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#pragma once #include "GLOBALS/GLOBAL_VARIABLES.h" #include "thing.h" #include <cmath> #include <iostream> class ball:public thing { public: int radius; int x_prev; int y_prev; int x_change; int y_change; //исправленный метод движения в точку void moveToPoint(double init_x, double init_y); void move() { ...
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#include<iostream> #include<cstdlib> #include<queue> using namespace std; const int big=2147483647; int n; struct vertex { int data; int flag; int dis; vertex * next; vertex() { data=-1; flag=0; dis=0; next=NULL; } }; struct arrele { int data; int vis; int dis; int via; arrele() { data=-1; vis=0; dis=big; via=-1; ...
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#include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <cstring> #include <string.h> #include <stdio.h> #include <cmath> #include <limits> #include <assert.h> #include <stdint.h> #include "il2cpp-class-internals.h" #include "codegen/il2cpp-codegen.h" #include "il...
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/* * @lc app=leetcode id=103 lang=cpp * * [103] Binary Tree Zigzag Level Order Traversal * * https://leetcode.com/problems/binary-tree-zigzag-level-order-traversal/description/ * * algorithms * Medium (46.69%) * Likes: 2848 * Dislikes: 114 * Total Accepted: 447.8K * Total Submissions: 904.5K * Testca...
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//====================================================================== // // HIGH DYNAMIC RANGE RENDERING DEMONSTRATION // Written by Jack Hoxley, October 2005 // //====================================================================== // Operating System Includes #include "DXUT.h" #include "DXUTcamera.h" ...
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#include<cstdio> #include<cstdlib> #include<cstring> #include<ctime> using namespace std; #define problem "std" #define prename "std" char djm[1000]; int cases=10; int mode=1; int getrand() { return (rand()<<15)+rand(); } void make_data(int test) { int n=getrand()%100000+1,m=getrand()%100000+1; printf("%d %d\...
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// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved. #include "InventoryWithUMGGameMode.h" #include "InventoryWithUMGHUD.h" #include "InventoryWithUMGCharacter.h" #include "UObject/ConstructorHelpers.h" AInventoryWithUMGGameMode::AInventoryWithUMGGameMode() : Super() { // set default pawn class to our Bluep...
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// Copyright (C) 2011 The Libphonenumber Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law o...
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/* * Copyright (C) <2012> <EDF-R&D> <FRANCE> * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * This program is dis...
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// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <cmath> #include "base/strings/string_piece.h" #include "mojo/public/interfaces/bindings/tests/test_constants.mojom.h" #include "testing/gtest/i...
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// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_VIZ_COMMON_QUADS_RENDER_PASS_DRAW_QUAD_H_ #define COMPONENTS_VIZ_COMMON_QUADS_RENDER_PASS_DRAW_QUAD_H_ #include <stddef.h> #include <...
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#include <SoftwareSerial.h> SoftwareSerial BTserial(10, 9); // https://www.pjrc.com/teensy/td_libs_AltSoftSerial.html char c=' '; boolean NL = true; void setup() { Serial.begin(9600); Serial.print("Sketch: "); Serial.println(__FILE__); Serial.print("Uploaded: "); Serial.println(__DATE__); ...
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// Fill out your copyright notice in the Description page of Project Settings. #include "MindPalaceLiteGameModeBase.h"
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/** * Definition for singly-linked list. * struct ListNode { * int val; * ListNode *next; * ListNode(int x) : val(x), next(NULL) {} * }; */ class Solution { public: ListNode* removeNthFromEnd(ListNode* head, int n) { ListNode* slow = head; ListNode* fast = head; for (int i...
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/****************************************************************************** * * Project: GML Reader * Purpose: Implementation of GMLReader::ResolveXlinks() method. * Author: Chaitanya kumar CH, chaitanya@osgeo.in * ****************************************************************************** * Copyright...
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// Copyright (c) 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // Generated from template: // templates/make_names.cc.tmpl // and input files: // gen/third_party/blink/renderer/modules/event_interface_modules_...
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#include <iostream> #include <cstring> using namespace std; /* 开放地址法: 1. 线性探测法,如果当前的冲突位置为 d,那么接下来几个探测地址为 d + 1,d + 2,d + 3 等,也就是从冲突地址往后面一个一个探测; 2. 线性补偿探测法,它形成的探测地址为 d + m,d + 2 * m,d + 3 * m 等,与线性探测法不同,这里的查找单位不是 1,而是 m,为了能遍历到哈希表里所有位置,我们设置 m 和表长 size 互质; 3. 随机探测法,这种方法和前两种方法类似,这里的查找单位不是一个固定值,而是一个随机序列。 4. 二次探测法,它形成的...
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#ifndef BMUTIL__H__INCLUDED__ #define BMUTIL__H__INCLUDED__ /* Copyright(c) 2002-2017 Anatoliy Kuznetsov(anatoliy_kuznetsov at yahoo.com) Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at ...
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#pragma once #include <unordered_map> #include "Chunk.hpp" #include "WorldOctreeNode.hpp" #include "MemoryPool.h" class CubicChunk : public Chunk { public: FloatBlock* float_block; BinaryBlock* binary_block; CellsBlock* cell_block; DualNode octree; MemoryPool<DualNode> node_pool; CubicChunk(); CubicChunk(glm:...
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#pragma once #include <tls/tls.h> #include <tls/buffer.h> namespace tls::data::handshakes { class ClientHello { public: Version version = { }; Random<32> random = { }; std::vector<uint8_t> sessionId; std::vector<CipherSuite> cipherSuites; std::vector<CompressionMethod> ...
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#include <bits/stdc++.h> template<typename T> T gcd(T a, T b) { if(!b) return a; return gcd(b, a % b); } template<typename T> T lcm(T a, T b) { return a * b / gcd(a, b); } template<typename T> void chmin(T& a, T b) { a = (a > b) ? b : a; } template<typename T> void chmax(T& a, T b) { a = (a < b) ? b : a; ...
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#include "Sprites.h" #include "Game.h" #include "debug.h" CSprites* CSprites::__instance = NULL; CSprites* CSprites::GetInstance() { if (__instance == NULL) __instance = new CSprites(); return __instance; } void CSprites::Add(int id, int left, int top, int right, int bottom, LPTEXTURE tex) { LPSPRITE s = new CSpr...
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/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by app...
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#include <SPH/coordinates.hpp> #include <SPH/pressure_eos.hpp> #include <cmath> #include <catch2/catch.hpp> using namespace SPH; num_t c{15}, d_0{1000}, gamma{7}; num_t cole_test(num_t d) { return (d_0 * c * c / gamma)*(pow(d/d_0, gamma) - 1); } SCENARIO("initialize various Cole EOS objects") { ColeEOS p = Cole...
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#include <torch/csrc/jit/mobile/import.h> #include <ATen/core/ivalue.h> #include <caffe2/serialize/inline_container.h> #include <torch/csrc/jit/api/compilation_unit.h> #include <torch/csrc/jit/mobile/observer.h> #include <torch/csrc/jit/runtime/instruction.h> #include <torch/csrc/jit/serialization/import_export_constan...
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#pragma once #include "UNiagaraDataInterfaceCurveBase.hpp" #include "FRichCurve.hpp" #ifdef _MSC_VER #pragma pack(push, 1) #endif namespace PUBGSDK { struct alignas(1) UNiagaraDataInterfaceVectorCurve // Size: 0x180 : public UNiagaraDataInterfaceCurveBase // Size: 0x30 { private: typedef UNiagaraD...
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/////////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2010-2011 Artyom Beilis (Tonkikh) <artyomtnk@yahoo.com> // ...
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//: C25:Fillable.h // From Thinking in C++, 2nd Edition // Available at http://www.BruceEckel.com // (c) Bruce Eckel 1999 // Copyright notice in Copyright.txt // Any object that can be filled with Trash #ifndef FILLABLE_H #define FILLABLE_H class Fillable { public: virtual void addTrash(Trash* ...
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#include <iostream> #include <algorithm> #include <vector> #include <cmath> using namespace std; struct Exam { long long grade; long long grade_essay; Exam(long long g, long long g_e) : grade(g), grade_essay(g_e) {} Exam() : grade(0), grade_essay(0) {} }; Exam grades[100001]; int main() { long l...
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#include "RtrInstr.h" RtrInstr::RtrInstr(unsigned int line_num) : ShiftRotateInstr(line_num) { } uint32_t RtrInstr::GetOpcode() { return 0x14; }
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#include "SnowExogenous.h" SnowExogenous::SnowExogenous() { }
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#include "template.hpp" int main() { STR(S); ll(N); --N; string ans(2, ' '); ans[0] = S[N / 5]; ans[1] = S[N % 5]; out(ans); }
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#ifndef UTILS_H #define UTILS_H //Common headers #include <cmath> #include <functional> #include <iomanip> #include <vector> #include <string> #include <iostream> #include <algorithm> #include <random> #include <memory> //Root #include <TGraph.h> #include <TH1D.h> #include <TH1I.h> #include <TF1.h> #include <TFile....
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// InBuffer.cpp #include "StdAfx.h" #include "../../../C/Alloc.h" #include "InBuffer.h" CInBufferBase::CInBufferBase() throw(): _buf(0), _bufLim(0), _bufBase(0), _stream(0), _processedSize(0), _bufSize(0), _wasFinished(false), NumExtraBytes(0) {} bool CInBuffer::Create(size_t buf...
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/************************************************************************* > File Name: Main2.cpp > Author: > Mail: 603819992@qq.com > Created Time: Sat 03 Nov 2018 09:37:38 AM CST ************************************************************************/ #include<iostream> using namespace std; int main() { ...
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#include "knot/serialize.h" #include "test_structs.h" #include <boost/test/unit_test.hpp> #include <map> namespace { std::vector<std::byte> as_bytes(std::initializer_list<uint8_t> chars) { std::vector<std::byte> bytes; std::transform(chars.begin(), chars.end(), std::back_inserter(bytes), [](uint8_t...
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// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file has been auto-generated from the Jinja2 template // third_party/blink/renderer/bindings/templates/interface.h.tmpl // by the script code_gene...
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/** * Author: ??? * Date: 2017-11-12 * License: CC0 * Source: ??? * Description: Order Statistics tree * Usage: Set.find_by_order(k) returns an iterator to the k-th object, Set.order_of_key finds its rank in the set. (its index in the sorted set) * Time: O(\log N) * Status: tested */ #include <ext/pb_ds/assoc...
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#ifndef APPLICATION_HPP #define APPLICATION_HPP #include "BaseApplication.hpp" #include "s3d/video/capture/video_capture_device.h" class DynamicTexture; class DynamicTextureThreadSafe; class PointCloudMesh; namespace s3d { class VideoCaptureFormat; } class Application : public BaseApplication { public: Applicat...
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/** * @file ITx.h * @author your name (you@domain.com) * @brief * @version 0.1 * @date 2018-12-27 * * @copyright Copyright (c) 2018 * */ #ifndef __ITX_H__ #define __ITX_H__ #include <string> class ITx { private: public: virtual ~ITx() = 0; virtual std::string Processor(const std::string& _str) =...
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#include "FCFS.h" #include <iostream> #include <string> #include <math.h> using namespace std; //********************************************************************************************************************************** FCFS::FCFS() :Scheduler() { //dtor } //********************************************...
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#pragma once // –¼‘O‹óŠÔ using namespace DirectX; class Texture { public: static ID3D11ShaderResourceView*load( const wchar_t* FileName ); };
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#include<stdio.h> int main() { int m,n,c,d,mat[10][10],trans[10][10]; scanf("%d %d",&m,&n); for(c=0;c<m;c++) { for(d=0;d<n;d++) { scanf("%d",&mat[c][d]); } } for(c=0;c<m;c++) { for(d=0;d<n;d++) { trans[d][c] = mat[c][d]; ...
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/* * slam_gmapping * Copyright (c) 2008, Willow Garage, Inc. * * THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE * COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). THE WORK IS PROTECTED BY * COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS * AUTHORIZED UNDER THIS LIC...
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/* * Copyright (C) 2009-2012 Rajko Stojadinovic <http://github.com/rajkosto/hive> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any lat...
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//===-- LoopReroll.cpp - Loop rerolling pass ------------------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===-------------------------------------------------------...
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#include "gtest/gtest.h" int main() { ::testing::InitGoogleTest(); return RUN_ALL_TESTS(); }
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/* * Copyright (c) 2018-present, lmyooyo@gmail.com. * * This source code is licensed under the GPL license found in the * LICENSE file in the root directory of this source tree. */ #ifndef HARDWAREVIDEOCODEC_RECYCLERBLOCKQUEUE_H #define HARDWAREVIDEOCODEC_RECYCLERBLOCKQUEUE_H #include <functional> #include "HwRec...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "Misc.h" #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "Engine/TextRenderActor.h" #include "Components/WidgetComponent.h" #include "Components/SceneComponent.h" #include "Widget/StatBar.h" #inclu...
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#pragma once #include <initializer_list> #include <clean-core/string.hh> #include <clean-core/string_view.hh> // // this header contains helper for constructing pleasing error messages // namespace cc { struct substr_error { cc::string_view target; // can be zero-sized to indicate the space between two chars ...
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#include "objLoader.h" ObjLoader::ObjLoader() { } ObjLoader::~ObjLoader() { } void ObjLoader::LoadObj(char path[], std::vector<XMFLOAT3>& vertices, std::vector<XMFLOAT2>& uvs, std::vector<XMFLOAT3>& normals, char mtlPath[]) { std::vector<unsigned int> vertexIndices, uvIndices, normalIndices; std::vector<XMFLOAT3> ...
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/* =============================================== -- Contact View -- - aceasta clasa implementeaza urmatoarele sabloane de programare: -> Decorator Patter - impreuna cu celelalte view-uri =============================================== */ #include <istream> #include <iostream> #include <string> //my own #if...
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/* * Copyright 2016 Facebook, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to...
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// // Created by jens on 06-07-21. // #ifndef SIMPLESATSOLVER_SRC_PUMPKIN_PROPAGATORS_DYNAMIC_BOTTOMLAYERS_DATABASE_BOTTOM_LAYERS_H_ #define SIMPLESATSOLVER_SRC_PUMPKIN_PROPAGATORS_DYNAMIC_BOTTOMLAYERS_DATABASE_BOTTOM_LAYERS_H_ #include "../database_dynamic_constraint.h" #include "../watcher_dynamic_constraint.h" #in...
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#ifndef CUSTOMER_H #define CUSTOMER_H #include <string> #include <cmath> #include <sstream> #include <iomanip> #include <memory> #include <vector> #include "bad_line.h" namespace hw3 { class Customer{ private: std::string _name, _phone_num; int _id; float _sales_num, _sales_p; public: Customer(std::s...
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#include<iostream> #include<fstream> #include<cstring> #include"ppm.hpp" int main() { Image img(255, 255); for(int x=0; x<img.getWidth(); x++) { for(int y=0; y<img.getHeight(); y++) { img(x,y)(x, y, x & y); //img(x,y)("#CDCDCD"); } } std::ofstream output("test.ppm"); img.print(output); ...
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#include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <cstring> #include <string.h> #include <stdio.h> #include <cmath> #include <limits> #include <assert.h> #include <stdint.h> #include "il2cpp-class-internals.h" #include "codegen/il2cpp-codegen.h" #include "i...
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#pragma once // Sea of Thieves (1.4.16) SDK #ifdef _MSC_VER #pragma pack(push, 0x8) #endif #include "SoT_BP_MerchantCrate_SnakeBasket_Desc_classes.hpp" namespace SDK { //--------------------------------------------------------------------------- //Parameters //------------------------------------------------------...
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#include <iostream> #include <iomanip> using namespace std; struct employee{ string name; string address; long long salary; }; int main(){ int n; cout << "Nhap so nhan su: "; cin >> n; employee nv[n]; long long SumSalary=0; for (int i=0;i<n;i++){ cout << "\nNhan su thu " << i+1 << ":\n"; co...
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#include "List.h" void List::insert_after_last(int val) { Node* new_node = new Node(val); new_node->set_next(NULL); if (tail == NULL) { head = new_node; tail = new_node; } else { tail->set_next(new_node); tail = new_node; } } ostream& operator<<(ostream& os, const List& list) { Node* temp = list.head...
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// $Id$ // // Copyright (C) 2013 Paolo Tosco // // Copyright (C) 2004-2006 Rational Discovery LLC // // @@ All Rights Reserved @@ // This file is part of the RDKit. // The contents are covered by the terms of the BSD license // which is included in the file license.txt, found at the root // of the RDKit source ...
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#pragma once #include <glad/glad.h> #include <GLFW/glfw3.h> namespace r3d { enum BufferAccess { READ = GL_READ_ONLY, WRITE = GL_WRITE_ONLY, READ_WRITE = GL_READ_WRITE }; //! Wrapper of the OpenGL vertex buffer object. /*! Send buffer to the GPU, keeping a handle (m_id) and its type (m_type) which ca...
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#include<iostream> using namespace std; int main (int argc, char* argv[]){ //Outputs "test" to screen cout << "test"; return(0); }
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// pointer.cpp -- our first pointer variable #include <iostream> int main() { using namespace std; int updates = 6; // declare a variable int * p_updates; // declare pointer to an int p_updates = &updates; // assign address of int to pointer // express values two ways; cout << "Value...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of condit...
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// // Game.cpp // #include "pch.h" #include "Game.h" #include "ctime" extern void ExitGame(); using namespace DirectX; using namespace DirectX::SimpleMath; using Microsoft::WRL::ComPtr; //グローバル変数==================================== Game::Game() : m_window(0), m_outputWidth(800), m_outputHeight(600)...
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// Copyright (c) 2012 The Bitcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include <math.h> #include <stdlib.h> #include "bloom.h" #include "main.h" #include "script.h" #define LN2SQUARED 0.48045301391820...
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#ifndef collectionReader_proc_h__ #define collectionReader_proc_h__ #ifndef __CINT__ #include <memory> #include "sct/collection.h" #endif // !__CINT__ #include "sct/processor.h" class TTree; class collection; class collectionReader_proc : public processor{ public: collectionReader_proc(const collectionReader_p...
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// Copyright 2019 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/scheduler/compositor_frame_reporter.h" #include "base/trace_event/trace_event.h" namespace cc { CompositorFrameReporter::CompositorFrameRe...
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#pragma once class QEvent; class QQuickItem; namespace rogii { namespace qt_quick { class IChildMouseEventListener { public: virtual ~IChildMouseEventListener() = default; virtual bool childMouseEvent(QQuickItem * item, QEvent * event) = 0; }; } //~namespace qt_quick } //~namespace rogii
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#include "bits/stdc++.h" typedef long long int lli; using namespace std; lli atN(lli n){ if(n == -1) return 0; if(n%2 == 0) cout << n<< endl; atN(n-1); } int main(int argc, char const *argv[]){ lli n; cin >> n; atN(n); return 0; }
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#include <bits/stdc++.h> #define INF INT_MAX #define ll long long #define ull unsigned long long #define rep(i,n) for(ll i=0; i<n; ++i) #define repp(i,n) for(ll i=1; i<=n; ++i) #define FOR(i, s, e) for(ll i=s; i<e; ++i) #define MOD 1000000007 using namespace std; template<class T> inline bool chmin(T& a, T b) { if(a>b...
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/* * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); y...
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#ifndef LASERSTATEADAPTERSTRATEGY_H #define LASERSTATEADAPTERSTRATEGY_H #include "../Data/StateAdapterStrategy.h" /** LaserStateAdapterStrategy class inherits from StateAdapterStrategy. * This class initializes the measurement covariance matrices and defines the * measurement function. */ namespace Data { class LaserSt...
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#include "passanger.h" passanger::passanger(int num, std::string nm, std::string lm){ this->name = nm; this->number = num; this->lastname = lm; } std::string& passanger::getName(){ return name; } std::string& passanger::getLastName(){ return lastname; ...
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#include "preheader.h" #include "t_common.h" namespace TEST { extern GAIA::GVOID t_digit_rc4(GAIA::LOG::Log& logobj) { static const GAIA::NUM BUFFER_SIZE = 1024 * 3 * 1 + 3; GAIA::U8* pSrc = gnew GAIA::U8[BUFFER_SIZE]; for(GAIA::NUM x = 0; x < BUFFER_SIZE; ++x) pSrc[x] = (GAIA::U8)x; GAIA::U8* pDst = gnew...
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#include <iostream> #include <vector> using namespace std; int cache[10]; int main(int argc, char** argv) { // freopen("input.txt", "rt", stdin); // init int cacheSize, numOfTask; cin >> cacheSize >> numOfTask; vector<int> taskVector(numOfTask); for(int i = 0; i < numOfTask; i++) cin >> taskVector[i]; i...
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#include "teaminfo.h" #include "ui_teaminfo.h" #include <QDialog> #include <QFileDialog> #include <QMessageBox> #include <QFile> #include <QTextStream> #include <QString> TeamInfo::TeamInfo(QWidget *parent) : QDialog(parent), ui(new Ui::TeamInfo){ ui->setupUi(this); } TeamInfo::~TeamInfo(){ delete ui; } //저...
[ "pharos.veritatis@gmail.com" ]
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#ifndef WINDOW_H #define WINDOW_H #include <SFML\Graphics.hpp> class Window { public: Window(); Window(const std::string winTitle, sf::Vector2u winSize); ~Window(); void WindowUpdate(); bool IsDone(); void BeginDraw(); void EndDraw(); unsigned int GetWindowWidth(); unsigned int GetWindowHeight(); sf::Ren...
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// 0:vars:3 // 3:atom_1_X0_1:1 // 4:atom_2_X0_1:1 // 5:atom_2_X2_0:1 // 6:thr0:1 // 7:thr1:1 // 8:thr2:1 #define ADDRSIZE 9 #define NPROC 4 #define NCONTEXT 1 #define ASSUME(stmt) __CPROVER_assume(stmt) #define ASSERT(stmt) __CPROVER_assert(stmt, "error") #define max(a,b) (a>b?a:b) char __get_rng(); char get_rng( ch...
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//===-- TypeNodes.def - Metadata about Type AST nodes -----------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===-------------------------------------------------------...
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/* * Copyright (C) 2007 Sanford Freeman * Copyright (C) 2008 Prasanna Velagapudi * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your op...
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double average(const vector<double>& v) { return accumulate(v.begin(), v.end(), 0.0) / v.size(); } double average_grade(const Student_info& s) { return grade(s.midterm, s.final, average(s.homework)); } double average_analysis(const vector<Student_info>& students) { vector<double> grades; transform(s...
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#pragma once #include <cstdint> #include "clientclass.h" #include "CDOTABaseAbility.h" namespace dota { struct CDOTA_Ability_Leshrac_Diabolic_Edict : public CDOTABaseAbility { }; DeclareClientClass(CDOTA_Ability_Leshrac_Diabolic_Edict); }
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#pragma once #include <string> #include <fstream> class OEFile { public: OEFile(); OEFile(std::string filename); OEFile& operator=(std::string filename); bool Open(std::string filename); void Close(); void Delete(); // helper functions bool isOpen() const { return m_isOpen; } friend class OEJsonData; p...
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#include <rdge/assets/pack_file.hpp> #include <rdge/assets/bitmap_font.hpp> #include <rdge/assets/spritesheet.hpp> #include <rdge/assets/surface.hpp> #include <rdge/assets/tileset.hpp> #include <rdge/assets/tilemap/tilemap.hpp> #include <rdge/util/memory/alloc.hpp> #include <rdge/util/compiler.hpp> #include <rdge/util/...
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// Copyright (c) 2016 Jack Grigg <jack@z.cash> // Distributed under the MIT software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "version.h" #include "ZcashStratum.h" #include "utilstrencodings.h" #include "streams.h" #include <iostream> #include <at...
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#include<bits/stdc++.h> using namespace std; #define MAX 6 int top=-1; int stack_array[MAX]; void push(int x) { top+=1; stack_array[top]=x; } int pop() { return(stack_array[top--]); } int isempty() { if(top==-1) return 1; else return 0; } void greater_element(int...
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/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #include <aws/apigateway/model/GetClientCertificateRequest.h> #include <aws/core/utils/json/JsonSerializer.h> #include <utility> using namespace Aws::APIGateway::Model; using namespace Aws::Utils::J...
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/** *\file firstPersonneCam.cpp *\author Alexandre Chouinard *\brief definition de la class firstPersoneCam qui gere la camera premiere personne *\date 17/02/2015 *\version 1.0 */ #include "PerspectiveCam.h" //setup cam (put in setup()) void PerspectiveCam::setup() { cam.setFarClip(10000); } //move the cam ( must b...
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#include <iostream> #include <pcl-1.8/pcl/filters/voxel_grid.h> #include <pcl/point_types.h> #include <pcl/io/pcd_io.h> #include <pcl/filters/voxel_grid.h> #include <pcl/filters/passthrough.h> #include <pcl/visualization/pcl_visualizer.h> #include <pcl/filters/statistical_outlier_removal.h> #include <pcl/kdtree/kdtree_...
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#include "cudaAsserts.h" namespace cuFFTAdvisor { void gpuErrchk(cudaError_t code, const char *file, int line, bool abort) { if (code != cudaSuccess) { char buffer[100]; snprintf(buffer, 100, "GPUassert: %s %s %d", cudaGetErrorString(code), file, line); if (abort) throw std::runtime_error(s...
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#include "amv.h" #include <xercesc/dom/DOM.hpp> #include <xercesc/parsers/XercesDOMParser.hpp> #include <xercesc/dom/DOM.hpp> #include <xercesc/sax/HandlerBase.hpp> #include <xercesc/util/XMLString.hpp> #include <xercesc/util/PlatformUtils.hpp> #include <xercesc/framework/LocalFileFormatTarget.hpp> #include <map> #i...
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/* * This file was automatically generated by dbusxx-xml2cpp; DO NOT EDIT! */ #ifndef __dbusxx__propsgs_glue_adaptor_h__ADAPTOR_MARSHAL_H #define __dbusxx__propsgs_glue_adaptor_h__ADAPTOR_MARSHAL_H #include <dbus-c++/dbus.h> #include <cassert> namespace org { namespace freedesktop { namespace DBus { class PropsG...
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#pragma once #include "../SDK.h" // Name: , Version: 1.0.0 #ifdef _MSC_VER #pragma pack(push, 0x8) #endif namespace SDK { //--------------------------------------------------------------------------- // Parameters //--------------------------------------------------------------------------- // Function UI_Main.UI...
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/** * @file "Core/Math/Private/Matrix.tpp" * * @author Alexandre Chetafi */ #ifndef ENGINE_MATRIX_TPP #define ENGINE_MATRIX_TPP #include "division_by_zero.hpp" //#include "../../Exception/Public/out_of_bound.hpp" #include <cstring> #include <cmath> #include <cassert> namespace ez { template <typename T, std::si...
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/http/transport_security_state.h" #include <algorithm> #include <memory> #include <utility> #include <vector> #include "base/base64.h" ...
[ "briantruong777@gmail.com" ]
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#include "CradleCamera.h" #include "CradleGame.h" #include "CradleD3D.h" #include "CradleInput.h" using namespace DirectX; CradleCamera::CradleCamera(CradleGame* game) : m_vPosition(0.0f, 0.0f, 0.0f) , m_vRotation(0.0f, 0.0f, 0.0f) , m_vScale(1.0f, 1.0f, 1.0f) , m_vForward(0.0f, 0.0f, 1.0f) , m_vUp(0...
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#ifndef ABSTRACTSTOCKFACTORY_H #define ABSTRACTSTOCKFACTORY_H #include <QObject> #include "stock.h" class AbstractStockFactory : public QObject { Q_OBJECT public: AbstractStockFactory(); virtual Stock* createStock(QString objType, QString itemP, int quantityP, QString x) = 0; signals: public slots: }; ...
[ "rhdr0011@gmail.com" ]
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