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#pragma once #include "InstrumentView.h" class CPencelViewUI: public CInstrumentView, public INotifyUI { public: CPencelViewUI(void); virtual ~CPencelViewUI(void); UIBEGIN_MSG_MAP EVENT_ID_HANDLER(DUI_MSGTYPE_CLICK, _T("color_item"), OnColorItemClick); UIEND_MSG_MAP public: virtual void Init(); protected:...
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#include <bits/stdc++.h> #define Deb std::cerr #define Delin Deb << "[Debug] at Line " << __LINE__ #define Debug Delin << " : " #define Deline Delin << std::endl; using int64 = long long; template <typename Type> class Fenwick { protected: std::vector<Type> a; public: Fenwick() {} Fenwick(size_t n...
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#include <iostream> #include <vector> using namespace std; class Solution_29 { public: vector<int> FindNumbersWithSum ( vector<int> array, int sum ) { vector<int> result; if ( array.empty() ) return result; int begin = 0; int end = array.size() - 1; while ( begin...
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#include "entrywriter.hpp" EntryWriter::EntryWriter(std::ostream &os) : os(os) , first(true) {} EntryWriter::~EntryWriter() { os << "\n]\n"; } void EntryWriter::operator <<(const Entry &ent) { if (first) { os << "[\n"; first = false; } else { os << ",\n"; } os << ent....
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#include <bits/stdc++.h> #define proj asdajslkdjalskd using namespace std; using proj = pair<string, int>; int main() { #if __APPLE__ freopen("C.in", "r", stdin); freopen("C.out", "w", stdout); #endif ios_base::sync_with_stdio(false); size_t n; while (cin >> n) { map<proj, vector<proj>> ...
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/* * File: ioutils.cpp * --------------- * This file contains implementations of functions to help capture, redirect, * and feed input to cin/cout/err. * See ioutils.h for documentation of each function. * * @author Marty Stepp * @version 2016/10/28 * - bug fix for output limit static var * @version 2016/10/...
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// add your external includes to this file instead of to individual .cpp files #include <GameSettings.h> //#define SCRWIDTH Game::SCREEN_HEIGHT_PIXELS; //#define SCRHEIGHT Game::SCREEN_WIDTH_PIXELS; constexpr int SCRWIDTH = Game::SCREEN_WIDTH_PIXELS; constexpr int SCRHEIGHT = Game::SCREEN_HEIGHT_PIXELS; // #de...
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#ifndef _wxNode_wxPanel_h_ #define _wxNode_wxPanel_h_ #include "wxnode.h" #include "wxNode_wxEvtHandler.h" class wxNode_wxEvtHandler; class wxNode_wxNavigationEnabled; class wxNode_wxWindow; class wxNode_wxPoint; class wxNode_wxSize; class wxNode_wxPanel : public wxPanel, public wxNodeObject, public NodeExEvtHandle...
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#ifndef _STRUCT_H_ #define _STRUCT_H_ struct inputdata { std::string name; std::string seq; std::vector<std::vector<float>> pssm; std::string alseq=""; }; #endif
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#include <string> // Just for the ToString() method. using namespace std; //Guard statement - Prevents Vec3.h from being compiled more than once. #ifndef VEC3_H #define VEC3_H //Vec3 Class Header struct Vec3 { //Member variables float x, y, z; //Constructors //Create a Vec3 with all member properties initialize...
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// stdafx.cpp : source file that includes just the standard includes // TCMPhysicEngine.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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// Program 4.16 - Stack with index items and no duplicates #ifndef STACK_SET_H #define STACK_SET_H #include <cstddef> #include <vector> #include <deque> template<typename Item_t> // Item_t must be an integer type class Stack_set { public: Stack_set(std::size_t size) : _stack(size), _size...
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/***************************************************************************** [ファイル名] ConvertPMD.h [処理概要] PMDメッシュ変換クラス Author 濱田 享 Since 2009.04.01 *****************************************************************************/ //ONCE #ifndef __CONVERTPMDMESH__H__ #def...
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#include <bits/stdc++.h> using namespace std; void swap(int *a,int *b){ int temp; temp = *a; *a = *b; *b = temp; } int main() { int t;cin>>t; while(t--){ int i,j,n;cin>>n; int v[n]; for(i=0;i<n;i++){ cin>>v[i]; } for(i=0;i<n;i++){ for(j=0;j<n;j++){ if(v[i]<=v[j]){ swap(&v[i],&v[j]); ...
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/// @ref gtx_matrix_interpolation /// @file glm/gtx/matrix_interpolation.hpp /// @author Ghenadii Ursachi (the.asteroth@gmail.com) /// /// @see core (dependence) /// /// @defgroup gtx_matrix_interpolation GLM_GTX_matrix_interpolation /// @ingroup gtx /// /// @brief Allows to directly interpolate two exiciting ...
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// Scrollable COM Custom Viewer class // Copyright (C) 1997 Michael D. Lore All Rights Reserved #ifndef SCROLLCOM_H #define SCROLLCOM_H #include "console/scrollable.h" #include "console/screen.h" #include "hmtobjs.h" class ScrollCOM : public Scrollable { const CLSID& mClass; IHermitScrollable ...
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#include <dirent.h> #include <string.h> #include <iostream> #include <vector> #include <string> namespace { void Usage(const char* exe) { fprintf(stderr, "input params error, run this exe as following command line:\n"); fprintf(stderr, "\t%s arg1 arg2 arg3\n", exe); fprintf(stderr, "\targ1: specify the directory t...
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/** * @file LinkAdaptation.h * Name: 3G LTE System Simulator * @author Guilherme Silveira Rabelo * Date: 03/12/2008 * * This file is part of the undergraduate final project, under the supervision * of Robson Domingos and Paulo Portela. * * @author_2 Luiz Gustavo da Silva Carvalho * @author_3 Mar...
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#include "node.h" #ifdef _WIN32 #include <VersionHelpers.h> #include <WinError.h> int wmain(int argc, wchar_t *wargv[]) { if (!IsWindows7OrGreater()) { fprintf(stderr, "This application is only supported on Windows 7, " "Windows Server 2008 R2, or higher."); exit(ERROR_EXE_MACHINE_TYPE_M...
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#include <iostream> #include <vector> #define STACK_SIZE 40 template <class T> struct TestAllocator { public: using value_type = T; T* allocate (size_t n) { if (n == 0) return nullptr; if (!m_is_buf_used && n * sizeof(T) < STACK_SIZE) { std::cout << "alloc " ...
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#include "appinfo.h" #if defined(Q_OS_WIN32) #include <w32api.h> #include <windows.h> #include <psapi.h> CRITICAL_SECTION cs; // 供多线程同步的临界区变量 HANDLE hd; // 当前进程的句柄 DWORD t1; // 时间戳 double percent; // 最近一次计算的CPU占用率 __int64 oldp; // 时间格式转换 __int64 fileTimeToInt64(const FILETIME& time) { ULARGE_INTEGER tt...
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#include <glad/glad.h> #include "VertexBufferLayout.h" VertexBufferLayout::VertexBufferLayout() : stride(0) {} template<> void VertexBufferLayout::Add<float>(uint32 count, bool normalized) { elements.push_back({ GL_FLOAT, count, normalized }); stride += count * sizeof(float); } template<> void VertexBufferL...
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/************************************************************* * Instructor's Name: Mrs. Vernelle Sylvester * * Group Members: Lianni Mathews, Jason Fortik * * Project: Hangman * * De...
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#include "BinaryYellow.h" //AUTHOR Lars Veenendaal BinaryYellow::BinaryYellow() { bt = new BaseTimer(); } BinaryYellow::~BinaryYellow() { delete bt; } void BinaryYellow::CreateBinaryImage(Image &sourceImage, Image &destinationImage) { bt->reset(); bt->start(); if (sourceImage.GetWidth() != destinationImage.Ge...
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// // Created by 李蕴方 on 2019-02-19. // #include <iostream> int main() { int sum = 0, i = 0; std::cout << "input: " << std::endl; while (std::cin >> i) { sum += i; } std::cout << "the sum is: " << sum <<std::endl; return 0; }
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// ------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License (MIT). See License.txt in the repo root for license information. // ------------------------------------------------------------ #pragma once namespace Hostin...
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/** * @file /dslam_viewer/src/qgl_gallery/background_image.cpp * * @brief Short description of this file. **/ /***************************************************************************** ** Includes *****************************************************************************/ #include <qapplication.h> #include...
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#ifndef GAME_H_INCLUDED #define GAME_H_INCLUDED #include "precompiledheaders.h" #include "GameObject.h" #include "Tile.h" #include "Message.h" class Game { public: Game(); static void Start(); static void GameLoop(); static void HandleKeys(); static void Render...
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// // DMC.hpp // NES Emulator - App // // Created by Samuel Hunt on 21/02/2019. // #ifndef DMC_hpp #define DMC_hpp #include "Audio.h" class CPU; class DMC { public: CPU * cpu; bool enabled; Byte value; UInt16 sampleAddress; UInt16 sampleLength; UInt16 currentAddress; UInt16 currentL...
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#include <bits/stdc++.h> using namespace std; #define rep(i, n) for (int i = 0; i < int(n); i++) #define Rep(i, n) for (int i = 1; i <=int(n); i++) #define range(x) begin(x), end(x) #ifdef __LOCAL_DEBUG__ #define _debug(fmt, ...) fprintf(stderr, "[%s] " fmt "\n", __func__, ##__VA_ARGS__) #else #define _debug(...) ((vo...
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#pragma once #include "il2cpp-config.h" #ifndef _MSC_VER # include <alloca.h> #else # include <malloc.h> #endif #include <stdint.h> // UnityEngine.Purchasing.ProductDefinition struct ProductDefinition_t2168837728; // System.IAsyncResult struct IAsyncResult_t2754620036; // System.AsyncCallback struct AsyncCallback_...
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// Copyright 2020 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <string> #include "chrome/browser/policy/messaging_layer/encryption/test_encryption_module.h" #include "chrome/browser/policy/messaging_layer/u...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Components/StaticMeshComponent.h" #include "TankTurret.generated.h" /** * */ UCLASS( meta = (BlueprintSpawnableComponent) ) class BATTLETANKS_API UTankTurret : public UStaticMeshComponent...
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//===-- DebuggerThread.h ----------------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===-------------------------------------------------------...
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2012 The Bitcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file license.txt or http://www.opensource.org/licenses/mit-license.php. #include <map> #include <boost/version.hpp> #include <boost/filesystem.hpp> #...
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/* * Copyright 2019-2020 Douglas Kaip * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed t...
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/* TEMPLATE GENERATED TESTCASE FILE Filename: CWE590_Free_Memory_Not_on_Heap__delete_array_char_static_16.cpp Label Definition File: CWE590_Free_Memory_Not_on_Heap__delete_array.label.xml Template File: sources-sink-16.tmpl.cpp */ /* * @description * CWE: 590 Free Memory Not on Heap * BadSource: static Data ...
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#pragma once class Entity; class BaseComponent; #include "Entity.h" #include "BaseComponent.h" #include <vector> #include <boost/multi_array.hpp> using std::vector; typedef unsigned __int16 uint_16; typedef uint_16 entityId; typedef uint_16 componentId; class World { entityId lastid; componentId lastCo...
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#include "MapLoader.h" #include "Room.h" #include "Player.h" #include "Collider.cpp" #include "Tile.h" #include "Node.h" MapLoader::MapLoader() { //push rooms to list based on number of rooms for (int i = 0; i < m_numberOfRooms; ++i) { m_rooms.push_back(new Room(i)); } } MapLoader::~MapLoader() { } //load new ...
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/*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 7 \\/ M anipulation | \*-------...
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#include "EpollEventType.hpp" #include <tuple> #include <vector> using namespace pistis::concurrent; namespace { static const std::vector< std::tuple<EpollEventType, std::string> >& eventToNameMap() { static const std::vector< std::tuple<EpollEventType, std::string> > EVENT_TO_NAME_MAP{ s...
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class Position{ private : int x; int y; public: Position(int x, int y):x(x),y(y) {} // damn c++ 17, when do we need void Print() { // .... } void SetX(int x){ // this encapsulate the idea of interface this->x = x; // x(x) == this-.x = x ...
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#include "../../include/datasets/DataSetClassifier.h" void DataSetClassifier::buildDataMatrix() { this->dataMatrix[0][0] = 0; this->dataMatrix[0][1] = 1; this->dataMatrix[1][0] = 0; this->dataMatrix[1][1] = 2; this->dataMatrix[2][0] = 1; this->dataMatrix[2][1] = 1; this->dataMatrix[3][0] = ...
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#ifndef __GAMESTRUCT_H__ #define __GAMESTRUCT_H__ #include "Type.h" #include "GameDefine.h" #pragma pack(push, 1) //用来定义在世界的浮点位置 struct WORLD_POS { FLOAT m_fX ; FLOAT m_fZ ; WORLD_POS(VOID) : m_fX(0.0f), m_fZ(0.0f) {} WORLD_POS(FLOAT fX, FLOAT fZ) : m_fX(fX) , m_fZ(fZ) {} VOID CleanUp( ){ m_fX = 0.0...
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#include "ProceduralTexture.h" ProceduralTexture::ProceduralTexture() {} ProceduralTexture::~ProceduralTexture() { if (mTextureId != GL_INVALID_VALUE) glDeleteTextures(1, &mTextureId); if (mPixels != nullptr) free(mPixels); } void ProceduralTexture::generate(unsigned int width, unsigned int height, uint64_t see...
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// Copyright (c) 2009-2014 The Bitcoin developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-license.php. #include "checkpoints.h" #include "main.h" #include "uint256.h" #include <stdint.h> #include <boost/assign/list_of.hpp> // ...
[ "einewton@gmail.com" ]
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#ifndef DATE_H #define DATE_H class Date { public: Date( int, int, int ); void print(); void setDate( int, int, int ); void setMonth( int ); void setDay( int ); void setYear( int ); int getMonth(); int getDay(); int getYear(); void ne...
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#ifndef DEBUG_LOG #define DEBUG_LOG #include <QTextStream> #include <QFile> #include <QCoreApplication> class debug_log { public: debug_log(bool newFile); void writeLog(QString text); private: QString filename; }; #endif // DEBUG_LOG
[ "tyzjames@hotmail.com" ]
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/* * @lc app=leetcode.cn id=605 lang=cpp * * [605] 种花问题 */ #include <iostream> #include <vector> using namespace std; // @lc code=start // 124/124 cases passed (24 ms) // Your runtime beats 80.42 % of cpp submissions // Your memory usage beats 5 % of cpp submissions (20.7 MB) class Solution { public: bool...
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template<typename T> struct is_int { static constexpr auto value = false; }; template<> struct is_int<int> { static constexpr auto value = true; }; #include <iostream> using namespace std; int main() { cout << is_int<double>::value << endl; cout << is_int<int>::value << endl; int x = 10; st...
[ "blackav@gmail.com" ]
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#include "BSPDataStructs.h" #include <ios> #if !defined(_BSP_HANDLER_H_) #define _BSP_HANDLER_H_ class BSP { public: std::vector<BSP_BoundBox> bounders; std::vector<BSP_DefPoints> points; std::vector<BSP_FlatPoly> fpolys; std::vector<BSP_SortNorm> snorms; std::vector<BSP_TmapPoly> tpolys; int numbounders, nu...
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#ifndef MANAGER_H #define MANAGER_H #include "global.h" struct GroupStruct { QString Name; uint32_t Vnum; QString Leader; uint32_t LeaderVnum; QStringList SubMob; QList<uint32_t> SubMobVnum; }; class GroupInfo { public: GroupInfo(); static QList<GroupStruct> *Groups; bool CheckT...
[ "christian.roggia@gmail.com" ]
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#ifndef QUERY_STRUCTS_H #define QUERY_STRUCTS_H #include <string> #include <vector> #include <cmath> #include <functional> using std::string; using std::vector; struct moment { long int team_id; int player_id; double x_loc; double y_loc; double radius; double game_clock; double shot_clock;...
[ "davidbdurst@gmail.com" ]
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#ifndef BOOKKEEPING #define BOOKKEEPING class ParseEntry { public: ParseEntry() : the_col(static_cast<unsigned int>(-1)), the_row(static_cast<unsigned int>(-1)) {} ParseEntry(unsigned int col, unsigned int row) : the_col(col), the_row(row) {} unsigned int& ...
[ "shaobohou@c06704c2-2886-2df8-2b27-5efbbc2a7cc3" ]
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/* * Copyright 2010-2015 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file...
[ "henso@amazon.com" ]
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#pragma once #include "OGFModel.h" struct Chunk2564 { int header[3]; //1 44 2564 float info[10]; //data chunk }; struct Chunk1284 { int header[3]; //1 44 284 char data[40]; }; struct OGFHeader { int count; int size; char modelname[1024]; int hz1; //9 int pos1; int hz2; //1638 int pos2; int hz3; //0 i...
[ "dmitrysafronov1996@gmail.com" ]
dmitrysafronov1996@gmail.com
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#include "Input.h" Input::Input() { } Input::Input(const Input &other) { } Input::~Input() { } bool Input::Init(HINSTANCE hInstance, HWND hwnd, int screenWidth, int screenHeight) { for (int i = 0; i < 256; i++) { m_keyboardState[i] = false; } m_screenWidth = screenWidth; m_screenHeight = screenHeight; ...
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//--------------------------------------------------------------------------- #ifndef UDMGurRoznDocH #define UDMGurRoznDocH //--------------------------------------------------------------------------- #include "IDMFibConnection.h" #include <Classes.hpp> #include <Controls.hpp> #include <StdCtrls.hpp> #include <For...
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#include <iostream> #include <stack> using namespace std; struct TreeNode{ int val; TreeNode *left; TreeNode *right; TreeNode(int x):val(x), left(NULL), right(NULL){} }; //后续遍历用于标记节点 enum Tags {Left,Right}; struct element{ TreeNode *pointer; Tags tag; }; //前序遍历 非递归 void PreOrder(TreeNode *ro...
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// Copyright 2018 The Fuchsia Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "garnet/bin/run_test_component/run_test_component.h" #include <fuchsia/sys/index/cpp/fidl.h> #include <glob.h> #include <lib/fit/defer.h> #includ...
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// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "PortalDoorComponent.h" #include "Throughable.generated.h" class UThroughableComponent; USTRUCT() struct FThroughablePrePhysicsTickFunction : public FTickFunct...
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/** * @file * @copyright defined in cubetrain/LICENSE.txt */ #include <appbase/application.hpp> #include <cubetrain/chain_plugin/chain_plugin.hpp> #include <cubetrain/http_plugin/http_plugin.hpp> #include <cubetrain/history_plugin/history_plugin.hpp> #include <cubetrain/net_plugin/net_plugin.hpp> #inclu...
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/** * @file main.cpp * @author Eric Rebillon (eric.rebillon@ynov.com) * @brief * @version 0.1 * @date 2019-11-29 * * @copyright Copyright (c) 2019 * */ #include <QCoreApplication> #include <QObject> #include "Sensor.h" /** * @brief main * @param argc * @param argv * @return * call the class contains th...
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//-------------------------------------------------------------------- // // Hash Table Application: STL unordered_map // Based on Laboratory 12 from // A Laboratory Course in C++ Data Structures, Second Edition // // Modified by Alex Clarke on Nov. 8, 2014 // // Complete this program so that it: // 1) Inserts Pas...
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/* Copyright 2007 Computer Vision Lab, Ecole Polytechnique Federale de Lausanne (EPFL), Switzerland. All rights reserved. Author: Vincent Lepetit (http://cvlab.epfl.ch/~lepetit) This file is part of the ferns_demo software. ferns_demo is free software; you can redistribute it and/or modify it under the ...
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#include <iostream> #include<vector> using namespace std; vector<int> largestandsecondlargest(int sizeofarray, int arr[]) { int max= INT_MIN , max2=INT_MIN; for(int i=0;i<sizeofarray;i++) { if(arr[i]>max) { max2=max; max=arr[i]; } else if(arr[i]>max...
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/* TEMPLATE GENERATED TESTCASE FILE Filename: CWE122_Heap_Based_Buffer_Overflow__cpp_CWE193_char_cpy_42.cpp Label Definition File: CWE122_Heap_Based_Buffer_Overflow__cpp_CWE193.label.xml Template File: sources-sink-42.tmpl.cpp */ /* * @description * CWE: 122 Heap Based Buffer Overflow * BadSource: Allocate ...
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#include "audio_engine/modules/interface/module_common_types.h" #include "audio_engine/modules/utility/interface/audio_frame_operations.h" namespace VoIP { void AudioFrameOperations::MonoToStereo(const int16_t* src_audio, int samples_per_channel, ...
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#include "SupportedTitles.h" SupportedTitles::SupportedTitles() { } SupportedTitles::~SupportedTitles() { }
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/****************************************************************************** * control SD16_A of MSP430F2013 as a I2C ADC * - MSP430 address: 0X0B ****************************************************************************** * * Arduino Uno/Nano * ----------------- * | ...
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#include "stack.hpp" template <typename T> Stack<T>::Stack(int lim) { size = 0; position = 0; limit = lim; items = new T[lim]; } template <typename T> Stack<T>::~Stack() { delete[] items; } template <typename T> void Stack<T>::push(T item) { items[position] = item; size++; position++; } template <type...
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#include "stdafx.h" #include "BotAiAction_Escort.h" #include "SPSNodeAction_Escort.h" #include "BotAiAction_EscortFollow.h" #include "BotAiState.h" CBotAiAction_Escort::CBotAiAction_Escort(CNpc* pBot) : CBotAiAction(pBot, BOTCONTROL_ACTION_DIRECT_PLAY, "BOTCONTROL_ACTION_DIRECT_PLAY") { m_eEscortType = INVALID_ESCO...
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// stdafx.cpp : 只包括标准包含文件的源文件 // optional.pch 将作为预编译头 // stdafx.obj 将包含预编译类型信息 #include "stdafx.h" // TODO: 在 STDAFX.H 中 // 引用任何所需的附加头文件,而不是在此文件中引用
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// Verilated -*- C++ -*- // DESCRIPTION: Verilator output: Symbol table internal header // // Internal details; most calling programs do not need this header #ifndef _Vmem__Syms_H_ #define _Vmem__Syms_H_ #include "verilated_heavy.h" // INCLUDE MODULE CLASSES #include "Vmem.h" // SYMS CLASS class Vmem__Syms : public...
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/** * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #include "TurboModuleBinding.h" #include <string> #include <cxxreact/SystraceSection.h> #include <jsireact/LongLivedObject.h> u...
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// stdafx.cpp : source file that includes just the standard includes // Training001.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h" // TODO: reference any additional headers you need in STDAFX.H // and not in this file
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// Copyright (c) 2009-2010 Satoshi Nakamoto // Copyright (c) 2009-2012 The Bitcoin developers // Copyright (c) 2011-2012 Litecoin Developers // Copyright (c) 2013 Kaiyuancoin Developers // Distributed under the MIT/X11 software license, see the accompanying // file COPYING or http://www.opensource.org/licenses/mit-lice...
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--- extensions/browser/api/serial/serial_api.cc.orig 2016-05-25 15:01:02.000000000 -0400 +++ extensions/browser/api/serial/serial_api.cc 2016-05-27 11:12:01.060235000 -0400 @@ -86,11 +86,13 @@ void SerialGetDevicesFunction::Work() { DCHECK_CURRENTLY_ON(BrowserThread::FILE); +#if !defined(OS_BSD) scoped_ptr<dev...
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#ifndef xr_iniH #define xr_iniH // refs class CInifile; struct xr_token; //----------------------------------------------------------------------------------------------------------- //Описание Inifile //----------------------------------------------------------------------------------------------------------- clas...
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#include "json.hpp" #include <iostream> using json = nlohmann::json; int main() { // note, this isn't real JSON schema for anything in PTMP auto jcfg = R"( { "name": "testcontrol", "ports": [ ], "type": "control", "bind": "tcp://127.0.0.1:12345" } )"_json; std::cout << jcfg.dump() << std::end...
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// DO NOT EDIT THIS FILE - it is machine generated -*- c++ -*- #ifndef __gnu_javax_crypto_jce_key_SquareSecretKeyFactoryImpl__ #define __gnu_javax_crypto_jce_key_SquareSecretKeyFactoryImpl__ #pragma interface #include <gnu/javax/crypto/jce/key/SecretKeyFactoryImpl.h> extern "Java" { namespace gnu { namespac...
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#include "Chapter3.h" bool Chapter3_test::Problem_2_test(){ Chapter3 chapter3; int a[]={2,3,9,0,8,-1,3,3,-2,-3}; int minVal[]={2,2,2,0,0,-1,-1,-1,-2,-3}; for(int i=0; i<10; ++i){ chapter3.problem_2.push(a[i]); if(chapter3.problem_2.top()!=a[i]) return false; if(chapter3.problem_2.getMin()!...
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// ---------------------------------------- // // 試し背景処理の説明[tlybg.h] // Author : Koki Nishiyama // // ---------------------------------------- #ifndef _TLYBG_H_ #define _TLYBG_H_ // ファイル名を基準を決める // ---------------------------------------- // // インクルードファイル // // ---------------------------------------- #include "main....
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/* * ===================================================================================== * * Filename: inventoryboard.cpp * Created: 10/08/2017 19:22:30 * Description: * * Version: 1.0 * Revision: none * Compiler: gcc * * Author: ANHONG * Email: anhonghe...
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#include <memory> #include <gtest/gtest.h> #include "WCESingleLayerOptics.hpp" #include "WCECommon.hpp" using namespace SingleLayerOptics; using namespace FenestrationCommon; class TestRectangularPerforatedScatteringShade1 : public testing::Test { protected: virtual void SetUp() {} }; TEST_F(TestRectangula...
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#include <string> #include <vector> #include <iostream> #include <unordered_map> #include "parsetoken.h" #include "symboltable.h" using namespace std; SymbolTable::SymbolTable() { table = new vector<unordered_map<string, ParseData>*>(); table->push_back(new unordered_map<string, ParseData>()); depth = 0; } void...
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#pragma once #include "afxcmn.h" #include "afxwin.h" // CRoutTableAdder 대화 상자입니다. class CRoutTableAdder : public CDialog { DECLARE_DYNAMIC(CRoutTableAdder) public: CRoutTableAdder(); // 표준 생성자입니다. virtual ~CRoutTableAdder(); // 대화 상자 데이터입니다. enum { IDD = IDD_ROUTE_ADD_DLG }; protected: virtual void DoDataExc...
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#pragma once class CCoverView; #include "ProgressBar.h" class CDetailsView: public QWidget { Q_OBJECT public: CDetailsView(UINT Mode, QWidget *parent = 0); ~CDetailsView(); void ShowDetails(uint64 ID); void ChangeMode(UINT Mode) {m_Mode = Mode;} public slots: void UpdateDetails(); void OnMen...
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#include<iostream> using namespace std; struct Node{ int data; Node* right; Node* left; }; Node* newNode(int x) { Node* ptr = (Node*)malloc(sizeof(Node*)); ptr->data =x; ptr->left = NULL; ptr->right = NULL; return ptr; } Node *buildBST(int arr[], int low, int high) { int mid = (low+high)/2; ...
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// 功能:代码 2-11 旋转变换 // 作者:朱伟 zhu1988wei@163.com // 来源:《OpenCV图像处理编程实例》 // 博客:http://blog.csdn.net/zhuwei1988 // 更新:2016-8-1 // 说明:版权所有,引用或摘录请联系作者,并按照上面格式注明出处,谢谢。 #include <opencv2/core/core.hpp> #include <opencv2/highgui/highgui.hpp> #include <opencv2/imgproc/imgproc.hpp> #include <iostream> #includ...
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/* Simple Network Library from "Networking for Game Programmers" http://www.gaffer.org/networking-for-game-programmers Author: Glenn Fiedler <gaffer@gaffer.org> */ #ifndef NET_STREAM_H #define NET_STREAM_H #include <assert.h> #include <string.h> #include <algorithm> namespace net { // bitpacker class // + read...
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//====== Copyright 1996-2013, Valve Corporation, All rights reserved. ======= // // Purpose: interface to steam ugc // //============================================================================= #ifndef ISTEAMUGC_H #define ISTEAMUGC_H #ifdef _WIN32 #pragma once #endif #include "isteamclient.h" // callbacks #if d...
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#include <iostream> using namespace std; float addTax(float cost, float taxRate) { cost = cost + (cost * taxRate); return cost; } int main(int argc, char**argv) { float totalCost; float salesTax; cout << "Enter total cost: " << endl; cin >> totalCost; cout << "Enter sales tax rate a...
[ "hkumar@chapman.edu" ]
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/* * Sprite.h * Advanced2D * * Created by Ralph Smith on 8/3/10. * Copyright 2010 Ralph Smith. All rights reserved. * */ #include "Advanced2D.h" #ifndef __SPRITE_H__ #define __SPRITE_H__ namespace Advanced2D { enum CollisionType { COLLISION_NONE = 0, COLLISION_RECT = 1, COLLISIO...
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// // (N) Neighbor Set // #ifndef OLSRV2_IBASE_N_H_ #define OLSRV2_IBASE_N_H_ #include "core/pvector.h" namespace NuOLSRv2Port { //ScenSim-Port:// /************************************************************//** * @defgroup ibase_n OLSRv2 :: (N) Neighbor Tuple * @{ */ /** * (N) Neighbor Tuple ...
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#include<bits/stdc++.h> using namespace std; int main() { int n; cin>>n; cout<<(((n%2==0) and (n!=2))?"YES":"NO"); return 0; }
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