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danesh-d/do-sort
src/bubble_sort.h
<reponame>danesh-d/do-sort<gh_stars>0 #ifndef BUBBLE_SORT_H #define BUBBLE_SORT_H #include "do_sort.h" using namespace std; namespace do_sort { // --- Bubble sort. template <class T> class bubble_sort : public sort<T> { protected: void specific_do_sort() { LL n = sort<T>::size(); if ...
danesh-d/do-sort
src/BST.h
#ifndef BST_H #define BST_H #include "do_sort.h" using namespace std; namespace do_sort { // --- Binary Search Tree (BST). template <class T> class BST { private: ULL num_nodes; vector<T> intern_vec; // The structure uses only pointers to the original data in the tree. // Therefore...
danesh-d/do-sort
src/strand_sort.h
<gh_stars>0 #ifndef STRAND_SORT_H #define STRAND_SORT_H #include "do_sort.h" using namespace std; namespace do_sort { // --- Strand sort implementation. template <class T> class strand_sort : public sort<T> { private: list<T> sorted_list; protected: // Perform the strand sort. This sorting...
danesh-d/do-sort
src/comb_sort.h
#ifndef COMB_SORT_H #define COMB_SORT_H #include "do_sort.h" using namespace std; namespace do_sort { // --- Heap sort. template <class T> class comb_sort : public sort<T> { private: float shrinkFactor; int nextGap(int gap) { gap = (int)(gap / shrinkFactor); return gap < 1 ? 1 ...
danesh-d/do-sort
src/merge_sort.h
#ifndef MERGE_SORT_H #define MERGE_SORT_H #include "do_sort.h" using namespace std; namespace do_sort { // --- Merge sort. template <class T> class merge_sort : public sort<T> { private: vector<T> aux; void recursive_msort(vector<T>& v, vector<T>& aux, ...
danesh-d/do-sort
src/gnome_sort.h
#ifndef GNOME_SORT_H #define GNOME_SORT_H #include "do_sort.h" using namespace std; // Note: This method can be highly ineffective. namespace do_sort { // --- Gnome sort. template <class T> class gnome_sort : public sort<T> { private: void gnome_sort_bounded(LL upper_bound, bool asc) { LL po...
DonLakeFlyer/VHFCollarTracker
custom/src/VHFTrackerSettings.h
/**************************************************************************** * * (c) 2009-2016 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org> * * QGroundControl is licensed according to the terms in the file * COPYING.md in the root of the source code directory. * *************************************...
DonLakeFlyer/VHFCollarTracker
custom/src/VHFTrackerQGCPlugin.h
<filename>custom/src/VHFTrackerQGCPlugin.h #pragma once #include "QGCCorePlugin.h" #include "QmlObjectListModel.h" #include "SettingsFact.h" #include "VHFTrackerQGCOptions.h" #include "QGCLoggingCategory.h" #include <QElapsedTimer> #include <QGeoCoordinate> #include <QTimer> class VHFTrackerSettings; Q_DECLARE_LOGG...
iFindTA/PBMultiPackage
Pods/PBKits/NHUtilSetsPro/Utils/UIImage+PBHelper.h
// // UIImage+PBHelper.h // NHUtilSetsPro // // Created by <NAME> on 16/4/14. // Copyright © 2016年 <NAME>. All rights reserved. // #import <UIKit/UIKit.h> NS_ASSUME_NONNULL_BEGIN @interface UIImage (PBHelper) /** * @brief load image from content path that not cached in memory * * @param name the image's na...
microsoft/hibernation-setup-tool
hibernation-setup-tool.c
<gh_stars>1-10 // Hibernation Setup Tool // Sets up a swap area suitable to hibernate a Linux system. // // Copyright (c) 2021 Microsoft Corp. // Licensed under the terms of the MIT license. #define _GNU_SOURCE /* sys/mount.h has to be included before linux/fs.h * https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=89...
wkoutre/react-native-yunpeng-alipay
ios/AlipayModule/AlipayModule.h
// // AlipayModule.h // AlipayModule // // Created by <NAME> on 16/5/10. // Copyright © 2016年 <NAME>. All rights reserved. // #import <Foundation/Foundation.h> #import "React/RCTBridgeModule.h" @interface AlipayModule : NSObject<RCTBridgeModule> +(void) handleCallback:(NSURL *)url; @end
Sxlly/SimonSays
commands_ll.h
#ifndef COMMANDS_LL_H #define COMMANDS_LL_H void insert_first(int key, int data); bool is_empty(); #endif
Sxlly/SimonSays
file_input.c
#include <stdio.h> #include <stdlib.h> #include <unistd.h> #include "user_input.h" int file_reader(char filename[]) { int status = 0; FILE *fptr; if ((fptr = fopen(filename, "r")) == NULL) { fclose(fptr); status = 1; return status; } else { fclose(fptr); return status; } }
Sxlly/SimonSays
main.c
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <stdbool.h> #include <time.h> #include "main.h" #include "user_input.h" #include "data_parser.h" #include "singleyll.h" #include "simon.h" /* onboard main method to create a command which is then added to command list */ /* using...
Sxlly/SimonSays
singleyll.h
#ifndef SINGLEYLL_H #define SINGLEYLL_H /* structure for creating a command */ typedef struct command { int selection; } com_t; /* node structure */ typedef struct comlist_node { com_t value; struct comlist_node* next; }comlist_node_t; /* linked list structure */ typedef struct comlist { comlist_node_t* ...
Sxlly/SimonSays
data_parser.h
#ifndef DATA_PARSER_H #define DATA_PARSER_H void data_parse(char filename[256]); #endif
Sxlly/SimonSays
commands_ll.c
<gh_stars>0 #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <string.h> #include <stdbool.h> #include "commands_ll.h" struct command { int data; int key; struct command *next; }; struct command *head = NULL; struct command *current = NULL; void insert_first(int key, int data) { struct co...
Sxlly/SimonSays
singleyll.c
#include "singleyll.h" #include <stdlib.h> #include <stdio.h> #include <unistd.h> #include "simon.h" /* command list creation method */ comlist_t * create_comlist() { /* using calloc for memory allocation */ /* setting all list nodes to hold NULL value */ comlist_t* new_comlist = (comlist_t*)calloc(1, sizeof(co...
Sxlly/SimonSays
main.h
#ifndef MAIN_H #define MAIN_H void terminal_spacer(); int main(int argc, char* argv[]); #endif
Sxlly/SimonSays
data_parser.c
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include "data_parser.h" #include "singleyll.h" void data_parse(char filename[256]) { FILE* fptr = fopen(filename, "r"); char file_line[256]; system("clear"); printf("\t\t\tThe File You Have Choosen Contains The Following: \n"); ...
Sxlly/SimonSays
user_input.h
#ifndef USER_INPUT_H #define USER_INPUT_H int file_reader(char filename[]); #endif
Sxlly/SimonSays
simon.c
<reponame>Sxlly/SimonSays<filename>simon.c #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <string.h> #include <time.h> #include "simon.h" #include "singleyll.h" #include "main.h" void simon_rightarm_gen() { FILE *fptr; char str[1000]; fptr = fopen("sframebase.txt", "r"); terminal_spacer...
Sxlly/SimonSays
simon.h
#ifndef SIMON_H #define SIMON_H #include "singleyll.h" void simon_rightarm_gen(); void simon_leftarm_gen(); void simon_handonhead_gen(); void simon_dance_gen(); void simon_ds_gen(); void commands_to_simon(comlist_t *list); #endif
Gazareth/clippy
jni/com.esotericsoftware.clippy.tobii.EyeX.h
<reponame>Gazareth/clippy<gh_stars>100-1000 #include <jni.h> #ifdef __cplusplus extern "C" { #endif JNIEXPORT jlong JNICALL Java_com_esotericsoftware_clippy_tobii_EyeX__1connect (JNIEnv*, jobject, jstring); JNIEXPORT jboolean JNICALL Java_com_esotericsoftware_clippy_tobii_EyeX__1disconnect (JNIEnv*, jobject, jlong)...
Gazareth/clippy
jni/com.esotericsoftware.clippy.tobii.EyeX.c
#include <com.esotericsoftware.clippy.tobii.EyeX.h> #define WIN32_LEAN_AND_MEAN #include <windows.h> #include <stdlib.h> #include <stdio.h> #include <conio.h> #include <assert.h> #include "eyex/EyeX.h" static JavaVM* jvm = NULL; static __declspec(thread) JNIEnv* threadEnv = NULL; typedef struct EyeX { jobject obj...
UzxMx/xf_sdk
ext/xf_sdk/qisr.h
<gh_stars>100-1000 /** * @file qisr.h * @brief iFLY Speech Recognizer Header File * * This file contains the quick application programming interface (API) declarations * of ISR. Developer can include this file in your project to build applications. * For more information, please read the developer guide...
UzxMx/xf_sdk
ext/xf_sdk/xf_sdk.c
<reponame>UzxMx/xf_sdk #include "xf_sdk.h" #include "msp_errors.h" VALUE rb_mXfSdk; void Init_xf_sdk(void) { rb_mXfSdk = rb_define_module("XfSdk"); VALUE mod = rb_define_module_under(rb_mXfSdk, "Internal"); rb_define_singleton_method(mod, "tts", tts, 3); rb_define_singleton_method(mod, "success?", is_success...
UzxMx/xf_sdk
ext/xf_sdk/xf_sdk.h
<gh_stars>0 #ifndef XF_SDK_H #define XF_SDK_H 1 #include "ruby.h" VALUE tts(VALUE mod, VALUE text, VALUE dest_path, VALUE params); VALUE is_success(VALUE mod, VALUE code); #endif /* XF_SDK_H */
xq-120/JKPresentationController
JKPresentationControllerDemo/JKPresentationControllerDemo/JKInterActiveGroupVipUserModel.h
// // ZAEInterActiveGroupVipUserModel.h // JKPresentationControllerDemo // // Created by xuequan on 2020/10/14. // Copyright © 2020 xuequan. All rights reserved. // #import <Foundation/Foundation.h> NS_ASSUME_NONNULL_BEGIN @interface JKInterActiveGroupVipUserModel : NSObject @property (nonatomic, assign) NSInte...
xq-120/JKPresentationController
JKPresentationController/JKBaseAlertViewController.h
// // JKBaseAlertViewController.h // JKPresentationController // // Created by xuequan on 2020/9/13. // #import <UIKit/UIKit.h> NS_ASSUME_NONNULL_BEGIN @interface JKBaseAlertViewController : UIViewController @property (nonatomic, strong) UIColor *backViewBgColor; /** 默认NO。 */ @property (nonatomic, assign) BOOL ...
resetius/graphtoys
models/particles.c
<reponame>resetius/graphtoys<filename>models/particles.c #include <stdlib.h> #include <stdio.h> #include <time.h> #include <render/render.h> #include <render/pipeline.h> #include <lib/linmath.h> #include <models/particles.vert.h> #include <models/particles.frag.h> #include <models/particles.comp.h> #include <models/...
resetius/graphtoys
vulkan/tools.h
#pragma once #include "vk.h" void create_buffer( VkPhysicalDeviceMemoryProperties props, VkDevice logicalDevice, VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer* buffer, VkDeviceMemory* bufferMemory); void copy_buffer( int graphics_family, V...
resetius/graphtoys
models/torus.h
<reponame>resetius/graphtoys #pragma once #include <render/render.h> #include <lib/object.h> struct Config; struct Object* CreateTorus(struct Render* r, struct Config* cfg);
resetius/graphtoys
models/particles_data.c
<reponame>resetius/graphtoys #include <stdlib.h> #include <math.h> #include <string.h> #include <time.h> #include <lib/config.h> #include "particles_data.h" struct body { double x[3]; double v[3]; double mass; int fixed; char name[100]; }; void particles_data_init(struct ParticlesData* data, struc...
resetius/graphtoys
vulkan/renderpass.c
#include <stdio.h> #include <stdlib.h> #include "renderpass.h" void rp_init(struct RenderPass* r, VkDevice logDev, VkFormat swapChainImageFormat, VkFormat depthFormat) { VkAttachmentDescription colorAttachment = { .format = swapChainImageFormat, .samples = VK_SAMPLE_COUNT_1_BIT, .loadOp = VK_...
resetius/graphtoys
lib/formats/stl.c
<reponame>resetius/graphtoys<gh_stars>0 #include <stdio.h> #include <stdlib.h> #include <lib/verify.h> #include "stl.h" struct StlVertex* stl_load(const char* fname, int* nvertices) { FILE* f = fopen(fname, "rb"); char header[100]; int n_triangles; int i,j,k; struct StlVertex* res; float min_x,...
resetius/graphtoys
lib/event.h
<gh_stars>0 #pragma once struct InputEvent { int key; int scancode; int action; int mods; double x; double y; double dx; double dy; unsigned char* mask; }; struct EventConsumer { void (*key_event)(struct EventConsumer*, struct InputEvent* ev); void (*mouse_move_event)(str...
resetius/graphtoys
vulkan/swapchain.h
<gh_stars>0 #pragma once #include "vk.h" struct RenderImpl; struct SwapChain { struct RenderImpl* r; VkSwapchainKHR swapchain; VkFormat im_format; VkExtent2D extent; VkImage* images; int n_images; VkImage depth_image; VkDeviceMemory depth_image_memory; VkFormat depth_format; }; vo...
resetius/graphtoys
glad/gl.h
/** * Loader generated by glad 2.0.0-beta on Sun Dec 26 19:47:01 2021 * * Generator: C/C++ * Specification: gl * Extensions: 3 * * APIs: * - gl:compatibility=4.6 * * Options: * - ALIAS = False * - DEBUG = False * - HEADER_ONLY = True * - LOADER = False * - MX = False * - MX_GLOBAL = False * - O...
resetius/graphtoys
opengl/render.c
#include <stdlib.h> #include <ktx.h> #define GLFW_INCLUDE_NONE #include <GLFW/glfw3.h> #define GLAD_GL_IMPLEMENTATION #include <glad/gl.h> #include <render/render.h> #include <render/char.h> #include <render/pipeline.h> #include <ft2build.h> #include FT_FREETYPE_H #include <lib/verify.h> struct Program* prog_open...
resetius/graphtoys
vulkan/buffer.c
#include <stdlib.h> #include <assert.h> #include <string.h> #include <stdio.h> #include <render/buffer.h> #include <render/render.h> #include "render_impl.h" #include "buffer.h" #include "tools.h" struct BufferManagerImpl { struct BufferManagerBase base; struct RenderImpl* r; }; static int create( struc...
resetius/graphtoys
models/particles_data.h
<reponame>resetius/graphtoys #pragma once struct ParticlesData { float* coords; float* vels; float* accel; int* indices; int n_particles; }; struct Config; void particles_data_init(struct ParticlesData* data, struct Config* cfg); void particles_data_destroy(struct ParticlesData* data);
resetius/graphtoys
vulkan/device.c
<gh_stars>0 #include <stdlib.h> #include <stdio.h> #include <string.h> #include "device.h" void device_new(struct Device* dev, VkPhysicalDevice gpu, const char** enable, int n_enable, const VkDeviceQueueCreateInfo* queue_info, int n_queue_info) { memset(dev, 0, sizeof(*dev)); vkEnumerateDeviceExtensionPropert...
resetius/graphtoys
test/config.c
#include <stdarg.h> #include <stddef.h> #include <setjmp.h> #include <cmocka.h> #include <string.h> #include <stdlib.h> #include <stdio.h> #include <lib/config.h> static void get_config_fname(char* out, int size, const char* dir, const char* config) { memset(out, 0, size); strncpy(out, dir, size-256); strc...
resetius/graphtoys
models/gltf.c
#include <math.h> #include <stdio.h> #include <stdlib.h> #include <lib/formats/gltf.h> #include <lib/object.h> #include <lib/linmath.h> #include <lib/camera.h> #include <lib/config.h> #include <lib/event.h> #include <render/pipeline.h> #include <models/base.frag.h> #include <models/base.vert.h> #include <models/bas...
resetius/graphtoys
vulkan/render_impl.h
#pragma once #include "vk.h" #define GLFW_INCLUDE_NONE #include <GLFW/glfw3.h> #include <render/render.h> #include "swapchain.h" #include "renderpass.h" #include "rendertarget.h" #include "commandbuffer.h" #include "device.h" #include "frame.h" struct Texture { VkImage tex; VkDeviceMemory memory; VkImag...
resetius/graphtoys
vulkan/tools.c
#include <stdio.h> #include <stdlib.h> #include <assert.h> #include <lib/verify.h> #include "tools.h" #include "render_impl.h" #include <ktxvulkan.h> static uint32_t findMemoryTypeIndex(VkPhysicalDeviceMemoryProperties* props, uint32_t typeFilter, VkMemoryPropertyFlags flags) { for (uint32_t i = 0; i < props->m...
resetius/graphtoys
models/torus.c
#include <math.h> #include <stdio.h> #include <stdlib.h> #include <lib/object.h> #include "torus.h" #include <render/pipeline.h> #include <render/buffer.h> #include <lib/linmath.h> #include <models/triangle.frag.h> #include <models/torus.vert.h> #include <models/triangle.frag.spv.h> #include <models/torus.vert.spv.h>...
resetius/graphtoys
lib/formats/base64.c
<gh_stars>0 #include "base64.h" #include <lib/verify.h> #include <stdio.h> #include <stdlib.h> #include <string.h> static char enc_table[] = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f'...
resetius/graphtoys
lib/camera.c
<reponame>resetius/graphtoys #include <stdio.h> #include "camera.h" void cam_init(struct Camera* cam) { vec3 eye = {0.0f, 0.0f, 0.f}; vec3 center = {.0f, .0f, -1.0f}; vec3 up = {.0f, 1.f, .0f}; memcpy(cam->eye, eye, sizeof(eye)); memcpy(cam->center, center, sizeof(center)); memcpy(cam->up, up...
resetius/graphtoys
lib/formats/base64.h
#pragma once #include <stdint.h> char* base64_decode(const char* input, int64_t size, int64_t* output_size); char* base64_encode(const char* input, int64_t size, int64_t* output_size); int base64_test(int argc, char** argv);
resetius/graphtoys
vulkan/buffer.h
#pragma once #include <render/buffer.h> #include "vk.h" struct BufferImpl { struct BufferBase base; VkBuffer buffer[10]; // buffer per swapchain image VkDeviceMemory memory[10]; // used for uniform buffers int n_buffers; VkDeviceSize size; }; struct Render; struct BufferManager* buf_mgr_vu...
resetius/graphtoys
lib/ref.c
<filename>lib/ref.c #include "ref.h" void ref(struct Ref* r) { atomic_fetch_add(&r->counter, 1); } void unref(struct Ref* r) { if (atomic_fetch_sub(&r->counter, 1) == 1) { r->free(r); } }
resetius/graphtoys
vulkan/stats.h
<reponame>resetius/graphtoys #pragma once struct VkStats; struct RenderImpl; struct VkStats* vk_stats_new(struct RenderImpl*); void vk_stats_free(struct VkStats* );
resetius/graphtoys
lib/config.h
#pragma once struct Config; struct Config* cfg_new(const char* file, int argc, char** argv); void cfg_free(struct Config*); struct Config* cfg_section(struct Config*, const char* section); long cfg_geti(struct Config*, const char* name); long cfg_geti_def(struct Config*, const char* name, long def); double cfg_getf_...
resetius/graphtoys
lib/config.c
#include <stdio.h> #include <stdlib.h> #include <ctype.h> #include <string.h> #include <limits.h> #include "config.h" static struct Config* cfg_key_node(struct Config* root, const char* name); struct Config { char* section; char* key; char* value; struct Config* next_key; struct Config* next_sect...
resetius/graphtoys
vulkan/vk.h
#pragma once #define VK_NO_PROTOTYPES #include <vulkan/vulkan.h> #define DECL_FUNC(name) \ extern PFN_##name name; #define L0_FUNC(name) DECL_FUNC(name) #define L1_FUNC(name) DECL_FUNC(name) #define L2_FUNC(name) DECL_FUNC(name) #include "symbols.h" #undef DECL_FUNC #undef L0_FUNC #undef L1_FUNC #undef L2_FUNC...
resetius/graphtoys
vulkan/pipeline.c
<reponame>resetius/graphtoys<filename>vulkan/pipeline.c #include <string.h> #include <stdlib.h> #include <stdio.h> #include <assert.h> #include <render/pipeline.h> #include <render/render.h> #include <lib/verify.h> #include "render_impl.h" #include "tools.h" #include "buffer.h" struct BufferDescriptor { int str...
resetius/graphtoys
models/particles2.c
<reponame>resetius/graphtoys<filename>models/particles2.c<gh_stars>0 #include <stdlib.h> #include <stdio.h> #include <render/render.h> #include <render/pipeline.h> #include <lib/linmath.h> #include <lib/config.h> #include <models/particles2.vert.h> #include <models/particles2.frag.h> #include <models/particles2.vert...
resetius/graphtoys
models/triangle.c
#include <stdlib.h> #include <stdio.h> #include <render/render.h> #include <render/pipeline.h> #include "triangle.h" #include <lib/linmath.h> #include <models/triangle.vert.h> #include <models/triangle.frag.h> #include <models/triangle.vert.spv.h> #include <models/triangle.frag.spv.h> typedef struct Vertex { ve...
resetius/graphtoys
opengl/buffer.c
#include <stdlib.h> #include <assert.h> #include <string.h> #include <stdio.h> #include <glad/gl.h> #include <render/buffer.h> #include <render/render.h> #include "buffer.h" struct BufferManagerImpl { struct BufferManagerBase base; }; static GLenum buffer_type(enum BufferType type) { GLenum ret = -1; s...
resetius/graphtoys
render/char.h
<filename>render/char.h<gh_stars>0 #pragma once struct Char { wchar_t ch; int w; int h; int left; int top; int advance; void* (*texture)(struct Char* ch); void (*free)(struct Char* ch); };
resetius/graphtoys
vulkan/commandbuffer.c
<reponame>resetius/graphtoys #include <stdio.h> #include <stdlib.h> #include "commandbuffer.h" #include "render_impl.h" void cb_init(struct CommandBuffer* d, struct RenderImpl* r) { VkCommandPoolCreateInfo cpInfo = { .sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, .queueFamilyIndex = r->graph...
resetius/graphtoys
opengl/program.h
<reponame>resetius/graphtoys<gh_stars>0 #pragma once #include <lib/linmath.h> struct Program { void (*free)(struct Program*); int (*link)(struct Program*); int (*use)(struct Program*); int (*validate)(struct Program*); // vertex shader int (*add_vs)(struct Program* p, const char* shader); ...
resetius/graphtoys
vulkan/char.c
#include <stddef.h> #include <render/char.h> #include <ft2build.h> #include FT_FREETYPE_H #include "render_impl.h" #include "tools.h" struct CharImpl { struct Char base; struct RenderImpl* r; // texture struct Texture tex; }; static void* char_texture_(struct Char* ch) { struct CharImpl* c = (s...
resetius/graphtoys
render/pipeline.h
<reponame>resetius/graphtoys<gh_stars>0 #pragma once #include <stdint.h> #include "render.h" #include "buffer.h" // TODO: remove enum GeometryType { GEOM_TRIANGLES = 0, GEOM_POINTS }; enum DataType { DATA_FLOAT = 0, DATA_INT }; enum CullType { CULL_FRONT = 1, CULL_BACK = 2, CULL_BOTH = ...
resetius/graphtoys
models/mandelbulb.h
<filename>models/mandelbulb.h #pragma once #include <render/render.h> #include <lib/object.h> struct Config; struct Object* CreateMandelbulb(struct Render*, struct Config*);
resetius/graphtoys
lib/formats/stl.h
<filename>lib/formats/stl.h<gh_stars>0 #pragma once #include <lib/linmath.h> struct StlVertex { vec3 col; vec3 norm; vec3 pos; }; struct StlVertex* stl_load(const char* fname, int* nvertices);
resetius/graphtoys
models/particles.h
#pragma once #include <lib/object.h> struct Render; struct Config; struct Object* CreateParticles(struct Render* r, struct Config* cfg);
resetius/graphtoys
vulkan/render.c
#include <assert.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> #include "vk.h" #define GLFW_INCLUDE_NONE #include <GLFW/glfw3.h> #include <render/render.h> #include <lib/config.h> #include "device.h" #include "renderpass.h" #include "swapchain.h" #include "render_impl.h" #include "...
resetius/graphtoys
vulkan/stats.c
<reponame>resetius/graphtoys<filename>vulkan/stats.c #include <stdio.h> #include <stdlib.h> #include "stats.h" #include "render_impl.h" struct VkStats { struct RenderImpl* r; int has_timestamps; float timestamp_period; }; struct VkStats* vk_stats_new(struct RenderImpl* r) { struct VkStats* v = calloc...
resetius/graphtoys
vulkan/frame.c
#include <stdlib.h> #include <stdio.h> #include <string.h> #include "frame.h" void frame_init(struct Frame* frame, struct RenderImpl* r) { memset(frame, 0, sizeof(*frame)); cb_init(&frame->cb, r); frame->cmd = cb_acquire(&frame->cb); VkFenceCreateInfo info = { .sType = VK_STRUCTURE_TYPE_FENCE_C...
resetius/graphtoys
models/stl.h
#pragma once #include <render/render.h> #include <lib/object.h> #include <lib/config.h> struct Object* CreateStl(struct Render* r, struct Config* cfg);
resetius/graphtoys
vulkan/device.h
#pragma once #include "vk.h" struct PhysicalDevice { VkPhysicalDevice dev; VkPhysicalDeviceFeatures features; VkPhysicalDeviceMemoryProperties memory_properties; VkPhysicalDeviceProperties properties; }; struct Device { VkDevice dev; VkExtensionProperties* extensions; uint32_t n_extension...
resetius/graphtoys
models/particles2.h
<reponame>resetius/graphtoys #pragma once #include <lib/object.h> struct Render; struct Config; struct Object* CreateParticles2(struct Render* r, struct Config* config);
resetius/graphtoys
render/render.h
<filename>render/render.h #pragma once #include <stddef.h> struct Texture; struct Char; struct PipelineBuilder; struct BufferManager; struct Config; struct RenderConfig { const char* api; // 0 - off // 1 - on // 2 - adaptive int vsync; int show_fps; int triple_buffer; int fullscreen; ...
resetius/graphtoys
models/mandelbrot.c
<filename>models/mandelbrot.c #include <stdlib.h> #include <stdio.h> #include <render/pipeline.h> #include "mandelbrot.h" #include <models/mandelbrot.vert.h> #include <models/mandelbrot.frag.h> #include <models/mandelbrot.vert.spv.h> #include <models/mandelbrot.frag.spv.h> #include <lib/object.h> #include <lib/linma...
resetius/graphtoys
vulkan/rendertarget.c
#include <stdio.h> #include <stdlib.h> #include "rendertarget.h" #include "render_impl.h" #include "tools.h" void rt_init(struct RenderTarget* rt, struct RenderImpl* r) { int i; rt->n_imageviews = r->sc.n_images; rt->imageviews = malloc(rt->n_imageviews*sizeof(VkImageView)); for (i = 0; i < rt->n_ima...
resetius/graphtoys
lib/formats/gltf.h
#pragma once #include <lib/linmath.h> #include <stdint.h> struct GltfAccessor { char name[256]; int64_t offset; int view; int component_type; int count; int components; vec4 max; vec4 min; }; struct GltfBuffer { char* data; int64_t size; int buffer; }; struct GltfView { ...
resetius/graphtoys
test/base64.c
<reponame>resetius/graphtoys<filename>test/base64.c #include <stdarg.h> #include <stddef.h> #include <setjmp.h> #include <cmocka.h> #include <string.h> #include <stdlib.h> #include <stdio.h> #include <lib/formats/base64.h> static void test_dec(const char* str, const char* dst) { int64_t size; char* out = base6...
resetius/graphtoys
vulkan/loader.c
#define VK_NO_PROTOTYPES #include <vulkan/vulkan.h> #define GLFW_INCLUDE_NONE #include <GLFW/glfw3.h> #include <assert.h> #define DECL_FUNC(name) \ PFN_##name name; \ PFN_##name ktx_##name; #define L0_FUNC(name) DECL_FUNC(name) #define L1_FUNC(name) DECL_F...
resetius/graphtoys
lib/object.c
#include <stdlib.h> #include "object.h" void ovec_free(struct ObjectVec* v) { int i; for (i = 0; i < v->size; i++) { v->objs[i]->free(v->objs[i]); } free(v->objs); } void ovec_add(struct ObjectVec* v, struct Object* o) { if (v->cap <= v->size) { v->cap = (1+v->cap)*2; v->ob...
resetius/graphtoys
models/mandelbulb.c
#include <stdlib.h> #include <stdio.h> #include "mandelbulb.h" #include <models/mandelbulb.vert.h> #include <models/mandelbulb.frag.h> #include <models/mandelbulb.vert.spv.h> #include <models/mandelbulb.frag.spv.h> #include <lib/object.h> #include <lib/linmath.h> #include <render/pipeline.h> struct UniformBlock { ...
resetius/graphtoys
render/render.c
<filename>render/render.c<gh_stars>0 #include "render.h" struct Texture* rend_tex_new(struct Render* r, void* data, enum TexType tex_type) { return r->tex_new(r, data, tex_type); } struct Char* rend_char_new(struct Render* r, wchar_t ch, void* face) { return r->char_new(r, ch, face); } void rend_free(struct ...
resetius/graphtoys
opengl/pipeline.c
<reponame>resetius/graphtoys #include <stdlib.h> #include <stdio.h> #include <assert.h> #include <render/pipeline.h> #include <opengl/program.h> #include <opengl/buffer.h> #include <lib/verify.h> struct UniformBlock { struct BufferImpl base; int id; const char* name; GLuint binding; GLuint index...
resetius/graphtoys
lib/formats/gltf.c
#include "gltf.h" #include "base64.h" #include <ktx.h> #include <stdio.h> #include <stdlib.h> #include <stdint.h> #include <contrib/json/json.h> #include <lib/verify.h> #define BACK(vec, cap, count) \ count>=cap ? ( cap=(1+cap)*2, vec = realloc(vec, cap*sizeof(vec[0])), memset(&vec[count], 0, sizeof(vec[count]))...
resetius/graphtoys
tools/gltfprint.c
#include <stddef.h> #include <stdio.h> #include <string.h> #include <stdint.h> #include <stdlib.h> #include <lib/formats/gltf.h> int main(int argc, char** argv) { struct Gltf gltf; if (argc < 2) { printf("usage: %s filename\n", argv[0]); return -1; } gltf_ctor(&gltf, argv[1]); f...
resetius/graphtoys
render/buffer.h
<gh_stars>0 #pragma once #include <stdint.h> enum BufferType { BUFFER_ARRAY, // vao BUFFER_SHADER_STORAGE, BUFFER_UNIFORM, BUFFER_INDEX }; enum BufferMemoryType { MEMORY_STATIC, MEMORY_DYNAMIC, MEMORY_DYNAMIC_COPY }; // Создаем все виды буферов (vertex, storage, uniform) ... // Делаем пр...
resetius/graphtoys
vulkan/frame.h
<reponame>resetius/graphtoys #pragma once #include "vk.h" #include "commandbuffer.h" struct RenderImpl; struct Frame { struct CommandBuffer cb; VkCommandBuffer cmd; VkFence fence; VkSemaphore acquire_image; VkSemaphore render_finished; }; void frame_init(struct Frame* frame, struct RenderImpl* r...
resetius/graphtoys
lib/ref.h
<filename>lib/ref.h<gh_stars>0 #pragma once #include <stdatomic.h> struct Ref { atomic_int counter; void (*free)(struct Ref* r); }; void ref(struct Ref*); void unref(struct Ref*);
resetius/graphtoys
render/buffer.c
<gh_stars>0 #include <stdio.h> #include <stdlib.h> #include <string.h> #include <assert.h> #include "buffer.h" #include "render.h" static struct BufferBase* buffer_acquire_(struct BufferManagerBase* b, int size) { struct BufferBase* buf = NULL; if (b->n_buffers >= b->cap) { int i; for (i = b->...
resetius/graphtoys
vulkan/renderpass.h
#pragma once #include "vk.h" struct RenderPass { VkRenderPass rp; VkDevice dev; }; void rp_init(struct RenderPass* r, VkDevice logDev, VkFormat swapChainImageFormat, VkFormat depthFormat); void rp_destroy(struct RenderPass* r); void rp_begin( struct RenderPass* r, VkClearValue* values, int n_values, VkC...
resetius/graphtoys
font/font.h
<filename>font/font.h #pragma once #include <stdint.h> #include <render/render.h> struct Font; struct BufferPair; struct Label { struct Font* f; uint32_t* text; struct BufferPair* buf; int len; int cap; int x; int y; int w; int h; int id; int dirty; }; struct Font* fo...
resetius/graphtoys
vulkan/swapchain.c
#include <stdio.h> #include <stdlib.h> #include "swapchain.h" #include "render_impl.h" #include "tools.h" // TODO static uint32_t max(uint32_t a, uint32_t b) { return a>b?a:b; } static uint32_t min(uint32_t a, uint32_t b) { return a<b?a:b; } static VkSurfaceFormatKHR choose_format(VkSurfaceFormatKHR* format...
resetius/graphtoys
models/stl.c
<reponame>resetius/graphtoys<filename>models/stl.c #include <math.h> #include <stdio.h> #include <stdlib.h> #include <lib/formats/stl.h> #include <lib/object.h> #include "stl.h" #include <render/pipeline.h> #include <lib/linmath.h> #include <models/stl.frag.h> #include <models/stl.vert.h> #include <models/stl.frag.s...
resetius/graphtoys
font/font.c
<filename>font/font.c #include <stdlib.h> #include <stdio.h> #include <stdarg.h> #include <ctype.h> #include <ft2build.h> #include FT_FREETYPE_H #include <render/pipeline.h> #include <render/char.h> #include <render/render.h> #include <font/font.vert.h> #include <font/font.frag.h> #include <font/font.vert.spv.h> #in...
resetius/graphtoys
tools/cfgprint.c
#include <stdio.h> #include <lib/config.h> int main(int argc, char** argv) { struct Config* cfg; if (argc < 2) { printf("Usage: %s config.ini\n", argv[0]); return -1; } cfg = cfg_new(argv[1], argc, argv); cfg_print(cfg); cfg_free(cfg); return 0; }
resetius/graphtoys
lib/camera.h
#pragma once #include <lib/linmath.h> #include <lib/event.h> // TODO: orthographic camera struct Camera { vec3 eye; vec3 center; vec3 up; float fov; float aspect; float znear; float zfar; }; void cam_init(struct Camera* cam); void cam_update(mat4x4 v, mat4x4 p, struct Camera* cam); void...
resetius/graphtoys
opengl/buffer.h
#pragma once #include <render/buffer.h> #include "glad/gl.h" struct BufferImpl { struct BufferBase base; GLuint buffer; GLenum type; GLenum mtype; int size; }; struct Render; struct BufferManager* buf_mgr_opengl_new(struct Render* r); // TODO: BufferManager free
resetius/graphtoys
vulkan/symbols.h
#ifndef L0_FUNC #define L0_FUNC(name) #endif L0_FUNC(vkCreateInstance); L0_FUNC(vkEnumerateInstanceExtensionProperties); #undef L0_FUNC #ifndef L1_FUNC #define L1_FUNC(name) #endif L1_FUNC(vkEnumeratePhysicalDevices); L1_FUNC(vkGetPhysicalDeviceProperties); L1_FUNC(vkGetPhysicalDeviceFormatProperties); L1_FUNC(vkG...