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10 DIM TG(70,25):DIM TB(70,25):DIM PG(70,25):DIM PB(70,25) 20 DIM T(25):DIM P(25):DIM T1(70):DIM P1(70) 30 DIM QOG(70,25):DIM QOG1(70,25):DIM QOGS(70,25):DIM QB(70,25):DIM QB1(70,25):DIM QBS(70,25) 40 DIM RE(70,25):DIM REB(70,25):DIM RE1(25):DIM REB1(70) 50 COLOR 7,1:CLS 60 P$=STRING$(43,219) 70 COLOR 11,1 80 FOR I%=12 TO 17 STEP 1 90 LOCATE I%,19:PRINT P$ 100 NEXT I% 110 COLOR 10,1:LOCATE 11,18:PRINT STRING$(43,177) 120 LOCATE 12,18:PRINT CHR$(177)+STRING$(41,32)+CHR$(177) 130 LOCATE 13,18:PRINT CHR$(177)+STRING$(41,32)+CHR$(177) 140 LOCATE 14,18:PRINT CHR$(177)+STRING$(41,32)+CHR$(177) 150 LOCATE 15,18:PRINT CHR$(177)+STRING$(41,32)+CHR$(177) 160 LOCATE 16,18:PRINT STRING$(43,177) 170 COLOR 14,1:LOCATE 13,26:PRINT "Для начала расчета введите " 175 LOCATE 14,26:PRINT "только Вам известный код?"; 178 QZ$=INPUT$ (3) 180 IF QZ$="MOK" THEN 197 ELSE 182 182 COLOR 7,1:CLS:KEY OFF 190 COLOR 14,1:LOCATE 14,25:PRINT "Поскольку код Вам неизвестен," 191 LOCATE 15,29:PRINT "программа заблокирована !" 192 LOCATE 16,21:PRINT "Для выхода в DOS нажмите любую клавишу" 194 A$=INKEY$ 195 IF A$="" THEN 194 196 SYSTEM 197 CLS:KEY OFF 198 INPUT " Введите дату:";DAT$ 200 PRINT 210 INPUT " номер варианта-";VAR$ 220 PRINT 230 PRINT 240 INPUT " БУДЕТЕ ИСПРАВЛЯТЬ ИСХОДНЫЕ ДАННЫЕ? да - 1, нет - ввод";U 250 IF U=1 THEN 290 ELSE 260 260 OPEN "C:\mx\vm\rt1 " FOR INPUT AS #2 270 INPUT #2,GG,TG,PG,DEG,NEG,NKY,LG,SG,FG,FEG,GB,TB,PB,DEB,NEB,NKE,LB,ME,BETACT,HPG,FPG,HN,SB,FB 280 CLOSE 2:GOTO 618 290 PRINT SPC(25);"ВВЕДИТЕ ИСХОДНЫЕ ДАННЫЕ:" 300 PRINT SPC(10);"ПО ГОРЯЧЕЙ СТОРОНЕ: " 310 INPUT " массовый расход теплонос. (кг), Gг= ",GG 320 INPUT " температ. теплоносителя ,град tг= ",TG 330 INPUT " абс.давл.теплоносителя,(кгс/кв.см) Рг= ",PG 340 INPUT " эквивалентный диаметр ,(м) dэг= ",DEG 350 INPUT " число элементов в пакете ,(шт) Nэг= ",NEG 360 INPUT " число каналов.в 1-ом элем.(шт) Nку= ",NKY 370 INPUT " длина хода теплоносит.в яч.(м) Lэг= ",LG 380 INPUT " площ.сечения, (кв.м), Sг= ",SG 390 INPUT " площ.поверхн. с ребрами, (кв.м), Fг= ",FG 400 INPUT " площ.поверхн. без ребер, (кв.м), Fэг= ",FEG 410 PRINT SPC(10);"ПО ХОЛОДНОЙ СТОРОНЕ: " 420 INPUT " массовый расход теплонос. (кг), Gв= ",GB 430 INPUT " температ. теплоносителя ,град tв= ",TB 440 INPUT " абс.давл.теплоносителя,(кгс/кв.см) Рв= ",PB 450 INPUT " эквивалентный диаметр, (м) dэв= ",DEB 460 INPUT " число элементов в пакете, (шт) Nэв= ",NEB 470 INPUT " число канал.в 1-ом элем. (шт) Nкэ= ",NKE 480 INPUT " длина хода теплоносит. (м) Lэв= ",LB 490 INPUT " площ.сечения по холодн.сторон.(кв.м),Sв= ",SB 500 INPUT " площ.поверхн.по холодн. сторон.(кв.м), Fв= ",FB 510 PRINT SPC(10);"ОБЩИЕ ДАННЫЕ: " 520 INPUT " масса одн. элем.без ребер(кг) Мэ= ",ME 530 INPUT " толщина стенки (м) бст= ",BETACT 540 INPUT " высота ребра (м) hрг= ",HPG 550 INPUT " относит.высота ребра (м) fрг= ",FPG 560 INPUT " 1/4 перим.основн.поверхн.(м) hn= ",HN 570 GOSUB 580:GOTO 618 580 OPEN "C:\mx\vm\rt1 " FOR OUTPUT AS #2 582 PRINT#2,USING "##.###";GG 583 PRINT#2,USING "###";TG 584 PRINT#2,USING "#####";PG 585 PRINT#2,USING "#.###^^^^";DEG 586 PRINT#2,USING "###";NEG 587 PRINT#2,USING "###";NKY 588 PRINT#2,USING "#.###^^^^";LG 589 PRINT#2,USING "###.##^^^^";SG 590 PRINT#2,USING "###.##^^^^";FG 591 PRINT#2,USING "###.##^^^^";FEG 592 PRINT#2,USING "#.###";GB 593 PRINT#2,USING "###";TB 594 PRINT#2,USING "#####";PB 595 PRINT#2,USING "#.###^^^^";DEB 596 PRINT#2,USING "###";NEB 597 PRINT#2,USING "###";NKE 598 PRINT#2,USING "#.###^^^^";LB 599 PRINT#2,USING "#.###^^^^";ME 600 PRINT#2,USING "#.###^^^^";BETACT 601 PRINT#2,USING "#.###^^^^";HPG 602 PRINT#2,USING "#.####";FPG 603 PRINT#2,USING "#.###^^^^";HN 604 PRINT#2,USING "###.##^^^^";SB 605 PRINT#2,USING "###.###^^^^";FB 617 CLOSE 2 618 PRINT SPC(25);"ВВЕДИТЕ СРЕДУ ТЕПЛОНОСИТЕЛЕЙ:" 620 INPUT " ПО ГОРЯЧЕЙ СТОРОНЕ: 1 - воздух; 2 - вода; 3 - масло ";CPED1 630 INPUT " ПО ХОЛОДНОЙ СТОРОНЕ: 1 - воздух; 2 - вода; 3 - масло ";CPED2 640 PRINT SPC(25);"ВВЕДИТЕ МАТЕРИАЛ ЭЛЕМЕНТОВ:" 650 INPUT " Сталь 12Х18Н10Т - 1; алюм.- 2; cталь углер. - 3. ";MATEP 660 FOR K=1 TO NKY1 670 TG(0,K)=TG:PG(0,K)=PG 680 NEXT K 690 FOR I=1 TO NKE 700 TB(I,0)=TB2(I,NKY2) :PB(I,0)=PB2(I,NKY2) 710 QOG(I,0)=0:QB(I,0)=0 720 NEXT I 730 QOGS(0,NKY1)=0:QBS(0,NKY1)=0 740 FOR I=1 TO NKE 750 FOR K=1 TO NKY1 760 IF CPED1=1 THEN 770 ELSE 800 770 TGP=TG(I-1,K)+273.1 780 PG1=PG(I-1,K) 790 ROG=PG1/(29.27*TGP):TG1=TG(I-1,K):GOTO 830 800 TG1=TG(I-1,K) 810 ROG=1001.67-TG1*.163947-(TG1^2)*.002619 820 TGP=TG(I-1,K)+273.1:PG1=PG(I-1,K) 830 WG=GG/(ROG*NEG*NKY1*SG) 840 MUG=(17.0579+(TG1*.055383)-(TG1^2*7.38713E-05)+(TG1^3*9.3917E-08))/1000000! 850 NJG=MUG/ROG 860 RE(I,K)=(WG*DEG)/NJG 870 PRG=.706703-(TG1*1.4958E-04)-(TG1^2*1.32215E-06)+(TG1^3*1.43419E-08)-(TG1^4*4.71376E-11)+(TG1^5*5.17353E-14) 900 NUG=(.001888)*RE(I,K)^(1.1717)*PRG^(.43) 910 KSIG1=.3 920 LAMG=(7.26633E-03*TG1+2.46078)/100 930 ALFAG=(NUG*LAMG)/DEG 940 IF CPED2=1 THEN 950 ELSE 970 950 TBP=TB(I,K-1)+273.1:PB1=PB(I,K-1) 960 ROB=PB1/(29.27*TBP):TB1=TB(I,K-1):GOTO 1000 970 TB1=TB(I,K-1) 980 ROB=1001.67-TB1*.163947-(TB1^2)*.002619 990 TBP=TB(I,K-1)+273.1 1000 WB=GB/(ROB*NKE*NEB*SB) 1010 LAMB=(7.26633E-03*TB1+2.46078)/100 1020 MUB=(17.0579+(TB1*.055383)-(TB1^2*7.38713E-05)+(TB1^3*9.3917E-08))/1000000! 1030 NJB=MUB/ROB 1040 REB(I,K)=(WB*DEB)/NJB 1050 PRB=.706703-(TB1*1.4958E-04)-(TB1^2*1.32215E-06)+(TB1^3*1.43419E-08)-(TB1^4*4.71376E-11)+(TB1^5*5.17353E-14) 1060 NUB=.11613*REB(I,K)^.7148*PRB^.43 1070 ALFAB=(NUB*LAMB)/DEB 1080 FI=ALFAG/ALFAB 1090 DELTG=(TB1-TG1)/(1+FI) 1100 TCT=TB1-DELTG 1110 IF MATEP=1 THEN 1140 1120 IF MATEP=2 THEN 1150 1130 IF MATEP=3 THEN 1160 1140 LAMCT=.0140857*TCT+14.82:MAT$="Ст.12Х18Н10Т":GOTO 1170 1150 LAMCT=152.702+(.599547*TCT)-(4.50183E-03*TCT^2)+(TCT^3*1.37909E-05)-(TCT^4*1.42909E-08):MAT$="Алюминий":GOTO 1170 1160 LAMCT=-.0475*TCT+65.09:MAT$="Ст.углер.":GOTO 1170 1170 DELTCT=(ALFAG*DELTG*BETACT)/LAMCT 1180 DELTSUM=TB1-TG1 1190 DELTG=(DELTSUM-DELTCT)/(1+FI) 1200 DELTB=(DELTSUM-DELTCT)*FI/(1+FI) 1210 IF CPED1=2 THEN 1390 ELSE 1220 1220 MG=(2*ALFAG/(LAMCT*BETACT))^.5 1230 E1=EXP(MG*HPG):E2=EXP(-MG*HPG) 1240 THM=(E1-E2)/(E1+E2) 1250 PSIPG=THM/(MG*HPG) 1260 BH=((ALFAG+ALFAB)/(LAMCT*BETACT))^.5*HN 1270 EX1=EXP(BH):EX2=EXP(-BH):THB=(EX1-EX2)/(EX1+EX2) 1280 PSIN=THB/BH 1290 FPG=HPG/HN 1300 QPG=((TB1-TG1)*ALFAG*HN*FPG*PSIN*4*.01)/(PSIPG*FPG+PSIN*(FI+1)) 1310 IF MATEP=1 THEN 1340 1320 IF MATEP=2 THEN 1350 1330 IF MATEP=3 THEN 1360 1340 CM=.000244*TCT+.4456:GOTO 1370 1350 CM=1.24-(TCT*.00325)+(TCT^2*.0000205)-(TCT^3*3E-08):GOTO 1370 1360 CM=.4884+(TCT*3.35001E-05)+(TCT^2*7.17857E-07):GOTO 1370 1370 BETATN=QPG/(CM*ME*1000) 1380 GOTO 1410 1390 DELTNG=DELTG 1400 DELTNB=DELTB:GOTO 1430 1410 DELTNG=DELTG+BETATN 1420 DELTNB=DELTB-BETATN 1430 QNG=ALFAG*FEG*DELTNG 1440 QOG(I,K)=QNG+QPG 1450 QB(I,K)=ALFAB*FB*DELTNB 1452 IF CPED1=2 THEN 1455 ELSE 1460 1455 CPG=4.21085-(TG1*.0020377)+(TG1^2*3.08919E-05)-(TG1^3*9.615539E-08):GOTO 1465 1460 CPG=1.00546-(TG1*1.55415E-04)+(TG1^2*6.82078E-06)-(TG1^3*9.803309E-08)+(TG1^4*6.71777E-10)-(TG1^5*2.06063E-12)+(TG1^6*2.31421E-15) 1465 IF CPED2=2 THEN 1467 ELSE 1470 1467 CPB=4.21085-(TG1*.0020377)+(TG1^2*3.08919E-05)-(TG1^3*9.615539E-08):GOTO 1480 1470 CPB=1.00546-(TB1*1.55415E-04)+(TB1^2*6.82078E-06)-(TB1^3*9.803309E-08)+(TB1^4*6.71777E-10)-(TB1^5*2.06063E-12)+(TB1^6*2.31421E-15) 1480 MGE=GG/(NEG*NKY1):MBE=GB/(NEB*NKE) 1490 BETATG=QOG(I,K)/(CPG*MGE*1000) 1500 BETATB=QB(I,K)/(CPB*MBE*1000) 1510 DELPG=(LG*KSIG1*ROG*WG^2)/(DEG*2*9.810001) 1520 KSIB=.419834*REB(I,K)^(-.110047) 1530 DELPB=(LB*KSIB*ROB*WB^2)/(DEB*2*9.810001) 1540 PG(I,K)=PG1-DELPG 1550 TG(I,K)=TG1+BETATG 1560 PB(I,K)=PB1-DELPB 1570 TB(I,K)=TB1-BETATB 1580 QOG1(I,K)=QOG1(I,K-1)+QOG(I,K) 1590 QB1(I,K)=QB1(I,K-1)+QB(I,K) 1600 NEXT K 1610 NEXT I 1620 T(0)=0:P(0)=0:RE1(0)=0 1630 FOR K=1 TO NKY1 1640 T(K)=T(K-1)+TG(NKE,K) 1650 P(K)=P(K-1)+PG(NKE,K) 1660 RE1(K)=RE1(K-1)+RE(NKE,K) 1670 NEXT K 1680 TGSR=T(NKY1)/NKY1 1690 PGSR=P(NKY1)/NKY1 1700 RESR=RE1(NKY1)/NKY1 1710 T1(0)=0:P1(0)=0:REB1(0)=0 1720 FOR I=1 TO NKE 1730 T1(I)=T1(I-1)+TB(I,NKY1) 1740 P1(I)=P1(I-1)+PB(I,NKY1) 1750 REB1(I)=REB1(I-1)+REB(I,NKY1) 1760 QOGS(I,NKY1)=QOGS(I-1,NKY1)+QOG1(I,NKY1) 1770 QBS(I,NKY1)=QBS(I-1,NKY1)+QB1(I,NKY1) 1780 NEXT I 1790 TBSR=T1(NKE)/NKE 1800 PBSR=P1(NKE)/NKE 1810 REBSR=REB1(NKE)/NKE 1820 DLTPG=PG(0,1)-PGSR: DLTPB=PB(1,0)-PBSR 1830 DPG=PGSR/PG(0,1) 1840 DPB=PBSR/PB(1,0) 1850 E=(TG(0,1)-TGSR)/(TG(0,1)-TB(1,0)) 1860 REM Подгот.данных для печати 1870 NKYP=LG*NKE*1000:DEGP=DEG*1000:SGP=SG*1000000!:NKYR=NKY*10:DEBP=DEB*1000:SBP=SB*1000000!:BETACTP=BETACT*1000 1880 QOGP=QOGS(NKE,NKY)*NEG/1000:QBP=QBS(NKE,NKY)*NEB/1000 1890 FGP=(NKE*NKY*NEG)*FG:FBP=(NKE*NKY*NEB)*FB:FSUM=FGP+FBP 1900 BETACT1=BETACT*1000 1910 LPRINT SPC(20);"РАСЧЕТ ТЕПЛООБМЕННИКА " 1920 IF CPED1=1 AND CPED2=1 GOTO 1950 1930 IF CPED1=1 AND CPED2=2 GOTO 1960 1940 IF CPED1=2 AND CPED2=1 GOTO 1970 1950 LPRINT SPC(20);"ТИПА 'воздух-воздух'":GOTO 1980 1960 LPRINT SPC(20);"ТИПА 'воздух-вода'":GOTO 1980 1970 LPRINT SPC(20);"ТИПА 'вода-воздух'":GOTO 1980 1980 LPRINT :LPRINT 1990 LPRINT TAB(2);"Вариант-";VAR$; 2000 LPRINT TAB(43);" ''РУТА'' " 2010 LPRINT TAB(2);"Дата - ";DAT$; 2020 LPRINT TAB(43);" Мухачев В.А." 2030 LPRINT TAB(43);" Губайдуллин Б.Т." 2040 LPRINT :LPRINT 2050 LPRINT TAB(2);"ИСХОДНЫЕ ПАРАМЕТРЫ:" 2060 LPRINT TAB(2);"По стороне наддувочного воздуха" 2070 LPRINT USING " Расход ................................(кг/с) #.###";GG 2080 LPRINT USING " Давление...............................(кг/кв.м) #####";PG 2090 LPRINT USING " Температура............................(град.С) ###.##";TG 2100 LPRINT 2110 LPRINT TAB(2);"По стороне охлаждающего воздуха" 2120 LPRINT USING " Расход ................................(кг/с) #.###";GB 2130 LPRINT USING " Давление...............................(кг/кв.м) #####";PB 2140 LPRINT USING " Температура............................(град.С) ###.##";TB 2150 LPRINT 2160 LPRINT TAB(2);"КОНСТРУКТИВНЫЕ ПАРАМЕТРЫ:" 2170 LPRINT " Количество элементов в пакете .........шт ";NEG 2180 LPRINT " Количество трубчатых канал.в элемен....шт ";NKE 2190 LPRINT USING " Длина хода наддувочн.воздуха...........мм ###";NKYP 2200 LPRINT USING " Гидравлический диаметр.................мм ##.##";DEGP 2210 LPRINT USING " Площадь сечения канала ................кв.мм ###.##";SGP 2220 LPRINT USING " Длина хода охлажд.воздуха..............мм ###";NKYR 2230 LPRINT USING " Гидравлический диаметр.................мм ##.##";DEBP 2240 LPRINT USING " Площадь сечения канала.................кв.мм ###.##";SBP 2250 LPRINT " Суммарная площадь поверхности:" 2260 LPRINT USING " по стороне наддув.воздуха..............(кв.м) ###.##";FGP 2270 LPRINT USING " по стороне охлажд.воздуха..............(кв.м) ###.##";FBP 2280 LPRINT USING " общая..................................(кв.м) ###.##";FSUM 2290 LPRINT 2300 LPRINT " Материал:";MAT$ 2310 LPRINT USING " Толщина (мм.): #.####";BETACT1 2320 LPRINT :PRINT 2330 LPRINT TAB(2);"РЕЗУЛЬТАТЫ РАСЧЕТА:" 2340 LPRINT USING " Температ.(средн.)надд.возд.на выходе...(град.С) ###.##";TGSR 2350 LPRINT USING " Степень регенерации....................(%) #.###";E 2360 LPRINT " Потери давления:" 2370 LPRINT " по стороне наддув.воздуха" 2380 LPRINT USING " абсолютные.............................(кг/кв.м) #####";DLTPG 2390 LPRINT USING " относительные..........................(%) #.###";DPG 2400 LPRINT " по стороне охлажд.воздуха" 2410 LPRINT USING " абсолютные.............................(кг/кв.м) #####";DLTPB 2420 LPRINT USING " относительные..........................(%) #.###";DPB 2430 LPRINT " Суммарный теплосъем:" 2440 LPRINT USING " по стороне наддув.воздуха.............(квт) ###.##";QOGP 2450 LPRINT USING " по стороне охлажд.воздуха.............(квт) ###.##";QBP 2460 LPRINT " Число Рейнольдса:" 2470 LPRINT USING " на входе по надд.воздуху................. ######.#";RE(1,1) 2480 LPRINT USING " на входе по охлажд.воздуху................ ######.#";REB(1,1) 2490 LPRINT USING " среднее на выходе по надд.возд............ ######.#";RESR 2500 LPRINT USING " среднее на выходе по охлажд.возд.......... ######.#";REBSR 2505 END 
Attribute VB_Name = "STAT_REGRESSION_LS_LIBR" Option Explicit 'Requires that all variables to be declared explicitly. Option Base 1 'The "Option Base" statement allows to specify 0 or 1 as the 'default first index of arrays. '************************************************************************************ '************************************************************************************ 'FUNCTION : REGRESSION_LS1_FUNC 'DESCRIPTION : Multiple regression Frame: We use the adjustment to robust 'standard errors suggested by Davidson and MacKinnon (1993). 'LIBRARY : REGRESSION 'GROUP : MULTIPLE 'ID : 001 'AUTHOR : RAFAEL NICOLAS FERMIN COTA 'LAST UPDATE : 01/21/2009 '************************************************************************************ '************************************************************************************ Function REGRESSION_LS1_FUNC(ByRef XDATA_RNG As Variant, _ ByRef YDATA_RNG As Variant, _ Optional ByVal INTERCEPT_FLAG As Boolean = True, _ Optional ByVal SE_VERSION As Long = 2, _ Optional ByVal OUTPUT As Integer = 0) '--------------------------------------------------------------------------- ' Uses LU Factorization for the Inverse of a Matrix ' Davidson and MacKinnon textbook (1993) p. 553 recommends ' using a correction factor in which one divides the estimate ' of the standard error by a factor where the factor is the ' square root of the t'th diagonal entry in the "hat matrix". ' This hat matrix is sometimes called P because it projects ' orthogonally onto the space spanned by the columns of ' the independent variables. ' Stata uses a much simpler correction namely sqrt(N/(N-K)). ' Davidson and MacKinnon (553-54) say that Stata's correction ' is inferior to dividing by (1-factor). 'REFERENCES: 'Davidson, R. and J. G. MacKinnon (1993). Estimation and Inference in 'Econometrics. New York, Oxford University Press. 'Goldberger, A. S. (1991). A Course in Econometrics. 'Cambridge, Mass., Harvard University. 'Ruud, P. A. (2000). An Introduction to Classical Econometric Theory. 'New York, Oxford Universtity Press. 'Wooldridge, J. M. (2002). Econometric Analysis of Cross Section and 'Panel Data, The MIT Press. 'Wooldridge, J. M. (2000). Introductory Econometrics: A Modern Approach, 'Southwestern College Publishing. '--------------------------------------------------------------------------- Dim h As Long Dim i As Long Dim j As Long Dim k As Long Dim NROWS As Long Dim NO_VAR As Long Dim NCOLUMNS As Long Dim TEMP_SUM As Double Dim FSTAT_VAL As Double Dim MULT_VAL As Double Dim TSS_VAL As Double Dim YSQ_VAL As Double Dim SSR_VAL As Double Dim RSQ_VAL As Double Dim RMSE_VAL As Double Dim YFIT_VAL As Double Dim YMEAN_VAL As Double Dim SE_VECTOR As Variant Dim RSE_VECTOR As Variant Dim HT_VECTOR As Variant Dim HAT_VECTOR As Variant Dim COEF_VECTOR As Variant Dim RESID_VECTOR As Variant Dim RESID_SQR_VECTOR As Variant Dim Y_VECTOR As Variant Dim X_MATRIX As Variant Dim XT_MATRIX As Variant Dim XTX_MATRIX As Variant Dim XTY_MATRIX As Variant Dim XTXI_MATRIX As Variant Dim XTXIXT_MATRIX As Variant Dim S_MATRIX As Variant Dim XTXIS_MATRIX As Variant Dim RSE_MATRIX As Variant Dim XTEMP_VECTOR As Variant Dim YTEMP_VECTOR As Variant Dim XDATA_MATRIX As Variant Dim YDATA_VECTOR As Variant On Error GoTo ERROR_LABEL XDATA_MATRIX = XDATA_RNG If UBound(XDATA_MATRIX, 1) = 1 Then XDATA_MATRIX = MATRIX_TRANSPOSE_FUNC(XDATA_MATRIX) End If YDATA_VECTOR = YDATA_RNG If UBound(YDATA_VECTOR, 1) = 1 Then YDATA_VECTOR = MATRIX_TRANSPOSE_FUNC(YDATA_VECTOR) End If If UBound(XDATA_MATRIX, 1) <> UBound(YDATA_VECTOR, 1) Then GoTo ERROR_LABEL End If NROWS = UBound(XDATA_MATRIX, 1) NO_VAR = UBound(XDATA_MATRIX, 2) '-------------------------------------------------------------------------------------------------------------- Select Case INTERCEPT_FLAG '-------------------------------------------------------------------------------------------------------------- Case True '-------------------------------------------------------------------------------------------------------------- NCOLUMNS = NO_VAR + 1 ReDim X_MATRIX(1 To NROWS, 1 To NCOLUMNS) ReDim XT_MATRIX(1 To NCOLUMNS, 1 To NROWS) For i = 1 To NROWS X_MATRIX(i, 1) = 1 XT_MATRIX(1, i) = 1 For j = 2 To NCOLUMNS X_MATRIX(i, j) = XDATA_MATRIX(i, j - 1) XT_MATRIX(j, i) = XDATA_MATRIX(i, j - 1) Next j Next i Y_VECTOR = YDATA_VECTOR XTX_MATRIX = MMULT_FUNC(XT_MATRIX, X_MATRIX) 'X'X XTXI_MATRIX = MATRIX_INVERSE_FUNC(XTX_MATRIX, 0) 'X'X -1 XTXIXT_MATRIX = MMULT_FUNC(XTXI_MATRIX, XT_MATRIX) 'ESTIMATES COEF_VECTOR = MMULT_FUNC(XTXIXT_MATRIX, Y_VECTOR) '-------------------------------------------------------------------------------------------------------------- Case False '-------------------------------------------------------------------------------------------------------------- NCOLUMNS = NO_VAR XT_MATRIX = MATRIX_TRANSPOSE_FUNC(XDATA_MATRIX) XTX_MATRIX = MMULT_FUNC(XT_MATRIX, XDATA_MATRIX) 'X'X XTXI_MATRIX = MATRIX_INVERSE_FUNC(XTX_MATRIX, 0) 'X'X -1 XTY_MATRIX = MMULT_FUNC(XT_MATRIX, YDATA_VECTOR) COEF_VECTOR = MMULT_FUNC(XTXI_MATRIX, XTY_MATRIX) Y_VECTOR = YDATA_VECTOR X_MATRIX = XDATA_MATRIX '-------------------------------------------------------------------------------------------------------------- End Select '-------------------------------------------------------------------------------------------------------------- ReDim RESID_VECTOR(1 To NROWS, 1 To 1) ReDim RESID_SQR_VECTOR(1 To NROWS, 1 To 1) ReDim RSE_VECTOR(1 To NCOLUMNS, 1 To 1) YMEAN_VAL = 0 For i = 1 To NROWS YMEAN_VAL = YMEAN_VAL + Y_VECTOR(i, 1) Next i YMEAN_VAL = YMEAN_VAL / NROWS RMSE_VAL = 0: TSS_VAL = 0: YSQ_VAL = 0 For i = 1 To NROWS YFIT_VAL = 0 TSS_VAL = TSS_VAL + (Y_VECTOR(i, 1) - YMEAN_VAL) ^ 2 For j = 1 To NCOLUMNS YFIT_VAL = YFIT_VAL + COEF_VECTOR(j, 1) * X_MATRIX(i, j) Next j RESID_VECTOR(i, 1) = Y_VECTOR(i, 1) - YFIT_VAL RESID_SQR_VECTOR(i, 1) = RESID_VECTOR(i, 1) ^ 2 RMSE_VAL = RMSE_VAL + RESID_SQR_VECTOR(i, 1) YSQ_VAL = YSQ_VAL + Y_VECTOR(i, 1) ^ 2 Next i '-------------------------------------------------------------------- If (INTERCEPT_FLAG = False) Then: TSS_VAL = YSQ_VAL '-------------------------------------------------------------------- SSR_VAL = RMSE_VAL RMSE_VAL = (RMSE_VAL / (NROWS - NCOLUMNS)) ^ 0.5 RSQ_VAL = 1 - (SSR_VAL / TSS_VAL) If (INTERCEPT_FLAG = True) Then FSTAT_VAL = ((TSS_VAL - SSR_VAL) / (NCOLUMNS - 1)) / (SSR_VAL / (NROWS - NCOLUMNS)) Else FSTAT_VAL = ((TSS_VAL - SSR_VAL) / (NCOLUMNS)) / (SSR_VAL / (NROWS - NCOLUMNS)) End If If NCOLUMNS = 1 Then ReDim SE_VECTOR(1 To NCOLUMNS, 1 To NCOLUMNS) SE_VECTOR(1, 1) = XTXI_MATRIX(1, 1) ^ 0.5 * RMSE_VAL Else ReDim SE_VECTOR(1 To NCOLUMNS, 1 To 1) For i = 1 To NCOLUMNS SE_VECTOR(i, 1) = XTXI_MATRIX(i, i) ^ 0.5 * RMSE_VAL Next i End If ReDim HT_VECTOR(1 To NROWS, 1 To 1) ReDim HAT_VECTOR(1 To NROWS, 1 To 1) '------------------------------------------------------------------------- Select Case SE_VERSION '------------------------------------------------------------------------- Case 0 '------------------------------------------------------------------------- For h = 1 To NROWS HAT_VECTOR(h, 1) = RESID_SQR_VECTOR(h, 1) Next h '------------------------------------------------------------------------- Case 1 '------------------------------------------------------------------------- For h = 1 To NROWS HAT_VECTOR(h, 1) = RESID_SQR_VECTOR(h, 1) * (NROWS / (NROWS - NCOLUMNS)) Next h '------------------------------------------------------------------------- Case Else '------------------------------------------------------------------------- ReDim XT_VECTOR(1 To NCOLUMNS, 1 To 1) For h = 1 To NROWS For k = 1 To NCOLUMNS XT_VECTOR(k, 1) = X_MATRIX(h, k) Next k If NCOLUMNS = 1 Then MULT_VAL = XT_VECTOR(1, 1) * XTXI_MATRIX(1, 1) * XT_VECTOR(1, 1) Else ReDim YTEMP_VECTOR(1 To NCOLUMNS, 1 To 1) ReDim XTEMP_VECTOR(1 To NCOLUMNS, 1 To 1) For i = 1 To NCOLUMNS: XTEMP_VECTOR(i, 1) = XT_VECTOR(i, 1): Next i For i = 1 To NCOLUMNS For j = 1 To 1 YTEMP_VECTOR(i, j) = 0 For k = 1 To NCOLUMNS: YTEMP_VECTOR(i, j) = XTXI_MATRIX(i, k) * XTEMP_VECTOR(k, j) + YTEMP_VECTOR(i, j): Next k Next j Next i MULT_VAL = 0 For i = 1 To NCOLUMNS MULT_VAL = MULT_VAL + YTEMP_VECTOR(i, 1) * XT_VECTOR(i, 1) Next i End If HT_VECTOR(h, 1) = MULT_VAL If HT_VECTOR(h, 1) = 1 Then HAT_VECTOR(h, 1) = 0 Else If SE_VERSION = 2 Then HAT_VECTOR(h, 1) = RESID_SQR_VECTOR(h, 1) / (1 - HT_VECTOR(h, 1)) Else HAT_VECTOR(h, 1) = RESID_SQR_VECTOR(h, 1) / ((1 - HT_VECTOR(h, 1)) ^ 2) 'Here is the Difference between Case 2 End If End If Next h '------------------------------------------------------------------------- End Select '------------------------------------------------------------------------- ReDim S_MATRIX(1 To NCOLUMNS, 1 To NCOLUMNS) For j = 1 To NCOLUMNS For k = 1 To NCOLUMNS TEMP_SUM = 0 For i = 1 To NROWS S_MATRIX(j, k) = X_MATRIX(i, j) * X_MATRIX(i, k) * HAT_VECTOR(i, 1) + TEMP_SUM TEMP_SUM = S_MATRIX(j, k) Next i Next k Next j ReDim XTXIS_MATRIX(1 To NCOLUMNS, 1 To NCOLUMNS) If NCOLUMNS = 1 Then XTXIS_MATRIX(1, 1) = XTXI_MATRIX(1, 1) * S_MATRIX(1, 1) Else For i = 1 To NCOLUMNS For j = 1 To NCOLUMNS XTXIS_MATRIX(i, j) = 0 For k = 1 To NCOLUMNS XTXIS_MATRIX(i, j) = XTXI_MATRIX(i, k) * S_MATRIX(k, j) + XTXIS_MATRIX(i, j) Next k Next j Next i End If ReDim RSE_MATRIX(1 To NCOLUMNS, 1 To NCOLUMNS) If NCOLUMNS = 1 Then RSE_MATRIX(1, 1) = XTXIS_MATRIX(1, 1) * XTXI_MATRIX(1) Else For i = 1 To NCOLUMNS For j = 1 To NCOLUMNS RSE_MATRIX(i, j) = 0 For k = 1 To NCOLUMNS RSE_MATRIX(i, j) = XTXIS_MATRIX(i, k) * XTXI_MATRIX(k, j) + RSE_MATRIX(i, j) Next k Next j Next i End If For i = 1 To NCOLUMNS If RSE_MATRIX(i, i) < 0 Then: RSE_MATRIX(i, i) = 0 RSE_VECTOR(i, 1) = RSE_MATRIX(i, i) ^ 0.5 Next i ReDim TEMP_MATRIX(1 To 5 + NCOLUMNS, 1 To 4) TEMP_MATRIX(1, 1) = "OBS" TEMP_MATRIX(1, 2) = NROWS TEMP_MATRIX(2, 1) = "YMEAN" TEMP_MATRIX(2, 2) = YMEAN_VAL TEMP_MATRIX(3, 1) = "RMSE" TEMP_MATRIX(3, 2) = RMSE_VAL TEMP_MATRIX(4, 1) = "F-STAT" TEMP_MATRIX(4, 2) = FSTAT_VAL TEMP_MATRIX(1, 3) = "SSR" 'SS Residuals TEMP_MATRIX(1, 4) = SSR_VAL TEMP_MATRIX(3, 3) = "SST" 'SS Total TEMP_MATRIX(3, 4) = TSS_VAL TEMP_MATRIX(2, 3) = "SSREG" 'SS Regression TEMP_MATRIX(2, 4) = TSS_VAL - SSR_VAL TEMP_MATRIX(4, 3) = "R^2" TEMP_MATRIX(4, 4) = RSQ_VAL 'RSQ = 1 - SSR_VAL / (NROWS * YSIGMA_VAL ^ 2) 'RSQ = 1 - NROWS / (NROWS - 1) * RSQ TEMP_MATRIX(5, 1) = "VAR" TEMP_MATRIX(5, 2) = "COEF" TEMP_MATRIX(5, 3) = "SE" If INTERCEPT_FLAG = True Then TEMP_MATRIX(6, 1) = "Alpha" Else TEMP_MATRIX(6, 1) = "Beta: " & 1 End If TEMP_MATRIX(6, 2) = COEF_VECTOR(1, 1) TEMP_MATRIX(6, 3) = SE_VECTOR(1, 1) If (NCOLUMNS <> 1) Then For i = 2 To NCOLUMNS If NO_VAR < NCOLUMNS Then TEMP_MATRIX(5 + i, 1) = "Beta: " & i - 1 Else TEMP_MATRIX(5 + i, 1) = "Beta: " & i End If TEMP_MATRIX(5 + i, 2) = COEF_VECTOR(i, 1) TEMP_MATRIX(5 + i, 3) = SE_VECTOR(i, 1) Next i End If Select Case SE_VERSION Case 0 TEMP_MATRIX(5, 4) = "HC0" Case 1 TEMP_MATRIX(5, 4) = "HC1" Case 2 TEMP_MATRIX(5, 4) = "HC2" Case Else TEMP_MATRIX(5, 4) = "HC3" End Select For i = 1 To NCOLUMNS: TEMP_MATRIX(5 + i, 4) = RSE_VECTOR(i, 1): Next i Select Case OUTPUT Case 0 REGRESSION_LS1_FUNC = TEMP_MATRIX Case 1 REGRESSION_LS1_FUNC = COEF_VECTOR Case 2 REGRESSION_LS1_FUNC = RESID_VECTOR Case 3 REGRESSION_LS1_FUNC = SE_VECTOR Case 4 REGRESSION_LS1_FUNC = HAT_VECTOR Case 5 REGRESSION_LS1_FUNC = RSE_VECTOR Case Else REGRESSION_LS1_FUNC = Array(TEMP_MATRIX, COEF_VECTOR, RESID_VECTOR, SE_VECTOR, HAT_VECTOR, RSE_VECTOR) End Select Exit Function ERROR_LABEL: REGRESSION_LS1_FUNC = Err.number End Function '************************************************************************************ '************************************************************************************ 'FUNCTION : REGRESSION_LS2_FUNC 'DESCRIPTION : Multiple regression Frame: We use the cholesky adjustment for the 'inverse of the matrix and the correction factor suggested by Davidson 'and MacKinnon (1993). 'Davidson and MacKinnon textbook (1993) p. 553 recommends using a correction factor 'in which one divides the estimate of the standard error by (1- HT) where HT is the 'square root of the t'th diagonal entry in the "hat matrix". This hat matrix is 'sometimes called P because it projects orthogonally onto the space spanned by the 'columns of X. 'Stata uses a much simpler correction namely sqrt(N/(N-j)). 'Davidson and MacKinnon (553-54) say that Stata's correction is inferior to dividing 'by (1-HT). 'LIBRARY : STATISTICS 'GROUP : REGRESSION 'ID : 002 'AUTHOR : RAFAEL NICOLAS FERMIN COTA 'LAST UPDATE : 01/22/2009 '************************************************************************************ '************************************************************************************ Function REGRESSION_LS2_FUNC(ByRef XDATA_RNG As Variant, _ ByRef YDATA_RNG As Variant, _ Optional ByVal INTERCEPT_FLAG As Boolean = True, _ Optional ByVal SE_VERSION As Long = 2, _ Optional ByVal CI_VAL As Double = 0.95, _ Optional ByVal OUTPUT As Integer = 1) Dim h As Long Dim i As Long Dim j As Long Dim k As Long Dim ii As Long Dim jj As Long Dim NO_VAR As Long Dim NROWS As Long Dim NCOLUMNS As Long Dim TEMP_SUM As Double Dim MULT_VAL As Double Dim PXT_VAL As Double Dim PYT_VAL As Double Dim PYX_VAL As Double Dim YMEAN_VAL As Double Dim YSTDEV_VAL As Double Dim RMEAN_VAL As Double Dim RSTDEVP_VAL As Double Dim YFIT_VAL As Double Dim SSR_VAL As Double Dim DW_VAL As Double Dim RMSE_VAL As Double Dim TSS_VAL As Double Dim YSQ_VAL As Double Dim RSQ_VAL As Double Dim FSTAT_VAL As Double Dim MAPE_VAL As Double Dim FACTOR_VAL As Double Dim ERROR_STR As String Dim P_ARR() As Double Dim HT_ARR() As Double Dim XT_ARR() As Double Dim SE_ARR() As Double Dim HAT_ARR() As Double Dim RSE_ARR() As Double Dim RESID1_ARR() As Double Dim RESID2_ARR() As Double Dim S_MATRIX() As Double Dim T_MATRIX() As Double Dim RSE_MATRIX() As Double Dim COEF_VECTOR() As Double Dim X_MATRIX() As Double Dim XT_MATRIX() As Double Dim XTX_MATRIX() As Double Dim XTXI_MATRIX() As Double Dim XTXIS_MATRIX() As Double Dim XTXIXT_MATRIX() As Double Dim XTXIXTX_MATRIX() As Double Dim XTEMP_VECTOR As Variant Dim YTEMP_VECTOR As Variant Dim XDATA_MATRIX As Variant Dim YDATA_VECTOR As Variant Dim TEMP_MATRIX As Variant Const PI_VAL As Double = 3.14159265358979 On Error GoTo ERROR_LABEL ERROR_STR = "" XDATA_MATRIX = XDATA_RNG NO_VAR = UBound(XDATA_MATRIX, 2) YDATA_VECTOR = YDATA_RNG If UBound(YDATA_VECTOR, 1) = 1 Then YDATA_VECTOR = YDATA_VECTOR = MATRIX_TRANSPOSE_FUNC(YDATA_VECTOR) End If '---------------------------------------------------------------------------------- NROWS = UBound(YDATA_VECTOR, 1) If NROWS > UBound(XDATA_MATRIX, 1) Then: NROWS = UBound(XDATA_MATRIX, 1) '---------------------------------------------------------------------------------- 'tells us the number of parameters to estimate If INTERCEPT_FLAG = True Then NCOLUMNS = NO_VAR + 1 Else NCOLUMNS = NO_VAR GoSub INPUTS_LINE: GoSub COEF_LINE: GoSub OUTPUT_LINE '--------------------------------------------------------------------------------------------------- Select Case OUTPUT '--------------------------------------------------------------------------------------------------- Case 0 '--------------------------------------------------------------------------------------------------- ReDim TEMP_MATRIX(1 To 7, 1 To 4) If INTERCEPT_FLAG = True Then j = NROWS - NO_VAR - 1 'Residual DF k = NROWS - j - 1 'Regression DF Else j = NROWS - NO_VAR 'Residual DF k = NROWS - j 'Regression DF End If '-------------------------------------------------------------------------------------------------------------------------------------- TEMP_MATRIX(1, 1) = "R^2" TEMP_MATRIX(1, 2) = RSQ_VAL '1 - SSR_VAL / TSS_VAL TEMP_MATRIX(2, 1) = "RBar^2" 'TEMP_MATRIX(2, 2) = 1 - (((1 - RSQ_VAL) * (NROWS - 1)) / (NROWS - k - 1)) TEMP_MATRIX(2, 2) = 1 - ((SSR_VAL / (NROWS - k - 1)) / (TSS_VAL / (NROWS - 1))) 'The Adjusted R-Squared is similar to the R-Squared, however, the Adjusted RSquared 'takes into account the number of independent variables in the regression. The 'Adjusted R-Squared is useful when comparing the fit of two equations with the same 'dependent variable but a different number of explanatory variables 'Johnston, Jack and John DiNardo (1997). Econometric Methods. New York The 'McGraw-Hill Companies, Incorporated, pg 74. '-------------------------------------------------------------------------------------------------------------------------------------- TEMP_MATRIX(3, 1) = "RMSE" 'S.E. of regression TEMP_MATRIX(3, 2) = RMSE_VAL TEMP_MATRIX(4, 1) = "SSR" 'Sum squared resid TEMP_MATRIX(4, 2) = SSR_VAL '-------------------------------------------------------------------------------------------------------------------------------------- TEMP_MATRIX(5, 1) = "F-test" TEMP_MATRIX(5, 2) = FSTAT_VAL TEMP_MATRIX(6, 1) = "Prob(F)" TEMP_MATRIX(6, 2) = FDIST_FUNC(FSTAT_VAL, k, j, True, False) '-------------------------------------------------------------------------------------------------------------------------------------- TEMP_MATRIX(7, 1) = "S.D. Resids" TEMP_MATRIX(7, 2) = RSTDEVP_VAL '-------------------------------------------------------------------------------------------------------------------------------------- '-------------------------------------------------------------------------------------------------------------------------------------- '-------------------------------------------------------------------------------------------------------------------------------------- TEMP_MATRIX(1, 3) = "MAPE" TEMP_MATRIX(1, 4) = MAPE_VAL '-------------------------------------------------------------------------------------------------------------------------------------- TEMP_MATRIX(2, 3) = "CV Regr" TEMP_MATRIX(2, 4) = RMSE_VAL / YMEAN_VAL * 100 'The coefficient of variation for the regression is a measure of the average error relative to the actual mean of the 'dependent variable '-------------------------------------------------------------------------------------------------------------------------------------- TEMP_MATRIX(3, 3) = "Durbin-Watson" TEMP_MATRIX(3, 4) = DW_VAL 'The Durbin-Watson test statistic is a measure of first-order autocorrelation in the model. 'http://en.wikipedia.org/wiki/Durbin%E2%80%93Watson_statistic '-------------------------------------------------------------------------------------------------------------------------------------- TEMP_MATRIX(4, 3) = "Rho" 'The most common procedure for modeling a system with autocorrelation is a first-order autoregressive process or an AR(1). 'In an AR(1) process the error in time t is lagged on the error in t-1 which yields the equation: et = p * et-1 + rt 'et = Error term in time t from a regression model: y =Xb + e 'p = Parameter rho that determines the properties of et 'rt = Independent disturbances for the AR(1) process XTEMP_VECTOR = XDATA_MATRIX YTEMP_VECTOR = YDATA_VECTOR jj = NCOLUMNS: ii = NROWS NROWS = NROWS - 1: NCOLUMNS = 1: INTERCEPT_FLAG = False ReDim YDATA_VECTOR(1 To NROWS, 1 To 1) ReDim XDATA_MATRIX(1 To NROWS, 1 To 1) For i = 1 To NROWS YDATA_VECTOR(i, 1) = RESID1_ARR(i + 1) XDATA_MATRIX(i, 1) = RESID1_ARR(i + 0) Next i 'parameter rho can be calculated from the regression equation y=Xb+e as: GoSub INPUTS_LINE: GoSub COEF_LINE TEMP_MATRIX(4, 4) = COEF_VECTOR(1, 1) XDATA_MATRIX = XTEMP_VECTOR YDATA_VECTOR = YTEMP_VECTOR NCOLUMNS = jj: NROWS = ii: INTERCEPT_FLAG = True '-------------------------------------------------------------------------------------------------------------------------------------- TEMP_MATRIX(5, 3) = "Akaike Information Criterion" TEMP_MATRIX(5, 4) = Log(SSR_VAL / NROWS) + (2 * (NO_VAR) / NROWS) 'The Akaike Information Criterion is used in the selection of regressors. A penalty 'for increasing the number of regressors is added to a transformation of the minimum 'residual sum of squares. The Akaike Information Criterion is calculated as follows 'http://en.wikipedia.org/wiki/Akaike_information_criterion 'Johnston, Jack and John DiNardo (1997). Econometric Methods. New York The McGraw-Hill Companies, Incorporated, pg 74. '-------------------------------------------------------------------------------------------------------------------------------------- TEMP_MATRIX(6, 3) = "Schwarz Information Criterion" TEMP_MATRIX(6, 4) = Log(SSR_VAL / NROWS) + (NO_VAR / NROWS) * Log(NROWS) 'The Schwarz Criterion is used in the selection of lags for an AR(p) process. A 'penalty for increasing the number of lags is added to a transformation of the minimum 'residual sum of squares. 'Johnston, Jack and John DiNardo (1997). Econometric Methods. New York The McGraw-Hill Companies, Incorporated, pg 74. 'http://en.wikipedia.org/wiki/Bayesian_information_criterion 'http://en.wikipedia.org/wiki/Hannan%E2%80%93Quinn_information_criterion 'http://en.wikipedia.org/wiki/Newey%E2%80%93West_estimator '-------------------------------------------------------------------------------------------------------------------------------------- TEMP_MATRIX(7, 3) = "Log Likelihood" TEMP_MATRIX(7, 4) = -(NROWS / 2) * Log(2 * PI_VAL) - (NROWS / 2) * Log(SSR_VAL / NROWS) - (NROWS / 2) 'If INTERCEPT_FLAG = True Then k = NO_VAR + 1 else k = NO_VAR 'Akaike: -2 * (LLIKE_VAL / NROWS) + ((2 * k) / NROWS) 'Schwarz: = -2 * (LLIKE_VAL / NROWS) + ((k * Log(NROWS)) / NROWS) 'http://en.wikipedia.org/wiki/Likelihood-ratio_test '-------------------------------------------------------------------------------------------------------------------------------------- Case 1 '-------------------------------------------------------------------------------------------------------------------------------------- GoSub RSE_LINE ReDim TEMP_MATRIX(0 To NCOLUMNS, 1 To 8) TEMP_MATRIX(0, 1) = "Heading" TEMP_MATRIX(0, 2) = "Coefficient" TEMP_MATRIX(0, 3) = "HC" & SE_VERSION TEMP_MATRIX(0, 4) = "S.E." TEMP_MATRIX(0, 5) = "t-test" TEMP_MATRIX(0, 6) = "Prob(t)" TEMP_MATRIX(0, 7) = "Elasticity at Mean" TEMP_MATRIX(0, 8) = "Variance Inflation Factor" 'In statistics, the variance inflation factor (VIF) quantifies the severity of multicollinearity 'in an ordinary least squares regression analysis. It provides an index that measures how much the 'variance of an estimated regression coefficient (the square of the estimate's standard deviation) is 'increased because of collinearity. 'TEMP_MATRIX(0, 9) = "Partial Correlation" 'TEMP_MATRIX(0, 10) = "Semipartial Correlation" If INTERCEPT_FLAG = True Then k = NROWS - NO_VAR - 1 j = 1: TEMP_MATRIX(j, 1) = "Alpha" TEMP_MATRIX(j, 7) = "" For j = 2 To NCOLUMNS TEMP_MATRIX(j, 1) = "Beta: " & j - 1 TEMP_MATRIX(j, 7) = 0: For i = 1 To NROWS: TEMP_MATRIX(j, 7) = TEMP_MATRIX(j, 7) + X_MATRIX(i, j): Next i TEMP_MATRIX(j, 7) = COEF_VECTOR(j, 1) * (TEMP_MATRIX(j, 7) / NROWS) / YMEAN_VAL Next j Else k = NROWS - NO_VAR 'Residual DF For j = 1 To NCOLUMNS TEMP_MATRIX(j, 1) = "Beta: " & j TEMP_MATRIX(j, 7) = 0: For i = 1 To NROWS: TEMP_MATRIX(j, 7) = TEMP_MATRIX(j, 7) + X_MATRIX(i, j): Next i TEMP_MATRIX(j, 7) = COEF_VECTOR(j, 1) * (TEMP_MATRIX(j, 7) / NROWS) / YMEAN_VAL Next j End If For j = 1 To NCOLUMNS TEMP_MATRIX(j, 2) = COEF_VECTOR(j, 1) TEMP_MATRIX(j, 3) = RSE_ARR(j) TEMP_MATRIX(j, 4) = SE_ARR(j) TEMP_MATRIX(j, 5) = TEMP_MATRIX(j, 2) / TEMP_MATRIX(j, 4) TEMP_MATRIX(j, 6) = 2 * (1 - TDIST_FUNC(Abs(TEMP_MATRIX(j, 5)), k, True)) Next j If NO_VAR > 1 Then 'http://en.wikipedia.org/wiki/Variance_inflation_factor NO_VAR = NO_VAR - 1 'UBound(XDATA_MATRIX, 2) - 1 If INTERCEPT_FLAG = True Then NCOLUMNS = NO_VAR + 1 Else NCOLUMNS = NO_VAR XTEMP_VECTOR = XDATA_MATRIX For h = 1 To NO_VAR + 1 ReDim XDATA_MATRIX(1 To NROWS, 1 To NO_VAR) ReDim YDATA_VECTOR(1 To NROWS, 1 To 1) For i = 1 To NROWS YDATA_VECTOR(i, 1) = XTEMP_VECTOR(i, h) k = 1 For j = 1 To NO_VAR + 1 If j = h Then GoTo 1985 XDATA_MATRIX(i, k) = XTEMP_VECTOR(i, j) k = k + 1 1985: Next j Next i If INTERCEPT_FLAG = True Then If h = 1 Then: TEMP_MATRIX(h, 8) = "" GoSub INPUTS_LINE: GoSub COEF_LINE: GoSub OUTPUT_LINE TEMP_MATRIX(h + 1, 8) = 1 / (1 - RSQ_VAL) Else 'Revise This INTERCEPT_FLAG = True: GoSub INPUTS_LINE: GoSub COEF_LINE: GoSub OUTPUT_LINE: INTERCEPT_FLAG = False TEMP_MATRIX(h, 8) = 1 / (1 - RSQ_VAL) End If Next h Else For j = 1 To NCOLUMNS: TEMP_MATRIX(j, 8) = "": Next j End If ' TEMP_MATRIX = YDATA_VECTOR 'http://www.dss.uniud.it/utenti/rizzi/econometrics_part2_file/heteroUK2.pdf '--------------------------------------------------------------------------------------------------- Case Else '--------------------------------------------------------------------------------------------------- ReDim TEMP_MATRIX(0 To UBound(XDATA_MATRIX, 1), 1 To 9) TEMP_MATRIX(0, 1) = "Actual Y" TEMP_MATRIX(0, 2) = "Predicted Y" TEMP_MATRIX(0, 3) = "Residuals" TEMP_MATRIX(0, 4) = "SE Mean Predicted Y" TEMP_MATRIX(0, 5) = "SE Predicted Y" TEMP_MATRIX(0, 6) = "Lower " & Format(CI_VAL, "0%") & " Conf. Interval" TEMP_MATRIX(0, 7) = "Upper " & Format(CI_VAL, "0%") & " Conf. Interval" TEMP_MATRIX(0, 8) = "Lower " & Format(CI_VAL, "0%") & " Predict. Interval" TEMP_MATRIX(0, 9) = "Upper " & Format(CI_VAL, "0%") & " Predict. Interval" '----------------------------------------------------------------------------------------------- If INTERCEPT_FLAG = True Then j = NROWS - NO_VAR - 1 Else j = NROWS - NO_VAR 'Residual DF FACTOR_VAL = -INVERSE_TDIST_FUNC((1 - CI_VAL) / 2, j) 'The least squares projection matrix or the hat matrix determines the predicted 'values of a regression model. The diagonal elements of the hat matrix or Leverage can 'be used to measure the effect that the individual observations of the dependant variable 'have on the corresponding estimation of that observation. For i = 1 To NROWS TEMP_MATRIX(i, 4) = RMSE_VAL * XTXIXTX_MATRIX(i, i) ^ 0.5 'Diagonal of Hat Matrix TEMP_MATRIX(i, 5) = RMSE_VAL * (1 + XTXIXTX_MATRIX(i, i)) ^ 0.5 TEMP_MATRIX(i, 1) = YDATA_VECTOR(i, 1) TEMP_MATRIX(i, 3) = RESID1_ARR(i) TEMP_MATRIX(i, 2) = TEMP_MATRIX(i, 1) - TEMP_MATRIX(i, 3) MULT_VAL = FACTOR_VAL * TEMP_MATRIX(i, 4) TEMP_MATRIX(i, 6) = TEMP_MATRIX(i, 2) - MULT_VAL TEMP_MATRIX(i, 7) = TEMP_MATRIX(i, 2) + MULT_VAL MULT_VAL = FACTOR_VAL * RMSE_VAL * (1 + (TEMP_MATRIX(i, 4) / RMSE_VAL) ^ 2) ^ 0.5 TEMP_MATRIX(i, 8) = TEMP_MATRIX(i, 2) - MULT_VAL TEMP_MATRIX(i, 9) = TEMP_MATRIX(i, 2) + MULT_VAL Next i If UBound(XDATA_MATRIX, 1) > NROWS Then 'Projected Values for the Exogenous Variables h = UBound(YDATA_VECTOR, 1): NROWS = UBound(XDATA_MATRIX, 1): GoSub INPUTS_LINE For i = h + 1 To NROWS TEMP_MATRIX(i, 1) = CVErr(xlErrNA) 'NORMSINV_FUNC(Rnd(), TEMP_MATRIX(i, 2), TEMP_MATRIX(i, 5), 0) TEMP_MATRIX(i, 3) = CVErr(xlErrNA) '"" ReDim XTEMP_VECTOR(1 To NCOLUMNS) For j = 1 To NCOLUMNS 'Thanks to Dr. Zaric!!! XTEMP_VECTOR(j) = 0: For k = 1 To NCOLUMNS: XTEMP_VECTOR(j) = XTEMP_VECTOR(j) + X_MATRIX(i, k) * XTXI_MATRIX(k, j): Next k Next j TEMP_MATRIX(i, 2) = 0: TEMP_MATRIX(i, 5) = 0 For j = 1 To NCOLUMNS TEMP_MATRIX(i, 2) = TEMP_MATRIX(i, 2) + COEF_VECTOR(j, 1) * X_MATRIX(i, j) TEMP_MATRIX(i, 5) = TEMP_MATRIX(i, 5) + XTEMP_VECTOR(j) * XT_MATRIX(j, i) Next j 'TEMP_MATRIX(i, 4) = (TEMP_MATRIX(i, 5) ^ 2 - RMSE_VAL ^ 2) ^ 0.5 TEMP_MATRIX(i, 4) = RMSE_VAL * TEMP_MATRIX(i, 5) ^ 0.5 TEMP_MATRIX(i, 5) = RMSE_VAL * (1 + TEMP_MATRIX(i, 5)) ^ 0.5 MULT_VAL = FACTOR_VAL * TEMP_MATRIX(i, 4) TEMP_MATRIX(i, 6) = TEMP_MATRIX(i, 2) - MULT_VAL TEMP_MATRIX(i, 7) = TEMP_MATRIX(i, 2) + MULT_VAL MULT_VAL = FACTOR_VAL * RMSE_VAL * (1 + (TEMP_MATRIX(i, 4) / RMSE_VAL) ^ 2) ^ 0.5 TEMP_MATRIX(i, 8) = TEMP_MATRIX(i, 2) - MULT_VAL TEMP_MATRIX(i, 9) = TEMP_MATRIX(i, 2) + MULT_VAL Next i End If '--------------------------------------------------------------------------------------------------- End Select '--------------------------------------------------------------------------------------------------- REGRESSION_LS2_FUNC = TEMP_MATRIX '-------------------------------------------------------------------------------------------------------------------------------- Exit Function '-------------------------------------------------------------------------------------------------------------------------------- INPUTS_LINE: '-------------------------------------------------------------------------------------------------------------------------------- ReDim X_MATRIX(1 To NROWS, 1 To NCOLUMNS) ReDim XT_MATRIX(1 To NCOLUMNS, 1 To NROWS) If INTERCEPT_FLAG = True Then For i = 1 To NROWS j = 1: X_MATRIX(i, j) = 1: XT_MATRIX(j, i) = 1 For j = 2 To NCOLUMNS X_MATRIX(i, j) = XDATA_MATRIX(i, j - 1) XT_MATRIX(j, i) = X_MATRIX(i, j) Next j Next i Else For i = 1 To NROWS For j = 1 To NCOLUMNS X_MATRIX(i, j) = XDATA_MATRIX(i, j) XT_MATRIX(j, i) = X_MATRIX(i, j) Next j Next i End If '-------------------------------------------------------------------------------------------------------------------------------- Return '-------------------------------------------------------------------------------------------------------------------------------- COEF_LINE: '-------------------------------------------------------------------------------------------------------------------------------- ReDim T_MATRIX(1 To NCOLUMNS, 1 To NCOLUMNS) ReDim XTX_MATRIX(1 To NCOLUMNS, 1 To NCOLUMNS) For i = 1 To NCOLUMNS For j = 1 To NCOLUMNS T_MATRIX(i, j) = 0 XTX_MATRIX(i, j) = 0 For k = 1 To NROWS T_MATRIX(i, j) = XT_MATRIX(i, k) * X_MATRIX(k, j) + T_MATRIX(i, j) XTX_MATRIX(i, j) = XT_MATRIX(i, k) * X_MATRIX(k, j) + XTX_MATRIX(i, j) Next k Next j Next i ReDim P_ARR(1 To NCOLUMNS): For i = 1 To NCOLUMNS: P_ARR(i) = i: Next i If REGRESSION_LS_MC_TEST_FUNC(T_MATRIX, P_ARR, NCOLUMNS) = False Then ERROR_STR = "There is perfect or near-perfect multicollinearity in the independent variables. Thus the regression fails." GoTo ERROR_LABEL End If ReDim XTXIXT_MATRIX(1 To NCOLUMNS, 1 To NROWS) If NCOLUMNS = 1 Then ReDim XTXI_MATRIX(1 To 1) XTXI_MATRIX(1) = 1 / XTX_MATRIX(1, 1) For i = 1 To NROWS: XTXIXT_MATRIX(1, i) = XTXI_MATRIX(1) * XT_MATRIX(1, i): Next i Else XTXI_MATRIX = MATRIX_CHOLESKY_INVERSE_FUNC(XTX_MATRIX, 0, True) For i = 1 To NCOLUMNS For j = 1 To NROWS XTXIXT_MATRIX(i, j) = 0 For k = 1 To NCOLUMNS: XTXIXT_MATRIX(i, j) = XTXI_MATRIX(i, k) * XT_MATRIX(k, j) + XTXIXT_MATRIX(i, j): Next k Next j Next i End If ReDim XTXIXTX_MATRIX(1 To NROWS, 1 To NROWS) 'Halt Matrix For i = 1 To NROWS For j = 1 To NROWS XTXIXTX_MATRIX(i, j) = 0 For k = 1 To NCOLUMNS: XTXIXTX_MATRIX(i, j) = XTXIXTX_MATRIX(i, j) + X_MATRIX(i, k) * XTXIXT_MATRIX(k, j): Next k Next j Next i ReDim COEF_VECTOR(1 To NCOLUMNS, 1 To 1) For j = 1 To NCOLUMNS COEF_VECTOR(j, 1) = 0 For i = 1 To NROWS: COEF_VECTOR(j, 1) = COEF_VECTOR(j, 1) + XTXIXT_MATRIX(j, i) * YDATA_VECTOR(i, 1): Next i Next j '-------------------------------------------------------------------------------------------------------------------------------- Return '-------------------------------------------------------------------------------------------------------------------------------- OUTPUT_LINE: '-------------------------------------------------------------------------------------------------------------------------------- YMEAN_VAL = 0: For i = 1 To NROWS: YMEAN_VAL = YMEAN_VAL + YDATA_VECTOR(i, 1): Next i YMEAN_VAL = YMEAN_VAL / NROWS ReDim RESID1_ARR(1 To NROWS): ReDim RESID2_ARR(1 To NROWS) YSTDEV_VAL = 0 RMEAN_VAL = 0: DW_VAL = 0: MAPE_VAL = 0 RMSE_VAL = 0: TSS_VAL = 0: YSQ_VAL = 0 For i = 1 To NROWS YSTDEV_VAL = YSTDEV_VAL + (YDATA_VECTOR(i, 1) - YMEAN_VAL) ^ 2 YFIT_VAL = 0 TSS_VAL = TSS_VAL + (YDATA_VECTOR(i, 1) - YMEAN_VAL) ^ 2 For j = 1 To NCOLUMNS: YFIT_VAL = YFIT_VAL + COEF_VECTOR(j, 1) * X_MATRIX(i, j): Next j RESID1_ARR(i) = YDATA_VECTOR(i, 1) - YFIT_VAL RMEAN_VAL = RMEAN_VAL + RESID1_ARR(i) If YDATA_VECTOR(i, 1) <> 0 Then: MAPE_VAL = MAPE_VAL + Abs(RESID1_ARR(i) / YDATA_VECTOR(i, 1)) RESID2_ARR(i) = RESID1_ARR(i) ^ 2 RMSE_VAL = RMSE_VAL + RESID2_ARR(i) YSQ_VAL = YSQ_VAL + YDATA_VECTOR(i, 1) ^ 2 If i > 1 Then: DW_VAL = DW_VAL + (RESID1_ARR(i) - RESID1_ARR(i - 1)) ^ 2 Next i YSTDEV_VAL = (YSTDEV_VAL / (NROWS - 1)) ^ 0.5 RMEAN_VAL = RMEAN_VAL / NROWS MAPE_VAL = MAPE_VAL / NROWS * 100 RSTDEVP_VAL = 0 For i = 1 To NROWS: RSTDEVP_VAL = RSTDEVP_VAL + (RESID1_ARR(i) - RMEAN_VAL) ^ 2: Next i RSTDEVP_VAL = (RSTDEVP_VAL / (NROWS - 0)) ^ 0.5 SSR_VAL = RMSE_VAL If INTERCEPT_FLAG = False Then TSS_VAL = YSQ_VAL FSTAT_VAL = ((TSS_VAL - SSR_VAL) / (NCOLUMNS)) / (SSR_VAL / (NROWS - NCOLUMNS)) Else FSTAT_VAL = ((TSS_VAL - SSR_VAL) / (NCOLUMNS - 1)) / (SSR_VAL / (NROWS - NCOLUMNS)) End If RSQ_VAL = 1 - (SSR_VAL / TSS_VAL) DW_VAL = DW_VAL / SSR_VAL RMSE_VAL = (RMSE_VAL / (NROWS - NCOLUMNS)) ^ 0.5 ReDim SE_ARR(1 To NCOLUMNS) If NCOLUMNS = 1 Then SE_ARR(1) = XTXI_MATRIX(1) ^ 0.5 * RMSE_VAL Else For i = 1 To NCOLUMNS SE_ARR(i) = XTXI_MATRIX(i, i) SE_ARR(i) = SE_ARR(i) ^ 0.5 SE_ARR(i) = SE_ARR(i) * RMSE_VAL Next i End If '-------------------------------------------------------------------------------------------------------------------------------- Return '-------------------------------------------------------------------------------------------------------------------------------- RSE_LINE: ' Get S matrix ' It has the same dimensions as XTX ' First , following Davidson and MacKinnnon, p. 553, divide each ESQ by (1-HT) ' to get HT_ARR, multiply the i'th row of X_MATRIX into X_MATRIX'XInverse ' and the transpose of the i'th row of X_MATRIX '-------------------------------------------------------------------------------------------------------------------------------- ReDim HT_ARR(1 To NROWS) ReDim HAT_ARR(1 To NROWS) ' robust SE using Davidson and MacKinnon's various approaches (p. 553) implemented here Select Case SE_VERSION Case 0 For i = 1 To NROWS: HAT_ARR(i) = RESID2_ARR(i): Next i Case 1 For i = 1 To NROWS: HAT_ARR(i) = RESID2_ARR(i) * (NROWS / (NROWS - NCOLUMNS)): Next i Case Else ReDim XT_ARR(1 To NCOLUMNS) For h = 1 To NROWS For k = 1 To NCOLUMNS: XT_ARR(k) = X_MATRIX(h, k): Next k If NCOLUMNS = 1 Then MULT_VAL = XT_ARR(1) * XTXI_MATRIX(1) * XT_ARR(1) Else ReDim YTEMP_VECTOR(1 To NCOLUMNS, 1 To 1) ReDim XTEMP_VECTOR(1 To NCOLUMNS, 1 To 1) For i = 1 To NCOLUMNS: XTEMP_VECTOR(i, 1) = XT_ARR(i): Next i For i = 1 To NCOLUMNS For j = 1 To 1 YTEMP_VECTOR(i, j) = 0 For k = 1 To NCOLUMNS: YTEMP_VECTOR(i, j) = XTXI_MATRIX(i, k) * XTEMP_VECTOR(k, j) + YTEMP_VECTOR(i, j): Next k Next j Next i MULT_VAL = 0 For i = 1 To NCOLUMNS: MULT_VAL = MULT_VAL + YTEMP_VECTOR(i, 1) * XT_ARR(i): Next i End If HT_ARR(h) = MULT_VAL If HT_ARR(h) = 1 Then HAT_ARR(h) = 0 Else If SE_VERSION = 2 Then HAT_ARR(h) = RESID2_ARR(h) / (1 - HT_ARR(h)) Else HAT_ARR(h) = RESID2_ARR(h) / ((1 - HT_ARR(h)) ^ 2) End If End If Next h End Select ReDim S_MATRIX(1 To NCOLUMNS, 1 To NCOLUMNS) For j = 1 To NCOLUMNS For k = 1 To NCOLUMNS TEMP_SUM = 0 For h = 1 To NROWS S_MATRIX(j, k) = X_MATRIX(h, j) * X_MATRIX(h, k) * HAT_ARR(h) + TEMP_SUM TEMP_SUM = S_MATRIX(j, k) Next h Next k Next j ReDim XTXIS_MATRIX(1 To NCOLUMNS, 1 To NCOLUMNS) If NCOLUMNS = 1 Then XTXIS_MATRIX(1, 1) = XTXI_MATRIX(1) * S_MATRIX(1, 1) Else For i = 1 To NCOLUMNS For j = 1 To NCOLUMNS XTXIS_MATRIX(i, j) = 0 For k = 1 To NCOLUMNS: XTXIS_MATRIX(i, j) = XTXI_MATRIX(i, k) * S_MATRIX(k, j) + XTXIS_MATRIX(i, j): Next k Next j Next i End If ReDim RSE_MATRIX(1 To NCOLUMNS, 1 To NCOLUMNS) If NCOLUMNS = 1 Then RSE_MATRIX(1, 1) = XTXIS_MATRIX(1, 1) * XTXI_MATRIX(1) Else For i = 1 To NCOLUMNS For j = 1 To NCOLUMNS RSE_MATRIX(i, j) = 0 For k = 1 To NCOLUMNS: RSE_MATRIX(i, j) = XTXIS_MATRIX(i, k) * XTXI_MATRIX(k, j) + RSE_MATRIX(i, j): Next k Next j Next i End If ReDim RSE_ARR(1 To NCOLUMNS) For i = 1 To NCOLUMNS If RSE_MATRIX(i, i) < 0 Then: RSE_MATRIX(i, i) = 0 RSE_ARR(i) = RSE_MATRIX(i, i) ^ 0.5 Next i '------------------------------------------------------------------------------------------------------------------------ Return '------------------------------------------------------------------------------------------------------------------------ ERROR_LABEL: '------------------------------------------------------------------------------------------------------------------------ If ERROR_STR = "" Then REGRESSION_LS2_FUNC = Err.number Else REGRESSION_LS2_FUNC = ERROR_STR End If End Function '************************************************************************************ '************************************************************************************ 'FUNCTION : REGRESSION_LS_MC_TEST_FUNC 'DESCRIPTION : Test for perfect or near-perfect multicollinearity 'in the independent variables 'LIBRARY : STATISTICS 'GROUP : REGRESSION_CHOLESKY 'ID : 003 'AUTHOR : RAFAEL NICOLAS FERMIN COTA 'LAST UPDATE : 01/22/2009 '************************************************************************************ '************************************************************************************ Private Function REGRESSION_LS_MC_TEST_FUNC(ByRef DATA_MATRIX As Variant, _ ByRef DATA_ARR As Variant, _ Optional ByVal NSIZE As Long = 0) Dim i As Long Dim j As Long Dim k As Long Dim TEMP_SUM As Double Dim tolerance As Double On Error GoTo ERROR_LABEL tolerance = 0.0000001 If UBound(DATA_MATRIX, 1) <> UBound(DATA_MATRIX, 2) Then: GoTo ERROR_LABEL If NSIZE = 0 Then: NSIZE = UBound(DATA_MATRIX, 1) If IsArray(DATA_ARR) = False Then: ReDim DATA_ARR(1 To NSIZE) REGRESSION_LS_MC_TEST_FUNC = True For i = 1 To NSIZE For j = 1 To NSIZE TEMP_SUM = DATA_MATRIX(i, j) k = i - 1 Do While k > 0 TEMP_SUM = TEMP_SUM - DATA_MATRIX(i, k) * DATA_MATRIX(j, k) k = k - 1 Loop If i = j Then If TEMP_SUM < tolerance Then REGRESSION_LS_MC_TEST_FUNC = False 'One reason for the test to fail is that there may be perfect or 'near-perfect multicollinearity in the independent variables. Thus 'the regression fails. Exit Function End If DATA_ARR(i) = TEMP_SUM ^ 0.5 Else DATA_MATRIX(j, i) = TEMP_SUM / DATA_ARR(i) End If Next j Next i Exit Function ERROR_LABEL: REGRESSION_LS_MC_TEST_FUNC = False End Function '************************************************************************************ '************************************************************************************ 'FUNCTION : REGRESSION_INPUTS1_FUNC 'DESCRIPTION : 'LIBRARY : STATISTICS 'GROUP : REGRESSION_DATA 'ID : 004 'AUTHOR : RAFAEL NICOLAS FERMIN COTA 'LAST UPDATE : 01/22/2009 '************************************************************************************ '************************************************************************************ Function REGRESSION_INPUTS1_FUNC( _ ByRef XDATA_RNG As Excel.Range, _ ByRef YDATA_RNG As Excel.Range) Dim h As Long 'searching through cells in an area Dim i As Long Dim j As Long Dim k As Long Dim hh As Long Dim ii As Long ' keep track of which X areas have problems Dim jj As Long ' Dim kk As Long ' index for x variables Dim ll As Long ' count the number of valid observations Dim NSIZE As Long Dim NO_X_ROWS As Long Dim X_NROWS As Long Dim Y_NROWS As Long Dim X_NCOLUMNS As Long Dim Y_NCOLUMNS As Long Dim ROWS_ARR() As Long ' keep track of how many obs in each area Dim COLUMNS_ARR() As Long ' keep track of how many x variables in each area Dim ERROR_STR As String Dim X_VAR_LABEL_ARR() As String Dim Y_VAR_LABEL_STR As String Dim YTEMP_VECTOR() As Double Dim XTEMP_MATRIX() As Double 'The actual values go here Dim ERROR_MATCH_FLAG As Boolean 'indicator for mismatch between no of obs in X cols On Error GoTo ERROR_LABEL ERROR_STR = "" NSIZE = XDATA_RNG.Areas.COUNT X_NCOLUMNS = 0 ERROR_MATCH_FLAG = False ReDim COLUMNS_ARR(1 To NSIZE) ReDim ROWS_ARR(1 To NSIZE) For i = 1 To NSIZE COLUMNS_ARR(i) = XDATA_RNG.Areas(i).Columns.COUNT ROWS_ARR(i) = XDATA_RNG.Areas(i).Rows.COUNT X_NCOLUMNS = X_NCOLUMNS + COLUMNS_ARR(i) If i > 1 Then If ROWS_ARR(i) <> ROWS_ARR(i - 1) Then ERROR_MATCH_FLAG = True ii = i - 1 jj = i End If End If Next i If X_NCOLUMNS > 51 Then ERROR_STR = "Unfortunately, this function cannot handle more than 51 independent variables. You've selected " & X_NCOLUMNS & ". Sorry!" GoTo ERROR_LABEL End If ' Warning if ERROR_MATCH_FLAG is true If ERROR_MATCH_FLAG = True Then ERROR_STR = "The number of rows in X area " & ii & "does not equal the number of observations in X area " & jj & ". Please try again." GoTo ERROR_LABEL End If ' go through cells in each area (determine how many there will be) ' labels need to be found X_NROWS = ROWS_ARR(1) - 1 ReDim X_VAR_LABEL_ARR(1 To X_NCOLUMNS) As String Y_NROWS = YDATA_RNG.Rows.COUNT - 1 Y_NCOLUMNS = YDATA_RNG.Columns.COUNT If X_NROWS <> Y_NROWS Then ERROR_STR = "You must select the same number of rows for both the X variable(s) and the Y variable. Please try again." GoTo ERROR_LABEL End If ' Check that we have just one Y column If Y_NCOLUMNS > 1 Then ERROR_STR = "You must select only one column for the Y variable. Please try again." GoTo ERROR_LABEL End If ' Check on labels NO_X_ROWS = X_NROWS ReDim XTEMP_MATRIX(1 To NO_X_ROWS, 1 To X_NCOLUMNS) ReDim YTEMP_VECTOR(1 To NO_X_ROWS, 1 To 1) kk = 0 For i = 1 To NSIZE For j = 1 To COLUMNS_ARR(i) kk = kk + 1 h = j X_VAR_LABEL_ARR(kk) = XDATA_RNG.Areas(i).Cells(h) If IsNumeric(X_VAR_LABEL_ARR(kk)) = True Then hh = MsgBox("The X variable label in column " & kk & " you've chosen is a number. Do you really want the variable label to be " & X_VAR_LABEL_ARR(kk) & "?", vbYesNo, Title:="Potential Label Problem") If hh = vbNo Then GoTo ERROR_LABEL End If Next j Next i Y_VAR_LABEL_STR = YDATA_RNG(1) If IsNumeric(Y_VAR_LABEL_STR) = True Then hh = MsgBox("The Y variable label you've chosen is a number. Do you really want the variable label to be " & Y_VAR_LABEL_STR & "?", vbYesNo, Title:="Potential Label Problem") If hh = vbNo Then GoTo ERROR_LABEL End If ' Start reading the data ' Must read in one SROW at a time across Y variable and X variables ' Data is assumed to be in columnar format! ll = 0 For i = 1 To NO_X_ROWS On Error GoTo 1982 ' Read y data first ll = ll + 1 'remember first SROW is label so must add one ' We are sent to error handling if this isn't a number ' Now check for blanks YTEMP_VECTOR(ll, 1) = YDATA_RNG(i + 1, 1) If IsEmpty(YDATA_RNG(i + 1, 1)) = True Then ll = ll - 1 ' we are going to skip this obs. GoTo 1983 End If ' If we've passed, go to the x variables kk = 0 For j = 1 To NSIZE For k = 1 To COLUMNS_ARR(j) h = i * COLUMNS_ARR(j) + k kk = kk + 1 On Error GoTo 1982 ' XTEMP_MATRIX(ll, j) = XDATA_RNG(i + 1, j) ' Check for empty values If IsEmpty(XDATA_RNG.Areas(j).Cells(h)) = True Then ll = ll - 1 GoTo 1983 Else XTEMP_MATRIX(ll, kk) = XDATA_RNG.Areas(j).Cells(h) End If Next k Next j GoTo 1983 1982: ll = ll - 1 'Resume 1983 1983: Next i ' End reading in data If ll < X_NCOLUMNS Then ERROR_STR = "There aren't enough observations with non-missing values to obtain parameter estimates. Try again." GoTo ERROR_LABEL End If REGRESSION_INPUTS1_FUNC = Array(XTEMP_MATRIX(), YTEMP_VECTOR(), X_NCOLUMNS, NO_X_ROWS) Exit Function ERROR_LABEL: If ERROR_STR = "" Then REGRESSION_INPUTS1_FUNC = Err.number Else REGRESSION_INPUTS1_FUNC = ERROR_STR End If End Function '************************************************************************************ '************************************************************************************ 'FUNCTION : REGRESSION_INPUTS2_FUNC 'DESCRIPTION : 'LIBRARY : STATISTICS 'GROUP : REGRESSION_DATA 'ID : 005 'AUTHOR : RAFAEL NICOLAS FERMIN COTA 'LAST UPDATE : 01/22/2009 '************************************************************************************ '************************************************************************************ Function REGRESSION_INPUTS2_FUNC(ByRef XDATA_RNG As Variant, _ ByRef YDATA_RNG As Variant) Dim i As Long Dim j As Long Dim k As Long ' count the number of valid observations Dim X_NROWS As Long Dim Y_NROWS As Long Dim X_NCOLUMNS As Long Dim Y_NCOLUMNS As Long Dim ERROR_STR As String Dim YDATA_VECTOR As Variant Dim XDATA_MATRIX As Variant Dim YTEMP_VECTOR() As Double Dim XTEMP_MATRIX() As Double 'The actual values go here On Error GoTo ERROR_LABEL YDATA_VECTOR = YDATA_RNG XDATA_MATRIX = XDATA_RNG ERROR_STR = "" '--------------------------------------------------------------------------------- X_NCOLUMNS = UBound(XDATA_MATRIX, 2) '--------------------------------------------------------------------------------- If X_NCOLUMNS > 51 Then ERROR_STR = "Unfortunately, this function cannot handle more than 51 independent variables. You've selected " & X_NCOLUMNS & ". Sorry!" GoTo ERROR_LABEL End If '--------------------------------------------------------------------------------- ' go through cells in each area (determine how many there will be) ' labels need to be found X_NROWS = UBound(XDATA_MATRIX, 1) - 1 Y_NROWS = UBound(YDATA_VECTOR, 1) - 1 Y_NCOLUMNS = UBound(YDATA_VECTOR, 2) If X_NROWS <> Y_NROWS Then ERROR_STR = "You must select the same number of rows for both the X variable(s) and the Y variable. Please try again." GoTo ERROR_LABEL End If '--------------------------------------------------------------------------------- ' Check that we have just one Y column If Y_NCOLUMNS > 1 Then ERROR_STR = "You must select only one column for the Y variable. Please try again." GoTo ERROR_LABEL End If '--------------------------------------------------------------------------------- ' Check on labels ReDim XTEMP_MATRIX(1 To X_NROWS, 1 To X_NCOLUMNS) ReDim YTEMP_VECTOR(1 To X_NROWS, 1 To 1) '--------------------------------------------------------------------------------- For j = 1 To X_NCOLUMNS If IsNumeric(XDATA_MATRIX(1, j)) = True Then ERROR_STR = "The X variable label in column " & j & " you've chosen is a number. Please try again." 'Potential Label Problem GoTo ERROR_LABEL End If Next j '--------------------------------------------------------------------------------- If IsNumeric(YDATA_VECTOR(1, 1)) = True Then ERROR_STR = "The Y variable label you've chosen is a number. Please try again." 'Potential Label Problem GoTo ERROR_LABEL End If '--------------------------------------------------------------------------------- ' Start reading the data ' Must read in one SROW at a time across Y variable and X variables ' Data is assumed to be in columnar format! '--------------------------------------------------------------------------------- k = 0 For i = 1 To X_NROWS On Error GoTo 1982 ' Read y data first k = k + 1 'remember first SROW is label so must add one ' We are sent to error handling if this isn't a number ' Now check for blanks YTEMP_VECTOR(k, 1) = YDATA_VECTOR(i + 1, 1) If IsEmpty(YDATA_VECTOR(i + 1, 1)) = True Then k = k - 1 ' we are going to skip this obs. GoTo 1983 End If ' If we've passed, go to the x variables For j = 1 To X_NCOLUMNS On Error GoTo 1982 ' Check for empty values If IsEmpty(XDATA_MATRIX(i + 1, j)) = True Then k = k - 1 GoTo 1983 Else XTEMP_MATRIX(k, j) = XDATA_MATRIX(i + 1, j) End If Next j GoTo 1983 1982: k = k - 1 'Resume 1983 1983: Next i '--------------------------------------------------------------------------------- ' End reading in data If k < X_NCOLUMNS Then ERROR_STR = "There aren't enough observations with non-missing values to obtain parameter estimates. Try again." GoTo ERROR_LABEL End If '--------------------------------------------------------------------------------- REGRESSION_INPUTS2_FUNC = Array(XTEMP_MATRIX(), YTEMP_VECTOR(), k, X_NCOLUMNS, X_NROWS) Exit Function ERROR_LABEL: If ERROR_STR = "" Then REGRESSION_INPUTS2_FUNC = Err.number Else REGRESSION_INPUTS2_FUNC = ERROR_STR End If End Function
DECLARE SUB nextblock () DECLARE SUB zeroblocks () DECLARE SUB rotategraphics () DECLARE SUB zerographics () DECLARE SUB linedone () DECLARE SUB rotate () DECLARE SUB lose () DECLARE SUB main () DECLARE SUB graphics () DECLARE SUB rand () COMMON SHARED l$, r$, u$, d$, blocktype, blockcount, time, counter, position, blocknumber, t, direction$, nextblocknumber, nextblockcount, settime, toggle, fromline COMMON SHARED score, extra, lines CLS LET toggle = 1 'dimensions - 20 x 13 'This program uses a grid system that starts with 1 in the upper right hand 'corner and numbers down to 20 in the first column 'the next column would then start with block number 21, and so on, until the 'last column starts with 241 and ends with 260 'This program treats each dropping piece as four separate blocks, not as one 'uniform piece 'Rotation is put in by manually telling it how it will look after the 'rotation, not by a formula (Which would probably be better, but I didn't 'feel like changing the whole program to make it work) 'This program is written really sloppily, so good luck trying to change or add 'to it! OPTION BASE 1 DIM SHARED blocks(290) 'blocks already on the ground DIM SHARED b(10) 'the positions of the blocks currently dropping DIM SHARED nb(10) 'the positions of the next block to be dropped LET settime = 30000 PRINT "Please calibrate the keys:" PRINT "Press left arrow key (move left):" DO UNTIL l$ <> "" LET l$ = INKEY$ LOOP PRINT "Press right arrow key (move right):" DO UNTIL r$ <> "" LET r$ = INKEY$ LOOP PRINT "Press down arrow key (drop block):" DO UNTIL d$ <> "" LET d$ = INKEY$ LOOP PRINT "Press up arrow key (toggle show next block):" DO UNTIL u$ <> "" LET u$ = INKEY$ LOOP CLS RANDOMIZE TIMER nextblocknumber = INT(RND * 7) + 1 rand SUB graphics COLOR 15 LOCATE 2, 4 PRINT "Score:" LOCATE 3, 6 PRINT score LOCATE 5, 4 PRINT "Lines:" LOCATE 6, 6 PRINT lines LOCATE 2, 65 PRINT "Next piece:" LOCATE 10, 60 PRINT "Press 'P' to Pause" LOCATE 11, 60 PRINT "Press 'Q' to Quit" COLOR 12 FOR r = 1 TO 20 LOCATE r, 28 PRINT CHR$(186) NEXT r FOR r = 1 TO 20 LOCATE r, 56 PRINT CHR$(186) NEXT r LOCATE 21, 28 PRINT STRING$(28, CHR$(205)) LOCATE 21, 28 PRINT CHR$(200) LOCATE 21, 56 PRINT CHR$(188) COLOR 15 FOR i = 1 TO 260 IF blocks(i) <> 1 THEN GOTO finished LET counter = 0 tempb = i DO UNTIL tempb < 1 LET tempb = tempb - 20 LET counter = counter + 1 LOOP LET x = (counter * 2) + 28 LET y = (i - ((counter - 1) * 20)) LOCATE y, x PRINT CHR$(219) LOCATE y, x + 1 PRINT CHR$(219) finished: NEXT i counter = 0 IF fromline = 0 THEN FOR i = 1 TO blockcount tempb = b(i) DO UNTIL tempb < 1 LET tempb = tempb - 20 LET counter = counter + 1 LOOP LET x = (counter * 2) + 28 LET y = ((b(i)) - ((counter - 1) * 20)) COLOR 15 LOCATE 1, 1 IF y < 1 OR y > 20 OR x < 1 OR x > 80 THEN PRINT y, x: END LOCATE y, x PRINT CHR$(219) LOCATE y, x + 1 PRINT CHR$(219) LET counter = 0 NEXT i END IF END SUB SUB linedone FOR i = 1 TO 13 LET x = (i * 2) + 28 COLOR 12 LOCATE t, x PRINT CHR$(219) LOCATE t, x + 1 PRINT CHR$(219) NEXT i FOR w = 1 TO 60000 NEXT w FOR i = 1 TO 13 LET x = (i * 2) + 28 COLOR 9 LOCATE t, x PRINT CHR$(219) LOCATE t, x + 1 PRINT CHR$(219) NEXT i FOR w = 1 TO 60000 NEXT w FOR i = 0 TO 12 LET blocks(t + (i * 20)) = 0 NEXT i FOR i = (t - 1) TO 1 STEP -1 FOR p = 0 TO 12 IF blocks(i + (p * 20)) = 1 THEN LET blocks(i + (p * 20)) = 0 LET blocks(1 + (i + (p * 20))) = 1 END IF NEXT p NEXT i LET extra = extra + 1 LET score = score + 9 + extra LET lines = lines + 1 LET settime = settime - 25 IF settime < 100 THEN LET settime = 100 zeroblocks graphics END SUB SUB lose CLS PLAY "t200" PLAY "<l2cl4cmll2fffl2cl4fmll2aaa" LOCATE 1, 36 COLOR 12 FOR i = 1 TO 12 FOR t = 1 TO 10000 NEXT t COLOR 0 IF (i * 3) - 3 > 0 THEN LOCATE i, (i * 3) - 3 IF (i * 3) - 0 < 1 THEN LOCATE i, 1 PRINT "You lost." COLOR 12 LOCATE i + 1, (i * 3) PRINT "You lost." NEXT i COLOR 0 END END SUB SUB main top: graphics LET time = 0 DO UNTIL time = settime LET y$ = INKEY$ IF y$ = l$ THEN GOTO left IF y$ = r$ THEN GOTO right IF y$ = u$ THEN IF toggle = 0 THEN LET toggle = 1: nextblock: GOTO done IF toggle = 1 THEN COLOR 0 FOR n = 5 TO 7 LOCATE n, 67 PRINT STRING$(8, 219) NEXT n LET toggle = 0: GOTO done END IF END IF IF y$ = d$ THEN GOTO down IF UCASE$(y$) = "Q" THEN END IF UCASE$(y$) = "P" THEN DO WHILE INKEY$ = "" LOOP GOTO done END IF IF y$ = CHR$(32) THEN IF blocknumber = 4 THEN GOTO done rotate GOTO done END IF IF y$ = "" THEN GOTO done left: FOR i = 1 TO blockcount IF b(i) - 20 < 1 THEN GOTO done IF blocks(b(i) - 20) = 1 THEN GOTO done NEXT i zerographics FOR i = 1 TO blockcount LET b(i) = b(i) - 20 NEXT i graphics GOTO done right: FOR i = 1 TO blockcount IF b(i) + 20 > 260 THEN GOTO done IF blocks(b(i) + 20) = 1 THEN GOTO done NEXT i zerographics FOR i = 1 TO blockcount LET b(i) = b(i) + 20 NEXT i graphics GOTO done down: FOR i = 1 TO blockcount IF blocks(b(i) + 1) = 1 THEN GOTO done NEXT i FOR i = 1 TO blockcount IF b(i) = 20 OR b(i) = 40 OR b(i) = 60 OR b(i) = 80 OR b(i) = 100 OR b(i) = 120 OR b(i) = 140 OR b(i) = 160 OR b(i) = 180 OR b(i) = 200 OR b(i) = 260 OR b(i) = 220 OR b(i) = 240 THEN FOR t = 1 TO blockcount LET blocks(b(t)) = 1 NEXT t LET abc = 1 END IF IF abc = 1 THEN LET abc = 0: GOTO complete NEXT i zerographics FOR i = 1 TO blockcount LET b(i) = b(i) + 1 NEXT i graphics done: LET time = time + 1 LOOP 'FOR t = 1 TO 20 ' FOR f = 0 TO 240 STEP 20 ' LET a = 0 ' IF blocks(t + f) = 0 THEN EXIT FOR ' LET a = 1 ' NEXT f 'IF a = 1 THEN linedone: LET a = 0 'NEXT t FOR t = 1 TO blockcount IF (blocks(b(t) + 1) = 1) OR (b(t) = 20 OR b(t) = 40 OR b(t) = 60 OR b(t) = 80 OR b(t) = 100 OR b(t) = 120 OR b(t) = 140 OR b(t) = 160 OR b(t) = 180 OR b(t) = 200 OR b(t) = 260 OR b(t) = 220 OR b(t) = 240) THEN FOR i = 1 TO blockcount LET blocks(b(i)) = 1 NEXT i GOTO complete END IF NEXT t zerographics FOR i = 1 TO blockcount LET b(i) = b(i) + 1 NEXT i graphics GOTO top complete: END SUB SUB nextblock IF nextblocknumber = 1 THEN LET nextblockcount = 4: LET nb(1) = 121: LET nb(2) = 102: LET nb(3) = 122: LET nb(4) = 142: 'block = 010 ' 111 IF nextblocknumber = 2 THEN LET nextblockcount = 4: LET nb(1) = 121: LET nb(2) = 122: LET nb(3) = 102: LET nb(4) = 103: 'block = 010 ' 110 ' 100 IF nextblocknumber = 3 THEN LET nextblockcount = 4: LET nb(1) = 121: LET nb(2) = 122: LET nb(3) = 142: LET nb(4) = 143: 'block = 010 ' 011 ' 001 IF nextblocknumber = 4 THEN LET nextblockcount = 4: LET nb(1) = 101: LET nb(2) = 121: LET nb(3) = 102: LET nb(4) = 122: 'block = 11 ' 11 IF nextblocknumber = 5 THEN LET nextblockcount = 4: LET nb(1) = 141: LET nb(2) = 142: LET nb(3) = 122: LET nb(4) = 102: 'block = 001 ' 111 IF nextblocknumber = 6 THEN LET nextblockcount = 4: LET nb(1) = 101: LET nb(2) = 102: LET nb(3) = 122: LET nb(4) = 142: 'block = 100 ' 111 IF nextblocknumber = 7 THEN LET nextblockcount = 4: LET nb(1) = 101: LET nb(2) = 121: LET nb(3) = 141: LET nb(4) = 161: 'block = 1111 COLOR 0 FOR n = 5 TO 7 LOCATE n, 67 PRINT STRING$(8, 219) NEXT n FOR i = 1 TO nextblockcount counter = 0 tempb = nb(i) DO UNTIL tempb < 1 LET tempb = tempb - 20 LET counter = counter + 1 LOOP LET x = (counter * 2) + 55 LET y = (nb(i) - (counter - 1) * 20) + 4 COLOR 15 LOCATE 1, 1 IF y < 1 OR y > 20 OR x < 1 OR x > 80 THEN PRINT y, x: END LOCATE y, x PRINT CHR$(219) LOCATE y, x + 1 PRINT CHR$(219) LET counter = 0 NEXT i END SUB 'this sub chooses a block section to drop ' SUB rand DO LET blocknumber = nextblocknumber RANDOMIZE TIMER nextblocknumber = INT(RND * 7) + 1 IF blocknumber = 1 THEN LET blockcount = 4: LET b(1) = 121: LET b(2) = 102: LET b(3) = 122: LET b(4) = 142: 'block = 010 ' 111 IF blocknumber = 2 THEN LET blockcount = 4: LET b(1) = 121: LET b(2) = 122: LET b(3) = 102: LET b(4) = 103: 'block = 010 ' 110 ' 100 IF blocknumber = 3 THEN LET blockcount = 4: LET b(1) = 121: LET b(2) = 122: LET b(3) = 142: LET b(4) = 143: 'block = 010 ' 011 ' 001 IF blocknumber = 4 THEN LET blockcount = 4: LET b(1) = 101: LET b(2) = 121: LET b(3) = 102: LET b(4) = 122: 'block = 11 ' 11 IF blocknumber = 5 THEN LET blockcount = 4: LET b(1) = 141: LET b(2) = 142: LET b(3) = 122: LET b(4) = 102: 'block = 001 ' 111 IF blocknumber = 6 THEN LET blockcount = 4: LET b(1) = 101: LET b(2) = 102: LET b(3) = 122: LET b(4) = 142: 'block = 100 ' 111 IF blocknumber = 7 THEN LET blockcount = 4: LET b(1) = 101: LET b(2) = 121: LET b(3) = 141: LET b(4) = 161: 'block = 1111 topofline: FOR t = 1 TO 20 FOR f = 0 TO 240 STEP 20 LET a = 0 IF blocks(t + f) = 0 THEN EXIT FOR LET a = 1 NEXT f IF a = 1 THEN LET fromline = 1 linedone LET fromline = 0 LET a = 0 GOTO topofline END IF NEXT t IF toggle = 1 THEN nextblock graphics FOR i = 1 TO 241 STEP 20 IF blocks(i) = 1 THEN lose NEXT i LET position = 1 main LOOP END SUB SUB rotate zerographics 'everything rotates clockwise FOR t = 1 TO blockcount IF b(t) = 20 OR b(t) = 40 OR b(t) = 60 OR b(t) = 80 OR b(t) = 100 OR b(t) = 120 OR b(t) = 140 OR b(t) = 160 OR b(t) = 180 OR b(t) = 200 OR b(t) = 220 OR b(t) = 240 OR b(t) = 260 THEN GOTO nographics NEXT t IF blocknumber = 4 THEN GOTO nographics IF blocknumber = 1 THEN IF position = 1 THEN IF blocks(b(1) + 21) = 1 THEN GOTO doner IF blocks(b(2) + 19) = 1 THEN GOTO doner IF blocks(b(4) - 19) = 1 THEN GOTO doner LET b(1) = b(1) + 21 LET b(2) = b(2) + 19 LET b(4) = b(4) - 19 LET position = 2 GOTO doner END IF IF position = 2 THEN IF b(4) - 21 < 1 THEN FOR g = 1 TO blockcount LET b(g) = b(g) + 20 NEXT g END IF IF blocks(b(1) - 19) = 1 THEN GOTO doner IF blocks(b(2) + 21) = 1 THEN GOTO doner IF blocks(b(4) - 21) = 1 THEN GOTO doner LET b(1) = b(1) - 19 LET b(2) = b(2) + 21 LET b(4) = b(4) - 21 LET position = 3 GOTO doner END IF IF position = 3 THEN IF blocks(b(1) - 21) = 1 THEN GOTO doner IF blocks(b(2) - 19) = 1 THEN GOTO doner IF blocks(b(4) + 19) = 1 THEN GOTO doner LET b(1) = b(1) - 21 LET b(2) = b(2) - 19 LET b(4) = b(4) + 19 LET position = 4 GOTO doner END IF IF position = 4 THEN IF b(2) + 21 > 260 THEN FOR g = 1 TO blockcount LET b(g) = b(g) - 20 NEXT g END IF IF blocks(b(1) + 19) = 1 THEN GOTO doner IF blocks(b(2) - 21) = 1 THEN GOTO doner IF blocks(b(4) + 21) = 1 THEN GOTO doner LET b(1) = b(1) + 19 LET b(2) = b(2) - 21 LET b(4) = b(4) + 21 LET position = 1 GOTO doner END IF END IF IF blocknumber = 2 THEN IF position = 1 THEN IF b(1) + 21 > 260 THEN FOR g = 1 TO blockcount LET b(g) = b(g) - 20 NEXT g END IF IF blocks(b(1) + 21) = 1 THEN GOTO doner IF blocks(b(3) + 19) = 1 THEN GOTO doner IF blocks(b(4) - 2) = 1 THEN GOTO doner LET b(1) = b(1) + 21 LET b(3) = b(3) + 19 LET b(4) = b(4) - 2 LET position = 2 GOTO doner END IF IF position = 2 THEN IF blocks(b(1) - 21) = 1 THEN GOTO doner IF blocks(b(3) - 19) = 1 THEN GOTO doner IF blocks(b(4) + 2) = 1 THEN GOTO doner LET b(1) = b(1) - 21 LET b(3) = b(3) - 19 LET b(4) = b(4) + 2 LET position = 1 GOTO doner END IF END IF IF blocknumber = 3 THEN IF position = 1 THEN IF b(1) - 19 < 1 THEN FOR g = 1 TO blockcount LET b(g) = b(g) + 20 NEXT g END IF IF blocks(b(1) - 19) = 1 THEN GOTO doner IF blocks(b(3) - 21) = 1 THEN GOTO doner IF blocks(b(4) - 2) = 1 THEN GOTO doner LET b(1) = b(1) - 19 LET b(3) = b(3) - 21 LET b(4) = b(4) - 2 LET position = 2 GOTO doner END IF IF position = 2 THEN IF b(1) + 19 < 1 OR b(1) + 19 > 260 THEN GOTO doner IF b(3) + 21 < 1 OR b(3) + 21 > 260 THEN GOTO doner IF b(4) + 2 < 1 OR b(4) + 2 > 260 THEN GOTO doner IF blocks(b(1) + 19) = 1 THEN GOTO doner IF blocks(b(3) + 21) = 1 THEN GOTO doner IF blocks(b(4) + 2) = 1 THEN GOTO doner LET b(1) = b(1) + 19 LET b(3) = b(3) + 21 LET b(4) = b(4) + 2 LET position = 1 GOTO doner END IF END IF IF blocknumber = 5 THEN IF position = 1 THEN IF blocks(b(1) + 2) = 1 THEN GOTO doner IF blocks(b(2) - 19) = 1 THEN GOTO doner IF blocks(b(4) + 19) = 1 THEN GOTO doner LET b(1) = b(1) + 2 LET b(2) = b(2) - 19 LET b(4) = b(4) + 19 LET position = 2 GOTO doner END IF IF position = 2 THEN IF b(2) - 21 < 1 THEN FOR g = 1 TO blockcount LET b(g) = b(g) + 20 NEXT g END IF IF blocks(b(1) - 20) = 1 THEN GOTO doner IF blocks(b(2) - 21) = 1 THEN GOTO doner IF blocks(b(4) + 21) = 1 THEN GOTO doner LET b(1) = b(2) - 20 LET b(2) = b(2) - 21 LET b(4) = b(4) + 21 LET position = 3 GOTO doner END IF IF position = 3 THEN IF blocks(b(1) - 2) = 1 THEN GOTO doner IF blocks(b(2) + 19) = 1 THEN GOTO doner IF blocks(b(4) - 19) = 1 THEN GOTO doner LET b(1) = b(1) - 2 LET b(2) = b(2) + 19 LET b(4) = b(4) - 19 LET position = 4 GOTO doner END IF IF position = 4 THEN IF b(1) + 40 > 260 THEN FOR g = 1 TO blockcount LET b(g) = b(g) - 20 NEXT g END IF IF blocks(b(1) + 40) = 1 THEN GOTO doner IF blocks(b(2) + 21) = 1 THEN GOTO doner IF blocks(b(4) - 21) = 1 THEN GOTO doner LET b(1) = b(1) + 40 LET b(2) = b(2) + 21 LET b(4) = b(4) - 21 LET position = 1 GOTO doner END IF END IF IF blocknumber = 6 THEN IF position = 1 THEN IF blocks(b(1) + 40) = 1 THEN GOTO doner IF blocks(b(2) + 19) = 1 THEN GOTO doner IF blocks(b(4) - 19) = 1 THEN GOTO doner LET b(1) = b(1) + 40 LET b(2) = b(2) + 19 LET b(4) = b(4) - 19 LET position = 2 GOTO doner END IF IF position = 2 THEN IF b(4) - 21 < 1 THEN FOR g = 1 TO blockcount LET b(g) = b(g) + 20 NEXT g END IF IF blocks(b(1) + 2) = 1 THEN GOTO doner IF blocks(b(2) + 21) = 1 THEN GOTO doner IF blocks(b(4) - 21) = 1 THEN GOTO doner LET b(1) = b(1) + 2 LET b(2) = b(2) + 21 LET b(4) = b(4) - 21 LET position = 3 GOTO doner END IF IF position = 3 THEN IF blocks(b(1) - 40) = 1 THEN GOTO doner IF blocks(b(2) - 19) = 1 THEN GOTO doner IF blocks(b(4) + 19) = 1 THEN GOTO doner LET b(1) = b(1) - 40 LET b(2) = b(2) - 19 LET b(4) = b(4) + 19 LET position = 4 GOTO doner END IF IF position = 4 THEN IF b(4) + 21 > 260 THEN FOR g = 1 TO blockcount LET b(g) = b(g) - 20 NEXT g END IF IF blocks(b(1) - 2) = 1 THEN GOTO doner IF blocks(b(2) - 21) = 1 THEN GOTO doner IF blocks(b(4) + 21) = 1 THEN GOTO doner LET b(1) = b(1) - 2 LET b(2) = b(2) - 21 LET b(4) = b(4) + 21 LET position = 1 GOTO doner END IF END IF IF blocknumber = 7 THEN IF position = 1 THEN FOR e = 1 TO 141 STEP 20 IF b(1) = e THEN GOTO nographics NEXT e IF blocks(b(1) + 19) = 1 THEN GOTO doner IF blocks(b(3) - 19) = 1 THEN GOTO doner IF blocks(b(4) - 38) = 1 THEN GOTO doner LET b(1) = b(1) + 19 LET b(3) = b(3) - 19 LET b(4) = b(4) - 38 LET position = 2 GOTO doner END IF IF position = 2 THEN IF b(4) + 38 > 260 THEN FOR g = 1 TO blockcount LET b(g) = b(g) - 40 NEXT g END IF IF b(1) - 19 < 1 THEN FOR g = 1 TO blockcount LET b(g) = b(g) + 20 NEXT g END IF IF blocks(b(1) - 19) = 1 THEN GOTO doner IF blocks(b(3) + 19) = 1 THEN GOTO doner IF blocks(b(4) + 38) = 1 THEN GOTO doner LET b(1) = b(1) - 19 LET b(3) = b(3) + 19 LET b(4) = b(4) + 38 LET position = 1 GOTO doner END IF END IF GOTO nographics doner: graphics nographics: END SUB SUB zeroblocks FOR i = 1 TO 20 FOR u = 1 TO 27 LOCATE i, u + 28 COLOR 0 PRINT CHR$(219) NEXT u NEXT i END SUB SUB zerographics FOR i = 1 TO blockcount tempb = b(i) DO UNTIL tempb < 1 LET tempb = tempb - 20 LET counter = counter + 1 LOOP LET x = (counter * 2) + 28 LET y = ((b(i)) - ((counter - 1) * 20)) COLOR 0 LOCATE y, x PRINT CHR$(219) LOCATE y, x + 1 PRINT CHR$(219) LET counter = 0 NEXT i END SUB
'OPTION _EXPLICIT $LET INCLUDED = 1 $EXEICON:'qb64.ico' _ICON '$CHECKING:OFF '$INCLUDE: 'init.bi' 'the NES '$INCLUDE: 'bus.bi' '$INCLUDE: 'ComDlgFileName.bi ' DIM SHARED AS LONG count DIM SHARED AS _OFFSET hFileSubmenu, hRecentSubmenu, hContSubmenu, hAboutSubmenu, hViewSubmenu, hDebugSubmenu 'DIM SHARED winrect AS RECT DIM SHARED nestea_logo AS _UNSIGNED LONG DIM SHARED col AS _UNSIGNED LONG DIM SHARED bEmulationrun AS _BYTE DIM SHARED step_cont AS _BYTE DIM SHARED origtitle AS STRING DIM SHARED nselectedpalette AS _UNSIGNED _BYTE DIM SHARED ff% DIM SHARED fps% DIM SHARED start! DIM SHARED sprPatternTable(1) AS _UNSIGNED LONG sprPatternTable(0) = _NEWIMAGE(128, 128, 32) _DEST sprPatternTable(0) CLS sprPatternTable(1) = _NEWIMAGE(128, 128, 32) _DEST sprPatternTable(1) CLS bEmulationrun = 0 img~& = _LOADIMAGE("NESTEA_LOGO.png", 32) _SOURCE img~& nestea_logo = _NEWIMAGE(1000, 1000, 32) _DEST nes_scrn CLS _DEST nestea_logo _DONTBLEND FOR y = 0 TO 1000 - 1 FOR x = 0 TO 1000 - 1 col~& = POINT(x, y) alpha~& = _ALPHA(col~&) / 2 red~& = _RED(col~&) green~& = _GREEN(col~&) blue~& = _BLUE(col~&) col~& = _RGB32(red~&, green~&, blue~&, alpha~&) PSET (x, y), col~& NEXT x NEXT y _BLEND _FREEIMAGE img~& _DEST canvas _SOURCE displayarea DIM SHARED btn1 AS MENUITEMINFO ''/////////////////////////////////////////////////////////////////////////////////////////////////// SetMenu _WINDOWHANDLE, hMenu hMenu = CreateMenu DIM AS LONG prev, new nes_init main 'END 'NES main SUB main () origtitle = _TITLE$ DIM AS LONG Prev, new DO _DEST canvas i% = _MOUSEINPUT _LIMIT 60 'maybe have a better timer... frames_per_sec 'Prev = new 'GetMenuItemInfo hSubMenu, 0, 1, _OFFSET(btn1) 'new = (btn1.fState <> 128) 'IF (Prev = 0 AND new <> 0) THEN BEEP 'player 1 controller controller(0) = &H00 IF keyheld(ASC("x")) THEN controller(0) = controller(0) OR &H80 ELSE controller(0) = controller(0) OR &H00 IF keyheld(ASC("z")) THEN controller(0) = controller(0) OR &H40 ELSE controller(0) = controller(0) OR &H00 IF keyheld(ASC("a")) THEN controller(0) = controller(0) OR &H20 ELSE controller(0) = controller(0) OR &H00 IF keyheld(ASC("s")) THEN controller(0) = controller(0) OR &H10 ELSE controller(0) = controller(0) OR &H00 IF keyheld(72) THEN controller(0) = controller(0) OR &H08 ELSE controller(0) = controller(0) OR &H00 IF keyheld(80) THEN controller(0) = controller(0) OR &H04 ELSE controller(0) = controller(0) OR &H00 IF keyheld(75) THEN controller(0) = controller(0) OR &H02 ELSE controller(0) = controller(0) OR &H00 IF keyheld(77) THEN controller(0) = controller(0) OR &H01 ELSE controller(0) = controller(0) OR &H00 'TODO add player 2 controller IF keypress(ASC(" ")) THEN bEmulationrun = NOT bEmulationrun 'run emulation IF keypress(ASC("x")) THEN step_cont = NOT step_cont 'run emulation IF keypress(ASC("r")) THEN reset_NES 'reset the NES IF keypress(ASC("p")) THEN nselectedpalette = nselectedpalette + 1 AND &H07& 'select palette IF bEmulationrun THEN 'wip for now.... slowish DO clock_NES LOOP WHILE NOT framecomplete framecomplete = 0 ELSEIF step_cont THEN DO clock_NES LOOP WHILE NOT complete DO clock_NES LOOP WHILE complete ELSE IF keypress(ASC("r")) THEN reset_NES END IF 'run 1 whole frame IF keypress(ASC("f")) THEN DO clock_NES LOOP WHILE NOT framecomplete 'DO ' clock_NES 'LOOP WHILE NOT complete framecomplete = 0 END IF 'run code step by step IF keypress(ASC("c")) THEN DO clock_NES LOOP WHILE NOT complete DO clock_NES LOOP WHILE complete END IF END IF episode4_UI _PUTIMAGE (516, 348)-(516 + 127, 348 + 127), GetPatternTable(0, nselectedpalette), canvas _PUTIMAGE (648, 348)-(648 + 127, 348 + 127), GetPatternTable(1, nselectedpalette), canvas 'IF ImageValid = -1 THEN ' WHILE _SNDRAWLEN < 0.1 AND ImageValid = -1 ' _SNDRAW 0.4 * (RND * 1 - 0.5) ' WEND 'END IF IF _RESIZE THEN oldimage& = displayarea displayarea = _NEWIMAGE(_RESIZEWIDTH, _RESIZEHEIGHT, 32) SCREEN displayarea _FREEIMAGE oldimage& END IF _PUTIMAGE (0, 25)-(_RESIZEWIDTH, _RESIZEHEIGHT), canvas, displayarea ' stretch canvas to fill the screen; _DISPLAY LOOP UNTIL INKEY$ = CHR$(27) ' CHR$(ASC("q")) cleanup END SUB SUB nes_init () DIM AS STRING cart app_menu (_WINDOWHANDLE) _PUTIMAGE ((_WIDTH(displayarea) / 2) - 400, 0)-((_WIDTH(displayarea) / 2) + 400, _HEIGHT(displayarea)), nestea_logo, 0 ' _DISPLAY cart = ComDlgFileName("Open Source File", _CWD$, "*.NES|*.NES", OFN_FORCESHOWHIDDEN) insert_cartridge cart, 1 _DEST _CONSOLE IF cart_ImageValid THEN PRINT "Success!" ELSE PRINT "failed!" cleanup END END IF ' InsertCartridge 0 'might not need disassemble mapAsm(), &H0000, &HFFFF~% reset_NES END SUB SUB app_menu (hwnd AS _OFFSET) 'hFileSubmenu = CreatePopupMenu 'hSubMenu = CreatePopupMenu ' hMenu = CreateMenu hFileSubmenu = CreateMenu hRecentSubmenu = CreateMenu hContSubmenu = CreateMenu hAboutSubmenu = CreateMenu hViewSubmenu = CreateMenu hDebugSubmenu = CreateMenu 'file menu////////////////////////////////////////////////////////////////////////////////////////////// count = GetMenuItemCount(hMenu): PRINT count MenuItem.cbSize = LEN(MenuItem) MenuItem.fMask = MIIM_ID OR MIIM_TYPE MenuItem.fType = MFT_SEPARATOR MenuItem.wID = count IF InsertMenuItem(hMenu, count, 1, _OFFSET(MenuItem)) THEN ELSE END count = GetMenuItemCount(hFileSubmenu) MenuItem.cbSize = LEN(MenuItem) MenuItem.fMask = MIIM_STATE OR MIIM_ID OR MIIM_TYPE MenuItem.fType = MFT_STRING DIM AS STRING TypeData: TypeData = "Load Rom" + CHR$(0) MenuItem.dwTypeData = _OFFSET(TypeData) MenuItem.cch = LEN(MenuItem.dwTypeData) MenuItem.wID = NES_LOAD_ROM IF InsertMenuItem(hFileSubmenu, count, 1, _OFFSET(MenuItem)) THEN PRINT ELSE END count = GetMenuItemCount(hFileSubmenu) MenuItem.cbSize = LEN(MenuItem) MenuItem.fMask = MIIM_STATE OR MIIM_ID OR MIIM_TYPE MenuItem.fState = MFS_GRAYED MenuItem.fType = MFT_STRING TypeData = "Empty" + CHR$(0) MenuItem.dwTypeData = _OFFSET(TypeData) MenuItem.cch = LEN(MenuItem.dwTypeData) MenuItem.wID = EMPTY_LIST IF InsertMenuItem(hRecentSubmenu, count, 1, _OFFSET(MenuItem)) THEN ELSE END count = GetMenuItemCount(hFileSubmenu) MenuItem.cbSize = LEN(MenuItem) MenuItem.fMask = MIIM_ID OR MIIM_TYPE OR MIIM_SUBMENU MenuItem.fType = MFT_STRING TypeData = "Recent Roms" + CHR$(0) MenuItem.dwTypeData = _OFFSET(TypeData) MenuItem.hSubMenu = hRecentSubmenu MenuItem.cch = LEN(MenuItem.dwTypeData) MenuItem.wID = NES_RECENT_ROMS IF InsertMenuItem(hFileSubmenu, count, 1, _OFFSET(MenuItem)) THEN ELSE END count = GetMenuItemCount(hFileSubmenu) MenuItem.cbSize = LEN(MenuItem) MenuItem.fMask = MIIM_STATE OR MIIM_ID OR MIIM_TYPE MenuItem.fState = MFS_ENABLED MenuItem.fType = MFT_STRING TypeData = "Exit" + CHR$(0) MenuItem.dwTypeData = _OFFSET(TypeData) MenuItem.cch = LEN(MenuItem.dwTypeData) MenuItem.wID = 2 IF InsertMenuItem(hFileSubmenu, count, 1, _OFFSET(MenuItem)) THEN ELSE END count = GetMenuItemCount(hFileSubmenu) MenuItem.cbSize = LEN(MenuItem) MenuItem.fMask = MIIM_ID OR MIIM_TYPE OR MIIM_SUBMENU MenuItem.fType = MFT_STRING TypeData = "File" + CHR$(0) MenuItem.dwTypeData = _OFFSET(TypeData) MenuItem.cch = LEN(MenuItem.dwTypeData) MenuItem.hSubMenu = hFileSubmenu MenuItem.wID = count IF InsertMenuItem(hMenu, count, 1, _OFFSET(MenuItem)) THEN ELSE END '/////////////////////////////////////////////////////////////////////////////////////////////////// 'view menu//////////////////////////////////////////////////////////////////////////////////// count = GetMenuItemCount(hViewSubmenu) MenuItem.cbSize = LEN(MenuItem) MenuItem.fMask = MIIM_STATE OR MIIM_ID OR MIIM_TYPE MenuItem.fState = MFS_GRAYED MenuItem.fType = MFT_STRING TypeData = "Empty" + CHR$(0) MenuItem.dwTypeData = _OFFSET(TypeData) MenuItem.cch = LEN(MenuItem.dwTypeData) MenuItem.wID = EMPTY_LIST IF InsertMenuItem(hViewSubmenu, count, 1, _OFFSET(MenuItem)) THEN ELSE END count = GetMenuItemCount(hMenu) MenuItem.cbSize = LEN(MenuItem) MenuItem.fMask = MIIM_ID OR MIIM_TYPE OR MIIM_SUBMENU MenuItem.fType = MFT_STRING TypeData = "View" + CHR$(0) MenuItem.dwTypeData = _OFFSET(TypeData) MenuItem.cch = LEN(MenuItem.dwTypeData) MenuItem.hSubMenu = hViewSubmenu MenuItem.wID = count IF InsertMenuItem(hMenu, count, 1, _OFFSET(MenuItem)) THEN ELSE END '///////////////////////////////////////////////////////////////////////////////////////////////// count = GetMenuItemCount(hDebugubmenu) MenuItem.cbSize = LEN(MenuItem) MenuItem.fMask = MIIM_STATE OR MIIM_ID OR MIIM_TYPE MenuItem.fState = MFS_ENABLED MenuItem.fType = MFT_STRING TypeData = "Add Breakpoint" + CHR$(0) MenuItem.dwTypeData = _OFFSET(TypeData) MenuItem.cch = LEN(MenuItem.dwTypeData) MenuItem.wID = 0 IF InsertMenuItem(hDebugSubmenu, count, 1, _OFFSET(MenuItem)) THEN ELSE END count = GetMenuItemCount(hDebugubmenu) MenuItem.cbSize = LEN(MenuItem) MenuItem.fMask = MIIM_STATE OR MIIM_ID OR MIIM_TYPE MenuItem.fState = MFS_ENABLED MenuItem.fType = MFT_STRING TypeData = "Remove Breakpoint" + CHR$(0) MenuItem.dwTypeData = _OFFSET(TypeData) MenuItem.cch = LEN(MenuItem.dwTypeData) MenuItem.wID = 1 IF InsertMenuItem(hDebugSubmenu, count, 1, _OFFSET(MenuItem)) THEN ELSE END count = GetMenuItemCount(hMenu) MenuItem.cbSize = LEN(MenuItem) MenuItem.fMask = MIIM_ID OR MIIM_TYPE OR MIIM_SUBMENU MenuItem.fType = MFT_STRING TypeData = "Debug" + CHR$(0) MenuItem.dwTypeData = _OFFSET(TypeData) MenuItem.cch = LEN(MenuItem.dwTypeData) MenuItem.hSubMenu = hDebugSubmenu MenuItem.wID = count IF InsertMenuItem(hMenu, count, 1, _OFFSET(MenuItem)) THEN ELSE END '///////////////////////////////////////////////////////////////////////////////////////////////// 'controls menu//////////////////////////////////////////////////////////////////////////////////// count = GetMenuItemCount(hContSubmenu) MenuItem.cbSize = LEN(MenuItem) MenuItem.fMask = MIIM_ID OR MIIM_TYPE MenuItem.fType = MFT_STRING TypeData = "Setup" + CHR$(0) MenuItem.dwTypeData = _OFFSET(TypeData) MenuItem.cch = LEN(MenuItem.dwTypeData) MenuItem.wID = count IF InsertMenuItem(hContSubmenu, count, 1, _OFFSET(MenuItem)) THEN ELSE END count = GetMenuItemCount(hMenu) MenuItem.cbSize = LEN(MenuItem) MenuItem.fMask = MIIM_ID OR MIIM_TYPE OR MIIM_SUBMENU MenuItem.fType = MFT_STRING TypeData = "Controls" + CHR$(0) MenuItem.dwTypeData = _OFFSET(TypeData) MenuItem.cch = LEN(MenuItem.dwTypeData) MenuItem.hSubMenu = hContSubmenu MenuItem.wID = count IF InsertMenuItem(hMenu, count, 1, _OFFSET(MenuItem)) THEN ELSE END '///////////////////////////////////////////////////////////////////////////////////////////////// 'about menu//////////////////////////////////////////////////////////////////////////////////// count = GetMenuItemCount(hContSubmenu) MenuItem.cbSize = LEN(MenuItem) MenuItem.fMask = MIIM_ID OR MIIM_TYPE MenuItem.fType = MFT_STRING TypeData = "about OLC-QB64-NESTEA" + CHR$(0) MenuItem.dwTypeData = _OFFSET(TypeData) MenuItem.cch = LEN(MenuItem.dwTypeData) MenuItem.wID = count IF InsertMenuItem(hAboutSubmenu, count, 1, _OFFSET(MenuItem)) THEN ELSE END count = GetMenuItemCount(hMenu) MenuItem.cbSize = LEN(MenuItem) MenuItem.fMask = MIIM_ID OR MIIM_TYPE OR MIIM_SUBMENU MenuItem.fType = MFT_STRING TypeData = "About" + CHR$(0) MenuItem.dwTypeData = _OFFSET(TypeData) MenuItem.cch = LEN(MenuItem.dwTypeData) MenuItem.hSubMenu = hAboutSubmenu MenuItem.wID = count IF InsertMenuItem(hMenu, count, 1, _OFFSET(MenuItem)) THEN ELSE END '///////////////////////////////////////////////////////////////////////////////////////////////// IF SetMenu(hwnd, hMenu) THEN ELSE END END SUB SUB cleanup () SCREEN 0 _FREEIMAGE sprPatternTable(0) _FREEIMAGE sprPatternTable(1) _FREEIMAGE nestea_logo _FREEIMAGE displayarea _FREEIMAGE canvas _FREEIMAGE nes_scrn END SUB SUB frames_per_sec ff% = ff% + 1 IF TIMER - start! >= 1 THEN fps% = ff%: ff% = 0: start! = TIMER _TITLE origtitle + "-FPS:" + STR$(fps%) END SUB 'the NES '$include: 'bus.bm' '$include: 'ComDlgFileName.bm' '$INCLUDE: 'init_subs_funcs.bm'
5 REM * * * * * * * * * * * * * * * * 6 REM License? If, for some weird 7 REM reason, you'd like to use this 8 REM code, please feel free to do so! 9 REM 10 REM Variable information: 11 REM SX(x) & SY(x) are sprite positions 12 REM for that particular sprite # 13 REM I.E.: SX(3) if the horizontal 14 REM position for sprite #3 15 REM MVX(X)&MVY(X)are SPRITE 16 REM movement increments for a given 17 REM sprite #. I.E.: MVX(3) is the 18 REM horizontal increment or decrement 19 REM value for sprite #3 20 REM Line 6040 has a RND value added 21 REM if necessary, to keep sprites 22 REM from bunching up together and 23 REM staying that way. 24 REM To change the potential upper end 25 REM of sprite movement speeds, change 26 REM the RND(5) in line 6025 for X axis 27 REM movement and RND(6) in line 6045 28 REM for Y axis movement. 29 REM Lines 6050 & 6055 will invert those 30 REM particular movement flags, so as 31 REM to move some sprites in opposite 32 REM directions to start ou. 33 REM 34 REM 35 REM I'm sure there are better ways to 36 REM do these things. It is the way 37 REM it is to make it easy(ish) to 38 REM read. I hope I didn't fail to badly 39 REM 40 REM Sprite assets are free to use images 41 REM from itch io 50 CPUSPEED 99 60 DIM SX(31),SY(31),MVX(31),MVY(31) 100 SCREEN 14:PALETTE 0 110 GOSUB &LOADSPRITEIMAGES 120 GOSUB &TURNALLSPRITESON 130 GOSUB &FILLUPSPRITEPOSITIONS 150 WHILE INKEY$="" 160 FOR LP=0 TO 31 170 SX(LP)=SX(LP)+MVX(LP) 175 SY(LP)=SY(LP)+MVY(LP) 180 IF SX(LP)>447 THEN 185 MVX(LP)=-MVX(LP) 190 SX(LP)=447 195 ENDIF 200 IF SX(LP)<0 THEN 205 MVX(LP)=-MVX(LP) 210 SX(LP)=0 215 ENDIF 220 IF SY(LP)>237 THEN 225 MVY(LP)=-MVY(LP) 230 SY(LP)=237 235 ENDIF 240 IF SY(LP)<0 THEN 245 MVY(LP)=-MVY(LP) 250 SY(LP)=0 255 ENDIF 265 MOVE SPRITE LP TO SX(LP),SY(LP) 266 IF RND(301)=3 THEN MVY(LP)=-MVY(LP) 267 IF RND(301)=19 THEN MVX(LP)=-MVX(LP) 270 NEXT LP 280 VSYNC 290 WEND 999 END 5000 &LOADSPRITEIMAGES 5005 LOAD IMAGE "P132X32.PNG" AS SPRITE 1 5010 LOAD IMAGE "P1S32X32.PNG" AS SPRITE 2 5015 LOAD IMAGE "P232X32.PNG" AS SPRITE 3 5020 LOAD IMAGE "P2S32X32.PNG" AS SPRITE 4 5025 LOAD IMAGE "P32X32.PNG" AS SPRITE 5 5030 LOAD IMAGE "P332X32.PNG" AS SPRITE 6 5035 LOAD IMAGE "P3S32X32.PNG" AS SPRITE 7 5040 LOAD IMAGE "P432X32.PNG" AS SPRITE 8 5045 LOAD IMAGE "P4S32X32.PNG" AS SPRITE 9 5050 LOAD IMAGE "P532X32.PNG" AS SPRITE 10 5055 LOAD IMAGE "P5S32X32.PNG" AS SPRITE 11 5060 LOAD IMAGE "P5S32X32.PNG" AS SPRITE 12 5065 LOAD IMAGE "P632X32.PNG" AS SPRITE 13 5070 LOAD IMAGE "P6S32X32.PNG" AS SPRITE 14 5075 LOAD IMAGE "P732X32.PNG" AS SPRITE 15 5080 LOAD IMAGE "P7S32X32.PNG" AS SPRITE 16 5085 LOAD IMAGE "P832X32.PNG" AS SPRITE 17 5090 LOAD IMAGE "P8S32X32.PNG" AS SPRITE 18 5095 LOAD IMAGE "P932X32.PNG" AS SPRITE 19 5100 LOAD IMAGE "P9S32X32.PNG" AS SPRITE 20 5105 LOAD IMAGE "P0S32X32.PNG" AS SPRITE 21 5110 LOAD IMAGE "P1032X32.PNG" AS SPRITE 22 5115 LOAD IMAGE "P132X32.PNG" AS SPRITE 23 5120 LOAD IMAGE "P1S32X32.PNG" AS SPRITE 24 5125 LOAD IMAGE "P232X32.PNG" AS SPRITE 25 5130 LOAD IMAGE "P2S32X32.PNG" AS SPRITE 26 5135 LOAD IMAGE "P32X32.PNG" AS SPRITE 27 5140 LOAD IMAGE "P332X32.PNG" AS SPRITE 28 5145 LOAD IMAGE "P3S32X32.PNG" AS SPRITE 29 5150 LOAD IMAGE "P432X32.PNG" AS SPRITE 30 5155 LOAD IMAGE "P4S32X32.PNG" AS SPRITE 31 5175 RETURN 5500 &TURNALLSPRITESON 5505 FOR LP=0 TO 31 5510 SPRITE LP SIZE 32,32 ON 5515 NEXT LP 5525 RETURN 6000 &FILLUPSPRITEPOSITIONS 6005 FOR LP=0 TO 31 6010 X=RND(447) 6015 Y=RND(237) 6020 SX(LP)=X:SY(LP)=Y 6025 MX=RND(9) 6030 IF MX=0 THEN MX=0.33+((RND(4)+1)/2) 6035 MY=RND(7) 6040 IF MY=0 THEN MY=0.67+((RND(4)+1)/2) 6045 RXY=RND(7) 6050 IF RXY=3 THEN MX=-MX 6055 IF RXY=6 THEN MY=-MY 6060 MVX(LP)=MX 6065 MVY(LP)=MY 6070 NEXT LP 6080 RETURN
DECLARE SUB MousePut (X%, Y%) DECLARE SUB load () DECLARE SUB save () DECLARE FUNCTION MouseInit% () DECLARE SUB MouseDriver (AX%, bx%, CX%, DX%) DECLARE SUB MouseHide () DECLARE SUB MouseShow () DECLARE SUB MOUSESTATUS (lb%, RB%, xmouse%, ymouse%) DIM SHARED mouse$, OMX, OMY GOSUB mouse DEFINT A-R DEFINT U-Z RANDOMIZE (TIMER) SD = 1 SCREEN 0 DO CLS INPUT "1-PLAY FULL STRATAGY OR 2-BATTLE PRACTICE OR 0-QUIT"; NM: IF NM = 0 THEN RUN "\tim\menu.bas" LOOP WHILE NM <> 1 AND NM <> 2 DO INPUT "HOW MANY PLAYERS"; pn CLS pn = INT(pn) LOOP WHILE pn < 2 OR pn > 7 SCREEN 7 DIM SX(8), SY(8) DIM MP(24, 24) DIM L(24, 80) DIM W$(20) DIM MONEY(8), P(24, 3), A(20), W(20), E(20), S(20), n$(20) DIM tmp%(32000), O%(13) DIM S%(200) DIM ST(8) GET (1, 1)-(1, 1), O% LOCATE 12, 12: COLOR 15: PRINT "Loading Wars of Melbon" SCREEN , , 5, 0 DEF SEG = VARSEG(tmp%(0)) BLOAD "ships.gfx", 0 PUT (0, 0), tmp% DEF SEG OPEN "wars.dat" FOR INPUT AS #1 n$(0) = "NONE " FOR A = 1 TO 20 INPUT #1, W$(A) W$(A) = LEFT$(W$(A) + " ", 11) NEXT A FOR A = 1 TO 20 INPUT #1, n$(A) n$(A) = LEFT$(n$(A) + " ", 11) NEXT A FOR A = 1 TO 24 INPUT #1, P(A, 1), P(A, 2) NEXT A FOR A = 1 TO 20 INPUT #1, A(A), W(A), E(A), S(A) NEXT A FOR A = 1 TO 24 L(A, 21) = 500 + 500 * RND NEXT A IF NM = 1 THEN FOR A = 1 TO pn SOUND A * 100, .1 DO: AA = INT(24 * RND) + 1: LOOP WHILE L(AA, 0) <> 0 ST(A) = AA SX(A) = P(AA, 1) SY(A) = P(AA, 2) MONEY(A) = 2500 L(AA, 21) = 2000 L(AA, 0) = A L(AA, 22) = 3 L(AA, 23) = 2 L(AA, 24) = 1 NEXT A FOR A = 1 TO 24 INPUT #1, P(A, 3) NEXT A FOR A = 1 TO 24 FOR B = 1 TO 24 INPUT #1, MP(A, B) NEXT B NEXT A END IF SCREEN , , 0 CLOSE #1 IF NM = 1 THEN 2 GOSUB UPDATE WHO = 1 1 A$ = "" PLAY "MB O1 L16 AABA>C<A>D<A" COLOR WHO + 8 LOCATE 13, 15: PRINT "PLAYER"; WHO DO: LOOP WHILE INKEY$ <> "": DO: LOOP WHILE INKEY$ = "" Y = SY(WHO) - 100 SX = SX(WHO): SY = SY(WHO) IF Y < 0 THEN Y = 0 IF Y > 199 THEN Y = 199 ST = 1 X = -10 GOSUB GO: WHO = WHO + 1: IF WHO <= pn THEN GOTO 1 CLS LOCATE 13, 15: COLOR 14: PRINT "UPDATING.." GOTO 2 END IF CLS FOR A = 1 TO pn L(A, 0) = A NEXT A DO FC = 0 FOR G = 1 TO pn WHO = L(G, 0) CR = 1 TY = 1 FST = 1 DO IF A$ = "q" THEN SYSTEM IF A$ = "Q" THEN CR = 0 IF (A$ = " ") OR lb <> 0 THEN DO LOCATE 1, 1: INPUT "ATTACK WHERE"; WH LOOP WHILE WH < 0 OR WH > pn IF WH = WHO THEN WH = 0 L(G, TY + 60) = WH END IF IF A$ = "." THEN FC = FC + 1 IF A$ = "," THEN FC = FC - 1 IF FC < 0 THEN FC = 0 IF FC > 8 THEN FC = 8 IF A$ = "8" THEN TY = TY - 1 IF A$ = "2" THEN TY = TY + 1 IF TY < 1 THEN TY = 10 IF TY > 10 THEN TY = 1 TT = L(G, TY) IF A$ = "*" THEN TT = INT(20 * RND) + 1 IF A$ = "4" THEN TT = TT - 1 IF A$ = "6" THEN TT = TT + 1 IF TT < 0 THEN TT = 20 IF TT > 20 THEN TT = 0 L(G, TY) = TT IF TT <= 10 THEN L(G, TY + 10) = 50 ELSE L(G, TY + 10) = 100 L(G, TY + 30) = A(TT) L(G, TY + 40) = W(TT) L(G, TY + 50) = E(TT) L(G, TY + 70) = S(TT) COLOR WHO + 8 LOCATE 1, 1: PRINT " PLAYER"; WHO COLOR 14 LOCATE 2, 1: PRINT "NAME HP MOVING STATUS" FOR A = 1 TO 10 LOCATE A + 2, 1 COLOR 15 IF A = TY THEN COLOR 9 PRINT n$(L(G, A)) IF L(G, A) > 0 THEN LOCATE A + 2, 12: COLOR 9 IF L(G, A) <= 10 THEN PRINT 50 ELSE PRINT 100 LOCATE A + 2, 19 IF L(G, A + 60) = 0 OR L(G, A + 60) = G THEN COLOR WHO + 8: PRINT "DEFENDING" ELSE IF L(L(G, A + 60), 0) = WHO THEN COLOR WHO + 8: PRINT "MOVING " IF L(L(G, A + 60), 0) <> 0 THEN COLOR L(G, A + 60) + 8: PRINT "ATTACKING" END IF ELSE LOCATE A + 2, 12 PRINT " " END IF NEXT A LOCATE 13, 1: COLOR 10: PRINT "FORTS"; : COLOR 12 FOR A = 1 TO FC: PRINT "#"; : NEXT A: PRINT " " DO: A$ = INKEY$: LOOP WHILE A$ = "" AND FST = 0 IF FST > 1 THEN FST = FST - .5 LOOP WHILE CR = 1 FOR A = 1 TO 8 IF FC >= A THEN L(G, 21 + A) = 1 ELSE L(G, 21 + A) = 0 NEXT A NEXT G GOSUB UPDATE: LOOP GO: DO IF OX = X AND OY = Y THEN PUT (OSX - OX, OSY - OY), O%, PSET IF SX - X + 4 < 320 THEN GET (SX - X, SY - Y)-(SX - X + 4, SY - Y + 4), O% IF MV = 0 THEN CIRCLE (SX - X + 2, SY - Y + 2), 2, WHO + 8 CIRCLE (SX - X + 2, SY - Y + 2), 0, WHO CIRCLE (SX - X + 2, SY - Y + 2), 1, 15 ELSE LINE (SX - X, SY - Y)-(SX - X + 4, SY - Y + 4), 9, B LINE (SX - X + 1, SY - Y + 1)-(SX - X + 3, SY - Y + 3), 10, B LINE (SX - X + 2, SY - Y + 2)-(SX - X + 2, SY - Y + 2), WHO END IF OX = X: OY = Y: OSX = SX: OSY = SY IF MV = 1 AND A$ = "`" THEN MV = 0: A$ = "" IF A$ = "`" THEN RETURN IF MV = 1 AND A$ = " " THEN GOSUB WHICH: IF WH > 0 THEN MV = 0 CT = WH: N1 = 1: N2 = 10 MT = WH GOSUB FINDSPACE: 'IF N > 0 THEN IF MP(OCT, WH) = 1 OR MP(WH, OCT) = 1 THEN L(OCT, NO + 60) = MT: A$ = "" ELSE CT = OCT: N1 = 22: N2 = 30: F = 5 GOSUB CHECK: IF n > 0 AND P(OCT, 3) = 1 THEN L(OCT, NO + 60) = -MT: A$ = "" L(OCT, n) = -5 ELSE CT = OCT: N1 = 22: N2 = 30: F = 4: GOSUB CHECK: IF n > 0 THEN L(OCT, NO + 60) = -MT: A$ = "" L(OCT, n) = -4 END IF END IF END IF 'END IF END IF END IF IF A$ = "W" AND MONEY(WHO) >= 200 THEN GOSUB WHICH: IF L(WH, O) = WHO THEN CT = WH: C1 = 22: N2 = 30: F = 7: GOSUB CHECK: IF n > 0 THEN GET (0, 0)-(319, 199), tmp% COLOR 15 KY = 0 DO LOCATE 2, 3: COLOR 10: PRINT "MONEY"; INT(MONEY(WHO)) COLOR 15 n$ = n$(ABS(L(CT, TY))) IF n$ = "" THEN n$ = " " LOCATE 3, 3: PRINT TY; n$ COLOR 9 W$ = W$(L(CT, TY + 70)) IF W$ = "" THEN W$ = " " LOCATE 5, 3: PRINT W$ COLOR 7 LOCATE 6, 3: PRINT "ARMOR"; L(CT, TY + 30) LOCATE 7, 3: PRINT "WEAPON"; L(CT, TY + 40) LOCATE 8, 3: PRINT "ENGINE"; L(CT, TY + 50) LOCATE 9, 3: PRINT "HIT POINTS"; L(CT, TY + 10) IF L(CT, TY + 60) <> 0 THEN m$ = "MOVED " ELSE m$ = "HERE " IF L(CT, TY) < 0 THEN m$ = "COMING" COLOR 12 LOCATE 10, 3: PRINT m$ FOR A = -5 TO 5 LOCATE 10 + A, 20 n = A + TTT IF n < 1 THEN n = n + 20 IF n > 20 THEN n = n - 20 IF A = 0 THEN COLOR 9 ELSE COLOR 7 PRINT W$(n) NEXT A DO: m$ = INKEY$: LOOP WHILE m$ = "" IF m$ = "4" THEN TY = TY - 1: TY = TY + 1: DO: TY = TY - 1: LOOP WHILE L(CT, TY) = 0 IF m$ = "6" THEN TY = TY + 1: TY = TY - 1: DO: TY = TY + 1: LOOP WHILE L(CT, TY) = 0 IF m$ = "8" THEN TTT = TTT - 1 IF m$ = "2" THEN TTT = TTT + 1 IF TTT < 1 THEN TTT = 20 IF TTT > 20 THEN TTT = 1 TT = 0 IF m$ = "+" THEN TT = TTT IF TT > 0 THEN MONEY(WHO) = MONEY(WHO) - 75: L(CT, TY + 70) = TT IF TY < 1 THEN TY = 10 IF TY > 10 THEN TY = 1 IF m$ = " " THEN KY = 1 LOOP WHILE MONEY(WHO) >= 200 AND KY = 0 PUT (0, 0), tmp%, PSET END IF END IF END IF IF A$ = "S" THEN GET (0, 0)-(319, 199), tmp% COLOR 15: LOCATE 3, 15: PRINT "SAVE GAME" COLOR 7 FOR A = 0 TO 9 LOCATE 5 + A, 5: PRINT "GAME SLOT"; A NEXT A DO: LOOP WHILE INKEY$ <> "" KY = 0 DO m$ = INKEY$ IF m$ = " " THEN TY = -1: KY = 1 IF m$ = "0" THEN TY = 0: KY = 1 IF m$ = "1" THEN TY = 1: KY = 1 IF m$ = "2" THEN TY = 2: KY = 1 IF m$ = "3" THEN TY = 3: KY = 1 IF m$ = "4" THEN TY = 4: KY = 1 IF m$ = "5" THEN TY = 5: KY = 1 IF m$ = "6" THEN TY = 6: KY = 1 IF m$ = "7" THEN TY = 7: KY = 1 IF m$ = "8" THEN TY = 8: KY = 1 IF m$ = "9" THEN TY = 9: KY = 1 LOOP WHILE KY = 0 IF TY >= 0 THEN S$ = "wars.00" + CHR$(TY + 48) OPEN S$ FOR OUTPUT AS #1 FOR A = 1 TO 24 FOR B = 0 TO 80 PRINT #1, L(A, B) NEXT B NEXT A PRINT #1, pn FOR A = 1 TO pn WRITE #1, MONEY(A), SX(A), SY(A) NEXT A PRINT #1, WHO CLOSE #1 END IF PUT (0, 0), tmp%, PSET END IF IF A$ = "L" THEN GET (0, 0)-(319, 199), tmp% COLOR 15: LOCATE 3, 15: PRINT "LOAD GAME" COLOR 7 FOR A = 0 TO 9 LOCATE 5 + A, 5: PRINT "GAME SLOT"; A NEXT A DO: LOOP WHILE INKEY$ <> "" KY = 0 DO m$ = INKEY$ IF m$ = " " THEN TY = -1: KY = 1 IF m$ = "0" THEN TY = 0: KY = 1 IF m$ = "1" THEN TY = 1: KY = 1 IF m$ = "2" THEN TY = 2: KY = 1 IF m$ = "3" THEN TY = 3: KY = 1 IF m$ = "4" THEN TY = 4: KY = 1 IF m$ = "5" THEN TY = 5: KY = 1 IF m$ = "6" THEN TY = 6: KY = 1 IF m$ = "7" THEN TY = 7: KY = 1 IF m$ = "8" THEN TY = 8: KY = 1 IF m$ = "9" THEN TY = 9: KY = 1 LOOP WHILE KY = 0 IF TY >= 0 THEN S$ = "wars.00" + CHR$(TY + 48) OPEN S$ FOR INPUT AS #1 FOR A = 1 TO 24 FOR B = 0 TO 80 INPUT #1, L(A, B) NEXT B NEXT A INPUT #1, pn FOR A = 1 TO pn INPUT #1, MONEY(A), SX(A), SY(A) NEXT A INPUT #1, WHO CLOSE #1 END IF IF m$ <> " " THEN GOSUB MAP1: GOSUB REFRESH: A$ = "C": X = -10 END IF IF A$ = "F" AND MONEY(WHO) >= 500 THEN GOSUB WHICH: IF L(WH, 0) = WHO THEN CT = WH: N1 = 22: N2 = 23: F = 3: GOSUB CHECK: IF n = 0 THEN CT = WH: N1 = 22: N2 = 30: GOSUB FINDSPACE: IF n > 0 THEN MONEY(WHO) = MONEY(WHO) - 500 L(CT, n) = 3 PX = P(CT, 1) PY = P(CT, 2) IF PX < 320 AND PY < 200 THEN SCREEN , , 0, 4 IF PX >= 320 AND PY < 200 THEN SCREEN , , 1, 4 IF PX < 320 AND PY >= 200 THEN SCREEN , , 2, 4 IF PX >= 320 AND PY >= 200 THEN SCREEN , , 3, 4 IF PX > 320 THEN PX = PX - 320 IF PY > 200 THEN PY = PY - 200 LINE (PX - 23, PY - 23)-(PX + 23, PY + 23), WHO + 8, B LINE (PX - 24, PY - 24)-(PX + 24, PY + 24), WHO, B SCREEN , , 4, 4: OX = -10 END IF END IF END IF END IF IF A$ = "B" THEN GOSUB WHICH: CT = WH: N1 = 22: N2 = 30: F = 3: GOSUB CHECK: IF L(WH, 0) = WHO AND n > 0 THEN N1 = 22: N2 = 30: CT = WH GOSUB FINDSPACE: IF n > 0 THEN GET (0, 0)-(319, 199), tmp% COLOR 15 LOCATE 4, 5: PRINT "MONEY"; INT(MONEY(WHO)) LOCATE 5, 5: PRINT "1-FORT $1000" LOCATE 6, 5: PRINT "2-ARMORY $2000" LOCATE 7, 5: PRINT "3-AIRPORT $5000" LOCATE 8, 5: PRINT "4-SEADOCK $3000" LOCATE 9, 5: PRINT "5-TRAINING $2600" LOCATE 10, 5: PRINT "6-WEAPONORY $2400" FOR A = 22 TO 30 LOCATE A - 10, 5 COLOR 15 IF ABS(L(WH, A)) = 1 THEN PRINT "FORT "; IF ABS(L(WH, A)) = 2 THEN PRINT "ARMORY "; IF ABS(L(WH, A)) = 3 THEN PRINT "CAPITAL "; IF ABS(L(WH, A)) = 4 THEN PRINT "AIRPORT "; IF ABS(L(WH, A)) = 5 THEN PRINT "SEADOCK "; IF ABS(L(WH, A)) = 6 THEN PRINT "TRAINING "; IF ABS(L(WH, A)) = 7 THEN PRINT "WEAPONARY "; COLOR 14 IF L(WH, A) < 0 THEN PRINT "BUILDING" ELSE PRINT "" NEXT A DO: LOOP WHILE INKEY$ <> "" KY = 0 DO A$ = INKEY$ IF A$ = "q" THEN SYSTEM IF A$ = "1" AND MONEY(WHO) >= 1000 THEN MONEY(WHO) = MONEY(WHO) - 1000: L(CT, n) = -1: KY = 1 IF A$ = "2" AND MONEY(WHO) >= 2000 THEN MONEY(WHO) = MONEY(WHO) - 2000: L(CT, n) = -2: KY = 1 IF A$ = "3" AND MONEY(WHO) >= 5000 THEN MONEY(WHO) = MONEY(WHO) - 5000: L(CT, n) = -4: KY = 1 IF A$ = "4" AND MONEY(WHO) >= 3000 AND P(CT, 3) = 1 THEN MONEY(WHO) = MONEY(WHO) - 3000: L(CT, n) = -5: KY = 1 IF A$ = "5" AND MONEY(WHO) >= 2600 THEN MONEY(WHO) = MONEY(WHO) - 2600: L(CT, n) = -6: KY = 1 IF A$ = "6" AND MONEY(WHO) >= 2400 THEN MONEY(WHO) = MONEY(WHO) - 2400: L(CT, n) = -7: KY = 1 IF A$ = " " THEN KY = 1 A$ = "" LOOP WHILE KY = 0 PUT (0, 0), tmp%, PSET END IF END IF END IF IF A$ = "T" AND MONEY(WHO) >= 100 THEN GOSUB WHICH: IF L(WH, 0) = WHO THEN CT = WH N1 = 22: N2 = 30: F = 6 GOSUB CHECK: IF n > 0 THEN GET (0, 0)-(319, 199), tmp% KY = 0 TY = 1 DO LOCATE 2, 3: COLOR 10: PRINT "MONEY"; INT(MONEY(WHO)) COLOR 15 n$ = n$(ABS(L(CT, TY))) IF n$ = "" THEN n$ = " " LOCATE 3, 3: PRINT TY; n$ W$ = W$(L(CT, TY + 70)) IF W$ = "" THEN W$ = " " LOCATE 4, 3: PRINT W$ IF TT = 1 THEN COLOR 9 ELSE COLOR 7 LOCATE 5, 3: PRINT "ARMOR"; L(CT, TY + 30) IF TT = 2 THEN COLOR 9 ELSE COLOR 7 LOCATE 6, 3: PRINT "WEAPON"; L(CT, TY + 40) IF TT = 3 THEN COLOR 9 ELSE COLOR 7 LOCATE 7, 3: PRINT "ENGINE"; L(CT, TY + 50) IF TT = 4 THEN COLOR 9 ELSE COLOR 7 LOCATE 8, 3: PRINT "HIT POINTS"; L(CT, TY + 10) IF L(CT, TY + 60) <> 0 THEN m$ = "MOVED " ELSE m$ = "HERE " IF L(CT, TY) < 0 THEN m$ = "COMING" COLOR 12 LOCATE 9, 3: PRINT m$ DO: m$ = INKEY$: LOOP WHILE m$ = "" IF m$ = "4" THEN TY = TY - 1: TY = TY + 1: DO: TY = TY - 1: LOOP WHILE L(CT, TY) = 0 IF m$ = "6" THEN TY = TY + 1: TY = TY - 1: DO: TY = TY + 1: LOOP WHILE L(CT, TY) = 0 IF m$ = "8" THEN TT = TT - 1 IF m$ = "2" THEN TT = TT + 1 IF m$ = "+" AND MONEY(WHO) >= 100 THEN MONEY(WHO) = MONEY(WHO) - 100 IF TT = 1 AND L(CT, TY + 30) < A(ABS(L(CT, TY))) + 11 THEN L(CT, TY + 30) = L(CT, TY + 30) + 1 IF TT = 2 AND L(CT, TY + 40) < W(ABS(L(CT, TY))) + 11 THEN L(CT, TY + 40) = L(CT, TY + 40) + 1 IF TT = 3 AND L(CT, TY + 50) < E(ABS(L(CT, TY))) + 11 THEN L(CT, TY + 50) = L(CT, TY + 50) + 1 IF TT = 4 AND L(CT, TY + 30) < 200 THEN L(CT, TY + 10) = L(CT, TY + 10) + 10 END IF IF TY < 1 THEN TY = 10 IF TY > 10 THEN TY = 1 IF TT < 1 THEN TT = 4 IF TT > 4 THEN TT = 1 IF m$ = " " THEN KY = 1 LOOP WHILE KY = 0 PUT (0, 0), tmp%, PSET END IF END IF END IF IF A$ = "M" OR B2 <> 0 THEN IF MONEY(WHO) >= 700 THEN GOSUB WHICH: IF L(WH, 0) = WHO THEN CT = WH N1 = 22: N2 = 30: F = 2 GOSUB CHECK: IF n > 0 THEN N1 = 1: N2 = 10 GOSUB FINDSPACE: IF n > 0 THEN GET (0, 0)-(319, 199), tmp% KY = 1 DO COLOR 15 LOCATE 3, 5: PRINT "MONEY"; MONEY(WHO) FOR A = -4 TO 4 LOCATE A + 10, 5 n = TY + A IF n < 1 THEN n = n + 20 IF n > 20 THEN n = n - 20 IF n < 1 THEN n = 1 ELSE IF n > 20 THEN n = 20 IF A = 0 THEN COLOR 9 ELSE IF n <= 10 THEN COLOR 7 ELSE COLOR 10 PRINT n$(n) NEXT A KY = 0 B1 = STRIG(1) STY = STICK(0) IF STY = 0 THEN DO: m$ = INKEY$: LOOP WHILE m$ = "" IF STY > 0 THEN DO: STY = STICK(0): LOOP WHILE ABS(STY - 100) < 20 IF STY > 0 THEN B1 = STRIG(0) IF STY < 80 THEN TY = TY - 1 IF STY > 120 THEN TY = TY + 1 ELSE IF m$ = "8" THEN TY = TY - 1 IF m$ = "2" THEN TY = TY + 1 END IF IF TY < 1 THEN TY = 20 IF TY > 20 THEN TY = 1 IF m$ = "+" OR B1 <> 0 THEN N1 = 1: N2 = 10: GOSUB FINDSPACE: IF n > 0 THEN IF TY > 0 AND TY <= 10 THEN MONEY(WHO) = MONEY(WHO) - 700: L(CT, n) = -TY: L(CT, n + 10) = 50: L(CT, n + 30) = A(TY): L(CT, n + 40) = W(TY): L(CT, n + 50) = E(TY): L(CT, n + 60) = 0: L(CT, n + 70) = S(TY) IF TY > 10 AND TY <= 20 AND MONEY(WHO) >= 1300 THEN MONEY(WHO) = MONEY(WHO) - 1300: L(CT, n) = -TY: L(CT, n + 10) = 100: L(CT, n + 30) = A(TY): L(CT, n + 40) = W(TY): L(CT, n + 50) = E(TY): L(CT, n + 60) = 0: L(CT, n + 70) = S(TY) END IF END IF IF m$ = " " THEN KY = 1 IF MONEY(WHO) < 700 THEN KY = 1 LOOP WHILE KY = 0 PUT (0, 0), tmp%, PSET END IF END IF END IF END IF END IF IF A$ = "I" THEN GET (0, 0)-(319, 199), tmp% LOCATE 5, 10: COLOR WHO + 8: PRINT "PLAYER"; WHO LOCATE 6, 10: PRINT "MONEY"; INT(MONEY(WHO) + .5) DO: LOOP WHILE INKEY$ <> "": DO: LOOP WHILE INKEY$ = "" PUT (0, 0), tmp%, PSET END IF IF A$ = " " THEN GOSUB WHICH: IF WH > 0 AND L(WH, 0) = WHO THEN GET (0, 0)-(319, 199), tmp% LOCATE 2, 1 COLOR 15 PRINT "#NAME A W E WEAPON HP" FOR A = 1 TO 10 IF L(WH, A) <> 0 THEN n$ = n$(ABS(L(WH, A))) AR = L(WH, A + 30) W = L(WH, A + 40) E = L(WH, A + 50) m = L(WH, A + 60) S = L(WH, A + 70) HP = L(WH, A + 10) LOCATE A + 3, 1 COLOR 15 IF A < 10 THEN PRINT CHR$(A + 48); ELSE PRINT "0" COLOR 9 LOCATE A + 3, 2 PRINT n$ COLOR 13 LOCATE A + 3, 11 PRINT AR COLOR 14 LOCATE A + 3, 13 PRINT W COLOR 12 LOCATE A + 3, 15 PRINT E LOCATE A + 3, 19 COLOR 10 PRINT W$(S) COLOR 15 LOCATE A + 3, 30 PRINT HP LOCATE A + 3, 34 IF m <> 0 THEN m$ = "MOVING" ELSE m$ = "" IF L(WH, A) < 0 THEN m$ = "MAKING" COLOR 14 PRINT m$ END IF NEXT A LOCATE 15, 5: COLOR 15: PRINT "INCOME"; INT(L(WH, 21) + .5) COLOR L(WH, 0) + 8 LOCATE 16, 5: PRINT "OWNED BY"; L(WH, 0) KY = 0 MouseShow DO m$ = INKEY$ MOUSESTATUS lb, RB, MX, my IF amouse$ = "YES" THEN n = (my \ 8) - 2: IF lb THEN m$ = " ": IF n > 0 AND n < 10 THEN m$ = RIGHT$(STR$(n), 1) ELSE IF n = 10 THEN m$ = " " IF m$ = "1" THEN OCT = WH: NO = 1: KY = 1: IF L(WH, 1) > 0 THEN MV = 1 IF m$ = "2" THEN OCT = WH: NO = 2: KY = 1: IF L(WH, 2) > 0 THEN MV = 1 IF m$ = "3" THEN OCT = WH: NO = 3: KY = 1: IF L(WH, 3) > 0 THEN MV = 1 IF m$ = "4" THEN OCT = WH: NO = 4: KY = 1: IF L(WH, 4) > 0 THEN MV = 1 IF m$ = "5" THEN OCT = WH: NO = 5: KY = 1: IF L(WH, 5) > 0 THEN MV = 1 IF m$ = "6" THEN OCT = WH: NO = 6: KY = 1: IF L(WH, 6) > 0 THEN MV = 1 IF m$ = "7" THEN OCT = WH: NO = 7: KY = 1: IF L(WH, 7) > 0 THEN MV = 1 IF m$ = "8" THEN OCT = WH: NO = 8: KY = 1: IF L(WH, 8) > 0 THEN MV = 1 IF m$ = "9" THEN OCT = WH: NO = 9: KY = 1: IF L(WH, 9) > 0 THEN MV = 1 IF m$ = "0" THEN OCT = WH: NO = 10: KY = 1: IF L(WH, 10) > 0 THEN MV = 1 IF m$ = " " THEN KY = 1 LOOP WHILE KY = 0 MouseHide PUT (0, 0), tmp%, PSET END IF END IF IF A$ = "~" THEN IF MONEY(WHO) >= 3000 THEN MONEY(WHO) = MONEY(WHO) - 3000: GOSUB DESTROY: IF A$ = "C" THEN SX = SX(WHO): SY = SY(WHO): X = SX - 160: Y = SY - 100 IF A$ = "Z" THEN GOSUB WHICH: IF WH > 0 THEN SX = P(WH, 1): SY = P(WH, 2): X = SX - 160: Y = SY - 100 IF A$ = "5" THEN SX = 320: SY = 200: X = 160: Y = 100 IF A$ = "7" THEN X = 0: Y = 0: SX = 160: SY = 100 IF A$ = "9" THEN X = 319: Y = 0: SX = 480: SY = 100 IF A$ = "3" THEN X = 319: Y = 199: SX = 480: SY = 300 IF A$ = "1" THEN X = 0: Y = 199: SX = 160: SY = 300 IF A$ = "8" THEN SY = SY - 20 IF A$ = "2" THEN SY = SY + 20 IF A$ = "4" THEN SX = SX - 20 IF A$ = "6" THEN SX = SX + 20 OMX = MX: OMY = my MOUSESTATUS lb, RB, MX, my IF amouse$ = "YES" AND (MX <> OMX OR my <> OMY) THEN SX = MX + X - 2: SY = my + Y - 2 IF RB THEN X = SX - 160: Y = SY - 100: MousePut 160, 100 IF SY < 0 THEN SY = 0 IF SX < 0 THEN SX = 0 IF SX > 634 THEN SX = 643 IF SY > 394 THEN SY = 394 STX = 0: IF STX > 0 THEN STY = STICK(0) IF STX > 0 AND STY > 0 THEN IF ABS(STX - 100) < 20 THEN STX = 100 IF ABS(STY - 100) < 20 THEN STY = 100 B1 = STRIG(0) B2 = STRIG(4) SX = SX + (STX - 100) \ 3 SY = SY + (STY - 100) \ 3 END IF IF SX < X THEN X = SX IF SY < Y THEN Y = SY IF SX > X + 314 THEN X = SX - 314 IF SY > Y + 194 THEN Y = SY - 194 IF SX < 0 THEN SX = 0 IF SY < 0 THEN SY = 0 IF SX > 643 THEN SX = 643 IF SY > 394 + 200 THEN SY = 394 IF SX < X THEN Y = SY IF SY < Y THEN Y = SY IF SX > X + 314 THEN X = SX - 314 IF SY > Y + 194 THEN Y = SY - 194 IF X < 0 THEN X = 0 IF Y < 0 THEN Y = 0 IF X > 319 THEN X = 319 IF Y > 199 THEN Y = 199 IF OX <> X OR OY <> Y OR ST = 1 THEN SCREEN , , 0, 4 GET (X, Y)-(319, 199), tmp% SCREEN , , 4, 4 PUT (0, 0), tmp%, PSET SCREEN , , 1, 4 GET (0, Y)-(X, 199), tmp% SCREEN , , 4, 4 PUT (319 - X, 0), tmp%, PSET SCREEN , , 2, 4 GET (X, 0)-(319, Y), tmp% SCREEN , , 4, 4 PUT (0, 199 - Y), tmp%, PSET SCREEN , , 3, 4 GET (0, 0)-(X, Y), tmp% SCREEN , , 4, 4 PUT (319 - X, 199 - Y), tmp%, PSET END IF A$ = INKEY$ IF lb THEN A$ = " " ST = 0 LOOP WHICH: SOUND 400, .1: SOUND 3000, .1 WH = 0 FOR AZ = 1 TO 24 QX = P(AZ, 1) QY = P(AZ, 2) IF SX - 23 < QX AND SY - 23 < QY AND SX + 23 > QX AND SY + 23 > QY THEN WH = AZ NEXT AZ RETURN UPDATE: IF NM = 1 THEN GOSUB MAP1: '***UPDATE*** FOR AF = 1 TO 24 IF NM = 1 THEN 'THINGS JUST BOUGHT FOR B = 0 TO 80 L(AF, B) = ABS(L(AF, B)) NEXT B 'INCOME CT = AF: N1 = 22: N2 = 30: F = 3 GOSUB CHECK: IF n > 0 THEN W = L(AF, 0): MONEY(W) = MONEY(W) + ABS(L(AF, 21)) END IF 'MOVING FOR B = 1 TO 10 IF L(AF, B) > 0 THEN WH = L(AF, B + 60) IF WH > 0 THEN IF L(WH, 0) = 0 OR L(WH, 0) = L(AF, 0) THEN CT = WH: N1 = 1: N2 = 10 GOSUB FINDSPACE: IF n > 0 THEN TY = L(AF, B) L(AF, B) = 0 L(WH, n) = TY L(WH, n + 10) = L(AF, B + 10) L(WH, n + 30) = L(AF, B + 30) L(WH, n + 40) = L(AF, B + 40) L(WH, n + 50) = L(AF, B + 50) L(WH, n + 70) = L(AF, B + 70) IF L(WH, 0) = 0 THEN L(WH, 0) = L(AF, 0) END IF ELSE TY1 = L(AF, B) L(AF, B) = 0 HP1 = L(AF, B + 10) AR1 = L(AF, B + 30) W1 = L(AF, B + 40) E1 = L(AF, B + 50) FP = L(AF, B + 60) WP1 = L(AF, B + 70) P1 = 1: P2 = 0 WH1 = L(AF, 0) WH2 = L(FP, 0) FOR AA = 1 TO 10 IF L(WH, AA) > 0 THEN P2 = P2 + 1 NEXT AA DO FC = 0 FOR AA = 22 TO 30 IF L(FP, AA) = 1 THEN FC = FC + 1 NEXT AA IF P2 > 0 THEN DO: FO = INT(10 * RND) + 1: LOOP WHILE L(FP, FO) = 0: GOSUB FIGHT: IF HP2 <= 0 THEN L(FP, FO) = 0 LOOP WHILE P1 = 1 AND P2 > 0 IF P1 = 1 THEN L(FP, 0) = WH1 L(FP, 1) = TY1 L(FP, 11) = HP1 L(FP, 31) = AR1 L(FP, 41) = W1 L(FP, 51) = E1 L(FP, 71) = WP1 ELSE L(FP, FO) = TY2 L(FP, FO + 10) = HP2 L(FP, FO + 30) = AR2 L(FP, FO + 40) = W2 L(FP, FO + 50) = E2 L(FP, FO + 70) = WP2 END IF END IF END IF END IF NEXT B FOR B = 1 TO 10 L(AF, B + 60) = 0 NEXT B NEXT AF REFRESH: IF NM = 1 THEN FOR AF = 1 TO 24 SOUND 100, .2 'UPDATING MAP FOR B = 22 TO 30 L = L(AF, B) IF B = 30 THEN FOR C = 1 TO 10 IF L(AF, C) > 0 THEN L = 8 NEXT C END IF SX = P(AF, 1) SY = P(AF, 2) IF B = 22 THEN SX = SX - 22: SY = SY - 22 IF B = 23 THEN SX = SX - 7: SY = SY - 22 IF B = 24 THEN SX = SX + 8: SY = SY - 22 IF B = 25 THEN SX = SX - 22: SY = SY - 7 IF B = 26 THEN SX = SX - 7: SY = SY - 7 IF B = 27 THEN SX = SX + 8: SY = SY - 7 IF B = 28 THEN SX = SX - 22: SY = SY + 8 IF B = 29 THEN SX = SX - 7: SY = SY + 8 IF B = 30 THEN SX = SX + 8: SY = SY + 8 IF SX < 320 AND SY < 200 THEN SCREEN , , 0, 4: sc = 0 IF SX >= 320 AND SY < 200 THEN SCREEN , , 1, 4: SX = SX - 320: sc = 1 IF SX < 320 AND SY >= 200 THEN SCREEN , , 2, 4: SY = SY - 200: sc = 2 IF SX >= 320 AND SY >= 200 THEN SCREEN , , 3, 4: SX = SX - 320: SY = SY - 200: sc = 3 IF SX < 0 THEN SX = 0 IF SY < 0 THEN SY = 0 IF SX > 299 + 5 THEN SX = 299 + 5 IF SY > 179 + 5 THEN SY = 179 + 5 C = L(AF, 0) + 8 SCREEN , , 5, 4 IF L < 8 AND L > 0 THEN GET (301, L * 15)-(315, L * 15 + 14), S% IF L = 8 THEN GET (301, 0)-(315, 14), S% SCREEN , , sc, 4 IF L > 0 THEN PUT (SX, SY), S%, PSET IF L = 1 THEN PAINT (SX + 8, SY + 8), C, 15 IF L = 2 THEN PAINT (SX + 8, SY + 3), C, 15 IF L = 3 THEN LINE (SX, SY)-(SX + 5, SY + 5), L(AF, 0) + 8, BF: LINE (SX, SY)-(SX + 5, SY + 5), L(AF, 0), B IF L = 4 THEN PAINT (SX + 13, SY + 13), C, 15 IF L = 5 THEN PAINT (SX + 8, SY + 2), C, 15: PAINT (SX + 8, SY + 13), C, 15 IF L = 6 THEN PAINT (SX + 8, SY + 3), C, 15 IF L = 7 THEN PAINT (SX + 8, SY + 3), C, 15 IF L = 8 THEN PAINT (SX + 8, SY + 8), C, 15 NEXT B NEXT AF END IF SCREEN , , 4, 4 RETURN MAP1: SOUND 800, .3 SCREEN , , 0, 4 DEF SEG = VARSEG(tmp%(0)): BLOAD "map0.gfx", 0: DEF SEG : PUT (0, 0), tmp%, PSET SCREEN , , 1, 4 DEF SEG = VARSEG(tmp%(0)): BLOAD "map1.gfx", 0: DEF SEG : PUT (0, 0), tmp%, PSET SCREEN , , 2, 4 DEF SEG = VARSEG(tmp%(0)): BLOAD "map2.gfx", 0: DEF SEG : PUT (0, 0), tmp%, PSET SCREEN , , 3, 4 DEF SEG = VARSEG(tmp%(0)): BLOAD "map3.gfx", 0: DEF SEG : PUT (0, 0), tmp%, PSET SCREEN , , 4, 4 RETURN FINDSPACE: 'CT WHAT COUNTRY n = 0: SOUND 300, .2: SOUND 500, .1 FOR AA = N2 TO N1 STEP -1 IF L(CT, AA) = 0 THEN n = AA NEXT AA RETURN CHECK: 'CHECK FOR A THING SOUND 100, .1: SOUND 200, .1 n = 0 FOR AA = N1 TO N2 IF L(CT, AA) = F THEN n = AA NEXT AA RETURN FIGHT: SCREEN , , 6, 6 CLS X1 = 20: X2 = 300: Y1 = 80: Y2 = 120: D1 = 1: D2 = 3 TY2 = L(FP, FO) HP2 = L(FP, FO + 10) AR2 = L(FP, FO + 30) W2 = L(FP, FO + 40) E2 = L(FP, FO + 50) WP2 = L(FP, FO + 70) COLOR WH1 + 8 LOCATE 13, 5: PRINT "PLAYER"; WH1 COLOR 14 LOCATE 13, 19: PRINT "vs" COLOR WH2 + 8 LOCATE 13, 25 PRINT "PLAYER"; WH2 DO: LOOP WHILE INKEY$ <> "": DO: LOOP WHILE INKEY$ = "" CLS TY1 = ABS(TY1) TY2 = ABS(TY2) REDIM MIS(10, 5) DO FOR smooth = 0 TO 1 STEP 1 \ SD OD1 = D1: OD2 = D2 A$ = "" DO: OA$ = A$: A$ = INKEY$: LOOP WHILE A$ <> "": A$ = OA$ 'STX = STICK(0): sTY = STICK(0) STX = 0: STY = 0 IF STX > 0 AND STY > 0 THEN IF STX < 80 THEN IF OD1 = 1 THEN D1 = 2 ELSE D1 = 3 IF STX > 120 THEN IF OD1 = 3 THEN D1 = 4 ELSE D1 = 1 IF STY < 80 THEN IF OD1 = 2 THEN D1 = 3 ELSE D1 = 4 IF STY > 120 THEN IF OD1 = 4 THEN D1 = 1 ELSE D1 = 2 IF STRIG(0) <> 0 OR STRIG(4) <> 0 THEN GOSUB SHOOT1: END IF IF A$ = "W" THEN GOSUB SHOOT1: IF A$ = "A" THEN D1 = OD1 - 1 IF A$ = "D" THEN D1 = OD1 + 1 IF A$ = "8" THEN GOSUB SHOOT2: IF A$ = "4" THEN D2 = OD2 - 1 IF A$ = "6" THEN D2 = OD2 + 1 FOR FF = 1 TO FC IF RND < .3 THEN GOSUB SHOOT3: NEXT FF IF D1 < 1 THEN D1 = 4 IF D1 > 4 THEN D1 = 1 IF D2 < 1 THEN D2 = 4 IF D2 > 4 THEN D2 = 1 IF D1 = 1 THEN X1 = X1 + E1 \ SD IF D1 = 2 THEN Y1 = Y1 + E1 \ SD IF D1 = 3 THEN X1 = X1 - E1 \ SD IF D1 = 4 THEN Y1 = Y1 - E1 \ SD IF D2 = 1 THEN X2 = X2 + E2 \ SD IF D2 = 2 THEN Y2 = Y2 + E2 \ SD IF D2 = 3 THEN X2 = X2 - E2 \ SD IF D2 = 4 THEN Y2 = Y2 - E2 \ SD IF X1 < 0 THEN X1 = 299 IF X2 < 0 THEN X2 = 299 IF X1 > 299 THEN X1 = 0 IF X2 > 299 THEN X2 = 0 IF Y1 < 0 THEN Y1 = 179 IF Y2 < 0 THEN Y2 = 179 IF Y1 > 179 THEN Y1 = 0 IF Y2 > 179 THEN Y2 = 0 SCREEN , , 5, 6 IF TY1 <= 10 THEN GET (D1 * 20 - 19, TY1 * 20 - 20)-(D1 * 20, TY1 * 20 - 1), S% IF TY1 >= 11 THEN GET (D1 * 20 - 19 + 80, (TY1 - 10) * 20 - 20)-(D1 * 20 + 80, (TY1 - 10) * 20 - 1), S% SCREEN , , 6, 6 LINE (OX1, OY1)-(OX1 + 20, OY1 + 20), 0, BF PUT (X1, Y1), S%, PSET SCREEN , , 5, 6 IF TY2 <= 10 THEN GET (D2 * 20 - 19, TY2 * 20 - 20)-(D2 * 20, TY2 * 20 - 1), S% IF TY2 >= 11 THEN GET (D2 * 20 - 19 + 80, (TY2 - 10) * 20 - 20)-(D2 * 20 + 80, (TY2 - 10) * 20 - 1), S% SCREEN , , 6, 6 LINE (OX2, OY2)-(OX2 + 20, OY2 + 20), 0, BF PUT (X2, Y2), S%, PSET OX1 = X1: OY1 = Y1: OX2 = X2: OY2 = Y2 LOCATE 1, 3: COLOR WH1 + 8: PRINT "HP"; INT(HP1) LOCATE 1, 34: COLOR WH2 + 8: PRINT "HP"; INT(HP2) GOSUB BULLET: HP1 = HP1 - PS1 \ 5 \ SD HP2 = HP2 - PS2 \ 5 \ SD NEXT smooth TTY = TIMER - TME IF TTY < .06 THEN SD = SD + .1 IF TTY > .08 THEN SD = SD - .1 IF TTY < .05 THEN SD = SD + .2 IF TTY > .09 THEN SD = SD - .2 TME = TIMER SD = 1 LOOP WHILE HP1 > 0 AND HP2 > 0 PS1 = 0: PS2 = 0 IF HP1 <= 0 THEN P1 = 0 ELSE P2 = P2 - 1 END IF CLS IF HP1 <= 0 THEN LOCATE 13, 15: COLOR WH2 + 8: PRINT "PLAYER"; WH2; "WON!" ELSE LOCATE 13, 15: COLOR WH1 + 8: PRINT "PLAYER"; WH1; "WON" DO: LOOP WHILE INKEY$ <> "": A$ = "": DO: LOOP WHILE INKEY$ = "" RETURN SHOOT1: IF MIS(1, 5) < 0 THEN MIS(1, 1) = X1 + 10: MIS(1, 2) = Y1 + 10: MIS(1, 3) = D1: MIS(1, 4) = WP1: MIS(1, 5) = 10 RETURN SHOOT2: IF MIS(2, 5) < 0 THEN MIS(2, 1) = X2 + 10: MIS(2, 2) = Y2 + 10: MIS(2, 3) = D2: MIS(2, 4) = WP2: MIS(2, 5) = 10 RETURN SHOOT3: IF MIS(2 + FF, 5) < 0 THEN MIS(2 + FF, 1) = 320 * RND: MIS(2 + FF, 2) = 200 * RND: MIS(2 + FF, 3) = INT(4 * RND) + 1: MIS(2 + FF, 4) = 13: MIS(2 + FF, 5) = 15 RETURN BULLET: FOR MS = 1 TO 2 + FC MX = MIS(MS, 1) my = MIS(MS, 2) MD = MIS(MS, 3) MT = MIS(MS, 4) MR = MIS(MS, 5) OMX = MX OMY = my IF MS = 1 THEN TX = X2 + 10: TY = Y2 + 10 ELSE TX = X1 + 10: TY = Y1 + 10 IF MS = 1 THEN C = WH1 ELSE C = WH2 IF MR >= 0 THEN IF MT = 1 THEN IF MD = 1 THEN MX = MX + MR + 10 \ SD IF MD = 2 THEN my = my + MR + 10 \ SD IF MD = 3 THEN MX = MX - MR - 10 \ SD IF MD = 4 THEN my = my - MR - 10 \ SD IF MD = 1 OR MD = 3 THEN XX = 10: YY = 7 IF MD = 2 OR MD = 4 THEN XX = 7: YY = 10 LINE (OMX - XX, OMY - YY)-(OMX + XX, OMY + YY), 0, BF IF MR > 0 THEN LINE (MX - XX, my - YY)-(MX + XX, my + YY), C + 8, BF END IF IF MT = 2 THEN IF MD = 1 THEN MX = MX + 25 \ SD + MR \ 2 \ SD IF MD = 2 THEN my = my + 25 \ SD + MR \ 2 \ SD IF MD = 3 THEN MX = MX - 25 \ SD - MR \ 2 \ SD IF MD = 4 THEN my = my - 25 \ SD - MR \ 2 \ SD IF MD = 1 OR MD = 3 THEN XX = 35: YY = 2 IF MD = 2 OR MD = 4 THEN XX = 2: YY = 35 LINE (OMX - XX, OMY - YY)-(OMX + XX, OMY + YY), 0, BF IF MR > 0 THEN LINE (MX - XX, my - YY)-(MX + XX, my + YY), C + 8, BF END IF IF MT = 3 THEN IF MD = 1 THEN MX = MX + 5 \ SD + ((10 - MR) + (10 - MR)) \ SD IF MD = 2 THEN my = my + 5 \ SD + ((10 - MR) + (10 - MR)) \ SD IF MD = 3 THEN MX = MX - 5 \ SD - ((10 - MR) + (10 - MR)) \ SD IF MD = 4 THEN my = my - 5 \ SD - ((10 - MR) + (10 - MR)) \ SD SS = MR \ 2 + 1 IF MX < TX THEN MX = MX + SS \ SD ELSE MX = MX - SS \ SD IF my < TY THEN my = my + SS \ SD ELSE my = my - SS \ SD XX = 8: YY = 8 LINE (OMX - 10, OMY - 10)-(OMX + 10, OMY + 10), 0, BF IF MR > 0 THEN LINE (MX - 2, my - YY)-(MX + 2, my + YY), C, BF: LINE (MX - XX, my - 2)-(MX + XX, my + 2), C, BF: CIRCLE (MX, my), 10, 14 END IF IF MT = 4 THEN IF MD = 1 THEN MX = MX + 15 \ SD: IF MX > TX THEN ND = 4 IF MD = 2 THEN my = my + 15 \ SD: IF my > TY THEN ND = 1 IF MD = 3 THEN MX = MX - 15 \ SD: IF MX < TX THEN ND = 2 IF MD = 4 THEN my = my - 15 \ SD: IF my < TY THEN ND = 3 MD = ND XX = 8: YY = 8 LINE (OMX - 10, OMY - 10)-(OMX + 10, OMY + 10), 0, BF IF MR > 0 THEN LINE (MX - 2, my - YY)-(MX + 2, my + YY), C, BF: LINE (MX - XX, my - 2)-(MX + XX, my + 2), C, BF: CIRCLE (MX, my), 10, 12 END IF IF MT = 5 THEN IF MD = 1 THEN MX = MX + MR * MR \ 3 \ SD IF MD = 2 THEN my = my + MR * MR \ 3 \ SD IF MD = 3 THEN MX = MX - MR * MR \ 3 \ SD IF MD = 4 THEN my = my - MR * MR \ 3 \ SD XX = 13: YY = 13 CIRCLE (OMX, OMY), 15, 0: CIRCLE (OMX - 4 + MR, OMY - 4 + MR), 5, 0 IF MR > 0 THEN CIRCLE (MX, my), 15, 15: CIRCLE (MX - 5 + MR, my - 5 + MR), 5, 15 END IF IF MT = 6 THEN IF MD = 1 THEN MX = MX + 10 \ SD IF MD = 2 THEN my = my + 10 \ SD IF MD = 3 THEN MX = MX - 10 \ SD IF MD = 4 THEN my = my - 10 \ SD IF MD = 1 OR MD = 3 THEN XX = 7: YY = 25 - MR - MR IF MD = 2 OR MD = 4 THEN YY = 7: XX = 25 - MR - MR LINE (OMX - XX, OMY - YY)-(OMX + XX, OMY + YY), 0, BF IF MR > 0 THEN LINE (MX - XX, my - YY)-(MX + XX, my + YY), 15 * RND, BF END IF IF MT = 7 THEN IF MD = 1 THEN MX = MX + 20 \ SD IF MD = 2 THEN my = my + 20 \ SD IF MD = 3 THEN MX = MX - 20 \ SD IF MD = 4 THEN my = my - 20 \ SD XX = 25 - MR - MR: YY = XX XY = 25 - MR - MR - 1 CIRCLE (OMX, OMY), XY, 0: CIRCLE (OMX, OMY), XY \ 6, 0: CIRCLE (OMX, OMY), XY \ 3, 0 IF MR > 0 THEN CIRCLE (MX, my), XX, 12: CIRCLE (MX, my), XX \ 6, 4: CIRCLE (MX, my), XX \ 3, 12 END IF IF MT = 8 THEN IF MS = 1 THEN SP = E1 ELSE SP = E2 IF MD = 1 THEN MX = MX + 3 + SP \ SD XX = (10 - MR) * 3 YY = 20 END IF IF MD = 2 THEN my = my + 3 + SP \ SD YY = (10 - MR) * 3 XX = 20 END IF IF MD = 3 THEN MX = MX - SP - 3 \ SD XX = (10 - MR) * 3 YY = 20 END IF IF MD = 4 THEN my = my - SP - 3 \ SD YY = (10 - MR) * 3 XX = 20 END IF LINE (OMX - XX, OMY - YY)-(OMX + XX, OMY + YY), 0, BF IF MR > 0 THEN LINE (MX - XX, my - YY)-(MX + XX, my + YY), C + 8, BF END IF IF MT = 9 THEN IF MD = 1 THEN MX = MX + 14 \ SD: XO = 0: YO = (11 - MR) * 5 IF MD = 2 THEN my = my + 14 \ SD: YO = 0: XO = (11 - MR) * 5 IF MD = 3 THEN MX = MX - 14 \ SD: XO = 0: YO = (11 - MR) * 5 IF MD = 4 THEN my = my - 14 \ SD: YO = 0: XO = (11 - MR) * 5 XX = 10: YY = 10 LINE (OMX - XX, OMY - YY)-(OMX + XX, OMY + YY), 0, BF IF MR > 0 THEN LINE (MX - XX, my - YY)-(MX + XX, my + YY), C + 8, BF IF MX - XX - 10 - XO < TX AND MX + XX + 10 - XO > TX AND my - YY - 10 - YO < TY AND my + YY + 10 - YO > TY THEN IF MS = 1 THEN DM = (W1 \ SQR(AR2) + W1) \ 2 ELSE DM = (W2 \ SQR(AR1) + W1) \ 2 IF MS = 1 THEN HP2 = HP2 - DM \ SD ELSE HP1 = HP1 - DM \ SD SOUND 100, .1: SOUND 300, .2: SOUND 37, .3 END IF IF MX - XX - 10 + XO < TX AND MX + XX + 10 + XO > TX AND my - YY - 10 + YO < TY AND my + YY + 10 + YO > TY THEN IF MS = 1 THEN DM = (W1 \ SQR(AR2) + W1) \ 2 ELSE DM = (W2 \ SQR(AR1) + W1) \ 2 IF MS = 1 THEN HP2 = HP2 - DM \ SD ELSE HP1 = HP1 - DM \ SD SOUND 100, .1: SOUND 300, .2: SOUND 37, .3 END IF LINE (OMX - XX - XO - 5, OMY - YY - YO - 5)-(OMX + XX - XO + 5, OMY + YY - YO + 5), 0, BF IF MR > 0 THEN LINE (MX - XX - XO, my - YY - YO)-(MX + XX - XO, my + YY - YO), C + 8, BF LINE (OMX - XX + XO - 5, OMY - YY + YO - 5)-(OMX + XX + XO + 5, OMY + YY + YO + 5), 0, BF IF MR > 0 THEN LINE (MX - XX + XO, my - YY + YO)-(MX + XX + XO, my + YY + YO), C + 8, BF END IF IF MT = 10 THEN IF MS = 1 THEN SP = E1 ELSE SP = E2 IF MD = 1 THEN MX = MX + 5 + SP \ SD XX = (10 - MR) * 5 YY = 20 END IF IF MD = 2 THEN my = my + 5 + SP \ SD YY = (10 - MR) * 5 XX = 20 END IF IF MD = 3 THEN MX = MX - SP - 5 \ SD XX = (10 - MR) * 5 YY = 20 END IF IF MD = 4 THEN my = my - SP - 5 \ SD YY = (10 - MR) * 5 XX = 20 END IF LINE (OMX - XX, OMY - YY)-(OMX + XX, OMY + YY), 0, BF IF MR > 0 THEN LINE (MX - XX, my - YY)-(MX + XX, my + YY), C + 8, BF END IF IF MT = 11 THEN IF MD = 1 THEN MX = MX + (MR + MR) \ SD + 5 \ SD: my = my + 8 * RND \ SD - 4 \ SD IF MD = 2 THEN my = my + (MR + MR) \ SD + 5 \ SD: MX = MX + 8 * RND \ SD - 4 \ SD IF MD = 3 THEN MX = MX - (MR + MR) \ SD - 5 \ SD: my = my + 8 * RND \ SD - 4 \ SD IF MD = 4 THEN my = my - (MR + MR) \ SD - 5 \ SD: MX = MX + 8 * RND \ SD - 4 \ SD XX = 10: YY = 10 LINE (OMX - XX, OMY - YY)-(OMX + XX, OMY + YY), 0, BF IF MR > 0 THEN IF MD = 1 OR MD = 3 THEN LINE (MX - XX, my - YY)-(MX + XX, my - 5), C + 8, BF: LINE (MX - XX, my + YY)-(MX + XX, my + 5), C + 8, BF IF MR > 0 THEN IF MD = 2 OR MD = 4 THEN LINE (MX - XX, my - YY)-(MX - 5, my + YY), C + 8, BF: LINE (MX + XX, my - YY)-(MX + 5, my + YY), C + 8, BF END IF IF MT = 12 THEN IF MS = 1 THEN MX = X1 + 10: my = Y1 + 10 ELSE MX = X2 + 10: my = Y2 + 10 XX = 11 - MR + 7: YY = 11 - MR + 7 LINE (OMX - XX, OMY - YY)-(OMX + XX, OMY + YY), 0, BF IF MR > 0 THEN LINE (MX - XX, my - YY)-(MX + XX, my + YY), C + 8, BF END IF IF MT = 13 THEN IF MR > 2 THEN IF MX > TX THEN MX = MX - 5 \ SD ELSE MX = MX + 5 \ SD IF my > TY THEN my = my - 5 \ SD ELSE my = my + 5 \ SD MX = MX + 5 * RND - 2.5: my = my + 5 * RND - 2.5: XX = 5: YY = 5 END IF IF MR <= 1 THEN XX = 40: YY = 40: SOUND 400, .2: SOUND 300, .1 IF MR = 2 THEN XX = 20: YY = 20: FOR S = 1 TO 10: SOUND 137 - S * 10, .1: NEXT S LINE (OMX - XX, OMY - XX)-(OMX + XX, OMY + XX), 0, BF IF MR > 0 THEN LINE (MX - XX, my - XX)-(MX + XX, my + XX), C + 8, BF END IF IF MT = 14 THEN IF MD = 1 THEN MX = MX + 15 \ SD IF MD = 2 THEN my = my + 15 \ SD IF MD = 3 THEN MX = MX - 15 \ SD IF MD = 4 THEN my = my - 15 \ SD IF MX > TX THEN MX = MX - 2 \ SD ELSE MX = MX + 2 \ SD IF my > TY THEN my = my - 2 \ SD ELSE my = my + 2 \ SD XX = (11 - MR) * 3 YY = (11 - MR) * 3 LINE (OMX - XX, OMY - XX)-(OMX + XX, OMY + XX), 0, BF IF MR > 0 THEN LINE (MX - XX, my - XX)-(MX + XX, my + XX), C + 8, BF END IF IF MT = 15 THEN IF MR \ 2 = INT(MR \ 2) THEN IF MX - 10 > TX THEN MD = 3 ELSE IF MX + 10 < TX THEN MD = 1 IF my - 10 > TY THEN MD = 4 ELSE IF my + 10 < TY THEN MD = 2 END IF IF MD = 1 THEN MX = MX + 25 \ SD + MR \ 2 \ SD IF MD = 2 THEN my = my + 25 \ SD + MR \ 2 \ SD IF MD = 3 THEN MX = MX - 25 \ SD - MR \ 2 \ SD IF MD = 4 THEN my = my - 25 \ SD - MR \ 2 \ SD IF MD = 1 OR MD = 3 THEN XX = 15: YY = 2 IF MD = 2 OR MD = 4 THEN XX = 2: YY = 15 LINE (OMX - 15, OMY - 15)-(OMX + 15, OMY + 15), 0, BF IF MR > 0 THEN LINE (MX - XX, my - YY)-(MX + XX, my + YY), C + 8, BF END IF IF MT = 16 THEN IF MR \ 2 = INT(MR \ 2) THEN IF MX - 10 > TX THEN MD = 3 ELSE IF MX + 10 < TX THEN MD = 1 IF my - 10 > TY THEN MD = 4 ELSE IF my + 10 < TY THEN MD = 2 END IF IF MD = 1 THEN MX = MX + MR + 10 \ SD IF MD = 2 THEN my = my + MR + 10 \ SD IF MD = 3 THEN MX = MX - MR - 10 \ SD IF MD = 4 THEN my = my - MR - 10 \ SD IF MD = 1 OR MD = 3 THEN XX = 10: YY = 7 IF MD = 2 OR MD = 4 THEN XX = 7: YY = 10 LINE (OMX - 10, OMY - 10)-(OMX + 10, OMY + 10), 0, BF IF MR > 0 THEN LINE (MX - XX, my - YY)-(MX + XX, my + YY), C + 8, BF END IF IF MT = 17 THEN IF MR > 3 THEN MR = 3 IF MD = 1 THEN MX = MX + 45 \ SD IF MD = 2 THEN my = my + 45 \ SD IF MD = 3 THEN MX = MX - 45 \ SD IF MD = 4 THEN my = my - 45 \ SD IF MD = 1 OR MD = 3 THEN XX = 20: YY = 10 IF MD = 2 OR MD = 4 THEN XX = 10: YY = 20 LINE (OMX - XX, OMY - YY)-(OMX + XX, OMY + YY), 0, BF IF MR > 0 THEN LINE (MX - XX, my - YY)-(MX + XX, my + YY), C + 8, BF END IF IF MT = 18 THEN XX = 25: YY = 25 IF MS = 1 THEN MX = X1: my = Y1 ELSE MX = X2: my = Y2 IF MX - XX - 10 < TX AND MX + XX + 10 > TX AND my - YY - 10 < TY AND my + YY + 10 > TY THEN IF MS = 1 THEN HP1 = HP1 + 5 ELSE HP2 = HP2 + 5 END IF LINE (OMX - XX, OMY - YY)-(OMX + XX, OMY + YY), 0, BF IF MR > 0 THEN LINE (MX - XX, my - YY)-(MX + XX, my + YY), C + 8, BF END IF IF MT = 19 THEN XX = (11 - MR) * 7: YY = XX LINE (OMX - XX, OMY - YY)-(OMX + XX, OMY + YY), 0, BF IF MR > 0 THEN LINE (MX - XX, my - YY)-(MX + XX, my + YY), C + 8, BF END IF IF MT = 20 THEN IF MD = 1 THEN MX = MX + 15 \ SD IF MD = 2 THEN my = my + 15 \ SD IF MD = 3 THEN MX = MX - 15 \ SD IF MD = 4 THEN my = my - 15 \ SD XX = 13: YY = 13 LINE (OMX - XX, OMY - YY)-(OMX + XX, OMY + YY), 0, BF IF MR > 0 THEN LINE (MX - XX, my - YY)-(MX + XX, my + YY), C, BF IF MR > 0 THEN LINE (MX - XX \ 2, my - YY \ 2)-(MX + XX \ 2, my + YY \ 2), C + 8, BF END IF MR = MR - 1 \ SD XX = XX + 10: YY = YY + 10 IF MS = 1 THEN DM = W1 \ SQR(AR2) ELSE DM = W2 \ SQR(AR1) IF MS > 2 THEN DM = 7 \ SQR(AR1) IF MX - XX < TX AND MX + XX > TX AND my - YY < TY AND my + YY > TY THEN IF MS = 1 THEN HP2 = HP2 - DM \ SD ELSE HP1 = HP1 - DM \ SD SOUND 100, .1: SOUND 300, .2: SOUND 37, .3 IF MT = 20 THEN IF MS = 1 THEN PS2 = PS2 + 1 \ SD ELSE PS1 = PS1 + 1 \ SD END IF END IF MIS(MS, 1) = MX MIS(MS, 2) = my MIS(MS, 3) = MD MIS(MS, 4) = MT MIS(MS, 5) = MR END IF NEXT MS RETURN DESTROY: GOSUB WHICH: IF WH > 0 AND L(WH, O) <> WHO THEN FOR A = 1 TO 4 * RND + 1 DS = INT(22 + 9 * RND) IF L(WH, DS) > 0 THEN L(WH, DS) = 0: FOR A = 1 TO 30: SOUND 37 + 200 * RND, .1: NEXT A NEXT A FOR A = 1 TO 4 * RND + 3 DS = INT(11 + 11 * RND) L(WH, DS) = L(WH, DS) - 100 * RND IF L(WH, DS) <= 0 THEN L(WH, DS - 10) = 0: FOR A = 1 TO 40: SOUND 1000 - A * 20, .1: NEXT A NEXT A ELSE BEEP END IF RETURN '//////////////////////////////////////////////////////////////// '//////////////////////////////////////////////////////////////// '//////////////////////////////////////////////////////////////// '//////////////////////////////////////////////////////////////// '//////////////////////////////////////////////////////////////// mouse: RESTORE mouse$ = SPACE$(57) FOR I% = 1 TO 57 READ A$ H$ = CHR$(VAL("&H" + A$)) MID$(mouse$, I%, 1) = H$ NEXT I% CLS MS% = MouseInit% IF NOT MS% THEN PRINT "Mouse not found" PRINT "YOU WILL SUFFER WITH ONLY KEYS TO GUIDE YOUR PATH TO VICTORY!!" LET amouse$ = "NO": ELSE PRINT "I have found your mouse!!" PRINT "I think it's pretty cool!!" LET amouse$ = "YES" END IF RETURN DATA 55,89,E5,8B,5E,0C,8B,07,50,8B,5E,0A,8B,07,50,8B DATA 5E,08,8B,0F,8B,5E,06,8B,17,5B,58,1E,07,CD,33,53 DATA 8B,5E,0C,89,07,58,8B,5E,0A,89,07,8B,5E,08,89,0F DATA 8B,5E,06,89,17,5D,CA,08,00 SUB MouseDriver (AX%, bx%, CX%, DX%) DEF SEG = VARSEG(mouse$) mouse% = SADD(mouse$) CALL Absolute(AX%, bx%, CX%, DX%, mouse%) END SUB SUB MouseHide AX% = 2 MouseDriver AX%, 0, 0, 0 END SUB FUNCTION MouseInit% AX% = 0 MouseDriver AX%, 0, 0, 0 MouseInit% = AX% END FUNCTION SUB MousePut (X%, Y%) AX% = 4 CX% = X% * 2 DX% = Y% MouseDriver AX%, 0, CX%, DX% END SUB SUB MouseShow AX% = 1 MouseDriver AX%, 0, 0, 0 END SUB SUB MOUSESTATUS (lb%, RB%, xmouse%, ymouse%) AX% = 3 MouseDriver AX%, bx%, CX%, DX% lb% = ((bx% AND 1) <> 0) RB% = ((bx% AND 2) <> 0) xmouse% = CX% \ 2 ymouse% = DX% END SUB
0 HOME 1 TREE$ = "" 2 RET$ = CHR$(13) 3 LINE = 1 4 SIZE = 0 5 REM GET TREE SIZE 6 INPUT "TREE SIZE: "; SIZE 7 PRINT 8 REM STARTS DRAWING THE TREE 10 FOR I = 1 TO SIZE 20 FOR J = I TO SIZE 30 TREE$ = TREE$ + " " 40 NEXT J 50 FOR J = 1 TO LINE 60 TREE$ = TREE$ + "*" 70 NEXT J 80 LINE = LINE + 2 90 TREE$ = TREE$ + RET$ 100 NEXT I 110 REM DRAW THE BASE OF THE TREE 120 FOR I = 1 TO SIZE 130 TREE$ = TREE$ + " " 140 NEXT I 150 TREE$ = TREE$ + "=" 160 REM PRINT THE FINAL TREE 170 PRINT TREE$ + RET$ + CHR$(7) 180 FLASH 190 PRINT "MERRY CHRISTMAS DUDE :D" 200 NORMAL
100 ' 110 ' L E D G E R 120 ' 130 ' USES MERGED DATA FILE (.MDT) AND CHART OF ACCOUNTS (.COA) 140 ' TO PRODUCE A LEDGER REPORT IN FORM SPECIFIED BY .RPT FILE. 150 ' 160 ' COPYRIGHT 1973, LUPFER & LONG COMPUTER SERVICES 170 ' 180 DIM I(132),O(132),D(16),T(132) 190 DIM R(16,15) 200 DIM F$(10) 210 DIM G(4,15),G$(5) 220 DIM A(12,10) 230 DIM H(72),H$(5) 240 ' 245 REM ========= FILES ================= 250 FILE #3, "COMCOM.TMP" 270 FOR X=1 TO 10 280 READ #3, F$(X) 290 NEXT X 310 FILE :4: F$(5) ' .COA 320 GOSUB 8500 330 FILE :1: F$(6) ' .RPT 340 GOSUB 7500 350 FILE :2: F3$ ' .MDT 570 READ :2: S1$ 580 REM ======== INITIALIZE ============= 590 FOR Y=H(1) TO 1 STEP -1 600 IF R(2,Y)<>1 GO TO 620 610 F1=Y 620 IF R(2,Y)<>7 GO TO 632 630 F2=Y 632 IF R(2,Y)<>5 GO TO 640 634 F4=Y 640 NEXT Y 650 P6=68 660 P8=69 670 P7=0 675 ' SPECIAL PRINT POSITIONS (ENDING) 680 C1$="OPENING BALANCE" 690 C2$="CLOSING BALANCE" 700 V2=20 710 IF F4=0 GO TO 725 715 IF R(8,F2)-R(8,F4)<15 GO TO 725 720 V2=R(8,F4)+14 725 V1=(V2-15)+G1+3+G2 730 V3=R(9,F2) 735 V4=V3+2 800 ' 810 GOSUB 2150 820 B7$=SPACE$(72) 830 CHANGE B7$ TO O 840 REM ======== PRINT OPENING BALANCE ======= 850 GOSUB 8700 ' GET .COA RECORD 860 IF S1=1 GO TO 1640 870 IF G4>1 GO TO 900 880 A$(1)=G$(3) 890 GO TO 910 900 A$(1)=MID$(G$(5),10*(G4-1),10) 910 A$(2)=MID$(G$(5),10*G4,10) 915 GOSUB 4000 920 G$(1)=RIGHT$(G$(1),G1) 930 S$=G$(1)+" "+G$(4) 940 CHANGE S$ TO T 950 T1=V1 960 GOSUB 2020 970 GOSUB 4000 980 GOSUB 4000 990 CHANGE C1$ TO T 1000 T1=V2 1010 GOSUB 2020 1020 CHANGE A$(1) TO T 1030 GOSUB 3000 1040 T1=V3 1050 GOSUB 2080 1060 GOSUB 4000 1070 REM ======== PRINT DETAILS =============== 1080 IF C$>G$(1) THEN 1480 1082 REM ------- JOURNAL ENTRY # ------- 1084 IF H(6)=0 GO TO 1100 1086 T=100*(I(1)-20)+(I(2)-20) 1088 FOR K2=H(6)+3 TO H(6) STEP -1 1090 T2=T-INT(T/10)*10 1092 O(K2)=ASC(0)+T2 1094 T=INT(T/10) 1096 IF T=0 GO TO 1100 1098 NEXT K2 1100 REM ------- INSERT FIELDS -------- 1102 FOR Y=1 TO H(1) 1104 IF R(8,Y)=0 GO TO 1430 1110 IF R(2,Y)=F1 THEN 1430 1120 T6=R(11,Y) 1130 ' - NUMERIC OR STRING - 1140 IF R(3,Y)>2 THEN 1200 1150 FOR Z=1 TO R(4,Y) 1160 T(Z)=I(T6+Z-1) 1170 NEXT Z 1180 GO TO 1400 1190 ' - DATE - 1200 IF R(3,Y)<>3 THEN 1310 1210 T(1)=I(T6+2) 1220 T(2)=I(T6+3) 1230 T(4)=I(T6+4) 1240 T(5)=I(T6+5) 1250 T(7)=I(T6) 1260 T(8)=I(T6+1) 1270 T(3)=ASC(-) 1280 T(6)=ASC(-) 1290 GO TO 1400 1300 ' - AMOUNT - 1310 IF R(3,Y)<>4 THEN 9000 1320 FOR Z=T6 TO T6+R(4,Y)-1 1330 T(Z-T6+1)=I(Z) 1340 NEXT Z 1350 T(0)=R(4,Y) 1360 T1=R(9,Y) 1370 GOSUB 2080 1380 GO TO 1430 1390 ' - COMMON - 1400 T(0)=R(5,Y) 1410 T1=R(9,Y) 1420 GOSUB 2020 1430 NEXT Y 1450 GOSUB 4000 1460 GOSUB 2150 1470 GO TO 1080 1480 REM ======= PRINT CLOSING BALANCE ======= 1490 CHANGE C2$ TO T 1500 T1=V2 1510 GOSUB 2020 1530 CHANGE A$(2) TO T 1540 GOSUB 3000 1550 T1=V3 1560 GOSUB 2080 1570 O(V4)=ASC(*) 1580 P5=1 1590 PRINT 1600 P8=P8+1 1610 GOSUB 4000 1630 GO TO 840 1640 REM =========== WRAP-UP ============ 1650 P1$="DONE" 1660 GOSUB 4030 1670 IF C$="ZZZZ" GO TO 2000 1680 PRINT "INCOMPLETE .MDT PASS ";C$;" ";G$(1) 1690 GO TO 9000 2000 REM --------- DONE ----------- 2010 CHAIN F$(10)+F$(9) 2015 REM ========== SUBROUTINES ============ 2018 ' 2020 REM ---MOVE STRING TO O--- 2030 T2=T1-T(0)+1 2040 FOR T3=T2 TO T1 2050 O(T3)=T(T3-T2+1) 2060 NEXT T3 2070 RETURN 2080 REM ---MOVE DOLLAR TO O--- 2090 GOSUB 2280 2100 T2=T1-16+D1 2110 FOR T3=T2 TO T1 2120 O(T3)=D(T3-T2+D1) 2130 NEXT T3 2140 RETURN 2150 REM ------- READ DATA FILE (.MDT) -------- 2160 IF END :2 THEN 2260 2170 READ :2: I$ 2172 SET :2, LOC(2)-1 ' RETRY 2174 READ :2: S$ 2175 IF I$=S$ GO TO 2180 2176 SET :2, LOC(2)-1 2177 GO TO 2170 2180 IF I$="EOF" THEN 2260 2190 CHANGE I$ TO I 2200 C$=MID$(I$,R(11,F1),R(5,F1)) 2210 IF C$>=C9$ THEN 2240 2220 PRINT "FILE OUT OF SEQUENCE---CAN'T RUN LEDGER" 2230 GO TO 9000 2240 C9$=C$ 2250 RETURN 2260 C$="ZZZZ" 2270 GO TO 2250 2280 REM ---DOLLAR FIELD PRINT--- 2290 D1=16-T(0)-INT((T(0)-4)/3) 2300 D2=1 2310 D3=0 2320 FOR D9=1 TO 16 2330 D(D9)=32 2340 IF D9<D1 THEN 2380 2350 IF D9>8 THEN 2370 2360 ON D9 GO TO 2380,2400,2400,2400,2460,2400,2400,2400 2370 ON D9-8 GO TO 2460,2400,2400,2420,2490,2420,2420,2420 2380 NEXT D9 2390 RETURN 2400 IF D3>0 THEN 2420 2410 IF T(D2)=ASC(0) THEN 2440 2420 D(D9)=T(D2) 2430 D3=1 2440 D2=D2+1 2450 GO TO 2380 2460 IF D3=0 THEN 2480 2470 D(D9)=ASC(,) 2480 GO TO 2380 2490 D(D9)=ASC(.) 2500 GO TO 2380 2510 REM 3000 REM --------- UNPACK SIGN --------- 3010 T(0)=11 3020 T(11)=ASC(SP) 3030 IF T(10)<=ASC(9) GO TO 3060 3040 T(10)=T(10)-10 3050 T(11)=ASC(-) 3060 RETURN 4000 REM --- TOP OF PAGE/PRINT ---- 4010 IF P8<59 THEN 4210 4020 IF P7=0 THEN 4070 4030 FOR P9=P8 TO 61 4040 GOSUB 4350 4050 NEXT P9 4060 PRINT TAB(31);"PAGE";P7 4070 PRINT 4080 PRINT "." 4090 PRINT 4100 P7=P7+1 4110 IF P1$="DONE" THEN 4320 4120 GOSUB 4330 4130 FOR P9=1 TO 3 4140 PRINT TAB(24);H$(P9) 4150 NEXT P9 4160 PRINT 4165 PRINT 4170 PRINT H$(4) 4180 PRINT H$(5) 4190 PRINT 4200 P8=12 4210 FOR K1=O(0) TO 1 STEP -1 4211 IF O(K1)<>32 GO TO 4214 4212 NEXT K1 4214 O(0)=K1 4216 CHANGE O TO O$ 4220 PRINT O$ 4230 P8=P8+1 4240 CHANGE B7$ TO O 4270 P5=0 4280 IF P5=0 THEN 4320 4290 IF P8=51 THEN 4320 4300 PRINT 4310 P8=P8+1 4320 RETURN 4330 PRINT 4340 PRINT 4350 PRINT 4360 RETURN 5000 REM ---ACCUMULATE--- 5010 A1=13-T(0) 5020 A2=1 5030 IF T(13-A1)<>ASC(-) THEN 5050 5040 A2=-1 5050 FOR A8=A1 TO 11 5060 IF T(A8-A1+1)=ASC(0) THEN 5100 5070 A4=T(A8-A1+1)-48 5080 A5=INT((A2*A4)+.5) 5090 A(A8,A9)=A(A8,A9)+A5 5100 NEXT A8 5110 RETURN 5199 REM 5200 REM ---READ ACCUMULATOR--- 5210 T(12)=32 5220 FOR A8=11 TO 1 STEP -1 5230 A1=0 5240 IF A(A8,A9)=0 THEN 5260 5250 A1=A(A8,A9)/10 5260 A2=INT(A1) 5270 A(A8-1,A9)=A(A8-1,A9)+A2 5280 A(A8,A9)=INT(.5+10*(A1-A2)) 5290 NEXT A8 5300 IF A(0,A9)=0 THEN 5350 5310 A(11,A9)=A(11,A9)-1 5320 A(0,A9)=0 5330 T(12)=ASC(-) 5340 GO TO 5220 5350 FOR A8=1 TO 11 5360 IF T(12)<>ASC(-) THEN 5390 5370 T(A8)=ASC(0)+9-A(A8,A9) 5380 GO TO 5400 5390 T(A8)=ASC(0)+A(A8,A9) 5400 NEXT A8 5410 T(0)=12 5420 IF T(12)<>ASC(-) THEN 5450 5430 A(0,A9)=-1 5440 A(11,A9)=A(11,A9)+1 5450 FOR I=1 TO T(0)-2 5460 IF T(I)<>ASC(0) GO TO 5480 5470 NEXT I 5480 RETURN 5600 REM ---CLEAR ACCUMULATOR--- 5610 FOR A8=0 TO 12 5620 A(A8,A9)=0 5630 NEXT A8 5640 RETURN 6000 REM --- KLUDGE CHAR SET FOR PDP-10 --- 6010 FOR K1=1 TO O(0) 6020 IF O(K1)>13 GO TO 6040 6030 O(K1)=100+O(K1) 6040 NEXT K1 6050 RETURN 6100 REM ---- UNKLUDGE PDP-10 CHARS ----- 6110 FOR K1=1 TO I(0) 6120 IF I(K1)<100 GO TO 6140 6130 I(K1)=I(K1)-100 6140 NEXT K1 6150 RETURN 7500 REM -------- READ .RPT ---------- 7505 GOSUB 8400 7510 CHANGE I$ TO I 7520 GOSUB 6100 7530 FOR K1=1 TO I(0) 7540 H(K1)=I(K1) 7550 NEXT K1 7560 F3$=MID$(I$,9,10) 7570 FOR Y=1 TO H(1) 7580 GOSUB 8400 7590 CHANGE I$ TO I 7600 GOSUB 6100 ' UN-KLUDGE 7610 FOR X=1 TO I(0) 7620 R(X,Y)=I(X) 7630 NEXT X 7660 NEXT Y 7670 FOR X=1 TO 5 7680 GOSUB 8400 7685 H$(X)=I$ 7690 NEXT X 7700 H$(3)="PERIOD ENDING "+G2$ 7790 RETURN 8400 REM -----READ WITH RETRY ------- 8410 READ :1: I$ 8420 SET :1, LOC(1)-1 8430 READ :1: S$ 8440 IF I$=S$ GO TO 8490 8450 SET :1, LOC(1)-1 8460 GO TO 8410 8490 RETURN 8500 REM ----- READ .COA HEADER --------- 8510 S1=0 8520 GOSUB 8900 8521 G1$=I$ 8530 CHANGE G1$ TO I 8535 GOSUB 6100 8540 G1=I(10) 8550 G2=I(11) 8560 G3=I(12) 8570 G4=I(13) 8580 G5=I(14) 8590 G6=I(15) 8600 G7=I(16) 8601 G8=I(16) 8602 S$=G1$ 8604 G2$=MID$(S$,29+8*(G4-G6),8) 8610 SET :4, LOC(4)+1 8690 RETURN 8700 REM ----- READ .COA RECORD ----------- 8705 SET :4, LOC(4)+G7 8710 IF LOC(4)<=LOF(4) GO TO 8800 8720 S1=1 8730 GO TO 8890 8800 GOSUB 8900 8830 G$(1)=LEFT$(I$,8) 8840 G$(2)=MID$(I$,10,4) 8850 G$(3)=MID$(I$,14,10) 8860 G$(4)=MID$(I$,24,G2) 8870 GOSUB 8900 8880 G$(5)=I$ 8890 RETURN 8900 ' SPECIAL READ WITH RE-TRY 8910 READ :4: I$ 8920 SET :4, LOC(4)-1 8930 READ :4: I2$ 8940 IF I$=I2$ GO TO 8990 8960 SET :4, LOC(4)-1 8970 GO TO 8910 8990 RETURN 9000 REM ---TROUBLE--- 9010 PRINT "* PROGRAM ERROR * LEDGER *" 9020 STOP 9999 END
Attribute VB_Name = "modSmartFind" ' '---------------------------------------------------------- ' Project : DoDMudServer ' Module : modSmartFind ' Author : Chris Van Hooser ' Copyright : 2004, Spike Technologies, Chris Van Hooser ' Email : spike.spikey@comcast.net '---------------------------------------------------------- ' Public Enum SmartFindChoices Inventory_Item = 0 Equiped_Item = 1 Item_In_Room = 2 Monster_In_Room = 3 Item_In_Shop = 4 Player_In_Room = 5 Hidden_Item = 6 All_Players = 7 All_Items = 8 All_Monsters = 9 End Enum Public Function SmartFind(Index As Long, SmartFindWhat As String, Which As SmartFindChoices, Optional bPutUnFormattedInByRef As Boolean = False, Optional ByRef UnFormatted As String) As String Dim i As Long If Index = 0 Or modSC.FastStringComp(SmartFindWhat, "") Then Exit Function SmartFindWhat = LCaseFast(SmartFindWhat) Dim pINV$, tArr() As String, Floor$, Monsters$, ShopItems$, ShopItemsIDs$, _ Players$, ShopDBIndex As Long, tArr2() As String Dim s As String Dim j As Long Dim k As Long Dim t As String Dim dbIndex As Long Select Case Which Case 0 dbIndex = GetPlayerIndexNumber(Index) With dbPlayers(dbIndex) pINV$ = modGetData.GetPlayersInvFromNums(Index, , dbIndex) & modItemManip.GetListOfLettersFromInv(dbIndex) pINV$ = LCaseFast(ReplaceFast(pINV$, "0", "")) If modSC.FastStringComp(pINV$, "") Then SmartFind = SmartFindWhat: Exit Function SplitFast Left$(pINV$, Len(pINV$) - 1), tArr, "," For i = 0 To UBound(tArr) tArr(i) = LCaseFast(tArr(i)) If InStr(1, ReplaceFast(tArr(i), Chr$(0), ""), SmartFindWhat) Then s = s & LCaseFast(tArr(i)) & ";" If bPutUnFormattedInByRef And InStr(1, tArr(i), "note: ") = 0 Then SplitFast .sInventory, tArr2, ";" t = t & tArr2(i) & ";" End If End If If DE Then DoEvents Next If DCount(s, ";") = 1 Then SmartFind = Left$(s, Len(s) - 1) If t <> "" Then UnFormatted = Left$(t, Len(t) - 1) End If Exit Function ElseIf s <> "" Then Erase tArr SplitFast s, tArr, ";" SplitFast t, tArr2, ";" j = Len(tArr(LBound(tArr))) For i = LBound(tArr) To UBound(tArr) If tArr(i) <> "" Then If Len(tArr(i)) < j Then j = Len(tArr(i)) k = i End If End If If DE Then DoEvents Next SmartFind = tArr(k) If k < UBound(tArr2) Then If tArr2(k) <> "" Then UnFormatted = tArr2(k) End If End If Exit Function End If SmartFind = "----1" UnFormatted = "" End With Case 1 dbIndex = GetPlayerIndexNumber(Index) With dbPlayers(dbIndex) pINV$ = modGetData.GetPlayersEqFromNums(Index, True, dbIndex) SplitFast LCaseFast(Left$(pINV$, Len(pINV$) - 1)), tArr, "," pINV = .sArms & ";" & .sBack & ";" & .sBody & ";" & .sEars & ";" & .sFace & _ ";" & .sFeet & ";" & .sHands & ";" & .sHead & ";" & .sLegs & ";" & .sNeck & _ ";" & .sShield & ";" & .sWaist & ";" & .sWeapon & ";" & .sRings( _ 0) & ";" & .sRings(1) & ";" & .sRings(2) & ";" & .sRings(3) & ";" & .sRings( _ 4) & ";" & .sRings(5) SplitFast pINV$, tArr2, ";" For i = 0 To UBound(tArr) If InStr(1, ReplaceFast(tArr(i), Chr$(0), ""), SmartFindWhat) Then s = s & tArr(i) & ";" If bPutUnFormattedInByRef Then t = t & tArr2(i) & ";" End If End If If DE Then DoEvents Next If DCount(s, ";") = 1 Then SmartFind = Left$(s, Len(s) - 1) If t <> "" Then UnFormatted = Left$(t, Len(t) - 1) End If Exit Function ElseIf s <> "" Then Erase tArr SplitFast s, tArr, ";" SplitFast t, tArr2, ";" j = Len(tArr(LBound(tArr))) For i = LBound(tArr) To UBound(tArr) If tArr(i) <> "" Then If Len(tArr(i)) < j Then j = Len(tArr(i)) k = i End If End If If DE Then DoEvents Next SmartFind = tArr(k) If k < UBound(tArr2) Then If tArr2(k) <> "" Then UnFormatted = tArr2(k) End If End If Exit Function End If SmartFind = "----1" End With Case 2 dbIndex = GetPlayerIndexNumber(Index) Floor$ = modGetData.GetRoomItemsFromNums(Index, , , dbIndex) If modSC.FastStringComp(Floor$, "") Then SmartFind = SmartFindWhat: Exit Function SplitFast LCaseFast(Left$(Floor$, Len(Floor$) - 1)), tArr, "," For i = 0 To UBound(tArr) If InStr(1, ReplaceFast(tArr(i), Chr$(0), ""), SmartFindWhat) Then SmartFind = LCaseFast(tArr(i)) If bPutUnFormattedInByRef And InStr(1, tArr(i), "note: ") = 0 Then With dbMap(dbPlayers(dbIndex).lDBLocation) SplitFast Left$(.sItems, Len(.sItems) - 1), tArr2, ";" End With UnFormatted = tArr2(i) End If Exit Function End If If DE Then DoEvents Next SmartFind = "----1" Case 3 dbIndex = GetPlayerIndexNumber(Index) Monsters$ = modGetData.GetMonsHere(dbPlayers(dbIndex).lLocation, , dbIndex, dbPlayers(dbIndex).lDBLocation) & ";" If modSC.FastStringComp(Monsters$, ";") Then Monsters$ = "" Monsters$ = Monsters$ & modGetData.GetFamiliarsHere(dbPlayers(dbIndex).lLocation) Monsters$ = ReplaceFast(Monsters$, ", ", ";") Monsters$ = ReplaceFast(Monsters$, BRIGHTMAGNETA, "") Monsters$ = ReplaceFast(Monsters$, YELLOW, "") Monsters$ = ReplaceFast(Monsters$, BRIGHTBLUE, "") Monsters$ = ReplaceFast(Monsters$, LIGHTBLUE, "") If modSC.FastStringComp(Monsters$, "") Then SmartFind = SmartFindWhat: Exit Function SplitFast Left$(Monsters$, Len(Monsters$) - 1), tArr, ";" For i = 0 To UBound(tArr) If InStr(1, LCaseFast(tArr(i)), SmartFindWhat) Then SmartFind = LCaseFast(tArr(i)) Exit Function End If If DE Then DoEvents Next SmartFind = "----1" Case 4 dbIndex = GetPlayerIndexNumber(Index) With dbMap(dbPlayers(dbIndex).lDBLocation) ShopDBIndex = GetShopIndex(CLng(.sShopItems)) End With If ShopDBIndex = 0 Then SmartFind = SmartFindWhat Exit Function End If For i = 0 To 14 If dbShops(ShopDBIndex).iItems(i) <> 0 Then With dbItems(GetItemID(, CLng(dbShops(ShopDBIndex).iItems(i)))) ShopItems$ = ShopItems$ & .sItemName & "," End With End If If DE Then DoEvents Next If modSC.FastStringComp(ShopItems, "") Then SmartFind = SmartFindWhat: Exit Function SplitFast Left$(ShopItems$, Len(ShopItems$) - 1), tArr, "," For i = LBound(tArr) To UBound(tArr) If InStr(1, LCaseFast(tArr(i)), SmartFindWhat) Then SmartFind = LCaseFast(tArr(i)) Exit Function End If If DE Then DoEvents Next SmartFind = "----1" Case 5 dbIndex = GetPlayerIndexNumber(Index) Players$ = modGetData.GetPlayersHereWithoutRiding(dbPlayers(dbIndex).lLocation, dbIndex) If modSC.FastStringComp(Players$, "") Then SmartFind = SmartFindWhat: Exit Function SplitFast Left$(Players$, Len(Players$) - 1), tArr, ";" For i = 0 To UBound(tArr) tArr(i) = LCaseFast(tArr(i)) If InStr(1, tArr(i), SmartFindWhat) <> 0 Then SmartFind = tArr(i) Exit Function End If If DE Then DoEvents Next SmartFind = "----1" Case 6 dbIndex = GetPlayerIndexNumber(Index) Floor$ = modGetData.GetRoomHiddenItemsFromNums(Index, , , dbIndex) & modItemManip.GetListOfLettersFromHidden(dbPlayers(dbIndex).lDBLocation) If modSC.FastStringComp(Floor$, "") Or modSC.FastStringComp(Floor$, "0") Then SmartFind = SmartFindWhat: Exit Function SplitFast LCaseFast(Left$(Floor$, Len(Floor$) - 1)), tArr, "," For i = 0 To UBound(tArr) If InStr(1, ReplaceFast(tArr(i), Chr$(0), ""), SmartFindWhat) Then SmartFind = LCaseFast(tArr(i)) If bPutUnFormattedInByRef And InStr(1, tArr(i), "note: ") = 0 Then With dbMap(dbPlayers(dbIndex).lLocation) SplitFast Left$(.sHidden, Len(.sHidden) - 1), tArr2, ";" End With UnFormatted = tArr2(i) End If Exit Function End If If DE Then DoEvents Next SmartFind = "----1" Case 7 For i = LBound(dbPlayers) To UBound(dbPlayers) With dbPlayers(i) If modSC.FastStringComp(LCaseFast(Left$(.sPlayerName, Len(SmartFindWhat))), LCaseFast(SmartFindWhat)) Or modSC.FastStringComp(LCaseFast(Left$(.sSeenAs, Len(SmartFindWhat))), LCaseFast(SmartFindWhat)) Then SmartFindWhat = .sPlayerName Exit For End If End With If DE Then DoEvents Next SmartFind = "----1" Case 8 For i = LBound(dbItems) To UBound(dbItems) With dbItems(i) If modSC.FastStringComp(LCaseFast(Left$(.sItemName, Len(SmartFindWhat))), LCaseFast(SmartFindWhat)) Then SmartFindWhat = .sItemName Exit For End If End With If DE Then DoEvents Next SmartFind = "----1" Case 9 For i = LBound(dbMonsters) To UBound(dbMonsters) If InStr(1, LCaseFast(dbMonsters(i).sMonsterName), SmartFindWhat) Then SmartFind = LCaseFast(dbMonsters(i).sMonsterName) Exit Function End If If DE Then DoEvents Next SmartFind = "----1" End Select SmartFind = LCaseFast(SmartFindWhat) End Function
sierr: IF ERR = 70 THEN SYSTEM GOTO sierrpass
1 PCLEAR 4:CLEAR 500,&H5FF0:DIM M(32) 5 JMS F:POKE 150,7 10 LOADM"DEBUG" 20 DV=0 30 POKE &HFFA3,1 40 BL=PEEK(&H6000):P=PEEK(&H6001)*256+PEEK(&H6002)-&H4000 45 POKE &HFFA3,BL 46 FORX=P TOP+31:M(X-P)=PEEK(X):NEXT:MO=0 47 P=P+24:B=INT(P/256):C=P-B*256:POKE &HE00,B:POKE &HE01,C:EXEC:P=P-24 48 PRINT 50 PRINT#DV,"D=";:GOSUB 1000:PRINT#DV," X=";:GOSUB 1000:PRINT#DV," Y=";:GOSUB 1000:PRINT#DV," U=";:GOSUB 1000:PRINT#DV," CC=";:GOSUB 2000:PRINT#DV," PC=";:GOSUB 1000:MO=MO+5::PRINT#DV," BLOCKS ";:GOSUB 2000:GOSUB 2000:GOSUB 2000:GOSUB 2000 60 GOSUB 2000:GOSUB 2000:GOSUB 2000:GOSUB 2000 100 P=P-32:IF P<&H6000 THEN P=&H8000-32:BL=BL-1:IF BL=1 THEN BL=&H1F 110 GOTO 45 1000 A$=HEX$(M(MO)):B$=HEX$(M(MO+1)):MO=MO+2:IF LEN(A$)=1 THEN A$="0"+A$ 1010 IF LEN(B$)=1 THEN B$="0"+B$ 1020 PRINT#DV,A$;B$;" ";:RETURN 2000 A$=HEX$(M(MO)):MO=MO+1:IF LEN(A$)=1 THEN PRINT#DV,"0";A$;" "; :ELSE PRINT#DV,A$;" "; 2010 RETURN
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