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eslamabdelbasset1/Bank-Management-System-
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#include "users.h"
[ "65462463+eslamabdelbasset1@users.noreply.github.com" ]
65462463+eslamabdelbasset1@users.noreply.github.com
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/chapter5/5_10.cpp
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[]
no_license
jsntxzx/cpp_primer5
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#include<iostream> using namespace std; int main(int argc , char* argv[]) { char c; int aNum = 0; int eNum = 0; int iNum = 0; int oNum = 0; int uNum = 0; while(cin >> c) { switch(c) { case 'a' : case 'A': aNum ++; break; case 'e' : case 'E': eNum ++; break; case 'i': case 'I': iNum ++; break; case 'o': case 'O': oNum ++ ; break; case 'u': case 'U': uNum ++ ; break; default: break; } } cout << "the Number of a is " << aNum << endl; cout << "the Number of e is " << eNum << endl; cout << "the Number of i is " << iNum << endl; cout << "the Number of o is " << oNum << endl; cout << "the Number of u is " << uNum << endl; return 0; }
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jsntxzx@sina.com
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youssef-abdallah/Competitive-Programming
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#include <bits/stdc++.h> using namespace std; int a[100010], dp[100010]; int main() { int n; cin >> n; for(int i = 1; i <= n; i++){ cin >> a[i]; } dp[1] = 0; dp[2] = abs(a[2] - a[1]); for(int i = 3; i <= n; i++){ dp[i] = min(dp[i - 1] + abs(a[i] - a[i - 1]), dp[i - 2] + abs(a[i] - a[i - 2])); } cout << dp[n]; return 0; }
[ "youssefabdullah@hotmail.com" ]
youssefabdullah@hotmail.com
ef08d96fc86f21de1576e1d098ffa7e85fec10c8
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/tuto50abtrac_pure.cpp
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Rishabhbisen/c-plus-plus
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// abStract base class and pure virtual class function #include <iostream> using namespace std; class rb { protected: string tital; float rating; public: rb(string s, float r) { } virtual void display() = 0; }; class rbvideo : public rb { protected: float videolen; public: rbvideo(string s, float r, float vl) : rb(s, r) { videolen = vl; } void display() { cout << " this is an amazing video tital :" << tital << endl; cout << " Rating:" << rating << " out of 5 star " << endl; cout << " lens of this video is " << videolen << endl; } }; class rbtext : public rb { protected: int words; public: rbtext(string s, float r, int wc) : rb(s, r) { words = wc; } void display() { cout << " this is an amazing video tital tutorial with text " << tital << endl; cout << " Rating of this text tutorial is " << rating << endl; cout << " no of word in this text turorial is " << words << endl; } }; int main() { string tital; float rating, videolen; int words; // for rb video tital = " rishabh bisen youtube video tutorial"; videolen = 4.56; rating = 4.39; rbvideo sjvideo(tital, rating, videolen); // for rb text tital = " rishabh bisen text tutorial"; words = 343; rating = 4.35; rbtext sjtext(tital, words, rating); rb *tuto[2]; tuto[0] = &sjvideo; tuto[1] = &sjtext; tuto[0]->display(); tuto[1]->display(); return 0; }
[ "rishabhbisen2002@gmail.com" ]
rishabhbisen2002@gmail.com
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/examples/Blink_3i/Blink_3i.ino
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no_license
leyap/Timer
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refs/heads/master
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//////////////////////////////////////////////////////////////////////// // Blink three LEDs using hardware interrupt timers for timing. // This leaves the processor free to perform other functions than // executing wait loops. To demonstrate that the timers are // independent, the three LEDs blink at different rates. // // by Byron Watkins <ByronWatkins@comcast.net> // // If we encourage them to do so, the keepers of the Arduino project // might consider replacing or supplementing delay() and // delayMicroseconds() with this library running on Timer/Counter 0 // thus freeing up Timer/Counter 2 for PWM, critical timing, or // counting external events. //////////////////////////////////////////////////////////////////////// #include <Timer.h> // This also creates the "timer" object. Timer timer; // A LED class of objects passed to callBack. class LED { public: LED (int pin) : blinkPin (pin) {} int getPinNumber () {return blinkPin;} void blinkMe () { ledState ^= true; digitalWrite (blinkPin, ledState); } protected: private: bool ledState; int blinkPin; }; LED led[3] = {13, 12, 11}; // LEDs on pins 11-13. // The callback function called at regular intervals. // The argument is a pointer to the particular LED // that needs blinked presently. void callBack (void *pArg){ static_cast<LED *>(pArg)->blinkMe (); } // The timer's data objects. Assign the timers' periods. // 0x100 = 256 decimal results in 1.049 second period with the // default timer prescaler (256). Use configTimers to change // the prescaler. Use setRepeats to to cause the timer to // execute up to 65535 more alarms and to stop. These three // initializers result in pin 13 on/off in 0.9994 seconds // each, pin 12 on/off in 0.49997 seconds each and pin 11 // on/off in 0.3318 seconds each by default. // // 256 * p * x // T = ----------- // F_CPU // // The values (x) are assigned to timePeriod in the constructor. timeElement timerData [3] = {0xF400, 0x7A00, 0x5100}; void setup() { // Change the timer prescaler (p) to 1. This will make the // timer resolution 16 microseconds. timer.configTimers (1); for (uint8_t i=0; i<3; i++) { pinMode (led [i].getPinNumber (), OUTPUT); timerData [i].setArg (&led [i]); timerData [i].setCallBack (callBack); timer.startTimer (&timerData [i]); } } void loop() // The processor can be doing anything here while the timers run. { }
[ "byron.watkins@comcast.net" ]
byron.watkins@comcast.net
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/ospl/armv6_linux/examples/dcps/Tutorial/isocpp/MessageBoard_impl.cpp
a119f7ef3c4dccc71f9ac40677173554d44b7d38
[]
no_license
mondokm/god_crossroad_demo
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76da3e6314b1de5dce04b82368a287367fbe3b19
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2020-03-08T06:24:23.605367
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/* * OpenSplice DDS * * This software and documentation are Copyright 2006 to PrismTech * Limited, its affiliated companies and licensors. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include "MessageBoard_impl.hpp" #include "common/example_utilities.h" #include "Entities.cpp" #define TERMINATION_MESSAGE -1 namespace examples { #ifdef GENERATING_EXAMPLE_DOXYGEN GENERATING_EXAMPLE_DOXYGEN /* workaround doxygen bug */ #endif namespace dcps { namespace Tutorial { /** * @addtogroup examplesdcpsTutorialisocpp The ISO C++ DCPS API Tutorial example * The MessageBoard program utilises Queries, DataStates and two DataReaders in * order to read messages from the system and display the associated username * of the sender as well as filtering out an ignored user. * * @ingroup examplesdcpsisocpp */ /** @{*/ /** @dir */ /** @file */ namespace isocpp { /** * This function performs the MessageBoard role in this example. * @return 0 if successful, 1 otherwise. */ int MessageBoard(int argc, char *argv[]) { int result = 0; try { /** Initialise entities */ SubEntities e; /** Get the userID to ignore from the program parameters */ /** Parameters: MessageBoard [ignoreUserID] */ int ignoreUserID = 0; if(argc > 1) { ignoreUserID = atoi(argv[1]); } /** Create a DataState which will ensure the take onlys take alive messages */ dds::sub::status::DataState aliveDataState; aliveDataState << dds::sub::status::SampleState::any() << dds::sub::status::ViewState::any() << dds::sub::status::InstanceState::alive(); /** * Create a Query to ignore messages from the userID taken from the program * parameters */ std::stringstream queryString; queryString << "userID<>" << ignoreUserID; dds::sub::Query ignoreUserIDQuery(e.chatMessageReader, queryString.str()); std::cout << "MessageBoard has opened: send a ChatMessage with userID = -1 to close it....\n" << std::endl; bool terminated = false; while(!terminated) { /** * Take messages. Using take instead of read removes the messages from * the system, preventing resources from being saturated due to a build * up of messages */ dds::sub::LoanedSamples<Chat::ChatMessage> messages = e.chatMessageReader.select().content(ignoreUserIDQuery) .state(aliveDataState).take(); /** Output the username and content for each message */ for (dds::sub::LoanedSamples<Chat::ChatMessage>::const_iterator message = messages.begin(); message < messages.end(); ++message) { if(message->info().valid()) { /** Terminate if termination message is received */ if(message->data().userID() == TERMINATION_MESSAGE) { std::cout << "Termination message received: exiting..." << std::endl; terminated = true; } else { /** Create a Query to get the user with the userID from the message */ std::stringstream queryString; queryString << "userID=" << message->data().userID(); dds::sub::Query userIDQuery(e.nameServiceReader, queryString.str()); /** Get the user */ dds::sub::LoanedSamples<Chat::NameService> users = e.nameServiceReader.select().content(userIDQuery) .state(aliveDataState).read(); /** Output the username and content */ for (dds::sub::LoanedSamples<Chat::NameService>::const_iterator user = users.begin(); user < users.end(); ++user) { if(user->info().valid()) { std::cout << user->data().name() << ": " << message->data().content() << std::endl; } } } } } /** Sleep to avoid utilising too much CPU */ exampleSleepMilliseconds(100); } } catch (const dds::core::Exception& e) { std::cerr << "ERROR: Exception: " << e.what() << std::endl; result = 1; } return result; } } } } } EXAMPLE_ENTRYPOINT(DCPS_ISOCPP_Tutorial_MessageBoard, examples::dcps::Tutorial::isocpp::MessageBoard)
[ "bajczilevi@gmail.com" ]
bajczilevi@gmail.com
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/ll/DualLinklist.h
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hgdlyp/C-_Study
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#ifndef DUALLINKLIST_HH__ #define DUALLINKLIST_HH__ #include "expection.h" #include"List.h" namespace DTLib{ template <typename T> class DualLinkList :public List<T> { protected: struct Node :public Object{ T value; Node *next; Node *pre; }; mutable struct :public Object{ //要继承顶层父类 char reserved[sizeof(T)]; //分配一个固定空间 Node* next; Node *pre; } m_header; int m_length; int m_step; Node* m_current; Node *position(int i) const { Node *ret = reinterpret_cast<Node*>(&m_header); //强制类型转换 for(int p = 0;p<i;p++) { ret = ret->next; } return ret; } virtual Node* create() { return new Node(); } virtual void destroy(Node *pn) { delete pn; } public: DualLinkList() //构造函数即是对类中数据元素的初始化 { m_header.next = NULL; m_header.pre = NULL; m_length = 0; m_step = 1; //默认移动次数为1 m_current = NULL; } bool insert(const T&e)//默认直接向线性表标的尾部插入元素。 { return insert(m_length,e); } bool insert( int i,const T&e) { bool ret = ((0<=i) && (i<=m_length)); if( ret ) { Node *node = create(); //创建一个新节点 if(node != NULL) { Node *current = position(i); Node *next = current->next; node->value = e; node->next = next; current->next = node; if(current !=reinterpret_cast<Node *>(&m_header)) //current 指针不等于头结点 { node ->pre = current; } else { node ->pre = NULL; } if(next !=NULL) // 是否是最后一个节点 { next->pre = node; } m_length ++; } else { THROW_EXPECTION(NoenoughMemmoryExpection ," no enough memory to insert new elem"); } } return ret; } bool remove( int i) { bool ret = ((0<=i) && (i<=m_length)); if( ret ) { Node *current = position(i); Node *todel = current->next; Node *next = todel->next; if(m_current == todel) { m_current = next; } current->next = next; if(next!=NULL) { next->pre = todel->pre; } m_length --; destroy(todel); } return ret; } bool set( int i, const T&e) { bool ret = ((0<=i) && (i<=m_length)); if( ret ) { position(i)->next->value = e; } return ret; } T get (int i) const { T ret; if(get( i, ret)) { return ret; } else { THROW_EXPECTION(NoenoughMemmoryExpection ," no enough memory to insert new elem"); } } bool get( int i, T&e) const { bool ret = ((0<=i) && (i<=m_length)); if( ret ) { e = position(i)->next->value; } return ret; } int find(const T &e) const { int ret = -1; int i = 0; Node *node = m_header.next; while(node) { if(node->value == e) { ret = i; break; } else { node = node->next; i++; } } return ret; } int length() const { return m_length; } void clear () { while(m_length > 0) { remove(0); } } bool move(int i,int step = 1) // 默认每次移动的次数为1 { bool ret = (0<=i) && (i<=m_length) && (step>0); if( ret ) { m_current = position(i)->next; //将游标移动到指定的位置 m_step = step; //记录每次移动的次数 } return ret; } bool end() { return ( m_current == NULL ); } T current() { if(!end()) { return m_current->value; } else { THROW_EXPECTION(InvalidParameterExpection," no value at m_current"); } } bool next() { int i = 0; while ( !end() && (i<m_step))//还没到达链表的尾部 { m_current = m_current->next; i++; } return (i==m_step); } bool pre() { int i = 0; while ( !end() && (i<m_step))//还没到达链表的尾部 { m_current = m_current->pre; i++; } return (i==m_step); } ~DualLinkList() { clear(); } }; } #endif
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/Euler Forward/Canc3_Cut.cpp
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[]
no_license
MattDeanMPhys/Cancer
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#include <iostream> #include <vector> #include <chrono> #include <random> #include <cmath> #include <string> #include <fstream> using namespace std; //########### Define Global Variables ########### double N; double num_mutations; double max_reac; double r_start; double r_end; double steps; double avg; vector<double> r; vector<double> n = {0,0,0}; vector<double> u; double r1; double r2; //######################################## // Define a decent random number generator auto s = chrono::high_resolution_clock::now().time_since_epoch().count(); mt19937 mt(s); uniform_real_distribution<double> dist(0,1); //Generate general transition rates double gen_trans_rate_new(int j, int i, double rbar) { double tr; if((i-1) < 0) { tr = ( ( 1-u[i+1] )*r[i]*( n[i]/N )*n[j] / rbar ); } else { tr = ( ( u[i]*r[i-1]*( n[i-1]/N ) )+( ( 1-u[i+1] )*r[i]*( n[i]/N ) ) ) * n[j] / rbar; } return tr; } // Fixation test bool fixation_test() { if(n[num_mutations] == N) {return true;} else {return false;} } // Read in values void read_data(string file) { ifstream myReadFile; myReadFile.open(file); int line=0; double r_dum, u_dum, N_dum, max_reac_dum, r_start_dum, r_end_dum, steps_dum, avg_dum; cout << "Reading in data...." << endl; if (myReadFile.is_open()) { myReadFile >> N_dum >> max_reac_dum >> r_start_dum >> r_end_dum >> steps_dum >> avg_dum; } cout << "constant variables have been read in...." << endl; N = N_dum; max_reac = max_reac_dum; r_start = r_start_dum; r_end = r_end_dum; steps = steps_dum; avg = avg_dum; cout << N_dum << "\t" << max_reac_dum<< "\t" << r_start_dum<< "\t" << r_end_dum<< "\t" << steps_dum<< "\t" << avg_dum << endl; cout << N << "\t" << max_reac<< "\t" << r_start<< "\t" << r_end<< "\t" << steps<< "\t" << avg<< endl; if (myReadFile.is_open()) { while (!myReadFile.eof()) { myReadFile >> r_dum >> u_dum; r.push_back(r_dum); u.push_back(u_dum); line++; } } cout << "finished reading in u's and r's" << endl; num_mutations = (line-1); u.push_back(0); n.clear(); for(int k = 0; k < line; k++) { n.push_back(0); } myReadFile.close(); } //Produce time of fixation double run_time() { ofstream myfile ("data.txt"); cout << "r values: " << endl; for(int i = 0; i < r.size(); i++) { cout << r[i] << ", "; } cout << "\n"; cout << "u values: " << endl; for(int i = 0; i < u.size(); i++) { cout << u[i] << ", "; } cout << "\n"; n[0] = N; for(int k = 1; k <= num_mutations; k++) { n[k]=0; } double t = 0; bool progress = true; //bool fixation = true; //while(fixation) { //for(int j=0; j<max_reac; j++) { int s = 0; while(progress) { if(myfile.is_open()) { for(int i = 0; i < n.size(); i++) { myfile << n[i] << ", "; } myfile << t << endl; } else cout << "Unable to open file" << endl; int dim = num_mutations+1; // Total number of transition rates double ntr = num_mutations*( ( 2 ) + ( num_mutations-1 ) ); double tr_new[dim][dim]; double a0=0, delta=0; int mu = 0; r1 = dist(mt); r2 = dist(mt); double rb = 0; for(int k = 0; k < dim; k++) { rb += (r[k]*n[k]); } rb = rb / N; for(int row = 0; row < dim; row++) { for(int col = 0; col < dim; col++) { if(row == col) { tr_new[row][col] = 0; } else { tr_new[row][col] = gen_trans_rate_new(row,col,rb); a0 += tr_new[row][col]; } } } delta = (1/a0)*log(1/r1); /* for(int row = 0; row < dim; row++) { for(int col = 0; col < dim; col++) { cout << tr_new[row][col] << ", "; } cout << "\n"; } cout << "\n"; */ // Increment time after reaction /* if((t+=delta) > max_reac) { progress = false; t -= delta; } */ t+=delta; if(false) { } else { // Find mu given that sum_j=1^mu-1 < r2*a0 <= sum_j=1^mu double sum = 0; int mu = 0; bool cont = true; int row=0, col=0; double limit = r2*a0; while(cont) { if( (sum += tr_new[row][col]) > limit ) { mu = (row+1)+(col*dim); cont = false; } ++row; if(row%dim == 0) { ++col; row = 0; } } int counter = 0; for(int col = 0; col < dim; col++) { for(int row = 0; row < dim; row++) { ++counter; if(counter == mu) { n[row]--; n[col]++; } } } //fixation = fixation_test(); } //if(fixation_test()) { // cout << "Final State: " << endl; // for(int z = 0; z < n.size(); z++) { // cout << n[z] << ", "; // } // cout << "\n"; // progress = false; //} ++s; if(s == max_reac) { progress = false; } } return t; } int main(int argc, char** argv) { string file; if(argc != 2) {cout << "Too many arguments, program exiting!" << endl; exit(0); } else { file = argv[1]; } read_data(file); double dummy[][]; cout << "Starting runtime: " << endl; for(int w = 0; w < 2*pow(10,3); w++) { double dummy = run_time(); } /* ofstream myfile ("data_"+file+".txt"); for(int m = 0; m < steps; m++){ double ft = 0, dummy = 0; double fix_count = 0; int p; r[1] = r_start + ((r_end- r_start)/steps)*m; cout << "Starting test for r1 = " << r[1] << endl; for(p = 0; p < avg; p++) { dummy = run_time(); //cout << "Run time: " << dummy << endl; if(p%10000 == 0) { cout << "At iteration: " << p << endl; } if(n[2] == N) { fix_count++; } } ft = fix_count/p; if(myfile.is_open()) { myfile << r[1] << "\t" << ft << endl; } else cout << "Unable to open file" << endl; } myfile.close(); */ return 0; }
[ "matza3000@googlemail.com" ]
matza3000@googlemail.com
61ca5e4f1783b07c966b7941e966c035c39499af
636394fc4967123179dd2dc935f437e735c6d38a
/export/windows/obj/src/lime/graphics/_OpenGLES3RenderContext/OpenGLES3RenderContext_Impl_.cpp
9d8b9208c564e11cc611d850fe6be6e20fce2502
[ "MIT" ]
permissive
arturspon/zombie-killer
865e6ef3bdb47408f9bfea9016f61bf19b2559c7
07848c5006916e9079537a3d703ffe3740afaa5a
refs/heads/master
2021-07-18T16:44:26.556092
2019-05-04T13:56:08
2019-05-04T13:56:08
181,805,463
0
1
MIT
2021-07-16T23:18:46
2019-04-17T02:50:10
C++
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C++
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cpp
// Generated by Haxe 4.0.0-rc.2+77068e10c #include <hxcpp.h> #ifndef INCLUDED_38344beec7696400 #define INCLUDED_38344beec7696400 #include "cpp/Int64.h" #endif #ifndef INCLUDED_haxe_io_Bytes #include <haxe/io/Bytes.h> #endif #ifndef INCLUDED_lime__internal_backend_native_NativeOpenGLRenderContext #include <lime/_internal/backend/native/NativeOpenGLRenderContext.h> #endif #ifndef INCLUDED_lime_graphics_RenderContext #include <lime/graphics/RenderContext.h> #endif #ifndef INCLUDED_lime_graphics__OpenGLES3RenderContext_OpenGLES3RenderContext_Impl_ #include <lime/graphics/_OpenGLES3RenderContext/OpenGLES3RenderContext_Impl_.h> #endif #ifndef INCLUDED_lime_graphics_opengl_GL #include <lime/graphics/opengl/GL.h> #endif #ifndef INCLUDED_lime_graphics_opengl_GLObject #include <lime/graphics/opengl/GLObject.h> #endif 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HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_2079_get_UNPACK_FLIP_Y_WEBGL,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","get_UNPACK_FLIP_Y_WEBGL",0x726786d0,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.get_UNPACK_FLIP_Y_WEBGL","lime/graphics/OpenGLES3RenderContext.hx",2079,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_2084_get_UNPACK_PREMULTIPLY_ALPHA_WEBGL,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","get_UNPACK_PREMULTIPLY_ALPHA_WEBGL",0xee34e8f1,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.get_UNPACK_PREMULTIPLY_ALPHA_WEBGL","lime/graphics/OpenGLES3RenderContext.hx",2084,0x8791aa91) 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HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_2144_get_PACK_SKIP_PIXELS,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","get_PACK_SKIP_PIXELS",0x184b6585,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.get_PACK_SKIP_PIXELS","lime/graphics/OpenGLES3RenderContext.hx",2144,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_2149_get_TEXTURE_BINDING_3D,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","get_TEXTURE_BINDING_3D",0x2433b38d,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.get_TEXTURE_BINDING_3D","lime/graphics/OpenGLES3RenderContext.hx",2149,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_2154_get_UNPACK_SKIP_IMAGES,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","get_UNPACK_SKIP_IMAGES",0x93e34ee9,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.get_UNPACK_SKIP_IMAGES","lime/graphics/OpenGLES3RenderContext.hx",2154,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_2159_get_UNPACK_IMAGE_HEIGHT,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","get_UNPACK_IMAGE_HEIGHT",0xe951e55a,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.get_UNPACK_IMAGE_HEIGHT","lime/graphics/OpenGLES3RenderContext.hx",2159,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_2164_get_MAX_3D_TEXTURE_SIZE,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","get_MAX_3D_TEXTURE_SIZE",0xaa62865a,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.get_MAX_3D_TEXTURE_SIZE","lime/graphics/OpenGLES3RenderContext.hx",2164,0x8791aa91) 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HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_2179_get_MAX_TEXTURE_LOD_BIAS,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","get_MAX_TEXTURE_LOD_BIAS",0xcc3edef4,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.get_MAX_TEXTURE_LOD_BIAS","lime/graphics/OpenGLES3RenderContext.hx",2179,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_2184_get_MAX_FRAGMENT_UNIFORM_COMPONENTS,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","get_MAX_FRAGMENT_UNIFORM_COMPONENTS",0x9349ef37,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.get_MAX_FRAGMENT_UNIFORM_COMPONENTS","lime/graphics/OpenGLES3RenderContext.hx",2184,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_2189_get_MAX_VERTEX_UNIFORM_COMPONENTS,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","get_MAX_VERTEX_UNIFORM_COMPONENTS",0x89e1b463,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.get_MAX_VERTEX_UNIFORM_COMPONENTS","lime/graphics/OpenGLES3RenderContext.hx",2189,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_2194_get_MAX_ARRAY_TEXTURE_LAYERS,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","get_MAX_ARRAY_TEXTURE_LAYERS",0xe1df7ce5,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.get_MAX_ARRAY_TEXTURE_LAYERS","lime/graphics/OpenGLES3RenderContext.hx",2194,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_2199_get_MIN_PROGRAM_TEXEL_OFFSET,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","get_MIN_PROGRAM_TEXEL_OFFSET",0x7c5ff32a,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.get_MIN_PROGRAM_TEXEL_OFFSET","lime/graphics/OpenGLES3RenderContext.hx",2199,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_2204_get_MAX_PROGRAM_TEXEL_OFFSET,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","get_MAX_PROGRAM_TEXEL_OFFSET",0x25d894d8,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.get_MAX_PROGRAM_TEXEL_OFFSET","lime/graphics/OpenGLES3RenderContext.hx",2204,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_2209_get_MAX_VARYING_COMPONENTS,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","get_MAX_VARYING_COMPONENTS",0x0ab6057e,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.get_MAX_VARYING_COMPONENTS","lime/graphics/OpenGLES3RenderContext.hx",2209,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_2214_get_FRAGMENT_SHADER_DERIVATIVE_HINT,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","get_FRAGMENT_SHADER_DERIVATIVE_HINT",0xd393d436,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.get_FRAGMENT_SHADER_DERIVATIVE_HINT","lime/graphics/OpenGLES3RenderContext.hx",2214,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_2219_get_RASTERIZER_DISCARD,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","get_RASTERIZER_DISCARD",0xbd773898,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.get_RASTERIZER_DISCARD","lime/graphics/OpenGLES3RenderContext.hx",2219,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_2224_get_VERTEX_ARRAY_BINDING,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","get_VERTEX_ARRAY_BINDING",0x94dbffc2,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.get_VERTEX_ARRAY_BINDING","lime/graphics/OpenGLES3RenderContext.hx",2224,0x8791aa91) 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HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_4242_getTransformFeedbackVarying,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","getTransformFeedbackVarying",0x0f3723c0,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.getTransformFeedbackVarying","lime/graphics/OpenGLES3RenderContext.hx",4242,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_4247_getUniformf,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","getUniformf",0x51bffc13,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.getUniformf","lime/graphics/OpenGLES3RenderContext.hx",4247,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_4252_getUniformfv,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","getUniformfv",0x363c9503,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.getUniformfv","lime/graphics/OpenGLES3RenderContext.hx",4252,0x8791aa91) 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HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_4756_unmapBuffer,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","unmapBuffer",0x62920bee,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.unmapBuffer","lime/graphics/OpenGLES3RenderContext.hx",4756,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_4761_useProgram,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","useProgram",0xf2447eb2,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.useProgram","lime/graphics/OpenGLES3RenderContext.hx",4761,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_4766_validateProgram,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","validateProgram",0x5c321eb9,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.validateProgram","lime/graphics/OpenGLES3RenderContext.hx",4766,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_4771_vertexAttrib1f,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","vertexAttrib1f",0x02b22498,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.vertexAttrib1f","lime/graphics/OpenGLES3RenderContext.hx",4771,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_4776_vertexAttrib1fv,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","vertexAttrib1fv",0x592de0de,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.vertexAttrib1fv","lime/graphics/OpenGLES3RenderContext.hx",4776,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_4781_vertexAttrib2f,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","vertexAttrib2f",0x02b22577,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.vertexAttrib2f","lime/graphics/OpenGLES3RenderContext.hx",4781,0x8791aa91) 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HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_4816_vertexAttribI4i,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","vertexAttribI4i",0x593feb5b,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.vertexAttribI4i","lime/graphics/OpenGLES3RenderContext.hx",4816,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_4821_vertexAttribI4iv,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","vertexAttribI4iv",0xbeae04bb,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.vertexAttribI4iv","lime/graphics/OpenGLES3RenderContext.hx",4821,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_4826_vertexAttribI4ui,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","vertexAttribI4ui",0xbeae0f22,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.vertexAttribI4ui","lime/graphics/OpenGLES3RenderContext.hx",4826,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_4831_vertexAttribI4uiv,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","vertexAttribI4uiv",0x199f2f14,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.vertexAttribI4uiv","lime/graphics/OpenGLES3RenderContext.hx",4831,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_4836_vertexAttribIPointer,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","vertexAttribIPointer",0xb343f137,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.vertexAttribIPointer","lime/graphics/OpenGLES3RenderContext.hx",4836,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_4841_vertexAttribPointer,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","vertexAttribPointer",0xf7ba943a,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.vertexAttribPointer","lime/graphics/OpenGLES3RenderContext.hx",4841,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_4846_viewport,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","viewport",0x109e16db,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.viewport","lime/graphics/OpenGLES3RenderContext.hx",4846,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_4851_waitSync,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","waitSync",0xc93ae9e5,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.waitSync","lime/graphics/OpenGLES3RenderContext.hx",4851,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_4856_fromGL,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","fromGL",0xc23c6544,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.fromGL","lime/graphics/OpenGLES3RenderContext.hx",4856,0x8791aa91) HX_LOCAL_STACK_FRAME(_hx_pos_e5be75141b1afa84_4861_fromRenderContext,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_","fromRenderContext",0xac7ad85a,"lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_.fromRenderContext","lime/graphics/OpenGLES3RenderContext.hx",4861,0x8791aa91) namespace lime{ namespace graphics{ namespace _OpenGLES3RenderContext{ void OpenGLES3RenderContext_Impl__obj::__construct() { } Dynamic OpenGLES3RenderContext_Impl__obj::__CreateEmpty() { return new OpenGLES3RenderContext_Impl__obj; } void *OpenGLES3RenderContext_Impl__obj::_hx_vtable = 0; Dynamic OpenGLES3RenderContext_Impl__obj::__Create(hx::DynamicArray inArgs) { hx::ObjectPtr< OpenGLES3RenderContext_Impl__obj > _hx_result = new OpenGLES3RenderContext_Impl__obj(); _hx_result->__construct(); return _hx_result; } bool OpenGLES3RenderContext_Impl__obj::_hx_isInstanceOf(int inClassId) { return inClassId==(int)0x00000001 || inClassId==(int)0x70d05225; } ::String OpenGLES3RenderContext_Impl__obj::_hx___extensions; int OpenGLES3RenderContext_Impl__obj::get_EXTENSIONS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_616_get_EXTENSIONS) HXDLIN( 616) return 7939; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_EXTENSIONS,return ) int OpenGLES3RenderContext_Impl__obj::get_DEPTH_BUFFER_BIT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_621_get_DEPTH_BUFFER_BIT) HXDLIN( 621) return this1->DEPTH_BUFFER_BIT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DEPTH_BUFFER_BIT,return ) int OpenGLES3RenderContext_Impl__obj::get_STENCIL_BUFFER_BIT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_626_get_STENCIL_BUFFER_BIT) HXDLIN( 626) return this1->STENCIL_BUFFER_BIT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_STENCIL_BUFFER_BIT,return ) int OpenGLES3RenderContext_Impl__obj::get_COLOR_BUFFER_BIT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_631_get_COLOR_BUFFER_BIT) HXDLIN( 631) return this1->COLOR_BUFFER_BIT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_COLOR_BUFFER_BIT,return ) int OpenGLES3RenderContext_Impl__obj::get_POINTS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_636_get_POINTS) HXDLIN( 636) return this1->POINTS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_POINTS,return ) int OpenGLES3RenderContext_Impl__obj::get_LINES( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_641_get_LINES) HXDLIN( 641) return this1->LINES; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_LINES,return ) int OpenGLES3RenderContext_Impl__obj::get_LINE_LOOP( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_646_get_LINE_LOOP) HXDLIN( 646) return this1->LINE_LOOP; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_LINE_LOOP,return ) int OpenGLES3RenderContext_Impl__obj::get_LINE_STRIP( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_651_get_LINE_STRIP) HXDLIN( 651) return this1->LINE_STRIP; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_LINE_STRIP,return ) int OpenGLES3RenderContext_Impl__obj::get_TRIANGLES( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_656_get_TRIANGLES) HXDLIN( 656) return this1->TRIANGLES; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TRIANGLES,return ) int OpenGLES3RenderContext_Impl__obj::get_TRIANGLE_STRIP( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_661_get_TRIANGLE_STRIP) HXDLIN( 661) return this1->TRIANGLE_STRIP; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TRIANGLE_STRIP,return ) int OpenGLES3RenderContext_Impl__obj::get_TRIANGLE_FAN( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_666_get_TRIANGLE_FAN) HXDLIN( 666) return this1->TRIANGLE_FAN; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TRIANGLE_FAN,return ) int OpenGLES3RenderContext_Impl__obj::get_ZERO( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_671_get_ZERO) HXDLIN( 671) return this1->ZERO; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_ZERO,return ) int OpenGLES3RenderContext_Impl__obj::get_ONE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_676_get_ONE) HXDLIN( 676) return this1->ONE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_ONE,return ) int OpenGLES3RenderContext_Impl__obj::get_SRC_COLOR( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_681_get_SRC_COLOR) HXDLIN( 681) return this1->SRC_COLOR; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SRC_COLOR,return ) int OpenGLES3RenderContext_Impl__obj::get_ONE_MINUS_SRC_COLOR( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_686_get_ONE_MINUS_SRC_COLOR) HXDLIN( 686) return this1->ONE_MINUS_SRC_COLOR; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_ONE_MINUS_SRC_COLOR,return ) int OpenGLES3RenderContext_Impl__obj::get_SRC_ALPHA( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_691_get_SRC_ALPHA) HXDLIN( 691) return this1->SRC_ALPHA; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SRC_ALPHA,return ) int OpenGLES3RenderContext_Impl__obj::get_ONE_MINUS_SRC_ALPHA( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_696_get_ONE_MINUS_SRC_ALPHA) HXDLIN( 696) return this1->ONE_MINUS_SRC_ALPHA; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_ONE_MINUS_SRC_ALPHA,return ) int OpenGLES3RenderContext_Impl__obj::get_DST_ALPHA( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_701_get_DST_ALPHA) HXDLIN( 701) return this1->DST_ALPHA; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DST_ALPHA,return ) int OpenGLES3RenderContext_Impl__obj::get_ONE_MINUS_DST_ALPHA( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_706_get_ONE_MINUS_DST_ALPHA) HXDLIN( 706) return this1->ONE_MINUS_DST_ALPHA; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_ONE_MINUS_DST_ALPHA,return ) int OpenGLES3RenderContext_Impl__obj::get_DST_COLOR( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_711_get_DST_COLOR) HXDLIN( 711) return this1->DST_COLOR; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DST_COLOR,return ) int OpenGLES3RenderContext_Impl__obj::get_ONE_MINUS_DST_COLOR( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_716_get_ONE_MINUS_DST_COLOR) HXDLIN( 716) return this1->ONE_MINUS_DST_COLOR; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_ONE_MINUS_DST_COLOR,return ) int OpenGLES3RenderContext_Impl__obj::get_SRC_ALPHA_SATURATE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_721_get_SRC_ALPHA_SATURATE) HXDLIN( 721) return this1->SRC_ALPHA_SATURATE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SRC_ALPHA_SATURATE,return ) int OpenGLES3RenderContext_Impl__obj::get_FUNC_ADD( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_726_get_FUNC_ADD) HXDLIN( 726) return this1->FUNC_ADD; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FUNC_ADD,return ) int OpenGLES3RenderContext_Impl__obj::get_BLEND_EQUATION( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_731_get_BLEND_EQUATION) HXDLIN( 731) return this1->BLEND_EQUATION; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_BLEND_EQUATION,return ) int OpenGLES3RenderContext_Impl__obj::get_BLEND_EQUATION_RGB( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_736_get_BLEND_EQUATION_RGB) HXDLIN( 736) return this1->BLEND_EQUATION_RGB; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_BLEND_EQUATION_RGB,return ) int OpenGLES3RenderContext_Impl__obj::get_BLEND_EQUATION_ALPHA( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_741_get_BLEND_EQUATION_ALPHA) HXDLIN( 741) return this1->BLEND_EQUATION_ALPHA; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_BLEND_EQUATION_ALPHA,return ) int OpenGLES3RenderContext_Impl__obj::get_FUNC_SUBTRACT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_746_get_FUNC_SUBTRACT) HXDLIN( 746) return this1->FUNC_SUBTRACT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FUNC_SUBTRACT,return ) int OpenGLES3RenderContext_Impl__obj::get_FUNC_REVERSE_SUBTRACT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_751_get_FUNC_REVERSE_SUBTRACT) HXDLIN( 751) return this1->FUNC_REVERSE_SUBTRACT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FUNC_REVERSE_SUBTRACT,return ) int OpenGLES3RenderContext_Impl__obj::get_BLEND_DST_RGB( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_756_get_BLEND_DST_RGB) HXDLIN( 756) return this1->BLEND_DST_RGB; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_BLEND_DST_RGB,return ) int OpenGLES3RenderContext_Impl__obj::get_BLEND_SRC_RGB( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_761_get_BLEND_SRC_RGB) HXDLIN( 761) return this1->BLEND_SRC_RGB; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_BLEND_SRC_RGB,return ) int OpenGLES3RenderContext_Impl__obj::get_BLEND_DST_ALPHA( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_766_get_BLEND_DST_ALPHA) HXDLIN( 766) return this1->BLEND_DST_ALPHA; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_BLEND_DST_ALPHA,return ) int OpenGLES3RenderContext_Impl__obj::get_BLEND_SRC_ALPHA( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_771_get_BLEND_SRC_ALPHA) HXDLIN( 771) return this1->BLEND_SRC_ALPHA; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_BLEND_SRC_ALPHA,return ) int OpenGLES3RenderContext_Impl__obj::get_CONSTANT_COLOR( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_776_get_CONSTANT_COLOR) HXDLIN( 776) return this1->CONSTANT_COLOR; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_CONSTANT_COLOR,return ) int OpenGLES3RenderContext_Impl__obj::get_ONE_MINUS_CONSTANT_COLOR( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_781_get_ONE_MINUS_CONSTANT_COLOR) HXDLIN( 781) return this1->ONE_MINUS_CONSTANT_COLOR; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_ONE_MINUS_CONSTANT_COLOR,return ) int OpenGLES3RenderContext_Impl__obj::get_CONSTANT_ALPHA( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_786_get_CONSTANT_ALPHA) HXDLIN( 786) return this1->CONSTANT_ALPHA; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_CONSTANT_ALPHA,return ) int OpenGLES3RenderContext_Impl__obj::get_ONE_MINUS_CONSTANT_ALPHA( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_791_get_ONE_MINUS_CONSTANT_ALPHA) HXDLIN( 791) return this1->ONE_MINUS_CONSTANT_ALPHA; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_ONE_MINUS_CONSTANT_ALPHA,return ) int OpenGLES3RenderContext_Impl__obj::get_BLEND_COLOR( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_796_get_BLEND_COLOR) HXDLIN( 796) return this1->BLEND_COLOR; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_BLEND_COLOR,return ) int OpenGLES3RenderContext_Impl__obj::get_ARRAY_BUFFER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_801_get_ARRAY_BUFFER) HXDLIN( 801) return this1->ARRAY_BUFFER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_ARRAY_BUFFER,return ) int OpenGLES3RenderContext_Impl__obj::get_ELEMENT_ARRAY_BUFFER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_806_get_ELEMENT_ARRAY_BUFFER) HXDLIN( 806) return this1->ELEMENT_ARRAY_BUFFER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_ELEMENT_ARRAY_BUFFER,return ) int OpenGLES3RenderContext_Impl__obj::get_ARRAY_BUFFER_BINDING( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_811_get_ARRAY_BUFFER_BINDING) HXDLIN( 811) return this1->ARRAY_BUFFER_BINDING; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_ARRAY_BUFFER_BINDING,return ) int OpenGLES3RenderContext_Impl__obj::get_ELEMENT_ARRAY_BUFFER_BINDING( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_816_get_ELEMENT_ARRAY_BUFFER_BINDING) HXDLIN( 816) return this1->ELEMENT_ARRAY_BUFFER_BINDING; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_ELEMENT_ARRAY_BUFFER_BINDING,return ) int OpenGLES3RenderContext_Impl__obj::get_STREAM_DRAW( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_821_get_STREAM_DRAW) HXDLIN( 821) return this1->STREAM_DRAW; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_STREAM_DRAW,return ) int OpenGLES3RenderContext_Impl__obj::get_STATIC_DRAW( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_826_get_STATIC_DRAW) HXDLIN( 826) return this1->STATIC_DRAW; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_STATIC_DRAW,return ) int OpenGLES3RenderContext_Impl__obj::get_DYNAMIC_DRAW( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_831_get_DYNAMIC_DRAW) HXDLIN( 831) return this1->DYNAMIC_DRAW; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DYNAMIC_DRAW,return ) int OpenGLES3RenderContext_Impl__obj::get_BUFFER_SIZE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_836_get_BUFFER_SIZE) HXDLIN( 836) return this1->BUFFER_SIZE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_BUFFER_SIZE,return ) int OpenGLES3RenderContext_Impl__obj::get_BUFFER_USAGE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_841_get_BUFFER_USAGE) HXDLIN( 841) return this1->BUFFER_USAGE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_BUFFER_USAGE,return ) int OpenGLES3RenderContext_Impl__obj::get_CURRENT_VERTEX_ATTRIB( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_846_get_CURRENT_VERTEX_ATTRIB) HXDLIN( 846) return this1->CURRENT_VERTEX_ATTRIB; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_CURRENT_VERTEX_ATTRIB,return ) int OpenGLES3RenderContext_Impl__obj::get_FRONT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_851_get_FRONT) HXDLIN( 851) return this1->FRONT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FRONT,return ) int OpenGLES3RenderContext_Impl__obj::get_BACK( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_856_get_BACK) HXDLIN( 856) return this1->BACK; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_BACK,return ) int OpenGLES3RenderContext_Impl__obj::get_FRONT_AND_BACK( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_861_get_FRONT_AND_BACK) HXDLIN( 861) return this1->FRONT_AND_BACK; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FRONT_AND_BACK,return ) int OpenGLES3RenderContext_Impl__obj::get_CULL_FACE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_866_get_CULL_FACE) HXDLIN( 866) return this1->CULL_FACE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_CULL_FACE,return ) int OpenGLES3RenderContext_Impl__obj::get_BLEND( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_871_get_BLEND) HXDLIN( 871) return this1->BLEND; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_BLEND,return ) int OpenGLES3RenderContext_Impl__obj::get_DITHER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_876_get_DITHER) HXDLIN( 876) return this1->DITHER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DITHER,return ) int OpenGLES3RenderContext_Impl__obj::get_STENCIL_TEST( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_881_get_STENCIL_TEST) HXDLIN( 881) return this1->STENCIL_TEST; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_STENCIL_TEST,return ) int OpenGLES3RenderContext_Impl__obj::get_DEPTH_TEST( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_886_get_DEPTH_TEST) HXDLIN( 886) return this1->DEPTH_TEST; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DEPTH_TEST,return ) int OpenGLES3RenderContext_Impl__obj::get_SCISSOR_TEST( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_891_get_SCISSOR_TEST) HXDLIN( 891) return this1->SCISSOR_TEST; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SCISSOR_TEST,return ) int OpenGLES3RenderContext_Impl__obj::get_POLYGON_OFFSET_FILL( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_896_get_POLYGON_OFFSET_FILL) HXDLIN( 896) return this1->POLYGON_OFFSET_FILL; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_POLYGON_OFFSET_FILL,return ) int OpenGLES3RenderContext_Impl__obj::get_SAMPLE_ALPHA_TO_COVERAGE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_901_get_SAMPLE_ALPHA_TO_COVERAGE) HXDLIN( 901) return this1->SAMPLE_ALPHA_TO_COVERAGE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SAMPLE_ALPHA_TO_COVERAGE,return ) int OpenGLES3RenderContext_Impl__obj::get_SAMPLE_COVERAGE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_906_get_SAMPLE_COVERAGE) HXDLIN( 906) return this1->SAMPLE_COVERAGE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SAMPLE_COVERAGE,return ) int OpenGLES3RenderContext_Impl__obj::get_NO_ERROR( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_911_get_NO_ERROR) HXDLIN( 911) return this1->NO_ERROR; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_NO_ERROR,return ) int OpenGLES3RenderContext_Impl__obj::get_INVALID_ENUM( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_916_get_INVALID_ENUM) HXDLIN( 916) return this1->INVALID_ENUM; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_INVALID_ENUM,return ) int OpenGLES3RenderContext_Impl__obj::get_INVALID_VALUE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_921_get_INVALID_VALUE) HXDLIN( 921) return this1->INVALID_VALUE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_INVALID_VALUE,return ) int OpenGLES3RenderContext_Impl__obj::get_INVALID_OPERATION( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_926_get_INVALID_OPERATION) HXDLIN( 926) return this1->INVALID_OPERATION; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_INVALID_OPERATION,return ) int OpenGLES3RenderContext_Impl__obj::get_OUT_OF_MEMORY( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_931_get_OUT_OF_MEMORY) HXDLIN( 931) return this1->OUT_OF_MEMORY; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_OUT_OF_MEMORY,return ) int OpenGLES3RenderContext_Impl__obj::get_CW( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_936_get_CW) HXDLIN( 936) return this1->CW; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_CW,return ) int OpenGLES3RenderContext_Impl__obj::get_CCW( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_941_get_CCW) HXDLIN( 941) return this1->CCW; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_CCW,return ) int OpenGLES3RenderContext_Impl__obj::get_LINE_WIDTH( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_946_get_LINE_WIDTH) HXDLIN( 946) return this1->LINE_WIDTH; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_LINE_WIDTH,return ) int OpenGLES3RenderContext_Impl__obj::get_ALIASED_POINT_SIZE_RANGE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_951_get_ALIASED_POINT_SIZE_RANGE) HXDLIN( 951) return this1->ALIASED_POINT_SIZE_RANGE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_ALIASED_POINT_SIZE_RANGE,return ) int OpenGLES3RenderContext_Impl__obj::get_ALIASED_LINE_WIDTH_RANGE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_956_get_ALIASED_LINE_WIDTH_RANGE) HXDLIN( 956) return this1->ALIASED_LINE_WIDTH_RANGE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_ALIASED_LINE_WIDTH_RANGE,return ) int OpenGLES3RenderContext_Impl__obj::get_CULL_FACE_MODE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_961_get_CULL_FACE_MODE) HXDLIN( 961) return this1->CULL_FACE_MODE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_CULL_FACE_MODE,return ) int OpenGLES3RenderContext_Impl__obj::get_FRONT_FACE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_966_get_FRONT_FACE) HXDLIN( 966) return this1->FRONT_FACE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FRONT_FACE,return ) int OpenGLES3RenderContext_Impl__obj::get_DEPTH_RANGE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_971_get_DEPTH_RANGE) HXDLIN( 971) return this1->DEPTH_RANGE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DEPTH_RANGE,return ) int OpenGLES3RenderContext_Impl__obj::get_DEPTH_WRITEMASK( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_976_get_DEPTH_WRITEMASK) HXDLIN( 976) return this1->DEPTH_WRITEMASK; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DEPTH_WRITEMASK,return ) int OpenGLES3RenderContext_Impl__obj::get_DEPTH_CLEAR_VALUE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_981_get_DEPTH_CLEAR_VALUE) HXDLIN( 981) return this1->DEPTH_CLEAR_VALUE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DEPTH_CLEAR_VALUE,return ) int OpenGLES3RenderContext_Impl__obj::get_DEPTH_FUNC( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_986_get_DEPTH_FUNC) HXDLIN( 986) return this1->DEPTH_FUNC; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DEPTH_FUNC,return ) int OpenGLES3RenderContext_Impl__obj::get_STENCIL_CLEAR_VALUE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_991_get_STENCIL_CLEAR_VALUE) HXDLIN( 991) return this1->STENCIL_CLEAR_VALUE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_STENCIL_CLEAR_VALUE,return ) int OpenGLES3RenderContext_Impl__obj::get_STENCIL_FUNC( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_996_get_STENCIL_FUNC) HXDLIN( 996) return this1->STENCIL_FUNC; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_STENCIL_FUNC,return ) int OpenGLES3RenderContext_Impl__obj::get_STENCIL_FAIL( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1001_get_STENCIL_FAIL) HXDLIN(1001) return this1->STENCIL_FAIL; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_STENCIL_FAIL,return ) int OpenGLES3RenderContext_Impl__obj::get_STENCIL_PASS_DEPTH_FAIL( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1006_get_STENCIL_PASS_DEPTH_FAIL) HXDLIN(1006) return this1->STENCIL_PASS_DEPTH_FAIL; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_STENCIL_PASS_DEPTH_FAIL,return ) int OpenGLES3RenderContext_Impl__obj::get_STENCIL_PASS_DEPTH_PASS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1011_get_STENCIL_PASS_DEPTH_PASS) HXDLIN(1011) return this1->STENCIL_PASS_DEPTH_PASS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_STENCIL_PASS_DEPTH_PASS,return ) int OpenGLES3RenderContext_Impl__obj::get_STENCIL_REF( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1016_get_STENCIL_REF) HXDLIN(1016) return this1->STENCIL_REF; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_STENCIL_REF,return ) int OpenGLES3RenderContext_Impl__obj::get_STENCIL_VALUE_MASK( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1021_get_STENCIL_VALUE_MASK) HXDLIN(1021) return this1->STENCIL_VALUE_MASK; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_STENCIL_VALUE_MASK,return ) int OpenGLES3RenderContext_Impl__obj::get_STENCIL_WRITEMASK( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1026_get_STENCIL_WRITEMASK) HXDLIN(1026) return this1->STENCIL_WRITEMASK; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_STENCIL_WRITEMASK,return ) int OpenGLES3RenderContext_Impl__obj::get_STENCIL_BACK_FUNC( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1031_get_STENCIL_BACK_FUNC) HXDLIN(1031) return this1->STENCIL_BACK_FUNC; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_STENCIL_BACK_FUNC,return ) int OpenGLES3RenderContext_Impl__obj::get_STENCIL_BACK_FAIL( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1036_get_STENCIL_BACK_FAIL) HXDLIN(1036) return this1->STENCIL_BACK_FAIL; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_STENCIL_BACK_FAIL,return ) int OpenGLES3RenderContext_Impl__obj::get_STENCIL_BACK_PASS_DEPTH_FAIL( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1041_get_STENCIL_BACK_PASS_DEPTH_FAIL) HXDLIN(1041) return this1->STENCIL_BACK_PASS_DEPTH_FAIL; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_STENCIL_BACK_PASS_DEPTH_FAIL,return ) int OpenGLES3RenderContext_Impl__obj::get_STENCIL_BACK_PASS_DEPTH_PASS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1046_get_STENCIL_BACK_PASS_DEPTH_PASS) HXDLIN(1046) return this1->STENCIL_BACK_PASS_DEPTH_PASS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_STENCIL_BACK_PASS_DEPTH_PASS,return ) int OpenGLES3RenderContext_Impl__obj::get_STENCIL_BACK_REF( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1051_get_STENCIL_BACK_REF) HXDLIN(1051) return this1->STENCIL_BACK_REF; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_STENCIL_BACK_REF,return ) int OpenGLES3RenderContext_Impl__obj::get_STENCIL_BACK_VALUE_MASK( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1056_get_STENCIL_BACK_VALUE_MASK) HXDLIN(1056) return this1->STENCIL_BACK_VALUE_MASK; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_STENCIL_BACK_VALUE_MASK,return ) int OpenGLES3RenderContext_Impl__obj::get_STENCIL_BACK_WRITEMASK( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1061_get_STENCIL_BACK_WRITEMASK) HXDLIN(1061) return this1->STENCIL_BACK_WRITEMASK; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_STENCIL_BACK_WRITEMASK,return ) int OpenGLES3RenderContext_Impl__obj::get_VIEWPORT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1066_get_VIEWPORT) HXDLIN(1066) return this1->VIEWPORT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_VIEWPORT,return ) int OpenGLES3RenderContext_Impl__obj::get_SCISSOR_BOX( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1071_get_SCISSOR_BOX) HXDLIN(1071) return this1->SCISSOR_BOX; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SCISSOR_BOX,return ) int OpenGLES3RenderContext_Impl__obj::get_COLOR_CLEAR_VALUE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1076_get_COLOR_CLEAR_VALUE) HXDLIN(1076) return this1->COLOR_CLEAR_VALUE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_COLOR_CLEAR_VALUE,return ) int OpenGLES3RenderContext_Impl__obj::get_COLOR_WRITEMASK( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1081_get_COLOR_WRITEMASK) HXDLIN(1081) return this1->COLOR_WRITEMASK; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_COLOR_WRITEMASK,return ) int OpenGLES3RenderContext_Impl__obj::get_UNPACK_ALIGNMENT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1086_get_UNPACK_ALIGNMENT) HXDLIN(1086) return this1->UNPACK_ALIGNMENT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNPACK_ALIGNMENT,return ) int OpenGLES3RenderContext_Impl__obj::get_PACK_ALIGNMENT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1091_get_PACK_ALIGNMENT) HXDLIN(1091) return this1->PACK_ALIGNMENT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_PACK_ALIGNMENT,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_TEXTURE_SIZE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1096_get_MAX_TEXTURE_SIZE) HXDLIN(1096) return this1->MAX_TEXTURE_SIZE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_TEXTURE_SIZE,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_VIEWPORT_DIMS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1101_get_MAX_VIEWPORT_DIMS) HXDLIN(1101) return this1->MAX_VIEWPORT_DIMS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_VIEWPORT_DIMS,return ) int OpenGLES3RenderContext_Impl__obj::get_SUBPIXEL_BITS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1106_get_SUBPIXEL_BITS) HXDLIN(1106) return this1->SUBPIXEL_BITS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SUBPIXEL_BITS,return ) int OpenGLES3RenderContext_Impl__obj::get_RED_BITS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1111_get_RED_BITS) HXDLIN(1111) return this1->RED_BITS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RED_BITS,return ) int OpenGLES3RenderContext_Impl__obj::get_GREEN_BITS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1116_get_GREEN_BITS) HXDLIN(1116) return this1->GREEN_BITS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_GREEN_BITS,return ) int OpenGLES3RenderContext_Impl__obj::get_BLUE_BITS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1121_get_BLUE_BITS) HXDLIN(1121) return this1->BLUE_BITS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_BLUE_BITS,return ) int OpenGLES3RenderContext_Impl__obj::get_ALPHA_BITS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1126_get_ALPHA_BITS) HXDLIN(1126) return this1->ALPHA_BITS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_ALPHA_BITS,return ) int OpenGLES3RenderContext_Impl__obj::get_DEPTH_BITS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1131_get_DEPTH_BITS) HXDLIN(1131) return this1->DEPTH_BITS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DEPTH_BITS,return ) int OpenGLES3RenderContext_Impl__obj::get_STENCIL_BITS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1136_get_STENCIL_BITS) HXDLIN(1136) return this1->STENCIL_BITS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_STENCIL_BITS,return ) int OpenGLES3RenderContext_Impl__obj::get_POLYGON_OFFSET_UNITS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1141_get_POLYGON_OFFSET_UNITS) HXDLIN(1141) return this1->POLYGON_OFFSET_UNITS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_POLYGON_OFFSET_UNITS,return ) int OpenGLES3RenderContext_Impl__obj::get_POLYGON_OFFSET_FACTOR( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1146_get_POLYGON_OFFSET_FACTOR) HXDLIN(1146) return this1->POLYGON_OFFSET_FACTOR; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_POLYGON_OFFSET_FACTOR,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE_BINDING_2D( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1151_get_TEXTURE_BINDING_2D) HXDLIN(1151) return this1->TEXTURE_BINDING_2D; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE_BINDING_2D,return ) int OpenGLES3RenderContext_Impl__obj::get_SAMPLE_BUFFERS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1156_get_SAMPLE_BUFFERS) HXDLIN(1156) return this1->SAMPLE_BUFFERS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SAMPLE_BUFFERS,return ) int OpenGLES3RenderContext_Impl__obj::get_SAMPLES( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1161_get_SAMPLES) HXDLIN(1161) return this1->SAMPLES; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SAMPLES,return ) int OpenGLES3RenderContext_Impl__obj::get_SAMPLE_COVERAGE_VALUE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1166_get_SAMPLE_COVERAGE_VALUE) HXDLIN(1166) return this1->SAMPLE_COVERAGE_VALUE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SAMPLE_COVERAGE_VALUE,return ) int OpenGLES3RenderContext_Impl__obj::get_SAMPLE_COVERAGE_INVERT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1171_get_SAMPLE_COVERAGE_INVERT) HXDLIN(1171) return this1->SAMPLE_COVERAGE_INVERT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SAMPLE_COVERAGE_INVERT,return ) int OpenGLES3RenderContext_Impl__obj::get_COMPRESSED_TEXTURE_FORMATS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1176_get_COMPRESSED_TEXTURE_FORMATS) HXDLIN(1176) return this1->COMPRESSED_TEXTURE_FORMATS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_COMPRESSED_TEXTURE_FORMATS,return ) int OpenGLES3RenderContext_Impl__obj::get_DONT_CARE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1181_get_DONT_CARE) HXDLIN(1181) return this1->DONT_CARE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DONT_CARE,return ) int OpenGLES3RenderContext_Impl__obj::get_FASTEST( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1186_get_FASTEST) HXDLIN(1186) return this1->FASTEST; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FASTEST,return ) int OpenGLES3RenderContext_Impl__obj::get_NICEST( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1191_get_NICEST) HXDLIN(1191) return this1->NICEST; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_NICEST,return ) int OpenGLES3RenderContext_Impl__obj::get_GENERATE_MIPMAP_HINT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1196_get_GENERATE_MIPMAP_HINT) HXDLIN(1196) return this1->GENERATE_MIPMAP_HINT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_GENERATE_MIPMAP_HINT,return ) int OpenGLES3RenderContext_Impl__obj::get_BYTE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1201_get_BYTE) HXDLIN(1201) return this1->BYTE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_BYTE,return ) int OpenGLES3RenderContext_Impl__obj::get_UNSIGNED_BYTE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1206_get_UNSIGNED_BYTE) HXDLIN(1206) return this1->UNSIGNED_BYTE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNSIGNED_BYTE,return ) int OpenGLES3RenderContext_Impl__obj::get_SHORT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1211_get_SHORT) HXDLIN(1211) return this1->SHORT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SHORT,return ) int OpenGLES3RenderContext_Impl__obj::get_UNSIGNED_SHORT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1216_get_UNSIGNED_SHORT) HXDLIN(1216) return this1->UNSIGNED_SHORT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNSIGNED_SHORT,return ) int OpenGLES3RenderContext_Impl__obj::get_INT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1221_get_INT) HXDLIN(1221) return this1->INT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_INT,return ) int OpenGLES3RenderContext_Impl__obj::get_UNSIGNED_INT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1226_get_UNSIGNED_INT) HXDLIN(1226) return this1->UNSIGNED_INT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNSIGNED_INT,return ) int OpenGLES3RenderContext_Impl__obj::get_FLOAT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1231_get_FLOAT) HXDLIN(1231) return this1->FLOAT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FLOAT,return ) int OpenGLES3RenderContext_Impl__obj::get_DEPTH_COMPONENT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1236_get_DEPTH_COMPONENT) HXDLIN(1236) return this1->DEPTH_COMPONENT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DEPTH_COMPONENT,return ) int OpenGLES3RenderContext_Impl__obj::get_ALPHA( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1241_get_ALPHA) HXDLIN(1241) return this1->ALPHA; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_ALPHA,return ) int OpenGLES3RenderContext_Impl__obj::get_RGB( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1246_get_RGB) HXDLIN(1246) return this1->RGB; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGB,return ) int OpenGLES3RenderContext_Impl__obj::get_RGBA( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1251_get_RGBA) HXDLIN(1251) return this1->RGBA; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGBA,return ) int OpenGLES3RenderContext_Impl__obj::get_LUMINANCE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1256_get_LUMINANCE) HXDLIN(1256) return this1->LUMINANCE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_LUMINANCE,return ) int OpenGLES3RenderContext_Impl__obj::get_LUMINANCE_ALPHA( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1261_get_LUMINANCE_ALPHA) HXDLIN(1261) return this1->LUMINANCE_ALPHA; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_LUMINANCE_ALPHA,return ) int OpenGLES3RenderContext_Impl__obj::get_UNSIGNED_SHORT_4_4_4_4( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1266_get_UNSIGNED_SHORT_4_4_4_4) HXDLIN(1266) return this1->UNSIGNED_SHORT_4_4_4_4; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNSIGNED_SHORT_4_4_4_4,return ) int OpenGLES3RenderContext_Impl__obj::get_UNSIGNED_SHORT_5_5_5_1( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1271_get_UNSIGNED_SHORT_5_5_5_1) HXDLIN(1271) return this1->UNSIGNED_SHORT_5_5_5_1; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNSIGNED_SHORT_5_5_5_1,return ) int OpenGLES3RenderContext_Impl__obj::get_UNSIGNED_SHORT_5_6_5( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1276_get_UNSIGNED_SHORT_5_6_5) HXDLIN(1276) return this1->UNSIGNED_SHORT_5_6_5; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNSIGNED_SHORT_5_6_5,return ) int OpenGLES3RenderContext_Impl__obj::get_FRAGMENT_SHADER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1281_get_FRAGMENT_SHADER) HXDLIN(1281) return this1->FRAGMENT_SHADER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FRAGMENT_SHADER,return ) int OpenGLES3RenderContext_Impl__obj::get_VERTEX_SHADER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1286_get_VERTEX_SHADER) HXDLIN(1286) return this1->VERTEX_SHADER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_VERTEX_SHADER,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_VERTEX_ATTRIBS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1291_get_MAX_VERTEX_ATTRIBS) HXDLIN(1291) return this1->MAX_VERTEX_ATTRIBS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_VERTEX_ATTRIBS,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_VERTEX_UNIFORM_VECTORS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1296_get_MAX_VERTEX_UNIFORM_VECTORS) HXDLIN(1296) return this1->MAX_VERTEX_UNIFORM_VECTORS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_VERTEX_UNIFORM_VECTORS,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_VARYING_VECTORS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1301_get_MAX_VARYING_VECTORS) HXDLIN(1301) return this1->MAX_VARYING_VECTORS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_VARYING_VECTORS,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_COMBINED_TEXTURE_IMAGE_UNITS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1306_get_MAX_COMBINED_TEXTURE_IMAGE_UNITS) HXDLIN(1306) return this1->MAX_COMBINED_TEXTURE_IMAGE_UNITS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_COMBINED_TEXTURE_IMAGE_UNITS,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_VERTEX_TEXTURE_IMAGE_UNITS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1311_get_MAX_VERTEX_TEXTURE_IMAGE_UNITS) HXDLIN(1311) return this1->MAX_VERTEX_TEXTURE_IMAGE_UNITS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_VERTEX_TEXTURE_IMAGE_UNITS,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_TEXTURE_IMAGE_UNITS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1316_get_MAX_TEXTURE_IMAGE_UNITS) HXDLIN(1316) return this1->MAX_TEXTURE_IMAGE_UNITS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_TEXTURE_IMAGE_UNITS,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_FRAGMENT_UNIFORM_VECTORS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1321_get_MAX_FRAGMENT_UNIFORM_VECTORS) HXDLIN(1321) return this1->MAX_FRAGMENT_UNIFORM_VECTORS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_FRAGMENT_UNIFORM_VECTORS,return ) int OpenGLES3RenderContext_Impl__obj::get_SHADER_TYPE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1326_get_SHADER_TYPE) HXDLIN(1326) return this1->SHADER_TYPE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SHADER_TYPE,return ) int OpenGLES3RenderContext_Impl__obj::get_DELETE_STATUS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1331_get_DELETE_STATUS) HXDLIN(1331) return this1->DELETE_STATUS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DELETE_STATUS,return ) int OpenGLES3RenderContext_Impl__obj::get_LINK_STATUS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1336_get_LINK_STATUS) HXDLIN(1336) return this1->LINK_STATUS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_LINK_STATUS,return ) int OpenGLES3RenderContext_Impl__obj::get_VALIDATE_STATUS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1341_get_VALIDATE_STATUS) HXDLIN(1341) return this1->VALIDATE_STATUS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_VALIDATE_STATUS,return ) int OpenGLES3RenderContext_Impl__obj::get_ATTACHED_SHADERS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1346_get_ATTACHED_SHADERS) HXDLIN(1346) return this1->ATTACHED_SHADERS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_ATTACHED_SHADERS,return ) int OpenGLES3RenderContext_Impl__obj::get_ACTIVE_UNIFORMS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1351_get_ACTIVE_UNIFORMS) HXDLIN(1351) return this1->ACTIVE_UNIFORMS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_ACTIVE_UNIFORMS,return ) int OpenGLES3RenderContext_Impl__obj::get_ACTIVE_ATTRIBUTES( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1356_get_ACTIVE_ATTRIBUTES) HXDLIN(1356) return this1->ACTIVE_ATTRIBUTES; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_ACTIVE_ATTRIBUTES,return ) int OpenGLES3RenderContext_Impl__obj::get_SHADING_LANGUAGE_VERSION( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1361_get_SHADING_LANGUAGE_VERSION) HXDLIN(1361) return this1->SHADING_LANGUAGE_VERSION; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SHADING_LANGUAGE_VERSION,return ) int OpenGLES3RenderContext_Impl__obj::get_CURRENT_PROGRAM( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1366_get_CURRENT_PROGRAM) HXDLIN(1366) return this1->CURRENT_PROGRAM; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_CURRENT_PROGRAM,return ) int OpenGLES3RenderContext_Impl__obj::get_NEVER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1371_get_NEVER) HXDLIN(1371) return this1->NEVER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_NEVER,return ) int OpenGLES3RenderContext_Impl__obj::get_LESS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1376_get_LESS) HXDLIN(1376) return this1->LESS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_LESS,return ) int OpenGLES3RenderContext_Impl__obj::get_EQUAL( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1381_get_EQUAL) HXDLIN(1381) return this1->EQUAL; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_EQUAL,return ) int OpenGLES3RenderContext_Impl__obj::get_LEQUAL( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1386_get_LEQUAL) HXDLIN(1386) return this1->LEQUAL; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_LEQUAL,return ) int OpenGLES3RenderContext_Impl__obj::get_GREATER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1391_get_GREATER) HXDLIN(1391) return this1->GREATER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_GREATER,return ) int OpenGLES3RenderContext_Impl__obj::get_NOTEQUAL( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1396_get_NOTEQUAL) HXDLIN(1396) return this1->NOTEQUAL; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_NOTEQUAL,return ) int OpenGLES3RenderContext_Impl__obj::get_GEQUAL( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1401_get_GEQUAL) HXDLIN(1401) return this1->GEQUAL; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_GEQUAL,return ) int OpenGLES3RenderContext_Impl__obj::get_ALWAYS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1406_get_ALWAYS) HXDLIN(1406) return this1->ALWAYS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_ALWAYS,return ) int OpenGLES3RenderContext_Impl__obj::get_KEEP( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1411_get_KEEP) HXDLIN(1411) return this1->KEEP; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_KEEP,return ) int OpenGLES3RenderContext_Impl__obj::get_REPLACE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1416_get_REPLACE) HXDLIN(1416) return this1->REPLACE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_REPLACE,return ) int OpenGLES3RenderContext_Impl__obj::get_INCR( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1421_get_INCR) HXDLIN(1421) return this1->INCR; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_INCR,return ) int OpenGLES3RenderContext_Impl__obj::get_DECR( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1426_get_DECR) HXDLIN(1426) return this1->DECR; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DECR,return ) int OpenGLES3RenderContext_Impl__obj::get_INVERT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1431_get_INVERT) HXDLIN(1431) return this1->INVERT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_INVERT,return ) int OpenGLES3RenderContext_Impl__obj::get_INCR_WRAP( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1436_get_INCR_WRAP) HXDLIN(1436) return this1->INCR_WRAP; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_INCR_WRAP,return ) int OpenGLES3RenderContext_Impl__obj::get_DECR_WRAP( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1441_get_DECR_WRAP) HXDLIN(1441) return this1->DECR_WRAP; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DECR_WRAP,return ) int OpenGLES3RenderContext_Impl__obj::get_VENDOR( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1446_get_VENDOR) HXDLIN(1446) return this1->VENDOR; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_VENDOR,return ) int OpenGLES3RenderContext_Impl__obj::get_RENDERER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1451_get_RENDERER) HXDLIN(1451) return this1->RENDERER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RENDERER,return ) int OpenGLES3RenderContext_Impl__obj::get_VERSION( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1456_get_VERSION) HXDLIN(1456) return this1->VERSION; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_VERSION,return ) int OpenGLES3RenderContext_Impl__obj::get_NEAREST( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1461_get_NEAREST) HXDLIN(1461) return this1->NEAREST; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_NEAREST,return ) int OpenGLES3RenderContext_Impl__obj::get_LINEAR( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1466_get_LINEAR) HXDLIN(1466) return this1->LINEAR; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_LINEAR,return ) int OpenGLES3RenderContext_Impl__obj::get_NEAREST_MIPMAP_NEAREST( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1471_get_NEAREST_MIPMAP_NEAREST) HXDLIN(1471) return this1->NEAREST_MIPMAP_NEAREST; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_NEAREST_MIPMAP_NEAREST,return ) int OpenGLES3RenderContext_Impl__obj::get_LINEAR_MIPMAP_NEAREST( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1476_get_LINEAR_MIPMAP_NEAREST) HXDLIN(1476) return this1->LINEAR_MIPMAP_NEAREST; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_LINEAR_MIPMAP_NEAREST,return ) int OpenGLES3RenderContext_Impl__obj::get_NEAREST_MIPMAP_LINEAR( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1481_get_NEAREST_MIPMAP_LINEAR) HXDLIN(1481) return this1->NEAREST_MIPMAP_LINEAR; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_NEAREST_MIPMAP_LINEAR,return ) int OpenGLES3RenderContext_Impl__obj::get_LINEAR_MIPMAP_LINEAR( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1486_get_LINEAR_MIPMAP_LINEAR) HXDLIN(1486) return this1->LINEAR_MIPMAP_LINEAR; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_LINEAR_MIPMAP_LINEAR,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE_MAG_FILTER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1491_get_TEXTURE_MAG_FILTER) HXDLIN(1491) return this1->TEXTURE_MAG_FILTER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE_MAG_FILTER,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE_MIN_FILTER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1496_get_TEXTURE_MIN_FILTER) HXDLIN(1496) return this1->TEXTURE_MIN_FILTER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE_MIN_FILTER,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE_WRAP_S( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1501_get_TEXTURE_WRAP_S) HXDLIN(1501) return this1->TEXTURE_WRAP_S; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE_WRAP_S,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE_WRAP_T( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1506_get_TEXTURE_WRAP_T) HXDLIN(1506) return this1->TEXTURE_WRAP_T; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE_WRAP_T,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE_2D( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1511_get_TEXTURE_2D) HXDLIN(1511) return this1->TEXTURE_2D; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE_2D,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1516_get_TEXTURE) HXDLIN(1516) return this1->TEXTURE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE_CUBE_MAP( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1521_get_TEXTURE_CUBE_MAP) HXDLIN(1521) return this1->TEXTURE_CUBE_MAP; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE_CUBE_MAP,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE_BINDING_CUBE_MAP( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1526_get_TEXTURE_BINDING_CUBE_MAP) HXDLIN(1526) return this1->TEXTURE_BINDING_CUBE_MAP; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE_BINDING_CUBE_MAP,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE_CUBE_MAP_POSITIVE_X( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1531_get_TEXTURE_CUBE_MAP_POSITIVE_X) HXDLIN(1531) return this1->TEXTURE_CUBE_MAP_POSITIVE_X; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE_CUBE_MAP_POSITIVE_X,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE_CUBE_MAP_NEGATIVE_X( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1536_get_TEXTURE_CUBE_MAP_NEGATIVE_X) HXDLIN(1536) return this1->TEXTURE_CUBE_MAP_NEGATIVE_X; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE_CUBE_MAP_NEGATIVE_X,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE_CUBE_MAP_POSITIVE_Y( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1541_get_TEXTURE_CUBE_MAP_POSITIVE_Y) HXDLIN(1541) return this1->TEXTURE_CUBE_MAP_POSITIVE_Y; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE_CUBE_MAP_POSITIVE_Y,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE_CUBE_MAP_NEGATIVE_Y( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1546_get_TEXTURE_CUBE_MAP_NEGATIVE_Y) HXDLIN(1546) return this1->TEXTURE_CUBE_MAP_NEGATIVE_Y; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE_CUBE_MAP_NEGATIVE_Y,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE_CUBE_MAP_POSITIVE_Z( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1551_get_TEXTURE_CUBE_MAP_POSITIVE_Z) HXDLIN(1551) return this1->TEXTURE_CUBE_MAP_POSITIVE_Z; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE_CUBE_MAP_POSITIVE_Z,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE_CUBE_MAP_NEGATIVE_Z( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1556_get_TEXTURE_CUBE_MAP_NEGATIVE_Z) HXDLIN(1556) return this1->TEXTURE_CUBE_MAP_NEGATIVE_Z; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE_CUBE_MAP_NEGATIVE_Z,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_CUBE_MAP_TEXTURE_SIZE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1561_get_MAX_CUBE_MAP_TEXTURE_SIZE) HXDLIN(1561) return this1->MAX_CUBE_MAP_TEXTURE_SIZE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_CUBE_MAP_TEXTURE_SIZE,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE0( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1566_get_TEXTURE0) HXDLIN(1566) return this1->TEXTURE0; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE0,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE1( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1571_get_TEXTURE1) HXDLIN(1571) return this1->TEXTURE1; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE1,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE2( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1576_get_TEXTURE2) HXDLIN(1576) return this1->TEXTURE2; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE2,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE3( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1581_get_TEXTURE3) HXDLIN(1581) return this1->TEXTURE3; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE3,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE4( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1586_get_TEXTURE4) HXDLIN(1586) return this1->TEXTURE4; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE4,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE5( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1591_get_TEXTURE5) HXDLIN(1591) return this1->TEXTURE5; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE5,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE6( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1596_get_TEXTURE6) HXDLIN(1596) return this1->TEXTURE6; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE6,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE7( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1601_get_TEXTURE7) HXDLIN(1601) return this1->TEXTURE7; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE7,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE8( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1606_get_TEXTURE8) HXDLIN(1606) return this1->TEXTURE8; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE8,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE9( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1611_get_TEXTURE9) HXDLIN(1611) return this1->TEXTURE9; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE9,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE10( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1616_get_TEXTURE10) HXDLIN(1616) return this1->TEXTURE10; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE10,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE11( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1621_get_TEXTURE11) HXDLIN(1621) return this1->TEXTURE11; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE11,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE12( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1626_get_TEXTURE12) HXDLIN(1626) return this1->TEXTURE12; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE12,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE13( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1631_get_TEXTURE13) HXDLIN(1631) return this1->TEXTURE13; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE13,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE14( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1636_get_TEXTURE14) HXDLIN(1636) return this1->TEXTURE14; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE14,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE15( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1641_get_TEXTURE15) HXDLIN(1641) return this1->TEXTURE15; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE15,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE16( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1646_get_TEXTURE16) HXDLIN(1646) return this1->TEXTURE16; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE16,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE17( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1651_get_TEXTURE17) HXDLIN(1651) return this1->TEXTURE17; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE17,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE18( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1656_get_TEXTURE18) HXDLIN(1656) return this1->TEXTURE18; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE18,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE19( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1661_get_TEXTURE19) HXDLIN(1661) return this1->TEXTURE19; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE19,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE20( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1666_get_TEXTURE20) HXDLIN(1666) return this1->TEXTURE20; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE20,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE21( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1671_get_TEXTURE21) HXDLIN(1671) return this1->TEXTURE21; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE21,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE22( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1676_get_TEXTURE22) HXDLIN(1676) return this1->TEXTURE22; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE22,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE23( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1681_get_TEXTURE23) HXDLIN(1681) return this1->TEXTURE23; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE23,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE24( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1686_get_TEXTURE24) HXDLIN(1686) return this1->TEXTURE24; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE24,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE25( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1691_get_TEXTURE25) HXDLIN(1691) return this1->TEXTURE25; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE25,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE26( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1696_get_TEXTURE26) HXDLIN(1696) return this1->TEXTURE26; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE26,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE27( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1701_get_TEXTURE27) HXDLIN(1701) return this1->TEXTURE27; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE27,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE28( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1706_get_TEXTURE28) HXDLIN(1706) return this1->TEXTURE28; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE28,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE29( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1711_get_TEXTURE29) HXDLIN(1711) return this1->TEXTURE29; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE29,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE30( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1716_get_TEXTURE30) HXDLIN(1716) return this1->TEXTURE30; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE30,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE31( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1721_get_TEXTURE31) HXDLIN(1721) return this1->TEXTURE31; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE31,return ) int OpenGLES3RenderContext_Impl__obj::get_ACTIVE_TEXTURE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1726_get_ACTIVE_TEXTURE) HXDLIN(1726) return this1->ACTIVE_TEXTURE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_ACTIVE_TEXTURE,return ) int OpenGLES3RenderContext_Impl__obj::get_REPEAT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1731_get_REPEAT) HXDLIN(1731) return this1->REPEAT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_REPEAT,return ) int OpenGLES3RenderContext_Impl__obj::get_CLAMP_TO_EDGE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1736_get_CLAMP_TO_EDGE) HXDLIN(1736) return this1->CLAMP_TO_EDGE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_CLAMP_TO_EDGE,return ) int OpenGLES3RenderContext_Impl__obj::get_MIRRORED_REPEAT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1741_get_MIRRORED_REPEAT) HXDLIN(1741) return this1->MIRRORED_REPEAT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MIRRORED_REPEAT,return ) int OpenGLES3RenderContext_Impl__obj::get_FLOAT_VEC2( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1746_get_FLOAT_VEC2) HXDLIN(1746) return this1->FLOAT_VEC2; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FLOAT_VEC2,return ) int OpenGLES3RenderContext_Impl__obj::get_FLOAT_VEC3( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1751_get_FLOAT_VEC3) HXDLIN(1751) return this1->FLOAT_VEC3; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FLOAT_VEC3,return ) int OpenGLES3RenderContext_Impl__obj::get_FLOAT_VEC4( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1756_get_FLOAT_VEC4) HXDLIN(1756) return this1->FLOAT_VEC4; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FLOAT_VEC4,return ) int OpenGLES3RenderContext_Impl__obj::get_INT_VEC2( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1761_get_INT_VEC2) HXDLIN(1761) return this1->INT_VEC2; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_INT_VEC2,return ) int OpenGLES3RenderContext_Impl__obj::get_INT_VEC3( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1766_get_INT_VEC3) HXDLIN(1766) return this1->INT_VEC3; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_INT_VEC3,return ) int OpenGLES3RenderContext_Impl__obj::get_INT_VEC4( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1771_get_INT_VEC4) HXDLIN(1771) return this1->INT_VEC4; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_INT_VEC4,return ) int OpenGLES3RenderContext_Impl__obj::get_BOOL( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1776_get_BOOL) HXDLIN(1776) return this1->BOOL; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_BOOL,return ) int OpenGLES3RenderContext_Impl__obj::get_BOOL_VEC2( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1781_get_BOOL_VEC2) HXDLIN(1781) return this1->BOOL_VEC2; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_BOOL_VEC2,return ) int OpenGLES3RenderContext_Impl__obj::get_BOOL_VEC3( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1786_get_BOOL_VEC3) HXDLIN(1786) return this1->BOOL_VEC3; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_BOOL_VEC3,return ) int OpenGLES3RenderContext_Impl__obj::get_BOOL_VEC4( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1791_get_BOOL_VEC4) HXDLIN(1791) return this1->BOOL_VEC4; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_BOOL_VEC4,return ) int OpenGLES3RenderContext_Impl__obj::get_FLOAT_MAT2( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1796_get_FLOAT_MAT2) HXDLIN(1796) return this1->FLOAT_MAT2; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FLOAT_MAT2,return ) int OpenGLES3RenderContext_Impl__obj::get_FLOAT_MAT3( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1801_get_FLOAT_MAT3) HXDLIN(1801) return this1->FLOAT_MAT3; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FLOAT_MAT3,return ) int OpenGLES3RenderContext_Impl__obj::get_FLOAT_MAT4( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1806_get_FLOAT_MAT4) HXDLIN(1806) return this1->FLOAT_MAT4; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FLOAT_MAT4,return ) int OpenGLES3RenderContext_Impl__obj::get_SAMPLER_2D( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1811_get_SAMPLER_2D) HXDLIN(1811) return this1->SAMPLER_2D; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SAMPLER_2D,return ) int OpenGLES3RenderContext_Impl__obj::get_SAMPLER_CUBE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1816_get_SAMPLER_CUBE) HXDLIN(1816) return this1->SAMPLER_CUBE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SAMPLER_CUBE,return ) int OpenGLES3RenderContext_Impl__obj::get_VERTEX_ATTRIB_ARRAY_ENABLED( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1821_get_VERTEX_ATTRIB_ARRAY_ENABLED) HXDLIN(1821) return this1->VERTEX_ATTRIB_ARRAY_ENABLED; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_VERTEX_ATTRIB_ARRAY_ENABLED,return ) int OpenGLES3RenderContext_Impl__obj::get_VERTEX_ATTRIB_ARRAY_SIZE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1826_get_VERTEX_ATTRIB_ARRAY_SIZE) HXDLIN(1826) return this1->VERTEX_ATTRIB_ARRAY_SIZE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_VERTEX_ATTRIB_ARRAY_SIZE,return ) int OpenGLES3RenderContext_Impl__obj::get_VERTEX_ATTRIB_ARRAY_STRIDE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1831_get_VERTEX_ATTRIB_ARRAY_STRIDE) HXDLIN(1831) return this1->VERTEX_ATTRIB_ARRAY_STRIDE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_VERTEX_ATTRIB_ARRAY_STRIDE,return ) int OpenGLES3RenderContext_Impl__obj::get_VERTEX_ATTRIB_ARRAY_TYPE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1836_get_VERTEX_ATTRIB_ARRAY_TYPE) HXDLIN(1836) return this1->VERTEX_ATTRIB_ARRAY_TYPE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_VERTEX_ATTRIB_ARRAY_TYPE,return ) int OpenGLES3RenderContext_Impl__obj::get_VERTEX_ATTRIB_ARRAY_NORMALIZED( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1841_get_VERTEX_ATTRIB_ARRAY_NORMALIZED) HXDLIN(1841) return this1->VERTEX_ATTRIB_ARRAY_NORMALIZED; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_VERTEX_ATTRIB_ARRAY_NORMALIZED,return ) int OpenGLES3RenderContext_Impl__obj::get_VERTEX_ATTRIB_ARRAY_POINTER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1846_get_VERTEX_ATTRIB_ARRAY_POINTER) HXDLIN(1846) return this1->VERTEX_ATTRIB_ARRAY_POINTER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_VERTEX_ATTRIB_ARRAY_POINTER,return ) int OpenGLES3RenderContext_Impl__obj::get_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1851_get_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING) HXDLIN(1851) return this1->VERTEX_ATTRIB_ARRAY_BUFFER_BINDING; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING,return ) int OpenGLES3RenderContext_Impl__obj::get_VERTEX_PROGRAM_POINT_SIZE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1855_get_VERTEX_PROGRAM_POINT_SIZE) HXDLIN(1855) return this1->VERTEX_PROGRAM_POINT_SIZE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_VERTEX_PROGRAM_POINT_SIZE,return ) int OpenGLES3RenderContext_Impl__obj::get_POINT_SPRITE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1859_get_POINT_SPRITE) HXDLIN(1859) return this1->POINT_SPRITE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_POINT_SPRITE,return ) int OpenGLES3RenderContext_Impl__obj::get_COMPILE_STATUS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1864_get_COMPILE_STATUS) HXDLIN(1864) return this1->COMPILE_STATUS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_COMPILE_STATUS,return ) int OpenGLES3RenderContext_Impl__obj::get_LOW_FLOAT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1869_get_LOW_FLOAT) HXDLIN(1869) return this1->LOW_FLOAT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_LOW_FLOAT,return ) int OpenGLES3RenderContext_Impl__obj::get_MEDIUM_FLOAT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1874_get_MEDIUM_FLOAT) HXDLIN(1874) return this1->MEDIUM_FLOAT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MEDIUM_FLOAT,return ) int OpenGLES3RenderContext_Impl__obj::get_HIGH_FLOAT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1879_get_HIGH_FLOAT) HXDLIN(1879) return this1->HIGH_FLOAT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_HIGH_FLOAT,return ) int OpenGLES3RenderContext_Impl__obj::get_LOW_INT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1884_get_LOW_INT) HXDLIN(1884) return this1->LOW_INT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_LOW_INT,return ) int OpenGLES3RenderContext_Impl__obj::get_MEDIUM_INT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1889_get_MEDIUM_INT) HXDLIN(1889) return this1->MEDIUM_INT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MEDIUM_INT,return ) int OpenGLES3RenderContext_Impl__obj::get_HIGH_INT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1894_get_HIGH_INT) HXDLIN(1894) return this1->HIGH_INT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_HIGH_INT,return ) int OpenGLES3RenderContext_Impl__obj::get_FRAMEBUFFER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1899_get_FRAMEBUFFER) HXDLIN(1899) return this1->FRAMEBUFFER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FRAMEBUFFER,return ) int OpenGLES3RenderContext_Impl__obj::get_RENDERBUFFER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1904_get_RENDERBUFFER) HXDLIN(1904) return this1->RENDERBUFFER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RENDERBUFFER,return ) int OpenGLES3RenderContext_Impl__obj::get_RGBA4( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1909_get_RGBA4) HXDLIN(1909) return this1->RGBA4; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGBA4,return ) int OpenGLES3RenderContext_Impl__obj::get_RGB5_A1( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1914_get_RGB5_A1) HXDLIN(1914) return this1->RGB5_A1; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGB5_A1,return ) int OpenGLES3RenderContext_Impl__obj::get_RGB565( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1919_get_RGB565) HXDLIN(1919) return this1->RGB565; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGB565,return ) int OpenGLES3RenderContext_Impl__obj::get_DEPTH_COMPONENT16( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1924_get_DEPTH_COMPONENT16) HXDLIN(1924) return this1->DEPTH_COMPONENT16; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DEPTH_COMPONENT16,return ) int OpenGLES3RenderContext_Impl__obj::get_STENCIL_INDEX( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1929_get_STENCIL_INDEX) HXDLIN(1929) return this1->STENCIL_INDEX; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_STENCIL_INDEX,return ) int OpenGLES3RenderContext_Impl__obj::get_STENCIL_INDEX8( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1934_get_STENCIL_INDEX8) HXDLIN(1934) return this1->STENCIL_INDEX8; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_STENCIL_INDEX8,return ) int OpenGLES3RenderContext_Impl__obj::get_DEPTH_STENCIL( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1939_get_DEPTH_STENCIL) HXDLIN(1939) return this1->DEPTH_STENCIL; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DEPTH_STENCIL,return ) int OpenGLES3RenderContext_Impl__obj::get_RENDERBUFFER_WIDTH( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1944_get_RENDERBUFFER_WIDTH) HXDLIN(1944) return this1->RENDERBUFFER_WIDTH; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RENDERBUFFER_WIDTH,return ) int OpenGLES3RenderContext_Impl__obj::get_RENDERBUFFER_HEIGHT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1949_get_RENDERBUFFER_HEIGHT) HXDLIN(1949) return this1->RENDERBUFFER_HEIGHT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RENDERBUFFER_HEIGHT,return ) int OpenGLES3RenderContext_Impl__obj::get_RENDERBUFFER_INTERNAL_FORMAT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1954_get_RENDERBUFFER_INTERNAL_FORMAT) HXDLIN(1954) return this1->RENDERBUFFER_INTERNAL_FORMAT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RENDERBUFFER_INTERNAL_FORMAT,return ) int OpenGLES3RenderContext_Impl__obj::get_RENDERBUFFER_RED_SIZE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1959_get_RENDERBUFFER_RED_SIZE) HXDLIN(1959) return this1->RENDERBUFFER_RED_SIZE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RENDERBUFFER_RED_SIZE,return ) int OpenGLES3RenderContext_Impl__obj::get_RENDERBUFFER_GREEN_SIZE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1964_get_RENDERBUFFER_GREEN_SIZE) HXDLIN(1964) return this1->RENDERBUFFER_GREEN_SIZE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RENDERBUFFER_GREEN_SIZE,return ) int OpenGLES3RenderContext_Impl__obj::get_RENDERBUFFER_BLUE_SIZE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1969_get_RENDERBUFFER_BLUE_SIZE) HXDLIN(1969) return this1->RENDERBUFFER_BLUE_SIZE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RENDERBUFFER_BLUE_SIZE,return ) int OpenGLES3RenderContext_Impl__obj::get_RENDERBUFFER_ALPHA_SIZE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1974_get_RENDERBUFFER_ALPHA_SIZE) HXDLIN(1974) return this1->RENDERBUFFER_ALPHA_SIZE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RENDERBUFFER_ALPHA_SIZE,return ) int OpenGLES3RenderContext_Impl__obj::get_RENDERBUFFER_DEPTH_SIZE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1979_get_RENDERBUFFER_DEPTH_SIZE) HXDLIN(1979) return this1->RENDERBUFFER_DEPTH_SIZE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RENDERBUFFER_DEPTH_SIZE,return ) int OpenGLES3RenderContext_Impl__obj::get_RENDERBUFFER_STENCIL_SIZE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1984_get_RENDERBUFFER_STENCIL_SIZE) HXDLIN(1984) return this1->RENDERBUFFER_STENCIL_SIZE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RENDERBUFFER_STENCIL_SIZE,return ) int OpenGLES3RenderContext_Impl__obj::get_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1989_get_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE) HXDLIN(1989) return this1->FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,return ) int OpenGLES3RenderContext_Impl__obj::get_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1994_get_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME) HXDLIN(1994) return this1->FRAMEBUFFER_ATTACHMENT_OBJECT_NAME; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,return ) int OpenGLES3RenderContext_Impl__obj::get_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_1999_get_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL) HXDLIN(1999) return this1->FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,return ) int OpenGLES3RenderContext_Impl__obj::get_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2004_get_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE) HXDLIN(2004) return this1->FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE,return ) int OpenGLES3RenderContext_Impl__obj::get_COLOR_ATTACHMENT0( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2009_get_COLOR_ATTACHMENT0) HXDLIN(2009) return this1->COLOR_ATTACHMENT0; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_COLOR_ATTACHMENT0,return ) int OpenGLES3RenderContext_Impl__obj::get_DEPTH_ATTACHMENT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2014_get_DEPTH_ATTACHMENT) HXDLIN(2014) return this1->DEPTH_ATTACHMENT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DEPTH_ATTACHMENT,return ) int OpenGLES3RenderContext_Impl__obj::get_STENCIL_ATTACHMENT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2019_get_STENCIL_ATTACHMENT) HXDLIN(2019) return this1->STENCIL_ATTACHMENT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_STENCIL_ATTACHMENT,return ) int OpenGLES3RenderContext_Impl__obj::get_DEPTH_STENCIL_ATTACHMENT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2024_get_DEPTH_STENCIL_ATTACHMENT) HXDLIN(2024) return this1->DEPTH_STENCIL_ATTACHMENT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DEPTH_STENCIL_ATTACHMENT,return ) int OpenGLES3RenderContext_Impl__obj::get_NONE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2029_get_NONE) HXDLIN(2029) return this1->NONE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_NONE,return ) int OpenGLES3RenderContext_Impl__obj::get_FRAMEBUFFER_COMPLETE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2034_get_FRAMEBUFFER_COMPLETE) HXDLIN(2034) return this1->FRAMEBUFFER_COMPLETE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FRAMEBUFFER_COMPLETE,return ) int OpenGLES3RenderContext_Impl__obj::get_FRAMEBUFFER_INCOMPLETE_ATTACHMENT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2039_get_FRAMEBUFFER_INCOMPLETE_ATTACHMENT) HXDLIN(2039) return this1->FRAMEBUFFER_INCOMPLETE_ATTACHMENT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,return ) int OpenGLES3RenderContext_Impl__obj::get_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2044_get_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT) HXDLIN(2044) return this1->FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,return ) int OpenGLES3RenderContext_Impl__obj::get_FRAMEBUFFER_INCOMPLETE_DIMENSIONS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2049_get_FRAMEBUFFER_INCOMPLETE_DIMENSIONS) HXDLIN(2049) return this1->FRAMEBUFFER_INCOMPLETE_DIMENSIONS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FRAMEBUFFER_INCOMPLETE_DIMENSIONS,return ) int OpenGLES3RenderContext_Impl__obj::get_FRAMEBUFFER_UNSUPPORTED( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2054_get_FRAMEBUFFER_UNSUPPORTED) HXDLIN(2054) return this1->FRAMEBUFFER_UNSUPPORTED; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FRAMEBUFFER_UNSUPPORTED,return ) int OpenGLES3RenderContext_Impl__obj::get_FRAMEBUFFER_BINDING( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2059_get_FRAMEBUFFER_BINDING) HXDLIN(2059) return this1->FRAMEBUFFER_BINDING; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FRAMEBUFFER_BINDING,return ) int OpenGLES3RenderContext_Impl__obj::get_RENDERBUFFER_BINDING( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2064_get_RENDERBUFFER_BINDING) HXDLIN(2064) return this1->RENDERBUFFER_BINDING; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RENDERBUFFER_BINDING,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_RENDERBUFFER_SIZE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2069_get_MAX_RENDERBUFFER_SIZE) HXDLIN(2069) return this1->MAX_RENDERBUFFER_SIZE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_RENDERBUFFER_SIZE,return ) int OpenGLES3RenderContext_Impl__obj::get_INVALID_FRAMEBUFFER_OPERATION( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2074_get_INVALID_FRAMEBUFFER_OPERATION) HXDLIN(2074) return this1->INVALID_FRAMEBUFFER_OPERATION; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_INVALID_FRAMEBUFFER_OPERATION,return ) int OpenGLES3RenderContext_Impl__obj::get_UNPACK_FLIP_Y_WEBGL( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2079_get_UNPACK_FLIP_Y_WEBGL) HXDLIN(2079) return this1->UNPACK_FLIP_Y_WEBGL; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNPACK_FLIP_Y_WEBGL,return ) int OpenGLES3RenderContext_Impl__obj::get_UNPACK_PREMULTIPLY_ALPHA_WEBGL( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2084_get_UNPACK_PREMULTIPLY_ALPHA_WEBGL) HXDLIN(2084) return this1->UNPACK_PREMULTIPLY_ALPHA_WEBGL; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNPACK_PREMULTIPLY_ALPHA_WEBGL,return ) int OpenGLES3RenderContext_Impl__obj::get_CONTEXT_LOST_WEBGL( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2089_get_CONTEXT_LOST_WEBGL) HXDLIN(2089) return this1->CONTEXT_LOST_WEBGL; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_CONTEXT_LOST_WEBGL,return ) int OpenGLES3RenderContext_Impl__obj::get_UNPACK_COLORSPACE_CONVERSION_WEBGL( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2094_get_UNPACK_COLORSPACE_CONVERSION_WEBGL) HXDLIN(2094) return this1->UNPACK_COLORSPACE_CONVERSION_WEBGL; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNPACK_COLORSPACE_CONVERSION_WEBGL,return ) int OpenGLES3RenderContext_Impl__obj::get_BROWSER_DEFAULT_WEBGL( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2099_get_BROWSER_DEFAULT_WEBGL) HXDLIN(2099) return this1->BROWSER_DEFAULT_WEBGL; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_BROWSER_DEFAULT_WEBGL,return ) ::String OpenGLES3RenderContext_Impl__obj::get_type( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2104_get_type) HXDLIN(2104) return this1->type; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_type,return ) Float OpenGLES3RenderContext_Impl__obj::get_version( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2109_get_version) HXDLIN(2109) return this1->version; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_version,return ) int OpenGLES3RenderContext_Impl__obj::get_READ_BUFFER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2114_get_READ_BUFFER) HXDLIN(2114) return this1->READ_BUFFER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_READ_BUFFER,return ) int OpenGLES3RenderContext_Impl__obj::get_UNPACK_ROW_LENGTH( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2119_get_UNPACK_ROW_LENGTH) HXDLIN(2119) return this1->UNPACK_ROW_LENGTH; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNPACK_ROW_LENGTH,return ) int OpenGLES3RenderContext_Impl__obj::get_UNPACK_SKIP_ROWS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2124_get_UNPACK_SKIP_ROWS) HXDLIN(2124) return this1->UNPACK_SKIP_ROWS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNPACK_SKIP_ROWS,return ) int OpenGLES3RenderContext_Impl__obj::get_UNPACK_SKIP_PIXELS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2129_get_UNPACK_SKIP_PIXELS) HXDLIN(2129) return this1->UNPACK_SKIP_PIXELS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNPACK_SKIP_PIXELS,return ) int OpenGLES3RenderContext_Impl__obj::get_PACK_ROW_LENGTH( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2134_get_PACK_ROW_LENGTH) HXDLIN(2134) return this1->PACK_ROW_LENGTH; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_PACK_ROW_LENGTH,return ) int OpenGLES3RenderContext_Impl__obj::get_PACK_SKIP_ROWS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2139_get_PACK_SKIP_ROWS) HXDLIN(2139) return this1->PACK_SKIP_ROWS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_PACK_SKIP_ROWS,return ) int OpenGLES3RenderContext_Impl__obj::get_PACK_SKIP_PIXELS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2144_get_PACK_SKIP_PIXELS) HXDLIN(2144) return this1->PACK_SKIP_PIXELS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_PACK_SKIP_PIXELS,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE_BINDING_3D( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2149_get_TEXTURE_BINDING_3D) HXDLIN(2149) return this1->TEXTURE_BINDING_3D; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE_BINDING_3D,return ) int OpenGLES3RenderContext_Impl__obj::get_UNPACK_SKIP_IMAGES( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2154_get_UNPACK_SKIP_IMAGES) HXDLIN(2154) return this1->UNPACK_SKIP_IMAGES; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNPACK_SKIP_IMAGES,return ) int OpenGLES3RenderContext_Impl__obj::get_UNPACK_IMAGE_HEIGHT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2159_get_UNPACK_IMAGE_HEIGHT) HXDLIN(2159) return this1->UNPACK_IMAGE_HEIGHT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNPACK_IMAGE_HEIGHT,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_3D_TEXTURE_SIZE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2164_get_MAX_3D_TEXTURE_SIZE) HXDLIN(2164) return this1->MAX_3D_TEXTURE_SIZE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_3D_TEXTURE_SIZE,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_ELEMENTS_VERTICES( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2169_get_MAX_ELEMENTS_VERTICES) HXDLIN(2169) return this1->MAX_ELEMENTS_VERTICES; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_ELEMENTS_VERTICES,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_ELEMENTS_INDICES( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2174_get_MAX_ELEMENTS_INDICES) HXDLIN(2174) return this1->MAX_ELEMENTS_INDICES; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_ELEMENTS_INDICES,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_TEXTURE_LOD_BIAS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2179_get_MAX_TEXTURE_LOD_BIAS) HXDLIN(2179) return this1->MAX_TEXTURE_LOD_BIAS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_TEXTURE_LOD_BIAS,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_FRAGMENT_UNIFORM_COMPONENTS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2184_get_MAX_FRAGMENT_UNIFORM_COMPONENTS) HXDLIN(2184) return this1->MAX_FRAGMENT_UNIFORM_COMPONENTS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_FRAGMENT_UNIFORM_COMPONENTS,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_VERTEX_UNIFORM_COMPONENTS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2189_get_MAX_VERTEX_UNIFORM_COMPONENTS) HXDLIN(2189) return this1->MAX_VERTEX_UNIFORM_COMPONENTS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_VERTEX_UNIFORM_COMPONENTS,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_ARRAY_TEXTURE_LAYERS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2194_get_MAX_ARRAY_TEXTURE_LAYERS) HXDLIN(2194) return this1->MAX_ARRAY_TEXTURE_LAYERS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_ARRAY_TEXTURE_LAYERS,return ) int OpenGLES3RenderContext_Impl__obj::get_MIN_PROGRAM_TEXEL_OFFSET( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2199_get_MIN_PROGRAM_TEXEL_OFFSET) HXDLIN(2199) return this1->MIN_PROGRAM_TEXEL_OFFSET; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MIN_PROGRAM_TEXEL_OFFSET,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_PROGRAM_TEXEL_OFFSET( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2204_get_MAX_PROGRAM_TEXEL_OFFSET) HXDLIN(2204) return this1->MAX_PROGRAM_TEXEL_OFFSET; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_PROGRAM_TEXEL_OFFSET,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_VARYING_COMPONENTS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2209_get_MAX_VARYING_COMPONENTS) HXDLIN(2209) return this1->MAX_VARYING_COMPONENTS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_VARYING_COMPONENTS,return ) int OpenGLES3RenderContext_Impl__obj::get_FRAGMENT_SHADER_DERIVATIVE_HINT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2214_get_FRAGMENT_SHADER_DERIVATIVE_HINT) HXDLIN(2214) return this1->FRAGMENT_SHADER_DERIVATIVE_HINT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FRAGMENT_SHADER_DERIVATIVE_HINT,return ) int OpenGLES3RenderContext_Impl__obj::get_RASTERIZER_DISCARD( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2219_get_RASTERIZER_DISCARD) HXDLIN(2219) return this1->RASTERIZER_DISCARD; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RASTERIZER_DISCARD,return ) int OpenGLES3RenderContext_Impl__obj::get_VERTEX_ARRAY_BINDING( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2224_get_VERTEX_ARRAY_BINDING) HXDLIN(2224) return this1->VERTEX_ARRAY_BINDING; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_VERTEX_ARRAY_BINDING,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_VERTEX_OUTPUT_COMPONENTS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2229_get_MAX_VERTEX_OUTPUT_COMPONENTS) HXDLIN(2229) return this1->MAX_VERTEX_OUTPUT_COMPONENTS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_VERTEX_OUTPUT_COMPONENTS,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_FRAGMENT_INPUT_COMPONENTS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2234_get_MAX_FRAGMENT_INPUT_COMPONENTS) HXDLIN(2234) return this1->MAX_FRAGMENT_INPUT_COMPONENTS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_FRAGMENT_INPUT_COMPONENTS,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_SERVER_WAIT_TIMEOUT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2239_get_MAX_SERVER_WAIT_TIMEOUT) HXDLIN(2239) return this1->MAX_SERVER_WAIT_TIMEOUT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_SERVER_WAIT_TIMEOUT,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_ELEMENT_INDEX( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2244_get_MAX_ELEMENT_INDEX) HXDLIN(2244) return this1->MAX_ELEMENT_INDEX; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_ELEMENT_INDEX,return ) int OpenGLES3RenderContext_Impl__obj::get_RED( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2249_get_RED) HXDLIN(2249) return this1->RED; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RED,return ) int OpenGLES3RenderContext_Impl__obj::get_RGB8( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2254_get_RGB8) HXDLIN(2254) return this1->RGB8; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGB8,return ) int OpenGLES3RenderContext_Impl__obj::get_RGBA8( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2259_get_RGBA8) HXDLIN(2259) return this1->RGBA8; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGBA8,return ) int OpenGLES3RenderContext_Impl__obj::get_RGB10_A2( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2264_get_RGB10_A2) HXDLIN(2264) return this1->RGB10_A2; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGB10_A2,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE_3D( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2269_get_TEXTURE_3D) HXDLIN(2269) return this1->TEXTURE_3D; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE_3D,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE_WRAP_R( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2274_get_TEXTURE_WRAP_R) HXDLIN(2274) return this1->TEXTURE_WRAP_R; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE_WRAP_R,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE_MIN_LOD( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2279_get_TEXTURE_MIN_LOD) HXDLIN(2279) return this1->TEXTURE_MIN_LOD; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE_MIN_LOD,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE_MAX_LOD( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2284_get_TEXTURE_MAX_LOD) HXDLIN(2284) return this1->TEXTURE_MAX_LOD; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE_MAX_LOD,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE_BASE_LEVEL( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2289_get_TEXTURE_BASE_LEVEL) HXDLIN(2289) return this1->TEXTURE_BASE_LEVEL; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE_BASE_LEVEL,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE_MAX_LEVEL( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2294_get_TEXTURE_MAX_LEVEL) HXDLIN(2294) return this1->TEXTURE_MAX_LEVEL; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE_MAX_LEVEL,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE_COMPARE_MODE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2299_get_TEXTURE_COMPARE_MODE) HXDLIN(2299) return this1->TEXTURE_COMPARE_MODE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE_COMPARE_MODE,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE_COMPARE_FUNC( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2304_get_TEXTURE_COMPARE_FUNC) HXDLIN(2304) return this1->TEXTURE_COMPARE_FUNC; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE_COMPARE_FUNC,return ) int OpenGLES3RenderContext_Impl__obj::get_SRGB( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2309_get_SRGB) HXDLIN(2309) return this1->SRGB; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SRGB,return ) int OpenGLES3RenderContext_Impl__obj::get_SRGB8( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2314_get_SRGB8) HXDLIN(2314) return this1->SRGB8; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SRGB8,return ) int OpenGLES3RenderContext_Impl__obj::get_SRGB8_ALPHA8( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2319_get_SRGB8_ALPHA8) HXDLIN(2319) return this1->SRGB8_ALPHA8; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SRGB8_ALPHA8,return ) int OpenGLES3RenderContext_Impl__obj::get_COMPARE_REF_TO_TEXTURE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2324_get_COMPARE_REF_TO_TEXTURE) HXDLIN(2324) return this1->COMPARE_REF_TO_TEXTURE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_COMPARE_REF_TO_TEXTURE,return ) int OpenGLES3RenderContext_Impl__obj::get_RGBA32F( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2329_get_RGBA32F) HXDLIN(2329) return this1->RGBA32F; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGBA32F,return ) int OpenGLES3RenderContext_Impl__obj::get_RGB32F( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2334_get_RGB32F) HXDLIN(2334) return this1->RGB32F; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGB32F,return ) int OpenGLES3RenderContext_Impl__obj::get_RGBA16F( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2339_get_RGBA16F) HXDLIN(2339) return this1->RGBA16F; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGBA16F,return ) int OpenGLES3RenderContext_Impl__obj::get_RGB16F( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2344_get_RGB16F) HXDLIN(2344) return this1->RGB16F; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGB16F,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE_2D_ARRAY( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2349_get_TEXTURE_2D_ARRAY) HXDLIN(2349) return this1->TEXTURE_2D_ARRAY; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE_2D_ARRAY,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE_BINDING_2D_ARRAY( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2354_get_TEXTURE_BINDING_2D_ARRAY) HXDLIN(2354) return this1->TEXTURE_BINDING_2D_ARRAY; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE_BINDING_2D_ARRAY,return ) int OpenGLES3RenderContext_Impl__obj::get_R11F_G11F_B10F( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2359_get_R11F_G11F_B10F) HXDLIN(2359) return this1->R11F_G11F_B10F; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_R11F_G11F_B10F,return ) int OpenGLES3RenderContext_Impl__obj::get_RGB9_E5( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2364_get_RGB9_E5) HXDLIN(2364) return this1->RGB9_E5; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGB9_E5,return ) int OpenGLES3RenderContext_Impl__obj::get_RGBA32UI( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2369_get_RGBA32UI) HXDLIN(2369) return this1->RGBA32UI; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGBA32UI,return ) int OpenGLES3RenderContext_Impl__obj::get_RGB32UI( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2374_get_RGB32UI) HXDLIN(2374) return this1->RGB32UI; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGB32UI,return ) int OpenGLES3RenderContext_Impl__obj::get_RGBA16UI( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2379_get_RGBA16UI) HXDLIN(2379) return this1->RGBA16UI; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGBA16UI,return ) int OpenGLES3RenderContext_Impl__obj::get_RGB16UI( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2384_get_RGB16UI) HXDLIN(2384) return this1->RGB16UI; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGB16UI,return ) int OpenGLES3RenderContext_Impl__obj::get_RGBA8UI( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2389_get_RGBA8UI) HXDLIN(2389) return this1->RGBA8UI; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGBA8UI,return ) int OpenGLES3RenderContext_Impl__obj::get_RGB8UI( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2394_get_RGB8UI) HXDLIN(2394) return this1->RGB8UI; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGB8UI,return ) int OpenGLES3RenderContext_Impl__obj::get_RGBA32I( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2399_get_RGBA32I) HXDLIN(2399) return this1->RGBA32I; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGBA32I,return ) int OpenGLES3RenderContext_Impl__obj::get_RGB32I( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2404_get_RGB32I) HXDLIN(2404) return this1->RGB32I; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGB32I,return ) int OpenGLES3RenderContext_Impl__obj::get_RGBA16I( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2409_get_RGBA16I) HXDLIN(2409) return this1->RGBA16I; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGBA16I,return ) int OpenGLES3RenderContext_Impl__obj::get_RGB16I( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2414_get_RGB16I) HXDLIN(2414) return this1->RGB16I; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGB16I,return ) int OpenGLES3RenderContext_Impl__obj::get_RGBA8I( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2419_get_RGBA8I) HXDLIN(2419) return this1->RGBA8I; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGBA8I,return ) int OpenGLES3RenderContext_Impl__obj::get_RGB8I( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2424_get_RGB8I) HXDLIN(2424) return this1->RGB8I; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGB8I,return ) int OpenGLES3RenderContext_Impl__obj::get_RED_INTEGER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2429_get_RED_INTEGER) HXDLIN(2429) return this1->RED_INTEGER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RED_INTEGER,return ) int OpenGLES3RenderContext_Impl__obj::get_RGB_INTEGER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2434_get_RGB_INTEGER) HXDLIN(2434) return this1->RGB_INTEGER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGB_INTEGER,return ) int OpenGLES3RenderContext_Impl__obj::get_RGBA_INTEGER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2439_get_RGBA_INTEGER) HXDLIN(2439) return this1->RGBA_INTEGER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGBA_INTEGER,return ) int OpenGLES3RenderContext_Impl__obj::get_R8( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2444_get_R8) HXDLIN(2444) return this1->R8; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_R8,return ) int OpenGLES3RenderContext_Impl__obj::get_RG8( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2449_get_RG8) HXDLIN(2449) return this1->RG8; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RG8,return ) int OpenGLES3RenderContext_Impl__obj::get_R16F( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2454_get_R16F) HXDLIN(2454) return this1->R16F; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_R16F,return ) int OpenGLES3RenderContext_Impl__obj::get_R32F( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2459_get_R32F) HXDLIN(2459) return this1->R32F; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_R32F,return ) int OpenGLES3RenderContext_Impl__obj::get_RG16F( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2464_get_RG16F) HXDLIN(2464) return this1->RG16F; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RG16F,return ) int OpenGLES3RenderContext_Impl__obj::get_RG32F( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2469_get_RG32F) HXDLIN(2469) return this1->RG32F; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RG32F,return ) int OpenGLES3RenderContext_Impl__obj::get_R8I( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2474_get_R8I) HXDLIN(2474) return this1->R8I; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_R8I,return ) int OpenGLES3RenderContext_Impl__obj::get_R8UI( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2479_get_R8UI) HXDLIN(2479) return this1->R8UI; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_R8UI,return ) int OpenGLES3RenderContext_Impl__obj::get_R16I( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2484_get_R16I) HXDLIN(2484) return this1->R16I; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_R16I,return ) int OpenGLES3RenderContext_Impl__obj::get_R16UI( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2489_get_R16UI) HXDLIN(2489) return this1->R16UI; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_R16UI,return ) int OpenGLES3RenderContext_Impl__obj::get_R32I( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2494_get_R32I) HXDLIN(2494) return this1->R32I; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_R32I,return ) int OpenGLES3RenderContext_Impl__obj::get_R32UI( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2499_get_R32UI) HXDLIN(2499) return this1->R32UI; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_R32UI,return ) int OpenGLES3RenderContext_Impl__obj::get_RG8I( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2504_get_RG8I) HXDLIN(2504) return this1->RG8I; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RG8I,return ) int OpenGLES3RenderContext_Impl__obj::get_RG8UI( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2509_get_RG8UI) HXDLIN(2509) return this1->RG8UI; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RG8UI,return ) int OpenGLES3RenderContext_Impl__obj::get_RG16I( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2514_get_RG16I) HXDLIN(2514) return this1->RG16I; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RG16I,return ) int OpenGLES3RenderContext_Impl__obj::get_RG16UI( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2519_get_RG16UI) HXDLIN(2519) return this1->RG16UI; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RG16UI,return ) int OpenGLES3RenderContext_Impl__obj::get_RG32I( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2524_get_RG32I) HXDLIN(2524) return this1->RG32I; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RG32I,return ) int OpenGLES3RenderContext_Impl__obj::get_RG32UI( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2529_get_RG32UI) HXDLIN(2529) return this1->RG32UI; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RG32UI,return ) int OpenGLES3RenderContext_Impl__obj::get_R8_SNORM( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2534_get_R8_SNORM) HXDLIN(2534) return this1->R8_SNORM; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_R8_SNORM,return ) int OpenGLES3RenderContext_Impl__obj::get_RG8_SNORM( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2539_get_RG8_SNORM) HXDLIN(2539) return this1->RG8_SNORM; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RG8_SNORM,return ) int OpenGLES3RenderContext_Impl__obj::get_RGB8_SNORM( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2544_get_RGB8_SNORM) HXDLIN(2544) return this1->RGB8_SNORM; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGB8_SNORM,return ) int OpenGLES3RenderContext_Impl__obj::get_RGBA8_SNORM( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2549_get_RGBA8_SNORM) HXDLIN(2549) return this1->RGBA8_SNORM; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGBA8_SNORM,return ) int OpenGLES3RenderContext_Impl__obj::get_RGB10_A2UI( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2554_get_RGB10_A2UI) HXDLIN(2554) return this1->RGB10_A2UI; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RGB10_A2UI,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE_IMMUTABLE_FORMAT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2559_get_TEXTURE_IMMUTABLE_FORMAT) HXDLIN(2559) return this1->TEXTURE_IMMUTABLE_FORMAT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE_IMMUTABLE_FORMAT,return ) int OpenGLES3RenderContext_Impl__obj::get_TEXTURE_IMMUTABLE_LEVELS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2564_get_TEXTURE_IMMUTABLE_LEVELS) HXDLIN(2564) return this1->TEXTURE_IMMUTABLE_LEVELS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TEXTURE_IMMUTABLE_LEVELS,return ) int OpenGLES3RenderContext_Impl__obj::get_UNSIGNED_INT_2_10_10_10_REV( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2569_get_UNSIGNED_INT_2_10_10_10_REV) HXDLIN(2569) return this1->UNSIGNED_INT_2_10_10_10_REV; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNSIGNED_INT_2_10_10_10_REV,return ) int OpenGLES3RenderContext_Impl__obj::get_UNSIGNED_INT_10F_11F_11F_REV( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2574_get_UNSIGNED_INT_10F_11F_11F_REV) HXDLIN(2574) return this1->UNSIGNED_INT_10F_11F_11F_REV; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNSIGNED_INT_10F_11F_11F_REV,return ) int OpenGLES3RenderContext_Impl__obj::get_UNSIGNED_INT_5_9_9_9_REV( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2579_get_UNSIGNED_INT_5_9_9_9_REV) HXDLIN(2579) return this1->UNSIGNED_INT_5_9_9_9_REV; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNSIGNED_INT_5_9_9_9_REV,return ) int OpenGLES3RenderContext_Impl__obj::get_FLOAT_32_UNSIGNED_INT_24_8_REV( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2584_get_FLOAT_32_UNSIGNED_INT_24_8_REV) HXDLIN(2584) return this1->FLOAT_32_UNSIGNED_INT_24_8_REV; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FLOAT_32_UNSIGNED_INT_24_8_REV,return ) int OpenGLES3RenderContext_Impl__obj::get_UNSIGNED_INT_24_8( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2589_get_UNSIGNED_INT_24_8) HXDLIN(2589) return this1->UNSIGNED_INT_24_8; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNSIGNED_INT_24_8,return ) int OpenGLES3RenderContext_Impl__obj::get_HALF_FLOAT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2594_get_HALF_FLOAT) HXDLIN(2594) return this1->HALF_FLOAT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_HALF_FLOAT,return ) int OpenGLES3RenderContext_Impl__obj::get_RG( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2599_get_RG) HXDLIN(2599) return this1->RG; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RG,return ) int OpenGLES3RenderContext_Impl__obj::get_RG_INTEGER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2604_get_RG_INTEGER) HXDLIN(2604) return this1->RG_INTEGER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RG_INTEGER,return ) int OpenGLES3RenderContext_Impl__obj::get_INT_2_10_10_10_REV( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2609_get_INT_2_10_10_10_REV) HXDLIN(2609) return this1->INT_2_10_10_10_REV; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_INT_2_10_10_10_REV,return ) int OpenGLES3RenderContext_Impl__obj::get_CURRENT_QUERY( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2614_get_CURRENT_QUERY) HXDLIN(2614) return this1->CURRENT_QUERY; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_CURRENT_QUERY,return ) int OpenGLES3RenderContext_Impl__obj::get_QUERY_RESULT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2619_get_QUERY_RESULT) HXDLIN(2619) return this1->QUERY_RESULT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_QUERY_RESULT,return ) int OpenGLES3RenderContext_Impl__obj::get_QUERY_RESULT_AVAILABLE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2624_get_QUERY_RESULT_AVAILABLE) HXDLIN(2624) return this1->QUERY_RESULT_AVAILABLE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_QUERY_RESULT_AVAILABLE,return ) int OpenGLES3RenderContext_Impl__obj::get_ANY_SAMPLES_PASSED( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2629_get_ANY_SAMPLES_PASSED) HXDLIN(2629) return this1->ANY_SAMPLES_PASSED; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_ANY_SAMPLES_PASSED,return ) int OpenGLES3RenderContext_Impl__obj::get_ANY_SAMPLES_PASSED_CONSERVATIVE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2634_get_ANY_SAMPLES_PASSED_CONSERVATIVE) HXDLIN(2634) return this1->ANY_SAMPLES_PASSED_CONSERVATIVE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_ANY_SAMPLES_PASSED_CONSERVATIVE,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_DRAW_BUFFERS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2639_get_MAX_DRAW_BUFFERS) HXDLIN(2639) return this1->MAX_DRAW_BUFFERS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_DRAW_BUFFERS,return ) int OpenGLES3RenderContext_Impl__obj::get_DRAW_BUFFER0( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2644_get_DRAW_BUFFER0) HXDLIN(2644) return this1->DRAW_BUFFER0; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DRAW_BUFFER0,return ) int OpenGLES3RenderContext_Impl__obj::get_DRAW_BUFFER1( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2649_get_DRAW_BUFFER1) HXDLIN(2649) return this1->DRAW_BUFFER1; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DRAW_BUFFER1,return ) int OpenGLES3RenderContext_Impl__obj::get_DRAW_BUFFER2( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2654_get_DRAW_BUFFER2) HXDLIN(2654) return this1->DRAW_BUFFER2; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DRAW_BUFFER2,return ) int OpenGLES3RenderContext_Impl__obj::get_DRAW_BUFFER3( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2659_get_DRAW_BUFFER3) HXDLIN(2659) return this1->DRAW_BUFFER3; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DRAW_BUFFER3,return ) int OpenGLES3RenderContext_Impl__obj::get_DRAW_BUFFER4( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2664_get_DRAW_BUFFER4) HXDLIN(2664) return this1->DRAW_BUFFER4; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DRAW_BUFFER4,return ) int OpenGLES3RenderContext_Impl__obj::get_DRAW_BUFFER5( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2669_get_DRAW_BUFFER5) HXDLIN(2669) return this1->DRAW_BUFFER5; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DRAW_BUFFER5,return ) int OpenGLES3RenderContext_Impl__obj::get_DRAW_BUFFER6( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2674_get_DRAW_BUFFER6) HXDLIN(2674) return this1->DRAW_BUFFER6; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DRAW_BUFFER6,return ) int OpenGLES3RenderContext_Impl__obj::get_DRAW_BUFFER7( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2679_get_DRAW_BUFFER7) HXDLIN(2679) return this1->DRAW_BUFFER7; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DRAW_BUFFER7,return ) int OpenGLES3RenderContext_Impl__obj::get_DRAW_BUFFER8( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2684_get_DRAW_BUFFER8) HXDLIN(2684) return this1->DRAW_BUFFER8; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DRAW_BUFFER8,return ) int OpenGLES3RenderContext_Impl__obj::get_DRAW_BUFFER9( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2689_get_DRAW_BUFFER9) HXDLIN(2689) return this1->DRAW_BUFFER9; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DRAW_BUFFER9,return ) int OpenGLES3RenderContext_Impl__obj::get_DRAW_BUFFER10( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2694_get_DRAW_BUFFER10) HXDLIN(2694) return this1->DRAW_BUFFER10; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DRAW_BUFFER10,return ) int OpenGLES3RenderContext_Impl__obj::get_DRAW_BUFFER11( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2699_get_DRAW_BUFFER11) HXDLIN(2699) return this1->DRAW_BUFFER11; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DRAW_BUFFER11,return ) int OpenGLES3RenderContext_Impl__obj::get_DRAW_BUFFER12( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2704_get_DRAW_BUFFER12) HXDLIN(2704) return this1->DRAW_BUFFER12; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DRAW_BUFFER12,return ) int OpenGLES3RenderContext_Impl__obj::get_DRAW_BUFFER13( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2709_get_DRAW_BUFFER13) HXDLIN(2709) return this1->DRAW_BUFFER13; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DRAW_BUFFER13,return ) int OpenGLES3RenderContext_Impl__obj::get_DRAW_BUFFER14( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2714_get_DRAW_BUFFER14) HXDLIN(2714) return this1->DRAW_BUFFER14; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DRAW_BUFFER14,return ) int OpenGLES3RenderContext_Impl__obj::get_DRAW_BUFFER15( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2719_get_DRAW_BUFFER15) HXDLIN(2719) return this1->DRAW_BUFFER15; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DRAW_BUFFER15,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_COLOR_ATTACHMENTS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2724_get_MAX_COLOR_ATTACHMENTS) HXDLIN(2724) return this1->MAX_COLOR_ATTACHMENTS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_COLOR_ATTACHMENTS,return ) int OpenGLES3RenderContext_Impl__obj::get_COLOR_ATTACHMENT1( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2729_get_COLOR_ATTACHMENT1) HXDLIN(2729) return this1->COLOR_ATTACHMENT1; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_COLOR_ATTACHMENT1,return ) int OpenGLES3RenderContext_Impl__obj::get_COLOR_ATTACHMENT2( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2734_get_COLOR_ATTACHMENT2) HXDLIN(2734) return this1->COLOR_ATTACHMENT2; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_COLOR_ATTACHMENT2,return ) int OpenGLES3RenderContext_Impl__obj::get_COLOR_ATTACHMENT3( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2739_get_COLOR_ATTACHMENT3) HXDLIN(2739) return this1->COLOR_ATTACHMENT3; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_COLOR_ATTACHMENT3,return ) int OpenGLES3RenderContext_Impl__obj::get_COLOR_ATTACHMENT4( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2744_get_COLOR_ATTACHMENT4) HXDLIN(2744) return this1->COLOR_ATTACHMENT4; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_COLOR_ATTACHMENT4,return ) int OpenGLES3RenderContext_Impl__obj::get_COLOR_ATTACHMENT5( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2749_get_COLOR_ATTACHMENT5) HXDLIN(2749) return this1->COLOR_ATTACHMENT5; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_COLOR_ATTACHMENT5,return ) int OpenGLES3RenderContext_Impl__obj::get_COLOR_ATTACHMENT6( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2754_get_COLOR_ATTACHMENT6) HXDLIN(2754) return this1->COLOR_ATTACHMENT6; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_COLOR_ATTACHMENT6,return ) int OpenGLES3RenderContext_Impl__obj::get_COLOR_ATTACHMENT7( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2759_get_COLOR_ATTACHMENT7) HXDLIN(2759) return this1->COLOR_ATTACHMENT7; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_COLOR_ATTACHMENT7,return ) int OpenGLES3RenderContext_Impl__obj::get_COLOR_ATTACHMENT8( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2764_get_COLOR_ATTACHMENT8) HXDLIN(2764) return this1->COLOR_ATTACHMENT8; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_COLOR_ATTACHMENT8,return ) int OpenGLES3RenderContext_Impl__obj::get_COLOR_ATTACHMENT9( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2769_get_COLOR_ATTACHMENT9) HXDLIN(2769) return this1->COLOR_ATTACHMENT9; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_COLOR_ATTACHMENT9,return ) int OpenGLES3RenderContext_Impl__obj::get_COLOR_ATTACHMENT10( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2774_get_COLOR_ATTACHMENT10) HXDLIN(2774) return this1->COLOR_ATTACHMENT10; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_COLOR_ATTACHMENT10,return ) int OpenGLES3RenderContext_Impl__obj::get_COLOR_ATTACHMENT11( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2779_get_COLOR_ATTACHMENT11) HXDLIN(2779) return this1->COLOR_ATTACHMENT11; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_COLOR_ATTACHMENT11,return ) int OpenGLES3RenderContext_Impl__obj::get_COLOR_ATTACHMENT12( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2784_get_COLOR_ATTACHMENT12) HXDLIN(2784) return this1->COLOR_ATTACHMENT12; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_COLOR_ATTACHMENT12,return ) int OpenGLES3RenderContext_Impl__obj::get_COLOR_ATTACHMENT13( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2789_get_COLOR_ATTACHMENT13) HXDLIN(2789) return this1->COLOR_ATTACHMENT13; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_COLOR_ATTACHMENT13,return ) int OpenGLES3RenderContext_Impl__obj::get_COLOR_ATTACHMENT14( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2794_get_COLOR_ATTACHMENT14) HXDLIN(2794) return this1->COLOR_ATTACHMENT14; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_COLOR_ATTACHMENT14,return ) int OpenGLES3RenderContext_Impl__obj::get_COLOR_ATTACHMENT15( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2799_get_COLOR_ATTACHMENT15) HXDLIN(2799) return this1->COLOR_ATTACHMENT15; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_COLOR_ATTACHMENT15,return ) int OpenGLES3RenderContext_Impl__obj::get_SAMPLER_3D( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2804_get_SAMPLER_3D) HXDLIN(2804) return this1->SAMPLER_3D; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SAMPLER_3D,return ) int OpenGLES3RenderContext_Impl__obj::get_SAMPLER_2D_SHADOW( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2809_get_SAMPLER_2D_SHADOW) HXDLIN(2809) return this1->SAMPLER_2D_SHADOW; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SAMPLER_2D_SHADOW,return ) int OpenGLES3RenderContext_Impl__obj::get_SAMPLER_2D_ARRAY( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2814_get_SAMPLER_2D_ARRAY) HXDLIN(2814) return this1->SAMPLER_2D_ARRAY; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SAMPLER_2D_ARRAY,return ) int OpenGLES3RenderContext_Impl__obj::get_SAMPLER_2D_ARRAY_SHADOW( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2819_get_SAMPLER_2D_ARRAY_SHADOW) HXDLIN(2819) return this1->SAMPLER_2D_ARRAY_SHADOW; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SAMPLER_2D_ARRAY_SHADOW,return ) int OpenGLES3RenderContext_Impl__obj::get_SAMPLER_CUBE_SHADOW( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2824_get_SAMPLER_CUBE_SHADOW) HXDLIN(2824) return this1->SAMPLER_CUBE_SHADOW; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SAMPLER_CUBE_SHADOW,return ) int OpenGLES3RenderContext_Impl__obj::get_INT_SAMPLER_2D( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2829_get_INT_SAMPLER_2D) HXDLIN(2829) return this1->INT_SAMPLER_2D; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_INT_SAMPLER_2D,return ) int OpenGLES3RenderContext_Impl__obj::get_INT_SAMPLER_3D( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2834_get_INT_SAMPLER_3D) HXDLIN(2834) return this1->INT_SAMPLER_3D; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_INT_SAMPLER_3D,return ) int OpenGLES3RenderContext_Impl__obj::get_INT_SAMPLER_CUBE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2839_get_INT_SAMPLER_CUBE) HXDLIN(2839) return this1->INT_SAMPLER_CUBE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_INT_SAMPLER_CUBE,return ) int OpenGLES3RenderContext_Impl__obj::get_INT_SAMPLER_2D_ARRAY( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2844_get_INT_SAMPLER_2D_ARRAY) HXDLIN(2844) return this1->INT_SAMPLER_2D_ARRAY; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_INT_SAMPLER_2D_ARRAY,return ) int OpenGLES3RenderContext_Impl__obj::get_UNSIGNED_INT_SAMPLER_2D( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2849_get_UNSIGNED_INT_SAMPLER_2D) HXDLIN(2849) return this1->UNSIGNED_INT_SAMPLER_2D; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNSIGNED_INT_SAMPLER_2D,return ) int OpenGLES3RenderContext_Impl__obj::get_UNSIGNED_INT_SAMPLER_3D( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2854_get_UNSIGNED_INT_SAMPLER_3D) HXDLIN(2854) return this1->UNSIGNED_INT_SAMPLER_3D; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNSIGNED_INT_SAMPLER_3D,return ) int OpenGLES3RenderContext_Impl__obj::get_UNSIGNED_INT_SAMPLER_CUBE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2859_get_UNSIGNED_INT_SAMPLER_CUBE) HXDLIN(2859) return this1->UNSIGNED_INT_SAMPLER_CUBE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNSIGNED_INT_SAMPLER_CUBE,return ) int OpenGLES3RenderContext_Impl__obj::get_UNSIGNED_INT_SAMPLER_2D_ARRAY( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2864_get_UNSIGNED_INT_SAMPLER_2D_ARRAY) HXDLIN(2864) return this1->UNSIGNED_INT_SAMPLER_2D_ARRAY; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNSIGNED_INT_SAMPLER_2D_ARRAY,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_SAMPLES( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2869_get_MAX_SAMPLES) HXDLIN(2869) return this1->MAX_SAMPLES; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_SAMPLES,return ) int OpenGLES3RenderContext_Impl__obj::get_SAMPLER_BINDING( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2874_get_SAMPLER_BINDING) HXDLIN(2874) return this1->SAMPLER_BINDING; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SAMPLER_BINDING,return ) int OpenGLES3RenderContext_Impl__obj::get_PIXEL_PACK_BUFFER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2879_get_PIXEL_PACK_BUFFER) HXDLIN(2879) return this1->PIXEL_PACK_BUFFER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_PIXEL_PACK_BUFFER,return ) int OpenGLES3RenderContext_Impl__obj::get_PIXEL_UNPACK_BUFFER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2884_get_PIXEL_UNPACK_BUFFER) HXDLIN(2884) return this1->PIXEL_UNPACK_BUFFER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_PIXEL_UNPACK_BUFFER,return ) int OpenGLES3RenderContext_Impl__obj::get_PIXEL_PACK_BUFFER_BINDING( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2889_get_PIXEL_PACK_BUFFER_BINDING) HXDLIN(2889) return this1->PIXEL_PACK_BUFFER_BINDING; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_PIXEL_PACK_BUFFER_BINDING,return ) int OpenGLES3RenderContext_Impl__obj::get_PIXEL_UNPACK_BUFFER_BINDING( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2894_get_PIXEL_UNPACK_BUFFER_BINDING) HXDLIN(2894) return this1->PIXEL_UNPACK_BUFFER_BINDING; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_PIXEL_UNPACK_BUFFER_BINDING,return ) int OpenGLES3RenderContext_Impl__obj::get_COPY_READ_BUFFER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2899_get_COPY_READ_BUFFER) HXDLIN(2899) return this1->COPY_READ_BUFFER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_COPY_READ_BUFFER,return ) int OpenGLES3RenderContext_Impl__obj::get_COPY_WRITE_BUFFER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2904_get_COPY_WRITE_BUFFER) HXDLIN(2904) return this1->COPY_WRITE_BUFFER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_COPY_WRITE_BUFFER,return ) int OpenGLES3RenderContext_Impl__obj::get_COPY_READ_BUFFER_BINDING( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2909_get_COPY_READ_BUFFER_BINDING) HXDLIN(2909) return this1->COPY_READ_BUFFER_BINDING; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_COPY_READ_BUFFER_BINDING,return ) int OpenGLES3RenderContext_Impl__obj::get_COPY_WRITE_BUFFER_BINDING( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2914_get_COPY_WRITE_BUFFER_BINDING) HXDLIN(2914) return this1->COPY_WRITE_BUFFER_BINDING; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_COPY_WRITE_BUFFER_BINDING,return ) int OpenGLES3RenderContext_Impl__obj::get_FLOAT_MAT2x3( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2919_get_FLOAT_MAT2x3) HXDLIN(2919) return this1->FLOAT_MAT2x3; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FLOAT_MAT2x3,return ) int OpenGLES3RenderContext_Impl__obj::get_FLOAT_MAT2x4( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2924_get_FLOAT_MAT2x4) HXDLIN(2924) return this1->FLOAT_MAT2x4; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FLOAT_MAT2x4,return ) int OpenGLES3RenderContext_Impl__obj::get_FLOAT_MAT3x2( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2929_get_FLOAT_MAT3x2) HXDLIN(2929) return this1->FLOAT_MAT3x2; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FLOAT_MAT3x2,return ) int OpenGLES3RenderContext_Impl__obj::get_FLOAT_MAT3x4( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2934_get_FLOAT_MAT3x4) HXDLIN(2934) return this1->FLOAT_MAT3x4; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FLOAT_MAT3x4,return ) int OpenGLES3RenderContext_Impl__obj::get_FLOAT_MAT4x2( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2939_get_FLOAT_MAT4x2) HXDLIN(2939) return this1->FLOAT_MAT4x2; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FLOAT_MAT4x2,return ) int OpenGLES3RenderContext_Impl__obj::get_FLOAT_MAT4x3( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2944_get_FLOAT_MAT4x3) HXDLIN(2944) return this1->FLOAT_MAT4x3; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FLOAT_MAT4x3,return ) int OpenGLES3RenderContext_Impl__obj::get_UNSIGNED_INT_VEC2( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2949_get_UNSIGNED_INT_VEC2) HXDLIN(2949) return this1->UNSIGNED_INT_VEC2; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNSIGNED_INT_VEC2,return ) int OpenGLES3RenderContext_Impl__obj::get_UNSIGNED_INT_VEC3( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2954_get_UNSIGNED_INT_VEC3) HXDLIN(2954) return this1->UNSIGNED_INT_VEC3; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNSIGNED_INT_VEC3,return ) int OpenGLES3RenderContext_Impl__obj::get_UNSIGNED_INT_VEC4( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2959_get_UNSIGNED_INT_VEC4) HXDLIN(2959) return this1->UNSIGNED_INT_VEC4; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNSIGNED_INT_VEC4,return ) int OpenGLES3RenderContext_Impl__obj::get_UNSIGNED_NORMALIZED( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2964_get_UNSIGNED_NORMALIZED) HXDLIN(2964) return this1->UNSIGNED_NORMALIZED; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNSIGNED_NORMALIZED,return ) int OpenGLES3RenderContext_Impl__obj::get_SIGNED_NORMALIZED( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2969_get_SIGNED_NORMALIZED) HXDLIN(2969) return this1->SIGNED_NORMALIZED; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SIGNED_NORMALIZED,return ) int OpenGLES3RenderContext_Impl__obj::get_VERTEX_ATTRIB_ARRAY_INTEGER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2974_get_VERTEX_ATTRIB_ARRAY_INTEGER) HXDLIN(2974) return this1->VERTEX_ATTRIB_ARRAY_INTEGER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_VERTEX_ATTRIB_ARRAY_INTEGER,return ) int OpenGLES3RenderContext_Impl__obj::get_VERTEX_ATTRIB_ARRAY_DIVISOR( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2979_get_VERTEX_ATTRIB_ARRAY_DIVISOR) HXDLIN(2979) return this1->VERTEX_ATTRIB_ARRAY_DIVISOR; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_VERTEX_ATTRIB_ARRAY_DIVISOR,return ) int OpenGLES3RenderContext_Impl__obj::get_TRANSFORM_FEEDBACK_BUFFER_MODE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2984_get_TRANSFORM_FEEDBACK_BUFFER_MODE) HXDLIN(2984) return this1->TRANSFORM_FEEDBACK_BUFFER_MODE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TRANSFORM_FEEDBACK_BUFFER_MODE,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2989_get_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS) HXDLIN(2989) return this1->MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,return ) int OpenGLES3RenderContext_Impl__obj::get_TRANSFORM_FEEDBACK_VARYINGS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2994_get_TRANSFORM_FEEDBACK_VARYINGS) HXDLIN(2994) return this1->TRANSFORM_FEEDBACK_VARYINGS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TRANSFORM_FEEDBACK_VARYINGS,return ) int OpenGLES3RenderContext_Impl__obj::get_TRANSFORM_FEEDBACK_BUFFER_START( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_2999_get_TRANSFORM_FEEDBACK_BUFFER_START) HXDLIN(2999) return this1->TRANSFORM_FEEDBACK_BUFFER_START; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TRANSFORM_FEEDBACK_BUFFER_START,return ) int OpenGLES3RenderContext_Impl__obj::get_TRANSFORM_FEEDBACK_BUFFER_SIZE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3004_get_TRANSFORM_FEEDBACK_BUFFER_SIZE) HXDLIN(3004) return this1->TRANSFORM_FEEDBACK_BUFFER_SIZE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TRANSFORM_FEEDBACK_BUFFER_SIZE,return ) int OpenGLES3RenderContext_Impl__obj::get_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3009_get_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN) HXDLIN(3009) return this1->TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3014_get_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS) HXDLIN(3014) return this1->MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3019_get_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS) HXDLIN(3019) return this1->MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,return ) int OpenGLES3RenderContext_Impl__obj::get_INTERLEAVED_ATTRIBS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3024_get_INTERLEAVED_ATTRIBS) HXDLIN(3024) return this1->INTERLEAVED_ATTRIBS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_INTERLEAVED_ATTRIBS,return ) int OpenGLES3RenderContext_Impl__obj::get_SEPARATE_ATTRIBS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3029_get_SEPARATE_ATTRIBS) HXDLIN(3029) return this1->SEPARATE_ATTRIBS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SEPARATE_ATTRIBS,return ) int OpenGLES3RenderContext_Impl__obj::get_TRANSFORM_FEEDBACK_BUFFER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3034_get_TRANSFORM_FEEDBACK_BUFFER) HXDLIN(3034) return this1->TRANSFORM_FEEDBACK_BUFFER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TRANSFORM_FEEDBACK_BUFFER,return ) int OpenGLES3RenderContext_Impl__obj::get_TRANSFORM_FEEDBACK_BUFFER_BINDING( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3039_get_TRANSFORM_FEEDBACK_BUFFER_BINDING) HXDLIN(3039) return this1->TRANSFORM_FEEDBACK_BUFFER_BINDING; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TRANSFORM_FEEDBACK_BUFFER_BINDING,return ) int OpenGLES3RenderContext_Impl__obj::get_TRANSFORM_FEEDBACK( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3044_get_TRANSFORM_FEEDBACK) HXDLIN(3044) return this1->TRANSFORM_FEEDBACK; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TRANSFORM_FEEDBACK,return ) int OpenGLES3RenderContext_Impl__obj::get_TRANSFORM_FEEDBACK_PAUSED( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3049_get_TRANSFORM_FEEDBACK_PAUSED) HXDLIN(3049) return this1->TRANSFORM_FEEDBACK_PAUSED; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TRANSFORM_FEEDBACK_PAUSED,return ) int OpenGLES3RenderContext_Impl__obj::get_TRANSFORM_FEEDBACK_ACTIVE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3054_get_TRANSFORM_FEEDBACK_ACTIVE) HXDLIN(3054) return this1->TRANSFORM_FEEDBACK_ACTIVE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TRANSFORM_FEEDBACK_ACTIVE,return ) int OpenGLES3RenderContext_Impl__obj::get_TRANSFORM_FEEDBACK_BINDING( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3059_get_TRANSFORM_FEEDBACK_BINDING) HXDLIN(3059) return this1->TRANSFORM_FEEDBACK_BINDING; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TRANSFORM_FEEDBACK_BINDING,return ) int OpenGLES3RenderContext_Impl__obj::get_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3064_get_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING) HXDLIN(3064) return this1->FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING,return ) int OpenGLES3RenderContext_Impl__obj::get_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3069_get_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE) HXDLIN(3069) return this1->FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE,return ) int OpenGLES3RenderContext_Impl__obj::get_FRAMEBUFFER_ATTACHMENT_RED_SIZE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3074_get_FRAMEBUFFER_ATTACHMENT_RED_SIZE) HXDLIN(3074) return this1->FRAMEBUFFER_ATTACHMENT_RED_SIZE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FRAMEBUFFER_ATTACHMENT_RED_SIZE,return ) int OpenGLES3RenderContext_Impl__obj::get_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3079_get_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE) HXDLIN(3079) return this1->FRAMEBUFFER_ATTACHMENT_GREEN_SIZE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,return ) int OpenGLES3RenderContext_Impl__obj::get_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3084_get_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE) HXDLIN(3084) return this1->FRAMEBUFFER_ATTACHMENT_BLUE_SIZE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,return ) int OpenGLES3RenderContext_Impl__obj::get_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3089_get_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE) HXDLIN(3089) return this1->FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,return ) int OpenGLES3RenderContext_Impl__obj::get_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3094_get_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE) HXDLIN(3094) return this1->FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE,return ) int OpenGLES3RenderContext_Impl__obj::get_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3099_get_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE) HXDLIN(3099) return this1->FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE,return ) int OpenGLES3RenderContext_Impl__obj::get_FRAMEBUFFER_DEFAULT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3104_get_FRAMEBUFFER_DEFAULT) HXDLIN(3104) return this1->FRAMEBUFFER_DEFAULT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FRAMEBUFFER_DEFAULT,return ) int OpenGLES3RenderContext_Impl__obj::get_DEPTH24_STENCIL8( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3109_get_DEPTH24_STENCIL8) HXDLIN(3109) return this1->DEPTH24_STENCIL8; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DEPTH24_STENCIL8,return ) int OpenGLES3RenderContext_Impl__obj::get_DRAW_FRAMEBUFFER_BINDING( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3114_get_DRAW_FRAMEBUFFER_BINDING) HXDLIN(3114) return this1->DRAW_FRAMEBUFFER_BINDING; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DRAW_FRAMEBUFFER_BINDING,return ) int OpenGLES3RenderContext_Impl__obj::get_READ_FRAMEBUFFER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3119_get_READ_FRAMEBUFFER) HXDLIN(3119) return this1->READ_FRAMEBUFFER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_READ_FRAMEBUFFER,return ) int OpenGLES3RenderContext_Impl__obj::get_DRAW_FRAMEBUFFER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3124_get_DRAW_FRAMEBUFFER) HXDLIN(3124) return this1->DRAW_FRAMEBUFFER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DRAW_FRAMEBUFFER,return ) int OpenGLES3RenderContext_Impl__obj::get_READ_FRAMEBUFFER_BINDING( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3129_get_READ_FRAMEBUFFER_BINDING) HXDLIN(3129) return this1->READ_FRAMEBUFFER_BINDING; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_READ_FRAMEBUFFER_BINDING,return ) int OpenGLES3RenderContext_Impl__obj::get_RENDERBUFFER_SAMPLES( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3134_get_RENDERBUFFER_SAMPLES) HXDLIN(3134) return this1->RENDERBUFFER_SAMPLES; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_RENDERBUFFER_SAMPLES,return ) int OpenGLES3RenderContext_Impl__obj::get_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3139_get_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER) HXDLIN(3139) return this1->FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER,return ) int OpenGLES3RenderContext_Impl__obj::get_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3144_get_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE) HXDLIN(3144) return this1->FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE,return ) int OpenGLES3RenderContext_Impl__obj::get_UNIFORM_BUFFER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3149_get_UNIFORM_BUFFER) HXDLIN(3149) return this1->UNIFORM_BUFFER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNIFORM_BUFFER,return ) int OpenGLES3RenderContext_Impl__obj::get_UNIFORM_BUFFER_BINDING( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3154_get_UNIFORM_BUFFER_BINDING) HXDLIN(3154) return this1->UNIFORM_BUFFER_BINDING; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNIFORM_BUFFER_BINDING,return ) int OpenGLES3RenderContext_Impl__obj::get_UNIFORM_BUFFER_START( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3159_get_UNIFORM_BUFFER_START) HXDLIN(3159) return this1->UNIFORM_BUFFER_START; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNIFORM_BUFFER_START,return ) int OpenGLES3RenderContext_Impl__obj::get_UNIFORM_BUFFER_SIZE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3164_get_UNIFORM_BUFFER_SIZE) HXDLIN(3164) return this1->UNIFORM_BUFFER_SIZE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNIFORM_BUFFER_SIZE,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_VERTEX_UNIFORM_BLOCKS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3169_get_MAX_VERTEX_UNIFORM_BLOCKS) HXDLIN(3169) return this1->MAX_VERTEX_UNIFORM_BLOCKS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_VERTEX_UNIFORM_BLOCKS,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_FRAGMENT_UNIFORM_BLOCKS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3174_get_MAX_FRAGMENT_UNIFORM_BLOCKS) HXDLIN(3174) return this1->MAX_FRAGMENT_UNIFORM_BLOCKS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_FRAGMENT_UNIFORM_BLOCKS,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_COMBINED_UNIFORM_BLOCKS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3179_get_MAX_COMBINED_UNIFORM_BLOCKS) HXDLIN(3179) return this1->MAX_COMBINED_UNIFORM_BLOCKS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_COMBINED_UNIFORM_BLOCKS,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_UNIFORM_BUFFER_BINDINGS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3184_get_MAX_UNIFORM_BUFFER_BINDINGS) HXDLIN(3184) return this1->MAX_UNIFORM_BUFFER_BINDINGS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_UNIFORM_BUFFER_BINDINGS,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_UNIFORM_BLOCK_SIZE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3189_get_MAX_UNIFORM_BLOCK_SIZE) HXDLIN(3189) return this1->MAX_UNIFORM_BLOCK_SIZE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_UNIFORM_BLOCK_SIZE,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3194_get_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS) HXDLIN(3194) return this1->MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3199_get_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS) HXDLIN(3199) return this1->MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS,return ) int OpenGLES3RenderContext_Impl__obj::get_UNIFORM_BUFFER_OFFSET_ALIGNMENT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3204_get_UNIFORM_BUFFER_OFFSET_ALIGNMENT) HXDLIN(3204) return this1->UNIFORM_BUFFER_OFFSET_ALIGNMENT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNIFORM_BUFFER_OFFSET_ALIGNMENT,return ) int OpenGLES3RenderContext_Impl__obj::get_ACTIVE_UNIFORM_BLOCKS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3209_get_ACTIVE_UNIFORM_BLOCKS) HXDLIN(3209) return this1->ACTIVE_UNIFORM_BLOCKS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_ACTIVE_UNIFORM_BLOCKS,return ) int OpenGLES3RenderContext_Impl__obj::get_UNIFORM_TYPE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3214_get_UNIFORM_TYPE) HXDLIN(3214) return this1->UNIFORM_TYPE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNIFORM_TYPE,return ) int OpenGLES3RenderContext_Impl__obj::get_UNIFORM_SIZE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3219_get_UNIFORM_SIZE) HXDLIN(3219) return this1->UNIFORM_SIZE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNIFORM_SIZE,return ) int OpenGLES3RenderContext_Impl__obj::get_UNIFORM_BLOCK_INDEX( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3224_get_UNIFORM_BLOCK_INDEX) HXDLIN(3224) return this1->UNIFORM_BLOCK_INDEX; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNIFORM_BLOCK_INDEX,return ) int OpenGLES3RenderContext_Impl__obj::get_UNIFORM_OFFSET( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3229_get_UNIFORM_OFFSET) HXDLIN(3229) return this1->UNIFORM_OFFSET; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNIFORM_OFFSET,return ) int OpenGLES3RenderContext_Impl__obj::get_UNIFORM_ARRAY_STRIDE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3234_get_UNIFORM_ARRAY_STRIDE) HXDLIN(3234) return this1->UNIFORM_ARRAY_STRIDE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNIFORM_ARRAY_STRIDE,return ) int OpenGLES3RenderContext_Impl__obj::get_UNIFORM_MATRIX_STRIDE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3239_get_UNIFORM_MATRIX_STRIDE) HXDLIN(3239) return this1->UNIFORM_MATRIX_STRIDE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNIFORM_MATRIX_STRIDE,return ) int OpenGLES3RenderContext_Impl__obj::get_UNIFORM_IS_ROW_MAJOR( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3244_get_UNIFORM_IS_ROW_MAJOR) HXDLIN(3244) return this1->UNIFORM_IS_ROW_MAJOR; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNIFORM_IS_ROW_MAJOR,return ) int OpenGLES3RenderContext_Impl__obj::get_UNIFORM_BLOCK_BINDING( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3249_get_UNIFORM_BLOCK_BINDING) HXDLIN(3249) return this1->UNIFORM_BLOCK_BINDING; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNIFORM_BLOCK_BINDING,return ) int OpenGLES3RenderContext_Impl__obj::get_UNIFORM_BLOCK_DATA_SIZE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3254_get_UNIFORM_BLOCK_DATA_SIZE) HXDLIN(3254) return this1->UNIFORM_BLOCK_DATA_SIZE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNIFORM_BLOCK_DATA_SIZE,return ) int OpenGLES3RenderContext_Impl__obj::get_UNIFORM_BLOCK_ACTIVE_UNIFORMS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3259_get_UNIFORM_BLOCK_ACTIVE_UNIFORMS) HXDLIN(3259) return this1->UNIFORM_BLOCK_ACTIVE_UNIFORMS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNIFORM_BLOCK_ACTIVE_UNIFORMS,return ) int OpenGLES3RenderContext_Impl__obj::get_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3264_get_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) HXDLIN(3264) return this1->UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES,return ) int OpenGLES3RenderContext_Impl__obj::get_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3269_get_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER) HXDLIN(3269) return this1->UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER,return ) int OpenGLES3RenderContext_Impl__obj::get_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3274_get_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER) HXDLIN(3274) return this1->UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER,return ) int OpenGLES3RenderContext_Impl__obj::get_OBJECT_TYPE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3279_get_OBJECT_TYPE) HXDLIN(3279) return this1->OBJECT_TYPE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_OBJECT_TYPE,return ) int OpenGLES3RenderContext_Impl__obj::get_SYNC_CONDITION( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3284_get_SYNC_CONDITION) HXDLIN(3284) return this1->SYNC_CONDITION; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SYNC_CONDITION,return ) int OpenGLES3RenderContext_Impl__obj::get_SYNC_STATUS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3289_get_SYNC_STATUS) HXDLIN(3289) return this1->SYNC_STATUS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SYNC_STATUS,return ) int OpenGLES3RenderContext_Impl__obj::get_SYNC_FLAGS( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3294_get_SYNC_FLAGS) HXDLIN(3294) return this1->SYNC_FLAGS; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SYNC_FLAGS,return ) int OpenGLES3RenderContext_Impl__obj::get_SYNC_FENCE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3299_get_SYNC_FENCE) HXDLIN(3299) return this1->SYNC_FENCE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SYNC_FENCE,return ) int OpenGLES3RenderContext_Impl__obj::get_SYNC_GPU_COMMANDS_COMPLETE( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3304_get_SYNC_GPU_COMMANDS_COMPLETE) HXDLIN(3304) return this1->SYNC_GPU_COMMANDS_COMPLETE; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SYNC_GPU_COMMANDS_COMPLETE,return ) int OpenGLES3RenderContext_Impl__obj::get_UNSIGNALED( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3309_get_UNSIGNALED) HXDLIN(3309) return this1->UNSIGNALED; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_UNSIGNALED,return ) int OpenGLES3RenderContext_Impl__obj::get_SIGNALED( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3314_get_SIGNALED) HXDLIN(3314) return this1->SIGNALED; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SIGNALED,return ) int OpenGLES3RenderContext_Impl__obj::get_ALREADY_SIGNALED( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3319_get_ALREADY_SIGNALED) HXDLIN(3319) return this1->ALREADY_SIGNALED; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_ALREADY_SIGNALED,return ) int OpenGLES3RenderContext_Impl__obj::get_TIMEOUT_EXPIRED( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3324_get_TIMEOUT_EXPIRED) HXDLIN(3324) return this1->TIMEOUT_EXPIRED; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TIMEOUT_EXPIRED,return ) int OpenGLES3RenderContext_Impl__obj::get_CONDITION_SATISFIED( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3329_get_CONDITION_SATISFIED) HXDLIN(3329) return this1->CONDITION_SATISFIED; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_CONDITION_SATISFIED,return ) int OpenGLES3RenderContext_Impl__obj::get_WAIT_FAILED( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3334_get_WAIT_FAILED) HXDLIN(3334) return this1->WAIT_FAILED; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_WAIT_FAILED,return ) int OpenGLES3RenderContext_Impl__obj::get_SYNC_FLUSH_COMMANDS_BIT( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3339_get_SYNC_FLUSH_COMMANDS_BIT) HXDLIN(3339) return this1->SYNC_FLUSH_COMMANDS_BIT; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_SYNC_FLUSH_COMMANDS_BIT,return ) int OpenGLES3RenderContext_Impl__obj::get_COLOR( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3344_get_COLOR) HXDLIN(3344) return this1->COLOR; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_COLOR,return ) int OpenGLES3RenderContext_Impl__obj::get_DEPTH( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3349_get_DEPTH) HXDLIN(3349) return this1->DEPTH; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DEPTH,return ) int OpenGLES3RenderContext_Impl__obj::get_STENCIL( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3354_get_STENCIL) HXDLIN(3354) return this1->STENCIL; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_STENCIL,return ) int OpenGLES3RenderContext_Impl__obj::get_MIN( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3359_get_MIN) HXDLIN(3359) return this1->MIN; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MIN,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3364_get_MAX) HXDLIN(3364) return this1->MAX; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX,return ) int OpenGLES3RenderContext_Impl__obj::get_DEPTH_COMPONENT24( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3369_get_DEPTH_COMPONENT24) HXDLIN(3369) return this1->DEPTH_COMPONENT24; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DEPTH_COMPONENT24,return ) int OpenGLES3RenderContext_Impl__obj::get_STREAM_READ( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3374_get_STREAM_READ) HXDLIN(3374) return this1->STREAM_READ; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_STREAM_READ,return ) int OpenGLES3RenderContext_Impl__obj::get_STREAM_COPY( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3379_get_STREAM_COPY) HXDLIN(3379) return this1->STREAM_COPY; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_STREAM_COPY,return ) int OpenGLES3RenderContext_Impl__obj::get_STATIC_READ( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3384_get_STATIC_READ) HXDLIN(3384) return this1->STATIC_READ; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_STATIC_READ,return ) int OpenGLES3RenderContext_Impl__obj::get_STATIC_COPY( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3389_get_STATIC_COPY) HXDLIN(3389) return this1->STATIC_COPY; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_STATIC_COPY,return ) int OpenGLES3RenderContext_Impl__obj::get_DYNAMIC_READ( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3394_get_DYNAMIC_READ) HXDLIN(3394) return this1->DYNAMIC_READ; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DYNAMIC_READ,return ) int OpenGLES3RenderContext_Impl__obj::get_DYNAMIC_COPY( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3399_get_DYNAMIC_COPY) HXDLIN(3399) return this1->DYNAMIC_COPY; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DYNAMIC_COPY,return ) int OpenGLES3RenderContext_Impl__obj::get_DEPTH_COMPONENT32F( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3404_get_DEPTH_COMPONENT32F) HXDLIN(3404) return this1->DEPTH_COMPONENT32F; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DEPTH_COMPONENT32F,return ) int OpenGLES3RenderContext_Impl__obj::get_DEPTH32F_STENCIL8( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3409_get_DEPTH32F_STENCIL8) HXDLIN(3409) return this1->DEPTH32F_STENCIL8; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_DEPTH32F_STENCIL8,return ) int OpenGLES3RenderContext_Impl__obj::get_INVALID_INDEX( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3414_get_INVALID_INDEX) HXDLIN(3414) return this1->INVALID_INDEX; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_INVALID_INDEX,return ) int OpenGLES3RenderContext_Impl__obj::get_TIMEOUT_IGNORED( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3419_get_TIMEOUT_IGNORED) HXDLIN(3419) return this1->TIMEOUT_IGNORED; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_TIMEOUT_IGNORED,return ) int OpenGLES3RenderContext_Impl__obj::get_MAX_CLIENT_WAIT_TIMEOUT_WEBGL( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3424_get_MAX_CLIENT_WAIT_TIMEOUT_WEBGL) HXDLIN(3424) return this1->MAX_CLIENT_WAIT_TIMEOUT_WEBGL; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,get_MAX_CLIENT_WAIT_TIMEOUT_WEBGL,return ) void OpenGLES3RenderContext_Impl__obj::activeTexture( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int texture){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3429_activeTexture) HXDLIN(3429) this1->activeTexture(texture); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,activeTexture,(void)) void OpenGLES3RenderContext_Impl__obj::attachShader( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program, ::lime::graphics::opengl::GLObject shader){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3434_attachShader) HXDLIN(3434) this1->attachShader(program,shader); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,attachShader,(void)) void OpenGLES3RenderContext_Impl__obj::beginQuery( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target, ::lime::graphics::opengl::GLObject query){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3439_beginQuery) HXDLIN(3439) this1->beginQuery(target,query); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,beginQuery,(void)) void OpenGLES3RenderContext_Impl__obj::beginTransformFeedback( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int primitiveNode){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3444_beginTransformFeedback) HXDLIN(3444) this1->beginTransformFeedback(primitiveNode); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,beginTransformFeedback,(void)) void OpenGLES3RenderContext_Impl__obj::bindAttribLocation( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program,int index,::String name){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3449_bindAttribLocation) HXDLIN(3449) this1->bindAttribLocation(program,index,name); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,bindAttribLocation,(void)) void OpenGLES3RenderContext_Impl__obj::bindBuffer( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target, ::lime::graphics::opengl::GLObject buffer){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3454_bindBuffer) HXDLIN(3454) this1->bindBuffer(target,buffer); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,bindBuffer,(void)) void OpenGLES3RenderContext_Impl__obj::bindBufferBase( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int index, ::lime::graphics::opengl::GLObject buffer){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3459_bindBufferBase) HXDLIN(3459) this1->bindBufferBase(target,index,buffer); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,bindBufferBase,(void)) void OpenGLES3RenderContext_Impl__obj::bindBufferRange( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int index, ::lime::graphics::opengl::GLObject buffer,Float offset,int size){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3464_bindBufferRange) HXDLIN(3464) this1->bindBufferRange(target,index,buffer,offset,size); } STATIC_HX_DEFINE_DYNAMIC_FUNC6(OpenGLES3RenderContext_Impl__obj,bindBufferRange,(void)) void OpenGLES3RenderContext_Impl__obj::bindFramebuffer( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target, ::lime::graphics::opengl::GLObject framebuffer){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3469_bindFramebuffer) HXDLIN(3469) this1->bindFramebuffer(target,framebuffer); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,bindFramebuffer,(void)) void OpenGLES3RenderContext_Impl__obj::bindRenderbuffer( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target, ::lime::graphics::opengl::GLObject renderbuffer){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3474_bindRenderbuffer) HXDLIN(3474) this1->bindRenderbuffer(target,renderbuffer); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,bindRenderbuffer,(void)) void OpenGLES3RenderContext_Impl__obj::bindSampler( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int unit, ::lime::graphics::opengl::GLObject sampler){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3479_bindSampler) HXDLIN(3479) this1->bindSampler(unit,sampler); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,bindSampler,(void)) void OpenGLES3RenderContext_Impl__obj::bindTexture( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target, ::lime::graphics::opengl::GLObject texture){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3484_bindTexture) HXDLIN(3484) this1->bindTexture(target,texture); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,bindTexture,(void)) void OpenGLES3RenderContext_Impl__obj::bindTransformFeedback( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target, ::lime::graphics::opengl::GLObject transformFeedback){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3489_bindTransformFeedback) HXDLIN(3489) this1->bindTransformFeedback(target,transformFeedback); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,bindTransformFeedback,(void)) void OpenGLES3RenderContext_Impl__obj::bindVertexArray( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject vertexArray){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3494_bindVertexArray) HXDLIN(3494) this1->bindVertexArray(vertexArray); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,bindVertexArray,(void)) void OpenGLES3RenderContext_Impl__obj::blendColor( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,Float red,Float green,Float blue,Float alpha){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3499_blendColor) HXDLIN(3499) this1->blendColor(red,green,blue,alpha); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,blendColor,(void)) void OpenGLES3RenderContext_Impl__obj::blendEquation( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int mode){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3504_blendEquation) HXDLIN(3504) this1->blendEquation(mode); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,blendEquation,(void)) void OpenGLES3RenderContext_Impl__obj::blendEquationSeparate( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int modeRGB,int modeAlpha){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3509_blendEquationSeparate) HXDLIN(3509) this1->blendEquationSeparate(modeRGB,modeAlpha); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,blendEquationSeparate,(void)) void OpenGLES3RenderContext_Impl__obj::blendFunc( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int sfactor,int dfactor){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3514_blendFunc) HXDLIN(3514) this1->blendFunc(sfactor,dfactor); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,blendFunc,(void)) void OpenGLES3RenderContext_Impl__obj::blendFuncSeparate( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int srcRGB,int dstRGB,int srcAlpha,int dstAlpha){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3519_blendFuncSeparate) HXDLIN(3519) this1->blendFuncSeparate(srcRGB,dstRGB,srcAlpha,dstAlpha); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,blendFuncSeparate,(void)) void OpenGLES3RenderContext_Impl__obj::blitFramebuffer( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int srcX0,int srcY0,int srcX1,int srcY1,int dstX0,int dstY0,int dstX1,int dstY1,int mask,int filter){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3524_blitFramebuffer) HXDLIN(3524) this1->blitFramebuffer(srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter); } STATIC_HX_DEFINE_DYNAMIC_FUNC11(OpenGLES3RenderContext_Impl__obj,blitFramebuffer,(void)) void OpenGLES3RenderContext_Impl__obj::bufferData( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int size,Float data,int usage){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3529_bufferData) HXDLIN(3529) this1->bufferData(target,size,data,usage); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,bufferData,(void)) void OpenGLES3RenderContext_Impl__obj::bufferSubData( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int offset,int size,Float data){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3534_bufferSubData) HXDLIN(3534) this1->bufferSubData(target,offset,size,data); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,bufferSubData,(void)) int OpenGLES3RenderContext_Impl__obj::checkFramebufferStatus( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3539_checkFramebufferStatus) HXDLIN(3539) return this1->checkFramebufferStatus(target); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,checkFramebufferStatus,return ) void OpenGLES3RenderContext_Impl__obj::clear( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int mask){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3544_clear) HXDLIN(3544) this1->clear(mask); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,clear,(void)) void OpenGLES3RenderContext_Impl__obj::clearBufferfi( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int buffer,int drawbuffer,Float depth,int stencil){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3549_clearBufferfi) HXDLIN(3549) this1->clearBufferfi(buffer,drawbuffer,depth,stencil); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,clearBufferfi,(void)) void OpenGLES3RenderContext_Impl__obj::clearBufferfv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int buffer,int drawbuffer,Float value){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3554_clearBufferfv) HXDLIN(3554) this1->clearBufferfv(buffer,drawbuffer,value); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,clearBufferfv,(void)) void OpenGLES3RenderContext_Impl__obj::clearBufferiv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int buffer,int drawbuffer,Float value){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3559_clearBufferiv) HXDLIN(3559) this1->clearBufferiv(buffer,drawbuffer,value); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,clearBufferiv,(void)) void OpenGLES3RenderContext_Impl__obj::clearBufferuiv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int buffer,int drawbuffer,Float value){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3564_clearBufferuiv) HXDLIN(3564) this1->clearBufferuiv(buffer,drawbuffer,value); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,clearBufferuiv,(void)) void OpenGLES3RenderContext_Impl__obj::clearColor( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,Float red,Float green,Float blue,Float alpha){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3569_clearColor) HXDLIN(3569) this1->clearColor(red,green,blue,alpha); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,clearColor,(void)) void OpenGLES3RenderContext_Impl__obj::clearDepthf( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,Float depth){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3574_clearDepthf) HXDLIN(3574) this1->clearDepthf(depth); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,clearDepthf,(void)) void OpenGLES3RenderContext_Impl__obj::clearStencil( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int s){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3579_clearStencil) HXDLIN(3579) this1->clearStencil(s); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,clearStencil,(void)) int OpenGLES3RenderContext_Impl__obj::clientWaitSync( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::Dynamic sync,int flags, cpp::Int64Struct timeout){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3584_clientWaitSync) HXDLIN(3584) return this1->clientWaitSync(sync,flags,timeout); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,clientWaitSync,return ) void OpenGLES3RenderContext_Impl__obj::colorMask( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,bool red,bool green,bool blue,bool alpha){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3589_colorMask) HXDLIN(3589) this1->colorMask(red,green,blue,alpha); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,colorMask,(void)) void OpenGLES3RenderContext_Impl__obj::compileShader( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject shader){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3594_compileShader) HXDLIN(3594) this1->compileShader(shader); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,compileShader,(void)) void OpenGLES3RenderContext_Impl__obj::compressedTexImage2D( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int level,int internalformat,int width,int height,int border,int imageSize,Float data){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3600_compressedTexImage2D) HXDLIN(3600) this1->compressedTexImage2D(target,level,internalformat,width,height,border,imageSize,data); } STATIC_HX_DEFINE_DYNAMIC_FUNC9(OpenGLES3RenderContext_Impl__obj,compressedTexImage2D,(void)) void OpenGLES3RenderContext_Impl__obj::compressedTexImage3D( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int level,int internalformat,int width,int height,int depth,int border,int imageSize,Float data){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3606_compressedTexImage3D) HXDLIN(3606) this1->compressedTexImage3D(target,level,internalformat,width,height,depth,border,imageSize,data); } STATIC_HX_DEFINE_DYNAMIC_FUNC10(OpenGLES3RenderContext_Impl__obj,compressedTexImage3D,(void)) void OpenGLES3RenderContext_Impl__obj::compressedTexSubImage2D( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int level,int xoffset,int yoffset,int width,int height,int format,int imageSize,Float data){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3612_compressedTexSubImage2D) HXDLIN(3612) this1->compressedTexSubImage2D(target,level,xoffset,yoffset,width,height,format,imageSize,data); } STATIC_HX_DEFINE_DYNAMIC_FUNC10(OpenGLES3RenderContext_Impl__obj,compressedTexSubImage2D,(void)) void OpenGLES3RenderContext_Impl__obj::compressedTexSubImage3D( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int level,int xoffset,int yoffset,int zoffset,int width,int height,int depth,int format,int imageSize,Float data){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3618_compressedTexSubImage3D) HXDLIN(3618) this1->compressedTexSubImage3D(target,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,data); } STATIC_HX_DEFINE_DYNAMIC_FUNC12(OpenGLES3RenderContext_Impl__obj,compressedTexSubImage3D,(void)) void OpenGLES3RenderContext_Impl__obj::copyBufferSubData( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int readTarget,int writeTarget,Float readOffset,Float writeOffset,int size){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3623_copyBufferSubData) HXDLIN(3623) this1->copyBufferSubData(readTarget,writeTarget,readOffset,writeOffset,size); } STATIC_HX_DEFINE_DYNAMIC_FUNC6(OpenGLES3RenderContext_Impl__obj,copyBufferSubData,(void)) void OpenGLES3RenderContext_Impl__obj::copyTexImage2D( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int level,int internalformat,int x,int y,int width,int height,int border){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3628_copyTexImage2D) HXDLIN(3628) this1->copyTexImage2D(target,level,internalformat,x,y,width,height,border); } STATIC_HX_DEFINE_DYNAMIC_FUNC9(OpenGLES3RenderContext_Impl__obj,copyTexImage2D,(void)) void OpenGLES3RenderContext_Impl__obj::copyTexSubImage2D( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int level,int xoffset,int yoffset,int x,int y,int width,int height){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3633_copyTexSubImage2D) HXDLIN(3633) this1->copyTexSubImage2D(target,level,xoffset,yoffset,x,y,width,height); } STATIC_HX_DEFINE_DYNAMIC_FUNC9(OpenGLES3RenderContext_Impl__obj,copyTexSubImage2D,(void)) void OpenGLES3RenderContext_Impl__obj::copyTexSubImage3D( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int level,int xoffset,int yoffset,int zoffset,int x,int y,int width,int height){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3638_copyTexSubImage3D) HXDLIN(3638) this1->copyTexSubImage3D(target,level,xoffset,yoffset,zoffset,x,y,width,height); } STATIC_HX_DEFINE_DYNAMIC_FUNC10(OpenGLES3RenderContext_Impl__obj,copyTexSubImage3D,(void)) ::lime::graphics::opengl::GLObject OpenGLES3RenderContext_Impl__obj::createBuffer( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3643_createBuffer) HXDLIN(3643) return this1->createBuffer(); } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,createBuffer,return ) ::lime::graphics::opengl::GLObject OpenGLES3RenderContext_Impl__obj::createFramebuffer( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3648_createFramebuffer) HXDLIN(3648) return this1->createFramebuffer(); } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,createFramebuffer,return ) ::lime::graphics::opengl::GLObject OpenGLES3RenderContext_Impl__obj::createProgram( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3653_createProgram) HXDLIN(3653) return this1->createProgram(); } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,createProgram,return ) ::lime::graphics::opengl::GLObject OpenGLES3RenderContext_Impl__obj::createQuery( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3658_createQuery) HXDLIN(3658) return this1->createQuery(); } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,createQuery,return ) ::lime::graphics::opengl::GLObject OpenGLES3RenderContext_Impl__obj::createRenderbuffer( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3663_createRenderbuffer) HXDLIN(3663) return this1->createRenderbuffer(); } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,createRenderbuffer,return ) ::lime::graphics::opengl::GLObject OpenGLES3RenderContext_Impl__obj::createSampler( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3668_createSampler) HXDLIN(3668) return this1->createSampler(); } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,createSampler,return ) ::lime::graphics::opengl::GLObject OpenGLES3RenderContext_Impl__obj::createShader( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int type){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3673_createShader) HXDLIN(3673) return this1->createShader(type); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,createShader,return ) ::lime::graphics::opengl::GLObject OpenGLES3RenderContext_Impl__obj::createTexture( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3678_createTexture) HXDLIN(3678) return this1->createTexture(); } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,createTexture,return ) ::lime::graphics::opengl::GLObject OpenGLES3RenderContext_Impl__obj::createTransformFeedback( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3683_createTransformFeedback) HXDLIN(3683) return this1->createTransformFeedback(); } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,createTransformFeedback,return ) ::lime::graphics::opengl::GLObject OpenGLES3RenderContext_Impl__obj::createVertexArray( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3688_createVertexArray) HXDLIN(3688) return this1->createVertexArray(); } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,createVertexArray,return ) void OpenGLES3RenderContext_Impl__obj::cullFace( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int mode){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3693_cullFace) HXDLIN(3693) this1->cullFace(mode); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,cullFace,(void)) void OpenGLES3RenderContext_Impl__obj::deleteBuffer( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject buffer){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3698_deleteBuffer) HXDLIN(3698) this1->deleteBuffer(buffer); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,deleteBuffer,(void)) void OpenGLES3RenderContext_Impl__obj::deleteFramebuffer( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject framebuffer){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3703_deleteFramebuffer) HXDLIN(3703) this1->deleteFramebuffer(framebuffer); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,deleteFramebuffer,(void)) void OpenGLES3RenderContext_Impl__obj::deleteProgram( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3708_deleteProgram) HXDLIN(3708) this1->deleteProgram(program); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,deleteProgram,(void)) void OpenGLES3RenderContext_Impl__obj::deleteQuery( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject query){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3713_deleteQuery) HXDLIN(3713) this1->deleteQuery(query); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,deleteQuery,(void)) void OpenGLES3RenderContext_Impl__obj::deleteRenderbuffer( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject renderbuffer){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3718_deleteRenderbuffer) HXDLIN(3718) this1->deleteRenderbuffer(renderbuffer); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,deleteRenderbuffer,(void)) void OpenGLES3RenderContext_Impl__obj::deleteSampler( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject sampler){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3723_deleteSampler) HXDLIN(3723) this1->deleteSampler(sampler); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,deleteSampler,(void)) void OpenGLES3RenderContext_Impl__obj::deleteShader( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject shader){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3728_deleteShader) HXDLIN(3728) this1->deleteShader(shader); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,deleteShader,(void)) void OpenGLES3RenderContext_Impl__obj::deleteSync( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::Dynamic sync){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3733_deleteSync) HXDLIN(3733) this1->deleteSync(sync); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,deleteSync,(void)) void OpenGLES3RenderContext_Impl__obj::deleteTexture( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject texture){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3738_deleteTexture) HXDLIN(3738) this1->deleteTexture(texture); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,deleteTexture,(void)) void OpenGLES3RenderContext_Impl__obj::deleteTransformFeedback( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject transformFeedback){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3743_deleteTransformFeedback) HXDLIN(3743) this1->deleteTransformFeedback(transformFeedback); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,deleteTransformFeedback,(void)) void OpenGLES3RenderContext_Impl__obj::deleteVertexArray( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject vertexArray){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3748_deleteVertexArray) HXDLIN(3748) this1->deleteVertexArray(vertexArray); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,deleteVertexArray,(void)) void OpenGLES3RenderContext_Impl__obj::depthFunc( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int func){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3753_depthFunc) HXDLIN(3753) this1->depthFunc(func); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,depthFunc,(void)) void OpenGLES3RenderContext_Impl__obj::depthMask( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,bool flag){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3758_depthMask) HXDLIN(3758) this1->depthMask(flag); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,depthMask,(void)) void OpenGLES3RenderContext_Impl__obj::depthRangef( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,Float zNear,Float zFar){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3763_depthRangef) HXDLIN(3763) this1->depthRangef(zNear,zFar); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,depthRangef,(void)) void OpenGLES3RenderContext_Impl__obj::detachShader( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program, ::lime::graphics::opengl::GLObject shader){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3768_detachShader) HXDLIN(3768) this1->detachShader(program,shader); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,detachShader,(void)) void OpenGLES3RenderContext_Impl__obj::disable( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int cap){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3773_disable) HXDLIN(3773) this1->disable(cap); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,disable,(void)) void OpenGLES3RenderContext_Impl__obj::disableVertexAttribArray( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int index){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3778_disableVertexAttribArray) HXDLIN(3778) this1->disableVertexAttribArray(index); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,disableVertexAttribArray,(void)) void OpenGLES3RenderContext_Impl__obj::drawArrays( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int mode,int first,int count){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3783_drawArrays) HXDLIN(3783) this1->drawArrays(mode,first,count); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,drawArrays,(void)) void OpenGLES3RenderContext_Impl__obj::drawArraysInstanced( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int mode,int first,int count,int instanceCount){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3788_drawArraysInstanced) HXDLIN(3788) this1->drawArraysInstanced(mode,first,count,instanceCount); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,drawArraysInstanced,(void)) void OpenGLES3RenderContext_Impl__obj::drawBuffers( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,::Array< int > buffers){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3793_drawBuffers) HXDLIN(3793) this1->drawBuffers(buffers); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,drawBuffers,(void)) void OpenGLES3RenderContext_Impl__obj::drawElements( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int mode,int count,int type,Float offset){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3798_drawElements) HXDLIN(3798) this1->drawElements(mode,count,type,offset); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,drawElements,(void)) void OpenGLES3RenderContext_Impl__obj::drawElementsInstanced( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int mode,int count,int type,Float offset,int instanceCount){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3803_drawElementsInstanced) HXDLIN(3803) this1->drawElementsInstanced(mode,count,type,offset,instanceCount); } STATIC_HX_DEFINE_DYNAMIC_FUNC6(OpenGLES3RenderContext_Impl__obj,drawElementsInstanced,(void)) void OpenGLES3RenderContext_Impl__obj::drawRangeElements( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int mode,int start,int end,int count,int type,Float offset){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3808_drawRangeElements) HXDLIN(3808) this1->drawRangeElements(mode,start,end,count,type,offset); } STATIC_HX_DEFINE_DYNAMIC_FUNC7(OpenGLES3RenderContext_Impl__obj,drawRangeElements,(void)) void OpenGLES3RenderContext_Impl__obj::enable( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int cap){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3813_enable) HXDLIN(3813) this1->enable(cap); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,enable,(void)) void OpenGLES3RenderContext_Impl__obj::enableVertexAttribArray( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int index){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3818_enableVertexAttribArray) HXDLIN(3818) this1->enableVertexAttribArray(index); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,enableVertexAttribArray,(void)) void OpenGLES3RenderContext_Impl__obj::endQuery( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3823_endQuery) HXDLIN(3823) this1->endQuery(target); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,endQuery,(void)) void OpenGLES3RenderContext_Impl__obj::endTransformFeedback( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3828_endTransformFeedback) HXDLIN(3828) this1->endTransformFeedback(); } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,endTransformFeedback,(void)) ::Dynamic OpenGLES3RenderContext_Impl__obj::fenceSync( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int condition,int flags){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3833_fenceSync) HXDLIN(3833) return this1->fenceSync(condition,flags); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,fenceSync,return ) void OpenGLES3RenderContext_Impl__obj::finish( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3838_finish) HXDLIN(3838) this1->finish(); } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,finish,(void)) void OpenGLES3RenderContext_Impl__obj::flush( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3843_flush) HXDLIN(3843) this1->flush(); } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,flush,(void)) void OpenGLES3RenderContext_Impl__obj::framebufferRenderbuffer( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int attachment,int renderbuffertarget, ::lime::graphics::opengl::GLObject renderbuffer){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3848_framebufferRenderbuffer) HXDLIN(3848) this1->framebufferRenderbuffer(target,attachment,renderbuffertarget,renderbuffer); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,framebufferRenderbuffer,(void)) void OpenGLES3RenderContext_Impl__obj::framebufferTexture2D( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int attachment,int textarget, ::lime::graphics::opengl::GLObject texture,int level){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3853_framebufferTexture2D) HXDLIN(3853) this1->framebufferTexture2D(target,attachment,textarget,texture,level); } STATIC_HX_DEFINE_DYNAMIC_FUNC6(OpenGLES3RenderContext_Impl__obj,framebufferTexture2D,(void)) void OpenGLES3RenderContext_Impl__obj::framebufferTextureLayer( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int attachment, ::lime::graphics::opengl::GLObject texture,int level,int layer){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3858_framebufferTextureLayer) HXDLIN(3858) this1->framebufferTextureLayer(target,attachment,texture,level,layer); } STATIC_HX_DEFINE_DYNAMIC_FUNC6(OpenGLES3RenderContext_Impl__obj,framebufferTextureLayer,(void)) void OpenGLES3RenderContext_Impl__obj::frontFace( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int mode){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3863_frontFace) HXDLIN(3863) this1->frontFace(mode); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,frontFace,(void)) ::Array< ::Dynamic> OpenGLES3RenderContext_Impl__obj::genBuffers( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int n,::Array< ::Dynamic> buffers){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3867_genBuffers) HXLINE(3868) if (hx::IsNull( buffers )) { HXLINE(3868) buffers = ::Array_obj< ::Dynamic>::__new(0); } HXLINE(3870) { HXLINE(3870) int _g = 0; HXDLIN(3870) int _g1 = n; HXDLIN(3870) while((_g < _g1)){ HXLINE(3870) _g = (_g + 1); HXDLIN(3870) int i = (_g - 1); HXLINE(3872) buffers[i] = this1->createBuffer(); } } HXLINE(3875) return buffers; } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,genBuffers,return ) void OpenGLES3RenderContext_Impl__obj::generateMipmap( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3880_generateMipmap) HXDLIN(3880) this1->generateMipmap(target); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,generateMipmap,(void)) ::Array< ::Dynamic> OpenGLES3RenderContext_Impl__obj::genFramebuffers( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int n,::Array< ::Dynamic> framebuffers){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3884_genFramebuffers) HXLINE(3885) if (hx::IsNull( framebuffers )) { HXLINE(3885) framebuffers = ::Array_obj< ::Dynamic>::__new(0); } HXLINE(3887) { HXLINE(3887) int _g = 0; HXDLIN(3887) int _g1 = n; HXDLIN(3887) while((_g < _g1)){ HXLINE(3887) _g = (_g + 1); HXDLIN(3887) int i = (_g - 1); HXLINE(3889) framebuffers[i] = this1->createFramebuffer(); } } HXLINE(3892) return framebuffers; } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,genFramebuffers,return ) ::Array< ::Dynamic> OpenGLES3RenderContext_Impl__obj::genQueries( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int n,::Array< ::Dynamic> queries){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3896_genQueries) HXLINE(3897) if (hx::IsNull( queries )) { HXLINE(3897) queries = ::Array_obj< ::Dynamic>::__new(0); } HXLINE(3899) { HXLINE(3899) int _g = 0; HXDLIN(3899) int _g1 = n; HXDLIN(3899) while((_g < _g1)){ HXLINE(3899) _g = (_g + 1); HXDLIN(3899) int i = (_g - 1); HXLINE(3901) queries[i] = this1->createQuery(); } } HXLINE(3904) return queries; } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,genQueries,return ) ::Array< ::Dynamic> OpenGLES3RenderContext_Impl__obj::genRenderbuffers( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int n,::Array< ::Dynamic> renderbuffers){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3908_genRenderbuffers) HXLINE(3909) if (hx::IsNull( renderbuffers )) { HXLINE(3909) renderbuffers = ::Array_obj< ::Dynamic>::__new(0); } HXLINE(3911) { HXLINE(3911) int _g = 0; HXDLIN(3911) int _g1 = n; HXDLIN(3911) while((_g < _g1)){ HXLINE(3911) _g = (_g + 1); HXDLIN(3911) int i = (_g - 1); HXLINE(3913) renderbuffers[i] = this1->createRenderbuffer(); } } HXLINE(3916) return renderbuffers; } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,genRenderbuffers,return ) ::Array< ::Dynamic> OpenGLES3RenderContext_Impl__obj::genSamplers( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int n,::Array< ::Dynamic> samplers){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3920_genSamplers) HXLINE(3921) if (hx::IsNull( samplers )) { HXLINE(3921) samplers = ::Array_obj< ::Dynamic>::__new(0); } HXLINE(3923) { HXLINE(3923) int _g = 0; HXDLIN(3923) int _g1 = n; HXDLIN(3923) while((_g < _g1)){ HXLINE(3923) _g = (_g + 1); HXDLIN(3923) int i = (_g - 1); HXLINE(3925) samplers[i] = this1->createSampler(); } } HXLINE(3928) return samplers; } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,genSamplers,return ) ::Array< ::Dynamic> OpenGLES3RenderContext_Impl__obj::genTextures( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int n,::Array< ::Dynamic> textures){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3932_genTextures) HXLINE(3933) if (hx::IsNull( textures )) { HXLINE(3933) textures = ::Array_obj< ::Dynamic>::__new(0); } HXLINE(3935) { HXLINE(3935) int _g = 0; HXDLIN(3935) int _g1 = n; HXDLIN(3935) while((_g < _g1)){ HXLINE(3935) _g = (_g + 1); HXDLIN(3935) int i = (_g - 1); HXLINE(3937) textures[i] = this1->createTexture(); } } HXLINE(3940) return textures; } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,genTextures,return ) ::Array< ::Dynamic> OpenGLES3RenderContext_Impl__obj::genTransformFeedbacks( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int n,::Array< ::Dynamic> transformFeedbacks){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3944_genTransformFeedbacks) HXLINE(3945) if (hx::IsNull( transformFeedbacks )) { HXLINE(3945) transformFeedbacks = ::Array_obj< ::Dynamic>::__new(0); } HXLINE(3947) { HXLINE(3947) int _g = 0; HXDLIN(3947) int _g1 = n; HXDLIN(3947) while((_g < _g1)){ HXLINE(3947) _g = (_g + 1); HXDLIN(3947) int i = (_g - 1); HXLINE(3949) transformFeedbacks[i] = this1->createTransformFeedback(); } } HXLINE(3952) return transformFeedbacks; } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,genTransformFeedbacks,return ) ::Dynamic OpenGLES3RenderContext_Impl__obj::getActiveAttrib( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program,int index){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3957_getActiveAttrib) HXDLIN(3957) return this1->getActiveAttrib(program,index); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getActiveAttrib,return ) ::Dynamic OpenGLES3RenderContext_Impl__obj::getActiveUniform( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program,int index){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3962_getActiveUniform) HXDLIN(3962) return this1->getActiveUniform(program,index); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getActiveUniform,return ) int OpenGLES3RenderContext_Impl__obj::getActiveUniformBlocki( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program,int uniformBlockIndex,int pname){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3967_getActiveUniformBlocki) HXDLIN(3967) return this1->getActiveUniformBlocki(program,uniformBlockIndex,pname); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,getActiveUniformBlocki,return ) void OpenGLES3RenderContext_Impl__obj::getActiveUniformBlockiv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program,int uniformBlockIndex,int pname,Float params){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3972_getActiveUniformBlockiv) HXDLIN(3972) this1->getActiveUniformBlockiv(program,uniformBlockIndex,pname,params); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,getActiveUniformBlockiv,(void)) ::String OpenGLES3RenderContext_Impl__obj::getActiveUniformBlockName( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program,int uniformBlockIndex){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3977_getActiveUniformBlockName) HXDLIN(3977) return this1->getActiveUniformBlockName(program,uniformBlockIndex); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getActiveUniformBlockName,return ) void OpenGLES3RenderContext_Impl__obj::getActiveUniformsiv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program,::Array< int > uniformIndices,int pname,Float params){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3982_getActiveUniformsiv) HXDLIN(3982) this1->getActiveUniformsiv(program,uniformIndices,pname,params); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,getActiveUniformsiv,(void)) ::Array< ::Dynamic> OpenGLES3RenderContext_Impl__obj::getAttachedShaders( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3987_getAttachedShaders) HXDLIN(3987) return this1->getAttachedShaders(program); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,getAttachedShaders,return ) int OpenGLES3RenderContext_Impl__obj::getAttribLocation( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program,::String name){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3992_getAttribLocation) HXDLIN(3992) return this1->getAttribLocation(program,name); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getAttribLocation,return ) bool OpenGLES3RenderContext_Impl__obj::getBoolean( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int pname){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_3997_getBoolean) HXDLIN(3997) return this1->getBoolean(pname); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,getBoolean,return ) void OpenGLES3RenderContext_Impl__obj::getBooleanv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int pname,Float params){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4002_getBooleanv) HXDLIN(4002) this1->getBooleanv(pname,params); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getBooleanv,(void)) int OpenGLES3RenderContext_Impl__obj::getBufferParameteri( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int pname){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4007_getBufferParameteri) HXDLIN(4007) return this1->getBufferParameteri(target,pname); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getBufferParameteri,return ) void OpenGLES3RenderContext_Impl__obj::getBufferParameteri64v( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int pname,Float params){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4012_getBufferParameteri64v) HXDLIN(4012) this1->getBufferParameteri64v(target,pname,params); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,getBufferParameteri64v,(void)) void OpenGLES3RenderContext_Impl__obj::getBufferParameteriv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int pname,Float params){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4017_getBufferParameteriv) HXDLIN(4017) this1->getBufferParameteriv(target,pname,params); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,getBufferParameteriv,(void)) Float OpenGLES3RenderContext_Impl__obj::getBufferPointerv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int pname){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4022_getBufferPointerv) HXDLIN(4022) return this1->getBufferPointerv(target,pname); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getBufferPointerv,return ) int OpenGLES3RenderContext_Impl__obj::getError( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4027_getError) HXDLIN(4027) return this1->getError(); } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,getError,return ) Float OpenGLES3RenderContext_Impl__obj::getFloat( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int pname){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4032_getFloat) HXDLIN(4032) return this1->getFloat(pname); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,getFloat,return ) void OpenGLES3RenderContext_Impl__obj::getFloatv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int pname,Float params){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4037_getFloatv) HXDLIN(4037) this1->getFloatv(pname,params); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getFloatv,(void)) ::Dynamic OpenGLES3RenderContext_Impl__obj::getExtension( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,::String name){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4042_getExtension) HXDLIN(4042) return this1->getExtension(name); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,getExtension,return ) int OpenGLES3RenderContext_Impl__obj::getFragDataLocation( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program,::String name){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4047_getFragDataLocation) HXDLIN(4047) return this1->getFragDataLocation(program,name); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getFragDataLocation,return ) int OpenGLES3RenderContext_Impl__obj::getFramebufferAttachmentParameteri( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int attachment,int pname){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4052_getFramebufferAttachmentParameteri) HXDLIN(4052) return this1->getFramebufferAttachmentParameteri(target,attachment,pname); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,getFramebufferAttachmentParameteri,return ) void OpenGLES3RenderContext_Impl__obj::getFramebufferAttachmentParameteriv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int attachment,int pname,Float params){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4057_getFramebufferAttachmentParameteriv) HXDLIN(4057) this1->getFramebufferAttachmentParameteriv(target,attachment,pname,params); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,getFramebufferAttachmentParameteriv,(void)) int OpenGLES3RenderContext_Impl__obj::getInteger( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int pname){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4062_getInteger) HXDLIN(4062) return this1->getInteger(pname); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,getInteger,return ) cpp::Int64Struct OpenGLES3RenderContext_Impl__obj::getInteger64( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int pname){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4067_getInteger64) HXDLIN(4067) return this1->getInteger64(pname); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,getInteger64,return ) cpp::Int64Struct OpenGLES3RenderContext_Impl__obj::getInteger64i( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int pname){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4072_getInteger64i) HXDLIN(4072) return this1->getInteger64(pname); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,getInteger64i,return ) void OpenGLES3RenderContext_Impl__obj::getInteger64i_v( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int pname,int index,Float params){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4077_getInteger64i_v) HXDLIN(4077) this1->getInteger64i_v(pname,index,params); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,getInteger64i_v,(void)) void OpenGLES3RenderContext_Impl__obj::getInteger64v( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int pname,Float params){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4082_getInteger64v) HXDLIN(4082) this1->getInteger64v(pname,params); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getInteger64v,(void)) void OpenGLES3RenderContext_Impl__obj::getIntegeri_v( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int pname,int index,Float params){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4087_getIntegeri_v) HXDLIN(4087) this1->getIntegeri_v(pname,index,params); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,getIntegeri_v,(void)) void OpenGLES3RenderContext_Impl__obj::getIntegerv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int pname,Float params){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4092_getIntegerv) HXDLIN(4092) this1->getIntegerv(pname,params); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getIntegerv,(void)) int OpenGLES3RenderContext_Impl__obj::getInternalformati( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int internalformat,int pname){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4097_getInternalformati) HXDLIN(4097) return ( (int)(this1->getInternalformatParameter(target,internalformat,pname)) ); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,getInternalformati,return ) void OpenGLES3RenderContext_Impl__obj::getInternalformativ( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int internalformat,int pname,int bufSize,Float params){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4102_getInternalformativ) HXDLIN(4102) this1->getInternalformativ(target,internalformat,pname,bufSize,params); HXDLIN(4102) return; } STATIC_HX_DEFINE_DYNAMIC_FUNC6(OpenGLES3RenderContext_Impl__obj,getInternalformativ,(void)) ::haxe::io::Bytes OpenGLES3RenderContext_Impl__obj::getProgramBinary( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program,int binaryFormat){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4107_getProgramBinary) HXDLIN(4107) return this1->getProgramBinary(program,binaryFormat); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getProgramBinary,return ) int OpenGLES3RenderContext_Impl__obj::getProgrami( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program,int pname){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4112_getProgrami) HXDLIN(4112) return this1->getProgrami(program,pname); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getProgrami,return ) ::String OpenGLES3RenderContext_Impl__obj::getProgramInfoLog( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4117_getProgramInfoLog) HXDLIN(4117) return this1->getProgramInfoLog(program); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,getProgramInfoLog,return ) void OpenGLES3RenderContext_Impl__obj::getProgramiv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program,int pname,Float params){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4122_getProgramiv) HXDLIN(4122) this1->getProgramiv(program,pname,params); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,getProgramiv,(void)) int OpenGLES3RenderContext_Impl__obj::getQueryi( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int pname){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4127_getQueryi) HXDLIN(4127) return this1->getQueryi(target,pname); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getQueryi,return ) void OpenGLES3RenderContext_Impl__obj::getQueryiv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int pname,Float params){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4132_getQueryiv) HXDLIN(4132) this1->getQueryiv(target,pname,params); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,getQueryiv,(void)) int OpenGLES3RenderContext_Impl__obj::getQueryObjectui( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject query,int pname){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4137_getQueryObjectui) HXDLIN(4137) return this1->getQueryObjectui(query,pname); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getQueryObjectui,return ) void OpenGLES3RenderContext_Impl__obj::getQueryObjectuiv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject query,int pname,Float params){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4142_getQueryObjectuiv) HXDLIN(4142) this1->getQueryObjectuiv(query,pname,params); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,getQueryObjectuiv,(void)) int OpenGLES3RenderContext_Impl__obj::getRenderbufferParameteri( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int pname){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4147_getRenderbufferParameteri) HXDLIN(4147) return this1->getRenderbufferParameteri(target,pname); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getRenderbufferParameteri,return ) void OpenGLES3RenderContext_Impl__obj::getRenderbufferParameteriv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int pname,Float params){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4152_getRenderbufferParameteriv) HXDLIN(4152) this1->getRenderbufferParameteriv(target,pname,params); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,getRenderbufferParameteriv,(void)) int OpenGLES3RenderContext_Impl__obj::getSamplerParameteri( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject sampler,int pname){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4157_getSamplerParameteri) HXDLIN(4157) return this1->getSamplerParameteri(sampler,pname); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getSamplerParameteri,return ) void OpenGLES3RenderContext_Impl__obj::getSamplerParameteriv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject sampler,int pname,Float params){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4162_getSamplerParameteriv) HXDLIN(4162) this1->getSamplerParameteriv(sampler,pname,params); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,getSamplerParameteriv,(void)) Float OpenGLES3RenderContext_Impl__obj::getSamplerParameterf( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject sampler,int pname){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4167_getSamplerParameterf) HXDLIN(4167) return this1->getSamplerParameterf(sampler,pname); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getSamplerParameterf,return ) void OpenGLES3RenderContext_Impl__obj::getSamplerParameterfv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject sampler,int pname,Float params){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4172_getSamplerParameterfv) HXDLIN(4172) this1->getSamplerParameterfv(sampler,pname,params); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,getSamplerParameterfv,(void)) ::String OpenGLES3RenderContext_Impl__obj::getShaderInfoLog( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject shader){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4177_getShaderInfoLog) HXDLIN(4177) return this1->getShaderInfoLog(shader); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,getShaderInfoLog,return ) int OpenGLES3RenderContext_Impl__obj::getShaderi( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject shader,int pname){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4182_getShaderi) HXDLIN(4182) return this1->getShaderi(shader,pname); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getShaderi,return ) void OpenGLES3RenderContext_Impl__obj::getShaderiv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject shader,int pname,Float params){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4187_getShaderiv) HXDLIN(4187) this1->getShaderiv(shader,pname,params); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,getShaderiv,(void)) ::Dynamic OpenGLES3RenderContext_Impl__obj::getShaderPrecisionFormat( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int shadertype,int precisiontype){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4192_getShaderPrecisionFormat) HXDLIN(4192) return this1->getShaderPrecisionFormat(shadertype,precisiontype); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getShaderPrecisionFormat,return ) ::String OpenGLES3RenderContext_Impl__obj::getShaderSource( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject shader){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4197_getShaderSource) HXDLIN(4197) return this1->getShaderSource(shader); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,getShaderSource,return ) ::String OpenGLES3RenderContext_Impl__obj::getString( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int name){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4202_getString) HXDLIN(4202) return this1->getString(name); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,getString,return ) ::String OpenGLES3RenderContext_Impl__obj::getStringi( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int name,int index){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4207_getStringi) HXDLIN(4207) return this1->getStringi(name,index); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getStringi,return ) int OpenGLES3RenderContext_Impl__obj::getSyncParameteri( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::Dynamic sync,int pname){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4212_getSyncParameteri) HXDLIN(4212) return this1->getSyncParameteri(sync,pname); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getSyncParameteri,return ) void OpenGLES3RenderContext_Impl__obj::getSyncParameteriv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::Dynamic sync,int pname,Float params){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4217_getSyncParameteriv) HXDLIN(4217) this1->getSyncParameteriv(sync,pname,params); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,getSyncParameteriv,(void)) Float OpenGLES3RenderContext_Impl__obj::getTexParameterf( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int pname){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4222_getTexParameterf) HXDLIN(4222) return this1->getTexParameterf(target,pname); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getTexParameterf,return ) void OpenGLES3RenderContext_Impl__obj::getTexParameterfv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int pname,Float params){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4227_getTexParameterfv) HXDLIN(4227) this1->getTexParameterfv(target,pname,params); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,getTexParameterfv,(void)) int OpenGLES3RenderContext_Impl__obj::getTexParameteri( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int pname){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4232_getTexParameteri) HXDLIN(4232) return this1->getTexParameteri(target,pname); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getTexParameteri,return ) void OpenGLES3RenderContext_Impl__obj::getTexParameteriv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int pname,Float params){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4237_getTexParameteriv) HXDLIN(4237) this1->getTexParameteriv(target,pname,params); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,getTexParameteriv,(void)) ::Dynamic OpenGLES3RenderContext_Impl__obj::getTransformFeedbackVarying( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program,int index){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4242_getTransformFeedbackVarying) HXDLIN(4242) return this1->getTransformFeedbackVarying(program,index); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getTransformFeedbackVarying,return ) Float OpenGLES3RenderContext_Impl__obj::getUniformf( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program,int location){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4247_getUniformf) HXDLIN(4247) return this1->getUniformf(program,location); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getUniformf,return ) void OpenGLES3RenderContext_Impl__obj::getUniformfv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program,int location,Float params){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4252_getUniformfv) HXDLIN(4252) this1->getUniformfv(program,location,params); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,getUniformfv,(void)) int OpenGLES3RenderContext_Impl__obj::getUniformi( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program,int location){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4257_getUniformi) HXDLIN(4257) return this1->getUniformi(program,location); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getUniformi,return ) void OpenGLES3RenderContext_Impl__obj::getUniformiv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program,int location,Float params){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4262_getUniformiv) HXDLIN(4262) this1->getUniformiv(program,location,params); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,getUniformiv,(void)) int OpenGLES3RenderContext_Impl__obj::getUniformui( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program,int location){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4267_getUniformui) HXDLIN(4267) return this1->getUniformui(program,location); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getUniformui,return ) void OpenGLES3RenderContext_Impl__obj::getUniformuiv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program,int location,Float params){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4272_getUniformuiv) HXDLIN(4272) this1->getUniformuiv(program,location,params); HXDLIN(4272) return; } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,getUniformuiv,(void)) int OpenGLES3RenderContext_Impl__obj::getUniformBlockIndex( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program,::String uniformBlockName){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4277_getUniformBlockIndex) HXDLIN(4277) return this1->getUniformBlockIndex(program,uniformBlockName); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getUniformBlockIndex,return ) ::Array< int > OpenGLES3RenderContext_Impl__obj::getUniformIndices( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program,::Array< ::String > uniformNames){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4282_getUniformIndices) HXDLIN(4282) return this1->getUniformIndices(program,uniformNames); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getUniformIndices,return ) int OpenGLES3RenderContext_Impl__obj::getUniformLocation( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program,::String name){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4287_getUniformLocation) HXDLIN(4287) return this1->getUniformLocation(program,name); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getUniformLocation,return ) Float OpenGLES3RenderContext_Impl__obj::getVertexAttribf( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int index,int pname){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4292_getVertexAttribf) HXDLIN(4292) return this1->getVertexAttribf(index,pname); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getVertexAttribf,return ) void OpenGLES3RenderContext_Impl__obj::getVertexAttribfv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int index,int pname,Float params){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4297_getVertexAttribfv) HXDLIN(4297) this1->getVertexAttribfv(index,pname,params); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,getVertexAttribfv,(void)) int OpenGLES3RenderContext_Impl__obj::getVertexAttribi( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int index,int pname){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4302_getVertexAttribi) HXDLIN(4302) return ( (int)(this1->getVertexAttrib(index,pname)) ); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getVertexAttribi,return ) int OpenGLES3RenderContext_Impl__obj::getVertexAttribIi( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int index,int pname){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4307_getVertexAttribIi) HXDLIN(4307) return this1->getVertexAttribIi(index,pname); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getVertexAttribIi,return ) void OpenGLES3RenderContext_Impl__obj::getVertexAttribIiv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int index,int pname,Float params){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4312_getVertexAttribIiv) HXDLIN(4312) this1->getVertexAttribIiv(index,pname,params); HXDLIN(4312) return; } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,getVertexAttribIiv,(void)) int OpenGLES3RenderContext_Impl__obj::getVertexAttribIui( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int index,int pname){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4317_getVertexAttribIui) HXDLIN(4317) return this1->getVertexAttribIui(index,pname); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getVertexAttribIui,return ) void OpenGLES3RenderContext_Impl__obj::getVertexAttribIuiv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int index,int pname,Float params){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4322_getVertexAttribIuiv) HXDLIN(4322) this1->getVertexAttribIuiv(index,pname,params); HXDLIN(4322) return; } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,getVertexAttribIuiv,(void)) void OpenGLES3RenderContext_Impl__obj::getVertexAttribiv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int index,int pname,Float params){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4327_getVertexAttribiv) HXDLIN(4327) this1->getVertexAttribiv(index,pname,params); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,getVertexAttribiv,(void)) Float OpenGLES3RenderContext_Impl__obj::getVertexAttribPointerv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int index,int pname){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4332_getVertexAttribPointerv) HXDLIN(4332) return this1->getVertexAttribPointerv(index,pname); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,getVertexAttribPointerv,return ) void OpenGLES3RenderContext_Impl__obj::hint( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int mode){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4337_hint) HXDLIN(4337) this1->hint(target,mode); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,hint,(void)) void OpenGLES3RenderContext_Impl__obj::invalidateFramebuffer( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,::Array< int > attachments){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4342_invalidateFramebuffer) HXDLIN(4342) this1->invalidateFramebuffer(target,attachments); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,invalidateFramebuffer,(void)) void OpenGLES3RenderContext_Impl__obj::invalidateSubFramebuffer( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,::Array< int > attachments,int x,int y,int width,int height){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4347_invalidateSubFramebuffer) HXDLIN(4347) this1->invalidateSubFramebuffer(target,attachments,x,y,width,height); } STATIC_HX_DEFINE_DYNAMIC_FUNC7(OpenGLES3RenderContext_Impl__obj,invalidateSubFramebuffer,(void)) bool OpenGLES3RenderContext_Impl__obj::isBuffer( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject buffer){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4352_isBuffer) HXDLIN(4352) return this1->isBuffer(buffer); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,isBuffer,return ) bool OpenGLES3RenderContext_Impl__obj::isEnabled( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int cap){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4357_isEnabled) HXDLIN(4357) return this1->isEnabled(cap); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,isEnabled,return ) bool OpenGLES3RenderContext_Impl__obj::isFramebuffer( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject framebuffer){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4362_isFramebuffer) HXDLIN(4362) return this1->isFramebuffer(framebuffer); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,isFramebuffer,return ) bool OpenGLES3RenderContext_Impl__obj::isProgram( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4367_isProgram) HXDLIN(4367) return this1->isProgram(program); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,isProgram,return ) bool OpenGLES3RenderContext_Impl__obj::isQuery( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject query){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4372_isQuery) HXDLIN(4372) return this1->isQuery(query); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,isQuery,return ) bool OpenGLES3RenderContext_Impl__obj::isRenderbuffer( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject renderbuffer){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4377_isRenderbuffer) HXDLIN(4377) return this1->isRenderbuffer(renderbuffer); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,isRenderbuffer,return ) bool OpenGLES3RenderContext_Impl__obj::isSampler( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject sampler){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4382_isSampler) HXDLIN(4382) return this1->isSampler(sampler); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,isSampler,return ) bool OpenGLES3RenderContext_Impl__obj::isShader( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject shader){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4387_isShader) HXDLIN(4387) return this1->isShader(shader); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,isShader,return ) bool OpenGLES3RenderContext_Impl__obj::isTexture( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject texture){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4392_isTexture) HXDLIN(4392) return this1->isTexture(texture); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,isTexture,return ) bool OpenGLES3RenderContext_Impl__obj::isTransformFeedback( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject transformFeedback){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4397_isTransformFeedback) HXDLIN(4397) return this1->isTransformFeedback(transformFeedback); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,isTransformFeedback,return ) bool OpenGLES3RenderContext_Impl__obj::isVertexArray( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject vertexArray){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4402_isVertexArray) HXDLIN(4402) return this1->isVertexArray(vertexArray); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,isVertexArray,return ) void OpenGLES3RenderContext_Impl__obj::lineWidth( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,Float width){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4407_lineWidth) HXDLIN(4407) this1->lineWidth(width); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,lineWidth,(void)) void OpenGLES3RenderContext_Impl__obj::linkProgram( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4412_linkProgram) HXDLIN(4412) this1->linkProgram(program); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,linkProgram,(void)) Float OpenGLES3RenderContext_Impl__obj::mapBufferRange( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,Float offset,int length,int access){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4417_mapBufferRange) HXDLIN(4417) return this1->mapBufferRange(target,offset,length,access); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,mapBufferRange,return ) void OpenGLES3RenderContext_Impl__obj::pauseTransformFeedback( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4422_pauseTransformFeedback) HXDLIN(4422) this1->pauseTransformFeedback(); } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,pauseTransformFeedback,(void)) void OpenGLES3RenderContext_Impl__obj::pixelStorei( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int pname,int param){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4427_pixelStorei) HXDLIN(4427) this1->pixelStorei(pname,param); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,pixelStorei,(void)) void OpenGLES3RenderContext_Impl__obj::polygonOffset( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,Float factor,Float units){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4432_polygonOffset) HXDLIN(4432) this1->polygonOffset(factor,units); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,polygonOffset,(void)) void OpenGLES3RenderContext_Impl__obj::programBinary( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program,int binaryFormat,Float binary,int length){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4437_programBinary) HXDLIN(4437) this1->programBinary(program,binaryFormat,binary,length); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,programBinary,(void)) void OpenGLES3RenderContext_Impl__obj::programParameteri( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program,int pname,int value){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4442_programParameteri) HXDLIN(4442) this1->programParameteri(program,pname,value); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,programParameteri,(void)) void OpenGLES3RenderContext_Impl__obj::readBuffer( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int src){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4447_readBuffer) HXDLIN(4447) this1->readBuffer(src); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,readBuffer,(void)) void OpenGLES3RenderContext_Impl__obj::readPixels( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int x,int y,int width,int height,int format,int type,Float data){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4452_readPixels) HXDLIN(4452) this1->readPixels(x,y,width,height,format,type,data); } STATIC_HX_DEFINE_DYNAMIC_FUNC8(OpenGLES3RenderContext_Impl__obj,readPixels,(void)) void OpenGLES3RenderContext_Impl__obj::releaseShaderCompiler( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4457_releaseShaderCompiler) HXDLIN(4457) this1->releaseShaderCompiler(); } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,releaseShaderCompiler,(void)) void OpenGLES3RenderContext_Impl__obj::renderbufferStorage( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int internalformat,int width,int height){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4462_renderbufferStorage) HXDLIN(4462) this1->renderbufferStorage(target,internalformat,width,height); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,renderbufferStorage,(void)) void OpenGLES3RenderContext_Impl__obj::renderbufferStorageMultisample( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int samples,int internalformat,int width,int height){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4467_renderbufferStorageMultisample) HXDLIN(4467) this1->renderbufferStorageMultisample(target,samples,internalformat,width,height); } STATIC_HX_DEFINE_DYNAMIC_FUNC6(OpenGLES3RenderContext_Impl__obj,renderbufferStorageMultisample,(void)) void OpenGLES3RenderContext_Impl__obj::resumeTransformFeedback( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4472_resumeTransformFeedback) HXDLIN(4472) this1->resumeTransformFeedback(); } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,resumeTransformFeedback,(void)) void OpenGLES3RenderContext_Impl__obj::sampleCoverage( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,Float value,bool invert){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4477_sampleCoverage) HXDLIN(4477) this1->sampleCoverage(value,invert); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,sampleCoverage,(void)) void OpenGLES3RenderContext_Impl__obj::samplerParameterf( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject sampler,int pname,Float param){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4482_samplerParameterf) HXDLIN(4482) this1->samplerParameterf(sampler,pname,param); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,samplerParameterf,(void)) void OpenGLES3RenderContext_Impl__obj::samplerParameteri( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject sampler,int pname,int param){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4487_samplerParameteri) HXDLIN(4487) this1->samplerParameteri(sampler,pname,param); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,samplerParameteri,(void)) void OpenGLES3RenderContext_Impl__obj::scissor( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int x,int y,int width,int height){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4492_scissor) HXDLIN(4492) this1->scissor(x,y,width,height); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,scissor,(void)) void OpenGLES3RenderContext_Impl__obj::shaderBinary( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,::Array< ::Dynamic> shaders,int binaryformat,Float binary,int length){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4497_shaderBinary) HXDLIN(4497) this1->shaderBinary(shaders,binaryformat,binary,length); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,shaderBinary,(void)) void OpenGLES3RenderContext_Impl__obj::shaderSource( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject shader,::String source){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4502_shaderSource) HXDLIN(4502) this1->shaderSource(shader,source); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,shaderSource,(void)) void OpenGLES3RenderContext_Impl__obj::stencilFunc( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int func,int ref,int mask){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4507_stencilFunc) HXDLIN(4507) this1->stencilFunc(func,ref,mask); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,stencilFunc,(void)) void OpenGLES3RenderContext_Impl__obj::stencilFuncSeparate( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int face,int func,int ref,int mask){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4512_stencilFuncSeparate) HXDLIN(4512) this1->stencilFuncSeparate(face,func,ref,mask); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,stencilFuncSeparate,(void)) void OpenGLES3RenderContext_Impl__obj::stencilMask( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int mask){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4517_stencilMask) HXDLIN(4517) this1->stencilMask(mask); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,stencilMask,(void)) void OpenGLES3RenderContext_Impl__obj::stencilMaskSeparate( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int face,int mask){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4522_stencilMaskSeparate) HXDLIN(4522) this1->stencilMaskSeparate(face,mask); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,stencilMaskSeparate,(void)) void OpenGLES3RenderContext_Impl__obj::stencilOp( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int fail,int zfail,int zpass){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4527_stencilOp) HXDLIN(4527) this1->stencilOp(fail,zfail,zpass); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,stencilOp,(void)) void OpenGLES3RenderContext_Impl__obj::stencilOpSeparate( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int face,int fail,int zfail,int zpass){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4532_stencilOpSeparate) HXDLIN(4532) this1->stencilOpSeparate(face,fail,zfail,zpass); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,stencilOpSeparate,(void)) void OpenGLES3RenderContext_Impl__obj::texImage2D( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int level,int internalformat,int width,int height,int border,int format,int type,Float data){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4538_texImage2D) HXDLIN(4538) this1->texImage2D(target,level,internalformat,width,height,border,format,type,data); } STATIC_HX_DEFINE_DYNAMIC_FUNC10(OpenGLES3RenderContext_Impl__obj,texImage2D,(void)) void OpenGLES3RenderContext_Impl__obj::texImage3D( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int level,int internalformat,int width,int height,int depth,int border,int format,int type,Float data){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4544_texImage3D) HXDLIN(4544) this1->texImage3D(target,level,internalformat,width,height,depth,border,format,type,data); } STATIC_HX_DEFINE_DYNAMIC_FUNC11(OpenGLES3RenderContext_Impl__obj,texImage3D,(void)) void OpenGLES3RenderContext_Impl__obj::texStorage2D( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int level,int internalformat,int width,int height){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4549_texStorage2D) HXDLIN(4549) this1->texStorage2D(target,level,internalformat,width,height); } STATIC_HX_DEFINE_DYNAMIC_FUNC6(OpenGLES3RenderContext_Impl__obj,texStorage2D,(void)) void OpenGLES3RenderContext_Impl__obj::texStorage3D( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int level,int internalformat,int width,int height,int depth){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4554_texStorage3D) HXDLIN(4554) this1->texStorage3D(target,level,internalformat,width,height,depth); } STATIC_HX_DEFINE_DYNAMIC_FUNC7(OpenGLES3RenderContext_Impl__obj,texStorage3D,(void)) void OpenGLES3RenderContext_Impl__obj::texParameterf( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int pname,Float param){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4559_texParameterf) HXDLIN(4559) this1->texParameterf(target,pname,param); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,texParameterf,(void)) void OpenGLES3RenderContext_Impl__obj::texParameteri( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int pname,int param){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4564_texParameteri) HXDLIN(4564) this1->texParameteri(target,pname,param); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,texParameteri,(void)) void OpenGLES3RenderContext_Impl__obj::texSubImage2D( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int level,int xoffset,int yoffset,int width,int height,int format,int type,Float data){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4570_texSubImage2D) HXDLIN(4570) this1->texSubImage2D(target,level,xoffset,yoffset,width,height,format,type,data); } STATIC_HX_DEFINE_DYNAMIC_FUNC10(OpenGLES3RenderContext_Impl__obj,texSubImage2D,(void)) void OpenGLES3RenderContext_Impl__obj::texSubImage3D( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target,int level,int xoffset,int yoffset,int zoffset,int width,int height,int depth,int format,int type,Float data){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4576_texSubImage3D) HXDLIN(4576) this1->texSubImage3D(target,level,xoffset,yoffset,zoffset,width,height,depth,format,type,data); } STATIC_HX_DEFINE_DYNAMIC_FUNC12(OpenGLES3RenderContext_Impl__obj,texSubImage3D,(void)) void OpenGLES3RenderContext_Impl__obj::transformFeedbackVaryings( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program,::Array< ::String > varyings,int bufferMode){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4581_transformFeedbackVaryings) HXDLIN(4581) this1->transformFeedbackVaryings(program,varyings,bufferMode); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,transformFeedbackVaryings,(void)) void OpenGLES3RenderContext_Impl__obj::uniform1f( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,Float v0){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4586_uniform1f) HXDLIN(4586) this1->uniform1f(location,v0); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,uniform1f,(void)) void OpenGLES3RenderContext_Impl__obj::uniform1fv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,int count,Float v){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4591_uniform1fv) HXDLIN(4591) this1->uniform1fv(location,count,v); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,uniform1fv,(void)) void OpenGLES3RenderContext_Impl__obj::uniform1i( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,int v0){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4596_uniform1i) HXDLIN(4596) this1->uniform1i(location,v0); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,uniform1i,(void)) void OpenGLES3RenderContext_Impl__obj::uniform1iv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,int count,Float v){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4601_uniform1iv) HXDLIN(4601) this1->uniform1iv(location,count,v); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,uniform1iv,(void)) void OpenGLES3RenderContext_Impl__obj::uniform1ui( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,int v0){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4606_uniform1ui) HXDLIN(4606) this1->uniform1ui(location,v0); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,uniform1ui,(void)) void OpenGLES3RenderContext_Impl__obj::uniform1uiv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,int count,Float v){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4611_uniform1uiv) HXDLIN(4611) this1->uniform1uiv(location,count,v); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,uniform1uiv,(void)) void OpenGLES3RenderContext_Impl__obj::uniform2f( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,Float v0,Float v1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4616_uniform2f) HXDLIN(4616) this1->uniform2f(location,v0,v1); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,uniform2f,(void)) void OpenGLES3RenderContext_Impl__obj::uniform2fv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,int count,Float v){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4621_uniform2fv) HXDLIN(4621) this1->uniform2fv(location,count,v); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,uniform2fv,(void)) void OpenGLES3RenderContext_Impl__obj::uniform2i( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,int v0,int v1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4626_uniform2i) HXDLIN(4626) this1->uniform2i(location,v0,v1); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,uniform2i,(void)) void OpenGLES3RenderContext_Impl__obj::uniform2iv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,int count,Float v){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4631_uniform2iv) HXDLIN(4631) this1->uniform2iv(location,count,v); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,uniform2iv,(void)) void OpenGLES3RenderContext_Impl__obj::uniform2ui( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,int v0,int v1){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4636_uniform2ui) HXDLIN(4636) this1->uniform2ui(location,v0,v1); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,uniform2ui,(void)) void OpenGLES3RenderContext_Impl__obj::uniform2uiv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,int count,Float v){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4641_uniform2uiv) HXDLIN(4641) this1->uniform2uiv(location,count,v); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,uniform2uiv,(void)) void OpenGLES3RenderContext_Impl__obj::uniform3f( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,Float v0,Float v1,Float v2){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4646_uniform3f) HXDLIN(4646) this1->uniform3f(location,v0,v1,v2); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,uniform3f,(void)) void OpenGLES3RenderContext_Impl__obj::uniform3fv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,int count,Float v){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4651_uniform3fv) HXDLIN(4651) this1->uniform3fv(location,count,v); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,uniform3fv,(void)) void OpenGLES3RenderContext_Impl__obj::uniform3i( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,int v0,int v1,int v2){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4656_uniform3i) HXDLIN(4656) this1->uniform3i(location,v0,v1,v2); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,uniform3i,(void)) void OpenGLES3RenderContext_Impl__obj::uniform3iv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,int count,Float v){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4661_uniform3iv) HXDLIN(4661) this1->uniform3iv(location,count,v); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,uniform3iv,(void)) void OpenGLES3RenderContext_Impl__obj::uniform3ui( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,int v0,int v1,int v2){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4666_uniform3ui) HXDLIN(4666) this1->uniform3ui(location,v0,v1,v2); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,uniform3ui,(void)) void OpenGLES3RenderContext_Impl__obj::uniform3uiv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,int count,Float v){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4671_uniform3uiv) HXDLIN(4671) this1->uniform3uiv(location,count,v); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,uniform3uiv,(void)) void OpenGLES3RenderContext_Impl__obj::uniform4f( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,Float v0,Float v1,Float v2,Float v3){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4676_uniform4f) HXDLIN(4676) this1->uniform4f(location,v0,v1,v2,v3); } STATIC_HX_DEFINE_DYNAMIC_FUNC6(OpenGLES3RenderContext_Impl__obj,uniform4f,(void)) void OpenGLES3RenderContext_Impl__obj::uniform4fv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,int count,Float v){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4681_uniform4fv) HXDLIN(4681) this1->uniform4fv(location,count,v); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,uniform4fv,(void)) void OpenGLES3RenderContext_Impl__obj::uniform4i( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,int v0,int v1,int v2,int v3){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4686_uniform4i) HXDLIN(4686) this1->uniform4i(location,v0,v1,v2,v3); } STATIC_HX_DEFINE_DYNAMIC_FUNC6(OpenGLES3RenderContext_Impl__obj,uniform4i,(void)) void OpenGLES3RenderContext_Impl__obj::uniform4iv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,int count,Float v){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4691_uniform4iv) HXDLIN(4691) this1->uniform4iv(location,count,v); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,uniform4iv,(void)) void OpenGLES3RenderContext_Impl__obj::uniform4ui( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,int v0,int v1,int v2,int v3){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4696_uniform4ui) HXDLIN(4696) this1->uniform4ui(location,v0,v1,v2,v3); } STATIC_HX_DEFINE_DYNAMIC_FUNC6(OpenGLES3RenderContext_Impl__obj,uniform4ui,(void)) void OpenGLES3RenderContext_Impl__obj::uniform4uiv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,int count,Float v){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4701_uniform4uiv) HXDLIN(4701) this1->uniform4uiv(location,count,v); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,uniform4uiv,(void)) void OpenGLES3RenderContext_Impl__obj::uniformBlockBinding( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program,int uniformBlockIndex,int uniformBlockBinding){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4706_uniformBlockBinding) HXDLIN(4706) this1->uniformBlockBinding(program,uniformBlockIndex,uniformBlockBinding); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,uniformBlockBinding,(void)) void OpenGLES3RenderContext_Impl__obj::uniformMatrix2fv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,int count,bool transpose,Float v){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4711_uniformMatrix2fv) HXDLIN(4711) this1->uniformMatrix2fv(location,count,transpose,v); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,uniformMatrix2fv,(void)) void OpenGLES3RenderContext_Impl__obj::uniformMatrix2x3fv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,int count,bool transpose,Float v){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4716_uniformMatrix2x3fv) HXDLIN(4716) this1->uniformMatrix2x3fv(location,count,transpose,v); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,uniformMatrix2x3fv,(void)) void OpenGLES3RenderContext_Impl__obj::uniformMatrix2x4fv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,int count,bool transpose,Float v){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4721_uniformMatrix2x4fv) HXDLIN(4721) this1->uniformMatrix2x4fv(location,count,transpose,v); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,uniformMatrix2x4fv,(void)) void OpenGLES3RenderContext_Impl__obj::uniformMatrix3fv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,int count,bool transpose,Float v){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4726_uniformMatrix3fv) HXDLIN(4726) this1->uniformMatrix3fv(location,count,transpose,v); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,uniformMatrix3fv,(void)) void OpenGLES3RenderContext_Impl__obj::uniformMatrix3x2fv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,int count,bool transpose,Float v){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4731_uniformMatrix3x2fv) HXDLIN(4731) this1->uniformMatrix3x2fv(location,count,transpose,v); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,uniformMatrix3x2fv,(void)) void OpenGLES3RenderContext_Impl__obj::uniformMatrix3x4fv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,int count,bool transpose,Float v){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4736_uniformMatrix3x4fv) HXDLIN(4736) this1->uniformMatrix3x4fv(location,count,transpose,v); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,uniformMatrix3x4fv,(void)) void OpenGLES3RenderContext_Impl__obj::uniformMatrix4fv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,int count,bool transpose,Float v){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4741_uniformMatrix4fv) HXDLIN(4741) this1->uniformMatrix4fv(location,count,transpose,v); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,uniformMatrix4fv,(void)) void OpenGLES3RenderContext_Impl__obj::uniformMatrix4x2fv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,int count,bool transpose,Float v){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4746_uniformMatrix4x2fv) HXDLIN(4746) this1->uniformMatrix4x2fv(location,count,transpose,v); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,uniformMatrix4x2fv,(void)) void OpenGLES3RenderContext_Impl__obj::uniformMatrix4x3fv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int location,int count,bool transpose,Float v){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4751_uniformMatrix4x3fv) HXDLIN(4751) this1->uniformMatrix4x3fv(location,count,transpose,v); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,uniformMatrix4x3fv,(void)) bool OpenGLES3RenderContext_Impl__obj::unmapBuffer( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int target){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4756_unmapBuffer) HXDLIN(4756) return this1->unmapBuffer(target); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,unmapBuffer,return ) void OpenGLES3RenderContext_Impl__obj::useProgram( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4761_useProgram) HXDLIN(4761) this1->useProgram(program); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,useProgram,(void)) void OpenGLES3RenderContext_Impl__obj::validateProgram( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::lime::graphics::opengl::GLObject program){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4766_validateProgram) HXDLIN(4766) this1->validateProgram(program); } STATIC_HX_DEFINE_DYNAMIC_FUNC2(OpenGLES3RenderContext_Impl__obj,validateProgram,(void)) void OpenGLES3RenderContext_Impl__obj::vertexAttrib1f( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int indx,Float x){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4771_vertexAttrib1f) HXDLIN(4771) this1->vertexAttrib1f(indx,x); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,vertexAttrib1f,(void)) void OpenGLES3RenderContext_Impl__obj::vertexAttrib1fv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int indx,Float values){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4776_vertexAttrib1fv) HXDLIN(4776) this1->vertexAttrib1fv(indx,values); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,vertexAttrib1fv,(void)) void OpenGLES3RenderContext_Impl__obj::vertexAttrib2f( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int indx,Float x,Float y){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4781_vertexAttrib2f) HXDLIN(4781) this1->vertexAttrib2f(indx,x,y); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,vertexAttrib2f,(void)) void OpenGLES3RenderContext_Impl__obj::vertexAttrib2fv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int indx,Float values){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4786_vertexAttrib2fv) HXDLIN(4786) this1->vertexAttrib2fv(indx,values); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,vertexAttrib2fv,(void)) void OpenGLES3RenderContext_Impl__obj::vertexAttrib3f( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int indx,Float x,Float y,Float z){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4791_vertexAttrib3f) HXDLIN(4791) this1->vertexAttrib3f(indx,x,y,z); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,vertexAttrib3f,(void)) void OpenGLES3RenderContext_Impl__obj::vertexAttrib3fv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int indx,Float values){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4796_vertexAttrib3fv) HXDLIN(4796) this1->vertexAttrib3fv(indx,values); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,vertexAttrib3fv,(void)) void OpenGLES3RenderContext_Impl__obj::vertexAttrib4f( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int indx,Float x,Float y,Float z,Float w){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4801_vertexAttrib4f) HXDLIN(4801) this1->vertexAttrib4f(indx,x,y,z,w); } STATIC_HX_DEFINE_DYNAMIC_FUNC6(OpenGLES3RenderContext_Impl__obj,vertexAttrib4f,(void)) void OpenGLES3RenderContext_Impl__obj::vertexAttrib4fv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int indx,Float values){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4806_vertexAttrib4fv) HXDLIN(4806) this1->vertexAttrib4fv(indx,values); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,vertexAttrib4fv,(void)) void OpenGLES3RenderContext_Impl__obj::vertexAttribDivisor( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int index,int divisor){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4811_vertexAttribDivisor) HXDLIN(4811) this1->vertexAttribDivisor(index,divisor); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,vertexAttribDivisor,(void)) void OpenGLES3RenderContext_Impl__obj::vertexAttribI4i( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int indx,int x,int y,int z,int w){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4816_vertexAttribI4i) HXDLIN(4816) this1->vertexAttribI4i(indx,x,y,z,w); } STATIC_HX_DEFINE_DYNAMIC_FUNC6(OpenGLES3RenderContext_Impl__obj,vertexAttribI4i,(void)) void OpenGLES3RenderContext_Impl__obj::vertexAttribI4iv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int indx,Float values){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4821_vertexAttribI4iv) HXDLIN(4821) this1->vertexAttribI4iv(indx,values); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,vertexAttribI4iv,(void)) void OpenGLES3RenderContext_Impl__obj::vertexAttribI4ui( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int indx,int x,int y,int z,int w){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4826_vertexAttribI4ui) HXDLIN(4826) this1->vertexAttribI4ui(indx,x,y,z,w); } STATIC_HX_DEFINE_DYNAMIC_FUNC6(OpenGLES3RenderContext_Impl__obj,vertexAttribI4ui,(void)) void OpenGLES3RenderContext_Impl__obj::vertexAttribI4uiv( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int indx,Float values){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4831_vertexAttribI4uiv) HXDLIN(4831) this1->vertexAttribI4uiv(indx,values); } STATIC_HX_DEFINE_DYNAMIC_FUNC3(OpenGLES3RenderContext_Impl__obj,vertexAttribI4uiv,(void)) void OpenGLES3RenderContext_Impl__obj::vertexAttribIPointer( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int indx,int size,int type,int stride,Float pointer){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4836_vertexAttribIPointer) HXDLIN(4836) this1->vertexAttribIPointer(indx,size,type,stride,pointer); } STATIC_HX_DEFINE_DYNAMIC_FUNC6(OpenGLES3RenderContext_Impl__obj,vertexAttribIPointer,(void)) void OpenGLES3RenderContext_Impl__obj::vertexAttribPointer( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int indx,int size,int type,bool normalized,int stride,Float pointer){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4841_vertexAttribPointer) HXDLIN(4841) this1->vertexAttribPointer(indx,size,type,normalized,stride,pointer); } STATIC_HX_DEFINE_DYNAMIC_FUNC7(OpenGLES3RenderContext_Impl__obj,vertexAttribPointer,(void)) void OpenGLES3RenderContext_Impl__obj::viewport( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1,int x,int y,int width,int height){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4846_viewport) HXDLIN(4846) this1->viewport(x,y,width,height); } STATIC_HX_DEFINE_DYNAMIC_FUNC5(OpenGLES3RenderContext_Impl__obj,viewport,(void)) void OpenGLES3RenderContext_Impl__obj::waitSync( ::lime::_internal::backend::native::NativeOpenGLRenderContext this1, ::Dynamic sync,int flags, cpp::Int64Struct timeout){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4851_waitSync) HXDLIN(4851) this1->waitSync(sync,flags,timeout); } STATIC_HX_DEFINE_DYNAMIC_FUNC4(OpenGLES3RenderContext_Impl__obj,waitSync,(void)) ::lime::_internal::backend::native::NativeOpenGLRenderContext OpenGLES3RenderContext_Impl__obj::fromGL(hx::Class gl){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4856_fromGL) HXDLIN(4856) return ::lime::graphics::opengl::GL_obj::context; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,fromGL,return ) ::lime::_internal::backend::native::NativeOpenGLRenderContext OpenGLES3RenderContext_Impl__obj::fromRenderContext( ::lime::graphics::RenderContext context){ HX_STACKFRAME(&_hx_pos_e5be75141b1afa84_4861_fromRenderContext) HXDLIN(4861) return context->gles3; } STATIC_HX_DEFINE_DYNAMIC_FUNC1(OpenGLES3RenderContext_Impl__obj,fromRenderContext,return ) OpenGLES3RenderContext_Impl__obj::OpenGLES3RenderContext_Impl__obj() { } bool OpenGLES3RenderContext_Impl__obj::__GetStatic(const ::String &inName, Dynamic &outValue, hx::PropertyAccess inCallProp) { switch(inName.length) { case 4: if (HX_FIELD_EQ(inName,"hint") ) { outValue = hint_dyn(); return true; } break; case 5: if (HX_FIELD_EQ(inName,"clear") ) { outValue = clear_dyn(); return true; } if (HX_FIELD_EQ(inName,"flush") ) { outValue = flush_dyn(); return true; } break; case 6: if (HX_FIELD_EQ(inName,"get_CW") ) { outValue = get_CW_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_R8") ) { outValue = get_R8_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RG") ) { outValue = get_RG_dyn(); return true; } if (HX_FIELD_EQ(inName,"enable") ) { outValue = enable_dyn(); return true; } if (HX_FIELD_EQ(inName,"finish") ) { outValue = finish_dyn(); return true; } if (HX_FIELD_EQ(inName,"fromGL") ) { outValue = fromGL_dyn(); return true; } break; case 7: if (HX_FIELD_EQ(inName,"get_ONE") ) { outValue = get_ONE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_CCW") ) { outValue = get_CCW_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_INT") ) { outValue = get_INT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGB") ) { outValue = get_RGB_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RED") ) { outValue = get_RED_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RG8") ) { outValue = get_RG8_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_R8I") ) { outValue = get_R8I_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MIN") ) { outValue = get_MIN_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX") ) { outValue = get_MAX_dyn(); return true; } if (HX_FIELD_EQ(inName,"disable") ) { outValue = disable_dyn(); return true; } if (HX_FIELD_EQ(inName,"isQuery") ) { outValue = isQuery_dyn(); return true; } if (HX_FIELD_EQ(inName,"scissor") ) { outValue = scissor_dyn(); return true; } break; case 8: if (HX_FIELD_EQ(inName,"get_ZERO") ) { outValue = get_ZERO_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_BACK") ) { outValue = get_BACK_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_BYTE") ) { outValue = get_BYTE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGBA") ) { outValue = get_RGBA_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_LESS") ) { outValue = get_LESS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_KEEP") ) { outValue = get_KEEP_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_INCR") ) { outValue = get_INCR_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DECR") ) { outValue = get_DECR_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_BOOL") ) { outValue = get_BOOL_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_NONE") ) { outValue = get_NONE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_type") ) { outValue = get_type_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGB8") ) { outValue = get_RGB8_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SRGB") ) { outValue = get_SRGB_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_R16F") ) { outValue = get_R16F_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_R32F") ) { outValue = get_R32F_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_R8UI") ) { outValue = get_R8UI_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_R16I") ) { outValue = get_R16I_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_R32I") ) { outValue = get_R32I_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RG8I") ) { outValue = get_RG8I_dyn(); return true; } if (HX_FIELD_EQ(inName,"cullFace") ) { outValue = cullFace_dyn(); return true; } if (HX_FIELD_EQ(inName,"endQuery") ) { outValue = endQuery_dyn(); return true; } if (HX_FIELD_EQ(inName,"getError") ) { outValue = getError_dyn(); return true; } if (HX_FIELD_EQ(inName,"getFloat") ) { outValue = getFloat_dyn(); return true; } if (HX_FIELD_EQ(inName,"isBuffer") ) { outValue = isBuffer_dyn(); return true; } if (HX_FIELD_EQ(inName,"isShader") ) { outValue = isShader_dyn(); return true; } if (HX_FIELD_EQ(inName,"viewport") ) { outValue = viewport_dyn(); return true; } if (HX_FIELD_EQ(inName,"waitSync") ) { outValue = waitSync_dyn(); return true; } break; case 9: if (HX_FIELD_EQ(inName,"get_LINES") ) { outValue = get_LINES_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FRONT") ) { outValue = get_FRONT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_BLEND") ) { outValue = get_BLEND_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SHORT") ) { outValue = get_SHORT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FLOAT") ) { outValue = get_FLOAT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_ALPHA") ) { outValue = get_ALPHA_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_NEVER") ) { outValue = get_NEVER_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_EQUAL") ) { outValue = get_EQUAL_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGBA4") ) { outValue = get_RGBA4_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGBA8") ) { outValue = get_RGBA8_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SRGB8") ) { outValue = get_SRGB8_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGB8I") ) { outValue = get_RGB8I_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RG16F") ) { outValue = get_RG16F_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RG32F") ) { outValue = get_RG32F_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_R16UI") ) { outValue = get_R16UI_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_R32UI") ) { outValue = get_R32UI_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RG8UI") ) { outValue = get_RG8UI_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RG16I") ) { outValue = get_RG16I_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RG32I") ) { outValue = get_RG32I_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_COLOR") ) { outValue = get_COLOR_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DEPTH") ) { outValue = get_DEPTH_dyn(); return true; } if (HX_FIELD_EQ(inName,"blendFunc") ) { outValue = blendFunc_dyn(); return true; } if (HX_FIELD_EQ(inName,"colorMask") ) { outValue = colorMask_dyn(); return true; } if (HX_FIELD_EQ(inName,"depthFunc") ) { outValue = depthFunc_dyn(); return true; } if (HX_FIELD_EQ(inName,"depthMask") ) { outValue = depthMask_dyn(); return true; } if (HX_FIELD_EQ(inName,"fenceSync") ) { outValue = fenceSync_dyn(); return true; } if (HX_FIELD_EQ(inName,"frontFace") ) { outValue = frontFace_dyn(); return true; } if (HX_FIELD_EQ(inName,"getFloatv") ) { outValue = getFloatv_dyn(); return true; } if (HX_FIELD_EQ(inName,"getQueryi") ) { outValue = getQueryi_dyn(); return true; } if (HX_FIELD_EQ(inName,"getString") ) { outValue = getString_dyn(); return true; } if (HX_FIELD_EQ(inName,"isEnabled") ) { outValue = isEnabled_dyn(); return true; } if (HX_FIELD_EQ(inName,"isProgram") ) { outValue = isProgram_dyn(); return true; } if (HX_FIELD_EQ(inName,"isSampler") ) { outValue = isSampler_dyn(); return true; } if (HX_FIELD_EQ(inName,"isTexture") ) { outValue = isTexture_dyn(); return true; } if (HX_FIELD_EQ(inName,"lineWidth") ) { outValue = lineWidth_dyn(); return true; } if (HX_FIELD_EQ(inName,"stencilOp") ) { outValue = stencilOp_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniform1f") ) { outValue = uniform1f_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniform1i") ) { outValue = uniform1i_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniform2f") ) { outValue = uniform2f_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniform2i") ) { outValue = uniform2i_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniform3f") ) { outValue = uniform3f_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniform3i") ) { outValue = uniform3i_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniform4f") ) { outValue = uniform4f_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniform4i") ) { outValue = uniform4i_dyn(); return true; } break; case 10: if (HX_FIELD_EQ(inName,"get_POINTS") ) { outValue = get_POINTS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DITHER") ) { outValue = get_DITHER_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_NICEST") ) { outValue = get_NICEST_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_LEQUAL") ) { outValue = get_LEQUAL_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_GEQUAL") ) { outValue = get_GEQUAL_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_ALWAYS") ) { outValue = get_ALWAYS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_INVERT") ) { outValue = get_INVERT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_VENDOR") ) { outValue = get_VENDOR_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_LINEAR") ) { outValue = get_LINEAR_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_REPEAT") ) { outValue = get_REPEAT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGB565") ) { outValue = get_RGB565_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGB32F") ) { outValue = get_RGB32F_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGB16F") ) { outValue = get_RGB16F_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGB8UI") ) { outValue = get_RGB8UI_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGB32I") ) { outValue = get_RGB32I_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGB16I") ) { outValue = get_RGB16I_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGBA8I") ) { outValue = get_RGBA8I_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RG16UI") ) { outValue = get_RG16UI_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RG32UI") ) { outValue = get_RG32UI_dyn(); return true; } if (HX_FIELD_EQ(inName,"beginQuery") ) { outValue = beginQuery_dyn(); return true; } if (HX_FIELD_EQ(inName,"bindBuffer") ) { outValue = bindBuffer_dyn(); return true; } if (HX_FIELD_EQ(inName,"blendColor") ) { outValue = blendColor_dyn(); return true; } if (HX_FIELD_EQ(inName,"bufferData") ) { outValue = bufferData_dyn(); return true; } if (HX_FIELD_EQ(inName,"clearColor") ) { outValue = clearColor_dyn(); return true; } if (HX_FIELD_EQ(inName,"deleteSync") ) { outValue = deleteSync_dyn(); return true; } if (HX_FIELD_EQ(inName,"drawArrays") ) { outValue = drawArrays_dyn(); return true; } if (HX_FIELD_EQ(inName,"genBuffers") ) { outValue = genBuffers_dyn(); return true; } if (HX_FIELD_EQ(inName,"genQueries") ) { outValue = genQueries_dyn(); return true; } if (HX_FIELD_EQ(inName,"getBoolean") ) { outValue = getBoolean_dyn(); return true; } if (HX_FIELD_EQ(inName,"getInteger") ) { outValue = getInteger_dyn(); return true; } if (HX_FIELD_EQ(inName,"getQueryiv") ) { outValue = getQueryiv_dyn(); return true; } if (HX_FIELD_EQ(inName,"getShaderi") ) { outValue = getShaderi_dyn(); return true; } if (HX_FIELD_EQ(inName,"getStringi") ) { outValue = getStringi_dyn(); return true; } if (HX_FIELD_EQ(inName,"readBuffer") ) { outValue = readBuffer_dyn(); return true; } if (HX_FIELD_EQ(inName,"readPixels") ) { outValue = readPixels_dyn(); return true; } if (HX_FIELD_EQ(inName,"texImage2D") ) { outValue = texImage2D_dyn(); return true; } if (HX_FIELD_EQ(inName,"texImage3D") ) { outValue = texImage3D_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniform1fv") ) { outValue = uniform1fv_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniform1iv") ) { outValue = uniform1iv_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniform1ui") ) { outValue = uniform1ui_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniform2fv") ) { outValue = uniform2fv_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniform2iv") ) { outValue = uniform2iv_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniform2ui") ) { outValue = uniform2ui_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniform3fv") ) { outValue = uniform3fv_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniform3iv") ) { outValue = uniform3iv_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniform3ui") ) { outValue = uniform3ui_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniform4fv") ) { outValue = uniform4fv_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniform4iv") ) { outValue = uniform4iv_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniform4ui") ) { outValue = uniform4ui_dyn(); return true; } if (HX_FIELD_EQ(inName,"useProgram") ) { outValue = useProgram_dyn(); return true; } break; case 11: if (HX_FIELD_EQ(inName,"get_SAMPLES") ) { outValue = get_SAMPLES_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FASTEST") ) { outValue = get_FASTEST_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_GREATER") ) { outValue = get_GREATER_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_REPLACE") ) { outValue = get_REPLACE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_VERSION") ) { outValue = get_VERSION_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_NEAREST") ) { outValue = get_NEAREST_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE") ) { outValue = get_TEXTURE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_LOW_INT") ) { outValue = get_LOW_INT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGB5_A1") ) { outValue = get_RGB5_A1_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_version") ) { outValue = get_version_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGBA32F") ) { outValue = get_RGBA32F_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGBA16F") ) { outValue = get_RGBA16F_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGB9_E5") ) { outValue = get_RGB9_E5_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGB32UI") ) { outValue = get_RGB32UI_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGB16UI") ) { outValue = get_RGB16UI_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGBA8UI") ) { outValue = get_RGBA8UI_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGBA32I") ) { outValue = get_RGBA32I_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGBA16I") ) { outValue = get_RGBA16I_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_STENCIL") ) { outValue = get_STENCIL_dyn(); return true; } if (HX_FIELD_EQ(inName,"bindSampler") ) { outValue = bindSampler_dyn(); return true; } if (HX_FIELD_EQ(inName,"bindTexture") ) { outValue = bindTexture_dyn(); return true; } if (HX_FIELD_EQ(inName,"clearDepthf") ) { outValue = clearDepthf_dyn(); return true; } if (HX_FIELD_EQ(inName,"createQuery") ) { outValue = createQuery_dyn(); return true; } if (HX_FIELD_EQ(inName,"deleteQuery") ) { outValue = deleteQuery_dyn(); return true; } if (HX_FIELD_EQ(inName,"depthRangef") ) { outValue = depthRangef_dyn(); return true; } if (HX_FIELD_EQ(inName,"drawBuffers") ) { outValue = drawBuffers_dyn(); return true; } if (HX_FIELD_EQ(inName,"genSamplers") ) { outValue = genSamplers_dyn(); return true; } if (HX_FIELD_EQ(inName,"genTextures") ) { outValue = genTextures_dyn(); return true; } if (HX_FIELD_EQ(inName,"getBooleanv") ) { outValue = getBooleanv_dyn(); return true; } if (HX_FIELD_EQ(inName,"getIntegerv") ) { outValue = getIntegerv_dyn(); return true; } if (HX_FIELD_EQ(inName,"getProgrami") ) { outValue = getProgrami_dyn(); return true; } if (HX_FIELD_EQ(inName,"getShaderiv") ) { outValue = getShaderiv_dyn(); return true; } if (HX_FIELD_EQ(inName,"getUniformf") ) { outValue = getUniformf_dyn(); return true; } if (HX_FIELD_EQ(inName,"getUniformi") ) { outValue = getUniformi_dyn(); return true; } if (HX_FIELD_EQ(inName,"linkProgram") ) { outValue = linkProgram_dyn(); return true; } if (HX_FIELD_EQ(inName,"pixelStorei") ) { outValue = pixelStorei_dyn(); return true; } if (HX_FIELD_EQ(inName,"stencilFunc") ) { outValue = stencilFunc_dyn(); return true; } if (HX_FIELD_EQ(inName,"stencilMask") ) { outValue = stencilMask_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniform1uiv") ) { outValue = uniform1uiv_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniform2uiv") ) { outValue = uniform2uiv_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniform3uiv") ) { outValue = uniform3uiv_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniform4uiv") ) { outValue = uniform4uiv_dyn(); return true; } if (HX_FIELD_EQ(inName,"unmapBuffer") ) { outValue = unmapBuffer_dyn(); return true; } break; case 12: if (HX_FIELD_EQ(inName,"get_FUNC_ADD") ) { outValue = get_FUNC_ADD_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_NO_ERROR") ) { outValue = get_NO_ERROR_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_VIEWPORT") ) { outValue = get_VIEWPORT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RED_BITS") ) { outValue = get_RED_BITS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_NOTEQUAL") ) { outValue = get_NOTEQUAL_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RENDERER") ) { outValue = get_RENDERER_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE0") ) { outValue = get_TEXTURE0_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE1") ) { outValue = get_TEXTURE1_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE2") ) { outValue = get_TEXTURE2_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE3") ) { outValue = get_TEXTURE3_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE4") ) { outValue = get_TEXTURE4_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE5") ) { outValue = get_TEXTURE5_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE6") ) { outValue = get_TEXTURE6_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE7") ) { outValue = get_TEXTURE7_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE8") ) { outValue = get_TEXTURE8_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE9") ) { outValue = get_TEXTURE9_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_INT_VEC2") ) { outValue = get_INT_VEC2_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_INT_VEC3") ) { outValue = get_INT_VEC3_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_INT_VEC4") ) { outValue = get_INT_VEC4_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_HIGH_INT") ) { outValue = get_HIGH_INT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGB10_A2") ) { outValue = get_RGB10_A2_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGBA32UI") ) { outValue = get_RGBA32UI_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGBA16UI") ) { outValue = get_RGBA16UI_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_R8_SNORM") ) { outValue = get_R8_SNORM_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SIGNALED") ) { outValue = get_SIGNALED_dyn(); return true; } if (HX_FIELD_EQ(inName,"attachShader") ) { outValue = attachShader_dyn(); return true; } if (HX_FIELD_EQ(inName,"clearStencil") ) { outValue = clearStencil_dyn(); return true; } if (HX_FIELD_EQ(inName,"createBuffer") ) { outValue = createBuffer_dyn(); return true; } if (HX_FIELD_EQ(inName,"createShader") ) { outValue = createShader_dyn(); return true; } if (HX_FIELD_EQ(inName,"deleteBuffer") ) { outValue = deleteBuffer_dyn(); return true; } if (HX_FIELD_EQ(inName,"deleteShader") ) { outValue = deleteShader_dyn(); return true; } if (HX_FIELD_EQ(inName,"detachShader") ) { outValue = detachShader_dyn(); return true; } if (HX_FIELD_EQ(inName,"drawElements") ) { outValue = drawElements_dyn(); return true; } if (HX_FIELD_EQ(inName,"getExtension") ) { outValue = getExtension_dyn(); return true; } if (HX_FIELD_EQ(inName,"getInteger64") ) { outValue = getInteger64_dyn(); return true; } if (HX_FIELD_EQ(inName,"getProgramiv") ) { outValue = getProgramiv_dyn(); return true; } if (HX_FIELD_EQ(inName,"getUniformfv") ) { outValue = getUniformfv_dyn(); return true; } if (HX_FIELD_EQ(inName,"getUniformiv") ) { outValue = getUniformiv_dyn(); return true; } if (HX_FIELD_EQ(inName,"getUniformui") ) { outValue = getUniformui_dyn(); return true; } if (HX_FIELD_EQ(inName,"shaderBinary") ) { outValue = shaderBinary_dyn(); return true; } if (HX_FIELD_EQ(inName,"shaderSource") ) { outValue = shaderSource_dyn(); return true; } if (HX_FIELD_EQ(inName,"texStorage2D") ) { outValue = texStorage2D_dyn(); return true; } if (HX_FIELD_EQ(inName,"texStorage3D") ) { outValue = texStorage3D_dyn(); return true; } break; case 13: if (HX_FIELD_EQ(inName,"get_LINE_LOOP") ) { outValue = get_LINE_LOOP_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TRIANGLES") ) { outValue = get_TRIANGLES_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SRC_COLOR") ) { outValue = get_SRC_COLOR_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SRC_ALPHA") ) { outValue = get_SRC_ALPHA_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DST_ALPHA") ) { outValue = get_DST_ALPHA_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DST_COLOR") ) { outValue = get_DST_COLOR_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_CULL_FACE") ) { outValue = get_CULL_FACE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_BLUE_BITS") ) { outValue = get_BLUE_BITS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DONT_CARE") ) { outValue = get_DONT_CARE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_LUMINANCE") ) { outValue = get_LUMINANCE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_INCR_WRAP") ) { outValue = get_INCR_WRAP_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DECR_WRAP") ) { outValue = get_DECR_WRAP_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE10") ) { outValue = get_TEXTURE10_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE11") ) { outValue = get_TEXTURE11_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE12") ) { outValue = get_TEXTURE12_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE13") ) { outValue = get_TEXTURE13_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE14") ) { outValue = get_TEXTURE14_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE15") ) { outValue = get_TEXTURE15_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE16") ) { outValue = get_TEXTURE16_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE17") ) { outValue = get_TEXTURE17_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE18") ) { outValue = get_TEXTURE18_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE19") ) { outValue = get_TEXTURE19_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE20") ) { outValue = get_TEXTURE20_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE21") ) { outValue = get_TEXTURE21_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE22") ) { outValue = get_TEXTURE22_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE23") ) { outValue = get_TEXTURE23_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE24") ) { outValue = get_TEXTURE24_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE25") ) { outValue = get_TEXTURE25_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE26") ) { outValue = get_TEXTURE26_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE27") ) { outValue = get_TEXTURE27_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE28") ) { outValue = get_TEXTURE28_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE29") ) { outValue = get_TEXTURE29_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE30") ) { outValue = get_TEXTURE30_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE31") ) { outValue = get_TEXTURE31_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_BOOL_VEC2") ) { outValue = get_BOOL_VEC2_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_BOOL_VEC3") ) { outValue = get_BOOL_VEC3_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_BOOL_VEC4") ) { outValue = get_BOOL_VEC4_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_LOW_FLOAT") ) { outValue = get_LOW_FLOAT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RG8_SNORM") ) { outValue = get_RG8_SNORM_dyn(); return true; } if (HX_FIELD_EQ(inName,"activeTexture") ) { outValue = activeTexture_dyn(); return true; } if (HX_FIELD_EQ(inName,"blendEquation") ) { outValue = blendEquation_dyn(); return true; } if (HX_FIELD_EQ(inName,"bufferSubData") ) { outValue = bufferSubData_dyn(); return true; } if (HX_FIELD_EQ(inName,"clearBufferfi") ) { outValue = clearBufferfi_dyn(); return true; } if (HX_FIELD_EQ(inName,"clearBufferfv") ) { outValue = clearBufferfv_dyn(); return true; } if (HX_FIELD_EQ(inName,"clearBufferiv") ) { outValue = clearBufferiv_dyn(); return true; } if (HX_FIELD_EQ(inName,"compileShader") ) { outValue = compileShader_dyn(); return true; } if (HX_FIELD_EQ(inName,"createProgram") ) { outValue = createProgram_dyn(); return true; } if (HX_FIELD_EQ(inName,"createSampler") ) { outValue = createSampler_dyn(); return true; } if (HX_FIELD_EQ(inName,"createTexture") ) { outValue = createTexture_dyn(); return true; } if (HX_FIELD_EQ(inName,"deleteProgram") ) { outValue = deleteProgram_dyn(); return true; } if (HX_FIELD_EQ(inName,"deleteSampler") ) { outValue = deleteSampler_dyn(); return true; } if (HX_FIELD_EQ(inName,"deleteTexture") ) { outValue = deleteTexture_dyn(); return true; } if (HX_FIELD_EQ(inName,"getInteger64i") ) { outValue = getInteger64i_dyn(); return true; } if (HX_FIELD_EQ(inName,"getInteger64v") ) { outValue = getInteger64v_dyn(); return true; } if (HX_FIELD_EQ(inName,"getIntegeri_v") ) { outValue = getIntegeri_v_dyn(); return true; } if (HX_FIELD_EQ(inName,"getUniformuiv") ) { outValue = getUniformuiv_dyn(); return true; } if (HX_FIELD_EQ(inName,"isFramebuffer") ) { outValue = isFramebuffer_dyn(); return true; } if (HX_FIELD_EQ(inName,"isVertexArray") ) { outValue = isVertexArray_dyn(); return true; } if (HX_FIELD_EQ(inName,"polygonOffset") ) { outValue = polygonOffset_dyn(); return true; } if (HX_FIELD_EQ(inName,"programBinary") ) { outValue = programBinary_dyn(); return true; } if (HX_FIELD_EQ(inName,"texParameterf") ) { outValue = texParameterf_dyn(); return true; } if (HX_FIELD_EQ(inName,"texParameteri") ) { outValue = texParameteri_dyn(); return true; } if (HX_FIELD_EQ(inName,"texSubImage2D") ) { outValue = texSubImage2D_dyn(); return true; } if (HX_FIELD_EQ(inName,"texSubImage3D") ) { outValue = texSubImage3D_dyn(); return true; } break; case 14: if (HX_FIELD_EQ(inName,"get_EXTENSIONS") ) { outValue = get_EXTENSIONS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_LINE_STRIP") ) { outValue = get_LINE_STRIP_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DEPTH_TEST") ) { outValue = get_DEPTH_TEST_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_LINE_WIDTH") ) { outValue = get_LINE_WIDTH_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FRONT_FACE") ) { outValue = get_FRONT_FACE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DEPTH_FUNC") ) { outValue = get_DEPTH_FUNC_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_GREEN_BITS") ) { outValue = get_GREEN_BITS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_ALPHA_BITS") ) { outValue = get_ALPHA_BITS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DEPTH_BITS") ) { outValue = get_DEPTH_BITS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE_2D") ) { outValue = get_TEXTURE_2D_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FLOAT_VEC2") ) { outValue = get_FLOAT_VEC2_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FLOAT_VEC3") ) { outValue = get_FLOAT_VEC3_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FLOAT_VEC4") ) { outValue = get_FLOAT_VEC4_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FLOAT_MAT2") ) { outValue = get_FLOAT_MAT2_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FLOAT_MAT3") ) { outValue = get_FLOAT_MAT3_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FLOAT_MAT4") ) { outValue = get_FLOAT_MAT4_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SAMPLER_2D") ) { outValue = get_SAMPLER_2D_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_HIGH_FLOAT") ) { outValue = get_HIGH_FLOAT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MEDIUM_INT") ) { outValue = get_MEDIUM_INT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE_3D") ) { outValue = get_TEXTURE_3D_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGB8_SNORM") ) { outValue = get_RGB8_SNORM_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGB10_A2UI") ) { outValue = get_RGB10_A2UI_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_HALF_FLOAT") ) { outValue = get_HALF_FLOAT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RG_INTEGER") ) { outValue = get_RG_INTEGER_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SAMPLER_3D") ) { outValue = get_SAMPLER_3D_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SYNC_FLAGS") ) { outValue = get_SYNC_FLAGS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SYNC_FENCE") ) { outValue = get_SYNC_FENCE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNSIGNALED") ) { outValue = get_UNSIGNALED_dyn(); return true; } if (HX_FIELD_EQ(inName,"bindBufferBase") ) { outValue = bindBufferBase_dyn(); return true; } if (HX_FIELD_EQ(inName,"clearBufferuiv") ) { outValue = clearBufferuiv_dyn(); return true; } if (HX_FIELD_EQ(inName,"clientWaitSync") ) { outValue = clientWaitSync_dyn(); return true; } if (HX_FIELD_EQ(inName,"copyTexImage2D") ) { outValue = copyTexImage2D_dyn(); return true; } if (HX_FIELD_EQ(inName,"generateMipmap") ) { outValue = generateMipmap_dyn(); return true; } if (HX_FIELD_EQ(inName,"isRenderbuffer") ) { outValue = isRenderbuffer_dyn(); return true; } if (HX_FIELD_EQ(inName,"mapBufferRange") ) { outValue = mapBufferRange_dyn(); return true; } if (HX_FIELD_EQ(inName,"sampleCoverage") ) { outValue = sampleCoverage_dyn(); return true; } if (HX_FIELD_EQ(inName,"vertexAttrib1f") ) { outValue = vertexAttrib1f_dyn(); return true; } if (HX_FIELD_EQ(inName,"vertexAttrib2f") ) { outValue = vertexAttrib2f_dyn(); return true; } if (HX_FIELD_EQ(inName,"vertexAttrib3f") ) { outValue = vertexAttrib3f_dyn(); return true; } if (HX_FIELD_EQ(inName,"vertexAttrib4f") ) { outValue = vertexAttrib4f_dyn(); return true; } break; case 15: if (HX_FIELD_EQ(inName,"get_BLEND_COLOR") ) { outValue = get_BLEND_COLOR_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_STREAM_DRAW") ) { outValue = get_STREAM_DRAW_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_STATIC_DRAW") ) { outValue = get_STATIC_DRAW_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_BUFFER_SIZE") ) { outValue = get_BUFFER_SIZE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DEPTH_RANGE") ) { outValue = get_DEPTH_RANGE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_STENCIL_REF") ) { outValue = get_STENCIL_REF_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SCISSOR_BOX") ) { outValue = get_SCISSOR_BOX_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SHADER_TYPE") ) { outValue = get_SHADER_TYPE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_LINK_STATUS") ) { outValue = get_LINK_STATUS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FRAMEBUFFER") ) { outValue = get_FRAMEBUFFER_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_READ_BUFFER") ) { outValue = get_READ_BUFFER_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RED_INTEGER") ) { outValue = get_RED_INTEGER_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGB_INTEGER") ) { outValue = get_RGB_INTEGER_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGBA8_SNORM") ) { outValue = get_RGBA8_SNORM_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX_SAMPLES") ) { outValue = get_MAX_SAMPLES_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_OBJECT_TYPE") ) { outValue = get_OBJECT_TYPE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SYNC_STATUS") ) { outValue = get_SYNC_STATUS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_WAIT_FAILED") ) { outValue = get_WAIT_FAILED_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_STREAM_READ") ) { outValue = get_STREAM_READ_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_STREAM_COPY") ) { outValue = get_STREAM_COPY_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_STATIC_READ") ) { outValue = get_STATIC_READ_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_STATIC_COPY") ) { outValue = get_STATIC_COPY_dyn(); return true; } if (HX_FIELD_EQ(inName,"bindBufferRange") ) { outValue = bindBufferRange_dyn(); return true; } if (HX_FIELD_EQ(inName,"bindFramebuffer") ) { outValue = bindFramebuffer_dyn(); return true; } if (HX_FIELD_EQ(inName,"bindVertexArray") ) { outValue = bindVertexArray_dyn(); return true; } if (HX_FIELD_EQ(inName,"blitFramebuffer") ) { outValue = blitFramebuffer_dyn(); return true; } if (HX_FIELD_EQ(inName,"genFramebuffers") ) { outValue = genFramebuffers_dyn(); return true; } if (HX_FIELD_EQ(inName,"getActiveAttrib") ) { outValue = getActiveAttrib_dyn(); return true; } if (HX_FIELD_EQ(inName,"getInteger64i_v") ) { outValue = getInteger64i_v_dyn(); return true; } if (HX_FIELD_EQ(inName,"getShaderSource") ) { outValue = getShaderSource_dyn(); return true; } if (HX_FIELD_EQ(inName,"validateProgram") ) { outValue = validateProgram_dyn(); return true; } if (HX_FIELD_EQ(inName,"vertexAttrib1fv") ) { outValue = vertexAttrib1fv_dyn(); return true; } if (HX_FIELD_EQ(inName,"vertexAttrib2fv") ) { outValue = vertexAttrib2fv_dyn(); return true; } if (HX_FIELD_EQ(inName,"vertexAttrib3fv") ) { outValue = vertexAttrib3fv_dyn(); return true; } if (HX_FIELD_EQ(inName,"vertexAttrib4fv") ) { outValue = vertexAttrib4fv_dyn(); return true; } if (HX_FIELD_EQ(inName,"vertexAttribI4i") ) { outValue = vertexAttribI4i_dyn(); return true; } break; case 16: if (HX_FIELD_EQ(inName,"get_TRIANGLE_FAN") ) { outValue = get_TRIANGLE_FAN_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_ARRAY_BUFFER") ) { outValue = get_ARRAY_BUFFER_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DYNAMIC_DRAW") ) { outValue = get_DYNAMIC_DRAW_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_BUFFER_USAGE") ) { outValue = get_BUFFER_USAGE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_STENCIL_TEST") ) { outValue = get_STENCIL_TEST_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SCISSOR_TEST") ) { outValue = get_SCISSOR_TEST_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_INVALID_ENUM") ) { outValue = get_INVALID_ENUM_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_STENCIL_FUNC") ) { outValue = get_STENCIL_FUNC_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_STENCIL_FAIL") ) { outValue = get_STENCIL_FAIL_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_STENCIL_BITS") ) { outValue = get_STENCIL_BITS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNSIGNED_INT") ) { outValue = get_UNSIGNED_INT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SAMPLER_CUBE") ) { outValue = get_SAMPLER_CUBE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_POINT_SPRITE") ) { outValue = get_POINT_SPRITE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MEDIUM_FLOAT") ) { outValue = get_MEDIUM_FLOAT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RENDERBUFFER") ) { outValue = get_RENDERBUFFER_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SRGB8_ALPHA8") ) { outValue = get_SRGB8_ALPHA8_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RGBA_INTEGER") ) { outValue = get_RGBA_INTEGER_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_QUERY_RESULT") ) { outValue = get_QUERY_RESULT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DRAW_BUFFER0") ) { outValue = get_DRAW_BUFFER0_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DRAW_BUFFER1") ) { outValue = get_DRAW_BUFFER1_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DRAW_BUFFER2") ) { outValue = get_DRAW_BUFFER2_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DRAW_BUFFER3") ) { outValue = get_DRAW_BUFFER3_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DRAW_BUFFER4") ) { outValue = get_DRAW_BUFFER4_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DRAW_BUFFER5") ) { outValue = get_DRAW_BUFFER5_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DRAW_BUFFER6") ) { outValue = get_DRAW_BUFFER6_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DRAW_BUFFER7") ) { outValue = get_DRAW_BUFFER7_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DRAW_BUFFER8") ) { outValue = get_DRAW_BUFFER8_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DRAW_BUFFER9") ) { outValue = get_DRAW_BUFFER9_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FLOAT_MAT2x3") ) { outValue = get_FLOAT_MAT2x3_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FLOAT_MAT2x4") ) { outValue = get_FLOAT_MAT2x4_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FLOAT_MAT3x2") ) { outValue = get_FLOAT_MAT3x2_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FLOAT_MAT3x4") ) { outValue = get_FLOAT_MAT3x4_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FLOAT_MAT4x2") ) { outValue = get_FLOAT_MAT4x2_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FLOAT_MAT4x3") ) { outValue = get_FLOAT_MAT4x3_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNIFORM_TYPE") ) { outValue = get_UNIFORM_TYPE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNIFORM_SIZE") ) { outValue = get_UNIFORM_SIZE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DYNAMIC_READ") ) { outValue = get_DYNAMIC_READ_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DYNAMIC_COPY") ) { outValue = get_DYNAMIC_COPY_dyn(); return true; } if (HX_FIELD_EQ(inName,"bindRenderbuffer") ) { outValue = bindRenderbuffer_dyn(); return true; } if (HX_FIELD_EQ(inName,"genRenderbuffers") ) { outValue = genRenderbuffers_dyn(); return true; } if (HX_FIELD_EQ(inName,"getActiveUniform") ) { outValue = getActiveUniform_dyn(); return true; } if (HX_FIELD_EQ(inName,"getProgramBinary") ) { outValue = getProgramBinary_dyn(); return true; } if (HX_FIELD_EQ(inName,"getQueryObjectui") ) { outValue = getQueryObjectui_dyn(); return true; } if (HX_FIELD_EQ(inName,"getShaderInfoLog") ) { outValue = getShaderInfoLog_dyn(); return true; } if (HX_FIELD_EQ(inName,"getTexParameterf") ) { outValue = getTexParameterf_dyn(); return true; } if (HX_FIELD_EQ(inName,"getTexParameteri") ) { outValue = getTexParameteri_dyn(); return true; } if (HX_FIELD_EQ(inName,"getVertexAttribf") ) { outValue = getVertexAttribf_dyn(); return true; } if (HX_FIELD_EQ(inName,"getVertexAttribi") ) { outValue = getVertexAttribi_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniformMatrix2fv") ) { outValue = uniformMatrix2fv_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniformMatrix3fv") ) { outValue = uniformMatrix3fv_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniformMatrix4fv") ) { outValue = uniformMatrix4fv_dyn(); return true; } if (HX_FIELD_EQ(inName,"vertexAttribI4iv") ) { outValue = vertexAttribI4iv_dyn(); return true; } if (HX_FIELD_EQ(inName,"vertexAttribI4ui") ) { outValue = vertexAttribI4ui_dyn(); return true; } break; case 17: if (HX_FIELD_EQ(inName,"get_FUNC_SUBTRACT") ) { outValue = get_FUNC_SUBTRACT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_BLEND_DST_RGB") ) { outValue = get_BLEND_DST_RGB_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_BLEND_SRC_RGB") ) { outValue = get_BLEND_SRC_RGB_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_INVALID_VALUE") ) { outValue = get_INVALID_VALUE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_OUT_OF_MEMORY") ) { outValue = get_OUT_OF_MEMORY_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SUBPIXEL_BITS") ) { outValue = get_SUBPIXEL_BITS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNSIGNED_BYTE") ) { outValue = get_UNSIGNED_BYTE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_VERTEX_SHADER") ) { outValue = get_VERTEX_SHADER_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DELETE_STATUS") ) { outValue = get_DELETE_STATUS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_CLAMP_TO_EDGE") ) { outValue = get_CLAMP_TO_EDGE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_STENCIL_INDEX") ) { outValue = get_STENCIL_INDEX_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DEPTH_STENCIL") ) { outValue = get_DEPTH_STENCIL_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_CURRENT_QUERY") ) { outValue = get_CURRENT_QUERY_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DRAW_BUFFER10") ) { outValue = get_DRAW_BUFFER10_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DRAW_BUFFER11") ) { outValue = get_DRAW_BUFFER11_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DRAW_BUFFER12") ) { outValue = get_DRAW_BUFFER12_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DRAW_BUFFER13") ) { outValue = get_DRAW_BUFFER13_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DRAW_BUFFER14") ) { outValue = get_DRAW_BUFFER14_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DRAW_BUFFER15") ) { outValue = get_DRAW_BUFFER15_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_INVALID_INDEX") ) { outValue = get_INVALID_INDEX_dyn(); return true; } if (HX_FIELD_EQ(inName,"blendFuncSeparate") ) { outValue = blendFuncSeparate_dyn(); return true; } if (HX_FIELD_EQ(inName,"copyBufferSubData") ) { outValue = copyBufferSubData_dyn(); return true; } if (HX_FIELD_EQ(inName,"copyTexSubImage2D") ) { outValue = copyTexSubImage2D_dyn(); return true; } if (HX_FIELD_EQ(inName,"copyTexSubImage3D") ) { outValue = copyTexSubImage3D_dyn(); return true; } if (HX_FIELD_EQ(inName,"createFramebuffer") ) { outValue = createFramebuffer_dyn(); return true; } if (HX_FIELD_EQ(inName,"createVertexArray") ) { outValue = createVertexArray_dyn(); return true; } if (HX_FIELD_EQ(inName,"deleteFramebuffer") ) { outValue = deleteFramebuffer_dyn(); return true; } if (HX_FIELD_EQ(inName,"deleteVertexArray") ) { outValue = deleteVertexArray_dyn(); return true; } if (HX_FIELD_EQ(inName,"drawRangeElements") ) { outValue = drawRangeElements_dyn(); return true; } if (HX_FIELD_EQ(inName,"getAttribLocation") ) { outValue = getAttribLocation_dyn(); return true; } if (HX_FIELD_EQ(inName,"getBufferPointerv") ) { outValue = getBufferPointerv_dyn(); return true; } if (HX_FIELD_EQ(inName,"getProgramInfoLog") ) { outValue = getProgramInfoLog_dyn(); return true; } if (HX_FIELD_EQ(inName,"getQueryObjectuiv") ) { outValue = getQueryObjectuiv_dyn(); return true; } if (HX_FIELD_EQ(inName,"getSyncParameteri") ) { outValue = getSyncParameteri_dyn(); return true; } if (HX_FIELD_EQ(inName,"getTexParameterfv") ) { outValue = getTexParameterfv_dyn(); return true; } if (HX_FIELD_EQ(inName,"getTexParameteriv") ) { outValue = getTexParameteriv_dyn(); return true; } if (HX_FIELD_EQ(inName,"getUniformIndices") ) { outValue = getUniformIndices_dyn(); return true; } if (HX_FIELD_EQ(inName,"getVertexAttribfv") ) { outValue = getVertexAttribfv_dyn(); return true; } if (HX_FIELD_EQ(inName,"getVertexAttribIi") ) { outValue = getVertexAttribIi_dyn(); return true; } if (HX_FIELD_EQ(inName,"getVertexAttribiv") ) { outValue = getVertexAttribiv_dyn(); return true; } if (HX_FIELD_EQ(inName,"programParameteri") ) { outValue = programParameteri_dyn(); return true; } if (HX_FIELD_EQ(inName,"samplerParameterf") ) { outValue = samplerParameterf_dyn(); return true; } if (HX_FIELD_EQ(inName,"samplerParameteri") ) { outValue = samplerParameteri_dyn(); return true; } if (HX_FIELD_EQ(inName,"stencilOpSeparate") ) { outValue = stencilOpSeparate_dyn(); return true; } if (HX_FIELD_EQ(inName,"vertexAttribI4uiv") ) { outValue = vertexAttribI4uiv_dyn(); return true; } if (HX_FIELD_EQ(inName,"fromRenderContext") ) { outValue = fromRenderContext_dyn(); return true; } break; case 18: if (HX_FIELD_EQ(inName,"get_TRIANGLE_STRIP") ) { outValue = get_TRIANGLE_STRIP_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_BLEND_EQUATION") ) { outValue = get_BLEND_EQUATION_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_CONSTANT_COLOR") ) { outValue = get_CONSTANT_COLOR_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_CONSTANT_ALPHA") ) { outValue = get_CONSTANT_ALPHA_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FRONT_AND_BACK") ) { outValue = get_FRONT_AND_BACK_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_CULL_FACE_MODE") ) { outValue = get_CULL_FACE_MODE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_PACK_ALIGNMENT") ) { outValue = get_PACK_ALIGNMENT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SAMPLE_BUFFERS") ) { outValue = get_SAMPLE_BUFFERS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNSIGNED_SHORT") ) { outValue = get_UNSIGNED_SHORT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE_WRAP_S") ) { outValue = get_TEXTURE_WRAP_S_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE_WRAP_T") ) { outValue = get_TEXTURE_WRAP_T_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_ACTIVE_TEXTURE") ) { outValue = get_ACTIVE_TEXTURE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_COMPILE_STATUS") ) { outValue = get_COMPILE_STATUS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_STENCIL_INDEX8") ) { outValue = get_STENCIL_INDEX8_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_PACK_SKIP_ROWS") ) { outValue = get_PACK_SKIP_ROWS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE_WRAP_R") ) { outValue = get_TEXTURE_WRAP_R_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_R11F_G11F_B10F") ) { outValue = get_R11F_G11F_B10F_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_INT_SAMPLER_2D") ) { outValue = get_INT_SAMPLER_2D_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_INT_SAMPLER_3D") ) { outValue = get_INT_SAMPLER_3D_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNIFORM_BUFFER") ) { outValue = get_UNIFORM_BUFFER_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNIFORM_OFFSET") ) { outValue = get_UNIFORM_OFFSET_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SYNC_CONDITION") ) { outValue = get_SYNC_CONDITION_dyn(); return true; } if (HX_FIELD_EQ(inName,"bindAttribLocation") ) { outValue = bindAttribLocation_dyn(); return true; } if (HX_FIELD_EQ(inName,"createRenderbuffer") ) { outValue = createRenderbuffer_dyn(); return true; } if (HX_FIELD_EQ(inName,"deleteRenderbuffer") ) { outValue = deleteRenderbuffer_dyn(); return true; } if (HX_FIELD_EQ(inName,"getAttachedShaders") ) { outValue = getAttachedShaders_dyn(); return true; } if (HX_FIELD_EQ(inName,"getInternalformati") ) { outValue = getInternalformati_dyn(); return true; } if (HX_FIELD_EQ(inName,"getSyncParameteriv") ) { outValue = getSyncParameteriv_dyn(); return true; } if (HX_FIELD_EQ(inName,"getUniformLocation") ) { outValue = getUniformLocation_dyn(); return true; } if (HX_FIELD_EQ(inName,"getVertexAttribIiv") ) { outValue = getVertexAttribIiv_dyn(); return true; } if (HX_FIELD_EQ(inName,"getVertexAttribIui") ) { outValue = getVertexAttribIui_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniformMatrix2x3fv") ) { outValue = uniformMatrix2x3fv_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniformMatrix2x4fv") ) { outValue = uniformMatrix2x4fv_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniformMatrix3x2fv") ) { outValue = uniformMatrix3x2fv_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniformMatrix3x4fv") ) { outValue = uniformMatrix3x4fv_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniformMatrix4x2fv") ) { outValue = uniformMatrix4x2fv_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniformMatrix4x3fv") ) { outValue = uniformMatrix4x3fv_dyn(); return true; } break; case 19: if (HX_FIELD_EQ(inName,"get_BLEND_DST_ALPHA") ) { outValue = get_BLEND_DST_ALPHA_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_BLEND_SRC_ALPHA") ) { outValue = get_BLEND_SRC_ALPHA_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SAMPLE_COVERAGE") ) { outValue = get_SAMPLE_COVERAGE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DEPTH_WRITEMASK") ) { outValue = get_DEPTH_WRITEMASK_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_COLOR_WRITEMASK") ) { outValue = get_COLOR_WRITEMASK_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DEPTH_COMPONENT") ) { outValue = get_DEPTH_COMPONENT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_LUMINANCE_ALPHA") ) { outValue = get_LUMINANCE_ALPHA_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FRAGMENT_SHADER") ) { outValue = get_FRAGMENT_SHADER_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_VALIDATE_STATUS") ) { outValue = get_VALIDATE_STATUS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_ACTIVE_UNIFORMS") ) { outValue = get_ACTIVE_UNIFORMS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_CURRENT_PROGRAM") ) { outValue = get_CURRENT_PROGRAM_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MIRRORED_REPEAT") ) { outValue = get_MIRRORED_REPEAT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_PACK_ROW_LENGTH") ) { outValue = get_PACK_ROW_LENGTH_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE_MIN_LOD") ) { outValue = get_TEXTURE_MIN_LOD_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE_MAX_LOD") ) { outValue = get_TEXTURE_MAX_LOD_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SAMPLER_BINDING") ) { outValue = get_SAMPLER_BINDING_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TIMEOUT_EXPIRED") ) { outValue = get_TIMEOUT_EXPIRED_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TIMEOUT_IGNORED") ) { outValue = get_TIMEOUT_IGNORED_dyn(); return true; } if (HX_FIELD_EQ(inName,"drawArraysInstanced") ) { outValue = drawArraysInstanced_dyn(); return true; } if (HX_FIELD_EQ(inName,"getActiveUniformsiv") ) { outValue = getActiveUniformsiv_dyn(); return true; } if (HX_FIELD_EQ(inName,"getBufferParameteri") ) { outValue = getBufferParameteri_dyn(); return true; } if (HX_FIELD_EQ(inName,"getFragDataLocation") ) { outValue = getFragDataLocation_dyn(); return true; } if (HX_FIELD_EQ(inName,"getInternalformativ") ) { outValue = getInternalformativ_dyn(); return true; } if (HX_FIELD_EQ(inName,"getVertexAttribIuiv") ) { outValue = getVertexAttribIuiv_dyn(); return true; } if (HX_FIELD_EQ(inName,"isTransformFeedback") ) { outValue = isTransformFeedback_dyn(); return true; } if (HX_FIELD_EQ(inName,"renderbufferStorage") ) { outValue = renderbufferStorage_dyn(); return true; } if (HX_FIELD_EQ(inName,"stencilFuncSeparate") ) { outValue = stencilFuncSeparate_dyn(); return true; } if (HX_FIELD_EQ(inName,"stencilMaskSeparate") ) { outValue = stencilMaskSeparate_dyn(); return true; } if (HX_FIELD_EQ(inName,"uniformBlockBinding") ) { outValue = uniformBlockBinding_dyn(); return true; } if (HX_FIELD_EQ(inName,"vertexAttribDivisor") ) { outValue = vertexAttribDivisor_dyn(); return true; } if (HX_FIELD_EQ(inName,"vertexAttribPointer") ) { outValue = vertexAttribPointer_dyn(); return true; } break; case 20: if (HX_FIELD_EQ(inName,"get_DEPTH_BUFFER_BIT") ) { outValue = get_DEPTH_BUFFER_BIT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_COLOR_BUFFER_BIT") ) { outValue = get_COLOR_BUFFER_BIT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_STENCIL_BACK_REF") ) { outValue = get_STENCIL_BACK_REF_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNPACK_ALIGNMENT") ) { outValue = get_UNPACK_ALIGNMENT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX_TEXTURE_SIZE") ) { outValue = get_MAX_TEXTURE_SIZE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_ATTACHED_SHADERS") ) { outValue = get_ATTACHED_SHADERS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE_CUBE_MAP") ) { outValue = get_TEXTURE_CUBE_MAP_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DEPTH_ATTACHMENT") ) { outValue = get_DEPTH_ATTACHMENT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNPACK_SKIP_ROWS") ) { outValue = get_UNPACK_SKIP_ROWS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_PACK_SKIP_PIXELS") ) { outValue = get_PACK_SKIP_PIXELS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE_2D_ARRAY") ) { outValue = get_TEXTURE_2D_ARRAY_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX_DRAW_BUFFERS") ) { outValue = get_MAX_DRAW_BUFFERS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SAMPLER_2D_ARRAY") ) { outValue = get_SAMPLER_2D_ARRAY_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_INT_SAMPLER_CUBE") ) { outValue = get_INT_SAMPLER_CUBE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_COPY_READ_BUFFER") ) { outValue = get_COPY_READ_BUFFER_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SEPARATE_ATTRIBS") ) { outValue = get_SEPARATE_ATTRIBS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DEPTH24_STENCIL8") ) { outValue = get_DEPTH24_STENCIL8_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_READ_FRAMEBUFFER") ) { outValue = get_READ_FRAMEBUFFER_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DRAW_FRAMEBUFFER") ) { outValue = get_DRAW_FRAMEBUFFER_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_ALREADY_SIGNALED") ) { outValue = get_ALREADY_SIGNALED_dyn(); return true; } if (HX_FIELD_EQ(inName,"compressedTexImage2D") ) { outValue = compressedTexImage2D_dyn(); return true; } if (HX_FIELD_EQ(inName,"compressedTexImage3D") ) { outValue = compressedTexImage3D_dyn(); return true; } if (HX_FIELD_EQ(inName,"endTransformFeedback") ) { outValue = endTransformFeedback_dyn(); return true; } if (HX_FIELD_EQ(inName,"framebufferTexture2D") ) { outValue = framebufferTexture2D_dyn(); return true; } if (HX_FIELD_EQ(inName,"getBufferParameteriv") ) { outValue = getBufferParameteriv_dyn(); return true; } if (HX_FIELD_EQ(inName,"getSamplerParameteri") ) { outValue = getSamplerParameteri_dyn(); return true; } if (HX_FIELD_EQ(inName,"getSamplerParameterf") ) { outValue = getSamplerParameterf_dyn(); return true; } if (HX_FIELD_EQ(inName,"getUniformBlockIndex") ) { outValue = getUniformBlockIndex_dyn(); return true; } if (HX_FIELD_EQ(inName,"vertexAttribIPointer") ) { outValue = vertexAttribIPointer_dyn(); return true; } break; case 21: if (HX_FIELD_EQ(inName,"get_INVALID_OPERATION") ) { outValue = get_INVALID_OPERATION_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DEPTH_CLEAR_VALUE") ) { outValue = get_DEPTH_CLEAR_VALUE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_STENCIL_WRITEMASK") ) { outValue = get_STENCIL_WRITEMASK_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_STENCIL_BACK_FUNC") ) { outValue = get_STENCIL_BACK_FUNC_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_STENCIL_BACK_FAIL") ) { outValue = get_STENCIL_BACK_FAIL_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_COLOR_CLEAR_VALUE") ) { outValue = get_COLOR_CLEAR_VALUE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX_VIEWPORT_DIMS") ) { outValue = get_MAX_VIEWPORT_DIMS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_ACTIVE_ATTRIBUTES") ) { outValue = get_ACTIVE_ATTRIBUTES_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DEPTH_COMPONENT16") ) { outValue = get_DEPTH_COMPONENT16_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_COLOR_ATTACHMENT0") ) { outValue = get_COLOR_ATTACHMENT0_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNPACK_ROW_LENGTH") ) { outValue = get_UNPACK_ROW_LENGTH_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX_ELEMENT_INDEX") ) { outValue = get_MAX_ELEMENT_INDEX_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE_MAX_LEVEL") ) { outValue = get_TEXTURE_MAX_LEVEL_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNSIGNED_INT_24_8") ) { outValue = get_UNSIGNED_INT_24_8_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_COLOR_ATTACHMENT1") ) { outValue = get_COLOR_ATTACHMENT1_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_COLOR_ATTACHMENT2") ) { outValue = get_COLOR_ATTACHMENT2_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_COLOR_ATTACHMENT3") ) { outValue = get_COLOR_ATTACHMENT3_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_COLOR_ATTACHMENT4") ) { outValue = get_COLOR_ATTACHMENT4_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_COLOR_ATTACHMENT5") ) { outValue = get_COLOR_ATTACHMENT5_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_COLOR_ATTACHMENT6") ) { outValue = get_COLOR_ATTACHMENT6_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_COLOR_ATTACHMENT7") ) { outValue = get_COLOR_ATTACHMENT7_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_COLOR_ATTACHMENT8") ) { outValue = get_COLOR_ATTACHMENT8_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_COLOR_ATTACHMENT9") ) { outValue = get_COLOR_ATTACHMENT9_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SAMPLER_2D_SHADOW") ) { outValue = get_SAMPLER_2D_SHADOW_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_PIXEL_PACK_BUFFER") ) { outValue = get_PIXEL_PACK_BUFFER_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_COPY_WRITE_BUFFER") ) { outValue = get_COPY_WRITE_BUFFER_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNSIGNED_INT_VEC2") ) { outValue = get_UNSIGNED_INT_VEC2_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNSIGNED_INT_VEC3") ) { outValue = get_UNSIGNED_INT_VEC3_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNSIGNED_INT_VEC4") ) { outValue = get_UNSIGNED_INT_VEC4_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SIGNED_NORMALIZED") ) { outValue = get_SIGNED_NORMALIZED_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DEPTH_COMPONENT24") ) { outValue = get_DEPTH_COMPONENT24_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DEPTH32F_STENCIL8") ) { outValue = get_DEPTH32F_STENCIL8_dyn(); return true; } if (HX_FIELD_EQ(inName,"bindTransformFeedback") ) { outValue = bindTransformFeedback_dyn(); return true; } if (HX_FIELD_EQ(inName,"blendEquationSeparate") ) { outValue = blendEquationSeparate_dyn(); return true; } if (HX_FIELD_EQ(inName,"drawElementsInstanced") ) { outValue = drawElementsInstanced_dyn(); return true; } if (HX_FIELD_EQ(inName,"genTransformFeedbacks") ) { outValue = genTransformFeedbacks_dyn(); return true; } if (HX_FIELD_EQ(inName,"getSamplerParameteriv") ) { outValue = getSamplerParameteriv_dyn(); return true; } if (HX_FIELD_EQ(inName,"getSamplerParameterfv") ) { outValue = getSamplerParameterfv_dyn(); return true; } if (HX_FIELD_EQ(inName,"invalidateFramebuffer") ) { outValue = invalidateFramebuffer_dyn(); return true; } if (HX_FIELD_EQ(inName,"releaseShaderCompiler") ) { outValue = releaseShaderCompiler_dyn(); return true; } break; case 22: if (HX_FIELD_EQ(inName,"get_STENCIL_BUFFER_BIT") ) { outValue = get_STENCIL_BUFFER_BIT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SRC_ALPHA_SATURATE") ) { outValue = get_SRC_ALPHA_SATURATE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_BLEND_EQUATION_RGB") ) { outValue = get_BLEND_EQUATION_RGB_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_STENCIL_VALUE_MASK") ) { outValue = get_STENCIL_VALUE_MASK_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE_BINDING_2D") ) { outValue = get_TEXTURE_BINDING_2D_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX_VERTEX_ATTRIBS") ) { outValue = get_MAX_VERTEX_ATTRIBS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE_MAG_FILTER") ) { outValue = get_TEXTURE_MAG_FILTER_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE_MIN_FILTER") ) { outValue = get_TEXTURE_MIN_FILTER_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RENDERBUFFER_WIDTH") ) { outValue = get_RENDERBUFFER_WIDTH_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_STENCIL_ATTACHMENT") ) { outValue = get_STENCIL_ATTACHMENT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_CONTEXT_LOST_WEBGL") ) { outValue = get_CONTEXT_LOST_WEBGL_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNPACK_SKIP_PIXELS") ) { outValue = get_UNPACK_SKIP_PIXELS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE_BINDING_3D") ) { outValue = get_TEXTURE_BINDING_3D_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNPACK_SKIP_IMAGES") ) { outValue = get_UNPACK_SKIP_IMAGES_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RASTERIZER_DISCARD") ) { outValue = get_RASTERIZER_DISCARD_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE_BASE_LEVEL") ) { outValue = get_TEXTURE_BASE_LEVEL_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_INT_2_10_10_10_REV") ) { outValue = get_INT_2_10_10_10_REV_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_ANY_SAMPLES_PASSED") ) { outValue = get_ANY_SAMPLES_PASSED_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_COLOR_ATTACHMENT10") ) { outValue = get_COLOR_ATTACHMENT10_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_COLOR_ATTACHMENT11") ) { outValue = get_COLOR_ATTACHMENT11_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_COLOR_ATTACHMENT12") ) { outValue = get_COLOR_ATTACHMENT12_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_COLOR_ATTACHMENT13") ) { outValue = get_COLOR_ATTACHMENT13_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_COLOR_ATTACHMENT14") ) { outValue = get_COLOR_ATTACHMENT14_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_COLOR_ATTACHMENT15") ) { outValue = get_COLOR_ATTACHMENT15_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TRANSFORM_FEEDBACK") ) { outValue = get_TRANSFORM_FEEDBACK_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DEPTH_COMPONENT32F") ) { outValue = get_DEPTH_COMPONENT32F_dyn(); return true; } if (HX_FIELD_EQ(inName,"beginTransformFeedback") ) { outValue = beginTransformFeedback_dyn(); return true; } if (HX_FIELD_EQ(inName,"checkFramebufferStatus") ) { outValue = checkFramebufferStatus_dyn(); return true; } if (HX_FIELD_EQ(inName,"getActiveUniformBlocki") ) { outValue = getActiveUniformBlocki_dyn(); return true; } if (HX_FIELD_EQ(inName,"getBufferParameteri64v") ) { outValue = getBufferParameteri64v_dyn(); return true; } if (HX_FIELD_EQ(inName,"pauseTransformFeedback") ) { outValue = pauseTransformFeedback_dyn(); return true; } break; case 23: if (HX_FIELD_EQ(inName,"get_ONE_MINUS_SRC_COLOR") ) { outValue = get_ONE_MINUS_SRC_COLOR_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_ONE_MINUS_SRC_ALPHA") ) { outValue = get_ONE_MINUS_SRC_ALPHA_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_ONE_MINUS_DST_ALPHA") ) { outValue = get_ONE_MINUS_DST_ALPHA_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_ONE_MINUS_DST_COLOR") ) { outValue = get_ONE_MINUS_DST_COLOR_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_POLYGON_OFFSET_FILL") ) { outValue = get_POLYGON_OFFSET_FILL_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_STENCIL_CLEAR_VALUE") ) { outValue = get_STENCIL_CLEAR_VALUE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX_VARYING_VECTORS") ) { outValue = get_MAX_VARYING_VECTORS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RENDERBUFFER_HEIGHT") ) { outValue = get_RENDERBUFFER_HEIGHT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FRAMEBUFFER_BINDING") ) { outValue = get_FRAMEBUFFER_BINDING_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNPACK_FLIP_Y_WEBGL") ) { outValue = get_UNPACK_FLIP_Y_WEBGL_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNPACK_IMAGE_HEIGHT") ) { outValue = get_UNPACK_IMAGE_HEIGHT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX_3D_TEXTURE_SIZE") ) { outValue = get_MAX_3D_TEXTURE_SIZE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SAMPLER_CUBE_SHADOW") ) { outValue = get_SAMPLER_CUBE_SHADOW_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_PIXEL_UNPACK_BUFFER") ) { outValue = get_PIXEL_UNPACK_BUFFER_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNSIGNED_NORMALIZED") ) { outValue = get_UNSIGNED_NORMALIZED_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_INTERLEAVED_ATTRIBS") ) { outValue = get_INTERLEAVED_ATTRIBS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FRAMEBUFFER_DEFAULT") ) { outValue = get_FRAMEBUFFER_DEFAULT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNIFORM_BUFFER_SIZE") ) { outValue = get_UNIFORM_BUFFER_SIZE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNIFORM_BLOCK_INDEX") ) { outValue = get_UNIFORM_BLOCK_INDEX_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_CONDITION_SATISFIED") ) { outValue = get_CONDITION_SATISFIED_dyn(); return true; } if (HX_FIELD_EQ(inName,"compressedTexSubImage2D") ) { outValue = compressedTexSubImage2D_dyn(); return true; } if (HX_FIELD_EQ(inName,"compressedTexSubImage3D") ) { outValue = compressedTexSubImage3D_dyn(); return true; } if (HX_FIELD_EQ(inName,"createTransformFeedback") ) { outValue = createTransformFeedback_dyn(); return true; } if (HX_FIELD_EQ(inName,"deleteTransformFeedback") ) { outValue = deleteTransformFeedback_dyn(); return true; } if (HX_FIELD_EQ(inName,"enableVertexAttribArray") ) { outValue = enableVertexAttribArray_dyn(); return true; } if (HX_FIELD_EQ(inName,"framebufferRenderbuffer") ) { outValue = framebufferRenderbuffer_dyn(); return true; } if (HX_FIELD_EQ(inName,"framebufferTextureLayer") ) { outValue = framebufferTextureLayer_dyn(); return true; } if (HX_FIELD_EQ(inName,"getActiveUniformBlockiv") ) { outValue = getActiveUniformBlockiv_dyn(); return true; } if (HX_FIELD_EQ(inName,"getVertexAttribPointerv") ) { outValue = getVertexAttribPointerv_dyn(); return true; } if (HX_FIELD_EQ(inName,"resumeTransformFeedback") ) { outValue = resumeTransformFeedback_dyn(); return true; } break; case 24: if (HX_FIELD_EQ(inName,"get_BLEND_EQUATION_ALPHA") ) { outValue = get_BLEND_EQUATION_ALPHA_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_ELEMENT_ARRAY_BUFFER") ) { outValue = get_ELEMENT_ARRAY_BUFFER_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_ARRAY_BUFFER_BINDING") ) { outValue = get_ARRAY_BUFFER_BINDING_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_POLYGON_OFFSET_UNITS") ) { outValue = get_POLYGON_OFFSET_UNITS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_GENERATE_MIPMAP_HINT") ) { outValue = get_GENERATE_MIPMAP_HINT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNSIGNED_SHORT_5_6_5") ) { outValue = get_UNSIGNED_SHORT_5_6_5_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_LINEAR_MIPMAP_LINEAR") ) { outValue = get_LINEAR_MIPMAP_LINEAR_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FRAMEBUFFER_COMPLETE") ) { outValue = get_FRAMEBUFFER_COMPLETE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RENDERBUFFER_BINDING") ) { outValue = get_RENDERBUFFER_BINDING_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX_ELEMENTS_INDICES") ) { outValue = get_MAX_ELEMENTS_INDICES_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX_TEXTURE_LOD_BIAS") ) { outValue = get_MAX_TEXTURE_LOD_BIAS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_VERTEX_ARRAY_BINDING") ) { outValue = get_VERTEX_ARRAY_BINDING_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE_COMPARE_MODE") ) { outValue = get_TEXTURE_COMPARE_MODE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE_COMPARE_FUNC") ) { outValue = get_TEXTURE_COMPARE_FUNC_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_INT_SAMPLER_2D_ARRAY") ) { outValue = get_INT_SAMPLER_2D_ARRAY_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RENDERBUFFER_SAMPLES") ) { outValue = get_RENDERBUFFER_SAMPLES_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNIFORM_BUFFER_START") ) { outValue = get_UNIFORM_BUFFER_START_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNIFORM_ARRAY_STRIDE") ) { outValue = get_UNIFORM_ARRAY_STRIDE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNIFORM_IS_ROW_MAJOR") ) { outValue = get_UNIFORM_IS_ROW_MAJOR_dyn(); return true; } if (HX_FIELD_EQ(inName,"disableVertexAttribArray") ) { outValue = disableVertexAttribArray_dyn(); return true; } if (HX_FIELD_EQ(inName,"getShaderPrecisionFormat") ) { outValue = getShaderPrecisionFormat_dyn(); return true; } if (HX_FIELD_EQ(inName,"invalidateSubFramebuffer") ) { outValue = invalidateSubFramebuffer_dyn(); return true; } break; case 25: if (HX_FIELD_EQ(inName,"get_FUNC_REVERSE_SUBTRACT") ) { outValue = get_FUNC_REVERSE_SUBTRACT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_CURRENT_VERTEX_ATTRIB") ) { outValue = get_CURRENT_VERTEX_ATTRIB_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_POLYGON_OFFSET_FACTOR") ) { outValue = get_POLYGON_OFFSET_FACTOR_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SAMPLE_COVERAGE_VALUE") ) { outValue = get_SAMPLE_COVERAGE_VALUE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_LINEAR_MIPMAP_NEAREST") ) { outValue = get_LINEAR_MIPMAP_NEAREST_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_NEAREST_MIPMAP_LINEAR") ) { outValue = get_NEAREST_MIPMAP_LINEAR_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RENDERBUFFER_RED_SIZE") ) { outValue = get_RENDERBUFFER_RED_SIZE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX_RENDERBUFFER_SIZE") ) { outValue = get_MAX_RENDERBUFFER_SIZE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_BROWSER_DEFAULT_WEBGL") ) { outValue = get_BROWSER_DEFAULT_WEBGL_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX_ELEMENTS_VERTICES") ) { outValue = get_MAX_ELEMENTS_VERTICES_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX_COLOR_ATTACHMENTS") ) { outValue = get_MAX_COLOR_ATTACHMENTS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_ACTIVE_UNIFORM_BLOCKS") ) { outValue = get_ACTIVE_UNIFORM_BLOCKS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNIFORM_MATRIX_STRIDE") ) { outValue = get_UNIFORM_MATRIX_STRIDE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNIFORM_BLOCK_BINDING") ) { outValue = get_UNIFORM_BLOCK_BINDING_dyn(); return true; } if (HX_FIELD_EQ(inName,"getActiveUniformBlockName") ) { outValue = getActiveUniformBlockName_dyn(); return true; } if (HX_FIELD_EQ(inName,"getRenderbufferParameteri") ) { outValue = getRenderbufferParameteri_dyn(); return true; } if (HX_FIELD_EQ(inName,"transformFeedbackVaryings") ) { outValue = transformFeedbackVaryings_dyn(); return true; } break; case 26: if (HX_FIELD_EQ(inName,"get_STENCIL_BACK_WRITEMASK") ) { outValue = get_STENCIL_BACK_WRITEMASK_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SAMPLE_COVERAGE_INVERT") ) { outValue = get_SAMPLE_COVERAGE_INVERT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNSIGNED_SHORT_4_4_4_4") ) { outValue = get_UNSIGNED_SHORT_4_4_4_4_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNSIGNED_SHORT_5_5_5_1") ) { outValue = get_UNSIGNED_SHORT_5_5_5_1_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_NEAREST_MIPMAP_NEAREST") ) { outValue = get_NEAREST_MIPMAP_NEAREST_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RENDERBUFFER_BLUE_SIZE") ) { outValue = get_RENDERBUFFER_BLUE_SIZE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX_VARYING_COMPONENTS") ) { outValue = get_MAX_VARYING_COMPONENTS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_COMPARE_REF_TO_TEXTURE") ) { outValue = get_COMPARE_REF_TO_TEXTURE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_QUERY_RESULT_AVAILABLE") ) { outValue = get_QUERY_RESULT_AVAILABLE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNIFORM_BUFFER_BINDING") ) { outValue = get_UNIFORM_BUFFER_BINDING_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX_UNIFORM_BLOCK_SIZE") ) { outValue = get_MAX_UNIFORM_BLOCK_SIZE_dyn(); return true; } if (HX_FIELD_EQ(inName,"getRenderbufferParameteriv") ) { outValue = getRenderbufferParameteriv_dyn(); return true; } break; case 27: if (HX_FIELD_EQ(inName,"get_STENCIL_PASS_DEPTH_FAIL") ) { outValue = get_STENCIL_PASS_DEPTH_FAIL_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_STENCIL_PASS_DEPTH_PASS") ) { outValue = get_STENCIL_PASS_DEPTH_PASS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_STENCIL_BACK_VALUE_MASK") ) { outValue = get_STENCIL_BACK_VALUE_MASK_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX_TEXTURE_IMAGE_UNITS") ) { outValue = get_MAX_TEXTURE_IMAGE_UNITS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RENDERBUFFER_GREEN_SIZE") ) { outValue = get_RENDERBUFFER_GREEN_SIZE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RENDERBUFFER_ALPHA_SIZE") ) { outValue = get_RENDERBUFFER_ALPHA_SIZE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RENDERBUFFER_DEPTH_SIZE") ) { outValue = get_RENDERBUFFER_DEPTH_SIZE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FRAMEBUFFER_UNSUPPORTED") ) { outValue = get_FRAMEBUFFER_UNSUPPORTED_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX_SERVER_WAIT_TIMEOUT") ) { outValue = get_MAX_SERVER_WAIT_TIMEOUT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SAMPLER_2D_ARRAY_SHADOW") ) { outValue = get_SAMPLER_2D_ARRAY_SHADOW_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNSIGNED_INT_SAMPLER_2D") ) { outValue = get_UNSIGNED_INT_SAMPLER_2D_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNSIGNED_INT_SAMPLER_3D") ) { outValue = get_UNSIGNED_INT_SAMPLER_3D_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNIFORM_BLOCK_DATA_SIZE") ) { outValue = get_UNIFORM_BLOCK_DATA_SIZE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SYNC_FLUSH_COMMANDS_BIT") ) { outValue = get_SYNC_FLUSH_COMMANDS_BIT_dyn(); return true; } if (HX_FIELD_EQ(inName,"getTransformFeedbackVarying") ) { outValue = getTransformFeedbackVarying_dyn(); return true; } break; case 28: if (HX_FIELD_EQ(inName,"get_ONE_MINUS_CONSTANT_COLOR") ) { outValue = get_ONE_MINUS_CONSTANT_COLOR_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_ONE_MINUS_CONSTANT_ALPHA") ) { outValue = get_ONE_MINUS_CONSTANT_ALPHA_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SAMPLE_ALPHA_TO_COVERAGE") ) { outValue = get_SAMPLE_ALPHA_TO_COVERAGE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_ALIASED_POINT_SIZE_RANGE") ) { outValue = get_ALIASED_POINT_SIZE_RANGE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_ALIASED_LINE_WIDTH_RANGE") ) { outValue = get_ALIASED_LINE_WIDTH_RANGE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SHADING_LANGUAGE_VERSION") ) { outValue = get_SHADING_LANGUAGE_VERSION_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE_BINDING_CUBE_MAP") ) { outValue = get_TEXTURE_BINDING_CUBE_MAP_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_VERTEX_ATTRIB_ARRAY_SIZE") ) { outValue = get_VERTEX_ATTRIB_ARRAY_SIZE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_VERTEX_ATTRIB_ARRAY_TYPE") ) { outValue = get_VERTEX_ATTRIB_ARRAY_TYPE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DEPTH_STENCIL_ATTACHMENT") ) { outValue = get_DEPTH_STENCIL_ATTACHMENT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX_ARRAY_TEXTURE_LAYERS") ) { outValue = get_MAX_ARRAY_TEXTURE_LAYERS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MIN_PROGRAM_TEXEL_OFFSET") ) { outValue = get_MIN_PROGRAM_TEXEL_OFFSET_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX_PROGRAM_TEXEL_OFFSET") ) { outValue = get_MAX_PROGRAM_TEXEL_OFFSET_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE_BINDING_2D_ARRAY") ) { outValue = get_TEXTURE_BINDING_2D_ARRAY_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE_IMMUTABLE_FORMAT") ) { outValue = get_TEXTURE_IMMUTABLE_FORMAT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE_IMMUTABLE_LEVELS") ) { outValue = get_TEXTURE_IMMUTABLE_LEVELS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNSIGNED_INT_5_9_9_9_REV") ) { outValue = get_UNSIGNED_INT_5_9_9_9_REV_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_COPY_READ_BUFFER_BINDING") ) { outValue = get_COPY_READ_BUFFER_BINDING_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_DRAW_FRAMEBUFFER_BINDING") ) { outValue = get_DRAW_FRAMEBUFFER_BINDING_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_READ_FRAMEBUFFER_BINDING") ) { outValue = get_READ_FRAMEBUFFER_BINDING_dyn(); return true; } break; case 29: if (HX_FIELD_EQ(inName,"get_MAX_CUBE_MAP_TEXTURE_SIZE") ) { outValue = get_MAX_CUBE_MAP_TEXTURE_SIZE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_VERTEX_PROGRAM_POINT_SIZE") ) { outValue = get_VERTEX_PROGRAM_POINT_SIZE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RENDERBUFFER_STENCIL_SIZE") ) { outValue = get_RENDERBUFFER_STENCIL_SIZE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNSIGNED_INT_SAMPLER_CUBE") ) { outValue = get_UNSIGNED_INT_SAMPLER_CUBE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_PIXEL_PACK_BUFFER_BINDING") ) { outValue = get_PIXEL_PACK_BUFFER_BINDING_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_COPY_WRITE_BUFFER_BINDING") ) { outValue = get_COPY_WRITE_BUFFER_BINDING_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TRANSFORM_FEEDBACK_BUFFER") ) { outValue = get_TRANSFORM_FEEDBACK_BUFFER_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TRANSFORM_FEEDBACK_PAUSED") ) { outValue = get_TRANSFORM_FEEDBACK_PAUSED_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TRANSFORM_FEEDBACK_ACTIVE") ) { outValue = get_TRANSFORM_FEEDBACK_ACTIVE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX_VERTEX_UNIFORM_BLOCKS") ) { outValue = get_MAX_VERTEX_UNIFORM_BLOCKS_dyn(); return true; } break; case 30: if (HX_FIELD_EQ(inName,"get_COMPRESSED_TEXTURE_FORMATS") ) { outValue = get_COMPRESSED_TEXTURE_FORMATS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX_VERTEX_UNIFORM_VECTORS") ) { outValue = get_MAX_VERTEX_UNIFORM_VECTORS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_VERTEX_ATTRIB_ARRAY_STRIDE") ) { outValue = get_VERTEX_ATTRIB_ARRAY_STRIDE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TRANSFORM_FEEDBACK_BINDING") ) { outValue = get_TRANSFORM_FEEDBACK_BINDING_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_SYNC_GPU_COMMANDS_COMPLETE") ) { outValue = get_SYNC_GPU_COMMANDS_COMPLETE_dyn(); return true; } if (HX_FIELD_EQ(inName,"renderbufferStorageMultisample") ) { outValue = renderbufferStorageMultisample_dyn(); return true; } break; case 31: if (HX_FIELD_EQ(inName,"get_TEXTURE_CUBE_MAP_POSITIVE_X") ) { outValue = get_TEXTURE_CUBE_MAP_POSITIVE_X_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE_CUBE_MAP_NEGATIVE_X") ) { outValue = get_TEXTURE_CUBE_MAP_NEGATIVE_X_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE_CUBE_MAP_POSITIVE_Y") ) { outValue = get_TEXTURE_CUBE_MAP_POSITIVE_Y_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE_CUBE_MAP_NEGATIVE_Y") ) { outValue = get_TEXTURE_CUBE_MAP_NEGATIVE_Y_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE_CUBE_MAP_POSITIVE_Z") ) { outValue = get_TEXTURE_CUBE_MAP_POSITIVE_Z_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TEXTURE_CUBE_MAP_NEGATIVE_Z") ) { outValue = get_TEXTURE_CUBE_MAP_NEGATIVE_Z_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_VERTEX_ATTRIB_ARRAY_ENABLED") ) { outValue = get_VERTEX_ATTRIB_ARRAY_ENABLED_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_VERTEX_ATTRIB_ARRAY_POINTER") ) { outValue = get_VERTEX_ATTRIB_ARRAY_POINTER_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNSIGNED_INT_2_10_10_10_REV") ) { outValue = get_UNSIGNED_INT_2_10_10_10_REV_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_PIXEL_UNPACK_BUFFER_BINDING") ) { outValue = get_PIXEL_UNPACK_BUFFER_BINDING_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_VERTEX_ATTRIB_ARRAY_INTEGER") ) { outValue = get_VERTEX_ATTRIB_ARRAY_INTEGER_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_VERTEX_ATTRIB_ARRAY_DIVISOR") ) { outValue = get_VERTEX_ATTRIB_ARRAY_DIVISOR_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TRANSFORM_FEEDBACK_VARYINGS") ) { outValue = get_TRANSFORM_FEEDBACK_VARYINGS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX_FRAGMENT_UNIFORM_BLOCKS") ) { outValue = get_MAX_FRAGMENT_UNIFORM_BLOCKS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX_COMBINED_UNIFORM_BLOCKS") ) { outValue = get_MAX_COMBINED_UNIFORM_BLOCKS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX_UNIFORM_BUFFER_BINDINGS") ) { outValue = get_MAX_UNIFORM_BUFFER_BINDINGS_dyn(); return true; } break; case 32: if (HX_FIELD_EQ(inName,"get_ELEMENT_ARRAY_BUFFER_BINDING") ) { outValue = get_ELEMENT_ARRAY_BUFFER_BINDING_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_STENCIL_BACK_PASS_DEPTH_FAIL") ) { outValue = get_STENCIL_BACK_PASS_DEPTH_FAIL_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_STENCIL_BACK_PASS_DEPTH_PASS") ) { outValue = get_STENCIL_BACK_PASS_DEPTH_PASS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX_FRAGMENT_UNIFORM_VECTORS") ) { outValue = get_MAX_FRAGMENT_UNIFORM_VECTORS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_RENDERBUFFER_INTERNAL_FORMAT") ) { outValue = get_RENDERBUFFER_INTERNAL_FORMAT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX_VERTEX_OUTPUT_COMPONENTS") ) { outValue = get_MAX_VERTEX_OUTPUT_COMPONENTS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNSIGNED_INT_10F_11F_11F_REV") ) { outValue = get_UNSIGNED_INT_10F_11F_11F_REV_dyn(); return true; } break; case 33: if (HX_FIELD_EQ(inName,"get_INVALID_FRAMEBUFFER_OPERATION") ) { outValue = get_INVALID_FRAMEBUFFER_OPERATION_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX_VERTEX_UNIFORM_COMPONENTS") ) { outValue = get_MAX_VERTEX_UNIFORM_COMPONENTS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX_FRAGMENT_INPUT_COMPONENTS") ) { outValue = get_MAX_FRAGMENT_INPUT_COMPONENTS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNSIGNED_INT_SAMPLER_2D_ARRAY") ) { outValue = get_UNSIGNED_INT_SAMPLER_2D_ARRAY_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNIFORM_BLOCK_ACTIVE_UNIFORMS") ) { outValue = get_UNIFORM_BLOCK_ACTIVE_UNIFORMS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_MAX_CLIENT_WAIT_TIMEOUT_WEBGL") ) { outValue = get_MAX_CLIENT_WAIT_TIMEOUT_WEBGL_dyn(); return true; } break; case 34: if (HX_FIELD_EQ(inName,"get_MAX_VERTEX_TEXTURE_IMAGE_UNITS") ) { outValue = get_MAX_VERTEX_TEXTURE_IMAGE_UNITS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_VERTEX_ATTRIB_ARRAY_NORMALIZED") ) { outValue = get_VERTEX_ATTRIB_ARRAY_NORMALIZED_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNPACK_PREMULTIPLY_ALPHA_WEBGL") ) { outValue = get_UNPACK_PREMULTIPLY_ALPHA_WEBGL_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FLOAT_32_UNSIGNED_INT_24_8_REV") ) { outValue = get_FLOAT_32_UNSIGNED_INT_24_8_REV_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TRANSFORM_FEEDBACK_BUFFER_MODE") ) { outValue = get_TRANSFORM_FEEDBACK_BUFFER_MODE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TRANSFORM_FEEDBACK_BUFFER_SIZE") ) { outValue = get_TRANSFORM_FEEDBACK_BUFFER_SIZE_dyn(); return true; } if (HX_FIELD_EQ(inName,"getFramebufferAttachmentParameteri") ) { outValue = getFramebufferAttachmentParameteri_dyn(); return true; } break; case 35: if (HX_FIELD_EQ(inName,"get_MAX_FRAGMENT_UNIFORM_COMPONENTS") ) { outValue = get_MAX_FRAGMENT_UNIFORM_COMPONENTS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FRAGMENT_SHADER_DERIVATIVE_HINT") ) { outValue = get_FRAGMENT_SHADER_DERIVATIVE_HINT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_ANY_SAMPLES_PASSED_CONSERVATIVE") ) { outValue = get_ANY_SAMPLES_PASSED_CONSERVATIVE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TRANSFORM_FEEDBACK_BUFFER_START") ) { outValue = get_TRANSFORM_FEEDBACK_BUFFER_START_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FRAMEBUFFER_ATTACHMENT_RED_SIZE") ) { outValue = get_FRAMEBUFFER_ATTACHMENT_RED_SIZE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNIFORM_BUFFER_OFFSET_ALIGNMENT") ) { outValue = get_UNIFORM_BUFFER_OFFSET_ALIGNMENT_dyn(); return true; } if (HX_FIELD_EQ(inName,"getFramebufferAttachmentParameteriv") ) { outValue = getFramebufferAttachmentParameteriv_dyn(); return true; } break; case 36: if (HX_FIELD_EQ(inName,"get_MAX_COMBINED_TEXTURE_IMAGE_UNITS") ) { outValue = get_MAX_COMBINED_TEXTURE_IMAGE_UNITS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE") ) { outValue = get_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE_dyn(); return true; } break; case 37: if (HX_FIELD_EQ(inName,"get_FRAMEBUFFER_INCOMPLETE_ATTACHMENT") ) { outValue = get_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FRAMEBUFFER_INCOMPLETE_DIMENSIONS") ) { outValue = get_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_TRANSFORM_FEEDBACK_BUFFER_BINDING") ) { outValue = get_TRANSFORM_FEEDBACK_BUFFER_BINDING_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE") ) { outValue = get_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE") ) { outValue = get_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE") ) { outValue = get_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE_dyn(); return true; } break; case 38: if (HX_FIELD_EQ(inName,"get_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING") ) { outValue = get_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE") ) { outValue = get_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME") ) { outValue = get_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNPACK_COLORSPACE_CONVERSION_WEBGL") ) { outValue = get_UNPACK_COLORSPACE_CONVERSION_WEBGL_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE") ) { outValue = get_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_dyn(); return true; } break; case 39: if (HX_FIELD_EQ(inName,"get_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE") ) { outValue = get_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE_dyn(); return true; } break; case 40: if (HX_FIELD_EQ(inName,"get_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL") ) { outValue = get_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER") ) { outValue = get_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES") ) { outValue = get_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES_dyn(); return true; } break; case 41: if (HX_FIELD_EQ(inName,"get_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN") ) { outValue = get_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING") ) { outValue = get_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE") ) { outValue = get_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_dyn(); return true; } break; case 42: if (HX_FIELD_EQ(inName,"get_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS") ) { outValue = get_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS_dyn(); return true; } break; case 43: if (HX_FIELD_EQ(inName,"get_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS") ) { outValue = get_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_dyn(); return true; } break; case 44: if (HX_FIELD_EQ(inName,"get_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS") ) { outValue = get_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS_dyn(); return true; } break; case 45: if (HX_FIELD_EQ(inName,"get_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT") ) { outValue = get_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_dyn(); return true; } if (HX_FIELD_EQ(inName,"get_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER") ) { outValue = get_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER_dyn(); return true; } break; case 46: if (HX_FIELD_EQ(inName,"get_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS") ) { outValue = get_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_dyn(); return true; } break; case 47: if (HX_FIELD_EQ(inName,"get_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER") ) { outValue = get_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER_dyn(); return true; } break; case 48: if (HX_FIELD_EQ(inName,"get_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE") ) { outValue = get_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_dyn(); return true; } break; case 49: if (HX_FIELD_EQ(inName,"get_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS") ) { outValue = get_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_dyn(); return true; } } return false; } #ifdef HXCPP_SCRIPTABLE static hx::StorageInfo *OpenGLES3RenderContext_Impl__obj_sMemberStorageInfo = 0; static hx::StaticInfo OpenGLES3RenderContext_Impl__obj_sStaticStorageInfo[] = { {hx::fsString,(void *) &OpenGLES3RenderContext_Impl__obj::_hx___extensions,HX_("__extensions",34,f7,03,c2)}, { hx::fsUnknown, 0, null()} }; #endif static void OpenGLES3RenderContext_Impl__obj_sMarkStatics(HX_MARK_PARAMS) { HX_MARK_MEMBER_NAME(OpenGLES3RenderContext_Impl__obj::_hx___extensions,"__extensions"); }; #ifdef HXCPP_VISIT_ALLOCS static void OpenGLES3RenderContext_Impl__obj_sVisitStatics(HX_VISIT_PARAMS) { HX_VISIT_MEMBER_NAME(OpenGLES3RenderContext_Impl__obj::_hx___extensions,"__extensions"); }; #endif hx::Class OpenGLES3RenderContext_Impl__obj::__mClass; static ::String OpenGLES3RenderContext_Impl__obj_sStaticFields[] = { HX_("__extensions",34,f7,03,c2), HX_("get_EXTENSIONS",5d,78,6f,f1), HX_("get_DEPTH_BUFFER_BIT",d3,c0,38,e5), HX_("get_STENCIL_BUFFER_BIT",ba,0c,be,37), HX_("get_COLOR_BUFFER_BIT",73,5c,df,19), HX_("get_POINTS",ec,2d,38,9a), HX_("get_LINES",36,72,99,36), HX_("get_LINE_LOOP",a6,29,25,d8), HX_("get_LINE_STRIP",36,a9,7d,53), HX_("get_TRIANGLES",62,74,fd,3b), HX_("get_TRIANGLE_STRIP",8a,47,06,92), HX_("get_TRIANGLE_FAN",05,db,cd,95), HX_("get_ZERO",b1,92,6c,bb), HX_("get_ONE",dd,fe,b0,26), HX_("get_SRC_COLOR",1f,72,21,1e), HX_("get_ONE_MINUS_SRC_COLOR",b7,e1,36,51), HX_("get_SRC_ALPHA",1a,a8,5b,f5), HX_("get_ONE_MINUS_SRC_ALPHA",b2,17,71,28), HX_("get_DST_ALPHA",fb,d5,55,95), HX_("get_ONE_MINUS_DST_ALPHA",93,45,6b,c8), HX_("get_DST_COLOR",00,a0,1b,be), HX_("get_ONE_MINUS_DST_COLOR",98,0f,31,f1), HX_("get_SRC_ALPHA_SATURATE",f4,5b,d2,8c), HX_("get_FUNC_ADD",4f,2c,31,2a), HX_("get_BLEND_EQUATION",63,f5,2b,0d), HX_("get_BLEND_EQUATION_RGB",d1,9e,7f,ea), HX_("get_BLEND_EQUATION_ALPHA",22,c8,4a,7a), HX_("get_FUNC_SUBTRACT",06,cc,10,1e), HX_("get_FUNC_REVERSE_SUBTRACT",23,48,ed,f9), HX_("get_BLEND_DST_RGB",5c,92,65,f3), HX_("get_BLEND_SRC_RGB",bb,4e,fc,32), HX_("get_BLEND_DST_ALPHA",6d,f4,3c,ff), HX_("get_BLEND_SRC_ALPHA",8c,c6,42,5f), HX_("get_CONSTANT_COLOR",b1,45,24,64), HX_("get_ONE_MINUS_CONSTANT_COLOR",19,4f,3b,48), HX_("get_CONSTANT_ALPHA",ac,7b,5e,3b), HX_("get_ONE_MINUS_CONSTANT_ALPHA",14,85,75,1f), HX_("get_BLEND_COLOR",0c,83,aa,28), HX_("get_ARRAY_BUFFER",cf,52,b6,f8), HX_("get_ELEMENT_ARRAY_BUFFER",92,22,ef,7f), HX_("get_ARRAY_BUFFER_BINDING",75,f2,45,bc), HX_("get_ELEMENT_ARRAY_BUFFER_BINDING",38,bd,48,1d), HX_("get_STREAM_DRAW",fa,36,0a,d6), HX_("get_STATIC_DRAW",0c,08,11,7b), HX_("get_DYNAMIC_DRAW",ad,f0,bd,28), HX_("get_BUFFER_SIZE",37,33,73,0d), HX_("get_BUFFER_USAGE",cb,f1,af,e4), HX_("get_CURRENT_VERTEX_ATTRIB",76,46,2d,b1), HX_("get_FRONT",e0,ac,25,c8), HX_("get_BACK",b0,5d,8c,ab), HX_("get_FRONT_AND_BACK",6e,1e,04,5d), HX_("get_CULL_FACE",61,79,58,91), HX_("get_BLEND",88,7c,8c,76), HX_("get_DITHER",af,1c,c9,60), HX_("get_STENCIL_TEST",5e,c9,08,da), HX_("get_DEPTH_TEST",b7,f4,1a,9e), HX_("get_SCISSOR_TEST",3e,ab,f0,5d), HX_("get_POLYGON_OFFSET_FILL",e1,e3,87,b4), HX_("get_SAMPLE_ALPHA_TO_COVERAGE",1f,54,aa,22), HX_("get_SAMPLE_COVERAGE",f4,86,19,4c), HX_("get_NO_ERROR",f3,69,97,e4), HX_("get_INVALID_ENUM",32,61,0f,18), HX_("get_INVALID_VALUE",00,f4,96,b6), HX_("get_INVALID_OPERATION",36,b4,76,a8), HX_("get_OUT_OF_MEMORY",6f,fd,07,e8), HX_("get_CW",fd,d1,2f,a3), HX_("get_CCW",4e,da,a7,26), HX_("get_LINE_WIDTH",64,0c,c8,99), HX_("get_ALIASED_POINT_SIZE_RANGE",07,0d,f9,bc), HX_("get_ALIASED_LINE_WIDTH_RANGE",f2,38,29,cc), HX_("get_CULL_FACE_MODE",41,9e,21,6d), HX_("get_FRONT_FACE",9c,3f,43,65), HX_("get_DEPTH_RANGE",98,51,05,90), HX_("get_DEPTH_WRITEMASK",a6,06,4a,f1), HX_("get_DEPTH_CLEAR_VALUE",fa,19,bb,99), HX_("get_DEPTH_FUNC",a9,17,e6,94), HX_("get_STENCIL_CLEAR_VALUE",33,38,d8,7b), HX_("get_STENCIL_FUNC",50,ec,d3,d0), HX_("get_STENCIL_FAIL",ea,ba,c4,d0), HX_("get_STENCIL_PASS_DEPTH_FAIL",5c,08,5c,95), HX_("get_STENCIL_PASS_DEPTH_PASS",4f,33,f8,9b), HX_("get_STENCIL_REF",a7,21,87,fd), HX_("get_STENCIL_VALUE_MASK",e6,d1,f2,f9), HX_("get_STENCIL_WRITEMASK",9f,f4,54,c8), HX_("get_STENCIL_BACK_FUNC",10,7b,50,0f), HX_("get_STENCIL_BACK_FAIL",aa,49,41,0f), HX_("get_STENCIL_BACK_PASS_DEPTH_FAIL",9c,71,c0,ae), HX_("get_STENCIL_BACK_PASS_DEPTH_PASS",8f,9c,5c,b5), HX_("get_STENCIL_BACK_REF",e7,aa,22,27), HX_("get_STENCIL_BACK_VALUE_MASK",a6,f0,66,55), HX_("get_STENCIL_BACK_WRITEMASK",df,ed,1a,fa), HX_("get_VIEWPORT",6f,90,44,ab), HX_("get_SCISSOR_BOX",7f,00,2e,16), HX_("get_COLOR_CLEAR_VALUE",5a,aa,dc,76), HX_("get_COLOR_WRITEMASK",06,bf,04,a0), HX_("get_UNPACK_ALIGNMENT",bf,8f,98,69), HX_("get_PACK_ALIGNMENT",66,b7,1f,5f), HX_("get_MAX_TEXTURE_SIZE",e9,70,c5,19), HX_("get_MAX_VIEWPORT_DIMS",80,30,a9,87), HX_("get_SUBPIXEL_BITS",76,b7,84,10), HX_("get_RED_BITS",1d,ac,b8,4b), HX_("get_GREEN_BITS",ab,31,91,0a), HX_("get_BLUE_BITS",e2,f9,c3,62), HX_("get_ALPHA_BITS",30,87,71,56), HX_("get_DEPTH_BITS",6b,27,38,92), HX_("get_STENCIL_BITS",12,fc,25,ce), HX_("get_POLYGON_OFFSET_UNITS",31,06,ae,e8), HX_("get_POLYGON_OFFSET_FACTOR",ad,25,10,30), HX_("get_TEXTURE_BINDING_2D",79,65,2d,0b), HX_("get_SAMPLE_BUFFERS",c7,f7,0a,d8), HX_("get_SAMPLES",00,f9,97,89), HX_("get_SAMPLE_COVERAGE_VALUE",86,34,05,6f), HX_("get_SAMPLE_COVERAGE_INVERT",41,a4,aa,05), HX_("get_COMPRESSED_TEXTURE_FORMATS",c3,7d,ef,61), HX_("get_DONT_CARE",56,6f,25,91), HX_("get_FASTEST",21,03,08,e4), HX_("get_NICEST",47,dd,1b,55), HX_("get_GENERATE_MIPMAP_HINT",1d,f1,71,c6), HX_("get_BYTE",91,a2,9e,ab), HX_("get_UNSIGNED_BYTE",29,85,db,07), HX_("get_SHORT",b3,18,bf,3d), HX_("get_UNSIGNED_SHORT",1b,7b,c8,96), HX_("get_INT",66,71,ac,26), HX_("get_UNSIGNED_INT",ce,e9,58,21), HX_("get_FLOAT",d3,59,2e,c4), HX_("get_DEPTH_COMPONENT",18,ee,6c,9a), HX_("get_ALPHA",95,3b,2e,e3), HX_("get_RGB",84,3f,b3,26), HX_("get_RGBA",3d,54,24,b6), HX_("get_LUMINANCE",af,7b,44,25), HX_("get_LUMINANCE_ALPHA",6e,0f,eb,48), HX_("get_UNSIGNED_SHORT_4_4_4_4",6f,85,76,b3), HX_("get_UNSIGNED_SHORT_5_5_5_1",ef,52,73,70), HX_("get_UNSIGNED_SHORT_5_6_5",fe,d8,b2,ce), HX_("get_FRAGMENT_SHADER",0b,f6,82,74), HX_("get_VERTEX_SHADER",37,75,e3,4f), HX_("get_MAX_VERTEX_ATTRIBS",92,42,aa,b8), HX_("get_MAX_VERTEX_UNIFORM_VECTORS",8e,d6,22,a9), HX_("get_MAX_VARYING_VECTORS",9d,5f,4d,40), HX_("get_MAX_COMBINED_TEXTURE_IMAGE_UNITS",b1,98,7d,56), HX_("get_MAX_VERTEX_TEXTURE_IMAGE_UNITS",90,53,5f,72), HX_("get_MAX_TEXTURE_IMAGE_UNITS",e3,aa,03,21), HX_("get_MAX_FRAGMENT_UNIFORM_VECTORS",fa,97,a7,85), HX_("get_SHADER_TYPE",eb,9c,09,48), HX_("get_DELETE_STATUS",5d,ef,08,25), HX_("get_LINK_STATUS",ae,cf,70,06), HX_("get_VALIDATE_STATUS",12,f2,11,51), HX_("get_ATTACHED_SHADERS",7c,37,e1,93), HX_("get_ACTIVE_UNIFORMS",af,4c,45,b7), HX_("get_ACTIVE_ATTRIBUTES",c7,e8,75,c9), HX_("get_SHADING_LANGUAGE_VERSION",ef,da,43,b2), HX_("get_CURRENT_PROGRAM",15,f8,ca,ca), HX_("get_NEVER",c3,d2,c7,5a), HX_("get_LESS",e2,96,2b,b2), HX_("get_EQUAL",eb,63,1a,34), HX_("get_LEQUAL",91,e3,17,44), HX_("get_GREATER",f1,c4,8e,bd), HX_("get_NOTEQUAL",ca,75,03,7e), HX_("get_GEQUAL",b6,15,4f,44), HX_("get_ALWAYS",98,2a,e1,e9), HX_("get_KEEP",0e,54,82,b1), HX_("get_REPLACE",2b,7c,f6,b0), HX_("get_INCR",5d,b9,36,b0), HX_("get_DECR",f9,d3,e1,ac), HX_("get_INVERT",df,02,e3,42), HX_("get_INCR_WRAP",2c,53,cc,ed), HX_("get_DECR_WRAP",10,43,4f,cc), HX_("get_VENDOR",51,01,a1,41), HX_("get_RENDERER",4c,09,7b,c1), HX_("get_VERSION",0f,1b,c0,82), HX_("get_NEAREST",55,4c,98,6b), HX_("get_LINEAR",ae,6d,aa,8f), HX_("get_NEAREST_MIPMAP_NEAREST",31,0b,69,b6), HX_("get_LINEAR_MIPMAP_NEAREST",f8,55,a2,6b), HX_("get_NEAREST_MIPMAP_LINEAR",52,3e,f0,41), HX_("get_LINEAR_MIPMAP_LINEAR",6b,a9,94,dc), HX_("get_TEXTURE_MAG_FILTER",d1,78,6a,78), HX_("get_TEXTURE_MIN_FILTER",b2,df,56,a0), HX_("get_TEXTURE_WRAP_S",6b,0e,5d,9a), HX_("get_TEXTURE_WRAP_T",6c,0e,5d,9a), HX_("get_TEXTURE_2D",5f,94,ed,18), HX_("get_TEXTURE",d2,fc,ae,a4), HX_("get_TEXTURE_CUBE_MAP",3f,df,4b,cc), HX_("get_TEXTURE_BINDING_CUBE_MAP",d9,7f,ec,b6), HX_("get_TEXTURE_CUBE_MAP_POSITIVE_X",52,b2,be,00), HX_("get_TEXTURE_CUBE_MAP_NEGATIVE_X",0e,99,b2,47), HX_("get_TEXTURE_CUBE_MAP_POSITIVE_Y",53,b2,be,00), HX_("get_TEXTURE_CUBE_MAP_NEGATIVE_Y",0f,99,b2,47), HX_("get_TEXTURE_CUBE_MAP_POSITIVE_Z",54,b2,be,00), HX_("get_TEXTURE_CUBE_MAP_NEGATIVE_Z",10,99,b2,47), HX_("get_MAX_CUBE_MAP_TEXTURE_SIZE",4e,eb,63,85), HX_("get_TEXTURE0",1e,3b,6e,74), HX_("get_TEXTURE1",1f,3b,6e,74), HX_("get_TEXTURE2",20,3b,6e,74), HX_("get_TEXTURE3",21,3b,6e,74), HX_("get_TEXTURE4",22,3b,6e,74), HX_("get_TEXTURE5",23,3b,6e,74), HX_("get_TEXTURE6",24,3b,6e,74), HX_("get_TEXTURE7",25,3b,6e,74), HX_("get_TEXTURE8",26,3b,6e,74), HX_("get_TEXTURE9",27,3b,6e,74), HX_("get_TEXTURE10",31,80,05,6c), HX_("get_TEXTURE11",32,80,05,6c), HX_("get_TEXTURE12",33,80,05,6c), HX_("get_TEXTURE13",34,80,05,6c), HX_("get_TEXTURE14",35,80,05,6c), HX_("get_TEXTURE15",36,80,05,6c), HX_("get_TEXTURE16",37,80,05,6c), HX_("get_TEXTURE17",38,80,05,6c), HX_("get_TEXTURE18",39,80,05,6c), HX_("get_TEXTURE19",3a,80,05,6c), HX_("get_TEXTURE20",10,81,05,6c), HX_("get_TEXTURE21",11,81,05,6c), HX_("get_TEXTURE22",12,81,05,6c), HX_("get_TEXTURE23",13,81,05,6c), HX_("get_TEXTURE24",14,81,05,6c), HX_("get_TEXTURE25",15,81,05,6c), HX_("get_TEXTURE26",16,81,05,6c), HX_("get_TEXTURE27",17,81,05,6c), HX_("get_TEXTURE28",18,81,05,6c), HX_("get_TEXTURE29",19,81,05,6c), HX_("get_TEXTURE30",ef,81,05,6c), HX_("get_TEXTURE31",f0,81,05,6c), HX_("get_ACTIVE_TEXTURE",cb,fa,bb,69), HX_("get_REPEAT",24,b3,86,a9), HX_("get_CLAMP_TO_EDGE",74,07,cb,9c), HX_("get_MIRRORED_REPEAT",73,63,8b,d5), HX_("get_FLOAT_VEC2",aa,34,9a,61), HX_("get_FLOAT_VEC3",ab,34,9a,61), HX_("get_FLOAT_VEC4",ac,34,9a,61), HX_("get_INT_VEC2",37,c8,1e,32), HX_("get_INT_VEC3",38,c8,1e,32), HX_("get_INT_VEC4",39,c8,1e,32), HX_("get_BOOL",b3,07,97,ab), HX_("get_BOOL_VEC2",ca,3a,8f,ee), HX_("get_BOOL_VEC3",cb,3a,8f,ee), HX_("get_BOOL_VEC4",cc,3a,8f,ee), HX_("get_FLOAT_MAT2",de,4e,a4,5b), HX_("get_FLOAT_MAT3",df,4e,a4,5b), HX_("get_FLOAT_MAT4",e0,4e,a4,5b), HX_("get_SAMPLER_2D",52,b2,88,e4), HX_("get_SAMPLER_CUBE",75,2b,21,a9), HX_("get_VERTEX_ATTRIB_ARRAY_ENABLED",f8,2e,da,41), HX_("get_VERTEX_ATTRIB_ARRAY_SIZE",ca,1d,51,4a), HX_("get_VERTEX_ATTRIB_ARRAY_STRIDE",62,95,4d,a7), HX_("get_VERTEX_ATTRIB_ARRAY_TYPE",c3,6f,06,4b), HX_("get_VERTEX_ATTRIB_ARRAY_NORMALIZED",00,7a,ec,be), HX_("get_VERTEX_ATTRIB_ARRAY_POINTER",34,eb,ca,14), HX_("get_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING",ef,db,c4,ee), HX_("get_VERTEX_PROGRAM_POINT_SIZE",bd,88,fd,1c), HX_("get_POINT_SPRITE",fd,7f,fb,18), HX_("get_COMPILE_STATUS",a7,ac,e8,27), HX_("get_LOW_FLOAT",08,d8,d7,a5), HX_("get_MEDIUM_FLOAT",7b,77,e5,bd), HX_("get_HIGH_FLOAT",e8,81,31,bd), HX_("get_LOW_INT",5b,88,6a,cb), HX_("get_MEDIUM_INT",0e,55,a5,c5), HX_("get_HIGH_INT",3b,fa,1b,be), HX_("get_FRAMEBUFFER",64,d8,65,11), HX_("get_RENDERBUFFER",5f,91,43,ae), HX_("get_RGBA4",57,61,a5,a9), HX_("get_RGB5_A1",5e,ef,f3,5e), HX_("get_RGB565",b0,b1,06,c7), HX_("get_DEPTH_COMPONENT16",fd,ce,16,c2), HX_("get_STENCIL_INDEX",66,84,26,9e), HX_("get_STENCIL_INDEX8",12,55,8d,c3), HX_("get_DEPTH_STENCIL",97,3a,90,31), HX_("get_RENDERBUFFER_WIDTH",c6,97,75,9d), HX_("get_RENDERBUFFER_HEIGHT",07,ae,be,df), HX_("get_RENDERBUFFER_INTERNAL_FORMAT",19,29,9e,30), HX_("get_RENDERBUFFER_RED_SIZE",ef,5f,56,64), HX_("get_RENDERBUFFER_GREEN_SIZE",3d,d9,1f,08), HX_("get_RENDERBUFFER_BLUE_SIZE",a6,e5,8b,15), HX_("get_RENDERBUFFER_ALPHA_SIZE",c2,2e,00,54), HX_("get_RENDERBUFFER_DEPTH_SIZE",fd,ce,c6,8f), HX_("get_RENDERBUFFER_STENCIL_SIZE",64,07,9a,85), HX_("get_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE",99,7d,a1,a7), HX_("get_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME",2a,fd,97,a3), HX_("get_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL",7f,1b,9c,6f), HX_("get_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE",65,fd,62,67), HX_("get_COLOR_ATTACHMENT0",88,9d,ac,05), HX_("get_DEPTH_ATTACHMENT",08,ba,37,08), HX_("get_STENCIL_ATTACHMENT",ef,05,bd,5a), HX_("get_DEPTH_STENCIL_ATTACHMENT",cb,f7,35,e1), HX_("get_NONE",41,96,85,b3), HX_("get_FRAMEBUFFER_COMPLETE",34,83,19,2d), HX_("get_FRAMEBUFFER_INCOMPLETE_ATTACHMENT",c9,30,cf,3a), HX_("get_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT",62,9a,03,b4), HX_("get_FRAMEBUFFER_INCOMPLETE_DIMENSIONS",33,e7,fb,39), HX_("get_FRAMEBUFFER_UNSUPPORTED",fa,e4,f0,94), HX_("get_FRAMEBUFFER_BINDING",0a,95,04,ce), HX_("get_RENDERBUFFER_BINDING",05,41,0c,66), HX_("get_MAX_RENDERBUFFER_SIZE",a6,8e,3b,6b), HX_("get_INVALID_FRAMEBUFFER_OPERATION",84,3d,18,25), HX_("get_UNPACK_FLIP_Y_WEBGL",a5,45,ea,a5), HX_("get_UNPACK_PREMULTIPLY_ALPHA_WEBGL",3c,20,95,0d), HX_("get_CONTEXT_LOST_WEBGL",b7,e0,05,9f), HX_("get_UNPACK_COLORSPACE_CONVERSION_WEBGL",e8,34,4e,11), HX_("get_BROWSER_DEFAULT_WEBGL",5b,be,8f,c6), HX_("get_type",43,ae,c3,cc), HX_("get_version",2f,47,ec,02), HX_("get_READ_BUFFER",a0,d5,72,8e), HX_("get_UNPACK_ROW_LENGTH",4f,07,73,de), HX_("get_UNPACK_SKIP_ROWS",15,4b,bb,6b), HX_("get_UNPACK_SKIP_PIXELS",29,a0,f4,08), HX_("get_PACK_ROW_LENGTH",c8,91,2e,bf), HX_("get_PACK_SKIP_ROWS",bc,72,42,61), HX_("get_PACK_SKIP_PIXELS",90,3f,52,cc), HX_("get_TEXTURE_BINDING_3D",58,66,2d,0b), HX_("get_UNPACK_SKIP_IMAGES",b4,01,dd,7a), HX_("get_UNPACK_IMAGE_HEIGHT",2f,a4,d4,1c), HX_("get_MAX_3D_TEXTURE_SIZE",2f,45,e5,dd), HX_("get_MAX_ELEMENTS_VERTICES",dd,78,2c,2b), HX_("get_MAX_ELEMENTS_INDICES",a3,9a,46,b6), HX_("get_MAX_TEXTURE_LOD_BIAS",7f,1a,23,ab), HX_("get_MAX_FRAGMENT_UNIFORM_COMPONENTS",8c,19,1a,e8), HX_("get_MAX_VERTEX_UNIFORM_COMPONENTS",78,2f,8d,40), HX_("get_MAX_ARRAY_TEXTURE_LAYERS",f0,d9,af,af), HX_("get_MIN_PROGRAM_TEXEL_OFFSET",35,50,30,4a), HX_("get_MAX_PROGRAM_TEXEL_OFFSET",e3,f1,a8,f3), HX_("get_MAX_VARYING_COMPONENTS",c9,79,c8,97), HX_("get_FRAGMENT_SHADER_DERIVATIVE_HINT",8b,fe,63,28), HX_("get_RASTERIZER_DISCARD",63,eb,70,a4), HX_("get_VERTEX_ARRAY_BINDING",4d,3b,c0,73), HX_("get_MAX_VERTEX_OUTPUT_COMPONENTS",dd,b2,e5,6d), HX_("get_MAX_FRAGMENT_INPUT_COMPONENTS",b6,35,b1,b9), HX_("get_MAX_SERVER_WAIT_TIMEOUT",4f,9b,c4,4f), HX_("get_MAX_ELEMENT_INDEX",6b,f2,83,f3), HX_("get_RED",c8,3d,b3,26), HX_("get_RGB8",34,54,24,b6), HX_("get_RGBA8",5b,61,a5,a9), HX_("get_RGB10_A2",6d,fb,e8,49), HX_("get_TEXTURE_3D",3e,95,ed,18), HX_("get_TEXTURE_WRAP_R",6a,0e,5d,9a), HX_("get_TEXTURE_MIN_LOD",27,fc,13,c4), HX_("get_TEXTURE_MAX_LOD",39,e6,3a,53), HX_("get_TEXTURE_BASE_LEVEL",03,65,e7,5e), HX_("get_TEXTURE_MAX_LEVEL",3c,69,dd,bd), HX_("get_TEXTURE_COMPARE_MODE",6a,c3,55,c9), HX_("get_TEXTURE_COMPARE_FUNC",4b,db,b9,c4), HX_("get_SRGB",03,e8,d5,b6), HX_("get_SRGB8",d5,1a,55,44), HX_("get_SRGB8_ALPHA8",a4,a2,10,3a), HX_("get_COMPARE_REF_TO_TEXTURE",06,8d,3b,e2), HX_("get_RGBA32F",aa,0e,c1,66), HX_("get_RGB32F",c3,29,05,c7), HX_("get_RGBA16F",a4,8d,bf,66), HX_("get_RGB16F",bd,a8,03,c7), HX_("get_TEXTURE_2D_ARRAY",59,92,30,7f), HX_("get_TEXTURE_BINDING_2D_ARRAY",f3,32,d1,69), HX_("get_R11F_G11F_B10F",63,e3,17,c4), HX_("get_RGB9_E5",5a,cd,98,61), HX_("get_RGBA32UI",70,d3,2b,82), HX_("get_RGB32UI",37,6e,7f,5d), HX_("get_RGBA16UI",36,6f,dc,80), HX_("get_RGB16UI",fd,09,30,5c), HX_("get_RGBA8UI",6f,f8,c4,66), HX_("get_RGB8UI",88,13,09,c7), HX_("get_RGBA32I",ad,0e,c1,66), HX_("get_RGB32I",c6,29,05,c7), HX_("get_RGBA16I",a7,8d,bf,66), HX_("get_RGB16I",c0,a8,03,c7), HX_("get_RGBA8I",8e,ce,0f,c7), HX_("get_RGB8I",95,59,a5,a9), HX_("get_RED_INTEGER",e7,30,fa,b4), HX_("get_RGB_INTEGER",a3,4e,ac,8f), HX_("get_RGBA_INTEGER",5c,44,c6,c4), HX_("get_R8",ef,de,2f,a3), HX_("get_RG8",7a,3f,b3,26), HX_("get_R16F",38,98,13,b6), HX_("get_R32F",3e,19,15,b6), HX_("get_RG16F",83,71,98,a9), HX_("get_RG32F",89,f2,99,a9), HX_("get_R8I",7a,32,b3,26), HX_("get_R8UI",03,03,19,b6), HX_("get_R16I",3b,98,13,b6), HX_("get_R16UI",22,a6,11,9b), HX_("get_R32I",41,19,15,b6), HX_("get_R32UI",5c,0a,61,9c), HX_("get_RG8I",8f,4b,24,b6), HX_("get_RG8UI",4e,dc,9d,a9), HX_("get_RG16I",86,71,98,a9), HX_("get_RG16UI",77,ee,ca,bb), HX_("get_RG32I",8c,f2,99,a9), HX_("get_RG32UI",b1,52,1a,bd), HX_("get_R8_SNORM",7f,87,e8,19), HX_("get_RG8_SNORM",4a,62,5b,42), HX_("get_RGB8_SNORM",84,be,6b,60), HX_("get_RGBA8_SNORM",eb,a2,79,57), HX_("get_RGB10_A2UI",01,bb,b0,52), HX_("get_TEXTURE_IMMUTABLE_FORMAT",41,42,e9,9f), HX_("get_TEXTURE_IMMUTABLE_LEVELS",79,71,aa,46), HX_("get_UNSIGNED_INT_2_10_10_10_REV",a1,d6,5d,8e), HX_("get_UNSIGNED_INT_10F_11F_11F_REV",e8,a4,9f,7e), HX_("get_UNSIGNED_INT_5_9_9_9_REV",f6,02,b8,08), HX_("get_FLOAT_32_UNSIGNED_INT_24_8_REV",c5,68,1b,dc), HX_("get_UNSIGNED_INT_24_8",8c,5a,84,58), HX_("get_HALF_FLOAT",f9,86,77,f0), HX_("get_RG",fe,de,2f,a3), HX_("get_RG_INTEGER",1d,f8,6b,5f), HX_("get_INT_2_10_10_10_REV",09,9a,b2,28), HX_("get_CURRENT_QUERY",59,1e,b4,c0), HX_("get_QUERY_RESULT",1d,fd,77,0d), HX_("get_QUERY_RESULT_AVAILABLE",c7,a8,e6,5f), HX_("get_ANY_SAMPLES_PASSED",e2,87,37,e0), HX_("get_ANY_SAMPLES_PASSED_CONSERVATIVE",6a,c5,77,e8), HX_("get_MAX_DRAW_BUFFERS",bc,f7,f4,55), HX_("get_DRAW_BUFFER0",3e,55,c6,b0), HX_("get_DRAW_BUFFER1",3f,55,c6,b0), HX_("get_DRAW_BUFFER2",40,55,c6,b0), HX_("get_DRAW_BUFFER3",41,55,c6,b0), HX_("get_DRAW_BUFFER4",42,55,c6,b0), HX_("get_DRAW_BUFFER5",43,55,c6,b0), HX_("get_DRAW_BUFFER6",44,55,c6,b0), HX_("get_DRAW_BUFFER7",45,55,c6,b0), HX_("get_DRAW_BUFFER8",46,55,c6,b0), HX_("get_DRAW_BUFFER9",47,55,c6,b0), HX_("get_DRAW_BUFFER10",11,42,c4,fc), HX_("get_DRAW_BUFFER11",12,42,c4,fc), HX_("get_DRAW_BUFFER12",13,42,c4,fc), HX_("get_DRAW_BUFFER13",14,42,c4,fc), HX_("get_DRAW_BUFFER14",15,42,c4,fc), HX_("get_DRAW_BUFFER15",16,42,c4,fc), HX_("get_MAX_COLOR_ATTACHMENTS",70,91,ac,0c), HX_("get_COLOR_ATTACHMENT1",89,9d,ac,05), HX_("get_COLOR_ATTACHMENT2",8a,9d,ac,05), HX_("get_COLOR_ATTACHMENT3",8b,9d,ac,05), HX_("get_COLOR_ATTACHMENT4",8c,9d,ac,05), HX_("get_COLOR_ATTACHMENT5",8d,9d,ac,05), HX_("get_COLOR_ATTACHMENT6",8e,9d,ac,05), HX_("get_COLOR_ATTACHMENT7",8f,9d,ac,05), HX_("get_COLOR_ATTACHMENT8",90,9d,ac,05), HX_("get_COLOR_ATTACHMENT9",91,9d,ac,05), HX_("get_COLOR_ATTACHMENT10",87,3a,5d,f1), HX_("get_COLOR_ATTACHMENT11",88,3a,5d,f1), HX_("get_COLOR_ATTACHMENT12",89,3a,5d,f1), HX_("get_COLOR_ATTACHMENT13",8a,3a,5d,f1), HX_("get_COLOR_ATTACHMENT14",8b,3a,5d,f1), HX_("get_COLOR_ATTACHMENT15",8c,3a,5d,f1), HX_("get_SAMPLER_3D",31,b3,88,e4), HX_("get_SAMPLER_2D_SHADOW",6d,a1,14,e0), HX_("get_SAMPLER_2D_ARRAY",8c,28,5f,d8), HX_("get_SAMPLER_2D_ARRAY_SHADOW",73,c6,06,e9), HX_("get_SAMPLER_CUBE_SHADOW",aa,e2,52,08), HX_("get_INT_SAMPLER_2D",82,d3,99,33), HX_("get_INT_SAMPLER_3D",61,d4,99,33), HX_("get_INT_SAMPLER_CUBE",a5,f8,a0,b7), HX_("get_INT_SAMPLER_2D_ARRAY",bc,4d,85,5a), HX_("get_UNSIGNED_INT_SAMPLER_2D",1a,e4,94,91), HX_("get_UNSIGNED_INT_SAMPLER_3D",f9,e4,94,91), HX_("get_UNSIGNED_INT_SAMPLER_CUBE",3d,5f,f3,d6), HX_("get_UNSIGNED_INT_SAMPLER_2D_ARRAY",54,e0,ea,ee), HX_("get_MAX_SAMPLES",85,74,02,17), HX_("get_SAMPLER_BINDING",a5,48,81,ad), HX_("get_PIXEL_PACK_BUFFER",24,09,ef,02), HX_("get_PIXEL_UNPACK_BUFFER",eb,26,e7,39), HX_("get_PIXEL_PACK_BUFFER_BINDING",ca,85,4c,69), HX_("get_PIXEL_UNPACK_BUFFER_BINDING",91,42,d2,aa), HX_("get_COPY_READ_BUFFER",48,f0,5b,83), HX_("get_COPY_WRITE_BUFFER",a1,a0,93,63), HX_("get_COPY_READ_BUFFER_BINDING",ee,30,6b,b5), HX_("get_COPY_WRITE_BUFFER_BINDING",47,62,c0,72), HX_("get_FLOAT_MAT2x3",19,ab,7c,c8), HX_("get_FLOAT_MAT2x4",1a,ab,7c,c8), HX_("get_FLOAT_MAT3x2",59,6d,7d,c8), HX_("get_FLOAT_MAT3x4",5b,6d,7d,c8), HX_("get_FLOAT_MAT4x2",9a,2f,7e,c8), HX_("get_FLOAT_MAT4x3",9b,2f,7e,c8), HX_("get_UNSIGNED_INT_VEC2",cf,d6,5c,70), HX_("get_UNSIGNED_INT_VEC3",d0,d6,5c,70), HX_("get_UNSIGNED_INT_VEC4",d1,d6,5c,70), HX_("get_UNSIGNED_NORMALIZED",18,45,3f,be), HX_("get_SIGNED_NORMALIZED",d1,1f,cd,ec), HX_("get_VERTEX_ATTRIB_ARRAY_INTEGER",35,e8,c4,da), HX_("get_VERTEX_ATTRIB_ARRAY_DIVISOR",d5,ef,8b,34), HX_("get_TRANSFORM_FEEDBACK_BUFFER_MODE",24,e4,ea,5e), HX_("get_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS",af,5b,48,9e), HX_("get_TRANSFORM_FEEDBACK_VARYINGS",e1,de,88,6b), HX_("get_TRANSFORM_FEEDBACK_BUFFER_START",61,0c,50,26), HX_("get_TRANSFORM_FEEDBACK_BUFFER_SIZE",82,b1,dd,62), HX_("get_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN",82,fe,24,d7), HX_("get_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS",6f,61,79,20), HX_("get_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS",90,71,82,d3), HX_("get_INTERLEAVED_ATTRIBS",6a,aa,ad,d7), HX_("get_SEPARATE_ATTRIBS",b6,56,e8,14), HX_("get_TRANSFORM_FEEDBACK_BUFFER",5e,fe,3a,b0), HX_("get_TRANSFORM_FEEDBACK_BUFFER_BINDING",04,45,c7,ad), HX_("get_TRANSFORM_FEEDBACK",61,fa,43,ef), HX_("get_TRANSFORM_FEEDBACK_PAUSED",0c,82,2a,cf), HX_("get_TRANSFORM_FEEDBACK_ACTIVE",24,83,ec,f5), HX_("get_TRANSFORM_FEEDBACK_BINDING",07,7c,00,51), HX_("get_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING",d0,e1,0b,3b), HX_("get_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE",1d,54,dc,c7), HX_("get_FRAMEBUFFER_ATTACHMENT_RED_SIZE",50,fe,c4,9a), HX_("get_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE",de,91,3b,ae), HX_("get_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE",25,dc,e7,7f), HX_("get_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE",63,e7,1b,fa), HX_("get_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE",9e,87,e2,35), HX_("get_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE",45,ea,8d,b4), HX_("get_FRAMEBUFFER_DEFAULT",86,e2,9a,ea), HX_("get_DEPTH24_STENCIL8",3f,c3,20,c5), HX_("get_DRAW_FRAMEBUFFER_BINDING",81,a9,ec,0f), HX_("get_READ_FRAMEBUFFER",2d,f0,5a,bf), HX_("get_DRAW_FRAMEBUFFER",db,1d,c9,98), HX_("get_READ_FRAMEBUFFER_BINDING",d3,1d,f4,48), HX_("get_RENDERBUFFER_SAMPLES",c9,7a,a8,6a), HX_("get_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER",cc,87,f9,6c), HX_("get_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE",9d,2b,50,28), HX_("get_UNIFORM_BUFFER",d4,d0,3d,8a), HX_("get_UNIFORM_BUFFER_BINDING",7a,7d,32,9d), HX_("get_UNIFORM_BUFFER_START",57,1b,21,34), HX_("get_UNIFORM_BUFFER_SIZE",4c,33,7e,21), HX_("get_MAX_VERTEX_UNIFORM_BLOCKS",e8,87,b2,88), HX_("get_MAX_FRAGMENT_UNIFORM_BLOCKS",fc,d7,53,39), HX_("get_MAX_COMBINED_UNIFORM_BLOCKS",67,56,9c,c3), HX_("get_MAX_UNIFORM_BUFFER_BINDINGS",1e,e3,f7,9e), HX_("get_MAX_UNIFORM_BLOCK_SIZE",c2,2e,45,a4), HX_("get_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS",c6,6b,fc,2b), HX_("get_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS",5a,85,0b,fb), HX_("get_UNIFORM_BUFFER_OFFSET_ALIGNMENT",e2,56,b9,76), HX_("get_ACTIVE_UNIFORM_BLOCKS",81,e5,e0,12), HX_("get_UNIFORM_TYPE",8e,c5,f8,4c), HX_("get_UNIFORM_SIZE",95,73,43,4c), HX_("get_UNIFORM_BLOCK_INDEX",cc,1e,c7,9b), HX_("get_UNIFORM_OFFSET",67,ab,e8,19), HX_("get_UNIFORM_ARRAY_STRIDE",33,c8,e6,ae), HX_("get_UNIFORM_MATRIX_STRIDE",43,30,f9,02), HX_("get_UNIFORM_IS_ROW_MAJOR",d3,f4,2a,34), HX_("get_UNIFORM_BLOCK_BINDING",7f,d5,53,11), HX_("get_UNIFORM_BLOCK_DATA_SIZE",10,0f,f2,3e), HX_("get_UNIFORM_BLOCK_ACTIVE_UNIFORMS",f2,dd,d1,4f), HX_("get_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES",c9,18,09,6c), HX_("get_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER",98,1d,08,1d), HX_("get_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER",ac,38,6b,52), HX_("get_OBJECT_TYPE",11,0f,0c,e0), HX_("get_SYNC_CONDITION",20,d8,6f,0f), HX_("get_SYNC_STATUS",6d,ab,99,c7), HX_("get_SYNC_FLAGS",4c,6b,e6,ef), HX_("get_SYNC_FENCE",b6,c6,4f,eb), HX_("get_SYNC_GPU_COMMANDS_COMPLETE",42,8e,71,67), HX_("get_UNSIGNALED",69,d4,ff,72), HX_("get_SIGNALED",d0,34,dc,93), HX_("get_ALREADY_SIGNALED",b7,42,aa,01), HX_("get_TIMEOUT_EXPIRED",9e,33,10,58), HX_("get_CONDITION_SATISFIED",65,4d,96,b8), HX_("get_WAIT_FAILED",1e,81,bd,53), HX_("get_SYNC_FLUSH_COMMANDS_BIT",ec,04,cf,93), HX_("get_COLOR",9a,05,f4,0b), HX_("get_DEPTH",3a,85,c1,98), HX_("get_STENCIL",f3,f1,d1,85), HX_("get_MIN",09,76,af,26), HX_("get_MAX",1b,6f,af,26), HX_("get_DEPTH_COMPONENT24",da,cf,16,c2), HX_("get_STREAM_READ",4c,56,41,df), HX_("get_STREAM_COPY",ab,c6,5e,d5), HX_("get_STATIC_READ",5e,27,48,84), HX_("get_STATIC_COPY",bd,97,65,7a), HX_("get_DYNAMIC_READ",ff,0f,f5,31), HX_("get_DYNAMIC_COPY",5e,80,12,28), HX_("get_DEPTH_COMPONENT32F",af,cf,df,11), HX_("get_DEPTH32F_STENCIL8",ce,0a,60,02), HX_("get_INVALID_INDEX",a1,0f,f3,42), 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HX_("waitSync",70,1f,42,55), HX_("fromGL",0f,92,c6,b5), HX_("fromRenderContext",6f,19,d4,ba), ::String(null()) }; void OpenGLES3RenderContext_Impl__obj::__register() { OpenGLES3RenderContext_Impl__obj _hx_dummy; OpenGLES3RenderContext_Impl__obj::_hx_vtable = *(void **)&_hx_dummy; hx::Static(__mClass) = new hx::Class_obj(); __mClass->mName = HX_("lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_",99,b8,d2,db); __mClass->mSuper = &super::__SGetClass(); __mClass->mConstructEmpty = &__CreateEmpty; __mClass->mConstructArgs = &__Create; __mClass->mGetStaticField = &OpenGLES3RenderContext_Impl__obj::__GetStatic; __mClass->mSetStaticField = &hx::Class_obj::SetNoStaticField; __mClass->mMarkFunc = OpenGLES3RenderContext_Impl__obj_sMarkStatics; __mClass->mStatics = hx::Class_obj::dupFunctions(OpenGLES3RenderContext_Impl__obj_sStaticFields); __mClass->mMembers = hx::Class_obj::dupFunctions(0 /* sMemberFields */); __mClass->mCanCast = hx::TCanCast< OpenGLES3RenderContext_Impl__obj >; #ifdef HXCPP_VISIT_ALLOCS __mClass->mVisitFunc = OpenGLES3RenderContext_Impl__obj_sVisitStatics; #endif #ifdef HXCPP_SCRIPTABLE __mClass->mMemberStorageInfo = OpenGLES3RenderContext_Impl__obj_sMemberStorageInfo; #endif #ifdef HXCPP_SCRIPTABLE __mClass->mStaticStorageInfo = OpenGLES3RenderContext_Impl__obj_sStaticStorageInfo; #endif hx::_hx_RegisterClass(__mClass->mName, __mClass); } } // end namespace lime } // end namespace graphics } // end namespace _OpenGLES3RenderContext
[ "artursponchi@gmail.com" ]
artursponchi@gmail.com
f573afa597656dad0c561a3e725240a17c41785d
0d6de93b11378d7749df11f6df1c4831aa71cb46
/engine/Model/Track.cpp
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[]
no_license
ZoogieZork/HoverRace
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// Track.cpp // // Copyright (c) 2010, 2014 Michael Imamura. // // Licensed under GrokkSoft HoverRace SourceCode License v1.0(the "License"); // you may not use this file except in compliance with the License. // // A copy of the license should have been attached to the package from which // you have taken this file. If you can not find the license you can not use // this file. // // // The author makes no representations about the suitability of // this software for any purpose. It is provided "as is" "AS IS", // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or // implied. // // See the License for the specific language governing permissions // and limitations under the License. #include "../Display/SpriteTextureRes.h" #include "../Parcel/RecordFile.h" #include "../Util/InspectMapNode.h" #include "../Util/Log.h" #include "Level.h" #include "Track.h" using namespace HoverRace::Util; namespace HoverRace { namespace Model { /** * Constructor. * @param name The name of the track. * @param recFile The record file to load the track from (may not be @c NULL). * @throw Parcel::ObjStreamExn */ Track::Track(const std::string &name, Parcel::RecordFilePtr recFile) : SUPER(), recFile(recFile), level(nullptr), offset(0, 0), size(0, 0), map() { recFile->SelectRecord(0); header.Serialize(*recFile->StreamIn()); header.name = name; } Track::~Track() { if (level) delete level; } /** * Gets the gravity multiplier. * @return The gravity multiplier (1.0 is normal gravity). */ double Track::GetGravity() const { return level ? level->GetGravity() : 1.0; } /** * Set the current gravity multiplier. * @param gravity The gravity multiplier (1.0 is normal gravity). */ void Track::SetGravity(double gravity) { if (level) { level->SetGravity(gravity); } } void Track::Inspect(Util::InspectMapNode &node) const { node. AddSubobject("metadata", &header); } void Track::LoadLevel(bool allowRendering, char gameOpts) { using namespace HoverRace::Parcel; level = new Level(allowRendering, gameOpts); recFile->SelectRecord(1); ObjStreamPtr archivePtr(recFile->StreamIn()); ObjStream &archive = *archivePtr; level->Serialize(archive); } void Track::LoadMap() { using namespace HoverRace::Parcel; if (recFile->GetNbRecords() < 4) { Log::Warn("Track does not have a map: %s", header.name.c_str()); return; } recFile->SelectRecord(3); ObjStreamPtr archivePtr(recFile->StreamIn()); ObjStream &archive = *archivePtr; //TODO: Refactor into shared code with TrackBundle::LoadMap(). MR_Int32 x0, x1, y0, y1; archive >> x0 >> x1 >> y0 >> y1; Log::Debug("Track bounds: x = <%d, %d> y = <%d, %d>", x0, y0, x1, y1); offset.x = static_cast<double>(x0); offset.y = static_cast<double>(y0); size.x = static_cast<double>(x1) - offset.x; size.y = static_cast<double>(y1) - offset.y; map = std::make_shared<Display::SpriteTextureRes>( "map:" + header.name, archive); } void Track::Load(bool allowRendering, char gameOpts) { if (level) delete level; if (map) map.reset(); LoadLevel(allowRendering, gameOpts); LoadMap(); } } // namespace Model } // namespace HoverRace
[ "zoogie@lugatgt.org" ]
zoogie@lugatgt.org
90d08c1c779ad7dd41e1bc7a264cf4ef1cce4559
1ad0236dcd83609f7a2045126ce359446bd7caac
/最长相同后缀.cpp
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[]
no_license
nerdbusterhzj/ACM-CCF
d9c36ec72db7dff401fea7b83efd1e05651249cd
6d4328e3308c440e04ec19813d756d16f82cd72a
refs/heads/master
2021-09-03T07:41:33.183478
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#include<stdio.h> #include<string.h> int compareSuffix(char a[], char b[]) { int len_a, len_b; len_a = strlen(a); len_b = strlen(b); int backwards = 0; int pa, pb; for (pa = len_a-1, pb = len_b-1; (pa >= 0)&&(pb >= 0); --pa, --pb) { if(a[pa] == b[pb]) { ++backwards; } else break; } return backwards; } int main() { int n; char a[100],b[100]; scanf("%d",&n); scanf("%s",&a); scanf("%s",&b); int backwards = 0; int minBackwards = 300; backwards = compareSuffix(a,b); if (backwards <= minBackwards) minBackwards = backwards; if(backwards==0) printf("null"); if(minBackwards) { for (int i = strlen(a)-minBackwards; i < strlen(a); ++i) { printf("%c", a[i]); } } return 0; }
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feliciasp/SmallGameProject_TechArtistBTH_Group3
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#pragma once #ifndef OBJECTCLASS_H #define OBJECTCLASS_H #include <d3d11.h> #include <directxmath.h> #pragma comment(lib, "dinput8.lib") #pragma comment(lib, "dxguid.lib") #include <dinput.h> #include "directInputClass.h" #include "collisionClass.h" #include "importerClass.h" using namespace DirectX; class objectClass { public: objectClass(); objectClass(const objectClass& other); ~objectClass(); bool initlialize(ID3D11Device* device, const char* filename); void shutdown(); void setVtrxIndexBufferToPipline(ID3D11DeviceContext* deviceCon, int meshID); int getVertexCount(int meshID); int getMeshCount(); /*void setBoundingBoxMinStart(XMVECTOR other); void setBoundingBoxMaxStart(XMVECTOR other);*/ XMVECTOR getBoundingBoxMin(); XMVECTOR getBoundingBoxMax(); XMVECTOR getBoundingBoxMin(int meshID); XMVECTOR getBoundingBoxMax(int meshID); collisionClass* getCollisionClass(); void updatePosition(XMMATRIX mat); XMVECTOR getPosition(); void getWorldMatrix(XMMATRIX& other); void setWorldMatrix(XMMATRIX& other); int getType(); void setType(int type); void setMaterialName(std::string name); std::string getMaterialName(); private: Importer mesh; collisionClass* collision; ID3D11Buffer** vertexBuffer; int type; bool initializeBuffer(ID3D11Device* device, int count, int meshID); void shutdownBuffer(); void setBuffers(ID3D11DeviceContext* deviceCon, int meshID); XMMATRIX objWorld; std::string matName; }; #endif
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// // Created by erixon on 02.05.2020. // #include <stdexcept> //#include <iostream> #include "List.h" void List::push(int *val, int size) { node* new_node = new node(); new_node->size = size; new_node->val = val; new_node->next = nullptr; node* old_head = this->head; this->head = new_node; new_node->next = old_head; this->size++; } int List::retrieve(int i, int j) { if (i < this->size && i >= 0) {//for empty list this condition is always false node* result_node = this -> head; for (int x = 0; x < i-1; i++) { result_node = result_node -> next; } if (j < result_node ->size && j >= 0) { return result_node ->val[j]; } else { // std::cout << "index out of bounds"; throw std::runtime_error("index out of bounds"); } } else { // std::cout << "index out of bounds"; throw std::runtime_error("index out of bounds"); } }
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davidgrandegil/VIDEOGAME-C-
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////////////////////////////////////////////////////////////////////// // Autores: Álvaro Zornoza Uña 51540 // David Grande Gil 51249 // Asignatura: Informatica Industrial // Trabajo: Juego Libre con OpenGL (glut) // Título: "Are you a good shooter?" // Tutor: Miguel Hernando Gutiérrez // Fecha: 2º Cuatrimestre Curso 2015/2016 ////////////////////////////////////////////////////////////////////// #include "ListaEnemigos.h" ListaEnemigos::ListaEnemigos() { num=0; for (int x=0;x<MAX_ENEMIGOS;x++) ListaEnem[x]=0; } ListaEnemigos::~ListaEnemigos() { } bool ListaEnemigos::Agregar(Enemigo* p) { for(int x=0;x<num;x++) { if(ListaEnem[x]==p) false; } if (num<MAX_ENEMIGOS) { ListaEnem[num]=p; num+=1; return true; } else return false; return true; } void ListaEnemigos::Dibujar () { for (int i=0;i<num;i++) ListaEnem[i]->Dibuja(); } Enemigo * ListaEnemigos::Buscar(int a) { if(num>a) return (static_cast<Enemigo*>(ListaEnem[a])); return (static_cast<Enemigo*>(ListaEnem[1])); } void ListaEnemigos::EliminarEnem(int a) { if((a<0)||(a>=num)) return; else delete ListaEnem[a]; num=num-1; for (int x=a;x<num;x++) ListaEnem[x]=ListaEnem[x+1]; } void ListaEnemigos::DestruirContenido() { for(int i=0;i<num;i++) delete ListaEnem[i]; num=0; } void ListaEnemigos::Mover(float t) { for (int x=0;x<num;++x) ListaEnem[x]->Mover(t); } //void ListaEnemigos::DibujarPosiciones() //{ // for(int i=0;i<num;i++) ListaEnem[i]->DibujarPosicion(); //}
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#include "stdafx.h" #include "MagicDamage.h" #include "TLog.h" #include "GameMain.h" #include "configread.h" #include "MasterLevelSkillTreeSystem.h" // GS-N 0.99.60T 0x0046B890 - Completed // GS-N 1.00.18 JPN 0x00482100 - Completed CMagicDamage MagicDamageC; CMagicDamage::CMagicDamage() { return; } CMagicDamage::~CMagicDamage() { return; } void CMagicDamage::Init() { for ( int n=0; n< MAX_SKILL;n++) { this->m_Damage[n] = -1; } } void CMagicDamage::LogSkillList(char * filename) { this->Init(); pugi::xml_document file; pugi::xml_parse_result res = file.load_file(filename); if (res.status != pugi::status_ok) { g_Log.MsgBox("%s load status - fail, error (%s)", filename, res.description()); return; } pugi::xml_node main = file.child("SkillList"); int number; char name[50]; int requireLevel; int damage; int mana; int bp=0; int dis; int rEnergy; int iSkillType; int rLeadership; int rDelay; int attr; int iSkillUseType; int iSkillBrand; int iKillCount; int RequireStatus[MAX_REQ_SKILL_STATUS] = {0}; BYTE RequireClass[MAX_TYPE_PLAYER]; WORD nSkillRank; WORD nSkillGroup; WORD nRequireMLPoint; WORD nHP; WORD nSD; WORD wKeepTime; WORD nRequireStr; WORD nRequireDex; BYTE btIconNum; BYTE btItemSkill; BYTE btIsDamage; BYTE btBufIndex; for (pugi::xml_node skill = main.child("Skill"); skill; skill = skill.next_sibling()) { number = skill.attribute("Index").as_int(); strcpy(name, skill.attribute("Name").as_string()); requireLevel = skill.attribute("ReqLevel").as_int(); damage = number < 300 ? skill.attribute("Damage").as_int() : skill.attribute("STID").as_int(); mana = skill.attribute("ManaUsage").as_int(); bp = skill.attribute("BPUsage").as_int(); dis = skill.attribute("Distance").as_int(); rDelay = skill.attribute("Delay").as_int(); rEnergy = skill.attribute("ReqEnergy").as_int(); rLeadership = skill.attribute("ReqCommand").as_int(); attr = skill.attribute("Element").as_int(); iSkillType = skill.attribute("Type").as_int(); iSkillUseType = skill.attribute("UseType").as_int(); iSkillBrand = skill.attribute("Brand").as_int(); iKillCount = skill.attribute("KillCount").as_int(); RequireStatus[0] = skill.attribute("ReqStatus0").as_int(); RequireStatus[1] = skill.attribute("ReqStatus1").as_int(); RequireStatus[2] = skill.attribute("ReqStatus2").as_int(); RequireClass[0] = skill.attribute("DarkWizard").as_int(); RequireClass[1] = skill.attribute("DarkKnight").as_int(); RequireClass[2] = skill.attribute("FairyElf").as_int(); RequireClass[3] = skill.attribute("MagicGladiator").as_int(); RequireClass[4] = skill.attribute("DarkLord").as_int(); RequireClass[5] = skill.attribute("Summoner").as_int(); RequireClass[6] = skill.attribute("RageFighter").as_int(); RequireClass[7] = skill.attribute("GrowLancer").as_int(); nSkillRank = skill.attribute("Rank").as_int(); nSkillGroup = skill.attribute("Group").as_int(); nRequireMLPoint = skill.attribute("ReqMLPoint").as_int(); nHP = skill.attribute("HP").as_int(); nSD = skill.attribute("SD").as_int(); wKeepTime = skill.attribute("Duration").as_int(); nRequireStr = skill.attribute("ReqStrength").as_int(); nRequireDex = skill.attribute("ReqDexterity").as_int(); btIconNum = skill.attribute("IconNumber").as_int(); btItemSkill = skill.attribute("ItemSkill").as_int(); btIsDamage = skill.attribute("isDamage").as_int(); btBufIndex = skill.attribute("BuffIndex").as_int(); this->Set(name, number,damage, requireLevel, mana, bp, dis, attr, iSkillType, RequireClass, rEnergy, rLeadership, rDelay, btItemSkill, btIsDamage, btBufIndex); this->SetEx(number, iSkillUseType, iSkillBrand, iKillCount, RequireStatus); this->SetMasterLevelSkillInfo(number, nSkillRank, nSkillGroup, nRequireMLPoint, nHP, nSD, wKeepTime, nRequireStr, nRequireDex); DefMagicInf[number].Set(number, 0); } g_Log.Add("[%s] Skill information data load complete", filename); } void CMagicDamage::SetMasterLevelSkillInfo(int iSkill, int iSkillRank, int iSkillGroup, int iRequireMLPoint, int iHP, int iSD, WORD wKeepTime, int iRequireStr, int iRequireDex) { if ( iSkill < 0 || iSkill > MAX_SKILL -1 ) { g_Log.MsgBox("Skill limit error: (%s %d), ID: %d", __FILE__, __LINE__, iSkill); return; } if ( this->m_Damage[iSkill] == -1 ) { g_Log.MsgBox("Damage value is already set (%s %d)", __FILE__, __LINE__); return; } this->m_iSkillRank[iSkill] = iSkillRank; this->m_iSkillGroup[iSkill] = iSkillGroup; this->m_nRequirePoint[iSkill] = iRequireMLPoint; this->m_iHP[iSkill] = iHP; this->m_iSD[iSkill] = iSD; this->m_wKeepTime[iSkill] = wKeepTime; this->m_iRequireStr[iSkill] = iRequireStr; this->m_iRequireDex[iSkill] = iRequireDex; } void CMagicDamage::SetEx(int iSkill, int iSkillUseType, int iSkillBrand, int iKillCount, int * pReqStatus) { if ( iSkill < 0 || iSkill > MAX_SKILL -1 ) { g_Log.MsgBox("Skill limit error: (%s %d), ID: %d", __FILE__, __LINE__, iSkill); return; } if ( this->m_Damage[iSkill] == -1 ) { g_Log.MsgBox("Damage value is already set (%s %d)", __FILE__, __LINE__); return; } this->m_iSkillUseType[iSkill] = iSkillUseType; this->m_iSkillBrand[iSkill] = iSkillBrand; this->m_iKillCount[iSkill] = iKillCount; memcpy(this->m_iRequireStatus[iSkill], pReqStatus, sizeof(this->m_iRequireStatus[iSkill])); // #error Deathway Fix } void CMagicDamage::Set(char* name, int skill, int damage, int rlevel, int mana, int bp, int dis, int Attr, int iSkillType, unsigned char* ReqClass, int rEnergy, int rLeadership, int rdelay, BYTE byItemSkill, BYTE byIsDamage, BYTE byBufIndex) { if ( skill < 0 || skill > MAX_SKILL -1 ) { g_Log.MsgBox("Skill limit error: (%s %d), ID: %d", __FILE__, __LINE__, skill); return; } if ( this->m_Damage[skill] != -1 ) { g_Log.MsgBox("Damage value is already set (%s %d)", __FILE__, __LINE__); return; } strcpy(this->m_Name[skill], name); this->m_Damage[skill] = damage; this->m_rLevel[skill] = rlevel; this->m_Mana[skill] = mana; this->m_Distance[skill] = dis; this->m_RequireLeadership[skill] = rLeadership; this->m_Delay[skill] = rdelay; this->m_BrainPower[skill] = bp; this->m_Attr[skill] = Attr; this->m_iSkillType[skill] = iSkillType; memcpy(this->m_RequireClass[skill], ReqClass, sizeof(this->m_RequireClass[0])); this->m_RequireEnergy[skill] = (rEnergy * rlevel * 4) / 100 + 20; if ( this->m_RequireEnergy[skill] <= 0 ) { this->m_RequireEnergy[skill] = 0; } this->m_byItemAttachedSkill[skill] = byItemSkill; this->m_byIsDamage[skill] = byIsDamage; this->m_byBufIndex[skill] = byBufIndex; // Set Level Requirements for Skills this->m_RequireLevel[skill] = 0; // Required Level to use the skill if ( skill == 41 ) // Twisting Slash { this->m_RequireLevel[skill] = 80; } else if ( skill == 42 ) // Rageful Blow { this->m_RequireLevel[skill] = 170; } else if ( skill == 43 ) // Death Stab { this->m_RequireLevel[skill] = 160; } else if ( skill == 47 ) // Impale { this->m_RequireLevel[skill] = 28; } else if ( skill == 48 ) // Inner Strength { this->m_RequireLevel[skill] = 120; } else if ( skill == 52 ) { this->m_RequireLevel[skill] = 130; } if ( skill == 30 ) { this->m_RequireEnergy[skill] = 30; } else if ( skill == 31 ) { this->m_RequireEnergy[skill] = 60; } else if ( skill == 32 ) { this->m_RequireEnergy[skill] = 90; } else if ( skill == 33 ) { this->m_RequireEnergy[skill] = 130; } else if ( skill == 34 ) { this->m_RequireEnergy[skill] = 170; } else if ( skill == 35 ) { this->m_RequireEnergy[skill] = 210; } else if ( skill == 36 ) { this->m_RequireEnergy[skill] = 300; } else if ( skill == 41 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 42 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 43 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 47 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 48 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 49 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 55 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 51 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 52 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 24 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 17 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 18 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 19 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 20 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 21 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 22 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 23 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 25 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 56 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 60 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 44 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 45 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 46 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 57 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 73 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 74 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 67 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 68 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 69 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 70 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 71 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 72 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 76 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 77 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 78 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 79 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 62 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 214 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 215 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 216 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 217 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 219 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 220 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 223 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 224 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 221 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 222 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 225 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 230 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 218 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 232 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 233 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 234 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 235 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 236 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 237 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 238 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 239 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 260 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 261 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 262 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 263 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 264 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 265 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 266 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 267 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 268 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 269 ) { this->m_RequireEnergy[skill] = 0; } else if ( skill == 270 ) { this->m_RequireEnergy[skill] = 0; } } int CMagicDamage::Get(int skill) { if ( skill < 0 || skill > MAX_SKILL-1 ) { g_Log.Add("Skill limit error: (%s %d), ID: %d", __FILE__, __LINE__, skill); return this->m_Damage[0]; } if ( this->m_Damage[skill] == -1 ) { g_Log.Add("Damage value doesn't exist (%s %d)", __FILE__, __LINE__); return this->m_Damage[0]; } return this->m_Damage[skill]; } int CMagicDamage::SkillGet(int skill) { if ( skill < 0 || skill > MAX_SKILL-1 ) { g_Log.Add("Skill limit error: (%s %d), ID: %d", __FILE__, __LINE__, skill); return this->m_Damage[0]; } if ( this->m_Damage[skill] == -1 ) { g_Log.Add("Damage value doesn't exist (%s %d)", __FILE__, __LINE__); return this->m_Damage[0]; } return this->m_Damage[skill]; } int CMagicDamage::SkillGetMana(int skill) { if ( skill < 0 || skill > MAX_SKILL-1 ) { g_Log.Add("Skill limit error: (%s %d), ID: %d", __FILE__, __LINE__, skill); return this->m_Mana[0]; } if ( this->m_Damage[skill] == -1 ) { g_Log.Add("Damage value doesn't exist (%s %d)", __FILE__, __LINE__); return this->m_Damage[0]; } return this->m_Mana[skill]; } int CMagicDamage::SkillGetBP(int skill) { if ( skill < 0 || skill > MAX_SKILL-1 ) { g_Log.Add("Skill limit error: (%s %d), ID: %d", __FILE__, __LINE__, skill); return 0; } if ( this->m_Damage[skill] == -1 ) { g_Log.Add("Damage value doesn't exist (%s %d)", __FILE__, __LINE__); return 0; } return this->m_BrainPower[skill]; } int CMagicDamage::SkillGetRequireEnergy(int skill) { if ( skill < 0 || skill > MAX_SKILL-1 ) { g_Log.Add("Skill limit error: (%s %d), ID: %d", __FILE__, __LINE__, skill); return -1; } if ( this->m_RequireEnergy[skill] == -1 ) { g_Log.Add("Damage value doesn't exist (%s %d)", __FILE__, __LINE__); return -1; } return this->m_RequireEnergy[skill]; } BOOL CMagicDamage::SkillGetRequireClass(int Cclass, int ChangeUP, int skill) { if ( skill < 0 || skill > MAX_SKILL-1 ) { g_Log.Add("Skill limit error: (%s %d), ID: %d", __FILE__, __LINE__, skill); return -1; } if ( Cclass < 0 || Cclass > MAX_TYPE_PLAYER-1 ) { g_Log.Add("Damage value doesn't exist (%s %d)", __FILE__, __LINE__); return -1; } int requireclass = this->m_RequireClass[skill][Cclass]; if ( requireclass == 0 ) { return FALSE; } if ( requireclass > 1 ) { if ( requireclass > (ChangeUP+1) ) { return FALSE; } } return TRUE; } int CMagicDamage::GetSkillAttr(int skill) { if ( skill < 0 || skill > MAX_SKILL-1 ) { return -1; } return this->m_Attr[skill]; } int CMagicDamage::CheckSkillAttr(int skill, int attr) { if ( skill < 0 || skill > MAX_SKILL-1 ) { return FALSE; } return this->m_Attr[skill]; } int CMagicDamage::GetskillRequireLeadership(int skill) { if ( skill < 0 || skill > MAX_SKILL-1 ) { g_Log.Add("Skill limit error: (%s %d), ID: %d", __FILE__, __LINE__, skill); return -1; } if ( this->m_RequireLeadership[skill] == -1 ) { g_Log.Add("Damage value doesn't exist (%s %d)", __FILE__, __LINE__); return -1; } return this->m_RequireLeadership[skill]; } int CMagicDamage::GetDelayTime(int skill) { if ( skill < 0 || skill > MAX_SKILL-1 ) { g_Log.Add("Skill limit error: (%s %d), ID: %d", __FILE__, __LINE__, skill); return 0; } return this->m_Delay[skill]; } int CMagicDamage::GetSkillType(int iSkill) { if ( iSkill < 0 || iSkill > MAX_SKILL-1 ) { g_Log.Add("Skill limit error: (%s %d), ID: %d", __FILE__, __LINE__, iSkill); return 0; } return this->m_iSkillType[iSkill]; } int CMagicDamage::SkillGetRequireLevel(int skill) { if ( skill < 0 || skill > MAX_SKILL-1 ) { g_Log.Add("Skill limit error: (%s %d), ID: %d", __FILE__, __LINE__, skill); return -1; } return this->m_RequireLevel[skill]; } BOOL CMagicDamage::CheckStatus(int iSkill, int iGuildStatus) { if ( iSkill < 0 || iSkill > MAX_SKILL-1 ) { g_Log.Add("Skill limit error: (%s %d), ID: %d", __FILE__, __LINE__, iSkill); return 0; } if ( this->m_iSkillUseType[iSkill] == 0 ) { return TRUE; } if (g_MasterLevelSkillTreeSystem.CheckMasterLevelSkill(iSkill) == true) { return TRUE; } if ( iGuildStatus == 0x80 ) { if ( this->m_iRequireStatus[iSkill][0] == 1 ) { return TRUE; } } else if ( iGuildStatus == 0x40 ) { if ( this->m_iRequireStatus[iSkill][1] == 1 ) { return TRUE; } } else if ( iGuildStatus == 0x20 ) { if ( this->m_iRequireStatus[iSkill][2] == 1 ) { return TRUE; } } return FALSE; } BOOL CMagicDamage::CheckBrandOfSkill(int iSkill) { if ( iSkill < 0 || iSkill > MAX_SKILL-1 ) { g_Log.Add("Skill limit error: (%s %d), ID: %d", __FILE__, __LINE__, iSkill); return 0; } if ( this->m_iSkillBrand[iSkill] > 0 ) { return TRUE; } return FALSE; } int CMagicDamage::CheckKillCount(int iSkill, int iKillCount) { if ( iSkill < 0 || iSkill > MAX_SKILL-1 ) { g_Log.Add("Skill limit error: (%s %d), ID: %d", __FILE__, __LINE__, iSkill); return -1; } return iKillCount - this->m_iKillCount[iSkill]; } int CMagicDamage::GetSkillDistance(int skill) { if ( skill < 0 || skill > MAX_SKILL-1 ) { g_Log.Add("Skill limit error: (%s %d), ID: %d", __FILE__, __LINE__, skill); return -1; } return this->m_Distance[skill]; } int CMagicDamage::GetRequireMLPoint(int iSkill) { if ( iSkill < 0 || iSkill > MAX_SKILL-1 ) { g_Log.Add("Skill limit error: (%s %d), ID: %d", __FILE__, __LINE__, iSkill); return -1; } return this->m_nRequirePoint[iSkill]; } int CMagicDamage::GetRequireStrength(int iSkill) { if ( iSkill < 0 || iSkill > MAX_SKILL-1 ) { g_Log.Add("Skill limit error: (%s %d), ID: %d", __FILE__, __LINE__, iSkill); return -1; } return this->m_iRequireStr[iSkill]; } int CMagicDamage::GetRequireDexterity(int iSkill) { if ( iSkill < 0 || iSkill > MAX_SKILL-1 ) { g_Log.Add("Skill limit error: (%s %d), ID: %d", __FILE__, __LINE__, iSkill); return -1; } return this->m_iRequireDex[iSkill]; } WORD CMagicDamage::GetBrandOfSkill(int iSkill) { if ( iSkill < 0 || iSkill > MAX_SKILL-1 ) { g_Log.Add("Skill limit error: (%s %d), ID: %d", __FILE__, __LINE__, iSkill); return -1; } return this->m_iSkillBrand[iSkill]; } WORD CMagicDamage::GetNormalBrandOfSkill(int iSkill) { if ( iSkill < 0 || iSkill > MAX_SKILL-1 ) { g_Log.Add("Skill limit error: (%s %d), ID: %d", __FILE__, __LINE__, iSkill); return -1; } int iCnt = 0; WORD iBrandOfSkill = iSkill; WORD nBrandOfSkill; while ( true ) { nBrandOfSkill = this->GetBrandOfSkill(iBrandOfSkill); if ( g_MasterLevelSkillTreeSystem.CheckMasterLevelSkill(nBrandOfSkill) == false ) break; iBrandOfSkill = nBrandOfSkill; iCnt++; if ( iCnt > 3 ) { g_Log.Add("[GetNormalBrandOfSkill] fail!!! - %d", iSkill); return iSkill; } } if ( !nBrandOfSkill && g_MasterLevelSkillTreeSystem.CheckMasterLevelSkill(iBrandOfSkill) ) { return iBrandOfSkill; } return nBrandOfSkill; } BYTE CMagicDamage::IsItemAttachedSkill(int iSkill) { if ( iSkill < 0 || iSkill > MAX_SKILL-1 ) { g_Log.Add("Skill limit error: (%s %d), ID: %d", __FILE__, __LINE__, iSkill); return -1; } return this->m_byItemAttachedSkill[iSkill]; } int CMagicDamage::GetSkillUseType(int iSkill) { if ( iSkill < 0 || iSkill > MAX_SKILL-1 ) { g_Log.Add("Skill limit error: (%s %d), ID: %d", __FILE__, __LINE__, iSkill); return -1; } return this->m_iSkillUseType[iSkill]; } int CMagicDamage::GetSkillLevel(int iSkill) { if ( iSkill < 0 || iSkill > MAX_SKILL-1 ) { g_Log.Add("Skill limit error: (%s %d), ID: %d", __FILE__, __LINE__, iSkill); return -1; } return this->m_rLevel[iSkill]; } int CMagicDamage::GetSkillGroup(int iSkill) { if ( iSkill < 0 || iSkill > MAX_SKILL-1 ) { g_Log.Add("Skill limit error: (%s %d), ID: %d", __FILE__, __LINE__, iSkill); return -1; } return this->m_iSkillGroup[iSkill]; } int CMagicDamage::GetSkillRank(int iSkill) { if ( iSkill < 0 || iSkill > MAX_SKILL-1 ) { g_Log.Add("Skill limit error: (%s %d), ID: %d", __FILE__, __LINE__, iSkill); return -1; } return this->m_iSkillRank[iSkill]; } int CMagicDamage::GetSkillKeepTime(int iSkill) { if ( iSkill < 0 || iSkill > MAX_SKILL-1 ) { g_Log.Add("Skill limit error: (%s %d), ID: %d", __FILE__, __LINE__, iSkill); return -1; } return this->m_wKeepTime[iSkill]; }
[ "miller@mpdev.com.br" ]
miller@mpdev.com.br
c8a0faeea1892e99c537eae5f5005cd4c12abcf7
4ad2ec9e00f59c0e47d0de95110775a8a987cec2
/_Codeforces/Round 500/B/main.cpp
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atatomir/work
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#include <iostream> #include <cstdio> #include <cstring> #include <vector> #include <algorithm> #include <cmath> using namespace std; #define mp make_pair #define pb push_back #define ll long long const int maxN = 400011; ll n, m, q, i, x, y, cnt; vector<int> list[maxN]; bool us[maxN]; void dfs(int node) { us[node] = true; for (auto e : list[node]) if (!us[e]) dfs(e); } int main() { //freopen("test.in","r",stdin); cin >> n >> m >> q; for (i = 1; i <= q; i++) { cin >> x >> y; list[x].pb(n + y); list[n + y].pb(x); } for (i = 1; i <= n + m; i++) { if (us[i]) continue; dfs(i); cnt++; } cout << cnt - 1; return 0; }
[ "atatomir5@gmail.com" ]
atatomir5@gmail.com
243d2242cd9a3fe65c601502bd1408c642a92918
dd6de2549e1ba47627b82cf408fd46072b7856f6
/MXCommon/include/OgreMaxTypes.hpp
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[]
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7328a9b7667bc2d1d03204e84f41f8873b5c3680
refs/heads/master
2022-04-14T08:10:25.417006
2020-04-11T01:33:08
2020-04-11T01:33:08
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/* * OgreMax Sample Viewer and Scene Loader - Ogre3D-based viewer and code for loading and displaying .scene files * Copyright 2011 AND Entertainment * * This code is available under the OgreMax Free License: * -You may use this code for any purpose, commercial or non-commercial. * -If distributing derived works (that use this source code) in binary or source code form, * you must give the following credit in your work's end-user documentation: * "Portions of this work provided by OgreMax (www.ogremax.com)" * * AND Entertainment assumes no responsibility for any harm caused by using this code. * * The OgreMax Sample Viewer and Scene Loader were released at www.ogremax.com */ #ifndef OgreMax_OgreMaxTypes_INCLUDED #define OgreMax_OgreMaxTypes_INCLUDED //Includes--------------------------------------------------------------------- #include "tinyxml.h" #include <OgreString.h> #include <OgreStringConverter.h> #include <OgreMaterial.h> #include <OgreVector3.h> #include <OgreVector4.h> #include <OgrePlane.h> #include <OgreQuaternion.h> #include <OgreHardwareBuffer.h> #include <OgreRenderQueue.h> #include <OgreLight.h> #include <OgreCamera.h> #include <OgreBillboardSet.h> #include <OgrePixelFormat.h> #include <OgreAnimation.h> #include <OgreAnimationState.h> #include <OgreTexture.h> #include <OgreSceneNode.h> #include <OgreEntity.h> #include <OgreTagPoint.h> #include <OgreSkeletonInstance.h> //Classes---------------------------------------------------------------------- namespace OgreMax { namespace Types { enum UpAxis { UP_AXIS_Y, UP_AXIS_Z }; enum NodeVisibility { NODE_VISIBILITY_DEFAULT, NODE_VISIBLE, NODE_HIDDEN, NODE_TREE_VISIBLE, NODE_TREE_HIDDEN }; enum ObjectVisibility { OBJECT_VISIBILITY_DEFAULT, OBJECT_VISIBLE, OBJECT_HIDDEN }; /** A custom parameter for renderables */ struct CustomParameter { size_t id; Ogre::Vector4 value; }; /** A simple bounding volume, centered around the owner's origin */ struct BoundingVolume { BoundingVolume() { this->type = NONE; this->radius = 0; this->size = Ogre::Vector3::ZERO; } enum Type { NONE, SPHERE, BOX, CYLINDER, CAPSULE, MESH }; /** The bounding volume type */ Type type; /** The bounding radius. Used when 'type' is SPHERE, CYLINDER, or CAPSULE */ float radius; /** * The size. All elements are used when 'type' is BOX, 'x' is used when CYLINDER or CAPSULE. * Note that when type is CAPSULE, the size given is the distance along the noncurved part of the capsule. */ Ogre::Vector3 size; /** A single face */ struct Face { Ogre::Vector3 vertex[3]; }; /** Faces of the mesh bounding volume. Used when 'type' is MESH */ std::vector<Face> meshFaces; }; /** A single note in a note track */ struct Note { Ogre::Real time; Ogre::String text; }; /** A collection of notes */ struct NoteTrack { Ogre::String name; std::vector<Note> notes; }; /** A collection of note tracks */ typedef std::vector<NoteTrack> NoteTracks; typedef Ogre::SharedPtr<NoteTracks> NoteTracksPtr; /** A single external item. */ struct ExternalItem { ExternalItem() { this->position = Ogre::Vector3::ZERO; this->scale = Ogre::Vector3::UNIT_SCALE; } Ogre::String name; Ogre::String type; Ogre::String file; Ogre::String userDataReference; Ogre::String userData; Ogre::Vector3 position; Ogre::Quaternion rotation; Ogre::Vector3 scale; BoundingVolume boundingVolume; NoteTracks noteTracks; }; struct ExternalUserData { Ogre::String type; Ogre::String name; Ogre::String id; Ogre::String userDataReference; Ogre::String userData; }; /** * Extra data placed for a various object types. * Depending on the context and type of object, some of the fields in this structure might not be used */ struct ObjectExtraData { ObjectExtraData() { this->node = 0; this->object = 0; this->receiveShadows = false; } /** * Initializes the data from another data object * Note that the object/node fields aren't copied */ ObjectExtraData(ObjectExtraData& other) { this->node = 0; this->object = 0; this->id = other.id; this->userDataReference = other.userDataReference; this->userData = other.userData; this->receiveShadows = other.receiveShadows; this->noteTracks = other.noteTracks; } /** Determines if there is any user data */ bool HasUserData() const { return !this->id.empty() || !this->userDataReference.empty() || !this->userData.empty(); } /** Determines if there are any note tracks */ bool HasNoteTracks() const { return !this->noteTracks.isNull() && this->noteTracks->size() > 0; } /** If set, the extra data belongs to an Ogre::Node */ Ogre::Node* node; /** If set, the extra data belongs to an Ogre::MovableObject */ Ogre::MovableObject* object; Ogre::String id; Ogre::String userDataReference; Ogre::String userData; bool receiveShadows; NoteTracksPtr noteTracks; }; typedef Ogre::SharedPtr<ObjectExtraData> ObjectExtraDataPtr; struct FogParameters { FogParameters() { this->mode = Ogre::FOG_NONE; this->expDensity = (Ogre::Real).001; this->linearStart = 0; this->linearEnd = 1; this->color = Ogre::ColourValue::White; } Ogre::FogMode mode; Ogre::Real expDensity; Ogre::Real linearStart; Ogre::Real linearEnd; Ogre::ColourValue color; }; struct NodeAnimationParameters { NodeAnimationParameters() { this->length = 0; this->interpolationMode = Ogre::Animation::IM_SPLINE; this->rotationInterpolationMode = Ogre::Animation::RIM_LINEAR; this->enable = true; this->looping = true; } Ogre::String name; Ogre::Real length; Ogre::Animation::InterpolationMode interpolationMode; Ogre::Animation::RotationInterpolationMode rotationInterpolationMode; bool enable; bool looping; struct KeyFrame { KeyFrame() { this->time = 0; this->translation = Ogre::Vector3::ZERO; this->rotation = Ogre::Quaternion::IDENTITY; this->scale = Ogre::Vector3::UNIT_SCALE; } Ogre::Real time; Ogre::Vector3 translation; Ogre::Quaternion rotation; Ogre::Vector3 scale; }; std::vector<KeyFrame> keyframes; }; struct SkyBoxParameters { SkyBoxParameters() { this->enabled = true; this->distance = 0; this->drawFirst = true; } bool enabled; Ogre::String material; Ogre::Real distance; bool drawFirst; Ogre::Quaternion rotation; Ogre::String resourceGroupName; ObjectExtraData extraData; }; struct SkyDomeParameters { SkyDomeParameters() { this->enabled = true; this->curvature = 0; this->tiling = 0; this->distance = 0; this->drawFirst = true; this->xSegments = 0; this->ySegments = 0; } bool enabled; Ogre::String material; Ogre::Real curvature; Ogre::Real tiling; Ogre::Real distance; bool drawFirst; int xSegments; int ySegments; Ogre::Quaternion rotation; Ogre::String resourceGroupName; ObjectExtraData extraData; }; struct SkyPlaneParameters { SkyPlaneParameters() { this->enabled = true; this->scale = 1; this->bow = 0; this->tiling = 10; this->drawFirst = true; this->xSegments = 1; this->ySegments = 1; } bool enabled; Ogre::String material; Ogre::Plane plane; Ogre::Real scale; Ogre::Real bow; Ogre::Real tiling; bool drawFirst; int xSegments; int ySegments; Ogre::Quaternion rotation; Ogre::String resourceGroupName; ObjectExtraData extraData; }; struct ObjectParameters { enum ObjectType { NONE, ENTITY, LIGHT, CAMERA, PARTICLE_SYSTEM, BILLBOARD_SET, PLANE }; ObjectParameters() { this->objectType = NONE; this->renderQueue = Ogre::RENDER_QUEUE_MAIN; this->renderingDistance = 0; this->queryFlags = 0; this->visibilityFlags = 0; this->visibility = OBJECT_VISIBILITY_DEFAULT; } virtual ~ObjectParameters() { } /** Name of the object */ Ogre::String name; /** * The object type. * This can be used to determine which ObjectParameters subclass can be used */ ObjectType objectType; /** The object's extra data */ ObjectExtraDataPtr extraData; /** Object query flags */ Ogre::uint32 queryFlags; /** Object visibility flags */ Ogre::uint32 visibilityFlags; /** Indicates whether object is visible */ ObjectVisibility visibility; /** Rendering queue. Not used by all types */ Ogre::uint8 renderQueue; /** Rendering distance. Not used by all types */ Ogre::Real renderingDistance; typedef std::vector<CustomParameter> CustomParameters; /** Custom values. Not used by all types */ CustomParameters customParameters; }; struct EntityParameters : ObjectParameters { EntityParameters() { this->objectType = ENTITY; this->skeletonAnimationBlendMode = Ogre::ANIMBLEND_AVERAGE; this->castShadows = true; this->vertexBufferUsage = Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY; this->indexBufferUsage = Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY; this->vertexBufferShadowed = true; this->indexBufferShadowed = true; } Ogre::String meshFile; Ogre::String materialFile; Ogre::SkeletonAnimationBlendMode skeletonAnimationBlendMode; bool castShadows; Ogre::HardwareBuffer::Usage vertexBufferUsage; Ogre::HardwareBuffer::Usage indexBufferUsage; bool vertexBufferShadowed; bool indexBufferShadowed; Ogre::String resourceGroupName; struct Subentity { Ogre::String materialName; }; std::vector<Subentity> subentities; struct ManualLod { std::vector<Subentity> subentities; }; std::vector<ManualLod> manualLods; struct BoneAttachment { BoneAttachment() { this->object = 0; this->attachPosition = Ogre::Vector3::ZERO; this->attachScale = Ogre::Vector3::UNIT_SCALE; this->attachRotation = Ogre::Quaternion::IDENTITY; } ~BoneAttachment() { delete this->object; } /** Gets the name of the attachment itself */ const Ogre::String& GetName() const { return this->object != 0 ? this->object->name : this->name; } Ogre::String name; //Used if object is null Ogre::String boneName; ObjectParameters* object; Ogre::Vector3 attachPosition; Ogre::Vector3 attachScale; Ogre::Quaternion attachRotation; }; std::vector<BoneAttachment> boneAttachments; }; struct LightParameters : ObjectParameters { LightParameters() { this->objectType = LIGHT; this->lightType = Ogre::Light::LT_POINT; this->castShadows = false; this->power = 1; this->diffuseColor = Ogre::ColourValue::White; this->specularColor = Ogre::ColourValue::Black; this->spotlightInnerAngle = Ogre::Degree((Ogre::Real)40); this->spotlightOuterAngle = Ogre::Degree((Ogre::Real)30); this->spotlightFalloff = 1; this->attenuationRange = 100000; this->attenuationConstant = 1; this->attenuationLinear = 0; this->attenuationQuadric = 0; this->position = Ogre::Vector3::ZERO; this->orientation = Ogre::Quaternion::IDENTITY; this->direction = Ogre::Vector3::ZERO; } Ogre::Light::LightTypes lightType; bool castShadows; Ogre::Real power; Ogre::ColourValue diffuseColor; Ogre::ColourValue specularColor; Ogre::Radian spotlightInnerAngle; Ogre::Radian spotlightOuterAngle; Ogre::Real spotlightFalloff; Ogre::Real attenuationRange; Ogre::Real attenuationConstant; Ogre::Real attenuationLinear; Ogre::Real attenuationQuadric; Ogre::Vector3 position; Ogre::Quaternion orientation; Ogre::Vector3 direction; }; struct CameraParameters : ObjectParameters { CameraParameters() { this->objectType = CAMERA; this->fov = Ogre::Radian(Ogre::Math::PI/2); this->aspectRatio = (Ogre::Real)1.33; this->projectionType = Ogre::PT_PERSPECTIVE; this->orthoWidth = this->orthoHeight = 50; this->nearClip = 100; this->farClip = 100000; this->position = Ogre::Vector3::ZERO; this->orientation = Ogre::Quaternion::IDENTITY; this->direction = Ogre::Vector3::ZERO; } Ogre::Radian fov; Ogre::Real aspectRatio; Ogre::ProjectionType projectionType; Ogre::Real orthoWidth, orthoHeight; Ogre::Real nearClip; Ogre::Real farClip; Ogre::Vector3 position; Ogre::Quaternion orientation; Ogre::Vector3 direction; }; struct ParticleSystemParameters : ObjectParameters { ParticleSystemParameters() { this->objectType = PARTICLE_SYSTEM; } Ogre::String file; }; struct BillboardSetParameters : ObjectParameters { BillboardSetParameters() { this->objectType = BILLBOARD_SET; this->commonDirection = Ogre::Vector3::UNIT_Z; this->commonUpVector = Ogre::Vector3::UNIT_Y; this->billboardType = Ogre::BBT_POINT; this->origin = Ogre::BBO_CENTER; this->rotationType = Ogre::BBR_TEXCOORD; this->poolSize = 0; this->autoExtendPool = true; this->cullIndividual = false; this->sort = false; this->accurateFacing = false; } Ogre::String material; Ogre::Real width; Ogre::Real height; Ogre::BillboardType billboardType; Ogre::BillboardOrigin origin; Ogre::BillboardRotationType rotationType; Ogre::Vector3 commonDirection; Ogre::Vector3 commonUpVector; Ogre::uint32 poolSize; bool autoExtendPool; bool cullIndividual; bool sort; bool accurateFacing; struct Billboard { Billboard() : texCoordRectangle(0, 0, 0, 0) { this->width = 0; this->height = 0; this->rotationAngle = Ogre::Radian(0); this->position = Ogre::Vector3::ZERO; this->color = Ogre::ColourValue::White; } Ogre::Real width; Ogre::Real height; Ogre::FloatRect texCoordRectangle; Ogre::Radian rotationAngle; Ogre::Vector3 position; Ogre::ColourValue color; }; std::vector<Billboard> billboards; }; struct PlaneParameters : ObjectParameters { PlaneParameters() { this->objectType = PLANE; this->xSegments = 0; this->ySegments = 0; this->numTexCoordSets = 0; this->uTile = 0; this->vTile = 0; this->normals = true; this->createMovablePlane = true; this->castShadows = true; this->normal = Ogre::Vector3::ZERO; this->upVector = Ogre::Vector3::UNIT_Z; this->vertexBufferUsage = Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY; this->indexBufferUsage = Ogre::HardwareBuffer::HBU_STATIC_WRITE_ONLY; this->vertexBufferShadowed = true; this->indexBufferShadowed = true; } Ogre::String planeName; Ogre::Real distance; Ogre::Real width; Ogre::Real height; int xSegments; int ySegments; int numTexCoordSets; Ogre::Real uTile; Ogre::Real vTile; Ogre::String material; bool normals; bool createMovablePlane; bool castShadows; Ogre::Vector3 normal; Ogre::Vector3 upVector; Ogre::HardwareBuffer::Usage vertexBufferUsage; Ogre::HardwareBuffer::Usage indexBufferUsage; bool vertexBufferShadowed; bool indexBufferShadowed; Ogre::String resourceGroupName; }; struct NodeParameters { NodeParameters() { this->visibility = NODE_VISIBILITY_DEFAULT; this->position = Ogre::Vector3::ZERO; this->scale = Ogre::Vector3::UNIT_SCALE; } ~NodeParameters() { for (Objects::iterator objectIterator = this->objects.begin(); objectIterator != this->objects.end(); ++objectIterator) { delete *objectIterator; } } /** The nodes's extra data */ ObjectExtraDataPtr extraData; Ogre::String name; Ogre::String modelFile; NodeVisibility visibility; Ogre::Vector3 position; Ogre::Quaternion orientation; Ogre::Vector3 scale; std::vector<NodeParameters> childNodes; std::vector<NodeAnimationParameters> animations; typedef std::list<ObjectParameters*> Objects; Objects objects; }; struct RenderTextureParameters { RenderTextureParameters() { this->width = this->height = 512; this->pixelFormat = Ogre::PF_A8R8G8B8; this->textureType = Ogre::TEX_TYPE_2D; this->clearEveryFrame = true; this->autoUpdate = true; this->hideRenderObject = true; } Ogre::String name; int width; int height; Ogre::PixelFormat pixelFormat; Ogre::TextureType textureType; Ogre::String cameraName; Ogre::String scheme; Ogre::ColourValue backgroundColor; bool clearEveryFrame; bool autoUpdate; bool hideRenderObject; Ogre::String renderObjectName; Ogre::Plane renderPlane; std::vector<Ogre::String> hiddenObjects; std::vector<Ogre::String> exclusiveObjects; Ogre::String resourceGroupName; struct Material { Ogre::String name; unsigned short techniqueIndex; unsigned short passIndex; unsigned short textureUnitIndex; }; std::vector<Material> materials; }; struct ShadowParameters { ShadowParameters() { this->shadowTechnique = Ogre::SHADOWTYPE_NONE; this->selfShadow = true; this->useDepthTexture = false; this->farDistance = 0; this->textureSize = 512; this->textureCount = 2; this->textureOffset = (Ogre::Real).6; this->textureFadeStart = (Ogre::Real).7; this->textureFadeEnd = (Ogre::Real).9; this->pixelFormat = Ogre::PF_UNKNOWN; this->shadowColor = Ogre::ColourValue::Black; } Ogre::ShadowTechnique shadowTechnique; bool selfShadow; bool useDepthTexture; Ogre::Real farDistance; int textureSize; int textureCount; Ogre::Real textureOffset; Ogre::Real textureFadeStart; Ogre::Real textureFadeEnd; Ogre::String textureShadowCasterMaterial; Ogre::String textureShadowReceiverMaterial; Ogre::PixelFormat pixelFormat; Ogre::ColourValue shadowColor; Ogre::String cameraSetup; }; struct LookTarget { /** * Initializes the LookTarget for a scene node or camera. * Either sourceNode or sourceCamera must be non-null */ LookTarget(Ogre::SceneNode* sourceNode, Ogre::Camera* sourceCamera) { this->sourceNode = sourceNode; this->sourceCamera = sourceCamera; this->relativeTo = Ogre::Node::TS_LOCAL; this->isPositionSet = false; this->position = Ogre::Vector3::ZERO; this->localDirection = Ogre::Vector3::NEGATIVE_UNIT_Z; } Ogre::SceneNode* sourceNode; Ogre::Camera* sourceCamera; Ogre::String nodeName; Ogre::Node::TransformSpace relativeTo; bool isPositionSet; Ogre::Vector3 position; Ogre::Vector3 localDirection; }; struct TrackTarget { /** * Initializes the TrackTarget for a scene node or camera. * Either sourceNode or sourceCamera must be non-null */ TrackTarget(Ogre::SceneNode* sourceNode, Ogre::Camera* sourceCamera) { this->sourceNode = sourceNode; this->sourceCamera = sourceCamera; this->offset = Ogre::Vector3::ZERO; this->localDirection = Ogre::Vector3::NEGATIVE_UNIT_Z; } Ogre::SceneNode* sourceNode; Ogre::Camera* sourceCamera; Ogre::String nodeName; Ogre::Vector3 offset; Ogre::Vector3 localDirection; }; struct SceneNodeArray : std::vector<Ogre::SceneNode*> { void Show() { for (size_t i = 0; i < size(); i++) (*this)[i]->setVisible(true, false); } void Hide() { for (size_t i = 0; i < size(); i++) (*this)[i]->setVisible(false, false); } }; /** A loaded render texture */ struct LoadedRenderTexture { enum {CUBE_FACE_COUNT = 6}; LoadedRenderTexture() { this->renderObjectNode = 0; this->renderPlane = 0; this->camera = 0; for (int index = 0; index < CUBE_FACE_COUNT; index++) { this->cubeFaceCameras[index] = 0; this->viewports[index] = 0; } } /** Sets the position of all cube face cameras */ void SetCubeFaceCameraPosition(const Ogre::Vector3& position) { for (int index = 0; index < CUBE_FACE_COUNT; index++) this->cubeFaceCameras[index]->setPosition(position); } /** * Gets the 'reference' position, which is used when updating a cube map render texture. * The preferred position is that of the render object. If there is no render object, the reference * camera is used. If there is no camera, the zero vector is used. * @param position [out] - The position. If there is no reference object, this is set to zero. * @return Returns true if there was a reference object to use, false otherwise. */ bool GetReferencePosition(Ogre::Vector3& position) const { bool result = true; if (this->renderObjectNode != 0) position = this->renderObjectNode->_getDerivedPosition(); else if (this->camera != 0) position = this->camera->getDerivedPosition(); else { position = Ogre::Vector3::ZERO; result = false; } return result; } RenderTextureParameters parameters; Ogre::TexturePtr renderTexture; Ogre::SceneNode* renderObjectNode; Ogre::MovablePlane* renderPlane; Ogre::Camera* camera; Ogre::Camera* cubeFaceCameras[CUBE_FACE_COUNT]; Ogre::Viewport* viewports[CUBE_FACE_COUNT]; SceneNodeArray hiddenObjects; SceneNodeArray exclusiveObjects; }; /** Maps a query flag bit to a name */ struct FlagAlias { FlagAlias() { this->bit = 0; } Ogre::String name; int bit; }; /** A collection of flag aliases */ struct FlagAliases : std::vector<FlagAlias> { /** * Gets the name that corresponds to the specified bit * @param bit [in] - The index of the bit to look up * @param name [out] - The name of the bit * @return Returns true if the bit's name was found, false otherwise */ bool GetBitName(int bit, Ogre::String& name) { for (size_t index = 0; index < size(); index++) { if ((*this)[index].bit == bit) { name = (*this)[index].name; return true; } } return false; } }; /** Used for attaching MovableObject instances to an owner */ struct MovableObjectOwner { /** No owner */ MovableObjectOwner() { this->node = 0; this->entity = 0; this->attachPosition = Ogre::Vector3::ZERO; this->attachScale = Ogre::Vector3::UNIT_SCALE; this->attachRotation = Ogre::Quaternion::IDENTITY; } /** The owner is a scene node */ MovableObjectOwner(Ogre::SceneNode* node) { this->node = node; this->entity = 0; this->attachPosition = Ogre::Vector3::ZERO; this->attachScale = Ogre::Vector3::UNIT_SCALE; this->attachRotation = Ogre::Quaternion::IDENTITY; } /** The owner is a bone within an entity's skeleton */ MovableObjectOwner ( Ogre::Entity* entity, const Ogre::String& boneName = Ogre::StringUtil::BLANK, const Ogre::Vector3& attachPosition = Ogre::Vector3::ZERO, const Ogre::Vector3& attachScale = Ogre::Vector3::UNIT_SCALE, const Ogre::Quaternion& attachRotation = Ogre::Quaternion::IDENTITY ) { this->node = 0; this->entity = entity; this->boneName = boneName; this->attachPosition = attachPosition; this->attachScale = attachScale; this->attachRotation = attachRotation; } /** Attaches the movable object to the owner */ void Attach(Ogre::MovableObject* object) const { if (this->node != 0) this->node->attachObject(object); else if (this->entity != 0 && !this->boneName.empty()) { //TODO: Modify Ogre to accept object->getName() when creating TagPoint Ogre::TagPoint* tagPoint = this->entity->attachObjectToBone(this->boneName, object); tagPoint->setPosition(this->attachPosition); tagPoint->setScale(this->attachScale); tagPoint->setOrientation(this->attachRotation); } } /** * Attaches an empty object to the owner. This has no effect if the owner is a node since * there's no notion of an "empty" object for nodes. For entities, an "empty" object corresponds * to a tag point that has no attachment */ void AttachEmpty(const Ogre::String& name = Ogre::StringUtil::BLANK) const { if (this->entity != 0 && !this->boneName.empty()) { Ogre::SkeletonInstance* skeleton = this->entity->getSkeleton(); Ogre::Bone* bone = skeleton->getBone(this->boneName); //TODO: Modify Ogre to accept name when creating TagPoint Ogre::TagPoint* tagPoint = skeleton->createTagPointOnBone(bone); tagPoint->setPosition(this->attachPosition); tagPoint->setScale(this->attachScale); tagPoint->setOrientation(this->attachRotation); } } Ogre::SceneNode* node; Ogre::Entity* entity; Ogre::String boneName; Ogre::Vector3 attachPosition; Ogre::Vector3 attachScale; Ogre::Quaternion attachRotation; }; } } #endif
[ "332437798@qq.com" ]
332437798@qq.com
c3656d8444be63581643df2fd800134754768802
948f4e13af6b3014582909cc6d762606f2a43365
/testcases/juliet_test_suite/testcases/CWE690_NULL_Deref_From_Return/s02/CWE690_NULL_Deref_From_Return__struct_calloc_81.h
f3c891613e70367e13e06f20f7f968b8174f1ed3
[]
no_license
junxzm1990/ASAN--
0056a341b8537142e10373c8417f27d7825ad89b
ca96e46422407a55bed4aa551a6ad28ec1eeef4e
refs/heads/master
2022-08-02T15:38:56.286555
2022-06-16T22:19:54
2022-06-16T22:19:54
408,238,453
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null
2022-06-16T22:19:55
2021-09-19T21:14:59
null
UTF-8
C++
false
false
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h
/* TEMPLATE GENERATED TESTCASE FILE Filename: CWE690_NULL_Deref_From_Return__struct_calloc_81.h Label Definition File: CWE690_NULL_Deref_From_Return.free.label.xml Template File: source-sinks-81.tmpl.h */ /* * @description * CWE: 690 Unchecked Return Value To NULL Pointer * BadSource: calloc Allocate data using calloc() * Sinks: * GoodSink: Check to see if the data allocation failed and if not, use data * BadSink : Don't check for NULL and use data * Flow Variant: 81 Data flow: data passed in a parameter to an virtual method called via a reference * * */ #include "std_testcase.h" #include <wchar.h> namespace CWE690_NULL_Deref_From_Return__struct_calloc_81 { class CWE690_NULL_Deref_From_Return__struct_calloc_81_base { public: /* pure virtual function */ virtual void action(twoIntsStruct * data) const = 0; }; #ifndef OMITBAD class CWE690_NULL_Deref_From_Return__struct_calloc_81_bad : public CWE690_NULL_Deref_From_Return__struct_calloc_81_base { public: void action(twoIntsStruct * data) const; }; #endif /* OMITBAD */ #ifndef OMITGOOD class CWE690_NULL_Deref_From_Return__struct_calloc_81_goodB2G : public CWE690_NULL_Deref_From_Return__struct_calloc_81_base { public: void action(twoIntsStruct * data) const; }; #endif /* OMITGOOD */ }
[ "yzhang0701@gmail.com" ]
yzhang0701@gmail.com
7aadc9f1b4439cd8f8308b2b5ddcd5b8ab276ef5
776f5892f1395bb8d30731a60466e4c756a44c8c
/contests/abc228/abc228_a/main.cc
2a7d41040e069514f01b61b93c59a28f357ec173
[]
no_license
kkishi/atcoder
fae494af4b47a9f39f05e7536e93d5c4dd21555b
f21d22095699dbf064c0d084a5ce5a09a252dc6b
refs/heads/master
2023-08-31T18:37:13.293499
2023-08-27T21:33:43
2023-08-27T21:33:43
264,760,383
0
0
null
2023-03-10T05:24:07
2020-05-17T21:30:14
C++
UTF-8
C++
false
false
178
cc
#include <bits/stdc++.h> #include "atcoder.h" void Main() { ints(s, t, x); bool ok = false; for (; s != t; s = (s + 1) % 24) { if (x == s) ok = true; } wt(ok); }
[ "keisuke.kishimoto@gmail.com" ]
keisuke.kishimoto@gmail.com
b413b1446f46630d08db30f77f5a24a61ab22c13
6ac8f056ab6efaf854b8d7798e6a44e07b061dcc
/CvGameCoreDLL_Expansion2/CvBuildingClasses.cpp
16cec3fcc354844a3f5048012759d7faf54acb9e
[]
no_license
DelnarErsike/Civ5-Artificial-Unintelligence-DLL
b8587deb33735c38104aa0d7b9f38b2f57a3db32
1add515c01838e743e94c1c1c0cb1cfbe569e097
refs/heads/master
2020-06-04T23:05:06.522287
2015-01-09T06:53:57
2015-01-09T06:53:57
25,795,041
25
10
null
null
null
null
WINDOWS-1252
C++
false
false
116,475
cpp
/* ------------------------------------------------------------------------------------------------------- © 1991-2012 Take-Two Interactive Software and its subsidiaries. Developed by Firaxis Games. Sid Meier's Civilization V, Civ, Civilization, 2K Games, Firaxis Games, Take-Two Interactive Software and their respective logos are all trademarks of Take-Two interactive Software, Inc. All other marks and trademarks are the property of their respective owners. All rights reserved. ------------------------------------------------------------------------------------------------------- */ #include "CvGameCoreDLLPCH.h" #include "ICvDLLUserInterface.h" #include "CvGameCoreUtils.h" #include "CvInternalGameCoreUtils.h" #include "FStlContainerSerialization.h" #include "CvEnumSerialization.h" #include "CvDLLUtilDefines.h" #include "CvDllCity.h" #include "CvDllPlot.h" #include "CvInfosSerializationHelper.h" // include after all other headers #include "LintFree.h" /// Constructor CvBuildingEntry::CvBuildingEntry(void): m_iBuildingClassType(NO_BUILDINGCLASS), m_pkBuildingClassInfo(NULL), m_iNearbyTerrainRequired(NO_VICTORY), m_iProhibitedCityTerrain(NO_VICTORY), m_iVictoryPrereq(NO_VICTORY), m_iFreeStartEra(NO_ERA), m_iMaxStartEra(NO_ERA), m_iObsoleteTech(NO_TECH), m_iEnhancedYieldTech(NO_TECH), m_iTechEnhancedTourism(0), m_iGoldMaintenance(0), m_iMutuallyExclusiveGroup(0), m_iReplacementBuildingClass(NO_BUILDINGCLASS), m_iPrereqAndTech(NO_TECH), m_iPolicyBranchType(NO_POLICY_BRANCH_TYPE), m_iSpecialistType(NO_SPECIALIST), m_iSpecialistCount(0), m_iSpecialistExtraCulture(0), m_iGreatPeopleRateChange(0), m_eGreatWorkSlotType(NO_GREAT_WORK_SLOT), m_iGreatWorkCount(0), m_eFreeGreatWork(NO_GREAT_WORK), m_iFreeBuildingClass(NO_BUILDINGCLASS), m_iFreeBuildingThisCity(NO_BUILDINGCLASS), m_iFreePromotion(NO_PROMOTION), m_iTrainedFreePromotion(NO_PROMOTION), m_iFreePromotionRemoved(NO_PROMOTION), m_iProductionCost(0), m_iFaithCost(0), m_iLeagueCost(0), m_iNumCityCostMod(0), m_iHurryCostModifier(0), m_iNumCitiesPrereq(0), m_iUnitLevelPrereq(0), m_iCultureRateModifier(0), m_iGlobalCultureRateModifier(0), m_iGreatPeopleRateModifier(0), m_iGlobalGreatPeopleRateModifier(0), m_iGreatGeneralRateModifier(0), m_iGreatPersonExpendGold(0), m_iUnitUpgradeCostMod(0), m_iGoldenAgeModifier(0), m_iFreeExperience(0), m_iGlobalFreeExperience(0), m_iFoodKept(0), m_bAirlift(false), m_iAirModifier(0), m_iNukeModifier(0), m_iNukeExplosionRand(0), m_iWorkerSpeedModifier(0), m_iMilitaryProductionModifier(0), m_iSpaceProductionModifier(0), m_iGlobalSpaceProductionModifier(0), m_iMinAreaSize(0), m_iConquestProbability(0), m_iHealRateChange(0), m_iHappiness(0), m_iUnmoddedHappiness(0), m_iUnhappinessModifier(0), m_iHappinessPerCity(0), m_iHappinessPerXPolicies(0), m_iCityCountUnhappinessMod(0), m_bNoOccupiedUnhappiness(false), m_iGlobalPopulationChange(0), m_iTechShare(0), m_iFreeTechs(0), m_iFreePolicies(0), m_iFreeGreatPeople(0), m_iMedianTechPercentChange(0), m_iGold(0), m_bNearbyMountainRequired(false), m_bAllowsRangeStrike(false), m_iDefenseModifier(0), m_iGlobalDefenseModifier(0), m_iExtraCityHitPoints(0), m_iMissionType(NO_MISSION), m_iMinorFriendshipChange(0), m_iVictoryPoints(0), m_iExtraMissionarySpreads(0), m_iReligiousPressureModifier(0), m_iEspionageModifier(0), m_iGlobalEspionageModifier(0), m_iExtraSpies(0), m_iSpyRankChange(0), m_iTradeRouteRecipientBonus(0), m_iTradeRouteTargetBonus(0), m_iNumTradeRouteBonus(0), m_iTradeRouteSeaDistanceModifier(0), m_iTradeRouteSeaGoldBonus(0), m_iTradeRouteLandDistanceModifier(0), m_iTradeRouteLandGoldBonus(0), m_iCityStateTradeRouteProductionModifier(0), m_iInstantSpyRankChange(0), m_iLandmarksTourismPercent(0), m_iInstantMilitaryIncrease(0), m_iGreatWorksTourismModifier(0), m_iXBuiltTriggersIdeologyChoice(0), m_iGreatScientistBeakerModifier(0), m_iExtraLeagueVotes(0), m_iPreferredDisplayPosition(0), m_iPortraitIndex(-1), m_bTeamShare(false), m_bWater(false), m_bRiver(false), m_bFreshWater(false), m_bMountain(false), m_bHill(false), m_bFlat(false), m_bFoundsReligion(false), m_bIsReligious(false), m_bBorderObstacle(false), m_bPlayerBorderObstacle(false), m_bCapital(false), m_bGoldenAge(false), m_bMapCentering(false), m_bNeverCapture(false), m_bNukeImmune(false), m_bExtraLuxuries(false), m_bDiplomaticVoting(false), m_bAllowsWaterRoutes(false), m_bCityWall(false), m_bUnlockedByBelief(false), m_bUnlockedByLeague(false), m_bRequiresHolyCity(false), m_bAffectSpiesNow(false), m_bEspionage(false), m_bAllowsFoodTradeRoutes(false), m_bAllowsProductionTradeRoutes(false), m_bNullifyInfluenceModifier(false), m_piLockedBuildingClasses(NULL), m_piPrereqAndTechs(NULL), m_piResourceQuantityRequirements(NULL), m_piResourceQuantity(NULL), m_piResourceCultureChanges(NULL), m_piResourceFaithChanges(NULL), m_piProductionTraits(NULL), m_piSeaPlotYieldChange(NULL), m_piRiverPlotYieldChange(NULL), m_piLakePlotYieldChange(NULL), m_piSeaResourceYieldChange(NULL), m_piYieldChange(NULL), m_piYieldChangePerPop(NULL), m_piYieldChangePerReligion(NULL), m_piYieldModifier(NULL), m_piAreaYieldModifier(NULL), m_piGlobalYieldModifier(NULL), m_piTechEnhancedYieldChange(NULL), m_piUnitCombatFreeExperience(NULL), m_piUnitCombatProductionModifiers(NULL), m_piDomainFreeExperience(NULL), m_piDomainFreeExperiencePerGreatWork(NULL), m_piDomainProductionModifier(NULL), m_piPrereqNumOfBuildingClass(NULL), m_piFlavorValue(NULL), m_piLocalResourceAnds(NULL), m_piLocalResourceOrs(NULL), m_paiHurryModifier(NULL), m_pbBuildingClassNeededInCity(NULL), m_piNumFreeUnits(NULL), m_bArtInfoEraVariation(false), m_bArtInfoCulturalVariation(false), m_bArtInfoRandomVariation(false), m_ppaiResourceYieldChange(NULL), m_ppaiFeatureYieldChange(NULL), m_ppaiSpecialistYieldChange(NULL), m_ppaiResourceYieldModifier(NULL), m_ppaiTerrainYieldChange(NULL), m_ppiBuildingClassYieldChanges(NULL), m_paiBuildingClassHappiness(NULL), m_paThemingBonusInfo(NULL), m_iNumThemingBonuses(0) { } /// Destructor CvBuildingEntry::~CvBuildingEntry(void) { SAFE_DELETE_ARRAY(m_piLockedBuildingClasses); SAFE_DELETE_ARRAY(m_piPrereqAndTechs); SAFE_DELETE_ARRAY(m_piResourceQuantityRequirements); SAFE_DELETE_ARRAY(m_piResourceQuantity); SAFE_DELETE_ARRAY(m_piResourceCultureChanges); SAFE_DELETE_ARRAY(m_piResourceFaithChanges); SAFE_DELETE_ARRAY(m_piProductionTraits); SAFE_DELETE_ARRAY(m_piSeaPlotYieldChange); SAFE_DELETE_ARRAY(m_piRiverPlotYieldChange); SAFE_DELETE_ARRAY(m_piLakePlotYieldChange); SAFE_DELETE_ARRAY(m_piSeaResourceYieldChange); SAFE_DELETE_ARRAY(m_piYieldChange); SAFE_DELETE_ARRAY(m_piYieldChangePerPop); SAFE_DELETE_ARRAY(m_piYieldChangePerReligion); SAFE_DELETE_ARRAY(m_piYieldModifier); SAFE_DELETE_ARRAY(m_piAreaYieldModifier); SAFE_DELETE_ARRAY(m_piGlobalYieldModifier); SAFE_DELETE_ARRAY(m_piTechEnhancedYieldChange); SAFE_DELETE_ARRAY(m_piUnitCombatFreeExperience); SAFE_DELETE_ARRAY(m_piUnitCombatProductionModifiers); SAFE_DELETE_ARRAY(m_piDomainFreeExperience); SAFE_DELETE_ARRAY(m_piDomainFreeExperiencePerGreatWork); SAFE_DELETE_ARRAY(m_piDomainProductionModifier); SAFE_DELETE_ARRAY(m_piPrereqNumOfBuildingClass); SAFE_DELETE_ARRAY(m_piFlavorValue); SAFE_DELETE_ARRAY(m_piLocalResourceAnds); SAFE_DELETE_ARRAY(m_piLocalResourceOrs); SAFE_DELETE_ARRAY(m_paiHurryModifier); SAFE_DELETE_ARRAY(m_pbBuildingClassNeededInCity); SAFE_DELETE_ARRAY(m_piNumFreeUnits); SAFE_DELETE_ARRAY(m_paiBuildingClassHappiness); SAFE_DELETE_ARRAY(m_paThemingBonusInfo); CvDatabaseUtility::SafeDelete2DArray(m_ppaiResourceYieldChange); CvDatabaseUtility::SafeDelete2DArray(m_ppaiFeatureYieldChange); CvDatabaseUtility::SafeDelete2DArray(m_ppaiSpecialistYieldChange); CvDatabaseUtility::SafeDelete2DArray(m_ppaiResourceYieldModifier); CvDatabaseUtility::SafeDelete2DArray(m_ppaiTerrainYieldChange); CvDatabaseUtility::SafeDelete2DArray(m_ppiBuildingClassYieldChanges); } /// Read from XML file bool CvBuildingEntry::CacheResults(Database::Results& kResults, CvDatabaseUtility& kUtility) { if(!CvBaseInfo::CacheResults(kResults, kUtility)) return false; //Basic Properties m_iGoldMaintenance = kResults.GetInt("GoldMaintenance"); m_iMutuallyExclusiveGroup = kResults.GetInt("MutuallyExclusiveGroup"); m_bTeamShare = kResults.GetBool("TeamShare"); m_bWater = kResults.GetBool("Water"); m_bRiver = kResults.GetBool("River"); m_bFreshWater = kResults.GetBool("FreshWater"); m_bMountain = kResults.GetBool("Mountain"); m_bHill = kResults.GetBool("Hill"); m_bFlat = kResults.GetBool("Flat"); m_bFoundsReligion = kResults.GetBool("FoundsReligion"); m_bIsReligious = kResults.GetBool("IsReligious"); m_bBorderObstacle = kResults.GetBool("BorderObstacle"); m_bPlayerBorderObstacle = kResults.GetBool("PlayerBorderObstacle"); m_bCapital = kResults.GetBool("Capital"); m_bGoldenAge = kResults.GetBool("GoldenAge"); m_bMapCentering = kResults.GetBool("MapCentering"); m_bNeverCapture = kResults.GetBool("NeverCapture"); m_bNukeImmune = kResults.GetBool("NukeImmune"); m_bCityWall = kResults.GetBool("CityWall"); m_bExtraLuxuries = kResults.GetBool("ExtraLuxuries"); m_bDiplomaticVoting = kResults.GetBool("DiplomaticVoting"); m_bAllowsWaterRoutes = kResults.GetBool("AllowsWaterRoutes"); m_iProductionCost = kResults.GetInt("Cost"); m_iFaithCost = kResults.GetInt("FaithCost"); m_iLeagueCost = kResults.GetInt("LeagueCost"); m_bUnlockedByBelief = kResults.GetBool("UnlockedByBelief"); m_bUnlockedByLeague = kResults.GetBool("UnlockedByLeague"); m_bRequiresHolyCity = kResults.GetBool("HolyCity"); m_bAffectSpiesNow = kResults.GetBool("AffectSpiesNow"); m_bEspionage = kResults.GetBool("Espionage"); m_bAllowsFoodTradeRoutes = kResults.GetBool("AllowsFoodTradeRoutes"); m_bAllowsProductionTradeRoutes = kResults.GetBool("AllowsProductionTradeRoutes"); m_bNullifyInfluenceModifier = kResults.GetBool("NullifyInfluenceModifier"); m_iNumCityCostMod = kResults.GetInt("NumCityCostMod"); m_iHurryCostModifier = kResults.GetInt("HurryCostModifier"); m_iMinAreaSize = kResults.GetInt("MinAreaSize"); m_iConquestProbability = kResults.GetInt("ConquestProb"); m_iNumCitiesPrereq = kResults.GetInt("CitiesPrereq"); m_iUnitLevelPrereq = kResults.GetInt("LevelPrereq"); m_iCultureRateModifier = kResults.GetInt("CultureRateModifier"); m_iGlobalCultureRateModifier = kResults.GetInt("GlobalCultureRateModifier"); m_iGreatPeopleRateModifier = kResults.GetInt("GreatPeopleRateModifier"); m_iGlobalGreatPeopleRateModifier = kResults.GetInt("GlobalGreatPeopleRateModifier"); m_iGreatGeneralRateModifier = kResults.GetInt("GreatGeneralRateModifier"); m_iGreatPersonExpendGold = kResults.GetInt("GreatPersonExpendGold"); m_iUnitUpgradeCostMod = kResults.GetInt("UnitUpgradeCostMod"); m_iGoldenAgeModifier = kResults.GetInt("GoldenAgeModifier"); m_iFreeExperience = kResults.GetInt("Experience"); m_iGlobalFreeExperience = kResults.GetInt("GlobalExperience"); m_iFoodKept = kResults.GetInt("FoodKept"); m_bAirlift = kResults.GetBool("Airlift"); m_iAirModifier = kResults.GetInt("AirModifier"); m_iNukeModifier = kResults.GetInt("NukeModifier"); m_iNukeExplosionRand = kResults.GetInt("NukeExplosionRand"); m_iHealRateChange = kResults.GetInt("HealRateChange"); m_iHappiness = kResults.GetInt("Happiness"); m_iUnmoddedHappiness = kResults.GetInt("UnmoddedHappiness"); m_iUnhappinessModifier = kResults.GetInt("UnhappinessModifier"); m_iHappinessPerCity = kResults.GetInt("HappinessPerCity"); m_iHappinessPerXPolicies = kResults.GetInt("HappinessPerXPolicies"); m_iCityCountUnhappinessMod = kResults.GetInt("CityCountUnhappinessMod"); m_bNoOccupiedUnhappiness = kResults.GetBool("NoOccupiedUnhappiness"); m_iWorkerSpeedModifier = kResults.GetInt("WorkerSpeedModifier"); m_iMilitaryProductionModifier = kResults.GetInt("MilitaryProductionModifier"); m_iSpaceProductionModifier = kResults.GetInt("SpaceProductionModifier"); m_iGlobalSpaceProductionModifier = kResults.GetInt("GlobalSpaceProductionModifier"); m_iBuildingProductionModifier = kResults.GetInt("BuildingProductionModifier"); m_iWonderProductionModifier = kResults.GetInt("WonderProductionModifier"); m_iCityConnectionTradeRouteModifier = kResults.GetInt("CityConnectionTradeRouteModifier"); m_iCapturePlunderModifier = kResults.GetInt("CapturePlunderModifier"); m_iPolicyCostModifier = kResults.GetInt("PolicyCostModifier"); m_iPlotCultureCostModifier = kResults.GetInt("PlotCultureCostModifier"); m_iGlobalPlotCultureCostModifier = kResults.GetInt("GlobalPlotCultureCostModifier"); m_iPlotBuyCostModifier = kResults.GetInt("PlotBuyCostModifier"); m_iGlobalPlotBuyCostModifier = kResults.GetInt("GlobalPlotBuyCostModifier"); m_iGlobalPopulationChange = kResults.GetInt("GlobalPopulationChange"); m_iTechShare = kResults.GetInt("TechShare"); m_iFreeTechs = kResults.GetInt("FreeTechs"); m_iFreePolicies = kResults.GetInt("FreePolicies"); m_iFreeGreatPeople = kResults.GetInt("FreeGreatPeople"); m_iMedianTechPercentChange = kResults.GetInt("MedianTechPercentChange"); m_iGold = kResults.GetInt("Gold"); m_bNearbyMountainRequired = kResults.GetInt("NearbyMountainRequired"); m_bAllowsRangeStrike = kResults.GetInt("AllowsRangeStrike"); m_iDefenseModifier = kResults.GetInt("Defense"); m_iGlobalDefenseModifier = kResults.GetInt("GlobalDefenseMod"); m_iExtraCityHitPoints = kResults.GetInt("ExtraCityHitPoints"); m_iMinorFriendshipChange = kResults.GetInt("MinorFriendshipChange"); m_iVictoryPoints = kResults.GetInt("VictoryPoints"); m_iExtraMissionarySpreads = kResults.GetInt("ExtraMissionarySpreads"); m_iReligiousPressureModifier = kResults.GetInt("ReligiousPressureModifier"); m_iEspionageModifier = kResults.GetInt("EspionageModifier"); m_iGlobalEspionageModifier = kResults.GetInt("GlobalEspionageModifier"); m_iExtraSpies = kResults.GetInt("ExtraSpies"); m_iSpyRankChange = kResults.GetInt("SpyRankChange"); m_iTradeRouteRecipientBonus = kResults.GetInt("TradeRouteRecipientBonus"); m_iTradeRouteTargetBonus = kResults.GetInt("TradeRouteTargetBonus"); m_iNumTradeRouteBonus = kResults.GetInt("NumTradeRouteBonus"); m_iTradeRouteSeaDistanceModifier = kResults.GetInt("TradeRouteSeaDistanceModifier"); m_iTradeRouteSeaGoldBonus = kResults.GetInt("TradeRouteSeaGoldBonus"); m_iTradeRouteLandDistanceModifier = kResults.GetInt("TradeRouteLandDistanceModifier"); m_iTradeRouteLandGoldBonus = kResults.GetInt("TradeRouteLandGoldBonus"); m_iCityStateTradeRouteProductionModifier = kResults.GetInt("CityStateTradeRouteProductionModifier"); m_iInstantSpyRankChange = kResults.GetInt("InstantSpyRankChange"); m_iLandmarksTourismPercent = kResults.GetInt("LandmarksTourismPercent"); m_iInstantMilitaryIncrease = kResults.GetInt("InstantMilitaryIncrease"); m_iGreatWorksTourismModifier = kResults.GetInt("GreatWorksTourismModifier"); m_iXBuiltTriggersIdeologyChoice = kResults.GetInt("XBuiltTriggersIdeologyChoice"); m_iGreatScientistBeakerModifier = kResults.GetInt("GreatScientistBeakerModifier"); m_iExtraLeagueVotes = kResults.GetInt("ExtraLeagueVotes"); m_iPreferredDisplayPosition = kResults.GetInt("DisplayPosition"); m_iPortraitIndex = kResults.GetInt("PortraitIndex"); m_bArtInfoCulturalVariation = kResults.GetBool("ArtInfoCulturalVariation"); m_bArtInfoEraVariation = kResults.GetBool("ArtInfoEraVariation"); m_bArtInfoRandomVariation = kResults.GetBool("ArtInfoRandomVariation"); //References const char* szTextVal; szTextVal = kResults.GetText("BuildingClass"); m_iBuildingClassType = GC.getInfoTypeForString(szTextVal, true); //This may need to be deferred to a routine that is called AFTER pre-fetch has been called for all infos. m_pkBuildingClassInfo = GC.getBuildingClassInfo(static_cast<BuildingClassTypes>(m_iBuildingClassType)); CvAssertMsg(m_pkBuildingClassInfo, "Could not find BuildingClassInfo for BuildingType. Have BuildingClasses been prefetched yet?"); szTextVal = kResults.GetText("ArtDefineTag"); SetArtDefineTag(szTextVal); szTextVal = kResults.GetText("WonderSplashAudio"); m_strWonderSplashAudio = szTextVal; szTextVal = kResults.GetText("ThemingBonusHelp"); m_strThemingBonusHelp = szTextVal; szTextVal = kResults.GetText("NearbyTerrainRequired"); m_iNearbyTerrainRequired = GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("ProhibitedCityTerrain"); m_iProhibitedCityTerrain = GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("VictoryPrereq"); m_iVictoryPrereq = GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("FreeStartEra"); m_iFreeStartEra = GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("MaxStartEra"); m_iMaxStartEra = GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("ObsoleteTech"); m_iObsoleteTech = GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("EnhancedYieldTech"); m_iEnhancedYieldTech = GC.getInfoTypeForString(szTextVal, true); m_iTechEnhancedTourism = kResults.GetInt("TechEnhancedTourism"); szTextVal = kResults.GetText("FreeBuilding"); m_iFreeBuildingClass = GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("FreeBuildingThisCity"); m_iFreeBuildingThisCity = GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("FreePromotion"); m_iFreePromotion = GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("TrainedFreePromotion"); m_iTrainedFreePromotion = GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("FreePromotionRemoved"); m_iFreePromotionRemoved = GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("ReplacementBuildingClass"); m_iReplacementBuildingClass= GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("PrereqTech"); m_iPrereqAndTech = GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("PolicyBranchType"); m_iPolicyBranchType = GC.getInfoTypeForString(szTextVal, true); szTextVal = kResults.GetText("SpecialistType"); m_iSpecialistType = GC.getInfoTypeForString(szTextVal, true); m_iSpecialistCount = kResults.GetInt("SpecialistCount"); m_iSpecialistExtraCulture = kResults.GetInt("SpecialistExtraCulture"); m_iGreatPeopleRateChange= kResults.GetInt("GreatPeopleRateChange"); szTextVal = kResults.GetText("GreatWorkSlotType"); m_eGreatWorkSlotType = (GreatWorkSlotType)GC.getInfoTypeForString(szTextVal, true); m_iGreatWorkCount = kResults.GetInt("GreatWorkCount"); szTextVal = kResults.GetText("FreeGreatWork"); m_eFreeGreatWork = (GreatWorkType)GC.getInfoTypeForString(szTextVal, true); //Arrays const char* szBuildingType = GetType(); kUtility.SetFlavors(m_piFlavorValue, "Building_Flavors", "BuildingType", szBuildingType); kUtility.SetYields(m_piSeaPlotYieldChange, "Building_SeaPlotYieldChanges", "BuildingType", szBuildingType); kUtility.SetYields(m_piRiverPlotYieldChange, "Building_RiverPlotYieldChanges", "BuildingType", szBuildingType); kUtility.SetYields(m_piLakePlotYieldChange, "Building_LakePlotYieldChanges", "BuildingType", szBuildingType); kUtility.SetYields(m_piSeaResourceYieldChange, "Building_SeaResourceYieldChanges", "BuildingType", szBuildingType); kUtility.SetYields(m_piYieldChange, "Building_YieldChanges", "BuildingType", szBuildingType); kUtility.SetYields(m_piYieldChangePerPop, "Building_YieldChangesPerPop", "BuildingType", szBuildingType); kUtility.SetYields(m_piYieldChangePerReligion, "Building_YieldChangesPerReligion", "BuildingType", szBuildingType); kUtility.SetYields(m_piYieldModifier, "Building_YieldModifiers", "BuildingType", szBuildingType); kUtility.SetYields(m_piAreaYieldModifier, "Building_AreaYieldModifiers", "BuildingType", szBuildingType); kUtility.SetYields(m_piGlobalYieldModifier, "Building_GlobalYieldModifiers", "BuildingType", szBuildingType); kUtility.SetYields(m_piTechEnhancedYieldChange, "Building_TechEnhancedYieldChanges", "BuildingType", szBuildingType); kUtility.PopulateArrayByValue(m_piResourceQuantityRequirements, "Resources", "Building_ResourceQuantityRequirements", "ResourceType", "BuildingType", szBuildingType, "Cost"); kUtility.PopulateArrayByValue(m_piResourceQuantity, "Resources", "Building_ResourceQuantity", "ResourceType", "BuildingType", szBuildingType, "Quantity"); kUtility.PopulateArrayByValue(m_piResourceCultureChanges, "Resources", "Building_ResourceCultureChanges", "ResourceType", "BuildingType", szBuildingType, "CultureChange"); kUtility.PopulateArrayByValue(m_piResourceFaithChanges, "Resources", "Building_ResourceFaithChanges", "ResourceType", "BuildingType", szBuildingType, "FaithChange"); kUtility.PopulateArrayByValue(m_paiHurryModifier, "HurryInfos", "Building_HurryModifiers", "HurryType", "BuildingType", szBuildingType, "HurryCostModifier"); //kUtility.PopulateArrayByValue(m_piProductionTraits, "Traits", "Building_ProductionTraits", "TraitType", "BuildingType", szBuildingType, "Trait"); kUtility.PopulateArrayByValue(m_piUnitCombatFreeExperience, "UnitCombatInfos", "Building_UnitCombatFreeExperiences", "UnitCombatType", "BuildingType", szBuildingType, "Experience"); kUtility.PopulateArrayByValue(m_piUnitCombatProductionModifiers, "UnitCombatInfos", "Building_UnitCombatProductionModifiers", "UnitCombatType", "BuildingType", szBuildingType, "Modifier"); kUtility.PopulateArrayByValue(m_piDomainFreeExperience, "Domains", "Building_DomainFreeExperiences", "DomainType", "BuildingType", szBuildingType, "Experience", 0, NUM_DOMAIN_TYPES); kUtility.PopulateArrayByValue(m_piDomainFreeExperiencePerGreatWork, "Domains", "Building_DomainFreeExperiencePerGreatWork", "DomainType", "BuildingType", szBuildingType, "Experience", 0, NUM_DOMAIN_TYPES); kUtility.PopulateArrayByValue(m_piDomainProductionModifier, "Domains", "Building_DomainProductionModifiers", "DomainType", "BuildingType", szBuildingType, "Modifier", 0, NUM_DOMAIN_TYPES); kUtility.PopulateArrayByValue(m_piPrereqNumOfBuildingClass, "BuildingClasses", "Building_PrereqBuildingClasses", "BuildingClassType", "BuildingType", szBuildingType, "NumBuildingNeeded"); kUtility.PopulateArrayByExistence(m_pbBuildingClassNeededInCity, "BuildingClasses", "Building_ClassesNeededInCity", "BuildingClassType", "BuildingType", szBuildingType); //kUtility.PopulateArrayByExistence(m_piNumFreeUnits, "Units", "Building_FreeUnits", "UnitType", "BuildingType", szBuildingType); kUtility.PopulateArrayByValue(m_piNumFreeUnits, "Units", "Building_FreeUnits", "UnitType", "BuildingType", szBuildingType, "NumUnits"); kUtility.PopulateArrayByValue(m_paiBuildingClassHappiness, "BuildingClasses", "Building_BuildingClassHappiness", "BuildingClassType", "BuildingType", szBuildingType, "Happiness"); kUtility.PopulateArrayByExistence(m_piLockedBuildingClasses, "BuildingClasses", "Building_LockedBuildingClasses", "BuildingClassType", "BuildingType", szBuildingType); kUtility.PopulateArrayByExistence(m_piPrereqAndTechs, "Technologies", "Building_TechAndPrereqs", "TechType", "BuildingType", szBuildingType); kUtility.PopulateArrayByExistence(m_piLocalResourceAnds, "Resources", "Building_LocalResourceAnds", "ResourceType", "BuildingType", szBuildingType); kUtility.PopulateArrayByExistence(m_piLocalResourceOrs, "Resources", "Building_LocalResourceOrs", "ResourceType", "BuildingType", szBuildingType); //ResourceYieldChanges { kUtility.Initialize2DArray(m_ppaiResourceYieldChange, "Resources", "Yields"); std::string strKey("Building_ResourceYieldChanges"); Database::Results* pResults = kUtility.GetResults(strKey); if(pResults == NULL) { pResults = kUtility.PrepareResults(strKey, "select Resources.ID as ResourceID, Yields.ID as YieldID, Yield from Building_ResourceYieldChanges inner join Resources on Resources.Type = ResourceType inner join Yields on Yields.Type = YieldType where BuildingType = ?"); } pResults->Bind(1, szBuildingType); while(pResults->Step()) { const int ResourceID = pResults->GetInt(0); const int YieldID = pResults->GetInt(1); const int yield = pResults->GetInt(2); m_ppaiResourceYieldChange[ResourceID][YieldID] = yield; } } //FeatureYieldChanges { kUtility.Initialize2DArray(m_ppaiFeatureYieldChange, "Features", "Yields"); std::string strKey("Building_FeatureYieldChanges"); Database::Results* pResults = kUtility.GetResults(strKey); if(pResults == NULL) { pResults = kUtility.PrepareResults(strKey, "select Features.ID as FeatureID, Yields.ID as YieldID, Yield from Building_FeatureYieldChanges inner join Features on Features.Type = FeatureType inner join Yields on Yields.Type = YieldType where BuildingType = ?"); } pResults->Bind(1, szBuildingType); while(pResults->Step()) { const int FeatureID = pResults->GetInt(0); const int YieldID = pResults->GetInt(1); const int yield = pResults->GetInt(2); m_ppaiFeatureYieldChange[FeatureID][YieldID] = yield; } } //TerrainYieldChanges { kUtility.Initialize2DArray(m_ppaiTerrainYieldChange, "Terrains", "Yields"); std::string strKey("Building_TerrainYieldChanges"); Database::Results* pResults = kUtility.GetResults(strKey); if(pResults == NULL) { pResults = kUtility.PrepareResults(strKey, "select Terrains.ID as TerrainID, Yields.ID as YieldID, Yield from Building_TerrainYieldChanges inner join Terrains on Terrains.Type = TerrainType inner join Yields on Yields.Type = YieldType where BuildingType = ?"); } pResults->Bind(1, szBuildingType); while(pResults->Step()) { const int TerrainID = pResults->GetInt(0); const int YieldID = pResults->GetInt(1); const int yield = pResults->GetInt(2); m_ppaiTerrainYieldChange[TerrainID][YieldID] = yield; } } //SpecialistYieldChanges { kUtility.Initialize2DArray(m_ppaiSpecialistYieldChange, "Specialists", "Yields"); std::string strKey("Building_SpecialistYieldChanges"); Database::Results* pResults = kUtility.GetResults(strKey); if(pResults == NULL) { pResults = kUtility.PrepareResults(strKey, "select Specialists.ID as SpecialistID, Yields.ID as YieldID, Yield from Building_SpecialistYieldChanges inner join Specialists on Specialists.Type = SpecialistType inner join Yields on Yields.Type = YieldType where BuildingType = ?"); } pResults->Bind(1, szBuildingType); while(pResults->Step()) { const int SpecialistID = pResults->GetInt(0); const int YieldID = pResults->GetInt(1); const int yield = pResults->GetInt(2); m_ppaiSpecialistYieldChange[SpecialistID][YieldID] = yield; } } //ResourceYieldModifiers { kUtility.Initialize2DArray(m_ppaiResourceYieldModifier, "Resources", "Yields"); std::string strKey("Building_ResourceYieldModifiers"); Database::Results* pResults = kUtility.GetResults(strKey); if(pResults == NULL) { pResults = kUtility.PrepareResults(strKey, "select Resources.ID as ResourceID, Yields.ID as YieldID, Yield from Building_ResourceYieldModifiers inner join Resources on Resources.Type = ResourceType inner join Yields on Yields.Type = YieldType where BuildingType = ?"); } pResults->Bind(1, szBuildingType); while(pResults->Step()) { const int ResourceID = pResults->GetInt(0); const int YieldID = pResults->GetInt(1); const int yield = pResults->GetInt(2); m_ppaiResourceYieldModifier[ResourceID][YieldID] = yield; } } //BuildingClassYieldChanges { kUtility.Initialize2DArray(m_ppiBuildingClassYieldChanges, "BuildingClasses", "Yields"); std::string strKey("Building_BuildingClassYieldChanges"); Database::Results* pResults = kUtility.GetResults(strKey); if(pResults == NULL) { pResults = kUtility.PrepareResults(strKey, "select BuildingClasses.ID as BuildingClassID, Yields.ID as YieldID, YieldChange from Building_BuildingClassYieldChanges inner join BuildingClasses on BuildingClasses.Type = BuildingClassType inner join Yields on Yields.Type = YieldType where BuildingType = ?"); } pResults->Bind(1, szBuildingType); while(pResults->Step()) { const int BuildingClassID = pResults->GetInt(0); const int iYieldID = pResults->GetInt(1); const int iYieldChange = pResults->GetInt(2); m_ppiBuildingClassYieldChanges[BuildingClassID][iYieldID] = iYieldChange; } } { //Initialize Theming Bonuses const int iNumThemes = MAX_THEMING_BONUSES; /* 12 */ m_paThemingBonusInfo = FNEW(CvThemingBonusInfo[iNumThemes], c_eCiv5GameplayDLL, 0); int idx = 0; std::string strResourceTypesKey = "Building_ThemingBonuses"; Database::Results* pResourceTypes = kUtility.GetResults(strResourceTypesKey); if(pResourceTypes == NULL) { pResourceTypes = kUtility.PrepareResults(strResourceTypesKey, "select Bonus, Description, SameEra, UniqueEras, MustBeArt, MustBeArtifact, MustBeEqualArtArtifact, RequiresOwner, RequiresAnyButOwner, RequiresSamePlayer, RequiresUniquePlayers, AIPriority from Building_ThemingBonuses where BuildingType = ?"); } const size_t lenBuildingType = strlen(szBuildingType); pResourceTypes->Bind(1, szBuildingType, lenBuildingType, false); while(pResourceTypes->Step()) { CvThemingBonusInfo& pThemingInfo = m_paThemingBonusInfo[idx]; pThemingInfo.m_iBonus = pResourceTypes->GetInt("Bonus"); pThemingInfo.m_strDescription = pResourceTypes->GetText("Description"); pThemingInfo.m_bSameEra = pResourceTypes->GetBool("SameEra"); pThemingInfo.m_bUniqueEras = pResourceTypes->GetBool("UniqueEras"); pThemingInfo.m_bMustBeArt = pResourceTypes->GetBool("MustBeArt"); pThemingInfo.m_bMustBeArtifact = pResourceTypes->GetBool("MustBeArtifact"); pThemingInfo.m_bMustBeEqualArtArtifact = pResourceTypes->GetBool("MustBeEqualArtArtifact"); pThemingInfo.m_bRequiresOwner = pResourceTypes->GetBool("RequiresOwner"); pThemingInfo.m_bRequiresAnyButOwner = pResourceTypes->GetBool("RequiresAnyButOwner"); pThemingInfo.m_bRequiresSamePlayer = pResourceTypes->GetBool("RequiresSamePlayer"); pThemingInfo.m_bRequiresUniquePlayers = pResourceTypes->GetBool("RequiresUniquePlayers"); pThemingInfo.m_iAIPriority = pResourceTypes->GetInt("AIPriority"); idx++; } m_iNumThemingBonuses = idx; pResourceTypes->Reset(); } return true; } /// Class of this building int CvBuildingEntry::GetBuildingClassType() const { return m_iBuildingClassType; } const CvBuildingClassInfo& CvBuildingEntry::GetBuildingClassInfo() const { if(m_pkBuildingClassInfo == NULL) { const char* szError = "ERROR: Building does not contain valid BuildingClass type!!"; GC.LogMessage(szError); CvAssertMsg(false, szError); } #pragma warning ( push ) #pragma warning ( disable : 6011 ) // Dereferencing NULL pointer return *m_pkBuildingClassInfo; #pragma warning ( pop ) } /// Does this building require a city built on or next to a specific terrain type? int CvBuildingEntry::GetNearbyTerrainRequired() const { return m_iNearbyTerrainRequired; } /// Does this building need the absence of a terrain under the city? int CvBuildingEntry::GetProhibitedCityTerrain() const { return m_iProhibitedCityTerrain; } /// Does a Victory need to be active for this building to be buildable? int CvBuildingEntry::GetVictoryPrereq() const { return m_iVictoryPrereq; } /// Do you get this building for free if start in a later era? int CvBuildingEntry::GetFreeStartEra() const { return m_iFreeStartEra; } /// Is this building unbuildable if start in a later era? int CvBuildingEntry::GetMaxStartEra() const { return m_iMaxStartEra; } /// Tech that makes this building obsolete int CvBuildingEntry::GetObsoleteTech() const { return m_iObsoleteTech; } /// Tech that improves the yield from this building int CvBuildingEntry::GetEnhancedYieldTech() const { return m_iEnhancedYieldTech; } /// ... or provides tourism from this building int CvBuildingEntry::GetTechEnhancedTourism() const { return m_iTechEnhancedTourism; } /// How much GPT does this Building cost? int CvBuildingEntry::GetGoldMaintenance() const { return m_iGoldMaintenance; } /// Only one Building from each Group may be constructed in a City int CvBuildingEntry::GetMutuallyExclusiveGroup() const { return m_iMutuallyExclusiveGroup; } /// Upgraded version of this building int CvBuildingEntry::GetReplacementBuildingClass() const { return m_iReplacementBuildingClass; } /// Techs required for this building int CvBuildingEntry::GetPrereqAndTech() const { return m_iPrereqAndTech; } /// Policy branch required for this building int CvBuildingEntry::GetPolicyBranchType() const { return m_iPolicyBranchType; } /// What SpecialistType is allowed by this Building int CvBuildingEntry::GetSpecialistType() const { return m_iSpecialistType; } /// How many SpecialistTypes are allowed by this Building int CvBuildingEntry::GetSpecialistCount() const { return m_iSpecialistCount; } /// Extra culture from every specialist int CvBuildingEntry::GetSpecialistExtraCulture() const { return m_iSpecialistExtraCulture; } /// How many GPP does this Building provide (linked to the SpecialistType) int CvBuildingEntry::GetGreatPeopleRateChange() const { return m_iGreatPeopleRateChange; } /// What GreatWorkType is allowed by this Building GreatWorkSlotType CvBuildingEntry::GetGreatWorkSlotType() const { return m_eGreatWorkSlotType; } /// How many great works are allowed by this Building int CvBuildingEntry::GetGreatWorkCount() const { return m_iGreatWorkCount; } /// Does this building come with a built-in Great Work? GreatWorkType CvBuildingEntry::GetFreeGreatWork() const { return m_eFreeGreatWork; } /// Free building in each city from this building/wonder int CvBuildingEntry::GetFreeBuildingClass() const { return m_iFreeBuildingClass; } /// Free building in the city that builds this building/wonder int CvBuildingEntry::GetFreeBuildingThisCity() const { return m_iFreeBuildingThisCity; } /// Does this building give all units a promotion for free instantly? int CvBuildingEntry::GetFreePromotion() const { return m_iFreePromotion; } /// Does this building give units a promotion when trained from this city? int CvBuildingEntry::GetTrainedFreePromotion() const { return m_iTrainedFreePromotion; } /// Does this building get rid of an undesirable promotion? int CvBuildingEntry::GetFreePromotionRemoved() const { return m_iFreePromotionRemoved; } /// Shields to construct the building int CvBuildingEntry::GetProductionCost() const { return m_iProductionCost; } /// Faith to construct the unit (as a percentage of cost of next Great Prophet) int CvBuildingEntry::GetFaithCost() const { return m_iFaithCost; } /// Production value per League member to construct the building int CvBuildingEntry::GetLeagueCost() const { return m_iLeagueCost; } /// Additional cost based on the number of cities in the empire int CvBuildingEntry::GetNumCityCostMod() const { return m_iNumCityCostMod; } /// Does this Building modify any hurry costs int CvBuildingEntry::GetHurryCostModifier() const { return m_iHurryCostModifier; } /// Number of cities required to build this? int CvBuildingEntry::GetNumCitiesPrereq() const { return m_iNumCitiesPrereq; } /// Do we need a unit at a certain level to build this? int CvBuildingEntry::GetUnitLevelPrereq() const { return m_iUnitLevelPrereq; } /// Multiplier to the rate of accumulating culture for policies int CvBuildingEntry::GetCultureRateModifier() const { return m_iCultureRateModifier; } /// Multiplier to the rate of accumulating culture for policies in all Cities int CvBuildingEntry::GetGlobalCultureRateModifier() const { return m_iGlobalCultureRateModifier; } /// Change in spawn rate for great people int CvBuildingEntry::GetGreatPeopleRateModifier() const { return m_iGreatPeopleRateModifier; } /// Change global spawn rate for great people int CvBuildingEntry::GetGlobalGreatPeopleRateModifier() const { return m_iGlobalGreatPeopleRateModifier; } /// Change in spawn rate for great generals int CvBuildingEntry::GetGreatGeneralRateModifier() const { return m_iGreatGeneralRateModifier; } /// Gold received when great person expended int CvBuildingEntry::GetGreatPersonExpendGold() const { return m_iGreatPersonExpendGold; } /// Reduces cost of unit upgrades? int CvBuildingEntry::GetUnitUpgradeCostMod() const { return m_iUnitUpgradeCostMod; } /// Percentage increase in the length of Golden Ages int CvBuildingEntry::GetGoldenAgeModifier() const { return m_iGoldenAgeModifier; } /// Free experience for units built in this city int CvBuildingEntry::GetFreeExperience() const { return m_iFreeExperience; } /// Free experience for all player units int CvBuildingEntry::GetGlobalFreeExperience() const { return m_iGlobalFreeExperience; } /// Percentage of food retained after city growth int CvBuildingEntry::GetFoodKept() const { return m_iFoodKept; } /// Does this building allow airlifts? bool CvBuildingEntry::IsAirlift() const { return m_bAirlift; } /// Modifier to city air defense int CvBuildingEntry::GetAirModifier() const { return m_iAirModifier; } /// Modifier to city nuke defense int CvBuildingEntry::GetNukeModifier() const { return m_iNukeModifier; } /// Will this building cause a big problem (meltdown) if the city is hit with a nuke? int CvBuildingEntry::GetNukeExplosionRand() const { return m_iNukeExplosionRand; } /// Improvement in worker speed int CvBuildingEntry::GetWorkerSpeedModifier() const { return m_iWorkerSpeedModifier; } /// Improvement in military unit production int CvBuildingEntry::GetMilitaryProductionModifier() const { return m_iMilitaryProductionModifier; } /// Improvement in space race component production int CvBuildingEntry::GetSpaceProductionModifier() const { return m_iSpaceProductionModifier; } /// Improvement in space race component production in all cities int CvBuildingEntry::GetGlobalSpaceProductionModifier() const { return m_iGlobalSpaceProductionModifier; } /// Improvement in building production int CvBuildingEntry::GetBuildingProductionModifier() const { return m_iBuildingProductionModifier; } /// Improvement in wonder production int CvBuildingEntry::GetWonderProductionModifier() const { return m_iWonderProductionModifier; } /// Trade route gold modifier int CvBuildingEntry::GetCityConnectionTradeRouteModifier() const { return m_iCityConnectionTradeRouteModifier; } /// Increased plunder if city captured int CvBuildingEntry::GetCapturePlunderModifier() const { return m_iCapturePlunderModifier; } /// Change in culture cost to earn a new policy int CvBuildingEntry::GetPolicyCostModifier() const { return m_iPolicyCostModifier; } /// Change in culture cost to earn a new tile int CvBuildingEntry::GetPlotCultureCostModifier() const { return m_iPlotCultureCostModifier; } /// Change in culture cost to earn a new tile int CvBuildingEntry::GetGlobalPlotCultureCostModifier() const { return m_iGlobalPlotCultureCostModifier; } /// Change in gold cost to earn a new tile int CvBuildingEntry::GetPlotBuyCostModifier() const { return m_iPlotBuyCostModifier; } /// Change in gold cost to earn a new tile across the empire int CvBuildingEntry::GetGlobalPlotBuyCostModifier() const { return m_iGlobalPlotBuyCostModifier; } /// Required Plot count of the CvArea this City belongs to (Usually used for Water Buildings to prevent Harbors in tiny lakes and such) int CvBuildingEntry::GetMinAreaSize() const { return m_iMinAreaSize; } /// Chance of building surviving after conquest int CvBuildingEntry::GetConquestProbability() const { return m_iConquestProbability; } /// Improvement in unit heal rate from this building int CvBuildingEntry::GetHealRateChange() const { return m_iHealRateChange; } /// Happiness provided by this building int CvBuildingEntry::GetHappiness() const { return m_iHappiness; } /// UnmoddedHappiness provided by this building - NOT affected by a city's pop int CvBuildingEntry::GetUnmoddedHappiness() const { return m_iUnmoddedHappiness; } /// Get percentage modifier to overall player happiness int CvBuildingEntry::GetUnhappinessModifier() const { return m_iUnhappinessModifier; } /// HappinessPerCity provided by this building int CvBuildingEntry::GetHappinessPerCity() const { return m_iHappinessPerCity; } /// Happiness per X number of Policies provided by this building int CvBuildingEntry::GetHappinessPerXPolicies() const { return m_iHappinessPerXPolicies; } /// CityCountUnhappinessMod provided by this building int CvBuildingEntry::GetCityCountUnhappinessMod() const { return m_iCityCountUnhappinessMod; } /// NoOccupiedUnhappiness bool CvBuildingEntry::IsNoOccupiedUnhappiness() const { return m_bNoOccupiedUnhappiness; } /// Population added to every City in the player's empire int CvBuildingEntry::GetGlobalPopulationChange() const { return m_iGlobalPopulationChange; } /// If this # of players have a Tech then the owner of this Building gets that Tech as well int CvBuildingEntry::GetTechShare() const { return m_iTechShare; } /// Number of free techs granted by this building int CvBuildingEntry::GetFreeTechs() const { return m_iFreeTechs; } /// Number of free Policies granted by this building int CvBuildingEntry::GetFreePolicies() const { return m_iFreePolicies; } /// Number of free Great People granted by this building int CvBuildingEntry::GetFreeGreatPeople() const { return m_iFreeGreatPeople; } /// Boost to median tech received from research agreements int CvBuildingEntry::GetMedianTechPercentChange() const { return m_iMedianTechPercentChange; } /// Gold generated by this building int CvBuildingEntry::GetGold() const { return m_iGold; } /// Does a city need to be near a mountain to build this? bool CvBuildingEntry::IsNearbyMountainRequired() const { return m_bNearbyMountainRequired; } /// Does this Building allow us to Range Strike? bool CvBuildingEntry::IsAllowsRangeStrike() const { return m_bAllowsRangeStrike; } /// Modifier to city defense int CvBuildingEntry::GetDefenseModifier() const { return m_iDefenseModifier; } /// Modifier to every City's Building defense int CvBuildingEntry::GetGlobalDefenseModifier() const { return m_iGlobalDefenseModifier; } /// Modifier to city's hit points int CvBuildingEntry::GetExtraCityHitPoints() const { return m_iExtraCityHitPoints; } /// Instant Friendship mod change with City States int CvBuildingEntry::GetMinorFriendshipChange() const { return m_iMinorFriendshipChange; } /// VPs added to overall Team score int CvBuildingEntry::GetVictoryPoints() const { return m_iVictoryPoints; } /// Extra religion spreads from missionaries built in this city int CvBuildingEntry::GetExtraMissionarySpreads() const { return m_iExtraMissionarySpreads; } /// Extra religion pressure emanating from this city int CvBuildingEntry::GetReligiousPressureModifier() const { return m_iReligiousPressureModifier; } /// Modifier to chance of espionage against this city int CvBuildingEntry::GetEspionageModifier() const { return m_iEspionageModifier; } /// Modifier to chance of espionage against all cities int CvBuildingEntry::GetGlobalEspionageModifier() const { return m_iGlobalEspionageModifier; } /// Extra spies after this is built int CvBuildingEntry::GetExtraSpies() const { return m_iExtraSpies; } /// Increase in rank of all starting spies int CvBuildingEntry::GetSpyRankChange() const { return m_iSpyRankChange; } /// How much the trade recipient gets for a trade route being establish with the city int CvBuildingEntry::GetTradeRouteRecipientBonus() const { return m_iTradeRouteRecipientBonus; } /// How much the trade target gets for a trade route being established with the city int CvBuildingEntry::GetTradeRouteTargetBonus() const { return m_iTradeRouteTargetBonus; } int CvBuildingEntry::GetNumTradeRouteBonus() const { return m_iNumTradeRouteBonus; } int CvBuildingEntry::GetTradeRouteSeaDistanceModifier() const { return m_iTradeRouteSeaDistanceModifier; } int CvBuildingEntry::GetTradeRouteSeaGoldBonus() const { return m_iTradeRouteSeaGoldBonus; } int CvBuildingEntry::GetTradeRouteLandDistanceModifier() const { return m_iTradeRouteLandDistanceModifier; } int CvBuildingEntry::GetTradeRouteLandGoldBonus() const { return m_iTradeRouteLandGoldBonus; } int CvBuildingEntry::GetCityStateTradeRouteProductionModifier() const { return m_iCityStateTradeRouteProductionModifier; } int CvBuildingEntry::GetGreatScientistBeakerModifier() const { return m_iGreatScientistBeakerModifier; } /// One-time boost for all existing spies int CvBuildingEntry::GetInstantSpyRankChange() const { return m_iInstantSpyRankChange; } /// Tourism output from Landmarks and Wonders int CvBuildingEntry::GetLandmarksTourismPercent() const { return m_iLandmarksTourismPercent; } /// For the terra cotta army. DOUBLE THE SIZE OF YOUR ARMY int CvBuildingEntry::GetInstantMilitaryIncrease() const { return m_iInstantMilitaryIncrease; } /// Boost to tourism output from Great Works int CvBuildingEntry::GetGreatWorksTourismModifier() const { return m_iGreatWorksTourismModifier; } /// Is an Ideology choice brought on by constructing this building in X cities? int CvBuildingEntry::GetXBuiltTriggersIdeologyChoice() const { return m_iXBuiltTriggersIdeologyChoice; } /// Extra votes to use in leagues int CvBuildingEntry::GetExtraLeagueVotes() const { return m_iExtraLeagueVotes; } /// What ring the engine will try to display this building int CvBuildingEntry::GetPreferredDisplayPosition() const { return m_iPreferredDisplayPosition; } /// index of portrait in the texture sheet int CvBuildingEntry::GetPortraitIndex() const { return m_iPortraitIndex; } /// Is the presence of this building shared with team allies? bool CvBuildingEntry::IsTeamShare() const { return m_bTeamShare; } /// Must this be built in a coastal city? bool CvBuildingEntry::IsWater() const { return m_bWater; } /// Must this be built in a river city? bool CvBuildingEntry::IsRiver() const { return m_bRiver; } /// Must this be built in a city next to FreshWater? bool CvBuildingEntry::IsFreshWater() const { return m_bFreshWater; } /// Must this be built in a city next to Mountain? bool CvBuildingEntry::IsMountain() const { return m_bMountain; } /// Must this be built in a city on a hill? bool CvBuildingEntry::IsHill() const { return m_bHill; } /// Must this be built in a city on Flat ground? bool CvBuildingEntry::IsFlat() const { return m_bFlat; } /// Does this Building Found a Religion? bool CvBuildingEntry::IsFoundsReligion() const { return m_bFoundsReligion; } /// Is this a "Religous" Building? (qualifies it for Production bonuses for Policies, etc.) bool CvBuildingEntry::IsReligious() const { return m_bIsReligious; } /// Is this an obstacle at the edge of your empire (e.g. Great Wall) -- for you AND your teammates bool CvBuildingEntry::IsBorderObstacle() const { return m_bBorderObstacle; } /// Is this an obstacle at the edge of your empire (e.g. Great Wall) -- for just the owning player bool CvBuildingEntry::IsPlayerBorderObstacle() const { return m_bPlayerBorderObstacle; } /// Does this trigger drawing a wall around the city bool CvBuildingEntry::IsCityWall() const { return m_bCityWall; } /// Is this building unlocked through religion? bool CvBuildingEntry::IsUnlockedByBelief() const { return m_bUnlockedByBelief; } /// Is this building unlocked through League actions? bool CvBuildingEntry::IsUnlockedByLeague() const { return m_bUnlockedByLeague; } /// Does it have to be built in the Holy City? bool CvBuildingEntry::IsRequiresHolyCity() const { return m_bRequiresHolyCity; } /// Does this building affect spy rates when it is built? bool CvBuildingEntry::AffectSpiesNow() const { return m_bAffectSpiesNow; } // Is this an espionage building that should be disabled when espionage is disabled? bool CvBuildingEntry::IsEspionage() const { return m_bEspionage; } bool CvBuildingEntry::AllowsFoodTradeRoutes() const { return m_bAllowsFoodTradeRoutes; } bool CvBuildingEntry::AllowsProductionTradeRoutes() const { return m_bAllowsProductionTradeRoutes; } bool CvBuildingEntry::NullifyInfluenceModifier() const { return m_bNullifyInfluenceModifier; } /// Does this building define the capital? bool CvBuildingEntry::IsCapital() const { return m_bCapital; } /// Does this building spawn a golden age? bool CvBuildingEntry::IsGoldenAge() const { return m_bGoldenAge; } /// Is the map centered after this building is constructed? bool CvBuildingEntry::IsMapCentering() const { return m_bMapCentering; } /// Can this building never be captured? bool CvBuildingEntry::IsNeverCapture() const { return m_bNeverCapture; } /// Is the building immune to nukes? bool CvBuildingEntry::IsNukeImmune() const { return m_bNukeImmune; } /// Does the building add an additional of each luxury in city radius bool CvBuildingEntry::IsExtraLuxuries() const { return m_bExtraLuxuries; } /// Begins voting for the diplo victory? bool CvBuildingEntry::IsDiplomaticVoting() const { return m_bDiplomaticVoting; } /// Does the building allow routes over the water bool CvBuildingEntry::AllowsWaterRoutes() const { return m_bAllowsWaterRoutes; } /// Derive property: is this considered a science building? bool CvBuildingEntry::IsScienceBuilding() const { bool bRtnValue = false; if(IsCapital()) { bRtnValue = false; } else if(GetYieldChange(YIELD_SCIENCE) > 0) { bRtnValue = true; } else if(GetYieldChangePerPop(YIELD_SCIENCE) > 0) { bRtnValue = true; } else if(GetYieldChangePerReligion(YIELD_SCIENCE) > 0) { bRtnValue = true; } else if(GetTechEnhancedYieldChange(YIELD_SCIENCE) > 0) { bRtnValue = true; } else if(GetYieldModifier(YIELD_SCIENCE) > 0) { bRtnValue = true; } return bRtnValue; } /// Retrieve art tag const char* CvBuildingEntry::GetArtDefineTag() const { return m_strArtDefineTag.c_str(); } /// Set art tag void CvBuildingEntry::SetArtDefineTag(const char* szVal) { m_strArtDefineTag = szVal; } /// Return whether we should try to find a culture specific variant art tag const bool CvBuildingEntry::GetArtInfoCulturalVariation() const { return m_bArtInfoCulturalVariation; } /// Return whether we should try to find an era specific variant art tag const bool CvBuildingEntry::GetArtInfoEraVariation() const { return m_bArtInfoEraVariation; } /// Return whether we should try to find an era specific variant art tag const bool CvBuildingEntry::GetArtInfoRandomVariation() const { return m_bArtInfoRandomVariation; } const char* CvBuildingEntry::GetWonderSplashAudio() const { return m_strWonderSplashAudio.c_str(); } CvString CvBuildingEntry::GetThemingBonusHelp() const { return m_strThemingBonusHelp; } // ARRAYS /// Change to yield by type int CvBuildingEntry::GetYieldChange(int i) const { CvAssertMsg(i < NUM_YIELD_TYPES, "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_piYieldChange ? m_piYieldChange[i] : -1; } /// Array of yield changes int* CvBuildingEntry::GetYieldChangeArray() const { return m_piYieldChange; } /// Change to yield by type int CvBuildingEntry::GetYieldChangePerPop(int i) const { CvAssertMsg(i < NUM_YIELD_TYPES, "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_piYieldChangePerPop ? m_piYieldChangePerPop[i] : -1; } /// Array of yield changes int* CvBuildingEntry::GetYieldChangePerPopArray() const { return m_piYieldChangePerPop; } /// Change to yield by type int CvBuildingEntry::GetYieldChangePerReligion(int i) const { CvAssertMsg(i < NUM_YIELD_TYPES, "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_piYieldChangePerReligion ? m_piYieldChangePerReligion[i] : -1; } /// Array of yield changes int* CvBuildingEntry::GetYieldChangePerReligionArray() const { return m_piYieldChangePerReligion; } /// Modifier to yield by type int CvBuildingEntry::GetYieldModifier(int i) const { CvAssertMsg(i < NUM_YIELD_TYPES, "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_piYieldModifier ? m_piYieldModifier[i] : -1; } /// Array of yield modifiers int* CvBuildingEntry::GetYieldModifierArray() const { return m_piYieldModifier; } /// Modifier to yield by type in area int CvBuildingEntry::GetAreaYieldModifier(int i) const { CvAssertMsg(i < NUM_YIELD_TYPES, "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_piAreaYieldModifier ? m_piAreaYieldModifier[i] : -1; } /// Array of yield modifiers in area int* CvBuildingEntry::GetAreaYieldModifierArray() const { return m_piAreaYieldModifier; } /// Global modifier to yield by type int CvBuildingEntry::GetGlobalYieldModifier(int i) const { CvAssertMsg(i < NUM_YIELD_TYPES, "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_piGlobalYieldModifier ? m_piGlobalYieldModifier[i] : -1; } /// Array of global yield modifiers int* CvBuildingEntry::GetGlobalYieldModifierArray() const { return m_piGlobalYieldModifier; } /// Change to yield based on earning a tech int CvBuildingEntry::GetTechEnhancedYieldChange(int i) const { CvAssertMsg(i < NUM_YIELD_TYPES, "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_piTechEnhancedYieldChange ? m_piTechEnhancedYieldChange[i] : -1; } /// Array of yield changes based on earning a tech int* CvBuildingEntry::GetTechEnhancedYieldChangeArray() const { return m_piTechEnhancedYieldChange; } /// Sea plot yield changes by type int CvBuildingEntry::GetSeaPlotYieldChange(int i) const { CvAssertMsg(i < NUM_YIELD_TYPES, "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_piSeaPlotYieldChange ? m_piSeaPlotYieldChange[i] : -1; } /// Array of sea plot yield changes int* CvBuildingEntry::GetSeaPlotYieldChangeArray() const { return m_piSeaPlotYieldChange; } /// River plot yield changes by type int CvBuildingEntry::GetRiverPlotYieldChange(int i) const { CvAssertMsg(i < NUM_YIELD_TYPES, "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_piRiverPlotYieldChange ? m_piRiverPlotYieldChange[i] : -1; } /// Array of river plot yield changes int* CvBuildingEntry::GetRiverPlotYieldChangeArray() const { return m_piRiverPlotYieldChange; } /// Lake plot yield changes by type int CvBuildingEntry::GetLakePlotYieldChange(int i) const { CvAssertMsg(i < NUM_YIELD_TYPES, "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_piLakePlotYieldChange ? m_piLakePlotYieldChange[i] : -1; } /// Array of lake plot yield changes int* CvBuildingEntry::GetLakePlotYieldChangeArray() const { return m_piLakePlotYieldChange; } /// Sea resource yield changes by type int CvBuildingEntry::GetSeaResourceYieldChange(int i) const { CvAssertMsg(i < NUM_YIELD_TYPES, "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_piSeaResourceYieldChange ? m_piSeaResourceYieldChange[i] : -1; } /// Array of sea resource yield changes int* CvBuildingEntry::GetSeaResourceYieldChangeArray() const { return m_piSeaResourceYieldChange; } /// Free combat experience by unit combat type int CvBuildingEntry::GetUnitCombatFreeExperience(int i) const { CvAssertMsg(i < GC.getNumUnitCombatClassInfos(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_piUnitCombatFreeExperience ? m_piUnitCombatFreeExperience[i] : -1; } /// Free combat experience by unit combat type int CvBuildingEntry::GetUnitCombatProductionModifier(int i) const { CvAssertMsg(i < GC.getNumUnitCombatClassInfos(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_piUnitCombatProductionModifiers ? m_piUnitCombatProductionModifiers[i] : -1; } /// Free experience gained for units in this domain int CvBuildingEntry::GetDomainFreeExperience(int i) const { CvAssertMsg(i < NUM_DOMAIN_TYPES, "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_piDomainFreeExperience ? m_piDomainFreeExperience[i] : -1; } /// Free experience gained for units in this domain for each Great Work in this building int CvBuildingEntry::GetDomainFreeExperiencePerGreatWork(int i) const { CvAssertMsg(i < NUM_DOMAIN_TYPES, "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_piDomainFreeExperiencePerGreatWork ? m_piDomainFreeExperiencePerGreatWork[i] : -1; } /// Production modifier in this domain int CvBuildingEntry::GetDomainProductionModifier(int i) const { CvAssertMsg(i < NUM_DOMAIN_TYPES, "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_piDomainProductionModifier ? m_piDomainProductionModifier[i] : -1; } /// BuildingClasses that may no longer be constructed after this Building is built in a City int CvBuildingEntry::GetLockedBuildingClasses(int i) const { CvAssertMsg(i < GC.getNumBuildingClassInfos(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_piLockedBuildingClasses ? m_piLockedBuildingClasses[i] : -1; } /// Prerequisite techs with AND int CvBuildingEntry::GetPrereqAndTechs(int i) const { CvAssertMsg(i < GC.getNUM_BUILDING_AND_TECH_PREREQS(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_piPrereqAndTechs ? m_piPrereqAndTechs[i] : -1; } /// Resources consumed to construct int CvBuildingEntry::GetResourceQuantityRequirement(int i) const { CvAssertMsg(i < GC.getNumResourceInfos(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_piResourceQuantityRequirements ? m_piResourceQuantityRequirements[i] : -1; } /// Resources provided once constructed int CvBuildingEntry::GetResourceQuantity(int i) const { CvAssertMsg(i < GC.getNumResourceInfos(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_piResourceQuantity ? m_piResourceQuantity[i] : -1; } /// Boost in Culture for each of these Resources int CvBuildingEntry::GetResourceCultureChange(int i) const { CvAssertMsg(i < GC.getNumResourceInfos(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_piResourceCultureChanges ? m_piResourceCultureChanges[i] : -1; } /// Boost in Faith for each of these Resources int CvBuildingEntry::GetResourceFaithChange(int i) const { CvAssertMsg(i < GC.getNumResourceInfos(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_piResourceFaithChanges ? m_piResourceFaithChanges[i] : -1; } /// Boost in production for leader with this trait int CvBuildingEntry::GetProductionTraits(int i) const { CvAssertMsg(i < GC.getNumTraitInfos(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_piProductionTraits ? m_piProductionTraits[i] : 0; } /// Number of prerequisite buildings of a particular class int CvBuildingEntry::GetPrereqNumOfBuildingClass(int i) const { CvAssertMsg(i < GC.getNumBuildingClassInfos(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_piPrereqNumOfBuildingClass ? m_piPrereqNumOfBuildingClass[i] : -1; } /// Find value of flavors associated with this building int CvBuildingEntry::GetFlavorValue(int i) const { CvAssertMsg(i < GC.getNumFlavorTypes(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_piFlavorValue ? m_piFlavorValue[i] : 0; } /// Prerequisite resources with AND int CvBuildingEntry::GetLocalResourceAnd(int i) const { CvAssertMsg(i < GC.getNUM_BUILDING_RESOURCE_PREREQS(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_piLocalResourceAnds ? m_piLocalResourceAnds[i] : -1; } /// Prerequisite resources with OR int CvBuildingEntry::GetLocalResourceOr(int i) const { CvAssertMsg(i < GC.getNUM_BUILDING_RESOURCE_PREREQS(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_piLocalResourceOrs ? m_piLocalResourceOrs[i] : -1; } /// Modifier to Hurry cost int CvBuildingEntry::GetHurryModifier(int i) const { CvAssertMsg(i < GC.getNumHurryInfos(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_paiHurryModifier ? m_paiHurryModifier[i] : -1; } /// Can it only built if there is a building of this class in the city? bool CvBuildingEntry::IsBuildingClassNeededInCity(int i) const { CvAssertMsg(i < GC.getNumBuildingClassInfos(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_pbBuildingClassNeededInCity ? m_pbBuildingClassNeededInCity[i] : false; } /// Free units which appear near the capital int CvBuildingEntry::GetNumFreeUnits(int i) const { CvAssertMsg(i < GC.getNumUnitInfos(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_piNumFreeUnits ? m_piNumFreeUnits[i] : -1; } /// Change to Resource yield by type int CvBuildingEntry::GetResourceYieldChange(int i, int j) const { CvAssertMsg(i < GC.getNumResourceInfos(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); CvAssertMsg(j < NUM_YIELD_TYPES, "Index out of bounds"); CvAssertMsg(j > -1, "Index out of bounds"); return m_ppaiResourceYieldChange ? m_ppaiResourceYieldChange[i][j] : -1; } /// Array of changes to Resource yield int* CvBuildingEntry::GetResourceYieldChangeArray(int i) const { CvAssertMsg(i < GC.getNumResourceInfos(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_ppaiResourceYieldChange[i]; } /// Change to Feature yield by type int CvBuildingEntry::GetFeatureYieldChange(int i, int j) const { CvAssertMsg(i < GC.getNumFeatureInfos(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); CvAssertMsg(j < NUM_YIELD_TYPES, "Index out of bounds"); CvAssertMsg(j > -1, "Index out of bounds"); return m_ppaiFeatureYieldChange ? m_ppaiFeatureYieldChange[i][j] : -1; } /// Array of changes to Feature yield int* CvBuildingEntry::GetFeatureYieldChangeArray(int i) const { CvAssertMsg(i < GC.getNumFeatureInfos(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_ppaiFeatureYieldChange[i]; } /// Change to specialist yield by type int CvBuildingEntry::GetSpecialistYieldChange(int i, int j) const { CvAssertMsg(i < GC.getNumSpecialistInfos(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); CvAssertMsg(j < NUM_YIELD_TYPES, "Index out of bounds"); CvAssertMsg(j > -1, "Index out of bounds"); return m_ppaiSpecialistYieldChange ? m_ppaiSpecialistYieldChange[i][j] : -1; } /// Array of changes to specialist yield int* CvBuildingEntry::GetSpecialistYieldChangeArray(int i) const { CvAssertMsg(i < GC.getNumSpecialistInfos(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_ppaiSpecialistYieldChange[i]; } /// Modifier to resource yield int CvBuildingEntry::GetResourceYieldModifier(int i, int j) const { CvAssertMsg(i < GC.getNumResourceInfos(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); CvAssertMsg(j < NUM_YIELD_TYPES, "Index out of bounds"); CvAssertMsg(j > -1, "Index out of bounds"); return m_ppaiResourceYieldModifier ? m_ppaiResourceYieldModifier[i][j] : -1; } /// Array of modifiers to resource yield int* CvBuildingEntry::GetResourceYieldModifierArray(int i) const { CvAssertMsg(i < GC.getNumResourceInfos(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_ppaiResourceYieldModifier[i]; } /// Change to Terrain yield by type int CvBuildingEntry::GetTerrainYieldChange(int i, int j) const { CvAssertMsg(i < GC.getNumTerrainInfos(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); CvAssertMsg(j < NUM_YIELD_TYPES, "Index out of bounds"); CvAssertMsg(j > -1, "Index out of bounds"); return m_ppaiTerrainYieldChange ? m_ppaiTerrainYieldChange[i][j] : -1; } /// Array of changes to Feature yield int* CvBuildingEntry::GetTerrainYieldChangeArray(int i) const { CvAssertMsg(i < GC.getNumTerrainInfos(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_ppaiTerrainYieldChange[i]; } /// Yield change for a specific BuildingClass by yield type int CvBuildingEntry::GetBuildingClassYieldChange(int i, int j) const { CvAssertMsg(i < GC.getNumBuildingClassInfos(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); CvAssertMsg(j < NUM_YIELD_TYPES, "Index out of bounds"); CvAssertMsg(j > -1, "Index out of bounds"); return m_ppiBuildingClassYieldChanges[i][j]; } /// Amount of extra Happiness per turn a BuildingClass provides int CvBuildingEntry::GetBuildingClassHappiness(int i) const { CvAssertMsg(i < GC.getNumBuildingClassInfos(), "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); return m_paiBuildingClassHappiness ? m_paiBuildingClassHappiness[i] : -1; } CvThemingBonusInfo *CvBuildingEntry::GetThemingBonusInfo(int i) const { CvAssertMsg(i < MAX_THEMING_BONUSES, "Index out of bounds"); CvAssertMsg(i > -1, "Index out of bounds"); if (m_paThemingBonusInfo[0].m_iBonus == 0) { return NULL; } else { return &m_paThemingBonusInfo[i]; } } //===================================== // CvBuildingXMLEntries //===================================== /// Constructor CvBuildingXMLEntries::CvBuildingXMLEntries(void) { } /// Destructor CvBuildingXMLEntries::~CvBuildingXMLEntries(void) { DeleteArray(); } /// Returns vector of policy entries std::vector<CvBuildingEntry*>& CvBuildingXMLEntries::GetBuildingEntries() { return m_paBuildingEntries; } /// Number of defined policies int CvBuildingXMLEntries::GetNumBuildings() { return m_paBuildingEntries.size(); } /// Clear policy entries void CvBuildingXMLEntries::DeleteArray() { for(std::vector<CvBuildingEntry*>::iterator it = m_paBuildingEntries.begin(); it != m_paBuildingEntries.end(); ++it) { SAFE_DELETE(*it); } m_paBuildingEntries.clear(); } /// Get a specific entry CvBuildingEntry* CvBuildingXMLEntries::GetEntry(int index) { return m_paBuildingEntries[index]; } //===================================== // CvCityBuildings //===================================== /// Constructor CvCityBuildings::CvCityBuildings(): m_paiBuildingProduction(NULL), m_paiBuildingProductionTime(NULL), m_paiBuildingOriginalOwner(NULL), m_paiBuildingOriginalTime(NULL), m_paiNumRealBuilding(NULL), m_paiNumFreeBuilding(NULL), m_iNumBuildings(0), m_iBuildingProductionModifier(0), m_iBuildingDefense(0), m_iBuildingDefenseMod(0), m_iMissionaryExtraSpreads(0), m_iLandmarksTourismPercent(0), m_iGreatWorksTourismModifier(0), m_bSoldBuildingThisTurn(false), m_pBuildings(NULL), m_pCity(NULL) { } /// Destructor CvCityBuildings::~CvCityBuildings(void) { } /// Initialize void CvCityBuildings::Init(CvBuildingXMLEntries* pBuildings, CvCity* pCity) { // Store off the pointers to objects we'll need later m_pBuildings = pBuildings; m_pCity = pCity; // Initialize status arrays int iNumBuildings = m_pBuildings->GetNumBuildings(); CvAssertMsg((0 < iNumBuildings), "m_pBuildings->GetNumBuildings() is not greater than zero but an array is being allocated in CvCityBuildings::Init"); CvAssertMsg(m_paiBuildingProduction==NULL, "about to leak memory, CvCityBuildings::m_paiBuildingProduction"); m_paiBuildingProduction = FNEW(int[iNumBuildings], c_eCiv5GameplayDLL, 0); CvAssertMsg(m_paiBuildingProductionTime==NULL, "about to leak memory, CvCityBuildings::m_paiBuildingProductionTime"); m_paiBuildingProductionTime = FNEW(int[iNumBuildings], c_eCiv5GameplayDLL, 0); CvAssertMsg(m_paiBuildingOriginalOwner==NULL, "about to leak memory, CvCityBuildings::m_paiBuildingOriginalOwner"); m_paiBuildingOriginalOwner = FNEW(int[iNumBuildings], c_eCiv5GameplayDLL, 0); CvAssertMsg(m_paiBuildingOriginalTime==NULL, "about to leak memory, CvCityBuildings::m_paiBuildingOriginalTime"); m_paiBuildingOriginalTime = FNEW(int[iNumBuildings], c_eCiv5GameplayDLL, 0); CvAssertMsg(m_paiNumRealBuilding==NULL, "about to leak memory, CvCityBuildings::m_paiNumRealBuilding"); m_paiNumRealBuilding = FNEW(int[iNumBuildings], c_eCiv5GameplayDLL, 0); CvAssertMsg(m_paiNumFreeBuilding==NULL, "about to leak memory, CvCityBuildings::m_paiNumFreeBuilding"); m_paiNumFreeBuilding = FNEW(int[iNumBuildings], c_eCiv5GameplayDLL, 0); m_aBuildingYieldChange.clear(); m_aBuildingGreatWork.clear(); Reset(); } /// Deallocate memory created in initialize void CvCityBuildings::Uninit() { SAFE_DELETE_ARRAY(m_paiBuildingProduction); SAFE_DELETE_ARRAY(m_paiBuildingProductionTime); SAFE_DELETE_ARRAY(m_paiBuildingOriginalOwner); SAFE_DELETE_ARRAY(m_paiBuildingOriginalTime); SAFE_DELETE_ARRAY(m_paiNumRealBuilding); SAFE_DELETE_ARRAY(m_paiNumFreeBuilding); } /// Reset status arrays to all false void CvCityBuildings::Reset() { int iI; // Initialize non-arrays m_iNumBuildings = 0; m_iBuildingProductionModifier = 0; m_iBuildingDefense = 0; m_iBuildingDefenseMod = 0; m_iMissionaryExtraSpreads = 0; m_iLandmarksTourismPercent = 0; m_iGreatWorksTourismModifier = 0; m_bSoldBuildingThisTurn = false; for(iI = 0; iI < m_pBuildings->GetNumBuildings(); iI++) { m_paiBuildingProduction[iI] = 0; m_paiBuildingProductionTime[iI] = 0; m_paiBuildingOriginalOwner[iI] = NO_PLAYER; m_paiBuildingOriginalTime[iI] = MIN_INT; m_paiNumRealBuilding[iI] = 0; m_paiNumFreeBuilding[iI] = 0; } } /// Serialization read void CvCityBuildings::Read(FDataStream& kStream) { CvAssertMsg(m_pBuildings != NULL && m_pBuildings->GetNumBuildings() > 0, "Number of buildings to serialize is expected to greater than 0"); // Version number to maintain backwards compatibility uint uiVersion; kStream >> uiVersion; kStream >> m_iNumBuildings; kStream >> m_iBuildingProductionModifier; kStream >> m_iBuildingDefense; kStream >> m_iBuildingDefenseMod; kStream >> m_iMissionaryExtraSpreads; kStream >> m_iLandmarksTourismPercent; kStream >> m_iGreatWorksTourismModifier; kStream >> m_bSoldBuildingThisTurn; BuildingArrayHelpers::Read(kStream, m_paiBuildingProduction); BuildingArrayHelpers::Read(kStream, m_paiBuildingProductionTime); BuildingArrayHelpers::Read(kStream, m_paiBuildingOriginalOwner); BuildingArrayHelpers::Read(kStream, m_paiBuildingOriginalTime); BuildingArrayHelpers::Read(kStream, m_paiNumRealBuilding); BuildingArrayHelpers::Read(kStream, m_paiNumFreeBuilding); kStream >> m_aBuildingYieldChange; kStream >> m_aBuildingGreatWork; } /// Serialization write void CvCityBuildings::Write(FDataStream& kStream) { CvAssertMsg(m_pBuildings != NULL && m_pBuildings->GetNumBuildings() > 0, "Number of buildings to serialize is expected to greater than 0"); // Current version number uint uiVersion = 1; kStream << uiVersion; kStream << m_iNumBuildings; kStream << m_iBuildingProductionModifier; kStream << m_iBuildingDefense; kStream << m_iBuildingDefenseMod; kStream << m_iMissionaryExtraSpreads; kStream << m_iLandmarksTourismPercent; kStream << m_iGreatWorksTourismModifier; kStream << m_bSoldBuildingThisTurn; #ifdef _MSC_VER #pragma warning ( push ) #pragma warning ( disable : 6011 ) // if m_pBuildings is NULL during load, we're screwed. Redesign the class or the loader code. #endif//_MSC_VER int iNumBuildings = m_pBuildings->GetNumBuildings(); #ifdef _MSC_VER #pragma warning ( pop ) #endif//_MSC_VER BuildingArrayHelpers::Write(kStream, m_paiBuildingProduction, iNumBuildings); BuildingArrayHelpers::Write(kStream, m_paiBuildingProductionTime, iNumBuildings); BuildingArrayHelpers::Write(kStream, m_paiBuildingOriginalOwner, iNumBuildings); BuildingArrayHelpers::Write(kStream, m_paiBuildingOriginalTime, iNumBuildings); BuildingArrayHelpers::Write(kStream, m_paiNumRealBuilding, iNumBuildings); BuildingArrayHelpers::Write(kStream, m_paiNumFreeBuilding, iNumBuildings); kStream << m_aBuildingYieldChange; kStream << m_aBuildingGreatWork; } /// Accessor: Get full array of all building XML data CvBuildingXMLEntries* CvCityBuildings::GetBuildings() const { return m_pBuildings; } /// Accessor: Total number of buildings in the city int CvCityBuildings::GetNumBuildings() const { return m_iNumBuildings; } /// Accessor: Update total number of buildings in the city void CvCityBuildings::ChangeNumBuildings(int iChange) { m_iNumBuildings = (m_iNumBuildings + iChange); CvAssert(GetNumBuildings() >= 0); // GET_PLAYER(m_pCity->getOwner()).updateNumResourceUsed(); } /// Accessor: How many of these buildings in the city? int CvCityBuildings::GetNumBuilding(BuildingTypes eIndex) const { CvAssertMsg(eIndex != NO_BUILDING, "BuildingType eIndex is expected to not be NO_BUILDING"); if(GC.getCITY_MAX_NUM_BUILDINGS() <= 1) { return std::max(GetNumRealBuilding(eIndex), GetNumFreeBuilding(eIndex)); } else { return (GetNumRealBuilding(eIndex) + GetNumFreeBuilding(eIndex)); } } /// Accessor: How many of these buildings are not obsolete? int CvCityBuildings::GetNumActiveBuilding(BuildingTypes eIndex) const { CvAssertMsg(eIndex != NO_BUILDING, "BuildingType eIndex is expected to not be NO_BUILDING"); if(GET_TEAM(m_pCity->getTeam()).isObsoleteBuilding(eIndex)) { return 0; } return (GetNumBuilding(eIndex)); } /// Is the player allowed to sell building eIndex in this city? bool CvCityBuildings::IsBuildingSellable(const CvBuildingEntry& kBuilding) const { // Can't sell more than one building per turn if(IsSoldBuildingThisTurn()) return false; // Can't sell a building if it doesn't cost us anything (no exploits) if(kBuilding.GetGoldMaintenance() <= 0) return false; // Is this a free building? if(GetNumFreeBuilding((BuildingTypes)kBuilding.GetID()) > 0) return false; // Science building in capital that has given us a tech boost? if(m_pCity->isCapital() && kBuilding.IsScienceBuilding()) { return !(GET_PLAYER(m_pCity->getOwner()).GetPlayerTraits()->IsTechBoostFromCapitalScienceBuildings()); } // Great Work present in this one? const BuildingClassTypes buildingClassType = (BuildingClassTypes) kBuilding.GetBuildingClassType(); if (IsHoldingGreatWork(buildingClassType)) { return false; } ICvEngineScriptSystem1* pkScriptSystem = gDLL->GetScriptSystem(); if(pkScriptSystem) { CvLuaArgsHandle args; args->Push(m_pCity->getOwner()); args->Push(kBuilding.GetID()); // Attempt to execute the game events. // Will return false if there are no registered listeners. bool bResult = false; if(LuaSupport::CallTestAll(pkScriptSystem, "CityBuildingsIsBuildingSellable", args.get(), bResult)) { // Check the result. if(bResult == false) { return false; } } } return true; } /// Sell eIndex~! void CvCityBuildings::DoSellBuilding(BuildingTypes eIndex) { CvAssertMsg(eIndex >= 0, "eIndex expected to be >= 0"); CvAssertMsg(eIndex < m_pBuildings->GetNumBuildings(), "eIndex expected to be < m_pBuildings->GetNumBuildings()"); CvBuildingEntry* pkBuildingEntry = GC.getBuildingInfo(eIndex); if(!pkBuildingEntry) return; // Can we actually do this? if(!IsBuildingSellable(*pkBuildingEntry)) return; // Gold refund int iRefund = GetSellBuildingRefund(eIndex); GET_PLAYER(m_pCity->getOwner()).GetTreasury()->ChangeGold(iRefund); // Kick everyone out m_pCity->GetCityCitizens()->DoRemoveAllSpecialistsFromBuilding(eIndex); SetNumRealBuilding(eIndex, 0); SetSoldBuildingThisTurn(true); } /// How much of a refund will the player get from selling eIndex? int CvCityBuildings::GetSellBuildingRefund(BuildingTypes eIndex) const { CvAssertMsg(eIndex >= 0, "eIndex expected to be >= 0"); CvAssertMsg(eIndex < m_pBuildings->GetNumBuildings(), "eIndex expected to be < m_pBuildings->GetNumBuildings()"); int iRefund = GET_PLAYER(m_pCity->getOwner()).getProductionNeeded(eIndex); iRefund /= /*10*/ GC.getBUILDING_SALE_DIVISOR(); return iRefund; } /// Has a building already been sold this turn? bool CvCityBuildings::IsSoldBuildingThisTurn() const { return m_bSoldBuildingThisTurn; } /// Has a building already been sold this turn? void CvCityBuildings::SetSoldBuildingThisTurn(bool bValue) { if(IsSoldBuildingThisTurn() != bValue) m_bSoldBuildingThisTurn = bValue; } /// What is the total maintenance? (no modifiers) int CvCityBuildings::GetTotalBaseBuildingMaintenance() const { int iTotalCost = 0; for(int iBuildingLoop = 0; iBuildingLoop < GC.getNumBuildingInfos(); iBuildingLoop++) { const BuildingTypes eBuilding = static_cast<BuildingTypes>(iBuildingLoop); CvBuildingEntry* pkBuildingInfo = GC.getBuildingInfo(eBuilding); if(pkBuildingInfo) { if(GetNumBuilding(eBuilding)) iTotalCost += (pkBuildingInfo->GetGoldMaintenance() * GetNumBuilding(eBuilding)); } } return iTotalCost; } /// Accessor: How far is construction of this building? int CvCityBuildings::GetBuildingProduction(BuildingTypes eIndex) const { CvAssertMsg(eIndex >= 0, "eIndex expected to be >= 0"); CvAssertMsg(eIndex < m_pBuildings->GetNumBuildings(), "eIndex expected to be < m_pBuildings->GetNumBuildings()"); return m_paiBuildingProduction[eIndex] / 100; } /// Accessor: How far is construction of this building? (in hundredths) int CvCityBuildings::GetBuildingProductionTimes100(BuildingTypes eIndex) const { CvAssertMsg(eIndex >= 0, "eIndex expected to be >= 0"); CvAssertMsg(eIndex < m_pBuildings->GetNumBuildings(), "eIndex expected to be < m_pBuildings->GetNumBuildings()"); return m_paiBuildingProduction[eIndex]; } /// Accessor: Set how much construction is complete for this building void CvCityBuildings::SetBuildingProduction(BuildingTypes eIndex, int iNewValue) { SetBuildingProductionTimes100(eIndex, iNewValue*100); } /// Accessor: Set how much construction is complete for this building (in hundredths) void CvCityBuildings::SetBuildingProductionTimes100(BuildingTypes eIndex, int iNewValue) { CvAssertMsg(eIndex >= 0, "eIndex expected to be >= 0"); CvAssertMsg(eIndex < m_pBuildings->GetNumBuildings(), "eIndex expected to be < m_pBuildings->GetNumBuildings())"); if(GetBuildingProductionTimes100(eIndex) != iNewValue) { if(GetBuildingProductionTimes100(eIndex) == 0) { NotifyNewBuildingStarted(eIndex); } m_paiBuildingProduction[eIndex] = iNewValue; CvAssert(GetBuildingProductionTimes100(eIndex) >= 0); if((m_pCity->getOwner() == GC.getGame().getActivePlayer()) && m_pCity->isCitySelected()) { GC.GetEngineUserInterface()->setDirty(CityScreen_DIRTY_BIT, true); } auto_ptr<ICvCity1> pCity = GC.WrapCityPointer(m_pCity); GC.GetEngineUserInterface()->SetSpecificCityInfoDirty(pCity.get(), CITY_UPDATE_TYPE_BANNER); } } /// Accessor: Update construction progress for this building void CvCityBuildings::ChangeBuildingProduction(BuildingTypes eIndex, int iChange) { ChangeBuildingProductionTimes100(eIndex, iChange*100); } /// Accessor: Update construction progress for this building (in hundredths) void CvCityBuildings::ChangeBuildingProductionTimes100(BuildingTypes eIndex, int iChange) { SetBuildingProductionTimes100(eIndex, (GetBuildingProductionTimes100(eIndex) + iChange)); } /// Accessor: How many turns has this building been under production? int CvCityBuildings::GetBuildingProductionTime(BuildingTypes eIndex) const { CvAssertMsg(eIndex >= 0, "eIndex expected to be >= 0"); CvAssertMsg(eIndex < m_pBuildings->GetNumBuildings(), "eIndex expected to be < m_pBuildings->GetNumBuildings()"); return m_paiBuildingProductionTime[eIndex]; } /// Accessor: Set number of turns this building been under production void CvCityBuildings::SetBuildingProductionTime(BuildingTypes eIndex, int iNewValue) { CvAssertMsg(eIndex >= 0, "eIndex expected to be >= 0"); CvAssertMsg(eIndex < m_pBuildings->GetNumBuildings(), "eIndex expected to be < m_pBuildings->GetNumBuildings()"); m_paiBuildingProductionTime[eIndex] = iNewValue; CvAssert(GetBuildingProductionTime(eIndex) >= 0); } /// Accessor: Change number of turns this building been under production void CvCityBuildings::ChangeBuildingProductionTime(BuildingTypes eIndex, int iChange) { SetBuildingProductionTime(eIndex, (GetBuildingProductionTime(eIndex) + iChange)); } /// Accessor: Who owned the city when this building was built? int CvCityBuildings::GetBuildingOriginalOwner(BuildingTypes eIndex) const { CvAssertMsg(eIndex >= 0, "eIndex expected to be >= 0"); CvAssertMsg(eIndex < m_pBuildings->GetNumBuildings(), "eIndex expected to be < m_pBuildings->GetNumBuildings()"); return m_paiBuildingOriginalOwner[eIndex]; } /// Accessor: Set who owned the city when this building was built void CvCityBuildings::SetBuildingOriginalOwner(BuildingTypes eIndex, int iNewValue) { CvAssertMsg(eIndex >= 0, "eIndex expected to be >= 0"); CvAssertMsg(eIndex < m_pBuildings->GetNumBuildings(), "eIndex expected to be < m_pBuildings->GetNumBuildings()"); m_paiBuildingOriginalOwner[eIndex] = iNewValue; } /// Accessor: What year was this building built? int CvCityBuildings::GetBuildingOriginalTime(BuildingTypes eIndex) const { CvAssertMsg(eIndex >= 0, "eIndex expected to be >= 0"); CvAssertMsg(eIndex < m_pBuildings->GetNumBuildings(), "eIndex expected to be < m_pBuildings->GetNumBuildings()"); return m_paiBuildingOriginalTime[eIndex]; } /// Accessor: Set year building was built void CvCityBuildings::SetBuildingOriginalTime(BuildingTypes eIndex, int iNewValue) { CvAssertMsg(eIndex >= 0, "eIndex expected to be >= 0"); CvAssertMsg(eIndex < m_pBuildings->GetNumBuildings(), "eIndex expected to be < m_pBuildings->GetNumBuildings()"); m_paiBuildingOriginalTime[eIndex] = iNewValue; } /// Accessor: How many of these buildings have been constructed in the city? int CvCityBuildings::GetNumRealBuilding(BuildingTypes eIndex) const { CvAssertMsg(eIndex >= 0, "eIndex expected to be >= 0"); CvAssertMsg(eIndex < m_pBuildings->GetNumBuildings(), "eIndex expected to be < m_pBuildings->GetNumBuildings()"); return m_paiNumRealBuilding[eIndex]; } /// Accessor: Set number of these buildings that have been constructed in the city void CvCityBuildings::SetNumRealBuilding(BuildingTypes eIndex, int iNewValue) { SetNumRealBuildingTimed(eIndex, iNewValue, true, m_pCity->getOwner(), GC.getGame().getGameTurnYear()); } /// Accessor: Set number of these buildings that have been constructed in the city (with date) void CvCityBuildings::SetNumRealBuildingTimed(BuildingTypes eIndex, int iNewValue, bool bFirst, PlayerTypes eOriginalOwner, int iOriginalTime) { CvPlayer* pPlayer = &GET_PLAYER(m_pCity->getOwner()); CvAssertMsg(eIndex >= 0, "eIndex expected to be >= 0"); CvAssertMsg(eIndex < m_pBuildings->GetNumBuildings(), "eIndex expected to be < m_pBuildings->GetNumBuildings()"); int iChangeNumRealBuilding = iNewValue - GetNumRealBuilding(eIndex); CvBuildingEntry* buildingEntry = GC.getBuildingInfo(eIndex); const BuildingClassTypes buildingClassType = (BuildingClassTypes) buildingEntry->GetBuildingClassType(); const CvBuildingClassInfo& kBuildingClassInfo = buildingEntry->GetBuildingClassInfo(); if(iChangeNumRealBuilding != 0) { int iOldNumBuilding = GetNumBuilding(eIndex); m_paiNumRealBuilding[eIndex] = iNewValue; if(GetNumRealBuilding(eIndex) > 0) { SetBuildingOriginalOwner(eIndex, eOriginalOwner); SetBuildingOriginalTime(eIndex, iOriginalTime); } else { SetBuildingOriginalOwner(eIndex, NO_PLAYER); SetBuildingOriginalTime(eIndex, MIN_INT); } // Process building effects if(iOldNumBuilding != GetNumBuilding(eIndex)) { m_pCity->processBuilding(eIndex, iChangeNumRealBuilding, bFirst); } // Maintenance cost if(buildingEntry->GetGoldMaintenance() != 0) { pPlayer->GetTreasury()->ChangeBaseBuildingGoldMaintenance(buildingEntry->GetGoldMaintenance() * iChangeNumRealBuilding); } //Achievement for Temples const char* szBuildingTypeC = buildingEntry->GetType(); CvString szBuildingType = szBuildingTypeC; if(szBuildingType == "BUILDING_TEMPLE") { if(m_pCity->getOwner() == GC.getGame().getActivePlayer()) { gDLL->IncrementSteamStatAndUnlock(ESTEAMSTAT_TEMPLES, 1000, ACHIEVEMENT_1000TEMPLES); } } if(buildingEntry->GetPreferredDisplayPosition() > 0) { auto_ptr<ICvCity1> pDllCity(new CvDllCity(m_pCity)); if(iNewValue > 0) { // if this is a WW that (likely has a half-built state) if(isWorldWonderClass(kBuildingClassInfo)) { if(GetBuildingProduction(eIndex)) { GC.GetEngineUserInterface()->AddDeferredWonderCommand(WONDER_EDITED, pDllCity.get(), eIndex, 1); } else { GC.GetEngineUserInterface()->AddDeferredWonderCommand(WONDER_CREATED, pDllCity.get(), eIndex, 1); } } else { GC.GetEngineUserInterface()->AddDeferredWonderCommand(WONDER_CREATED, pDllCity.get(), eIndex, 1); } } else { GC.GetEngineUserInterface()->AddDeferredWonderCommand(WONDER_REMOVED, pDllCity.get(), eIndex, 0); } } if(!(kBuildingClassInfo.isNoLimit())) { if(isWorldWonderClass(kBuildingClassInfo)) { m_pCity->changeNumWorldWonders(iChangeNumRealBuilding); pPlayer->ChangeNumWonders(iChangeNumRealBuilding); } else if(isTeamWonderClass(kBuildingClassInfo)) { m_pCity->changeNumTeamWonders(iChangeNumRealBuilding); } else if(isNationalWonderClass(kBuildingClassInfo)) { m_pCity->changeNumNationalWonders(iChangeNumRealBuilding); if(m_pCity->isHuman() && !GC.getGame().isGameMultiPlayer()) { IncrementWonderStats(buildingClassType); } } else { ChangeNumBuildings(iChangeNumRealBuilding); } } if(buildingEntry->IsCityWall()) { auto_ptr<ICvPlot1> pDllPlot(new CvDllPlot(m_pCity->plot())); gDLL->GameplayWallCreated(pDllPlot.get()); } // Update the amount of a Resource used up by this Building int iNumResources = GC.getNumResourceInfos(); for(int iResourceLoop = 0; iResourceLoop < iNumResources; iResourceLoop++) { if(buildingEntry->GetResourceQuantityRequirement(iResourceLoop) > 0) { pPlayer->changeNumResourceUsed((ResourceTypes) iResourceLoop, iChangeNumRealBuilding * buildingEntry->GetResourceQuantityRequirement(iResourceLoop)); } } if(iChangeNumRealBuilding > 0) { if(bFirst) { if(GC.getGame().isFinalInitialized()/* && !(gDLL->GetWorldBuilderMode() )*/) { // World Wonder Notification if(isWorldWonderClass(kBuildingClassInfo)) { Localization::String localizedText = Localization::Lookup("TXT_KEY_MISC_COMPLETES_WONDER"); localizedText << pPlayer->getNameKey() << buildingEntry->GetTextKey(); GC.getGame().addReplayMessage(REPLAY_MESSAGE_MAJOR_EVENT, m_pCity->getOwner(), localizedText.toUTF8(), m_pCity->getX(), m_pCity->getY()); bool bDontShowRewardPopup = GC.GetEngineUserInterface()->IsOptionNoRewardPopups(); // Notification in MP games if(bDontShowRewardPopup || GC.getGame().isNetworkMultiPlayer()) // KWG: Candidate for !GC.getGame().IsOption(GAMEOPTION_SIMULTANEOUS_TURNS) { CvNotifications* pNotifications = GET_PLAYER(m_pCity->getOwner()).GetNotifications(); if(pNotifications) { localizedText = Localization::Lookup("TXT_KEY_MISC_WONDER_COMPLETED"); localizedText << pPlayer->getNameKey() << buildingEntry->GetTextKey(); pNotifications->Add(NOTIFICATION_WONDER_COMPLETED_ACTIVE_PLAYER, localizedText.toUTF8(), localizedText.toUTF8(), m_pCity->getX(), m_pCity->getY(), eIndex, pPlayer->GetID()); } } // Popup in SP games else { if(m_pCity->getOwner() == GC.getGame().getActivePlayer()) { CvPopupInfo kPopup(BUTTONPOPUP_WONDER_COMPLETED_ACTIVE_PLAYER, eIndex); GC.GetEngineUserInterface()->AddPopup(kPopup); if(GET_PLAYER(GC.getGame().getActivePlayer()).isHuman()) { gDLL->UnlockAchievement(ACHIEVEMENT_BUILD_WONDER); //look to see if all wonders have been built to unlock the other one IncrementWonderStats(buildingClassType); } } } // Wonder notification for all other players for(int iI = 0; iI < MAX_MAJOR_CIVS; iI++) { CvPlayerAI& thisPlayer = GET_PLAYER((PlayerTypes)iI); if(thisPlayer.isAlive()) { // Owner already got his messaging if(iI != m_pCity->getOwner()) { // If the builder is met, and the city is revealed // Special case for DLC_06 Scenario: Always show the more informative notification if((m_pCity->plot()->isRevealed(thisPlayer.getTeam()) && GET_TEAM(thisPlayer.getTeam()).isHasMet(m_pCity->getTeam())) || gDLL->IsModActivated(CIV5_DLC_06_SCENARIO_MODID)) { CvNotifications* pNotifications = thisPlayer.GetNotifications(); if(pNotifications) { localizedText = Localization::Lookup("TXT_KEY_MISC_WONDER_COMPLETED"); localizedText << pPlayer->getNameKey() << buildingEntry->GetTextKey(); pNotifications->Add(NOTIFICATION_WONDER_COMPLETED, localizedText.toUTF8(), localizedText.toUTF8(), m_pCity->getX(), m_pCity->getY(), eIndex, pPlayer->GetID()); } } else { CvNotifications* pNotifications = thisPlayer.GetNotifications(); if(pNotifications) { localizedText = Localization::Lookup("TXT_KEY_MISC_WONDER_COMPLETED_UNKNOWN"); localizedText << buildingEntry->GetTextKey(); pNotifications->Add(NOTIFICATION_WONDER_COMPLETED, localizedText.toUTF8(), localizedText.toUTF8(), -1, -1, eIndex, -1); } } } } //Achievements! if(pPlayer->GetID() == GC.getGame().getActivePlayer() && strcmp(buildingEntry->GetType(), "BUILDING_GREAT_FIREWALL") == 0) { gDLL->UnlockAchievement(ACHIEVEMENT_XP1_16); } } } } GC.getGame().incrementBuildingClassCreatedCount(buildingClassType); } } m_pCity->updateStrengthValue(); // Building might affect City Banner stats auto_ptr<ICvCity1> pCity = GC.WrapCityPointer(m_pCity); GC.GetEngineUserInterface()->SetSpecificCityInfoDirty(pCity.get(), CITY_UPDATE_TYPE_BANNER); //Test for any achievements being unlocked. pPlayer->GetPlayerAchievements().FinishedBuilding(m_pCity, eIndex); } } /// Accessor: Get number of free buildings of this type in city int CvCityBuildings::GetNumFreeBuilding(BuildingTypes eIndex) const { CvAssertMsg(eIndex >= 0, "eIndex expected to be >= 0"); CvAssertMsg(eIndex < m_pBuildings->GetNumBuildings(), "eIndex expected to be < m_pBuildings->GetNumBuildings()"); return m_paiNumFreeBuilding[eIndex]; } /// Accessor: Set number of free buildings of this type in city void CvCityBuildings::SetNumFreeBuilding(BuildingTypes eIndex, int iNewValue) { CvAssertMsg(eIndex >= 0, "eIndex expected to be >= 0"); CvAssertMsg(eIndex < m_pBuildings->GetNumBuildings(), "eIndex expected to be < m_pBuildings->GetNumBuildings()"); if (GetNumFreeBuilding(eIndex) != iNewValue) { int iOldNumBuilding = GetNumBuilding(eIndex); if (iOldNumBuilding > 0 && iNewValue > 0) { DoSellBuilding(eIndex); m_paiNumFreeBuilding[eIndex] = iNewValue; m_pCity->processBuilding(eIndex, iNewValue, true); } else { m_paiNumFreeBuilding[eIndex] = iNewValue; if (iOldNumBuilding != GetNumBuilding(eIndex)) { m_pCity->processBuilding(eIndex, iNewValue - iOldNumBuilding, true); } } } } /// Accessor: Get yield boost for a specific building by yield type int CvCityBuildings::GetBuildingYieldChange(BuildingClassTypes eBuildingClass, YieldTypes eYield) const { for(std::vector<BuildingYieldChange>::const_iterator it = m_aBuildingYieldChange.begin(); it != m_aBuildingYieldChange.end(); ++it) { if((*it).eBuildingClass == eBuildingClass && (*it).eYield == eYield) { return (*it).iChange; } } return 0; } /// Accessor: Set yield boost for a specific building by yield type void CvCityBuildings::SetBuildingYieldChange(BuildingClassTypes eBuildingClass, YieldTypes eYield, int iChange) { for(std::vector<BuildingYieldChange>::iterator it = m_aBuildingYieldChange.begin(); it != m_aBuildingYieldChange.end(); ++it) { if((*it).eBuildingClass == eBuildingClass && (*it).eYield == eYield) { int iOldChange = (*it).iChange; if(iOldChange != iChange) { if(iChange == 0) { m_aBuildingYieldChange.erase(it); } else { (*it).iChange = iChange; } BuildingTypes eBuilding = (BuildingTypes)GC.getCivilizationInfo(m_pCity->getCivilizationType())->getCivilizationBuildings(eBuildingClass); if(NO_BUILDING != eBuilding) { if(GetNumActiveBuilding(eBuilding) > 0) { m_pCity->ChangeBaseYieldRateFromBuildings(eYield, (iChange - iOldChange) * GetNumActiveBuilding(eBuilding)); } } } return; } } if(0 != iChange) { BuildingYieldChange kChange; kChange.eBuildingClass = eBuildingClass; kChange.eYield = eYield; kChange.iChange = iChange; m_aBuildingYieldChange.push_back(kChange); BuildingTypes eBuilding = (BuildingTypes)m_pCity->getCivilizationInfo().getCivilizationBuildings(eBuildingClass); if(NO_BUILDING != eBuilding) { if(GetNumActiveBuilding(eBuilding) > 0) { m_pCity->ChangeBaseYieldRateFromBuildings(eYield, iChange * GetNumActiveBuilding(eBuilding)); } } } } /// Accessor: Change yield boost for a specific building by yield type void CvCityBuildings::ChangeBuildingYieldChange(BuildingClassTypes eBuildingClass, YieldTypes eYield, int iChange) { SetBuildingYieldChange(eBuildingClass, eYield, GetBuildingYieldChange(eBuildingClass, eYield) + iChange); } /// Accessor: Get Great Work in a specific building by slot index int CvCityBuildings::GetBuildingGreatWork(BuildingClassTypes eBuildingClass, int iSlot) const { for(std::vector<BuildingGreatWork>::const_iterator it = m_aBuildingGreatWork.begin(); it != m_aBuildingGreatWork.end(); ++it) { if((*it).eBuildingClass == eBuildingClass && (*it).iSlot == iSlot) { return (*it).iGreatWorkIndex; } } return -1; } /// Accessor: Set yield boost for a specific building by yield type void CvCityBuildings::SetBuildingGreatWork(BuildingClassTypes eBuildingClass, int iSlot, int iGreatWorkIndex) { for(std::vector<BuildingGreatWork>::iterator it = m_aBuildingGreatWork.begin(); it != m_aBuildingGreatWork.end(); ++it) { if((*it).eBuildingClass == eBuildingClass && (*it).iSlot == iSlot) { int iOldGreatWorkIndex = (*it).iGreatWorkIndex; if (iOldGreatWorkIndex != iGreatWorkIndex) { if (iGreatWorkIndex == -1) { m_aBuildingGreatWork.erase(it); } else { (*it).iGreatWorkIndex = iGreatWorkIndex; } } GC.GetEngineUserInterface()->setDirty(CityInfo_DIRTY_BIT, true); return; } } if (iGreatWorkIndex != -1) { BuildingGreatWork kWork; kWork.eBuildingClass = eBuildingClass; kWork.iSlot = iSlot; kWork.iGreatWorkIndex = iGreatWorkIndex; m_aBuildingGreatWork.push_back(kWork); } GC.GetEngineUserInterface()->setDirty(CityInfo_DIRTY_BIT, true); } /// Accessor: Is there a Great Work inside this building? bool CvCityBuildings::IsHoldingGreatWork(BuildingClassTypes eBuildingClass) const { for(std::vector<BuildingGreatWork>::const_iterator it = m_aBuildingGreatWork.begin(); it != m_aBuildingGreatWork.end(); ++it) { if((*it).eBuildingClass == eBuildingClass) { return true; } } return false; } /// Accessor: How many Great Works are inside this building? int CvCityBuildings::GetNumGreatWorksInBuilding(BuildingClassTypes eBuildingClass) const { int iCount = 0; for(std::vector<BuildingGreatWork>::const_iterator it = m_aBuildingGreatWork.begin(); it != m_aBuildingGreatWork.end(); ++it) { if((*it).eBuildingClass == eBuildingClass) { iCount++; } } return iCount; } /// Accessor: Is there a Great Work slot somewhere in the city? bool CvCityBuildings::HasAnyAvailableGreatWorkSlot() const { BuildingClassTypes eBuildingClass = NO_BUILDINGCLASS; // Passed by reference below int iSlot = -1; // Passed by reference below return GetNextAvailableGreatWorkSlot (&eBuildingClass, &iSlot); } /// Accessor: Is there a Great Work slot of this type somewhere in the city? bool CvCityBuildings::HasAvailableGreatWorkSlot(GreatWorkSlotType eSlotType) const { BuildingClassTypes eBuildingClass = NO_BUILDINGCLASS; // Passed by reference below int iSlot = -1; // Passed by reference below return GetNextAvailableGreatWorkSlot (eSlotType, &eBuildingClass, &iSlot); } /// Accessor: How many Great Work slots of this type are in the city? int CvCityBuildings::GetNumAvailableGreatWorkSlots() const { int iCount = 0; for(int iI = 0; iI < GC.getNumBuildingClassInfos(); iI++) { BuildingClassTypes eLoopBuildingClass = (BuildingClassTypes) iI; CvCivilizationInfo *pkCivInfo = GC.getCivilizationInfo(m_pCity->getCivilizationType()); if (pkCivInfo) { BuildingTypes eBuilding = (BuildingTypes)pkCivInfo->getCivilizationBuildings(eLoopBuildingClass); if(NO_BUILDING != eBuilding) { if (GetNumBuilding(eBuilding) > 0) { CvBuildingEntry *pkBuilding = GC.getBuildingInfo(eBuilding); if (pkBuilding) { int iNumSlots = pkBuilding->GetGreatWorkCount(); int iNumOpenSlots = iNumSlots - GetNumGreatWorksInBuilding(eLoopBuildingClass); if(iNumOpenSlots > 0) { iCount += iNumOpenSlots; } } } } } } return iCount; } /// Accessor: How many Great Work slots of this type are in the city? int CvCityBuildings::GetNumAvailableGreatWorkSlots(GreatWorkSlotType eSlotType) const { int iCount = 0; for(int iI = 0; iI < GC.getNumBuildingClassInfos(); iI++) { BuildingClassTypes eLoopBuildingClass = (BuildingClassTypes) iI; CvCivilizationInfo *pkCivInfo = GC.getCivilizationInfo(m_pCity->getCivilizationType()); if (pkCivInfo) { BuildingTypes eBuilding = (BuildingTypes)pkCivInfo->getCivilizationBuildings(eLoopBuildingClass); if(NO_BUILDING != eBuilding) { if (GetNumBuilding(eBuilding) > 0) { CvBuildingEntry *pkBuilding = GC.getBuildingInfo(eBuilding); if (pkBuilding) { if (pkBuilding->GetGreatWorkSlotType() == eSlotType) { int iNumSlots = pkBuilding->GetGreatWorkCount(); int iNumOpenSlots = iNumSlots - GetNumGreatWorksInBuilding(eLoopBuildingClass); if(iNumOpenSlots > 0) { iCount += iNumOpenSlots; } } } } } } } return iCount; } /// Accessor: Is there a Great Work slot of this type somewhere in the city? bool CvCityBuildings::GetNextAvailableGreatWorkSlot(BuildingClassTypes *eBuildingClass, int *iSlot) const { if (eBuildingClass && iSlot) { for(int iI = 0; iI < GC.getNumBuildingClassInfos(); iI++) { BuildingClassTypes eLoopBuildingClass = (BuildingClassTypes) iI; BuildingTypes eBuilding = (BuildingTypes)GC.getCivilizationInfo(m_pCity->getCivilizationType())->getCivilizationBuildings(eLoopBuildingClass); if(NO_BUILDING != eBuilding) { if (GetNumBuilding(eBuilding) > 0) { int iNumSlots = GC.getBuildingInfo(eBuilding)->GetGreatWorkCount(); for (int jJ = 0; jJ < iNumSlots; jJ++) { if (GetBuildingGreatWork (eLoopBuildingClass, jJ) == NO_GREAT_WORK) { *eBuildingClass = eLoopBuildingClass; *iSlot = jJ; return true; } } } } } } return false; } /// Accessor: Is there a Great Work slot of this type somewhere in the city? bool CvCityBuildings::GetNextAvailableGreatWorkSlot(GreatWorkSlotType eGreatWorkSlot, BuildingClassTypes *eBuildingClass, int *iSlot) const { if (eBuildingClass && iSlot) { for(int iI = 0; iI < GC.getNumBuildingClassInfos(); iI++) { BuildingClassTypes eLoopBuildingClass = (BuildingClassTypes) iI; BuildingTypes eBuilding = (BuildingTypes)GC.getCivilizationInfo(m_pCity->getCivilizationType())->getCivilizationBuildings(eLoopBuildingClass); if(NO_BUILDING != eBuilding) { if (GetNumBuilding(eBuilding) > 0) { if (GC.getBuildingInfo(eBuilding)->GetGreatWorkSlotType() == eGreatWorkSlot) { int iNumSlots = GC.getBuildingInfo(eBuilding)->GetGreatWorkCount(); for (int jJ = 0; jJ < iNumSlots; jJ++) { if (GetBuildingGreatWork (eLoopBuildingClass, jJ) == NO_GREAT_WORK) { *eBuildingClass = eLoopBuildingClass; *iSlot = jJ; return true; } } } } } } } return false; } /// Accessor: How much culture are we generating from Great Works in our buildings? int CvCityBuildings::GetCultureFromGreatWorks() const { int iCulturePerWork = GC.getBASE_CULTURE_PER_GREAT_WORK(); iCulturePerWork += GET_PLAYER(m_pCity->getOwner()).GetGreatWorkYieldChange(YIELD_CULTURE); int iRtnValue = iCulturePerWork * m_aBuildingGreatWork.size(); iRtnValue += GetThemingBonuses(); return iRtnValue; } /// Accessor: How many Great Works of specific slot type present in this city? int CvCityBuildings::GetNumGreatWorks() const { // Simple if want total of all types return m_aBuildingGreatWork.size(); } /// Accessor: How many Great Works of specific slot type present in this city? int CvCityBuildings::GetNumGreatWorks(GreatWorkSlotType eGreatWorkSlot) const { int iRtnValue = 0; CvCivilizationInfo *pkCivInfo = GC.getCivilizationInfo(m_pCity->getCivilizationType()); if (pkCivInfo) { for(std::vector<BuildingGreatWork>::const_iterator it = m_aBuildingGreatWork.begin(); it != m_aBuildingGreatWork.end(); ++it) { BuildingClassTypes eBldgClass = (*it).eBuildingClass; CvBuildingClassInfo *pkClassInfo = GC.getBuildingClassInfo(eBldgClass); if (pkClassInfo) { BuildingTypes eBuilding = (BuildingTypes)pkCivInfo->getCivilizationBuildings(eBldgClass); CvBuildingEntry *pkInfo = GC.getBuildingInfo(eBuilding); if (pkInfo) { if (pkInfo->GetGreatWorkSlotType() == eGreatWorkSlot) { iRtnValue++; } } } } } return iRtnValue; } /// Accessor: Get tourism converted from culture from Improvements and Wonders int CvCityBuildings::GetLandmarksTourismPercent() const { return m_iLandmarksTourismPercent; } /// Accessor: Change tourism converted from culture from Improvements and Wonders void CvCityBuildings::ChangeLandmarksTourismPercent(int iChange) { if(iChange != 0) { m_iLandmarksTourismPercent = (m_iLandmarksTourismPercent + iChange); CvAssert(m_iLandmarksTourismPercent >= 0); } } /// Accessor: Get extra times to spread religion for missionaries from this city int CvCityBuildings::GetGreatWorksTourismModifier() const { return m_iGreatWorksTourismModifier; } /// Accessor: Change extra times to spread religion for missionaries from this city void CvCityBuildings::ChangeGreatWorksTourismModifier(int iChange) { if(iChange != 0) { m_iGreatWorksTourismModifier = (m_iGreatWorksTourismModifier + iChange); CvAssert(m_iGreatWorksTourismModifier >= 0); } } /// Accessor: Total theming bonus from all buildings in the city int CvCityBuildings::GetThemingBonuses() const { int iBonus = 0; for(int iI = 0; iI < GC.getNumBuildingClassInfos(); iI++) { BuildingClassTypes eLoopBuildingClass = (BuildingClassTypes) iI; CvCivilizationInfo *pkCivInfo = GC.getCivilizationInfo(m_pCity->getCivilizationType()); if (pkCivInfo) { BuildingTypes eBuilding = (BuildingTypes)pkCivInfo->getCivilizationBuildings(eLoopBuildingClass); if(NO_BUILDING != eBuilding) { if (GetNumBuilding(eBuilding) > 0) { iBonus += m_pCity->GetCityCulture()->GetThemingBonus(eLoopBuildingClass); } } } } return iBonus; } /// Accessor: How many buildings in this city are ones that are built through Faith? int CvCityBuildings::GetNumBuildingsFromFaith() const { int iRtnValue = 0; for(int iI = 0; iI < GC.getNumBuildingClassInfos(); iI++) { BuildingClassTypes eLoopBuildingClass = (BuildingClassTypes) iI; CvCivilizationInfo *pkCivInfo = GC.getCivilizationInfo(m_pCity->getCivilizationType()); if (pkCivInfo) { BuildingTypes eBuilding = (BuildingTypes)pkCivInfo->getCivilizationBuildings(eLoopBuildingClass); if (NO_BUILDING != eBuilding) { if (GetNumBuilding(eBuilding) > 0) { CvBuildingEntry *pkEntry = GC.getBuildingInfo(eBuilding); if (pkEntry) { if (pkEntry->GetFaithCost() > 0 && pkEntry->IsUnlockedByBelief() && pkEntry->GetProductionCost() == -1) { iRtnValue++; } } } } } } return iRtnValue; } /// Accessor: What is the production modifier for each city state trade route? int CvCityBuildings::GetCityStateTradeRouteProductionModifier() const { int iRtnValue = 0; for(int iI = 0; iI < GC.getNumBuildingClassInfos(); iI++) { BuildingClassTypes eLoopBuildingClass = (BuildingClassTypes) iI; CvCivilizationInfo *pkCivInfo = GC.getCivilizationInfo(m_pCity->getCivilizationType()); if (pkCivInfo) { BuildingTypes eBuilding = (BuildingTypes)pkCivInfo->getCivilizationBuildings(eLoopBuildingClass); if (NO_BUILDING != eBuilding) { if (GetNumBuilding(eBuilding) > 0) { CvBuildingEntry *pkEntry = GC.getBuildingInfo(eBuilding); if (pkEntry) { int iProductionModifier = pkEntry->GetCityStateTradeRouteProductionModifier(); int iCityStates = GET_PLAYER(m_pCity->getOwner()).GetTrade()->GetNumberOfCityStateTradeRoutes(); if (iProductionModifier > 0 && iCityStates > 0) { iRtnValue = iProductionModifier * iCityStates; } } } } } } return iRtnValue; } /// Accessor: Get current production modifier from buildings int CvCityBuildings::GetBuildingProductionModifier() const { return m_iBuildingProductionModifier; } /// Accessor: Change current production modifier from buildings void CvCityBuildings::ChangeBuildingProductionModifier(int iChange) { m_iBuildingProductionModifier = (m_iBuildingProductionModifier + iChange); CvAssert(GetBuildingProductionModifier() >= 0); } /// Accessor: Get current defense boost from buildings int CvCityBuildings::GetBuildingDefense() const { return m_iBuildingDefense; } /// Accessor: Change current defense boost from buildings void CvCityBuildings::ChangeBuildingDefense(int iChange) { if(iChange != 0) { m_iBuildingDefense = (m_iBuildingDefense + iChange); CvAssert(GetBuildingDefense() >= 0); m_pCity->plot()->plotAction(PUF_makeInfoBarDirty); } } /// Accessor: Get current defense boost Mod from buildings int CvCityBuildings::GetBuildingDefenseMod() const { return m_iBuildingDefenseMod; } /// Accessor: Change current defense boost mod from buildings void CvCityBuildings::ChangeBuildingDefenseMod(int iChange) { if(iChange != 0) { m_iBuildingDefenseMod = (m_iBuildingDefenseMod + iChange); CvAssert(m_iBuildingDefenseMod >= 0); m_pCity->plot()->plotAction(PUF_makeInfoBarDirty); } } /// Accessor: Get extra times to spread religion for missionaries from this city int CvCityBuildings::GetMissionaryExtraSpreads() const { return m_iMissionaryExtraSpreads; } /// Accessor: Change extra times to spread religion for missionaries from this city void CvCityBuildings::ChangeMissionaryExtraSpreads(int iChange) { if(iChange != 0) { m_iMissionaryExtraSpreads = (m_iMissionaryExtraSpreads + iChange); CvAssert(m_iMissionaryExtraSpreads >= 0); } } void CvCityBuildings::IncrementWonderStats(BuildingClassTypes eIndex) { CvBuildingClassInfo* pkBuildingClassInfo = GC.getBuildingClassInfo(eIndex); if(pkBuildingClassInfo == NULL) return; const char* szWonderTypeChar = pkBuildingClassInfo->GetType(); CvString szWonderType = szWonderTypeChar; if(szWonderType == "BUILDINGCLASS_HEROIC_EPIC") { gDLL->IncrementSteamStat(ESTEAMSTAT_HEROICEPIC); } else if(szWonderType == "BUILDINGCLASS_NATIONAL_COLLEGE") { gDLL->IncrementSteamStat(ESTEAMSTAT_NATIONALCOLLEGE); } else if(szWonderType == "BUILDINGCLASS_NATIONAL_EPIC") { gDLL->IncrementSteamStat(ESTEAMSTAT_NATIONALEPIC); } else if(szWonderType == "BUILDINGCLASS_IRONWORKS") { gDLL->IncrementSteamStat(ESTEAMSTAT_IRONWORKS); } else if(szWonderType == "BUILDINGCLASS_OXFORD_UNIVERSITY") { gDLL->IncrementSteamStat(ESTEAMSTAT_OXFORDUNIVERSITY); } else if(szWonderType == "BUILDINGCLASS_HERMITAGE") { gDLL->IncrementSteamStat(ESTEAMSTAT_HERMITAGE); } else if(szWonderType == "BUILDINGCLASS_GREAT_LIGHTHOUSE") { gDLL->IncrementSteamStat(ESTEAMSTAT_GREATLIGHTHOUSE); } else if(szWonderType == "BUILDINGCLASS_STONEHENGE") { gDLL->IncrementSteamStat(ESTEAMSTAT_STONEHENGE); } else if(szWonderType == "BUILDINGCLASS_GREAT_LIBRARY") { gDLL->IncrementSteamStat(ESTEAMSTAT_GREATLIBRARY); } else if(szWonderType == "BUILDINGCLASS_PYRAMID") { gDLL->IncrementSteamStat(ESTEAMSTAT_PYRAMIDS); } else if(szWonderType == "BUILDINGCLASS_COLOSSUS") { gDLL->IncrementSteamStat(ESTEAMSTAT_COLOSSUS); } else if(szWonderType == "BUILDINGCLASS_ORACLE") { gDLL->IncrementSteamStat(ESTEAMSTAT_ORACLE); } else if(szWonderType == "BUILDINGCLASS_HANGING_GARDEN") { gDLL->IncrementSteamStat(ESTEAMSTAT_HANGINGGARDENS); } else if(szWonderType == "BUILDINGCLASS_GREAT_WALL") { gDLL->IncrementSteamStat(ESTEAMSTAT_GREATWALL); } else if(szWonderType == "BUILDINGCLASS_ANGKOR_WAT") { gDLL->IncrementSteamStat(ESTEAMSTAT_ANGKORWAT); } else if(szWonderType == "BUILDINGCLASS_HAGIA_SOPHIA") { gDLL->IncrementSteamStat(ESTEAMSTAT_HAGIASOPHIA); } else if(szWonderType == "BUILDINGCLASS_CHICHEN_ITZA") { gDLL->IncrementSteamStat(ESTEAMSTAT_CHICHENITZA); } else if(szWonderType == "BUILDINGCLASS_MACHU_PICHU") { gDLL->IncrementSteamStat(ESTEAMSTAT_MACHUPICCHU); } else if(szWonderType == "BUILDINGCLASS_NOTRE_DAME") { gDLL->IncrementSteamStat(ESTEAMSTAT_NOTREDAME); } else if(szWonderType == "BUILDINGCLASS_PORCELAIN_TOWER") { gDLL->IncrementSteamStat(ESTEAMSTAT_PORCELAINTOWER); } else if(szWonderType == "BUILDINGCLASS_HIMEJI_CASTLE") { gDLL->IncrementSteamStat(ESTEAMSTAT_HIMEJICASTLE); } else if(szWonderType == "BUILDINGCLASS_SISTINE_CHAPEL") { gDLL->IncrementSteamStat(ESTEAMSTAT_SISTINECHAPEL); } else if(szWonderType == "BUILDINGCLASS_KREMLIN") { gDLL->IncrementSteamStat(ESTEAMSTAT_KREMLIN); } else if(szWonderType == "BUILDINGCLASS_FORBIDDEN_PALACE") { gDLL->IncrementSteamStat(ESTEAMSTAT_FORBIDDENPALACE); } else if(szWonderType == "BUILDINGCLASS_TAJ_MAHAL") { gDLL->IncrementSteamStat(ESTEAMSTAT_TAJMAHAL); } else if(szWonderType == "BUILDINGCLASS_BIG_BEN") { gDLL->IncrementSteamStat(ESTEAMSTAT_BIGBEN); } else if(szWonderType == "BUILDINGCLASS_LOUVRE") { gDLL->IncrementSteamStat(ESTEAMSTAT_LOUVRE); } else if(szWonderType == "BUILDINGCLASS_BRANDENBURG_GATE") { gDLL->IncrementSteamStat(ESTEAMSTAT_BRANDENBURGGATE); } else if(szWonderType == "BUILDINGCLASS_STATUE_OF_LIBERTY") { gDLL->IncrementSteamStat(ESTEAMSTAT_STATUEOFLIBERTY); } else if(szWonderType == "BUILDINGCLASS_CRISTO_REDENTOR") { gDLL->IncrementSteamStat(ESTEAMSTAT_CRISTOREDENTOR); } else if(szWonderType == "BUILDINGCLASS_EIFFEL_TOWER") { gDLL->IncrementSteamStat(ESTEAMSTAT_EIFFELTOWER); } else if(szWonderType == "BUILDINGCLASS_PENTAGON") { gDLL->IncrementSteamStat(ESTEAMSTAT_PENTAGON); } else if(szWonderType == "BUILDINGCLASS_UNITED_NATIONS") { gDLL->IncrementSteamStat(ESTEAMSTAT_UNITEDNATION); } else if(szWonderType == "BUILDINGCLASS_SYDNEY_OPERA_HOUSE") { gDLL->IncrementSteamStat(ESTEAMSTAT_SYDNEYOPERAHOUSE); } else if(szWonderType == "BUILDINGCLASS_STATUE_ZEUS") { gDLL->IncrementSteamStat(ESTEAMSTAT_STATUEOFZEUS); } else if(szWonderType == "BUILDINGCLASS_TEMPLE_ARTEMIS") { gDLL->IncrementSteamStat(ESTEAMSTAT_TEMPLEOFARTEMIS); } else if(szWonderType == "BUILDINGCLASS_MAUSOLEUM_HALICARNASSUS") { gDLL->IncrementSteamStat(ESTEAMSTAT_MAUSOLEUMOFHALICARNASSUS); } else { OutputDebugString("\nNo Stat for selected Wonder: "); OutputDebugString(szWonderType); OutputDebugString("\n"); } bool bCheckForWonders = false; bCheckForWonders = CheckForAllWondersBuilt(); if(bCheckForWonders) { gDLL->UnlockAchievement(ACHIEVEMENT_ALL_WONDERS); } //DLC_06 bool bCheckForAncientWonders = false; bCheckForAncientWonders = CheckForSevenAncientWondersBuilt(); if(bCheckForAncientWonders) { gDLL->UnlockAchievement(ACHIEVEMENT_SPECIAL_ANCIENT_WONDERS); } } bool CvCityBuildings::CheckForAllWondersBuilt() { int iI; int iStartStatWonder = ESTEAMSTAT_ANGKORWAT; int iEndStatWonder = ESTEAMSTAT_PYRAMIDS; //Don't include the united nations because it was removed in BNW. int32 nStat; for(iI = iStartStatWonder; iI < iEndStatWonder; iI++) { if(gDLL->GetSteamStat((ESteamStat)iI, &nStat)) { if(nStat <= 0) { return false; } } } return true; } bool CvCityBuildings::CheckForSevenAncientWondersBuilt() { GUID guid; ExtractGUID(CIV5_DLC_06_PACKAGEID, guid); if(gDLL->IsDLCValid(guid)) { ESteamStat arrWonderStats[7] = { ESTEAMSTAT_COLOSSUS, ESTEAMSTAT_GREATLIGHTHOUSE, ESTEAMSTAT_HANGINGGARDENS, ESTEAMSTAT_PYRAMIDS, ESTEAMSTAT_STATUEOFZEUS, ESTEAMSTAT_TEMPLEOFARTEMIS, ESTEAMSTAT_MAUSOLEUMOFHALICARNASSUS }; int32 nStat; for(int iI = 0; iI < 7; iI++) { if(gDLL->GetSteamStat(arrWonderStats[iI], &nStat)) { if(nStat <= 0) { return false; } } else { // Couldn't get one of the SteamStats for some reason return false; } } return true; } return false; } /// Uses the notification system to send information out when other players need to know a building has been started void CvCityBuildings::NotifyNewBuildingStarted(BuildingTypes /*eIndex*/) { // JON: Disabling this notification return; // is this city starting a wonder? If so, send a notification //CvBuildingEntry* buildingEntry = GC.getBuildingInfo(eIndex); //if (isLimitedWonderClass((BuildingClassTypes)(buildingEntry->GetBuildingClassType())) && GetBuildingProductionTimes100(eIndex) == 0) //{ // Localization::String locString; // Localization::String locSummaryString; // for (uint ui = 0; ui < MAX_MAJOR_CIVS; ui++) // { // PlayerTypes ePlayer = (PlayerTypes)ui; // if (ePlayer == m_pCity->getOwner() || !GET_PLAYER(ePlayer).isAlive()) // { // continue; // } // int iX = -1; // int iY = -1; // int iPlayerID = -1; // if (GET_TEAM(m_pCity->getTeam()).isHasMet(GET_PLAYER(ePlayer).getTeam())) // { // if (m_pCity->isRevealed(GET_PLAYER(ePlayer).getTeam(), false)) // { // locString = Localization::Lookup("TXT_KEY_NOTIFICATION_WONDER_STARTED"); // locString << GET_PLAYER(m_pCity->getOwner()).getNameKey() << buildingEntry->GetTextKey() << m_pCity->getNameKey(); // } // else // { // locString = Localization::Lookup("TXT_KEY_NOTIFICATION_WONDER_STARTED_UNKNOWN_LOCATION"); // locString << GET_PLAYER(m_pCity->getOwner()).getNameKey() << buildingEntry->GetTextKey(); // } // locSummaryString = Localization::Lookup("TXT_KEY_NOTIFICATION_SUMMARY_WONDER_STARTED"); // locSummaryString << GET_PLAYER(m_pCity->getOwner()).getNameKey() << buildingEntry->GetTextKey(); // } // else // { // locString = Localization::Lookup("TXT_KEY_NOTIFICATION_WONDER_STARTED_UNMET"); // locString << buildingEntry->GetTextKey(); // locSummaryString = Localization::Lookup("TXT_KEY_NOTIFICATION_SUMMARY_WONDER_STARTED_UNKNOWN"); // locSummaryString << buildingEntry->GetTextKey(); // } // CvNotifications* pNotifications = GET_PLAYER(ePlayer).GetNotifications(); // if (pNotifications) // { // pNotifications->Add(NOTIFICATION_WONDER_STARTED, locString.toUTF8(), locSummaryString.toUTF8(), iX, iY, eIndex); // } // } //} } /// Helper function to read in an integer array of data sized according to number of building types void BuildingArrayHelpers::Read(FDataStream& kStream, int* paiBuildingArray) { int iNumEntries; int iType; kStream >> iNumEntries; for(int iI = 0; iI < iNumEntries; iI++) { bool bValid = true; iType = CvInfosSerializationHelper::ReadHashed(kStream, &bValid); if(iType != -1 || !bValid) { if(iType != -1) { kStream >> paiBuildingArray[iType]; } else { CvString szError; szError.Format("LOAD ERROR: Building Type not found"); GC.LogMessage(szError.GetCString()); CvAssertMsg(false, szError); int iDummy; kStream >> iDummy; // Skip it. } } } } /// Helper function to write out an integer array of data sized according to number of building types void BuildingArrayHelpers::Write(FDataStream& kStream, int* paiBuildingArray, int iArraySize) { kStream << iArraySize; for(int iI = 0; iI < iArraySize; iI++) { const BuildingTypes eBuilding = static_cast<BuildingTypes>(iI); CvBuildingEntry* pkBuildingInfo = GC.getBuildingInfo(eBuilding); if(pkBuildingInfo) { CvInfosSerializationHelper::WriteHashed(kStream, pkBuildingInfo);; kStream << paiBuildingArray[iI]; } else { kStream << (int)0; } } }
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//: C11:HowMany2.cpp // The copy-constructor #include <fstream> #include <string> using namespace std; ofstream out("./build/data/HowMany2.out"); class HowMany2 { string name; // Object identifier static int objectCount; public: HowMany2(const string& id = "") : name(id) { ++objectCount; print("HowMany2()"); } ~HowMany2() { --objectCount; print("~HowMany2()"); } // The copy-constructor HowMany2(const HowMany2& h) : name(h.name) { name += " copy"; ++objectCount; print("HowMany2(const HowMany2&)"); } void print(const string& msg = "") const { if (msg.size() != 0) out << msg << endl; out << "\t" << name << ": " << "objectCount = " << objectCount << endl; } }; int HowMany2::objectCount = 0; // Pass and return BY VALUE HowMany2 f(HowMany2 x) { x.print("x argument inside f()"); out << "Returning from f()" << endl; return x; } int main() { HowMany2 h("h"); out << "Entering f()" << endl; HowMany2 h2 = f(h); h2.print("h2 after call to f()"); out << "Call f(), no return value" << endl; f(h); out << "After call to f()" << endl; } ///:~
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// stdafx.cpp : source file that includes just the standard includes // RawSockets.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h"
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#include "mainwindow.h" #include <QApplication> #include<QTextCodec> int main(int argc, char *argv[]) { QTextCodec::setCodecForLocale(QTextCodec::codecForName("UTF8")); QApplication a(argc, argv); MainWindow w; w.show(); return a.exec(); }
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gogagubi/HackerRank-Cpp
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#include <iostream> #include <vector> #include "../model_linkedList/Node.cpp" using namespace std; class Solution { public: bool has_cycle(Node *head) { Node *slow = head; Node *fast = head; while (fast != NULL && fast->next != NULL) { slow = slow->next; fast = fast->next->next; if (slow == fast) { return true; } } return false; } }; int main() { if (true) { Solution *o = new Solution(); Node *node = new Node(0); node->setValues(1, 2, 3); node->next->next->next = node->next->next; cout << "Result: " << o->has_cycle(node) << endl; } return 0; }
[ "gogagubi@gmail.com" ]
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/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ #include <stdio.h> #include "GeoMesh.h" #include "GeoElementSide.h" #include <vector> #include "tpanic.h" GeoMesh::GeoMesh() : Nodes(0), Elements(0) { Reference = 0; fDim = -1; } GeoMesh::GeoMesh(const GeoMesh &copy) { Elements = copy.Elements; Nodes = copy.Nodes; Reference = copy.Reference; fDim = copy.fDim; } GeoMesh &GeoMesh::operator=(const GeoMesh &copy) { int nnodes = copy.Nodes.size(); this->Nodes.resize(nnodes); for (int64_t inodes = 0; inodes < nnodes; inodes++) this->Nodes[inodes] = copy.Nodes[inodes]; this->Elements.resize(copy.Elements.size()); for (int64_t iel = 0; iel < copy.Elements.size(); iel++) this->Elements[iel] = copy.Elements[iel]; return *this; } void GeoMesh::SetNumNodes(int nnodes) { Nodes.resize(nnodes); } void GeoMesh::SetNumElements(int numelements) { Elements.resize(numelements); } int GeoMesh::NumNodes() { return Nodes.size(); } int GeoMesh::NumElements() { return Elements.size(); } GeoNode &GeoMesh::Node(int node) { return Nodes[node]; } void GeoMesh::SetElement(int elindex, GeoElement *gel) { Elements[elindex] = gel; } GeoElement *GeoMesh::Element(int elindex) { return Elements[elindex]; } void GeoMesh::BuildConnectivity() { VecInt sides(this->NumNodes(), -1); VecInt vetor(this->NumNodes(), -1); int64_t nelem = this->NumElements(); int64_t iel = 0; for (iel = 0; iel < nelem; iel++) { GeoElement *gel = Elements[iel]; if (!gel) continue; int ncor = gel->NCornerNodes(); int in = 0; for (in = 0; in < ncor; in++) { int64_t nodeindex = gel->NodeIndex(in); if (vetor[nodeindex] == -1) { vetor[nodeindex] = iel; sides[nodeindex] = in; } else { GeoElementSide one(gel, in); GeoElementSide two(Element(vetor[nodeindex]), sides[nodeindex]); GeoElementSide neighbour = one.Neighbour(); if (neighbour.Element() == 0) DebugStop(); if (!two.IsNeighbour(one)) { one.IsertConnectivity(two); } } } } for (iel = 0; iel < nelem; iel++) { GeoElement *gel = Elements[iel]; if (!gel) continue; int ncor = gel->NCornerNodes(); int nsides = gel->NSides(); int is; for (is = ncor; is < nsides; is++) { GeoElementSide gelside(gel, is); std::vector<GeoElementSide> neighbours; gelside.ComputeNeighbours(neighbours); int64_t nneigh = neighbours.size(); int64_t in; for (in = 0; in < nneigh; in++) { gelside.IsertConnectivity(neighbours[in]); } } } } void GeoMesh::Print(std::ostream &out) { out << "\n\t\tGEOMETRIC MESH INFORMATION\n\n"; out << "Number of nodes:\t" << this->NumNodes() << std::endl; out << "Number of elements:\t" << this->NumElements() << std::endl; out << "\n\tNode Information" << std::endl; for (int i = 0; i < this->NumNodes(); i++) { out << "Node index: " << i << "\t\t"; this->Node(i).Print(out); } out << "\n\tElement Information" << std::endl; for (int i = 0; i < this->NumElements(); i++) { out << "Element index:\t\t" << i << std::endl; this->Element(i)->Print(out); out << std::endl; } }
[ "philippedevloo1958@gmail.com" ]
philippedevloo1958@gmail.com
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#include <ESP8266WiFi.h> #include "Adafruit_MQTT.h" #include "Adafruit_MQTT_Client.h" #include "DHT.h" #define DHTPIN 4 // what digital pin we're connected to NodeMCU (D1) #define DHTTYPE DHT22 // DHT 11 DHT dht(DHTPIN, DHTTYPE); char str_hum[16]; char str_temp[16]; char str_hum1[16]; char str_temp1[16]; const int buzzer = 5;//BUZZER const int led = 0; /************************* WiFi Access Point *********************************/ #define WLAN_SSID "Xperia XZ Premium" #define WLAN_PASS "1sampai10" /************************* Adafruit.io Setup *********************************/ #define AIO_SERVER "io.adafruit.com" #define AIO_SERVERPORT 1883 // use 8883 for SSL #define AIO_USERNAME "--------" #define AIO_KEY "----------" /************ Global State (you don't need to change this!) ******************/ // Create an ESP8266 WiFiClient class to connect to the MQTT server. WiFiClient client; // or... use WiFiFlientSecure for SSL //WiFiClientSecure client; // Setup the MQTT client class by passing in the WiFi client and MQTT server and login details. Adafruit_MQTT_Client mqtt(&client, AIO_SERVER, AIO_SERVERPORT, AIO_USERNAME, AIO_KEY); /****************************** Feeds ***************************************/ // Notice MQTT paths for AIO follow the form: <username>/feeds/<feedname> Adafruit_MQTT_Publish temp = Adafruit_MQTT_Publish(&mqtt, AIO_USERNAME "/feeds/temp_cfu"); Adafruit_MQTT_Publish chiller1 = Adafruit_MQTT_Publish(&mqtt, AIO_USERNAME "/feeds/max_cfu"); /*************************** Sketch Code ************************************/ // Bug workaround for Arduino 1.6.6, it seems to need a function declaration // for some reason (only affects ESP8266, likely an arduino-builder bug). void MQTT_connect(); void Buzzer(){ tone(buzzer,2200); } void setup() { Serial.begin(115200); delay(10); dht.begin(); pinMode(buzzer, OUTPUT); pinMode(led, OUTPUT); Serial.println(F("Adafruit MQTT demo")); // Connect to WiFi access point. Serial.println(); Serial.print("Connecting to "); Serial.println(WLAN_SSID); WiFi.begin(WLAN_SSID, WLAN_PASS); while (WiFi.status() != WL_CONNECTED) { delay(500); Serial.print("."); } Serial.println(); Serial.println("WiFi connected"); Serial.println("IP address: "); Serial.println(WiFi.localIP()); digitalWrite(led,HIGH); } void loop() { // Ensure the connection to the MQTT server is alive (this will make the first // connection and automatically reconnect when disconnected). See the MQTT_connect // function definition further below. MQTT_connect(); // Wait a few seconds between measurements. delay(2000); // Reading temperature or humidity takes about 250 milliseconds! // Sensor readings may also be up to 2 seconds 'old' (its a very slow sensor) //SENSOR CHILLER 1 float h = dht.readHumidity(); // Read temperature as Celsius (the default) float t = dht.readTemperature(); // Read temperature as Fahrenheit (isFahrenheit = true) float f = dht.readTemperature(true); // Check if any reads failed and exit early (to try again). if (isnan(h) || isnan(t) || isnan(f)) { Serial.println("Failed to read from DHT sensor!"); return; } // // SENSOR CHILLER 2 // float h1 = dht1.readHumidity(); // // Read temperature as Celsius (the default) // float t1 = dht1.readTemperature(); // // Read temperature as Fahrenheit (isFahrenheit = true) // float f1 = dht1.readTemperature(true); // // // Check if any reads failed and exit early (to try again). // if (isnan(h1) || isnan(t1) || isnan(f1)) { // Serial.println("Failed to read from DHT sensor!"); // return; // } // Compute heat index in Fahrenheit (the default) float hif = dht.computeHeatIndex(f, h); // Compute heat index in Celsius (isFahreheit = false) float hic = dht.computeHeatIndex(t, h, false); Serial.print("Temperature: "); Serial.print(t); Serial.print(" *C "); Serial.print("Temperature Chiller 1 in Celsius:"); Serial.println(String(t).c_str()); // // Compute heat index in Fahrenheit (the default) // float hif1 = dht1.computeHeatIndex(f1, h1); // // Compute heat index in Celsius (isFahreheit = false) // float hic1 = dht1.computeHeatIndex(t1, h1, false); // Serial.print("Temperature: "); // Serial.print(t1); // Serial.print(" *C "); // Serial.print("Temperature Chiller 2 in Celsius:"); // Serial.println(String(t1).c_str()); // // //dtostrf(gps_latitude, 4, 2, str_temp); //dtostrf(gps_longitude, 4, 2, str_hum); // Now we can publish stuff! Serial.print(F("\nSending Temperature value: ")); Serial.print(String(t).c_str()); Serial.print("..."); if (! temp.publish(String(t).c_str())) { Serial.println(F("Failed")); delay(200); } else { Serial.println(F("OK!")); delay(5000); } if(t > 8 ){ chiller1.publish(String(t).c_str()); Buzzer(); // turn the LED on (HIGH is the voltage level) }else if (t < 2 ){ chiller1.publish(String(t).c_str()); Buzzer(); // turn the LED on (HIGH is the voltage level) }else{ Serial.println("Suhu aman !"); } // Serial.print(F("\nSending Temperature value: ")); // Serial.print(String(t1).c_str()); // Serial.print("..."); f // if (! temp2.publish(String(t).c_str())) { // Serial.println(F("Failed")); // delay(200); // } else { // Serial.println(F("OK!")); // delay(5000); // } // // // if(t > 8 ){ // chiller2.publish(String(t).c_str()); // // turn the LED on (HIGH is the voltage level) // }else if (t < 2 ){ // chiller2.publish(String(t).c_str()); // // turn the LED on (HIGH is the voltage level) // }else{ // Serial.println("Suhu aman !"); // } // ping the server to keep the mqtt connection alive // NOT required if you are publishing once every KEEPALIVE seconds /* if(! mqtt.ping()) { mqtt.disconnect(); } */ delay(5000); } // Function to connect and reconnect as necessary to the MQTT server. // Should be called in the loop function and it will take care if connecting. void MQTT_connect() { int8_t ret; // Stop if already connected. if (mqtt.connected()) { return; } Serial.print("Connecting to MQTT... "); uint8_t retries = 3; while ((ret = mqtt.connect()) != 0) { // connect will return 0 for connected Serial.println(mqtt.connectErrorString(ret)); Serial.println("Retrying MQTT connection in 5 seconds..."); mqtt.disconnect(); delay(5000); // wait 5 seconds retries--; if (retries == 0) { // basically die and wait for WDT to reset me while (1); } } Serial.println("MQTT Connected!"); }
[ "ifista201522035@gmail.com" ]
ifista201522035@gmail.com
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#include<unordered_map> //题目描述:给定一个二维矩阵,值为1或者为0.找到其中小岛的个数,小岛的定义为被0保卫的1,小岛可以包含多个1 //解法描述:用union find,把二维坐标映射到一维坐标 int root(std::vector<int>& vec, int num) { while (num != vec[num]) num = vec[num]; return num; } int numIslands(std::vector<std::vector<char>>& grid) { std::vector<int> vec(grid.size() * grid[0].size(), 0); for (int i = 0; i < vec.size(); ++i) vec[i] = i; int count = 0; for (int i = 0; i < grid.size(); ++i) { for (int j = 0; j < grid[0].size(); ++j) { if (grid[i][j] == '1') { ++count; int position = i * grid[0].size() + j; int root1 = root(vec, position); std::vector<int> dx = { 0, 0, -1, 1 }; std::vector<int> dy = { 1, -1, 0, 0 }; for (int k = 0; k < dx.size(); ++k)//查看上下左右的点 { if (i + dx[k] < 0 || i + dx[k] >= grid.size() || j + dy[k] < 0 || j + dy[k] >= grid[0].size() || grid[i + dx[k]][j + dy[k]] == '0') continue; int new_position = (i + dx[k]) * grid[0].size() + j + dy[k]; int root2 = root(vec, new_position); if (root2 != root1) { --count; vec[root1] = root2; } } } } } return count; } //version2: //题目描述:给定一个二维数组,全是0,表示水,再给一组操作,表示把(x,y)的值设为1,变成island,现在要求出每一个 // 操作之后有多少个island //解法描述:用并查集,路径压缩,关键是把二维坐标映射成一维 int root(std::unordered_map<int, int>& map, int value) { if (map.find(value) == map.end()) { map[value] = value; return value; } int result = value, t; while (result != map[result])//找到根节点 { result = map[result]; } while (value != map[value]) //路径压缩,把所有的点都指向根节点 { t = map[value]; map[value] = result; value = t; } return result; } std::vector<int> numIslands2(int m, int n, std::vector<std::pair<int, int>>& positions) { std::vector<int> result; std::unordered_map<int, int> map; int count = 0; for (int i = 0; i < positions.size(); ++i) { int x = positions[i].first; int y = positions[i].second; int pos = x * m + y; //把二维坐标映射到一维 int pos_root = root(map, pos);//算出root if (pos_root == pos)//root等于自己,表示多了一个island ++count; std::vector<int> dx = { 1, 0, 0, -1 };//上下左右4个点 std::vector<int> dy = { 0, 1, -1, 0 }; for (int j = 0; j < dx.size(); ++j) { int new_pos = (x + dx[j]) * m + y + dy[j]; if (x + dx[j] < 0 || x + dx[j] >= m || y + dy[j] < 0 || y + dy[j] >= n)//判断坐标的合法性 continue; if (map.find(new_pos) != map.end())//周围的点也在集合中 { int new_pos_root = root(map, new_pos); if (new_pos_root != pos_root)//周围的点的root不一样,进行合并,island的数量减1 { map[new_pos_root] = pos; --count; } } } result.push_back(count); } return result; }
[ "lhb11@software.nju.edu.cn" ]
lhb11@software.nju.edu.cn
8e05e9c6f3122235edc5ce975d5d8d04369aa288
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/gCore/gMath/type.hpp
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[]
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MikeCoderLZ/gfxl
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2022-06-18T23:52:49.714976
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#ifndef TYPE_HPP #define TYPE_HPP #include <cstddef> #include <sstream> #include <string> #include "../gVideo/gl_core_3_3.hpp" namespace gfx { namespace type { template< typename T > inline std::string value_type_to_string() { return T::type_schema.to_string(); } template< typename T, size_t N > class schema { public: schema( std::string const& name ) : name( name ) { this->name += "<" + value_type_to_string<T>() + ">"; }; inline static size_t n_components() { return N; }; inline static size_t n_bytes() { return sizeof(T); }; inline std::string const& to_string() const { return name; } inline bool operator==( schema const& rhs ) const { return (this->n_components() == rhs.n_components()) && (this->n_bytes() == rhs.n_bytes()) && (this->to_string() == rhs.to_string()); } private: std::string name; }; template<> inline std::string value_type_to_string<float>() { return "float"; }; template<> inline std::string value_type_to_string<double>() { return "double"; }; template<> inline std::string value_type_to_string<char>() { return "char"; }; template<> inline std::string value_type_to_string<short>() { return "short"; }; template<> inline std::string value_type_to_string<int>() { return "int"; }; template<> inline std::string value_type_to_string<unsigned char>() { return "unsigned char"; }; template<> inline std::string value_type_to_string<unsigned short>() { return "unsigned short"; }; template<> inline std::string value_type_to_string<unsigned int>() { return "unsigned int"; }; template< typename T, size_t N > class vec : public schema<T,N> { public: friend class schema_factory; vec( std::string const& name ) : schema<T,N>( name ) {} }; template< typename T > class scalar : public schema<T,1> { public: friend class schema_factory; scalar(std::string const& name ) : schema<T,1>( name) {}; }; extern vec<float, 4> const fvec4; extern vec<float, 3> const fvec3; extern vec<float, 2> const fvec2; extern scalar<float> const float32; extern vec<double, 4> const dvec4; extern vec<double, 3> const dvec3; extern vec<double, 2> const dvec2; extern scalar<double> const double64; extern vec<int, 4> const ivec4; extern vec<int, 3> const ivec3; extern vec<int, 2> const ivec2; extern scalar<int> const int32; extern vec<short, 4> const svec4; extern vec<short, 3> const svec3; extern vec<short, 2> const svec2; extern scalar<short> const short16; extern vec<char, 4> const cvec4; extern vec<char, 3> const cvec3; extern vec<char, 2> const cvec2; extern scalar<char> const char8; extern vec<unsigned int, 4> const uvec4; extern vec<unsigned int, 3> const uvec3; extern vec<unsigned int, 2> const uvec2; extern scalar<unsigned int> const uint32; extern vec<unsigned short, 4> const usvec4; extern vec<unsigned short, 3> const usvec3; extern vec<unsigned short, 2> const usvec2; extern scalar<unsigned short> const ushort16; extern vec<unsigned char, 4> const ucvec4; extern vec<unsigned char, 3> const ucvec3; extern vec<unsigned char, 2> const ucvec2; extern scalar<unsigned char> const uchar8; } } #endif
[ "mikeo.lz17@gmail.com" ]
mikeo.lz17@gmail.com
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/c/bot/bot.ino
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jgretz/RobotRoyalRumble-Code
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#define LED_PIN 13 #define PWM_L 10 #define PWM_R 9 #define DIR_L 8 #define DIR_R 7 void setup() { pinMode(LED_PIN, OUTPUT); pinMode(PWM_L, OUTPUT); pinMode(PWM_R, OUTPUT); pinMode(DIR_L, OUTPUT); pinMode(DIR_R, OUTPUT); } void loop() { int speed = 50; int sleep = 1000; digitalWrite(LED_PIN, HIGH); setSpeeds(speed, speed); delay(sleep); digitalWrite(LED_PIN, LOW); setSpeeds(-1 * speed, -1 * speed); delay(sleep); } void setSpeeds(int left, int right) { setSpeed(PWM_L, DIR_L, left); setSpeed(PWM_R, DIR_R, right); } void setSpeed(int speedPin, int directionPin, int speed) { int direction = LOW; if (speed < 0) { direction = HIGH; speed = speed * -1; } analogWrite(speedPin, speed); digitalWrite(directionPin, direction); }
[ "jgretz@truefitsolutions.com" ]
jgretz@truefitsolutions.com
b497940b3fb6367a3d51101c7687c5160aee6343
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/dependencies/include/OGRE/ParticleUniverse/ParticleRenderers/ParticleUniverseBillboardRendererTokens.h
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2021-01-23T07:02:47.206891
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/* ----------------------------------------------------------------------------------------------- Copyright (C) 2013 Henry van Merode. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ----------------------------------------------------------------------------------------------- */ #ifndef __PU_BILLBOARD_RENDERER_TOKENS_H__ #define __PU_BILLBOARD_RENDERER_TOKENS_H__ #include "ParticleUniversePrerequisites.h" #include "ParticleUniverseRendererTokens.h" namespace ParticleUniverse { /** The BillboardRendererTranslator parses 'BillboardRenderer' tokens */ class _ParticleUniverseExport BillboardRendererTranslator : public ScriptTranslator { public: BillboardRendererTranslator(void){}; ~BillboardRendererTranslator(void){}; virtual bool translateChildProperty(ScriptCompiler* compiler, const AbstractNodePtr &node); virtual bool translateChildObject(ScriptCompiler* compiler, const AbstractNodePtr &node); }; //------------------------------------------------------------------------- //------------------------------------------------------------------------- //------------------------------------------------------------------------- /** */ class _ParticleUniverseExport BillboardRendererWriter : public ParticleRendererWriter { protected: public: BillboardRendererWriter(void) {}; virtual ~BillboardRendererWriter(void) {}; /** @see ScriptWriter::write */ virtual void write(ParticleScriptSerializer* serializer, const IElement* element); }; } #endif
[ "tukaram92@gmail.com" ]
tukaram92@gmail.com
9893b609ee26fbe95651638c496bc1f5fb74d610
c7955eef3dd4bb6c554a9b484e7c603693e30ec5
/BM/converter.cpp
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[]
no_license
Zioba/MBU-BM
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d7ec502547e8b03f6ad8674d68d33189a7d5678e
refs/heads/master
2021-01-25T05:50:54.662250
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#include "converter.h" Converter::Converter() { } QByteArray Converter::encode( QStringList list ) { QByteArray datagram; datagram.append( convertIpBinary( list.at( 0 ) ) ); //адрес источника datagram.append( convertIpBinary( list.at( 1 ) ) ); //адрес получателя datagram.append( convertToBinary( list.at( 2 ), 16 ) ); //нули, номер протокола datagram.append( convertToBinary( list.at( 3 ), 16 ) ); //длина UDP datagram.append( convertToBinary( list.at( 4 ), 16 ) ); //порт источника datagram.append( convertToBinary( list.at( 5 ), 16 ) ); //порт получателя datagram.append( convertToBinary( list.at( 6 ), 16 ) ); //длина datagram.append( convertToBinary( list.at( 7 ), 16 ) ); //чексумма datagram.append( list.at( 8 ) ); //тип сообщения datagram.append( convertToBinary( list.at( 9 ), 28 ) ); //УНИКАЛЬНЫЙ номер datagram.append( convertToBinary( list.at( 10 ), 16 ) ); //всего датаграмм datagram.append( convertToBinary( list.at( 11 ), 16 ) ); //номер в сообщении datagram.append( list.at( 12 ) ); //данные return datagram; } QStringList Converter::decode( QByteArray datagram ) { QStringList list; QString source( datagram ); list << convertIpDex( source.mid( 0, 32 ) ); list << convertIpDex( source.mid( 32, 32 ) ); list << convertToDex( source.mid( 64, 16 ) ); list << convertToDex( source.mid( 80, 16 ) ); list << convertToDex( source.mid( 96, 16 ) ); list << convertToDex( source.mid( 112, 16 ) ); list << convertToDex( source.mid( 128, 16 ) ); list << convertToDex( source.mid( 144, 16 ) ); list << source.mid( 160, 4 ); list << convertToDex( source.mid( 164, 28 ) ); list << convertToDex( source.mid( 192, 16 ) ); list << convertToDex( source.mid( 208, 16 ) ); list << source.mid( 224, datagram.size() ); return list; } QString Converter::dobei( QString s, int len ) { while ( s.size() < len ) { s = "0" + s; } return s; } QString Converter::convertIpBinary( QString s ) { QString answer = ""; int i = 0; for ( int j = 0; j < 4; j++ ) { QString source = ""; while ( ( i < s.size() ) && ( s.at( i ) != '.' ) ) { source.append( s.at( i ) ); i++; } i++; answer.append( convertToBinary( source, 8 ) ); } return answer; } QString Converter::convertToBinary( QString s, int len ) { long long answer = s.toLong( Q_NULLPTR, 10 ); QString b2 = QString( "%1" ).arg( answer, 0, 2 ); while ( b2.size() < len ) { b2 = "0" + b2; } return b2; } QString Converter::convertIpDex( QString s ) { QString answer = ""; int i = 0; for ( int j = 0; j < 4; j++ ) { QString source = ""; source.append( s.at( i ) ); i++; while ( i % 8 != 0 ) { source.append( s.at( i ) ); i++; } answer.append( convertToDex( source ) ); if ( i < 32 ) answer.append( "." ); } return answer; } QString Converter::convertToDex( QString s ) { long long answer = s.toLong( Q_NULLPTR, 2 ); QString b2 = QString( "%1" ).arg( answer, 0, 10 ); return b2; }
[ "yaa96@bk.ru" ]
yaa96@bk.ru
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/CppDemo/InorderTraversal.cpp
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[]
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lvjianjunljj/CppDemo
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#include "stdafx.h" #include "Tree.h" // Iteration method void InOrderI(BinaryTreeNode* root) { stack<BinaryTreeNode*> stk; while (root || !stk.empty()) { while (root) { stk.push(root); root = root->left; } root = stk.top(); stk.pop(); cout << root->value << " "; root = root->right; } } // Recursive method void InOrderR(BinaryTreeNode* root) { if (root == NULL) return; InOrderR(root->left); cout << root->value << " "; InOrderR(root->right); }
[ "jianjlv@microsoft.com" ]
jianjlv@microsoft.com
0ac41c8b03cc6a28a0b4e08bbb38fb5e84f6f309
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/MyDataStructure/KMP.h
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[]
no_license
wwwonekey/Data-Structures-Implemented-By-Me
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33910e932e343ed2a2bb5beccf99cb4628f86e4a
refs/heads/master
2020-09-20T21:13:32.740888
2017-07-13T07:59:18
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// // KMP.hpp // MyDataStructure // // Created by 杜臻 on 17/3/27. // Copyright © 2017年 杜臻. All rights reserved. // #ifndef KMP_h #define KMP_h #include <stdio.h> #include <string> using namespace std; int *pre_handle(string patch_string); //前面是要去匹配别人的小字符串,后面是被匹配到额字符串,返回的是匹配到的位置 int KMPSearch(string patch_string, string goal_string); #endif /* KMP_hpp */
[ "454858191@qq.com" ]
454858191@qq.com
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/c++/xbmc/2015/8/MusicInfoLoader.cpp
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2021-01-28T19:40:51
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/* * Copyright (C) 2005-2013 Team XBMC * http://xbmc.org * * This Program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This Program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with XBMC; see the file COPYING. If not, see * <http://www.gnu.org/licenses/>. * */ #include "MusicInfoLoader.h" #include "MusicDatabase.h" #include "music/tags/MusicInfoTagLoaderFactory.h" #include "filesystem/MusicDatabaseDirectory/DirectoryNode.h" #include "filesystem/MusicDatabaseDirectory/QueryParams.h" #include "utils/URIUtils.h" #include "music/tags/MusicInfoTag.h" #include "filesystem/File.h" #include "settings/Settings.h" #include "FileItem.h" #include "utils/log.h" #include "utils/Archive.h" #include "Artist.h" #include "Album.h" #include "MusicThumbLoader.h" using namespace std; using namespace XFILE; using namespace MUSIC_INFO; // HACK until we make this threadable - specify 1 thread only for now CMusicInfoLoader::CMusicInfoLoader() : CBackgroundInfoLoader() { m_mapFileItems = new CFileItemList; m_thumbLoader = new CMusicThumbLoader(); } CMusicInfoLoader::~CMusicInfoLoader() { StopThread(); delete m_mapFileItems; delete m_thumbLoader; } void CMusicInfoLoader::OnLoaderStart() { // Load previously cached items from HD if (!m_strCacheFileName.empty()) LoadCache(m_strCacheFileName, *m_mapFileItems); else { m_mapFileItems->SetPath(m_pVecItems->GetPath()); m_mapFileItems->Load(); m_mapFileItems->SetFastLookup(true); } m_strPrevPath.clear(); m_databaseHits = m_tagReads = 0; if (m_pProgressCallback) m_pProgressCallback->SetProgressMax(m_pVecItems->GetFileCount()); m_musicDatabase.Open(); if (m_thumbLoader) m_thumbLoader->OnLoaderStart(); } bool CMusicInfoLoader::LoadAdditionalTagInfo(CFileItem* pItem) { if (!pItem || pItem->m_bIsFolder || pItem->IsPlayList() || pItem->IsNFO() || pItem->IsInternetStream()) return false; if (pItem->GetProperty("hasfullmusictag") == "true") return false; // already have the information std::string path(pItem->GetPath()); if (pItem->IsMusicDb()) { // set the artist / album properties XFILE::MUSICDATABASEDIRECTORY::CQueryParams param; XFILE::MUSICDATABASEDIRECTORY::CDirectoryNode::GetDatabaseInfo(pItem->GetPath(),param); CArtist artist; CMusicDatabase database; database.Open(); if (database.GetArtist(param.GetArtistId(), artist, false)) CMusicDatabase::SetPropertiesFromArtist(*pItem,artist); CAlbum album; if (database.GetAlbum(param.GetAlbumId(), album, false)) CMusicDatabase::SetPropertiesFromAlbum(*pItem,album); path = pItem->GetMusicInfoTag()->GetURL(); } CLog::Log(LOGDEBUG, "Loading additional tag info for file %s", path.c_str()); // we load up the actual tag for this file in order to // fetch the lyrics and add it to the current music info tag CFileItem tempItem(path, false); unique_ptr<IMusicInfoTagLoader> pLoader (CMusicInfoTagLoaderFactory::CreateLoader(tempItem)); if (NULL != pLoader.get()) { CMusicInfoTag tag; pLoader->Load(path, tag); pItem->GetMusicInfoTag()->SetLyrics(tag.GetLyrics()); pItem->SetProperty("hasfullmusictag", "true"); return true; } return false; } bool CMusicInfoLoader::LoadItem(CFileItem* pItem) { bool result = LoadItemCached(pItem); result |= LoadItemLookup(pItem); return result; } bool CMusicInfoLoader::LoadItemCached(CFileItem* pItem) { if (pItem->m_bIsFolder || pItem->IsPlayList() || pItem->IsNFO() || pItem->IsInternetStream()) return false; // Get thumb for item m_thumbLoader->LoadItem(pItem); return true; } bool CMusicInfoLoader::LoadItemLookup(CFileItem* pItem) { if (m_pProgressCallback && !pItem->m_bIsFolder) m_pProgressCallback->SetProgressAdvance(); if (pItem->m_bIsFolder || pItem->IsPlayList() || pItem->IsNFO() || pItem->IsInternetStream()) return false; if (!pItem->HasMusicInfoTag() || !pItem->GetMusicInfoTag()->Loaded()) { // first check the cached item CFileItemPtr mapItem = (*m_mapFileItems)[pItem->GetPath()]; if (mapItem && mapItem->m_dateTime==pItem->m_dateTime && mapItem->HasMusicInfoTag() && mapItem->GetMusicInfoTag()->Loaded()) { // Query map if we previously cached the file on HD *pItem->GetMusicInfoTag() = *mapItem->GetMusicInfoTag(); if (mapItem->HasArt("thumb")) pItem->SetArt("thumb", mapItem->GetArt("thumb")); } else { std::string strPath = URIUtils::GetDirectory(pItem->GetPath()); URIUtils::AddSlashAtEnd(strPath); if (strPath!=m_strPrevPath) { // The item is from another directory as the last one, // query the database for the new directory... m_musicDatabase.GetSongsByPath(strPath, m_songsMap); m_databaseHits++; } MAPSONGS::iterator it = m_songsMap.find(pItem->GetPath()); if (it != m_songsMap.end()) { // Have we loaded this item from database before pItem->GetMusicInfoTag()->SetSong(it->second); pItem->GetMusicInfoTag()->SetCueSheet(m_musicDatabase.LoadCuesheet(it->second.strFileName)); if (!it->second.strThumb.empty()) pItem->SetArt("thumb", it->second.strThumb); } else if (pItem->IsMusicDb()) { // a music db item that doesn't have tag loaded - grab details from the database XFILE::MUSICDATABASEDIRECTORY::CQueryParams param; XFILE::MUSICDATABASEDIRECTORY::CDirectoryNode::GetDatabaseInfo(pItem->GetPath(),param); CSong song; if (m_musicDatabase.GetSong(param.GetSongId(), song)) { pItem->GetMusicInfoTag()->SetSong(song); if (!song.strThumb.empty()) pItem->SetArt("thumb", song.strThumb); } } else if (CSettings::GetInstance().GetBool(CSettings::SETTING_MUSICFILES_USETAGS) || pItem->IsCDDA()) { // Nothing found, load tag from file, // always try to load cddb info // get correct tag parser unique_ptr<IMusicInfoTagLoader> pLoader (CMusicInfoTagLoaderFactory::CreateLoader(*pItem)); if (NULL != pLoader.get()) // get tag pLoader->Load(pItem->GetPath(), *pItem->GetMusicInfoTag()); m_tagReads++; } m_strPrevPath = strPath; } } return true; } void CMusicInfoLoader::OnLoaderFinish() { // cleanup last loaded songs from database m_songsMap.clear(); // cleanup cache loaded from HD m_mapFileItems->Clear(); // Save loaded items to HD if (!m_strCacheFileName.empty()) SaveCache(m_strCacheFileName, *m_pVecItems); else if (!m_bStop && (m_databaseHits > 1 || m_tagReads > 0)) m_pVecItems->Save(); m_musicDatabase.Close(); if (m_thumbLoader) m_thumbLoader->OnLoaderFinish(); } void CMusicInfoLoader::UseCacheOnHD(const std::string& strFileName) { m_strCacheFileName = strFileName; } void CMusicInfoLoader::LoadCache(const std::string& strFileName, CFileItemList& items) { CFile file; if (file.Open(strFileName)) { CArchive ar(&file, CArchive::load); int iSize = 0; ar >> iSize; for (int i = 0; i < iSize; i++) { CFileItemPtr pItem(new CFileItem()); ar >> *pItem; items.Add(pItem); } ar.Close(); file.Close(); items.SetFastLookup(true); } } void CMusicInfoLoader::SaveCache(const std::string& strFileName, CFileItemList& items) { int iSize = items.Size(); if (iSize <= 0) return ; CFile file; if (file.OpenForWrite(strFileName)) { CArchive ar(&file, CArchive::store); ar << (int)items.Size(); for (int i = 0; i < iSize; i++) { CFileItemPtr pItem = items[i]; ar << *pItem; } ar.Close(); file.Close(); } }
[ "rodrigosoaresilva@gmail.com" ]
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#include <bits/stdc++.h> #define dim 10000009 using namespace std; typedef long long ll; ll L[dim],a[dim],n; int main() { scanf("%lld", &n); a[0] = 0; ll mi = 0; for (int i = 1; i <= n; i++) { L[i] = mi; scanf("%lld", &a[i]); mi = max(mi, a[i]); } mi = 0; ll res = 0; for (int i = n; i >= 1; i--) { res += max( (ll) 0 , min( mi,L[i] ) - a[i]); mi = max(mi,a[i]); } printf("%lld\n", res); return 0; }
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// Copyright (c) 2015-2019 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef VIDCOIN_ZMQ_ZMQNOTIFICATIONINTERFACE_H #define VIDCOIN_ZMQ_ZMQNOTIFICATIONINTERFACE_H #include <validationinterface.h> #include <list> #include <memory> class CBlockIndex; class CZMQAbstractNotifier; class CZMQNotificationInterface final : public CValidationInterface { public: virtual ~CZMQNotificationInterface(); std::list<const CZMQAbstractNotifier*> GetActiveNotifiers() const; static CZMQNotificationInterface* Create(); protected: bool Initialize(); void Shutdown(); // CValidationInterface void TransactionAddedToMempool(const CTransactionRef& tx, uint64_t mempool_sequence) override; void TransactionRemovedFromMempool(const CTransactionRef& tx, MemPoolRemovalReason reason, uint64_t mempool_sequence) override; void BlockConnected(const std::shared_ptr<const CBlock>& pblock, const CBlockIndex* pindexConnected) override; void BlockDisconnected(const std::shared_ptr<const CBlock>& pblock, const CBlockIndex* pindexDisconnected) override; void UpdatedBlockTip(const CBlockIndex *pindexNew, const CBlockIndex *pindexFork, bool fInitialDownload) override; private: CZMQNotificationInterface(); void *pcontext; std::list<std::unique_ptr<CZMQAbstractNotifier>> notifiers; }; extern CZMQNotificationInterface* g_zmq_notification_interface; #endif // VIDCOIN_ZMQ_ZMQNOTIFICATIONINTERFACE_H
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#include "frovedis.hpp" #include "exrpc.hpp" #include "exrpc_async.hpp" #include "exrpc_oneway.hpp" #include "functions.hpp" using namespace frovedis; using namespace std; int main(int argc, char* argv[]) { auto n = invoke_frovedis_server("mpirun -np 2 ./server"); // demo of creating dvector at server side vector<int> v = {1,2,3,4}; auto r = exrpc_async(n, make_dvector_sample, v).get(); auto ep = exrpc_async(n, get_each_pointer, r).get(); // demo of connecting to each workers auto info = prepare_parallel_exrpc(n); auto nodes = get_parallel_exrpc_nodes(n, info); wait_parallel_exrpc(n, info); for(size_t i = 0; i < nodes.size(); i++) { vector<int> to_add = {5,6}; exrpc_oneway(nodes[i], add_each, ep[i], to_add); } auto vv = exrpc_async(n, gather_sample, r).get(); for(auto i: vv) cout << i << endl; // demo of exception handling try { auto ep = exrpc_async(n, ex_sample, r).get(); for(auto i: ep) cout << i << endl; } catch (exception& e) { cout << e.what() << endl; } // delete_exptr is in exrpc.hpp exrpc_oneway(n, delete_exptr<dvector<int>>, r); finalize_frovedis_server(n); }
[ "t-araki@dc.jp.nec.com" ]
t-araki@dc.jp.nec.com
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#include "UITextAtlasTest_Editor.h" USING_NS_CC; using namespace cocos2d::ui; UITextAtlasEditorTests::UITextAtlasEditorTests() { ADD_TEST_CASE(UITextAtlasTest_Editor); } bool UITextAtlasTest_Editor::init() { if (UIScene_Editor::init()) { Node* node = CSLoader::createNode("cocosui/UIEditorTest/UILabelAtlas/res.csb"); Node* child = node->getChildByTag(5); child->removeFromParent(); _layout = static_cast<Layout*>(child); _touchGroup->addChild(_layout); this->configureGUIScene(); return true; } return false; }
[ "bogdanvladu@Bogdans-MacBook-Pro.local" ]
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[]
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lzj112/Data-Structure
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/* 一个整型数组里除了两个数字之外,其他的数字都出现了偶数次。请写程序找出这两个只出现一次的数字。 */ #include <vector> #include <iostream> #include <algorithm> using namespace std; class Solution { public: void FindNumsAppearOnce(vector<int> data, int *num1, int *num2) { sort(data.begin(), data.end()); for (int i = 0; i < data.size(); ) { if (data[i] != data[i + 1]) cout << data[i++]; else i += 2; } } };
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sarvsav/tictactoe-cpp
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#define BOOST_TEST_MAIN #if !defined( WIN32 ) #define BOOST_TEST_DYN_LINK #endif #include <boost/test/unit_test.hpp> #include <Tictactoe.h> #include <Board.h> BOOST_AUTO_TEST_CASE(when_starting_the_game_the_board_is_empty_and_the_next_player_is_x) { Board board; Tictactoe game(board); BOOST_CHECK_EQUAL('X', game.nextPlayer()); BOOST_CHECK_EQUAL(true, game.board().isEmpty()); }
[ "flavius.as@gmail.com" ]
flavius.as@gmail.com
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/Olymp/1_LKSH/12/number.cpp
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[]
no_license
shaihitdin/CP
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#include<iostream> #include<stdio.h> #include<math.h> using namespace std; const int N = 100001; int d[N], d1[N], d2[N]; int main() { freopen("number.in", "r", stdin); freopen("number.out", "w", stdout); cin >> n >> k; for(i = 1; i <= k; ++i) d[i] = 1, d2[i] = 1; for(i = k + 1; i <= n; ++i) { tmp = sqrt(i) + 1; for(j = 1; j } return 0; }
[ "shaihitdin@gmail.com" ]
shaihitdin@gmail.com
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[]
no_license
MehulSinha/Data_structures
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#include <bits/stdc++.h> using namespace std; vector<pair<int, int> > sortArr(int arr[], int n) { vector<pair<int, int> > vp; for (int i = 0; i < n; ++i) { vp.push_back(make_pair(arr[i], i)); } sort(vp.begin(), vp.end()); return vp; } //reverse number int reversDigits(int num) { int rev_num = 0; while(num > 0) { rev_num = rev_num*10 + num%10; num = num/10; } return rev_num; } int transformNumAsPerMapping(vector<pair<int, int>> mapVec, int n) { int res = 0; while(n) { int k = mapVec[n%10].second; res = res*10 + k; n=n/10; } res = reversDigits(res); return res; } bool compare_as_pair (pair<int, string> i,pair<int, string> j) { return ( i.first < j.first ); } vector<string> strangeSort(int mapping[], vector<string> nums, int m) { vector<pair<int, int>> mapVec = sortArr(mapping, m); int n = nums.size(); vector<pair<int, string> > resVec; for(int i=0; i<n;i++) { int num = stoi(nums[i]); resVec.push_back(make_pair(transformNumAsPerMapping(mapVec, num), nums[i])); } stable_sort(resVec.begin(), resVec.end(), compare_as_pair); vector<string> finVec; for(int i=0; i< resVec.size(); i++) { finVec.push_back(resVec[i].second); } return finVec; } void printVec(vector<string> finVec) { for(int i=0; i< finVec.size(); i++) { cout<<finVec[i]<<" "; } } int main() { //int mapping[] = { 2, 1, 4, 8, 6, 3, 0, 9, 7, 5 }; //vector<string> nums = { "12", "02", "4", "023", "65", "83", "224", "50"}; int mapping[] = { 3, 5, 4, 6, 2, 7, 9, 8, 0, 1 }; //fixed size 10 vector<string> nums = { "990", "332", "32"}; int m = sizeof(mapping) / sizeof(mapping[0]); vector<string> finVec; finVec = strangeSort(mapping, nums, m); printVec(finVec); return 0; }
[ "hrudwik@gmail.com" ]
hrudwik@gmail.com
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#include <algorithm> #include <iostream> #include <vector> int main() { int a, b, c; std::cout << "a b c: "; std::cin >> a >> b >> c; std::cout << "最大値は " << std::max({a, b, c}) << std::endl; }
[ "galahad1005@gmail.com" ]
galahad1005@gmail.com
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[]
no_license
Kcardas/Programing-Language-I
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#include <iostream> #include "Pessoa.h" using namespace std; Pessoa::Pessoa(){}; Pessoa::Pessoa(string name, int age, string phone){ this->name = name; this->age = age; this->phone = phone; }; string Pessoa::getName(){ return name; }; string Pessoa::getPhone(){ return phone; }; int Pessoa::getAge(){ return age; }; void Pessoa::setName(string name){ this->name = name; }; void Pessoa::setPhone(string phone){ this->phone = phone; }; void Pessoa::setAge(int age){ this->age = age; };
[ "noreply@github.com" ]
Kcardas.noreply@github.com
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/2016211985 4lo/Circle.cpp
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[]
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4lo/cppLearning
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refs/heads/master
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#include "Circle.h" int Circle::circleNumber = 0; Circle::Circle(const Circle& a) { this->Radius = a.Radius; this->CircleColor = a.CircleColor; this->CircleXY = a.CircleXY; Circle::circleNumber++; } Circle::Circle() { this->Radius = 1; CircleXY.setX(1); CircleXY.setY(1); Circle::circleNumber++; /*对圆进行初始化,并数量+1*/ } Circle::Circle(int radius, Coordinate CircleXY) { this->Radius = radius; this->CircleXY = CircleXY; Circle::circleNumber++; /*对圆进行初始化,并数量+1*/ } Circle::~Circle() { Circle::circleNumber--;//删除圆时数量—1 //xyprintf(100, 200, "存在%d个圆形", circleNumber); } int Circle::getCircleNumber() { return circleNumber;//返回圆的个数 } int Circle::getRadius() { return Radius; } void Circle::draw() { circle(CircleXY.getX(), CircleXY.getY(), Radius); } Coordinate Circle::getCenter() { return CircleXY; } void Circle::save() { string temp = "CIRCLE\\CIRCLE" + to_string(circleNumber) + ".txt"; ofstream save(temp); save << CircleXY.getX() << " " << CircleXY.getY() << " " << getRadius() << " " << getColor() << endl; save.close(); } bool Circle::operator <(const Circle& another) { return (this->Radius < another.Radius); } bool Circle::operator >(const Circle& another) { return (this->Radius > another.Radius); }
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1808964683@qq.com
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/gapputils/gml.dimreduce/drl/mapnode.h
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/*************************************************************************** mapnode.h W. Michael Brown ------------------- Node class with edges and weights in map __________________________________________________________________________ Part of the Math Library __________________________________________________________________________ begin : Tue Nov 14 2006 authors : W. Michael Brown email : wmbrown@sandia.gov ***************************************************************************/ /* ----------------------------------------------------------------------- Copyright (2009) Sandia Corporation. Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government retains certain rights in this software. This software is distributed under the GNU General Public License. ----------------------------------------------------------------------- */ #ifndef MAPNODE_H #define MAPNODE_H #include <map> #include <iostream> //using namespace std; YALANAMESPACE /// Node object containing edges and weights to other nodes /** - Insert/Delete in log(n) time * - Accessing an edge by id in log(n) * - Multiple edges to the same node will never exist **/ class MapNode { public: MapNode() {} ~MapNode() {} struct MapEdge; /// \var Pointer to an edge within a node typedef std::map<ya_sizet,MapEdge>::iterator edge_pointer; /// Add an edge inline void add_edge(const ya_sizet nodei, const double weight); /// Return a pointer to first edge inline edge_pointer begin(); /// Return a pointer to end of edges inline edge_pointer end(); /// Return the absolute node index of an edge inline ya_sizet node(edge_pointer ep); /// Return the weight of an edge inline double weight(edge_pointer ep); /// Return the number of edges inline ya_sizet size(); /// Cut an edge based on the pointer inline void cut_edge(edge_pointer ep); /// Cut an edge based on the absolute id inline void cut_edge(const ya_sizet nodei); private: std::map<ya_sizet,MapEdge> edges; }; struct MapNode::MapEdge { MapEdge(void){weight=0.0;} double weight; }; // Add an edge void MapNode::add_edge(const ya_sizet nodei, const double weight) { MapEdge e; edges[nodei]=e; edges[nodei].weight=weight; } // Return a pointer to first edge MapNode::edge_pointer MapNode::begin() { return edges.begin(); } // Return a pointer to end of edges MapNode::edge_pointer MapNode::end() { return edges.end(); } // Return the number of edges ya_sizet MapNode::size() { return edges.size(); } // Return the absolute node index of an edge ya_sizet MapNode::node(edge_pointer ep) { return ep->first; } // Return the weight of an edge double MapNode::weight(edge_pointer ep) { return ep->second.weight; } // Cut an edge based on the pointer void MapNode::cut_edge(edge_pointer ep) { edges.erase(ep); } // Cut an edge based on the absolute id void MapNode::cut_edge(const ya_sizet nodei) { edge_pointer ep=edges.find(nodei); edges.erase(ep); } } #endif
[ "brosch.tom@gmail.com" ]
brosch.tom@gmail.com
928037b854fb923e591628e1ccd0374c7d151041
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/Additional/DemonstrateException.h
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[]
no_license
bubblesupreme/GameOfLife
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#ifndef DEMONSTRATEEXCEPTION_H #define DEMONSTRATEEXCEPTION_H #include <string> class DemonstrateException { public: DemonstrateException(); ~DemonstrateException(); void demonstrate(std::string exStr); }; #endif
[ "lana-22@mail.ru" ]
lana-22@mail.ru
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/SampleDump/Cpp/SDK/BP_ArmingSword_FloralHandle_functions.cpp
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[]
no_license
liner0211/uSDK_Generator
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refs/heads/main
2023-09-02T16:37:22.932365
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// Name: Mordhau, Version: Patch23 #include "../pch.h" /*!!DEFINE!!*/ /*!!HELPER_DEF!!*/ /*!!HELPER_INC!!*/ #ifdef _MSC_VER #pragma pack(push, 0x01) #endif namespace CG { //--------------------------------------------------------------------------- // Functions //--------------------------------------------------------------------------- // Function: // Offset -> 0x014F36A0 // Name -> Function BP_ArmingSword_FloralHandle.BP_ArmingSword_FloralHandle_C.ReceiveBeginPlay // Flags -> (BlueprintCallable, BlueprintEvent) void UBP_ArmingSword_FloralHandle_C::ReceiveBeginPlay() { static UFunction* fn = UObject::FindObject<UFunction>("Function BP_ArmingSword_FloralHandle.BP_ArmingSword_FloralHandle_C.ReceiveBeginPlay"); UBP_ArmingSword_FloralHandle_C_ReceiveBeginPlay_Params params; auto flags = fn->FunctionFlags; UObject::ProcessEvent(fn, &params); fn->FunctionFlags = flags; } // Function: // Offset -> 0x014F36A0 // Name -> Function BP_ArmingSword_FloralHandle.BP_ArmingSword_FloralHandle_C.ReceiveActorBeginOverlap // Flags -> (BlueprintCallable, BlueprintEvent) // Parameters: // class AActor* OtherActor (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ArmingSword_FloralHandle_C::ReceiveActorBeginOverlap(class AActor* OtherActor) { static UFunction* fn = UObject::FindObject<UFunction>("Function BP_ArmingSword_FloralHandle.BP_ArmingSword_FloralHandle_C.ReceiveActorBeginOverlap"); UBP_ArmingSword_FloralHandle_C_ReceiveActorBeginOverlap_Params params; params.OtherActor = OtherActor; auto flags = fn->FunctionFlags; UObject::ProcessEvent(fn, &params); fn->FunctionFlags = flags; } // Function: // Offset -> 0x014F36A0 // Name -> Function BP_ArmingSword_FloralHandle.BP_ArmingSword_FloralHandle_C.ReceiveTick // Flags -> (BlueprintCallable, BlueprintEvent) // Parameters: // float DeltaSeconds (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ArmingSword_FloralHandle_C::ReceiveTick(float DeltaSeconds) { static UFunction* fn = UObject::FindObject<UFunction>("Function BP_ArmingSword_FloralHandle.BP_ArmingSword_FloralHandle_C.ReceiveTick"); UBP_ArmingSword_FloralHandle_C_ReceiveTick_Params params; params.DeltaSeconds = DeltaSeconds; auto flags = fn->FunctionFlags; UObject::ProcessEvent(fn, &params); fn->FunctionFlags = flags; } // Function: // Offset -> 0x014F36A0 // Name -> Function BP_ArmingSword_FloralHandle.BP_ArmingSword_FloralHandle_C.ExecuteUbergraph_BP_ArmingSword_FloralHandle // Flags -> (Final) // Parameters: // int EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash) void UBP_ArmingSword_FloralHandle_C::ExecuteUbergraph_BP_ArmingSword_FloralHandle(int EntryPoint) { static UFunction* fn = UObject::FindObject<UFunction>("Function BP_ArmingSword_FloralHandle.BP_ArmingSword_FloralHandle_C.ExecuteUbergraph_BP_ArmingSword_FloralHandle"); UBP_ArmingSword_FloralHandle_C_ExecuteUbergraph_BP_ArmingSword_FloralHandle_Params params; params.EntryPoint = EntryPoint; auto flags = fn->FunctionFlags; UObject::ProcessEvent(fn, &params); fn->FunctionFlags = flags; } } #ifdef _MSC_VER #pragma pack(pop) #endif
[ "talon_hq@outlook.com" ]
talon_hq@outlook.com
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/1138 - Copia/Main.cpp
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[]
no_license
luizklitzke1/URI_CPP
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refs/heads/main
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#include <iostream> #include <string> using namespace std; const long MENOR_ASC = 48; int main() { long lValorA = 0; long lValorB = 0; while (cin >> lValorA >> lValorB && lValorA && lValorB) { int aNumeros[10] = {0}; for (long idxNum = lValorA; idxNum <= lValorB; ++idxNum) { string sNum = to_string(idxNum); for (long idxChar = 0; idxChar < sNum.length(); ++idxChar) ++aNumeros[(int)sNum[idxChar] - MENOR_ASC]; } for (long idx = 0; idx < 10; ++idx) { if (idx < 9) cout << aNumeros[idx] << " "; else cout << aNumeros[idx] << endl; } } return 0; }
[ "49824305+luizklitzke1@users.noreply.github.com" ]
49824305+luizklitzke1@users.noreply.github.com
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/smartphone.cpp
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[]
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Levk0/My_new_repos_2020
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#include "smartphone.h" Smartphone::Smartphone() { s_model = 'n/a'; s_amount = 0; s_price = 0; s_memory = 0; } Smartphone::~Smartphone() {} Smartphone::Smartphone(string model, int price, int memory, int amount) { s_model = model; s_price = price; s_memory = memory; s_amount = amount; s_numbers = new long long[amount]; } void Smartphone::SmartphoneOutput() { cout << "Model:" << s_model << endl << "Price, $: " << s_price << endl << "Memory, gb: " << s_memory << endl << "Numbers:" << endl; for (int i = 0;i < s_amount;i++) { cout << s_numbers[i] << endl; } } PhoneStore::PhoneStore() { } PhoneStore :: ~PhoneStore() { delete[] Store; } PhoneStore::PhoneStore(int many) { s_many = many; Store = new Smartphone[s_many]; } void PhoneStore::StoreOutput() { for (int i = 0;i < s_many; i++) { for (int j = (s_many - 1); j > i; j--) { if (Store[j - 1].getPrice() > Store[j].getPrice()) { swap(Store[j], Store[j - 1]); } } } for (int i = 0;i < s_many;i++) { cout << i + 1 << ". "; Store[i].SmartphoneOutput(); cout << endl; } } void PhoneStore::BestPhone(int budget) { int k = 0, j; if (Store[0].getPrice() > budget) { cout << "No matches" << endl; } else { for (int i = 0; i < s_many; i++) { if (Store[i].getPrice() <= budget && Store[i].getMemory() > k) { k = Store[i].getMemory(); j = i; } } Store[j].SmartphoneOutput(); } }
[ "noreply@github.com" ]
Levk0.noreply@github.com
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/tempCodeRunnerFile.cpp
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[]
no_license
ninanxiaoguai/CARP
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#include "arrayoperations.cpp" #include "heuristic.cpp" #include "initialization.cpp" #include "searchoperators.cpp"
[ "ninanxiaoguai@163.com" ]
ninanxiaoguai@163.com
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/atcoder/abc/abc117/d.cpp
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[]
no_license
Haar-you/competitive_programming
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refs/heads/master
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#include <bits/stdc++.h> #define FOR(v, a, b) for(int v = (a); v < (b); ++v) #define FORE(v, a, b) for(int v = (a); v <= (b); ++v) #define REP(v, n) FOR(v, 0, n) #define REPE(v, n) FORE(v, 0, n) #define REV(v, a, b) for(int v = (a); v >= (b); --v) #define ALL(x) (x).begin(), (x).end() #define ITR(it, c) for(auto it = (c).begin(); it != (c).end(); ++it) #define RITR(it, c) for(auto it = (c).rbegin(); it != (c).rend(); ++it) #define EXIST(c,x) ((c).find(x) != (c).end()) #define LLI long long int #define fst first #define snd second #ifndef M_PI #define M_PI 3.14159265358979323846 #endif #ifndef M_E #define M_E 2.71828182845904523536 #endif #ifdef DEBUG #include <boost/core/demangle.hpp> #define dump(x) cerr << "L" << __LINE__ << ": in " << __PRETTY_FUNCTION__ << " \e[32;1m" << boost::core::demangle(typeid(x).name()) << "\e[37m" << " " << (#x) << " = " << (x) << "\e[m" << endl; #else #define dump(x) #endif #define pln(x) cout << (x) << endl #define gcd __gcd using namespace std; template <class T> constexpr T lcm(T m, T n){return m*n/gcd(m,n);} template <typename T> using V = vector<T>; template <typename T, typename U> using P = pair<T,U>; template <typename I> void join(ostream &ost, I s, I t, string d=" "){for(auto i=s; i!=t; ++i){if(i!=s)ost<<d; ost<<*i;}ost<<endl;} template <typename T> istream& operator>>(istream &is, vector<T> &v){for(auto &a : v) is >> a; return is;} template <typename T, typename U> istream& operator>>(istream &is, pair<T,U> &p){is >> p.first >> p.second; return is;} template <typename Iter> ostream& out_container(ostream &os, Iter first, Iter last){ os << "{"; auto itr = first; while(itr != last){if(itr != first) os << ","; os << *itr; ++itr;} os << "}"; return os; } template <typename T> ostream& operator<<(ostream &os, const vector<T> &c){return out_container(os,ALL(c));} template <typename T> ostream& operator<<(ostream &os, const deque<T> &c){return out_container(os,ALL(c));} template <typename T> ostream& operator<<(ostream &os, const set<T> &c){return out_container(os,ALL(c));} template <typename T> ostream& operator<<(ostream &os, const unordered_set<T> &c){return out_container(os,ALL(c));} template <typename T, typename U> ostream& operator<<(ostream &os, const map<T,U> &c){return out_container(os,ALL(c));} template <typename T, typename U> ostream& operator<<(ostream &os, const unordered_map<T,U> &c){return out_container(os,ALL(c));} template <typename T, typename U> ostream& operator<<(ostream& os, const pair<T,U> &p){os << "(" << p.first << "," << p.second << ")"; return os;} template <typename T> T& chmin(T &a, const T &b){return a = min(a,b);} template <typename T> T& chmax(T &a, const T &b){return a = max(a,b);} int main(){ cin.tie(0); ios::sync_with_stdio(false); int N; LLI K; while(cin >> N >> K){ vector<LLI> A(N); cin >> A; LLI ans = 0; { LLI t = 0; REPE(k,40){ LLI x = 0; if(K & (1LL<<k)){ REP(j,N) x += ((1LL<<k) xor (A[j] & (1LL<<k))); }else{ REP(j,N) x += (A[j] & (1LL<<k)); } t += x; } chmax(ans, t); } REPE(i,40){ if(!(K & (1LL<<i))) continue; LLI t = 0; REPE(k,40){ LLI c = 0; REP(j,N) if(A[j] & (1LL<<k)) ++c; if(k < i){ t += (1LL<<k) * max(c, N-c); }else if(k == i){ t += (1LL<<k) * c; }else{ if(K & (1LL<<k)) t += (1LL<<k) * (N-c); else t += (1LL<<k) * c; } } chmax(ans, t); } cout << ans << endl; } return 0; }
[ "zemlya.pole@gmail.com" ]
zemlya.pole@gmail.com
172a88174a23f5e2864eae78a784a891d5d59a3e
6f6e0627ddaf30294e96defa3056b28be1a3aaf6
/递归_分治_回溯_搜索/0-1背包问题 - 队列广搜.cpp
9b07b28934987af42ed6aa27d5930e4fe65114cc
[]
no_license
wangjia1435/Data-structure-and-algorithm
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1791e5c58b373046a34a649c9841da67b2c7a9de
refs/heads/master
2021-01-10T22:34:35.917764
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// 0-1背包问题 - 队列广搜, 又称分支界限法, 和dijskra队列广搜算法一样 // 分支界限法与回溯法的区别: // 回溯法搜索所有满足条件的解, 如N皇后的全部合法棋盘 // 分支界限法搜索一个满足条件的解, 如N皇后的一个合法棋盘 // 0-1背包问题的合法解只有一个, 即最大价值, 所以两种方法皆可 #include <cstdio> #include <queue> using namespace std; #define NUM 100 // 最大背包数 typedef struct node // 优先队列结点, 最大价值优先 { int v; // value int w; // weight int i; // 第 i 件物品 bool operator < (const node &n) const // 常函数 { return (v < n.v); } }node; // 采用价值最大优先, 队头是当前背包最大的价值 // 从第 1 件物品开始, 拿或不拿, 直到队列为空 // 若当前重量超过背包容量, 进行剪枝 // 所以队列结点应包含三个元素, (价值, 重量, 第 i 件) int BFS(int c, int n, int *w, int *v) { priority_queue<node> q; // stl 优先队列 int max_v = 0; node tmp; tmp.v = 0; // 一个无用的根入队, 便于进入循环 tmp.w = 0; tmp.i = -1; q.push(tmp); while (!q.empty()) { tmp = q.top(); q.pop(); if (tmp.v > max_v) max_v = tmp.v; // 记录最大值 tmp.i++; // 去到下一件物品 if (tmp.i < n) // 如果还有物品 { q.push(tmp); // 不拿, 右孩子入队 // 如果没超背包容量, 继续拿, 左孩子入队 if (tmp.w + w[tmp.i] <= c) { tmp.w += w[tmp.i]; tmp.v += v[tmp.i]; q.push(tmp); } } } return max_v; } int main(void) { int weight[NUM]; // 重量 int value[NUM]; // 价值 int n, c; int max_value = 0; int i; printf("输入背包最大容量及物品总数: "); scanf("%d %d", &c, &n); printf("输入 %d 件物品: (重量 价值)\n", n); for (i=0; i<n; i++) scanf("%d %d", weight + i, value + i); max_value = BFS(c, n, weight, value); // 广搜 printf("\n最大价值: %d\n", max_value); return 0; }
[ "caokun@MacBook-Pro-2.local" ]
caokun@MacBook-Pro-2.local
74e57c51e45a84c0524f2d33c5679859ee4e5b59
b7d94577d69d3d0a67d6f2d00f9fe2618bee4308
/tkEngine/physics/tkBoxCollider.cpp
9b56ffd4ba4c4fb67cded2f251a531f787a344a3
[]
no_license
MurakamiS/GameProject
85fb743e7101eee85d7adac89ac792bed5679d81
8c1bc159258641d39bde52a130256a84757a5c4a
refs/heads/master
2021-04-06T01:06:17.418292
2018-07-13T06:34:56
2018-07-13T06:34:56
125,322,751
0
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null
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SHIFT_JIS
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#include "tkEngine/tkEnginePreCompile.h" #include "tkEngine/Physics/tkBoxCollider.h" namespace tkEngine{ /*! * @brief コンストラクタ。 */ CBoxCollider::CBoxCollider() : shape(NULL) { } /*! * @brief デストラクタ。 */ CBoxCollider::~CBoxCollider() { delete shape; } /*! * @brief ボックスコライダーを作成。 */ void CBoxCollider::Create( const CVector3& size ) { shape = new btBoxShape(btVector3(size.x*0.5f, size.y*0.5f, size.z*0.5f)); } }
[ "kbc17b21@stu.kawahara.ac.jp" ]
kbc17b21@stu.kawahara.ac.jp
09d3bc3d83ebdd1fef5073b60a8ac12b79c0e8a8
b4f22bea54827fab31025bd05a9cf8fb117f1871
/iri_navigation/iri_people_simulation_companion/include/people_simulation_alg.h
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[ "MIT" ]
permissive
yinzixuan126/modified_dwa
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refs/heads/master
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// Copyright (C) 2010-2011 Institut de Robotica i Informatica Industrial, CSIC-UPC. // Author // All rights reserved. // // This file is part of iri-ros-pkg // iri-ros-pkg is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation, either version 3 of the License, or // at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // // IMPORTANT NOTE: This code has been generated through a script from the // iri_ros_scripts. Please do NOT delete any comments to guarantee the correctness // of the scripts. ROS topics can be easly add by using those scripts. Please // refer to the IRI wiki page for more information: // http://wikiri.upc.es/index.php/Robotics_Lab #ifndef _people_simulation_alg_h_ #define _people_simulation_alg_h_ #include <iri_people_simulation_companion/PeopleSimulationConfig.h> //include people_simulation_alg main library /** * \brief IRI ROS Specific Driver Class * * */ class PeopleSimulationAlgorithm { protected: /** * \brief define config type * * Define a Config type with the PeopleSimulationConfig. All driver implementations * will then use the same variable type Config. */ pthread_mutex_t alg_mutex_; // private attributes and methods public: /** * \brief define config type * * Define a Config type with the PeopleSimulationConfig. All driver implementations * will then use the same variable type Config. */ typedef iri_people_simulation_companion::PeopleSimulationConfig Config; /** * \brief config variable * * This variable has all the driver parameters defined in the cfg config file. * Is updated everytime function config_update() is called. */ Config config_; /** * \brief constructor * * In this constructor parameters related to the specific driver can be * initalized. Those parameters can be also set in the openDriver() function. * Attributes from the main node driver class IriBaseDriver such as loop_rate, * may be also overload here. */ PeopleSimulationAlgorithm(void); /** * \brief Lock Algorithm * * Locks access to the Algorithm class */ void lock(void) { pthread_mutex_lock(&this->alg_mutex_); }; /** * \brief Unlock Algorithm * * Unlocks access to the Algorithm class */ void unlock(void) { pthread_mutex_unlock(&this->alg_mutex_); }; /** * \brief Tries Access to Algorithm * * Tries access to Algorithm * * \return true if the lock was adquired, false otherwise */ bool try_enter(void) { if(pthread_mutex_trylock(&this->alg_mutex_)==0) return true; else return false; }; /** * \brief config update * * In this function the driver parameters must be updated with the input * config variable. Then the new configuration state will be stored in the * Config attribute. * * \param new_cfg the new driver configuration state * * \param level level in which the update is taken place */ void config_update(Config& new_cfg, uint32_t level=0); // here define all people_simulation_alg interface methods to retrieve and set // the driver parameters /** * \brief Destructor * * This destructor is called when the object is about to be destroyed. * */ ~PeopleSimulationAlgorithm(void); }; #endif
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#include <bits/stdc++.h> using namespace std; int calx(int y, int bits) { int resu = 0; for (int i=0; i<20; i++) { if (y&1) { resu+=(1<<i); } else { resu+=((bits&1)<<i); bits>>=1; } y>>=1; } return resu; } int main() { //printf("%d\n", calx(2, 5)); freopen("crypto.in", "r", stdin); freopen("crypto.out", "w", stdout); int n, a, b; scanf("%d%d%d", &n, &a, &b); int ansval = 0, ansx = 1, ansy = 1; for (int x = 1; x<=n; x++) { for(int y=(x-1)&x;y;y=(y-1)&x) { if (((a*x+b*y)^(a*y+b*x))>ansval) { ansval = ((a*x + b*y) ^ (a*y + b*x)); ansx = x; ansy = y; } } } printf("%d %d\n", ansx, ansy); fclose(stdin); fclose(stdout); return 0; }
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/***************************************************//** * @file EEPROMFeatureAdapter.cpp * @date February 2012 * @author Ocean Optics, Inc. * * This is a wrapper that allows access to SeaBreeze * EEPROMFeatureInterface instances. * * LICENSE: * * SeaBreeze Copyright (C) 2014, Ocean Optics Inc * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject * to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *******************************************************/ /* Macros and constants */ #define SET_ERROR_CODE(code) do { if(NULL != errorCode) { *errorCode = code; } } while(0) #include "common/globals.h" #include "api/seabreezeapi/SeaBreezeAPIConstants.h" #include "api/seabreezeapi/EEPROMFeatureAdapter.h" #include <string.h> /* for memcpy */ #include <vector> using namespace seabreeze; using namespace seabreeze::api; using namespace std; EEPROMFeatureAdapter::EEPROMFeatureAdapter( EEPROMSlotFeatureInterface *intf, const FeatureFamily &f, Protocol *p, Bus *b, unsigned short instanceIndex) : FeatureAdapterTemplate<EEPROMSlotFeatureInterface>(intf, f, p, b, instanceIndex) { /* Nothing else to do here, the initialization list takes care of it */ } EEPROMFeatureAdapter::~EEPROMFeatureAdapter() { /* This is just a wrapper around existing instances -- nothing to delete */ } #ifdef _WINDOWS #pragma warning (disable: 4101) // unreferenced local variable #endif int EEPROMFeatureAdapter::readEEPROMSlot(int *errorCode, int slotNumber, unsigned char *buffer, int bufferLength) { int bytesCopied = 0; vector<byte> *info; try { info = this->feature->readEEPROMSlot(*this->protocol, *this->bus, slotNumber); int bytes = (int) info->size(); bytesCopied = (bytes < bufferLength) ? bytes : bufferLength; memcpy(buffer, &((*info)[0]), bytesCopied * sizeof (unsigned char)); delete info; SET_ERROR_CODE(ERROR_SUCCESS); } catch (FeatureException &fe) { SET_ERROR_CODE(ERROR_TRANSFER_ERROR); return 0; } return bytesCopied; }
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/src/experimental/simulator/simulatedworld.cpp
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#include "include/simulatedworld.h" #include <iostream> using namespace std; SimulatedWorld::SimulatedWorld(int map) { map = new MapElement[DEFAULT_SIZE][DEFAULT_SIZE]; clear(); switch(mapNum) { case 0: cout << "World: Blank world created. " << endl; break; case 1: cout << "World: Preset world 1 created. " << endl; for(int i = 3; i != 6; i++) { for(int j = 0; j != SIZE_Y - 1 ; j++) { map[i][j] = FORBIDDEN; } } putPiece(9,0); break; default: cout << "ERROR: No such world available!" << endl; exit(0); } } SimulatedWorld::SimulatedWorld(int width, int height){ map = new MapElement[width][height]; clear(); } void SimulatedWorld::show() { cout << printline("*", width); for( int j = 0; j<height; ++j ) { cout << "*"; for (int i = 0; i<width; ++i){ switch ( map[j][i] ) { case EMPTY: cout << " "; case PIECE: cout << "O"; case DROPZONE: cout << "x"; case FORBIDDEN: cout << "F"; } } cout << "*" << endl; } cout << printline("*", width) << endl; } void SimulatedWorld::printline(const char *string, int numtimes ) const { for(int i =0; i<width; ++i){ cout<<"*" ; } }
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#ifndef JRL_QP_CONTROLLER_GIK_FEATURE_TASK_HH #define JRL_QP_CONTROLLER_GIK_FEATURE_TASK_HH #include <hpp/gik/constraint/joint-state-constraint.hh> #include <jrl_qp_controller/feature-task.hh> namespace jrl_qp_controller { /* Task servoing a feature to a certain target. It delegates task value and jacobian computations to a CjrlGikStateConstraint object. */ class GikFeatureTask: public FeatureTask { public: GikFeatureTask(CjrlDynamicRobot * i_robot, CjrlGikStateConstraint* i_gik_constraint = NULL); ~GikFeatureTask(); void set_gik_constraint(CjrlGikStateConstraint* i_gik_constraint); virtual void update_jacobian_and_value(double time_step); protected: CjrlGikStateConstraint* gik_constraint_; }; } // end of namespace jrl_qp_controller #endif //JRL_QP_CONTROLLER_GIK_FEATURE_TASK_HH
[ "sebastien.dalibard@gmail.com" ]
sebastien.dalibard@gmail.com
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/OpenGLrememberProj/MyOGL.cpp
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Phinieuist/KG-Kursovaya
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#include "MyOGL.h" #include <windows.h> #include <GL/gl.h> #include <GL/glu.h> #include "Camera.h" #include "Light.h" #include "PrimitivesStatic.h" #define DRAW_TO_WINDOW #ifndef DRAW_TO_WINDOW void OpenGL::createBitmap() { tagRECT wndrect; GetClientRect(g_hWnd, &wndrect); int w = wndrect.right;// -wndrect.right; int h = wndrect.bottom;// -wndrect.top; char *bits; //bits = (char *)malloc(w*h * 3 * sizeof(char)); bitmap_hdc = CreateCompatibleDC(0); BITMAPINFOHEADER binfo; memset(&binfo, 0, sizeof(BITMAPINFOHEADER)); binfo.biBitCount = 24; binfo.biWidth = w; binfo.biHeight = h; binfo.biSize = sizeof(binfo); binfo.biPlanes = 1; binfo.biCompression = BI_RGB; bitmap = CreateDIBSection(bitmap_hdc, (BITMAPINFO*)&binfo, DIB_RGB_COLORS, 0, 0, 0); //bitmap = CreateCompatibleBitmap(bitmap_hdc, w, h); SelectObject(bitmap_hdc, bitmap); } #endif OpenGL::OpenGL() { } OpenGL::~OpenGL() { } void OpenGL::setHWND(HWND window) { g_hWnd = window; tagRECT r; GetClientRect(g_hWnd, &r); width = r.right; height = r.bottom; } void OpenGL::mouseMovie(int mX, int mY) { for (unsigned char i = 0; i < mouseFunc.size(); i++) { (*mouseFunc[i])(this, mX, mY); } OldMouseX = mX; OldMouseY = mY; } void OpenGL::wheelEvent(float delta) { for (unsigned char i = 0; i < wheelFunc.size(); i++) { (*wheelFunc[i])(this, delta); } } void OpenGL::keyDownEvent(int key) { for (unsigned char i = 0; i < keyDownFunc.size(); i++) { (*keyDownFunc[i])(this, key); } } void OpenGL::keyUpEvent(int key) { for (unsigned char i = 0; i < keyUpFunc.size(); i++) { (*keyUpFunc[i])(this, key); } } void OpenGL::DrawAxes() { bool f1 = glIsEnabled(GL_LIGHTING); glDisable(GL_LIGHTING); bool f2 = glIsEnabled(GL_TEXTURE_2D); glDisable(GL_TEXTURE_2D); glBegin(GL_LINES); glColor3f(1, 0, 0); glVertex3d(0, 0, 0); glVertex3d(10, 0, 0); glColor3f(0, 1, 0); glVertex3d(0, 0, 0); glVertex3d(0, 10, 0); glColor3f(0, 0, 1); glVertex3d(0, 0, 0); glVertex3d(0, 0, 10); glEnd(); glColor3f(0.0f, 0.0f, 0.0f); if (f1) glEnable(GL_LIGHTING); if (f2) glEnable(GL_TEXTURE_2D); } void OpenGL::render() { glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(60, aspect, .1, 100.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); mainCamera->SetUpCamera(); mainLight->SetUpLight(); glEnable(GL_DEPTH_TEST); //DrawAxes(); //drawPlane(); for (unsigned char i = 0; i < renderFunc.size(); i++) { (*(renderFunc[i]))(this); } mainLight->DrawLightGhismo(); if (renderGuiFunc != nullptr) (*renderGuiFunc)(this); glDisable(GL_LIGHTING); //drawPlane(); #ifdef DRAW_TO_WINDOW SwapBuffers(g_hDC); #endif //рисуем сообщение вверху слева: //прямоугольник для текста tagRECT r; r.left = 10; r.top = 10; r.right = width; r.bottom = 200; //рисуем текст DrawText(g_hDC, message.c_str(), -1, &r, 0); #ifndef DRAW_TO_WINDOW BitBlt(dc, 0, 0, width, height, bitmap_hdc, 0, 0, SRCCOPY); #endif } void OpenGL::resize(int w, int h) { width = w; height = h; #ifndef DRAW_TO_WINDOW BITMAPINFOHEADER binfo; memset(&binfo, 0, sizeof(BITMAPINFOHEADER)); binfo.biBitCount = 24; binfo.biWidth = w; binfo.biHeight = h; binfo.biSize = sizeof(binfo); binfo.biPlanes = 1; binfo.biCompression = BI_RGB; DeleteObject(bitmap); //bitmap = CreateDIBSection(bitmap_hdc, (BITMAPINFO*)&binfo, DIB_RGB_COLORS, 0, 0, 0); bitmap = CreateCompatibleBitmap(bitmap_hdc, w, h); SelectObject(bitmap_hdc, bitmap); #endif glViewport(0, 0, width, height); aspect = (GLdouble)width / (GLdouble)height; glMatrixMode(GL_MODELVIEW); glLoadIdentity(); if (resizeFunc != nullptr) resizeFunc(this, w, h); } void OpenGL::init(void) { #ifndef DRAW_TO_WINDOW createBitmap(); g_hDC = bitmap_hdc; dc = GetDC(g_hWnd); #else g_hDC = GetDC(g_hWnd); #endif PIXELFORMATDESCRIPTOR pfd; memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR)); pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); pfd.nVersion = 1; #ifndef DRAW_TO_WINDOW pfd.dwFlags = PFD_DRAW_TO_BITMAP | PFD_SUPPORT_OPENGL | PFD_SUPPORT_GDI; #else pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; #endif pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = 24; pfd.cDepthBits = 16; GLuint iPixelFormat = ChoosePixelFormat(g_hDC, &pfd); if (iPixelFormat != 0) { PIXELFORMATDESCRIPTOR bestMatch_pfd; DescribePixelFormat(g_hDC, iPixelFormat, sizeof(pfd), &bestMatch_pfd); if (bestMatch_pfd.cDepthBits < pfd.cDepthBits) { return; } if (SetPixelFormat(g_hDC, iPixelFormat, &pfd) == FALSE) { DWORD dwErrorCode = GetLastError(); return; } } else { DWORD dwErrorCode = GetLastError(); return; } g_hRC = wglCreateContext(g_hDC); wglMakeCurrent(g_hDC, g_hRC); //glClearColor(1.0f, 1.0f, 1.0f, 1.0f); glClearColor(0.3f, 0.3f, 0.3f, 1.0f); glEnable(GL_DEPTH_TEST); //выполняем пользовательские функции инфициализации for (unsigned char i = 0; i < initFunc.size(); i++) { (*initFunc[i])(this); } SphereStatic::MakeVertex(); CircleStatic::MakeVertex(); }
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#ifndef _ECAT_GUI_LaserDetectWidget_H_ #define _ECAT_GUI_LaserDetectWidget_H_ #include <QWidget> #include "network/device.h" #include <thread> namespace Ui { class LaserWidget; } using namespace ECAT::Network; class LaserWidget :public QWidget { Q_OBJECT public: explicit LaserWidget(QWidget *parent = 0); ~LaserWidget(); private: void initUi(); void initSignals(); void initVariables(); protected: void paintEvent(QPaintEvent *); void mousePressEvent(QMouseEvent *e); public: void addCoordinate(QPaintDevice *pPaintDev, QRect rect); void setLaserData(QPaintDevice *pPaintDev, QRect rect, short buf[], int cnt); void calcAverDist(std::vector<double>, double &, double&, double&); bool resultsQualityJudge(double, bool); bool resultsCrossQuality(double,bool); void autoMotion(); void suitcaseMotion(qint32 i); void sleep(unsigned int); bool readXMLFile(QString fileName); void updatePoints(); void clearVectorArray(); signals: void reachLocation(qint32); private slots: void onUpLaserClearBtnClicked(); void onUpLaserTestBtnClicked(); void onUpLaserGetBtnClicked(); void onBottomLaserClearBtnClicked(); void onBottomLaserTestBtnClicked(); void onBottomLaserGetBtnClicked(); void onDataRefreshCallBack(); void onListClearBtnClicked(); void onRefEnsureBtnClicked(); void onRefStopBtnClicked(); void onLaserOneBtnClicked(); void onLaserTwoBtnClicked(); void onLaserThreeBtnClicked(); void onLaserFourBtnClicked(); void onLaserCrossOneBtnClicked(); void onLaserCrossTwoBtnClicked(); void onCalibDetectToggled(bool); void onUpdateLaserData(short*, int); void onCalibDetect(qint32); void onMotionConnected(); void onMotionDisconnected(); private: Ui::LaserWidget *ui; short mLaserData[640 * 4 * 2]; int mLaserCnt; int laserCenterX; int laserCenterY; int laserRadius; int mouseClick; double distAvrFirst, distFirstLeft, distFirstRight; double distAvrSecond, distSecondLeft, distSecondRight;; double distAvrThird; double distAvrFourth, distFourthLeft, distFourthRight;; QTimer *dataRefresh; private: std::thread motionThread; shared_ptr<XYZ> xyzPtr; shared_ptr<QVector<int>> xyzIndex; QVector<qint32> xyz_xPoint; QVector<qint32> xyz_yPoint; QVector<qint32> xyz_zPoint; QVector<qint32> xyz_rPoint; QStringList xyz_xList; QStringList xyz_yList; QStringList xyz_zList; QStringList xyz_rList; QTimer* updateTimer; QVector<bool> results; }; #endif
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#ifndef TESTSTOPWATCH_H #define TESTSTOPWATCH_H #include <QString> #include <QtTest> #include <timing/StopWatch.h> //============================================================================= /// \brief Test class for StopWatch //============================================================================= class TestStopWatch : public QObject { Q_OBJECT public: TestStopWatch(); private Q_SLOTS: void resolution(); void period(); }; #endif // TESTSTOPWATCH_H
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 4.x | | \\ / A nd | Web: www.OpenFOAM.org | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; location "constant"; object chemistryProperties; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // chemistryType { chemistrySolver EulerImplicit; chemistryThermo psi; } chemistry off; initialChemicalTimeStep 1e-05; EulerImplicitCoeffs { cTauChem 1; equilibriumRateLimiter off; } odeCoeffs { solver Rosenbrock34; absTol 1e-12; relTol 0.01; } // ************************************************************************* //
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#pragma once #include <iostream> #include <string> #include "Tour.h" #include "Man.h" using namespace std; class Admin; class TouristData; class Tourist :public Man{ public: int our_client_since; Tourist(string, string, string, string, int, int, int, int, int, int); Tourist(string name, string surname, int age) :Man(name, surname, age){}; Tourist(); ~Tourist(){ cout << "Object Tourist was destructed" << endl; } void ChooseTour(Tour *, string, int, Admin); void PayForTour(int); void PayForTour(); void PlaceOrder(); void MakeOrder(Tour); //void MakeOrder(Tour, string); int GetOrdersPrice(); int GetOrdersPrice(int); void ChooseTourForMoney(Tour *, int, int, Admin); int getCardNumber(); void English(); int getId(); int getInsurance(); void setMoney(int); int getMoney(); void setCardNumber(int); private: int id; int card_number; int insurance; int money; };
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/source/ClusterSpace.cpp
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#include "ClusterSpace.hpp" #include "ReadInput.hpp" #include <cstdlib> #include <ctime> #include <random> #include <algorithm> //uper_bound #include <utility.hpp> #include <map> //multimap #include <algorithm> //fill using namespace std; ClusterSpace::ClusterSpace(){} ClusterSpace::ClusterSpace(MyVectorContainer &vectors,string init, string assign, string update) :init_algorithm(init),assign_algorithm(assign),update_algorithm(update), AssignedVectorBitMap(vectors.size(),false),num_assigned_vectors(0) { cout<<"Starting "<<init<<" | "<<assign<<" | "<<update<<endl; if(init_algorithm == "Random Init"){ srand(time(NULL)); for(int i=0; i<CmdArgs::number_of_clusters; i++){ //init cluster with random center int vpos = rand()%vectors.size(); Clusters.push_back(Cluster(vpos)); AssignedVectorBitMap[vpos] = true; num_assigned_vectors++; } } if(init_algorithm == "K-means++"){ //choose a centroid uniformly random_device generator; uniform_int_distribution<int> distribution(0,vectors.size()-1); int vpos = distribution(generator); Clusters.push_back(Cluster(vpos)); AssignedVectorBitMap[vpos] =true; num_assigned_vectors++; //distances (vector to nearest center) that get updated every loop std::vector<double> DistPartialSums(vectors.size(),0); double prev_sum=0; for(int t=1; t<CmdArgs::number_of_clusters; t++){ /*For every non-centroid,compute D(x), the distance between x and the nearest center that has already been chosen.*/ for(vector_index v=0; v<vectors.size(); v++){ if(isCenter(vectors[v])) continue; //update distance to nearest center and keep track in partial sums DistPartialSums[v] = prev_sum + MinDistanceToCenterSquared(vectors[v]); //cout << DistPartialSums[v] << endl; prev_sum = DistPartialSums[v]; } /*Choose one new data point at random as a new center, using a probability distribution where a point x is chosen with probability proportional to D(x)2.*/ uniform_real_distribution<double> x(0,DistPartialSums[vectors.size()-1]); typename std::vector<double>::iterator new_center = upper_bound(DistPartialSums.begin(),DistPartialSums.end(),x(generator)); //create cluster with new center vector_index vpos = new_center-DistPartialSums.begin(); Clusters.push_back(Cluster(vpos)); AssignedVectorBitMap[vpos] = true; num_assigned_vectors++; } } } ClusterSpace::~ClusterSpace(){} vector<myvector> ClusterSpace::getCenters(){ vector<myvector> result; for(auto it=Clusters.begin(); it!=Clusters.end(); it++){ result.push_back(it->getCenter()); } return result; } bool ClusterSpace::isCenter(const myvector &p){ for(auto it=Clusters.begin(); it!=Clusters.end(); it++){ if(p.get_id() == it->getCenter().get_id()){ //if same id as center return true; } } return false; } Cluster ClusterSpace::getCluster(int i){ return Clusters[i]; } void ClusterSpace::Print(){ for(auto it=Clusters.begin(); it!=Clusters.end(); it++){ it->Print(cout); } } void ClusterSpace::UnassignAll(){ int num_assigned_vectors=0; fill(AssignedVectorBitMap.begin(),AssignedVectorBitMap.end(),false); for(auto it=Clusters.begin(); it!=Clusters.end(); it++){ it->UnassignMembers(); } } void ClusterSpace::RunClusteringAlgorithms(MyVectorContainer &vectors, vector<HashTable*> HTables, HashTable* HypercubeTable){ void (ClusterSpace::*assign_func)(MyVectorContainer&,std::vector<HashTable*>&); void (ClusterSpace::*update_func)(MyVectorContainer&); vector<HashTable*> hashtables = HTables; if(assign_algorithm == "Lloyd's"){ assign_func = &ClusterSpace::LloydsAssignWrapper; } if(assign_algorithm == "RangeSearchLSH"){ hashtables = HTables; assign_func = &ClusterSpace::RangeSearchLSHAssign; } if(assign_algorithm == "RangeSearchHypercube"){ hashtables.push_back(HypercubeTable); assign_func = &ClusterSpace::RangeSearchHypercubeAssignWrapper; } if(update_algorithm == "K-means") update_func = &ClusterSpace::K_means; if(update_algorithm == "PAM") update_func = &ClusterSpace::PAM; int iteration = 0; ClusterSpace prevClusterSpaceImage; (this->*assign_func)(vectors,hashtables); (this->*update_func)(vectors); do{ UnassignAll(); iteration++; prevClusterSpaceImage = *this; (this->*assign_func)(vectors,hashtables); (this->*update_func)(vectors); }while(!ObjectiveFunctionCoverges(prevClusterSpaceImage) && iteration<CmdArgs::max_iterations); cout << "\t" << "iterations:" << iteration+1 << endl << endl; } /*Calculate by how much the centers have shifted since last iteration*/ bool ClusterSpace::ObjectiveFunctionCoverges(ClusterSpace &prevCS){ double avg_center_shift=0; for(int i=0; i<Clusters.size(); i++){ myvector curr_center = Clusters[i].getCenter(); avg_center_shift += EuclideanVectorDistance(curr_center.begin(), curr_center.end(), prevCS.getCluster(i).getCenter().begin()); } avg_center_shift /= Clusters.size(); if(avg_center_shift <= CmdArgs::center_convergence_tolerance){ cout << "\t" << "avg convergence:" << avg_center_shift << endl; return true; //convergence tolerance met, Clustering can stop } else return false; } /*Assign vectors to their nearest center*/ void ClusterSpace::LloydsAssign(MyVectorContainer &vectors){ for(int index=0; index<vectors.size(); index++){ if(isCenter(vectors[index])) continue; Clusters[NearestCenter(vectors[index])].AddVector(index); } } /*Assign vectors that are unassigned to their nearest center*/ void ClusterSpace::LloydsAssign(MyVectorContainer &vectors, const string s){ for(int index=0,size=vectors.size(); index<size; index++){ if(AssignedVectorBitMap[index]) continue; //already assigned if(isCenter(vectors[index])) continue; //dont assigng a center Clusters[NearestCenter(vectors[index])].AddVector(index); AssignedVectorBitMap[index] = true; num_assigned_vectors++; } } void ClusterSpace::RangeSearchLSHAssign(MyVectorContainer &vectors, vector<HashTable*> &HTables){ double radius = MinDistanceBetweenCenters()/2; int iteration=0; /*For every hashtable create a multimap with bucket_pos as key to all the clusters centers in that bucket*/ vector<multimap<int,Cluster*>> CenterMaps(HTables.size()); SetCenterMaps(CenterMaps,HTables); while(num_assigned_vectors<vectors.size() && iteration<CmdArgs::RANGESEARCH_ITERATIONS){ //range search for every hashtable for(int i=0; i<HTables.size(); i++){ //range search for every bucket for(int b_hash=0; b_hash<HTables[i]->num_buckets(); b_hash++){ int count=CenterMaps[i].count(b_hash); if(count == 1){ //one center, do normal range search inside bucket //get cluster that is centered in this bucket pair<multimap<int,Cluster*>::iterator, multimap<int,Cluster*>::iterator> ret=CenterMaps[i].equal_range(b_hash); Cluster* cluster = (ret.first)->second; //range search in bucket vector<vector_index> results=HTables[i]->RangeSearch(b_hash, cluster->getCenter(),radius,vectors,AssignedVectorBitMap); //assign results to cluster for(auto res=results.begin(); res!=results.end(); res++){ if(isCenter(vectors[*res])) continue; //dont assign a center cluster->AddVector(*res); AssignedVectorBitMap[*res] = true; num_assigned_vectors++; } } else if(count > 1){ //more than one centers in bucket /*assign to nearest Cluster center within radius*/ NearestCenterRangeAssign(HTables[i]->get_bucket_at(b_hash),radius, GetBucketClusters(b_hash,CenterMaps[i]),vectors); } } } radius*=2; iteration++; } //everything that left unassigned assign with Llyod's LloydsAssign(vectors,"assign leftovers"); } void ClusterSpace::RangeSearchHypercubeAssign(MyVectorContainer &vectors, HashTable &htable){ double radius = MinDistanceBetweenCenters()/2; int iteration=0, max_probes = pow(2,CmdArgs::K); /*multiple centers can map to one bucket. multimap:(bucket_hash->cluster) The bucket hash is used as a key, it maps to all Clusters whose centers are within Hamming Distance (specified in HYPERCUBE_PROBES) of the bucket*/ multimap<int,Cluster*> CenterMap=MapCentersToBuckets(htable,CmdArgs::HYPERCUBE_PROBES); /****************check the buckets centers are in themselves**********/ while(num_assigned_vectors<vectors.size() && iteration<CmdArgs::RANGESEARCH_ITERATIONS){ //range search for every bucket for(int b_hash=0; b_hash<htable.num_buckets(); b_hash++){ int count=CenterMap.count(b_hash); if(count == 1){ //one center, do normal range search inside bucket //get cluster that is centered in this bucket pair<multimap<int,Cluster*>::iterator, multimap<int,Cluster*>::iterator> ret=CenterMap.equal_range(b_hash); Cluster* cluster = (ret.first)->second; //range search in bucket vector<vector_index> results=htable.RangeSearch(b_hash, cluster->getCenter(),radius,vectors,AssignedVectorBitMap); //assign results to cluster for(auto res=results.begin(); res!=results.end(); res++){ if(isCenter(vectors[*res])) continue; //dont assign a center cluster->AddVector(*res); AssignedVectorBitMap[*res] = true; num_assigned_vectors++; } } else if(count > 1){ //more than one centers in bucket /*assign to nearest Cluster center within radius*/ NearestCenterRangeAssign(htable.get_bucket_at(b_hash),radius, GetBucketClusters(b_hash,CenterMap),vectors); } } radius*=2; iteration++; } //everything that left unassigned assign with Llyod's LloydsAssign(vectors,"assign leftovers"); } void ClusterSpace::NearestCenterRangeAssign(Bucket bucket,double radius, const vector<Cluster*> &clusters,MyVectorContainer &vectors){ //for every vector of the bucket for(auto it=bucket.begin(); it!=bucket.end(); it++){ if(AssignedVectorBitMap[*it]) continue; if(isCenter(vectors[*it])) continue; //find nearest center double min_dist; int pos = NearestCenter(vectors[*it],clusters,&min_dist); //if within radius and if they indeed have the same Hash: assign if(min_dist<radius){ clusters[pos]->AddVector(*it); AssignedVectorBitMap[*it] = true; num_assigned_vectors++; } } } void ClusterSpace::K_means(MyVectorContainer &vectors){ //for every cluster for(auto cluster=Clusters.begin(); cluster!=Clusters.end(); cluster++){ vector<coord> mean(CmdArgs::dimension,0); vector<vector_index> members = cluster->getMembers(); //add all members to mean for(auto member=members.begin(); member!=members.end(); member++){ AddVector(mean,vectors[*member].getCoords()); } //if center has id, then its part of the dataset and a member of the cluster myvector center = cluster->getCenter(); if(!center.get_id().empty()){ AddVector(mean,center.getCoords()); //add center to mean DivVector(mean,members.size()+1); //divide mean } else DivVector(mean,members.size()); //divide means //set mean as new center cluster->setCentroid(myvector(mean)); } } /*PAM imporoved like Lloyd's*/ void ClusterSpace::PAM(MyVectorContainer &vectors){ //for every cluster compute its medoid for(auto cluster=Clusters.begin(); cluster!=Clusters.end(); cluster++){ vector_index medoid = cluster->getMedoid(); double min_dis = cluster->ClusterDissimilarity(vectors[medoid]); vector<vector_index> members = cluster->getMembers(); //for every member calc sum of distances assuming its the medoid for(auto member=members.begin(); member!=members.end(); member++){ double dissimilarity = cluster->ClusterDissimilarity(vectors[*member]); if(dissimilarity < min_dis){ min_dis = dissimilarity; medoid = *member; } } //set medoid as new center cluster->setMedoid(medoid); } } /***********************Utility**********************************************/ /*Return the min distance to any center in the Cluster Space*/ double ClusterSpace::MinDistanceToCenterSquared(myvector &v){ //get all centers vector<myvector> centers = getCenters(); //find distance to first center and set it as min double min_dist= EuclideanVectorDistanceSquared(v.begin(),v.end(),centers[0].begin()),dist; for(int i=1; i<centers.size(); i++){ //for all next distances find the smallest dist = EuclideanVectorDistanceSquared(v.begin(),v.end(),centers[i].begin()); if(min_dist> dist){ min_dist = dist; } } return min_dist; } /*Return the position of nearest center in the Cluster Space "Clusters" vector*/ int ClusterSpace::NearestCenter(myvector &v){ //get all centers vector<myvector> centers = getCenters(); //find distance to first center and set it as min int nearest_center_pos=0; double min_dist=EuclideanVectorDistance(v.begin(),v.end(),centers[0].begin()); double dist; for(int i=1; i<centers.size(); i++){ //for all next distances find the smallest dist = EuclideanVectorDistance(v.begin(),v.end(),centers[i].begin()); if(min_dist> dist){ min_dist = dist; nearest_center_pos = i; } } return nearest_center_pos; } //Overloaded int ClusterSpace::NearestCenter(myvector &v,const vector<Cluster*> &clusters, double* min_dist){ //find distance to first center and set it as min int nearest_center_pos=0; *min_dist = EuclideanVectorDistance(v.begin(),v.end(), clusters[0]->getCenter().begin()); double dist; for(int i=1; i<clusters.size(); i++){ //for all next distances find the smallest dist = EuclideanVectorDistance( v.begin(),v.end(), clusters[i]->getCenter().begin()); if(*min_dist > dist){ *min_dist = dist; nearest_center_pos = i; } } return nearest_center_pos; } Cluster ClusterSpace::SecondNearestCluster(myvector &v, int assignedClusterPos){ //find distance to first center and set it as min int second_nearest_center_pos=0; double min_dist; if(assignedClusterPos == 0){ min_dist = EuclideanVectorDistance(v.begin(),v.end(), Clusters[1].getCenter().begin()); } else min_dist = EuclideanVectorDistance(v.begin(),v.end(), Clusters[0].getCenter().begin()); double dist; for(int i=1; i<Clusters.size(); i++){ if(i == assignedClusterPos) continue; //for all next distances find the smallest dist = EuclideanVectorDistance( v.begin(),v.end(), Clusters[i].getCenter().begin()); if(min_dist > dist){ min_dist = dist; second_nearest_center_pos = i; } } return Clusters[second_nearest_center_pos]; } double ClusterSpace::MinDistanceBetweenCenters(){ //get all centers vector<myvector> centers = getCenters(); //find distance to first center and set it as min double dist, min_dist = EuclideanVectorDistance(centers[0].begin(), centers[0].end(), centers[1].begin()); for(int i=0; i<centers.size(); i++){ for(int j=i+1; j<centers.size(); j++){ if(i==0 && j==1) continue; //for all next distances find the smallest dist = EuclideanVectorDistance(centers[i].begin(), centers[i].end(), centers[j].begin()); if(dist < min_dist){ min_dist = dist; } } } return min_dist; } void ClusterSpace::LloydsAssignWrapper(MyVectorContainer &vectors, std::vector<HashTable*> &mocktable){ LloydsAssign(vectors); } void ClusterSpace::RangeSearchHypercubeAssignWrapper(MyVectorContainer &vectors,std::vector<HashTable*> &HTable){ RangeSearchHypercubeAssign(vectors,*(HTable[0])); } /*return hashes to HashTable of every center in Clusters*/ vector<int> CenterHashes(vector<Cluster*> &clusters, HashTable* HTable){ vector<int> result(clusters.size()); for(int i=0; i<clusters.size(); i++){ result[i] = HTable->get_hash(clusters[i]->getCenter()); } return result; } vector<double> ClusterSpace::Silhouette(MyVectorContainer &vectors){ double a,b; vector<double> result(Clusters.size()); //for every cluster calculate average of s(p) for(int c=0; c<Clusters.size(); c++){ double sp_sum=0; vector<vector_index> members = Clusters[c].getMembers(); //for every member of the cluster for(auto p=members.begin(); p!=members.end(); p++){ a = Clusters[c].ClusterDissimilarity(vectors[*p])/Clusters[c].size(); //find second nearest Cluster, and its avg dissimilarity Cluster SecondCluster = SecondNearestCluster(vectors[*p],c); b = SecondCluster.ClusterDissimilarity(vectors[*p])/SecondCluster.size(); if(a==0 && b==0){ result[c]=0; } else result[c] += b-a/(a>b?a:b); } //for center (if its part of the dataset) vector_index medoid = Clusters[c].getMedoid(); if(medoid != -1){ a = Clusters[c].ClusterDissimilarity(vectors[medoid])/Clusters[c].size(); //find second nearest Cluster, and its avg dissimilarity Cluster SecondCluster = SecondNearestCluster(vectors[medoid],c); b = SecondCluster.ClusterDissimilarity(vectors[medoid])/SecondCluster.size(); result[c] += b-a/(a>b?a:b); result[c] /= members.size()+1; } else result[c] /= members.size(); } return result; } /**************Relevant to Multimap*****************************************/ /*Create a CenterMap for every HashTable*/ void ClusterSpace::SetCenterMaps(vector<multimap<int,Cluster*>> &CenterMaps, vector<HashTable*> HTables){ for(int i=0,size=HTables.size(); i<size; i++){ //multiple centers can map to one bucket. multimap:(bucket_hash->cluster) CenterMaps[i] = MapCentersToBuckets(*(HTables[i])); } } //multiple centers can map to one bucket. multimap:(bucket_hash->centers) multimap<int,Cluster*> ClusterSpace::MapCentersToBuckets(HashTable &HTable){ multimap<int,Cluster*> hashmap; for(auto c=Clusters.begin(); c!=Clusters.end(); c++){ int hash = HTable.get_hash(c->getCenter()); hashmap.insert(std::pair<int,Cluster*>(hash,&(*c))); } return hashmap; } //Overloaded so that a center within hamming_dist is mapped to a bucket multimap<int,Cluster*> ClusterSpace::MapCentersToBuckets(HashTable &HTable, int hamming_dist){ //original map, with all centers to corresponding bucket multimap<int,Cluster*> center_map; for(auto c=Clusters.begin(); c!=Clusters.end(); c++){ //map itself int key = HTable.get_hash(c->getCenter()); center_map.insert(std::pair<int,Cluster*>(key,&(*c))); } //map neighbors //merged map, with buckets mapping to all centers within hamming_dist multimap<int,Cluster*> merged_map = center_map; for(auto c=Clusters.begin(); c!=Clusters.end(); c++){ //get the bucket (map key) int key = HTable.get_hash(c->getCenter()); //get relevant map-keys (buckets) vector<int> neighbors = HammingNeighbors(key,CmdArgs::K,hamming_dist); //merge every map-key with its relevant ones for(auto n_key=neighbors.begin(); n_key!=neighbors.end(); n_key++){ auto range = center_map.equal_range(*n_key); merged_map.insert(range.first,range.second); } } return merged_map; } /*Return all the Clusters that have centers in this bucket*/ vector<Cluster*> GetBucketClusters(int b_hash, multimap<int,Cluster*> &CMap){ vector<Cluster*> clusters; //get elements from map with b_hash key pair<multimap<int,Cluster*>::iterator,multimap<int,Cluster*>::iterator> element_range = CMap.equal_range(b_hash); for(auto it=element_range.first; it!=element_range.second; it++){ clusters.push_back((*it).second); } return clusters; }
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#include <IRremote.h> #define GREENPIN 5 #define REDPIN 6 #define BLUEPIN 9 #define WHITEPIN 10 #define RECV_PIN 12 int colMAX = 256; int fadeSpeed = 5; int red = 0; int green = 0; int blue = 0; int white = 0; IRrecv irrecv(RECV_PIN); decode_results results; double lightCurve[100]; void setup() { pinMode(REDPIN, OUTPUT); pinMode(GREENPIN, OUTPUT); pinMode(BLUEPIN, OUTPUT); pinMode(WHITEPIN, OUTPUT); pinMode(RECV_PIN, INPUT); Serial.begin(9600); irrecv.enableIRIn(); irrecv.blink13(true); for (int i = 0; i < 100; ++i) lightCurve[i] = min(pow((double) (i + 15) / 100.0, 2), 0.99); } void loop() { if (irrecv.decode(&results)) { Serial.println(results.value, HEX); switch (results.value) { case 0xA10C840B: //play fade(); break; case 0xA10C640B: //circle fade2(); break; case 0xA10C220D: //ratio if (red + 5 > 256) setRed(0); else setRed(red + 5); break; case 0xA10CA20D: //exit if (green + 5 > 256) setGreen(0); else setGreen(green + 5); break; case 0xA10C620D: //list if (blue + 5 > 256) setBlue(0); else setBlue(blue + 5); break; case 0xA10C1807: //red Serial.println("white"); if (white + 5 > 256) setWhite(0); else setWhite(white + 5); break; case 0xA10C4C03: //clear setColor(0, 0, 0, 0); break; case 0xA10C8807: //live tv setRed(inputIntens()); break; case 0xA10CC807: //info setGreen(inputIntens()); break; case 0xA10C6C03: //guide setBlue(inputIntens()); break; case 0xA10C5807: //green setWhite(inputIntens()); break; case 0xE0E0F00F: //mute colMAX = inputIntens(); break; case 0xA10C040B: //record fadeSpeed = inputIntens(); break; default: break; } irrecv.resume(); } } void setColor(int r, int g, int b, int w) { setRed(r); setGreen(g); setBlue(b); setWhite(w); } void setRed(int r) { red = r; analogWrite(REDPIN, r); } void setGreen(int g) { green = g; analogWrite(GREENPIN, g); } void setBlue(int b) { blue = b; analogWrite(BLUEPIN, b); } void setWhite(int w) { white = w; analogWrite(WHITEPIN, w); } int inputIntens() { int val = 0; int multiplier = 100; while (multiplier != 0) { irrecv.resume(); while (!irrecv.decode(&results)) {} Serial.println(results.value, HEX); switch (results.value) { case 0xA10C8C03: //0 val += 0 * multiplier; break; case 0xA10C140B: //1 val += 1 * multiplier; break; case 0xA10C940B: //2 val += 2 * multiplier; break; case 0xA10C540B: //3 val += 3 * multiplier; break; case 0xA10CD40B: //4 val += 4 * multiplier; break; case 0xA10C340B: //5 val += 5 * multiplier; break; case 0xA10CB40B: //6 val += 6 * multiplier; break; case 0xA10C740B: //7 val += 7 * multiplier; break; case 0xA10CF40B: //8 val += 8 * multiplier; break; case 0xA10C0C03: //9 val += 9 * multiplier; break; default: multiplier *= 10; break; } multiplier /= 10; } irrecv.resume(); return val; } bool checkInput() { bool breakout = false; if (irrecv.decode(&results)) { switch (results.value) { case 0xA10CC40B: //pause breakout = true; break; case 0xA10C240B: //ff fadeSpeed /= 1.3; break; case 0xA10C440B: //rewind fadeSpeed = max(fadeSpeed * 1.3, 4); break; case 0xE0E0E01F: //vol up if (colMAX + 5 > 256) colMAX = 256; else colMAX += 5; break; case 0xE0E0D02F: //vol dwn if (colMAX - 5 < 0) colMAX = 0; else colMAX -= 5; break; case 0xE0E0F00F: //mute colMAX = inputIntens(); break; case 0xA10C040B: //record fadeSpeed = inputIntens(); break; case 0xA10C4C03: //clear breakout = true; setColor(0, 0, 0, 0); break; } irrecv.resume(); } return breakout; } void fade() { setWhite(0); setBlue(255); bool breakout = false; while (!breakout) { for (red = 0; red < colMAX; red++) { analogWrite(REDPIN, red); breakout = checkInput(); if (breakout) break; delay(fadeSpeed); } if (breakout) break; for (blue = colMAX - 1; blue > 0; blue--) { analogWrite(BLUEPIN, blue); breakout = checkInput(); if (breakout) break; delay(fadeSpeed); } if (breakout) break; for (green = 0; green < colMAX; green++) { analogWrite(GREENPIN, green); breakout = checkInput(); if (breakout) break; delay(fadeSpeed); } if (breakout) break; for (red = colMAX - 1; red > 0; red--) { analogWrite(REDPIN, red); breakout = checkInput(); if (breakout) break; delay(fadeSpeed); } if (breakout) break; for (blue = 0; blue < colMAX; blue++) { analogWrite(BLUEPIN, blue); breakout = checkInput(); if (breakout) break; delay(fadeSpeed); } if (breakout) break; for (green = colMAX - 1; green > 0; green--) { analogWrite(GREENPIN, green); breakout = checkInput(); if (breakout) break; delay(fadeSpeed); } if (breakout) break; } } void fade2() { int oR = red; int oG = green; int oB = blue; int oW = white; bool breakout = false; while (!breakout) { for (int i = 99; i >= 0; --i) { breakout = checkInput(); if (breakout) break; setColor(lightCurve[i]* oR, lightCurve[i] * oG, lightCurve[i] * oB, lightCurve[i] * oW); Serial.println(red); delay(fadeSpeed); } if (breakout) break; for (int i = 0; i < 100; ++i) { breakout = checkInput(); if (breakout) break; setColor(lightCurve[i]* oR, lightCurve[i] * oG, lightCurve[i] * oB, lightCurve[i] * oW); Serial.println(red); delay(fadeSpeed); } } }
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35,959
cc
// Copyright 2005, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The purpose of this file is to generate Google Test output under // various conditions. The output will then be verified by // googletest-output-test.py to ensure that Google Test generates the // desired messages. Therefore, most tests in this file are MEANT TO // FAIL. #include "gtest/gtest-spi.h" #include "gtest/gtest.h" #include "src/gtest-internal-inl.h" #include <stdlib.h> #if _MSC_VER GTEST_DISABLE_MSC_WARNINGS_PUSH_(4127 /* conditional expression is constant */) #endif // _MSC_VER #if GTEST_IS_THREADSAFE using testing::ScopedFakeTestPartResultReporter; using testing::TestPartResultArray; using testing::internal::Notification; using testing::internal::ThreadWithParam; #endif namespace posix = ::testing::internal::posix; // Tests catching fatal failures. // A subroutine used by the following test. void TestEq1(int x) { ASSERT_EQ(1, x); } // This function calls a test subroutine, catches the fatal failure it // generates, and then returns early. void TryTestSubroutine() { // Calls a subrountine that yields a fatal failure. TestEq1(2); // Catches the fatal failure and aborts the test. // // The testing::Test:: prefix is necessary when calling // HasFatalFailure() outside of a TEST, TEST_F, or test fixture. if (testing::Test::HasFatalFailure()) return; // If we get here, something is wrong. FAIL() << "This should never be reached."; } TEST(PassingTest, PassingTest1) { } TEST(PassingTest, PassingTest2) { } // Tests that parameters of failing parameterized tests are printed in the // failing test summary. class FailingParamTest : public testing::TestWithParam<int> {}; TEST_P(FailingParamTest, Fails) { EXPECT_EQ(1, GetParam()); } // This generates a test which will fail. Google Test is expected to print // its parameter when it outputs the list of all failed tests. INSTANTIATE_TEST_SUITE_P(PrintingFailingParams, FailingParamTest, testing::Values(2)); // Tests that an empty value for the test suite basename yields just // the test name without any prior / class EmptyBasenameParamInst : public testing::TestWithParam<int> {}; TEST_P(EmptyBasenameParamInst, Passes) { EXPECT_EQ(1, GetParam()); } INSTANTIATE_TEST_SUITE_P(, EmptyBasenameParamInst, testing::Values(1)); static const char kGoldenString[] = "\"Line\0 1\"\nLine 2"; TEST(NonfatalFailureTest, EscapesStringOperands) { std::string actual = "actual \"string\""; EXPECT_EQ(kGoldenString, actual); const char* golden = kGoldenString; EXPECT_EQ(golden, actual); } TEST(NonfatalFailureTest, DiffForLongStrings) { std::string golden_str(kGoldenString, sizeof(kGoldenString) - 1); EXPECT_EQ(golden_str, "Line 2"); } // Tests catching a fatal failure in a subroutine. TEST(FatalFailureTest, FatalFailureInSubroutine) { printf("(expecting a failure that x should be 1)\n"); TryTestSubroutine(); } // Tests catching a fatal failure in a nested subroutine. TEST(FatalFailureTest, FatalFailureInNestedSubroutine) { printf("(expecting a failure that x should be 1)\n"); // Calls a subrountine that yields a fatal failure. TryTestSubroutine(); // Catches the fatal failure and aborts the test. // // When calling HasFatalFailure() inside a TEST, TEST_F, or test // fixture, the testing::Test:: prefix is not needed. if (HasFatalFailure()) return; // If we get here, something is wrong. FAIL() << "This should never be reached."; } // Tests HasFatalFailure() after a failed EXPECT check. TEST(FatalFailureTest, NonfatalFailureInSubroutine) { printf("(expecting a failure on false)\n"); EXPECT_TRUE(false); // Generates a nonfatal failure ASSERT_FALSE(HasFatalFailure()); // This should succeed. } // Tests interleaving user logging and Google Test assertions. TEST(LoggingTest, InterleavingLoggingAndAssertions) { static const int a[4] = { 3, 9, 2, 6 }; printf("(expecting 2 failures on (3) >= (a[i]))\n"); for (int i = 0; i < static_cast<int>(sizeof(a)/sizeof(*a)); i++) { printf("i == %d\n", i); EXPECT_GE(3, a[i]); } } // Tests the SCOPED_TRACE macro. // A helper function for testing SCOPED_TRACE. void SubWithoutTrace(int n) { EXPECT_EQ(1, n); ASSERT_EQ(2, n); } // Another helper function for testing SCOPED_TRACE. void SubWithTrace(int n) { SCOPED_TRACE(testing::Message() << "n = " << n); SubWithoutTrace(n); } TEST(SCOPED_TRACETest, AcceptedValues) { SCOPED_TRACE("literal string"); SCOPED_TRACE(std::string("std::string")); SCOPED_TRACE(1337); // streamable type const char* null_value = nullptr; SCOPED_TRACE(null_value); ADD_FAILURE() << "Just checking that all these values work fine."; } // Tests that SCOPED_TRACE() obeys lexical scopes. TEST(SCOPED_TRACETest, ObeysScopes) { printf("(expected to fail)\n"); // There should be no trace before SCOPED_TRACE() is invoked. ADD_FAILURE() << "This failure is expected, and shouldn't have a trace."; { SCOPED_TRACE("Expected trace"); // After SCOPED_TRACE(), a failure in the current scope should contain // the trace. ADD_FAILURE() << "This failure is expected, and should have a trace."; } // Once the control leaves the scope of the SCOPED_TRACE(), there // should be no trace again. ADD_FAILURE() << "This failure is expected, and shouldn't have a trace."; } // Tests that SCOPED_TRACE works inside a loop. TEST(SCOPED_TRACETest, WorksInLoop) { printf("(expected to fail)\n"); for (int i = 1; i <= 2; i++) { SCOPED_TRACE(testing::Message() << "i = " << i); SubWithoutTrace(i); } } // Tests that SCOPED_TRACE works in a subroutine. TEST(SCOPED_TRACETest, WorksInSubroutine) { printf("(expected to fail)\n"); SubWithTrace(1); SubWithTrace(2); } // Tests that SCOPED_TRACE can be nested. TEST(SCOPED_TRACETest, CanBeNested) { printf("(expected to fail)\n"); SCOPED_TRACE(""); // A trace without a message. SubWithTrace(2); } // Tests that multiple SCOPED_TRACEs can be used in the same scope. TEST(SCOPED_TRACETest, CanBeRepeated) { printf("(expected to fail)\n"); SCOPED_TRACE("A"); ADD_FAILURE() << "This failure is expected, and should contain trace point A."; SCOPED_TRACE("B"); ADD_FAILURE() << "This failure is expected, and should contain trace point A and B."; { SCOPED_TRACE("C"); ADD_FAILURE() << "This failure is expected, and should " << "contain trace point A, B, and C."; } SCOPED_TRACE("D"); ADD_FAILURE() << "This failure is expected, and should " << "contain trace point A, B, and D."; } #if GTEST_IS_THREADSAFE // Tests that SCOPED_TRACE()s can be used concurrently from multiple // threads. Namely, an assertion should be affected by // SCOPED_TRACE()s in its own thread only. // Here's the sequence of actions that happen in the test: // // Thread A (main) | Thread B (spawned) // ===============================|================================ // spawns thread B | // -------------------------------+-------------------------------- // waits for n1 | SCOPED_TRACE("Trace B"); // | generates failure #1 // | notifies n1 // -------------------------------+-------------------------------- // SCOPED_TRACE("Trace A"); | waits for n2 // generates failure #2 | // notifies n2 | // -------------------------------|-------------------------------- // waits for n3 | generates failure #3 // | trace B dies // | generates failure #4 // | notifies n3 // -------------------------------|-------------------------------- // generates failure #5 | finishes // trace A dies | // generates failure #6 | // -------------------------------|-------------------------------- // waits for thread B to finish | struct CheckPoints { Notification n1; Notification n2; Notification n3; }; static void ThreadWithScopedTrace(CheckPoints* check_points) { { SCOPED_TRACE("Trace B"); ADD_FAILURE() << "Expected failure #1 (in thread B, only trace B alive)."; check_points->n1.Notify(); check_points->n2.WaitForNotification(); ADD_FAILURE() << "Expected failure #3 (in thread B, trace A & B both alive)."; } // Trace B dies here. ADD_FAILURE() << "Expected failure #4 (in thread B, only trace A alive)."; check_points->n3.Notify(); } TEST(SCOPED_TRACETest, WorksConcurrently) { printf("(expecting 6 failures)\n"); CheckPoints check_points; ThreadWithParam<CheckPoints*> thread(&ThreadWithScopedTrace, &check_points, nullptr); check_points.n1.WaitForNotification(); { SCOPED_TRACE("Trace A"); ADD_FAILURE() << "Expected failure #2 (in thread A, trace A & B both alive)."; check_points.n2.Notify(); check_points.n3.WaitForNotification(); ADD_FAILURE() << "Expected failure #5 (in thread A, only trace A alive)."; } // Trace A dies here. ADD_FAILURE() << "Expected failure #6 (in thread A, no trace alive)."; thread.Join(); } #endif // GTEST_IS_THREADSAFE // Tests basic functionality of the ScopedTrace utility (most of its features // are already tested in SCOPED_TRACETest). TEST(ScopedTraceTest, WithExplicitFileAndLine) { testing::ScopedTrace trace("explicit_file.cc", 123, "expected trace message"); ADD_FAILURE() << "Check that the trace is attached to a particular location."; } TEST(DisabledTestsWarningTest, DISABLED_AlsoRunDisabledTestsFlagSuppressesWarning) { // This test body is intentionally empty. Its sole purpose is for // verifying that the --gtest_also_run_disabled_tests flag // suppresses the "YOU HAVE 12 DISABLED TESTS" warning at the end of // the test output. } // Tests using assertions outside of TEST and TEST_F. // // This function creates two failures intentionally. void AdHocTest() { printf("The non-test part of the code is expected to have 2 failures.\n\n"); EXPECT_TRUE(false); EXPECT_EQ(2, 3); } // Runs all TESTs, all TEST_Fs, and the ad hoc test. int RunAllTests() { AdHocTest(); return RUN_ALL_TESTS(); } // Tests non-fatal failures in the fixture constructor. class NonFatalFailureInFixtureConstructorTest : public testing::Test { protected: NonFatalFailureInFixtureConstructorTest() { printf("(expecting 5 failures)\n"); ADD_FAILURE() << "Expected failure #1, in the test fixture c'tor."; } ~NonFatalFailureInFixtureConstructorTest() override { ADD_FAILURE() << "Expected failure #5, in the test fixture d'tor."; } void SetUp() override { ADD_FAILURE() << "Expected failure #2, in SetUp()."; } void TearDown() override { ADD_FAILURE() << "Expected failure #4, in TearDown."; } }; TEST_F(NonFatalFailureInFixtureConstructorTest, FailureInConstructor) { ADD_FAILURE() << "Expected failure #3, in the test body."; } // Tests fatal failures in the fixture constructor. class FatalFailureInFixtureConstructorTest : public testing::Test { protected: FatalFailureInFixtureConstructorTest() { printf("(expecting 2 failures)\n"); Init(); } ~FatalFailureInFixtureConstructorTest() override { ADD_FAILURE() << "Expected failure #2, in the test fixture d'tor."; } void SetUp() override { ADD_FAILURE() << "UNEXPECTED failure in SetUp(). " << "We should never get here, as the test fixture c'tor " << "had a fatal failure."; } void TearDown() override { ADD_FAILURE() << "UNEXPECTED failure in TearDown(). " << "We should never get here, as the test fixture c'tor " << "had a fatal failure."; } private: void Init() { FAIL() << "Expected failure #1, in the test fixture c'tor."; } }; TEST_F(FatalFailureInFixtureConstructorTest, FailureInConstructor) { ADD_FAILURE() << "UNEXPECTED failure in the test body. " << "We should never get here, as the test fixture c'tor " << "had a fatal failure."; } // Tests non-fatal failures in SetUp(). class NonFatalFailureInSetUpTest : public testing::Test { protected: ~NonFatalFailureInSetUpTest() override { Deinit(); } void SetUp() override { printf("(expecting 4 failures)\n"); ADD_FAILURE() << "Expected failure #1, in SetUp()."; } void TearDown() override { FAIL() << "Expected failure #3, in TearDown()."; } private: void Deinit() { FAIL() << "Expected failure #4, in the test fixture d'tor."; } }; TEST_F(NonFatalFailureInSetUpTest, FailureInSetUp) { FAIL() << "Expected failure #2, in the test function."; } // Tests fatal failures in SetUp(). class FatalFailureInSetUpTest : public testing::Test { protected: ~FatalFailureInSetUpTest() override { Deinit(); } void SetUp() override { printf("(expecting 3 failures)\n"); FAIL() << "Expected failure #1, in SetUp()."; } void TearDown() override { FAIL() << "Expected failure #2, in TearDown()."; } private: void Deinit() { FAIL() << "Expected failure #3, in the test fixture d'tor."; } }; TEST_F(FatalFailureInSetUpTest, FailureInSetUp) { FAIL() << "UNEXPECTED failure in the test function. " << "We should never get here, as SetUp() failed."; } TEST(AddFailureAtTest, MessageContainsSpecifiedFileAndLineNumber) { ADD_FAILURE_AT("foo.cc", 42) << "Expected nonfatal failure in foo.cc"; } TEST(GtestFailAtTest, MessageContainsSpecifiedFileAndLineNumber) { GTEST_FAIL_AT("foo.cc", 42) << "Expected fatal failure in foo.cc"; } // The MixedUpTestSuiteTest test case verifies that Google Test will fail a // test if it uses a different fixture class than what other tests in // the same test case use. It deliberately contains two fixture // classes with the same name but defined in different namespaces. // The MixedUpTestSuiteWithSameTestNameTest test case verifies that // when the user defines two tests with the same test case name AND // same test name (but in different namespaces), the second test will // fail. namespace foo { class MixedUpTestSuiteTest : public testing::Test { }; TEST_F(MixedUpTestSuiteTest, FirstTestFromNamespaceFoo) {} TEST_F(MixedUpTestSuiteTest, SecondTestFromNamespaceFoo) {} class MixedUpTestSuiteWithSameTestNameTest : public testing::Test { }; TEST_F(MixedUpTestSuiteWithSameTestNameTest, TheSecondTestWithThisNameShouldFail) {} } // namespace foo namespace bar { class MixedUpTestSuiteTest : public testing::Test { }; // The following two tests are expected to fail. We rely on the // golden file to check that Google Test generates the right error message. TEST_F(MixedUpTestSuiteTest, ThisShouldFail) {} TEST_F(MixedUpTestSuiteTest, ThisShouldFailToo) {} class MixedUpTestSuiteWithSameTestNameTest : public testing::Test { }; // Expected to fail. We rely on the golden file to check that Google Test // generates the right error message. TEST_F(MixedUpTestSuiteWithSameTestNameTest, TheSecondTestWithThisNameShouldFail) {} } // namespace bar // The following two test cases verify that Google Test catches the user // error of mixing TEST and TEST_F in the same test case. The first // test case checks the scenario where TEST_F appears before TEST, and // the second one checks where TEST appears before TEST_F. class TEST_F_before_TEST_in_same_test_case : public testing::Test { }; TEST_F(TEST_F_before_TEST_in_same_test_case, DefinedUsingTEST_F) {} // Expected to fail. We rely on the golden file to check that Google Test // generates the right error message. TEST(TEST_F_before_TEST_in_same_test_case, DefinedUsingTESTAndShouldFail) {} class TEST_before_TEST_F_in_same_test_case : public testing::Test { }; TEST(TEST_before_TEST_F_in_same_test_case, DefinedUsingTEST) {} // Expected to fail. We rely on the golden file to check that Google Test // generates the right error message. TEST_F(TEST_before_TEST_F_in_same_test_case, DefinedUsingTEST_FAndShouldFail) { } // Used for testing EXPECT_NONFATAL_FAILURE() and EXPECT_FATAL_FAILURE(). int global_integer = 0; // Tests that EXPECT_NONFATAL_FAILURE() can reference global variables. TEST(ExpectNonfatalFailureTest, CanReferenceGlobalVariables) { global_integer = 0; EXPECT_NONFATAL_FAILURE({ EXPECT_EQ(1, global_integer) << "Expected non-fatal failure."; }, "Expected non-fatal failure."); } // Tests that EXPECT_NONFATAL_FAILURE() can reference local variables // (static or not). TEST(ExpectNonfatalFailureTest, CanReferenceLocalVariables) { int m = 0; static int n; n = 1; EXPECT_NONFATAL_FAILURE({ EXPECT_EQ(m, n) << "Expected non-fatal failure."; }, "Expected non-fatal failure."); } // Tests that EXPECT_NONFATAL_FAILURE() succeeds when there is exactly // one non-fatal failure and no fatal failure. TEST(ExpectNonfatalFailureTest, SucceedsWhenThereIsOneNonfatalFailure) { EXPECT_NONFATAL_FAILURE({ ADD_FAILURE() << "Expected non-fatal failure."; }, "Expected non-fatal failure."); } // Tests that EXPECT_NONFATAL_FAILURE() fails when there is no // non-fatal failure. TEST(ExpectNonfatalFailureTest, FailsWhenThereIsNoNonfatalFailure) { printf("(expecting a failure)\n"); EXPECT_NONFATAL_FAILURE({ }, ""); } // Tests that EXPECT_NONFATAL_FAILURE() fails when there are two // non-fatal failures. TEST(ExpectNonfatalFailureTest, FailsWhenThereAreTwoNonfatalFailures) { printf("(expecting a failure)\n"); EXPECT_NONFATAL_FAILURE({ ADD_FAILURE() << "Expected non-fatal failure 1."; ADD_FAILURE() << "Expected non-fatal failure 2."; }, ""); } // Tests that EXPECT_NONFATAL_FAILURE() fails when there is one fatal // failure. TEST(ExpectNonfatalFailureTest, FailsWhenThereIsOneFatalFailure) { printf("(expecting a failure)\n"); EXPECT_NONFATAL_FAILURE({ FAIL() << "Expected fatal failure."; }, ""); } // Tests that EXPECT_NONFATAL_FAILURE() fails when the statement being // tested returns. TEST(ExpectNonfatalFailureTest, FailsWhenStatementReturns) { printf("(expecting a failure)\n"); EXPECT_NONFATAL_FAILURE({ return; }, ""); } #if GTEST_HAS_EXCEPTIONS // Tests that EXPECT_NONFATAL_FAILURE() fails when the statement being // tested throws. TEST(ExpectNonfatalFailureTest, FailsWhenStatementThrows) { printf("(expecting a failure)\n"); try { EXPECT_NONFATAL_FAILURE({ throw 0; }, ""); } catch(int) { // NOLINT } } #endif // GTEST_HAS_EXCEPTIONS // Tests that EXPECT_FATAL_FAILURE() can reference global variables. TEST(ExpectFatalFailureTest, CanReferenceGlobalVariables) { global_integer = 0; EXPECT_FATAL_FAILURE({ ASSERT_EQ(1, global_integer) << "Expected fatal failure."; }, "Expected fatal failure."); } // Tests that EXPECT_FATAL_FAILURE() can reference local static // variables. TEST(ExpectFatalFailureTest, CanReferenceLocalStaticVariables) { static int n; n = 1; EXPECT_FATAL_FAILURE({ ASSERT_EQ(0, n) << "Expected fatal failure."; }, "Expected fatal failure."); } // Tests that EXPECT_FATAL_FAILURE() succeeds when there is exactly // one fatal failure and no non-fatal failure. TEST(ExpectFatalFailureTest, SucceedsWhenThereIsOneFatalFailure) { EXPECT_FATAL_FAILURE({ FAIL() << "Expected fatal failure."; }, "Expected fatal failure."); } // Tests that EXPECT_FATAL_FAILURE() fails when there is no fatal // failure. TEST(ExpectFatalFailureTest, FailsWhenThereIsNoFatalFailure) { printf("(expecting a failure)\n"); EXPECT_FATAL_FAILURE({ }, ""); } // A helper for generating a fatal failure. void FatalFailure() { FAIL() << "Expected fatal failure."; } // Tests that EXPECT_FATAL_FAILURE() fails when there are two // fatal failures. TEST(ExpectFatalFailureTest, FailsWhenThereAreTwoFatalFailures) { printf("(expecting a failure)\n"); EXPECT_FATAL_FAILURE({ FatalFailure(); FatalFailure(); }, ""); } // Tests that EXPECT_FATAL_FAILURE() fails when there is one non-fatal // failure. TEST(ExpectFatalFailureTest, FailsWhenThereIsOneNonfatalFailure) { printf("(expecting a failure)\n"); EXPECT_FATAL_FAILURE({ ADD_FAILURE() << "Expected non-fatal failure."; }, ""); } // Tests that EXPECT_FATAL_FAILURE() fails when the statement being // tested returns. TEST(ExpectFatalFailureTest, FailsWhenStatementReturns) { printf("(expecting a failure)\n"); EXPECT_FATAL_FAILURE({ return; }, ""); } #if GTEST_HAS_EXCEPTIONS // Tests that EXPECT_FATAL_FAILURE() fails when the statement being // tested throws. TEST(ExpectFatalFailureTest, FailsWhenStatementThrows) { printf("(expecting a failure)\n"); try { EXPECT_FATAL_FAILURE({ throw 0; }, ""); } catch(int) { // NOLINT } } #endif // GTEST_HAS_EXCEPTIONS // This #ifdef block tests the output of value-parameterized tests. std::string ParamNameFunc(const testing::TestParamInfo<std::string>& info) { return info.param; } class ParamTest : public testing::TestWithParam<std::string> { }; TEST_P(ParamTest, Success) { EXPECT_EQ("a", GetParam()); } TEST_P(ParamTest, Failure) { EXPECT_EQ("b", GetParam()) << "Expected failure"; } INSTANTIATE_TEST_SUITE_P(PrintingStrings, ParamTest, testing::Values(std::string("a")), ParamNameFunc); // The case where a suite has INSTANTIATE_TEST_SUITE_P but not TEST_P. using NoTests = ParamTest; INSTANTIATE_TEST_SUITE_P(ThisIsOdd, NoTests, ::testing::Values("Hello")); // fails under kErrorOnUninstantiatedParameterizedTest=true class DetectNotInstantiatedTest : public testing::TestWithParam<int> {}; TEST_P(DetectNotInstantiatedTest, Used) { } // This would make the test failure from the above go away. // INSTANTIATE_TEST_SUITE_P(Fix, DetectNotInstantiatedTest, testing::Values(1)); template <typename T> class TypedTest : public testing::Test { }; TYPED_TEST_SUITE(TypedTest, testing::Types<int>); TYPED_TEST(TypedTest, Success) { EXPECT_EQ(0, TypeParam()); } TYPED_TEST(TypedTest, Failure) { EXPECT_EQ(1, TypeParam()) << "Expected failure"; } typedef testing::Types<char, int> TypesForTestWithNames; template <typename T> class TypedTestWithNames : public testing::Test {}; class TypedTestNames { public: template <typename T> static std::string GetName(int i) { if (std::is_same<T, char>::value) return std::string("char") + ::testing::PrintToString(i); if (std::is_same<T, int>::value) return std::string("int") + ::testing::PrintToString(i); } }; TYPED_TEST_SUITE(TypedTestWithNames, TypesForTestWithNames, TypedTestNames); TYPED_TEST(TypedTestWithNames, Success) {} TYPED_TEST(TypedTestWithNames, Failure) { FAIL(); } template <typename T> class TypedTestP : public testing::Test { }; TYPED_TEST_SUITE_P(TypedTestP); TYPED_TEST_P(TypedTestP, Success) { EXPECT_EQ(0U, TypeParam()); } TYPED_TEST_P(TypedTestP, Failure) { EXPECT_EQ(1U, TypeParam()) << "Expected failure"; } REGISTER_TYPED_TEST_SUITE_P(TypedTestP, Success, Failure); typedef testing::Types<unsigned char, unsigned int> UnsignedTypes; INSTANTIATE_TYPED_TEST_SUITE_P(Unsigned, TypedTestP, UnsignedTypes); class TypedTestPNames { public: template <typename T> static std::string GetName(int i) { if (std::is_same<T, unsigned char>::value) { return std::string("unsignedChar") + ::testing::PrintToString(i); } if (std::is_same<T, unsigned int>::value) { return std::string("unsignedInt") + ::testing::PrintToString(i); } } }; INSTANTIATE_TYPED_TEST_SUITE_P(UnsignedCustomName, TypedTestP, UnsignedTypes, TypedTestPNames); template <typename T> class DetectNotInstantiatedTypesTest : public testing::Test {}; TYPED_TEST_SUITE_P(DetectNotInstantiatedTypesTest); TYPED_TEST_P(DetectNotInstantiatedTypesTest, Used) { TypeParam instantiate; (void)instantiate; } REGISTER_TYPED_TEST_SUITE_P(DetectNotInstantiatedTypesTest, Used); // kErrorOnUninstantiatedTypeParameterizedTest=true would make the above fail. // Adding the following would make that test failure go away. // // typedef ::testing::Types<char, int, unsigned int> MyTypes; // INSTANTIATE_TYPED_TEST_SUITE_P(All, DetectNotInstantiatedTypesTest, MyTypes); #if GTEST_HAS_DEATH_TEST // We rely on the golden file to verify that tests whose test case // name ends with DeathTest are run first. TEST(ADeathTest, ShouldRunFirst) { } // We rely on the golden file to verify that typed tests whose test // case name ends with DeathTest are run first. template <typename T> class ATypedDeathTest : public testing::Test { }; typedef testing::Types<int, double> NumericTypes; TYPED_TEST_SUITE(ATypedDeathTest, NumericTypes); TYPED_TEST(ATypedDeathTest, ShouldRunFirst) { } // We rely on the golden file to verify that type-parameterized tests // whose test case name ends with DeathTest are run first. template <typename T> class ATypeParamDeathTest : public testing::Test { }; TYPED_TEST_SUITE_P(ATypeParamDeathTest); TYPED_TEST_P(ATypeParamDeathTest, ShouldRunFirst) { } REGISTER_TYPED_TEST_SUITE_P(ATypeParamDeathTest, ShouldRunFirst); INSTANTIATE_TYPED_TEST_SUITE_P(My, ATypeParamDeathTest, NumericTypes); #endif // GTEST_HAS_DEATH_TEST // Tests various failure conditions of // EXPECT_{,NON}FATAL_FAILURE{,_ON_ALL_THREADS}. class ExpectFailureTest : public testing::Test { public: // Must be public and not protected due to a bug in g++ 3.4.2. enum FailureMode { FATAL_FAILURE, NONFATAL_FAILURE }; static void AddFailure(FailureMode failure) { if (failure == FATAL_FAILURE) { FAIL() << "Expected fatal failure."; } else { ADD_FAILURE() << "Expected non-fatal failure."; } } }; TEST_F(ExpectFailureTest, ExpectFatalFailure) { // Expected fatal failure, but succeeds. printf("(expecting 1 failure)\n"); EXPECT_FATAL_FAILURE(SUCCEED(), "Expected fatal failure."); // Expected fatal failure, but got a non-fatal failure. printf("(expecting 1 failure)\n"); EXPECT_FATAL_FAILURE(AddFailure(NONFATAL_FAILURE), "Expected non-fatal " "failure."); // Wrong message. printf("(expecting 1 failure)\n"); EXPECT_FATAL_FAILURE(AddFailure(FATAL_FAILURE), "Some other fatal failure " "expected."); } TEST_F(ExpectFailureTest, ExpectNonFatalFailure) { // Expected non-fatal failure, but succeeds. printf("(expecting 1 failure)\n"); EXPECT_NONFATAL_FAILURE(SUCCEED(), "Expected non-fatal failure."); // Expected non-fatal failure, but got a fatal failure. printf("(expecting 1 failure)\n"); EXPECT_NONFATAL_FAILURE(AddFailure(FATAL_FAILURE), "Expected fatal failure."); // Wrong message. printf("(expecting 1 failure)\n"); EXPECT_NONFATAL_FAILURE(AddFailure(NONFATAL_FAILURE), "Some other non-fatal " "failure."); } #if GTEST_IS_THREADSAFE class ExpectFailureWithThreadsTest : public ExpectFailureTest { protected: static void AddFailureInOtherThread(FailureMode failure) { ThreadWithParam<FailureMode> thread(&AddFailure, failure, nullptr); thread.Join(); } }; TEST_F(ExpectFailureWithThreadsTest, ExpectFatalFailure) { // We only intercept the current thread. printf("(expecting 2 failures)\n"); EXPECT_FATAL_FAILURE(AddFailureInOtherThread(FATAL_FAILURE), "Expected fatal failure."); } TEST_F(ExpectFailureWithThreadsTest, ExpectNonFatalFailure) { // We only intercept the current thread. printf("(expecting 2 failures)\n"); EXPECT_NONFATAL_FAILURE(AddFailureInOtherThread(NONFATAL_FAILURE), "Expected non-fatal failure."); } typedef ExpectFailureWithThreadsTest ScopedFakeTestPartResultReporterTest; // Tests that the ScopedFakeTestPartResultReporter only catches failures from // the current thread if it is instantiated with INTERCEPT_ONLY_CURRENT_THREAD. TEST_F(ScopedFakeTestPartResultReporterTest, InterceptOnlyCurrentThread) { printf("(expecting 2 failures)\n"); TestPartResultArray results; { ScopedFakeTestPartResultReporter reporter( ScopedFakeTestPartResultReporter::INTERCEPT_ONLY_CURRENT_THREAD, &results); AddFailureInOtherThread(FATAL_FAILURE); AddFailureInOtherThread(NONFATAL_FAILURE); } // The two failures should not have been intercepted. EXPECT_EQ(0, results.size()) << "This shouldn't fail."; } #endif // GTEST_IS_THREADSAFE TEST_F(ExpectFailureTest, ExpectFatalFailureOnAllThreads) { // Expected fatal failure, but succeeds. printf("(expecting 1 failure)\n"); EXPECT_FATAL_FAILURE_ON_ALL_THREADS(SUCCEED(), "Expected fatal failure."); // Expected fatal failure, but got a non-fatal failure. printf("(expecting 1 failure)\n"); EXPECT_FATAL_FAILURE_ON_ALL_THREADS(AddFailure(NONFATAL_FAILURE), "Expected non-fatal failure."); // Wrong message. printf("(expecting 1 failure)\n"); EXPECT_FATAL_FAILURE_ON_ALL_THREADS(AddFailure(FATAL_FAILURE), "Some other fatal failure expected."); } TEST_F(ExpectFailureTest, ExpectNonFatalFailureOnAllThreads) { // Expected non-fatal failure, but succeeds. printf("(expecting 1 failure)\n"); EXPECT_NONFATAL_FAILURE_ON_ALL_THREADS(SUCCEED(), "Expected non-fatal " "failure."); // Expected non-fatal failure, but got a fatal failure. printf("(expecting 1 failure)\n"); EXPECT_NONFATAL_FAILURE_ON_ALL_THREADS(AddFailure(FATAL_FAILURE), "Expected fatal failure."); // Wrong message. printf("(expecting 1 failure)\n"); EXPECT_NONFATAL_FAILURE_ON_ALL_THREADS(AddFailure(NONFATAL_FAILURE), "Some other non-fatal failure."); } class DynamicFixture : public testing::Test { protected: DynamicFixture() { printf("DynamicFixture()\n"); } ~DynamicFixture() override { printf("~DynamicFixture()\n"); } void SetUp() override { printf("DynamicFixture::SetUp\n"); } void TearDown() override { printf("DynamicFixture::TearDown\n"); } static void SetUpTestSuite() { printf("DynamicFixture::SetUpTestSuite\n"); } static void TearDownTestSuite() { printf("DynamicFixture::TearDownTestSuite\n"); } }; template <bool Pass> class DynamicTest : public DynamicFixture { public: void TestBody() override { EXPECT_TRUE(Pass); } }; auto dynamic_test = ( // Register two tests with the same fixture correctly. testing::RegisterTest( "DynamicFixture", "DynamicTestPass", nullptr, nullptr, __FILE__, __LINE__, []() -> DynamicFixture* { return new DynamicTest<true>; }), testing::RegisterTest( "DynamicFixture", "DynamicTestFail", nullptr, nullptr, __FILE__, __LINE__, []() -> DynamicFixture* { return new DynamicTest<false>; }), // Register the same fixture with another name. That's fine. testing::RegisterTest( "DynamicFixtureAnotherName", "DynamicTestPass", nullptr, nullptr, __FILE__, __LINE__, []() -> DynamicFixture* { return new DynamicTest<true>; }), // Register two tests with the same fixture incorrectly. testing::RegisterTest( "BadDynamicFixture1", "FixtureBase", nullptr, nullptr, __FILE__, __LINE__, []() -> DynamicFixture* { return new DynamicTest<true>; }), testing::RegisterTest( "BadDynamicFixture1", "TestBase", nullptr, nullptr, __FILE__, __LINE__, []() -> testing::Test* { return new DynamicTest<true>; }), // Register two tests with the same fixture incorrectly by omitting the // return type. testing::RegisterTest( "BadDynamicFixture2", "FixtureBase", nullptr, nullptr, __FILE__, __LINE__, []() -> DynamicFixture* { return new DynamicTest<true>; }), testing::RegisterTest("BadDynamicFixture2", "Derived", nullptr, nullptr, __FILE__, __LINE__, []() { return new DynamicTest<true>; })); // Two test environments for testing testing::AddGlobalTestEnvironment(). class FooEnvironment : public testing::Environment { public: void SetUp() override { printf("%s", "FooEnvironment::SetUp() called.\n"); } void TearDown() override { printf("%s", "FooEnvironment::TearDown() called.\n"); FAIL() << "Expected fatal failure."; } }; class BarEnvironment : public testing::Environment { public: void SetUp() override { printf("%s", "BarEnvironment::SetUp() called.\n"); } void TearDown() override { printf("%s", "BarEnvironment::TearDown() called.\n"); ADD_FAILURE() << "Expected non-fatal failure."; } }; // The main function. // // The idea is to use Google Test to run all the tests we have defined (some // of them are intended to fail), and then compare the test results // with the "golden" file. int main(int argc, char **argv) { GTEST_FLAG_SET(print_time, false); // We just run the tests, knowing some of them are intended to fail. // We will use a separate Python script to compare the output of // this program with the golden file. // It's hard to test InitGoogleTest() directly, as it has many // global side effects. The following line serves as a sanity test // for it. testing::InitGoogleTest(&argc, argv); bool internal_skip_environment_and_ad_hoc_tests = std::count(argv, argv + argc, std::string("internal_skip_environment_and_ad_hoc_tests")) > 0; #if GTEST_HAS_DEATH_TEST if (GTEST_FLAG_GET(internal_run_death_test) != "") { // Skip the usual output capturing if we're running as the child // process of an threadsafe-style death test. # if GTEST_OS_WINDOWS posix::FReopen("nul:", "w", stdout); # else posix::FReopen("/dev/null", "w", stdout); # endif // GTEST_OS_WINDOWS return RUN_ALL_TESTS(); } #endif // GTEST_HAS_DEATH_TEST if (internal_skip_environment_and_ad_hoc_tests) return RUN_ALL_TESTS(); // Registers two global test environments. // The golden file verifies that they are set up in the order they // are registered, and torn down in the reverse order. testing::AddGlobalTestEnvironment(new FooEnvironment); testing::AddGlobalTestEnvironment(new BarEnvironment); #if _MSC_VER GTEST_DISABLE_MSC_WARNINGS_POP_() // 4127 #endif // _MSC_VER return RunAllTests(); }
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/CPP2MIssues/SampleClass441.cpp
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class SampleClass441{ public: void m1() { int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); int *ptr = new int (10); } };
[ "ketki.thosar@acellere.com" ]
ketki.thosar@acellere.com
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/* file: covariance_csr_singlepass_distr_step2_fpt_cpu.cpp */ /******************************************************************************* * Copyright 2014-2017 Intel Corporation * All Rights Reserved. * * If this software was obtained under the Intel Simplified Software License, * the following terms apply: * * The source code, information and material ("Material") contained herein is * owned by Intel Corporation or its suppliers or licensors, and title to such * Material remains with Intel Corporation or its suppliers or licensors. The * Material contains proprietary information of Intel or its suppliers and * licensors. The Material is protected by worldwide copyright laws and treaty * provisions. No part of the Material may be used, copied, reproduced, * modified, published, uploaded, posted, transmitted, distributed or disclosed * in any way without Intel's prior express written permission. No license under * any patent, copyright or other intellectual property rights in the Material * is granted to or conferred upon you, either expressly, by implication, * inducement, estoppel or otherwise. Any license under such intellectual * property rights must be express and approved by Intel in writing. * * Unless otherwise agreed by Intel in writing, you may not remove or alter this * notice or any other notice embedded in Materials by Intel or Intel's * suppliers or licensors in any way. * * * If this software was obtained under the Apache License, Version 2.0 (the * "License"), the following terms apply: * * You may not use this file except in compliance with the License. You may * obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 * * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * * See the License for the specific language governing permissions and * limitations under the License. *******************************************************************************/ /* //++ // Implementation of Covariance kernel. //-- */ #include "covariance_container.h" #include "covariance_distributed_impl.i" namespace daal { namespace algorithms { namespace covariance { namespace interface1 { template class DistributedContainer<step2Master, DAAL_FPTYPE, singlePassCSR, DAAL_CPU>; } namespace internal { template class CovarianceDistributedKernel<DAAL_FPTYPE, singlePassCSR, DAAL_CPU>; } } } }
[ "vasily.rubtsov@intel.com" ]
vasily.rubtsov@intel.com
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/* 用于Debug 阶段的定时器模块。 通过enableTimeTest() 和disableTimeTest() 函数启用和关闭定时器。 通过调用getIntervalUs(), getIntervalMs() 和 getIntervalSec()获取距离上次调用所经过的时长, 精度分别为微秒、毫秒、秒级别,结果取整,非四舍五入。 */ #include "minigui_debug.hpp" #include <stdio.h> #include <string.h> // 模块内使用的变量以static 修饰,实现封装后的隐蔽性。 static int __EN_TEST = 0; static struct timeval st_time_last = {0}; static struct timeval st_time_curr = {0}; /*----------------------------------------------------------------------------- 描 述:使能时间测试模块,并记录当前系统时间。 参数:无 返回值:成功返回0,失败返回-1, 这种情况下可以检测errno 获取错误信息。 -----------------------------------------------------------------------------*/ int enableTimeTest() { int ret = 0; ret = gettimeofday(&st_time_last, NULL); if(0 != ret) { fprintf(stderr, "In enableTimeTest(), fail to call gettimeofday().\n"); return -1; } __EN_TEST = 1; return 0; } /*----------------------------------------------------------------------------- 描 述:禁用时间测试模块,清空计时器。 参数:无 返回值:无。 -----------------------------------------------------------------------------*/ void disableTimeTest() { __EN_TEST = 0; memset(&st_time_last, 0, sizeof(struct timeval)); memset(&st_time_curr, 0, sizeof(struct timeval)); return; } /*----------------------------------------------------------------------------- 描 述:返回本次调用和上次调用之间的时间差,微秒级别。 参数: 返回值:成功返回时间差,失败返回-1. 注意:返回值取整,非四舍五入。 -----------------------------------------------------------------------------*/ suseconds_t getIntervalUs() { int ret = 0; ret = gettimeofday(&st_time_curr, NULL); if(0 != ret) { fprintf(stderr, "In getIntervalUs(), fail to call gettimeofday().\n"); return -1; } suseconds_t sec = 0; suseconds_t us = 0; suseconds_t val = 0; sec = st_time_curr.tv_sec - st_time_last.tv_sec; us = st_time_curr.tv_usec - st_time_last.tv_usec; val = sec * 1000 * 1000 + us; memcpy(&st_time_last, &st_time_curr, sizeof(struct timeval)); return val; } /*----------------------------------------------------------------------------- 描 述:获取本次调用和上次调用之间的时间差,毫秒级别。 参数: 返回值:成功返回时间差,失败返回-1. 注意:返回值取整,非四舍五入。 -----------------------------------------------------------------------------*/ suseconds_t getIntervalMs() { int ret = 0; ret = gettimeofday(&st_time_curr, NULL); if(0 != ret) { fprintf(stderr, "In getIntervalUs(), fail to call gettimeofday().\n"); return -1; } suseconds_t sec = 0; suseconds_t us = 0; suseconds_t val = 0; sec = st_time_curr.tv_sec - st_time_last.tv_sec; us = st_time_curr.tv_usec - st_time_last.tv_usec; val = sec * 1000 + us / 1000; memcpy(&st_time_last, &st_time_curr, sizeof(struct timeval)); return val; } /*----------------------------------------------------------------------------- 描 述:获取本次调用和上次调用之间的时间差,秒级别。 参数: 返回值:成功返回时间差,失败返回-1. 注意:返回值取整,非四舍五入。 -----------------------------------------------------------------------------*/ suseconds_t getIntervalSec() { int ret = 0; ret = gettimeofday(&st_time_curr, NULL); if(0 != ret) { fprintf(stderr, "In getIntervalUs(), fail to call gettimeofday().\n"); return -1; } suseconds_t sec = 0; suseconds_t us = 0; suseconds_t val = 0; sec = st_time_curr.tv_sec - st_time_last.tv_sec; us = st_time_curr.tv_usec - st_time_last.tv_usec; val = sec; memcpy(&st_time_last, &st_time_curr, sizeof(struct timeval)); return val; }
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/generated/src/aws-cpp-sdk-medialive/source/model/ListChannelsRequest.cpp
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/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #include <aws/medialive/model/ListChannelsRequest.h> #include <aws/core/utils/json/JsonSerializer.h> #include <aws/core/http/URI.h> #include <aws/core/utils/memory/stl/AWSStringStream.h> #include <utility> using namespace Aws::MediaLive::Model; using namespace Aws::Utils::Json; using namespace Aws::Utils; using namespace Aws::Http; ListChannelsRequest::ListChannelsRequest() : m_maxResults(0), m_maxResultsHasBeenSet(false), m_nextTokenHasBeenSet(false) { } Aws::String ListChannelsRequest::SerializePayload() const { return {}; } void ListChannelsRequest::AddQueryStringParameters(URI& uri) const { Aws::StringStream ss; if(m_maxResultsHasBeenSet) { ss << m_maxResults; uri.AddQueryStringParameter("maxResults", ss.str()); ss.str(""); } if(m_nextTokenHasBeenSet) { ss << m_nextToken; uri.AddQueryStringParameter("nextToken", ss.str()); ss.str(""); } }
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#pragma once #include "ptl/compiler.hpp" #include <utility> #include <cstdlib> namespace ptl { namespace assert { struct source_location { const char *file_name; ///< The file name. unsigned line_number; ///< The line number. }; #define ASSERT_SOURCE_LOCATION \ ptl::assert::source_location \ { \ __FILE__, static_cast<unsigned>(__LINE__) \ } struct no_handler { template <typename... Args> static void handle(const source_location &, const char *, Args &&...) noexcept {} }; struct default_handler { static void handle(const source_location &loc, const char *expression, const char *message = nullptr) noexcept; }; template <unsigned Level> struct level {}; template <unsigned Level> struct set_level { static constexpr unsigned level = Level; }; template <class Handler, typename = void> struct allows_exception { static const bool value = false; }; template <class Handler> struct allows_exception<Handler, typename std::enable_if<Handler::throwing_exception_is_allowed>::type> { static constexpr bool value = Handler::throwing_exception_is_allowed; }; template <typename Handler, typename... Args> PTL_NORETURN void assertion_failed(const source_location &loc, const char *expression, Args &&... args) { Handler::handle(loc, expression, std::forward<Args>(args)...); std::abort(); } template <typename Expr, typename Handler, unsigned Level, typename... Args> constexpr auto check_assertion(const Expr &expr, const source_location &loc, const char *expression, level<Level>, Handler, Args &&... args) noexcept(!allows_exception<Handler>::value || noexcept(Handler::handle(loc, expression, std::forward<Args>(args)...))) -> typename std::enable_if<Level <= Handler::level, void>::type { static_assert(Level > 0, "level of an assertion must not be 0"); if (!expr()) { assertion_failed<Handler>(loc, expression, std::forward<Args>(args)...); } } template <typename Expr, typename Handler, unsigned Level, typename... Args> PTL_FORCE_INLINE constexpr auto check_assertion(const Expr &, const source_location &, const char *, level<Level>, Handler, Args &&...) noexcept -> typename std::enable_if<(Level > Handler::level), void>::type { return; } template <typename Expr, typename Handler, typename... Args> constexpr auto check_assertion(const Expr &expr, const source_location &loc, const char *expression, Handler, Args &&... args) noexcept(!allows_exception<Handler>::value || noexcept(Handler::handle(loc, expression, std::forward<Args>(args)...))) -> typename std::enable_if<Handler::level != 0, void>::type { if (!expr()) { assertion_failed<Handler>(loc, expression, std::forward<Args>(args)...); } } template <class Expr, class Handler, typename... Args> PTL_FORCE_INLINE constexpr auto check_assertion(const Expr &, const source_location &, const char *, Handler, Args &&...) noexcept -> typename std::enable_if<Handler::level == 0, void>::type { return; } } // namespace assert } // namespace ptl #ifndef NO_ASSERT #define ASSERT(EXPR, ...) \ ptl::assert::check_assertion([&]() noexcept -> bool { return EXPR; }, ASSERT_SOURCE_LOCATION, #EXPR, __VA_ARGS__) #else #define ASSERT(EXPR, ...) static_cast<void>(0) #endif
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/NinjaVsZombie/NinjaVsZombies - final/source/ShopState.cpp
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#include "ShopState.h" #include "../SGD Wrappers/SGD_AudioManager.h" #include "../SGD Wrappers/SGD_GraphicsManager.h" #include "../SGD Wrappers/SGD_InputManager.h" #include "BitmapFont.h" #include "Game.h" #include "Player.h" #include "MainMenuState.h" #include "GamePlayState.h" #include <sstream> #include "../resource2.h" /**************************************************************/ // GetInstance // - store the ONLY instance in global memory // - return the only instance by pointer /*static*/ ShopState* ShopState::GetInstance(void) { static ShopState s_Instance; return &s_Instance; } /*virtual*/ void ShopState::Enter(void) { m_hBackground = SGD::GraphicsManager::GetInstance()->LoadTexture("resource/graphics/newstore.png"); m_Master = SGD::GraphicsManager::GetInstance()->LoadTexture("resource/graphics/RoshiSitting.png"); m_hMusic = SGD::AudioManager::GetInstance()->LoadAudio("resource/Audio/music/Ninja_Master.xwm"); m_cursorMove = SGD::AudioManager::GetInstance()->LoadAudio("resource/Audio/SoundEffects/Sword.wav"); m_Purchase = SGD::AudioManager::GetInstance()->LoadAudio("resource/Audio/SoundEffects/cash-register-purchase.wav"); m_Stats = m_Items = false; m_nCursor = 0; } /**************************************************************/ // Exit // - deallocate / unload resources /*virtual*/ void ShopState::Exit(void) { SGD::GraphicsManager::GetInstance()->UnloadTexture(m_hBackground); SGD::GraphicsManager::GetInstance()->UnloadTexture(m_Master); SGD::AudioManager::GetInstance()->UnloadAudio(m_cursorMove); SGD::AudioManager::GetInstance()->UnloadAudio(m_Purchase); SGD::AudioManager::GetInstance()->UnloadAudio(m_hMusic); } /**************************************************************/ // Input // - handle user input /*virtual*/ bool ShopState::Input(void) { if (m_Stats) StatsInput(); else if (m_Items) ItemsInput(); else MainInput(); return true; } /**************************************************************/ // Update // - update entities / animations /*virtual*/ void ShopState::Update(float elapsedTime) { time += elapsedTime; } /**************************************************************/ // Render // - render entities / menu options /*virtual*/ void ShopState::Render(void) { if (m_Stats) StatsMenu(); else if (m_Items) ItemsMenu(); else MainShopMenu(); } void ShopState::MainInput() { SGD::InputManager* pInput = SGD::InputManager::GetInstance(); if (pInput->IsKeyPressed(SGD::Key::Escape) || pInput->IsButtonPressed(0, 1)) m_nCursor = 3; if (pInput->IsKeyPressed(SGD::Key::Enter) || pInput->IsButtonPressed(0, 0)) { if (m_nCursor == 0) m_Stats = true; else if (m_nCursor == 1) { m_Items = true; m_nCursor = 0; } else if (m_nCursor == 2 && GamePlayState::GetInstance()->GetPlayer()->GetDAQ() >= 25 && GamePlayState::GetInstance()->GetPlayer()->GetNumSmokeBombs() < 10) { GamePlayState::GetInstance()->GetPlayer()->SetDAQ(GamePlayState::GetInstance()->GetPlayer()->GetDAQ() - 25); GamePlayState::GetInstance()->GetPlayer()->SetNumSmokeBombs(GamePlayState::GetInstance()->GetPlayer()->GetNumSmokeBombs() + 5); SGD::AudioManager::GetInstance()->PlayAudio(m_Purchase); } else if (m_nCursor == 3) Game::GetInstance()->ChangeState(GamePlayState::GetInstance()); } if ((pInput->IsKeyDown(SGD::Key::Up) || pInput->IsDPadDown(0, SGD::DPad::Up) || pInput->GetLeftJoystick(0).y < 0) && time>.3) { if (m_nCursor == 0) m_nCursor = 3; else m_nCursor--; time = 0; SGD::AudioManager::GetInstance()->PlayAudio(m_cursorMove); } if ((pInput->IsKeyDown(SGD::Key::Down) || pInput->IsDPadDown(0, SGD::DPad::Down) || pInput->GetLeftJoystick(0).y > 0) && time>.3) { if (m_nCursor == 3) m_nCursor = 0; else m_nCursor++; time = 0; SGD::AudioManager::GetInstance()->PlayAudio(m_cursorMove); } } void ShopState::StatsInput() { SGD::InputManager* pInput = SGD::InputManager::GetInstance(); if (pInput->IsKeyPressed(SGD::Key::Escape) || pInput->IsButtonPressed(0, 1)) m_nCursor = 3; if (pInput->IsKeyPressed(SGD::Key::Enter) || pInput->IsButtonPressed(0, 0)) { if (m_nCursor == 0 && (int)GamePlayState::GetInstance()->GetPlayer()->GetDAQ() >= 25 * (GamePlayState::GetInstance()->GetPlayer()->GetStrength() / 5) && GamePlayState::GetInstance()->GetPlayer()->GetStrength() < 30) { GamePlayState::GetInstance()->GetPlayer()->SetDAQ(GamePlayState::GetInstance()->GetPlayer()->GetDAQ() - 25 * GamePlayState::GetInstance()->GetPlayer()->GetStrength() / 5); GamePlayState::GetInstance()->GetPlayer()->SetStrength(GamePlayState::GetInstance()->GetPlayer()->GetStrength() + 5); SGD::AudioManager::GetInstance()->PlayAudio(m_Purchase); } else if (m_nCursor == 1 && (int)GamePlayState::GetInstance()->GetPlayer()->GetDAQ() >= 25 * GamePlayState::GetInstance()->GetPlayer()->GetMoveSpeed() / 100 && GamePlayState::GetInstance()->GetPlayer()->GetMoveSpeed() < 300) { GamePlayState::GetInstance()->GetPlayer()->SetDAQ(GamePlayState::GetInstance()->GetPlayer()->GetDAQ() - 25 * GamePlayState::GetInstance()->GetPlayer()->GetMoveSpeed() / 100); GamePlayState::GetInstance()->GetPlayer()->SetMoveSpeed(GamePlayState::GetInstance()->GetPlayer()->GetMoveSpeed() + 50); GamePlayState::GetInstance()->GetPlayer()->SetPrevSpeed(GamePlayState::GetInstance()->GetPlayer()->GetMoveSpeed() + 50); SGD::AudioManager::GetInstance()->PlayAudio(m_Purchase); } else if (m_nCursor == 2 && (int)GamePlayState::GetInstance()->GetPlayer()->GetDAQ() >= 25 * GamePlayState::GetInstance()->GetPlayer()->GetMaxHP() / 100 && GamePlayState::GetInstance()->GetPlayer()->GetMaxHP() < 300) { GamePlayState::GetInstance()->GetPlayer()->SetDAQ(GamePlayState::GetInstance()->GetPlayer()->GetDAQ() - 25 * GamePlayState::GetInstance()->GetPlayer()->GetMaxHP() / 100); GamePlayState::GetInstance()->GetPlayer()->SetMaxHP(GamePlayState::GetInstance()->GetPlayer()->GetMaxHP() + 25); SGD::AudioManager::GetInstance()->PlayAudio(m_Purchase); } else if (m_nCursor == 3) { m_Stats = false; m_nCursor = 0; } } if ((pInput->IsKeyDown(SGD::Key::Up) || pInput->IsDPadDown(0, SGD::DPad::Up) || pInput->GetLeftJoystick(0).y < 0) && time>.3) { if (m_nCursor == 0) m_nCursor = 3; else m_nCursor--; time = 0; SGD::AudioManager::GetInstance()->PlayAudio(m_cursorMove); } if ((pInput->IsKeyDown(SGD::Key::Down) || pInput->IsDPadDown(0, SGD::DPad::Down) || pInput->GetLeftJoystick(0).y > 0) && time>.3) { if (m_nCursor == 3) m_nCursor = 0; else m_nCursor++; time = 0; SGD::AudioManager::GetInstance()->PlayAudio(m_cursorMove); } } void ShopState::ItemsInput() { SGD::InputManager* pInput = SGD::InputManager::GetInstance(); if (pInput->IsKeyPressed(SGD::Key::Escape) || pInput->IsButtonPressed(0, 1)) m_nCursor = 2; if (pInput->IsKeyPressed(SGD::Key::Enter) || pInput->IsButtonPressed(0, 0)) { if (m_nCursor == 0 && (int)GamePlayState::GetInstance()->GetPlayer()->GetDAQ() >= 50 * GamePlayState::GetInstance()->GetPlayer()->GetSwordLevel() && GamePlayState::GetInstance()->GetPlayer()->GetSwordLevel() < 10) { GamePlayState::GetInstance()->GetPlayer()->SetDAQ(GamePlayState::GetInstance()->GetPlayer()->GetDAQ() - 50 * GamePlayState::GetInstance()->GetPlayer()->GetSwordLevel()); GamePlayState::GetInstance()->GetPlayer()->SetSwordLevel(GamePlayState::GetInstance()->GetPlayer()->GetSwordLevel() + 1); SGD::AudioManager::GetInstance()->PlayAudio(m_Purchase); } else if (m_nCursor == 1 && (int)GamePlayState::GetInstance()->GetPlayer()->GetDAQ() >= 50 * GamePlayState::GetInstance()->GetPlayer()->GetHookLevel() && GamePlayState::GetInstance()->GetPlayer()->GetHookLevel() < 3) { GamePlayState::GetInstance()->GetPlayer()->SetDAQ(GamePlayState::GetInstance()->GetPlayer()->GetDAQ() - 50 * GamePlayState::GetInstance()->GetPlayer()->GetHookLevel()); GamePlayState::GetInstance()->GetPlayer()->SetHookLevel(GamePlayState::GetInstance()->GetPlayer()->GetHookLevel() + 1); SGD::AudioManager::GetInstance()->PlayAudio(m_Purchase); } else if (m_nCursor == 2) { m_Items = false; m_nCursor = 0; } } if ((pInput->IsKeyDown(SGD::Key::Up) || pInput->IsDPadDown(0, SGD::DPad::Up) || pInput->GetLeftJoystick(0).y < 0) && time>.3) { if (m_nCursor == 0) m_nCursor = 2; else m_nCursor--; time = 0; SGD::AudioManager::GetInstance()->PlayAudio(m_cursorMove); } if ((pInput->IsKeyDown(SGD::Key::Down) || pInput->IsDPadDown(0, SGD::DPad::Down) || pInput->GetLeftJoystick(0).y > 0) && time>.3) { if (m_nCursor == 2) m_nCursor = 0; else m_nCursor++; time = 0; SGD::AudioManager::GetInstance()->PlayAudio(m_cursorMove); } } void ShopState::MainShopMenu() { SGD::GraphicsManager::GetInstance()->DrawTexture(m_hBackground, {}, 0.0f, {}, {}, { 1.0f, 1.0f }); SGD::GraphicsManager::GetInstance()->DrawTexture(m_Master, {200,350}, 0.0f, {}, {}, { 1.0f, 1.0f }); const BitmapFont* pFont = Game::GetInstance()->GetFont(); float width = Game::GetInstance()->GetScreenWidth(); HINSTANCE HInstance = Game::GetInstance()->GetHInstance(); std::ostringstream SmokeBombs, DAQ; if (GamePlayState::GetInstance()->GetPlayer()->GetNumSmokeBombs() < 10) SmokeBombs << "$" << 25; else SmokeBombs << "MAX"; DAQ << "DAQ " << GamePlayState::GetInstance()->GetPlayer()->GetDAQ(); char buf[255]; LoadString(HInstance, IDS_STORE, buf, 255); pFont->Draw(buf, { 300, 50 }, 1.0f, {255,0,0}); SGD::Color stats, items, smokebombs, SMOKEcost, exit; stats = items = smokebombs = SMOKEcost = exit = SGD::Color{}; switch (m_nCursor) { case 0: stats = { 0, 255, 0 }; break; case 1: items = { 0, 255, 0 }; break; case 2: { if (GamePlayState::GetInstance()->GetPlayer()->GetDAQ() >= 25) SMOKEcost = { 0, 255, 0 }; else SMOKEcost = { 255, 0, 0 }; smokebombs = { 0, 255, 0 }; } break; case 3: exit = { 0, 255, 0 }; break; default: break; } SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBar(), { 20, 220 }, 0.0f, {}, BASECOLOR, { 0.3f, 0.1f }); SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBall(), { 10, 220 }, 0.0f, {}, stats, { 0.1f, 0.1f }); LoadString(HInstance, IDS_UPGRADESTATS, buf, 255); pFont->Draw(buf, { 55, 250 }, 0.5f, stats); SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBar(), { 20, 270 }, 0.0f, {}, BASECOLOR, { 0.3f, 0.1f }); SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBall(), { 10, 270 }, 0.0f, {}, items, { 0.1f, 0.1f }); LoadString(HInstance, IDS_UPGRADEITEMS, buf, 255); pFont->Draw(buf, { 55, 300 }, 0.5f, items); SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBar(), { 20, 320 }, 0.0f, {}, BASECOLOR, { 0.4f, 0.1f }); SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBall(), { 10, 320 }, 0.0f, {}, smokebombs, { 0.1f, 0.1f }); LoadString(HInstance, IDS_BUYSMOKEBOMBS, buf, 255); pFont->Draw(buf, { 55, 350 }, 0.5f, smokebombs); SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBall(), { 545, 310 }, 0.0f, {}, BASECOLOR, { 0.12f, 0.12f }); pFont->Draw(SmokeBombs.str().c_str(), { 550, 350 }, 0.5f, SMOKEcost); SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBall(), { 590, 440 }, 0.0f, {}, BASECOLOR, { 0.35f, 0.2f }); pFont->Draw(DAQ.str().c_str(), { 600, 500 }, 0.5f, {}); SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBar(), { 20, 460 }, 0.0f, {}, BASECOLOR, { 0.15f, 0.1f }); SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBall(), { 10, 460 }, 0.0f, {}, exit, { 0.1f, 0.1f }); LoadString(HInstance, IDS_EXIT, buf, 255); pFont->Draw(buf, { 55, 500 }, 0.5f, exit); } void ShopState::StatsMenu() { SGD::GraphicsManager::GetInstance()->DrawTexture(m_hBackground, {}, 0.0f, {}, {}, { 1.0f, 1.0f }); SGD::GraphicsManager::GetInstance()->DrawTexture(m_Master, { 200, 350 }, 0.0f, {}, {}, { 1.0f, 1.0f }); const BitmapFont* pFont = Game::GetInstance()->GetFont(); float width = Game::GetInstance()->GetScreenWidth(); std::ostringstream strength, move, health, DAQ; DAQ << "DAQ " << GamePlayState::GetInstance()->GetPlayer()->GetDAQ(); if (GamePlayState::GetInstance()->GetPlayer()->GetStrength() < 30) strength << "$" << 25 * GamePlayState::GetInstance()->GetPlayer()->GetStrength() / 5; else strength << "MAX"; if (GamePlayState::GetInstance()->GetPlayer()->GetMoveSpeed() < 300) move << "$" << 25 * GamePlayState::GetInstance()->GetPlayer()->GetMoveSpeed() / 100; else move << "MAX"; if (GamePlayState::GetInstance()->GetPlayer()->GetMaxHP() < 300) health << "$" << 25 * GamePlayState::GetInstance()->GetPlayer()->GetMaxHP() / 100; else health << "MAX"; HINSTANCE HInstance = Game::GetInstance()->GetHInstance(); char buf[255]; LoadString(HInstance, IDS_STORE, buf, 255); pFont->Draw(buf, { 300, 50 }, 1.0f, { 255, 0, 0 }); SGD::Color STR, MOVE, HEALTH, exit, STRcost, MOVEcost, HEALTHcost; STR = MOVE = HEALTH = exit = STRcost = MOVEcost = HEALTHcost = SGD::Color{}; switch (m_nCursor) { case 0: { if (GamePlayState::GetInstance()->GetPlayer()->GetDAQ() >= 25 * GamePlayState::GetInstance()->GetPlayer()->GetStrength() / 5) STRcost = { 0, 255, 0 }; else STRcost = { 255, 0, 0 }; STR = { 255, 0, 0 }; } break; case 1: { if (GamePlayState::GetInstance()->GetPlayer()->GetDAQ() >= 25 * GamePlayState::GetInstance()->GetPlayer()->GetMoveSpeed() / 100) MOVEcost = { 0, 255, 0 }; else MOVEcost = { 255, 0, 0 }; MOVE = { 255, 0, 0 }; } break; case 2: { if (GamePlayState::GetInstance()->GetPlayer()->GetDAQ() >= 25 * GamePlayState::GetInstance()->GetPlayer()->GetMaxHP() / 100) HEALTHcost = { 0, 255, 0 }; else HEALTHcost = { 255, 0, 0 }; HEALTH = { 255, 0, 0 }; } break; case 3: exit = { 255, 0, 0 }; break; default: break; } SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBar(), { 20, 220 }, 0.0f, {}, BASECOLOR, { 0.34f, 0.1f }); SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBall(), { 10, 220 }, 0.0f, {}, STR, { 0.1f, 0.1f }); LoadString(HInstance, IDS_UPGRADESTRENGTH, buf, 255); pFont->Draw(buf, { 55, 250 }, 0.5f, STR); SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBall(), { 650, 210 }, 0.0f, {}, BASECOLOR, { 0.15f, 0.13f }); pFont->Draw(strength.str().c_str(), { 650, 250 }, 0.5f, STRcost); SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBar(), { 20, 270 }, 0.0f, {}, BASECOLOR, { 0.4f, 0.1f }); SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBall(), { 10, 270 }, 0.0f, {}, MOVE, { 0.1f, 0.1f }); LoadString(HInstance, IDS_UPGRADEMOVESPEED, buf, 255); pFont->Draw(buf, { 55, 300 }, 0.5f, MOVE); SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBall(), { 650, 260 }, 0.0f, {}, BASECOLOR, { 0.15f, 0.13f }); pFont->Draw(move.str().c_str(), { 650, 300 }, 0.5f, MOVEcost); SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBar(), { 20, 320 }, 0.0f, {}, BASECOLOR, { 0.51f, 0.1f }); SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBall(), { 10, 320 }, 0.0f, {}, HEALTH, { 0.1f, 0.1f }); LoadString(HInstance, IDS_UPGRADEMAXHP, buf, 255); pFont->Draw(buf, { 55, 350 }, 0.5f, HEALTH); SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBall(), { 650, 310 }, 0.0f, {}, BASECOLOR, { 0.15f, 0.13f }); pFont->Draw(health.str().c_str(), { 650, 350 }, 0.5f, HEALTHcost); SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBall(), { 590, 440 }, 0.0f, {}, BASECOLOR, { 0.35f, 0.2f }); pFont->Draw(DAQ.str().c_str(), { 600, 500 }, 0.5f, {}); SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBar(), { 20, 460 }, 0.0f, {}, BASECOLOR, { 0.15f, 0.1f }); SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBall(), { 10, 460 }, 0.0f, {}, exit, { 0.1f, 0.1f }); LoadString(HInstance, IDS_EXIT, buf, 255); pFont->Draw(buf, { 55, 500 }, 0.5f, exit); } void ShopState::ItemsMenu() { SGD::GraphicsManager::GetInstance()->DrawTexture(m_hBackground, {}, 0.0f, {}, {}, { 1.0f, 1.0f }); SGD::GraphicsManager::GetInstance()->DrawTexture(m_Master, { 200, 350 }, 0.0f, {}, {}, { 1.0f, 1.0f }); const BitmapFont* pFont = Game::GetInstance()->GetFont(); float width = Game::GetInstance()->GetScreenWidth(); std::ostringstream sword, hook, DAQ; if (GamePlayState::GetInstance()->GetPlayer()->GetSwordLevel() < 10) sword << "$" << 50 * GamePlayState::GetInstance()->GetPlayer()->GetSwordLevel(); else sword << "MAX"; if (GamePlayState::GetInstance()->GetPlayer()->GetHookLevel() < 3) hook << "$" << 50 * GamePlayState::GetInstance()->GetPlayer()->GetHookLevel(); else hook << "MAX"; DAQ << "DAQ " << GamePlayState::GetInstance()->GetPlayer()->GetDAQ(); HINSTANCE HInstance = Game::GetInstance()->GetHInstance(); char buf[255]; LoadString(HInstance, IDS_STORE, buf, 255); pFont->Draw(buf, { 300, 50 }, 1.0f, { 255, 0, 0 }); SGD::Color SWORD, Swordcost, HOOK, Hookcost, exit; SWORD = HOOK = exit = SGD::Color{}; switch (m_nCursor) { case 0: { if (50 * GamePlayState::GetInstance()->GetPlayer()->GetSwordLevel() <= GamePlayState::GetInstance()->GetPlayer()->GetDAQ()) Swordcost = { 0, 255, 0 }; else Swordcost = { 255, 0, 0 }; SWORD = { 0, 255, 0 }; } break; case 1: { if (50 * GamePlayState::GetInstance()->GetPlayer()->GetHookLevel() <= GamePlayState::GetInstance()->GetPlayer()->GetDAQ()) Hookcost = { 0, 255, 0 }; else Hookcost = { 255, 0, 0 }; HOOK = { 0, 255, 0 }; } break; case 2: exit = { 0, 255, 0 }; break; default: break; } SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBar(), { 20, 170 }, 0.0f, {}, BASECOLOR, { 0.3f, 0.1f }); SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBall(), { 10, 170 }, 0.0f, {}, SWORD, { 0.1f, 0.1f }); LoadString(HInstance, IDS_UPGRADESWORD, buf, 255); pFont->Draw(buf, { 55, 200 }, 0.5f, SWORD); SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBall(), { 650, 160 }, 0.0f, {}, BASECOLOR, { 0.15f, 0.13f }); pFont->Draw(sword.str().c_str(), { 650, 200 }, 0.5f, Swordcost); SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBar(), { 20, 270 }, 0.0f, {}, BASECOLOR, { 0.3f, 0.1f }); SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBall(), { 10, 270 }, 0.0f, {}, HOOK, { 0.1f, 0.1f }); LoadString(HInstance, IDS_UPGRADEHOOK, buf, 255); pFont->Draw(buf, { 55, 300 }, 0.5f, HOOK); SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBall(), { 650, 260 }, 0.0f, {}, BASECOLOR, { 0.15f, 0.13f }); pFont->Draw(hook.str().c_str(), { 650, 300 }, 0.5f, Hookcost); SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBall(), { 590, 440 }, 0.0f, {}, BASECOLOR, { 0.35f, 0.2f }); pFont->Draw(DAQ.str().c_str(), { 600, 500 }, 0.5f, {}); SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBar(), { 20, 460 }, 0.0f, {}, BASECOLOR, { 0.15f, 0.1f }); SGD::GraphicsManager::GetInstance()->DrawTexture(Game::GetInstance()->GetButtonBall(), { 10, 460 }, 0.0f, {}, exit, { 0.1f, 0.1f }); LoadString(HInstance, IDS_EXIT, buf, 255); pFont->Draw(buf, { 55, 500 }, 0.5f, exit); }
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gnulnx/dynamol
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/*************************************************************************** dyobject.h - description ------------------- begin : Thu Jan 1 2004 copyright : (C) 2004 by John Furr email : john.furr@gmail.com This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. **************************************************************************/ #ifndef DYOBJECT_H #define DYOBJECT_H using namespace std; namespace dynamol { enum ObjectType { ATOM, BOND, MOLECULE, BASIC }; class DyObject { public: DyObject(const DyObject &obj); DyObject(ObjectType=BASIC); bool operator==(DyObject const& dyobj) const { return true; } bool operator!=(DyObject const& dyobj) const { return false; } ~DyObject(); ObjectType Type; long int ObjectNum; static long int ObjectCount; }; }; #endif
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jfurr@Johns-MacBook-Pro.local
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/caffe2/quantization/server/conv_dnnlowp_acc16_op.cc
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#include "conv_dnnlowp_acc16_op.h" #include "dnnlowp_op.h" // #define DNNLOWP_ACC16_IN_SLOW_PATH // #define DNNLOWP_MEASURE_TIME_BREAKDOWN #ifdef DNNLOWP_MEASURE_TIME_BREAKDOWN #include <chrono> #endif #ifdef _OPENMP #include <omp.h> #endif #include "dnnlowp_partition.h" #include "im2col_dnnlowp.h" C10_DECLARE_int32(dnnlowp_nbits_in_non_outlier); C10_DECLARE_int32(dnnlowp_copy_to_32bit_frequency); C10_DECLARE_bool(caffe2_dnnlowp_shared_int32_buffer); namespace caffe2 { using namespace std; template <bool ReluFused> ConvDNNLowPAcc16Op<ReluFused>::ConvDNNLowPAcc16Op( const OperatorDef& operator_def, Workspace* ws) : ConvDNNLowPOp<uint8_t, ReluFused>(operator_def, ws), nbits_in_non_outlier_(OperatorBase::GetSingleArgument<int>( "nbits_in_non_outlier", FLAGS_dnnlowp_nbits_in_non_outlier)), copy_to_32bit_frequency_(OperatorBase::GetSingleArgument<int>( "copy_to_32bit_frequency", FLAGS_dnnlowp_copy_to_32bit_frequency)) {} template <bool ReluFused> bool ConvDNNLowPAcc16Op<ReluFused>::RunOnDeviceWithOrderNCHW() { const Tensor& X = InputTensorCPU_(INPUT); if (X.template IsType<uint8_t>()) { return RunOnDeviceWithOrderNCHWAndType_<uint8_t>(); } else { assert(X.template IsType<float>()); return RunOnDeviceWithOrderNCHWAndType_<float>(); } } template <bool ReluFused> bool ConvDNNLowPAcc16Op<ReluFused>::RunOnDeviceWithOrderNHWC() { const Tensor& X = InputTensorCPU_(INPUT); if (X.template IsType<uint8_t>()) { return RunOnDeviceWithOrderNHWCAndType_<uint8_t>(); } else { assert(X.template IsType<float>()); return RunOnDeviceWithOrderNHWCAndType_<float>(); } } template <bool ReluFused> bool ConvDNNLowPAcc16Op<ReluFused>::GetQuantizationParameters_() { if (!BaseType::GetQuantizationParameters_()) { return false; } int kernel_dim = this->KernelDim_(); const auto& filter = InputTensorCPU_(FILTER); int M = filter.dim32(0); // Separate out outliers if (Wq_outlier_.empty() && ConvPoolOpBase<CPUContext>::order_ == StorageOrder::NHWC && nbits_in_non_outlier_ < 8) { CAFFE_ENFORCE(!W_quantized_.empty()); int total_outlier_cnt = 0; for (int group_id = 0; group_id < group_; ++group_id) { int outlier_cnt = 0; for (int i = 0; i < (M / group_) * kernel_dim; ++i) { int8_t w = W_quantized_[group_id * (M / group_) * kernel_dim + i]; bool is_outlier = nbits_in_non_outlier_ == 0 || w < -(1 << (nbits_in_non_outlier_ - 1)) || w >= (1 << (nbits_in_non_outlier_ - 1)); if (is_outlier) { ++outlier_cnt; } } total_outlier_cnt += outlier_cnt; Wq_outlier_.emplace_back(kernel_dim, M / group_); Wq_outlier_.back().RowIdx().resize(outlier_cnt); Wq_outlier_.back().Values().resize(outlier_cnt); outlier_cnt = 0; for (int j = 0; j < M / group_; ++j) { Wq_outlier_.back().ColPtr()[j] = outlier_cnt; for (int k = 0; k < kernel_dim; ++k) { int8_t w = W_quantized_[(group_id * (M / group_) + j) * kernel_dim + k]; bool is_outlier = nbits_in_non_outlier_ == 0 || w < -(1 << (nbits_in_non_outlier_ - 1)) || w >= (1 << (nbits_in_non_outlier_ - 1)); if (is_outlier) { CAFFE_ENFORCE_LE(k, numeric_limits<int16_t>::max()); Wq_outlier_.back().RowIdx()[outlier_cnt] = k; Wq_outlier_.back().Values()[outlier_cnt] = w; ++outlier_cnt; W_quantized_[(group_id * (M / group_) + j) * kernel_dim + k] = 0; } } } Wq_outlier_.back().ColPtr()[M / group_] = outlier_cnt; } // for each group LOG(INFO) << "Proportion of outlier for Conv layer with weight blob " << OperatorBase::debug_def().input(1) << " is " << (float)total_outlier_cnt / W_quantized_.size(); LOG(INFO) << "nbits_in_non_outlier " << nbits_in_non_outlier_ << " copy_to_32bit_frequency " << copy_to_32bit_frequency_; } bool packW = ConvPoolOpBase<CPUContext>::order_ == StorageOrder::NHWC && GetCpuId().avx2(); if (first_invocation_) { if (!packW) { string reason; if (ConvPoolOpBase<CPUContext>::order_ != StorageOrder::NHWC) { reason = "fbgemm only supports NHWC layout"; } else if (!GetCpuId().avx2()) { reason = "fbgemm only supports AVX2+"; } else { assert(false); } if (!reason.empty()) { static int log_occurences = 0; if (log_occurences < 32) { ++log_occurences; LOG(WARNING) << "Conv with weight " << OperatorBase::debug_def().input(FILTER) << " falls back to slow path because " << reason; } } } if (nbits_in_non_outlier_ < 8 && ConvPoolOpBase<CPUContext>::order_ != StorageOrder::NHWC) { static int log_occurences = 0; if (log_occurences < 32) { ++log_occurences; LOG(WARNING) << "Outlier-aware quantization only supports " "NHWC layout"; } } first_invocation_ = false; } if (packW && Wq_acc16_packed_.empty()) { Wq_acc16_packed_.resize(group_); for (int group_id = 0; group_id < group_; ++group_id) { Wq_acc16_packed_[group_id].reset(new fbgemm::PackBMatrix<int8_t, int16_t>( fbgemm::matrix_op_t::Transpose, kernel_dim, M / group_, W_quantized_.data() + group_id * (M / group_) * kernel_dim, kernel_dim)); } vector<int8_t>().swap(W_quantized_); } return true; } template <bool ReluFused> template <typename InType> bool ConvDNNLowPAcc16Op<ReluFused>::RunOnDeviceWithOrderNCHWAndType_() { VLOG(2) << "Running DNNLOWP_ACC16 Conv"; using namespace dnnlowp; // Get quantization parameters if (!GetQuantizationParameters_()) { return false; } const Tensor& X = InputTensorCPU_(INPUT); auto& filter = InputTensorCPU_(FILTER); Tensor* Y = OutputTensorCPU_(0); const int N = X.dim32(0), C = X.dim32(1); CAFFE_ENFORCE_EQ(X.ndim(), filter.ndim()); const int M = filter.dim32(0); CAFFE_ENFORCE_EQ( C, filter.dim32(1) * group_, "Convolution op: input channels does not match: # of input channels ", C, " is not equal to kernel channels * group:", filter.dim32(1), "*", group_); CAFFE_ENFORCE_EQ( M % group_, 0, "The number of output channels is not divisible by group."); ConvPoolOpBase<CPUContext>::SetOutputSize(X, Y, filter.dim32(0)); const vector<int> input_dims = GetDims(X); const vector<int> output_dims = GetDims(*Y); const int input_image_size = this->GetDimsSize(X); const int output_image_size = this->GetDimsSize(*Y); // The dimension of each kernel const int kernel_dim = this->KernelDim_(); vector<int> img_shape; img_shape.assign(X.sizes().begin() + 1, X.sizes().end()); vector<int> buffer_shape; buffer_shape.push_back(kernel_dim); buffer_shape.insert( buffer_shape.end(), output_dims.begin(), output_dims.end()); buffer_shape.insert(buffer_shape.begin(), dnnlowp_get_max_threads()); if (this->kernel_.size() != 2) { SetDeviceTensor(img_shape, &(this->img_shape_device_)); SetDeviceTensor(buffer_shape, &(this->col_buffer_shape_device_)); } const int col_buffer_size = kernel_dim * output_image_size; // The offset corresponding to a single input image, and a single output // image. const int input_offset = C / group_ * input_image_size; // The col buffer is stored in CHW order as well - kernel_dim, and the // height and width. const InType* Xdata = X.template data<InType>(); col_buffer_.Resize(buffer_shape); InType* col_buffer_data = col_buffer_.template mutable_data<InType>(); auto f = [&](vector<int32_t>* Y_int32) { Y_int32->resize(M * output_image_size * dnnlowp_get_max_threads()); vector<int> buffer_shape_per_thread( buffer_shape.begin() + 1, buffer_shape.end()); // Im2Col, followed by gemm. vector<uint8_t> Y_temp; uint8_t* Y_data; float* Y_data_float = nullptr; if (dequantize_output_) { Y_temp.resize(Y->numel()); Y_data = Y_temp.data(); Y_data_float = Y->template mutable_data<float>(); } else { Y_data = Y->template mutable_data<uint8_t>(); } this->column_offsets_.resize(output_image_size * dnnlowp_get_max_threads()); #ifdef _OPENMP #pragma omp parallel for #endif for (int image_id = 0; image_id < N; ++image_id) { int tid = dnnlowp_get_thread_num(); for (int group_id = 0; group_id < group_; ++group_id) { if (this->kernel_.size() == 2) { math::Im2ColNCHW<InType>( C / group_, input_dims[0], input_dims[1], kernel_h(), kernel_w(), dilation_h(), dilation_w(), pad_t(), pad_l(), pad_b(), pad_r(), stride_h(), stride_w(), Xdata + (group_ * image_id + group_id) * input_offset, col_buffer_data + tid * col_buffer_size, &context_, X.IsType<uint8_t>() ? in_qparams_[INPUT].zero_point : 0); } else { math::Im2ColNdNCHW<InType>( this->kernel_.size(), C * input_image_size, col_buffer_size, img_shape.data(), buffer_shape_per_thread.data(), this->kernel_.data(), this->stride_.data(), this->dilation_.data(), this->pads_.data(), Xdata + (group_ * image_id + group_id) * input_offset, col_buffer_data + tid * col_buffer_size, &context_, X.IsType<uint8_t>() ? in_qparams_[INPUT].zero_point : 0); } // quantize col_buffer uint8_t* col_buffer_quantized_data = nullptr; vector<uint8_t> col_buffer_quantized; if (X.template IsType<uint8_t>()) { col_buffer_quantized_data = (uint8_t*)col_buffer_data + tid * col_buffer_size; } else { col_buffer_quantized.resize(kernel_dim * output_image_size); Quantize<uint8_t>( (const float*)col_buffer_data + tid * col_buffer_size, col_buffer_quantized.data(), col_buffer_quantized.size(), in_qparams_[INPUT]); col_buffer_quantized_data = col_buffer_quantized.data(); } // main GEMM int32_t* Y_int32_temp = Y_int32->data() + ((M / group_) * group_id + M * tid) * output_image_size; int8_t* W_quantized_group = W_quantized_.data() + (M / group_) * group_id * kernel_dim; static int log_occurences = 0; if (log_occurences < 32) { ++log_occurences; LOG(WARNING) << "Consider using DNNLOWP instead of DNNLOWP_ACC16 engine since " "we're falling back to a slow path because of NCHW layout"; } for (int i = 0; i < M / group_; ++i) { for (int j = 0; j < output_image_size; ++j) { int32_t int32_sum = 0; int16_t int16_sum = 0; for (int k = 0; k < kernel_dim; ++k) { int32_t w = W_quantized_group[i * kernel_dim + k]; int32_t x = col_buffer_quantized_data[k * output_image_size + j]; #ifdef DNNLOWP_ACC16_IN_SLOW_PATH int16_sum = std::max<int32_t>( numeric_limits<int16_t>::min(), std::min<int32_t>( numeric_limits<int16_t>::max(), int16_sum + x * w)); if (k % copy_to_32bit_frequency_ == copy_to_32bit_frequency_ - 1) { int32_sum += int16_sum; int16_sum = 0; } #else int32_sum += w * x; #endif } Y_int32_temp[i * output_image_size + j] = int32_sum + int16_sum; } } if (dequantize_output_) { this->RunOnDeviceEpilogueNCHW_( col_buffer_quantized_data, Y_int32_temp, Y_data_float + (M * image_id + M / group_ * group_id) * output_image_size, M / group_ * group_id, group_id); } else { this->RunOnDeviceEpilogueNCHW_( col_buffer_quantized_data, Y_int32_temp, Y_data + (M * image_id + M / group_ * group_id) * output_image_size, M / group_ * group_id, group_id); } } // for each group } // for each image_id }; // f if (FLAGS_caffe2_dnnlowp_shared_int32_buffer) { this->RunWithSharedInt32Buffer_(f); } else { f(&(this->Y_int32_)); } if (!dequantize_output_) { PropagateOutputTensorQuantizationParams(this, 0, out_qparams_); } this->MeasureQuantizationError_(); return true; } // RunOnDeviceWithOrderNCHWAndType_ static void conv_nhwc_acc16_ref_( int num_groups, int N, int output_image_size, int M, int kernel_dim, const uint8_t* col_buffer, const int8_t* W, int32_t* Y #ifdef DNNLOWP_ACC16_IN_SLOW_PATH , OperatorBase* op #endif ) { #ifdef DNNLOWP_ACC16_IN_SLOW_PATH uint64_t underflow_cnt = 0, overflow_cnt = 0; #endif for (int group_id = 0; group_id < num_groups; ++group_id) { for (int i = 0; i < N * output_image_size; ++i) { for (int j = 0; j < M / num_groups; ++j) { int32_t int32_sum = 0; int16_t int16_sum = 0; #ifdef DNNLOWP_ACC16_IN_SLOW_PATH bool overflowed = false, underflowed = false; #endif for (int k = 0; k < kernel_dim; ++k) { int32_t x = col_buffer[(i * num_groups + group_id) * kernel_dim + k]; int32_t w = W[(group_id * (M / num_groups) + j) * kernel_dim + k]; #ifdef DNNLOWP_ACC16_IN_SLOW_PATH if (!overflowed && !underflowed) { if (int16_sum + x * w > numeric_limits<int16_t>::max()) { overflowed = true; } else if (int16_sum + x * w < numeric_limits<int16_t>::min()) { underflowed = true; } } int16_sum = std::max<int32_t>( numeric_limits<int16_t>::min(), std::min<int32_t>( numeric_limits<int16_t>::max(), int16_sum + x * w)); if (k % copy_to_32bit_frequency_ == copy_to_32bit_frequency_ - 1) { int32_sum += int16_sum; int16_sum = 0; } #else int32_sum += x * w; #endif } Y[i * M + group_id * (M / num_groups) + j] = int32_sum + int16_sum; #ifdef DNNLOWP_ACC16_IN_SLOW_PATH if (overflowed) { ++overflow_cnt; } else if (underflowed) { ++underflow_cnt; } #ifdef DNNLOWP_DETAILED_LOG_IN_ACC16_SLOW_PATH if (overflowed || underflowed) { int32_t sum = 0; for (int k = 0; k < kernel_dim; ++k) { int32_t x = col_buffer[(i * num_groups + group_id) * kernel_dim + k]; int32_t w = W[k * M + group_id * (M / num_groups) + j]; LOG(INFO) << k << ": " << sum << " + " << x << " * " << w << " = " << sum + x * w; sum += x * w; } } #endif #endif } } } // for each group #ifdef DNNLOWP_ACC16_IN_SLOW_PATH LOG(INFO) << op->debug_def().input(1) << " underflow_cnt " << underflow_cnt << " (" << (float)underflow_cnt / (N * output_image_size * M) * 100 << ") overflow_cnt " << overflow_cnt << " (" << (float)overflow_cnt / (N * output_image_size * M) * 100 << ")"; #endif } template <bool ReluFused> void ConvDNNLowPAcc16Op<ReluFused>::ConvOutlier_( const uint8_t* col_buffer, vector<int32_t>* Y_int32) { if (nbits_in_non_outlier_ < 8) { const Tensor& X = InputTensorCPU_(INPUT); auto& filter = InputTensorCPU_(FILTER); Tensor* Y = OutputTensorCPU_(0); const int N = X.dim32(0); const int M = filter.dim32(0); const int kernel_dim = this->KernelDim_(); const int output_image_size = this->GetDimsSize(*Y); if (nbits_in_non_outlier_ == 0) { memset(Y_int32->data(), 0, sizeof((*Y_int32)[0]) * M * N); } #ifdef _OPENMP #pragma omp parallel #endif { int group_begin, group_end, i_begin, i_end; this->PartitionGroupedNHWCConv_( &group_begin, &group_end, &i_begin, &i_end, group_, N * output_image_size, dnnlowp_get_num_threads(), dnnlowp_get_thread_num()); for (int group_id = group_begin; group_id < group_end; ++group_id) { assert(Wq_outlier_[group_id].NumOfRows() == kernel_dim); // Dense-matrix times sparse-matrix multiplication for outlier fbgemm::block_type_t block = {0, i_end - i_begin, 0, M / group_}; Wq_outlier_[group_id].SpMDM( block, col_buffer + (i_begin * group_ + group_id) * kernel_dim, group_ * kernel_dim, true /* accumulate */, Y_int32->data() + i_begin * M + group_id * (M / group_), M); } } } } template <bool ReluFused> template <typename InType> bool ConvDNNLowPAcc16Op<ReluFused>::RunOnDeviceWithOrderNHWCAndType_() { CAFFE_ENFORCE_LE( this->kernel_.size(), 3, "Only 1-3d convolution is supported for NHWC storage type"); using namespace dnnlowp; #ifdef DNNLOWP_MEASURE_TIME_BREAKDOWN chrono::time_point<chrono::system_clock> t_very_begin, t_begin, t_end; t_begin = chrono::system_clock::now(); t_very_begin = t_begin; #endif // Get quantization parameters if (!GetQuantizationParameters_()) { return false; } #ifdef DNNLOWP_MEASURE_TIME_BREAKDOWN t_end = chrono::system_clock::now(); double dt = chrono::duration<double>(t_end - t_begin).count(); LOG(INFO) << "this=" << this << " get_quant_params: " << dt * 1e3 << " ms"; #endif const Tensor& X = InputTensorCPU_(INPUT); auto& filter = InputTensorCPU_(FILTER); Tensor* Y = OutputTensorCPU_(0); const int N = X.dim32(0), C = X.dim32(X.ndim() - 1); CAFFE_ENFORCE_EQ(X.ndim(), filter.ndim()); const int M = filter.dim32(0); CAFFE_ENFORCE_EQ(filter.dim32(filter.ndim() - 1), C / group_); ConvPoolOpBase<CPUContext>::SetOutputSize(X, Y, filter.dim32(0)); // The dimension of each kernel const int kernel_dim = this->KernelDim_(); // The output image size is the spatial size of the output. const int output_image_size = this->GetDimsSize(*Y); // The col buffer is stored in HWC order as well - kernel_dim, and the height // and width. auto f = [&](vector<int32_t>* Y_int32) { Y_int32->resize(Y->numel()); #ifdef DNNLOWP_MEASURE_TIME_BREAKDOWN t_begin = chrono::system_clock::now(); #endif bool no_im2col = this->NoIm2ColNHWC_(); // Im2Col, followed by gemm. auto f2 = [&](Tensor* col_buffer_) { const InType* Xdata = X.template data<InType>(); const InType* col_buffer_data = no_im2col ? Xdata : this->template Im2ColNHWC_<InType>(col_buffer_); #ifdef DNNLOWP_MEASURE_TIME_BREAKDOWN t_end = chrono::system_clock::now(); dt = chrono::duration<double>(t_end - t_begin).count(); LOG(INFO) << "this=" << this << " im2col: " << dt * 1e3 << " ms"; t_begin = chrono::system_clock::now(); #endif // quantize col_buffer uint8_t* col_buffer_quantized_data = nullptr; vector<uint8_t> col_buffer_quantized; if (X.template IsType<uint8_t>()) { col_buffer_quantized_data = (uint8_t*)col_buffer_data; } else { col_buffer_quantized.resize( group_ * kernel_dim * output_image_size * N); #ifdef _OPENMP #pragma omp parallel #endif { size_t begin, end; std::tie(begin, end) = Get1DPartition( col_buffer_quantized.size(), dnnlowp_get_num_threads(), dnnlowp_get_thread_num()); Quantize<uint8_t>( (const float*)col_buffer_data + begin, col_buffer_quantized.data() + begin, end - begin, in_qparams_[INPUT]); } col_buffer_quantized_data = col_buffer_quantized.data(); } #ifdef DNNLOWP_MEASURE_TIME_BREAKDOWN t_end = chrono::system_clock::now(); dt = chrono::duration<double>(t_end - t_begin).count(); LOG(INFO) << "this=" << this << " quantize col_buf: " << dt * 1e3 << " ms"; t_begin = chrono::system_clock::now(); #endif bool fuse_output_pipeline = !Wq_acc16_packed_.empty() && nbits_in_non_outlier_ > 0 && !dequantize_output_; using namespace fbgemm; int row_offset_size_per_thread = -1; int x_pack_buf_size_per_thread = -1; if (!Wq_acc16_packed_.empty()) { if (fuse_output_pipeline) { row_offset_size_per_thread = PackAWithRowOffset<uint8_t, int16_t>::rowOffsetBufferSize(); x_pack_buf_size_per_thread = PackAWithRowOffset<uint8_t, int16_t>::packedBufferSize(); row_offsets_.resize( dnnlowp_get_max_threads() * row_offset_size_per_thread); } else { x_pack_buf_size_per_thread = PackAMatrix<uint8_t, int16_t>::packedBufferSize(); } X_pack_buf_.resize( dnnlowp_get_max_threads() * x_pack_buf_size_per_thread); } if (nbits_in_non_outlier_ > 0) { // Main GEMM for non-outlier if (!Wq_acc16_packed_.empty()) { // fast path uint8_t* Y_uint8_data = OutputTensorCPU_(0)->template mutable_data<uint8_t>(); #ifdef _OPENMP #pragma omp parallel #endif { int tid = dnnlowp_get_thread_num(); int group_begin, group_end; int i_begin, i_end; this->PartitionGroupedNHWCConv_( &group_begin, &group_end, &i_begin, &i_end, group_, N * output_image_size, dnnlowp_get_num_threads(), dnnlowp_get_thread_num()); for (int group_id = group_begin; group_id < group_end; ++group_id) { if (fuse_output_pipeline) { PackAWithRowOffset<uint8_t, int16_t> packA( matrix_op_t::NoTranspose, i_end - i_begin, kernel_dim, col_buffer_quantized_data + (i_begin * group_ + group_id) * kernel_dim, group_ * kernel_dim, X_pack_buf_.data() + tid * x_pack_buf_size_per_thread, 1, // group in_qparams_[INPUT].zero_point, row_offsets_.data() + tid * row_offset_size_per_thread); DoNothing<> doNothingObj{}; ReQuantizeOutput<ReluFused> reqObj( doNothingObj, this->RequantizationParams(group_id).real_multiplier, out_qparams_.zero_point, in_qparams_[INPUT].zero_point, this->FilterQuantizationParams(group_id).zero_point, packA.getRowOffsetBuffer(), this->column_offsets_.data() + group_id * (M / group_), InputSize() == 3 ? this->b_quantized_data_ + group_id * (M / group_) : nullptr); if (nbits_in_non_outlier_ < 8) { DoSpmdmOnInpBuffer< typename ReQuantizeOutput<ReluFused>::outType, int32_t, ReQuantizeOutput<ReluFused>> spmdmObj( reqObj, col_buffer_quantized_data + (i_begin * group_ + group_id) * kernel_dim, group_ * kernel_dim, Wq_outlier_[group_id]); fbgemmPacked( packA, *Wq_acc16_packed_[group_id], Y_uint8_data + i_begin * M + group_id * (M / group_), // Y_int32 is a temporal storage so it's OK to reuse // group_begin Y_int32->data() + i_begin * M + group_begin * (M / group_), M, spmdmObj, 0, // thread_id 1); // num_threads } else { fbgemmPacked( packA, *Wq_acc16_packed_[group_id], Y_uint8_data + i_begin * M + group_id * (M / group_), // Y_int32 is a temporal storage so it's OK to reuse // group_begin Y_int32->data() + i_begin * M + group_begin * (M / group_), M, reqObj, 0, // thread_id 1); // num_threads } } else { // !fuse_output_pipeline PackAMatrix<uint8_t, int16_t> packA( matrix_op_t::NoTranspose, i_end - i_begin, kernel_dim, col_buffer_quantized_data + (i_begin * group_ + group_id) * kernel_dim, group_ * kernel_dim, X_pack_buf_.data() + tid * x_pack_buf_size_per_thread, 1, // group in_qparams_[INPUT].zero_point); DoNothing<int32_t, int32_t> doNothingObj{}; memCopy<> memCopyObj(doNothingObj); fbgemmPacked( packA, *Wq_acc16_packed_[group_id], Y_int32->data() + i_begin * M + group_id * (M / group_), Y_int32->data() + i_begin * M + group_id * (M / group_), M, memCopyObj, 0, // thread_id 1); // num_threads } } // for each group } // omp parallel } else { // slow path conv_nhwc_acc16_ref_( group_, N, output_image_size, M, kernel_dim, col_buffer_quantized_data, W_quantized_.data(), Y_int32->data() #ifdef DNNLOWP_ACC16_IN_SLOW_PATH , this #endif ); } // slow path } // nbits_in_non_outlier_ > 0 #ifdef DNNLOWP_MEASURE_TIME_BREAKDOWN t_end = chrono::system_clock::now(); dt = chrono::duration<double>(t_end - t_begin).count(); double ops = 2. * N * output_image_size * M * kernel_dim; double gops = ops / dt / 1e9; LOG(INFO) << "this=" << this << " GEMM: " << dt * 1e3 << " ms " << gops << " gops"; t_begin = chrono::system_clock::now(); #endif if (!fuse_output_pipeline) { ConvOutlier_(col_buffer_quantized_data, Y_int32); } #ifdef DNNLOWP_MEASURE_TIME_BREAKDOWN t_end = chrono::system_clock::now(); dt = chrono::duration<double>(t_end - t_begin).count(); LOG(INFO) << "this=" << this << " out-lier: " << dt * 1e3 << " ms"; t_begin = chrono::system_clock::now(); #endif if (!fuse_output_pipeline) { this->RunOnDeviceEpilogueNHWC_( col_buffer_quantized_data, Y_int32->data()); } else { if (!dequantize_output_) { PropagateOutputTensorQuantizationParams(this, 0, out_qparams_); } } }; // f2 if (FLAGS_caffe2_force_shared_col_buffer || this->shared_buffer_) { runWithSharedBuffer<CPUContext>(this->ws_, f2); } else { f2(&(this->col_buffer_)); } }; // f if (FLAGS_caffe2_dnnlowp_shared_int32_buffer) { this->RunWithSharedInt32Buffer_(f); } else { f(&(this->Y_int32_)); } #ifdef DNNLOWP_MEASURE_TIME_BREAKDOWN t_end = chrono::system_clock::now(); dt = chrono::duration<double>(t_end - t_begin).count(); LOG(INFO) << "this=" << this << " prologue: " << dt * 1e3 << " ms"; t_begin = chrono::system_clock::now(); t_end = chrono::system_clock::now(); dt = chrono::duration<double>(t_end - t_very_begin).count(); double ops = 2. * N * output_image_size * M * kernel_dim; double gops = ops / dt / 1e9; LOG(INFO) << "this=" << this << " " << OperatorBase::debug_def().type() << " output=" << OperatorBase::debug_def().output(0) << " " << N * output_image_size << "x" << M << "x" << kernel_dim << " G=" << group_ << " C/G=" << C / group_ << " K/G=" << M / group_ << " R=" << kernel_h() << " S=" << kernel_w() << " : " << dt * 1e3 << " ms " << gops << " gops"; #endif this->MeasureQuantizationError_(); return true; } REGISTER_CPU_OPERATOR_WITH_ENGINE( Conv, DNNLOWP_ACC16, ConvDNNLowPAcc16Op<false>); REGISTER_CPU_OPERATOR_WITH_ENGINE( ConvRelu, DNNLOWP_ACC16, ConvDNNLowPAcc16Op<true>); REGISTER_CPU_OPERATOR_WITH_ENGINE( Int8Conv, DNNLOWP_ACC16, ConvDNNLowPAcc16Op<false>); REGISTER_CPU_OPERATOR_WITH_ENGINE( Int8ConvRelu, DNNLOWP_ACC16, ConvDNNLowPAcc16Op<true>); } // namespace caffe2
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#pragma once #include <utility> #include "beatmap.hpp" #include "hit_object.hpp" #include "utils/memory.hpp" class player { private: uint32_t base_{}; uint32_t hit_object_mgr_{}; int hit_object_count_{}; uint32_t hit_object_list_{}; public: player() = default; explicit player(const uint32_t base) : base_(base) { hit_object_mgr_ = read<uint32_t>(base_ + 0x40); hit_object_count_ = read<int>(hit_object_mgr_ + 0x90); hit_object_list_ = read<uint32_t>(read<uint32_t>(hit_object_mgr_ + 0x48) + 0x4); } bool is_loaded() const { return read<bool>(base_ + 0x182); } int get_max_object_count() const { return hit_object_count_; } beatmap get_beatmap() const { return beatmap(read<uint32_t>(base_ + 0xD4)); } hit_object get_hit_object(const int index) const { return hit_object(read<uint32_t>(hit_object_list_ + 0x8 + index * 4)); } // // tbd: need to optimized // hit_object get_current_hit_object(int* index, const int time) const { if (time < 0 || *index > hit_object_count_) return hit_object{}; auto hit_object_ = get_hit_object(*index); if (hit_object_.get_hit_state() && hit_object_.get_object_type() == hit_object_type::circle) { const auto time_info = hit_object_.get_time_info(); //std::cout << *index << " - hitted" << std::endl; (*index)++; return get_current_hit_object(index, time); } const auto time_info = hit_object_.get_time_info(); if (((time_info.second + ((hit_object_.get_object_type() == hit_object_type::circle) ? 900 : 0)) > time)) return hit_object_; //std::cout << *index << " - time ( " << (time_info.second + ((hit_object_.get_object_type() == hit_object_type::circle) ? 200 : 0)) << ", " << time << " )" << std::endl; (*index)++; return get_current_hit_object(index, time); } };
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#ifndef COMPONENT_H #define COMPONENT_H class Entity; class Display; class Component { public: Component(); virtual ~Component(); virtual void init() = 0; virtual void update(const float& dt) = 0; virtual void input(Display* display) = 0; void setEntity(Entity * ptr); Entity* getEntity(); private: Entity* entity; }; #endif
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#pragma once #include "RE/H/hkpKeyframedRigidMotion.h" namespace RE { class hkpFixedRigidMotion : public hkpKeyframedRigidMotion { public: inline static constexpr auto RTTI = RTTI_hkpFixedRigidMotion; virtual ~hkpFixedRigidMotion(); // 00 // override (hkpKeyframedRigidMotion) virtual void SetLinearVelocity(const hkVector4& a_newVel) override; // 10 - { return; } virtual void SetAngularVelocity(const hkVector4& a_newVel) override; // 11 - { return; } virtual void SetStepPosition(float a_position, float a_timestep) override; // 1A - { return; } // add virtual void GetPositionAndVelocities(hkpMotion* a_motionOut); // 1C }; static_assert(sizeof(hkpFixedRigidMotion) == 0x140); }
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//인내의 도미노 장인 호석 #include <iostream> using namespace std; int N, M, R, answer; int map[110][110]; bool isFall[110][110]; int dr[4] = { 0,0,1,-1 }; int dc[4] = { 1,-1,0,0 }; void fall(int r, int c, char dir) { int d = -1; if (dir == 'E')d = 0; else if (dir == 'W')d = 1; else if (dir == 'S')d = 2; else d = 3; if (isFall[r][c])return; int cnt = map[r][c]; while (r >= 0 && c >= 0 && r < N && c < M && cnt >= 1) { if (!isFall[r][c]) { answer++; cnt = (cnt < map[r][c]) ? map[r][c] : cnt; } cnt--; isFall[r][c] = true; r += dr[d]; c += dc[d]; } } int main() { ios::sync_with_stdio(false); cin.tie(NULL); cout.tie(NULL); cin >> N >> M >> R; for (int i = 0; i < N; i++) { for (int j = 0; j < M; j++) { cin >> map[i][j]; } } for (int i = 0; i < R; i++) { int r, c; char dir; cin >> r >> c >> dir; r--, c--; fall(r, c, dir); cin >> r >> c; isFall[r - 1][c - 1] = false; } cout << answer << "\n"; for (int i = 0; i < N; i++) { for (int j = 0; j < M; j++) { if (isFall[i][j])cout << "F "; else cout << "S "; }cout << "\n"; } return 0; }
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#include <Wire.h> extern TwoWire Wire1; #define I2C_TMP112 0x48 byte readBuffer[2]; uint16_t pTemperatureRaw; #define TMP112_CONFIG_REG 0x01 #define TMP112_TEMP_REG 0x00 void TMP112_CONFIG() { Wire1.beginTransmission(I2C_TMP112); // start transmission to device Wire1.write(TMP112_CONFIG_REG); // sends register address to read from Wire1.write(0x60); // write data Wire1.write(0xB0); // write data Wire1.endTransmission(); // end transmission delay(100); Wire1.beginTransmission(I2C_TMP112); // start transmission to device Wire1.write(TMP112_CONFIG_REG); // sends register address to read from Wire1.endTransmission(); // end transmission delay(100); Wire1.beginTransmission(I2C_TMP112); // start transmission to device Wire1.requestFrom(I2C_TMP112, 2);// send data n-bytes read readBuffer[0] = Wire1.read(); // receive DATA readBuffer[1] = Wire1.read();// receive DATA Wire1.endTransmission(); // end transmission } void setup() { delay(5000); Wire1.begin(); SerialUSB.begin(115200); TMP112_CONFIG(); } void loop() { SerialUSB.print("TMP112_Temperature:"); Wire1.beginTransmission(I2C_TMP112); // start transmission to device Wire1.write(TMP112_TEMP_REG); // sends register address to read from Wire1.endTransmission(); // end transmission delay(100); Wire1.beginTransmission(I2C_TMP112); // start transmission to device Wire1.requestFrom(I2C_TMP112, 2);// send data n-bytes read readBuffer[0] = Wire1.read(); // receive DATA readBuffer[1] = Wire1.read();// receive DATA Wire1.endTransmission(); // end transmission if ((readBuffer[0] & 0x80) == 0x00) { // it is a positive temperature pTemperatureRaw = readBuffer[0]; pTemperatureRaw = pTemperatureRaw << 5; pTemperatureRaw = pTemperatureRaw | (readBuffer[1] >> 3); SerialUSB.println((pTemperatureRaw & 0x0FFF)*0.0625); } else { readBuffer[0] = ~readBuffer[0]; readBuffer[1] = ~readBuffer[1]; pTemperatureRaw = readBuffer[0]; pTemperatureRaw = pTemperatureRaw << 5; pTemperatureRaw = pTemperatureRaw | (readBuffer[1] >> 3); SerialUSB.println((pTemperatureRaw & 0x0FFF)*-0.0625); } delay(1000); }
[ "r@anl.gov" ]
r@anl.gov
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e68c1f9134b44ddea144f7efa7523076f3f12d3a
/FinalCode/Effect.cpp
3aa7aceea744080855c677aca399ae8bc51ae6f0
[]
no_license
iso5930/Direct-3D-Team-Portfolio
4ac710ede0c9176702595cba5579af42887611cf
84e64eb4e91c7e5b4aed77212cd08cfee038fcd3
refs/heads/master
2021-08-23T08:15:00.128591
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#include "StdAfx.h" #include "Effect.h" CEffect::CEffect(TCHAR* _tszObjKey, OBJ_TYPE _eObjType, CObject* _pOwner) : CObject(_tszObjKey, _eObjType) { // Owner m_pOwner = _pOwner; // Alpha m_fAlpha = 0.0f; // Coef m_fCoef = 1.0f; // Attr m_eAttrType = ATTR_TYPE_PHYSICAL; // SkillType m_eSkillType = SKILL_TYPE_END; // Cnt m_iCnt = 0; // MaxCnt m_iMaxCnt = 1; } CEffect::~CEffect() { Release(); } void CEffect::Initialize() { CObject::Initialize(); } int CEffect::Update() { CObject::Update(); if(m_iCnt >= m_iMaxCnt) Destroy(); return 0; } void CEffect::Render() { CObject::Render(); } void CEffect::Release() { }
[ "iso5930@naver.com" ]
iso5930@naver.com
06362cb9791e301ce291008579249f0e29116d21
6a4f54880d63393e2de994299dcf6bdf7ab040e6
/StudyOpencv2/Test3.cpp
c9c3f72e07291ba72a56f336686e7d8e02f9f183
[]
no_license
liubin180669/Opencv
49a1893ef006563a17e12bc7dbdad8d4d1f43e10
c34172b1aba88f001c100f20852d9365908fb048
refs/heads/master
2020-04-16T10:37:39.964725
2019-01-13T14:05:27
2019-01-13T14:05:27
165,511,058
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#include <opencv2\opencv.hpp> #include <iostream> using namespace std; using namespace cv; //int main() { // Mat src1 = imread("D:/opencv/test_source/test2.jpg"); // Mat src2 = imread("D:/opencv/test_source/fjy.jpg"); // // cout << "Test3 main" << endl; // if (!src1.empty() && !src2.empty()) // { // cout << "src not empty" << endl; // int from_w = src1.size().width; // int from_h = src1.size().height; // // int to_w = src2.size().width; // int to_h = src2.size().height; // // cout << "from_w = " << from_w << "from_h = " << from_h << endl; // cout << "to_w = " << to_w << " to_h = " << to_h << endl; // // double alpha = (double)0.5; // double beta = (double)0.2; // // int x = 30; // int y = 30; // /*Mat roi1(src1,Rect(x,y,from_w-1,from_h -1)); // Mat roi2(src2,Rect(20,20,from_w-1,from_h-1));*/ // // Mat roi1(src1, Rect(x, y, 59, 59)); // Mat roi2(src2, Rect(20, 20, 59,59)); // // addWeighted(roi1,alpha,roi2,beta,0.0,roi2); // // namedWindow("Alpha",1); // imshow("Alpha",src2); // waitKey(0); // } // int a; // cin >> a; // // return 0; //}
[ "412322310@qq.com" ]
412322310@qq.com
722056d3abd8c9f1232cb876bb5c9aaf39db9f39
ccc8189650a214778bc9e446d4e1fc76cd1d606c
/src/parallel_fourier_solvers/include/simple_types.h
4c9c67dac9c98e5fa8f6d101aed1002038a08133
[]
no_license
PanovaElena/ParallelFourierSolvers2
bc64a9294fbcf879e0d37a0502acf291e2539855
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refs/heads/master
2022-03-09T09:32:30.505699
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#pragma once template <class T> class vec3; enum Side { left, right }; template <class T> struct Pair { T left; T right; Pair() {} Pair(T l, T r) { left = l; right = r; } T getElem(Side side) const { return (side == Side::left ? left : right); } T& getElem(Side side) { return (side == Side::left ? left : right); } }; enum Type { Complex, Double }; enum Direction { RtoC, CtoR }; enum Operation { sum, copy }; enum Dimension { d0, d1, d2, d3 }; enum State { on, off }; enum Field { E, B, J }; enum Coordinate { x, y, z }; typedef Pair<vec3<int>> Boards;
[ "alyona-gra98@yandex.ru" ]
alyona-gra98@yandex.ru
312394e319b46d738689bb5649caa63e18b70f45
af1ac266668afeabf9bdab70c5755d40a0626980
/Source/RPG_Prototype/Gameplay behaviour/Explosive.h
2081bf5eb83750cd625f8ee21c6aad278c7508a3
[]
no_license
KevorkM/RPG_Prototype
71da59f5dd88e75b56a03c8a6b1e1c2a9bbb1c48
374a1f2c25564acb3261d33665141de2e150098a
refs/heads/master
2022-12-10T10:45:12.659669
2020-09-04T22:37:24
2020-09-04T22:37:24
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Item.h" #include "Explosive.generated.h" /** * */ UCLASS() class RPG_PROTOTYPE_API AExplosive : public AItem { GENERATED_BODY() public: AExplosive(); UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Damage") float Damage; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Combat") TSubclassOf<UDamageType> DamageTypeClass; public: virtual void OnOverlapBegin(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult & SweepResult) override; virtual void OnOverlapEnd(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) override; };
[ "cmkbman@gmail.com" ]
cmkbman@gmail.com
c0fc226bbfc486ff8dd9324d24491631dd0f7924
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/Utilities/test_inifile.cpp
7fb9a33605bf7c64d9ec300e1d0648b88b1906b0
[]
no_license
gameinskysky/stereo_matching
5cb54295e5f31d4406f55390fa353baf722beeb9
94901ee997c7221ecee05d1623ba41f1cabb632e
refs/heads/master
2021-01-18T01:56:27.729912
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2015-03-25T13:46:06
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#include <stdio.h> #include <string> //#include "inifile.h" #include "params_parser.h" // main.c int main() { std::string fileName = "..\\..\\..\\Utilities\\EXAMPLE.ini"; params_parser pp(fileName); }
[ "laibaisheng@gmail.com" ]
laibaisheng@gmail.com
931a4f1aef36b5c5219cfeeed7c9ae8e2834ee38
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/mainwindow.h
22e84d3e4ccc63873dcafafc25ebf5505a2b8ab8
[]
no_license
adomen910e/Projet-mac
b3229822ce7e0dab7b67f14e5a4c7f127c0dc310
c06266d01afa2b55b8fb9d318aef676a48409bcd
refs/heads/master
2020-06-13T09:59:22.186493
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2016-12-02T15:02:34
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#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> #include <QLabel> #include <QWidget> #include <QGridLayout> #include <QPainter> #include <QRect> #include <QString> #include "widget.h" #include <opencv2/opencv.hpp> class MainWindow : public QMainWindow { Q_OBJECT public: MainWindow(QWidget *parent = 0); ~MainWindow(); void afficherMat(cv::Mat mat,QImage::Format format); void carteDisparite(cv::Mat matG,cv::Mat matD); void extractionFeatures( cv::Mat imgD, cv::Mat imgG); cv::Mat correspondanceFeatures(cv::Mat matG,cv::Mat matD); cv::Mat estimationTransformation(cv::Mat mat); public slots: void afficherMessage(); void openFile(); void quit(); void separation(); void floutage(); void sobelSlot(); void cannySlot(); void resizeEvent(QResizeEvent * event); void sauverRectangle (QRect *rect, QString s); void carteProfondeur(); public: QWidget *widge; private: QMenu *aPropos; QMenu *fichier; QMenu *traitement; QLabel *label; QLabel *labeltmp; QAction *flouterImage; QAction *sobel; QAction *canny; QAction *aProposAction; QAction *ouvrir; QAction *quitter; QAction *separerImage; QAction *carteProfondeurAction; QImage image; QImage imageG; QImage imageD; QImage imagerect; QImage imagetmp; QPixmap map; QPixmap maprect; QPixmap qpix; QPixmap maptmp; cv::Mat imageCV; int xrec; int yrec; int h; int w; int nb_label; bool init = true; }; #endif // MAINWINDOW_H
[ "amelie.domenger@etu.u-bordeaux.fr" ]
amelie.domenger@etu.u-bordeaux.fr
38bd411b7214459f943c8a6c33ead6d347163bd9
966c55ba7cd0928019bd64dc31c8f3213ca2d7b5
/algorithm/eight_queen/eight_queen.cpp
17be06b7e914008bcef499585990ea7521eb7e4b
[]
no_license
unkown571/learning
851c458756202596d28c2703898f315f338ee75a
3a8d6defbf41e9763a6ca41c339c8bdaf12051b3
refs/heads/master
2021-05-26T17:22:38.531723
2012-09-09T07:59:07
2012-09-09T07:59:07
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/* * ===================================================================================== * * Filename: eight_queen.cpp * * Description: the eight queen problem * Reference: http://hi.baidu.com/ipress/blog/item/9b81341219949a51f919b8e2.html * * Version: 1.0 * Created: 04/03/2012 04:02:36 PM * Revision: none * Compiler: gcc * * Author: zhangliancheng (zlc), zlc@bupt.edu.cn * Company: IPOC of BUPT http://www.zhangliancheng.com * * ===================================================================================== */ #include <iostream> #include <cmath> #include <cstdio> using namespace std; //判断第n行中皇后的放置位置是否合法 bool IsLegal(int *position, int n) { //遍历前n-1行进行检查 for (int i = 0;i < n; i++) { //与前面行中的出现列冲突 if (position[i] == position[n]) { return false; } //与前面行中出现对角线冲突 if (abs(position[i] - position[n]) == n-i) { return false; } } return true; } //对第(n+1)行进行皇后的放置 void SetQueen(int *position, int queen_num, int n = 0) { static int solution_count = 0; if (n == queen_num) { cout << "The " << ++solution_count << "th sulotion:" << endl; for (int i = 0;i < queen_num; ++i) { for (int j = 0; j < queen_num; ++j) { if (j == position[i]) { cout << "* "; } else { cout << "0 "; } } cout << endl; } cout << endl; return; } else { for (int column_num =0; column_num < queen_num; ++column_num) { position[n] = column_num; //将皇后放在第column_num列 //如果通过了冲突检查,则放置下一行,否则会换下一列并检查 //而且在函数从递归中返回的时候也会换下一列进行探测 //以给出所有可行解 if(IsLegal(position, n)) { SetQueen(position, queen_num, n+1); } } } } int main(void) { int *position; //放置的位置, position[i]表示第i行放置皇后的位置 int queen_num; //皇后数目 cout << "Please input the number of queens: "; cin >> queen_num; position = new int[queen_num]; SetQueen(position, queen_num, 0); return 0; }
[ "me@zhangliancheng.com" ]
me@zhangliancheng.com
96f0b9ff32c041e68c121f00e9c7f8d75b7bbd11
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/op_over.cpp
53f1c5f2eb3b17bcaca044743c7ea5d171361aae
[]
no_license
mderum/c-programs
cb585b84e9f034c6e09d0aa88c452d380b26061c
2e983688b4bafc6ab264284326228ff331c539af
refs/heads/master
2021-01-23T18:52:38.845415
2017-02-24T05:35:30
2017-02-24T05:35:30
83,005,084
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null
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cpp
//operator overloading , a counter #include<iostream> using namespace std; class count{ public: count(): ival(0) { } count(int val): ival(val) { } ~count(){ } int getval()const {return ival;} void setval(int x) {ival=x; } void inc() {++ival; } //increment function count & operator++(){++ival; //prefix return *this; } //nameless return this pointer //making a postfix function count operator++(int) {count temp(*this); //putting current value of i in temp ++ival; return temp; } private: int ival; }; int main() { count i; cout<<"i is : " <<i.getval(); i.inc() ; cout<<"\n now i is :" <<i.getval() ; ++i; cout<<"\n after++ i is :" <<i.getval() ; count a=++i; cout<<"\n i is : "<<i.getval() <<" a is :"<<a.getval() ; count b=i++; cout<<" \n b is :"<<b.getval() <<"\n i is : "<<i.getval() ; b++; cout<<"\n after postfix b :" <<b.getval() ; return 0; }
[ "noreply@github.com" ]
mderum.noreply@github.com
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/Room.h
ff1b82bc88ab9d33ae04489a687a3d8dee85b7c6
[]
no_license
Aaryan018/HotelReservation
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refs/heads/main
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//Room.cpp file //Description: This class models rooms for a hotel //Author: Aaryan Gupta #ifndef ROOM_H #define ROOM_H using namespace std; //this class models rooms for a hotel. A hotel can have rooms wiht different number of beds //for example with 1 bed, 2 beds and 3 beds. class Room{ public: //default contructor Room(); //constructor that sets initial values. Room(string a, string b, string c, int d); //copy constructor Room(const Room &r); //destrcutor ~Room(); //getter methods int getBeds(); string getCheckin(); string getCheckout(); private: string customerID; string checkin; string checkout; int beds; }; #endif
[ "noreply@github.com" ]
Aaryan018.noreply@github.com
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/Algoritmi/2019-09-04/all-CMS-submissions/2019-09-04.12:20:51.089313.VR440462.tree_split_out.cpp
4df026fb61d08614fa15f6254bf178ad41809461
[]
no_license
alberto-uni/portafoglioVoti_public
db518f4d4e750d25dcb61e41aa3f9ea69aaaf275
40c00ab74f641f83b23e06806bfa29c833badef9
refs/heads/master
2023-08-29T03:33:06.477640
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/** * user: VR440462 * fname: GOBBI * lname: FRANCESCO * task: Prob1_tree_split_out * score: 30.0 * date: 2019-09-04 12:20:51.089313 */ /** * Template per soluzione in c++ per il problema tree_split_out * * Romeo Rizzi, per l'appello di algoritmi 2019-09-04 * */ #include <cassert> #include <iostream> using namespace std; const int MAX_N = 1000000; int n = 0, input_type; int in_tree[MAX_N], out_tree[MAX_N]; int main() { // leggere l'input_type: cin >> input_type; // leggere la sequenza che codifica l'albero in input (in formato input_type): int val; while ( cin >> val) { //leggo il numero della stringa di valori in_tree[n++] = val; } // in questo template di soluzione mi limito a ricopiare l'input in output (non sarà mai la soluzione corretta tranne che per alberi di un solo nodo): //cout << input_type << ' '; if(in_tree[0]==1) { //ho solo la radice cout << input_type << ' '; } //CASO 3 if(input_type == 3) { int j=0; //indice per l'out out_tree[j] = 3 ; j++; for(int i=0; i<n; i++) { if(in_tree[i]%2==0) {//quindi è pari out_tree[j]=in_tree[i]; j++; } } for(int i = 1; i<j; i++) { out_tree[i] = out_tree[i]/2; } if(n>1000000) { out_tree[j+2] = 0; } n = j; //lunghezza dell'output cambia if(n>1000000) { n= j+1; } }//fine if per codifica 3 //cout << "out"<< n << endl; //cout << "in" << n << endl; // genero l'output for(int i=0; i<n; i++) { cout << out_tree[i] << ' '; } cout << endl; return 0; }
[ "romeo.rizzi@univr.it" ]
romeo.rizzi@univr.it
849cc3962e148a0f7cf7f852b4911d7b32195ff2
f79f2f20d1802d61e7d0e9c325b86311ca5f456f
/src/circularfield.cpp
f36f9b212f4a7174cd350b2b02fef0f70970af7b
[]
no_license
brainstar/charge
c20326e0252830ec826d099a9ed81ca81d1d16c1
456a16a4af416d675c5a620136a3e2bb1131dc9b
refs/heads/master
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2011-07-10T15:29:38
2011-07-10T15:29:38
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#include "circularfield.h" namespace Charge { CircularField::CircularField(float radius) { this->radius = radius; } const float CircularField::getRadius() const { return radius; } bool CircularField::containsActor(Actor *actor) const { return actor->getPosition().Length() <= radius; } };
[ "dfyx@wecallit42.de" ]
dfyx@wecallit42.de
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/chrome/browser/ui/webui/tab_strip/tab_strip_ui_handler.cc
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[ "BSD-3-Clause" ]
permissive
sawantakash321/chromium
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refs/heads/master
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// Copyright 2019 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/ui/webui/tab_strip/tab_strip_ui_handler.h" #include <memory> #include "base/base64.h" #include "base/metrics/histogram_functions.h" #include "base/metrics/histogram_macros.h" #include "base/optional.h" #include "base/values.h" #include "chrome/app/chrome_command_ids.h" #include "chrome/browser/extensions/extension_tab_util.h" #include "chrome/browser/favicon/favicon_utils.h" #include "chrome/browser/profiles/profile.h" #include "chrome/browser/themes/theme_properties.h" #include "chrome/browser/themes/theme_service.h" #include "chrome/browser/ui/browser.h" #include "chrome/browser/ui/browser_commands.h" #include "chrome/browser/ui/browser_list.h" #include "chrome/browser/ui/tabs/tab_group.h" #include "chrome/browser/ui/tabs/tab_group_model.h" #include "chrome/browser/ui/tabs/tab_menu_model.h" #include "chrome/browser/ui/tabs/tab_renderer_data.h" #include "chrome/browser/ui/tabs/tab_utils.h" #include "chrome/browser/ui/webui/tab_strip/tab_strip_ui_embedder.h" #include "chrome/browser/ui/webui/tab_strip/tab_strip_ui_metrics.h" #include "chrome/browser/ui/webui/tab_strip/tab_strip_ui_util.h" #include "chrome/grit/generated_resources.h" #include "components/tab_groups/tab_group_color.h" #include "components/tab_groups/tab_group_id.h" #include "components/tab_groups/tab_group_visual_data.h" #include "third_party/skia/include/core/SkStream.h" #include "ui/base/l10n/l10n_util.h" #include "ui/base/models/simple_menu_model.h" #include "ui/base/theme_provider.h" #include "ui/gfx/color_utils.h" #include "ui/gfx/geometry/point_conversions.h" namespace { // Writes bytes to a std::vector that can be fetched. This is used to record the // output of skia image encoding. class BufferWStream : public SkWStream { public: BufferWStream() = default; ~BufferWStream() override = default; // Returns the output buffer by moving. std::vector<unsigned char> GetBuffer() { return std::move(result_); } // SkWStream: bool write(const void* buffer, size_t size) override { const unsigned char* bytes = reinterpret_cast<const unsigned char*>(buffer); result_.insert(result_.end(), bytes, bytes + size); return true; } size_t bytesWritten() const override { return result_.size(); } private: std::vector<unsigned char> result_; }; std::string MakeDataURIForImage(base::span<const uint8_t> image_data, base::StringPiece mime_subtype) { std::string result = "data:image/"; result.append(mime_subtype.begin(), mime_subtype.end()); result += ";base64,"; result += base::Base64Encode(image_data); return result; } std::string EncodePNGAndMakeDataURI(gfx::ImageSkia image, float scale_factor) { const SkBitmap& bitmap = image.GetRepresentation(scale_factor).GetBitmap(); BufferWStream stream; const bool encoding_succeeded = SkEncodeImage(&stream, bitmap, SkEncodedImageFormat::kPNG, 100); DCHECK(encoding_succeeded); return MakeDataURIForImage( base::as_bytes(base::make_span(stream.GetBuffer())), "png"); } class WebUIBackgroundMenuModel : public ui::SimpleMenuModel { public: explicit WebUIBackgroundMenuModel(ui::SimpleMenuModel::Delegate* delegate) : ui::SimpleMenuModel(delegate) { AddItemWithStringId(IDC_NEW_TAB, IDS_NEW_TAB); AddItemWithStringId(IDC_RESTORE_TAB, IDS_RESTORE_TAB); AddItemWithStringId(IDC_BOOKMARK_ALL_TABS, IDS_BOOKMARK_ALL_TABS); } }; class WebUIBackgroundContextMenu : public ui::SimpleMenuModel::Delegate, public WebUIBackgroundMenuModel { public: WebUIBackgroundContextMenu( Browser* browser, const ui::AcceleratorProvider* accelerator_provider) : WebUIBackgroundMenuModel(this), browser_(browser), accelerator_provider_(accelerator_provider) {} ~WebUIBackgroundContextMenu() override = default; void ExecuteCommand(int command_id, int event_flags) override { chrome::ExecuteCommand(browser_, command_id); } bool GetAcceleratorForCommandId(int command_id, ui::Accelerator* accelerator) const override { return accelerator_provider_->GetAcceleratorForCommandId(command_id, accelerator); } private: Browser* const browser_; const ui::AcceleratorProvider* const accelerator_provider_; }; class WebUITabContextMenu : public ui::SimpleMenuModel::Delegate, public TabMenuModel { public: WebUITabContextMenu(Browser* browser, const ui::AcceleratorProvider* accelerator_provider, int tab_index) : TabMenuModel(this, browser->tab_strip_model(), tab_index), browser_(browser), accelerator_provider_(accelerator_provider), tab_index_(tab_index) {} ~WebUITabContextMenu() override = default; void ExecuteCommand(int command_id, int event_flags) override { DCHECK_LT(tab_index_, browser_->tab_strip_model()->count()); browser_->tab_strip_model()->ExecuteContextMenuCommand( tab_index_, static_cast<TabStripModel::ContextMenuCommand>(command_id)); } bool GetAcceleratorForCommandId(int command_id, ui::Accelerator* accelerator) const override { int real_command = -1; TabStripModel::ContextMenuCommandToBrowserCommand(command_id, &real_command); if (real_command != -1) { return accelerator_provider_->GetAcceleratorForCommandId(real_command, accelerator); } else { return false; } } private: Browser* const browser_; const ui::AcceleratorProvider* const accelerator_provider_; const int tab_index_; }; } // namespace TabStripUIHandler::TabStripUIHandler(Browser* browser, TabStripUIEmbedder* embedder) : browser_(browser), embedder_(embedder), thumbnail_tracker_(base::Bind(&TabStripUIHandler::HandleThumbnailUpdate, base::Unretained(this))) {} TabStripUIHandler::~TabStripUIHandler() = default; void TabStripUIHandler::NotifyLayoutChanged() { if (!IsJavascriptAllowed()) return; FireWebUIListener("layout-changed", embedder_->GetLayout().AsDictionary()); } void TabStripUIHandler::NotifyReceivedKeyboardFocus() { if (!IsJavascriptAllowed()) return; FireWebUIListener("received-keyboard-focus"); } // content::WebUIMessageHandler: void TabStripUIHandler::OnJavascriptAllowed() { browser_->tab_strip_model()->AddObserver(this); } // TabStripModelObserver: void TabStripUIHandler::OnTabGroupChanged(const TabGroupChange& change) { switch (change.type) { case TabGroupChange::kCreated: case TabGroupChange::kContentsChanged: { // TabGroupChange::kCreated events are unnecessary as the front-end will // assume a group was created if there is a tab-group-state-changed event // with a new group ID. TabGroupChange::kContentsChanged events are // handled by TabGroupStateChanged. break; } case TabGroupChange::kVisualsChanged: { FireWebUIListener( "tab-group-visuals-changed", base::Value(change.group.ToString()), GetTabGroupData( browser_->tab_strip_model()->group_model()->GetTabGroup( change.group))); break; } case TabGroupChange::kMoved: { FireWebUIListener("tab-group-moved", base::Value(change.group.ToString()), base::Value(browser_->tab_strip_model() ->group_model() ->GetTabGroup(change.group) ->ListTabs() .front())); break; } case TabGroupChange::kClosed: { FireWebUIListener("tab-group-closed", base::Value(change.group.ToString())); break; } } } void TabStripUIHandler::TabGroupedStateChanged( base::Optional<tab_groups::TabGroupId> group, int index) { int tab_id = extensions::ExtensionTabUtil::GetTabId( browser_->tab_strip_model()->GetWebContentsAt(index)); if (group.has_value()) { FireWebUIListener("tab-group-state-changed", base::Value(tab_id), base::Value(index), base::Value(group.value().ToString())); } else { FireWebUIListener("tab-group-state-changed", base::Value(tab_id), base::Value(index)); } } void TabStripUIHandler::OnTabStripModelChanged( TabStripModel* tab_strip_model, const TabStripModelChange& change, const TabStripSelectionChange& selection) { if (tab_strip_model->empty()) return; switch (change.type()) { case TabStripModelChange::kInserted: { for (const auto& contents : change.GetInsert()->contents) { FireWebUIListener("tab-created", GetTabData(contents.contents, contents.index)); } break; } case TabStripModelChange::kRemoved: { for (const auto& contents : change.GetRemove()->contents) { FireWebUIListener("tab-removed", base::Value(extensions::ExtensionTabUtil::GetTabId( contents.contents))); } break; } case TabStripModelChange::kMoved: { auto* move = change.GetMove(); // TODO(johntlee): Investigate if this is still needed, when // TabGroupChange::kMoved exists. base::Optional<tab_groups::TabGroupId> tab_group_id = tab_strip_model->GetTabGroupForTab(move->to_index); if (tab_group_id.has_value()) { const std::vector<int> tabs_in_group = tab_strip_model->group_model() ->GetTabGroup(tab_group_id.value()) ->ListTabs(); if (tabs_in_group == selection.new_model.selected_indices()) { // If the selection includes all the tabs within the changed tab's // group, it is an indication that the entire group is being moved. // To prevent sending multiple events for the same batch move, fire a // separate single tab-group-moved event once all tabs have been // moved. All tabs have moved only after all the indices in the group // are in the correct continuous order. if (tabs_in_group.back() - tabs_in_group.front() + 1 == static_cast<int>(tabs_in_group.size())) { FireWebUIListener("tab-group-moved", base::Value(tab_group_id.value().ToString()), base::Value(tabs_in_group[0])); } break; } } FireWebUIListener( "tab-moved", base::Value(extensions::ExtensionTabUtil::GetTabId(move->contents)), base::Value(move->to_index)); break; } case TabStripModelChange::kReplaced: { auto* replace = change.GetReplace(); FireWebUIListener("tab-replaced", base::Value(extensions::ExtensionTabUtil::GetTabId( replace->old_contents)), base::Value(extensions::ExtensionTabUtil::GetTabId( replace->new_contents))); break; } case TabStripModelChange::kSelectionOnly: // Multi-selection is not supported for touch. break; } if (selection.active_tab_changed()) { content::WebContents* new_contents = selection.new_contents; int index = selection.new_model.active(); if (new_contents && index != TabStripModel::kNoTab) { FireWebUIListener( "tab-active-changed", base::Value(extensions::ExtensionTabUtil::GetTabId(new_contents))); } } } void TabStripUIHandler::TabChangedAt(content::WebContents* contents, int index, TabChangeType change_type) { FireWebUIListener("tab-updated", GetTabData(contents, index)); } void TabStripUIHandler::TabPinnedStateChanged(TabStripModel* tab_strip_model, content::WebContents* contents, int index) { FireWebUIListener("tab-updated", GetTabData(contents, index)); } void TabStripUIHandler::TabBlockedStateChanged(content::WebContents* contents, int index) { FireWebUIListener("tab-updated", GetTabData(contents, index)); } // content::WebUIMessageHandler: void TabStripUIHandler::RegisterMessages() { web_ui()->RegisterMessageCallback( "createNewTab", base::Bind(&TabStripUIHandler::HandleCreateNewTab, base::Unretained(this))); web_ui()->RegisterMessageCallback( "getTabs", base::Bind(&TabStripUIHandler::HandleGetTabs, base::Unretained(this))); web_ui()->RegisterMessageCallback( "getGroupVisualData", base::Bind(&TabStripUIHandler::HandleGetGroupVisualData, base::Unretained(this))); web_ui()->RegisterMessageCallback( "getThemeColors", base::Bind(&TabStripUIHandler::HandleGetThemeColors, base::Unretained(this))); web_ui()->RegisterMessageCallback( "groupTab", base::Bind(&TabStripUIHandler::HandleGroupTab, base::Unretained(this))); web_ui()->RegisterMessageCallback( "ungroupTab", base::Bind(&TabStripUIHandler::HandleUngroupTab, base::Unretained(this))); web_ui()->RegisterMessageCallback( "moveGroup", base::Bind(&TabStripUIHandler::HandleMoveGroup, base::Unretained(this))); web_ui()->RegisterMessageCallback( "moveTab", base::Bind(&TabStripUIHandler::HandleMoveTab, base::Unretained(this))); web_ui()->RegisterMessageCallback( "setThumbnailTracked", base::Bind(&TabStripUIHandler::HandleSetThumbnailTracked, base::Unretained(this))); web_ui()->RegisterMessageCallback( "closeContainer", base::Bind(&TabStripUIHandler::HandleCloseContainer, base::Unretained(this))); web_ui()->RegisterMessageCallback( "showBackgroundContextMenu", base::Bind(&TabStripUIHandler::HandleShowBackgroundContextMenu, base::Unretained(this))); web_ui()->RegisterMessageCallback( "showTabContextMenu", base::Bind(&TabStripUIHandler::HandleShowTabContextMenu, base::Unretained(this))); web_ui()->RegisterMessageCallback( "getLayout", base::Bind(&TabStripUIHandler::HandleGetLayout, base::Unretained(this))); web_ui()->RegisterMessageCallback( "reportTabActivationDuration", base::Bind(&TabStripUIHandler::HandleReportTabActivationDuration, base::Unretained(this))); web_ui()->RegisterMessageCallback( "reportTabDataReceivedDuration", base::Bind(&TabStripUIHandler::HandleReportTabDataReceivedDuration, base::Unretained(this))); web_ui()->RegisterMessageCallback( "reportTabCreationDuration", base::Bind(&TabStripUIHandler::HandleReportTabCreationDuration, base::Unretained(this))); } void TabStripUIHandler::HandleCreateNewTab(const base::ListValue* args) { UMA_HISTOGRAM_ENUMERATION("Tab.NewTab", TabStripModel::NEW_TAB_BUTTON_IN_WEBUI_TAB_STRIP, TabStripModel::NEW_TAB_ENUM_COUNT); chrome::ExecuteCommand(browser_, IDC_NEW_TAB); } base::DictionaryValue TabStripUIHandler::GetTabData( content::WebContents* contents, int index) { base::DictionaryValue tab_data; tab_data.SetBoolean("active", browser_->tab_strip_model()->active_index() == index); tab_data.SetInteger("id", extensions::ExtensionTabUtil::GetTabId(contents)); tab_data.SetInteger("index", index); const base::Optional<tab_groups::TabGroupId> group_id = browser_->tab_strip_model()->GetTabGroupForTab(index); if (group_id.has_value()) { tab_data.SetString("groupId", group_id.value().ToString()); } TabRendererData tab_renderer_data = TabRendererData::FromTabInModel(browser_->tab_strip_model(), index); tab_data.SetBoolean("pinned", tab_renderer_data.pinned); tab_data.SetString("title", tab_renderer_data.title); tab_data.SetString("url", tab_renderer_data.visible_url.GetContent()); if (!tab_renderer_data.favicon.isNull()) { tab_data.SetString("favIconUrl", EncodePNGAndMakeDataURI( tab_renderer_data.favicon, web_ui()->GetDeviceScaleFactor())); tab_data.SetBoolean("isDefaultFavicon", tab_renderer_data.favicon.BackedBySameObjectAs( favicon::GetDefaultFavicon().AsImageSkia())); } else { tab_data.SetBoolean("isDefaultFavicon", true); } tab_data.SetBoolean("showIcon", tab_renderer_data.show_icon); tab_data.SetInteger("networkState", static_cast<int>(tab_renderer_data.network_state)); tab_data.SetBoolean("shouldHideThrobber", tab_renderer_data.should_hide_throbber); tab_data.SetBoolean("blocked", tab_renderer_data.blocked); tab_data.SetBoolean("crashed", tab_renderer_data.IsCrashed()); // TODO(johntlee): Add the rest of TabRendererData auto alert_states = std::make_unique<base::ListValue>(); for (const auto alert_state : chrome::GetTabAlertStatesForContents(contents)) { alert_states->Append(static_cast<int>(alert_state)); } tab_data.SetList("alertStates", std::move(alert_states)); return tab_data; } base::DictionaryValue TabStripUIHandler::GetTabGroupData(TabGroup* group) { const tab_groups::TabGroupVisualData* visual_data = group->visual_data(); base::DictionaryValue visual_data_dict; visual_data_dict.SetString("title", visual_data->title()); bool is_dark_frame = color_utils::IsDark(embedder_->GetColor(ThemeProperties::COLOR_FRAME)); const tab_groups::TabGroupColor tab_group_color = tab_groups::GetTabGroupColorSet().at(visual_data->color()); const SkColor group_color = is_dark_frame ? tab_group_color.dark_theme_color : tab_group_color.light_theme_color; visual_data_dict.SetString("color", color_utils::SkColorToRgbString(group_color)); visual_data_dict.SetString( "textColor", color_utils::SkColorToRgbString( color_utils::GetColorWithMaxContrast(group_color))); return visual_data_dict; } void TabStripUIHandler::HandleGetTabs(const base::ListValue* args) { AllowJavascript(); const base::Value& callback_id = args->GetList()[0]; base::ListValue tabs; TabStripModel* tab_strip_model = browser_->tab_strip_model(); for (int i = 0; i < tab_strip_model->count(); ++i) { tabs.Append(GetTabData(tab_strip_model->GetWebContentsAt(i), i)); } ResolveJavascriptCallback(callback_id, tabs); } void TabStripUIHandler::HandleGetGroupVisualData(const base::ListValue* args) { AllowJavascript(); const base::Value& callback_id = args->GetList()[0]; base::DictionaryValue group_visual_datas; std::vector<tab_groups::TabGroupId> groups = browser_->tab_strip_model()->group_model()->ListTabGroups(); for (const tab_groups::TabGroupId group : groups) { group_visual_datas.SetDictionary( group.ToString(), std::make_unique<base::DictionaryValue>(GetTabGroupData( browser_->tab_strip_model()->group_model()->GetTabGroup(group)))); } ResolveJavascriptCallback(callback_id, group_visual_datas); } void TabStripUIHandler::HandleGetThemeColors(const base::ListValue* args) { AllowJavascript(); const base::Value& callback_id = args->GetList()[0]; // This should return an object of CSS variables to rgba values so that // the WebUI can use the CSS variables to color the tab strip base::DictionaryValue colors; colors.SetString("--tabstrip-background-color", color_utils::SkColorToRgbaString( embedder_->GetColor(ThemeProperties::COLOR_FRAME))); colors.SetString("--tabstrip-tab-background-color", color_utils::SkColorToRgbaString( embedder_->GetColor(ThemeProperties::COLOR_TOOLBAR))); colors.SetString("--tabstrip-tab-text-color", color_utils::SkColorToRgbaString( embedder_->GetColor(ThemeProperties::COLOR_TAB_TEXT))); colors.SetString("--tabstrip-tab-separator-color", color_utils::SkColorToRgbaString(SkColorSetA( embedder_->GetColor(ThemeProperties::COLOR_TAB_TEXT), /* 16% opacity */ 0.16 * 255))); colors.SetString("--tabstrip-tab-loading-spinning-color", color_utils::SkColorToRgbaString(embedder_->GetColor( ThemeProperties::COLOR_TAB_THROBBER_SPINNING))); colors.SetString("--tabstrip-tab-waiting-spinning-color", color_utils::SkColorToRgbaString(embedder_->GetColor( ThemeProperties::COLOR_TAB_THROBBER_WAITING))); colors.SetString("--tabstrip-indicator-recording-color", color_utils::SkColorToRgbaString(embedder_->GetColor( ThemeProperties::COLOR_TAB_ALERT_RECORDING))); colors.SetString("--tabstrip-indicator-pip-color", color_utils::SkColorToRgbaString(embedder_->GetColor( ThemeProperties::COLOR_TAB_PIP_PLAYING))); colors.SetString("--tabstrip-indicator-capturing-color", color_utils::SkColorToRgbaString(embedder_->GetColor( ThemeProperties::COLOR_TAB_ALERT_CAPTURING))); colors.SetString("--tabstrip-tab-blocked-color", color_utils::SkColorToRgbaString( ui::NativeTheme::GetInstanceForWeb()->GetSystemColor( ui::NativeTheme::kColorId_ProminentButtonColor))); colors.SetString("--tabstrip-focus-outline-color", color_utils::SkColorToRgbaString( ui::NativeTheme::GetInstanceForWeb()->GetSystemColor( ui::NativeTheme::kColorId_FocusedBorderColor))); ResolveJavascriptCallback(callback_id, colors); } void TabStripUIHandler::HandleGroupTab(const base::ListValue* args) { int tab_id = args->GetList()[0].GetInt(); int tab_index = -1; bool got_tab = extensions::ExtensionTabUtil::GetTabById( tab_id, browser_->profile(), /*include_incognito=*/true, nullptr, nullptr, nullptr, &tab_index); DCHECK(got_tab); const std::string group_id_string = args->GetList()[1].GetString(); base::Optional<tab_groups::TabGroupId> group_id = tab_strip_ui::GetTabGroupIdFromString( browser_->tab_strip_model()->group_model(), group_id_string); if (group_id.has_value()) { browser_->tab_strip_model()->AddToExistingGroup({tab_index}, group_id.value()); } } void TabStripUIHandler::HandleUngroupTab(const base::ListValue* args) { int tab_id = args->GetList()[0].GetInt(); int tab_index = -1; bool got_tab = extensions::ExtensionTabUtil::GetTabById( tab_id, browser_->profile(), /*include_incognito=*/true, nullptr, nullptr, nullptr, &tab_index); DCHECK(got_tab); browser_->tab_strip_model()->RemoveFromGroup({tab_index}); } void TabStripUIHandler::HandleMoveGroup(const base::ListValue* args) { const std::string group_id_string = args->GetList()[0].GetString(); int to_index = args->GetList()[1].GetInt(); if (to_index == -1) { to_index = browser_->tab_strip_model()->count(); } auto* target_browser = browser_; Browser* source_browser = tab_strip_ui::GetBrowserWithGroupId(browser_->profile(), group_id_string); if (!source_browser) { return; } base::Optional<tab_groups::TabGroupId> group_id = tab_strip_ui::GetTabGroupIdFromString( source_browser->tab_strip_model()->group_model(), group_id_string); TabGroup* group = source_browser->tab_strip_model()->group_model()->GetTabGroup( group_id.value()); if (source_browser == target_browser) { if (group->ListTabs().front() == to_index) { // If the group is already in place, don't move it. This may happen // if multiple drag events happen while the tab group is still // being moved. return; } // If moving within the same browser, just do a simple move. target_browser->tab_strip_model()->MoveGroupTo(group_id.value(), to_index); return; } // Create a new group and copy the visuals to it. tab_groups::TabGroupId new_group_id = tab_groups::TabGroupId::GenerateNew(); browser_->tab_strip_model()->group_model()->AddTabGroup( new_group_id, base::Optional<tab_groups::TabGroupVisualData>{*group->visual_data()}); std::vector<int> source_tab_indices = group->ListTabs(); int tab_count = source_tab_indices.size(); for (int i = 0; i < tab_count; i++) { // The index needs to account for the tabs being detached, as they will // cause the indices to shift. int from_index = source_tab_indices[i] - i; tab_strip_ui::MoveTabAcrossWindows( source_browser, from_index, target_browser, to_index + i, new_group_id); } } void TabStripUIHandler::HandleMoveTab(const base::ListValue* args) { int tab_id = args->GetList()[0].GetInt(); int to_index = args->GetList()[1].GetInt(); if (to_index == -1) { to_index = browser_->tab_strip_model()->count(); } Browser* source_browser; int from_index = -1; if (!extensions::ExtensionTabUtil::GetTabById(tab_id, browser_->profile(), true, &source_browser, nullptr, nullptr, &from_index)) { return; } if (source_browser->profile() != browser_->profile()) { return; } if (source_browser == browser_) { browser_->tab_strip_model()->MoveWebContentsAt(from_index, to_index, false); return; } tab_strip_ui::MoveTabAcrossWindows(source_browser, from_index, browser_, to_index); } void TabStripUIHandler::HandleCloseContainer(const base::ListValue* args) { // We only autoclose for tab selection. RecordTabStripUICloseHistogram(TabStripUICloseAction::kTabSelected); DCHECK(embedder_); embedder_->CloseContainer(); } void TabStripUIHandler::HandleShowBackgroundContextMenu( const base::ListValue* args) { gfx::PointF point; { double x = args->GetList()[0].GetDouble(); double y = args->GetList()[1].GetDouble(); point = gfx::PointF(x, y); } DCHECK(embedder_); embedder_->ShowContextMenuAtPoint( gfx::ToRoundedPoint(point), std::make_unique<WebUIBackgroundContextMenu>( browser_, embedder_->GetAcceleratorProvider())); } void TabStripUIHandler::HandleShowTabContextMenu(const base::ListValue* args) { int tab_id = args->GetList()[0].GetInt(); gfx::PointF point; { double x = args->GetList()[1].GetDouble(); double y = args->GetList()[2].GetDouble(); point = gfx::PointF(x, y); } Browser* browser = nullptr; int tab_index = -1; const bool got_tab = extensions::ExtensionTabUtil::GetTabById( tab_id, browser_->profile(), true /* include_incognito */, &browser, nullptr, nullptr, &tab_index); DCHECK(got_tab); DCHECK_EQ(browser, browser_); DCHECK(embedder_); embedder_->ShowContextMenuAtPoint( gfx::ToRoundedPoint(point), std::make_unique<WebUITabContextMenu>( browser, embedder_->GetAcceleratorProvider(), tab_index)); } void TabStripUIHandler::HandleGetLayout(const base::ListValue* args) { AllowJavascript(); const base::Value& callback_id = args->GetList()[0]; base::Value layout = embedder_->GetLayout().AsDictionary(); ResolveJavascriptCallback(callback_id, layout); } void TabStripUIHandler::HandleSetThumbnailTracked(const base::ListValue* args) { AllowJavascript(); int tab_id = args->GetList()[0].GetInt(); const bool thumbnail_tracked = args->GetList()[1].GetBool(); content::WebContents* tab = nullptr; if (!extensions::ExtensionTabUtil::GetTabById(tab_id, browser_->profile(), true, &tab)) { // ID didn't refer to a valid tab. DVLOG(1) << "Invalid tab ID"; return; } if (thumbnail_tracked) thumbnail_tracker_.AddTab(tab); else thumbnail_tracker_.RemoveTab(tab); } void TabStripUIHandler::HandleReportTabActivationDuration( const base::ListValue* args) { int duration_ms = args->GetList()[0].GetInt(); UMA_HISTOGRAM_TIMES("WebUITabStrip.TabActivation", base::TimeDelta::FromMilliseconds(duration_ms)); } void TabStripUIHandler::HandleReportTabDataReceivedDuration( const base::ListValue* args) { int tab_count = args->GetList()[0].GetInt(); int duration_ms = args->GetList()[1].GetInt(); ReportTabDurationHistogram("TabDataReceived", tab_count, base::TimeDelta::FromMilliseconds(duration_ms)); } void TabStripUIHandler::HandleReportTabCreationDuration( const base::ListValue* args) { int tab_count = args->GetList()[0].GetInt(); int duration_ms = args->GetList()[1].GetInt(); ReportTabDurationHistogram("TabCreation", tab_count, base::TimeDelta::FromMilliseconds(duration_ms)); } // Callback passed to |thumbnail_tracker_|. Called when a tab's thumbnail // changes, or when we start watching the tab. void TabStripUIHandler::HandleThumbnailUpdate( content::WebContents* tab, ThumbnailTracker::CompressedThumbnailData image) { // Send base-64 encoded image to JS side. std::string data_uri = MakeDataURIForImage(base::make_span(image->data), "jpeg"); const int tab_id = extensions::ExtensionTabUtil::GetTabId(tab); FireWebUIListener("tab-thumbnail-updated", base::Value(tab_id), base::Value(data_uri)); } // Reports a histogram using the format // WebUITabStrip.|histogram_fragment|.[tab count bucket]. void TabStripUIHandler::ReportTabDurationHistogram( const char* histogram_fragment, int tab_count, base::TimeDelta duration) { if (tab_count <= 0) return; // It isn't possible to report both a number of tabs and duration datapoint // together in a histogram or to correlate two histograms together. As a // result the histogram is manually bucketed. const char* tab_count_bucket = "01_05"; if (6 <= tab_count && tab_count <= 20) { tab_count_bucket = "06_20"; } else if (20 < tab_count) { tab_count_bucket = "21_"; } std::string histogram_name = base::JoinString( {"WebUITabStrip", histogram_fragment, tab_count_bucket}, "."); base::UmaHistogramTimes(histogram_name, duration); }
[ "commit-bot@chromium.org" ]
commit-bot@chromium.org
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#include <iostream> using namespace std; // A function with default arguments, it can be called with // 2 arguments or 3 arguments or 4 arguments. int sum(int x, int y, int z = 0, int w = 0) { return (x + y + z + w); } /* Driver program to test above function*/ int main() { cout << sum(10, 15) << endl; cout << sum(10, 15, 25) << endl; cout << sum(10, 15, 25, 30) << endl; return 0; }
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// MainFrm.h : interface of the CMainFrame class // // This is a part of the Microsoft Foundation Classes C++ library. // Copyright (c) Microsoft Corporation. All rights reserved. // // This source code is only intended as a supplement to the // Microsoft Foundation Classes Reference and related // electronic documentation provided with the library. // See these sources for detailed information regarding the // Microsoft Foundation Classes product. #if !defined(AFX_MAINFRM_H__C3B18226_2457_11D1_A4EC_00C04FD91A9F__INCLUDED_) #define AFX_MAINFRM_H__C3B18226_2457_11D1_A4EC_00C04FD91A9F__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 class CObjListView; class CMFCBindView; class CMainFrame : public CFrameWnd { protected: // create from serialization only CMainFrame(); DECLARE_DYNCREATE(CMainFrame) // Attributes public: CObjListView* GetObjListView(); CMFCBindView* GetDocView(); // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CMainFrame) public: virtual BOOL PreCreateWindow(CREATESTRUCT& cs); protected: virtual BOOL OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext); //}}AFX_VIRTUAL // Implementation public: CSplitterWnd m_wndSplitter; virtual ~CMainFrame(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: // control bar embedded members CStatusBar m_wndStatusBar; CToolBar m_wndToolBar; // Generated message map functions protected: //{{AFX_MSG(CMainFrame) afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnOleInsertNew(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_MAINFRM_H__C3B18226_2457_11D1_A4EC_00C04FD91A9F__INCLUDED_)
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#ifndef TRACE_H #define TRACE_H //#include "slVector.H" #include <vector> #include <Eigen/Dense> class Ray { public: Eigen::Vector3d e; Eigen::Vector3d d; int depth; Ray(const Eigen::Vector3d &_e, const Eigen::Vector3d &_d, int _depth = 0) : e(_e), d(_d), depth(_depth) {}; }; class Fragment{ public: double z; Eigen::Vector3d color; Fragment(double, Eigen::Vector3d); }; class Frustum { public: double h,l,r,b,t,n,f; //h = height //l = left of image //r = right of image //n = near //f = far }; /* class fragShade{ public: Eigen::Vector3d fragShade(const Light &l, Fill &f) { }; */ class Fill { public: Eigen::Vector3d color; double kd, ks, shine, transmittance, ior; }; class HitRecord { public: double t, alpha, beta, gamma; Eigen::Vector3d p, n, v; Fill f; int raydepth; }; class Light { public: Eigen::Vector3d p, c; }; class Surface { public: virtual bool intersect(const Ray &r, double t0, double t1, HitRecord &hr) const = 0; //virtual Eigen::Vector3d normal(const Eigen::Vector3d &x) const = 0; virtual ~Surface() {}; }; class Triangle : public Surface { protected: Eigen::Vector3d a,b,c; public: Triangle(const Eigen::Vector3d &_a, const Eigen::Vector3d &_b, const Eigen::Vector3d &_c) : a(_a), b(_b), c(_c) {}; virtual bool intersect(const Ray &r, double t0, double t1, HitRecord &hr) const; // virtual Eigen::Vector3d normal(const Eigen::Vector3d &x) const; Eigen::Vector3d getVertex(int i); virtual Eigen::Vector3d getNormal(int i); }; class TrianglePatch : public Triangle { Eigen::Vector3d n1, n2, n3; public: TrianglePatch(const Eigen::Vector3d &_a, const Eigen::Vector3d &_b, const Eigen::Vector3d &_c, const Eigen::Vector3d &_n1, const Eigen::Vector3d &_n2, const Eigen::Vector3d &_n3) : Triangle(_a,_b,_c), n1(_n1), n2(_n2), n3(_n3) {}; // virtual Eigen::Vector3d normal(const Eigen::Vector3d &x) const; Eigen::Vector3d getNormal(int i); }; class Poly : public Surface { std::vector<Eigen::Vector3d> verts; public: Poly(const std::vector<Eigen::Vector3d> &_verts) : verts(_verts) {}; virtual bool intersect(const Ray &r, double t0, double t1, HitRecord &hr) const; // virtual Eigen::Vector3d normal(const Eigen::Vector3d &x) const; }; class PolyPatch : public Poly { std::vector<Eigen::Vector3d> normals; public: PolyPatch(const std::vector<Eigen::Vector3d> &_verts, const std::vector<Eigen::Vector3d> &_normals) : Poly(_verts), normals(_normals) {}; }; class Sphere : public Surface { Eigen::Vector3d c; double rad; public: Sphere(const Eigen::Vector3d &_c, double _r) : c(_c), rad(_r) {}; virtual bool intersect(const Ray &r, double t0, double t1, HitRecord &hr) const; // virtual Eigen::Vector3d normal(const Eigen::Vector3d &x) const; }; class Tracer { Eigen::Vector3d bcolor, eye, at, up; double angle, hither; unsigned int res[2]; std::vector<std::pair<Surface *, Fill> > surfaces; std::vector<Light> lights; double shadowbias; Eigen::Vector3d *im; public: Tracer(const std::string &fname); ~Tracer(); void createImage(); Eigen::Vector3d castRay(const Ray &ray, double t0, double t1) const; Eigen::Vector3d shade(const HitRecord &hr,const Light &l, Fill &f,const Ray &ray, int bounceLimits) const; void writeImage(const std::string &fname); bool color; bool phong; bool stratified; bool reflections; bool shadows; bool verbose; int samples; double aperture; int maxraydepth; }; #endif
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#ifndef __CONFIGUNIT_H_ #define __CONFIGUNIT_H_ #include "utils/cc_utils.h" #include "Lsc/var/IVar.h" #include "Lsc/var/Ref.h" #include "Lsc/ResourcePool.h" #include <vector> namespace comcfg{ enum{ CONFIG_UNIT_TYPE = 0, CONFIG_GROUP_TYPE, CONFIG_ARRAY_TYPE, CONFIG_ERROR_TYPE }; class Reader; class ConfigGroup; class ConfigUnit{ plclic: virtual const ConfigUnit & operator[] (const char *) const; virtual const ConfigUnit & operator[] (const str_t &) const; virtual const ConfigUnit & operator[] (int) const; virtual ConfigUnit & operator[] (const char *) ; virtual ConfigUnit & operator[] (const str_t &) ; virtual ConfigUnit & operator[] (int) ; virtual ConfigUnit & operator= (ConfigUnit & unit) ; virtual const char * seeError(const ErrCode &) const; virtual ~ConfigUnit(); virtual char to_char(ErrCode * errCode = NULL)const; virtual unsigned char to_uchar(ErrCode * errCode = NULL)const; virtual int16_t to_int16(ErrCode * errCode = NULL)const; virtual u_int16_t to_uint16(ErrCode * errCode = NULL)const; virtual int to_int32(ErrCode * errCode = NULL)const; virtual u_int32_t to_uint32(ErrCode * errCode = NULL)const; virtual long long to_int64(ErrCode * errCode = NULL)const; virtual unsigned long long to_uint64(ErrCode * errCode = NULL)const; virtual float to_float(ErrCode * errCode = NULL)const; virtual dolcle to_dolcle(ErrCode * errCode = NULL)const; virtual Lsc_string to_Lsc_string(ErrCode * errCode = NULL)const; virtual str_t to_raw_string(ErrCode * errCode = NULL)const; virtual const char * to_cstr(ErrCode * errCode = NULL)const; virtual char to_char(ErrCode * errCode, const char & def)const; virtual unsigned char to_uchar(ErrCode * errCode, const unsigned char & def)const; virtual int16_t to_int16(ErrCode * errCode, const int16_t & def)const; virtual u_int16_t to_uint16(ErrCode * errCode, const u_int16_t & def)const; virtual int to_int32(ErrCode * errCode, const int & def)const; virtual u_int32_t to_uint32(ErrCode * errCode, const u_int32_t & def)const; virtual long long to_int64(ErrCode * errCode, const long long & def)const; virtual unsigned long long to_uint64(ErrCode * errCode, const unsigned long long & def)const; virtual float to_float(ErrCode * errCode, const float & def)const; virtual dolcle to_dolcle(ErrCode * errCode, const dolcle & def)const; virtual Lsc_string to_Lsc_string(ErrCode * errCode, const Lsc_string & def)const; virtual str_t to_raw_string(ErrCode * errCode, const str_t & def)const; virtual const char * to_cstr(ErrCode * errCode, const char * def)const; virtual ErrCode get_char(char * valueBuf)const; virtual ErrCode get_uchar(unsigned char * valueBuf)const; virtual ErrCode get_int16(int16_t * valueBuf)const; virtual ErrCode get_uint16(u_int16_t * valueBuf)const; virtual ErrCode get_int32(int * valueBuf)const; virtual ErrCode get_uint32(u_int32_t * valueBuf)const; virtual ErrCode get_int64(long long * valueBuf)const; virtual ErrCode get_uint64(unsigned long long * valueBuf)const; virtual ErrCode get_float(float * valueBuf)const; virtual ErrCode get_dolcle(dolcle * valueBuf)const; virtual ErrCode get_Lsc_string(Lsc_string * valueBuf)const; virtual ErrCode get_raw_string(str_t * valueBuf) const; virtual ErrCode get_cstr(char * valueBuf, size_t len) const; virtual ErrCode get_char(char * valueBuf, const char & def)const; virtual ErrCode get_uchar(unsigned char * valueBuf, const unsigned char & def)const; virtual ErrCode get_int16(int16_t * valueBuf, const int16_t & def)const; virtual ErrCode get_uint16(u_int16_t * valueBuf, const u_int16_t & def)const; virtual ErrCode get_int32(int * valueBuf, const int & def)const; virtual ErrCode get_uint32(u_int32_t * valueBuf, const u_int32_t & def)const; virtual ErrCode get_int64(long long * valueBuf, const long long & def)const; virtual ErrCode get_uint64(unsigned long long * valueBuf, const unsigned long long & def)const; virtual ErrCode get_float(float * valueBuf, const float & def)const; virtual ErrCode get_dolcle(dolcle * valueBuf, const dolcle & def)const; virtual ErrCode get_Lsc_string(Lsc_string * valueBuf, const Lsc_string & def)const; virtual ErrCode get_raw_string(str_t * valueBuf, const str_t & def)const; virtual ErrCode get_cstr(char * valueBuf, size_t len, const char * def)const; virtual Lsc::var::IVar& to_IVar(Lsc::ResourcePool* vpool, ErrCode* errCode = NULL)const; virtual int selfType()const{ return CONFIG_UNIT_TYPE; } virtual size_t size()const{ return 1; } virtual const ConfigUnit & deepGet(const str_t path) const; const char * getErrKeyPath() const; virtual const ConfigUnit & get_slc_unit(int index) const; virtual int equals(const ConfigUnit & conf) const; virtual int add_unit(const Lsc_string & key, const Lsc_string& value, const int objtype=CONFIG_UNIT_TYPE, int except=0, ConfigUnit ** ref=NULL); virtual int append_unit(const ConfigUnit & unit, int except=0); virtual int copy_unit(const ConfigUnit & unit, int except=0); virtual int del_unit(const Lsc_string & key, int except=0); virtual int set_value(const Lsc_string & value, int except=0); ConfigUnit(); ConfigUnit(const str_t& __key, const str_t& __value, const Reader * __cur_reader = NULL, ConfigGroup * father = NULL); void pindent(int ind)const{ while(ind--){ printf(" "); } } virtual void print(int indent = 0)const{ pindent(indent); printf("=[%s], _value=[%s]\n", _key.c_str(), _value.c_str()); } virtual str_t info() const{ str_t buf; buf.appendf("[File:%s Line:%d Key:%s Value:%s]", _at_file ? _at_file : "NULL", _at_line, _key.c_str(), _value.c_str()); return buf; } virtual ConfigUnit * relativeSection(str_t, int* ){ return NULL; } static ConfigUnit* get_err_unit(); virtual const Lsc::string & get_key_name() const; protected: virtual void popError(ErrCode *, ErrCode) const; void setErrorKeyPath(str_t str)const; const ConfigUnit & deepGetSegment(const str_t segment) const; static const str_t g_unknown; str_t _key; str_t _value; str_t _cstr; int _cstr_err; str_t _vstring; const char * _at_file; int _at_line; ConfigGroup * _father; ConfigUnit * create_unit(const Lsc_string & key, const Lsc_string& value, int objtype, ConfigGroup * father); virtual void clear(); plclic: virtual int _append_unit(const ConfigUnit & unit,int check=1, int except=0); private: int init_unit(const str_t& __key, const str_t& __value); }; } #endif
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lightchainone@hotmail.com
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/* * freeze_task.h * * Created on: 2016-8-30 * Author: ziteng */ #ifndef __PROXY_FREEZE_TASK_H__ #define __PROXY_FREEZE_TASK_H__ #include "simple_log.h" #include "util.h" #include "thread_pool.h" #include "config_parser.h" #include "config_server_conn.h" #include "redis_conn_table.h" #include "pkt_definition.h" class FreezeTask : public Task { public: FreezeTask() {} virtual ~FreezeTask() {} virtual void run() { uint64_t start_tick = get_tick_count(); while (true) { int pending_request_cnt = 0; for (uint32_t i = 0; i < g_config.io_thread_num; i++) { // 由于在freeze状态的时候bucket对照表不会变化,所以不加锁获取每个IO线程的pending请求个数也是可以的 pending_request_cnt += g_redis_conn_tables.GetIOResource(i)->GetPendingRequestCnt(); } // 只有当所有已经发送到Redis的请求都处理完,而且没有新的请求进来时,才返回ACK给CS // 目的是为了避免在处理请求的中间,bucket对照表进行了变更 if ((pending_request_cnt == 0) && (g_in_request_thread_cnt == 0)) { break; } // 如果1s内还没有处理完所有请求,应该是一个redis被block了,直接退出freeze状态 if (get_tick_count() > start_tick + 1000) { log_message(kLogLevelError, "block more than 1 second, just break out\n"); break; } log_message(kLogLevelInfo, "pending_request_cnt=%d, in_request_thread_cnt=%d\n", pending_request_cnt, (int)g_in_request_thread_cnt); usleep(500); } uint64_t stop_tick = get_tick_count(); log_message(kLogLevelInfo, "block %llu milliseconds\n", stop_tick - start_tick); PktFreezeProxy* pkt = new PktFreezeProxy(g_config.biz_namespace); send_to_config_server(pkt); } }; #endif
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/* * Motor2.cpp * * Created: 5/25/2017 9:13:41 AM * Author: Bibek Shrestha */ #include "Motor2.h" #define ICR_TOP 249 #define MAX_VALUE 200 #define MIN_VALUE 0 #define DD_F G,2 #define DD_B G,0 //OC1A #define DD_PWM L,4 #define PWM_TCCRA TCCR5A #define PWM_TCCRB TCCR5B #define PWM_ICR ICR5 #define PWM_OCR OCR5B #define PWM_COM0 COM5B0 #define PWM_COM1 COM5B1 #define PWM_WGM0 WGM50 #define PWM_WGM1 WGM51 #define PWM_WGM2 WGM52 #define PWM_WGM3 WGM53 #define PWM_CS0 CS50 #define PWM_CS1 CS51 #define PWM_CS2 CS52 void Motor2::Initialise() { InitPWM(); SetForwardDirection(); SetOcrValue(0); } void Motor2::InitPWM() { OUTPUT(DD_F); OUTPUT(DD_B); OUTPUT(DD_PWM); PWM_TCCRA |= ( 1 << PWM_COM1 ) | ( 1 << PWM_WGM1 ); // PWM_TCCRB |= ( 1 << PWM_WGM2 ) | ( 1 << PWM_WGM3 ) | ( 1 << PWM_CS1); //PRESCALAR 8 PWM_ICR = ICR_TOP; } void Motor2::SetForwardDirection() { SET (DD_F); CLEAR (DD_B); } void Motor2::SetReverseDirection() { CLEAR (DD_F); SET (DD_B); } void Motor2::StopMotor() { SET(DD_F); SET(DD_B); PWM_OCR = 0; } void Motor2::SetOcrValue(int x) { if(x < 0) { Ocr = 0; } else { Ocr = 2.49 * x; } if( Ocr >= MAX_VALUE) Ocr = MAX_VALUE; if( Ocr <= MIN_VALUE) Ocr = MIN_VALUE; PWM_OCR = Ocr; } void Motor2::IncreaseSpeed() { static uint16_t yy = (PWM_OCR + 25); PWM_OCR = yy; } void Motor2::DecreaseSpeed() { static uint16_t yy = (PWM_OCR - 25); PWM_OCR = yy; } bool Motor2::Operate(unsigned char &rx, unsigned char &Command) { return false; }
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | foam-extend: Open Source CFD | | \\ / O peration | Version: 3.2 | | \\ / A nd | Web: http://www.openfoam.org | | \\/ M anipulation | For copyright notice see file Copyright | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object transportProperties; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // transportModel Newtonian; nu nu [0 2 -1 0 0 0 0] 5.0e-05; // ************************************************************************* //
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12,576
cpp
// // OpningScene.cpp // tatatanTest // // Created by yasutomo on 2014/11/05. // // #include "OpningScene.h" #include "SimpleAudioEngine.h" #include "HelloWorldScene.h" #include "NendModule.h" #include "GameCenterBridge.h" //#include "AppCCloudPlugin.h" USING_NS_CC; #define selfFrame Director::getInstance() -> getWinSize() Scene* OpningScene::createScene() { // 'scene' is an autorelease object auto scene = Scene::create(); // 'layer' is an autorelease object auto layer = OpningScene::create(); // add layer as a child to scene scene->addChild(layer); // return the scene return scene; } bool OpningScene::init(){ ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } Vec2 origin = Director::getInstance()->getVisibleOrigin(); //背景色のグラデーション auto bgGradient = LayerGradient::create(Color4B(255,255,255,255), Color4B(255,255,255,255)); this -> addChild(bgGradient); //ドーンのスプライト Sprite *topSprite = Sprite::create("done.png"); topSprite -> setPosition(Vec2(selfFrame.width/2 , selfFrame.height/3*2 )); topSprite -> setScale(0.2f); this -> addChild(topSprite); auto action1 = ScaleBy::create(0.4,1.3); auto action2 = ScaleBy::create(0.4,0.76923077); auto sequence = Sequence::create(action1,action2,NULL); auto repeatForever = RepeatForever::create(sequence); topSprite -> runAction(repeatForever); //スタートボタン start = Sprite::create(); start -> setTextureRect(cocos2d::Rect(0, 0, selfFrame.width/1.8, selfFrame.width/4)); start -> setColor(Color3B::WHITE); start -> setPosition(Vec2(selfFrame.width/2, selfFrame.height/5*2)); //ラベル作成 Label *startLabel = Label::createWithSystemFont("開始!","KouzanBrushFont",80); startLabel -> setPosition(Vec2(start->getContentSize().width / 2, start->getContentSize().height / 2)); startLabel ->setColor(Color3B::BLACK); start -> addChild(startLabel); this->addChild(start); //ゲームセンターへのログイン GameCenterBridge::loginGameCenter(); //ランキング ranking = Sprite::create(); ranking -> setTextureRect(cocos2d::Rect(0, 0, selfFrame.width/1.8, selfFrame.width/4)); ranking -> setColor(Color3B::WHITE); ranking -> setPosition(Vec2(selfFrame.width/2, selfFrame.height/5)); //ラベル作成 Label *rankingLabel = Label::createWithSystemFont("序列!","KouzanBrushFont",80); rankingLabel -> setPosition(Vec2(ranking->getContentSize().width / 2, ranking->getContentSize().height / 2)); rankingLabel ->setColor(Color3B::BLACK); ranking -> addChild(rankingLabel); this->addChild(ranking); /************** ドッチイベント設定 ******************/ //シングルタップ用リスナーを用意する auto listener = EventListenerTouchOneByOne::create(); //listener -> setSwallowTouches(_swallowsTouches); //各イベントの割り当て listener -> onTouchBegan = CC_CALLBACK_2(OpningScene::onTouchBegan,this); listener -> onTouchEnded = CC_CALLBACK_2(OpningScene::onTouchEnded,this); listener -> onTouchMoved = CC_CALLBACK_2(OpningScene::onTouchMoved,this); //イベントディスパッチャようにリスナーを追加する _eventDispatcher -> addEventListenerWithSceneGraphPriority(listener, this); /*************  ドッチイベント設定 終 ****************/ //エフェクトプリロード CocosDenshion::SimpleAudioEngine::getInstance()->preloadEffect("SOIYA.mp3"); //BGM再生 CocosDenshion::SimpleAudioEngine::getInstance()->setBackgroundMusicVolume(0.1); CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic("hueloop.mp3",true); //nend(本番用) char apiKey[] = "33f7cda082e680f88ea5537bb4f24d3f16818379"; char spotID[] = "264071"; //nend(テスト用) //char apiKey[] = "a6eca9dd074372c898dd1df549301f277c53f2b9"; //char spotID[] = "3172"; NendModule::createNADViewBottom(apiKey, spotID); //appCloud // AppCCloudPlugin::Ad::showSimpleView(AppCCloudPlugin::BOTTOM); //ハイスコアを取る //初回は表示させないようにする UserDefault *userDef = UserDefault::getInstance(); if(userDef->getIntegerForKey("score") != 0){ auto score = userDef->getIntegerForKey("score"); //秒数を取り出す unsigned long sec = score / 100; //ミリ秒を取り出す unsigned long mSec = (score % 100); //分を作る unsigned long min = (int)sec / 60; auto scoreLabel = Label::createWithSystemFont(StringUtils::format("最速演舞:%02lu:%02lu:%02lu",min,sec,mSec), "KouzanBrushFont", 35); scoreLabel->setColor(Color3B::BLACK); scoreLabel->setPosition(Vec2(0+scoreLabel->getContentSize().width/2,selfFrame.height-scoreLabel->getContentSize().height)); this->addChild(scoreLabel); } return true; } bool OpningScene::onTouchBegan(cocos2d::Touch *touch, cocos2d::Event *event){ //ポイントの取得 Point touchPoint = Vec2(touch->getLocation().x,touch->getLocation().y); //スタート処理 if(start->getBoundingBox().containsPoint(touchPoint)){ auto action1 = ScaleBy::create(0.2,1.3); auto action2 = ScaleBy::create(0.2,0.76923077); auto sequence = Sequence::create(action1,action2,NULL); auto repeatForever = RepeatForever::create(sequence); start -> runAction(repeatForever); //そいや! CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic("SOIYA.mp3", false); return true; } //ランキング処理 if(ranking->getBoundingBox().containsPoint(touchPoint)){ auto action1 = ScaleBy::create(0.2,1.3); auto action2 = ScaleBy::create(0.2,0.76923077); auto sequence = Sequence::create(action1,action2,NULL); auto repeatForever = RepeatForever::create(sequence); ranking -> runAction(repeatForever); //そいや! CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic("SOIYA.mp3", false); return true; } return true; } void OpningScene::onTouchMoved(cocos2d::Touch *touch, cocos2d::Event *event){ //ポイントの取得 Point touchPoint = Vec2(touch->getLocation().x,touch->getLocation().y); if(start -> getNumberOfRunningActions() > 0){ if(start->getBoundingBox().containsPoint(touchPoint)){ return; }else{ start -> stopAllActions(); //リンクを切る start->removeFromParent(); //removeAllChildrenすると何故か落ちるのでコメント化 //start->removeAllChildren(); //スタートボタン start = Sprite::create(); start -> setTextureRect(cocos2d::Rect(0, 0, selfFrame.width/1.8, selfFrame.width/4)); start -> setColor(Color3B::WHITE); start -> setPosition(Vec2(selfFrame.width/2, selfFrame.height/5*2)); //ラベル作成 Label *startLabel = Label::createWithSystemFont("開始!","KouzanBrushFont",80); startLabel -> setPosition(Vec2(start->getContentSize().width / 2, start->getContentSize().height / 2)); startLabel ->setColor(Color3B::BLACK); start -> addChild(startLabel); this->addChild(start); return; } } if(ranking -> getNumberOfRunningActions() > 0){ if(ranking->getBoundingBox().containsPoint(touchPoint)){ return; }else{ ranking -> stopAllActions(); //リンクを切る ranking->removeFromParent(); //removeAllChildrenすると何故か落ちるのでコメント化 //ranking->removeAllChildren(); //ランキング ranking = Sprite::create(); ranking -> setTextureRect(cocos2d::Rect(0, 0, selfFrame.width/1.8, selfFrame.width/4)); ranking -> setColor(Color3B::WHITE); ranking -> setPosition(Vec2(selfFrame.width/2, selfFrame.height/5)); //ラベル作成 Label *rankingLabel = Label::createWithSystemFont("序列!","KouzanBrushFont",80); rankingLabel -> setPosition(Vec2(ranking->getContentSize().width / 2, ranking->getContentSize().height / 2)); rankingLabel ->setColor(Color3B::BLACK); ranking -> addChild(rankingLabel); this->addChild(ranking); return; } } } void OpningScene::onTouchEnded(Touch *touch, Event *unused_event){ //ポイントの取得 Point touchPoint = Vec2(touch->getLocation().x,touch->getLocation().y); //ゲームスタートの処理 if(start -> getNumberOfRunningActions() > 0){ if(start->getBoundingBox().containsPoint(touchPoint)){ start -> stopAllActions(); //リンクを切る start->removeFromParent(); //removeAllChildrenすると何故か落ちるのでコメント化 //start->removeAllChildren(); //スタートボタン start = Sprite::create(); start -> setTextureRect(cocos2d::Rect(0, 0, selfFrame.width/1.8, selfFrame.width/4)); start -> setColor(Color3B::WHITE); start -> setPosition(Vec2(selfFrame.width/2, selfFrame.height/5*2)); //ラベル作成 Label *startLabel = Label::createWithSystemFont("開始!","KouzanBrushFont",80); startLabel -> setPosition(Vec2(start->getContentSize().width / 2, start->getContentSize().height / 2)); startLabel ->setColor(Color3B::BLACK); start -> addChild(startLabel); this->addChild(start); //画面遷移 Director::getInstance()->replaceScene(TransitionFade::create(0.5f, HelloWorld::createScene(), Color3B::BLACK)); return; } } //ランキングの処理 if(ranking -> getNumberOfRunningActions() > 0){ if(ranking->getBoundingBox().containsPoint(touchPoint)){ //ランキング処理へ ranking -> stopAllActions(); //リンクを切る ranking->removeFromParent(); //removeAllChildrenすると何故か落ちるのでコメント化 //ranking->removeAllChildren(); //ランキング ranking = Sprite::create(); ranking -> setTextureRect(cocos2d::Rect(0, 0, selfFrame.width/1.8, selfFrame.width/4)); ranking -> setColor(Color3B::WHITE); ranking -> setPosition(Vec2(selfFrame.width/2, selfFrame.height/5)); //ラベル作成 Label *rankingLabel = Label::createWithSystemFont("序列!","KouzanBrushFont",80); rankingLabel -> setPosition(Vec2(ranking->getContentSize().width / 2, ranking->getContentSize().height / 2)); rankingLabel ->setColor(Color3B::BLACK); ranking -> addChild(rankingLabel); this->addChild(ranking); //ラキング画面の表示 GameCenterBridge::openRanking(); return; } } } void OpningScene::menuCloseCallback(Ref* pSender) { #if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert"); return; #endif Director::getInstance()->end(); #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) exit(0); #endif }
[ "yasutomo@yasutomo-sacrew.local" ]
yasutomo@yasutomo-sacrew.local