# Copyright 2023 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # # Author: spopov@google.com (Stefan Popov) """Functions to compute transformation matrices.""" import torch as t from torch.nn import functional as F def scale(v: t.Tensor) -> t.Tensor: """Computes homogeneous scale matrices from scale vectors. Args: v: Scale vectors, `float32[B*, N]` Returns: Scale matrices, `float32[B*, N+1, N+1]` """ v = t.as_tensor(v, dtype=t.float32) batch_dims = v.shape[:-1] v = v.reshape([-1, (v.shape[-1])]) index_batch_flat = t.arange(v.shape[0], dtype=t.int64, device=v.device) index_diag = t.arange(v.shape[1], dtype=t.int64, device=v.device) index_batch, index_diag = t.meshgrid(index_batch_flat, index_diag, indexing="ij") index_batch = index_batch.reshape([-1]) index_diag = index_diag.reshape([-1]) result = v.new_zeros([v.shape[0], v.shape[1] + 1, v.shape[1] + 1]) result[index_batch, index_diag, index_diag] = v.reshape([-1]) result[index_batch_flat, v.shape[-1], v.shape[-1]] = 1 result = result.reshape(batch_dims + result.shape[-2:]) return result def translate(v: t.Tensor) -> t.Tensor: """Computes a homogeneous translation matrices from translation vectors. Args: v: Translation vectors, `float32[B*, N]` Returns: Translation matrices, `float32[B*, N+1, N+1]` """ result = t.as_tensor(v, dtype=t.float32) dimensions = result.shape[-1] result = result[..., None, :].transpose(-1, -2) result = t.constant_pad_nd(result, [dimensions, 0, 0, 1]) id_matrix = t.diag(result.new_ones([dimensions + 1])) id_matrix = id_matrix.expand_as(result) result = result + id_matrix return result def rotate( angle: t.Tensor, axis: t.Tensor, ) -> t.Tensor: """Computes a 3D rotation matrices from angle and axis inputs. The formula used in this function is explained here: https://en.wikipedia.org/wiki/Rotation_matrix#Conversion_from_and_to_axis–angle Args: angle: The rotation angles, `float32[B*]` axis: The rotation axes, `float32[B*, 3]` Returns: The rotation matrices, `float32[B*, 4, 4]` """ axis = t.as_tensor(axis, dtype=t.float32) angle = t.as_tensor(angle, dtype=t.float32) axis = F.normalize(axis, dim=-1) sin_axis = t.sin(angle)[..., None] * axis cos_angle = t.cos(angle) cos1_axis = (1.0 - cos_angle)[..., None] * axis _, axis_y, axis_z = t.unbind(axis, dim=-1) cos1_axis_x, cos1_axis_y, _ = t.unbind(cos1_axis, dim=-1) sin_axis_x, sin_axis_y, sin_axis_z = t.unbind(sin_axis, dim=-1) tmp = cos1_axis_x * axis_y m01 = tmp - sin_axis_z m10 = tmp + sin_axis_z tmp = cos1_axis_x * axis_z m02 = tmp + sin_axis_y m20 = tmp - sin_axis_y tmp = cos1_axis_y * axis_z m12 = tmp - sin_axis_x m21 = tmp + sin_axis_x zero = t.zeros_like(m01) one = t.ones_like(m01) diag = cos1_axis * axis + cos_angle[..., None] diag_x, diag_y, diag_z = t.unbind(diag, dim=-1) matrix = t.stack((diag_x, m01, m02, zero, m10, diag_y, m12, zero, m20, m21, diag_z, zero, zero, zero, zero, one), dim=-1) output_shape = axis.shape[:-1] + (4, 4) result = matrix.reshape(output_shape) return result def transform_points_homogeneous(points: t.Tensor, matrix: t.Tensor, w: float) -> t.Tensor: """Transforms 3D points with a homogeneous matrix. Args: points: The points to transform, `float32[B*, N, 3]` matrix: The transformation matrices, `float32[B*, 4, 4]` w: The W value to add to the points to make them homogeneous. Should be 1 for affine points and 0 for vectors. Returns: The transformed points in homogeneous space (with a 4th coordinate), `float32[B*, N, 4]` """ batch_dims = points.shape[:-2] # Fold all batch dimensions into a single one points = points.reshape([-1] + list(points.shape[-2:])) matrix = matrix.reshape([-1] + list(matrix.shape[-2:])) points = t.constant_pad_nd(points, [0, 1], value=w) result = t.einsum("bnm,bvm->bvn", matrix, points) result = result.reshape(batch_dims + result.shape[-2:]) return result def transform_mesh(mesh: t.Tensor, matrix: t.Tensor, vertices_are_points=True) -> t.Tensor: """Transforms a single 3D mesh. Args: mesh: The mesh's triangle vertices, `float32[B*, N, 3, 3]` matrix: The transformation matrix, `float32[B*, 4, 4]` vertices_are_points: Whether to interpret the vertices as affine points or vectors. Returns: The transformed mesh, `float32[B*, N, 3, 3]` """ original_shape = mesh.shape mesh = mesh.reshape([-1, mesh.shape[-3] * 3, 3]) matrix = matrix.reshape([-1, 4, 4]) w = 1 if vertices_are_points else 0 mesh = transform_points_homogeneous(mesh, matrix, w=w) if vertices_are_points: mesh = mesh[..., :3] / mesh[..., 3:4] else: mesh = mesh[..., :3] return mesh.reshape(original_shape) def transform_points(points: t.Tensor, matrix: t.Tensor) -> t.Tensor: """Transforms points. Args: points: The points to transform, `float32[B*, N, 3]` matrix: Transformation matrices, `float32[B*, 4, 4]` Result: The transformed points, `float32[B*, N, 3]` """ result = transform_points_homogeneous(points, matrix, w=1) result = result[..., :3] / result[..., 3:4] return result def chain(transforms: list[t.Tensor], reverse=True) -> t.Tensor: """Chains transformations expressed as matrices. Args: transforms: The list of transformations to chain reverse: The order in which transformations are applied. If true, the last transformation is applied first (which matches matrix multiplication order). False matches natural order, where the first transformation is applied first. Returns: Matrix combining all transformations. """ assert transforms if not reverse: transforms = transforms[::-1] result = transforms[0] for transform in transforms[1:]: result = result @ transform return result def gl_projection_matrix_from_intrinsics( # width: t.Tensor, height: t.Tensor, fx: t.Tensor, fy: t.Tensor, cx: t.Tensor, cy: t.Tensor, znear: float = 0.001, zfar: float = 20.) -> t.Tensor: """Computes the camera projection matrix for rendering square images. Args: width: Image's `width`, `float32[B*]`. height: Image's `heigh`t,` float32[B*]`. fx: Camera's `fx`, `float32[B*]`. fy: Camera's `fy`, `float32[B*]`. cx: Camera's `cx`, `float32[B*]`. cy: Camera's `cy`, `float32[B*]`. znear: The near plane location. zfar: The far plane location. Returns: World to OpenGL's normalized device coordinates transformation matrices, `float32[B*, 4, 4]`. """ z = t.zeros_like(t.as_tensor(fx)) o = t.ones_like(z) zn = znear * o zf = zfar * o # yapf: disable result = [ 2 * fx / width, z, 2 * (cx / width) - 1, z, z, 2 * fy / height, 2 * (cy / height) - 1, z, z, z, (zf + zn) / (zf - zn), -2 * zn * zf / (zf - zn), z, z, o, z ] # yapf: enable result = t.stack([t.as_tensor(v, dtype=t.float32) for v in result]).reshape((4, 4) + z.shape) result = result.permute(tuple(range(len(result.shape)))[2:] + (0, 1)) return result def quaternion_to_rotation_matrix(q: t.Tensor) -> t.Tensor: """Computes a rotation matrix from a quaternion. Args: q: Rotation quaternions, float32[B*, 4] Returns: Rotation matrices, float32[B, 4, 4] """ q = t.as_tensor(q, dtype=t.float32) w, x, y, z = t.unbind(q, dim=-1) zz = t.zeros_like(z) oo = t.ones_like(z) s = 2.0 / (q * q).sum(dim=-1) # yapf: disable return t.stack([ 1 - s * (y ** 2 + z ** 2), s * (x * y - z * w), s * (x * z + y * w), zz, s * (x * y + z * w), 1 - s * (x ** 2 + z ** 2), s * (y * z - x * w), zz, s * (x * z - y * w), s * (y * z + x * w), 1 - s * (x ** 2 + y ** 2), zz, zz, zz, zz, oo ], dim=-1).reshape(q.shape[:-1] + (4, 4)) # yapf: enable