Windows-powershell / PowerShell-master /src /Microsoft.PowerShell.ConsoleHost /host /msh /ProgressNode.cs
| // Copyright (c) Microsoft Corporation. | |
| // Licensed under the MIT License. | |
| using System; | |
| using System.Collections; | |
| using System.Management.Automation; | |
| using System.Management.Automation.Host; | |
| using System.Management.Automation.Internal; | |
| using System.Text; | |
| using Microsoft.PowerShell.Commands.Internal.Format; | |
| using Dbg = System.Management.Automation.Diagnostics; | |
| namespace Microsoft.PowerShell | |
| { | |
| /// <summary> | |
| /// ProgressNode is an augmentation of the ProgressRecord type that adds extra fields for the purposes of tracking | |
| /// outstanding activities received by the host, and rendering them in the console. | |
| /// </summary> | |
| internal | |
| class | |
| ProgressNode : ProgressRecord | |
| { | |
| /// <summary> | |
| /// Indicates the various layouts for rendering a particular node. | |
| /// </summary> | |
| internal | |
| enum | |
| RenderStyle | |
| { | |
| Invisible = 0, | |
| Minimal = 1, | |
| Compact = 2, | |
| /// <summary> | |
| /// Allocate only one line for displaying the StatusDescription or the CurrentOperation, | |
| /// truncate the rest if the StatusDescription or CurrentOperation doesn't fit in one line. | |
| /// </summary> | |
| Full = 3, | |
| /// <summary> | |
| /// The node will be displayed the same as Full, plus, the whole StatusDescription and CurrentOperation will be displayed (in multiple lines if needed). | |
| /// </summary> | |
| FullPlus = 4, | |
| /// <summary> | |
| /// The node will be displayed using ANSI escape sequences. | |
| /// </summary> | |
| Ansi = 5, | |
| } | |
| /// <summary> | |
| /// Constructs an instance from a ProgressRecord. | |
| /// </summary> | |
| internal | |
| ProgressNode(long sourceId, ProgressRecord record) | |
| : base(record.ActivityId, record.Activity, record.StatusDescription) | |
| { | |
| Dbg.Assert(record.RecordType == ProgressRecordType.Processing, "should only create node for Processing records"); | |
| this.ParentActivityId = record.ParentActivityId; | |
| this.CurrentOperation = record.CurrentOperation; | |
| this.PercentComplete = Math.Min(record.PercentComplete, 100); | |
| this.SecondsRemaining = record.SecondsRemaining; | |
| this.RecordType = record.RecordType; | |
| this.Style = IsMinimalProgressRenderingEnabled() | |
| ? RenderStyle.Ansi | |
| : this.Style = RenderStyle.FullPlus; | |
| this.SourceId = sourceId; | |
| } | |
| /// <summary> | |
| /// Renders a single progress node as strings of text according to that node's style. The text is appended to the | |
| /// supplied list of strings. | |
| /// </summary> | |
| /// <param name="strCollection"> | |
| /// List of strings to which the node's rendering will be appended. | |
| /// </param> | |
| /// <param name="indentation"> | |
| /// The indentation level (in BufferCells) at which the node should be rendered. | |
| /// </param> | |
| /// <param name="maxWidth"> | |
| /// The maximum number of BufferCells that the rendering is allowed to consume. | |
| /// </param> | |
| /// <param name="rawUI"> | |
| /// The PSHostRawUserInterface used to gauge string widths in the rendering. | |
| /// </param> | |
| internal | |
| void | |
| Render(ArrayList strCollection, int indentation, int maxWidth, PSHostRawUserInterface rawUI) | |
| { | |
| Dbg.Assert(strCollection != null, "strCollection should not be null"); | |
| Dbg.Assert(indentation >= 0, "indentation is negative"); | |
| Dbg.Assert(this.RecordType != ProgressRecordType.Completed, "should never render completed records"); | |
| switch (Style) | |
| { | |
| case RenderStyle.FullPlus: | |
| RenderFull(strCollection, indentation, maxWidth, rawUI, isFullPlus: true); | |
| break; | |
| case RenderStyle.Full: | |
| RenderFull(strCollection, indentation, maxWidth, rawUI, isFullPlus: false); | |
| break; | |
| case RenderStyle.Compact: | |
| RenderCompact(strCollection, indentation, maxWidth, rawUI); | |
| break; | |
| case RenderStyle.Minimal: | |
| RenderMinimal(strCollection, indentation, maxWidth, rawUI); | |
| break; | |
| case RenderStyle.Ansi: | |
| RenderAnsi(strCollection, indentation, maxWidth); | |
| break; | |
| case RenderStyle.Invisible: | |
| // do nothing | |
| break; | |
| default: | |
| Dbg.Assert(false, "unrecognized RenderStyle value"); | |
| break; | |
| } | |
| } | |
| /// <summary> | |
| /// Renders a node in the "Full" style. | |
| /// </summary> | |
| /// <param name="strCollection"> | |
| /// List of strings to which the node's rendering will be appended. | |
| /// </param> | |
| /// <param name="indentation"> | |
| /// The indentation level (in BufferCells) at which the node should be rendered. | |
| /// </param> | |
| /// <param name="maxWidth"> | |
| /// The maximum number of BufferCells that the rendering is allowed to consume. | |
| /// </param> | |
| /// <param name="rawUI"> | |
| /// The PSHostRawUserInterface used to gauge string widths in the rendering. | |
| /// </param> | |
| /// <param name="isFullPlus"> | |
| /// Indicate if the full StatusDescription and CurrentOperation should be displayed. | |
| /// </param> | |
| private | |
| void | |
| RenderFull(ArrayList strCollection, int indentation, int maxWidth, PSHostRawUserInterface rawUI, bool isFullPlus) | |
| { | |
| string indent = StringUtil.Padding(indentation); | |
| // First line: the activity | |
| strCollection.Add( | |
| StringUtil.TruncateToBufferCellWidth( | |
| rawUI, StringUtil.Format(" {0}{1} ", indent, this.Activity), maxWidth)); | |
| indentation += 3; | |
| indent = StringUtil.Padding(indentation); | |
| // Second line: the status description | |
| RenderFullDescription(this.StatusDescription, indent, maxWidth, rawUI, strCollection, isFullPlus); | |
| // Third line: the percentage thermometer. The size of this is proportional to the width we're allowed | |
| // to consume. -2 for the whitespace, -2 again for the brackets around thermo, -5 to not be too big | |
| if (PercentComplete >= 0) | |
| { | |
| int thermoWidth = Math.Max(3, maxWidth - indentation - 2 - 2 - 5); | |
| int mercuryWidth = 0; | |
| mercuryWidth = PercentComplete * thermoWidth / 100; | |
| if (PercentComplete < 100 && mercuryWidth == thermoWidth) | |
| { | |
| // back off a tad unless we're totally complete to prevent the appearance of completion before | |
| // the fact. | |
| --mercuryWidth; | |
| } | |
| strCollection.Add( | |
| StringUtil.TruncateToBufferCellWidth( | |
| rawUI, | |
| StringUtil.Format( | |
| " {0}[{1}{2}] ", | |
| indent, | |
| new string('o', mercuryWidth), | |
| StringUtil.Padding(thermoWidth - mercuryWidth)), | |
| maxWidth)); | |
| } | |
| // Fourth line: the seconds remaining | |
| if (SecondsRemaining >= 0) | |
| { | |
| TimeSpan span = new TimeSpan(0, 0, this.SecondsRemaining); | |
| strCollection.Add( | |
| StringUtil.TruncateToBufferCellWidth( | |
| rawUI, | |
| " " | |
| + StringUtil.Format( | |
| ProgressNodeStrings.SecondsRemaining, | |
| indent, | |
| span) | |
| + " ", | |
| maxWidth)); | |
| } | |
| // Fifth and Sixth lines: The current operation | |
| if (!string.IsNullOrEmpty(CurrentOperation)) | |
| { | |
| strCollection.Add(" "); | |
| RenderFullDescription(this.CurrentOperation, indent, maxWidth, rawUI, strCollection, isFullPlus); | |
| } | |
| } | |
| private static void RenderFullDescription(string description, string indent, int maxWidth, PSHostRawUserInterface rawUi, ArrayList strCollection, bool isFullPlus) | |
| { | |
| string oldDescription = StringUtil.Format(" {0}{1} ", indent, description); | |
| string newDescription; | |
| do | |
| { | |
| newDescription = StringUtil.TruncateToBufferCellWidth(rawUi, oldDescription, maxWidth); | |
| strCollection.Add(newDescription); | |
| if (oldDescription.Length == newDescription.Length) | |
| { | |
| break; | |
| } | |
| else | |
| { | |
| oldDescription = StringUtil.Format(" {0}{1}", indent, oldDescription.Substring(newDescription.Length)); | |
| } | |
| } while (isFullPlus); | |
| } | |
| /// <summary> | |
| /// Renders a node in the "Compact" style. | |
| /// </summary> | |
| /// <param name="strCollection"> | |
| /// List of strings to which the node's rendering will be appended. | |
| /// </param> | |
| /// <param name="indentation"> | |
| /// The indentation level (in BufferCells) at which the node should be rendered. | |
| /// </param> | |
| /// <param name="maxWidth"> | |
| /// The maximum number of BufferCells that the rendering is allowed to consume. | |
| /// </param> | |
| /// <param name="rawUI"> | |
| /// The PSHostRawUserInterface used to gauge string widths in the rendering. | |
| /// </param> | |
| private | |
| void | |
| RenderCompact(ArrayList strCollection, int indentation, int maxWidth, PSHostRawUserInterface rawUI) | |
| { | |
| string indent = StringUtil.Padding(indentation); | |
| // First line: the activity | |
| strCollection.Add( | |
| StringUtil.TruncateToBufferCellWidth( | |
| rawUI, | |
| StringUtil.Format(" {0}{1} ", indent, this.Activity), maxWidth)); | |
| indentation += 3; | |
| indent = StringUtil.Padding(indentation); | |
| // Second line: the status description with percentage and time remaining, if applicable. | |
| string percent = string.Empty; | |
| if (PercentComplete >= 0) | |
| { | |
| percent = StringUtil.Format("{0}% ", PercentComplete); | |
| } | |
| string secRemain = string.Empty; | |
| if (SecondsRemaining >= 0) | |
| { | |
| TimeSpan span = new TimeSpan(0, 0, SecondsRemaining); | |
| secRemain = span.ToString() + " "; | |
| } | |
| strCollection.Add( | |
| StringUtil.TruncateToBufferCellWidth( | |
| rawUI, | |
| StringUtil.Format( | |
| " {0}{1}{2}{3} ", | |
| indent, | |
| percent, | |
| secRemain, | |
| StatusDescription), | |
| maxWidth)); | |
| // Third line: The current operation | |
| if (!string.IsNullOrEmpty(CurrentOperation)) | |
| { | |
| strCollection.Add( | |
| StringUtil.TruncateToBufferCellWidth( | |
| rawUI, | |
| StringUtil.Format(" {0}{1} ", indent, this.CurrentOperation), maxWidth)); | |
| } | |
| } | |
| /// <summary> | |
| /// Renders a node in the "Minimal" style. | |
| /// </summary> | |
| /// <param name="strCollection"> | |
| /// List of strings to which the node's rendering will be appended. | |
| /// </param> | |
| /// <param name="indentation"> | |
| /// The indentation level (in BufferCells) at which the node should be rendered. | |
| /// </param> | |
| /// <param name="maxWidth"> | |
| /// The maximum number of BufferCells that the rendering is allowed to consume. | |
| /// </param> | |
| /// <param name="rawUI"> | |
| /// The PSHostRawUserInterface used to gauge string widths in the rendering. | |
| /// </param> | |
| private | |
| void | |
| RenderMinimal(ArrayList strCollection, int indentation, int maxWidth, PSHostRawUserInterface rawUI) | |
| { | |
| string indent = StringUtil.Padding(indentation); | |
| // First line: Everything mushed into one line | |
| string percent = string.Empty; | |
| if (PercentComplete >= 0) | |
| { | |
| percent = StringUtil.Format("{0}% ", PercentComplete); | |
| } | |
| string secRemain = string.Empty; | |
| if (SecondsRemaining >= 0) | |
| { | |
| TimeSpan span = new TimeSpan(0, 0, SecondsRemaining); | |
| secRemain = span.ToString() + " "; | |
| } | |
| strCollection.Add( | |
| StringUtil.TruncateToBufferCellWidth( | |
| rawUI, | |
| StringUtil.Format( | |
| " {0}{1} {2}{3}{4} ", | |
| indent, | |
| Activity, | |
| percent, | |
| secRemain, | |
| StatusDescription), | |
| maxWidth)); | |
| } | |
| internal static bool IsMinimalProgressRenderingEnabled() | |
| { | |
| return PSStyle.Instance.Progress.View == ProgressView.Minimal; | |
| } | |
| /// <summary> | |
| /// Renders a node in the "ANSI" style. | |
| /// </summary> | |
| /// <param name="strCollection"> | |
| /// List of strings to which the node's rendering will be appended. | |
| /// </param> | |
| /// <param name="indentation"> | |
| /// The indentation level in chars at which the node should be rendered. | |
| /// </param> | |
| /// <param name="maxWidth"> | |
| /// The maximum number of chars that the rendering is allowed to consume. | |
| /// </param> | |
| private | |
| void | |
| RenderAnsi(ArrayList strCollection, int indentation, int maxWidth) | |
| { | |
| string indent = StringUtil.Padding(indentation); | |
| string secRemain = string.Empty; | |
| if (SecondsRemaining >= 0) | |
| { | |
| secRemain = SecondsRemaining.ToString() + "s"; | |
| } | |
| int secRemainLength = secRemain.Length + 1; | |
| // limit progress bar to 120 chars as no need to render full width | |
| if (PSStyle.Instance.Progress.MaxWidth > 0 && maxWidth > PSStyle.Instance.Progress.MaxWidth) | |
| { | |
| maxWidth = PSStyle.Instance.Progress.MaxWidth; | |
| } | |
| // if the activity is really long, only use up to half the width | |
| string activity; | |
| if (Activity.Length > maxWidth / 2) | |
| { | |
| activity = Activity.Substring(0, maxWidth / 2) + PSObjectHelper.Ellipsis; | |
| } | |
| else | |
| { | |
| activity = Activity; | |
| } | |
| // 4 is for the extra space and square brackets below and one extra space | |
| int barWidth = maxWidth - activity.Length - indentation - 4; | |
| var sb = new StringBuilder(); | |
| int padding = maxWidth + PSStyle.Instance.Progress.Style.Length + PSStyle.Instance.Reverse.Length + PSStyle.Instance.ReverseOff.Length; | |
| sb.Append(PSStyle.Instance.Reverse); | |
| int maxStatusLength = barWidth - secRemainLength - 1; | |
| if (maxStatusLength > 0 && StatusDescription.Length > barWidth - secRemainLength) | |
| { | |
| sb.Append(StatusDescription.AsSpan(0, barWidth - secRemainLength - 1)); | |
| sb.Append(PSObjectHelper.Ellipsis); | |
| } | |
| else | |
| { | |
| sb.Append(StatusDescription); | |
| } | |
| int emptyPadLength = barWidth + PSStyle.Instance.Reverse.Length - sb.Length - secRemainLength; | |
| if (emptyPadLength > 0) | |
| { | |
| sb.Append(string.Empty.PadRight(emptyPadLength)); | |
| } | |
| sb.Append(secRemain); | |
| if (PercentComplete >= 0 && PercentComplete < 100 && barWidth > 0) | |
| { | |
| int barLength = PercentComplete * barWidth / 100; | |
| if (barLength >= barWidth) | |
| { | |
| barLength = barWidth - 1; | |
| } | |
| if (barLength < sb.Length) | |
| { | |
| sb.Insert(barLength + PSStyle.Instance.Reverse.Length, PSStyle.Instance.ReverseOff); | |
| } | |
| } | |
| else | |
| { | |
| sb.Append(PSStyle.Instance.ReverseOff); | |
| } | |
| strCollection.Add( | |
| StringUtil.Format( | |
| "{0}{1}{2} [{3}]{4}", | |
| indent, | |
| PSStyle.Instance.Progress.Style, | |
| activity, | |
| sb.ToString(), | |
| PSStyle.Instance.Reset) | |
| .PadRight(padding)); | |
| } | |
| /// <summary> | |
| /// The nodes that have this node as their parent. | |
| /// </summary> | |
| internal | |
| ArrayList | |
| Children; | |
| /// <summary> | |
| /// The "age" of the node. A node's age is incremented by PendingProgress.Update each time a new ProgressRecord is | |
| /// received by the host. A node's age is reset when a corresponding ProgressRecord is received. Thus, the age of | |
| /// a node reflects the number of ProgressRecord that have been received since the node was last updated. | |
| /// | |
| /// The age is used by PendingProgress.Render to determine which nodes should be rendered on the display, and how. As the | |
| /// display has finite size, it may be possible to have many more outstanding progress activities than will fit in that | |
| /// space. The rendering of nodes can be progressively "compressed" into a more terse format, or not rendered at all in | |
| /// order to fit as many nodes as possible in the available space. The oldest nodes are compressed or skipped first. | |
| /// </summary> | |
| internal | |
| int | |
| Age; | |
| /// <summary> | |
| /// The style in which this node should be rendered. | |
| /// </summary> | |
| internal | |
| RenderStyle | |
| Style = RenderStyle.FullPlus; | |
| /// <summary> | |
| /// Identifies the source of the progress record. | |
| /// </summary> | |
| internal | |
| long | |
| SourceId; | |
| /// <summary> | |
| /// The number of vertical BufferCells that are required to render the node in its current style. | |
| /// </summary> | |
| /// <value></value> | |
| internal int LinesRequiredMethod(PSHostRawUserInterface rawUi, int maxWidth) | |
| { | |
| Dbg.Assert(this.RecordType != ProgressRecordType.Completed, "should never render completed records"); | |
| switch (Style) | |
| { | |
| case RenderStyle.FullPlus: | |
| return LinesRequiredInFullStyleMethod(rawUi, maxWidth, isFullPlus: true); | |
| case RenderStyle.Full: | |
| return LinesRequiredInFullStyleMethod(rawUi, maxWidth, isFullPlus: false); | |
| case RenderStyle.Compact: | |
| return LinesRequiredInCompactStyle; | |
| case RenderStyle.Minimal: | |
| return 1; | |
| case RenderStyle.Invisible: | |
| return 0; | |
| case RenderStyle.Ansi: | |
| return 1; | |
| default: | |
| Dbg.Assert(false, "Unknown RenderStyle value"); | |
| break; | |
| } | |
| return 0; | |
| } | |
| /// <summary> | |
| /// The number of vertical BufferCells that are required to render the node in the Full style. | |
| /// </summary> | |
| /// <value></value> | |
| private int LinesRequiredInFullStyleMethod(PSHostRawUserInterface rawUi, int maxWidth, bool isFullPlus) | |
| { | |
| // Since the fields of this instance could have been changed, we compute this on-the-fly. | |
| // NTRAID#Windows OS Bugs-1062104-2004/12/15-sburns we assume 1 line for each field. If we ever need to | |
| // word-wrap text fields, then this calculation will need updating. | |
| // Start with 1 for the Activity | |
| int lines = 1; | |
| // Use 5 spaces as the heuristic indent. 5 spaces stand for the indent for the CurrentOperation of the first-level child node | |
| var indent = StringUtil.Padding(5); | |
| var temp = new ArrayList(); | |
| if (isFullPlus) | |
| { | |
| temp.Clear(); | |
| RenderFullDescription(StatusDescription, indent, maxWidth, rawUi, temp, isFullPlus: true); | |
| lines += temp.Count; | |
| } | |
| else | |
| { | |
| // 1 for the Status | |
| lines++; | |
| } | |
| if (PercentComplete >= 0) | |
| { | |
| ++lines; | |
| } | |
| if (SecondsRemaining >= 0) | |
| { | |
| ++lines; | |
| } | |
| if (!string.IsNullOrEmpty(CurrentOperation)) | |
| { | |
| if (isFullPlus) | |
| { | |
| lines += 1; | |
| temp.Clear(); | |
| RenderFullDescription(CurrentOperation, indent, maxWidth, rawUi, temp, isFullPlus: true); | |
| lines += temp.Count; | |
| } | |
| else | |
| { | |
| lines += 2; | |
| } | |
| } | |
| return lines; | |
| } | |
| /// <summary> | |
| /// The number of vertical BufferCells that are required to render the node in the Compact style. | |
| /// </summary> | |
| /// <value></value> | |
| private | |
| int | |
| LinesRequiredInCompactStyle | |
| { | |
| get | |
| { | |
| // Since the fields of this instance could have been changed, we compute this on-the-fly. | |
| // NTRAID#Windows OS Bugs-1062104-2004/12/15-sburns we assume 1 line for each field. If we ever need to | |
| // word-wrap text fields, then this calculation will need updating. | |
| // Start with 1 for the Activity, and 1 for the Status. | |
| int lines = 2; | |
| if (!string.IsNullOrEmpty(CurrentOperation)) | |
| { | |
| ++lines; | |
| } | |
| return lines; | |
| } | |
| } | |
| } | |
| } // namespace | |