id int64 0 414 | uuid stringlengths 36 36 | scenario_name stringlengths 11 42 | difficulty stringclasses 3 values | rules stringclasses 22 values | is_realistic bool 2 classes | plan stringlengths 1.54k 1.98k | metadata stringlengths 417 1.36k | q0_1_type stringclasses 1 value | q0_1_question stringclasses 2 values | q0_1_options listlengths 5 5 | q0_1_metadata_reference stringclasses 72 values | q0_1_correct_answers listlengths 1 1 | q0_1_correct_answer stringclasses 23 values | q0_1_is_multiselect bool 1 class | q0_2_type stringclasses 1 value | q0_2_question stringclasses 1 value | q0_2_options listlengths 4 4 | q0_2_metadata_reference stringclasses 1 value | q0_2_correct_answers listlengths 1 1 | q0_2_correct_answer stringclasses 4 values | q0_2_is_multiselect bool 1 class | q1_type stringclasses 1 value | q1_question stringclasses 1 value | q1_options listlengths 5 5 | q1_metadata_reference stringlengths 273 315 | q1_correct_answers listlengths 1 3 | q1_is_multiselect bool 1 class | q2_type stringclasses 1 value | q2_question stringclasses 1 value | q2_options listlengths 0 0 | q2_metadata_reference stringclasses 22 values | q2_correct_answers listlengths 0 0 | q2_correct_answer stringclasses 22 values | q2_is_multiselect bool 1 class | q2_max_new_tokens int64 256 256 | q3_type stringclasses 1 value | q3_question stringclasses 5 values | q3_options listlengths 5 5 | q3_metadata_reference stringlengths 322 448 | q3_correct_answers listlengths 1 3 | q3_is_multiselect bool 1 class | q4_type stringclasses 1 value | q4_question stringclasses 1 value | q4_options listlengths 5 5 ⌀ | q4_metadata_reference stringlengths 133 165 ⌀ | q4_correct_answers listlengths 1 1 ⌀ | q4_is_multiselect bool 1 class | video video |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
82 | dd7bfc23-5a22-5805-996d-b696047a63c8 | Easy Gravity Test | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Gravity Test", "description": "A simple test of gravity in a physics simulation", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/scratch"}, "random_seed": 1235468556, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Easy Gravity Test", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"14",
"18",
"17",
"19",
"12"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=0, num_options=5 | [
0
] | 14 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"New objects spawn when objects collide.",
"After a collision, the colliding objects change color.",
"There is no gravity: objects float instead of falling.",
"Solid objects bounce off each other instead of passing through.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"Friction is disabled in this environment.",
"The object was destroyed by the high impact force.",
"A rule causes objects to teleport upon collision.",
"A rule causes objects to teleport upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/dd7bfc23-5a22-5805-996d-b696047a63c8/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/dd7bfc23-5a22-5805-996d-b696047a63c8/q4_options/opt_1_reality_full.mp4",
"test/dd7bfc23-5a22-5805-996d-b696047a63c8/q4_options/opt_0_keep_gravity_zero.mp4",
"test/dd7bfc23-5a22-5805-996d-b696047a63c8/q4_options/opt_2_reality_alt.mp4",
"test/dd7bfc23-5a22-5805-996d-b696047a63c8/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/dd7bfc23-5a22-5805-996d-b696047a63c8/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 | [
2
] | false | |
186 | 2319a627-754b-5ea7-9b66-e6c566cc0063 | Floating Puzzle | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Puzzle", "description": "Objects float around and change color on contact", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01/scratch"}, "random_seed": 1476237132, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"11",
"9",
"14",
"12",
"15"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=2, num_options=5 | [
2
] | 14 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Downward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Standard gravity: objects accelerate at a constant rate.",
"Solid objects bounce off each other instead of passing through.",
"There is no gravity: objects float instead of falling.",
"Objects pulse in size over time.",
"Normal gravity applies: objects fall downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"The object was destroyed by the high impact force.",
"Normal gravity caused the object to fall.",
"A rule causes objects to disappear upon collision.",
"There is zero gravity in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/2319a627-754b-5ea7-9b66-e6c566cc0063/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/2319a627-754b-5ea7-9b66-e6c566cc0063/q4_options/opt_1_reality_full.mp4",
"test/2319a627-754b-5ea7-9b66-e6c566cc0063/q4_options/opt_2_reality_alt.mp4",
"test/2319a627-754b-5ea7-9b66-e6c566cc0063/q4_options/opt_0_keep_gravity_zero.mp4",
"test/2319a627-754b-5ea7-9b66-e6c566cc0063/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117011/2319a627-754b-5ea7-9b66-e6c566cc0063/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 | [
3
] | false | |
39 | 665bc9fa-cd6f-591d-964d-c6531b2038b5 | Easy Physics Simulation Benchmark | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Physics Simulation Benchmark", "description": "A simple physics simulation scenario that tests basic understanding of gravity and collision.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/scratch"}, "random_seed": 1420828281, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Easy Physics Simulation Benchmark", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_freeze_after_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"10",
"9",
"15",
"13",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5 | [
4
] | 14 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
1
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, one of the colliding objects disappears.",
"There is no gravity: objects float instead of falling.",
"Objects maintain constant colors over time.",
"Solid objects bounce off each other instead of passing through.",
"Objects maintain their size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule changes object color upon collision.",
"A rule causes objects to teleport upon collision.",
"There is zero gravity in this environment.",
"The simulation follows standard physics rules.",
"A rule changes object color upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "required_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/665bc9fa-cd6f-591d-964d-c6531b2038b5/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/665bc9fa-cd6f-591d-964d-c6531b2038b5/q4_options/opt_2_reality_alt.mp4",
"test/665bc9fa-cd6f-591d-964d-c6531b2038b5/q4_options/opt_4_unreal_wrong_2_freeze_after_collision.mp4",
"test/665bc9fa-cd6f-591d-964d-c6531b2038b5/q4_options/opt_1_reality_full.mp4",
"test/665bc9fa-cd6f-591d-964d-c6531b2038b5/q4_options/opt_0_keep_gravity_zero.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117480/665bc9fa-cd6f-591d-964d-c6531b2038b5/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4 | [
4
] | false | |
369 | 4722cc6b-de79-5efe-a247-3cd3167938e2 | Floating Color Swap | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Color Swap", "description": "A small object floats in mid-air, periodically changing color, and swapping colors with a stationary object upon collision.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01/scratch"}, "random_seed": 2138843334, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Color Swap", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"timed_color_cycle": 10}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"14",
"7",
"10",
"11",
"9"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=2, num_options=5 | [
2
] | 10 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Normal gravity applies: objects fall downward.",
"After collision, objects freeze in place and stop moving.",
"Objects change color periodically over time.",
"Gravity pulls sideways instead of downward."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"There is zero gravity in this environment.",
"A rule causes objects to teleport upon collision.",
"A rule cycles object colors over time.",
"Friction gradually slowed the object down."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "required_unreal", "real_physics"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/4722cc6b-de79-5efe-a247-3cd3167938e2/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/4722cc6b-de79-5efe-a247-3cd3167938e2/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4",
"test/4722cc6b-de79-5efe-a247-3cd3167938e2/q4_options/opt_2_reality_alt.mp4",
"test/4722cc6b-de79-5efe-a247-3cd3167938e2/q4_options/opt_1_reality_full.mp4",
"test/4722cc6b-de79-5efe-a247-3cd3167938e2/q4_options/opt_0_keep_timed_color_cycle.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117903/4722cc6b-de79-5efe-a247-3cd3167938e2/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 | [
4
] | false | |
371 | 72564d0a-5177-50d8-9905-3b718152ef08 | Floating Balls | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Balls", "description": "A group of balls float and interact with each other", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/scratch"}, "random_seed": 1475758400, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"14",
"18",
"12",
"16",
"17"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=0, num_options=5 | [
0
] | 14 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pass through each other without collision.",
"There is no gravity: objects float instead of falling.",
"There is no friction: moving objects do not slow down on the surface.",
"After a collision, the colliding objects change color.",
"After collision, object bounces in the opposite direction from what is expected."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object bounced due to elastic collision.",
"A rule allows objects to pass through each other.",
"There is zero gravity in this environment.",
"Friction gradually slowed the object down.",
"The object bounced due to elastic collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "required_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_4_unreal_wrong_2_no_friction.mp4",
"test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_0_keep_gravity_zero.mp4",
"test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_2_reality_alt.mp4",
"test/72564d0a-5177-50d8-9905-3b718152ef08/q4_options/opt_1_reality_full.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117900/72564d0a-5177-50d8-9905-3b718152ef08/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4 | [
2
] | false | |
61 | 730f0308-477b-5fb4-9a52-08f29c1488b1 | Mid-Air Collision | medium | [] | true | {"scenario": {"name": "Mid-Air Collision", "description": "Two balls bounce and change color when colliding in mid-air.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.2, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/scratch"}, "random_seed": 1736249998, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Mid-Air Collision", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 16, "final_objects": 16, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "unreal_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_2_unreal_2_no_friction.mp4", "unreal_3_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_3_unreal_3_collision_scale_change.mp4", "unreal_4_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_4_unreal_4_gravity_reverse.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"18",
"13",
"17",
"21",
"16"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=16, answer_index=4, num_options=5 | [
4
] | 16 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"Gravity is reversed: objects fall upward instead of downward.",
"After collision, an object teleports to a random location.",
"Objects maintain their size after collision.",
"No new objects are created during collisions."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
3,
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"A rule allows objects to pass through each other.",
"The simulation follows standard physics rules.",
"The collision followed conservation of momentum.",
"A rule causes objects to teleport upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "The collision followed conservation of momentum."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
2,
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/730f0308-477b-5fb4-9a52-08f29c1488b1/q4_options/opt_1_unreal_1_timed_color_cycle.mp4",
"test/730f0308-477b-5fb4-9a52-08f29c1488b1/q4_options/opt_2_unreal_2_no_friction.mp4",
"test/730f0308-477b-5fb4-9a52-08f29c1488b1/q4_options/opt_4_unreal_4_gravity_reverse.mp4",
"test/730f0308-477b-5fb4-9a52-08f29c1488b1/q4_options/opt_0_keep_real.mp4",
"test/730f0308-477b-5fb4-9a52-08f29c1488b1/q4_options/opt_3_unreal_3_collision_scale_change.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117399/730f0308-477b-5fb4-9a52-08f29c1488b1/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4 | [
3
] | false | |
12 | 618a56c6-85a6-5131-99f0-b926847c6ce4 | Gravity's Reverse | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity's Reverse", "description": "Objects fall upward due to gravity being reversed.", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/scratch"}, "random_seed": 2078194446, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity's Reverse", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_4_unreal_wrong_2_no_friction.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"10",
"17",
"9",
"14",
"19"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=3, num_options=5 | [
3
] | 14 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
1
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After a collision, the colliding objects change color.",
"After collision, objects freeze in place and stop moving.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects maintain their size after collision.",
"Objects pulse in size over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Friction gradually slowed the object down.",
"Air resistance affected the object's motion.",
"Gravity is reversed in this environment.",
"A rule causes objects to teleport upon collision.",
"A rule causes objects to teleport upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/618a56c6-85a6-5131-99f0-b926847c6ce4/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/618a56c6-85a6-5131-99f0-b926847c6ce4/q4_options/opt_4_unreal_wrong_2_no_friction.mp4",
"test/618a56c6-85a6-5131-99f0-b926847c6ce4/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/618a56c6-85a6-5131-99f0-b926847c6ce4/q4_options/opt_2_reality_alt.mp4",
"test/618a56c6-85a6-5131-99f0-b926847c6ce4/q4_options/opt_1_reality_full.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117828/618a56c6-85a6-5131-99f0-b926847c6ce4/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4 | [
0
] | false | |
196 | 5751021a-d3c0-5f69-91ab-8ae50ce57ef7 | Repaired Physics Simulation | easy | ['gravity_zero'] | false | {"scenario": {"name": "Repaired Physics Simulation", "description": "Fixed insufficient frames error by updating simulation config.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [512, 384], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [10.0, 0.0, 5.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117207/5751021a-d3c0-5f69-91ab-8ae50ce57ef7/attempt_02", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117207/5751021a-d3c0-5f69-91ab-8ae50ce57ef7/attempt_02/scratch"}, "random_seed": 1121182064, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Repaired Physics Simulation", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"16",
"14",
"10",
"9",
"19"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=1, num_options=5 | [
1
] | 14 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Downward",
"Sideways",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"Objects continue their motion after impact instead of freezing.",
"There is no gravity: objects float instead of falling.",
"Friction applies: objects slow down and stop over time.",
"Objects swap colors after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "required_unreal", "baseline_physics", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"A rule allows objects to pass through each other.",
"The collision followed conservation of momentum.",
"A rule allows objects to pass through each other.",
"The object was destroyed by the high impact force."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "wrong_unreal", "real_physics", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0
] | true | null | null | null | null | null | null | |
88 | ffa64f7a-e59a-551e-b085-9cdad6354c9e | Floating Obstacle | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Obstacle", "description": "An object floats in mid-air, and when hit, changes color and teleports to a random position.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [7.0, 7.0, 2.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/scratch"}, "random_seed": 1612961891, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Obstacle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"12",
"16",
"15",
"11",
"10"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=3, num_options=5 | [
3
] | 11 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"There is no gravity: objects float instead of falling.",
"Objects do not vanish upon collision.",
"Solid objects bounce off each other instead of passing through.",
"Gravity acts vertically downward toward the floor."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"The object bounced due to elastic collision.",
"Friction gradually slowed the object down.",
"A rule causes objects to teleport upon collision.",
"Friction is disabled in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_2_reality_alt.mp4",
"test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_0_keep_gravity_zero.mp4",
"test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_1_reality_full.mp4",
"test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/ffa64f7a-e59a-551e-b085-9cdad6354c9e/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117483/ffa64f7a-e59a-551e-b085-9cdad6354c9e/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
1
] | false | |
258 | ad625ebf-7a5c-55dc-b820-c76fbda1292e | Floating Bouncing Ball | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Bouncing Ball", "description": "A ball bounces around in a zero-gravity environment, changing color on collision.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 8.0], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01/scratch"}, "random_seed": 1957509319, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Bouncing Ball", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"timed_color_cycle": 14}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"18",
"12",
"14",
"16",
"19"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=2, num_options=5 | [
2
] | 14 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no friction: moving objects do not slow down on the surface.",
"Friction applies: objects slow down and stop over time.",
"No new objects are created during collisions.",
"Solid objects bounce off each other instead of passing through.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "baseline_physics", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule cycles object colors over time.",
"Friction gradually slowed the object down.",
"A rule causes objects to disappear upon collision.",
"Friction is disabled in this environment.",
"Gravity is reversed in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/ad625ebf-7a5c-55dc-b820-c76fbda1292e/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/ad625ebf-7a5c-55dc-b820-c76fbda1292e/q4_options/opt_1_reality_full.mp4",
"test/ad625ebf-7a5c-55dc-b820-c76fbda1292e/q4_options/opt_2_reality_alt.mp4",
"test/ad625ebf-7a5c-55dc-b820-c76fbda1292e/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4",
"test/ad625ebf-7a5c-55dc-b820-c76fbda1292e/q4_options/opt_0_keep_timed_color_cycle.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116603/ad625ebf-7a5c-55dc-b820-c76fbda1292e/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 | [
4
] | false | |
393 | 18f92012-d3e7-54d5-a0a2-45b2bd17f1d6 | Falling Blocks with Velocity Flip | medium | [] | true | {"scenario": {"name": "Falling Blocks with Velocity Flip", "description": "Two blocks fall from different heights, collide, and change direction.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/scratch"}, "random_seed": 1717859243, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Falling Blocks with Velocity Flip", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 20, "final_objects": 20, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/q4_options/opt_1_unreal_1_gravity_reverse.mp4", "unreal_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4", "unreal_3_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/q4_options/opt_3_unreal_3_phase_through.mp4", "unreal_4_velocity_flip_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/q4_options/opt_4_unreal_4_velocity_flip_on_collision.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"20",
"21",
"24",
"15",
"16"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=20, answer_index=0, num_options=5 | [
0
] | 20 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects continue their motion after impact instead of freezing.",
"Objects maintain their size after collision.",
"After collision, objects freeze in place and stop moving.",
"There is no friction: moving objects do not slow down on the surface.",
"After a collision, one of the colliding objects disappears."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
0,
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"Gravity is reversed in this environment.",
"There is zero gravity in this environment.",
"A rule changes object color upon collision.",
"Air resistance affected the object's motion."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "Air resistance affected the object's motion."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
0,
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/q4_options/opt_1_unreal_1_gravity_reverse.mp4",
"test/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/q4_options/opt_2_unreal_2_timed_scale_pulse.mp4",
"test/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/q4_options/opt_3_unreal_3_phase_through.mp4",
"test/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/q4_options/opt_4_unreal_4_velocity_flip_on_collision.mp4",
"test/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/q4_options/opt_0_keep_real.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/18f92012-d3e7-54d5-a0a2-45b2bd17f1d6/attempt_01/q4_options/opt_1_unreal_1_gravity_reverse.mp4 | [
4
] | false | |
298 | ef4d2ea1-caea-56bc-a885-b35c223753ce | Floating Chaos | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Chaos", "description": "Objects float and change color on contact", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01/scratch"}, "random_seed": 2100945729, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"8",
"7",
"10",
"11",
"12"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=4, num_options=5 | [
4
] | 12 | false | perception | In which direction are objects falling? | [
"Downward",
"Sideways",
"Objects are floating (no gravity)",
"Upward"
] | Category: B, Answer computed from metadata | [
2
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity is reversed: objects fall upward instead of downward.",
"Objects pulse in size over time.",
"New objects spawn when objects collide.",
"Objects grow larger after collision.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"A rule causes objects to teleport upon collision.",
"There is zero gravity in this environment.",
"The simulation follows standard physics rules.",
"Normal gravity caused the object to fall.",
"The collision followed conservation of momentum."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/ef4d2ea1-caea-56bc-a885-b35c223753ce/q4_options/opt_0_keep_gravity_zero.mp4",
"test/ef4d2ea1-caea-56bc-a885-b35c223753ce/q4_options/opt_1_reality_full.mp4",
"test/ef4d2ea1-caea-56bc-a885-b35c223753ce/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4",
"test/ef4d2ea1-caea-56bc-a885-b35c223753ce/q4_options/opt_2_reality_alt.mp4",
"test/ef4d2ea1-caea-56bc-a885-b35c223753ce/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117009/ef4d2ea1-caea-56bc-a885-b35c223753ce/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4 | [
0
] | false | |
94 | 9acedeb3-1854-5715-b3ab-e510717ed95a | Floating Balls | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Balls", "description": "Balls float and change color", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/scratch"}, "random_seed": 1458015774, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Balls", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 11, "final_objects": 11, "rule_stats": {"timed_color_cycle": 11}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"12",
"11",
"13",
"6",
"10"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=11, answer_index=1, num_options=5 | [
1
] | 11 | false | perception | In which direction are objects falling? | [
"Sideways",
"Objects are floating (no gravity)",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"Objects pulse in size over time.",
"Objects maintain their size over time.",
"Objects pass through each other without collision.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"A rule cycles object colors over time.",
"The collision followed conservation of momentum.",
"There is zero gravity in this environment.",
"A rule causes objects to teleport upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_1_reality_full.mp4",
"test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_2_reality_alt.mp4",
"test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/9acedeb3-1854-5715-b3ab-e510717ed95a/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/9acedeb3-1854-5715-b3ab-e510717ed95a/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4 | [
3
] | false | |
331 | 0d2b0f8f-cd5b-591f-9f0b-914059c4e615 | Floating Objects with Color Swap | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Objects with Color Swap", "description": "Test objects floating in zero gravity with color-swapping collisions", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 12, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [0.8, 0.6, 0.2], "navy": [0.0, 0.0, 0.6]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/scratch"}, "random_seed": 1579639332, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Objects with Color Swap", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"16",
"7",
"14",
"12",
"15"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=3, num_options=5 | [
3
] | 12 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"No new objects are created during collisions.",
"Objects swap colors after collision.",
"There is no gravity: objects float instead of falling.",
"There is no friction: moving objects do not slow down on the surface."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Normal gravity caused the object to fall.",
"The object bounced due to elastic collision.",
"There is zero gravity in this environment.",
"A rule causes objects to teleport upon collision.",
"Normal gravity caused the object to fall."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_2_reality_alt.mp4",
"test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_1_reality_full.mp4",
"test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_0_keep_gravity_zero.mp4",
"test/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116494/0d2b0f8f-cd5b-591f-9f0b-914059c4e615/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4 | [
3
] | false | |
391 | 95df7e8a-ad9f-53a9-8b83-1a74b5affc90 | Floating Blocks | easy | [] | true | {"scenario": {"name": "Floating Blocks", "description": "Blocks float in the air and collide with each other.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "purple": [0.5, 0.0, 0.5], "brown": [0.5, 0.2, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [1.0, 0.8, 0.0], "navy": [0.0, 0.0, 0.8]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/scratch"}, "random_seed": 2109957070, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Floating Blocks", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4", "unreal_2_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/q4_options/opt_2_unreal_2_gravity_horizontal.mp4", "unreal_3_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "unreal_4_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/q4_options/opt_4_unreal_4_teleport_on_collision.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"14",
"15",
"18",
"13",
"17"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=3, num_options=5 | [
3
] | 13 | false | perception | In which direction are objects falling? | [
"Upward",
"Sideways",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects swap colors after collision.",
"Objects maintain their color after collision.",
"Objects change color periodically over time.",
"There is no friction: moving objects do not slow down on the surface.",
"After collision, object bounces in the opposite direction from what is expected."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"A rule allows objects to pass through each other.",
"Gravity is reversed in this environment.",
"A rule causes objects to disappear upon collision.",
"The simulation follows standard physics rules."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/q4_options/opt_1_unreal_1_phase_through.mp4",
"test/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/q4_options/opt_4_unreal_4_teleport_on_collision.mp4",
"test/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4",
"test/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/q4_options/opt_2_unreal_2_gravity_horizontal.mp4",
"test/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/q4_options/opt_0_keep_real.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117904/95df7e8a-ad9f-53a9-8b83-1a74b5affc90/attempt_01/q4_options/opt_1_unreal_1_phase_through.mp4 | [
4
] | false | |
33 | ef4707ee-685f-5936-9e18-bb941485a30f | Mysterious Floating Orb | medium | ['timed_color_cycle', 'timed_scale_pulse'] | false | {"scenario": {"name": "Mysterious Floating Orb", "description": "A glowing orb floats in space, changing color and pulsing in size. Occasionally, a smaller orb appears above it, and the larger orb teleports to a random location.", "difficulty": "medium", "unreal_rules": ["timed_color_cycle", "timed_scale_pulse"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/scratch"}, "random_seed": 1075396983, "rule_config": {"rules": ["timed_color_cycle", "timed_scale_pulse"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Mysterious Floating Orb", "difficulty": "medium", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle", "timed_scale_pulse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 21, "final_objects": 21, "rule_stats": {"timed_color_cycle": 21, "timed_scale_pulse": 21}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4", "unreal_wrong_2_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"16",
"21",
"25",
"20",
"17"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=21, answer_index=1, num_options=5 | [
1
] | 21 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
1
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"Objects change color periodically over time.",
"Objects maintain their size over time.",
"Objects swap colors after collision.",
"New objects spawn when objects collide."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["required_unreal", "required_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle", "timed_scale_pulse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
0,
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle', 'timed_scale_pulse'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle", "timed_scale_pulse"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}, {"affected_entities": "All objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects pulse in size, growing and shrinking", "contrast_to_real_physics": "In real physics, objects maintain constant size", "rule_id": "timed_scale_pulse"}]} | false | 256 | explanatory_reasoning | Why are the objects changing size periodically? (Select ALL that apply.) | [
"The simulation follows standard physics rules.",
"A rule causes periodic size changes.",
"The object bounced due to elastic collision.",
"A rule allows objects to pass through each other.",
"A rule cycles object colors over time."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "real_physics", "wrong_unreal", "required_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule causes periodic size changes.", "A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1,
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/ef4707ee-685f-5936-9e18-bb941485a30f/q4_options/opt_2_reality_alt.mp4",
"test/ef4707ee-685f-5936-9e18-bb941485a30f/q4_options/opt_4_unreal_wrong_2_collision_scale_change.mp4",
"test/ef4707ee-685f-5936-9e18-bb941485a30f/q4_options/opt_3_unreal_wrong_1_collision_spawn.mp4",
"test/ef4707ee-685f-5936-9e18-bb941485a30f/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/ef4707ee-685f-5936-9e18-bb941485a30f/q4_options/opt_1_reality_full.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117549/ef4707ee-685f-5936-9e18-bb941485a30f/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
3
] | false | |
124 | aa60a375-4aac-57e3-b15b-232caabaec9d | Floating Obstacles | easy | ['timed_color_cycle'] | false | {"scenario": {"name": "Floating Obstacles", "description": "Objects float and change color on collision.", "difficulty": "easy", "unreal_rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/scratch"}, "random_seed": 1746672897, "rule_config": {"rules": ["timed_color_cycle"], "primary_rule": "timed_color_cycle", "expected_events": ["collision"]}} | {"scenario_name": "Floating Obstacles", "difficulty": "easy", "primary_rule": "timed_color_cycle", "rules": ["timed_color_cycle"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {"timed_color_cycle": 9}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4", "unreal_wrong_2_collision_disappear": "/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4", "keep_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_0_keep_timed_color_cycle.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"14",
"7",
"11",
"9",
"6"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=3, num_options=5 | [
3
] | 9 | false | perception | In which direction are objects falling? | [
"Sideways",
"Upward",
"Objects are floating (no gravity)",
"Downward"
] | Category: B, Answer computed from metadata | [
3
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"Objects change color periodically over time.",
"There is no gravity: objects float instead of falling.",
"Gravity pulls sideways instead of downward.",
"Objects pass through each other without collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "required_unreal", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": ["timed_color_cycle"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['timed_color_cycle'] | [] | {"version": "v2.1", "applied_rule_ids": ["timed_color_cycle"], "structured_descriptions": [{"affected_entities": "All colored objects", "trigger_condition": "Time passes (periodic)", "state_transition": "Objects cycle through different colors automatically", "contrast_to_real_physics": "In real physics, color is a stable property", "rule_id": "timed_color_cycle"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"Air resistance affected the object's motion.",
"A rule allows objects to pass through each other.",
"A rule cycles object colors over time.",
"Friction is disabled in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "real_physics", "wrong_unreal", "required_unreal", "wrong_unreal"], "grounding_rule_id": "timed_color_cycle", "required_explanations": ["A rule cycles object colors over time."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/aa60a375-4aac-57e3-b15b-232caabaec9d/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4",
"test/aa60a375-4aac-57e3-b15b-232caabaec9d/q4_options/opt_0_keep_timed_color_cycle.mp4",
"test/aa60a375-4aac-57e3-b15b-232caabaec9d/q4_options/opt_2_reality_alt.mp4",
"test/aa60a375-4aac-57e3-b15b-232caabaec9d/q4_options/opt_1_reality_full.mp4",
"test/aa60a375-4aac-57e3-b15b-232caabaec9d/q4_options/opt_4_unreal_wrong_2_collision_disappear.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117551/aa60a375-4aac-57e3-b15b-232caabaec9d/attempt_01/q4_options/opt_3_unreal_wrong_1_timed_scale_pulse.mp4 | [
1
] | false | |
81 | 7259b328-ab49-5191-a5f5-f757fe020fba | Medium Difficulty Physics Simulation | medium | [] | true | {"scenario": {"name": "Medium Difficulty Physics Simulation", "description": "A medium difficulty physics simulation that tests a user's understanding of gravity and collision effects.", "difficulty": "medium", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01/scratch"}, "random_seed": 2102504078, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Medium Difficulty Physics Simulation", "difficulty": "medium", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 24, "final_objects": 24, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01/q4_options/opt_1_unreal_1_no_friction.mp4", "unreal_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01/q4_options/opt_2_unreal_2_gravity_reverse.mp4", "unreal_3_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4", "unreal_4_collision_scale_change": "/data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01/q4_options/opt_4_unreal_4_collision_scale_change.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"27",
"22",
"24",
"28",
"19"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=24, answer_index=2, num_options=5 | [
2
] | 24 | false | perception | In which direction are objects falling? | [
"Downward",
"Upward",
"Objects are floating (no gravity)",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects continue their motion after impact instead of freezing.",
"Objects do not vanish upon collision.",
"Gravity pulls sideways instead of downward.",
"Objects grow larger after collision.",
"New objects spawn when objects collide."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
0,
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"Friction is disabled in this environment.",
"The simulation follows standard physics rules.",
"There is zero gravity in this environment.",
"Friction gradually slowed the object down.",
"A rule causes objects to teleport upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "real_physics", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules.", "Friction gradually slowed the object down."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
1,
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/7259b328-ab49-5191-a5f5-f757fe020fba/q4_options/opt_1_unreal_1_no_friction.mp4",
"test/7259b328-ab49-5191-a5f5-f757fe020fba/q4_options/opt_0_keep_real.mp4",
"test/7259b328-ab49-5191-a5f5-f757fe020fba/q4_options/opt_4_unreal_4_collision_scale_change.mp4",
"test/7259b328-ab49-5191-a5f5-f757fe020fba/q4_options/opt_3_unreal_3_timed_scale_pulse.mp4",
"test/7259b328-ab49-5191-a5f5-f757fe020fba/q4_options/opt_2_unreal_2_gravity_reverse.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/7259b328-ab49-5191-a5f5-f757fe020fba/attempt_01/q4_options/opt_1_unreal_1_no_friction.mp4 | [
1
] | false | |
97 | 31dec8eb-86e8-5173-a6de-d728b95caa1c | Easy Physics Puzzle | easy | ['gravity_zero'] | false | {"scenario": {"name": "Easy Physics Puzzle", "description": "Test basic understanding of physics with a simple simulation", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/scratch"}, "random_seed": 1274385635, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Easy Physics Puzzle", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 12, "final_objects": 12, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_scale_pulse": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"15",
"12",
"10",
"11",
"13"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=12, answer_index=1, num_options=5 | [
1
] | 12 | false | perception | In which direction are objects falling? | [
"Upward",
"Downward",
"Sideways",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Gravity pulls sideways instead of downward.",
"Gravity is uniform across the entire scene.",
"Collisions follow the law of reflection and bounce normally.",
"Objects grow larger after collision.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Friction is disabled in this environment.",
"There is zero gravity in this environment.",
"The object was destroyed by the high impact force.",
"Friction gradually slowed the object down.",
"A rule changes object color upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "real_physics", "real_physics", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_4_unreal_wrong_2_timed_scale_pulse.mp4",
"test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_0_keep_gravity_zero.mp4",
"test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_1_reality_full.mp4",
"test/31dec8eb-86e8-5173-a6de-d728b95caa1c/q4_options/opt_2_reality_alt.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117548/31dec8eb-86e8-5173-a6de-d728b95caa1c/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4 | [
2
] | false | |
132 | 5903daac-9ed6-5892-af6c-f978f15faaba | Floating Objects in Zero Gravity | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Objects in Zero Gravity", "description": "Objects float in space, testing understanding of gravity and object behavior.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 14, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/scratch"}, "random_seed": 1777166293, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Objects in Zero Gravity", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_horizontal": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4", "unreal_wrong_2_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"14",
"10",
"9",
"15",
"13"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5 | [
1
] | 10 | false | perception | In which direction are objects falling? | [
"Sideways",
"Downward",
"Upward",
"Objects are floating (no gravity)"
] | Category: B, Answer computed from metadata | [
3
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, an object teleports to a random location.",
"After a collision, the colliding objects change color.",
"Objects pulse in size over time.",
"There is no gravity: objects float instead of falling.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"Gravity is reversed in this environment.",
"There is zero gravity in this environment.",
"A rule causes objects to teleport upon collision.",
"Air resistance affected the object's motion.",
"Air resistance affected the object's motion."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "required_unreal", "wrong_unreal", "real_physics", "real_physics"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_1_reality_full.mp4",
"test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_3_unreal_wrong_1_gravity_horizontal.mp4",
"test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_2_reality_alt.mp4",
"test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_0_keep_gravity_zero.mp4",
"test/5903daac-9ed6-5892-af6c-f978f15faaba/q4_options/opt_4_unreal_wrong_2_timed_color_cycle.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117547/5903daac-9ed6-5892-af6c-f978f15faaba/attempt_01/q4_options/opt_1_reality_full.mp4 | [
3
] | false | |
270 | 9bb9e453-a5f3-5043-8647-b11ebb4ce971 | Easy: Gravity Reversal | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Easy: Gravity Reversal", "description": "Objects float upwards due to reversed gravity", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/scratch"}, "random_seed": 1773197551, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Easy: Gravity Reversal", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_teleport_on_collision": "/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"9",
"19",
"11",
"10",
"14"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=4, num_options=5 | [
4
] | 14 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Sideways",
"Downward"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"Objects swap colors after collision.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects grow larger after collision.",
"Gravity is uniform across the entire scene."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "irrelevant_unreal", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Air resistance affected the object's motion.",
"A rule allows objects to pass through each other.",
"A rule causes objects to teleport upon collision.",
"The object bounced due to elastic collision.",
"Gravity is reversed in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "wrong_unreal", "wrong_unreal", "real_physics", "required_unreal"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
4
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/9bb9e453-a5f3-5043-8647-b11ebb4ce971/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/9bb9e453-a5f3-5043-8647-b11ebb4ce971/q4_options/opt_4_unreal_wrong_2_teleport_on_collision.mp4",
"test/9bb9e453-a5f3-5043-8647-b11ebb4ce971/q4_options/opt_2_reality_alt.mp4",
"test/9bb9e453-a5f3-5043-8647-b11ebb4ce971/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/9bb9e453-a5f3-5043-8647-b11ebb4ce971/q4_options/opt_1_reality_full.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116786/9bb9e453-a5f3-5043-8647-b11ebb4ce971/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 | [
3
] | false | |
17 | 452faa26-a577-503a-b7a0-7c8145fd3152 | Elastic Bounce | easy | [] | true | {"scenario": {"name": "Elastic Bounce", "description": "A small ball bounces when dropped on a hard surface.", "difficulty": "easy", "unreal_rules": [], "primary_rule": "realistic", "collision_required": false, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, -10.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/scratch"}, "random_seed": 1166462801, "rule_config": {"rules": [], "primary_rule": "realistic", "expected_events": []}} | {"scenario_name": "Elastic Bounce", "difficulty": "easy", "primary_rule": "realistic", "rules": [], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 9, "final_objects": 9, "rule_stats": {}, "gravity": [0.0, 0.0, -10.0], "q4_video_paths": {"unreal_1_timed_color_cycle": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_1_unreal_1_timed_color_cycle.mp4", "unreal_2_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_2_unreal_2_gravity_reverse.mp4", "unreal_3_no_friction": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_3_unreal_3_no_friction.mp4", "unreal_4_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_4_unreal_4_collision_spawn.mp4", "keep_real": "/data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_0_keep_real.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"13",
"9",
"14",
"6",
"4"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=9, answer_index=1, num_options=5 | [
1
] | 9 | false | perception | In which direction are objects falling? | [
"Downward",
"Objects are floating (no gravity)",
"Upward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Downward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects pulse in size over time.",
"Objects maintain their color after collision.",
"Objects pass through each other without collision.",
"New objects spawn when objects collide.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal"], "required_rule_ids": [], "grading_rule": "baseline_physics \u2286 selected AND no meta/irrelevant selected"} | [
1
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: [] | [] | {"version": "v2.1", "applied_rule_ids": [], "realistic_physics": true, "structured_descriptions": [{"rule_id": "realistic", "affected_entities": "All objects", "trigger_condition": "Always", "state_transition": "Objects follow normal physics laws", "contrast_to_real_physics": "No deviation from real physics"}]} | false | 256 | explanatory_reasoning | Why did the objects behave this way? (Select ALL that apply.) | [
"A rule allows objects to pass through each other.",
"The simulation follows standard physics rules.",
"A rule causes objects to disappear upon collision.",
"There is zero gravity in this environment.",
"A rule changes object color upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "realistic", "required_explanations": ["The simulation follows standard physics rules."], "grading_rule": "real_physics ⊆ selected AND no wrong selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_0_keep_real.mp4",
"test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_4_unreal_4_collision_spawn.mp4",
"test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_1_unreal_1_timed_color_cycle.mp4",
"test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_3_unreal_3_no_friction.mp4",
"test/452faa26-a577-503a-b7a0-7c8145fd3152/q4_options/opt_2_unreal_2_gravity_reverse.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117482/452faa26-a577-503a-b7a0-7c8145fd3152/attempt_01/q4_options/opt_0_keep_real.mp4 | [
0
] | false | |
80 | cd2599c0-188c-5d6a-ad2d-66cd67b7347e | Gravity Reversal and No Friction | medium | ['gravity_reverse', 'no_friction'] | false | {"scenario": {"name": "Gravity Reversal and No Friction", "description": "Objects fall upward and slide forever, making it difficult to predict their motion.", "difficulty": "medium", "unreal_rules": ["gravity_reverse", "no_friction"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 15, "max_objects": 24, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/scratch"}, "random_seed": 1820130934, "rule_config": {"rules": ["gravity_reverse", "no_friction"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Reversal and No Friction", "difficulty": "medium", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse", "no_friction"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 15, "final_objects": 15, "rule_stats": {"no_friction": 1, "gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_collision_spawn": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"11",
"17",
"16",
"13",
"15"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=15, answer_index=4, num_options=5 | [
4
] | 15 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Upward",
"Downward"
] | Category: B, Answer computed from metadata | [
2
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"There is no gravity: objects float instead of falling.",
"After collision, object bounces in the opposite direction from what is expected.",
"Gravity is reversed: objects fall upward instead of downward.",
"There is no friction: moving objects do not slow down on the surface.",
"Objects change color periodically over time."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "irrelevant_unreal", "required_unreal", "required_unreal", "irrelevant_unreal"], "required_rule_ids": ["gravity_reverse", "no_friction"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2,
3
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse', 'no_friction'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse", "no_friction"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}, {"affected_entities": "All objects on surfaces", "trigger_condition": "Object contacts a surface", "state_transition": "Objects slide indefinitely without slowing down", "contrast_to_real_physics": "In real physics, friction gradually stops moving objects", "rule_id": "no_friction"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"Friction is disabled in this environment.",
"Air resistance affected the object's motion.",
"Gravity is reversed in this environment.",
"There is zero gravity in this environment.",
"The simulation follows standard physics rules."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "required_unreal", "wrong_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Friction is disabled in this environment.", "Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0,
2
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/q4_options/opt_2_reality_alt.mp4",
"test/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/q4_options/opt_4_unreal_wrong_2_collision_spawn.mp4",
"test/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/q4_options/opt_1_reality_full.mp4",
"test/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/q4_options/opt_0_keep_gravity_reverse.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117899/cd2599c0-188c-5d6a-ad2d-66cd67b7347e/attempt_01/q4_options/opt_2_reality_alt.mp4 | [
4
] | false | |
182 | 8506365e-f86d-5314-bf58-49c61c100346 | Floating Blobs | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Blobs", "description": "Blobs float and bounce around with colorful identities", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [4.484416931731396, 4.484416931731396, 7.731753330571374], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90}, "objects": {"min_objects": 12, "max_objects": 14, "allowed_shapes": ["sphere", "cube", "cylinder", "capsule"], "allowed_sizes": [0.5, 0.7], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/scratch"}, "random_seed": 1208154822, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Blobs", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 14, "final_objects": 14, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4", "unreal_wrong_2_collision_color_swap": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4", "keep_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_0_keep_gravity_zero.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 5.0, "q4_fps": 18} | perception_choice | How many objects are initially present in the scene? | [
"13",
"10",
"12",
"14",
"16"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=14, answer_index=3, num_options=5 | [
3
] | 14 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Sideways",
"Downward",
"Upward"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"After collision, object bounces in the opposite direction from what is expected.",
"Objects do not vanish upon collision.",
"Objects maintain constant colors over time.",
"Objects swap colors after collision.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["irrelevant_unreal", "baseline_physics", "baseline_physics", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"The object was destroyed by the high impact force.",
"There is zero gravity in this environment.",
"Friction is disabled in this environment.",
"Friction is disabled in this environment.",
"Gravity is reversed in this environment."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["real_physics", "required_unreal", "wrong_unreal", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
1
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4",
"test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_3_unreal_wrong_1_gravity_reverse.mp4",
"test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_0_keep_gravity_zero.mp4",
"test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_2_reality_alt.mp4",
"test/8506365e-f86d-5314-bf58-49c61c100346/q4_options/opt_1_reality_full.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_116490/8506365e-f86d-5314-bf58-49c61c100346/attempt_01/q4_options/opt_4_unreal_wrong_2_collision_color_swap.mp4 | [
2
] | false | |
183 | d57de1c9-e17e-535e-90c8-304e37043bf3 | Floating Chaos | easy | ['gravity_zero'] | false | {"scenario": {"name": "Floating Chaos", "description": "Objects float and change color on contact in a zero-gravity environment.", "difficulty": "easy", "unreal_rules": ["gravity_zero"], "primary_rule": "gravity_zero", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [640, 480], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 0.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 9, "max_objects": 15, "allowed_shapes": ["sphere", "cylinder", "capsule", "gear", "torus"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0], "brown": [0.5, 0.25, 0.0], "pink": [1.0, 0.5, 0.5], "lime": [0.2, 1.0, 0.0], "teal": [0.0, 0.5, 0.5], "gold": [0.8, 0.6, 0.0], "navy": [0.0, 0.0, 0.5]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117011/d57de1c9-e17e-535e-90c8-304e37043bf3/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117011/d57de1c9-e17e-535e-90c8-304e37043bf3/attempt_01/scratch"}, "random_seed": 2035286816, "rule_config": {"rules": ["gravity_zero"], "primary_rule": "gravity_zero", "expected_events": ["collision"]}} | {"scenario_name": "Floating Chaos", "difficulty": "easy", "primary_rule": "gravity_zero", "rules": ["gravity_zero"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 13, "final_objects": 13, "rule_stats": {"gravity_zero": 1}, "gravity": [0.0, 0.0, 0.0], "q4_video_paths": {}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"8",
"17",
"18",
"14",
"13"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=13, answer_index=4, num_options=5 | [
4
] | 13 | false | perception | In which direction are objects falling? | [
"Objects are floating (no gravity)",
"Upward",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Objects are floating (no gravity) | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"Objects maintain their color after collision.",
"After collision, objects freeze in place and stop moving.",
"New objects spawn when objects collide.",
"Objects change color periodically over time.",
"There is no gravity: objects float instead of falling."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "irrelevant_unreal", "irrelevant_unreal", "required_unreal"], "required_rule_ids": ["gravity_zero"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
4
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_zero'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_zero"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects maintain their velocity without gravitational acceleration", "contrast_to_real_physics": "In real physics, objects accelerate downward due to gravity", "rule_id": "gravity_zero"}]} | false | 256 | explanatory_reasoning | Why are objects floating? (Select ALL that apply.) | [
"There is zero gravity in this environment.",
"The collision followed conservation of momentum.",
"The collision followed conservation of momentum.",
"Gravity is reversed in this environment.",
"A rule causes objects to disappear upon collision."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["required_unreal", "real_physics", "real_physics", "wrong_unreal", "wrong_unreal"], "grounding_rule_id": "gravity_zero", "required_explanations": ["There is zero gravity in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
0
] | true | null | null | null | null | null | null | |
155 | 1f4a06d2-0492-58da-ac98-b2657d7db50a | Gravity Reversal Test | easy | ['gravity_reverse'] | false | {"scenario": {"name": "Gravity Reversal Test", "description": "Objects fall upward due to reversed gravity", "difficulty": "easy", "unreal_rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "collision_required": true, "max_collisions": 100, "question_types": ["factual", "counterfactual", "predictive_video_choice"]}, "simulation": {"resolution": [480, 360], "frame_start": 1, "frame_end": 270, "frame_rate": 18, "step_rate": 180, "gravity": [0.0, 0.0, 15.0], "ambient_illumination": [0.2, 0.2, 0.2], "camera_position": [5.8, 5.8, 5.8], "camera_look_at": [0.0, 0.0, 0.0], "field_of_view": 90, "render_engine": "cycles"}, "objects": {"min_objects": 10, "max_objects": 13, "allowed_shapes": ["sphere", "cube", "cylinder"], "allowed_sizes": [0.5, 0.7, 0.9], "allowed_colors": {"red": [1.0, 0.0, 0.0], "green": [0.0, 1.0, 0.0], "blue": [0.0, 0.0, 1.0], "yellow": [1.0, 1.0, 0.0], "cyan": [0.0, 1.0, 1.0], "magenta": [1.0, 0.0, 1.0], "white": [1.0, 1.0, 1.0], "gray": [0.5, 0.5, 0.5], "orange": [1.0, 0.5, 0.0]}, "position_range": [-4.0, 4.0], "material_roughness": 0.3}, "collision": {"min_force_threshold": 0.1, "ignore_floor": true, "max_collisions": 100, "removal_offset_position": [1000.0, 1000.0, 1000.0], "keyframe_offset": 2}, "paths": {"output_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01", "scratch_dir": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/scratch"}, "random_seed": 1677524865, "rule_config": {"rules": ["gravity_reverse"], "primary_rule": "gravity_reverse", "expected_events": ["collision"]}} | {"scenario_name": "Gravity Reversal Test", "difficulty": "easy", "primary_rule": "gravity_reverse", "rules": ["gravity_reverse"], "num_collisions": 0, "collisions": [], "disappearances": [], "creation_events": [], "initial_objects": 10, "final_objects": 10, "rule_stats": {"gravity_reverse": 1}, "gravity": [0.0, 0.0, 10.0], "q4_video_paths": {"reality_full": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_1_reality_full.mp4", "reality_alt": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_2_reality_alt.mp4", "unreal_wrong_1_gravity_zero": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4", "unreal_wrong_2_phase_through": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_4_unreal_wrong_2_phase_through.mp4", "keep_gravity_reverse": "/data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_0_keep_gravity_reverse.mp4"}, "branch_frame_idx": 180, "q4_branch_time_sec": 10.0, "q4_option_duration_sec": 3.0, "q4_fps": 18} | perception_choice | What is the total number of objects that appear throughout the entire video? | [
"13",
"10",
"8",
"14",
"9"
] | Category: A, MC answer from metadata.initial_objects+len(creation_events), answer_value=10, answer_index=1, num_options=5 | [
1
] | 10 | false | perception | In which direction are objects falling? | [
"Upward",
"Objects are floating (no gravity)",
"Downward",
"Sideways"
] | Category: B, Answer computed from metadata | [
0
] | Upward | false | rule_identification | Which world assumptions are NECESSARY to explain the observed video? (Select ALL that apply.) | [
"No new objects are created during collisions.",
"Gravity pulls sideways instead of downward.",
"Gravity is reversed: objects fall upward instead of downward.",
"Objects move along continuous paths without teleporting.",
"Objects maintain their color after collision."
] | {"version": "v2.2", "total_options": 5, "option_categories": ["baseline_physics", "irrelevant_unreal", "required_unreal", "baseline_physics", "baseline_physics"], "required_rule_ids": ["gravity_reverse"], "grading_rule": "required_unreal \u2286 selected AND no meta selected"} | [
2
] | true | rule_description | Describe the governing physics in this video. For each unusual behavior, explain: (1) affected entities, (2) trigger condition, (3) state transition, and (4) how it differs from real physics. | [] | Applied: ['gravity_reverse'] | [] | {"version": "v2.1", "applied_rule_ids": ["gravity_reverse"], "structured_descriptions": [{"affected_entities": "All objects in the scene", "trigger_condition": "Always active", "state_transition": "Objects accelerate upward instead of downward", "contrast_to_real_physics": "In real physics, gravity pulls objects downward", "rule_id": "gravity_reverse"}]} | false | 256 | explanatory_reasoning | Why are objects falling upward? (Select ALL that apply.) | [
"A rule causes objects to disappear upon collision.",
"Air resistance affected the object's motion.",
"The collision followed conservation of momentum.",
"Gravity is reversed in this environment.",
"Air resistance affected the object's motion."
] | {"version": "v2.4", "qa": "q3_explanatory", "option_categories": ["wrong_unreal", "real_physics", "real_physics", "required_unreal", "real_physics"], "grounding_rule_id": "gravity_reverse", "required_explanations": ["Gravity is reversed in this environment."], "grading_rule": "required_unreal ⊆ selected AND no wrong/real_physics selected"} | [
3
] | true | predictive_video_choice | Based on the simulation video so far, what will happen next? | [
"test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4",
"test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_0_keep_gravity_reverse.mp4",
"test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_4_unreal_wrong_2_phase_through.mp4",
"test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_2_reality_alt.mp4",
"test/1f4a06d2-0492-58da-ac98-b2657d7db50a/q4_options/opt_1_reality_full.mp4"
] | Correct: /data7/sunggeunan/UNREAL/outputs/batch_117479/1f4a06d2-0492-58da-ac98-b2657d7db50a/attempt_01/q4_options/opt_3_unreal_wrong_1_gravity_zero.mp4 | [
1
] | false |
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