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http://rosettacode.org/wiki/Pseudo-random_numbers/Splitmix64
Pseudo-random numbers/Splitmix64
Splitmix64 is the default pseudo-random number generator algorithm in Java and is included / available in many other languages. It uses a fairly simple algorithm that, though it is considered to be poor for cryptographic purposes, is very fast to calculate, and is "good enough" for many random number needs. It passes s...
#11l
11l
T Splitmix64 UInt64 state   F seed(seed_state) .state = seed_state   F next_int() .state += 9E37'79B9'7F4A'7C15 V z = .state z = (z (+) (z >> 30)) * BF58'476D'1CE4'E5B9 z = (z (+) (z >> 27)) * 94D0'49BB'1331'11EB R z (+) (z >> 31)   F next_float() R Float(.next_int(...
http://rosettacode.org/wiki/Pseudo-random_numbers/Middle-square_method
Pseudo-random numbers/Middle-square method
Middle-square_method Generator The Method To generate a sequence of n-digit pseudorandom numbers, an n-digit starting value is created and squared, producing a 2n-digit number. If the result has fewer than 2n digits, leading zeroes are added to compensate. The middle n digits of the result would be the next number i...
#C.2B.2B
C++
#include <exception> #include <iostream>   using ulong = unsigned long;   class MiddleSquare { private: ulong state; ulong div, mod; public: MiddleSquare() = delete; MiddleSquare(ulong start, ulong length) { if (length % 2) throw std::invalid_argument("length must be even"); div = mod = ...
http://rosettacode.org/wiki/Pseudo-random_numbers/Middle-square_method
Pseudo-random numbers/Middle-square method
Middle-square_method Generator The Method To generate a sequence of n-digit pseudorandom numbers, an n-digit starting value is created and squared, producing a 2n-digit number. If the result has fewer than 2n digits, leading zeroes are added to compensate. The middle n digits of the result would be the next number i...
#CLU
CLU
middle_square = cluster is seed, next rep = null own state: int   seed = proc (s: int) state := s end seed   next = proc () returns (int) state := (state ** 2) / 1000 // 1000000 return(state) end next end middle_square   start_up = proc () po: stream := stream$primary...
http://rosettacode.org/wiki/Pseudo-random_numbers/Xorshift_star
Pseudo-random numbers/Xorshift star
Some definitions to help in the explanation Floor operation https://en.wikipedia.org/wiki/Floor_and_ceiling_functions Greatest integer less than or equal to a real number. Bitwise Logical shift operators (c-inspired) https://en.wikipedia.org/wiki/Bitwise_operation#Bit_shifts Binary bits of value shifted left or ri...
#Lua
Lua
function create() local g = { magic = 0x2545F4914F6CDD1D, state = 0, seed = function(self, num) self.state = num end, next_int = function(self) local x = self.state x = x ~ (x >> 12) x = x ~ (x << 25) x = x ~ (x >> 2...
http://rosettacode.org/wiki/Quine
Quine
A quine is a self-referential program that can, without any external access, output its own source. A   quine   (named after Willard Van Orman Quine)   is also known as:   self-reproducing automata   (1972)   self-replicating program         or   self-replicating computer program   self-reproducing program      ...
#OxygenBasic
OxygenBasic
'RUNTIME COMPILING   source="print source"   a=compile source : call a : freememory a
http://rosettacode.org/wiki/Pseudo-random_numbers/PCG32
Pseudo-random numbers/PCG32
Some definitions to help in the explanation Floor operation https://en.wikipedia.org/wiki/Floor_and_ceiling_functions Greatest integer less than or equal to a real number. Bitwise Logical shift operators (c-inspired) https://en.wikipedia.org/wiki/Bitwise_operation#Bit_shifts Binary bits of value shifted left or ri...
#D
D
import std.math; import std.stdio;   struct PCG32 { private: immutable ulong N = 6364136223846793005; ulong state = 0x853c49e6748fea9b; ulong inc = 0xda3e39cb94b95bdb;   public: void seed(ulong seed_state, ulong seed_sequence) { state = 0; inc = (seed_sequence << 1) | 1; nextInt(...
http://rosettacode.org/wiki/Pythagorean_quadruples
Pythagorean quadruples
One form of   Pythagorean quadruples   is   (for positive integers   a,   b,   c,   and   d):   a2   +   b2   +   c2     =     d2 An example:   22   +   32   +   62     =     72 which is:   4    +   9    +   36     =     49 Task For positive integers up   2,200   (inclusive),   for all values of   ...
#C
C
#include <stdio.h> #include <math.h> #include <string.h>   #define N 2200   int main(int argc, char **argv){ int a,b,c,d; int r[N+1]; memset(r,0,sizeof(r)); // zero solution array for(a=1; a<=N; a++){ for(b=a; b<=N; b++){ int aabb; if(a&1 && b&1) continue; // for positive odd a and b, no solution...
http://rosettacode.org/wiki/Pythagoras_tree
Pythagoras tree
The Pythagoras tree is a fractal tree constructed from squares. It is named after Pythagoras because each triple of touching squares encloses a right triangle, in a configuration traditionally used to represent the Pythagorean theorem. Task Construct a Pythagoras tree of order 7 using only vectors (no rotation or ...
#AutoHotkey
AutoHotkey
pToken := Gdip_Startup() gdip1() Pythagoras_tree(600, 600, 712, 600, 1) UpdateLayeredWindow(hwnd1, hdc, 0, 0, Width, Height) OnExit, Exit return   Pythagoras_tree(x1, y1, x2, y2, depth){ global G, hwnd1, hdc, Width, Height if (depth > 7) Return   Pen := Gdip_CreatePen(0xFF808080, 1) Brush1 := Gd...
http://rosettacode.org/wiki/Pseudo-random_numbers/Splitmix64
Pseudo-random numbers/Splitmix64
Splitmix64 is the default pseudo-random number generator algorithm in Java and is included / available in many other languages. It uses a fairly simple algorithm that, though it is considered to be poor for cryptographic purposes, is very fast to calculate, and is "good enough" for many random number needs. It passes s...
#Ada
Ada
with Interfaces; use Interfaces;   package Random_Splitmix64 is   function next_Int return Unsigned_64; function next_float return Float; procedure Set_State (Seed : in Unsigned_64); end Random_Splitmix64;
http://rosettacode.org/wiki/Pseudo-random_numbers/Splitmix64
Pseudo-random numbers/Splitmix64
Splitmix64 is the default pseudo-random number generator algorithm in Java and is included / available in many other languages. It uses a fairly simple algorithm that, though it is considered to be poor for cryptographic purposes, is very fast to calculate, and is "good enough" for many random number needs. It passes s...
#ALGOL_68
ALGOL 68
BEGIN # generate some pseudo random numbers using Splitmix64 # # note that although LONG INT is 64 bits in Algol 68G, LONG BITS is longer than 64 bits # LONG BITS mask 64 = LONG 16rffffffffffffffff; LONG BITS state := 16r1234567; LONG INT one shl 64 = ABS ( LONG 16r1 SHL 64 ); # sets the sta...
http://rosettacode.org/wiki/Pseudo-random_numbers/Middle-square_method
Pseudo-random numbers/Middle-square method
Middle-square_method Generator The Method To generate a sequence of n-digit pseudorandom numbers, an n-digit starting value is created and squared, producing a 2n-digit number. If the result has fewer than 2n digits, leading zeroes are added to compensate. The middle n digits of the result would be the next number i...
#COBOL
COBOL
IDENTIFICATION DIVISION. PROGRAM-ID. MIDDLE-SQUARE.   DATA DIVISION. WORKING-STORAGE SECTION. 01 STATE. 03 SEED PIC 9(6) VALUE 675248. 03 SQUARE PIC 9(12). 03 FILLER REDEFINES SQUARE. 05 FILLER PIC 9(3). 05...
http://rosettacode.org/wiki/Pseudo-random_numbers/Middle-square_method
Pseudo-random numbers/Middle-square method
Middle-square_method Generator The Method To generate a sequence of n-digit pseudorandom numbers, an n-digit starting value is created and squared, producing a 2n-digit number. If the result has fewer than 2n digits, leading zeroes are added to compensate. The middle n digits of the result would be the next number i...
#F.23
F#
  // Pseudo-random numbers/Middle-square method. Nigel Galloway: January 5th., 2022 Seq.unfold(fun n->let n=n*n%1000000000L/1000L in Some(n,n)) 675248L|>Seq.take 5|>Seq.iter(printfn "%d")  
http://rosettacode.org/wiki/Pseudo-random_numbers/Xorshift_star
Pseudo-random numbers/Xorshift star
Some definitions to help in the explanation Floor operation https://en.wikipedia.org/wiki/Floor_and_ceiling_functions Greatest integer less than or equal to a real number. Bitwise Logical shift operators (c-inspired) https://en.wikipedia.org/wiki/Bitwise_operation#Bit_shifts Binary bits of value shifted left or ri...
#Nim
Nim
import algorithm, sequtils, strutils, tables   const C = 0x2545F4914F6CDD1Du64   type XorShift = object state: uint64   func seed(gen: var XorShift; num: uint64) = gen.state = num   func nextInt(gen: var XorShift): uint32 = var x = gen.state x = x xor x shr 12 x = x xor x shl 25 x = x xor x shr 27 gen.sta...
http://rosettacode.org/wiki/Pseudo-random_numbers/Xorshift_star
Pseudo-random numbers/Xorshift star
Some definitions to help in the explanation Floor operation https://en.wikipedia.org/wiki/Floor_and_ceiling_functions Greatest integer less than or equal to a real number. Bitwise Logical shift operators (c-inspired) https://en.wikipedia.org/wiki/Bitwise_operation#Bit_shifts Binary bits of value shifted left or ri...
#Perl
Perl
use strict; use warnings; no warnings 'portable'; use feature 'say'; use Math::AnyNum qw(:overload);   package Xorshift_star {   sub new { my ($class, %opt) = @_; bless {state => $opt{seed}}, $class; }   sub next_int { my ($self) = @_; my $state = $self->{state}; $sta...
http://rosettacode.org/wiki/Quine
Quine
A quine is a self-referential program that can, without any external access, output its own source. A   quine   (named after Willard Van Orman Quine)   is also known as:   self-reproducing automata   (1972)   self-replicating program         or   self-replicating computer program   self-reproducing program      ...
#Oz
Oz
declare I in thread {System.showInfo I#[34]#I#[34]} end I ="declare I in thread {System.showInfo I#[34]#I#[34]} end I ="
http://rosettacode.org/wiki/Pseudo-random_numbers/PCG32
Pseudo-random numbers/PCG32
Some definitions to help in the explanation Floor operation https://en.wikipedia.org/wiki/Floor_and_ceiling_functions Greatest integer less than or equal to a real number. Bitwise Logical shift operators (c-inspired) https://en.wikipedia.org/wiki/Bitwise_operation#Bit_shifts Binary bits of value shifted left or ri...
#Delphi
Delphi
  program PCG32_test;   {$APPTYPE CONSOLE} uses System.SysUtils, Velthuis.BigIntegers, System.Generics.Collections;   type TPCG32 = class public FState: BigInteger; FInc: BigInteger; mask64: BigInteger; mask32: BigInteger; k: BigInteger; constructor Create(seedState, seedSequence: BigI...
http://rosettacode.org/wiki/Pythagorean_quadruples
Pythagorean quadruples
One form of   Pythagorean quadruples   is   (for positive integers   a,   b,   c,   and   d):   a2   +   b2   +   c2     =     d2 An example:   22   +   32   +   62     =     72 which is:   4    +   9    +   36     =     49 Task For positive integers up   2,200   (inclusive),   for all values of   ...
#C.23
C#
using System;   namespace PythagoreanQuadruples { class Program { const int MAX = 2200; const int MAX2 = MAX * MAX * 2;   static void Main(string[] args) { bool[] found = new bool[MAX + 1]; // all false by default bool[] a2b2 = new bool[MAX2 + 1]; // ditto ...
http://rosettacode.org/wiki/Pythagoras_tree
Pythagoras tree
The Pythagoras tree is a fractal tree constructed from squares. It is named after Pythagoras because each triple of touching squares encloses a right triangle, in a configuration traditionally used to represent the Pythagorean theorem. Task Construct a Pythagoras tree of order 7 using only vectors (no rotation or ...
#BASIC256
BASIC256
  Subroutine pythagoras_tree(x1, y1, x2, y2, depth) If depth > 10 Then Return   dx = x2 - x1 : dy = y1 - y2 x3 = x2 - dy : y3 = y2 - dx x4 = x1 - dy : y4 = y1 - dx x5 = x4 + (dx - dy) / 2 y5 = y4 - (dx + dy) / 2 #draw the box Line x1, y1, x2, y2 : Line x2, y2, x3, y3 Line x3, y3, x4, y4 : Line x4, y4, x1, y1  ...
http://rosettacode.org/wiki/Pythagoras_tree
Pythagoras tree
The Pythagoras tree is a fractal tree constructed from squares. It is named after Pythagoras because each triple of touching squares encloses a right triangle, in a configuration traditionally used to represent the Pythagorean theorem. Task Construct a Pythagoras tree of order 7 using only vectors (no rotation or ...
#C
C
  #include<graphics.h> #include<stdlib.h> #include<stdio.h> #include<time.h>   typedef struct{ double x,y; }point;   void pythagorasTree(point a,point b,int times){   point c,d,e;   c.x = b.x - (a.y - b.y); c.y = b.y - (b.x - a.x);   d.x = a.x - (a.y - b.y); d.y = a.y - (b.x - a.x);   e.x = d.x + ( b.x - a.x ...
http://rosettacode.org/wiki/Pseudo-random_numbers/Splitmix64
Pseudo-random numbers/Splitmix64
Splitmix64 is the default pseudo-random number generator algorithm in Java and is included / available in many other languages. It uses a fairly simple algorithm that, though it is considered to be poor for cryptographic purposes, is very fast to calculate, and is "good enough" for many random number needs. It passes s...
#C
C
/* Written in 2015 by Sebastiano Vigna (vigna@acm.org)   To the extent possible under law, the author has dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. This software is distributed without any warranty.   See <http://creativecommons.org/publicdomain/zero/1....
http://rosettacode.org/wiki/Pseudo-random_numbers/Middle-square_method
Pseudo-random numbers/Middle-square method
Middle-square_method Generator The Method To generate a sequence of n-digit pseudorandom numbers, an n-digit starting value is created and squared, producing a 2n-digit number. If the result has fewer than 2n digits, leading zeroes are added to compensate. The middle n digits of the result would be the next number i...
#Factor
Factor
USING: kernel math namespaces prettyprint ;   SYMBOL: seed 675248 seed set-global   : rand ( -- n ) seed get sq 1000 /i 1000000 mod dup seed set ;   5 [ rand . ] times
http://rosettacode.org/wiki/Pseudo-random_numbers/Middle-square_method
Pseudo-random numbers/Middle-square method
Middle-square_method Generator The Method To generate a sequence of n-digit pseudorandom numbers, an n-digit starting value is created and squared, producing a 2n-digit number. If the result has fewer than 2n digits, leading zeroes are added to compensate. The middle n digits of the result would be the next number i...
#Forth
Forth
: next-random dup * 1000 / 1000000 mod ; : 5-random-num 5 0 do next-random dup . loop ; 675248 5-random-num
http://rosettacode.org/wiki/Pseudo-random_numbers/Middle-square_method
Pseudo-random numbers/Middle-square method
Middle-square_method Generator The Method To generate a sequence of n-digit pseudorandom numbers, an n-digit starting value is created and squared, producing a 2n-digit number. If the result has fewer than 2n digits, leading zeroes are added to compensate. The middle n digits of the result would be the next number i...
#FreeBASIC
FreeBASIC
Dim Shared seed As Integer = 675248 Dim i As Integer Declare Function Rand As Integer For i = 1 To 5 Print Rand Next i Sleep   Function Rand As Integer Dim s As String s = Str(seed ^ 2) Do While Len(s) <> 12 s = "0" + s Loop seed = Val(Mid(s, 4, 6)) Rand = seed End Function  
http://rosettacode.org/wiki/Pseudo-random_numbers/Xorshift_star
Pseudo-random numbers/Xorshift star
Some definitions to help in the explanation Floor operation https://en.wikipedia.org/wiki/Floor_and_ceiling_functions Greatest integer less than or equal to a real number. Bitwise Logical shift operators (c-inspired) https://en.wikipedia.org/wiki/Bitwise_operation#Bit_shifts Binary bits of value shifted left or ri...
#Phix
Phix
with javascript_semantics include mpfr.e mpz cmult = mpz_init("0x2545F4914F6CDD1D"), state = mpz_init(), b64 = mpz_init("0x10000000000000000"), -- (truncate to 64 bits) b32 = mpz_init("0x100000000"), -- (truncate to 32 bits) tmp = mpz_init(), x = mpz_init() procedure seed(inte...
http://rosettacode.org/wiki/Quine
Quine
A quine is a self-referential program that can, without any external access, output its own source. A   quine   (named after Willard Van Orman Quine)   is also known as:   self-reproducing automata   (1972)   self-replicating program         or   self-replicating computer program   self-reproducing program      ...
#PARI.2FGP
PARI/GP
()->quine
http://rosettacode.org/wiki/Pseudo-random_numbers/PCG32
Pseudo-random numbers/PCG32
Some definitions to help in the explanation Floor operation https://en.wikipedia.org/wiki/Floor_and_ceiling_functions Greatest integer less than or equal to a real number. Bitwise Logical shift operators (c-inspired) https://en.wikipedia.org/wiki/Bitwise_operation#Bit_shifts Binary bits of value shifted left or ri...
#F.23
F#
  // PCG32. Nigel Galloway: August 13th., 2020 let N=6364136223846793005UL let seed n g=let g=g<<<1|||1UL in (g,(g+n)*N+g) let pcg32=Seq.unfold(fun(n,g)->let rot,xs=uint32(g>>>59),uint32(((g>>>18)^^^g)>>>27) in Some(uint32((xs>>>(int rot))|||(xs<<<(-(int rot)&&&31))),(n,g*N+n))) let pcgFloat n=pcg32 n|>Seq.map(fun n-> ...
http://rosettacode.org/wiki/Pythagorean_quadruples
Pythagorean quadruples
One form of   Pythagorean quadruples   is   (for positive integers   a,   b,   c,   and   d):   a2   +   b2   +   c2     =     d2 An example:   22   +   32   +   62     =     72 which is:   4    +   9    +   36     =     49 Task For positive integers up   2,200   (inclusive),   for all values of   ...
#C.2B.2B
C++
#include <iostream> #include <vector>   constexpr int N = 2200; constexpr int N2 = 2 * N * N;   int main() { using namespace std;   vector<bool> found(N + 1); vector<bool> aabb(N2 + 1);   int s = 3;   for (int a = 1; a < N; ++a) { int aa = a * a; for (int b = 1; b < N; ++b) { ...
http://rosettacode.org/wiki/Pythagoras_tree
Pythagoras tree
The Pythagoras tree is a fractal tree constructed from squares. It is named after Pythagoras because each triple of touching squares encloses a right triangle, in a configuration traditionally used to represent the Pythagorean theorem. Task Construct a Pythagoras tree of order 7 using only vectors (no rotation or ...
#C.2B.2B
C++
#include <windows.h> #include <string> #include <iostream>   const int BMP_SIZE = 720, LINE_LEN = 120, BORDER = 100;   class myBitmap { public: myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {} ~myBitmap() { DeleteObject( pen ); DeleteObject( brush ); DeleteDC( hdc ); DeleteObject( ...
http://rosettacode.org/wiki/Pseudo-random_numbers/Splitmix64
Pseudo-random numbers/Splitmix64
Splitmix64 is the default pseudo-random number generator algorithm in Java and is included / available in many other languages. It uses a fairly simple algorithm that, though it is considered to be poor for cryptographic purposes, is very fast to calculate, and is "good enough" for many random number needs. It passes s...
#Factor
Factor
USING: io kernel math math.bitwise math.functions math.statistics namespaces prettyprint sequences ;   SYMBOL: state   : seed ( n -- ) 64 bits state set ;   : next-int ( -- n ) 0x9e3779b97f4a7c15 state [ + 64 bits ] change state get -30 0xbf58476d1ce4e5b9 -27 0x94d049bb133111eb -31 1 [ [ dupd shift bitxor ]...
http://rosettacode.org/wiki/Pseudo-random_numbers/Splitmix64
Pseudo-random numbers/Splitmix64
Splitmix64 is the default pseudo-random number generator algorithm in Java and is included / available in many other languages. It uses a fairly simple algorithm that, though it is considered to be poor for cryptographic purposes, is very fast to calculate, and is "good enough" for many random number needs. It passes s...
#Forth
Forth
variable rnd-state   : rnd-base-op ( z factor shift -- u ) 2 pick swap rshift rot xor * ;   : rnd-next ( -- u ) $9e3779b97f4a7c15 rnd-state +! rnd-state @ $bf58476d1ce4e5b9 #30 rnd-base-op $94d049bb133111eb #27 rnd-base-op #1 #31 rnd-base-op ;   #1234567 rnd-state ! cr rnd-next u. cr rnd-next u. cr rnd-next u...
http://rosettacode.org/wiki/Pseudo-random_numbers/Middle-square_method
Pseudo-random numbers/Middle-square method
Middle-square_method Generator The Method To generate a sequence of n-digit pseudorandom numbers, an n-digit starting value is created and squared, producing a 2n-digit number. If the result has fewer than 2n digits, leading zeroes are added to compensate. The middle n digits of the result would be the next number i...
#Go
Go
package main   import "fmt"   func random(seed int) int { return seed * seed / 1e3 % 1e6 }   func main() { seed := 675248 for i := 1; i <= 5; i++ { seed = random(seed) fmt.Println(seed) } }
http://rosettacode.org/wiki/Pseudo-random_numbers/Middle-square_method
Pseudo-random numbers/Middle-square method
Middle-square_method Generator The Method To generate a sequence of n-digit pseudorandom numbers, an n-digit starting value is created and squared, producing a 2n-digit number. If the result has fewer than 2n digits, leading zeroes are added to compensate. The middle n digits of the result would be the next number i...
#Haskell
Haskell
findPseudoRandom :: Int -> Int findPseudoRandom seed = let square = seed * seed squarestr = show square enlarged = replicate ( 12 - length squarestr ) '0' ++ squarestr in read $ take 6 $ drop 3 enlarged   solution :: [Int] solution = tail $ take 6 $ iterate findPseudoRandom 675248
http://rosettacode.org/wiki/Pseudo-random_numbers/Xorshift_star
Pseudo-random numbers/Xorshift star
Some definitions to help in the explanation Floor operation https://en.wikipedia.org/wiki/Floor_and_ceiling_functions Greatest integer less than or equal to a real number. Bitwise Logical shift operators (c-inspired) https://en.wikipedia.org/wiki/Bitwise_operation#Bit_shifts Binary bits of value shifted left or ri...
#Python
Python
mask64 = (1 << 64) - 1 mask32 = (1 << 32) - 1 const = 0x2545F4914F6CDD1D       class Xorshift_star():   def __init__(self, seed=0): self.state = seed & mask64   def seed(self, num): self.state = num & mask64   def next_int(self): "return random int between 0 and 2**32" x = s...
http://rosettacode.org/wiki/Quine
Quine
A quine is a self-referential program that can, without any external access, output its own source. A   quine   (named after Willard Van Orman Quine)   is also known as:   self-reproducing automata   (1972)   self-replicating program         or   self-replicating computer program   self-reproducing program      ...
#Pascal
Pascal
const s=';begin writeln(#99#111#110#115#116#32#115#61#39,s,#39,s)end.';begin writeln(#99#111#110#115#116#32#115#61#39,s,#39,s)end.
http://rosettacode.org/wiki/Pseudo-random_numbers/PCG32
Pseudo-random numbers/PCG32
Some definitions to help in the explanation Floor operation https://en.wikipedia.org/wiki/Floor_and_ceiling_functions Greatest integer less than or equal to a real number. Bitwise Logical shift operators (c-inspired) https://en.wikipedia.org/wiki/Bitwise_operation#Bit_shifts Binary bits of value shifted left or ri...
#Factor
Factor
USING: accessors kernel locals math math.bitwise math.statistics prettyprint sequences ;   CONSTANT: const 6364136223846793005   TUPLE: pcg32 state inc ;   : <pcg32> ( -- pcg32 ) 0x853c49e6748fea9b 0xda3e39cb94b95bdb pcg32 boa ;   :: next-int ( pcg -- n ) pcg state>> :> old old const * pcg inc>> + 64 bits p...
http://rosettacode.org/wiki/Pseudo-random_numbers/PCG32
Pseudo-random numbers/PCG32
Some definitions to help in the explanation Floor operation https://en.wikipedia.org/wiki/Floor_and_ceiling_functions Greatest integer less than or equal to a real number. Bitwise Logical shift operators (c-inspired) https://en.wikipedia.org/wiki/Bitwise_operation#Bit_shifts Binary bits of value shifted left or ri...
#Go
Go
package main   import ( "fmt" "math" )   const CONST = 6364136223846793005   type Pcg32 struct{ state, inc uint64 }   func Pcg32New() *Pcg32 { return &Pcg32{0x853c49e6748fea9b, 0xda3e39cb94b95bdb} }   func (pcg *Pcg32) seed(seedState, seedSequence uint64) { pcg.state = 0 pcg.inc = (seedSequence << 1) | ...
http://rosettacode.org/wiki/Pythagorean_quadruples
Pythagorean quadruples
One form of   Pythagorean quadruples   is   (for positive integers   a,   b,   c,   and   d):   a2   +   b2   +   c2     =     d2 An example:   22   +   32   +   62     =     72 which is:   4    +   9    +   36     =     49 Task For positive integers up   2,200   (inclusive),   for all values of   ...
#Crystal
Crystal
n = 2200 l_add, l = Hash(Int32, Bool).new(false), Hash(Int32, Bool).new(false) (1..n).each do |x| x2 = x * x (x..n).each { |y| l_add[x2 + y * y] = true } end   s = 3 (1..n).each do |x| s1 = s s += 2 s2 = s ((x+1)..n).each do |y| l[y] = true if l_add[s1] s1 += s2 s2 += 2 end end   puts (1..n)...
http://rosettacode.org/wiki/Pythagoras_tree
Pythagoras tree
The Pythagoras tree is a fractal tree constructed from squares. It is named after Pythagoras because each triple of touching squares encloses a right triangle, in a configuration traditionally used to represent the Pythagorean theorem. Task Construct a Pythagoras tree of order 7 using only vectors (no rotation or ...
#EasyLang
EasyLang
func tree x1 y1 x2 y2 depth . . if depth < 8 dx = x2 - x1 dy = y1 - y2 x3 = x2 - dy y3 = y2 - dx x4 = x1 - dy y4 = y1 - dx x5 = x4 + 0.5 * (dx - dy) y5 = y4 - 0.5 * (dx + dy) color3 0.3 0.2 + depth / 18 0.1 polygon [ x1 y1 x2 y2 x3 y3 x4 y4 ] polygon [ x3 y3 x4 y4 x5 y5 ] ...
http://rosettacode.org/wiki/Pseudo-random_numbers/Splitmix64
Pseudo-random numbers/Splitmix64
Splitmix64 is the default pseudo-random number generator algorithm in Java and is included / available in many other languages. It uses a fairly simple algorithm that, though it is considered to be poor for cryptographic purposes, is very fast to calculate, and is "good enough" for many random number needs. It passes s...
#F.23
F#
// Pure F# Implementation of SplitMix64 let a: uint64 = 0x9e3779b97f4a7c15UL   let nextInt (state: uint64) = let newstate = state + (0x9e3779b97f4a7c15UL) let rand = newstate let rand = (rand ^^^ (rand >>> 30)) * 0xbf58476d1ce4e5b9UL let rand = (rand ^^^ (rand >>> 27)) * 0x94d049bb133111ebUL let ran...
http://rosettacode.org/wiki/Pseudo-random_numbers/Splitmix64
Pseudo-random numbers/Splitmix64
Splitmix64 is the default pseudo-random number generator algorithm in Java and is included / available in many other languages. It uses a fairly simple algorithm that, though it is considered to be poor for cryptographic purposes, is very fast to calculate, and is "good enough" for many random number needs. It passes s...
#Go
Go
package main   import ( "fmt" "math" )   type Splitmix64 struct{ state uint64 }   func Splitmix64New(state uint64) *Splitmix64 { return &Splitmix64{state} }   func (sm64 *Splitmix64) nextInt() uint64 { sm64.state += 0x9e3779b97f4a7c15 z := sm64.state z = (z ^ (z >> 30)) * 0xbf58476d1ce4e5b9 z = ...
http://rosettacode.org/wiki/Pseudo-random_numbers/Middle-square_method
Pseudo-random numbers/Middle-square method
Middle-square_method Generator The Method To generate a sequence of n-digit pseudorandom numbers, an n-digit starting value is created and squared, producing a 2n-digit number. If the result has fewer than 2n digits, leading zeroes are added to compensate. The middle n digits of the result would be the next number i...
#J
J
(_6{._3}.])&.:(10&#.^:_1)@(*~) ^: (>:i.6) 675248
http://rosettacode.org/wiki/Pseudo-random_numbers/Middle-square_method
Pseudo-random numbers/Middle-square method
Middle-square_method Generator The Method To generate a sequence of n-digit pseudorandom numbers, an n-digit starting value is created and squared, producing a 2n-digit number. If the result has fewer than 2n digits, leading zeroes are added to compensate. The middle n digits of the result would be the next number i...
#jq
jq
# Input: a positive integer # Output: the "middle-square" def middle_square: (tostring|length) as $len | (. * .) | tostring | (3*length/4|ceil) as $n | .[ -$n : $len-$n] | if length == 0 then 0 else tonumber end;   # Input: a positive integer # Output: middle_square, applied recursively def middle_squares: ...
http://rosettacode.org/wiki/Pseudo-random_numbers/Middle-square_method
Pseudo-random numbers/Middle-square method
Middle-square_method Generator The Method To generate a sequence of n-digit pseudorandom numbers, an n-digit starting value is created and squared, producing a 2n-digit number. If the result has fewer than 2n digits, leading zeroes are added to compensate. The middle n digits of the result would be the next number i...
#Julia
Julia
const seed = [675248]   function random() s = string(seed[] * seed[], pad=12) # turn a number into string, pad to 12 digits seed[] = parse(Int, s[begin+3:end-3]) # take middle of number string, parse to Int return seed[] end   # Middle-square method use   for i = 1:5 println(random()) end  
http://rosettacode.org/wiki/Pseudo-random_numbers/Middle-square_method
Pseudo-random numbers/Middle-square method
Middle-square_method Generator The Method To generate a sequence of n-digit pseudorandom numbers, an n-digit starting value is created and squared, producing a 2n-digit number. If the result has fewer than 2n digits, leading zeroes are added to compensate. The middle n digits of the result would be the next number i...
#Nim
Nim
proc rand:int = var seed {.global.} = 675248 seed = int(seed*seed) div 1000 mod 1000000 return seed   for _ in 1..5: echo rand()
http://rosettacode.org/wiki/Pseudo-random_numbers/Xorshift_star
Pseudo-random numbers/Xorshift star
Some definitions to help in the explanation Floor operation https://en.wikipedia.org/wiki/Floor_and_ceiling_functions Greatest integer less than or equal to a real number. Bitwise Logical shift operators (c-inspired) https://en.wikipedia.org/wiki/Bitwise_operation#Bit_shifts Binary bits of value shifted left or ri...
#Raku
Raku
class Xorshift-star { has $!state;   submethod BUILD ( Int :$seed where * > 0 = 1 ) { $!state = $seed }   method next-int { $!state +^= $!state +> 12; $!state +^= $!state +< 25 +& (2⁶⁴ - 1); $!state +^= $!state +> 27; ($!state * 0x2545F4914F6CDD1D) +> 32 +& (2³² - 1) }   ...
http://rosettacode.org/wiki/Quine
Quine
A quine is a self-referential program that can, without any external access, output its own source. A   quine   (named after Willard Van Orman Quine)   is also known as:   self-reproducing automata   (1972)   self-replicating program         or   self-replicating computer program   self-reproducing program      ...
#Perl
Perl
$s = q($s = q(%s); printf($s, $s); ); printf($s, $s);  
http://rosettacode.org/wiki/Pseudo-random_numbers/PCG32
Pseudo-random numbers/PCG32
Some definitions to help in the explanation Floor operation https://en.wikipedia.org/wiki/Floor_and_ceiling_functions Greatest integer less than or equal to a real number. Bitwise Logical shift operators (c-inspired) https://en.wikipedia.org/wiki/Bitwise_operation#Bit_shifts Binary bits of value shifted left or ri...
#Haskell
Haskell
import Data.Bits import Data.Word import System.Random import Data.List   data PCGen = PCGen !Word64 !Word64   mkPCGen state sequence = let n = 6364136223846793005 :: Word64 inc = (sequence `shiftL` 1) .|. 1 :: Word64 in PCGen ((inc + state)*n + inc) inc   instance RandomGen PCGen where next (PCGen s...
http://rosettacode.org/wiki/Pythagorean_quadruples
Pythagorean quadruples
One form of   Pythagorean quadruples   is   (for positive integers   a,   b,   c,   and   d):   a2   +   b2   +   c2     =     d2 An example:   22   +   32   +   62     =     72 which is:   4    +   9    +   36     =     49 Task For positive integers up   2,200   (inclusive),   for all values of   ...
#D
D
import std.bitmanip : BitArray; import std.stdio;   enum N = 2_200; enum N2 = 2*N*N;   void main() { BitArray found; found.length = N+1;   BitArray aabb; aabb.length = N2+1;   uint s=3;   for (uint a=1; a<=N; ++a) { uint aa = a*a; for (uint b=1; b<N; ++b) { aabb[aa + ...
http://rosettacode.org/wiki/Pythagoras_tree
Pythagoras tree
The Pythagoras tree is a fractal tree constructed from squares. It is named after Pythagoras because each triple of touching squares encloses a right triangle, in a configuration traditionally used to represent the Pythagorean theorem. Task Construct a Pythagoras tree of order 7 using only vectors (no rotation or ...
#F.23
F#
type Point = { x:float; y:float } type Line = { left : Point; right : Point }   let draw_start_html = """<!DOCTYPE html> <html><head><title>Phytagoras tree</title> <style type="text/css">polygon{fill:none;stroke:black;stroke-width:1}</style> </head><body> <svg width="640" height="640">"""   let draw_end_html = """Sorry...
http://rosettacode.org/wiki/Pseudo-random_numbers/Splitmix64
Pseudo-random numbers/Splitmix64
Splitmix64 is the default pseudo-random number generator algorithm in Java and is included / available in many other languages. It uses a fairly simple algorithm that, though it is considered to be poor for cryptographic purposes, is very fast to calculate, and is "good enough" for many random number needs. It passes s...
#Haskell
Haskell
import Data.Bits import Data.Word import Data.List   next :: Word64 -> (Word64, Word64) next state = f4 $ state + 0x9e3779b97f4a7c15 where f1 z = (z `xor` (z `shiftR` 30)) * 0xbf58476d1ce4e5b9 f2 z = (z `xor` (z `shiftR` 27)) * 0x94d049bb133111eb f3 z = z `xor` (z `shiftR` 31) f4 s = ((f3 . f2 . f1) s...
http://rosettacode.org/wiki/Pseudo-random_numbers/Splitmix64
Pseudo-random numbers/Splitmix64
Splitmix64 is the default pseudo-random number generator algorithm in Java and is included / available in many other languages. It uses a fairly simple algorithm that, though it is considered to be poor for cryptographic purposes, is very fast to calculate, and is "good enough" for many random number needs. It passes s...
#Julia
Julia
const C1 = 0x9e3779b97f4a7c15 const C2 = 0xbf58476d1ce4e5b9 const C3 = 0x94d049bb133111eb   mutable struct Splitmix64 state::UInt end   """ return random int between 0 and 2**64 """ function next_int(smx::Splitmix64) z = smx.state = smx.state + C1 z = (z ⊻ (z >> 30)) * C2 z = (z ⊻ (z >> 27)) * C3 re...
http://rosettacode.org/wiki/Pseudo-random_numbers/Middle-square_method
Pseudo-random numbers/Middle-square method
Middle-square_method Generator The Method To generate a sequence of n-digit pseudorandom numbers, an n-digit starting value is created and squared, producing a 2n-digit number. If the result has fewer than 2n digits, leading zeroes are added to compensate. The middle n digits of the result would be the next number i...
#Perl
Perl
#!/usr/bin/perl   use strict; # https://rosettacode.org/wiki/Pseudo-random_numbers/Middle-square_method use warnings;   sub msq { use feature qw( state ); state $seed = 675248; $seed = sprintf "%06d", $seed ** 2 / 1000 % 1e6; }   print msq, "\n" for 1 .. 5;
http://rosettacode.org/wiki/Pseudo-random_numbers/Middle-square_method
Pseudo-random numbers/Middle-square method
Middle-square_method Generator The Method To generate a sequence of n-digit pseudorandom numbers, an n-digit starting value is created and squared, producing a 2n-digit number. If the result has fewer than 2n digits, leading zeroes are added to compensate. The middle n digits of the result would be the next number i...
#Phix
Phix
with javascript_semantics integer seed = 675248 function random() seed = remainder(floor(seed*seed/1000),1e6) -- seed = to_integer(sprintf("%012d",seed*seed)[4..9]) return seed end function for i=1 to 5 do ?random() end for
http://rosettacode.org/wiki/Pseudo-random_numbers/Xorshift_star
Pseudo-random numbers/Xorshift star
Some definitions to help in the explanation Floor operation https://en.wikipedia.org/wiki/Floor_and_ceiling_functions Greatest integer less than or equal to a real number. Bitwise Logical shift operators (c-inspired) https://en.wikipedia.org/wiki/Bitwise_operation#Bit_shifts Binary bits of value shifted left or ri...
#REXX
REXX
/*REXX program generates pseudo─random numbers using the XOR─shift─star method. */ numeric digits 200 /*ensure enough decimal digs for mult. */ parse arg n reps pick seed1 seed2 . /*obtain optional arguments from the CL*/ if n=='' | n=="," then n= ...
http://rosettacode.org/wiki/Quine
Quine
A quine is a self-referential program that can, without any external access, output its own source. A   quine   (named after Willard Van Orman Quine)   is also known as:   self-reproducing automata   (1972)   self-replicating program         or   self-replicating computer program   self-reproducing program      ...
#Phix
Phix
constant c="constant c=%sprintf(1,c,{34&c&34})"printf(1,c,{34&c&34})
http://rosettacode.org/wiki/Pseudo-random_numbers/PCG32
Pseudo-random numbers/PCG32
Some definitions to help in the explanation Floor operation https://en.wikipedia.org/wiki/Floor_and_ceiling_functions Greatest integer less than or equal to a real number. Bitwise Logical shift operators (c-inspired) https://en.wikipedia.org/wiki/Bitwise_operation#Bit_shifts Binary bits of value shifted left or ri...
#Java
Java
public class PCG32 { private static final long N = 6364136223846793005L;   private long state = 0x853c49e6748fea9bL; private long inc = 0xda3e39cb94b95bdbL;   public void seed(long seedState, long seedSequence) { state = 0; inc = (seedSequence << 1) | 1; nextInt(); state ...
http://rosettacode.org/wiki/Pythagorean_quadruples
Pythagorean quadruples
One form of   Pythagorean quadruples   is   (for positive integers   a,   b,   c,   and   d):   a2   +   b2   +   c2     =     d2 An example:   22   +   32   +   62     =     72 which is:   4    +   9    +   36     =     49 Task For positive integers up   2,200   (inclusive),   for all values of   ...
#FreeBASIC
FreeBASIC
' version 12-08-2017 ' compile with: fbc -s console   #Define max 2200   Dim As UInteger l, m, n, l2, l2m2 Dim As UInteger limit = max * 4 \ 15 Dim As UInteger max2 = limit * limit * 2 ReDim As Ubyte list_1(max2), list_2(max2 +1)   ' prime sieve, list_2(l) contains a 0 if l = prime For l = 4 To max2 Step 2 list_1...
http://rosettacode.org/wiki/Pythagoras_tree
Pythagoras tree
The Pythagoras tree is a fractal tree constructed from squares. It is named after Pythagoras because each triple of touching squares encloses a right triangle, in a configuration traditionally used to represent the Pythagorean theorem. Task Construct a Pythagoras tree of order 7 using only vectors (no rotation or ...
#FreeBASIC
FreeBASIC
' version 03-12-2016 ' compile with: fbc -s gui ' or fbc -s console   Sub pythagoras_tree(x1 As Double, y1 As Double, x2 As Double, y2 As Double, depth As ULong)   If depth > 10 Then Return   Dim As Double dx = x2 - x1, dy = y1 - y2 Dim As Double x3 = x2 - dy, y3 = y2 - dx Dim As Double x4 = x1 - dy, y...
http://rosettacode.org/wiki/Pseudo-random_numbers/Splitmix64
Pseudo-random numbers/Splitmix64
Splitmix64 is the default pseudo-random number generator algorithm in Java and is included / available in many other languages. It uses a fairly simple algorithm that, though it is considered to be poor for cryptographic purposes, is very fast to calculate, and is "good enough" for many random number needs. It passes s...
#Mathematica.2FWolfram_Language
Mathematica/Wolfram Language
ClearAll[BitShiftLevelUint, MultiplyUint, GenerateRandomNumbers] BitShiftLevelUint[z_, n_] := BitShiftRight[z, n] MultiplyUint[z_, n_] := Mod[z n, 2^64] GenerateRandomNumbers[st_, n_] := Module[{state = st}, Table[ state += 16^^9e3779b97f4a7c15; state = Mod[state, 2^64]; z = state; z = MultiplyUint[BitXor...
http://rosettacode.org/wiki/Pseudo-random_numbers/Splitmix64
Pseudo-random numbers/Splitmix64
Splitmix64 is the default pseudo-random number generator algorithm in Java and is included / available in many other languages. It uses a fairly simple algorithm that, though it is considered to be poor for cryptographic purposes, is very fast to calculate, and is "good enough" for many random number needs. It passes s...
#Nim
Nim
import math, sequtils, strutils   const Two64 = 2.0^64   type Splitmix64 = object state: uint64   func initSplitmix64(seed: uint64): Splitmix64 = ## Initialize a Splitmiax64 PRNG. Splitmix64(state: seed)   func nextInt(r: var Splitmix64): uint64 = ## Return the next pseudorandom integer (actually a uint64 value...
http://rosettacode.org/wiki/Pseudo-random_numbers/Splitmix64
Pseudo-random numbers/Splitmix64
Splitmix64 is the default pseudo-random number generator algorithm in Java and is included / available in many other languages. It uses a fairly simple algorithm that, though it is considered to be poor for cryptographic purposes, is very fast to calculate, and is "good enough" for many random number needs. It passes s...
#Perl
Perl
use strict; use warnings; no warnings 'portable'; use feature 'say'; use Math::AnyNum qw(:overload);   package splitmix64 {   sub new { my ($class, %opt) = @_; bless {state => $opt{seed}}, $class; }   sub next_int { my ($self) = @_; my $next = $self->{state} = ($self->{state}...
http://rosettacode.org/wiki/Pythagorean_triples
Pythagorean triples
A Pythagorean triple is defined as three positive integers ( a , b , c ) {\displaystyle (a,b,c)} where a < b < c {\displaystyle a<b<c} , and a 2 + b 2 = c 2 . {\displaystyle a^{2}+b^{2}=c^{2}.} They are called primitive triples if a , b , c {\displaystyle a,b,c} are co-prime,...
#11l
11l
Int64 nTriples, nPrimitives, limit   F countTriples(Int64 =x, =y, =z) L V p = x + y + z I p > :limit R    :nPrimitives++  :nTriples += :limit I/ p   V t0 = x - 2 * y + 2 * z V t1 = 2 * x - y + 2 * z V t2 = t1 - y + z countTriples(t0, t1, t2)   t0 += 4 * y ...
http://rosettacode.org/wiki/Pseudo-random_numbers/Middle-square_method
Pseudo-random numbers/Middle-square method
Middle-square_method Generator The Method To generate a sequence of n-digit pseudorandom numbers, an n-digit starting value is created and squared, producing a 2n-digit number. If the result has fewer than 2n digits, leading zeroes are added to compensate. The middle n digits of the result would be the next number i...
#PureBasic
PureBasic
Procedure.i MSRandom() Static.i seed=675248 seed = (seed*seed/1000)%1000000 ProcedureReturn seed EndProcedure   If OpenConsole() For i=1 To 5 : PrintN(Str(i)+": "+Str(MSRandom())) : Next Input() EndIf
http://rosettacode.org/wiki/Pseudo-random_numbers/Middle-square_method
Pseudo-random numbers/Middle-square method
Middle-square_method Generator The Method To generate a sequence of n-digit pseudorandom numbers, an n-digit starting value is created and squared, producing a 2n-digit number. If the result has fewer than 2n digits, leading zeroes are added to compensate. The middle n digits of the result would be the next number i...
#Python
Python
seed = 675248 def random(): global seed s = str(seed ** 2) while len(s) != 12: s = "0" + s seed = int(s[3:9]) return seed for i in range(0,5): print(random())  
http://rosettacode.org/wiki/Pseudo-random_numbers/Xorshift_star
Pseudo-random numbers/Xorshift star
Some definitions to help in the explanation Floor operation https://en.wikipedia.org/wiki/Floor_and_ceiling_functions Greatest integer less than or equal to a real number. Bitwise Logical shift operators (c-inspired) https://en.wikipedia.org/wiki/Bitwise_operation#Bit_shifts Binary bits of value shifted left or ri...
#Ruby
Ruby
class Xorshift_star MASK64 = (1 << 64) - 1 MASK32 = (1 << 32) - 1   def initialize(seed = 0) = @state = seed & MASK64   def next_int x = @state x = x ^ (x >> 12) x = (x ^ (x << 25)) & MASK64 x = x ^ (x >> 27) @state = x (((x * 0x2545F4914F6CDD1D) & MASK64) >> 32) & MASK32 end   d...
http://rosettacode.org/wiki/Quine
Quine
A quine is a self-referential program that can, without any external access, output its own source. A   quine   (named after Willard Van Orman Quine)   is also known as:   self-reproducing automata   (1972)   self-replicating program         or   self-replicating computer program   self-reproducing program      ...
#PHP
PHP
<?php $p = '<?php $p = %c%s%c; printf($p,39,$p,39); ?> '; printf($p,39,$p,39); ?>
http://rosettacode.org/wiki/Pseudo-random_numbers/PCG32
Pseudo-random numbers/PCG32
Some definitions to help in the explanation Floor operation https://en.wikipedia.org/wiki/Floor_and_ceiling_functions Greatest integer less than or equal to a real number. Bitwise Logical shift operators (c-inspired) https://en.wikipedia.org/wiki/Bitwise_operation#Bit_shifts Binary bits of value shifted left or ri...
#Julia
Julia
const mask32, CONST = 0xffffffff, UInt(6364136223846793005)   mutable struct PCG32 state::UInt64 inc::UInt64 PCG32(st=0x853c49e6748fea9b, i=0xda3e39cb94b95bdb) = new(st, i) end   """return random 32 bit unsigned int""" function next_int!(x::PCG32) old = x.state x.state = (old * CONST) + x.inc xo...
http://rosettacode.org/wiki/Pseudo-random_numbers/PCG32
Pseudo-random numbers/PCG32
Some definitions to help in the explanation Floor operation https://en.wikipedia.org/wiki/Floor_and_ceiling_functions Greatest integer less than or equal to a real number. Bitwise Logical shift operators (c-inspired) https://en.wikipedia.org/wiki/Bitwise_operation#Bit_shifts Binary bits of value shifted left or ri...
#Kotlin
Kotlin
import kotlin.math.floor   class PCG32 { private var state = 0x853c49e6748fea9buL private var inc = 0xda3e39cb94b95bdbuL   fun nextInt(): UInt { val old = state state = old * N + inc val shifted = old.shr(18).xor(old).shr(27).toUInt() val rot = old.shr(59) return (shi...
http://rosettacode.org/wiki/Pythagorean_quadruples
Pythagorean quadruples
One form of   Pythagorean quadruples   is   (for positive integers   a,   b,   c,   and   d):   a2   +   b2   +   c2     =     d2 An example:   22   +   32   +   62     =     72 which is:   4    +   9    +   36     =     49 Task For positive integers up   2,200   (inclusive),   for all values of   ...
#Go
Go
package main   import "fmt"   const ( N = 2200 N2 = N * N * 2 )   func main() { s := 3 var s1, s2 int var r [N + 1]bool var ab [N2 + 1]bool   for a := 1; a <= N; a++ { a2 := a * a for b := a; b <= N; b++ { ab[a2 + b * b] = true } }   for c :...
http://rosettacode.org/wiki/Pythagoras_tree
Pythagoras tree
The Pythagoras tree is a fractal tree constructed from squares. It is named after Pythagoras because each triple of touching squares encloses a right triangle, in a configuration traditionally used to represent the Pythagorean theorem. Task Construct a Pythagoras tree of order 7 using only vectors (no rotation or ...
#Go
Go
package main   import ( "image" "image/color" "image/draw" "image/png" "log" "os" )   const ( width, height = 800, 600 maxDepth = 11 // how far to recurse, between 1 and 20 is reasonable colFactor = uint8(255 / maxDepth) // adjusts the colour so leaves get greener further out fileN...
http://rosettacode.org/wiki/Pseudo-random_numbers/Splitmix64
Pseudo-random numbers/Splitmix64
Splitmix64 is the default pseudo-random number generator algorithm in Java and is included / available in many other languages. It uses a fairly simple algorithm that, though it is considered to be poor for cryptographic purposes, is very fast to calculate, and is "good enough" for many random number needs. It passes s...
#Phix
Phix
with javascript_semantics include mpfr.e mpz state = mpz_init(), shift = mpz_init("0x9e3779b97f4a7c15"), mult1 = mpz_init("0xbf58476d1ce4e5b9"), mult2 = mpz_init("0x94d049bb133111eb"), b64 = mpz_init("0x10000000000000000"), -- (truncate to 64 bits) tmp = mpz_init(), z = mpz_init() pro...
http://rosettacode.org/wiki/Pythagorean_triples
Pythagorean triples
A Pythagorean triple is defined as three positive integers ( a , b , c ) {\displaystyle (a,b,c)} where a < b < c {\displaystyle a<b<c} , and a 2 + b 2 = c 2 . {\displaystyle a^{2}+b^{2}=c^{2}.} They are called primitive triples if a , b , c {\displaystyle a,b,c} are co-prime,...
#360_Assembly
360 Assembly
* Pythagorean triples - 12/06/2018 PYTHTRI CSECT USING PYTHTRI,R13 base register B 72(R15) skip savearea DC 17F'0' savearea SAVE (14,12) save previous context ST R13,4(R15) link backward ST...
http://rosettacode.org/wiki/Pseudo-random_numbers/Middle-square_method
Pseudo-random numbers/Middle-square method
Middle-square_method Generator The Method To generate a sequence of n-digit pseudorandom numbers, an n-digit starting value is created and squared, producing a 2n-digit number. If the result has fewer than 2n digits, leading zeroes are added to compensate. The middle n digits of the result would be the next number i...
#Raku
Raku
sub msq { state $seed = 675248; $seed = $seed² div 1000 mod 1000000; }   say msq() xx 5;
http://rosettacode.org/wiki/Pseudo-random_numbers/Middle-square_method
Pseudo-random numbers/Middle-square method
Middle-square_method Generator The Method To generate a sequence of n-digit pseudorandom numbers, an n-digit starting value is created and squared, producing a 2n-digit number. If the result has fewer than 2n digits, leading zeroes are added to compensate. The middle n digits of the result would be the next number i...
#Red
Red
Red[] seed: 675248 rand: does [seed: to-integer (seed * 1.0 * seed / 1000) % 1000000] ; multiply by 1.0 to avoid integer overflow (32-bit) loop 5 [print rand]
http://rosettacode.org/wiki/Pseudo-random_numbers/Middle-square_method
Pseudo-random numbers/Middle-square method
Middle-square_method Generator The Method To generate a sequence of n-digit pseudorandom numbers, an n-digit starting value is created and squared, producing a 2n-digit number. If the result has fewer than 2n digits, leading zeroes are added to compensate. The middle n digits of the result would be the next number i...
#Ruby
Ruby
def middle_square (seed) return to_enum(__method__, seed) unless block_given? s = seed.digits.size loop { yield seed = (seed*seed).to_s.rjust(s*2, "0")[s/2, s].to_i } end   puts middle_square(675248).take(5)
http://rosettacode.org/wiki/Pseudo-random_numbers/Xorshift_star
Pseudo-random numbers/Xorshift star
Some definitions to help in the explanation Floor operation https://en.wikipedia.org/wiki/Floor_and_ceiling_functions Greatest integer less than or equal to a real number. Bitwise Logical shift operators (c-inspired) https://en.wikipedia.org/wiki/Bitwise_operation#Bit_shifts Binary bits of value shifted left or ri...
#Sidef
Sidef
class Xorshift_star(state) {   define ( mask32 = (2**32 - 1), mask64 = (2**64 - 1), )   method next_int { state ^= (state >> 12) state ^= (state << 25 & mask64) state ^= (state >> 27) (state * 0x2545F4914F6CDD1D) >> 32 & mask32 }   method next_float { ...
http://rosettacode.org/wiki/Quine
Quine
A quine is a self-referential program that can, without any external access, output its own source. A   quine   (named after Willard Van Orman Quine)   is also known as:   self-reproducing automata   (1972)   self-replicating program         or   self-replicating computer program   self-reproducing program      ...
#PicoLisp
PicoLisp
('((X) (list (lit X) (lit X))) '((X) (list (lit X) (lit X))))
http://rosettacode.org/wiki/Quine
Quine
A quine is a self-referential program that can, without any external access, output its own source. A   quine   (named after Willard Van Orman Quine)   is also known as:   self-reproducing automata   (1972)   self-replicating program         or   self-replicating computer program   self-reproducing program      ...
#PL.2FI
PL/I
s:proc options(main)reorder;dcl sysprint file,m(7)init( ' s:proc options(main)reorder\dcl sysprint file,m(7)init(', ' *)char(99),i,j,(translate,substr)builtin,c char\i=1\j=n', ' \do i=1 to 6\put skip list('' '''''')\do j=2 to 56\c=substr', ' (m(i),j)\put edit(c)(a)\n:proc\put list(translate(m(i),', ' ''5e''x,''e0...
http://rosettacode.org/wiki/Pseudo-random_numbers/Combined_recursive_generator_MRG32k3a
Pseudo-random numbers/Combined recursive generator MRG32k3a
MRG32k3a Combined recursive generator (pseudo-code) /* Constants */ /* First generator */ a1 = [0, 1403580, -810728] m1 = 2**32 - 209 /* Second Generator */ a2 = [527612, 0, -1370589] m2 = 2**32 - 22853 d = m1 + 1 class MRG32k3a x1 = [0, 0, 0] /* list of three last values of...
#11l
11l
V a1 = [Int64(0), 1403580, -810728] V m1 = Int64(2) ^ 32 - 209 V a2 = [Int64(527612), 0, -1370589] V m2 = Int64(2) ^ 32 - 22853 V d = m1 + 1   T MRG32k3a [Int64] x1, x2   F (seed_state = 123) .seed(seed_state)   F seed(Int64 seed_state) assert(seed_state C Int64(0) <.< :d, ‘Out of Range 0 x < #.’.f...
http://rosettacode.org/wiki/Pseudo-random_numbers/PCG32
Pseudo-random numbers/PCG32
Some definitions to help in the explanation Floor operation https://en.wikipedia.org/wiki/Floor_and_ceiling_functions Greatest integer less than or equal to a real number. Bitwise Logical shift operators (c-inspired) https://en.wikipedia.org/wiki/Bitwise_operation#Bit_shifts Binary bits of value shifted left or ri...
#Lua
Lua
function uint32(n) return n & 0xffffffff end   function uint64(n) return n & 0xffffffffffffffff end   N = 6364136223846793005 state = 0x853c49e6748fea9b inc = 0xda3e39cb94b95bdb   function pcg32_seed(seed_state, seed_sequence) state = 0 inc = (seed_sequence << 1) | 1 pcg32_int() state = state + ...
http://rosettacode.org/wiki/Pythagorean_quadruples
Pythagorean quadruples
One form of   Pythagorean quadruples   is   (for positive integers   a,   b,   c,   and   d):   a2   +   b2   +   c2     =     d2 An example:   22   +   32   +   62     =     72 which is:   4    +   9    +   36     =     49 Task For positive integers up   2,200   (inclusive),   for all values of   ...
#Haskell
Haskell
powersOfTwo :: [Int] powersOfTwo = iterate (2 *) 1   unrepresentable :: [Int] unrepresentable = merge powersOfTwo ((5 *) <$> powersOfTwo)   merge :: [Int] -> [Int] -> [Int] merge xxs@(x:xs) yys@(y:ys) | x < y = x : merge xs yys | otherwise = y : merge xxs ys   main :: IO () main = do putStrLn "The values of d <= ...
http://rosettacode.org/wiki/Pythagoras_tree
Pythagoras tree
The Pythagoras tree is a fractal tree constructed from squares. It is named after Pythagoras because each triple of touching squares encloses a right triangle, in a configuration traditionally used to represent the Pythagorean theorem. Task Construct a Pythagoras tree of order 7 using only vectors (no rotation or ...
#Haskell
Haskell
mkBranches :: [(Float,Float)] -> [[(Float,Float)]] mkBranches [a, b, c, d] = let d = 0.5 <*> (b <+> (-1 <*> a)) l1 = d <+> orth d l2 = orth l1 in [ [a <+> l2, b <+> (2 <*> l2), a <+> l1, a] , [a ...
http://rosettacode.org/wiki/Pseudo-random_numbers/Splitmix64
Pseudo-random numbers/Splitmix64
Splitmix64 is the default pseudo-random number generator algorithm in Java and is included / available in many other languages. It uses a fairly simple algorithm that, though it is considered to be poor for cryptographic purposes, is very fast to calculate, and is "good enough" for many random number needs. It passes s...
#Object_Pascal
Object Pascal
  program splitmix64;   {$IF Defined(FPC)}{$MODE Delphi}{$ENDIF} {$INLINE ON} {$Q-}{$R-}   { Written in 2015 by Sebastiano Vigna (vigna@acm.org) http://prng.di.unimi.it/splitmix64.c   Onject Pascal port written in 2020 by I. Kakoulidis   To the extent possible under law, the author has dedicated all copyright ...
http://rosettacode.org/wiki/Pythagorean_triples
Pythagorean triples
A Pythagorean triple is defined as three positive integers ( a , b , c ) {\displaystyle (a,b,c)} where a < b < c {\displaystyle a<b<c} , and a 2 + b 2 = c 2 . {\displaystyle a^{2}+b^{2}=c^{2}.} They are called primitive triples if a , b , c {\displaystyle a,b,c} are co-prime,...
#Action.21
Action!
DEFINE PTR="CARD" DEFINE ENTRY_SIZE="3" TYPE TRIPLE=[BYTE a,b,c] TYPE TRIPLES=[ PTR buf ;BYTE ARRAY BYTE count]   PTR FUNC GetItemAddr(TRIPLES POINTER arr BYTE index) PTR addr   addr=arr.buf+index*ENTRY_SIZE RETURN (addr)   PROC PrintTriples(TRIPLES POINTER arr) INT i TRIPLE POINTER t   FOR i=0 TO arr.cou...
http://rosettacode.org/wiki/Pseudo-random_numbers/Middle-square_method
Pseudo-random numbers/Middle-square method
Middle-square_method Generator The Method To generate a sequence of n-digit pseudorandom numbers, an n-digit starting value is created and squared, producing a 2n-digit number. If the result has fewer than 2n digits, leading zeroes are added to compensate. The middle n digits of the result would be the next number i...
#Sidef
Sidef
class MiddleSquareMethod(seed, k = 1000) { method next { seed = (seed**2 // k % k**2) } }   var obj = MiddleSquareMethod(675248) say 5.of { obj.next }
http://rosettacode.org/wiki/Pseudo-random_numbers/Middle-square_method
Pseudo-random numbers/Middle-square method
Middle-square_method Generator The Method To generate a sequence of n-digit pseudorandom numbers, an n-digit starting value is created and squared, producing a 2n-digit number. If the result has fewer than 2n digits, leading zeroes are added to compensate. The middle n digits of the result would be the next number i...
#uBasic.2F4tH
uBasic/4tH
If Info("wordsize") < 64 Then Print "This needs a 64-bit uBasic" : End   s = 675248 For i = 1 To 5 Print Set(s, FUNC(_random(s))) Next   End   _random Param (1) : Return (a@*a@/1000%1000000)
http://rosettacode.org/wiki/Pseudo-random_numbers/Middle-square_method
Pseudo-random numbers/Middle-square method
Middle-square_method Generator The Method To generate a sequence of n-digit pseudorandom numbers, an n-digit starting value is created and squared, producing a 2n-digit number. If the result has fewer than 2n digits, leading zeroes are added to compensate. The middle n digits of the result would be the next number i...
#UNIX_Shell
UNIX Shell
seed=675248 random(){ seed=`expr $seed \* $seed / 1000 % 1000000` return seed } for ((i=1;i<=5;i++)); do random echo $? done
http://rosettacode.org/wiki/Pseudo-random_numbers/Xorshift_star
Pseudo-random numbers/Xorshift star
Some definitions to help in the explanation Floor operation https://en.wikipedia.org/wiki/Floor_and_ceiling_functions Greatest integer less than or equal to a real number. Bitwise Logical shift operators (c-inspired) https://en.wikipedia.org/wiki/Bitwise_operation#Bit_shifts Binary bits of value shifted left or ri...
#Swift
Swift
import Foundation   struct XorshiftStar { private let magic: UInt64 = 0x2545F4914F6CDD1D private var state: UInt64   init(seed: UInt64) { state = seed }   mutating func nextInt() -> UInt64 { state ^= state &>> 12 state ^= state &<< 25 state ^= state &>> 27   return (state &* magic) &>> 32 ...
http://rosettacode.org/wiki/Pseudo-random_numbers/Xorshift_star
Pseudo-random numbers/Xorshift star
Some definitions to help in the explanation Floor operation https://en.wikipedia.org/wiki/Floor_and_ceiling_functions Greatest integer less than or equal to a real number. Bitwise Logical shift operators (c-inspired) https://en.wikipedia.org/wiki/Bitwise_operation#Bit_shifts Binary bits of value shifted left or ri...
#Wren
Wren
import "/big" for BigInt   var Const = BigInt.fromBaseString("2545F4914F6CDD1D", 16) var Mask64 = (BigInt.one << 64) - BigInt.one var Mask32 = (BigInt.one << 32) - BigInt.one   class XorshiftStar { construct new(state) { _state = state & Mask64 }   seed(num) { _state = num & Mask64}   nextInt ...
http://rosettacode.org/wiki/Quine
Quine
A quine is a self-referential program that can, without any external access, output its own source. A   quine   (named after Willard Van Orman Quine)   is also known as:   self-reproducing automata   (1972)   self-replicating program         or   self-replicating computer program   self-reproducing program      ...
#Plain_TeX
Plain TeX
This is TeX, Version 3.1415926 (no format preloaded) (q.tex \output {\message {\output \the \output \end }\batchmode }\end
http://rosettacode.org/wiki/Pseudo-random_numbers/Combined_recursive_generator_MRG32k3a
Pseudo-random numbers/Combined recursive generator MRG32k3a
MRG32k3a Combined recursive generator (pseudo-code) /* Constants */ /* First generator */ a1 = [0, 1403580, -810728] m1 = 2**32 - 209 /* Second Generator */ a2 = [527612, 0, -1370589] m2 = 2**32 - 22853 d = m1 + 1 class MRG32k3a x1 = [0, 0, 0] /* list of three last values of...
#Ada
Ada
package MRG32KA is type I64 is range -2**63..2**63 - 1; m1 : constant I64 := 2**32 - 209; m2 : constant I64 := 2**32 - 22853;   subtype state_value is I64 range 1..m1;   procedure Seed (seed_state : state_value); function Next_Int return I64; function Next_Float return Long_Float; end MRG32KA;  
http://rosettacode.org/wiki/Pseudo-random_numbers/Combined_recursive_generator_MRG32k3a
Pseudo-random numbers/Combined recursive generator MRG32k3a
MRG32k3a Combined recursive generator (pseudo-code) /* Constants */ /* First generator */ a1 = [0, 1403580, -810728] m1 = 2**32 - 209 /* Second Generator */ a2 = [527612, 0, -1370589] m2 = 2**32 - 22853 d = m1 + 1 class MRG32k3a x1 = [0, 0, 0] /* list of three last values of...
#C
C
#include <math.h> #include <stdio.h> #include <stdint.h>   int64_t mod(int64_t x, int64_t y) { int64_t m = x % y; if (m < 0) { if (y < 0) { return m - y; } else { return m + y; } } return m; }   // Constants // First generator const static int64_t a1[3] = ...
http://rosettacode.org/wiki/Pseudo-random_numbers/PCG32
Pseudo-random numbers/PCG32
Some definitions to help in the explanation Floor operation https://en.wikipedia.org/wiki/Floor_and_ceiling_functions Greatest integer less than or equal to a real number. Bitwise Logical shift operators (c-inspired) https://en.wikipedia.org/wiki/Bitwise_operation#Bit_shifts Binary bits of value shifted left or ri...
#Nim
Nim
import algorithm, sequtils, strutils, tables   const N = 6364136223846793005u64   type PCG32 = object inc: uint64 state: uint64   func seed(gen: var PCG32; seedState, seedSequence: uint64) = gen.inc = seedSequence shl 1 or 1 gen.state = (gen.inc + seedState) * N + gen.inc   func nextInt(gen: var PCG32): uint32 ...
http://rosettacode.org/wiki/Pseudo-random_numbers/PCG32
Pseudo-random numbers/PCG32
Some definitions to help in the explanation Floor operation https://en.wikipedia.org/wiki/Floor_and_ceiling_functions Greatest integer less than or equal to a real number. Bitwise Logical shift operators (c-inspired) https://en.wikipedia.org/wiki/Bitwise_operation#Bit_shifts Binary bits of value shifted left or ri...
#Perl
Perl
use strict; use warnings; use feature 'say'; use Math::AnyNum qw(:overload);   package PCG32 {   use constant { mask32 => 2**32 - 1, mask64 => 2**64 - 1, const => 6364136223846793005, };   sub new { my ($class, %opt) = @_; my $seed = $opt{seed} // 1; my $incr...
http://rosettacode.org/wiki/Pythagorean_quadruples
Pythagorean quadruples
One form of   Pythagorean quadruples   is   (for positive integers   a,   b,   c,   and   d):   a2   +   b2   +   c2     =     d2 An example:   22   +   32   +   62     =     72 which is:   4    +   9    +   36     =     49 Task For positive integers up   2,200   (inclusive),   for all values of   ...
#J
J
    Filter =: (#~`)(`:6)   B =: *: A =: i. >: i. 2200   S1 =: , B +/ B NB. S1 is a raveled table of the sums of squares S1 =: <:&({:B)Filter S1 NB. remove sums of squares exceeding bound S1 =: ~. S1 NB. remove duplicate entries   S2 =: , B +/ S1 S2 =: <:&({:B)Filter S2...
http://rosettacode.org/wiki/Pythagorean_quadruples
Pythagorean quadruples
One form of   Pythagorean quadruples   is   (for positive integers   a,   b,   c,   and   d):   a2   +   b2   +   c2     =     d2 An example:   22   +   32   +   62     =     72 which is:   4    +   9    +   36     =     49 Task For positive integers up   2,200   (inclusive),   for all values of   ...
#Java
Java
  import java.util.ArrayList; import java.util.List;   public class PythagoreanQuadruples {   public static void main(String[] args) { long d = 2200; System.out.printf("Values of d < %d where a, b, and c are non-zero and a^2 + b^2 + c^2 = d^2 has no solutions:%n%s%n", d, getPythagoreanQuadruples(d))...
http://rosettacode.org/wiki/Pythagoras_tree
Pythagoras tree
The Pythagoras tree is a fractal tree constructed from squares. It is named after Pythagoras because each triple of touching squares encloses a right triangle, in a configuration traditionally used to represent the Pythagorean theorem. Task Construct a Pythagoras tree of order 7 using only vectors (no rotation or ...
#IS-BASIC
IS-BASIC
100 PROGRAM "Pythagor.bas" 110 OPTION ANGLE DEGREES 120 LET SQ2=SQR(2) 130 SET VIDEO MODE 1:SET VIDEO COLOUR 0:SET VIDEO X 42:SET VIDEO Y 25 140 OPEN #101:"video:" 150 SET PALETTE 0,141 160 DISPLAY #101:AT 1 FROM 1 TO 25 170 PLOT 580,20;ANGLE 90; 180 CALL BROCCOLI(225,10) 190 DO 200 LOOP WHILE INKEY$="" 210 TEXT 220 DE...
http://rosettacode.org/wiki/Pseudo-random_numbers/Splitmix64
Pseudo-random numbers/Splitmix64
Splitmix64 is the default pseudo-random number generator algorithm in Java and is included / available in many other languages. It uses a fairly simple algorithm that, though it is considered to be poor for cryptographic purposes, is very fast to calculate, and is "good enough" for many random number needs. It passes s...
#PicoLisp
PicoLisp
(zero *Split) # global state   (de mod64 (N) (& N `(hex "FFFFFFFFFFFFFFFF")) ) (de mod64+ (A B) (mod64 (+ A B)) ) (de mod64* (A B) (mod64 (* A B)) ) (de roundf (N) # rounds down (/ N (** 10 *Scl)) ) (de nextSplit () (setq *Split (mod64+ *Split `(hex "9e3779b97f4a7c15"))) (let Z *Split (se...
http://rosettacode.org/wiki/Pseudo-random_numbers/Splitmix64
Pseudo-random numbers/Splitmix64
Splitmix64 is the default pseudo-random number generator algorithm in Java and is included / available in many other languages. It uses a fairly simple algorithm that, though it is considered to be poor for cryptographic purposes, is very fast to calculate, and is "good enough" for many random number needs. It passes s...
#Python
Python
MASK64 = (1 << 64) - 1 C1 = 0x9e3779b97f4a7c15 C2 = 0xbf58476d1ce4e5b9 C3 = 0x94d049bb133111eb       class Splitmix64():   def __init__(self, seed=0): self.state = seed & MASK64   def seed(self, num): self.state = num & MASK64   def next_int(self): "return random int between 0 and 2...
http://rosettacode.org/wiki/Pythagorean_triples
Pythagorean triples
A Pythagorean triple is defined as three positive integers ( a , b , c ) {\displaystyle (a,b,c)} where a < b < c {\displaystyle a<b<c} , and a 2 + b 2 = c 2 . {\displaystyle a^{2}+b^{2}=c^{2}.} They are called primitive triples if a , b , c {\displaystyle a,b,c} are co-prime,...
#Ada
Ada
with Ada.Text_IO;   procedure Pythagorean_Triples is   type Large_Natural is range 0 .. 2**63-1; -- this is the maximum for gnat   procedure New_Triangle(A, B, C: Large_Natural; Max_Perimeter: Large_Natural; Total_Cnt, Primitive_Cnt: in out Large_Natural) i...