id int64 | uuid string | scenario_name string | difficulty string | rules string | is_realistic bool | plan string | metadata string | q0_1_type string | q0_1_question string | q0_1_options list | q0_1_metadata_reference string | q0_1_correct_answers list | q0_1_correct_answer string | q0_1_is_multiselect bool | q0_2_type string | q0_2_question string | q0_2_options list | q0_2_metadata_reference string | q0_2_correct_answers list | q0_2_correct_answer string | q0_2_is_multiselect bool | q1_type string | q1_question string | q1_options list | q1_metadata_reference string | q1_correct_answers list | q1_is_multiselect bool | q2_type string | q2_question string | q2_metadata_reference string | q2_correct_answer string | q3_type string | q3_question string | q3_options list | q3_correct_answers list | q3_is_multiselect bool | objects_path string | video video | source string |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 75df2c27-4ec5-55a5-b716-53b4980e1dfc | Floating Obstacles | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Floating Obstacles", "description": "A sphere and a cube float upward and the user must predict where they will collide and change color.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_ty... | {"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0]... | perception_choice | How many objects are initially present in the scene? | [
"13",
"17",
"16",
"14",
"12"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=4, num_options=5 | [
4
] | 12 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, objects freeze in place and stop moving.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects maintain their size over time.",
"Gravity acts vertically downward toward the floor.",
"After a collision, one of the colliding objects disappears."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['gravity_reverse'] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/75df2c27-4ec5-55a5-b716-53b4980e1dfc/q4_options/opt_1_reality_full.mp4",
"test/75df2c27-4ec5-55a5-b716-53b4980e1dfc/q4_options/opt_2_reality_alt.mp4",
"test/75df2c27-4ec5-55a5-b716-53b4980e1dfc/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/75df2c27-4ec5-55a5-b716-53b4980e1dfc/q4_options/opt_3_unreal... | [
2
] | false | null | UNREAL4 | |
1 | 8676c6b9-cde9-5be8-8f0f-be1a4d48502d | Reversed Gravity Simulation with Objects Bouncing and Scaling | hard | ['gravity_reverse', 'velocity_flip_on_collision', 'timed_scale_pulse'] | false | {"scenario": {"name": "Reversed Gravity Simulation with Objects Bouncing and Scaling", "description": "This video showcases a challenging simulation where 28 unknown objects interact in a world with reversed gravity. The objects move and bounce off each other, experiencing a velocity flip on collision, and undergo a ti... | {"scenario_name": "Reversed Gravity Simulation with Objects Bouncing and Scaling", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "velocity_flip_on_collision", "timed_scale_pulse"], "num_collisions": 30, "collisions": [{"frame": 46, "force": 824.7796829607104, "position": [2.72424... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 28 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"Objects pulse in size over time.",
"Objects continue their motion after impact instead of freezing.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects grow larger after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "velocity_flip_on_collision", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected"} | [
0,
1,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['gravity_reverse', 'velocity_flip_on_collision', 'timed_scale_pulse'] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "velocity_flip_on_collision", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physi... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/8676c6b9-cde9-5be8-8f0f-be1a4d48502d/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/8676c6b9-cde9-5be8-8f0f-be1a4d48502d/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/8676c6b9-cde9-5be8-8f0f-be1a4d48502d/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/8676c6b9-cde9-5be8-8f... | [
1
] | false | test/8676c6b9-cde9-5be8-8f0f-be1a4d48502d/objects.jsonl | UNREAL_0417 | |
2 | 24c56eb9-7acf-5a29-b048-ae9630a05f52 | Objects with Velocity Flipping on Collision in a Gravitational Field | hard | ['velocity_flip_on_collision'] | false | "{\"scenario\": {\"name\": \"Objects with Velocity Flipping on Collision in a Gravitational Field\",(...TRUNCATED) | "{\"scenario_name\": \"Objects with Velocity Flipping on Collision in a Gravitational Field\", \"dif(...TRUNCATED) | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 26 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ["After a collision, the colliding objects change color.","Gravity is uniform across the entire scen(...TRUNCATED) | "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"base(...TRUNCATED) | [
3
] | true | rule_description | "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected enti(...TRUNCATED) | Applied: ['velocity_flip_on_collision'] | "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"velocity_flip_on_collision\"], \"structured_descri(...TRUNCATED) | predictive_video_choice | Based on the simulation video so far, what will happen next? | ["test/24c56eb9-7acf-5a29-b048-ae9630a05f52/q4_options/opt_3_unreal_wrong_1_collision_scale_change.m(...TRUNCATED) | [
2
] | false | test/24c56eb9-7acf-5a29-b048-ae9630a05f52/objects.jsonl | UNREAL_0417 | |
3 | 5dadc0e2-f3c8-584b-82de-0fd29e863a69 | Collision-Color Change Simulation with 12 Objects in a Gravitational Field | easy | ['collision_color_change'] | false | "{\"scenario\": {\"name\": \"Collision-Color Change Simulation with 12 Objects in a Gravitational Fi(...TRUNCATED) | "{\"scenario_name\": \"Collision-Color Change Simulation with 12 Objects in a Gravitational Field\",(...TRUNCATED) | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 12 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ["There is no friction: moving objects do not slow down on the surface.","After a collision, the col(...TRUNCATED) | "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"requ(...TRUNCATED) | [
1
] | true | rule_description | "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected enti(...TRUNCATED) | Applied: ['collision_color_change'] | "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"collision_color_change\"], \"structured_descriptio(...TRUNCATED) | predictive_video_choice | Based on the simulation video so far, what will happen next? | ["test/5dadc0e2-f3c8-584b-82de-0fd29e863a69/q4_options/opt_1_reality_full.mp4","test/5dadc0e2-f3c8-5(...TRUNCATED) | [
3
] | false | test/5dadc0e2-f3c8-584b-82de-0fd29e863a69/objects.jsonl | UNREAL_0417 | |
4 | 3ee8e2f6-2349-5252-bae5-be7dc5a031ab | Realistic Physics Simulation of 8 Objects in a Gravitational Field | easy | [] | true | "{\"scenario\": {\"name\": \"Realistic Physics Simulation of 8 Objects in a Gravitational Field\", \(...TRUNCATED) | "{\"scenario_name\": \"Realistic Physics Simulation of 8 Objects in a Gravitational Field\", \"diffi(...TRUNCATED) | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 11 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Objects are floating (no gravity)",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ["Objects move along continuous paths without teleporting.","After a collision, the colliding object(...TRUNCATED) | "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"irrel(...TRUNCATED) | [
0
] | true | rule_description | "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected enti(...TRUNCATED) | Applied: [] | "{\"version\": \"v2.1\", \"applied_rule_ids\": [], \"realistic_physics\": true, \"structured_descrip(...TRUNCATED) | predictive_video_choice | Based on the simulation video so far, what will happen next? | ["test/3ee8e2f6-2349-5252-bae5-be7dc5a031ab/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4","test/3(...TRUNCATED) | [
2
] | false | test/3ee8e2f6-2349-5252-bae5-be7dc5a031ab/objects.jsonl | UNREAL_0417 | |
5 | e643ad95-e7a1-5c98-b86e-7d81d2870b41 | Gravity Reversal Simulation with Color-Swapping Collisions | medium | ['gravity_reverse', 'collision_color_swap'] | false | "{\"scenario\": {\"name\": \"Gravity Reversal Simulation with Color-Swapping Collisions\", \"descrip(...TRUNCATED) | "{\"scenario_name\": \"Gravity Reversal Simulation with Color-Swapping Collisions\", \"difficulty\":(...TRUNCATED) | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 22 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ["Objects do not vanish upon collision.","Objects swap colors after collision.","Gravity is reversed(...TRUNCATED) | "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"baseline_physics\", \"requi(...TRUNCATED) | [
1,
2
] | true | rule_description | "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected enti(...TRUNCATED) | Applied: ['gravity_reverse', 'collision_color_swap'] | "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"collision_color_swap\"], \"st(...TRUNCATED) | predictive_video_choice | Based on the simulation video so far, what will happen next? | ["test/e643ad95-e7a1-5c98-b86e-7d81d2870b41/q4_options/opt_2_reality_alt.mp4","test/e643ad95-e7a1-5c(...TRUNCATED) | [
2
] | false | test/e643ad95-e7a1-5c98-b86e-7d81d2870b41/objects.jsonl | UNREAL_0417 | |
6 | 6c6e77b1-9b3f-5066-a10e-ff89a7021456 | Zero-Gravity Simulation with 12 Unknown Objects | easy | ['gravity_zero'] | false | "{\"scenario\": {\"name\": \"Zero-Gravity Simulation with 12 Unknown Objects\", \"description\": \"T(...TRUNCATED) | "{\"scenario_name\": \"Zero-Gravity Simulation with 12 Unknown Objects\", \"difficulty\": \"easy\", (...TRUNCATED) | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 12 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Objects are floating (no gravity)",
"Upward"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ["After collision, an object teleports to a random location.","There is no gravity: objects float in(...TRUNCATED) | "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"requ(...TRUNCATED) | [
1
] | true | rule_description | "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected enti(...TRUNCATED) | Applied: ['gravity_zero'] | "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"(...TRUNCATED) | predictive_video_choice | Based on the simulation video so far, what will happen next? | ["test/6c6e77b1-9b3f-5066-a10e-ff89a7021456/q4_options/opt_1_reality_full.mp4","test/6c6e77b1-9b3f-5(...TRUNCATED) | [
2
] | false | test/6c6e77b1-9b3f-5066-a10e-ff89a7021456/objects.jsonl | UNREAL_0417 | |
7 | a588beb7-f6d2-5131-8153-57b1413fabd2 | Gravity Reversal with Objects under Timed Scale Pulse and Color Swapping | hard | ['gravity_reverse', 'timed_scale_pulse', 'collision_color_swap'] | false | "{\"scenario\": {\"name\": \"Gravity Reversal with Objects under Timed Scale Pulse and Color Swappin(...TRUNCATED) | "{\"scenario_name\": \"Gravity Reversal with Objects under Timed Scale Pulse and Color Swapping\", \(...TRUNCATED) | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 32 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ["Gravity is reversed: objects fall upward instead of downward.","Solid objects bounce off each othe(...TRUNCATED) | "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"required_unreal\", \"baseli(...TRUNCATED) | [
0,
2,
4
] | true | rule_description | "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected enti(...TRUNCATED) | Applied: ['gravity_reverse', 'timed_scale_pulse', 'collision_color_swap'] | "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_reverse\", \"timed_scale_pulse\", \"collis(...TRUNCATED) | predictive_video_choice | Based on the simulation video so far, what will happen next? | ["test/a588beb7-f6d2-5131-8153-57b1413fabd2/q4_options/opt_0_keep_gravity_reverse.mp4","test/a588beb(...TRUNCATED) | [
0
] | false | test/a588beb7-f6d2-5131-8153-57b1413fabd2/objects.jsonl | UNREAL_0417 | |
8 | 7a197cf7-2778-5bbe-b6bf-57c0c07d7662 | Easy Physics Simulation Benchmark | easy | ['gravity_zero'] | false | "{\"scenario\": {\"name\": \"Easy Physics Simulation Benchmark\", \"description\": \"Test basic unde(...TRUNCATED) | "{\"scenario_name\": \"Easy Physics Simulation Benchmark\", \"difficulty\": \"easy\", \"primary_rule(...TRUNCATED) | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"10",
"14",
"13",
"17",
"18"
] | "Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_(...TRUNCATED) | [
1
] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ["After collision, an object teleports to a random location.","There is no gravity: objects float in(...TRUNCATED) | "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"requ(...TRUNCATED) | [
1
] | true | rule_description | "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected enti(...TRUNCATED) | Applied: ['gravity_zero'] | "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"gravity_zero\"], \"structured_descriptions\": [{\"(...TRUNCATED) | predictive_video_choice | Based on the simulation video so far, what will happen next? | ["test/7a197cf7-2778-5bbe-b6bf-57c0c07d7662/q4_options/opt_0_keep_gravity_zero.mp4","test/7a197cf7-2(...TRUNCATED) | [
0
] | false | null | UNREAL4 | |
9 | 0acdefaa-ac1c-59e2-b5e2-f3a7e9948658 | Phase Through Simulation with Unidentified Objects | medium | ['phase_through'] | false | "{\"scenario\": {\"name\": \"Phase Through Simulation with Unidentified Objects\", \"description\": (...TRUNCATED) | "{\"scenario_name\": \"Phase Through Simulation with Unidentified Objects\", \"difficulty\": \"mediu(...TRUNCATED) | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 17 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | ["After collision, an object teleports to a random location.","Gravity is reversed: objects fall upw(...TRUNCATED) | "{\"version\": \"v2.2\", \"total_options\": 5, \"option_categories\": [\"irrelevant_unreal\", \"irre(...TRUNCATED) | [
4
] | true | rule_description | "Describe the governing physics in this video. For each unusual behavior, explain: (1) affected enti(...TRUNCATED) | Applied: ['phase_through'] | "{\"version\": \"v2.1\", \"applied_rule_ids\": [\"phase_through\"], \"structured_descriptions\": [{\(...TRUNCATED) | predictive_video_choice | Based on the simulation video so far, what will happen next? | ["test/0acdefaa-ac1c-59e2-b5e2-f3a7e9948658/q4_options/opt_1_reality_full.mp4","test/0acdefaa-ac1c-5(...TRUNCATED) | [
4
] | false | test/0acdefaa-ac1c-59e2-b5e2-f3a7e9948658/objects.jsonl | UNREAL_0417 |
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