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#include<iostream> #include<cstring> #include<iomanip> using namespace std; class Date { private: int year,month,day; public: Date(int _year,int _month,int _day):year(_year),month(_month),day(_day){} ~Date(){} void showDate() { cout<<year<<"-"<<setw(2)<<setfill('0')<<setw(2)<<mo...
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// Generated by gencpp from file beginner_tutorials/AddTwoIntsRequest.msg // DO NOT EDIT! #ifndef BEGINNER_TUTORIALS_MESSAGE_ADDTWOINTSREQUEST_H #define BEGINNER_TUTORIALS_MESSAGE_ADDTWOINTSREQUEST_H #include <string> #include <vector> #include <map> #include <ros/types.h> #include <ros/serialization.h> #include <...
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/* * SpiLcd.h * * Created on: 2012/08/01 * Author: lynxeyed */ #ifndef SPILCD_H_ #define SPILCD_H_ /**************************************************************************//** * @file SpiLcd.h * @brief Arduino-like library for Cortex-M0 Series * @version v.0.50 * @date 1. August 2011. * @aut...
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/*************************************************************************** * * @license * Copyright (C) Codeplay Software Limited * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at *...
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#pragma once #include <stdint.h> #include <Effekseer.h> #include <String.hpp> #include <RID.hpp> #include <Vector2.hpp> #include <Vector3.hpp> #include <Transform.hpp> #include <Color.hpp> #include <Script.hpp> namespace EffekseerGodot { inline int64_t RIDToInt64(godot::RID rid) { int64_t val; memcpy(&val, &rid, ...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_ANDROID_THUMBNAIL_SCOPED_PTR_EXPIRING_CACHE_H_ #define CHROME_BROWSER_ANDROID_THUMBNAIL_SCOPED_PTR_EXPIRING_CACHE_H_ #include <std...
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/* * Copyright 2010-2016 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
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#include "CTextureLoader.h" // GL_EXT_texture_filter_anisotropic #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF CTextureLoader::CTextureLoader() { } CTextureLoader::~CTextureLoader() { } void *CTextureLoader::ReadTGA(char *filename, int *tam) { GLubyte TGAhead...
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#ifndef DH_CONTROLLEDLED_H__ #define DH_CONTROLLEDLED_H__ #include "dh_controller.h" class ControlledLED: public Controller::Controlled{ public: ControlledLED(){ } void begin(void){ } void execute(uint32_t time,uint32_t id,char command[]){ bool isPWM = true; uint16_t temp; switch (command[0]){ case '...
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#pragma once #ifndef movement_hpp #define movement_hpp #include <SDL2/SDL.h> #include<SDL2/SDL_image.h> #include<SDL2/SDL_mixer.h> #include<bits/stdc++.h> using namespace std; static void spawnenemy(void) { if(--enemyspawntimer<=0) { Entity temp_enemy; memset(&temp_enemy,0,sizeof(Entity)); ...
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#include <QDebug> #include "SimpleDeformer.h" SimpleDeformer::SimpleDeformer(CDT& triangleMesh) :AbstractDeformer(triangleMesh) { } void SimpleDeformer::updateVertices() { for(auto i = triangleMesh.vertices_begin(); i != triangleMesh.vertices_end(); i++) { Vertex_handle vertexHandle = i; ...
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/* Ruben Cardenas, Stephen Brownlee, Pedro Alvarez Game_windows.cpp To be used with FlipFlaps */ #include "std_lib_facilities_4.h" #include "Game_windows.h" #include "Window.h" #include "Graph.h" #include "GUI.h" #include "find_solution.h" #include "High_scores.h" //---------------------------------------------------...
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#include <jbw/simulator.h> #include <set> #include <thread> using namespace core; using namespace jbw; inline unsigned int get_distance(const unsigned int* distances, unsigned int start_vertex, direction start_direction, unsigned int end_vertex, direction end_direction, unsigned int vertex_count) { return dist...
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extern "C" { #include <user_interface.h> } #include <Arduino.h> #include <Wire.h> #include <LiquidCrystal.h> #define ON_WIFI 0 //scanning devices connected to a network or not #define SCAN_CHANNEL 6 #define BLACKLIST_MODE_COUNTDOWN 10 //seconds to press button to enter blacklist mode //ON_WIFI=1 #define DEVICE_T...
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// // Do not change this file. // #include "given.hpp" //#include <opencv2/opencv.hpp> void given::showImage(const cv::Mat& img, std::string win, double dur) { // use copy for normalization cv::Mat copy = img.clone(); if (img.channels() == 1) cv::normalize(img, copy, 0, 255, cv::NORM_MINMAX); // create...
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#include "StdAfx.h" #include "Stitch_Death.h" CStitch_Death::CStitch_Death(void) { // StateType m_eStateType = STATE_TYPE_STITCH_DEATH; // Death m_bDeath = false; } CStitch_Death::~CStitch_Death(void) { } void CStitch_Death::Initialize() { CMonsterState::Initialize(); // SetAnimation m_pOwner->SetAnimation(...
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#include "EnginePch.h" #include "LightComponent.h" #include "Node.h" #include "RenderWorld.h" DefineComponentType( LightComponent, NULL ); DefineComponentType( DirectionalLightComponent, new DirectionalLightComponentSerializer ); DefineComponentType( AmbientLightComponent, new AmbientLightComponentSerializer ); Defin...
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#pragma once #ifndef __LIST__ #define __LIST__ #include "cont.h" template<typename T> class List :public Container<T> { protected: struct Node { T data; Node *next; } *head, *tail; public: List() { head=NULL; tail= NULL; }; List(const List&l) :head(l.head), tail(l.tail) {}; ~List() { clear(); } size_...
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#include "BWEB.h" #include <chrono> using namespace std; using namespace BWAPI; namespace BWEB { namespace { map<const BWEM::ChokePoint *, Wall> walls; bool logInfo = true; int failedPlacement = 0; int failedAngle = 0; int failedPath = 0; int failedTight = 0; ...
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/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permiss...
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#include "CoreLib.h" using namespace mage;
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#ifndef SNAKE_H #define SNAKE_H #include "Square.h" #include <vector> #include "LTexture.h" class Monster; class Snake { public: // Constructor Snake(); // Overloaded constructor Snake(int x, int y); // Destructor ~Snake(); // Draw snake void render(); // Move the snake bool m...
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//--------------------------------------------------------------------------------------------------------------------- // Copyright 2017, 2018 Purdue University, Ignacio Garcia Dorado, Daniel Aliaga // // Redistribution and use in source and binary forms, with or without modification, are permitted provided that the ...
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/*----------------------------------------------------------------------------*/ /* Copyright (c) FIRST 2011-2016. All Rights Reserved. */ /* Open Source Software - may be modified and shared by FRC teams. The code */ /* must be accompanied by the FIRST BSD license file in the root directory of...
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#ifndef __IMAGEPROVIDER_H__ #define __IMAGEPROVIDER_H__ #include <QtCore/QObject> #include <QtCore/QRunnable> #include <QtNetwork/QNetworkAccessManager> #include <QtNetwork/QNetworkReply> #include <QtNetwork/QNetworkRequest> #include <QtCore/QUrl> #include <QtCore/QSet> #include <QtGui/QPixmap> #include <ZLTreeTitled...
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/// Copyright (c) 2010-2023 /// Threading Core Render Engine /// /// 作者:彭武阳,彭晔恩,彭晔泽 /// 联系作者:94458936@qq.com /// /// 标准:std:c++20 /// 引擎测试版本:0.9.0.1 (2023/01/29 20:48) #ifndef SYSTEM_SECURITY_SUITE_COPY_SECURITY_IDENTIFIER_TESTING_H #define SYSTEM_SECURITY_SUITE_COPY_SECURITY_IDENTIFIER_TESTING_H #include "SecuritySi...
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/* * https://www.acmicpc.net/problem/16922 */ #include <iostream> using namespace std; int n; int arr[4]; int num[4] = {1, 5, 10 ,50}; bool visit[1001]; void init() { for(int i = 0; i < 4; i++) { arr[i] = 0; } for(int i = 0; i < 1001; i++) { visit[i] = false; } } void calculate() { int total = 0; for(...
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#include "ns3/core-module.h" #include "ns3/network-module.h" #include "ns3/internet-module.h" #include "ns3/point-to-point-module.h" #include "ns3/applications-module.h" #include "ns3/ipv4-global-routing-helper.h" #include "ns3/csma-module.h" using namespace ns3; NS_LOG_COMPONENT_DEFINE("Second script example"); int...
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// Generated by gencpp from file tum_alle_common_msgs/msgHotwordCommand.msg // DO NOT EDIT! #ifndef TUM_ALLE_COMMON_MSGS_MESSAGE_MSGHOTWORDCOMMAND_H #define TUM_ALLE_COMMON_MSGS_MESSAGE_MSGHOTWORDCOMMAND_H #include <string> #include <vector> #include <map> #include <ros/types.h> #include <ros/serialization.h> #inc...
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/* * Copyright (C) 2005 Apple Computer * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This librar...
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/* Auto-generated by genmsg_cpp for file /home/pses/catkin_ws/src/rososc/touchosc_msgs/msg/CommonProperties.msg */ #ifndef TOUCHOSC_MSGS_MESSAGE_COMMONPROPERTIES_H #define TOUCHOSC_MSGS_MESSAGE_COMMONPROPERTIES_H #include <string> #include <vector> #include <map> #include <ostream> #include "ros/serialization.h" #inclu...
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#include <bits/stdc++.h> using uint64 = unsigned long long; const int E = 37; const int N = 1000005; int T, n, l, r, mid; uint64 hs[N], pre[N]; std::string s; std::unordered_set<uint64> set; inline uint64 hash(int l, int r) { return hs[r] - hs[l - 1] * pre[r - l + 1]; } int main() { std::ios::sync_with_stdi...
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#include <iostream> int main() { int billy [5] = {1}; std::cout << billy[1] << "\n"; billy [2]=7; return 0; }
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#include<iostream> #include<string.h> using namespace std; int main(void){ string input; char rem; int in1, in2, res; int track, right = 0; while(cin>>input){ track = in1 = in2 = res = 0; while(input.at(track)>='0' && input.at(track)<='9'){ in1*=10; in1+=inp...
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#include <iostream> #include "Mx.h" using namespace std; Mx operator + (Mx &a, Mx &b) { Mx c; for(int i = 0;i < 2; i++) { for(int j = 0; j < 3; j++) { c.m[i][j] = a.m[i][j] + b.m[i][j]; } } return c; } int main() { Mx a,b,c; a.input(); b.input(); c = a + b; c.show(); return 0; }
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/*============================================================================= * Product : ProBT * File : plCndUnknown.h * Author : Emmanuel Mazer * Creation : July 6 :08:40 2001 * *============================================================================= * (c) Copyright...
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#ifndef ORAOPENCLWRAPPER_H_ #define ORAOPENCLWRAPPER_H_ // allow c++ like exceptions for openCL functions #define __CL_ENABLE_EXCEPTIONS // opencl #include <CL/cl.hpp> // std #include <vector> #include <iostream> namespace ora { /* * oraOpenCLWrapper.h */ class OpenCLWrapper { public: typedef OpenCLWrapper se...
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#include <iostream> #include <math.h> using namespace std; int main() { int res = 0; int n = -5; cout << pow(2, 3) << endl; for (unsigned int i = 0; i < n; ++i) { res = i; //cout << res << endl; if (i == 100) { cout << "n: " << n << endl; break...
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#include "bst.h" #include "function.h" using namespace function; using namespace bst; int main() { BST bst(5); bst.Insert(3); bst.Insert(6); bst.Insert(8); bst.Insert(9); bst.Insert(15); bst.Insert(10); bst.Insert(3); bst.Insert(1); bst.Insert(4); bst.Insert(2); auto root = bst.Traverse(bst.ro...
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef GPU_COMMAND_BUFFER_TESTS_TEXTURE_IMAGE_FACTORY_H_ #define GPU_COMMAND_BUFFER_TESTS_TEXTURE_IMAGE_FACTORY_H_ #include "gpu/command_buffer/service/...
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//Nhap vao hai phan so. Tinh tong hieu tich thuong vaf xuat ra ket qua o dang rut gon??? #include <iostream> using namespace std; int main() { int t1, t2, m1, m2, a, b, c, d; int tong, hieu, tich, tuthuong, mauthuong, mautong, mauhieu, mautich; do{ cout << "\nNhap vao tu so cua phan so thu nhat: "; cin >> t1...
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#include "JointCalibrator.h" #include <memory/MemoryFrame.h> #include <memory/MemoryCache.h> #include <memory/LogViewer.h> #include <vision/ImageProcessor.h> #include <math/GaussNewtonOptimizer.h> #define OPTIMIZE_POSITION false using namespace std; using namespace Eigen; using Corners = JointCalibrator::Corners; s...
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//g++ dll_impl.cpp -fPIC -shared -o libperson.so #include "dll_impl.h" person::person(const string& name, unsigned int age) : m_name(name), m_age(age) { cout << m_name << " say hello!" << endl; }; person::~person() { cout << m_name << " say byebye!" << endl; }; string person::get_person_name() ...
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// // Created by 38760 on 18. 9. 2021.. // //TP 2018/2019: Tutorijal 8, Zadatak 4 #include <iostream> #include <map> #include <string> #include <algorithm> std::string ZamijeniPremaRjecniku(std::string s,std::map<std::string,std::string> mapa) { std::string novi; for(int i=0;i<s.length();i++) { if((s[i...
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/************************************************************************* > File Name: bfs_map.cpp > Author: liuqian > Mail: > Created Time: Sun 15 Nov 2020 08:29:40 PM CST ************************************************************************/ #include<iostream> #include<queue> using namespace std; /* 输入数据:S...
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#ifndef NXT_TELEGRAM_FACTORY_HPP #define NXT_TELEGRAM_FACTORY_HPP #include <string> #include "nxt/Telegram.hpp" namespace nxt { /** * \brief Provides methods to create Telegram objects. */ class TelegramFactory { private: void addString(Telegram &p_telegram, const std::string &p_string) const; void addUIN...
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#include <iostream> #include <algorithm> using namespace std; class Solution { public: int reverse(int x) { if(x==0) return x; long res=0; int isMinus=1; if(x<0){ if(x==INT32_MIN){ return 0; } x*=-1; isMinus...
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#include<iostream> #include<climits>//형의 최대크기,최소크기를 알수있다 using namespace std; int main() { short year = SHRT_MAX; int sale = INT_MAX; long total_sale = LONG_MAX; cout << "short형의 크기" << sizeof(short) << endl; cout << "int형의 크기" << sizeof(int) << endl; cout << "long형의 크기" << sizeof(long) << endl<<endl; cout << ...
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//%LICENSE//////////////////////////////////////////////////////////////// // // Licensed to The Open Group (TOG) under one or more contributor license // agreements. Refer to the OpenPegasusNOTICE.txt file distributed with // this work for additional information regarding copyright ownership. // Each contributor lice...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v1806 | ...
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// // Created by xuche on 2020/7/18. // #ifndef PROGRAMSTUDY_LEETCODE_121_BEST_TIME_TO_BUY_AND_SELL_STOCK_HPP #define PROGRAMSTUDY_LEETCODE_121_BEST_TIME_TO_BUY_AND_SELL_STOCK_HPP #include "vector" #include "algorithm" using namespace std; int maxProfit(vector<int>& prices) { if(prices.empty()) return 0; in...
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/* ------------------------------------------------------------------------------------------------------- © 1991-2012 Take-Two Interactive Software and its subsidiaries. Developed by Firaxis Games. Sid Meier's Civilization V, Civ, Civilization, 2K Games, Firaxis Games, Take-Two Interactive Software and their re...
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#ifndef __SIMPLE_CAM_H__ #define __SIMPLE_CAM_H__ #include "external/gl/glew.h" #include "external/gl/freeglut.h" #include "engine/utils/types_3d.h" #include "engine/utils/ny_utils.h" class NYCamera { public: NYVert3Df _Position; ///< Position de la camera NYVert3Df _LookAt; ///< Point regarde par la camera N...
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/* * UDP client implementation. * * @author Michel Megens * @email dev@bietje.net */ #include <stdlib.h> #include <stdio.h> #include <lwiot.h> #include <lwiot/types.h> #include <lwiot/log.h> #include <lwiot/stl/string.h> #include <lwiot/error.h> #include <lwiot/network/stdnet.h> #include <lwio...
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#pragma once #include <systemc> #include <array> namespace convsim { using namespace std; using namespace sc_core; template <size_t Srcs, size_t Dsts> struct mcast_config { typedef array<array<bool, Dsts>, Srcs> routing_matrix; mcast_config() { for (auto &row : m) { row.fill(false); } } i...
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/* ** InputComponent.hh for Bomberman in /home/lejard_h/rendu/cpp_bomberman/Bomberman/Header ** ** Made by hadrien lejard ** Login <lejard_h@epitech.net> ** ** Started on jeu. mai 29 14:19:36 2014 hadrien lejard // Last update Sat Jun 14 10:59:46 2014 Marc Le Labourier */ #ifndef __INPUTCOMPONENT_HH__ # define __I...
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#ifndef FBXPROGRAM_H #define FBXPROGRAM_H #include "Program.h" #include "glm\mat4x4.hpp" class FBXFile; class Camera; class SphereCollider; class FBXProgram : public Program { public: void Startup(const char* fileName, glm::mat4 position, char* name, float scale); void CreateOpenGLBuffers(); void CleanUpOpenGLB...
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stonetree/NewSplittingPlacement
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// NewSplittingPlacement.cpp : 定义控制台应用程序的入口点。 // #include "stdafx.h" #include "common.h" #include "cVMRequest.h" #include "cServer.h" uint total_num_profile_55 = 100; uint total_num_profile_70 = 0; uint total_num_servers = 50; double total_server_capacity = 100; double splitable_percentage = 1; double total_used = 0...
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// // detail/reactive_socket_service.hpp // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2023 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // ...
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// 这个文件是 Poseidon 服务器应用程序框架的一部分。 // Copyleft 2014 - 2017, LH_Mouse. All wrongs reserved. #include "../precompiled.hpp" #include "verbs.hpp" namespace Poseidon { namespace { CONSTEXPR const char VERB_TABLE[][16] = { "INVALID_VERB", "GET", "POST", "HEAD", "PUT", "DELETE", "TRACE", "CONNECT", "OPTION...
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#include<iostream> #include<algorithm> #include<vector> using namespace std; const int N = 1e5 + 10; int num[N]; int main(){ ios_base::sync_with_stdio(false);cin.tie(NULL); int n; cin >> n; for(int i = 0; i < n; i++){ cin >> num[i]; } int res = 0; int sum = 0; for(int i = 0; ...
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#include <unordered_map> #include <list> #include <vector> using namespace std; struct Node { Node(int k = 0, int v = 0) : key(k), val(v) {} int key; int val; }; class LRUCache { public: /** * lru design * @param operators int整型vector<vector<>> the ops * @param k int整型 the k * @retur...
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#ifndef PNMWRITER_H #define PNMWRITER_H #include <stdio.h> #include "sink.h" class PNMwriter: public Sink { public: void Write(char *file); }; #endif
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#pragma once #include "../misc/rng.hpp" // input: [c \in [0, n)] * (n-2), n>=3 vector<vector<int>> pruefer_code(const vector<int>& code) { int n = code.size() + 2; assert(n > 2); vector<vector<int>> g(n); vector<int> deg(n, 1); int e = 0; for (auto& x : code) deg[x]++; for (auto& i : code) { for (in...
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// ------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License (MIT). See License.txt in the repo root for license information. // ------------------------------------------------------------ #pragma once namespace Manage...
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/******************************************************************************** ** Form generated from reading UI file 'mainwindow.ui' ** ** Created by: Qt User Interface Compiler version 5.6.3 ** ** WARNING! All changes made in this file will be lost when recompiling UI file! ****************************************...
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// ComparatorSyntacticSugarProject.cpp : Defines the functions for the static library. // #include "pch.h" #include "framework.h" // TODO: This is an example of a library function void fnComparatorSyntacticSugarProject() { }
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#pragma once #include "../SDK.h" // Name: Shenmue3SDK, Version: 1.4.1 #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace SDK { //--------------------------------------------------------------------------- // Parameters //--------------------------------------------------------------------------- // Function...
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/* https://leetcode.com/problems/reconstruct-itinerary/ This is colution only for the base case */ #include<vector> #include<iostream> #include<unordered_map> #include<string> using namespace std; class Node { public: string value; Node * next; Node() { value = ""; next = NULL; } }; vector<pair<string, str...
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/* * * *@author: Aver Jing *@description: *@date: * * */ /* Determine if a 9x9 Sudoku board is valid. Only the filled cells need to be validated according to the following rules: Each row must contain the digits 1-9 without repetition. Each column must contain the digits 1-9 without repetition. Each of the 9 3x3 su...
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#include <vector> #include <map> #include <set> #include <queue> #include <deque> #include <stack> #include <algorithm> #include <utility> #include <numeric> #include <sstream> #include <iostream> #include <iomanip> #include <cstdio> #include <cstring> #include <cmath> #include <cstdlib> #include <ctime...
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#include <iostream> #include "samplelib.h" #include "time.h" int Test() { std::cout << "Calling Add(2, 3)" << std::endl; int res = Add(2, 3); std::cout << "Calling Sub(5, 1)" << std::endl; return Sub(res, 1); } int Add(int a, int b) { return a + b; } int Sub(int a, int b) { return a - b; }
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#include "FKMessage.h" #include "FKLogger.h" /*! \class FKMessage \brief Class provides simple message container to deliver into another infrastructure */ /*! * \brief Default constructor. Create empty message object */ FKMessage::FKMessage():FKSystemObject(),_subject(){ FK_CBEGIN FK_CEND } /*! * \brief...
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#pragma once #include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> #include "mscorlib_System_Enum4135868527.h" #include "UnityEngine_UnityEngine_VRTextureUsage3142149582.h" #ifdef __clang__ #pragma clang diagnostic push #pragma ...
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int ir =0; int s_Pin; void setup() { Serial.begin(9600); pinMode(ir,INPUT); } void loop() { s_Pin=digitalRead(ir); if(s_Pin==HIGH){ Serial.println("Detected"); delay(1000); } else Serial.println("N"); }
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// Copyright Steinwurf ApS 2016. // Distributed under the "STEINWURF RESEARCH LICENSE 1.0". // See accompanying file LICENSE.rst or // http://www.steinwurf.com/licensing #include <cstdint> #include <algorithm> #include <iostream> #include <vector> #include <kodocpp/kodocpp.hpp> // Prints out the elements of a vector ...
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// Idea: // - Partition the original array into two sub arrays.Repeat partitioning on // the sub array until the array has 1 element. (top - down) // - Merge each pair of sub arrays into an array in order and repeat for its // two parent arrays, until the original array size is reached. (bottom - up) // // Step...
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#pragma once #include <d3d9.h> #include <d3dx9.h> #include <vector> class ScreenElement { public: bool enabled; D3DXVECTOR3 pos; D3DXVECTOR2 scale; float rot; D3DXMATRIX transform; DWORD color; void SetPosition(float x, float y, float z); void SetScale(float x, float y); void SetRotation(float rota...
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//////////////////////////////////////////////////////////////////////////////// // enum_binary_params.hpp # /* ************************************************************************** # * * # * (C) Copyright Paul Mensonides 2002. # ...
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#include "Cell.h" Cell::Cell(/*const pos & position,*/ State state) : /* mPosition(position),*/ mState(state) { } Cell::~Cell() { }
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/* * Copyright (C) 2013 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions a...
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#pragma once #include"cpp11_std_files.h" #include"TextService.h" using namespace std; class text_service_file{ private: wfstream fs; text_service_file(){}; public: wstring file_name; public: void read_frm_file(wstring& content,ios:: ios_base::openmode mode){ try { fs.open(file_name,ios_base::in|mode); ...
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/*_############################################################################ _## _## usertimeout.h _## _## SNMP++v3.2.15 _## ----------------------------------------------- _## Copyright (c) 2001-2004 Jochen Katz, Frank Fock _## _## This software is based on SNMP++2.6 from Hewlett Packard: ...
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#pragma once #include "Util/Libraries.h" class ResetPosition : public frc::Command { private: double x, z, angle; public: ResetPosition(double x_input, double z_input, double angle_input); void Initialize() override; void Execute() override; bool IsFinished() override; void End() override...
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// @third party code - BEGIN HairWorks #pragma once #include "HairWorksInstance.generated.h" class UHairWorksMaterial; class UHairWorksAsset; USTRUCT(BlueprintType) struct ENGINE_API FHairWorksInstance { GENERATED_USTRUCT_BODY() /** Assign HairWorks asset here. */ UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, C...
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#pragma once #include "ofMain.h" #include "ofxPCL.h" #include "ofxKinect.h" class ofApp : public ofBaseApp{ public: void setup(); void update(); void draw(); void exit(); void keyPressed(int key); void keyReleased(int key); void mouseMoved(int x, int y ); void mouseDragged(int x, int y, int button); void m...
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#ifndef __BBOARD_H__ #define __BBOARD_H__ #include <string> #include <vector> using namespace std; #include "Message.h" #include "User.h" class BBoard { private: string title; vector<User> user_list; const User* current_user; vector<Message *> message_list; public: BBoard(); BBoard(const st...
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// // // #include "Button.h" byte ButtonClass::asci2byte(String s) { char lsb = '0', msb = '0'; byte ret = 0; if (s.length() > 1) { msb = s.charAt(0); lsb = s.charAt(1); } else lsb = s.charAt(0); ret = char2byte(msb) << 4 | (char2byte(lsb) & 0xF); return ret; } byte ButtonClass::char2byte(char c) ...
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#include "DeviceEventCallbackInvoker.h" namespace JonTelldus { DeviceEventCallbackInvoker::DeviceEventCallbackInvoker( Nan::Callback *callback, int deviceId_, int method_, const char* data_) : CallbackInvoker(callback), deviceId(deviceId_), method(method_), data(data_) { } void DeviceEventCallbac...
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#ifndef _LOADER_ #define _LOADER_ #include <vector> #include <string> class IOManager { public: static bool readFileToBuffer(std::string filePath, std::vector<unsigned char>& buffer); static bool readFileToBuffer(std::string filePath, std::string& buffer); }; #endif
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#include <iostream> #include "pessoa.hpp" using namespace std; int main(int argc, char **argv){ string nome; int idade; int i; Pessoa *raiz = NULL; for (i=0; i<1; i++){ Pessoa *novo; cout << "Insira nome" << endl; cin >> nome; cout << "Insira idade" << endl; cin >> idade; novo = new Pesso...
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/****************************************************************************** *3456789 123456789 123456789 123456789 123456789 123456789 123456789 123456789 * This is a program to test 'cpplint' in catching problems. * * Author/copyright: Duncan A. Buell. All rights reserved. * Used with permission and modifie...
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#include "Micro.h" using namespace UAlbertaBot; size_t TotalCommands = 0; const int dotRadius = 2; void Micro::drawAPM(int x, int y) { int bwapiAPM = BWAPI::Broodwar->getAPM(); int myAPM = (int)(TotalCommands / ((double)BWAPI::Broodwar->getFrameCount() / (24*60))); BWAPI::Broodwar->drawTextScreen(x, y, ...
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#include<iostream> #include<vector> #include<algorithm> using namespace std; vector<int>num; int main() { ios_base::sync_with_stdio(false); cin.tie(NULL); cout.tie(NULL); int n; int check = 0; cin >> n; num.resize(n * n + 1); for (int i = 0; i < n * n; i++) { cin >> num[i]; } sort(num.begin(), num.en...
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// // detail/reactive_socket_sendto_op.hpp // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2018 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 7 \\/ M anipulation | \*-------...
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// Cpp file for ctxVirtualMachineProgram : 0_3242733_27494_10274_784 Pass:1 Thread:4 #include "t0_3242733_27494_10274_784_1_4.h" gzBool t0_3242733_27494_10274_784_1_4(ctxVirtualMachineProgram *program) { if(!m0_3242733_27494_10274_784_1_4_371(program)) return FALSE; if(!m0_3242733_27494_10274_784_1_4_372(program)...
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// stdafx.cpp : source file that includes just the standard includes // ArrayAsArgument.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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