id int64 | uuid string | scenario_name string | difficulty string | rules string | is_realistic bool | plan string | metadata string | q0_1_type string | q0_1_question string | q0_1_options list | q0_1_metadata_reference string | q0_1_correct_answers list | q0_1_correct_answer string | q0_1_is_multiselect bool | q0_2_type string | q0_2_question string | q0_2_options list | q0_2_metadata_reference string | q0_2_correct_answers list | q0_2_correct_answer string | q0_2_is_multiselect bool | q1_type string | q1_question string | q1_options list | q1_metadata_reference string | q1_correct_answers list | q1_is_multiselect bool | q2_type string | q2_question string | q2_metadata_reference string | q2_correct_answer string | q3_type string | q3_question string | q3_options list | q3_metadata_reference string | q3_correct_answers list | q3_is_multiselect bool | video video |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
408 | 00025c04-6d95-52f5-b952-ae58548a163b | Floating Spheres Conundrum | medium | [] | true | {"scenario": {"name": "Floating Spheres Conundrum", "description": "Two spheres float in mid-air, and upon collision, their colors change and they grow larger.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "co... | {"scenario_name": "Floating Spheres Conundrum", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_t... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"25",
"21",
"20",
"17",
"22"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=21, answer_index=1, num_options=5 | [
1
] | 21 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is reversed: objects fall upward instead of downward.",
"Gravity is uniform across the entire scene.",
"New objects spawn when objects collide.",
"Objects grow larger after collision.",
"Solid objects bounce off each other instead of passing through."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
1,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/00025c04-6d95-52f5-b952-ae58548a163b/q4_options/opt_2_unreal_2_phase_through.mp4",
"test/00025c04-6d95-52f5-b952-ae58548a163b/q4_options/opt_0_keep_real.mp4",
"test/00025c04-6d95-52f5-b952-ae58548a163b/q4_options/opt_1_unreal_1_teleport_on_collision.mp4",
"test/00025c04-6d95-52f5-b952-ae58548a163b/q4_op... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_118071/00025c04-6d95-52f5-b952-ae58548a163b/attempt_01/q4_options/opt_2_unreal_2_phase_through.mp4 | [
1
] | false | |
0 | 00164e69-cf60-5eea-a3eb-a077abe9e8ee | Gravity Reversal | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal", "description": "Objects fall upward due to gravity reversal.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choi... | {"scenario_name": "Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], ... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"16",
"11",
"10",
"19",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5 | [
4
] | 14 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
1
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"New objects spawn when objects collide.",
"After collision, objects freeze in place and stop moving.",
"Gravity is reversed: objects fall upward instead of downward.",
"There is no friction: moving objects do not slow down on the surface.",
"Normal gravity applies: objects fall downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['gravity_reverse'] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4",
"test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_2_reality_alt.mp4",
"test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/opt_1_reality_full.mp4",
"test/00164e69-cf60-5eea-a3eb-a077abe9e8ee/q4_options/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117830/00164e69-cf60-5eea-a3eb-a077abe9e8ee/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4 | [
4
] | false | |
288 | 003b0ae5-5c51-59c2-81ef-06ff5c3e03a6 | Floating Blocks | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Blocks", "description": "A simple scenario with blocks floating in space, and one block will change color when hit by another block.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "que... | {"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"timed_color_cycle": 11}, "gravity": [0.0, 0.0, -... | perception_choice | How many objects are initially present in the scene? | [
"11",
"15",
"6",
"16",
"13"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=0, num_options=5 | [
0
] | 11 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Normal gravity applies: objects fall downward.",
"Gravity is reversed: objects fall upward instead of downward.",
"New objects spawn when objects collide.",
"Gravity pulls sideways instead of downward.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['timed_color_cycle'] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_1_reality_full.mp4",
"test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_2_reality_alt.mp4",
"test/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/q4_options/opt_4_unre... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116038/003b0ae5-5c51-59c2-81ef-06ff5c3e03a6/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4 | [
0
] | false | |
415 | 004da17f-6765-5863-b678-73d2717aa21f | Repaired Simulation with Gravity and Collision Settings | hard | ['gravity_reverse', 'timed_color_cycle', 'velocity_flip_on_collision'] | false | {"scenario": {"name": "Repaired Simulation with Gravity and Collision Settings", "description": "Addressed the 'velocity_flip_on_collision' rule error by adjusting gravity and object configurations.", "difficulty": "hard", "unreal_rules": ["gravity_reverse", "timed_color_cycle", "velocity_flip_on_collision"], "primary_... | {"scenario_name": "Repaired Simulation with Gravity and Collision Settings", "difficulty": "hard", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "timed_color_cycle", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 31... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 32 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"Objects change color periodically over time.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects continue their motion after impact instead of freezing.",
"After a collision, one of the colliding obj... | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "timed_color_cycle", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selec... | [
0,
1,
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['gravity_reverse', 'timed_color_cycle', 'velocity_flip_on_collision'] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "timed_color_cycle", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physi... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/opt_1_reality_full.mp4",
"test/004da17f-6765-5863-b678-73d2717aa21f/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/004da17f-6765-5863-b678-73d2717aa21f/q... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/004da17f-6765-5863-b678-73d2717aa21f/attempt_05/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 | [
2
] | false | |
416 | 02f6b6ad-f525-55a5-981f-5a4d8549d6ba | Repaired Physics Simulation | medium | ['gravity_reverse', 'velocity_flip_on_collision'] | false | {"scenario": {"name": "Repaired Physics Simulation", "description": "Addressed 'velocity_flip_on_collision' rule by increasing the minimum number of objects to spawn.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "velocity_flip_on_collision"], "primary_rule": "gravity_reverse", "collision_required": tru... | {"scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"velocity_f... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 6 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects change color periodically over time.",
"After collision, an object teleports to a random location.",
"After collision, object bounces in the opposite direction f... | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['gravity_reverse', 'velocity_flip_on_collision'] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4",
"test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/q4_options/opt_1_reality_full.mp4",
"test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/q4... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117481/02f6b6ad-f525-55a5-981f-5a4d8549d6ba/attempt_05/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4 | [
2
] | false | |
181 | 033d8d91-f002-5cd5-810c-b9be75cf77bb | Floating Room | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Room", "description": "Objects float and teleport upon collision in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "pr... | {"scenario_name": "Floating Room", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_pat... | perception_choice | How many objects are initially present in the scene? | [
"8",
"11",
"9",
"6",
"13"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=1, num_options=5 | [
1
] | 11 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Solid objects bounce off each other instead of passing through.",
"Objects maintain their color after collision.",
"Objects grow larger after collision.",
"After collision, objects freeze in place and stop moving.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['gravity_zero'] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_0_keep_gravity_zero.mp4",
"test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_options/opt_2_reality_alt.mp4",
"test/033d8d91-f002-5cd5-810c-b9be75cf77bb/q4_optio... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116490/033d8d91-f002-5cd5-810c-b9be75cf77bb/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
356 | 044fe5ec-1644-5cba-8af4-cbdea0e41d02 | Mid-Air Collision | medium | [] | true | {"scenario": {"name": "Mid-Air Collision", "description": "Two balls collide in mid-air, changing color and size.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "s... | {"scenario_name": "Mid-Air Collision", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 23, "final_objects": 23, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_collision_... | perception_choice | How many objects are initially present in the scene? | [
"24",
"23",
"19",
"20",
"26"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=23, answer_index=1, num_options=5 | [
1
] | 23 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"There is no gravity: objects float instead of falling.",
"Objects continue their motion after impact instead of freezing.",
"New objects spawn when objects collide.",
"Objects maintain their size after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
2,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/044fe5ec-1644-5cba-8af4-cbdea0e41d02/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4",
"test/044fe5ec-1644-5cba-8af4-cbdea0e41d02/q4_options/opt_1_unreal_1_collision_disappear.mp4",
"test/044fe5ec-1644-5cba-8af4-cbdea0e41d02/q4_options/opt_4_unreal_4_gravity_reverse.mp4",
"test/044fe5ec-1644-5cba-8af4-c... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/044fe5ec-1644-5cba-8af4-cbdea0e41d02/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4 | [
3
] | false | |
64 | 045d5a94-1ac0-50ba-b9ec-ef860a550a90 | Gravity Reversal Challenge | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal Challenge", "description": "Objects fall upwards due to reversed gravity, making it difficult to predict their trajectory.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_... | {"scenario_name": "Gravity Reversal Challenge", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"13",
"11",
"18",
"17",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=0, num_options=5 | [
0
] | 13 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"Objects continue their motion after impact instead of freezing.",
"Objects maintain their size after collision.",
"Gravity is reversed: objects fall upward instead of downward.",
"Standard gravity: objects accelerate at a constant rate."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "required_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['gravity_reverse'] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_4_unreal_wrong_2_no_friction.mp4",
"test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_1_reality_full.mp4",
"test/045d5a94-1ac0-50ba-b9ec-ef860a550a90/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/045d5a94-1ac0-50ba-b9ec-ef860a55... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117552/045d5a94-1ac0-50ba-b9ec-ef860a550a90/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 | [
4
] | false | |
417 | 046f43ef-d950-56de-80bb-7c5e5d90a684 | Repaired Physics Simulation | medium | ['gravity_horizontal', 'collision_scale_change'] | false | {"scenario": {"name": "Repaired Physics Simulation", "description": "Fixed collision scale change rule by increasing object count and collision threshold", "difficulty": "medium", "unreal_rules": ["gravity_horizontal", "collision_scale_change"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_col... | {"scenario_name": "Repaired Physics Simulation", "difficulty": "medium", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal", "collision_scale_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 23, "final_objects": 23, "rule_stats": {"collis... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 24 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
3
] | Sideways | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects grow larger after collision.",
"After collision, an object teleports to a random location.",
"After collision, object bounces in the opposite direction from what is expected.",
"Gravity pulls sideways instead of downward.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_horizontal", "collision_scale_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['gravity_horizontal', 'collision_scale_change'] | {"version": "v2.1", "applied_rule_ids": ["gravity_horizontal", "collision_scale_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physic... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_0_keep_gravity_horizontal.mp4",
"test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4",
"test/046f43ef-d950-56de-80bb-7c5e5d90a684/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/046f43ef-d950-56de... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/046f43ef-d950-56de-80bb-7c5e5d90a684/attempt_05/q4_options/opt_0_keep_gravity_horizontal.mp4 | [
0
] | false | |
289 | 04ae8203-ea6a-5f11-9658-95c6876bebc4 | Easy Test: Gravity and Color Change | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Test: Gravity and Color Change", "description": "A simple test of a ball bouncing and changing color when hit by another object.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["fa... | {"scenario_name": "Easy Test: Gravity and Color Change", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.... | perception_choice | How many objects are initially present in the scene? | [
"14",
"15",
"11",
"13",
"19"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5 | [
1
] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"No new objects are created during collisions.",
"Gravity is reversed: objects fall upward instead of downward.",
"There is no gravity: objects float instead of falling.",
"After collision, object bounces in the opposite direction from what is expected."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['gravity_zero'] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_2_reality_alt.mp4",
"test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_options/opt_0_keep_gravity_zero.mp4",
"test/04ae8203-ea6a-5f11-9658-95c6876bebc4/q4_optio... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116038/04ae8203-ea6a-5f11-9658-95c6876bebc4/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
2
] | false | |
117 | 04ec504e-8dca-5719-b840-40887b6801dc | Easy Physics Puzzle | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Easy Physics Puzzle", "description": "Objects change color in a periodic cycle", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_c... | {"scenario_name": "Easy Physics Puzzle", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"timed_color_cycle": 12}, "gravity": [0.0, 0.... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"11",
"15",
"12",
"10",
"16"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=2, num_options=5 | [
2
] | 12 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"Objects pass through each other without collision.",
"Gravity is reversed: objects fall upward instead of downward.",
"There is no gravity: objects float instead of falling.",
"After collision, an object teleports to a random location."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['timed_color_cycle'] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/opt_4_unreal_wrong_2_gravity_reverse.mp4",
"test/04ec504e-8dca-5719-b840-40887b6801dc/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/04ec504e-8dca-5719-... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/04ec504e-8dca-5719-b840-40887b6801dc/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 | [
2
] | false | |
355 | 0629fac1-b713-5796-9815-92c8146b2387 | Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls", "description": "A single ball floats in mid-air, responding to user input.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_vide... | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_pa... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"14",
"12",
"13",
"9",
"11"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=2, num_options=5 | [
2
] | 13 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"After a collision, the colliding objects change color.",
"After a collision, one of the colliding objects disappears.",
"Solid objects bounce off each other instead of passing through.",
"Collisions follow the law of reflection and bounce normally."... | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['gravity_zero'] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/0629fac1-b713-5796-9815-92c8146b2387/q4_options/opt_1_reality_full.mp4",
"test/0629fac1-b713-5796-9815-92c8146b2387/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4",
"test/0629fac1-b713-5796-9815-92c8146b2387/q4_options/opt_0_keep_gravity_zero.mp4",
"test/0629fac1-b713-5796-9815-92c8146b2... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/0629fac1-b713-5796-9815-92c8146b2387/attempt_01/q4_options/opt_1_reality_full.mp4 | [
2
] | false | |
276 | 062ad044-ff7e-5533-a2e3-c16632719a25 | Floating Blocks | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Blocks", "description": "A set of blocks float in space and change color periodically.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "p... | {"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"timed_color_cycle": 15}, "gravity": [0.0, 0.0, -... | perception_choice | How many objects are initially present in the scene? | [
"18",
"15",
"12",
"20",
"10"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=1, num_options=5 | [
1
] | 15 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects change color periodically over time.",
"Gravity pulls sideways instead of downward.",
"After a collision, one of the colliding objects disappears.",
"There is no gravity: objects float instead of falling.",
"Gravity is uniform across the entire scene."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['timed_color_cycle'] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/062ad044-ff7e-5533-a2e3-c16632719a25/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/062ad044-ff7e-5533-a2e3-c16632719a25/q4_options/opt_2_reality_alt.mp4",
"test/062ad044-ff7e-5533-a2e3-c16632719a25/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/062ad044-ff7e-5533-a2e3-c16632719a25/q... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117013/062ad044-ff7e-5533-a2e3-c16632719a25/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 | [
2
] | false | |
418 | 068572c7-375d-5751-9b51-74f7cc93f933 | Repaired Physics Simulation Scenario | medium | ['gravity_horizontal', 'collision_color_change'] | false | {"scenario": {"name": "Repaired Physics Simulation Scenario", "description": "Fixed collision color change rule by increasing object count and adjusting position range", "difficulty": "medium", "unreal_rules": ["gravity_horizontal", "collision_color_change"], "primary_rule": "gravity_horizontal", "collision_required": ... | {"scenario_name": "Repaired Physics Simulation Scenario", "difficulty": "medium", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal", "collision_color_change"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats":... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 10 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
3
] | Sideways | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Gravity pulls sideways instead of downward.",
"After collision, an object teleports to a random location.",
"After a collision, the colliding objects change color.",
"After collision, object bounces in the opposite direction from what is expected."
... | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_horizontal", "collision_color_change"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['gravity_horizontal', 'collision_color_change'] | {"version": "v2.1", "applied_rule_ids": ["gravity_horizontal", "collision_color_change"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physic... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/068572c7-375d-5751-9b51-74f7cc93f933/q4_options/opt_1_reality_full.mp4",
"test/068572c7-375d-5751-9b51-74f7cc93f933/q4_options/opt_2_reality_alt.mp4",
"test/068572c7-375d-5751-9b51-74f7cc93f933/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/068572c7-375d-5751-9b51-74f7cc93f933/q4_options/opt_4... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117902/068572c7-375d-5751-9b51-74f7cc93f933/attempt_05/q4_options/opt_1_reality_full.mp4 | [
4
] | false | |
279 | 06e0873a-ab6e-594e-ab29-54460d669959 | Easy Physics Simulation | easy | ['no_friction'] | false | {"scenario": {"name": "Easy Physics Simulation", "description": "Objects bounce around in a gravity-less environment.", "difficulty": "easy", "unreal_rules": ["no_friction"], "primary_rule": "no_friction", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_vid... | {"scenario_name": "Easy Physics Simulation", "difficulty": "easy", "primary_rule": "no_friction", "rules": ["no_friction"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"no_friction": 1}, "gravity": [0.0, 0.0, -10.0], "q4_... | perception_choice | How many objects are initially present in the scene? | [
"12",
"11",
"15",
"17",
"10"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=2, num_options=5 | [
2
] | 15 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is reversed: objects fall upward instead of downward.",
"There is no friction: moving objects do not slow down on the surface.",
"After collision, an object teleports to a random location.",
"After collision, objects freeze in place and stop moving.",
"After a collision, the colliding objects chang... | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["no_friction"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['no_friction'] | {"version": "v2.1", "applied_rule_ids": ["no_friction"], "structured_descriptions": [{"affected_entities": "All objects on surfaces", "trigger_condition": "Object contacts a surface", "state_transition": "Objects slide indefinitely without slowing down", "contrast_to_real_physics": "In real physics, friction gradually ... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/06e0873a-ab6e-594e-ab29-54460d669959/q4_options/opt_1_reality_full.mp4",
"test/06e0873a-ab6e-594e-ab29-54460d669959/q4_options/opt_2_reality_alt.mp4",
"test/06e0873a-ab6e-594e-ab29-54460d669959/q4_options/opt_0_keep_no_friction.mp4",
"test/06e0873a-ab6e-594e-ab29-54460d669959/q4_options/opt_3_unreal_wro... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117010/06e0873a-ab6e-594e-ab29-54460d669959/attempt_01/q4_options/opt_1_reality_full.mp4 | [
2
] | false | |
90 | 0798e132-45ab-57e9-899a-3e233a9ab03b | Mid-Air Collision | medium | [] | true | {"scenario": {"name": "Mid-Air Collision", "description": "Two balls collide in mid-air, testing collision and gravity understanding.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive... | {"scenario_name": "Mid-Air Collision", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 18, "final_objects": 18, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_scal... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"17",
"20",
"15",
"18",
"23"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=18, answer_index=3, num_options=5 | [
3
] | 18 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their color after collision.",
"Objects maintain constant colors over time.",
"Objects swap colors after collision.",
"Gravity pulls sideways instead of downward.",
"Objects pass through each other without collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
0,
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/opt_2_unreal_2_gravity_zero.mp4",
"test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/opt_3_unreal_3_collision_color_swap.mp4",
"test/0798e132-45ab-57e9-899a-3e233a9ab03b/q4_options/opt_4_unreal_4_phase_through.mp4",
"test/0798e132-45ab-57e9-899a-3e233a9... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117831/0798e132-45ab-57e9-899a-3e233a9ab03b/attempt_01/q4_options/opt_2_unreal_2_gravity_zero.mp4 | [
3
] | false | |
419 | 084e3968-ff9c-5a2e-b570-12ee5ffcf744 | Repaired Scenario | medium | ['gravity_reverse', 'collision_color_swap'] | false | {"scenario": {"name": "Repaired Scenario", "description": "Fixed collision color swap rule by increasing object density and adjusting collision detection", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "collision_color_swap"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions"... | {"scenario_name": "Repaired Scenario", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "collision_color_swap"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 30, "final_objects": 30, "rule_stats": {"gravity_reverse": 1, "co... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 30 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"Objects pulse in size over time.",
"New objects spawn when objects collide.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects swap colors after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "required_unreal"], "required_rule_ids": ["gravity_reverse", "collision_color_swap"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['gravity_reverse', 'collision_color_swap'] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "collision_color_swap"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, grav... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"test/084e3968-ff9c-5a2e-b570-12ee5ffcf744/q4_options/opt_1_reality_full.mp4",
"test/084e3968-ff9c-5a2e-b570-12ee5ffcf74... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117901/084e3968-ff9c-5a2e-b570-12ee5ffcf744/attempt_05/q4_options/opt_0_keep_gravity_reverse.mp4 | [
0
] | false | |
112 | 08575d0b-acfc-5f50-9e08-cf8053b73d5d | Easy Gravity Test | easy | ['gravity_horizontal'] | false | {"scenario": {"name": "Easy Gravity Test", "description": "Objects fall under gravity", "difficulty": "easy", "unreal_rules": ["gravity_horizontal"], "primary_rule": "gravity_horizontal", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "sim... | {"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "gravity_horizontal", "rules": ["gravity_horizontal"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_horizontal": 1}, "gravity": [15.0, 0... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"8",
"15",
"16",
"11",
"13"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=4, num_options=5 | [
4
] | 13 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
1
] | Sideways | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"After collision, an object teleports to a random location.",
"Objects swap colors after collision.",
"Objects change color periodically over time.",
"After collision, object bounces in the opposite direction from what is expected."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_horizontal"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['gravity_horizontal'] | {"version": "v2.1", "applied_rule_ids": ["gravity_horizontal"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate sideways instead of downward", "contrast_to_real_physics": "In real physics, gravity only acts verti... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_1_reality_full.mp4",
"test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_2_reality_alt.mp4",
"test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/08575d0b-acfc-5f50-9e08-cf8053b73d5d/q4_options/op... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117397/08575d0b-acfc-5f50-9e08-cf8053b73d5d/attempt_01/q4_options/opt_1_reality_full.mp4 | [
3
] | false | |
3 | 0890b792-4d56-5f84-8e75-934e4e00786e | Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls", "description": "Balls float and change color on contact", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simul... | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_pa... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"15",
"12",
"8",
"9",
"17"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=1, num_options=5 | [
1
] | 12 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Friction applies: objects slow down and stop over time.",
"Objects maintain their size after collision.",
"Solid objects bounce off each other instead of passing through.",
"There is no gravity: objects float instead of falling.",
"After collision, object bounces in the opposite direction from what is expe... | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['gravity_zero'] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4",
"test/0890b792-4d56-5f84-8e75-934e4e00786e/q4_options/opt_0_keep_gravity_zero.mp4",
"test/0890b792-4d56-5f84-8e75-... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117830/0890b792-4d56-5f84-8e75-934e4e00786e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 | [
2
] | false | |
42 | 08b626af-387b-5a6d-b025-3a4d873442c4 | Floating Obstacles | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Obstacles", "description": "Objects float in a zero-gravity environment and change color on contact.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual"... | {"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_vide... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"15",
"14",
"13",
"10",
"9"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=1, num_options=5 | [
1
] | 14 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pass through each other without collision.",
"Objects maintain their color after collision.",
"There is no gravity: objects float instead of falling.",
"Objects maintain their size after collision.",
"Gravity pulls sideways instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['gravity_zero'] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_0_keep_gravity_zero.mp4",
"test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/08b626af-387b-5a6d-b025-3a4d873442c4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/08b626af-387b-5a6d-b025-3a4d... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117827/08b626af-387b-5a6d-b025-3a4d873442c4/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
184 | 099d9e6e-bf10-5971-bec4-8c0d02b3467a | Floating Chaos | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Chaos", "description": "Objects float and bounce off each other.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simu... | {"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_pa... | perception_choice | How many objects are initially present in the scene? | [
"12",
"16",
"11",
"14",
"17"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=0, num_options=5 | [
0
] | 12 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"There is no friction: moving objects do not slow down on the surface.",
"There is no gravity: objects float instead of falling.",
"After a collision, the colliding objects change color.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['gravity_zero'] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/099d9e6e-bf10-5971-bec4-8c0d02b3467a/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/099d9e6e-bf10-5971-bec4-8c0d02b3467a/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/099d9e6e-bf10-5971-bec4-8c0d02b3467a/q4_options/opt_1_reality_full.mp4",
"test/099d9e6e-bf10-5971-bec4-... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117011/099d9e6e-bf10-5971-bec4-8c0d02b3467a/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4 | [
3
] | false | |
392 | 0a429122-84f6-5b32-b4e4-76df934160cb | Floating Blocks | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Blocks", "description": "A simple test of physics reasoning with a single rule.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_c... | {"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_p... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"12",
"9",
"14",
"11",
"19"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=2, num_options=5 | [
2
] | 14 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Standard gravity: objects accelerate at a constant rate.",
"After collision, object bounces in the opposite direction from what is expected.",
"Objects swap colors after collision.",
"There is no gravity: objects float instead of falling.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['gravity_zero'] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/0a429122-84f6-5b32-b4e4-76df934160cb/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/0a429122-84f6-5b32-b4e4-76df934160cb/q4_options/opt_2_reality_alt.mp4",
"test/0a429122-84f6-5b32-b4e4-76df934160cb/q4_options/opt_1_reality_full.mp4",
"test/0a429122-84f6-5b32-b4e4-76df934160cb/q4_options/op... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/0a429122-84f6-5b32-b4e4-76df934160cb/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 | [
3
] | false | |
309 | 0a75305a-1dc3-51fc-9e3f-77a2308ad5dd | Repaired Physics Simulation | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Repaired Physics Simulation", "description": "Addressed E_FRAMES_MISSING by updating simulation config to include sufficient frames.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_typ... | {"scenario_name": "Repaired Physics Simulation", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": ... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"5",
"15",
"10",
"7",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=2, num_options=5 | [
2
] | 10 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects grow larger after collision.",
"After a collision, the colliding objects change color.",
"Objects swap colors after collision.",
"Objects change color periodically over time.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['timed_color_cycle'] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | null | null | [] | null | [] | null | |
317 | 0b02a1f1-442e-53b8-9b96-01e3eca6aafd | Easy Physics Simulation | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Easy Physics Simulation", "description": "Objects fall upward due to reverse gravity.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simu... | {"scenario_name": "Easy Physics Simulation", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, ... | perception_choice | How many objects are initially present in the scene? | [
"15",
"8",
"11",
"10",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=3, num_options=5 | [
3
] | 10 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"After collision, objects freeze in place and stop moving.",
"Gravity is reversed: objects fall upward instead of downward.",
"New objects spawn when objects collide.",
"There is no friction: moving objects do not slow down on the surface."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['gravity_reverse'] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downwa... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/q4_options/opt_1_reality_full.mp4",
"test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/q... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116172/0b02a1f1-442e-53b8-9b96-01e3eca6aafd/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4 | [
0
] | false | |
323 | 0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0 | Easy Gravity Test | easy | [] | true | {"scenario": {"name": "Easy Gravity Test", "description": "A simple test of gravity in a frictionless environment.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resol... | {"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_reve... | perception_choice | How many objects are initially present in the scene? | [
"10",
"11",
"13",
"12",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=1, num_options=5 | [
1
] | 11 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, the colliding objects change color.",
"Objects pulse in size over time.",
"Objects maintain constant colors over time.",
"There is no gravity: objects float instead of falling.",
"New objects spawn when objects collide."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_0_keep_real.mp4",
"test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_3_unreal_3_timed_color_cycle.mp4",
"test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_options/opt_1_unreal_1_gravity_reverse.mp4",
"test/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/q4_opti... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116034/0b3ed6f6-2bf3-5134-91c7-1c4ff61360f0/attempt_01/q4_options/opt_0_keep_real.mp4 | [
0
] | false | |
56 | 0c29c910-0097-5880-b228-608e54930e20 | Floating Spheres | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Spheres", "description": "Spheres float in the air and change color when hit.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive... | {"scenario_name": "Floating Spheres", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, ... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"14",
"11",
"12",
"10",
"15"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=0, num_options=5 | [
0
] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Solid objects bounce off each other instead of passing through.",
"Objects change color periodically over time.",
"Friction applies: objects slow down and stop over time.",
"There is no gravity: objects float instead of falling.",
"Gravity acts vertically downward toward the floor."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['timed_color_cycle'] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stab... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_1_reality_full.mp4",
"test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_2_reality_alt.mp4",
"test/0c29c910-0097-5880-b228-608e54930e20/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/0c29c910-0097-5880-b228-608e54930e20/q4_options/... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117400/0c29c910-0097-5880-b228-608e54930e20/attempt_01/q4_options/opt_1_reality_full.mp4 | [
3
] | false | |
420 | 0c306ba5-7e0f-5b75-9a80-db63aaf036b4 | Repaired Simulation | medium | ['gravity_zero', 'velocity_flip_on_collision'] | false | {"scenario": {"name": "Repaired Simulation", "description": "Repaired scenario to fix E_RULE_NOT_APPLIED error for 'velocity_flip_on_collision' rule", "difficulty": "medium", "unreal_rules": ["gravity_zero", "velocity_flip_on_collision"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100... | {"scenario_name": "Repaired Simulation", "difficulty": "medium", "primary_rule": "gravity_zero", "rules": ["gravity_zero", "velocity_flip_on_collision"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 5, "final_objects": 5, "rule_stats": {"gravity_zero": 1, "veloc... | perception | What is the total number of objects that appear throughout the entire video? | [] | Category: A, Answer computed from metadata | [] | 6 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"New objects spawn when objects collide.",
"After collision, object bounces in the opposite direction from what is expected.",
"There is no gravity: objects float instead of falling.",
"After collision, an object teleports to a random location."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero", "velocity_flip_on_collision"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['gravity_zero', 'velocity_flip_on_collision'] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero", "velocity_flip_on_collision"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics"... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/opt_1_reality_full.mp4",
"test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/opt_2_reality_alt.mp4",
"test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/q4_options/op... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117398/0c306ba5-7e0f-5b75-9a80-db63aaf036b4/attempt_05/q4_options/opt_1_reality_full.mp4 | [
4
] | false | |
43 | 0c434b95-6bdd-51ba-9bb7-623135740872 | Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls", "description": "Balls float in mid-air and bounce off each other.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"... | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_path... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"8",
"9",
"6",
"13",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=1, num_options=5 | [
1
] | 9 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, one of the colliding objects disappears.",
"Objects swap colors after collision.",
"There is no gravity: objects float instead of falling.",
"Objects change color periodically over time.",
"After collision, an object teleports to a random location."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['gravity_zero'] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects ac... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/0c434b95-6bdd-51ba-9bb7-623135740872/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/0c434b95-6bdd-51ba-9bb7-623135740872/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4",
"test/0c434b95-6bdd-51ba-9bb7-623135740872/q4_options/opt_0_keep_gravity_zero.mp4",
"test/0c434b95-6bd... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117827/0c434b95-6bdd-51ba-9bb7-623135740872/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 | [
2
] | false | |
397 | 0c58219d-b0ad-5a14-94d2-3ff253b45e04 | Floating Pulse | easy | ['timed_scale_pulse'] | false | {"scenario": {"name": "Floating Pulse", "description": "Objects float and pulse in size over time.", "difficulty": "easy", "unreal_rules": ["timed_scale_pulse"], "primary_rule": "timed_scale_pulse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choi... | {"scenario_name": "Floating Pulse", "difficulty": "easy", "primary_rule": "timed_scale_pulse", "rules": ["timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_scale_pulse": 14}, "gravity": [0.0, 0.0, -1... | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"17",
"14",
"12",
"9",
"16"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=1, num_options=5 | [
1
] | 14 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pass through each other without collision.",
"Objects pulse in size over time.",
"Objects maintain their color after collision.",
"There is no gravity: objects float instead of falling.",
"Objects swap colors after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | Applied: ['timed_scale_pulse'] | {"version": "v2.1", "applied_rule_ids": ["timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size"... | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/0c58219d-b0ad-5a14-94d2-3ff253b45e04/q4_options/opt_2_reality_alt.mp4",
"test/0c58219d-b0ad-5a14-94d2-3ff253b45e04/q4_options/opt_1_reality_full.mp4",
"test/0c58219d-b0ad-5a14-94d2-3ff253b45e04/q4_options/opt_4_unreal_wrong_2_velocity_flip_on_collision.mp4",
"test/0c58219d-b0ad-5a14-94d2-3ff253b45e04/q4... | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/0c58219d-b0ad-5a14-94d2-3ff253b45e04/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
3
] | false |
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