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Puzzle Perception — Segmentation + pVQA

A single table over two tasks on synthetic puzzle images:

  • Segmentation — per-pixel masks over chess, maze and tower-of-hanoi under one unified 30-class label space.
  • pVQA — multiple-choice perception probes over chess and N-Queens boards.

Every row carries the same 13 columns; the type column says which task it belongs to, and columns that do not apply are null.

from datasets import load_dataset

ds = load_dataset("PuzzleBench/Puzzle_Perception", split="test")
pvqa = ds.filter(lambda r: r["type"] == "pvqa")
seg = ds.filter(lambda r: r["type"] == "segmentation")

row = seg[0]
row["image"]                 # PIL.Image, 512x512 RGB — the puzzle photo
row["mask"]                  # PIL.Image, 512x512 RGB — colorized label map
row["segmentation_labels"]   # e.g. ['black_square', 'white_queen', ...]

Columns

Column Type Segmentation rows pVQA rows
id int64 unique, contiguous from 0 unique, contiguous from 0
puzzle string chess / maze / hanoi chess / nqueens
image Image 512×512 RGB — the puzzle photo 512×512 RGB
image_path string source-tree path (provenance) source-tree path (provenance)
mask Image 512×512 RGB — colorized label map null
mask_path string path to that same colorized PNG in this repo null
raw_mask string path to the raw single-channel PNG, values 0..29 null
type string segmentation pvqa
segmentation_labels list<string> class names present in the mask null
question string null probe question text
answer string null correct option, as text
question_id string null q1q8, joins pvqa_questions.yaml
options list<string> null the full answer space

image and mask are both embedded in the Parquet as PNG bytes, so both render in the viewer and load_dataset hands back a PIL.Image for each. mask is a colorized render — one fixed color per class (see the palette below) — not the raw class-id values, which are almost black on their own and uninformative to look at directly.

Training needs the raw values, not the colors, so they are published separately as paths to real files under raw_masks/ — resolvable, but never decoded inline:

from huggingface_hub import hf_hub_download
import numpy as np
from PIL import Image

p = hf_hub_download("PuzzleBench/Puzzle_Perception", row["raw_mask"], repo_type="dataset")
mask = np.array(Image.open(p))        # (512, 512) uint8, values in [0, 29]

Splits

Split Total Segmentation pVQA Per-puzzle
train 6000 6000 0 seg: chess 2000, hanoi 2000, maze 2000
val 1500 1500 0 seg: chess 500, hanoi 500, maze 500
test 2700 1500 1200 seg: chess 500, hanoi 500, maze 500 · pVQA: chess 800, nqueens 400
total 10200 9000 1200

pVQA appears only in test, and its rows are written before the segmentation rows of that split.

Segmentation labels

raw_mask files are 8-bit PNGs whose pixel values are these class ids — no remapping at load time. mask recolors those same values one-for-one using the Color column below (also shipped as palette.yaml): each id's hue is stepped by the golden angle (~137.5°) around the wheel, deterministically, so a rebuild always reproduces the same colors — and so that classes with adjacent ids (e.g. the five Hanoi disks) land far apart in hue instead of clustering, since linear spacing would otherwise squeeze every class of one puzzle into a narrow slice of the wheel (ids are grouped contiguously by puzzle).

Puzzle Class ids Count
maze 0–7 8
chess 8–22 15
hanoi 23–29 7
Class id Name Puzzle Color
0 wall maze #f25555
1 path maze #55f283
2 start maze #b155f2
3 dest_a maze #f2df55
4 dest_b maze #55d8f2
5 dest_c maze #f255aa
6 dest_d maze #7cf255
7 dest_e maze #5b55f2
8 background chess #f28955
9 white_square chess #55f2b7
10 black_square chess #e555f2
11 white_pawn chess #d1f255
12 white_knight chess #55a3f2
13 white_bishop chess #f25575
14 white_rook chess #55f262
15 white_queen chess #9055f2
16 white_king chess #f2be55
17 black_pawn chess #55f2ec
18 black_knight chess #f255cb
19 black_bishop chess #9df255
20 black_rook chess #556ff2
21 black_queen chess #f26955
22 black_king chess #55f297
23 background hanoi #c555f2
24 peg hanoi #f2f255
25 disk_1 hanoi #55c4f2
26 disk_2 hanoi #f25596
27 disk_3 hanoi #68f255
28 disk_4 hanoi #7055f2
29 disk_5 hanoi #f29e55

Note background appears twice — chess id 8 and hanoi id 23 are distinct classes in this unified namespace, and get distinct colors — so segmentation_labels names should be read together with puzzle. Per-class loss weights live in classes.yaml, not here — they are training hyperparameters, not label definitions.

pVQA answer spaces

Puzzle question_id Question options Rows
chess q1 Which quarter of the board is the white queen in? A=top-left B=top-right C=bottom-left D=bottom-right. [A, B, C, D] 100
chess q2 Which quarter of the board is the white bishop in? A=top-left B=top-right C=bottom-left D=bottom-right. [A, B, C, D] 100
chess q3 Is the leftmost white pawn in the top half or the bottom half of the board? [top, bottom] 100
chess q4 Is the white king above or below the black knight? [above, below] 100
chess q5 Are the white rook and the black king in the same row or the same column? [Yes, No] 100
chess q6 Are the white king and the black king on adjacent (touching) squares? [Yes, No] 100
chess q7 Is the white queen on the same rank, file, or diagonal as the black king? [Yes, No] 100
chess q8 Is there a white queen on the board? [Yes, No] 100
nqueens q1 Is the leftmost queen in the top half or the bottom half of the board? [top, bottom] 100
nqueens q2 Is the topmost queen in the left half or the right half of the board? [left, right] 100
nqueens q3 Is the leftmost queen above or below the rightmost queen? [above, below] 100
nqueens q4 Is the leftmost queen in the top, middle, or bottom third of the board? [top, middle, bottom] 100

Answer spaces are not uniform: 2-way, 3-way, 4-way all occur, with chess/q1, chess/q2 and nqueens/q4 non-binary. That is why options is a column rather than an assumed [Yes, No].

Questions are deliberately coordinate-free ("the leftmost queen", not "the queen at row 4"), so a model must locate the referenced piece before it can answer. Full specs, including how each answer was derived from the board, are in pvqa_questions.yaml.

Notes and caveats

  • The two tasks do not share images. pVQA chess boards are separately rendered, not the segmentation chess images, and N-Queens is not part of the 30-class label space. No image currently carries both a mask and a question.
  • image_path repeats for N-Queens pVQA. Each of the 100 boards is asked 4 questions, so 4 rows share an image_path with distinct ids. Chess pVQA asks one question per board.
  • Published N-Queens images are a derived render. The sources are 1600×1600 JPEG, downscaled here to 512×512 with PIL thumbnail(..., BILINEAR) — the same call the evaluation code applies, so these are the pixels models actually saw. The originals remain the reference copy in the project repository.
  • Segmentation splits are sampled from the source datasets with a fixed seed (42) and are reproducible.
  • manifest.csv maps unified_id to source task and split; classes.yaml carries the class map and loss weights.

Files

Path Contents
data/*.parquet the table — 10200 rows
masks/{train,val,test}/*.png 9000 colorized RGB renders — the mask_path targets
raw_masks/{train,val,test}/*.png 9000 raw label maps, 8-bit, values 0..29 — the raw_mask targets
classes.yaml 30-class map + per-class loss weights
manifest.csv unified_id,source_task,source_id,split
pvqa_questions.yaml published question specs, nested by task
palette.yaml id → name → RGB/hex used to colorize mask

License

CC-BY-NC-SA 4.0. If you use this dataset, please cite the PuzzleBench project.

Citation

@article{patnala2026tddn,
      title={{TDDN}: {T}ext-aligned {D}iffused {D}INO {N}etwork for Puzzle Understanding}, 
      author={Harsha Patnala and Debopriyo Banerjee and Ayush Sunil Munot and Somak Aditya},
      year={2026},
      journal={arXiv:2609.07937}
      eprint={2609.07937},
      archivePrefix={arXiv},
      primaryClass={cs.CV},
      url={https://arxiv.org/abs/2609.07937}, 
}
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