repo_name stringlengths 5 122 | path stringlengths 3 232 | text stringlengths 6 1.05M |
|---|---|---|
avinash-palleti/libigb | igb_internal.h | /******************************************************************************
Copyright (c) 2001-2016, Intel Corporation
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions ... |
avinash-palleti/libigb | igb.h | /******************************************************************************
Copyright (c) 2001-2016, Intel Corporation
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions ... |
geekyUtkarsh99/Lost_Space | app/src/main/java/com/example/lostspace/apple.h | //
// Created by WINDOWS10 on 25-May-20.
//
#ifndef LOST_SPACE_APPLE_H
#define LOST_SPACE_APPLE_H
class apple {
private :
void a(){
cout<< "gba";
}
};
void main (){
cout<< "hello";
apple a;
a.a;
}
#endif //LOST_SPACE_APPLE_H
|
Kumassy/wireshark-dissector-rs | dissector/plugins/dummy/packet-dummy.h | <gh_stars>10-100
/* packet-dummy.h
* Definitions for fake dummy protocol
* By <NAME> <<EMAIL>>
* Part of github.com/sevagh/wireshark-dissector-rs
*/
|
Kumassy/wireshark-dissector-rs | epan-rs/wrapper.h | <gh_stars>10-100
#include <config.h>
#include <epan/dissectors/packet-tcp.h>
#include <epan/dissectors/packet-udp.h>
#include <epan/packet.h>
#include <epan/tvbuff-int.h>
#include <epan/tvbuff.h>
#include <wiretap/wtap.h>
#include <glib.h>
|
Kumassy/wireshark-dissector-rs | dissector/plugins/dummy/packet-dummy.c | <filename>dissector/plugins/dummy/packet-dummy.c
#include "config.h"
#include <epan/dissectors/packet-tcp.h>
#include <epan/packet.h>
#include <epan/tvbuff-int.h>
#include <epan/tvbuff.h>
#include <wiretap/wtap.h>
#include <glib.h>
#include <stdint.h>
#include <stdio.h>
#include "./packet-dummy.h"
#define DUMMY_POR... |
SashaBorisov/CppWinApi | iface/Utils/CountOf.h | <gh_stars>0
#pragma once
//
// Copyright © 2021, <NAME>, https://github.com/SashaBorisov/CppWinApi
//
#include <compare>
#include <type_traits>
#include <iterator>
namespace Utils
{
template<typename T>
struct CountOf;
template<typename T>
struct DiffOf
{
using Type = T;
constexpr D... |
SashaBorisov/CppWinApi | iface/WinApi/IO/File.h | #pragma once
//
// Copyright © 2021, <NAME>, https://github.com/SashaBorisov/CppWinApi
//
#include <type_traits>
#include <filesystem>
#include <optional>
#include <WinApi/Handle.h>
#include <Utils/Mask.h>
#include <Utils/CountOf.h>
namespace WinApi::IO
{
using Utils::Flag;
using Utils::Mask;
us... |
SashaBorisov/CppWinApi | iface/WinApi/Heap.h | <reponame>SashaBorisov/CppWinApi<gh_stars>0
#pragma once
//
// Copyright © 2021, <NAME>, https://github.com/SashaBorisov/CppWinApi
//
#include <WinApi/Common.h>
#include <WinApi/Handle.h>
#include <heapapi.h>
#include <Utils/CountOf.h>
namespace WinApi
{
using Utils::DiffOf;
using Utils::CountOf;... |
SashaBorisov/CppWinApi | iface/WinApi/Handle.h | #pragma once
//
// Copyright © 2021, <NAME>, https://github.com/SashaBorisov/CppWinApi
//
#include <WinApi/Common.h>
#include <winnt.h>
#include <memory>
#include <Utils/Flag.h>
namespace WinApi
{
template<typename C>
using Handle = std::unique_ptr<void, C>;
template<typename C>
Handle<C> safeH... |
SashaBorisov/CppWinApi | iface/Utils/Flag.h | <reponame>SashaBorisov/CppWinApi<filename>iface/Utils/Flag.h<gh_stars>0
#pragma once
//
// Copyright © 2021, <NAME>, https://github.com/SashaBorisov/CppWinApi
//
namespace Utils
{
#define UNIQUE_TAG decltype([](){})
template<auto V, typename Tag>
struct Flag
{
using Type = decltype(V);
cons... |
SashaBorisov/CppWinApi | iface/WinApi/Sync/Event.h | #pragma once
//
// Copyright © 2021, <NAME>, https://github.com/SashaBorisov/CppWinApi
//
#include <WinApi/Common.h>
#include <WinApi/Handle.h>
#include <Utils/Flag.h>
#include <synchapi.h>
namespace WinApi::Sync
{
enum class EventReset: BOOL
{
Manual = TRUE
, Auto = FALSE
};
conste... |
SashaBorisov/CppWinApi | iface/WinApi/Common.h | <gh_stars>0
#pragma once
//
// Copyright © 2021, <NAME>, https://github.com/SashaBorisov/CppWinApi
//
#include <windows.h>
#include <tchar.h>
#include <string>
#include <string_view>
#include <chrono>
#include <format>
#include <system_error>
namespace WinApi
{
using String = std::basic_string<... |
SashaBorisov/CppWinApi | iface/Utils/Mask.h | <gh_stars>0
#pragma once
//
// Copyright © 2021, <NAME>, https://github.com/SashaBorisov/CppWinApi
//
#include <type_traits>
#include <Utils/Flag.h>
namespace Utils
{
template<typename E>
class Mask
{
public:
using Enum = E;
using Type = typename Enum::Type;
template<auto V>
c... |
Aft3rmathpwnz/TimelyDemo | TimelyDemo/TimelyDemo/Views/TDSeparatorTableView.h | <gh_stars>0
//
// TDSeparatorTableView.h
// TimelyDemo
//
// Created by <NAME> on 16/01/2019.
// Copyright © 2019 <NAME>. All rights reserved.
//
#import <UIKit/UIKit.h>
NS_ASSUME_NONNULL_BEGIN
/**
UITableView subclass bringing dotted separators for empty table space.
*/
@interface TDSeparatorTableView : UITab... |
Aft3rmathpwnz/TimelyDemo | TimelyDemo/TimelyDemo/Views/Time Entry/TimeEntryTableViewCell.h | //
// TimeEntryTableViewCell.h
// TimelyDemo
//
// Created by <NAME> on 08/01/2019.
// Copyright © 2019 <NAME>. All rights reserved.
//
@import UIKit;
@class TimeEntryView;
NS_ASSUME_NONNULL_BEGIN
@interface TimeEntryTableViewCell : UITableViewCell
/**
Displays time entry view.
@param timeEntryView View con... |
Aft3rmathpwnz/TimelyDemo | TimelyDemo/TimelyDemo/Views/Time Entry/TimeEntryEditableView.h | <gh_stars>0
//
// TimeEntryEditableView.h
// TimelyDemo
//
// Created by <NAME> on 13/01/2019.
// Copyright © 2019 <NAME>. All rights reserved.
//
#import <UIKit/UIKit.h>
@class TimeEntryViewData;
NS_ASSUME_NONNULL_BEGIN
@interface TimeEntryEditableView : UIView
@property (assign, readonly, nonatomic) TimeEntry... |
Aft3rmathpwnz/TimelyDemo | TimelyDemo/TimelyDemo/Models/Time Entry/TimeEntryViewData.h | //
// TimeEntryViewData.h
// TimelyDemo
//
// Created by <NAME> on 08/01/2019.
// Copyright © 2019 <NAME>. All rights reserved.
//
@import UIKit;
@class TimeEntry;
NS_ASSUME_NONNULL_BEGIN
// In real project there may be a protocol to support modularity of data visual representation logic.
@interface TimeEntryVie... |
Aft3rmathpwnz/TimelyDemo | TimelyDemo/TimelyDemo/Models/DayMenuViewData.h | <filename>TimelyDemo/TimelyDemo/Models/DayMenuViewData.h<gh_stars>0
//
// DayMenuViewData.h
// TimelyDemo
//
// Created by <NAME> on 12/01/2019.
// Copyright © 2019 <NAME>. All rights reserved.
//
#import <Foundation/Foundation.h>
@class TimeEntry;
NS_ASSUME_NONNULL_BEGIN
@interface DayMenuViewData : NSObject
@... |
Aft3rmathpwnz/TimelyDemo | TimelyDemo/TimelyDemo/Helpers/XibView.h | //
// XibView.h
// TimelyDemo
//
// Created by <NAME> on 08/01/2019.
// Copyright © 2019 <NAME>. All rights reserved.
//
#import <UIKit/UIKit.h>
NS_ASSUME_NONNULL_BEGIN
/**
Superclass for views with xib file. Their views must be connected to this class's view property.
*/
@interface XibView : UIView
@end
NS_... |
Aft3rmathpwnz/TimelyDemo | TimelyDemo/TimelyDemo/Controllers/HoursViewController.h | <filename>TimelyDemo/TimelyDemo/Controllers/HoursViewController.h
//
// HoursViewController.h
// TimelyDemo
//
// Created by <NAME> on 08/01/2019.
// Copyright © 2019 <NAME>. All rights reserved.
//
#import <UIKit/UIKit.h>
NS_ASSUME_NONNULL_BEGIN
@interface HoursViewController : UIViewController
@end
NS_ASSUME_... |
Aft3rmathpwnz/TimelyDemo | TimelyDemo/TimelyDemo/Services/PhotoCaptureService.h | <reponame>Aft3rmathpwnz/TimelyDemo
//
// PhotoCaptureService.h
// TimelyDemo
//
// Created by Aft3rmath on 18/01/2019.
// Copyright © 2019 <NAME>. All rights reserved.
//
@import Foundation;
@import AVFoundation;
NS_ASSUME_NONNULL_BEGIN
@protocol PhotoCaptureServiceDelegate <NSObject>
/**
Called when camera ca... |
Aft3rmathpwnz/TimelyDemo | TimelyDemo/TimelyDemo/Views/DayMenuView.h | <filename>TimelyDemo/TimelyDemo/Views/DayMenuView.h
//
// DayMenuView.h
// TimelyDemo
//
// Created by <NAME> on 12/01/2019.
// Copyright © 2019 <NAME>. All rights reserved.
//
@import UIKit;
#import "XibView.h"
@class DayMenuViewData;
NS_ASSUME_NONNULL_BEGIN
@protocol DayMenuViewDelegate <NSObject>
/**
Called... |
Aft3rmathpwnz/TimelyDemo | TimelyDemo/TimelyDemo/Services/Network (Simulation)/TimeEntriesService.h | //
// TimeEntriesService.h
// TimelyDemo
//
// Created by <NAME> on 15/01/2019.
// Copyright © 2019 <NAME>. All rights reserved.
//
#import <Foundation/Foundation.h>
@class TimeEntry;
NS_ASSUME_NONNULL_BEGIN
/**
Mock for network service, that would perform CRUD operations with TimeEntry entity using APIClient i... |
Aft3rmathpwnz/TimelyDemo | TimelyDemo/TimelyDemo/Helpers/UIColor+Utils.h | //
// UIColor+Hex.h
//
// Created by Aft3rmath on 09.05.17.
// Copyright © 2017 aft3rmath. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface UIColor (Hex)
+ (UIColor *)colorwithHexString:(NSString *)hexStr;
+ (UIColor *)colorwithHexString:(NSString *)hexStr alpha:(CGFloat)alpha;
@end
@interface UIColor... |
Aft3rmathpwnz/TimelyDemo | TimelyDemo/TimelyDemo/Views/Time Entry/TimeEntryViewLayoutProtocol.h | //
// TimeEntryViewLayoutProtocol.h
// TimelyDemo
//
// Created by Aft3rmath on 18/01/2019.
// Copyright © 2019 <NAME>. All rights reserved.
//
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
@protocol TimeEntryViewLayoutProtocol <NSObject>
/**
Sets project and billed hours labels up for default stat... |
Aft3rmathpwnz/TimelyDemo | TimelyDemo/TimelyDemo/Controllers/TimeEntriesViewController.h | <reponame>Aft3rmathpwnz/TimelyDemo<filename>TimelyDemo/TimelyDemo/Controllers/TimeEntriesViewController.h
//
// TimeEntriesViewController.h
// TimelyDemo
//
// Created by <NAME> on 08/01/2019.
// Copyright © 2019 <NAME>. All rights reserved.
//
#import <UIKit/UIKit.h>
@class TimeEntry;
NS_ASSUME_NONNULL_BEGIN
@i... |
Aft3rmathpwnz/TimelyDemo | TimelyDemo/TimelyDemo/Controllers/DayMenuViewController.h | //
// DayMenuViewController.h
// TimelyDemo
//
// Created by <NAME> on 12/01/2019.
// Copyright © 2019 <NAME>. All rights reserved.
//
#import <UIKit/UIKit.h>
@class TimeEntry;
NS_ASSUME_NONNULL_BEGIN
@interface DayMenuViewController : UIViewController
/**
Calculates and displays day's total hours & earnings.
... |
Aft3rmathpwnz/TimelyDemo | TimelyDemo/TimelyDemo/Services/TimeEntryRecognitionService.h | <reponame>Aft3rmathpwnz/TimelyDemo
//
// TimeEntryRecognitionService.h
// TimelyDemo
//
// Created by <NAME> on 18/01/2019.
// Copyright © 2019 <NAME>. All rights reserved.
//
@import UIKit;
@class TimeEntry;
NS_ASSUME_NONNULL_BEGIN
typedef void (^TimeEntryRecognitionCallback)(TimeEntry *_Nullable timeEntry, NSE... |
Aft3rmathpwnz/TimelyDemo | TimelyDemo/TimelyDemo/Controllers/AddTimeEntryViewController.h | <filename>TimelyDemo/TimelyDemo/Controllers/AddTimeEntryViewController.h
//
// AddTimeEntryViewController.h
// TimelyDemo
//
// Created by <NAME> on 13/01/2019.
// Copyright © 2019 <NAME>. All rights reserved.
//
#import <UIKit/UIKit.h>
@class TimeEntry;
NS_ASSUME_NONNULL_BEGIN
@interface AddTimeEntryViewControl... |
Aft3rmathpwnz/TimelyDemo | TimelyDemo/TimelyDemo/AppDelegate.h | //
// AppDelegate.h
// TimelyDemo
//
// Created by <NAME> on 08/01/2019.
// Copyright © 2019 <NAME>. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface AppDelegate : UIResponder <UIApplicationDelegate>
@property (strong, nonatomic) UIWindow *window;
@end
|
Aft3rmathpwnz/TimelyDemo | TimelyDemo/TimelyDemo/Helpers/UIImage+Utils.h | //
// UIImage+Utils.h
// TimelyDemo
//
// Created by <NAME> on 13/01/2019.
// Copyright © 2019 <NAME>. All rights reserved.
//
#import <UIKit/UIKit.h>
NS_ASSUME_NONNULL_BEGIN
@interface UIImage (Utils)
/**
Fixes image orientation for capturing in portraint orientation. Temporary fix for demo.
@return Transfo... |
Aft3rmathpwnz/TimelyDemo | TimelyDemo/TimelyDemo/External/CBZSplashView/CBZSplashView.h | <gh_stars>100-1000
//
// CBZSplashView.h
// MicroMessage
//
// Created by <NAME> on 22/07/2014.
// Copyright (c) 2014 <NAME>. All rights reserved.
//
#import <UIKit/UIKit.h>
#import <CoreGraphics/CoreGraphics.h>
/**
* The abstract class that provides the common interface between all splash view implementations.... |
Aft3rmathpwnz/TimelyDemo | TimelyDemo/TimelyDemo/Views/Time Entry/TimeEntryView.h | <reponame>Aft3rmathpwnz/TimelyDemo
//
// TimeEntryView.h
// TimelyDemo
//
// Created by <NAME> on 08/01/2019.
// Copyright © 2019 <NAME>. All rights reserved.
//
#import <UIKit/UIKit.h>
@class TimeEntryViewData;
NS_ASSUME_NONNULL_BEGIN
@interface TimeEntryView: UIView
- (instancetype)initWithCoder:(NSCoder *)aD... |
Aft3rmathpwnz/TimelyDemo | TimelyDemo/TimelyDemo/Helpers/TDHelper.h | <filename>TimelyDemo/TimelyDemo/Helpers/TDHelper.h
//
// TDConstants.h
// TimelyDemo
//
// Created by <NAME> on 08/01/2019.
// Copyright © 2019 <NAME>. All rights reserved.
//
@import UIKit;
extern NSString *const TDTimeEntryAddedNotificationName;
extern NSString *const TDTimeEntryKey;
@interface UIColor (Timely... |
Aft3rmathpwnz/TimelyDemo | TimelyDemo/TimelyDemo/Models/Time Entry/TimeEntry.h | <reponame>Aft3rmathpwnz/TimelyDemo
//
// TimeEntry.h
// TimelyDemo
//
// Created by <NAME> on 08/01/2019.
// Copyright © 2019 <NAME>. All rights reserved.
//
@import UIKit;
NS_ASSUME_NONNULL_BEGIN
/**
PONSO for time entry entity (must be implementing NSCoding & NSCopying to be serializable)
*/
@interface Time... |
Aft3rmathpwnz/TimelyDemo | TimelyDemo/TimelyDemo/External/CBZSplashView/CBZVectorSplashView.h | <gh_stars>100-1000
//
// CBZVectorSplashView.h
// Telly
//
// Created by <NAME> on 8/7/14.
// Copyright (c) 2014 Telly, Inc. All rights reserved.
//
#import "CBZSplashView.h"
/**
* VectorSplash uses a UIBezierPath to carve a mask in the middle that expands while revealing the content behind it.
*/
@interface C... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/DebugScene.h | #pragma once
#include "Module.h"
#include "Globals.h"
#include "imgui.h"
#include "glew/glew.h"
#include "ComponentUIImage.h"
#define MAX_SNAKE 2
#define LIB_NUM 11
struct hardware_info {
const char* gpu_vendor = 0;
const char* gpu_device = 0;
int vram_mb_available = 0;
int vram_mb_dedicated = 0;
int vram_mb_c... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/QuadtreeNode.h | <filename>Weep Engine/QuadtreeNode.h
#ifndef __QUADTREENODE_H__
#define __QUADTREENODE_H__
#include "MathGeoLib/include/Geometry/AABB.h"
#include <vector>
#include "Globals.h"
class GameObject;
class QuadtreeNode
{
public:
enum class CollisionType
{
INTERSERCT_BORDER,
FULLY_CONTAINED,
NONE_COLLISION
};
Q... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/App.h | <filename>Weep Engine/App.h
#pragma once
#include "Globals.h"
#include "Profiler.h"
#include "Module.h"
#include "MathGeoLib/include/MathBuildConfig.h"
#include "MathGeoLib/include/MathGeoLib.h"
#include "MathGeoLib/include/Algorithm/Random/LCG.h"
class Profiler;
class ModuleWindow;
class ModuleInput;
class ModuleRe... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/ComponentTransform.h | #ifndef __COMPONENTTRANSFORM_H__
#define __COMPONENTTRANSFORM_H__
#include "Component.h"
#include "MathGeoLib/include/MathGeoLib.h"
class ComponentTransform : public Component
{
public:
ComponentTransform();
void Save(Json::Value&) const override;
void Load(const Json::Value&) override;
void InspectorDraw();
... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/ModuleWindow.h | <filename>Weep Engine/ModuleWindow.h
#ifndef __ModuleWindow_H__
#define __ModuleWindow_H__
#include "Module.h"
#include "SDL/include/SDL.h"
#include "imgui.h"
#include "glmath.h"
class Application;
class ModuleWindow : public Module
{
public:
ModuleWindow(bool start_enabled = true);
// Destructor
virtual ~Module... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/ComponentMesh.h | <gh_stars>1-10
#ifndef __COMPONENTMESH_H__
#define __COMPONENTMESH_H__
#include "Globals.h"
#include "Component.h"
#include "Color.h"
#include "MathGeoLib/include/Math/float3.h"
#include "MathGeoLib/include\MathGeoLib.h"
class ResourceMesh;
class ComponentTexture;
class ComponentMesh : public Component
{
public:
... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/ModuleImporter.h | #ifndef __MODULEIMPORTER_H__
#define __MODULEIMPORTER_H__
#include "Module.h"
#include "Globals.h"
struct aiMesh;
class ComponentMesh;
class ResourceMesh;
class ComponentTexture;
struct aiScene;
class GameObject;
template<class my_node>
class Node
{
public:
my_node* current_node;
Node<my_node>* parent = nullptr;
G... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/ModuleTexture.h | #ifndef __MODULETEXTURE_H__
#define __MODULETEXTURE_H__
#include "Module.h"
#include "Globals.h"
#define checkImageWidth 64
#define checkImageHeight 64
class ComponentTexture;
class ModuleTexture : public Module
{
public:
struct TextureInfo
{
uint resource_id = 0;
};
ModuleTexture(bool start_enabled = true);
... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/Timer.h | <reponame>WEEP-WORKS/WEEP-ENGINE<filename>Weep Engine/Timer.h<gh_stars>1-10
#ifndef __j1TIMER_H__
#define __j1TIMER_H__
class Timer
{
public:
Timer();
~Timer();
void Start();
int Read() const;
float ReadSec() const;
void SubstractTimeFromStart(float sec);
void Stop();
void PauseOn();
void PauseOff();
bool ... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/ComponentTexture.h | #ifndef __COMPONENTTEXTURE_H__
#define __COMPONENTTEXTURE_H__
#include "Component.h"
#include <string>
class ResourceTexture;
class ComponentTexture : public Component
{
public:
ComponentTexture() {};
void ActivateThisTexture();
bool IsTextureActive() const;
void DesactivateTexture();
void InspectorDraw();
voi... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/ComponentUIObjectBase.h | <reponame>WEEP-WORKS/WEEP-ENGINE
#ifndef __COMPONENTUIOBJECTBASE_H__
#define __COMPONENTUIOBJECTBASE_H__
#include "Component.h"
#include <list>
#include "MathGeoLib/include/Math/Rect.h"
#include "ResourceMesh.h"
enum class UIType
{
NONE = -1,
IMAGE,
BUTTON,
CHECKBOX
};
class ComponentUIObjectBase : public Compon... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/ComponentUIImage.h | #ifndef __COMPONENTUIIMAGE_H__
#define __COMPONENTUIIMAGE_H__
#include "ComponentUIObjectBase.h"
#include "GameObject.h"
class ComponentUIImage : public ComponentUIObjectBase
{
public:
ComponentUIImage(UIType _type, float2 local_pos, Rect rect_spritesheet_original, bool draggable, ComponentUIObjectBase* parent) : Co... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/Module.h | <filename>Weep Engine/Module.h
#pragma once
class Application;
enum class UIButtonType;
enum class UICheckBoxType;
using namespace std;
#include <string>
#include <list>
#include <queue>
#include <iostream>
#include <functional>
#include "SDL\include\SDL.h"
#include "jsoncpp/json/json.h"
class Module
{
public:
... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/ComponentRender2D.h | <filename>Weep Engine/ComponentRender2D.h<gh_stars>1-10
#ifndef __COMPONENTRENDER2D_H__
#define __COMPONENTRENDER2D_H__
#include "Globals.h"
#include "Component.h"
#include "Color.h"
#include "ResourceMesh.h"
class ComponentTexture;
class ComponentRender2D : public Component
{
public:
ComponentRender2D();
void Po... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/ComponentUICheckBox.h | #ifndef __COMPONENTUICHECKBOX_H__
#define __COMPONENTUICHECKBOX_H__
#include "ComponentUIObjectBase.h"
class Module;
enum class UICheckBoxType
{
TEST,
VSYNC
};
class ComponentUICheckBox : public ComponentUIObjectBase
{
enum class UICheckBoxState
{
NONE,
CLICKED,
};
public:
ComponentUICheckBox(UIType _type... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/JsonHelper.h | #ifndef __JSONHELPER_H__
#define __JSONHELPER_H__
#include "jsoncpp/json/json.h"
#include "MathGeoLib/include/MathGeoLib.h"
class JsonHelper
{
public:
JsonHelper() {};
void Fill(Json::Value&, const float3&) const;
void Fill(float3&, const Json::Value&) const;
};
#endif // !__JSONHELPER_H__
|
WEEP-WORKS/WEEP-ENGINE | Weep Engine/ModuleInput.h | #pragma once
#include "Module.h"
#include "Globals.h"
#include "imgui.h"
#define MAX_MOUSE_BUTTONS 5
enum KEY_STATE
{
KEY_IDLE = 0,
KEY_DOWN,
KEY_REPEAT,
KEY_UP
};
enum EventWindow
{
WE_QUIT = 0,
WE_HIDE = 1,
WE_SHOW = 2,
WE_COUNT
};
class ModuleInput : public Module
{
public:
ModuleInput(bool start_enab... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/GameObject.h | <filename>Weep Engine/GameObject.h<gh_stars>1-10
#ifndef __GAMEOBJECT_H__
#define __GAMEOBJECT_H__
#include <vector>
#include <functional>
#include "Globals.h"
#include "ComponentTransform.h"
#include "MathGeoLib/include\MathGeoLib.h"
#include "ComponentUIObjectBase.h"
#include "jsoncpp/json/json.h"
class Component;... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/Profiler.h | <gh_stars>1-10
#ifndef __PROFILER_H__
#define __PROFILER_H__
#include "SDL\include\SDL.h"
#include <vector>
#include <iostream>
#define MAX_FRAMES_GRAPH 25
#define MAX_MEMORY_GRAPH 25
struct Profile
{
const char* name;
float frame_start = 0.0f;
float last_frame_ms = 0.0f;
float total_frames_ms = 0.0f;
};
class ... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/ResourceManagment.h | #ifndef __RESOURCEMANAGMENT_H__
#define __RESOURCEMANAGMENT_H__
#include "Module.h"
//typedef unsigned long long UID;
#include "Globals.h"
#include "Resource.h"
#include "ResourceMesh.h"
//class Resource { public: enum class Type; };
class ResourceManagment : public Module
{
public:
ResourceManagment();
//UID Fin... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/ModuleFonts.h | <reponame>WEEP-WORKS/WEEP-ENGINE
#ifndef _MODULE_FONTS_
#define _MODULE_FONTS_
#include <vector>
#include <functional>
#include "stb_truetype.h"
#include "Globals.h"
class UIFont
{
public:
UIFont();
UIFont(const char* filepath, const char* name, unsigned char* bitmap, uint butmap_size, int width, int height, int li... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/ModuleQuadtree.h | <gh_stars>1-10
#ifndef __MODULEQUADTREE_H__
#define __MODULEQUADTREE_H__
#include "Module.h"
#include "Globals.h"
#include"QuadtreeNode.h"
#include <functional>
#include <vector>
#include "MathGeoLib/include/Geometry/Frustum.h"
class GameObject;
class ModuleQuadtree : public Module
{
public:
ModuleQuadtree();
b... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/ModuleCamera3D.h | #pragma once
#include "GameObject.h"
#include "Module.h"
#include "Globals.h"
#include "glmath.h"
#include "MathGeoLib/include/MathGeoLib.h"
class Camera3D
{
public:
Camera3D();
Frustum GetFrustum();
void SetPosition(const float3& pos);
const float3 GetPosition();
void SetZDir(const float3 & front);
void SetYD... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/ResourceTexture.h | #ifndef __RESOURCETEXTURE_H__
#define __RESOURCETEXTURE_H__
#include "Resource.h"
class ResourceTexture : public Resource
{
public:
ResourceTexture(UID uid, Resource::Type type) : Resource(uid, type) {};
//virtual ~ResourceTexture();
//bool LoadInMemory() override;
//void Save(Config& config) const override;
//... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/Component.h | #ifndef __COMPONENT_H__
#define __COMPONENT_H__
#include "Globals.h"
#include "imgui.h"
#include "MathGeoLib/include/MathGeoLib.h"
#include "jsoncpp/json/json.h"
class GameObject;
enum class ComponentType
{
NONE = -1,
TRANSFORM,
MESH,
TEXTURE,
CAMERA,
RENDER2D
};
class Component
{
public:
ComponentType type =... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/Resource.h | #ifndef __RESOURCE_H__
#define __RESOURCE_H__
typedef unsigned long long UID;
class Resource
{
public:
enum class Type {
TEXTURE,
MESH,
SCENE,
UNKNOWN
};
Resource(UID uid, Resource::Type type) : uid(uid), type(type) {};
//virtual ~Resource();
const Resource::Type GetType() const;
const UID GetResourc... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/ComponentUIButton.h | <reponame>WEEP-WORKS/WEEP-ENGINE<gh_stars>1-10
#ifndef __COMPONENTUIBUTTON_H__
#define __COMPONENTUIBUTTON_H__
#include "ComponentUIObjectBase.h"
class Module;
enum class UIButtonType
{
TEST,
PLAY
};
class ComponentUIButton : public ComponentUIObjectBase
{
enum class UIButtonState
{
NONE,
HOVER,
CLICKED,
... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/PerfTimer.h | #ifndef __PERFTIMER_H__
#define __PERFTIMER_H__
class PerfTimer
{
public:
// Constructor
PerfTimer();
void Start();
double ReadMs() const;
int ReadTicks() const;
private:
int started_at;
static int frequency;
};
#endif //__PERFTIMER_H__ |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/Functions.h | <reponame>WEEP-WORKS/WEEP-ENGINE
#ifndef __FUNCTIONS_H__
#define __FUNCTIONS_H__
#include <list>
#include <string>
// -----------------------------------------
// -----------------------------------------
// USEFULL FUNCTIONS //
// -----------------------------------------
// ---------------------------------------... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/ComponentCamera.h | #ifndef __COMPONENT_CAMERA_H__
#define __COMPONENT_CAMERA_H__
#include "Component.h"
#include "MathGeoLib/include/MathGeoLib.h"
class GameObject;
class Camera3D;
class ComponentCamera : public Component
{
public:
ComponentCamera();
void Update();
void CleanUp() override;
Camera3D * GetCamera() const;
void Ins... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/ModuleGameObjectManager.h | #ifndef __MODULEGAMEOBJECTMANAGER_H__
#define __MODULEGAMEOBJECTMANAGER_H__
#include "Module.h"
#include "Globals.h"
#include<typeinfo>
#include "ImGuizmo.h"
#include "MathGeoLib/include/MathGeoLib.h"
class GameObject;
class ResourceMesh;
typedef struct par_shapes_mesh_s par_shapes_mesh;
class GameObjectManager :... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/SceneManager.h | <filename>Weep Engine/SceneManager.h
#ifndef __SCENE_MANAGER_H__
#define __SCENE_MANAGER_H__
#include "Module.h"
class GameObject;
enum SCENE_STATE
{
EDIT,
PLAY
};
class SceneManager : public Module
{
public:
SceneManager(bool start_enabled = true);
virtual ~SceneManager();
bool Start();
bool CleanUp();
vo... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/ResourceMesh.h | <filename>Weep Engine/ResourceMesh.h
#ifndef __RESOURCEMESH_H__
#define __RESOURCEMESH_H__
#include "Resource.h"
#include "Globals.h"
#include "MathGeoLib/include/Geometry/AABB.h"
#include "glew/glew.h"
template <typename BufferType>
struct BuffersData
{
~BuffersData()
{
RELEASE_ARRAY(buffer);
}
bool has_dat... |
WEEP-WORKS/WEEP-ENGINE | Weep Engine/ModuleRenderer3D.h | <reponame>WEEP-WORKS/WEEP-ENGINE
#pragma once
#include "Module.h"
#include "Globals.h"
#include "glmath.h"
#include "Light.h"
#include "imgui.h"
#define MAX_LIGHTS 8
enum polygon_mode
{
gl_fill,
gl_line,
gl_point
};
class ModuleRenderer3D : public Module
{
public:
ModuleRenderer3D(bool start_enabled = true);
~M... |
EdLeafe/vRunFox | classes/vrunfox.h | <reponame>EdLeafe/vRunFox<filename>classes/vrunfox.h
#DEFINE TOP_SECRET "almost()"
|
azuwis/debian_bspwm | messages.c | /* Copyright (c) 2012, <NAME>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and ... |
azuwis/debian_bspwm | query.h | <reponame>azuwis/debian_bspwm
/* Copyright (c) 2012, <NAME>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this... |
azuwis/debian_bspwm | tree.c | /* Copyright (c) 2012, <NAME>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and ... |
azuwis/debian_bspwm | types.h | <reponame>azuwis/debian_bspwm
/* Copyright (c) 2012, <NAME>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this... |
azuwis/debian_bspwm | window.c | /* Copyright (c) 2012, <NAME>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and ... |
azuwis/debian_bspwm | helpers.c | /* Copyright (c) 2012, <NAME>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and ... |
azuwis/debian_bspwm | messages.h | <gh_stars>1-10
/* Copyright (c) 2012, <NAME>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of ... |
azuwis/debian_bspwm | stack.c | /* Copyright (c) 2012, <NAME>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and ... |
azuwis/debian_bspwm | helpers.h | <gh_stars>1-10
/* Copyright (c) 2012, <NAME>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of ... |
azuwis/debian_bspwm | settings.h | /* Copyright (c) 2012, <NAME>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and ... |
vnm-interactive/Grove | src/Grove.h | <gh_stars>1-10
/*
Copyright (c) 2015 <NAME>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish,... |
vnm-interactive/Grove | src/GestureManager.h | /*
Copyright (c) 2015 <NAME>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, su... |
vnm-interactive/Grove | src/Terrain.h | <gh_stars>1-10
/*
Copyright (c) 2015 <NAME>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish,... |
vnm-interactive/Grove | src/UserInterface.h | <filename>src/UserInterface.h
/*
Copyright (c) 2015 <NAME>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, ... |
vnm-interactive/Grove | src/Triangulation/Triangulation.h | /*
Copyright (c) 2015 <NAME>
This code uses a class extracted and adapted from the OpenCV library
for use with the Cinder C++ library, http://libcinder.org and all the
relevant portion of code is tied to OpenCV license that can be found
in Triangulation.cpp file
Permission is hereby granted, free of charge, ... |
vnm-interactive/Grove | src/PoissonDiskDistribution/PoissonDiskDistribution.h | <gh_stars>1-10
/*
Copyright (c) 2015 <NAME>
Algorithm from Fast Poisson Disk Sampling in Arbitrary Dimensions by <NAME>
http://www.cs.ubc.ca/~rbridson/docs/bridson-siggraph07-poissondisk.pdf
as explained in this article: http://devmag.org.za/2009/05/03/poisson-disk-sampling/
Permission is hereby granted, free ... |
songwut/FlashCard | flash/ExternalLibs/CHTStickerView/CHTStickerView.h | <filename>flash/ExternalLibs/CHTStickerView/CHTStickerView.h
//
// CHTStickerView.h
// Sample
//
// Created by <NAME> on 2013/10/31.
// Copyright (c) 2013年 <NAME>. All rights reserved.
//
#import <UIKit/UIKit.h>
typedef NS_ENUM (NSInteger, CHTStickerViewHandler) {
CHTStickerViewHandlerClose,
CHTStickerViewHan... |
songwut/FlashCard | flash/Header.h | <gh_stars>0
//
// Header.h
// flash
//
// Created by <NAME> on 18/9/2564 BE.
//
#ifndef Header_h
#define Header_h
#import "CHTStickerView.h"
#import "TTGTagCollectionView.h"
#endif /* Header_h */
|
darknessnerd/piapf | include/base64.h | #ifndef BASE64_H
#define BASE64_H
#include <string>
#if __cplusplus >= 201703L
#include <string_view>
#endif // __cplusplus >= 201703L
namespace base64
{
std::string base64_encode (std::string const& s, bool url = false);
std::string base64_encode_pem (std::string const& s);
std::string base64_encode_mime(std::... |
darknessnerd/piapf | include/pia_client.h | #ifndef PIA_CLIENT_H
#define PIA_CLIENT_H
#include <string>
#include <cpprest/http_client.h>
#include <functional>
#include <cpprest/json.h>
#include <pplx/pplxtasks.h>
class PiaClient
{
public:
PiaClient();
virtual ~PiaClient();
std::string get_public_ip();
bool auth(const std::str... |
darknessnerd/piapf | include/uuid.h | <reponame>darknessnerd/piapf
#ifndef UUID_H
#define UUID_H
#include <string>
namespace UUID
{
std::string generate_uuid();
}
#endif // UUID_H
|
darknessnerd/piapf | include/configuration.h | <reponame>darknessnerd/piapf
#ifndef CONFIGURATION_H
#define CONFIGURATION_H
#include <string>
#include <boost/program_options.hpp>
class Configuration
{
public:
Configuration();
virtual ~Configuration();
int parse(int argc, char *argv[]);
std::string get_default_config_path() const;
std::string g... |
darknessnerd/piapf | include/subprocess.h | #ifndef SUBPROCESS_H
#define SUBPROCESS_H
#include <string>
#include <future>
#include <vector>
// For fork and wait
#include <sys/types.h>
#include <sys/wait.h>
namespace shell{
/**
A simple class to start and read from a subprocess
*/
class subprocess{
enum{OUT_READ, OUT_WRITE, IN_READ, IN_WRITE... |
darknessnerd/piapf | include/net_tools.h | #ifndef NET_TOOLS_H
#define NET_TOOLS_H
#include <string>
#include <vector>
namespace net_tools
{
std::string get_ip_address(const std::string &iface);
std::vector<std::string> dns_lookup(const std::string &host_name, int ipv=4);
}
#endif // NET_TOOLS_H
|
darknessnerd/piapf | include/shell.h | #ifndef SHELL_H
#define SHELL_H
#include <string>
#include <stdexcept>
namespace shell
{
class cmd
{
int exit_code_;
std::string command_;
std::string output_;
FILE* pipe_{nullptr};
public:
cmd(std::string command, bool throws = true);
~cmd();
bool ok();
std::string str();
frie... |
kiwiroy/libtickit | t/20mockterm.c | <gh_stars>10-100
#include "tickit.h"
#include "tickit-mockterm.h"
#include "taplib.h"
#include "taplib-mockterm.h"
#include <string.h>
#define streq(a,b) (!strcmp(a,b))
#define RECT(t,l,li,co) (TickitRect){ .top = t, .left = l, .lines = li, .cols = co }
static TickitTerm *tt;
static void is_display_text(char *nam... |
kiwiroy/libtickit | t/34renderbuffer-save.c | #include "tickit.h"
#include "taplib.h"
#include "taplib-mockterm.h"
int main(int argc, char *argv[])
{
TickitTerm *tt = make_term(25, 80);
TickitRenderBuffer *rb;
rb = tickit_renderbuffer_new(10, 20);
// Position
{
int line, col;
tickit_renderbuffer_goto(rb, 2, 2);
{
tickit_renderbuffe... |
kiwiroy/libtickit | include/tickit-termdrv.h | <reponame>kiwiroy/libtickit
#ifdef __cplusplus
extern "C" {
#endif
#ifndef __TICKIT_TERMDRV_H__
#define __TICKIT_TERMDRV_H__
/*
* The contents of this file should be considered entirely experimental, and
* subject to any change at any time. We make no API or ABI stability
* guarantees at this time.
*/
#include "... |
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