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// ALL SKIP STATEMENTS THAT AFFECT THIS SHADER!!! // defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA // defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT // defined $LIGHTING_PREVIEW && defined $FASTPATH...
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#include "includes.h" #include <Windows.h> int main() { //setlocale(LC_ALL, "Russian"); SetConsoleOutputCP(1251); SetConsoleCP(1251); Person* Student = new student; cout << "Студент:" << "\n"; Student->setData(); Student->getData(); Person* Teacher = new teacher; cout << "Преподаватель:" << "\n"; Teacher->...
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#pragma once #include "Renderer.h" #include "Framebuffer/DeferedFrameBuffer/DeferedFrameBuffer.h" class FullRenderer : public CRenderer { public: FullRenderer(SProjection* projection_matrix); // Loading lights itp to shader virtual void Init() override; virtual void PrepareFrame(CScene* scene) override; virtual v...
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/** * \file dnn/src/fallback/matrix_mul_helper.h * MegEngine is Licensed under the Apache License, Version 2.0 (the "License") * * Copyright (c) 2014-2021 Megvii Inc. All rights reserved. * * Unless required by applicable law or agreed to in writing, * software distributed under the License is distributed on an ...
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#pragma once #include <iostream> #include <string> #include <SFML/Graphics.hpp> #include <sstream> #define DELETE_KEY 8 #define ENTER_KEY 13 #define ESCAPE_KEY 27 class TextBox { public: TextBox() { } ~TextBox() { } TextBox (int size, sf::Color color, bool sel) { textbox.setCharacterSize(size); //textb...
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#ifndef emulatorLib_h #define emulatorLib_h #include "mbed.h" #include "emulatorPin.h" #include <cstdint> #include <cstring> #include "FIFO.hpp" #include <deque> #include "crc.h" #include "eeprom.h" #include <cmath> #define PI 3.14159265359 class Emuart{ public: Emuart(RawSerial& serialObject, unsigned i...
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#pragma once #include "Point.h" #include <vector> using namespace std; class Snake { private: char snakeCharacter; vector<Point*> body; int size; int currentElementIndex = 0; public: Snake(char snakeCharacter, Point* startPos, int startSize); void addNewPosition(Point point); void incrementSize(); Point* get...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2012 The Bitcoin developers // Copyright (c) 2013-2014 Colognecoin Developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "txdb.h" #include "main...
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#include "hardware.h" #include <avr/io.h> using namespace avrlit; #define USART_BAUDRATE 9600 #define BAUD_PRESCALE (((F_CPU/(USART_BAUDRATE*16UL)))-1) HardwareSerial::HardwareSerial() { UCSR0B |= (1<<RXEN0) | (1<<TXEN0); UCSR0C |= (1<<UCSZ00) | (1<<UCSZ01); UBRR0H = (BAUD_PRESCALE >> 8); UBRR0L = BAUD_P...
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int cmd_branch(int argc, const char **argv, const char *prefix) { int delete = 0, rename = 0, force = 0, list = 0; int reflog = 0, edit_description = 0; int quiet = 0, unset_upstream = 0; const char *new_upstream = NULL; enum branch_track track; struct ref_filter filter; static struct ref_sorting *sorting = NULL...
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// Copyright 2021 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_APPS_APP_SERVICE_METRICS_APP_PLATFORM_METRICS_H_ #define CHROME_BROWSER_APPS_APP_SERVICE_METRICS_APP_PLATFORM_METRICS_H_ #include ...
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/*FILE: Job.cpp (Assignment 4) WRITTEN BY: Jessica Gettings (jgetting@spsu.edu) Contains constructors, a print function, accessor functions, an overloaded < operator, and a destructor */ #ifndef JOB_H #define JOB_H class Job { public: //default constructor Job(); //overloaded constructor ...
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// Copyright (c) @ 2021 junbin.rjb. // All right reserved. // // Author: junbin.rjb <837940593@qq.com> // Created: 2021/03/18 // Description #ifndef SRC_HANDLE_GLOBAL_DATA_OP_H_ #define SRC_HANDLE_GLOBAL_DATA_OP_H_ #include <cstdint> #include "src/operator.h" namespace shade_so { class HandleGlobalDataOp : public ...
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// Fill out your copyright notice in the Description page of Project Settings. #include "Critter.h" #include "Camera/CameraComponent.h" #include "Components/InputComponent.h" #include "Components/SkeletalMeshComponent.h" // Sets default values ACritter::ACritter() { // Set this pawn to call Tick() every f...
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#include<bits/stdc++.h> using namespace std; inline int read() { int x = 0,t = 1; char ch = getchar(); while(ch < '0' || ch > '9'){if(ch == '-') t = -1; ch = getchar();} while(ch >= '0' && ch <= '9'){x = x*10+ch-'0'; ch = getchar();} return x*t; } const int mod = 1000000007; int n,i,num[51]; long long ans=1; inl...
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class Solution { public: int findMinArrowShots(vector<vector<int>>& points) { // 思路:排序+区间合并,合并后的区间数量为答案 int n = points.size(); if (n == 0) return 0; sort(points.begin(), points.end(), [](const auto& a, const auto& b) { if (a[0] != b[0]) ...
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#include <bits/stdc++.h> using namespace std; int strcmp1(const char *s1,const char *s2){ assert(s1 && s2); int ret = 0; while(!(ret = *(unsigned char *)s1 - *(unsigned char *)s2) && *s1){ ++s1; ++s2; } return ret; } int strcmp2(const char *s1,const char *s2){ assert(s1 && s2);...
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/** * MK4duo Firmware for 3D Printer, Laser and CNC * * Based on Marlin, Sprinter and grbl * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm * Copyright (C) 2013 Alberto Cotronei @MagoKimbra * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Pu...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 4.1 | ...
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/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you...
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#include <bits/stdc++.h> using namespace std; // Complete the utopianTree function below. int utopianTree(int n) { int result = 1; for( int i = 0; i < n; ++i ) { if ( ( i % 2 ) == 0 ) { result *= 2; } else { result +=1; } } ...
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#include "pch-cpp.hpp" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <limits> #include <stdint.h> #include "icalls/mscorlib/System.Threading/Timer.h" #include "icalls/mscorlib/System/Type.h" #include "icalls/mscorlib/System/TypedReference.h" struct VirtActionInvoker0 { typedef ...
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namespace om636 { #pragma mark basic_subject ///////////////////////////////////////////////////////////////////////////////////////////// // basic_subject ///////////////////////////////////////////////////////////////////////////////////////////// template<class T, template<class> class U> basic_su...
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// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/chromeos/policy/login_policy_test_base.h" #include "base/values.h" #include "chrome/browser/chrome_notification_types.h" #includ...
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#include <iostream> #include <algorithm> #include <array> #include <vector> using namespace std; int main() { ios_base::sync_with_stdio(0); cin.tie(0); int n, mak = 0; bool fl = 1; cin >> n; array<int, 102> ar; for (int i = 0; i < n; ++i) cin >> ar[i]; for (int i = 1; i < n; ++i)...
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#include<cstdio> #include<vector> #include<list> #include<utility> using namespace std; int main(){ int f,s,g,u,d; scanf("%d %d %d %d %d",&f,&s,&g,&u,&d); int vertices=f,edges; vector< list<int> > adjacencyList(vertices + 1); int parent[vertices + 1]; int level[vertices + 1]; ...
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/* * File: main.cpp * Author: Huynh Phuong Tran * Purpose: This program will calculate the number of acres in a tract of land * Created on March 4, 2016, 10:05 PM */ #include <iostream> using namespace std; //Global constants unsigned short Conversion_Acre_to_SquareFeet = 43560; //Conversion from Acre ...
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#ifndef WORLD_H #define WORLD_H #include <chrono> #include <iterator> #include "ecs_time.h" #include "entity.h" #include "system.h" namespace ecs { class World { public: World(); enum class Status { INIT, RUNNING, PAUSED, STOPPED }; void start(); inline void pause() { status_ = Status::PAUSED; } inlin...
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// Include GLFW #include <GL/glfw.h> // Include GLM #include <glm/glm.hpp> #include <glm/gtc/matrix_transform.hpp> using namespace glm; #include "controls.hpp" glm::mat4 ViewMatrix; glm::mat4 ProjectionMatrix; glm::mat4 getViewMatrix() { return ViewMatrix; } glm::mat4 getProjectionMatrix() { return ProjectionMatr...
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//Esteban Foronda Sierra #include <algorithm> #include <iostream> #include <iterator> #include <numeric> #include <sstream> #include <fstream> #include <cassert> #include <climits> #include <cstdlib> #include <cstring> #include <string> #include <cstdio> #include <vector> #include <cmath> #include <queue...
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/* * This file is part of ASE, the abstract script engines. * Copyright (C) 2006 A.Higuchi. All rights reserved. * See COPYRIGHT.txt for details. */ #ifndef GTCPP_AUTO_ADDRINFO_HPP #define GTCPP_AUTO_ADDRINFO_HPP #include <gtcpp/error.hpp> #include <boost/noncopyable.hpp> #include <sys/types.h> #include <sys/...
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// // Generated with FrostbiteGen by Chod // File: SDK\ClientCinematicDestructionAutoMeshOutputPipeEntity.h // Created: Wed Mar 10 19:08:05 2021 // #ifndef FBGEN_ClientCinematicDestructionAutoMeshOutputPipeEntity_H #define FBGEN_ClientCinematicDestructionAutoMeshOutputPipeEntity_H #include "ClientCinematicDestruction...
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/* --------------------------------------------------------------------------------- oooo `888 oooo d8b .ooooo. oooo ooo 888 oooo oooo `888""8P d88'...
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#ifndef JECTOR_CLI_INJECTOR_HPP #define JECTOR_CLI_INJECTOR_HPP #include <windows.h> #include "Files.hpp" extern "C" { #include "LoadLibraryR.h" } BOOL Inject(DWORD pid, const char *parameter); #endif //JECTOR_CLI_INJECTOR_HPP
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// This file was generated based on '../../../AppData/Local/Fusetools/Packages/Fuse.Nodes/1.4.2/Input/PointerEventArgs.uno'. // WARNING: Changes might be lost if you edit this file directly. #pragma once #include <Fuse.VisualEventArgs.h> namespace g{namespace Fuse{namespace Input{struct PointerEventArgs;}}} namespace ...
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#include <bits/stdc++.h> using namespace std; #define INF 1001000100010001000 #define MOD 1000000007 #define EPS 1e-10 #define int long long #define rep(i, N) for (int i = 0; i < N; i++) #define Rep(i, N) for (int i = 1; i < N; i++) #define For(i, a, b) for (int i = (a); i < (b); i++) #define pb push_back #define eb ...
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//TODO C++ 条件变量+互斥锁 == Java版本的(notify 与 wait操作) #include <iostream> #include "sage_queue_tool.h" using namespace std; SafeQueueClass<int> sq; void *getMethod(void *pVoid) { while (true) { printf("getMethod\n"); int value; sq.get(value); printf("消费者get 得到的数据是%d\n", value); ...
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#include <iostream> #include <vector> #include <cmath> #include <algorithm> #include <numeric> #include <bits/stdc++.h> #include <mpi.h> long finalPrimes; long localPrimes; int helpText(char *program) { std::cout << "Usage: " << program << " [optional command] N" << std::endl; std::cout << std::endl; std:...
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#pragma once #include<string> class QueueException { std::string error; public: QueueException(std::string err) :error(err) { } const char* getError() { return error.c_str(); } }; template<class T> class QueueV { T* arr; int size,count; int first=0, last = 0; public: QueueV(int maxN) { size = maxN; ...
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// CMyDialog.cpp: 구현 파일 // #include "pch.h" #include "ModalDialog.h" #include "CMyDialog.h" #include "afxdialogex.h" // CMyDialog 대화 상자 IMPLEMENT_DYNAMIC(CMyDialog, CDialog) CMyDialog::CMyDialog(CWnd* pParent /*=nullptr*/) : CDialog(IDD_DIALOG1, pParent) { } CMyDialog::~CMyDialog() { } void CMyDialog::DoDataE...
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// Copyright (c) 2016-2017 Anyar, Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or ...
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// vect2.cpp -- methods and iterators #include <iostream> #include <string> #include <vector> struct Review { std::string title; int rating; }; bool FillReview(Review & rr); void ShowReview(const Review & rr); int main() { using std::cout; using std::vector; vector<Review> books; Review temp; while (FillReview(t...
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/* * BankOfficer.cpp */ #include "BankOfficer.h" BankOfficer::BankOfficer(): id(0) {} void BankOfficer::setName(string nm){ name = nm; } string BankOfficer::getName() const{ return name; } vector<Account *> BankOfficer::getAccounts() const { return myAccounts; } void BankOfficer::addAccou...
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#include <vector> #include "include/Conv_layer.hpp" #include "include/Schedule.hpp" #include <iostream> #include <fstream> #include <sstream> #include <string> using namespace std; int Schedule::Load_Instruction(int layer, int mode1, int mode2) { int load_bytes = 0; int load_times = 0; int load_cycles = 0; //...
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#include <iostream> using namespace std; int testFunc(int = 10); void main() { cout << testFunc() << endl; cout << testFunc(20) << endl; } int testFunc(int n_param) { return n_param; }
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#pragma once #include "util.hpp" #include <pomagma/atlas/sampler.hpp> #include <pomagma/util/sequential/dense_set.hpp> namespace pomagma { class NullaryFunction; class InjectiveFunction; class BinaryFunction; class SymmetricFunction; class Sampler::Policy : noncopyable { DenseSet& m_set; size_t m_size; ...
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#pragma once #include "../glad/glad.hpp" #include <string> namespace cgp { /** Load and compile shaders from glsl file sources * Display warnings and errors if the file cannot be accessed. * Display debug info when the shader is succesfully compiled. */ GLuint opengl_load_shader(std::string const& ver...
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#include "bits/stdc++.h" using namespace std; #define all(x) (x).begin(), (x).end() using ll = long long; const ll MOD = 1000000007; void print(vector<int> &v) { for (int i = 0; i < (int) v.size(); i++) { cout << v[i]; } cout << endl; } void sherlock(int t) { int n, m, a, b; cin >> n >> m ...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 6 \\/ M anipulation | \*-------...
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/////////////////////////////////////////////////////////////////////////// // C++ code generated with wxFormBuilder (version Jun 17 2015) // http://www.wxformbuilder.org/ // // PLEASE DO "NOT" EDIT THIS FILE! /////////////////////////////////////////////////////////////////////////// #ifndef __ASTYLEDLGBASE_H_...
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#include "stdio.h" #include "stdlib.h" /*** Seee mask.txt and example.cpp ****/ struct Field { char name[100]; int x, y; }; int main() { unsigned char inputLine[500]; Field field[300]; int fieldCnt = 0; fprintf(stdout, "\n\n /**** Generated with support_programs/maskgenerator/generator-nom...
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#ifndef WE_ANIMCLIP_H #define WE_ANIMCLIP_H #include <string> #include "AnimChannel.h" class AnimClip { private: const char* myName; float duration; float tps; //Animaiton ticks-per-second bool isLooping; AnimChannel** channels; int numChannels; public: AnimClip (); AnimClip (const char* animName, float durI...
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#include <bits/stdc++.h> #include <graphics.h> #include <chrono> #include <windows.h> #include <mmsystem.h> using namespace std; #include "enemies.h" #include "bullets.h" #define LARG 1024 #define ALTE 720 #define SPOST 10 #define STARTING_LIVES 3 #define IMMUNITY_TIME 1500 #define INV_FPS 10 #define ENEMY_MAXVEL 15 ...
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#if GOOGLE_CUDA #include "tensorflow/core/kernels/cwise_ops_gpu_common.cu.h" namespace tensorflow { namespace functor { template struct UnaryFunctor<GPUDevice, logical_not>; } // namespace functor } // namespace tensorflow #endif // GOOGLE_CUDA
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#include "stdafx.h" #include "Variable.h" #include <vector> #include <algorithm> #include <iostream> using namespace std; Variable::Variable(int row, int col, int n) { this->row = row; this->col = col; value = 0; for (int i = 1; i <= n; i++) possibleValues.push_back(i); } Variable::Variable() { this->row = -1...
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#include "UFOGraphics.h" namespace Junttarit{ Junttarit::UFOGraphics::UFOGraphics(int x, int y, std::shared_ptr<Junttarit::Teekkari> relatedTeekkari) : x_(x), y_(y), relatedGraphic_(relatedTeekkari) { setPos(mapToParent(x_ % 100, y_ % 100)); setRotation(angle_); } Junt...
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// // FileName : main.cpp // #include "systemclass.h" int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR pScmdline, int iCmdshow) { SystemClass* System; bool result; // system 객체 생성합니다. System = new SystemClass; if (!System) { return 0; } // system 객체 초기화 및 run을 호출합니다. result = System-...
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// @Title: 两数之和 II - 输入有序数组 (Two Sum II - Input array is sorted) // @Author: rubychen0611 // @Date: 2021-01-04 11:17:16 // @Runtime: 12 ms // @Memory: 9.6 MB class Solution { public: vector<int> twoSum(vector<int>& numbers, int target) { int i = 0, j = numbers.size() - 1; vector<int> ans(2); ...
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#include <bits/stdc++.h> using namespace std; #define ll long long #define ar array int n, k, p, a[50][30]; int dp[51][1501]; void solve() { cin >> n >> k >> p; memset(dp, 0xc0, sizeof(dp)); dp[0][0]=0; for(int i=0; i<n; ++i) { memcpy(dp[i+1], dp[i], sizeof(dp[0])); for(int j = 0, sum = 0; j<k; ++j) { cin...
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#pragma once #include "..\SystemTrayHandler.h" class TC_SystemTray: public test::TestingInterface { public: TC_SystemTray (); ~TC_SystemTray (); void preprocessing (void); void testprocessing (void); void postprocessing (void); };
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#include<iostream> #include<vector> #include<utility> #include<limits.h> #include<set> #include<map> #include<algorithm> using namespace std; int main() { vector<int> v; v.push_back(1); v.push_back(2); cout<<v[0]; return 0; }
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// // FourierTriangle.h // Digital Signal Generation and Analysis // // Created by Alexander Zywicki on 9/8/14. // // #ifndef Digital_Signal_Generation_and_Analysis_FourierTriangle_h #define Digital_Signal_Generation_and_Analysis_FourierTriangle_h #include "FourierGenerator.h" namespace DSG { /*!\brief Fourie...
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// Fill out your copyright notice in the Description page of Project Settings. #include "ARWeaponInfoWidget.h" #include "ARPlayerController.h" #include "ARAbilityBase.h" #include "ARGunAttributes.h" #include "../Weapons/ARWeaponAbilityBase.h" #include "../Weapons/ARWeaponManagerComponent.h" void UARWeaponInfoWidget::N...
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/********************************************************************* ** Author: Wei-Chien Hsu ** Date: 05/15/18 ** Description: A class called Rectangle that inherits from Shape have double fields for its length and width. have virtual set methods for both fields ...
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#ifndef BISHOP_H #define BISHOP_H #include "piece.h" class Bishop : public Piece { public: //Constructor: Bishop(char inputSymbol, PLAYER inputPlayer, Coordinate inputPosition); Bishop(char inputSymbol, PLAYER inputPlayer, int x, int y); ~Bishop(); //Virtual func...
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// // Created by Vladyslav USLYSTYI on 2019-06-28. // #include <iostream> #include "FragTrap.hpp" FragTrap::FragTrap() {} FragTrap::FragTrap(std::string const &name) : name(name) { hitPoints = 100; maxHitPoints = 100; energyPoints = 100; maxEnergyPoints = 100; level = 1; meleeAttackDamage = 30; rangedAttackDa...
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#include "SinkMsg.h" namespace fogstream { Define_Module(SinkMsg); void SinkMsg::initialize() { // TODO - Generated method body cMessage* msg = new cMessage("Init"); scheduleAt(simTime(), msg); } void SinkMsg::handleMessage(cMessage *msg) { // TODO - Generated method body if (msg->isSelfMessa...
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// countdown using for loop; #include <iostream> #include <string> #include <sstream> using namespace std; int main () { //for loop for (int n = 10; n > 0; n--) { cout << n << ", "; } cout << "We've just finished it. BOOMM!"; return 0; }
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//------------------------------------------------------------------------------ // meshbuildertest.cc // (C) 2009 Radon Labs GmbH //------------------------------------------------------------------------------ #include "stdneb.h" #include "meshbuildertest.h" #include "toolkitutil/meshutil/meshbuilder.h" na...
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//============================================================== // Copyright (C) Intel Corporation // // SPDX-License-Identifier: MIT // ============================================================= #ifndef PTI_SAMPLES_ONETRACE_UNIFIED_TRACER_H_ #define PTI_SAMPLES_ONETRACE_UNIFIED_TRACER_H_ #include <chrono> #inclu...
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#include <simplecpp> #include <string> #include "MovingObject.h" #include "lasso.h" #include "coin.h" #include "lives.h" #include "coin_comparison.h" using namespace simplecpp; double coin_x; void Lasso::draw_lasso_band() { double len = (release_speed/MAX_RELEASE_SPEED)*LASSO_BAND_LENGTH; double arad = release_ang...
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//******************************************************************************* // __ __ * // / \/ \ * // \ \ ...
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#include <stdio.h> #include <stdlib.h> #include <string.h> void main() { FILE *fp1, *fp2; int len = 0; int i, k = 0; if((fp1 = fopen("[720x480]_V.yuv","rb")) == NULL)/* V8Y8 U8Y8 */ printf("eror open1\n"); if((fp2 = fopen("[716x480]_V.yuv","wb")) == NULL) printf("eror open2\n"); fseek(fp1, ...
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/* * Copyright 2010-2015 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file...
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#include <iostream> #include <fstream> #include <string> #include <streambuf> #include <cassert> #include <stdio.h> #include <cstring> #include <vector> #include "computer.hpp" int partOne(const std::string fileName); int partTwo(const std::string fileName);
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#ifdef __cplusplus extern "C" { #endif /* __cplusplus */ #include <dlfcn.h> #include <stdlib.h> #include <string.h> #include "OmxCodec.h" #include "cdx_log.h" #include <errno.h> #include <stdio.h> #include <unistd.h> typedef struct OMX_PARAM_BUFFERADDRESS { OMX_U32 nSize; /**< size of the structure in bytes */ ...
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//================================================================================================== /*! @file Defines extensible comparator for relation tests macro @copyright 2015 LRI UMR 8623 CNRS/Univ Parcompare_ Sud XI @copyright 2015 Joel Falcou Distributed under the Boost Software License, V...
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/*! \verbatim * \copyright Copyright (c) 2014 Julian Amann. All rights reserved. * \date 2014-03-05 19:30 * \author Julian Amann <julian.amann@tum.de> (https://www.cms.bgu.tum.de/en/team/amann) * \brief This file is part of the BlueFramework. * \endverbatim */ #pragma once #include <vector> #include <map> #inc...
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// // layer_tail.cpp // HelloCpp // // Created by yang chao (wantnon) on 14-6-16. // // #include "layer_tail.h" #include "chooseScene.h" bool Clayer_tail::init() { setTouchEnabled( true ); CCSize winSize=CCDirector::sharedDirector()->getWinSize();//winSize equals to designResolutionSize CCSize ...
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#include <iostream> #include <Rectangle.h> #include <Triangle.h> using namespace std; int main() { int firstValue, secondValue; int *myPointer; Rectangle myRectangle; Triangle myTriangle; myRectangle.set_values(4,5); myTriangle.set_values(4,5); myPointer = &firstValue; *myPointer = 1...
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/* * Author: Marko Mahnič * Created: 2010-03-11 * * © Copyright 2010 Marko Mahnič. * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option)...
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/* * [16] 3Sum Closest * * https://leetcode.com/problems/3sum-closest/description/ * * algorithms * Medium (33.25%) * Total Accepted: 219.2K * Total Submissions: 659.4K * Testcase Example: '[-1,2,1,-4]\n1' * * Given an array nums of n integers and an integer target, find three integers * in nums such th...
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/*BEGIN_LEGAL Intel Open Source License Copyright (c) 2002-2014 Intel Corporation. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright noti...
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#include <iostream> #include <fstream> #include <mlpack/core/data/load.hpp> #include <mlpack/methods/linear_regression/linear_regression.hpp> using namespace std; using namespace mlpack; int main() { arma::mat predictor_data; arma::rowvec response_data = {0,1,3,6,4,8,5,-1}; arma::rowvec predic...
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/*---------------------------------------------------------------------------*/ /* */ /* PassiveSocket.cpp - Passive Socket Implementation */ /* */ ...
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<<<<<<< HEAD // Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine" and the "irrXML" project. // For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h #ifndef __IRR_ALLOCATOR_H_INCLUDED__ #define __IRR_ALLOCATOR_H_INCLUDED__ #include "irrTyp...
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/* ** singleRaid.h the raid's describe file ** This file defines some raid's attributes and operations. ** Include the raid's mapping and unmapping... ... */ #include <cstdio> #include <fstream> #include <iostream> #include <string> #include<sstream> #include <dirent.h> #include <sys/types.h> #include ...
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// 8. 멤버 초기화 #include <iostream> using namespace std; class CPoint { private : int x; int y; public : CPoint(int a, int b) : y(b), x(a) {} void Print() {cout << "(" << x << ", " << y << ")" << endl;} }; int main(void) { CPoint P1(3,4); P1.Print(); return 0; }
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/////////////////////////////////////////////////////////////////////////// // PROJECT: Cpp -- CppClass // COPYRIGHT: R. Hranitzky // $RCSfile$ // $Revision: 4153 $ // AUTHOR: R. Hranitzky // LANGUAGE: C++ // DESCRIPTION: The implementation for class ConfigurationSet // used /usr/loca...
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#include "pch-cpp.hpp" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <limits> #include <stdint.h> struct VirtActionInvoker0 { typedef void (*Action)(void*, const RuntimeMethod*); static inline void Invoke (Il2CppMethodSlot slot, RuntimeObject* obj) { const VirtualInvokeDat...
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// AIExample.cpp : Defines the exported functions for the DLL application. // #include "stdafx.h" #include "AIExample.h" #define _USE_MATH_DEFINES #include <math.h> CTankActions tank; int CompareAngles(int a, int b) { while (a < 0) { a += 360; } while (b < 0) { b += 360; } int angle = b ...
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#pragma once #include "../f4se/GameFormComponents.h" // *cof* = cone of fire, *rec* = recoil class BGSAimModel : public BaseFormComponent { public: virtual ~BGSAimModel(); UInt32 unk00; //00 UInt32 unk04; //04 UInt32 unk08; //08 UInt32 formID; //0C UInt32 unk10; //10 UInt32 ...
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/// @ref ext_quaternion_transform /// @file glm/ext/quaternion_transform.hpp /// /// @defgroup ext_quaternion_transform GLM_EXT_quaternion_transform /// @ingroup ext /// /// Provides transformation functions for quaternion types /// /// Include <glm/ext/quaternion_transform.hpp> to use the features of this extension. /...
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#include "cpprest/http_client.h" #include <iostream> #include "CDN_Node.h" #include "CDNSender.h" #include "Shared.h" #include <string> using namespace std; using namespace web; using namespace utility; using namespace http; using namespace json; using namespace http::client; CDNSender::CDNSender(string metaIpAddr, s...
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#include "medlinetoolfunction.h" #include "lshtc_lib/lshtc_data.h" using namespace std; bool CmpDate(const Citation* p1, const Citation* p2) { if (p1->mDateCreated != p2->mDateCreated) return p1->mDateCreated > p2->mDateCreated; else return p1->mPmid > p2->mPmid; } int GetThreshold(const string modelPath, vecto...
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#include "stdafx.h" #include "Tool.h" CTool::CTool() { } CTool::~CTool() { } /************************************************************************/ /* 转成string */ /************************************************************************/ std::s...
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#pragma once #include "types.h" #include "Graphics/graphicsDeviceList.h" #include "Graphics/graphicsDevice.h" namespace GameLoop { bool init(void* win_param[], GraphicsDeviceID deviceID); void destroy(); bool startGame(s32 gameID); void stopGame(); bool checkExitGame(); void update(); };
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#include "stdafx.h" #include ".\operatorcg2.h" #include "time.h" #include <stdlib.h> #include <stdio.h> #include <math.h> //构造函数 COperatorCG2::COperatorCG2(void) { /// ZeroMemory(connLocalDB, 20);//初始化服务器IP // ZeroMemory(petname, 128);//初始化宠物名称 // ZeroMemory(m_sql, 256);//初始化本地查询的sql语句 // sprintf(connLocalDB,"127.0.0.1...
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// stdafx.cpp : source file that includes just the standard includes // CreateIniMenu.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h"
[ "xiaohuh421@qq.com" ]
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