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// This file is part of Asteria. // Copyleft 2018 - 2020, LH_Mouse. All wrongs reserved. #include "util.hpp" #include "../src/simple_script.hpp" #include "../src/runtime/global_context.hpp" using namespace asteria; int main() { Simple_Script code; code.reload_string( ///////////////////////////////////////...
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// Copyright 2023 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/metrics/structured/reporting/structured_metrics_reporting_service.h" #include "base/metrics/histogram_functions.h" #include "components/metrics/metrics_ser...
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#ifndef LOADED_ALL #include <opencv2\opencv.hpp> #define LOADED_ALL #endif //#ifndef PATTERN_DETECTOR //#define PATTERN_DETECTOR #include "Pattern.h" #include "PatternTrackingInfo.h" class PatternDetector{ public: PatternDetector(); void extractFeatures(const cv::Mat&, std::vector<cv::KeyPoint>&, cv::M...
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#include "UFNConstantModule.h" #include "UFNNoiseGenerator.h" UUFNConstantModule::UUFNConstantModule(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } float UUFNConstantModule::GetNoise3D(float aX, float aY, float aZ) { return constantValue; } float UUFNConstantModule::GetNoise2D(float a...
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#include "global.h" SBSmanager *man; site empty_site; order empty_order; site init_site; QDateTime lst_vis_time;
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//============================================================================= // // 背景の処理 [Gameover.cpp] // Author : Ozaki // //============================================================================= #include "main.h" #include "BG.h" #include "Gameover.h" #include "fade.h" #include "input.h" #include "sound.h" ...
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#ifndef MOLECULAS_H #define MOLECULAS_H #include <string> #include <vector> #include "Grupo.h" using namespace std; class Molecula { public: Molecula(string nom) { nombre = nom; }; void AgregarGrupo(Grupo grupo); void setCargaNeta(); float CalcularPuntoIsoelectrico(); private: string nombre; vector<Grupo>...
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#include "winpch.h" #include "wyc/util/util.h" #include "wyc/util/time.h" #ifdef _DEBUG #pragma comment(lib, "fslog_d.lib") #pragma comment(lib, "fsutil_d.lib") #pragma comment(lib, "fsthread_d.lib") #else #pragma comment(lib, "fslog.lib") #pragma comment(lib, "fsutil.lib") #pragma comment(lib, "fsthread.lib") #...
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#include <algorithm> #include "tree_species.h" TreeSpecies::TreeSpecies(){ sizev = 0; } TreeSpecies::~TreeSpecies(){ } void TreeSpecies::print_all_species(ostream & out) const{ //copy the vector to a temp vector, sort the temp, then print in order. vector<string> speciestemp; for(int i = 0; i < speciesv.si...
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#include "GUIManager.h" #include "Core.h" #include "Base.h" #include "InputManager.h" #include "RenderManager.h" #include "Logger/Logger.h" #include "GUIWindow.h" #include "xml/XMLTreeNode.h" #include "Texture/TextureManager.h" #include "ScriptManager.h" //--Includes GuiElements--- #include "Exceptions/Exc...
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#ifndef CORE_CONTACT_H #define CORE_CONTACT_H /************************************************************ Class: Contact Author: Phil Grohe Data structure to hold a single address book contact's info. ************************************************************/ #include <string> #include <vector>...
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// Copyright (c) 2012-2014 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "clientversion.h" #include "tinyformat.h" #include <string> /** * Name of client reported in the 'version' messa...
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/// @file /// @brief Файл содержит определение класса, тестирующего шифрование форматированного сообщения. /// /// Copyright (c) InfoTeCS. All Rights Reserved. #ifndef encrypt_message_h__ #define encrypt_message_h__ #include "../test-base.h" #if defined(_WIN32) #include "../../tools/certificate-search.h" #...
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#include <stdio.h> #include <windows.h> #include <iostream> #include <vector> using namespace std; class Solution { public: vector<int> printMatrix(vector<vector<int>> matrix) { int row = matrix.size(); int col = matrix[0].size(); vector<int> res; int left = 0, right...
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#include "pch.h" #include "GoButton.h" #include "Game.h" #include "Tile.h" using namespace std; using namespace Gdiplus; /** Constructor * \param game The game this is a member of */ CGoButton::CGoButton(CGame* game) : CItem(game) { } /** * Destructor */ CGoButton::~CGoButton() { }
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#include "stdafx.h" #include "DirectXEnvironment.h" #define CHECKRETURN(a,b) if (CheckFailed(a,b)) { \ return; \ } namespace DirectX { BOOL DirectXIsReady; D3D_FEATURE_LEVEL FeatureLevel; ComPtr<IDXGIFactory2> DXGIFactory; ComPtr<IDXGIAdapter2> DXGIAdapter; ComPtr<ID3D11Device> D3D11Device; ComPtr<IDXGISwapC...
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#include "util/random_input.h" const char CAPS_CHAR_ARRAY[] = { "ABCDEFGHIJKLMNOPQRSTUVWXYZ" }; const char NUMBERS_CHAR_ARRAY[] = { "012345789" }; int URand(const int low, const int high) { thread_t* self = thread_get_self(); assert (self); randgen_t* randgenp = self->randgen(); assert (randgenp); int d =...
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/* Example showing a deleter being used to help interface with C: */ #include <cstdio> #include <vector> #include <memory> using namespace std; using file_ptr = unique_ptr<FILE, decltype(&fclose)>; auto write_things(const vector<char>& things) { // Real-world programs should check for errors: auto fp = file_ptr(...
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#include "ImageManager.hpp" #include <boost/property_tree/ptree.hpp> #include <boost/property_tree/json_parser.hpp> namespace ray { ImageManager::ImageManager() { //ctor } ImageManager::~ImageManager() { //dtor } bool ImageManager::loadConfigFile(const string& path) { boost::property_tree::ptree config;...
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#include<bits/stdc++.h> using namespace std; int main() { int i,j,n,a[10],cn=0; scanf("%d",&n); for(i=1;i<=n;i++) { scanf("%d",&a[i]); } printf("A={"); for(i=1;i<=n;i++) { printf("%d,",a[i]); } printf("\b}"); printf("\n"); printf("R1={...
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/* * GateCoordinateConverterImpl.h * * Created on: Dec 8, 2015 * Author: pham */ #ifndef GATECOORDINATECONVERTERIMPL_H_ #define GATECOORDINATECONVERTERIMPL_H_ #include "Gate.h" #include "Coordinate.hpp" #include "IConverter.h" #include "ICoordinateCalculator.h" #include "IMatrixOperator.h" class GateCoord...
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // // $NoKeywords: $ // //=============================================================================// //========= Copyright © 1996-2003, Valve LLC, All rights reserved. ============ // // The copyrigh...
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/* * Copyright 2009-2017 Alibaba Cloud All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required...
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/**************************************************************************/ /* qcp.h */ /**************************************************************************/ /* This file is part of: */ /* ...
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/* * Copyright (C) Jani Salo 2013 - * All rights reserved unless otherwise stated. * * Kukkaruukku framework. * * File: packing.hpp * Created: 2013-01-22 * Authors: Jani Salo */ /* * Definition of packing values for ensuring tight packing of several classes. * The source for this file has static assertio...
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#pragma once #include"pch.h" #include "Game.h" class Player : public GameObject { float x, y, z; int jump; int yLevel; Point p; sf::Clock clock; float width, height; sf::Texture texture[4]; sf::Sprite sprite[4]; public: static int playerNo; Player(); Player(float Width, float Height); bool isPlayer() { re...
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//can also do it in O(n) with unordered_set #include <bits/stdc++.h> #define ll long long #define pb push_back using namespace std; int main(){ ios_base::sync_with_stdio(0); cin.tie(0); ll n, count = 0; cin >> n; vector<ll> v(n); for(ll i = 0; i < n; i++) cin >> v[i]; sort(v.b...
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#include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include <netdb.h> #include <time.h> #include <fcntl.h> #include <pthread.h> #include <errno.h> #include "debug.h" #include "misc.h" #include "co...
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// FlowSwitch.cpp : 定义应用程序的入口点。 // #include "stdafx.h" #include "FlowSwitch.h" // 引用工程文件 #include "CConfig.h" #define MAX_LOADSTRING 100 // 全局变量: HINSTANCE hInst; // 当前实例 WCHAR szTitle[MAX_LOADSTRING]; // 标题栏文本 WCHAR szWindowClass[MAX_LOADSTRING]; // 主窗口类名...
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/* * Tencent is pleased to support the open source community by making Libco available. * Copyright (C) 2014 THL A29 Limited, a Tencent company. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a...
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#include <iostream> using namespace std; int a,x=0; float m[10000]; int main() { cin>>a; for (int i=2; i<a; i++) { m[i-2]=a%i; //pakuje do szufladek reszty z dzielenia } for (int i=0; i<a-2;i++) { if (m[i]==0) //sprawdzam czy ktores dzielenie odbylo sie b...
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// OpenIGTLinkIF MRML includes #include "stkIGTLToMRMLPosition.h" // OpenIGTLink includes #include <igtlPositionMessage.h> #include <igtlWin32Header.h> #include <igtlMath.h> // MRML includes #include <vtkMRMLLinearTransformNode.h> #include <vtkMRMLModelNode.h> #include <vtkMRMLDisplayNode.h> #include <vtkMRMLModelDis...
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// // Created by Gal on 07/05/2018. // #include "Board.h" #include "MyException.h" /** * Default Constructor init all board to '.' */ Board::Board() { for (int i = 0; i <this->size ; i++) { board[i] = new MyChar[size]; } } /** * Constructor init by int; * @param s */ Board::Board(int s) { ...
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#include <iostream> #include <algorithm> using namespace std; int L, C; char arr[16]; char pick[16]; bool isCollection(char ch) { if (ch == 'a' || ch == 'e' || ch == 'i' || ch == 'o' || ch == 'u') return true; return false; } void makePassword(int depth, int cnt, int collectionCnt, int consonantCnt) { if (cnt =...
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#ifndef ISCK_LISTENER #define ISCK_LISTENER class ISocketListener { public: virtual ~ISocketListener() { }; virtual void notify(std::string msg) = 0; }; class iiSocketListener : public ISocketListener { public: virtual void notify(std::string msg); }; #endif
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#include<bits/stdc++.h> using namespace std; #define REP(i,a,b) for(int i=a;i<b;i++) int main(){ int t; cin>>t; while(t--){ } return 0; }
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#include"student.h" #include<conio.h> #include"course.h" #include<iostream> #include<string> using namespace std; void main() { string cour, stud; int c, csd, cms,tr; cout << "\nenter course name : "; getline(cin, cour); cout << "\ncourse id : "; cin >> csd; course cr(csd,cour); do { cout << "\n|1|\t<----...
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#include<bits/stdc++.h> #define ll long long int using namespace std; #define fast_cin() ios_base::sync_with_stdio(false); cin.tie(NULL); cout.tie(NULL) int main(){ fast_cin(); int t; cin>>t; while(t--){ double nodes , servers; cin>>nodes>>servers; double max_distance = floor(no...
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/* Лабораторная работа №3. Перегрузка операторов. Согласно варианту описать указанные типы данных и поместить их в отдельный заголовочный файл, в нем же описать операторы, указанные в варианте. Реализацию функций поместить с отдельный cpp файл. Написать программу, проверяющую правильность работы — для наглядности и л...
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#pragma once #include "GDBAsyncTask.h" class MockDBTask : public GDBAsyncTask { public : MockDBTask(const MUID& uidReqPlayer) : GDBAsyncTask(uidReqPlayer, SDBT_DBTYPE_NONE, SDBTID_NONE) {} void OnExecute(mdb::MDatabase& rfDB) {} mdb::MDB_THRTASK_RESULT _OnCompleted() { return mdb::MDBTR_SUCESS; } ...
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#ifndef VIPERFISH_STATS_WINDOW_HPP #define VIPERFISH_STATS_WINDOW_HPP #include <viperfish_window.hpp> namespace Vf { class FloatStat { public: FloatStat(int max_samples = 100, float metric_low = FLT_MIN, float metric_high = FLT_MAX); void push(float value); inline void push(double value) { push((float)value);...
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#pragma once #define SCENEMANAGER cSceneManager::GetInstance() #include <map> #include <string> class SceneList; class cSceneManager { private: SINGLETONE(cSceneManager); typedef map<string, SceneList*> mapSceneList; typedef map<string, SceneList*>::iterator mapSceneIter; public: static SceneList* _currentSc...
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/* * Copyright 2023 Sergey Khabarov, sergeykhbr@gmail.com * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required...
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#include<bits/stdc++.h> using namespace std; class Graph{ int nodes; list<int> *adj_list; public: Graph(int nodes){ this->nodes = nodes; adj_list = new list<int>[nodes]; } void addEdge(int a, int b){ adj_list[a].push_back(b); } void breadthFirstSearch(int src); }; void Graph::breadthFirstSearch(int sr...
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#include<iostream> #include<algorithm> #include<list> using namespace std; int main() { list<unsigned int> data; while(1) { unsigned int a; scanf("%d",&a); if(a==0) break; data.push_back(a); } data.sort(); list<unsigned int>::iterator end=unique(data.begin(),data.end()); list<unsigned int>::itrator p...
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#include <cmath> #include "app.h" #include "tile.h" #include "map.h" #include "draw.h" #include "gameworld.h" #include "gamewindow.h" int main(int argc, char* argv[]) { App::Init(); App::Cycle(); App::Close(); /*int WINDOW_WIDTH = (32 * TILE_SIZE) + TILE_SIZE; int WINDOW_HEIGHT = WINDOW_WIDTH; GameWindow* game...
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#include "ArcChordPieWidget.h" #include "ui_ArcChordPieWidget.h" #include <QPainter> ArcChordPieWidget::ArcChordPieWidget(QWidget *parent) : QWidget(parent), ui(new Ui::ArcChordPieWidget) { ui->setupUi(this); } ArcChordPieWidget::~ArcChordPieWidget() { delete ui; } void ArcChordPieWidget::paintEvent(QPaintEv...
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// // Copyright (c) 2014-2015, THUNDERBEAST GAMES LLC All rights reserved // LICENSE: Atomic Game Engine Editor and Tools EULA // Please see LICENSE_ATOMIC_EDITOR_AND_TOOLS.md in repository root for // license information: https://github.com/AtomicGameEngine/AtomicGameEngine // #pragma once #include "AssetImporter.h"...
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#include "scene.h" #include "figures/rectfigure.h" #include "figures/rhombfigure.h" #include <QGraphicsSceneMouseEvent> Scene::Scene(QObject *parent) : QGraphicsScene(parent), m_figureType(None) { } void Scene::mousePressEvent(QGraphicsSceneMouseEvent *event) { if (None == m_figureType) return; QGraphicsItem *i...
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#include "SelfClub.h" #include "Tools.h" #include "Util.h" #include "GlobalUserData.h" #include "HttpSprite.h" #include "external/ConvertUTF/ConvertUTF.h" #include "GameHall.h" #include "GameFrame.h" #include "FrameSpriteButton.h" #include "FrameSprite.h" #include "GrabTouch.h" #include "EditFamilyRole.h" #include "F...
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//#define _ContinuesSquenceWithSum_ #ifdef _ContinuesSquenceWithSum_ #include<iostream> using namespace std; void PrintContinuousSequence(int small, int big); void FindContinuousSequence(int sum); int main() { int sum = 1; while (sum) { cout << "输入一个正数:" << endl; cin >> sum; FindContinuousSequence(sum); } r...
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// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/offline_pages/core/background/pending_state_updater.h" #include "components/offline_items_collection/core/pending_state.h" #include ...
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#include "lib.hpp" #include <iostream> #include <vector> #include <boost/property_tree/ptree.hpp> #include <boost/property_tree/json_parser.hpp> #include <boost/foreach.hpp> #include <boost/optional.hpp> namespace tomgro{ //PRIVATE FUNCTION private std::vector<std::string> split(std::string& input, char delimiter...
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#include <iostream> #include <algorithm> using namespace std; const int e = 1e9; int main(void){ int n, m; cin>>n>>m; long long count = 0L; int one = 1; if(n == 1 && m == 1){cout << one << endl;} else if(n == 1 && m > 1){cout << m-2 << endl;} else if(m == 1 && n > 1){cout << n-2 << endl;} else{ ...
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#ifndef _PREDICT_H_ #define _PREDICT_H_ #include<vector> #include<opencv2\opencv.hpp> //实现特征提取并预测的函数 /* *输入 resultpath 结果路径 *输入 vvM 二维字块数组 *返回值 0,代表正常 */ int predict(const char* resultpath, const std::vector<std::vector<cv::Mat>>& vvM); /* *输入 vvM 二维字块数组 *输出 vvi 根据vvM字块预测的结果(汉字在字典的标号,用int 类型表示),二维数组 *返回值 0,代表正常 ...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.4.0 | ...
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#ifndef PAUSESCREEN_H_ #define PAUSESCREEN_H_ #include "AllIncludes.h" class PauseScreen:public Screen, public IDrawable { private: struct MenuItems { Screen* _ptrScreen; char* title; }; static const bool is2D = true; static const int SIZE = 4; int select_index ; SaveAndLoad *s; MenuItems menuItemsArray[S...
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/******************************************************************************** * FaceTrackNoIR This program is a private project of some enthusiastic * * gamers from Holland, who don't like to pay much for * * head-tracking. * * * * Copyright (C) 2012 Wim Vriend (Developing)...
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/* * Copyright (c) 2017-2018 ARM Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * ri...
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//===-- Interpreter.h - Abstract Execution Engine Interface -----*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===-------------------------------------------------------...
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#include<bits/stdc++.h> using namespace std; typedef long long ll; int main(){ int n; scanf("%d",&n); map<int,int>mp; int cnt=0; vector<int>vc; int arr[n+1]; for(int i=0;i<n;i++){ scanf("%d",&arr[i]); mp[arr[i]]++; } for(int i=0;i<n;i++){ mp[arr[i]]--; ...
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#include<iostream> #include<vector> #include<algorithm> #include<string.h> #include<queue> using namespace std; int in[1002]; int main() { int N; scanf("%d",&N); vector<int> arr(N+1); vector<int> topol[N+1]; for(int i=1;i<=N;i++){ scanf("%d",&arr[i]); while(1){ int a; scanf("%d",&a); if(a==-1) ...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_GPU_V4L2_V4L2_IMAGE_PROCESSOR_H_ #define MEDIA_GPU_V4L2_V4L2_IMAGE_PROCESSOR_H_ #include <stddef.h> #include <stdint.h> #include <memory> ...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "Engine/TriggerVolume.h" #include "OpenDoor.generated.h" UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) ) class BUILDINGESCAPE_API UOpe...
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#include <iostream> using namespace std; int main(){ for(int s=2; s<=400; s+=2){ cout<<s<<","; } system("pause"); return 0; }
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#ifndef BEHAVIAC_BASE_TIMER_H_ #define BEHAVIAC_BASE_TIMER_H_ #include "config.h" namespace behaviac { // Forward declaration struct TimerInformation; BEHAVIAC_API const TimerInformation& GetTimerInformation(); struct TimerInformation { int64_t cpuFrequency; int64_...
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/* ----------------------------------------------------------------------------------------------- Copyright (C) 2013 Henry van Merode. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the ...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.3.0 | ...
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import <iostream>; int main() { std::cout << "Hello World!" << std::endl; return 0; }
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#include "Initializator.h" float Initializator::He_ini(unsigned numberInputs) { return 2.0f / numberInputs; } float Initializator::Xavier_ini(unsigned numberInputs, unsigned numberOutput) { return 1.0f/(numberInputs+numberOutput); }
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/* * * Copyright (c) 2021 Project CHIP Authors * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE...
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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#include <iostream> #include <cmath> #include <vector> #include <algorithm> using namespace std; #define rep(i, a, b) for (int i = (a); i < (b); i++) #define sz(x) ((int) x.size()) #define all(x) x.begin(), x.end() using ll = long long; const int MAXN = 2e5+5; int N; struct Point { int x, y; double comp; }; P...
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//wbdb.cpp #include "std.h" #define DBNAME TEXT("member1") #define ID TEXT("wb30") #define PW TEXT("1234") SQLHSTMT hStmt; SQLHENV hEnv; SQLHDBC hDbc; BOOL wbdb_DBConnect() { // 연결 설정을 위한 변수들 SQLRETURN Ret; // 1, 환경 핸들을 할당하고 버전 속성을 설정한다.(p1741) if (SQLAllocHandle(SQL_HANDLE_ENV, SQL_NULL_HANDLE, &hEnv) !...
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//============================================================================ // Copyright (c) Kitware, Inc. // All rights reserved. // See LICENSE.txt for details. // This software is distributed WITHOUT ANY WARRANTY; without even // the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR // PURPOSE...
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#pragma once #include "define.h" #include "Texture.h" #include "Animation.h" #include "DeviceManager.h" #include "AnimationManager.h" #include "Sound.h" class GameObject { protected: int _id; // Chia Id de phan biet cac the loai game obj :))) int _idType; // Static obj : land, pillar, rope, .. bool _isStaticO...
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#include "Precompiled.hpp" #include "Logger/Logger.hpp" #include "Logger/Output.hpp" #include "Logger/Sink.hpp" namespace { // Default logger sink. Logger::Sink sink; // Default logger outputs. Logger::FileOutput fileOutput; Logger::ConsoleOutput consoleOutput; Logger::DebuggerOutput debuggerO...
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// Simulator.cpp : This file contains the 'main' function. Program execution begins and ends there. // #include <fstream> #include <iostream> #include <boost/property_tree/ptree.hpp> #include <boost/property_tree/json_parser.hpp> #include "Simulation.h" int main(int argc, char** argv) { if (argc < 2) { ...
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class Solution { public: vector<string> findWords(vector<string>& words) { vector<string>rows(3),res; rows[0]="qwertyuiop",rows[1]="asdfghjkl",rows[2]="zxcvbnm"; unordered_map<char,int>row; for(int i=0;i<3;i++) for(char x:rows[i]){ row[x]=i; row[toupper(x)]=i;...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/services/gcm/gcm_profile_service.h" #include <vector> #include "base/bind.h" #include "base/bind_helpers.h" #include "base/call...
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/*Exercise 5.2: What is a block? When might you might use a block?*/ /*A compound statement, usually referred to as a block, is a (possibly empty) sequence of statements and declarations surrounded by a pair of curly braces.*/ /*Compound statements are used when the language requires a single statement but the logic o...
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// Tencent is pleased to support the open source community by making GAutomator available. // Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved. // Licensed under the MIT License (the "License"); you may not use this file except in // compliance with the License. You may obtain a copy of the ...
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#include "pixaccess.h" float (*getPixPointer(int imv_type))(void*, size_t) { switch(imv_type) { case IMV_CHAR: return &getPix<char>; case IMV_UCHAR: return &getPix<unsigned char>; case IMV_SHORT: return &getPix<short>; case IMV_USHORT: ...
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#include "../test.h" int main() { // just run the generic test return run_test<implementation::parallel_recursive>(); }
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/*Em alto mar, você avista uma criatura gigante rara com tentáculos, mas devido a pouca visibilidade por causa da água, você não consegue identificar se é um polvo ou uma lula. Para isso, você decide utilizar a câmera de raios-X do seu computador de bordo para visualizar. Se a metade dos tentáculos for um número impa...
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////////////////////////////////////////////////////////////////////////////////////////// // summary : Communicaiton Packet Define // // file : Packet.cpp // // Description : use for pc and fpga communicaiton // // lib : none // // // //========...
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// Generated by Haxe 4.1.5 #include <hxcpp.h> #ifndef INCLUDED_flixel_text_FlxTextFormat #include <flixel/text/FlxTextFormat.h> #endif #ifndef INCLUDED_openfl_text_TextFormat #include <openfl/text/TextFormat.h> #endif HX_DEFINE_STACK_FRAME(_hx_pos_a69907c6a733237a_1097_new,"flixel.text.FlxTextFormat","new",0x67be2279...
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/* * IpUtils.cpp * * Created on: 16 août 2013 * Author: Erwin */ #include <sstream> using namespace std; #include "util/IpUtils.h" namespace JktUtils { IpUtils::IpUtils() { } IpUtils::~IpUtils() { } string IpUtils::translateIp(IPaddress address) { stringstream str; Uint8* ad...
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/*============================================================================= Copyright (c) 2011 Eric Niebler Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==========================================...
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#include "capTouch.h" #include "ledDriver.h" #include "halDriver.h" //#include "limitSwitch.h" #include "lidMotor.h" //#include "utils.h" #include "ledStrip.h" #include "ledStripDriver.h" #include "timer.h" extern "C" { #include "Board_LED.h" // ::Board Support:LED } //extern CLimSwComp Opened_Limit;...
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/* Nama: Mohammad Dhikri npm: 140810180075 tanggal pembuatan: 26 Februari 2019 Deskripsi: Convert celcius to fahrenheit Kelas: A */ #include <iostream> #include <string.h> using namespace std; struct Theater{ int room; char seat[3]; char movieTitle[30]; }; main(){ Theater thr; thr.room=7; strcpy(thr.seat,"J9"); ...
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/******************************************************************************** ** Form generated from reading UI file 'InfernalEditor.ui' ** ** Created by: Qt User Interface Compiler version 5.7.1 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! ************************************...
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#ifndef _IDLIST_H_ #define _IDLIST_H_ #include "ID.h" class idList:public Tokenizer { public: string strID,gnext; idList(){ gnext=""; }; ID id; int curToken; string idValue; void parseIDListForDS(); void parseIDListForSS(); void printIDList(); void readInput(); void writeOutput(); }; #endif
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//==------- device_image_impl.hpp - SYCL device_image_impl -----------------==// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===---------------------------...
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/** * Define a data structure to read a file, retrieving the data * line by line and breaking the line string into words that are * separated by spaces. * * @author jzhang - created on Jun 26, 2004 */ #include "FileReader.h" FileReader::FileReader (char* filename) { fid = fopen (filename, "r") ; if (!fid) { ...
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#ifndef TEN_THREAD_GUARD_HH #define TEN_THREAD_GUARD_HH #include <thread> #include <system_error> namespace ten { //! wrapper that calls join on joinable threads in the destructor class thread_guard { private: std::thread _thread; public: template <class... Args> thread_guard(Args&&... args) : _thread{st...
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/* AK_47*/ #include<iostream> #include<stdio.h> #include<list> #include<vector> #include<map> #include<algorithm> #include<set> using namespace std; #define S(x) scanf("%d",&x) #define pb(x) push_back(x) #define V(x) vector<x> #define F(i,a,n) for(int i=(a);i<(n);++i) #define REP(i,a,n) for(i=(a);i<(n);...
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// // main.cpp // CPlusPlusTest // // Created by huangzhao on 2018/4/16. // Copyright © 2018年 huangzhao. All rights reserved. // #include <iostream> #include <string> #include <unistd.h> #include "headset.h" //加法器,读取输入,并且相加,输出 int my_getline(char* line, int max_size) { int c; int len = 0; while( (c = ...
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#pragma once #include "nethandlers.h" namespace NetMsg { struct SVC_SetView { uint16_t entIndex; }; } DECLARE_NET_HANDLERS(SVC_SetView);
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/*!*************************************************************************************** \file SceneManipulatorInterface.hpp \author Aaron Damyen \date 7/31/18 \copyright All content � 2018-2019 DigiPen (USA) Corporation, all rights reserved. \par Project: Boomerang \brief ********************...
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