repo_name stringlengths 5 122 | path stringlengths 3 232 | text stringlengths 6 1.05M |
|---|---|---|
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UCanvas.h | <reponame>mrkriv/UnrealDotNet<gh_stars>10-100
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageCanvas.h"
#include "Runtime/Engine/Classes/Engine/Canv... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UTextRenderComponent.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageTextRenderComponent.h"
#include "Runtime/Engine/Classes/Components/TextRenderComponent.h"
// Source... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UVisualLoggerExtension.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageVisualLoggerExtension.h"
#include "Runtime/AIModule/Classes/VisualLoggerExtension.h"
// Source file... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UWorldProxy.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Runtime/Engine/Classes/Engine/World.h"
// Source file C:\Program Files\Epic Games\UE_4.22\Engine\Source\Runtime\Engine\Cl... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UBoxComponent.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageBoxComponent.h"
#include "Runtime/Engine/Classes/Components/BoxComponent.h"
// Source file C:\Progr... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetEditor/Public/UnrealDotNetEditor.h | #pragma once
#include "Engine.h"
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
#include "IPlacementModeModule.h"
class FUICommandList;
class FToolBarBuilder;
class FMenuBuilder;
class FExtender;
class FUnrealDotNetEditorModule : public IModuleInterface
{
TSharedPtr<FUICommandList> PluginCommands;
TAr... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/DotnetTypeName.h | <gh_stars>10-100
#pragma once
#include "JsonUtilities.h"
#include "DotnetTypeName.generated.h"
USTRUCT(BlueprintType)
struct FDotnetPropertyValue
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
FString Name;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
FString Value;
};
USTRUCT(Blueprint... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/CoreShell.h | <filename>Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/CoreShell.h
#pragma once
#include "Windows/MinimalWindowsApi.h"
#include "TimerManager.h"
#include "DotnetMetadata.h"
#include "DotnetTypeName.h"
#include "CoreShell.generated.h"
DECLARE_LOG_CATEGORY_EXTERN(DotNetShell, Log, All);
DECLARE_LOG_CATEGORY_... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UDecalComponent.h | <filename>Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UDecalComponent.h<gh_stars>10-100
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generat... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/ManualImplement/AActor.h | #pragma once
#include "CoreMinimal.h"
#include "CoreShell.h"
#include "DotnetMetadata.h"
#include "Runtime/Engine/Classes/GameFramework/Actor.h"
extern "C"
{
DOTNET_EXPORT ObjectPointerDescription E_AActor_CreateDefaultSubobject(AActor* Self, char* ClassName, char* ComponentName);
DOTNET_EXPORT ObjectPointerDescrip... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/ASpectatorPawn.h | <reponame>mrkriv/UnrealDotNet<filename>Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/ASpectatorPawn.h<gh_stars>10-100
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEven... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UExponentialHeightFogComponent.h | <reponame>mrkriv/UnrealDotNet
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageExponentialHeightFogComponent.h"
#include "Runtime/Engine/Classes/Comp... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/AController.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Runtime/Engine/Classes/GameFramework/Controller.h"
// Source file C:\Program Files\Epic Games\UE_4.22\Engine\Source\Runti... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UForceFeedbackAttenuation.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageForceFeedbackAttenuation.h"
#include "Runtime/Engine/Classes/GameFramework/ForceFeedbackAttenuation.... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/AGameStateBase.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageGameStateBase.h"
#include "Runtime/Engine/Classes/GameFramework/GameStateBase.h"
// Source file C:\... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UAISubsystem.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageAISubsystem.h"
#include "Runtime/AIModule/Classes/AISubsystem.h"
// Source file C:\Program Files\Ep... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/ManualImplement/InputComponent.h | #pragma once
#include "CoreMinimal.h"
#include "CoreShell.h"
#include "DotnetMetadata.h"
#include "Runtime/Engine/Classes/Components/InputComponent.h"
extern "C"
{
DOTNET_EXPORT void E_UInputComponent_BindAction(UInputComponent* Self, unsigned int EventId, char* ActionName, const EInputEvent KeyEvent)
{
auto acti... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UBrainComponent.h | <gh_stars>10-100
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageBrainComponent.h"
#include "Runtime/AIModule/Classes/BrainComponent.h"
// Source f... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UNavLocalGridManager.h | <reponame>mrkriv/UnrealDotNet
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageNavLocalGridManager.h"
#include "Runtime/AIModule/Classes/Navigation/N... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UObjectBaseUtility.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Runtime/CoreUObject/Public/UObject/UObjectBaseUtility.h"
// Source file C:\Program Files\Epic Games\UE_4.22\Engine\Source... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UEngineBaseTypes.h | <reponame>mrkriv/UnrealDotNet
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Runtime/Engine/Classes/Engine/EngineBaseTypes.h"
// Source file C:\Program Files\Epic Games... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UMovementComponent.h | <filename>Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UMovementComponent.h<gh_stars>10-100
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Runt... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/AGameModeBase.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageGameModeBase.h"
#include "Runtime/Engine/Classes/GameFramework/GameModeBase.h"
// Source file C:\Pr... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UProjectileMovementComponent.h | <filename>Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UProjectileMovementComponent.h
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/M... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/USceneCaptureComponentCube.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageSceneCaptureComponentCube.h"
#include "Runtime/Engine/Classes/Components/SceneCaptureComponentCube.h... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UInputSettings.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageInputSettings.h"
#include "Runtime/Engine/Classes/GameFramework/InputSettings.h"
// Source file C:\... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UCameraComponent.h | <reponame>mrkriv/UnrealDotNet
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageCameraComponent.h"
#include "Runtime/Engine/Classes/Camera/CameraCompo... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/USceneComponent.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageSceneComponent.h"
#include "Runtime/Engine/Classes/Components/SceneComponent.h"
// Source file C:\P... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/ManualImplement/ActorFactoryManageActor.h | <filename>Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/ManualImplement/ActorFactoryManageActor.h
#pragma once
#include "CoreMinimal.h"
#include "DotnetMetadata.h"
#include "ActorFactories/ActorFactory.h"
#include "ActorFactories/ActorFactoryBlueprint.h"
#include "ActorFactoryManageActor.generated.h"
UCLASS(... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetEditor/Public/UDNCommands.h | #pragma once
#include "CoreMinimal.h"
#include "Framework/Commands/Commands.h"
#include "UDNStyle.h"
class FUDNCommands : public TCommands<FUDNCommands>
{
public:
FUDNCommands()
: TCommands<FUDNCommands>(TEXT("UnrealDotNet"), NSLOCTEXT("Contexts", "UnrealDotNet", "wtf?"), NAME_None, FUDNStyle::GetStyleSetName())
... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UNavMovementComponent.h | <reponame>mrkriv/UnrealDotNet<filename>Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UNavMovementComponent.h
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UBrushComponent.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Runtime/Engine/Classes/Components/BrushComponent.h"
// Source file C:\Program Files\Epic Games\UE_4.22\Engine\Source\Runt... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UGameUserSettings.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageGameUserSettings.h"
#include "Runtime/Engine/Classes/GameFramework/GameUserSettings.h"
// Source fi... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetEditor/Private/UnrealDotNetEditorPCH.h | #pragma once
#include "CoreMinimal.h"
DECLARE_LOG_CATEGORY_EXTERN(DotNetEditor, Log, All); |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UGameViewportClient.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageGameViewportClient.h"
#include "Runtime/Engine/Classes/Engine/GameViewportClient.h"
// Source file ... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UPawnActionsComponent.h | <reponame>mrkriv/UnrealDotNet<filename>Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UPawnActionsComponent.h
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/ACharacter.h | <reponame>mrkriv/UnrealDotNet
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageCharacter.h"
#include "Runtime/Engine/Classes/GameFramework/Character.... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UTouchInterface.h | <filename>Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UTouchInterface.h
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageT... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetEditor/Public/DotnetTypeNameCustomization.h | #pragma once
#include "UnrealDotNetRuntime/Public/CoreShell.h"
#include "IPropertyTypeCustomization.h"
#include "JsonUtilities.h"
class UNREALDOTNETEDITOR_API FDotnetTypeNameCustomization : public IPropertyTypeCustomization
{
TSharedPtr<IPropertyHandle> FullNamePropertyHandle;
class IDetailLayoutBuilder* MainLayout... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/ADefaultPawn.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageDefaultPawn.h"
#include "Runtime/Engine/Classes/GameFramework/DefaultPawn.h"
// Source file C:\Prog... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UPoseableMeshComponent.h | <filename>Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UPoseableMeshComponent.h<gh_stars>10-100
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UObject.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Runtime/CoreUObject/Public/UObject/Object.h"
// Source file C:\Program Files\Epic Games\UE_4.22\Engine\Source\Runtime\Cor... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/ULightmassPortalComponent.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Runtime/Engine/Classes/Components/LightmassPortalComponent.h"
// Source file C:\Program Files\Epic Games\UE_4.22\Engine\S... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UCharacterMovementComponent.h | <gh_stars>10-100
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageCharacterMovementComponent.h"
#include "Runtime/Engine/Classes/GameFramework/Charac... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/Index.h | <filename>Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/Index.h<gh_stars>10-100
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "Structures.h"
#include "AActor.h"
#include "AAIController.h"
#include "ACameraActor.h"... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UPlanarReflectionComponent.h | <reponame>mrkriv/UnrealDotNet
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Runtime/Engine/Classes/Components/PlanarReflectionComponent.h"
// Source file C:\Program Fi... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/AWorldSettings.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageWorldSettings.h"
#include "Runtime/Engine/Classes/GameFramework/WorldSettings.h"
// Source file C:\... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/ULocalPlayer.h | <gh_stars>10-100
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageLocalPlayer.h"
#include "Runtime/Engine/Classes/Engine/LocalPlayer.h"
// Source fi... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UCameraModifier_CameraShake.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageCameraModifier_CameraShake.h"
#include "Runtime/Engine/Classes/Camera/CameraModifier_CameraShake.h"
... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UEngine.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Runtime/Engine/Classes/Engine/Engine.h"
// Source file C:\Program Files\Epic Games\UE_4.22\Engine\Source\Runtime\Engine\C... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/USkyLightComponent.h | <reponame>mrkriv/UnrealDotNet
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageSkyLightComponent.h"
#include "Runtime/Engine/Classes/Components/SkyLi... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Manage/ManagePoseableMeshComponent.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreShell.h"
#include "ManageObject.h"
#include "TypeConvertor.h"
#include "Runtime/Engine/Classes/Components/PoseableMeshComponent.h"
#include "ManagePoseableMeshComponent.gene... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/USpringArmComponent.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageSpringArmComponent.h"
#include "Runtime/Engine/Classes/GameFramework/SpringArmComponent.h"
// Sourc... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UPlaneReflectionCaptureComponent.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Runtime/Engine/Classes/Components/PlaneReflectionCaptureComponent.h"
// Source file C:\Program Files\Epic Games\UE_4.22\E... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UAudioComponent.h | <reponame>mrkriv/UnrealDotNet<gh_stars>10-100
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageAudioComponent.h"
#include "Runtime/Engine/Classes/Com... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/USphereComponent.h | <filename>Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/USphereComponent.h
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/Manage... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/ExportUtilites.h | <gh_stars>10-100
#pragma once
#ifndef DOTNET_EXPORT
# if defined(WIN32)
# define DOTNET_EXPORT __declspec(dllexport)
# elif defined(__GNUC__)
# define DOTNET_EXPORT __attribute__ ((visibility ("default")))
# endif
#endif
typedef struct ObjectPointerDescription
{
INT_PTR Pointer;
INT_PTR TypeName;
int32 TypeName... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/AAIController.h | <filename>Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/AAIController.h
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageAIC... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Manage/ManageCheatManager.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreShell.h"
#include "ManageObject.h"
#include "TypeConvertor.h"
#include "Runtime/Engine/Classes/GameFramework/CheatManager.h"
#include "ManageCheatManager.generated.h"
// So... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UEngineMessage.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Runtime/Engine/Classes/GameFramework/EngineMessage.h"
// Source file C:\Program Files\Epic Games\UE_4.22\Engine\Source\Ru... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UAIDataProvider.h | <gh_stars>10-100
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageAIDataProvider.h"
#include "Runtime/AIModule/Classes/DataProviders/AIDataProvider.h... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/ULocalMessage.h | <gh_stars>10-100
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Runtime/Engine/Classes/GameFramework/LocalMessage.h"
// Source file C:\Program Files\Epic Games\UE_4.22\... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UAIDataProvider_QueryParams.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageAIDataProvider_QueryParams.h"
#include "Runtime/AIModule/Classes/DataProviders/AIDataProvider_QueryP... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UPawnAction_Sequence.h | <filename>Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UPawnAction_Sequence.h<gh_stars>10-100
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Ge... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/USkeletalMeshComponent.h | <filename>Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/USkeletalMeshComponent.h
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/USphereReflectionCaptureComponent.h | <filename>Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/USphereReflectionCaptureComponent.h
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Runti... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UPlayer.h | <gh_stars>10-100
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManagePlayer.h"
#include "Runtime/Engine/Classes/Engine/Player.h"
// Source file C:\Prog... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UFloatingPawnMovement.h | <reponame>mrkriv/UnrealDotNet
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageFloatingPawnMovement.h"
#include "Runtime/Engine/Classes/GameFramework... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/USkinnedMeshComponent.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Runtime/Engine/Classes/Components/SkinnedMeshComponent.h"
// Source file C:\Program Files\Epic Games\UE_4.22\Engine\Sourc... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UWorld.h | <reponame>mrkriv/UnrealDotNet
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Runtime/Engine/Classes/Engine/World.h"
// Source file C:\Program Files\Epic Games\UE_4.22\E... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/APawn.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManagePawn.h"
#include "Runtime/Engine/Classes/GameFramework/Pawn.h"
// Source file C:\Program Files\Epic... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UMeshComponent.h | <filename>Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UMeshComponent.h
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Runtime/Engine/Classes/C... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Manage/ManageCanvas.h | <reponame>mrkriv/UnrealDotNet<filename>Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Manage/ManageCanvas.h
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreShell.h"
#include "ManageObject.h"
#include "Typ... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UReflectionCaptureComponent.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Runtime/Engine/Classes/Components/ReflectionCaptureComponent.h"
// Source file C:\Program Files\Epic Games\UE_4.22\Engine... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Manage/ManageGameViewportClient.h | <reponame>mrkriv/UnrealDotNet<gh_stars>10-100
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreShell.h"
#include "ManageObject.h"
#include "TypeConvertor.h"
#include "Runtime/Engine/Classes/Engine/GameViewportClient.h"
#in... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UCameraModifier.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageCameraModifier.h"
#include "Runtime/Engine/Classes/Camera/CameraModifier.h"
// Source file C:\Progr... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UCameraAnimInst.h | <reponame>mrkriv/UnrealDotNet
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageCameraAnimInst.h"
#include "Runtime/Engine/Classes/Camera/CameraAnimIn... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UShapeComponent.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Runtime/Engine/Classes/Components/ShapeComponent.h"
// Source file C:\Program Files\Epic Games\UE_4.22\Engine\Source\Runt... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/ULightComponent.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Runtime/Engine/Classes/Components/LightComponent.h"
// Source file C:\Program Files\Epic Games\UE_4.22\Engine\Source\Runt... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UCheatManager.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageCheatManager.h"
#include "Runtime/Engine/Classes/GameFramework/CheatManager.h"
// Source file C:\Pr... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UInputComponent.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageInputComponent.h"
#include "Runtime/Engine/Classes/Components/InputComponent.h"
// Source file C:\P... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/USpectatorPawnMovement.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageSpectatorPawnMovement.h"
#include "Runtime/Engine/Classes/GameFramework/SpectatorPawnMovement.h"
//... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UCameraShake.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageCameraShake.h"
#include "Runtime/Engine/Classes/Camera/CameraShake.h"
// Source file C:\Program Fil... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/Structures.h | <reponame>mrkriv/UnrealDotNet<gh_stars>10-100
#pragma once
// This file was created automatically, do not modify the contents of this file.
#include "CoreMinimal.h"
#include "Runtime/Engine/Classes/GameFramework/ForceFeedbackEffect.h"
#include "Runtime/Engine/Classes/Components/SkinnedMeshComponent.h"
#include "Runti... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UDirectionalLightComponent.h | <reponame>mrkriv/UnrealDotNet
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageDirectionalLightComponent.h"
#include "Runtime/Engine/Classes/Componen... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/AGameSession.h | <gh_stars>10-100
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageGameSession.h"
#include "Runtime/Engine/Classes/GameFramework/GameSession.h"
// So... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UPointLightComponent.h | <filename>Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UPointLightComponent.h
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/Ma... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UPawnMovementComponent.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Runtime/Engine/Classes/GameFramework/PawnMovementComponent.h"
// Source file C:\Program Files\Epic Games\UE_4.22\Engine\S... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/AGameMode.h | <gh_stars>10-100
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageGameMode.h"
#include "Runtime/Engine/Classes/GameFramework/GameMode.h"
// Source f... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/ACameraActor.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageCameraActor.h"
#include "Runtime/Engine/Classes/Camera/CameraActor.h"
// Source file C:\Program Fil... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/ALight.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageLight.h"
#include "Runtime/Engine/Classes/Engine/Light.h"
// Source file C:\Program Files\Epic Game... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/AGameNetworkManager.h | <filename>Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/AGameNetworkManager.h
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/Man... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UPawnAction.h | <filename>Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UPawnAction.h
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Runtime/AIModule/Classes/Ac... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/ULightComponentBase.h | <reponame>mrkriv/UnrealDotNet
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Runtime/Engine/Classes/Components/LightComponentBase.h"
// Source file C:\Program Files\Epi... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/AHUD.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageHUD.h"
#include "Runtime/Engine/Classes/GameFramework/HUD.h"
// Source file C:\Program Files\Epic G... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/APlayerCameraManager.h | <reponame>mrkriv/UnrealDotNet<gh_stars>10-100
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManagePlayerCameraManager.h"
#include "Runtime/Engine/Classe... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UPrimitiveComponent.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Runtime/Engine/Classes/Components/PrimitiveComponent.h"
// Source file C:\Program Files\Epic Games\UE_4.22\Engine\Source\... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UVectorFieldComponent.h | <filename>Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UVectorFieldComponent.h
#pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Runtime/Engine/Cl... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/URotatingMovementComponent.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageRotatingMovementComponent.h"
#include "Runtime/Engine/Classes/GameFramework/RotatingMovementComponen... |
mrkriv/UnrealDotNet | Plugins/UnrealDotNet/Source/UnrealDotNetRuntime/Public/Generate/Export/UInterpToMovementComponent.h | #pragma once
// This file was created automatically, do not modify the contents of this file.
PRAGMA_DISABLE_DEPRECATION_WARNINGS
#include "CoreMinimal.h"
#include "ManageEventSender.h"
#include "Generate/Manage/ManageInterpToMovementComponent.h"
#include "Runtime/Engine/Classes/Components/InterpToMovementComponent.h... |
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