hibiscus/PlayerCharacters/_Customizations/Emotes/Operative/CustomEmote_Operative_16.CustomEmote_Operative_16', '/Game/PatchDLC/Hibiscus/PlayerCharacters/_Customizations/Emotes/SirenBrawler/CustomEmote_Siren_15.CustomEmote_Siren_15', '/Game/PatchDLC/Hibiscus/PlayerCharacters/_Customizations/Emotes/SirenBrawler/CustomEmote_Siren_16.CustomEmote_Siren_16', '/Game/PatchDLC/VaultCard/Customizations/Emotes/Beastmaster/CustomEmote_Beastmaster_VC1_1.CustomEmote_Beastmaster_VC1_1', '/Game/PatchDLC/VaultCard/Customizations/Emotes/Beastmaster/CustomEmote_Beastmaster_VC1_2.CustomEmote_Beastmaster_VC1_2', '/Game/PatchDLC/VaultCard/Customizations/Emotes/Gunner/CustomEmote_Gunner_VC1_1.CustomEmote_Gunner_VC1_1', '/Game/PatchDLC/VaultCard/Customizations/Emotes/Gunner/CustomEmote_Gunner_VC1_2.CustomEmote_Gunner_VC1_2', '/Game/PatchDLC/VaultCard/Customizations/Emotes/Operative/CustomEmote_Operative_VC1_1.CustomEmote_Operative_VC1_1', '/Game/PatchDLC/VaultCard/Customizations/Emotes/Operative/CustomEmote_Operative_VC1_2.CustomEmote_Operative_VC1_2', '/Game/PatchDLC/VaultCard/Customizations/Emotes/SirenBrawler/CustomEmote_Siren_VC1_1.CustomEmote_Siren_VC1_1', '/Game/PatchDLC/VaultCard/Customizations/Emotes/SirenBrawler/CustomEmote_Siren_VC1_2.CustomEmote_Siren_VC1_2', '/Game/PatchDLC/VaultCard2/Customizations/Emotes/Beastmaster/CustomEmote_Beastmaster_VC2_1.CustomEmote_Beastmaster_VC2_1', '/Game/PatchDLC/VaultCard2/Customizations/Emotes/Beastmaster/CustomEmote_Beastmaster_VC2_2.CustomEmote_Beastmaster_VC2_2', '/Game/PatchDLC/VaultCard2/Customizations/Emotes/Gunner/CustomEmote_Gunner_VC2_1.CustomEmote_Gunner_VC2_1', '/Game/PatchDLC/VaultCard2/Customizations/Emotes/Gunner/CustomEmote_Gunner_VC2_2.CustomEmote_Gunner_VC2_2', '/Game/PatchDLC/VaultCard2/Customizations/Emotes/Operative/CustomEmote_Operative_VC2_1.CustomEmote_Operative_VC2_1', '/Game/PatchDLC/VaultCard2/Customizations/Emotes/Operative/CustomEmote_Operative_VC2_2.CustomEmote_Operative_VC2_2', '/Game/PatchDLC/VaultCard2/Customizations/Emotes/Siren/CustomEmote_Siren_VC2_1.CustomEmote_Siren_VC2_1', '/Game/PatchDLC/VaultCard2/Customizations/Emotes/Siren/CustomEmote_Siren_VC2_2.CustomEmote_Siren_VC2_2', '/Game/PatchDLC/VaultCard3/Customizations/Emotes/Beastmaster/CustomEmote_Beastmaster_VC3_1.CustomEmote_Beastmaster_VC3_1', '/Game/PatchDLC/VaultCard3/Customizations/Emotes/Beastmaster/CustomEmote_Beastmaster_VC3_2.CustomEmote_Beastmaster_VC3_2', '/Game/PatchDLC/VaultCard3/Customizations/Emotes/Beastmaster/CustomEmote_Beastmaster_VC3_3.CustomEmote_Beastmaster_VC3_3', '/Game/PatchDLC/VaultCard3/Customizations/Emotes/Gunner/CustomEmote_Gunner_VC3_1.CustomEmote_Gunner_VC3_1', '/Game/PatchDLC/VaultCard3/Customizations/Emotes/Gunner/CustomEmote_Gunner_VC3_2.CustomEmote_Gunner_VC3_2', '/Game/PatchDLC/VaultCard3/Customizations/Emotes/Gunner/CustomEmote_Gunner_VC3_3.CustomEmote_Gunner_VC3_3', '/Game/PatchDLC/VaultCard3/Customizations/Emotes/Operative/CustomEmote_Operative_VC3_1.CustomEmote_Operative_VC3_1', '/Game/PatchDLC/VaultCard3/Customizations/Emotes/Operative/CustomEmote_Operative_VC3_2.CustomEmote_Operative_VC3_2', '/Game/PatchDLC/VaultCard3/Customizations/Emotes/Operative/CustomEmote_Operative_VC3_3.CustomEmote_Operative_VC3_3', '/Game/PatchDLC/VaultCard3/Customizations/Emotes/Siren/CustomEmote_Siren_VC3_1.CustomEmote_Siren_VC3_1', '/Game/PatchDLC/VaultCard3/Customizations/Emotes/Siren/CustomEmote_Siren_VC3_2.CustomEmote_Siren_VC3_2', '/Game/PatchDLC/VaultCard3/Customizations/Emotes/Siren/CustomEmote_Siren_VC3_3.CustomEmote_Siren_VC3_3', '/Game/PlayerCharacters/_Customizations/Beastmaster/Emotes/CustomEmote_Beastmaster_05_Heart.CustomEmote_Beastmaster_05_Heart', '/Game/PlayerCharacters/_Customizations/Beastmaster/Emotes/CustomEmote_Beastmaster_06_FingerGuns.CustomEmote_Beastmaster_06_FingerGuns', '/Game/PlayerCharacters/_Customizations/Beastmaster/Emotes/CustomEmote_Beastmaster_09_RobotDance.CustomEmote_Beastmaster_09_RobotDance', '/Game/PlayerCharacters/_Customizations/Beastmaster/Emotes/CustomEmote_Beastmaster_10_KickDance.CustomEmote_Beastmaster_10_KickDance', '/Game/PlayerCharacters/_Customizations/Beastmaster/Emotes/CustomEmote_Beastmaster_11_Chicken_Dance.CustomEmote_Beastmaster_11_Chicken_Dance', '/Game/PlayerCharacters/_Customizations/Beastmaster/Emotes/CustomEmote_Beastmaster_12_Death.CustomEmote_Beastmaster_12_Death', '/Game/PlayerCharacters/_Customizations/Gunner/Emotes/CustomEmote_Gunner_05_Heart.CustomEmote_Gunner_05_Heart', '/Game/PlayerCharacters/_Customizations/Gunner/Emotes/CustomEmote_Gunner_06_FingerGuns.CustomEmote_Gunner_06_FingerGuns', '/Game/PlayerCharacters/_Customizations/Gunner/Emotes/CustomEmote_Gunner_09_RobotDance.CustomEmote_Gunner_09_RobotDance', '/Game/PlayerCharacters/_Customizations/Gunner/Emotes/CustomEmote_Gunner_10_KickDance.CustomEmote_Gunner_10_KickDance', '/Game/PlayerCharacters/_Customizations/Gunner/Emotes/CustomEmote_Gunner_11_ChickenDance.CustomEmote_Gunner_11_ChickenDance', '/Game/PlayerCharacters/_Customizations/Gunner/Emotes/CustomEmote_Gunner_12_Death.CustomEmote_Gunner_12_Death', '/Game/PlayerCharacters/_Customizations/Operative/Emotes/CustomEmote_Operative_05_Heart.CustomEmote_Operative_05_Heart', '/Game/PlayerCharacters/_Customizations/Operative/Emotes/CustomEmote_Operative_06_FingerGuns.CustomEmote_Operative_06_FingerGuns', '/Game/PlayerCharacters/_Customizations/Operative/Emotes/CustomEmote_Operative_09_RobotDance.CustomEmote_Operative_09_RobotDance', '/Game/PlayerCharacters/_Customizations/Operative/Emotes/CustomEmote_Operative_10_KickDance.CustomEmote_Operative_10_KickDance', '/Game/PlayerCharacters/_Customizations/Operative/Emotes/CustomEmote_Operative_11_ChickenDance.CustomEmote_Operative_11_ChickenDance', '/Game/PlayerCharacters/_Customizations/Operative/Emotes/CustomEmote_Operative_12_Death.CustomEmote_Operative_12_Death', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Emotes/CustomEmote_Siren_05_Heart.CustomEmote_Siren_05_Heart', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Emotes/CustomEmote_Siren_06_FingerGuns.CustomEmote_Siren_06_FingerGuns', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Emotes/CustomEmote_Siren_09_RobotDance.CustomEmote_Siren_09_RobotDance', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Emotes/CustomEmote_Siren_10_KickDance.CustomEmote_Siren_10_KickDance', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Emotes/CustomEmote_Siren_11_ChickenDance.CustomEmote_Siren_11_ChickenDance', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Emotes/CustomEmote_Siren_12_Death.CustomEmote_Siren_12_Death', ]) profile_emotes_defaults = set([ '/Game/PlayerCharacters/_Customizations/Beastmaster/Emotes/CustomEmote_Beastmaster_01_Wave.CustomEmote_Beastmaster_01_Wave', '/Game/PlayerCharacters/_Customizations/Beastmaster/Emotes/CustomEmote_Beastmaster_02_Cheer.CustomEmote_Beastmaster_02_Cheer', '/Game/PlayerCharacters/_Customizations/Beastmaster/Emotes/CustomEmote_Beastmaster_03_Point.CustomEmote_Beastmaster_03_Point', '/Game/PlayerCharacters/_Customizations/Beastmaster/Emotes/CustomEmote_Beastmaster_04_Laugh.CustomEmote_Beastmaster_04_Laugh', '/Game/PlayerCharacters/_Customizations/Gunner/Emotes/CustomEmote_Gunner_01_Wave.CustomEmote_Gunner_01_Wave', '/Game/PlayerCharacters/_Customizations/Gunner/Emotes/CustomEmote_Gunner_02_Cheer.CustomEmote_Gunner_02_Cheer', '/Game/PlayerCharacters/_Customizations/Gunner/Emotes/CustomEmote_Gunner_03_Point.CustomEmote_Gunner_03_Point', '/Game/PlayerCharacters/_Customizations/Gunner/Emotes/CustomEmote_Gunner_04_Laugh.CustomEmote_Gunner_04_Laugh', '/Game/PlayerCharacters/_Customizations/Operative/Emotes/CustomEmote_Operative_01_Wave.CustomEmote_Operative_01_Wave', '/Game/PlayerCharacters/_Customizations/Operative/Emotes/CustomEmote_Operative_02_Cheer.CustomEmote_Operative_02_Cheer', '/Game/PlayerCharacters/_Customizations/Operative/Emotes/CustomEmote_Operative_03_Point.CustomEmote_Operative_03_Point', '/Game/PlayerCharacters/_Customizations/Operative/Emotes/CustomEmote_Operative_04_Laugh.CustomEmote_Operative_04_Laugh', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Emotes/CustomEmote_Siren_01_Wave.CustomEmote_Siren_01_Wave', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Emotes/CustomEmote_Siren_02_Cheer.CustomEmote_Siren_02_Cheer', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Emotes/CustomEmote_Siren_03_Point.CustomEmote_Siren_03_Point', '/Game/PlayerCharacters/_Customizations/SirenBrawler/Emotes/CustomEmote_Siren_04_Laugh.CustomEmote_Siren_04_Laugh', ]) # Profile customizations - Room Decorations # We're handling these a bit differently so that our util can re-order them in # alphabetical order. profile_roomdeco_obj_to_eng = { '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/RoomDeco/RoomDeco_DLC4_01_Orbs.RoomDeco_DLC4_01_Orbs': "Memory Orbs", '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/RoomDeco/RoomDeco_DLC4_02_Trophy.RoomDeco_DLC4_02_Trophy': "Psychoreaver Trophy", '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/RoomDeco/RoomDeco_DLC4_03_Axe.RoomDeco_DLC4_03_Axe': "Golden Buzz-axe", '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/RoomDeco/RoomDeco_DLC4_04_Moon.RoomDeco_DLC4_04_Moon': "Krieg's Moon", '/Game/PatchDLC/Alisma/PlayerCharacters/_Customizations/RoomDeco/RoomDeco_DLC4_05_Mask.RoomDeco_DLC4_05_Mask': "Krieg's Mask", '/Game/PatchDLC/Dandelion/Customizations/RoomDeco/RoomDeco_DLC1_1.RoomDeco_DLC1_1': "Neon Peach", '/Game/PatchDLC/Dandelion/Customizations/RoomDeco/RoomDeco_DLC1_2.RoomDeco_DLC1_2': "Casino Banner", '/Game/PatchDLC/Dandelion/Customizations/RoomDeco/RoomDeco_DLC1_3.RoomDeco_DLC1_3': "Handsome Jackpot", '/Game/PatchDLC/Dandelion/Customizations/RoomDeco/RoomDeco_DLC1_4.RoomDeco_DLC1_4': "Saxophone", '/Game/PatchDLC/Dandelion/Customizations/RoomDeco/RoomDeco_DLC1_5.RoomDeco_DLC1_5': "Jack Plaque", '/Game/PatchDLC/Dandelion/Customizations/RoomDeco/RoomDeco_DLC1_6.RoomDeco_DLC1_6': "Jack Hologram", '/Game/PatchDLC/Event2/Pickups/RoomDecoration/RoomDecoration_Event2_2.RoomDecoration_Event2_2': "Framed Tenderizer", '/Game/PatchDLC/Event2/Pickups/RoomDecoration/RoomDecoration_Event2_3.RoomDecoration_Event2_3': 'Framed Firewall', '/Game/PatchDLC/Geranium/Customizations/RoomDeco/RoomDecoration_Geranium_2.RoomDecoration_Geranium_2': "Bellik Trophy", '/Game/PatchDLC/Geranium/Customizations/RoomDeco/RoomDecoration_Geranium_3.RoomDecoration_Geranium_3': "High Noon Clock", '/Game/PatchDLC/Geranium/Customizations/RoomDeco/RoomDecoration_Geranium_4.RoomDecoration_Geranium_4': "Saloon Sign", '/Game/PatchDLC/Geranium/Customizations/RoomDeco/RoomDecoration_Geranium_5.RoomDecoration_Geranium_5': "Ruiner Tapestry", '/Game/PatchDLC/Geranium/Customizations/RoomDeco/RoomDecoration_Geranium_6.RoomDecoration_Geranium_6': "Rampage of the Gorgonoth Poster", '/Game/PatchDLC/Geranium/Customizations/RoomDeco/RoomDecoration_Geranium_7.RoomDecoration_Geranium_7': "Seven Smugglers Poster", '/Game/PatchDLC/Geranium/Customizations/RoomDeco/RoomDecoration_Geranium_IO_1.RoomDecoration_Geranium_IO_1': "Old Guitar", '/Game/PatchDLC/Geranium/Customizations/RoomDeco/RoomDecoration_Geranium_IO_2.RoomDecoration_Geranium_IO_2': "Chemistry Set", '/Game/PatchDLC/Geranium/Customizations/RoomDeco/RoomDecoration_Geranium_IO_3.RoomDecoration_Geranium_IO_3': "Core Lamp", '/Game/PatchDLC/Geranium/Customizations/RoomDeco/RoomDecoration_KeyToCity.RoomDecoration_KeyToCity': "Key to the City", '/Game/PatchDLC/Hibiscus/Customizations/RoomDeco/RoomDeco_DLC2_1.RoomDeco_DLC2_1': "Lunatic Shield", '/Game/PatchDLC/Hibiscus/Customizations/RoomDeco/RoomDeco_DLC2_2.RoomDeco_DLC2_2': "Private Eye", '/Game/PatchDLC/Hibiscus/Customizations/RoomDeco/RoomDeco_DLC2_3.RoomDeco_DLC2_3': "The Lodge Poster", '/Game/PatchDLC/Hibiscus/Customizations/RoomDeco/RoomDeco_DLC2_4.RoomDeco_DLC2_4': "Just Married Poster", '/Game/PatchDLC/Hibiscus/Customizations/RoomDeco/RoomDeco_DLC2_5.RoomDeco_DLC2_5': "Dahl Bonded Blueprints", '/Game/PatchDLC/Hibiscus/Customizations/RoomDeco/RoomDeco_DLC2_6.RoomDeco_DLC2_6': "Talking Fish", '/Game/PatchDLC/Hibiscus/Customizations/RoomDeco/RoomDeco_DLC2_7.RoomDeco_DLC2_7': "Warrior Horn", '/Game/PatchDLC/Hibiscus/Customizations/RoomDeco/RoomDeco_DLC2_8.RoomDeco_DLC2_8': "Framed Portal", '/Game/PatchDLC/Raid1/Customizations/RoomDeco/RoomDeco_Raid1_1.RoomDeco_Raid1_1': "Wotan's Head", '/Game/PatchDLC/Takedown2/InteractiveObjects/PlayerQuarters/RoomDeco_Takedown2.RoomDeco_Takedown2': "The Martyr's Head", '/Game/PatchDLC/VaultCard/Customizations/RoomDeco/RoomDecoration_VC1_1.RoomDecoration_VC1_1': "Roland and Tina Photo", '/Game/PatchDLC/VaultCard/Customizations/RoomDeco/RoomDecoration_VC1_2.RoomDecoration_VC1_2': "Maya's Book", '/Game/PatchDLC/VaultCard/Customizations/RoomDeco/RoomDecoration_VC1_3.RoomDecoration_VC1_3': "Bloodwing Statue", '/Game/PatchDLC/VaultCard2/Customizations/RoomDeco/RoomDecoration_VC2_1.RoomDecoration_VC2_1': "Dead Fish", '/Game/PatchDLC/VaultCard2/Customizations/RoomDeco/RoomDecoration_VC2_2.RoomDecoration_VC2_2': "Fyrestone", '/Game/PatchDLC/VaultCard3/Customizations/RoomDeco/RoomDecoration_VC3_1.RoomDecoration_VC3_1': "Dimitri Hoppodopolous", '/Game/Pickups/RoomDecoration/RoomDecoration_10.RoomDecoration_10': "Skag Skull", '/Game/Pickups/RoomDecoration/RoomDecoration_11.RoomDecoration_11': "Life Preserver", '/Game/Pickups/RoomDecoration/RoomDecoration_12.RoomDecoration_12': "Bug Zapper", '/Game/Pickups/RoomDecoration/RoomDecoration_13.RoomDecoration_13': "Buzzsaw Blade", '/Game/Pickups/RoomDecoration/RoomDecoration_15.RoomDecoration_15': "Jakobs Poster", '/Game/Pickups/RoomDecoration/RoomDecoration_16.RoomDecoration_16': "Methane Monitor", '/Game/Pickups/RoomDecoration/RoomDecoration_17.RoomDecoration_17': "Trophy Fish", '/Game/Pickups/RoomDecoration/RoomDecoration_18.RoomDecoration_18': "Salvation", '/Game/Pickups/RoomDecoration/RoomDecoration_19.RoomDecoration_19': "Holy", '/Game/Pickups/RoomDecoration/RoomDecoration_20.RoomDecoration_20': "HBC Poster 1", '/Game/Pickups/RoomDecoration/RoomDecoration_21.RoomDecoration_21': "HBC Poster 2", '/Game/Pickups/RoomDecoration/RoomDecoration_22.RoomDecoration_22': "HBC Poster 3", '/Game/Pickups/RoomDecoration/RoomDecoration_23.RoomDecoration_23': "HBC Poster 4", '/Game/Pickups/RoomDecoration/RoomDecoration_24.RoomDecoration_24': "HBC Poster 5", '/Game/Pickups/RoomDecoration/RoomDecoration_25.RoomDecoration_25': "HBC Poster 6", '/Game/Pickups/RoomDecoration/RoomDecoration_26.RoomDecoration_26': "Vegan", '/Game/Pickups/RoomDecoration/RoomDecoration_27.RoomDecoration_27': "Live Streaming", '/Game/Pickups/RoomDecoration/RoomDecoration_28.RoomDecoration_28': "Storm Brewin'", '/Game/Pickups/RoomDecoration/RoomDecoration_29.RoomDecoration_29': "Decorative Bomb", '/Game/Pickups/RoomDecoration/RoomDecoration_30.RoomDecoration_30': "Jack Mask", '/Game/Pickups/RoomDecoration/RoomDecoration_31.RoomDecoration_31': "Hand Clock", '/Game/Pickups/RoomDecoration/RoomDecoration_32.RoomDecoration_32': "Three Fingers", '/Game/Pickups/RoomDecoration/RoomDecoration_33.RoomDecoration_33': "R0ADK1L", '/Game/Pickups/RoomDecoration/RoomDecoration_34.RoomDecoration_34': "5KAGB8", '/Game/Pickups/RoomDecoration/RoomDecoration_35.RoomDecoration_35': "5P8NKM3", '/Game/Pickups/RoomDecoration/RoomDecoration_36.RoomDecoration_36': "Skag Attack", '/Game/Pickups/RoomDecoration/RoomDecoration_37.RoomDecoration_37': "Mounted Ratch", '/Game/Pickups/RoomDecoration/RoomDecoration_38.RoomDecoration_38': "Mounted Skag", '/Game/Pickups/RoomDecoration/RoomDecoration_39.RoomDecoration_39': "Mounted Spiderant", '/Game/Pickups/RoomDecoration/RoomDecoration_4.RoomDecoration_4': "Bandit Tire", '/Game/Pickups/RoomDecoration/RoomDecoration_40.RoomDecoration_40': "Service Bot Console", '/Game/Pickups/RoomDecoration/RoomDecoration_41.RoomDecoration_41': "Safety First", '/Game/Pickups/RoomDecoration/RoomDecoration_42.RoomDecoration_42': "Hard Hat", '/Game/Pickups/RoomDecoration/RoomDecoration_43.RoomDecoration_43': "Dip Road", '/Game/Pickups/RoomDecoration/RoomDecoration_44.RoomDecoration_44': "Mouthpiece Speaker", '/Game/Pickups/RoomDecoration/RoomDecoration_45.RoomDecoration_45': "Rocketeer Mask", '/Game/Pickups/RoomDecoration/RoomDecoration_46.RoomDecoration_46': "COV Bat", '/Game/Pickups/RoomDecoration/RoomDecoration_47.RoomDecoration_47': "Psycho Mask", '/Game/Pickups/RoomDecoration/RoomDecoration_48.RoomDecoration_48': "COV Hammer", '/Game/Pickups/RoomDecoration/RoomDecoration_49.RoomDecoration_49': "COV Cleaver", '/Game/Pickups/RoomDecoration/RoomDecoration_5.RoomDecoration_5': "Moxxxi's Bar", '/Game/Pickups/RoomDecoration/RoomDecoration_50.RoomDecoration_50': "COV Buzzaxe", '/Game/Pickups/RoomDecoration/RoomDecoration_51.RoomDecoration_51': "COV Engine Club", '/Game/Pickups/RoomDecoration/RoomDecoration_52.RoomDecoration_52': "Neon Heart", '/Game/Pickups/RoomDecoration/RoomDecoration_55.RoomDecoration_55': "Neon Lips", '/Game/Pickups/RoomDecoration/RoomDecoration_56.RoomDecoration_56': "COV Sword", '/Game/Pickups/RoomDecoration/RoomDecoration_57.RoomDecoration_57': "COV Wrench", '/Game/Pickups/RoomDecoration/RoomDecoration_58.RoomDecoration_58': "Mouthpiece Mask", '/Game/Pickups/RoomDecoration/RoomDecoration_59.RoomDecoration_59': "Western Portrait 1", '/Game/Pickups/RoomDecoration/RoomDecoration_6.RoomDecoration_6': "Pandoracorn", '/Game/Pickups/RoomDecoration/RoomDecoration_60.RoomDecoration_60': "Killavolt's Shield", '/Game/Pickups/RoomDecoration/RoomDecoration_61.RoomDecoration_61': "Framed Landsape", '/Game/Pickups/RoomDecoration/RoomDecoration_62.RoomDecoration_62': "Framed Duchess", '/Game/Pickups/RoomDecoration/RoomDecoration_63.RoomDecoration_63': "Western Portrait 2", '/Game/Pickups/RoomDecoration/RoomDecoration_64.RoomDecoration_64': "Trooper Shield", '/Game/Pickups/RoomDecoration/RoomDecoration_65.RoomDecoration_65': "The Big 3", '/Game/Pickups/RoomDecoration/RoomDecoration_66.RoomDecoration_66': "Trooper Disc", '/Game/Pickups/RoomDecoration/RoomDecoration_67.RoomDecoration_67': "Use Protection", '/Game/Pickups/RoomDecoration/RoomDecoration_7.RoomDecoration_7': "Troy Graffiti", '/Game/Pickups/RoomDecoration/RoomDecoration_8.RoomDecoration_8': "Tyreen Graffiti", '/Game/Pickups/RoomDecoration/RoomDecoration_9.RoomDecoration_9': "Dynasty Diner", # Not including this one 'cause it's bugged - won't even show up, even if unlocked. #'/Game/PatchDLC/Geranium/Customizations/RoomDeco/RoomDeco_DLC3_1.RoomDeco_DLC3_1': "DLC3 RoomDeco", } profile_roomdeco_eng_to_obj = {v: k for k, v in profile_roomdeco_obj_to_eng.items()} # CRC32 table used to compute weapon customization hashes in the profile. Many # thanks to Gibbed, yet again, for supplying this! _weapon_cust_crc32_table = [ 0x00000000, 0x04C11DB7, 0x09823B6E, 0x0D4326D9, 0x130476DC, 0x17C56B6B, 0x1A864DB2, 0x1E475005, 0x2608EDB8, 0x22C9F00F, 0x2F8AD6D6, 0x2B4BCB61, 0x350C9B64, 0x31CD86D3, 0x3C8EA00A, 0x384FBDBD, 0x4C11DB70, 0x48D0C6C7, 0x4593E01E, 0x4152FDA9, 0x5F15ADAC, 0x5BD4B01B, 0x569796C2, 0x52568B75, 0x6A1936C8, 0x6ED82B7F, 0x639B0DA6, 0x675A1011, 0x791D4014, 0x7DDC5DA3, 0x709F7B7A, 0x745E66CD, 0x9823B6E0, 0x9CE2AB57, 0x91A18D8E, 0x95609039, 0x8B27C03C, 0x8FE6DD8B, 0x82A5FB52, 0x8664E6E5, 0xBE2B5B58, 0xBAEA46EF, 0xB7A96036, 0xB3687D81, 0xAD2F2D84, 0xA9EE3033, 0xA4AD16EA, 0xA06C0B5D, 0xD4326D90, 0xD0F37027, 0xDDB056FE, 0xD9714B49, 0xC7361B4C, 0xC3F706FB, 0xCEB42022, 0xCA753D95, 0xF23A8028, 0xF6FB9D9F, 0xFBB8BB46, 0xFF79A6F1, 0xE13EF6F4, 0xE5FFEB43, 0xE8BCCD9A, 0xEC7DD02D, 0x34867077, 0x30476DC0, 0x3D044B19, 0x39C556AE, 0x278206AB, 0x23431B1C, 0x2E003DC5, 0x2AC12072, 0x128E9DCF, 0x164F8078, 0x1B0CA6A1, 0x1FCDBB16, 0x018AEB13, 0x054BF6A4, 0x0808D07D, 0x0CC9CDCA, 0x7897AB07, 0x7C56B6B0, 0x71159069, 0x75D48DDE, 0x6B93DDDB, 0x6F52C06C, 0x6211E6B5, 0x66D0FB02, 0x5E9F46BF, 0x5A5E5B08, 0x571D7DD1, 0x53DC6066, 0x4D9B3063, 0x495A2DD4, 0x44190B0D, 0x40D816BA, 0xACA5C697, 0xA864DB20, 0xA527FDF9, 0xA1E6E04E, 0xBFA1B04B, 0xBB60ADFC, 0xB6238B25, 0xB2E29692, 0x8AAD2B2F, 0x8E6C3698, 0x832F1041, 0x87EE0DF6, 0x99A95DF3, 0x9D684044, 0x902B669D, 0x94EA7B2A, 0xE0B41DE7, 0xE4750050, 0xE9362689, 0xEDF73B3E, 0xF3B06B3B, 0xF771768C, 0xFA325055, 0xFEF34DE2, 0xC6BCF05F, 0xC27DEDE8, 0xCF3ECB31, 0xCBFFD686, 0xD5B88683, 0xD1799B34, 0xDC3ABDED, 0xD8FBA05A, 0x690CE0EE, 0x6DCDFD59, 0x608EDB80, 0x644FC637, 0x7A089632, 0x7EC98B85, 0x738AAD5C, 0x774BB0EB, 0x4F040D56, 0x4BC510E1, 0x46863638, 0x42472B8F, 0x5C007B8A, 0x58C1663D, 0x558240E4, 0x51435D53, 0x251D3B9E, 0x21DC2629, 0x2C9F00F0, 0x285E1D47, 0x36194D42, 0x32D850F5, 0x3F9B762C, 0x3B5A6B9B, 0x0315D626, 0x07D4CB91, 0x0A97ED48, 0x0E56F0FF, 0x1011A0FA, 0x14D0BD4D, 0x19939B94, 0x1D528623, 0xF12F560E, 0xF5EE4BB9, 0xF8AD6D60, 0xFC6C70D7, 0xE22B20D2, 0xE6EA3D65, 0xEBA91BBC, 0xEF68060B, 0xD727BBB6, 0xD3E6A601, 0xDEA580D8, 0xDA649D6F, 0xC423CD6A, 0xC0E2D0DD, 0xCDA1F604, 0xC960EBB3, 0xBD3E8D7E, 0xB9FF90C9, 0xB4BCB610, 0xB07DABA7, 0xAE3AFBA2, 0xAAFBE615, 0xA7B8C0CC, 0xA379DD7B, 0x9B3660C6, 0x9FF77D71, 0x92B45BA8, 0x9675461F, 0x8832161A, 0x8CF30BAD, 0x81B02D74, 0x857130C3, 0x5D8A9099, 0x594B8D2E, 0x5408ABF7, 0x50C9B640, 0x4E8EE645, 0x4A4FFBF2, 0x470CDD2B, 0x43CDC09C, 0x7B827D21, 0x7F436096, 0x7200464F, 0x76C15BF8, 0x68860BFD, 0x6C47164A, 0x61043093, 0x65C52D24, 0x119B4BE9, 0x155A565E, 0x18197087, 0x1CD86D30, 0x029F3D35, 0x065E2082, 0x0B1D065B, 0x0FDC1BEC, 0x3793A651, 0x3352BBE6, 0x3E119D3F, 0x3AD08088, 0x2497D08D, 0x2056CD3A, 0x2D15EBE3, 0x29D4F654, 0xC5A92679, 0xC1683BCE, 0xCC2B1D17, 0xC8EA00A0, 0xD6AD50A5, 0xD26C4D12, 0xDF2F6BCB, 0xDBEE767C, 0xE3A1CBC1, 0xE760D676, 0xEA23F0AF, 0xEEE2ED18, 0xF0A5BD1D, 0xF464A0AA, 0xF9278673, 0xFDE69BC4, 0x89B8FD09, 0x8D79E0BE, 0x803AC667, 0x84FBDBD0, 0x9ABC8BD5, 0x9E7D9662, 0x933EB0BB, 0x97FFAD0C, 0xAFB010B1, 0xAB710D06, 0xA6322BDF, 0xA2F33668, 0xBCB4666D, 0xB8757BDA, 0xB5365D03, 0xB1F740B4, ] def inventory_path_hash(object_path): """ Computes the hashes used in the profile for weapon customizations and the golden key count. Possibly used for other things, too. Many thanks to Gibbed, yet again, for this! """ global _weapon_cust_crc32_table if '.' not in object_path: object_path = '{}.{}'.format(object_path, object_path.split('/')[-1]) # TODO: Gibbed was under the impression that these were checksummed in # UTF-16, but the hashes all match for me when using latin1/utf-8. object_full = object_path.upper().encode('latin1') crc32 = 0 for char in object_full: crc32 = (_weapon_cust_crc32_table[(crc32 ^ (char >> 0)) & 0xFF] ^ (crc32 >> 8)) & 0xFFFFFFFF crc32 = (_weapon_cust_crc32_table[(crc32 ^ (char >> 8)) & 0xFF] ^ (crc32 >> 8)) & 0xFFFFFFFF return crc32 def weapon_cust_paths_to_hash(obj_to_eng): """ Computes the hashes used in the profile, for weapon customizations (skins+trinkets). """ to_ret = {} for (object_path, eng) in obj_to_eng.items(): to_ret[inventory_path_hash(object_path)] = eng return to_ret # Profile customizations - Weapon Skins profile_weaponskins_obj_to_eng = { '/Game/Gear/WeaponSkins/_Design/SkinParts/WeaponSkin_1.WeaponSkin_1': "Burnished Steele", '/Game/Gear/WeaponSkins/_Design/SkinParts/WeaponSkin_10.WeaponSkin_10': "Ink and Kill", '/Game/Gear/WeaponSkins/_Design/SkinParts/WeaponSkin_11.WeaponSkin_11': "It's Poop!", '/Game/Gear/WeaponSkins/_Design/SkinParts/WeaponSkin_12.WeaponSkin_12': "Painbow", '/Game/Gear/WeaponSkins/_Design/SkinParts/WeaponSkin_13.WeaponSkin_13': "Crepuscule", '/Game/Gear/WeaponSkins/_Design/SkinParts/WeaponSkin_14.WeaponSkin_14': "Skelebones", '/Game/Gear/WeaponSkins/_Design/SkinParts/WeaponSkin_15.WeaponSkin_15': "Black Dragon", '/Game/Gear/WeaponSkins/_Design/SkinParts/WeaponSkin_16.WeaponSkin_16': "Extraspectral", '/Game/Gear/WeaponSkins/_Design/SkinParts/WeaponSkin_17.WeaponSkin_17': "Dandy Lion", '/Game/Gear/WeaponSkins/_Design/SkinParts/WeaponSkin_18.WeaponSkin_18': "Maliwannabe", '/Game/Gear/WeaponSkins/_Design/SkinParts/WeaponSkin_19.WeaponSkin_19': "Fire and Ash", '/Game/Gear/WeaponSkins/_Design/SkinParts/WeaponSkin_2.WeaponSkin_2': "Thunderhead", '/Game/Gear/WeaponSkins/_Design/SkinParts/WeaponSkin_20.WeaponSkin_20': "Blueberry Limeade", '/Game/Gear/WeaponSkins/_Design/SkinParts/WeaponSkin_21.WeaponSkin_21': "Goldie Locks and Loads", '/Game/Gear/WeaponSkins/_Design/SkinParts/WeaponSkin_22.WeaponSkin_22': "Gearbox Prime", '/Game/Gear/WeaponSkins/_Design/SkinParts/WeaponSkin_23.WeaponSkin_23': "Retro Blaster", '/Game/Gear/WeaponSkins/_Design/SkinParts/WeaponSkin_24.WeaponSkin_24': "Butt Dazzle", '/Game/Gear/WeaponSkins/_Design/SkinParts/WeaponSkin_25.WeaponSkin_25': "Super Oaker", '/Game/Gear/WeaponSkins/_Design/SkinParts/WeaponSkin_3.WeaponSkin_3': "Psychodelic", '/Game/Gear/WeaponSkins/_Design/SkinParts/WeaponSkin_4.WeaponSkin_4': "Deep Nebula", '/Game/Gear/WeaponSkins/_Design/SkinParts/WeaponSkin_5.WeaponSkin_5': "Dead Set", '/Game/Gear/WeaponSkins/_Design/SkinParts/WeaponSkin_6.WeaponSkin_6': "Hot Blooded", '/Game/Gear/WeaponSkins/_Design/SkinParts/WeaponSkin_7.WeaponSkin_7': "Red Sands", '/Game/Gear/WeaponSkins/_Design/SkinParts/WeaponSkin_8.WeaponSkin_8': "Gun-fetti", '/Game/Gear/WeaponSkins/_Design/SkinParts/WeaponSkin_9.WeaponSkin_9': "Leather and Regret", '/Game/PatchDLC/BloodyHarvest/Gear/Weapons/WeaponSkins/WeaponSkin_BloodyHarvest_01.WeaponSkin_BloodyHarvest_01': "Ghoul Metal Grey", '/Game/PatchDLC/BloodyHarvest/Gear/Weapons/WeaponSkins/WeaponSkin_BloodyHarvest_02.WeaponSkin_BloodyHarvest_02': "Porphyrophobia", '/Game/PatchDLC/Event2/Gear/_Design/WeaponSkins/WeaponSkin_Event2_2.WeaponSkin_Event2_2': "Digital Horizons", '/Game/PatchDLC/VaultCard/Customizations/WeaponSkin/WeaponSkin_VC1_1.WeaponSkin_VC1_1': "Phaselocked and Loaded", '/Game/PatchDLC/VaultCard/Customizations/WeaponSkin/WeaponSkin_VC1_2.WeaponSkin_VC1_2': "Scoot and Loot", '/Game/PatchDLC/VaultCard/Customizations/WeaponSkin/WeaponSkin_VC1_3.WeaponSkin_VC1_3': "Runic Relic", '/Game/PatchDLC/VaultCard2/Gear/_Design/WeaponSkins/WeaponSkin_VC2_1.WeaponSkin_VC2_1': "Homecoming", '/Game/PatchDLC/VaultCard3/Gear/_Design/WeaponSkins/WeaponSkin_VC3_1.WeaponSkin_VC3_1': "Rune and Gun", '/Game/PatchDLC/VaultCard3/Gear/_Design/WeaponSkins/WeaponSkin_VC3_2.WeaponSkin_VC3_2': "Arms and Armor", '/Game/PatchDLC/VaultCard3/Gear/_Design/WeaponSkins/WeaponSkin_VC3_3.WeaponSkin_VC3_3': "Rainbows and Gun Drops", # Not including this one because it's quite obviously unfinished, and identical to Burnished Steele #'/Game/PatchDLC/Geranium/Customizations/WeaponSkin/WeaponSkin_DLC3_1.WeaponSkin_DLC3_1': "DLC3 WeaponSkin", } profile_weaponskins_hash_to_eng = weapon_cust_paths_to_hash(profile_weaponskins_obj_to_eng) profile_weaponskins_eng_to_hash = {v: k for k, v in profile_weaponskins_hash_to_eng.items()} # Profile customizations - Weapon Trinkets profile_weapontrinkets_obj_to_eng = { '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_10.WeaponTrinket_10': "Super General Claptrap", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_11.WeaponTrinket_11': "Keep Your Eye Out", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_12.WeaponTrinket_12': "Ellie's Power Flower", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_13.WeaponTrinket_13': "Sign of the Hawk", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_14.WeaponTrinket_14': "Beast Bowl", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_15.WeaponTrinket_15': "AnarChic", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_16.WeaponTrinket_16': "Guardian's Lament", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_17.WeaponTrinket_17': "H Marks the Spot", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_18.WeaponTrinket_18': "Cloak and Swagger", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_19.WeaponTrinket_19': "Jack's Off", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_2.WeaponTrinket_2': "Hat Trick", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_20.WeaponTrinket_20': "Stink Eye", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_21.WeaponTrinket_21': "Siren's Mark", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_22.WeaponTrinket_22': "Drop It", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_24.WeaponTrinket_24': "Dedication to Capitalism", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_25.WeaponTrinket_25': "Deadeye Decal", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_26.WeaponTrinket_26': "Born to Kill", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_27.WeaponTrinket_27': "No, You're Crazy", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_28.WeaponTrinket_28': "Itsy Bitsy Rakky Hive", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_29.WeaponTrinket_29': "Buckle Up", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_3.WeaponTrinket_3': "Queen of Hearts", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_30.WeaponTrinket_30': "Rhys's Piece", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_31.WeaponTrinket_31': "Last Ride", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_32.WeaponTrinket_32': "Lil' Chomper", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_33.WeaponTrinket_33': "Just In Case", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_34.WeaponTrinket_34': "Kaboom Bunny", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_35.WeaponTrinket_35': "Frakkin' Toaster", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_37.WeaponTrinket_37': "God-King's Bling", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_38.WeaponTrinket_38': "Hunter's Patch", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_39.WeaponTrinket_39': "On the Hunt", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_4.WeaponTrinket_4': "Earn Your Stripes", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_40.WeaponTrinket_40': "Wittle Warrior", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_41.WeaponTrinket_41': "Null and V0id", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_42.WeaponTrinket_42': "One Army", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_43.WeaponTrinket_43': "Who Needs Gods?", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_44.WeaponTrinket_44': "Explosives Enthusiast", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_45.WeaponTrinket_45': "When In Doubt, Chuck It", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_46.WeaponTrinket_46': "Turtle Up", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_47.WeaponTrinket_47': "Switch Hitter", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_48.WeaponTrinket_48': "One Shot", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_49.WeaponTrinket_49': "Track and Destroy", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_5.WeaponTrinket_5': "Goodnight Kiss", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_50.WeaponTrinket_50': "Adapt and Overcome", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_51.WeaponTrinket_51': "Gold Tier", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_52.WeaponTrinket_52': "Neon Skelly", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_53.WeaponTrinket_53': "Diamond Ponytail", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_54.WeaponTrinket_54': "Gearbox Fan", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_57.WeaponTrinket_57': "Vault Insider VIP", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_58.WeaponTrinket_58': "For Funsies", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_6.WeaponTrinket_6': "Book of the Storm", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_7.WeaponTrinket_7': "Splorghuld, the Flesh-Slayer", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_8.WeaponTrinket_8': "Action Axton", '/Game/Gear/WeaponTrinkets/_Design/TrinketParts/WeaponTrinket_9.WeaponTrinket_9': "Hoops Dreams", '/Game/PatchDLC/Alisma/Gear/WeaponTrinkets/_Shared/Trinket_League_BloodyHarvest_2020.Trinket_League_BloodyHarvest_2020': "A Shrinking Feeling", '/Game/PatchDLC/Alisma/Gear/WeaponTrinkets/Trinket_DLC4_Trinket_01.Trinket_DLC4_Trinket_01': "Divergent Thinking", '/Game/PatchDLC/Alisma/Gear/WeaponTrinkets/Trinket_DLC4_Trinket_02.Trinket_DLC4_Trinket_02': "King's Knight", '/Game/PatchDLC/BloodyHarvest/Gear/Weapons/WeaponTrinkets/_Shared/Trinket_League_BloodyHarvest_1.Trinket_League_BloodyHarvest_1': "Shrunk 'n Dead", '/Game/PatchDLC/Customizations/Gear/Weapons/WeaponTrinkets/WeaponTrinket_59.WeaponTrinket_59': "Caster Blaster", '/Game/PatchDLC/Dandelion/Gear/WeaponTrinkets/_Shared/Trinket_Dandelion_01_JackGoldenMask.Trinket_Dandelion_01_JackGoldenMask': "Nothing Gold Can Stay", '/Game/PatchDLC/Dandelion/Gear/WeaponTrinkets/_Shared/Trinket_Dandelion_02_Mimic.Trinket_Dandelion_02_Mimic': "Slot Shot", '/Game/PatchDLC/Dandelion/Gear/WeaponTrinkets/_Shared/Trinket_MercenaryDay_01_CandyCane.Trinket_MercenaryDay_01_CandyCane': "Mercenary Day Ornament", '/Game/PatchDLC/Event2/Gear/_Design/WeaponTrinkets/WeaponTrinket_Cartels_1.WeaponTrinket_Cartels_1': "Retro Outrunner", '/Game/PatchDLC/Event2/Gear/_Design/WeaponTrinkets/WeaponTrinket_Cartels_2021.WeaponTrinket_Cartels_2021': "Pandora Sunset", '/Game/PatchDLC/EventVDay/Gear/Weapon/WeaponTrinkets/_Shared/Trinket_League_VDay_1.Trinket_League_VDay_1': "Cosmic Romance", '/Game/PatchDLC/EventVDay/Gear/Weapon/WeaponTrinkets/_Shared/Trinket_League_VDay_2.Trinket_League_VDay_2': "Tentacle Ventricles", '/Game/PatchDLC/EventVDay/TwitchDrops/Gear/Weapon/WeaponTrinkets/_Shared/Trinket_Twitch.Trinket_Twitch': "Pain Freeze", '/Game/PatchDLC/Geranium/Customizations/WeaponTrinket/WeaponTrinket_DLC3_1.WeaponTrinket_DLC3_1': "Devil Tooth", '/Game/PatchDLC/Geranium/Customizations/WeaponTrinket/WeaponTrinket_DLC3_2.WeaponTrinket_DLC3_2': "Battle Driver", '/Game/PatchDLC/Hibiscus/Gear/WeaponTrinkets/_Shared/Trinket_Hibiscus_01_Squidly.Trinket_Hibiscus_01_Squidly': "Tactical Tentacle", '/Game/PatchDLC/Hibiscus/Gear/WeaponTrinkets/_Shared/Trinket_Hibiscus_02_Necrocookmicon.Trinket_Hibiscus_02_Necrocookmicon': "Nibblenomicon", '/Game/PatchDLC/Ixora/Gear/Weapons/WeaponTrinkets/_Design/WeaponTrinket_GearUp.WeaponTrinket_GearUp': "Dahl Tags", '/Game/PatchDLC/Steam/Gear/WeaponTrinkets/WeaponTrinket_SteamPunk.WeaponTrinket_SteamPunk': "Vapor Hoodlum", '/Game/PatchDLC/VaultCard/Gear/WeaponTrinkets/_Design/WeaponTrinket_VC1_1.WeaponTrinket_VC1_1': "Ascension", '/Game/PatchDLC/VaultCard/Gear/WeaponTrinkets/_Design/WeaponTrinket_VC1_2.WeaponTrinket_VC1_2': "Tinker's Trinket", '/Game/PatchDLC/VaultCard/Gear/WeaponTrinkets/_Design/WeaponTrinket_VC1_3.WeaponTrinket_VC1_3': "Deploy and Destroy", '/Game/PatchDLC/VaultCard/Gear/WeaponTrinkets/_Design/WeaponTrinket_VC1_4.WeaponTrinket_VC1_4': "De Leon's Lash", '/Game/PatchDLC/VaultCard2/Gear/WeaponTrinkets/_Design/WeaponTrinket_VC2_1.WeaponTrinket_VC2_1': "Tchotchkey", '/Game/PatchDLC/VaultCard2/Gear/WeaponTrinkets/_Design/WeaponTrinket_VC2_2.WeaponTrinket_VC2_2': "Shooter's Shuttle", '/Game/PatchDLC/VaultCard2/Gear/WeaponTrinkets/_Design/WeaponTrinket_VC2_3.WeaponTrinket_VC2_3': "Relaxtrap", '/Game/PatchDLC/VaultCard2/Gear/WeaponTrinkets/_Design/WeaponTrinket_VC2_4.WeaponTrinket_VC2_4': "Tiny Vault", '/Game/PatchDLC/VaultCard2/Gear/WeaponTrinkets/_Design/WeaponTrinket_VC2_5.WeaponTrinket_VC2_5': "Dry Heat", '/Game/PatchDLC/VaultCard2/Gear/WeaponTrinkets/_Design/WeaponTrinket_VC2_6.WeaponTrinket_VC2_6': "Warm Welcome", '/Game/PatchDLC/VaultCard3/Gear/_Design/WeaponTrinkets/WeaponTrinket_BattlePass_1.WeaponTrinket_BattlePass_1': "Loaded Crystal", '/Game/PatchDLC/VaultCard3/Gear/_Design/WeaponTrinkets/WeaponTrinket_BattlePass_3.WeaponTrinket_BattlePass_3': "Saurian Skull", '/Game/PatchDLC/VaultCard3/Gear/_Design/WeaponTrinkets/WeaponTrinket_BattlePass_4.WeaponTrinket_BattlePass_4': "Fing on a Ring", '/Game/PatchDLC/VaultCard3/Gear/_Design/WeaponTrinkets/WeaponTrinket_BattlePass_5.WeaponTrinket_BattlePass_5': "Balll and Chain", '/Game/PatchDLC/VaultCard3/Gear/WeaponTrinkets/_Design/WeaponTrinket_VC3_1.WeaponTrinket_VC3_1': "Sneak Attack", '/Game/PatchDLC/VaultCard3/Gear/WeaponTrinkets/_Design/WeaponTrinket_VC3_2.WeaponTrinket_VC3_2': "Scepter of the Queen", '/Game/PatchDLC/VaultCard3/Gear/WeaponTrinkets/_Design/WeaponTrinket_VC3_3.WeaponTrinket_VC3_3': "Bubble Trouble", '/Game/PatchDLC/VaultCard3/Gear/WeaponTrinkets/_Design/WeaponTrinket_VC3_4.WeaponTrinket_VC3_4': "Dragonscale Shield", '/Game/PatchDLC/VaultCard3/Gear/WeaponTrinkets/_Design/WeaponTrinket_VC3_5.WeaponTrinket_VC3_5': "Bunker Blaster", '/Game/PatchDLC/VaultCard3/Gear/WeaponTrinkets/_Shared/Trinket_League_BloodyHarvest_2.Trinket_League_BloodyHarvest_2': "Fright Light", } profile_weapontrinkets_hash_to_eng = weapon_cust_paths_to_hash(profile_weapontrinkets_obj_to_eng) profile_weapontrinkets_eng_to_hash = {v: k for k, v in profile_weapontrinkets_hash_to_eng.items()} # Golden Keys goldenkey_category = '/Game/Gear/_Shared/_Design/InventoryCategories/InventoryCategory_GoldenKey' goldenkey_hash = inventory_path_hash(goldenkey_category) # Vault Card #1 Keys vaultcard1key_category = '/Game/Gear/_Shared/_Design/InventoryCategories/InventoryCategory_VaultCard1Key' vaultcard1key_hash = inventory_path_hash(vaultcard1key_category) # Vault Card #2 Keys vaultcard2key_category = '/Game/Gear/_Shared/_Design/InventoryCategories/InventoryCategory_VaultCard2Key' vaultcard2key_hash = inventory_path_hash(vaultcard2key_category) # Vault Card #3 Keys vaultcard3key_category = '/Game/Gear/_Shared/_Design/InventoryCategories/InventoryCategory_VaultCard3Key' vaultcard3key_hash = inventory_path_hash(vaultcard3key_category) # Diamond Keys diamondkey_category = '/Game/Gear/_Shared/_Design/InventoryCategories/InventoryCategory_DiamondKey' diamondkey_hash = inventory_path_hash(diamondkey_category) # XP max_level = 72 required_xp_list = [ 0, # lvl 1 358, # lvl 2 1241, # lvl 3 2850, # lvl 4 5376, # lvl 5 8997, # lvl 6 13886, # lvl 7 20208, # lvl 8 28126, # lvl 9 37798, # lvl 10 49377, # lvl 11 63016, # lvl 12 78861, # lvl 13 97061, # lvl 14 117757, # lvl 15 141092, # lvl 16 167206, # lvl 17 196238, # lvl 18 228322, # lvl 19 263595, # lvl 20 302190, # lvl 21 344238, # lvl 22 389873, # lvl 23 439222, # lvl 24 492414, # lvl 25 549578, # lvl 26 610840, # lvl 27 676325, # lvl 28 746158, # lvl 29 820463, # lvl 30 899363, # lvl 31 982980, # lvl 32 1071435, # lvl 33 1164850, # lvl 34 1263343, # lvl 35 1367034, # lvl 36 1476041, # lvl 37 1590483, # lvl 38 1710476, # lvl 39 1836137, # lvl 40 1967582, # lvl 41 2104926, # lvl 42 2248285, # lvl 43 2397772, # lvl 44 2553501, # lvl 45 2715586, # lvl 46 2884139, # lvl 47 3059273, # lvl 48 3241098, # lvl 49 3429728, # lvl 50 3625271, # lvl 51 3827840, # lvl 52 4037543, # lvl 53 4254491, # lvl 54 4478792, # lvl 55 4710556, # lvl 56 4949890, # lvl 57 5196902, # lvl 58 5451701, # lvl 59 5714393, # lvl 60 5985086, # lvl 61 6263885, # lvl 62 6550897, # lvl 63 6846227, # lvl 64 7149982, # lvl 65 7462266, # lvl 66 7783184, # lvl 67 8112840, # lvl 68 8451340, # lvl 69 8798786, # lvl 70 9155282, # lvl 71 9520932, # lvl 72 9895837, # lvl 73 10280103, # lvl 74 10673830, # lvl 75 11077120, # lvl 76 11490077, # lvl 77 11912801, # lvl 78 12345393, # lvl 79 12787955, # lvl 80 ] max_supported_level = len(required_xp_list) # Mayhem parts mayhem_part_to_lvl = { '/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_01.Part_WeaponMayhemLevel_01': 1, '/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_02.Part_WeaponMayhemLevel_02': 2, '/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_03.Part_WeaponMayhemLevel_03': 3, '/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_04.Part_WeaponMayhemLevel_04': 4, '/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_05.Part_WeaponMayhemLevel_05': 5, '/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_06.Part_WeaponMayhemLevel_06': 6, '/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_07.Part_WeaponMayhemLevel_07': 7, '/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_08.Part_WeaponMayhemLevel_08': 8, '/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_09.Part_WeaponMayhemLevel_09': 9, '/Game/PatchDLC/Mayhem2/Gear/Weapon/_Shared/_Design/MayhemParts/Part_WeaponMayhemLevel_10.Part_WeaponMayhemLevel_10': 10, } mayhem_part_lower_to_lvl = {k.lower(): v for k, v in mayhem_part_to_lvl.items()} mayhem_lvl_to_part = {v: k for k, v in mayhem_part_to_lvl.items()} mayhem_max = max(mayhem_part_to_lvl.values()) # InvData types which can accept Mayhem parts # (may have to be more clever about this if non-guns start accepting *different* Mayhem parts) mayhem_invdata_types = set([ '/Game/Gear/Weapons/AssaultRifles/Atlas/_Shared/_Design/WT_AR_ATL.WT_AR_ATL', '/Game/Gear/Weapons/AssaultRifles/ChildrenOfTheVault/_Shared/_Design/WT_AR_COV.WT_AR_COV', '/Game/Gear/Weapons/AssaultRifles/Dahl/_Shared/_Design/WT_AR_DAL.WT_AR_DAL', '/Game/Gear/Weapons/AssaultRifles/Jakobs/_Shared/_Design/WT_AR_JAK.WT_AR_JAK', '/Game/Gear/Weapons/AssaultRifles/Torgue/_Shared/_Design/WT_AR_TOR.WT_AR_TOR', '/Game/Gear/Weapons/AssaultRifles/Vladof/_Shared/_Design/WT_AR_VLA.WT_AR_VLA', '/Game/Gear/Weapons/HeavyWeapons/ATL/_Shared/_Design/WT_HW_ATL.WT_HW_ATL', '/Game/Gear/Weapons/HeavyWeapons/ChildrenOfTheVault/_Shared/_Design/WT_HW_COV.WT_HW_COV', '/Game/Gear/Weapons/HeavyWeapons/Torgue/_Shared/_Design/WT_HW_TOR.WT_HW_TOR', '/Game/Gear/Weapons/HeavyWeapons/Vladof/_Shared/_Design/WT_HW_VLA.WT_HW_VLA', '/Game/Gear/Weapons/Pistols/Atlas/_Shared/_Design/WT_PS_ATL.WT_PS_ATL', '/Game/Gear/Weapons/Pistols/ChildrenOfTheVault/_Shared/_Design/WT_PS_COV.WT_PS_COV', '/Game/Gear/Weapons/Pistols/Dahl/_Shared/_Design/WT_PS_DAL.WT_PS_DAL', '/Game/Gear/Weapons/Pistols/Jakobs/_Shared/_Design/WT_PS_JAK.WT_PS_JAK', '/Game/Gear/Weapons/Pistols/Maliwan/_Shared/_Design/WT_PS_MAL.WT_PS_MAL', '/Game/Gear/Weapons/Pistols/Tediore/Shared/_Design/WT_PS_TED.WT_PS_TED', '/Game/Gear/Weapons/Pistols/Torgue/_Shared/_Design/WT_PS_TOR.WT_PS_TOR', '/Game/Gear/Weapons/Pistols/Vladof/_Shared/_Design/WT_PS_VLA.WT_PS_VLA', '/Game/Gear/Weapons/SMGs/Dahl/_Shared/_Design/WT_SM_DAL.WT_SM_DAL', '/Game/Gear/Weapons/SMGs/Hyperion/_Shared/_Design/WT_SM_HYP.WT_SM_HYP', '/Game/Gear/Weapons/SMGs/Maliwan/_Shared/_Design/WT_SM_MAL.WT_SM_MAL', '/Game/Gear/Weapons/SMGs/Tediore/_Shared/_Design/WT_SM_TED.WT_SM_TED', '/Game/Gear/Weapons/Shotguns/Hyperion/_Shared/_Design/WT_SG_HYP.WT_SG_HYP', '/Game/Gear/Weapons/Shotguns/Jakobs/_Shared/_Design/WT_SG_JAK.WT_SG_JAK', '/Game/Gear/Weapons/Shotguns/Maliwan/_Shared/_Design/WT_SG_MAL.WT_SG_MAL', '/Game/Gear/Weapons/Shotguns/Tediore/_Shared/_Design/WT_SG_TED.WT_SG_TED', '/Game/Gear/Weapons/Shotguns/Torgue/_Shared/_Design/WT_SG_TOR.WT_SG_TOR', '/Game/Gear/Weapons/SniperRifles/Dahl/_Shared/_Design/WT_SR_DAL.WT_SR_DAL', '/Game/Gear/Weapons/SniperRifles/Hyperion/_Shared/_Design/WT_SR_HYP.WT_SR_HYP', '/Game/Gear/Weapons/SniperRifles/Jakobs/_Shared/_Design/WT_SR_JAK.WT_SR_JAK', '/Game/Gear/Weapons/SniperRifles/Maliwan/Shared/_Design/WT_SR_MAL.WT_SR_MAL', '/Game/Gear/Weapons/SniperRifles/Vladof/_Shared/_Design/WT_SR_VLA.WT_SR_VLA', '/Game/Gear/GrenadeMods/_Design/A_Data/GM_Default.GM_Default', ]) mayhem_invdata_lower_types = set([t.lower() for t in mayhem_invdata_types]) # Anointable InvData types - will be identical to Mayhemable list, plus shields anointable_invdata_types = mayhem_invdata_types | set(['/Game/Gear/Shields/_Design/A_Data/Shield_Default.Shield_Default']) anointable_invdata_lower_types = set([t.lower() for t in anointable_invdata_types]) # Guardian Rank Rewards guardian_rank_rewards = set([ '/Game/PlayerCharacters/_Shared/_Design/GuardianRank/GuardianReward_Accuracy.GuardianReward_Accuracy', '/Game/PlayerCharacters/_Shared/_Design/GuardianRank/GuardianReward_ActionSkillCooldown.GuardianReward_ActionSkillCooldown', '/Game/PlayerCharacters/_Shared/_Design/GuardianRank/GuardianReward_CriticalDamage.GuardianReward_CriticalDamage', '/Game/PlayerCharacters/_Shared/_Design/GuardianRank/GuardianReward_FFYLDuration.GuardianReward_FFYLDuration', '/Game/PlayerCharacters/_Shared/_Design/GuardianRank/GuardianReward_FFYLMovementSpeed.GuardianReward_FFYLMovementSpeed', '/Game/PlayerCharacters/_Shared/_Design/GuardianRank/GuardianReward_GrenadeDamage.GuardianReward_GrenadeDamage', '/Game/PlayerCharacters/_Shared/_Design/GuardianRank/GuardianReward_GunDamage.GuardianReward_GunDamage', '/Game/PlayerCharacters/_Shared/_Design/GuardianRank/GuardianReward_GunFireRate.GuardianReward_GunFireRate', '/Game/PlayerCharacters/_Shared/_Design/GuardianRank/GuardianReward_MaxHealth.GuardianReward_MaxHealth', '/Game/PlayerCharacters/_Shared/_Design/GuardianRank/GuardianReward_MeleeDamage.GuardianReward_MeleeDamage', '/Game/PlayerCharacters/_Shared/_Design/GuardianRank/GuardianReward_RarityRate.GuardianReward_RarityRate', '/Game/PlayerCharacters/_Shared/_Design/GuardianRank/GuardianReward_RecoilReduction.GuardianReward_RecoilReduction', '/Game/PlayerCharacters/_Shared/_Design/GuardianRank/GuardianReward_ReloadSpeed.GuardianReward_ReloadSpeed', '/Game/PlayerCharacters/_Shared/_Design/GuardianRank/GuardianReward_ShieldCapacity.GuardianReward_ShieldCapacity', '/Game/PlayerCharacters/_Shared/_Design/GuardianRank/GuardianReward_ShieldRechargeDelay.GuardianReward_ShieldRechargeDelay', '/Game/PlayerCharacters/_Shared/_Design/GuardianRank/GuardianReward_ShieldRechargeRate.GuardianReward_ShieldRechargeRate', '/Game/PlayerCharacters/_Shared/_Design/GuardianRank/GuardianReward_VehicleDamage.GuardianReward_VehicleDamage', '/Game/PatchDLC/Hibiscus/PlayerCharacters/_Shared/_Design/GuardianRank/GuardianReward_ElementalDamage.GuardianReward_ElementalDamage', ]) # Eridian Cube Puzzle stat cube_puzzle_stat = '/Game/PlayerCharacters/_Shared/_Design/Stats/GameSystem/Stat_GameSystem_BeachCubeSolved.Stat_GameSystem_BeachCubeSolved' # Takedown Discovery missions takedown_missions = { '/Game/PatchDLC/Raid1/Missions/Mission_Raid1Intro.Mission_Raid1Intro_C': ( '/Game/PatchDLC/Raid1/Missions/Mission_Raid1Intro.Set_MissionEnd_ObjectiveSet', [1, 0, 0, 1, 0]), '/Game/PatchDLC/Takedown2/Missions/Side/Mission_Takedown2_Intro.Mission_Takedown2_Intro_C': ( '/Game/PatchDLC/Takedown2/Missions/Side/Mission_Takedown2_Intro.Set_MissionEnd_ObjectiveSet', [1, 0, 0, 1, 0]), } # Mission names # # For most missions, the following find statement will generate this list: # # for file in $(find Game/Missions Game/PatchDLC/Dandelion/Missions Game/PatchDLC/Hibiscus/Missions Game/PatchDLC/Raid1/Missions Game/PatchDLC/BloodyHarvest/Missions Game/PatchDLC/CitizenScience/Missions Game/PatchDLC/Event2/Missions Game/PatchDLC/Takedown2/Missions Game/PatchDLC/Geranium/Missions Game/PatchDLC/Alisma/Missions Game/PatchDLC/Ixora/Missions Game/PatchDLC/Ixora2/Missions \( -iname "Mission_*.uexp" -o -name "SideMission_*.uexp" -o -name "EP*_DLC2.uexp" -o -name "ALI_EP*.uexp" -o -name "ALI_SM_*.uexp" \) -print); do echo -n "'/$(dirname $file)/$(basename $file .uexp)': \""; echo $(strings $file | head -n 2 | tail -n 1)\",; done # # Various plot missions, though, from both the main game and DLC1, will need # some edits by hand (they use a UIName_*_MissionTitle object instead.) Also, # the Rare Spawn missions need the second string, not the first, so you'll # want to run this to grab those: # # for file in $(find Game/Missions/Side/RareSpawn Game/PatchDLC/Hibiscus/Missions/Side/RareSpawn -iname "Mission_*.uexp" -print); do echo -n "'/$(dirname $file)/$(basename $file .uexp)': \""; echo $(strings $file | head -n 4 | tail -n 1)\",; done # # Keep in mind that the El Dragon Jr one will need a hand edit, since `strings` # only matches on latin1 by default (at least on the GNU/Linux version). mission_to_name = { '/Game/Missions/Plot/Mission_Ep01_ChildrenOfTheVault': "Children of the Vault", '/Game/Missions/Plot/Mission_Ep02_Sacrifice': "From the Ground Up", '/Game/Missions/Plot/Mission_Ep03_GetVaultMap': "Cult Following", '/Game/Missions/Plot/Mission_Ep04_EarnSpaceship': "Taking Flight", '/Game/Missions/Plot/Mission_Ep05_OvercomeHQBlockade': "Hostile Takeover", '/Game/Missions/Plot/Mission_Ep05_Sanctuary': "Sanctuary", '/Game/Missions/Plot/Mission_Ep06_MeetMaya': "The Impending Storm", '/Game/Missions/Plot/Mission_Ep08_OrbitalPlatform': "Space-Laser Tag", '/Game/Missions/Plot/MIssion_Ep09_AtlasHQ': "Atlas, At Last", '/Game/Missions/Plot/Mission_Ep10_CityVault': "Beneath the Meridian", '/Game/Missions/Plot/Mission_Ep11_PrisonBreak': "Hammerlocked", '/Game/Missions/Plot/Mission_Ep12_GrandTour': "Lair of the Harpy", '/Game/Missions/Plot/Mission_Ep13_JakobsRebellion': "The Guns of Reliance", '/Game/Missions/Plot/Mission_Ep13_Watership': "The Family Jewel", '/Game/Missions/Plot/Mission_Ep15_MarshFields': "Going Rogue", '/Game/Missions/Plot/Mission_Ep16_DesertVault': "The Great Vault", '/Game/Missions/Plot/Mission_Ep16_SiblingRivalry': "Cold as the Grave", '/Game/Missions/Plot/Mission_Ep17_BigChase': "Blood Drive", '/Game/Missions/Plot/Mission_Ep19_MinerDetails': "Angels and Speed Demons", '/Game/Missions/Plot/Mission_Ep20_FirstVaultHunter': "The First Vault Hunter", '/Game/Missions/Plot/Mission_Ep21_Beachhead': "Footsteps of Giants", '/Game/Missions/Plot/Mission_Ep22_TheMachine': "In the Shadow of Starlight", '/Game/Missions/Plot/Mission_Ep23_TyreenFinalBoss': "Divine Retribution", '/Game/Missions/Side/ProvingGrounds/ProvingGrounds1/Mission_ProvingGrounds_Mission01': "Trial of Survival", '/Game/Missions/Side/ProvingGrounds/ProvingGrounds1/Mission_ProvingGroundsDiscovery_Mission01': "Discover the Trial of Survival", '/Game/Missions/Side/ProvingGrounds/ProvingGrounds4/Mission_ProvingGrounds_Mission04': "Trial of Fervor", '/Game/Missions/Side/ProvingGrounds/ProvingGrounds4/Mission_ProvingGroundsDiscovery_Mission04': "Discover the Trial of Fervor", '/Game/Missions/Side/ProvingGrounds/ProvingGrounds5/Mission_ProvingGrounds_Mission05': "Trial of Cunning", '/Game/Missions/Side/ProvingGrounds/ProvingGrounds5/Mission_ProvingGroundsDiscovery_Mission05': "Discover the Trial of Cunning", '/Game/Missions/Side/ProvingGrounds/ProvingGrounds6/Mission_ProvingGrounds_Mission06': "Trial of Supremacy", '/Game/Missions/Side/ProvingGrounds/ProvingGrounds6/Mission_ProvingGroundsDiscovery_Mission06': "Discover the Trial of Supremacy", '/Game/Missions/Side/ProvingGrounds/ProvingGrounds7/Mission_ProvingGrounds_Mission07': "Trial of Discipline", '/Game/Missions/Side/ProvingGrounds/ProvingGrounds7/Mission_ProvingGroundsDiscovery_Mission07': "Discover the Trial of Discipline", '/Game/Missions/Side/ProvingGrounds/ProvingGrounds8/Mission_ProvingGrounds_Mission08': "Trial of Instinct", '/Game/Missions/Side/ProvingGrounds/ProvingGrounds8/Mission_ProvingGroundsDiscovery_Mission08': "Discover the Trial of Instinct", '/Game/Missions/Side/Raid/Raid/Mission_RaidOnMaliwan': "Raid On Maliwan", '/Game/Missions/Side/RareSpawn/Mission_Async_BormanNates': "Kill Borman Nates", '/Game/Missions/Side/RareSpawn/Mission_Async_CaptainThunkAndSloth': "Kill Captain Thunk and Sloth", '/Game/Missions/Side/RareSpawn/Mission_Async_DemoSkag': "Kill Demoskaggon", '/Game/Missions/Side/RareSpawn/Mission_Async_Dinklebot': "Kill Dinklebot", '/Game/Missions/Side/RareSpawn/Mission_Async_ElDragonJr': "Kill El DragΓ³n Jr", '/Game/Missions/Side/RareSpawn/Mission_Async_EnforcerUrist': "Kill Urist McEnforcer", '/Game/Missions/Side/RareSpawn/Mission_Async_IndoTyrant': "Kill IndoTyrant", '/Game/Missions/Side/RareSpawn/Mission_Async_Maxitrillion': "Kill Maxitrillion", '/Game/Missions/Side/RareSpawn/Mission_Async_PowerTroopers': "Kill the Power Troopers", '/Game/Missions/Side/RareSpawn/Mission_Async_Rakkman': "Kill Rakkman", '/Game/Missions/Side/RareSpawn/Mission_Async_RedJabber': "Kill Red Jabber", '/Game/Missions/Side/RareSpawn/Mission_Async_RoadDog': "Kill Road Dog", '/Game/Missions/Side/RareSpawn/Mission_Async_Tarantella': "Kill Tarantella", '/Game/Missions/Side/RareSpawn/Mission_Async_TheUnstoppable': "Kill The Unstoppable", '/Game/Missions/Side/RareSpawn/Mission_Async_ThreeDragons': "Kill the Grogans and Their Mother", '/Game/Missions/Side/RareSpawn/Mission_Async_VicAndWarty': "Kill Wick and Warty", '/Game/Missions/Side/Sanctuary3/Mission_Infestation': "The Kevin Konundrum", '/Game/Missions/Side/Sanctuary3/Mission_JustAPrick': "Just A Prick", '/Game/Missions/Side/Slaughters/CoVSlaughter/Mission_COVSlaughter1': "The Slaughter Shaft", '/Game/Missions/Side/Slaughters/CreatureSlaughter/Mission_CreatureSlaughter': "Cistern of Slaughter", '/Game/Missions/Side/Slaughters/TechSlaughter/Mission_TechSlaughter1': "Tech Slaughter", '/Game/Missions/Side/Slaughters/TechSlaughter/Mission_TechSlaughterDiscovery': "Welcome to Slaughterstar 3000", '/Game/Missions/Side/Zone_0/Prologue/Mission_BadReception': "Bad Reception", '/Game/Missions/Side/Zone_0/Prologue/Mission_FineDining': "Skag Dog Days", '/Game/Missions/Side/Zone_0/Prologue/Mission_Scoopers_Bully': "Dump on Dumptruck", '/Game/Missions/Side/Zone_0/Prologue/Mission_UnderwearTink': "Under Taker", '/Game/Missions/Side/Zone_0/Prologue/Mission_VendingMachineRepair': "Powerful Connections", '/Game/Missions/Side/Zone_0/Sacrifice/Mission_GoldenCalves': "Golden Calves", '/Game/Missions/Side/Zone_0/Sacrifice/Mission_HeadCase': "Head Case", '/Game/Missions/Side/Zone_0/Sacrifice/Mission_PandorasNextTopMouthpiece': "Pandora's Next Top Mouthpiece", '/Game/Missions/Side/Zone_1/Athenas/Mission_InvasionOfPrivacy': "Invasion of Privacy", '/Game/Missions/Side/Zone_1/Athenas/Mission_MonkMission': "Holy Spirits", '/Game/Missions/Side/Zone_1/AtlasHQ/Mission_RatchetItUp': "Ratch'd Up", '/Game/Missions/Side/Zone_1/City/Mission_BitterPillToSwallow': "Healers and Dealers", '/Game/Missions/Side/Zone_1/City/Mission_DynastyDiner': "Dynasty Diner", '/Game/Missions/Side/Zone_1/City/Mission_PissingContest': "Maliwannabees", '/Game/Missions/Side/Zone_1/City/Mission_RiseAndGrind': "Rise and Grind", '/Game/Missions/Side/Zone_1/City/Mission_WizardOfNogs': "Technical NOGout", '/Game/Missions/Side/Zone_1/OrbitalPlatform/OppositionResearch/Mission_OppResearch': "Opposition Research", '/Game/Missions/Side/Zone_1/Towers/Mission_KillKillavolt': "Kill Killavolt", '/Game/Missions/Side/Zone_1/Towers/Mission_LastKatagawa': "Proof of Wife", '/Game/Missions/Side/Zone_1/Towers/Mission_Porta-Prison': "Porta Prison", '/Game/Missions/Side/Zone_2/Mansion/Mission_AureliasSkeletons': "Sacked", '/Game/Missions/Side/Zone_2/Mansion/Mission_WitchesBrew': "Witch's Brew", '/Game/Missions/Side/Zone_2/MarshFields/Mission_RockOnPandora': "Raiders of the Lost Rock", '/Game/Missions/Side/Zone_2/MarshFields/Mission_SuckerPunch': "Sell Out", '/Game/Missions/Side/Zone_2/Prison/Mission_FreeHugs': "On the Blood Path", '/Game/Missions/Side/Zone_2/Prison/Mission_MalevolentPractice': "Malevolent Practice", '/Game/Missions/Side/Zone_2/Watership/Mission_RumbleJungle': "Rumble In The Jungle", '/Game/Missions/Side/Zone_2/Wetlands/Mission_DriveAwayThePain': "Get Quick, Slick", '/Game/Missions/Side/Zone_2/Wetlands/Mission_DudeBro': "Swamp Bro", '/Game/Missions/Side/Zone_2/Wetlands/Mission_DynastyDash_Wetlands': "Dynasty Dash: Eden-6", '/Game/Missions/Side/Zone_2/Wetlands/Mission_DynastyDash_Wetlands_Repeatable': "Dynasty Dash: Floodmoor Basin", '/Game/Missions/Side/Zone_2/Wetlands/Mission_SpecialDelivery': "Capture the Frag", '/Game/Missions/Side/Zone_2/Wetlands/Mission_TheHangover': "Irregular Customers", '/Game/Missions/Side/Zone_2/Wetlands/Mission_TortureTruck': "Don't Truck with Eden-6", '/Game/Missions/Side/Zone_3/Desert/Mission_BabyDancer': "Baby Dancer", '/Game/Missions/Side/Zone_3/Desert/Mission_BirthdaySurprise': "Life of the Party", '/Game/Missions/Side/Zone_3/Desert/Mission_BuffFilmBuff': "Buff Film Buff", '/Game/Missions/Side/Zone_3/Desert/Mission_CaringForElderly': "The Feeble and the Furious", '/Game/Missions/Side/Zone_3/Desert/Mission_ChangeOfHeart': "Sheega's All That", '/Game/Missions/Side/Zone_3/Desert/Mission_DynastyDash_Desert': "Dynasty Dash: Pandora", '/Game/Missions/Side/Zone_3/Desert/Mission_DynastyDash_Desert_Repeatable': "Dynasty Dash: Devil's Razor", '/Game/Missions/Side/Zone_3/Desert/Mission_EchoNetNeutrality': "ECHOnet Neutrality", '/Game/Missions/Side/Zone_3/Desert/Mission_ItsComplicated': "Boom Boom Boomtown", '/Game/Missions/Side/Zone_3/Mine/Mission_BridgeInTheDark': "The Demon in the Dark", '/Game/Missions/Side/Zone_3/Mine/Mission_GrowingPains': "Childhood's End", '/Game/Missions/Side/Zone_3/Mine/Mission_WildlifeConservation': "Wildlife Conservation", '/Game/Missions/Side/Zone_3/Motorcade/Mission_Gameshow': "Let's Get It Vaughn", '/Game/Missions/Side/Zone_3/Motorcade/Mission_Homestead_Part1': "The Homestead", '/Game/Missions/Side/Zone_3/Motorcade/Mission_Homestead_Part2': "The Homestead (Part 2)", '/Game/Missions/Side/Zone_3/Motorcade/Mission_Homestead_Part3': "The Homestead (Part 3)", '/Game/Missions/Side/Zone_3/Motorcade/Mission_Just_Desserts': "Just Desserts", '/Game/Missions/Side/Zone_4/Desolate/Mission_BetterTimes': "Fire in the Sky", '/Game/Missions/Side/Zone_4/Desolate/Mission_BoneDeep': "Bad Vibrations", '/Game/Missions/Side/Zone_4/Desolate/Mission_Canonization': "Cannonization", '/Game/Missions/Side/Zone_4/Desolate/Mission_DestroyerOfWorlds': "Transaction-Packed", '/Game/Missions/Side/Zone_4/Desolate/Mission_Homeopathological': "Homeopathological", '/Game/Missions/Side/Zone_4/Desolate/Mission_ItsAlive2': "It's Alive", '/Game/PatchDLC/Alisma/Missions/Plot/ALI_EP01': "Enter the Psychoscape", '/Game/PatchDLC/Alisma/Missions/Plot/ALI_EP02': "Siege of Castle Crimson", '/Game/PatchDLC/Alisma/Missions/Plot/ALI_EP03': "What Love Remains", '/Game/PatchDLC/Alisma/Missions/Plot/ALI_EP04': "Inhuman Trials", '/Game/PatchDLC/Alisma/Missions/Plot/ALI_EP05': "Locus of Rage", '/Game/PatchDLC/Alisma/Missions/Side/ALI_SM_AllShapesAndCalibers': "A Good Egg", '/Game/PatchDLC/Alisma/Missions/Side/ALI_SM_BlastRequests': "Blast Requests", '/Game/PatchDLC/Alisma/Missions/Side/ALI_SM_ChecksAndBalances': "Check, Please", '/Game/PatchDLC/Alisma/Missions/Side/ALI_SM_ExposureTherapy': "Remodel Behavior", '/Game/PatchDLC/Alisma/Missions/Side/ALI_SM_GoodbyeOldFriend': "Laid to Rust", '/Game/PatchDLC/Alisma/Missions/Side/ALI_SM_HotNBothered': "Hot and Unbothered", '/Game/PatchDLC/Alisma/Missions/Side/ALI_SM_InkBlots': "Don't Call it a Rorschach", '/Game/PatchDLC/Alisma/Missions/Side/ALI_SM_ParadeHarpoon': "Krieg's on Parade", '/Game/PatchDLC/Alisma/Missions/Side/ALI_SM_ShadesOfTruth': "It's an Allegory", '/Game/PatchDLC/Alisma/Missions/Side/ALI_SM_SpineTingler': "Scratch, Don't Sniff", '/Game/PatchDLC/Alisma/Missions/Side/ALI_SM_StrongBones': "Does a Body Good", '/Game/PatchDLC/Alisma/Missions/Side/ALI_SM_ThatRingsABell': "That Rings a Something", '/Game/PatchDLC/Alisma/Missions/Side/ALI_SM_WhenItRains': "Brainstorm", '/Game/PatchDLC/BloodyHarvest/Missions/Side/Seasonal/Mission_Season_01_Intro': "Bloody Harvest: Descent into Heck", '/Game/PatchDLC/BloodyHarvest/Missions/Side/Seasonal/Mission_Season_01_Repeatable': "Bloody Harvest: The Rebloodening", '/Game/PatchDLC/CitizenScience/Missions/Mission_CitizenScience_Intro': "Borderlands Science!", '/Game/PatchDLC/Dandelion/Missions/Plot/Mission_DLC1_Ep01_MeetTimothy': "The Handsome Jackpot", '/Game/PatchDLC/Dandelion/Missions/Plot/Mission_DLC1_Ep02_MeetCrad': "Playing with Fire", '/Game/PatchDLC/Dandelion/Missions/Plot/Mission_DLC1_Ep03_Impound': "Winners and Losers", '/Game/PatchDLC/Dandelion/Missions/Plot/Mission_DLC1_Ep04_Trashtown': "One Man's Treasure", '/Game/PatchDLC/Dandelion/Missions/Plot/Mission_DLC1_Ep05_ThePlan': "The Plan", '/Game/PatchDLC/Dandelion/Missions/Plot/Mission_DLC1_Ep06_TheCore': "Jack's Wild", '/Game/PatchDLC/Dandelion/Missions/Plot/Mission_DLC1_Ep07_TheHeist': "All Bets Off", '/Game/PatchDLC/Dandelion/Missions/Side/Mission_DLC1_Side_AcidTrip': "Acid Trip", '/Game/PatchDLC/Dandelion/Missions/Side/Mission_DLC1_Side_BrotherlyLove': "Sisterly Love", '/Game/PatchDLC/Dandelion/Missions/Side/Mission_DLC1_Side_DoItForDigby_Part1': "Do it for Digby - Part 1", '/Game/PatchDLC/Dandelion/Missions/Side/Mission_DLC1_Side_DoItForDigby_Part2': "Do it for Digby - Part 2", '/Game/PatchDLC/Dandelion/Missions/Side/Mission_DLC1_Side_DoItForDigby_Part3': "Do it for Digby - Part 3", '/Game/PatchDLC/Dandelion/Missions/Side/Mission_DLC1_Side_DoubleDown': "Double Down", '/Game/PatchDLC/Dandelion/Missions/Side/Mission_DLC1_Side_GreatEscape': "The Great Escape", '/Game/PatchDLC/Dandelion/Missions/Side/Mission_DLC1_Side_HeartOfGold': "Heart of Gold", '/Game/PatchDLC/Dandelion/Missions/Side/Mission_DLC1_Side_RagingBot': "Raging Bot", '/Game/PatchDLC/Dandelion/Missions/Side/Mission_DLC1_Side_RegainingOnesFeet': "Regaining One's Feet", '/Game/PatchDLC/Dandelion/Missions/Side/Mission_DLC1_Side_TooMuchOfAGoodThing': "Too Much Of A Good Thing", '/Game/PatchDLC/Event2/Missions/Side/MauriceSide/Mission_Maurice': "Claw and Order", '/Game/PatchDLC/Event2/Missions/Side/Seasonal/Mission_Season_02_Intro': "Revenge of the Cartels: Ultraviolet Nights", '/Game/PatchDLC/Event2/Missions/Side/Seasonal/Mission_Season_02_Repeatable': "Revenge of the Cartels II: The Revengening", '/Game/PatchDLC/Geranium/Missions/Plot/Mission_Ep01_WestlandWelcome': "Blood From A Stone", '/Game/PatchDLC/Geranium/Missions/Plot/Mission_Ep02_Bathhouse': "The Name of the Law", '/Game/PatchDLC/Geranium/Missions/Plot/Mission_Ep03_ObsidianForest': "Off the Rails", '/Game/PatchDLC/Geranium/Missions/Plot/Mission_Ep04_Facility': "Where It All Started", '/Game/PatchDLC/Geranium/Missions/Plot/Mission_Ep05_Crater': "Riding to Ruin", '/Game/PatchDLC/Geranium/Missions/Side/Mission_AnimalControl': "Lost and Found", '/Game/PatchDLC/Geranium/Missions/Side/Mission_BloodAndBeans': "Of Blood and Beans", '/Game/PatchDLC/Geranium/Missions/Side/Mission_DirtyDeeds': "Dirty Deeds", '/Game/PatchDLC/Geranium/Missions/Side/Mission_Dueling': "The Quick and the Quickerer", '/Game/PatchDLC/Geranium/Missions/Side/Mission_GhostStories': "The Meatman Prophecy", '/Game/PatchDLC/Geranium/Missions/Side/Mission_LoveBarsNone': "The Dandy and Damsel", '/Game/PatchDLC/Geranium/Missions/Side/Mission_MoneyBackGuarantee': "Money Back Guarantee", '/Game/PatchDLC/Geranium/Missions/Side/Mission_RustlerBaby': "Devil Rustlers", '/Game/PatchDLC/Geranium/Missions/Side/Mission_SaurdewValley': "Saurdew Valley", '/Game/PatchDLC/Geranium/Missions/Side/Mission_SnakeOil': "Miracle Elixir Fixer", '/Game/PatchDLC/Geranium/Missions/Side/Mission_TheLegendOfMcSmugger': "The Legend of McSmugger", '/Game/PatchDLC/Hibiscus/Missions/Plot/EP01_DLC2': "The Party Out of Space", '/Game/PatchDLC/Hibiscus/Missions/Plot/EP02_DLC2': "The Shadow Over Cursehaven", '/Game/PatchDLC/Hibiscus/Missions/Plot/EP03_DLC2': "The Case of Wainwright Jakobs", '/Game/PatchDLC/Hibiscus/Missions/Plot/EP04_DLC2': "The Horror in the Woods", '/Game/PatchDLC/Hibiscus/Missions/Plot/EP05_DLC2': "On the Mountain of Mayhem", '/Game/PatchDLC/Hibiscus/Missions/Plot/EP06_DLC2': "The Call of Gythian", '/Game/PatchDLC/Hibiscus/Missions/Side/RareSpawn/Mission_Async_FrostbiteDragon': "Kill Shiverous the Unscathed", '/Game/PatchDLC/Hibiscus/Missions/Side/RareSpawn/Mission_Async_MushroomGiant': "Kill Fungal Gorger", '/Game/PatchDLC/Hibiscus/Missions/Side/RareSpawn/Mission_Async_Shocker': "Kill Voltborn", '/Game/PatchDLC/Hibiscus/Missions/Side/RareSpawn/Mission_Async_ZealotPilfer': "Kill Amach", '/Game/PatchDLC/Hibiscus/Missions/Side/SideMission_DLC2_Bounty_BusinessAsUsual': "The Proprietor: Rare Vintage", '/Game/PatchDLC/Hibiscus/Missions/Side/SideMission_DLC2_Bounty_DebtCollector': "The Proprietor: Empty Bottles", '/Game/PatchDLC/Hibiscus/Missions/Side/SideMission_DLC2_HappilyEverAfter': "Happily Ever After", '/Game/PatchDLC/Hibiscus/Missions/Side/SideMission_DLC2_IntoTheDeep': "The Madness Beneath", '/Game/PatchDLC/Hibiscus/Missions/Side/SideMission_DLC2_Necrocookmicon': "The Nibblenomicon", '/Game/PatchDLC/Hibiscus/Missions/Side/SideMission_DLC2_PrivateEyePart1': "Cold Case: Buried Questions", '/Game/PatchDLC/Hibiscus/Missions/Side/SideMission_DLC2_PrivateEyePart2': "Cold Case: Restless Memories", '/Game/PatchDLC/Hibiscus/Missions/Side/SideMission_DLC2_PrivateEyePart3': "Cold Case: Forgotten Answers", '/Game/PatchDLC/Hibiscus/Missions/Side/SideMission_DLC2_ReturnOfMaxSky': "The Great Escape (Part 2)", '/Game/PatchDLC/Hibiscus/Missions/Side/SideMission_DLC2_SinisterSounds': "Sinister Sounds", '/Game/PatchDLC/Hibiscus/Missions/Side/SideMission_DLC2_WeSlassPart1': "We Slass!", '/Game/PatchDLC/Hibiscus/Missions/Side/SideMission_DLC2_WeSlassPart2': "We Slass! (Part 2)", '/Game/PatchDLC/Hibiscus/Missions/Side/SideMission_DLC2_WeSlassPart3': "We Slass! (Part 3)", '/Game/PatchDLC/Hibiscus/Missions/Side/SideMission_DLC2_WhereIBelong': "Call of the Deep", '/Game/PatchDLC/Ixora/Missions/Side/Mission_GearUp': "Arms Race", '/Game/PatchDLC/Ixora/Missions/Side/Mission_GearUp_Intro': "Arms Race: Introduction", '/Game/PatchDLC/Ixora2/Missions/Side/Mission_Ixora_Main01': "Mysteriouslier: Murder on Eschaton Row", '/Game/PatchDLC/Ixora2/Missions/Side/Mission_Ixora_Main02': "Mysteriouslier: The Vanishing of Hizzen Mays", '/Game/PatchDLC/Ixora2/Missions/Side/Mission_Ixora_Main03': "Mysteriouslier: Ghosts of Karass Canyon", '/Game/PatchDLC/Ixora2/Missions/Side/Mission_Ixora_Main04': "Mysteriouslier: Horror at Scryer's Crypt", '/Game/PatchDLC/Ixora2/Missions/Side/Mission_Ixora_VarkidBoss': "You. Will. Die. (Over and Over.)", '/Game/PatchDLC/Raid1/Missions/Mission_Raid1': "Takedown at the Maliwan Blacksite", '/Game/PatchDLC/Raid1/Missions/Mission_Raid1Intro': "Discovery: Takedown at the Maliwan Blacksite", '/Game/PatchDLC/Takedown2/Missions/Side/Mission_Takedown2': "Takedown at the Guardian Breach", '/Game/PatchDLC/Takedown2/Missions/Side/Mission_Takedown2_Intro': "Discovery: Takedown at the Guardian Breach", } for k, v in list(mission_to_name.items()): lower = k.lower() last_bit = lower.split('/')[-1] new_k = '{}.{}_c'.format(lower, last_bit) mission_to_name[new_k] = v # Plot missions (of the sort that we don't want to allow removing, since you'd # probably be locked out of the plot missions). These were just copy+pasted # from the mission_to_name structure above and pruned manually. plot_missions = set() for mission_name in [ '/Game/Missions/Plot/Mission_Ep01_ChildrenOfTheVault', '/Game/Missions/Plot/Mission_Ep02_Sacrifice', '/Game/Missions/Plot/Mission_Ep03_GetVaultMap', '/Game/Missions/Plot/Mission_Ep04_EarnSpaceship', '/Game/Missions/Plot/Mission_Ep05_OvercomeHQBlockade', '/Game/Missions/Plot/Mission_Ep05_Sanctuary', '/Game/Missions/Plot/Mission_Ep06_MeetMaya', '/Game/Missions/Plot/Mission_Ep08_OrbitalPlatform', '/Game/Missions/Plot/MIssion_Ep09_AtlasHQ', '/Game/Missions/Plot/Mission_Ep10_CityVault', '/Game/Missions/Plot/Mission_Ep11_PrisonBreak', '/Game/Missions/Plot/Mission_Ep12_GrandTour', '/Game/Missions/Plot/Mission_Ep13_JakobsRebellion', '/Game/Missions/Plot/Mission_Ep13_Watership', '/Game/Missions/Plot/Mission_Ep15_MarshFields', '/Game/Missions/Plot/Mission_Ep16_DesertVault', '/Game/Missions/Plot/Mission_Ep16_SiblingRivalry', '/Game/Missions/Plot/Mission_Ep17_BigChase', '/Game/Missions/Plot/Mission_Ep19_MinerDetails', '/Game/Missions/Plot/Mission_Ep20_FirstVaultHunter', '/Game/Missions/Plot/Mission_Ep21_Beachhead', '/Game/Missions/Plot/Mission_Ep22_TheMachine', '/Game/Missions/Plot/Mission_Ep23_TyreenFinalBoss', '/Game/PatchDLC/Alisma/Missions/Plot/ALI_EP01', '/Game/PatchDLC/Alisma/Missions/Plot/ALI_EP02', '/Game/PatchDLC/Alisma/Missions/Plot/ALI_EP03', '/Game/PatchDLC/Alisma/Missions/Plot/ALI_EP04', '/Game/PatchDLC/Alisma/Missions/Plot/ALI_EP05', '/Game/PatchDLC/Dandelion/Missions/Plot/Mission_DLC1_Ep01_MeetTimothy', '/Game/PatchDLC/Dandelion/Missions/Plot/Mission_DLC1_Ep02_MeetCrad', '/Game/PatchDLC/Dandelion/Missions/Plot/Mission_DLC1_Ep03_Impound', '/Game/PatchDLC/Dandelion/Missions/Plot/Mission_DLC1_Ep04_Trashtown', '/Game/PatchDLC/Dandelion/Missions/Plot/Mission_DLC1_Ep05_ThePlan', '/Game/PatchDLC/Dandelion/Missions/Plot/Mission_DLC1_Ep06_TheCore', '/Game/PatchDLC/Dandelion/Missions/Plot/Mission_DLC1_Ep07_TheHeist', '/Game/PatchDLC/Geranium/Missions/Plot/Mission_Ep01_WestlandWelcome', '/Game/PatchDLC/Geranium/Missions/Plot/Mission_Ep02_Bathhouse', '/Game/PatchDLC/Geranium/Missions/Plot/Mission_Ep03_ObsidianForest', '/Game/PatchDLC/Geranium/Missions/Plot/Mission_Ep04_Facility', '/Game/PatchDLC/Geranium/Missions/Plot/Mission_Ep05_Crater', '/Game/PatchDLC/Hibiscus/Missions/Plot/EP01_DLC2', '/Game/PatchDLC/Hibiscus/Missions/Plot/EP02_DLC2', '/Game/PatchDLC/Hibiscus/Missions/Plot/EP03_DLC2', '/Game/PatchDLC/Hibiscus/Missions/Plot/EP04_DLC2', '/Game/PatchDLC/Hibiscus/Missions/Plot/EP05_DLC2', '/Game/PatchDLC/Hibiscus/Missions/Plot/EP06_DLC2', ]: lower = mission_name.lower() last_bit = lower.split('/')[-1] plot_missions.add('{}.{}_c'.format(lower, last_bit)) # Map-to-eng map_to_eng = { 'Anger_P': "Castle Crimson", 'Archive_P': "Dustbound Archives", 'AtlasHQ_P': "Atlas HQ", 'Bar_P': "Lodge", 'Beach_P': "Tazendeer Ruins", 'BloodyHarvest_P': "Heck Hole", 'COVSlaughter_P': "Slaughter Shaft", 'Cabin_P': "Enoch's Grove", 'Camp_P': "Negul Neshai", 'Cartels_P': "Villa Ultraviolet", 'CasinoIntro_P': "Grand Opening", 'Chase_P': "Sapphire's Run", 'CityBoss_P': "Forgotten Basilica", 'CityVault_P': "Neon Arterial", 'City_P': "Meridian Metroplex", 'Convoy_P': "Sandblast Scar", 'Core_P': "Jack's Secret", 'CraterBoss_P': "Crater's Edge", 'CreatureSlaughter_P': "Cistern of Slaughter", 'Crypt_P': "Pyre of Stars", 'DesertBoss_P': "Great Vault", 'Desert_P': "Devil's Razor", 'Desertvault_P': "Cathedral of the Twin Gods", 'Desolate_P': "Desolation's Edge", 'Eldorado_P': "Vaulthalla", 'Experiment_P': "Benediction of Pain", 'Facility_P': "Bloodsun Canyon", 'FinalBoss_P': "Destroyer's Rift", 'Forest_P': "Obsidian Forest", 'Frontier_P': "The Blastplains", 'FrostSite_P': "Stormblind Complex", 'GuardianTakedown_P': "Minos Prime / The Shattered Tribunal", 'Impound_P': "Impound Deluxe", 'Lake_P': "Skittermaw Basin", 'Lodge_P': "Ashfall Peaks", 'Mansion_P': "Jakobs Estate", 'MarshFields_P': "Ambermire", 'Mine_P': "Konrad's Hold", 'Monastery_P': "Athenas", 'MotorcadeFestival_P': "Carnivora", 'MotorcadeInterior_P': "Guts of Carnivora", 'Motorcade_P': "Splinterlands", 'NekroMystery_p': "Scryer's Crypt", 'Noir_P': "Eschaton Row", 'OrbitalPlatform_P': "Skywell-27", 'Outskirts_P': "Meridian Outskirts", 'PandoraMystery_p': "Karass Canyon", 'Prison_P': "Anvil", 'Prologue_P': "Droughts", 'ProvingGrounds_Trial1_P': "Gradient of Dawn (Survival)", 'ProvingGrounds_Trial4_P': "Skydrowned Pulpit (Fervor)", 'ProvingGrounds_Trial5_P': "Ghostlight Beacon (Cunning)", 'ProvingGrounds_Trial6_P': "Hall Obsidian (Supremacy)", 'ProvingGrounds_Trial7_P': "Precipice Anchor (Discipline)", 'ProvingGrounds_Trial8_P': "Wayward Tether (Instinct)", 'Raid_P': "Midnight's Cairn (Maliwan Takedown)", 'Recruitment_P': "Covenant Pass", 'Sacrifice_P': "Ascension Bluff", 'SacrificeBoss_p': "Darkthirst Dominion", 'Sanctuary3_P': "Sanctuary", 'Sanctum_P': "The Psychoscape", 'Strip_P': "Spendopticon", 'TechSlaughter_P': "Slaughterstar 3000", 'TowerLair_P': "VIP Tower", 'Towers_P': "Lectra City", 'Town_P': "Vestige", 'Trashtown_P': "Compactor", 'Venue_P': "Heart's Desire", 'Village_P': "Cursehaven", 'Watership_P': "Voracious Canopy", 'WetlandsBoss_P': "Floating Tomb", 'WetlandsVault_P': "Blackbarrel Cellars", 'Wetlands_P': "Floodmoor Basin", 'Woods_P': "Cankerwood", } # Autogenerated by gen_fts_mappings.py, in my bl3hotfixmodding project (in dataprocessing) fts_to_map = { '/game/gamedata/fasttravel/fts_atlashq.fts_atlashq': 'AtlasHQ_P', '/game/gamedata/fasttravel/fts_atlashq_sendonly.fts_atlashq_sendonly': 'AtlasHQ_P', '/game/gamedata/fasttravel/fts_beach.fts_beach': 'Beach_P', '/game/gamedata/fasttravel/fts_beach_sendonly.fts_beach_sendonly': 'Beach_P', '/game/gamedata/fasttravel/fts_city.fts_city': 'City_P', '/game/gamedata/fasttravel/fts_cityboss.fts_cityboss': 'CityBoss_P', '/game/gamedata/fasttravel/fts_cityboss_sendonly.fts_cityboss_sendonly': 'CityBoss_P', '/game/gamedata/fasttravel/fts_cityvault.fts_cityvault': 'CityVault_P', '/game/gamedata/fasttravel/fts_convoy.fts_convoy': 'Convoy_P', '/game/gamedata/fasttravel/fts_covslaughter.fts_covslaughter': 'COVSlaughter_P', '/game/gamedata/fasttravel/fts_creatureslaughter.fts_creatureslaughter': 'CreatureSlaughter_P', '/game/gamedata/fasttravel/fts_crypt.fts_crypt': 'Crypt_P', '/game/gamedata/fasttravel/fts_desert1.fts_desert1': 'Desert_P', '/game/gamedata/fasttravel/fts_desert2.fts_desert2': 'Desert_P', '/game/gamedata/fasttravel/fts_desertboss.fts_desertboss': 'DesertBoss_P', '/game/gamedata/fasttravel/fts_desertboss_sendonly.fts_desertboss_sendonly': 'DesertBoss_P', '/game/gamedata/fasttravel/fts_desertvault.fts_desertvault': 'Desertvault_P', '/game/gamedata/fasttravel/fts_desolate2.fts_desolate2': 'Desolate_P', '/game/gamedata/fasttravel/fts_desolatedroppod.fts_desolatedroppod': 'Desolate_P', '/game/gamedata/fasttravel/fts_finalboss.fts_finalboss': 'FinalBoss_P', '/game/gamedata/fasttravel/fts_finalboss_sendonly.fts_finalboss_sendonly': 'FinalBoss_P', '/game/gamedata/fasttravel/fts_finalbossportal.fts_finalbossportal': 'FinalBoss_P', '/game/gamedata/fasttravel/fts_grotto.fts_grotto': 'Grotto_P', '/game/gamedata/fasttravel/fts_mansion.fts_mansion': 'Mansion_P', '/game/gamedata/fasttravel/fts_marshfields.fts_marshfields': 'MarshFields_P', '/game/gamedata/fasttravel/fts_marshfields_sendonly.fts_marshfields_sendonly': 'MarshFields_P', '/game/gamedata/fasttravel/fts_marshfieldsship.fts_marshfieldsship': 'MarshFields_P', '/game/gamedata/fasttravel/fts_mine.fts_mine': 'Mine_P', '/game/gamedata/fasttravel/fts_monastery.fts_monastery': 'Monastery_P', '/game/gamedata/fasttravel/fts_monastery_sendonly.fts_monastery_sendonly': 'Monastery_P', '/game/gamedata/fasttravel/fts_monasterydroppod.fts_monasterydroppod': 'Monastery_P', '/game/gamedata/fasttravel/fts_motorcade.fts_motorcade': 'Motorcade_P', '/game/gamedata/fasttravel/fts_motorcade2.fts_motorcade2': 'Motorcade_P', '/game/gamedata/fasttravel/fts_motorcadefestival.fts_motorcadefestival': 'MotorcadeFestival_P', '/game/gamedata/fasttravel/fts_motorcadeinterior.fts_motorcadeinterior': 'MotorcadeInterior_P', '/game/gamedata/fasttravel/fts_motorcadeinterior_sendonly.fts_motorcadeinterior_sendonly': 'MotorcadeInterior_P', '/game/gamedata/fasttravel/fts_orbitalplatform.fts_orbitalplatform': 'OrbitalPlatform_P', '/game/gamedata/fasttravel/fts_orbitalplatform_sendonly.fts_orbitalplatform_sendonly': 'OrbitalPlatform_P', '/game/gamedata/fasttravel/fts_orbitalshuttle.fts_orbitalshuttle': 'OrbitalPlatform_P', '/game/gamedata/fasttravel/fts_outskirts.fts_outskirts': 'Outskirts_P', '/game/gamedata/fasttravel/fts_outskirtsdroppod.fts_outskirtsdroppod': 'Outskirts_P', '/game/gamedata/fasttravel/fts_playableintro_sendonly.fts_playableintro_sendonly': 'PlayableIntro_P', '/game/gamedata/fasttravel/fts_prison.fts_prison': 'Prison_P', '/game/gamedata/fasttravel/fts_prison_sendonly.fts_prison_sendonly': 'Prison_P', '/game/gamedata/fasttravel/fts_prologue.fts_prologue': 'Prologue_P', '/game/gamedata/fasttravel/fts_prologue2.fts_prologue2': 'Prologue_P', '/game/gamedata/fasttravel/fts_provinggrounds00.fts_provinggrounds00': 'ProvingGrounds_Trial0_P', '/game/gamedata/fasttravel/fts_provinggrounds01.fts_provinggrounds01': 'ProvingGrounds_Trial1_P', '/game/gamedata/fasttravel/fts_provinggrounds01_droppod.fts_provinggrounds01_droppod': 'ProvingGrounds_Trial1_P', '/game/gamedata/fasttravel/fts_provinggrounds01_oneway.fts_provinggrounds01_oneway': 'ProvingGrounds_Trial1_P', '/game/gamedata/fasttravel/fts_provinggrounds02.fts_provinggrounds02': 'ProvingGrounds_Trial2_P', '/game/gamedata/fasttravel/fts_provinggrounds03.fts_provinggrounds03': 'ProvingGrounds_Trial3_P', '/game/gamedata/fasttravel/fts_provinggrounds04.fts_provinggrounds04': 'ProvingGrounds_Trial4_P', '/game/gamedata/fasttravel/fts_provinggrounds04_droppod.fts_provinggrounds04_droppod': 'ProvingGrounds_Trial4_P', '/game/gamedata/fasttravel/fts_provinggrounds04_oneway.fts_provinggrounds04_oneway': 'ProvingGrounds_Trial4_P', '/game/gamedata/fasttravel/fts_provinggrounds05.fts_provinggrounds05': 'ProvingGrounds_Trial5_P', '/game/gamedata/fasttravel/fts_provinggrounds05_droppod.fts_provinggrounds05_droppod': 'ProvingGrounds_Trial5_P', '/game/gamedata/fasttravel/fts_provinggrounds05_oneway.fts_provinggrounds05_oneway': 'ProvingGrounds_Trial5_P', '/game/gamedata/fasttravel/fts_provinggrounds06.fts_provinggrounds06': 'ProvingGrounds_Trial6_P', '/game/gamedata/fasttravel/fts_provinggrounds06_droppod.fts_provinggrounds06_droppod': 'ProvingGrounds_Trial6_P', '/game/gamedata/fasttravel/fts_provinggrounds06_oneway.fts_provinggrounds06_oneway': 'ProvingGrounds_Trial6_P', '/game/gamedata/fasttravel/fts_provinggrounds07.fts_provinggrounds07': 'ProvingGrounds_Trial7_P', '/game/gamedata/fasttravel/fts_provinggrounds07_droppod.fts_provinggrounds07_droppod': 'ProvingGrounds_Trial7_P', '/game/gamedata/fasttravel/fts_provinggrounds07_oneway.fts_provinggrounds07_oneway': 'ProvingGrounds_Trial7_P', '/game/gamedata/fasttravel/fts_provinggrounds08.fts_provinggrounds08': 'ProvingGrounds_Trial8_P', '/game/gamedata/fasttravel/fts_provinggrounds08_droppod.fts_provinggrounds08_droppod': 'ProvingGrounds_Trial8_P', '/game/gamedata/fasttravel/fts_provinggrounds08_oneway.fts_provinggrounds08_oneway': 'ProvingGrounds_Trial8_P', '/game/gamedata/fasttravel/fts_raid.fts_raid': 'Raid_P', '/game/gamedata/fasttravel/fts_recruitment.fts_recruitment': 'Recruitment_P', '/game/gamedata/fasttravel/fts_sacrifice.fts_sacrifice': 'Sacrifice_P', '/game/gamedata/fasttravel/fts_sanctuary.fts_sanctuary': 'Sanctuary3_P', '/game/gamedata/fasttravel/fts_sanctuarybridge.fts_sanctuarybridge': 'Sanctuary3_P', '/game/gamedata/fasttravel/fts_techslaughter.fts_techslaughter': 'TechSlaughter_P', '/game/gamedata/fasttravel/fts_techslaughterdroppod.fts_techslaughterdroppod': 'TechSlaughter_P', '/game/gamedata/fasttravel/fts_towers.fts_towers': 'Towers_P', '/game/gamedata/fasttravel/fts_watership.fts_watership': 'Watership_P', '/game/gamedata/fasttravel/fts_watership_sendonly.fts_watership_sendonly': 'Watership_P', '/game/gamedata/fasttravel/fts_wetlands1.fts_wetlands1': 'Wetlands_P', '/game/gamedata/fasttravel/fts_wetlands2.fts_wetlands2': 'Wetlands_P', '/game/gamedata/fasttravel/fts_wetlandsboss.fts_wetlandsboss': 'WetlandsBoss_P', '/game/gamedata/fasttravel/fts_wetlandsboss_sendonly.fts_wetlandsboss_sendonly': 'WetlandsBoss_P', '/game/gamedata/fasttravel/fts_wetlandsdroppod.fts_wetlandsdroppod': 'Wetlands_P', '/game/gamedata/fasttravel/fts_wetlandsvault.fts_wetlandsvault': 'WetlandsVault_P', '/game/gamedata/fasttravel/fts_zonemaptest.fts_zonemaptest': 'ZoneMap_Test_P', '/game/gamedata/fasttravel/fts_zonemaptest2.fts_zonemaptest2': 'ZoneMap_Test_P', 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'/game/patchdlc/ixora2/gamedata/fasttravel/resurrecttravelstations/rts_noir_p_2.rts_noir_p_2': 'Noir_P', '/game/patchdlc/ixora2/gamedata/fasttravel/resurrecttravelstations/rts_noir_p_3.rts_noir_p_3': 'Noir_P', '/game/patchdlc/ixora2/gamedata/fasttravel/resurrecttravelstations/rts_noir_p_4.rts_noir_p_4': 'Noir_P', '/game/patchdlc/ixora2/gamedata/fasttravel/resurrecttravelstations/rts_pandoramystery_travel_2.rts_pandoramystery_travel_2': 'PandoraMystery_p', '/game/patchdlc/ixora2/gamedata/fasttravel/resurrecttravelstations/rts_pandoramystery_travel_6.rts_pandoramystery_travel_6': 'PandoraMystery_p', '/game/patchdlc/ixora2/gamedata/fasttravel/resurrecttravelstations/rts_pandoramystery_travel_asilo.rts_pandoramystery_travel_asilo': 'PandoraMystery_p', '/game/patchdlc/ixora2/gamedata/fasttravel/resurrecttravelstations/rts_pandoramystery_travel_bsilo.rts_pandoramystery_travel_bsilo': 'PandoraMystery_p', '/game/patchdlc/raid1/gamedata/fasttravel/leveltraveldata/fts_maliwantd_sendonly.fts_maliwantd_sendonly': 'Raid_P', '/game/patchdlc/raid1/gamedata/fasttravel/leveltraveldata/fts_raid1.fts_raid1': 'Raid_P', '/game/patchdlc/raid1/gamedata/fasttravel/leveltraveldata/fts_raid1droppod.fts_raid1droppod': 'Raid_P', '/game/patchdlc/raid1/gamedata/fasttravel/leveltraveldata/lts_sanctuary3_raid1.lts_sanctuary3_raid1': 'Sanctuary3_P', '/game/patchdlc/takedown2/gamedata/leveltravel/fts_guardiantd_sendonly_2.fts_guardiantd_sendonly_2': 'GuardianTakedown_P', '/game/patchdlc/takedown2/gamedata/leveltravel/fts_td2.fts_td2': 'GuardianTakedown_P', '/game/patchdlc/takedown2/gamedata/leveltravel/fts_td2droppod1.fts_td2droppod1': 'GuardianTakedown_P', '/game/patchdlc/takedown2/gamedata/leveltravel/lts_sanctuary3_td2.lts_sanctuary3_td2': 'Sanctuary3_P', }
asci = """ ╔════╗╔╗ β•”β•— ╔═══╗ ╔══╗╔═══╗ ╔═══╗╔╗ ╔╗╔═╗ β•‘β•”β•—β•”β•—β•‘β•‘β•‘ β•”β•β•šβ•— ║╔═╗║ β•šβ•£β• β•β•‘β•”β•β•—β•‘ ║╔══╝║║ ║║║╔╝ β•šβ•β•‘β•‘β•šβ•β•‘β•šβ•β•—β•”β•β•β•—β•šβ•—β•”β•β•”β•β•β•— β•‘β•šβ•β•β•‘β•”β•β•—β•”β•—β•”β•—β•”β•—β•”β•β•β•— β•‘β•‘ β•‘β•‘ β•‘β•‘ ╔═╗ β•‘β•šβ•β•β•—β•‘β•‘ β•”β•— ╔╗╔╗╔═╗ ╔══╗ β•‘β•šβ•β• ╔╗╔═╗ ╔══╗ β•‘β•‘ β•‘β•”β•—β•‘β•‘β•”β•—β•‘ β•‘β•‘ β•š β•—β•‘ β•‘β•”β•β•β•β•‘β•”β•β• β•£β•‘β•šβ•β•‘β•‘β•”β•—β•‘ β•‘β•‘ β•‘β•‘ β•‘β•‘ β•šβ•β• ║╔══╝║║ β•‘β•‘ β•‘β•‘β• β•£β•‘β•”β•—β•—β•‘β•”β•—β•‘ β•‘β•”β•—β•‘ β• β•£β•‘β•”β•—β•—β•‘β•”β•—β•‘ β•”β•β•šβ•— ║║║║║║═╣ β•‘β•šβ•—β•‘β•šβ•β•šβ•—β•‘β•‘ β•‘β•‘ β•‘β•‘β•‘β•‘β•‘β•‘β•‘β•‘β•β•£β•”β•—β•”β•£β• β•—β•‘β•šβ•β•β•‘ ╔═╗ β•”β•β•šβ•— β•‘β•šβ•—β•‘β•šβ•β•β•‘β•‘β•‘β•‘β•‘β•‘β•‘β•‘β•šβ•β•‘ β•‘β•‘β•‘β•šβ•—β•‘β•‘β•‘β•‘β•‘β•‘β•‘β•šβ•β•‘ β•šβ•β•β• β•šβ•β•šβ•β•šβ•β•β• β•šβ•β•β•šβ•β•β•β•β•šβ• β•šβ• β•šβ•β•šβ•©β•©β•β•šβ•β•β•β•šβ•β•šβ•β•β•β•šβ•β•β•β• β•šβ•β• β•šβ•β•β• β•šβ•β•β•šβ•β•—β•”β•β•šβ•β•šβ•β•šβ•β•šβ•β•—β•‘ β•šβ•β•šβ•β•β•šβ•β•šβ•β•šβ•β•šβ•β•—β•‘ ╔═╝║ ╔═╝║ ╔═╝║ β•šβ•β•β• β•šβ•β•β• β•šβ•β•β• β–„β–€β–€ β–ˆβ–„β–ˆ β–ˆβ–ˆβ–€ β–„β–€β–€ β–ˆβ–„β–€ β–ˆβ–ˆβ–€ β–ˆβ–€β–„ β–„β–€β–€ β–„β–€β–„ β–ˆ β–€β–ˆβ–€ β–ˆβ–€β–„ β–„β–€β–„ β–ˆ β–ˆβ–„ β–ˆ β–ˆβ–ˆβ–€ β–ˆβ–€β–„ β–€β–„β–„ β–ˆ β–ˆ β–ˆβ–„β–„ β–€β–„β–„ β–ˆ β–ˆ β–ˆβ–„β–„ β–ˆβ–€β–„ β–„β–ˆβ–ˆ β–ˆβ–€β–ˆ β–ˆ β–ˆ β–ˆβ–€β–„ β–ˆβ–€β–ˆ β–ˆ β–ˆ β–€β–ˆ β–ˆβ–„β–„ β–ˆβ–€β–„ """
class BaseMemory(object): def __init__(self, max_num=20000, key_num=2000, sampling_policy='random', updating_policy='random', ): super(BaseMemory, self).__init__() self.max_num = max_num self.key_num = key_num self.sampling_policy = sampling_policy self.updating_policy = updating_policy self.feat = None def reset(self): self.feat = None def init_memory(self, feat): self.feat = feat def sample(self): raise NotImplementedError def update(self, new_feat): raise NotImplementedError def __len__(self): if self.feat is None: return 0 return len(self.feat)
commands = input().split(" ") my_list = [] team_a_count = 11 team_b_count = 11 condition = False for i in commands: if i not in my_list: my_list.append(i) if "A" in i: team_a_count -= 1 if "B" in i: team_b_count -= 1 if team_a_count < 7 or team_b_count < 7: condition = True break print(f'Team A - {team_a_count}; Team B - {team_b_count}') if condition: print ("Game was terminated")
""" Utilities. """ def init_params(model, scip_limits, scip_params): """ :param model: scip.Model(), model instantiation :param scip_limits: dict, specifying SCIP parameter limits :param scip_params: dict, specifying SCIP parameter setting :return: - Initialize SCIP parameters for the model. """ model.setIntParam('display/verblevel', 0) # limits model.setLongintParam('limits/nodes', scip_limits['node_limit']) model.setRealParam('limits/time', scip_limits['time_limit']) # enable presolve and cuts (as in default) model.setIntParam('presolving/maxrounds', -1) # 0: off, -1: unlimited model.setIntParam('separating/maxrounds', -1) # 0 to disable local separation model.setIntParam('separating/maxroundsroot', -1) # 0 to disable root separation # disable reoptimization (as in default) model.setBoolParam('reoptimization/enable', False) # cutoff value is eventually set in env.run_episode # other parameters to be disabled in 'sandbox' setting model.setBoolParam('conflict/usesb', scip_params['conflict_usesb']) model.setBoolParam('branching/fullstrong/probingbounds', scip_params['probing_bounds']) model.setBoolParam('branching/relpscost/probingbounds', scip_params['probing_bounds']) model.setBoolParam('branching/checksol', scip_params['checksol']) model.setLongintParam('branching/fullstrong/reevalage', scip_params['reevalage']) # primal heuristics (54 total, 14 of which are disabled in default setting as well) if not scip_params['heuristics']: model.setIntParam('heuristics/actconsdiving/freq', -1) # disabled at default model.setIntParam('heuristics/bound/freq', -1) # disabled at default model.setIntParam('heuristics/clique/freq', -1) model.setIntParam('heuristics/coefdiving/freq', -1) model.setIntParam('heuristics/completesol/freq', -1) model.setIntParam('heuristics/conflictdiving/freq', -1) # disabled at default model.setIntParam('heuristics/crossover/freq', -1) model.setIntParam('heuristics/dins/freq', -1) # disabled at default model.setIntParam('heuristics/distributiondiving/freq', -1) model.setIntParam('heuristics/dualval/freq', -1) # disabled at default model.setIntParam('heuristics/farkasdiving/freq', -1) model.setIntParam('heuristics/feaspump/freq', -1) model.setIntParam('heuristics/fixandinfer/freq', -1) # disabled at default model.setIntParam('heuristics/fracdiving/freq', -1) model.setIntParam('heuristics/gins/freq', -1) model.setIntParam('heuristics/guideddiving/freq', -1) model.setIntParam('heuristics/zeroobj/freq', -1) # disabled at default model.setIntParam('heuristics/indicator/freq', -1) model.setIntParam('heuristics/intdiving/freq', -1) # disabled at default model.setIntParam('heuristics/intshifting/freq', -1) model.setIntParam('heuristics/linesearchdiving/freq', -1) model.setIntParam('heuristics/localbranching/freq', -1) # disabled at default model.setIntParam('heuristics/locks/freq', -1) model.setIntParam('heuristics/lpface/freq', -1) model.setIntParam('heuristics/alns/freq', -1) model.setIntParam('heuristics/nlpdiving/freq', -1) model.setIntParam('heuristics/mutation/freq', -1) # disabled at default model.setIntParam('heuristics/multistart/freq', -1) model.setIntParam('heuristics/mpec/freq', -1) model.setIntParam('heuristics/objpscostdiving/freq', -1) model.setIntParam('heuristics/octane/freq', -1) # disabled at default model.setIntParam('heuristics/ofins/freq', -1) model.setIntParam('heuristics/oneopt/freq', -1) model.setIntParam('heuristics/proximity/freq', -1) # disabled at default model.setIntParam('heuristics/pscostdiving/freq', -1) model.setIntParam('heuristics/randrounding/freq', -1) model.setIntParam('heuristics/rens/freq', -1) model.setIntParam('heuristics/reoptsols/freq', -1) model.setIntParam('heuristics/repair/freq', -1) # disabled at default model.setIntParam('heuristics/rins/freq', -1) model.setIntParam('heuristics/rootsoldiving/freq', -1) model.setIntParam('heuristics/rounding/freq', -1) model.setIntParam('heuristics/shiftandpropagate/freq', -1) model.setIntParam('heuristics/shifting/freq', -1) model.setIntParam('heuristics/simplerounding/freq', -1) model.setIntParam('heuristics/subnlp/freq', -1) model.setIntParam('heuristics/trivial/freq', -1) model.setIntParam('heuristics/trivialnegation/freq', -1) model.setIntParam('heuristics/trysol/freq', -1) model.setIntParam('heuristics/twoopt/freq', -1) # disabled at default model.setIntParam('heuristics/undercover/freq', -1) model.setIntParam('heuristics/vbounds/freq', -1) model.setIntParam('heuristics/veclendiving/freq', -1) model.setIntParam('heuristics/zirounding/freq', -1)
class ActivePlan(object): def __init__(self, join_observer_list, on_next, on_completed): self.join_observer_list = join_observer_list self.on_next = on_next self.on_completed = on_completed self.join_observers = {} for join_observer in self.join_observer_list: self.join_observers[join_observer] = join_observer def dequeue(self): for join_observer in self.join_observers.values(): join_observer.queue.pop(0) def match(self): has_values = True for join_observer in self.join_observer_list: if not len(join_observer.queue): has_values = False break if has_values: first_values = [] is_completed = False for join_observer in self.join_observer_list: first_values.append(join_observer.queue[0]) if join_observer.queue[0].kind == 'C': is_completed = True if is_completed: self.on_completed() else: self.dequeue() values = [] for value in first_values: values.append(value.value) self.on_next(*values)
""" Datos de entrada Temperatura = t = float Datos de salida Deporte = d = str """ # Entradas t=float(input(" Digite temperatura ")) # Caja Negra deporte= '' if(t>85 and t< 120): deporte= "Natacion " elif(t>70 and t<= 85 ): deporte= "Tenis " elif(t>32 and t<= 70 ): deporte = "Golf " elif(t>10 and t<= 32 ): deporte = "Esqui " elif(t>=0 and t<= 10 ): deporte = "Marcha " else: deporte= "No hay ningun deporte a practicar" # Datos de Salida print(f"El deporte apropiado para practicar es : {deporte} ")
#!/usr/bin/env python3 # -*- coding: utf-8 -*- """ Title : Lists Subdomain : Basic Data Types Author : Vincent Celis Created : 19 July 2018 https://www.hackerrank.com/challenges/python-lists/problem """ methods = { 'insert': lambda *args: args[0].insert(int(args[1]), int(args[2])), 'print': lambda *args: print(args[0]), 'remove': lambda *args: args[0].remove(int(args[1])), 'append': lambda *args: args[0].append(int(args[1])), 'sort': lambda *args: args[0].sort(), 'pop': lambda *args: args[0].pop(), 'reverse': lambda *args: args[0].reverse() } if __name__ == '__main__': N = int(input()) commands = [[e for e in input().split()] for _ in range(N)] result = [] for command in commands: method = methods[command[0]] method(result, *command[1:])
vel = int(input('Qual foi a velocidade do carro? ')) if vel > 80: print('Seu carro estΓ‘ acima da velocidade permitida que Γ© 80km/h!!') multa = (vel - 80) * 7 print('VocΓͺ serΓ‘ multado em R${} reais'.format(multa)) print('Boa viagem!')
COINS = ( (25, 'Quarters'), (10, 'Dimes'), (5, 'Nickels'), (1, 'Pennies') ) def loose_change(cents): change = {'Pennies': 0, 'Nickels': 0, 'Dimes': 0, 'Quarters': 0} cents = int(cents) if cents <= 0: return change for coin_value, coin_name in COINS: q, r = divmod(cents, coin_value) change[coin_name] = q cents = r return change
""" time: n^3 space: n """ class Solution: def wordBreak(self, s: str, wordDict: List[str]) -> bool: dp = [True] + [False] * len(s) for i in range(1, len(s)+1): for w in wordDict: if s[:i].endswith(w): dp[i] |= dp[i-len(w)] return dp[-1] """ time: n^2 space: n """ class Solution: def wordBreak1(self, s: str, wordDict: List[str]) -> bool: q = [0] visited = set() while q: i = q.pop() visited.add(i) for w in wordDict: wend = i+len(w) if s[i:wend] == w: if wend == len(s): return True else: if wend not in visited: q.append(wend) return False
class Alert: def __init__(self, name): self.name = name self.enabled = False def load(self, values): for k, v in values.items(): if str(k).startswith('_') or k == 'name' or k not in vars(self): continue # !cover setattr(self, k, v) # self.__dict__.update(**values) def get_save_obj(self): ret = {} for k, v in vars(self).items(): if not k.startswith('_') and k != 'name': ret[k] = v return ret def alert(self, upd): print(upd) return False def formatted_name(self, name=None): """ Returns this object's name, stripped of invalid characters. If provided, it formats that name instead. """ name = name if name else self.name return (''.join(s for s in name.lower() if s.isalnum() or s == ' ')).title()
'''input 97 89 20000 25899 10 5 8 10 97 89 8634 17266 97 89 8633 8633 100 100 101 200 1 1 1 1 1 1 20000 20000 100 100 20000 20000 12 8 25 48 2 3 8 12 2 2 2 2 ''' # -*- coding: utf-8 -*- # AtCoder Beginner Contest # Problem A if __name__ == '__main__': a = int(input()) b = int(input()) n = int(input()) # See: # https://beta.atcoder.jp/contests/abc032/submissions/2264731 for i in range(n, 30000 + 1): if i % a == 0 and i % b == 0: print(i) exit()
def count_largest_group(n: int) -> int: hash_ = {} for i in range(1, n + 1): num = i count = 0 while num >= 10: count += num % 10 num //= 10 count += num if count in hash_: hash_[count] += 1 else: hash_[count] = 1 max_val = max(hash_.values()) ans = 0 for e in hash_.values(): if e == max_val: ans += 1 return ans if __name__ == '__main__': print(count_largest_group(15))
code=r"""function whos_f() %Static variables %persistent l %cellFile counter %persistent m %cellFunc counter %persistent cellFile %persistent cellFunc %initialize counter k %if isempty(l) % l = 1; % m = 1; %end %Get info about caller, filename ST = dbstack(); if (length(ST) >= 2) file = strcat(ST(2).file, '.txt'); else file = 'command_window.txt'; end if (length(ST) > 2) func = ['#function_name: ', ST(2).name]; elseif (length(ST) == 2) func = ['#function_name: ' , ST(2).name, ', main']; else func = '#command window:'; end %should only run this function once for every function in file %if(~any(ismember(file, cellFile)) || ~any(ismember(func, cellFunc))) %Calls whos on caller workspace, then processes and prints the data cmdstr = 'whos;'; my_vars = evalin('caller', cmdstr) ; %numer of workspace variables Nvars = size(my_vars, 1); %fprintf('#name, size, class, complex, integer\n') str = sprintf('%s\n%s', func, '#name, size, class, complex, integer'); for j = 1:Nvars %Test if all values are integer in variable, variable comes from caller workspace name = my_vars(j).name; cmd = ['all(' name ' == double(uint64(' name ')));']; %got error with struct, so I test if it works try integer = evalin('caller', cmd); catch integer = -1; end if (integer ~= -1) %Have to call all one more time for matrixes, two for cubes while (length(integer) > 1) integer = all(integer); end %Print the fields in the struct %fprintf('%s,%dx%d, %s, %d, %d\n', ... % name, my_vars(j).size, my_vars(j).class, ... % my_vars(j).complex, integer) temp = sprintf('\n%s, %dx%d, %s, %d, %d', ... name, my_vars(j).size, my_vars(j).class, ... my_vars(j).complex, integer); str = [str, temp]; end end %check if written to file, if not, new file, else append %if (~ismember(file, cellFile)) % cellFile{l} = file; % l = l + 1; % fp = fopen(file, 'w'); %else fp = fopen(file, 'a'); fprintf(fp, '\n'); %end %add function to static cellarray cellFunc %cellFunc{m} = func; %m = m + 1; %write whos to file fprintf(fp, '%s\n', str); fclose(fp); %end end """
# -*- coding: utf-8 -*- """ pylite ~~~~~~~~~ :copyright: (c) 2014 by Dariush Abbasi. :license: MIT, see LICENSE for more details. """ __version__ = "0.1.0"
"""Answer to Question 3 goes here. Author: Dylan Blanchard, Sloan Anderson, and Stephen Johnson Class: CSI-480-01 Assignment: PA 5 -- Supervised Learning Due Date: Nov 30, 2018 11:59 PM Certification of Authenticity: I certify that this is entirely my own work, except where I have given fully-documented references to the work of others. I understand the definition and consequences of plagiarism and acknowledge that the assessor of this assignment may, for the purpose of assessing this assignment: - Reproduce this assignment and provide a copy to another member of academic - staff; and/or Communicate a copy of this assignment to a plagiarism checking - service (which may then retain a copy of this assignment on its database for - the purpose of future plagiarism checking) Champlain College CSI-480, Fall 2018 The following code was adapted by Joshua Auerbach (jauerbach@champlain.edu) from the UC Berkeley Pacman Projects (see license and attribution below). ---------------------- Licensing Information: You are free to use or extend these projects for educational purposes provided that (1) you do not distribute or publish solutions, (2) you retain this notice, and (3) you provide clear attribution to UC Berkeley, including a link to http://ai.berkeley.edu. Attribution Information: The Pacman AI projects were developed at UC Berkeley. The core projects and autograders were primarily created by John DeNero (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu). Student side autograding was added by Brad Miller, Nick Hay, and Pieter Abbeel (pabbeel@cs.berkeley.edu). """ def q3(): """Answer question 3.""" # *** YOUR CODE HERE *** return "a"
num = cont = 0 s = 0 num = int(input('Digite um nΓΊmero [999 para PARAR]: ')) while num != 999: s = s + num cont += 1 num = int(input('Digite um nΓΊmero [999 para PARAR]: ')) print(f'VocΓͺ digitou {cont} nΓΊmeros e a soma deles Γ© {s}')