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video
video
82
dd7bfc23-5a22-5805-996d-b696047a63c8
Easy Gravity Test
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Gravity Test", "description": "A simple test of gravity in a physics simulation", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/scratch"}, "random_seed": 1235468556, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "14", "18", "17", "19", "12" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=0, num_options=5
[ 0 ]
14
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "New objects spawn when objects collide.", "After a collision, the colliding objects change color.", "There is no gravity: objects float instead of falling.", "Solid objects bounce off each other instead of passing through.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "Friction is disabled in this environment.", "The object was destroyed by the high impact force.", "A rule causes objects to teleport upon collision.", "A rule causes objects to teleport upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/dd7bfc23-5a22-5805-996d-b696047a63c8/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/dd7bfc23-5a22-5805-996d-b696047a63c8/q4_options/opt_1_reality_full.mp4", "test/dd7bfc23-5a22-5805-996d-b696047a63c8/q4_options/opt_0_keep_gravity_zero.mp4", "test/dd7bfc23-5a22-5805-996d-b696047a63c8/q4_options/opt_2_reality_alt.mp4", "test/dd7bfc23-5a22-5805-996d-b696047a63c8/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4
[ 2 ]
false
186
2319a627-754b-5ea7-9b66-e6c566cc0063
Floating Puzzle
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Puzzle", "description": "Objects float around and change color on contact", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01/scratch"}, "random_seed": 1476237132, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "11", "9", "14", "12", "15" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=2, num_options=5
[ 2 ]
14
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Downward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Standard gravity: objects accelerate at a constant rate.", "Solid objects bounce off each other instead of passing through.", "There is no gravity: objects float instead of falling.", "Objects pulse in size over time.", "Normal gravity applies: objects fall downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "The object was destroyed by the high impact force.", "Normal gravity caused the object to fall.", "A rule causes objects to disappear upon collision.", "There is zero gravity in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/2319a627-754b-5ea7-9b66-e6c566cc0063/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/2319a627-754b-5ea7-9b66-e6c566cc0063/q4_options/opt_1_reality_full.mp4", "test/2319a627-754b-5ea7-9b66-e6c566cc0063/q4_options/opt_2_reality_alt.mp4", "test/2319a627-754b-5ea7-9b66-e6c566cc0063/q4_options/opt_0_keep_gravity_zero.mp4", "test/2319a627-754b-5ea7-9b66-e6c566cc0063/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
[ 3 ]
false
39
665bc9fa-cd6f-591d-964d-c6531b2038b5
Easy Physics Simulation Benchmark
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Physics Simulation Benchmark", "description": "A simple physics simulation scenario that tests basic understanding of gravity and collision.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/scratch"}, "random_seed": 1420828281, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Easy Physics Simulation Benchmark", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "10", "9", "15", "13", "14" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5
[ 4 ]
14
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, one of the colliding objects disappears.", "There is no gravity: objects float instead of falling.", "Objects maintain constant colors over time.", "Solid objects bounce off each other instead of passing through.", "Objects maintain their size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule changes object color upon collision.", "A rule causes objects to teleport upon collision.", "There is zero gravity in this environment.", "The simulation follows standard physics rules.", "A rule changes object color upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/665bc9fa-cd6f-591d-964d-c6531b2038b5/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/665bc9fa-cd6f-591d-964d-c6531b2038b5/q4_options/opt_2_reality_alt.mp4", "test/665bc9fa-cd6f-591d-964d-c6531b2038b5/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "test/665bc9fa-cd6f-591d-964d-c6531b2038b5/q4_options/opt_1_reality_full.mp4", "test/665bc9fa-cd6f-591d-964d-c6531b2038b5/q4_options/opt_0_keep_gravity_zero.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4
[ 4 ]
false
369
4722cc6b-de79-5efe-a247-3cd3167938e2
Floating Color Swap
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Color Swap", "description": "A small object floats in mid-air, periodically changing color, and swapping colors with a stationary object upon collision.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01/scratch"}, "random_seed": 2138843334, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Color Swap", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "14", "7", "10", "11", "9" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=2, num_options=5
[ 2 ]
10
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Normal gravity applies: objects fall downward.", "After collision, objects freeze in place and stop moving.", "Objects change color periodically over time.", "Gravity pulls sideways instead of downward." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "There is zero gravity in this environment.", "A rule causes objects to teleport upon collision.", "A rule cycles object colors over time.", "Friction gradually slowed the object down." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/4722cc6b-de79-5efe-a247-3cd3167938e2/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/4722cc6b-de79-5efe-a247-3cd3167938e2/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/4722cc6b-de79-5efe-a247-3cd3167938e2/q4_options/opt_2_reality_alt.mp4", "test/4722cc6b-de79-5efe-a247-3cd3167938e2/q4_options/opt_1_reality_full.mp4", "test/4722cc6b-de79-5efe-a247-3cd3167938e2/q4_options/opt_0_keep_timed_color_cycle.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
[ 4 ]
false
371
72564d0a-5177-50d8-9905-3b718152ef08
Floating Balls
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Balls", "description": "A group of balls float and interact with each other", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/scratch"}, "random_seed": 1475758400, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "14", "18", "12", "16", "17" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=0, num_options=5
[ 0 ]
14
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pass through each other without collision.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface.", "After a collision, the colliding objects change color.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object bounced due to elastic collision.", "A rule allows objects to pass through each other.", "There is zero gravity in this environment.", "Friction gradually slowed the object down.", "The object bounced due to elastic collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_0_keep_gravity_zero.mp4", "test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_2_reality_alt.mp4", "test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4
[ 2 ]
false
61
730f0308-477b-5fb4-9a52-08f29c1488b1
Mid-Air Collision
medium
[]
true
{"scenario": {"name": "Mid-Air Collision", "description": "Two balls bounce and change color when colliding in mid-air.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.2, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/scratch"}, "random_seed": 1736249998, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Mid-Air Collision", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 16, "final_objects": 16, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "unreal_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_2_unreal_2_no_friction.mp4", "unreal_3_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_3_unreal_3_collision_scale_change.mp4", "unreal_4_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_4_unreal_4_gravity_reverse.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "18", "13", "17", "21", "16" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=16, answer_index=4, num_options=5
[ 4 ]
16
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward.", "After collision, an object teleports to a random location.", "Objects maintain their size after collision.", "No new objects are created during collisions." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 3, 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "A rule allows objects to pass through each other.", "The simulation follows standard physics rules.", "The collision followed conservation of momentum.", "A rule causes objects to teleport upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "The collision followed conservation of momentum."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 2, 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/730f0308-477b-5fb4-9a52-08f29c1488b1/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "test/730f0308-477b-5fb4-9a52-08f29c1488b1/q4_options/opt_2_unreal_2_no_friction.mp4", "test/730f0308-477b-5fb4-9a52-08f29c1488b1/q4_options/opt_4_unreal_4_gravity_reverse.mp4", "test/730f0308-477b-5fb4-9a52-08f29c1488b1/q4_options/opt_0_keep_real.mp4", "test/730f0308-477b-5fb4-9a52-08f29c1488b1/q4_options/opt_3_unreal_3_collision_scale_change.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4
[ 3 ]
false
12
618a56c6-85a6-5131-99f0-b926847c6ce4
Gravity's Reverse
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity's Reverse", "description": "Objects fall upward due to gravity being reversed.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/scratch"}, "random_seed": 2078194446, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity's Reverse", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "10", "17", "9", "14", "19" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=3, num_options=5
[ 3 ]
14
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 1 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After a collision, the colliding objects change color.", "After collision, objects freeze in place and stop moving.", "Gravity is reversed: objects fall upward instead of downward.", "Objects maintain their size after collision.", "Objects pulse in size over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Friction gradually slowed the object down.", "Air resistance affected the object's motion.", "Gravity is reversed in this environment.", "A rule causes objects to teleport upon collision.", "A rule causes objects to teleport upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/618a56c6-85a6-5131-99f0-b926847c6ce4/q4_options/opt_0_keep_gravity_reverse.mp4", "test/618a56c6-85a6-5131-99f0-b926847c6ce4/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "test/618a56c6-85a6-5131-99f0-b926847c6ce4/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/618a56c6-85a6-5131-99f0-b926847c6ce4/q4_options/opt_2_reality_alt.mp4", "test/618a56c6-85a6-5131-99f0-b926847c6ce4/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4
[ 0 ]
false
196
5751021a-d3c0-5f69-91ab-8ae50ce57ef7
Repaired Physics Simulation
easy
['gravity_zero']
false
{"scenario": {"name": "Repaired Physics Simulation", "description": "Fixed insufficient frames error by updating simulation config.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [512, 384], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117207/5751021a-d3c0-5f69-91ab-8ae50ce57ef7/attempt_02", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117207/5751021a-d3c0-5f69-91ab-8ae50ce57ef7/attempt_02/scratch"}, "random_seed": 1121182064, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Repaired Physics Simulation", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "16", "14", "10", "9", "19" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=1, num_options=5
[ 1 ]
14
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Downward", "Sideways", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "Objects continue their motion after impact instead of freezing.", "There is no gravity: objects float instead of falling.", "Friction applies: objects slow down and stop over time.", "Objects swap colors after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "A rule allows objects to pass through each other.", "The collision followed conservation of momentum.", "A rule allows objects to pass through each other.", "The object was destroyed by the high impact force." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0 ]
true
null
null
null
null
null
null
88
ffa64f7a-e59a-551e-b085-9cdad6354c9e
Floating Obstacle
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Obstacle", "description": "An object floats in mid-air, and when hit, changes color and teleports to a random position.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 2.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/scratch"}, "random_seed": 1612961891, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Obstacle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "12", "16", "15", "11", "10" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=3, num_options=5
[ 3 ]
11
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "There is no gravity: objects float instead of falling.", "Objects do not vanish upon collision.", "Solid objects bounce off each other instead of passing through.", "Gravity acts vertically downward toward the floor." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "The object bounced due to elastic collision.", "Friction gradually slowed the object down.", "A rule causes objects to teleport upon collision.", "Friction is disabled in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_2_reality_alt.mp4", "test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_0_keep_gravity_zero.mp4", "test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_1_reality_full.mp4", "test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 1 ]
false
258
ad625ebf-7a5c-55dc-b820-c76fbda1292e
Floating Bouncing Ball
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Bouncing Ball", "description": "A ball bounces around in a zero-gravity environment, changing color on collision.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01/scratch"}, "random_seed": 1957509319, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Bouncing Ball", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "18", "12", "14", "16", "19" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=2, num_options=5
[ 2 ]
14
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no friction: moving objects do not slow down on the surface.", "Friction applies: objects slow down and stop over time.", "No new objects are created during collisions.", "Solid objects bounce off each other instead of passing through.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "baseline_physics", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule cycles object colors over time.", "Friction gradually slowed the object down.", "A rule causes objects to disappear upon collision.", "Friction is disabled in this environment.", "Gravity is reversed in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/ad625ebf-7a5c-55dc-b820-c76fbda1292e/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/ad625ebf-7a5c-55dc-b820-c76fbda1292e/q4_options/opt_1_reality_full.mp4", "test/ad625ebf-7a5c-55dc-b820-c76fbda1292e/q4_options/opt_2_reality_alt.mp4", "test/ad625ebf-7a5c-55dc-b820-c76fbda1292e/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "test/ad625ebf-7a5c-55dc-b820-c76fbda1292e/q4_options/opt_0_keep_timed_color_cycle.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
[ 4 ]
false
393
18f92012-d3e7-54d5-a0a2-45b2bd17f1d6
Falling Blocks with Velocity Flip
medium
[]
true
{"scenario": {"name": "Falling Blocks with Velocity Flip", "description": "Two blocks fall from different heights, collide, and change direction.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/scratch"}, "random_seed": 1717859243, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Falling Blocks with Velocity Flip", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 20, "final_objects": 20, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/q4_options/opt_1_unreal_1_gravity_reverse.mp4", "unreal_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4", "unreal_3_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/q4_options/opt_3_unreal_3_phase_through.mp4", "unreal_4_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/q4_options/opt_4_unreal_4_velocity_flip_on_collision.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "20", "21", "24", "15", "16" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=20, answer_index=0, num_options=5
[ 0 ]
20
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects continue their motion after impact instead of freezing.", "Objects maintain their size after collision.", "After collision, objects freeze in place and stop moving.", "There is no friction: moving objects do not slow down on the surface.", "After a collision, one of the colliding objects disappears." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0, 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "Gravity is reversed in this environment.", "There is zero gravity in this environment.", "A rule changes object color upon collision.", "Air resistance affected the object's motion." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "Air resistance affected the object's motion."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 0, 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/q4_options/opt_1_unreal_1_gravity_reverse.mp4", "test/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4", "test/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/q4_options/opt_3_unreal_3_phase_through.mp4", "test/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/q4_options/opt_4_unreal_4_velocity_flip_on_collision.mp4", "test/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/q4_options/opt_0_keep_real.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/q4_options/opt_1_unreal_1_gravity_reverse.mp4
[ 4 ]
false
298
ef4d2ea1-caea-56bc-a885-b35c223753ce
Floating Chaos
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Chaos", "description": "Objects float and change color on contact", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01/scratch"}, "random_seed": 2100945729, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "8", "7", "10", "11", "12" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=4, num_options=5
[ 4 ]
12
false
perception
In which direction are objects falling?
[ "Downward", "Sideways", "Objects are floating (no gravity)", "Upward" ]
Category: B, Answer computed from metadata
[ 2 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity is reversed: objects fall upward instead of downward.", "Objects pulse in size over time.", "New objects spawn when objects collide.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "A rule causes objects to teleport upon collision.", "There is zero gravity in this environment.", "The simulation follows standard physics rules.", "Normal gravity caused the object to fall.", "The collision followed conservation of momentum." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/ef4d2ea1-caea-56bc-a885-b35c223753ce/q4_options/opt_0_keep_gravity_zero.mp4", "test/ef4d2ea1-caea-56bc-a885-b35c223753ce/q4_options/opt_1_reality_full.mp4", "test/ef4d2ea1-caea-56bc-a885-b35c223753ce/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "test/ef4d2ea1-caea-56bc-a885-b35c223753ce/q4_options/opt_2_reality_alt.mp4", "test/ef4d2ea1-caea-56bc-a885-b35c223753ce/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4
[ 0 ]
false
94
9acedeb3-1854-5715-b3ab-e510717ed95a
Floating Balls
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Balls", "description": "Balls float and change color", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/scratch"}, "random_seed": 1458015774, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"timed_color_cycle": 11}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "12", "11", "13", "6", "10" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=1, num_options=5
[ 1 ]
11
false
perception
In which direction are objects falling?
[ "Sideways", "Objects are floating (no gravity)", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "Objects pulse in size over time.", "Objects maintain their size over time.", "Objects pass through each other without collision.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "A rule cycles object colors over time.", "The collision followed conservation of momentum.", "There is zero gravity in this environment.", "A rule causes objects to teleport upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_1_reality_full.mp4", "test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_2_reality_alt.mp4", "test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4
[ 3 ]
false
331
0d2b0f8f-cd5b-591f-9f0b-914059c4e615
Floating Objects with Color Swap
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Objects with Color Swap", "description": "Test objects floating in zero gravity with color-swapping collisions", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 12, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [0.8, 0.6, 0.2], "navy": [0.0, 0.0, 0.6]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/scratch"}, "random_seed": 1579639332, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Objects with Color Swap", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "16", "7", "14", "12", "15" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=3, num_options=5
[ 3 ]
12
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "No new objects are created during collisions.", "Objects swap colors after collision.", "There is no gravity: objects float instead of falling.", "There is no friction: moving objects do not slow down on the surface." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Normal gravity caused the object to fall.", "The object bounced due to elastic collision.", "There is zero gravity in this environment.", "A rule causes objects to teleport upon collision.", "Normal gravity caused the object to fall." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_2_reality_alt.mp4", "test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_1_reality_full.mp4", "test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_0_keep_gravity_zero.mp4", "test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4
[ 3 ]
false
391
95df7e8a-ad9f-53a9-8b83-1a74b5affc90
Floating Blocks
easy
[]
true
{"scenario": {"name": "Floating Blocks", "description": "Blocks float in the air and collide with each other.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.2, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.8]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/scratch"}, "random_seed": 2109957070, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4", "unreal_2_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/q4_options/opt_2_unreal_2_gravity_horizontal.mp4", "unreal_3_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "unreal_4_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/q4_options/opt_4_unreal_4_teleport_on_collision.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "14", "15", "18", "13", "17" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=3, num_options=5
[ 3 ]
13
false
perception
In which direction are objects falling?
[ "Upward", "Sideways", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects swap colors after collision.", "Objects maintain their color after collision.", "Objects change color periodically over time.", "There is no friction: moving objects do not slow down on the surface.", "After collision, object bounces in the opposite direction from what is expected." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "A rule allows objects to pass through each other.", "Gravity is reversed in this environment.", "A rule causes objects to disappear upon collision.", "The simulation follows standard physics rules." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/q4_options/opt_1_unreal_1_phase_through.mp4", "test/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/q4_options/opt_4_unreal_4_teleport_on_collision.mp4", "test/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "test/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/q4_options/opt_2_unreal_2_gravity_horizontal.mp4", "test/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/q4_options/opt_0_keep_real.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4
[ 4 ]
false
33
ef4707ee-685f-5936-9e18-bb941485a30f
Mysterious Floating Orb
medium
['timed_color_cycle', 'timed_scale_pulse']
false
{"scenario": {"name": "Mysterious Floating Orb", "description": "A glowing orb floats in space, changing color and pulsing in size. Occasionally, a smaller orb appears above it, and the larger orb teleports to a random location.", "difficulty": "medium", "unreal_rules": ["timed_color_cycle", "timed_scale_pulse"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/scratch"}, "random_seed": 1075396983, "rule_config": {"rules": ["timed_color_cycle", "timed_scale_pulse"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Mysterious Floating Orb", "difficulty": "medium", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {"timed_color_cycle": 21, "timed_scale_pulse": 21}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "16", "21", "25", "20", "17" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=21, answer_index=1, num_options=5
[ 1 ]
21
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 1 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "Objects change color periodically over time.", "Objects maintain their size over time.", "Objects swap colors after collision.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 0, 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle', 'timed_scale_pulse']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}, {"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]}
false
256
explanatory_reasoning
Why are the objects changing size periodically? (Select ALL that apply.)
[ "The simulation follows standard physics rules.", "A rule causes periodic size changes.", "The object bounced due to elastic collision.", "A rule allows objects to pass through each other.", "A rule cycles object colors over time." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule causes periodic size changes.", "A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1, 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/ef4707ee-685f-5936-9e18-bb941485a30f/q4_options/opt_2_reality_alt.mp4", "test/ef4707ee-685f-5936-9e18-bb941485a30f/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "test/ef4707ee-685f-5936-9e18-bb941485a30f/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4", "test/ef4707ee-685f-5936-9e18-bb941485a30f/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/ef4707ee-685f-5936-9e18-bb941485a30f/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 3 ]
false
124
aa60a375-4aac-57e3-b15b-232caabaec9d
Floating Obstacles
easy
['timed_color_cycle']
false
{"scenario": {"name": "Floating Obstacles", "description": "Objects float and change color on collision.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/scratch"}, "random_seed": 1746672897, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}}
{"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"timed_color_cycle": 9}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "14", "7", "11", "9", "6" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=3, num_options=5
[ 3 ]
9
false
perception
In which direction are objects falling?
[ "Sideways", "Upward", "Objects are floating (no gravity)", "Downward" ]
Category: B, Answer computed from metadata
[ 3 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "Objects change color periodically over time.", "There is no gravity: objects float instead of falling.", "Gravity pulls sideways instead of downward.", "Objects pass through each other without collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['timed_color_cycle']
[]
{"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "Air resistance affected the object's motion.", "A rule allows objects to pass through each other.", "A rule cycles object colors over time.", "Friction is disabled in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/aa60a375-4aac-57e3-b15b-232caabaec9d/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "test/aa60a375-4aac-57e3-b15b-232caabaec9d/q4_options/opt_0_keep_timed_color_cycle.mp4", "test/aa60a375-4aac-57e3-b15b-232caabaec9d/q4_options/opt_2_reality_alt.mp4", "test/aa60a375-4aac-57e3-b15b-232caabaec9d/q4_options/opt_1_reality_full.mp4", "test/aa60a375-4aac-57e3-b15b-232caabaec9d/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4
[ 1 ]
false
81
7259b328-ab49-5191-a5f5-f757fe020fba
Medium Difficulty Physics Simulation
medium
[]
true
{"scenario": {"name": "Medium Difficulty Physics Simulation", "description": "A medium difficulty physics simulation that tests a user's understanding of gravity and collision effects.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01/scratch"}, "random_seed": 2102504078, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Medium Difficulty Physics Simulation", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 24, "final_objects": 24, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01/q4_options/opt_1_unreal_1_no_friction.mp4", "unreal_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01/q4_options/opt_2_unreal_2_gravity_reverse.mp4", "unreal_3_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "unreal_4_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01/q4_options/opt_4_unreal_4_collision_scale_change.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "27", "22", "24", "28", "19" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=24, answer_index=2, num_options=5
[ 2 ]
24
false
perception
In which direction are objects falling?
[ "Downward", "Upward", "Objects are floating (no gravity)", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects continue their motion after impact instead of freezing.", "Objects do not vanish upon collision.", "Gravity pulls sideways instead of downward.", "Objects grow larger after collision.", "New objects spawn when objects collide." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 0, 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "Friction is disabled in this environment.", "The simulation follows standard physics rules.", "There is zero gravity in this environment.", "Friction gradually slowed the object down.", "A rule causes objects to teleport upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "Friction gradually slowed the object down."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 1, 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/7259b328-ab49-5191-a5f5-f757fe020fba/q4_options/opt_1_unreal_1_no_friction.mp4", "test/7259b328-ab49-5191-a5f5-f757fe020fba/q4_options/opt_0_keep_real.mp4", "test/7259b328-ab49-5191-a5f5-f757fe020fba/q4_options/opt_4_unreal_4_collision_scale_change.mp4", "test/7259b328-ab49-5191-a5f5-f757fe020fba/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "test/7259b328-ab49-5191-a5f5-f757fe020fba/q4_options/opt_2_unreal_2_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01/q4_options/opt_1_unreal_1_no_friction.mp4
[ 1 ]
false
97
31dec8eb-86e8-5173-a6de-d728b95caa1c
Easy Physics Puzzle
easy
['gravity_zero']
false
{"scenario": {"name": "Easy Physics Puzzle", "description": "Test basic understanding of physics with a simple simulation", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/scratch"}, "random_seed": 1274385635, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Easy Physics Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "15", "12", "10", "11", "13" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=1, num_options=5
[ 1 ]
12
false
perception
In which direction are objects falling?
[ "Upward", "Downward", "Sideways", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Gravity pulls sideways instead of downward.", "Gravity is uniform across the entire scene.", "Collisions follow the law of reflection and bounce normally.", "Objects grow larger after collision.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Friction is disabled in this environment.", "There is zero gravity in this environment.", "The object was destroyed by the high impact force.", "Friction gradually slowed the object down.", "A rule changes object color upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_0_keep_gravity_zero.mp4", "test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_1_reality_full.mp4", "test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_2_reality_alt.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4
[ 2 ]
false
132
5903daac-9ed6-5892-af6c-f978f15faaba
Floating Objects in Zero Gravity
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Objects in Zero Gravity", "description": "Objects float in space, testing understanding of gravity and object behavior.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/scratch"}, "random_seed": 1777166293, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Objects in Zero Gravity", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "14", "10", "9", "15", "13" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5
[ 1 ]
10
false
perception
In which direction are objects falling?
[ "Sideways", "Downward", "Upward", "Objects are floating (no gravity)" ]
Category: B, Answer computed from metadata
[ 3 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, an object teleports to a random location.", "After a collision, the colliding objects change color.", "Objects pulse in size over time.", "There is no gravity: objects float instead of falling.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "Gravity is reversed in this environment.", "There is zero gravity in this environment.", "A rule causes objects to teleport upon collision.", "Air resistance affected the object's motion.", "Air resistance affected the object's motion." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_1_reality_full.mp4", "test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_2_reality_alt.mp4", "test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_0_keep_gravity_zero.mp4", "test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_1_reality_full.mp4
[ 3 ]
false
270
9bb9e453-a5f3-5043-8647-b11ebb4ce971
Easy: Gravity Reversal
easy
['gravity_reverse']
false
{"scenario": {"name": "Easy: Gravity Reversal", "description": "Objects float upwards due to reversed gravity", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/scratch"}, "random_seed": 1773197551, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Easy: Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "9", "19", "11", "10", "14" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5
[ 4 ]
14
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Sideways", "Downward" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "Objects swap colors after collision.", "Gravity is reversed: objects fall upward instead of downward.", "Objects grow larger after collision.", "Gravity is uniform across the entire scene." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Air resistance affected the object's motion.", "A rule allows objects to pass through each other.", "A rule causes objects to teleport upon collision.", "The object bounced due to elastic collision.", "Gravity is reversed in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 4 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/9bb9e453-a5f3-5043-8647-b11ebb4ce971/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/9bb9e453-a5f3-5043-8647-b11ebb4ce971/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "test/9bb9e453-a5f3-5043-8647-b11ebb4ce971/q4_options/opt_2_reality_alt.mp4", "test/9bb9e453-a5f3-5043-8647-b11ebb4ce971/q4_options/opt_0_keep_gravity_reverse.mp4", "test/9bb9e453-a5f3-5043-8647-b11ebb4ce971/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4
[ 3 ]
false
17
452faa26-a577-503a-b7a0-7c8145fd3152
Elastic Bounce
easy
[]
true
{"scenario": {"name": "Elastic Bounce", "description": "A small ball bounces when dropped on a hard surface.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/scratch"}, "random_seed": 1166462801, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}}
{"scenario_name": "Elastic Bounce", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "unreal_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_2_unreal_2_gravity_reverse.mp4", "unreal_3_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_3_unreal_3_no_friction.mp4", "unreal_4_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_4_unreal_4_collision_spawn.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "13", "9", "14", "6", "4" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=1, num_options=5
[ 1 ]
9
false
perception
In which direction are objects falling?
[ "Downward", "Objects are floating (no gravity)", "Upward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Downward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects pulse in size over time.", "Objects maintain their color after collision.", "Objects pass through each other without collision.", "New objects spawn when objects collide.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"}
[ 1 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: []
[]
{"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]}
false
256
explanatory_reasoning
Why did the objects behave this way? (Select ALL that apply.)
[ "A rule allows objects to pass through each other.", "The simulation follows standard physics rules.", "A rule causes objects to disappear upon collision.", "There is zero gravity in this environment.", "A rule changes object color upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_0_keep_real.mp4", "test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_4_unreal_4_collision_spawn.mp4", "test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_3_unreal_3_no_friction.mp4", "test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_2_unreal_2_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_0_keep_real.mp4
[ 0 ]
false
80
cd2599c0-188c-5d6a-ad2d-66cd67b7347e
Gravity Reversal and No Friction
medium
['gravity_reverse', 'no_friction']
false
{"scenario": {"name": "Gravity Reversal and No Friction", "description": "Objects fall upward and slide forever, making it difficult to predict their motion.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "no_friction"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/scratch"}, "random_seed": 1820130934, "rule_config": {"rules": ["gravity_reverse", "no_friction"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal and No Friction", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "no_friction"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"no_friction": 1, "gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "11", "17", "16", "13", "15" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=4, num_options=5
[ 4 ]
15
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Upward", "Downward" ]
Category: B, Answer computed from metadata
[ 2 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "There is no gravity: objects float instead of falling.", "After collision, object bounces in the opposite direction from what is expected.", "Gravity is reversed: objects fall upward instead of downward.", "There is no friction: moving objects do not slow down on the surface.", "Objects change color periodically over time." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "no_friction"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2, 3 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse', 'no_friction']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "no_friction"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "All objects on surfaces", "trigger_condition": "Object contacts a surface", "state_transition": "Objects slide indefinitely without slowing down", "contrast_to_real_physics": "In real physics, friction gradually stops moving objects", "rule_id": "no_friction"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "Friction is disabled in this environment.", "Air resistance affected the object's motion.", "Gravity is reversed in this environment.", "There is zero gravity in this environment.", "The simulation follows standard physics rules." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Friction is disabled in this environment.", "Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0, 2 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/q4_options/opt_2_reality_alt.mp4", "test/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "test/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/q4_options/opt_1_reality_full.mp4", "test/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/q4_options/opt_0_keep_gravity_reverse.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_2_reality_alt.mp4
[ 4 ]
false
182
8506365e-f86d-5314-bf58-49c61c100346
Floating Blobs
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Blobs", "description": "Blobs float and bounce around with colorful identities", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 12, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/scratch"}, "random_seed": 1208154822, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Blobs", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18}
perception_choice
How many objects are initially present in the scene?
[ "13", "10", "12", "14", "16" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=3, num_options=5
[ 3 ]
14
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Sideways", "Downward", "Upward" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "After collision, object bounces in the opposite direction from what is expected.", "Objects do not vanish upon collision.", "Objects maintain constant colors over time.", "Objects swap colors after collision.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "The object was destroyed by the high impact force.", "There is zero gravity in this environment.", "Friction is disabled in this environment.", "Friction is disabled in this environment.", "Gravity is reversed in this environment." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 1 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_0_keep_gravity_zero.mp4", "test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_2_reality_alt.mp4", "test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4
[ 2 ]
false
183
d57de1c9-e17e-535e-90c8-304e37043bf3
Floating Chaos
easy
['gravity_zero']
false
{"scenario": {"name": "Floating Chaos", "description": "Objects float and change color on contact in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [0.8, 0.6, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117011/d57de1c9-e17e-535e-90c8-304e37043bf3/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117011/d57de1c9-e17e-535e-90c8-304e37043bf3/attempt_01/scratch"}, "random_seed": 2035286816, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}}
{"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "8", "17", "18", "14", "13" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=4, num_options=5
[ 4 ]
13
false
perception
In which direction are objects falling?
[ "Objects are floating (no gravity)", "Upward", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Objects are floating (no gravity)
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "Objects maintain their color after collision.", "After collision, objects freeze in place and stop moving.", "New objects spawn when objects collide.", "Objects change color periodically over time.", "There is no gravity: objects float instead of falling." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 4 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_zero']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]}
false
256
explanatory_reasoning
Why are objects floating? (Select ALL that apply.)
[ "There is zero gravity in this environment.", "The collision followed conservation of momentum.", "The collision followed conservation of momentum.", "Gravity is reversed in this environment.", "A rule causes objects to disappear upon collision." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 0 ]
true
null
null
null
null
null
null
155
1f4a06d2-0492-58da-ac98-b2657d7db50a
Gravity Reversal Test
easy
['gravity_reverse']
false
{"scenario": {"name": "Gravity Reversal Test", "description": "Objects fall upward due to reversed gravity", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 13, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/scratch"}, "random_seed": 1677524865, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}}
{"scenario_name": "Gravity Reversal Test", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18}
perception_choice
What is the total number of objects that appear throughout the entire video?
[ "13", "10", "8", "14", "9" ]
Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5
[ 1 ]
10
false
perception
In which direction are objects falling?
[ "Upward", "Objects are floating (no gravity)", "Downward", "Sideways" ]
Category: B, Answer computed from metadata
[ 0 ]
Upward
false
rule_identification
Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.)
[ "No new objects are created during collisions.", "Gravity pulls sideways instead of downward.", "Gravity is reversed: objects fall upward instead of downward.", "Objects move along continuous paths without teleporting.", "Objects maintain their color after collision." ]
{"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"}
[ 2 ]
true
rule_description
Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics.
[]
Applied: ['gravity_reverse']
[]
{"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]}
false
256
explanatory_reasoning
Why are objects falling upward? (Select ALL that apply.)
[ "A rule causes objects to disappear upon collision.", "Air resistance affected the object's motion.", "The collision followed conservation of momentum.", "Gravity is reversed in this environment.", "Air resistance affected the object's motion." ]
{"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"}
[ 3 ]
true
predictive_video_choice
Based on the simulation video so far, what will happen next?
[ "test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_0_keep_gravity_reverse.mp4", "test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_2_reality_alt.mp4", "test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_1_reality_full.mp4" ]
Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4
[ 1 ]
false
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