| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| """Functions to compute transformation matrices.""" |
|
|
| import torch as t |
| from torch.nn import functional as F |
|
|
|
|
| def scale(v: t.Tensor) -> t.Tensor: |
| """Computes homogeneous scale matrices from scale vectors. |
| |
| Args: |
| v: Scale vectors, `float32[B*, N]` |
| |
| Returns: |
| Scale matrices, `float32[B*, N+1, N+1]` |
| """ |
| v = t.as_tensor(v, dtype=t.float32) |
| batch_dims = v.shape[:-1] |
| v = v.reshape([-1, (v.shape[-1])]) |
|
|
| index_batch_flat = t.arange(v.shape[0], dtype=t.int64, device=v.device) |
| index_diag = t.arange(v.shape[1], dtype=t.int64, device=v.device) |
| index_batch, index_diag = t.meshgrid(index_batch_flat, index_diag, |
| indexing="ij") |
| index_batch = index_batch.reshape([-1]) |
| index_diag = index_diag.reshape([-1]) |
|
|
| result = v.new_zeros([v.shape[0], v.shape[1] + 1, v.shape[1] + 1]) |
| result[index_batch, index_diag, index_diag] = v.reshape([-1]) |
| result[index_batch_flat, v.shape[-1], v.shape[-1]] = 1 |
| result = result.reshape(batch_dims + result.shape[-2:]) |
| return result |
|
|
|
|
| def translate(v: t.Tensor) -> t.Tensor: |
| """Computes a homogeneous translation matrices from translation vectors. |
| |
| Args: |
| v: Translation vectors, `float32[B*, N]` |
| |
| Returns: |
| Translation matrices, `float32[B*, N+1, N+1]` |
| """ |
| result = t.as_tensor(v, dtype=t.float32) |
| dimensions = result.shape[-1] |
| result = result[..., None, :].transpose(-1, -2) |
| result = t.constant_pad_nd(result, [dimensions, 0, 0, 1]) |
| id_matrix = t.diag(result.new_ones([dimensions + 1])) |
| id_matrix = id_matrix.expand_as(result) |
| result = result + id_matrix |
| return result |
|
|
|
|
| def rotate( |
| angle: t.Tensor, |
| axis: t.Tensor, |
| ) -> t.Tensor: |
| """Computes a 3D rotation matrices from angle and axis inputs. |
| |
| The formula used in this function is explained here: |
| https://en.wikipedia.org/wiki/Rotation_matrix#Conversion_from_and_to_axis–angle |
| |
| Args: |
| angle: The rotation angles, `float32[B*]` |
| axis: The rotation axes, `float32[B*, 3]` |
| |
| Returns: |
| The rotation matrices, `float32[B*, 4, 4]` |
| """ |
| axis = t.as_tensor(axis, dtype=t.float32) |
| angle = t.as_tensor(angle, dtype=t.float32) |
| axis = F.normalize(axis, dim=-1) |
| sin_axis = t.sin(angle)[..., None] * axis |
| cos_angle = t.cos(angle) |
| cos1_axis = (1.0 - cos_angle)[..., None] * axis |
| _, axis_y, axis_z = t.unbind(axis, dim=-1) |
| cos1_axis_x, cos1_axis_y, _ = t.unbind(cos1_axis, dim=-1) |
| sin_axis_x, sin_axis_y, sin_axis_z = t.unbind(sin_axis, dim=-1) |
| tmp = cos1_axis_x * axis_y |
| m01 = tmp - sin_axis_z |
| m10 = tmp + sin_axis_z |
| tmp = cos1_axis_x * axis_z |
| m02 = tmp + sin_axis_y |
| m20 = tmp - sin_axis_y |
| tmp = cos1_axis_y * axis_z |
| m12 = tmp - sin_axis_x |
| m21 = tmp + sin_axis_x |
| zero = t.zeros_like(m01) |
| one = t.ones_like(m01) |
| diag = cos1_axis * axis + cos_angle[..., None] |
| diag_x, diag_y, diag_z = t.unbind(diag, dim=-1) |
|
|
| matrix = t.stack((diag_x, m01, m02, zero, m10, diag_y, m12, zero, m20, m21, |
| diag_z, zero, zero, zero, zero, one), dim=-1) |
| output_shape = axis.shape[:-1] + (4, 4) |
| result = matrix.reshape(output_shape) |
| return result |
|
|
|
|
| def transform_points_homogeneous(points: t.Tensor, matrix: t.Tensor, |
| w: float) -> t.Tensor: |
| """Transforms 3D points with a homogeneous matrix. |
| |
| Args: |
| points: The points to transform, `float32[B*, N, 3]` |
| matrix: The transformation matrices, `float32[B*, 4, 4]` |
| w: The W value to add to the points to make them homogeneous. Should be 1 |
| for affine points and 0 for vectors. |
| |
| Returns: |
| The transformed points in homogeneous space (with a 4th coordinate), |
| `float32[B*, N, 4]` |
| """ |
| batch_dims = points.shape[:-2] |
| |
| points = points.reshape([-1] + list(points.shape[-2:])) |
| matrix = matrix.reshape([-1] + list(matrix.shape[-2:])) |
|
|
| points = t.constant_pad_nd(points, [0, 1], value=w) |
| result = t.einsum("bnm,bvm->bvn", matrix, points) |
| result = result.reshape(batch_dims + result.shape[-2:]) |
|
|
| return result |
|
|
|
|
| def transform_mesh(mesh: t.Tensor, matrix: t.Tensor, |
| vertices_are_points=True) -> t.Tensor: |
| """Transforms a single 3D mesh. |
| |
| Args: |
| mesh: The mesh's triangle vertices, `float32[B*, N, 3, 3]` |
| matrix: The transformation matrix, `float32[B*, 4, 4]` |
| vertices_are_points: Whether to interpret the vertices as affine points |
| or vectors. |
| |
| Returns: |
| The transformed mesh, `float32[B*, N, 3, 3]` |
| """ |
| original_shape = mesh.shape |
| mesh = mesh.reshape([-1, mesh.shape[-3] * 3, 3]) |
| matrix = matrix.reshape([-1, 4, 4]) |
| w = 1 if vertices_are_points else 0 |
| mesh = transform_points_homogeneous(mesh, matrix, w=w) |
| if vertices_are_points: |
| mesh = mesh[..., :3] / mesh[..., 3:4] |
| else: |
| mesh = mesh[..., :3] |
|
|
| return mesh.reshape(original_shape) |
|
|
|
|
| def transform_points(points: t.Tensor, matrix: t.Tensor) -> t.Tensor: |
| """Transforms points. |
| Args: |
| points: The points to transform, `float32[B*, N, 3]` |
| matrix: Transformation matrices, `float32[B*, 4, 4]` |
| Result: |
| The transformed points, `float32[B*, N, 3]` |
| """ |
| result = transform_points_homogeneous(points, matrix, w=1) |
| result = result[..., :3] / result[..., 3:4] |
| return result |
|
|
|
|
| def chain(transforms: list[t.Tensor], reverse=True) -> t.Tensor: |
| """Chains transformations expressed as matrices. |
| |
| Args: |
| transforms: The list of transformations to chain |
| reverse: The order in which transformations are applied. If true, the last |
| transformation is applied first (which matches matrix multiplication |
| order). False matches natural order, where the first transformation is |
| applied first. |
| |
| Returns: |
| Matrix combining all transformations. |
| |
| """ |
| assert transforms |
| if not reverse: |
| transforms = transforms[::-1] |
| result = transforms[0] |
| for transform in transforms[1:]: |
| result = result @ transform |
| return result |
|
|
|
|
| def gl_projection_matrix_from_intrinsics( |
| width: t.Tensor, height: t.Tensor, fx: t.Tensor, fy: t.Tensor, cx: t.Tensor, |
| cy: t.Tensor, znear: float = 0.001, zfar: float = 20.) -> t.Tensor: |
| """Computes the camera projection matrix for rendering square images. |
| |
| Args: |
| width: Image's `width`, `float32[B*]`. |
| height: Image's `heigh`t,` float32[B*]`. |
| fx: Camera's `fx`, `float32[B*]`. |
| fy: Camera's `fy`, `float32[B*]`. |
| cx: Camera's `cx`, `float32[B*]`. |
| cy: Camera's `cy`, `float32[B*]`. |
| znear: The near plane location. |
| zfar: The far plane location. |
| |
| Returns: |
| World to OpenGL's normalized device coordinates transformation matrices, |
| `float32[B*, 4, 4]`. |
| """ |
|
|
| z = t.zeros_like(t.as_tensor(fx)) |
| o = t.ones_like(z) |
| zn = znear * o |
| zf = zfar * o |
| |
| result = [ |
| 2 * fx / width, z, 2 * (cx / width) - 1, z, |
| z, 2 * fy / height, 2 * (cy / height) - 1, z, |
| z, z, (zf + zn) / (zf - zn), -2 * zn * zf / (zf - zn), |
| z, z, o, z |
| ] |
| |
| result = t.stack([t.as_tensor(v, dtype=t.float32) |
| for v in result]).reshape((4, 4) + z.shape) |
|
|
| result = result.permute(tuple(range(len(result.shape)))[2:] + (0, 1)) |
| return result |
|
|
|
|
| def quaternion_to_rotation_matrix(q: t.Tensor) -> t.Tensor: |
| """Computes a rotation matrix from a quaternion. |
| |
| Args: |
| q: Rotation quaternions, float32[B*, 4] |
| |
| Returns: |
| Rotation matrices, float32[B, 4, 4] |
| |
| """ |
| q = t.as_tensor(q, dtype=t.float32) |
| w, x, y, z = t.unbind(q, dim=-1) |
| zz = t.zeros_like(z) |
| oo = t.ones_like(z) |
| s = 2.0 / (q * q).sum(dim=-1) |
| |
| return t.stack([ |
| 1 - s * (y ** 2 + z ** 2), s * (x * y - z * w), s * (x * z + y * w), zz, |
| s * (x * y + z * w), 1 - s * (x ** 2 + z ** 2), s * (y * z - x * w), zz, |
| s * (x * z - y * w), s * (y * z + x * w), 1 - s * (x ** 2 + y ** 2), zz, |
| zz, zz, zz, oo |
| ], dim=-1).reshape(q.shape[:-1] + (4, 4)) |
| |
|
|