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Joursoir/umt
UefiMonitorTest/MainMenu.h
#ifndef UMT_MAIN_MENU_H #define UMT_MAIN_MENU_H #include "UefiMonitorTest.h" VOID MainMenuInit ( IN UMT_CONTEXT *Ctx ); VOID MainMenuDoit ( IN UMT_CONTEXT *Ctx ); VOID MainMenuTip ( IN UMT_CONTEXT *Ctx ); VOID MainMenuChangeParam ( IN UMT_CONTEXT *Ctx, IN INT8 ParamStep ); VOID MainMenu...
mmaikel/DEFFEM_Postprocessor
deffem_postprocessor/headers/ModelContext.h
<filename>deffem_postprocessor/headers/ModelContext.h #pragma once #ifndef MODEL_CONTEXT_H #define MODEL_CONTEXT_H #include <string> #include "ModelInfo.h" #include "CustomObject.h" namespace deffem { class ModelContext { public: CustomObject* model; ModelInfo info; std::string fil...
mmaikel/DEFFEM_Postprocessor
deffem_postprocessor/headers/Camera.h
<reponame>mmaikel/DEFFEM_Postprocessor #pragma once #ifndef CEMERA_H #define CAMERA_H #include <glad/glad.h> #include <glm/glm/glm.hpp> namespace deffem { class Camera { public: GLfloat theta; GLfloat phi; GLfloat radius; GLfloat fov; glm::fvec2 offset; g...
mmaikel/DEFFEM_Postprocessor
deffem_postprocessor/headers/Shader.h
#ifndef SHADER_H #define SHADER_H #include <glad/glad.h> // include glad to get all the required OpenGL headers #include <string> #include <fstream> #include <sstream> #include <iostream> #include <glm/glm/mat4x4.hpp> namespace deffem { class Shader { public: // the program ID unsigned in...
mmaikel/DEFFEM_Postprocessor
deffem_postprocessor/headers/Line.h
#ifndef LINE_H #define LINE_H #include "Object.h" #include "Color.h" namespace deffem { class Line : Object { public: Line(glm::vec3 p1, glm::vec3 p2, Color color); void draw() override; void draw(Shader* shader) override; void draw(Shader* shader) const; ...
mmaikel/DEFFEM_Postprocessor
deffem_postprocessor/headers/ModelInfo.h
<reponame>mmaikel/DEFFEM_Postprocessor<filename>deffem_postprocessor/headers/ModelInfo.h #pragma once #ifndef MODELINFO_H #define MODELINFO_H #include "MinMax.h" namespace deffem { class ModelInfo { public: unsigned long nodeCount; unsigned long elementCount; MinMax minMaxValue; ...
mmaikel/DEFFEM_Postprocessor
deffem_postprocessor/headers/Color.h
#pragma once #ifndef COLOR_H #define COLOR_H #include <glad/glad.h> #include <string> #include <map> namespace deffem { class Color { public: Color(); Color(GLfloat red, GLfloat green, GLfloat blue); Color(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); Color(...
mmaikel/DEFFEM_Postprocessor
deffem_postprocessor/resources/ApplicationSettings.h
<reponame>mmaikel/DEFFEM_Postprocessor #pragma once #ifndef APPLICATION_SETTINGS_H #define APPLICATION_SETTINGS_H #include "../headers/Color.h" #include <map> #include <glm/glm/detail/type_vec2.hpp> class enum ThemeVariant { light = 0, dark = 1 }; class ApplicationSettings { public: glm::vec2 screenRes...
mmaikel/DEFFEM_Postprocessor
deffem_postprocessor/headers/Letter.h
#pragma once #ifndef LETTER_H #define LETTER_H #include <glad/glad.h> #include <glm/glm/vec2.hpp> namespace deffem { struct Letter { GLuint TextureID; // ID handle of the glyph texture glm::ivec2 Size; // Size of glyph glm::ivec2 Bearing; // Offset from baseline to left/top of glyph ...
mmaikel/DEFFEM_Postprocessor
deffem_postprocessor/headers/MinMax.h
<filename>deffem_postprocessor/headers/MinMax.h #pragma once #ifndef MIN_MAX_H #define MIN_MAX_H namespace deffem { class MinMax { public: float min; float max; MinMax(float min, float max) { this->min = min; this->max = max; } Min...
mmaikel/DEFFEM_Postprocessor
deffem_postprocessor/headers/GridPlane.h
#pragma once #ifndef MESH_PLANE_H #define MESH_PLANE_H #include "Color.h" #include "Shader.h" #include <glm/glm/glm.hpp> #include "Line.h" #include <list> namespace deffem { class GridPlane { public: bool showGrid; GridPlane(); GridPlane(glm::fvec2 size, int grids, const Color& ...
mmaikel/DEFFEM_Postprocessor
deffem_postprocessor/headers/ApplicationSettings.h
#pragma once #ifndef APPLICATION_SETTINGS_H #define APPLICATION_SETTINGS_H #include "../headers/Color.h" #include <map> #include <glm/glm/glm.hpp> namespace deffem { class ThemeVariant { public: enum ThemeVariants { light = 0, dark = 1 }; static Th...
mmaikel/DEFFEM_Postprocessor
deffem_postprocessor/headers/Object.h
#ifndef OBJECT_H #define OBJECT_H #include "Shader.h" #include <GL/GL.h> namespace deffem { class Object { public: virtual ~Object() = default; virtual void draw() = 0; virtual void draw(Shader* shader) = 0; virtual void destroy() = 0; protected: GLuint VAO...
mmaikel/DEFFEM_Postprocessor
deffem_postprocessor/headers/FileParser.h
#pragma once #ifndef FILE_PARSER_H #define FILE_PARSER_H #include <vector> #include "ModelInfo.h" #include <map> #include <list> #include <glad/glad.h> namespace deffem { class FileParser { public: static ModelInfo readSections(const std::string& filename, std::vector<GLfloat>& verticesAndColors, ...
mmaikel/DEFFEM_Postprocessor
deffem_postprocessor/headers/State.h
#pragma once #ifndef STATE_H #define STATE_H #include <glad/glad.h> #include <glm/glm/glm.hpp> #include "Camera.h" #include "Typer.h" #include "Heatmap.h" #include "ModelContext.h" #include "ApplicationSettings.h" #include "AnimationState.h" #include "MouseState.h" namespace deffem { class State { publi...
mmaikel/DEFFEM_Postprocessor
deffem_postprocessor/headers/MouseState.h
<filename>deffem_postprocessor/headers/MouseState.h #pragma once #ifndef MOUSE_STATE_H #define MOUSE_STATE_H #include <glm/glm/glm.hpp> namespace deffem { class MouseState { public: glm::fvec2 position; bool isPressed; bool isPressedWithShift; bool isPressedWithControl; ...
mmaikel/DEFFEM_Postprocessor
deffem_postprocessor/headers/Heatmap.h
<filename>deffem_postprocessor/headers/Heatmap.h #pragma once #ifndef HEATMAP_H #define HEATMAP_H #include <glm/glm/detail/type_vec3.hpp> #include "Typer.h" #include "ModelInfo.h" #include <list> #include "CustomObject.h" #include "Rectangle.h" namespace deffem { class Heatmap { public: Heatmap(gl...
mmaikel/DEFFEM_Postprocessor
deffem_postprocessor/headers/Typer.h
#pragma once #ifndef TYPER_H #define TYPER_H #include <glad/glad.h> #include "Shader.h" #include <string> #include "Color.h" #include <map> #include "Letter.h" namespace deffem { class Typer { public: Typer(); ~Typer(); void renderText(Shader* s, std::string text, glm::fvec2 po...
mmaikel/DEFFEM_Postprocessor
deffem_postprocessor/deffem.h
<reponame>mmaikel/DEFFEM_Postprocessor<gh_stars>0 #pragma once #ifndef #include "" #endif
mmaikel/DEFFEM_Postprocessor
deffem_postprocessor/headers/CustomObject.h
<filename>deffem_postprocessor/headers/CustomObject.h #pragma once #ifndef CUSTOM_OBJECT_H #define CUSTOM_OBJECT_H #include "Object.h" #include <vector> namespace deffem { class CustomObject final : protected Object { public: CustomObject(std::vector<GLfloat> vertices, std::vector<GLuint> indices...
mmaikel/DEFFEM_Postprocessor
deffem_postprocessor/headers/Rectangle.h
#pragma once #ifndef RECTANGLE_H #define RECTANGLE_H #include "Object.h" #include "Color.h" namespace deffem { class Rectangle : protected Object { public: Rectangle(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); Rectangle(GLfloat x, GLfloat y, GLfloat z, GLfloat width,...
mmaikel/DEFFEM_Postprocessor
deffem_postprocessor/headers/Button.h
<gh_stars>0 #pragma once #ifndef BUTTON_H #define BUTTON_H #include "Rectangle.h" #include "Shader.h" namespace deffem { class Button : protected Rectangle { public: Button(glm::fvec2 pos, glm::fvec2 size, std::string texturePath); void draw(Shader *shader) override; void draw()...
mmaikel/DEFFEM_Postprocessor
deffem_postprocessor/headers/AnimationState.h
<reponame>mmaikel/DEFFEM_Postprocessor #pragma once #ifndef ANIMATION_STATE_H #define ANIMATION_STATE_H #include <chrono> namespace deffem { class AnimationState { public: bool play; bool isFinished; bool repeat; std::chrono::milliseconds nextDeadline; std::chrono::...
gaozm0509/ZMBadge
ZMBadge/UIView+ZMBadge.h
<reponame>gaozm0509/ZMBadge // // UIView+ZMBadge.h // ZMBadge // // Created by gzm on 17/1/3. // Copyright © 2017年 gzm. All rights reserved. // #import <UIKit/UIKit.h> typedef NS_ENUM(NSInteger,ZMBadgeStyle) { ZMBadgeStyleDot = 0,//很小的小红点 ZMBadgeStyleNumber,//包含数字的小红点 }; @interface UIView (ZMBadge) /**...
gaozm0509/ZMBadge
ZMBadge/ViewController.h
// // ViewController.h // ZMBadge // // Created by gzm on 17/1/3. // Copyright © 2017年 gzm. All rights reserved. // #import <UIKit/UIKit.h> @interface ViewController : UIViewController @end
gaozm0509/ZMBadge
ZMBadge/AppDelegate.h
<reponame>gaozm0509/ZMBadge<gh_stars>0 // // AppDelegate.h // ZMBadge // // Created by gzm on 17/1/3. // Copyright © 2017年 gzm. All rights reserved. // #import <UIKit/UIKit.h> @interface AppDelegate : UIResponder <UIApplicationDelegate> @property (strong, nonatomic) UIWindow *window; @end
pascal-brand-st-dev/optee_client
libteec/src/tee_client_api.c
/* * Copyright (c) 2014, STMicroelectronics International N.V. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, ...
tobykurien/DroidOrb
Arduino/droid_orb/droid_orb.h
/* * DroidOrb Android accessory * * This is free software. You can redistribute it and/or modify it under * the terms of Creative Commons Attribution 3.0 United States License. * To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/us/ * or send a letter to Creative Commons, 17...
FKasy/cgv
cgv/render/placeable.h
<reponame>FKasy/cgv #pragma once #include <cgv/render/render_types_namespace.h> using namespace cgv::render::render_types_ns; #include "lib_begin.h" namespace cgv { namespace render { class CGV_API placeable { private: vec3 position; vec3 pitch_yaw_roll; vec3 scale; mat4 model_matrix; void calculate...
FKasy/cgv
cgv/type/info/type_access.h
#pragma once #include <string> #include <cgv/type/info/type_id.h> #include <cgv/type/standard_types.h> namespace cgv { namespace type { namespace info { /// access value whos type is given by a TypeId template <typename T> struct type_access { /// return stored value converted into type T static ...
FKasy/cgv
plugins/openvr_driver/openvr_kit.h
#pragma once #include <vr/gl_vr_display.h> #include "openvr.h" #include "openvr_camera.h" #include <vector> #include "lib_begin.h" namespace vr { /**@name vr device management */ //@{ /// information provided per vr device class CGV_API openvr_kit : public gl_vr_display { protected: vr::IVRSystem* get_hmd()...
FKasy/cgv
cgv/render/drawable_and_placeable.h
#pragma once #include <cgv/render/drawable.h> #include <cgv/render/placeable.h> #include "lib_begin.h" namespace cgv { namespace render { // simple wrapper for drawable and placable in one class CGV_API drawable_and_placeable : public drawable, public placeable {}; } // namespace render } // namespace cgv #include...
FKasy/cgv
plugins/openvr_driver/openvr_camera.h
#pragma once #include <memory> #include <vector> #include <chrono> #include <vr/vr_camera.h> #include "openvr.h" #include "lib_begin.h" ///@ingroup VR ///@{ /**@file defines camera class for camera provided by openvr_kit */ /// namespace vr { class CGV_API openvr_camera : public vr_camera { public: openvr_cam...
FKasy/cgv
libs/vr/vr_camera.h
<reponame>FKasy/cgv #pragma once #include <vector> #include <chrono> #include "lib_begin.h" ///@ingroup VR ///@{ /**@file defines camera class for camera provided by vr_kit */ /// namespace vr { /// different status values for a camera enum class camera_state : uint8_t { UNINITIALIZED, INITIALIZED, STARTED,...
FKasy/cgv
cgv/data/rectangle.h
<filename>cgv/data/rectangle.h #pragma once #include <array> #include <cgv/math/fvec.h> #include <cgv/render/render_types_namespace.h> using namespace cgv::render::render_types_ns; namespace cgv { namespace data { // no class for now, just typedef // do not inherit from stl containers (no virtual destructors) using...
FKasy/cgv
libs/cgv_gl/rectangle_renderer.h
#pragma once #include <memory> #include <cgv/data/rectangle.h> #include <cgv/render/attribute_array_binding.h> #include <cgv/render/drawable_and_placeable.h> #include <cgv/render/render_types_namespace.h> #include <cgv/render/shader_program.h> #include <cgv/render/vertex_buffer.h> #include <cgv_gl/gl/gl.h> using na...
FKasy/cgv
plugins/crg_vr_view/lib_begin.h
<filename>plugins/crg_vr_view/lib_begin.h #if defined(CRG_VR_VIEW_STATIC) # define CGV_FORCE_STATIC_LIB #endif #ifdef CRG_VR_VIEW_EXPORTS # define CGV_EXPORTS #endif #include <cgv/config/lib_begin.h>
Darksecond/libcore
include/core/containers/fixed_stack.h
#pragma once #include <core/compiler.h> #include <cassert> namespace core { /** * stack container (FILO) with a fixed (compile-time) size. */ template <typename T, size_t N> class fixed_stack { //TODO Implement these as memcpy CORE_NO_COPY(fixed_stack); CORE_NO_MOVE(...
Darksecond/libcore
include/core/memory/stack_area.h
#pragma once #include <core/compiler.h> #include <core/types.h> namespace core { template <int Size> class stack_area { CORE_NO_COPY(stack_area); CORE_NO_MOVE(stack_area); uint8_t buffer[Size]; public: inline void* start() const { return (void*)buffer; } inlin...
Darksecond/libcore
include/core/hashing/fnv1a.h
#pragma once #include <core/types.h> #include <core/platform.h> namespace core { #ifdef CORE_PLATFORM_WIN //code from: http://seanmiddleditch.com/journal/2011/05/compile-time-string-hashing-in-c0x/ // FNV-1a constants static const uint64_t fnv1a_basis = 14695981039346656037ULL; static const uint64_t f...
Darksecond/libcore
include/core/memory.h
#pragma once #include <core/memory/new_delete.h> #include <core/memory/arena.h> #include <core/memory/heap_area.h> #include <core/memory/linear_allocator.h> //EXAMPLES: //STL::FallbackAllocator& someArena = fallbackAllocator(); //int* a = CORE_NEW(someArena, int, 3); //CORE_DELETE(someArena, a); //int* b = CORE_NEW_A...
Darksecond/libcore
include/core/time/hf_timer.h
#pragma once #include <core/types.h> #include <core/platform.h> namespace core { /** * High frequency timer. * Usually has < millisecond resolution (depending on platform) */ class hf_timer { public: /** * (re)set the timer. */ void reset(); ...
Darksecond/libcore
include/core/memory/arena.h
#pragma once #include <core/types.h> #include <core/logging/log.h> // For source_info namespace core { class arena { public: virtual ~arena() {} virtual void* allocate(const size_t size, const size_t align, const size_t alignment_offset, const source_info& info) = 0; virtual void f...
Darksecond/libcore
include/core/logging/console_logger.h
<reponame>Darksecond/libcore #pragma once #include <core/logging/log.h> namespace core { class console_logger : public logger { public: //replace format and args with fixed_string? virtual void log(const core::source_info& source_info, int level, const char* channel, const char* fo...
Darksecond/libcore
include/core/string/string_hash.h
#pragma once #include <core/types.h> #include <core/hashing/fnv1a.h> namespace core { class string_hash { public: typedef uint64_t Type; constexpr string_hash(const char* str) : hash(hash_fnv1a(str)) { } explicit constexpr string_hash(Type h) : has...
Darksecond/libcore
include/core/memory/heap_area.h
<filename>include/core/memory/heap_area.h #pragma once #include <core/compiler.h> #include <core/types.h> namespace core { class heap_area { CORE_NO_COPY(heap_area); void* _start; size_t _size; public: explicit heap_area(size_t s); ~heap_area(); heap_area(...
Darksecond/libcore
include/core/filesystem/fs_file.h
<filename>include/core/filesystem/fs_file.h<gh_stars>0 #pragma once #include <core/filesystem/file.h> #include <fstream> namespace core { class fs_file : public file { std::fstream _stream; public: fs_file(const char* path, int mode, archive* owner); virtual size_t read(v...
Darksecond/libcore
include/core/filesystem/root.h
#pragma once #include <core/types.h> #include <core/containers/dynamic_array.h> namespace core { class archive; class arena; class file; class root { dynamic_array<archive*> _mounts; public: root(arena* arena, int capacity); void mount(archive*); v...
Darksecond/libcore
include/core/memory/linear_allocator.h
<reponame>Darksecond/libcore<filename>include/core/memory/linear_allocator.h #pragma once #include <core/types.h> #include <core/logging/log.h> namespace core { class linear_allocator { uint8_t* _start; uint8_t* _end; uint8_t* _current; public: linear_allocator(const void* ...
Darksecond/libcore
include/core/filesystem/archive.h
<gh_stars>0 #pragma once namespace core { class file; class archive { public: /** * Open a file with path and mode if it exists. * Returns nullptr if the file does not exist. */ virtual file* open(const char* path, int mode) = 0; /** ...
Darksecond/libcore
include/core/threading/condition_variable.h
#pragma once #include <pthread.h> namespace core { class mutex; class condition_variable { public: condition_variable(); ~condition_variable(); /** * Signal one waiting thread to resume. */ void signal_one(); /** * Si...
Darksecond/libcore
include/core/containers/fixed_array.h
#pragma once #include <core/compiler.h> namespace core { template <typename T, size_t N> class fixed_array { CORE_NO_MOVE(fixed_array); CORE_NO_COPY(fixed_array); T _array[N]; public: typedef T* iterator; typedef const T* const_iterator; inline...
Darksecond/libcore
include/core/memory/simple_arena.h
#pragma once #include <core/memory/arena.h> #include <cassert> namespace core { //TODO Rename this template <typename Allocator> class simple_arena : public arena { Allocator* allocator; public: simple_arena(Allocator* alloc) : allocator(alloc) { assert(alloc !...
Darksecond/libcore
include/core/filesystem/file.h
<filename>include/core/filesystem/file.h<gh_stars>0 #pragma once #include <core/types.h> namespace core { class archive; class file { archive* _owner; public: file(archive* owner) : _owner(owner) { } virtual ~file() { } ...
Darksecond/libcore
include/core/compiler.h
<reponame>Darksecond/libcore<gh_stars>0 #pragma once #include <core/platform.h> #ifdef CORE_PLATFORM_WIN #define CORE_ALIGNOF(type) __alignof(type) #define CORE_NO_MOVE_CONSTRUCTOR(Class) Class(Class&&) #define CORE_NO_MOVE_ASSIGNMENT(Class) Class& operator=(Class&&) #define CORE_NO_COPY_CONSTRUCTOR(Class) Class(co...
Darksecond/libcore
include/core/string/fixed_string.h
#pragma once #include <core/types.h> #include <cassert> #include <cstdio> #include <string.h> namespace core { //TODO add << operator stuff template<size_t N> class fixed_string { char _string[N]; size_t _length; public: inline fixed_string() : _length(0) { ...
Darksecond/libcore
include/core/core.h
#pragma once #define CORE_VERSION_MAJOR 0 #define CORE_VERSION_MINOR 1
Darksecond/libcore
include/core/util/pointer_align.h
<filename>include/core/util/pointer_align.h #pragma once #include <core/types.h> namespace core { inline void* align_up(void* p, size_t align) { uintptr_t pi = uintptr_t(p); const size_t mod = pi % align; if (mod) pi += (align - mod); return (void*)pi; } inline void* align_down(void* p, size_t align)...
Darksecond/libcore
include/core/containers/dynamic_stack.h
<reponame>Darksecond/libcore<filename>include/core/containers/dynamic_stack.h<gh_stars>0 #pragma once #include <core/compiler.h> #include <core/memory/arena.h> #include <core/memory/new_delete.h> #include <cassert> namespace core { template <typename T> class dynamic_stack { //TODO Implement thes...
Darksecond/libcore
include/core/threading/thread.h
<reponame>Darksecond/libcore #pragma once #include <core/compiler.h> #include <pthread.h> namespace core { /* * This is a wrapper around native OS threads. * The API is abstracted so it will work on multiple platforms. */ class thread { CORE_NO_MOVE(thread); CORE_NO_COPY(thr...
Darksecond/libcore
include/core/memory/system_allocator.h
<gh_stars>0 #pragma once #include <core/types.h> #include <core/logging/log.h> namespace core { class system_allocator { public: //address+offset should be aligned, NOT address itself void* allocate(size_t size, size_t align, size_t offset); void free(void* object); }; };
Darksecond/libcore
include/core/logging/log.h
#pragma once #include <cstdarg> #define CORE_SOURCEINFO core::source_info(__FILE__, __FUNCTION__, __LINE__) #define CORE_LOG(level, channel, format, ...) core::log::log(CORE_SOURCEINFO, level, channel, format, ##__VA_ARGS__) #define CORE_LDEBUG(channel, format, ...) core::log::log(CORE_SOURCEINFO, 4, channel, format...
Darksecond/libcore
include/core/filesystem/modes.h
<reponame>Darksecond/libcore #pragma once namespace core { namespace fs_modes { static const int in = 1; static const int out = 2; static const int append = 4; }; };
Darksecond/libcore
include/core/types.h
#pragma once #include <cstddef> #include <stdint.h> namespace core { template<class T> struct type_and_count { typedef T Type; }; template<class T, size_t N> struct type_and_count<T[N]> { typedef T Type; static const size_t Count = N; }; template<b...
Darksecond/libcore
include/core/threading/thread_local_storage.h
#pragma once #include <core/compiler.h> #include <pthread.h> #include <cassert> namespace core { template <typename T> class thread_specific_ptr { CORE_NO_COPY(thread_specific_ptr); CORE_NO_MOVE(thread_specific_ptr); pthread_key_t _key; public: thread_specific_ptr() ...
Darksecond/libcore
include/core/memory/stack_allocator.h
<filename>include/core/memory/stack_allocator.h #pragma once #include <core/types.h> #include <core/logging/log.h> namespace core { class stack_allocator { uint8_t* _start; uint8_t* _end; uint8_t* _current; public: stack_allocator(const void* start, const void* end); ...
Darksecond/libcore
include/core/util/event.h
<gh_stars>0 #pragma once #include <core/containers/dynamic_array.h> namespace core { template<typename T> class event; template<typename R, typename... Args> class event<R (Args...)> { typedef R (*ptr)(void*, Args...); struct stub { void* i...
Darksecond/libcore
include/core/filesystem/fs_archive.h
<reponame>Darksecond/libcore #pragma once #include <core/filesystem/archive.h> namespace core { class arena; class fs_archive : public archive { arena* _arena; const char* _directory; public: /** * directory is the 'working directory' for this archive. * ...
Darksecond/libcore
include/core/threading/mutex.h
#pragma once #include <core/compiler.h> #include <pthread.h> namespace core { class mutex { public: mutex(); ~mutex(); /** * Lock the mutex, or wait until it can be locked */ void lock(); /** * Returns true when the lock...
Darksecond/libcore
include/core/platform.h
#pragma once /** * Defines for platform detection. * WIN64 needs to be before WIN32 as WIN32 is also on with 64-bit windows (backwards compatibility). */ #ifdef __APPLE__ #define CORE_PLATFORM apple #define CORE_PLATFORM_APPLE #elif __linux__ #define CORE_PLATFORM linux #define CORE_PLATFORM_LINUX ...
Darksecond/libcore
include/core/containers/freelist.h
#pragma once namespace core { class freelist { freelist* next; public: inline freelist(); inline freelist(void* start, void* end, size_t element_size); inline void* pop(); inline void push(void* ptr); }; inline freelist::freelist() : next(nullpt...
Darksecond/libcore
include/core/memory/new_delete.h
<filename>include/core/memory/new_delete.h<gh_stars>0 #pragma once #include <core/types.h> #include <core/compiler.h> #include <core/logging/log.h> #include <core/util/union_cast.h> #include <cassert> #include <type_traits> #include <new> #define CORE_NEW(arena, type, ...) (new ((arena).allocate(sizeof(type), CORE_A...
Darksecond/libcore
include/core/util/union_cast.h
<filename>include/core/util/union_cast.h #pragma once namespace core { template <typename TO, typename FROM> inline TO union_cast(FROM from) { static_assert(sizeof(TO) == sizeof(FROM), "Can only cast from types of the same size."); union { FROM cast_from; T...
Darksecond/libcore
include/core/containers/dynamic_array.h
#pragma once #include <core/compiler.h> #include <core/memory/arena.h> #include <core/memory/new_delete.h> #include <cassert> #include <utility> namespace core { /** * Dynamic array container, like std::vector. * This will use an allocator to allocate memory and will not grow dynamically. */ t...
AlirezaKamyab/BankProjectCpp
Headers/date.h
<filename>Headers/date.h #ifndef DATE_H #define DATE_H #include <iostream> #include <stdexcept> #include <string> using namespace std; class DateException : public exception { public: DateException() : message{""} {} explicit DateException(const string& msg) : message{msg} {} explicit DateException(const c...
AlirezaKamyab/BankProjectCpp
Headers/loan.h
#ifndef LOAN_H #define LOAN_H #include <string> #include "date.h" #include "vector" using namespace std; class Account; class Bank; class LoanException : public exception { public: LoanException() : message{""} {} explicit LoanException(const string& msg) : message{msg} {} explicit LoanException(const ch...
AlirezaKamyab/BankProjectCpp
Headers/user.h
<reponame>AlirezaKamyab/BankProjectCpp #ifndef USER_H #define USER_H #include <string> #include <vector> using namespace std; class UserException : public exception { public: UserException() : _message{""} {} explicit UserException(const string& msg) : _message{msg} {} explicit UserException(const char* m...
AlirezaKamyab/BankProjectCpp
Headers/employee.h
<reponame>AlirezaKamyab/BankProjectCpp #ifndef EMPLOYEE_H #define EMPLOYEE_H #include "person.h" #include "client.h" #include "user.h" #include <string> using namespace std; class Bank; class Account; enum class EmployeeType {EMPLOYEE=0, FACILITIES=1, MANAGER=2}; class EmployeeException : public exception { public: ...
AlirezaKamyab/BankProjectCpp
Headers/manager.h
#ifndef MANAGER_H #define MANAGER_H #include "facilities.h" #include "exception" using namespace std; class ManagerException : public std::exception { public: ManagerException() : message{""} {} explicit ManagerException(const string& msg) : message{msg} {} explicit ManagerException(const char* msg) : mes...
AlirezaKamyab/BankProjectCpp
Headers/person.h
#ifndef PERSON_H #define PERSON_H #include "date.h" #include <vector> using namespace std; class PersonException : public exception { public: PersonException() : message{""} {} explicit PersonException(const string& msg) : message{msg} {} explicit PersonException(const char* msg) : message{msg} {} vir...
AlirezaKamyab/BankProjectCpp
Headers/client.h
#ifndef CLIENT_H #define CLIENT_H #include "user.h" #include "person.h" #include "loan.h" #include <vector> using namespace std; class Account; class Facilities; class Bank; class ClientException : public exception { public: ClientException() : message{""} {} explicit ClientException(const string& msg) : mes...
AlirezaKamyab/BankProjectCpp
Headers/facilities.h
#ifndef FACILITIES_H #define FACILITIES_H #include <vector> #include "employee.h" #include "request.h" using namespace std; class FacilitiesException : public EmployeeException { public: FacilitiesException() : EmployeeException{""} {} explicit FacilitiesException(const string& msg) : EmployeeException{msg} {...
AlirezaKamyab/BankProjectCpp
Headers/bank.h
<reponame>AlirezaKamyab/BankProjectCpp #ifndef BANK_H #define BANK_H #include <vector> #include <string> #include "date.h" using namespace std; const string REPORT_FILE_NAME = "Report.txt"; class User; class Client; class Employee; class Facilities; class Manager; class Loan; class Account; class BankException : pu...
AlirezaKamyab/BankProjectCpp
Headers/request.h
<reponame>AlirezaKamyab/BankProjectCpp #ifndef REQUEST_H #define REQUEST_H #include "loan.h" #include "client.h" #include "account.h" #include <string> using namespace std; class Request{ public: Request(Client*, Account*, const LoanType& = LoanType::MONTH_24); Request(const Request&); Request(Request&&) ...
AlirezaKamyab/BankProjectCpp
Headers/helperClass.h
#ifndef HELPERCLASS_H #define HELPERCLASS_H #include "date.h" #include "time.h" #include "ctime" #include "random" class Helper { public: static Time getCurrentTime(); static Date getCurrentDate(); static string generateRandom(const int&); }; #endif // HELPERCLASS_H
AlirezaKamyab/BankProjectCpp
Headers/time.h
<filename>Headers/time.h #ifndef TIME_H #define TIME_H #include <exception> #include <string> using namespace std; class TimeException : public exception { public: TimeException() : message{""} {} explicit TimeException(const string& msg) : message{msg} {} explicit TimeException(const char* msg) : message...
AlirezaKamyab/BankProjectCpp
Headers/account.h
#ifndef ACCOUNT_H #define ACCOUNT_H #include <string> #include <vector> #include "date.h" using namespace std; class Loan; class AccountException : public exception { public: AccountException() : message{""} {} explicit AccountException(const string& msg) : message{msg} {} explicit AccountException(const...
TDHolmes/OvenTemp
STM32F446/OvenTemp/Inc/common.h
<reponame>TDHolmes/OvenTemp<filename>STM32F446/OvenTemp/Inc/common.h /*! * @file common.h * @author <NAME> * @date 2-Sept-2017 * @brief Common functions and structures for all files. */ #pragma once //! Common return type for the entire project typedef enum { RET_OK, //!< The ...
TDHolmes/OvenTemp
STM32F446/OvenTemp/Src/thermocouple.c
/*! * @file thermocouple.c * @author <NAME> * @date 2-Sept-2017 * @brief Interface to the thermocouple temperature sensor */ #include <stdbool.h> #include <stdint.h> #include "common.h" #include "hardware.h" #include "stm32f4xx_hal.h" #include "stm32f4xx_hal_adc.h" // #include "stm32f4xx_hal_dma.h" #d...
TDHolmes/OvenTemp
STM32F446/OvenTemp/Src/main.c
<filename>STM32F446/OvenTemp/Src/main.c<gh_stars>0 /*! * @file main.c * @author <NAME> * @date 2-Sept-2017 * @brief Main file for the OvenTemp project. * * Stupid STM copyright notice at end. */ #include <stdbool.h> #include <stdint.h> #include <string.h> #include "common.h" #includ...
TDHolmes/OvenTemp
STM32F446/OvenTemp/Inc/hardware.h
/*! * @file hardware.h * @author <NAME> * @date 2-Sept-2017 * @brief Hardware specific initialization and such. */ #pragma once #include <stdbool.h> #include <stdint.h> #include "stm32f4xx_hal.h" #include "common.h" #define NUM_ADC_CHANNELS (2) //!< Thermocouple vout and voltage ref //! Enum of the...
TDHolmes/OvenTemp
STM32F446/OvenTemp/Src/stm32f4xx_hal_msp.c
/*! * @file stm32f4xx_hal_msp.c * @author <NAME> & STMicroelectronics * @date 2-Sept-2017 * @brief This file provides code for the MSP Initialization and de-Initialization codes. Copyright notice at bottom. */ #include "stm32f4xx_hal.h" // Extern variables and functions ...
TDHolmes/OvenTemp
STM32F446/OvenTemp/Src/stm32f4xx_it.c
/*! * @file stm32f4xx_it.c * @author <NAME> & STMicroelectronics * @date 2-Sept-2017 * @brief Location where all system & peripheral interrupts are serviced. Copyright notice at bottom. */ #include "stm32f4xx_hal.h" #include "stm32f4xx.h" #include "stm32f4xx_it.h" #include "thermocouple....
TDHolmes/OvenTemp
STM32F446/OvenTemp/Src/hardware.c
<reponame>TDHolmes/OvenTemp<filename>STM32F446/OvenTemp/Src/hardware.c /*! * @file hardware.c * @author <NAME> * @date 2-Sept-2017 * @brief Hardware specific initialization and such. */ #include <stdbool.h> #include "hardware.h" #include "common.h" #include "stm32f4xx_hal.h" #include "stm32f4xx_hal_iwdg....
TDHolmes/OvenTemp
STM32F446/OvenTemp/Inc/display.h
/*! * @file display.h * @author <NAME> * @date 2-Sept-2017 * @brief C library adapted from the I2C LED Backpack adafruit code. More info at bottom. */ #pragma once #include <stdint.h> #include <stdbool.h> #define DISP_I2C_ADDR (0x70 << 1) #define LED_ON 1 #define LED_OFF 0 #define LED_RED 1 #define L...
TDHolmes/OvenTemp
STM32F446/OvenTemp/Inc/thermocouple.h
/*! * @file thermocouple.h * @author <NAME> * @date 2-Sept-2017 * @brief Interface to the thermocouple temperature sensor */ #pragma once #include <stdbool.h> void therm_init(void); void therm_startReading_single(void); void therm_startReading_continuous(void); void therm_ADC_done(void); float therm_get...
TDHolmes/OvenTemp
STM32F446/OvenTemp/Src/display.c
<gh_stars>0 /*! * @file display.c * @author <NAME> * @date 2-Sept-2017 * @brief C library adapted from the quad I2C LED Backpack adafruit code. More info at bottom. */ #include <stdint.h> #include "display.h" #include "common.h" #include "stm32f4xx_hal.h" #include "stm32f4xx_hal_i2c.h" static const uin...
hoani/OpenCat
WriteInstinct/InstinctNybble.h
#define NYBBLE #define NUM_SKILLS 34 #define I2C_EEPROM const char bd[] PROGMEM = { 30, 0, 0, 1, 39, 39, -80, -80, 20, 20, 47, 47, 30, 30, -73, -73, 24, 24, 48, 48, 26, 26, -64, -64, 25, 25, 46, 46, 23, 23, -55, -55, 24, 24, 43, 43, 21, 21, -48, -48, 20, 20, 39, 39, 21, 21, -41,...
Siege36/LED_clock
Clock/config_sample.h
#define SSID "#######" #define PASSWORD "#######" #define HOSTNAME "#######"
renaudbedard/littlebits-arduino
Sketches/LFO/Pins.h
#include "Arduino.h" #ifndef PINS_H #define PINS_H class In { public: class Digital { public: }; class Analog { public: static const byte Speed = 0; }; }; class Out { public: class Digital { public: }; class Analog { public: static const byte Lfo =...