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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2014 The Bitcoin developers // Copyright (c) 2014-2015 The Dash developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. /** * Server/client environment: argum...
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#include<bits/stdc++.h> using namespace std; struct edge { int a, b, f, c; }; const int inf = 1000 * 1000 * 1000; const int MAXN = 1050; int n, m; vector <edge> e; int pt[MAXN]; // very important performance trick vector <int> g[MAXN]; long long flow = 0; queue <int> q; int d[MAXN]; int lim; ...
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#include <bits/stdc++.h> using namespace std; const char *s[5] = {"Ja", "Sam", "Sha", "Sid", "Tan"}; char name[12], map_[128]; int l[5][20], time_[5], ls[5], lp[5]; inline int min(int a, int b) { return a < b ? a : b; } int main() { int c, ct, m, n, next, t; map_[0] = 0; map_['m'] = 1; map_['a'] = 2; map_['d'...
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#include "I2Cdev.h" #include "MPU6050_6Axis_MotionApps20.h" // Arduino Wire library is required if I2Cdev I2CDEV_ARDUINO_WIRE implementation // is used in I2Cdev.h #if I2CDEV_IMPLEMENTATION == I2CDEV_ARDUINO_WIRE #include "Wire.h" #endif // class default I2C address is 0x68 // specific I2C addresses may be pass...
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#include <iostream> #include <cmath> // or math.h, unix users may need -lm flag #include "exc_mean.h" // function prototypes double hmean(double a, double b); double gmean(double a, double b); int main() { using std::cout; using std::cin; using std::endl; double x, y, z; cout << "Enter two numbers: "; while (cin...
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// Call.h #ifndef _UTIL_TOOLS_CALL_H_ #define _UTIL_TOOLS_CALL_H_ namespace util { namespace tools { struct Call { template < typename Func, typename Arg1 > Call( Func func, ...
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#pragma once #include "base/logging.h" #include "ui/view.h" #include "math/geom2d.h" #include "input/gesture_detector.h" namespace UI { struct NeighborResult { NeighborResult() : view(0), score(0) {} NeighborResult(View *v, float s) : view(v), score(s) {} View *view; float score; }; class ViewGroup : public Vi...
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#include "SfmlTexture.h" #include <SFML/Graphics/Texture.hpp> namespace dragon { SfmlTexture::~SfmlTexture() { delete m_pTexture; m_pTexture = nullptr; } bool SfmlTexture::LoadFromFile(const char* filename) { m_pTexture = new sf::Texture(); if (!m_pTexture->loadFromFile(filename)) ...
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/* Copyright 2020 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
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#include<cstdio> #include<algorithm> using namespace std; int nx, ny, ex, ey, n, f[1010]; int a[10005], b[10005], c[10005]; int cnt = 0, co[1000005], v[1000005];//尽可能开大,不要把空间开爆了 int main() { scanf("%d:%d %d:%d%d", &nx, &ny, &ex, &ey, &n); int t = (ex * 60 + ey) - (nx * 60 + ny); for(int i = 1; i <= n; ++ i) { sc...
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/******************************************************************************* * Copyright (c) 2016, Hitachi-LG Data Storage * Copyright (c) 2017, ROBOTIS * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions ...
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/** 核心程序,进行MMTC的SPATIAl部分的压缩的程序 */ #include <iostream> #include <fstream> #include <stdio.h> #include <time.h> #include "define2.h" #include "file.h" #include <string.h> #include <stdlib.h> #include <math.h> #include <vector> #define MAXN 95000000 using namespace std; ofstream fout("E:\\TC\\OUTPUT.T...
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#include<stdio.h> int main(void) { int a, b, max; printf("请输入两个数a,b(以逗号分隔):"); scanf("%d,%d", &a, &b); max = (a > b ? a : b); printf("max = %d", max); printf("\n"); return 0; }
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#include <iostream> #include <fstream> #include <vector> #include <cmath> #include "Fractal.h" const int NUMBER_OF_TYPES = 3; const int MAX_DIM = 6; const int MIN_DIM = 1; /** * Main function of FractalDrawer program * @param argc number of arguments * @param argv arguments * @return 0 when success */ int main(i...
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#include "StdAfx.h" #include "BlackFly.h" CBlackFly::CBlackFly(void) { } CBlackFly::~CBlackFly(void) { } HRESULT CBlackFly::Initialize(void) { fHp = 3.f; m_wstrObjKey = L"BlackFly"; m_wstrStateKey = L"Left"; m_dwState = MS_STAND; m_dwPrevState = MS_STAND; m_tFrame = FRAME(0.f, 100.f, 2.f); m_tInfo.vSize = D3DX...
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/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you ...
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// // Created by boyarov on 21.04.16. // #ifndef FEEDFORWARD_NETWORK_ACTIVATION_H #define FEEDFORWARD_NETWORK_ACTIVATION_H class Activation { public: Activation() = default; virtual double forward(double x) { return 0; }; virtual double backward() { return 0; }; virtual ~Activation() = default; protec...
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#include <conio.h> #include <stdio.h> #include <bios.h> int main() { char data[512] = ""; int M, N, K; printf("Input side number: "); scanf("%d", &K); printf("Input sector number: "); scanf("%d", &N); printf("Input track number: "); scanf("%d", &M); int res = biosdisk(...
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// UTFT Demo ported to ILI9341_due library by TFTLCDCyg // Based on Demo 320x240 Serial of UTFT library // UTFT-web: http://www.henningkarlsen.com/electronics #include <SPI.h> // ILI9341_due NEW lib by Marek Buriak http://marekburiak.github.io/ILI9341_due/ #include <ILI9341_due_gText.h> #include <ILI9341_due.h> #in...
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#include <common/term.hpp> #include <common/term_match.hpp> using namespace epilog::common; #include <type_traits> static void header( const std::string &str ) { std::cout << "\n"; std::cout << "--- [" + str + "] " + std::string(60 - str.length(), '-') << "\n"; std::cout << "\n"; } static void test_simp...
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//https://www.codechef.com/problems/BFTT #include <iostream> using namespace std; int main() { // your code goes here int t; cin>>t; while(t--) { int i,j,r; int sum=0; int n; cin>>n; for(i=n+1; ;i++) { j=i; while(j>0) { r=j%10; if...
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//-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ // Zen Enterprise Framework // // Copyright (C) 2001 - 2008 Tony Richards // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arisin...
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// Copyright (c) 2011 The LevelDB Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. See the AUTHORS file for names of contributors. #ifndef STORAGE_LEVELDB_TABLE_TWO_LEVEL_ITERATOR_H_ #define STORAGE_LEVELDB_TABLE_TWO_LEVEL_ITERATOR_H_...
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// // Copyright (c) 2019 Singular Inversions Inc. (facegen.com) // Use, modification and distribution is subject to the MIT License, // see accompanying file LICENSE.txt or facegen.com/base_library_license.txt // // Implementation file to be included in OS-specific libraries #include <boost/asio.hpp> #include ...
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#include <iostream> #include <string> #include <vector> #include <algorithm> #include <cmath> using namespace std; int solve(vector<string> &ipt, int sz) { vector<int> pt(sz); int ret = 0; while (true) { if (ipt[0].length() == pt[0]) { for (int i=1; i<sz; i++)...
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class Solution { public: string getHint(string secret, string guess) { vector<int> countS(10, 0), countG(10, 0); int bulls = 0; for (int i = 0; i < secret.size(); i++) { if (secret[i] == guess[i]) { bulls++; } else { countS[secret[i] - ...
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/* STRING SORT Nishant is a very naughty boy in Launchpad Batch. One day he was playing with strings, and randomly shuffled them all. Your task is to help Nishant Sort all the strings ( lexicographically ) but if a string is present completely as a prefix in another string, then string with longer length should come ...
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#include<iostream> using namespace std; class Base{ public: int x=1; int y=10; virtual void print(){ cout<<"base "<<endl; } }; class Derived:public Base{ public: int a= 20; int b= 40; void print(){cout<<"Derived"<<endl;} }; int main(){ Base* ptr=new Deri...
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//===- FunctionInfo.h -------------------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===---------------------------...
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#include "catalog.h" RelCatalog::RelCatalog(Status &status) : HeapFile(RELCATNAME, status) { // nothing should be needed here } const Status RelCatalog::getInfo(const string & relation, RelDesc &record) { if (relation.empty()) return BADCATPARM; Status status; Record rec; RID rid; //Open up a HeapF...
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/********************************************************************** * LeechCraft - modular cross-platform feature rich internet client. * Copyright (C) 2006-2014 Georg Rudoy * * Boost Software License - Version 1.0 - August 17th, 2003 * * Permission is hereby granted, free of charge, to any person or organiz...
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///////////////////////////////////////////////////////////////////////////// // Name: helpdata.h // Purpose: wxHtmlHelpData // Notes: Based on htmlhelp.cpp, implementing a monolithic // HTML Help controller class, by Vaclav Slavik // Author: Harm van der Heijden and Vaclav Slavik //...
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void fgetconv_close (FGETCONV **_fc) { struct fgetconv_s *fc = (struct fgetconv_s *) *_fc; if (fc->cd != (iconv_t)-1) iconv_close (fc->cd); safe_free ((void **) _fc); }
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#include<iostream> #define size 100 using namespace std; int a[size]; int front=-1; int rear =-1; void enqueue(int value) { if(rear==size-1) { cout<<"\n"<<"Queue OverFlow"; } else { if(front==-1) front++; rear++; a[rear]=value; } } void dequeue() { if(front==-1) { cout<<"\n"<<"Queue Overflow"; ...
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/* * Copyright 2009-2017 Alibaba Cloud All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required...
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// This file is part of OpenCV project. // It is subject to the license terms in the LICENSE file found in the top-level directory // of this distribution and at http://opencv.org/license.html. // Copyright (C) 2018, Intel Corporation, all rights reserved. // Third party copyrights are property of their respectiv...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2012 The Bitcoin developers // Copyright (c) 2011-2012 Litecoin Developers // Copyright (c) 2013-2014 Phoenixcoin Developers // Distributed under the MIT/X11 software license, see the accompanying // file LICENCE or http://www.opensource.org/licenses/mit...
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// // main.cpp // InversionCount // // Created by 陈贝茜 on 2019/7/1. // Copyright © 2019 Bessie Chen. All rights reserved. // #include <iostream> #include "TestHelper.h" #include "InverseCount.h" using namespace std; int main() { int n = 1000000; // 测试1: 测试随机数组 cout<<"Test Inversion Count for ...
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//===-- MSP430ISelLowering.h - MSP430 DAG Lowering Interface ----*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===-------------------------------------------------------...
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#include <iostream> #include <cmath> using namespace std; int mdc(int a, int b) { if (b == 0) return a; return mdc(b, a % b); } class Racional { int num; int den; char sinal; public: Racional() { sinal = ' '; } Racional(int n, int d) { num = n; ...
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/* * Copyright (c) 2015-, Filippo Basso <bassofil@gmail.com> * * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * 1. Redistributions of source code must retain the above copyright *...
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#ifndef SCENEDIFFUSE_H #define SCENEDIFFUSE_H #include "gl_core_4_3.hpp" #include <glfw3.h> #include "scene.h" #include "glslprogram.h" #include "vboteapot.h" #include "vboplane.h" #include <glm.hpp> using glm::mat4; namespace imat2908 { class SceneDiffuse : public Scene { private: GLSLProgram prog; in...
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// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_CHILD_CHILD_RESOURCE_MESSAGE_FILTER_H_ #define CONTENT_CHILD_CHILD_RESOURCE_MESSAGE_FILTER_H_ #include "base/memory/ref_counted.h" #inclu...
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#include<stdio.h> #include<iostream> int main(void) { long long int n,k,w; std::cin>>n>>k>>w; long long int ans; ans=(w*(w+1))/2; ans*=n; ans-=k; if(ans<=0) printf("0"); else std::cout<<ans; return 0; }
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#include <bits/stdc++.h> using namespace std; using ll=long long; using vb=vector<bool>; using vvb=vector<vb>; using vd=vector<double>; using vvd=vector<vd>; using vi=vector<int>; using vvi=vector<vi>; using vl=vector<ll>; using vvl=vector<vl>; using pll=pair<ll,ll>; using tll=tuple<ll,ll>; using vs=vector<string>; #de...
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#ifndef E323_TASKREPAIR_H #define E323_TASKREPAIR_H #include "../ATask.h" class UnitType; struct RepairTask: public ATask { RepairTask(AIClasses* _ai): ATask(_ai) { t = TASK_REPAIR; } RepairTask(AIClasses* _ai, int target, CGroup& group); /* build type to string */ static std::map<buildType, std::st...
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// // AI.cpp for in /home/mar_j/rendu/cpp_bomberman/map // // Made by julien martini // Login <mar_j@epitech.net> // // Started on Wed Jun 4 15:21:38 2014 julien martini // Last update Sun Jun 15 18:59:52 2014 virgile prideaux // #include "AI.hh" AI::AI(int x, int y) : Character(x, y, true), _x(0), _y(0), _b...
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/* Copyright (c) 2015 Convey Computer Corporation * * This file is part of the OpenHT jpegscale application. * * Use and distribution licensed under the BSD 3-clause license. * See the LICENSE file for the complete license text. */ #pragma once #include <stdint.h> #include <assert.h> #include <queue> using name...
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#pragma once #include <cstdint> namespace Engine { namespace GraphicsSystem { enum class BlendFactor : uint8_t { Zero, // (0,0,0,0) One, // (1,1,1,1) SourceColor, // (Sr,Sg,Sb,Sa) InverseSourceColor, // (1-Sr,1-Sg,1-Sb,1-Sa) SourceAlpha, // (Sa,Sa,Sa,Sa) InverseSourceAlpha, ...
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#pragma once // Rogue Company (0.60) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "RoCo_WBP_KeyboardBackButton_structs.hpp" namespace SDK { //--------------------------------------------------------------------------- //Classes //----------------------------------------------------------------------...
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// Copyright 2021 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chromeos/services/libassistant/grpc/external_services/action_service.h" #include "base/memory/ptr_util.h" #include "base/strings/string_number_...
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class MyHashSet { vector<vector<bool>> bucket; public: /** Initialize your data structure here. */ MyHashSet() { bucket.resize(1001, vector<bool>()); } void add(int key) { int keyHash = key / 1000; if (bucket[keyHash].empty()) bucket[keyHash].resize(1000, false); b...
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// stdafx.cpp : source file that includes just the standard includes // HW1_2step_remove_distortion.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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#include <fstream> #include <iostream> #include <iomanip> #include <string> #include <cmath> #include "nr.h" using namespace std; // Driver for routine ellf int main(void) { const DP FAC=3.141592653589793238/180.0; string txt; int i,nval; DP ak,alpha,phi,val; ifstream fp("fncva...
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/********************************************************************** * LeechCraft - modular cross-platform feature rich internet client. * Copyright (C) 2006-2014 Georg Rudoy * * Boost Software License - Version 1.0 - August 17th, 2003 * * Permission is hereby granted, free of charge, to any person or organiz...
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// Copyright (c) 2015 The Bitcoin Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include <vector> #include "prevector.h" #include "random.h" #include "serialize.h" #include "streams.h" #include "test/test_piv...
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#include <string> namespace core::database { void printString(const std::string& someString); int returnNumberTwo(); } // namespace core::database
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/* Info: Feel free to use these lines as you wish. This program iterates over all k-cliques. It is highly scallable. To compile: "gcc kClistDens.c -O9 -o kClistDens -fopenmp". To execute: "./kClistDens p k edgelist.txt". "edgelist.txt" should contain the graph: one edge on each line separated by a space. k is the siz...
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// Copyright (c) 2009-2014 The Bitcoin developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "pubkey.h" #include "script/script.h" #include <secp256k1.h> #include <secp256k1_recovery.h> namespace { /* Global secp...
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// Copyright (c) 2011-2015 The Bitcoin Core developers // Copyright (c) 2014-2017 The Nero Core developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "clientmodel.h" #include "bantablemodel.h" #include "guiconstan...
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// 下列 ifdef 块是创建使从 DLL 导出更简单的 // 宏的标准方法。此 DLL 中的所有文件都是用命令行上定义的 VIVSMEDIABOX_EXPORTS // 符号编译的。在使用此 DLL 的 // 任何其他项目上不应定义此符号。这样,源文件中包含此文件的任何其他项目都会将 // VIVSMEDIABOX_API 函数视为是从 DLL 导入的,而此 DLL 则将用此宏定义的 // 符号视为是被导出的。 #ifndef MEDIA_SDK_H #define MEDIA_SDK_H #ifdef WIN32 #ifdef VIVSMEDIABOX_EXPORTS #define MEDIASDK_API __decls...
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// // 1502_判断能否形成等差数列.cpp // leetcode_cpp // // Created by 飞熊 on 2020/7/17. // Copyright © 2020 飞熊. All rights reserved. // #include <stdio.h> #include "vector" using namespace std; class Solution { public: bool canMakeArithmeticProgression(vector<int>& arr) { sort(arr.begin(), arr.end()); ...
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/** @file item.cc @author Daniel Uber @brief Item::supplier modifiers using lookup table. */ #include "item.h" #include "project1.h" #include "dollar.h" #include <string> #include <iostream> #include <cstring> /** generate an empty new Item */ Item::Item() { currentMonth = INVALID; name = "*"; code...
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ezh/ENikiBENiki
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/*************************************************************************** * Copyright (C) 2010 Alexey Aksenov, Alexx Fomichew * * Alexey Aksenov (ezh at ezh.msk.ru) software, firmware * * Alexx Fomichew (axx at fomichi.ru) hardware * * ...
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///////////////////////////////////////////////////////////////////////////// // Name: src/common/mimecmn.cpp // Purpose: classes and functions to manage MIME types // Author: Vadim Zeitlin // Modified by: // Chris Elliott (biol75@york.ac.uk) 5 Dec 00: write support for Win32 // Created: 23.09.98 /...
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// // C++ Interface: mapperview // // Description: // // // Author: Marcus Dirks <marcus.dirks@web.de>, (C) 2006 // // Copyright: See COPYING file that comes with this distribution // // #ifndef MAPPERVIEW_H #define MAPPERVIEW_H #include <mapping/abstractmapper.h> #include <QListWidget> #include <QDialog> /** @au...
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carloshlz/Galaga
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// // Enemy.h // Launch // // Created by Peter Doe on 4/10/18. // Copyright © 2018 Peter Doe. All rights reserved. // #ifndef Enemy_h #define Enemy_h #include "Color.h" #include "SDL_Plotter.h" #include "Rectangle.h" #include "Texture.h" #include <iostream> #include <ctime> using namespace std; //Global Variabl...
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ghweber/amrex
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#include <AMReX_ParmParse.H> #include <AMReX_EB2_IF.H> #include "initEB.H" using namespace amrex; void initEB (const Geometry& geom) { EB2::Build(geom, 0, 30); }
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aeon32/speedometer_qml
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/* Copyright (c) 2012-2017 The ANTLR Project. All rights reserved. * Use of this file is governed by the BSD 3-clause license that * can be found in the LICENSE.txt file in the project root. */ #include "tree/pattern/ParseTreePattern.h" #include "tree/pattern/ParseTreeMatch.h" #include "tree/TerminalNode.h" #inclu...
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blockspacer/mmo-server
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#include "AIActor.h" #include "AIActorManager.h" #include "AIMessageHandler.h" #include "AIMonster.h" #include "AIPhase.h" #include "AIPlayer.h" #include "AIScene.h" #include "AISceneManagr.h" #include "AIService.h" #include "NetMSGProcess.h" #include "msg/world_service.pb.h" #include "msg/zone_service.pb.h" #include "...
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// // liyuanba.h // animate_homework // // Created by mac on 15-8-5. // // #ifndef __animate_homework__liyuanba__ #define __animate_homework__liyuanba__ #include <stdio.h> #include "zhaoyun.h" class liyuanba:public zhaoyun{ public: CREATE_FUNC(liyuanba); virtual bool init(); virtual void loading_a...
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#include<iostream> using namespace std; struct employee{ private: int id; string name; float salary; public: void input(int id,string name,float salary){ this->id = id; this->name = name; this->salary = salary; } void display(){...
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acm-svnit/Summer_challenge2021
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#include <bits/stdc++.h> using namespace std; #define ll long long int #define mod 1000000007 #define pb push_back #define ff first #define ss second typedef pair<int,int> pp; const int N=2e5+7; void solve(){ int n; cin>>n; int a[n]; queue<int> q; for(int i=0;i<n;i++){ cin>>...
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#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = 0); ~MainWindow(); public slots: void get_val(); private: Ui::MainWindow *ui; }; #endif // MAINWINDO...
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#include "Material.h" #include "gl_core_4_4.h" #include <GLFW/glfw3.h> #include <glm/gtc/type_ptr.hpp> #include "MaterialHandler.h" void Material::SetAsActiveMaterial() { glUseProgram(m_iShaderID); glUniform4fv(m_iDiffuseShaderLocation, 1, glm::value_ptr(diffuse)); glUniform4fv(m_iAmbientShaderLocat...
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galloska/ManiAC
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#include <bits/stdc++.h> #define endl '\n' #define lli long long int #define forn(i, n) for(int i=0;i<n;i++) #define pb(a) push_back(a) using namespace std; const int MAXN = 1000001; int cont; lli sum; lli value; int A[MAXN]; int B[MAXN]; lli num[MAXN]; int vis[MAXN]; vector<int> lista[MAXN]; inline void dfs(int u)...
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/* * Copyright 2008-2014 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable...
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#ifndef VL_SIFT_H #define VL_SIFT_H #include <stdio.h> #include <iostream> #include "generic.h" using namespace std; /** @brief SIFT filter pixel type */ typedef float vl_sift_pix ; /** ------------------------------------------------------------------ ** @brief SIFT filter keypoint ** ** This structure represent...
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#include <iostream> #include <fstream> #include <map> #include <tuple> #include <numeric> #ifndef GL_PRIMITIVE_RESTART_FIXED_INDEX #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0xFFFFFF #endif #include "Sphere.h" Sphere::Sphere(){ int i, j; std::vector<GLfloat> vertices; std::vector<GLuint> indices; std:...
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//======================================================================== // GameView.h : Defines the GameView class of the GameEngine application // // Part of the GameEngine Application // // GameEngine is the sample application that encapsulates much of the source code // discussed in "Game Coding Complete - 4th Ed...
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#ifndef __MULTIDIMENSIONAL_ARRAY__CONST_ARRAY_IMPL_HPP__ #define __MULTIDIMENSIONAL_ARRAY__CONST_ARRAY_IMPL_HPP__ #include "const_array.hpp" namespace MultidimensionalArray { template <class T> ConstArray<T>::ConstArray(): values_(nullptr), deallocate_on_destruction_(false) { } template <class T> Con...
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#include <lfpAlloc/Allocator.hpp> #include <list> #include <algorithm> #include <chrono> #include <iostream> using lfpAlloc::lfpAllocator; namespace utils { template <typename Func> void multiRun(Func fun, int thread_count) { std::vector<std::thread> threads; for (int i = 0; i < thread_count; ++i) { ...
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#ifndef READSIM2_H #define READSIM2_H #include "Vector3.h" #include <vector> #include <string> #include <iostream> #include "ReadSim.h" void ReadSim2(std::vector<vertexData> & data); #endif
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// This code includes: // Reading files, parsing strings, differnt ways of accessing vectors, const and references intro, using accumulate to get sum #include <iostream> #include <vector> #include<string> #include <fstream> #include <sstream> //streamin strings into temp variables for parsing #include <nu...
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#pragma once #include <unordered_map> #include <mutex> #include <SpriteFont.h> #include <IvRenderer.h> #include "Renderable.h" namespace cali { class debug_info : public renderable { static debug_info* m_debug_info; static const float m_scaling; std::unordered_map<const wchar_t*, float> m_strings; mutab...
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#ifndef QUICKUNIONUNIONFIND_H #define QUICKUNIONUNIONFIND_H #include <vector> using namespace std; class QuickUnionUnionFind { private: vector<int> id;//array of indexes vector<int> sz;//only used to count number of elements in tree(prevent tall trees) int Qroot(int i); public: bool Qconnected(int p, i...
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#ifndef __OBJECT_DUPLICATE_HPP__ #define __OBJECT_DUPLICATE_HPP__ #include "IObject.hpp" class Duplicate : public IObject { public: Duplicate(const IObject * obj, Vector3D m) { mObj = obj; mMod = m; REPU(i,3) mHalfMod[i] = m[i] * -0.5; mHalfMod[3] = 0; } private: virtual...
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#include <cstdio> #include <algorithm> #define eps 0.0001 using namespace std; int N; double t1,t2,d1,d2; int Solve() { scanf("%d",&N); long long a,b,c; if(N == 1) return 0; scanf("%lld%lld%lld",&a,&b,&c); t1 = c; d1 = a; scanf("%lld%lld%lld",&a,&b,&c); t2...
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// Copyright Benoit Blanchon 2014-2015 // MIT License // // Arduino JSON library // https://github.com/bblanchon/ArduinoJson #include <gtest/gtest.h> #define ARDUINOJSON_ENABLE_STD_STREAM #include <ArduinoJson.h> static const char* null = 0; TEST(JsonVariant_As_Tests, DoubleAsBool) { JsonVariant variant = 4.2; A...
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/**************************************************************************** Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), t...
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#include "gfx/gfx.hpp" #include "gfx/Application.hpp" #include "en/World.hpp" #include "3d/RenderSystem.hpp" #include "3d/SceneSystem.hpp" #include "3d/Camera.hpp" #include "3d/BoxShape.hpp" #include "fs_local/FileSystemLocal.hpp" #include "io/FileSystem.hpp" class TexCubeApp : public ari::Application { public: ~Tex...
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/* * Copyright (c) 2015, The Regents of the University of California (Regents). * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * 1. Redistributions of source code must retain the a...
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/* Exercises 13.1.6 */ #include <string> #include <iostream> using namespace std; class Employee { public: Employee(string s):name(s), myId(++id) { cout << "Basic Constructor" << endl;} Employee(Employee &e):name(e.name), myId(++id) { cout << "Copy constructor" << endl; } Employee& operator=(Employee &e)...
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#include <Fastor/Fastor.h> using namespace Fastor; #define NITER 10000UL template<typename T, size_t N> inline void crossproduct_scalar(const T *FASTOR_RESTRICT a, const T *FASTOR_RESTRICT b, T *FASTOR_RESTRICT out) { constexpr T levi_civita[27] = { 0., 0., 0., 0., 0., -1., 0., 1., 0., 0., 0., 1., 0....
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#include "mex.h" #include <math.h> #include <stdlib.h> #include <malloc.h> #include <string.h> //void ludcmp(double **a, int n, int *indx, float *d) void ludcmp(double **a, int n, double *d, double *vv) { int i,imax,j,k; double big,dum,sum,temp; *d=1.0; for (i=1;i<=n;i++) { big=0.0; for (j=1;j<=n;j++) if (...
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#pragma once #include <algorithm> #include <array> #include <deque> #include <iostream> #include <map> #include <type_traits> #include <utility> #include <vector> #include "audio/complete.h" #include "entities/base.h" #include "gameutils/adaptive_viewport.h" #include "gameutils/action_sequence.h" #include "gameutils/...
[ "blckcat@inbox.ru" ]
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