Dataset Viewer
Duplicate
The dataset viewer is not available for this split.
Cannot load the dataset split (in streaming mode) to extract the first rows.
Error code:   StreamingRowsError
Exception:    CastError
Message:      Couldn't cast
skill_sequence: list<item: struct<name: string, params: struct<target_entity_name: int64, target_container_name: int (... 5 chars omitted)
  child 0, item: struct<name: string, params: struct<target_entity_name: int64, target_container_name: int64>>
      child 0, name: string
      child 1, params: struct<target_entity_name: int64, target_container_name: int64>
          child 0, target_entity_name: int64
          child 1, target_container_name: int64
task: struct<components: list<item: struct<name: string, xml_path: string, position: list<item: double>, o (... 369 chars omitted)
  child 0, components: list<item: struct<name: string, xml_path: string, position: list<item: double>, orientation: list<it (... 76 chars omitted)
      child 0, item: struct<name: string, xml_path: string, position: list<item: double>, orientation: list<item: double> (... 64 chars omitted)
          child 0, name: string
          child 1, xml_path: string
          child 2, position: list<item: double>
              child 0, item: double
          child 3, orientation: list<item: double>
              child 0, item: double
          child 4, class: string
          child 5, materials: list<item: string>
              child 0, item: string
          child 6, content: string
  child 1, scene: struct<name: string, position: list<item: double>, orientation: list<item: double>, floor_textures:  (... 19 chars omitted)
      child 0, name: string
      child 1, position: list<item: double>
          child 0, item: double
      child 2, orientation: list<item: double>
          child 0, item: double
      child 3, floor_textures: list<item: string>
          child 0, item: string
  child 2, instructions: list<item: null>
      child 0, item: null
  child 3, conditions: struct<pour: struct<target_entity: string>, above: struct<target_entity: string, platform: string>>
      child 0, pour: struct<target_entity: string>
          child 0, target_entity: string
      child 1, above: struct<target_entity: string, platform: string>
          child 0, target_entity: string
          child 1, platform: string
to
{'task': {'components': List({'name': Value('string'), 'xml_path': Value('string'), 'position': List(Value('float64')), 'orientation': List(Value('float64')), 'class': Value('string'), 'materials': List(Value('string')), 'content': Value('string')}), 'scene': {'name': Value('string'), 'position': List(Value('float64')), 'orientation': List(Value('float64')), 'floor_textures': List(Value('string'))}, 'instructions': List(Value('null')), 'conditions': {'pour': {'target_entity': Value('string')}, 'above': {'target_entity': Value('string'), 'platform': Value('string')}}}}
because column names don't match
Traceback:    Traceback (most recent call last):
                File "/src/services/worker/src/worker/utils.py", line 147, in get_rows_or_raise
                  return get_rows(
                      dataset=dataset,
                  ...<4 lines>...
                      column_names=column_names,
                  )
                File "/src/libs/libcommon/src/libcommon/utils.py", line 272, in decorator
                  return func(*args, **kwargs)
                File "/src/services/worker/src/worker/utils.py", line 127, in get_rows
                  rows_plus_one = list(itertools.islice(safe_iter(ds, dataset=dataset), rows_max_number + 1))
                File "/src/services/worker/src/worker/utils.py", line 483, in safe_iter
                  yield from ds.decode(False) if ds.features else ds
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2840, in __iter__
                  for key, example in ex_iterable:
                                      ^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2373, in __iter__
                  for key, pa_table in self._iter_arrow():
                                       ~~~~~~~~~~~~~~~~^^
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2398, in _iter_arrow
                  for key, pa_table in self.ex_iterable._iter_arrow():
                                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 536, in _iter_arrow
                  for key, pa_table in iterator:
                                       ^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 419, in _iter_arrow
                  for key, pa_table in self.generate_tables_fn(**gen_kwags):
                                       ~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 343, in _generate_tables
                  self._cast_table(pa_table, json_field_paths=json_field_paths),
                  ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 132, in _cast_table
                  pa_table = table_cast(pa_table, self.info.features.arrow_schema)
                File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2378, in table_cast
                  return cast_table_to_schema(table, schema)
                File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2306, in cast_table_to_schema
                  raise CastError(
                  ...<3 lines>...
                  )
              datasets.table.CastError: Couldn't cast
              skill_sequence: list<item: struct<name: string, params: struct<target_entity_name: int64, target_container_name: int (... 5 chars omitted)
                child 0, item: struct<name: string, params: struct<target_entity_name: int64, target_container_name: int64>>
                    child 0, name: string
                    child 1, params: struct<target_entity_name: int64, target_container_name: int64>
                        child 0, target_entity_name: int64
                        child 1, target_container_name: int64
              task: struct<components: list<item: struct<name: string, xml_path: string, position: list<item: double>, o (... 369 chars omitted)
                child 0, components: list<item: struct<name: string, xml_path: string, position: list<item: double>, orientation: list<it (... 76 chars omitted)
                    child 0, item: struct<name: string, xml_path: string, position: list<item: double>, orientation: list<item: double> (... 64 chars omitted)
                        child 0, name: string
                        child 1, xml_path: string
                        child 2, position: list<item: double>
                            child 0, item: double
                        child 3, orientation: list<item: double>
                            child 0, item: double
                        child 4, class: string
                        child 5, materials: list<item: string>
                            child 0, item: string
                        child 6, content: string
                child 1, scene: struct<name: string, position: list<item: double>, orientation: list<item: double>, floor_textures:  (... 19 chars omitted)
                    child 0, name: string
                    child 1, position: list<item: double>
                        child 0, item: double
                    child 2, orientation: list<item: double>
                        child 0, item: double
                    child 3, floor_textures: list<item: string>
                        child 0, item: string
                child 2, instructions: list<item: null>
                    child 0, item: null
                child 3, conditions: struct<pour: struct<target_entity: string>, above: struct<target_entity: string, platform: string>>
                    child 0, pour: struct<target_entity: string>
                        child 0, target_entity: string
                    child 1, above: struct<target_entity: string, platform: string>
                        child 0, target_entity: string
                        child 1, platform: string
              to
              {'task': {'components': List({'name': Value('string'), 'xml_path': Value('string'), 'position': List(Value('float64')), 'orientation': List(Value('float64')), 'class': Value('string'), 'materials': List(Value('string')), 'content': Value('string')}), 'scene': {'name': Value('string'), 'position': List(Value('float64')), 'orientation': List(Value('float64')), 'floor_textures': List(Value('string'))}, 'instructions': List(Value('null')), 'conditions': {'pour': {'target_entity': Value('string')}, 'above': {'target_entity': Value('string'), 'platform': Value('string')}}}}
              because column names don't match

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VLABench VLM Evaluation Dataset

This dataset is the VLM evaluation split of VLABench, prepared for reproducible VLABench evaluation with PhysBrainEvalKit.

Source

Directory layout

The dataset is organized by evaluation dimension and subtask:

vlm_evaluation_v1.0/
├── CommenSence/
├── Complex/
├── M&T/
├── PhysicsLaw/
├── Semantic/
└── Spatial/

Each subtask contains evaluation episodes, typically example0 through example99:

<dimension>/<subtask>/example0/
├── input/
│   ├── input.png
│   └── input_mask.png
├── instruction/
│   └── input_instruction.txt
├── output/
│   └── operation_sequence.json
└── env_config/

The PhysBrainEvalKit evaluator requires input/input.png, input/input_mask.png, instruction/input_instruction.txt, and output/operation_sequence.json. The optional env_config/ directory contains episode configuration files for users who want to reproduce the underlying simulation environment; it is not required for VLM scoring.

Use with PhysBrainEvalKit

Download or clone this dataset directory, then set its local path:

export VLABENCH_DATASET_PATH=/path/to/vlm_evaluation_v1.0

Run the VLABench benchmark from the PhysBrainEvalKit repository:

python eval_vlabench.py \
  --model_path /path/to/qwen3_vl_model \
  --model_name qwen3-vl \
  --backbone qwen3 \
  --backend hf \
  --dataset_path "$VLABENCH_DATASET_PATH"

The standard launcher uses the same path automatically when VLABENCH_DATASET_PATH is set:

bash scripts/eval_qwen3vl.sh \
  --model-path /path/to/qwen3_vl_model \
  --model-name qwen3-vl \
  --output-base /path/to/results \
  --gpus 0,1 \
  --only VLABench

Citation

If you use VLABench, please cite the original paper:

@misc{zhang2024vlabench,
  title={VLABench: A Large-Scale Benchmark for Language-Conditioned Robotics Manipulation with Long-Horizon Reasoning Tasks},
  author={Shiduo Zhang and Zhe Xu and Peiju Liu and Xiaopeng Yu and Yuan Li and Qinghui Gao and Zhaoye Fei and Zhangyue Yin and Zuxuan Wu and Yu-Gang Jiang and Xipeng Qiu},
  year={2024},
  eprint={2412.18194},
  archivePrefix={arXiv},
  primaryClass={cs.RO},
  url={https://arxiv.org/abs/2412.18194}
}

License and redistribution

VLABench data and media remain subject to the license and redistribution terms of the original project. Review the upstream repository before publishing a mirror or redistributing the files.

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