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phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/SmootherStep.js
src/actions/SmootherStep.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var MathSmootherStep = require('../math/SmootherStep'); /** * Smootherstep is a sigmoid-like interpolation and clamping function. * * The f...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/SetBlendMode.js
src/actions/SetBlendMode.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var PropertyValueSet = require('./PropertyValueSet'); /** * Takes an array of Game Objects, or any objects that have the public property `blen...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/ToggleVisible.js
src/actions/ToggleVisible.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Takes an array of Game Objects and toggles the visibility of each one. * Those previously `visible = false` will become `visible = true`...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/SetDepth.js
src/actions/SetDepth.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var PropertyValueSet = require('./PropertyValueSet'); /** * Takes an array of Game Objects, or any objects that have the public property `dept...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/SetScrollFactorX.js
src/actions/SetScrollFactorX.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var PropertyValueSet = require('./PropertyValueSet'); /** * Takes an array of Game Objects, or any objects that have the public property `scro...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/Shuffle.js
src/actions/Shuffle.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var ArrayShuffle = require('../utils/array/Shuffle'); /** * Shuffles the array in place. The shuffled array is both modified and returned. * ...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/SetX.js
src/actions/SetX.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var PropertyValueSet = require('./PropertyValueSet'); /** * Takes an array of Game Objects, or any objects that have the public property `x` ...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/SetVisible.js
src/actions/SetVisible.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var PropertyValueSet = require('./PropertyValueSet'); /** * Takes an array of Game Objects, or any objects that have the public property `visi...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/GetLast.js
src/actions/GetLast.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Takes an array of objects and returns the last element in the array that has properties which match * all of those specified in the `com...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/SetTint.js
src/actions/SetTint.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Takes an array of Game Objects, or any objects that have the public method setTint() and then updates it to the given value(s). You can s...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/RandomEllipse.js
src/actions/RandomEllipse.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Random = require('../geom/ellipse/Random'); /** * Takes an array of Game Objects and positions them at random locations within the Ellipse...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/SetScale.js
src/actions/SetScale.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var PropertyValueSet = require('./PropertyValueSet'); /** * Takes an array of Game Objects, or any objects that have the public properties `sc...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/RotateAroundDistance.js
src/actions/RotateAroundDistance.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var MathRotateAroundDistance = require('../math/RotateAroundDistance'); /** * Rotates an array of Game Objects around a point by the given ang...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/PlayAnimation.js
src/actions/PlayAnimation.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Play an animation on all Game Objects in the array that have an Animation component. * * You can pass either an animation key, or an an...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/PlaceOnLine.js
src/actions/PlaceOnLine.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var GetPoints = require('../geom/line/GetPoints'); var GetEasedPoints = require('../geom/line/GetEasedPoints'); /** * Positions an array of Ga...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/SetRotation.js
src/actions/SetRotation.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var PropertyValueSet = require('./PropertyValueSet'); /** * Takes an array of Game Objects, or any objects that have the public property `rota...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/SetScrollFactor.js
src/actions/SetScrollFactor.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var PropertyValueSet = require('./PropertyValueSet'); /** * Takes an array of Game Objects, or any objects that have the public properties `sc...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/SetXY.js
src/actions/SetXY.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var PropertyValueSet = require('./PropertyValueSet'); /** * Takes an array of Game Objects, or any objects that have the public properties `x`...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/Rotate.js
src/actions/Rotate.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var PropertyValueInc = require('./PropertyValueInc'); /** * Takes an array of Game Objects, or any objects that have a public `rotation` prope...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/PropertyValueSet.js
src/actions/PropertyValueSet.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Takes an array of Game Objects, or any objects that have a public property as defined in `key`, * and then sets it to the given value. ...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/typedefs/GridAlignConfig.js
src/actions/typedefs/GridAlignConfig.js
/** * @typedef {object} Phaser.Types.Actions.GridAlignConfig * @since 3.0.0 * * @property {number} [width=-1] - The width of the grid in items (not pixels). -1 means lay all items out horizontally, regardless of quantity. * If both this value and height are set to -1 then this valu...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/typedefs/index.js
src/actions/typedefs/index.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * @namespace Phaser.Types.Actions */
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/actions/typedefs/CallCallback.js
src/actions/typedefs/CallCallback.js
/** * @callback Phaser.Types.Actions.CallCallback * @since 3.0.0 * * @param {Phaser.GameObjects.GameObject} item - The Game Object to run the callback on. */
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/time/Clock.js
src/time/Clock.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Class = require('../utils/Class'); var PluginCache = require('../plugins/PluginCache'); var SceneEvents = require('../scene/events'); var Ti...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/time/index.js
src/time/index.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * @namespace Phaser.Time */ module.exports = { Clock: require('./Clock'), Events: require('./events'), Timeline: require('./...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/time/Timeline.js
src/time/Timeline.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Class = require('../utils/Class'); var EventEmitter = require('eventemitter3'); var GameObjectFactory = require('../gameobjects/GameObjectFa...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/time/TimerEvent.js
src/time/TimerEvent.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Class = require('../utils/Class'); var GetFastValue = require('../utils/object/GetFastValue'); /** * @classdesc * A Timer Event represent...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/time/events/index.js
src/time/events/index.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * @namespace Phaser.Time.Events */ module.exports = { COMPLETE: require('./COMPLETE_EVENT') };
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/time/events/COMPLETE_EVENT.js
src/time/events/COMPLETE_EVENT.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Timeline Complete Event. * * This event is dispatched by timeline when all timeline events complete. * * Listen to it from a Time...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/time/typedefs/TimerEventConfig.js
src/time/typedefs/TimerEventConfig.js
/** * @typedef {object} Phaser.Types.Time.TimerEventConfig * @since 3.0.0 * * @property {number} [delay=0] - The delay after which the Timer Event should fire, in milliseconds. * @property {number} [repeat=0] - The total number of times the Timer Event will repeat before finishing. * @property {boolean} [loop=fal...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/time/typedefs/index.js
src/time/typedefs/index.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * @namespace Phaser.Types.Time */
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/time/typedefs/TimelineEventConfig.js
src/time/typedefs/TimelineEventConfig.js
/** * @typedef {object} Phaser.Types.Time.TimelineEventConfig * @since 3.60.0 * * @property {number} [at=0] - The time (in ms) at which the Event will fire. The Timeline starts at 0. * @property {number} [in] - If the Timeline is running, this is the time (in ms) at which the Event will fire based on its current e...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/time/typedefs/TimelineEvent.js
src/time/typedefs/TimelineEvent.js
/** * @typedef {object} Phaser.Types.Time.TimelineEvent * @since 3.60.0 * * @property {boolean} complete - Has this event completed yet? * @property {boolean} once - Is this a once only event? * @property {number} time - The time (in elapsed ms) at which this event will fire. * @property {function} [repeat=0] - ...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/Systems.js
src/scene/Systems.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Class = require('../utils/Class'); var CONST = require('./const'); var DefaultPlugins = require('../plugins/DefaultPlugins'); var Events = r...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/SceneManager.js
src/scene/SceneManager.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Class = require('../utils/Class'); var CONST = require('./const'); var Events = require('./events'); var GameEvents = require('../core/event...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
true
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/ScenePlugin.js
src/scene/ScenePlugin.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Clamp = require('../math/Clamp'); var Class = require('../utils/Class'); var Events = require('./events'); var GetFastValue = require('../ut...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
true
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/GetPhysicsPlugins.js
src/scene/GetPhysicsPlugins.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var GetFastValue = require('../utils/object/GetFastValue'); var UppercaseFirst = require('../utils/string/UppercaseFirst'); /** * Builds an ar...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/GetScenePlugins.js
src/scene/GetScenePlugins.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var GetFastValue = require('../utils/object/GetFastValue'); /** * Builds an array of which plugins (not including physics plugins) should be a...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/index.js
src/scene/index.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var CONST = require('./const'); var Extend = require('../utils/object/Extend'); /** * @namespace Phaser.Scenes */ var Scene = { Events:...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/InjectionMap.js
src/scene/InjectionMap.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ // These properties get injected into the Scene and map to local systems // The map value is the property that is injected into the Scene, the...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/Settings.js
src/scene/Settings.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var CONST = require('./const'); var GetValue = require('../utils/object/GetValue'); var Merge = require('../utils/object/Merge'); var InjectionM...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/const.js
src/scene/const.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Scene consts. * * @ignore */ var CONST = { /** * Scene state. * * @name Phaser.Scenes.PENDING * @readonly ...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/Scene.js
src/scene/Scene.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Class = require('../utils/Class'); var Systems = require('./Systems'); /** * @classdesc * A base Phaser.Scene class which can be extended...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/REMOVED_FROM_SCENE_EVENT.js
src/scene/events/REMOVED_FROM_SCENE_EVENT.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Game Object Removed from Scene Event. * * This event is dispatched when a Game Object is removed from a Scene. * * Listen for it ...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/SHUTDOWN_EVENT.js
src/scene/events/SHUTDOWN_EVENT.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Scene Systems Shutdown Event. * * This event is dispatched by a Scene during the Scene Systems shutdown process. * * Listen to it...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/SLEEP_EVENT.js
src/scene/events/SLEEP_EVENT.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Scene Systems Sleep Event. * * This event is dispatched by a Scene when it is sent to sleep, either directly via the `sleep` method...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/POST_UPDATE_EVENT.js
src/scene/events/POST_UPDATE_EVENT.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Scene Systems Post Update Event. * * This event is dispatched by a Scene during the main game loop step. * * The event flow for a...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/BOOT_EVENT.js
src/scene/events/BOOT_EVENT.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Scene Systems Boot Event. * * This event is dispatched by a Scene during the Scene Systems boot process. Primarily used by Scene Pl...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/PRE_UPDATE_EVENT.js
src/scene/events/PRE_UPDATE_EVENT.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Scene Systems Pre Update Event. * * This event is dispatched by a Scene during the main game loop step. * * The event flow for a ...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/PAUSE_EVENT.js
src/scene/events/PAUSE_EVENT.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Scene Systems Pause Event. * * This event is dispatched by a Scene when it is paused, either directly via the `pause` method, or as...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/RESUME_EVENT.js
src/scene/events/RESUME_EVENT.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Scene Systems Resume Event. * * This event is dispatched by a Scene when it is resumed from a paused state, either directly via the...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/index.js
src/scene/events/index.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * @namespace Phaser.Scenes.Events */ module.exports = { ADDED_TO_SCENE: require('./ADDED_TO_SCENE_EVENT'), BOOT: require('./BOOT...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/RENDER_EVENT.js
src/scene/events/RENDER_EVENT.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Scene Systems Render Event. * * This event is dispatched by a Scene during the main game loop step. * * The event flow for a sing...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/TRANSITION_OUT_EVENT.js
src/scene/events/TRANSITION_OUT_EVENT.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Scene Transition Out Event. * * This event is dispatched by a Scene when it initiates a transition to another Scene. * * Listen t...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/PRE_RENDER_EVENT.js
src/scene/events/PRE_RENDER_EVENT.js
/** * @author samme * @copyright 2021 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Scene Systems Pre-Render Event. * * This event is dispatched by a Scene during the main game loop step. * * The event flow for a single step of a Scene is as fo...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/TRANSITION_INIT_EVENT.js
src/scene/events/TRANSITION_INIT_EVENT.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Scene Transition Init Event. * * This event is dispatched by the Target Scene of a transition. * * It happens immediately after t...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/CREATE_EVENT.js
src/scene/events/CREATE_EVENT.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Scene Create Event. * * This event is dispatched by a Scene after it has been created by the Scene Manager. * * If a Scene has a ...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/TRANSITION_START_EVENT.js
src/scene/events/TRANSITION_START_EVENT.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Scene Transition Start Event. * * This event is dispatched by the Target Scene of a transition, only if that Scene was not asleep. ...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/ADDED_TO_SCENE_EVENT.js
src/scene/events/ADDED_TO_SCENE_EVENT.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Game Object Added to Scene Event. * * This event is dispatched when a Game Object is added to a Scene. * * Listen for it from a S...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/TRANSITION_COMPLETE_EVENT.js
src/scene/events/TRANSITION_COMPLETE_EVENT.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Scene Transition Complete Event. * * This event is dispatched by the Target Scene of a transition. * * It happens when the transi...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/START_EVENT.js
src/scene/events/START_EVENT.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Scene Systems Start Event. * * This event is dispatched by a Scene during the Scene Systems start process. Primarily used by Scene ...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/UPDATE_EVENT.js
src/scene/events/UPDATE_EVENT.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Scene Systems Update Event. * * This event is dispatched by a Scene during the main game loop step. * * The event flow for a sing...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/WAKE_EVENT.js
src/scene/events/WAKE_EVENT.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Scene Systems Wake Event. * * This event is dispatched by a Scene when it is woken from sleep, either directly via the `wake` metho...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/DESTROY_EVENT.js
src/scene/events/DESTROY_EVENT.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Scene Systems Destroy Event. * * This event is dispatched by a Scene during the Scene Systems destroy process. * * Listen to it f...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/TRANSITION_WAKE_EVENT.js
src/scene/events/TRANSITION_WAKE_EVENT.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Scene Transition Wake Event. * * This event is dispatched by the Target Scene of a transition, only if that Scene was asleep before...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/events/READY_EVENT.js
src/scene/events/READY_EVENT.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Scene Systems Ready Event. * * This event is dispatched by a Scene during the Scene Systems start process. * By this point in the ...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/typedefs/SceneUpdateCallback.js
src/scene/typedefs/SceneUpdateCallback.js
/** * @callback Phaser.Types.Scenes.SceneUpdateCallback * @since 3.0.0 * * @this Phaser.Scene * @param {number} time - The current time. Either a High Resolution Timer value if it comes from Request Animation Frame, or Date.now if using SetTimeout. * @param {number} delta - The delta time in ms since the last fra...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/typedefs/SceneTransitionStartCallback.js
src/scene/typedefs/SceneTransitionStartCallback.js
/** * @callback Phaser.Types.Scenes.SceneTransitionOnStartCallback * @since 3.60.0 * * @this Phaser.Scene * @param {Phaser.Scene} fromScene - Scene instance to transition from. * @param {Phaser.Scene} toScene - Scene instance to transition to. * @property {number} [duration=1000] - The duration, in ms, for the t...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/typedefs/SettingsConfig.js
src/scene/typedefs/SettingsConfig.js
/** * @typedef {object} Phaser.Types.Scenes.SettingsConfig * @since 3.0.0 * * @property {string} [key] - The unique key of this Scene. Must be unique within the entire Game instance. * @property {boolean} [active=false] - Does the Scene start as active or not? An active Scene updates each step. * @property {boole...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/typedefs/SceneInitCallback.js
src/scene/typedefs/SceneInitCallback.js
/** * Can be defined on your own Scenes. * This method is called by the Scene Manager when the scene starts, before `preload()` and `create()`. * * @callback Phaser.Types.Scenes.SceneInitCallback * @since 3.0.0 * * @this Phaser.Scene * @param {object} data - Any data passed via `ScenePlugin.add()` or `ScenePlug...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/typedefs/SettingsObject.js
src/scene/typedefs/SettingsObject.js
/** * @typedef {object} Phaser.Types.Scenes.SettingsObject * @since 3.0.0 * * @property {number} status - The current status of the Scene. Maps to the Scene constants. * @property {string} key - The unique key of this Scene. Unique within the entire Game instance. * @property {boolean} active - The active state o...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/typedefs/CreateSceneFromObjectConfig.js
src/scene/typedefs/CreateSceneFromObjectConfig.js
/** * @typedef {object} Phaser.Types.Scenes.CreateSceneFromObjectConfig * @since 3.17.0 * * @property {Phaser.Types.Scenes.SceneInitCallback} [init] - The scene's init callback. * @property {Phaser.Types.Scenes.ScenePreloadCallback} [preload] - The scene's preload callback. * @property {Phaser.Types.Scenes.SceneC...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/typedefs/index.js
src/scene/typedefs/index.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * @namespace Phaser.Types.Scenes */
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/typedefs/SceneCreateCallback.js
src/scene/typedefs/SceneCreateCallback.js
/** * Can be defined on your own Scenes. Use it to create your game objects. * This method is called by the Scene Manager when the scene starts, after `init()` and `preload()`. * If the LoaderPlugin started after `preload()`, then this method is called only after loading is complete. * * @callback Phaser.Types.Sce...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/typedefs/SceneTransitionConfig.js
src/scene/typedefs/SceneTransitionConfig.js
/** * @typedef {object} Phaser.Types.Scenes.SceneTransitionConfig * @since 3.5.0 * * @property {string} target - The Scene key to transition to. * @property {number} [duration=1000] - The duration, in ms, for the transition to last. * @property {boolean} [sleep=false] - Will the Scene responsible for the transiti...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/typedefs/SceneType.js
src/scene/typedefs/SceneType.js
/** * @typedef {(Phaser.Scene|Phaser.Types.Scenes.SettingsConfig|Phaser.Types.Scenes.CreateSceneFromObjectConfig|function)} Phaser.Types.Scenes.SceneType * @since 3.60.0 */
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/scene/typedefs/ScenePreloadCallback.js
src/scene/typedefs/ScenePreloadCallback.js
/** * Can be defined on your own Scenes. Use it to load assets. * This method is called by the Scene Manager, after `init()` and before `create()`, only if the Scene has a LoaderPlugin. * After this method completes, if the LoaderPlugin's queue isn't empty, the LoaderPlugin will start automatically. * * @callback ...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/Class.js
src/utils/Class.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ // Taken from klasse by mattdesl https://github.com/mattdesl/klasse function hasGetterOrSetter (def) { return (!!def.get && typeof def.get...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/NULL.js
src/utils/NULL.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * A NULL OP callback function. * * This function always returns `null`. * * Used internally by Phaser when it's more expensive to deter...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/index.js
src/utils/index.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * @namespace Phaser.Utils */ module.exports = { Array: require('./array/'), Base64: require('./base64/'), Objects: require('...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/NOOP.js
src/utils/NOOP.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * A NOOP (No Operation) callback function. * * Used internally by Phaser when it's more expensive to determine if a callback exists * th...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/string/UppercaseFirst.js
src/utils/string/UppercaseFirst.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Capitalizes the first letter of a string if there is one. * @example * UppercaseFirst('abc'); * // returns 'Abc' * @example * Upperc...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/string/Format.js
src/utils/string/Format.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Takes a string and replaces instances of markers with values in the given array. * The markers take the form of `%1`, `%2`, etc. I.e.: ...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/string/index.js
src/utils/string/index.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * @namespace Phaser.Utils.String */ module.exports = { Format: require('./Format'), Pad: require('./Pad'), RemoveAt: require...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/string/Pad.js
src/utils/string/Pad.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Takes the given string and pads it out, to the length required, using the character * specified. For example if you need a string to be ...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/string/Reverse.js
src/utils/string/Reverse.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Takes the given string and reverses it, returning the reversed string. * For example if given the string `Atari 520ST` it would return `...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/string/RemoveAt.js
src/utils/string/RemoveAt.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Takes a string and removes the character at the given index. * * The index is zero based. * * @function Phaser.Utils.String.RemoveAt...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/string/UUID.js
src/utils/string/UUID.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Creates and returns an RFC4122 version 4 compliant UUID. * * The string is in the form: `xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx` where ea...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/object/GetFastValue.js
src/utils/object/GetFastValue.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Finds the key within the top level of the {@link source} object, or returns {@link defaultValue} * * @function Phaser.Utils.Objects.Get...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/object/IsPlainObject.js
src/utils/object/IsPlainObject.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * This is a slightly modified version of jQuery.isPlainObject. * A plain object is an object whose internal class property is [object Obje...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/object/HasAll.js
src/utils/object/HasAll.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Verifies that an object contains all requested keys * * @function Phaser.Utils.Objects.HasAll * @since 3.0.0 * * @param {object} sou...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/object/Pick.js
src/utils/object/Pick.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var HasValue = require('./HasValue'); /** * Returns a new object that only contains the `keys` that were found on the object provided. * If n...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/object/GetMinMaxValue.js
src/utils/object/GetMinMaxValue.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var GetValue = require('./GetValue'); var Clamp = require('../../math/Clamp'); /** * Retrieves and clamps a numerical value from an object. *...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/object/index.js
src/utils/object/index.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * @namespace Phaser.Utils.Objects */ module.exports = { Clone: require('./Clone'), DeepCopy: require('./DeepCopy'), Extend: ...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/object/HasAny.js
src/utils/object/HasAny.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Verifies that an object contains at least one of the requested keys * * @function Phaser.Utils.Objects.HasAny * @since 3.0.0 * * @pa...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/object/DeepCopy.js
src/utils/object/DeepCopy.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Deep Copy the given object or array. * * @function Phaser.Utils.Objects.DeepCopy * @since 3.50.0 * * @param {object} obj - The objec...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/object/Clone.js
src/utils/object/Clone.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Shallow Object Clone. Will not clone nested objects. * * @function Phaser.Utils.Objects.Clone * @since 3.0.0 * * @param {object} obj...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/object/HasValue.js
src/utils/object/HasValue.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Determine whether the source object has a property with the specified key. * * @function Phaser.Utils.Objects.HasValue * @since 3.0.0 ...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/object/SetValue.js
src/utils/object/SetValue.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Sets a value in an object, allowing for dot notation to control the depth of the property. * * For example: * * ```javascript * var ...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false
phaserjs/phaser
https://github.com/phaserjs/phaser/blob/a9965625f49cf366584f454556b039e06e8adad6/src/utils/object/MergeRight.js
src/utils/object/MergeRight.js
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Clone = require('./Clone'); /** * Creates a new Object using all values from obj1. * * Then scans obj2. If a property is found in obj2 t...
javascript
MIT
a9965625f49cf366584f454556b039e06e8adad6
2026-01-04T14:59:32.525416Z
false