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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.3.0 | ...
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#include "rm.h" #include <algorithm> #include <cstring> RelationManager* RelationManager::_rm = 0; RelationManager* RelationManager::instance() { if(!_rm) _rm = new RelationManager(); return _rm; } RelationManager::RelationManager() : tableDescriptor(createTableDescriptor()), columnDescriptor(crea...
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#include <iostream> using namespace std; int n, m, M = 0; int a[1001][1001] = {0}, book[1001] = {0}; void dfs (int s, int foot) { if (foot >= M) M = foot; for (int i = s + 1; i <= n; i++) { if (a[s][i] == 1 && book[i] == 0) { book[i] = 1; dfs(i, foot + 1); book[i] = 0; } } return; } int main() { ...
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// ============================================================== // RTL generated by Vivado(TM) HLS - High-Level Synthesis from C, C++ and SystemC // Version: 2018.3 // Copyright (C) 1986-2018 Xilinx, Inc. All Rights Reserved. // // =========================================================== #ifndef _matrix_multiply...
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#ifndef CHECKABLEFORM_H #define CHECKABLEFORM_H #include <QWidget> namespace Ui { class CheckableForm; } class CheckableForm : public QWidget { Q_OBJECT public: explicit CheckableForm(QWidget *parent = 0); ~CheckableForm(); bool isInstrument; int id; QWidget* widget; void setWidget(QWidg...
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// The Liberty Project // // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the ...
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#pragma once // ARKSurvivalEvolved (329.9) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "ARKSurvivalEvolved_Buff_CantSee_classes.hpp" namespace sdk { //--------------------------------------------------------------------------- //Parameters //---------------------------------------------------------...
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/* * Main file for Traveling-Salesperson solver. * Read a cities file in TSV format into a Cities object, then run * of several solver algorithms on it and output the best result. */ #include <algorithm> #include <cstdlib> #include <iostream> #include <fstream> #include <numeric> #include "cities.hh" #include "de...
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// Copyright (C) 2012 PiB <pixelbound@gmail.com> // // EQuilibre is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This progr...
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// UserAppDlg.h : header file // #pragma once // CUserAppDlg dialog class CUserAppDlg : public CDialogEx { // Construction public: CUserAppDlg(CWnd* pParent = NULL); // standard constructor // Dialog Data enum { IDD = IDD_EGUSERAPP_DIALOG }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/D...
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#include <iostream> #include <vector> using namespace std; //http://www.geeksforgeeks.org/sorted-subsequence-size-3-linear-time-using-constant-space/ void increasingSubsequence(vector<int> &arr) { int min1,min2,second,count=1; min1=arr[0]; for(int i=1; i<arr.size(); ++i) { if(count==3) { if(arr[i]>second) ...
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#include <boost/algorithm/string/classification.hpp> #include <boost/algorithm/string/split.hpp> #include <boost/filesystem.hpp> #include <boost/foreach.hpp> #include <boost/property_tree/json_parser.hpp> #include <boost/property_tree/ptree.hpp> #include <boost/property_tree/xml_parser.hpp> #include <fcntl.h> #include ...
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#include "ex04.hpp" template<typename T> bool equal(const T &a, const T &b) { return (a == b ? true : false); } template<class T> bool Tester<T>::equal(const T &a, const T&b) { return (a == b ? true : false); } template bool equal<int>(const int &a, const int &b); template bool equal<float>(const float &a, const f...
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/* @author Valentin NIGOLIAN valentin.nigolian@epfl.ch Fall 2015 */ #include "Scene.hh" void Scene::Init(float roomSize) { Quad* floor_quad = new Quad("Shaders/simple_vshader.glsl", "Shaders/tex5_fshader.glsl", "Textures/wood2.jpg", glm::vec4(0.0f, 0.0f, 0.0f, 0.0f)); floor_quad->SetModelMatrix(glm::translate(glm::...
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#include <fstream> #include <iostream> #include <iomanip> #include <iterator> #include <map> #include <vector> #include <algorithm> using namespace std; class Date { int day; int month; int year; public: bool operator<(const Date &d) const { if (year != d.year) return year < d....
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#ifndef __R3DTERRA_H #define __R3DTERRA_H #include "XPSObject.h" #include "../../eternity/SF/script.h" #include "../UndoHistory/UndoHistory.h" #include "../DebugHelpers.h" #include "ITerrain.h" class r3dTerrain; class r3dVertexBuffer; class r3dIndexBuffer; #define CQuadTerrain r3dTerrain extern int __terra_UseHac...
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#include<bits/stdc++.h> using namespace std; #define mine int n; vector<int> a; int res = -2147000000; int cache[3][10001]; void DFS(int L, int sum, int check){ if(L >= n){ // cout << sum << endl; if(sum > res) res = sum; return ; } if(sum < cache[check][L]) return; cache[che...
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//=========================================================================== // Copyright ©2002 Radical Entertainment Ltd. All rights reserved. // // Created: 28 November, 2002 // // Component: p3dMeshOptimize Maya plug-in (edgeInfo.hpp) // // Description: // // Constraints: // // Creator: Brya...
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/* Firewall Builder Copyright (C) 2011 NetCitadel, LLC Author: Vadim Kurland vadim@fwbuilder.org This program is free software which we release under the GNU General Public License. You may redistribute and/or modify this program under the terms of that licen...
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//////////////////////////////////////////////////////////////////////////// // // Venus Engine Header File. // Copyright (C), Venus Interactive Entertainment.2012 // ------------------------------------------------------------------------- // File name: VeLine2D.h // Version: v1.00 // Created: 18/12/201...
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/* * DO NOT EDIT. THIS FILE IS GENERATED FROM ../../../dist/idl\nsIDOMDataContainerEvent.idl */ #ifndef __gen_nsIDOMDataContainerEvent_h__ #define __gen_nsIDOMDataContainerEvent_h__ #ifndef __gen_nsISupports_h__ #include "nsISupports.h" #endif #ifndef __gen_nsIVariant_h__ #include "nsIVariant.h" #endif /* For I...
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// Fill out your copyright notice in the Description page of Project Settings. #include "TheMayhem.h" #include "TheMayhemGameModeBase.h"
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/* *Updated by: Toshiki Yonezawa *Updated on: 03/28/2017 *This program works as income tax calculator. *The program can calculate a right tax value from input wage data, and then it compare between right tax value and withheld value. *If the program gets a negative value from the comparering, user must pay more t...
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#include "headers.h" /* 24. 两两交换链表中的节点 给定一个链表,两两交换其中相邻的节点,并返回交换后的链表。 你不能只是单纯的改变节点内部的值,而是需要实际的进行节点交换。 示例: 给定 1->2->3->4, 你应该返回 2->1->4->3. */ // 递归 class Solution { public: ListNode* swapPairs(ListNode* head) { if (!head) { return nullptr; } if (!head->next) { return head; } // 拿到第一个...
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// Licensed to the Apache Software Foundation (ASF) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The ASF licenses this file // to you under the Apache License, Version 2.0 (the // "License"); you may...
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#include<stdio.h> #include<malloc.h> struct node { int data; struct node* next; }; struct node* newnode(int data) { struct node* node=(struct node*)malloc(sizeof(struct node)); node->data=data; node->next=NULL; return node; } struct node* insert(struct node* head,int data) { struct node* temp=newnode(data); if(...
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/* 题目: 6-3 元素最左出现的位置 描述: 对于一个有序数组arr,再给定一个整数num,请在arr中找到num这个数出现的最左边的位置。 给定一个数组arr及它的大小n,同时给定num。请返回所求位置。若该元素在数组中未出现,请返回-1。 测试样例: [1,2,3,3,4],5,3 返回:2 地址: https://www.nowcoder.com/study/vod/1/6/3 */ #include <iostream> #include <vector> using namespace std; class LeftMostAppearance { ...
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//================================================================================================= /*! // \file src/mathtest/dmatsmatadd/HHaHCb.cpp // \brief Source file for the HHaHCb dense matrix/sparse matrix addition math test // // Copyright (C) 2013 Klaus Iglberger - All Rights Reserved // // This file is pa...
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/***** Vision Kernel Stream Implementation *****/ /************************ ************************ ***** Interfaces ***** ************************ ************************/ /******************** ***** System ***** ********************/ #include "Vk.h" /****************** ***** Self ***** *********...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "GameFramework/Actor.h" #include "test.generated.h" UCLASS() class SPACERACE_API Atest : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties Atest(); // Called when the...
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#include<iostream> #include<cstdio> #include<cstring> #include<algorithm> #include<vector> #include<queue> using namespace std; int n,m; struct Node { int u,dep; Node(int u,int dep):u(u),dep(dep){} bool operator < (const Node AA)const { return dep>AA.dep; } }; vector<int>edges[200010]; priority_queue<Node>q; int...
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#include <cstdlib> #include <cstdio> template <class T, class U> struct AnnotatedReturn { T errorCode; U returnValue; }; AnnotatedReturn<int, float> foo() { struct AnnotatedReturn<int, float> x; x.errorCode = 0; x.returnValue = 3.14159; return x; } int main(int argc, char* argv[]) { AnnotatedReturn<int,float>...
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#include<iostream> using namespace std; void bubble_sort(int *arr,int size) { for(int i=0;i<size-1;i++) { for(int j=0;j<size-i-1;j++) { if(arr[j]>arr[j+1]) { int t=arr[j]; arr[j]=arr[j+1]; arr[j+1]=t; } } } } int main() { int t,n,*n1,*n2; cin>>t; for(int i=0;i<t;i++) { cin>>n; int ...
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// RZigZag.h : implements Zig-Zag and other PDMP samplers // // Copyright (C) 2017--2019 Joris Bierkens // // This file is part of RZigZag. // // RZigZag is free software: you can redistribute it and/or modify it // under the terms of the GNU General Public License as published by // the Free Software Foundation, eithe...
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/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.3.0 | ...
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/* Copyright Statement: * * This software/firmware and related documentation ("MediaTek Software") are * protected under relevant copyright laws. The information contained herein is * confidential and proprietary to MediaTek Inc. and/or its licensors. Without * the prior written permission of MediaTek inc. and/or ...
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// // 2852-1.cpp // Algorithm // // Created by YooBin Jo on 2021/04/03. // Copyright © 2021 YooBin Jo. All rights reserved. // #include <bits/stdc++.h> using namespace std; int n, t, w, mm, ss, rmm, rss; map<int, int> m1; vector<pair<int, string> > v; string m; string s1, s2; string r1 = "00:00", r2 = "00:00"; int...
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#include <Undaunted\ConfigUtils.h> #include "StartupManager.h" #include "RSJparser.tcc" #include <filesystem> #include <algorithm> #include <string> #include <Undaunted\FormRefList.h> #include <Undaunted\LocationUtils.h> #include <Undaunted\NavmeshTool.h> #include <Undaunted\BlockLibary.h> #include <Undaunted\RiftManag...
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#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = 0); ~MainWindow(); private slots: void on_singInButton_clicked(); void on_registerButton_clicked();...
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// https://leetcode.com/problems/pacific-atlantic-water-flow #define v vector class Solution { public: vector<vector<int>> pacificAtlantic(vector<vector<int>>& grid) { v<v<int>> ans; if (grid.size() == 0 || grid[0].size() == 0) return ans; int rlen = grid.size(), clen = grid[0].size(); ...
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#include "Base.h" #include "GPBDecoder.h" namespace gameplay { GPBDecoder::GPBDecoder(void) : _file(NULL), _outFile(NULL) { } GPBDecoder::~GPBDecoder(void) { } void GPBDecoder::readBinary(const std::string& filepath) { // open files _file = fopen(filepath.c_str(), "rb"); std::string outfilePath = filep...
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// 인게임에서 #pragma once #include "NetworkTest.h" #include "GameFramework/Actor.h" #include "InGameManager.generated.h" UCLASS() class NETWORKTEST_API AInGameManager : public AActor { GENERATED_BODY() public: // Sets default values for this actor's properties AInGameManager(); protected: // ...
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/*--------------------------------*- C++ -*----------------------------------*========= | \ / F ield | OpenFOAM: The Open Source CFD Toolbox \ / O peration | Website: https://openfoam.org \ / A nd | Version: 6 \/ M anipulation | \*---------------...
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#include "St_base/StMessMgr.h" #include "StPicoEvent/StPicoMtdTrigger.h" //---------------------------------------------------------------------------------- StPicoMtdTrigger::StPicoMtdTrigger(): mVpdTacSum(0), mTHUBtime{}, mQTtacSum{}, mMT101Tac{}, mMT101Id{}, mTF201TriggerBit(0), mShouldHaveRejectEvent(-1) {...
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#include <iostream> using namespace std; int main(){ int n,bombs=0; cin >> n; if (n <= 3){ cout << 1; return 0; } while (n>1){ bombs++; n -= 3; if (n<1) break; n += 2; } cout << bombs; return 0; }
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// XWinVer.cpp Version 1.1 // // Author: Hans Dietrich // hdietrich@gmail.com // // Description: // XWinVer implements CXWinVersion, a singleton class to retrieve // the Windows OS version. Please see article at // www.codeproject.com. // // History // Version 1.1 - 2005 March 14...
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#include <bits/stdc++.h> using namespace std; using ll = long long; #define rep(i, n) for (int i = 0; i < (int)(n); i++) int cnt_digits(ll N){ int digits = 0; while(N > 0){ N /= 10; digits++; } return digits; } int main() { ll N; cin >> N; int ans = cnt_digits(N); // 制約から、最大で10^10の11が入りうる // こ...
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#ifndef BOOST_MPL_FOR_EACH_HPP_INCLUDED #define BOOST_MPL_FOR_EACH_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2000-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/m...
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//================================================================================================= /*! // \file blaze/math/adaptors/uniuppermatrix/Dense.h // \brief UniUpperMatrix specialization for dense matrices // // Copyright (C) 2013 Klaus Iglberger - All Rights Reserved // // This file is part of the Blaze l...
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/* * @lc app=leetcode id=1203 lang=cpp * * [1203] Sort Items by Groups Respecting Dependencies * * https://leetcode.com/problems/sort-items-by-groups-respecting-dependencies/description/ * * algorithms * Hard (45.04%) * Total Accepted: 1.7K * Total Submissions: 3.7K * Testcase Example: '8\n2\n[-1,-1,1,0,...
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#include <bits/stdc++.h> using namespace std; typedef long long ll; // DEBUG #ifdef _DEBUG #define debug(x) cout << #x << ": " << x << endl #else #define debug(x) #endif // iter #define REP(i, n) for (int i = 0; i < (int)(n); i++) #define REPD(i, n) for (int i = n - 1; i >= 0; i--) #define FOR(i, a, b) for (int i = a;...
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#include <iostream> using namespace std; static int x = []() { ios_base::sync_with_stdio(false); cin.tie(nullptr); return 0; }(); int main(void) { int count; cin >> count; long long a, b, c; for (int i = 1; i <= count; ++i) { cin >> a >> b >> c; long long tm...
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#include <bits/stdc++.h> using namespace std; const int MAX = 1001; int cost[MAX][3]; int num_house; int accumulate_cost_with_last_color[MAX][3]; void fillAAccumulateCostWithLastColor() { for (int i = 0; i < 3; i++) { accumulate_cost_with_last_color[0][i] = cost[0][i]; } for (int i = 1; i < n...
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/* RTQL8, Copyright (c) 2011, Georgia Tech Research Corporation * All rights reserved. * * Author(s): John Turner <jturner65@gatech.edu> * Georgia Tech Graphics Lab * * This file is provided under the following "BSD-style" License: * Redistribution and use in source and binary forms, with or * without modi...
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/** * Autogenerated by Thrift Compiler (0.9.3) * * DO NOT EDIT UNLESS YOU ARE SURE THAT YOU KNOW WHAT YOU ARE DOING * @generated */ #include "GameLobby.h" GameLobby_sign_up_args::~GameLobby_sign_up_args() throw() { } uint32_t GameLobby_sign_up_args::read(::apache::thrift::protocol::TProtocol* iprot) { ap...
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// verify(http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=GRL_6_A) #include<bits/stdc++.h> using namespace std; #include"../Graph/dinic.hpp" int main(){ int V,E; cin>>V>>E; Dinic dinic(V); for(int i=0;i<E;i++){ int u,v,c; cin>>u>>v>>c; dinic.add_edge(u,v,c); } c...
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#include <iostream> #include <fstream> #include <TGaxis.h> #include <sstream> #include <TGraph.h> #include <TGraphErrors.h> #include <TCanvas.h> #include <TApplication.h> #include <stdlib.h> #include <TF1.h> #include <TH1.h> #include <TProfile.h> #include <TObjArray.h> #include <TStyle.h> #include <TMark...
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// // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in bin...
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/* Copyright 2017 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
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Addition operator in cout #include <iostream> using namespace std; int main(void) { int total, added, dropped; cout << "Enter total: "; cin >> total; cout << "Enter added: "; cin >> added; total = total + added; cout << "Enter dropped "; cin >> dropped; total -= dropped; cout << "Number: "...
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// // Created by FyS on 3/24/19. // #include <catch2/catch.hpp> #include <iostream> #include <any> #include <TestingClass.hh> #include <FSeamMockData.hpp> TEST_CASE("Test Singleton") { source::TestingClass testingClass {}; REQUIRE_FALSE(FSeam::MockVerifier::instance().isMockRegistered(&testingClass.getDepGett...
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// // Disclaimer: // ---------- // // This code will work only if you selected window, graphics and audio. // // Note that the "Run Script" build phase will copy the required frameworks // or dylibs to your application bundle so you can execute it on any OS X // computer. // // Your resource files (images, sounds, fon...
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#include <fstream> //C++ #include <iostream> #include<glog/logging.h> #include <opencv2/highgui.hpp> #include <opencv2/calib3d.hpp> #include<Eigen/Dense> #include<Eigen/Core> #include<Eigen/Geometry> #include"sophus/so3.h" #include"sophus/se3.h" #include "POSEST/include/posest_edft.h" #include "POSEST/include/pos...
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#include <iostream> #include <cstdlib> #include <math.h> #include <cstdio> #include <cstring> using namespace std; int main() { double X1,Y1,X2,Y2,X3,Y3; double pi = 3.141592653589793; while( cin>>X1>>Y1>>X2>>Y2>>X3>>Y3 ){ double a = pow( ( (X2-X1)*(X2-X1)+(Y2-Y1)*(Y2-Y1) ) , 0.5 ); doubl...
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#include <cstdio> #include <cstring> #include <algorithm> #include <iostream> #include <string> #include <stack> #include <vector> using namespace std; char s[1000]; int ctr = 1; vector<char> op; vector<string> eks; string oa[1000], oi[1000]; char oper[1000]; void evaluate() { string bawah = eks....
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#ifndef HX_ARRAY_H #define HX_ARRAY_H #include <cpp/FastIterator.h> // --- hx::ReturnNull ------------------------------------------------------ // // Provides an "Null<Object>" of given type. For types that can't actually be null, Dynamic is used. namespace hx { template<typename T> struct ReturnNull { typedef T ...
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#define _USE_MATH_DEFINES #include <iostream> #include <cmath> #include <matplotlibcpp.h> #include <vector> #include <xtensor/xbuilder.hpp> #include <xtensor/xtensor.hpp> namespace plt = matplotlibcpp; std::vector<double> get_yv(std::size_t len) { std::vector<double> res(len); for (std::size_t i = 0; i < le...
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#if !defined(ZOMBIEEVENT_HPP) #define ZOMBIEEVENT_HPP #include <cstdlib> #include <string> #include "Zombie.hpp" class ZombieEvent { public: ZombieEvent(); ~ZombieEvent(); private: std::string type; public: void setZombieType(std::string type = "default"); Zombie* newZombie(std::string name = "ABCDEF"); void ...
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/** * Definition for singly-linked list. * struct ListNode { * int val; * ListNode *next; * ListNode(int x) : val(x), next(NULL) {} * }; */ class Solution { public: ListNode* addTwoNumbers(ListNode* l1, ListNode* l2) { ListNode* result = new ListNode(0); ListNode* curr = result; ...
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#include "SerialConnection.h" #include <iostream> SerialConnection::SerialConnection(asio::io_service& service): asio::serial_port{ service }, service{ service } { } SerialConnection::~SerialConnection() { cancel(); close(); } bool SerialConnection::open(std::string portname, int baudRate) { system::error_code er...
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#include "qSlicermiAnnotationModule.h" // SlicerQT includes #include "qSlicermiAnnotationModuleWidget.h" #include "vtkSlicermiAnnotationModuleLogic.h" // QT includes #include <QtPlugin> //----------------------------------------------------------------------------- Q_EXPORT_PLUGIN2(qSlicermiAnnotationModule, qSlicer...
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#include "Scene.h" Graphic::Graphic3D::Scene::Scene(Graphic::Graphic3D::Camera* cam, Graphic::Shader* shader) : _camera(cam), _shader(shader) { } void Graphic::Graphic3D::Scene::Add(std::vector<Graphic::Graphic3D::Drawable*> vec) { for(int i = 0; i < vec.size(); i++) { if (vec[i] == nullptr) {...
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#include "BGetc.h" Object::Object() { bgetc_info.pos["BG"] = D3DXVECTOR2(0,0); } Object::~Object() { } void Object::Init() { } void Object::Update() { } void Object::Draw() { }
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#ifndef _GC_LEVELUP_RESULT_H_ #define _GC_LEVELUP_RESULT_H_ #include "Type.h" #include "Packet.h" #include "PacketFactory.h" namespace Packets { class GCLevelUpResult: public Packet { public: GCLevelUpResult() {}; ~GCLevelUpResult() {}; ...
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// https://practice.geeksforgeeks.org/problems/k-th-element-of-two-sorted-array1317/1 // T.C => O(log(n)+log(m)), S.C => O(1) int kthElement(int a[], int b[], int m, int n, int k) { if (k > (m + n) || k < 1) return -1; // let m <= n if (m > n) return kthElement(b, a, n, m, k); // Check if a is empty returning k-t...
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/* * Leaker.c - the Leaker memory leak detection package * * Copyright 2011 by Dara Hazeghi * * See README.txt or http://http://left404.com/leaker/ for more information. * Special thanks to Marshall Thomas for many of the ideas implemented here. * * This program is free software; you can redistribute it and/or...
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#include<bits/stdc++.h> using namespace std; #define mod 1000000007 #define crap ios_base::sync_with_stdio(0);cin.tie(0);cout.tie(0) #define lli long long #define pa pair<int,int> #define pal pair<lli,lli> #define vi vector< int > #define vli vector< lli > #define vpa vector< pa > #define vpal vector< pal > #define fi...
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#include "websocketserverimplcfwk.h" #include "cf_threadpool/cf_threadpool.h" #include "cf_allocator/cf_allocator_simple.h" #include "cf_json/cf_json.h" #include <stdio.h> #include <algorithm> WebSocketServerImplcFWK::WebSocketServerImplcFWK(uint16_t port) { pthread_mutex_init(&cli_list_mutex,NULL); ws_server ...
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/* Copyright 2016 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or a...
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#include<cstdio> #include<cstring> #include<iostream> using namespace std; const int maxn = 10010; int strToInt(char str[]){ int sign = 1, i = 0; if ( str[0] == '-' ) { sign = -1; i = 1; } int num = 0; while ( str[i] != '\0' ) { if ( str[i] == ',' ) { i++; continue; } else { num = n...
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// // Created by leedonghun on 2019-08-21. // #include "com_example_leedonghun_speakenglish_FaceDetectionAlbum.h" #include <string> #include <opencv2/opencv.hpp> #include <android/log.h> using namespace cv; using namespace std; float resize(Mat img_src, Mat &img_resize, int resize_width){ float scale = resize_wi...
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// Copyright 2018 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gfx/mojom/color_space_mojom_traits.h" #include "base/stl_util.h" namespace mojo { // static bool StructTraits<gfx::mojom::ColorSpaceDataVi...
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#ifndef UTILS_SRC_ODT_H_ #define UTILS_SRC_ODT_H_ #include "SPCommon.h" #include "SPString.h" #include "SPMemory.h" namespace opendocument { using namespace stappler::mem_pool; using Buffer = stappler::BufferTemplate<Interface>; class Node; class MasterPage; enum class DocumentType { Text, // application/vnd.oa...
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#ifndef __HELPER_FUNCTION__ #define __HELPER_FUNCTION__ #include "StdAfx.h" //std::vector<double> & Get_Average(std::vector<double> input, int choice); double *Get_Average(double *input, int item, int choice); int cnm(int n, int m); int round(double a); int Find_Winner(double *input, int input_size, double bas...
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#include "mathutil.h" #define TWOPI_INV (0.5/PI) #define TWOPI (2*PI) /** valid only for v > 0 **/ static inline double mod2pi_positive(double vin) { double q = vin * TWOPI_INV + 0.5; int qi = (int) q; return vin - qi*TWOPI; } /** Map v to [-PI, PI] **/ inline double mod2pi(double vin) { if (vin < 0...
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// Copyright Carl Philipp Reh 2009 - 2015. // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef FCPPT_CAST_TO_SIGNED_FUN_HPP_INCLUDED #define FCPPT_CAST_TO_SIGNED_FUN_HPP_INCLUDED #incl...
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#pragma once // Name: Mordhau, Version: 1.0.0 #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace SDK { //--------------------------------------------------------------------------- // Classes //--------------------------------------------------------------------------- // BlueprintGeneratedClass BP_MaleEyebr...
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#include "stdafx.h" #include "StringImpl.h" #include <algorithm> namespace hdt { StringImpl::StringImpl(size_t hash, std::string&& str) : m_hash(hash), m_str(std::move(str)) { m_refCount = 0; } StringImpl::~StringImpl() { } void StringImpl::retain() { m_refCount.fetch_add(1); } void StringImpl::rel...
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//============================================================================= // Shown here with permission from Waden Kane Game Studios, LLC. //============================================================================= #pragma once #include "Base/LnBCharacter.h" #include "BaseAIController.h" #include "BaseEnemy...
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/// 剑指 Offer 40 /// https://leetcode-cn.com/problems/zui-xiao-de-kge-shu-lcof/submissions/ #include <vector> #include <iostream> using namespace std; class Solution { private: template<typename T> class Array { private: T* m_data; int m_size; int m_capacity; friend ostream& operator<<(ostream& os, ...
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/**************************************************************************** ** ** Copyright (C) 2006 Trolltech ASA. All rights reserved. ** ** This file is part of the documentation of Qt. It was originally ** published as part of Qt Quarterly. ** ** This file may be used under the terms of the GNU General Public Lic...
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// Copyright (c) 2019 The Felicia Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef FELICIA_PYTHON_TYPE_CONVERSION_PROTOBUF_H_ #define FELICIA_PYTHON_TYPE_CONVERSION_PROTOBUF_H_ #if defined(FEL_PY_BINDING) #include "pybind11/...
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#include "common.h" #include "JACKSoundSystem.h" namespace CMI { JACKSoundSystem::JACKSoundSystem(const std::string &clientName) : SoundSystem(), _clientName(clientName), _client(0) { } JACKSoundSystem::~JACKSoundSystem() { } void JACKSoundSystem::Initialise() { SoundSystem::Initialise(); _client = jack_cl...
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#include<bits/stdc++.h> using namespace std; int main() { int t; cin>>t;//testcases for(int i=0;i<t;i++) { long long n; //input a number n cin>>n; if(n<=0) // if n is less than equal to zero then it can't be a power of 2 { cout<<"NO"<<endl; //so we print No...
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struct AProcess : NoCopy { public: virtual void Kill() = 0; virtual bool IsRunning() = 0; virtual void Write(String s) = 0; virtual bool Read(String& s) = 0; virtual bool Read2(String& os, String& es) { NEVER(); return false; } virtual int GetExitCode() = 0; virtual String GetExitMessage() { return Stri...
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//O(E) no-base int n, m, deg[MAX_N];//deg[v] = deg out(v) vector<int>g[MAX_N], g1[MAX_N]; vector<int>tSort; bool mark[MAX_N]; set<int>s; void topologicalSort(int v) { mark[v] = true; for(int u:g[v]) if(!mark[u]) topologicalSort(u); tSort.push_back(v); } //O(E log n) 1-base for(int i = 1 ...
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#include "power_manager.h" #include "stdio.h" namespace osal { PowerManager::PowerManager(/* args */) : mScreenState_(true) {} PowerManager::~PowerManager() {} void PowerManager::UserActivity(long when, int e) { printf("UserActivity Uptime(%ld), Uid(%d)", when, e); } bool PowerManager::IsScreenOn() { retu...
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#ifndef XSTL_DEPRECATED_ARGH_H_ #define XSTL_DEPRECATED_ARGH_H_ #include <map> #include <string> #include <functional> namespace xstl { class ArgumentHandler { public: using HandFunc = std::function<int(const std::string &)>; ArgumentHandler() {} ~ArgumentHandler() {} bool ParseArguments(int argc, const c...
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. #pragma once /** * Heading MultiBlock */ class FHeadingBlock : public FMultiBlock { public: /** * Constructor * * @param InHeadingText Heading text */ FHeadingBlock( const FName& InExtensionHook, const TAttribute< FText >& InHeadingText ); ...
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