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// Author: Nabin Mulepati 2010 #include<iostream> using namespace std; class Point { public: double x; double y; double theta; Point() { x=0; y=0; theta=NULL; } Point(double a, double b) { x = a; y = b; } Point operator=(const Point& e) { x = e.x;...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/upgrade_detector_impl.h" #include <string> #include "base/bind.h" #include "base/build_time.h" #include "base/command_line....
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#include <insider_kernel.h> #include "structure.h" #include "subbytes.h" #include "shiftrows.h" #include "mixcols.h" #include "addkeys.h" void app_aes_process_8 ( ST_Queue<unsigned int> &app_aes_proc_8_params, ST_Queue<unsigned int> &app_aes_end_params, ST_Queue<APP_Data> &app_aes_proc_8_input_data, S...
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// 0:vars:2 // 7:thr2:1 // 2:atom_1_X0_2:1 // 3:atom_1_X2_0:1 // 4:atom_3_X0_1:1 // 5:thr0:1 // 6:thr1:1 // 8:thr3:1 #define ADDRSIZE 9 #define NPROC 5 #define NCONTEXT 1 #define ASSUME(stmt) __CPROVER_assume(stmt) #define ASSERT(stmt) __CPROVER_assert(stmt, "error") #define max(a,b) (a>b?a:b) char __get_rng(); char...
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#ifndef PRPIXELMONITOR_H #define PRPIXELMONITOR_H 1 #include "GaudiAlg/GaudiTupleAlg.h" #include "PrPixelHitManager.h" #include "PrPixelTrack.h" /** @class PrPixelMonitor PrPixelMonitor.h * * Monitoring and debugging plots for PrPixelTracking. * */ class PrPixelMonitor : public GaudiTupleAlg { public: /// ...
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#include<Windows.h> #include<stdio.h> #include<iostream> #include<stdlib.h> using namespace std; long g_x = 0; DWORD WINAPI threadfunc1(LPVOID lparam) { for (int i = 0;i < 10;i++) { printf("i=%d\n", i); Sleep(1000); } return 0; } int main() { DWORD thID1, thID2; HANDLE hThread1, hThread2; HANDLE arr_hand[2];...
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#include<iostream.h> #include<process.h> #include<conio.h> #include<string.h> #define no_of_countries_in_asia 50 int hash_function(char *country){ int key=0; for(int i=0;country[i]!=NULL;i++) key=key+country[i]; return (key%no_of_countries_in_asia); } /* char *hash_table[no_of_countries_in_asia]={"Singapore","Tha...
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// c++14 #include <iostream> #include <fstream> // remove_if, sort, min, max, reverse, merge, binary_search, is_sorted, unique, replace_if, count, push_heap, pop_heap, make_heap #include <algorithm> #include <vector> #include <stdexcept> // .push, .pop, .front, .back #include <queue> // .front, .back, .push_back, pus...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "InventoryComponent.generated.h" // Blueprints will bind to this to Update UI. DECLARE_DYNAMIC_MULTICAST_DELEGATE(FInventoryUpdated); UCLASS(ClassGroup...
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#include <iostream> #include <vector> #include <algorithm> using namespace std; enum class Gender { FEMALE, MALE }; struct Person { int age; // возраст Gender gender; // пол bool is_employed; // имеет ли работу }; // Это пример функции, его не нужно отправлять вместе с функцией PrintStats tem...
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/**************************************************************************** ** Resource object code ** ** Created by: The Resource Compiler for Qt version 5.8.0 ** ** WARNING! All changes made in this file will be lost! *****************************************************************************/ static const unsig...
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#include <regex> #include <string> #include <vector> #include <cctype> #include <utility> #include <iomanip> #include <iostream> #include "replxx.hxx" #include "../cpp-readline/src/Console.hpp" using Replxx = replxx::Replxx; namespace cr = CppReadline; using ret = cr::Console::ReturnCode; // prototypes Replxx::compl...
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/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you ...
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/* // // Copyright (c) 1998-2019 Joe Bertolami. All Right Reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above copyright notice, // ...
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/*============================================================================= Copyright (c) 2011-2019 Bolero MURAKAMI https://github.com/bolero-MURAKAMI/Sprout Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.tx...
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// Copyright 2015-2016 Vagen Ayrapetyan #pragma once #include "Weapon/Weapon.h" #include "ConstructorWeapon.generated.h" // Base for Constructor Weapon (Minecraft Weapon) UCLASS() class RADE_API AConstructorWeapon : public AWeapon { GENERATED_BODY() public: AConstructorWeapon(const FObjectInitial...
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/************************************************************** Problem: 1725 User: ZLSer_2015 Language: C++ Result: Accepted Time:4 ms Memory:1736 kb ****************************************************************/ #include <iostream> #include <stdio.h> #include <algorithm> #incl...
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/** * @file cpptoml.h * @author Chase Geigle * @date May 2013 */ #ifndef CPPTOML_H #define CPPTOML_H #include <algorithm> #include <cassert> #include <clocale> #include <cstdint> #include <cstring> #include <fstream> #include <iomanip> #include <map> #include <memory> #include <sstream> #include <stdexcept> #incl...
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//===== Copyright ?1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $NoKeywords: $ // //===========================================================================// #ifndef TIER1_STRTOOLS_H #define TIER1_STRTOOLS_H #include <tier0/platform.h> #ifdef _WIN32 #pragma once #elif _LINUX ...
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/** * problem : https://programmers.co.kr/learn/courses/30/lessons/68937 * algorithm : dijkstra(bfs) * time complexity : O(E) */ #include <string> #include <algorithm> #include <iostream> #include <vector> #include <queue> using namespace std; int V; // return (unique, (the longest edge from start edge, max dist...
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/************************************************************************* > File Name: ThreadPool.h > Author: pengjunjie > Mail: 1002398145@qq.com > Created Time: 2018年12月23日 星期日 23时51分23秒 ************************************************************************/ #ifndef PALLETTE_THREADPOOL_H #define PALLETTE...
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#include <iostream> #include <algorithm> #include <map> #include <string> #include <cstdlib> using namespace std; int main() { string cad,cad2,cad3; int n,j,max; while(cin>>n>>cad) { j=0; map<string,int>mapa; for(int i=0; i<cad.length()-1; i++,j++) { mapa[cad.substr(j,n)...
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#include <iostream> #include "Ponto.h" int main() { Ponto<int, 3> A; int v[3] = {4,2,3}; Ponto<int, 3> B (v); std::cout << "B = " << B << "\n"; A = B; std::cout << "A = " << A << "\n"; float v2[4] = {4.1,2.2,3.3,4.4}; Ponto<float, 4> C (v2); std::cout << "C = " << C << "\n"; ...
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#include "NinjaBoomerang.h" NinjaBoomerang::NinjaBoomerang(D3DXVECTOR2 position, int nx) { x = position.x; y = position.y; this->start_x = x; this->nx = nx; this->SetAnimationSet(CAnimationSets::GetInstance()->Get(11)); SetState(BOOMERANG_STATE_ACTIVE); } void NinjaBoomerang::Update(DWORD dt, vector<LPGAMEOBJ...
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#ifndef FIT_H #define FIT_H #include "IO.h" #include "Model.h" using namespace std; using namespace Eigen; class Fit{ private: IO *io; Model model; MatrixXd theta; public: Fit(IO *io); ~Fit(){}; void fitModel(); void output(); }; #endif
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#include "stdafx.h" #include "Table.h" #include <iostream> #include "SFML/Audio.hpp" using namespace std; Table::Table() { Bank = Rate = PlayerRate = OponentRate = 0; PlayerCash = OpponentCash = 1000; gameOver.loadFromFile("images/GameOver.png"); pause.loadFromFile("images/Pause.png"); menu.loadFromFile("images...
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#include <iostream> #include <vector> #include <algorithm> #include <random> using namespace std; struct point { int x, y; point(int tx, int ty) { x = tx; y = ty; } bool operator==(const point& right) const { return x == right.x && y == right.y; } }; struct pass { vector<point> V; int reduce...
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// InsertControlDlg.Cpp : implementation file // // Copyright (c) Microsoft Corporation. All rights reserved. // // This source code is only intended as a supplement to the // Microsoft Classes Reference and related electronic // documentation provided with the library. // See these sources for detailed informa...
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#pragma once #include <cmath> // Last Update 2021-02-18 class CircleCalculate { public: static double radian_to_degree(double radian); static double degree_to_radian(double degree); // warn: theta is radian static double calc_arc_length(double radius, double theta); static double calc_chord_length...
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#include <cstdlib> #include <iostream> #include <omp.h> #include "reduce.h" float reduce(const float* arr, const size_t l, const size_t r) { float count = 0; #pragma omp parallel { #pragma omp for simd reduction(+:count) for (size_t i = l; i < r; i++) { count += arr[i]; } } return count; } ...
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/** * Contains a parameter vector object object. * * @author \URL[Stefan Kraus]{http://stefan@00kraus.de} @ \URL[IWR, Image Processing Group]{http://klimt.iwr.uni-heidelberg.de} * @version 1.0 @ 2002/02/09 */ #if !defined(PARAMETERVECTOR_H_20020209) #define PARAMETERVECTOR_H_20020209 #include "Vector.h" #includ...
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#include "stdafx.h" #include "effect.h" C_EFFECT::C_EFFECT() : _fPosX(0.0f), _fPosY(0.0f), _pImg(nullptr), _strImageKey(""), _nCurrentFrameX(0), _nMaxFrame(0), _bIsRemove(false), _nFrameCount(0), _byteAlphaRander(0xff), _nWidth(0), _nHeight(0) { } C_EFFECT::~C_EFFECT() { } void C_EFFECT::init(float fPosX...
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#ifndef GRAPH_H #define GRAPH_H // Defining a Graph class // Features supported: // 1. Kruskals Algorithm to compute the Minimum Spanning Tree using union-find data structure // 2. Spanning tree based termination detection #include <vector> #include <unordered_set> #include <string> using namespace std; // A subset...
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#include "creategroup.h" #include "ui_creategroup.h" #include "interface.h" extern QString token; creategroup::creategroup(QMainWindow *parent) : QMainWindow(parent), ui(new Ui::creategroup) { setWindowTitle("Messenger KING & KOALA"); this->setStyleSheet("background-color: rgb(211, 215, 207);...
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//-------------------------------------------------------------------------- // Code generated by the SmartSoft MDSD Toolchain // The SmartSoft Toolchain has been developed by: // // Service Robotics Research Center // University of Applied Sciences Ulm // Prittwitzstr. 10 // 89075 Ulm (Germany) // // Information abo...
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#include "MoveComponent.h" #include "Actor.h" MoveComponent::MoveComponent(class Actor* owner) :Component(owner, 50) ,mAngularSpeed(0.0f) ,mForwardSpeed(0.0f) { } void MoveComponent::Update(float deltaTime) { // TODO: Implement in Part 2 mOwner->SetRotation(mOwner->GetRotation()+mAngularSpeed * deltaTime); mOwne...
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#ifndef DOOR_H #define DOOR_H #include <string> #include "rectangle.h" // Class representing a door to a different level. class Door: public Rectangle { std::string destination; public: // Default constructor. Door(): Rectangle(), destination("") {} // Constructor. Door(Rectangle r, std::string d): Rect...
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// 817. Linked List Components // Runtime: 64 ms, faster than 33.43% of C++ online submissions for Linked List Components. // Memory Usage: 21.6 MB, less than 5.26% of C++ online submissions for Linked List Components. // Time Complexity: O(length(head)). // Space Complexity: O(size(G)). /** * Definition for singly...
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/* * kontrollib, kas on pref + tyvi */ #include "mrf-mrf.h" int MORF0::kchk30( VARIANTIDE_AHEL **variandid, FSXSTRING *S6na, int S6naPikkus, VARIANTIDE_AHEL **sobivad_variandid, char *paha_koht, const int paha_koha_suurus) { register int i, max; VARIANTIDE_AHEL *sobi...
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#include "imfixerinstaller.h" ImFixerInstaller::ImFixerInstaller(QObject *parent) : QObject(parent) { } void ImFixerInstaller::setupImEventFilter(QQuickItem *item) { static ImEventFixer ief; item->installEventFilter(&ief); }
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// Copyright 2021 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed t...
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#include<iostream> using namespace std; int main(){ int h; int m; int s; int n; cin>>n; m = n/60; h = m/60; s = n%60; m = m%60; cout<<h<<":"<<m<<":"<<s; return 0; }
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#include "lc_taskpool.h" #include "lc_threadpool.h" #include <pthread.h> #include <time.h> #include <assert.h> #include <errno.h> #include <math.h> void* manage_task_pool_thread(void *arg); pthread_mutex_t TaskPool::m_mtx = PTHREAD_MUTEX_INITIALIZER; pthread_cond_t TaskPool::m_cond = PTHREAD_COND_INITIALIZE...
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#pragma once #include <JuceHeader.h> //============================================================================== /** * */ class WaveVisualiser : public juce::AudioVisualiserComponent { public: WaveVisualiser() : AudioVisualiserComponent(2) { setBufferSize(1 << 7); setSam...
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#include "HX711.h" //avaliando o teste em que o celular moto z play pesa em média 165g /* * teste 1 : * com o valor de 231.15 ele me devolve -98 em média, para o motoz play obs: parafusos continuam não muito presos */ #define HX711_DATA 14 #define HX711_CLK 12 HX711 scale(HX711_DATA, HX711_CLK, 128); ADC...
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class RscDisplaySetupServer: RscStandardDisplay { idd = 132; onLoad = "[""onLoad"",_this,""RscDisplayHostSettings"",'GUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')"; onUnload = "[""onUnload"",_this,""RscDisplayHostSettings"",'GUI'] call (uinamespace getvariable 'BIS_fnc_initDisplay')"; scriptName = "R...
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#include "pch.h" #include "BPiece.h" #include "BKing.h" BPiece::BPiece(){ } BPiece::~BPiece(){ } void BPiece::makeKing() { CBoard[xposition][yposition] = "BlackKing"; delete this; BKing(xposition, yposition); }
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// Copyright (c) 2010 Satoshi Nakamoto // Copyright (c) 2009-2014 The Bitcoin developers // Copyright (c) 2014-2015 The DASH developers // Copyright (c) 2015-2017 The PIVX developers // Copyright (c) 2018 The RELAY developers // Distributed under the MIT software license, see the accompanying // file COPYING or http://...
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/* * Copyright (c) 2007-2010 SlimDX Group * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publis...
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#ifndef _MotionController_H #define _MotionController_H //#include "../Frostbite_classes.h" namespace fb { class MotionControllerState { Vec2 axis; // this+0x0 bool digitalButtons[0xD]; // this+0x8 }; // fb::MotionControllerState class MotionController { public...
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#ifndef __SETTINGUI_CALL_FORWARD_DETAIL_DELEGATE_H__ #define __SETTINGUI_CALL_FORWARD_DETAIL_DELEGATE_H__ #include "settinguiaccountbasedelegate.h" class CSettingUICallForwardDetailDelegate : public CSettingUIAccountDelegateBase { public: CSettingUICallForwardDetailDelegate(); virtual ~CSettingUICallForwardDe...
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#include <iostream> #include <cstring> #include <cstdlib> #include <cstdio> #include <cmath> #include <algorithm> #include <vector> #include <string> #include <map> #include <set> using namespace std; struct Record { int h, m, s; int Y, M, D; void clear() { h = m = s = 0; Y = -1, M = D = 1;...
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#ifndef __ENEMYTANK_H #define __ENEMYTANK_H #include "cocos2d.h" #include "BaseTank.h" using namespace cocos2d; class EnemyTank:public BaseTank{ protected: Vec2 position; //敌方坦克移动 virtual void Enemymove(float t); //敌坦克的智能移动和开火 virtual void update(float t); virtual void playMoveEffect(); void EnemyTestBounding(fl...
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#include <cstdio> #include <cstdlib> using namespace std; int main(){ int n, A[1005], m, q, ans; while(scanf("%d", &n), n){ for(int i = 0; i < n; i++) scanf("%d", &A[i]); ans = A[0] + A[1]; scanf("%d", &m); while(m--){ scanf("%d", &q); for(int i = 0; i <...
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#include <stdio.h> void foobar(int &n) { n = n + 1; return; } int main() { int k = 6; foobar(k); // printf("foobar(k) = %d, k = %d\n", foobar(k), k); printf("k = %d\n", k); return 0; }
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/** \copyright * Copyright (c) 2016, Stuart W Baker * All rights reserved * * Redistribution and use in source and binary forms, with or without * modification, are strictly prohibited without written consent. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR I...
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#pragma once #include <../FrameWork/Core/Action.h> namespace SSL { class ActionBT : public Action { public: static const INT32 ID = EN_ACTION_TYPE::ACTION_BT; public: ActionBT(Entity* entity); ~ActionBT(); public: EN_BEHAVIOR_STATE FindEnemy(); EN_BEHAVIOR_STATE AttackEnemy(); EN_BEHAVIOR_STATE Pat...
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// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once #define WIN32_LEAN_AND_MEAN #include <SDKDDKVer.h> #include <windows.h> #include <Pathcch.h> #include <Psapi.h> #include <functional> #include <al...
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#ifndef __MUTEX_H__ #define __MUTEX_H__ #include <pthread.h> class TMutex { public: TMutex() { pthread_mutex_init(&m_mutex, NULL); } ~TMutex() { pthread_mutex_destroy(&m_mutex); } void Lock() { pthread_mutex_lock(&m_mutex); } void UnLock() { ...
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/* * OpenMPTL - C++ Microprocessor Template Library * * This program is a derivative representation of a CMSIS System View * Description (SVD) file, and is subject to the corresponding license * (see "Freescale CMSIS-SVD License Agreement.pdf" in the parent directory). * * This program is distributed in the hope...
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#include <iostream> #include <string> using namespace std; class Course { protected: string name_course; string name_profesor; public: void setNameCourse(string name_course){ this->name_course = name_course; } string getNameCourse(){ return this->name_course; } void setNameProf(s...
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#include <iostream> #include <string.h> #include <algorithm> using namespace std; int C, n; int arr[500]; int cache[501]; int lis(int start) { int& ret = cache[start + 1]; if (ret != -1) return ret; ret = 1; for (int i = start + 1; i < n; i++) { if (start == -1 || arr[start] < arr[i]) { ret = max(ret, lis(i) +...
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// // This file is part of the course materials for AMATH483/583 at the University of Washington, // Spring 2020 // // Licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License // https://creativecommons.org/licenses/by-nc-sa/4.0/ // // Author: Andrew Lumsdaine // #ifndef AMATH583_...
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/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may us...
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#include "stdafx.h" #include "ServiceD.h" ServiceD::ServiceD(INJECTED_COMPONENT<ServiceC> serviceC) : _serviceC(serviceC) { }
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#ifndef GAME_BUILDING_RENDERING_H #define GAME_BUILDING_RENDERING_H #include <optional> #include <graphics/orthographic_camera.h> #include "../level.h" #include "graphics/texture.h" #include "../buildings/building.h" #include "buildings_system.h" struct VariantInstances { int vertDataId = -1; VertData transf...
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/* // Definition for a Node. class Node { public: int val; Node* left; Node* right; Node* next; Node() : val(0), left(NULL), right(NULL), next(NULL) {} Node(int _val) : val(_val), left(NULL), right(NULL), next(NULL) {} Node(int _val, Node* _left, Node* _right, Node* _next) : val(_...
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#include "widget.h" #include "base/logging.h" #include "base/message_loop.h" #include "base/utf_string_conversions.h" #include "ui_base/compositor/compositor.h" #include "ui_base/compositor/layer.h" #include "ui_base/l10n/l10n_font_util.h" #include "ui_base/resource/resource_bundle.h" #include "default_theme_provid...
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#pragma once // Sea of Thieves (2.0.17) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "SoT_EmissarySecuredLootOnShip_AF_PromptAccessKey_classes.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //-------------------------------------------...
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#define CATCH_CONFIG_MAIN // This tells Catch to provide a = #include "catch.hpp" #include <chrono> #include "src/species_advance/species_advance.h" #include "src/vpic/vpic.h" #include "test/integrated/particle_push/advance_p.h" class vpic_test_simulation : public vpic_simulation { public: void test() ...
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#ifndef _USERAUTHENTICATION_H_ #define _USERAUTHENTICATION_H_ #include <string> /* * Clase que funciona como autenticador * del usuario, tambien guarada el user_name * en caso de ser necesario para realizar * la autenticacion. Tiene un enum con * los estados del usuario dependiendo el momento */ enum UserState {...
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/*************************************************** * Problem Name : 725 - Division.cpp * Problem Link : https://uva.onlinejudge.org/external/7/725.pdf * OJ : Uva * Verdict : AC * Date : 2018-07-16 * Problem Type : AdHoc * Author Name : Saikat Sharma * University : CSE, MBSTU *******...
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/***************************************************************** | | AP4 - RTP Hint Objects | | Copyright 2002-2005 Gilles Boccon-Gibod & Julien Boeuf | | | This file is part of Bento4/AP4 (MP4 Atom Processing Library). | | Unless you have obtained Bento4 under a difference license, | this version of B...
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/* Projektarbeit im Visual Studio 2019 Lucas Wirz-Vitiuk Januar bis März 2021 */ #include <iostream> #include <string> #include <vector> using namespace std; int main(void) { /* TO-DO: - Ein- und Ausgabe via Datei - Programm wiederholen */ // Crypt0r V0.8 // Eingabe-Variabeln definieren char select, ciphe...
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#include "ModelHandler.h" #include "MyMath.h" ModelHandler::ModelHandler() { std::cout << "Model Handler Initialized" << std::endl; } ModelHandler::~ModelHandler(void) { for(unsigned int i = 0; i < m_worldList.size(); ++i) { delete m_worldList[i]; } m_worldList.clear(); for(unsigned int i = 0; i < m_objectLi...
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// ElephantWays #include <iostream> using namespace std; int ElephantWays(int i,int j){ // Base case if(i==0 && j==0){ return 1; } // Recursive case int ans=0; // Add all the previous rows and cols for(int k=0;k<=i-1;k++){ ans += ElephantWays(k,j); } for(int k=0;k<=j-1;k++){ ans += ElephantWays(i,k); }...
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// // Copyright (c) Microsoft Corporation. All rights reserved. // // // Use of this sample source code is subject to the terms of the Microsoft // license agreement under which you licensed this sample source code. If // you did not accept the terms of the license agreement, you are not // authorized to use this samp...
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#pragma once #include "CoreMinimal.h" #include "DownCameraTargetChangedDelegate.generated.h" class APlayerCharacter; UDELEGATE(BlueprintCallable) DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FDownCameraTargetChanged, APlayerCharacter*, Target);
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// Generated by the protocol buffer compiler. DO NOT EDIT! // source: DistSSE.proto #include "DistSSE.pb.h" #include <algorithm> #include <google/protobuf/stubs/common.h> #include <google/protobuf/stubs/port.h> #include <google/protobuf/io/coded_stream.h> #include <google/protobuf/wire_format_lite_inl.h> #include <...
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#include <cmath> #include <cstdio> #include <vector> #include <iostream> #include <algorithm> #include <string.h> using namespace std; // DP, 先将所有输入统计,放入数组A // F[pos][ab][bc][ca] 表示从A数组pos位置开始往后摆放,当前3个集合的相交状态分别是ab,bc,ca,所能够得到的不同triple数量 // 初始条件是F[0][false][false][false] // 题目要求A, B, C 3个集合两两相交,但是要求3个集合没有共同数字 // 所以对于一...
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#include<iostream> #include<vector> #include<string> using namespace std; class tower { public: std::vector<std::string> towerBuilder(int nFloors) { std::vector<char> a; std::vector<std::string> b; long long current = 1; long long begin = 1; char symbol = '*'; for (long long i = 0; i < nFloors; i++) { ...
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#include <iostream> #include <vector> using namespace std; #ifdef COMPONENT class Component { int value; Component* next; public: Component(int v, Component* n) { value = v; next = n; } void setNext(Component* n) { next = n; } virtual void traverse() { ...
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/** * Cracking the coding interview edition 6 * Problem 2.4 Partition: * Write code to partition linked list around a value x, such that * nodes less than x come before all the nodes greater than or equal to x. * If x is in the list, the values of x only need to be after the elements less * than x. * Exam...
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//============================================================================ // Name : 印出魯蛇.cpp // Author : // Version : // Copyright : Your copyright notice // Description : Hello World in C++, Ansi-style //============================================================================ #include <ios...
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#pragma once // PlayerUnknown's Battlegrounds (2.6.23) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace Classes { //--------------------------------------------------------------------------- //Classes //--------------------------------------------------------------------------- // WidgetBlueprintGener...
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#include <iostream> #include <cmath> using namespace std; void reverse(int arr[], int n) { int low = 0, high = n - 1; while(low < high) { int temp = arr[low]; arr[low] = arr[high]; arr[high] = temp; low++; high--; } } int main() { int arr[] = {10, 5, 7, 30}, n = 4; cout<<"Before Reverse"<<endl; ...
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//============================================================================ // Name : range_Based_loops.cpp // Author : Manoj // Version : // Copyright : Your copyright notice // Description : Hello World in C++, Ansi-style //=========================================================================...
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//===- llvm/unittests/Target/AMDGPU/DwarfRegMappings.cpp ------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===---------------------------...
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#include<iostream> #include<vector> using namespace std; vector<vector<int> > performOps(vector<vector<int> > &A) { vector<vector<int> > B; B.resize(A.size()); for (int i = 0; i < A.size(); i++) { B[i].resize(A[i].size()); for (int j = 0; j < A[i].size(); j++) { B[i][A[i].size()...
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#include <cmath> #include <cstdio> #include <vector> #include <iostream> #include <algorithm> using namespace std; int main() { int n,k,q; cin>>n>>k>>q; int a[n],x[n],b[q]; for(int i=0;i<n;i++)cin>>a[i]; for(int i=0;i<q;i++)cin>>b[i]; k%=n; for(int i=0;i<n;i++){ if(i+k<=n-1)x[i+k]=...
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// Copyright 2017 Beckman Coulter, Inc. // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, copy, // modify, merge, p...
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#include <iostream> using namespace std; int main() { int testCase; cin >> testCase; while (testCase--) { int n; cin >> n; int arr[100000]; int left[100000]; int right[100000]; for (int i = 0; i < n; i++) { cin >> arr[i]; } ...
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#include <windows.h> #include <stdio.h> #include "glew.h" #include "wglew.h" #include <GL/gl.h> #include "HCore.h" #include "HCoreWin32.h" #include "HCoreOpenGL.h" #include "HCoreFileUtility.h" static HDC g_hDC = NULL; static HGLRC g_hGLRC = NULL; void APIENTRY _my_glProgramLocalParameters4fvEXT(GLenum target, GLui...
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#include "UI/MainMenu.h" #include "Constants.h" #include "Display/IDisplay.h" #include "UI/Colors.h" using namespace Xlet::Icons; MainMenu::MainMenu() : m_selected(0), m_redraw(true), m_fullRedraw(true), m_showQR(false) { m_options = std::list<MenuOption>{ MenuOption{ "Pay", std::make_shared<Mon...
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#include<bits/stdc++.h> using namespace std; #define ll long long int typedef pair<int,int> ii; typedef vector<int > vi; typedef vector<ii> vii; int main(){ int n; cin>>n; vector<char> a(n); a[0]='a'; a[1]='a'; for(int i=2;i<n;i++){ if(a[i-2]=='a')a[i]='b'; else a[i]='a'; } for(int i=0;i<n;i++) ...
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// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "services/ui/ws/test_utils.h" #include <utility> #include "base/memory/ptr_util.h" #include "base/strings/string_number_conversions.h" #include...
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#include "Vector3.h" namespace Engine { const Vector3 Vector3::Zero(0.0f, 0.0f, 0.0f); Vector3 Vector3::Normalized() const { float length = static_cast<float>(sqrt((m_x * m_x) + (m_y * m_y) + (m_z * m_z))); if (IsZero(length)) return Zero; else { float inv_length = 1.0f / length; return *this * ...
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#include<iostream> #include<fstream> #include<vector> #include<string> using namespace std; int sumaCyfr(int x){ int suma = 0; while(x > 0){ suma += x%10; x /= 10; } return suma; } bool liczbaPierwsza(int x){ if(x < 2) { return false; } for(int a=2; a<x; a++){ if(x%a == 0){ return false; } } ret...
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//////////////////////////////////////////////////////////////////////////////// // Filename: terrainshaderclass.cpp //////////////////////////////////////////////////////////////////////////////// #include "terrain_shader.h" TerrainShaderClass::TerrainShaderClass(): light_buffer_(0) { } TerrainShaderClass::TerrainShad...
[ "ctm5010" ]
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