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| """An OpenGL rasterizer for PyTorch.""" |
|
|
| import dataclasses |
| import importlib |
| import logging |
| from typing import Iterable, Optional, Tuple, Union |
|
|
| import glcontext |
| import moderngl |
| import numpy as np |
| import OpenGL.GL |
| import OpenGL.GL.NV.conservative_raster |
| import torch as t |
|
|
| from gl import egl_context |
|
|
| importlib.reload(glcontext) |
| egl_context.monkey_patch_moderngl() |
|
|
| InputTensor = Union[t.Tensor, np.ndarray, int, float, bool, Iterable] |
|
|
| log = logging.getLogger(__name__) |
|
|
|
|
| @dataclasses.dataclass(frozen=True) |
| class Uniform: |
| name: str |
| value: InputTensor |
|
|
|
|
| @dataclasses.dataclass() |
| class Buffer: |
| binding: int |
| value: InputTensor |
| is_io: bool = False |
|
|
|
|
| @dataclasses.dataclass(frozen=True) |
| class Texture: |
| name: str |
| value: InputTensor |
| bind_as_array: bool = False |
|
|
|
|
| @dataclasses.dataclass(frozen=True) |
| class RenderInput: |
| |
| |
| num_points: int |
|
|
| |
| arguments: Iterable[Union[Uniform, Buffer, Texture]] |
|
|
| |
| vertex_shader: str |
|
|
| |
| geometry_shader: str |
|
|
| |
| fragment_shader: str |
|
|
| |
| output_resolution: Tuple[int, int] = (256, 256) |
|
|
| |
| clear_color: Iterable[float] = (0, 0, 0) |
|
|
| |
| output_type: t.dtype = t.uint8 |
|
|
| |
| depth_test_enabled: bool = True |
|
|
| |
| conservative_rasterization: bool = False |
|
|
|
|
| class _EglRenderer: |
| _context_cache: dict[int, "_EglRenderer"] = {} |
|
|
| def __init__(self, gl_context: moderngl.Context, cuda_device: int): |
| self._program_cache: dict[str, moderngl.Program] = {} |
| self._gl_context = gl_context |
| self.cuda_device = cuda_device |
|
|
| @classmethod |
| def get_instance(cls, cuda_device: int): |
| if cuda_device not in cls._context_cache: |
| |
| t.cuda.init() |
| ctx = moderngl.create_standalone_context(backend="cuda_egl", |
| cuda_device=cuda_device) |
| cls._context_cache[cuda_device] = _EglRenderer(ctx, cuda_device) |
| return cls._context_cache[cuda_device] |
|
|
| def _check_gl_error(self): |
| err = self._gl_context.error |
| if err != "GL_NO_ERROR": |
| raise ValueError(f"OpenGL error encountered: {err}") |
|
|
| def _upload_uniform(self, program: moderngl.Program, parameter: Uniform): |
| if parameter.name not in program: |
| log.info(f"Uniform {parameter.name} not found in program") |
| else: |
| value = t.as_tensor(parameter.value).cpu() |
| if len(value.shape) == 2: |
| value = tuple(value.transpose(0, 1).reshape([-1])) |
| elif len(value.shape) == 1: |
| value = tuple(value) |
| elif value.shape == (): |
| value = value.item() |
| else: |
| raise ValueError("Only supports 0, 1, and 2 dim tensors.") |
| program[parameter.name].value = value |
|
|
| def _upload_buffer(self, parameter: Buffer) -> moderngl.Buffer: |
| value = t.as_tensor(parameter.value) |
| value = value.reshape([-1]).cpu().numpy() |
| buffer = self._gl_context.buffer(value) |
| buffer.bind_to_storage_buffer(parameter.binding) |
|
|
| return buffer |
|
|
| def _download_buffer(self, parameter: Buffer, buffer: moderngl.Buffer): |
| value = parameter.value |
| np_dtype = {t.float32: np.float32, t.int32: np.int32}[value.dtype] |
| temp_buffer = np.zeros(value.shape, np_dtype) |
| assert isinstance(buffer, moderngl.Buffer) |
| buffer.read_into(temp_buffer) |
| parameter.value = t.as_tensor(temp_buffer) |
|
|
| def render(self, render_input: RenderInput): |
| inp = render_input |
|
|
| with self._gl_context: |
| program_key = ( |
| f"{inp.vertex_shader}|{inp.geometry_shader}|{inp.fragment_shader}") |
|
|
| if program_key not in self._program_cache: |
| self._program_cache[program_key] = self._gl_context.program( |
| vertex_shader=inp.vertex_shader, |
| fragment_shader=inp.fragment_shader, |
| geometry_shader=inp.geometry_shader) |
| program = self._program_cache[program_key] |
|
|
| objects_to_delete = [] |
| buffer_bindings: dict[int, moderngl.Buffer] = {} |
| texture_location = 0 |
| try: |
| for parameter in inp.arguments: |
| if isinstance(parameter, Uniform): |
| self._upload_uniform(program, parameter) |
| elif isinstance(parameter, Buffer): |
| buffer = self._upload_buffer(parameter) |
| buffer_bindings[parameter.binding] = buffer |
| objects_to_delete.append(buffer) |
| elif isinstance(parameter, Texture): |
| if not parameter.bind_as_array: |
| raise NotImplementedError() |
| if parameter.name not in program: |
| log.info(f"Uniform {parameter.name} not found in program") |
| else: |
| val = parameter.value.cpu().numpy() |
| texture = self._gl_context.texture_array( |
| val.shape[1:3] + val.shape[0:1], val.shape[3], val) |
| texture.repeat_x = True |
| texture.repeat_y = True |
| texture.use(location=texture_location) |
| program.get(parameter.name, None).value = texture_location |
| texture_location += 1 |
| objects_to_delete.append(texture) |
| else: |
| raise ValueError("Unknown parameter type") |
| self._check_gl_error() |
|
|
| h, w = inp.output_resolution |
| gl_dtype, np_dtype = { |
| t.uint8: ("f1", np.uint8), |
| t.float32: ("f4", np.float32) |
| }[inp.output_type] |
|
|
| render_buffer = self._gl_context.renderbuffer((w, h), components=4, |
| samples=0, dtype=gl_dtype) |
| objects_to_delete.append(render_buffer) |
| depth_buffer = self._gl_context.depth_renderbuffer((w, h), samples=0) |
| objects_to_delete.append(depth_buffer) |
| framebuffer = self._gl_context.framebuffer(render_buffer, depth_buffer) |
| objects_to_delete.append(framebuffer) |
| framebuffer.use() |
|
|
| vertex_array = self._gl_context.vertex_array(program, ()) |
| objects_to_delete.append(vertex_array) |
| self._gl_context.clear(*inp.clear_color) |
| self._gl_context.disable(moderngl.CULL_FACE) |
| if inp.depth_test_enabled: |
| self._gl_context.enable(moderngl.DEPTH_TEST) |
| self._gl_context.depth_func = "<=" |
| else: |
| self._gl_context.disable(moderngl.DEPTH_TEST) |
|
|
| if render_input.conservative_rasterization: |
| OpenGL.GL.glEnable( |
| OpenGL.GL.NV.conservative_raster.GL_CONSERVATIVE_RASTERIZATION_NV) |
| else: |
| OpenGL.GL.glDisable( |
| OpenGL.GL.NV.conservative_raster.GL_CONSERVATIVE_RASTERIZATION_NV) |
|
|
| vertex_array.render(mode=moderngl.POINTS, vertices=inp.num_points) |
| self._check_gl_error() |
| result = np.zeros([h, w, 4], dtype=np_dtype) |
| framebuffer.read_into(result, components=4, dtype=gl_dtype) |
| self._check_gl_error() |
|
|
| for parameter in inp.arguments: |
| if isinstance(parameter, Buffer) and parameter.is_io: |
| self._download_buffer(parameter, buffer_bindings[parameter.binding]) |
|
|
| return t.as_tensor(result) |
|
|
| finally: |
| for v in objects_to_delete: |
| v.release() |
|
|
|
|
| def get_egl_device(cuda_device: int) -> int: |
| """Returns the EGL device corresponding to a CUDA device (-1 if none).""" |
| pass |
|
|
|
|
| def gl_simple_render(render_input: RenderInput, |
| cuda_device: Optional[int] = None): |
| """Renders the supplied configuration with OpenGL. |
| |
| Args: |
| render_input: The render input |
| cuda_device: The GPU to use, given as a CUDA device number |
| |
| Returns: |
| The rendered image, output_type[height, width, 4] |
| |
| Buffer parameters with is_io set to True will be read back. This can either |
| happen in the original buffer or in a new buffer. The implementation will |
| update the value field in the buffer parameter in the latter case. |
| |
| There is no guarantee about the device of both the rendered image and the |
| buffers that are read back. |
| """ |
| if cuda_device is None: |
| cuda_device = t.cuda.current_device() |
| instance = _EglRenderer.get_instance(cuda_device) |
| return instance.render(render_input) |
|
|