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#include <avr/interrupt.h> #include <interrupt/TIM0_COMPA.hpp> template <> callback_t TIM0_COMPAInterrupt::callback_ = nullptr;
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/******************************************************************************** ** Form generated from reading UI file 'dialog.ui' ** ** Created by: Qt User Interface Compiler version 5.15.1 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! *******************************************...
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#ifndef KTE_FONT_TEXTURE_H #define KTE_FONT_TEXTURE_H #include <GL/glew.h> #include "Resources/Font.h" #include <fstream> #include <iostream> namespace kte { class FontTexture { public: bool loadFromFont(Font font) { this->font = font; //create the texture atlas glActiveTexture(GL_TEXTUR...
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#include <microhttpd.h> #include <json/json.h> #include <iostream> #include <cstdio> #include <cstdlib> #include <string> #include <cstring> #include <sys/utsname.h> #include <sys/statvfs.h> #include <sys/types.h> #include <dirent.h> #include "scriptapi.hpp" using namespace std; #define MIMETYPE "application/json" #d...
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#include <iostream> using namespace std; long long int NB , XP , sum; int main() { cin>>XP>>NB; while((NB>=2&&XP>=1)||(XP>=2&&NB>=1)){ if(XP>NB){ XP-=2; NB--; sum++; } else { NB-=2; XP--; sum++; } } cout<<sum; return 0; }
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/* Copyright (c) 2008-2009 NetAllied Systems GmbH This file is part of DAE2MA. Licensed under the MIT Open Source License, for details please see LICENSE file or the website http://www.opensource.org/licenses/mit-license.php */ #include "DAE2MAStableHeaders.h" #include "DAE2MAMorphAnimation.h" ...
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// NewDuration1.cpp : implementation file // #include "stdafx.h" #include "NewDuration1.h" #include "MyCDateTime.h" UINT wm_get_tool_tip; // FIXME #define DURATION_CONTROL_TOOLTIP _T("Weeks:Days:Hours:Minutes:Seconds") #ifdef _DEBUG # define new DEBUG_NEW # undef THIS_FILE static char THIS_FILE[] = __FILE__; #en...
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#pragma once #include<iostream> #include<vector> #include<string> #include<semaphore.h> class DataPool{ private: std::vector<std::string> pool; int cap; sem_t data_sem; sem_t blank_sem; int product_step; int consume_step; public: // DataPool(){} DataPool(int cap_=512):cap(cap_),pool(cap_) { s...
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#include "Vector.h" #include <assert.h> template<class T> inline void Vector<T>::push_back(T value) { if (vector_size == capacitance) { doubling(); } arr[vector_size] =value ; vector_size++; } template<class T> void Vector<T>::doubling() { capacitance = capacitance * 2; T* temp_arr = new T[capacitance]; for ...
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// Fill out your copyright notice in the Description page of Project Settings. #include "BlackHole.h" #include "Components/SphereComponent.h" #include "Components/StaticMeshComponent.h" // Sets default values ABlackHole::ABlackHole() { // Set this actor to call Tick() every frame. You can turn this off to improve...
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// Copyright (c) 2010 Satoshi Nakamoto // Copyright (c) 2009-2012 The Bitcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "main.h" #include "db.h" #include "init.h" #include "bitcoinrpc.h" using name...
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#include <iostream> using namespace std; class MyString { private: char* Buffer; public: // Constructor MyString(const char* InitialInput) { if(InitialInput != NULL) { Buffer = new char [strlen(InitialInput) + 1]; strcpy(Buffer, InitialInput); } else ...
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// Copyright [2020] <Copyright Kevin, kevin.lau.gd@gmail.com> #include <gtest/gtest.h> #include "trader/risk/common/self_trade_risk.h" static uint64_t order_id = 1; void GenLO(ft::Order* order, ft::Direction direction, ft::Offset offset, double price) { order->req.direction = direction; order->req.offset = offs...
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/* * Copyright (C) 2013 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of condi...
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// Description: LinearImage_Texture class // Detail: Image-based texture with linear reconstruction and no filtering. #ifndef PASTELGFX_LINEARIMAGE_TEXTURE_H #define PASTELGFX_LINEARIMAGE_TEXTURE_H #include "pastel/gfx/texture/texture.h" #include "pastel/sys/extender/arrayextender.h" namespace Pastel { ...
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/* This file is part of the Visual-Odometry-Cpp project. * It is subject to the license terms in the LICENSE file * found in the top-level directory of this distribution. * * Copyright (C) 2020 Manuel Kraus */ #ifndef VOCPP_HARRIS_EDGE_DETECTOR_H #define VOCPP_HARRIS_EDGE_DETECTOR_H #include <Vocpp_Interface/Frame.h>...
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// // //****************************************************************************************// // Copyright (c) 2002-2014, The MITRE Corporation // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are ...
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#define BOOST_TEST_MODULE LinkedNodeList #include <boost/test/included/unit_test.hpp> #include <cstddef> #include <vector> #include <Util/LinkedNodeList.hpp> using namespace Util; struct Node: public LinkedNodeList<Node> { int value; Node(int value): value(value) { } }; std::vector<int> traverse(Node*...
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#include <stdio.h> #include <string.h> char* revstr(char* st) { int len = strlen(st); for(int i=0;i<(len+1)/2;i++) { char ch = st[i]; st[i] = st[len-1-i]; st[len-1-i] = ch; } return st; } int main() { freopen("in.txt","r",stdin); int n; char st[1001]; scanf(...
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// AUTOGENERATED FILE - DO NOT MODIFY! // This file generated by Djinni from react.djinni #include "NativeJobDispatcher.hpp" // my header namespace djinni_generated { NativeJobDispatcher::NativeJobDispatcher() : ::djinni::JniInterface<::JobDispatcher, NativeJobDispatcher>() {} NativeJobDispatcher::~NativeJobDispat...
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#include "mainwindow.h" #include <QApplication> #include <QSettings> int main(int argc, char *argv[]) { QApplication app(argc, argv); QSettings settings("ShiftIMS.ini", QSettings::IniFormat); MainWindow mainWindow(&settings); mainWindow.show(); return app.exec(); }
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//----------------------------------------------------------------------------- // boost mpl/aux_/range_c/size.hpp header file // See http://www.boost.org for updates, documentation, and revision history. //----------------------------------------------------------------------------- // // Copyright (c) 2000-02 // Alek...
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#pragma once #include "stdafx.h" #include "D3DUtil.h" template<typename T> class UploadBuffer { public: UploadBuffer(ID3D12Device* device, UINT elementCount, bool isConstantBuffer) :m_isConstantBuffer(isConstantBuffer) { m_elementByteSize = sizeof(T); if (isConstantBuffer) { ...
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// Copyright (C) 2020 Jonathan Müller <jonathanmueller.dev@gmail.com> // This file is subject to the license terms in the LICENSE file // found in the top-level directory of this distribution. #include <lexy/dsl/list.hpp> #include "verify.hpp" #include <lexy/dsl/label.hpp> #include <lexy/dsl/option.hpp> #include <lex...
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#include<iostream> #include"Source.h" #include"SourceList.h" using namespace std; /*void printSource(Source source) { //Source source("A B 10001 4"); cout<<source.getsource_router()<<" "; cout<<source.getdest_router()<<" "; cout<<source.getsource_port()<<" "; cout<<source.getlink_cost()<<" "; }*/...
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/********************************************************************* ** Program name: menu.cpp ** Author: Anne Harris ** Date: May 19, 2017 ** Description: *********************************************************************/ #include<iostream> #include"menu.hpp" /****************************************...
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#include <ros/ros.h> #include <sensor_msgs/PointCloud.h> //for sonar data #include <geometry_msgs/Twist.h> #include <math.h> #include <iostream> #include <Aria/Aria.h> #include <geometry_msgs/Pose.h> #include "geometry_msgs/PoseStamped.h" #include <sensor_msgs/PointCloud2.h> #include <sensor_msgs/point_cloud_conversion...
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/* -> stl steht für standart template libraries -> Sind template Klassen -> Diese Klassen dienen zur Erstellung von Datenstrukturen wie arrays, lists, stacks... . -> Ist also eine library aus container-Klassen aber auch functions, iterators, algorithms. -> */ //vector// /* vector<T> v; Deklariert v als leeren vect...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_RENDERER_EXTENSIONS_WEBSTORE_BINDINGS_H_ #define CHROME_RENDERER_EXTENSIONS_WEBSTORE_BINDINGS_H_ #include "base/compiler_specific.h" #...
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template <typename T> void ignore(T const &) VULKAN_HPP_NOEXCEPT {} template <typename T> struct ResultValue { #ifdef VULKAN_HPP_HAS_NOEXCEPT ResultValue( Result r, T & v ) VULKAN_HPP_NOEXCEPT(VULKAN_HPP_NOEXCEPT(T(v))) #else ResultValue( Result r, T & v ) #endif : result( r ) , value( v ) ...
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/*========================================================================= Program: Visualization Toolkit Module: vtkChart.cxx Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is dist...
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void handle_OnConnect() { touchCounter = 1; server.send(200, "text/html", SendHTML()); } void handle_Fire2012() { touchCounter = 11; server.send(200, "text/html", SendHTML()); } void handle_Pride2015() { touchCounter = 13; server.send(200, "text/html", SendHTML()); } void handle_Pacifica() { touchCounter...
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// Copyright 2021 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/strings/string_piece_forward.h" #include "components/segmentation_platform/internal/execution/model_execution_status.h" #include "components/segmentation_platfor...
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#ifndef WINDOWEDGREPMAPPEREVALUATOR_H #define WINDOWEDGREPMAPPEREVALUATOR_H #include "core/SingleInputTransformEvaluator.h" #include "Mapper/WindowedGrepMapper.h" template <typename InputT, typename OutputT> class WindowedGrepMapperEvaluator : public SingleInputTransformEvaluator<WindowedGrepMapper<InputT,OutputT>, ...
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// This file is part of Gusty's Serpents, licensed under the terms of the MIT License // (further described below). // // Copyright (C) 2009-2012 Augustin Preda (thegusty999@gmail.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated ...
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//Count and Sum Linked List #include <stdio.h> #include <stdlib.h> struct Node { int data; struct Node *next; }*first=NULL; void create(int A[],int n) { int i; struct Node *t,*last; first=(struct Node *)malloc(sizeof(struct Node)); first->data=A[0]; first->next=NULL; last=first; for(i=1;i<n...
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/** * @file IOCollection.cpp * @brief Содержит реализацию абстрактного класса IOCollection * @author Shazhko Artem * @version 0 * @date 09.10.17 */ #include "SimpleStreamHelperFactory.h" #include "SimpleList.h" #include <sstream> #include <fstream> namespace Stream { namespace IOCollection { /** * ...
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#include <cmath> #include <algorithm> #include "poly-2b-A1-B1-v1x.h" //////////////////////////////////////////////////////////////////////////////// namespace { //----------------------------------------------------------------------------// struct variable { double v_exp(const double& r0, const double& k, ...
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#ifndef _AES_H_ #define _AES_H_ // Code from https://github.com/SergeyBel/AES #include <cstring> namespace Cryptography::AES { void SubBytes(uint8_t **state); void ShiftRow(uint8_t **state, int i, int n); // shift row i on n positions void ShiftRows(uint8_t **state); uint8_t xtime(uint8_t b); // multip...
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#ifndef TABLE_KINEMATIC_OBJECT_H #define TABLE_KINEMATIC_OBJECT_H #include "simulation/simplescene.h" class TableKinematicObject : public CompoundObject<BoxObject> { public: typedef boost::shared_ptr<TableKinematicObject> Ptr; TableKinematicObject( const std::string& name, ...
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#include <bits/stdc++.h> using namespace std; typedef long long int ll; int main() { freopen("input.txt", "w", stdout); ll L = 99999; cout << L << endl; while(L--) { cout << rand() % 999999999 + 1 << " "; } cout << endl; return 0; }
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#include <queue> #include <cstdlib> #include <ncursesw/curses.h> #include <ctime> #include <fstream> #include <iostream> #include "snake_ncurses.hpp" #include "snake.hpp" int main(void) { setlocale(LC_ALL, ""); int ch; while(1) { ch=show_menu(); switch(ch) { case 1: classic_game(); //S.addscore(clas...
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#define maxn 50005 #define lson l, m, rt << 1 #define rson m + 1, r, rt << 1 | 1 #define solve 1, cnt, 1 const int mm = maxn * 4; class Solution { public: static const int mod = 1e9 + 7; int L[maxn], R[maxn], cnt; vector<int> G[maxn]; int sum[mm], add[mm]; void dfs(int u) { ++ cnt...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v2006 | ...
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/* * Regularization.h * * Created on: 03.07.2017 * Author: thies */ #ifndef INVERSION_REGULARIZATION_H_ #define INVERSION_REGULARIZATION_H_ #include <inversion/InverseProblem.h> #include <inversion/InversionProgress.h> #include <inversion/PostProcessor.h> #include <climits> #include <list> #include <memor...
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#include "ros/ros.h" #include "std_msgs/String.h" #include <sstream> int main(int argc, char **argv) { ros::init(argc, argv, "talker"); ros::NodeHandle n; ros::Publisher chatter_pub = n.advertise<std_msgs::String>("chatter", 1000); ros::Rate loop_rate(10); int count = 0; while (ros::ok()) ...
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// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/page_load_metrics/metrics_web_contents_observer.h" #include <algorithm> #include <ostream> #include <string> #include <utility> ...
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// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright(C) 1993-1996 Id Software, Inc. // Copyright(C) 2005 Simon Howard // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General P...
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#include "node.h" Node * buildTree(uint64_t * counts) { //WRITE ME! priority_queue_t pq; int i = 0; while (i < 257) { if (counts[i] != 0) { pq.push(new Node(i, counts[i])); } i++; } if (pq.empty()) { return NULL; } // by definition in node.h, the passed-ins should be pointers Node* top0 = NULL; N...
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#include "selectiondisplay.h" #include "../impacto.h" #include "../renderer2d.h" #include "../inputsystem.h" #include "../profile/hud/selectiondisplay.h" #include "../profile/dialogue.h" #include "../profile/game.h" #include "../vm/interface/input.h" namespace Impacto { namespace SelectionDisplay { using namespace I...
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// Code written by Aaron Bloomfield, 2014 // Released under a CC BY-SA license // This code is part of the https://github.com/aaronbloomfield/pdr repository #include <iostream> #include "binary_heap.h" using namespace std; // default constructor binary_heap::binary_heap() : heap_size(0) { heap.push_back(0); } /...
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#ifndef STRUCMATCH #define STRUCMATCH #include "fragment.h" #include "molecule.h" #include "utility.h" extern std::string CRLF; inline void getReadyMatch(molecule &mol) { mol.init(); mol.delH(); mol.setAroma(); mol.setSalt(); mol.setProp(); if(mol.salt) for(int i=0;i<mol.sIonCount;i++) { ...
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/*========================*\ | ID: tanishqbhargava2509 | | LANG: C++ | \*========================*/ //Tanishq Bhargava #include<bits/stdc++.h> using namespace std; int main() { int t, n; cin >> t; while(t--) { cin >> n; cout << "Alice" << endl; } }
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#include<iostream> #include<vector> #include<bits/stdc++.h> #define lli long long int #define mod 1000000007 #define pb push_back #define mk make_pair #define fastio ios_base::sync_with_stdio(false); cout.tie(NULL); using namespace std; vector<int> ar[2001]; int vis[2001],matching[2001]; int matched; bool DFS(int src...
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// Globals.h // This file gets included from every module in the project, so that global symbols may be introduced easily // Also used for precompiled header generation in MSVC environments // Compiler-dependent stuff: #if defined(_MSC_VER) // MSVC produces warning C4481 on the override keyword usage, so disabl...
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/** ************************************************************************************************************************* * @file Dot.h * @author Hridin Andrii * abgridin@gmail.com * @date 13-March-2019 * @brief Dot class **************************************************************...
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// // file create_oesubsearch.cc // David Cosgrove // AstraZeneca // 26th November 2007 // // This function takes a SMARTS string and returns an OESubSearch created on // the stack from it. Throws a DACLIB::SMARTSDefnError exception if it can't, // captured from the OpenEye function. #include <string> #include <vector...
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#include <iostream> #include <set> #include <algorithm> #include <deque> using namespace std; int positive(int x){ if(x > 0){ return x; }else{ return -x; } } bool conflictBishops(pair<int, int> a, pair<int, int> b){ pair<int, int> diff(positive(b.first - a.first), positive(b.second - a.second)); re...
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#include "bj_1697.h" #include<queue> using namespace std; typedef struct { int n, length; } bfs; int tomato_check[100003] = { 0, }; void bj_1697() { int result = 0; queue<bfs> q; int n, k; cin >> n >> k; bfs start = { n, 0 }; q.push(start); while (!q.empty()) { int curN = q.front().n; int curLenght = ...
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#include <bits/stdc++.h> using namespace std; typedef long long ll; typedef vector<int> vi; #define FOR(i,a,b) for(int i=(a);i<(int)(b);i++) #define rep(i,n) FOR(i,0,n) #define ALL(x) (x).begin(),(x).end() #define SZ(x) (int)(x).size() int main() { int n, m, x, y; cin >> n >> m >> x >> y; vi a(n), b(m); ...
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#ifndef AUSGANG_H #define AUSGANG_H #include <iostream> #include "Port.h" #include "Ausgang_Interface.h" template <typename T> class Ausgang : public Port<T>, public Ausgang_Interface { public: Ausgang(); virtual ~Ausgang(); /** Gibt im Ausgang gespeicherten Wert / gespiechteres Wertobjekt...
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#include "imagewidget.h" #include "ui_imagewidget.h" imageWidget::imageWidget(QWidget *parent) : QWidget(parent), ui(new Ui::imageWidget) { ui->setupUi(this); this->setAutoFillBackground(true); QPalette palette = this->palette(); palette.setBrush(QPalette::Background,QBrush(QPixmap(":/cat.j...
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class Solution { public: /*20171120 2149*/ /*AC 2211*/ int removeDuplicates(vector<int>& nums) { int i = 0, j = 0, last = -1; while (j < nums.size()) { if (last < 0 || nums[j] != nums[last]) { last = i; nums[i++] = nums[j++]; continue; } if (i - last >= 2) { j++; continue; ...
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// Copyright (c) 2014-2017 The Dash Core developers /* * FIELDS AND CLASSIFICATION * -------------------- * * -- fields can be updated by the network dynamically (adding a company type, etc) * -- fields can be voted on, leveling them up/down * -- levels determine pay in DO/DAO company types * * FIELD...
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// zad_019_szablon_klas.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include<iostream> using namespace std; template<class typ1,class typ2> class duza { typ1 skladnik; class pomocnicza { public: typ1 lewy; typ2 prawy; void wypisz() { cout << "Lewy: " << lewy << ", Pra...
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#include "Platform/Platform.h" #include "Scene/SystemUI/SystemUI.h" #include "Core/IO/Directory.h" #include "Core/String/StringParser.h" #include "Core/IO/File.h" #include "Core/IO/Path.h" #include "Core/Log/Log.h" #ifdef MEDUSA_LINUX SystemUI::SystemUI( void ) { mShowAlertViewCallback=NULL; mActivityIndicatorVie...
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#ifndef _mp7_PPRamNode_hpp_ #define _mp7_PPRamNode_hpp_ // MP7 Headers #include "uhal/DerivedNode.hpp" namespace mp7 { /*!@class PPRamNode * @brief Specialised node to control the channel alignment mechanism * * To fill * * @author Alessandro Thea * @date 2013 */ class P...
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/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by app...
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#if defined __AVX512__ || defined __AVX512F__ #include <immintrin.h> void test() { __m512i a, b, c; a = _mm512_dpwssd_epi32(a, b, c); } #else #error "AVX512-CEL is not supported" #endif int main() { return 0; }
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#include <iostream> #include <cstring> #include <malloc.h> using namespace std; typedef struct _String { char *str; }String; // operator overloading // changing the definition of operator String operator*(const String &s1, const String &s2){ String res; res.str = (char *)malloc (strlen(s1.str)*...
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#include "../SDK.h" // Name: Astroneer-SDK, Version: 1.0.0 #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace SDK { //--------------------------------------------------------------------------- // Functions //--------------------------------------------------------------------------- // Function PrinterCont...
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#include <bits/stdc++.h> #define int long long #define MOD 1000000007 using namespace std; void solve() { int n; cin >> n; int a[n]; int res = 0; for(int i = 0; i < n; i++) { cin >> a[i]; if(i != 0) { res += max((int)0, a[i - 1] - a[i]); a[i] = max(a[i - ...
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#include "MacList.h" MacList::MacList() { } bool MacList::contains(Mac adr) { for (int i = 0; i < num; i++) { if (macAdrs[i].compare(adr)) return true; } return false; } int MacList::add(Mac adr) { if(num < len && adr.valid()) { if (!contains(adr)) { macAdrs[num].setMac(adr); num++; ...
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#include "Star.h" #include "Star.h" #include "Planet.h" #include "Planet.h" #include "Vector.h" #include "Vector.h" #include "List.h" #include "List.h" #include <cassert> #include <iostream> #include <ctime> #include <sys/time.h> using namespace std; bool unique(unsigned long int ids[], unsigned int size){ for (u...
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#include <iostream> using namespace std; int main() { int n,num,rem=0,mul=0; cin>>n; num=n; while(n>0) { rem=n%10; mul=mul+(rem*rem*rem); n=n/10; } if(num==mul) { cout<<"yes"; } else { cout<<"no"; } return 0; }
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#pragma once #include <string> #include <vector> #include <iostream> #include <algorithm> class DualColData { public: DualColData(const char *name) :myName(name) { } DualColData(const DualColData &other):myName(other.myName) { myData.clear(); myData = other.myData; } DualColData(); ~DualColData(); std::st...
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#include "TitleScene.h" #include "../GameObject/Plain2D.h" #include "../GameObject/TextArea.h" TitleScene::TitleScene(CDirectXGraphics* _graphics, XFileManager *_xfileManager, Input* _input, trau::Timer* _timer) : Scene(_graphics, _xfileManager, _input, _timer) { LPDIRECT3DTEXTURE9 texture; if (FAILED(D3DXCreateTex...
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#pragma once namespace winupdate { enum class Action { ContinueAsUsual, ExitNow, }; // Call this at program startup. If the return value is ExitNow, then you must exit immediately. // archiveURL is your update archive, for example https://example.com/windows/myprogram-update.zip.bz2 Action Update(const wchar_t* ar...
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#include <algorithm> #include <string> #include <vector> #include <ctype.h> #include <math.h> #include <stdio.h> //#include <iostream> #include <set> //#include <map> //#include <sstream> using namespace std; typedef long long ll; typedef long double ld; typedef vector<int> vi; typedef vector<int> vll...
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#include "splashscreen.h" #include "clientversion.h" #include "util.h" #include <QApplication> #include <QPainter> SplashScreen::SplashScreen(const QPixmap &pixmap, Qt::WindowFlags f) : QSplashScreen(pixmap, f) { // set reference point, paddings int paddingRight = 50; int paddingTop ...
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// ----------------------------------------------------------------------------------------- // QSVEnc/NVEnc by rigaya // ----------------------------------------------------------------------------------------- // The MIT License // // Copyright (c) 2011-2016 rigaya // // Permission is hereby granted, free of charge,...
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// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <vector> #include "base/command_line.h" #include "chrome/browser/banners/app_banner_metrics.h" #include "chrome/browser/banners/app_banner_setti...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/location.h" #include "components/sync_driver/data_type_manager_mock.h" namespace sync_driver { DataTypeManagerMock::DataTypeManagerMock()...
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#include <iostream> using namespace std; int main (){ int x = 0; cin >> x; if(x < 1582 || x > 2200) cout << "ERROR" << end |; else if(x % 4 != 0) cout << "NORMAL" << end |; else if(x % 100 != 0) cout << "LEAP" << end |; else if(x % 400 != 0) cout << "NORMAL"<< end |; else ...
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class Solution { public: vector<int> sortArrayByParityII(vector<int>& A) { vector<int> Odd, Even; for(int i=0; i<A.size(); i++){ if(A[i]%2==0){ Even.push_back(A[i]); } else{ Odd.push_back(A[i]); } } ...
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// All rights reserved ADENEO EMBEDDED 2010 /* ================================================================================ * Texas Instruments OMAP(TM) Platform Software * (c) Copyright Texas Instruments, Incorporated. All Rights Reserved. * * Use of this software is controlled by the terms and c...
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/*********************************************************************** created: Fri Jun 17 2005 author: Paul D Turner <paul@cegui.org.uk> *************************************************************************/ /*************************************************************************** * Copyrigh...
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// Fill out your copyright notice in the Description page of Project Settings. #include "Puzzors.h" #include "ActorTest.h" // Sets default values AActorTest::AActorTest() { // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick....
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#ifndef CUSTOMER_H #define CUSTOMER_H namespace ZC_CUSTOMER { class Customer { private : public : Customer(); ~Customer(); }; } #endif
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///////////////////////////////////////// // SimpleApp.h #ifndef SIMPLEAPP_H #define SIMPLEAPP_H #include "View.h" // Declaration of the CSimpleRibbonApp class class CSimpleRibbonApp : public CWinApp { public: CSimpleRibbonApp(); virtual ~CSimpleRibbonApp(); virtual BOOL InitInstance(); CView& GetView() {...
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// This file was automatically generated on Sun Apr 21 09:13:03 2019 // by libs/config/tools/generate.cpp // Copyright John Maddock 2002-4. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/L...
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#include "lsm303dlhc_utils.h" using namespace lsm303dlhc; I2CDevice::I2CDevice(uint8_t address, I2C *i2c_ptr) { this->_address = address; this->_i2c_ptr = i2c_ptr; this->_state = 0x00; } I2CDevice::I2CDevice(uint8_t address, PinName sda, PinName scl, int frequency) { this->_address = address; thi...
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// Audio data converted from WAV file by wav2sketch #include "AudioSampleBeat4.h" // Converted from 07.wav, using 44100 Hz, u-law encoding const unsigned int AudioSampleBeat4[7233] = { 0x010070A4,0x97938A03,0x9A979798,0xAAA8A4A0,0xABABABAB,0xB4B3B1AE,0xB4B4B5B5,0xBBB9B7B5, 0xBCBCBDBC,0xC1C0BEBC,0xC2C3C3C3,0xC6C4C3C2,...
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#include<iostream> #include<cstring> using namespace std; bool Check_CB_number(int num){ int list[] = {2,3,5,7,11,13,17,19,23,29}; if(num==1||num==0){ return false; } for(int i=0;i<10;i++){ if(num%list[i]!=0) return true; else return false; } } int main(){ char num[17]; int string_size; cin>>string_si...
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// AUTOGENERATED FILE - DO NOT MODIFY! // This file generated by Djinni from example.djinni #pragma once #include <atomic> #include <optional> #include "my_record.hpp" #ifdef __cplusplus extern "C" { #endif #include "dh__list_enum_my_enum.h" #ifdef __cplusplus } #endif struct DjinniListEnumMyEnum { static djinn...
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#include <testutil/base_fixture.hpp> #include <fastad_bits/reverse/core/constant.hpp> #include <fastad_bits/reverse/core/det.hpp> namespace ad { namespace core { struct det_fixture : base_fixture { protected: using det_llt_t = DetNode<DetLLT<value_t>, mat_expr_view_t>; using det_ldlt_t = DetNode<DetLDLT<value...
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#include "mortage.h" mortage::mortage(int year, double interest_rate, double principle, double down_payment) : m_year(year), m_interest_rate(interest_rate), m_principle(principle), m_down_payment(down_payment){} double mortage::loan_amount(){ m_loan_amount = m_principle * (1 - m_down_payment); return m_...
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#ifndef LOOKUPKEY_H #define LOOKUPKEY_H #include "object.h" extern const Class class_LookupKey; class LookupKey: public Object { Object* akey; public: LookupKey(const Object& newKey =*nil); virtual int compare(const Object&) const; virtual void deepenShallowCopy(); virtual unsigned hash...
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const int Output_1 = 13; const int Output_2 = 12; void setup() { pinMode(Output_1, OUTPUT); pinMode(Output_2, OUTPUT); Serial.begin(9600); } void loop() { digitalWrite(Output_1, LOW); digitalWrite(Output_2, LOW); delay(2000); digitalWrite(Output_1, HIGH); delay(2000); digitalWrite(Output_...
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