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3D
hku-mars/ImMesh
src/shader/learnopengl/assimp_glm_helpers.h
.h
966
34
#pragma once #include<assimp/quaternion.h> #include<assimp/vector3.h> #include<assimp/matrix4x4.h> #include<glm/glm.hpp> #include<glm/gtc/quaternion.hpp> class AssimpGLMHelpers { public: static inline glm::mat4 ConvertMatrixToGLMFormat(const aiMatrix4x4& from) { glm::mat4 to; //the a,b,c,d in assimp is the ro...
Unknown
3D
hku-mars/ImMesh
src/shader/learnopengl/shader_s.h
.h
4,525
122
#ifndef SHADER_H #define SHADER_H #include <glad/glad.h> #include <string> #include <fstream> #include <sstream> #include <iostream> class Shader { public: unsigned int ID; // constructor generates the shader on the fly // ------------------------------------------------------------------------ Shade...
Unknown
3D
hku-mars/ImMesh
src/shader/learnopengl/animator.h
.h
1,871
81
#pragma once #include <glm/glm.hpp> #include <map> #include <vector> #include <assimp/scene.h> #include <assimp/Importer.hpp> #include <learnopengl/animation.h> #include <learnopengl/bone.h> class Animator { public: Animator(Animation* animation) { m_CurrentTime = 0.0; m_CurrentAnimation = animation; m_Final...
Unknown
3D
hku-mars/ImMesh
src/shader/learnopengl/bone.h
.h
4,974
189
#pragma once /* Container for bone data */ #include <vector> #include <assimp/scene.h> #include <list> #include <glm/glm.hpp> #define GLM_ENABLE_EXPERIMENTAL #include <glm/gtx/quaternion.hpp> #include <learnopengl/assimp_glm_helpers.h> struct KeyPosition { glm::vec3 position; float timeStamp; }; struct KeyRotatio...
Unknown
3D
hku-mars/ImMesh
src/tools/tools_ros.hpp
.hpp
3,647
85
/* This code is the implementation of our paper "R3LIVE: A Robust, Real-time, RGB-colored, LiDAR-Inertial-Visual tightly-coupled state Estimation and mapping package". Author: Jiarong Lin < ziv.lin.ljr@gmail.com > If you use any code of this repo in your academic research, please cite at least one of our papers: ...
Unknown
3D
hku-mars/ImMesh
src/tools/tools_data_io.hpp
.hpp
6,469
179
/* This code is the implementation of our paper "R3LIVE: A Robust, Real-time, RGB-colored, LiDAR-Inertial-Visual tightly-coupled state Estimation and mapping package". Author: Jiarong Lin < ziv.lin.ljr@gmail.com > If you use any code of this repo in your academic research, please cite at least one of our papers: ...
Unknown
3D
hku-mars/ImMesh
src/tools/tools_logger.hpp
.hpp
70,445
1,641
/* This code is the implementation of our paper "R3LIVE: A Robust, Real-time, RGB-colored, LiDAR-Inertial-Visual tightly-coupled state Estimation and mapping package". Author: Jiarong Lin < ziv.lin.ljr@gmail.com > If you use any code of this repo in your academic research, please cite at least one of our papers: ...
Unknown
3D
hku-mars/ImMesh
src/tools/tools_timer.hpp
.hpp
8,183
258
/* This code is the implementation of our paper "R3LIVE: A Robust, Real-time, RGB-colored, LiDAR-Inertial-Visual tightly-coupled state Estimation and mapping package". Author: Jiarong Lin < ziv.lin.ljr@gmail.com > If you use any code of this repo in your academic research, please cite at least one of our papers: ...
Unknown
3D
hku-mars/ImMesh
src/tools/tools_thread_pool.hpp
.hpp
11,034
313
/* This code is the implementation of our paper "R3LIVE: A Robust, Real-time, RGB-colored, LiDAR-Inertial-Visual tightly-coupled state Estimation and mapping package". Author: Jiarong Lin < ziv.lin.ljr@gmail.com > If you use any code of this repo in your academic research, please cite at least one of our papers: ...
Unknown
3D
hku-mars/ImMesh
src/tools/tools_eigen.hpp
.hpp
12,662
278
/* This code is the implementation of our paper "R3LIVE: A Robust, Real-time, RGB-colored, LiDAR-Inertial-Visual tightly-coupled state Estimation and mapping package". Author: Jiarong Lin < ziv.lin.ljr@gmail.com > If you use any code of this repo in your academic research, please cite at least one of our papers: ...
Unknown
3D
hku-mars/ImMesh
src/tools/tools_mem_used.h
.h
8,836
204
/* This code is the implementation of our paper "R3LIVE: A Robust, Real-time, RGB-colored, LiDAR-Inertial-Visual tightly-coupled state Estimation and mapping package". Author: Jiarong Lin < ziv.lin.ljr@gmail.com > If you use any code of this repo in your academic research, please cite at least one of our papers: ...
Unknown
3D
hku-mars/ImMesh
src/tools/tools_ceres.hpp
.hpp
13,233
364
/* This code is the implementation of our paper "R3LIVE: A Robust, Real-time, RGB-colored, LiDAR-Inertial-Visual tightly-coupled state Estimation and mapping package". Author: Jiarong Lin < ziv.lin.ljr@gmail.com > If you use any code of this repo in your academic research, please cite at least one of our papers: ...
Unknown
3D
hku-mars/ImMesh
src/tools/tinycolormap.hpp
.hpp
104,096
2,467
/* MIT License Copyright (c) 2018-2020 Yuki Koyama Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, ...
Unknown
3D
hku-mars/ImMesh
src/tools/tools_color_printf.hpp
.hpp
5,673
156
/* This code is the implementation of our paper "R3LIVE: A Robust, Real-time, RGB-colored, LiDAR-Inertial-Visual tightly-coupled state Estimation and mapping package". Author: Jiarong Lin < ziv.lin.ljr@gmail.com > If you use any code of this repo in your academic research, please cite at least one of our papers: ...
Unknown
3D
hku-mars/ImMesh
src/tools/tools_angleaxis_ad.h
.h
11,035
292
/* This code is the implementation of our paper "R3LIVE: A Robust, Real-time, RGB-colored, LiDAR-Inertial-Visual tightly-coupled state Estimation and mapping package". Author: Jiarong Lin < ziv.lin.ljr@gmail.com > If you use any code of this repo in your academic research, please cite at least one of our papers: ...
Unknown
3D
hku-mars/ImMesh
src/tools/tools_openCV_3_to_4.hpp
.hpp
3,189
67
/* This code is the implementation of our paper "R3LIVE: A Robust, Real-time, RGB-colored, LiDAR-Inertial-Visual tightly-coupled state Estimation and mapping package". Author: Jiarong Lin < ziv.lin.ljr@gmail.com > If you use any code of this repo in your academic research, please cite at least one of our papers: ...
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3D
hku-mars/ImMesh
src/tools/os_compatible.hpp
.hpp
1,508
56
#ifndef __OS_COMPATIBLE_HPP__ #define __OS_COMPATIBLE_HPP__ #include <string> #include <fstream> #include <iostream> #include <ostream> #include <sstream> #include <stdarg.h> //need for such like printf(...) #include <stdio.h> #include <string> #if defined _MSC_VER #include <direct.h> #elif defined __GNUC__ #includ...
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hku-mars/ImMesh
src/tools/tools_kd_hash.hpp
.hpp
7,559
228
/* This code is the implementation of our paper "R3LIVE: A Robust, Real-time, RGB-colored, LiDAR-Inertial-Visual tightly-coupled state Estimation and mapping package". Author: Jiarong Lin < ziv.lin.ljr@gmail.com > If you use any code of this repo in your academic research, please cite at least one of our papers: [1...
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3D
hku-mars/ImMesh
src/tools/common_tools.h
.h
2,703
92
#ifndef __COMMON_TOOLS_H__ #define __COMMON_TOOLS_H__ #include <stdio.h> #include <stdlib.h> #include <future> #include <vector> #include <set> #include <list> #include <thread> #include "tools_logger.hpp" #include "tools_timer.hpp" #include "tools_random.hpp" #include "tools_json.hpp" #include "os_compatible.hpp" na...
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hku-mars/ImMesh
src/tools/tools_serialization.hpp
.hpp
15,691
478
/* This code is the implementation of our paper "R3LIVE: A Robust, Real-time, RGB-colored, LiDAR-Inertial-Visual tightly-coupled state Estimation and mapping package". Author: Jiarong Lin < ziv.lin.ljr@gmail.com > If you use any code of this repo in your academic research, please cite at least one of our papers: ...
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3D
hku-mars/ImMesh
src/tools/tools_graphics.hpp
.hpp
5,415
119
#pragma once #include <CGAL/Point_2.h> #include <CGAL/Triangle_2.h> #include <CGAL/Polygon_2.h> // #include <CGAL/Boolean_set_operations_2.h> // https://doc.cgal.org/latest/Kernel_23/index.html#Kernel_23Kernel #include <CGAL/Cartesian.h> #include <CGAL/Exact_predicates_exact_constructions_kernel.h> #include <CGAL/Exac...
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3D
hku-mars/ImMesh
src/tools/tools_random.hpp
.hpp
6,527
185
/* This code is the implementation of our paper "R3LIVE: A Robust, Real-time, RGB-colored, LiDAR-Inertial-Visual tightly-coupled state Estimation and mapping package". Author: Jiarong Lin < ziv.lin.ljr@gmail.com > If you use any code of this repo in your academic research, please cite at least one of our papers: ...
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3D
hku-mars/ImMesh
src/tools/openGL_libs/glformattraits.h
.h
5,498
201
#pragma once // this part of codes is copied from Pangolin: https://github.com/stevenlovegrove/Pangolin #include <GLFW/glfw3.h> // Will drag system OpenGL headers #include <Eigen/Core> #include <Eigen/Geometry> #ifndef GL_LUMINANCE32UI_EXT // I don't know why this is not defined if include GLAD #include "GL/glext.h" ...
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3D
hku-mars/ImMesh
src/tools/openGL_libs/openGL_camera.hpp
.hpp
20,721
515
/* This code is the implementation of our paper "ImMesh: An Immediate LiDAR Localization and Meshing Framework". The source code of this package is released under GPLv2 license. We only allow it free for personal and academic usage. If you use any code of this repo in your academic research, please cite at least on...
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3D
hku-mars/ImMesh
src/tools/openGL_libs/glad.c
.c
145,626
2,522
/* OpenGL loader generated by glad 0.1.13a0 on Sun Apr 2 14:54:18 2017. Language/Generator: C/C++ Specification: gl APIs: gl=4.5 Profile: compatibility Extensions: GL_KHR_debug Loader: True Local files: False Omit khrplatform: False Commandline: --profile="com...
C
3D
hku-mars/ImMesh
src/tools/openGL_libs/gl_draw_founction.hpp
.hpp
17,295
557
#pragma once #include "glformattraits.h" #include <GLFW/glfw3.h> // Will drag system OpenGL headers #include <Eigen/Core> #include <Eigen/Geometry> #if 0 void test_unproject(GLFWwindow* window) { double xPos, yPos; int pixel_w, pixel_h, screen_w, screen_h; glm::mat4 modelview, projection ; glGetFloatv(...
Unknown
3D
hku-mars/ImMesh
src/tools/openGL_libs/openGL_camera.cpp
.cpp
36,229
829
/* This code is the implementation of our paper "ImMesh: An Immediate LiDAR Localization and Meshing Framework". The source code of this package is released under GPLv2 license. We only allow it free for personal and academic usage. If you use any code of this repo in your academic research, please cite at least on...
C++
3D
hku-mars/ImMesh
src/tools/openGL_libs/openGL_camera_view.cpp
.cpp
20,146
475
/* This code is the implementation of our paper "ImMesh: An Immediate LiDAR Localization and Meshing Framework". The source code of this package is released under GPLv2 license. We only allow it free for personal and academic usage. If you use any code of this repo in your academic research, please cite at least on...
C++
3D
hku-mars/ImMesh
src/tools/openGL_libs/tinycolormap.hpp
.hpp
104,096
2,467
/* MIT License Copyright (c) 2018-2020 Yuki Koyama Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, ...
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3D
hku-mars/ImMesh
src/tools/openGL_libs/glad.h
.h
287,168
5,249
/* OpenGL loader generated by glad 0.1.13a0 on Sun Apr 2 14:54:18 2017. Language/Generator: C/C++ Specification: gl APIs: gl=4.5 Profile: compatibility Extensions: GL_KHR_debug Loader: True Local files: False Omit khrplatform: False Commandline: --profile="com...
Unknown
3D
hku-mars/ImMesh
src/tools/openGL_libs/glad/glad.h
.h
287,168
5,249
/* OpenGL loader generated by glad 0.1.13a0 on Sun Apr 2 14:54:18 2017. Language/Generator: C/C++ Specification: gl APIs: gl=4.5 Profile: compatibility Extensions: GL_KHR_debug Loader: True Local files: False Omit khrplatform: False Commandline: --profile="com...
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3D
hku-mars/ImMesh
src/tools/lib_sophus/sim2.hpp
.hpp
24,297
728
/// @file /// Similarity group Sim(2) - scaling, rotation and translation in 2d. #ifndef SOPHUS_SIM2_HPP #define SOPHUS_SIM2_HPP #include "rxso2.hpp" #include "sim_details.hpp" namespace Sophus { template <class Scalar_, int Options = 0> class Sim2; using Sim2d = Sim2<double>; using Sim2f = Sim2<float>; } // namesp...
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3D
hku-mars/ImMesh
src/tools/lib_sophus/local_parameterization_split_se3.hpp
.hpp
7,811
199
#ifndef SOPHUS_TEST_LOCAL_PARAMETERIZATION_SPLIT_SE3_HPP #define SOPHUS_TEST_LOCAL_PARAMETERIZATION_SPLIT_SE3_HPP #include "se3.hpp" #include <ceres/local_parameterization.h> #include <iostream> using std::cout; using std::endl; inline Eigen::Quaterniond delta_2_quaternion( const double *delta ) { const double no...
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3D
hku-mars/ImMesh
src/tools/lib_sophus/interpolate_details.hpp
.hpp
2,647
105
#ifndef SOPHUS_INTERPOLATE_DETAILS_HPP #define SOPHUS_INTERPOLATE_DETAILS_HPP #include "rxso2.hpp" #include "rxso3.hpp" #include "se2.hpp" #include "se3.hpp" #include "sim2.hpp" #include "sim3.hpp" #include "so2.hpp" #include "so3.hpp" namespace Sophus { namespace interp_details { template <class Group> struct Trait...
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3D
hku-mars/ImMesh
src/tools/lib_sophus/test_macros.hpp
.hpp
6,620
130
#ifndef SOPUHS_TESTS_MACROS_HPP #define SOPUHS_TESTS_MACROS_HPP #include <sophus/types.hpp> #include <sophus/formatstring.hpp> namespace Sophus { namespace details { template <class Scalar> class Pretty { public: static std::string impl(Scalar s) { return FormatString("%", s); } }; template <class Scalar, int M,...
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hku-mars/ImMesh
src/tools/lib_sophus/average.hpp
.hpp
8,227
232
/// @file /// Calculation of biinvariant means. #ifndef SOPHUS_AVERAGE_HPP #define SOPHUS_AVERAGE_HPP #include "common.hpp" #include "rxso2.hpp" #include "rxso3.hpp" #include "se2.hpp" #include "se3.hpp" #include "sim2.hpp" #include "sim3.hpp" #include "so2.hpp" #include "so3.hpp" namespace Sophus { /// Calculates ...
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3D
hku-mars/ImMesh
src/tools/lib_sophus/se3.hpp
.hpp
35,838
1,082
/// @file /// Special Euclidean group SE(3) - rotation and translation in 3d. #ifndef SOPHUS_SE3_HPP #define SOPHUS_SE3_HPP #include "so3.hpp" namespace Sophus { template <class Scalar_, int Options = 0> class SE3; using SE3d = SE3<double>; using SE3f = SE3<float>; } // namespace Sophus namespace Eigen { namespace...
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3D
hku-mars/ImMesh
src/tools/lib_sophus/common.hpp
.hpp
5,521
202
/// @file /// Common functionality. #ifndef SOPHUS_COMMON_HPP #define SOPHUS_COMMON_HPP #include <cmath> #include <cstdio> #include <cstdlib> #include <random> #include <type_traits> #include <Eigen/Core> #if !defined(SOPHUS_DISABLE_ENSURES) #include "formatstring.hpp" #endif //!defined(SOPHUS_DISABLE_ENSURES) // ...
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3D
hku-mars/ImMesh
src/tools/lib_sophus/local_parameterization_se3.hpp
.hpp
1,252
46
#ifndef SOPHUS_TEST_LOCAL_PARAMETERIZATION_SE3_HPP #define SOPHUS_TEST_LOCAL_PARAMETERIZATION_SE3_HPP #include <ceres/local_parameterization.h> #include "se3.hpp" namespace Sophus { class LocalParameterizationSE3 : public ceres::LocalParameterization { public: virtual ~LocalParameterizationSE3() {} // SE3 plus...
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hku-mars/ImMesh
src/tools/lib_sophus/rotation_matrix.hpp
.hpp
2,685
85
/// @file /// Rotation matrix helper functions. #ifndef SOPHUS_ROTATION_MATRIX_HPP #define SOPHUS_ROTATION_MATRIX_HPP #include <Eigen/Dense> #include <Eigen/SVD> #include "types.hpp" namespace Sophus { /// Takes in arbitrary square matrix and returns true if it is /// orthogonal. template <class D> SOPHUS_FUNC boo...
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hku-mars/ImMesh
src/tools/lib_sophus/so2.hpp
.hpp
21,328
627
/// @file /// Special orthogonal group SO(2) - rotation in 2d. #ifndef SOPHUS_SO2_HPP #define SOPHUS_SO2_HPP #include <complex> #include <type_traits> // Include only the selective set of Eigen headers that we need. // This helps when using Sophus with unusual compilers, like nvcc. #include <Eigen/LU> #include "rot...
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3D
hku-mars/ImMesh
src/tools/lib_sophus/rxso2.hpp
.hpp
22,182
661
/// @file /// Direct product R X SO(2) - rotation and scaling in 2d. #ifndef SOPHUS_RXSO2_HPP #define SOPHUS_RXSO2_HPP #include "so2.hpp" namespace Sophus { template <class Scalar_, int Options = 0> class RxSO2; using RxSO2d = RxSO2<double>; using RxSO2f = RxSO2<float>; } // namespace Sophus namespace Eigen { name...
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hku-mars/ImMesh
src/tools/lib_sophus/interpolate.hpp
.hpp
1,282
39
/// @file /// Interpolation for Lie groups. #ifndef SOPHUS_INTERPOLATE_HPP #define SOPHUS_INTERPOLATE_HPP #include <Eigen/Eigenvalues> #include "interpolate_details.hpp" namespace Sophus { /// This function interpolates between two Lie group elements ``foo_T_bar`` /// and ``foo_T_baz`` with an interpolation factor...
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3D
hku-mars/ImMesh
src/tools/lib_sophus/se2.hpp
.hpp
26,757
841
/// @file /// Special Euclidean group SE(2) - rotation and translation in 2d. #ifndef SOPHUS_SE2_HPP #define SOPHUS_SE2_HPP #include "so2.hpp" namespace Sophus { template <class Scalar_, int Options = 0> class SE2; using SE2d = SE2<double>; using SE2f = SE2<float>; } // namespace Sophus namespace Eigen { namespace...
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3D
hku-mars/ImMesh
src/tools/lib_sophus/rxso3.hpp
.hpp
25,099
731
/// @file /// Direct product R X SO(3) - rotation and scaling in 3d. #ifndef SOPHUS_RXSO3_HPP #define SOPHUS_RXSO3_HPP #include "so3.hpp" namespace Sophus { template <class Scalar_, int Options = 0> class RxSO3; using RxSO3d = RxSO3<double>; using RxSO3f = RxSO3<float>; } // namespace Sophus namespace Eigen { name...
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3D
hku-mars/ImMesh
src/tools/lib_sophus/so3.hpp
.hpp
29,110
856
/// @file /// Special orthogonal group SO(3) - rotation in 3d. #ifndef SOPHUS_SO3_HPP #define SOPHUS_SO3_HPP #include "rotation_matrix.hpp" #include "so2.hpp" #include "types.hpp" // Include only the selective set of Eigen headers that we need. // This helps when using Sophus with unusual compilers, like nvcc. #incl...
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3D
hku-mars/ImMesh
src/tools/lib_sophus/velocities.hpp
.hpp
2,401
75
#ifndef SOPHUS_VELOCITIES_HPP #define SOPHUS_VELOCITIES_HPP #include <functional> #include "num_diff.hpp" #include "se3.hpp" namespace Sophus { namespace experimental { // Experimental since the API will certainly change drastically in the future. // Transforms velocity vector by rotation ``foo_R_bar``. // // Note:...
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hku-mars/ImMesh
src/tools/lib_sophus/formatstring.hpp
.hpp
1,810
73
/// @file /// FormatString functionality #ifndef SOPHUS_FORMATSTRING_HPP #define SOPHUS_FORMATSTRING_HPP #include <iostream> namespace Sophus { namespace details { // Following: http://stackoverflow.com/a/22759544 template <class T> class IsStreamable { private: template <class TT> static auto test(int) ...
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hku-mars/ImMesh
src/tools/lib_sophus/geometry.hpp
.hpp
6,141
180
/// @file /// Transformations between poses and hyperplanes. #ifndef GEOMETRY_HPP #define GEOMETRY_HPP #include "se2.hpp" #include "se3.hpp" #include "so2.hpp" #include "so3.hpp" #include "types.hpp" namespace Sophus { /// Takes in a rotation ``R_foo_plane`` and returns the corresponding line /// normal along the y...
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hku-mars/ImMesh
src/tools/lib_sophus/sim_details.hpp
.hpp
3,536
104
#ifndef SOPHUS_SIM_DETAILS_HPP #define SOPHUS_SIM_DETAILS_HPP #include "types.hpp" namespace Sophus { namespace details { template <class Scalar, int N> Matrix<Scalar, N, N> calcW(Matrix<Scalar, N, N> const& Omega, Scalar const theta, Scalar const sigma) { using std::abs; using std::co...
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hku-mars/ImMesh
src/tools/lib_sophus/example_ensure_handler.cpp
.cpp
398
15
#include "common.hpp" #include <cstdio> #include <cstdlib> namespace Sophus { void ensureFailed(char const* function, char const* file, int line, char const* description) { std::printf("Sophus ensure failed in function '%s', file '%s', line %d.\n", file, function, line); std::print...
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3D
hku-mars/ImMesh
src/tools/lib_sophus/types.hpp
.hpp
6,323
242
/// @file /// Common type aliases. #ifndef SOPHUS_TYPES_HPP #define SOPHUS_TYPES_HPP #include <type_traits> #include "common.hpp" namespace Sophus { template <class Scalar, int M, int Options = 0> using Vector = Eigen::Matrix<Scalar, M, 1, Options>; template <class Scalar, int Options = 0> using Vector2 = Vector<S...
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hku-mars/ImMesh
src/tools/lib_sophus/num_diff.hpp
.hpp
2,850
94
/// @file /// Numerical differentiation using finite differences #ifndef SOPHUS_NUM_DIFF_HPP #define SOPHUS_NUM_DIFF_HPP #include <functional> #include <type_traits> #include <utility> #include "types.hpp" namespace Sophus { namespace details { template <class Scalar> class Curve { public: template <class Fn> ...
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hku-mars/ImMesh
src/tools/lib_sophus/sim3.hpp
.hpp
25,120
746
/// @file /// Similarity group Sim(3) - scaling, rotation and translation in 3d. #ifndef SOPHUS_SIM3_HPP #define SOPHUS_SIM3_HPP #include "rxso3.hpp" #include "sim_details.hpp" namespace Sophus { template <class Scalar_, int Options = 0> class Sim3; using Sim3d = Sim3<double>; using Sim3f = Sim3<float>; } // namesp...
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hku-mars/ImMesh
src/tools/imgui/imstb_textedit.h
.h
54,933
1,448
// [DEAR IMGUI] // This is a slightly modified version of stb_textedit.h 1.14. // Those changes would need to be pushed into nothings/stb: // - Fix in stb_textedit_discard_redo (see https://github.com/nothings/stb/issues/321) // Grep for [DEAR IMGUI] to find the changes. // stb_textedit.h - v1.14 - public domain - Se...
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hku-mars/ImMesh
src/tools/imgui/imgui_impl_metal.h
.h
3,190
66
// dear imgui: Renderer Backend for Metal // This needs to be used along with a Platform Backend (e.g. OSX) // Implemented features: // [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID! // [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. // [...
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hku-mars/ImMesh
src/tools/imgui/imgui_impl_opengl2.cpp
.cpp
16,786
326
// dear imgui: Renderer Backend for OpenGL2 (legacy OpenGL, fixed pipeline) // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..) // Implemented features: // [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTexture...
C++
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_glfw.cpp
.cpp
61,167
1,169
// dear imgui: Platform Backend for GLFW // This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..) // (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.) // (Requires: GLFW 3.1+. Prefer GLFW 3.3+ for full feature supp...
C++
3D
hku-mars/ImMesh
src/tools/imgui/imstb_rectpack.h
.h
20,344
628
// [DEAR IMGUI] // This is a slightly modified version of stb_rect_pack.h 1.01. // Grep for [DEAR IMGUI] to find the changes. // // stb_rect_pack.h - v1.01 - public domain - rectangle packing // Sean Barrett 2014 // // Useful for e.g. packing rectangular textures into an atlas. // Does not do rotation. // // Before #i...
Unknown
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_wgpu.cpp
.cpp
32,065
720
// dear imgui: Renderer for WebGPU // This needs to be used along with a Platform Binding (e.g. GLFW) // (Please note that WebGPU is currently experimental, will not run on non-beta browsers, and may break.) // Implemented features: // [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the...
C++
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_dx12.cpp
.cpp
49,058
1,075
// dear imgui: Renderer Backend for DirectX12 // This needs to be used along with a Platform Backend (e.g. Win32) // Implemented features: // [X] Renderer: User texture binding. Use 'D3D12_GPU_DESCRIPTOR_HANDLE' as ImTextureID. Read the FAQ about ImTextureID! // [X] Renderer: Multi-viewport support (multiple windows...
C++
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_sdl.h
.h
2,597
39
// dear imgui: Platform Backend for SDL2 // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) // (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.) // Implemented features: // [X] Platform: Clipboard support. // [X] Pla...
Unknown
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_opengl3.h
.h
2,995
57
// dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline // - Desktop GL: 2.x 3.x 4.x // - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0) // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..) // Implemented features: // [X] Renderer: User texture b...
Unknown
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_osx.h
.h
2,150
45
// dear imgui: Platform Backend for OSX / Cocoa // This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..) // [ALPHA] Early backend, not well tested. If you want a portable application, prefer using the GLFW or SDL platform Backends on Mac. // Implemented features: // [X] Platform: Mouse ...
Unknown
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_vulkan.h
.h
9,604
157
// dear imgui: Renderer Backend for Vulkan // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..) // Implemented features: // [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. // [x] Renderer: Multi-viewport / platform windows. With issues (flickering when crea...
Unknown
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_sdlrenderer.h
.h
1,532
32
// dear imgui: Renderer Backend for SDL_Renderer // (Requires: SDL 2.0.17+) // Important to understand: SDL_Renderer is an _optional_ component of SDL. // For a multi-platform app consider using e.g. SDL+DirectX on Windows and SDL+OpenGL on Linux/OSX. // If your application will want to render any non trivial amount o...
Unknown
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_dx11.h
.h
1,491
28
// dear imgui: Renderer Backend for DirectX11 // This needs to be used along with a Platform Backend (e.g. Win32) // Implemented features: // [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID! // [X] Renderer: Multi-viewport support (multiple windows)....
Unknown
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_allegro5.h
.h
2,013
33
// dear imgui: Renderer + Platform Backend for Allegro 5 // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.) // Implemented features: // [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID! // [X] Platform:...
Unknown
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_dx10.cpp
.cpp
32,719
714
// dear imgui: Renderer Backend for DirectX10 // This needs to be used along with a Platform Backend (e.g. Win32) // Implemented features: // [X] Renderer: User texture binding. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID! // [X] Renderer: Multi-viewport support (multiple windows)....
C++
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_vulkan.cpp
.cpp
91,216
1,760
// dear imgui: Renderer Backend for Vulkan // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..) // Implemented features: // [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices. // [x] Renderer: Multi-viewport / platform windows. With issues (flickering when crea...
C++
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_android.cpp
.cpp
15,259
277
// dear imgui: Platform Binding for Android native app // This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3) // Implemented features: // [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(Im...
C++
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_win32.h
.h
3,240
46
// dear imgui: Platform Backend for Windows (standard windows API for 32 and 64 bits applications) // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) // Implemented features: // [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui) // [X] Platform: Keybo...
Unknown
3D
hku-mars/ImMesh
src/tools/imgui/imgui.cpp
.cpp
964,405
19,190
// dear imgui, v1.89 WIP // (main code and documentation) // Help: // - Read FAQ at http://dearimgui.org/faq // - Newcomers, read 'Programmer guide' below for notes on how to setup Dear ImGui in your codebase. // - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp. All applications in examples/ are doing that. /...
C++
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_dx11.cpp
.cpp
34,671
730
// dear imgui: Renderer Backend for DirectX11 // This needs to be used along with a Platform Backend (e.g. Win32) // Implemented features: // [X] Renderer: User texture binding. Use 'ID3D11ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID! // [X] Renderer: Multi-viewport support (multiple windows)....
C++
3D
hku-mars/ImMesh
src/tools/imgui/imgui.h
.h
327,624
3,307
// dear imgui, v1.89 WIP // (headers) // Help: // - Read FAQ at http://dearimgui.org/faq // - Newcomers, read 'Programmer guide' in imgui.cpp for notes on how to setup Dear ImGui in your codebase. // - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp. All applications in examples/ are doing that. // Read imgui....
Unknown
3D
hku-mars/ImMesh
src/tools/imgui/imgui_internal.h
.h
239,977
3,292
// dear imgui, v1.89 WIP // (internal structures/api) // You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility! // Set: // #define IMGUI_DEFINE_MATH_OPERATORS // To implement maths operators for ImVec2 (disabled by default to not collide with ...
Unknown
3D
hku-mars/ImMesh
src/tools/imgui/imstb_truetype.h
.h
199,422
5,086
// [DEAR IMGUI] // This is a slightly modified version of stb_truetype.h 1.26. // Mostly fixing for compiler and static analyzer warnings. // Grep for [DEAR IMGUI] to find the changes. // stb_truetype.h - v1.26 - public domain // authored from 2009-2021 by Sean Barrett / RAD Game Tools // // ==========================...
Unknown
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_glfw.h
.h
3,825
52
// dear imgui: Platform Backend for GLFW // This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..) // (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context creation, etc.) // (Requires: GLFW 3.1+. Prefer GLFW 3.3+ for full feature supp...
Unknown
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_wgpu.h
.h
1,456
26
// dear imgui: Renderer for WebGPU // This needs to be used along with a Platform Binding (e.g. GLFW) // (Please note that WebGPU is currently experimental, will not run on non-beta browsers, and may break.) // Implemented features: // [X] Renderer: User texture binding. Use 'WGPUTextureView' as ImTextureID. Read the...
Unknown
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_glut.cpp
.cpp
13,581
298
// dear imgui: Platform Backend for GLUT/FreeGLUT // This needs to be used along with a Renderer (e.g. OpenGL2) // !!! GLUT/FreeGLUT IS OBSOLETE PREHISTORIC SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! // !!! If someone or something is teaching you GLUT today, you are being abused. Plea...
C++
3D
hku-mars/ImMesh
src/tools/imgui/imconfig.h
.h
9,999
126
//----------------------------------------------------------------------------- // COMPILE-TIME OPTIONS FOR DEAR IMGUI // Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure. // You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateConte...
Unknown
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_allegro5.cpp
.cpp
27,816
582
// dear imgui: Renderer + Platform Backend for Allegro 5 // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.) // Implemented features: // [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID! // [X] Platform:...
C++
3D
hku-mars/ImMesh
src/tools/imgui/imgui_tables.cpp
.cpp
216,741
4,075
// dear imgui, v1.89 WIP // (tables and columns code) /* Index of this file: // [SECTION] Commentary // [SECTION] Header mess // [SECTION] Tables: Main code // [SECTION] Tables: Simple accessors // [SECTION] Tables: Row changes // [SECTION] Tables: Columns changes // [SECTION] Tables: Columns width management // [SE...
C++
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_dx10.h
.h
1,426
27
// dear imgui: Renderer Backend for DirectX10 // This needs to be used along with a Platform Backend (e.g. Win32) // Implemented features: // [X] Renderer: User texture binding. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID! // [X] Renderer: Multi-viewport support (multiple windows)....
Unknown
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_glut.h
.h
2,893
40
// dear imgui: Platform Backend for GLUT/FreeGLUT // This needs to be used along with a Renderer (e.g. OpenGL2) // !!! GLUT/FreeGLUT IS OBSOLETE PREHISTORIC SOFTWARE. Using GLUT is not recommended unless you really miss the 90's. !!! // !!! If someone or something is teaching you GLUT today, you are being abused. Plea...
Unknown
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_sdl.cpp
.cpp
47,893
941
// dear imgui: Platform Backend for SDL2 // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) // (Info: SDL2 is a cross-platform general purpose library for handling windows, inputs, graphics context creation, etc.) // (Prefer SDL 2.0.5+ for full feature support.) // Implemented features:...
C++
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_dx12.h
.h
2,496
40
// dear imgui: Renderer Backend for DirectX12 // This needs to be used along with a Platform Backend (e.g. Win32) // Implemented features: // [X] Renderer: User texture binding. Use 'D3D12_GPU_DESCRIPTOR_HANDLE' as ImTextureID. Read the FAQ about ImTextureID! // [X] Renderer: Multi-viewport support (multiple windows...
Unknown
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_android.h
.h
1,857
29
// dear imgui: Platform Binding for Android native app // This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3) // Implemented features: // [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(Im...
Unknown
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_dx9.cpp
.cpp
25,639
541
// dear imgui: Renderer Backend for DirectX9 // This needs to be used along with a Platform Backend (e.g. Win32) // Implemented features: // [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID! // [X] Renderer: Multi-viewport support (multiple windows). Enable ...
C++
3D
hku-mars/ImMesh
src/tools/imgui/imgui_widgets.cpp
.cpp
424,755
8,577
// dear imgui, v1.89 WIP // (widgets code) /* Index of this file: // [SECTION] Forward Declarations // [SECTION] Widgets: Text, etc. // [SECTION] Widgets: Main (Button, Image, Checkbox, RadioButton, ProgressBar, Bullet, etc.) // [SECTION] Widgets: Low-level Layout helpers (Spacing, Dummy, NewLine, Separator, etc.) /...
C++
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_opengl2.h
.h
2,115
34
// dear imgui: Renderer Backend for OpenGL2 (legacy OpenGL, fixed pipeline) // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..) // Implemented features: // [X] Renderer: User texture binding. Use 'GLuint' OpenGL texture identifier as void*/ImTextureID. Read the FAQ about ImTexture...
Unknown
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_win32.cpp
.cpp
60,085
1,197
// dear imgui: Platform Backend for Windows (standard windows API for 32 and 64 bits applications) // This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..) // Implemented features: // [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui) // [X] Platform: Keybo...
C++
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_sdlrenderer.cpp
.cpp
11,015
252
// dear imgui: Renderer Backend for SDL_Renderer // (Requires: SDL 2.0.17+) // Important to understand: SDL_Renderer is an _optional_ component of SDL. // For a multi-platform app consider using e.g. SDL+DirectX on Windows and SDL+OpenGL on Linux/OSX. // If your application will want to render any non trivial amount o...
C++
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_opengl3_loader.h
.h
34,597
787
//----------------------------------------------------------------------------- // About imgui_impl_opengl3_loader.h: // // We embed our own OpenGL loader to not require user to provide their own or to have to use ours, // which proved to be endless problems for users. // Our loader is custom-generated, based on gl3w b...
Unknown
3D
hku-mars/ImMesh
src/tools/imgui/imgui_demo.cpp
.cpp
427,175
8,267
// dear imgui, v1.89 WIP // (demo code) // Help: // - Read FAQ at http://dearimgui.org/faq // - Newcomers, read 'Programmer guide' in imgui.cpp for notes on how to setup Dear ImGui in your codebase. // - Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp. All applications in examples/ are doing that. // Read imgu...
C++
3D
hku-mars/ImMesh
src/tools/imgui/imgui_draw.cpp
.cpp
214,481
4,191
// dear imgui, v1.89 WIP // (drawing and font code) /* Index of this file: // [SECTION] STB libraries implementation // [SECTION] Style functions // [SECTION] ImDrawList // [SECTION] ImDrawListSplitter // [SECTION] ImDrawData // [SECTION] Helpers ShadeVertsXXX functions // [SECTION] ImFontConfig // [SECTION] ImFontA...
C++
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_dx9.h
.h
1,420
27
// dear imgui: Renderer Backend for DirectX9 // This needs to be used along with a Platform Backend (e.g. Win32) // Implemented features: // [X] Renderer: User texture binding. Use 'LPDIRECT3DTEXTURE9' as ImTextureID. Read the FAQ about ImTextureID! // [X] Renderer: Multi-viewport support (multiple windows). Enable ...
Unknown
3D
hku-mars/ImMesh
src/tools/imgui/imgui_impl_opengl3.cpp
.cpp
43,733
911
// dear imgui: Renderer Backend for modern OpenGL with shaders / programmatic pipeline // - Desktop GL: 2.x 3.x 4.x // - Embedded GL: ES 2.0 (WebGL 1.0), ES 3.0 (WebGL 2.0) // This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..) // Implemented features: // [X] Renderer: User texture b...
C++
3D
hku-mars/ImMesh
src/meshing/mesh_rec_display.hpp
.hpp
879
16
#pragma once #include "tools/openGL_libs/glad.h" #include "tools/openGL_libs/openGL_camera.hpp" #include "shader/tools_my_texture_triangle_shader.h" #include "shader/tools_my_camera_pose_shader.h" #include "shader/tools_my_dbg_utility.h" #include "shader/tools_my_point_shader.h" #include "mesh_rec_geometry.hpp" void i...
Unknown
3D
hku-mars/ImMesh
src/meshing/mesh_rec_geometry.hpp
.hpp
2,487
57
#pragma once #include <tbb/tbb.h> #include <tbb/blocked_range.h> #include <tbb/parallel_for.h> #include <tbb/parallel_for_each.h> #include "opencv2/opencv.hpp" #include "pointcloud_rgbd.hpp" #include "triangle.hpp" #include <iostream> #include <CGAL/IO/PLY.h> #include "tools/tools_color_printf.hpp" #include "tools...
Unknown