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#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# Author: spopov@google.com (Stefan Popov)
"""Routines for working with OpenGL EGL contexts."""
import ctypes
import logging
import os
from typing import Dict, Optional, Text
import glcontext
log = logging.getLogger(__name__)
# Keeps the OpenGL context active for the specified CUDA device (if >= 0).
keep_context_active_for_cuda_device = -1
class EGL:
EGLAttrib = ctypes.c_ssize_t
EGLBoolean = ctypes.c_bool
EGLConfig = ctypes.c_void_p
EGLContext = ctypes.c_void_p
EGLDeviceEXT = ctypes.c_void_p
EGLDisplay = ctypes.c_void_p
EGLSurface = ctypes.c_void_p
EGLenum = ctypes.c_uint
EGLint = ctypes.c_int32
EGL_BLUE_SIZE = 0x3022
EGL_CUDA_DEVICE_NV = 0x323A
EGL_DEPTH_SIZE = 0x3025
EGL_DRM_DEVICE_FILE_EXT = 0x3233
EGL_EXTENSIONS = 0x3055
EGL_GREEN_SIZE = 0x3023
EGL_NONE = 0x3038
EGL_NO_CONTEXT = 0
EGL_NO_SURFACE = 0
EGL_OPENGL_API = 0x30A2
EGL_OPENGL_BIT = 0x0008
EGL_PBUFFER_BIT = 0x0001
EGL_PLATFORM_DEVICE_EXT = 0x313F
EGL_RED_SIZE = 0x3024
EGL_RENDERABLE_TYPE = 0x3040
EGL_SUCCESS = 0x3000
EGL_SURFACE_TYPE = 0x3033
EGL_VENDOR = 0x3053
def __init__(self):
egl_lib_path = os.getenv("LIB_EGL_PATH", "libEGL.so.1")
log.debug(f"Initializing EGL using library {egl_lib_path}")
self.egl_lib = ctypes.cdll.LoadLibrary(egl_lib_path)
self.eglGetProcAddress = self.egl_lib.eglGetProcAddress
self.eglGetProcAddress.argtypes = [ctypes.c_char_p]
self.eglGetProcAddress.restype = ctypes.c_void_p
self.eglGetError = ctypes.CFUNCTYPE(EGL.EGLint)(
self.load_function(b"eglGetError"))
self.eglQueryDevicesEXT = ctypes.CFUNCTYPE(
EGL.EGLBoolean, EGL.EGLint, ctypes.POINTER(EGL.EGLDeviceEXT),
ctypes.POINTER(EGL.EGLint))(
self.load_function(b"eglQueryDevicesEXT"))
self.eglQueryDeviceAttribEXT = ctypes.CFUNCTYPE(
EGL.EGLBoolean, EGL.EGLDeviceEXT, EGL.EGLint,
ctypes.POINTER(EGL.EGLAttrib))(
self.load_function(b"eglQueryDeviceAttribEXT"))
self.eglQueryDeviceStringEXT = ctypes.CFUNCTYPE(
ctypes.c_char_p, EGL.EGLDeviceEXT, EGL.EGLint)(
self.load_function(b"eglQueryDeviceStringEXT"))
self.eglGetPlatformDisplayEXT = ctypes.CFUNCTYPE(
EGL.EGLDisplay, EGL.EGLenum, EGL.EGLDeviceEXT,
ctypes.POINTER(EGL.EGLint))(
self.load_function(b"eglGetPlatformDisplayEXT"))
self.eglQueryString = ctypes.CFUNCTYPE(
ctypes.c_char_p, EGL.EGLDisplay, EGL.EGLint)(
self.load_function(b"eglQueryString"))
self.eglInitialize = ctypes.CFUNCTYPE(
EGL.EGLBoolean, EGL.EGLDisplay, ctypes.POINTER(EGL.EGLint),
ctypes.POINTER(EGL.EGLint))(
self.load_function(b"eglInitialize"))
self.eglBindAPI = ctypes.CFUNCTYPE(EGL.EGLBoolean, EGL.EGLenum)(
self.load_function(b"eglBindAPI"))
self.eglChooseConfig = ctypes.CFUNCTYPE(
EGL.EGLBoolean, EGL.EGLDisplay, ctypes.POINTER(EGL.EGLint),
ctypes.POINTER(EGL.EGLConfig), EGL.EGLint, ctypes.POINTER(EGL.EGLint))(
self.load_function(b"eglChooseConfig"))
self.eglCreateContext = ctypes.CFUNCTYPE(
EGL.EGLContext, EGL.EGLDisplay, EGL.EGLConfig, EGL.EGLContext,
ctypes.POINTER(EGL.EGLint))(
self.load_function(b"eglCreateContext"))
self.eglMakeCurrent = ctypes.CFUNCTYPE(
EGL.EGLBoolean, EGL.EGLDisplay, EGL.EGLSurface, EGL.EGLSurface,
EGL.EGLContext)(
self.load_function(b"eglMakeCurrent"))
self.eglGetCurrentContext = ctypes.CFUNCTYPE(EGL.EGLContext)(
self.load_function(b"eglGetCurrentContext"))
self.eglDestroyContext = ctypes.CFUNCTYPE(
EGL.EGLBoolean, EGL.EGLDisplay, EGL.EGLContext)(
self.load_function(b"eglDestroyContext"))
def load_function(self, name: bytes):
result = self.eglGetProcAddress(name)
if not result:
raise ValueError(f"Failed to load function '{name.decode()}'")
return result
_eglInstance: Optional[EGL] = None
def _egl():
global _eglInstance
if not _eglInstance:
_eglInstance = EGL()
return _eglInstance
class ContextError(Exception):
pass
class EglContext:
_context_cache: Dict[int, EGL.EGLDisplay] = {}
_cuda_to_egl_mapping: Dict[int, EGL.EGLDeviceEXT] = {}
def __init__(self, cuda_device: int):
if cuda_device in EglContext._context_cache:
log.debug(f"Using cached EGL context for cuda device {cuda_device}")
self._display = EglContext._context_cache[cuda_device]
else:
log.debug(f"Creating EGL context for cuda device {cuda_device}")
self._display = self._create_display(cuda_device)
EglContext._context_cache[cuda_device] = self._display
self._context = self._create_context(self._display)
self._cuda_device = cuda_device
self.__enter__()
@classmethod
def _egl_check_success(cls, pred: bool, msg: Text, level=logging.FATAL):
err = _egl().eglGetError()
if not pred or err != EGL.EGL_SUCCESS:
msg = f"{msg}. EGL error is: 0x{err:x}."
log.log(level, msg)
if level >= logging.FATAL:
raise ContextError(msg)
return False
return True
@classmethod
def _get_egl_device_map(cls):
if not cls._cuda_to_egl_mapping:
max_devices = 64
devices = (EGL.EGLDeviceEXT * max_devices)()
num_devices = EGL.EGLint()
cls._egl_check_success(
_egl().eglQueryDevicesEXT(max_devices, devices,
ctypes.pointer(num_devices)),
"Failed to retrieve EGL devices")
log.debug(f"Found {num_devices} GPUs with EGL support.")
for device_idx, device in enumerate(list(devices[:num_devices.value])):
device_extensions = (_egl().eglQueryDeviceStringEXT(
device, EGL.EGL_EXTENSIONS)) # type: bytes
cls._egl_check_success(
bool(device_extensions), "Unable to retrieve device extensions")
device_extensions_set = set(device_extensions.split(b" "))
if b"EGL_NV_device_cuda" not in device_extensions_set:
log.debug(f"Ignoring EGL device {device_idx}. "
f"No support for EGL_NV_device_cuda.")
continue
cuda_device_attr = EGL.EGLAttrib(-1)
st = _egl().eglQueryDeviceAttribEXT(device, EGL.EGL_CUDA_DEVICE_NV,
ctypes.pointer(cuda_device_attr))
if not st or _egl().eglGetError() != EGL.EGL_SUCCESS:
log.debug(f"Unable to get CUDA device for EGL device {device_idx}")
continue
cuda_device = cuda_device_attr.value
cls._cuda_to_egl_mapping[cuda_device] = device
return cls._cuda_to_egl_mapping
def _create_display(self, cuda_device: int):
devices = self._get_egl_device_map()
if cuda_device not in devices:
raise ContextError(
f"Could not find EGL device for CUDA device {cuda_device}")
device = devices[cuda_device]
display = _egl().eglGetPlatformDisplayEXT(EGL.EGL_PLATFORM_DEVICE_EXT,
device, None)
self._egl_check_success(bool(display), "Unable to create EGL display")
major, minor = EGL.EGLint(), EGL.EGLint()
self._egl_check_success(
_egl().eglInitialize(display, ctypes.pointer(major),
ctypes.pointer(minor)),
"Unable to initialize display")
self._egl_check_success(_egl().eglBindAPI(EGL.EGL_OPENGL_API),
"Unable to bind OpenGL API to display")
return display
def _create_context(self, display: EGL.EGLDisplay):
config_attrib_list = [
EGL.EGL_SURFACE_TYPE, EGL.EGL_PBUFFER_BIT, EGL.EGL_RED_SIZE, 8,
EGL.EGL_GREEN_SIZE, 8, EGL.EGL_BLUE_SIZE, 8, EGL.EGL_DEPTH_SIZE, 8,
EGL.EGL_RENDERABLE_TYPE, EGL.EGL_OPENGL_BIT, EGL.EGL_NONE
]
ct_config_attrib_list = (EGL.EGLint *
len(config_attrib_list))(*config_attrib_list)
config = EGL.EGLConfig()
num_config = EGL.EGLint()
is_successful = _egl().eglChooseConfig(display, ct_config_attrib_list,
ctypes.pointer(config), 1,
ctypes.pointer(num_config))
self._egl_check_success(is_successful and num_config.value == 1,
"Unable to choose EGL config")
context_attrib = EGL.EGLint(EGL.EGL_NONE)
context = _egl().eglCreateContext(display, config, None,
ctypes.pointer(context_attrib))
self._egl_check_success(context, "Unable to create context")
return context
def load(self, name: Text) -> int:
log.debug(f"Loading function {name}")
return _egl().load_function(name.encode())
def _check_valid_context(self):
if not self._context:
raise ContextError("Context already released!")
def __enter__(self):
self._check_valid_context()
if _egl().eglGetCurrentContext() == self._context:
return
self._egl_check_success(
_egl().eglMakeCurrent(self._display, EGL.EGL_NO_SURFACE,
EGL.EGL_NO_SURFACE, self._context),
"Unable to make context current")
def __exit__(self, *args):
if (_egl().eglGetCurrentContext() == self._context
and self._cuda_device == keep_context_active_for_cuda_device):
return
self._egl_check_success(
_egl().eglMakeCurrent(self._display, EGL.EGL_NO_SURFACE,
EGL.EGL_NO_SURFACE, EGL.EGL_NO_CONTEXT),
"Unable to release context")
def release(self):
self._check_valid_context()
if _egl().eglGetCurrentContext == self._context:
self._egl_check_success(
_egl().eglMakeCurrent(self._display, EGL.EGL_NO_SURFACE,
EGL.EGL_NO_SURFACE, EGL.EGL_NO_CONTEXT),
"Unable to release context")
self._egl_check_success(
_egl().eglDestroyContext(self._display, self._context),
"Unable to destroy context")
self._context = None
def create_moderngl_context(*args, **kwargs):
assert len(args) == 0
if "cuda_device" not in kwargs:
raise ContextError("cuda_device must be specified.")
cuda_device = kwargs["cuda_device"]
return EglContext(cuda_device)
def monkey_patch_moderngl():
old_fn = glcontext.get_backend_by_name
def get_backend_by_name(name):
if name == "cuda_egl":
return create_moderngl_context
else:
return old_fn(name)
glcontext.get_backend_by_name = get_backend_by_name
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