repo stringlengths 5 106 | file_url stringlengths 78 301 | file_path stringlengths 4 211 | content stringlengths 0 32.8k | language stringclasses 1
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values | commit_sha stringlengths 40 40 | retrieved_at stringdate 2026-01-04 14:56:49 2026-01-05 02:23:25 | truncated bool 2
classes |
|---|---|---|---|---|---|---|---|---|
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/SmootherStep.js | src/actions/SmootherStep.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var MathSmootherStep = require('../math/SmootherStep');
/**
* Smootherstep is a sigmoid-like interpolation and clamping function.
*
* The f... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/SetBlendMode.js | src/actions/SetBlendMode.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var PropertyValueSet = require('./PropertyValueSet');
/**
* Takes an array of Game Objects, or any objects that have the public property `blen... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/ToggleVisible.js | src/actions/ToggleVisible.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Takes an array of Game Objects and toggles the visibility of each one.
* Those previously `visible = false` will become `visible = true`... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/SetDepth.js | src/actions/SetDepth.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var PropertyValueSet = require('./PropertyValueSet');
/**
* Takes an array of Game Objects, or any objects that have the public property `dept... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/SetScrollFactorX.js | src/actions/SetScrollFactorX.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var PropertyValueSet = require('./PropertyValueSet');
/**
* Takes an array of Game Objects, or any objects that have the public property `scro... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/Shuffle.js | src/actions/Shuffle.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var ArrayShuffle = require('../utils/array/Shuffle');
/**
* Shuffles the array in place. The shuffled array is both modified and returned.
*
... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/SetX.js | src/actions/SetX.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var PropertyValueSet = require('./PropertyValueSet');
/**
* Takes an array of Game Objects, or any objects that have the public property `x`
... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/SetVisible.js | src/actions/SetVisible.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var PropertyValueSet = require('./PropertyValueSet');
/**
* Takes an array of Game Objects, or any objects that have the public property `visi... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/GetLast.js | src/actions/GetLast.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Takes an array of objects and returns the last element in the array that has properties which match
* all of those specified in the `com... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/SetTint.js | src/actions/SetTint.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Takes an array of Game Objects, or any objects that have the public method setTint() and then updates it to the given value(s). You can s... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/RandomEllipse.js | src/actions/RandomEllipse.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Random = require('../geom/ellipse/Random');
/**
* Takes an array of Game Objects and positions them at random locations within the Ellipse... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/SetScale.js | src/actions/SetScale.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var PropertyValueSet = require('./PropertyValueSet');
/**
* Takes an array of Game Objects, or any objects that have the public properties `sc... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/RotateAroundDistance.js | src/actions/RotateAroundDistance.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var MathRotateAroundDistance = require('../math/RotateAroundDistance');
/**
* Rotates an array of Game Objects around a point by the given ang... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/PlayAnimation.js | src/actions/PlayAnimation.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Play an animation on all Game Objects in the array that have an Animation component.
*
* You can pass either an animation key, or an an... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/PlaceOnLine.js | src/actions/PlaceOnLine.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GetPoints = require('../geom/line/GetPoints');
var GetEasedPoints = require('../geom/line/GetEasedPoints');
/**
* Positions an array of Ga... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/SetRotation.js | src/actions/SetRotation.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var PropertyValueSet = require('./PropertyValueSet');
/**
* Takes an array of Game Objects, or any objects that have the public property `rota... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/SetScrollFactor.js | src/actions/SetScrollFactor.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var PropertyValueSet = require('./PropertyValueSet');
/**
* Takes an array of Game Objects, or any objects that have the public properties `sc... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/SetXY.js | src/actions/SetXY.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var PropertyValueSet = require('./PropertyValueSet');
/**
* Takes an array of Game Objects, or any objects that have the public properties `x`... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/Rotate.js | src/actions/Rotate.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var PropertyValueInc = require('./PropertyValueInc');
/**
* Takes an array of Game Objects, or any objects that have a public `rotation` prope... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/PropertyValueSet.js | src/actions/PropertyValueSet.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Takes an array of Game Objects, or any objects that have a public property as defined in `key`,
* and then sets it to the given value.
... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/typedefs/GridAlignConfig.js | src/actions/typedefs/GridAlignConfig.js | /**
* @typedef {object} Phaser.Types.Actions.GridAlignConfig
* @since 3.0.0
*
* @property {number} [width=-1] - The width of the grid in items (not pixels). -1 means lay all items out horizontally, regardless of quantity.
* If both this value and height are set to -1 then this valu... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/typedefs/index.js | src/actions/typedefs/index.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Types.Actions
*/
| javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/typedefs/CallCallback.js | src/actions/typedefs/CallCallback.js | /**
* @callback Phaser.Types.Actions.CallCallback
* @since 3.0.0
*
* @param {Phaser.GameObjects.GameObject} item - The Game Object to run the callback on.
*/
| javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/time/Clock.js | src/time/Clock.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Class = require('../utils/Class');
var PluginCache = require('../plugins/PluginCache');
var SceneEvents = require('../scene/events');
var Ti... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/time/index.js | src/time/index.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Time
*/
module.exports = {
Clock: require('./Clock'),
Events: require('./events'),
Timeline: require('./... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/time/Timeline.js | src/time/Timeline.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Class = require('../utils/Class');
var EventEmitter = require('eventemitter3');
var GameObjectFactory = require('../gameobjects/GameObjectFa... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/time/TimerEvent.js | src/time/TimerEvent.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Class = require('../utils/Class');
var GetFastValue = require('../utils/object/GetFastValue');
/**
* @classdesc
* A Timer Event represent... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/time/events/index.js | src/time/events/index.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Time.Events
*/
module.exports = {
COMPLETE: require('./COMPLETE_EVENT')
};
| javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/time/events/COMPLETE_EVENT.js | src/time/events/COMPLETE_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Timeline Complete Event.
*
* This event is dispatched by timeline when all timeline events complete.
*
* Listen to it from a Time... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/time/typedefs/TimerEventConfig.js | src/time/typedefs/TimerEventConfig.js | /**
* @typedef {object} Phaser.Types.Time.TimerEventConfig
* @since 3.0.0
*
* @property {number} [delay=0] - The delay after which the Timer Event should fire, in milliseconds.
* @property {number} [repeat=0] - The total number of times the Timer Event will repeat before finishing.
* @property {boolean} [loop=fal... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/time/typedefs/index.js | src/time/typedefs/index.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Types.Time
*/
| javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/time/typedefs/TimelineEventConfig.js | src/time/typedefs/TimelineEventConfig.js | /**
* @typedef {object} Phaser.Types.Time.TimelineEventConfig
* @since 3.60.0
*
* @property {number} [at=0] - The time (in ms) at which the Event will fire. The Timeline starts at 0.
* @property {number} [in] - If the Timeline is running, this is the time (in ms) at which the Event will fire based on its current e... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/time/typedefs/TimelineEvent.js | src/time/typedefs/TimelineEvent.js | /**
* @typedef {object} Phaser.Types.Time.TimelineEvent
* @since 3.60.0
*
* @property {boolean} complete - Has this event completed yet?
* @property {boolean} once - Is this a once only event?
* @property {number} time - The time (in elapsed ms) at which this event will fire.
* @property {function} [repeat=0] - ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/Systems.js | src/scene/Systems.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Class = require('../utils/Class');
var CONST = require('./const');
var DefaultPlugins = require('../plugins/DefaultPlugins');
var Events = r... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/SceneManager.js | src/scene/SceneManager.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Class = require('../utils/Class');
var CONST = require('./const');
var Events = require('./events');
var GameEvents = require('../core/event... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | true |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/ScenePlugin.js | src/scene/ScenePlugin.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Clamp = require('../math/Clamp');
var Class = require('../utils/Class');
var Events = require('./events');
var GetFastValue = require('../ut... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | true |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/GetPhysicsPlugins.js | src/scene/GetPhysicsPlugins.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GetFastValue = require('../utils/object/GetFastValue');
var UppercaseFirst = require('../utils/string/UppercaseFirst');
/**
* Builds an ar... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/GetScenePlugins.js | src/scene/GetScenePlugins.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GetFastValue = require('../utils/object/GetFastValue');
/**
* Builds an array of which plugins (not including physics plugins) should be a... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/index.js | src/scene/index.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var CONST = require('./const');
var Extend = require('../utils/object/Extend');
/**
* @namespace Phaser.Scenes
*/
var Scene = {
Events:... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/InjectionMap.js | src/scene/InjectionMap.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
// These properties get injected into the Scene and map to local systems
// The map value is the property that is injected into the Scene, the... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/Settings.js | src/scene/Settings.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var CONST = require('./const');
var GetValue = require('../utils/object/GetValue');
var Merge = require('../utils/object/Merge');
var InjectionM... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/const.js | src/scene/const.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Scene consts.
*
* @ignore
*/
var CONST = {
/**
* Scene state.
*
* @name Phaser.Scenes.PENDING
* @readonly
... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/Scene.js | src/scene/Scene.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Class = require('../utils/Class');
var Systems = require('./Systems');
/**
* @classdesc
* A base Phaser.Scene class which can be extended... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/REMOVED_FROM_SCENE_EVENT.js | src/scene/events/REMOVED_FROM_SCENE_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Game Object Removed from Scene Event.
*
* This event is dispatched when a Game Object is removed from a Scene.
*
* Listen for it ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/SHUTDOWN_EVENT.js | src/scene/events/SHUTDOWN_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Scene Systems Shutdown Event.
*
* This event is dispatched by a Scene during the Scene Systems shutdown process.
*
* Listen to it... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/SLEEP_EVENT.js | src/scene/events/SLEEP_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Scene Systems Sleep Event.
*
* This event is dispatched by a Scene when it is sent to sleep, either directly via the `sleep` method... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/POST_UPDATE_EVENT.js | src/scene/events/POST_UPDATE_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Scene Systems Post Update Event.
*
* This event is dispatched by a Scene during the main game loop step.
*
* The event flow for a... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/BOOT_EVENT.js | src/scene/events/BOOT_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Scene Systems Boot Event.
*
* This event is dispatched by a Scene during the Scene Systems boot process. Primarily used by Scene Pl... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/PRE_UPDATE_EVENT.js | src/scene/events/PRE_UPDATE_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Scene Systems Pre Update Event.
*
* This event is dispatched by a Scene during the main game loop step.
*
* The event flow for a ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/PAUSE_EVENT.js | src/scene/events/PAUSE_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Scene Systems Pause Event.
*
* This event is dispatched by a Scene when it is paused, either directly via the `pause` method, or as... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/RESUME_EVENT.js | src/scene/events/RESUME_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Scene Systems Resume Event.
*
* This event is dispatched by a Scene when it is resumed from a paused state, either directly via the... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/index.js | src/scene/events/index.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Scenes.Events
*/
module.exports = {
ADDED_TO_SCENE: require('./ADDED_TO_SCENE_EVENT'),
BOOT: require('./BOOT... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/RENDER_EVENT.js | src/scene/events/RENDER_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Scene Systems Render Event.
*
* This event is dispatched by a Scene during the main game loop step.
*
* The event flow for a sing... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/TRANSITION_OUT_EVENT.js | src/scene/events/TRANSITION_OUT_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Scene Transition Out Event.
*
* This event is dispatched by a Scene when it initiates a transition to another Scene.
*
* Listen t... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/PRE_RENDER_EVENT.js | src/scene/events/PRE_RENDER_EVENT.js | /**
* @author samme
* @copyright 2021 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Scene Systems Pre-Render Event.
*
* This event is dispatched by a Scene during the main game loop step.
*
* The event flow for a single step of a Scene is as fo... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/TRANSITION_INIT_EVENT.js | src/scene/events/TRANSITION_INIT_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Scene Transition Init Event.
*
* This event is dispatched by the Target Scene of a transition.
*
* It happens immediately after t... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/CREATE_EVENT.js | src/scene/events/CREATE_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Scene Create Event.
*
* This event is dispatched by a Scene after it has been created by the Scene Manager.
*
* If a Scene has a ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/TRANSITION_START_EVENT.js | src/scene/events/TRANSITION_START_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Scene Transition Start Event.
*
* This event is dispatched by the Target Scene of a transition, only if that Scene was not asleep.
... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/ADDED_TO_SCENE_EVENT.js | src/scene/events/ADDED_TO_SCENE_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Game Object Added to Scene Event.
*
* This event is dispatched when a Game Object is added to a Scene.
*
* Listen for it from a S... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/TRANSITION_COMPLETE_EVENT.js | src/scene/events/TRANSITION_COMPLETE_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Scene Transition Complete Event.
*
* This event is dispatched by the Target Scene of a transition.
*
* It happens when the transi... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/START_EVENT.js | src/scene/events/START_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Scene Systems Start Event.
*
* This event is dispatched by a Scene during the Scene Systems start process. Primarily used by Scene ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/UPDATE_EVENT.js | src/scene/events/UPDATE_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Scene Systems Update Event.
*
* This event is dispatched by a Scene during the main game loop step.
*
* The event flow for a sing... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/WAKE_EVENT.js | src/scene/events/WAKE_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Scene Systems Wake Event.
*
* This event is dispatched by a Scene when it is woken from sleep, either directly via the `wake` metho... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/DESTROY_EVENT.js | src/scene/events/DESTROY_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Scene Systems Destroy Event.
*
* This event is dispatched by a Scene during the Scene Systems destroy process.
*
* Listen to it f... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/TRANSITION_WAKE_EVENT.js | src/scene/events/TRANSITION_WAKE_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Scene Transition Wake Event.
*
* This event is dispatched by the Target Scene of a transition, only if that Scene was asleep before... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/READY_EVENT.js | src/scene/events/READY_EVENT.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Scene Systems Ready Event.
*
* This event is dispatched by a Scene during the Scene Systems start process.
* By this point in the ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/typedefs/SceneUpdateCallback.js | src/scene/typedefs/SceneUpdateCallback.js | /**
* @callback Phaser.Types.Scenes.SceneUpdateCallback
* @since 3.0.0
*
* @this Phaser.Scene
* @param {number} time - The current time. Either a High Resolution Timer value if it comes from Request Animation Frame, or Date.now if using SetTimeout.
* @param {number} delta - The delta time in ms since the last fra... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/typedefs/SceneTransitionStartCallback.js | src/scene/typedefs/SceneTransitionStartCallback.js | /**
* @callback Phaser.Types.Scenes.SceneTransitionOnStartCallback
* @since 3.60.0
*
* @this Phaser.Scene
* @param {Phaser.Scene} fromScene - Scene instance to transition from.
* @param {Phaser.Scene} toScene - Scene instance to transition to.
* @property {number} [duration=1000] - The duration, in ms, for the t... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/typedefs/SettingsConfig.js | src/scene/typedefs/SettingsConfig.js | /**
* @typedef {object} Phaser.Types.Scenes.SettingsConfig
* @since 3.0.0
*
* @property {string} [key] - The unique key of this Scene. Must be unique within the entire Game instance.
* @property {boolean} [active=false] - Does the Scene start as active or not? An active Scene updates each step.
* @property {boole... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/typedefs/SceneInitCallback.js | src/scene/typedefs/SceneInitCallback.js | /**
* Can be defined on your own Scenes.
* This method is called by the Scene Manager when the scene starts, before `preload()` and `create()`.
*
* @callback Phaser.Types.Scenes.SceneInitCallback
* @since 3.0.0
*
* @this Phaser.Scene
* @param {object} data - Any data passed via `ScenePlugin.add()` or `ScenePlug... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/typedefs/SettingsObject.js | src/scene/typedefs/SettingsObject.js | /**
* @typedef {object} Phaser.Types.Scenes.SettingsObject
* @since 3.0.0
*
* @property {number} status - The current status of the Scene. Maps to the Scene constants.
* @property {string} key - The unique key of this Scene. Unique within the entire Game instance.
* @property {boolean} active - The active state o... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/typedefs/CreateSceneFromObjectConfig.js | src/scene/typedefs/CreateSceneFromObjectConfig.js | /**
* @typedef {object} Phaser.Types.Scenes.CreateSceneFromObjectConfig
* @since 3.17.0
*
* @property {Phaser.Types.Scenes.SceneInitCallback} [init] - The scene's init callback.
* @property {Phaser.Types.Scenes.ScenePreloadCallback} [preload] - The scene's preload callback.
* @property {Phaser.Types.Scenes.SceneC... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/typedefs/index.js | src/scene/typedefs/index.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Types.Scenes
*/
| javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/typedefs/SceneCreateCallback.js | src/scene/typedefs/SceneCreateCallback.js | /**
* Can be defined on your own Scenes. Use it to create your game objects.
* This method is called by the Scene Manager when the scene starts, after `init()` and `preload()`.
* If the LoaderPlugin started after `preload()`, then this method is called only after loading is complete.
*
* @callback Phaser.Types.Sce... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/typedefs/SceneTransitionConfig.js | src/scene/typedefs/SceneTransitionConfig.js | /**
* @typedef {object} Phaser.Types.Scenes.SceneTransitionConfig
* @since 3.5.0
*
* @property {string} target - The Scene key to transition to.
* @property {number} [duration=1000] - The duration, in ms, for the transition to last.
* @property {boolean} [sleep=false] - Will the Scene responsible for the transiti... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/typedefs/SceneType.js | src/scene/typedefs/SceneType.js | /**
* @typedef {(Phaser.Scene|Phaser.Types.Scenes.SettingsConfig|Phaser.Types.Scenes.CreateSceneFromObjectConfig|function)} Phaser.Types.Scenes.SceneType
* @since 3.60.0
*/
| javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/typedefs/ScenePreloadCallback.js | src/scene/typedefs/ScenePreloadCallback.js | /**
* Can be defined on your own Scenes. Use it to load assets.
* This method is called by the Scene Manager, after `init()` and before `create()`, only if the Scene has a LoaderPlugin.
* After this method completes, if the LoaderPlugin's queue isn't empty, the LoaderPlugin will start automatically.
*
* @callback ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/Class.js | src/utils/Class.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
// Taken from klasse by mattdesl https://github.com/mattdesl/klasse
function hasGetterOrSetter (def)
{
return (!!def.get && typeof def.get... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/NULL.js | src/utils/NULL.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* A NULL OP callback function.
*
* This function always returns `null`.
*
* Used internally by Phaser when it's more expensive to deter... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/index.js | src/utils/index.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Utils
*/
module.exports = {
Array: require('./array/'),
Base64: require('./base64/'),
Objects: require('... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/NOOP.js | src/utils/NOOP.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* A NOOP (No Operation) callback function.
*
* Used internally by Phaser when it's more expensive to determine if a callback exists
* th... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/string/UppercaseFirst.js | src/utils/string/UppercaseFirst.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Capitalizes the first letter of a string if there is one.
* @example
* UppercaseFirst('abc');
* // returns 'Abc'
* @example
* Upperc... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/string/Format.js | src/utils/string/Format.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Takes a string and replaces instances of markers with values in the given array.
* The markers take the form of `%1`, `%2`, etc. I.e.:
... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/string/index.js | src/utils/string/index.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Utils.String
*/
module.exports = {
Format: require('./Format'),
Pad: require('./Pad'),
RemoveAt: require... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/string/Pad.js | src/utils/string/Pad.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Takes the given string and pads it out, to the length required, using the character
* specified. For example if you need a string to be ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/string/Reverse.js | src/utils/string/Reverse.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Takes the given string and reverses it, returning the reversed string.
* For example if given the string `Atari 520ST` it would return `... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/string/RemoveAt.js | src/utils/string/RemoveAt.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Takes a string and removes the character at the given index.
*
* The index is zero based.
*
* @function Phaser.Utils.String.RemoveAt... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/string/UUID.js | src/utils/string/UUID.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Creates and returns an RFC4122 version 4 compliant UUID.
*
* The string is in the form: `xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx` where ea... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/object/GetFastValue.js | src/utils/object/GetFastValue.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Finds the key within the top level of the {@link source} object, or returns {@link defaultValue}
*
* @function Phaser.Utils.Objects.Get... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/object/IsPlainObject.js | src/utils/object/IsPlainObject.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* This is a slightly modified version of jQuery.isPlainObject.
* A plain object is an object whose internal class property is [object Obje... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/object/HasAll.js | src/utils/object/HasAll.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Verifies that an object contains all requested keys
*
* @function Phaser.Utils.Objects.HasAll
* @since 3.0.0
*
* @param {object} sou... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/object/Pick.js | src/utils/object/Pick.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var HasValue = require('./HasValue');
/**
* Returns a new object that only contains the `keys` that were found on the object provided.
* If n... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/object/GetMinMaxValue.js | src/utils/object/GetMinMaxValue.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GetValue = require('./GetValue');
var Clamp = require('../../math/Clamp');
/**
* Retrieves and clamps a numerical value from an object.
*... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/object/index.js | src/utils/object/index.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Utils.Objects
*/
module.exports = {
Clone: require('./Clone'),
DeepCopy: require('./DeepCopy'),
Extend: ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/object/HasAny.js | src/utils/object/HasAny.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Verifies that an object contains at least one of the requested keys
*
* @function Phaser.Utils.Objects.HasAny
* @since 3.0.0
*
* @pa... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/object/DeepCopy.js | src/utils/object/DeepCopy.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Deep Copy the given object or array.
*
* @function Phaser.Utils.Objects.DeepCopy
* @since 3.50.0
*
* @param {object} obj - The objec... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/object/Clone.js | src/utils/object/Clone.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Shallow Object Clone. Will not clone nested objects.
*
* @function Phaser.Utils.Objects.Clone
* @since 3.0.0
*
* @param {object} obj... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/object/HasValue.js | src/utils/object/HasValue.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Determine whether the source object has a property with the specified key.
*
* @function Phaser.Utils.Objects.HasValue
* @since 3.0.0
... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/object/SetValue.js | src/utils/object/SetValue.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Sets a value in an object, allowing for dot notation to control the depth of the property.
*
* For example:
*
* ```javascript
* var ... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
phaserjs/phaser | https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/object/MergeRight.js | src/utils/object/MergeRight.js | /**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Clone = require('./Clone');
/**
* Creates a new Object using all values from obj1.
*
* Then scans obj2. If a property is found in obj2 t... | javascript | MIT | a9965625f49cf366584f454556b039e06e8adad6 | 2026-01-04T14:59:32.525416Z | false |
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