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/** * * Copyright (c) 2020 Project CHIP Authors * Copyright (c) 2018 Google LLC. * Copyright (c) 2016-2017 Nest Labs, Inc. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License ...
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#ifndef __ROOK_HPP__ #define __ROOK_HPP__ #include <Piece.hpp> namespace chess_console { class Rook : public Piece { public: static PieceType const type = PieceType::ptRook; Rook(Board *pbrdptr, PlayerColor pplayer, BoardPosition pposition) : Piece(pbrdptr, pplayer, pposition, Piece::PieceType::ptRook) { }...
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//Program Filename: bats.cpp //Author: David Sahni //Date: 3/6/17 //Description: bats implementation file //Input: n/a //Output: runs bats functions #include "bats.hpp" Bats::Bats(){} void Bats::runevent(int roomnum, player& p1, bool& gamerunning) { std::cout << std::endl << "As you enter the room, giant ...
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/** * * You can modify and use this source freely * only for the development of application related Live2D. * * (c) Live2D Inc. All rights reserved. */ #include "ModelSetting.h" #include "util/Json.h" // JSONのキー const char NAME[]="name"; const char MODEL[]="model"; const char _ID[]="id"; const char TEXTURES[]...
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#ifndef EE_SCENE_ACTIONS_RESIZEWIDTH_HPP #define EE_SCENE_ACTIONS_RESIZEWIDTH_HPP #include <eepp/scene/action.hpp> #include <eepp/scene/actions/actioninterpolation1d.hpp> namespace EE { namespace Scene { namespace Actions { class EE_API ResizeWidth : public ActionInterpolation1d { public: static ResizeWidth * New...
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#include <pwn/component/componentstd.h> #include <pwn/component/component.h> #include <pwn/component/eventargs.h> #include <pwn/component/property.h> #include <pwn/component/componentdef.h> #include <pwn/component/object.h> namespace pwn { namespace component { class ComponentTimeout : public Component { p...
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#define _CRT_SECURE_NO_WARNINGS #define _WINSOCK_DEPRECATED_NO_WARNINGS #include <Winsock2.h> #include <commctrl.h> #include <cstdlib> #include <iostream> #include <queue> #include <set> // #include <stdio.h> // #include <stdlib.h> //#include <windows.h> //加这个头文件后面sleep会用到 //#pragma comment(lib,"ws2_32.lib") #pragma c...
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#include "lights.h" int Light::getOn() { return m_on; } void Light::setOn(int val) { m_on = val; } int Light::getBri() { return m_bri; } void Light::setBri(int val) { m_bri = val; } int Light::getHue() { return m_hue; } void Light::setHue(int val) { m_hue = val; } ...
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#include <iostream> #include <vector> #include <algorithm> using namespace std; bool cmp( int a,int b) { return a>b; } int main() { int m,n,k; for( cin>>n; n>0; n-- ) { vector<int> v; int sum=0; for( cin>>m; m>0; m-- ) { cin>>k; v.push_back(k); } sort(v.begin(),v.end() ,cmp); for( int i=0; i<10;...
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/* * Copyright (c) 2021-2023 Arm Limited. * * SPDX-License-Identifier: MIT * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * ri...
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/* ===== *\ |* Setup *| \* ===== */ #include <SDL2/SDL.h> #include <SDL2/SDL_ttf.h> #include <iostream> #include <string> using namespace std; /* Initialize SDL2 */ SDL_Renderer *renderer; SDL_Window *window; TTF_Font *font; SDL_Color color; /* Variables */ int frameCount; int lastFrame; int timerFPS; int fps; bool r...
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#include <SoftwareSerial.h> void setup() { // put your setup code here, to run once: pinMode(OUTPUT,13); } void loop() { // put your main code here, to run repeatedly: if (digitalRead(13) !=LOW) Serial.print("1\n"); else Serial.print("0\n"); }
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/////////////////////////////////////////////////////////////////////////////// // NoZ Engine Framework // Copyright (C) 2015 NoZ Games, LLC // http://www.nozgames.com /////////////////////////////////////////////////////////////////////////////// #ifndef __noz_Layout_h__ #define __noz_Layout_h__ namespace noz { c...
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#include "TMath.h" #include "TRint.h" #include "TROOT.h" #include "TStyle.h" #include "TLorentzVector.h" #include "TCanvas.h" #include "TH1.h" #include "TGaxis.h" #include <fstream> #include <iostream> #include "TMath.h" void z0_and_rinv(){ // // To see the output of this macro, click here. // #include "TMath.h" ...
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// SimpleRaycaster // Program to demonstrate single pass raycasting using OpenGL 2.0 functionality. // The implementation uses GLEW for extension handling and GLUT for the user // interface. The program requires vertex and fragment shaders in the // subdirectory /shaders. // Max Hermann, 2013 #include "GLConfig.h" #i...
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//#include <bits/stdc++.h> ////#include "LeetCodeStd.h" //// --------------- // ////static int fast = []() {ios_base::sync_with_stdio(0); cin.tie(0); cout.tie(0); return 0; }(); ////class Solution { ////public: //// vector<int> findOrder(int N, vector<pair<int, int>>& L2F) { //// //// } ////}; //#include <iostream> //...
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// // Generated file, do not edit! Created by nedtool 4.6 from HCPacket.msg. // // Disable warnings about unused variables, empty switch stmts, etc: #ifdef _MSC_VER # pragma warning(disable:4101) # pragma warning(disable:4065) #endif #include <iostream> #include <sstream> #include "HCPacket_m.h" USING_NAMESPACE ...
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/* Copyright (c) 2018, Google Inc. * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS...
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#include "DataFrame.h" #include "ui_DataFrame.h" DataFrame::DataFrame(QWidget* parent) : QFrame(parent), ui(new Ui::DataFrame) { ui->setupUi(this); } DataFrame::~DataFrame() { delete ui; }
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Generated from template: // core/css/properties/templates/css_property_subclass.h.tmpl // and input files: // ../../third_party/blink/renderer/core...
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/// @ref gtx_optimum_pow /// @file glm/gtx/optimum_pow.hpp /// /// @see core (dependence) /// /// @defgroup gtx_optimum_pow GLM_GTX_optimum_pow /// @ingroup gtx /// /// Include <Engine/Libraries/glm/gtx/optimum_pow.hpp> to use the features of this extension. /// /// Integer exponentiation of power functions. #pragma o...
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#pragma once //------------------------------------------------------------------------------ namespace stdexcept_tests { //------------------------------------------------------------------------------ void run_full(); //------------------------------------------------------------------------------ }
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#include<iostream> #include<cstdio> using namespace std; int c[101],w[101],f[10001]; int main(){ int n,v;cin>>n>>v; for(int i=1;i<=n;i++){ cin>>c[i]>>w[i]; } for(int i=1;i<=n;i++){ for(int j=0;j<=v;j++){ if(j-c[i]>=0) f[j]=max(f[j],f[j-c[i]]+w[i]); printf("%3d",f[j]); } cout<<endl; } cout<<f[v]; }
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/* Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright ...
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ /* vim: set ts=2 et sw=2 tw=80: */ /* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ ...
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#include "SPI.h" #include "respeaker.h" #include <Adafruit_NeoPixel.h> #include "irlearning.h" #define PIXELS_PIN 11 #define PIXELS_NUM 12 #define PIXELS_SPACE 128 IRLearning myir; uint8_t commandIndex; Adafruit_NeoPixel pixels = Adafruit_NeoPixel(PIXELS_NUM, PIXELS_PIN, NEO_GRB + NEO_KHZ800); int pixe...
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/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* Bullet.hpp :+: :+: :+: ...
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#include <iostream> #include <iomanip> #include <vector> #include <list> #include <array> #include <stack> #include <map> #include <cassert> #include <limits> #include <cmath> #include <array> #include <functional> #include <gtest/gtest.h> #include <GFramework/GVariant/GTypes.h> #include <GFramework/GVariant/GVariant...
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// This file was generated based on '/usr/local/share/uno/Packages/Android/0.23.1/Android/Fallbacks/$.uno'. // WARNING: Changes might be lost if you edit this file directly. #pragma once #include <Android.android.media.MediaPlayerDLROnErrorListener.h> #include <Android.Base.Wrappers.IJWrapper.h> #include <Android.java...
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////////////////////////////////////////////////////////////////////// // // 3D Studio Model Class // by: Matthew Fairfax // Taken from: https://github.com/adamwdennis/Frogger/blob/master/src/Model3DS.h // // This is a simple class for loading and viewing // 3D Studio model files (.3ds). It supports models // w...
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// This is the .h file you will edit and turn in. // We have provided a skeleton for you, // but you must finish it as described in the spec. // Also remove these comments here and add your own, as well as on the members. // TODO: remove this comment header #ifndef TILELIST_H #define TILELIST_H #include <QGraphicsSce...
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#include "../include/SplayTree.hpp" template <typename T> SplayTree<T>::Node::Node(short key_, T value_) : key(key_), value(value_), left_(nullptr), right_(nullptr), parent_(nullptr) {}; template <typename T> SplayTree<T>::Node::~...
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/*========================================================================= Program: Visualization Toolkit Module: vtkTimePointToString.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This softwa...
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#define BOOST_TEST_MODULE String Test Suite #include <boost/test/unit_test.hpp> #include <boost/filesystem.hpp> #include "db.h" #include "txdb.h" #include "main.h" #include "wallet.h" #include "util.h" CWallet* pwalletMain; CClientUIInterface uiInterface; extern bool fPrintToConsole; extern void noui_connect(); str...
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#include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <cstring> #include <string.h> #include <stdio.h> #include <cmath> #include <limits> #include <assert.h> #include <stdint.h> #include "il2cpp-class-internals.h" #include "codegen/il2cpp-codegen.h" #include "i...
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#ifndef BOOST_MPL_INT_FWD_HPP_INCLUDED #define BOOST_MPL_INT_FWD_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2000-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.lslboost.org/LICENSE_1_0.txt) // // See http://www.lslboost.org/li...
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#include "SceneTemplate.h" #include "MatchManager.h" #include "GLHeaders.h" #include "SpriteRendererManager.h" #include "Shader.h" #include "SharedConstants.h" #include "Sender.h" #include "Receiver.h" #include "SpriteSheet.h" #include <iostream> SceneTemplate::SceneTemplate(int p1ai, int p2ai) : GameScene(p1ai, p2ai)...
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#include "RawModel.h" RawModel::RawModel(const GLuint vaoID, unsigned int vertexCount){ this->vaoID = vaoID; this->vertexCount = vertexCount; } RawModel::RawModel(){} RawModel::~RawModel(){}
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#pragma once // TheOuterWorlds SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "Indi_HeadGear_Cowboy_Var01_structs.hpp" namespace SDK { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- ...
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#ifndef MAP_CONVERTER_H #define MAP_CONVERTER_H #include "../lib/tmxlite/Map.hpp" #include "../gba/gbaMap/gbaMap.hpp" #include "../lib/tmxlite/TileLayer.hpp" using namespace std; /** * Converts a TMX Map to a GBA Map. */ class MapConverter { public: /** * Convert a TMX Map. * @param tmxMap The TMX Ma...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 6 \\/ M anipulation | \*-------...
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// // Copyright (c) Microsoft Corporation. All rights reserved. // #pragma once #include "resource.h" typedef struct _CONTENT_PARTNER_GLOBALS { LONG userLoggedIn; LONG haveCachedCredentials; ULONG totalDownloadFailures; WCHAR credentialsFile[MAX_PATH]; } CONTENT_PARTNER_GLOBALS; static const WCHAR g_roo...
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/****************************************************************************** * * * Copyright 2021 Jan Henrik Weinstock * * * ...
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/* ///////////////////////////////////////////////////////////////////////// * File: src/inserters/hostid.cpp * * Purpose: Implementation of the pantheios::hostId inserter class. * * Created: 14th April 2008 * Updated: 29th June 2016 * * Home: http://www.pantheios.org/ * * Copyright ...
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#include "building.h" #include "ownable.h" using namespace std; Building::Building(int purchCost, int improveCost, int t[], string monopolyBlock, string name){ this->purchCost = purchCost; this->improveCost = improveCost; for (int i = 0; i < 6; i++){ this->tuition[i] = t[i]; } this->monopolyBlock = monopolyBloc...
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// This is free and unencumbered software released into the public domain. // For more information, please refer to <http://unlicense.org> #ifndef RECT_H #define RECT_H #include "../thirdparty/linalg/linalg.h" using namespace linalg::aliases; struct rect { int x0, y0, x1, y1; int width() const { return x1...
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/* * Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il> * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include <Kernel/Interrupts/IRQHandler.h> #include <Kernel/Lock.h> #include <Kernel/Storage/AHCIPort.h> #include <Kernel/Storage/StorageDevice.h> namespace Kernel { class AHCIController; class SATA...
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#include <string> #include <vector> using namespace std; int arr[1000][1000]; vector<int> solution(int n) { vector<int> answer; int level = 1, i = 1; int y = 0, x = 0; while(1){ int tmp = i; if(level == 1){ while(y<n && x<n){ if(arr[y][x] == 0){ ...
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// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/trees/layer_tree_host.h" #include <stdint.h> #include "cc/animation/animation_curve.h" #include "cc/animation/animation_host.h" #include "c...
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/* Blink Turns on an LED on for one second, then off for one second, repeatedly. Most Arduinos have an on-board LED you can control. On the Uno and Leonardo, it is attached to digital pin 5. If you're unsure what pin the on-board LED is connected to on your Arduino model, check the documentation at http://...
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#include "IMainInGameUIView.h" using namespace randDungeons_a_v1; int IMainInGameUIView::ID = GetNewID();
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#include<bits/stdc++.h> using namespace std; int bwdp(int wt[],int val[],int maxw,int items){ int dp[100][100]={0}; for(int i=0;i<=items;i++){ for(int j=0;j<=maxw;j++){ if(i==0|j==0){ dp[i][j]=0; } else{ if(j<wt[i]){ ...
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/*------------------------------------------------------------------------------ Copyright Butterfly Energy Systems 2014-2015, 2022. Distributed under the Boost Software License, Version 1.0. http://www.boost.org/LICENSE_1_0.txt ------------------------------------------------------------------------------*...
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#pragma once #include "Prerequisites/LSPrerequisitesUtil.h" namespace ls { struct SerializationContext; /** @addtogroup Serialization * @{ */ /** Encodes/decodes an IReflectable object from/to memory. */ class LS_UTILITY_EXPORT MemorySerializer { struct BufferPiece { UINT8* buffer; UINT32 size; ...
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#include <iostream> #include <iomanip> using namespace std; int main() { /** * Escreva a sua solução aqui * Code your solution here * Escriba su solución aquí */ double R; cin >> R; cout << fixed; cout << "A=" << setprecision(4) << (3.14159*R*R) << '\n'; return...
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#include "StdAfx.h" namespace DuiLib { ///////////////////////////////////////////////////////////////////////////////////// // // CLabelUI::CLabelUI() : m_uTextStyle(DT_VCENTER), m_dwTextColor(0), m_dwDisabledTextColor(0), m_iFont(-1), m_bShowHtml(false) { ::ZeroMemory(&m_rcTextPadding, sizeof(m...
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class TrieNode { public: char data; TrieNode **children; bool isTerminal; TrieNode(char data) { this->data = data; children = new TrieNode *[26]; for (int i = 0; i < 26; i++) { children[i] = NULL; } isTerminal = false; } }; class Tr...
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{ struct sockaddr* sa; ULONG prefix_len; sa = unicast_address->Address.lpSockaddr; /* XP has no OnLinkPrefixLength field. */ if (is_vista_or_greater) { prefix_len = ((IP_ADAPTER_UNICAST_ADDRESS_LH*) unicast_address)->OnLinkPrefixLength; } else { /* Prior t...
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/* This file is part of the WebKit open source project. This file has been generated by generate-bindings.pl. DO NOT MODIFY! This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation...
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#include "Assembly.h" //Constructs Assembly object. Assembly::Assembly(){ write = ""; is_printed = 0; is_read = 0; } //Returns the Assembly code. string Assembly::getCode(){ return write; } /********************CODE GENERATING*********************/ //Starts to write the code with segment opening "code segment". ...
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/* Libraries Required and Includes Used */ // I2C and SPI Libraries #include <Wire.h> #include <SPI.h> // ESP8266 Related Libraries #include <ESP8266WiFi.h> #include <ESP8266HTTPClient.h> #include <ESP8266WebServer.h> // JSON Parsing Library #include <ArduinoJson.h> // OLED Display Libraries #include <Adafruit_GFX...
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#include "stdafx.h" #include "HTControlDef.h" #include "HTextern.h" #include "HTEngineHandler.h" #include "htguild.h" #define _GUILD_EMBLEM_NUM 72 #define _GUILD_TITLE_NUM 84 #define _GUILD_COLOR_NUM 72 #define GUILD_CREATE_NEED_MONEY 300000 // 길드 창설에 필요한 돈 #define GUILD_MARK_NEED_MONEY...
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/* * * This file is part of xspy * By lynnux <lynnux@qq.com> * Copyright 2013 lynnux * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your op...
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//////////////////////////////////////////////////////////////////////////// // Module : intrusive_default_functionality.h // Created : 30.06.2005 // Modified : 28.05.2007 // Author : Dmitriy Iassenev // Description : intrusive pointer default functionality template class /////////////////////////////////////////...
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#include "Shader.h" #include "utils/DebugMessage.hpp" #include "utils/CheckDxError.hpp" #define _CRT_SECURE_NO_DEPRECATE #include <stdio.h> #pragma warning(disable:4996) #include "utils\debug\Console.h" #include <d3dcompiler.h> #include <cstdio> namespace aergiaX { Shader::Shader() {} Shader::~Shader() {} void Shad...
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// Source: https://leetcode.com/problems/replace-all-digits-with-characters/ // Author: Miao Zhang // Date: 2021-06-11 class Solution { public: string replaceDigits(string s) { for (int i = 1; i < s.length(); i += 2) { s[i] = s[i - 1] + s[i] - '0'; } return s; } };
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// // Created by gishr on 19-6-6. // #include "rrt_star.h" int main(int argc, char **argv) { rrt_star rrt(50); vector<Vector3f> obstacle = rrt.create_obstacle(); for(auto& ob : obstacle) { cout<<ob<<endl; } vector<Vector3f> path = rrt.find_path(Vector3f(0, 0, 10), Vector3f(50, 0, 10...
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// Use of this source code is governed by a BSD-style license // that can be found in the License file. // // Author: Shuo Chen (chenshuo at chenshuo dot com) #ifndef MUDUO_BASE_CONDITION_H #define MUDUO_BASE_CONDITION_H #include <muduo/base/Mutex.h> #include <boost/noncopyable.hpp> #include <pthread.h> namespace m...
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/* ************************************************************************** */ /* */ /* ::: :::::::: */ /* ClassCharacter.hpp :+: :+: :+: ...
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/* * Copyright (c) 2010 WiYun Inc. * Author: luma(stubma@gmail.com) * * For all entities this program is free software; you can redistribute * it and/or modify it under the terms of the 'WiEngine' license with * the additional provision that 'WiEngine' must be credited in a manner * that can be be observe...
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// Copyright (c) 2012 NaturalMotion. All Rights Reserved. // Not to be copied, adapted, modified, used, distributed, sold, // licensed or commercially exploited in any manner without the // written consent of NaturalMotion. // // All non public elements of this software are the confidential // information of NaturalMo...
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#include <stdexcept> #include <string> #include <list> #include <vector> #include <cstring> #include <iostream> enum class AllocErrorType { InvalidFree, NoMemory, }; class AllocError: std::runtime_error { private: AllocErrorType type; public: AllocError(AllocErrorType _type, std::string message): ...
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#pragma once class CRegressEquation3 { public: CRegressEquation3(); ~CRegressEquation3(); void SetUpNode(int index); void SetNodePara(int index,D3DXVECTOR3 * vec3) { m_Node[index] = *vec3; } void SetRegressEquation(); float B0,B1,B2; D3DXVECTOR3 * m_Node; //D3DXVECTOR3 m_Node[10]; int m_NodeNum; float...
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#ifndef COMPOSIE_EFFECT_H #define COMPOSIE_EFFECT_H #pragma once #include "globalincs/pstypes.h" #include "particle/ParticleEffect.h" #include "particle/ParticleManager.h" #include "utils/RandomRange.h" namespace particle { namespace effects { /** * @ingroup particleEffects */ class CompositeEffect: public Particle...
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#include <iostream> #include <algorithm> using namespace std; int main(){ int k, a[12], total=0,sum=0, counter=0; cin >> k; for(size_t i=0; i<12; ++i){ cin >> a[i]; total+=a[i]; } int n = 12; //sizeof(a)/sizeof(a[0]) if(k==0){ cout << 0; return 0; } if(total < k){ cout <...
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// // Created by Jihun on 6/24/2020. // #include <iostream> using namespace std; int main() { //sizeof (size of variable,array, etc) (how many bytes it take) //char c; //int i; //double d; // double is more precise (The more precise a value is, the more memory it needs) //cout << siz...
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# x Cp 1.00000 0.14413 0.99901 0.14299 0.99796 0.14179 0.99684 0.14047 0.99565 0.13903 0.99439 0.13746 0.99304 0.13570 0.99161 0.13376 0.99008 0.13161 0.98846 0.12921 0.98673 0.12652 0.98489 0.12355 0.98...
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#include "kinematics.h" #define SINGULARITY 0.49999 Transform kinematics::ForwardKinematics(Vectornf& q) { int i; Transform T = transformDH(dhParams[0], q(1)); for (i = 1; i < 6; i++) T = T * transformDH(dhParams[i], q(i+1)); return T; } Transform kinematics::FK_MaSaG(Vectornf& q) { Transform t...
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#include <bits/stdc++.h> #include <GL/glut.h> #include "BmpLoader.h" using namespace std; char title[] = "Rayhan Azka Anandhias Putra - 181524028"; float angle = 0.0; GLuint texture_wall, texture_door, texture_grass, texture_roof, texture_sky; GLuint texture_window, texture_pagar, texture_gapura; void init(...
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#include<stdio.h> #include<string.h> #include<stdbool.h> #include<math.h> #define a 16 #define SIZE 100 #define TRUE 1 #define FALSE 0 fGamma(int K, float q, char *partitionOutputFile, char *inputFileGamma, char *fileForR) { char *str; int gammaArray[K], i=0; // Read gammas from inputFileGamma FILE gammaFile ...
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/* -*- Mode: C++; tab-width: 4; c-basic-offset: 4; indent-tabs-mode: nil -*- */ /* * Copyright 2015 Couchbase, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * ...
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#include "NativeFeatureIncludes.h" #if _RAKNET_SUPPORT_UDPProxyCoordinator==1 #include "UDPProxyCoordinator.h" #include "BitStream.h" #include "UDPProxyCommon.h" #include "RakPeerInterface.h" #include "MessageIdentifiers.h" #include "Rand.h" #include "GetTime.h" #include "UDPForwarder.h" // Larger than the client ver...
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#include <worker/WorkerThread.h> #include "WorkerThreadPool.h" #include <scheduler/GlobalMessageBus.h> #include <scheduler/SharingMessageBus.h> #include <worker/worker.h> namespace worker { WorkerThreadPool::WorkerThreadPool(int nThreads) : _shutdown(false), scheduler(scheduler::getSched...
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// // GLShapeElement.h // KKGame // // Created by zhanghailong on 2018/4/27. // Copyright © 2018年 kkmofang.cn. All rights reserved. // #ifndef GLShapeElement_h #define GLShapeElement_h #include "GLContext.h" namespace kk { namespace GL { class ShapeElement : public Element { pu...
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// Copyright (c) 2012-2016 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "streams.h" #include "support/allocators/zeroafterfree.h" #include "test/test_royalbitcoin.h" #include <boost/assig...
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/* Copyright 2012 Barrett Technology <support@barrett.com> This file is part of barrett-ros-pkg. This version of barrett-ros-pkg is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the Lice...
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/*============================================================================= Copyright (c) 2001-2011 Joel de Guzman Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) =========================================...
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/////////////////////////////////////////////////////////////////////////////// // Name: wx/confbase.h // Purpose: declaration of the base class of all config implementations // (see also: fileconf.h and msw/regconf.h and iniconf.h) // Author: Karsten Ballueder & Vadim Zeitlin // Modified b...
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#pragma once #include "BaseTypes.h" #include "Enumerations.h" #include "Net.h" #include "Module.h" #include "Stats.h" #include <GlobalFixedStrings.h> namespace dse { template <class T, uint32_t TypeIndex> struct NetworkObjectFactory : public ObjectFactory<T, TypeIndex> { Map<FixedString, T *> ObjectMap; Map<u...
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#ifndef BATTLEARENA_H #define BATTLEARENA_H class BattleArena: public Building{ public: enum BattleArenaStates{ RIVALS_AVAILABLE = 0, NO_RIVALS_AVAILABLE = 1 }; BattleArena(); BattleArena(unsigned int max_rivals, unsigned int stamina_cost, double dollar_cost,...
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#include "../SDK.h" // Name: Shenmue3SDK, Version: 1.4.1 #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace SDK { //--------------------------------------------------------------------------- // Functions //--------------------------------------------------------------------------- // Function BP_GamePadSho...
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// codecTest.cpp : 定义控制台应用程序的入口点。 // #include <iostream> #include "IKEMB1000Codec.h" int main(int argc, char* argv[]) { std::cout << "codecTest" << std::endl; PersonBase personBase[3]; /* uuid_t Pid; int OpToken; // 增加操作令牌, added at 20140429 // 值由X00服务控制,设备只负责接收、保存 char PersonName[...
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#pragma once // TheOuterWorlds SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "Indi_XFH_T_0604_Turrets_classes.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //--------------------------------------------------------------------------- ...
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/** * */ #include "SigmoidLayer.h" #include <Eigen/Dense> #include <math.h> //#include <iostream> using namespace std; SigmoidLayer::SigmoidLayer(int size) : Layer(size) { } SigmoidLayer::~SigmoidLayer() { } void SigmoidLayer::activate() { // cout << "About to activate..." << endl << this->net_input << endl; ...
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#include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <cstring> #include <string.h> #include <stdio.h> #include <cmath> #include <limits> #include <assert.h> #include "class-internals.h" #include "codegen/il2cpp-codegen.h" extern const int32_t g_FieldOf...
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#include <guichan.hpp> #include <SDL/SDL_ttf.h> #include <guichan/sdl.hpp> #include "sdltruetypefont.hpp" #include "SelectorEntry.hpp" #include "UaeRadioButton.hpp" #include "UaeDropDown.hpp" #include "UaeCheckBox.hpp" #include "sysconfig.h" #include "sysdeps.h" #include "config.h" #include "options.h" #include "memor...
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#pragma once #include "stdafx.h" #include "Vector.h" namespace bluemei{ template <class T> Vector<T>::Vector(void) { //dataArray.resize(10); } template <class T> Vector<T>::~Vector(void) { ; } template <class T> int Vector<T>::add(T ele) { dataArray.push_back(ele); return this->size(); } template <class T> boo...
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/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** ...
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#include<cstdio> #include<iostream> #include<algorithm> #include<cstring> using namespace std; const int N=500005; int a[N],b[N]; int tot1,tot2; int work(int p) { int ans=1; int i,j; i=j=1; while(i<=tot1 && j<=tot2) { if(p) { while(a[i]>b[j] && j<=tot2) j++; if(j<=tot2)...
[ "njumlz@gmail.com" ]
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