// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System; using System.Collections; using System.Management.Automation; using System.Management.Automation.Host; using System.Management.Automation.Internal; using System.Text; using Microsoft.PowerShell.Commands.Internal.Format; using Dbg = System.Management.Automation.Diagnostics; namespace Microsoft.PowerShell { /// /// ProgressNode is an augmentation of the ProgressRecord type that adds extra fields for the purposes of tracking /// outstanding activities received by the host, and rendering them in the console. /// internal class ProgressNode : ProgressRecord { /// /// Indicates the various layouts for rendering a particular node. /// internal enum RenderStyle { Invisible = 0, Minimal = 1, Compact = 2, /// /// Allocate only one line for displaying the StatusDescription or the CurrentOperation, /// truncate the rest if the StatusDescription or CurrentOperation doesn't fit in one line. /// Full = 3, /// /// The node will be displayed the same as Full, plus, the whole StatusDescription and CurrentOperation will be displayed (in multiple lines if needed). /// FullPlus = 4, /// /// The node will be displayed using ANSI escape sequences. /// Ansi = 5, } /// /// Constructs an instance from a ProgressRecord. /// internal ProgressNode(long sourceId, ProgressRecord record) : base(record.ActivityId, record.Activity, record.StatusDescription) { Dbg.Assert(record.RecordType == ProgressRecordType.Processing, "should only create node for Processing records"); this.ParentActivityId = record.ParentActivityId; this.CurrentOperation = record.CurrentOperation; this.PercentComplete = Math.Min(record.PercentComplete, 100); this.SecondsRemaining = record.SecondsRemaining; this.RecordType = record.RecordType; this.Style = IsMinimalProgressRenderingEnabled() ? RenderStyle.Ansi : this.Style = RenderStyle.FullPlus; this.SourceId = sourceId; } /// /// Renders a single progress node as strings of text according to that node's style. The text is appended to the /// supplied list of strings. /// /// /// List of strings to which the node's rendering will be appended. /// /// /// The indentation level (in BufferCells) at which the node should be rendered. /// /// /// The maximum number of BufferCells that the rendering is allowed to consume. /// /// /// The PSHostRawUserInterface used to gauge string widths in the rendering. /// internal void Render(ArrayList strCollection, int indentation, int maxWidth, PSHostRawUserInterface rawUI) { Dbg.Assert(strCollection != null, "strCollection should not be null"); Dbg.Assert(indentation >= 0, "indentation is negative"); Dbg.Assert(this.RecordType != ProgressRecordType.Completed, "should never render completed records"); switch (Style) { case RenderStyle.FullPlus: RenderFull(strCollection, indentation, maxWidth, rawUI, isFullPlus: true); break; case RenderStyle.Full: RenderFull(strCollection, indentation, maxWidth, rawUI, isFullPlus: false); break; case RenderStyle.Compact: RenderCompact(strCollection, indentation, maxWidth, rawUI); break; case RenderStyle.Minimal: RenderMinimal(strCollection, indentation, maxWidth, rawUI); break; case RenderStyle.Ansi: RenderAnsi(strCollection, indentation, maxWidth); break; case RenderStyle.Invisible: // do nothing break; default: Dbg.Assert(false, "unrecognized RenderStyle value"); break; } } /// /// Renders a node in the "Full" style. /// /// /// List of strings to which the node's rendering will be appended. /// /// /// The indentation level (in BufferCells) at which the node should be rendered. /// /// /// The maximum number of BufferCells that the rendering is allowed to consume. /// /// /// The PSHostRawUserInterface used to gauge string widths in the rendering. /// /// /// Indicate if the full StatusDescription and CurrentOperation should be displayed. /// private void RenderFull(ArrayList strCollection, int indentation, int maxWidth, PSHostRawUserInterface rawUI, bool isFullPlus) { string indent = StringUtil.Padding(indentation); // First line: the activity strCollection.Add( StringUtil.TruncateToBufferCellWidth( rawUI, StringUtil.Format(" {0}{1} ", indent, this.Activity), maxWidth)); indentation += 3; indent = StringUtil.Padding(indentation); // Second line: the status description RenderFullDescription(this.StatusDescription, indent, maxWidth, rawUI, strCollection, isFullPlus); // Third line: the percentage thermometer. The size of this is proportional to the width we're allowed // to consume. -2 for the whitespace, -2 again for the brackets around thermo, -5 to not be too big if (PercentComplete >= 0) { int thermoWidth = Math.Max(3, maxWidth - indentation - 2 - 2 - 5); int mercuryWidth = 0; mercuryWidth = PercentComplete * thermoWidth / 100; if (PercentComplete < 100 && mercuryWidth == thermoWidth) { // back off a tad unless we're totally complete to prevent the appearance of completion before // the fact. --mercuryWidth; } strCollection.Add( StringUtil.TruncateToBufferCellWidth( rawUI, StringUtil.Format( " {0}[{1}{2}] ", indent, new string('o', mercuryWidth), StringUtil.Padding(thermoWidth - mercuryWidth)), maxWidth)); } // Fourth line: the seconds remaining if (SecondsRemaining >= 0) { TimeSpan span = new TimeSpan(0, 0, this.SecondsRemaining); strCollection.Add( StringUtil.TruncateToBufferCellWidth( rawUI, " " + StringUtil.Format( ProgressNodeStrings.SecondsRemaining, indent, span) + " ", maxWidth)); } // Fifth and Sixth lines: The current operation if (!string.IsNullOrEmpty(CurrentOperation)) { strCollection.Add(" "); RenderFullDescription(this.CurrentOperation, indent, maxWidth, rawUI, strCollection, isFullPlus); } } private static void RenderFullDescription(string description, string indent, int maxWidth, PSHostRawUserInterface rawUi, ArrayList strCollection, bool isFullPlus) { string oldDescription = StringUtil.Format(" {0}{1} ", indent, description); string newDescription; do { newDescription = StringUtil.TruncateToBufferCellWidth(rawUi, oldDescription, maxWidth); strCollection.Add(newDescription); if (oldDescription.Length == newDescription.Length) { break; } else { oldDescription = StringUtil.Format(" {0}{1}", indent, oldDescription.Substring(newDescription.Length)); } } while (isFullPlus); } /// /// Renders a node in the "Compact" style. /// /// /// List of strings to which the node's rendering will be appended. /// /// /// The indentation level (in BufferCells) at which the node should be rendered. /// /// /// The maximum number of BufferCells that the rendering is allowed to consume. /// /// /// The PSHostRawUserInterface used to gauge string widths in the rendering. /// private void RenderCompact(ArrayList strCollection, int indentation, int maxWidth, PSHostRawUserInterface rawUI) { string indent = StringUtil.Padding(indentation); // First line: the activity strCollection.Add( StringUtil.TruncateToBufferCellWidth( rawUI, StringUtil.Format(" {0}{1} ", indent, this.Activity), maxWidth)); indentation += 3; indent = StringUtil.Padding(indentation); // Second line: the status description with percentage and time remaining, if applicable. string percent = string.Empty; if (PercentComplete >= 0) { percent = StringUtil.Format("{0}% ", PercentComplete); } string secRemain = string.Empty; if (SecondsRemaining >= 0) { TimeSpan span = new TimeSpan(0, 0, SecondsRemaining); secRemain = span.ToString() + " "; } strCollection.Add( StringUtil.TruncateToBufferCellWidth( rawUI, StringUtil.Format( " {0}{1}{2}{3} ", indent, percent, secRemain, StatusDescription), maxWidth)); // Third line: The current operation if (!string.IsNullOrEmpty(CurrentOperation)) { strCollection.Add( StringUtil.TruncateToBufferCellWidth( rawUI, StringUtil.Format(" {0}{1} ", indent, this.CurrentOperation), maxWidth)); } } /// /// Renders a node in the "Minimal" style. /// /// /// List of strings to which the node's rendering will be appended. /// /// /// The indentation level (in BufferCells) at which the node should be rendered. /// /// /// The maximum number of BufferCells that the rendering is allowed to consume. /// /// /// The PSHostRawUserInterface used to gauge string widths in the rendering. /// private void RenderMinimal(ArrayList strCollection, int indentation, int maxWidth, PSHostRawUserInterface rawUI) { string indent = StringUtil.Padding(indentation); // First line: Everything mushed into one line string percent = string.Empty; if (PercentComplete >= 0) { percent = StringUtil.Format("{0}% ", PercentComplete); } string secRemain = string.Empty; if (SecondsRemaining >= 0) { TimeSpan span = new TimeSpan(0, 0, SecondsRemaining); secRemain = span.ToString() + " "; } strCollection.Add( StringUtil.TruncateToBufferCellWidth( rawUI, StringUtil.Format( " {0}{1} {2}{3}{4} ", indent, Activity, percent, secRemain, StatusDescription), maxWidth)); } internal static bool IsMinimalProgressRenderingEnabled() { return PSStyle.Instance.Progress.View == ProgressView.Minimal; } /// /// Renders a node in the "ANSI" style. /// /// /// List of strings to which the node's rendering will be appended. /// /// /// The indentation level in chars at which the node should be rendered. /// /// /// The maximum number of chars that the rendering is allowed to consume. /// private void RenderAnsi(ArrayList strCollection, int indentation, int maxWidth) { string indent = StringUtil.Padding(indentation); string secRemain = string.Empty; if (SecondsRemaining >= 0) { secRemain = SecondsRemaining.ToString() + "s"; } int secRemainLength = secRemain.Length + 1; // limit progress bar to 120 chars as no need to render full width if (PSStyle.Instance.Progress.MaxWidth > 0 && maxWidth > PSStyle.Instance.Progress.MaxWidth) { maxWidth = PSStyle.Instance.Progress.MaxWidth; } // if the activity is really long, only use up to half the width string activity; if (Activity.Length > maxWidth / 2) { activity = Activity.Substring(0, maxWidth / 2) + PSObjectHelper.Ellipsis; } else { activity = Activity; } // 4 is for the extra space and square brackets below and one extra space int barWidth = maxWidth - activity.Length - indentation - 4; var sb = new StringBuilder(); int padding = maxWidth + PSStyle.Instance.Progress.Style.Length + PSStyle.Instance.Reverse.Length + PSStyle.Instance.ReverseOff.Length; sb.Append(PSStyle.Instance.Reverse); int maxStatusLength = barWidth - secRemainLength - 1; if (maxStatusLength > 0 && StatusDescription.Length > barWidth - secRemainLength) { sb.Append(StatusDescription.AsSpan(0, barWidth - secRemainLength - 1)); sb.Append(PSObjectHelper.Ellipsis); } else { sb.Append(StatusDescription); } int emptyPadLength = barWidth + PSStyle.Instance.Reverse.Length - sb.Length - secRemainLength; if (emptyPadLength > 0) { sb.Append(string.Empty.PadRight(emptyPadLength)); } sb.Append(secRemain); if (PercentComplete >= 0 && PercentComplete < 100 && barWidth > 0) { int barLength = PercentComplete * barWidth / 100; if (barLength >= barWidth) { barLength = barWidth - 1; } if (barLength < sb.Length) { sb.Insert(barLength + PSStyle.Instance.Reverse.Length, PSStyle.Instance.ReverseOff); } } else { sb.Append(PSStyle.Instance.ReverseOff); } strCollection.Add( StringUtil.Format( "{0}{1}{2} [{3}]{4}", indent, PSStyle.Instance.Progress.Style, activity, sb.ToString(), PSStyle.Instance.Reset) .PadRight(padding)); } /// /// The nodes that have this node as their parent. /// internal ArrayList Children; /// /// The "age" of the node. A node's age is incremented by PendingProgress.Update each time a new ProgressRecord is /// received by the host. A node's age is reset when a corresponding ProgressRecord is received. Thus, the age of /// a node reflects the number of ProgressRecord that have been received since the node was last updated. /// /// The age is used by PendingProgress.Render to determine which nodes should be rendered on the display, and how. As the /// display has finite size, it may be possible to have many more outstanding progress activities than will fit in that /// space. The rendering of nodes can be progressively "compressed" into a more terse format, or not rendered at all in /// order to fit as many nodes as possible in the available space. The oldest nodes are compressed or skipped first. /// internal int Age; /// /// The style in which this node should be rendered. /// internal RenderStyle Style = RenderStyle.FullPlus; /// /// Identifies the source of the progress record. /// internal long SourceId; /// /// The number of vertical BufferCells that are required to render the node in its current style. /// /// internal int LinesRequiredMethod(PSHostRawUserInterface rawUi, int maxWidth) { Dbg.Assert(this.RecordType != ProgressRecordType.Completed, "should never render completed records"); switch (Style) { case RenderStyle.FullPlus: return LinesRequiredInFullStyleMethod(rawUi, maxWidth, isFullPlus: true); case RenderStyle.Full: return LinesRequiredInFullStyleMethod(rawUi, maxWidth, isFullPlus: false); case RenderStyle.Compact: return LinesRequiredInCompactStyle; case RenderStyle.Minimal: return 1; case RenderStyle.Invisible: return 0; case RenderStyle.Ansi: return 1; default: Dbg.Assert(false, "Unknown RenderStyle value"); break; } return 0; } /// /// The number of vertical BufferCells that are required to render the node in the Full style. /// /// private int LinesRequiredInFullStyleMethod(PSHostRawUserInterface rawUi, int maxWidth, bool isFullPlus) { // Since the fields of this instance could have been changed, we compute this on-the-fly. // NTRAID#Windows OS Bugs-1062104-2004/12/15-sburns we assume 1 line for each field. If we ever need to // word-wrap text fields, then this calculation will need updating. // Start with 1 for the Activity int lines = 1; // Use 5 spaces as the heuristic indent. 5 spaces stand for the indent for the CurrentOperation of the first-level child node var indent = StringUtil.Padding(5); var temp = new ArrayList(); if (isFullPlus) { temp.Clear(); RenderFullDescription(StatusDescription, indent, maxWidth, rawUi, temp, isFullPlus: true); lines += temp.Count; } else { // 1 for the Status lines++; } if (PercentComplete >= 0) { ++lines; } if (SecondsRemaining >= 0) { ++lines; } if (!string.IsNullOrEmpty(CurrentOperation)) { if (isFullPlus) { lines += 1; temp.Clear(); RenderFullDescription(CurrentOperation, indent, maxWidth, rawUi, temp, isFullPlus: true); lines += temp.Count; } else { lines += 2; } } return lines; } /// /// The number of vertical BufferCells that are required to render the node in the Compact style. /// /// private int LinesRequiredInCompactStyle { get { // Since the fields of this instance could have been changed, we compute this on-the-fly. // NTRAID#Windows OS Bugs-1062104-2004/12/15-sburns we assume 1 line for each field. If we ever need to // word-wrap text fields, then this calculation will need updating. // Start with 1 for the Activity, and 1 for the Status. int lines = 2; if (!string.IsNullOrEmpty(CurrentOperation)) { ++lines; } return lines; } } } } // namespace