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<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def component_add(vec1, vec2): """Add each of the components of vec1 and vec2 together and return a new vector."""
if isinstance(vec1, Vector3) and isinstance(vec2, Vector3): addVec = Vector3() addVec.x = vec1.x + vec2.x addVec.y = vec1.y + vec2.y addVec.z = vec1.z + vec2.z return addVec if isinstance(vec1, Vector4) and isinstance(vec2, Vector4): addVec = Vector4() a...
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def reflect(vec1, vec2): """Take vec1 and reflect it about vec2."""
if isinstance(vec1, Vector3) and isinstance(vec2, Vector3) \ or isinstance(vec1, Vector4) and isinstance(vec2, Vector4): return 2 * dot(vec1, vec2) * vec2 - vec2 else: raise ValueError("vec1 and vec2 must both be a Vector type")
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def copy(self): """Create a copy of this Vector"""
new_vec = Vector2() new_vec.X = self.X new_vec.Y = self.Y return new_vec
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def length(self): """Gets the length of this Vector"""
return math.sqrt((self.X * self.X) + (self.Y * self.Y))
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def distance(vec1, vec2): """Calculate the distance between two Vectors"""
if isinstance(vec1, Vector2) \ and isinstance(vec2, Vector2): dist_vec = vec2 - vec1 return dist_vec.length() else: raise TypeError("vec1 and vec2 must be Vector2's")
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def dot(vec1, vec2): """Calculate the dot product between two Vectors"""
if isinstance(vec1, Vector2) \ and isinstance(vec2, Vector2): return ((vec1.X * vec2.X) + (vec1.Y * vec2.Y)) else: raise TypeError("vec1 and vec2 must be Vector2's")
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def angle(vec1, vec2): """Calculate the angle between two Vector2's"""
dotp = Vector2.dot(vec1, vec2) mag1 = vec1.length() mag2 = vec2.length() result = dotp / (mag1 * mag2) return math.acos(result)
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def lerp(vec1, vec2, time): """Lerp between vec1 to vec2 based on time. Time is clamped between 0 and 1."""
if isinstance(vec1, Vector2) \ and isinstance(vec2, Vector2): # Clamp the time value into the 0-1 range. if time < 0: time = 0 elif time > 1: time = 1 x_lerp = vec1[0] + time * (vec2[0] - vec1[0]) y_ler...
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def from_polar(degrees, magnitude): """Convert polar coordinates to Carteasian Coordinates"""
vec = Vector2() vec.X = math.cos(math.radians(degrees)) * magnitude # Negate because y in screen coordinates points down, oppisite from what is # expected in traditional mathematics. vec.Y = -math.sin(math.radians(degrees)) * magnitude return vec
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def component_mul(vec1, vec2): """Multiply the components of the vectors and return the result."""
new_vec = Vector2() new_vec.X = vec1.X * vec2.X new_vec.Y = vec1.Y * vec2.Y return new_vec
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def component_div(vec1, vec2): """Divide the components of the vectors and return the result."""
new_vec = Vector2() new_vec.X = vec1.X / vec2.X new_vec.Y = vec1.Y / vec2.Y return new_vec
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def to_vec4(self, isPoint): """Converts this vector3 into a vector4 instance."""
vec4 = Vector4() vec4.x = self.x vec4.y = self.y vec4.z = self.z if isPoint: vec4.w = 1 else: vec4.w = 0 return vec4
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def tuple_as_vec(xyz): """ Generates a Vector3 from a tuple or list. """
vec = Vector3() vec[0] = xyz[0] vec[1] = xyz[1] vec[2] = xyz[2] return vec
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def cross(vec1, vec2): """Returns the cross product of two Vectors"""
if isinstance(vec1, Vector3) and isinstance(vec2, Vector3): vec3 = Vector3() vec3.x = (vec1.y * vec2.z) - (vec1.z * vec2.y) vec3.y = (vec1.z * vec2.x) - (vec1.x * vec2.z) vec3.z = (vec1.x * vec2.y) - (vec1.y * vec2.x) return vec3 else: ...
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def to_vec3(self): """Convert this vector4 instance into a vector3 instance."""
vec3 = Vector3() vec3.x = self.x vec3.y = self.y vec3.z = self.z if self.w != 0: vec3 /= self.w return vec3
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def length(self): """Gets the length of the Vector"""
return math.sqrt((self.x * self.x) + (self.y * self.y) + (self.z * self.z) + (self.w * self.w))
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def clamp(self, clampVal): """Clamps all the components in the vector to the specified clampVal."""
if self.x > clampVal: self.x = clampVal if self.y > clampVal: self.y = clampVal if self.z > clampVal: self.z = clampVal if self.w > clampVal: self.w = clampVal
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def tuple_as_vec(xyzw): """ Generates a Vector4 from a tuple or list. """
vec = Vector4() vec[0] = xyzw[0] vec[1] = xyzw[1] vec[2] = xyzw[2] vec[3] = xyzw[3] return vec
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def transpose(self): """Create a transpose of this matrix."""
ma4 = Matrix4(self.get_col(0), self.get_col(1), self.get_col(2), self.get_col(3)) return ma4
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def translate(translationAmt): """Create a translation matrix."""
if not isinstance(translationAmt, Vector3): raise ValueError("translationAmt must be a Vector3") ma4 = Matrix4((1, 0, 0, translationAmt.x), (0, 1, 0, translationAmt.y), (0, 0, 1, translationAmt.z), (0, 0, 0, 1)) retu...
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def scale(scaleAmt): """ Create a scale matrix. scaleAmt is a Vector3 defining the x, y, and z scale values. """
if not isinstance(scaleAmt, Vector3): raise ValueError("scaleAmt must be a Vector3") ma4 = Matrix4((scaleAmt.x, 0, 0, 0), (0, scaleAmt.y, 0, 0), (0, 0, scaleAmt.z, 0), (0, 0, 0, 1)) return ma4
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def z_rotate(rotationAmt): """Create a matrix that rotates around the z axis."""
ma4 = Matrix4((math.cos(rotationAmt), -math.sin(rotationAmt), 0, 0), (math.sin(rotationAmt), math.cos(rotationAmt), 0, 0), (0, 0, 1, 0), (0, 0, 0, 1)) return ma4
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def y_rotate(rotationAmt): """Create a matrix that rotates around the y axis."""
ma4 = Matrix4((math.cos(rotationAmt), 0, math.sin(rotationAmt), 0), (0, 1, 0, 0), (-math.sin(rotationAmt), 0, math.cos(rotationAmt), 0), (0, 0, 0, 1)) return ma4
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def x_rotate(rotationAmt): """Create a matrix that rotates around the x axis."""
ma4 = Matrix4((1, 0, 0, 0), (0, math.cos(rotationAmt), -math.sin(rotationAmt), 0), (0, math.sin(rotationAmt), math.cos(rotationAmt), 0), (0, 0, 0, 1)) return ma4
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def build_rotation(vec3): """ Build a rotation matrix. vec3 is a Vector3 defining the axis about which to rotate the object. """
if not isinstance(vec3, Vector3): raise ValueError("rotAmt must be a Vector3") return Matrix4.x_rotate(vec3.x) * Matrix4.y_rotate(vec3.y) * Matrix4.z_rotate(vec3.z)
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def __handle_events(self): """This is the place to put all event handeling."""
events = pygame.event.get() for event in events: if event.type == pygame.QUIT: self.exit()
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def __init_object(self): """Create a new object for the pool."""
# Check to see if the user created a specific initalization function for this object. if self.init_function is not None: new_obj = self.init_function() self.__enqueue(new_obj) else: raise TypeError("The Pool must have a non None function to fill the pool.")
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def center_origin(self): """Sets the origin to the center of the image."""
self.set_origin(Vector2(self.image.get_width() / 2.0, self.image.get_height() / 2.0))
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def scale_to(self, width_height=Vector2()): """Scale the texture to the specfied width and height."""
scale_amt = Vector2() scale_amt.X = float(width_height.X) / self.image.get_width() scale_amt.Y = float(width_height.Y) / self.image.get_height() self.set_scale(scale_amt)
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def set_hflip(self, val): """val is True or False that determines if we should horizontally flip the surface or not."""
if self.__horizontal_flip is not val: self.__horizontal_flip = val self.image = pygame.transform.flip(self.untransformed_image, val, self.__vertical_flip)
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def load_texture(self, file_path): """Generate our sprite's surface by loading the specified image from disk. Note that this automatically centers the origin."""
self.image = pygame.image.load(file_path) self.apply_texture(self.image)
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def __execute_rot(self, surface): """Executes the rotating operation"""
self.image = pygame.transform.rotate(surface, self.__rotation) self.__resize_surface_extents()
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def __handle_scale_rot(self): """Handle scaling and rotation of the surface"""
if self.__is_rot_pending: self.__execute_rot(self.untransformed_image) self.__is_rot_pending = False # Scale the image using the recently rotated surface to keep the orientation correct self.__execute_scale(self.image, self.image.get_size()) self.__i...
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def load_font(self, font_path, font_size): """Load the specified font from a file."""
self.__font_path = font_path self.__font_size = font_size if font_path != "": self.__font = pygame.font.Font(font_path, font_size) self.__set_text(self.__text)
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def initalize(self, physics_dta): """ Prepare our particle for use. physics_dta describes the velocity, coordinates, and acceleration of the particle. """
self.rotation = random.randint(self.rotation_range[0], self.rotation_range[1]) self.current_time = 0.0 self.color = self.start_color self.scale = self.start_scale self.physics = physics_dta
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def __release_particle(self): """Pull a particle from the queue and add it to the active list."""
# Calculate a potential angle for the particle. angle = random.randint(int(self.direction_range[0]), int(self.direction_range[1])) velocity = Vector2.from_polar(angle, self.particle_speed) physics = PhysicsObj(self.coords, Vector2(), velocity) particle = self.particle_pool.requ...
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def load_texture(self, file_path, cell_size=(256, 256)): """ Load a spritesheet texture. cell_size is the uniform size of each cell in the spritesheet. """
super(SpriteSheet, self).load_texture(file_path) self.__cell_bounds = cell_size self.__generate_cells()
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def draw(self, milliseconds, surface, cell): """Draw out the specified cell"""
# print self.cells[cell] self.source = self.cells[cell].copy() # Find the current scale of the image in relation to its original scale. current_scale = Vector2() current_scale.X = self.rect.width / float(self.untransformed_image.get_width()) current_scale.Y = self.rect.h...
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def set_coords(self, value): """Set all the images contained in the animation to the specified value."""
self.__coords = value for image in self.images: image.coords = value
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def set_hflip(self, val): """Flip all the images in the animation list horizontally."""
self.__horizontal_flip = val for image in self.images: image.h_flip = val
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def set_vflip(self, val): """Flip all the images in the animation list vertically."""
self.__vertical_flip = val for image in self.images: image.v_flip = val
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def copy(self): """Create a copy of the animation."""
animation = AnimationList() animation.set_frame_rate(self.frame_rate) animation.__coords = self.__coords animation.__horizontal_flip = self.__horizontal_flip animation.__vertical_flip = self.__vertical_flip animation.should_repeat = self.should_repeat animation.d...
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def draw(self, milliseconds, surface): """Render the bounds of this collision ojbect onto the specified surface."""
super(CollidableObj, self).draw(milliseconds, surface)
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def is_colliding(self, other): """Check to see if two AABoundingBoxes are colliding."""
if isinstance(other, AABoundingBox): if self.rect.colliderect(other.rect): return True return False
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def remove_object(collision_object): """Remove the collision object from the Manager"""
global collidable_objects if isinstance(collision_object, CollidableObj): # print "Collision object of type ", type(collision_object), " removed from the collision manager." try: collidable_objects.remove(collision_object) except: prin...
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def query_collision(collision_object): """ Check to see if the specified object is colliding with any of the objects currently in the Collision Manager Returns t...
global collidable_objects # Note that we use a Brute Force approach for the time being. # It performs horribly under heavy loads, but it meets # our needs for the time being. for obj in collidable_objects: # Make sure we don't check ourself against ourself. ...
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def draw(self, milliseconds, surface): """Render each of the collision objects onto the specified surface."""
if self.is_visible: global collidable_objects for obj in collidable_objects: if obj.is_visible: obj.draw(milliseconds, surface) super(CollisionManager, self).draw(milliseconds, surface)
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def __wrap_index(self): """Wraps the current_index to the other side of the menu."""
if self.current_index < 0: self.current_index = len(self.gui_buttons) - 1 elif self.current_index >= len(self.gui_buttons): self.current_index = 0
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def move_up(self): """ Try to select the button above the currently selected one. If a button is not there, wrap down to the bottom of the menu and select the la...
old_index = self.current_index self.current_index -= 1 self.__wrap_index() self.__handle_selections(old_index, self.current_index)
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def move_down(self): """ Try to select the button under the currently selected one. If a button is not there, wrap down to the top of the menu and select the fir...
old_index = self.current_index self.current_index += 1 self.__wrap_index() self.__handle_selections(old_index, self.current_index)
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def __update_keyboard(self, milliseconds): """ Use the keyboard to control selection of the buttons. """
if Ragnarok.get_world().Keyboard.is_clicked(self.move_up_button): self.move_up() elif Ragnarok.get_world().Keyboard.is_clicked(self.move_down_button): self.move_down() elif Ragnarok.get_world().Keyboard.is_clicked(self.select_button): self.gui_buttons[self.cu...
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def copy(self): """Create a copy of this MouseState and return it."""
ms = MouseState() ms.left_pressed = self.left_pressed ms.middle_pressed = self.middle_pressed ms.right_pressed = self.right_pressed ms.mouse_pos = self.mouse_pos return ms
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def query_state(self, StateType): """ Is a button depressed? True if a button is pressed, false otherwise. """
if StateType == M_LEFT: # Checking left mouse button return self.left_pressed elif StateType == M_MIDDLE: # Checking middle mouse button return self.middle_pressed elif StateType == M_RIGHT: # Checking right mouse button re...
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def is_clicked(self, MouseStateType): """ Did the user depress and release the button to signify a click? MouseStateType is the button to query. Values found und...
return self.previous_mouse_state.query_state(MouseStateType) and ( not self.current_mouse_state.query_state(MouseStateType))
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def is_any_down(self): """Is any button depressed?"""
for key in range(len(self.current_state.key_states)): if self.is_down(key): return True return False
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def is_any_clicked(self): """Is any button clicked?"""
for key in range(len(self.current_state.key_states)): if self.is_clicked(key): return True return False
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def generate_bbox(self, collision_function=None, tag=""): """Create a bounding box around this tile so that it can collide with objects not included in the TileM...
boundingBox = AABoundingBox(None, collision_function, tag) CollisionManager.add_object(boundingBox)
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def pixels_to_tiles(self, coords, clamp=True): """ Convert pixel coordinates into tile coordinates. clamp determines if we should clamp the tiles to ones only on...
tile_coords = Vector2() tile_coords.X = int(coords[0]) / self.spritesheet[0].width tile_coords.Y = int(coords[1]) / self.spritesheet[0].height if clamp: tile_coords.X, tile_coords.Y = self.clamp_within_range(tile_coords.X, tile_coords.Y) return tile_coords
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def clamp_within_range(self, x, y): """ Clamp x and y so that they fall within range of the tilemap. """
x = int(x) y = int(y) if x < 0: x = 0 if y < 0: y = 0 if x > self.size_in_tiles.X: x = self.size_in_tiles.X if y > self.size_in_tiles.Y: y = self.size_in_tiles.Y return x, y
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def tiles_to_pixels(self, tiles): """Convert tile coordinates into pixel coordinates"""
pixel_coords = Vector2() pixel_coords.X = tiles[0] * self.spritesheet[0].width pixel_coords.Y = tiles[1] * self.spritesheet[0].height return pixel_coords
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def is_valid_tile(self, x, y): """Check to see if the requested tile is part of the tile map."""
x = int(x) y = int(y) if x < 0: return False if y < 0: return False if x > self.size_in_tiles.X: return False if y > self.size_in_tiles.Y: return False return True
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def unload(): """Unload the current map from the world."""
global __tile_maps global active_map if TileMapManager.active_map != None: world = Ragnarok.get_world() for obj in TileMapManager.active_map.objects: world.remove_obj(obj) world.remove_obj(TileMapManager.active_map)
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def load(name): """Parse the tile map and add it to the world."""
global __tile_maps # Remove the current map. TileMapManager.unload() TileMapManager.active_map = __tile_maps[name] TileMapManager.active_map.parse_tilemap() TileMapManager.active_map.parse_collisions() TileMapManager.active_map.parse_objects() world = R...
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def get_movement_delta(self): """Get the amount the camera has moved since get_movement_delta was last called."""
pos = self.pan - self.previous_pos self.previous_pos = Vector2(self.pan.X, self.pan.Y) return pos
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def Reset(self): """Reset the camera back to its defaults."""
self.pan = self.world_center self.desired_pan = self.pos
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def check_bounds(self): """Make sure the camera is not outside if its legal range."""
if not (self.camera_bounds == None): if self.__pan.X < self.camera_bounds.Left: self.__pan[0] = self.camera_bounds.Left if self.__pan.X > self.camera_bounds.Right: self.__pan[0] = self.camera_bounds.Right if self.__pan.Y < self.camera_bounds...
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def get_cam_bounds(self): """Return the bounds of the camera in x, y, xMax, and yMax format."""
world_pos = self.get_world_pos() screen_res = Ragnarok.get_world().get_backbuffer_size() * .5 return (self.pan.X - screen_res.X), (self.pan.Y - screen_res.Y), (self.pan.X + screen_res.X), ( self.pan.Y + screen_res.Y)
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def update_view_bounds(self): """Update the camera's view bounds."""
self.view_bounds.left = self.pan.X - self.world_center.X self.view_bounds.top = self.pan.Y - self.world_center.Y self.view_bounds.width = self.world_center.X * 2 self.view_bounds.height = self.world_center.Y * 2
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def set_backbuffer(self, preferred_backbuffer_size, flags=0): """Create the backbuffer for the game."""
if not (isinstance(preferred_backbuffer_size, Vector2)): raise ValueError("preferred_backbuffer_size must be of type Vector2") self.__backbuffer = pygame.display.set_mode(preferred_backbuffer_size, flags) self.Camera.world_center = preferred_backbuffer_size / 2.0
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def set_display_at_native_res(self, should_be_fullscreen=True): """Sets the resolution to the display's native resolution. Sets as fullscreen if should_be_fullsc...
# Loop through all our display modes until we find one that works well. for mode in self.display_modes: color_depth = pygame.display.mode_ok(mode) if color_depth is not 0: if should_be_fullscreen: should_fill = pygame.FULLSCREEN ...
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def get_backbuffer_size(self): """Get the width and height of the backbuffer as a Vector2."""
vec = Vector2() vec.X = self.backbuffer.get_width() vec.Y = self.backbuffer.get_height() return vec
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def find_obj_by_tag(self, tag): """Search through all the objects in the world and return the first instance whose tag matches the specified string."""
for obj in self.__up_objects: if obj.tag == tag: return obj for obj in self.__draw_objects: if obj.tag == tag: return obj return None
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def remove_by_tag(self, tag): """ Remove the first encountered object with the specified tag from the world. Returns true if an object was found and removed. Ret...
obj = self.find_obj_by_tag(tag) if obj != None: self.remove_obj(obj) return True return False
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def __draw_cmp(self, obj1, obj2): """Defines how our drawable objects should be sorted"""
if obj1.draw_order > obj2.draw_order: return 1 elif obj1.draw_order < obj2.draw_order: return -1 else: return 0
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def __up_cmp(self, obj1, obj2): """Defines how our updatable objects should be sorted"""
if obj1.update_order > obj2.update_order: return 1 elif obj1.update_order < obj2.update_order: return -1 else: return 0
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def update(self, milliseconds): """Updates all of the objects in our world."""
self.__sort_up() for obj in self.__up_objects: obj.update(milliseconds)
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def ensure_path(filename): """ Check if path to `filename` exists and if not, create the necessary intermediate directories. """
dirname = os.path.dirname(filename) if dirname and not os.path.exists(dirname): os.makedirs(dirname)
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def locate_files(pattern, root_dir=os.curdir): """ Locate all files matching fiven filename pattern in and below supplied root directory. """
for dirpath, dirnames, filenames in os.walk(os.path.abspath(root_dir)): for filename in fnmatch.filter(filenames, pattern): yield os.path.join(dirpath, filename)
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def remove_files(root_dir): """ Remove all files and directories in supplied root directory. """
for dirpath, dirnames, filenames in os.walk(os.path.abspath(root_dir)): for filename in filenames: os.remove(os.path.join(root_dir, filename)) for dirname in dirnames: shutil.rmtree(os.path.join(root_dir, dirname))
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def edit_filename(filename, prefix='', suffix='', new_ext=None): """ Edit a file name by add a prefix, inserting a suffix in front of a file name extension or re...
base, ext = os.path.splitext(filename) if new_ext is None: new_filename = base + suffix + ext else: new_filename = base + suffix + new_ext return new_filename
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def fetch_friends(self, user, paginate=False): """ fethces friends from facebook using the oauth_token fethched by django-social-auth. Note - user isn't a user -...
if USING_ALLAUTH: social_app = SocialApp.objects.get_current('facebook') oauth_token = SocialToken.objects.get(account=user, app=social_app).token else: social_auth_backend = FacebookBackend() # Get the access_token tokens = social_auth_back...
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def authenticate(self, request): """ Send the request through the authentication middleware that is provided with DOAC and grab the user and token from it. """
from doac.middleware import AuthenticationMiddleware try: response = AuthenticationMiddleware().process_request(request) except: raise exceptions.AuthenticationFailed("Invalid handler") if not hasattr(request, "user") or not request.user.is_authenticated(): ...
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def scope_required(*scopes): """ Test for specific scopes that the access token has been authenticated for before processing the request and eventual response. T...
def decorator(view_func): @wraps(view_func, assigned=available_attrs(view_func)) def _wrapped_view(request, *args, **kwargs): from django.http import HttpResponseBadRequest, HttpResponseForbidden from .exceptions.base import InvalidRequest, InsufficientScope ...
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def get(self, request, provider=None): """prepare the social friend model"""
# Get the social auth connections if USING_ALLAUTH: self.social_auths = request.user.socialaccount_set.all() else: self.social_auths = request.user.social_auth.all() self.social_friend_lists = [] # if the user did not connect any social ...
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def get_context_data(self, **kwargs): """ checks if there is SocialFrind model record for the user if not attempt to create one if all fail, redirects to the nex...
context = super(FriendListView, self).get_context_data(**kwargs) friends = [] for friend_list in self.social_friend_lists: fs = friend_list.existing_social_friends() for f in fs: friends.append(f) # Add friends to context context['friend...
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def are_requirements_changed(config): """Check if any of the requirement files used by testenv is updated. :param tox.config.TestenvConfig config: Configuration ...
deps = (dep.name for dep in config.deps) def build_fpath_for_previous_version(fname): tox_dir = config.config.toxworkdir.strpath envdirkey = _str_to_sha1hex(str(config.envdir)) fname = '{0}.{1}.previous'.format(fname.replace('/', '-'), envdirkey) return os.path.join(tox_dir, fn...
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def parse_pip_requirements(requirement_file_path): """ Parses requirements using the pip API. :param str requirement_file_path: path of the requirement file to p...
return sorted( str(r.req) for r in parse_requirements(requirement_file_path, session=PipSession()) if r.req )
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def is_changed(fpath, prev_version_fpath): """Check requirements file is updated relatively to prev. version of the file. :param str fpath: Path to the requireme...
if not (fpath and os.path.isfile(fpath)): raise ValueError("Requirements file {0!r} doesn't exist.".format(fpath)) # Compile the list of new requirements. new_requirements = parse_pip_requirements(fpath) # Hash them. new_requirements_hash = _str_to_sha1hex(str(new_requirements)) # Re...
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def check_player_collision(self): """Check to see if we are colliding with the player."""
player_tiles = r.TileMapManager.active_map.grab_collisions(self.char.coords) enemy_tiles = r.TileMapManager.active_map.grab_collisions(self.coords) #Check to see if any of the tiles are the same. If so, there is a collision. for ptile in player_tiles: for etile in enemy_til...
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def discover(timeout=1, retries=1): """Discover Raumfeld devices in the network :param timeout: The timeout in seconds :param retries: How often the search shoul...
locations = [] group = ('239.255.255.250', 1900) service = 'ssdp:urn:schemas-upnp-org:device:MediaRenderer:1' # 'ssdp:all' message = '\r\n'.join(['M-SEARCH * HTTP/1.1', 'HOST: {group[0]}:{group[1]}', 'MAN: "ssdp:discover"', ...
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def get(cls, backend_id): """ Return an instance of backend type """
for backend_class in cls._get_backends_classes(): if backend_class.id == backend_id: return backend_class.create() raise InvalidBackendError( cls.backend_type, backend_id, get_installed_pools()[cls.backend_type] )
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def fetch_friends(self, user): """ fetches the friends from g+ using the information on django-social-auth models user is an instance of UserSocialAuth. Notice t...
if USING_ALLAUTH: social_app = SocialApp.objects.get_current('google') oauth_token = SocialToken.objects.get(account=user, app=social_app).token else: social_auth_backend = GoogleOAuth2Backend() # Get the access_token tokens = social_auth_bac...
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def fetch_friend_ids(self, user): """ fetches friend email's from g+ Return: collection of friend emails (ids) """
friends = self.fetch_friends(user) return [friend['ns1_email']['address'] for friend in friends if 'ns1_email' in friend]
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def handle_exception(self, exception): """ Handle a unspecified exception and return the correct method that should be used for handling it. If the exception has...
can_redirect = getattr(exception, "can_redirect", True) redirect_uri = getattr(self, "redirect_uri", None) if can_redirect and redirect_uri: return self.redirect_exception(exception) else: return self.render_exception(exception)
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def redirect_exception(self, exception): """ Build the query string for the exception and return a redirect to the redirect uri that was associated with the requ...
from django.http import QueryDict, HttpResponseRedirect query = QueryDict("").copy() query["error"] = exception.error query["error_description"] = exception.reason query["state"] = self.state return HttpResponseRedirect(self.redirect_uri.url + "?" + query.urlencode())
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def render_exception_js(self, exception): """ Return a response with the body containing a JSON-formatter version of the exception. """
from .http import JsonResponse response = {} response["error"] = exception.error response["error_description"] = exception.reason return JsonResponse(response, status=getattr(exception, 'code', 400))
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def verify_dictionary(self, dict, *args): """ Based on a provided `dict`, validate all of the contents of that dictionary that are provided. For each argument pr...
for arg in args: setattr(self, arg, dict.get(arg, None)) if hasattr(self, "verify_" + arg): func = getattr(self, "verify_" + arg) func()
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def verify_client_id(self): """ Verify a provided client id against the database and set the `Client` object that is associated with it to `self.client`. TODO: D...
from .models import Client from .exceptions.invalid_client import ClientDoesNotExist from .exceptions.invalid_request import ClientNotProvided if self.client_id: try: self.client = Client.objects.for_id(self.client_id) # Catching also ValueError...
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def normalize(self): """Gets the normalized Vector"""
length = self.length() if length > 0: self.X /= length self.Y /= length else: print "Length 0, cannot normalize."
<SYSTEM_TASK:> Solve the following problem using Python, implementing the functions described below, one line at a time <END_TASK> <USER_TASK:> Description: def is_identity(): """Check to see if this matrix is an identity matrix."""
for index, row in enumerate(self.dta): if row[index] == 1: for num, element in enumerate(row): if num != index: if element != 0: return False else: return False return True