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#include "gloo/math.h" #include <algorithm> #if GLOO_USE_AVX #include <immintrin.h> #endif #include "gloo/types.h" #define is_aligned(POINTER, BYTE_COUNT) \ (((uintptr_t)(const void *)(POINTER)) % (BYTE_COUNT) == 0) namespace gloo { #if GLOO_USE_AVX // Assumes x and y are either both aligned to 32 bytes or una...
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/* * @Author: your name * @Date: 2020-07-26 12:45:14 * @LastEditTime: 2020-07-26 16:50:15 * @LastEditors: Please set LastEditors * @Description: In User Settings Edit * @FilePath: \code\BTree.h */ #ifndef BTREE_H #define BTREE_H #include "BTNode.h" template <typename T> class BTree { //B-树模板类 protected: int ...
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/** * @file LEDController.h * @author Hikari Hashida * @brief Simple class that receives commands from serial input via USB/UART, and outputs to LED strip. * @version 0.1 * @date 2021-02-03 * * @copyright Copyright (c) 2021 * */ #include <Adafruit_NeoPixel.h> /* Status indicator command format stored in st...
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// Copyright 2015 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_PUBLIC_BROWSER_NOTIFICATION_DATABASE_DATA_H_ #define CONTENT_PUBLIC_BROWSER_NOTIFICATION_DATABASE_DATA_H_ #include <stdint.h> #include <s...
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#ifndef __DRAW_H__ #define __DRAW_H__ #ifdef _XBOX #include <xtl.h> #else #include <windows.h> #include <d3d8.h> #endif #include "bitfont.h" #define BACKDROP_BLUE 0x000080 #define PITCH_BLACK 0x0 #define LABEL_WHITE 0xffffff #define DISCONNECTED_BLUE 0x000040 #define CONNECTED_YELLOW 0xffff00 clas...
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#ifndef RANDOM_TEST_H #define RANDOM_TEST_H #include <util/random/Random.h> #include <util/accumulators/Average.h> #include <util/accumulators/Distribution.h> #include <util/accumulators/IntDistribution.h> #include <iostream> #include <fstream> #include <string> using namespace Util; class RandomTest { public: ...
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#include "cspcolor.h" CSpColor::CSpColor() { }
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#pragma once #include <iostream> #include "Axe.h" #include "ImperialSoldier.h" class ImperialSoldier; class StormcloakSoldier final { public: StormcloakSoldier(); ~StormcloakSoldier(); void setWeapon(Axe* axe); void attack(ImperialSoldier& enemy); void consumeDamage(int amount); int getHealt...
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#pragma once #include "ofMain.h" #include "ofxSquashBuddies.h" class ofApp : public ofBaseApp{ public: void setup(); void update(); void draw(); void keyPressed(int key); void keyReleased(int key); void mouseMoved(int x, int y ); void mouseDragged(int x, int y, int button); void mou...
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/* Copyright (c) 2016 PaddlePaddle Authors. All Rights Reserve. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or ...
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/* mbed library for 240*320 pixel display TFT based on ILI9341 LCD Controller * Copyright (c) 2013 Peter Drescher - DC2PD * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE...
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ap_log_rerror(APLOG_MARK, APLOG_DEBUG, 0, r, APLOGNO(01078) "serving URL %s", url);
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#include <stdio.h> #include <stdlib.h> #define inf 999 #define max_vertex 5 int **g, **rg; int vertex, edge; void warshal() { int k = 0; for(int k=0; k<vertex;) { int pri_val = 0; int cal_val = 0; for(int i=0; i<vertex; i++) for(int j=0; j<vertex; j++) { ...
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#include "rompible.h" using namespace App_Juego; Rompible::Rompible(float x, float y) :Actor(x, y, W, H) { } unsigned int Rompible::obtener_ciclos_representable()const { return 1; } unsigned short int Rompible::obtener_profundidad_ordenacion() const { return 30; } void Rompible::transformar_bloque(App_Graficos...
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//////////////////////////////////////////////////////////////////////////// // // Copyright (C) 2005 // Packet Engineering, Inc. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification is not permitted unless authorized in writing by a duly // appointed officer of ...
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// Generated by the protocol buffer compiler. DO NOT EDIT! // source: game_rouletteak_protocol.proto #ifndef PROTOBUF_game_5frouletteak_5fprotocol_2eproto__INCLUDED #define PROTOBUF_game_5frouletteak_5fprotocol_2eproto__INCLUDED #include <string> #include <google/protobuf/stubs/common.h> #if GOOGLE_PROTOBUF_VERSIO...
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/* $Id: main.cc 956 2008-10-19 22:24:23Z hsc $ */ /* Hier muesst ihr selbst Code vervollstaendigen */ //#include "machine/cgascr.h" #include "thread/scheduler.h" #include "user/appl.h" #include "device/cgastr.h" #include "thread/dispatch.h" void* stack_1[1024]; void* stack_2[1024]; void* stack_3[1024]; Scheduler sc...
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/* Copyright 2019 The TensorFlow Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable ...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "MyActorComponent.generated.h" UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) ) class CPPCOURSE_API UMyActorComponent : public UActorC...
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#include<bits/stdc++.h> using namespace std; #define ll long long #define For(i,n) for(int i=0;i<n;i++) #define VI vector<int> #define VL vector<ll> #define fast ios_base::sync_with_stdio(0); cin.tie(0) #define pb push_back const int M = 200001; char arr[1111][1111]; int a[101],r[10001],ans[10001]; int main() { fas...
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// Implementing queue using two stacks // METHOD 1 /* enQueue(q, x): While stack1 is not empty, push everything from stack1 to stack2. Push x to stack1 (assuming size of stacks is unlimited). Push everything back to stack1. Here time complexity will be O(n) deQueue(q): If stack1 is empty ...
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// ****************************************************************************************** // * This project is licensed under the GNU Affero GPL v3. Copyright © 2014 A3Wasteland.com * // ****************************************************************************************** #define vehshop_DIALOG 5285 #define ve...
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/* Given an array of strings, return all groups of strings that are anagrams. Note: All inputs will be in lower-case. class Solution { public: vector<string> anagrams(vector<string> &strs) { } }; */ #include <sstream> #include <map> #include "Ex048-Anagrams.h" namespace LeetCodeTestSolutions { ...
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#include <iostream> #include <queue> using namespace std; /* Level order traversal - Breadth first traversal */ typedef struct node { int data; struct node* left; struct node* right; } Node; Node* newNode(int num) { Node* ptr = new Node; ptr->data = num; ptr->right = NULL; ptr->left = NU...
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#ifndef RPCNtupleBaseFiller_h #define RPCNtupleBaseFiller_h #include "RPCAnalysis/RPCNtupleMaker/interface/RPCNtupleConfig.h" #include "FWCore/Framework/interface/Event.h" #include "FWCore/MessageLogger/interface/MessageLogger.h" #include "TTree.h" #include <memory> #include <string> class RPCNtupleBaseFiller { ...
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#include "filemanager.h" FileManager::FileManager(QObject *parent) : QObject(parent) { Q_UNUSED(parent) if(createFolder(iniFolder)) { setMapPath(MapFolder); } MapFolder=getMapPath(); DebugManager::v(MapFolder+"是目前的地图文件夹"); DebugManager::v(createFolder(MapFolder)?"地图文件夹创建":"地图文件夹存在...
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#ifndef GAMESTATE_H #define GAMESTATE_H #include "Game.h" class Game; // Reference: http://gamedevgeek.com/tutorials/managing-game-states-in-c/ // Abstract baseclass class GameState { public: virtual void init(Game* game) = 0; virtual void cleanup(void) = 0; virtual void pause() = 0; virtual void resume() = 0...
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//------------------------------------------------------------------------------ /// \file enable_if_main.cpp /// \author Ernest Yeung /// \email ernestyalumni@gmail.com /// \brief Main driver function for enable_if.h. /// \ref https://en.cppreference.com/w/cpp/types/enable_if /// \details Demonstrate enable_if for t...
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#ifndef CPPP2019_FOREGROUNDSYSTEMLAUNCHER_H #define CPPP2019_FOREGROUNDSYSTEMLAUNCHER_H #include "ApprovalTests.hpp" // Based on SystemLauncher, and differs in that it runs the command in // the foreground instead of the background, so that any text output is // interleaved in with the output from the test framework....
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// Sの部分集合の列挙 for (int T = S;; T = (T - 1) & S) { // 操作 if (T == 0) break; }
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#include "objectBank.h" #include "minorGems/util/StringTree.h" #include "minorGems/util/SimpleVector.h" #include "minorGems/util/stringUtils.h" #include "minorGems/util/random/JenkinsRandomSource.h" #include "minorGems/io/file/File.h" #include "minorGems/graphics/converters/TGAImageConverter.h" #include "sprite...
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int buttonPin[5] = {8, 9, 10, 33, 34}; int ledPins[4] = {2, 3, 4, 5}; boolean lastButtonState[6] = {LOW, LOW, LOW, LOW, LOW, LOW}; boolean buttonState[6] = {LOW, LOW, LOW, LOW, LOW, LOW}; boolean stepState[3][4] = { {false, false, false, false}, {false, false, false, false}, {false, false, false, false} }; int t...
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#include <AP_HAL.h> #if (CONFIG_HAL_BOARD == HAL_BOARD_APM1 || CONFIG_HAL_BOARD == HAL_BOARD_APM2) #include <avr/io.h> #include <avr/interrupt.h> #include "Scheduler.h" using namespace AP_HAL_AVR; #define cbi(sfr, bit) (_SFR_BYTE(sfr) &= ~_BV(bit)) #define sbi(sfr, bit) (_SFR_BYTE(sfr) |= _BV(bit)) stat...
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#pragma once #include "macros.h" enum operationName { EMPTY, OP_CREATE_TABLE, OP_CREATE_INDEX, OP_DROP_TABLE, OP_DROP_INDEX, OP_SELECT, OP_INSERT, OP_DELECT, OP_SHOWTABLES, OP_AND, OP_OR, CMP_EQ, CMP_NEQ, CMP_LT, CMP_GT, CMP_LE, CMP_GE, VAL_CHAR, VAL_NUMBER, VAL_NAM...
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#ifndef __XML_PARSER_HELPER_H__ #define __XML_PARSER_HELPER_H__ #include "xmlClsNodeParserLodge.h" DGR2_NP_BEGIN namespace LotsOfKeyNodes { extern DGR2_API const xCharT* ROOT; extern DGR2_API const xCharT* LOGGER; extern DGR2_API const xCharT* FILTER; extern DGR2_API const xCharT* APPENDER; exter...
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#pragma once #include "skse64/GameRTTI.h" // RTTI_ExtraRoom #include "RE/BSExtraData.h" // BSExtraData #include "RE/ExtraDataTypes.h" // ExtraDataType #include "RE/NiSmartPointer.h" // NiPointer namespace RE { class NiRefObject; class ExtraRoom : public BSExtraData { public: inline static const void* RT...
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#include "filters_downsampling.h" #include "ui_filters_downsampling.h" Filters_Downsampling::Filters_Downsampling(QWidget *parent) : QWidget(parent), ui(new Ui::Filters_Downsampling) { ui->setupUi(this); // myCorrespondenceEstimation.reset(new pcl::registration::CorrespondenceEstimation<PointT, PointT>...
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#include <iostream> #include <stack> #include <queue> #include <string> using namespace std; enum Color{black,red}; // ************************************ Function Object template<class T> struct Greater { bool operator () (T a , T b) { return a>b; } }; template<class T> str...
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/*********************************************************************** filename: opengltexture.h created: 9/4/2004 author: Mark Strom mwstrom@gmail.com purpose: Interface to Texture implemented via Opengl *************************************************************************/ /***************************...
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#include "PyBindIncludes.h" #include "Quaternion.h" namespace py = pybind11; namespace ngl { void pyInitQuaternion(py::module & m) { py::class_<Quaternion>(m, "Quaternion") .def(py::init<>()) .def(py::init<Real,Real,Real,Real>()) .def(py::init<const Mat4 &>()) .def(py::init<cons...
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/src/qt/addressbookpage.cpp
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// Copyright (c) 2011-2014 The Bitcoin developers // Copyright (c) 2014-2015 The Dash developers // Copyright (c) 2015-2017 The PIVX developers // Copyright (c) 2018 LightPayCoin developers // Copyright (c) 2018 The CryptoFlow developers // Distributed under the MIT/X11 software license, see the accompanying // file CO...
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#ifndef BOOST_MPL_AUX_MSVC_IS_CLASS_HPP_INCLUDED #define BOOST_MPL_AUX_MSVC_IS_CLASS_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2002-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://ww...
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#include<iostream> #include<iomanip> using namespace std; size_t partition(int *, int, int); void quickSort(int *, int, int); //int main() { // int a[] = { -65536,2,8,7,1,3,5,6,4 }; // quickSort(a,1,8); // for (int i = 1; i < 9; ++i) // cout << left << setw(3) << a[i]; // cout << endl; // cin.get(); // return 0; //...
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// // Camera.cpp // Lab5 // // Created by CGIS on 28/10/2016. // Copyright © 2016 CGIS. All rights reserved. // #include "Camera.hpp" namespace gps { Camera::Camera(glm::vec3 cameraPosition, glm::vec3 cameraTarget) { this->cameraPosition = cameraPosition; this->cameraTarget = cameraTa...
[ "ionut_catelina@yahoo.com" ]
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// This is the receive module for the frequency visualizer. // Brute force iteration: display on 64x32, use mega. Use Serial1 (pins 18 and 19) for com with tx side. // Go to 21 bins for the cool rectangle effect. #include "SoftwareSerial.h" // These two defines are for the RGB Matrix #include <Adafruit_GFX.h> ...
[ "43499190+gsalaman@users.noreply.github.com" ]
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/Object Oriented Programming/Laboratories/Lab14/main.cpp
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#include "mainwindow.h" #include <QApplication> #include <QLineEdit> #include <QInputDialog> #include <QMessageBox> #include "Backend/controller.h" Controller* load_settings(); int main(int argc, char *argv[]) { QApplication a(argc, argv); Controller* ctrl = load_settings(); if (ctrl != nullptr) { ...
[ "adelinmihoc@gmail.com" ]
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/libcef_dll_wrapper/ctocpp/test/translator_test_ref_ptr_library_ctocpp.cc
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yufanghu/fec
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// Copyright (c) 2017 The Chromium Embedded Framework Authors. All rights // reserved. Use of this source code is governed by a BSD-style license that // can be found in the LICENSE file. // // --------------------------------------------------------------------------- // // This file was generated by the CEF translato...
[ "fibonacci2016@126.com" ]
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/Source/DirectWrite/Sample.cpp
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[]
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tonnac/D3D11
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#include "Sample.h" Sample::Sample() { } bool Sample::Init() { m_DirectWrite.Init(); IDXGISwapChain * pSwapChain = getSwapChain(); IDXGISurface* pSurface = nullptr; pSwapChain->GetBuffer(0, __uuidof(IDXGISurface), (LPVOID*)&pSurface); m_DirectWrite.Set(pSurface); pSurface->Release(); return true; } bool Sample...
[ "tonnac35@gmail.com" ]
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// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/views/controls/menu/menu_controller.h" #if defined(OS_WIN) #include <windowsx.h> #endif #include "base/i18n/case_conversion.h" #include...
[ "Khilan.Gudka@cl.cam.ac.uk" ]
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NicolaiFlemming/Test
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+#include "HX711.h" //Bibliothek für Waage #include <Wire.h> //Bibliothek für LCD #include <LiquidCrystal_I2C.h> //Bibliothek für LCD #include "benutzerv12.h" //eigene Benutzerbibliothek //benoetigte Bibliotheken #define DOUT 3 #define CLK 2 //fuer HX711 Inputs HX711 scale(...
[ "j.jehn@tu-bs-de" ]
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#include "Vector.h" #include <iostream> // cout, endl void Print(const CS170::Vector& array, bool newline = true) { for (unsigned i = 0; i < array.size(); i++) { std::cout << array[i] << " "; } std::cout << "(size=" << array.size() << ", capacity=" << array.capacity() << ", al...
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#include "my_application.h" #include <flutter_linux/flutter_linux.h> #ifdef GDK_WINDOWING_X11 #include <gdk/gdkx.h> #endif #include "flutter/generated_plugin_registrant.h" struct _MyApplication { GtkApplication parent_instance; char** dart_entrypoint_arguments; }; G_DEFINE_TYPE(MyApplication, my_application, GT...
[ "32780592+Cagatay0@users.noreply.github.com" ]
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/Tests/OmniSQLUtilitiesTest.cpp
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/* * Copyright 2019 OmniSci, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed t...
[ "dev@aas.io" ]
dev@aas.io
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/novelhost.h
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[]
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#ifndef NOVELHOST_H #define NOVELHOST_H #include "confighost.h" #include "dbaccess.h" #include <QItemDelegate> #include <QRandomGenerator> #include <QRunnable> #include <QSortFilterProxyModel> #include <QStandardItemModel> #include <QSyntaxHighlighter> class NovelHost; namespace NovelBase { class ChaptersItem...
[ "2422523675@qq.com" ]
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#include "JUEGO.h" #include "score.h" #include "SFML/Graphics.hpp" using namespace sf; void gamemostrar(); JUEGO::JUEGO(int ancho,int alto,std::string letra){//creamos ventana ventana = new RenderWindow(sf::VideoMode(ancho,alto),letra); ventana->setFramerateLimit(60); gamemostrar(); } void JUEGO::gamemo...
[ "iris.curo@ucsp.edu.pe" ]
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/1017.cpp
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#include <iostream> using namespace std; int main(){ string s; cin >> s; int a; cin >> a; int len = s.length(); int t = 0; int tmp = 0; t = (s[0] - '0') / a; if((t != 0 && len > 1) || len == 1){ cout << t; } tmp = (s[0] - '0') % a; for(int i = 1; i < len; i++){ t = (tmp * 10 + s[i] - '...
[ "591176276@qq.com" ]
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/IbeoSDK6.0.4/sdk/source/sdk/test/src/timeRelationsListTests/TimeRelationsList9010Test.cpp
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//============================================================================== //! \file //! //! $$IBEO_LICENSE_BEGIN$$ //! Copyright (c) Ibeo Automotive Systems GmbH 2010-2019 //! All Rights Reserved. //! //! For more details, please refer to the accompanying file //! IbeoLicense.txt. //! $$IBEO_LICENSE_END$$ //! //...
[ "mayank.gulati@automotive-ai.com" ]
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/include/sockets/abl/handle.h
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[]
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ILikePizza555/Sockets.cpp
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// // Defines the abstraction for the system socket handle. // Created by avris on 10/4/2018. // #pragma once #include "enums.h" #include <memory> namespace sockets { namespace abl { /** * Struct that contains the system socket handle. */ struct handle_t; /** *...
[ "avrisaac555@gmail.com" ]
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/Plugins/ObjectDeliverer/Source/ObjectDeliverer/Public/Protocol/ProtocolUdpSocket.h
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2022-09-16T12:59:19.511837
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// Copyright 2019 ayumax. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "ProtocolSocketBase.h" #include "GetIPV4Info.h" #include "ProtocolUdpSocket.generated.h" class FSocket; UCLASS(BlueprintType, Blueprintable) class OBJECTDELIVERER_API UProtocolUdpSocket : public UProtocolSocketBase, public...
[ "ayuma0913@gmail.com" ]
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/TemplePlus/ui/ui_debug.cpp
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#include "stdafx.h" #include "ui.h" #include "ui_debug.h" #include "ui/widgets/widgets.h" #include "tig/tig_startup.h" #include <graphics/shaperenderer2d.h> #include <debugui.h> static bool debugUiVisible = false; void UIShowDebug() { debugUiVisible = true; } static void DrawWidgetTreeNode(int widgetId); static ...
[ "sebastian@hartte.de" ]
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#include <iostream> #include <stdio.h> #include <string.h> #include <algorithm> #include <math.h> using namespace std; const int maxn = 1000; struct sub_t{ int l,r; int maxx; int minn; }; struct tree{ int l,r; //int maxx; sub_t s_t[maxn]; }; tree t[maxn]; int a[maxn][maxn]; int n; int ans[255][255]; inline in...
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/* Copyright (c) 2011, Ole K. Christensen All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: ¥ Redistributions of source code must retain the above copyright notice, this list of conditions and the fol...
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class The_Programmer_Iphone_Loading_Menu { idd = 542367; name = "The_Programmer_Iphone_Loading_Menu"; movingenable = 1; enablesimulation = 1; class controlsBackground { class FondPrincipale: Life_RscPicture { text = "The-Programmer\Iphone_X\textures\fond.paa"; idc = -...
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#pragma once #include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> // System.IAsyncResult struct IAsyncResult_t1999651008; // System.AsyncCallback struct AsyncCallback_t163412349; // System.Object struct Il2CppObject; #include "mscorlib_System_Multi...
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#include <iostream> using namespace std; int main() { int b, n, count; count = 1; while (cin >> b >> n) { while (n >= b) { count = count + 1; n = n/b; } cout << count << endl; count = 1; } }
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/****************************************************************************** Copyright (c) 2017, Alexander W. Winkler, ETH Zurich. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions...
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//============================================================================ // Name : Program.c // Author : Gonzalo, Yarvi // Version : 2.0 // Created on : August 20, 2019 // Description : Create an agenda for my grandmother // Compiler : Eclipse IDE //============================================...
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#pragma once #include "BoxColliderComponentFactory.hpp" #include "ButtonComponentFactory.hpp" #include "CameraComponentFactory.hpp" #include "DynamicComponentFactory.hpp" #include "LightComponentFactory.hpp" #include "NameComponentFactory.hpp" #include "ParticleEmitterComponentFactory.hpp" #include "RenderComponentFac...
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#include <bits/stdc++.h> #define IOS ios::sync_with_stdio(0); cin.tie(0); cout.tie(0); #define e "\n" #define endl "\n" using namespace std; #define Tp template<class T> #define Tp2 template<class T1, class T2> #define Tps template<class T, class... Ts> #define Tps2 template<class T1, class T2, class... Ts> #define ff ...
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#pragma once #include <sstream> #include <string> #include <vector> #include <collection.h> #include <array> #include "LoadStateEventArgs.h" #include "ViewModelsBase.h" #include "DataModel\BasketProductSerialize.h" #include "DataModel\Storage\AutorizationStorage.h" #include "Controls\PickShopControl.xaml.h" #includ...
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//Problem Link: https://uva.onlinejudge.org/index.php?option=com_onlinejudge&Itemid=8&page=show_problem&problem=3836 //Problem type: Dynamic Programming //Learning Exp: #include <iostream> #include <vector> #include <algorithm> #include <climits> #include <stdio.h> #include <queue> #include <set> #include <cmath> #in...
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#include <Windows.h> #include <vector> #include <inc_0/header_4.h> static_assert(sizeof(GenClass_4) > 0, "failed"); std::vector<int> perf_func_805() { LoadLibrary("abc.dll"); return {805}; }
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// Fill out your copyright notice in the Description page of Project Settings. #include "MultiplayerTestObject.h" AMultiplayerTestObject::AMultiplayerTestObject() { PrimaryActorTick.bCanEverTick = true; SetMobility(EComponentMobility::Movable); } void AMultiplayerTestObject::BeginPlay() { Super::BeginPlay(); if...
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#ifndef VDB_VALUE_H #define VDB_VALUE_H #include <variant> #include <string> namespace vdb { class Value { private: std::variant<int, double, char, char *> val; public: Value() = default; ~Value() { reset(); } Value(const Value &value); Value(Value &&value) noexcept; Value &operator=(Value value) noexcep...
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/* Class to describe an airport as being a destination where planes can enter the simulation or exit it. Simon Hall ver 0.2 derived from Destination ver 0.2 01/04/96 7/4/96 PW ver 0.3 19/4/96 ID changed from char * to int PW ver 0.4 4/5/96 PW Safe landing direction reversed (Specification e...
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#pragma once #ifndef __SPRITE__ #define __SPRITE__ #include "Graphic.h" #include <functional> #include <memory> #include <thread> #include <string> /** * 그래픽 구현을 위해 텍스처를 shared-pointer로 가지는 클래스. * @date 2018.11.26 * @author Kareus */ class Sprite : public Graphic { private: sf::Sprite* sprite; ///<실제로 그래픽을 출력하는 스프라이...
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GLfloat crystalBlock_00_TEX[] = { //number of vertices = 30 0, 0, 1.0, 0.024, 0.024, 1.0, 0, 1, 1.0, 0.024, 0.976, 1.0, 0.976, 0.976, 1.0, 0, 1, 1.0, 0.024, 0.024, 1.0, 0.976, 0.024, 1.0, 0.024, 0.976, 1.0, 1, 0, 1.0, 0.976, 0.024, 1.0, 0, 0, 1.0, 1, 1, 1.0, 0.976, 0.976, 1.0, 1, 0, 1.0,...
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#ifndef SMOOTHER_H_ #define SMOOTHER_H_ #include "Arduino.h" class Smoother { public: Smoother(void); Smoother(float strength); void set_strength(float strength); void set_interval(float interval_ms); void set_input_range(float input_min, float input_max); void set_output_range(float output_...
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// // Created by whymatter on 31.10.18. // #pragma once #include "alb_msgs/cam_detections.h" #include "alb_msgs/cup_object.h" #include "cam_transform/cam_transform_service.h" #include <rviz_visual_tools/rviz_visual_tools.h> // has to be moved out later namespace alb { namespace static_environment { class Environ...
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#include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <cstring> #include <string.h> #include <stdio.h> #include <cmath> #include <limits> #include <assert.h> #include <stdint.h> #include "codegen/il2cpp-codegen.h" #include "il2cpp-object-internals.h" template ...
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const int ZEPHYR_ADDR = 0x78; //0x49; const byte IO_X = 7; const byte IO_R = 8; const byte DBG = 13; #include <Wire.h> // #include <I2C.h> int x = 0; int y = 0; int z = 0; void setup() { Serial.begin(115200); pinMode(13, OUTPUT); pinMode(IO_X, OUTPUT); pinMode(DBG, OUTPUT); digitalWrite(IO_X, HIGH); Wi...
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/************************************************************* ** Program name: Lab 4 ** Author: Alex Maslar ** Date: April 30 2019 ** Description: Header file for the Student class. Contains only functions as the variables are set in the abstract person class. **************************************************...
[ "maslara@flip1.engr.oregonstate.edu" ]
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#include <iostream> #include <iomanip> using namespace std; // non-standard 128 bit int, but I can't print it! __int128_t fact(int num) { __int128_t total = 1; // needs to be uint64 for (int i = 1; i <= num; i++) { total *= i; // total = total * uint64_t(i) } return total; } double fact2(int num) { doub...
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//============================================================================= // FlashFire // // Copyright (C) 2015 PatGame. All rights reserved. // // Created by HJC // //============================================================================= #include "../../core/base/fla_Base.h" #if FLA_USE_LUA_BINDING ==...
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//-------------------------------------------------------------- // BaseNode.h // InkerLinker. // Created by David Haylock on 18/08/2017. //! InkerLinker. /** This is the Base Node Class. */ //-------------------------------------------------------------- #ifndef BaseNode_h #define BaseNode_h #include "ofxCenteredT...
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/* * Copyright (C) 2008 - 2011 Trinity <http://www.trinitycore.org/> * * Copyright (C) 2010 - 2012 Myth Project <http://mythprojectnetwork.blogspot.com/> * * Myth Project's source is based on the Trinity Project source, you can find the * link to that easily in Trinity Copyrights. Myth Project is a private ...
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#include "factory.hxx" #if defined(__unix) #include "unix.hxx" typedef dbl::service::configurator::Unix Configurator_t; #endif namespace dbl { namespace service { namespace configurator { std::unique_ptr<Configurator> create(std::shared_ptr<core::Api> api) { std::unique_ptr<Configurator> ptr( new Configurator_t(a...
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#include<iostream> using namespace std; class counter{ private : int data; public: counter():data(0){ } void init_data(int x) { data=x; } void show() { cout<<data; } void operator ++ (); void operator ++ (int); }; void counter::operator ++() { ++data; } void counter ::operator ++(i...
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vector<vector<int> > Solution::threeSum(vector<int> &A) { set<vector<int> > sol; sort(A.begin(),A.end()); vector<vector<int> > fin; if(A.size()<3){ return fin; } for(int i=0;i<A.size()-1;i++){ int l = i+1; int r = A.size()-1; int x = A[i]; while(l<r){...
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#include "pch-cpp.hpp" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <limits> #include <stdint.h> // System.Collections.Generic.List`1<System.Object> struct List_1_t3F94120C77410A62EAE48421CF166B83AB95A2F5; // System.Collections.Generic.List`1<UnityEngine.RaycastHit2D> struct L...
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// // buffer.cpp // WCI // // Created by cameron belt on 8/9/17. // Copyright © 2017 Cameron Belt. All rights reserved. // #include "stdafx.h" #include <stdio.h> #include <string.h> #include <iostream> #include <time.h> #include "common.h" #include "buffer.h" char eofChar = 0x7f; int inputPostion; int listFlag =...
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// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_DEBUG_TRACED_VALUE_H_ #define CC_DEBUG_TRACED_VALUE_H_ #include "cc/debug/debug_export.h" namespace base { namespace trace_event { class Trac...
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#include <LiquidCrystal.h> LiquidCrystal lcd(2, 10, 4, 5, 6, 7); //lcd int work = 0; int motor_speed = 150; int x = 0; int y = 0; int Array[20][20] = {{}}; //4 x 4 meters square int compas = 1; //ultrasonic long duration, cm; void setup() { lcd_setup(); Serial.begin(9600); pinMode(12, OUTPUT); pinMode(9, OU...
[ "smigelskas.marius@gmail.com" ]
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#include<iostream> #include<stdio.h> #include<vector> #include<queue> #include<algorithm> using namespace std; int main() { int i,j,k,l,n,x,h,curr,flag=0; cin>>n>>k; pair<int, int> sam,sam1,sam2,sam3; vector < pair<int ,int > > arr(n); vector<int> count(n); queue < pair<int,int> > q1(n); queue < pair<int,int> > ...
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#ifndef __helpbase_h__ #define __helpbase_h__ #include "utils.h" #include "misc5.h" class std_dll CHelpInfoImpl : public CImplBase { public: CHelpInfoImpl(); BEGIN_INTERFACE_PART_EXPORT(Help, IHelpInfo2) com_call GetHelpInfo( BSTR *pbstrHelpFile, BSTR *pbstrHelpTopic, DWORD *pdwFlags ); com_call GetHelpInfo2( ...
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/* Offroad - 2008 Edition Copyright (C) 2014 Milan Timko http://www.milantimko.info This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later ver...
[ "yodacz@bccd3d8c-720c-43b6-9822-fbe46cbbf1eb" ]
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#ifndef _SNOW_CUTE_OPERATION_THREADPOOL_H_ #define _SNOW_CUTE_OPERATION_THREADPOOL_H_ 1 #include "../common.h" namespace operation{ typedef struct _THREAD_POOL { HANDLE QuitEvent; HANDLE WorkItemSemaphore; LONG WorkItemCount; LIST_ENTRY WorkItemHeader; CRITICAL_SECTION WorkItemLock; LONG ThreadNu...
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class CfgVehicles { class ARK_Module; class ARK_Make_Sentry: ARK_Module { scope = 2; displayName = "Make Sentry"; function = "ark_ai_sentry_module_make_sentry"; class ModuleDescription { description = "Set options to make an EI sentry"; }; class Argume...
[ "root.cyruz@gmail.com" ]
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#include "unicorn/string.hpp" #include "unicorn/core.hpp" #include "prion/unit-test.hpp" #include <string> using namespace std::literals; using namespace Unicorn; namespace { void check_encode_uri() { u8string s1, s2; s1 = ""; TRY(s2 = str_encode_uri(s1)); TEST_EQUAL(s2...
[ "rosssmith@me.com" ]
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