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id
int64
uuid
string
scenario_name
string
difficulty
string
rules
string
is_realistic
bool
plan
string
metadata
string
q0_1_type
string
q0_1_question
string
q0_1_options
list
q0_1_metadata_reference
string
q0_1_correct_answers
list
q0_1_correct_answer
string
q0_1_is_multiselect
bool
q0_2_type
string
q0_2_question
string
q0_2_options
list
q0_2_metadata_reference
string
q0_2_correct_answers
list
q0_2_correct_answer
string
q0_2_is_multiselect
bool
q1_type
string
q1_question
string
q1_options
list
q1_metadata_reference
string
q1_correct_answers
list
q1_is_multiselect
bool
q2_type
string
q2_question
string
q2_metadata_reference
string
q2_correct_answer
string
q3_type
string
q3_question
string
q3_options
list
q3_correct_answers
list
q3_is_multiselect
bool
objects_path
string
video
video
source
string
0
75df2c27-4ec5-55a5-b716-53b4980e1dfc
Floating Obstacles
easy
['gravity_reverse']
false
{"scenario": {"name": "Floating Obstacles", "description": "A sphere and a cube float upward and the user must predict where they will collide and change color.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_ty...
{"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0]...
perception_choice
How many objects are initially present in the scene?
[ "13", "17", "16", "14", "12" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=4, num_options=5
[ 4 ]
12
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "Objects maintain their size over time.", "Gravity acts vertically downward toward the floor.", "After a collision, one of the colliding objects disappears." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
Applied: ['gravity_reverse']
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa...
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/75df2c27-4ec5-55a5-b716-53b4980e1dfc/q4_options/opt_1_reality_full.mp4", "test/75df2c27-4ec5-55a5-b716-53b4980e1dfc/q4_options/opt_2_reality_alt.mp4", "test/75df2c27-4ec5-55a5-b716-53b4980e1dfc/q4_options/opt_0_keep_gravity_reverse.mp4", "test/75df2c27-4ec5-55a5-b716-53b4980e1dfc/q4_options/opt_3_unreal...
[ 2 ]
false
null
UNREAL4
1
8676c6b9-cde9-5be8-8f0f-be1a4d48502d
Reversed Gravity Simulation with Objects Bouncing and Scaling
hard
['gravity_reverse', 'velocity_flip_on_collision', 'timed_scale_pulse']
false
{"scenario": {"name": "Reversed Gravity Simulation with Objects Bouncing and Scaling", "description": "This video showcases a challenging simulation where 28 unknown objects interact in a world with reversed gravity. The objects move and bounce off each other, experiencing a velocity flip on collision, and undergo a ti...
{"scenario_name": "Reversed Gravity Simulation with Objects Bouncing and Scaling", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "velocity_flip_on_collision", "timed_scale_pulse"], "num_collisions": 30, "collisions": [{"frame": 46, "force": 824.7796829607104, "position": [2.72424...
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
28
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "Objects pulse in size over time.", "Objects continue their motion after impact instead of freezing.", "Gravity is reversed: objects fall upward instead of downward.", "Objects grow larger after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "velocity_flip_on_collision", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected"}
[ 0, 1, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
Applied: ['gravity_reverse', 'velocity_flip_on_collision', 'timed_scale_pulse']
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "velocity_flip_on_collision", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physi...
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/8676c6b9-cde9-5be8-8f0f-be1a4d48502d/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/8676c6b9-cde9-5be8-8f0f-be1a4d48502d/q4_options/opt_0_keep_gravity_reverse.mp4", "test/8676c6b9-cde9-5be8-8f0f-be1a4d48502d/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/8676c6b9-cde9-5be8-8f...
[ 1 ]
false
test/8676c6b9-cde9-5be8-8f0f-be1a4d48502d/objects.jsonl
UNREAL_0417
2
24c56eb9-7acf-5a29-b048-ae9630a05f52
Objects with Velocity Flipping on Collision in a Gravitational Field
hard
['velocity_flip_on_collision']
false
"{\"scenario\": {\"name\": \"Objects with Velocity Flipping on Collision in a Gravitational Field\",(...TRUNCATED)
"{\"scenario_name\": \"Objects with Velocity Flipping on Collision in a Gravitational Field\", \"dif(...TRUNCATED)
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
26
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
["After a collision, the colliding objects change color.","Gravity is uniform across the entire scen(...TRUNCATED)
"{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"base(...TRUNCATED)
[ 3 ]
true
rule_description
"Describe the governing physics in this video. For each unusual behavior, explain: (1) affected enti(...TRUNCATED)
Applied: ['velocity_flip_on_collision']
"{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descri(...TRUNCATED)
predictive_video_choice
Based on the simulation video so far, what will happen next?
["test/24c56eb9-7acf-5a29-b048-ae9630a05f52/q4_options/opt_3_unreal_wrong_1_collision_scale_change.m(...TRUNCATED)
[ 2 ]
false
test/24c56eb9-7acf-5a29-b048-ae9630a05f52/objects.jsonl
UNREAL_0417
3
5dadc0e2-f3c8-584b-82de-0fd29e863a69
Collision-Color Change Simulation with 12 Objects in a Gravitational Field
easy
['collision_color_change']
false
"{\"scenario\": {\"name\": \"Collision-Color Change Simulation with 12 Objects in a Gravitational Fi(...TRUNCATED)
"{\"scenario_name\": \"Collision-Color Change Simulation with 12 Objects in a Gravitational Field\",(...TRUNCATED)
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
12
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 2 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
["There is no friction: moving objects do not slow down on the surface.","After a collision, the col(...TRUNCATED)
"{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"requ(...TRUNCATED)
[ 1 ]
true
rule_description
"Describe the governing physics in this video. For each unusual behavior, explain: (1) affected enti(...TRUNCATED)
Applied: ['collision_color_change']
"{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_color_change\"], \"structured_descriptio(...TRUNCATED)
predictive_video_choice
Based on the simulation video so far, what will happen next?
["test/5dadc0e2-f3c8-584b-82de-0fd29e863a69/q4_options/opt_1_reality_full.mp4","test/5dadc0e2-f3c8-5(...TRUNCATED)
[ 3 ]
false
test/5dadc0e2-f3c8-584b-82de-0fd29e863a69/objects.jsonl
UNREAL_0417
4
3ee8e2f6-2349-5252-bae5-be7dc5a031ab
Realistic Physics Simulation of 8 Objects in a Gravitational Field
easy
[]
true
"{\"scenario\": {\"name\": \"Realistic Physics Simulation of 8 Objects in a Gravitational Field\", \(...TRUNCATED)
"{\"scenario_name\": \"Realistic Physics Simulation of 8 Objects in a Gravitational Field\", \"diffi(...TRUNCATED)
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
11
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
["Objects move along continuous paths without teleporting.","After a collision, the colliding object(...TRUNCATED)
"{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrel(...TRUNCATED)
[ 0 ]
true
rule_description
"Describe the governing physics in this video. For each unusual behavior, explain: (1) affected enti(...TRUNCATED)
Applied: []
"{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descrip(...TRUNCATED)
predictive_video_choice
Based on the simulation video so far, what will happen next?
["test/3ee8e2f6-2349-5252-bae5-be7dc5a031ab/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4","test/3(...TRUNCATED)
[ 2 ]
false
test/3ee8e2f6-2349-5252-bae5-be7dc5a031ab/objects.jsonl
UNREAL_0417
5
e643ad95-e7a1-5c98-b86e-7d81d2870b41
Gravity Reversal Simulation with Color-Swapping Collisions
medium
['gravity_reverse', 'collision_color_swap']
false
"{\"scenario\": {\"name\": \"Gravity Reversal Simulation with Color-Swapping Collisions\", \"descrip(...TRUNCATED)
"{\"scenario_name\": \"Gravity Reversal Simulation with Color-Swapping Collisions\", \"difficulty\":(...TRUNCATED)
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
22
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
["Objects do not vanish upon collision.","Objects swap colors after collision.","Gravity is reversed(...TRUNCATED)
"{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"requi(...TRUNCATED)
[ 1, 2 ]
true
rule_description
"Describe the governing physics in this video. For each unusual behavior, explain: (1) affected enti(...TRUNCATED)
Applied: ['gravity_reverse', 'collision_color_swap']
"{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_color_swap\"], \"st(...TRUNCATED)
predictive_video_choice
Based on the simulation video so far, what will happen next?
["test/e643ad95-e7a1-5c98-b86e-7d81d2870b41/q4_options/opt_2_reality_alt.mp4","test/e643ad95-e7a1-5c(...TRUNCATED)
[ 2 ]
false
test/e643ad95-e7a1-5c98-b86e-7d81d2870b41/objects.jsonl
UNREAL_0417
6
6c6e77b1-9b3f-5066-a10e-ff89a7021456
Zero-Gravity Simulation with 12 Unknown Objects
easy
['gravity_zero']
false
"{\"scenario\": {\"name\": \"Zero-Gravity Simulation with 12 Unknown Objects\", \"description\": \"T(...TRUNCATED)
"{\"scenario_name\": \"Zero-Gravity Simulation with 12 Unknown Objects\", \"difficulty\": \"easy\", (...TRUNCATED)
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
12
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
["After collision, an object teleports to a random location.","There is no gravity: objects float in(...TRUNCATED)
"{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"requ(...TRUNCATED)
[ 1 ]
true
rule_description
"Describe the governing physics in this video. For each unusual behavior, explain: (1) affected enti(...TRUNCATED)
Applied: ['gravity_zero']
"{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"(...TRUNCATED)
predictive_video_choice
Based on the simulation video so far, what will happen next?
["test/6c6e77b1-9b3f-5066-a10e-ff89a7021456/q4_options/opt_1_reality_full.mp4","test/6c6e77b1-9b3f-5(...TRUNCATED)
[ 2 ]
false
test/6c6e77b1-9b3f-5066-a10e-ff89a7021456/objects.jsonl
UNREAL_0417
7
a588beb7-f6d2-5131-8153-57b1413fabd2
Gravity Reversal with Objects under Timed Scale Pulse and Color Swapping
hard
['gravity_reverse', 'timed_scale_pulse', 'collision_color_swap']
false
"{\"scenario\": {\"name\": \"Gravity Reversal with Objects under Timed Scale Pulse and Color Swappin(...TRUNCATED)
"{\"scenario_name\": \"Gravity Reversal with Objects under Timed Scale Pulse and Color Swapping\", \(...TRUNCATED)
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
32
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
["Gravity is reversed: objects fall upward instead of downward.","Solid objects bounce off each othe(...TRUNCATED)
"{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"baseli(...TRUNCATED)
[ 0, 2, 4 ]
true
rule_description
"Describe the governing physics in this video. For each unusual behavior, explain: (1) affected enti(...TRUNCATED)
Applied: ['gravity_reverse', 'timed_scale_pulse', 'collision_color_swap']
"{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"timed_scale_pulse\", \"collis(...TRUNCATED)
predictive_video_choice
Based on the simulation video so far, what will happen next?
["test/a588beb7-f6d2-5131-8153-57b1413fabd2/q4_options/opt_0_keep_gravity_reverse.mp4","test/a588beb(...TRUNCATED)
[ 0 ]
false
test/a588beb7-f6d2-5131-8153-57b1413fabd2/objects.jsonl
UNREAL_0417
8
7a197cf7-2778-5bbe-b6bf-57c0c07d7662
Easy Physics Simulation Benchmark
easy
['gravity_zero']
false
"{\"scenario\": {\"name\": \"Easy Physics Simulation Benchmark\", \"description\": \"Test basic unde(...TRUNCATED)
"{\"scenario_name\": \"Easy Physics Simulation Benchmark\", \"difficulty\": \"easy\", \"primary_rule(...TRUNCATED)
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "10", "14", "13", "17", "18" ]
"Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_(...TRUNCATED)
[ 1 ]
14
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
["After collision, an object teleports to a random location.","There is no gravity: objects float in(...TRUNCATED)
"{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"requ(...TRUNCATED)
[ 1 ]
true
rule_description
"Describe the governing physics in this video. For each unusual behavior, explain: (1) affected enti(...TRUNCATED)
Applied: ['gravity_zero']
"{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"(...TRUNCATED)
predictive_video_choice
Based on the simulation video so far, what will happen next?
["test/7a197cf7-2778-5bbe-b6bf-57c0c07d7662/q4_options/opt_0_keep_gravity_zero.mp4","test/7a197cf7-2(...TRUNCATED)
[ 0 ]
false
null
UNREAL4
9
0acdefaa-ac1c-59e2-b5e2-f3a7e9948658
Phase Through Simulation with Unidentified Objects
medium
['phase_through']
false
"{\"scenario\": {\"name\": \"Phase Through Simulation with Unidentified Objects\", \"description\": (...TRUNCATED)
"{\"scenario_name\": \"Phase Through Simulation with Unidentified Objects\", \"difficulty\": \"mediu(...TRUNCATED)
perception
What is the total number of objects that appear throughout the entire video?
[]
Category: A, Answer computed from metadata
[]
17
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
["After collision, an object teleports to a random location.","Gravity is reversed: objects fall upw(...TRUNCATED)
"{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irre(...TRUNCATED)
[ 4 ]
true
rule_description
"Describe the governing physics in this video. For each unusual behavior, explain: (1) affected enti(...TRUNCATED)
Applied: ['phase_through']
"{\"version\": \"v2.1\", \"applied_rule_ids\": [\"phase_through\"], \"structured_descriptions\": [{\(...TRUNCATED)
predictive_video_choice
Based on the simulation video so far, what will happen next?
["test/0acdefaa-ac1c-59e2-b5e2-f3a7e9948658/q4_options/opt_1_reality_full.mp4","test/0acdefaa-ac1c-5(...TRUNCATED)
[ 4 ]
false
test/0acdefaa-ac1c-59e2-b5e2-f3a7e9948658/objects.jsonl
UNREAL_0417
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