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// *neode.onsave* setgo gcc -I/usr/include/glm -fsyntax-only material.hpp #ifndef HAVE_MATERIAL_H #define HAVE_MATERIAL_H #include "glm.hpp" #include "texture.hpp" using glm::vec3; /** * Material is a structure for everything relevant to the material system * Every Intersection contains a Material instance, givi...
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// Copyright (c) 2006-2013, Andrey N. Sabelnikov, www.sabelnikov.net // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // * Redistributions of source code must retain the above copyright // not...
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// ============================================================================ // Include files // ============================================================================ // STD&STL // ============================================================================ #include <cmath> #include <climits> // ============...
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#include "stdafx.h" // GCMissionList.cpp // ///////////////////////////////////////////////////// #include "GCMissionList.h" using namespace Packets; BOOL GCMissionList::Read( SocketInputStream& iStream ) { __ENTER_FUNCTION iStream.Read( (CHAR*)(&m_ObjID), sizeof(m_ObjID)); iStream.Read( (CHAR*)(&m_uMissi...
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#include "mainwindow.h" #include "ui_mainwindow.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); ui->tree->setColumnCount(1); //设置列数 ui->tree->setHeaderLabel(tr("数据库管理系统")); //设置头的标题 dbms = new DBMS(); FileController::Init(dbms);/...
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#include <QHBoxLayout> #include <QLabel> #include "spinbox.h" SpinBox::SpinBox(QWidget *parent) : QWidget(parent) { QHBoxLayout *hbox = new QHBoxLayout(this); hbox->setSpacing(15); spinbox = new QSpinBox(this); QLabel *lbl = new QLabel("0", this); hbox->addWidget(spinbox); hbox->addWidget(lbl); connect(spinb...
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/** * \copyright * Copyright (c) 2012-2017, OpenGeoSys Community (http://www.opengeosys.org) * Distributed under a Modified BSD License. * See accompanying file LICENSE.txt or * http://www.opengeosys.org/project/license * */ #pragma once #include "MeshLib/PropertyVector.h" ...
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/* Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved. * * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 the "License"; * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/lic...
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#include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <cstring> #include <string.h> #include <stdio.h> #include <cmath> #include <limits> #include <assert.h> #include <stdint.h> #include "il2cpp-class-internals.h" #include "codegen/il2cpp-codegen.h" #include "i...
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#include<iostream> #include<algorithm> using namespace std; int main() { int w,n,a[30002]= {0},tot=0,k=0,l=0; cin>>w>>n; for(int i=1; i<=n; i++) { cin>>a[i]; } sort(a+1,a+n+1); for(int i=1;i<=n;i++){ cout<<a[i]<<" "; } /*for(int i=1;i<=n;i++){ k+=a[i]; if((w-k)<a[i+1]){ tot++; k=...
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#include<iostream> using namespace std; class incr { int x; public: incr() { x=1; } void display(); void operator++(); void operator++(int); }; void incr::display() { cout<<x<<endl; } void incr::operator++() { ++x; } void incr::operator++(int) { x++; } int main() { incr i1; i1.display(); ++...
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/* * @Author: 凛冬 * @Date: 2018-05-30 * @Last Modified by: 凛冬 * @Last Modified time: 2018-05-30 */ #include <iostream> #include <bits/stdc++.h> #include <stdlib.h> #include <string.h> #include <stdio.h> #include <cmath> using namespace std; int main(){ char str1[61]; char str2[61]; cin.getline(st...
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//===-- SystemZElimCompare.cpp - Eliminate comparison instructions --------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===-------------------------------------------------------...
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// This file auto generated by plugin for ida pro. Generated code only for x64. Please, dont change manually #pragma once #include <common/common.h> #include <tagSTYLESTRUCT.hpp> START_ATF_NAMESPACE typedef tagSTYLESTRUCT *LPSTYLESTRUCT; END_ATF_NAMESPACE
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "Mover.generated.h" UCLASS() class HOWTO_AUTOCAMERA_API AMover : public AActor { GENERATED_BODY() public: // Sets default values for this actor's propert...
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using namespace std; #include "package-info.h" namespace org::apache::lucene::analysis::hunspell { }
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#include <fstream> #include <KAI/Core/File.h> #include "KAI/Executor/Executor.h" #include "KAI/Language/Hlsl/HlslLang.h" using namespace std; KAI_BEGIN void HlslLang::Print() { /* cout << "Input--" << endl; cout << lex->GetInput() << endl; cout << "Lexer--" << endl; lex->Print(); cout << "...
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// ================================================================ // gamma_correct.c - gamma correct. // Written by Mateusz Zmijewski // ===================================================================== #include "IP.h" using namespace std; // function prototype void gamma_correct(imageP, double, imageP); // ...
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// Copyright (c) 2011-2013 The EmpireCoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef TRANSACTIONTABLEMODEL_H #define TRANSACTIONTABLEMODEL_H #include <QAbstractTableModel> #include <QStringList> cla...
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/* ** EPITECH PROJECT, 2022 ** Indie ** File description: ** Created by elie, */ #pragma once #include "System.hpp" namespace ECS { class RemovableSystem : public System { public: void update(); }; }
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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#ifndef WHATTODO_MENU_HPP #define WHATTODO_MENU_HPP #include "inventory_menu.hpp" #include "entity.hpp" #include "item.hpp" class WhatToDoMenu : public InventoryMenu { public: typedef boost::shared_ptr<WhatToDoMenu> ShPtr; WhatToDoMenu(GameState::ShPtr parent, Living::ShPtr player, int sx, int sy, int w, int h); ...
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#pragma once #include "RobotState.h" #include "Ready.h" #include "Shutdown.h" class Stopped : public RobotState { public: Stopped(); ~Stopped(); bool StoppedRobot(Controller *); bool ShutdownRobot(Controller *); bool ReadyRobot(Controller *); private: std::unique_ptr<Stopped> state_ = nullptr; };
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/****************************************************************************\ $URL$ $LastChangedDate$ $LastChangedRevision$ $LastChangedBy$ \****************************************************************************/ // Class: diet #include "../base/common.h" #include "diet.h" #include "../products/feedItem.h" ...
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#include "stdafx.h" #include "NormalEffect.h" #include "ScrollManager.h" CNormalEffect::CNormalEffect(): m_fAngle(0.f), m_fSpeed(0.f), m_iFrame(0), m_iMaxFrame(0), m_dwFrameTime(0), m_dwFrameMaxTime(0), m_strKey("") { } CNormalEffect::~CNormalEffect() { Release(); } void CNormalEffect::Initialize() { m_dw...
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/* TEMPLATE GENERATED TESTCASE FILE Filename: CWE134_Uncontrolled_Format_String__char_environment_w32_vsnprintf_62a.cpp Label Definition File: CWE134_Uncontrolled_Format_String.vasinks.label.xml Template File: sources-vasinks-62a.tmpl.cpp */ /* * @description * CWE: 134 Uncontrolled Format String * BadSource: enviro...
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/* * File: Basic.hpp * Author: tku * * Created on 3 listopad 2013, 04:32 */ #ifndef BASIC_HPP #define BASIC_HPP #include "NGE/Geometry/Mesh.hpp" namespace NGE { namespace Geometry { namespace Basic { class Basic : public Geometry::Mesh { public: /** * Metoda inicjująca obiekt. * Met...
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/* Copyright 2020 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
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#include <cmath> #include <cstdio> #include <vector> #include <iostream> #include <algorithm> using namespace std; int main() { int n,q; cin>>n>>q; vector<int> a[n]; for(int i=0;i<n;i++) { int k; cin>>k; for(int j=0;j<k;j++) { int o; ...
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/* * Copyright (c) 2012, Yujin Robot. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright * notice, this list of ...
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// Copyright 2016 Stellar Development Foundation and contributors. Licensed // under the Apache License, Version 2.0. See the COPYING file at the root // of this distribution or at http://www.apache.org/licenses/LICENSE-2.0 #pragma once #include "xdr/Stellar-SCP.h" namespace acg { bool isQuorumSetSane(SCPQuorumSet ...
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#pragma once #include "cv.h" #include "cxcore.h" #include "highgui.h" #include "CvvImage.h" class CVideoInfo { public: CvCapture* m_pCapture; IplImage* m_pFrameImage; char s_Pictrldir[200]; double m_FrameWidth; double m_FrameHeight; public: CVideoInfo(void); public: ~CVideoInfo(void); };...
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#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" #include "Terrain.h" #include "Path.h" #include "Shadow.h" #include "Forest.h" #include<vector> class HelloWorld: public cocos2d::CCLayer { public: HelloWorld(); ~HelloWorld(); // Here's a difference. Method 'init' in cocos2d-x ret...
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#include <iostream> #include <iomanip> #include <cmath> #include <cstdio> using namespace std; typedef long double ld; const int maxN = 5000; const ld Pi = atan(1.0) * 4; int n, m; bool Less(ld a, ld b) { return (b - a > 1e-13); } bool Gr(ld a, ld b) { return Less(b, a); } bool Eq(ld a, l...
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// Copyright (c) 2017 Simone Foti <simofoti@gmail.com> #include "3d_visualization.h" #include <vector> #include <opencv2/viz.hpp> cv::viz::Viz3d viz_elem("show_cloud"); void showCloud(cv::Mat M) { cv::viz::Viz3d viz_elem("show_cloud"); viz_elem.setBackgroundColor(cv::viz::Color::black()); //viz_elem.showWidget(...
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#ifndef STACK_H_ #define STACK_H_ class Stack { public: Stack(unsigned int size = 10) : size_(size), top_index_(-1), element_(new int[size]()) {} ~Stack() { delete [] element_; } void Push(int data); void Pop(); int top() const { retur...
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#pragma once class TicTacToeGame { public: void Run(); };
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/* * Trie,makes to replace std::map,but actually use much too memory (although runs a little faster) * */ #ifndef MAP_H_ #define MAP_H_ #include"Common.h" struct MapNode { MapNode* father; MapNode* sons[2]; List* val; MapNode* buildSon(unsigned char index) { sons[index] = new MapNode(this); return sons[i...
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/******************************************************************************* * $Id: simple_lin_interpl_FFT.cpp 25 2010-01-19 05:47:46Z rosmir $ * Copyright (C) 2010 Stepan A. Baranov (stepan@baranov.su) * All rights reserved. * web-site: www.OCTLab.org * ***** ******* ...
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/** * Copyright 2022 Huawei Technologies Co., Ltd * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by ap...
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#pragma once #include <cstdint> using u8 = std::uint8_t; using u16 = std::uint16_t; using u32 = std::uint32_t; using u64 = std::uint64_t; using s8 = std::int8_t; using s16 = std::int16_t; using s32 = std::int32_t; using s64 = std::int64_t; template <typename T> constexpr unsigned BitSize() { return sizeof(T) * ...
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#include "EffectVCPU.h" #include <MAPIL/MAPIL.h> #include "ScriptEffect.h" #include "Enemy.h" #include "Stage.h" #include "SpriteBatch.h" namespace GameEngine { EffectVCPU::EffectVCPU() : VM::VCPU() { } EffectVCPU::~EffectVCPU() { } void EffectVCPU::Init( VM::Data* pData, ScriptEffectData* pEffectData ) { ...
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#include<bits/stdc++.h> using namespace std; int fastPower(int a, int b){ int res = 1; while(b > 0){ if( (b&1) != 0) { res = res * a; } a = a * a; b = b >> 1; } return res; } int main() { int m=5,n=2; cout<<fastPower(m,n); }
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#include "rawdatareader.h" #include <QDataStream> #include <QDebug> RawDataReader::RawDataReader(QObject *parent) : QObject (parent) { numbOfPointsPortion = 1000; } RawDataReader::~RawDataReader() { } void RawDataReader::parseDataFromFile() { int cntOfPoints = 0; QPair<int16_t,int16_t> data; QFile f...
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#pragma once ////////////////////////////////////////////////////////////////////////////// // DBWrapper.h - key/value pair in-memory database // // // // Karthik Palepally Muniyappa,CSE687 - Object Oriented Design, Spring...
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#include <cstdio> #include <cstring> #include <algorithm> #include <vector> #include <cmath> #include <string> #include <iostream> #include <set> #include <map> #include <queue> #include <cstdlib> using namespace std; typedef long long ll; typedef double db; #define rep(i,n) for (int i = 0;i < n;++i) #define repD(i...
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#include "Effects.h" Effects::Effects(glm::mat4 projectionMatrix, glm::mat4 viewMatrix) { // Non textured Shader program.Load("shaders/vertex.glsl", "shaders/fragment.glsl"); program.SetProjectionMatrix(projectionMatrix); program.SetViewMatrix(viewMatrix); currentEffect = NONE; alpha = 0; speed = 1;...
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// This file was generated based on /usr/local/share/uno/Packages/Fuse.Controls.Panels/1.12.0/SafeEdgePanel.uno. // WARNING: Changes might be lost if you edit this file directly. #pragma once #include <Fuse.Animations.IResize.h> #include <Fuse.Binding.h> #include <Fuse.Controls.Panel.h> #include <Fuse.Drawing.ISurface...
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/****************************************************************************** * Copyright 2018 The Apollo Authors. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at ...
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#include<bits/stdc++.h> using namespace std; typedef long long LL; typedef unsigned long long uLL; typedef long double ldb; typedef pair<int,int> pii; int M[1000001]; int main() { ios_base::sync_with_stdio(0);cin.tie(0); int n, A; cin>>n>>A; int B; cin>>B; if(B == A) return cout<<-1<...
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#include "Server.h" bool Server::recvall(int index, char* data, int totalbytes) { int bytesrecieved = 0; while (bytesrecieved < totalbytes) { int RetnCheck = recv(connections[index].socket, data, totalbytes - bytesrecieved, NULL); if (RetnCheck == SOCKET_ERROR) return false; bytesrecieved += RetnCheck...
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class Solution { public: int heightChecker(vector<int>& heights) { vector<int>num=heights; sort(heights.begin(),heights.end()); int count=0; for(int i=0;i<num.size();i++){ if(num[i]!=heights[i]) count++; } ...
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// // protocolo.hpp // abstracta // // Created by alonso paucar ugarte on 10/6/19. // Copyright © 2019 alonso paucar ugarte. All rights reserved. // #ifndef protocolo_hpp #define protocolo_hpp #include <stdio.h> #include <iostream> #include <string> #include "/Users/alonsopaucarugarte/Desktop/abstracta/abstracta/e...
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// // Created by jeremyelkayam on 9/26/20. // #include "sword.hpp" Sword::Sword(float xcor, float ycor, sf::Texture &texture, float warrior_width, sf::Color warrior_color) : Entity(xcor,ycor,texture) { color = warrior_color; active = false; //Set our sprite's coordinates to the center of the warrior to whic...
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// Copyright 2019 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SERVICES_DEVICE_PUBLIC_MOJOM_SCREEN_ORIENTATION_MOJOM_BLINK_TEST_UTILS_H_ #define SERVICES_DEVICE_PUBLIC_MOJOM_SCREEN_ORIENTATION_MOJOM_BLINK_TEST...
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// Copyright 2018 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/sync/session_sync_service_factory.h" #include "chrome/common/webui_url_constants.h" #include "testing/gtest/include/gtest/gtest.h" #include "url/gurl....
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#ifndef ORG_HIMALAY_CCIF_DELETEFLOWREQ #define ORG_HIMALAY_CCIF_DELETEFLOWREQ //@Generated(date = "Mon Feb 01 22:30:18 EST 2016") // Copyright (2012) Krishna C Tripathi. All rights reserved. // // You are not allowed to read/copy/distribute following code without explicit written authorization from Krishna C Tripa...
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#pragma once namespace WebDL { using namespace System; using namespace System::ComponentModel; using namespace System::Collections; using namespace System::Windows::Forms; using namespace System::Data; using namespace System::Drawing; /// <summary> /// Summary for MyForm /// </summary> public ref class MyF...
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#ifndef CLAMAV_ENGIN_H_ #define CLAMAV_ENGIN_H_ #include <stdint.h> #include <string.h> #include <assert.h> #include <string> #include <map> #include <vector> #include "clamav.h" enum ClamavScanStat { kScanStatIsVIRUS = 10, kScanStatNotVIRUS, kScanStatUnknow, }; struct ClamavScanResult { const char ...
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/*********************************************************************************/ /********** THIS FILE IS GENERATED BY TOUCHGFX DESIGNER, DO NOT MODIFY ***********/ /*********************************************************************************/ #include <gui_generated/screen_screen/screenViewBase.hpp> #include <...
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/* * $Id: Log.h,v 1.1 2005/12/05 02:07:19 fzb Exp $ * * Log.h -- * * Fritz Budiyanto, October 2005 * */ #ifndef __LOG_H__ #define __LOG_H__ #include <string> #include <stdio.h> #include <stdarg.h> #ifdef DEBUG #define DEBUG_DEFAULT true #else #define DEBUG_DEFAULT false #endif class Log { public: // Typ...
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#include "au_uav_ros/simPlaneObject.h" using namespace au_uav_ros; #define MAXIMUM_TURNING_ANGLE 22.5 //degrees SimPlaneObject::SimPlaneObject(void) : PlaneObject() { simSpeed = 1; } SimPlaneObject::SimPlaneObject(struct waypoint wp) : PlaneObject(wp) { this->speed = MPS_SPEED; simSpeed = 1; } void SimPlaneObje...
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#pragma once #ifndef LAZY_IMPORTER_HPP #define LAZY_IMPORTER_HPP #define iat(name) \ ::li::detail::lazy_function<::li::detail::khash(#name), decltype(&name)>() #define LI_FN_DEF(name) ::li::detail::lazy_function<::li::detail::khash(#name), name>() #define LI_MODULE(name) ::li::detail::lazy_module<::li::detail::k...
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/* * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
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#include "core.h" #include "platform/platform.h" #include <mach/mach_time.h> namespace Platform { static F64 g_machTimeToNs; static mach_timebase_info_data_t g_timebase; void Init() { mach_timebase_info(&g_timebase); g_machTimeToNs = ((F64)g_timebase.numer / (F64)g_timebase.denom); } vo...
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#include "bits/stdc++.h" #define MAXN 100010 #define INF 100000000 using namespace std; int n; double p,r; vector<int> Adj[MAXN]; int minLay = INF; int numOfLay[MAXN]; void DFS(int index,int layer) { if(Adj[index].size()==0){ if(layer<minLay){ minLay = layer; numOfLay[layer] = 1; ...
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/* * GameLabel.h * * Created on: 2011-01-10 * Author: artur.m */ #ifndef GAMELABEL_H_ #define GAMELABEL_H_ #include "GameControl.h" #include "GamePanel.h" #include "MathHelper.h" #include "GameBitmap.h" #include "GameCommon.h" #include <string> #include <vector> #include <memory> clas...
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// Generated by gencpp from file mavros_msgs/VFR_HUD.msg // DO NOT EDIT! #ifndef MAVROS_MSGS_MESSAGE_VFR_HUD_H #define MAVROS_MSGS_MESSAGE_VFR_HUD_H #include <string> #include <vector> #include <map> #include <ros/types.h> #include <ros/serialization.h> #include <ros/builtin_message_traits.h> #include <ros/message...
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#include <stdio.h> #include <stdlib.h> #include <conio.h> #include <math.h> #include <string.h> #include <iostream> int main (){ double a, b, c, r, s, som1, som2, d; printf("Digite o valor de A: "); scanf("%lf", &a); if (a <= 0){ printf("\n"); printf("Valor invalido!"); printf("\n"); ...
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/*问题描述 *   在一条直线上有n堆石子,每堆有一定的数量,每次可以将两堆相邻的石子合并,合并后放在两堆的中间位置,合并的费用为两堆石子的总数。求把所有石子合并成一堆的最小花费。 * 输入格式 *   输入第一行包含一个整数n,表示石子的堆数。 *   接下来一行,包含n个整数,按顺序给出每堆石子的大小 。 * 输出格式 *   输出一个整数,表示合并的最小花费。 * 样例输入 * 5 * 1 2 3 4 5 * 样例输出 * 33 * 数据规模和约定 *   1<=n<=1000, 每堆石子至少1颗,最多10000颗。*/ #include <iostream> using namespace s...
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///////////////////////////////////////////////////////////////////////////// // Name: src/gtk/mdi.cpp // Purpose: // Author: Robert Roebling // Id: $Id: mdi.cpp 59523 2009-03-14 01:24:45Z FM $ // Copyright: (c) 1998 Robert Roebling // Licence: wxWindows licence //////////////////////////////...
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int angle = 0; int delaytime = 10; int soundSensor = A2; int lightVal; int soundVal; int lightSensor = A3; int lightLevel; unsigned long currentTime = 0; boolean jitter = false; #include <Servo.h> Servo myservo1; Servo myservo2; void setup() { myservo1.attach(7); myservo2.attach(8); Seri...
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/** \file instrument_reader.cpp \brief Implementation file for instrument_reader.hpp. \ingroup ASTROLABE_data_IO */ #include "instrument_reader.hpp" int instrument_reader:: close (void) { { int status; status = 0; // If we were already closed, we'll simply ignore the request. if (!data_chann...
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#include "SSVStart/GameSystem/Timers/TimerStatic.h" #include "SSVStart/GameSystem/GameWindow.h" namespace ssvs { StaticTimer::StaticTimer(GameWindow& mGameWindow, float mStep, float mTimeSlice, float mMaxLoops) : TimerBase(mGameWindow), step{mStep}, timeSlice{mTimeSlice}, maxLoops{mMaxLoops} { } StaticTimer::~Static...
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/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by app...
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// Libraries used in BFS algorithm #include <StackList.h> #include <QueueArray.h> ///////////////////////////////////////////////////////////////////////// // Wifi variables //////////////////////////////////////////////////////////////////////// #ifndef __CC3200R1M1RGC__ #include <SPI.h> #endif #include <Wi...
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/******************************************************************** created: 2004/01/16 created: 16:1:2004 13:46 filename: D:\Project\PlantWAVE\OpenSolid\OpenSolid.h file path: D:\Project\PlantWAVE\OpenSolid file base: OpenSolid file ext: h author: purpose: ********************************************...
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// Copyright 2009-2021 NTESS. Under the terms // of Contract DE-NA0003525 with NTESS, the U.S. // Government retains certain rights in this software. // // Copyright (c) 2009-2021, NTESS // All rights reserved. // // Portions are copyright of other developers: // See the file CONTRIBUTORS.TXT in the top level directory...
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/** * @section license * * Copyright (c) 2006-2013 David Osborn * * Permission is granted to use and redistribute this software in source and * binary form, with or without modification, subject to the following * conditions: * * 1. Redistributions in source form must retain the above copyright notice, * t...
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#ifndef MUPMEDIA_H #define MUPMEDIA_H #include "mupelement.h" class MupMedia : public MupElement { public: MupMedia(const QString& label, bool isSingle = false); protected: virtual QString groupElementOpenTag(); virtual QString groupElementCloseTag(); }; #endif // MUPMEDIA_H
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#ifndef CPU_H #define CPU_H #include <string> #include "memory.h" using namespace std; class CPU{ public: CPU(); CPU(int option); CPU(int reg1, int reg2, int reg3, int reg4, int reg5, int progcount); void setR1(int value); void setR2(int value); void setR3(int val...
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#include "SpecialComponent.h" #include "Component.h" #include "Special.h" SpecialComponent::SpecialComponent(Character* owner, std::vector<int> activationSequence) :Component(owner,110) ,owner(owner) ,mCurrentState(0) ,mLastKeyTime(0) ,deltaTime(0) ,mRechargeTime(0) ,mActivationSequence(activationSequence) { } ...
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#include <stdio.h> #include <stdlib.h> #include <Windows.h> #include <iostream> #include <string> #include <conio.h> #include "Entity.h" using namespace std; void SetCursorPosition(int x, int y){ HANDLE output = GetStdHandle(STD_OUTPUT_HANDLE); COORD pos = {x,y}; SetConsoleCursorPosition(output, pos...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 3.0.1 | ...
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#include <iostream> #include <stdio.h> #include <stdlib.h> #include <winsock2.h> #include <iphlpapi.h> // Link with Iphlpapi.lib #pragma comment(lib, "IPHLPAPI.lib") #define WORKING_BUFFER_SIZE 15000 #define MAX_TRIES 3 #define MALLOC(x) HeapAlloc(GetProcessHeap(), 0, (x)) #define FREE(x) HeapFree(GetProcessHeap(), ...
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#include <vector> #include <algorithm> #include <iostream> using namespace std; struct Point2f { float x, y; Point2f(const Point2f &src) { this->x = src.x; this->y = src.y; } Point2f(float x = 0, float y = 0) { this->x = x; this->y = y; } Point2f operator-(const Point2f &b) { return Point2f(this->x - b.x,...
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/****************************************************************************** * * $Id: cnfdrs.h 79 2012-07-26 15:36:43Z kyle.shannon $ * * Project: NFDRS library * Purpose: * Author: Stu Britan <stu at fire dot org> * ****************************************************************************** ...
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// Distributed under the MIT License. // See LICENSE.txt for details. #include "ElementLogicalCoordinates.hpp" #include <array> #include <memory> #include <unordered_map> #include <utility> #include <vector> #include "DataStructures/IdPair.hpp" #include "DataStructures/Tensor/Tensor.hpp" // IWYU pragma: keep #inclu...
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#ifndef NODE_H_ #define NODE_H_ #include "Transform.h" #include "ScriptTarget.h" #include "Model.h" #include "Sprite.h" #include "TileSet.h" #include "Text.h" #include "Form.h" #include "ParticleEmitter.h" #include "Camera.h" #include "Light.h" #include "PhysicsRigidBody.h" #include "PhysicsCollisionObject.h" #include...
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/* * For your reference: * * SinglyLinkedListNode { * int data; * SinglyLinkedListNode* next; * }; * */ SinglyLinkedListNode* insertNodeAtPosition(SinglyLinkedListNode* head, int data, int position) { SinglyLinkedListNode* newnode= new SinglyLinkedListNode(data); //newnode->data=data; Singly...
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#ifndef INCLUDED_com_haxepunk_graphics_atlas__AtlasData_AtlasDataType_Impl_ #define INCLUDED_com_haxepunk_graphics_atlas__AtlasData_AtlasDataType_Impl_ #ifndef HXCPP_H #include <hxcpp.h> #endif HX_DECLARE_CLASS4(com,haxepunk,graphics,atlas,AtlasData) HX_DECLARE_CLASS5(com,haxepunk,graphics,atlas,_AtlasData,AtlasDataT...
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#include "cbattlefield.h" #include "cships.h" #include <algorithm> const quint8 C_amountOfRows = 10; CBattleField::CBattleField(QObject *parent) : QObject(parent), m_amountOfRows(C_amountOfRows), m_playerIsComputer(false), m_availableCells(), m_firedCells(), m_ships(C_amountOfRows, C_amountOfRows...
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#pragma once // 之所以要弄这么一个类,主要是需要传递一些数据,模板类实例化之后,就不好写成指针的形式了 class CBaseProperties { public: CBaseProperties() : m_bIsInWindow(false), m_iAlwaysStatus(0), m_iContainerType(-1), m_bIsPushDownButtonDown(false) {} bool IsInWindow() const { return m_iAlwaysStatus > 0 ? true : m_bIsInWindow; } void Se...
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//===- ShapeInferencePass.cpp - Shape Inference ---------------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===---------------------------...
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#include<iostream> #include<string> #include<vector> using namespace std; class Sekil { //nesnesi oluşturulamayan sanal bir sınıf public: int getKenar() { return kenar; } int getTaban() { return taban; } int getYukseklik() { return yukseklik; } int setTaban(int a) { taban = a; } in...
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#include "ZFCore_test.h" ZF_NAMESPACE_GLOBAL_BEGIN zfclass ZFCore_ZFObserverGroup_test : zfextend ZFFramework_test_TestCase { ZFOBJECT_DECLARE(ZFCore_ZFObserverGroup_test, ZFFramework_test_TestCase) ZFOBSERVER_EVENT(ZFObserverGroupTest0) ZFOBSERVER_EVENT(ZFObserverGroupTest1) protected: zfoverride ...
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#include <bits/stdc++.h> using namespace std; ifstream f("cosuri.in"); ofstream g("cosuri.out"); multiset<int> s; int n,cerinta; int main(){ f>>cerinta>>n; if(cerin) return 0; }
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#include <iostream> #include <fstream> using namespace std; #define ALPHABETS_LENGTH 26 int anagram[ALPHABETS_LENGTH]; int main () { ifstream fin("./anagram_input"); if (!fin) { cout << "Input file not found."; return 1; } char ch; for (int i = 0 ; i < ALPHABETS_LENGTH ; i++) ...
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#pragma once #include <iostream> #include <string> #include <fstream> using namespace std; //파일 스트림 부모 클래스 class FileManager { public: void fileSave(string fileName) { } void fileLoad(string fileName) { } };
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typedef struct _PropertyInfo { LPTSTR szPropertyName; BSTR bstrOID; BSTR bstrSyntax; long lMaxRange; long lMinRange; BOOL fMultiValued; DWORD dwFlags; DWORD dwInfoLevel; DWORD dwSyntaxId; }PROPERTYINFO, *PPROPERTYINFO, *LPPROPERTYINFO; typedef struct _ClassInfo { B...
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