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#include "multisort.h" #include <algorithm> #include <numeric> #include <random> std::mt19937 generator; std::vector<int> compTemp; std::vector<int> storeTemp; std::vector<int> splits; std::vector<int> idxs; std::vector<int> toTake; std::vector<int> taken; std::vector<int> srcs; void mergeSort(int* data, int n, int ...
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#pragma once #include <iostream> #include <array> #include <string> #include"ProgressToken.h" #include<vector> #include <algorithm> #include <random> #include <chrono> #include <ctime> class ActiveProgressTokens { public: ActiveProgressTokens() {} void PopulateProgressTokens(); void ShuffleActiveTokens...
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// thread_yield.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <iostream> #include <thread> #include <atomic> std::atomic<bool> ready(false); void count1m(int id) { while (!ready) { std::this_thread::yield(); } for (volatile int i = 0; i < 1000000; ++i) { } s...
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// Copyright (c) 2017-2018 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #ifndef SATCOIN_WALLET_COINSELECTION_H #define SATCOIN_WALLET_COINSELECTION_H #include <amount.h> #include <primitives/trans...
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#include<iostream> using namespace std; const int MAXN = 100; const int MAXK = 100; const int MAXV = 10000000; const long INF = MAXN*MAXV+1; class Edge { public: int dest; long weight; Edge *next; Edge() :dest(-1), weight(0), next(0) {} Edge(int d, long w, Edge* n=0) : dest(d), weight(w), next(n) {} }; clas...
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#include "Context.h" #include "Glad/glad.h" #include "GLLib/GLFunctions.h" Context::Context() { sf::ContextSettings settings; settings.antialiasingLevel = 0; settings.majorVersion = 3; settings.minorVersion = 3; settings.depthBits = 24; settings.stencilBits = 8; //window.create(sf::VideoM...
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#include<iostream> using namespace std; int main(){ int n,m,k; cin>>n>>m>>k; while(k--){ int x1,y1; cin >>x1>>y1; for(int i=x1;i<=n;i++) for(int j=y1;j<=m;j++) cout<<i<<" "<<j; } }
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//use stack structure to realize basic algebraic computation. #include <QString> #include "stdio.h" int main() { QString a("Hello world"); printf("%s",a.toStdString().c_str()); return 0; }
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// This file was created by Filewrap 1.1 // Little endian mode // DO NOT EDIT #include "../PVRTMemoryFileSystem.h" // using 32 bit to guarantee alignment. #ifndef A32BIT #define A32BIT static const unsigned int #endif // ******** Start: Mask.pod ******** // File data A32BIT _Mask_pod[] = { 0x3e8,0xb,0x502e4241,0x3...
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/** * Blink * * Turns on an LED on for one second, * then off for one second, repeatedly. */ #include "Arduino.h" #include "limits.h" #include "Adafruit_NeoPixel.h" #include "PacketSerial.h" /*************** Data Types *********************/ static struct State { State() : badCommandsReceived(0), commands...
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/**************************************************************************** ** Meta object code from reading C++ file 'huetagreaderwindow.h' ** ** Created by: The Qt Meta Object Compiler version 67 (Qt 5.8.0) ** ** WARNING! All changes made in this file will be lost! **************************************************...
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// {{{ Boilerplate Code <-------------------------------------------------- // vim:filetype=cpp:foldmethod=marker:foldmarker={{{,}}} #include <algorithm> #include <bitset> #include <cmath> #include <cstdio> #include <cstdlib> #include <ctime> #include <deque> #include <functional> #include <iomanip> #include <iostream...
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/*! * Copyright (c) 2017-present, SeetaTech, Co.,Ltd. * * Licensed under the BSD 2-Clause License. * You should have received a copy of the BSD 2-Clause License * along with the software. If not, See, * * <https://opensource.org/licenses/BSD-2-Clause> * * --------------------------------------------------...
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#include <vector> bool bs(const std::vector<int>& v, int l, int h, int elem) { if (l > h) return false; int mid = (l + h) / 2; if (v[mid] == elem) return true; if (v[mid] < elem) return bs(v, mid + 1, h, elem); else return bs(v, l, mid - 1, elem); }
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#include "ATen/ATen.h" #include "ATen/NativeFunctions.h" #include "ATen/Config.h" #if AT_CUDNN_ENABLED() #include "THC/THC.h" #include "ATen/cudnn/cudnn-wrapper.h" #endif #if AT_NNPACK_ENABLED() #include "nnpack.h" #endif namespace at { namespace native { struct ConvParams { std::vector<int64_t> stride; std::ve...
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#include <bits/stdc++.h> #define sqr(a) ((a) * (a)) #define minimize(a, b) a = min((a), (b)) #define maximize(a, b) a = max((a), (b)) using namespace std; template<typename T> void print(T arg) { cout << arg; } template<typename T, typename ...Ts> void print(T arg, Ts ...args) { cout << arg << ' '; print(ar...
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/* *************************************************************** * * File : SDL_OGL.cpp * * Author : Tiberiu Popa * J. Alexander Clarke * Date : June 18th, 2002 * * Modified: * * Purpose: Implementation file for SDl with OpenGL framework * * Notes: Based on an SDL tutorial from SDL's web site * *...
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// ************************************************************************** // // // // ::: :::::::: // // IGUINibbler.hpp :+: :+: :+: ...
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erobert@student.42.fr
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/* * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
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#include <iostream> #include <vector> #include <stdio.h> using namespace std; const int MOD = 10000; struct matrix { int row; //行 int col; //列 int m[10][10]; }; matrix mul(matrix a, matrix b) { matrix ret; ret.row = a.row; ret.col = b.col; for(int i = 0; i < a.row; ++i) { for(int j = 0; j < b.col;...
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/* HTTP error handling. * * Provides some abstractions to send back errors to clients. * * See also: * * Project Documentation: https://ef.gy/documentation/cxxhttp * * Project Source Code: https://github.com/ef-gy/cxxhttp * * Licence Terms: https://github.com/ef-gy/cxxhttp/blob/master/COPYING * * @copyright *...
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/* * Copyright 2015 Rockchip Electronics Co. LTD * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable...
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// Copyright (C) 2020-2022 Free Software Foundation, Inc. // // This file is part of the GNU ISO C++ Library. This library is free // software; you can redistribute it and/or modify it under the // terms of the GNU General Public License as published by the // Free Software Foundation; either version 3, or (at your op...
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#include <ros/ros.h> #include <image_transport/image_transport.h> #include <cv_bridge/cv_bridge.h> #include <sensor_msgs/image_encodings.h> #include <opencv2/imgproc/imgproc.hpp> #include <opencv2/highgui/highgui.hpp> #include <opencv2/core/core.hpp> #include <vector> #include <stdio.h> #include <stdlib.h> int main(in...
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#include <iostream> #include <vector> #include <queue> #include <algorithm> using namespace std; int maxx = 0; const int MAX = 1000001; bool check[MAX][11]; int K, M; string target; struct Node { string num; int level; }; void bfs() { queue<Node> q; q.push({target, 0}); while (!q.empty()) { ...
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#pragma once #include "ofMain.h" class Vehicle { public: Vehicle() {} ~Vehicle() {} void setup(); void update(); void draw(); void applyForce (ofVec3f force); // steering - vehicle applies force to itself: void seek (ofVec3f target); // seek a target void avoid (ofVec3f obstacle);...
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#pragma once #define GLM_FORCE_RADIANS #include <GL/glew.h> // include GLEW and new version of GL on Windows #include <GLFW/glfw3.h> // GLFW helper library #include <iostream> #include <fstream> #include <string> #include <sstream> #include <vector> #include <stdio.h> #include <stdlib.h> #include <string...
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#include <vector> #include <list> #include <map> #include <set> #include <queue> #include <deque> #include <stack> #include <bitset> #include <algorithm> #include <functional> #include <numeric> #include <utility> #include <sstream> #include <iostream> #include <iomanip> #include <cstdio> #include <cmath> #include <cst...
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/* * lee_router.h * * */ #ifndef LEE_ROUTER_H_ #define LEE_ROUTER_H_ #include "../Testing/elapsed_timer.h" #include "post_subprob_compact_router.h" #include <stack> #include "router.h" //Struct similar to SoukupCell but instead it holds an int called val which marks how far away the source cell is //from the L...
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#include "StdAfx.h" #include "PlayingCard.h" #include "Deck.h" PlayingCard::PlayingCard(void) { playingCard = gcnew array<Card^> (10); dealCard(); } void PlayingCard::dealCard(void) { Deck^ myDeck; myDeck = gcnew Deck(); int i; for(i=0;i<10;i++) { playingCard[i] = gcnew Card(); playingCard[i] = myDec...
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/** * @file TeamMateData.h * Declaration of a class representing information about the teammates. * @author Colin Graf */ #pragma once #include "Representations/Modeling/RobotsModel.h" #include "Representations/Modeling/RobotPose.h" #include "Representations/Modeling/ObstacleModel.h" #include "Representations/Mod...
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#include "thirdparty/boost_1_58_0/boost/phoenix/scope/preprocessed/lambda_40.hpp"
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/* * Copyright (C) 2017 by Author: Aroudj, Samir * TU Darmstadt - Graphics, Capture and Massively Parallel Computing * All rights reserved. * * This software may be modified and distributed under the terms * of the BSD 3-Clause license. See the License.txt file for details. */ #include "Math/Vector3.h" #include ...
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// Generated by Haxe 3.4.7 #ifndef INCLUDED_hx_strings_AnsiState #define INCLUDED_hx_strings_AnsiState #ifndef HXCPP_H #include <hxcpp.h> #endif HX_DECLARE_CLASS2(hx,strings,AnsiState) HX_DECLARE_CLASS2(hx,strings,AnsiToHtmlRenderMethod) namespace hx{ namespace strings{ class HXCPP_CLASS_ATTRIBUTES AnsiState_obj :...
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// David Eberly, Geometric Tools, Redmond WA 98052 // Copyright (c) 1998-2021 // Distributed under the Boost Software License, Version 1.0. // https://www.boost.org/LICENSE_1_0.txt // https://www.geometrictools.com/License/Boost/LICENSE_1_0.txt // Version: 4.0.2019.08.13 #pragma once #include <Applications/Window3.h>...
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// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.200917.4 #ifndef WINRT_Windows_Security_ExchangeActiveSyncProvisioning_0_H #define WINRT_Windows_Security_ExchangeActiveSyncProvisioning_0_H WINRT_EXPORT namespace winrt::Windows::Foundation { template <typename TResult> struct __declspec(...
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# 1 "/afs/cern.ch/user/p/piyush/work/bitonic64/src/bitonic32Dec.cpp" # 1 "<built-in>" # 1 "<command-line>" # 1 "/usr/include/stdc-predef.h" 1 3 4 # 1 "<command-line>" 2 # 1 "/afs/cern.ch/user/p/piyush/work/bitonic64/src/bitonic32Dec.cpp" # 1 "/afs/cern.ch/user/p/piyush/work/bitonic64/src/bitonicSort.h" 1 # 1 "/data/...
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#pragma once #include <cstring> #include <iostream> class Student { private: char *_fullname; double _gpa; public: Student(char *name, double gpa) { _fullname = new char[strlen(name) + 1]; //strcpy(_fullname, name); strcpy_s(_fullname, strlen(name) + 1, name); _gpa = gpa; std::cout << "Name is...
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#include<iostream> using namespace std; int main(){ int size; cout << "Please input the size of the sequence: "; cin >> size; double *p = new double[size]; cout << "\n Please input your sequence elements now: "; for(int i = 0; i < size; i++){ cin >> p[i]; } for(int i = size - 1; 0 <= i; i++){ ...
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#include <iostream> using namespace std; namespace Kitten { class Kitty { }; const char *str = "Kitty on your lap\n"; } namespace Kitten { void sakura() { cout << "CC Sakura\n"; }; } // namespace Kitten int main() { Kitten::Kitty obj; cout << Kitten::str; Kitten::sakur...
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#include <iostream> #include <set> using namespace std; int main() { int qtd, va; set<pair<int,string>>co; string name; while(cin >> qtd) { co.clear(); while(qtd--) { cin >> name >> va; co.insert(make_pair(va,name)); } set<pair<int,string>>::it...
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#pragma once #include <iostream> #include "World.h" using namespace std; class Generator { private: World* world; public: Generator(World* world); void Generate(); void GenerateSet(); };
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#include <dos.h> #include <ctype.h> #include <stdio.h> #include <conio.h> #include <string.h> #include <stdlib.h> int milsec = 0; void interrupt(*oldI70h)(...); void interrupt newI70h(...) { milsec++; outp(0x70, 0x0C); // Если регистр C не будет прочитан после IRQ 8, inp(0x71); // тогда прерывание не случ...
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#pragma once //======================================================================== // ScriptEvent.h // // Part of the GameCode4 Application // // GameCode4 is the sample application that encapsulates much of the source code // discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David // "Rez" G...
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#include <iostream> #include "listing_3_11.cpp" #include "listing_3_12.cpp" using namespace std; inline void paragraph_3_3_1() { cout << "3.3.1 Protecting shared data during initialization" << endl; cout << "--------------------------------------------------" << endl; ns_listing_3_11::listing_3_11(); ns_listing_...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 6.0 \\/ M anipulation | \*-----...
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/** @file ArX Image Processing Library. * * Currently supported data types for images: * <ul> * <li> unsigned char * <li> float * </ul> * * Currently supported numbers of channels: * <ul> * <li> C1 * <li> C3 (through Color3 template) * <li> AC4 (through Color4 template) * </ul> */ #ifndef ...
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// // TraceUI.h // // Handles FLTK integration and other user interface tasks // #include <stdio.h> #include <time.h> #include <string.h> #include <FL/fl_ask.h> #include "TraceUI.h" #include "../RayTracer.h" static bool done; //------------------------------------- Help Functions -----------------------------------...
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// for (int i = val.length-1; i < val.length ; i-- ){ // val.A[i] = val.A[i-1]; // }
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/* * OpenMPTL - C++ Microprocessor Template Library * * This program is a derivative representation of a CMSIS System View * Description (SVD) file, and is subject to the corresponding license * (see "Freescale CMSIS-SVD License Agreement.pdf" in the parent directory). * * This program is distributed in the hope...
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#include <iostream> #include <GL/glew.h> #include <GL/freeglut.h> #include <GLM/glm.hpp> #include "compileShaders.h" #include <GLM/vec3.hpp> #include <GLM/vec4.hpp> #include <GLM/mat4x4.hpp> #include <GLM/gtc/matrix_transform.hpp> #include <GLM/gtc/type_ptr.hpp> #include <GLM/gtx/rotate_vector.hpp> #include <algorithm>...
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/** Minimum spanning tree -*- C++ -*- * @file * @section License * * Galois, a framework to exploit amorphous data-parallelism in irregular * programs. * * Copyright (C) 2013, The University of Texas at Austin. All rights reserved. * UNIVERSITY EXPRESSLY DISCLAIMS ANY AND ALL WARRANTIES CONCERNING THIS * SOFTW...
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#include <iostream> #include <string> #include <fstream> #include "binary_search_tree.h" using namespace std; int main(){ BST tree; tree.set("the",5); tree.set("best",2); tree.set("of",4); tree.set("times",7); tree.print(); return 0; }
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#include<bits/stdc++.h> #define y1 olweradfas #define y2 qweoisasdk #define x1 poeriuweor #define x2 poriewioru using namespace std; typedef long long ll; typedef pair<int, int> PII; const int MM = 1e9 + 7; const double eps = 1e-8; const int MAXN = 2e6 + 10; int n, m; void prework(){ } void read(){ } int bet(in...
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/* This file is part of Jellyfish. Jellyfish is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Jellyfish is distributed ...
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#include "rawsocket.hpp" mac_addr::mac_addr() {} mac_addr::mac_addr(u_int8_t ptr[6]) { for(int i = 0; i < 6; i++) { addr[i] = (char)ptr[i]; } } mac_addr::mac_addr(const mac_addr& mac) { for(int i = 0; i < 6; i++) addr[i] = mac.addr[i]; } void mac_addr::set(char mac[6]) { for(int i = ...
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/* * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
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#include<iostream> using std :: cout ; using std :: cin ; using std :: string; using std :: endl; int main(){ string name ; getline(cin , name ) ; decltype(name.size()) index = 0; for(index = 0 ; index < name.size(); index++ ) { if(ispunct(name[index])){ name[index]=' '; cout<<name[index]; ...
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#pragma once #include "atomicops.h" #include <type_traits> #include <utility> #include <cassert> #include <stdexcept> #include <new> #include <cstdint> #include <cstdlib> // For malloc/free/abort & size_t #if __cplusplus > 199711L || _MSC_VER >= 1700 // C++11 or VS2012 #include <chrono> #endif // A lock-free queue ...
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// // portRemodeLayer.cpp // kancolle_alpha // // Created by 岩林张 on 10/21/15. // // #include "portRemodeLayer.h" bool PortRemodeLayer::init() { bool bRet=false; do { if (!Layer::init()) { break; } initLayer(); bRet=true...
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#ifndef _IOSTREAM_H #include <iostream> #define _IOSTREAM_H #endif using namespace std; //enum Boolean { FALSE, TRUE}; enum TypesOfData {LogicalNot, LogicalAnd, LogicalOr, LogicalTrue, LogicalFalse}; class SatTree; class SatNode { friend class SatTree; private: SatNode *LeftChild; TypesOfData data; bo...
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#ifndef RTC_BASE_NUMERICS_MOVING_PERCENTILE_FILTER_H_ #define RTC_BASE_NUMERICS_MOVING_PERCENTILE_FILTER_H_ #include <stddef.h> #include <cstddef> #include <list> #include "rtc_base/checks.h" #include "rtc_base/numerics/percentile_filter.h" namespace webrtc { template <typename T> class MovingPercentile...
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// Class automatically generated by Dev-C++ New Class wizard #ifndef SCROLLHANDLER_H #define SCROLLHANDLER_H #include <assert.h> #include "defines.h" #include "entradasortida.h" #define NORMAL 0 #define FAST_ADVANCE 1 #define NORMAL_ADVANCE 2 #define RECOMPUTE_SCROLL_X 0 #define FAST_ADVANCE_LEFT 1 ...
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/* unfitsym - framework for symbolic computation * Copyright (C) 2011 Nick Nygren * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any lat...
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#include <bits/stdc++.h> using namespace std; #define maxn (int)(1e5 + 12) int n, x, a[maxn]; long long ans; int main() { scanf("%d%d", &n, &x); for (int i = 0; i < n; i++) scanf("%d", &a[i]); sort (a, a + n); for (int i = 0; i < n; i++) { ans += (x + 0ll) * a[i]; x = max(1, x - 1); ...
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#include "discrete_val.h" #include <iostream> // use this to test the abilities of the library int main() { std::vector<double> a = {0.3, 0.7}; std::vector<double> b = {0.2, 0, 0.8}; discrete_value test_a(a, 1, 2); discrete_value test_b(b, 1, 3); //discrete_value test(-1, 3); //test.print(); //...
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// Copyright 2020 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "gpu/command_buffer/service/shared_image/external_vk_image_overlay_representation.h" #include "build/build_config.h" #if BUILDFLAG(IS_FUCHSIA) #include "gpu/vulkan/f...
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#include "ngpch.h" #include "OpenGLContext.h" #include "GLFW/glfw3.h" #include "glad/glad.h" namespace Engine { OpenGLContext::OpenGLContext(GLFWwindow* windowHandle) : mWindowHandle(windowHandle) { NG_CORE_ASSERT(mWindowHandle, "Window handle is null"); } void OpenGLContext::Init() { glfwMakeContextCur...
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.3.1 | ...
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// Copyright FIXEO #include "MyBattleTank/Public/MyTankMovementComponent.h" #include "MyBattleTank/Public/MyTankTrack.h" void UMyTankMovementComponent::IntendMoveForward(float Throw) { if (!ensure(LeftTrack && RightTrack)) { return; } LeftTrack->SetThrottle(Throw); RightTrack->SetThrottle(Throw); } void UMyTan...
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#include<iostream> using namespace std; int main(){ int n=0,v=0; cin>>n; for(int i=0;i<n;i++){ cin>>v; if(v%2==0 && v>0) cout<<"EVEN POSITIVE"<<endl; if(v%2==0 && v<0) cout<<"EVEN NEGETIVE"<<endl; if(v%2!=0 && v>0) cout<<"ODD POSITIVE"<<...
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#include "StdAfx.h" #include "GITimeSystem.h" #include "..\..\Procedure\GameProcedure.h" #include "Object\Manager\ObjectManager.h" #include "Object\Logic\Character\Obj_PlayerOther.h" #include "Object\ObjectCommandDef.h" #include "..\..\NetWork\NetManager.h" #include "CGCharAskBaseAttrib.h" #include "GCNewPlayer...
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#include <iostream> #include "ArmadilloHelper.h" #include "EigenHelper.h" int main() { std::cout << "Hello, World!" << std::endl; // ArmadilloHelper::RunTest(); EigenHelper::RunTest(); return 0; }
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// Server side C/C++ program to demonstrate Socket programming #include <unistd.h> #include <stdio.h> #include <sys/socket.h> #include <stdlib.h> #include <netinet/in.h> #include <sys/types.h> #include <iostream> #include <arpa/inet.h> #include <string.h> #define PORT 9999 using namespace std; int main(int argc, char c...
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#ifndef IMGPIXSPECTRA_MINICSPADPIXSPECTRA_H #define IMGPIXSPECTRA_MINICSPADPIXSPECTRA_H //-------------------------------------------------------------------------- // File and Version Information: // $Id$ // // Description: // Class MiniCSPadPixSpectra. // //----------------------------------------------------------...
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */ /* If you are missing that file, acquire a complete release at teeworlds.com. */ #ifndef ENGINE_CLIENT_GRAPHICS_H #define ENGINE_CLIENT_GRAPHICS_H class CGraphics_OpenGL : public IEngineGraphics { protected: ...
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#include "packet.h" #include <cstring> Packet::Packet() {} void Packet::append(char data) { std::size_t start = m_data.size(); m_data.resize(start + 1); m_data[start] = data; } /*void Packet::append(const void* data, std::size_t dataSize) { if(data && (dataSize > 0)) { std::size_t start = m_data.size(); ...
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#include <iostream> #include <algorithm> using namespace std; //对arr[l...r]部分进行partition操作 //p arr[l...p-1] < arr[p] arr[p+1...r] > arr[p] template<typename T> int __partition(T arr[], int l, int r){ T v = arr[l]; //arr[l+1...j] < v ; arr[j+1..i] > v int j = l; for (int i = l+1; i <= r; i++) { if (arr[i] < ...
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#include "renderer/win/winglextensionsloader.h" #include <GL/wglext.h> namespace ALZ_RENDERER { WinGlExtensionsLoader::WinGlExtensionsLoader() { glGenVertexArrays = nullptr; glBindVertexArray = nullptr; glGenBuffers = nullptr; glBindBuffer = nullptr; glBufferData = nullptr; glVertexAttribPointer = nullp...
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#include "../utility/rt.h" #include "../utility/data_size.h" #ifdef ORG #define NI 256 #define NJ 256 #define NK 256 #define NL 256 #elif defined (TX) #elif defined (FX) #elif defined (EX) #endif #define TMP_OFFSET 0 #define A_OFFSET NI * NJ #define B_OFFSET NI * NJ + NI * NK #define D_OFFSET NI * NJ + NI * NK + ...
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#include "Gst/Support.h" #include "Gst/MakeString.h" #include <gst/interfaces/propertyprobe.h> #include <stdexcept> namespace Gst { namespace Pipeline { GstElement * Create(const std::string & inName) { GstElement * pipeline = gst_pipeline_new(inName.c_str()); if (!pipeline) { th...
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/* * Copyright 2015 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing ...
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#ifndef _CREATURE_ #define _CREATURE_ #include <string> #include "entity.h" class Room; class Item; using namespace std; class Creature : public Entity { public: Creature(const char* name, const char* description, Room* room); ~Creature(); Room* getRoomN() const; virtual void Die(); public: bool alive; }; #...
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#include <bits/stdc++.h> using namespace std; const int N = (int)1e6 + 2; int pi[N + 7]; void prefixTable(const string &s) { int len = (int)s.length(); int i = 1, j = 0; pi[0] = 0; while ( i < len ) { while ( j > 0 && s[i] != s[j] ) { j = pi[j - 1]; } if ( s[i] == s[j...
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#include<iostream> using namespace std; int main() { unsigned int n; unsigned long long factorial =1; cout<<"Enter a Number : "; cin>>n; for(int i = 1;i <= n;++i) { factorial *=i; } cout<<"Factorial of "<<n<<"="<<factorial; return 0; }
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#include "module.hpp" module::~module() { } void module::init() { } void module::enter() { } notify_result module::notify(SDL_Event const &) { return failure; } void module::render() { } void module::leave() { }
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#include "MemoryStream.h" string MemoryStream::operation() { return "memory"; }
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#include <bits/stdc++.h> using namespace std; #define sim template < class c #define ris return * this #define dor > debug & operator << #define eni(x) sim > typename \ enable_if<sizeof dud<c>(0) x 1, debug&>::type operator<<(c i) { sim > struct rge { c b, e; }; sim > rge<c> range(c i, c j) { return rge<c>{i, j}; } s...
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//////////////////////////////////////////////////////////////////////////////// // // Package: Laelaps // // Program: utRobot // // File: utRobot.cxx // /*! \file * * $LastChangedDate: 2016-02-01 15:14:45 -0700 (Mon, 01 Feb 2016) $ * $Rev: 4289 $ * * \brief Unit test liblaelaps robot class. * * \aut...
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#include <iostream> #include <string> #include <SFML/Graphics.hpp> #include <SFML/System.hpp> #include <SFML/Window.hpp> #include <SFML/Audio.hpp> #include <SFML/Network.hpp> #include "Game.h" int main() { //Init Game engine Game game; while (game.running()) { game.update(); game.render(); } return 0...
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/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by app...
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//%LICENSE//////////////////////////////////////////////////////////////// // // Licensed to The Open Group (TOG) under one or more contributor license // agreements. Refer to the OpenPegasusNOTICE.txt file distributed with // this work for additional information regarding copyright ownership. // Each contributor lice...
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// Copyright (c) 2010 Satoshi Nakamoto // Copyright (c) 2009-2014 The Bitcoin developers // Copyright (c) 2014-2015 The Dash developers // Copyright (c) 2015-2017 The PIVX developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php...
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// // FollowerProperty.h // // // this code is auto generate by the tool created by neo. Email andsonliang@gmail.com // and improved by TerrenceRao. Email rcttobattle@gmail.com // feel free to modify this class // #ifndef __autogen_ccbuilder__FollowerProperty__ #define __autogen_ccbuilder__FollowerProperty__ #i...
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int main() { char s3[100]; char s1[100]; char s2[100]; int L1,L2,i,j; gets(s1); gets(s2); gets(s3); L1=strlen(s1); L2=strlen(s2); for(i=0;i<L1;i++) { if(s1[i]==s2[0]&&s1[i+L2-1]==s2[L2-1]) { for(j=i;j<i+L2;j++) { s1[j]=s3[j-i]; } break; } ...
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// Copyright (C) 2019 Kevin Ossia, Joe Finley, and Nicholas Arthur. Unauthorized copying of this file via any medium is strictly prohibited. #pragma once #include "CoreMinimal.h" #include "GameFramework/GameState.h" #include "AgoraTypes.h" // FDamageContext #include "AgoraGameState.generated.h" class AAgoraPlayerSta...
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#include <type_traits> class BASE_Y {}; class BASE_X {}; struct A { template<class T, class = void> class S; template<class T> class S < T, typename std::enable_if< std::is_base_of< BASE_Y, T >::value >::type > {}; template<class T> class S < T, ty...
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