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# coding: utf-8 # imports import re # django imports from django import template from django.contrib.contenttypes.models import ContentType from django.contrib import admin from django.db import models from django.db.models import Q from django.contrib.auth.models import Group # grappelli imports from grappelli.mode...
Python
# coding: utf-8 from django.conf import settings # Admin Site Title ADMIN_HEADLINE = getattr(settings, "GRAPPELLI_ADMIN_HEADLINE", 'Fimu 2010') ADMIN_TITLE = getattr(settings, "GRAPPELLI_ADMIN_TITLE", 'Fimu 2010') # Link to your Main Admin Site (no slashes at start and end) ADMIN_URL = getattr(settings, "GRAPPELLI_A...
Python
# coding: utf-8 from django.contrib import admin from django.utils.translation import ugettext as _ from django import forms from django.conf import settings from grappelli.models.navigation import Navigation, NavigationItem from grappelli.models.bookmarks import Bookmark, BookmarkItem from grappelli.models.help impo...
Python
# coding: utf-8 import re from django import http, template from django.contrib.admin import ModelAdmin from django.contrib.admin import actions from django.contrib.auth import authenticate, login from django.db.models.base import ModelBase from django.core.exceptions import ImproperlyConfigured from django.core.urlre...
Python
# -*- encoding: utf-8 -*- from django.conf import settings from django.utils.translation import ugettext_lazy as _ # Liste des applications pour le moteur de rubrique APPS = [('home', _('Page d\'accueil')), ('page', _('Page')), ('sitemap', _('Plan du site'))] for apps in settings.INSTALLED_APPS: app = apps.split...
Python
# -*- encoding: utf-8 -*- from django.db import models from multilingual.translation import TranslationModel from django.utils.translation import ugettext_lazy as _ from modulo.page.models import Section class Gallery(models.Model): section = models.ForeignKey(Section, related_name="galleries", ...
Python
# -*- encoding: utf-8 -*- from django.conf import settings from filebrowser import settings as fb_settings import re import os def get_images(path): # Precompile regular expressions filter_re = [] for exp in fb_settings.EXCLUDE: filter_re.append(re.compile(exp)) for k,v in fb_settings.VERSIONS...
Python
# -*- encoding: utf-8 -*- from models import Gallery from django.contrib import admin admin.site.register(Gallery)
Python
# -*- encoding: utf-8 -*- from django.template import RequestContext from django.shortcuts import render_to_response, get_object_or_404 from django.contrib.auth.decorators import user_passes_test from django.views.decorators.cache import cache_page from models import Gallery @cache_page(60 * 15) def galleries(reques...
Python
logger = None
Python
''' Created on 17-Mar-2011 @author: xie ''' ######################## matrix ################## import math import re import global_var class SparseVector: ''' A class that implement the sparse vector, in which the data is organized as a dic. And the dimension to be infinite. ''' vec = None ...
Python
###################### construct graph ########################## ###### the version : complete sub-graph with super node import matrix import global_var ### twitter api agent ### import twitter import MySQLdb import cPickle as pickle class TwitterApiAgentDB: api = twitter.Api( \ consumer_ke...
Python
#!/usr/bin/python # Copyright 2011 Google, Inc. All Rights Reserved. # simple script to walk source tree looking for third-party licenses # dumps resulting html page to stdout import os, re, mimetypes, sys # read source directories to scan from command line SOURCE = sys.argv[1:] # regex to find /* */ style commen...
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# -*- coding: iso-8859-1 -*- ######################################################################################################## ### LICENSE ######################################################################################################## # # findmyhash.py - v 1.1.2 # # This script is under GPL v3 License ...
Python
#!/usr/bin/env python # -*- coding: utf-8 -*- #License: GPL #Copyright(C)Bill Lee #Modified By(C) Finalx #To veiw the weather of a different city, go to www.weather.com.cn to search your city. Then replace "101220501" below with the number in the URL of weather of your city. import os os.system(r"w3m -no-cookie -no-gra...
Python
import sys import os.path # This is a tiny script to help you creating a CSV file from a face # database with a similar hierarchie: # # philipp@mango:~/facerec/data/at$ tree # . # |-- README # |-- s1 # | |-- 1.pgm # | |-- ... # | |-- 10.pgm # |-- s2 # | |-- 1.pgm # | |-- ... # | |-- 10.pgm # ....
Python
#!/usr/bin/env python import os import subprocess import pygtk pygtk.require('2.0') import gtk import time import threading import gobject gobject.threads_init() class LogViewer(threading.Thread): mInFile = "" mTextBuffer = None mOldStrings = "" mStoped = False def close_application(self, widget...
Python
#! /usr/bin/env python import sys import xml.etree.ElementTree as ET def getpath(elem, path): if len(list(elem)): path = path + "." + elem.attrib['name'] for child in elem: getpath(child, path) else: print path + "." + elem.attrib['name'] tree = ET.parse(sys.argv[1]) root ...
Python
#!/usr/bin/env python import sys def check_arg(): if (sys.argv.__len__() != 3): print "usage:" + sys.argv[0] + " source_file dest_file" exit() check_arg() origfile = open(sys.argv[1], 'r') reached = False size_count = 0 while (not reached): if (origfile.read(1) == '\n'): reached = ...
Python
#!/usr/bin/env python import sys,os,FetchMail def copyfile(src,dest): fsrc=file(src,"rb") fdest=file(dest,"wb") fdest.write(fsrc.read()) fsrc.close() fdest.close() list=["aPhoneLocate_Windows,py","mail_address","mail_passwd","maproad","14","path.png"] if(len(sys.argv)<=2 or sys.argv[1]=="hel...
Python
#!/usr/bin/env python import imaplib,getpass,time,os,sys,urllib2 def FetchMail(user,passwd,maptyp="roadmap",zoom=14): if(user.endswith("gmail.com")): M=imaplib.IMAP4_SSL("imap.gmail.com") elif(user.endswith("163.com")): M=imaplib.IMAP4_SSL("imap.163.com",993) else: print("email not...
Python
#!/usr/bin/env python import os,sys,FetchMail,time,threading try: import pygtk pygtk.require("2.0") except: pass try: import gtk import gtk.glade except: print("This program need to be run in graphical environment!") sys.exit(1) result="false" class FMthread(threading.Thread): def __in...
Python
#!/usr/bin/env python import sys,os,FetchMail def copyfile(src,dest): fsrc=file(src,"rb") fdest=file(dest,"wb") fdest.write(fsrc.read()) fsrc.close() fdest.close() list=["aPhoneLocate_Windows,py","mail_address","mail_passwd","maproad","14","path.png"] if(len(sys.argv)<=2 or sys.argv[1]=="hel...
Python
#!/usr/bin/env python import imaplib,getpass,time,os,sys,urllib2 def FetchMail(user,passwd,maptyp="roadmap",zoom=14): if(user.endswith("gmail.com")): M=imaplib.IMAP4_SSL("imap.gmail.com") elif(user.endswith("163.com")): M=imaplib.IMAP4_SSL("imap.163.com",993) else: print("email not...
Python
#!/usr/bin/env python import os,sys,FetchMail,time,threading try: import pygtk pygtk.require("2.0") except: pass try: import gtk import gtk.glade except: print("This program need to be run in graphical environment!") sys.exit(1) result="false" class FMthread(threading.Thread): def __in...
Python
import os import re import sys from System.Diagnostics import Process def Main(): asmFileName, vcsDirectory = HandleArguments() revNr = QueryRevNr(vcsDirectory) underTeamCity, buildNr = DetectTeamCityAndBuildNr() asvFileName = InsertVerInfix(asmFileName) PatchAssemblyInf...
Python
import re import sys ccf = open("CC_base.cs", "r", 1) cc0 = open("CC0_forward.cs", "w") cc1 = open("CC1_forward.cs", "w") ############################################################################# def transform_headline (headline): pattern = re.compile(r"int\s+firstIndex\,?\s*") cha...
Python
import os import re import sys from System.Diagnostics import Process def Main(): asmFileName, vcsDirectory = HandleArguments() revNr = QueryRevNr(vcsDirectory) underTeamCity, buildNr = DetectTeamCityAndBuildNr() asvFileName = InsertVerInfix(asmFileName) PatchAssemblyInf...
Python
import re import sys ccf = open("CC_base.cs", "r", 1) cc0 = open("CC0_forward.cs", "w") cc1 = open("CC1_forward.cs", "w") ############################################################################# def transform_headline (headline): pattern = re.compile(r"int\s+firstIndex\,?\s*") cha...
Python
import os import re os.system("svn info .. > svn-info.txt") revision = "" revision_pattern = re.compile(r"Revision:\s*(\d+)\D*") revision_found = False version_line_pattern = re.compile(r".*Assembly.*Version\D*\d+.\d+.(\d+).(\d+).*") info_f = open("svn-info.txt", "r", 1) for line in info_f: match...
Python
import os import re import sys from System.Diagnostics import Process def Main(): asmFileName, vcsDirectory = HandleArguments() revNr = QueryRevNr(vcsDirectory) underTeamCity, buildNr = DetectTeamCityAndBuildNr() asvFileName = InsertVerInfix(asmFileName) PatchAssemblyInf...
Python
import re import sys ccf = open("CC_base.cs", "r", 1) cc0 = open("CC0_forward.cs", "w") cc1 = open("CC1_forward.cs", "w") ############################################################################# def transform_headline (headline): pattern = re.compile(r"int\s+firstIndex\,?\s*") cha...
Python
import os import re import sys from System.Diagnostics import Process def Main(): versionTemplate, fileNames = HandleArguments() revNr = QueryRevNr(".") underTeamCity, buildNr = DetectTeamCityAndBuildNr() versionStr = HandleVersion(versionTemplate, revNr, buildNr, underTeamCity) ...
Python
import re ccf = open("CC_base.cs", "r", 1) cc0 = open("CC0_forward.cs", "w") cc1 = open("CC1_forward.cs", "w") ############################################################################# def transform_headline (headline): pattern = re.compile(r"int\s+firstIndex\,?\s*") changed_headlin...
Python
#!/usr/bin/env python """ EVENNIA SERVER STARTUP SCRIPT This is the start point for running Evennia. Sets the appropriate environmental variables and launches the server and portal through the runner. Run without arguments to get a menu. Run the script with the -h flag to see usage information. """ import os import...
Python
""" This defines the cmdset for the red_button. Here we have defined the commands and the cmdset in the same module, but if you have many different commands to merge it is often better to define the cmdset separately, picking and choosing from among the available commands as to what should be included in the cmdset -...
Python
""" This is the second component of using a Command in your game - a command set. A cmdset groups any number of commands together. CmdSets are stored on character and objects and all available cmdsets are searched when Evennia tries to determine if a command is available. Sets can be merged and combined in many differ...
Python
""" Inherit from this and overload the member functions to define your own commands. See src/commands/default/muxcommand.py for an example. """ from src.commands.command import Command as BaseCommand from src.commands.default.muxcommand import MuxCommand as BaseMuxCommand from src.utils import utils class Mux...
Python
""" Custom at_initial_setup method. This allows you to hook special modifications to the initial server startup process. Note that this will only be run once - when the server starts up for the very first time! It is called last in the startup process and can thus be used to overload things that happened before it. Th...
Python
# # MSSP (Mud Server Status Protocol) meta information # # MUD website listings (that you have registered with) can use this # information to keep up-to-date with your game stats as you change # them. Also number of currently active players and uptime will # automatically be reported. You don't have to fill in everyth...
Python
""" This is an example module for holding custom lock funcs, used in in-game locks. The modules available to use as lockfuncs are defined in the tuple settings.LOCK_FUNC_MODULES. All functions defined globally in this module are assumed to be available for use in lockstrings to determine access. See http://code.goog...
Python
# # This module holds textual connection screen definitions. All global # string variables (only) in this module are read by Evennia and # assumed to define a Connection screen. You can change which module is # used with settings.CONNECTION_SCREEN_MODULE. # # The names of the string variables doesn't matter (except ...
Python
# # Example module holding functions for out-of-band protocols to # import and map to given commands from the client. This module # is selected by settings.OOB_FUNC_MODULE. # # All functions defined global in this module will be available # for the oob system to call. They will be called with a session/character # a...
Python
""" These are the base object typeclasses, a convenient shortcut to the objects in src/objects/objects.py. You can start building your game from these bases if you want. To change these defaults to point to some other object, change some or all of these variables in settings.py: BASE_OBJECT_TYPECLASS BASE_C...
Python
""" This is a more advanced example object. It combines functions from script.examples as well as commands.examples to make an interactive button typeclass. Create this button with @create/drop examples.red_button.RedButton Note that if you must drop the button before you can see its messages! """ import random...
Python
# # Batchcode script # # # The Batch-code processor accepts full python modules (e.g. "batch.py") that # looks identical to normal Python files with a few exceptions that allows them # to the executed in blocks. This way of working assures a sequential execution # of the file and allows for features like stepping from...
Python
""" The base object to inherit from when implementing new Scripts. Scripts are objects that handle everything in the game having a time-component (i.e. that may change with time, with or without a player being involved in the change). Scripts can work like "events", in that they are triggered at regular intervals to d...
Python
""" Example of scripts. These are scripts intended for a particular object - the red_button object type in gamesrc/types/examples. A few variations on uses of scripts are included. """ from game.gamesrc.scripts.basescript import Script from game.gamesrc.commands.examples import cmdset_red_button as cmdsetexamples #...
Python
""" Example script for testing. This adds a simple timer that has your character make observations and noices at irregular intervals. To test, use @script me = examples.bodyfunctions.BodyFunctions The script will only send messages to the object it is stored on, so make sure to put it on yourself or you won't see...
Python
#!/usr/bin/env python """ Set up the evennia system. A first startup consists of giving the command './manage syncdb' to setup the system and create the database. """ import sys import os # Tack on the root evennia directory to the python path. sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__fil...
Python
#!/usr/bin/env python """ This runner is controlled by evennia.py and should normally not be launched directly. It manages the two main Evennia processes (Server and Portal) and most importanly runs a passive, threaded loop that makes sure to restart Server whenever it shuts down. Since twistd does not allow for ...
Python
""" ANSI -> html converter Credit for original idea and implementation goes to Muhammad Alkarouri and his snippet #577349 on http://code.activestate.com. (extensively modified by Griatch 2010) """ import re import cgi from src.utils import ansi class TextToHTMLparser(object): """ This class describes a p...
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""" General helper functions that don't fit neatly under any given category. They provide some useful string and conversion methods that might be of use when designing your own game. """ import os, sys, imp import textwrap import datetime import random from twisted.internet import threads from django.conf import se...
Python
""" Dummy client runner This module implements a stand-alone launcher for stress-testing an Evennia game. It will launch any number of fake clients. These clients will log into the server and start doing random operations. Customizing and weighing these operations differently depends on which type of game is tested. T...
Python
""" This file contains the core methods for the Batch-command- and Batch-code-processors respectively. In short, these are two different ways to build a game world using a normal text-editor without having to do so 'on the fly' in-game. They also serve as an automatic backup so you can quickly recreate a world also aft...
Python
""" ANSI - Gives colour to text. Use the codes defined in ANSIPARSER in your text to apply colour to text according to the ANSI standard. Examples: This is %crRed text%cn and this is normal again. This is {rRed text{n and this is normal again. Mostly you should not need to call parse_ansi() explicitly; it is run...
Python
""" Logging facilities This file should have an absolute minimum in imports. If you'd like to layer additional functionality on top of some of the methods below, wrap them in a higher layer module. """ from traceback import format_exc from twisted.python import log from src.utils import utils def log_trace(errmsg=No...
Python
""" Debug mechanisms for easier developing advanced game objects The functions in this module are intended to stress-test various aspects of an in-game entity, notably objects and scripts, during development. This allows to run several automated tests on the entity without having to do the testing by creating/delet...
Python
import os.path import warnings __version__ = (0, 2) def _get_git_revision(path): revision_file = os.path.join(path, 'refs', 'heads', 'master') if not os.path.exists(revision_file): return None fh = open(revision_file, 'r') try: return fh.read() finally: fh.close() def get_...
Python
""" This is mostly unmodified from the original idmapper. Evennia changes: The cache mechanism was changed from a WeakValueDictionary to a normal dictionary. The old way caused very hard-to-diagnose bugs over long periods of time (which Evennia requires) added save() overloading mechanism to update cache ...
Python
from django.db.models.manager import Manager class SharedMemoryManager(Manager): # TODO: improve on this implementation # We need a way to handle reverse lookups so that this model can # still use the singleton cache, but the active model isn't required # to be a SharedMemoryModel. def get(self, **...
Python
from django.db.models import * from base import SharedMemoryModel
Python
from django.test import TestCase from base import SharedMemoryModel from django.db import models class Category(SharedMemoryModel): name = models.CharField(max_length=32) class RegularCategory(models.Model): name = models.CharField(max_length=32) class Article(SharedMemoryModel): name = models.CharField...
Python
""" The gametime module handles the global passage of time in the mud. It also supplies some useful methods to convert between in-mud time and real-world time as well allows to get the total runtime of the server and the current uptime. """ from django.conf import settings from src.scripts.scripts import Script from ...
Python
""" This module gathers all the essential database-creation methods for the game engine's various object types. Only objects created 'stand-alone' are in here, e.g. object Attributes are always created directly through their respective objects. The respective object managers hold more methods for manipulating and sear...
Python
""" These are actions for the dummy client runner, using the default command set and intended for unmodified Evennia. Each client action is defined as a function. The clients will perform these actions randomly (except the login action). Each action-definition function should take one argument- "client", which is ...
Python
""" This is a convenient container gathering all the main search methods for the various database tables. It is intended to be used e.g. as > from src.utils import search > match = search.objects(...) Note that this is not intended to be a complete listing of all search methods! You need to refer to the respectiv...
Python
""" A cmdset holds a set of commands available to the object or to other objects near it. All the commands a player can give (look, @create etc) are stored as the default cmdset on the player object and managed using the CmdHandler object (see cmdhandler.py). The power of having command sets in CmdSets like this is th...
Python
""" CmdSethandler The Cmdhandler tracks an object's 'Current CmdSet', which is the current merged sum of all CmdSets added to it. A CmdSet constitues a set of commands. The CmdSet works as a special intelligent container that, when added to other CmdSet make sure that same-name commands are treated correctly (usually...
Python
""" Batch processors These commands implements the 'batch-command' and 'batch-code' processors, using the functionality in src.utils.batchprocessors. They allow for offline world-building. Batch-command is the simpler system. This reads a file (*.ev) containing a list of in-game commands and executes them in seque...
Python
""" Admin commands """ import time, re from django.conf import settings from django.contrib.auth.models import User from src.players.models import PlayerDB from src.server.sessionhandler import SESSIONS from src.server.models import ServerConfig from src.utils import utils from src.commands.default.muxcommand import...
Python
""" Building and world design commands """ from django.conf import settings from src.objects.models import ObjectDB, ObjAttribute from src.players.models import PlayerAttribute from src.utils import create, utils, debug from src.commands.default.muxcommand import MuxCommand # used by @find CHAR_TYPECLASS = settin...
Python
""" The command template for the default MUX-style command set """ from src.utils import utils from src.commands.command import Command class MuxCommand(Command): """ This sets up the basis for a MUX command. The idea is that most other Mux-related commands should just inherit from this and don't hav...
Python
""" Comsystem command module. Comm commands are OOC commands and intended to be made available to the Player at all times (they go into the PlayerCmdSet). So we make sure to homogenize self.caller to always be the player object for easy handling. """ from django.conf import settings from src.comms.models import Cha...
Python
""" System commands These are the default commands called by the system commandhandler when various exceptions occur. If one of these commands are not implemented and part of the current cmdset, the engine falls back to a default solution instead. Some system commands are shown in this module as a REFERENCE only (th...
Python
""" This module describes the unlogged state of the default game. The setting STATE_UNLOGGED should be set to the python path of the state instance in this module. """ from src.commands.cmdset import CmdSet from src.commands.default import unloggedin class UnloggedinCmdSet(CmdSet): """ Sets up the unlogged cmd...
Python
""" This is the cmdset for OutOfCharacter (OOC) commands. These are stored on the Player object and should thus be able to handle getting a Player object as caller rather than a Character. """ from src.commands.cmdset import CmdSet from src.commands.default import help, comms, general, admin class OOCCmdSet(CmdSet)...
Python
""" This module ties together all the commands of the default command set. Note that some commands, such as communication-commands are instead put in the OOC cmdset. """ from src.commands.cmdset import CmdSet from src.commands.default import general, help, admin, system from src.commands.default import building from s...
Python
# -*- coding: utf-8 -*- """ ** OBS - this is not a normal command module! ** ** You cannot import anything in this module as a command! ** This is part of the Evennia unittest framework, for testing the stability and integrity of the codebase during updates. This module test the default command set. It is instantiat...
Python
""" The help command. The basic idea is that help texts for commands are best written by those that write the commands - the admins. So command-help is all auto-loaded and searched from the current command set. The normal, database-tied help system is used for collaborative creation of other help topics such as RP help...
Python
""" System commands """ import traceback import os, datetime, time import django, twisted from django.contrib.auth.models import User from django.conf import settings from src.server.sessionhandler import SESSIONS from src.scripts.models import ScriptDB from src.objects.models import ObjectDB from src.players.model...
Python
""" Generic command module. Pretty much every command should go here for now. """ import time from django.conf import settings from src.server.sessionhandler import SESSIONS from src.utils import utils from src.objects.models import ObjectNick as Nick from src.commands.default.muxcommand import MuxCommand AT_SEARCH_RE...
Python
""" Commands that are available from the connect screen. """ import re import traceback from django.conf import settings from django.contrib.auth.models import User from src.server import sessionhandler from src.players.models import PlayerDB from src.objects.models import ObjectDB from src.server.models import Server...
Python
# # This is Evennia's default connection screen. It is imported # and run from game/gamesrc/world/connection_screens.py. # from src.utils import utils DEFAULT_SCREEN = \ """{b=============================================================={n Welcome to {gEvennia{n, version %s! If you have an existing account, co...
Python
""" The default command parser. Use your own by assigning settings.ALTERNATE_PARSER to a Python path to a module containing the replacing cmdparser function. The replacement parser must return a CommandCandidates object. """ def cmdparser(raw_string, cmdset, caller, match_index=None): """ This function is call...
Python
""" The base Command class. All commands in Evennia inherit from the 'Command' class in this module. """ from src.locks.lockhandler import LockHandler from src.utils.utils import is_iter class CommandMeta(type): """ This metaclass makes some minor on-the-fly convenience fixes to the command class in ca...
Python
""" Command handler This module contains the infrastructure for accepting commands on the command line. The process is as follows: 1) The calling object (caller) inputs a string and triggers the command parsing system. 2) The system checks the state of the caller - loggedin or not 3) If no command string was supplie...
Python
# # This file defines global variables that will always be # available in a view context without having to repeatedly # include it. For this to work, this file is included in # the settings file, in the TEMPLATE_CONTEXT_PROCESSORS # tuple. # from django.db import models from django.conf import settings from src.ut...
Python
""" This file contains the generic, assorted views that don't fall under one of the other applications. Views are django's way of processing e.g. html templates on the fly. """ from django.shortcuts import render_to_response, get_object_or_404 from django.template import RequestContext from django.contrib.auth.mode...
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# # Define database entities for the app. # from django.db import models
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""" This structures the (simple) structure of the webpage 'application'. """ from django.conf.urls.defaults import * urlpatterns = patterns('src.web.website.views', (r'^$', 'page_index'), )
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# # This makes the news model visible in the admin web interface # so one can add/edit/delete news items etc. # from django.contrib import admin from src.web.news.models import NewsTopic, NewsEntry class NewsTopicAdmin(admin.ModelAdmin): list_display = ('name', 'icon') admin.site.register(NewsTopic, NewsTopicAdm...
Python
""" This is a very simple news application, with most of the expected features like news-categories/topics and searchable archives. """ import django.views.generic.list_detail as gv_list_detail from django.shortcuts import render_to_response, get_object_or_404 from django.template import RequestContext from django.c...
Python
# # This module implements a simple news entry system # for the evennia website. One needs to use the # admin interface to add/edit/delete entries. # from django.db import models from django.contrib.auth.models import User class NewsTopic(models.Model): """ Represents a news topic. """ name = models...
Python
""" This structures the url tree for the news application. It is imported from the root handler, game.web.urls.py. """ from django.conf.urls.defaults import * urlpatterns = patterns('src.web.news.views', (r'^show/(?P<entry_id>\d+)/$', 'show_news'), (r'^archive/$', 'news_archive'), (r'^search/$', 'sear...
Python
""" This contains a simple view for rendering the webclient page and serve it eventual static content. """ from django.shortcuts import render_to_response from django.template import RequestContext from django.conf import settings from src.server.sessionhandler import SESSIONS def webclient(request): """ W...
Python
# # Define database entities for the app. # from django.db import models
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""" This structures the (simple) structure of the webpage 'application'. """ from django.views.generic.simple import direct_to_template from django.conf.urls.defaults import * urlpatterns = patterns('', url(r'^$', 'src.web.webclient.views.webclient'),) #url(r'^$', direct_to_template, {'template': 'webclient.ht...
Python
# # File that determines what each URL points to. This uses _Python_ regular # expressions, not Perl's. # # See: # http://diveintopython.org/regular_expressions/street_addresses.html#re.matching.2.3 # from django.conf.urls.defaults import * from django.conf import settings from django.contrib import admin # fix to re...
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""" This defines how to edit help entries in Admin. """ from django import forms from django.contrib import admin from src.help.models import HelpEntry class HelpEntryForm(forms.ModelForm): "Defines how to display the help entry" class Meta: model = HelpEntry db_help_category = forms...
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