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#include <iostream> #include <vector> using namespace std; // hw 0.1 int foo1(int theAnswer) { if (theAnswer == 42) return 5; else return 0; } // hw 0.2 void foo2(void) { string name; cin >> name; cout << name << " is awesome"; } // hw 0.3 void foo3(void) { string name; int answer;...
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#pragma once #include"Shader.h" class GaussianBlur { public: GaussianBlur(); ~GaussianBlur(); void Init(ID3D11ShaderResourceView* SRV); void Draw(sprite* postEffectSprite,ID3D11ShaderResourceView* srv); ID3D11ShaderResourceView* GetResultTextureSRV() { return m_downsampleRT[enRenderTarget_YBlur].GetRenderTarge...
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/** ****************************************************************************** * * @file rectangle.h * @author The OpenPilot Team, http://www.openpilot.org Copyright (C) 2012. * @brief * @see The GNU Public License (GPL) Version 3 * @defgroup OPMapWidget * @{ * ***************...
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#ifndef USERINPUT_DETAIL_H #define USERINPUT_DETAIL_H #include <QString> class UserInput_Detail { public: UserInput_Detail(); QString UserInput_Detailid; QString UserInputid; QString FieldName; int FieldLocation; int FieldLength; int FieldBound; QString FieldType; }; #endif // USERI...
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// // GameMenuScene.cpp // GameMenu // // Created by 杨承霖 on 2019/5/15. // #include "GameMenuScene.hpp" #include "SimpleAudioEngine.h" #include "GameMainScene.hpp" #include "GameAboutScene.hpp" using namespace cocos2d; using namespace CocosDenshion; USING_NS_CC; Scene* GameMenu::createScene() { return GameMen...
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#include <bits/stdc++.h> using namespace std; typedef long long int lli; const lli MOD = 1000000009; int main(){ lli n; stack< lli > Stack; string str; cin >> n; for( int i = 0; i < n; i++ ){ } return 0; }
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/* generator.cpp This file is intended to generate massive amounts of test cases with simple configuration It is now interactive, asknig the user for info via command line, with only a few constants left predefined Compiled with g++. */ #include <stdio.h> #include <stdlib.h> #include <math.h> #include <string> #i...
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//============================================================================================= // A beadott program csak ebben a fajlban lehet, a fajl 1 byte-os ASCII karaktereket tartalmazhat, BOM kihuzando. // Tilos: // - mast "beincludolni", illetve mas konyvtarat hasznalni // - faljmuveleteket vegezni a printf-et ...
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#include <stdlib.h> #define HEAP_OVERFLOW_1 1 //#define HEAP_OVERFLOW_2 2 //#define STACK_OVERFLOW_1 3 //#define STACK_OVERFLOW_2 4 /* HEAP OVERFLOW:- --------------- Heap is a region of process’s memory which is used to store dynamic variables. These variables are allocated using malloc() and calloc() funct...
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// comment #include <iostream> #include <string> using namespace std; string askText(string prompt); int askNumber(string prompt); void tellStory(string name, string noun, int number, string bodyPart, string verb); int main() { cout << "Welcome to Mad Lib.\n\n"; cout << "Answer the following questions to hel...
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/* Copyright (C) 2013-2014 Povilas Kanapickas <povilas@radix.lt> Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) */ #ifndef LIBSIMDPP_SIMDPP_DETAIL_INSN_SHUFFLE_BYTES16_H #define LIBSIMDPP_SIMD...
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/* Copyright (C) 2000, 2001 Silicon Graphics, Inc. All Rights Reserved. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation. This program is distributed in the hope that it would...
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///Tahmid Hossain //C headers #include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> #include <limits.h> #include <ctype.h> #include <assert.h> #include <time.h> //cpp headers #include <iostream> #include <iomanip> #include <sstream> #include <algorithm> #include <vector> #include <queue> #include...
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#ifndef CONNECTOR_H #define CONNECTOR_H #include <windows.h> #include <stdio.h> #include <iostream> #include <string> STARTUPINFO sti = {0}; SECURITY_ATTRIBUTES sats = {0}; PROCESS_INFORMATION pi = {0}; HANDLE pipin_w, pipin_r, pipout_w, pipout_r; BYTE buffer[2048]; DWORD writ, excode, read, available; void Connect...
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// This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // This program is distributed in the hope that it will be useful, ...
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#include "states.h" #include "framework.h" SERenderStates::SERenderStates() : standard(nullptr), wireframe(nullptr), noFaceCulling(nullptr), saved(SE_RENDER_DEFAULT) { } void SERenderStates::Set(SERenderMode mode = SE_RENDER_DEFAULT) { switch (mode) { case SE_RENDER_DEFAULT: saved = SE_Mode; SE_Mode = mode...
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#include "Gradle_Test.hpp" #include <iostream> Gradle_Test::Gradle_Test() {} void Gradle_Test::msg() { std::cout << "Hello" << std::endl; }
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// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "components/autofill/content/renderer/password_generation_agent.h" #include <memory> #include "base/command_line.h" #include "base/logging.h" #...
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#include <iostream> #include <stdlib.h> #include<conio.h> using namespace std; struct Nodo{ int dato; Nodo *derecha; Nodo *izquierda; }; void menu(); Nodo *hacerNodo(int); void agregarNodo(Nodo *&,int); void imprimirArbol(Nodo *,int); void preOrden(Nodo*); void enOrden(Nodo *); void postOrden(Nodo *); Nodo *arbol...
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#include <bits/stdc++.h> #define int long long #define FOR(i,a,b) for(int i=(a),_b=(b); i<=_b; ++i) #define FORD(i,a,b) for(int i=(a),_b=(b); i>=_b; --i) #define REP(i,a) for(int i=0,_a=(a); i < _a; ++i) #define DEBUG(X) { cout << #X << " = " << (X) << endl; } #define PR(A,n) { cout << #A << " = "; FOR(_,1,n...
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/* * The MIT License (MIT) * * Copyright (c) 2014-2016 Ole Christian Eidheim * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rig...
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#ifndef _SUBJECT_H_ #define _SUBJECT_H_ #include <list> #include <string> using namespace std; typedef string State; class Observer; class Subject { public: virtual ~Subject(); virtual void Attach(Observer* obv); virtual void Detach(Observer* obv); virtual void Notify(); virtual void SetState(const State& st) ...
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/* River Hopscotch Time Limit: 2000MS Memory Limit: 65536K Total Submissions: 11790 Accepted: 5069 Description Every year the cows hold an event featuring a peculiar version of hopscotch that involves carefully jumping from rock to rock in a river. The excitement takes place on a long, straight river with a ro...
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/* * Synet Framework (http://github.com/ermig1979/Synet). * * Copyright (c) 2018-2018 Yermalayeu Ihar. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including ...
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// Copyright 2005-2009 The Trustees of Indiana University. // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // Authors: Jeremiah Willcock // Douglas Gregor // Andrew Lumsdaine // Compressed...
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#include "../shared/qstd.h" using namespace qstd; #include "parameters.h" #include "evolutionaryprocess.h" #include "mainwindow.h" #include <QApplication> int main(int argc, char *argv[]) { cout<<"Projet Genetique Voyageur de Commerce :"<<endl; // initialisation paramètres spécifiques au voyageur de commerce ...
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/*============================================================================== Copyright (c) 2010-2013 QUALCOMM Austria Research Center GmbH. All Rights Reserved. Qualcomm Confidential and Proprietary @file VideoBackgroundConfig.h @brief Header file for Video...
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//----------------------------------------------------------------------------- // File: flexwnd.cpp // // Desc: CFlexWnd is a generic class that encapsulates the functionalities // of a window. All other window classes are derived from CFlexWnd. // // Child classes can have different behavior by ove...
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// Copyright (c) 2016 Volodymyr Syvochka #include "Resource/MaterialResource.h" #include "Core/Strings/DynamicString.h" #include "Core/FileSystem/FileSystem.h" #include "Core/Base/Macros.h" #include "Core/Containers/Map.h" #include "Core/Containers/Vector.h" #include "Core/FileSystem/ReaderWriter.h" #include "Core/Jso...
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#ifndef WALLETMODEL_H #define WALLETMODEL_H #include <QObject> #include "allocators.h" /* for SecureString */ class OptionsModel; class AddressTableModel; class TransactionTableModel; class CWallet; QT_BEGIN_NAMESPACE class QTimer; QT_END_NAMESPACE class SendCoinsRecipient { public: QString address; QStrin...
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#ifndef CUDABUFFERFACTORY_H_ #define CUDABUFFERFACTORY_H_ #include "envGLSurfaceCudas.h" #include "BufferFactory_I.h" /*----------------------------------------------------------------------*\ |* Declaration *| \*---------------------------------------------------------------------*/ /*-----------...
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/* * Copyright 2010-2017 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" fil...
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//평상시 초록불이었다가 누르면 신호가 바뀐다 int green=13; int yellow=12; int red=11; void setup() { pinMode(2, INPUT_PULLUP); pinMode(green, OUTPUT); pinMode(yellow, OUTPUT); pinMode(red, OUTPUT); } void loop() { digitalWrite(green,HIGH); //평상시 int sw = digitalRead(2); if(sw==0){ digitalWrite(green,LOW); digi...
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#include <iostream> #include <cstdlib> #include <vector> #include <algorithm> using namespace std; int n, m; vector<bool> visited; vector<int> v; void dfs(vector<int> arr) { if (v.size() == m) { for (int i = 0; i < m; i++) { cout << v[i] << " "; } cout << "\n"; return; } else { for (int i = 0; i < n; ...
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/* * Copyright (c) 2020 Morwenn * SPDX-License-Identifier: MIT */ #include <algorithm> #include <forward_list> #include <iterator> #include <list> #include <vector> #include <catch2/catch.hpp> #include <cpp-sort/probes.h> #include <testing-tools/distributions.h> #include <testing-tools/memory_exhaustion.h> // // Sp...
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// // Created by dujiajun on 2/23/17. // #ifndef SUPERVISORY_FRAME_DISPLAYER_HPP #define SUPERVISORY_FRAME_DISPLAYER_HPP #include <opencv/cv.hpp> #include <boost/thread/locks.hpp> #include <boost/thread/shared_mutex.hpp> #include<mutex> #include<thread> #include <atomic> #include "target.hpp" using namespace std; us...
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#include "sgltn.hh" int main() { MySingleton * s1 = MySingleton::getInstance(); MySingleton * s2 = MySingleton::getInstance(); MySingleton * s3 = MySingleton::getInstance(); s1->method(); s2->method(); s3->method(); }
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#include <stdio.h> #include <stdlib.h> #include <math.h> #include "cij.h" #define DB 0 STIFF::STIFF(){ int i,j; double *pt=(double *)malloc(sizeof(double)*6*6); cij=(double **)malloc(sizeof(double *)*6); for(i=0;i<6;i++){ cij[i]=pt+i*6; }; for(i=0;i<6;i++){ for(j=0;j<6;j++){ cij[i][j]=0.0; } } }; voi...
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// -*- mode:c++;tab-width:2;indent-tabs-mode:t;show-trailing-whitespace:t;rm-trailing-spaces:t -*- // vi: set ts=2 noet: // // (c) Copyright Rosetta Commons Member Institutions. // (c) This file is part of the Rosetta software suite and is made available under license. // (c) The Rosetta software is developed by the co...
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#pragma once #include <QString> #include <vector> class Shader { public: Shader(); ~Shader(); uint createProgram(const std::string& vertex_file, const std::string& fragment_file); uint createProgram(const std::string& vertex_file, const std::string& fragment_file, const std::vector<QString>& fragDataNamesP1); v...
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#ifndef FM_Find_Farthest_Free_Space_Point_CPP_ #define FM_Find_Farthest_Free_Space_Point_CPP_ // This program calculates the maximal reachable free space point in the forward direction (within an angle) that the robot can proceed to. This is calculated using the visualization marker array from the toposeg node (which...
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/* * Copyright (C) 2016. The Straw Framework Project. * * @author Arno Zhang * @date 2016/03/29 */ #pragma once #include "base/def/PlatformDefine.h" #include "base/listener/ListenerBinder.h" #include "graphics/window/BaseWindow.h" namespace sf { class STRAW_FRAMEWORK_API WindowEvents { public: ...
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/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: vtkImageLuminance2.cxx,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. ...
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#include "Stdafx.h" #include "MyMemory.h" #include "Map/KML.h" #include "IO/StreamWriter.h" #include "Text/MyString.h" #include "Text/Encoding.h" #include "Text/XML.h" Bool Map::KML::GenKML(IO::FileStream *fs, Data::ArrayList<const WChar*> *names, Data::ArrayListDbl *lats, Data::ArrayListDbl *lons) { Text::...
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#include <iostream> void hello() { std::cout << "hello, world" << std::endl; } int add(int a, int b) { return a + b; }
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#ifndef ROUTING_CALL_COUNTER_H #define ROUTING_CALL_COUNTER_H #include <routing/stdext.h> #include <vector> #include <gtest/gtest.h> #include <spdlog/fmt/fmt.h> namespace routing { namespace detail { class Called_exectly_base { public: Called_exectly_base(int required_invocation, std::string const& name) ...
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#include <Arduino.h> #include <DataPackage.h> #include <SPI.h> #include <nRF24L01.h> #include <RF24.h> // Joystick related. #define JS_1_X A0 #define JS_1_Y A1 #define JS_1_SW 4 #define JS_2_X A2 #define JS_2_Y A3 #define JS_2_SW 7 // Transmitter radio driver related. #define CE_PIN 5 #define CS_PIN 6 // Transmitter...
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/* * ElementSet.cpp * * Created on: Apr 22, 2018 * Author: pavel */ #include "ElementSet.hpp" #include "includes.hpp" ElementSet::ElementSet(std::string name) : _name(name) { } ElementSet::~ElementSet() { } void ElementSet::addId(int id) { _set.push_back(id); } std::string ElementSet::getName(...
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// Copyright (c) 2018 Hugo Amiard hugo.amiard@laposte.net // This software is provided 'as-is' under the zlib License, see the LICENSE.txt file. // This notice and the license may not be removed or altered from any source distribution. #pragma once #ifndef MUD_MODULES #include <obj/Graph/Node.h> #endif #include <g...
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// Copyright (C) 2004 SMS Demag AG #include "CEventMessageCtrl.h" //##ModelId=4225A601024D CEventMessage CEventMessageCtrl::m_EventMessage; //##ModelId=4225A6010240 const CEventMessage& CEventMessageCtrl::getEventMessage() { return m_EventMessage; } //##ModelId=4225A6010242 void CEventMessageCtrl::setEventMessage...
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#include <cstdio> #include <cstring> #include <algorithm> #include <iostream> #include <string> using namespace std; const int MAXN = 103; int hl, hr, n; int a[MAXN], b[MAXN]; int v[MAXN]; char t[MAXN]; int main() { #ifndef ONLINE_JUDGE freopen("in", "r", stdin); freopen("out", "w", stdout); #endif scanf("%d...
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// // Copyright 2011-2015 Jeff Bush // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed ...
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/** * Simple RFID reader demo. * * Demonstrates the usage of the Seeed RFID reader as described here: * https://www.seeedstudio.com/125Khz-RFID-module-UART-p-171.html * * Some instructions on how to use it can be found here: * http://www.instructables.com/id/Arduino-and-RFID-from-seeedstudio/ * * Connections...
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#include <bits/stdc++.h> using namespace std; using llong = long long; void input(vector<string>& rvsStr) { int nStrSiz; cin >> nStrSiz; rvsStr.resize(nStrSiz); for (string& rsStr : rvsStr) { cin >> rsStr; sort(begin(rsStr), end(rsStr)); } } llong calcAnagramCnt(const vector<st...
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#include "mvDebugWindow.h" #include <misc/cpp/imgui_stdlib.h> #include "mvApp.h" #include "mvInput.h" #include "Registries/mvDataStorage.h" #include "Registries/mvTextureStorage.h" #include "Registries/mvValueStorage.h" namespace Marvel { static void DebugItem(const char* label, const char* item) { ImGui::Text("%...
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// // Sketch170411.cpp // Sketch // // Created by Shun Kuroda on 2017/04/11. // // #include "Sketch170411.hpp" void Sketch170411::setup() { ofBackground(255); ofSetColor(0); } void Sketch170411::update() { } void Sketch170411::draw() { float centerX = ofGetWidth() / 2.0; float centerY =...
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#include <boost/test/unit_test.hpp> #include <cstddef> #include <cstring> #include <cat/snsrgtwy/radio/SQLiteNodeDatabase.hpp> namespace cat { namespace snsrgtwy { namespace radio { BOOST_AUTO_TEST_SUITE(SQLiteNodeDatabaseTestSuite) const char* dbname = "./test.sqlite3"; BOOST_AUTO_TEST_CASE(should_set_and_get...
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#pragma once // Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <string> #include "base_export.h" #include "macros.h" #include "memory/shared_memory_handle.h" #include "build_config.h" name...
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#include "../../include/handlers/SignalHandler.h" SignalHandler* SignalHandler :: instance = NULL; EventHandler* SignalHandler :: signal_handlers [ NSIG ]; SignalHandler :: SignalHandler () { } SignalHandler* SignalHandler :: getInstance () { if ( instance == NULL ) instance = new SignalHandler (); return inst...
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/////////////////////////////////////////////////////////////////////////////// /// /// \file Image.hpp /// Image class. /// /// Authors: Chris Peters /// Copyright 2010-2012, DigiPen Institute of Technology /// /////////////////////////////////////////////////////////////////////////////// #pragma once namespace Pla...
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/* //@HEADER // ************************************************************************ // // Kokkos v. 3.0 // Copyright (2020) National Technology & Engineering // Solutions of Sandia, LLC (NTESS). // // Under the terms of Contract DE-NA0003525 with NTESS, // the U.S. Gover...
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#include <iostream> #include <vector> using namespace std; vector<vector<int>> map; int N; int cnt = 0; // 현재 배열을 넘겨주면서 처리하는 방법 // 재귀 함수 이후 처리가 없어서 깔끔해 보일 수 있으나 // 파라미터 값으로 vec가 들어가기 떄문에 메모리 크기가 커진다. void n_queen(vector<vector<int>> vec,int y, int x) { for (int i = 0; y-i > 0; i++) { if (vec[y - i][x] == 1) re...
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#include <GL/glew.h> #include <GL/freeglut.h> #include <algorithm> #include <exception> #include <fstream> #include <iostream> #include <stdexcept> #include <sstream> #include <vector> #include "Model.hpp" #include "ModelFactory.hpp" #include "Camera.hpp" #define VERTICES 0 #define INDICES 1 // Bu...
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#include "test_create_opengl_window.h" namespace Test1 { class MyApp : public Punk::Application { public: virtual void OnRender(Gpu::Frame*) override { } }; void Test::Run() { MyApp app; try { app.Init(Punk::Config()); System::Mouse::Instance()->LockInWindow(false); ap...
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#include "sendcoinsdialog.h" #include "ui_sendcoinsdialog.h" #include "init.h" #include "walletmodel.h" #include "addresstablemodel.h" #include "addressbookpage.h" #include "bitcoinunits.h" #include "addressbookpage.h" #include "optionsmodel.h" #include "sendcoinsentry.h" #include "guiutil.h" #include "askpassphrased...
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/******************************************* ShellEntity.h Shell entity class ********************************************/ #pragma once #include <string> using namespace std; #include "../Common/Defines.h" #include "../Math/CVector3.h" #include "Entity.h" namespace gen { //**** No need for a template class for...
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#pragma once #include "Identity.h" #include"globalFile.h" #include"orderFile.h" #include<vector> class Teacher :public Identity { public: // 默认构造 Teacher(); // 有参构造 Teacher(int empId, string name, string pwd); // 菜单 virtual void operMenu(); // 查看所有预约 void showAllOrder(); // 审核预约 void validOrder(); ...
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#pragma once // TheOuterWorlds SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "Indi_0002_Cantina_classes.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //--------------------------------------------------------------------------- } #if...
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/* * Copyright (c) 2017-2019 THL A29 Limited, a Tencent company. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 ...
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#include <inttypes.h> #include "CanAddress.h" namespace comfoair { CanAddress::CanAddress(uint8_t srcAddr, uint8_t dstAddr, uint8_t unknownCounter, bool multimsg, bool errorOccurred, bool isRequest, uint8_t seqNr) { this->srcAddr = srcAddr; this->dstAddr = dstAddr; this->unknownCounter = unknownCounter;...
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/** ************************************************************************************************************************* * @file Event_listener.cpp * @author Hridin Andrii * abgridin@gmail.com * @date 14-March-2019 * @brief Class for events listening. Implementetion of observer patter...
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#include <iostream> using namespace std; int n; int main() { ios::sync_with_stdio(false); cin.tie(NULL); cin >> n; for (int i = 0; i < n; i++) // 5 { for (int j = n - 1; j > i; j--) // 4 3 2 1 0 { cout << " "; } for (int k = 0; k <= 2 * i; k++) // 1 3 5 7 9 { cout << "*"; }cout << endl; } ...
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#include "Handler_NavigateManipulator.h" //#include "../utils/utils.h" #include <osg/Plane> #include <osg/Depth> #include <osgDB/ReadFile> #include <osg/ShapeDrawable> #include <osgViewer/View> #include <osgUtil/LineSegmentIntersector> #include <iostream> using namespace osg; using namespace osgGA; using namespace o...
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/* mbed Microcontroller Library * Copyright (c) 2017 ARM Limited * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unles...
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/** \file VsHinge.h \brief Declares the vortex hinge class. **/ #pragma once namespace VortexAnimatSim { namespace Environment { /** \namespace VortexAnimatSim::Environment::Joints \brief Joint classes that use the vortex physics engine. **/ namespace Joints { /** \brief V...
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#pragma once #include "CameraComponent.h" class OrthoCamComponent : public CameraComponent { public: OrthoCamComponent(); OrthoCamComponent(float left, float right, float bottom, float top); ~OrthoCamComponent(); void ComponentID(componentId_t& out) const; private: };
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#ifndef HTTPCLIENT_YPL_H #define HTTPCLIENT_YPL_H #include <string> #include <event2/util.h> struct evhttp_request; struct evhttp_connection; class HttpClient_YPL { public: HttpClient_YPL(); static char *uriEncode(const char *uri); static char *uriDecode(const char *uri); static void onRequestDone(...
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/* * requesthandler.cpp * * This file is part of Agatha * Copyright (C) 2012-2013 Francesco Nwokeka <francesco.nwokeka@gmail.com> * * Author Francesco Nwokeka <francesco.nwokeka@gmail.com> */ #ifndef REQUESTHANDLER_H #define REQUESTHANDLER_H #include "commandexecuter.h" #include <QtCore/QObject> class Comman...
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#include <bits/stdc++.h> using namespace std; #define pb push_back #define mk make_pair #define fi first #define se second #define eb emplace_back typedef long long ll; typedef pair<int,int> ii; typedef vector< pair<int,int> > vii; const int INF = 0x3f3f3f3f; const int T = 2e5 + 10; int v[T]; ii ve[T]; bool cmp(cons...
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#include<bits/stdc++.h> #define endl "\n" const int INF=0x3f3f3f3f; using namespace std; int a[200005]; int findroot(int c){ if(a[c] == -1){ return c; }else{ return a[c] = findroot(a[c]); } } void merge(int b, int c){ c = findroot(c); b = findroot(b); if(c == b){ ret...
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//===----------------------------------------------------------------------===// // // The LLVM Compiler Infrastructure // // This file is dual licensed under the MIT and the University of Illinois Open // Source Licenses. See LICENSE.TXT for details. // //===---------------------------------...
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#include "request_handler.h" #include "mime_types.h" #include "request.h" #include <sstream> #include <fstream> namespace Http { namespace { bool IsAbsolutePath(const std::string& path) { return !(path.empty() || path[0] != '/' || path.find("..") != std::string::npos); } std::string GetExtension(const std::str...
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#include <iostream> using namespace std; int realizarSomaValoresPrimeiraLetra(string nomeMae, string nomePai, string nomeCliente){ return (nomeMae[0]+nomePai[0]+nomeCliente[0])/10; } int calculaRestoProdutoAnoNascimentoCPF(int anoNascimento, int cpf){ return (anoNascimento * cpf) % 100; } int calculaDigitos...
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#include "TLJPlayer_Panel.h" #include "TLJGameScence.h" #include "GAME.h" #include "TLJAnimation.h" #include UTILITY_WIDGET #include UTILITY_CONVERT #include UTILITY_MATH #include IMAGE_DOWN FV_SINGLETON_STORAGE(TLJPlayer_Panel); TLJPlayer_Panel::TLJPlayer_Panel() :m_wInitiatorChairID(0) ,m_wLoseID(0) { init(); } ...
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// Copyright (c) 2018-2021, CUT coin // Copyright (c) 2014-2018, The Monero Project // // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain th...
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// address: 0x47F204 // // +Infinity float player_inf; // address: 0x47F208 // // player_armors maps from armor animation to letter used in graphic files. char player_armors[3]; // address: 0x47F20C // // player_weapons maps from weapon animation to letter used in graphic files. char player_weapons[9]; // address: 4...
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/*** ** A S M Atikur Rahman ** Updated: 08-06-2020 ***/ //#include <bits/stdc++.h> #include<iostream> #include<stdio.h> #include<stdlib.h> #include<math.h> #include<cstring> #include<cctype> #include<time.h> #include<climits> #include<vector> #include<string> #include<stack> #include<queue> #include<map> #includ...
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/* * This file is part of wxSmith plugin for Code::Blocks Studio * Copyright (C) 2006-2007 Bartlomiej Swiecki * * wxSmith is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * ...
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#define CATCH_CONFIG_RUNNER #include <catch.hpp> #include <QApplication> #include <algorithm> int main(int argc, char *argv[]) { QApplication app(argc, argv); int result = Catch::Session().run(argc, argv); return result > 0xff ? 0xff : result; }
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// Copyright 2020 Phyronnaz #pragma once #include "CoreMinimal.h" #include "VoxelMaterial.h" #include "VoxelValue.h" #include "VoxelRange.h" #include "IntBox.h" #include "VoxelDiff.h" #include "VoxelConfigEnums.h" #include "VoxelQueryZone.h" #include "VoxelOctreeUtilities.h" #include "VoxelWorldGenerator...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "GameFramework/PlayerController.h" //#include "Interop/Connection/SpatialWorkerConnection.h" //#include "Interop/SpatialStaticComponentView.h" //#include "EngineClasses/SpatialGameInstance.h"...
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#include "LoopController.h" int LoopController::CoreLoop () { if (StartSDL () != 0) { std::cout << "Unable to start SDL! [LoopController.cpp - int StartMainLoop() : 10]" << std::endl; return 1; } logicDelegate.Initialize (); renderManager.Initialize (); while (m_mainLoop == true) { if (Even...
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#ifndef SETCOLLAPSEDSTRUCTURE_H #define SETCOLLAPSEDSTRUCTURE_H #include "sceneobjectdatastructure.h" class SetCollapsedStructure : public SceneObjectDataStructure { public: SetCollapsedStructure(); ~SetCollapsedStructure() = default; bool ValidateSubstructure(const ODDL::DataDescript...
[ "dinu.shrestha777@gmail.com" ]
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// This file is automatically generated at compile-time to include some subset of the user-created cpp files. #include "D:/Unreal Project/bptest/Plugins/GoogleSTT/Source/GoogleSTT/Private/GoogleSpeechRecognition.cpp" #include "D:/Unreal Project/bptest/Plugins/GoogleSTT/Source/GoogleSTT/Private/GoogleSTT.cpp" #include "...
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#include "C_CH_IncapNoRecoil.h" C_CH_IncapNoRecoil::C_CH_IncapNoRecoil(int UniqueCheatID, C_CH_Aimbot* Aimbot) : C_Cheat(UniqueCheatID) { this->Aimbot = Aimbot; bAccessed = Aimbot->IsAccessed(); LoadConfiguration(); } C_CH_IncapNoRecoil::~C_CH_IncapNoRecoil() { perform(); } void C_CH_IncapNoRecoil::LoadConfigu...
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#include "pagination.h" pagination::pagination(QWidget *parent) : QMainWindow(parent) { ui.setupUi(this); m_memory = new memory(); } //Read void pagination::on_pushButton_clicked() { // clear the log file QFile myfile("log.txt"); if (myfile.open(QFile::WriteOnly | QIODevice::Truncate)) { QTextStream ou...
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#include "stdafx.h" using std::mt19937; using std::uniform_real_distribution; typedef mt19937 Engine; typedef uniform_real_distribution<float> Distribution; auto uniform_generator = std::bind( Distribution( 0.0f, 1.0f ), Engine( 1 ) ); float Random( const float range_m...
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/* * LECoveStick.h * RockefellerCenter * * Created by Eitan Mendelowitz on 9/26/05. * * */ #ifndef __LECOVESTICK_H__ #define __LECOVESTICK_H__ #include "LightElement.h" class LECoveStick : public LightElement { public: unsigned char *r; unsigned char *g; unsigned char *b; LECoveStick( ) { lightTy...
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/* author: Pratyush created: 25.09.2020 22:38:00 */ #include <bits/stdc++.h> using namespace std; #define ll long long #define ld long double #define ar array #include <ext/pb_ds/assoc_container.hpp> #include <ext/pb_ds/tree_policy.hpp> using namespace __gnu_pbds; template <typename T> using oset = tree<T...
[ "misrapratyush20080@gmail.com" ]
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