task_url stringlengths 30 116 | task_name stringlengths 2 86 | task_description stringlengths 0 14.4k | language_url stringlengths 2 53 | language_name stringlengths 1 52 | code stringlengths 0 61.9k |
|---|---|---|---|---|---|
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, o... | #Sidef | Sidef | class Format(text, width) {
method align(j) {
text.map { |row|
row.range.map { |i|
'%-*s ' % (width[i],
'%*s' % (row[i].len + (width[i]-row[i].len * j/2), row[i]));
}.join("");
}.join("\n") + "\n";
}
}
func Formatter(text) {
var tex... |
http://rosettacode.org/wiki/Anagrams | Anagrams | When two or more words are composed of the same characters, but in a different order, they are called anagrams.
Task[edit]
Using the word list at http://wiki.puzzlers.org/pub/wordlists/unixdict.txt,
find the sets of words that share the same characters that contain the most words in them.
Related tasks
Word plays
... | #Visual_Basic_.NET | Visual Basic .NET | Imports System.IO
Imports System.Collections.ObjectModel
Module Module1
Dim sWords As New Dictionary(Of String, Collection(Of String))
Sub Main()
Dim oStream As StreamReader = Nothing
Dim sLines() As String = Nothing
Dim sSorted As String = Nothing
Dim iHighCount As Integer = 0
Dim iMaxK... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #Hoon | Hoon |
|= [m=@ud n=@ud]
?: =(m 0)
+(n)
?: =(n 0)
$(n 1, m (dec m))
$(m (dec m), n $(n (dec n)))
|
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, o... | #Smalltalk | Smalltalk | text :=
'Given$a$text$file$of$many$lines,$where$fields$within$a$line$
are$delineated$by$a$single$''dollar''$character,$write$a$program
that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$
column$are$separated$by$at$least$one$space.
Further,$allow$for$each$word$in$a$column$to$be$either$left$
justified,$rig... |
http://rosettacode.org/wiki/Anagrams | Anagrams | When two or more words are composed of the same characters, but in a different order, they are called anagrams.
Task[edit]
Using the word list at http://wiki.puzzlers.org/pub/wordlists/unixdict.txt,
find the sets of words that share the same characters that contain the most words in them.
Related tasks
Word plays
... | #Vlang | Vlang | import os
fn main(){
words := os.read_lines('unixdict.txt')?
mut m := map[string][]string{}
mut ma := 0
for word in words {
mut letters := word.split('')
letters.sort()
sorted_word := letters.join('')
if sorted_word in m {
m[sorted_word] << word
} ... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #Icon_and_Unicon | Icon and Unicon | procedure acker(i, j)
static memory
initial {
memory := table()
every memory[0 to 100] := table()
}
if i = 0 then return j + 1
if j = 0 then /memory[i][j] := acker(i - 1, 1)
else /memory[i][j] := acker(i - 1, acker(i, j - 1))
return memory[i][j]
end
procedure main()
ev... |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, o... | #Snobol | Snobol | * Since we don't know how much text we'll be reading in,
* we store the words and field widths in tables
Words = TABLE()
Widths = TABLE()
* Match text from start of string to the first dollar sign
WordPat = POS(0) BREAK('$') . Word LE... |
http://rosettacode.org/wiki/Anagrams | Anagrams | When two or more words are composed of the same characters, but in a different order, they are called anagrams.
Task[edit]
Using the word list at http://wiki.puzzlers.org/pub/wordlists/unixdict.txt,
find the sets of words that share the same characters that contain the most words in them.
Related tasks
Word plays
... | #Wren | Wren | import "io" for File
import "/sort" for Sort
var words = File.read("unixdict.txt").split("\n").map { |w| w.trim() }
var wordMap = {}
for (word in words) {
var letters = word.toList
Sort.insertion(letters)
var sortedWord = letters.join()
if (wordMap.containsKey(sortedWord)) {
wordMap[sortedWord... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #Idris | Idris | A : Nat -> Nat -> Nat
A Z n = S n
A (S m) Z = A m (S Z)
A (S m) (S n) = A m (A (S m) n) |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, o... | #Standard_ML | Standard ML | fun curry f x y = f (x, y)
fun uncurry f (x, y) = f x y
fun maxWidths ([], widths) = widths
| maxWidths (strings, []) = map size strings
| maxWidths (s :: ss, w :: ws) = Int.max (size s, w) :: maxWidths (ss, ws)
val alignL = uncurry (StringCvt.padRight #" ")
and alignR = uncurry (StringCvt.padLeft #" ")
fun a... |
http://rosettacode.org/wiki/Anagrams | Anagrams | When two or more words are composed of the same characters, but in a different order, they are called anagrams.
Task[edit]
Using the word list at http://wiki.puzzlers.org/pub/wordlists/unixdict.txt,
find the sets of words that share the same characters that contain the most words in them.
Related tasks
Word plays
... | #Yabasic | Yabasic | filename$ = "unixdict.txt"
maxw = 0 : c = 0 : dimens(c)
i = 0
dim p(100)
if (not open(1,filename$)) error "Could not open '"+filename$+"' for reading"
print "Be patient, please ...\n"
while(not eof(1))
line input #1 a$
c = c + 1
p$(c) = a$
po$(c) = sort$(lower$(a$))
count = 0
head = 0
insert(1)
i... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #Ioke | Ioke | ackermann = method(m,n,
cond(
m zero?, n succ,
n zero?, ackermann(m pred, 1),
ackermann(m pred, ackermann(m, n pred)))
) |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, o... | #Swift | Swift | import Foundation
extension String {
func dropLastIf(_ char: Character) -> String {
if last == char {
return String(dropLast())
} else {
return self
}
}
}
enum Align {
case left, center, right
}
func getLines(input: String) -> [String] {
input
.components(separatedBy: "\n")
... |
http://rosettacode.org/wiki/Anagrams | Anagrams | When two or more words are composed of the same characters, but in a different order, they are called anagrams.
Task[edit]
Using the word list at http://wiki.puzzlers.org/pub/wordlists/unixdict.txt,
find the sets of words that share the same characters that contain the most words in them.
Related tasks
Word plays
... | #zkl | zkl | File("unixdict.txt").read(*) // dictionary file to blob, copied from web
// blob to dictionary: key is word "fuzzed", values are anagram words
.pump(Void,T(fcn(w,d){
key:=w.split("").sort().concat(); // fuzz word to key
d.appendV(key,w); // add or append w
},d:=Dictionary(0d60_000)));
d.filte... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #J | J | ack=: c1`c1`c2`c3 @. (#.@,&*) M.
c1=: >:@] NB. if 0=x, 1+y
c2=: <:@[ ack 1: NB. if 0=y, (x-1) ack 1
c3=: <:@[ ack [ ack <:@] NB. else, (x-1) ack x ack y-1 |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, o... | #Tcl | Tcl | package require Tcl 8.5
set text {Given$a$text$file$of$many$lines,$where$fields$within$a$line$
are$delineated$by$a$single$'dollar'$character,$write$a$program
that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$
column$are$separated$by$at$least$one$space.
Further,$allow$for$each$word$in$a$column$to$be$eit... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #Java | Java | import java.math.BigInteger;
public static BigInteger ack(BigInteger m, BigInteger n) {
return m.equals(BigInteger.ZERO)
? n.add(BigInteger.ONE)
: ack(m.subtract(BigInteger.ONE),
n.equals(BigInteger.ZERO) ? BigInteger.ONE : ack(m, n.subtract(BigInteger.ONE)));
} |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, o... | #Transd | Transd | #lang transd
MainModule : {
txt:
"Given$a$text$file$of$many$lines,$where$fields$within$a$line$
are$delineated$by$a$single$'dollar'$character,$write$a$program
that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$
column$are$separated$by$at$least$one$space.
Further,$allow$for$each$word$in$a$column$to$be$e... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #JavaScript | JavaScript | function ack(m, n) {
return m === 0 ? n + 1 : ack(m - 1, n === 0 ? 1 : ack(m, n - 1));
} |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, o... | #TSE_SAL | TSE SAL |
INTEGER PROC FNBlockChangeColumnAlignLeftB( INTEGER columnTotalI, INTEGER spaceTotalI, INTEGER buffer1I )
INTEGER B = FALSE
INTEGER downB = TRUE
INTEGER minI = 1
INTEGER I = 0
INTEGER J = 0
INTEGER K = 0
INTEGER L = 0
INTEGER buffer2I = 0
STRING s[255] = ""
INTEGER wordRightB = FALSE
STRING s1[255] = Query... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #Joy | Joy | DEFINE ack == [ [ [pop null] popd succ ]
[ [null] pop pred 1 ack ]
[ [dup pred swap] dip pred ack ack ] ]
cond. |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, o... | #TUSCRIPT | TUSCRIPT |
$$ MODE TUSCRIPT
MODE DATA
$$ SET exampletext=*
Given$a$text$file$of$many$lines,$where$fields$within$a$line$
are$delineated$by$a$single$'dollar'$character,$write$a$program
that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$
column$are$separated$by$at$least$one$space.
Further,$allow$for$each$word$in$a$co... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #jq | jq | # input: [m,n]
def ack:
.[0] as $m | .[1] as $n
| if $m == 0 then $n + 1
elif $n == 0 then [$m-1, 1] | ack
else [$m-1, ([$m, $n-1 ] | ack)] | ack
end ; |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, o... | #TXR | TXR | @(collect)
@ (coll)@{item /[^$]+/}@(end)
@(end)
@; nc = number of columns
@; pi = padded items (data with row lengths equalized with empty strings)
@; cw = vector of max column widths
@; ce = center padding
@(bind nc @[apply max [mapcar length item]])
@(bind pi @(mapcar (op append @1 (repeat '("") (- nc (length @1))))... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #Jsish | Jsish | /* Ackermann function, in Jsish */
function ack(m, n) {
return m === 0 ? n + 1 : ack(m - 1, n === 0 ? 1 : ack(m, n - 1));
}
if (Interp.conf('unitTest')) {
Interp.conf({maxDepth:4096});
; ack(1,3);
; ack(2,3);
; ack(3,3);
; ack(1,5);
; ack(2,5);
; ack(3,5);
}
/*
=!EXPECTSTART!=
ack(1,3) ==>... |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, o... | #UNIX_Shell | UNIX Shell |
cat <<EOF_OUTER > just-nocenter.sh
#!/bin/sh
td() {
cat <<'EOF'
Given$a$text$file$of$many$lines,$where$fields$within$a$line$
are$delineated$by$a$single$'dollar'$character,$write$a$program
that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$
column$are$separated$by$at$least$one$space.
Further,$allow$for... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #Julia | Julia | function ack(m,n)
if m == 0
return n + 1
elseif n == 0
return ack(m-1,1)
else
return ack(m-1,ack(m,n-1))
end
end |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, o... | #Ursala | Ursala | #import std
text =
-[Given$a$text$file$of$many$lines,$where$fields$within$a$line$
are$delineated$by$a$single$'dollar'$character,$write$a$program
that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$
column$are$separated$by$at$least$one$space.
Further,$allow$for$each$word$in$a$column$to$be$either$left$
... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #K | K | ack:{:[0=x;y+1;0=y;_f[x-1;1];_f[x-1;_f[x;y-1]]]}
ack[2;2] |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, o... | #VBA | VBA |
Public Sub TestSplit(Optional align As String = "left", Optional spacing As Integer = 1)
Dim word() As String
Dim colwidth() As Integer
Dim ncols As Integer
Dim lines(6) As String
Dim nlines As Integer
'check arguments
If Not (align = "left" Or align = "right" Or align = "center") Then
MsgBox "Tes... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #Kdf9_Usercode | Kdf9 Usercode | V6; W0;
YS26000;
RESTART; J999; J999;
PROGRAM; (main program);
V1 = B1212121212121212; (radix 10 for FRB);
V2 = B2020202020202020; (high bits for decimal digits);
V3 = B0741062107230637; ("A[3," in Flexowriter code);
V4 = B0727062200250007; ("7] = " in Flexowriter code);
V5 = B77777777... |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, o... | #VBScript | VBScript | ' Align columns - RC - VBScript
Const nr=16, nc=16
ReDim d(nc),t(nr), wor(nr,nc)
i=i+1: t(i) = "Given$a$text$file$of$many$lines,$where$fields$within$a$line$"
i=i+1: t(i) = "are$delineated$by$a$single$'dollar'$character,$write$a$program"
i=i+1: t(i) = "that$aligns$each$column$of$fields$by$ensuring$that$words$in$eac... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #Klingphix | Klingphix | :ack
%n !n %m !m
$m 0 ==
( [$n 1 +]
[$n 0 ==
( [$m 1 - 1 ack]
[$m 1 - $m $n 1 - ack ack]
) if
]
) if
;
3 6 ack print nl
msec print
" " input |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, o... | #Vedit_macro_language | Vedit macro language | RS(10, "$") // Field separator
#11 = 1 // Align: 1 = left, 2 = center, 3 = right
// Reset column widths. Max 50 columns
for (#1=40; #1<90; #1++) { #@1 = 0 }
// Find max width of each column
BOF
Repeat(ALL) {
for (#1=40; #1<90; #1++) {
Match(@10, ADVANCE) // skip field separator if any
#2 = Cur_Pos... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #Klong | Klong |
ack::{:[0=x;y+1:|0=y;.f(x-1;1);.f(x-1;.f(x;y-1))]}
ack(2;2) |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, o... | #Visual_Basic | Visual Basic | Sub AlignCols(Lines, Optional Align As AlignmentConstants, Optional Sep$ = "$", Optional Sp% = 1)
Dim i&, j&, D&, L&, R&: ReDim W(UBound(Lines)): ReDim C&(0)
For j = 0 To UBound(W)
W(j) = Split(Lines(j), Sep)
If UBound(W(j)) > UBound(C) Then ReDim Preserve C(UBound(W(j)))
For i = 0 To UBound(W(j)): If L... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #Kotlin | Kotlin |
tailrec fun A(m: Long, n: Long): Long {
require(m >= 0L) { "m must not be negative" }
require(n >= 0L) { "n must not be negative" }
if (m == 0L) {
return n + 1L
}
if (n == 0L) {
return A(m - 1L, 1L)
}
return A(m - 1L, A(m, n - 1L))
}
inline fun<T> tryOrNull(block: () -> T... |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, o... | #Visual_Basic_.NET | Visual Basic .NET | Module Module1
Private Delegate Function Justification(s As String, width As Integer) As String
Private Function AlignColumns(lines As String(), justification As Justification) As String()
Const Separator As Char = "$"c
' build input container table and calculate columns count
Dim cont... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #Lambdatalk | Lambdatalk |
{def ack
{lambda {:m :n}
{if {= :m 0}
then {+ :n 1}
else {if {= :n 0}
then {ack {- :m 1} 1}
else {ack {- :m 1} {ack :m {- :n 1}}}}}}}
-> ack
{S.map {ack 0} {S.serie 0 300000}} // 2090ms
{S.map {ack 1} {S.serie 0 500}} // 2038ms
{S.map {ack 2} {S.serie 0 70}} // 2100ms
{S.map {ack 3} {S.seri... |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, o... | #Vlang | Vlang |
const text = "Given\$a\$text\$file\$of\$many\$lines,\$where\$fields\$within\$a\$line\$
are\$delineated\$by\$a\$single\$'dollar'\$character,\$write\$a\$program
that\$aligns\$each\$column\$of\$fields\$by\$ensuring\$that\$words\$in\$each\$
column\$are\$separated\$by\$at\$least\$one\$space.
Further,\$allow\$for\$each\$wo... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #Lasso | Lasso | #!/usr/bin/lasso9
define ackermann(m::integer, n::integer) => {
if(#m == 0) => {
return ++#n
else(#n == 0)
return ackermann(--#m, 1)
else
return ackermann(#m-1, ackermann(#m, --#n))
}
}
with x in generateSeries(1,3),
y in generateSeries(0,8,2)
do stdoutnl(#x+', '#y+': ' + ackermann(#x, #y))... |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, o... | #Wren | Wren | import "io" for File
import "/fmt" for Fmt
var LEFT = 0
var RIGHT = 1
var CENTER = 2
var justStrs = ["LEFT", "RIGHT", "CENTER"]
// Gets a list of lines in the file with each line split into fields.
var getLines = Fn.new { |fileName|
var contents = File.read(fileName)
var lines = contents.split("\n") // use ... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #LFE | LFE | (defun ackermann
((0 n) (+ n 1))
((m 0) (ackermann (- m 1) 1))
((m n) (ackermann (- m 1) (ackermann m (- n 1))))) |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, o... | #Yabasic | Yabasic | theString$ = "Given$a$text$file$of$many$lines,$where$fields$within$a$line$"
theString$ = theString$ + "are$delineated$by$a$single$'dollar'$character,$write$a$program"
theString$ = theString$ + "that$aligns$each$column$of$fields$by$ensuring$that$words$in$each$"
theString$ = theString$ + "column$are$separated$by$at$least... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #Liberty_BASIC | Liberty BASIC | Print Ackermann(1, 2)
Function Ackermann(m, n)
Select Case
Case (m < 0) Or (n < 0)
Exit Function
Case (m = 0)
Ackermann = (n + 1)
Case (m > 0) And (n = 0)
Ackermann = Ackermann((m - 1), 1)
Case (m > 0) And (n >... |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, o... | #zkl | zkl | fcn format(text,how){
words:=text.split("$").apply("split").flatten();
max:=words.reduce(fcn(p,n){ n=n.len(); n>p and n or p },0);
wordsPerCol:=80/(max+1);
fmt:=(switch(how){
case(-1){ "%%-%ds ".fmt(max).fmt }
case(0) { fcn(max,w){
a:=(max-w.len())/2; b:=max-w.len() - a; String(" "*a... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #LiveCode | LiveCode | function ackermann m,n
switch
Case m = 0
return n + 1
Case (m > 0 And n = 0)
return ackermann((m - 1), 1)
Case (m > 0 And n > 0)
return ackermann((m - 1), ackermann(m, (n - 1)))
end switch
end ackermann |
http://rosettacode.org/wiki/Align_columns | Align columns | Given a text file of many lines, where fields within a line
are delineated by a single 'dollar' character, write a program
that aligns each column of fields by ensuring that words in each
column are separated by at least one space.
Further, allow for each word in a column to be either left
justified, right justified, o... | #ZX_Spectrum_Basic | ZX Spectrum Basic | 5 BORDER 2
10 DATA 6
20 DATA "The$problem$of$Speccy$"
30 DATA "is$the$screen.$"
40 DATA "Need$adapt$text$sample$"
50 DATA "for$show$the$result$"
60 DATA "without$problem$,right?$"
70 DATA "But$see$the$code.$"
80 REM First find the maximum length of a 'word'
90 LET max=0: LET d$="$"
100 READ nlines
110 FOR l=1 TO nline... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #Logo | Logo | to ack :i :j
if :i = 0 [output :j+1]
if :j = 0 [output ack :i-1 1]
output ack :i-1 ack :i :j-1
end |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #Logtalk | Logtalk | ack(0, N, V) :-
!,
V is N + 1.
ack(M, 0, V) :-
!,
M2 is M - 1,
ack(M2, 1, V).
ack(M, N, V) :-
M2 is M - 1,
N2 is N - 1,
ack(M, N2, V2),
ack(M2, V2, V). |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #LOLCODE | LOLCODE | HAI 1.3
HOW IZ I ackermann YR m AN YR n
NOT m, O RLY?
YA RLY, FOUND YR SUM OF n AN 1
OIC
NOT n, O RLY?
YA RLY, FOUND YR I IZ ackermann YR DIFF OF m AN 1 AN YR 1 MKAY
OIC
FOUND YR I IZ ackermann YR DIFF OF m AN 1 AN YR...
I IZ ackermann YR m AN YR DIFF OF n AN 1 MKAY MKAY
I... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #Lua | Lua | function ack(M,N)
if M == 0 then return N + 1 end
if N == 0 then return ack(M-1,1) end
return ack(M-1,ack(M, N-1))
end |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #Lucid | Lucid | ack(m,n)
where
ack(m,n) = if m eq 0 then n+1
else if n eq 0 then ack(m-1,1)
else ack(m-1, ack(m, n-1)) fi
fi;
end |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #Luck | Luck | function ackermann(m: int, n: int): int = (
if m==0 then n+1
else if n==0 then ackermann(m-1,1)
else ackermann(m-1,ackermann(m,n-1))
) |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #M2000_Interpreter | M2000 Interpreter |
Module Checkit {
Def ackermann(m,n) =If(m=0-> n+1, If(n=0-> ackermann(m-1,1), ackermann(m-1,ackermann(m,n-1))))
For m = 0 to 3 {For n = 0 to 4 {Print m;" ";n;" ";ackermann(m,n)}}
}
Checkit
Module Checkit {
Module Inner (ack) {
For m = 0 to 3 {For n = 0 to 4 {Print m;" ";n;" ";ack(m,n... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #M4 | M4 | define(`ack',`ifelse($1,0,`incr($2)',`ifelse($2,0,`ack(decr($1),1)',`ack(decr($1),ack($1,decr($2)))')')')dnl
ack(3,3) |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #MAD | MAD | NORMAL MODE IS INTEGER
DIMENSION LIST(3000)
SET LIST TO LIST
INTERNAL FUNCTION(DUMMY)
ENTRY TO ACKH.
LOOP WHENEVER M.E.0
FUNCTION RETURN N+1
OR WHENEVER N.E.0
M=M-1
N=1
TRANSF... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #Maple | Maple |
Ackermann := proc( m :: nonnegint, n :: nonnegint )
option remember; # optional automatic memoization
if m = 0 then
n + 1
elif n = 0 then
thisproc( m - 1, 1 )
else
thisproc( m - 1, thisproc( m, n - 1 ) )
end if
end proc:
|
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #Mathcad | Mathcad | A(m,n):=if(m=0,n+1,if(n=0,A(m-1,1),A(m-1,A(m,n-1)))) |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #Mathematica_.2F_Wolfram_Language | Mathematica / Wolfram Language | $RecursionLimit=Infinity
Ackermann1[m_,n_]:=
If[m==0,n+1,
If[ n==0,Ackermann1[m-1,1],
Ackermann1[m-1,Ackermann1[m,n-1]]
]
]
Ackermann2[0,n_]:=n+1;
Ackermann2[m_,0]:=Ackermann1[m-1,1];
Ackermann2[m_,n_]:=Ackermann1[m-1,Ackermann1[m,n-1]] |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #MATLAB | MATLAB | function A = ackermannFunction(m,n)
if m == 0
A = n+1;
elseif (m > 0) && (n == 0)
A = ackermannFunction(m-1,1);
else
A = ackermannFunction( m-1,ackermannFunction(m,n-1) );
end
end |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #Maxima | Maxima | ackermann(m, n) := if integerp(m) and integerp(n) then ackermann[m, n] else 'ackermann(m, n)$
ackermann[m, n] := if m = 0 then n + 1
elseif m = 1 then 2 + (n + 3) - 3
elseif m = 2 then 2 * (n + 3) - 3
elseif m = 3 then 2^(n + 3) - 3
elseif n ... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #MAXScript | MAXScript | fn ackermann m n =
(
if m == 0 then
(
return n + 1
)
else if n == 0 then
(
ackermann (m-1) 1
)
else
(
ackermann (m-1) (ackermann m (n-1))
)
) |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #Mercury | Mercury | :- func ack(integer, integer) = integer.
ack(M, N) = R :- ack(M, N, R).
:- pred ack(integer::in, integer::in, integer::out) is det.
ack(M, N, R) :-
( ( M < integer(0)
; N < integer(0) ) -> throw(bounds_error)
; M = integer(0) -> R = N + integer(1)
; N = integer(0) -> ack(M - integer(1), integer(1), R)... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #min | min | (
:n :m
(
((m 0 ==) (n 1 +))
((n 0 ==) (m 1 - 1 ackermann))
((true) (m 1 - m n 1 - ackermann ackermann))
) case
) :ackermann |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #MiniScript | MiniScript | ackermann = function(m, n)
if m == 0 then return n+1
if n == 0 then return ackermann(m - 1, 1)
return ackermann(m - 1, ackermann(m, n - 1))
end function
for m in range(0, 3)
for n in range(0, 4)
print "(" + m + ", " + n + "): " + ackermann(m, n)
end for
end for |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #.D0.9C.D0.9A-61.2F52 | МК-61/52 | П1 <-> П0 ПП 06 С/П ИП0 x=0 13 ИП1
1 + В/О ИП1 x=0 24 ИП0 1 П1 -
П0 ПП 06 В/О ИП0 П2 ИП1 1 - П1
ПП 06 П1 ИП2 1 - П0 ПП 06 В/О |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #ML.2FI | ML/I | MCSKIP "WITH" NL
"" Ackermann function
"" Will overflow when it reaches implementation-defined signed integer limit
MCSKIP MT,<>
MCINS %.
MCDEF ACK WITHS ( , )
AS <MCSET T1=%A1.
MCSET T2=%A2.
MCGO L1 UNLESS T1 EN 0
%%T2.+1.MCGO L0
%L1.MCGO L2 UNLESS T2 EN 0
ACK(%%T1.-1.,1)MCGO L0
%L2.ACK(%%T1.-1.,ACK(%T1.,%%T2.-1.))>
"... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #mLite | mLite | fun ackermann( 0, n ) = n + 1
| ( m, 0 ) = ackermann( m - 1, 1 )
| ( m, n ) = ackermann( m - 1, ackermann(m, n - 1) ) |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #Modula-2 | Modula-2 | MODULE ackerman;
IMPORT ASCII, NumConv, InOut;
VAR m, n : LONGCARD;
string : ARRAY [0..19] OF CHAR;
OK : BOOLEAN;
PROCEDURE Ackerman (x, y : LONGCARD) : LONGCARD;
BEGIN
IF x = 0 THEN RETURN y + 1
ELSIF y = 0 THEN RETURN Ackerman (x - 1 , 1)
... |
http://rosettacode.org/wiki/Abbreviations,_simple | Abbreviations, simple | The use of abbreviations (also sometimes called synonyms, nicknames, AKAs, or aliases) can be an
easy way to add flexibility when specifying or using commands, sub─commands, options, etc.
For this task, the following command table will be used:
add 1 alter 3 backup 2 bottom 1 Cappend 2 change 1 ... | #11l | 11l | V command_table_text =
|‘add 1 alter 3 backup 2 bottom 1 Cappend 2 change 1 Schange Cinsert 2 Clast 3
compress 4 copy 2 count 3 Coverlay 3 cursor 3 delete 3 Cdelete 2 down 1 duplicate
3 xEdit 1 expand 3 extract 3 find 1 Nfind 2 Nfindup 6 NfUP 3 Cfind 2 findUP 3 fUP 2
forward 2 get help 1 hexType 4 ... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #Modula-3 | Modula-3 | MODULE Ack EXPORTS Main;
FROM IO IMPORT Put;
FROM Fmt IMPORT Int;
PROCEDURE Ackermann(m, n: CARDINAL): CARDINAL =
BEGIN
IF m = 0 THEN
RETURN n + 1;
ELSIF n = 0 THEN
RETURN Ackermann(m - 1, 1);
ELSE
RETURN Ackermann(m - 1, Ackermann(m, n - 1));
END;
END Ackermann;
BEGIN
FOR... |
http://rosettacode.org/wiki/Abbreviations,_simple | Abbreviations, simple | The use of abbreviations (also sometimes called synonyms, nicknames, AKAs, or aliases) can be an
easy way to add flexibility when specifying or using commands, sub─commands, options, etc.
For this task, the following command table will be used:
add 1 alter 3 backup 2 bottom 1 Cappend 2 change 1 ... | #AArch64_Assembly | AArch64 Assembly |
/* ARM assembly AARCH64 Raspberry PI 3B */
/* program abbrSimple64.s */
/* store list of command in a file commandSimple.txt */
/* and run the program abbrSimple64 commandSimple.txt */
/*******************************************/
/* Constantes file */
/**********************************... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #MUMPS | MUMPS | Ackermann(m,n) ;
If m=0 Quit n+1
If m>0,n=0 Quit $$Ackermann(m-1,1)
If m>0,n>0 Quit $$Ackermann(m-1,$$Ackermann(m,n-1))
Set $Ecode=",U13-Invalid parameter for Ackermann: m="_m_", n="_n_","
Write $$Ackermann(1,8) ; 10
Write $$Ackermann(2,8) ; 19
Write $$Ackermann(3,5) ; 253 |
http://rosettacode.org/wiki/Abelian_sandpile_model | Abelian sandpile model |
This page uses content from Wikipedia. The original article was at Abelian sandpile model. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
Implement the Abelian sandpile model also known as Bak–Tan... | #11l | 11l | V grid = [[0] * 10] * 10
grid[5][5] = 64
print(‘Before:’)
L(row) grid
print(row.map(c -> ‘#3’.format(c)).join(‘’))
F simulate(&grid)
L
V changed = 0B
L(arr) grid
V ii = L.index
L(val) arr
V jj = L.index
I val > 3
grid[ii][jj] -= 4
... |
http://rosettacode.org/wiki/Abbreviations,_simple | Abbreviations, simple | The use of abbreviations (also sometimes called synonyms, nicknames, AKAs, or aliases) can be an
easy way to add flexibility when specifying or using commands, sub─commands, options, etc.
For this task, the following command table will be used:
add 1 alter 3 backup 2 bottom 1 Cappend 2 change 1 ... | #Ada | Ada | with Ada.Characters.Handling;
with Ada.Containers.Vectors;
with Ada.Strings.Fixed;
with Ada.Strings.Maps.Constants;
with Ada.Strings.Unbounded;
with Ada.Text_IO;
procedure Abbreviations_Simple is
use Ada.Strings.Unbounded;
subtype Ustring is Unbounded_String;
type Word_Entry is record
Word : Ustrin... |
http://rosettacode.org/wiki/Abbreviations,_easy | Abbreviations, easy | This task is an easier (to code) variant of the Rosetta Code task: Abbreviations, simple.
For this task, the following command table will be used:
Add ALTer BAckup Bottom CAppend Change SCHANGE CInsert CLAst COMPress COpy
COUnt COVerlay CURsor DELete CDelete Down DUPlicate Xedit EXPand EXTract Find
... | #11l | 11l | V command_table_text =
|‘Add ALTer BAckup Bottom CAppend Change SCHANGE CInsert CLAst COMPress COpy
COUnt COVerlay CURsor DELete CDelete Down DUPlicate Xedit EXPand EXTract Find
NFind NFINDUp NFUp CFind FINdup FUp FOrward GET Help HEXType Input POWerinput
Join SPlit SPLTJOIN LOAD Locate CLocate LOWercase UP... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #Neko | Neko | /**
Ackermann recursion, in Neko
Tectonics:
nekoc ackermann.neko
neko ackermann 4 0
*/
ack = function(x,y) {
if (x == 0) return y+1;
if (y == 0) return ack(x-1,1);
return ack(x-1, ack(x,y-1));
};
var arg1 = $int($loader.args[0]);
var arg2 = $int($loader.args[1]);
/* If not given, or negative, def... |
http://rosettacode.org/wiki/Abelian_sandpile_model | Abelian sandpile model |
This page uses content from Wikipedia. The original article was at Abelian sandpile model. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
Implement the Abelian sandpile model also known as Bak–Tan... | #AArch64_Assembly | AArch64 Assembly |
/* ARM assembly AARCH64 Raspberry PI 3B or android 64 bits */
/* program abelian64.s */
/* run : abelian 256 12 12 */
/*******************************************/
/* Constantes file */
/*******************************************/
/* for this file see task include a file in language ... |
http://rosettacode.org/wiki/Abelian_sandpile_model | Abelian sandpile model |
This page uses content from Wikipedia. The original article was at Abelian sandpile model. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
Implement the Abelian sandpile model also known as Bak–Tan... | #ARM_Assembly | ARM Assembly |
/* ARM assembly Raspberry PI or android 32 bits */
/* program abelian.s */
/* run : abelian 256 12 12 */
/* REMARK 1 : this program use routines in a include file
see task Include a file language arm assembly
for the routine affichageMess conversion10
see at end of this program the instruction i... |
http://rosettacode.org/wiki/Abbreviations,_simple | Abbreviations, simple | The use of abbreviations (also sometimes called synonyms, nicknames, AKAs, or aliases) can be an
easy way to add flexibility when specifying or using commands, sub─commands, options, etc.
For this task, the following command table will be used:
add 1 alter 3 backup 2 bottom 1 Cappend 2 change 1 ... | #ALGOL_68 | ALGOL 68 | # "Simple" abbreviations #
# returns the next word from text, updating pos #
PRIO NEXTWORD = 1;
OP NEXTWORD = ( REF INT pos, STRING text )STRING:
BEGIN
# skip spaces #
WHILE IF pos > UPB text THEN FALSE ELSE text[ pos ] = " " ... |
http://rosettacode.org/wiki/Abbreviations,_easy | Abbreviations, easy | This task is an easier (to code) variant of the Rosetta Code task: Abbreviations, simple.
For this task, the following command table will be used:
Add ALTer BAckup Bottom CAppend Change SCHANGE CInsert CLAst COMPress COpy
COUnt COVerlay CURsor DELete CDelete Down DUPlicate Xedit EXPand EXTract Find
... | #AArch64_Assembly | AArch64 Assembly |
/* ARM assembly AARCH64 Raspberry PI 3B */
/* program abbrEasy64.s */
/* store list of command in a file */
/* and run the program abbrEasy64 command.file */
/*******************************************/
/* Constantes file */
/*******************************************/
/* for this file... |
http://rosettacode.org/wiki/Abbreviations,_easy | Abbreviations, easy | This task is an easier (to code) variant of the Rosetta Code task: Abbreviations, simple.
For this task, the following command table will be used:
Add ALTer BAckup Bottom CAppend Change SCHANGE CInsert CLAst COMPress COpy
COUnt COVerlay CURsor DELete CDelete Down DUPlicate Xedit EXPand EXTract Find
... | #Ada | Ada | with Ada.Characters.Handling;
with Ada.Containers.Indefinite_Vectors;
with Ada.Strings.Fixed;
with Ada.Strings.Maps.Constants;
with Ada.Text_IO;
procedure Abbreviations_Easy is
package Command_Vectors
is new Ada.Containers.Indefinite_Vectors (Index_Type => Positive,
... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #Nemerle | Nemerle |
using System;
using Nemerle.IO;
def ackermann(m, n) {
def A = ackermann;
match(m, n) {
| (0, n) => n + 1
| (m, 0) when m > 0 => A(m - 1, 1)
| (m, n) when m > 0 && n > 0 => A(m - 1, A(m, n - 1))
| _ => throw Exception("invalid inputs");
}
}
for(mutable m = 0; m < 4; ... |
http://rosettacode.org/wiki/Abelian_sandpile_model | Abelian sandpile model |
This page uses content from Wikipedia. The original article was at Abelian sandpile model. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
Implement the Abelian sandpile model also known as Bak–Tan... | #C | C |
#include<stdlib.h>
#include<string.h>
#include<stdio.h>
int main(int argc, char** argv)
{
int i,j,sandPileEdge, centerPileHeight, processAgain = 1,top,down,left,right;
int** sandPile;
char* fileName;
static unsigned char colour[3];
if(argc!=3){
printf("Usage: %s <Sand pile side> <Center pile height>",argv... |
http://rosettacode.org/wiki/Abbreviations,_simple | Abbreviations, simple | The use of abbreviations (also sometimes called synonyms, nicknames, AKAs, or aliases) can be an
easy way to add flexibility when specifying or using commands, sub─commands, options, etc.
For this task, the following command table will be used:
add 1 alter 3 backup 2 bottom 1 Cappend 2 change 1 ... | #ARM_Assembly | ARM Assembly | Ok correction le 17/11/2020 16H |
http://rosettacode.org/wiki/Abbreviations,_easy | Abbreviations, easy | This task is an easier (to code) variant of the Rosetta Code task: Abbreviations, simple.
For this task, the following command table will be used:
Add ALTer BAckup Bottom CAppend Change SCHANGE CInsert CLAst COMPress COpy
COUnt COVerlay CURsor DELete CDelete Down DUPlicate Xedit EXPand EXTract Find
... | #ALGOL_68 | ALGOL 68 | # "Easy" abbreviations #
# table of "commands" - upper-case indicates the mminimum abbreviation #
STRING command table = "Add ALTer BAckup Bottom CAppend Change SCHANGE CInsert CLAst COMPress COpy "
+ "COUnt COVerlay CURsor DELete CDelete Down DUPl... |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #NetRexx | NetRexx | /* NetRexx */
options replace format comments java crossref symbols binary
numeric digits 66
parse arg j_ k_ .
if j_ = '' | j_ = '.' | \j_.datatype('w') then j_ = 3
if k_ = '' | k_ = '.' | \k_.datatype('w') then k_ = 5
loop m_ = 0 to j_
say
loop n_ = 0 to k_
say 'ackermann('m_','n_') =' ackermann(m_, n_).... |
http://rosettacode.org/wiki/Abelian_sandpile_model | Abelian sandpile model |
This page uses content from Wikipedia. The original article was at Abelian sandpile model. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
Implement the Abelian sandpile model also known as Bak–Tan... | #C.2B.2B | C++ | #include <iostream>
#include "xtensor/xarray.hpp"
#include "xtensor/xio.hpp"
#include "xtensor-io/ximage.hpp"
xt::xarray<int> init_grid (unsigned long x_dim, unsigned long y_dim)
{
xt::xarray<int>::shape_type shape = { x_dim, y_dim };
xt::xarray<int> grid(shape);
grid(x_dim/2, y_dim/2) = 64000;
re... |
http://rosettacode.org/wiki/Abbreviations,_simple | Abbreviations, simple | The use of abbreviations (also sometimes called synonyms, nicknames, AKAs, or aliases) can be an
easy way to add flexibility when specifying or using commands, sub─commands, options, etc.
For this task, the following command table will be used:
add 1 alter 3 backup 2 bottom 1 Cappend 2 change 1 ... | #C | C | #include <ctype.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
const char* command_table =
"add 1 alter 3 backup 2 bottom 1 Cappend 2 change 1 Schange Cinsert 2 Clast 3 "
"compress 4 copy 2 count 3 Coverlay 3 cursor 3 delete 3 Cdelete 2 down 1 duplicate "
"3 xEdit ... |
http://rosettacode.org/wiki/Abbreviations,_easy | Abbreviations, easy | This task is an easier (to code) variant of the Rosetta Code task: Abbreviations, simple.
For this task, the following command table will be used:
Add ALTer BAckup Bottom CAppend Change SCHANGE CInsert CLAst COMPress COpy
COUnt COVerlay CURsor DELete CDelete Down DUPlicate Xedit EXPand EXTract Find
... | #ARM_Assembly | ARM Assembly | Correction program 15/11/2020 |
http://rosettacode.org/wiki/Abbreviations,_easy | Abbreviations, easy | This task is an easier (to code) variant of the Rosetta Code task: Abbreviations, simple.
For this task, the following command table will be used:
Add ALTer BAckup Bottom CAppend Change SCHANGE CInsert CLAst COMPress COpy
COUnt COVerlay CURsor DELete CDelete Down DUPlicate Xedit EXPand EXTract Find
... | #AutoHotkey | AutoHotkey | ; Setting up command table as one string
str =
(
Add ALTer BAckup Bottom CAppend Change SCHANGE CInsert CLAst COMPress COpy
COUnt COVerlay CURsor DELete CDelete Down DUPlicate Xedit EXPand EXTract Find
NFind NFINDUp NFUp CFind FINdup FUp FOrward GET Help HEXType Input POWerinput
Join SPlit SPLTJOIN LOAD Locate... |
http://rosettacode.org/wiki/Abelian_sandpile_model/Identity | Abelian sandpile model/Identity | Our sandpiles are based on a 3 by 3 rectangular grid giving nine areas that
contain a number from 0 to 3 inclusive. (The numbers are said to represent
grains of sand in each area of the sandpile).
E.g. s1 =
1 2 0
2 1 1
0 1 3
and s2 =
2 1 3
1 0 1
0 1 0
Addition on sandpiles is done by a... | #11l | 11l | T Sandpile
DefaultDict[(Int, Int), Int] grid
F (gridtext)
V array = gridtext.split_py().map(x -> Int(x))
L(x) array
.grid[(L.index I/ 3, L.index % 3)] = x
Set[(Int, Int)] _border = Set(cart_product(-1 .< 4, -1 .< 4).filter((r, c) -> !(r C 0..2) | !(c C 0..2)))
_cell_coords = cart_pr... |
http://rosettacode.org/wiki/Abstract_type | Abstract type | Abstract type is a type without instances or without definition.
For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operations and/or components. Abstract ... | #11l | 11l | T AbstractQueue
F.virtual.abstract enqueue(Int item) -> N
T PrintQueue(AbstractQueue)
F.virtual.assign enqueue(Int item) -> N
print(item) |
http://rosettacode.org/wiki/Ackermann_function | Ackermann function | The Ackermann function is a classic example of a recursive function, notable especially because it is not a primitive recursive function. It grows very quickly in value, as does the size of its call tree.
The Ackermann function is usually defined as follows:
A
(
m
,
n
)
=
{
n
+
1
if
m
=
0
A
(
m
... | #NewLISP | NewLISP |
#! /usr/local/bin/newlisp
(define (ackermann m n)
(cond ((zero? m) (inc n))
((zero? n) (ackermann (dec m) 1))
(true (ackermann (- m 1) (ackermann m (dec n))))))
|
http://rosettacode.org/wiki/Abelian_sandpile_model | Abelian sandpile model |
This page uses content from Wikipedia. The original article was at Abelian sandpile model. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance)
Implement the Abelian sandpile model also known as Bak–Tan... | #Delphi | Delphi |
program Abelian_sandpile_model;
{$APPTYPE CONSOLE}
{$R *.res}
uses
System.SysUtils,
Vcl.Graphics,
System.Classes;
type
TGrid = array of array of Integer;
function Iterate(var Grid: TGrid): Boolean;
var
changed: Boolean;
i: Integer;
j: Integer;
val: Integer;
Alength: Integer;
begin
Alengt... |
http://rosettacode.org/wiki/Abbreviations,_simple | Abbreviations, simple | The use of abbreviations (also sometimes called synonyms, nicknames, AKAs, or aliases) can be an
easy way to add flexibility when specifying or using commands, sub─commands, options, etc.
For this task, the following command table will be used:
add 1 alter 3 backup 2 bottom 1 Cappend 2 change 1 ... | #C.2B.2B | C++ | #include <algorithm>
#include <cctype>
#include <iostream>
#include <sstream>
#include <string>
#include <vector>
const char* command_table =
"add 1 alter 3 backup 2 bottom 1 Cappend 2 change 1 Schange Cinsert 2 Clast 3 "
"compress 4 copy 2 count 3 Coverlay 3 cursor 3 delete 3 Cdelete 2 down 1 duplicat... |
http://rosettacode.org/wiki/Abbreviations,_easy | Abbreviations, easy | This task is an easier (to code) variant of the Rosetta Code task: Abbreviations, simple.
For this task, the following command table will be used:
Add ALTer BAckup Bottom CAppend Change SCHANGE CInsert CLAst COMPress COpy
COUnt COVerlay CURsor DELete CDelete Down DUPlicate Xedit EXPand EXTract Find
... | #AWK | AWK | #!/usr/bin/awk -f
BEGIN {
FS=" ";
split(" Add ALTer BAckup Bottom CAppend Change SCHANGE CInsert CLAst COMPress COpy" \
" COUnt COVerlay CURsor DELete CDelete Down DUPlicate Xedit EXPand EXTract Find" \
" NFind NFINDUp NFUp CFind FINdup FUp FOrward GET Help HEXType Input POWerinput" \
" Joi... |
http://rosettacode.org/wiki/Abelian_sandpile_model/Identity | Abelian sandpile model/Identity | Our sandpiles are based on a 3 by 3 rectangular grid giving nine areas that
contain a number from 0 to 3 inclusive. (The numbers are said to represent
grains of sand in each area of the sandpile).
E.g. s1 =
1 2 0
2 1 1
0 1 3
and s2 =
2 1 3
1 0 1
0 1 0
Addition on sandpiles is done by a... | #AArch64_Assembly | AArch64 Assembly |
/* ARM assembly AARCH64 Raspberry PI 3B or android 64 bits */
/* program abelianSum64.s */
/*******************************************/
/* Constantes file */
/*******************************************/
/* for this file see task include a file in language AArch64 assembly*/
.include ".... |
http://rosettacode.org/wiki/Abstract_type | Abstract type | Abstract type is a type without instances or without definition.
For example in object-oriented programming using some languages, abstract types can be partial implementations of other types, which are to be derived there-from. An abstract type may provide implementation of some operations and/or components. Abstract ... | #AArch64_Assembly | AArch64 Assembly | class abs definition abstract.
public section.
methods method1 abstract importing iv_value type f exporting ev_ret type i.
protected section.
methods method2 abstract importing iv_name type string exporting ev_ret type i.
methods add importing iv_a type i iv_b type i exporting ev_ret type i.
endclass.
... |
Subsets and Splits
Rosetta Code COBOL Python Hard Tasks
Identifies and retrieves challenging tasks that exist in both COBOL and Python, revealing cross-language programming patterns and difficulty levels for comparative analysis.
Rosetta Code Task Comparisons
Identifies tasks common to both COBOL and Python languages that are described as having difficulty levels, revealing cross-language task similarities and providing useful comparative programming examples.
Select Specific Languages Codes
Retrieves specific programming language names and codes from training data, providing basic filtering but limited analytical value beyond identifying these particular languages.